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Marijeanne Santina
Abstract:
The study focuses on the effects of violence in media on real life violence, through a
telephone survey administered to American adults. From the study five questions were
applicable to the research inquiry,Q48B Impact of violence in video games on violence in real
life,Q48C Impact of violent music lyrics on violence in real life,Q48d Exposure to violence in
media desensitizes violence in real life,Q48D Violence in media has no effect on sensitivity to
violence in real life. The results showed the younger generation had a positive relationship
between media violence and real life violence. This is an important topic to study because media
Violent media has been blamed as educating society to become more violent in recent
years but there is little empirical research behind that claim. To further understand the behaviors
and attitudes towards media violence in real life the research question proposed for this project
is, does media violence impact real life violence. The differences in age and the impact of
violence is the focal point in the research. By comparing the results of the study between the
younger generations and the older generation we hypothesize to find that the younger generation
will have a higher significant relationship between media violence and real life violence. The
data was taken from the 2000 survey and using the five questions a separate regression analysis
was conducted.By analyzing different attitudes by age towards media violence it will offer a
deep insight into the perceptions of US citizens and the causes of violence.
The past research has been carefully examined and critiqued over the past decades as the
rise of access to media increases. The trailblazing study was conducted in 1994 by Paik and
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Comstock, which revealed that “media violence viewing consistently is associated with higher
levels of antisocial behavior.”(Cantor 2000).Although short term and longitudinal studies have
been conducted and determined that there is an effect of media violence on aggressive behavior,
it is a factor that can contribute to unwanted behavior. (Bushman & Anderson 2015).The main
critique is the exposure to violent media and the skewed data that experiments have had in the
past that don’t account for the time exposed to violence. Another critique commonly found in
literature is the misuse of terminology, there is more antisocial behavior promoted by media than
Method:
Participants in the study were interviewed for the State of the First Amendment 2000, a
total of 1,015 interviews were conducted with a national scientific sample of adults 18 years of
age or older, between April 13 and April 26, 2000.The materials used were a computer-assisted
telephone interview (CATI) system, questionnaires are computerized, reducing the amount of
human error in the survey process. The design of the experiment was a survey.The survey
questions focused on is on attitudes towards media’s impact on violence in real life. The
independent variable used to analyze the data is age group and the dependent variable is the
attitude recorded to media’s impact on violence. The age groups are divided as follows: 18-24.
25-44, 45-64, and 65+. Our research will focus on comparing the different attitudes between the
younger age group and the older age group (18-24 and 25+). This is a between-group design
because of the independent variable of the two separate age groups. The questions are;Q48A
Impact of violence in media on violence in real life,Q48B Impact of violence in video games on
violence in real life,Q48C Impact of violent music lyrics on violence in real life,Q48d Exposure
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to violence in media desensitizes violence in real life,Q48D Violence in media has no effect on
The telephone interviews took place on weekday evenings, on Saturday mornings and
afternoons, and on Sunday afternoons and evenings. This procedure prevented a bias in selecting
people only at home at certain times.The national sample used for year 2000 of this research
project included residential telephone numbers in the 48 contiguous states. The sample was
stratified to insure that broad geographic regions were represented in proportion to their share of
the total adult population in the United States. Within each of these regions, telephone numbers
were generated through a random-digit-dial telephone methodology to ensure that each possible
residential telephone number had an equal probability of selection. In conclusion, the participants
were given a variety of questions, and scaled their responses on a two ranges. One range was as
follows: Great deal, Somewhat, Not very much, Not at all. The other range was: Strongly agree
A, Mildly agree A, Strongly Agree B, Mildly Agree B. We are focusing on five questions from
this dataset regarding violence and the media. We are analyzing our data by age group: younger
Results:
The experiment was centered around the question, does violent media impact violence in
real life. By looking at age it was hypothesized that the younger generation will have a higher
significant relationship between media violence and real-life violence. The four different age
groups in the experiment are 18-24 (n= 112), 25-44 (n= 441), 45-64 (n= 297), and 65+ (n= 156).
