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Newspaper Mummy

Each group must totally wrap up one person in newspapers. The mummy is
packed using adhesive tape or package twine. Then the mummy must be
transported from point A to point B. Who is the fastest? Which mummy is best

Get Acquainted Game

Everyone sits in a circle on chairs with one less chair than the group needs. One
person stands in the middle with a rolled newspaper in his hand. The game
begins: the person in the middle says a name, that person must quickly say
another name. If he is too slow, the person in the middle hits him with the
newspaper and he must then take his place in the middle.

Variation: no names are allowed to be repeated so that every name is called.

Eat Chocolate

A bar of chocolate is wrapped up in many layers of newspaper with each layer

having twine wrapped around it. The die is thrown. Whoever rolls a 6, puts on a
hat, a scarf and a pair of gloves. Then that player uses a knife and fork to open the
package. As this is going on, the die continues to be passed from player to player.
If another player rolls a 6, he takes over opening the package after putting on the
hat, scarf and gloved too. The player who takes off the last layer of paper gets to
eat the chocolate.


Newspaper Short Story

With help of a newspaper, a short story must be made using cut-out words and
pictures. Who made the best story and who has the best story with a picture?

Newspaper Relay Race

Each group gets 2 newspaper pages. The first page is put on the ground in front of
the first player. He stands on it and places the second page in front of him on the
ground. He then stands on it. This continues until the player reaches the goal
where he then runs back to the start and the next player on his team takes his turn
an so on.

Answer the Questions

Each group gets an identical newspaper. Questions are then asked. The answers
are to be found in the newspaper. Example: What was the weather forecast for
October 3rd?, Who was married or was buried on March 13th?, On which page
can you find …? How many words does the article with the title “XXX” have?,
Find an article that has exactly 55 words in it., Which article did the editor write?
Who won the game in which X played Y?, etc.

Newspaper Dance

2 people dance with music on a sheet of newspaper. After a while, the newspaper
is folded in half and then they dance again…

Newspaper Snake

The longest snake is made by tearing a strip of newspaper. Use a ruler to measure
the strips.

The Love Letter

An original love letter is made within a certain time period using cut-out words
from the newspaper. You will need: glue, paper, scissors, newspaper or

Newspaper Puzzle 1

A page from a newspaper is cut up and must be put back together.

Newspaper Puzzle 2

A newspaper or magazine is used but not cut up. The pages are mixed up and then
the players sort them and put them back in order.

I Can Make A …

The challenge is to make a hat, a plane or a boat out of a newspaper page. Whose
plane flies the farthest? Whose boat floats the best?

Collages out of Newspapers or Magazines

Collages, photographic reports or suspenseful reports are made using a theme.

Example: a photo love story about person X.

A specific headline must be made as fast as possible by the players by cutting out
the words from a newspaper. Example: “THE youth group: make new experiences
– join us- this is where it’s at!”


Paper Salad

Small pieces of newspaper are sucked up with a straw from bowl A to bowl B.
Variation: the snippets of paper can be moved using chopsticks.

Coin Throw

A newspaper is placed on the ground. From an appropriate distance a coin is

thrown and must land and stay on the newspaper.

Hit Me!

2 players are blind-folded. Each has a rolled-up newspaper as a bat and tries to hit
the other players with it. For the playing area, use a table where the players must
always have a hand on it.

The Watchman

One player is blind-folded, sits on a chair or table and holds a rolled-up

newspaper in his hand. The other players try to crawl as quietly as possible under
the chair or table without getting hit. Instead of crawling, a set of keys can be
placed under the chair or table and the players must get them without getting hit.
It can be agreed upon that each player can only be hit 3 times before he is out.
The last player becomes the watchman.

Can’t Hit Me!

All players sit in a circle on the floor. A pail is on the floor in the middle of the
circle. One player (A) is also in the middle. He selects a player (B) out of the
circle and gently taps him with a rolled-up newspaper, then puts it in the empty
pail. He then goes to sit in player B’s position. After player B is tapped, he runs
behind player A, tries to grab the newspaper out of the pail and tap player A
before player A gets to player B’s place. If player B can tap player A, player A
must stay in the middle and play continues.

Variation: The game can be played with multiple newspapers.

Take a Dictation Please!

2 players sit about 2 meters away across from each other. One player dictates a
text while the other player writes it down. Between them is the opposing team
who through loud yelling makes it hard for the player who is writing, to
understand what is being said to him. Afterwards, they switch places. Which team
has the most correctly written words?

