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AT-43 Cheat Sheet

Game Round Sequence:


• Tactical Phase
o Calculate Leadership Points (pg 54)
o Order the Activation Sequence (pg 55)
o Authority Test (pg 56)
• Activation Phase
o Morale Test (pg 74)
o Move (pg 58) and Shoot (pg 60)
o Close Combat (pg 70)
• Control Phase
o Objectives and Tactical Positions (pg
73)
o Calculate VP and RP (pg 73)
o Time Out (pg 73)

Standard LP Uses:
• Authority Test – up to commander rank + 1 Morale Tests:
• Activation Sequence
o Relocate First Card (1 LP) Morale test upon the unit’s activation
A unit is subject to a Morale test upon its
o Delay Activation (2 LP) activation, in the following situations:
o Extra Activation (2 LP)
• A Type 1 or Type 2 infantry unit has fallen
• Activation
to 3 members or fewer;
o Activate unit without leader / relay (1
• A Type 3 infantry unit has fallen to 1
LP)
member;
o Rally Disorganized Troops (2 LP)
• Combat Drills: • A unit of armored fighting vehicles is
o Overwatch (1 LP) entirely immobilized.
o Take a Knee (1 LP) The test is resolved before the unit’s activation,
before any spending of LP.
o Take Cover (1 LP)
o Split Fire (1 LP)
Morale test outside of the unit’s
• Therian Routines – each routine can only be activation
used once per overseer per round Outside of its activation, a unit of armored
o Infantry – only available to Infantry fighting vehicles is subjected to a Morale test
Overseers when one of its members is destroyed or
 Transfer (1 LP) – convert one fighter abandoned.
 Dash (2 LP) – rush = 30cm
 Hyper nanonucleus (2 LP) – reroll Morale Test Resolution
damage test once Morale Tests Action is the highest Morale value
 Reconstruction (3 LP) – repair a for the unit (most likely the morale of the
destroyed fighter to the unit Leader). The Difficulty is a fixed value of 8.
o AFV – only available to AFV Overseers
Cover
 Repair (1 LP) – repair 1 SP To determine if an obstacle is high enough
 Dash (2 LP) – rush = 50cm to protect a fighter, all you need to do is bend
 Hyper nanonucleus (2 LP) – reroll down and adopt the point of view of the
damage test once shooter and judge if it is possible to hide
 Creation (4 LP) – create a type 1 behind the terrain element. If the case is
strider in contact with overseer debatable, the obstacle provides cover if the
 Fusion (4 LP) – join two type targeted unit was given the order to “Take
combat striders in a unit to the cover!”
next higher strider type When an obstacle does provide cover, the
zone of cover is defined by extending the two
lines linking the extremities of the shooting
unit to the extremities of the obstacle. The
zone beyond the obstacle and between these
lines is considered the zone of cover.
AT-43 Cheat Sheet
A fighter whose base is even partially A combat strider or a vehicle may run over
inside the zone of cover is considered behind infantry. Armored fighting vehicles, like any
cover. other fighters, always seek the most direct
If at least half of the members of a unit are route. It is out of question to zigzag among
hidden or behind cover, the whole unit is under enemy fighters to run them over, when you can
cover and benefits from cover tests. In any blast them, burn them, mince them or do
other case, none of the fighters get Cover anything else along that line! When an
tests, even those inside the zone of cover; they armored fighting vehicle performs a combat
don’t have enough time to duck. movement, infantry has more than enough
time to move out of the way. However, when
Rule of Thumb for whether an obstacle an armored fighting vehicle performs a rush
provides cover is to look from the model point movement, it is of course possible to crush
of view and determine if it obscures ½ of the soldiers who are not paying attention. Roll a die
target or greater. (House Rule) for every infantry miniature whose base is,
3D Cover Example even partially, on the trajectory of the armored
fighting vehicle’s base.
• If the fighter is free, he is eliminated on a
result of 5 or more.
• If the fighter is engaged, he is eliminated on
a result of 3 or more.
• If the fighter is a support weapon, it is
automatically destroyed.
If the armored fighting vehicle finishes its
movement on soldiers or gunners, the
survivors are moved to the sides and 2.5 cm
away from any opponent by the player
controlling them. If a fighter cannot be
repositioned in this way the fighter is
eliminated.
Cover and Line of Sight Examples
Special Weapons:
Locked Shot
• Can only target armored fighting vehicles
or terrain with structure points.
• It cannot use Overwatch fire.
• Cover and fighters caught in the zone of
fire are ignored.
• Shooting tests are resolved differently: The
minimum result needed to hit is always the
same, not matter the range. The result
needed is shown instead of the Accuracy of
the weapon.
Projection
• When a unit contains several of these
weapons, each of them can pick a different
target.
• Cover and fighters caught in the zone of
fire are ignored.
• No shooting test is necessary, so there are
no successes. (Therefore shots cannot be
combined to increase the area of effect.)
• The Accuracy of the weapon shows the
weapons maximum range in cm, as
measured from the special weapon bearer.
The template is centered on a fighter. All
miniatures located even partially under the
area of effect suffer a damage test.
Sniper
Running Over Infantry
AT-43 Cheat Sheet
• This ability can only be used if the fighter
doesn’t move at all during his activation.
• Cover and fighters caught in the zone of
fire are ignored.
• This ability cannot be used in “Overwatch!”
• The player chooses the target of each
impact among the visible fighters of the
targeted unit. If the target is an armored
fighting vehicle, the player chooses the
location of each impact.
Jammer
• It can only target armored fighting
vehicles.
• Damage tests are resolved differently: The
minimum result needed on the die is
always the same. This result is shown
instead of the Penetration of the weapon.

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