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Early Childhood Educ J (2014) 42:231–239

DOI 10.1007/s10643-013-0608-3

Touch Screen Tablets and Emergent Literacy


Michelle M. Neumann • David L. Neumann

Published online: 4 September 2013


 Springer Science+Business Media New York 2013

Abstract The use of touch screen tablets by young Introduction


children is increasing in the home and in early childhood
settings. The simple tactile interface and finger-based Touch screen tablets, such as the Apple iPad and Sam-
operating features of tablets may facilitate preschoolers’ sung Galaxy Tab, are becoming increasingly popular in
use of tablet application software and support their edu- technology based societies (Goodwin 2012; Murray and
cational development in domains such as literacy. This Olcese 2011; Orrin and Olcese 2011; Rideout 2011;
article reviews current findings on using touch screen Tahnk 2011). In the first few weeks of its release (April
tablets in supporting early literacy development within a 2010) over 3 million iPads were sold (Orrin and Olcese
theoretical framework. The evidence suggests that tablets 2011) and sales continue to rise with the recent release of
have the potential to enhance children’s emergent literacy next generation iPads and the iPad mini. A recent U.S.
skills (e.g., alphabet knowledge, print concepts, and survey by Rideout (2011) found that half (52 %) of
emergent writing). However, the optimal use of tablets for 0–8 year olds (N = 1,384) had access to touch screen
early literacy learning may be dependent upon the type of devices at home (smart phone, iPod, or iPad/tablet) with
scaffolding used by parent or teacher and the availability 11 % of children spending an average of 43 min per day
and quality of literacy tablet applications. Practical impli- using them. The survey also showed that over a third
cations and suggestions for future research are discussed. (38 %) of children have used touch screen devices (10 %
of 0–1 year olds, 39 % 2–4 year olds and 52 % of
Keywords Emergent literacy  Touch screen tablets  5–8 year olds). As such, tablets may play an important
Apps  Preschoolers  Scaffolding role in the cognitive development of children today and in
the future.
Emergent literacy skills (e.g., letter name and sound
knowledge, early writing, print concepts, and phonological
M. M. Neumann awareness) are important precursors of future reading and
Griffith Institute for Educational Research, Griffith University, writing ability (Bowman and Treiman 2004; Cohen and
Gold Coast, QLD, Australia
Cowen 2011; Whitehurst and Lonigan 1998; Snow et al.
M. M. Neumann (&) 1998). Tablets with their print-based interfaces possess
School of Education and Professional Studies, Griffith several features that may facilitate the development of
University, Gold Coast, QLD 4222, Australia emergent literacy skills. In contrast to traditional comput-
e-mail: m.neumann@griffith.edu.au
ers, touch screen tablets provide an easier to use and more
D. L. Neumann intuitive interface for a child (McManis and Gunnewig
Behavioural Basis of Health Program, Griffith Health Institute, 2012). Tablets differ from traditional desktop computers
Griffith University, Gold Coast, QLD, Australia (with mouse and keyboard) in that they are light, mobile,
handheld devices with a user interface based on a touch
D. L. Neumann
School of Applied Psychology, Griffith University, Gold Coast, screen. Children can lay a tablet on their lap or lie down on
QLD, Australia the floor and use it in their bedroom or beside their

