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Originally when this design research journey began it was focused on the fashion industry, The purpose of the design
research was to solve the problem at hand: To develop strategic methods that will help fulfill imperative business needs
by equipping fashion designers with access to reputable industry resources they can trust in order to help
them collaborate, learn and extract value to develop successful businesses with real purpose.
However, during the co:creation process, a major shift took place. The participants during these co:creation sessions
shifted from testing with fashion designers to testing with all types of designers and entrepreneurs who were building
an idea or business. This lead to a major discovery and a shift focusing on a new target audience: startup entrepreneurs.
The same problems & constraints startup fashion designers were facing were also being faced by most startup designers
or entrepreneurs within 18 months of their development phase. With a new focus, the research also took a turn and lead
to a lot of new insights and finally a pivot to a new solution called 2TwoTango.
However, the goal of the solution has always remained the same; challenging designers to adopt a collaborative mindset
and providing them access to valuable resources in order to build scalable businesses that will remain competitive and
allow them to become successful entrepreneurs with integrity. The final solution, 2TwoTango is built with these
foundational principles at it's core. Although the DNA will always remain the same, the best attribute about 2TwoTango
is that it is adaptable to an environments needs. It has interchangeable parts that are customized for a specific network
of individuals seeking a database of specific resources. Dive in and read on to find out how and the direction in which
the journey continues..
90% OF STARTUPS FAIL
WITHIN THE FIRST 18 MONTHS
SOURCE: FORBES.COM
THEY WEAR TOO MANY HATS
THINKING THEY CAN DO EVERYTHING
ALONE.
SOURCE: FORBES.COM
THE RESEARCH
OPPORTUNITY
The research conducted was primarily focused among the issues
revolving around emerging fashion designers within the preliminary
stages of their design business careers. It was then shifted to a focus
on startup entrepreneurs as a whole as opposed to just fashion
designers. More specifically, entrepreneurs entering the market &
grossing between 150k-350k were targeted. This sector of designers are
finding it hard to find their niche, build a scalable business and remain
competitive in a cutthroat industry. Within the first 18 months of
establishment they fail. There are many reasons why this is the case. A
lot of clues lead to the conclusion that they wear too many hats, they
don’t have access to resources, proper business acumen and
community support to run all aspects of their business well.
CHALLENGE
FROM THE FASHION RUNWAY
b e f o r e
“HOW CAN WE CREATE A RELIABLE
& TRANSPARENT GLOBAL FASHION
COMMUNITY IN ORDER TO HELP
FASHION DESIGNERS HAVE
ACCESS TO REPUTABLE INDUSTRY
RESOURCES TO HELP THEM LEARN,
COLLABORATE AND EXTRACT
VALUE TO DEVELOP SUCCESSFUL
BUSINESSES WITH REAL PURPOSE
?"
a f t e r
HOW CAN WE HELP
ORGANIZATIONS COLLABORATE
ACROSS DEPARTMENTS TO
HAVE ACCESS TO THE SKILL
SETS OF ONE ANOTHER TO
BRING MORE FRUITFUL IDEAS
TO FRUITION?!..
RESEARCH
METHODS
The Process
Customer
Problem
Relations
Statement
Channels
Customer Validation
Discovery
Value
Proposition
Risk
Identification
DESIGN PRODUCT
RESEARCH DEVELOPMENT
Business
Model
Target
Market
Investment
Strategy
Pitch+Story
Values Landscape
For Impact Cost
Motivation
Revenue
Vision
THE RESEARCH STRATEGY WAS GUIDED BY THE DESIGN THINKING PROCESS. QUANTITATIVE &
AND QUALITATIVE METHODS WERE USED THROUGHOUT THE PROCESS TO HELP GAIN VALUABLE
INSIGHTS AND A DEEPER UNDERSTANDING OF THE CHALLENGE. EXTERNAL PARTNERS,
STAKEHOLDERS AND EXPERTS PROVIDED INSIGHTS TO FURTHER UNDERSTAND THE
CONSTRAINTS OF DESIGNERS AND & WHY 90% OF STARTUPS WERE FAILING.
