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Drroid Starfig
ghter
Craaft: Baktoiid Armor Workshop Vulture-cla ass
Fig
ghter
Afffiliation: Tra
ade Federatioon / Separatiists
Eraa: Old Repub blic
ource: Secre
So ets of Nabo oo (pg 8), d20d Rulebook
(paage 229), Staarships of th
he Galaxy - Saga
S Ed. (pa
age
78))
Tyype: Autonom mous starfigh
hter
Scaale: Starfightter
Length: 3.5 me eters
kill: Starfighte
Sk er piloting Crraft: Haor Ch hall Eng. Sca
arab-class Starfighter
Crew: 0 (droid d brain) Afffiliation: Trrade Federattion
Erra: Old Repu ublic
ource: Starsh
So hips of the Ga alaxy - Saga Ed. (page 79
9) Weapons:
W
Tyype: Drone sttarfighter Double Laserr Cannon
Sca ale: Starfightter Crrew: 1
Length: 3.8 me eters Fiire Arc: Turre
et
kill: Starfighte
Sk er piloting: Scarab kill: Starship gunnery
Sk
Crew: None (d droid brain) Fiire Control: 3D
3
Crew Skill: Sta arfighter pilooting 3D, sta
arship gunneery pace Range: 1-3/10/18
Sp
D, sensors 3D
3D D Attmosphere Range:
R 50-100
0/200/300
Coost: 17,000 Da amage: 4D
Ma aneuverability: 1D Game notess: The Dyn namic classs freighter is
pace: 6
Sp deesigned fo or easy m modification and rep pair.
Atmmosphere: 310;3 900 kmh h Chharacters re eceive a +2 bonus to any skill rollss to
Huull: 2D+2 modify
m or repaair the Dynammic-class fre
eighter.
hields: 1D+1
Sh
Sensors: Je
edi Intercep
ptor
Paassive: 5/0D Crraft: Kuat Systems
S En
ngineering Eta-2
E Actis-cllass
Sca an: 15/1D In
nterceptor
Sea arch: 25/2D Afffiliation: Je
edi Order
Focus: 1/3D Erra: Rise of thhe Empire
We eapons: Soource: Wiza ards Website e, Starships of the Galax xy -
4 Blaster
B Cannnons (fire-lin
nked in pairss) Sa
aga Ed. (page 82)
Firre Arc: Front Tyype: Intercep ptor
Skiill: Starship gunnery
g Sccale: Starfighhter
Space Range: 1-3/7/15
1 Leength: 5.47 meters
m
Atmmosphere Ra ange: 100-30 00/700/1.5 km
m Skkill: Starfightter piloting: E
Eta-2
Daamage: 5D Crrew: 1 and astromech
a drroid (can coordinate)
Caargo Capaciity: 60 kilogrrams
Dy
ynamic Freighter Coonsumabless: 2 days (1 w week with booster ring)
Coost: 290,000 (new), 140,0 000 (used)
Hyperdrive
H M
Multiplier: x
x1 (with bo ooster ring, see
beelow)
Naav Compute er: Uses astrromech droiid programm med
with
w 10 jumpss
Maneuverabi
M ility: 4D+2
Sppace: 13
Attmosphere: 515; 1,500 k kmh
Hull:
H 2D+1
Seensors:
Paassive: 10/0D D
Sccan: 15/1D
earch: 20/2D
Se D
Craaft: Core Gaalactic Systemms Dynamic--class freightter Foocus: 2/2D+1
Afffiliation: General
Eraa: Old Repub blic
ource: Starsh
So hips of the Ga alaxy - Saga Ed. (page 80
0)
Tyype: Light fre
eighter
Scaale: Starfightter
Length: 24 me eters
kill: Space tra
Sk ansports
Crew: 1 plus co o-pilot (can co-ordinate)), gunners: 1
Crew Skill: Varies
assengers: 6
Pa
Caargo Capacitty: 60 metric c tons
Coonsumables: 2 months
Coost: 80,000 (330,000 used)
Hyyperdrive Mu ultiplier: x3
Naav Computerr: Yes
Maaneuverability: 0D
pace: 4
Sp Weapons:
W
Atmmosphere: 280;
2 800 kmh h 2 Laser Cann nons (fire-linked)
Huull: 3D+2 Fiire Arc: Frontt
Sensors: kill: Starship gunnery
Sk
Paassive: 15/0D Fiire Control: 3D
3
Scaan: 25/1D
Space Range: 1-3/12/25 Damage: 3D
Atmosphere Range: 100-300/1.2/2.5 km Game Notes: From the time each Geonosian pilot is
Damage: 5D hatched, he or she is paired with a specific
2 Light Ion Cannons (fire-linked) starfighter flight computer. This, and the ship’s
Fire Arc: Front pheromone emitters and scent stimulators, make it
Skill: Starship gunnery impossible for any species other than a Geonosian
Fire Control: 3D to pilot.
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km Fanblade Starfighter
Damage: 4D
Notes: The Eta-7 requires a separate hyperdrive
module in the form of a booster ring (the
TransGalMeg Industries hyperdrive booster ring).
Docking with the ring takes 3 rounds to accomplish,
and requires a Difficult starfighter piloting skill check
(the fighter's maneuverability counts for this roll).
Geonosian Starfighter
Craft: Huppla Pasa Tisc Shipwrights Collective's Craft: Huppla Pasa Tisc Shipwrights Collective
Nantex-class Territorial Defense Fighter Ginivex-class Starfighter
Affiliation: Separatists Affiliation: Separatists
Era: Rise of the Empire Era: Rise of the Empire
Source: Starhips of the Galaxy – Saga Ed. (page 85) Source: Starships of the Galaxy – Sag Ed. (page 87)
Type: Light interceptor starfighter Type: Aggressive starfighter
Scale: Starfighter Scale: Starfighter
Length: 9.8 meters Length: 8.7 meters
Skill: Starfighter piloting: Nantex-class starfighter Skill: Starfighter piloting: Fanblade
Crew: 1 Crew: 1
Crew Skill: Starfighter piloting 3D+1, starship Cargo Capacity: 50 kilograms
gunnery 3D+2, starship shields 3D Consumables: 1 week
Cargo Capacity: 50 kilograms Cost: Not available for sale
Consumables: 2 days Hyperdrive Multiplier: x1
Cost: Not available for sale (estimated value 72,000 Hyperdrive Backup: None
credits) Nav Computer: Yes, limited to 5 jumps
Maneuverability: 3D Maneuverability: 3D+2
Space: 10 Space: 10
Atmosphere: 435, 1,250 kmh Atmosphere: 436; 1,250 kmh
Hull: 3D+1 Hull: 2D+2
Sensors: Shields: 2D
Passive: 20/0D Fanblades: When the fanblades are deployed the
Scan: 45/1D+1 ship gains an additional 1D of shields, though all
Search: 85/2D+2 other ships gain a +2D to detect the ship on all
Focus: 4/4D sensors rolls.
