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LMCR2523 : PENGATURCARAAN PERMAINAN DAN BUDAYA MALAYSIA

LECTURER’S NAME :
PROF. MADYA DR. NOR AZAN BINTI MAT ZIN
DR. TAN SIOK YEE

MEMBERS :
MUHAMAD BAGUS WICAKSONO (A167128)
1. For each game genre, give your own examples (3).

GENRE EXAMPLE OF GAMES


1. Action - Racing  Need for Speed: Highstakes
 Burnout 3: Takedown
 Grand Prix Legends
2. Action - Platformers  Mario Bross
 Ape Escape
 Wario Land 3
3 Action-Adventure  GTA V
 Wathc Dog
 Another World
4. Casino  Black Jack
 Capsa Susun (Indonesia Version)
 Poker
5. Puzzle  Unblock
 Tetris
 Roll the ball - Slide puzzle
6. Role-Playing Game  EDEN
 EverQuest
 TORN
7. Simulation  Bus Simulator
 Train Station
 Bus Simulator Indonesia ( Indonesian Local
Developer).
8. Strategy  Chess
 Age of Empire (Series).
 World Conqueror.
9. Masively Multiplayer Online Games  The 4th Coming
(MMOG)  9Dragons
 Ace Online
10. Social  Farmville
 Hago.
 The Sims
11. Entertainment  Angry Bird
 One peace (series)
 World of Warcraft
12. Consciousness and Change  Journey
 Back to Meditation
 Smoke that Steam, boy
13. Health and Fitness  Fitbit
 Shape Up
 Skimble
14. Educational  Brain Age2
 Place Spotting
 Gizmous & Gadgets
15. Aesthatic and Creativity  Minecraft
 Terraria
 Little Big Planet

2. What are other ways to categorise games? Name the categories/genres.

Storyline, there are games that let us do anything. Name genres Openworld,
example: GTA V, Watch Dog, The Witcher.
Shigeru Miyamoto
Biograph of Shigeru
Miyamoto

Born November 16, 1952 (age 65) Sonobe, Kyoto, Japan


Nationality Japan
University Kanazawa college of art
1977–1984: Arcade beginnings and Donkey Kong
Career 1985–1989: NES/Famicom, Super Mario Bros., and The
Legend of Zelda
1990–2000: SNES, Nintendo 64, Super Mario 64, and
Ocarina of Time
2000–2011: GameCube, Wii, and DS
2011–present: Wii U, 3DS, and Switch

List of His games  Sheriff (1979, Arcade)


 Radar Scope (1979, Arcade)
 Space Firebird (1980, Arcade)
 Donkey Kong (1981, Arcade)
 Donkey Kong Junior (1982, Arcade)
 Popeye (1982, Arcade)
 Mario Bros. (1983, Arcade)
 Baseball (1983, NES/Famicom)
 Tennis (1984, NES/Famicom)
 Golf (1984, NES/Famicom)
 Donkey Kong 3 (1984, Arcade)
 Devil World (1984, NES/Famicom)
 Excitebike (1984, NES/Famicom)
 Super Mario Bros. (1985, NES/Famicom)
 The Legend of Zelda (1986, Famicom)
 Yume Kojo: Doki Doki Panic/Super Mario Bros 2
(1987, NES/Famicom)
 BS Zelda no Densetsu (1995, Super Famicom)
 Pilotwings 64 (1996, Nintendo 64)
 The Legend of Zelda: Ocarina of Time (1998, Nintendo
64)
 Pac-Man Vs. (2003, GameCube)
 Super Mario Galaxy (2007, Wii)
 Wii Fit (2007, Wii)
 Wii Music (2008, Wii)
 Steel Diver (2011, Nintendo 3DS)

William Ralph "Will" Wright


Biograph of William
Ralph "Will" Wright

Born William Ralph Wright


January 20, 1960 (age 58)
Atlanta, Georgia, United States
Nationality USA
University Louisiana State University, Louisiana Tech University
Raid on Bungeling Bay (1984) for the Commodore 64.
Career (1986) entering the computer game industry.
(1989) the next year in Orinda, California. SimCity was a hit
and has been credited as one of the most influential computer
games ever made.
EA bought Maxis in June 1997. Wright had been thinking
about making a virtual doll house ever since the early 1990s
EA published The Sims in February 2000 and it became
Wright's biggest success at the time.