The Tower of Babel

Which team can build a house out of newspapers? Judge the stability, size and
beauty of the house.

Pocket Newspaper

Which team can fold a newspaper the smallest?

Toilet Paper Tower

A tower is built using rolls of toilet paper. Who can build the tallest tower?

Balancing Toilet Paper Tower

Many rolls of toilet paper are stacked and must be balanced while going through a
route. Who can go the farthest without dropping any toilet paper rolls? Who can
carry the most rolls through the course?

Carrying Floating Toilet Paper Rolls

4 or 5 toilet paper rolls are pressed together with the hands so that the middle ones
can fall out. This game can be played as a relay race or run through an obstacle
course. If a roll falls, it is picked up, put back in place and the player may
continue the race.

Newspaper Battle

Each team defends it’s half of the battlefield and gets a pile of newspapers. At the
signal, each team makes balls out of the newspapers and throws them to the
opposing teams side. When the whistle blows, which team has the least paper
balls and newspaper pages on their side? The newspaper pages must be made into
balls. They can not be simply thrown to the other side.

Toilet Paper Snake

Each team completely unrolls a roll of toilet paper, which is then carried by the
teams members so that the paper snake doesn’t tear. It is carried through a forest
area or around a building. Which team has the longest snake when they arrive at
the goal? This game can become chaotic. What really matters is that the entire
team coordinates their work together.

Toilet Paper Mummies x2

2 players wrap themselves or are wrapped up from a team. Which team of 2 can
walk the farthest without their wrappings coming undone?

Toilet Paper Tag

There are 2 teams of 2 players each holding a one meter long piece of toilet paper
between them. It is not allowed to let go of it. Each team tries to tear apart the
band of paper held by the opposing team. The losing team is the one who is no
longer connected by the band of paper.

Newspaper in the Pant Waist

Each player except one sticks a piece of newspaper folded the long way in the
waist of his pants so that it hangs out and down. The player who has no
newspaper is it. He must try to pull out the newspaper from one of the other
players waists. Then that player is it.

Newspaper Boy

Large single sheets of newspaper are hung over the body (head, arms, legs, etc.).
Without using the hands to hold the newspaper in place, the player must run to the
goal. If a piece of newspaper falls off, the player may stop, replace the newspaper
and continue the race. This game can be played as a relay race. You may also
count how many pieces of newspaper make it to the goal, without replacing any
that have fallen off.

Newspaper Press

One page of a newspaper is held between two players chests. Both (or more) must
keep the page between them and run to the goal. Using hands to keep the page in
place is not allowed. Which team can in the time given transport the most pages?

Tied Up Together

2 small holes are torn in a large newspaper page. 2 players stick their hand or a
foot in these holes. Together they must go through an obstacle course or a relay
course. Which team/pair is the fastest without tearing the newspaper and it falling

The Page Turns

Two players stand back to back. In between them a newspaper page is placed.
Both players must now move about to make the page end up between their
tummies. Which team can do it without the page falling on the ground?

Newspaper Pyramid

How many people can stand on one newspaper page?


Who can make the longest spy-glass out of one page of a newspaper within 30
(60) seconds?

Intake Pipe

A newspaper page is rolled up to make a pipe. A cotton ball must be sucked up

into the pipe from a jar and put into another jar. Or: Blow into the pipe and move
a cotton ball or a balloon from the starting line to the finish.

Newspaper Funnel

A funnel is shaped out of a newspaper page. From a distance of 2 meters, a player

tosses a small article (cotton ball, wooden ball, lego brick) to the player holding
the funnel. This player tries to catch the object with the funnel. Which team can
catch the most items?


Each team receives the same amount of newspapers. At the signal, each piece of
newspaper is rolled into a ball and is stuffed inside one players shirt/pants. Which
team can stuff the most balls within a certain time period into the clothing of their

Newspaper Tarp

At least 6-9 newspaper pages are taped together to make a large tarp. All group
members must hold the tarp, balance an object (cotton ball, balloon) on top of it.
And carry it to the goal. This game can also be played as a relay race.

Paper cable

A hole is punched in one or several pieces of paper which are threaded onto a
piece of thread. The thread (or thin string) is tied between two objects (stool, trees
or posts) at eye height. The task is now to blow one or several pieces of paper
along the length of the thread

Everyone forms a circle and joins hands. Somewhere in the circle the beginning
and the end of the snake will be determined. These players don’t hold each others
hands. The player at the beginning can step over the hands of the next players,
crawl through the legs of other players, or can go under the arms of the other
players on his way to the end of the snake. The rest of the snake follows him, still
holding hands. If he reaches the end of the snake all the players must figure out
how to untangle themselves without letting go of their hands.

