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Issue 3
Spring 2016
A Middle-earth fanzine by the fans - for the fans
Article Contributors: Indeed, we ultimately decided that we simply did not have the space to do
James Baldwin, Ed Ball, Steve justice to all the incredible work that had been produced for this issue,
Crowe, Matt Davies, Dave
therefore we have made the big decision to move some of it into the next
Fredericks, Kev Lawrence, Barry
O’Neill issue! So if you are wondering how Barry built Dol Guldur or how Steve
converted the spiders then fear not, all will be revealed in Issue 4 of SBG,
All images reproduced with which has been completely re-conceived to form the second part of our
the kind permission of the adventure in Dol Guldur and will now be released in the Summer of 2016!
photographers:
James Baldwin, Ed Ball,
Brushstroke, James Clark, Matt Beyond the borders of Dol Guldur, Ed Ball has divulged some of his
Davies, Dave Fredericks, Bradley wisdom about the Ringwraiths in this issue’s Tactica and James Baldwin
Hutchinson, Kev Lawrence, has penned a wonderfully evocative article to help encourage anyone to
Peter Middleton, Jim Muller, take their first steps into the independent tournament scene - two great
Barry O’Neill
articles that complete what we believe to be the best issue of SBG yet.
Contact us:
SBGmagazine@gmail.com As always we don’t have the space to thank everyone who deserves it but
a special mention must go to Jim Muller for once again taking the majority
of the beautiful photographs that you see throughout the issue and to
In association with: Emma and Lily for their constant understanding and unwavering support.
Orc-Ward Battles Most of all, we want to thank you, the readers, for being patient with us
over the last year; the constant messages of support and encouragement
have been genuinely overwhelming and have ensured that the production
of this issue has remained fun during what has been quite the slog!
Nevertheless, we’ve made it through and are delighted with the results -
we hope you agree and are as excited as we are about the unexpectedly
early release of Issue 4! See you in a few months!
Enjoy the issue,
SHADOW & FLAME Damian & Tom
CONTENTS
SBG Towers 2
Tom and Damian take a look behind the scenes of the production of
14
SBG with some news snippets and fun facts about the issue
19
Damian and Tom present a brand new scenario depicting an alternate
version of the White Council’s assault on Dol Guldur
Tactica - The Ringwraiths 14
Ed Ball divulges some of his dark wisdom about the use of some of
the less commonly seen and more tactically complex Ringwraiths
Battle Report - The Siege of Dol Guldur 19
Tom leads The White Council and a host of elves in an epic assault on
Matt Davies’ garrison of Dol Guldur in our largest bat-rep yet!
Summoning the Nine 36
Matt Davies explains how he sculpted our stunning Ringwraiths,
inspired by their appearance in The Hobbit:The Battle of the Five Armies 36
Shadow & Flame - The Necromancer & Saruman 40
Dave Fredericks reveals how he created our incredible custom
Necromancer model and Kev Lawrence paints Saruman
Hobby BLOG 44
Discover what the SBG team and our contributors have been
working on during the production of this issue
Supporting SBG 45
We explain how you can support future issues of SBG and get your
40
hands on a physical copy of the magazine!
Painting Pains: For the past ten years, Tom has used Humbrol’s enamel-based
paints exclusively, much to the annoyance of anybody in close proximity given the
frankly awful smell of turps (white spirit). After continued pressure, Tom decided
to pick up some Citadel paints for the first time ever in what is seen as a life
changing moment here at SBG Towers. Tom hopes his new water-based paints
will help with ‘social painting’ - although we’re now worried that we’ll have to
explain that the smell of turps was just an excuse not to sit with him...
133
21063 3333
from which
we selected... We want to say a huge thank-
you to Barry O’Neill’s mum
Combined points cost of the Annette. When Barry was
Words in the magazine forces in the Battle Report suddenly unable to make
499
Days between choosing it to England for the battle
Issue 3’s Dol Guldur theme report, Annette brought the
and releasing the magazine Dol Guldur scenery across
6
from Ireland on the ferry and
Number of hours Gandalf the Grey delivered it to SBG Towers,
before the bat-rep models painted allowing the battle report to
that Matt finished specifically for this go ahead and in many ways
painting the Nazgûl! issue of SBG saving the issue - thank-you!
In Brief: Damian’s wife Emma is producing some Middle-earth themed cards for sale at future GBHL events *
* Thanks to Christian Sørup Jensen for his unseen contribution to the magazine - we will be forever grateful! *
2 SBG Issue 3 2016
Over Hill and Under Hill
Over Hill
U nder H ill
and
OM’S TOP 10
UNDER-COSTED HEROES PART 2
In 2015, Tom demonstrated his battlefield skills across the Atlantic
by winning the Doubles and the Singles Tournaments at the NOVA
Open in Washington DC. In past issues of SBG, Tom discussed
how some Warriors and mid-level Heroes are more cost-effective
than others. Now, in the final article in the series, Tom returns,
one last time, to evaluate the top-tier Heroes of the game.
And so we come to it at last, to use a very simple system for SBG, there is no generic Hero
the final article in my series determining a model’s point with at least 3 Attacks and 3
investigating the relationship value – Heroes seem to pay a Wounds which can be used as
between a model’s profile and its set cost (usually 5 points) for a benchmark for comparison.
points cost. In previous issues I improvements to their base stats, Consequently, using one of these
have presented my Top 10 under- additional items of equipment and named Heroes as a standard
costed Warriors and Heroes in Special Rules. However, the point with which to compare other
the game, but there’s room for a values of some models are lower Heroes is not ideal, as that Hero
little more... than this theoretical total and may be under-pointed itself. This
therefore appear to be under- poses a problem: how can one
Interestingly, in my last Tom’s Top costed relative to other models. test whether or not 3 Attack, 3
10 article, no Heroes with at least Wound Heroes are pointed in a
3 Attacks and 3 Wounds made So, where to start? An immediate way that is fundamentally different
an impression on the top spots, stumbling block is that all Heroes to other Heroes?
which led me to the question: with at least 3 Attacks and 3
is this because these Heroes Wounds are named and they all Perhaps the answer lies with
are not particularly good value, have at least one Special Rule – those Heroes who have
or is it because they are priced and rightly so! This means that, ‘upgraded’ profiles; that is, they
somewhat differently to other unlike the lower-tier Heroes that have a profile that has at least 3
Heroes? In this article I will I discussed in the last issue of Attacks and 3 Wounds in addition
be attempting to delve a little
deeper into this question and also Éomer and Shagrat are two
determine which of these Heroes of the three Heroes who
brings the most to the table for seem to pay a 10 point
their points. premium to upgrade to 3
Attacks and 3 Wounds –
As a reminder to those who despite their additional cost,
have not yet read the first two these ‘improved’ profiles are
articles in the series (where have seen far more regularly than
you been – perhaps stuck under their weaker versions due
a rather interesting rock?), my to the advantages that they
method for determining a Top bring – namely killing ability
10 is based on the fact that The and survivability!