List of His games  Raid on Bungeling Bay (1984)


 SimCity (1989)
 SimEarth (1990)
 SimAnt (1991)
 SimLife (1992)
 SimCity 2000 (1993)
 SimCopter (1996)
 The Sims (2000)
 The Sims Online (2002)
 Spore Creature Creator (2008)
 Spore (2008)
 Proxi (TBA)
Sid Meier
Biograph of Sid Meier
Born February 24, 1954 (age 64)
Sarnia, Ontario, Canada
Nationality USA
University University of Michigan
Meier purchased an Atari 800 circa 1981, which helped him
Career realize that computer programming could be used to make
video games
Meier founded MicroProse with Stealey in 1982, and by
1986 the company was using his name and face in
advertisements for its games.
In 1987, the company released Sid Meier's Pirates!, which
also began a trend of placing Meier's name in the titles of his
games.
he idea was successful; by 1992 an entry in Computer
Gaming World's poetry contest praised Meier's name as "a
guarantee they got it right".
Meier eventually left MicroProse and in 1996
founded Firaxis Games.

List of His games  Formula 1 Racing (1982).


 Hellcat Ace (1982).
 Chopper Rescue (1982).
 Wingman (1983).
 Sid Meier’s (Series) (from 1987 until 2016).
 F-15 Strike Eagle II (1989).
 Nighthawk F-117A Stealth Fighter 2.0 (1991).
 Magic: The Gathering (1997).
Warren Spector
Biograph of Warren
Spector

Born Warren Evan Spector


October 2, 1955 (age 62)
United States
Nationality USA
University Northwestern University, Radio-TV-Film at the University of
Texas at Austin in 1980.
In 1983, after a job at the Harry Ransom Center as an
Career archivist in charge of the David O. Selznick collection ended
after a few months, Spector recalls that he "was sitting
around,
In the fall of 1983In 1987, Spector became the editor-in-
chief for all Steve Jackson Games products
In 1989, Spector entered the computer game industry and
joined Origin, where he co-produced Ultima VI and Wing
Commander and produced Ultima Underworld and Ultima
Underworld II, Ultima VII Part Two: Serpent Isle, System
Shock, Wings of Glory, Bad Blood, Martian Dreams, and
others.[7][8] He later became general manager of Looking
Glass Austin.[7] He worked briefly on Dark Camelot, which
later became Thief: The Dark Project.
In 1996, Spector was about to sign a contract with EA to do
an unannounced project (which was revealed to be
a "Command & Conquer Role-Playing Game") when he got a
call from John Romero to join him at Ion Storm; Romero
persuaded Spector by offering him the chance to make the
game of his dreams with no creative interference and a big
marketing budget. Spector later agreed.
In 2005, it was announced that he had established a new
studio Junction Point Studios. In January 2013, it was
announced that Warren Spector had left Disney
Interactive following the closure of Junction Point Studios.
After leaving Disney Interactive, Spector worked with the
University of Texas at Austin to build a new post-
baccalaureate game development program – the Denius-Sams
Gaming Academy. He worked with UT staff to create a
curriculum and plan out courses and labs.
In February 2016, Spector announced he had
joined OtherSide Entertainment, a studio formed by Paul
Neurath in 2014 and includes several previous Looking Glass
developers, as their Studio Director, after having been in an
advisory role from its inception. He will be helping the studio
with their current development of System Shock
3 and Underworld Ascendant, the spiritual successor
to Ultima Underworld which both Spector and Neurath
worked on in the early 1990s.
List of His games  Ultima VI: The False Prophet (1990), Origin Systems
 Wing Commander (1990), Origin Systems
 Wing Commander: The Secret Missions (1990), Origin
Systems
 Bad Blood (1990), Origin Systems
 Wing Commander II: Vengeance of the
Kilrathi (1991), Origin Systems
 Wing Commander: The Secret Missions 2 -
Crusade (1991), Origin Systems
 Ultima: Worlds of Adventure 2: Martian
Dreams (1991), Origin Systems
 Ultima Underworld: The Stygian Abyss (1992), Origin
Systems
 ShadowCaster (1993), Origin Systems (Uncredited)[21]
 Ultima Underworld II: Labyrinth of Worlds (1993),
Origin Systems
 Wing Commander: Privateer - Righteous Fire (1993),
Origin Systems
 Ultima VII Part Two: Serpent Isle (1993), Origin
Systems
 Ultima VII Part Two: The Silver Seed (1993),
Electronic Arts
 Wings of Glory (1993), Electronic Arts
 System Shock (1994), Looking Glass Technologies
 CyberMage: Darklight Awakening (1995), Origin
Systems
 Crusader: No Remorse (1995), Origin Systems
 Thief: The Dark Project (1998), Looking Glass
Studios
 Deus Ex (2000), Ion Storm
 Deus Ex: Invisible War (2003), Ion Storm
 Thief: Deadly Shadows (2004), Ion Storm
 Epic Mickey (2010), Disney Interactive Studios
 Epic Mickey 2: The Power of Two (2012), Disney
Interactive Studios
 Underworld Ascendant (2018), OtherSide
Entertainment
 System Shock 3 (TBC), OtherSide Entertainment
Spector is usually credited as a producer, except for Deus
Ex on which he is also credited as project director.

