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MASTERMINDS RESOURCES UPDATED!

Volume One, Issue #2

Credits Editor's Forward


Supervising Editor
Fred Graves "Sam…Sam…Sam…Samurai..HHOOO!"

Managing Editor Welcome back to our second issue. We are quite happy to
Bob Bretz receive such praise and thankfulness by the fans who have
read our premiere issue. It is always nice to know that your
Art Direction, Layout efforts are appreciated. In response to the fans request,
and Design the Mutant Merchandise portion will be separated into a
Nuno Teixeira second publication to help reduce the number of pages.
After all, this effort is only worth doing if it serves the
Contributors fans needs and helps to make their Mutants and
Dr Archeville Masterminds game even more of a success.
Mark "Neo" Howe
Nuno Teixeira That said, we hope to receive even more support in
the future. Kind words are nice (and highly appreciated),
Cover Art but we hope you'll consider helping us by submitting articles
Nuno Teixeira to help keep this publication going. We'll probably always
have some articles to share, but the more people who submit
material; the wider the variety of topics will be served. OK,
sales pitch over.

We're happy to have two of our authors from issue 1


return with more useful articles (Dr Archeville and Mark
"Neo" Howe); and our layout guru Nuno has given us an inter-
esting article on the Thundercats. If you watched cartoons
in the late 1980's, early 1990's, then you know who these
cats are (pardon the pun). The wealth of material all of
these authors have provided will hopefully be of service to
your game as it was a pleasure to put together on our end.
Some Fonts by:
So, grab the Wiley Kittens and jump into the Thunder
Tank and let's have some fun!

The Samurais.
Visit E-CORE for Superlink
support at news at:
www.e-core-news.org
Super Samurai - Volume One, Issue #2

AEGIS Expanded
by Mark "neo" Howe

Note: The following is fan-created mate-


rial and not an official Green Ronin/Mutants
and Masterminds production.

The government established the Advanced


Elite Government Intervention Service
(A.E.G.I.S) in 1962. The agency coordinates
law enforcement efforts to deal with super
powered criminals and threats to national
security from organisations like SHADOW.

The agency has been active in Freedom


City from its very beginning, since a great
many super-powered threats show up there.
Due to its government ties, the Moore Act
restricting super humans from Freedom
City did not apply to anyone working with or
for AEGIS while that law was in effect.

In recent years AEGIS has begun taking a


more frontline role in the fight against
super powered threats, utilising its own
teams of agents to track and apprehend
super powered criminals, analyse potential
threats in order to tie them to specific
individuals allowing them to identify and
meet a threat in full possession of what
they may face and how best to handle it.
AEGIS has even begun recruiting (albeit
somewhat heavy handedly) their own teams
of Parahumans, typically those with no ties
or criminals they can redeem by offering
one last chance. Of course the existence

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Super Samurai - Volume One, Issue #2

of such AEGIS backed squads is kept very Each AEGIS Cell (Office) is overseen by a
hush-hush. It is however viewed that the senior agent, typically retired to an admin-
best policy of dealing with threats is inter- istrative role known as "Operations." Each
nally and that to rely on external groups, Operations job is to handle the day-to-day
especially parahuman groups like Freedom decisions of each cell and oversee all there
Force and the ATOM family is just encour- cells personnel, provide mission briefings,
aging them into more important roles within and make the necessary judgement calls
society. Humankind for its own good must that arise during the day-to-day running of
learn to meet such threats on its own two such groups.
feet. And because of this belief AEGIS
keeps a staff of crack scientists continually Directly under Operations each cell is
trying to develop new means of meeting, assigned an agent from Department 13, this
controlling, and if necessary removing any individual is known as "Personnel" and it is
super threats mankind may face. their job to keep a watch over AEGIS per-
sonnel using psychological profiling, as well
as handling internal security and interroga-
Organization tions. With the exception of a direct order
from the Director of AEGIS only
AEGIS has its main offices in Freedom "Personnel" has the necessary influence to
City and is fast opening new offices around remove an "Operations" from their role in
the world known as Cells. However it is the instances when their activities become
Freedom City office that is the central unpredictable or hazardous.
command for the entire organisation and it
is this office that is known as Control. Beneath "personnel" are a whole host of
analytical, scientific, tactical and technical
From Control the Director of AEGIS operatives with varying security clearance,
operations and overall head of AEGIS coor- and it is an operatives security clearance
dinates missions and activities for the that determines not only their pay and priv-
whole organisation. The current Direction ileges but their influence, ability to head
is C. Horatio "Harry" Powers and African missions and priority given to their
American male. Director Powers spend the requests for additional resources. Security
majority of his time in his office at Control. clearance goes from White (the lowest)
through Green, Yellow, Blue, Red, and finally
Beneath the Director is an Assistant Black (the highest) and each colour having
Director; currently an ambitious lady holds three levels with the exception of black
the post by the name of Melanie Prescott. that has only two. Director powers; for
The role of the Assistant Director post is example, are Black level 02-security clear-
largely to be stationed in capital where he ance, meaning he is aware of and has access
or she advises government leaders on mat- too all goings on and resources of AEGIS.
ters of concern, remaining in near-perpetual The Assistant director is Black level 01
contact between there and Control. clearance and all Operations and Personnel
positions hold Blue 01 or higher.

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Super Samurai - Volume One, Issue #2

parahuman or organisations. This is done


Directives through the use of undercover operatives,
contacts, and high tech surveillance.
AEGIS is built around five primary direc-
tives and it these directives that govern all
facets of not only the day-to-day activities
of AEGIS but its long-term goals too. The
five directives are as follows:

1. Acquisition: AEGIS is dedicated to


the acquisition of resources, be it person-
nel, skills, technology or support necessary
to facing, preventing and where necessary
removing any parahuman or organisational
threat to the city, nation or mundane human
populace.

2. Extraction: AEGIS is dedicated to


the removal, apprehension and where neces-
sary disposal of any and all parahuman or
organisational threats to the nation and
general populace.

3. Guidance: AEGIS provides guidance


to city leaders, law enforcement agencies, Departments
corporations and nations leaders, providing
them with advice and alternatives to meet AEGIS as an organisation is made up of
any parahuman or organisational threats operatives from one of the five depart-
they may be experiencing. ments that make up the organisation. All
operatives begin their careers in one
4. Investigation: AEGIS considers it department and will forever after be asso-
paramount to gather and collate all informa- ciated and answerable to them, even though
tion relating to parahuman or organisational they will on a day-to-day basis almost cer-
threats. Specifically information relating tainly be mixing with operatives of almost
to individuals, structure, resources, activi- all departments constantly.
ties, locations, and methods of confronting
and opposing said parahumans. The five departments are as follows

5. Supervision: Finally AEGIS does not Control: Control are the leaders and are
just gather information and advise others taught leadership skills be it departmental
on courses of action but they all maintain a or small squad. Control is the department
constant vigil against known threats be they that anyone from any department can be

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Super Samurai - Volume One, Issue #2

assigned too after displaying or being wit- beyond first aid are frequently assigned to
nessed exhibiting leadership potential Development.
traits. These traits are then through
training and development honed in order to Department 13: Department 13 is a spe-
allow the operative to take a command role cial case department and is technically
within their final department to which they Aegis's special operations department.
are assigned. Within this department the Parahuman
squads fall, as do the Psi-Op agents and
Analysis: Analysis is the department that other specialised project personnel like the
is made up of strategists, psychologists, MAX troopers. Obviously entry require-
and computer technicians whose job it is to ments for Department 13 vary with suit-
collate and analyse all information gather ability for the projects available.
via operatives either in the field or through
contacts. It is Analysis that develops the
stratagems that will; ahead of time, and Holdings
while in the field, provide Tactical the best
chance of success. Recruits who display AEGIS has holdings throughout the west-
problem solving, improvisational and quick ern world with at least one Cell being situ-
thinking traits inevitably end up assigned to ated within every civilised country in the
Analysis. west. Its main headquarters "Control" is of
course situated in Freedom City and it is
Tactical: Tactical consist by far of the there that Director Powers holds office.
most numerous amount of operatives within Throughout the rest of the world AEGIS a
AEGIS. Within tactical judgement, coordi- number of smaller holdings, safe houses,
nation and aggression are the traits of the business and interests but thus far no
days and those recruits exhibiting these organised cells as they do here.
qualities are inevitably assigned to tactical
and end up as field agents of one sort or Mook Statistics: (* produced using 1:4
another. skill point ratio)

Development: Development is just that, Tactical Field Agent (W-02 clearance):


the department handles all medical, scien-
tific, and technical research and develop- These men and women represent the stan-
ment. Development is responsible for the dard AEGIS field operatives commonly
production, development, and maintenance associated with the organisation. They are
of all AEGIS equipment from weapons to the typical AEGIS members who are sent
vehicles. It also handles the research and on missions for the organisation.
developments of technologies and method-
ology for combating and countering parahu- PL 3; Init +0; Defence 13 (+3 base); Spd
man abilities. Finally Development is also 30 ft.; Atk +3 ranged (+8 S/L, blaster); SV
responsible for the caring of any casualties. Dmg +2, Fort +0, Ref +0, Will +0; Str 12,
Recruits who display a flair for research Dex 11, Con 11, Int 10, Wis 11, Cha 10.
and science or who possess medical skills

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Super Samurai - Volume One, Issue #2

Skills: Gather Information +2, Intimidate dard AEGIS analysis department computer
+2, Profession (Agent) +2, Search +2. technicians commonly associated with the
organisation whose job it is to analyse mis-
Feats: Toughness. sion data and monitor operations, providing
any remote technical assistance they can
Equipment: SuperNova Blaster Rifle (+8 where needed from disabling security to
S/L, extras: Autofire; flaws: Uses), AEGIS opening electronic doors and so forth.
uniform (Armour +3), Tac-Com Headset Such Computer Techs do not however go in
(radio hearing, radio broadcast), Tracer the field very often instead relying on tac-
Implant (see new gear). tical operatives to provide them remote
access to systems allowing them to remote-
Tactical Control Mission Leader (B-02 ly work their magic from Cell headquarters.
clearance):
PL 4; Init +0; Defence 13 (+3 base); Spd
These men and women represent the typi- 30 ft.; Atk +2 ranged (+5 S/L, blaster pis-
cal AEGIS field commanders and mission tol); SV Dmg +0, Fort +0, Ref +0, Will +0;
leaders commonly associated with the Str 10, Dex 11, Con 10, Int 13, Wis 11, Cha
organisations tactical squads. The Mission 10.
Leaders are trained in command and dealing
with small unit tactics and coordination. Skills: Computer +4, Demolitions +2,
Disable Device +2, Drive OR Pilot (pick one)
PL 8; Init +1; Defence 16 (+5 base); Spd +2, Profession (Agent) +5, Repair +2.
30 ft.; Atk +6 ranged (+5 S/L, blaster pis-
tol); SV Dmg +2, Fort +0, Ref +1, Will +1; Feats: Talented (pick two skills from
Str 14, Dex 13, Con 11, Int 14, Wis 13, Cha those above).
15.
Equipment: Sunbeam Blaster Pistol (+5
Skills: Diplomacy +4, Gather Information S/L), AEGIS uniform (Armour +3), Tac-Com
+4, Intimidate +4, Profession (Agent) +8, Headset (radio hearing, radio broadcast),
Search +3. Tracer Implant (see new gear), Dynamics-
3000 Portable Computer (see new gear).
Feats: Assessment, Connected,
Indomitable Will, Leadership, Toughness. Analysis Psychologist (B-03 clearance):

Equipment: Sunbeam Blaster Pistol (+5 These men and women represent the stan-
S/L), AEGIS uniform (Armour +3), Tac-Com dard AEGIS Analysis departmental psychol-
Headset (radio hearing, radio broadcast), ogists commonly associated with the organi-
Tracer Implant (see new gear). sation. Typically one of these will be
assigned to a field team to monitor the
Analysis Computer Tech (G-03 clear- team members, but also in order to interro-
ance): gate any prisoners that may be taken.

These men and women represent the stan- PL 5; Init +0; Defence 13 (+3 base); Spd

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Super Samurai - Volume One, Issue #2

30 ft.; Atk +2 ranged (+5 S/L, blaster pis- S/L), AEGIS uniform (Armour +3), Tac-Com
tol); SV Dmg +0, Fort +0, Ref +0, Will +4; Headset (radio hearing, radio broadcast),
Str 10, Dex 10, Con 10, Int 12, Wis 14, Cha Tracer Implant (see new gear). Emergency
15. Medical Kit (Healing +5, degrades with each
use).
Skills: Bluff +4, Diplomacy +4, Intimidate
+5, Profession (Agent) +3, Science Development Research Specialist (Y-03
(Psychology) +8, Sense Motive +8. clearance):

Feats: Evaluate, Iron Will. These men and women represent the stan-
dard AEGIS Development departmental
Equipment: Sunbeam Blaster Pistol (+5 research specialists who have a specific
S/L), AEGIS uniform (Armour +3), Tac-Com field of scientific specialty in which they
Headset (radio hearing, radio broadcast), work. It is their job to analyse, design and
Tracer Implant (see new gear). AEGIS develop technologies within their chosen
Truth Detector (Super skill - Sense Motive field.
+5).
PL 5; Init +0; Defence 13 (+3 base); Spd
Development Field Medic (W-03 clear- 30 ft.; Atk +1 ranged (+5 S/L, blaster pis-
ance): tol); SV Dmg +0, Fort +0, Ref +0, Will +2;
Str 10, Dex 10, Con 10, Int 18, Wis 14, Cha
These men and women represent the stan- 10.
dard AEGIS field medics commonly associ-
ated with the organisation and assigned to a Skills: Computers +4, Knowledge (Pick
tactical team to provide field care. Field one) +5, Profession (Agent) +3, Science
Medics are trained in handling all battle- (Primary, *see below) +8, Science
field triage being able to patch up any (Secondary, *see below) +5.
wounded be they agents or civilians in order
to keep them alive until evacuated or more Feats: Skill Focus (In Primary science,
capable help arrives. see above), Talented (In knowledge and
secondary science, see above).
PL 3; Init +0; Defence 14(15) (+3 base,
+1/2 Dodge); Spd 30 ft.; Atk +1 ranged (+5 Equipment: Sunbeam Blaster Pistol (+5
S/L, blaster pistol); SV Dmg +0, Fort +0, S/L), AEGIS uniform (Armour +3), Tac-Com
Ref +0, Will +1; Str 10, Dex 11, Con 10, Int Headset (radio hearing, radio broadcast),
11, Wis 13, Cha 10. Tracer Implant (see new gear), Dynamco-
3000 Portable Computer (see new gear).
Skills: Diplomacy +2, Medical +4,
Profession (Agent) +2, Science (Biology) +3. * Sciences must be chosen from this list:
Biochemistry, Biology, Botany, Chemistry,
Feats: Dodge, Skill Focus (Medical). Ecology, Exobiology, Genetics or Zoology.

Equipment: Sunbeam Blaster Pistol (+5 Development Design Specialist (Y-03

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Super Samurai - Volume One, Issue #2

clearance): ral strength and potential and is crucial in


facing some of the more dangerous threats.
These men and women represent the stan-
dard AEGIS Development departmental PL 5 (8 in armour); Init +1; Defence 15 (+4
Design specialists who have a specific field base); Spd 30 ft.; Atk +5 ranged (+5 S/L,
of technical specialty that they work with- blaster pistol or by armour); SV Dmg +4,
in. It is their job to analyse, repair, design Fort +2, Ref +1, Will +1; Str 14, Dex 13, Con
and develop technologies within their cho- 14, Int 12, Wis 12, Cha 10.
sen field.
Skills: Intimidate +3, Listen +3,
PL 5; Init +0; Defence 13 (+3 base); Spd Profession (Agent) +5, Repair +3, Search
30 ft.; Atk +1 ranged (+5 S/L, blaster pis- +3, Spot +3.
tol); SV Dmg +0, Fort +0, Ref +0, Will +1;
Str 10, Dex 10, Con 10, Int 18, Wis 12, Cha Feats: Point blank shot, precise shot,
10. Toughness.

Skills: Craft (Primary, pick one) +5, Equipment: Sunbeam Blaster Pistol (+5
Computers +4, Profession (Agent) +3, Repair S/L), AEGIS uniform (Armour +3), Tac-Com
+5, Science (Primary, *see below) +6, Headset (radio hearing, radio broadcast),
Science (Secondary, *see below) +4. Tracer Implant (see new gear), MAX
Armour (battle suit see Freedom City, p.
Feats: Skill Focus (In Primary science, 42).
see above), Skill focus (In Primary craft,
see above). Department 13 Psi Op Agent (R-01
clearance):
Equipment: Sunbeam Blaster Pistol (+5
S/L), AEGIS uniform (Armour +3), Tac-Com These men and women represent the stan-
Headset (radio hearing, radio broadcast), dard AEGIS Department 13 Psi-Operatives
Tracer Implant (see new gear), Dynamco- who are taken and trained to develop their
3000 Portable Computer (see new gear). psychic potential and taught ways and
means of utilising their psychic powers
* Sciences must be chosen from this list: where necessary. Mankind may not have
Mathematics, Metallurgy, Nuclear Physics, the genetic potential to face threats
Physics, Quantum Physics, and Robotics. directly of a parahuman nature, or even the
technological advancement to defeat them
Department 13 MAX Trooper (B-01 but the untapped powers of the human mind
clearance): provide almost limitless potential to meet
such threats on an even ground.
These men and women represent the stan-
dard AEGIS MAX Troopers trained and PL 8; Init +0; Defence 14 (+4 base); Spd
assigned to Department 13. They are 30 ft.; Atk +3 ranged (+5 S/L, blaster pis-
trained in utilising the AEGIS developed tol); SV Dmg +0, Fort +0, Ref +0, Will +5;
Max armour that boosts its wearer's natu- Str 10, Dex 11, Con 10, Int 14, Wis 16, Cha

9
Super Samurai - Volume One, Issue #2

14. ensure the security of a cell cannot be com-


promised via the remote manipulation of its
Skills: Bluff +3, Diplomacy +4, Gather leader.
Information +3, Intimidate +3, Profession
(Agent) +5, Sense Motive +4. PL 10; Init +1; Defence 19 (+8 base); Spd
30 ft.; Atk +6 ranged (+5 S/L, blaster); SV
Feats: Assessment, Psychic Awareness, Dmg +3, Fort +1, Ref +3, Will +3; Str 12,
Iron Will, Indomitable Will, Trance. Dex 13, Con 13, Int 18, Wis 16, Cha 15.

Powers: All Psi-Ops are trained in up to Skills: Bluff +10, Computers +10,
25 points worth of the following psychic Diplomacy +10, Disable Device +10, Drive
powers: +10, Escape Artist +10, Gather Information
+10, Innuendo +10, Intimidate +10,
Astral Projection, ESP, Illusion, Mental Knowledge - Culture +10, Knowledge -
Protection, Mind Control, Postcognition, Geography +10, Knowledge -Strategy +10,
Precognition, Telekinesis, or Telepathy Languages (choose 8), Profession (Agent)
(Source: Psychic/Training). +10, Sense Motive +10.