Hobbit: Strategy Battle Game seems
6 SBG Issue 3 2016
Tom’s Top 10 - Under-costed Heroes: Part 2
to a less powerful profile. There it’s impossible to say. What I’m is yes: on the tournament scene
are three examples in the current trying to highlight here is that in the UK, the ‘upgraded’ versions
rule set: Éomer, Shagrat and this is a very inexact science and of Shagrat and Éomer are seen
Thranduil. Looking at these three that there may, in fact, be no real far more frequently than their
examples, it seems as if a 10 method to this madness I’m trying ‘weaker’ versions, as they are
point premium is paid to ‘evolve’ to shoehorn into some sort of both more survivable and have
into a 3 Attack, 3 Wound Hero. logical approach! improved killing power. Of course,
Interestingly, Heroes only seem the extra Attack and Wound
to pay this 10 point premium Let’s assume for a moment that gained are not the only reason
if they are upgrading both their my postulated 10 point premium for the improvements in these
Attacks and their Wounds stats to is true – then the question surely areas, as both upgraded profiles
3; for example, Mauhúr (with his becomes: is this premium worth have an excellent Special Rule to
2 Wounds) only seems to pay the it? I think the clear answer here accompany their improved stats;
standard 5 points to upgrade to
3 Attacks when compared to an
Uruk-hai Captain – not a 10 point
“Some Heroes, even if not optimal for their
premium on top of this. Similarly, points, are invaluable as leaders for your army”
when compared to Angbor the
Fearless, Forlong the Fat does
The Top 10
not seem to pay any additional
premium for his third Wound,
perhaps because he does not
simultaneously gain a third Attack. Pos. Profile name Points too cheap
1 Thranduil, King of the Woodland Realm 35
However, even here there is 2 The Golden King of Abrakhân 30
some inconsistency… If one 3 Thorin Oakenshield 25
looks at the difference between 4 Gil-galad 20
the two Legolas profiles – = Prince Imrahil of Dol Amroth =
Legolas Greenleaf versus Legolas 6 Glorfindel, Lord of the West 15
Greenleaf, Prince of Mirkwood = Suladân the Serpent Lord =
– it seems as if the 3 Attack = Isildur =
version of Legolas still pays a 10 = Thorin Oakenshield, King Under the Mountain =
point premium despite not having 10 Éomer, Knight of the Pelennor 10
a third Wound. Perhaps this is = Dáin Ironfoot, King of Erebor =
because he has 3 Fate, or perhaps = Boromir of Gondor =
it is just because one is more = Shagrat, War Leader of Cirith Ungol =
under-costed than the other –
2016 Issue 3 SBG 7
Tom’s Top 10 - Under-costed Heroes: Part 2
regardless, the 10 point premium examples in that he actually loses Thranduil’s Warriors are generally
certainly seems like a small price several Special Rules and abilities more expensive, meaning that the
to pay for the upgrade. when he ‘evolves’ into his more cheaper version of a Hero may
powerful form – Nature’s Wrath, be more attractive to generals
However, discerning the more Aura of Dismay, plus the ability to wanting to swell their numbers.
effective of the two Thranduil upgrade Wood Elf Warriors to
profiles is not so simple – as Mirkwood Guard – all of which Whilst my 10 point premium
powerful as the 3 Attack, 3 are commonly considered to be assumption is based primarily
Wound King of the Woodland very effective in game. The fact on only three characters with
Realm profile is, Thranduil is still that the 3 Attack, 3 Wound profile upgraded profiles and is therefore
more regularly seen in his weaker replaces these with very different hardly a robust theory, it is
(and 40 point cheaper) form. Of but equally effective Special Rules perfectly viable to compare those
course, this does not mean that means that the two Thranduil Heroes with at least 3 Attacks
his 3 Attack, 3 Wound profile is profiles have very different roles and 3 Wounds with one another,
non-competitive, but simply that in an army – making them both so I did just that [see the Top 10
his weaker form is much more very viable choices dependent box-out on page 7].
useful than Éomer and Shagrat’s on the type of force one is trying
weaker forms. Indeed, Thranduil to create. In addition, when The first thing to notice is that,
is unique amongst my three compared to Éomer and Shagrat, finally, some Evil Heroes have
1 Thranduil
2 The Golden King
3 Thorin Oakenshield
With a mouth-watering Fight 4 Attacks coupled with the Thorin Oakenshield has the
Value of 7 and two elven Chop! Special Rule make The competitive edge over his King
blades, Thranduil, King of the Golden King (and his bearers!) Under the Mountain incarnation
Woodland Realm is able to cut a highly efficient troop killer. due to his ability to lead a
his way through enemy Heroes His throne also counts as a warband of Warriors. Whilst
and Warriors and is deadly banner, so Warriors will be wielding the mighty blade Orcrist,
when mounted (on either a fighting harder when nearby. Thorin is able to cut through
horse or a custom Shadow However, his most feared scores of orcish enemies and
& Flame elk!). Uniquely, he Special Rule is surely Riches is the nemesis of The Goblin
arguably becomes even better Beyond Renown which makes King. However, perhaps his most
once dismounted thanks to him a threat to even the valuable piece of wargear is The
his Bladelord Special Rule. The greatest Heroes in Middle- Oakenshield, which raises his
Thranduil, King of Mirkwood earth without ever risking Defence to 8 and even allows
profile is also an excellent himself in combat. Even the him to make a single strike after
choice, making Thranduil one of most courageous of Heroes Shielding! He can also take a
the most versatile characters in can be tempted by The Golden barrel – but sadly, as yet, he
The Hobbit: Strategy Battle Game. King’s offers! cannot take a wheelbarrow…
Whilst there is cause to say So, to some sort of conclusion! more useful in the dying stages
that this is true purely from a Trying to make sense of the when your opponent has run out.
theoretical point of view, it is morass of calculations that need Of course, Aragorn is far more
certainly not cut and dry: these to be considered when ranking likely to make it to the end-game
Heroes, even if not optimal for Heroes with at least 3 Attacks due to (you guessed it...) his free
their points, are invaluable as and 3 Wounds is a devilishly tricky Might point, but also that extra
leaders/focal points for your army and potentially fruitless exercise. Wound and extra Attack.
and being under-costed when it Complex Special Rules such as
comes to selecting Heroes isn’t those that offer free Might points This third and final article in my
always the be-all and end-all. and Heroic Actions simply have Tom’s Top 10 series has been far
Some of the mightiest Heroes in to be worth more on a 3 Attack, and away the hardest to write,
the game (think Aragorn, Isildur’s 3 Wound Hero. These Heroes but I still believe it has been a
Heir and Boromir of the White are bound to be able to deal useful exercise and one that I
Tower) are actually over-costed! out more damage and be more hope sparks some discussion.