 Toon – Developer (1984), Steve Jackson Games


 Bullwinkle and Rocky Role-Playing Party
Game – Editor (1988), TSR, Inc.
 Uncanny X-Men Boxed Set – Editor (1990), TSR, Inc.
Richard Garfield
Biograph of Richard
Garfield

Born Richard Channing Garfield


June 26, 1963 (age 55)
Philadelphia
Nationality USA
University University of Pennsylvania
In 1985, Garfield received a Bachelor of Science degree
Career in computer mathematics. After college, he joined Bell
Laboratories, but soon after decided to continue his education
and attended the University of Pennsylvania,
studying combinatorial mathematics for his PhD.
While searching for a publisher for RoboRally, which he
designed in 1985
In june 1994, Magic: The Gathering launched in 1993.
Playtesters began independently developing expansion packs,
which were then passed to Garfield for his final edit.
Wizards finally published Garfield's RoboRally in 1994.
Wizards published Garfield's Vampire: The Masquerade-
based CCF Jyhad in 1994, but changed the name to Vampire:
The Eternal Struggle in 1995 to avoid offending Muslims.
In 1999, Garfield was inducted into the Adventure Gaming
Hall of Fame alongside Magic.
More recently, he has created the board games Pecking
Order (2006)

List of His games  Magic: The Gathering (1993), collectible card game
 RoboRally (1994), board game
 Vampire: The Eternal Struggle (1994), collectible card
game
 The Great Dalmuti (1995), card game
 Netrunner (1996), collectible card game
 BattleTech (1996), collectible card game
 Dilbert: Corporate Shuffle (1997), card game
 Filthy Rich (1998), board game
 Twitch (1998), card game
 Star Wars Trading Card Game (1997), collectible card
game
 Pecking Order (2006), board game
 Rocketville (2006), board game
 Stonehenge (2007), board game anthology
 Spectromancer (2008), online card game
 Schizoid (2008), console action game
 Kard Combat (2011), iOS Game
 King of Tokyo (2011), board game
 SolForge (2012), online digital card game
 Ghooost! (2013), card game
 King of New York (2014), board game
 Treasure Hunter (2015), board game
 Bunny Kingdom (2017), board game
 Artifact (2018), digital card game

Peter Molyneux
Biograph of Peter
Molyneux

Born Peter Douglas Molyneux


5 May 1959 (age 59)
Guildford, Surrey, England
Nationality British
University Abertay University in 2003.
University of Southampton.
in 1982 by distributing and selling floppy disks which
Career contained video games for Atari and the Commodore 64.
in 1984 by duplicating hundreds of tapes on two Tandy
Corporation recorders. After taking an advertising space in a
game magazine, he prepared for the game's success; he later
stated in an interview, "I was utterly convinced that this game
would sell tons. I thought, 'You know, this letter box is just
not big enough. It's just not going to fit all the envelopes.' So
I cut – and this is no joke – I cut a bigger letter box".
However, the game received only two orders, one of which
Molyneux speculated was from his mother.
Using money earned from the database program, Molyneux
and Les Edgar founded Bullfrog Productions in 1987.
Electronic Arts (EA), Bullfrog's publisher, acquired the
studio in January 1995.
Molyneux left Bullfrog in July 1997 to found Lionhead
Studios.
Bullfrog continued to develop games through 2001, and in
2004 EA merged Bullfrog Productions into EA UK.
In April 2006, Lionhead Studios was acquired by Microsoft
Game Studios. At E3 2006, Peter Molyneux gave several
interviews in the press, in one of which he stated that "I think
you're going to see a lot more fantastic games from Lionhead
because of that relationship [with Microsoft].
In 2007, a GameSpy reviewer commented that the economic
gameplay mechanics in Molyneux's Fable II may have been a
descendant of The Entrepreneur, stating, "I'm a little
concerned that it's Molyneux sneaking in a remix of his first
game, Entrepreneur".
On 7 March 2012, Molyneux announced that he would be
leaving Lionhead and Microsoft — after the completion
of Fable: The Journey — to begin work at a company
founded by former Lionhead Studios CTO Tim Rance
called 22Cans. The company was founded by Peter
Molyneux, previously of Bullfrog Productions and Lionhead
Studios, on 20 February 2012.

