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4 Assassin Ruben Pereira


Sylvyre
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Soldier Elf, Dark (Drow) 2,700 Add: 6,500


BACKGROUND Scout RACE EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
0 ● +4 INT
PRO

STR
11 Armor Leather

31 +2 15
Set Max HP
STRENGTH ● +6 DEX +1 WIS
Shield

0 +2 CON
RESISTANCES
+2 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
4 Dex Medium Armor Heavy Armor

Magic
Spells
10 Misc
Temporary Hit Points: Misc
DEXTERITY
Adv. on saves vs. being charmed; +9 ARMOR

+4 Magic can't put me to sleep CURRENT HIT POINTS Heal INITIATIVE


INSPIRATION

18 SUCCESSES LEVEL DIE USED ENCUMBERED


Hide 2nd DC
4 d8+2 20 ft

CONSTITUTION SAVING THROWS FAILURES


30 ft 14 ABILITY SAVE DC
ABILITY
DEXTERITY
SAVE DC CHARISMA 12
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+4 Acrobatics (Dex) ● Light

PRO
Medium Heavy Shields
PRO

14 +1 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED ● Simple Martial ● Other Weapons:
+2 Arcana (Int) > Faerie Fire 1 LR Hand Crossbow, Longsword, Rapier, Shortsword
INTELLIGENCE ● +2 Athletics (Str) >
LANGUAGES TOOLS & OTHERS

+2
● +4 Deception (Cha) > Common Type of gaming set
+2 History (Int) > Elvish Vehicles (land)
● +3 Insight (Wis) Thieves' Cant Thieves' tools
14
>
● +4 Intimidation (Cha) > Abyssal Disguise kit
● +4 Investigation (Int) > Poisoner's kit
WISDOM
+1 Medicine (Wis) >

+1 +2 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES


●● +5 Perception (Wis)
13 +2 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

+2 Persuasion (Cha) > Faerie Fire Off-hand Attack < <

CHARISMA +2 Religion (Int) > Cunning Action < <

+2 +4 Sleight of Hand (Dex) > < <

●● +8 Stealth (Dex) > < <

+1 Survival (Wis) > < <


14
+4 Thieves' Tools (Dex) > < <

SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

15 PASSIVE WISDOM (PERCEPTION) Shortsword ✔ Dex Melee +6 1d6+4 Piercing


>
Finesse, light; Sneak attack 2d6
DESCRIPTION
Darkvision 120 ft; Sunlight Sensitivity
Shortsword Off Hand ✔ Dex Melee +6 1d6 Piercing
>
Finesse, light; Sneak attack 2d6
SENSES Dagger ✔ Dex Melee, 20/60 ft +6 1d4+4 Piercing
>
Finesse, light, thrown; Sneak attack 2d6
NAME TOTAL NAME TOTAL
Dagger 2 >
Reload Reload

>

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.85 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Add Features
Assassin, level 4:
◆ Expertise (Rogue 1, PHB 96) [with two skills] I'm always respectful and polite. I'm slow to make new friends,
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level because I've lost too many old ones.
◆ Sneak Attack (Rogue 1, PHB 96) [2d6]
Once per turn, I can add damage to finesse/ranged attack if I have adv.
I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv. PERSONALITY TRAITS
◆ Thieves' Cant (Rogue 1, PHB 96)
I know the secret rogue language that I can use to convey messages inconspicuously Live and Let Live: Ideals aren't worth killing over or going to war
◆ Cunning Action (Rogue 2, PHB 96) for. (Neutral)
I can use a bonus action to take the Dash, Disengage, or Hide action
◆ Assassinate (Assassin 3, PHB 97) IDEALS
I have adv. on attack rolls against creatures that have not taken a turn in combat yet
Any hit I score against a creature that is surprised is a critical hit Those who fight with me are those worth laying down my life
◆ Bonus Proficiencies (Assassin 3, PHB 97) for.
I am proficient with disguise kits and poisoner's kits

BONDS

A disastrous mistake I made in battle cost many lives― I will do


anything to keep that mistake a secret.