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favourite toys. This allows collaboration between children USDOE (2011)’s study observed young children’s
during play. For example, O’Mara and Laidlaw (2011) (N = 60; aged 2–8 years old) interactions with touch
described two Australian children aged 3 and 5 years screen tablets. They found that children as young as 2 years
playing a virtual tea party game on their iPad whilst old were able to use tablets to do simple tasks such as
simultaneously playing with their physical toy tea-set. matching and counting. Children in general learned
Moreover, tablets make use of interactive multimedia dis- through exploration (i.e., touch, repeat, trial and error) and
plays that stimulate visual, auditory, tactile, and kinaes- were overall enthusiastic about the device. This study
thetic sensory systems and respond to a child’s input with further identified differences across age groups. Two- to
instant feedback (Cooper 2005; Tahnk 2011). This enables three-year-olds used big gesture exploration as if the image
young children to use tablets relatively quickly to explore, were a 3D object, and learnt to target, press, or drag which
learn new skills, and gain early literacy knowledge gradually led to tap or swipe. They were eager to make
(McManis and Gunnewig 2012). things happen whilst refining their understandings of cause
The present article focuses specifically on reviewing and effect, preferring characters that were familiar, col-
touch screen tablets and their potential role in promoting ourful, and attractive. Four- to five-year-old children used
early literacy skills. The methods by which children more directed and advanced motor skills such as initial
interact with tablets and apps will be discussed followed by press, drag, and swipe. They figured things out, generalized
research that has examined the effect of tablets and apps on schemas from other toys/computer games, and winning
emergent literacy. A theoretical framework with which to levels during game play sustained their interest. Six to
conceptualise the use of tablets as a scaffolding tool in eight year olds quickly determined the skills needed to
supporting emergent literacy skills in children will be operate games and mastered explicit tasks whilst applying
developed. This will highlight future research directions to skills learnt from other apps. These observations suggest
help address how touch screen tablets can best benefit early that children progress from an immediate, concrete sensory
literacy learning. experience to a more conceptual and abstract understand-
ing, to independent operation of the device through the use
of apps.
Tablets and Young Children

Touch screen tablets have the physical features to Apps and Young Children
facilitate early literacy learning as they are book-like in
shape and are in the form of a writing/note pad (con- Three types of tablet apps have been identified for young
sisting of a flat glass screen 7.9–9 inches) that detects children (Michael Cohen Group and USDOE 2011). The
and responds to stimulation by a finger or hand. Touch first type is gaming apps that are interactive, easy to learn,
screen tablets can also detect more than one simulta- and compelling to master. Gaming apps typically have a
neous point of contact (Murray and Olcese 2011). For goal (e.g., to score points) and progressively increase in
example, children can interact with the tablet interface difficulty to maintain the child’s interest. The second is
using a range of single and multi-touch gestures (e.g., creating apps which are tools for drawing or building.
one tap, double tap, long press, scroll, pan, flick, two These creating games appeal to a child’s interest because
finger tap and scroll, pinch, stretch, and spread; Shanis they involve construction activities in a no-fail environ-
and Hedge 2003; Westerman and Hedge 2001). An ment with a range of possible outcomes. The learning by
accelerometer is built into tablets so that acceleration or doing tasks provide children with immediate feedback to
movement can be detected automatically and the screen extend their learning. The third type of app consists of
can rotate its interface. This feature helps children cor- colourful, animated, and interactive electronic books that
rectly orient the printed interface during use (Orrin and may have a built-in narrator to read the story or it can be
Olcese 2011). Yates (2012) also describes tablets as read to the child by an adult. Michael Cohen Group and
potential literacy learning tools because of their versa- USDOE (2011) found that preschoolers preferred mostly
tility for writing, drawing, and easily downloadable games and creating apps. However, although children
Applications or ‘‘apps’’ (e.g., e-books, nursery rhymes, were positive towards touch screen tablets, the device
alphabet/word/matching games). alone does not always result in engagement and learning.
The recent design and availability of a tactile based For example, a child may experience frustration and
digital interface allows infants, toddlers, and preschoolers boredom unless the app is challenging and at the right
to begin their interaction with the digital world much level of difficulty. Therefore, child interactions with apps
earlier in their development than ever before (Orlando may be shaped by factors such as prior experience and
2011; Plowman et al. 2012). Michael Cohen Group and alignment between app content and developmental level.

