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Managing Editor Welcome back to our second issue. We are quite happy to
Bob Bretz receive such praise and thankfulness by the fans who have
read our premiere issue. It is always nice to know that your
Art Direction, Layout efforts are appreciated. In response to the fans request,
and Design the Mutant Merchandise portion will be separated into a
Nuno Teixeira second publication to help reduce the number of pages.
After all, this effort is only worth doing if it serves the
Contributors fans needs and helps to make their Mutants and
Dr Archeville Masterminds game even more of a success.
Mark "Neo" Howe
Nuno Teixeira That said, we hope to receive even more support in
the future. Kind words are nice (and highly appreciated),
Cover Art but we hope you'll consider helping us by submitting articles
Nuno Teixeira to help keep this publication going. We'll probably always
have some articles to share, but the more people who submit
material; the wider the variety of topics will be served. OK,
sales pitch over.
The Samurais.
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Super Samurai - Volume One, Issue #2
AEGIS Expanded
by Mark "neo" Howe
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Super Samurai - Volume One, Issue #2
of such AEGIS backed squads is kept very Each AEGIS Cell (Office) is overseen by a
hush-hush. It is however viewed that the senior agent, typically retired to an admin-
best policy of dealing with threats is inter- istrative role known as "Operations." Each
nally and that to rely on external groups, Operations job is to handle the day-to-day
especially parahuman groups like Freedom decisions of each cell and oversee all there
Force and the ATOM family is just encour- cells personnel, provide mission briefings,
aging them into more important roles within and make the necessary judgement calls
society. Humankind for its own good must that arise during the day-to-day running of
learn to meet such threats on its own two such groups.
feet. And because of this belief AEGIS
keeps a staff of crack scientists continually Directly under Operations each cell is
trying to develop new means of meeting, assigned an agent from Department 13, this
controlling, and if necessary removing any individual is known as "Personnel" and it is
super threats mankind may face. their job to keep a watch over AEGIS per-
sonnel using psychological profiling, as well
as handling internal security and interroga-
Organization tions. With the exception of a direct order
from the Director of AEGIS only
AEGIS has its main offices in Freedom "Personnel" has the necessary influence to
City and is fast opening new offices around remove an "Operations" from their role in
the world known as Cells. However it is the instances when their activities become
Freedom City office that is the central unpredictable or hazardous.
command for the entire organisation and it
is this office that is known as Control. Beneath "personnel" are a whole host of
analytical, scientific, tactical and technical
From Control the Director of AEGIS operatives with varying security clearance,
operations and overall head of AEGIS coor- and it is an operatives security clearance
dinates missions and activities for the that determines not only their pay and priv-
whole organisation. The current Direction ileges but their influence, ability to head
is C. Horatio "Harry" Powers and African missions and priority given to their
American male. Director Powers spend the requests for additional resources. Security
majority of his time in his office at Control. clearance goes from White (the lowest)
through Green, Yellow, Blue, Red, and finally
Beneath the Director is an Assistant Black (the highest) and each colour having
Director; currently an ambitious lady holds three levels with the exception of black
the post by the name of Melanie Prescott. that has only two. Director powers; for
The role of the Assistant Director post is example, are Black level 02-security clear-
largely to be stationed in capital where he ance, meaning he is aware of and has access
or she advises government leaders on mat- too all goings on and resources of AEGIS.
ters of concern, remaining in near-perpetual The Assistant director is Black level 01
contact between there and Control. clearance and all Operations and Personnel
positions hold Blue 01 or higher.
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Super Samurai - Volume One, Issue #2
5. Supervision: Finally AEGIS does not Control: Control are the leaders and are
just gather information and advise others taught leadership skills be it departmental
on courses of action but they all maintain a or small squad. Control is the department
constant vigil against known threats be they that anyone from any department can be
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Super Samurai - Volume One, Issue #2
assigned too after displaying or being wit- beyond first aid are frequently assigned to
nessed exhibiting leadership potential Development.
traits. These traits are then through
training and development honed in order to Department 13: Department 13 is a spe-
allow the operative to take a command role cial case department and is technically
within their final department to which they Aegis's special operations department.
are assigned. Within this department the Parahuman
squads fall, as do the Psi-Op agents and
Analysis: Analysis is the department that other specialised project personnel like the
is made up of strategists, psychologists, MAX troopers. Obviously entry require-
and computer technicians whose job it is to ments for Department 13 vary with suit-
collate and analyse all information gather ability for the projects available.
via operatives either in the field or through
contacts. It is Analysis that develops the
stratagems that will; ahead of time, and Holdings
while in the field, provide Tactical the best
chance of success. Recruits who display AEGIS has holdings throughout the west-
problem solving, improvisational and quick ern world with at least one Cell being situ-
thinking traits inevitably end up assigned to ated within every civilised country in the
Analysis. west. Its main headquarters "Control" is of
course situated in Freedom City and it is
Tactical: Tactical consist by far of the there that Director Powers holds office.
most numerous amount of operatives within Throughout the rest of the world AEGIS a
AEGIS. Within tactical judgement, coordi- number of smaller holdings, safe houses,
nation and aggression are the traits of the business and interests but thus far no
days and those recruits exhibiting these organised cells as they do here.
qualities are inevitably assigned to tactical
and end up as field agents of one sort or Mook Statistics: (* produced using 1:4
another. skill point ratio)
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Super Samurai - Volume One, Issue #2
Skills: Gather Information +2, Intimidate dard AEGIS analysis department computer
+2, Profession (Agent) +2, Search +2. technicians commonly associated with the
organisation whose job it is to analyse mis-
Feats: Toughness. sion data and monitor operations, providing
any remote technical assistance they can
Equipment: SuperNova Blaster Rifle (+8 where needed from disabling security to
S/L, extras: Autofire; flaws: Uses), AEGIS opening electronic doors and so forth.
uniform (Armour +3), Tac-Com Headset Such Computer Techs do not however go in
(radio hearing, radio broadcast), Tracer the field very often instead relying on tac-
Implant (see new gear). tical operatives to provide them remote
access to systems allowing them to remote-
Tactical Control Mission Leader (B-02 ly work their magic from Cell headquarters.
clearance):
PL 4; Init +0; Defence 13 (+3 base); Spd
These men and women represent the typi- 30 ft.; Atk +2 ranged (+5 S/L, blaster pis-
cal AEGIS field commanders and mission tol); SV Dmg +0, Fort +0, Ref +0, Will +0;
leaders commonly associated with the Str 10, Dex 11, Con 10, Int 13, Wis 11, Cha
organisations tactical squads. The Mission 10.
Leaders are trained in command and dealing
with small unit tactics and coordination. Skills: Computer +4, Demolitions +2,
Disable Device +2, Drive OR Pilot (pick one)
PL 8; Init +1; Defence 16 (+5 base); Spd +2, Profession (Agent) +5, Repair +2.
30 ft.; Atk +6 ranged (+5 S/L, blaster pis-
tol); SV Dmg +2, Fort +0, Ref +1, Will +1; Feats: Talented (pick two skills from
Str 14, Dex 13, Con 11, Int 14, Wis 13, Cha those above).
15.
Equipment: Sunbeam Blaster Pistol (+5
Skills: Diplomacy +4, Gather Information S/L), AEGIS uniform (Armour +3), Tac-Com
+4, Intimidate +4, Profession (Agent) +8, Headset (radio hearing, radio broadcast),
Search +3. Tracer Implant (see new gear), Dynamics-
3000 Portable Computer (see new gear).
Feats: Assessment, Connected,
Indomitable Will, Leadership, Toughness. Analysis Psychologist (B-03 clearance):
Equipment: Sunbeam Blaster Pistol (+5 These men and women represent the stan-
S/L), AEGIS uniform (Armour +3), Tac-Com dard AEGIS Analysis departmental psychol-
Headset (radio hearing, radio broadcast), ogists commonly associated with the organi-
Tracer Implant (see new gear). sation. Typically one of these will be
assigned to a field team to monitor the
Analysis Computer Tech (G-03 clear- team members, but also in order to interro-
ance): gate any prisoners that may be taken.
These men and women represent the stan- PL 5; Init +0; Defence 13 (+3 base); Spd
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Super Samurai - Volume One, Issue #2
30 ft.; Atk +2 ranged (+5 S/L, blaster pis- S/L), AEGIS uniform (Armour +3), Tac-Com
tol); SV Dmg +0, Fort +0, Ref +0, Will +4; Headset (radio hearing, radio broadcast),
Str 10, Dex 10, Con 10, Int 12, Wis 14, Cha Tracer Implant (see new gear). Emergency
15. Medical Kit (Healing +5, degrades with each
use).
