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PhoenixRC - Diagnostic Output

[iFlyApplication::createSubsystems[simOptionssimOptions][iFlyOptionsiFlyOptions]
[iFlyInput-loading saved mapping profiles...[iFlyJoystickMapping(2)-C:/Program
Files/PhoenixRC/resources/settings/mappingProfiles/Co-
Pilot.mpf...opened...mappingList...-iFlyJoystickMapping][iFlyJoystickMapping(2)-
C:/Program Files/PhoenixRC/resources/settings/mappingProfiles/Futaba with
Collective Pitch.mpf...opened...mappingList...-iFlyJoystickMapping]
[iFlyJoystickMapping(2)-C:/Program
Files/PhoenixRC/resources/settings/mappingProfiles/Generic
Transmitter.mpf...opened...mappingList...-iFlyJoystickMapping]
[iFlyJoystickMapping(2)-C:/Program
Files/PhoenixRC/resources/settings/mappingProfiles/Standard
Futaba.mpf...opened...mappingList...-iFlyJoystickMapping][iFlyJoystickMapping(2)-
C:/Program Files/PhoenixRC/resources/settings/mappingProfiles/Standard
JR.mpf...opened...mappingList...-iFlyJoystickMapping][iFlyJoystickMapping(2)-
C:/Program Files/PhoenixRC/resources/settings/mappingProfiles/Standard
Sanwa.mpf...opened...mappingList...-iFlyJoystickMapping]setting mapping
profiles...adding mapping Ids...adding input Ids...initialising script
interface...initialising USB manager...[simUSBmanager-enumerating USB devices...
[simUSBmanager::enumerateUSBdevices-destroyAllDevices...finding devices...adding
found devices...checking filters...adding device...[simUSBmanager::_addDevice-
[simUSBdevice-initialising...loading settings...simUSBdevice::loadSettings:
C:/Program Files/PhoenixRC//resources/settings/controller_0.set...done
events...threading...-simUSBdevice]-simUSBmanager::_addDevice]done
checking filters...checking filters...checking filters...checking
filters...checking filters...checking filters...checking filters...cleaning up...-
simUSBmanager::enumerateUSBdevices]-simUSBmanager][iFlyUSBmanager-enumerating USB
devices...[iFlyUSBmanager::enumerateUSBdevices-destroyAllDevices...finding
devices...adding found devices...checking filters...adding device...
[iFlyUSBmanager::_addDevice-[simUSBdevice-initialising...loading
settings...simUSBdevice::loadSettings: C:/Program
Files/PhoenixRC//resources/settings/controller_0.set...done
events...threading...-simUSBdevice][iFlyUSBdevice--iFlyUSBdevice]-
iFlyUSBmanager::_addDevice]done
checking filters...checking filters...checking filters...checking
filters...checking filters...checking filters...checking filters...cleaning up...-
iFlyUSBmanager::enumerateUSBdevices]-iFlyUSBmanager]-iFlyInput][simGraphics-
[simWindow-[simWindow::update[simWindow::update-simWindow::update]
[simWindow::update-simWindow::update]-simWindow::update]-simWindow][simRenderer-
[simRendererCaps - retrieving device caps:

--> Device Caps:


Hardware lighting and tranformation supported...

--> Lighting Caps:


8 lights maximum...

--> Texture Caps:


Mipmap texturing supported...
double-sided stencils supported...
Max texture width:8192
Max texture height:8192
--> General Caps:
MaxPrimitiveCount: 5592405
MaxVertexIndex: 16777215
MaxStreamStride: 508
--> Shader Caps:
Maximum Vertex Shader version: 3.0
Maximum Pixel Shader version: 3.0

--> Multi-sampling Caps:


Max multi-sampling quality: 2 samples
Creating device...Attempting Direct3D device creation:
Resolution: 800x600 @ 60Hz
Windowed mode
Success
[simRendererState-setDefaults-simRendererState]-simRenderer][simScene--simScene]-
simGraphics][simDynamics--simDynamics]Timer accuracy: 2757089.00000
[simApplication::createSubsystems[simResource-loading: white.bmp...
-simResource]creating sound interface...done
-simApplication::createSubsystems][simResource-loading: curve_linear.bmp...
-simResource][simResource-loading: curve_50V.bmp...
-simResource][simResource-loading: curve_throttleMixer.bmp...
-simResource][simResource-loading: curve_expo25.bmp...
-simResource][simResource-loading: curve_expo50.bmp...
-simResource][simResource-loading: curve_expo75.bmp...
-simResource][simResource-loading: curve_expo100.bmp...
-simResource][simResource-loading: curve_expoNeg25.bmp...
-simResource][simResource-loading: curve_expoNeg50.bmp...
-simResource][simResource-loading: curve_expoNeg75.bmp...
-simResource][simResource-loading: curve_expoNeg100.bmp...
-simResource]simWindow::change[simWindow::update-simWindow::update]
[simRenderer::changeResolution-resetting ddObjects...resetting renderer...resetting
device...Attempting Direct3D device creation:
Resolution: 1280x1024 @ 60Hz
Fullscreen mode
restoring ddObjects...restoring renderer...[simResource-loading:
newGeneratedTexture...
-simResource][simResource-loading: newGeneratedTexture...
-simResource][simResource-loading: newGeneratedTexture...
-simResource][simResource-loading: newGeneratedTexture...
-simResource]-simRenderer::changeResolution]-iFlyApplication::createSubsystems]
[simResource-loading: renderStatsFont...
