Académique Documents
Professionnel Documents
Culture Documents
Introduction: The North is defined by Waterdhavians as that area between the Anauroch desert
and the Sword Coast, and to the north of Waterdeep, the City of Splendors. All the locations
within have appeared in a published Forgotten Realms product, with a mere couple of
exceptions, in which case the location was defined by a prominent Realms author, designer, or
well respected fan – in which case that will be noted within these pages.
This guide is an accompaniment to Terrlen’s map of the North, and is not designed to be
comprehensive, but rather to to pique interest in the area, with the hope that readers will seek
out the other sources quoted within to learn more.
This guide, together with the map, should make a perfect accompaniment to people playing
through “Storm King’s Thunder”, as well as any other campaigns that venture into the North –
also known as the Savage Frontier.
Ex-lycanthrope and guide of the Nentir Vale, accidental planar traveller to the Forgotten Realms, amazing swordsman as
well as lover (no, really!), bold and intrepid traveller, holder of the most
enviable calf muscles, and currently employed cartographer.
Not for resale. Permission granted to print or photocopy this document for personal use only . TERRLEN’S CYCLOPAEDIA OF THE NORTH 1
Sky Pony tribes. A trail leading from Dead Orc Pass
The North has been covered in a variety of sources, a passes through here, leading to Adbar Road to the
list of which is given at the end of this document. east[2].
Perhaps the most detailed of these is the 1996 release
“The North – Guide to the Savage Frontier”, which is Primary Source: Silver Marches, 2002[2]
available as a pdf at the DM’s Guild. Latest Source: War of Everlasting Darkness (map only),
2012[4]
However, this source mainly details the area as it
existed over a hundred years in the past, and before Adofhaer Glade
both the Spellplague and the Sundering. For a more up
to date source, the 2016 release “Storm King’s Thunder” This glade was once the site of the city of Myth
is recommended. Adofhaer, a part of the elven kingdom of Siluvanede in
the High Forest. It disappeared from Faerûn thousands
For more on the distant history of the North, check out of years ago, in a time of great elven conflict, and has
the products “Grand History of the Realms” and “Lost not been seen or heard from since. Rumours persist
Empires of Faerûn”. that a tome exists somewhere in the High Forest
specifying the conditions for the city’s return to the
This list contains brief details on both Surface and world[5].
Underdark locations. Not all maps will show all these
locations – for a map with all the locations, make sure Primary & Latest Source: Lost Empires of Faerûn,
to download the combined Surface & Underdark maps. 2005[5]
Not for resale. Permission granted to print or photocopy this document for personal use only . TERRLEN’S CYCLOPAEDIA OF THE NORTH 2
although there is no way for them to get there and magical in nature. In the centre of the desert is the
they regularly starve to death[10]. waterless Plain of Standing Stones, and the south, a hot
and sandy desert, is known as the Sword[3, 17]. Desert
Primary & Latest Source: Environs of Waterdeep, creatures and monsters have been known to roam
2006[10] from the desert into the eastern fringes of the
North[18].
Amphail
Primary Source: Anauroch – The Empire of Shade,
Situated on the Long Road to the north of Waterdeep, 2007[17]
Amphail is a town with strong connections to that city, Latest Source: Storm King’s Thunder, 2016[3]
and numerous Waterdhavian families keep stables
here. The most prominent of these include Houses
Amcathra, Ilzimmer, and Roaringhorn[3]. The town itself
Araj
is named for Amphail the Just, a prominent figure in This enormous stalagmite in the Upperdark serves as
Waterdeep’s early history[6]. the tower of the drow wizard Vizeran DeVir, one of the
greatest magical talents of Menzoberranzan. The
In the town’s centre is black stone statue of the Great centre of the stalagmite is hollowed out and serves as
Shalarn, a famous war stallion. Local lore holds that if the wizard’s domain, and it is heavily guarded by
the ghost of its rider, the ranger Yarobyn Longarm, magical protections[19].
appears on its back, war will soon come to the town.
To the west of town stands Horse Pond, a muddy pool Primary & Latest Source: Out of the Abyss, 2015[19]
full of frogs that is said to hold the entrance to an
underwater tomb. In the southeast of town sits a Ardeep Forest
gigantic leafless tree called the Old Dead Rowan, which
locals climb to use as a lookout[6]. This forest was home to the moon elves of Ardeep up
until they abandoned their home for Evermeet in the
Primary Source: Volo’s Guide to the North, 1993[6] Elven Retreat[5]. It is home to various ruins, some of
Latest Source: Storm King’s Thunder, 2016[3] which are guarded by wood elves that have travelled
here from Evermeet[3]. The north and south Ardeep
rivers drain the forest, joining to become the Selpir
Amphail Road before they empty into the Sea of Swords. There are
This road has not been detailed in any major sources. It too many sites and ruins in the forest to detail here
is generally depicted as being between Amphail and properly, though they include the tomb of the famous
Bargewright Inn[11, 12], although some maps also show it elven warrior Reluraun[5, 20], and the royal crypts of the
making a detour via Goldenfields[10, 13]. laranlors and laranlas (Kings and Queens) of the realm
of Ardeep[10]. For more information, check out Terrlen’s
Primary Source: Environs of Waterdeep, 2006[10] other product, “Ardeep Forest Maps & Guide”, on
Latest Source: Scourge of the Sword Coast, 2014[12] DM’s Guild.