Weakness: Implanted (All Psi-Ops are Feats: Assessment, Connected,


implanted with a neutralising implant at the Headquarters (AEGIS Cell), Indomitable
base of their skull, which can via remote Will, Leadership, Photographic memory,
signal deactivate their powers) Point blank shot, Talented (choose any 2
skills from above), Diplomatic Immunity
Equipment: Sunbeam Blaster Pistol (+5 (crooks), Coverup (power corrupted).
S/L), AEGIS uniform (Armour +3), Tac-Com Lightning Reflexes, Toughness.
Headset (radio hearing, radio broadcast),
Tracer Implant (see new gear), Neutralising Powers: Mental Protection +10 (Source:
Implant (see new gear). Training)

Control "Operations" (R-03 clearance): Equipment: Sunbeam Blaster Pistol (+5


S/L), AEGIS uniform (Armour +3), Tac-Com
This represents a typical Control Headset (radio hearing, radio broadcast),
Department trained "Operations" character Tracer Implant (see new gear).
in command of an AEGIS Cell. The
Operations of a Cell is responsible for all Department 13 "Personnel" (R-03 clear-
the day-to-day administrations, mission ance):
briefs, threat assessments and more and
has the final say in all matters referring to This represents a typical Department 13
Control for further orders or advice if trained "Personnel" character in sub-com-
matters that affect areas beyond their mand of an AEGIS Cell. Personnel are
control or of greater threat arise. All responsible for keeping a watch over
Operations undergo intensive training to AEGIS personnel using psychological profil-
build up their mental defences to help ing, as well as handling internal security and

10
Super Samurai - Volume One, Issue #2

interrogations being masters of interroga- Equipment: Sunbeam Blaster Pistol (+5


tion procedures both subtle and extreme. S/L), AEGIS uniform (Armour +3), Tac-Com
With the exception of a direct order from Headset (radio hearing, radio broadcast),
the Director of AEGIS only someone in the Tracer Implant (see new gear), Neutralising
position of "Personnel" has the necessary Implant (see new gear).
influence to remove an "Operations" from
their role in instances when their activities
become unpredictable or hazardous, as a New AEGIS Technology:
result of this the code to activate a per-
sonnel's neutralising implant is kept at con- AEGIS Sunbeam Mk1 Blaster Pistol
trol and not by the cell's operations to
which they belong. These privately manufactured blaster
weapons fire a coherent charge of energy
PL 10; Init +2; Defence 18 (+6 base); Spd at their targets, which can be either lethal
30 ft.; Atk +5 ranged (+5 S/L, blaster); SV or non-lethal in nature as the wielder
Dmg +0, Fort +2, Ref +2, Will +5; Str 10, desires and at the throw of a switch.
Dex 14, Con 11, Int 16, Wis 16, Cha 18.
[Source: Super Science; Power Stunt:
Skills: Bluff +10, Computers +10, Dual Damage; Effects: Energy blast (fire)
Concentration +10, Diplomacy +10, Drive +5; Flaws: Device; Cost: 6pp].
+10, Gather Information +10, Innuendo +10,
Intimidate +10, Knowledge - Torture AEGIS Supernova Mk1 Blaster Rifle
Techniques +10, Language (choose 8),
Medicine +10, Profession (Agent) +10, Read These rifles are an extended version of
Lips +10, Science - Psychology +10, Sense the blaster pistol but with an enlarged
Motive +10, Sleight of Hand +10, Taunt +10. power cell and capacity to make multiple
rapid shots at foes. However it should be
Feats: Assessment, connected, Great noted that the increased power of the
Fortitude, Iron Will, Leadership, Inspire, shots from these rifles quickly drains the
Photographic Memory, Talented (choose 2 weapons power cell, which after being
skills from above), Body Language, drained requires 24 hours to recharge it.
Diplomatic Immunity, Evaluate, Stoic.
[Source: Super Science; Effects: Energy
Powers: Illusion +3 (extras: Area, blast (fire) +8; Power Stunt: Dual Damage;
Selective; flaws: Creatures only; source: Extras: Autofire; Flaws: Device, Uses; Cost:
Psychic/Training), Mental Protection +4 9pp].
(source: Psychic/Training), Telepathy +4
(extras: Group Link, Memory Alteration, AEGIS C3-XT1 Sniper Rifle
Mind Control; source: Psychic/Training).
The Colt 3 Extreme Trajectory Mk1
Weakness: Implanted (10pt, has a Sniper Rifle was designed and manufac-
Neutralising implant). tured specifically for AEGIS's department
13. Its budget and design was all hush-hush

11
Super Samurai - Volume One, Issue #2

as the agency did not want it to be known Device; Cost: 2pp].


that occasionally foes or even rogue agents
must occasionally be removed permanently, AEGIS Sneak Suit
either because their threat has become to
much or because the information they know The AEGIS Sneak Suit is perhaps the
is potentially too damage. Whatever the most effective electronic sneak suit in
reason however, the C3 is more than capa- existence to date. Capable of using a smart
ble of taking down even the most capable polymer fibre and supported by numerous
mundane or parahuman from some distance sensors, and miniature computing devices.
away. The suit allows its wearer to instantly
match the colour and pattern of its sur-
[Source: Super Science; Effects: Weapon roundings blending them perfectly like a
(ranged) +10; Power Stunts: Far Shot, chameleon. The suit includes a hood
Precise Shot, Improved Critical; Flaws: and hi tech visor that protects the
Device, Full Effect; Cost: 13pp]. wearers senses, provides radio com-
munication, night vision capability
AEGIS Field Uniform and enhanced hearing also.

These durable, lightweight uni- [Source: Super Science;


forms come in a variety of Effects: Blending +10; Extras:
sizes but are all made of the Sensory Protection, Darkvision,
same durable fibre with a Ultra Hearing, Radio
light Kevlar weave over the Broadcast, Radio Hearing;
wearers vital spots thereby Flaws: Device; Cost: 14pp].
providing the wearer effec-
tive if somewhat modest pro- Dynamco-3000 Portable
tection from harm. Computer

[Source: Super Science; Effects: The latest Dynamco produced


Armour +3; Flaws: Device; Cost: portable computer within a small,
3pp]. self contained and durable flip
down casing. The Dynamco 3000
AEGIS Earpiece Tac-Com provides excellent remote
Headset access computational capa-
bilities supported by a
The Tac-Com Headset is made variety of cutting edge
up of a small durable earpiece programs to help the user in their tasks.
and swing down microphone that allows its AEGIS bought a mass quantity of these
wearer remote radio communication with computers, as they are ideal for work in the
Control. field.

[Source: Super Science; Power Stunts: [Source: Super Science; Effects: Datalink
Radio Hearing, Radio Broadcast; Flaws: +10; Power Stunt: Skill focus (represent

12
Super Samurai - Volume One, Issue #2

programs, additional programs can be taken AEGIS can find them anywhere and at any
at a cost of 1pp each) Flaws: Device; Cost: time they please.
11pp+].
[Source: Super Science; Effects: Radio
AEGIS Neutralising Implant Broadcast; Extras: Subtle; Flaws: Device,
Uncontrolled (transmits constantly); Cost:
This is an extremely small implant that 1pp].
holds a miniature gyro capable of producing
an electric charge. The implant is implant- Emergency Medical Kit
ed into a host at the base of their skull
where it is attached to the spinal cord and A typical emergency medical kit as com-
brain stem. These implants are routinely monly seen carried by paramedics and oth-
implanted into all Psi-Op and AEGIS ers medical professionals. It contains
Parahuman personnel as a means to neu- enough medical equipment to help deal with
tralise their powers in order to make them all but the most serious or surgical of prob-
far easier to subdue. Should an implanted lems. It should be noted however that a
operative become a risk, control merely medical kit contains only finite resources
sends a signal on a specific frequency. The and after each use it becomes less effec-
result of which is that the implant gives of tive as its supplies are used up until after
a charge that shocks the implanted hosts five uses the kit is used up and needs
brain in such a way as to prevent them from replacing.
sending the mental signals necessary to use
their powers so long as the implant is [Source: Super Science; Effects: Healing
active. +5; Flaws: Device, Degrades; Cost: 5pp].

[Source: Super Science; Effects: AEGIS Handheld Truth Detector


Neutralise +10; Extras: Nullification (x2,
sustained), Triggered (effect only activates This small handheld sensor device can pick
by remote signal) Flaws: Device, Range (x2, up a targets vocal stress levels, perspira-
Personal); Cost: 30pp]. tion rate and heart beat in order to deter-
mine whether or not those factors are
AEGIS Tracer Implant abnormal enough to imply that what they
state is true or untrue.
This miniature implant is a miniature-sig-
nalling device and is routinely given in [Source: Super Science; Effects: Super
secret to all AEGIS personnel during their Skill - Sense motive +5; Flaws: Device; Cost:
initial medicals. The implant is frequently 5pp].
given in a drink and once ingested lodges
itself onto the operative's major intestine MAX Armour Mk.2
and from there begins to broadcast a con-
stant signal to control. The signal itself is Faced with the ever-increasing parahuman
subtle and very hard to detect as is the threats, AEGIS was forced to reassess its
implant itself however once in the operative approach to the utilisation of power-

13
Super Samurai - Volume One, Issue #2

armoured troopers in the field. The Mark 1 fast, silent and accurate, and more impor-
armour based off earlier military designs tantly fairly easy to make with its compo-
worked well for a time but was fast becom- nents being intentionally modular for easy
ing outdated as technologies and foes con- repair.
tinued to advance with every passing month.
Indeed in the last quarter alone [Type: Air; Size: Gargantuan; Movement:
Department 13 of AEGIS reported that 8; Hardness: 10; Armour Bonus: 10;
seven suits of mark 1 were either Features: 50 calibre Cannon +10 [Extra:
destroyed completely or damaged to such Autofire], Hellfire Missiles +10 [Extras:
an extent that repairs over complete Area], Obscure - Radar +5 [Extra: Extra
replacement simply were not viable. sense hearing], Radio Broadcast, Radio
Hearing, Darkvision; Cost: 73].
As a result of this growing concern the
Design specialists of Department 13 were AEGIS Unmarked Armoured Luxury
tasked with the job of designing new and Sedan Car
improved MAX armour, which would utilise
cutting edge technologies, including those These unmarked armoured luxury sedans
taken and studied from apprehended appear as any other luxury sedan car of
parahuman threats. their type their armouring is not obvious
and the windows are tinted. These cars
Max 2 Power Armour was inspired by this however are able to stop most personal
image by Storn Cook: firearms even the average energy weapon
from endangering their passengers. Each
http://www.stornc.rpggallery.com/images/ sedan comes with onboard cell phone and
artfiles/AnvilLoRes.jpg entertainment centre, central locking and
computerised navigation. These cars have
[Source: Super Science; Effects: Armour no logo or marking and come in neutral
+10; Extras: Energy Blast, Immunities, colours (black, grey, brown etc) so as not to
Super Strength, Force Field (w/ Deflection stand out.
and Affect Others extras); Power Stunts:
Radio Broadcast, Radio Hearing, Snare [Type: Land; Size: Huge; Movement: 7;
"Capture Web", Darkvision, and See Hardness: 8; Armour Bonus: 8; Features:
Invisible; Cost: 96pp]. Radio Broadcast, Radio Hearing, Skill Focus
- Driving & Knowledge - Geography; Cost:
AEGIS AH-76 Damocles Attack Copter 20].

These sleek helicopters are cutting edge AEGIS Orbital Spy Satellite
technology at its best. Looking much like a
streamlined Apache helicopter and being Appearing largely as a communications
built for silent running in all environments satellite the AEGIS orbital spy satellite is
including urban, this vehicle sports side used to locate and track assets in the field
mounted 50. Calibre machines guns and side and possible targets. The spy satellites are
mounted Hellfire missiles. The Damocles is fitted with power detection, and communi-

14
Super Samurai - Volume One, Issue #2

cation arrays as well as a high-powered


orbital laser, which is powered by the
onboard miniature nuclear reactor. This
reactor is normally powered down and low
emission with the satellite powered pre-
dominantly by its main battery powered
from the solar panels. The satellites senso-
ry capacity is enough to zoom in from a
500-mile high orbit to earth with perfect
clarity.

[Type: Space; Size: Gargantuan;


Movement: 0 (station keeping only);
Hardness: 5; Armour Bonus: 5; Features:
Radio Broadcast, Radio Hearing, Detect -
Paranormals, Datalink +5, Nuclear Laser +10
[Extras: Area; Flaws: Limited - area shots
only, Full Effect], Telescopic Sense - Sight
+18 [Extras: Extra sense Detect
Paranormals]; Cost: 46].

AEGIS, Atom Family, Freedom City, and


SHADOW are © 2003 Green Ronin
Publishing.

15
Super Samurai - Volume One, Issue #2

catapulting their corpses and excrement


over castle walls. The last known incident
of using plague corpses for biological war-
fare occurred in 1710, when Russian forces
attacked the Swedes by flinging plague-
infected corpses over the city walls of
Reval. Several colonists settling in North
and South America are now (in)famous for
waging biological warfare by distributing
items infected with smallpox to indigenous
by Jon "Dr Archeville" Howell populations. Francisco Pizarro distributed
clothing infected with smallpox to South
American peoples in the 16th century,
Hernán Cortés did similar acts to the Aztec
"I looked, and there before me was a pale population around the same time, and
horse! Its rider was named Death, and Jeffrey Amherst distributed small-
Hades was following close behind him. They pox-infected blan-
were given power over a fourth of the kets to Native
earth to kill by sword, famine and plague, Americans sympa-
and by the wild beasts of the earth." -- thetic to France
Revelations 6:8 during the
French and
Biological warfare -- using diseases and Indian War
toxins as weapons of war -- is by no
means a new phenomenon.
During the 6th Century
B.C.E., the Assyrians poi-
soned enemy wells with a
fungus that would make
the enemy delusional. In 184
B.C.E., Carthaginian leader
Hannibal had clay pots filled with
poisonous snakes, and
instructed his soldiers to
throw the pots onto the
decks of Peragamene ships.
Mongol armies were known for cat-
apulting diseased corpses into
besieged cities; during the
Middle Ages, victims of the
Black Death were used for
biological attacks, often by

16
Super Samurai - Volume One, Issue #2

(1754-1763). During the Sino-Japanese Additionally, as a strategic weapon, biologi-


War (1937-1945) and World War II, Unit cal warfare is militarily problematic
731 of the Imperial Japanese Army con- because it is difficult to prevent the attack
ducted human experimentation on thou- from spreading to either allies or back onto
sands of people, mostly Chinese, in order to the attacker, unless it is used to poison
perfect various bioweapons. In military entire enemy civilian towns.
campaigns, the Japanese army used such
weapons on Chinese soldiers and civilians, Of course, military logic should rarely get
though this employment was largely viewed in the way of a good dramatic story, espe-
as ineffective due to inefficient delivery cially one featuring superhuman characters
systems. In response to suspected biologi- who defy the laws of physics on an hourly
cal weapons development in Germany and basis. Additionally, large-scale military
Japan, the United States, United Kingdom, logistics often have little to no bearing on
and Canada initiated a bioweapon develop- the solo or (comparatively) small team con-
ment program in 1941 that resulted in the flicts seen in most comics, and in most
weaponization of anthrax, brucellosis, and comic-themed roleplaying games. Comic
botulinum toxin. Research carried out in books have featured plagues before, the
the United Kingdom during World War II most prominent one being the Legacy Virus
left Gruinard Island (a small Scottish isle) that ran through various Marvel comics
contaminated with anthrax for 48 years titles from 1993 to 2001, an airborne viroid
(from 1942 to 1990). that killed hundreds of mutants and later it
mutated to affect baseline humans. Comics
Use of such weapons was banned in inter- have also featured characters -- most
national law by the Geneva Protocol of always supervillains -- who use poisons as a
1925, since a successful attack could con- "calling card" of sorts, such as the "Dust of
ceivably result in thousands, possibly even Death" used by Marvel's Red Skull or the
millions, of deaths and could cause severe Joker Venom used by DC's Clown Prince of
disruptions to societies and economies. The Crime. A notable exception to the "villains-
creation and stockpiling of almost all biolog- only" rule is the Sandman (Wesley Dodds)
ical weapons was outlawed by the 1972 of DC's Justice Society of America, who
Biological Weapons Convention ("except in routinely used a tranquilizing gas gun to
amounts necessary for prophylactic, protec- subdue assorted ne'er-do-wells. Biological
tive and peaceful research"), and has been and chemical weapons have also been used
signed by over 150 nations. Unlike most by terrorist organizations in comics, such
arms control agreements, the BWC also as Marvel's HYDRA and DC's Kobra Cult.
applies to private parties.
Given the highly dangerous and unstable
The consensus among military analysts is nature of biological and chemical weapons, a
that, except in the context of bioterrorism, small group of people -- or even one lone
biological warfare is militarily of little use. individual -- can cause massive chaos in a
A biological warfare attack would take days densely populated areas (such as the March
to implement and therefore could not imme- 20th, 1995 sarin gas attack on the Tokyo
diately stop an advancing army. subway by the controversial AUM Shinriky?

17
Super Samurai - Volume One, Issue #2

religious cult, which killed twelve and unknown etiology are referred to as "dis-
injured six thousand more). For some vil- eases" in many contexts.
lains, this may actually be preferable to
simply killing large groups of people out- For the purposes of this article, a disease
right. Also, new diseases and poisons need is any discomfort, dysfunction, or distress
not come from some sinister laboratory -- to a person caused by infection by a bacte-
if scientists in the real world are discover- rial or viral agent. Bacteria are prokaryotic
ing new bacteria and viruses even now, (nucleus-lacking) microscopic organisms,
imagine what new plagues could filter down usually but not always unicellular, that are
on some meteorite or clinging to an alien. ubiquitous in soil, water, and as symbiotes
An alien NPC (or, worse, one of the player's of other organisms. The first bacteria
characters!) may unknowingly carry some were observed by Antony van Leeuwenhoek
microbe on them that is perfectly harmless in 1683 using a single-lens microscope of his
to his people, but causes all manner of own design. The name bacterium was intro-
problems for Terran lifeforms. duced much later, by German scientist
Christian Gottfried Ehrenberg in 1828,
derived from the Greek word for "small
stick" (owing to the bacterium's vaguely
stick-like structure). Louis Pasteur (1822-
1895) and Robert Koch (1843-1910)
A disease is any abnormal condition of the described the role of bacteria as pathogens
body or mind that causes discomfort, dys- (conveyors and causes of disease). A virus
function, or distress to the person affect- is a small particle which can infect other
ed or those in contact with the person. biological organisms. Viruses are capable of
Sometimes the term is used broadly to reproduction only by invading and taking
include injuries, disabilities, syndromes, over other cells, as they lack the cellular
symptoms, deviant behaviours, and atypical machinery for self reproduction. The term
variations of structure and function, while virus usually refers specifically to those
in other contexts these may be considered particles which infect eukaryotes (multi-
distinguishable categories. Pathology is the celled organisms and many single-celled
study of diseases, the subject of systemat- organisms), whereas the term bacterio-
ic classification of diseases is referred to phage (or phage) is used to describe those
as nosology, and the broader body of knowl- infecting prokaryotes (such as bacteria).
edge about diseases and their treatments The word comes from the Latin virus,
is medicine. Medical usage sometimes dis- referring to poison and other noxious
tinguishes a disease, which has a known spe- things. Antibiotics are used to fight bacte-
cific cause or causes (its etiology), from a rial infections; the first effective antibiot-
syndrome, which is a collection of signs or ic substance is penicillin, discovered by
symptoms that occur together without an French physician Ernest Duchesne in 1896;
identifiable cause. However, many condi- Alexander Fleming later accidentally discov-
tions have been identified, yet continue to ered penicillin's antibacterial properties in
be referred to as "syndromes" (ex.: Down's 1928. (In 1888, German scientist E. de
Syndrome), and numerous conditions of

