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Table of Contents
Florida Gator Defensive Philosophy............................................................................................. 1
A. Transition .......................................................................................................................... 15
B. Fullcourt Defense.............................................................................................................. 16
D. Help Defense..................................................................................................................... 19
F Rebounding ....................................................................................................................... 22
HUSTLE STATS.......................................................................................................................... 27
This will be accomplished through full-court pressure and aggressive half-court defense.
Our goal is to create a high number of possessions each game by taking teams out of their
comfort zone. Our mentality is to force tempo and fatigue.
1
Florida Gator Daily
“Super Seven”
2
Florida Gator Daily Clichés
and Principles to Follow
“Pressure opponents and be willing to give up nothing easy early or late,
especially 2nd shots.”
1. “Win all defensive hustle plays.”
• Charges, loose ball grabs, first player to the floor, and fighting over screens.
2. “Communicate with your teammates.”
• This must always occur at both ends of the floor.
• The players who are inside or on the helpside have especially good vantage points
and must help the players who are defending the ball outside by being verbal.
3. “Sprinting back to defense with vision”
• See the ball and get back to eliminate anything easy for the opponent.
• Pressure the ball immediately and contain the dribbler.
• Find the correct position on the floor.
4. “Build a wall every possession.”
• We must use our early body-up techniques and find the best angles the moment
there is a change of possession.
• Sprint back and eliminate easy baskets first.
• Then, quickly match up with the nearest man loading to the ball.
• Sometimes you will be matched up with a different player – “Just Dig In.”
5. “Closeout to affect the shot and anticipate dribble drives.”
• Sprint first half and squeak your way out to the shooter.
• Keep your head back to enable better balance.
• Place inside hand and foot slightly up keeping hips down.
• “Ball, You, Rim” staying between your man and the rim.
• Use the “Big Step” to “Close the Door” to contain the dribbler.
• Know your opponent. Run shooters off shots and closeout to drivers.
1. “Keep a balanced stance and alert footwork.”
• Know your point of pickup (heels on the 3 pt. line).
• Pressure the ball without fouling.
• On closeouts, sprint halfway with a sense of urgency and arrive the last half in a
stance using short squeaks and keeping weight back.
• Don’t give opponent room to be comfortable.
• Don’t worry about getting a steal from your own man. Just try to make him pass
under hand pressure. If you deflect, a teammate can get the ball.
7. “Jump to the ball when it is passed seeing ball and man. Once your man gives it up you
are now supporting your teammates.”
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• Help stop teammate’s driver ONLY if he is beaten, with early stunting and
recover to your man. Use your head and out think and out work the offense.
• Use foot-fakes and bluffs instead of over helping.
• Use hands to deflect, and place inside hand on the imaginary rope.
8. “Help side defenders must know their purpose.”
• Vision – find the midpoint between the ball and your man and rely on peripheral
vision with occasional head turning finding both.
• Pistols – use a slightly closed stance pointing to your man and the ball constantly
with active feet (place inside hand on the imaginary rope).
• Take away all cutters flashing towards the basketball.
4
If post man receives the ball:
• Stay down in a stance with bent knees.
• Pressure with torso if he puts it on the deck or turns to shoot; hands are up – “X”
and turned back.
• Stay between the ball and rim.
• Do not foul.
10. “Affect all shots and take it personal.”
• Make the shooter hurry or change his rhythm without fouling.
• All jump shots must be affected by high jumping only after the shooter has left
the floor. Do not take yourself out of rebounding position after a shot – high
jump rater than long jump. Block out and quickly go and jump for the ball and
grab it!
11. “Every player without exception block out and go grab the ball.”
• Never give the opponent an opportunity to get the ball (eliminate space).
• Make the initial contact with the offensive player facing him; stay balanced and
eliminate your man.
• As quickly as possible – Biggest Key – go jump for the ball and grab it as soon as
possible.
5
Specific Concepts
and Situations
1. Defending Post Feeds
• Post to Post Trap
o On the pass, post defender must get immediately behind the post player
taking away the baseline.
o Opposite forward springs big to the inside of the post player to
double…do not allow post player to turn inside! (Unless double on
dribble)
o Guard on strong side must lock up with perimeter player…if they cut the
feeder through, take the next offensive player filling behind.
o Form an “I” on the help side to protect the rim, especially on a dive by the
other post.
o Stay with the double until passed out or dribbled away from the
post…closest man must closeout on inside/out pass to affect the shot.
o There is no need to trap if the ball is not fed in the scoring area!...But
maintain help position!