SOME OF THE RESEARCH TECHNIQUES THAT WE USED ALONG THE PROCESS WERE:
#%
• IN PERSON INTERVIEWS
• PHONE INTERVIEWS
• SURVEYS
• JOURNEY MAPPING
• STORY BOARDS
• WALK THROUGHS
• SHADOWING
• CASE & USE STUDY ANALYSIS
• DOCUMENTARY REVIEWS
• ETHNOGRAPHIES
• OBSERVING
the immersion
plan
The discovery process included "Normal"individuals, or the
average user. In this case, Normals were the emerging
designers/entrepreneurs and anyone apart of the
designer's supply chain including their stakeholders. We
spoke to manufacturers, sales representatives, industry
experts, CEO's of startup brands. The "Deeps" or experts Tool Source: What if ?! Innovations
for digital & software development intelligence to get THE OUTER CIRCLE: METHODS THAT WILL BE USED
DURING RESEARCH
their perspective from a more scientic & technological WITH THEM: FRESH WAYS TO INTERACT WITH CUSTOMERS
stand point of the problem at hand. BEYOND TRADITIONAL FOCUS GROUPS (E.G. GO FABRIC
SOURCING WITH THEM, WALK THROUGH A RETAIL STORE
WITH THEM
Through literature review, both quantitative and ABOUT THEM: PEOPLE OR PLACES THAT WILL HELP GET AN
EXTERNAL PERSPECTIVE ON THE CONSUMERS AND THEIR
qualitative insights were found through industry trend and ISSUES (E.G. SPEAK TO THEIR EMPLOYEES AND SALES
consumer behavior reports as well as prerecorded REPS)
interviews from various credible sources which will be BE THEM: CREATING AN EXPERIENCE THAT PUTS US IN
THE SITUATIONS OUR CONSUMERS FACE, THINKING ABOUT
mentioned throughout this report. WHERE OUR TARGET SHOPS/WORKS/HANGS OUT, THEN
GOING AND SPENDING TIME IN THEIR HABITATS (E.G.
GOING TO THEIR DESIGN STUDIO)
A survey was conducted with over 100 students and faculty
across The New School University who were working on a
projects and asked why they thought startup designers wore too
many hats and end up working alone. Below are the top four
common responses that were received:
A VE $$$E$
ON'T H SOMEON
D
I O HIRE HELP!
I DON'T KNOW WHERE T FOR
SO WHY DOES IT TO GO FOR HELP! I JUOSWT DWONH'TO
KN ASK?
BECOME A TO I'M TOO SHY TO AS
FOR HELP! K
ONE MAN
DANCE?..
1 PERSON
TRYING TO DO
EVERYTHING IN A
BUSINESS..
REASONS WHY EXPERTS
THINK DESIGNERS ARE
FAILING..
Co-creation sessions were carried along with fashion industry stakeholders and also also what they could give or offer someone else with a skill set they had. -Users thought
students at Parsons. The goal was to gather additional user feedback and learn about of all types of experts being apart of the fashion world, not related to the fashion
how users would envision and use The Fashion Economy. Four different types of sessions industry, but relevant to what they were working on.
were developed:
There were some extremely interesting
- Users drawing a world and describing what was happening and who else was apart of insights learned from these exercises..
this world.
- A group of users being asked questions about their constraints in the fashion industry. -Users listed a lot of technical skills as resources they needed access to such as graphic
They were asked to describe a perfect world that eliminated those problems. designers, coders, developers, strategists, etc.
-Faculty members shared their willingness to help connect students with others they
-Other users were asked to rate the importance of items in a list of supplies, tools and knew in their own networks
resources given to them -Students were willing to barter with skills to build their projects. They are willing to help
others if others can help them.
- Students across the university at The New School - Across the University, there's an immense number of skills that students can offer one
working on all types of various projects (fashion- non-fashion related) shared and were another across an array of disciplines.
asked to write what they needed help with right now to move their project forward and
The
Fashion
Economy
Co:Creation Session 1
Designers were asked to help draw the fashion economy
the way they envisioned it.
