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INSPIRATION
STRENGTH
16 +3 30
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
10 PERSONALITY TRAITS
+3 +1 Constitution
+2 Intelligence
CURRENT HIT POINTS IDEALS
16 ●
+1 Wisdom
●
+4 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2 ●
+4 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE
-1 Insight (Wis)
Shortsword +5 1d6 + 3 piercing
14
●
+4 Intimidation (Cha) Rapier +5 1d8 + 3 piercing
WISDOM ●
+4 Investigation (Int)
-1 Medicine (Wis)
Crossbow, light +5 1d8 + 3 piercing
-1 +2 Nature (Int)
●
+1 Perception (Wis)
8
+2 Performance (Cha)
+2 Persuasion (Cha)
CHARISMA
+2 Religion (Int)
+2 ●
+3 Sleight of Hand (Dex)
+5 Stealth (Dex)
14 -1 Survival (Wis)
Language Proficiencies:
Common; Orc
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Eldritch Blast
Green-Flame Blade
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 1 7
EPAR
SPELL NAME
ED
PR
Expeditious Retreat
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Second Wind. Regain 1d10 + 2 HPs (use once/rest).
---------------Actions--------------
Action Surge. Take an extra action (use once/rest).
-----------Other Traits------------
Blade Mastery. You master the shortsword, longsword, scimitar, rapier,
and greatsword. You gain the following benefits when using any of
them:
- You gain a +1 bonus to attack rolls you make with the weapon.
- On your turn, you can use your reaction to assume a parrying stance,
provided you have the weapon in hand. Doing so grants a +1 bonus to
your AC until the start of your next turn or until you're not holding the
weapon.
- When you make an opportunity attack with the weapon, you have
advantage on the attack roll.
Criminal Contac. You have a reliable and trustworthy contact who acts
as your liaison to a network of other criminals. You know how to get
messages to and from your contact, even over great distances;
specifically, you know the local messengers, corrupt caravan masters,
and seedy sailors who can deliver messages for you. .
Dueling Fighting Style. When you are wielding a melee weapon in one
hand and no other weapons, you gain a +2 bonus to damage rolls with
that weapon.
Shielding Aurora. Starting at 1st level, you can invoke the Seeker’s
power to protect you from harm. As a bonus action, you create a
whirling aurora of brilliant energy that swirls around you. Until the end
of your next turn, you gain resistance to all damage, and if a hostile
creature ends its turn within 10 feet of you, it takes radiant damage
equal to your warlock level + your Charisma modifier. Once you use
this feature, you can’t use it again until you finish a short or long rest.
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