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THANK YOU TO THE DELIBERATIVE’S TEAM.

FULL EPISODE ON:


https://tinyurl.com/Moar-Lunars
OR
http://www.fivepoles.com/​podcast

OVERALL

Very similar character creation to Solar


They get one extra dot in all the attributes at chargen so it goes 9/7/5

Excellencies work like in the Antagonist chapter of the core.


Caste and Favored Excellencies are free at Attribute 3+, other are free at Attribute 4+ or 2
Charms bought (Thanks Eric!)

Deadly Beastman Transformation - Add +Str dice to all withering dmg rolls, feats of strength,
and movement actions, and to natural soak. -1 Def penalty, cannot be negated by any
means
While in DBT, your Lunar is no longer Resonant with Moonsilver, nor is she Dissonant either
You also become Dissonant WITH ALL OTHER magical materials
You MUST be in Hybrid Body Transformation before activating DBT (but going HBT -> DBT
is Reflexive)
Base HBT provides 6 dots of supernatural merits. Additional charms later in the tree allow for
more HBT forms with diff. allocations of the 6 dots. Other charms in the tree allow for MORE
than 6 dots of merits.

You can use Chimera-Soul Expression to take 6 dots from your spirit animal and combine it
into your half-human, half-animal form
Another charm allows you to take an additional form using your spirit shape but you can
reallocate the dots

All Lunar charms allowed in all forms (including animal forms) as long as it makes logical
sense for the creature
Protean charms just give enhanced effect for animal forms that resonate with certain charm
naturally.

PHYSICAL

Under Strength: Offense, Mobility, and Feats of Strength


Dex: Offense, Defense, Mobility, Subterfuge, Swarm
Sta: Defense, Endurance, Berserker

at least 35 Strength based Offense charms in the charmset


24 Offensive + 12 Defensive Dex charms (in addition to everything in Str)
16 Defensive Stamina Charms

Towering Beast Form - allows you to change into a Legendary Size animal but it costs a lot.
Mountainous Spirit Expression - Will grant you current shape the Legendary Size merit
An Ess 4 charm, Undaunted Behemoth Avatar, removes the per turn mote cost of Towering
Beast Form.

One charm allows your embattled character to, at the start of her round, add the higher of
her Dex or Wits to her Initiative to determine when she acts, and if she attacks someone who
hasn't acted that round, one die gets converted to an automatic, non-Charm, success
Follow up charm - after successfully defending against an attack, you respond with a
decisive counter attack and may reflexively ready any of your weapons to attack with
Stealth Protean Charm: reroll 1s, also reroll 2's if your form is applicable
There are only 3 charms in the Swarm category, BUT you can turn your Lunar into a swarm
of jaguars, (also, swarm of Tyrant lizards)!
Duplicate Charms, the duplicates don't have to have the same form.

Stamina Charm to pump soak post-attack roll. Reminder that the Stamina-for-Parry Charm is
indeed there.
Den Warden Method - Allows a Lunar to use her soak and her hardness rating against
attackers that overcome her parry when Defending Other
Can form a moonsilver carapace that provides +11 soak and 10 hardness, (-2 mobility) ,
soak cannot be reduced below Sta by any effects, can be used with artifact armor but you
only take the higher of the two stats, and removes the attunement cost of the armor while the
charm is active
Stamina has self-healing Charms, apparently using Medecine.

SOCIAL

App - Influence, Subterfuge, Warfare


Cha - Influence, Warfare, Territory
Man - Influence, Guile, Subterfuge

App has 25+ (probably way into the 30s) influence charms.

At higher Essence, focus on mass influence, sometimes ignoring multiple target influence
penalties.
App charms very easy create intimacies. One charm allows you to use your arresting beauty
to stop an ambush at the very last second.
One charm allows you to create an town sized panic
One charisma charm has enemies immediately check for rout as soon as battle starts
Another charm can deny enemies the ability to use their intimacies to avoid being
threatened.

Scent-changing charm, Identity-swapping charm (replacing Intimacies with another set)


Charm to be seen as a prey or predator
I guess there is a Lunar charm for creating perfect forgeries of a written document (obvi) but
also allows you to imbue the forgery with an Instill roll into it
One of the Lunar capstone charms allows you to plant evidence at the scene of a crime to
the point where further investigations attempts will fail (this one wasn't very clearly
explained)

Charm to makes Ties impossible to resist


Creation-Spanning Passion - creates an intimacy so deep, you can dream of the other
character and can glean information from the storyteller about each other, no matter the
actual distance
Lions Roar Rebuke - Make a decisive attack using Charisma or Strength + Ath or Perf or
Presence, against one enemy out multiple range bands and cannot be blocked unless you
use magic

MENTAL

Int - Knowledge, Mysticism, Crafting, Warfare, and Sorcery


Per - Senses, Scrutiny, and Mysticism
Wits - Resolve, Animal Kin, Navigation, Cache

Craft charms - treat illness or injury to gain crafting points


or via navigation thru a forest/a sea, if using a device you crafted or made
or when using a crafted item to introduce or challenge facts
You can even gain craft xp by drinking the heartsblood of a crafter!
Can use the carcass of a hunted animal in crafting to gain bonuses to the end result
You can make an item, and imbue it with mutations and what not and when given to mortals,
they can voluntary manifest those mutations by spending 1 wp

4 sorcery specific charms in the charmset, terrestrial circle, celestial circle, and two others.
one allows you to trap sorcerous motes in your anima so they do not suffer from the 3m
penalty for not casting during a round. The other allows your shadow to cast for you so you
can take other actions!! (allows shape sorcery to be flurried with non-combat actions)
Sense Spirits, undead. Force spirits to respect you. Lunar exorcism charm allows you make
a spirit leaves someone's body and into an animal

Most of the medically-oriented Charms fall under the Knowledge heading.


Intelligence has a lot of heal-other Charms under the Knowledge tree using the Medicine
Ability. Healing illness and poison and injury, psychic-surgery-type Charm where you can
operate without tools, and one where you can introduce a fact about appropriate medicines
so that you can dramatically reduce the duration of toxins or maladies.

18 Charms in the Animal Kin Section. These include charms to benefits mounts as well as
yourself as a mount
When ridden, one Charm for Defend Other and Distract gambit
One of the charms allows you to share your moonsilver tattoos with your animal companion
Ox body like charms for your familiar, as well as counterattack charms for it
and combo attacks along with familiar, and charms for full sense sharing between Lunar and
familiar
One Charm to grant sentience to the familiar.
An Ess 2 charm is the first to allow more points for Hybrid Body Transformation. It grants 4
additional points per charm purchase

MISC Q/A
Some Strength-based movement Charms, using Strength in place of Dexterity for combat
movement or for leaping
Stamina, Wits and low-Dex Charms to boost Defend Other
Halt the Scarlet Flow is back, they didn't find Bruise Relief Method
Tail-spinning mastery: grant Ability and Attribute dots (usual xp debt thing for PCs)
Can grant animal mutations to people, spirits and raksha
A Charm allow to change gender, hairstyle without a form

SOLAR BOND

Some Charms get bonuses when linked to the bonded mate: Healing a bondmate is
stronger, easier to instill a Tie that is shared with the bondmate on third parties.

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