18
Super Samurai - Volume One, Issue #2

Freudenreich isolated pyocyanase, which power. Characters may attempt to restore


retarded the growth or killed several types drained ability score points in this fashion
of bacteria, but was itself highly unstable once per day per.
and toxic to most all life and so was not an
effective antibiotic.) The first viral vac- Example: Joe Mook has lost 8 points of
cine was developed by Edward Jenner in Constitution after suffering for several
1796, by using cowpox fluid as an inocula- days from Anthrax (a DC 16 disease). A
tion against smallpox -- the subject's own kindly mutant with the power of Healing +5
immune system was able to fight off the offers to treat Joe. The healer makes a
comparatively weaker cowpox, and the anti- Healing Power check (1d20 +5) vs. a DC of
bodies created in the host's body proved 16. If the healer succeeds, Joe has 5
effective against smallpox, which is molecu- points of his lost Constitution restored.
larly similar to cowpox. (The word vaccina-
tion comes from the Latin word for "cow," All of the following Drains/diseases also
vaca.) have the Delay extra, reflecting the incu-
bation period of the disease, and the
All of the Disease write-ups below are Secondary Effect extra, though in this
based on the Drain power, and all have the case the secondary effect occurs one day
Restricted - Disease Flaw. The effects of later, rather than 10 rounds/1 minute later.
a Power with this Flaw are actually from a Since most diseases, and their deleterious
form of disease the character spreads. effects on the human body, can last for
Characters with Immunity (Disease) are days or even weeks on end, the Duration x3
completely unaffected by it, and characters (Continuous) extra has been added. This,
with the Regenerate power add their rank combined with the Secondary Effect extra,
to the Fortitude saving throw against the means that for each day that passes, a
effect (the effects of a Power with this character infected with a disease must
Flaw are always resisted by Fortitude). make a Fortitude saving throw or continue
Characters who have the Healing power can suffering the effects of the disease (i.e.
add their power rank as a bonus to the vic- having more of their ability score drained).
tim's saving throw against the Power (both If a character makes two successful
the initial save and latter saves against any Fortitude saves in a row (on two consecu-
Secondary effects), and the Medicine skill tive days), their immune system has fought
can substitute for a saving throw against off the disease and they stop taking dam-
the effect (initial or Secondary) if the skill age. Because of the Slow Recovery extra,
check result is higher. The Healing and lost ability score points are regained at the
Regeneration powers can be used to more rate of one/day, though some of the nasti-
quickly restore ability score points lost to a er diseases take longer to fully recover
disease/Drain. Make a power check against from, represented by a longer recovery
a DC equal to that of the disease. If the time.
check is successful, a number of drained
ability score points are restored equal to Many also have the Virulent power stunt.
the rank of the Healing or Regeneration This Power Stunt adds +2 to the save DC of
the power, thus making it harder to resist,

19
Super Samurai - Volume One, Issue #2

though the effect remains the same. (This Effect: Drain/Ability Score 2; Extras:
Power Stunt is based on the original version Delay (1 to 2 [1d20/10] days), Duration x3
of the Penetrating Attack super-feat pre- (Continuous), Secondary Effect, Slow
sented in the M&M core rulebook.) Recovery x5 (1/month); Power Stunt:
Virulent x2 (DC 16); Flaw: Limited-
Constitution only, Restricted-Disease; Cost:
10pp; Total: 24pp.
Anthrax

Anthrax is a bacterial disease that most


commonly occurs in wild and domestic her- Bubonic Plague
bivores, though it can also occur in humans
when they are exposed to infected animals, Bubonic Plague is a terrible and nearly
tissue from infected animals, or high con- always fatal bacterial disease spread by
centrations of anthrax spores. Anthrax fleas. The most prominent symptom is a
means "coal" in Greek, used because victims swelling in the lymph nodes, especially
develop black skin lesions where the spores around the groin and armpits, sometimes
contact their skin. Other symptoms include into the size of oranges. These rounded
gastrointestinal difficulty, vomiting of swellings -- buboes -- often oozed pus or
blood, and severe diarrhea, coupled with blood. Bubonic plague can progress to sep-
cold or flu-like symptoms and severe respi- ticemic plague, leading to additional bleed-
ratory problems. Anthrax is generally not ing of the organs and under the skin lead to
contagious from person to person. It was dark blotches covering the victim. Victims
the first bacterium ever to be shown to also experience chills, delirium, fever, and
cause disease, by Robert Koch in 1877. headaches. Bubonic plague is believed to be
the main culprit of the Black Death that
spread through Europe
in the mid-14th century,
a devastating epidemic
that killed approximately
one-third of the popula-
tion of Europe. Plague is
almost 100% fatal is left
untreated, but fortu-
nately modern antibi-
otics can reduce the
mortality rate to around
15%.

Effect: Drain/Ability
Score 6; Extras: All
Mental Attributes
(Wisdom), Contagious,

20
Super Samurai - Volume One, Issue #2

Delay (2-6 [2d20/6] days), Duration x3 person to person via saliva droplets
(Continuous), Secondary Effect, Slow expelled while coughing. Symptoms include
Recovery x3 (1/day); Flaw: Limited- chills and fever, headache, muscular aches,
Constitution Only, Restricted-Disease; Cost: weakness and confusion, dry or sore throat,
10pp; Total: 60pp. cough, and runny nose. Major genetic
changes in the virus have caused three
influenza pandemics in the 20th century,
killing many millions of people. Most people
Hantavirus who get influenza will recover in one to two
weeks, but others will develop life-threat-
Hantavirus is a virus spread by rodents ening complications, such as pneumonia or
(carried in their saliva, urine and feces) bronchitis. An average of about 36,000
that causes the disease known as Korean people per year in the United States die
hemorrhagic fever or hemorrhagic fever from influenza, and 114,000 per year are
with renal syndrome (HFRS). Hantavirus admitted to a hospital as a result of
targets the kidneys, lungs, pulmonary sys- influenza. People age 65 years and older,
tem and heart; symptoms include hemor- people of any age with chronic medical con-
rhagic (bleeding) fever, renal failure, ditions, and very young children are more
hypotension (abnormally low blood pres- likely to get complications from influenza.
sure), chills, and shock. The Hantavirus The flu can make chronic health problems
name is derived from the Hantaan River of worse. For example, people with asthma may
Korea, where the virus was first isolated. experience asthma attacks while they have
Hantaviruses are a relatively newly discov- the flu, and people with chronic congestive
ered class of virus, first recognized by heart failure may have worsening of this
Western medicine during the Korean War condition that is triggered by the flu. It is
(1950-1953). possible to get vaccinated against influenza,
however, due to the high mutability of the
Effect: Drain/Ability Score 2; Extras: All virus a particular flu vaccine formulation
Physical Attributes (Strength & usually only works for about a year.
Constitution), Contagious, Delay (1 day), Studies have shown that Sambucol, a trade-
Duration x3 (Continuous), Secondary marked extract of elderberry, may aid in
Effect, Slow Recovery x5 (1/month); Power curing influenza once it has been contract-
Stunt: Virulent (DC 14); Flaw: Restricted- ed, though it has no notable preventative
Disease; Cost: 13pp; Total: 28pp. effect. The name comes from the old med-
ical belief in unfavorable astrological influ-
ences as the cause of the disease.
Influenza
Effect: Drain/Ability Score 1; Extras: All
Physical Attributes (Strength &
Influenza (or, more commonly, the flu or
Constitution), Contagious, Delay (1-2
the grippe) is a highly contagious viral
[1d20/10] days), Duration x3 (Continuous),
infection that attacks the upper respirato-
Secondary Effect, Slow Recovery x3
ry system. It is primarily transmitted from

21
Super Samurai - Volume One, Issue #2

(1/day); Power Stunt: Virulent (DC 13); human powers, in addition to developing (at
Flaw: Limited-Wisdom Only, Restricted- a far slower rate) the skin lesions, fever,
Disease; Cost: 10pp; Total: 12pp. cough, and overall weakness characteristic
of Legacy-1. This is why St. John "Pyro"
Allerdyce lived for years after infection.
Legacy-3 was a complete fluke, accidentally
The Legacy Virus created in the body of the Mutant woman
known as Infectia. Infectia's powers
The Legacy Virus (of Marvel comics) was allowed her to scan and visualize the genet-
actually a viroid, something even more prim- ic structure of a living being, and then alter
itive than a virus, and was released by it according to her own whims; she was
Stryfe, a terrorist from approximately essentially a walking genetics laboratory.
2,000 years in the future. It originally Infectia had herself been infected with
existed in two forms, Legacy-1 and Legacy- the Legacy Virus, which her own powers
2, but later mutated into a third form, tried to stave off. In doing so, they caused
Legacy-3; all were airborne agents. Legacy- a replication error in the Legacy-2 viroid
1 and Legacy-2 searched for the "x-factor" that was killing her. The pre-coded condi-
-- the sequence of mutant genes that gave tioning which Legacy-1 and -2 both had -- to
a Mutant their powers -- in a target. If it search for an x-gene and, if none was
did not find an activated "x-factor" in the found, not to infect -- was striped from the
target, the viroid would die off, leaving the viroid. When Henry "Beast" McCoy opened
person completely unaffected. If, however, the containment chamber Infectia had been
it did find the "x-factor," it would begin in (an act of compassion -- she had wanted
inserting introns (junk DNA sequences) into one final look at the night sky), he inadver-
the transcription codings of the victim's m- tently released this new "free agent"
RNA. The purpose was to so thoroughly
mess up replication and transcriptions that
end result would be that the victim would
die when their body could no longer create
healthy cells. Legacy-1 attacked general
transcription and replication of all cells, a
messy and non-selective process that
resulted in something akin to a fast-repli-
cating cancer. This is the version that
Illyana "Magik" Rasputin, sister of Piotr
"Colossus" Rasputin, was infected with.
Legacy-2, however, was much closer to
Stryfe's original template and more in tune
to his desire to stir a species war between
humans and Mutants. Its attacks were
selective, working only on the x-factor
genes. The net result was that a victim
would eventually lose control of their super-

22
Super Samurai - Volume One, Issue #2

strain, which was capable of infecting any Leprosy


living being that fit within the parameters
of its general original template (i.e. Leprosy, now known as Hansen's disease
hominids only, not canines or felines or (in honor of the discoverer of the bacillus
etc.). Moira MacTaggert, long-time ally of that causes it), can take up to nearly two
the Mutant X-Men and one of Marvel years to incubate. When it finally mani-
Earth's top geneticists, seems to have been fests, the victim's features coarsen, their
the first non-Mutant human to be infected voice becomes hoarse, and pale spots
with Legacy-3. She passed on the data appear on the skin. These spots gradually
she'd gathered to McCoy (before being turn into red raised nodules which are
killed by an explosion at her research sta- insensitive to cold, touch or pain. The vic-
tion, caused by the shapeshifting terrorist tim eventually loses feeling in his extremi-
Mystique), and McCoy was able to devise a ties, and muscles weaken until total paraly-
cure, though one that had a price. In order sis sets in. Blindness sometimes occurs.
for the cure to be activated, it had to be Contrary to popular belief, Hansen's dis-
injected into a healthy Mutant, which would ease does not cause rotting of the flesh;
then cause their powers to overload and kill however, due to nerve damage, extremities
them, but in so doing release the "activat- may become numb which may lead to minor
ed" cure into the atmosphere. Colossus, not infected wounds being unnoticed until dam-
wanting to see anyone else suffer as his age is permanent. It can take upwards of
sister had, sacrificed himself for the cure, 20 years for a person to die from leprosy.
and within 24 hours all victims of the It is caused by a bacillus which multiplies
Legacy Virus (all strains) were miraculously very slowly and mainly affects the skin,
and fully cured. nerves, and mucous membranes. It is relat-
ed to the bacillus that causes tuberculosis.
Effect: Quasi-Plot Device. Characters The mode of transmission of Hansen's dis-
with the Legacy Virus have the ease remains uncertain. Most investigators
Uncontrolled Flaw on all their Powers and think it is usually spread from person to
the Disabled/Frail Weakness, a 10-point person in respiratory droplets. What is
Weakness that imposes a -5 penalty on known is that the transmission rate is very
checks for physical actions that require low, and it appears that a majority of the
endurance over time (running, swimming, population is naturally immune. Leprosy is
holding your breath, etc.), to avoid becom- curable with modern antibiotics. Only two
ing fatigued, and to stave off disease (some creatures are known to be susceptible to
GM's may interpret this to simply mean all leprosy: humans and armadillos.
Constitution checks and all Damage and
Fortitude saves). [Note: Most of the above Effect: Drain/Ability Score 5; Extras: All
"flavor text" is taken from Quarantine: The Physical Attributes (Strength, Dexterity
Legacy Virus Page: and Constitution), Contagious, Delay (1-100
http://panther.bsc.edu/~bassaf/quarantine/ [5d20] weeks), Duration x3 (Continuous),
Secondary Effect (1-100 weeks later, not 1
The Disabled/Frail weakness first day later), Slow Recovery x7 (1/year);
appeared in Green Ronin's Crooks!.] Power Stunt: Virulent (DC 17); Flaw:

23
Super Samurai - Volume One, Issue #2

Limited-Charisma Only, Restricted-Disease; Some of the protozoa turn into male and
Cost: 15pp; Total: 77pp. female gametocytes. If a mosquito bites
the infected person and picks up gameto-
cytes with the blood, fertilization occurs in
the mosquito's gut, and new sporozoites
Malaria develop and travel to the mosquito's sali-
vary gland, completing the cycle. Pregnant
Malaria (formerly called ague or marsh women are especially attractive to the mos-
fever) is a disease spread by mosquitoes quitoes, and malaria in pregnant women is an
which causes around 2 million deaths annu- important cause of still births and infant
ally. It manifests as arthralgia (joint pain), mortality. If diagnosed early, malaria can
a high fever which comes in waves every be treated, but prevention is always much
three or four days, shivering, convulsions, better, and substances that inhibit the par-
severe headaches, and profuse perspiration; asite are widely used by visitors to the
complications include coma and death. tropics. Since the 17th century, quinine (an
Malaria is caused by the protozoan parasite extract of the bark of the South American
Plasmodium. Infected female Anopheles Cinchona tree, and a flavor component of
mosquitoes carry Plasmodium sporozoites in tonic water) has been the prophylactic of
their salivary glands. When they bite a choice for malaria, though the development
person, the protozoa enter the person's of quinacrine, chloroquine, and primaquine in
body via the mosquito's saliva and migrate the 20th century has reduced the reliance
to the liver, where they multiply within on quinine. These anti-malarial medications
hepatic liver cells. They then enter red can be taken preventively, which is recom-
blood cells, where they multiply further, mended for travelers to affected regions.
periodically breaking out of the red blood Carriers of the sickle cell anemia gene are
cells. The classical description of waves of protected against malaria because of their
fever coming every three or four days aris- particular hemoglobin mutation. The proto-
es from simultaneous waves of the protozoa zoan cause of malaria was discovered by a
breaking out of red blood cells during the French army doctor, Charles Louis Alphonse
same day. The parasite is relatively pro- Laveran, for which he was awarded the
tected from attack by the body's immune Nobel Prize for Physiology/Medicine in
system because it stays inside liver and 1907.
blood cells, but circulating infected blood
cells are killed in the spleen. To avoid this Effect: Drain/Ability Score 2; Extras: All
fate, the parasite produces certain surface Mental Attributes (Wisdom), Contagious,
proteins which infected blood cells express Delay (1-4 [1d20/5] day), Duration x3
on their cell surface, causing the blood cells (Continuous), Secondary Effect, Slow
to stick to the walls of blood vessels. Recovery x3 (1/day); Power Stunt: Virulent
These surface proteins are highly variable (DC 14); Flaw: Limited-Strength Only,
and cannot serve as a reliable target for Restricted-Disease; Cost: 10pp; Total: 22pp.
the immune system. The stickiness of the
red blood cells is the main factor giving rise
to hemorrhagic complications of malaria.

24
Super Samurai - Volume One, Issue #2

Necrotizing Stunt: Virulent (DC 14); Flaw: Limited-


fasciitis Constitution only, Restricted-Disease; Cost:
11pp; Total: 24pp.
Necrotizing fasciitis (neck-row-tize-ing
fash-e-i-tis) is a serious but rare infection
of the deeper layers of skin and subcuta-
neous tissues (fascia). While many types of Pneumonia
bacteria can cause necrotizing fasciitis,
most cases result from streptococcal gan- Pneumonia is a term for most any infection
grene. The infection occasionally starts involving the alveoli of the lungs; "pneumo-
with a sore throat, but more often begins nia" is the Greek word for "lungs." It
locally, at a site of trauma. The affected occurs in patients of all age groups, but
skin is very painful, red, hot and swollen. young children and the elderly are especial-
Skin color may progress to a dark purple ly at risk, as are people with compromised
and bloody blisters may form with subse- immune systems. Common symptoms include
quent necrosis (death) of subcutaneous tis- painful cough with green or yellow mucus,
sues; patients also typically have a fever fever with shaking chills, sharp or stabbing
and appear very ill. More severe cases chest pains which are worsened with deep
progress within hours, and the death rate is breaths or coughs, rapid and shallow
high. Early medical treatment (often breathing, and fever of 103°F (39.5°C) and
including intravenous antibiotics) is critical. higher. Rarer symptoms include bloody
If necrotizing fasciitis is suspected, surgi- mucus, migraine headache, excessive sweat-
cal exploration is always necessary, often ing and clammy skin, loss of appetite,
resulting in aggressive debridement excessive fatigue, and cyanosis (bluish col-
(removal of infected tissue); limb amputa- oration of the skin due to the presence of
tion may be necessary. This disease is one deoxygenated blood in vessels near the skin
of the fastest spreading infections known, surface). Pneumonia can progress to sepsis
and tissue may be consumed at a rate of ("blood poisoning" and deteriorated renal
three centimeters per hour. For this rea- functioning) and acute respiratory distress
son, it is popularly called "flesh-eating dis- syndrome if untreated; these are the main
ease" and, although rare, became well- causes of death in patients with untreated
known to the public in the 1990s. Even pneumonia.
under the best care available today, necro-
tizing fasciitis has a mortality rate of Effect: Drain/Ability Score 2; Extras: All
around 20%; mortality is nearly 100% if not Physical Attributes (Strength &
properly treated, and so correct diagnosis Constitution), Contagious, Delay (1 to 4
and early treatment of this disease is of [1d20/5] days), Duration x3 (Continuous),
paramount importance. Secondary Effect, Slow Recovery x3
(1/day); Flaw: Restricted-Disease; Cost:
Effect: Drain/Ability Score 2; Extras: 11pp; Total: 22pp.
Contagious, Delay (1 to 6 [1d20/3] days),
Duration x3 (Continuous), Secondary
Effect, Slow Recovery x5 (1/month); Power

25
Super Samurai - Volume One, Issue #2

Salmonellosis Health Organization declared the eradica-


tion of smallpox in 1979, though cultures of
Salmonellosis is an infection with the virus are kept by the Centers for
Salmonella bacteria, the most common con- Disease Control and Prevention (CDC) in the
taminant of improperly prepared/stored United States and at the Institute of Virus
poultry and eggs (though it can be found in Preparation in Siberia, Russia. Smallpox
any food contaminated with animal feces). vaccination was discontinued in most coun-
Most persons infected with Salmonella tries in the 1970s, as the risks of vaccina-
develop diarrhea, fever, and abdominal tion include serious side effects, including
cramps 12 to 72 hours after infection. The death. Smallpox is one of the oldest-known
illness usually lasts 4 to 7 days, and most diseases -- the first suspected smallpox
persons recover without treatment. epidemic was during the Peloponnesian War
(431-404 B.C.E.) between Athens and
Effect: Drain/Ability Score 2; Extras: Sparta, and it is described in the Ayurveda,
Delay (1 day), Duration x3 (Continuous), a comprehensive system of medicine based
Secondary Effect, Slow Recovery x3 on a holistic approach rooted in Vedic cul-
(1/day); Partial Extra: Drain/Ability 1 ture dating back 2,000 years. Initial symp-
(Extras: Triggered-on Drain/Dexterity; toms are essentially similar to other viral
Flaws: Limited-Strength only, Restricted- diseases such as influenza and the common
Only When Triggered; Cost: 1pp); Power cold -- fever, muscle pain and stomach
Stunt: Virulent (DC 14); Flaw: Limited- aches. The digestive tract is commonly
Dexterity only, Restricted-Disease; Cost: involved, leading to vomiting. Smallpox virus
8pp; Total: 19pp. preferentially attacks skin cells, causing
the characteristic pus-filled "pimples" (pus-
[Victims must make a DC 14 Fortitude tules) associated with the disease, erupting
save or be affected by a Drain/Dexterity first in the mouth, then the arms and the
2, and a DC 13 Fortitude save or be affect- hands, and later the rest of the body. If
ed by a Drain/Strength 1; the following day the patient successfully fights off the
they must make similar saves against similar infection, the pustules deflate and dry up,
effects.] then flake off. If the patient cannot fight
off the infection, bleeding will occur under
the skin, making the skin look charred and
black (this is known as black pox). Soon
Smallpox
afterwards, bleeding begins in the organs,
and death may occur from bleeding or from
Smallpox is a highly contagious viral dis-
loss of fluid and entry of other infectious
ease unique to humans. Many survivors are
organisms, since the skin and intestine is no
left blind in one or both eyes from corneal
longer an effective barrier.
ulceration, and persistent skin scarring
(pockmarks) is nearly universal. Smallpox
Effect: Drain/Ability Score 2; Extras: All
was responsible for an estimated 300-500
Physical Attributes (Strength &
million deaths in the 20th century. After
Constitution), Contagious, Delay (2 to 8
successful vaccination campaigns, the World