Weapons: Sensors:
Laser Cannon
Passive: 15/0D
Fire Arc: Front
Scan: 25/+1
Skill: Starship gunnery
Search: 50/1D+2
Fire Control: 1D+2
Focus: 2/2D
Space Range: 1-3/12/25 Weapons:
Atmosphere Range: 100-300/1.2/2.5 km
2 Double Laser Cannons (fire-linked) Atmosphere Range: 30-100/300/700
Fire Arc: Front Damage: 9D
Skill: Starship gunnery
Fire Control: 4D Pellaeon Star Destroyer
Space Range: 1-3/15/25
Atmosphere Range: 100-300/1.5/2.5 km
Damage: 6D
Gozanti Cruiser
Craft: Gozanti-class Cruiser
Affiliation: General
Era: Old Republic
Source: Starships of the Galaxy – Saga Ed. (page 90)
Type: Cruiser transport
Scale: Starfighter
Length: 42 meters
Skill: Space transports: Gozanti Cruiser
Crew: 6, gunners: 6 Craft: Kuat Drive Yards' Pellaeon-class Star
Crew Skill: Varies Destroyer
Passengers: 12 Affiliation: New Empire
Cargo Capacity: 75 metric tons Era: Legacy
Consumables: 1 month Source: Starships of the Galaxy - Saga Ed. (page 99)
Cost: 150,000 (used) Type: Star Destroyer
Hyperdrive Multiplier: x3 Scale: Capital
Hyperdrive Backup: x12 Length: 1,300 meters
Nav Computer: Yes Skill: Capital ship piloting: Star Destroyer
Maneuverability: 1D+2 Crew: 8,450, gunners: 355
Space: 3 Passengers: 2,700 (troops)
Atmosphere: 138; 400 kmh Cargo Capacity: 11,000 metric tons
Hull: 6D Consumables: 6 months
Shields: 1D Hyperdrive Multiplier: x0.75
Sensors: Hyperdrive Backup: x5
Passive: 15/0D Nav Computer: Yes
Scan: 30/1D Maneuverability: 1D
Search: 55/2D Space: 6
Focus: 4/4D Hull: 7D+2
Weapons: Shields: 3D
4 Laser Cannons Sensors:
Fire Arc: front Passive: 50/2D
Crew: 1 Scan: 200/3D
Skill: Starship gunnery Search: 300/4D
Fire Control: 2D Focus: 7/5D
Space Range: 1-3/12/25 Weapons:
Atmosphere Range: 100-300/1.2/1.5 km 50 Heavy Turbolaser Batteries
Damage: 4D Fire Arc: 20 front, 15 left, 15 right
2 Quad Laser Cannons Crew: 1 (20), 2 (30)
Fire Arc: Turret Skill: Capital ship gunnery
Crew: 1 Fire Control: 1D
Skill: Starship gunnery Space Range: 3-15/35/75
Fire Control: 2D Atmosphere Range: 6-30/70/150 km
Space Range: 1-3/12/25 Damage: 11D
Atmosphere Range: 100-300/1.2/1.5 km 50 Heavy Turbolaser Cannons
Damage: 5D Fire Arc: 20 front, 10 left, 10 right, 10 back
Proton Torpedo Launcher Crew: 3
Fire Arc: Front Skill: Capital ship gunnery
Skill: Starship gunnery Fire Control: 1D+1
Fire Control: 1D Space Range: 3-15/35/75
Space Range: 1/3/7 Atmosphere Range: 6-30/70/150 km
Damage: 7D
20 Ion Cannons
Fire Arc: 10 front, 5 left, 5 right
Crew: 1 (10), 2 (10)
Skill: Capital ship gunnery
Firre Control: 4DD earch: 80/3D
Se D+1
Space Range: 1-10/25/50
1 ocus: 5/3D+2
Fo 2
Atmmosphere Ra ange: 2-20/50 0/100 km 2 Laser Cann nons (fire-link
ked)
Daamage: 6D Fiire Arc: Frontt
15 Tractor Bea am Projecto ors Fiire Control: 2D+2
2
Firre Arc: 9 front, 3 left, 3 right pace Range: 1-3/12/25
Sp
Cre ew: 3 Attmosphere Range:
R 100-3000/1.2/2.5 km
m
Skiill: Capital sh
hip gunnery Da amage: 7D
Firre Control: 4DD
Space Range: 1-5/15/30
1 K-Wing
K Assa
ault Bombe
er
Atmmosphere Ra ange: 2-10/30 0/60 km
Daamage: 6D
50 Proton Torrpedo Launcchers (4 torp pedoes eachh)
Firre Arc: 20 fron
nt, 10 left, 100 right, 10 back
Cre ew: 1
Skiill: Capital sh
hip gunnery
Firre Control: 2DD
Space Range: 2-5/30/60
2
Atmmosphere Ra ange: 4-24/60 0/120 km
Daamage: 10D
Staarfighter Complemen nt: 48 ass
Predator-cla
sta
arfighters, 6 shuttles
s
Na
aboo Star Skiff
S Crraft: Koenssayr Manuffacturing BTL-S8 B K-W
Wing
Asssault Starfigghter
Afffiliation: Neew Republic c
Erra: New Rep public
Soource: Starsships of the e Galaxy - Saga
S Ed. (pa
age
10
05)
Tyype: Heavy bomber
b
Sccale: Starfighhter
Leength: 16 meters
Skkill: Starfightter piloting: K
K-wing
Crrew: 1, gunn ners: 3
Crrew Skill: Starfighter
S pilloting 4D, sttarship gunn
nery
4D
D
Caargo Capaciity: 440 kilog grams
Cra aft: Theed Palace
P Space e Vessel Engiineering Corrps Coonsumabless: 1 day
J-tyype Star Skifff Coost: 250,000 (new), 120,0 000 (used)
Owwner: Senato or Amidala Maneuverabi
M ility: 2D
Era a: Rise of thee Empire Sppace: 7 (9 when
w engaginng SLAM)
Soource: Starsh hips of the Galaxy - Sa aga Ed. (paage Attmosphere: 350; 1,000 k kmh
103 3) Hull:
H 5D
Tyype: Persona al starship Shhields: 2D
Sca ale: Starfightter Seensors:
Length: 29.2 meters,
m 49.3-m
meter wingspan Paassive: 20/1D D
Skkill: Space traansports: J-tyype starship Sccan: 35/2D
Crew: 3, skeletton: 1/+5 earch: 70/3D
Se D
Paassengers: 3 Foocus: 3/3D+2 2
Caargo Capacitty: 10 metric c tons Twwin Laser Cannon
C
Coonsumables: 1 month Fiire Arc: Dorsaal turret
Coost: Not for sa ale (5,000,0000 used in bla
ack market)) Crrew: 1
Hyyperdrive Mu ultiplier: x0.5 kill: Starship gunnery
Sk
Hyyperdrive Ba ackup: x5 Fiire Control: 2D
2
Naav Computerr: Yes pace Range: 1-3/13/25
Sp
Maaneuverability: 3D+1 Attmosphere Range:
R 100-30 00/1.3/2.5 km
m
Sppace: 7 Da amage: 4D
Atmmosphere: 350;3 1,050 km
mh Quad
