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Beale mene cect Spoor Cerna Siar ey Ree erates at seal WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM. Avery small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic: symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. I you experience any of the follawing symptoms while playing a video game — dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions — IMMEDIATELY discontinue use and consult your physician before resuming play, WARNING TO OWNERS OF PROJECTION TELEVISIONS: ‘Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. Getting Started... USE OF UNAUTHORIZED PRODUCT: GAME COMMONS .essesssesssesesans The use of software or peripherals not authorized by Sony Computer Introduction. Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the Interface .... i controller ports or memory card slots. Options. 1B HANDLIN Ss 2 FORMATDISC Fighter Selection ... IG YOUR PLAYSTATION Se este, This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation, Fighters... © Donotbend it, crush it or submerge it in liquids. Weapon Systems © Do not leave itin direct sunlight or near a radiator or other source of heat, Crewlite * Be sure to take an occasional rest break during extended play. a © Keep this compact disc clean. Always hold the dise by the edges and Warranty. keep it in its protective case when not in use. Clean the disc with a lint- Customer Support. free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners. GETTING STARTED: Meow cannes Meow €anb voy | ~ Sa j= Reser natn rien ist | oo tener — 1} | ‘ntl m et up your PlayStation’2 computer entertainment system according a the instructions nis Instraction Manual. Make sure the Mall POWER switch (located an the wack oF the ‘Censol} is turned ON, Press the REEET putt. Uhen the power indicator lights up, press the ‘OPEN button and the daplay wil open, Place the Scar Trek: dlc on the doe tray with tha (abel side Facing up. Prees the OPEN button agin and the dee tray wil clase. Attach game Controllers and etner peripherals a8 appropriate, Folow on-screen Inatructions and refer ‘to this manvai far tnforrvaton an using the soFtware, ‘Memory Card (BMB)(For Playstation’ 2) ‘To-save game settings anc progress. insert @ memory card (BME)(For Playstation “2) into MEMERS (CARO wit | of your Playbtetion '2 system. You can load saved game data From the eame memory ard or any memory card (@M8)(Far PlayStation’ 2) containing previously saved games, futo fave Every time you aucceesPuly complete @ mission, Star Trek” Shattered Univerbe wil deplay ‘aimeseage notifying you that yaur pragress is being save. Unie this message is on screen, (0 NUT remove the memory card (8M) {For PlayStation” 2) or turn OFF your Bust Manual Save Hf the memary card (@MB) {Far PreyStation® 2) ls remaved or replaced, the game wil csable the futo Save Feature unt a manuel save has been perFormed. To perform a menval save. 90 ‘u-the Main Bridge menu, select the BAVE opton and Folow the prompts, Note; This game was designed to be challenging. IF while playing you Find the game too ciFFicult, try changing the WIFFicuty setting to “easy”. GAME CONTROLS {2 button ;——— R? button 1 button, ares At button ditectional — o huttons x | r A. button left analog stick © button (LS Bitton wren pusnedt oven | SELECT button ety ANALOG made switch ei — 1 button START button | right analog stick (BS button woen ou own) The description below relates to the deFault conFiguration for the DURLEHOCK@2 ‘analog controller. The controller must be connected to controller port 1. Left fnaog Stick: Controle ene Pitch and Yaw oP Directional The directional battons are or igh. Push Forward to Ms soa paren Buttons: vaet to target epecife tunes chu, pad rs Yu et Tones sae nc abi Pant ta ura "we cxtea AY betton: Rol righ capital ship/ navigation pie: tale + age ee | oan fa bata: Forward crust. Toe ae ran: spn “aan : ati mera eee svi targets. 