However, these Heroes can still survivable and thus their Special After all, it is not the destination
be pivotal as they have the ability Rule will have a greater impact that counts when coming to the
to comfortably make their points over the course of the game. end of an adventure, but the
back, usually thanks to their unexpected journey that was had
excellent Special Rules. Aragorn is the prime example of along the way.
this, known far and wide as the
As I discussed in the last issue of master of the end-game: a free Let Tom know your thoughts at:
SBG, pricing Heroes can quickly Might point every turn is handy SBGmagazine@gmail.com
become extremely tricky, as at the start of the game, but is far
2016 Issue 3 SBG 9
Scenario - The Siege of Dol Guldur
Radagast has informed Galadriel of the return of Designers’ note: Prior to the release of The
the Ringwraiths and confirmed her fears of the Hobbit: An Unexpected Journey, Peter Jackson
horror that lurks inside Dol Guldur. Fearing for described the siege of Dol Guldur as being like
Gandalf, Galadriel summons Elrond and Saruman Helm’s Deep but with the elves on the other side,
and leads the White Council to war. Understanding so it seems that the attack on Dol Guldur was
the importance of the quest, Thranduil leads an originally set to be a huge battle with vast armies
army from northern Mirkwood to lay siege to of elves and orcs on opposing sides! At some point,
the haunted fortress in an attempt to oust The Jackson obviously decided to scale the scene back
Necromancer from the Hill of Sorcery. The greatest to the all-hero encounter that was included in
assembly of Heroes yet seen in the Third Age arrive the final version of the films. We are well aware
with a host of armoured elves at their back. Despite that this scenario doesn’t quite match up with the
Azog having already led a huge army of Gundabad combatants and timeline in The Hobbit trilogy but,
orcs eastwards to lay siege to the Lonely Mountain, if you’re anything like us, you’ll agree that the idea
a strong garrison of orcs and fouler creatures of huge armies of elves swarming into the Hill of
still remain to protect Dol Guldur. Time is of the Sorcery was far too cool an opportunity to pass up!
essence, for at the heart of the ruined fortress, We hope you enjoy this alternate version of events
Gandalf and Thrain are already fighting for their which could conceivably have happened before
lives against the renewed power of Sauron! Thranduil led his army to the Lonely Mountain.
10 SBG Issue 3 2016
Scenario - The Siege of Dol Guldur
The battle takes place on a 4’ x 4’ board in the heart The White Council: The power of the White
of Dol Guldur so the battlefield should be covered Council is greatly increased by their combined
in ruins, rocky outcrops, dead trees and anything strength. Saruman, Elrond, Galadriel, Radagast and
else that helps to conjure up a suitably spooky Thranduil begin the game with Fortify Spirit in play.
atmosphere. The northwest quarter of the board If any member of the White Council is reduced to
should be relatively open, this is the courtyard table 0 Will then Fortify Spirit no longer applies to that
quarter where the White Council will eventually Hero (although other Heroes remain unaffected). If
confront The Necromancer. a member of the White Council is reduced to 0 Will
then Galadriel may cast Fortify Spirit on them again
Starting Positions as normal (as long as she has Will remaining).
Place Gandalf and Thrain within 3” of the centre All White Council members (excluding Gandalf)
of the courtyard table quarter. Next, place The benefit from the One of Purpose rule as normal with
Necromancer in the same table quarter, at least 10” the exception that they do not have to be within
away from Gandalf and Thrain. No other models may 6” of each other. As long as there are at least two
be deployed in the courtyard table quarter. members left alive, they will all receive +1 to their
resist rolls wherever they are on the battlefield.
Next, the Evil player splits his army into three
equally sized contingents of 16 models each (if using The Courtyard of The Necromancer: Gandalf,
the suggested forces). Each contingent must contain Thrain and The Necromancer are the only models
3 Ringwraiths. allowed in the courtyard table quarter until the
Evil force has been Broken. They may not leave the
The Good player then chooses one of his three courtyard, nor may they cast spells or interact in
warbands and places all of the models in that any way with other models outside the courtyard
warband in one of the table quarters, at least 20” and vice versa. Once the Evil force is Broken, any
from the courtyard table quarter. Next, the Evil surviving members of the White Council may
player deploys one of his three contingents in the enter the courtyard. No other models may enter
same table quarter; no Evil model can be placed the courtyard at any point with the exception of
within 10” of any Good model. This is then repeated the Ringwraiths who may be summoned by The
for the remaining two table quarters until all models Necromancer (see below). All models inside the
are deployed. courtyard, with the exception of Thrain, are Fearless.
The Evil side has Priority in the first turn. Duel of The Maiar: Gandalf and The Necromancer
are locked in a bitter duel and are both drawing
The Good force cannot be Broken in this scenario. upon unusual spells in an attempt to defeat their
opponent. In addition to their usual Magical Powers:
The Evil force can be Broken as normal.
Gandalf can cast Banishment (4+/12”)
Good Objectives The Necromancer can cast Curse (4+/12”)
• Break the Evil army Both of these spells can be Channelled as normal.
• Revive Gandalf
• Destroy The Necromancer The battle starts after The Necromancer has
destroyed Gandalf’s staff, so Gandalf does not have
Evil Objectives his Staff of Power in this scenario.
TACTICA
Ed Ball has been playing the game since its inception and has won the Great British
Hobbit League twice. We asked him to take a break from his reign of terror and
share some tips about his beloved Nazgûl with one caveat: no Fell Beasts allowed!
Eagle-eyed observers may note that Ed only discusses six of The Nine in this article. He has picked six
of the more interesting Ringwraiths to examine as, in his words, “The Undying doesn’t die, The Knight of
Umbar kills stuff and The Betrayer is just a flying Spider Queen that helps you shoot stuff. ‘Nuff said.”
Galadriel’s Channelled Fortify Spirit can scupper the Nazgûl’s traditional tactic of using Sap Will to negate
enemy spell-casters, as she will be able to roll two dice to resist each attempt (with a +2 bonus if she is
in range of another White Council member!). Then when it’s her turn, the Banishment begins...