-simResource][simFont--simFont][simResource-loading: consoleFont...
-simResource][simFont--simFont][simResource-loading: infoFont...
-simResource][simFont--simFont][iFlyApplication::initialise-[simResource-loading:
black.bmp...
-simResource][simResource-loading: mainLogo_en.bmp...
-simResource][simResource-loading: standardParticle.fx...
-simResource][simResource-loading: motionParticle.fx...
-simResource][simResource-loading: planarMotionParticle.fx...
-simResource][simResource-loading: 2dblur.fx...
-simResource][simResource-loading: glowblur.fx...
-simResource][simResource-loading: lighting.fx...
-simResource][simResource-loading: white_trans.bmp...
-simResource][simResource-loading: white_circle.bmp...
-simResource]simResources::loadResource-resource not found (white_square.bmp)
[simResource-loading: autorotation_ring.bmp...
-simResource][simResource-loading: F3C_line.bmp...
-simResource][simResource-loading: radarCircle.bmp...
-simResource][simResource-loading: windCircle.bmp...
-simResource][simResource-loading: windArrow.bmp...
-simResource][simResource-loading: previewCubemap.dds...
-simResource][simResource-loading: controller_base.bmp...
-simResource][simResource-loading: controller_stick.bmp...
-simResource][simResource-loading: solidRed.bmp...
-simResource][simResource-loading: solidBlue.bmp...
-simResource][simResource-loading: solidGreen.bmp...
-simResource][simResource-loading: thermalArrow.bmp...
-simResource][simResource-loading: variometer_tone.wav...
-simResource][simResource-loading: wind_sound.wav...
-simResource][simResource-loading: water_splash_001.wav...
-simResource][simResource-loading: wake_sound.wav...
-simResource][simResource-loading: message_beep.wav...
-simResource][simResource-loading: balloon_pop.wav...
-simResource]simResources::loadResource-resource not found
(checker.bmp)simResources::loadResource-resource not found (transparent.bmp)
[simResource-loading: exhaustSmoke_idle.prt...
-simResource][simParticleType-C:/Program
Files/PhoenixRC/resources/particles/exhaustSmoke_idle.prt - [simResource-loading:
smoke_01.bmp...
-simResource][simResource-loading: smoke_02.bmp...
-simResource]-simParticleType][simResource-loading: exhaustSmoke_small.prt...
-simResource][simParticleType-C:/Program
Files/PhoenixRC/resources/particles/exhaustSmoke_small.prt - -simParticleType]
[simResource-loading: exhaustSmoke_large.prt...
-simResource][simParticleType-C:/Program
Files/PhoenixRC/resources/particles/exhaustSmoke_large.prt - -simParticleType]
[simResource-loading: exhaustSmoke_small_lowQuality.prt...
-simResource][simParticleType-C:/Program
Files/PhoenixRC/resources/particles/exhaustSmoke_small_lowQuality.prt -
-simParticleType][simResource-loading: exhaustSmoke_large_lowQuality.prt...
-simResource][simParticleType-C:/Program
Files/PhoenixRC/resources/particles/exhaustSmoke_large_lowQuality.prt -
-simParticleType][simResource-loading: ripple_small.prt...
-simResource][simParticleType-C:/Program
Files/PhoenixRC/resources/particles/ripple_small.prt - [simResource-loading:
splash2.bmp...
-simResource]-simParticleType][simResource-loading: water_wake.prt...
-simResource][simParticleType-C:/Program
Files/PhoenixRC/resources/particles/water_wake.prt - -simParticleType][simResource-
loading: waterSpray.prt...
-simResource][simParticleType-C:/Program
Files/PhoenixRC/resources/particles/waterSpray.prt - [simResource-loading:
splash3.bmp...
-simResource]-simParticleType][simResource-loading: low_waterSpray.prt...
-simResource][simParticleType-C:/Program
Files/PhoenixRC/resources/particles/low_waterSpray.prt - -simParticleType]
[simResource-loading: rotorRipple.prt...
-simResource][simParticleType-C:/Program
Files/PhoenixRC/resources/particles/rotorRipple.prt - [simResource-loading:
rotorRipple.bmp...
-simResource]-simParticleType][simResource-loading: skybox_01.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/environment/skybox_01.geo...[simResource-
loading: pylon_01.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/environment/pylon_01.geo...[simResource-loading:
pylon_02.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/environment/pylon_02.geo...[simResource-loading:
balloon_01.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/environment/balloon_01.geo...[simResource-
loading: balloon_02.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/environment/balloon_02.geo...[simResource-
loading: balloon_03.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/environment/balloon_03.geo...[simResource-
loading: unitBox.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/misc/unitBox.geo...[simResource-loading:
unitSphere.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/misc/unitSphere.geo...[simResource-loading:
unitCylinder.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/misc/unitCylinder.geo...[simResource-loading:
windArrow.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/misc/windArrow.geo...[simResource-loading:
blue_trans.bmp...
-simResource][simResource-loading: thermalArrow.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/misc/thermalArrow.geo...[simResource-loading:
flagPole.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/environment/flagPole.geo...[simResource-loading:
solidBlack.bmp...
-simResource][simResource-loading: COGdisplay.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/geometry/misc/COGdisplay.geo...[simResource-loading:
console_message.bmp...
-simResource][simResource-loading: dialog_background.bmp...
-simResource][simResource-loading: dialog_title.bmp...
