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NO PURCHASE NECESSARY. Void where prohibited. Subject all local laws.

These are the Official Rules that govern how the Microsoft Retail Store Fortnite North American Championship
will operate. This promotion will be simply referred to as the “tournament” throughout the rest of these rules.

In these rules, “we,” “our,” and “us” refer to Microsoft Corporation, the sponsor of the Sweepstakes. “You”
refers to an eligible Sweepstakes entrant.

A two-phase tournament will be held at the participating U.S., Puerto Rico, and Canada Microsoft Stores (for a
full list of participating stores, please see the Appendix of this document) on the following dates and times,
each an “Event”:

• Program Schedule:
Event Date Time Region
Week 1 October 19 5:00PM – 9:00PM CST Central
Week 2 October 26 5:00PM – 9:00PM EST East 2 (South)
Week 3 November 2 5:00PM – 9:00PM EST East 1 (North)
Week 4 November 9 5:00PM – 9:00PM PST West
Final Event November 10 5:00PM – 9:00PM EST Championship Play
• Phase 1 (Qualifier Play):
• Begins on Friday, October 19 at 5:00 PM CST for once a week tournaments till Friday November 9.
Qualifier Event tournaments take place on October 19, October 26, November 2, and November 9.
Players will be admitted into the Qualifier Event beginning 60mins prior to the tournament start time
as dictated above. Only stores specified in the ‘Program Schedule’ and ‘Appendix’ will qualify as Phase
1 tournament locations. Participants will be randomly placed into a single elimination tournament
bracket and play two games in the live Fortnite environment. Players will attempt to qualify for Phase
2 by accumulating points earned by their match placements and total number of eliminations. The
winning team from the Phase 1 tournament bracket will move on to Phase 2.
• Phase 2 (Regional Play): Phase 2 matches will take place on the same day immediately after the
conclusion of a Phase 1 Qualifier Event. The top team of each Phase 1 store will compete in two games
in a Private Lobby (Private Server) environment. Players will attempt to qualify for Phase 3 by
accumulating points earned by their match placement and total number of eliminations. The top six
teams with the highest total number of points will move on to play in Phase 3. The top 3 teams will
earn prizing as part of the monetary prize pool.
• Phase 3 (Championship Play): The top six teams in each region will compete in five matches in the
Private Lobby environment. The final ranking of each team will be determined by the total number of
points they accumulate for final game placements and eliminations.

Teams must be available to participate in all rounds of the Tournament bracket (if applicable) at the
designated Microsoft Store location to be eligible to win the grand prize. In the event that a participant or
team forfeit their place in the bracket, the runner-up from the corresponding bracket will be selected to take
their place in the subsequent round. If the runner-up is unable to participate in the next phase, they will
forfeit their place in the bracket, and that place in the bracket will become a bye in the tournament.

All events will be in the “Squads” format with four players partnering together to qualify as a team. Teams
must consist of a full 4 person roster to be eligible to compete.
You are eligible to enter the Tournament if you meet the following requirements at time of entry:
• You are a physically located in one (1) of the fifty (50) United States (including the District of Columbia)
or Canada (excluding Quebec), and fourteen (14) years of age or older. Minors must have permission of
their parent/legal guardian to enter; and
• You are NOT a resident of Cuba, Iran, North Korea, Sudan, Syria, or the Region of Crimea; and
• You are NOT an employee of Microsoft Corporation, or an employee of a Microsoft subsidiary; and
• You are NOT involved in any part of the administration and execution of this Tournament; and

Players may begin lining up at the local Microsoft Store 60 minutes prior to the Tournament start time to
participate. Players will be admitted into the Tournament until approximately 5PM local time. Maximum
number of participants per store: 40 for “Squads” tournament or 10 teams.

Rankings, placements, or results will not have any impact of influence in entry of any subsequent Phase of this
program. Registration will be based on a first come-first serve basis. Pre-registration does not guarantee a
spot. You must check-in with a Microsoft Store associate to be admitted into the tournament.

All tournaments will use the official Fortnite map.

Tournament tracking software platform Smash.gg will be used to track official scores and placements per match.