The Witch-king is a worrying sight to armies that include Gandalf, Saruman or Radagast - after he has
sapped their Will, he can then cast Your Staff is Broken, removing their ability to cast spells entirely!
Staff is Broken that really sets him valuable servant is his ability to Pelennor Fields), the Witch-king
apart from the rest. Followed take to the field in a garb that is able to fit into any of the Black
by a successful Sap Will or two, best suits the needs of his cruel Hand’s myriad armies. Thanks to
this spell can take even the most master. From attending the field his ability to start the game with
powerful of wizards out of the as a mere waif of his true self customisable Might, Will, Fate,
game without having to actually (representing his weaker form on Attacks (via the Crown of Morgul)
kill them, which can turn the tide the borders of the Shire), through and mounts, it is up to you to
of battle decisively in your favour. to brazenly wreaking havoc as a determine what role he will play.
vestige of war upon the battlefield
However, what makes the Witch- (representing his appearance So, is there a downside to
king perhaps Sauron’s most on a Fell Beast at the Battle of this truly versatile Hero? Well,
beware mimicking The Witch-
king by becoming arrogant or
overconfident, as even when
The Nazgûl are powerful individually but their strength grows exponentially when they are together. For
an in-depth look at how Matt Davies created these incredible Ringwraith sculpts, turn to page 36.
BATTLE
A
REPORT
Battle Report thirteen months in the making! It’s finally time to test out
our new scenario as Tom leads the White Council to war against Matt
Davies’ army of The Necromancer, all played out over Barry O’Neill’s
spectacular Dol Guldur board. Will the White Council prevail? Only time will tell!
bound to creep through. I will try to neutralise the
The Siege of Dol Guldur Ringwraiths’ magical threat by quickly engaging them
in combat - this should ensure that my Heroes are
strong enough to take on The Necromancer when
Tom: It’s been almost two years they eventually reach the courtyard.
since I last sat down to write my
pre-game thoughts for an SBG Inside the courtyard, I’m hoping that Gandalf can
Battle Report and, whilst I can survive as long as possible and drain some of The
remember being excited then, this Necromancer’s precious Will away. Thrain will
time it’s on a completely different surely die swiftly but there is a very slim chance he
level - the amazing terrain and can pass his Shattered Spirit test on a double and
custom miniatures look incredible so I’m itching to ruin Sauron’s day. Once the White Council arrive,
get stuck in! I have the honour of leading the White I will look to revive Gandalf as soon as possible by
Council into battle and, with such a powerful array charging straight at the Ringwraiths - very much in
of Heroes, surely I will stroll to victory? keeping with the epic moments seen in The Hobbit:
The Battle of the Five Armies. If all goes to plan, Elrond
Of course I won’t! The Nine have the potential to and Thranduil will fight the Ringwraiths in combat
ruin everything for my Heroes via a barrage of Sap whilst Saruman and Galadriel can hopefully engage
Wills and Transfixes; even though the White Council in a magical battle with The Necromancer himself.
start the game with Fortify Spirit in play, something is Leave Sauron to me!
The White Council lead a host of 34 elves in their quest to save Gandalf and destroy The Necromancer!
Matt: Having spent the last Having sculpted the Nazgûl to carry the weapons
nine months sculpting the that they use in the films, I have also made the
Ringwraiths, I was thrilled to decision to always Special Strike with them in
get the opportunity to lead combat, hopefully allowing their unique weaponry
my creations into battle across to create some iconic moments. I’m particularly
Barry O’Neill’s amazing Dol interested to see how the ability to Bash and
Guldur board. I begin the Piercing Strike changes the Ringwraiths’ utility
game with ten spell-casters during the battle and I can’t wait to see how each
and a staggering 155 Will of them perform. Just as the time has come for my
points! However, whilst this may seem like an almost wraiths to awaken for battle, so the time has come
unlimited resource, I will have to restrain myself to for the White Council to meet their doom!
ensure that my Ringwraiths make it to the courtyard
with enough Will to take on the White Council.
The Witch-king leads the defence of Dol Guldur, accompanied by the other Ringwraiths and a host of
orcs, spiders and bats. If the defence fails then The Necromancer himself will be forced to enter the fray!
Deployment
Deployment:
The army of the
White Council arrives
from all sides: Elrond and
Saruman in the southwest quarter,
Galadriel and Radagast in the southeast and
Thranduil in the northeast (inset). Meanwhile, in
the courtyard, Gandalf and Thrain fight for their lives
against The Necromancer himself! The board is set...
Turn 2
With Good winning Priority, Tom pushed his forces
forward allowing Thranduil to enter the fray. The Elf
King started well, killing a Hunter Orc and wounding a
Mirkwood Spider.
Saruman blasts a Hunter Orc from the bridge above, allowing Elrond to cut a clear path to The Tainted!
Turn 3
For the second turn in a row, Good won Priority Nearby, things were going from bad to worse for
but, sensing a chance to get the jump on Thranduil, Thranduil’s bodyguard, with another four Palace
The Dark Marshall called a Heroic Move which Guard falling to the denizens of Dol Guldur.
was immediately countered by the King of
Mirkwood. Unfortunately for Tom, Evil won the Spotting a chance to remove a Ringwraith early in
roll-off and The Witch-king successfully cast Sap Will the battle, Galadriel cast Banishment on The Betrayer
on Thranduil on the roll of a 6! Thanks to the One who failed to resist but, thankfully for Matt, passed
of Purpose rule, Tom needed to roll a 5+ to resist his Fate roll. The Betrayer retaliated by Transfixing
but groaned as he could only manage a 4 - letting the Mirkwood Captain before rushing up to support
the spell through would leave Thranduil extremely the Hunter Orc fighting him [Ed - See the box-out on
vulnerable to being Transfixed. However, since Matt page 24], winning the ensuing Fight and wounding
had no remaining wraiths to target Thranduil this the elf. However, two spiders and a Hunter Orc fell
turn, Tom decided to save his Might to help in the to the onslaught of Galadriel and Radagast, freeing
coming fights rather than use it to resist the spell. the way for the White Council to plunge deeper
into the fortress.
Thranduil was then charged by two Giant Spiders
and a Bat Swarm but, despite rolling six dice and Sensing that Elrond was becoming vulnerable,
having the higher Fight value, Matt only rolled a 5 Khamûl, The Undying, The Tainted and The Shadow
highest and was punished by Tom who duly rolled Lord all cast Sap Will on the Elf Lord but, much to
a 6 to win the Fight. Seizing the initiative, Thranduil Matt’s frustration, Elrond resisted them all. Even
inflicted three wounds on the Bat Swarm and, this early in the game, Matt’s constant two-dice Sap
fearing having the Elf King’s Fight value halved again, Wills were making a dent in the Will stores of the
Tom used a Might point to inflict a fourth wound Ringwraiths - they couldn’t keep up this level of
and kill the Bat Swarm in a single turn! spell-casting for too long…
Saruman finds himself attacked by a Bat Swarm! Thranduil fights for his life in the fortress depths!
