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Image Based Lighting with the Dome Light - V-Ray 2.0 for SketchUp about:reader?url=https://docs.chaosgroup.com/display/VRAY2SKE...

docs.chaosgroup.com

Image Based Lighting with the Dome


Light - V-Ray 2.0 for SketchUp
5-7 minutes

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Documentation

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Image Based Lighting with the Dome Light - V-Ray 2.0 for SketchUp about:reader?url=https://docs.chaosgroup.com/display/VRAY2SKE...

Image Based Lighting with the Dome Light


Overview

This tutorial will teach you how to use the dome light feature in
V-Ray 1.6 for SketchUp. The VRay Dome Light is a V-Ray
specific light source plug-in that can be used to create image
base lighting setup.

Part I: Creating the Dome Light

Step 1. First Render

1.1. Open the scene (which can be found here, size 51 MB).

1.2. Open the V-Ray Options menu.

1.3. Go to the Environment rollout and unchecked GI (skylight)


and Reflection/refraction (background).

1.4. Doing a test render will produce a black scene at this point.

Step 2. Adding a Dome light

2.1. From the V-Ray toolbar click on the dome light icon and

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Image Based Lighting with the Dome Light - V-Ray 2.0 for SketchUp about:reader?url=https://docs.chaosgroup.com/display/VRAY2SKE...

then click anywhere in the scene. This will place the dome light.
(screen shot)

Step 3: Adjusting the Dome Light

3.1. The light is too dim with the default settings of the dome
light.

3.2. So select the dome light and right click on it.

3.3. Choose V-Ray for SketchUp then Edit light.

3.4. Set the Intensity to 20.0

3.5. Render the scene:

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Image Based Lighting with the Dome Light - V-Ray 2.0 for SketchUp about:reader?url=https://docs.chaosgroup.com/display/VRAY2SKE...

3.6. Reopen the dome light editor and set the Intensity to 15.0

3.7. Click on the Color box. This will open the Color picker
Window. Select the light blue color and click Okay.

3.8. Click Okay to close the Light Editor and then Render the
scene.

Part II: Attaching an HDRI Image

Step 1. Attaching an HDRI

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1.1. Reopen the dome light editor and enable the "Spherical"
option. This will wrap the image around a full sphere in the
scene.

1.2. Click the checkbox next to "Use Dome Texture" and then
click the “m” button.

1.3. Select TexBitmap from the drop down.

1.4. Select any HDRI file from your hard drive.

1.5. Change the UVW Type to UVWGenEnvironment

1.6. Make sure that the "Mapping Type is set to "Spherical" if you
are using a spherical HDRI. Notice that we support additional
mapping type to match any HDRI type.

1.7. Render the scene.

You will see HDRI file has added trees and clouds to your
background and is providing a more natural light to the scene.

Step 2. Adjusting an HDRI

You can adjust the HDRI image rotation both vertically and
horizontally so that you can have the correct lighting for your

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scene and in this case the trees and cloud positions.

2.1. Reopen the dome light editor click the checkbox next to Use
Dome Texture

2.2. Click the “M” button.

2.3. Under the UVW section you should see Horizontal and
Vertical rotation option. In this tutorial we adjust the "Horizontal"
rotation to 155 and the click Okay.

2.4. Increase the Dome light "Intensity" to 45 - The intensity of


the HDRI will depend on the HDRI exposure and on the setting of
the physical camera that you are using.

2.5. Render the scene.

Notice how we have more contrast and the shadows are very
well defined.

Part III: Shadow Quality

Step 1: Better Noise Quality

1.1. Reopen the dome light editor.

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Image Based Lighting with the Dome Light - V-Ray 2.0 for SketchUp about:reader?url=https://docs.chaosgroup.com/display/VRAY2SKE...

1.2. Increase the Subdivs under the V-Ray light editor from 8 to
32. This change will reduce the noise in the scene.

1.5 Render the scene.

Even with medium quality GI settings we are able to produce a


very high quality image. As you can see, we have less noise and
more defined and sharp shadows.

Copyright © 2018 Chaos Software Ltd. All Rights Reserved.


V-Ray and the V-Ray logo, Phoenix FD and the Phoenix FD logo
are registered trademarks of Chaos Software Ltd. in Bulgaria
and/or other countries. Autodesk and Maya are registered
trademarks or trademarks of Autodesk, Inc., and/or its
subsidiaries and/or affiliates in the USA and/or other countries.
Microsoft, Windows are either registered trademarks or
trademarks of Microsoft Corporation in the United States and/or
other countries. Apple, Mac, Mac OS X , OS X and macOS are
trademarks of Apple Inc., registered in the U.S. and other
countries. Linux is a registered trademark of Linus Torvalds in the
U.S. and other countries. All other brand names, product names,
or trademarks belong to their respective holders.

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