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NO PURCHASE NECESSARY. Void where prohibited. Subject all local laws.

These are the Official Rules that govern how the Microsoft Retail Store Fortnite North American Championship
will operate. This promotion will be simply referred to as the “tournament” throughout the rest of these rules.

In these rules, “we,” “our,” and “us” refer to Microsoft Corporation, the sponsor of the Sweepstakes. “You” refers
to an eligible Sweepstakes entrant.

A Three-phase tournament will be held at the participating U.S., Puerto Rico, and Canada Microsoft Stores (for a
full list of participating stores, please see the Appendix of this document) on the following dates and times, each
an “Event”:

• Program Schedule:
Week Central Southeast Northeast West All
August 10 Local Qualifier Local Qualifier
3PM-9PM Local 3PM-9PM Local
August 17 Regional Regional Qualifier Local Qualifier Local Qualifier
5PM-9PM CST 3PM-7PM EST 3PM-9PM Local 3PM-9PM Local
August 24 Regional Qualifier Regional
August 31 Championship

• Phase 1 (Qualifier Play):

Begins on Saturday, August 10 at 3:00 PM Local Time for once a week tournaments till Saturday August
17. Qualifier Event tournaments take place on August 10 and August 17. Players will be admitted into
the Qualifier Event beginning 60mins prior to the tournament start time as dictated above. Only stores
specified in the ‘Program Schedule’ and ‘Appendix’ will qualify as Phase 1 tournament locations.
Participants will be randomly placed into a single elimination tournament bracket and play a minimum
of two games in the live Fortnite environment. Players will attempt to qualify for Phase 2 by
accumulating points earned by their match placements and total number of eliminations. The winning
team from the Phase 1 tournament bracket will move on to Phase 2.
• Phase 2 (Regional Play): Phase 2 matches will take place on the following week. The top 2 teams of
each Phase 1 store will compete in three games in a Private Lobby (Private Server) environment. Players
will attempt to qualify for Phase 3 by accumulating points earned by their match placement and total
number of eliminations. The top 12 teams with the highest total number of points will move on to play
in Phase 3. The top 5 teams from Phase 2 will earn prizing as part of the monetary prize pool.
• Phase 3 (Championship Play): The top 12 teams in each region will compete in five matches in the
Private Lobby environment. The final ranking of each team will be determined by the total number of
points they accumulate for final game placements and eliminations. The top 3 teams from the
championship phase will earn prizing as part of the monetary prize pool.
Teams must be available to participate in all rounds of the Tournament bracket (if applicable) at the designated
Microsoft Store location to be eligible to win the grand prize. In the event that a participant or team forfeit their
place in the bracket, the runner-up from the corresponding bracket will be selected to take their place in the
subsequent round. If the runner-up is unable to participate in the next phase, they will forfeit their place in the
bracket, and that place in the bracket will become a bye in the tournament.

All events will be in the “Duos” format with two players partnering together to qualify as a team. Teams must
consist of a full 2 person roster to be eligible to compete.

You are eligible to enter the Tournament if you meet the following requirements at time of entry:
• You are a physically located in one (1) of the fifty (50) United States (including the District of Columbia)
or Canada (excluding Quebec), and fourteen (14) years of age or older. Minors must have permission of
their parent/legal guardian to enter; and
• You are NOT a resident of Cuba, Iran, North Korea, Sudan, Syria, or the Region of Crimea; and
• You are NOT an employee of Microsoft Corporation, or an employee of a Microsoft subsidiary; and
• You are NOT involved in any part of the administration and execution of this Tournament; and

Players may begin lining up at the local Microsoft Store 60 minutes prior to the Tournament start time to
participate. Players will be admitted into the Tournament until approximately 5PM local time. Maximum number
of participants per store: 48 players for “Duos” tournament or 24 teams.

Rankings, placements, or results will not have any impact of influence in entry of any subsequent Phase of this
program. Registration will be based on a first come-first serve basis. Pre-registration does not guarantee a spot.
You must check-in with a Microsoft Store associate to be admitted into the tournament.

