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K

Paladin 3 (Oath of the Ancients) 963 Kegark


CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Half-Orc Gladiator
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+2 PROFICIENCY ARMOR
+3 BONUS CLASS
(AC) INITIATIVE
Alignment: Chao c Good. I follow my
conscience regardless of others'
17 expecta ons. Freedom and compassion
SAVING THROWS
19 +0 30 . ma er more than rules.
Armor Worn: Chain mail and shield Half-Orc Traits [PHB p. 40]
+3 Strength Saves
• Age: 30-years-old
DEX +0 Dexterity Saves
• Medium Size (5' 7", 138 lbs.)
HIT POINTS HIT DICE
+0 +2 Cons tu on Saves • Darkvision (60 feet)

10
-1 Intelligence Saves
+3 Wisdom Saves * 28 3d10 • Menacing (In mida on)
• Relentless Endurance (0 h.p. to 1 h.p.)
+4 Charisma Saves * • Savage A acks (extra damage on crit)
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O
Class Features [PHB p. 82]
CON SKILLS WEAPON & UNARMED ATTACKS
• Divine Sense (sense good, evil 1 / day)

+2 • Lay On Hands (heal 15 h.p. betw. long rests)


+2 Acroba cs (Dex) * Basic A ack. One target per A ack ac on. • Divine Smite (use 1st level spell slot for
+1 Animal Handling (Wis) +2d8 radiant damage)
14 • Channel Divinity (ensnare foes with vines
-1 Arcana (Int) Ba leaxe. Melee Weapon A ack: +5 to hit, or turn away fey, fiends)
+3 Athle cs (Str) reach 5 . Hit: 1d8+3 slashing damage. • Divine Health (immune to disease)
+2 Decep on (Cha) (If used two-handed in melee, does
INT -1 History (Int) 1d10+3 damage.) Spellcas ng [PHB p. 201]
-1 +1 Insight (Wis)
+4 In mida on (Cha) * Javelin. Melee Weapon A ack: +5 to hit, reach 5
Spell A ack Modifier +4
8 -1 Inves ga on (Int)
. Hit: 1d6+3 piercing damage. (If thrown,
Spell Save DC 12
normal range to 30 .; disadvantage long
+1 Medicine (Wis) range 31 to 120 .)
-1 Nature (Int) Cantrips Known: No Paladin cantrips
WIS +1 Percep on (Wis) MAGIC & SPECIAL ATTACKS
Prepared Spells
+1 +4 Performance (Cha) *
Figh ng Style: Defense. In armor, gain +1 to AC. 1st Level (3 slots): Bless, Searing Smite,
+4 Persuasion (Cha) *
Compelled Duel, Cure Wounds
12 +1 Religion (Int) *
+0 Sleight of Hand (Dex) Background Features [PHB p. 130]
+0 Stealth (Dex) (Disadv.) • By Popular Demand
+1 Survival (Wis)
CHA
+2 * Prof. bonus added

14
11 PASSIVE WISDOM
(PERCEPTION)

PROFICIENCIES & LANGUAGES EQUIPMENT & TREASURE

Armor: light armor, medium armor, heavy Carried Gear: chain mail armor (AC 16), shield
(AC +2), ba leaxe, five (5) javelins, belt pouch,
armor, shields set of common clothes, a unique ornamental
Weapons: simple weapons, mar al weapons addi on to your armor or a weapon, the favor of
Tools: disguise kit, gambling dice an admirer (love le er, lock of hair, or trinket)
Saving Throws: Wisdom, Charisma Li ing and Carrying: 255 lbs. max. carrying
Skills: Acroba cs, In mida on, Performance, capacity; 510 lbs. pushing or dragging (speed -5
Persuasion, Religion .); 510 lbs. max. li .
Languages: Common, Orc Coins & Gems: 12 gold pieces (gp); 16 silver
pieces (sp); 51 copper pieces (cp); 3 gems (worth
10 gp each)

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[PHB] = page number reference to the Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published
August 19, 2014, by Wizards of the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601). [VGtM] = Volo's Guide To Monsters (ISBN
9780786966073), available from a gaming store near you.

[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-
products/player's-companion

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