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The Effect of Tablets and Apps on Emergent Literacy when the word is spoken. Some e-books have a dictionary
to explain difficult words, ‘‘hot’’ spots in animations,
Hisrich and Blanchard (2009) reported that only a few high games, songs, and interactive games embedded on pages.
quality tablet apps exist that are specifically designed to As a result, e-books present a different but rich reading
promote emergent literacy skills such as letters, sounds, experience to traditional books.
words, print concepts, reading, and writing. More recently, E-books are thought to provide similar benefits for the
Orrin and Olcese (2011) investigated the types of apps child to those gained when adults read paper story books
available for young children to use on touch screen tablets. (Bus and Neuman 2009) and may improve children’s
Out of 315 Apple apps examined by Orrin and Olcese vocabulary (Smith 2001), comprehension (Verhallen et al.
(2011) only 56 were categorized under the Education 2006), phonological awareness (Chera and Wood 2003),
heading. The apps included letter tracing, drawing, and and motivation to read (Smith 2001). Other studies have
colouring in activities (e.g., Letter Lab and 123 Color HD). shown that e-books can improve vocabulary (Korat and
One quasi-experimental study gave 90 children aged Shamir 2007) and word recognition and writing (Shamir
3–7 years old a touch screen iPod (small screen; and Korat 2007) due to reading the highlighted text during
10 cm 9 5 cm) and two apps (Super Why app that consists the e-book activity. Adult assistance during e-book reading
of games for learning letter and sound identification, was also found to enhance phonological awareness and
rhyming words, spelling, word and sentence writing and word writing (Korat et al. 2011). Although evidence exists
Martha Speaks: Dog Party that introduces new vocabulary supporting the benefits of e-books delivered through
with games and a quiz) to play with for 2 weeks (Chiong desktop computers further research is needed to determine
and Schuler 2010). The children’s parents completed home the specific effects of using touch screen tablets and e-book
observation logs and children were assessed pre-post-test apps on emergent literacy.
on letter sound knowledge, rhyming, sentence completion, Little research exists on the effects of touch screen tablet
and vocabulary. The literacy apps were found to have a apps (e.g., ABC letter tracing, word writing apps) on early
positive effect on letter sound, rhyming, and vocabulary writing development. One observational study (N = 41) has
with 3 year olds making the most gains. Further empirical shown that children aged 3–6 years were quickly able to
research is needed to establish the benefits of apps on early operate a tablet using a stylus and successfully drew pictures
literacy learning using the larger touch screen tablet. with a high level of interest and motivation (Couse and Chen
E-book apps designed to allow children to read an 2010). However, the effect of tablets on early writing was not
electronic version of a printed book may also support investigated. Although not a tablet study, Yost (2003) has
emergent literacy development. Many e-book apps exist shown how desktop computers can support emergent writ-
(Tahnk 2011); however, little is known about the effect of ing. Through the collection of data from audiotapes, video
shared reading of these apps using a touch screen tablet. recordings, anecdotal notes and artefacts collected over 2‘
Substantial evidence over the past decade suggests e-book months, kindergarten children (N = 8) were observed to
software read via non-touch screen desktop computers independently use computers to make signs, send messages,
(with mouse and keyboard) has positive effects on emer- make lists, sign in, write stories and respond to stories.
gent literacy (e.g., Bus and Neuman 2009; de Jong and Bus Several of Clay’s (1975) concepts about print were evident in
2003; Korat and Shamir 2007; Korat et al. 2011; Roskos children’s computer writing using a word/drawing software
et al. 2009; Salmon 2013; Shamir 2009; Shamir and Korat program. For example, children’s written work on the
2007). Although speculative, it is possible that both e-book computer showed they had knowledge of the following print
devices (traditional desktop computer and touch screen concepts (e.g., sign concept, flexibility principle, linear and
tablet) may have comparable effects on children’s reading directional principal, spaces between words). Due to the
experiences and emergent literacy. tactile nature of the touch screen interface and tracing apps,
E-books have similar features to a paper printed story tablets may have the potential to support early letter shaping
book in that it displays print, has a title page and chapter and word writing to a greater extent than the traditional non-
list. However, e-books differ from paper story books touch screen computer interface, but further research is
because they use multimedia features to support or enhance needed to investigate this.
the text on the screen. E-books allow children to read or
listen to story books independently or have them read by an
adult and are thought to be an effective way to enhance Features of Early Literacy Apps
literacy skills (Bus and Neuman 2009; Cohen and Cowen
2011; Salmon 2013). E-books have been designed to focus From the perspective of supporting emergent literacy
children’s attention on the printed words on the screen such development, it is important for teachers and parents to
as text that brightens or changes in colour, shape, or size select quality literacy apps that can be used by children in