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• Fake Trap
o On the feed, post defender jumps to the low side of the post player
keeping himself between the ball and the rim.
o Other forward sprints towards the ball as if he was going to trap the post
but stops at the white line.
o All players on the perimeter jump toward the pass in a help position to
bluff…must be close enough to help and not get split, if the post player
makes a move in either direction.
o Strong side perimeter player must keep his butt to the baseline allowing
him to see the ball and his man on a basket cut.
o Stay with the fake trap until passed out or dribbled away from the
post…must closeout on inside/out pass to affect the shot.
NOTE: You can post trap with the highest perimeter player or highest player perimeter/post if
you choose. The slides and rotations would be the same as above.
7
• ½ Blitz
o Defender on the screener must quickly get to his high side acting as an
“extension of his body”…use inside arm to body up the screener and
outside arm to impede and slow down the ball handler…release when ball
defender gets back in front…should be prepared for a slip to the basket or
pop if guarding a shooter
o Defender on the dribbler must make the dribbler use the screen and should
quickly try to fight over the top by getting his lead foot over the top of the
screen, getting thing to fight over the screener…if the defender can
quickly dodge and recover going behind the screen, he can occasionally
choose that path…force the dribbler to go wide and not get in the paint.
o The team must be ready to help, bluff, or anticipate playing 5 vs. 2 in
concept.
• Jam
o Defender on the screener must quickly get between the basket and the
screener getting body on body with the screener in a low and wide
stance…defender on the screener tries to lift the screener higher than he
wants and prevent him from cutting towards the rim…this allows the ball
defender to first make the dribbler use the screen and recover a without
going deep, so he can get around quicker to cut off the dribbler
o Defender on the dribbler should go underneath the screener and his
defender as quickly as possible…goal is to beat dribbler where he wants to
go and prevent him from getting in the paint and
drawing help.
• Switch
o The key teaching point is for the defender on the dribbler and the defender
on the screener to come together and physically remove any quick slips to
the rim.
8
• Flat
o The defender on the ball goes over or under the screen as quick as
possible. The defender on the screener takes a couple steps back towards
the rim and must contain the dribble and remove any open jump shots.
9
o Defender on the screener must stay tight on the screener and act as an
“extension of his body”… must be on the line up the line to:
a. Stand up the cutter using his forearm as a protector on a curl, if the
cutter’s man gets beat.
b. To prevent the pass on a pop or slip after the screen takes place.
o Defender on the cutter should try to get between the screener and the
cutter, possibly by use of a swim move…must force the cutter to curl and
go wider than he wants.
• Back Screens
o Defender on the screener must open up and “zone the basket” for a
moment to give help until the man on the cutter gets back into the
play…must be ready to closeout quickly to the screener on shot or get
back to string position.
o Defender on the cutter should jump to the ball and then, go ball side of the
screen whenever possible…if he is too close to the cutter, he should get
into his body and force him wide, whichever way he goes.
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• Fade Screens
o Defender on the screener must “zone the basket” to give help on a curl or
drive to the basket.
o Defender on the cutter should try to get between the screener and the
cutter…should go over the top of the screen forcing the cutter to curl of
fade away from the basket.
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• Single-Double Screens
o Defender on the cutter must get on one side of the cutter forcing him to
have only one direction to select…try to get between screener and cutter
and then, ride him to force him to curl wide.
o Defenders on screener must stay on the line up the line in a “show”
position acting as an extension of the screener’s body.
o If the cutter uses the single screen, X4 should “show” to stand up the
cutter on a curl and prevent him from getting to the paint.
o If the cutter uses the double screen, X5 should “show” to stand up the
cutter on a curl and prevent him from getting in the paint.
• Stagger Screens
o X5 must stay up the line on the line in a “show” position and act as an
“extension of the screener’s body” to stand up the cutter on a curl and
prevent him from getting in the paint…must help long enough for
defender on the cutter to get back in front.
o X3 is in a “help the helper” position to take the 5 man on a slip to the
basket.
o Defender on the cutter should try to get between the screener and the
cutter and then ride him to force him to curl wider and must fight to regain
defensive position if he is chasing the cutter.
o If the ball is outside the tunnel, the defender should travel ballside of the
screen.