Placement Squads
1 100
2 92
3 84
4 76
5 68
6 60
7 52
8 44
9 36
10 28
11 20
12 12
Eliminations: 10 Points each
Phase 2 Phase 3

Placement Points Eliminations Points Placement Points Eliminations Points

1 3 30 3 1 3 30 21
2 2 29 3 2 2 29 20
3 2 28 3 3 2 28 19
4 1 27 3 4 1 27 18
5 1 26 3 5 1 26 17
6 0 25 3 6 0 25 16
7 0 24 3 7 0 24 15
8 0 23 3 8 0 23 14
9 0 22 3 9 0 22 13
10 0 21 3 10 0 21 12
12 0 20 3 12 0 20 11
13 0 19 3 13 0 19 10
14 0 18 3 14 0 18 9
15 0 17 3 15 0 17 8
16 0 16 3 16 0 16 7
17 0 15 3 17 0 15 6
18 0 14 3 18 0 14 5
13 3 13 4
12 3 12 3
11 3 11 2
10 3 10 2
9 3 9 2
8 2 8 1
7 2 7 1
6 1 6 1
5 1 5 0
4 0 4 0
3 0 3 0
2 0 2 0
1 0 1 0
0 0 0 0
Tiebreak Rules: Points (Accrued through placement and eliminations)/Total kills in games from current
Phase/Coin Flip


1.1 Competitor Responsibilities

Competitors are expected to start their game as soon as the game settings are verified and all hardware is
confirmed to be working. There is no warm up allowed.

1.2 Intentional Disconnects

If a participant intentionally disconnects from the game and is not able to reconnect to the game, then a loss
will be given to the participant or team. It is at the sole discretion of the tournament administrator as to what
constitutes an intentional disconnect.

1.3 Unintentional Disconnects

In the event of a game disconnection or stoppage in play not caused by an individual player, it is the
responsibility of the disconnected player to reach out to tournament admins for a resolution. Disconnections
are not automatic grounds for a loss unless determined by an administrator or if one team explicitly forfeits.

If a team unintentionally disconnects from the game and is not able to reconnect to the game, then
tournament officials will determine if the game state can be restored to a similar point. If the game cannot be
restored (for example, if it is half way through the match), then the tournament administrator will use its
judgement on how to proceed.

1.4 Administrator Pause

Players are allowed to pause if directed by a tournament official, or as part of their allotted pause time per
game. During any pause or stoppage, players can’t leave the match area unless they’re officially authorized.

2. Player Communication

Players have a responsibility to follow the communication guidelines outlined below. Appropriate
communication with the tournament officials, team captains and one another leads to a more transparent
tournament experience for everyone involved.

All communication between players and the tournament officials has to go through the team captain. This
reduces confusion and allows officials to efficiently disseminate instructions.

Players can communicate with teammates and players on the opposing team as long as they don’t violate any
of the rules outlined in this document.
Players in a match aren’t allowed to communicate with other outside team’s competitors, their team’s
alternates, or any spectators. If they need to, players can communicate with the TOs through their captain.
Communicating with players or spectators outside the current match is a rules violation and may carry

3. Dropping from a Tournament

Dropping from the tournament indicates to the tournament officials that your team no longer wants to
continue participating. Teams can drop from the tournament at any time by notifying the Tournament

Dropping from a tournament doesn’t prevent tournament officials from assigning any penalties to a player or
remove any penalties a player may have already incurred.

If a team doesn’t show up or isn’t logged in and ready at the designated set up time, the tournament official
may drop the team in order to keep things on schedule for the rest of the competitors.

If an individual player leaves the tournament, he can’t be removed from the team’s roster until after the
tournament phase is over and the prizes have been awarded. Players are allowed to play short-handed in
Phase 2 and Phase 3.

No substitutions are allowed at any point in the tournament. Any Teams competing in Phase 1 are not allowed
to substitute a player if they qualify for Phase 2 or Phase 3

If a team wants to drop or if tournament officials need to drop a team during a match, the team has to forfeit
the current match before they can officially drop out of the tournament. All drops have to be communicated to
the Tournament Administrator to be publicly announced to other competitors.