Q Laser Cannon
C
Huull: 5D Fiire Arc: Ventrral turret
Shhields: 3D Crrew: 1
Sensors: kill: Starship gunnery
Sk
Paassive: 30/1D Fiire Control: 2D
2
Scaan: 70/2D pace Range: 1-2/8/1.5
Sp
Atmosphere Range: 100-200/800/1.5 km Nebula Star Destroyer
Damage: 6D
Ordnance Emplacements * (typical 18 proton
torpedoes, 4 concussion missiles and 6 plasma
torpedos)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-2/8/15 (missiles), 1/3/7 (torpedoes)
Atmosphere Range: 100-200/800/1.5 km (missiles),
50-100/300/700 (torpedoes)
Damage: 9D (proton torpedoes), 8D (concussion Craft: Republic Engineering Corporation Nebula-
missiles and shieldbuster torpedoes) class Fleet Carrier
* Can be configured to carry any compatible Affiliation: New republic
armament load. Era: New Republic
Source: Cracken’s Threat Dossier (pages 79-80),
Mankvim-814 Starships of the Galaxy – Saga Ed. (page 93),
Starships of the Galaxy – Saga Ed. (page 119)
Type: Star Destroyer
Scale: Capital
Length: 1,040 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 6,795, gunners: 244, skeleton: 2,265/+10
Crew Skill: Varies
Passengers: 1,600 (troops)
Cargo Capacity: 15,000 metric tons
Consumables: 6 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Craft: Feethan Ottraw Scalable Assemblies
Maneuverability: 1D
Mankvim-814 Light Interceptor
Space: 7
Affiliation: Techno Union
Atmosphere: 350; 1,000 kmh
Era: Rise of the Empire
Hull: 7D
Source: Starships of the Galaxy – Saga Ed. (page
Shields: 5D
109)
Sensors:
Type: Light interceptor
Passive: 50/1D
Scale: Starfighter
Scan: 100/2D
Length: 10.7 meters
Search: 150/3D
Skill: Starfighter piloting: Mankvim-814
Focus: 5/3D+2
Crew: 1
Weapons:
Cargo Capacity: None
40 Heavy Turbolaser Batteries
Cost: 15,000 (new), 6,000 (used)
Fire Arc: 10 front, 10 left, 10 right, 10 back
Consumables: 2 hours
Crew: 2
Maneuverability: 2D+2
Skill: Capital ship gunnery
Space: 10
Fire Control: 2D
Atmosphere: 500; 1,450 kmh
Space Range: 3-15/35/75
Hull: 1D+2
Atmosphere Range: 6-30/70/150 km
Shields: 1D
Damage: 10D
Sensors:
40 Heavy Turbolaser Cannons
Passive: 15/0D
Fire Arc: 10 front, 10 left, 10 right, 10 back
Scan: 25/1D
Crew: 2
Search: 40/2D
Skill: Capital ship gunnery
Focus: 1/2D
Fire Control: 2D
Weapons:
Space Range: 3-15/35/75
Twin Laser Cannons
Atmosphere Range: 6-30/70/150 km
Fire Arc: Front
Damage: 7D
Skill: Starship gunnery
20 Ion Cannons
Fire Control: 2D
Fire Arc: 5 front, 5 left, 5 right, 5 back
Space Range: 1-5/10/17
Crew: 1
Atmosphere Range: 100-500/1/1.7 km
Skill: Capital ship gunnery
Damage: 2D
Fire Control: 3D Search: 80/3D+2
Space Range: 1-10/25/50 Focus: 5/4D
Atmosphere Range: 2-20/50/100 km Weapons:
Damage: 4D 2 Laser Cannons (fire-linked)
8 Tractor Beam Projectors Fire Arc: Front
Fire Arc: 3 front, 2 left, 2 right, 1 back Skill: Starship gunnery
Crew: 6 Fire Control: 2D
Skill: Capital ship gunnery Space Range: 1-5/10/17
Fire Control: 3D Atmosphere Range: 100-500/1/1.7 km
Space Range: 1-5/15/30 Damage: 5D
Atmosphere Range: 2-10/30/60 km
Damage: 4D Predator Fighter
8 Concussion Missile Tubes (30 missiles each)
Fire Arc: Turret
Crew: 2
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Damage: 9D
Carried Craft: 60 starfighters, 12 space transports
Craft: Sienar Fleet Systems' Predator-class
P-38 Starfighter
Affiliation: New Empire
Era: Legacy
Type: Space superiority fighter
Scale: Starfighter
Length: 5 meters
Skill: Starship piloting: Predator
Crew: 1
Crew Skill: All skills 4D+2
Cargo Capacity: 70 kilograms
Consumables: 1 week
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneuverability: 5D+2
Space: 16
Atmosphere: 515; 1,500 kmh
Hull: 3D+1
Craft: Buuper Torsckil Abbey Devices Porax-38
Shields: 1D
Starfighter
Sensors:
Affiliation: Utapaun / General
Passive: 30/1D+2
Era: Rise of the Empire
Scan: 50/2D+1
Source: Starships of the Galaxy – Saga Ed. (page
Search: 90/3D+2
121)
Focus: 6/4D
Type: Patrol starfighter Weapons:
Scale: Starfighter
4 Laser Cannons (fire linked)
Length: 12.7 meters
Fire Arc: Front
Skill: Starfighter piloting: P-38 Skill: Starship gunnery
Crew: 1
Fire Control: 2D
Cargo Capacity: 65 kilograms
Space Range: 1-3/12/25
Consumables: 2 days Atmosphere Range: 100-300/1.2/2.5 km
Cost: 120,000 (new), 50,000 (used)
Damage: 5D
Hyperdrive Multiplier: x1
Nav Computer: Limited to 4 jumps Alliance Assault Frigate Mk II
Maneuverability: 2D+1
Craft: Rendili StarDrive Assault Frigate Mark II
Space: 10
Affiliation: Rebel Alliance
Atmosphere: 415; 1,200 kmh
Era: Rebellion
Hull: 3D
Source: Starships of the Galaxy – Saga Ed. (page
Shields: 1D+2
125)
Sensors:
Type: Modified Dreadnaught
Passive: 15/+2
Scale: Capital
Scan: 50/1D+1
Length: 700 meters
Fiire Rate: 1/3
Fiire Control: 1D
1
pace Range: 3-10/30/60
Sp
Attmosphere Range:
R 300-1//3/6 km
Da amage: 7D
Caarries: A modified
m Assa
ault Shuttle may
m be carrried
th
hrough hyperrspace atop the superstru
ucture.
