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Mia Angelis

EDU 362
Lesson Plan 1/2

Lesson Title: Jump Rope / Hula-hoop Relays

Grade: 3rd

Equipment for instant activity: One Jump rope per student


Area needed for instant activity: Full gym, split in half

Instant activity: Team Tag ~10 minutes


In this instant activity students are paired off in groups of two. The gym will be split in
half. Half of the gym is tagging and the other half of the gym is jumping rope.
The objective of the game is that you and your partner don’t get tagged. If one partner
gets tagged they go over to the jump rope side and pick up a jump rope and start to jump
(in any way—1 footed, 2 feet, etc. ~20 jumps since their partner may be in for awhile).
If both partners get tagged and end up on the jump rope side they are out (the second
partner must also jump ~20 jumps upon getting out). The game is complete when the last
person or last two people of the same group are left on the tagging side.
*This is meant to be a fast paced game, so students on the tagging side must always be
moving and stay within the boundaries designated by the teacher.

Visual Representation:

Jump Rope Side Tagging Side


• Once being tagged,
students move to this • All groups of 2
side. start on this
• If both students in the side.
same group get tagged
they are out.

Lesson Objective: Strand 1


Students will achieve a level of competency in motor skills and movement patterns.
Skill development includes various locomotor and non-locomotor skills. Locomotor
skills, which include walking, hopping, galloping, running, sliding, skipping, leaping, and
jumping, are the foundation of movement. Standard 3.1.14 Perform intermediate jump
rope skills using long and short ropes.
Teaching Moment: Using the skills of hula-hooping and jump roping that have been
taught throughout the unit, students will put those skills to the test in a faced-paced, high-
energy jumpin-hula relays.

Activity: Jumpin-Hula Relays

Equipment needed: Jump ropes (1 for each relay team), Hula-hoops (1 for each relay
team), cones/ or markers, math flashcards

Activity:
Break students up into even relay teams and have them line up in front of their starter
cone/marker.
• To begin, the first person from each team will hop (2 feet) down to the first cone.
• At the first cone they will pick up the jump rope and jump 5 times on one foot and
then switch feet and jump 5 times on the next foot and then jump 5 times with
both feet. (Leaving the jump rope at the original cone.)
• After this, students will one footed hop (they can alternate feet) to the next cone.
• At the next cone, student’s will hula-hoop 10 full circles, drop the hula-hoop, and
run to the final cone.
• The final cone will have a math flashcard that the student will need to answer
correctly before running back and tagging their next teammate who can then
begin the relay race.
• The first team to finish with all of their members sitting in a line wins.
• *If there is an uneven amount of students, (I.E. one group of 5 and the rest are
groups of 4—one person from each of the groups of 4 will go twice)

Visual Representation:
Jump 5 times left foot,
Start Jump 5 times right foot Hula-hoop 10 full circles Answer math question correctly and run back to the start
Jump 5 times both feet

Hop with 2 feet to the second cone One foot hope (alternating) to the third cone Run to final cone After answering math question currently,
run back to the start so that the next teammate
can begin the relay.

Assessment:
Students will be assessed on their ability to follow directions, complete the relays
accurately, and their team-skills. Students should utilize their prior knowledge on jump
roping and hula-hooping.

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