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http://www.mc.maricopa.edu/dept/d10/asb/anthro2003/glues/societyintro.html
are categories of social groups that differ according to subsistence strategies; the way that
humans use technology to provide needs for themselves. Although humans have established
many types of societies throughout history, anthropologists tend to classify different societies
according to the degree to which different groups within a society have unequal access to
advantages such as resources, prestige or power. Virtually all societies have developed some
degree of inequality among their people through the process of social stratification-the division
of members of a society into levels with unequal wealth, prestige or power. Sociologists place
societies in three broad categories: pre-industrial, industrial, and postindustrial.
Pastoral Societies
Pastoral or Herding societies are characterized by domestication of animals. They
first appeared about 12,000 to 15,000 years ago. These societies are typically found
in mountainous regions and in areas with insufficient rainfall to support horticultural
and agrarian societies. Most of these societies have secondary means of
subsistence - usually small scale horticulture or agriculture. True pastoral societies
are rare today.
Size and Density Pastoral communities are usually small (average size 72) with several dozen
communities forming a society with a total population of approximately 6,000.
Mobility - Most (90%) are nomadic. In desert areas they travel from water hole to water hole. In
mountain areas they move up and down the terrain as the weather changes.
Social Institutions
• The Family is the major institution. These are very male dominated as males
control the food supply.
• Religion is characterized by a God(s) seen as taking active role in human
affairs. Christianity, Islam and Judaism are examples of religions developing
in Pastoral societies. Note that God in these religion is often likened to a
shepherd and humans to domesticated animals (e.g., sheep). Note also the
heavy male bias of early versions of these religions.
• Slavery, especially hereditary slavery, is more common in this type of society
than in others.
• The Economy is primarily men's work.
• Warfare is more frequent than in Hunting and Gathering societies. Most fights
are over grazing areas.
• Education is informal and not a social institution.
• Hunting and gathering societies are the simplest types of societies in which people rely
on readily available vegetation and hunted game for subsistence. Only a few people can
be supported in any given area in such subsistence societies. Hence they usually have no
more than 40 members or so, must be nomadic, and have little or no division of labor.
• All societies began as hunting and gathering societies. These societies were still common
until a few hundred years ago. Today only a few remain, including pygmies in central
Africa and aborigines in Australia. Most of the rest have had their territory overrun by
other forms of society.
Pastoralism Defined
Horticultural Societies
Fruits and vegetables grown in garden plots that have been cleared from the jungle or forest
provide the main source of food in a horticultural society. These societies have a level of
technology and complexity similar to pastoral societies. Some horticultural groups use the slash-
and-burn method to raise crops. The wild vegetation is cut and burned, and ashes are used as
fertilizers. Horticulturists use human labor and simple tools to cultivate the land for one or more
seasons. When the land becomes barren, horticulturists clear a new plot and leave the old plot to
revert to its natural state. They may return to the original land several years later and begin the
process again. By rotating their garden plots, horticulturists can stay in one area for a fairly long
period of time. This allows them to build semipermanent or permanent villages. The size of a
village's population depends on the amount of land available for farming; thus villages can range
from as few as 30 people to as many as 2000.
As with pastoral societies, surplus food leads to a more complex division of labor. Specialized
roles that are part of horticultural life, include those of craftspeople, shamans (religious leaders),
and traders. This role specialization allows people to create a wide variety of artifacts. As in
pastoral societies, surplus food can lead to inequalities in wealth and power within horticultural
societies; as a result, hereditary chieftainships are prevalent. Economic and political systems are
developed because of settled nature of horticultural life.
Horticultural society
From Wikipedia, the free encyclopedia
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For the system of food production in anthropology, see Horticulture.
A horticultural society is an organization devoted to the study and culture of cultivated plants.
Such organizations may be local, regional, national, or international. Some have a more general
focus, whereas others are devoted to a particular kind or group of plants.
Among the major horticultural societies are the American Horticultural Society and the Royal
Horticultural Society.
Agricultural Societies
Agricultural societies use technological advances to cultivate crops over a large area.
Sociologists use the phrase Agricultural Revolution to refer to the technological changes that
occurred as long as 8,500 years ago that led to cultivating crops and raising farm animals.
Increases in food supplies then led to larger populations than in earlier communities. This meant
a greater surplus, which resulted in towns that became centers of trade supporting various rulers,
educators, craftspeople, merchants, and religious leaders who did not have to worry about
locating nourishment.