All tournaments will use the official Fortnite map.
Tournament tracking software platform Smash.gg will be used to track official scores and placements per match.
Phase 1 Phase 2 and Phase 3
Placement Points Placement Points
1 100 1 10
2 95 2 7
3 90 3 7
4 85 4 7
5 80 5 7
6 75 6 5
7 70 7 5
8 65 8 5
9 60 9 5
10 55 10 5
11 50 11 3
12 45 12 3
13 40 13 3
14 35 14 3
15 30 15 3
16 25
17 20
18 15
19 10
20 5
Eliminations 10 Eliminations 1

Tiebreak Rules: Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory
Royales in the session; (3) average eliminations in the session; (4) average placement per match in the session;
finally (5) a coin flip.


1.1 Competitor Responsibilities

Competitors are expected to start their game as soon as the game settings are verified and all hardware is
confirmed to be working. There is no warm up allowed.

1.2 Intentional Disconnects

If a participant intentionally disconnects from the game and is not able to reconnect to the game, then a loss will
be given to the participant or team. It is at the sole discretion of the tournament administrator as to what
constitutes an intentional disconnect.

1.3 Unintentional Disconnects

In the event of a game disconnection or stoppage in play not caused by an individual player, it is the
responsibility of the disconnected player to reach out to tournament admins for a resolution. Disconnections are
not automatic grounds for a loss unless determined by an administrator or if one team explicitly forfeits.

If a team unintentionally disconnects from the game and is not able to reconnect to the game, then tournament
officials will determine if the game state can be restored to a similar point. If the game cannot be restored (for
example, if it is half way through the match), then the tournament administrator will use its judgement on how
to proceed.

1.4 Administrator Pause

Players are allowed to pause if directed by a tournament official, or as part of their allotted pause time per game.
During any pause or stoppage, players can’t leave the match area unless they’re officially authorized.

2. Player Communication
Players have a responsibility to follow the communication guidelines outlined below. Appropriate
communication with the tournament officials, team captains and one another leads to a more transparent
tournament experience for everyone involved.

All communication between players and the tournament officials has to go through the team captain. This
reduces confusion and allows officials to efficiently disseminate instructions.

Players can communicate with teammates and players on the opposing team as long as they don’t violate any of
the rules outlined in this document.

Players in a match aren’t allowed to communicate with other outside team’s competitors, their team’s alternates,
or any spectators. If they need to, players can communicate with the TOs through their captain. Communicating
with players or spectators outside the current match is a rules violation and may carry penalties.

3. Dropping from a Tournament

Dropping from the tournament indicates to the tournament officials that your team no longer wants to continue
participating. Teams can drop from the tournament at any time by notifying the Tournament Organizer.

Dropping from a tournament doesn’t prevent tournament officials from assigning any penalties to a player or
remove any penalties a player may have already incurred.

If a team doesn’t show up or isn’t logged in and ready at the designated set up time, the tournament official
may drop the team in order to keep things on schedule for the rest of the competitors.

If an individual player leaves the tournament, he can’t be removed from the team’s roster until after the
tournament phase is over and the prizes have been awarded. Players are allowed to play short-handed in Phase
2 and Phase 3.

No substitutions are allowed at any point in the tournament. Any Teams competing in Phase 1 are not allowed
to substitute a player if they qualify for Phase 2 or Phase 3

If a team wants to drop or if tournament officials need to drop a team during a match, the team has to forfeit
the current match before they can officially drop out of the tournament. All drops have to be communicated to
the Tournament Administrator to be publicly announced to other competitors.

4. Cheating

Players have a right to expect fair and balanced treatment during a tournament. Those players who knowingly
do something against the rules to gain an advantage are cheating. Cheating doesn’t need to be successful to
qualify as a violation. Examples of cheating include, but aren’t limited to:

4.1 Ghosting, or any general attempt by a player to spectate his own match or get information from a person
spectating the match
4.2 Any attempt to modify the Fortnite client, play on an unofficial Fortnite client or play with software that
grants extra information not normally provided by the game client, such as:
o Adjusting the in-game zoom
o UI overlays to improve shooting or in-game notifications and awareness
4.3 Some third-party software programs aren’t considered cheating. They include:
o Teamspeak, Ventrillo, Skype and other VOIP solutions

4.4 Impersonating another player in the tournament, playing under false name, playing using another player’s
Epic name or account sharing

4.5 Attempts to damage or alter equipment to trigger a pause, delay the tournament or gain any other

4.6 Exploiting or intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not
limited to, acts such as: glitches in weaponry, glitches in player ability performance, or any other game function,
in the sole determination of the Event Administrator s.