The Spears of the Nazgûl Matt’s incredible reproduction of the Ringwraiths from The Hobbit:
The Battle of the Five Armies generated an interesting question
during the game. Matt had followed the WETA designs as closely
as possible meaning that both The Betrayer and The Shadow Lord
had spears. This allowed Matt’s Ringwraiths to support friendly
models in combat and raised the question of whether or not they
would lose a Will point as they had “been in a Fight”. Ultimately we
decided that, as supporting models are not traditionally thought of
as being ‘in’ the Fight (they can be shot at, maintain their Control
Zones, can’t be struck etc.), the Ringwraiths should not lose a point
of Will for fighting in this manner. This also opened up a devious
way for Matt to benefit from the Nazgûl’s Fight value of 5 in Duels
with the elves whilst keeping his Ringwraiths relatively safe.
Galadriel and the Mirkwood Captain charge The Betrayer as The Thranduil’s elves are ambushed
Knight of Umbar flees from the fury of Radagast and the elves! by the garrison of Dol Guldur!
Sensing that the elven army was getting the upper hand,
Khamûl, The Shadow Lord, The Tainted and The Undying all
darted back around the southwest tower, fleeing from the
wrath of Elrond and Saruman in order to preserve their Will.
On the far west of the board, Tom’s bad luck from Turn 4
repeated itself as Saruman and two Mirkwood Elves were
beaten by a charging Hunter Orc on Fell Warg and knocked
down! Tom looked on in horror as Matt rolled To Wound
with four dice needing 5s against Saruman, but in a lucky
escape, the White Wizard took no damage.
Turn 7
Evil won Priority and Matt immediately charged Elrond with
a Hunter Orc on Fell Warg to prevent him from charging
The Tainted; Saruman subsequently Immobilised the orc and
Elrond easily dispatched the Hunter Orc and his mount.
Turn 8
Realising that the Evil force was faltering, the seven turn. Galadriel cast Banishment on Khamûl who
remaining Ringwraiths vanished from the table, failed to resist and had to use his final point of both
reappearing in the courtyard where they each Fate and Might to survive! Urged on by their master,
immediately regained 4 Will points by drawing on five of the Ringwraiths retaliated by attempting
Gandalf’s failing life force. Seeing their masters to cast Black Dart on Elrond but, much to Matt’s
retreat, ten of the fifteen remaining Evil models fled annoyance, they all failed.
the board following failed Courage Tests.
Finally, The Dwimmerlaik charged into combat with
With Good winning Priority, Saruman, Elrond and Saruman and both Matt and Tom decided to fight
Galadriel all entered the courtyard to face the might with their two-handed weapons. Saruman won the
of The Necromancer and the Ringwraiths, whilst Duel and caused a wound which Matt was relieved
Radagast rushed forwards, hoping to join them next to see saved by The Dwimmerlaik’s only Fate point.
Turn 9
Evil won Priority and, after fighting off spells from Outside the courtyard, Matt’s last remaining Hunter
The Witch-king and The Necromancer, Elrond finally Orc on Fell Warg charged Radagast to pin him in
failed a resist roll as The Shadow Lord successfully place for another turn, or so he thought… Tom
cast Sap Will, removing Elrond’s last Will point and, surrounded the orc with three Mirkwood Elves and
more importantly, the effect of Fortify Spirit. Elrond called a Heroic Combat with Radagast. The wizard
was now helpless in the face of magical attacks and killed the orc and charged into the courtyard,
The Tainted took full advantage by casting Black straight into Khamûl! Radagast used a point of Might
Dart, which cost the Elf Lord a Fate point. In an to win the ensuing Fight and Khamûl failed his final
attempt to protect her kinsman from future attacks, Fate roll and was killed! Tom’s sheer, unadulterated
Galadriel cast Fortify Spirit on Elrond, then charged glee in the face of this unexpected and unlikely turn
the Dark Marshall but, whilst the Elf Queen won the of events was only matched by Matt’s shock and
Fight, she could not wound the wraith. disgust. Had the odds just swung in Tom’s favour?
Turn 10 Turn 11
As Good won back Priority, Matt called a Heroic Tom won Priority and Matt called a Heroic Move
Move with The Tainted; Tom was running low on with The Dwimmerlaik; again Saruman countered
Might but countered with Saruman and, luckily for but this time the roll-off went to Evil. Seizing the
the White Council, he won the roll-off. Saruman initiative, The Witch-king, The Dwimmerlaik and
began by Sorcerous Blasting The Undying through The The Necromancer all surrounded Elrond and The
Tainted, knocking them both to the floor, before Shadow Lord managed to successfully Transfix the
charging into The Dwimmerlaik. In the ensuing Duel, Lord of Rivendell. Matt didn’t know it at the time,
The Dwimmerlaik bested Saruman but, despite but this would be the last successful spell he would
fighting two-handed, the wraith could not wound cast in the battle!
the wizard who was now back up to 3 Wounds
thanks to a timely Renew from Radagast. In an attempt to help Elrond, Galadriel used
her free point of Will to cast Banishment on The
Elrond took advantage of Saruman’s Sorcerous Blast Dwimmerlaik and Tom roared with delight as he
by charging the two Prone wraiths, yet it wouldn’t rolled a 6. The Dwimmerlaik had 11 Will points
be easy for the Elf Lord as he was then surrounded left but no Fate or Might, leaving Matt with an
by The Shadow Lord and The Witch-king, who called agonising decision: how many Will points should
a Heroic Strike! Elrond maintained his Fight value he use to resist? He eventually chose to use 6 Will,
advantage thanks to his Champion of the Free Peoples but this backfired as he only rolled a 5 highest and
Special Rule, yet to Tom’s dismay could only manage The Dwimmerlaik vanished from the table! Having
a 2 highest in the Fight! The Ringwraiths attacked in destroyed her third Ringwraith, Galadriel moved
force, leaving Elrond with 2 Wounds and 0 Fate! into base contact with Gandalf, hoping to revive him.
