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Prof. Lovitt
11 November 2018
TECHNOLOGY IN THE CLASSROOM 2
Abstract
This paper seeks to answer the questions and problems that the use of technology in the
classroom poses. The issue of technology in the classroom is multi-faceted and doesn’t always
rest on the same plane; some classrooms lack technology while others have the access but lack
the know-how. Even further, some classrooms add to students’ technology dependency. The
literature examines the different perspectives on the issue to postulate solutions as well as
provide resources for educators to lean on. The purpose is to ensure that technology is an asset
In classrooms all over the U.S., teachers are experimenting with the use of technology.
Computers and projectors are commonplace in classrooms, but one-to-one technology is far
behind in many districts. The biggest issues that educators face using technology is whether it is
used effectively and whether students are using it responsibly. This paper will detail how these
problems have been identified in the field, what we know about the problems, and
Using technology effectively means integrating it within the curriculum. The average
teacher uses technology to enhance lessons, but this is just scratching the surface. Best practices
involve engagement on a deeper level where technology underwrites the entire curriculum and
fortifies the transmission of information from teacher to learner. These practices also provide
There are dangers involved when students use technology. Social media can be a
detriment to students’ mental well-being and cyberbullying certainly has taken its toll across the
U.S. We must also consider the intentions of outside actors who would do children harm. These
negatives may make schools, districts, and teachers wary of using any social media or internet
tech at all. However, the benefits have been shown to outweigh these potential dangers and some
districts that have implemented tech-heavy platforms also have strong protections in place for
students.
Once the barriers of issue of safety have been passed, how do educators then use
technology effectively in classrooms? Students already blatantly use their personal devices
during class time, much to the annoyance of many teachers. So, how do we get them to use it for
education? What kinds of technology should we be using to engage students? How are other
TECHNOLOGY IN THE CLASSROOM 4
successful classrooms using it? And if not their personal devices, how do we provide enough
opportunity for students to engage with technology when districts can’t find it in their budget to
bring their schools into the digital age? Further, how can we help teachers advocate for
technology? And how can we persuade districts to update their Acceptable Use Policies and
technology guidelines?
Educators are well beyond realization that technology can bring a wealth of new learning
modes into the classroom. Our focus for the future should be to get technology into the hands of
students and teach them how to use it to benefit their lives. Once they become aware of these
benefits, it’s more likely that they will use it responsibly and even proactively. When one Oregon
middle school teacher piloted a social media program in her school they found after one year that
“20% of students school-wide were completing extra assignments for no credit, grades had gone
up by more than 50%, and chronic absenteeism was reduced by more than a third” (Kessler,
2010). These are dream numbers and every school is different, but the evidence exists that using
This is great news because educators want to be able to prepare our students for whatever
When students graduate, most companies will require them to use technology as functions of
their job duties and for collaboration and communication. Helping them develop positive,
professional online personas is one step we can take to ensure they are successful in their future
careers. As well, most entrepreneurs today begin their businesses and maintain their livelihoods
on electronic devices, software, and applications. Giving students options with technology can be
a transformative experience for them and help them see beyond Snapchat and YouTube to find
fulfillment in the digital world. The goal is for them to see technology as not only a way to be
Imagine the average public school. Does it have a computer? Two? What about a
projector or DVD player? Maybe it has a TV or a laptop cart. Now imagine the students. What
do they look like? Are they mostly boys or girls? How do they dress? What do they bring to
school with them on a day-to-day basis? Many people would say a backpack, pencils, or
textbooks. Some might even say a lunchbox, ID, or car keys. But there is one artifact that just
about every high school student brings with them to campus on a daily basis, even if they show
Technology in the classroom is inescapable in 2018. Most public school classrooms have
an overhead projector with a screen, speaker, and cable to hook up to a computer. Most teachers
have a computer for classroom use, either personally purchased or provided by the school. Many
schools have laptop carts that teachers can “rent” from the media center, and some might even
have classroom specific laptop carts. This says nothing of even the students, who come to school
every day with a cell phone in their pockets. According to a study done by the University of
Phoenix in 2017, “63% of K-12 teachers use technology in the classroom daily, with laptops and
computers being the most commonly used resource” (University of Phoenix). Also falling under
the umbrella of technology in this survey were devices such as smartboards, tablet devices,
These teachers know that technology, when properly implemented, can have a positive
effect on learning. They might use visual aids such as an overhead projector or websites like
PearDeck to model expectations for their students. They might turn studying into something a
little more fun with Quizlet and the array of study game features it provides. They might ask
students to hit the speaking and listening standards by creating and presenting a multimedia
TECHNOLOGY IN THE CLASSROOM 6
project using a PowerPoint, movie, or podcast. These teachers also know that in order to have
technology be effectively used and appreciated in the classroom, guidelines and rules must be
established and enforced from day one. Having technology in the classroom is a privilege, and
teachers must make that clear to their students from the very beginning. Just like with classroom
The University of Phoenix data also tells us that approximately 37% of K-12 teachers use
technology less than 5 days a week in the classroom, and that some may not use it at all
(University of Phoenix). For classrooms in that 37% it is important to consider the reasons they
are not using technology daily. In many cases, schools simply can’t afford to provide enough
technology for every class to use on a day-to-day basis. In other cases, teachers are provided with
the technology tools but not given adequate training regarding the resource, and may opt out of
using it because they do not understand how. Then there are teachers who simply prefer a more
traditional classroom.