Siith Intercep
ptor
kill: Capital sh
Sk hip piloting: assault friga
ate
Crew: 4,820, gu unners: 118, skeleton: 1,3 320/+20
Crew Skill: Ca apital ship gu unnery 4D+2, capital sh hip
piloting: Assau ult Frigate 5D D, capital sh
hip shields 4D,
4
sen nsors 3D
Paassengers: 100 (troops)
Caargo Capacitty: 7,500 mettric tons Crraft: StarForrge Sith Interrceptor
Coonsumables: 1.5 years Afffiliation: Sitth
Coost: Not availlable for sale e Erra: Old Repu ublic
Hyyperdrive Mu ultiplier: x2 Soource: Starsships of the e Galaxy – Saga
S Ed. (pa age
Hyyperdrive Ba ackup: x12 13
30)
Naav Computerr: Yes Sccale: Starfighhter
Ma aneuverability: 1D+2 Leength: 13 meters
pace: 6
Sp Skkill: Starfightter piloting: S
Sith Intercep
ptor
Huull: 5D Crrew: 1
hields: 3D*
Sh Crrew Skill: Starfigther piloting 4D+1, 4 starsship
* Mon
M Cal sh hield system m provides 4D 4 of back-u up gu
unnery 3D+2 2
shiields. When n a die of sh hields is lostt, if the shie
eld Paassengers: None
N
op
perators can n make an Easy capita al ship shiellds Caargo Capaciity: 40 kg
tottal, one of thhe backup diie codes of shields
s can be Coonsumabless: 1 day
broought up to increase
i the shield back to 3D. Coost: Not avaiilable for sale
Sensors: Maneuverabi
M ility: 3D
Paassive: 20/1D Sppace: 8
Sca an: 50/2D Attmosphere: 436; 1,250 k kmh
Sea arch: 80/3D Hull:
H 1D+2
Focus: 5/4D Seensors:
We eapons: Paassive: 20/0D D
15 Laser Cann nons Sccan: 35/1D
Firre Arc: 5 front, 5 left, 5 right Weapons:
W
Cre ew: 1(4), 2(88), 3(3) Laaser Cannon n
Skiill: Capital sh
hip gunnery Fiire Arc: Frontt
Firre Control: 3D D kill: Starhip gunnery
Sk g
Space Range: 1-3/12/25
1 Fiire Control: 2D
2
Atmmosphere Ra ange: 100-30 00/1.2/2.5 km
m pace Range: 1-5/10/17
Sp
Daamage: 3D Attmosphere Range:
R 100-5000/1/1.7 km
20 Quad Laser Cannons Da amage: 3D
Firre Arc: 8 front, 6 left, 6 right
Cre ew: 3 Cutlass-9
Skiill: Capital sh
hip gunnery
Crraft: Sorosuu ub Cutlass-9 Patrol Fightter
Firre Control: 2D D
Afffiliation: Ge
eneral
Space Range: 1-5/10/17
1
Erra: Old Repu ublic
Atmmosphere Ra ange: 100-50 00/1/1.7 km
ource: Starsh
So hips of the GGalaxy – Sagaa Ed. (page132)
Daamage: 4D
ype: Space superiority
Ty s sttarfighter
15 Turbolaserr Batteries
cale: Starfigh
Sc hter
Firre Arc: 5 front, 5 left, 5 right
ength: 12 meters
Le
Cre ew: 1(8), 3(77)
kill: Starfightter piloting
Sk
Skiill: Capital sh
hip gunnery
Crrew: 1
Type: Battleship
Scale: Capital
Length: 3,170 meters
Skill: Capital ship piloting: Lucrehulk
Crew: 150 droids, 25 Neimoidian command staff
Crew Skill: Capital sip piloting 4D+1, capital sip
gunnery 4D+1, capital ship shields 4D+1
Passengers: 139,000 battle droids
Cargo Capacity: 5 million metric tons
Consumables: 500 days
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Crew Skill: Varies widely Maneuverability: 1D
Cargo Capacity: 110 kilograms Space: 4
Consumables: 2 weeks Hull: 6D
Cost: 140,000 (new), 65,000 (used) Shields: 3D
Hyperdrive Multiplier: x2 Sensors:
Nav Computer: Yes Passive: 30/1D
Maneuverability: 1D Scan: 60/2D
Space: 4 Search: 90/3D+2
Atmosphere: 280; 800 kmh Focus: 6/4D
Hull: 2D+2 Weapons:
Shields: 1D 42 Quadlasers
Sensors: Fire Arc: 14 front, 14 rear, 7 right, 7 left.
Passive: 20/0D Scale: Starfighter
Scan: 45/1D+1 Skill: Starship gunnery
Search: 85/2D+2 Fire Control: 2D
Focus: 4/4D Space Range: 1-5/10/20
Weapons: Atmosphere Range: 100-500/1/2 km
2 Laser Cannons (fire-linked) Damage: 5D
Fire Arc: Front Weapons during Clone Wars:
Skill: Starship gunnery 51 Turbolasers
Fire Control: 2D Fire Arc: 13 front, 13 right, 13 left, 12 rear
Space Range: 1-3/12/25 Skill: Capital ship gunnery
Atmosphere Range: 100-300/1.2/2.5 km Fire Control: 2D
Damage: 4D Space Range: 3-15/35/75
Concussion Missile Launcher (8 missiles) Atmosphere Range: 6-30/70/150 km
Fire Arc: Front Damage: 5D
Skill: Starship gunnery 520 Assault Laser Cannons
Fire Control: 1D+2 Fire Arc: 92 front, 184 right, 184 left, 60 rear
Space Range: 1/3/7 Scale: Starfighter
Atmospheric Range: 50-100/300/700 Skill: Starship gunnery
Damage: 8D Fire Control: 1D+1
Space Range: 2-10/20/40
Trade Federation Battleship Atmosphere Range: 0.2-1/2/4 km
Damage: 7D
185 Quadlaser Batteries
Fire Arc: 51 front, 55 right, 55 left, 24 rear
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/20
Atmosphere Range: 100-500/1/2 km
Damage: 4D
Starship Complement: 50 landing ships, 1500 droid
starfighters
Craft: Modified Hoersch-Kessel Drive, Inc.,
Ground Assault Complement: 550 MTTs, 1500 troop
Lucrehulk-class LH-3210 cargo hauler
carriers, 6250 ATTs
Affiliation: Trade Federation
Era: Old Republic
Source: Secrets of Naboo (page 6), Starships of the
Galaxy – Saga Ed. (page 146)
Trade Federation Droid Control Ship Trade Federation Core Ship
V-19 Torrentt
x5 Hyperdrive
Model: Sienar Fleet Systems Lifesaver 1000 Reserve
Hyperdrive
Type: Commercial propulsion system
Cost: 2,500 plus installation costs
Weight: 8 metric tons
Availability: 1
Game Notes: The Lifesaver 100 is only
recommended as a backup hyperdrive and must be
overhauled after each use.
