Vous êtes sur la page 1sur 3

Vector Analysis Or

Resultant Force/Magnitude ∙

= Angle between two vectors:

∑ ∑ ∙
= !"#
Angles of Resultant Force


Vector Product/ Cross Product

∑ Given:

Or Recall SOH CAH TOA ̂ ̂

Unit Vector ̂ ̂

2 Dimensional: Solution

̂ ̂ $ #%

3 Dimensional: Or

̂ ̂ ̂ ̂
$ det *+ ,-
Sum & Difference of a Unit Vector

Given: Right Hand Rule: direction of the cross product

̂ ̂ index finger ( , middle finger ( , thumb


( $
̂ ̂

Solution: note: $ . $ /0 ∙ ∙

̂ ̂
Sine and Cosine Law

Sine Law:
Scalar Product/ Dot Product
/ !
#% #% #% 1
Given:

̂ ̂ Cosine Law:

̂ ̂ / ! 2/!!"#

Solution: / ! 2 !!"#

∙ !"# ! / 2 /!"#1

JJLA
Kinematics Frictional Force
4 4 4
3 # 3 #
Static friction (fs):
4 4 4 The frictional force needed to keep an object

35 36 # 36
from sliding.

35 36 2 # Kinetic friction (fk):


The frictional force that exists when the body is
1st Condition of Equilibrium: in contact with the object.

7 0 7 0 Q TU

Free Fall:

3 39 :
Normal Force:

35 36 2:#
Case I: on a horizontal surface

U V R:
1
# 36 3
2 Case II: on an angled surface
Note: when U V!"#
↑ # ↓ #
>% ? @A#BA! " " A B"% , ?A@AD"@A
Uniform Circular Motion

↑3 ↓3 WX
Centripetal Acceleration:

3
WX
@
Projectile Motion:

WX 4Z @ >?A@A ". "D @A3


a.) Range(X)
39 sin 2
: Angular to linear:

# @
b.) Height(Y)
HIJ
K LMN K O HIJ
K

P P
3 @\
Y=

At peak 3 0 0
Centripetal Force: QWX

R3
NSLM (Newton’s Second Law of
QWX
Motion, Force) @

Q R unit: kg(R⁄# QWX R4Z @ >?A@A ". "D @A3

QWX R\ @

JJLA
Universal Law of Gravitation
Force between two objects:
R R
Q ]
@

Where

Nm 2
G = 6.7 x10 −11
kg 2

Force of object to earth:


R^_`ab R6cd^ea
Q ]
@

JJLA

Vous aimerez peut-être aussi