Not for resale. Permission granted to print or photocopy this document for personal use only . TERRLEN’S CYCLOPAEDIA OF THE NORTH 3
Arn Forest Auckney
This forest of pines and bogs lies in wilderness on the This small village on the Cold Run northwest of
northeast flank of the Nether Mountains. Few have Fireshear sitting around a harbor which encloses a
reason to travel here, though the gnome settlement of small island, on which Castle Auck, the domain of the
Graevelwood lies in the drier eastern reaches of the ruling Auck family lies[24].
forest[2].
Primary & Latest Source: Reader’s Guide to the Legend
Primary Source: Silver Marches, 2002[2] of Drizzt, 2008[24]
Latest Source: Storm King’s Thunder, 2016[3] *Author’s Note: I have not read this material, and this
information was obtained from
Ascalhorn River forgottenrealms.wikia.com
B
It is said that Ascore was once a dwarven port in the
time of Delzoun, sitting on a sea where the great
desert of Anauroch now stands – but now the remains
of colossal stone ships, lying half-covered in the desert, Baldur’s Gate
are the only clue left to that truth. A nameless trail
from the west leads to a cliff overlooking the ruins, Although not truly in the North (although people from
where a pair of gigantic stone griffon statues stand Calimshan might disagree), its connection to the North
guarding a path through the rockface to the ruins via the Trade Way warrants the great city of Baldur’s
below. Although the ruins are rumoured to hold great Gate a mention here. The population of the city is truly
enormous, and has long outgrown the city’s walls. By
treasure, few approach due to a feeling of the
presence of great evil there. Some say the evil road, Baldur’s Gate lies 600 miles south from
presence comes from the circle of thirteen tall, five- Waterdeep[16]. For a more comprehensive look at the
sided red pyramids sitting in the centre of the ruins[23]. City and recent events there (including the return of
The Shadovar of Thultanthar maintained a presence Bhaal, god of murder), check out Murder in Baldur’s
here for a time[2], and were believed to be studying the Gate[25], or the Baldur’s Gate series of video games
ruins[5]. However, they are presumed to have fled or (although they take place over a century in the past).
been destroyed with the fall of that realm a few years
ago. Primary Source: Murder in Baldur’s Gate, 2013[25]
Latest Source: Sword Coast Adventurer’s Guide,
Primary Source: The Savage Frontier, 1988[23] 2015[16]
Latest Source: Storm King's Thunder, 2016[3]
Not for resale. Permission granted to print or photocopy this document for personal use only . TERRLEN’S CYCLOPAEDIA OF THE NORTH 4
Baraskur
This mountain cave-complex doubles as a stronghold
Beliard
for the Ripped Gut orc tribe, and takes its name from This small village, filled with trees which keep much of
one of their great heroes. The entry sits on the south it in shadow, stands not far from the Stone Bridge[6]
side of Orcsblood Peak, and the orcs within are known and serves as a market-moot for local cattle drovers.
to raid Turnstone Pass, the Fork Road, and even as far The town’s inn, the Watchful Knight, was named for an
as Moon Pass. Baraskur is said to be watched over by animated suit of armour that defended the place –
the ghost of a powerful human sorcerer, whom the until the armour disappeared, and the owner of the inn
orcs placate somehow in return[2]. soon after.[3] The armour itself is rumoured to be
wandering the Dessarin Valley, attacking those it
Primary Source: Silver Marches, 2002[2] comes across[27]. A few bodyguards and mercenaries
Latest Source: War of Everlasting Darkness (map only), active in the Waterdeep and the Heartlands recently
2012[4] retired here, a fact which discourages bandits targeting
the small town[27].