The penalty for cheating is a disqualification from the tournament.

5. Competitor Conduct

5. 1 Unsporting conduct is disruptive to the tournament and may negatively affect the safety, competitiveness,
enjoyment or integrity of a tournament.

5.2 Unsporting behavior is different from competitive behavior. The tournament Event Administrator has the
final authority to determine if a player or team’s behavior crosses the line into unsporting using the infractions
below as a guide. You don’t have to be enrolled in the tournament to receive unsporting conduct penalties.

5.3 There are two level of unsporting conduct infractions: minor and major. All unsporting conduct violations fall
into these two categories unless they’re specifically identified

6. Rule Enforcement and Penalties

6. 1 In certain cases, the Event Administrator has the option to disqualify a single player on the team instead of
the entire team. The Event Administrator has this option only when he can determine that a player’s infraction
did not affect the opposing team and the player committed the infraction without the involvement of the rest of
the team. This typically happens when the player commits the Unsporting Conduct or Severe infraction. In this
situation, the team may continue in the tournament if they have an available substitute player. If the team does
not have a substitute player, the team may not continue in the tournament and must drop.

6.2 Warning: an official, recorded notice to the player or the team for a minor tournament infraction. It is
important to record warnings to ensure further infractions get assigned appropriately escalated penalties.

6.3 Game loss: severe infractions may force a team to take an automatic disqualification in a current or
upcoming game.

6.3 Match loss: even more severe infractions might force a team to forfeit their current match

6.4 Disqualification: the most egregious infractions might warrant disqualification from the tournament. In most
cases, the disqualification applies to the entire team. A team disqualified from a tournament forfeits any prizes
they haven’t already received, unless the disqualification was the result of a series of escalating penalties
throughout the tournament. A team disqualified due to escalating penalties will still receive prizes based on their
final standing.

7. Spirit of the Rules and Competitive Integrity

7.1 These rules may be modified as necessary during the tournament to add further clarity, correct errors, or
address a situation that is not already contained in the rules as of the first publishing. The goal of any edits will
be to ensure a fair tournament through consistent rulings.

7.2 Players shall not receive coaching during a tournament match. Communications of any kind, audible or
visible, between a player and a coach may be construed as coaching. Screen watching or viewing the broadcast
stream while playing your scheduled match is strictly prohibited.

7.3 Players are not allowed to plug any devices, other than controllers, into any console.

7.4 Competitors may provide their own controller so long as the controller does not provide an unfair
competitive advantage to the competitor, does not interfere with the operations of the game or tournament,
does not require any special configuration, driver, cabling or adapters to function and is designed to work
natively on the console the competitor competes on. The Sponsor may, at its sole discretion, disallow any
controller and require the competitor to use an approved controller. This includes Keyboard/equipment drivers
and software drivers and updates not already available on the tournament device provided by the Sponsor.

7.5 Unless otherwise instructed by an Event Administrator, players are free to use any video settings and/or
resolution that they wish for all phases. This includes Frames Per Second (FPS) and resolution. Color blind

7.6 Players can only play in one tournament in this program. Players can not participate in multiple tournaments
across the 4 weeks of Phase 1 or Phase 2.

7.7 Peripherals and equipment that will be provided:

Laptop: ASUS ROG G752.
Mouse: ASUS ROG Gladius mouse,
Mousepad: ROG Whetstone.
Headset: HyperX Cloud II.
Controller: Xbox One standard controller
7.8 All Phase 3 games on August 31 will be played in the following matchmaking region:
Game 1, 2, 3 NA-EAST, Game 4, 5 – NA-WEST

7.9. Games can be increased or decreased as necessary to ensure that games are completed as per the intended
structure of the tournament.


Pending confirmation of eligibility, potential prize winners will be selected by Microsoft or their agent based on
the tournament placement for each event.