-simResource][simResource-loading: button_idle.bmp...
-simResource][simResource-loading: button_painted.bmp...
-simResource][simResource-loading: button_down.bmp...
-simResource][simResource-loading: smallButton_idle.bmp...
-simResource][simResource-loading: smallButton_painted.bmp...
-simResource][simResource-loading: smallButton_down.bmp...
-simResource][simResource-loading: largeButton_idle.bmp...
-simResource][simResource-loading: largeButton_painted.bmp...
-simResource][simResource-loading: largeButton_down.bmp...
-simResource][simResource-loading: comboBox_idle.bmp...
-simResource][simResource-loading: comboBox_painted.bmp...
-simResource][simResource-loading: comboBox_open.bmp...
-simResource][simResource-loading: comboBoxSmall_idle.bmp...
-simResource][simResource-loading: comboBoxSmall_painted.bmp...
-simResource][simResource-loading: comboBoxSmall_open.bmp...
-simResource][simResource-loading: checkBox_idle.bmp...
-simResource][simResource-loading: checkBox_painted.bmp...
-simResource][simResource-loading: checkBox_down.bmp...
-simResource][simResource-loading: checkBox_check.bmp...
-simResource][simResource-loading: smallCheckBox_idle.bmp...
-simResource][simResource-loading: smallCheckBox_painted.bmp...
-simResource][simResource-loading: smallCheckBox_down.bmp...
-simResource][simResource-loading: scrollButton_idle.bmp...
-simResource][simResource-loading: scrollButton_painted.bmp...
-simResource][simResource-loading: scrollButton_down.bmp...
-simResource][simResource-loading: squareButton_idle.bmp...
-simResource][simResource-loading: squareButton_painted.bmp...
-simResource][simResource-loading: squareButton_down.bmp...
-simResource][simResource-loading: expandButton_collapsed.bmp...
-simResource][simResource-loading: expandButton_open.bmp...
-simResource][simResource-loading: expandButton_folder_collapsed.bmp...
-simResource][simResource-loading: expandButton_folder_open.bmp...
-simResource][simResource-loading: button_goUp_idle.bmp...
-simResource][simResource-loading: button_goUp_down.bmp...
-simResource][simResource-loading: button_goBack_idle.bmp...
-simResource][simResource-loading: button_goBack_down.bmp...
-simResource][simResource-loading: icon_info_01.bmp...
-simResource][simResource-loading: diskIcon_small.bmp...
-simResource][simResource-loading: icon_rightArrow.bmp...
-simResource][simResource-loading: icon_rightArrow_red.bmp...
-simResource][simResource-loading: orient_3D.bmp...
-simResource][simResource-loading: orient_top.bmp...
-simResource][simResource-loading: orient_front.bmp...
-simResource][simResource-loading: orient_side.bmp...
-simResource][simResource-loading: orient_plane_3D.bmp...
-simResource][simResource-loading: orient_plane_top.bmp...
-simResource][simResource-loading: orient_plane_front.bmp...
-simResource][simResource-loading: orient_plane_side.bmp...
-simResource]Loading airfoil data:
aaa_flatProfile.sim...
aab_NACA_0009.sim...
aac_NACA_0012.sim...
aad_NACA_0015.sim...
aae_NACA_2209.sim...
aaf_NACA_2213.sim...
aag_NACA_2310.sim...
aah_NACA_2314.sim...
aai_NACA_2415.sim...
aaj_NACA_64A_204.sim...
aak_NACA_64A_208.sim...
aal_trainerProfile.sim...
aam_funfly.sim...
aan_MH_0032.sim...
aao_MH_0043.sim...
aap_HN_0350.sim...
aaq_GOE_0617.sim...
aar_eppler_0374.sim...
[simResource-loading: guiSmallFont...
-simResource][simFont--simFont][simResource-loading: guiMainFont...
-simResource][simFont--simFont][simResource-loading: guiMainFont...
-simResource][simFont--simFont][simResource-loading: guiEvenFont...
-simResource][simFont--simFont][simResource-loading: guiMediumFont...
-simResource][simFont--simFont][simResource-loading: guiLargeFont...
-simResource][simFont--simFont][simResource-loading: guiExtraLargeFont...
-simResource][simFont--simFont][simCamera--simCamera]
[iFlyApplication::createScenery[simResource-loading: lakeside.map...
-simResource][iFlyEnvironment-lakesideloading scenery: lakeside[simResource-
loading: lakeside1.dds...
-simResource][simResource-loading: lakeside2.dds...
-simResource][simResource-loading: lakeside3.dds...
-simResource][simResource-loading: lakeside4.dds...
-simResource][simResource-loading: lakeside5.dds...
-simResource][simResource-loading: lakeside6.dds...
-simResource]Precaching scenery texture: 1/6Precaching scenery texture:
2/6Precaching scenery texture: 3/6Precaching scenery texture: 4/6Precaching scenery
texture: 5/6Precaching scenery texture: 6/6[simResource-loading:
lakesidecubemap.dds...
-simResource]atmosphere...collision...[simResource-loading:
lakeside_trees_001.bmp...
-simResource]-iFlyEnvironment]iFlyApplication::createScenery][simResource-loading:
knight50.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/objects/aircraft/helicopters/Performance/knight50/knight5
0.geo...[simResource-loading: knight50.bmp...
-simResource][simResource-loading: rotorDisk_edge.bmp...
-simResource][simResource-loading: rotorDisk_core.bmp...