Bard Keep
Primary Source: Volo’s Guide to the North, 1993[6]
These ruins were once a library and temple devoted to Latest Source: Storm King’s Thunder, 2016[3]
Oghma, god of knowledge, and one of the “three
pillars of learning” in the area, which also included the
Herald’s Holdfast and the Vault of Sages in
Beorunna’s Well
Silverymoon. However, it was destroyed when a Beorunna was a hero of the pre-Uthgardt people in the
corrupt cleric tried to take control of the site. The North, and some legends link him to being a father or
survivors fled to found the Halls of Inspiration in ancestor of Uthgar himself[23]. The site of Beorunna’s
Silverymoon, while the corrupt cleric and his followers Well is an ice-cold cavern that has sunk directly into
are said to be cursed by Oghma to haunt the site the ground, deep in the Glimmerwood. Uthgardt
forever more. The Halls of Inspiration discourage legend holds that Beorunna himself died here fighting
visiting the site, though it is possible valuable books a demon. The cavern holds a heated pool with a steady
and scrolls remain somewhere in the ruins[26]. geyser, hence the name[3]. The site is sacred to both
the Black Lion and Red Tiger Uthgardt clans, who
Primary & Latest Source: Dungeon Magazine #029, consider it their ancestor mound. In the past, the Black
1991 Lions had abandoned their traditions for a time and set
up a settlement here that traded with outsiders[18], but
Bargewright Inn in more recent times they have returned to their
tradition of raiding[3], and it is presumed that no village
Located on Jundar’s Hill, a hillock overlooking remains here, as the tribe now has no tolerance for the
Ironford[18], this small walled community centers trappings of civilization[3].
around the Old Bargewright Inn, which has recently
been rebuilt to have strong stone walls. Contacts of the Primary Source: The Savage Frontier, 1988[23]
Black Network can be found there[3]. The community’s Latest Source: Storm King's Thunder, 2016[3]
size changes drastically with the trade season, rising to
host hundreds in the peak. It was founded by Feston
Bargewright, from whom the town takes its name, well
Berlingford
over a century ago[6], though these days the town is This small town in the Glimmerwood has a
run by more of a plutocracy of business owners – many predominantly human population. The Boar’s Head Inn
of which are under the influence of the Zhentarim. The is a popular, friendly meeting place. It has traditionally
Black Network also have an unexpected ally here in the been watched over by a circle of druids known as the
form of the vampire Stillmarsh, who has agreed to only Council of Pines, but this group was greatly diminished
feed on the Zhentarim’s unwanted guests.[3]. in an attack by servants of Malar many winters ago[28].
Primary Source: Volo’s Guide to the North, 1993[6] Primary & Latest Source: Dungeon #103, 2003[28]
Latest Source: Storm King's Thunder, 2016[3]
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Berun’s Hill encourages most travelers to travel through Luskan by
preference, but those wishing to avoid the city may do
This hill, bare-topped and conical, commands a so, at a cost[16]. It is said that it is from this ford that
peerless view of the region, and has been used in the Blackford Road gets its name[3], but this may be
past to keep watch for descending orc hordes. It is said confused with the Blackford over the Black Raven River
that the famous ranger Berun slew three hundred orcs further up the road. The truth may be lost to time.
here before he was overwhelmed by them [1]. “Berun”
may be an Illuskan corruption of Beorunna, a hero of Primary Source: Sword Coast Adventurer’s Guide,
the barbaric pre-Uthgar people[23]. The hill itself sits in 2015[16]
the southeastern section of the Starmetal Hills. Legend Latest Source: Storm King’s Thunder, 2016[3]
speaks of an ancient dwarven tomb under the hill filled
with wealth, but this has since been repurposed by
dwarven priests as the Vault of the Lost Wayfarer, who Blackford Road
found the gold stolen away long ago by duergar[29].
This trade road running between Mirabar and Luskan
dates back to the dwarven realm of Gharraghaur,
Primary Source: The Savage Frontier, 1988[23]
thousands of years ago[16]. Gharraghaur never existed
Latest Source: The North – Guide to the Savage
at the same time as Luskan[32], and it is possible that
Frontier, 1996[18]
the road once connected with the coastal dwarven
realm of Haunghdannar, in the time before the two
Berun’s River realms fell. Other names for the road include Auril’s
This river, running between the Starmetal Hills and the Road and the Stygian Road[3], presumably because it is
Neverwinter Wood, is a tributary of the Neverwinter in a very cold part of the North.
River[30]. The water likely runs from the peaks in the
Primary Source: Sword Coast Adventurer’s Guide,
hills down to Lake Glorfindar at the base of Twilight
Tor, one of the largest peaks in the Starmetal Hills[31]. 2015[16]
The lake then drains west towards the Neverwinter Latest Source: Storm King’s Thunder, 2016[3]
River, becoming a tributary of that before emptying
into the Sea of Swords. Black Helm Tower
This fortified compound northeast of Daggerford is
Primary Source: The North – Guide to the Savage
home to the holder of the role of Black Vizor in the
Frontier, 1996 (map only)[18]
High Heralds. The role requires much travelling, as the
Latest Source: Neverwinter Campaign Setting, 2011[30]
Black Vizor is deeply involved in the politics of Western
Faerûn, and thus the Herald is said to rarely be at
Blackford home[10]. The name of “Black Helm Tower” comes from
the fact that Black Helm was the previous title of the
Spanning the Black Raven River on the Blackford Road High Herald before Black Vizor[33].