In February 2014, he was quoted as being "ashamed of the


final product Fable 3 and I never want to work with Microsoft
again.
List of His games  The Entrepreneur (1984) (designer/programmer)
 Druid 2
 Fusion (1987) (designer/programmer)
 Populous (1989) (designer/programmer)
 Powermonger (1990) (designer/programmer)
 Populous II: Trials of the Olympian Gods (1991)
(designer/programmer)
 Syndicate (1993) (producer)
 Theme Park (1994) (project leader/lead programmer)
 Magic Carpet (1994) (executive producer)
 Hi-Octane (1995) (executive producer)
 Magic Carpet 2 (1996) (designer)
 Genewars (1996)
 Dungeon Keeper (1997) (project leader/designer)
 Dungeon Keeper 2 (1999) (uncredited)
 Black & White (2001) (concept/Lead
designer/programmer)
 Fable (2004) (designer)
 Fable: The Lost Chapters (2005) (designer)
 The Movies (2005) (executive designer)
 Black & White 2 (2005) (lead designer)
 The Movies: Stunts & Effects (2006) (executive
designer)
 Black & White 2: Battle of the Gods (2006) (lead
designer)
 Fable II (2008) (lead designer)
 Fable III (2010) (lead designer)
 Project Milo (formerly known as The Dimitri Project)
(tech demo) (lead designer)
 Fable: The Journey (2012)
 Curiosity – What's Inside the Cube? (2012)
 Godus (2014)
 Godus Wars (2016)
 The Trail (2016)
 The Trail: Frontier Challenge (2017)
Gary Gygax
Biograph of Gary Gygax