The Necromancer cast a Channelled Chill Soul The Dark Marshall and The Shadow Lord charged
against Galadriel but she bravely resisted the Radagast, whilst The Undying and The Tainted
spell. However, the effort had clearly weakened charged Saruman and the power of the Ringwraiths
the Elf Queen as she failed to cast Banishment on overcame both wizards. The Dark Marshall had
The Undying and then failed to damage The Dark Piercing Struck and swung his huge axe into
Marshall after winning her Fight against the wraith. Radagast, wounding the wizard and forcing him to
The Necromancer sends his remaining servants Radagast is late to arrive but immediately makes
to attack Saruman, Elrond and Galadriel as he his presence felt by charging straight into Khamûl
continues to draw on Gandalf’s failing life force and killing the foul spirit in the resulting combat!
use both of his remaining Fate points. The Undying and The Tainted had
both fought two-handed against Saruman and The Undying opted to Bash
the wizard, knocking him to the ground before the Piercing Striking axe of
The Tainted inflicted two wounds on the Head of the White Council!
Yet, hope was not lost for Tom as Gandalf was revived by Galadriel, fulfilling
the second of his three objectives; this meant that Matt’s Ringwraiths would
no longer receive a free Will point every turn - they would have to get the
job done with their existing Will stores! However, Tom’s joy was short-lived
as The Necromancer and The Witch-king won their Duel against Elrond and
the Necromancer’s Drain Soul ability instantly killed The Lord of the West!
Turn 12
Evil won Priority and Saruman called his third consecutive Heroic Move,
but The Necromancer countered and Matt won the roll-off once again.
Matt was determined to stop Galadriel casting Banishment, so he charged
The Necromancer and The Witch-king into the Elf Queen. Galadriel won
the ensuing Fight but failed to wound either of the evil spirits.
The Undying and The Tainted charged the Prone Saruman who only rolled a
2 in the Duel! However, Matt’s joy turned to despair as his wraiths rolled a
1 and a 2 and the roll-off went to Tom, allowing Saruman to stand up - Matt
had missed a huge opportunity to rid himself of the powerful wizard.
Things went from bad to worse for Matt as The Dark Marshall and the Matt debates how many
Shadow Lord charged Radagast; this time The Dark Marshall’s Piercing of The Dwimmerlaik’s
Strike left him exposed and the wizard was able to win the Fight and kill 11 Will to use to resist
the vulnerable wraith in a single blow! Just four Ringwraiths now remained Banishment. He chose 6...
to oppose the White Council - was victory slipping from Matt’s grasp?
Galadriel attempts to revive the stricken Gandalf as Elrond rushes into combat with The Necromancer!
Turn 13 Turn 14
With Good winning Priority, The Necromancer used The game was swinging dramatically back and forth
his free Might point to call a Heroic Move, forcing and looked to be back in Matt’s favour. However,
Radagast to use the White Council’s last Might The Necromancer was now down to 1 Will point
point to counter. However, Evil won the roll-off for and would have to start to draw on the Will of his
the third turn in a row and The Necromancer and remaining servants to survive…
The Shadow Lord charged into Radagast, cancelling
his Heroic Move. Matt was no longer attempting Good won Priority and Matt declined to call a
to cast any spells - with only fifteen Will points left Heroic Move so that The Necromancer could keep
between the remaining Evil models, every last one his free Might point for the coming combats. Seeing
was precious! Galadriel surrounded on all sides, Saruman rushed
to her aid and Immobilised The Necromancer on
The Witch-king charged Galadriel and Tom could the roll of a 6 which Matt accepted rather than
only watch as Matt won the ensuing Fight and risk a resist roll as he now had only ten Will points
inflicted a wound on the Lady of Light, which she remaining on the board! Saruman then charged both
prevented by using her first two Fate points. The Undying and The Shadow Lord, whilst Galadriel
charged The Witch-king and inflicted a wound,
The Undying and The Tainted charged Saruman, The forcing Matt to use a Fate point to keep the Lord of
Tainted Piercing Striking with his huge two-handed the Nazgûl on the table!
axe. Matt was sure Saruman was doomed when Tom
rolled a 3 but yet again Matt could only match his Despite his earlier heroic efforts, Saruman lost his
roll! The roll-off went to Good, causing The Tainted’s Duel with the Ringwraiths and, for the second turn
Defence to drop to 6, and Saruman smashed him to in a row, The Shadow Lord’s spear found its mark
the ground - one failed Fate roll later and another and finally killed the Head of the Istari! However,
wraith had fallen! However, no sooner had Tom fighting in the Duel drew The Undying’s last point of
started celebrating the fall of another Ringwraith Will and he vanished from the table with a scream.
than The Shadow Lord and The Necromancer won Galadriel was now standing alone against The
their Fight against Radagast and the wraith thrust his Necromancer, The Witch-king and The Shadow Lord,
spear into the wizard’s chest - killing him instantly! but they only had 6 Will points between them!
Radagast valiantly charges into The Necromancer in a desperate attempt to avenge the fallen Elrond!
Turn 15 Turn 16
Good won Priority and, terrified of Galadriel’s Seizing Priority, The Necromancer and The Shadow
Banishment spell, The Necromancer used his free Lord both charged Galadriel and won the Fight,
Might point to call a Heroic Move which allowed despite Tom having an extra dice in the Duel. After
all three Evil models to charge into Galadriel and the Shadow Lord failed to wound the Elf Queen,
trap her. The onslaught of the Ringwraiths and their Matt picked up his dice for The Necromancer’s
master was too much for Galadriel and The Shadow strike, needing just a 3+ to win the game! The room
Lord and The Necromancer inflicted three wounds! was silent as the critical dice bounced for what
Both players held their breath as Tom rolled seemed like an age before finally settling on a 1! Tom
Galadriel’s final Fate point before his roar of delight leapt in delight but Matt smiled grimly and used both
let us know she had survived! The Necromancer’s free Might point and the last
Might point from his store to bump the roll to a 3
After giving up their Will points for fighting and kill Galadriel! Tom slumped in despair as the last
Galadriel, The Witch-king and The Shadow Lord member of the White Council fell dead on the table.
had one and two Will points remaining respectively. However, the game wasn’t quite finished yet…
The Necromancer only had one Will point and so
would have to use a point of Will from one of his The Shadow Lord expended a Will point for
Ringwraiths to stay alive. being in a Fight, meaning that both he and The
Necromancer now had 1 Will point remaining - but
Matt had two options: he could reduce his three The Necromancer also had to give up a Will point
models to one Will each, meaning they would for being in the Fight. Without a second thought,
almost certainly all die next turn but he would still The Necromancer stole his last remaining servant’s
be able to trap Galadriel, or he could sacrifice The final Will point and The Shadow Lord vanished with
Witch-king, giving The Necromancer a chance of a scream - The Necromancer was left alone on
surviving another turn but reducing his chances the table, victorious with 1 Will point remaining!
of killing Galadriel. After agonising for a long time, The Necromancer had been weakened but he had
Matt chose to sacrifice The Witch-king to keep The survived and, with the death of Saruman, Galadriel,
Necromancer alive and his chief servant vanished in Elrond, Thranduil and Radagast, Middle-earth stood
a cloud of smoke. little chance of survival in the wars to come...
