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Operation Guide V1.

0 - 20/07/2010

1
What is NanoStudio? ...................................................3 Resampling ........................................................................... 23

Introduction ..............................................................4 Editing samples ..................................................................... 23

Common controls ..................................................................... 4 The sample editor .................................................................. 24

The file dialog .......................................................................... 5 Sequencer ............................................................... 26


The status bar ......................................................................... 6 Overview .............................................................................. 26

Creating, loading and saving projects........................................... 8 Song editor ........................................................................... 27

Playing and stopping the song .................................................... 8 Part editor ............................................................................ 31

Resetting the song position ........................................................ 8 Mixer and global send effects ..................................... 36
Real-time recording .................................................................. 8 Overview .............................................................................. 36
Quickly correcting mistakes ........................................................ 9 Mixer page ............................................................................ 37

TRG-16 Performance Pad ........................................... 10 Final mixdown.......................................................... 38


Overview .............................................................................. 10 Settings .................................................................. 39
Using the TRG-16 with the sequencer ........................................ 10 Key transpose........................................................................ 39
Importing and exporting banks ................................................. 11 Global settings ....................................................................... 39
Setting up an output bus ......................................................... 11 NanoSync for PC and Mac .......................................... 40
Using the pads ....................................................................... 12 Overview .............................................................................. 40
Muting a pad ......................................................................... 12 Connecting ............................................................................ 40
Pad velocity and Autobeat ........................................................ 12 Operation ............................................................................. 41
Editing a pad ......................................................................... 13 Network troubleshooting.......................................................... 42

Eden Synth ............................................................. 14 APPENDIX A - How the synth works ............................. 43


Overview .............................................................................. 14 APPENDIX B - Glossary of terms ................................. 44
Pages ................................................................................... 15

Sampling and the Sample Editor ................................. 22


Overview .............................................................................. 22
Sampling .............................................................................. 22

2
What is NanoStudio?
You can record samples using a microphone or resample a section of
NanoStudio is a highly integrated audio app which combines sampling,
your song. Resampling is a powerful technique which allows you to
synthesis, sequencing and mastering.
‘bounce down’ your mix complete with effects and assign that sample to
NanoStudio’s has 4 keyboard synthesizers and a set of performance a trigger pad so you can re-use NanoStudio’s instruments for something
pads for triggering up to 16 different samples. Each instrument allows else. Alternatively, you can assign a sample to a synth for further
in-depth editing and has its own dedicated insert effects. manipulation.

A 6-track sequencer allows you to record, edit and play note and Once you are happy with your composition you can render the final mix
controller events in real- or step-time. It incorporates many features to a wav file.
such as multi-level undo/redo, controller editing/automation and allows
NanoSync is a stand-alone application for the PC or Mac which allows
real-time editing as the song plays.
you to transfer your own samples to your device over Wi-Fi. You can
The mixer is used to combine the audio signals from the instruments also use it to download final mixes to your computer.
and apply global ‘send/return’ effects to the final mix.
Each of these elements will be described in detail in later sections of this
guide. If you are new to making electronic music, you may find it
helpful to refer to the glossary of terms at the back of the manual as
you go.

TRACK EDEN SYNTH 1 INPUT GLOBAL


EFFECTS
1 1 SENDS
TRACK EDEN SYNTH 2 INPUT REVERB
2 2
TRACK EDEN SYNTH 3 INPUT
CHORUS
3 3 /DELAY
TRACK EDEN SYNTH 4 INPUT
4 4 FINAL MIX
TRACK INPUT
TRG-16
5 5
TRACK PERFORMANCE INPUT
6 PADS 6
INPUT
7
SEQUENCER INSTRUMENTS MIXER

3
Introduction

Common controls

Rotary knobs
Up/down buttons

Hold the screen area and drag Hold and drag up or down
up or down to make large to change the value.
changes

You can drag your finger to


the left or right without
Tap the up/down buttons to change the value in
changing the value so you
small steps. Hold a button down to change the
can see the knob’s position.
value by larger amounts.

If you prefer a rotary (angular) adjustment style you can change it in


the Manage/Settings page, along with the control sensitivity.

4
The file dialog
The file dialog is used for choosing files and loading/saving samples and

STATUS BAR TEXT PC/MAC ONLY


Shows the path and Opens the folder in an
name of the selected Explorer/Finder window.
file or folder

SAMPLE PREVIEW
FILE LIST Allows you to listen to
the selected sample
Tap to select a file or before you load it.
folder.

Tap again to enter the LOAD A COPY


selected folder. This will copy the
sample to the project
Drag to move the view folder before loading it.
up or down.

You may also drag the


scrollbar to move the
view quickly.
projects.

To avoid mistakes, you


CREATE NEW DELETE BACK CONFIRM/CAN
must use the confirm
FOLDER FOLDER OR BUTTON CEL
button to load or save
Note: it is not FILE
the selected file.
possible to Note: it is not Takes the Confirm or
create a folder possible to view up a cancel the
in some delete some folder level. current
locations. folders and operation.
files.

5
The status bar
The status bar is always located at the top of the screen. It is used to
navigate pages, control sequencer operation and provide context-
sensitive help information.

STOP/LOCATE PLAY RECORD


Stops the sequencer. Once the sequencer has stopped, a single-tap will locate Starts the Starts the sequencer in
the sequencer to the start of the loop. A double-tap always locates the sequencer in record mode.
sequencer to the start of the song. play mode.
Tap the button a second
time to enter record-
delete mode. In this
MAIN MENU BUTTON
mode, any notes you
Access the play are deleted from the
instruments and sequence rather than
manage your added.
project.

The main menu STATUS BAR TEXT SONG POSITION


also has shortcuts Shows context-sensitive help. Shows the sequencer’s current position in bars and beats.
for other common Also indicates the current loop position and metronome/loop
functions such as mode.
track mute and
play/record settings.

6
The main menu
Some instruments (such as the synths) will allow you to use them even
when the main menu is visible. This is useful for muting tracks without
interrupting a performance.

Invoke the main menu by tapping the button at the top left of the
screen.

INSTRUMENTS PLAY AND RECORD


Use this row of SETTINGS
buttons to select the
current instrument. LOOP - Enables song
looping. The actual
Each instrument has a loop points are set in
small VU meter to help the Song Editor by
you see what’s dragging on the bar
playing. ribbon.

CLICK - Enables the


TRACK MUTE
metronome click
sound.
Tap a button in this
row to toggle a QUANTIZE - Sets the
sequencer track on or quantize interval used
off. when recording a
performance in real-
Drag with one or SONG EDITOR MIXER AND MANAGE YOUR PROJECT time.
more fingers to mute Select the Song EFFECTS Load, save or create new projects
multiple tracks. You Editor to arrange Adjust the overall and configure global settings. UNDO - Undoes the
can also drag with one and edit your mix and configure last real-time
or more fingers. song. the global send Online help is also available. recording session.
effects.

7
Creating, loading and saving projects Resetting the song position
You can think of a project as a single song together with all the settings
the song needs. Projects may also contain samples.

Single-tap the locate button to set the song position to the loop start.

Double-tap to go to the beginning of the entire song.

The actual loop points are set in the Song Editor by dragging on the bar
Tap the menu button and choose ‘MANAGE’. ribbon. The Song Editor will be covered in detail in a later section.