26
Super Samurai - Volume One, Issue #2

[2d20/5] days), Duration x3 (Continuous), (excessive sweating), an elevated blood


Secondary Effect, Slow Recovery x3 pressure, and an episodic rapid heart rate.
(1/day); Power Stunt: Virulent x2 (DC 16); Complications of the disease include spasms
Flaw: Restricted-Disease; Cost: 11pp; Total: of the larynx (vocal cords), accessory mus-
26pp. cles (chest muscles used to aid in breath-
ing), and the diaphragm (the primary
breathing muscle); fractures of long bones
secondary to violent muscle spasms; and
Tetanus hyperactivity of the autonomic nervous sys-
tem. Spasms and muscle contraction last
Tetanus is a serious and often fatal dis- for 3-4 weeks, and complete recovery may
ease caused by a toxin secreted by anaero- take months. There are on average 150
bic bacteria. These bacteria can be found cases annually in the USA, and about 30%
in soil and in the intestines and feces or of tetanus victims (mostly elderly patients)
numerous farm animals (horses, sheep, cat- die; in developing countries, the mortality
tle, rats, dogs, cats, guinea pigs and chick- rate may be as high as 60%.
ens); spores of the bacterium have also
been found in heroin. Tetanus was first Effect: Drain/Ability Score 2; Extras:
documented by Hippocrates, and records Delay (3 to 8 [2d20/5] days), Duration x3
dating back to the 5th century B.C.E. pro- (Continuous), Secondary Effect, Slow
vide numerous clinical observations of the Recovery x4 (1/week); Power Stunt:
disease. However, the etiology (cause) of Virulent x2 (DC 16); Flaw: Limited-
the disease was not discovered until 1884 Dexterity only, Restricted-Disease; Cost:
by Carle and Rattone. Tetanus is contract- 9pp; Total: 22pp.
ed through open wounds, commonly caused
by sharp objects in the ground such as
rusty nails. However, it is not the rust that
is the problem, but rather that the nail has Typhoid Fever
been exposed to the environment for a long
time (which caused the rust) and accumu- Typhoid Fever is a bacterial disease
lating some of the tetanus bacteria from spread through food or water contaminated
the soil. The first sign of tetanus is tris- with feces. It is marked by high fever,
mus ("lockjaw," a condition in which the lack of appetite, diarrhea, stomach pains,
mouth is locked shut by contractions of the headache, cough, exhaustion, delusion, con-
jaw muscles), followed by stiffness of the fusion, and a rash of flat, rose-colored
neck and back, risus sardonicus (a painfully spots. Antibiotics are commonly used in
grinning face caused by facial muscle treating Typhoid Fever. A person may
spasm), difficulty swallowing, and muscle become an asymptomatic carrier of typhoid
rigidity in the abdomen. The stiffness and fever, suffering no symptoms, but capable
spasming of muscles eventually expands of infecting others. In 1907, Mary Mallon
throughout the body. Typical signs of (who came to be known as "Typhoid Mary")
tetanus include an increase in body temper- became the first American carrier to be
ature by 3-7 F° (2-4 C°), diaphoresis identified and traced. According to the

27
Super Samurai - Volume One, Issue #2

Centers for Disease Control approximately sea, muscle stiffness, etc.) known as West
5% of people who contract typhoid continue Nile Fever. The virus is able to pass the
to carry the disease after they recover. blood-brain barrier, and the most serious
When untreated, typhoid fever persists for effects (in 0.7% of the infected) are
three weeks to a month. Death occurs in encephalitis (inflammation
between 10% and 30% of untreated cases. of the brain) and meningi-
Vaccines for typhoid fever are available and tis (inflammation of
are advised for persons traveling in regions the lining of the brain
where the disease is common. and spinal cord), both of
which can be fatal. In
Effect: Drain/Ability Score 6; Extras: rare cases (first reported October 2002),
Contagious, Delay (1-4 [1d20/5] days), patients develop sudden-onset paralysis.
Duration x3 (Continuous), Secondary
Effect, Slow Recovery x3 (1/day); Partial Effect: Drain/Ability Score 2; Extras: All
Extra: Drain/Ability 4 (Extras: All Mental Physical Attributes (Dexterity &
Attributes (Wisdom & Charisma), Constitution), Delay (1 to 4 [1d20/5] days),
Triggered-on Drain/Constitution; Power Duration x3 (Continuous), Secondary
Stunt: Virulent; Flaws: Restricted-Only Effect, Slow Recovery x5 (1/month); Flaw:
When Triggered; Cost: 3pp); Flaw: Limited- Restricted-Disease; Cost: 12pp; Total: 24pp.
Constitution Only, Restricted-Disease; Cost:
12/9pp; Total: 68pp.

[Victims must make a DC 16 Fortitude


save or be affected by a Drain/Constitution
6, and a DC 16 Fortitude save or be affect-
ed by a Drain/Wisdom 4 and
Drain/Charisma 4; the following day they A toxin is a substance that causes
must make similar saves against similar injury to the health of a living thing on con-
effects. tact or absorption, typically by interacting
with biological macromolecules such as
enzymes and receptors. Ingestible toxins
are referred to as poisons, especially when
West Nile Virus intentionally administered by a human, while
animal toxins that are delivered subcuta-
West Nile Virus is a newly emergent virus, neously (such as by sting or bite) are called
found in both tropical and temperate venom. In normal usage, a poisonous organ-
regions. It mainly infects birds, but is also ism is one that is harmful to consume, but a
the cause of a number of conditions in venomous organism uses poison to defend
humans, horses, and some other mammals. itself while still alive. A single organism can
It is transmitted by bites of infected mos- be both venomous and poisonous.
quitoes. In most people (80%), infection
causes no symptoms. In others, the virus Toxins can have a variety of effects.
causes mild flu-like symptoms (fever, nau- Hemotoxins are toxins that destroy red

28
Super Samurai - Volume One, Issue #2

blood cells (hemolysis) and disrupt blood would also be a Drain on Wisdom.
clotting, and cause organ degeneration and
generalized tissue damage. An injury due All the following toxins have the
to a hemotoxic agent is often very painful, Restricted - Poison Flaw. The effects of a
and permanent damage, such as loss of an Power with this Flaw are actually from a
affected limb, is possible even with prompt toxic substance the character spreads.
treatment. Hemotoxins are frequently seen Characters with Immunity (Poison) are com-
in venomous animals, such as pit vipers. In pletely unaffected by it, and characters
addition to killing the prey, part of the with the Regenerate power add their rank
function of hemotoxic venom for some ani- to the Fortitude saving throw against the
mals is to aid digestion -- the venom breaks effect (the effects of a Power with this
down proteins in the region of the bite, Flaw are always resisted by Fortitude).
making prey easier to digest. In M&M game Characters who have the Healing power can
terms, these are most always a Drain on add their power rank as a bonus to the vic-
Constitution, though in many cases the dam- tims saving throw against the Power (both
age to muscle tissues can be considered a the initial save and the save against any
Drain on Strength. Neurotoxins acts Secondary effects), and the Medicine skill
specifically on nerve cells (neurons), usually can substitute for a saving throw against
by interacting with membrane proteins and the effect (initial or Secondary) if the skill
ion channels. They cause loss of coordina- check result is higher. The Healing and
tion and eventual paralysis; in M&M game Regeneration powers can be used to more
terms these usually Drain on Dexterity, quickly restore ability score points lost to a
though by blocking neuromuscular transmis- poison/Drain. Make a power check against a
sions can act as muscle relaxants and so DC equal to that of the poison. If the
Drain Strength as well. Some animal ven- check is successful, a number of drained
oms contain enzymes and other proteins ability score points are restored equal to
that are both hemotoxic and neurotoxic the rank of the Healing or Regeneration
(such as the Mojave rattlesnake). Some power. Characters may attempt to restore
substances -- most notably alcohol -- dull drained ability score points in this fashion
areas of the brain responsible for planning once per day per.
and motor learning, and an increased
metabolism in areas of the brain associated
with movement causes reward systems in
the brain to become more active. In M&M
game terms, this would be a Drain on
Wisdom. Narcotics can cause a variety of
effects, including drowsiness, inability to
concentrate, apathy, lessened physical
activity, respiratory depression, constric-
tion of the pupils, dilation of the subcuta-
neous blood vessels causing flushing of the
face and neck. In M&M game terms, these

29
Super Samurai - Volume One, Issue #2

Example: Joe Mook, while travelling state known as drunkenness or intoxication.


in India after his bout with anthrax, is bit- Depending on the dose and regularity of
ten by a cobra. The venom courses through use, alcohol can cause acute respiratory
his veins, and he loses 8 points of both failure or death and with chronic use can
Strength and Dexterity. By a strange coin- cause severe health problems, such as liver
cidence, the same kindly mutant (with the and brain damage.
power of Healing +5) happens by and offers
to treat Joe. The healer makes a Healing Effect: Drain/Ability Score 1; Extras: All
Power check (1d20 +5) vs. a DC of 14 (the Attributes (Dexterity & Wisdom), Slow
DC of the Cobra Venom). If the healer Recovery x2 (1/hour); Flaw: Restricted-
succeeds, Joe has 5 points of his lost abili- Poison; Cost: 4pp; Total: 4pp.
ty scores restored (either 2 Strength and
3 Dexterity, or 3 Strength and 2 [The effects of some alcoholic beverages
Dexterity). may be harder to resist than others,
though the effects themselves remain
Most of these poisons have the largely the same; this can be simulated by
Secondary Effect extra, repeating the the Fortified/Strong power stunt, which
Drain effect 10 rounds/1 minute later, and functions the same as the Virulent power
the Slow Recovery x3 extra, causing lost stunt. Beers generally have a DC of 10 to
ability points to return at the rate of 13, wines a DC of 11 to 12, and spirits a DC
1/day. Many also have the Virulent power of 11 to 15. Actual alcohol poisoning can
stunt. This Power Stunt adds +2 to the come into effect if both the character's
save DC of the power, thus making it hard- Dexterity and Wisdom are drained to 0; in
er to resist, though the effect remains the this case the character begins losing one
same. (This Power Stunt is based on the point of Constitution per 10 minutes until
original version of the Penetrating Attack death occurs or their stomach is pumped.]
super-feat presented in the M&M core
rulebook.) Conversely, a few of these tox-
ins have the Dilute Flaw, which reduces the
DC of the effect, thus making it easier to Arsenic
resist.
Arsenic is a poisonous metalloid used in
pesticides, herbicides and insecticides. It
comes in two forms, yellow and gray/metal-
Alcohol lic, and is so chemically similar to phospho-
rous that it will partly substitute for it in
Alcohol -- or, more precisely, ethanol -- biochemical reactions. "Pressure treated
has been consumed by humans since pre- wood" is often treated with chromated cop-
historic times, for a variety of hygienic, per arsenate (CCA), and inhalation of the
dietary, medicinal, religious, and recreation- ash of burning CCA timber can lead to
al reasons. While infrequent consumption of arsenic poisoning.
ethanol in small quantities may be harmless
or even beneficial, larger doses result in a Effect: Drain/Ability Score 6; Extras:

30
Super Samurai - Volume One, Issue #2

Secondary Effect, Slow Recovery x3 (1/day); Flaw: Restricted-Poison; Cost: 6pp;


(1/day); Partial Extra: Drain/Ability 2 Total: 18pp.
(Extras: Triggered-on Drain/Constitution;
Power Stunt: Virulent; Flaws: Limited-
Strength only, Restricted-Only When
Triggered; Cost: 1pp); Flaw: Limited- Bee Venom
Constitution only, Restricted-Poison; Partial
Flaw: Dilute 2 (DC is 14); Cost: 4/3pp; Bee Venom is acidic and designed to cause
Total: 24pp. extreme pain to the target stung, because
their sting's purpose is to defend their
[Victims must make a DC 14 Fortitude home and food stores. Though most bee
save or be affected by a Drain/Constitution stings do little lasting damage, some people
6, and a DC 14 Fortitude save or be affect- are highly allergic to bee venom and go into
ed by a Drain/Strength 2; 10 rounds/1 anaphylaxis (a.k.a. anaphylactic shock) if
minute later they must make similar saves stung. Symptoms of anaphylaxis can include
against similar effects.] respiratory distress, hypotension (low blood
pressure), unconsciousness (either a sud-
den, short-term faint or a prolonged coma),
urticaria (hives - raised red skin welts),
Atropine angioedema (swelling of the face, neck and
throat), severe itching, vasodilation (dila-
Atropine is an alkaloid extracted from the tion/widening of blood vessels), and bron-
deadly nightshade, and was widely used by chospasm (constriction of the airways).
opticians to dilate eyes before performing Because a bee's stinger is barbed, a bee
an eye exam. Its use in this regard has that successfully stings another creature
lessened as faster-degrading compounds must tear the stinger out of its own body,
have been created. Injections of atropine leaving both the stinger and a portion of its
are used in the treatment of bradycardia own abdomen inside the target; the bee
(an extremely low heart rate) and pulseless soon dies afterwards.
electrical activity (PEA) in cardiac arrest.
Adverse reactions to atropine include ven- Effect: Drain/Ability Score 4; Extras:
tricular fibrillation, supraventricular or ven- Secondary Effect, Slow Recovery x3
tricular tachycardia (abnormally rapid beat- (1/day); Flaw: Dilute (DC is 10), Limited-
ing of the heart), giddiness, nausea, blurred Constitution only, Restricted-Poison; Cost:
vision, loss of balance, dilated pupils, photo- 3pp; Total: 12pp.
phobia, and occasionally confusion, halluci-
nations and excitation. These latter
effects are due to the fact that atropine is
able to cross the blood-brain barrier. Belladonna

Effect: Drain/Ability Score 3; Extras: All Belladonna, also known as deadly night-
Attributes (Strength & Dexterity), shade, is even more toxic than the atropine
Secondary Effect, Slow Recovery x3 that is derived from it. Children have been

31
Super Samurai - Volume One, Issue #2

poisoned by as few as three of the berries, widow bite and go into anaphylactic shock.
and a small leaf thoroughly chewed can be a
fatal dose for an adult. Symptoms of bel- Effect: Drain/Ability Score 2; Extras: All
ladonna poisoning are the same as those for Attributes (Strength & Dexterity),
atropine and Secondary Effect, Slow Recovery x3
include dilated (1/day); Flaw: Dilute (DC is 10), Restricted-
pupils, tachycar- Poison; Cost: 5pp; Total: 10pp.
dia, hallucinations
(indistinguishable
from reality),
blurred vision, loss Blue-Ringed
of balance, a feel- Octopus Venom
ing of flight, stag-
gering, a sense of Blue-Ringed Octopus Venom is chemically
suffocation, pale- similar to that of the pufferfish's poison,
ness followed by a though the octopus can transmit the sub-
red rash, flushing, husky voice, extremely stance through a bite.
dry throat, constipation, urinary retention,
Effect: Drain/Ability Score 4; Extras:
and confusion. In some cases, the skin can
Secondary Effect, Slow Recovery x3
completely dry out and slough off. Fatal
(1/day); Power Stunt: Virulent (DC 16);
cases have a rapid pulse that turns feeble.
Flaw: Limited-Constitution only, Restricted-
Effect: Drain/Ability Score 9; Extras: Poison; Cost: 4pp; Total: 18pp.
Secondary Effect, Slow Recovery x3
(1/day); Flaw: Limited-Strength only,
Restricted-Poison; Cost: 4pp; Total: 36pp.
Blue Vitriol

Blue Vitriol is the pentahydrate of cupric


Black Widow
sulfate, and occurs naturally in the mineral
Spider Venom
chalcanthite as a blue or blue-green triclin-
Black Widow Spider Venom is a potent ic crystal. Chalcanthite is water-soluble
neurotoxin. Death is rare, as black widow and commonly found in the late-stage oxi-
venom acts by causing a localized release of dation zones of copper deposits. Due to its
neurotransmitters involved in muscular con- ready solubility, chalcanthite is more fre-
traction. A bite results in a severe, uncon- quently found in greater abundance in arid
trollable, and prolonged muscle contraction regions.
in the area of the bite; since most bites
occur on the foot or hand, far from the Effect: Drain/Ability Score 2; Extras:
heart or other major organ, death rarely Secondary Effect, Slow Recovery x3
results. As with most cases of arthropod (1/day); Flaw: Limited-Constitution only,
venom, however, some people may experi- Restricted-Poison; Cost: 4pp; Total: 8pp.
ence a severe allergic reaction to a black

32
Super Samurai - Volume One, Issue #2

Botulin toxin Chloral Hydrate

Botulin toxin (or botox) is the toxic com- Chloral Hydrate is a sedative and hypnotic
pound produced by the bacterium drug, used for the short-term treatment of
Clostridium botulinium. It is an enzyme that insomnia, as a sedative before minor med-
breaks down one of the fusion proteins that ical or dental treatment, and as a general
allow neurons to release acetylcholine at a anesthetic in veterinary medicine. An over-
neuromuscular junction. By interfering with dose is marked by confusion, convulsions,
nerve impulses in this way, it causes paraly- nausea and vomiting, severe drowsiness,
sis of muscles seen in cases of botulism. It slow and irregular breathing, cardiac
is possibly the most toxic substance known, arrhythmia and weakness. It may also cause
with a lethal dose of about 300 pg/kg, liver damage, and is moderately addictive.
meaning that somewhat over a hundred Mixed with alcohol, it was the first "Mickey
grams could kill every human living on the Finn." It was discovered in 1832 by Justuc
earth. Botulin toxin has always been con- von Liebig in Giessen, and was widely abused
sidered an ideal agent for chemical warfare and misprescribed in the late 19th century.
(though, given its origins, the distinction
from biological warfare is a thin one), since Effect: Fatigue 8; Partial Extra:
it oxidizes rapidly on exposure to air, so an Drain/Ability 3 (Extras: Secondary Effect,
area attacked with a toxin aerosol would be Slow Recovery x3 [1/day], Triggered [on
safe to enter within a day or so. The CIA Fatigue]; Power Stunt: Virulent x2 [DC 17],
once prepared some cigars of Fidel Castro's Flaw: Limited-Dexterity only, Restricted
favorite brand, saturating them with botu- [Drain only when Triggered]; Cost: 5); Flaw:
linum toxin, as a possible assassination ploy. Restricted-Poison; Cost: 1pp; Total: 27pp.
The cigars were never used, but when test-
ed years later were still found to be highly
lethal. Botulin toxin is used (usually under a
trademarked name such as "Botox") for Chloroform
producing long-term (months) paralysis of
Chloroform a colorless liquid with a pleas-
muscles. This was intended for the relief
ant, non-irritating odor and a slightly sweet
of uncontrollable muscle spasms, but is
taste. It is a member of a subset of envi-
increasingly being used for cosmetic pur-
ronmental pollutants known as tri-
poses, to paralyze facial muscles as a means
halomethanes, a by-product of chlorination
of concealing wrinkles.
of drinking water and a long-standing health
Effect: Drain/Ability Score 6; Extras: concern. Chloroform was first produced
Secondary Effect, Slow Recovery x3 independently and simultaneously in 1831 by
(1/day); Flaw: Limited-Constitution only, Justus von Liebig and the French chemist
Restricted-Poison; Cost: 4pp; Total: 24pp. Eugene Soubeiran. It was used widely as a
general anesthetic throughout the late 19th
and early 20th centuries, but abandoned in
favor of ether upon discovery of its unde-
sirable toxicological properties and its