Skills: Bluff +4, Diplomacy +4, Intimidate
+5, Profession (Agent) +3, Science Development Research Specialist (Y-03
(Psychology) +8, Sense Motive +8. clearance):
Feats: Evaluate, Iron Will. These men and women represent the stan-
dard AEGIS Development departmental
Equipment: Sunbeam Blaster Pistol (+5 research specialists who have a specific
S/L), AEGIS uniform (Armour +3), Tac-Com field of scientific specialty in which they
Headset (radio hearing, radio broadcast), work. It is their job to analyse, design and
Tracer Implant (see new gear). AEGIS develop technologies within their chosen
Truth Detector (Super skill - Sense Motive field.
+5).
PL 5; Init +0; Defence 13 (+3 base); Spd
Development Field Medic (W-03 clear- 30 ft.; Atk +1 ranged (+5 S/L, blaster pis-
ance): tol); SV Dmg +0, Fort +0, Ref +0, Will +2;
Str 10, Dex 10, Con 10, Int 18, Wis 14, Cha
These men and women represent the stan- 10.
dard AEGIS field medics commonly associ-
ated with the organisation and assigned to a Skills: Computers +4, Knowledge (Pick
tactical team to provide field care. Field one) +5, Profession (Agent) +3, Science
Medics are trained in handling all battle- (Primary, *see below) +8, Science
field triage being able to patch up any (Secondary, *see below) +5.
wounded be they agents or civilians in order
to keep them alive until evacuated or more Feats: Skill Focus (In Primary science,
capable help arrives. see above), Talented (In knowledge and
secondary science, see above).
PL 3; Init +0; Defence 14(15) (+3 base,
+1/2 Dodge); Spd 30 ft.; Atk +1 ranged (+5 Equipment: Sunbeam Blaster Pistol (+5
S/L, blaster pistol); SV Dmg +0, Fort +0, S/L), AEGIS uniform (Armour +3), Tac-Com
Ref +0, Will +1; Str 10, Dex 11, Con 10, Int Headset (radio hearing, radio broadcast),
11, Wis 13, Cha 10. Tracer Implant (see new gear), Dynamco-
3000 Portable Computer (see new gear).
Skills: Diplomacy +2, Medical +4,
Profession (Agent) +2, Science (Biology) +3. * Sciences must be chosen from this list:
Biochemistry, Biology, Botany, Chemistry,
Feats: Dodge, Skill Focus (Medical). Ecology, Exobiology, Genetics or Zoology.
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Super Samurai - Volume One, Issue #2
Skills: Craft (Primary, pick one) +5, Equipment: Sunbeam Blaster Pistol (+5
Computers +4, Profession (Agent) +3, Repair S/L), AEGIS uniform (Armour +3), Tac-Com
+5, Science (Primary, *see below) +6, Headset (radio hearing, radio broadcast),
Science (Secondary, *see below) +4. Tracer Implant (see new gear), MAX
Armour (battle suit see Freedom City, p.
Feats: Skill Focus (In Primary science, 42).
see above), Skill focus (In Primary craft,
see above). Department 13 Psi Op Agent (R-01
clearance):
Equipment: Sunbeam Blaster Pistol (+5
S/L), AEGIS uniform (Armour +3), Tac-Com These men and women represent the stan-
Headset (radio hearing, radio broadcast), dard AEGIS Department 13 Psi-Operatives
Tracer Implant (see new gear), Dynamco- who are taken and trained to develop their
3000 Portable Computer (see new gear). psychic potential and taught ways and
means of utilising their psychic powers
* Sciences must be chosen from this list: where necessary. Mankind may not have
Mathematics, Metallurgy, Nuclear Physics, the genetic potential to face threats
Physics, Quantum Physics, and Robotics. directly of a parahuman nature, or even the
technological advancement to defeat them
Department 13 MAX Trooper (B-01 but the untapped powers of the human mind
clearance): provide almost limitless potential to meet
such threats on an even ground.
These men and women represent the stan-
dard AEGIS MAX Troopers trained and PL 8; Init +0; Defence 14 (+4 base); Spd
assigned to Department 13. They are 30 ft.; Atk +3 ranged (+5 S/L, blaster pis-
trained in utilising the AEGIS developed tol); SV Dmg +0, Fort +0, Ref +0, Will +5;
Max armour that boosts its wearer's natu- Str 10, Dex 11, Con 10, Int 14, Wis 16, Cha
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Super Samurai - Volume One, Issue #2
Powers: All Psi-Ops are trained in up to Skills: Bluff +10, Computers +10,
25 points worth of the following psychic Diplomacy +10, Disable Device +10, Drive
powers: +10, Escape Artist +10, Gather Information
+10, Innuendo +10, Intimidate +10,
Astral Projection, ESP, Illusion, Mental Knowledge - Culture +10, Knowledge -
Protection, Mind Control, Postcognition, Geography +10, Knowledge -Strategy +10,
Precognition, Telekinesis, or Telepathy Languages (choose 8), Profession (Agent)
(Source: Psychic/Training). +10, Sense Motive +10.
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[Source: Super Science; Power Stunts: [Source: Super Science; Effects: Datalink
Radio Hearing, Radio Broadcast; Flaws: +10; Power Stunt: Skill focus (represent
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Super Samurai - Volume One, Issue #2
programs, additional programs can be taken AEGIS can find them anywhere and at any
at a cost of 1pp each) Flaws: Device; Cost: time they please.
11pp+].
[Source: Super Science; Effects: Radio
AEGIS Neutralising Implant Broadcast; Extras: Subtle; Flaws: Device,
Uncontrolled (transmits constantly); Cost:
This is an extremely small implant that 1pp].
holds a miniature gyro capable of producing
an electric charge. The implant is implant- Emergency Medical Kit
ed into a host at the base of their skull
where it is attached to the spinal cord and A typical emergency medical kit as com-
brain stem. These implants are routinely monly seen carried by paramedics and oth-
implanted into all Psi-Op and AEGIS ers medical professionals. It contains
Parahuman personnel as a means to neu- enough medical equipment to help deal with
tralise their powers in order to make them all but the most serious or surgical of prob-
far easier to subdue. Should an implanted lems. It should be noted however that a
operative become a risk, control merely medical kit contains only finite resources
sends a signal on a specific frequency. The and after each use it becomes less effec-
result of which is that the implant gives of tive as its supplies are used up until after
a charge that shocks the implanted hosts five uses the kit is used up and needs
brain in such a way as to prevent them from replacing.
sending the mental signals necessary to use
their powers so long as the implant is [Source: Super Science; Effects: Healing
active. +5; Flaws: Device, Degrades; Cost: 5pp].
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Super Samurai - Volume One, Issue #2
armoured troopers in the field. The Mark 1 fast, silent and accurate, and more impor-
armour based off earlier military designs tantly fairly easy to make with its compo-
worked well for a time but was fast becom- nents being intentionally modular for easy
ing outdated as technologies and foes con- repair.
tinued to advance with every passing month.
Indeed in the last quarter alone [Type: Air; Size: Gargantuan; Movement:
Department 13 of AEGIS reported that 8; Hardness: 10; Armour Bonus: 10;
seven suits of mark 1 were either Features: 50 calibre Cannon +10 [Extra:
destroyed completely or damaged to such Autofire], Hellfire Missiles +10 [Extras:
an extent that repairs over complete Area], Obscure - Radar +5 [Extra: Extra
replacement simply were not viable. sense hearing], Radio Broadcast, Radio
Hearing, Darkvision; Cost: 73].
As a result of this growing concern the
Design specialists of Department 13 were AEGIS Unmarked Armoured Luxury
tasked with the job of designing new and Sedan Car
improved MAX armour, which would utilise
cutting edge technologies, including those These unmarked armoured luxury sedans
taken and studied from apprehended appear as any other luxury sedan car of
parahuman threats. their type their armouring is not obvious
and the windows are tinted. These cars
Max 2 Power Armour was inspired by this however are able to stop most personal
image by Storn Cook: firearms even the average energy weapon
from endangering their passengers. Each
http://www.stornc.rpggallery.com/images/ sedan comes with onboard cell phone and
artfiles/AnvilLoRes.jpg entertainment centre, central locking and
computerised navigation. These cars have
[Source: Super Science; Effects: Armour no logo or marking and come in neutral
+10; Extras: Energy Blast, Immunities, colours (black, grey, brown etc) so as not to
Super Strength, Force Field (w/ Deflection stand out.
and Affect Others extras); Power Stunts:
Radio Broadcast, Radio Hearing, Snare [Type: Land; Size: Huge; Movement: 7;
"Capture Web", Darkvision, and See Hardness: 8; Armour Bonus: 8; Features:
Invisible; Cost: 96pp]. Radio Broadcast, Radio Hearing, Skill Focus
- Driving & Knowledge - Geography; Cost:
AEGIS AH-76 Damocles Attack Copter 20].