A Utopian world for fashion designers that provided
the resources they needed and helped solve their
problems as designers. These were the top 4
favorites:
#3 "Open Source Collaborating World #6 A world full of resources that revolved around designers #23 Designers & Consumers
Cocreate Garments Together with a set of template built by the designer #12 A platform with open source tools for designers
WWW.FASHIONECONOMIST.COM
The
Fashion
Economy
Co:Creation Session 2
Students across the university
at NYU were asked to state
what they needed to push their
projects forward and skill sets
they had that they were willing
to offer to others in need. We
tested with designers of all
types for this experiment and
found that there was an
interest across all designers
working on projects across an
array of disciplines.There were
only a few designers innovating
around fashion, but we found
that all designers of all
disciplines were willing to offer
help to get help in return. The
fashion economy was quickly
shifting to The Designers
Economy since it was no longer
just about fashion designers
experiencing constraints while
innovating and building a
business that can scale.
FASHIONECONOMIST.COM
T h e P i v o t
After all the research, insight gathering, assumptions &
co:creating with users, The Fashion Economy concept
lead the research to a turning point and a new focus.
The moment the lens moved from focusing on fashion
designers to all designers of all disciplines, I
realized the lack of access to resources wasn't just a
fashion designer's problem, but it was every designer
or entrepreneurs problem. Everyone building a business
and designing an idea all lacked access to resources.
They all experienced a moment where they felt stuck in
their development process because they needed access
to a skill set they didn't have. They didn't know what
to do or where to go for help. It was time to change
the focus of the research from fashion designers to
designers as a whole.
EXCLUSIVE
MEMBERSHIP
2 TWO TANGO
OPEN
MEMBERSHIP
2 TWO TANGO's competitive advantage is in it's ability to be exclusive only to a network of individuals within a specified organization. Its pairing algorithm is also what makes it
unique unlike other pairing sites such as dating platforms that pair based on more generic and less custom to a users unique preferences.
As a collaborating platform, the skills are considered its unique entities which will be determined and customized based on the skills and curriculum of a specific organization.
The following page shows an example of all the programs available throughout The New School to give an idea of it's unique data. 2TwoTango extracts skill sets across all disciplines
within a university to determine the valuable skills that members can give and get from one another and will pair accordingly unlike other platforms.
The New School is a private University with over 12,000 students and faculty and over 60 programs and curriculums made up of students from all over the globe with multiple backgrounds & extremely
diverse skill sets. Parsons is one of the top design schools in the world with some of the most creative and talented individuals. After spending a lot of time getting to know the directors of various
programs, the professors from an array of disciplines and students of various programs, we found that many shared a common frustration. They felt the lack of access to resources because they lacked
knowledge of the students and faculty around them with limited opportunities to meet one another. Many didn't know the efforts of other programs, projects other students and faculty were working on,
let alone the variety of skill sets people around them carried. Others shared, it's difficult to network with other students across the university because of time constraints while others felt they simply
were shy to meet others outside of their classrooms. When students and faculty were asked how many students and faculty they knew across the university, most said it was limited to students in their
classrooms and the professors they personally learned from. The following are some of the direct quotes that were heard from students and faculty of The New School:
"There's a lack of communication amongst all the other students & faculty across the university. I wish I knew more of the professors
teaching this program."
- Johan Verheem, Adjunct SDM Faculty
"We have limited opportunities to meet other students, let alone in our own program. I only know the people I've had class with and maybe a
handful of others I've met through my friends"
- Jeff, Journalism + Design
"I feel limited only to the resources offered to us within our own program."
-Ashima, Parsons Student
"I work full time and go to school full time so I don't really get to meet that many people from the university, but I wish I could."
- Chris, Eugene Lange, Economics
Common Trends & Themes
FRAGMENTED WALLS
INEFFICIENT METHODS
OF COLLABORATION
During the research process, there were many insights that lead to the belief
that the lack of collaborative work taking place among members of an
organization was a common trend existent in many types of organizations. It
wasn't just a universities problem. Many CEO's and executives of companies
shared their interest in trying to find ways to strategically develop a more
collaborative economy within their companies. They wanted to find ways in SOURCE: FORBES.COM
which their employees could collaborate on projects more and take advantage
of the skills available to them from the people around them within the same
company. Many stressed the importance of being able to collaborate across
company departments so employees weren't just constrained to their own
teams.