33
Super Samurai - Volume One, Issue #2

propensity to cause sudden, fatal cardiac the downed game safe for hunters and oth-
arrhythmia. ers to eat. As curare acts only at muscular
synapses and does not cross the blood-brain
Effect: Fatigue 7; Flaw: Restricted-Poison; barrier, a victim of curare poisoning may be
Cost: 1pp; Total: 7pp. aware of what is happening until the very
end. Consequently, the victim can feel the
paralysis progressing but is quickly unable
to move, call out or gesture. Curare has
Cobra Venom also been used for treating the paralysis
caused by tetanus ("lockjaw"), because the
Cobra Venom contains a powerful neuro- muscle relaxant counters the contractions
toxin, which can be fatal within minutes of caused by the tetanus toxin.
the initial bite. Most people who have been
killed by cobra bites, however, were either Effect: Drain/Ability Score 12; Extras:
very young, very old, or subject to multiple Secondary Effect, Slow Recovery x3
envenomations. (1/day); Flaws: Limited-Dexterity Only,
Restricted-Poison; Partial Flaw: Dilute 5
Effect: Drain/Ability Score 4; Extras: All (DC 17); Cost: 4/3pp; Total: 43pp.
Physical Attributes (Strength,
Dexterity and Constitution),
Secondary Effect, Slow
Recovery x3 (1/day); Flaw: Cyanide
Restricted-Poison;
Cost: 6pp; Total: Cyanide is a cyanogen salt that bonds with
24pp. an enzyme involved in ATP production.
Victims of cyanide poisoning exhibit vomit-
ing, convulsions, deep breathing, shortness
of breath and anxiety; more serious cases
Curare result in convulsions, loss of consciousness,
and death after apnea (absence of external
Curare is an extremely potent neurotoxin. breathing) and heart arrest; victims also
Used as an arrow poison by some Indian often exhibit a breath odor of bitter
peoples of South America, it is a natural almonds and a bluish coloration of the skin
resinous extract obtained from several due to the presence of deoxygenated blood
tropical American woody plants. The active in vessels near the skin surface. Cyanide is
ingredients of curare are alkaloids that generally delivered in the form of gaseous
affect neuromuscular transmission, thereby hydrogen cyanide (HCN) or in the form of
acting as muscle relaxants. Death from potassium cyanide (KCN) or sodium cyanide
curare is caused by asphyxia resulting from (NaCN), white solids or powder with a bit-
paralysis of the respiratory muscles. The ter, almond-like odor in damp air. Zyklon B,
toxin kills only if it enters the blood the poison gas used in Nazi gas chambers
stream. The amounts used to hunt animal during the Holocaust, works by delivering
are easily broken down in the gut, making hydrogen cyanide gas; cyanide is also the

34
Super Samurai - Volume One, Issue #2

compound used in US execution chambers. recovery of bald eagle populations in the


Poisoning by cyanide also figures prominent- United States. DDT is not particularly
ly in crime fiction, particularly the works of toxic to humans, compared to other widely
Agatha Christie, and cyanide salts are used used pesticides. In particular, no link to
in fast-acting "suicide pills." cancer has yet been established. Numerous
studies have been conducted, including one
Effect: Drain/Ability Score 9; Extras: in which humans voluntarily ingested 35 mg
Secondary Effect, Slow Recovery x3 of DDT daily for almost two years.
(1/day); Flaw: Limited-Constitution only, However, fertility studies in Scandinavia,
Restricted-Poison; Cost: 4pp; Total: 36pp. where DDT was widely used to control
pests, have found that the average male
sperm count has dropped by almost 50%
since DDT started to be used, while there
DDT is an increased rate of certain cancers of
the reproductive organs compared to for-
Dichloro-diphenyl-dichloromethane, is a mer years. These studies have not yet
colorless crystalline substance which is demonstrated a causative link between DDT
practically insoluble in water but highly sol- and other effects, however. DDT was fist
uble in fats and most organic solvents. DDT synthesized in 1873, and its insecticidal
was developed as the first of the modern properties were discovered by the Swiss
insecticides early in World War II, initially scientist Paul Hermann Müller in 1939, who
used with great effect to combat mosqui- was awarded the 1948 Nobel Prize in
toes spreading malaria, typhus, and other Physiology and Medicine for his efforts.
insect-borne human diseases among both
military and civilian populations. In the Effect: Drain/Ability Score 3; Extras:
early 1960s, Rachel Carson, through publi- Secondary Effect, Slow Recovery x3
cation of the book Silent Spring, aroused (1/day); Power Stunt: Virulent x2 (DC 17);
public opinion against DDT with her claim Flaw: Limited-Strength only, Restricted-
that DDT caused cancer and harmed bird Poison; Cost: 4pp; Total: 14pp.
reproduction by thinning egg shells.
Neither claim has been substantiated in
scientific studies: no link between DDT and
human cancer has been found, and thinned Digitalis
eggshells have been produced only in stud-
ies using thousands of times more DDT Digitalis is a genus of about 20 species of
than would be found in the wild. herbaceous biennials, perennials and shrubs
Nevertheless, Carson's book caused an out- in the foxglove family Scrophulariaceae.
cry that eventually led to the pesticide The members of this genus are known in
being banned for agricultural use in most English as foxgloves. They are native in
developed nations, and was one of the sig- Europe, northwest Africa and west and cen-
nature events in the birth of the environ- tral Asia. The scientific name means "fin-
mental movement. The resulting ban is ger," and refers to the ease which a flower
widely regarded as a major factor in the of Digitalis purpurea can be fitted over a

35
Super Samurai - Volume One, Issue #2

human fingertip. "Foxglove" has a similar of its narrow therapeutic index and the
origin, seen as a suitable glove for a fox difficulty of determining the amount of
paw. The flowers are produced on a tall active drug in herbal preparations. Once
spike, are tubular, and vary in color with the usefulness of digitalis in regulating
species, from purple to pink, white and yel- pulse was understood, it was employed for a
low. The best-known species is the Common variety of purposes, including the treat-
foxglove, Digitalis purpurea, and is often ment of epilepsy and other seizure disor-
grown as an ornamental plant due to its vio- ders, a treatment now considered inappro-
let flowers. The first year of growth pro- priate. The use of Digitalis purpurea
duces only the long, basal leaves, while in extract containing cardiac glycosides for
the second year the erect leafy stem 0.5- the treatment of heart conditions was first
2.5 m tall develops. In contemporary medi- described by William Withering.
cine, digitalis extract is often prescribed
for patients in heart failure. A group of Effect: Drain/Ability Score 8; Extras:
pharmacologically active compounds are Secondary Effect, Slow Recovery x3
extracted mostly from the leaves of the (1/day); Flaw: Limited-Constitution only,
second year's growth, and in pure form are Restricted-Poison; Cost: 4pp; Total: 32pp.
referred to by common chemical names
such as digitoxin or digoxin, or by brand
names such as Lanoxin, or Purgoxin.
Digitalis works by inhibiting sodium-potassi- "Dust of Death"
um ATPase, which increases intracellular
calcium. This inhibition increases the "Dust of Death" was a poison used by the
amount of Ca++ ions available for contrac- Red Skull of Marvel comics. The chemical
tion, improving cardiac output and reducing composition of this powder is unknown, but
distention of the heart. It has an anti- it kills a victim within seconds of making
arrhythmic effect by prolonging the contact with his or her skin, causing the
refractory period of the AV node (Atrio- skin on the victim's head to tighten, shrivel,
ventricular), reducing the number of impuls- and take on a red discoloration, while caus-
es reaching the ventricles. Digitalis toxicity ing all the hair on the victim's head to fall
(Digitalis intoxication) results from an over- out. As a result, the victim's corpse
dose of digitalis and can result in jaundiced appears to have a red skull for a head. The
(yellow) vision and the appearance of Skull could fire his "dust of death" in pellet
blurred outlines (halos), as well as brady- form from a special handgun, and had spe-
cardia (an extremely low heart rate) in cial cigarette holders that held a dose
extreme cases. Because a frequent side which could be blown onto someone nearby.
effect of digitalis is reduction of appetite,
Effect: Drain/Ability 10; Extra:
some individuals have abused the drug as a
Secondary Effect, Slow Recovery x3
weight loss aid. Digitalis is a classic exam-
(1/day); Flaws: Limited-Constitution only,
ple of a drug derived from a plant formerly
Obvious, Restricted-Poison; Cost: 3pp;
used by folklorists and herbalists: herbal-
Total: 30pp.
ists have largely abandoned its use because

36
Super Samurai - Volume One, Issue #2

Hemlock This leaves the vic-


tim's corpse perma-
Hemlock is a name shared by many related nently scarred with a
species of toxic plants, including the Poison clown-like grin in trib-
Hemlock (Conium maculatum) and the Water ute to his killer.
Hemlock (Cicuta virosa). All are members Since the Joker
of the family Apiaceae. Many types of Venom is just as
hemlock are identical to fennel or parsley, deadly if absorbed
and the root can be mistaken for parsnip. through the pores as
Unlike fennel, which as the odor or anise or it is if inhaled, the
licorice, most hemlocks have a mouse-like or Joker occasionally
musty smell. Hemlock sap is a potent neu- releases it in gas
rotoxin, disrupting the entire central nerv- form throughout the central heating/cool-
ous system and causing nausea, vomiting, ing vents of a building (adding the Area and
abdominal pain, tremors and seizures. Most Obscure extras to the effect).
species of hemlock are native to Europe and
Asia, but have been introduced and natural- Effect: Drain/Ability 8; Extra: Secondary
ized in many other areas, including North Effect, Slow Recovery x3 (1/day); Flaws:
America and Australia. The most famous Limited-Constitution only, Obvious,
victim of Hemlock poisoning was Socrates, Restricted-Poison; Cost: 3pp; Total: 24pp.
who was given a solution of hemlock in 399
B.C.E. after being condemned to death for [Note: the above flavor text was taken
impiety. from the DC Technical Manual: S.T.A.R.
Labs 1993 Annual Report, written by Jerry
Effect: Drain/Ability Score 8; Extras: A. Novick, for the DC Heroes Role-Playing
Secondary Effect, Slow Recovery x3 Game published by Mayfair Games, Inc.]
(1/day); Flaw: Limited-Constitution only,
Restricted-Poison; Cost: 4pp; Total: 32pp.

Knockout Gas

Joker Venom Knockout Gas is a fictional substance used


in certain types of stories. It is presented
Joker Venom is the calling card of the in various forms, but generally provides a
Joker, DC's Clown Prince of Crime. A hell- harmless way of rendering characters
ish mixture of hydrogen-cyanide and unconscious. Knockout gas is usually found
Strychnodide (a strychnine derivative), the in science fiction stories and is also a staple
toxin causes immediate cessation of heart of pulp fiction.
and brain functions. As a cruel side effect,
the victim is further humiliated by having Effect: Fatigue 8; Partial Extra:
his/her muscles contract in such a way as Drain/Ability 1 (Extras: Secondary Effect,
to severely tighten and discolor the vic- Slow Recovery x3 (1/day); Power Stunt:
tim's skin, especially in the facial area. Virulent x3 (DC 17); Flaws: Limited-

37
Super Samurai - Volume One, Issue #2

Dexterity only; Cost: 5); Flaw: Restricted- toxic properties come from lead's ability to
Poison; Cost: 1pp; Total: 19pp. mimic other biologically important metals,
most notably iron and zinc. Lead is able to
bind to and interact with the same proteins
and molecules as iron, but after replacing
Lead Arsenate iron, those molecules function differently
(Gas) and fail to carry out the same reactions.
Worse, the arsenic in lead arsenate will
Lead Arsenate (Gas) is created when solid partly substitute for phosphorous in bio-
lead arsenate is heated -- the substance chemical reactions, making this compound
sublimes, transitioning from a solid state doubly dangerous.
directly to a gaseous one.
Effect: Drain/Ability Score 3; Extras:
Effect: Drain/Ability Score 2; Extras: Secondary Effect, Slow Recovery x3
Secondary Effect, Slow Recovery x3 (1/day); Flaw: Limited-Constitution only,
(1/day); Partial Extra: Drain/Ability 1 Restricted-Poison; Partial Flaw: Dilute 1 (DC
(Extras: Triggered-on Drain/Constitution; is 12); Cost: 4pp; Total: 11pp.
Flaws: Limited-Strength only, Restricted-
Only When Triggered; Cost: 1pp); Flaw:
Limited-Constitution only, Restricted-
Poison; Cost: 4pp; Total: 9pp. Mustard Gas

[Victims must make a DC 12 Fortitude Mustard Gas is a compound that was first
save or be affected by a Drain/Constitution used as a chemical weapon in World War I.
2, and a DC 11 Fortitude save or be affect- In pure form, it is a colorless, odorless, vis-
ed by a Drain/Strength 1; 10 rounds/1 cous liquid at room temperature. The name
minute later they must make similar saves comes from impure mustard gas, which is
against similar effects.] usually yellow-brown in color and has an
odor resembling mustard, garlic or horse-
radish. Mustard gas has a strong tendency
to bond to the guanine nitrogen in DNA
Lead Arsenate strands, leading either to immediate cellu-
(Solid) lar death or cancer. Mustard gas is not
very soluble in water, but is very soluble in
Lead Arsenate (Solid) has been used, well
fat, contributing to its rapid absorption
into the 20th century, as a pesticide on
into the skin. Those exposed usually suffer
fruit trees, resulting in neurological damage
no immediate symptoms, but the exposure
to those working the sprayers. Symptoms
develops (in 4 to 24 hours) into deep, itch-
of lead poisoning include reduced IQ, irri-
ing or burning blisters wherever the mus-
tability, insomnia, excess lethargy or hyper-
tard contacted the skin; the eyes (if
activity, poor appetite, headache and in
exposed) become sore and the eyelids
extreme cases seizure and coma. Once in
swollen, possibly leading to conjunctivitis
the body, lead is biologically inactive -- its
and blindness. At very high concentrations,

38
Super Samurai - Volume One, Issue #2

if inhaled, it causes bleeding and blistering Paris Green (Gas)


within the respiratory system, damaging
the mucous membrane and leading to pul- Paris Green (Gas) is the sublimated form
monary edema. Blister agent exposure over of solid Paris Green. When heated, solid
more than 50% body surface area is usually Paris Green transitions directly into a
fatal. Most of the mustard gas found in gaseous form, with no intermediary liquid
Germany after World War II was dumped state.
into the Baltic Sea, though shells containing
mustard gas and other toxic ammunition Effect: Drain/Ability Score 3; Extras:
from World War I (as well as conventional Secondary Effect, Slow Recovery x3
explosives) can still occasionally be found in (1/day); Flaw: Limited-Constitution only,
France. It was first synthesized in 1860 by Restricted-Poison; Cost: 4pp; Total: 12pp.
Frederick Guthrie, though it is possible it
was developed as early as 1822 by M.
Depretz.
Paris Green (Solid)
Effect: Drain/Ability Score 6; Extras:
Paris Green (Solid) is a sulfide of arsenic.
Secondary Effect, Slow Recovery x3
It is an extremely poisonous, bright green
(1/day); Power Stunt: Virulent (DC 18);
powder that was formerly used extensively
Flaw: Limited-Constitution only, Restricted-
as a pigment in wallpaper. It was also used
Poison; Cost: 4pp; Total: 26pp.
as an insecticide or fungicide.

Effect: Drain/Ability Score 4; Extras:


Secondary Effect, Slow Recovery x3
(1/day); Flaw: Limited-Constitution only,
Restricted-Poison; Cost: 4pp; Total: 16pp.

Phosgene

Phosgene was one of many chemical


weapons used in World War I. Phosgene
comes as either a colorless gas or a refrig-
erated liquid; it has an odor reminiscent of
moldy hay. It is a particularly insidious poi-
son, as phosgene exposure often has no ini-
tial symptoms. Symptoms usually appear
within 24 hours, but can take up to 72
hours to manifest. The gas combines with
water in the tissues of the respiratory
tract to form carbon dioxide and

39
Super Samurai - Volume One, Issue #2

hydrochloric acid, which then dissolves the Only when Triggered), Secondary Effect,
membranes in the lungs. Fluid fills the Slow Recovery x3 (1/day); Flaw: Limited-
lungs, and death results from a combination Strength only, Restricted-Poison; Cost: 5pp;
of blood loss, shock, and respiratory fail- Total: 15pp.
ure. Unlike nerve agents, phosgene must be
inhaled to cause harm and cannot be
absorbed through the skin. Phosgene was Rattlesnake
responsible for most of the about 100,000 Venom
gas-caused deaths during World War I.
Rattlesnake Venom is in
Effect: Suffocate 9; Extras: Delay (22-72 most cases hemo-
hours); Flaw: Restricted (see below); Cost: toxic, destroy-
3pp; Total: 27pp. ing/pre-digesting the
tissues at the site of
[Note: Phosgene was not given the the bite. Some trop-
Restricted-Poison flaw, because the sub- ical species of rat-
stance does not act on any traditional toxic tlesnake, however,
mechanisms - it simply transmutes into acid have a neurotoxic venom
in the victim's lungs. However, character's which can interfere with the function of
who have the Immunity/Suffocation or the heart and paralyze the lungs.
Immunity/Chemical super-feat are immune
to the effects of Phosgene. "Chemical" is Effect: Drain/Ability Score 6; Extras:
an "energy type" first presented in Green Secondary Effect, Slow Recovery x3
Ronin's Crooks!.] (1/day); Flaw: Limited-Constitution only,
Restricted-Poison; Partial Flaw: Dilute 4
(DC is 12); Cost: 4pp; Total: 20pp.

Pufferfish Poison

Pufferfish Poison, or tetrodotoxin, is gen- Ricin


erated not by the fish itself but rather by
various bacteria living within the fish. A Ricin (pronounced rye-sin) is extracted
single pufferfish contains enough from castor beans. Ricin is poisonous if
tetrodotoxin to kill approximately thirty inhaled, injected, or ingested, interfering
adult humans. Pufferfish poison is a potent with RNA function and thus inhibiting of
neurotoxin, shutting down electrical signal- protein synthesis. There is no known anti-
ing in nerves and paralyzing the victim, dote to ricin poisoning, and long-term organ
though since it does not cross the blood- damage is likely in survivors. In small
brain barrier the poison itself does not ren- doses, such as the typical dose contained in
der the victim unconscious. a measure of castor oil, ricin causes diges-
tive tract cramps. Ingested in larger
Effect: Drain/Ability Score 3; Extras: doses, ricin causes severe diarrhea and vic-
Paralysis (Extra: Triggered on Drain; Flaw: tims can die of shock. The best-known doc-

40
Super Samurai - Volume One, Issue #2

umented use of ricin as an agent of biologi- [Victims must make a DC 21 Fortitude


cal warfare was by the Soviet Union's KGB save or be affected by a Drain/Constitution
during the Cold War. In 1978, the Bulgarian 9, and a DC 22 Fortitude save or be affect-
dissident Georgi Markov was assassinated ed by a Drain/Strength 6; 10 rounds/1
by Bulgarian secret police who surrepti- minute later they must make similar saves
tiously shot him on a London street with a against similar effects.]
modified umbrella using compressed gas to
fire a tiny pellet contaminated with ricin
into his leg. He died in hospital a few days
later; the pellet was discovered entirely by Sarin
happenstance. Despite ricin's extreme tox-
icity and utility as an agent of Sarin, a G-series nerve agent, is one of
chemical/biological warfare, it is extremely the world's most dangerous chemical
difficult to limit the production of the weapons. At room temperature, sarin is a
toxin. Under both the 1972 Biological colorless, odorless liquid. Its relatively
Weapons Convention and the 1997 Chemical high vapor pressure means that it evapo-
Weapons Convention, ricin is defined as a rates quickly, and its vapor is also colorless
"schedule one" controlled substance. and odorless; it can be made more persist-
Despite this, more than 1 million metric ent through the addition of certain oils or
tons of castor beans are processed each petroleum products. Sarin attacks the
year, and approximately 5% of the total is nervous system of the body, forming bonds
rendered into a waste containing high con- at certain sites that cause neurotransmit-
centrations of ricin toxin. Though ricin is ters to build up, effectively causing a con-
quite lethal and easy to obtain, it's main tinual transmission of nerve impulses.
drawback as a weapon is that it readily Initial symptoms following exposure to sarin
degrades into harmless compounds upon are a runny nose, tightness in the chest and
exposure to ozone, nitrogen oxides, and dilation of the pupils. Soon after, the vic-
other oxidizing pollutants in the air. tim has difficulty breathing and experi-
Although the castor bean plant has long ences nausea and drooling. As the victim
been noted for its toxicity, ricin was first continues to lose control of bodily func-
isolated and named in 1888 by Herman tions, he vomits, defecates and urinates.
Stillmark. This phase is followed by twitching and
jerking, and ultimately the victim becomes
Effect: Drain/Ability Score 9; Extras: comatose and suffocates as a consequence
Secondary Effect, Slow Recovery x3 of convulsive spasms. Atropine, which
(1/day); Partial Extra: Drain/Ability 6 inhibits neurotransmitters, is an antidote to
(Extras: Triggered-on Drain/Constitution; sarin poisoning. Sarin was discovered in
Power Stunt: Virulent x3; Flaws: Limited- 1928 in Germany.
Strength only, Restricted-Only When
Triggered; Cost: 1pp); Power Stunt: Effect: Drain/Ability Score 6; Extras:
Virulent; Flaw: Limited-Constitution only, Secondary Effect, Slow Recovery x3
Restricted-Poison; Cost: 4pp; Total: 50pp. (1/day); Power Stunt: Virulent (DC 18);
Flaw: Limited-Constitution only, Restricted-

41
Super Samurai - Volume One, Issue #2

Poison; Cost: 4pp; Total: 26pp. -- are unable to penetrate even a thin layer
of nylon, so swimmers can protect them-
selves by wearing pantyhose on their legs
and arms (a not uncommon site among
Scorpion Venom Australian lifeguards).

