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TECHNOLOGICAL UNIVERSITY OF THE PHILIPPINES

MANILA

COLLEGE OF INDUSTRIAL EDUCATION

EDUCATIONAL TECHNOLOGY 2

TOPIC:
Higher Thinking Skills Through IT-Based Projects

SUBMITTED BY:
JOSHUA G. LAPIRA

DATE REPORTED:
NOVEMBER 29, 2017
Higher Thinking Skills Through IT-Based Projects
Higher-order thinking skills is a concept of education reform based on learning
taxonomy. The idea is that some types of learning require more cognitive processing
than others, but also have more generalized benefits. In this lesson you will learn about
the higher thinking skills through IT-Based projects

Four IT-Based Projects


• Resource-based Projects
• Simple Creations
• Guided Hypermedia Projects
• Web Based Projects
Resource-based Projects
• The teacher steps out of the traditional role of being an content expert and
information provider, and instead lets the student find their own facts and
information.

The general flow of events in resource-based projects are:


• The teacher determines the topic for the examination of class
• The teacher presents the problems to the class
• The students find information on the problem/questions.
• Student organize their information in response to the problems/questions
Traditional and Resource-based learning

Traditional learning model Resource-based learning model

1. The teacher is expert and provides 1. Teacher is a guide and facilitator


information
2. Textbook is the key source of 2. Sources are varied ( print, video,
information internet, etc.)
3. Focus on facts information is packaged 3.Focus on learning inquiry, quest,
in neat parcels or discovery.
4. The product is be-all and end-all of 4. Emphasis on process
learning
5. Assessment is quantitative 5. Assessment is quantitative and
qualitative

Simple Creations
• Students can also be assigned to create their software materials to supplement
the need for relevant and effective materials.
• Creating is more consonant with planning, making, assembling, designing, or
building.

Creativity is said to combine 3 kinds of Skills/Abilities:


• Analyzing- Distinguishing similarities and differences seeing the project as a
problem to be solved
• Synthesizing- Making spontaneous connections among ideas, does generating
interesting or new or ideas
• Promoting- Selling of a new idea to allow the public to test the ideas of
themselves
The five key tasks to develop creativity:
1. Define the task- Clarify the goal of the completed project to the students
2. Brainstorm- the students themselves will be allowed to generate their own ideas
3. Judge the ideas- the students themselves make an appraisal for or against any
idea
4. Act- the students do their work with the teachers as a facilitator
5. Adopt flexibility- the students should be allowed to shift gears
Guided Hypermedia Projects
• The production of self-made multimedia projects can be approached into two
different ways:
• Instructive Tool
• Constructive Tool

Instructive Tool
• As an instructive tool, such as in the production by student of a power-
point presentation of a selected topic.
Constructive Tool
• As a communication tool, such as when students do a multimedia presentation
(with text, graph, photos, audio, narration, interviews, video clips, etc.) to
simulate a television news show.

Web-based Projects
• Student can be made to create and post webpages on a given topic

ACTIVITY
Give Examples of each IT-Based Projects
• Resource-based Projects
• Simple Creations
• Guided Hypermedia Projects
• Web Based Projects