These sleek helicopters are cutting edge AEGIS Orbital Spy Satellite
technology at its best. Looking much like a
streamlined Apache helicopter and being Appearing largely as a communications
built for silent running in all environments satellite the AEGIS orbital spy satellite is
including urban, this vehicle sports side used to locate and track assets in the field
mounted 50. Calibre machines guns and side and possible targets. The spy satellites are
mounted Hellfire missiles. The Damocles is fitted with power detection, and communi-
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Super Samurai - Volume One, Issue #2
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Super Samurai - Volume One, Issue #2
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religious cult, which killed twelve and unknown etiology are referred to as "dis-
injured six thousand more). For some vil- eases" in many contexts.
lains, this may actually be preferable to
simply killing large groups of people out- For the purposes of this article, a disease
right. Also, new diseases and poisons need is any discomfort, dysfunction, or distress
not come from some sinister laboratory -- to a person caused by infection by a bacte-
if scientists in the real world are discover- rial or viral agent. Bacteria are prokaryotic
ing new bacteria and viruses even now, (nucleus-lacking) microscopic organisms,
imagine what new plagues could filter down usually but not always unicellular, that are
on some meteorite or clinging to an alien. ubiquitous in soil, water, and as symbiotes
An alien NPC (or, worse, one of the player's of other organisms. The first bacteria
characters!) may unknowingly carry some were observed by Antony van Leeuwenhoek
microbe on them that is perfectly harmless in 1683 using a single-lens microscope of his
to his people, but causes all manner of own design. The name bacterium was intro-
problems for Terran lifeforms. duced much later, by German scientist
Christian Gottfried Ehrenberg in 1828,
derived from the Greek word for "small
stick" (owing to the bacterium's vaguely
stick-like structure). Louis Pasteur (1822-
1895) and Robert Koch (1843-1910)
A disease is any abnormal condition of the described the role of bacteria as pathogens
body or mind that causes discomfort, dys- (conveyors and causes of disease). A virus
function, or distress to the person affect- is a small particle which can infect other
ed or those in contact with the person. biological organisms. Viruses are capable of
Sometimes the term is used broadly to reproduction only by invading and taking
include injuries, disabilities, syndromes, over other cells, as they lack the cellular
symptoms, deviant behaviours, and atypical machinery for self reproduction. The term
variations of structure and function, while virus usually refers specifically to those
in other contexts these may be considered particles which infect eukaryotes (multi-
distinguishable categories. Pathology is the celled organisms and many single-celled
study of diseases, the subject of systemat- organisms), whereas the term bacterio-
ic classification of diseases is referred to phage (or phage) is used to describe those
as nosology, and the broader body of knowl- infecting prokaryotes (such as bacteria).
edge about diseases and their treatments The word comes from the Latin virus,
is medicine. Medical usage sometimes dis- referring to poison and other noxious
tinguishes a disease, which has a known spe- things. Antibiotics are used to fight bacte-
cific cause or causes (its etiology), from a rial infections; the first effective antibiot-
syndrome, which is a collection of signs or ic substance is penicillin, discovered by
symptoms that occur together without an French physician Ernest Duchesne in 1896;
identifiable cause. However, many condi- Alexander Fleming later accidentally discov-
tions have been identified, yet continue to ered penicillin's antibacterial properties in
be referred to as "syndromes" (ex.: Down's 1928. (In 1888, German scientist E. de
Syndrome), and numerous conditions of
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Super Samurai - Volume One, Issue #2
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Super Samurai - Volume One, Issue #2
though the effect remains the same. (This Effect: Drain/Ability Score 2; Extras:
Power Stunt is based on the original version Delay (1 to 2 [1d20/10] days), Duration x3
of the Penetrating Attack super-feat pre- (Continuous), Secondary Effect, Slow
sented in the M&M core rulebook.) Recovery x5 (1/month); Power Stunt:
Virulent x2 (DC 16); Flaw: Limited-
Constitution only, Restricted-Disease; Cost:
10pp; Total: 24pp.
Anthrax
Effect: Drain/Ability
Score 6; Extras: All
Mental Attributes
(Wisdom), Contagious,
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Super Samurai - Volume One, Issue #2
Delay (2-6 [2d20/6] days), Duration x3 person to person via saliva droplets
(Continuous), Secondary Effect, Slow expelled while coughing. Symptoms include
Recovery x3 (1/day); Flaw: Limited- chills and fever, headache, muscular aches,
Constitution Only, Restricted-Disease; Cost: weakness and confusion, dry or sore throat,
10pp; Total: 60pp. cough, and runny nose. Major genetic
changes in the virus have caused three
influenza pandemics in the 20th century,
killing many millions of people. Most people
Hantavirus who get influenza will recover in one to two
weeks, but others will develop life-threat-
Hantavirus is a virus spread by rodents ening complications, such as pneumonia or
(carried in their saliva, urine and feces) bronchitis. An average of about 36,000
that causes the disease known as Korean people per year in the United States die
hemorrhagic fever or hemorrhagic fever from influenza, and 114,000 per year are
with renal syndrome (HFRS). Hantavirus admitted to a hospital as a result of
targets the kidneys, lungs, pulmonary sys- influenza. People age 65 years and older,
tem and heart; symptoms include hemor- people of any age with chronic medical con-
rhagic (bleeding) fever, renal failure, ditions, and very young children are more
hypotension (abnormally low blood pres- likely to get complications from influenza.
sure), chills, and shock. The Hantavirus The flu can make chronic health problems
name is derived from the Hantaan River of worse. For example, people with asthma may
Korea, where the virus was first isolated. experience asthma attacks while they have
Hantaviruses are a relatively newly discov- the flu, and people with chronic congestive
ered class of virus, first recognized by heart failure may have worsening of this
Western medicine during the Korean War condition that is triggered by the flu. It is
(1950-1953). possible to get vaccinated against influenza,
however, due to the high mutability of the
Effect: Drain/Ability Score 2; Extras: All virus a particular flu vaccine formulation
Physical Attributes (Strength & usually only works for about a year.
Constitution), Contagious, Delay (1 day), Studies have shown that Sambucol, a trade-
Duration x3 (Continuous), Secondary marked extract of elderberry, may aid in
Effect, Slow Recovery x5 (1/month); Power curing influenza once it has been contract-
Stunt: Virulent (DC 14); Flaw: Restricted- ed, though it has no notable preventative
Disease; Cost: 13pp; Total: 28pp. effect. The name comes from the old med-
ical belief in unfavorable astrological influ-
ences as the cause of the disease.
Influenza
Effect: Drain/Ability Score 1; Extras: All
Physical Attributes (Strength &
Influenza (or, more commonly, the flu or
Constitution), Contagious, Delay (1-2
the grippe) is a highly contagious viral
[1d20/10] days), Duration x3 (Continuous),
infection that attacks the upper respirato-
Secondary Effect, Slow Recovery x3
ry system. It is primarily transmitted from
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Super Samurai - Volume One, Issue #2
(1/day); Power Stunt: Virulent (DC 13); human powers, in addition to developing (at
Flaw: Limited-Wisdom Only, Restricted- a far slower rate) the skin lesions, fever,
Disease; Cost: 10pp; Total: 12pp. cough, and overall weakness characteristic
of Legacy-1. This is why St. John "Pyro"
Allerdyce lived for years after infection.
Legacy-3 was a complete fluke, accidentally
The Legacy Virus created in the body of the Mutant woman
known as Infectia. Infectia's powers
The Legacy Virus (of Marvel comics) was allowed her to scan and visualize the genet-
actually a viroid, something even more prim- ic structure of a living being, and then alter
itive than a virus, and was released by it according to her own whims; she was
Stryfe, a terrorist from approximately essentially a walking genetics laboratory.
2,000 years in the future. It originally Infectia had herself been infected with
existed in two forms, Legacy-1 and Legacy- the Legacy Virus, which her own powers
2, but later mutated into a third form, tried to stave off. In doing so, they caused
Legacy-3; all were airborne agents. Legacy- a replication error in the Legacy-2 viroid
1 and Legacy-2 searched for the "x-factor" that was killing her. The pre-coded condi-
-- the sequence of mutant genes that gave tioning which Legacy-1 and -2 both had -- to
a Mutant their powers -- in a target. If it search for an x-gene and, if none was
did not find an activated "x-factor" in the found, not to infect -- was striped from the
target, the viroid would die off, leaving the viroid. When Henry "Beast" McCoy opened
person completely unaffected. If, however, the containment chamber Infectia had been
it did find the "x-factor," it would begin in (an act of compassion -- she had wanted
inserting introns (junk DNA sequences) into one final look at the night sky), he inadver-
the transcription codings of the victim's m- tently released this new "free agent"
RNA. The purpose was to so thoroughly
mess up replication and transcriptions that
end result would be that the victim would
die when their body could no longer create
healthy cells. Legacy-1 attacked general
transcription and replication of all cells, a
messy and non-selective process that
resulted in something akin to a fast-repli-
cating cancer. This is the version that
Illyana "Magik" Rasputin, sister of Piotr
"Colossus" Rasputin, was infected with.