There were missing participants (n=9) within the experiment that were not labeled in any of the
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age groups, which resulted in a total of 1,015 participants. The two age groups compared were
ages 18-24 and 45-65 age participants. The mean age was 45.12 and 9 people did not give their
age during the survey. Of the 1,015 participants 44.3% were male and 55.6% percent were
female. The questions from the national survey that related to the topic were: Q48A Impact of
violence in media on violence in real life, Q48B Impact of violence in video games on violence
in real life, Q48C Impact of violent music lyrics on violence in real life, Q48d Exposure to
violence in media desensitizes violence in real life, Q48D Violence in media has no effect on
A multiple regression was run to predict age from Q48A, Q48B, and Q48C. These
variables statistically significantly predicted age, F (3, 967) = 29.44, p<.001, R Square=0.84.
Variable Q48A was not statistically significant (p = .882) to our prediction, p <.05. In contrast,
both Q48B (p = .000) and Q48C (p = 0.031) were statistically significant to our prediction,
p<.05.There was a statistically significant difference at the p < .05 level of the impact of violence
in video games on violence in real life (p = .000) as well as the impact of violent lyrics in real
life (p=0.031). In contrast, there where wasn’t a statistically significant difference in the
following questions: Impact of violence in media on violence in real life (p = .892), exposure to
violence in media desensitizes violence in real life (p = .095, and whether violence in media had
By running a regression analysis, it showed that the Group #1 the younger age group
perceived a greater relationship in media violence to real life violence for Q48B, and Q48C.
Regression Analysis:
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Squares
Discussion:
Although the data provided by the current study is adequate enough to determine that a
person’s age influences their perception of media violence translated to into real life violence it
is lacking an complete analysis on the topic. Since the questions were taken from a survey that
was on American citizens perceptions towards the State of the First Amendment in 2000 the
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actual topic studied is a footnote in the survey. There were only five questions total that focused
on violent media Of those five questions only three were analyzed by doing a multiple regression
analysis.
By analyzing these three questions Q48A Impact of violence in media on violence in real
life,Q48B Impact of violence in video games on violence in real life,Q48C Impact of violent
music lyrics on violence in real life came a noteworthy insight. The younger generation had a
positive relationship between media violence and real life violence. Age was the dependent
variable used to examine the relationship there were four different age groups in the experiment
are 18-24 (n= 112), 25-44 (n= 441), 45-64 (n= 297), and 65+ (n= 156) and the mean age of
participants being 45.12. The comparison was between the 18-24 participants and the 45-64 aged
participants. The study showed a generational shift in attitudes from the older generation to the
younger, and it seems that the younger generation is becoming more conscious of the ties
Limitations:
There are many limitations to the study because the analysis could only be conducted on
three of the five questions out of a long survey. For a more exclusive examination of ages effect
on media violence in relationship to real life violence a entire new study would have to be
created. In future investigations questions could be responded with a scale of the degree of which
the participants agree or disagree with the quesiton.It would be highly encouraged that there
would be three separate sections of media: music, video games, and television. In all three forms
of media there is a different level of interaction between a person and the media. For example in
video games a person can violently shoot another player, where in music the lyrics would
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describe the shooting. There were also nine people that did not report their age which in a future
Conclusion:
This study is a positive starting point that will spark the conversation on the topic and
will encourage a deeper analysis of the effect of violent media. The study is still significant
because it address three different medias that affect real life violence and allow for Americans to
reflect on the influence of media violence. This study is important for parents raising the current
generation of kids who have an incredible amount of access to all media outlets in school and in
the home. Parents can in many ways control and monitor their child’s access to media violence
and it should be encouraged by this study’s results the importance of non-violent media.
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References
1. First Amendment Center. State of the First Amendment [1997-2006]. Ann Arbor, MI:
Inter-university Consortium for Political and Social Research [distributor], 2016-05-26.
https://doi.org/10.3886/ICPSR35592.v2
2. Cantor, J. (2000). “Media Violence” Volume 27, Issue 2, Supplement 1, Pages 30-34.
Journal of Adolescent Health.
3. Gunter, B. (2008) “Media Violence: Is there a Case for Causality?”Volume. 51 issue: 8,
page(s): 1061-1122. American Behavioral Scientist.
4. Bushman, Brad J ; Anderson, Craig A. (2015). “Understanding Causality in the Effects of
Media Violence”. Vol. 59(14) (pp.1807–1821). American Behavioral Scientist