4. Cheating

Players have a right to expect fair and balanced treatment during a tournament. Those players who knowingly
do something against the rules to gain an advantage are cheating. Cheating doesn’t need to be successful to
qualify as a violation. Examples of cheating include, but aren’t limited to:

4.1 Ghosting, or any general attempt by a player to spectate his own match or get information from a person
spectating the match
4.2 Any attempt to modify the Fortnite client, play on an unofficial Fortnite client or play with software that
grants extra information not normally provided by the game client, such as:
o Adjusting the in-game zoom
o UI overlays to improve shooting or in-game notifications and awareness
4.3 Some third-party software programs aren’t considered cheating. They include:
o Teamspeak, Ventrillo, Skype and other VOIP solutions

4.4 Impersonating another player in the tournament, playing under false name, playing using another player’s
Epic name or account sharing

4.5 Attempts to damage or alter equipment to trigger a pause, delay the tournament or gain any other
4.6 Exploiting or intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not
limited to, acts such as: glitches in weaponry, glitches in player ability performance, or any other game
function, in the sole determination of the referees.

The penalty for cheating is a disqualification from the tournament.

5. Competitor Conduct

5. 1 Unsporting conduct is disruptive to the tournament and may negatively affect the safety, competitiveness,
enjoyment or integrity of a tournament.

5.2 Unsporting behavior is different from competitive behavior. The tournament referee has the final authority
to determine if a player or team’s behavior crosses the line into unsporting using the infractions below as a
guide. You don’t have to be enrolled in the tournament to receive unsporting conduct penalties.

5.3 There are two level of unsporting conduct infractions: minor and major. All unsporting conduct violations
fall into these two categories unless they’re specifically identified

6. Rule Enforcement and Penalties

6. 1 In certain cases, the referee has the option to disqualify a single player on the team instead of the entire
team. The referee has this option only when he can determine that a player’s infraction did not affect the
opposing team and the player committed the infraction without the involvement of the rest of the team. This
typically happens when the player commits the Unsporting Conduct or Severe infraction. In this situation, the
team may continue in the tournament if they have an available substitute player. If the team does not have a
substitute player, the team may not continue in the tournament and must drop.

6.2 Warning: an official, recorded notice to the player or the team for a minor tournament infraction. It is
important to record warnings to ensure further infractions get assigned appropriately escalated penalties.

6.3 Game loss: severe infractions may force a team to take an automatic loss in a current or upcoming game.

6.3 Match loss: even more severe infractions might force a team to forfeit their current match

6.4 Disqualification: the most egregious infractions might warrant disqualification from the tournament. In
most cases, the disqualification applies to the entire team. A team disqualified from a tournament forfeits any
prizes they haven’t already received, unless the disqualification was the result of a series of escalating
penalties throughout the tournament. A team disqualified due to escalating penalties will still receive prizes
based on their final standing.
7. Spirit of the Rules and Competitive Integrity

7.1 These rules may be modified as necessary during the tournament to add further clarity, correct errors, or
address a situation that is not already contained in the rules as of the first publishing. The goal of any edits will
be to ensure a fair tournament through consistent rulings.

7.2 Players shall not receive coaching during a tournament match. Communications of any kind, audible or
visible, between a player and a coach may be construed as coaching. Screen watching or viewing the broadcast
stream while playing your scheduled match is strictly prohibited.

7.3 Players are not allowed to plug any devices, other than controllers, into any console.

7.4 Competitors may provide their own controller so long as the controller does not provide an unfair
competitive advantage to the competitor, does not interfere with the operations of the game or tournament,
does not require any special configuration, driver, cabling or adapters to function and is designed to work
natively on the console the competitor competes on. The Sponsor may, at its sole discretion, disallow any
controller and require the competitor to use an approved controller. This includes Keyboard/equipment drivers
and software drivers and updates not already available on the tournament device provided by the Sponsor.

7.5 Video resolution must be set to standard for Phase 1. Video and graphical changes can be made for Phase 2
and Phase 3. This includes Frames Per Second (FPS) and resolution. Color blind adjustments can be made in
games in Phase 1, 2, and 3.

7.6 Players can only play in one tournament in this program. Players can not participate in multiple
tournaments across the 4 weeks of Phase 1 or Phase 2.