-simResource][simResource-loading: rotorDisk_003.bmp...
-simResource][simCollection::safeDeletesimCollection::safeDelete]
[iFlyUSBmanager::enumerateUSBdevices-destroyAllDevices...finding devices...adding
found devices...checking filters...adding device...[iFlyUSBmanager::_addDevice-
[simUSBdevice-initialising...loading settings...simUSBdevice::loadSettings:
C:/Program Files/PhoenixRC//resources/settings/controller_0.set...done
events...threading...-simUSBdevice][iFlyUSBdevice--iFlyUSBdevice]-
iFlyUSBmanager::_addDevice]done
checking filters...checking filters...checking filters...checking
filters...checking filters...checking filters...checking filters...cleaning up...-
iFlyUSBmanager::enumerateUSBdevices]-iFlyApplication::initialise]
[simApplication::mainLoopreleasing resource: mainLogo_en.bmp...
[simDynamicObject--simDynamicObject][iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-LUA_object_initialise][simResource-loading:
H_IC_3dsound_002.wav...
-simResource]simSoundeffect::play[simResource-loading: H_IC_3dsound_idle_001.wav...
-simResource]simSoundeffect::play[simResource-loading: H_Flutter_001.wav...
-
simResource]simSoundeffect::playsimDynamicObjectBodysimDynamicObjectBodysimDynamicO
bjectBodyorientation...initial velocity...training
constraints...simSoundeffect::play-
iFlyObject]~simDynamicObjectJoint~simDynamicObjectJointExecuting crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]~simDynamicObjectJoint~simDynamicObjectJointExecuting crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]~simDynamicObjectJoint~simDynamicObjectJointExecuting crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]~simDynamicObjectJoint~simDynamicObjectJointExecuting crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]~simDynamicObjectJoint~simDynamicObjectJointExecuting crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]~simDynamicObjectJoint~simDynamicObjectJointExecuting crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]simSoundeffect::play~simDynamicObjectJoint~simDynamicObjectJointExecutin
g crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]~simDynamicObjectJoint~simDynamicObjectJointExecuting crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]simSoundeffect::play~simDynamicObjectJoint~simDynamicObjectJointExecutin
g crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]~simDynamicObjectJoint~simDynamicObjectJointExecuting crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]~simDynamicObjectJoint~simDynamicObjectJointExecuting crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]~simDynamicObjectJoint~simDynamicObjectJointExecuting crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]simSoundeffect::play~simDynamicObjectJoint~simDynamicObjectJointExecutin
g crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]~simDynamicObjectJoint~simDynamicObjectJointExecuting crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-
iFlyObject]~simDynamicObjectJoint~simDynamicObjectJointExecuting crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]simSoundeffect::play[~simSoundeffec
tInstance~simSoundeffectInstance][~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimSoundeffect::plays
imDynamicObjectBodysimDynamicObjectBodysimDynamicObjectBodyorientation...initial
velocity...training constraints...simSoundeffect::play-iFlyObject][simResource-
loading: airfield_preview_small.dds...
-simResource][simResource-loading: arcticTundra_preview_small.dds...
-simResource][simResource-loading: desertMesa_preview_small.dds...
-simResource][simResource-loading: farmland_preview_small.dds...
-simResource][simResource-loading: flyingField_preview_small.dds...
-simResource][simResource-loading: lakeside_preview_small.dds...
-simResource][simResource-loading: nightFlight_preview_small.dds...
-simResource][simResource-loading: playingField_preview_small.dds...
-simResource][simResource-loading: sandbar_preview_small.dds...
-simResource][simResource-loading: seaside_preview_small.dds...
-simResource][simResource-loading: sportsHall_preview_small.dds...
-simResource][simResource-loading: lakeside_preview_full.dds...
-simResource][simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete][simResource-loading:
nightFlight_preview_full.dds...
-simResource][simCollection::safeDeletesimCollection::safeDelete]releasing
resource: lakeside_preview_full.dds...
[simCollection::safeDeletesimCollection::safeDelete][simResource-loading:
playingField_preview_full.dds...
-simResource][simCollection::safeDeletesimCollection::safeDelete]releasing
resource: nightFlight_preview_full.dds...
[LUA_func_selectScenery_accept-[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[iFlyApplication::createScenery[simResource-loading: playingField.map...
-simResource][iFlyEnvironment-playingFieldloading scenery:
playingField[simResource-loading: playingField1.dds...
-simResource][simResource-loading: playingField2.dds...
-simResource][simResource-loading: playingField3.dds...
-simResource][simResource-loading: playingField4.dds...
-simResource][simResource-loading: playingField5.dds...
-simResource][simResource-loading: playingField6.dds...
-simResource]Precaching scenery texture: 1/6Precaching scenery texture:
2/6Precaching scenery texture: 3/6Precaching scenery texture: 4/6Precaching scenery
texture: 5/6Precaching scenery texture: 6/6[simResource-loading:
playingFieldcubemap.dds...
-simResource]atmosphere...collision...-
iFlyEnvironment]iFlyApplication::createScenery]
[simCollection::safeDeletesimCollection::safeDelete]-
LUA_func_selectScenery_accept]releasing resource: playingField_preview_full.dds...
releasing resource: airfield_preview_small.dds...
releasing resource: arcticTundra_preview_small.dds...
releasing resource: desertMesa_preview_small.dds...
releasing resource: farmland_preview_small.dds...
releasing resource: flyingField_preview_small.dds...
releasing resource: lakeside_preview_small.dds...
releasing resource: nightFlight_preview_small.dds...
releasing resource: playingField_preview_small.dds...
releasing resource: sandbar_preview_small.dds...
releasing resource: seaside_preview_small.dds...
releasing resource: sportsHall_preview_small.dds...