To the right are ethnographies taken from some of the walls at The New School. These were common areas
where students and faculty placed advertisements proposing opportunities to collaborate and offering their
services to teach a skill. With so many ads placed on on top of one another, many simply pass them by
without a glance or sense of interest.
UNIVERSITIES
BUSINESSES
COMMUNITIES
NON-PROFIT
ORGANIZATIONS
In order to better understand the infrastructure of each type of organization and team dynamics, much time
was spent visiting & shadowing different types of organizations to learn how individuals worked to complete
projects and bring their ideas to fruition. A lot of time was spent at college universities, various
companies, churches & non-profit organizations to pinpoint a clear problem taking place across all types of
networks: collaborative work was limited & members didn't take advantage of the skill sets that
existed across their entire organization simply because of the lack of communication and knowledge of what
existed & was available within their own networks. There also is a lack of networking taking place across
departments among large organizations especially among organizations with members over 300 hundred.
Most members of an organization were constrained to their own teams within their own departments with very
little knowledge of the skill sets of all the other members across the various disciplines and
departments within their own organizations.
THE SHARING project based
ECONOMY
learning
collaborative COMMUNITY
BUILDING
thinking
Reason #1
TRENDS
The Sharing Economy
TRENDS
Gifting Economy
Reason #3
TRENDS
"Let's Barter"
"It isn't about breaking away or rejecting traditional economics, it's about meeting
new people and sharing hard work, time and passion between professionals and
amateurs alike and creating a new sense of community. "
TRENDS
Community Building
"Business leaders will have to learn that to succeed in today’s market, they need to take the long, community-centric view in developing relationships with their customers. They’ll have to
make purpose and culture a priority. They’ll to have faith that investing in community will create long-term value, even if the metrics don’t show have a direct line to profit (yet)."
- David Spinx, Founder of CMX
Reason #5
TRENDS
Project Based Learning
“PBL and Design Thinking to Unleash Student Creativity. PBL stands for project based learning which is a process by which classroom practices embrace innovation and creativity as a means of educating
our students. It has a strong focus on the student’s development of things such as problem-solving, brain-storming and adaptation.
-Education Week, Article by Beth Holland
Reason #6
TRENDS
Collaboration
"86% of employees and executives cite lack of collaboration or ineffective communication for workplace failures. "
-Salesforce
PROTOTYPE
As a current graduate student in the Strategic Design & Management program at The
New School of Parsons, we had immediate access to members of the organization to
continue learning and co-creating with deans, directors & students across the
university and start testing the new idea. With a new perspective solving a more
defined problem for designers & innovators across the university a new challenge
statement was shaped:
2 TWO TANGO
2TWOTANGO
Bringing ideas to fruition
collaboratively
2 TWO TANGO
TO BRING YOUR IDEAS TO FRUITION.
After further research, insight gathering, testing assumptions and cocreating with more users, we realized one important thing. Everyone is looking for someone to collaborate with to push a project along. In other words,
they're looking for someone to tango with. For this reason, 2TwoTango was born. We will help design thinkers of all types to not only be able to conceptualize amazing ideas with others, but to be able to bring them to
fruition by having access to resources & skills from people within reach of their own organization.
Although the insights proved that a lack of access to resources amongst designers is prevalent in many types of organisations, we're going to develop our first pilot with the constraints of university students & faculty in
mind.
2TwoTango will allow students and faculty to barter with skills & collaborate on projects to bring theoretical ideas to fruition.
For the first pilot, we'll be working with The New School. We want to first solve for the problems people are experiencing on campus. Students and faculty feel limited to connect with people only in their programs or
the people they only see in their classrooms. Now with 2TwoTango, anyone working on a project and in need of a skillset or a collaborator to further develop their project can connect with some of the most talented
individuals they couldn't simply access before. They can also have clear knowledge to the inventory of skill sets available through individuals apart of their university network.
2TwoTango will connect someone with the skills they need with another individual who just might be sitting next to them in the library, the innovation center or even a brilliant faculty member who also happens to work
at their favorite company, or a super talented individual taking online classes from Paris. They're all people within their network and 2TwoTango will make those connections possible.
Even if the collaborations don't work out, think about all the amazing people everyone now has a chance to meet across the university that could potentially evolve into everlasting relationships!