Source: Galaxy Guide 6: Tramp Freighters (pages
39-40), Starships of the Galaxy – Saga Ed. (page 40-
41)
x4 Hyperdrive
Model: Rendili StarDrive’s ATX-5
Type: Commercial propulsion system
Cost: 4,000 plus installation costs
Weight: 10 metric tons
Availability: 1
Source: Galaxy Guide 6: Tramp Freighters (page 39),
Starships of the Galaxy – Saga Ed. (page 40-41)
x3 Hyperdrive
Model: Incom Horizon-Hopper Light Stardrive
Type: Commercial propulsion system
Cost: 7,000 plus installation costs
Weight: 12 metric tons
Availability: 2
Source: Galaxy Guide 6: Tramp Freighters (page 39),
Starships of the Galaxy – Saga Ed. (page 40-41)
x2 Hyperdrive
Model: Corellian Avatar-10
Type: Commercial propulsion system
Coost: 10,000 pllus installatio
on costs
We eight: 15 me etric tons
Avvailability: 2
Gaame Notes: Space
S ports rpair ro
transp olls to install an
a
Avatar-10 receiive a +1D bo onus.
ource: Galaxyy Guide 6: Trramp Freigh
So hters (page 39 9),
Sta
arships of thee Galaxy – Sa aga Ed. (pagge 40-41)
x1 Hyperdriv
ve
(m
meaning the e hyperdrive e ring is vuln nerable to th heft
while
w left in orbit).
o Dockiing with the hyperdrive ring r
re
equires an Ea asy starfightter piloting ro
oll. Failing the
doocking roll causes
c dama age to the hyperdrive
h riing.
When
W the ring is attached d all piloting
g rolls suffer a -
1DD+1 penaltyy. If the sttarfighter tak kes damage e of
Heavily Dama aged or worsse, then the hyperdrive ring r
is destroyed. The price iss dependentt on the classs of
hyyperdrive the e player sele
ects. The prrice is the sa ame
ass a standard freighter hyp perdrive unitt.
Soource: Starships of the G Galaxy – Saga a Ed. (page 42)
4
Moodel: SoroSu uub Griffyn-XXTG Lightspeeed Unit
Maneuverin
M ng Jets – Rules forf improvving
Tyype: Comme ercial hyperdrive
maneuverabil
m lity can be found in Galaxy Guide
e 6:
Coost: 15,000 pllus installatioon costs
Trramp Freightter (page 35)).
We eight: 18 me etric tons
Avvailability: F
Advanced
A N
Navicompu ter
Gaame Notes: Any A non-SorroSuub vessels attempting
Model:
M Sienarr Fleet System ms Compustar-94
to install this tyype of drive suffer an in
ncrease of one
ype: Advanc
Ty ced Navigatio on Computer
diffficulty level during
d the atttempt.
ost: 20,000 plus
Co p installatiion costs
ource: Galaxyy Guide 6: Trramp Freigh
So hters (page 39
9),
Weight:
W 5 meetric tons
Sta
arships of the e Galaxy – Sa aga Ed. (pag
ge 40-41)
vailability: 2
Av
Game Notes: The adva anced navic computer ad dds
Hy
yperdrive Sled
S
+3D to all astrrogation rollls.
Tyype: Specializzed propulsiion system
ource: Starships of the G
So Galaxy – Saga
a Ed. (page 42)
4
Coost: x5 cost ofo standard class
c hyperdrive
We eight: 0
Sttarfighter Navicompu
N uter
Avvailability: 3
Model:
M Sienarr Fleet Systemms 56B-1 Naav
Gaame Notes: Hyperdrive sleds are bolted to the
Tyype: Basic Starfighter Na avigation Com
mputer
extterior of a starfighter.
s I
Installing or removing the
Coost: 500 pluss installation
n costs
hypperdrive sled requires oneo hour an nd a Moderaate
Weight:
W 12 kgg
sta
arfighter repaair roll. While the sled is installed, all
Avvailability: 1
piloting rolls suffer a -2 2 penalty. The price is
Game Notes: The starfigh hter navicom
mputer is limiited
dependent on n the class of hyperdriive the playyer
o
to 5 jumps.
sellects (Found d in Galaxy Guide
G 6: Traamp Freighte
ers
ource: Starships of the G
So Galaxy – Saga
a Ed. (page 42)
4
pages 40-41). The gamem master shoulld multiply the
andard price
sta e by x5 to determine
d th
he cost of the
Su
ublight Acccelerator M
Motor
hypperdrive sledd.
Model:
M Corelllean IP-10 SLLAM
ource: Starsh
So hips of the Gaalaxy – Saga Ed. (page 42 2)
Tyype: Sublighht engine boo oster
Coost: 25,000 plus
p installatiion costs
Hy
yperdrive Ring
R
Weight:
W 12 tons
Tyype: Specializzed propulsiion system
Avvailability: 3,
3 X
Coost: Special
Game Notes:: A Sublight Acceleratorr Motor (SLA AM)
We eight: 0
emporarily re
te edirects pow wer from unu used systemss to
Avvailability: 3
a powerful capacitor.
c T
The capacito or can only be
Gaame Notes:: Hyperdrive rings are removab ble,
ch
harged if more
m than on ne ship systtem (weapo ons,
temmporary extterior hyperdrive device es. They are
a
se
ensors, engiines, maneu uvering thru
usters, etc.)) is
inttended for temporary use, and prevent the
unnused for att least 10 ro ounds. The e SLAM can be
sta
arfighter from entering g a planet’ss atmospheere
activated to direct the stored power and push them Availability: 3, X
into the sublight engines. The accelerator motor can Game Notes: The jamming suite interferes
only be used for two consecutive rounds. During specifically with a targeting computer’s ability to gain
those rounds, the starship increases its move by +3. a solid lock on the ship in which it is installed.