Select the ‘Project’ tab.

You can now use the ‘New’, ‘Save’, ‘Save As…’ or ‘Load’ buttons to
Real-time recording
manage your project.

Playing and stopping the song Tap the record button to begin real-time recording. The sequencer will
begin recording any notes or controller changes you play on the
instruments.

The sequencer tracks are assigned as follows:

Tap the play button on the status bar. The song will start playing. Instrument Sequencer Track
Eden 1 1
Eden 2 2
Eden 3 3
Eden 4 4
Tap the stop button to stop the sequencer.
TRG-16 Performance Pads 5–6

8
Quickly correcting mistakes Removing notes and controller events

If you make a mistake during a recording session there are a couple of


ways you can quickly correct it:

Undoing the last recording session Whilst recording, you can tap the record button to toggle record delete
mode on or off.

In record delete mode, any notes you play are deleted from the
sequence rather than added. Additionally, touching a controller such as
the pitch wheel or XY pads will remove the events for that controller.

Editing notes and controller events

Invoke the main menu and tap ‘UNDO’. The last recording session will
be undone.
If you need to do something more complex than undoing the last
A new recording session is started whenever you enter record mode. If session or deleting notes then you need to use the Song and Pattern
you have recorded something you’re happy with it’s a good idea to Editors, which are detailed later in this manual.
briefly stop the sequencer (or briefly hop in and out of play mode) to
begin a new session. You can then always undo the session to the last
point you were happy with.

NOTE: If you edit the song using the Song Editor, you will lose the
ability to undo the last real-time recording session.

9
TRG-16 Performance Pad Using the TRG-16 with the sequencer
Unlike the synth instruments, the TR-16 has two sequencer tracks
Overview
dedicated to it (tracks 5 and 6). This helps you to organise your song a
The TRG-16 is an instrument with 16 pads. You can assign a sample to little better – for example, you may choose to put your drums on one
each pad which will be triggered when the pad is tapped or held. track and other samples on the other. This makes for easier editing
when you come to arrange your song.
The TRG-16 has 3 output busses. All busses have their own effects
sends, and busses 2 and 3 also have a filter section. For each pad you
may choose which bus it should use for its output. This allows you to
apply, say, a reverb to some samples but leave others unaffected.
To choose the sequencer track that recording will take place on, tap the
home button and use the Record Track control.

The sequencer will also record the changes to some controls in addition
to your performance on the pads. The controls which are recorded are
as follows:

Control Recorded By Sequencer


Reverb YES
Delay YES
Filter Cutoff YES
Filter Enable NO
Filter Type NO
Filter Q NO
The colour of a pad indicates the output bus it is using:

Colour Output bus You can easily recognise which controls are being recorded because they
Blue 1 have a flashing icon next to them in record mode.
Green 2
Red 3

10
Importing and exporting banks Setting up an output bus
A bank consists of a set of 16 samples together with the settings
required to play each sample. Exporting a bank means you can save
your favourite setups for use in new projects. When you begin a new
project, you can import an existing bank and avoid the process of
setting up each pad individually. NanoStudio has some default banks to Firstly, select the output bus you wish to modify.
get you started.

The reverb and delay send


To import a bank, tap the home button and then tap the import button. levels for the bus.

Once you have chosen a bank, NanoStudio will give you the option to
copy the bank’s samples to the current project.
Filter settings for the bus.
Copying the samples allows you to edit them without worrying about
affecting the original bank or any other projects using the bank. If in If you are unsure about
doubt, you should use this option. what filters do, the synth
chapter gives a good
If you choose to use the original samples, then any changes you make explanation.
to them will also affect other projects using them.

11
Using the pads Pad velocity and Autobeat
Tap a pad to play the sample assigned to it. Depending upon how the Pad velocity refers to how hard a pad is struck, and determines the
pad has been set up (see Editing a Pad) you may need to hold the pad volume at which the sample will be played. Because the iPhone’s screen
down to continue playing the sample. is not velocity sensitive, the velocity is instead set using a rotary knob.

NOTE: If a sample could not be found (eg. it has been deleted) the Autobeat simulates tapping a pad at regular intervals and is a quick way
sample’s name will be shown in red. to play or record repetitive patterns.

Muting a pad
Tap the performance page button.

Use the buttons to enable


Autobeat.
The indicator will flash in
time with the chosen
Tap the mute button to enable mute mode.
interval.
Autobeat is only active
Tap to toggle the mute on a single pad or drag to mute multiple pads.
when the performance
You can use more than one finger if you wish.
page is visible.
Muted pads are shown with a bold mute logo.
Use the rotary knob to set
Tap the mute button again to disable mute mode.
the current velocity level.
The knob is only active
when the performance
page is visible. If you
select another page, the
knob will be reset back to
80%.

12
Editing a pad

Tap the edit button and then choose the pad you wish to edit.

Change or edit the sample. Choose the pad currently being Record a new sample
See the Sample Editor edited. You can use this as a
chapter (later in the shortcut to jump to other pads
manual) for details. without leaving the edit page.

Set the output bus used by


KEY MODE
the pad.
Trigger – The sample
always plays to the end. Volume section. See the
Used mainly for single synth chapter for an
drum samples. explanation of volume
envelopes.
Hold – The sample plays to
the end, unless the pad is
released.
Auto BPM will take a guess
Loop – The sample at the number of beats in
continuously loops until the your sample and adjust its
pad is released. pitch to match the current
song tempo.

This is mainly useful for


You can assign the pad to a voice group. Within a voice Pitch transpose and fine rhythmic samples such as
group, only one pad at a time is allowed to play. This is tune drum loops, where the
particularly useful for open/close hi-hats. exact pitch is less
important.

13
Eden Synth

Overview
The two Global banks (A and B) contain presets which are shared
Eden is a keyboard instrument which emulates a classic analogue between all projects. These banks contain a wide range of example
subtractive synth. NanoStudio has 4 identical Eden synths assigned to presets to get you started, but you are free to overwrite them with your
sequencer tracks 1-4. own.

A sound setup is called a Preset. There are 192 presets, arranged into 3 The Project bank contains presets which are specific to the current
banks of 64. project. This is a good place to save presets when you don’t want them
to be affected by other projects.

WRITE Button
COMPARE Button
Use the write button to save
If you have changed a preset,
any changes you have made to
use the compare button to toggle
the current preset. When you
between the edited and the
write a preset, you have the
original versions.
option to rename it.
If you have made changes that
you’re happy with, be sure to
Keyboard octave up/down write your preset before you
Swipe to go to the top or bottom change to a different one.
octave.

Page up/down
The key’s note value. If key
transpose is enabled in the Tap to move a page at a time.
project settings, the transposed Hold to rapidly change.
key is also shown in red. Swipe to go to the top or
bottom.

14
Pages
Performance Modulation Page

The Performance Modulation page is used to control modulation


parameters in real-time. Movements can be recorded and played back
using the sequencer.

Use the Patchbay (see later section) to set which preset parameters are
controlled.

To use the pitch bend wheel, touch the bar and drag up or down. You
can set the pitch wheel’s range in the project Manage page, under the
Settings tab.

The XY pads are controlled by touching within the square and then
dragging up/down or left/right. You can also tap within the square.