Legacy-2, however, was much closer to
Stryfe's original template and more in tune
to his desire to stir a species war between
humans and Mutants. Its attacks were
selective, working only on the x-factor
genes. The net result was that a victim
would eventually lose control of their super-
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Limited-Charisma Only, Restricted-Disease; Some of the protozoa turn into male and
Cost: 15pp; Total: 77pp. female gametocytes. If a mosquito bites
the infected person and picks up gameto-
cytes with the blood, fertilization occurs in
the mosquito's gut, and new sporozoites
Malaria develop and travel to the mosquito's sali-
vary gland, completing the cycle. Pregnant
Malaria (formerly called ague or marsh women are especially attractive to the mos-
fever) is a disease spread by mosquitoes quitoes, and malaria in pregnant women is an
which causes around 2 million deaths annu- important cause of still births and infant
ally. It manifests as arthralgia (joint pain), mortality. If diagnosed early, malaria can
a high fever which comes in waves every be treated, but prevention is always much
three or four days, shivering, convulsions, better, and substances that inhibit the par-
severe headaches, and profuse perspiration; asite are widely used by visitors to the
complications include coma and death. tropics. Since the 17th century, quinine (an
Malaria is caused by the protozoan parasite extract of the bark of the South American
Plasmodium. Infected female Anopheles Cinchona tree, and a flavor component of
mosquitoes carry Plasmodium sporozoites in tonic water) has been the prophylactic of
their salivary glands. When they bite a choice for malaria, though the development
person, the protozoa enter the person's of quinacrine, chloroquine, and primaquine in
body via the mosquito's saliva and migrate the 20th century has reduced the reliance
to the liver, where they multiply within on quinine. These anti-malarial medications
hepatic liver cells. They then enter red can be taken preventively, which is recom-
blood cells, where they multiply further, mended for travelers to affected regions.
periodically breaking out of the red blood Carriers of the sickle cell anemia gene are
cells. The classical description of waves of protected against malaria because of their
fever coming every three or four days aris- particular hemoglobin mutation. The proto-
es from simultaneous waves of the protozoa zoan cause of malaria was discovered by a
breaking out of red blood cells during the French army doctor, Charles Louis Alphonse
same day. The parasite is relatively pro- Laveran, for which he was awarded the
tected from attack by the body's immune Nobel Prize for Physiology/Medicine in
system because it stays inside liver and 1907.
blood cells, but circulating infected blood
cells are killed in the spleen. To avoid this Effect: Drain/Ability Score 2; Extras: All
fate, the parasite produces certain surface Mental Attributes (Wisdom), Contagious,
proteins which infected blood cells express Delay (1-4 [1d20/5] day), Duration x3
on their cell surface, causing the blood cells (Continuous), Secondary Effect, Slow
to stick to the walls of blood vessels. Recovery x3 (1/day); Power Stunt: Virulent
These surface proteins are highly variable (DC 14); Flaw: Limited-Strength Only,
and cannot serve as a reliable target for Restricted-Disease; Cost: 10pp; Total: 22pp.
the immune system. The stickiness of the
red blood cells is the main factor giving rise
to hemorrhagic complications of malaria.
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Super Samurai - Volume One, Issue #2
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Super Samurai - Volume One, Issue #2
Centers for Disease Control approximately sea, muscle stiffness, etc.) known as West
5% of people who contract typhoid continue Nile Fever. The virus is able to pass the
to carry the disease after they recover. blood-brain barrier, and the most serious
When untreated, typhoid fever persists for effects (in 0.7% of the infected) are
three weeks to a month. Death occurs in encephalitis (inflammation
between 10% and 30% of untreated cases. of the brain) and meningi-
Vaccines for typhoid fever are available and tis (inflammation of
are advised for persons traveling in regions the lining of the brain
where the disease is common. and spinal cord), both of
which can be fatal. In
Effect: Drain/Ability Score 6; Extras: rare cases (first reported October 2002),
Contagious, Delay (1-4 [1d20/5] days), patients develop sudden-onset paralysis.
Duration x3 (Continuous), Secondary
Effect, Slow Recovery x3 (1/day); Partial Effect: Drain/Ability Score 2; Extras: All
Extra: Drain/Ability 4 (Extras: All Mental Physical Attributes (Dexterity &
Attributes (Wisdom & Charisma), Constitution), Delay (1 to 4 [1d20/5] days),
Triggered-on Drain/Constitution; Power Duration x3 (Continuous), Secondary
Stunt: Virulent; Flaws: Restricted-Only Effect, Slow Recovery x5 (1/month); Flaw:
When Triggered; Cost: 3pp); Flaw: Limited- Restricted-Disease; Cost: 12pp; Total: 24pp.
Constitution Only, Restricted-Disease; Cost:
12/9pp; Total: 68pp.
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Super Samurai - Volume One, Issue #2
blood cells (hemolysis) and disrupt blood would also be a Drain on Wisdom.
clotting, and cause organ degeneration and
generalized tissue damage. An injury due All the following toxins have the
to a hemotoxic agent is often very painful, Restricted - Poison Flaw. The effects of a
and permanent damage, such as loss of an Power with this Flaw are actually from a
affected limb, is possible even with prompt toxic substance the character spreads.
treatment. Hemotoxins are frequently seen Characters with Immunity (Poison) are com-
in venomous animals, such as pit vipers. In pletely unaffected by it, and characters
addition to killing the prey, part of the with the Regenerate power add their rank
function of hemotoxic venom for some ani- to the Fortitude saving throw against the
mals is to aid digestion -- the venom breaks effect (the effects of a Power with this
down proteins in the region of the bite, Flaw are always resisted by Fortitude).
making prey easier to digest. In M&M game Characters who have the Healing power can
terms, these are most always a Drain on add their power rank as a bonus to the vic-
Constitution, though in many cases the dam- tims saving throw against the Power (both
age to muscle tissues can be considered a the initial save and the save against any
Drain on Strength. Neurotoxins acts Secondary effects), and the Medicine skill
specifically on nerve cells (neurons), usually can substitute for a saving throw against
by interacting with membrane proteins and the effect (initial or Secondary) if the skill
ion channels. They cause loss of coordina- check result is higher. The Healing and
tion and eventual paralysis; in M&M game Regeneration powers can be used to more
terms these usually Drain on Dexterity, quickly restore ability score points lost to a
though by blocking neuromuscular transmis- poison/Drain. Make a power check against a
sions can act as muscle relaxants and so DC equal to that of the poison. If the
Drain Strength as well. Some animal ven- check is successful, a number of drained
oms contain enzymes and other proteins ability score points are restored equal to
that are both hemotoxic and neurotoxic the rank of the Healing or Regeneration
(such as the Mojave rattlesnake). Some power. Characters may attempt to restore
substances -- most notably alcohol -- dull drained ability score points in this fashion
areas of the brain responsible for planning once per day per.
and motor learning, and an increased
metabolism in areas of the brain associated
with movement causes reward systems in
the brain to become more active. In M&M
game terms, this would be a Drain on
Wisdom. Narcotics can cause a variety of
effects, including drowsiness, inability to
concentrate, apathy, lessened physical
activity, respiratory depression, constric-
tion of the pupils, dilation of the subcuta-
neous blood vessels causing flushing of the
face and neck. In M&M game terms, these
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Effect: Drain/Ability Score 3; Extras: All Belladonna, also known as deadly night-
Attributes (Strength & Dexterity), shade, is even more toxic than the atropine
Secondary Effect, Slow Recovery x3 that is derived from it. Children have been
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Super Samurai - Volume One, Issue #2
poisoned by as few as three of the berries, widow bite and go into anaphylactic shock.
and a small leaf thoroughly chewed can be a
fatal dose for an adult. Symptoms of bel- Effect: Drain/Ability Score 2; Extras: All
ladonna poisoning are the same as those for Attributes (Strength & Dexterity),
atropine and Secondary Effect, Slow Recovery x3
include dilated (1/day); Flaw: Dilute (DC is 10), Restricted-
pupils, tachycar- Poison; Cost: 5pp; Total: 10pp.
dia, hallucinations
(indistinguishable
from reality),
blurred vision, loss Blue-Ringed
of balance, a feel- Octopus Venom
ing of flight, stag-
gering, a sense of Blue-Ringed Octopus Venom is chemically
suffocation, pale- similar to that of the pufferfish's poison,
ness followed by a though the octopus can transmit the sub-
red rash, flushing, husky voice, extremely stance through a bite.
dry throat, constipation, urinary retention,
Effect: Drain/Ability Score 4; Extras:
and confusion. In some cases, the skin can
Secondary Effect, Slow Recovery x3
completely dry out and slough off. Fatal
(1/day); Power Stunt: Virulent (DC 16);
cases have a rapid pulse that turns feeble.