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4. Defending Crosses (Handoffs, weaves, Xing off the hi-post)
• In diagrams A, B, and D, defensive “like” players would switch to the offensive
man entering their zone after calling out “switch”…purpose is to contain and
prevent penetration into the lane.
• In diagram C, the defender on the post player should space off and create a gap
for the defender on the cutter to get through…the post defender should quickly
close the gap after his teammate gets through…if the defender on the cutter can
quickly go over the top of the screen to dodge it and beat the dribbler to the spot,
he can occasionally take that path.
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5. Scramble Situations
• We must have defensive players in the following positions:
o 2 on the ball – can’t get split on the trap – body’s together – hands out and
up.
o 2 in the passing lanes looking to shoot the gap and intercept the direct pass
out.
o 1 responsible for the basket and reading the passers eyes.
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General Areas of
Team Defense
A. Transition
1. Balance and ball containment
When a shot is taken, it is the responsibility of the point guard and 2 guard to
balance the floor. The 1st guard back sprints to the paint to protect the rim. The
2nd guard is responsible for ball containment and directing it to the nearest
sideline. The point of pickup should be no later than ½ court. We will send 3, 4,
and 5 to the glass for offensive rebounding on every shot. If the defense secures
the rebound, 3, 4, and 5 must sprint back with vision of the ball.
2. Load to the Ball
When converting back in transition, all players must have vision of the ball and
begin to shade to the ball side. This creates a wall of defenders and discourages
the offense from getting a “piece of the paint” with a pass or dribble.
3. Bigs up with trailer for hi-low or P&R’s
Trailing big must be ready to contest and pressure hi-low passes or defend P&R’s
out of transition.
4. Defending the post starts in transition
We should pride ourselves on having the best running bigs in the league. Get
back and meet bigs at free throw line and contest the post-up.
5. Back tip
If the ball is ahead of you sprint to the middle of the floor and look to run thru the
ball and deflect to a teammate do not chase the ball to the sidelines.
6. Made FG vs. missed FG
After a made basket find your assigned man and know your press.
After misses, sprint to the paint on ball side, talk and matchup with a player of
similar size – smalls on smalls and bigs on bigs. If not possible, communicate a
switch as soon as possible.
7. Loading on made FG’s
Most teams inbound with a big. Versus teams that run hard, we will take the
trailing bigs defender and soft trap the ball. The point guard must influence the
ball middle. Once the trailing big gets to level of ball. We yell ‘square’ and
match-up.
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B. Fullcourt Defense
1. Defensive position
• Stance – ½ squat, nose to chest, get lower than offense.
• Wide base – feet outside shoulders.
• Back straight, boxer’s stance, good balance.
• Heel-toe concept, feet slightly staggered
• Hands-inside armbar; outside deflector
2. Step Slide or Run Recover
• Maintain width – feet don’t touch
• Both feet on the floor – don’t hop
• Stay low, turn, run ahead, recover
3. Goal: 2-3 turns before ½ court
4. Identity
We are a pressing team. We will utilize the press to wear down and discourage
our opponents. By pressing, we can create tempo, cause turnovers, increase our
number of possessions, create fast break opportunities; influence poor shot
selection by our opponents and cause fatigue. Our press intimidates our4
opponents and allows us to take teams out of their comfort zones. Our style of
play is unique and it allows us to utilize our depth. Our strength is in our
numbers.
5. Commitment
Pressing requires that we get out of our comfort zones each and every day! In
order to be effective with our press, we must have all five guys on the floor
willing to sell-out and sacrifice for the team. Their must be a total commitment.
Pressing requires tremendous effort and can take time to show its affect on the
competition. You must believe in it and be committed to giving great effort
consistently.
6. Gator Presses
• White Press
o 4 man pressures and harasses inbounder.
o 2 man and 3 man sprint to elbows and match up with closest man in their
area.
o 1 man is back ballside and 5 man is back opposite matched up.
o We trap passes to the coffin corner, the speed dribble, or at designated
spots on the floor.
o Used after made FG’s, FT’s, or deadball situations.