2X button: Fire primary weapon. Start button: Pause he game. button: Fre secondary weapon (bank 1). Sefect button: Tosple between 1 and 9 eam eee jenna x under | ‘at eee ste se se ek target closest ebject. CO ee ed Se ee eat Ce Lee ee UL eg ee ee Ce eee eo Journey, 4 trek that will take them at ‘twisted and Wialent mirror yereion of their own universe. Once there, Ce Ro os a INTERFACE MAIN BRIDGE from the Ordge ofthe Excelsior you can choose ta play the next avaliale mission via the PLAY ‘option, You can al Wve YOUr progress via ‘the SAVE menu or (oad @ previcusty saved game via the LORD menu, Access to the game opt vio the OPT/005 menu, Use the et buttons to cyole hetween the ave and prege the ) button to sete STAR MAP ese seater se The Star flap shows your current progress on your journey toward the Janus Uitina Vortex. Pressing leFt or right will elect the previous er next open mis Hlestination where, aFter a short peuse, Captain Gulu wil brieP you on the currently selected mission, Pressing the (= button will advance you to the Fighter Selection ‘manu, The green \cong on the Star Map represent missions that are currently fayailable to the player, whlle the red leans represent miseloné that have uet to be pened, The color bar at the top shows the highest difficulty (vel with which you've ‘completed! ea nf the missiena (a blank hox indicates that the mission hae uet to ‘be completed}. The lenend on the right side Indicates whetner you've completed the ‘currentiy selected mission in all the avaiable MFFicuty levels (a checkmark in the ‘or indicates a completed mission at that dificulty evel), Hou can return to the LOAD fram this menu, you can (nad previously saved games From a memory card (aM8) {For Playstation} incerteo in MEMORY CARD slat 1. 8 total oF eight esti games ‘an be saved on a single memory card (BME) (For PlayStation ® 2), Cycte through the ight Files using the leFt and right directional buttons to select the game you want to load, IF a File contains o saved game, then information such a8 the next miesion, date when eaves, avallable shins, current rani and earned medals, will be deplayed. Upon ‘successful iad, the Auto Gave Feature wil be activated and wil automatically Bave our ‘he same file after the succeseFul completion of any mission, SAVE From this menu, you can save your progress to a memory card (@M8) (For PiayBtation®22} inserted in MEMORY CARD elt 1. A total OF eight eistinet fgamias can be saved cna single memory card (OM) (For PiayStation 2) Cycle through the: eight files using the left and right directional nettons to select te file that wil be used to eave the current came. Upon a suczeaaFul save, the Ruto Save Feature wil be actwated and will automaticaly 6ave Your (progress to the seme Fle ater a successFul completion oF any missian, OPTIONS ‘The options menu allows you to modiFy the deFauit settings oF ‘Star Trek” hattered Unwerse ta your preference, Set DiFFiculty Level dow can change the games efficulty level at any pont using this menu. Select From ‘he three avaiable chnices: Easy, ermal and Hard, Press the G-)button to ele and saceept the new settings, or press the © botton to eit and discard the changes, Audio Settings Use the leFt and right directional buttons to cycle through the three volume ‘channels and use the up and dawn directional buseons to ater the volume ‘setting, Hou can also select between Stereo or Mona ovtput by pressing the © button + Music Volume: Pejust the volume oF the music that plays during the game, the menus and movies, + Speech Volume: Rajuat the Volume oF the speech yow hear ‘hreughaut the game, f * Sound Effects Volume: Adjust che voiume oF the sound effects in the sane, Controtler Configuration ‘Select From one of three different cantra‘ier layauts, uaing the lePt and right ‘irectional buttons to cycle thraugh the Choices. You can also enable or clsable the ‘contratier vibration Function via the © buteon, Uren vibration 1s OM, the controller ‘ul vibrate in response-to geme events, Prese the (=> button to exit and accept the ‘gu Settings, oF press the button ta exit and siseard the shanges, View Starfleet Career ou can view your current rank and any medals that you may have earned during play, View Movies Hou Cam play back all movies that you have viewed so Far (movies are unlocked 8 you progress through the game) Ship Viewer You can take aciose lok at all the fighters an capital ships inthe game From this mend, Cycle through the ships using the left and right directional buttons and wie ‘Wewing @ ship, you can adjust its orientation by using the right analog stick Exit Game Sau can ent the current game and exit tothe stertup menu, Make sure your