Greater degrees of social stratification appeared in agricultural societies. For example, women
previously had higher social status because they shared labor more equally with men. In hunting
and gathering societies, women even gathered more food than men. However, as food stores
improved and women took on lesser roles in providing food for the family, they became more
subordinate to men. As villages and towns expanded into neighboring areas, conflicts with other
communities inevitably occurred. Farmers provided warriors with food in exchange for
protection against invasion by enemies. A system of rulers with high social status also appeared.
This nobility organized warriors to protect the society from invasion. In this way, the nobility
managed to extract goods from the “lesser” persons of society.
AGRICULTURAL SOCIETY
The active production of useful plants or animals in ecosystems that have
been created by people. Agriculture may include cultivating the soil, growing
and harvesting crops, and raising livestock. Agriculture was independently
developed in many places, including the Middle East, East Asia, South Asia,
and the Americas. The earliest evidence for agriculture has been found in the
Middle East and dates to between 14,500 and 12,000 BP. Early cultivars
include wild barley (Middle East), millet (China), and squash (the Americas).
The domestication of many animals now considered to be livestock occurred
during roughly the same period, although dogs were domesticated
considerably earlier. Slash-and-burn land-clearing methods and crop rotation
were early agricultural techniques. Steady improvements in tools and
methods over the centuries increased agricultural output, as did
mechanization, selective breeding and hybridization, and, beginning in the
20th century, the use of herbicides and insecticides.
Feudal Societies
From the 9th to 15th centuries, feudalism was a form of society based on ownership of land.
Unlike today's farmers, vassals under feudalism were bound to cultivating their lord's land. In
exchange for military protection, the lords exploited the peasants into providing food, crops,
crafts, homage, and other services to the owner of the land. The caste system of feudalism was
often multigenerational; the families of peasants may have cultivated their lord's land for
generations.
Between the 14th and 16th centuries, a new economic system emerged that began to replace
feudalism. Capitalism is marked by open competition in a free market, in which the means of
production are privately owned. Europe's exploration of the Americas served as one impetus for
the development of capitalism. The introduction of foreign metals, silks, and spices stimulated
great commercial activity in Europe.
Top of Form
Marvin Harris and Other Things
Bottom of Form
Economics
Cultures can be characterized, in part, by the type of economic systems that they
support. Three forms of economic exchange systems are typically recognized by
anthropologists: reciprocity, redistribution and market exchange.
Reciprocity is the simplest form of economic exchange. It involves giving a product
or service to another person in the expectation of receiving something of similar value
in return. Reciprocal transactions are economic exchanges, but they are also
personalized; they take place between people who have a bond, and they serve to
strengthen these ties.
In a redistributive economy goods or labor are accumulated by a specific person, or at
a particular place, and are subsequently redistributed back throughout the society.
Such economies are found in all societies, to some extent, but they are "an important
mechanism only in societies that have political hierarchies-that is, chiefs and other
specialized officials and agencies" (Ember and Ember, 1990, p. 129).
Market exchange economies are associated with capitalist societies. In such
economies producers send or take their goods to a marketplace where they are bid for
by purchasers. The main feature of market exchanges is that goods and services are
bought and sold at money prices determined by the impersonal forces of supply and
demand.
There is one aspect of human economic systems that we should recognize. There are
societies where it is more important to give everything away rather than acccumulate
it. These societies are known as Bigman Societies. Influence and recognition is more
important than being wealthy. Bigmen are redistributors.
Money: Meaning?
Bands
A band is a small, autonomous group of people (often as low as twenty, and never
more than a few hundred) made up of nuclear families that live together and are
loosely associated with a territory on which they hunt. A band political structure is
typically found amongst societies with a hunter- gather economy. Band societies have
no specialized roles. Social order is maintained through the informal mechanisms of
gossip, ridicule and avoidance - in other words through public opinion.
Tribes
The second of the major forms of political structure is the tribe.
A tribe is of the order of a large collection of bands, but it is not simply a collection of
bands. The ties that bind a tribe are more complicated than those of bands. Leadership
is personal-charismatic-and for special purposes only in tribal society; there are no
political offices containing real power, and a "chief" is merely a man of influence, a
sort of adviser. The means of tribal consolidation for collective action are therefore
not governmental.