Scorpion Venom is a Effect: Drain/Ability Score 8; Extras:


fast-acting neurotox- Secondary Effect, Slow Recovery x3
in that they use to (1/day); Flaw: Limited-Dexterity only,
kill or paralyze their Restricted-Poison; Cost: 4pp; Total: 32pp.
prey. The venom of
most scorpions is
geared towards activ-
ity in other arthro- Spitting Cobra
pods (insects and Venom
arachnids), and so is rel-
atively harmless to humans, Spitting Cobra Venom is intended to be
producing only local pain, numb- sprayed into the eyes of their victims,
ness and swelling. Some scorpi- causing severe irritation, necrosis of the
ons, however, do possess venom potent cornea and in some cases permanent blind-
enough to do serious harm to humans. ness. The snakes spit this venom with near-
perfect aim at targets up to ten feet/three
Effect: Drain/Ability Score 2; Extras: All meters away. This potent cocktail of hemo-
Attributes (Strength & Constitution), toxins and neurotoxins takes some time to
Secondary Effect, Slow Recovery x3 break down -- if it gets on an item a char-
(1/day); Flaw: Restricted-Poison; Cost: 6pp; acter has, and they then touch the item and
Total: 12pp. later touch their eyes without thoroughly
washing their hands first, they can fall vic-
tim to the same effects.

Sea Wasp Effect: Dazzle 4; Cost: 2pp; Total: 8pp.


Jellyfish Venom

Sea Wasp Jellyfish Venom is one of the


most potent naturally-occurring venoms Strychnine
known, if not the most potent. It is a pow-
erful neurotoxin, causing paralysis and Strychnine is a highly toxic colorless crys-
extreme pain. The pain has been described talline alkaloid used as a pesticide, most
as so great that some people have gone into commonly in rat poison. Strychnine poison-
shock and drowned before succumbing to ing can occur via inhalation, swallowing or
the full effects of the venom. Fortunately, skin contact, and produces some of the
the nematocysts -- the stinging cells in a most dramatic, terrifying, best known, and
jellyfish's tentacles which deliver the toxin painful symptoms imaginable. 10 to 20 min-

42
Super Samurai - Volume One, Issue #2

utes after exposure, every muscle in the thought that a cure for tarantula venom
body will start to simultaneously contract, would be to dance around in a wild fashion;
starting with the head and neck. The this dance came to be known as the
spasms then spread to every muscle in the Tarantella. Research done into the venom
body, with nearly continuous convulsions, of certain species of tarantulas shows that
getting worse at the slightest stimulus. the proteins in it has the potential to slow
They progress, increasing in intensity and heart attacks and retard the growth of
frequency until the backbone arches contin- brain tumors.
ually. Death comes from asphyxiation
caused by paralysis of the brain's breathing Effect: Drain/Ability Score 2; Extras:
apparatus, or by exhaustion from the con- Secondary Effect, Slow Recovery x3
vulsions. At that time, the body "freezes," (1/day); Flaw: Limited-Strength only,
even in the middle of a convulsion. Rigor Restricted-Poison; Cost: 4pp; Total: 8pp.
mortis sets in immediately, with the eyes
left wide open.

Effect: Drain/Ability Score 4; Extras: Tear Gas


Secondary Effect, Slow Recovery x3
(1/day); Partial Extra: Drain/Ability 1 Tear Gas is a non-specific term for any
(Extras: Triggered-on Drain/Constitution; chemical that is used to cause temporary
Power Stunt: Virulent; Flaws: Limited- incapacitation through irritation of eyes
Dexterity only, Restricted-Only When and/or respiratory system. Tear gas is
Triggered; Cost: 1pp); Power Stunt: Virulent used as a hand-held spray or in grenades,
x3 (DC 20); Flaw: Limited-Constitution only, and is widely used by police forces to sub-
Restricted-Poison; Cost: 4pp; Total: 25pp. due people in arrest or riot situations.

[Victims must make a DC 20 Fortitude Effect: Dazzle 5; Cost: 2pp; Total: 10pp.
save or be affected by a Drain/Constitution
4, and a DC 19 Fortitude save or be affect- [A Tear Gas Grenade would have the Area
ed by a Drain/Dexterity 1; 10 rounds/1 extra and the Device and Uses x4 flaws.]
minute later they must make similar saves
against similar effects.]
VX Nerve Gas

VX Nerve Gas is the most well-known of


Tarantula Venom
the V-series of nerve agents, due in part to
Tarantula Venom has well-known neurotox- being featured in the 1996 action movie
ic effects, though there are no substanti- The Rock. VX has the texture and feel of
ated reports of tarantula bites proving high-grade motor oil, with low viscosity and
fatal to a human due both to the small low volatility. This makes it especially dan-
amounts injected in a bite and the fairly gerous, as it has a high persistence in the
docile nature of tarantulas. It was once environment. VX works as a nerve agent by

43
Super Samurai - Volume One, Issue #2

blocking the function of neurotransmitter- chambers of their young. As with bee


hydrolyzing enzymes, causing neurotrans- stings, most wasp stings have no major
mitters to build up and thus causing nerves effect on humans, but some people are
to fire continuously, resulting in contrac- extremely allergic and go into anaphylactic
tions of all the involuntary muscles in the shock if stung.
body. VX is often regarded as the dead-
liest nerve agent created to date, since as Effect: Drain/Ability Score 6; Extras:
little as 10 mg is enough to kill an average Secondary Effect, Slow Recovery x3
person. Atropine is the most commonly (1/day); Flaw: Dilute (DC is 10), Limited-
used antidote, though it must be adminis- Dexterity only, Restricted-Poison; Cost:
tered within seconds of exposure for it to 3pp; Total: 18pp.
be effective. VX was developed in 1952 in
England.

Effect: Drain/Ability Score 9; Extras: Wolfsbane


Secondary Effect, Slow Recovery x3
(1/day); Power Stunt: Virulent x2 (DC 23); Wolfsbane is one of 100 species of plants
Flaw: Limited-Constitution only, Restricted- in the genus Aconitum, in the family
Poison; Cost: 4pp; Total: 40pp. Ranunculaceae. Related species include
aconite and monkshood. Many species are
cultivated in gardens due tot heir eye-
catching blue or yellow flowers, which
Viper Venom resemble cylindrical helmets. Aconitine,
the active principle alkaloid derived from
Viper Venom can cause bleeding of internal Aconitum plants, is a crystalline base that
organs, particularly the brain or bowels. is soluble in alcohol but not water.
Additionally, the victim may bleed from the Aconitine first stimulates and then para-
bite site, or spontaneously from the mouth lyzes the nervous system, especially the
or old wounds. Unchecked bleeding can nerves associated with pain, touch, and
cause shock and lead to death. temperature. It also stimulates the cardio-
inhibitory center in the medulla oblongata
Effect: Drain/Ability Score 6; Extras: (at the root of the vagus nerve) and the
Secondary Effect, Slow Recovery x3 nerve ganglia of the heart itself.
(1/day); Flaw: Dilute (DC is 10), Limited- Circulation and pulse are slowed, often down
Constitution only, Restricted-Poison; Cost: to 40 or 30 beats/minute, blood pressure
3pp; Total: 18pp. falls, and the heart is arrested in diastole
(the "dub" in the "lub-dub" of a heartbeat);
respiration also slows. Additional symptoms
include a sensation of burning, tingling and
Wasp Venom numbness in the mouth, and of burning in
the abdomen. As in strychnine poisoning,
Wasp Venom is designed to paralyze the the patient is conscious and clear-minded to
prey, so it can be stored alive in the food the last. Treatment is to empty the stom-

44
Super Samurai - Volume One, Issue #2

ach (usually employing a tube or an emetic, to how a Damage save works. If the target
or nausea-inducing compound), and treat- fails the save by 1 to 4, they take 1 Stun
ment with atropine (which speed up nervous hit. If the target fails the save by 5 to 9,
reactions) and alcohol (which breaks down they become Fatigued (cannot run or
the aconitine in the system). The plants charge, -2 penalty to Strength and
need not be eaten to produce a toxic Dexterity). If the target fails the save by
effect -- aconitine can be easily absorbed 10 to 14, they become Exhausted (move at
through the skin simply by picking the half normal speed, -6 penalty to Strength
plant's leaves and absorbing the sap and Dexterity). If the target fails the
through the skin. In this case, a tingling save by 15 or more, they fall asleep
sensation will be experienced at the point (knocked out and helpless).
of absorption, extending up the arm and
shoulder. Soon after, the heart will be
affected, and an unpleasant numbness will
replace the tingling sensation. The root of Further Development
the Common Monkshood (Aconitum napellus,
the most common plant in this genus) has To increase the lethality of a Poison,
often been mistaken for horseradish; ama- the GM could declare that if any ability
teur home gardeners have killed themselves score -- not just Constitution -- is drained
by ingesting what they thought was horse- to 0, death results. In the cases of
radish, but was really monkshood or wolfs- Strength drain, death comes from the
bane. inability of the heart and diaphragm (both
muscles) to function properly. In the cases
Effect: Drain/Ability Score 9; Extras: All of Dexterity drain, death is caused either
Physical Attributes (Strength & by a creping paralysis that reaches the
Constitution), Secondary Effect, Slow lungs and heart, or a complete shutdown of
Recovery x3 (1/day); Flaw: Restricted- the central nervous system. Alternatively,
Poison; Partial Flaw: Dilute 6 (DC is 13); a GM could rule that once any ability score
Cost: 6/5pp; Total: 49pp. is drained to 0, any further drains to that
same attribute instead drain Constitution.

Any of these could have the Device


flaw added on, to represent a discrete
packet of a bacterial, viral or toxic agent,
Design Note as a suspension in a syringe, in the form of
an aerosol spray, tainted fruit or meat, or a
For poisons with the Fatigue power, I poison-coated blade.
prefer using the following alternate rule,
first presented in The Algernon Files (by A superhuman character who can
Blackwyrm Games). Rather than the generate a disease-causing or toxic agent
Fatigue power taking three failed Fortitude and then fling them at victims, or who could
saves to put a target to sleep, the effect transmogrify some of a person's own
varies based on the level of failure, similar healthy cells into diseased ones or their

45
Super Samurai - Volume One, Issue #2

bodily fluids into some toxic substance,


could have one of the above powers with
the Ranged extra.

Nanites -- mechanical or electro-


mechanical devices whose dimensions are
measured in millionths of a millimeter --
could be programmed to mimic the effects
of one of the above diseases or toxins. In
this case, the Restricted-Disease or
Restricted-Poison flaw would not apply, as it
is not truly a chemical compound/reaction
that is causing the effects.

The Joker, Joker Venom, Justice Society


of America, Kobra Cult, and the Sandman
are all TM & © DC Comics.

"Dust of Death," Hank "Beast" McCoy,


HYDRA, Infectia, the Legacy Virus, Illyana
"Magik" Rasputin, Moira MacTaggert,
Mystique, St. John "Pyro" Allerdyce, Red
Skull, and Stryfe are all TM & © Marvel
Entertainment Group, Incorporated.

Dr Archeville

howelljb@rocketmail.com

46
Super Samurai - Volume One, Issue #2

From beyond any known galaxy, bringing of the Thundercats' power.


with them the laws and ideals of their
doomed planet of Thundara, come the Thunder, Thunder, Thundercats, HOOOO!
Thundercats!
Perusing the Thundercats to Third Earth,
Jaga, the Wise; Tygra, the Invisible; and determined to possess the Eye of
Cheetara, the Quick; Willy Kat and Willy Thundara for their own evil purposes are
Kit, the Cunning Junior Duo; Panthro, the the hideous mutants of the planet,
Deadly; and the Snarf; The Thundercats, all Plundarr. Lead by the reptilian Sly, they
sworn to serve their young lord, Lion-O, and form an unholy alliance with the ancient
to instruct him in the secrets of the Eye of devil-priest of Third Earth, Mumm-Ra.
Thundara. The Eye embedded in the hilt of
the mystic Sword of Omens, and the source - Intro to The Thundercats premiere

47
Super Samurai - Volume One, Issue #2

This article is in part an episode guide, by get destroyed one by one, killing all other
it’s very nature, it contains spoilers. Thundarians. Their ship gets grappled with
a form on energy grappling ray and their
hull gets breached with a hand held weapon,
Exodus and the action begins.

The Thundercats flee During the attack we


Thundara on a leading get to see Panthro shat-
Royal Flagship sur- ter a spiked mace with
rounded by transport his right hand-while
ships carrying what's smiling, which is even
assumed to be thou- more intimidating, giving
sands, if not millions of other Thundercats the confident remark,
also fleeing the doomed planet. Jaga pulls "If you guys were as mean as you are ugly-
Lion-O aside and explains to him that he is then maybe you'd be trouble." We get the
the Lord of the Thundercats and he takes first sense of Cheetara's speed, which is
in his heart the courage, honor and right- clearly above average normal running speeds
eousness of the Code of Thundara to their as she passes Tygra with a, "Right ahead of
next home. He proceeds to show Lion-O you" comment as she zips by opposed to
the Sword of Thundara, which is too heavy "Right behind you," that is usually expected.
for Lion-o to even wield and explains to him Tygra also demonstrates a special ability to
the Eye of Thundara and that it holds with- disappear into thin air with a phrase that
in it the power of the Thundercats. During still stands out in my mind, "Now you don't
this pseudo-ceremony the ship gets see me… now you do," appearing all of a sud-
attacked by the Mutants of the planet den and grounding the pair of Jackelmen.
Plundarr and all Thundercats scatter to Finally, Willy Kit and Willy Kat best a group
their stations. of Mutants with their assortment of pel-
lets.
It is interesting to
note that almost all Back in the room
of the Thundercats holding the Sword of
man some sort of Omens, Lion-O and
station in the com- Snarf are confronted
mand room, even by Slythe and
the kittens. Lion-O and Snarf seem to be Jackelman. Snarf
the only ones with no training. Snarf acts brave and gets himself tangled after
because he's a sort of "nursemaid" and on shot out of Jackalman's net-gun and
Lion-O, presumably because he's still young, Lion-O is left to defend himself. When
which doesn't exactly explain why Willy Kit confronted with danger the Sword of
and Kat are "older" but in some odd way, Omens comes to life in the little cub's
they talk and act as if they are. They hands and basically scares the two Mutants
watch as the surrounding transport ships so senseless that they call a retreat to ship

48
Super Samurai - Volume One, Issue #2

that causes all Mutants to clear the flag- their adventures begin.
ship.
Cats Eye View of the Episode
The damages to the hull
of the Royal Flagship get Heroes:
repaired but damages are Jaga, The Wise - The oldest of the
major and all Thundercats Thundercats and the wisest of them.
need to make the rest of Lion-O, Lord of the Thundercats - As a
the voyage in Time Suspension Capsules cub, then as a full grown man.
that slow the aging process down to almost Panthro, the Deadly - The main pilot of
nothing. The course is set for a planet the ship and a fierce hand to hand combat-
called Third Earth and Jaga must stay ant.
behind to pilot the ship as long as possible Tygra, the Invisible - Makes use of his
before switching to Robot Pilot. invisibility tactics and bola whip.
Cheetara, the Quick - Super fast and
Jaga dies during the expert with the bow staff.
journey and the ship Willy Kit and Willy Kat, the Cunning
makes it to the planet Junior Duo - They seem to be inseparable
but suffers a crash and fight as one in combat.
landing scattering the Snarf - Lion-O's caretaker and protector,
Time Suspension grumbles a lot, but means well.
Capsules and destroying the flag ship.
Snarf's Capsule opens first and he quickly Jaga is given no
rushes over to Lion-O's Time Suspension stats in this
Capsule and releases him first. Lion-O step first guide. He
out as a full grown man, possibly due to a appears when
flawed Capsule (let's all just assume that's needed and
why Willy Kit and Kat are still small). should be used
as a game
The Mutants followed mechanic to
the Royal Flagship to move the story along. Later on he will take
the planet and get tele- a more prominent place in the appendix
ported to the surface most likely. You can find all the
to search for the Sword Thundercat's statistics at the end of this
of Omens. A skirmish article.
begins and eventually Lion-O uses the
Sword of Omens to awaken the other Villains:
Thundercats who quickly join the fray. In Slythe - A Reptilian that seems to take
no time at all they send the Mutants the leadership role in the Mutant group.
retreating back to their ship. With that, Monkian - A Monkian that doesn't really
the Thundercats are left on a strange plan- stand out as much so far.
et, starting with nothing, and this is when Jackalman - A Jackelman that, like

49
Super Samurai - Volume One, Issue #2

Monkian, can't think of a better name for Total 30 pp.


himself.
Monkians -
You can find the statistics for The Mutants Humanoids that
at the end of this article. have apish quali-
ties. They are
Mooks: usually found
Reptilians - wearing no more
Humanoids that then fur breeches
have reptilian quali- to allow freedom
ties. Being reptiles, of movement
it is assumed they through trees. They fight with an assort-
are all amphibious ment of weapons but usually prefer axes.
although there has-
n't been an indica- Monkians: PL2; Init +3 (Dex); Defense 14
tion of such quali- (11 flat-footed); Spd. 30ft; Atk +5 Melee
ties thus far. They (+5S or L, Weapon); SV Dmg +2, Fort +2,
wear ragged breach Ref +3, Will -1; Str 16, Dex 16, Con 14, Int
cloths, and toga-like 8, Wis 8, Cha 8
clothing. They wield an assortment of Skills: Balance +3, Climb +3, Jumping +3
melee weapons in battle, many preferring Feats: Talented (Climb and Balance)
the pike of spear though. Powers:
Swinging +2 [Source: Alien; Cost: 1 pp;
Reptilians: PL2; Init +1 (Dex); Defense 12 Total: 2 pp]
(11 flat-footed); Spd. 30ft; Atk +4 Melee Equipment:
(+4S or L, Weapon; +4S, Tail); SV Dmg +2 Weapon (Club) +2: Effect: Strike; Cost: 1
(Protection +2), Fort +2, Ref +1, Will -1; Str pp; Total: 2 pp
14, Dex 12, Con 14, Int 10, Wis 8, Cha 8
Skills: Bluff +3, Listen +2, Sense Motive +2, Totals: BAB 3 + BDB 2 + Abilities 10 +
Spot +2 Skills 9 + Feats 2 + Powers 2 + Equipment 2
Feats: Amphibious = Total 30 pp.
Powers:
Protection +2 [Source: Alien; Cost: 2pp; Jackalmen -
Total: 2 pp] Humanoids that have
Natural Weapon (Tail) +2 [Source: Alien; jackal qualities. Mildly
Cost: 2pp; Total: 4 pp] cowardly but usually
Equipment: determined beyond
Weapon (Axe) +2: Effect: Strike; Cost: 1pp; safe reasoning, jackel-
Total: 2 pp men usually wear very
little protective cloth-
Totals: BAB 3 + BDB 2 + Abilities 6 + Skills ing, preferring breach
9 + Feats 2 + Powers 6 + Equipment 2 = cloth rags. Many fight

50
Super Samurai - Volume One, Issue #2

with clubs and spears, but are known to Vehicles:


wield any type of melee weapon. Royal Flagship
Colossal
Jacklemen: PL2; Init +2 (Dex); Defense 12 Movement: 12
(11 flat-footed); Spd. 30ft; Atk +3 Melee Hardness: 20
(+4S or L, Weapon); SV Dmg +2, Fort +2, Armor Bonus: 20
Ref +2, Will +0; Str 14, Dex 14, Con 14, Int Cost: 50
8, Wis 10, Cha 10 Features: Gun +16, Space Flight,
Skills: Listen +2, Move Silently +1, Spot +2 Robopilot
Feats: Scent
Powers: Transport Ships
Super-Sense (Smell) +2 [Source: Alien; Gargantuan
Cost: 1 pp; Total: 2 pp] Movement: 10
Equipment: Hardness: 15
Weapon (Melee) +2: Effect: Strike; Cost: Armor Bonus: 15
1pp; Total: 2 pp Cost: 40
Features: Gun +14, Space Flight
Totals: BAB 3 + BDB 2 + Abilities 14 +
Skills 5 + Feats 2 + Powers 2 + Equipment 2 Transport Ships -During Evacuation
= Total 30 pp. Gargantuan
Movement: 10
Technology and Weapons: Hardness: 10
Hull Breacher Armor Bonus: 10
Rifle - This Cost: 21
weapon was used Features: Space Flight
to break through
the Royal Flag Mutant Destroyers
Ship's hull. For Medium
lack of a better Movement: 15
name, we'll go with Hardness: 12
a blunt obvious one. Armor Bonus: 10
[Effects: Disintegration +13; Flaws: Device; Cost: 41
Cost: 1 pp; Total: 13 pp] Features: Gun +15, Space Flight

Net-Rifle - This is Mutant War Ship


the weapon Colossal
Jackelman uses to Movement: 12
snare Snarf. Hardness: 20
[Effects: Snare +5; Armor Bonus: 20
Flaws: Device; Cost: Cost: 59
1 pp; Total: 5 pp] Features: Gun +16, Teleportation
+10 (passengers on and

51
Super Samurai - Volume One, Issue #2

off ship only), Space of an ancient civilization in the desert. Off


Flight in the distance is another structure, a pyra-
mid that seems active and deeply uninviting.
Of course the Mutants decide to get a bet-
ter look.