Do You Love Your Neighbor?

Everyone sits on chairs in a circle except for one player. This player must sit on
someone’s lap and ask him “ Do you love your neighbor?”. When the answer is
‘Yes’, the player moves to the next player’s lap and continues the question. If the
answer is “No”, the following question is asked “So who do you love?”. A
possible answer – “People who wear red t-shirts”. Then all the people wearing red
t-shirts must exchange seats. Whoever doesn’t get a chair, goes in the middle.

Darling, I Love You, But…

Everyone sits on chairs in a circle except for one player. This player must sit on
someone’s lap, look deep in their eyes and ask “ If you love me, smile!”. The
sitting player must answer without laughing “Darling, I love you, but I can’t
laugh!”. If the player laughs, they switch places.

Hello, I’m Anton from Ansbach!

Each player introduces himself with his name, city, birthplace, occupation, names
of his parents, etc. However, the name, city, birthplace, occupation, and the names
of his parents must all start with the same letter. Player 1 starts with A, the next
player must continue with B and so on.

A variation: The next player must repeat the info of the player before him. In this
case, it is recommended to use only names and cities. The player who gets
confused, pays a penalty.

Circle around with a String

Players sit in a circle. Before the game begins, a ring is threaded by the string and
the string is tied together at the ends. The players hold this loop of string. Player
1, who is in the middle, must guess who is holding the ring. The players in the
circle slide the ring between them, covered by their hands so that player 1 can’t
find it.

My Right Place is Empty

Each player sits on a chair with one chair remaining unoccupied. The person who
has this empty chair to his right says: “My right, right place is empty, I wish that
Freddy was an monkey and was sitting here”. Freddy must act like a monkey and
then move to the empty chair. The play continues now with the player who has
the empty chair on his right.

Animal Sounds / Family Screams

In this game, teams are made. Each group receives a covered card with a symbol
(animal, family member). At the signal, everyone looks at the card, and must with
the animal sound or cry, find his animal family. The first team to do this wins.
The game can be made more difficult by requiring the players to sit in the right
order: Grandfather-Grandmother-Father-Mother-first Child-second Child, etc.
Showing your card is not allowed. Those players who get animal cards can only
use the animal sound as the clue.

Whistle Game

Everyone sits in a circle. 2 to 4 new players are sent out side the door. The leader
has a whistle attached to his belt on his back. When he stands with his back in
front of a player, this player must blow the whistle. The players outside are told
that a whistle was passed around in the circle and was blown by different players.
He must then find out who has the whistle. It is amazing, that so many don’t know
this game and take a long time to figure it out. The more inconspicuous the leader
is and the more clever the players in the circle blowing the whistle are, will make
it more difficult for the player to find the whistle.

Stinky Feet

All players in the group are blindfolded. All their shoes are taken off and put into
one pile. At the signal, everyone must find their own shoes using only their sense
of smell or touch.

Rattlesnake 1

Each of 2 players are tied at the ankle with a string and a few cans. They are then
blindfolded and turned around a few times in a circle. They must then find each
other as quickly as possible. The rest of the group makes lots of loud noises, yells,
etc. to hinder the two players from finding each other.

Rattlesnake 2

One player out of the circle group will be blindfolded. 2 people in the circle get
cans to rattle. They must shake the cans at least 3 times before exchanging places
All Birds Fly High

All players sit in a circle. One player begins as ‘announcer’. The announcer says:
“All birds fly high – sparrows fly high!” As each flying bird is announced,
everyone in the group puts their hands up. When birds who cannot fly are
announced, the hands remain down (except for the announcers). Whoever raises
his hands in this case is then out, or must pay a fine.

Slide Over Cards

All players sit on chairs in a circle. The players must remember which chair they
are sitting on and is given a card which the player takes note of the color and suit
of the card (Diamonds, Hearts, Spades or Clubs). The leader mixes the leftover
cards and says a color or suit. Those players with this color “slide” over one chair
to the right. If someone is already sitting there, he sits on his lap. If there are
numerous players sitting on someone’s lap, only the player “on top” is allowed to
slide over to the next chair. After everyone slides over, the leader calls out another
color to start the next round. The player who slides around the circle to the chair
he began with, is the winner.