One light, alone in the darkness - Galadriel stands alone against The Necromancer, The Shadow Lord and The
Witch-king, whilst Tom tries to make the dice roll over with the power of his mind - entirely unsuccessfully!
Matt used a staggering 207 Will points over the course of the Battle
Where There’s A Will There’s A Way! Report - surely a new record for The Hobbit: Strategy Battle Game?
h
I stayed true to my pre-game pledge to always
apless You might be
wondering why you
Special Strike with the Ringwraiths, no matter
the situation and I’m so glad that I did. My most
ero didn’t read much
about what Golb
effective use of this was in Turn 11, when The
Undying Bashed Saruman to the ground before The
was doing during the Tainted’s two-handed Piercing Strike caused two
Battle Report. Well, wounds - fantastic stuff! On the other hand, The
that’s because his Dark Marshall’s Piercing Strike lowered his Defence
main contribution sufficiently to allow Radagast to destroy him - ah
was to lose six Fights well, you can’t win them all! The Special Strikes
to the same Shielding made every combat a lot cooler and really evoked
Palace Guard and the scene in the film where the Nazgûl charged the
not claim a single kill White Council from all sides, only this time they
throughout the game. were victorious…just!
Perhaps a reshuffle of
the ranks is in order
for the armies of Dol “I think that battle will
Guldur... stick with me for years”
Matt
I was particularly pleased when, in a rather
unexpected twist, The Necromancer killed Thrain The custom scenario’s Special Rules made the game
on the same turn that the Dwarf Lord found his so much fun and I could name so many exciting
courage, before advancing on Gandalf and killing the moments from this truly spectacular game that
wizard in the following turn. This efficient work from made us both feel like we were there in the film. The
The Necromancer enabled me to regain precisely power of Sauron rises again from the fortress of
enough Will to take on the White Council in the Dol Guldur and the future looks bleak for the free
courtyard once they had breached my defences. peoples of Middle-earth!
orcs of the match The unsung heroes of Matt’s force were two
Hunter Orcs at the top of the northeastern
tower. Over the course of five turns they killed five Mirkwood Elves, sending their bodies tumbling down
into the spider-infested pits below and preventing Tom from spreading his army throughout the fortress
SUMMONING THE NINE We asked Matt Davies (who goes by the name GenerationShift online) if he
could convert The Hobbit-era Ringwraiths for us; however, as you will see, the
end results were far closer to nine custom sculpts - we did not complain...
Matt: I was first approached by Tom and Damian back in February 2015 to convert
the Nazgûl as they appear in The Hobbit trilogy. This was a fantastic challenge that I
was honoured to undertake and I was excited to stretch my skills and make some
truly iconic models. Having recently finished a heavily converted Champion of Erebor
Bombur with horn and display base, I was eager (if not a little daunted) to get stuck
into this new project. After all, it was only nine conversions. Oh boy…
2
amassed as many images of the Ringwraiths
as possible - this involved watching the scene from the film over
and over again [Ed - not exactly a hardship then…]. At this point I
was surprised to discover that WETA had only produced six unique
designs for the Ringwraiths! The remaining three Ringwraiths were
actually duplicates with different weapons, so I was forced to go in
search of new inspiration.
My first port of call was the WETA Chronicles books; these contain
lots of sketches and weapon designs for Ringwraith concepts that
ultimately never made it to the screen. I chose the two concepts
whose aesthetic diverged most significantly from the six on-screen 3
Ringwraiths to create The Dwimmerlaik (4) and The Tainted (5). The
final wraith proved problematic, as the remaining concepts looked
too similar or failed to spark my interest, so I was left with no other
option than to come up with the design for The Knight of Umbar
myself. It’s always challenging coming up with designs that feel as if
they belong in Tolkien’s universe but, after letting ‘cool factor’ guide
me, I feel I achieved a realistic and dynamic model (3). Ironically, I
think that only having six designs to go on worked out for the best
because the last three turned out to be some of my favourite models.
4 5
36 SBG Issue 3 2016
Summoning The Nine
armatures Inposes,
order to achieve my desired
I had to re-sculpt most materials The observant
among you
of the arms from scratch. This required a lot of wire-work may have noticed slight variations in the
to create each of the ‘skeletons’. It was quite a challenge to colour of the sculpts seen throughout the
prevent the proportions from looking slightly simian, but photographs, ranging from a dark green
after reducing the length of the arms and experimenting to a beige/yellow - this is because I vary
with the joints, I felt I gained accurate proportions for these the sculpting medium depending on the
menacing figures. Since I couldn’t find a suitable model for desired result. Kneadatite (Green Stuff) is
The Tainted, I sculpted him from scratch using a complete the staple material of most sculptors as it’s
armature; I think he looks incredibly intimidating and I am very versatile; however, I also use a mix of
very happy with the result, especially the billowing cloak. Milliput (the yellow bits) to create some
of the finer details. Green Stuff has a high
resistance when sculpting so surrounding
details can be deformed throughout
a cure - I use this to my advantage to
sculpt flowing robes caught in the wind.
Conversely, a mix of Milliput and Green
Stuff provides the perfect resistance to the
sculpting tool to help create finer details.
poses Choosing the pose is one of the most difficult parts of any conversion - a weak pose can
cause you to very quickly lose motivation during a project. I tried to recreate the poses
from the films or the WETA Chronicles books, but when I struggled with a pose I often ended up taking a
photo of myself to provide me with some inspiration for the armature! In the photographs above you can
see several of the options that were explored for The Witch-king before I settled on his final stance.
1 2 3 4
5 6 7 8
layers “Patience my love, patience…” I won’t lie to you, sculpting takes a lot of patience and I
can’t stress enough how much you have to take your time. Miniatures should be sculpted
in the same way that a warrior would apply his armour: one layer at a time - if you try to sculpt all of the
layers in one go you can end up with a complete mess. The first layer I sculpted was often cloth, followed
by chain mail, then plate armour and finally the cloak. Above you can see the stage-by-stage progression of
how I converted a Mirkwood Elf into The Undying. I initially intended to incorporate more of the original
model but by the time I had finished, all that was left was the feet! Each layer had to cure before moving
onto the next one, so even when I was pressed for time I was forced to wait. I often found that the heads
were easier to sculpt separately to the main body before then joining them at a later stage (see below right
for work-in-progress shots of The Shadow Lord, The Witch-king, Khamûl and The Knight of Umbar).