Technically, the tribe is a group of bands. The tribe is, of course, a larger society tied
together by familiar bonds. Family structures known as lineages, clan, moieties, and
phratries form the primary bonding mechanisms. The local groups that compose a
traditional tribal society are communal and strongly social, with members linked by
kinship ties.
Tribes have developed kin-based mechanisms to accommodate more sedentary life, to
redistribute food, and to organize some communal services. Public opinion plays a
major role in decision making.
Tribal people tend to think in certain ways. They tend to be egalitarian, think humans
are part of nature itself, the world is composed of dualities that form a harmony, and
life is designed to work for the good of the community - good of the whole. Tribal
people also stress consensus in determing what is good for the whole.
One of the easiest tribes for us to examine since we live in Arizona is the Hopi. Hopi
traditional political organization can be called a theocracy. Traditionally, Hopi
villages were ruled by established clan theocracies. The High Priest of a village was
(and still is) called the kikmongwi and served as father of the village. The kikmongwi
usually appointed at least one spokespman to make his wishes known to the outside
world, and to serve as a source of information about the world. Various Crier Chiefs,
Kiva Chiefs, and other leaders formed the village government; clan relationships
usually dictated who would receive specific ceremonial and governing positions. Each
Hopi village was autonomous with various villages having special clan and religious
relationships with one another. In a sense, traditional Hopi government was not
democratic. It is true that the priests, religious leaders, warriors, and kikmongwis
would listen to various opinions before making decisions, but government was not
necessarily by consensus. Yet Hopi are deeply tribal in the way they think and
consensus was and is important. They would and do think in terms of what is good for
the whole when leadership considers a decision. So they balance the need for
leadership and their tribal ways of thinking.
TRIBES AND NATURE
TRIBAL OUTLOOK ON RELIGION
Chiefdoms
The third form of political organization is the chiefdom. Chiefdoms are societies
headed by individuals with unusual ritual, political, or entrepreneurial skills. The
society is kin-based but more along hierarchical lines than a tribe. Chiefdoms are
associated with greater population density and display signs of social ranking.
The chiefdom society is also more complex and more organized, being particularly
distinguished from tribes by the presence of centers which coordinate economic,
social and religious activities.
Whereas tribes have some grouping that can informally integrate more than one
community, chiefdoms have some formal structure integrating multi-community
political units. The formal structure could consist of a council with or without a chief,
but most commonly there is a person-the chief-who has higher rank and authority than
others. The position of chief, which is sometimes hereditary and generally permanent,
bestows high status on its holder.
Unlike a tribe in which all segments are structurally and functionally similar, a
chiefdom is made up of parts that are structurally and functionally different from one
another. A ranking system means that some lineages, and the individuals in them,
have higher or lower social status than others.
Chiefdoms can be divided into ones that take on a more simple, kin-based
organization and those that are more complex where there is a more developed
regional hierarchy with a paramount chief and lesser chiefdoms. The simpler form has
centralized decision making for better mobilization of manpower and exploitation of
resources than is possible in a tribal form of society. The more complex chiefdom has
a greater measure of authority but still lacks a bureaucracy to administer food
surpluses nor to distribute and store resources. The society is more divided along two
lines - nobility and commoners. Nobility tends to compete for leadership, prestige,
and religious authority making the chiefdom relatively unstable.
EXPLORE CHIEFDOMS
The Yoruba Kingdom
Feudalism
What is a God King?
States
Anthropologist Robert Carneiro (1970) defines the state as "an autonomous political
unit, encompassing many communities within its territory and having a centralized
government with the power to collect taxes, draft men for work or war, and decree
and enforce laws." Here again it is the notion of a centralized government that
distinguishes the state from the decentralized type political organization. States
represent highly complex organizational structures that function to control large
societies. They are associated with large territories, administrative bureaucracies, a
high degree of specialization, and large, dense populations. States represent a major
departure from earlier kin-based societies. A non-kin-based relationship between
rulers and those who are ruled marks a state as a major departure from other forms of
societies.
WHERE DID STATES COME FROM?
MODELS OF COMPLEXITY
A secret society is a social organization that requires its members to conceal
certain activities—such as rites of initiation or club ceremonies—from outsiders.
Members may be required to conceal or deny their membership, and are often
sworn to hold the society's secrets by an oath. The term "secret society" is often
used to describe fraternal organizations (e.g. Freemasonry) that may have
secret ceremonies, but is also commonly applied to organizations ranging from
the common and innocuous (collegiate fraternities) to mythical organizations
described in conspiracy theories as immensely powerful, with self-serving
financial or political agendas, global reach, and often satanic beliefs.
