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Level 2

General Dungeon History The dungeon was created by a cult


of an evil deity as a mine. Its
creators were destroyed by internal
conflict, and the dungeon has been
attacked and abandoned many times
since then.
Dungeon Walls Natural Stone (DC 10 to climb)
Dungeon Floor Smooth Stone
Temperature Very Hot (DC 10 Constitution save
each hour or gain one level of
exhaustion)
Illumination Dark (individual creatures may carry
lights)

Wandering 1 2 x Darkmantle (cr 1/2, mm 46),


Monsters actively patrolling their territory
2 4 x Gray Ooze (cr 1/2, mm 243),
hunting for food
3 1 x Giant Spider (cr 1, mm 328),
hunting for food

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4 Ettercap (cr 2, mm 131) and 1 x


Giant Wolf Spider (cr 1/4, mm 330),
returning to their lair with plunder
5 2 x Darkmantle (cr 1/2, mm 46),
actively patrolling their territory
6 1 x Gibbering Mouther (cr 2, mm
157), returning to their lair with
plunder

Room #1 Monster 1 x Gelatinous Cube (cr 2, mm 242);


450 xp

Room #2 Empty

Room #3 Room Features A ladder ascends to a balcony


hanging from the east wall, and an
altar of evil sits in the south-east
corner of the room
Monster Wererat (cr 2, mm 209) and 1 x Xvart
(cr 1/8, vgm 200); 475 xp
Trap Acid Spray: DC 15 to find, DC 10 to
disable; affects all targets within a 20
ft. cone, DC 19 save or take 2d10
acid damage for 1d4 rounds

5e Random Dungeon Generator


http://donjon.bin.sh/

Some content used under the terms of the Open Gaming License

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