Use the ACCEL button to control an XY pad using the accelerometer (tilt)
instead of a touch. Eden will only respond to tilt movements when this
page is visible.

When you write the current preset to a bank, the current controller
positions are written.

15
Oscillator Page
The Mod control determines how the output of the two oscillators is
combined.

Mix – the outputs of the two oscillators are simply mixed


(added) together
Ring 1 – the outputs of the two oscillators are multiplied
together. This can produce harsh, metallic sounds when the
oscillators are transposed. Note that some transpose settings
can cause the two oscillators to cancel out and produce silence.
Ring 2 – as ring 1 but the pitch of oscillator B is not changed by
the keyboard. Good for discordant non-musical sounds.
Sync – oscillator B resets oscillator A at the start of its cycle.
Oscillator B’s waveform is not used, only its transpose - this
determines the pitch of the note. Transposing oscillator A will
Oscillators generate sound. An oscillator’s waveform determines how it change the tonal quality of the sound. In Sync mode, the A-B
sounds. For example, a sine wav sounds pure and smooth and a Mix will also perform this function – this allows you to modulate
sawtooth wave is bright and buzzy. The oscillator is where everything it via the Patchbay if you wish.
begins – its output is fed other synth components such as filters and Sample – the two oscillators are disabled and a sample can be
envelope generators for further processing. used as the sound generator.

Each synth voice has two oscillators, A and B. Each oscillator may have Oscillator B can be disabled in most modes by setting its waveform to
its own waveform and transpose (pitch offset). ‘OFF’. When oscillator B is disabled, A-B Mix and Detune are not
available.

The A-B Mix knob sets the volume balance between the two oscillators.
In Sync mode, it doubles as a tonal control by modulating Oscillator A’s
frequency.

The Detune knob is used to pitch the oscillators apart by a small amount
(up to one semitone). Low settings create a fatter chorused sound.
Higher settings will make the voice sound out of tune.

16
Filter Page
The Cutoff knob determines point in the frequency range where the filter
begins to cut unwanted frequencies.

The Q knob determines the resonance of the filter. At extreme values it


produces a ringing tone at the Cutoff frequency. Be careful to avoid
distortion with very high settings.

Key tracking is enabled by touching the ‘Track Keys’ button. When


enabled, the filter’s cutoff frequency is shifted according to the pitch of
the current note. This is useful for smooth pad sounds when you wish
each note to have the same tonal quality.

Filters are synth components which alter the oscillators’ sound by When you play a note, a fixed cutoff frequency can sound quite boring.
removing certain frequencies. Because a filter tends to only remove The filter envelope is used to add an extra amount to the filter’s cutoff
frequencies and not add new ones (known as subtractive synthesis) the frequency over the duration of the played note. Its controls are as
effects of a filter are most noticeable when it is used to process a follows:
waveform already rich in frequency content. As a general rule,
Attack Rate – How quickly the envelope reaches maximum after
waveforms which have lots of ‘sharp edges’ (such as squares and saws)
the note is started
have a rich frequency content and respond well to filtering.
Decay Rate – How quickly the envelope drops to the Sustain
There are 4 filter types: Level after the initial peak
Sustain Level – The level at which the envelope remains until
OFF – Filter is disabled the note is released.
LP (Low Pass) – the filter lets low (bass) frequencies through Release Rate- How quickly the envelope fades to minimum when
and suppresses high (treble) frequencies. Use this to create a note is released
smoother tones. Amount – How much of the envelope is added to the filter’s
BP (Band Pass) – the filter suppresses low (bass) and high cutoff frequency
(treble) frequencies but lets a band of mid frequencies through. Invert – Flips the output of the envelope so that it begins and
Use this to create thinner tones. ends at the maximum cutoff rather than the minimum
HP (High Pass) – the filter lets high (treble) frequencies through
and suppresses low (bass) frequencies. Use this to create
lighter, buzzy tones.

The Slope knob sets how steeply the filter cuts unwanted frequencies.
Use the 12dB setting if you can to reduce CPU load.

17
Amp Page The polyphony control determines the maximum number of notes the
synth can play at once. If your sound does not require many voices,
use the lowest possible value to reduce CPU load.

Set the polyphony to ‘1 – Mono’ to restrict the synth to playing only one
note at a time. This allows you to do fast synth solos by holding one
note down on the keyboard as you tap other notes.

Set the polyphony to ‘1 – Glide’ to enable glide (also known as


portamento). Glide also restricts the synth to playing only one note at a
time but unlike Mono the synth will smoothly slide the pitch between
glissando (overlapping) notes. The Glide Time knob determines how
long the note takes to glide.
Most musical instruments produce sounds whose volume level varies
over time. For example, a crash cymbal begins initially with a very high
volume which then reduces slowly over time. A violin (when bowed
The Reverb control determines how much of the synth’s output is sent
softly) may increase in volume, hold at a certain level and then fade
to the mixer’s global reverb effect.
away again.
The Delay control determines how much of the synth’s output is sent to
The Amp Envelope the synth component which is responsible for varying
the mixer’s global chorus/delay effect.
the volume of a note over the duration of the played note.

The controls are as follows:

Attack Rate – How quickly the envelope reaches maximum after


the note is started
Decay Rate – How quickly the envelope drops to the Sustain
Level after the initial peak
Sustain Level – The level at which the envelope remains until
the note is released.
Release Rate - How quickly the envelope fades to minimum
when a note is released
Amount – The overall volume of the envelope
Invert – Flips the output of the envelope so that it begins and
ends at the maximum volume rather than the minimum

18
LFO/Aux Envelope Page
Set the LFO’s waveform using the -/+ buttons:

Sine - A smoothly varying waveform.


Square – The waveform jumps between minimum and
maximum.
Saw Up – The waveform ramps smoothly up to the maximum
and then sharply drops to the minimum.
Saw Down – The waveform ramps smoothly down to the
minimum and then sharply rises to the maximum.
Triangle – The waveform ramps between minimum and
maximum.
Rand Step – The waveform steps between random values.
Rand Ramp – The waveform ramps smoothly between random
values.
LFO stands for Low Frequency Oscillator. An LFO produces a waveform
just like the voice oscillators, but the difference is that the LFO is used The Delay knob determines how quickly the LFO amount is increased as
as a sound modifier rather than a sound generator. The other difference the note is held.
is that LFO’s frequency (the rate at which it varies) is much lower – in
the range of 0-20Hz rather than the audible range of 20Hz-20kHz used The Amount knob determines how much of the LFO’s output is applied
by the voice oscillators. A common use for an LFO would be to generate to the controlled parameter (as determined by the Patchbay).
vibrato, where the pitch of a note is made to vary up and down
continuously over time. The Rate parameter controls the repeat rate (ie. frequency) of the LFO.

A synth voice has 4 LFOs. Use the Patchbay page (see later section) to Tap the Sync button to cycle between three modes:
set which preset parameter is controlled by each LFO. In the vibrato
Off – The LFO runs continuously.
example used above, you could use the Patchbay to set up LFO 1 so
Key – The LFO is reset to the beginning of its waveform cycle
that it controls the voice’s pitch.
when the voice is started.
Choose the LFO you wish to edit by using the button with the quarter Beat – The speed and phase (ie. position) of the waveform is
circle legend. The numbered LED indicates which LFO is currently being synchronised to the sequencer’s current tempo. Use the rate
edited. control to set the time division.