7.7 Peripherals and equipment that will be provided:

Laptop: ASUS ROG G752.
Mouse: ASUS ROG Gladius mouse,
Mousepad: ROG Whetstone.
Headset: HyperX Cloud II.
Controller: Xbox One standard controller

7.8 Players must use store provided HyperX Cloud II headset.

7.9 All Phase 3 games on November 10 will be played in the following matchmaking region: NA-EAST

7.10. Games can be increased or decreased as necessary to ensure that games are completed as per the
intended structure of the tournament.


Pending confirmation of eligibility, potential prize winners will be selected by Microsoft or their agent based on
the tournament placement for each event.
At the close of each tournament, the following prizes will be awarded based on placement to each player.
Those eligible for a monetary prize can expect a delay up to 6-8 weeks.

PHASE 1 PRIZES (Qualifier Play)

Prize distribution:
• 1st Place - $25 Microsoft Store Promotional Gift Card per player on team.
• 2nd Place – $10 Microsoft Store Promotional Gift Card per player on team.

Approximate Retail Value of prizes across all participating stores in Phase 1: $8,000

PHASE 2 PRIZES (Regional Play)

Total Prize Pool: $7,000 per market
Prize distribution per Market:
• 1st Place - $4,000 per team of four
- $1000 per player
• 2nd Place – $2,000 per team of four
- $500 per player
• 3rd Place – $1,000 per team of four
- $250 per player

Approximate Retail Value of prizes across all participating stores in Phase 2: $28,000

PHASE 3 PRIZES (Championship Play)

Total Prize Pool: $15,000 for event
Prize distribution per Market:
• 1st Place - $7,000 per team of four
- $1,750 per player
• 2nd Place – $5,000 per team of four
- $1,250 per player
• 3rd Place – $3,000 per team of four
- $750 per player

Approximate Retail Value of prizes across all participating stores in Phase 3: $15,000
Those eligible for a monetary prize can expect a delay up to 6-8 weeks.


If the event is cancelled for any reason, Sponsor shall have no further obligation to the winner. The ARV of
electronic prizes is subject to price fluctuations in the consumer marketplace based on, among other things,
any gap in time between the date the ARV is estimated for purposes of these Official Rules and the date the
prize is awarded or redeemed. We will determine the value of the prize to be the fair market value at the time
of prize award.

Winners will be selected at the end of the Tournament. Winners must provide a valid Epic Games Account
Name and email to be awarded any electronic prizes. If the potential winner cannot be contacted or cannot
claim the prize for any reason, the player will forfeit their winnings and an alternate winner will be selected, if

Taxes on the prize, if any, are the sole responsibility of the winner. All federal, state, and local laws and
regulations apply. No substitution, transfer, or assignment of prize permitted, except that Microsoft reserves
the right to substitute a prize of equal or greater value in the event the offered prize is unavailable. Prize
winners may be required to sign and return an Affidavit of Eligibility and Liability Release and W-9 tax form or
W-8 BEN tax form within 10 days of notification. If a selected winner cannot be contacted, is ineligible, fails to
claim a prize or fails to return the Affidavit of Eligibility and Liability Release or W-8 BEN form, the selected
winner will forfeit their prize and an alternate winner will be selected. Your odds of winning depend on the
number of eligible entries we receive. In the event of a dispute all decisions of Microsoft are final.

By entering this Tournament, you agree to abide by these Official Rules; to release and hold harmless
Microsoft and its respective parents, subsidiaries, affiliates, employees and agents from any and all liability or
any injury, loss or damage of any kind arising from or in connection with this Tournament or any prize won. By
accepting a prize, Microsoft may use of your proper name and state of residence online and in print, or in any
other media, in connection with this Tournament, without payment or compensation to you, except where
prohibited by law. We reserve the right to cancel, change or suspend this Sweepstakes for any reason,
including cheating, technology failure, catastrophe, war or any other unforeseen or unexpected event that
affects the integrity of this Sweepstakes, whether human or mechanical. If the integrity of the Sweepstakes
cannot be restored, we may select winners from among all eligible entries received before we had to cancel,
change or suspend the Sweepstakes. Rules violators will be prosecuted to the full extent of the law and may be
banned from participation in Microsoft Sweepstakes.

This Sweepstakes will be governed by the laws of the State of Washington, and you consent to the exclusive
jurisdiction and venue of the courts of the State of Washington for any disputes arising out of this


If you send an email to mrsgaming@microsoft.com within 30 days of the respective tournament, we will
provide you with a list of winners. This Tournament is sponsored by Microsoft Corporation, One Microsoft
Way, Redmond, WA 98052.