Newspaper Slaps

A rolled-up newspaper is used as a slapping stick. Everyone sits in a circle, except

one player who sits in the middle and has the newspaper. The leader calls out the
name of one of the people in the circle. The player in the middle must “tap” the
person named with the newspaper before that person can call out another person’s


Word Splits

Words with numerous syllables are divided by syllable so that each player
receives one syllable. Each player says only his syllable. One player (without a
syllable) must guess what word is being said by the other players.

Ribbel Dibbel

Every player receives a number (1,2,3,…). Everyone slaps his thigh, then claps
his hands and then snaps his fingers. On each of the following words, the thigh,
hands or fingers makes the beat. The first player says “Ribbel Dibbel number 1
calls Ribbel Dibbel number 2”. Then player 2 calls another player. If someone
doesn’t keep the rhythm or says the call wrong, he receives a dot (dibble) of
Nivea cream on his face. The winner is the person with the fewest ‘dots’ of cream
on his face.
President – Vice President

The first person is named President, the second person is Vice-President. The
following players are given numbers. The first player beats in a rhythm with a
slap on his thigh, then clap hands, then points with the right hand over the right
shoulder (or snap right fingers) and then says his title or number. Next, he points
with the other (left) hand over the left shoulder (or snap left fingers), naming the
next player by his title or number. That player must repeat the rhythm made by
the first player and then name the player after him in line. Whoever gets confused,
goes to the end of the line. The other players move up one place and get a new
title or number and remember it. The player who has to go to the end of the line 3
times, gets a nick-name, which the other players must remember and use when
calling the next player in line.

Memory Lapse

A volunteer thinks of a color (red, blue,…). He then goes person to person who
name a color. If the color is correctly guessed, a glass of water is poured over his
head. If a color is named twice, that person also gets a glass of water poured over
his head. Instead of colors, other categories can be used such as countries, cities,
religions, car manufacturers, movie stars, etc.). Confetti can also be used instead
of water.

Change Places

Variation 1: Everyone sits in a circle. One player does not get a place to sit and so
stands in the middle. He calls 2 names. These 2 people must change places before
the player in the middle can take one of their places.

Variation 2: Names of fruit can be used instead of the players names. If someone
calls out ‘fruit salad’, then everyone must change places.

Variation 3: The players making up the circle move to the right or left to fill the
empty space before the player in the middle can reach it.

Variation 4: The person in the middle is blind-folded and calls 2 names. These
two must exchange places before the player in the middle can tag one of them. All
of the other players must remain quiet.

Personal Traits

Every player writes his name and 1 to 2 things about himself on a card. The cards
are mixed and passed out. Now the players must match the card to the correct
player. If the players know each other, the names can be left out and instead, a
number (players choice) and then 2 to 4 things can be written on the card. Then
the cards and players are matched up. If more than one player has the same items
on his card, the correct card will be known by the number that player choose for
use instead of his name.

Thigh and Hand Concentration

Everyone sits in a circle. Each player puts his left hand on the thigh of the player
to his left and his right hand on the thigh of the player on his right. One player
begins: with one hand he slaps the thigh of the player next to him. This player
slaps his neighbors thigh, and so on in a clockwise direction. If a player slaps
twice, the direction is changed. If a player slaps too soon or late or not in his turn,
he must put the hand that made the mistake behind his back for the duration of the
round. If he makes another mistake, he is out of the game.

Who is the murderer?

Every player receives a card, looks at it and doesn’t tell the others what card he
got. The player who receives the king of hearts is the murderer. The murderer
blinks at another player who is then out. When a player thinks he knows who the
murderer is, he calls out “ I know who the murderer is”. If another player calls out
at the same time, both players must say who the murderer is at the same time. If it
is the same name, the suspect must say if he really is the murderer or not. If they
guess correct, the murderer is out. If even one layer guesses wrong, both are out.

The Killer

Every player gets a piece of paper with the name of a famous person stuck on
their foreheads or on their backs. That player asks questions that can only be
answered with yes or no. Variation: Players agree before the start of the game
how many times a person can be asked a question.

Who Am I?

All players get a piece of paper with the name of a famous person written on it.
The paper is then stuck on the players foreheads or their backs. P{layers ask each
other questions to find out who they are, but the questions can only be answered
with yes or no. Variation: a limit of how many times a player can be questioned.

2 Truths and a Lie

Each player writes 2 truths and 1 lie on a piece of paper. The other players must
guess which are truths and which are lies. This game can be started with one
player, continuing in a clock-wise direction.

Who’s the Boss?