The Aux Envelope is a general-purpose envelope which may be


configured to control any preset parameter via the Patchbay Page. For
a description of envelope parameters, refer to the Amp Page section.

19
Patchbay Page Effects Page

The Patchbay page is used to connect a modulation source (such as the The synth has two insert effects, a Waveshaper and a Chorus/Delay.
output of an envelope, LFO or XY Pad) to a parameter. Its name derives These effects are referred to as insert effects because they are inserted
from the good old days of analogue synths when patch cables connected into the signal chain between the synth and the mixer. The master
the various components of the synth together in order to create a output of the synth is fed through Waveshaper and then through the
particular sound. Chorus/Delay before eventually arriving at the mixer.

Each row of the list shows a modulation source, the parameter it is Unlike the mixer’s send effects, insert effects are not shared between
connected to and the amount of modulation (change) that will be instruments - each of the Eden synths in NanoStudio has its own
applied to that parameter. dedicated pair of insert effects.

Scroll through the list by dragging up or down. Tap on the modulation If you don’t require an effect, disable it by tapping the effect’s power
source you wish to connect. The selected row is highlighted with a red button. This will reduce CPU load.
bar.

Set the destination using the first column’s -/+ buttons. This is the
component of the synth that the modulation source will be sent to.

Set the parameter using the second column’s -/+ buttons. The
available parameters are determined by the destination you chose.

Set the amount of modulation that will be applied using the third
column’s -/+ buttons. Positive values add the source’s value to the
destination and negative values will subtract.

20
5th PLANET Waveshaper In Chorus Mode, the following controls are available:
th
5 PLANET is best suited to creating distortion effects. You can use it
Delay – A small fixed delay value
on mono (single) voices to harden up the sound, or on polyphonic
Depth – How much the delay time is varied
(multiple) voices for guitar-like power chords. There are 5 different
Feedback – How much of the delayed signal is fed back to the
wave shapes, ranging from a soft clip (overdriven amp) to hard
input again. Low values produce negative feedback and high
modulation effects. There is also an EQ only setting, where no
values result in positive feedback. Positive feedback tends to
waveshaping takes place and only the Brightness control has an effect
have more bass content than negative feedback. Extreme
on the sound.
values can create a ringing sound. When centred, the control
Choose the wave shape according to taste using the -/+ buttons. has no effect.
Rate – How quickly the delay time is varied. When using fast
The Drive knob determines the intensity of the wave shape effect. rates, you may need to reduce the Depth control if you want to
avoid pitch changing effects.
The Brightness knob determines the tonal content. Low values will
boost bass and cut treble. High values will boost treble and cut bass. In Delay/X-Delay Mode, the following controls are available:
When centred, the control has no effect.
Amount – The volume of the delayed signal (echo volume)
The Boost control works like an output volume control. Its typical use is Feedback – How much of the delayed signal is fed back (number
to compensate the output volume of the effect so that it similar to the of echo repeats)
volume when the effect is disabled. Time (Beat Sync disabled) – The length of the delay (time
between echoes)
Rate (Beat Sync enabled) – The time division applied to the
sequencer’s current tempo (echo rate expressed in quarter,
CHRONOS Chorus/Delay eighth notes etc.)
Chronos may be used to add a chorus/flanger effect. It does this by Beat Sync button – Tap to enable/disable synchronisation with
delaying the audio signal by a small amount and then mixing it with the the sequencer’s current tempo
original signal. The amount of delay is varied over time and the signal
is fed back on itself to create a richer sound. The flanger can be
considered to be a harsher variation on the chorus effect.

Chronos can also be used as a delay effect. This is achieved but making
a delayed version of the signal and mixing it with the original. The
delay is much longer than that used by the chorus/flanger effect so that
discrete echoes can be heard. Feedback can be applied to create
multiple repeating echoes.

21
Sampling and the Sample Editor Sampling
From the TRG-16 Performance Pad:
Overview
Sampling and sample editing may be accessed from the TRG-16
Performance Pad or the Eden synths.

Sampling is the process of capturing audio using the microphone. Since


the iPhone’s microphone is mono, samples captured in this way will also Tap EDIT and choose the pad you wish to sample to. Tap the MIC
be mono. button.

Resampling is the process of capturing a section of the song from


NanoStudio’s main mix stereo output. It’s useful for ‘bouncing down’
From the Eden Synth:
parts to free up additional instruments, or to further process a loop
using the synth.

Samples can also be transferred to or from the device over WiFi using
the NanoSync application for PC or Mac. This is detailed later in the
manual.
From the Oscillator Page use the MOD button to select SAMPLE mode.
The Sample Editor is used to edit samples. It is possible to edit both
Tap the record button and select the Sample tab.
mono and stereo samples, but stereo samples are represented as mono
in order to simplify the editing view.

The Sample Editor is best suited to quickly tidying up samples recorded You can now set up the sample properties:
from the microphone. Currently it does not support cut, copy or paste
operations. There are 4 levels of undo/redo history available.

Note: If you enable Loop, NanoStudio will continuously sample until you
press stop. This is a good way to capture a sound when you’re not sure
exactly when that sound is going to occur.

22
Resampling Editing samples
From the TRG-16 Performance Pad: From the TRG-16 Performance Pad:

Tap EDIT and choose a pad. Tap the SAMPLE EDIT button.
Tap EDIT and choose the pad you wish to sample to. Tap the
RESAMPLE button.

From the Eden Synth:


From the Eden Synth:

From the Oscillator Page use the MOD button to select SAMPLE mode.
Tap the EDIT button.
From the Oscillator Page use the MOD button to select SAMPLE mode.
Tap the record button select the Resample tab.
Note: The EDIT button will not be available if the synth does not have a
sample loaded.

You can now set up the resample properties:

Start from bar – The bar of the song to begin sampling

Number of bars – The number of bars to sample

Pre-roll bars – The number of bars to play before sampling begins.


This is a good way to capture the tail end of sustained notes and effects
to make a perfect loop.

Tap REC when you are ready to begin.

23
The sample editor

EXIT BUTTON HORIZONTAL SCROLLBAR SAMPLE PLAYER CONTROLS


This is exactly the same as using Drag the scrollbar to quickly Use these controls to start or stop the sample player. You may also
the DONE button. move to a part of the waveform. toggle loop play mode. Double-tap the stop button to locate to the
beginning of the sample.

MOVE MODE TIME UNITS BUTTON


When move mode is enabled you Choose to view the time units in
can use one finger to move and two seconds, frames or beats
fingers to pinch zoom. To make a (according to the sequencer’s
selection, zoom/move mode must current tempo)
be disabled.

VERTICAL ZOOM
Increase the vertical zoom to see
EDITING WINDOW
low volume sections more clearly.

SELECTION (move mode off)


Use one finger to make a selection.
DONE BUTTON
ZOOMING Use this button when you have
Use two fingers to pinch zoom. finished editing your sample. If
you don’t wish to keep your
MOVING (move mode off) changes you can decline to save.
Use two fingers to start a pinch
zoom, and then release one finger.
You may now drag to move.
SELECTION DRAG HANDLES OTHER BUTTONS
These are only visible when a selection is made. Drag left or right to The Sample Editor buttons are
MOVING (move mode on)
make fine adjustments to the start or end of the current selection. detailed on the next page.
Use one finger to move.
Zoom in beforehand if you require finer control.