progress bas been saved bePare exiting! Credits ‘This 6 a (long) ist oF atthe Folks that nave worked on Star Trek® shattered Universe, Sie through tt once; itil make us Feel better! FIGHTER SELECTION Presaing 1Pt cr right on tne eirecionalbutcons wil cycte énraugh the currently aval; able Aghters, There are a total of six user controled Fighters with each Pighter ff having up to three diPFerent configurations (the Fighters end their configurations ‘are unlocked as you progress inthe game). IF avalible, the © button can be weed ve to select between dliFFerent configurations oF the currently selected Fighter: 7 Pressing the © button wil cnr your current selection and launch the miasion, 7 ‘You can return to the Gtar Map by pressing the > button, I PLAYING THE GAME Upon faunching, you will be Free to Fly around and explore, but be careful as the Mirror Universe is a Hangerous place. Pay cloge attention ta the commande that come through the Heads-Up-Display (HUD) a5 well a6 your objectives For this mission (shown during the loading sequence and accessed through the Pause menu} to know what to do next! Controlling a ship in space can sometimes be a disorienting task, that’s why it's important to pay attention to the radar and the various other visual aids available through the HUD. THE HUD (Henng uP DIgPLAH) BE on foun bree Toons Ho Bivens Pose S40 Ges Se THE HUD (Henps-up-oigpLny) ‘The HUD at the top oF the screen shows the status oF both your ship and the ae have targeted. It 3i80 provides a radar scope, a mission timer, ant can tr @ communications receiver. Rithougi the HUD Gesign ig spacific to the Fighter's a AF orig, the positon oF the at the istrument remains th sam. Communication Center (center Huo) When you receive orders or advisories From the Excelsior, the HUD wil brie transform and oleplay a message box, Targeted Ship (vert Huo) ‘The leFt side of the HUD is destgned to give you all the necessary information about the currently targated ship. An icon representing the type of ship that is targeted visplays the actual orientation of the targeted ship. A color coded “radar aeep” surrouncing the ship icon indicates if the target is Friend (green) or Foe Fe] A blue sphere also surrounds the icon representing the target's shield, which Fades as the target's shield ls camayed. Once the shield is down and the hull is taking damage, the target icon will gradually turn From green to red. Damage to the target's shields and hull are also indicated by two bar graphs immediately tothe fight, Beneath those har graphs is a cigital readout of che target's cistance, and beneath thet is the target's name, Radar (Right Hu) ‘The Fight side oF the KUO is designed to inform you aout the status oF your Bip, The tuo bar graphs indicate your ship's shield and hull strength. Beneath them is the in timer. Beneath the timer is an indicator that shows the power level oF your weapons, On the Far right is the ship's 30 spherical radar. When targeting a Friendly ‘vessel the radar outline will be green, and when targeting enemy vessels the radar outline will be red, The radar compaés needle points to the current target. Targets In Front af you are represented by green radar “blips.” Targets behind you are represented by blue radar “blips.” Reticles [BB Toor cx 1 Tiroer Len | e 10 ’ Target Lock; While on screen, the targeted shia ia marked ay an indicator surrounding the ship, When the target leaves the screen, the ineater hecomes an arrau {red Far enemy, green far Friendly), Indicating the ‘quickest turning crctian that wil reecquire che target. Homing weapons — such as the Bird oF Prey’ miit-werhead torped — will ‘nly “home” when Fired at locked target that is on-screen, Crosshair: Each Fighter has a specific “crosshair” indicator to show ubere "dumb" uteapon will go when Fired. Target Lead: When an enemy Fighter Ie tergeted, a terget lead indicator is displayed. 