Flaw: Limited-Constitution only, Restricted-
Effect: Drain/Ability Score 9; Extras: Poison; Cost: 4pp; Total: 18pp.
Secondary Effect, Slow Recovery x3
(1/day); Flaw: Limited-Strength only,
Restricted-Poison; Cost: 4pp; Total: 36pp.
Blue Vitriol
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Super Samurai - Volume One, Issue #2
Botulin toxin (or botox) is the toxic com- Chloral Hydrate is a sedative and hypnotic
pound produced by the bacterium drug, used for the short-term treatment of
Clostridium botulinium. It is an enzyme that insomnia, as a sedative before minor med-
breaks down one of the fusion proteins that ical or dental treatment, and as a general
allow neurons to release acetylcholine at a anesthetic in veterinary medicine. An over-
neuromuscular junction. By interfering with dose is marked by confusion, convulsions,
nerve impulses in this way, it causes paraly- nausea and vomiting, severe drowsiness,
sis of muscles seen in cases of botulism. It slow and irregular breathing, cardiac
is possibly the most toxic substance known, arrhythmia and weakness. It may also cause
with a lethal dose of about 300 pg/kg, liver damage, and is moderately addictive.
meaning that somewhat over a hundred Mixed with alcohol, it was the first "Mickey
grams could kill every human living on the Finn." It was discovered in 1832 by Justuc
earth. Botulin toxin has always been con- von Liebig in Giessen, and was widely abused
sidered an ideal agent for chemical warfare and misprescribed in the late 19th century.
(though, given its origins, the distinction
from biological warfare is a thin one), since Effect: Fatigue 8; Partial Extra:
it oxidizes rapidly on exposure to air, so an Drain/Ability 3 (Extras: Secondary Effect,
area attacked with a toxin aerosol would be Slow Recovery x3 [1/day], Triggered [on
safe to enter within a day or so. The CIA Fatigue]; Power Stunt: Virulent x2 [DC 17],
once prepared some cigars of Fidel Castro's Flaw: Limited-Dexterity only, Restricted
favorite brand, saturating them with botu- [Drain only when Triggered]; Cost: 5); Flaw:
linum toxin, as a possible assassination ploy. Restricted-Poison; Cost: 1pp; Total: 27pp.
The cigars were never used, but when test-
ed years later were still found to be highly
lethal. Botulin toxin is used (usually under a
trademarked name such as "Botox") for Chloroform
producing long-term (months) paralysis of
Chloroform a colorless liquid with a pleas-
muscles. This was intended for the relief
ant, non-irritating odor and a slightly sweet
of uncontrollable muscle spasms, but is
taste. It is a member of a subset of envi-
increasingly being used for cosmetic pur-
ronmental pollutants known as tri-
poses, to paralyze facial muscles as a means
halomethanes, a by-product of chlorination
of concealing wrinkles.
of drinking water and a long-standing health
Effect: Drain/Ability Score 6; Extras: concern. Chloroform was first produced
Secondary Effect, Slow Recovery x3 independently and simultaneously in 1831 by
(1/day); Flaw: Limited-Constitution only, Justus von Liebig and the French chemist
Restricted-Poison; Cost: 4pp; Total: 24pp. Eugene Soubeiran. It was used widely as a
general anesthetic throughout the late 19th
and early 20th centuries, but abandoned in
favor of ether upon discovery of its unde-
sirable toxicological properties and its
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Super Samurai - Volume One, Issue #2
propensity to cause sudden, fatal cardiac the downed game safe for hunters and oth-
arrhythmia. ers to eat. As curare acts only at muscular
synapses and does not cross the blood-brain
Effect: Fatigue 7; Flaw: Restricted-Poison; barrier, a victim of curare poisoning may be
Cost: 1pp; Total: 7pp. aware of what is happening until the very
end. Consequently, the victim can feel the
paralysis progressing but is quickly unable
to move, call out or gesture. Curare has
Cobra Venom also been used for treating the paralysis
caused by tetanus ("lockjaw"), because the
Cobra Venom contains a powerful neuro- muscle relaxant counters the contractions
toxin, which can be fatal within minutes of caused by the tetanus toxin.
the initial bite. Most people who have been
killed by cobra bites, however, were either Effect: Drain/Ability Score 12; Extras:
very young, very old, or subject to multiple Secondary Effect, Slow Recovery x3
envenomations. (1/day); Flaws: Limited-Dexterity Only,
Restricted-Poison; Partial Flaw: Dilute 5
Effect: Drain/Ability Score 4; Extras: All (DC 17); Cost: 4/3pp; Total: 43pp.
Physical Attributes (Strength,
Dexterity and Constitution),
Secondary Effect, Slow
Recovery x3 (1/day); Flaw: Cyanide
Restricted-Poison;
Cost: 6pp; Total: Cyanide is a cyanogen salt that bonds with
24pp. an enzyme involved in ATP production.
Victims of cyanide poisoning exhibit vomit-
ing, convulsions, deep breathing, shortness
of breath and anxiety; more serious cases
Curare result in convulsions, loss of consciousness,
and death after apnea (absence of external
Curare is an extremely potent neurotoxin. breathing) and heart arrest; victims also
Used as an arrow poison by some Indian often exhibit a breath odor of bitter
peoples of South America, it is a natural almonds and a bluish coloration of the skin
resinous extract obtained from several due to the presence of deoxygenated blood
tropical American woody plants. The active in vessels near the skin surface. Cyanide is
ingredients of curare are alkaloids that generally delivered in the form of gaseous
affect neuromuscular transmission, thereby hydrogen cyanide (HCN) or in the form of
acting as muscle relaxants. Death from potassium cyanide (KCN) or sodium cyanide
curare is caused by asphyxia resulting from (NaCN), white solids or powder with a bit-
paralysis of the respiratory muscles. The ter, almond-like odor in damp air. Zyklon B,
toxin kills only if it enters the blood the poison gas used in Nazi gas chambers
stream. The amounts used to hunt animal during the Holocaust, works by delivering
are easily broken down in the gut, making hydrogen cyanide gas; cyanide is also the
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Super Samurai - Volume One, Issue #2
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Super Samurai - Volume One, Issue #2
human fingertip. "Foxglove" has a similar of its narrow therapeutic index and the
origin, seen as a suitable glove for a fox difficulty of determining the amount of
paw. The flowers are produced on a tall active drug in herbal preparations. Once
spike, are tubular, and vary in color with the usefulness of digitalis in regulating
species, from purple to pink, white and yel- pulse was understood, it was employed for a
low. The best-known species is the Common variety of purposes, including the treat-
foxglove, Digitalis purpurea, and is often ment of epilepsy and other seizure disor-
grown as an ornamental plant due to its vio- ders, a treatment now considered inappro-
let flowers. The first year of growth pro- priate. The use of Digitalis purpurea
duces only the long, basal leaves, while in extract containing cardiac glycosides for
the second year the erect leafy stem 0.5- the treatment of heart conditions was first
2.5 m tall develops. In contemporary medi- described by William Withering.
cine, digitalis extract is often prescribed
for patients in heart failure. A group of Effect: Drain/Ability Score 8; Extras:
pharmacologically active compounds are Secondary Effect, Slow Recovery x3
extracted mostly from the leaves of the (1/day); Flaw: Limited-Constitution only,
second year's growth, and in pure form are Restricted-Poison; Cost: 4pp; Total: 32pp.
referred to by common chemical names
such as digitoxin or digoxin, or by brand
names such as Lanoxin, or Purgoxin.