Born Ernest Gary Gygax


July 27, 1938
Chicago, Illinois, U.S.
Nationality USA
University University of Chicago
His interest in games, combined with an appreciation of
Career history, eventually led Gygax to begin playing miniature war
games in 1953 with his best friend Don Kaye.
By 1966, Gygax was active in the wargame hobby world and
was writing many magazine articles on the subject. Gygax
learned about H. G. Wells' Little Wars book for play of
military miniatures wargames and Fletcher Pratt's Naval
Wargame book. Gygax later looked for innovative ways to
generate random numbers, and he used not only common,
six-sided dice, but dice of all five Platonic solid shapes,
In 1967, Gygax co-founded the International Federation of
Wargamers (IFW) with Bill Speer and Scott Duncan.
In 1967, Gygax organized a 20-person gaming meet in the
basement of his home; this event would later be referred to as
"Gen Con 0".
In 1968, Gygax rented Lake Geneva's vine-
covered Horticultural Hall for US$50 (equivalent to $350 in
2017) to hold the first Lake Geneva Convention, also known
as the Gen Con gaming convention for short. Gen Con is now
one of North America's largest annual hobby-game
gatherings. Gygax met Dave Arneson, the future co-creator
of D&D, at the second Gen Con in August 1969.
Late in October 1970, Gygax lost his job at the insurance
company after almost nine years. Unemployed and now with
a family of five children — Ernest ("Ernie"), Lucion
("Luke"), Heidi, Cindy, and Elise
Gygax left Guidon Games in 1973 and in October, with Don
Kaye as a partner, founded Tactical Studies Rules, later
known as TSR, Inc.
The first commercial version of D&D was released by TSR
in January 1974 as a boxed set.
By 1974, Gygax's Greyhawk group, which had started off
with himself, Ernie Gygax, Don Kaye, Rob Kuntz, and Terry
Kuntz, had grown to over 20 people, with Rob Kuntz
becoming the co-dungeon-master so that each of them could
referee groups of only a dozen players.
At the end of 1974, with sales of D&D skyrocketing, the
future looked bright for Gygax and Kaye, who were only 36
years old. But in January 1975, Kaye unexpectedly died of a
heart attack. He had not made any specific provision in his
will regarding his one-third share of the company, simply
leaving his entire estate to his wife Donna.
In July 1975, Gygax and Blume reorganized their company
from a partnership to a corporation called TSR Hobbies.
Gygax owned 150 shares, Blume owned the other 100 shares,
and both had the option to buy up to 700 shares at any time in
the future. But TSR Hobbies had nothing to publish—D&D
was still owned by the 3-way partnership of TSR, and neither
Gygax nor Blume had the money to buy out the shares owned
by Kaye's wife. Blume persuaded a reluctant Gygax to allow
his father, Melvin Blume, to buy Donna's shares, and those
were converted to 200 shares in TSR Hobbies.
In 1976, TSR moved out of Gygax's house into its first
professional home, known as "The Dungeon Hobby Shop".
In 1979, Arneson filed a lawsuit against TSR; it was
eventually settled in March 1981 with the agreement that
Arneson would receive a 2.5% royalty on all AD&D
products, giving him a very comfortable six-figure annual
income for the next decade.
In 1979, a Michigan State University student, James Dallas
Egbert III, allegedly disappeared into the school's steam
tunnels while playing a live-action version of D&D. In fact,
Egbert was discovered in Louisiana several weeks later.
Because he was occupied with getting a movie off the ground
in Hollywood, Gygax had to leave the day-to-day operations
of TSR to Kevin and Brian Blume. In 1984, after months of
negotiation, he reached an agreement with Orson Welles to
star in a D&D movie, and John Boorman to act as producer
and director. But almost at the same time, he received word
that back in Lake Geneva, TSR had run into severe financial
difficulties and Kevin Blume was shopping the company
for US$6 million.
Immediately after leaving TSR, Gygax was approached by a
wargaming acquaintance, Forrest Baker, who had done some
consulting work for TSR in 1983 and 1984. Gygax, who was
tired of company management, was simply looking for some
way to market more of his Gord the Rogue novels, but Baker
had a vision for a new gaming company. He promised that he
would handle the business end, while Gygax would handle
the creative projects. Baker also guaranteed that, using
Gygax's name, he would be able to bring in one to two
million dollars of investment. Gygax decided this was a good
opportunity, and in October 1986, New Infinities
Productions, Inc. (NIPI) was publicly announced. To help
him with the creative work, Gygax poached Frank
Mentzer and Dragon magazine editor Kim Mohan from TSR.
During 1987 and 1988, Gygax worked with Flint Dille on
the Sagard the Barbarian books, as well as Role-Playing
Mastery and its sequel, Master of the Game.
He also wrote two more Gord the Rogue novels, City of
Hawks (1987), and Come Endless Darkness (1988).
However, by 1988, TSR had rewritten the setting for the
world of Greyhawk, and Gygax was not happy with the new
direction in which TSR was taking "his" creation. In a
literary declaration that his old world was dead, and wanting
to make a clean break with all things Greyhawk, Gygax
destroyed his version of Oerth in the final Gord the Rogue
novel, Dance of Demons.
In late 1992, the Dangerous Journeys RPG was released by
Games Designer Workshop.
in 1995, Gygax began work on a new computer role-playing
game called Lejendary Adventures.
On June 11, 2001, Stephen Chenault and Davis
Chenault of Troll Lord Games announced that Gygax would
be writing books for their company.
On October 9, 2001, Necromancer Games announced that
they would be publishing a d20 version of Necropolis, an
adventure originally planned by Gygax for New Infinities
Productions and later printed in 1992 as a Mythus adventure
by GDW; Gary Gygax's Necropolis was published a year
later.
By 2002, Gygax had given Christopher Clark of Hekaforge
an encyclopaedic 72,000-word text describing the Lejendary
Earth. Clark split the manuscript up into five books and
expanded it, with each of the final books coming to about
128,000 words, giving Hekaforge a third Lejendary
Adventures line to supplement the core rules and adventures.
Hekaforge managed to publish the first two of those
Lejendary Earth sourcebooks, Gazetteer (2002) and Noble
Kings and Great Lands (2003), but by 2003 the small
company was having financial difficulties. Clark to ask Troll
Lord Games to become an "angel" investor by publishing the
three remaining Lejendary Adventuresbooks.

