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General Guidelines
1. A school team should consist of 9 students and 1 teacher.
2. Each school can send a maximum of 3 teams.
3. All rules and regulations are subject to change without prior notice.
General Rules
1. Regulations on materials used:
(a) The controller, motors and sensors used to assemble robots must be from LEGO®
MINDSTORMS™ EV3 Education Set.
(b) Only LEGO branded elements may be used to construct the remaining parts of
the robot.
(c) Teams should prepare and bring all the equipment, software and portable
computers they need during the tournament.
(d) Teams should bring enough spare parts. Even in the case of any accidents or
equipment malfunction, the council (and/or organizing committee) is not
responsible for their maintenance or replacement.
(e) Teams may assemble the robot beforehand (pre-built).
(f) Teams are allowed to pre-program the robot or store the program in the laptop
before the competition.
(g) The control software must be LEGO® MINDSTORMS® Education EV3 software.
(h) See table below for eligible controller, sensors and motor:
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previous rounds. If teams still remain tied, the ranking will be determined by the
time recorded of their best rounds.
4. Regulations on the playing field:
(a) All models and playing fields are according to the standard provided by the
tournament on the competition day.
(b) The competition table is larger than the playing field by design. However, the
playing field will be align centered vertically and horizontally. The competition table
size is 1220mm x 2440mm.
(c) There will be NO BORDERS around the playing field.
(d) As you build and program, keep in mind that our organizers make every effort to
ensure that all fields are correct and identical, but you should always expect some
variability, such as:
i. Flaws on the fields.
ii. Variety in lighting conditions, from hour to hour, and/ or table to table.
iii. Judge’s shadow on the field.
iv. Judges will walk around the field during judging.
v. Texture/ bumps under the mat.
vi. Waviness in the mat itself – at many tournaments, it is possible for the mats
to be rolled out in time to lose their waviness. Location and severity of
waviness varies. It is very important to consider this while designing.
vii. Two important building techniques you can use to limit the effects of variability
are:
o Avoid using steering systems that involve something sliding on the mat or
border walls.
o Cover your light sensor from surrounding lights.
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Initial Position
Satellite in the Base Area.
Scoring Condition
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Initial Position
Scoring Condition
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4. Activate Communications.
Initial Position
Scoring Condition
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Initial Position (Random before each round and fix for all teams)
OR
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7. Initiate Launch.
Initial Position
Scoring Condition
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