is a stone bridge, with broken statues of rearing horses
at each end. It first appears on one of the earliest maps Primary & Latest Source: Environs of Waterdeep,
of the North[23]. It is not to be confused with Blackford 2006[10]
Crossing, a little-used ford across the River Mirar to the
west. Black Maw Bog
Primary Source: The Savage Frontier, 1988 (map This bog, sitting between Triboar and Westbridge on
only)[23] the Long Road, gets its name from swallowing
Latest Source: Storm King’s Thunder, 2016[3] travellers who are never seen again. The bog gets to
thirty feet deep in its deepest areas, and is known for
Blackford Crossing swallowing reckless or ignorant travelers that neglect
Ilikur’s bridge over it. Those that venture too deep into
Luskan, thirty miles to the west, controls this ford the bog find themselves slowly sucked in, unable to
crossing the River Mirar, and charges large tolls. This move, until eventually they become totally immersed
Not for resale. Permission granted to print or photocopy this document for personal use only . TERRLEN’S CYCLOPAEDIA OF THE NORTH 6
and run out of breath. The Huntinghorn stream (too to some extent, has always been) other humans[3], such
small outside the bog to appear on most maps) passes as the Bedine[36].
over the bog, making it difficult to see in places, and
thus more inviting to travelers wishing to pass over it. Primary Source: Anauroch, 1991[36]
The bog is slowly expanding to the east, and sits in an Latest Source: Storm King's Thunder, 2016[3]
area often threatened by bugbears[34].
Bleached Bones Pass
Primary Source: Dragon Magazine #307, 2003[34]
Latest Source: Princes of the Apocalypse, 2015 (map Few use this pass that once connected the human
only)[27] realm of Netheril at Dekanter in the east with Illefarn in
the west. Piles of sun-whitened bones line the trail, and
the pass takes its name from this oddity. Many small
Black Raven Camp orc strongholds line the pass, and they are constantly
On the summit of Dhaemang’s Head, the southernmost at war with each other[23]. The ruined dwarfhold of
peak of the Frost Hills, sits a camp of the Black Raven Citadel Yaunoroth overlooks the path, abandoned since
Uthgardt. From here they plan their raids, which they the fall of the dwarven realm of Ammarindar centuries
perform on the backs of giant ravens[2]. They are ago[5].
known for raiding caravans going to and from Mithral
Hall[16], and this site offers an excellent view of such Primary Source: The Savage Frontier, 1988[23]
activity[2]. Latest Source: Lost Empires of Faerûn, 2005[5]
Not for resale. Permission granted to print or photocopy this document for personal use only . TERRLEN’S CYCLOPAEDIA OF THE NORTH 7
Primary Source: Legacy of the Crystal Shard, 2013[41]
Primary Source: Drizzt Do’Urden’s Guide to the Latest Source: Storm King’s Thunder, 2016[3]
Underdark, 1999[38]
Latest Source: Out of the Abyss, 2015[19] Bremen’s Run
On the western flank of Kelvin’s Cairn in Icewind Dale
Bloodgate Keep the land flattens out to a smooth pathway leading from
This small fortress was constructed in secret under a Ten Towns to the northern tundra. This path is known
decade ago by Thayan Red Wizards, away from prying as Bremen’s Run[42]. Orcs and barbarians occasionally
eyes in the Forlorn HIlls. The keep was built on atop come down this way to raid Ten Towns, as they do
nascent magical portals leading to elemental nodes – through Icewind Pass on the other side of Kelvin’s
vaults of immense elemental power[12]. The portals Cairn[41].
were built long ago by Netherese nobles who founded
a cult dedicated to the Elemental Princes. When their Primary Source: The Forgotten Realms Atlas, 1990[42]
movement was discovered, they hid the keys to these Latest Source: Legacy of the Crystal Shard, 2013[41]
portals and fled, though they never returned[39]. The
Red Wizards found the keys centuries later, and
managed to open the portals, hoping to bring through Bryn Shander
armies from Thay. Although the Thayans managed to The largest of the settlements of Ten-Towns in Icewind
use open a portal to Thay at the site, the portal was Dale, Bryn Shander finds itself the centre of trade in
immediately destroyed by adventurers working with that community, partly because it sits on the main
the famed hero Sir Isteval[40]. What became of the Keep caravan route heading south – the Ten Trail. The walled
afterwards is known to few outside Isteval, but it may town sits atop a hill where it has a commanding view of
have even been destroyed in the backlash from the the surrounding tundra[3]. It is the youngest of the Ten
destroyed portal. Towns, and only one building stands more than one
story tall, belonging to the town’s Speaker [41]. An
Primary Source: Scourge of the Sword Coast, 2014[12] impressive stone edifice built by the dwarves of
Latest Source: Dead in Thay, 2014[40] Kelvin’s Cairn stands on the main route into the town’s
centre – the House of the Triad, a temple devoted to
Bremen Tyr, Torm, and Ilmater[41].