FLAWS

Feature Name: Military Rank

I have a military rank from my career as a soldier. Soldiers loyal to


my former military organization still recognize my authority and
influence. I can invoke my rank to influence soldiers and temporarily
requisition simple equipment or horses. I can usually gain access to
friendly military encampments and fortresses where my rank is
recognized.
BACKGROUND FEATURE

Drow (+2 Dexterity, +1 Charisma)


Trance: Elves don't need to sleep, but meditate semiconsciously, for
4 hours a day. This gives the same benefit as a human gets from 8
hours of sleep (long rest still 8 hours).
Sunlight Sensitivity: Disadvantage on attack rolls and Wisdom
(Perception) checks that rely on sight when I or what I am trying to
attack/perceive is in direct sunlight.
Drow Magic: 1st level: Dancing Lights cantrip; 3rd level: Faerie Fire;
5th level: Darkness. Both spells can be used once per long rest.
Charisma is my spellcasting ability for these.
CLASS FEATURES RACIAL TRAITS

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP
> Backpack, with: 5 > Thieves' tools 1 > Shortsword 2 2
> - Bag of 1000 ball bearings 1 2 > Common clothes 3 > Dagger 1
> - String, feet of 10 > Dice set > SP
> - Bell > >
> - Candles 5 > >
EP
> - Crowbar 5 > >
> - Hammer 3 > >

- Pitons 10 0.25
10
> > > GP
> - Hooded lantern 2 > >
> - Oil, flasks of 2 1 > >
PP
> - Rations, days of 5 2 > >
> - Tinderbox 1 > >
WEIGHT CARRIED
> - Waterskin 5 > >
56.7 lb
> - Hempen rope, feet of 50 0.2 > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
51 - 100 lb
> > >
HEAVILY ENCUMBERED
> > >
101 - 150 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL 47.5 SUBTOTAL 4 SUBTOTAL 5 151 - 300 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.85 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
> FEAT: Alert (PHB, page 165)
I can't be surprised while I'm conscious. I have a +5 bonus on
initiative rolls. Other creatures don't gain advantage on attack
rolls against me as a result of being hidden from me.

> FEAT:

> FEAT:

> FEAT:

FEATS

> MAGIC ITEM: Attuned

NOTES

ADVENTURING GEAR # LB ADVENTURING GEAR # LB


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SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

> MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.85 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Female 25 Medium 5'3 125lb
Sylvyre
GENDER AGE SIZE HEIGHT WEIGHT

Neutral None Red Blue White


ALIGNMENT FAITH HAIR EYES SKIN
CHARACTER NAME

ORGANIZATION
The Harpers

SYMBOL

CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

Sylvyre was an elite scout form an elite squad called the knights of the dark rose. Her work consisted in clear a
path so the main army would have a easier job. One day while in a mission her eyes gazzed a beautiful
children with such a pure heart, she know that she would to take action fast so none of the others scouts will
see her with the children. But the plan went wrong she had to fight her way to save the children at that point
she knew that the life she had was gone. For quite some time Sylvyre thought about her parents and how
much she did disappointed them. Now she travels the world in pressue of some missions because fighting is
hole she knew. She is constantly on the move so her former squadron have a thought time finding her. But
when they find her she will be ready and prepared.

APPEARANCE

Modest LIFESTYLE DAILY PRICE 1 gp

Knights of the dark rose an elite scout squadron from


the drow

ENEMIES CHARACTER HISTORY


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.85 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Spell Sheet Options

1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

Sylvyre
SPELL SLOTS
CHARACTER NAME

DROW SPELLS Charisma +4 DC 12


SPELLCASTING ABILITY ATTACK MODIFIER SAVING THROW DC

CANTRIPS (0 LEVEL)

KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.


AT
WILL Dancing Lights 4 torch-sized lights or 1 humanoid-sized light; 10-ft rad dim light; bns a to move 60 ft — Evoc 1a 120 ft V,S,M Conc, 1 min P 230

1ST LEVEL

KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.



LR Faerie Fire 20-ft cube all obj/crea save or outlined in 10 ft dim light and attacks have adv.; see invisible crea Dex Evoc 1a 60 ft V Conc, 1 min P 239
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.85 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com

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