Digitalis works by inhibiting sodium-potassi- "Dust of Death"
um ATPase, which increases intracellular
calcium. This inhibition increases the "Dust of Death" was a poison used by the
amount of Ca++ ions available for contrac- Red Skull of Marvel comics. The chemical
tion, improving cardiac output and reducing composition of this powder is unknown, but
distention of the heart. It has an anti- it kills a victim within seconds of making
arrhythmic effect by prolonging the contact with his or her skin, causing the
refractory period of the AV node (Atrio- skin on the victim's head to tighten, shrivel,
ventricular), reducing the number of impuls- and take on a red discoloration, while caus-
es reaching the ventricles. Digitalis toxicity ing all the hair on the victim's head to fall
(Digitalis intoxication) results from an over- out. As a result, the victim's corpse
dose of digitalis and can result in jaundiced appears to have a red skull for a head. The
(yellow) vision and the appearance of Skull could fire his "dust of death" in pellet
blurred outlines (halos), as well as brady- form from a special handgun, and had spe-
cardia (an extremely low heart rate) in cial cigarette holders that held a dose
extreme cases. Because a frequent side which could be blown onto someone nearby.
effect of digitalis is reduction of appetite,
Effect: Drain/Ability 10; Extra:
some individuals have abused the drug as a
Secondary Effect, Slow Recovery x3
weight loss aid. Digitalis is a classic exam-
(1/day); Flaws: Limited-Constitution only,
ple of a drug derived from a plant formerly
Obvious, Restricted-Poison; Cost: 3pp;
used by folklorists and herbalists: herbal-
Total: 30pp.
ists have largely abandoned its use because
36
Super Samurai - Volume One, Issue #2
Knockout Gas
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Super Samurai - Volume One, Issue #2
Dexterity only; Cost: 5); Flaw: Restricted- toxic properties come from lead's ability to
Poison; Cost: 1pp; Total: 19pp. mimic other biologically important metals,
most notably iron and zinc. Lead is able to
bind to and interact with the same proteins
and molecules as iron, but after replacing
Lead Arsenate iron, those molecules function differently
(Gas) and fail to carry out the same reactions.
Worse, the arsenic in lead arsenate will
Lead Arsenate (Gas) is created when solid partly substitute for phosphorous in bio-
lead arsenate is heated -- the substance chemical reactions, making this compound
sublimes, transitioning from a solid state doubly dangerous.
directly to a gaseous one.
Effect: Drain/Ability Score 3; Extras:
Effect: Drain/Ability Score 2; Extras: Secondary Effect, Slow Recovery x3
Secondary Effect, Slow Recovery x3 (1/day); Flaw: Limited-Constitution only,
(1/day); Partial Extra: Drain/Ability 1 Restricted-Poison; Partial Flaw: Dilute 1 (DC
(Extras: Triggered-on Drain/Constitution; is 12); Cost: 4pp; Total: 11pp.
Flaws: Limited-Strength only, Restricted-
Only When Triggered; Cost: 1pp); Flaw:
Limited-Constitution only, Restricted-
Poison; Cost: 4pp; Total: 9pp. Mustard Gas
[Victims must make a DC 12 Fortitude Mustard Gas is a compound that was first
save or be affected by a Drain/Constitution used as a chemical weapon in World War I.
2, and a DC 11 Fortitude save or be affect- In pure form, it is a colorless, odorless, vis-
ed by a Drain/Strength 1; 10 rounds/1 cous liquid at room temperature. The name
minute later they must make similar saves comes from impure mustard gas, which is
against similar effects.] usually yellow-brown in color and has an
odor resembling mustard, garlic or horse-
radish. Mustard gas has a strong tendency
to bond to the guanine nitrogen in DNA
Lead Arsenate strands, leading either to immediate cellu-
(Solid) lar death or cancer. Mustard gas is not
very soluble in water, but is very soluble in
Lead Arsenate (Solid) has been used, well
fat, contributing to its rapid absorption
into the 20th century, as a pesticide on
into the skin. Those exposed usually suffer
fruit trees, resulting in neurological damage
no immediate symptoms, but the exposure
to those working the sprayers. Symptoms
develops (in 4 to 24 hours) into deep, itch-
of lead poisoning include reduced IQ, irri-
ing or burning blisters wherever the mus-
tability, insomnia, excess lethargy or hyper-
tard contacted the skin; the eyes (if
activity, poor appetite, headache and in
exposed) become sore and the eyelids
extreme cases seizure and coma. Once in
swollen, possibly leading to conjunctivitis
the body, lead is biologically inactive -- its
and blindness. At very high concentrations,
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Super Samurai - Volume One, Issue #2
Phosgene
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Super Samurai - Volume One, Issue #2
hydrochloric acid, which then dissolves the Only when Triggered), Secondary Effect,
membranes in the lungs. Fluid fills the Slow Recovery x3 (1/day); Flaw: Limited-
lungs, and death results from a combination Strength only, Restricted-Poison; Cost: 5pp;
of blood loss, shock, and respiratory fail- Total: 15pp.
ure. Unlike nerve agents, phosgene must be
inhaled to cause harm and cannot be
absorbed through the skin. Phosgene was Rattlesnake
responsible for most of the about 100,000 Venom
gas-caused deaths during World War I.
Rattlesnake Venom is in
Effect: Suffocate 9; Extras: Delay (22-72 most cases hemo-
hours); Flaw: Restricted (see below); Cost: toxic, destroy-
3pp; Total: 27pp. ing/pre-digesting the
tissues at the site of
[Note: Phosgene was not given the the bite. Some trop-
Restricted-Poison flaw, because the sub- ical species of rat-
stance does not act on any traditional toxic tlesnake, however,
mechanisms - it simply transmutes into acid have a neurotoxic venom
in the victim's lungs. However, character's which can interfere with the function of
who have the Immunity/Suffocation or the heart and paralyze the lungs.
Immunity/Chemical super-feat are immune
to the effects of Phosgene. "Chemical" is Effect: Drain/Ability Score 6; Extras:
an "energy type" first presented in Green Secondary Effect, Slow Recovery x3
Ronin's Crooks!.] (1/day); Flaw: Limited-Constitution only,
Restricted-Poison; Partial Flaw: Dilute 4
(DC is 12); Cost: 4pp; Total: 20pp.
Pufferfish Poison
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Super Samurai - Volume One, Issue #2
Poison; Cost: 4pp; Total: 26pp. -- are unable to penetrate even a thin layer
of nylon, so swimmers can protect them-
selves by wearing pantyhose on their legs
and arms (a not uncommon site among
Scorpion Venom Australian lifeguards).
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Super Samurai - Volume One, Issue #2
utes after exposure, every muscle in the thought that a cure for tarantula venom
body will start to simultaneously contract, would be to dance around in a wild fashion;
starting with the head and neck. The this dance came to be known as the
spasms then spread to every muscle in the Tarantella. Research done into the venom
body, with nearly continuous convulsions, of certain species of tarantulas shows that
getting worse at the slightest stimulus. the proteins in it has the potential to slow
They progress, increasing in intensity and heart attacks and retard the growth of
frequency until the backbone arches contin- brain tumors.
ually. Death comes from asphyxiation
caused by paralysis of the brain's breathing Effect: Drain/Ability Score 2; Extras:
apparatus, or by exhaustion from the con- Secondary Effect, Slow Recovery x3
vulsions. At that time, the body "freezes," (1/day); Flaw: Limited-Strength only,
even in the middle of a convulsion. Rigor Restricted-Poison; Cost: 4pp; Total: 8pp.
mortis sets in immediately, with the eyes
left wide open.
[Victims must make a DC 20 Fortitude Effect: Dazzle 5; Cost: 2pp; Total: 10pp.
save or be affected by a Drain/Constitution
4, and a DC 19 Fortitude save or be affect- [A Tear Gas Grenade would have the Area
ed by a Drain/Dexterity 1; 10 rounds/1 extra and the Device and Uses x4 flaws.]
minute later they must make similar saves
against similar effects.]
VX Nerve Gas
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Super Samurai - Volume One, Issue #2
ach (usually employing a tube or an emetic, to how a Damage save works. If the target
or nausea-inducing compound), and treat- fails the save by 1 to 4, they take 1 Stun
ment with atropine (which speed up nervous hit. If the target fails the save by 5 to 9,
reactions) and alcohol (which breaks down they become Fatigued (cannot run or
the aconitine in the system). The plants charge, -2 penalty to Strength and
need not be eaten to produce a toxic Dexterity). If the target fails the save by
effect -- aconitine can be easily absorbed 10 to 14, they become Exhausted (move at
through the skin simply by picking the half normal speed, -6 penalty to Strength
plant's leaves and absorbing the sap and Dexterity). If the target fails the
through the skin. In this case, a tingling save by 15 or more, they fall asleep
sensation will be experienced at the point (knocked out and helpless).
of absorption, extending up the arm and
shoulder. Soon after, the heart will be
affected, and an unpleasant numbness will
replace the tingling sensation. The root of Further Development
the Common Monkshood (Aconitum napellus,
the most common plant in this genus) has To increase the lethality of a Poison,
often been mistaken for horseradish; ama- the GM could declare that if any ability
teur home gardeners have killed themselves score -- not just Constitution -- is drained
by ingesting what they thought was horse- to 0, death results. In the cases of
radish, but was really monkshood or wolfs- Strength drain, death comes from the
bane. inability of the heart and diaphragm (both
muscles) to function properly. In the cases
Effect: Drain/Ability Score 9; Extras: All of Dexterity drain, death is caused either
Physical Attributes (Strength & by a creping paralysis that reaches the
Constitution), Secondary Effect, Slow lungs and heart, or a complete shutdown of
Recovery x3 (1/day); Flaw: Restricted- the central nervous system. Alternatively,
Poison; Partial Flaw: Dilute 6 (DC is 13); a GM could rule that once any ability score
Cost: 6/5pp; Total: 49pp. is drained to 0, any further drains to that
same attribute instead drain Constitution.