[~iFlyEnvironment-collision...pointer...~iFlyEnvironment]releasing resource:
lakeside.map...
releasing resource: lakeside1.dds...
releasing resource: lakeside2.dds...
releasing resource: lakeside3.dds...
releasing resource: lakeside4.dds...
releasing resource: lakeside5.dds...
releasing resource: lakeside6.dds...
releasing resource: lakesidecubemap.dds...
releasing resource: lakeside_trees_001.bmp...
releasing [sound-effect] resource -> H_IC_3dsound_002.wav...
[~simSoundeffectInstance~simSoundeffectInstance]releasing resource:
H_IC_3dsound_002.wav...
releasing [sound-effect] resource -> H_IC_3dsound_idle_001.wav...
[~simSoundeffectInstance~simSoundeffectInstance]releasing resource:
H_IC_3dsound_idle_001.wav...
releasing [sound-effect] resource -> H_Flutter_001.wav...
[~simSoundeffectInstance~simSoundeffectInstance]releasing resource:
H_Flutter_001.wav...
[~iFlyObjectcamera...sound...
[~simSoundeffectInstance~simSoundeffectInstance]trail...~iFlyObject]
[~simDynamicObject~simDynamicObjectJoint~simDynamicObjectJoint~simDynamicObject]
[simDynamicObject--simDynamicObject][iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-LUA_object_initialise][simResource-loading:
H_IC_3dsound_002.wav...
-simResource]simSoundeffect::play[simResource-loading: H_IC_3dsound_idle_001.wav...
-simResource]simSoundeffect::play[simResource-loading: H_Flutter_001.wav...
-
simResource]simSoundeffect::playsimDynamicObjectBodysimDynamicObjectBodysimDynamicO
bjectBodyorientation...initial velocity...training constraints...-iFlyObject]
[iFlyApplication::setupInflightEditables-iFlyApplication::setupInflightEditables]
[simResource-loading: unknown_preview.bmp...
-simResource][simResource-loading: B17_preview.bmp...
-simResource][simResource-loading: flyingWing_preview.bmp...
-simResource][simResource-loading: sukhoi22_preview.bmp...
-simResource][simResource-loading: typhoon_preview.bmp...
-simResource][simResource-loading: yak30_preview.bmp...
-simResource][simResource-loading: bearcat_preview.bmp...
-simResource][simResource-loading: cap232_preview.bmp...
-simResource][simResource-loading: extra330_preview.bmp...
-simResource][simResource-loading: GTX_preview.bmp...
-simResource][simResource-loading: max3D_preview.bmp...
-simResource][simResource-loading: max3DNightfly_preview.bmp...
-simResource][simResource-loading: pittsSpecial_preview.bmp...
-simResource][simResource-loading: shuriken_preview.bmp...
-simResource][simResource-loading: beaver_preview.bmp...
-simResource][simResource-loading: beech58_preview.bmp...
-simResource][simResource-loading: corsair_preview.bmp...
-simResource][simResource-loading: hawkTrainer_preview.bmp...
-simResource][simResource-loading: spitfire_preview.bmp...
-simResource][simResource-loading: tigerMoth_preview.bmp...
-simResource][simResource-loading: highWingTrainer_preview.bmp...
-simResource][simResource-loading: lowWingTrainer_preview.bmp...
-simResource][simResource-loading: tutor40towplane_preview.bmp...
-simResource][simResource-loading: aerobaticSlopeSoarer_preview.bmp...
-simResource][simResource-loading: contrail_preview.bmp...
-simResource][simResource-loading: parkzoneRadian_preview.bmp...
-simResource][simResource-loading: slopeSoarer_preview.bmp...
-simResource][simResource-loading: superDimona_preview.bmp...
-simResource][simResource-loading: thermalSoarer_preview.bmp...
-simResource][simResource-loading: whisper_preview.bmp...
-simResource][simResource-loading: miniTitan_E325_preview.bmp...
-simResource][simResource-loading: scythe_preview.bmp...
-simResource][simResource-loading: spark_preview.bmp...
-simResource][simResource-loading: tiger_preview.bmp...
-simResource][simResource-loading: trex250_preview.bmp...
-simResource][simResource-loading: trex450SE_preview.bmp...
-simResource][simResource-loading: trex450SENightfly_preview.bmp...
-simResource][simResource-loading: buzzard50_preview.bmp...
-simResource][simResource-loading: buzzard50Nightfly_preview.bmp...
-simResource][simResource-loading: jetCopter_preview.bmp...
-simResource][simResource-loading: kestrel30_preview.bmp...
-simResource][simResource-loading: knight3D_preview.bmp...
-simResource][simResource-loading: knight50_preview.bmp...
-simResource][simResource-loading: sapphire90_preview.bmp...
-simResource][simResource-loading: synergyN9_preview.bmp...
-simResource][simResource-loading: synergyN9team_preview.bmp...
-simResource][simResource-loading: vibe90_preview.bmp...
-simResource][simResource-loading: augusta109_preview.bmp...
-simResource][simResource-loading: BO105_preview.bmp...
-simResource][simResource-loading: dauphin_preview.bmp...
-simResource][simResource-loading: EC135_preview.bmp...
