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Chapter 3

METHODS OF STUDY AND SOURCES OF DATA

This chapter presents the method of research, the subjects of the study, the method of

gathering data, the research instruments or tools and the statistical treatment of the gathered data.

Research Design

The Descriptive Method will be used in this research to test the effects of computer games

on the academic performance, problem-solving strategy, decision-making and spatial visualization

of students. It will describe the data and characteristics about what is being studied. The idea

behind this type of research is to study frequencies, averages, and other statistical calculations.

Although this research is highly accurate, it does not gather the causes behind a situation.

The 50 randomly selected Grade 5 students of Signal Village Elementary School will be

selected prior to the conduct of the study.

Subjects of the Study

The subjects of this study will be 50randomly selected Signal Village Elementary School

for the academic year 2018-2019 .

Methods of Gathering Data

The researcher will then administer the questionnaire to the respondents, conduct test and

analyze the pertinent records to get the necessary data, retrieve the questionnaire from the class,

collate and classify the questionnaire to examine and compare carefully in order to note points and

verify the order, necessary for the completeness of the study. Statistically analyze and interpret the

data.
Instrument Used

The main tool that will be used in gathering the data for this research is the researcher-

made instrument. The questionnaire is divided into three main parts.

Part I includes personal data information , which was used to draw important information

about their gender, age, level and their final average based on the previous grading.

Part II includes the game session and activities of the computer game players. It determines

the type of computer game being played, how often the students’ play online games and the number

of hours spent in playing the games.

Part III of the questionnaire was used to draw information about the perceptions

of the students playing online games about the behavior and other performance-related

factors.

Statistical Treatment

The following were used in the analysis and interpretation of data.

Tables were used for the presentation of data to facilitate understanding. Frequency and

percentage distributions were used to facilitate the analysis of data. Graphs were used to show the

difference in profiles and other factors at a glance. For the interpretation of the performances of

the pupils, the following categories were used:

Numerical Rating Descriptive Rating

5 Always

4 Oftentimes

3 Sometimes
2 Seldom

1 Never

Below are the Formulas used to arrive to the computation used by the Statistical Tool:
1) Frequency Distribution = n / T * 100%

Where:
n = Number of respondents in a single gender classification
T = Total number of respondents including all the gender classification

2) Mean() = F(X1 + X2 + …… Xn) / n

Where:
F = Frequency that a given X was chosen by the respondents
X = Represents any of the numerical ratings 5, 4, 3, 2, 1 represents, excellent, very good,
good, fair, poor
n = Total number of respondents
3) Weighted mean(x) = f(X1 + X2 + …… Xm)n / N

Where:
n = Total numbers of criteria

Where:
T = Computed + Value
Xp = Overall rating for proposed system
Xe = Overall rating for existing system
Np and Ne = Degree of Freedom

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