45
Super Samurai - Volume One, Issue #2
Dr Archeville
howelljb@rocketmail.com
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Super Samurai - Volume One, Issue #2
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Super Samurai - Volume One, Issue #2
This article is in part an episode guide, by get destroyed one by one, killing all other
it’s very nature, it contains spoilers. Thundarians. Their ship gets grappled with
a form on energy grappling ray and their
hull gets breached with a hand held weapon,
Exodus and the action begins.
48
Super Samurai - Volume One, Issue #2
that causes all Mutants to clear the flag- their adventures begin.
ship.
Cats Eye View of the Episode
The damages to the hull
of the Royal Flagship get Heroes:
repaired but damages are Jaga, The Wise - The oldest of the
major and all Thundercats Thundercats and the wisest of them.
need to make the rest of Lion-O, Lord of the Thundercats - As a
the voyage in Time Suspension Capsules cub, then as a full grown man.
that slow the aging process down to almost Panthro, the Deadly - The main pilot of
nothing. The course is set for a planet the ship and a fierce hand to hand combat-
called Third Earth and Jaga must stay ant.
behind to pilot the ship as long as possible Tygra, the Invisible - Makes use of his
before switching to Robot Pilot. invisibility tactics and bola whip.
Cheetara, the Quick - Super fast and
Jaga dies during the expert with the bow staff.
journey and the ship Willy Kit and Willy Kat, the Cunning
makes it to the planet Junior Duo - They seem to be inseparable
but suffers a crash and fight as one in combat.
landing scattering the Snarf - Lion-O's caretaker and protector,
Time Suspension grumbles a lot, but means well.
Capsules and destroying the flag ship.
Snarf's Capsule opens first and he quickly Jaga is given no
rushes over to Lion-O's Time Suspension stats in this
Capsule and releases him first. Lion-O step first guide. He
out as a full grown man, possibly due to a appears when
flawed Capsule (let's all just assume that's needed and
why Willy Kit and Kat are still small). should be used
as a game
The Mutants followed mechanic to
the Royal Flagship to move the story along. Later on he will take
the planet and get tele- a more prominent place in the appendix
ported to the surface most likely. You can find all the
to search for the Sword Thundercat's statistics at the end of this
of Omens. A skirmish article.
begins and eventually Lion-O uses the
Sword of Omens to awaken the other Villains:
Thundercats who quickly join the fray. In Slythe - A Reptilian that seems to take
no time at all they send the Mutants the leadership role in the Mutant group.
retreating back to their ship. With that, Monkian - A Monkian that doesn't really
the Thundercats are left on a strange plan- stand out as much so far.
et, starting with nothing, and this is when Jackalman - A Jackelman that, like
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Super Samurai - Volume One, Issue #2
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Super Samurai - Volume One, Issue #2
out of his hands and digs deep into the Cats Eye View of the Episode
earth. No effort will release it and Jaga
appears before Lion-O telling him that the Villains:
Sword of Omens can never be used for evil Mumm-Ra, the Ever-Living - His main
purposes or to end the life force of anoth- form is a decayed form, more magical then
er needlessly. The sword detects danger physical, upon transforming into The Ever-
and Lion-O sees the Mutants standing right Living, he still maintains some magic but
in front of him and the Mutants get their seems to take on a more physical demeanor.
chance to make a grab for the Sword. His stats can be found at the end of this
Lion-O holds them off for a while and even- article.
tually uses the sword to call the
Thundercats who come to quickly wrap up Technology and Weapons:
the fight. The Cauldron - This
device acts as a form of
Observing their "crystal ball" at Mumm-
failure, Mumm-Ra Ra's command as is
is urged by the included in his headquar-
mutants to try and ters, The Pyramid.
get the sword
himself if he's so Headquarters:
powerful. At this The Pyramid - This building seems to be
point he calls on the Ancient Forces of Evil filled with an unending mystical energy
and transforms himself into Mumm-Ra, the source capable of defending itself and pos-
Ever-Living and flies out of his Pyramid sibly even augmenting Mumm-Ra's magical
after the Sword of Omens. arsenal as well. Major rule: Don't fight
Mumm-Ra in his Pyramid! Actually, that's a
Lion-O, alone again, rule in general. Never fight a villain in
faces Mumm-Ra. their own Headquarters; it's the act of an
It is his first unstoppable courageous hero, or a very
major fight and it naïve one demanding to die quickly. Some
doesn't go very examples of the Pyramid's features so far
well for him. The are:
Sword's Eye gets
covered by ooze and can't function proper- Neutralize (Technology)
ly. Lion-O manages to get himself out of a Defense
really bad predicament by shielding his face System
while Mumm-Ra is above him ready to finish Isolated
him off. Lion-O's Claw Gauntlet reflects Location
Mumm-Ra's image and effectively brings Reinforced
the fight to a screeching halt, sending Structure
Mumm-Ra back to his Pyramid to regener- Security
ate his lost strength. Systems
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Super Samurai - Volume One, Issue #2
Sarcophagus +10 [Effect: Regeneration; delightful and they all start to become
Extras: Reincarnate (Extras: Never Say chums.
Die); Flaws: Device; Cost: 5 pp; Total: 100
pp] Mumm-Ra, unhappy
Cauldron +10 [Effect: ESP; Flaws: Sight about this new alliance
Only, Device; Cost: 1 pp; Total: 10 pp] puts into action a plan to
destroy the Berbil vil-
Sword of Omens Effects: lage. A giant swarm
Weaknesses approaches the village and transforms into
Can't be used when Eye of Omens is cov- a giant flying grasshopper type insect.
ered Lion-O leaps onto it and tries to steer it
Can't be used for evil or to destroy life away from the village. To his misfortune
forces wantonly the giant bug took him for a ride over a vol-
cano and dispersed into a swarm again right
Main Power's First over it.
Appearance
Sense Danger - Now falling to a death
The Eye of Omens by molten lava scenario,
fares when it Jaga appears to him
detects danger again and reminds him
Sight Beyond Sight that he commands the
- Allows the wielder to view the source of Sword of Omens. Lion-
the danger O narrowly escapes as the Sword flies into
his hands and flies him out of his deathly
predicament.
The Berbils
During this time
While wandering Panthro finishes put-
about, taking in ting together the
their new world Thunder Tank from
and home, Lion-O salvaged parts from
and Snarf end up the crashed Royal
getting captured Flagship. A strange rock storm starts rain-
by a race of robot bears. At first, assumed ing on the Thundercats and they all take
to be hostile, the robot bears take their cover. Panthro jumps in the Thunder Tank
prisoners back to their village and actually and a wave of dirt buries the Thunder Tank
turn out to me very friendly and docile. and the Flagship. The Thunder Tank
Once released the robot bear leader intro- unburies itself and they manages to lift the
duces himself as Ro-Bear Berbil, and Flagship enough for it the other
describes their race as Ro-Bear Berbils. A Thundercats to get back out. This storm
"female" Ro-Bear Berbil comes out of a hut was brought down on them by Mumm-Ra.
and offers them Berbil Fruit which is quite
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Super Samurai - Volume One, Issue #2
ther chase. The Brute Men turn their Technology and Weapons:
attention back to Lion-O and he stands Warp Gas Grenades - Banned by the
firm, refusing to run, standing courageously Interstellar Council, this gas reverses the
and valiantly against the mass of brutes. innate nature of a being who inhales the
The Warp Gas wears off and they go gentle fumes.
again. Lion-O tells them they are free and [Effect: Mind Control;
they wander off happy with mumblings of Extras: Area; Flaws:
joy. Duration (Continuous);
Flaws: Range
Cats Eye View of the Episode (Normal), Obvious (cloud of
smoke), Limited - Emotion
Mooks: Control (opposite strong
Brute Men - a normally emotion); Source: Super-Science; Cost: 1
slow willed humanoid pp]
with brute strength and
capable of intensive Headquarters:
labor Cat's Lair - The lair of the Thundercats.