ARE YOU LOOKING FOR A
SHORT TERM OR LONG TERM PROJECT RELATIONSHIP?..
+ =
or
Collaborate
Long Term,
Joint Partnership
Find Join
A or A =
Partner Team
THE MVP
We developed an minimal viable product to test our assumptions with The New
School. After discussions directors of the university, we found that they're
developing a website that will highlight student and faculty work across the
university to encourage collaboration throughout. We found this to be great
opportunity to collaborate. The New School agreed that we shared similar efforts
and found that 2TwoTanog could be complimentary to the website they'll be
launching called Collaboratory Symposium. Their website will simply be informative
sharing various projects members are working on, while 2TwoTango will be more
transactional. We'll be the tool that will pair students who are interested in
working together versus search through an entire database of information. The
copy on the right illustrates the details to what our first MVP offered. We
developed a website that lead users to form they had to fill out asking them
questions about what type of skills they were looking for. We learned about job
descriptions and the skills sets people were interested in. Most importantly found
that of the 200 people we tested with,
2TwoTango will initially be developed as a website platform to learn as much as we can about our users and functionality. A mobile application version will follow once we feel we are more informed about our users needs
through their experiences with the web platform. Here is how 2TwoTango will work. There will be 2 options that users can choose from once they sign up and become a member.
Collaborate
Let's say you're looking for a long term partner to collaborate with. You can choose to find a partner to collaborate with you on your project or you can request to join a team to collaborate with another member's project.
2TwoTango will then provide users a list of people they matched with and they will have the option to meet with them on campus and further discuss the project/collaboration or chat via the platform. The value here is in the
social interaction. 2TwoTango not only aspires to bring ideas to fruition, but also help students and faculty build friendships across the university to increase the quality of life on campus.
www.2TWOTANGO.COM
HOW DOES IT WORK? WE PAIR YOU
Above is an example of a matched transaction. Jay is interested in Pablo. He clicks on "view Jay clicks on view profile on Pablo's image to 2TwoTango sends Pablo a notification letting
Jay is looking for a back end developer for a profile" to see what Pablo is looking for. He view samples of his work and get more details him know that Jay would like to "Get Coffee"
product he's building. He's been matched with sees that Pablo is interested in a Design about Pablo's skill set. with him. Pablo will decide whether or not he
Pablo in the Strategic Design program and Strategist. Since Jay is a strategist, this will and a message will be sent back to Jay
Samson in the Design & Tech program also at connection happens to be a 1:1 Connection, Jay is intrigued. He clicks on "First Coffee" to with notification of his response.
Parsons. meaning they can give & get directly from get coffee with Pablo on campus or near by to
each other. meet personally and decide whether or not the
2 will Tango.
www.2TWOTANGO.COM
COMPETITIVE LANDSCAPE
EXCLUSIVE
MEMBERSHIP
2 TWO TANGO
OPEN
MEMBERSHIP
2 TWO TANGO's competitive advantage is in it's ability to be exclusive only to a network of individuals within a specified organization. Its pairing algorithm is also what makes it
unique unlike other pairing sites such as dating platforms that pair based on more generic and less custom to a users unique preferences.
As a collaborating platform, the skills are considered its unique entities which will be determined and customized based on the skills and curriculum of a specific organization.
The following page shows an example of all the programs available throughout The New School to give an idea of it's unique data. 2TwoTango extracts skill sets across all disciplines
within a university to determine the valuable skills that members can give and get from one another and will pair accordingly unlike other platforms.
Determining the type of business model..
(This is a survey conducted by students at The New School asking how they would want cheaper access to software. Most students marked
"pay-per-use for software." This lead to the assumption that a pay-per-use concept would be most appealing and the best option. )
To determine the best business model suitable for 2TwoTango, a lot of testing with users took place. It lead to the belief that the best route would be to offer it as a software as-a-paid for subscription based
model. Pricing would be based on number of users an organization had and the level of complexity of the algorithm. The unique value of 2TwoTango is it's formulated unique algorithm that is customized based on
the skill sets of a particular network of people. It's able to pair individuals based on specific skill sets unique to their specific network and the skills contained by the people within. The options will range from an
out-of-the-box version that will have the more basic & generic skill sets suitable and categorized by type of institution, i.e a university or a type of business within a unique industry. A company like WeWork has
a network of members with a very different set of skills than perhaps students at a university like The New School more related to design and the arts.