24
Sample editor buttons

Button Description

History Shows the last four editing operations. Use it to step


backwards or forwards through your most recent edits.

Zoom All – zooms out to show the entire sample.


Selection – zooms to fit the current selection.

Select To start – extends the current selection to the beginning of


sample.
To end – extends the current selection to the end of the
sample.
None – Clears the current selection.

Del Deletes the current selection.

Trim Removes all samples before and after the current selection,
so that just the selected samples remain.

Volume These operations alter the volume of the current selection.


If no selection is made, they apply to the whole sample:

Fade Out – Fades from maximum volume to zero volume.


Fade In – Fades from zero volume to maximum volume.
Normalize – Readjusts the volume of the entire sample so
that it fits the full range.
Silence – Sets the volume to zero.

25
The sequencer has 6 tracks which are always assigned as follows:
Sequencer
Sequencer Track Instrument
Overview 1 Eden 1
2 Eden 2
The sequencer is responsible for recording and playing back your
performance. It does not record audio, but instead records the 3 Eden 3
sequence of the notes (and controller movements) that you play. It 4 Eden 4
then plays back that sequence to repeat your original performance. 5-6 TRG-16 Performance Pads

An event is the general term given to a note or controller movement:


To give a simple example, let’s say that you enter record mode and play
Note event – A note event consists of the note that was played (eg.
a 3 note chord using Eden 1:
C#), the duration the note was played for, and a velocity (how hard the
note was struck) which determines the volume of the note. The touch - The sequencer will create a part on track 1 long enough to hold
interface is not velocity sensitive, but note velocities may still be the chord you played.
modified in the editor. - The part will hold 3 note events, one for each of the notes that
you played.
Controller event – A controller event consists of the controller which was
moved (eg. the pitch bend wheel) and the position the controller was
moved to.

A sequence of events is contained within a part. When recording, parts


are automatically created by the sequencer and then the events
generated by the performance are stored inside it.

Parts (and the events contained within them) are edited using the Part
Editor.

The Song Editor is used to finally arrange the parts onto tracks. A track
feeds the sequence of events to the instrument assigned to that track.

26
Song editor

MOVE MODE HORIZONTAL SCROLLBAR FOLLOW BUTTON


When zoom/move mode is enabled you can use one finger to Drag the scrollbar to quickly move to When follow is enabled, the view automatically
move and two fingers to pinch zoom. To make a selection, a part of the song. scrolls to follow the current song position
zoom/move mode must be disabled.

BAR RIBBON EDITING WINDOW


Drag on the grey triangular
markers to set the song loop’s SELECTION (move mode off)
begin or end points. Tap to set Use one finger to make a selection.
the song position.
ZOOMING
Use two fingers to pinch zoom.

TRACK ENABLE BUTTONS MOVING (move mode off)


Tap or drag to mute the tracks Use two fingers to start a pinch
zoom, and then release one finger.
You may now drag to move.

OTHER BUTTONS MOVING (move mode on)


The Song Editor buttons are Use one finger to move.
detailed on the next page.

MOVE DRAG HANDLE LENGTH DRAG HANDLE TRACK DRAG HANDLE


Visible when a selection is made. Visible when a selection is Visible when a selection is made. Drag up
Drag left or right to move the made. Drag left or right to and down to move the current selection
current selection. change the length of the to a different track.
current selection.

27
Song editor buttons Selecting parts
Button Description Tap once on a part to select it. Drag to select more than one part.
Tools Set up song tempo, time signature and metronome.
Erase song and clear unused patterns. Selected parts are shown in orange.

History Shows the last four editing operations. Use it to step To deselect all parts, tap on the background.
backwards or forwards through your most recent edits.
The Select button (see Command Buttons) has a number of useful
Zoom Min – zooms to the minimum level so that the entire song operations to make the task of selecting parts easier. As you grow
can be seen. familiar with the song editor you will find that you will use it extensively.
All – zooms to all parts within the song.
Selection – zooms to fit the current selection For more complex selection, use ‘add to selection’ mode (see the Select
Command Button). In this mode, tapping on parts will toggle their
Select Add to – toggles ‘add to selection’ mode
To start – extends the current selection to the beginning of selection state rather than starting a new selection each time.
the song
To end – extends the current selection to the end of the The text on the status bar at the top of the screen helps when editing.
song It will tell you the number of selected parts, the start/end points and the
Track – selects all parts on the same track as the current length of the selection in bars.
selection
Inverse – inverts the current selection
All – selects all parts in the song
Editing parts
Draw Enables draw mode. Use draw mode to create new empty
parts by tapping or dragging in the editing window. Double-tap on a part to invoke the Part Editor.

Del Deletes the current selection Alternatively, select the part you wish to edit and tap the ‘Edit’ button.

Copy Copies the current selection

More.. Split – splits the selected parts at the current song position Zooming
Join – joins the selected parts together. Only two parts may
You will often find that zooming use the ‘Zoom’ button (eg. ‘Zoom All’
be selected for joining.
Properties – shows the part properties dialogue. From here and ‘Zoom to Selection’) is a quicker way of working on tasks than using
you can convert a part to a pattern, and also set which synth pinch zoom.
preset the part will use.

Edit Edits the selected part using the part editor. Only one part
should be selected. You can also edit parts by double
tapping on them.

28
Setting the tempo and metronome Changing the length of parts

- Tap the ‘Tools’ button - Select the parts you wish to resize
- Use the ‘Tempo’ tab to set the tempo and time signature - Drag the ‘Length’ drag handle left or right to change the length
- Use the ‘Preferences’ tab to set the metronome and count-in
Copying parts

- Select the parts you wish to copy


- Tap ‘Copy’
Setting the song loop begin/end points
Drag the grey triangular markers on the bar ribbon. The bar ribbon is The editor places the copies after the current selection. If the copies are
the horizontal strip at the top of the editing window containing the bar overlapping existing parts, use the move drag handle to move them
numbers. elsewhere.

The blue area represents the loop region.

Deleting all the parts on a track

Erasing the song - Select one of the parts on the intended track
- Tap the ‘Select’ button and choose ‘Track’
To fully erase the song including all patterns and set the
- Tap ‘Delete’
tempo/metronome settings to defaults:

- Tap the ‘Tools’ button


- Tap the ‘Clear’ tab
Splitting parts
- Choose ‘Song’ and tap ‘Clear’
- Select the parts you wish to split
- Tap on the loop bar to move the song position to the intended
split position
Moving parts - Tap ‘More..’ and choose ‘Split’
- Select the parts you wish to move
- Drag the ‘Move’ drag handle left or right to move the parts to a
different position in the song
Joining parts
- Drag the ‘Track’ drag handle up or down to move the parts to a
different track. - Select the two parts you wish to join together
- Tap ‘More..’ and choose ‘Join’

29
Parts and patterns (advanced) Clearing unused patterns (advanced)
When you record a performance or use the ‘Draw’ function, the When you delete a pattern in the editor, the events for that pattern
sequencer will create a part. Parts are unique – when a part is copied, number are not deleted in case you wish to use them again later.
all events inside that part are also copied. Any changes you then make
to the original part won’t affect the copies, because they have their own You can delete all patterns not in use by the song as follows:
set of events.
- Tap the ‘Tools’ button
Sometimes you’d like to edit a part (such as a repeating bass line or - Tap the ‘Clear’ tab
drum loop) and have that change automatically reflected in all the - Choose ‘Patterns’ and tap ‘Clear’
copies. You can do this by turning a part into a pattern.