• 3 White
o 3 man pressures and harasses inbounder.
o 1 man and 2 man sprint to elbows and match up with closest man in their
area.
o 3 man is back ballside and 5 man is opposite ball, matched up.
o Same principles as regular white.
• Blue Press / 3 Blue
o Double team on point guard to force alternate handler.
o If inbounded to 1 man, immediate trap.
o If inbounded to secondary handler, we deny the ball back to 1 man.
o Primarily used after FT’s or deadballs.
• Double Fist
o 1-2-2 Three-quarter court press.
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o 3 man at point applies varying degrees of pressure.
o Trap speed dribble and designated spots.
o Primarily used to force east-west attack and a time line decision.
• 55
o Fullcourt man to man defense. Stunt, bluff, and fake traps.
o Trap only a speed dribble with closest man.
C. Halfcourt Defense
1. Goal is different than backcourt
• Pressure and contain
o Make offense react to defense
• Direct the dribble without getting beat
o Keep ball out of the middle 1/3
o Influence vs. turn
o Adjust to quickness advantage/disadvantage
NOTE: Point of pick-up is ½ line or higher in 5 defense on a make or miss.
• Scoring area ball pressure
(A step above the 3pt line in scoring area)
• Stance is same as fullcourt
• From the point our stance is weak to no paint
o Influence player to weak hand
o Fingers stay up, hand at level of ball
o Stay square and contain
o Squeak back/squeak up
• At the wing our stance is no middle to no paint
o Inside hand and inside foot are up
o Stay square and contain
o Squeak back/squeak up
o Pressure without getting blown by
• At the corners we take a square stance
• We want opponent shots in short corner area
NOTE: Emphasis on hand positioning to affect shots and passes.
2. Guarding the ball
• Force the offense to react to the defense. Force the offense to put it on the
floor and direct it to the proper area without t getting beat. Maintain constant
ball pressure. Adjust body position according to quickness
advantage/disadvantage. Maintain a cushion of one arms length away from
offensive player.
3. “Hands” – Defense is played primarily with the feet, but the hands can make a
defender more active and bigger. Hand closest to the ball is the hand that
pressures it. This brings the foot closest to the ball forward. This allows the
defense to influence the ball while maintaining proper balance.
4. Scoring Area
The area one step above the three point line. Our rule is that our heels must be on
the three point line when guarding a three point shooter and to disrupt the offense.
We defend the ball in this area. Our PG’s pick up at halfcourt or higher after
made FG’s when not pressing.
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5. Stance
• Establish a wide base. Feet positioned outside of shoulder.
• Back straight; sit down in boxer’s stance, good balance
• Heel-toe concept; Toe of back foot matched up with heel of lead foot. Do not
open the gate and allow direct line drives. Put butt in the rim.
6. Active Hands
• Ball above the head
• Swarm – Both hands up, you must stay in stance (knees bent) and feet on the
floor while maintaining proper balance. Bigs vs. Hi-low action!
7. When guarding the ball on the perimeter we will put pressure on the ball one of
two ways:
• Vs. Driver
o Dig at the ball from under (palm-up). Dig hand under the ball is the lead
hand.
• Vs. Shooter in range
o Hand over the ball to prevent jump shot. Do not allow shooter to open the
‘shot window’ to get his shot off.
The hand closest to the ball is the hand that pressures it. This brings the foot closest to
the ball forward. This allows the defense to influence the ball while maintaining proper
balance.
8. Closeout
• Sprint ½ of the distance in a ‘no middle’ stance. Utilize high hand to take
away the quick post pass and to be ready to contest the sot. Transfer weight
back and squeak your feet out to shooter with inside hand and inside feet
slightly forward. The closeout is based on personnel and their strengths and
weaknesses based on our scouting reports. Run shooters off their shots and
closeout short to drivers – No middle.
9. Defending the dribble
• Scoring area
o The area one step above the 3-pt line. We contest every pass, dribble and
shot in this area from all 5 positions. Our heels must be on the 3-pt. line
when guarding a 3-pt. shooter. Our goal is to force teams to run their
offense away from the scoring area.
10. Scoring area ball pressure
• No Middle into no paint (wing area)
o Influence the ball to the baseline. No direct line drives to the rim-butt in
the rim. Allow no drives to the middle of the floor and do not allow
dribbler to enter the paint.
o Once the offensive player moves the ball, pivots, or dribbles, we are
constantly adjusting our stance (hands and feet) to keep the ball out of the
paint.