-simResource][simResource-loading: ecuriel_preview.bmp...
-simResource][simResource-loading: gazelle_preview.bmp...
-simResource][simResource-loading: hughes300_preview.bmp...
-simResource][simResource-loading: hughes500_preview.bmp...
-simResource][simResource-loading: robinsonR22_preview.bmp...
-simResource][simResource-loading: easyFly50_preview.bmp...
-simResource][simResource-loading: sparkTrainer_preview.bmp...
-simResource][simResource-loading: cierva_preview.bmp...
-simResource][simResource-loading: shiftRotor_preview.bmp...
-simResource][simResource-loading: beaverFloat_preview.bmp...
-simResource][simResource-loading: BO105arctic_preview.bmp...
-simResource][simResource-loading: grummanGoose_preview.bmp...
-simResource][simResource-loading: seaking_preview.bmp...
-simResource][simResource-loading: seaSquirrel_preview.bmp...
-simResource][simCollection::safeDeletesimCollection::safeDelete]
[~iFlyObjectcamera...sound...[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]trail...~iFlyObject]
[~simDynamicObject~simDynamicObjectJoint~simDynamicObjectJoint~simDynamicObject]
[simResource-loading: beaver.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/objects/aircraft/fixedWing/Scale/beaver/beaver.geo...
[simResource-loading: beaver.bmp...
-simResource][simResource-loading: glass_002.bmp...
-simResource][simResource-loading: interior_001.bmp...
-simResource][simResource-loading: rotorDisk_001.bmp...
-simResource][simCollection::safeDeletesimCollection::safeDelete]
[LUA_func_selectAircraft_accept-
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete][simResource-loading:
beaver.geo...
-simResource][simGeometry-C:/Program
Files/PhoenixRC/resources/objects/aircraft/fixedWing/Scale/beaver/beaver.geo...
[simResource-loading: beaver.bmp...
-simResource][simResource-loading: glass_002.bmp...
-simResource][simResource-loading: interior_001.bmp...
-simResource][simResource-loading: rotorDisk_001.bmp...
-simResource][simCollection::safeDeletesimCollection::safeDelete]-
LUA_func_selectAircraft_accept][simDynamicObject--simDynamicObject][iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-LUA_object_initialise][simResource-loading:
P_IC_medium_002.wav...
-simResource]simSoundeffect::play[simResource-loading: P_IC_tickover_008.wav...
-simResource]simSoundeffect::playsimDynamicObjectBodyorientation...initial
velocity...training constraints...-iFlyObject]releasing resource: beaver.geo...
releasing resource: beaver.bmp...
releasing resource: glass_002.bmp...
releasing resource: interior_001.bmp...
releasing resource: rotorDisk_001.bmp...
releasing resource: unknown_preview.bmp...
releasing resource: B17_preview.bmp...
releasing resource: flyingWing_preview.bmp...
releasing resource: sukhoi22_preview.bmp...
releasing resource: typhoon_preview.bmp...
releasing resource: yak30_preview.bmp...
releasing resource: bearcat_preview.bmp...
releasing resource: cap232_preview.bmp...
releasing resource: extra330_preview.bmp...
releasing resource: GTX_preview.bmp...
releasing resource: max3D_preview.bmp...
releasing resource: max3DNightfly_preview.bmp...
releasing resource: pittsSpecial_preview.bmp...
releasing resource: shuriken_preview.bmp...
releasing resource: beaver_preview.bmp...
releasing resource: beech58_preview.bmp...
releasing resource: corsair_preview.bmp...
releasing resource: hawkTrainer_preview.bmp...
releasing resource: spitfire_preview.bmp...
releasing resource: tigerMoth_preview.bmp...
releasing resource: highWingTrainer_preview.bmp...
releasing resource: lowWingTrainer_preview.bmp...
releasing resource: tutor40towplane_preview.bmp...
releasing resource: aerobaticSlopeSoarer_preview.bmp...
releasing resource: contrail_preview.bmp...
releasing resource: parkzoneRadian_preview.bmp...
releasing resource: slopeSoarer_preview.bmp...
releasing resource: superDimona_preview.bmp...
releasing resource: thermalSoarer_preview.bmp...
releasing resource: whisper_preview.bmp...
releasing resource: miniTitan_E325_preview.bmp...
releasing resource: scythe_preview.bmp...
releasing resource: spark_preview.bmp...
releasing resource: tiger_preview.bmp...
releasing resource: trex250_preview.bmp...
releasing resource: trex450SE_preview.bmp...
releasing resource: trex450SENightfly_preview.bmp...
releasing resource: buzzard50_preview.bmp...
releasing resource: buzzard50Nightfly_preview.bmp...
releasing resource: jetCopter_preview.bmp...
releasing resource: kestrel30_preview.bmp...
releasing resource: knight3D_preview.bmp...
releasing resource: knight50_preview.bmp...
releasing resource: sapphire90_preview.bmp...
releasing resource: synergyN9_preview.bmp...
releasing resource: synergyN9team_preview.bmp...
releasing resource: vibe90_preview.bmp...
releasing resource: augusta109_preview.bmp...
releasing resource: BO105_preview.bmp...
releasing resource: dauphin_preview.bmp...
releasing resource: EC135_preview.bmp...
releasing resource: ecuriel_preview.bmp...
releasing resource: gazelle_preview.bmp...
releasing resource: hughes300_preview.bmp...
releasing resource: hughes500_preview.bmp...
releasing resource: robinsonR22_preview.bmp...
releasing resource: easyFly50_preview.bmp...
releasing resource: sparkTrainer_preview.bmp...
releasing resource: cierva_preview.bmp...
releasing resource: shiftRotor_preview.bmp...
releasing resource: beaverFloat_preview.bmp...
releasing resource: BO105arctic_preview.bmp...
releasing resource: grummanGoose_preview.bmp...
releasing resource: seaking_preview.bmp...
releasing resource: seaSquirrel_preview.bmp...
releasing resource: knight50.geo...
releasing resource: knight50.bmp...
releasing resource: rotorDisk_edge.bmp...
releasing resource: rotorDisk_core.bmp...
releasing resource: rotorDisk_003.bmp...