After the two rounds, the drive becomes discharged When the jammer is engaged, it applies a -2D to
and automatically shuts down. avoid being detected by scanners, but removes -2D
Source: Starships of the Galaxy – Saga Ed. (page 42) from the fire control of any weapon targeting the
vessel. Though the jammer is effective against other
Sublight drives capital scale or smaller ships, it is ineffective against
For available sublight drives and installation rules, the larger computer systems of Death Star scale or
see Galaxy Guide 6: Tramp Freighters, pages 38-39. higher weapons.
Saga sublight drives do not convert proportionally in Source: Starships of the Galaxy – Saga Ed. (page 42)
terms of cost and space to movement.
Regenerating Shield Generator
Armor - Rules for improving hull die codes can be Model: Mon Calamari Defender backup shielding
found in Galaxy Guide 6: Tramp Freighter (page 36). Type: Backup shield generator
Cost: 5,000
Jamming Suite Weight: 12 metric tons
Model: Fabritech StaticStrom 71 Availability: 3, R
Type: Targeting computer jammer Game Notes: Regenerating shield generators are
Scale: Starfighter designed to be a backup system to an existing shield
Cost: 5,000 plus installation costs generator already installed on a starship. The
Weight: 3 metric tons backup shielding provides 2D in backup shields.
Availability: 3, X When a die of shields is lost, the shield operator can
Game Notes: The jamming suite interferes attempt to make an Easy starship shields roll. If
specifically with a targeting computer’s ability to gain successful, one of the backup shield dice can be
a solid lock on the starfighter. When the jammer is activated to bring the ship back up to its maximum
engaged, it applies a -2D to avoid being detected by shield die code. Once all three backup dice are
scanners, but removes -2D from the fire control of exhausted, the shields can withstand the normal
any weapon targeting the freighter or transport. amount of damage and then must be completely
Though the jammer is effective against other overhauled.
starfighter-scale ships, it is ineffective against the Source: Starships of the Galaxy – Saga Ed. (page 45)
larger computer systems of capital scale or higher
weapons. Droid Jammer
Source: Starships of the Galaxy – Saga Ed. (page 42) Model: Kuat Systems Engineering StaticStorm 6
Type: Droid starship interference device
Starfighter Jamming Suite Scale: Starfighter
Model: Fabritech StaticStrom 15 Cost: 8,000
Type: Targeting computer jammer Weight: 4 tons
Scale: Starfighter Game Notes: Droid jammers are designed to
Cost: 6,500 plus installation costs interfere with droid controlled ships. By using
Weight: 15 kilograms specialized droid-keyed jamming mechanisms, they
Availability: 3, X interfere with droid avionics and sensor
Game Notes: The jamming suite interferes mechanisms. All droid operated starships within 5
specifically with a targeting computer’s ability to gain space units incur a -1D penalty to all rolls.
a solid lock on the starfighter. When the jammer is Source: Starships of the Galaxy – Saga Ed. (pages
engaged, it applies a -2D to avoid being detected by 45)
scanners, but removes -2D from the fire control of
any weapon targeting the freighter or transport. This Gravity Well Projectors
model may be installed in a snub fighter, though is Model: Sienar Flight Systems Halter 560
incompatible with a freighter or transport’s power Type: Starship hyperspace interdictor
systems. Though the jammer is effective against Scale: Capital
other starfighter-scale ships, it is ineffective against Cost: 50,000
the larger computer systems of capital scale or Weight: 100 metric tons
higher weapons. Availability: 2, X
Source: Starships of the Galaxy – Saga Ed. (page 42) Fire Arc: Turret
Skill: Capital ship gunnery
Jamming Array Fire Control: 6D
Model: Kuat Drive Yards Ichi’bault Jamming Array Space Range: 1-5/75/150
Type: Targeting computer jammer Damage: Blocks hyperspace travel
Scale: Capital Game Notes: The cost and weight are the same for
Cost: 20,000 plus installation costs starfighter scale freighters and capital ships.
Weight: 60 metric tons Source: Starships of the Galaxy – Saga Ed. (page 45)
Tractor Beam insofar as a ship cannot reduce its maneuverability
Model: Bostic Industries 521 Grappler below 0D. Cargo pods may be made detachable
Type: Heavy tractor beam and reattach-able for five times the cost.
Scale: Capital Source: Starships of the Galaxy – Saga Ed. (page 48,
Cost: 10,000 49)
Weight: 32 metric tons
Availability: 1, F Medium Cargo Pod
Crew: 1 Model: Garadian Industries Hauler-81g
Skill: Capital ship gunnery Type: External cargo carrier
Fire Control: 2D Scale: Starfighter
Space Range: 1-5/10/17 Cost: 1,000
Atmosphere Range: 100-500/1/1.7 km Weight: 3 metric tons (for heavy attachment hard
Damage: 4D points)
Source: Starships of the Galaxy – Saga Ed. (page 47) Availability: 1
Game Notes: A cargo pod is an external cargo
Cargo Jettisoning System carrying container. Each medium cargo pod
Model: Customized Cargo Jettisoning System provides an additional 250 tons of cargo space,
Type: In-space cargo ejection device though these tons may not be used for further
Scale: Starfighter upgrades. Each time a cargo pod is added, it
Cost: 1,000 removes -1D+1 from a ship’s maneuverability. A
Weight: 6 metric tons ship is limited to the amount of cargo containers it
Availability: 2, F may attach to the hull, insofar as a ship cannot
Game Notes: A cargo jettisoning system allows a reduce its maneuverability below 0D. Cargo pods
spacer (usually a smuggler) to eject the cargo while may be made detachable and reattach-able for five
moving in space. The ejection counts as an action, times the cost.
and requires a Very Difficult sensors roll to be Source: Starships of the Galaxy – Saga Ed. (page 48,
noticed from another starship. 49)
Source: Starships of the Galaxy – Saga Ed. (page 48)
Heavy Cargo Pod
Light Cargo Pod Model: Xenostar Engineering Corporation
Model: Starfire Inc. Eyu’muv 389 Cargopod Massmover-60
Type: External cargo carrier Type: External cargo carrier
Scale: Starfighter Scale: Capital
Cost: 1,000 Cost: 1,500
Weight: 0 metric tons Weight: 10 metric tons (for heavy attachment hard
Availability: 1 points)
Game Notes: A light cargo pod is an external cargo Availability: 1
carrying container. Each light cargo pod provides Game Notes: A cargo pod is an external cargo
an additional 50 tons of cargo space, though these carrying container. Each heavy cargo pod provides
tons may not be used for further upgrades. Each an additional 500 tons of cargo space, though these
time a cargo pod is added, it removes -2 from a tons may not be used for further upgrades. Each
ship’s maneuverability. A ship is limited to the time a cargo pod is added, it removes -2 from a
amount of cargo containers it may attach to the hull, ship’s maneuverability. A ship is limited to the
insofar as a ship cannot reduce its maneuverability amount of cargo containers it may attach to the hull,
below 0D. Cargo pods may be made detachable insofar as a ship cannot reduce its maneuverability
and reattach-able for five times the cost. below 0D. Cargo pods may be made detachable
Source: Starships of the Galaxy – Saga Ed. (page 48, and reattach-able for five times the cost.