To turn a part into a pattern (or a pattern back into a part):


Part synth presets (advanced)
- Select the part
By default, each part plays using the synth’s current preset. However,
- Tap ‘More..’ and choose ‘Properties’ you can make a part tell the synth to use a different preset. This is
- Select the ‘Pattern’ tab and choose ‘Convert to Pattern’ useful if you want to use one preset for the introduction of a song and
then change to a second or third in later parts of the song.
A pattern is shown in the editing window with a number in its top left
hand corner. This is the number of the pattern it uses. To change a part’s synth preset:

When you copy a pattern, the copy will use the same pattern number as - Select the part
the original. Editing the copy or the original will have the same effect,
- Tap ‘More..’ and choose ‘Properties’
since they both share the same set of events.
- Select the ‘Preset’ tab and tap ‘Enable’
Patterns will automatically repeat if their length is stretched in the song - Set the synth preset that the part should use
editor. For example, if a pattern is 2 bars long and its length is dragged
You do not have to do this for all later parts on the track. They will all
to 16 bars in the song editor, it will repeat 8 times.
now use this preset.
When you split or join a pattern, the song editor will try to preserve it as
* Only Eden tracks support this function – TRG-16 does not support
a pattern if it can. In cases where this is not possible (eg. where two
presets.
different patterns are joined together), the editor will convert it into a
part.

30
Part editor

MOVE MODE When move mode is enabled you can use one SCROLLBAR EVENT TYPE
finger to move and two fingers to pinch zoom. To make a Drag the scrollbar to quickly move Use this to choose the type of events you wish to
selection, zoom/move mode must be disabled. to a different area of the part. view/edit such as note, velocity or controller events.

BAR RIBBON
If the part has been converted to
a pattern (advanced) you can EDITING WINDOW
drag the grey triangle to set the
pattern’s repeat length. SELECTION (move mode off)
Use one finger to make a selection.

KEYBOARD ZOOMING
Drag to move the view up or Use two fingers to pinch zoom.
down.
MOVING (move mode off)
Pinch zoom to change the Use two fingers to start a pinch
vertical scale. zoom, and then release one finger.
You may now drag to move.
Double-tap to jump between
minimum and maximum zoom MOVING (move mode on)
(this is useful when drawing Use one finger to move.
events).

OTHER BUTTONS MOVE DRAG HANDLE LENGTH DRAG HANDLE VERTICAL DRAG HANDLE
The Part Editor buttons are Visible when a selection is made. Visible when a selection is made. Drag to move the current selection up or
detailed on the next page. Drag left or right to move the Drag left or right to change the down (for note events, this transposes
current selection. length of the current selection. them).

31
Part editor buttons Selecting events
Button Description Tap on an event to toggle its selection. Drag to select more than one
Tools Choose the grid settings for editing. event.
Copy events from another pattern.
Clean up identical events and controller events Selected events are shown in orange.

History Shows the last four editing operations. Use it to step To deselect all events, tap on the background.
backwards or forwards through your most recent edits.
The Select button (see Command Buttons) has a number of useful
Zoom Min – zooms to the minimum level so that the entire part operations to make the task of selecting events easier. As you grow
can be seen.
familiar with the part editor you will find that you use it extensively.
All – zooms to all events within the part.
Selection – zooms to fit the current selection
You can turn the default ‘add to selection’ mode off (see the Select
Select Add to – toggles ‘add to selection’ mode Command Button). When ‘add to selection’ is off, a tap or drag always
To start – extends the current selection to the beginning of starts a new selection.
the part
To end – extends the current selection to the end of the The text on the status bar at the top of the screen helps when editing.
part It will tell you the range of selected events and the start/end points.
Note – selects all events on the same note as the current
selection
Inverse – inverts the current selection
All – selects all events in the part Zooming

Draw Enables/disables draw mode. Using draw mode you can You will often find that zooming use the ‘Zoom’ button (eg. ‘Zoom All’
create new events by tapping or dragging in the editing and ‘Zoom to Selection’) is a quicker way of working on tasks than using
window. pinch zoom.

Del Deletes the current selection

Copy Copies the current selection

Quantize Quantizes the current selection

Done Returns to the song editor

32
Choosing the grid setting for editing Changing the length of events
Many editing operations (eg. move, copy and draw) will snap according - Select the events you wish to resize
to the current grid setting. To change the grid setting (or turn it off - Drag the ‘Length’ drag handle left or right to change the length.
altogether):

- Tap the ‘Tools’ button


- Choose the ‘Grid Setting’ tab Copying events
- Set your preferred grid settings - Select the events you wish to copy
- Tap ‘Copy’

The editor places the copies after the current selection. If the copies are
Deleting all events overlapping existing events, use the move drag handle to move them
elsewhere.
- Tap the ‘Select’ button and choose ‘All’
- Tap the ‘Delete’ button

Deleting all events of a particular note

Moving events - Select one of the events using the note


- Tap the ‘Select’ button and choose ‘Note’
- Select the events you wish to move
- Tap ‘Delete’
- Drag the ‘Move’ drag handle left or right to move the events to a
different position in the part.

Quantizing events
Transposing events
- Select the events you wish to quantize
- Select the events you wish to transpose - Tap ‘Quantize’ and choose the quantize settings. The settings
- Drag the ‘Transpose’ drag handle up or down to move the default to the current grid.
events to a different note.

The status bar text is very useful when transposing events.

33
Creating 16th notes Editing note velocities

- Tap the ‘Tools’ button - Touch the ‘Event Type’ button on the top right hand corner of
- Choose the ‘Grid Setting’ tab the editor window and choose ‘Velocity’
- Set the grid to 1/16 (you may also choose dotted, triplets and - Select the events you wish to edit and use the vertical drag
swing) handle to change their velocities.
- Close the tools dialogue and tap the ‘Draw’ button - Alternatively, tap the ‘Draw’ button and drag in the editor
- Drag in the editor window to draw the events window to draw the new velocities.
- Before you release the touch, you can move the drawn events
If your part contains lots of events, it can be difficult to distinguish one
up or down to place them on the intended note.
note from another. In this case, select the notes that you wish to edit
You will find this easier if you zoom into the area of interest before you before you change to the velocity view. Only the selected notes’
begin drawing. The best way to zoom when drawing notes is to velocities will be shown.
double-tap on the keyboard.

Alternatively, zoom in afterwards and use the drag handles to reposition


the drawn notes – the last set of notes that you drew will already be Editing controller values
selected. - Touch the ‘Event Type’ button on the top right hand corner of
the editor window and choose the controller you wish to edit.
- Select the controller events you wish to edit and use the vertical
Copying events from another pattern drag handle to change their velocities.

- Tap the ‘Tools’ button


- Choose the ‘Copy’ tab
- Select the source pattern and tap ‘Copy’

The copied events will be merged with any events already contained
within the part.