Executing crash function
[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[~iFlyObjectcamera...sound...trail...~iFlyObject]
[~simDynamicObject~simDynamicObject][simDynamicObject--simDynamicObject]
[iFlyObject-
resources...colour...initials...constraints...training/comp...tables...variant...cr
eating object...[LUA_object_initialise-[iFlyObject::initialise-
iFlyObject::initialise]-
LUA_object_initialise]simSoundeffect::playsimSoundeffect::playsimDynamicObjectBodyo
rientation...initial velocity...training constraints...-
iFlyObject]simSoundeffect::play[~simSoundeffectInstance~simSoundeffectInstance]
[~iFlyApplicationoptions...destroyAllAircraft..._replayObject...~iFlyApplication]
[~simApplicationguiManager...baseInput...[~iFlyJoystickMapping-unmapping owners...-
~iFlyJoystickMapping][~iFlyJoystickMapping-unmapping owners...-
~iFlyJoystickMapping][~iFlyJoystickMapping-unmapping owners...-
~iFlyJoystickMapping][~iFlyJoystickMapping-unmapping owners...-
~iFlyJoystickMapping][~iFlyJoystickMapping-unmapping owners...-
~iFlyJoystickMapping][~iFlyJoystickMapping-unmapping owners...-
~iFlyJoystickMapping]USB...collections...
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]
[simCollection::safeDeletesimCollection::safeDelete]purging...
[~iFlyObjectcamera...sound...[~simSoundeffectInstance~simSoundeffectInstance]
[~simSoundeffectInstance~simSoundeffectInstance]trail...~iFlyObject]
[~simDynamicObject~simDynamicObject]releasing resource: 2dblur.fx...
releasing resource: COGdisplay.geo...
releasing resource: F3C_line.bmp...
releasing [sound-effect] resource -> H_IC_3dsound_002.wav...
releasing resource: H_IC_3dsound_002.wav...
releasing [sound-effect] resource -> H_IC_3dsound_idle_001.wav...
releasing resource: H_IC_3dsound_idle_001.wav...
releasing [sound-effect] resource -> H_Flutter_001.wav...
releasing resource: H_Flutter_001.wav...
releasing [sound-effect] resource -> P_IC_medium_002.wav...
releasing resource: P_IC_medium_002.wav...
releasing [sound-effect] resource -> P_IC_tickover_008.wav...
releasing resource: P_IC_tickover_008.wav...
releasing resource: autorotation_ring.bmp...
releasing resource: black.bmp...
releasing [sound-effect] resource -> balloon_pop.wav...
releasing resource: balloon_pop.wav...
releasing resource: balloon_01.geo...
releasing resource: balloon_02.geo...
releasing resource: balloon_03.geo...
releasing resource: blue_trans.bmp...
releasing resource: button_idle.bmp...
releasing resource: button_painted.bmp...
releasing resource: button_down.bmp...
releasing resource: button_goUp_idle.bmp...
releasing resource: button_goUp_down.bmp...
releasing resource: button_goBack_idle.bmp...
releasing resource: button_goBack_down.bmp...
releasing resource: beaver.geo...
releasing resource: beaver.bmp...
releasing resource: curve_linear.bmp...
releasing resource: curve_50V.bmp...
releasing resource: curve_throttleMixer.bmp...
releasing resource: curve_expo25.bmp...
releasing resource: curve_expo50.bmp...
releasing resource: curve_expo75.bmp...
releasing resource: curve_expo100.bmp...
releasing resource: curve_expoNeg25.bmp...
releasing resource: curve_expoNeg50.bmp...
releasing resource: curve_expoNeg75.bmp...
releasing resource: curve_expoNeg100.bmp...
releasing resource: consoleFont...
releasing resource: controller_base.bmp...
releasing resource: controller_stick.bmp...
releasing resource: console_message.bmp...
releasing resource: comboBox_idle.bmp...
releasing resource: comboBox_painted.bmp...
releasing resource: comboBox_open.bmp...
releasing resource: comboBoxSmall_idle.bmp...
releasing resource: comboBoxSmall_painted.bmp...
releasing resource: comboBoxSmall_open.bmp...
releasing resource: checkBox_idle.bmp...
releasing resource: checkBox_painted.bmp...
releasing resource: checkBox_down.bmp...
releasing resource: checkBox_check.bmp...
releasing resource: dialog_background.bmp...
releasing resource: dialog_title.bmp...
releasing resource: diskIcon_small.bmp...
releasing [particle-type] resource -> exhaustSmoke_idle.prt...
releasing resource: exhaustSmoke_idle.prt...
releasing [particle-type] resource -> exhaustSmoke_small.prt...
releasing resource: exhaustSmoke_small.prt...