18
11. Run-recover-run concept
• When behind or trailing the ball, we will open up without getting out of our
stance and spring to get ahead of the ball and back into a step-slide position.
When we open up, we want to rotate our head, shoulders, and hips. We must
stay low and explode on the first step, spring and beat the offensive player to
the next spot. Try to spring along side to prevent the change of direction
dribble.
12. Beat off the dribble = Never stop
• If you get beat off the dribble, never stop! Pursue back to the paint or find an
open man.
D. Help Defense
1. Defensive positioning
We want the offense to see a wall of defenders ready to help on any
penetration action toward the rim. We should always be thinking help.
• One Pass Away
o We will play slightly up the line and on the line. We want every pass
contested and every catch pressured. We must also be ready to provide
help o dribble penetration (Hand on your rope).
19
2. No splits of gaps
• On dribble penetration the ball never gets by the 1st help man…”We are a help
team”…”We help with the first man.” We recover as the ball is being picked
up. Our team should always have active hands and feet while stunting. We
should never leave a wide open shooter unless we are in position to take a
charge.
20
5. Baseline drives
• Our post man or weakside defender must trap the ball outside the lane on
baseline drives. We must attack the dribbler hard and early.
• The second part of the step up trap is that the guards must rotate down to sink
and fill. Sink and fill man must be ready to face guard block out.
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4. Defending shots in the post (Affect shots, chest up and strip balls)
• Use size, length, and athleticism to alter or block shots in the post.
• Stay on your feet and chest up to the offensive player. Force the offense to score
over outstretched hands. Maintain verticality.
• Be active with your hands and feet. Deny angles and slap down hard on the ball
as the offense gathers to rise up for shot. No bail outs or 3-pt plays!
F Rebounding
We are a block out team. We are committed to finishing our defense with a blockout and a
defensive rebound!
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September 4, 2008
Defensive Individual #3
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10 min 2-2 Helpside exchange with rotation
Then live on pass out
24
Preseason Defensive Syllabus
25
Team Defensive Talk August 28, 2008
VIDEO ROOM
GATORS – aggressive, disruptive, disciplined
“Ball” 5 in a stance
“Basket” Consecutive stops
“Help” No middle, no gaps
“Name” Build wall
“Blitz” Piece of the paint
“Trap” Squeaky feet, fingers up, high hands, effect shots, block out
ON FLOOR
26
HUSTLE STATS
Coaches Focus at Practice:
Affected shots/passes – Grant
Blockouts – Shyatt
Going to the glass – Jones
Hustle Stats – Hertz
• Any hustle play: deflection, loose ball, forced turnover, steal, offensive rebound,
charge taken, charge attempted, blocked shot, or 1st to the floor results in a plus.
• Assist/Turnover Ratio:
• PG’s (Lucas, Calathes, Walker) must be at least 2 to 1
• G’s / F’s (Hodge, Allen, Parsons, Werner , Shipman, Fricke, McClanahan)
must be better than 1 to 1
• C’s (Tyus, Macklin, Kadji, Vargas, Chaney) must be at least 1 to 1
• If your ratio is achieved, you receive a +2 for the day to be added to your
score.
• If your ratio is not achieved, you receive a -2 to be added to your score.
• Players must be in the positive at the end of practice. If they are in the negative
they have sprints (10’s/Suicides/etc.) to run based on whatever negative number
they finish with.
• Every 7-10 days, we will have the “Hustle Award” winner for that week(s). The
guard & interior player with the best score will receive an “F” on their shorts.
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Hustle Stats Chart Date:
No Not
Unaffected
Coaches' No Floor Going
Assists / Turnovers Shots /
Wildcard Balance Block- to Off
Hustle Stats Total
Passes Out Glass
1 Vargas
3 Shipman
4 McClanahan
11 Walker
14 Allen
15 Hodge
21 Werner
23 Tyus
24 Chaney
25 Parsons
30 Kadji
32 Macklin
33 Calathes
40 Fricke
TEAM
Hustle Stats
=
- Loose Ball (LB) - Steal (S)
- Deflection (D) - Charge (C)
- Forced Turnover (FT) - Charge Attempt (A)
- Offensive Rebound (OR) - Block Shot (B)
- 1st to the Floor (1st)
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