It is typically teachers in the third category who oppose the use of technology in the
classroom. These teachers might feel that technology is more of a distraction to students than a
benefit, or struggle to police the activities student participate in on their devices. These teachers
may feel that technology tends to be more of a distraction in class, as the temptation for a student
to use the technology for leisure is too great to ignore. These teachers may also be ones who
have attempted to implement technology as an addition to the classroom, but failed to have
For those who are given the opportunity to use technology in their classroom, it is wise to
at least attempt a system. If the district or school a teacher is in is lucky enough to have access to
TECHNOLOGY IN THE CLASSROOM 7
those resources, it is because they believe it can benefit their students. Much like anything else in
the classroom, it is amazing what can be accomplished by students when they are given clear
The issue of technology in the classroom follows two main narratives: the efficacy of
technology in the classroom and its involvement in child development/mental health. In the
former, technology doesn’t necessarily have to be absent - this can also mean that knowledge
surrounding the technology doesn’t exist, either. In the latter, the research is more concerned
with
Efficacy
enhance learning and ensure that it doesn’t dominate the classroom as a distraction.
Unfortunately, in many classrooms, it is not being used as effectively as it can be to benefit the
student’s learning. Teachers often fail to capitalize on the potential that technology and other
First, teachers are not given the best support needed to effectively utilize all the
educational benefits technology has to offer. In 2005, Maine funded the first 1:1 student to laptop
ratio statewide program in the country (Norris, 18). When test-scores were not improving in
2007, New York Times discovered the following: “the [New York Times] pointed to two reasons
to explain the lack of impact: 1) There was no educational software per se...2) the teachers were
not provided with sufficient professional development support, i.e., by an large, the teachers
were taught how to use the computers, but they weren’t taught how to transform their existing
TECHNOLOGY IN THE CLASSROOM 8
paper-and-pencil curriculum into curriculum that took advantage of the affordances of the
With teachers not being shown the proper way to effectively implement technology in the
classroom, there is also an issue with proper rules, procedures, and management when
technology is being used in the classroom. Many teachers are not aware of what students are
capable of doing with technology, especially when the teacher is not monitoring the students.
Also, once students deviate from instruction, it is very difficult to “bring” students back into the
instruction.
The biggest way that technology is being used effectively in the classroom is platforms
such as discussion boards and blogs are being used for individualized concept rather than
collaborative learning. Technology should be used for “interaction, not isolation” (McNeely).
Ben McNeely, from North Carolina State University, discusses that relationships drive learning.
If a student feels like he has solid relationships in the classroom within a positive environment,
then his drive to learn and collaborate will improve. Technology should not replace interaction,
but enhance it, particularly for shy or quiet learners. Arman Assa, MBA candidate and president
of PackMUG—the Mac Users Group at NCSU, says “Historically, communal learning has
always been the most effective way for educating the student and generating thought-provoking
discussion in class. Does this mean that interactive technology is bad for the classroom? No. It
means that it should simply augment what is already there” (McNeely). Tools like online
discussion boards, blogs/wikis, and Google Classrooms should not be used only as a writing
platform, but should be utilized in the classroom to encourage collaborative learning from all
Phones and laptops, the average teacher’s biggest fear, should be embraced for use in the
classroom. When allowed in classrooms, Regents Professor Cathleen Norris points out that
technology devices were solely being used as “type-writings or encyclopedias,” and “computer-
based activities took up a very small percentage of time in the total lesson” (Norris 19). This
was typically done due to lack of teacher knowledge on proper resources, and fear of allowing
students independence with these devices. Devices such a phones and computers possess an
unlimited amount of knowledge, tools, and resources that will enhance students’ higher level
thinking skills and make them educated global citizens, yet they are being used for typing and
googling.