GenerationShift
The nine completed Ringwraiths made for quite an Resin bases
impressive sight. All in all, the project took me nine Miniature sculpting
months to complete and was equal parts challenging,
Painting
frustrating and exciting, only finally being completed just
a few hours before I had to drive the models to Tom
www.facebook.com/Generationshift92
and Damian and lead them to war in the battle report!
Overall, I’m very happy with the finished sculpts and think www.youtube.com/user/GenerationShift92
that they accurately portray the designs from the films.
38 SBG Issue 3 2016
Khamûl, the Easterling The Shadow Lord (Mirkwood The Betrayer (Mirkwood Elf
(Easterling War Priest) - A very Elf with elven glaive) - The flowing with elven blade) - The Haradrim
simple decision as the Easterling robes and minimal armour gave aesthetic meant that there was
aesthetic in the film makes it clear this wraith a darker appearance, never any doubt about which
which design is depicting Khamûl nicely evoking his Pall of Darkness wraith this sculpt would represent
The Dark Marshall (Knight The Undying (Mirkwood Elf The Dwimmerlaik (Mirkwood
of the White Tower) - Matt put his with elven blade) - As the oldest of Elf with elven glaive) - This model’s
foot down on this one: “I want the wraiths, the slightly antiquated huge sword made it a perfect fit
the guy with the huge axe to be armour and helmet made this for the only named Ringwraith
The Dark Marshall” - fair enough! imposing sculpt an ideal choice armed with a two-handed weapon
The Tainted (no base model) - The Knight of Umbar The Witch-king (Aragorn,
Affectionately dubbed ‘Kylo Ren’, (Captain of Minas Tirith) - Matt King Elessar) - Just as with Khamûl,
this sculpt’s helmet has echoes of armed this wraith with a curved, this was an obvious choice as
a gas mask - evoking the Seeping pirate-esque blade, making him an the Lord of the Nazgûl is clearly
Decay of this noxious wraith ideal choice for a king of Umbar identifiable in The Hobbit trilogy
2016 Issue 3 SBG 39
Shadow & Flame - The Necromancer
Dave’s first pass at The Necromancer used an armature of bag ties [Ed - now that’s inventive!] to form
ribbon-esque tendrils and bore far more resemblance to Sauron’s depiction in The Fellowship of the Ring
Not content with just creating the fabulous display base for
1 2 3 4
1. From a black 2. Glaze the underside of 3. Paint two white dots 4. Paint the hair and
undercoat, paint the the deepest folds of the in each eye socket and beard Administratum
robes with Karak Stone robes with a 80:20 mix highlight the face with Grey before applying a
and apply a wash of of water and Doombull Ratskin Flesh, followed wash of 50:50 Nuln Oil
Agrax Earthshade. Glaze Brown. Next, highlight the by Bestigor Flesh, leaving and water. Once dry, use
the areas surrounding robes with an 80:20 mix a line underneath Administratum Grey to
the darkest recesses of of Karak Stone and water, each eye to represent highlight the hair and
the robes with an 80:20 before applying a second bags and outline the beard. Apply a tiny amount
mix of water and Balor highlight of a 50:50 mix eyebrows in Dawnstone. of diluted Abaddon Black
Brown, making sure to of Ushabti Bone and Highlight the eyebrows to the beard just under
knock any excess paint water. Paint the face with with Abaddon Black the lip. Highlight the boots
off the brush before Ratskin Flesh, followed nearest the nose and with Steel Legion Drab.
touching the model to by a wash of Reikland Administratum Grey on Paint the hands with
avoid pooling. Fleshshade. the outer edges. Ratskin Flesh.
Dave: 2016 will see the release of not one but two new
Tree Giants (Ash and Fir) from Shadow & Flame which
will go out for casting just as soon as I finish sculpting the
Fir model. I’m getting through my backlog of sculpting
commissions slowly. Unfortunately I can’t talk about
some of the cool stuff I’m working on for future SBG
issues but rest assured these boys are keeping me busy!
Kev: It’s safe to say that I’ve painted quite a bit since
my last Hobby BLOG way back in Issue 1! At the moment
I’m working on Palace Guard, Thranduil, a Balrog and I’m
in the middle of a huge Gundabad Orc commission of
96 models! Also, with Golden Demon 2016 coming up,
Shadow & Flame has been busy trying to get something
ready for the ‘Duel’ category, so watch this space...
44 SBG Issue 3 2016
SUPPORTING SBG
If you’ve enjoyed this issue, then read on to discover how you can ensure that there are more in the future!
Dear Readers, However, the original vision for SBG was to place
a physical magazine in the hands of gamers.Viewing
The primary aim of SBG is to create an attractive SBG on a computer screen or tablet should provide
and informative hobby resource for fans of The a satisfactory reading experience but there is
Hobbit: Strategy Battle Game. It is produced in our something wonderfully comforting about turning
own time and is, first and foremost, a non-profit the pages of a physical copy. Sitting in your favourite
fanzine by the fans, for the fans. If you are reading spot and thumbing through the pages of a glossy
this, then you will be doing so in one of two ways. magazine is an experience that is utterly lost when
The majority of you will be reading the free PDF viewing content on a digital screen.
which is available online. Our pledge is that, as long
as we are producing SBG, it will be available for free Our hope is that the majority of our readers will
to anyone who wants it; we are not a business, we want to read SBG in the intended format and start
are not trying to make money out of this, and we to build a collection of physical issues. Of course,
will never charge a penny for the PDF download. the major hurdle in this step is that we cannot
give away physical copies due to the high cost of
However, whilst we won’t ever charge for SBG, we producing a relatively short print run. However,
would like to give readers a way of contributing anyone in the UK who donates £10 or more via
towards the running costs of the magazine. So, once PayPal will receive a full colour, A4 physical copy of
you have finished reading the issue, if you feel that SBG. Please include the address to which you would
you would like to contribute, then we would invite like us to send the magazine and we will get it out
you to make a donation via our PayPal account: to you as soon as possible. Unfortunately, due to
the increased postage costs, those with an address
SBGmagazine@gmail.com within Europe will need to make a donation of £13
or more, whilst those outside of Europe will have to
As this is a donation, please ensure that you use the donate £15 or more to receive a physical copy. We
Send money to friends and family option. hope that you have enjoyed this issue and would like
to make a modest donation, therefore enabling us to
We would simply ask you to donate whatever you produce SBG for a long time to come.
feel that the magazine is worth. Any contributions
would be welcome and they will help to ensure that Thank-you,
future issues are even better! Damian & Tom