releasing [particle-type] resource -> exhaustSmoke_large.prt...
releasing resource: exhaustSmoke_large.prt...
releasing [particle-type] resource -> exhaustSmoke_small_lowQuality.prt...
releasing resource: exhaustSmoke_small_lowQuality.prt...
releasing [particle-type] resource -> exhaustSmoke_large_lowQuality.prt...
releasing resource: exhaustSmoke_large_lowQuality.prt...
releasing resource: expandButton_collapsed.bmp...
releasing resource: expandButton_open.bmp...
releasing resource: expandButton_folder_collapsed.bmp...
releasing resource: expandButton_folder_open.bmp...
releasing resource: flagPole.geo...
releasing resource: glowblur.fx...
releasing resource: guiSmallFont...
releasing resource: guiMainFont...
releasing resource: guiMainFont...
releasing resource: guiEvenFont...
releasing resource: guiMediumFont...
releasing resource: guiLargeFont...
releasing resource: guiExtraLargeFont...
releasing resource: glass_002.bmp...
releasing resource: infoFont...
releasing resource: icon_info_01.bmp...
releasing resource: icon_rightArrow.bmp...
releasing resource: icon_rightArrow_red.bmp...
releasing resource: interior_001.bmp...
releasing resource: lighting.fx...
releasing [particle-type] resource -> low_waterSpray.prt...
releasing resource: low_waterSpray.prt...
releasing resource: largeButton_idle.bmp...
releasing resource: largeButton_painted.bmp...
releasing resource: largeButton_down.bmp...
releasing resource: motionParticle.fx...
releasing [sound-effect] resource -> message_beep.wav...
releasing resource: message_beep.wav...
releasing resource: newGeneratedTexture...
releasing resource: newGeneratedTexture...
releasing resource: newGeneratedTexture...
releasing resource: newGeneratedTexture...
releasing resource: orient_3D.bmp...
releasing resource: orient_top.bmp...
releasing resource: orient_front.bmp...
releasing resource: orient_side.bmp...
releasing resource: orient_plane_3D.bmp...
releasing resource: orient_plane_top.bmp...
releasing resource: orient_plane_front.bmp...
releasing resource: orient_plane_side.bmp...
releasing resource: planarMotionParticle.fx...
releasing resource: previewCubemap.dds...
releasing resource: pylon_01.geo...
releasing resource: pylon_02.geo...
[~iFlyEnvironment-collision...pointer...~iFlyEnvironment]releasing resource:
playingField.map...
releasing resource: playingField1.dds...
releasing resource: playingField2.dds...
releasing resource: playingField3.dds...
releasing resource: playingField4.dds...
releasing resource: playingField5.dds...
releasing resource: playingField6.dds...
releasing resource: playingFieldcubemap.dds...
releasing resource: renderStatsFont...
releasing resource: radarCircle.bmp...
releasing [particle-type] resource -> ripple_small.prt...
releasing resource: ripple_small.prt...
releasing [particle-type] resource -> rotorRipple.prt...
releasing resource: rotorRipple.prt...
releasing resource: rotorRipple.bmp...
releasing resource: rotorDisk_001.bmp...
releasing resource: standardParticle.fx...
releasing resource: solidRed.bmp...
releasing resource: solidBlue.bmp...
releasing resource: solidGreen.bmp...
releasing resource: smoke_01.bmp...
releasing resource: smoke_02.bmp...
releasing resource: splash2.bmp...
releasing resource: splash3.bmp...
releasing resource: skybox_01.geo...
releasing resource: solidBlack.bmp...
releasing resource: smallButton_idle.bmp...
releasing resource: smallButton_painted.bmp...
releasing resource: smallButton_down.bmp...
releasing resource: smallCheckBox_idle.bmp...
releasing resource: smallCheckBox_painted.bmp...
releasing resource: smallCheckBox_down.bmp...
releasing resource: scrollButton_idle.bmp...
releasing resource: scrollButton_painted.bmp...
releasing resource: scrollButton_down.bmp...
releasing resource: squareButton_idle.bmp...
releasing resource: squareButton_painted.bmp...
releasing resource: squareButton_down.bmp...
releasing resource: thermalArrow.bmp...
releasing resource: thermalArrow.geo...
releasing resource: unitBox.geo...
releasing resource: unitSphere.geo...
releasing resource: unitCylinder.geo...
releasing [sound-effect] resource -> variometer_tone.wav...
releasing resource: variometer_tone.wav...
releasing resource: white.bmp...
releasing resource: white_trans.bmp...
releasing resource: white_circle.bmp...
releasing resource: windCircle.bmp...
releasing resource: windArrow.bmp...
releasing [sound-effect] resource -> wind_sound.wav...
releasing resource: wind_sound.wav...
releasing [sound-effect] resource -> water_splash_001.wav...
releasing resource: water_splash_001.wav...
releasing [sound-effect] resource -> wake_sound.wav...
releasing resource: wake_sound.wav...
releasing [particle-type] resource -> water_wake.prt...
releasing resource: water_wake.prt...
releasing [particle-type] resource -> waterSpray.prt...
releasing resource: waterSpray.prt...
releasing resource: windArrow.geo...
baseGraphics...[~simGraphicscameras...[~iFlyCamera~iFlyCamera]scene...[~simScene-
effects...tree...-~simScene]window...renderer...[~simRenderer- ~simRenderer]-
~simGraphics]scriptManager...baseOptions...dynamics...sound...destroying sound
interface...done
profiler...~simApplication]

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