All players sit in a circle. One person is sent out of the room. The rest of the group
chooses a leader. The group must repeat everything he does (Clap, blink, shake
his head, laugh, slide around on the chair, etc.) without giving away who the
leader is. The player who was outside is brought in and must figure out who the
leader is. After 3 incorrect guesses he must pay a fine. If he guesses correctly, the
leader is then sent outside and a new round begins.

The Gordian Knot

All players cross their hands and randomly choose other players hands to hold,
making a tangle of hands. One person has to untangle the ’knot’.

Story Number 1

Without the other players seeing, give each player a paper with the name of an
object, a name, and a place. Each player then has 2 minutes to tell a story using
these names and others. The group must guess what object, name and place were

Story Number 2

Each player is told the name of an object, a name and a place. The layer has a
maximum of 3 minutes to tell a story using these names. The next person in line
must continue the story using the names he was given. An interesting and funny
story will be made.

Ha Ha Ha

All players lie on their backs next to each other. The first person lays his hand on
the tummy of the person next to him and laughs one time saying “Ha”. The
second person does the same, but instead says “Ha Ha”. The play continues in this
fashion. A player is out when he laughs (not in turn), or doesn’t say the right
number of Ha’s. When one player is left, he is the winner.

The Moo Cow Game

Three players are sent outside the room. The rest of the group is told that they
must find the loudest cow in the group. As each player comes back in the room,
he is told that the winner is the loudest cow. When the first and second players are
brought in, on the count of three, they must at the same time make a loud mooing
sound. When the third player comes in, the first and second players get ready to
moo, but don’t.

The first person has a rumor of 3 to 4 sentences whispered in his ear. Then he
whispers this rumor in the next players ear. What is the outcome after all players
has gotten the rumor? The game can be played with teams. The first person of
each team will be told the rumor outside the room. They then pass it along to their
teams. The last person of each team tells the leader the rumor. The team that tells
the rumor the most accurately is the winner.


All players wait outside the door so that they can not see what the player before
him does. The first player comes in the room and is told an idea (the name of a
thing, place, etc.) and must then, using only pantomime, act out this idea to the
next player who comes in the room. The last player names the idea.

Caught in a Circle

One person goes in the middle of the circle made by the other players who hold
hands. The person in the middle must try to break through the circle. If he gets
through, the person on the left side of the break goes in the middle next.
Variation: After a few failed attempts, the person in the middle can call for
reinforcements by choosing another player to help him.

Camp Alphabet

One player begins: I will take to camp an apple. The next player repeats this
sentence and adds another article which begins with the next letter of the alphabet
– I will take to camp an apple and a bag. The game continues until a player gets
confused, forgets or says the wrong articles.

Number Rows

Certain numbers are replaced with a word, for example the number 6. All
numbers containing the number 6 or are dividable:
1,2,3,4,5,oops,7,8,9,10,11,oops,13,14,15,oops,17,oops,19,20, etc. The winner is
the player who can count the highest. Variations: instead of the number 4, say
“ping” or by the number 6, say ”pong”.


Everyone sits in a circle. One player is sent out of the room. Now a change will be
made in the circle. Example: 2 players exchange jackets or places, or 1 player
changes his T-shirt so he is wearing it backwards. The player who was out of the
room comes in and must guess the changes made to the circle.

Shoe, Shoelace and Speed

All players take off their shoes and remove the shoelaces from them. All the shoes
are put in a pile in the middle of the players circle and are then mixed up. At the
signal, all layers must find their shoes, put the shoelaces back in, put their shoes
on and then stand up. The winner is the player who stands up and his shoes
correctly laced up.

The Laugher

Everyone sits in a circle. One player is chosen to be the laugher. The other players
make sad and gloomy faces. The laugher must make the other players laugh. If he
succeeds, that player is then ‘out’. The laugher can ‘wash away’ his own laugh
after 1-2 minutes and then choose the next player t be the laugher by making a
hand motion to him.

Don’t Answer Yes

The leader asks various questions. Each question must be answered, but with an
answer that has nothing to do with the question. The questions are asked quicker
and quicker and the answers must be given within 3 seconds. The leader tries to
confuse the group. Example: “How do you like today’s program?” The player
answering says: “Today is my birthday!” Then the leader says: “How old are
you?” Whoever answers incorrectly must pay a fine or fulfill a prearranged task.