When most teachers typically think of technology in the classroom, their minds
automatically go to PowerPoints. When used sparingly, they are great tools to present a lot of
information, especially at the beginning of a unit. However, they have been abused since their
popularity in classrooms soared. According to Paul Ralph from Business Insider, “Slides
encourage instructors to present complex topics using bullet points, slogans, abstract figures and
oversimplified tables with minimal evidence. They discourage deep analysis of complex,
on a slide. This gives students the illusion of clarity and understanding” (Ralph). The excessive
use of plain PowerPoints stuffed with information is turning students into mindless copying
robots. Rather than practicing collaboration, problem-solving and critical thinking, they are
technology occurs when students, educators, administration, and parents are unaware of screen
TECHNOLOGY IN THE CLASSROOM
10
time, or time spent on a device. As previously mentioned, the distracting elements in devices are
more common than ever. It is difficult to find any device that does not come built-in with games
As well as distractions provided by the device in and of itself, students are exposed to
external factors like advertisements. While advertisements may seem unworthy of specific
attention, Barve, Sood, Nithya, and Virmani noted that “children are especially vulnerable to
advertising because they lack the experience and knowledge to understand and evaluate” these
images (2015). They can be especially attractive to younger audiences. When taken into
consideration with the already limited risk-taking and self-control sectors of the adolescent brain,
advertisements create a whole problem on their own. What are educators to do when students are
bombarded with hundreds of online images an hour? With so many of teachers’ resources
residing on the web, the issue advertising creates is not one that is easily solved.
Furthermore, recent research has established the issue of technology’s detrimental effects
depression, and having suicidal ideations, technology has been put under the microscope for
inciting some of these mental health problems. Lewinsohn, Clarke, Seeley, and Rhode found that
the risk for major depressive and anxiety disorders “increase substantially with adolescence,”
just as their technology use also goes up (1994). As technology becomes more pervasive, this
issue becomes more widespread as well. Perhaps the most obvious effect of technology
oversaturation has to do with students’ sleep patterns. In a study conducted in Canada, Maras,
Flament, Murray, Buchholz, Henderson, Obeid, and Goldfield found that computer use was the
second strongest influence in “severe depressive symptoms” (2015). Are educators responsible
TECHNOLOGY IN THE CLASSROOM
11
for students’ technology dependence? Absolutely not, but they are responsible for a portion of
This research has led stakeholders to rightfully question the role technology plays in our
Solutions
Before technology is brought into the classroom, the teacher should create and establish a
set of rules for using technology in the classroom. These rules and guidelines should be
presented to the students in the beginning of the year, and preferably as soon as possible. They
should also be displayed somewhere in the room, or easily available, so students and parents can
access the rules at all times. Preferably, the teacher should send home the rules and a to the
parents and have the student and parents sign a “technology contract” so that everyone is aware
what is expected of the students. Some examples of rules could be: never share your personal
information online, only visit approved sites, no eating and drinking when using the device, do
When putting these rules into practice and to assist in classroom management, there are
many ways to ensure that students are using technology effectively and safely. For example, a
teacher could use a sign to indicate when it is and is not okay to use cell phones. When the sign
is green, students can freely use their phones. When the sign is red, phones must be put away
immediately. Another method for controlling phone use is creating a phone rack. Students will
be assigned numbers, and the numbers will be written on the phone rack. When coming into the
classroom, students will be expected to put their phone into the corresponding spot on the rack
slot with their number. Once they are allowed to use their phones, then they can be dismissed to
TECHNOLOGY IN THE CLASSROOM
12
get them. Similar to the phone rack is the idea of a charging station: a teacher sets up a power
strip (or strips, depending on class sizes) and allows students to use them to charge their phones
during class. The caveat? If you choose to charge your phone during class, it must remain there
the entire class period. This means the phone is not in use during instructional time but students
To help veteran teachers shift away from the traditional use of a PowerPoint, free tools
like Pear deck and Nearpod are readily available to any educator. These softwares transform
previously made PowerPoints into interactive experiences for the students. Students are able to
respond to questions, share their opinions, work with peers, etc. It also benefits the teacher
because the teacher can grade students right from their responses to the prompted questions and
interactions. With the PearDeck and Nearpod like presentations, frequent “think-pair-shares” and
chances for collaboration and movement should be sprinkled throughout the lecture lesson.
Other options for free software to be used in class include Kahoot, Quizlet, and
NoRedInk. Both Kahoot and Quizlet can be tailored to fit any class because the user inputs all
the information themselves. Kahoot differs from Quizlet in that it is, at the core, a learning game.