3y earning ta Fire when the target lea indicator Ie n-the crosshair inatead oF simply aiming atthe current target's position, you wit increase your shooting accuracy, ficelsior Position; Since the position of the Excelsior is critical to the player ‘in most oF the missions, & dedicated targeting arrow (bive) ‘wil paint in its direction wien oPF screen, Displays see." Crisis Timer: hen 4 capital ship about to breech, ‘he crisis timer willbe tigplayed ta alert you, You ‘must move to @ safe distance mtherwise your chip ‘might be caught in the breach end explode. =~ Qravity Weil: When your ship approaches an object with a significant pravitacianal Fig, @ cliagram oF ie gravity weil appears, indicating ‘hat your shiq ia (n danger oF bang pulled in by «8 planet, sta or black hole. The aravity uel ill ‘deapen a8 you continue to approach the gravity source, Be cautious, since getting too clase wll mean the destruction of your sip ee Page Menu ‘Acany pont during the mission, you can preas the START button ta dlaplag the Pause Menu. In addition to stopping the game, this menu providas important information about the currant state oF your mission, Including the mission triefing, the statue oF the exjectves and the communications. Objectives ‘an have one of three states: OPEN, meaning tet objective has wet to he completed DONE, meaning tha objective wa6 euccesefully completed: and FAL meaning the objective was Falled. The missian coramunications panel wil show lu al the critical messages that your Fighter bas recelved From the start oF te mission, wile the briefing rane! wil contain the text oF Captain Sulu’s mission briefing, You can alsa choose to abort the current mission from this menu Mission Debriefing After completing a mission, an end-of-mission statistics screen is olplayed snowing which mission objectives were completed Cor not completed), a8 well 28 a host oF statistics avout your perfarmence, including number oF enemy Kits, Friendly ships lt and your weapons accuracy For the missin, lepending on the mission and outcome, you may be ewerded a new ship, get an ‘upgrade For an existing ship, move up in rank ar receive a medall FIGHTERS fi Below is alist oF the Fighters that you'll gotta fy at break-neck apeed in the fl game, Each Fighter has its unique properties and each Fighter nas up to three dFferent configurations (weapon loat-ovt, hull strength, shield strength and speed), Only the Imperie! "Ulralth” (e available at the atart oF the game, IMPERIAL “WRAITH” SELECT SHIP. IMPERIAL "WRAITH" Phager Bolts: Type |, WE Max Speed: 236 Kos Photon Torpedoes: Type | G Il Max Shield Capacity: B6D0 F Phaser Beams: Type Via, Vib Villa Max Hull Integrity: 7560 kPa IMPERIAL “SPECTRE” Rctea ir Pocono Groton ta Phaser Bolts; Type t Type t& ll-Pulged Photon Torpedoes: Type f Type t-Buied Pheser Beams: Type Via & Vib ‘Max Speed: err Kp ‘Max Shield Capacity: 9040 F ‘Max Hull Integrity: BBO KPa IMPERIAL “PHANTOM” he ak Phaser Bolts; Type Ill Type I & IN-Pulsed Photon Torpedoes: Type 1 Type 1 6 -MIRV Tyne Via, Vila & Vito KLINGON “BIRO OF PREY” (taj class) Max Speed: 220 Ks Max Shield Capacity: 9680 F Max Hull Itegrity: 8504 KPa Phaser Beams: Cu cron Neem Lah a [ey Disruptor Bolts: Tyne 1G Max Seed: 2h0 Kp ‘Tyoe I-Puleed Max Shield Capacity: 8504 F Plasma Canon; Type 1 I ‘Max Hull Integrity: 8240 KPa Photon Torpedoes: Type I.-Guided ‘Type lleIRY ee ORION “CORSAIR” Betcenss ig preernrert: Rei EVicun nina Phaser Bolts: K-Meson Balt, K-Meson Pulsed Pi-Meson Pulsed Kaon, Pion, Pion Guided Max Speed: ele Kos. ‘Max Shield Capacity: S280 F ‘Max Hull Integrity: 8320 kPa Torpedoes: Phaser Beams:K-Meson beam la, th & tla ROMULAN “SHRIKE” SELECT SuIP beer ‘ i t Pasa Torpedo: Typ Bue Type IRV (1) raptor eam: ap ia Cloaking Device: Max Spee Max Shield Capacity: 8200 F YT ‘Disruptor Bolt: Type |, Tyne! &ll-Pulsed Max Hull Integrity: BIO KPe Type | 1 EI 225 Koes WEAPON SYSTEM PHASER BOLT Type | 6 ‘Weapon Type: Pl ed Phase Energy fot (Pore Energy Weapon} lueapon System: Proser Connon Fark I ‘faetve Pou: br Joe / bit Varia: Power ve, Recharge cm PHABER BEAM Type Via, Vio G Vita UWeapan Tape: Phaced Enrey Beam [Pure ray Weapon) Weapon System F/27 Facesed Phaser Projector fective Power: From 78x10 oses / second ‘Variants; Range va, Power PLASMA CANNON Tape | E I Weapon Tape Project, ép-Enery,lnzad Gas (Mater Weapon) Weapon Suystem: Phalanx 7 Tokamak Fusion Eplke (line oF sight) Effective Power: 85.10" ous (power ais oF at rage] Variants; Scalable to capital, space stations & planetobds sized platferms PHOTON TORPEDO type |, Guided G H-TMRY (mets sepundant Reaction Yel) Weapon Type: Mattr/fni- Matter Wart (aaihlton Energy Weapon) ‘Weapon System: Mark Vl Torpedo Effective Power: $10 ules at average