Price will vary based on the level of complexity of the algorithm, how unique it will be to the network of the client and the number of users they would like to provide access to.
BUSINESS MODEL: SOFTWARE AS-A-PAID-FOR-SERVICE SUBSCRIPTION MODEL
$2 $5 $9 $ 12
USD/user/month USD/user/month USD/user/month USD/user/month
Billed Annually Billed Annually Billed Annually Billed Annually
Try For Free Try For Free Try For Free Try For Free
PAM 92 Million
MARKET Potential Available Market
MILLENIALS
VALIDATION > DESIGNERS
TAM
The market size for 2TwoTango is quite large and continues to grow.
21 Million
Fortune.com reported that for the quarter ending December 31, 2016, 7.4% of
job seekers in the United States started their own businesses. That is up
Total Available Market
significantly from 4.8% in the fourth quarter of 2015. This means that more UNIVERSITIES
designers and entrepreneurs are leaving traditional jobs and starting their own > COLLEGE STUDENTS & FACULTY
businesses and will need access to resources. 2TwoTango aspires to be every
designers and entrepreneurs tool connecting people with the right partners or
SAM 90K
collaborators to get the skills and resources they need to bring their ventures
to fruition & scale.
SOM
goals as far as the first product launch to market and future growth plans.
2TWOTANGO
every designers go-to tool
for collaborations. We
want every designer
to adopt a collaborative
WILL SUCCEED
mind set to build ideas
together by sharing their
skills to make a venture
come to fruition.
The New School Universities in New York Universities across the US Businesses > 100 members 2 Two Tango Social Network
2TwoTango won't stop building collaborations at The New School. It will continue on to build custom platforms for more universities across New York and eventually across the country.
2TwoTango will then develop another version customized for businesses and niche industries. Eventually, the long term goal is to evolve 2TwoTango into its own social community network
specifically to help professionals across the globe collaborate on projects and bring amazing ideas to fruition globally. Members will still have the capabilities to connect with people within
the same networks based on specific categories such as affiliated universities, companies, professional communities etc. Users can have the option to keep their network as micro to their
their personally affiliated networks to as macro as their third degree networks may allow them. At the end of the day, 2TwoTango is not just about acquiring skills, it is about bringing
passionate designers together and building relationships upon that because the value is always in the social interaction and the rapport that humans build with each other. That unique
type f human connection is what will always divide the difference between an okay venture and an awesome one.
Roadmap
ROADMAP
Co:Creation
Y Combinator Hackathon
Co:Creation Tested Form with Hackers at YC
Session with Designers of all Helped Hackers Pair in Teams,
disciplines "Need it" & "Got It" Collected Skill Type Data
B2B
Collaboratory
Test & Co:Create Build Questionnaire Form Symposium x 2TwoTango Software -As -A-Paid-For-Service Subscription Model : Pilot 2TwoTango
"The Fashion Economy" with Determine skills & Tested Website Form Custom to The New School Members
fashion designers categories for users With Users Open-Source Software - Template For Universities- Drag & Drop +/- Skills
Open -Source Software Template for Businesses, Organizations, ie. WeWork
Open-Source Software- Template for Niche Industries,
i.e Fashion Industry, Gaming, Sports, Music, etc.
B2C
Social Network
Combine All Universities Into One Platform & Launch as Social Network
2TwoTango. Offer Design Thinking & Innovation Strategies
Test Pilot Invite NYC Students to Invite Members of Selected Companies to Join
1.0 New Idea Concept 2.0 2TwoTango.com with 2TwoTango *must signup with University or Professional Work Email
First Idea MVP Release 2TwoTango 2TwoTango The New School
"The Fashion Economy" Bartering With Skills Website Launch
FashionEconomist.com Users can sign up, fill out Pivot
a form to Tango &
Collaborate
If business model is not successful at any point, will pivot.
