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CASINO

PAGE 7 OF 13

SECTION: 10. RULES OF PLAY

10.13.11 House Way (House Strategy) for Setting Dealer’s Hands


Dealers must set their hands according to a specified strategy. The
house reserves the right to reset the dealer’s hand according to the
set strategy, should the dealer fail to do so.
The house Strategy for dealer hands is as follows:
a) Never split two pairs.
b) Where the hand has one pair, this will usually be played as the
high hand with the two remaining tiles forming the low hand.
However, the following exceptions apply:
i) Only split Gee Joon (3,6) when the third tile is a 6 and the
fourth tile is a 4, 5 or 6.
ii) The house will split a pair of 12's or 2's anytime the
resulting hands total 6 and 8 or higher.
iii) Split a pair of 7's when the other two tiles are any two of
10, 2, 11 or 12.
iv) Split 8's with any two of 10, 2, 11 or 12, or, when the
other two tiles are a 9 and 11.
v) Split 9's with any two of 10, 2, 12.
c) Never split 4's, 5's, 6's, 10's and 11's.
d) Next, look for a Wong, Gong or High Nine, where the hand
contains both a 12 and a 2, plus two of 7, 8 or 9, set the 2 in the
high hand and the 12 in the low hand. If the hand contains
only one of either the 12 or the 2, place the 12 or two in the
high hand.
e) If the hand contains none of the above, use the following
guidelines for setting the hand:
i) Use the Cheung, or high 6, as the breaking point for
determining high/low tiles.
ii) If the high hand is less than 7, play the hands as close
together as possible.
iii) If the hands total 7 - 9 or less, play the highest ranking tile
on the low hand. If the hands total 8 - 9 or higher, play
the highest tanking tile on the high hand.

Original signed by
DATE ISSUED: February 9, 2007 AUTHORITY: Norm Peterson
CASINO

PAGE 8 OF 13

SECTION: 10. RULES OF PLAY

iv) When setting poor hands, make 8 the cut-off point


before giving up the front hand. For example, play 1 - 6
or 2 - 5 instead of 0 - 7, or play 1 - 4 or 2 - 3 before 0 - 5,
etc. However, play 0 - 8 before 1 - 7, 2 - 6 or 3 - 5, and
play 0 - 9 instead of 1 - 8 or 2 - 7, etc.
v) With a 7, 11, white 10 and red 8, play 7 - 9. However, if
there is no red 8 or white 10, play 8 - 8.
vi) With a 2 or 12, white 6, 5 and Gee (3 or 6), play 7 - 9.
vii) With any 10, 6, 5 and Gee (3 or 6), play 5 - 9.
viii) Other than listed exceptions above, match the biggest
and the smallest tiles, in point total, then use the other
two tiles for the second hand.
10.13.12 Sequence of Play
a) Once all hands have been set, the tiles are turned over and
read by the dealer, always counter-clockwise from the bank.
b) If the hand is a winner, the tiles are left face up in front of the
player’s bet.
c) If the hand is a losing hand, the bet is removed. (When dealer
is bank, the bet is immediately placed in the tray; when a
player is banking, the bet is placed in front of the
player/banker’s betting square, until used for paying winning
bets.) The tiles are also removed, and placed in front of the
chip tray, face up.
d) If the hand results in a push, the bet is left, but the tiles are also
removed and placed face up in front of the chip tray.
e) Tiles from losing or push hands from player spots 1, 2 and 3 are
placed in front of the tray on the dealer’s right. Tiles from
spots 4, 5 and 6 and the dead hand are placed on the left side.
f) Once all winning hands have been paid, tiles from those hands
are also stacked as in e) above.
10.13.13 Banking
There are three options for banking:
a) House Bank:

Original signed by
DATE ISSUED: February 9, 2007 AUTHORITY: Norm Peterson

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