Users “sign in” to a game with a code and then use their own devices (be it a computer, tablet, or
phone) to individually answer multiple choice questions. These questions are created by the user
(in this case, the teacher) and settings such as response time, number of response choices, and
length of the game can all be changed. Teachers can even add photos or gifs to their games!
Quizlet, on the other hand, is first and foremost a study tool. Users can create their own
“study sets” of digital flashcards to practice with. Recently, Quizlet introduced games and other
study modes to their website. Users can now take practice quizzes, play matching games, and
TECHNOLOGY IN THE CLASSROOM
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even teach themselves how to spell the words or terms in question on top of the traditional
flashcard mode.
NoRedInk is a different beast than both Quizlet and Kahoot. NoRedInk provides mini
online lessons and practices about different aspects of grammar and writing. The lure to
NoRedInk is that when a student begins, they must first create an account. When they create this
account, they are asked to pick their interests from a list of provided interests. These interests can
range from something as generic as “sports” to something as specific as “Harry Potter”. Many
options revolve around music, popular culture, or movies and television. NoRedInk then uses
these selected interests to “tailor” the practices to each student by inserting characters or “facts”
from each interest into a sentence. For example, in a sentence asking a student to fix
capitalization errors, the sentence might read: “harry potter and his friends, ron and hermione,
attended school at ogwarts”. Students would then select that the names Harry Potter, Ron, and
Hermione need to capitalized as well as the name of the school, Hogwarts. This resource in
If the use of technology answers a majority of these questions, then it is safe to assume that it is
being used effectively in the classroom. Another way to look at the effectiveness of technology is
TECHNOLOGY IN THE CLASSROOM
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the Technology Integration Matrix. Created by the Florida Center for Instructional Technology,
the matrix challenges teachers to test their integration of technology. It’s divided into attributes
presentation by a teacher may fall into the category of active on the learning environment and
adoption on the level of integration which isn’t very engaging for students. What we want to see
more of is educators using technology at the transformative level, where students can live in the
centered use of technology is a group-created podcast about a real issue in the world that can be
heard by anyone across the globe. To use the matrix, we have to consider what we’re using
technology. While technology is a valuable asset in the classroom, families should make a
conscious effort to limit screen time at home, especially for younger children. Organizations
such as Stanford Students Against Addictive Technologies, Wait Until 8th, and the Center for
Humane Technology offer resources for families who want to educate themselves. Wait Until 8th
in particular has pledges that families can initiate in their communities. Educators could initiate a
PBL activity on technology use where students debate whether it should be used freely or limited
within the school. At a school-wide level, activists, whether they are students, educators, or
parents, can encourage people to sign the pledge for responsible technology use.
Because these risks run beyond what is easily observed, educators should also be trained
in recognizing pre-emergent anxious and depressive behaviors. Though the use of technology in
the classroom exclusively is unlikely to contribute to students’ mental health, educators are often
TECHNOLOGY IN THE CLASSROOM
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the first line of respondents to student mental health situations. ELA teachers have specific
access to student writing and should be on extra alert. Schools need to have specific protocol and
References
Barve, G., Sood, A., Nithya, S., & Virmani, T. (2015). Effects of advertising on youth (age group
Kessler, S. (2010) The case for social media in schools. Mashable. Retrieved from
https://mashable.com/2010/09/29/social-media-in-school/#e70J6.vozgq4
Lewinsohn, P. M., Clarke, G. N., Seeley, J. R., & Rohde, P. (1994). Major depression in
community adolescents: age at onset, episode duration, and time to recurrence. Journal of
Maras, D., Flament, M. F., Murray, M., Buchholz, A., Henderson, K. A., Obeid, N., & Goldfield,
G. S. (2015). Screen time is associated with depression and anxiety in Canadian youth.
McNeely, B. (n.d.). Using Technology as a Learning Tool, Not Just the Cool New Thing.
net-generation/using-technology-learning-tool-not-just-cool-new-thing
Norris, C., Hossain, A., & Soloway, E. (2011). Using smartphones as essential tools for learning:
A call to place schools on the right side of the 21st century. Educational Technology, 18-
25.
Ralph, P. (2017, August 25). Universities should ban PowerPoint - It makes students stupid and
ban-powerpoint-it-makes-students-stupid-and-professors-boring-2015-6
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Wang, C. (n.d.). Innovating the Classroom: How Technology Can be Used Effectively in Your
in-the-classroom-effectively-2015