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Modeling things in real life helps you think about how forms fit together
and all the detail and functional components you need to include.
- perspective
- lighting
14 week classes
For all entertainment design, designs need to bej; 40% from real life
Burning noodles?
- write down what you talked about with them, so you can
mention it in the email when you reach out
- edwardo vis dev director at riot
- internship at riot
Returned to school
Play the game for the whole week before the interview - don't make art
director
Be able to answer "What is the one thing you would improve about the
game? Provide a solution"
Phone interview. Show alot of passion about the game by talking a long
time/ longer than necessary
4 Classes a term
Process
1. Reference sheet
3. Color block out - main color ex. blue, with hute and value shifts
Q and A - always think about your portfolio first for taking classes -
everyone has limited energy and time, creating portfolio when you have
no focus is hard
- Can ask questions to make feedback tailored to your plan for your
portfolio
Before you graduate, have 3 studio styles in mind - your dream studio,
then 2 more that have similar style
Professional Portfolio
You can look at other concept artists for skill/style to see what the
industry standard is
Entry level for industry is getting very high, if you get feedback better
follow it
Know what team you want to apply within the company - do your
research