34
Drawing controller events

- Touch the ‘Event Type’ button on the top right hand corner of
the editor window and choose the controller you wish to edit.
- Tap the ‘Draw’ button and drag in the editor window to draw the
new controller events.

The density of the controller events drawn depends upon the current
grid settings. Be careful with small grid settings such as 1/32 – you can
fill up the pattern very quickly. Try to use the largest grid setting you
can.

Reducing the number of controller events

- Tap the ‘Tools’ button


- Choose the ‘Clean’ tab
- Select ‘Redundant Ctrl’ and tap the ‘Clean’ button

The editor will remove any events which cause a controller change of
less than approximately 5%.

To reduce the number of controller events further, quantize the events


to a larger grid setting before running the clean function.

Removing all controller events

- Tap the ‘Tools’ button


- Choose the ‘Clean’ tab
- Select ‘All Controller’ and tap the ‘Clean’ button

35
Mixer and global send effects Using the VU meters

The VU meters on the input channels show the level of the signal
Overview coming into the mixer from each instrument.

The mixer takes the stereo outputs of each instrument and mixes them The VU meter on the output channel shows the level of the final output
together. The volume of each instrument is controlled by a vertical mix.
slider called a fader.
You must be careful to ensure that the output meter does not go into
The mixed signal is actually split into three separate channels (or the red too often, or the output will sound distorted. If the output
busses). meter is peaking too much you can choose to reduce the output level or
all of the input levels.
The first bus goes straight to the main output and is known as the dry
mix (a mix with no effects) or main output bus. Ideally, aim for the output signal to occasionally peak on both red bars.
This will give you the highest volume and generally you will find that
The other busses are fed (or sent) to the Global Send Effects. One bus
you can get away with a small amount of occasional distortion.
is a reverb effect and the other bus is a chorus/delay effect. The effects’
output (known as the wet mix) is finally mixed with (or returned to) the Note: When performing a final mixdown to a wav file, NanoStudio will
main output. warn you if it thinks that the level of distortion is unacceptable. If you
get this warning you may want to try reducing the output fader and
If all this audio terminology confuses you, don’t worry. All you really
perform the mixdown again.
need to know is that the sliders control the volume of the instruments,
and effects are applied to them.

Why is OK for the input VU meters to go into the red?

Where are the send knobs? NanoStudio internally uses a 32 bit floating point signal path, which has
a virtually unlimited dynamic range.
If you’re familiar with mixers you may be wondering where the send
knobs for each channel can be found. The answer is that the sends are However, the output hardware of the device is only 16 bit integer. With
determined by the instruments, not by the mixer. This allows each this representation, it’s quite easy to exceed the available headroom.
synth preset to control its own sends.

36
Mixer page

MIXER/EFFECTS
Switch between viewing the
mixer or the global send
effects.

INPUT FADERS
OUTPUT FADER
Adjust the volume level for
each input. Adjust the volume level for the
main mix input.
Drag to make large changes.
Drag to make large changes.
Tap on the top or bottom to
make small step changes. Tap on the top or bottom to
make small step changes.

E-SPACE REVERB CHRONOS


CHORUS/DELAY
The E-Space reverb effect
simulates the effect of sound This is the same unit used in
in a reflective space by the Eden synth. Refer to the
adding dense echoes to the synth chapter for a detailed
signal. There are several description.
presets to choose from,
simulating spaces of different
shapes and sizes.

s.

37
When you have used NanoSync to transfer the final mix to your
Final mixdown
computer, it is up to you how you process it. We recommend running a
You can mix a song down to create a stereo wav file. The wav file can normalize function to get maximum volume (NanoStudio does not do
then be transferred to your PC or Mac over WiFi using NanoSync (see this for mixdowns).
later section).
If you want to load it into your computer DAW then it is best to leave it
in wav format for the highest possible audio quality.

If you want to distribute it to friends then it is best to convert it to an


mp3 or ogg file, which is typically 10 times smaller than the wav file. If
you do not want quality to suffer too much then try to use a bit rate no
lower than 256 Kbps.
Tap the main menu button and choose MANAGE.

Select the Project tab and tap Mix to wav.

After you have chosen a filename for your mixdown, NanoStudio will
start rendering the song to a wav file. Depending on the length of the
song this may take a minute or two.

If NanoStudio detects significant distortion during the mixdown it will


warn you once it has finished. You may then want to reduce the mixer’s
output fader a little and try again.

NanoStudio allows a small amount of distortion before it will notify you,


since this is usually undetectable and allows for a louder mix.

NOTE: Unless your song is very short you won’t be able to assign the
mixdown sample to a pad or synth because there is a limit on file size.

38
Settings Global settings
Global settings affect all projects. Generally you will probably only need
Key transpose
to set them once according to your taste.
You can use key transpose to shift the notes you play on the keyboard
to a different key.

Transpose does not affect the notes played by the sequencer, but will
affect the notes recorded. Tap the main menu button and choose MANAGE. The global settings
can be found under the Settings tab.

Key Width – Width of keys on keyboard instruments.


Tap the main menu button and choose MANAGE.
Knob Control – Choose between rotary (angular) or vertical drag.

Control Sensitivity – How rapidly a control value changes when


dragging.

Buffer Latency (PC only) – Set to the lowest value you can without
the audio stuttering.
Select the project tab and choose your transpose value. You can
transpose up to 11 semitones in either direction.
Lock Orientation – Locks the screen rotation to the current position so
that it won’t change if you turn your device upside down.
The transpose value is saved with the current project.
Play note when drawing – Previews the note when drawing in the
Part Editor.

Stop samples when song stops – Halts all triggered samples when
the sequencer is stopped. Otherwise, triggered samples are left to run
to their end.
If transpose is enabled the keyboard will indicate the transposed key in
red. Always start on project page – Makes the project page your home
page. Otherwise, NanoStudio will begin on the last page you were
viewing when the project was saved.

39
Connecting
NanoSync for PC and Mac Whenever you start NanoStudio, the NanoSync Server will start off
disabled for efficiency reasons. Your first task is to enable it:
Overview
NanoSync is a stand-alone application for the PC or Mac which allows
you to transfer your own samples to your device over Wi-Fi. You can
also use it to download the final mix to your computer. Tap the main menu button and choose MANAGE.

NanoStudio contains some network software called the ‘NanoSync


Server’. In simple terms, this software waits on the network for
NanoSync to connect, and then does whatever NanoSync asks it to do,
such as sending or receiving files.
Select the NanoSync tab and tap Enable.
You can download NanoSync from the Blip Interactive website, under
the Downloads section. Once you have download the correct version for If your device reports that WiFi is unavailable, it is sometimes necessary
your computer, run the installer and follow the instructions it gives you. to wait a bit longer for it to find the network. In some extreme cases,
this can take more than 30 seconds.
NanoSync requires access to the network. The first time you run
NanoSync, your computer will probably ask you if you want to allow If the NanoSync Server has been enabled correctly, your device should
NanoSync access to the network. You must answer yes otherwise now report ‘Ready’ and display its own IP address. There are also on-
NanoSync will not work. If you answer no by mistake, please screen instructions to follow.
see the Troubleshooting section for instructions on how to
unblock the firewall for NanoSync.

40
Connecting (cont.) Operation
Once connected, operation is fairly simple. NanoSync will give you a
tree view of all the NanoStudio files and folders that you have access to.