List of His games  Alexander the Great (1971)


 Chainmail (1971) with Jeff Perren
 Dunkirk: The Battle of France (1971)
 Tractics (1971) with Mike Reese and Leon Tucker
 Don't Give Up the Ship! (1972) with Dave
Arneson and Mike Carr
 Cavaliers and Roundheads (1973) with Jeff Perren
 Warriors of Mars (1974) with Brian Blume
 Classic Warfare (1975)
 Dungeon! (1975) with David R. Megarry, Michael
Gray, Steve Winter and S. Schwab
 Little Big Horn: Custer's Last Stand (1976)
 Dragonchess (1985, Dragon Magazine #100)
 Dungeons & Dragons (1974) with Dave Arneson
 Boot Hill (1975) with Brian Blume and Don Kaye
 Advanced Dungeons & Dragons:
 Monster Manual (1977)
 Players Handbook (1978)
 Dungeon Masters Guide (1979)
 Cyborg Commando (1987) with Frank
Mentzer and Kim Mohan
 Gary Gygax's Dangerous Journeys:
 Mythus (1992)
 Mythus Prime (1994)
 Lejendary Adventure:
 The Lejendary Rules for All Players (1999)
 The Beasts of Lejend (2000)
 The Lejend Master's Lore (2000)
 Essentials (2005)
 And many more.
Richard Garriott
Biograph of Richard
Garriott

Born Richard Allen Garriott


4 July 1961 (age 57)
Cambridge, England, UK
Nationality USA and British
University University of Oklahoma, University of Texas at Austin,
In the early 1980s, Garriott continued to develop the Ultima
Career series of computer games, eventually leaving university to
author them on a full-time basis. Originally programmed for
the Apple II, the Ultima series later became available on
several platforms. Ultima II was published by Sierra On-
Line, as they were the only company that would agree to
publish it in a box together with a printed cloth map. By the
time he developed Ultima III, Garriott, together with his
brother Robert, their father Owen and Chuck
Bueche established their own video game publisher, Origin
Systems, to handle publishing and distribution, in part due to
controversy with Sierra over royalties for the PC port of
Ultima II.
Garriott sold Origin Systems to Electronic Arts in September
1992 for 30 million dollars.
In 1997, he coined the term massively multiplayer online
role-playing game (MMORPG), giving a new identity to the
nascent genre previously known as graphical MUDs.
In 1999 and 2000, EA canceled all of Origin's new
development projects, including Privateer Online, and Harry
Potter Online.
In April 2000 with his brother and Starr Long(the producer
of Ultima Online). Once Garriott's non-compete agreement
with EA expired a year later, Destination partnered
with NCsoftwhere he acted as a producer and designer of
MMORPGs. After that, he became the CEO of NCsoft
Austin, also known as NC Interactive.
On November 11, 2008, in an open letter on the Tabula
Rasa website, Garriott announced his plans to leave NCsoft
to pursue new interests sparked by his spaceflight
experiences. Later, however, Garriott claimed that the letter
was forged as a means of forcing him out of his position and
that he had had no intention of leaving.
On November 24, 2008 NCsoft announced that it planned to
end the live service of Tabula Rasa. The servers shut down
on February 28, 2009, after a period of free play from
January 10 onward for existing account holders.
In July 2010, an Austin District Court awarded
Garriott USD$28 million in his lawsuit against NCsoft,
finding that the company did not appropriately handle his
departure in 2008. In October 2011, the United States Court
of Appeals for the Fifth Circuit affirmed the judgment.
Garriott founded the company Portalarium in 2009. The
company is developing Shroud of the Avatar: Forsaken
Virtues, a spiritual successor to the Ultima series, with
Garriott having remarked that had they been able to secure
the rights to the Ultima intellectual property from Electronic
Arts, the game could literally have become Ultima
Online 2 in name.
In 1983 Softline reported that "Garriott wants to go into space
but doesn't see it happening in the predictable future ... He has
frequently joked with his father about stowing away on a
spaceship, and recently his speculations have been sounding
uncomfortably realistic".
On September 28, 2007, Space Adventures announced that
Garriott would fly to the International Space Station in
October 2008 as a self-funded private astronaut, reportedly
paying $30 million USD.
List of His games  D&D#1 (1977).
 Akalabeth: World of Doom (1980).
 Ultima (Series) (from 1981 until 1999)
 Omega (1989)
 Lineage I & II (1998 & 2003)
 Tabula Rasa (2007)
 Shroud of the Avatar: Forsaken Virtues (2018)

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