2 TWO TANGO
BRING YOUR IDEAS TO FRUITION
BIBLIOGRAPHY
BIBLIOGRAPHY
Wagner, Eric T. “Five Reasons 8 Out Of 10 Businesses Fail.” Forbes, Forbes Magazine, 2 Sept. 2015, www.forbes.com/sites/ericwagner/2013/09/12/five-reasons-8-out-of-10-businesses-fail/#5e8369e26978.
Patel, Neil. “90% Of Startups Fail: Here's What You Need To Know About The 10%.” Forbes, Forbes Magazine, 2 Sept. 2015, www.forbes.com/sites/neilpatel/2015/01/16/90-of-startups-will-fail-heres-what-you-need-to-know-about-the-10/#68a640466792.
“Is Fashion Education Failing Young Designers?” Essay | Feature | NOT JUST A LABEL, www.notjustalabel.com/editorial/is-fashion-education-failing-young-designers. Accessed 18 Sept. 2017.
Mellery-Pratt, Imran Amed and Robin. “Is Fashion Education Selling a False Dream?” The Business of Fashion, 26 Aug. 2015, www.businessoffashion.com/articles/education/global-fashion-school-rankings-2015. Accessed 18 Sept. 2017.
“4 Reasons Why Fashion Businesses Fail.” Fashion Business Insider, www.fashionbusinessinsider.com/4-reasons-why-fashion-businesses-fail. Accessed 20 Sept. 2017.
Mellery-Pratt, Imran Amed and Robin. “Is Fashion Education Selling a False Dream?” The Business of Fashion, 26 Aug. 2015, www.businessoffashion.com/articles/education/global-fashion-school-rankings-2015. Accessed 18 Sept. 2017.
“Fashion & Textiles in the US 2017.” Www.Statista.com, www.statista.com/study/15806/industry-report--textile-and-apparel-manufacturing/. Accessed 19 Sept. 2017.
Craig , and Karl. The State of Fashion 2017. Mckinsey & Company and Business of Fashion , 2016, The State of Fashion 2017, MCKINSEY.COM . Accessed 15 Sept. 2017.
Mellery-Pratt, Imran Amed and Robin. “Is Fashion Education Selling a False Dream?” The Business of Fashion, 26 Aug. 2015, www.businessoffashion.com/articles/education/global-fashion-school-rankings-2015. Accessed 18 Sept. 2017.
Lakhani, Marco Iansiti Karim R. “The Truth About Blockchain.” Harvard Business Review, 17 Feb. 2017, hbr.org/2017/01/the-truth-about-blockchain.
“Is Fashion Education Failing Young Designers?” Essay | Feature | NOT JUST A LABEL, www.notjustalabel.com/editorial/is-fashion-education-failing-young-designers. Accessed 18 Sept. 2017.
“Sign On For Literacy | InnoCentive Challenge.” Innocentive, www.innocentive.com/ar/challenge/9934006?challenge=9934006
“Seeker FAQs.” InnoCentive, www.innocentive.com/offering-overview/seeker-faqs/.
Craig , and Karl. The State of Fashion 2017. Mckinsey & Company and Business of Fashion , 2016, The State of Fashion 2017, MCKINSEY.COM . Accessed 28 Nov, 2017.
“What's the Difference Between Centralization and Decentralization?” Blockchain WTF, blockchain.wtf/what-the-faq/centralization-vs-decentralization/.
Wagner, Eric T. “Five Reasons 8 Out Of 10 Businesses Fail.” Forbes, Forbes Magazine, 2 Sept. 2015, www.forbes.com/sites/ericwagner/2013/09/12/five-reasons-8-out-of-10-businesses-fail/#5e8369e26978.
Craig , and Karl. The State of Fashion 2018. Mckinsey & Company and Business of Fashion , 2017, The State of Fashion 2018, MCKINSEY.COM . Accessed 1 Dec. 2017.
Immersion Tool Source: What If?! Innovations
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THANK YOU
NANCY GUETSSOYAN | DESIGN STRATEGIST | PARSONS, THE NEW SCHOOL
appendix
business model canvas,
co:creation form, insight videos & ethnographies
A business model describes the rationale of how an
organization creates, delivers, & captures value..
Digital Platform
Marketing Software as-a-paid-for
Transaction Costs service-subscription
(legal, IP, etc) model
Development
Video - Ethnographies