The Pyramid effective-


ly cripples their ship's
technology and forces
Sword of Omens Effects: it to crash. Coming out
Variable Effects Examples of the mangled ship the
Fear - Sends the Mutants fleeing and call- Mutants begin to
ing a retreat approach the Pyramid to show their anger
to whoever had the nerve to bring them
Main Power's First down. Mumm-Ra creates a portal in the
Appearance Pyramid walls and invites them in as
Thundercat Call - Sends "guests". The Mutants follow a Ball of
a signal that can be Light which guides them into a deeper
sensed by the other Inner Chamber. Stopping inform of a large
Thundercats cauldron of bubbling liquid, the sarcophagus
of Mumm-Ra opens and the trio are intro-
duced to Mumm-Ra, the decayed form.

The Unholy Alliance Mumm-Ra explains that


he has known of the Eye
The Thundercats begin of Thundara for one
to unload the Royal Flag thousand years when
ship of whatever surviv- the Third Earth was
ing food and supplies still First Earth, and
they can gather. Lion-O knows of its power. An alliance is formed
goes off to patrol the after Mumm-Ra sinks the Mutants' ship,
land to make sure it's also stranding them on Third Earth. All
safe, possibly avoiding want the power of the Eye of Thundara,
the hard labor of unloading the ship. and all regrettably need to work together
to seize it.
The Mutants also
explore Third Earth While Lion-O is off
in search of any civ- wandering he sees a
ilization and find group of deer and
none (so far). It eagerly rushes in to do
seems as if all they some hunting. The
can spot are ruins Sword of Omens flies

52
Super Samurai - Volume One, Issue #2

out of his hands and digs deep into the Cats Eye View of the Episode
earth. No effort will release it and Jaga
appears before Lion-O telling him that the Villains:
Sword of Omens can never be used for evil Mumm-Ra, the Ever-Living - His main
purposes or to end the life force of anoth- form is a decayed form, more magical then
er needlessly. The sword detects danger physical, upon transforming into The Ever-
and Lion-O sees the Mutants standing right Living, he still maintains some magic but
in front of him and the Mutants get their seems to take on a more physical demeanor.
chance to make a grab for the Sword. His stats can be found at the end of this
Lion-O holds them off for a while and even- article.
tually uses the sword to call the
Thundercats who come to quickly wrap up Technology and Weapons:
the fight. The Cauldron - This
device acts as a form of
Observing their "crystal ball" at Mumm-
failure, Mumm-Ra Ra's command as is
is urged by the included in his headquar-
mutants to try and ters, The Pyramid.
get the sword
himself if he's so Headquarters:
powerful. At this The Pyramid - This building seems to be
point he calls on the Ancient Forces of Evil filled with an unending mystical energy
and transforms himself into Mumm-Ra, the source capable of defending itself and pos-
Ever-Living and flies out of his Pyramid sibly even augmenting Mumm-Ra's magical
after the Sword of Omens. arsenal as well. Major rule: Don't fight
Mumm-Ra in his Pyramid! Actually, that's a
Lion-O, alone again, rule in general. Never fight a villain in
faces Mumm-Ra. their own Headquarters; it's the act of an
It is his first unstoppable courageous hero, or a very
major fight and it naïve one demanding to die quickly. Some
doesn't go very examples of the Pyramid's features so far
well for him. The are:
Sword's Eye gets
covered by ooze and can't function proper- Neutralize (Technology)
ly. Lion-O manages to get himself out of a Defense
really bad predicament by shielding his face System
while Mumm-Ra is above him ready to finish Isolated
him off. Lion-O's Claw Gauntlet reflects Location
Mumm-Ra's image and effectively brings Reinforced
the fight to a screeching halt, sending Structure
Mumm-Ra back to his Pyramid to regener- Security
ate his lost strength. Systems

53
Super Samurai - Volume One, Issue #2

Sarcophagus +10 [Effect: Regeneration; delightful and they all start to become
Extras: Reincarnate (Extras: Never Say chums.
Die); Flaws: Device; Cost: 5 pp; Total: 100
pp] Mumm-Ra, unhappy
Cauldron +10 [Effect: ESP; Flaws: Sight about this new alliance
Only, Device; Cost: 1 pp; Total: 10 pp] puts into action a plan to
destroy the Berbil vil-
Sword of Omens Effects: lage. A giant swarm
Weaknesses approaches the village and transforms into
Can't be used when Eye of Omens is cov- a giant flying grasshopper type insect.
ered Lion-O leaps onto it and tries to steer it
Can't be used for evil or to destroy life away from the village. To his misfortune
forces wantonly the giant bug took him for a ride over a vol-
cano and dispersed into a swarm again right
Main Power's First over it.
Appearance
Sense Danger - Now falling to a death
The Eye of Omens by molten lava scenario,
fares when it Jaga appears to him
detects danger again and reminds him
Sight Beyond Sight that he commands the
- Allows the wielder to view the source of Sword of Omens. Lion-
the danger O narrowly escapes as the Sword flies into
his hands and flies him out of his deathly
predicament.
The Berbils
During this time
While wandering Panthro finishes put-
about, taking in ting together the
their new world Thunder Tank from
and home, Lion-O salvaged parts from
and Snarf end up the crashed Royal
getting captured Flagship. A strange rock storm starts rain-
by a race of robot bears. At first, assumed ing on the Thundercats and they all take
to be hostile, the robot bears take their cover. Panthro jumps in the Thunder Tank
prisoners back to their village and actually and a wave of dirt buries the Thunder Tank
turn out to me very friendly and docile. and the Flagship. The Thunder Tank
Once released the robot bear leader intro- unburies itself and they manages to lift the
duces himself as Ro-Bear Berbil, and Flagship enough for it the other
describes their race as Ro-Bear Berbils. A Thundercats to get back out. This storm
"female" Ro-Bear Berbil comes out of a hut was brought down on them by Mumm-Ra.
and offers them Berbil Fruit which is quite

54
Super Samurai - Volume One, Issue #2

By the end of the Protection +2 [Source: Alien; Cost: 2 pp;


episode Lion-O brings Total: 4 pp]
back the Ro-Bear Weaknesses:
Berbils to the spot Naïve
where the other
Thundercats are talking Totals: BAB 0 + BDB 0 + Abilities 20 +
about their plans for the Cat's Lair. The Skills 9 + Feats 10 + Powers 16 -
Berbils offer to help as a show of gratitude Weaknesses 10 = Total 45 pp.
for defending their village, and an alliance
for good is forged. Ro-Bear Belle -
The "Smurfette" of
Cats Eye View of the Episode the bunch, distin-
guished by her pink
Heroes: fur patches. In one
Ro-Bear Bill - scene there seem to
The chief of the actually be a bunch
Ro-Bear Berbils, of them as well… all
distinguished by with dishes of
his different color Berbil-fruit. A lib-
fur patches which erty has been taken to suggest the Berbil
is a darker brown Fruit can be treated to provide Healing
then the rest of properties (for interest sake).
the Berbils. Good
natured and Ro-Bear Belle: PL2; Init +1 (Dex, size);
humorous, he offers a diplomatic relation- Defense 11 (11 flat-footed); Spd. 30ft; Atk
ship with the Thundercats and agrees to +2 Melee (+1S, Unarmed); SV Dmg +0
offer the Berbil population as a resource (Protection +2), Fort +0, Ref +0, Will +2;
for building the Cat's Lair. Str 12, Dex 10, Con 10, Int 14, Wis 14, Cha
16
Ro-Bear Bill: PL3; Init +1 (Dex, size); Skills: Cooking +5, Diplomacy +4
Defense 11 (11 flat-footed); Spd. 30ft; Atk Feats: Immunities (Aging, Disease,
+2 Melee (+1S, Unarmed); SV Dmg +0 Exhaustion, Poison, Suffocation)
(Protection +2), Fort +0, Ref +0, Will +4; Powers:
Str 12, Dex 10, Con 10, Int 14, Wis 16, Cha Healing +2 [Flaws: Berbil Fruit; Cost: 2 pp;
16 Total: 4 pp]
Skills: Craft (Building) +4, Diplomacy +5 Shrinking +3 [Extras: Continuous, Innate;
Feats: Immunities (Aging, Disease, Flaws: Permanent; Cost: 4 pp; Total: 12 pp]
Exhaustion, Poison, Suffocation), Protection +2 [Source: Alien; Cost: 2 pp;
Leadership Total: 4 pp]
Powers: Weaknesses:
Shrinking +3 [Extras: Continuous, Innate; Naïve
Flaws: Permanent; Cost: 4 pp; Total: 12 pp]

55
Super Samurai - Volume One, Issue #2

Totals: BAB 0 + BDB 0 + Abilities 16 + Vehicles:


Skills 8 + Feats 10 + Powers 20 - The Thunder Tank
Weaknesses 10 = Total 45 pp. Huge
Movement: 6
Mooks: Hardness: 15
Ro-Bear Berbils Armor Bonus: 15
- A race of robot Cost: 50
bears, good Features: Burrow +9, Gun +10,
natured and tech- Lifting +10 (Telekinesis)
no-savvy enough
to speed up the The Thunder Tank demonstrated new abili-
construction of ties later on. The Tank statistics with
the Cat's Lair. The males seem to have a develop and evolve based on the new powers
natural knack for building while the females that begin to get used more often. The
seem quite proficient in the delicacies of assumption is that these new features are
Berbil Fruit, Candy Fruit and other exotic being added to the Thunder Tank as time
dishes. While they are robots, they are goes. The Telekinesis powers is used as a
sentient enough and seem to require food game mechanic to represent the lifting
so are treated like normal characters potential of the Tank's arms.
opposed to constructs.
Sword of Omens Effects:
Ro-Bear Berbils: PL2; Init +1 (Dex, size); Veritable Effects Examples
Defense 11 (11 flat-footed); Spd. 30ft; Atk Flight - Allows the wielder to
+2 Melee (+1S, Unarmed); SV Dmg +0 fly
(Protection +2), Fort +0, Ref +0, Will +2;
Str 12, Dex 10, Con 10, Int 12, Wis 14, Cha
12 Slaves of Castle Plundarr
Skills: Craft (Building) +4 or Cooking +4
Feats: Immunities (Aging, Disease, This Thunderkittens
Exhaustion, Poison, Suffocation) are off in the woods
Powers: chasing each other
Shrinking +3 [Extras: Continuous, Innate; through the tree tops
Flaws: Permanent; Cost: 4 pp; Total: 12 pp] when they over here
Protection +2 [Source: Alien; Cost: 2 pp; the Mutants passing
Total: 4 pp] by. They aren't alone; they are command-
Weaknesses: ing a race of humanoids called Brute Man to
Naïve carry supplies for a future fortress of
their own. In an attempt to sneak away qui-
Totals: BAB 0 + BDB 0 + Abilities 10 + etly they blunder and alert Monkian. What
Skills 4 + Feats 10 + Powers 16 - follows is a chase scene through the trees
Weaknesses 10 = Total 30 pp. against a villain that moves just as easily
through them, if not better, then the

56
Super Samurai - Volume One, Issue #2

Thunderkittens. Eventually Willy Kit and Slythe makes it back


Willy Kat used some cunning and manage to to Castle Plundarr in
put their varied capsules to use. time to notice Lion-O
has freed the Brute
They make it back to Men. Taking advan-
the Cat's Lair and alert tage of the situation
the rest of the Slythe uses a grenade like device that
Thundercats. They released a substance called Warp Gas which
buckle up in the new Thunder Tank and take alters a beings innate emotions by making
it for a trial run. On the other side of the them feel the opposite way. Throwing one
fence, Slythe hears of Monkians encounter of these devices into the dungeon area with
and quickly plans for the Brute Men to be Lion-O and the Brute Men cause the Brute
put into use in constructing a barricade. Men to take Lion-O down rapidly en masse.
When the Thunder Tank arrives it easily
breaks down the outer perimeter with its Panthro comes in
claws, and chomps through the debris. The looking for Slythe
mounted canon takes care of the thick and he is confront-
stone wall and soon enough the Thundercats ed by the forcible
are in. Brute Men. Not
wanting to attack
Lion-O splits off, sneak- forces him to get pummeled and eventually
ing his way through the retreat out of the Castle. Lion-O comes to
front entrance of Castle and, being clear of the Warp Gas effects,
Plundarr and finds the rushes to Panthro's aid. The first dose of
dungeon area holding the Warp Gas wears off and Slythe launches
Brute Men. He breaks another one. Tygra at this point points out
through the lock and frees the prisoners. that Warp Gas was banned by the
In the meanwhile a fight commences out- Interstellar Council. Lion-O uses the
side with the rest of the Thundercats and Sword of Omens to create a force field to
the three Mutants. Cheetara takes on prevent the toxins from coming near him,
Jackelman and we get to see that her bow and then the force field actually reverses
staff actually increases in length allowing the direction of the fumes, sending them
her to leap greater distance. Tygra out- back towards the Mutants.
smarts Monkian in a field of waist high
grass, hard to spot, and hard to hit. This is Getting backed up
the first appearance of Monkians special into a wall by
shield that shoots projectiles out of its approaching Brute
face. Finally Panthro takes on Slythe, first Men, the cloud of
defeating him with nun-chaku versus pole Warp Gas gets
arm ax, then making him retreat after a into their system
quick hand to hand demonstration of superi- and forces them to retreat into Castle
ority. Plundarr, blocking the entrance from fur-

57
Super Samurai - Volume One, Issue #2

ther chase. The Brute Men turn their Technology and Weapons:
attention back to Lion-O and he stands Warp Gas Grenades - Banned by the
firm, refusing to run, standing courageously Interstellar Council, this gas reverses the
and valiantly against the mass of brutes. innate nature of a being who inhales the
The Warp Gas wears off and they go gentle fumes.
again. Lion-O tells them they are free and [Effect: Mind Control;
they wander off happy with mumblings of Extras: Area; Flaws:
joy. Duration (Continuous);
Flaws: Range
Cats Eye View of the Episode (Normal), Obvious (cloud of
smoke), Limited - Emotion
Mooks: Control (opposite strong
Brute Men - a normally emotion); Source: Super-Science; Cost: 1
slow willed humanoid pp]
with brute strength and
capable of intensive Headquarters:
labor Cat's Lair - The lair of the Thundercats.
Below is a PL10 example of the features
Brute Men: PL2; Init +1 (Dex); Defense 13 assumed present at this point:
(12 flat-footed); Spd. 30ft; Atk +5 Melee
(+6S, Club); SV Dmg +7 (Protection +2), Communication
Fort +8, Ref +1, Will -1; Str 20, Dex 12, Con Computer
20, Int 8, Wis 8, Cha 8 Defense System
Feats: Endurance, Great Fortitude, Garage
Toughness, Immunities (Exhaustion) Gym
Powers: Infirmary
Amazing Save (Fortitude) +1 [Source: Alien; Laboratory
Cost: 1 pp; Total: 1 pp] Living Space
Protection +2 [Source: Alien; Cost: 2 pp; Power System
Total: 4 pp] Workshop
Swinging +2 [Source: Alien; Cost: 1 pp;
Total: 2 pp] Castle Plundarr - The lair of the Mutants
Equipment: of Plundarr. Below is a PL6 example of the
Weapon (Club) +2: Effect: Strike; Cost: 1 features assumed present at this point:
pp; Total: 2 pp
Weaknesses: Communication
Dim Witted Computer
Hanger
Totals: BAB 3 + BDB 4 + Abilities 16 + Holding Cells
Skills 0 + Feats 8 + Powers 7 + Equipment 2 Living Space
- Weaknesses 10 = Total 30 pp. Power System

58
Super Samurai - Volume One, Issue #2

New Thunder Tank Abilities: Skills: Acrobatics +6, Listen +4, Climb +4,
Mounted Cannon - Strong enough to blast Diplomacy +8, Gather Information +5, Hide
through a ten foot stone wall +2, Jump +3, Survival +3
Jaws - Break through debris effectively Feats: Attractive, Dodge, Fame, Heroic
clearing the path Surge, Leadership
Claws - extend out about 10 to 15 extra Powers:
feet and apply enough pressure to break 5 Amazing Save (Fortitude) +5 [Source: Alien;
foot thick reinforced log barricade Cost: 1pp; Total: 5pp]
Leaping +2 [Source: Alien; Cost: 1 pp; Total:
New Statistics: 2 pp]
Huge Sword of Omens +6 [Effect: Weapon;
Movement: 6 Power Stunts: Dual Damage; Source:
Hardness: 15 Mystical; Cost: 1pp; Total: 8 pp]
Armor Bonus: 15 - Sight Beyond Sight [Effect: ESP; Flaw:
Cost: 60 Limited (Sight); Power Stunt: Detect
Features: Burrow +9, Gun +10, (Danger); Total: 8 pp]
Lifting +10 (Telekinesis), - Thundercat Call [Effect: Mind Control
Strike +10 (Flaws: Limited - Only used to call
Thundercats, Limited - Thundercat signal
The Strike power is meant to represent must be seen for Thundercats to be called);
both the attacks possible with the claw Extras: Boost (Extras: Area, Affect
arms, or attacks from the bite. Others, All Attributes; Flaws: Limited: Only
works on Thundercats), Limited: Will not
Sword of Omens Abilities: work if Eye of Thundara is covered; Cost: 2
Veritable Power Example pp; Total: 12 pp]
Force Field - Causes vapors - Veritable Effects (Gadgets) [Cost: 1 pp;
to stop approaching, and then Total: 6 pp]
blows them in the opposite The Claw Gauntlet +6 [Effects: Deflection
direction. (Extra: Reflection), Strike (Claws); Source:
Technology; Cost: 3 pp; Total: 18 pp]
Roll Call - The Thundercats Weaknesses: Naïve; Lion-O is a grown man
but has missed the important lessons of
Quote: I am Lord of life's experiences growing up due to his
the Thunercats, I will rapid grown within the Time Capsule.
not run!
Lion-O: PL10; Init +3 Sword of Omens Notes of Use:
(Dex); Defense 18 (14 - Can't be used to destroy life wanton-
flat-footed); Spd. ly. This is not taken into consideration into
30ft; Atk +7 Melee the cost as any hero should be using their
(+9L/S, Sword of Thundara); SV Dmg +3, powers for good anyways… well, in most
Fort +8, Ref +3, Will +1; Str 16, Dex 16, Con cases. In this case in particular, I did not
16, Int 10, Wis 12, Cha 20. feel it constituted an extra Flaw.