At the close of each tournament, the following prizes will be awarded based on placement to each player. Those
eligible for a monetary prize can expect a delay up to 10-12 weeks.

All players who successfully register on smash.gg for the Qualifier round will automatically be entered into a
sweepstakes to win a CyberPower Gamer Extreme PC, winner will be announced on day of the championship

Approximate Retail Value (ARV) Sweepstakes Winner: $1,099

PHASE 1 PRIZES (Qualifier Play)

Prize distribution:
• 1st Place - $25 Microsoft Store Promotional Gift Card per player on team.
• 2nd Place – $10 Microsoft Store Promotional Gift Card per player on team.

Approximate Retail Value of prizes across all participating stores in Phase 1: $5,600

PHASE 2 PRIZES (Regional Play)

Total Prize Pool: $2,250 per market
Prize distribution per Market:
• 1st Place - $800 per team of two
- $400 per player
• 2nd Place – $600 per team of two
- $300 per player
• 3rd Place – $400 per team of two
- $200 per player
• 4th Place – $300 per team of two
- $150 per player
• 5th Place – $150 per team of two
- $75 per player

Approximate Retail Value of prizes across all participating stores in Phase 2: $9,000

PHASE 3 PRIZES (Championship Play)

Total Prize Pool: $6,000 for event
• 1st Place - $3,000 per team of two
- $1,500 per player
• 2nd Place – $2,000 per team of two
- $1,000 per player
• 3rd Place – $1,000 per team of two
- $500 per player

Approximate Retail Value of prizes across all participating stores in Phase 3: $6,000

Approximate Retail Value of prizes across all phases and stores: $21,699

Those eligible for a monetary prize can expect a delay up to 10-12 weeks.


If the event is cancelled for any reason, Sponsor shall have no further obligation to the winner. The ARV of
electronic prizes is subject to price fluctuations in the consumer marketplace based on, among other things, any
gap in time between the date the ARV is estimated for purposes of these Official Rules and the date the prize is
awarded or redeemed. We will determine the value of the prize to be the fair market value at the time of prize

Winners will be selected at the end of the Tournament. Winners must provide a valid Epic Games Account Name
and email to be awarded any electronic prizes. If the potential winner cannot be contacted or cannot claim the
prize for any reason, the player will forfeit their winnings and an alternate winner will be selected, if applicable.

Taxes on the prize, if any, are the sole responsibility of the winner. All federal, state, and local laws and
regulations apply. No substitution, transfer, or assignment of prize permitted, except that Microsoft reserves the
right to substitute a prize of equal or greater value in the event the offered prize is unavailable. Prize winners
may be required to sign and return an Affidavit of Eligibility and Liability Release and W-9 tax form or W-8 BEN
tax form within 10 days of notification. If a selected winner cannot be contacted, is ineligible, fails to claim a
prize or fails to return the Affidavit of Eligibility and Liability Release or W-8 BEN form, the selected winner will
forfeit their prize and an alternate winner will be selected. Your odds of winning depend on the number of
eligible entries we receive. In the event of a dispute all decisions of Microsoft are final.

By entering this Tournament, you agree to abide by these Official Rules; to release and hold harmless Microsoft
and its respective parents, subsidiaries, affiliates, employees and agents from any and all liability or any injury,
loss or damage of any kind arising from or in connection with this Tournament or any prize won. By accepting a
prize, Microsoft may use of your proper name and state of residence online and in print, or in any other media,
in connection with this Tournament, without payment or compensation to you, except where prohibited by law.
We reserve the right to cancel, change or suspend this Sweepstakes for any reason, including cheating,
technology failure, catastrophe, war or any other unforeseen or unexpected event that affects the integrity of
this Sweepstakes, whether human or mechanical. If the integrity of the Sweepstakes cannot be restored, we may
select winners from among all eligible entries received before we had to cancel, change or suspend the
Sweepstakes. Rules violators will be prosecuted to the full extent of the law and may be banned from
participation in Microsoft Sweepstakes.

This Sweepstakes will be governed by the laws of the State of Washington, and you consent to the exclusive
jurisdiction and venue of the courts of the State of Washington for any disputes arising out of this Sweepstakes.
If you send an email to v-dmat@microsoft.com within 30 days of the respective tournament, we will provide you
with a list of winners. This Tournament is sponsored by Microsoft Corporation, One Microsoft Way, Redmond,
WA 98052.