This small village in Icewind Dale is one of the Ten
Primary & Latest Source: Storm King’s Thunder, 2016[3]
Towns, and sits on the west bank of Maer Dualdon,
where it drains into the Shaengarne river. It can only
be accessed from by crossing the Shaengarne either by Buiyrandyn
boat or at a dangerous ford crossing. Seasonal floods This was once a tiny drow settlement, home to drow
affect the area, and the locals take care not to build on that spurned the worship of Lolth. It’s most famous
the floodplain[41]. Bremen is known for having a higher resident was Qilue Veladorn, the most mysterious of
population of people descending from the Reghed the Seven Sisters. It was destroyed centuries ago by
barbarians than most other settlements in Ten Towns. illithids, and now the site is home to a small clan of
This may be due to members of the Tribe of the Elk hook horrors[38].
helping rebuild the town after it was burned by the
forces of Akar Kessell a century ago[23]. Primary & Latest Source: Drizzt Do’Urden’s Guide to
the Underdark, 1999[38]
In centre of the town are five taverns said to have
originally been built by five brothers, and near every
night a fight breaks out there. In the Shaengarne not
far from town is a small island where a witch is said to
live, but in fact the woman has no powers and just C
wants to be left alone[41]. Caer-Dineval
This location has not yet been detailed.
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Ched Nasad
Caer-Konig This location has not yet been detailed.
This location has not yet been detailed.
Cinderspire
Cairn of Moonlight This location has not yet been detailed.
This location has not yet been detailed.
Citadel Adbar
Cairn Road
This location has not yet been detailed.
This location has not yet been detailed.
Citadel Felbarr
Calling Horns
This location has not yet been detailed.
This location has not yet been detailed.
Citadel of the Mists
Carnath Roadhouse
This location has not yet been detailed.
This location has not yet been detailed.
Citadel Yaunoroth
Castle Hartwick
This location has not yet been detailed.
This location has not yet been detailed.
Claw Hollow
Castle Naeytar This location has not yet been detailed.
This location has not yet been detailed.
Clear Whirl River
Castle of Illusion
This location has not yet been detailed.
This location has not yet been detailed.
Cold Run
Cavern of Cloven Heads This location has not yet been detailed.
This location has not yet been detailed.
Coldwood
Chalarstaurkh
This location has not yet been detailed.
This location has not yet been detailed.
Conyberry
Chasmleap Bridge
This location has not yet been detailed.
This location has not yet been detailed.
Courthoun
Chaulssin
This location has not yet been detailed.
This location has not yet been detailed.
Crag Creek
Ch’Chitl This location has not yet been detailed.
This location has not yet been detailed.
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Cragmaw Castle Dead Orc Pass
This location has not yet been detailed. This location has not yet been detailed.
Deeping Cave
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E
Dessarin Valley
This location has not yet been detailed.
Easthaven
Dhaemang’s Head This location has not yet been detailed.
This location has not yet been detailed.
Edal’s Creek
The Dire Wood This location has not yet been detailed.
This location has not yet been detailed.
Elfwood
Dolblunde
This location has not yet been detailed.
This location has not yet been detailed.
Elturgard
Dougal’s Hole
This location has not yet been detailed.
This location has not yet been detailed.
Elven Castle
Dragondoom
This location has not yet been detailed.
This location has not yet been detailed.
Elven Port
Dread Ring
This location has not yet been detailed.
This location has not yet been detailed.
Endless Caverns
Druarwood This location has not yet been detailed.
This location has not yet been detailed.
Entemoch’s Boon
Drygully Tunnel This location has not yet been detailed.
This location has not yet been detailed.
Erendlyn
Dungeon of Death This location has not yet been detailed.
This location has not yet been detailed.
Evereska
Dungeon of the Hark This location has not yet been detailed.
This location has not yet been detailed.
Everlake
Dungeon of the Ruins This location has not yet been detailed.
This location has not yet been detailed.
Everlund
This location has not yet been detailed.
Evermelt
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This location has not yet been detailed. This location has not yet been detailed.
Forgotten Forest
F This location has not yet been detailed.
Frost Keep
Fendlestick’s Folly
This location has not yet been detailed.
This location has not yet been detailed.
Frostrill
Filthriddens
This location has not yet been detailed.
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Frostspire Towers Goldenfields
This location has not yet been detailed. This location has not yet been detailed.