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the preschool and home setting (McMunn Dooley et al. It is argued that quality educational apps for early lit-
2011; McManis and Gunnewig 2012). eracy learning need to be underpinned by strong peda-
It is recommended that literacy apps have the following gogical models. These need to be linked to learning
features in their design: theories that critically consider all developmental domains
of the learning (social/emotional, physical, and cognitive),
• be age appropriate and linked to the school’s early
presentation of content, assessment/feedback, and collab-
literacy curriculum
oration (Orrin and Olcese 2011). Clearly, further empirical
• have a high level of interactivity that stimulates all the
research is needed to ensure that app design and content
senses
aligns with a child’s developmental needs and abilities and
• build on previous knowledge
builds on previous learning.
• encourage child creativity, problem solving, and critical
thinking
• connect children with the printed screen symbols so
A Theoretical Framework to View Touch Screen
meaning is constructed
Tablets and Emergent Literacy
• provide a clear understanding of tasks
• provide opportunities for constructive peer collaboration
The research conducted to date suggests that aspects of
• provide regular feedback
emergent literacy skills may develop via children’s early
• guide the child’s performance rather than concluding
use of touch screen tablets and their apps. From a neo-
with a success or failure outcome
Piagetian and socio-cultural perspective (Sénéchal et al.
However, some apps designed for supporting emergent 2001) children’s learning may occur via independent
literacy are reported to lack many of these critical features exploration and use of tablets and/or through scaffolding
and few apps for young children currently exist that are truly by a parent or teacher. Figure 1 is a framework proposing
innovative for early literacy teaching and learning (Murray how touch screen tablets could contribute to emergent lit-
and Olcese 2011; Orrin and Olcese 2011, Plowman and eracy development. The framework is based on socio-
Stephen 2003). For example, several apps contain elements cultural theory (Vygotsky 1978), scaffolding (Wood et al.
of creation (e.g., tracing letters or numbers or colouring by 1976), and Ehri’s (2005) theory of early reading develop-
recognition of letters or number) but many had features of ment. It is underpinned by emergent literacy theory (Teale
drill and practice like traditional flashcards but with the and Sulzby 1986) that asserts knowledge about print
added benefit of having audio and phonetic representations emerges from birth through socio-cultural interactions with
of words to be learned (Murray and Olcese 2011). Further- surrounding print such as books, environmental print, and
more, Michael Cohen Group and USDOE (2011) observed potentially digital print via touch screen tablets.
that barriers to learning with a tablet occurred if apps had an From infancy, children are exposed visually to touch
unfriendly or unresponsive user interface, there was a lack of screen digital interfaces (e.g., exploring and playing with
feedback or rewards, game objectives were unclear, or their parent’s iphone) and as their fine motor skills develop
contained too many screen distractions. they begin to use their hands and fingers to directly and

Fig. 1 A proposed framework of emergent literacy development through the use of touch screen tablets