59
Super Samurai - Volume One, Issue #2

- Veritable Power Used: Flight, Fear,


Force Field Totals: BAB 15 + BDB 4 + Abilities 32 +
Skills 65 + Feats 6 + Powers 61 + Equipment
Totals: BAB 12 + BDB 8 + Abilities 30 + 7 = Total 190 pp.
Skills 35 + Feats 8 + Powers 59 +
Weaknesses 10 = Total 150 pp. Quote: Right ahead of
you
Quote: If you guys were Cheetara: PL7; Init +15
as mean as you are ugly- (Dex, Improved
then maybe you'd be Initiative, Super-Speed);
trouble. Defense 27 (19 flat-foot-
Panthro: PL12; Init +1 ed); Spd. 60ft; Atk +6
(Dex); Defense 13 (12 Melee (+4S, Staff); SV
flat-footed); Spd. 30ft; Dmg +0, Fort +0, Ref +11,
Atk +10 Melee (+10S, Will +2; Str 12, Dex 20, Con 10, Int 14, Wis
Nun-Chaku), +11 Unarmed 14, Cha 16
(+10S/L, Strike); SV Skills: Acrobatics +5, Jumping +5
Dmg +10, Fort +5, Ref +1, Will +2; Str 20, Feats: Attack Focus (armed), Dodge,
Dex 12, Con 20, Int 14, Wis 14, Cha 12. Evasion, Improved Initiative, Move-By
Skills: Acrobatics +6, Computers +4, Craft Attack
(Mechanical) +10, Craft (Electronics) +10, Powers:
Drive +10, Intimidate +5, Jumping +5, Pilot Super-Speed +6 [Flaws: No Routine Tasks
+5, Repair +10 Benefits; Source: Alien; Cost: 5pp; Total:
Feats: Power Attack, Talented (Craft 30 pp]
Mechanical and Electronic), Attack Focus Combat Sense +4 [Source: Training; Cost: 1
(unarmed) pp; Total: 4 pp]
Powers: Equipment:
Strike +5 [Extras: Deflection; Power Bo-Staff +4: Effects: Strike (Extras: Area
Stunts: Dual Damage; Source: Training; [Flaws: Limited: When Super-Running]);
Cost: 3 pp; Total: 17 pp] Power Stunt: Leaping: One Passenger,
Amazing Save (Damage) +5 [Source: Alien; Improved Disarm; Source: Mystical; Cost: 1
Cost: 1 pp; Total: 5 pp] pp; Total: 8 pp.
Super-Strength +3 [Source: Alien; Cost: 4
pp; Total: 12 pp] Notes: Although at this power Cheetara
Equipment: seems under powered she does gain new
Nun-Chaku +6: Effects: Strike; Power powers later on which boost her PL at par
Stunt: Rapid Strike; Cost: 1 pp; Total: 7 pp. with the rest.

Notes: Panthro normally drives the Thunder Totals: BAB 9 + BDB 8 + Abilities 26 +
Tank, but the vehicle cost has not been Skills 10 + Feats 10 + Powers 34 +
included into his write up as it is considered Equipment 8 = Total 105 pp.
a team vehicle.

60
Super Samurai - Volume One, Issue #2

Quote: Now you don't see 30ft; Atk +7 Ranged (+5S, but also varied
me… now you do! effects, see below); SV Dmg +0, Fort +0,
Tigra: PL9; Init +5 (Dex); Ref +10, Will +0; Str 8, Dex 20, Con 10, Int
Defense 18 (14 flat-foot- 12, Wis 10, Cha 12
ed); Spd. 30ft; Atk +7 Skills: Acrobatics +6, Balance +3, Bluff +5,
Melee (+5S, Bola-Whip); Climb +5, Craft (Pellets) +5, Gather
SV Dmg +2, Fort +2, Ref Information +2, Hide +5, Jump +4, Listen
+4, Will +8; Str 14, Dex +5, Move Silently +5, Taunt +2
18, Con 14, Int 18, Wis 16, Feats: Dodge, Point Blank Shot, Evasion,
Cha 16 Improved Initiative
Skills: Acrobatics +8, Diplomacy +4, Hide Powers:
+6, Jumping +5, Move Silently +6, Amazing Save (Reflex) +5 [Source: Alien;
Profession (Architect) +10, Taunt +4 Cost: 1pp; Total: 5pp]
Feats: Evasion, Surprise Strike, Talented Shrinking +3 [Extras: Continuous, Innate;
(Hide and Move Silently), Attack Finesse, Flaws: Permanent; Cost: 4 pp; Total: 12 pp]
Attack Focus (armed) Swinging +3 [Source: Alien; Cost: 1pp; Total:
Powers: 3pp]
Super-Skill (Hide) +5 [Source: Alien; Cost: Equipment:
1pp; Total: 5pp] Flash Pellets +2: Effect: Dazzle (Sight);
Amazing Save (Will) +5 [Source: Alien; Extra: Dazzle Burst; Source: Super-
Cost: 1pp; Total: 5pp] Science; Cost: 2 pp; Total: 4 pp
Equipment: Smoke Pellets +3: Effect: Obscure (Sight);
Bolo-Whip +4: Effects: Strike (Power Extras: Duration (Continuous); Source:
Stunt: Extra Reach (x3)); Extras: Super-Science; Cost: 2 pp; Total: 6 pp
Invisibility, Deflection, Snare; Power Stunt: Oil Pellets +2: Effects: Slick; Duration
Improved Disarm; Source: Mystical; Cost: (Continuous); Source: Super-Science; Cost:
3pp; Total: 19pp. 2 pp; Total: 4 pp
Shocking Pellets +4: Effect: Energy Blast
Totals: BAB 9 + BDB 8 + Abilities 36 + (Electricity); Extras: Area; Cost: 2pp;
Skills 43 + Feats 10 + Powers 10 + Total: 8 pp
Equipment 19 = Total 135 pp.
Notes: This early on, both the twins seem
Quote: Wily Kat: to be capable of roughly the same thing;
What's the big deal later on Kit picks up a Spinning power that
being big anyways? Stuns enemies. Also, they later on begin
Wily Kit: If you're using hover boards quite often. Kit and Kat
wily enough, being have used other types of Pellets, so feel
big just gets in the free to swap some of the examples for
way. other powers such as Stun, Suffocate or
Willy Kit and Kat: Slow.
PL8; Init +10 (Dex, Improved Initiative,
size); Defense 21 (15 flat-footed); Spd. Totals: BAB 4 + BDB 8 + Abilities 12 +

61
Super Samurai - Volume One, Issue #2

Skills 50 + Feats 8 + Powers 20 + Equipment Skills: Bluff +4, Concentration +8,


18 = Total 120 pp. Diplomacy +6, Intimidate +9
Feats: Move-By Attack, Infamy, Startle,
Quote: I knew I wasn't Takedown Attack, Toughness, Lightning
going to like this, snarf Reflexes, Iron Will, Great Fortitude,
snarf! Durability, Identity Change (Weaker
Snarf: PL4; Init +4 (Dex, Version), Headquarters, Rapid Shot
size); Defense 17 (13 flat- Powers: Amazing Save (Damage) +8
footed); Spd. 20ft; Atk -1 [Extras: Fortitude, Immunities (aging, criti-
Melee (-1S, Claws/Teeth); cal hits, disease, exhaustion, poison, starva-
SV Dmg -1, Fort -1, Ref tion, suffocation, cold); Source: Alien; Cost:
+3, Will +2; Str 6, Dex 16, 3 pp; Total: 24 pp]
Con 8, Int 10, Wis 14, Cha 12 Amazing Save (Will) +10 [Source: Alien;
Skills: Balance +5, Climb +6, Knowledge Cost: 1 pp; Total: 10 pp]
(Culture) +5, Listen +6, Move Silently +6, Sorcery +10 [Flaws: Excluded Group
Sense Motives +6, Spot +5 (Defensive, Divination); Source: Mystical;
Feats: Dodge, Evasion, Extra Limb (Tail) Cost:10 pp; Total: 102 pp]
Powers: Mind Control
Natural Weapon (Claws/Teeth) +1 [Source: Energy Blast (Fire) [Power Stunt:
Alien; Cost: 2 pp; Total: 2 pp] Electricity Blast; Cost: +2 pp]
Shrinking +3 [Flaw: Permanent; Source: Illusion [Extras: Area, Selective; Cost: +2
Alien; Cost: 1 pp; Total: 3 pp] pp/level]
Shapeshift [Extras: Shrinking; Cost: +1
Totals: BAB 0 + BDB 4 + Abilities 6 + Skills pp/level]
39 + Feats 6 + Powers 5 = Total 60 pp. Teleportation [Extras: Range (Normal) (+2);
Cost: +2 pp/level]
Flight +6 [Source: Mystical; Cost: 2pp;
Roll Call - Mumm-Ra and The Mutants Total: 12 pp]
Natural Weapon (Claws) +3 [Source: Alien;
Quote: Ancient Cost: 2pp; Total: 6 pp]
Spirits of Evil, Super-Intelligence +8 [Source: Alien; Cost:
transform the 2 pp; Total: 16 pp]
decayed form to Weaknesses:
Mumm-Ra the Disturbing
Ever-Living Vulnerable (Reflection) - Must return to
Mumm-Ra, the tomb if he sees his reflection
Ever-Living:
PL19; Init +2 (Dex); Defense 16 (14 flat- Mumm-Ra, the Decayed Form: Init -1
footed); Spd. 30ft; Atk +11 Melee (+8S, (Dex); Defense 11 (12 flat-footed); Spd.
Claws), +8 Ranged (+10L, Energy Blast); SV 30ft; Atk +3 Melee (+2S, Claws), +3 Ranged
Dmg +15, Fort +15, Ref +4, Will +17; Str 20, (+10L, Energy Blast); SV Dmg +7, Fort +7,
Dex 14, Con 20, Int 20, Wis 20, Cha 20 Ref -1, Will +17; Str 8, Dex 8, Con 12, Int

62
Super Samurai - Volume One, Issue #2

20, Wis 20, Cha 20 Protection +3 [Source: Alien; Cost: 2pp;


Skills: Same as the Ever- Total: 6 pp]
Living form Natural Weapon (Tail) +2 [Source: Alien;
Feats: Infamy, Startle, Cost: 2pp; Total: 4 pp]
Iron Will, Durability, Equipment:
Identity Change (Tougher Teleportation Device +5: Effect:
Version), Headquarters Teleportation; Source: Super-Science; Cost:
Powers: Same as the 1 pp; Total: 5 pp
Ever-Living form Weapon (Axe) +6: Effect: Strike; Cost: 1pp;
Total: 6 pp
Note: I'll admit, I've gone ahead and creat- Warp Gas Grenade +4: Effect: Mind
ed stats for some powers displayed in later Control; Extras: Area; Flaws: Duration
episodes. In the Berbils episode Mumm-Ra (Continuous); Flaws: Range (Normal),
turns into a giant insect composed of other Obvious (cloud of smoke), Limited - Emotion
smaller insects; this was done as an extra Control (opposite strong emotion); Source:
effort in my eyes with the power boost Super-Science; Cost: 1 pp; Total: 4 pp
from the Pyramid and has not been counted
in his Sorcery power displayed above. Totals: BAB 9 + BDB 4 + Abilities 26 +
Skills 20 + Feats 6 + Powers 10 + Equipment
Totals: BAB 24 + BDB 8 + Abilities 54 + 15 = Total 90 pp.
Skills 25 + Feats 24 + Powers 170 +
Weaknesses 20 = Total 285 pp. Monkian: PL6; Init +4 (Dex); Defense 15 (11
flat-footed); Spd. 30ft; Atk +6 Melee (+6L,
Axe), +6 Ranged (+4S, Shield); SV Dmg +4,
Fort +4, Ref +4, Will +0; Str 18, Dex 18,
Con 18, Int 8, Wis 10, Cha 10
Skills: Balance +6, Climb +8, Jumping +6,
Listen +2, Spot +2
Feats: Talented (Climb and Balance)
Powers:
Swinging +4 [Source: Alien; Cost: 1 pp;
Total: 4 pp]
Equipment:
Slythe: PL6; Init +1 (Dex); Defense 13 (12 Weapon (Club) +2: Effect: Strike; Cost: 1
flat-footed); Spd. 30ft; Atk +6 Melee (+9L, pp; Total: 2 pp
Axe; +5S, Tail); SV Dmg +5 (Protection +3), Shield +3: Effect: Deflection; Extras:
Fort +3, Ref +1, Will +1; Str 16, Dex 12, Con Ranged Attack; Power Stunts: Rapid Fire,
16, Int 14, Wis 12, Cha 16 Multishot; Source: Super-Science; Cost: 2
Skills: Bluff +6, Listen +4, Sense Motive +5, pp; Total 8 pp
Spot +5 Teleportation Device +5: Effect:
Feats: Amphibious, Leadership, Toughness Teleportation; Source: Super-Science; Cost:
Powers: 1 pp; Total: 5 pp

63
Super Samurai - Volume One, Issue #2

Future articles will be released based on


Totals: BAB 6 + BDB 2 + Abilities 22 + fan demand. There are 130 episodes in the
Skills 24 + Feats 2 + Powers 4 + Equipment series, this is only the beginning!
15 = Total 75 pp.

The THUNDERCATS and THUNDERCAT


characters, vehicles, places, images any
ANYTHING mentioned in this article for
that matter relating to the THUNDER-
Jackalman: PL4; Init +2 (Dex); Defense 13 SCATS are trademarks of Telepictures
(11 flat-footed); Spd. 30ft; Atk +4 Melee Corporation © 1985-88.
(+4S, Club); SV Dmg +4, Fort +4, Ref +2,
Will +2; Str 14, Dex 14, Con 18, Int 8, Wis This article is written and compiled by a
14, Cha 10 fan of the Thundercats and the M&M game
Skills: Listen +5, Move Silently +4, Sense system. No challenge is made to either
Motive +2, Spot +5 property and no profit is being made by
Feats: Scent this article or the fanzine it is a part of, or
Powers: the site that it is being hosted on.
Super-Sense (Smell) +4 [Source: Alien;
Cost: 1 pp; Total: 4 pp]
Equipment:
Teleportation Device +5: Effect:
Teleportation; Source: Super-Science; Cost:
1 pp; Total: 5 pp
Weapon (Club) +3: Effect: Strike; Cost: 1pp;
Total: 3 pp

Totals: BAB 6 + BDB 2 + Abilities 22 +


Skills 16 + Feats 2 + Powers 4 + Equipment
8 = Total 60 pp.

64
Super Samurai - Volume One, Issue #2

Need some ideas for your next Mutants and Masterminds Game? Looking for some NPC's or
Mooks to confound your players? Then we have some Website links for you. There are quite a
number of people who have created websites to support Mutants and Masterminds. There is a
vast wealth of information available for your use and, best of all, its' free!

In addition, we collected links to all the Superlink Publisher's company websites. If you need more
detail information about their products, then these are the links for you. Be sure to stop by and
support the folks who are helping to support our favorite superhero game.

Disclaimer time: we don't guarantee that the links are still active. We hope, of course, that they
are. Please use the information they provide with respect; as they have no doubt spent a great
deal of time creating and/or accumulating the wealth of information that will only make your game
a better one.

Fan Sites
Defenders-5: http://mecha.com/~conkle/mm/
Evilschemer's Fan Site.

E-CORE: http://www.e-core-news.org/
XEI's Superlink News Site.

Freedom City Play By Post Gaming: http://www.menefees.net/freedomcity/


Yes, there are others, but this is one of the best!

M&M HeroHQ v1: http://www.mutantsandmasterminds.com/phpBB2/viewtopic.php?t=6141


A character generator. NOTE: check system requirements before downloading.

M&M RPG Resource Site: http://www.aloofhosting.com/dcurpg/mnmindex.html


Pampero's Fan Site

M&M Webring: http://l.webring.com/hub?ring=mutantsandmaster


Contains links to seven sites dedicated to M&M Goodness!

Arcady's M&M Site: http://home.pacbell.net/arcady0/MnM/

Central Nexus: http://www.thecentralnexus.com/

Hall of Justice: http://mywebpages.comcast.net/kperrine/inside/Fun_Games.html

65
Super Samurai - Volume One, Issue #2

Heroes and Henchmen: http://www.heroesandhenchmen.com/

Neo's Datalinks: http://www.neo73.plus.com

Quantum Heroes: http://home.comcast.net/~leaderdesslok/quantum_heroes/quantum_main.html

Valider.com: http://www.valdier.com/

Project Genesis: http://members.lycos.co.uk/genesisproject/


Silverback's fan site full of superhero goodness!

Simpson's Excel Character Sheet: http://games.groups.yahoo.com/group/mnm_hall_of_heroes/


A Yahoo Group for the famous (and good!) Simpson's Character Sheet.

Superlink Publisher's Sites


Superlink Society: http://games.groups.yahoo.com/group/SuperlinkSociety/
A Yahoo Group for Superlink Publishers to share info and get advice.

1001 Designs: http://1001.indie-rpgs.com/


Publisher of the upcoming Argonauts.

Action Studios: http://www.actionstudios.com/metaverse/


Publisher of the upcoming Albert Deschesne's Metaverse.

Blackwyrm Games: http://www.blackwyrm.com/


Publisher of The Algernon Files.

Blue Devil Games: http://www.bluedevilgames.com/


Publisher of the 1st Appearance line.

Body Count Entertainment: http://www.lukedesade.com/


Publisher of Metahumans.

Brainstorm:
http://mywebpages.comcast.net/kperrine/HeroHooks/HERO_HOOKS_Submissions.htm
Publisher of the upcoming Hero Hooks and 7 Guys of Justice.

Brand's Brand Publications: http://www.brand-publications.spaceanddeath.com/


Publisher of Church and State.

Cracked Mirror Publishing: http://www.cracked-mirror.com/


Publisher of Monsters and Mayhem.

Devil's Worship: http://www.lpjdesign.com/DevilsWorkshop/DevilWorkshop.html

66
Super Samurai - Volume One, Issue #2

Publisher of the Power Corrupts, Archetypes and Templates lines.

Gold Rush Games: http://www.goldrushgames.com/


Publisher of San Angelo: City of Heroes

Michael Hopcroft Press: http://www.mphpress.com/


Publisher of the upcoming Cute Fighters and Grand Defiance.

Misfit Studios: http://www.misfit-studios.com/


Publisher of the upcoming The World Not Known.

RavenTower Games: http://www.raventower.com/


Publisher of the upcoming Bad-Guys and Bastards (formerly known as: Miscreants & Mischief-
Makers).

Reality Blurs: http://realityblurs.com/


Publisher of the upcoming RunePunk: Steam and Shadow.

Ronin Arts: http://www.philipjreed.com/roninarts/


Publisher of A Matter of Family.

Spectrum Games: http://www.spectrum-games.com/


Publisher of Omlevex.

Valent Games: http://www.valentgames.com/


Publisher of Above and Beyond.

67

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