At Microsoft, we are committed to protecting your privacy. Microsoft uses the information you provide to notify
prize winners, and to send you information about other Microsoft products and services, if requested by you.
Microsoft will not share the information you provide with third parties without your permission except where
necessary to complete the services or transactions you have requested, or as required by law. Microsoft is
committed to protecting the security of your personal information. We use a variety of security technologies
and procedures to help protect your personal information from unauthorized access, use, or disclosure. Your
personal information is never shared outside the company without your permission, except under conditions
explained above.

If you believe that Microsoft has not adhered to this statement, please contact Microsoft by sending an email to
privrc@microsoft.com or postal mail to Microsoft Privacy Response Center, Microsoft Corporation, One
Microsoft Way, Redmond, WA 98052.

APPENDIX – Participating Store Locations

Microsoft Store at Mall of America
Microsoft Store at OakBrook Center
Microsoft Store at The Domain
Microsoft Store at Houston Galleria
Microsoft Store at La Cantera
Microsoft Store at Oak Park Mall
Microsoft Store at Woodfield Mall
Microsoft Store at Penn Square Mall
Microsoft Store at St. Louis Galleria
Microsoft Store at Mall at Green Hills
Microsoft Store at Stonebriar Centre Mall
Microsoft Store at Woodland Hills
Microsoft Store at Northpark
Microsoft Store at The Woodlands
Microsoft Store at Baybrook
Microsoft Store at Lakeside
Microsoft Store at Park Meadows
Microsoft Store at The Fashion Mall
Microsoft Store at West Edmonton
Microsoft Store at Chinook Centre

Microsoft Store at Scottsdale Fashion Square
Microsoft Store at The Shops at Mission Viejo
Microsoft Store at Fashion Valley
Microsoft Store at Bellevue Square
Microsoft Store at South Coast Plaza
Microsoft Store at Century City
Microsoft Store at University Village
Microsoft Store at Valley Fair
Microsoft Store at Stanford Shopping Center
Microsoft Store at City Creek
Microsoft Store at Corte Madera
Microsoft Store at San Francisco Center
Microsoft Store at Ala Moana
Microsoft Store at Pioneer Place
Microsoft Store at Fashion Show
Microsoft Store at Topanga - CA
Microsoft Store at Los Cerritos
Microsoft Store at Chandler Fashion Center
Microsoft Store at Metropolis
Microsoft Store at Pacific Centre - BC

Microsoft Store at Danbury Fair Mall
Microsoft Store at Rockingham Mall
Microsoft Store at Bridgewater Commons
Microsoft Store at Freehold Raceway
Microsoft Store at Westchester
Microsoft Store at Walt Whitman
Microsoft Store at Prudential Center
Microsoft Store at Yorkdale
Microsoft Store at Burlington Mall
Microsoft Store at Roosevelt Field
Microsoft Store at Natick Collection
Microsoft Store at Somerset North
Microsoft Store at Westfarms
Microsoft Store at Walden Galleria
Microsoft Store at Garden State Plaza
Microsoft Store at Destiny
Microsoft Store at Square One
Microsoft Store at Toronto Eaton Centre
Microsoft Store at King of Prussia Mall
Microsoft Store at 5th Ave - NYC

Microsoft Store at Tysons Corner
Microsoft Store at Lenox Square
Microsoft Store at Christiana Mall
Microsoft Store at Florida Mall
Microsoft Store at Fashion Centre at Pentagon City
Microsoft Store at Microsoft Store at Plaza Las Américas
Microsoft Store at Kenwood Town Center
Microsoft Store at Beachwood Place
Microsoft Store at Dadeland Mall
Microsoft Store at Mall at Millenia
Microsoft Store at St. John's Town Center
Microsoft Store at Perimeter Mall
Microsoft Store at Aventura Mall
Microsoft Store at Montgomery
Microsoft Store at Streets at Southpoint
Microsoft Store at Southpark
Microsoft Store at University Town Center
Microsoft Store at International Plaza
Microsoft Store at Boca Raton
Microsoft Store at Easton Town Center