Good Mead
G This location has not yet been detailed.
Gallery of Angels
Gracklstugh
This location has not yet been detailed.
This location has not yet been detailed.
Gargoyle Tube
Grandfather Tree
This location has not yet been detailed.
This location has not yet been detailed.
Gaustar’s Creek
Graevelwood
This location has not yet been detailed.
This location has not yet been detailed.
Gate
Gravenhollow
This location has not yet been detailed.
This location has not yet been detailed.
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Grimlight’s Lair Hark River
This location has not yet been detailed. This location has not yet been detailed.
Grunwald Hartsvale
This location has not yet been detailed. This location has not yet been detailed.
Gundarlun Havyltor
This location has not yet been detailed.
This location has not yet been detailed.
Hawk’s Nest
Herald’s Holdfast
Halls of the Hammer
This location has not yet been detailed.
This location has not yet been detailed.
Hespheira
Halls of the Hunting Axe
This location has not yet been detailed.
This location has not yet been detailed.
Helvenblade House
Hammer Hall
This location has not yet been detailed.
This location has not yet been detailed.
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High Gap The Ice Lakes
This location has not yet been detailed. This location has not yet been detailed.
Ieirithymbul
I This location has not yet been detailed.
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Illusionist’s Keep Julkoun
This location has not yet been detailed. This location has not yet been detailed.
Ironford
This location has not yet been detailed.
K
Ironmaster Karse
This location has not yet been detailed. This location has not yet been detailed.
Ironslag Khalusk
This location has not yet been detailed. This location has not yet been detailed.
Iymrith’s Lair
Khelb
This location has not yet been detailed.
This location has not yet been detailed.
Kheldell
J This location has not yet been detailed.
Jalanthar
Kheldell Path
This location has not yet been detailed.
This location has not yet been detailed.
Jhackalkhyn
Khle’cayre
This location has not yet been detailed.
This location has not yet been detailed.
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Kryptgarden Forest This location has not yet been detailed.
L Llorkh
Lac Dinneshere This location has not yet been detailed.
This location has not yet been detailed.
Loagrann River
Ladypeak This location has not yet been detailed.
This location has not yet been detailed.
Lonely Moor
Lady’s Hand Monastery This location has not yet been detailed.
This location has not yet been detailed.
Lonely Tower
Lake Woe This location has not yet been detailed.
This location has not yet been detailed.
Lonelywood
Lance Rock This location has not yet been detailed.
This location has not yet been detailed.
The Long Road
Lands Against the Wall This location has not yet been detailed.
This location has not yet been detailed.
Longsaddle
The Laughingflow This location has not yet been detailed.
This location has not yet been detailed.
Lost Peaks
Laughing Hollow
This location has not yet been detailed.
This location has not yet been detailed.
Lothen of the Silver Spires
Legacy of Deep Death
This location has not yet been detailed.
This location has not yet been detailed.
Loudwater
Leilon
This location has not yet been detailed.
This location has not yet been detailed.
Lupincopse
Lhuvenhead
This location has not yet been detailed.
This location has not yet been detailed.
Lurking River
Lizard Marsh
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This location has not yet been detailed. This location has not yet been detailed.
Lurkwood Melairrin
This location has not yet been detailed. This location has not yet been detailed.
Luskan Menzoberranzan
This location has not yet been detailed. This location has not yet been detailed.
Meruindelve
M
This location has not yet been detailed.
Methegrist
Maelstrom
This location has not yet been detailed.
This location has not yet been detailed.
Mhilamniir
Maer Dualdon This location has not yet been detailed.
This location has not yet been detailed.
Mines of Dekanter
Maiden’s Tomb Tor This location has not yet been detailed.
This location has not yet been detailed.
Mines of Mirabar
Malauth This location has not yet been detailed.
This location has not yet been detailed.
Mintarn
Mantol Derith
This location has not yet been detailed.
This location has not yet been detailed.
Masulk’s Tomb
Mishka’s Warren
This location has not yet been detailed.
This location has not yet been detailed.
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Misty Forest Morndinvuddrrin
This location has not yet been detailed. This location has not yet been detailed.
Mount Hlim
Moon Tower of Elembar
This location has not yet been detailed.
This location has not yet been detailed.
Mount Hotenow
Moonwood
This location has not yet been detailed.
This location has not yet been detailed.
Mount Ieldruin
Morach Tor
This location has not yet been detailed.
This location has not yet been detailed.
Mount Illefarn
Morasha’s Castle
This location has not yet been detailed.
This location has not yet been detailed.
Mount Pheldaer
Morgur’s Mound
This location has not yet been detailed.
This location has not yet been detailed.
Mount Sabras
Mornbryn’s Shield
This location has not yet been detailed.