Below is a PL10 example of the features
Brute Men: PL2; Init +1 (Dex); Defense 13 assumed present at this point:
(12 flat-footed); Spd. 30ft; Atk +5 Melee
(+6S, Club); SV Dmg +7 (Protection +2), Communication
Fort +8, Ref +1, Will -1; Str 20, Dex 12, Con Computer
20, Int 8, Wis 8, Cha 8 Defense System
Feats: Endurance, Great Fortitude, Garage
Toughness, Immunities (Exhaustion) Gym
Powers: Infirmary
Amazing Save (Fortitude) +1 [Source: Alien; Laboratory
Cost: 1 pp; Total: 1 pp] Living Space
Protection +2 [Source: Alien; Cost: 2 pp; Power System
Total: 4 pp] Workshop
Swinging +2 [Source: Alien; Cost: 1 pp;
Total: 2 pp] Castle Plundarr - The lair of the Mutants
Equipment: of Plundarr. Below is a PL6 example of the
Weapon (Club) +2: Effect: Strike; Cost: 1 features assumed present at this point:
pp; Total: 2 pp
Weaknesses: Communication
Dim Witted Computer
Hanger
Totals: BAB 3 + BDB 4 + Abilities 16 + Holding Cells
Skills 0 + Feats 8 + Powers 7 + Equipment 2 Living Space
- Weaknesses 10 = Total 30 pp. Power System
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Super Samurai - Volume One, Issue #2
New Thunder Tank Abilities: Skills: Acrobatics +6, Listen +4, Climb +4,
Mounted Cannon - Strong enough to blast Diplomacy +8, Gather Information +5, Hide
through a ten foot stone wall +2, Jump +3, Survival +3
Jaws - Break through debris effectively Feats: Attractive, Dodge, Fame, Heroic
clearing the path Surge, Leadership
Claws - extend out about 10 to 15 extra Powers:
feet and apply enough pressure to break 5 Amazing Save (Fortitude) +5 [Source: Alien;
foot thick reinforced log barricade Cost: 1pp; Total: 5pp]
Leaping +2 [Source: Alien; Cost: 1 pp; Total:
New Statistics: 2 pp]
Huge Sword of Omens +6 [Effect: Weapon;
Movement: 6 Power Stunts: Dual Damage; Source:
Hardness: 15 Mystical; Cost: 1pp; Total: 8 pp]
Armor Bonus: 15 - Sight Beyond Sight [Effect: ESP; Flaw:
Cost: 60 Limited (Sight); Power Stunt: Detect
Features: Burrow +9, Gun +10, (Danger); Total: 8 pp]
Lifting +10 (Telekinesis), - Thundercat Call [Effect: Mind Control
Strike +10 (Flaws: Limited - Only used to call
Thundercats, Limited - Thundercat signal
The Strike power is meant to represent must be seen for Thundercats to be called);
both the attacks possible with the claw Extras: Boost (Extras: Area, Affect
arms, or attacks from the bite. Others, All Attributes; Flaws: Limited: Only
works on Thundercats), Limited: Will not
Sword of Omens Abilities: work if Eye of Thundara is covered; Cost: 2
Veritable Power Example pp; Total: 12 pp]
Force Field - Causes vapors - Veritable Effects (Gadgets) [Cost: 1 pp;
to stop approaching, and then Total: 6 pp]
blows them in the opposite The Claw Gauntlet +6 [Effects: Deflection
direction. (Extra: Reflection), Strike (Claws); Source:
Technology; Cost: 3 pp; Total: 18 pp]
Roll Call - The Thundercats Weaknesses: Naïve; Lion-O is a grown man
but has missed the important lessons of
Quote: I am Lord of life's experiences growing up due to his
the Thunercats, I will rapid grown within the Time Capsule.
not run!
Lion-O: PL10; Init +3 Sword of Omens Notes of Use:
(Dex); Defense 18 (14 - Can't be used to destroy life wanton-
flat-footed); Spd. ly. This is not taken into consideration into
30ft; Atk +7 Melee the cost as any hero should be using their
(+9L/S, Sword of Thundara); SV Dmg +3, powers for good anyways… well, in most
Fort +8, Ref +3, Will +1; Str 16, Dex 16, Con cases. In this case in particular, I did not
16, Int 10, Wis 12, Cha 20. feel it constituted an extra Flaw.
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Super Samurai - Volume One, Issue #2
Notes: Panthro normally drives the Thunder Totals: BAB 9 + BDB 8 + Abilities 26 +
Tank, but the vehicle cost has not been Skills 10 + Feats 10 + Powers 34 +
included into his write up as it is considered Equipment 8 = Total 105 pp.
a team vehicle.
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Super Samurai - Volume One, Issue #2
Quote: Now you don't see 30ft; Atk +7 Ranged (+5S, but also varied
me… now you do! effects, see below); SV Dmg +0, Fort +0,
Tigra: PL9; Init +5 (Dex); Ref +10, Will +0; Str 8, Dex 20, Con 10, Int
Defense 18 (14 flat-foot- 12, Wis 10, Cha 12
ed); Spd. 30ft; Atk +7 Skills: Acrobatics +6, Balance +3, Bluff +5,
Melee (+5S, Bola-Whip); Climb +5, Craft (Pellets) +5, Gather
SV Dmg +2, Fort +2, Ref Information +2, Hide +5, Jump +4, Listen
+4, Will +8; Str 14, Dex +5, Move Silently +5, Taunt +2
18, Con 14, Int 18, Wis 16, Feats: Dodge, Point Blank Shot, Evasion,
Cha 16 Improved Initiative
Skills: Acrobatics +8, Diplomacy +4, Hide Powers:
+6, Jumping +5, Move Silently +6, Amazing Save (Reflex) +5 [Source: Alien;
Profession (Architect) +10, Taunt +4 Cost: 1pp; Total: 5pp]
Feats: Evasion, Surprise Strike, Talented Shrinking +3 [Extras: Continuous, Innate;
(Hide and Move Silently), Attack Finesse, Flaws: Permanent; Cost: 4 pp; Total: 12 pp]
Attack Focus (armed) Swinging +3 [Source: Alien; Cost: 1pp; Total:
Powers: 3pp]
Super-Skill (Hide) +5 [Source: Alien; Cost: Equipment:
1pp; Total: 5pp] Flash Pellets +2: Effect: Dazzle (Sight);
Amazing Save (Will) +5 [Source: Alien; Extra: Dazzle Burst; Source: Super-
Cost: 1pp; Total: 5pp] Science; Cost: 2 pp; Total: 4 pp
Equipment: Smoke Pellets +3: Effect: Obscure (Sight);
Bolo-Whip +4: Effects: Strike (Power Extras: Duration (Continuous); Source:
Stunt: Extra Reach (x3)); Extras: Super-Science; Cost: 2 pp; Total: 6 pp
Invisibility, Deflection, Snare; Power Stunt: Oil Pellets +2: Effects: Slick; Duration
Improved Disarm; Source: Mystical; Cost: (Continuous); Source: Super-Science; Cost:
3pp; Total: 19pp. 2 pp; Total: 4 pp
Shocking Pellets +4: Effect: Energy Blast
Totals: BAB 9 + BDB 8 + Abilities 36 + (Electricity); Extras: Area; Cost: 2pp;
Skills 43 + Feats 10 + Powers 10 + Total: 8 pp
Equipment 19 = Total 135 pp.
Notes: This early on, both the twins seem
Quote: Wily Kat: to be capable of roughly the same thing;
What's the big deal later on Kit picks up a Spinning power that
being big anyways? Stuns enemies. Also, they later on begin
Wily Kit: If you're using hover boards quite often. Kit and Kat
wily enough, being have used other types of Pellets, so feel
big just gets in the free to swap some of the examples for
way. other powers such as Stun, Suffocate or
Willy Kit and Kat: Slow.
PL8; Init +10 (Dex, Improved Initiative,
size); Defense 21 (15 flat-footed); Spd. Totals: BAB 4 + BDB 8 + Abilities 12 +
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Super Samurai - Volume One, Issue #2
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Need some ideas for your next Mutants and Masterminds Game? Looking for some NPC's or
Mooks to confound your players? Then we have some Website links for you. There are quite a
number of people who have created websites to support Mutants and Masterminds. There is a
vast wealth of information available for your use and, best of all, its' free!
In addition, we collected links to all the Superlink Publisher's company websites. If you need more
detail information about their products, then these are the links for you. Be sure to stop by and
support the folks who are helping to support our favorite superhero game.
Disclaimer time: we don't guarantee that the links are still active. We hope, of course, that they
are. Please use the information they provide with respect; as they have no doubt spent a great
deal of time creating and/or accumulating the wealth of information that will only make your game
a better one.
Fan Sites
Defenders-5: http://mecha.com/~conkle/mm/
Evilschemer's Fan Site.
E-CORE: http://www.e-core-news.org/
XEI's Superlink News Site.
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Super Samurai - Volume One, Issue #2
Valider.com: http://www.valdier.com/
Brainstorm:
http://mywebpages.comcast.net/kperrine/HeroHooks/HERO_HOOKS_Submissions.htm
Publisher of the upcoming Hero Hooks and 7 Guys of Justice.
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Super Samurai - Volume One, Issue #2
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