lat agus ‘Variants; Unguidec, Prasma-Seeking and/ar Meki-Warheed designs PLABINA TORPEDO Type | & Type ti Guided ‘Weapon Type: Pama Warhead (Muclear Mateer/Esergy Conversion Weapon) ‘Weapon Syotem: Phalanx 3 warhead delvered by Thragx Ml torpedo ‘Effective Power: 18x10" joules at average blast rads Variants; Power vs, Speed ~ Precageite Guitance OVSRUPTOR BEAM Toe 1a ‘Weapon Type: Megs Fela Disruptor Bean (Nuciea Force Interference Weapon) ‘Weapons System: ErMurg Made 2 Parabolic Disruption Projector {fective Power: Energy lnerated i @ Function oF the target maes Yorinte: Focused & unfocused IGRUPTOR Hage NG —pulsed ‘Weapon Type: Higgs Boson Quantum Charge (Nuclear Farce Interference Weapon) Ap Sano en i Ds Caan ‘Effective Power: Energy liberated ‘6 a Function oF the tar yet mass: Voriaeta: Charge size vs. Recnarge rate GLORKING DEVICE Type |, itt ‘Weapon Type: Selective Eecte-Mgnetc Fe Seton’ Shopng ‘Weapan System: Sarpecon Ciaaking Projecter {etancard) ‘Effective Power: hone, Consumes 3x10" jovles / second 00 average: Varlaots: Cloak time varses with available power CREDITS DEVELOPED BY STARGPHERE INTERACTIVE, INC. ORIGINAL CONCEPT & STORY music Aridrew Werson ig kde ere ty Barry Fasman and Jann O°Kenne BAME DESIGN fue ero SOUND EFFECTS Henrik Markarian Play it Again Gtucion, Sa ADDITIONAL VOICE LEAD PROGRAMMER CHARACTERIZATION Henrik Markarian ‘Doug Stane PROGRAMMERS ace Andrew Werson SPECIAL THANKS ‘Dawid Crain rian Christian David Jung Rene Hakiki Chris Strickland Antrea Hein ‘Troy Here Terri Helton ART DIRECTOR hea ee Thomas Howell ice qurtan ARTISTS re Ne lack! Kobayashi ay en Usa Lavender Taret Garjian Stephan Desy Letand Man Charles Ku Laura Markarian Kreset Park-Desy VIACOM CONSUMER PRODUCTS PARAMOUNT PICTURES Executive Director, Product ‘Manager, Product Development Development Interactive & Interactive & Technology Technology Daniel Fees Harry Lang PUBLISHED BY TOK MEDIACTIVE, INC. 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There are several cifereat wage to receteeststasce ‘onuine SuPrORT ‘THK Mesacsne proves wyport a ee ori he Wied 24 Nou ae, ore Kaye a week, Te bores Is aut ca sapar eu eax a arn mare at he amet wu tons. ‘EMAIL SUPPORT A representatie wi prompt 2o¢ personaly sosuer eal Ingles. 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Sar Trek aa lite Merk ae ratenarts 0 Paramoost Pictures, Crtla portions 28 deraagment tools © 2009 Searspbere Interactive, ie. Starsphere ans the Starephere ago ae tagemarks ant © properties of Starspere Interaco, ne gts Reverved. Gane Cede 200) TDK eae ne. gs Reserved, PUSHED A Rie en 84 TK UATE, Fl lesa oF te prosect have been capyrghes. A clents ont ergy eeat! by TH Mesiacne Interact in. fhereafter referes aa TK MEBACTHE] ae scense by ie respect eznsrs, Pease refer (the inert as acage fr spec airmen, ea ances ond esc, Thi mane! pd a canes ‘zeit iin Rare copied. rhs reseed. erie cnuriaht lous, rode ane stole acigecumnannts (wher tone a aor ‘en tera ant cop uta rr wren eveent TX TEIACT. The ae prperty ch |, 20) motoes moat tn affect any pera cones as wore oF ta he orga, This exception des mo on ass tne mode er eer. wheter nt ner eee nu con cee rant in ner 1 ‘angge Form, ng kt wget an acta reece nd i sagen my he ‘ttm paya eal ee pr peon mn accorace x RECAP / Bw eter perros igh eran: (DENSE ABREEMENT ‘is a leenge greenest betoner you (athe an ve rate th et wae ana OK RENACTIETOR EOE nertyprern t you, he ure fe rod Exc KconMearoEneN tte softwere, sett te tas and restctians set fort na ne ecaaeagrnnet. a0 ae ta ‘ee ture a8 wet farther, ou most er ume pret ta nance LIMITED WARRANT OK MEDRCTFE warreto toa cin proouct wil perform avatar In ccordance withthe ccmjongig wren materia for 3 pr of ney (88) aes rum te ee of rect hy pes rans 1 he roc are nd ney 80) cao ame saeeareran dna aa Isto on te eration ‘ot beiad warant. te abo Kao are amp CUSTOMER REMEDIES J EBACTIVE's ent bly aoc our excusve remedy shal ve, at TDK MERICTHEs opto, eter renjreeeg OF pia peso epas or replacment Pte prebuce cat don at met TOK DEDACTVE (eu waranty ad tat is returned to TDK RENCE Wath 2 Con 0 your rect, ein (he te oP Jhon nna erent ohat TK TENSIVE’ watity with eopect toes ites warranty exceed the at SF replacemast oP the meets on which the profuct 6 receded. 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