This location has not yet been detailed.
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Mount Sar
This location has not yet been detailed. Newfort
This location has not yet been detailed.
Mount Sternhelm
This location has not yet been detailed. Nightstone
This location has not yet been detailed.
Mount Thorog
This location has not yet been detailed. The Night Trees
This location has not yet been detailed.
The Mouth of Song
This location has not yet been detailed. Nithrithvanae’s Tomb
This location has not yet been detailed.
Myth Glaurach
This location has not yet been detailed. Noanar’s Hold
This location has not yet been detailed.
Nordahaeril
N This location has not yet been detailed.
Nameless Dungeon
Northern Means
This location has not yet been detailed.
This location has not yet been detailed.
Nesmé
Northfurrow
This location has not yet been detailed.
This location has not yet been detailed.
Nether Mountains
Northlook
This location has not yet been detailed.
This location has not yet been detailed.
Neverlight Grove
Northpeak
This location has not yet been detailed.
This location has not yet been detailed.
Neverwinter
Nuur-Throth
This location has not yet been detailed.
This location has not yet been detailed.
Neverwinter River
This location has not yet been detailed.
O
Neverwinter Wood The Old Man
This location has not yet been detailed.
This location has not yet been detailed.
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Old Mushroom Grove Phanlinksal
This location has not yet been detailed. This location has not yet been detailed.
Onthrilaenthor
This location has not yet been detailed.
Q
Orcsblood Peak Quaervarr
This location has not yet been detailed. This location has not yet been detailed.
Orglaunt
This location has not yet been detailed. R
Orlbar Rainbow Gorge
This location has not yet been detailed.
This location has not yet been detailed.
Osstkar Rassalantar
This location has not yet been detailed.
This location has not yet been detailed.
Rauvincross
This location has not yet been detailed.
P Rauvin Mountains
Parnast This location has not yet been detailed.
This location has not yet been detailed.
Rauvin River
Phandalin This location has not yet been detailed.
This location has not yet been detailed.
Rauvin Road
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This location has not yet been detailed.
Rivergard Keep
Rauvin Vale This location has not yet been detailed.
This location has not yet been detailed.
Rivermoot
Rauvinwatch Keep This location has not yet been detailed.
This location has not yet been detailed.
River Morgur
Raven Rock This location has not yet been detailed.
This location has not yet been detailed.
Reghed Glacier S
This location has not yet been detailed.
Sacred Stone Monastery
Reitheillaethor This location has not yet been detailed.
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Scarlet Moon Hall Silverymoon
This location has not yet been detailed. This location has not yet been detailed.
Sharandar Southkrypt
This location has not yet been detailed. This location has not yet been detailed.
Silverwood Splendarrmornn
This location has not yet been detailed. This location has not yet been detailed.
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Sschindylryn’s Gate Stump Bog
This location has not yet been detailed. This location has not yet been detailed.
Stormkeep
This location has not yet been detailed. T
Tabath Hills
Striding Giant Rapids
This location has not yet been detailed.
This location has not yet been detailed.
Taerymdoom
Stronghold of the Nine
This location has not yet been detailed.
This location has not yet been detailed.
Tall Trees
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This location has not yet been detailed. This location has not yet been detailed.
Triboar
Ten Trail
This location has not yet been detailed.
This location has not yet been detailed.
Triboar Trail
Termalaine
This location has not yet been detailed.
This location has not yet been detailed.
Trollbridge
Tholvarr
This location has not yet been detailed.
This location has not yet been detailed.
Tulrun’s Tent
Thornhold
This location has not yet been detailed.
This location has not yet been detailed.
The Tumulus
Thousand Maws
This location has not yet been detailed.
This location has not yet been detailed.
Turlangtor
Thradulf’s Camp
This location has not yet been detailed.
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This location has not yet been detailed.
Turnstone Pass
This location has not yet been detailed.
Valley of the Dogs
This location has not yet been detailed.
Twilight Tor
This location has not yet been detailed.
Vast Oblivion
This location has not yet been detailed.
Tuern
This location has not yet been detailed.
Vault of the Lost Wayfarer
This location has not yet been detailed.
Tzindylspar
Velkenvelv
This location has not yet been detailed.
This location has not yet been detailed.
Vordrorn Forest
Uluvin
W
This location has not yet been detailed.
Undarl’s Tower
Watchers of the North
This location has not yet been detailed.
This location has not yet been detailed.
Unicorn Run
Waterdeep
This location has not yet been detailed.
This location has not yet been detailed.
Uthtower
Wave Echo Cave
This location has not yet been detailed.
This location has not yet been detailed.
Waypost Water
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This location has not yet been detailed.
Xantharl’s Keep
Westwood This location has not yet been detailed.
This location has not yet been detailed.