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purposefully interact with touch screen interfaces (Chiong involves strategies such as modeling and questioning by the
and Schuler 2010; Tahnk 2011). Touch screen interfaces adult (e.g., whilst reading an e-book the parent focuses the
consist of visually attractive print such as icons, symbols, child’s attention on the screen and asks questions about the
letters, words, and numerals. Through early exposure to meaning of the highlighted words in the text then the child
these symbols, children develop an understanding that print creates a picture about the story using a drawing app).
communicates meaning even if they cannot read the sym- Affective scaffolding is where the teacher or parent provides
bols or words in a conventional way. positive encouragement and feedback to assist the child to
Ehri’s (2005) theory of early reading development sup- extend their learning to higher levels of thinking and
ports the notion that children will derive meaning from the operating (e.g., the teacher sits with the child and encour-
printed symbols and icons on touch screen displays even ages her to say the letter sounds aloud whilst tracing the
before they learn to read conventionally. Ehri’s earliest alphabet letters on the touch screen interface). Technical
phase of reading development is known as the pre-alphabetic scaffolding refers to how the features of the touch screen
phase. In this phase, logographic reading (Frith 1985) occurs tablet itself scaffolds the child’s learning and facilitates
in which children gain meaning from print through contex- understanding and problem solving skills (e.g., an alphabet
tual cues (e.g., logos, icons, colours). However, this print can app that provides feedback and changes the activity level
no longer be read when the contextual cues are removed based on the child’s ability; directional arrows appear in
(Masonheimer et al. 1984). Similarly, children make mean- colours on letters or shapes for finger tracing of letters and
ing from digital print such as app icons, symbols, or salient words). When children have mastered particular skills then
letters (McMunn Dooley et al. 2011; Wohlwend 2010). Levy scaffolding can be removed and the child can continue with
(2009) observed 12 preschoolers from 3 to 6 years old and the task independently, move to the next game level, or
reported that children ‘‘read’’ the ‘Home’ icon as saying attempt a more challenging activity in which scaffolding
‘‘Back’’ or ‘‘Stop’’. Likewise, the options ‘Play’ or ‘Play may be needed again to extend the child’s learning and
again’ were interpreted as ‘‘Start or go back’’. One child capabilities (McManis and Gunnewig 2012). Furthermore,
stated that he knew one icon said ‘‘Games’’ because it had new learning should be linked to existing knowledge in
orange writing on it. When another child encountered two meaningful ways so assistance can be gradually withdrawn
words (Play and Exit) on the screen he always selected the (Cohen and Cowen 2011; Cooper 2005; Plowman and
correct one despite claiming that he did not know what the Stephen 2003; Wohlwend 2009, 2010).
words said. Another child knew that the ‘e’ symbol was The following examples illustrate how adult scaffolding
‘Internet Explorer’ even though she did not fully understand can support children’s operation of tablets and emergent
the function of the internet. literacy skills. At home, parents scaffold children’s use of
Following the pre-alphabetic phase children move into tablet apps, for example, to shop online, read the news-
the partial alphabetic phase where they begin to use some paper, write emails, browse the web or check the weather
letter-sound connections to read words (Ehri and Roberts report. Through these parent–child interactions children
2006). Through socio-cultural interactions with surround- learn how to use the tablet (Plowman et al. 2011, 2012;
ing print and scaffolding by a more knowledgeable other Wohlwend 2010; Tahnk 2011). Scaffolding can also help
(e.g., adult or peer) children gradually master all letters children master tablet operation skills (e.g., switch on and
(full alphabetic) and the ability to decode print using letter- off, store, retrieve, select, locate information, download
sound skills emerges, which leads to conventional reading. apps from the internet). Being positive and encouraging
Children can potentially learn about print through inter- children to solve problems and helping when difficulties
actions with touch screen tablets (Cohen and Cowen 2011; arise reduces the chance of frustration and allows them to
Plowman et al. 2012). These digital interactions may occur sustain their engagement through challenging tasks
through children’s own exploration of tablets or through (McManis and Gunnewig 2012). Teachers and parents can
scaffolding (Wood et al. 1976) by parents or teachers also scaffold children’s development of print knowledge by
whereby children’s learning is extended within their Zone pointing out, reading, and explaining the meaning and
of Proximal Development (Vygotsky 1978). function of digital print to their child (e.g., letters, words,
numerals, icons, symbols; O’Mara and Laidlaw 2011;
Plowman et al. 2011). Such scaffolded interactions with
Scaffolding digital print during touch screen tablet interactions may aid
in fostering children’s emergent literacy development (e.g.,
Yelland and Masters (2007) described three types of scaf- letter knowledge, print concepts) however, further research
folding (cognitive, affective, technical) that occurs during is needed to investigate the scaffolding pathway in Fig. 1.
digital interactions with computers. Cognitive scaffolding Although little research has examined the educational
aids in conceptual and procedural understanding and effects of using e-books via tablets in preschool settings,