49) Source: Starships of the Galaxy – Saga Ed. (page 48,
49)
Light Cargo Pod
Model: Starfire Inc. Eyu’muv 389 Cargopod Stygium Cloaking Device
Type: External cargo carrier Model: Pygidium Industries Vanisher 7
Scale: Starfighter Type: Stygium crystal cloaking device
Cost: 500 Scale: Starfighter
Weight: 0 metric tons Cost: 100,000,000
Availability: 1 Weight: 5 metric tons
Game Notes: A light cargo pod is an external cargo Availability: 4, X
carrying container. Each light cargo pod provides Game Notes: Any ship hidden by a stygium crystal
an additional 50 tons of cargo space, though these cloaking device can only be detected by a Heroic
tons may not be used for further upgrades. Each Sensors roll. However, if the presence of the ship is
time a cargo pod is added, it removes -2 from a known, the ship may be attacked normally. Stygium
ship’s maneuverability. A ship is limited to the crystal cloaking devices were in use during the Old
amount of cargo containers it may attach to the hull, Republic, however the diminishing supply of stygium
crystals made them effectively non-existent during Cost: 800
the Empire. Weight: 2 metric tons
Editor’s Note: Galaxy Guide 6: Tramp Freighters has Availability: 1
the following to say on page 41: “To date, there is no Game Notes: Docking clamps allow two ships to
working cloaking device known in Imperial space. dock with one another in space. This may either
The discovery of a working cloaking shield would be facilitate the transfer of passengers. However, a
worth hundreds of millions of credits for the sentient docking clamp can allow a starfighter-scale ship to
lucky enough to find or construct one. Of course, for land and attach to any surface regardless of
that kind of money, just about every major orientation. A significantly larger ship may move,
crimelord, smuggler, bounty hunter, government maneuver, and travel through hyperspace with a
and scientist would kill to obtain it…” It is highly smaller vessel clamped to it. However, if a ship
advisable that the gamemaster think carefully before takes damage of Heavily Damaged or worse, the
making such technology available to players. docking clamp will lose its hold and all ships are
Source: Starships of the Galaxy – Saga Ed. (page 48, shaken loose.
49), Galaxy Guide 6: Tramp Freighters (page 41) Source: Starships of the Galaxy – Saga Ed. (pages
48)
Hibridium Cloaking Device
Model: Vlastdros Engineering Blackstar Cloaking Heavy Docking Clamp
Device Model: SoroSuub AutoLatch 9
Type: Hibridium ore cloaking device Type: Starship docking device
Scale: Capital Scale: Capital
Cost: 50,000 Cost: 2,000
Weight: 15 metric tons Weight: 25 metric tons
Availability: 4, X Availability: 1
Game Notes: Any ship hidden by a hibridium ore Game Notes: Docking clamps allow two ships to
cloaking device renders a starship double-blind. No dock with one another in space. This may either
sensors or visual perception can penetrate the inside facilitate the transfer of passengers. However, larger
or outside of the cloaking field. vessels may use them for makeshift starfighter
Editor’s Note: Galaxy Guide 6: Tramp Freighters has launches. A significantly larger ship may move,
the following to say on page 41: “To date, there is no maneuver, and travel through hyperspace with a
working cloaking device known in Imperial space. smaller vessel clamped to it. However, if a ship
The discovery of a working cloaking shield would be takes damage of Heavily Damaged or worse,
worth hundreds of millions of credits for the sentient docking clamps lose their hold and all ships are
lucky enough to find or construct one. Of course, for shaken loose.
that kind of money, just about every major Source: Starships of the Galaxy – Saga Ed. (pages
crimelord, smuggler, bounty hunter, government 48)
and scientist would kill to obtain it…” It is highly
advisable that the gamemaster think carefully before Extended Range Package
making such technology available to players. Model: Orlean 851 Scout Package
Source: Starships of the Galaxy – Saga Ed. (page 48, Type: Starship consumables and fuel
49), Galaxy Guide 6: Tramp Freighters (page 41) Scale: Starfighter
Cost: 100
Cryogenic Chambers Weight: 8 metric tons
Model: IntelStar ColdCarry Freeze Chamber. Availability: 2
Type: Starship Cryogenic Chamber. Game Notes: This modification is a series of tanks
Scale: Starfighter and storage containers including additional fuel and
Cost: 500 per metric ton of cryogenic chambers atmosphere scrubbers that can extend the
Weight: 3 metric tons per metric ton of cryogenic Consumables rating of a ship 10% (rounded down) x
chambers the number of modifications taken. That is to say, if
Availability: 2 a starship owner wishes to add multiple extended
Game Notes: Cryogenic chambers allow for the range packages, it increases the rage 10% of the
transportation of livestock or of critically injured original Consumables rating of the ship, and the 10%
passengers. Any living being in a cryogenic chamber increase will not be incremental.
is kept in stasis or in safe hibernation. This Source: Starships of the Galaxy – Saga Ed. (page 50)
modification carries the same cost and space with
both Starfighter and Capital scale ships. Hangar Bay
Source: Starships of the Galaxy – Saga Ed. (pages 48, Model: Corellian Engineering VB-12 converted
49) hangar
Type: Converted hangar space
Docking Clamp Cost: 500
Model: Corellian Engineering Landing Claw Weight: 115 metric tons per starfighter or shuttle
Type: Starship docking/landing device Availability: 2
Scale: Starfighter
Game Notes: A converted hangar bay allows for a Game Notes: Provides accommodations, recliners,
small craft to be carried and launched. and comfortable starship accommodations on the
Source: Starships of the Galaxy – Saga Ed. (page 50) level of an upper end hotel.