Xinlelal
Whalebones This location has not yet been detailed.
This location has not yet been detailed.
Xothol
Whitewater This location has not yet been detailed.
This location has not yet been detailed.
Y
Winter Edge
This location has not yet been detailed.
Yartar
Wolfhill House This location has not yet been detailed.
This location has not yet been detailed.
Yathchol
Wolmad’s Camp This location has not yet been detailed.
This location has not yet been detailed.
Womford
This location has not yet been detailed.
Z
Zelbross
The Woods of Turlang This location has not yet been detailed.
This location has not yet been detailed.
Zundbridge
Woody Glen This location has not yet been detailed.
This location has not yet been detailed.
Zymorven Hall
Wyrmtongue This location has not yet been detailed.
This location has not yet been detailed.
Zz’pzora’s Lair
Wyvern Tor This location has not yet been detailed.
This location has not yet been detailed.
X
Xammux
This location has not yet been detailed.
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References
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2. Ed Greenwood, Jason Carl, Silver Marches. 2002.
3. Chris Perkins, et al., Storm King's Thunder. 2016.
4. Mike Schley, War of Everlasting Darkness Map. 2012.
5. Richard Baker, Ed Bonny, Travis Stout, Lost Empires of Faerûn. 2005.
6. Ed Greenwood, Volo's Guide to the North. 1993.
7. Richard Baker, Chris Perkins, Lost Mine of Phandelver. 2014.
8. Ed Greenwood, Dragon Magazine #240 - The Thief Dragon. 1997.
9. Ed Greenwood, et al., Forgotten Realms Campaign Setting. 2001.
10. Eric L. Boyd, Environs of Waterdeep - A City of Splendors Forgotten Realms Web Enhancement. 2006.
11. Paul F. Culotta, Dungeon Magazine #026 - The Inheritance. 1990.
12. Tito Leati, Matt Sernett, Chris Sims, Scourge of the Sword Coast. 2014.
13. Ed Greenwood, Dragon Magazine #128 - Welcome to Waterdeep. 1987.
14. Ed Greenwood, Forgotten Realms Campaign Set. 1987.
15. Bruce R. Cordell, Ed Greenwood, Chris Sims, Forgotten Realms Campaign Guide. 2008.
16. Steve Kenson, et al., Sword Coast Adventurer's Guide. 2015.
17. Greg A. Vaughan, Thomas M. Reid, Sean K Reynolds, Anauroch - The Empire of Shade. 2007.
18. Ed Greenwood, et al., The North - Guide to the Savage Frontier. 1996.
19. Steve Kenson, et al., Out of the Abyss. 2015.
20. Ed Greenwood, Dragon Magazine #270 - The Ardeep. 2000.
21. Markustay, Private Message. 2016, Candlekeep Website: forum.candlekeep.com.
22. Steven E. Schend, Hellgate Keep. 1998.
23. Paul Jaquays, The Savage Frontier. 1988.
24. Phillip Athans, Reader's Guide to the Legend of Drizzt. 2008.
25. Ed Greenwood, et al., Murder in Baldur's Gate. 2013.
26. Randy Maxwell, Dungeon #029 - Ex Libris. 1991.
27. Richard Baker, et al., Princes of the Apocalypse. 2015.
28. Wil Upchurch, Dungeon Magazine #103 - Forest of Blood. 2003.
29. Eric L. Boyd, Demihuman Deities. 1998.
30. Matt Sernett, Ari Marmell, Erik Scott de Bie, Neverwinter Campaign Setting. 2011.
31. Neverwinter Wiki. Lore: Seasonal Events. 2013; Available from:
http://neverwinter.gamepedia.com/Lore:Seasonal_Events.
32. Brian R. James, et al., The Grand History of the Realms. 2007.
33. Ed Greenwood, Code of the Harpers. 1993.
34. Ed Greenwood, Dragon Magazine #307 - The Haunted Bridge. 2003.
35. Jason Carl, Sean K Reynolds, Lords of Darkness. 2001.
36. Ed Greenwood, Anauroch. 1991.
37. Mike Schley. Daggerford Region Map. 2014; Available from:
http://prints.mikeschley.com/p858006957/h27B48D70#h27b48d70.
38. Eric L. Boyd, Drizzt Do'Urden's Guide to the Underdark. 1999.
39. Jeremy Crawford, Chris Perkins, Ghosts of Dragonspear Castle. 2013.
40. Scott F. Gray, Dead in Thay. 2014.
41. R.A. Salvatore, et al., Legacy of the Crystal Shard. 2013.
42. Karen Wynn Fonstad, The Forgotten Realms Atlas. 1990.
Not for resale. Permission granted to print or photocopy this document for personal use only . TERRLEN’S CYCLOPAEDIA OF THE NORTH 28