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Roskos et al. (2011) observed children’s engagement with experiences with computers (e.g., pressing letters on a
tablets during a small group, teacher-led shared reading keyboard and watching them on the screen). A positive
activity. Children interacted with a touch screen tablet by view towards using digital technology is also expressed
finger-tracking print, pointing to words, and page-turning. by the U.S. National Association for the Education of
It was suggested that this may benefit children’s knowledge Young Children (NAEYC and Fred Rogers Centre
of print concepts. However, some teachers reported that 2012) that encourages children from birth to 8 years of
asking children to manipulate the controls on the touch age to use tablets and age appropriate educational apps
screen was disruptive, diverting children’s attention from to support early literacy development.
the story line. This indicates that further research is needed • The Early Years Foundation Stage curriculum (U.K.
to determine how teachers can best manage tablets during Government 2013) emphasizes that children learn to
small group activities to scaffold literacy learning. Roskos make sense of their world through experiences with
et al.’s (2011) findings further suggest that teaching and technology that is used for specific purposes in both
learning would be enhanced through better quality homes and school, and children be provided with
designed e-books and by providing a specific area/space/ opportunities to use technology around them as a tool to
nook for e-book reading in the classroom. Finally, more extend their learning.
explicit guidance for child engagement and teacher training
The lack of specific reference to tablets in current early
on how to best use instructional procedures during shared
childhood education policies may be due to the relatively
e-book reading is needed.
recent release of the tablet and iPad technologies and lim-
ited evidence based research needed to inform educational
Future Directions and Research policy. To date, there appears to be movement by govern-
ments to investigate the use of digital devices (e.g., com-
Current government early childhood education policy puters, interactive whiteboards, e-book readers) to support
statements across Australia (Australian Government: Early early childhood education (e.g., NAEYC and Fred Rogers
Years Learning Framework 2009), New Zealand (N.Z. Centre 2012). For example, the N.Z. Ministry of Education
Ministry of Education: Te Whàriki Early Childhood Cur- and N.Z. Council for Educational Research (2004) has
riculum 1996), the U.S.A. (U.S. Department of Education: examined the use of digital technology in early childhood
Teaching Our Youngest 2002), and the U.K. (U.K. Gov- education and are investigating how computers can be best
ernment: Early Years Foundation Stage 2013) do not integrated into their early childhood education curriculum.
specifically make reference to tablet use. However, these It appears that, across countries, the integration of digital
countries do acknowledge the importance of developing technology into early childhood education has been a slow
effective communication skills through technology and process due to a number of factors such as lack of research
encourage the use of digital technology within their early on the impact and potential benefits of using digital tech-
childhood curriculum. For example, nology. Also resistance to its use by some educators and
researchers may be due to possible negative impacts upon
• The Early Years Learning Framework (Australian
children’s cognitive, physical, and social and emotional
Government 2009) acknowledge that digital technolo-
development. However, this perspective is gradually being
gies enable children to connect globally, access infor-
replaced by the view that digital technology used appro-
mation, investigate ideas and represent their thinking,
priately is a useful tool for early learning (N.Z. Ministry of
and encourage the use of digital technology to foster
Education and N.Z. Council for Educational Research
problem solving.
2004). As tablets are a relatively new device and young
• The Te Whāriki early childhood curriculum (N.Z.
children are observed to use them with ease due to the
Ministry of Education 1996) states that computers
simple tactile operating features, further empirical research
allow children to gain experience with communication
is needed to determine the educational benefits of tablets for
technologies. Furthermore, the N.Z. Ministry of Edu-
young children. This approach will help guide decisions
cation and N.Z. Council for Educational Research
made by policy makers on how best to integrate tablets into
(2004) emphasize the possible roles for information and
early childhood education in order to foster literacy skills
communication technologies in early childhood educa-
and prepare children for their digital world.
tion. For example, children can use computers to listen
Many questions remain about the role of tablets in
to stories, play games, draw pictures, or locate infor-
emergent literacy development. Future research on this
mation on the internet: individually, with adults, or
topic will provide a better theoretical understanding of the
collaborate with peers.
impact of tablet technology on emergent literacy and how
• Teaching Our Youngest (U.S. Department of Education
tablets can promote emergent literacy in the home and
2002) encourages children to learn about letters through