Source: Starships of the Galaxy – Saga Ed. (page 50)
Hidden Hangar Bay
Model: Corellian Engineering VB-12 converted Extreme Luxury Upgrade
hangar Model: SoroSuub Imperial Luxury Upgrade
Type: Converted hangar space Type: Comfort and luxury interior starship upgrade
Cost: 10,000 Cost: 50,000
Weight: 150 metric tons per starfighter or shuttle Weight: 5 tons
Availability: 2 Availability: 2
Game Notes: A converted hangar bay allows for a Game Notes: Provides accommodations, recliners,
small craft to be carried and launched. A hidden and comfortable starship accommodations on the
hangar bay requires a Heroic roll to detect from level fit for an industry’s highest executives.
outward observance or scans. Source: Starships of the Galaxy – Saga Ed. (page 50)
Source: Starships of the Galaxy – Saga Ed. (page 50)
Medical Suite
HoloNet Transceiver Model: Mon Calamari VitalMax Med Bay
Model: Kuat Drive Yards T89-a Holotransceiver Type: On board basic medical bay
Type: HoloNet communications device Scale: Starfighter
Cost: 50,000 Cost: 3,000
Weight: 32 tons Weight: 4 tons
Availability: 2, X Availability: 2
Game Notes: Allows for full access to HoloNet Game Notes: Allows crew members to stabilize the
communication ability, thus allowing for real-time condition of an injured character with an Easy first
full holographic communications from anywhere aid roll for wounded and incapacitated characters,
and to anywhere in the galaxy. The transceiver does and a Moderate first aid roll for mortally wounded
not provide any additional aid to decoding encrypted characters. A medical suite has sufficient stocks to
HoloNet transmissions. allow characters with (A) medicine to perform
Source: Starships of the Galaxy – Saga Ed. (page 50) surgery on board. Medical Suites also contain
sufficient medicines and stocks to keep the crew in
Hypertransceiver good physical condition during long space flights.
Model: Kuat Drive Yards BT 891 Fastalk Source: Starships of the Galaxy – Saga Ed. (page 51)
Type: advanced communications transceiver
Cost: 2,000 Medical Suite
Weight: 5 tons Model: Mon Calamari SolidBody Infirmary package
Availability: 2 Type: On board medical bay
Game Notes: Allows for ships to have unlimited Scale: Capital
range in voice communication, though with Cost: 60,000
recognizable lag. The hypertransceiver will allow Weight: 83 tons
access to some information transmitted over the Availability: 2
HoloNet, though without full detailed holographic Game Notes: Allows crew members to stabilize the
display. condition of an injured character with an Easy first
Source: Starships of the Galaxy – Saga Ed. (page 50) aid roll for wounded and incapacitated characters,
and a Moderate first aid roll for mortally wounded
Basic Luxury Upgrade characters. A medical suite has sufficient stocks to
Model: SoroSuub Presidential Luxury Upgrade allow characters with (A) medicine to perform
Type: Comfort and luxury interior starship upgrade surgery on board. Medical Suites also contain
Cost: 10,000 sufficient medicines and stocks to keep the crew in
Weight: 1 ton good physical condition during long space flights.
Availability: 1 Included in the capital scale packages are 15
Game Notes: Provides accommodations, recliners, medical beds, and 3 bacta tanks. Larger capital
and comfortable starship accommodations on the ships may install multiple medical suite packages.
level of a comfortable hotel. Source: Starships of the Galaxy – Saga Ed. (page 51)
Source: Starships of the Galaxy – Saga Ed. (page 50)
Passenger Conversion – For passenger
Advanced Luxury Upgrade conversion rules, see Galaxy Guide 6: Tramp
Model: SoroSuub Royal Luxury Upgrade Freighters, page 42.
Type: Comfort and luxury interior starship upgrade
Cost: 20,000 Sensory Enhancement Package – See Guide 6:
Weight: 3 tons Tramp Freighters, page 41.
Availability: 1
Remote Slave Circuitry Advanced Slave Circuitry
Model: Ubbrikian Quickrig 6 Model: Rendili Stardrive Bt-231 Slave system
Type: Starship slave circuitry Type: Internal slave circuitry
Scale: Starfighter Scale: Capital
Cost: 700 Cost: 80,000
Weight: 0 tons Weight: 80 tons
Availability: 1 Availability: 3
Game Notes: Remote slave circuits allow a starship Game Notes: Internal slave circuits use massive
to be controlled remotely via comm. It allows a port internal computers to rig various starship operations
authority to guide a ship into position. Alternatively, into a set of large computerized hubs. Starship
it allows two ships to make coordinated hyperspace operations would be automated, and thus reducing
jumps. There is a concern among some spacers that the crew size by 2/3.
remote slave rigging will allow thieves to find the Source: Starships of the Galaxy – Saga Ed. (pages
slave circuit command codes and steal a ship 50-51)
remotely.
Source: Starships of the Galaxy – Saga Ed. (pages Recall Slave Circuitry
51-52) Model: Starfire Inc. Caller 82c Slave Circuit
Type: Slave homing circuit
Basic Slave Circuitry Scale: Starfighter
Model: Ubbrikian Insta-Crew V-19 Cost: 4,000
Type: Internal slave circuitry Weight: 0 tons
Scale: Starfighter Availability: 2
Cost: 1,000 Game Notes: Any starship with any slave circuitry
Weight: 3 tons can also have a recall slave circuit installed
Availability: 1 separately. This device allows the owner to use a
Game Notes: Internal slave circuits use massive com signal to call a starship to the character’s
internal computers to rig various starship operations current location (limited to the range of the com
into a set of large computerized hubs. Starship device being used to transmit the signal). The
operations would be automated, and thus reducing starship can only take off, perform simple
the crew size by 1/3 (minimum 1). maneuvers to the location, and land. Anyone in the
Source: Starships of the Galaxy – Saga Ed. (pages pilot’s station can disable the recall circuits.
51-52) The slave circuit operates with the following stats:
DEXTERITY 0D
Basic Slave Circuitry KNOWLEDGE 0D
Model: Ubbrikian Insta-Crew V-19 MECHANICAL 1D
Type: Internal slave circuitry (with one of the following skills:) space transports
Scale: Capital 1D+2, starfighter piloting 1D+2
Cost: 20,000 PERCEPTION 1D
Weight: 60 tons STRENGTH 0D
Availability: 2 TECHNICAL 0D
Game Notes: Internal slave circuits use massive Source: Starships of the Galaxy – Saga Ed. (page 51)
internal computers to rig various starship operations
into a set of large computerized hubs. Starship
operations would be automated, and thus reducing
the crew size by 1/3.
Source: Starships of the Galaxy – Saga Ed. (pages
51-52)
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