Double click on a folder to enter it. Use the back button to go up a


folder level.
On your computer, click NanoSync’s Connect button. The ‘Connect To
You are allowed to create folders in some (but not all) locations.
Device’ dialog will appear.
You can delete one or more files by selecting then and clicking Delete.
NanoSync will list the names of the devices it can find on the network
Be very careful when deleting files, there is no Trash or Recycle Bin.
which are current running NanoStudio.
For safety, NanoSync does not let you delete folders. You must do this
With some network setups it is not possible for NanoSync to find your
on the device using NanoStudio’s file browser.
device by name. In this case, you can enter your device’s IP address
manually. In the example above, the IP address to enter would be To send wav or aiff files to the device, drag and drop them onto the file
192.168.1.53. view. Alternatively you can use the Send button.

Click OK to connect. To get wav files from the device, click the Get button. Currently it is not
possible to drag files from the file view.

41
Network troubleshooting My device isn’t listed in NanoSync’s connection dialogue

- With some network configurations it may not be possible for


It’s impossible to cover all possible hardware, software and router NanoSync to find your device automatically. Use NanoStudio’s
configurations but here’s a checklist you can use to find some of the MANAGE/NanoSync page to look up the device’s IP address and
most common issues. try typing it into NanoSync manually.

Another basic thing to try which can fix a large number of problems is to
reboot your phone, router and/or computer.
Unblocking the firewall in Windows
If you have tried everything in the checklist and still can’t get it to work,
When you installed NanoSync on Windows, you may have answered ‘no’
we recommend that you visit the Blip Interactive forums for NanoSync.
when it asked you if you wish the program to have network access. If
It could well be that another user has got the same problem as you and
so, you will need to manually add NanoSync as a firewall exception in
has found a solution.
order for it to work.
Device does not have a WiFi connection available
Instructions on how to do this are located on the Microsoft website.
- Make sure that you are within range of a WiFi network
- Ensure that you have Airplane Mode disabled and WiFi enabled Windows XP:
(you can find these options if you exit NanoStudio and go to
http://www.microsoft.com/windowsxp/using/networking/security/winfire
your devices Settings page).
wall.mspx
WiFi seems to be available but I can’t connect
Windows Vista:
- Ensure that you have enabled the NanoSync Server (using
NanoStudio’s MANAGE/NanoSync page). http://windows.microsoft.com/en-us/windows-vista/Allow-a-program-
- Ensure that your computer is connected to the WiFi network and to-communicate-through-Windows-Firewall
that both your computer and device are on the same network.
Windows 7:
- Check that your computer’s firewall is not blocking NanoSync.
- Check that your router is not blocking NanoSync. Please note http://windows.microsoft.com/en-us/windows7/Allow-a-program-to-
that this is difficult task unless you are experienced with communicate-through-Windows-Firewall
networks.

42
section to control volume and panning. The amplifier’s output is
APPENDIX A - How the synth works
modulated using a dedicated ADSR envelope generator. Each voice has
This description may be helpful to you if you’re familiar with electronic an additional aux envelope and 4 LFO’s which may be set up to control
music techniques. any voice parameter using the patchbay.

Each of Eden’s 8 voices has two oscillators which may be set to use one All voices are mixed together before being passed through Eden’s insert
of 30 basic waveforms. The oscillator outputs are combined using mix, effects – a waveshaper and a chorus/delay. The final output is fed to
sync or ring modulation and passed through a resonant filter which may the mixer and optionally to the global send effects – a reverb and a
be set for a low, band or high-pass response with a 12 or 24dB slope. chorus/delay. The global send levels are controlled by the synth’s
The filter cutoff is modulated using a dedicated ADSR filter envelope preset, not by the mixer.
generator.
The modulation inputs may be set up to control any voice or effect
The filter’s output is then split into stereo and passed to the amplifier parameter using the patchbay.

EDEN SYNTH REVER


AUX LFO LFO LFO LFO OVERVIEW MIXER REVERB SEND
B
VOICE 1
ENVELO 1 2 3 4
SEND
PE
FILTER AMP
DELAY
ENVELO ENVELO MIXER CHORUS/DELAY
SEND
PE PE SEND

OSCILLATO
RA MOD FILTER AMP WAVESHAP CHORUS/DE MIXER INPUT
OSCILLATO ER LAY
RB
VOICE 1

VOICES 2-
16 OSCILLATORS
X/Y PAD 1-2 PATCHBAY
FILTER
ACCELEROMET FILTER ENV
ER AMP ENV
X/Y X/Y X/Y PITCH CONTR
PITCH BEND AUX ENVELOPE
PAD PAD ACCELEROME BEND OL CONTROL WAVESHAPER
1 2 TER WHEEL KNOB KNOB CHORUS/DELA
AUX ENVELOPE Y
MODULATION LFO 1-4 FX SENDS
INPUTS

43
APPENDIX B - Glossary of terms Low Frequency Oscillator (LFO) - A periodic signal which may be used to control a
voice parameter such as oscillator pitch or filter cutoff.

ADSR Envelope – A value which varies over time, typically used to modulate a Low Pass Filter (LPF) – A type of filter which lets low frequencies pass but
voice parameter such as volume or pitch. It consisting of 4 distinct phases (or attenuates high frequencies.
states) - Attack, Decay, Sustain and Release.
Mixer – Something which combines (adds) audio signals from two or more
Amp/Amplifier – Something which changes the volume of an audio signal. sources.

Attack – How quickly an envelope reaches maximum after the note is started. Modulation – The process of changing one signal using another.

Attenuate – To reduce in volume. Polyphony – The maximum number of voices an instrument can play.

Automation – The process of recording a steady stream of controller values and Preset – A set of parameters defining a synth’s sound.
then playing them back.
Quantize – Setting (or snapping) time to specific step intervals.
Band Pass Filter (BPF) – A type of filter which attenuates low and high
frequencies but lets a band of mid frequencies through. Release - How quickly an envelope fades when a note ends.

Cutoff Frequency – The frequency around which a filter operates. Reverb – Small dense echoes simulating a reflective audio environment.

Chorus – A type of delay effect which produces a fatter sound, like several similar Ring Modulation – Modifying one signal by multiplying it by another.
voices all playing in unison.
Sampler – Something which records audio snips.
Decay – How quickly an envelope drops to the sustain level after the initial peak.
Sequencer – Something which records musical events, allowing them to be edited
Delay – Usually refers to delaying an audio signal in time. and played back.

Envelope – A value which varies over time, usually triggered when a note is first Subtractive Synthesis – A type of synthesis which begins with a harmonically rich
played. Also see ADSR Envelope. basic waveform and then subtracts from it by using filters.

Event – Something recorded and played by the sequencer. Usually a note start Sustain - The level at which an envelope remains following the decay until the
or end but could also be controller values. note is released.

Filter – Something which attenuates some audio frequencies but lets others pass. Sync Modulation. A type of modulation where one periodic signal is reset (in
terms of phase) by a second periodic signal.
Gain – A change in amplitude (volume), usually indicating an increase.
Velocity – How hard a note was struck. In NanoStudio it is always used to
Glide – Sliding from one note’s pitch to another. Also known as Portamento. modulate a voice’s volume.

High Pass Filter (HPF) – A type of filter which lets high frequencies pass but
attenuates low frequencies.

44

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