At Microsoft, we are committed to protecting your privacy. Microsoft uses the information you provide to
notify prize winners, and to send you information about other Microsoft products and services, if requested by
you. Microsoft will not share the information you provide with third parties without your permission except
where necessary to complete the services or transactions you have requested, or as required by law.
Microsoft is committed to protecting the security of your personal information. We use a variety of security
technologies and procedures to help protect your personal information from unauthorized access, use, or
disclosure. Your personal information is never shared outside the company without your permission, except
under conditions explained above.

If you believe that Microsoft has not adhered to this statement, please contact Microsoft by sending an email
to privrc@microsoft.com or postal mail to Microsoft Privacy Response Center, Microsoft Corporation, One
Microsoft Way, Redmond, WA 98052.
APPENDIX – Participating Store Locations

Microsoft Store at Mall of America
Microsoft Store at OakBrook Center
Microsoft Store at The Domain
Microsoft Store at Houston Galleria
Microsoft Store at La Cantera
Microsoft Store at Oak Park Mall
Microsoft Store at Woodfield Mall
Microsoft Store at Penn Square Mall
Microsoft Store at St. Louis Galleria
Microsoft Store at Mall at Green Hills
Microsoft Store at Stonebriar Centre Mall
Microsoft Store at Woodland Hills
Microsoft Store at Northpark
Microsoft Store at The Woodlands
Microsoft Store at Baybrook
Microsoft Store at Lakeside
Microsoft Store at Park Meadows
Microsoft Store at The Fashion Mall
Microsoft Store at West Edmonton
Microsoft Store at Chinook Centre

Microsoft Store at Scottsdale Fashion Square
Microsoft Store at The Shops at Mission Viejo
Microsoft Store at Fashion Valley
Microsoft Store at Bellevue Square
Microsoft Store at South Coast Plaza
Microsoft Store at Century City
Microsoft Store at University Village
Microsoft Store at Valley Fair
Microsoft Store at Stanford Shopping Center
Microsoft Store at City Creek
Microsoft Store at Corte Madera
Microsoft Store at San Francisco Center
Microsoft Store at Ala Moana
Microsoft Store at Pioneer Place
Microsoft Store at Fashion Show
Microsoft Store at Topanga - CA
Microsoft Store at Los Cerritos
Microsoft Store at Chandler Fashion Center
Microsoft Store at Metropolis
Microsoft Store at Pacific Centre - BC
Microsoft Store at Danbury Fair Mall
Microsoft Store at Rockingham Mall
Microsoft Store at Bridgewater Commons
Microsoft Store at Freehold Raceway
Microsoft Store at Westchester
Microsoft Store at Walt Whitman
Microsoft Store at Prudential Center
Microsoft Store at Yorkdale
Microsoft Store at Burlington Mall
Microsoft Store at Roosevelt Field
Microsoft Store at Natick Collection
Microsoft Store at Somerset North
Microsoft Store at Westfarms
Microsoft Store at Walden Galleria
Microsoft Store at Garden State Plaza
Microsoft Store at Destiny
Microsoft Store at Square One
Microsoft Store at Toronto Eaton Centre
Microsoft Store at King of Prussia Mall
Microsoft Store at 5th Ave - NYC

Microsoft Store at Tysons Corner
Microsoft Store at Lenox Square
Microsoft Store at Christiana Mall
Microsoft Store at Florida Mall
Microsoft Store at Fashion Centre at Pentagon City
Microsoft Store at Microsoft Store at Plaza Las Américas
Microsoft Store at Kenwood Town Center
Microsoft Store at Beachwood Place
Microsoft Store at Dadeland Mall
Microsoft Store at Mall at Millenia
Microsoft Store at St. John's Town Center
Microsoft Store at Perimeter Mall
Microsoft Store at Aventura Mall
Microsoft Store at Montgomery
Microsoft Store at Streets at Southpoint
Microsoft Store at Southpark
Microsoft Store at University Town Center
Microsoft Store at International Plaza
Microsoft Store at Boca Raton
Microsoft Store at Easton Town Center