SimCity Societies
From Wikipedia, the free encyclopedia
SimCity Societies
Developer(s Tilted Mill
) Entertainment
Publisher(s) Electronic Arts
Series SimCity
Version 1.04.243 (v1.5)
Platform(s) Microsoft Windows
• November
PC
Release
13, 2007
date(s)
[1]
• ESRB: E10+
Rating(s) • OFLC: G
• PEGI: 7+
System requirements
Windows XP SP2, or Windows Vista, 1.7
GHz Intel CPU, or AMD XP 2100
processor, 512 MB RAM memory, 2.1 GB
free hard disk drive space, 128 MB video
card, DVD drive, DirectX 9.0-compatible
video card (Windows Vista requires a 2.4
GHz processor or equivalent and 1 GB
RAM)
Contents
[hide]
• 1 Announcement
• 2 Gameplay
○ 2.1 Societies
○ 2.2 Buildings
• 3 Reception
• 4 SimCity Societies:
Destinations
• 5 References
• 6 External links
[edit] Announcement
On June 5, 2007, Tilted Mill Entertainment, creator of Caesar IV, announced that it would be
developing SimCity Societies instead of Maxis, which had created all preceding titles.[2] Rob
Humble, head of EA's Sims Division, indicated that EA representatives had asked Tilted Mill to
create the game at E3. Immediate reaction was negative, especially on the official forums of the
developer towards this game. Responses directly from the developers attempted to ease some
concerns.[3]
[edit] Gameplay
A Capitalist city, showing the day and night cycle in the game
While previous mainstream SimCity titles could be best described as mayorship, or government
simulators, SimCity Societies is different, as foreshadowed by the previews and statements from
the developers,[4] by being a "social engineering simulator" rather than a city-building simulator.
Public works and a tax system do not play a part in the basic game. Instead, players get daily
income from workplaces in the city. However, a downloadable update includes gameplay modes
where a daily tax is incurred based on the buildings within a city. Transportation networks have
been simplified to dirt roads, paved roads, subways and bus stops. Players do not build zones, a
key element of past SimCity games; instead, they have the ability to directly place individual
residential buildings, work places, and entertainment and shopping venues, something not seen
in previous editions, and similar to Monte Cristo's game City Life. There are also six "social
energies", called societal values, which allow players to learn about the characteristics of the
citizens. The six societal values are productivity, prosperity, creativity, spirituality, authority, and
knowledge.[5] The city will look, and act, in accordance with the energies the players choose.
Players may focus on satisfying one, several, or all of these values. An improved version of the
reward system introduced in the SNES version of SimCity Classic and SimCity 2000 has been
included in the game.[6]
The game is "fully customizable" and allows the players to customize individual buildings,
decorations, citizens, and game rules.[7] Prior to its release, when mentioning the depth to which
the game will allow customization a Tilted Mill representative stated that those who were
proficient in C# and XML will have easy access to every asset of the game and that basic tools
would be provided for building editing.[8] However, no way of creating new building models was
provided.
Matriarchy
From Wikipedia, the free encyclopedia
"Gynecocracy" redirects here. For the pornographic novel, see Gynecocracy (novel).
Matriarchy (also gynecocracy) refers to a gynecocentric form of society, in which the leading
role is taken by the women and especially by the mothers of a community.[1]
Contents
[hide]
• 1 Etymology
• 2 History
• 3 Terminology
• 4 History of the concept
○ 4.1 19th century
○ 4.2 20th century
• 5 Comparison with
matrifocality
• 6 In mythology
• 7 In popular culture
• 8 See also
• 9 Notes
• 10 References
• 11 External links
[edit] Etymology
The term matriarchy means the mother or chief of a clan or the woman who takes the lead of a
family [2]. The many synonymous and translations of the word mother point to ama: Maa, Amma,
Mata used in India and sometimes in neighboring countries, originating from the Sanskrit
matrika and mata; Ma, Mam or Mammy is used in Ireland and Northern areas of the UK; it is
also used in some areas of the US; ama is used within the Sumerian mythology, as for the
primordial goddess tiamat (ti, life; ama. mother).
[edit] History
There are no known societies that are unambiguously matriarchal,[3][4][5][6][7][8][9] although there are
a number of attested matrilinear, matrilocal and avunculocal societies, especially among
indigenous peoples of Asia and Africa,[10] such as those of the Minangkabau, Mosuo[11], Berbers
or Tuareg, and Basques and Sardinian people[12][13] in Europe.