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Early Childhood Educ J (2014) 42:231–239 237

educational setting. Relevant questions to pursue in this symbols. Through children’s early experiences with these
work that will help inform government policy on the tools, the evidence suggests that the printed interfaces have the
integration of tablets into early childhood curriculum potential to enhance emergent literacy skills such as their
include: knowledge of letters, words, print concepts, and emergent
writing (McManis and Gunnewig 2012).
• How can touch screen tablets be used most effectively
However, the optimal use of tablets for early childhood
in the home and preschool setting to support emergent
learning is dependent upon the availability of quality apps
literacy development and what specific emergent
at home and in the preschool setting and the type of scaf-
literacy skills are enhanced by tablet use?
folding received from teachers and parents. Orrin and
• How can parents and early childhood teachers best
Olcese (2011) stated that current advances in tablet tech-
scaffold these digital interactions using cognitive,
nology are underused and not aligned with developmental
affective, and technology scaffolding?
theories and are of little use to educators. Their study
• What design principles should be followed to develop
concluded that the majority of apps appropriate for young
high quality early literacy apps for home and preschool
children lack collaboration capabilities and do not promote
use? While useability and maintaining a child’s atten-
creation or problem-solving skills. Plowman and Stephen
tion are likely to be important, future development must
(2003) argue that in order to capitalize upon digital tech-
incorporate principles from early learning theories and
nology there needs to be a shift in thinking from resistance
pedagogical models to effectively enhance key emer-
to embracing digital technology in learning and teaching.
gent literacy skills.
Investing in research into the better design of apps and how
• How can apps and their literacy content be integrated
best to utilize this technology in the home and preschool
into preschool curriculum and learning so that educa-
setting to complement traditional literacy activities (e.g.,
tors can capitalise upon the empirically demonstrated
drawing with crayons, making letter shapes from play
advantages of touch screen tablets and their apps?
dough, reading paper printed books, pointing out environ-
• Does the use of touch screen technology to develop a
mental print) would result in productive learning outcomes
child’s emergent literacy skills impact upon other
for young children.
domains of child learning and development? For
It is also important for children to develop emergent lit-
example, the manipulation of print or the tracing of
eracy skills through parent and teacher scaffolded interac-
letters on the touch screen may enhance fine motor and
tions with both traditional and digital tools (Cohen and
hand-eye co-ordination skills. Other interactions with
Cowen 2011; McManis and Gunnewig 2012; Shifflet et al.
literacy-based tablet apps may also impact upon
2012). Tahnk (2011) described how a mother used traditional
attention and other cognitive functions, as well as
and digital tools to support her 3 year old child’s literacy
social and emotional development.
learning. The mother stated ‘‘at bedtime the question isn’t
• Are there any negative implications/consequences of
what books should we read’’, it’s ‘‘Should we read an elec-
touch screen use by very young children? For example,
tronic book [via touch screen tablet] or paper book?’’ (p. 80).
children that use e-books in which an in-built narrator
It is likely that teachers and parents can help support chil-
reads to the child may have limitations through the lack
dren’s emergent literacy learning through such balanced and
of social interaction that naturally occurs when reading
guided use (Cohen and Cowen 2011) of touch screen tablets
a traditional hardcover story book with an adult. In
and non-digital literacy tools so that knowledge of both is
addition, e-book narrated activities may be more fixed
developed and learning experiences are rich. This approach
and limited, whereas reading with an adult will provide
would empower children to grow into effective readers and
a unique and personal experience each story time and
writers allowing them to participate actively and success-
also allows the child to ask questions that clarify or
fully within a technologically advancing society.
extend material in the book.

Conclusion References

Due to the recent release of touch screen tablets, research into Australian Government Department of Education, Employment, &
the impact of these on emergent literacy is gaining momen- Workplace Relations for the Council of Australian Governments.
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work (EYLF) (ISBN 978-0-642-77873-4). Retrieved July 29,
young children quickly become competent users of tablets 2013, from http://deewr.gov.au/early-years-learning-framework.
being able to successfully navigate through the interface by Bowman, M., & Treiman, R. (2004). Stepping stones to reading.
touching and interpreting printed words, letters, icons and Theory into Practice, 43, 295–303.

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