Hands Up

Al players stand in a circle. The leader says to one person: “Hands up!”. The
players on each side of this person must grab his hands and “throw” them up in
the air. The player on the left grabs the right hand and the player on the right
grabs the left hand of the player chosen. The player must try to keep his hands
down. The player who does it wrong, is ‘it’ next.

Clap Hands

The leader says many numbers. When a number can be divided by 6, all players
must clap. If a player makes a mistake, he pays a fine. The leader can confuse the
group by clapping at the wrong time. The game is played similar to “Alle Vögel
fliegen hoch”.

By the Psychiatrist

One person is named the psychiatrist and leaves the room. The others think of an
illness. It can be from the following:
o One player is asked a question, but the player on his right begins to cry
when a certain word or item is said.
o Another player pretends he is the Bundeskanzler or President or a player
from the German National Soccer Team.
o Another player pretends he is from another world.
o The next player sits cross-legged and keeps his hands in his pants pockets.
o The next player says he thinks he’s a flipper game.

The “psychiatrist” comes back in the room, asks questions of the players to find
out what illness the patient has.

Trip to Jerusalem (Musical Chairs)

This well-known game is played with a small variation. After each round, a chair
is taken away, but no one is ‘out’. This means that there will be fewer chairs to sit
on in each round and that the players must share chairs. The play continues until a
player can not sit on any chair. Sturdy chairs must be used in order to hold 3-4

Where’s the Ring?

All players sit in a circle and hold a string that is threaded with a ring. The ends of
the string are tied to form a circle. One player is put in the middle and must find
the ring. The other players slide the ring between themselves, sometimes faking
who is moving the ring to confuse the player who is seeking it.

Gordian Knots

Players cross their hands and hold other players hands in a mixed up fashion. One
player must untangle the “knot”.

What or Who am I?

Numerous players (or everyone) get a colored carton piece, or a playing card
(Hearts, Diamonds, Spades or Clubs) attached to their back. Players must ask
each other questions to find out what color or what card is stuck on their backs.
Possible rules: You can only ask once or twice about what color it is or what card
it is. Answers can only be “Yes” or “No”. You can also use the names of famous
people. Whoever guesses his color or card first is the winner.

Drug store game

All players sit in a circle on a chair. Each player thinks of an item available to buy
in a drug store and whispers the item to his neighbour. The game leader now asks
a question (for example: „what do you use to clean your teeth? “). The chosen
player must answer the question by naming the item whispered by his neighbour.
The game is really a bit silly but can become quite funny :).
The game idea was sent by Lisa H.

Port or starboard

One player is the captain and the other players are the crew. Should a member of
the crew fail to fulfil the task or make a mistake, the player is out of the game (out
of the game, pay a deposit, do a forfeit etc.). Here are the instructions:

o "To the ship" – all players run and stand to the right of the captain
o "On land" – all players run and stand to the left of the captain
o "Down on the deck" – all players lie down on their stomachs
o "Attention on deck" – all players say "Aye, aye Capitan"
o "Three men in a boat" – all players make groups of three
o "Scrub the deck" – all players run around circles on their knees
o "Man over board" – each player looks for a partner. One lies on the
ground on their stomach. The other places their foot on his partner’s
o "Starboard" – all players run to the left side of the boat
o "Port" - all players run to the right side of the boat
o "Stern" – all players run to the back
o "Bow " – all players run to the front
o "Poorly seagull" – each player sits down and flaps their hands and feet
around in the air
o "Row the boat" – each player looks for a partner. The two players hold
hands facing each other and make rowing movements
o "In the crows nest“ –each player looks for a partner and the lighter of the
two jumps onto the back of his partner
Parliament bench (10-30 players)

This is a game played girls against boys. The girls must try to occupy all
parliament seats with girls and the boys try to do the same with boys.

There must be the same amount of girls as boys, who all sit in a circle and one
place must remain empty. Fours seats which are next to each other are specially
marked out as the parliament bench. At the beginning of the game two boys and
two girls should occupy these seats. Each player writes their name on a piece of
paper and throws it into a hat. Each player then takes turn to pull a name out of
the hat.

From now on, each player only reacts to the name shown on his piece of paper!
The player sitting to the right of the empty seat now calls out a name. The player
whose name is called now stands up and goes and sits on the empty seat then
swaps his piece of paper with the player to his right (!). Both players now have a
piece of paper with a different name to which they answer. The player sitting to
the right of the empty seat can now call out a new name. (It sounds more
complicated than it is).

The game is finished when the parliament bench is occupied by all male or all
female players (sounds easier than it is). An idea sent by Stephan S.

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