Rhea or Cybele, a greek goddess, the mother of all deities, with two lions surroundig
her; rhea means earth or flow
Cybele from Anatólia, sitting on a throne surrounded by two lions, from Çatalhöyük
(Neolithic)
Strongly matrilocal societies sometimes are referred to as matrifocal, and there is some debate
concerning the terminological delineation between matrifocality and matriarchy. Note that even
in patriarchical systems of male-preference primogeniture there may occasionally be queens
regnant, as in the case of Elizabeth I of England or Victoria of the United Kingdom.
According to The Cambridge ancient history [14]: "the predominance of a supreme goddess is
probably a reflexion from the practice of matriarchy which at all times charactherized Elamite
civilization to a greater or lesser degree". Elam is the first high-culture of Iran and, along with
the Sumerians, is considered one of the most developed societies of the ancient history [15].
In 19th century western scholarship, the hypothesis of matriarchy representing an early stage of
human development — now mostly lost in prehistory, with the exception of some "primitive"
societies — enjoyed popularity. The hypothesis survived into the 20th century and was notably
advanced in the context of feminism and especially second wave feminism, but this hypothesis
of matriarchy as "merely" an early stage of human development is mostly discredited today.[16]
However, scholars and archeologists such as Marija Gimbutas, Gerda Lerner and Riane Eisler [17]
describe their notion of a "woman-centered" society surrounding a Mother Goddess worship
(such as Rhea and Cybele) throughout Pre History (Paleolithic and Neolithic Europe) and ancient
civilizations by using the term matristic "exhibiting influence or domination by the mother
figure". The notion of such a "woman-centered" society is also confirmed by major archeologists
J. J. Bachofen, whose three-volume Myth, religion, and mother right (1861), impacted the way
classicists such as Jane Harrison, Sir Arthur Evans, Walter Burkert and James Mellaart [18],
looked at the evidence of pre-Hellenic societies: "The goddesses of Greek polytheism, so
different and complementary," Walter Burkert has observed, in Homo Necans (1972) 1983:79f,
"are nonetheless, consistently similar at an earlier stage, with one or the other simply becoming
dominant in a sanctuary or city. Each is the Great Goddess presiding over a male society; each
is depicted in her attire as Mistress of the Beasts, and Mistress of the Sacrifice, even Hera and
Demeter".
Utopia
From Wikipedia, the free encyclopedia
Contents
[hide]
• 1 Varieties
○ 1.1 Ecology
○ 1.2 Economics
○ 1.3 Politics & history
○ 1.4 Religious utopia
○ 1.5 Science and technology
○ 1.6 Feminism
○ 1.7 Utopianism
• 2 List of utopian novels
○ 2.1 Pre-20th century
○ 2.2 20th century
• 3 Notes
• 4 References
• 5 External links
[edit] Varieties
Left panel (The Earthly Paradise – Garden of Eden) from Hieronymus Bosch's The
Garden of Earthly Delights.
Utopia is largely based on Plato's Republic.[2] It is a perfect version of Republic wherein the
beauties of society reign (e.g.: equality and a general pacifist attitude), although its citizens are
all ready to fight if need be. The evils of society, e.g.: poverty and misery, are all removed. It has
few laws, no lawyers and rarely sends its citizens to war, but hires mercenaries from among its
war-prone neighbors (these mercenaries were deliberately sent into dangerous situations in the
hope that the more warlike populations of all surrounding countries will be weeded out, leaving
peaceful peoples). The society encourages tolerance of all religions. Some readers, including
utopian socialists, have chosen to accept this imaginary society as the realistic blueprint for a
working nation, while others have postulated More intended nothing of the sort. Some[who?]
maintain the position that More's Utopia functions only on the level of a satire, a work intended
to reveal more about the England of his time than about an idealistic society. This interpretation
is bolstered by the title of the book and nation, and its apparent confusion between the Greek for
"no place" and "good place": "utopia" is a compound of the syllable ou-, meaning "no", and
topos, meaning place. But the homophonic prefix eu-, meaning "good," also resonates in the
word, with the implication that the perfectly "good place" is really "no place."
Another version of this concept is found in the Panchaea island, of the "Sacred History" book of
Euhemerus, a writer from the 3rd century BC.