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This document contains a list of cards from the Rise of the Eldrazi Magic: The Gathering expansion set. It includes the card name, card type, mana cost, rarity and other details for over 100 cards. The cards cover a variety of creature types including Eldrazi, humans, vampires, merfolk and more. A range of card types are also represented such as sorceries, enchantments, artifacts, lands and planeswalkers.
This document contains a list of cards from the Rise of the Eldrazi Magic: The Gathering expansion set. It includes the card name, card type, mana cost, rarity and other details for over 100 cards. The cards cover a variety of creature types including Eldrazi, humans, vampires, merfolk and more. A range of card types are also represented such as sorceries, enchantments, artifacts, lands and planeswalkers.
This document contains a list of cards from the Rise of the Eldrazi Magic: The Gathering expansion set. It includes the card name, card type, mana cost, rarity and other details for over 100 cards. The cards cover a variety of creature types including Eldrazi, humans, vampires, merfolk and more. A range of card types are also represented such as sorceries, enchantments, artifacts, lands and planeswalkers.
Akoum Boulderfoot ROE R Creature — Giant Warrior U 4RR All Is Dust ROE A Tribal Sorcery — Eldrazi M 7 Ancient Stirrings ROE G Sorcery C G Angelheart Vial ROE A Artifact R 5 Arrogant Bloodlord ROE B Creature — Vampire Knight U 1BB Artisan of Kozilek ROE A Creature — Eldrazi U 9 Aura Finesse ROE U Instant C U Aura Gnarlid ROE G Creature — Beast C 2G Awakening Zone ROE G Enchantment R 2G Bala Ged Scorpion ROE B Creature — Scorpion C 3B Baneful Omen ROE B Enchantment R 4BBB Battle Rampart ROE R Creature — Wall C 2R Battle-Rattle Shaman ROE R Creature — Goblin Shaman C 3R Bear Umbra ROE G Enchantment — Aura R 2GG Beastbreaker of Bala Ged ROE G Creature — Human Warrior U 1G Bloodrite Invoker ROE B Creature — Vampire Shaman C 2B Bloodthrone Vampire ROE B Creature — Vampire C 1B Boar Umbra ROE G Enchantment — Aura U 2G Bramblesnap ROE G Creature — Elemental U 1G Brimstone Mage ROE R Creature — Human Shaman U 2R Brood Birthing ROE R Sorcery C 1R Broodwarden ROE G Creature — Eldrazi Drone U 3GG Cadaver Imp ROE B Creature — Imp C 1BB Caravan Escort ROE W Creature — Human Knight C W Cast Through Time ROE U Enchantment M 4UUU Champion's Drake ROE U Creature — Drake C 1U Conquering Manticore ROE R Creature — Manticore R 4RR Consume the Meek ROE B Instant R 3BB Consuming Vapors ROE B Sorcery R 3B Contaminated Ground ROE B Enchantment — Aura C 1B Coralhelm Commander ROE U Creature — Merfolk Soldier R UU Corpsehatch ROE B Sorcery U 3BB Crab Umbra ROE U Enchantment — Aura U U Curse of Wizardry ROE B Enchantment U 2BB Daggerback Basilisk ROE G Creature — Basilisk C 2G Dawnglare Invoker ROE W Creature — Kor Wizard C 2W Death Cultist ROE B Creature — Human Wizard C B Deathless Angel ROE W Creature — Angel R 4WW Demonic Appetite ROE B Enchantment — Aura C B Demystify ROE W Instant C W Deprive ROE U Instant C UU Devastating Summons ROE R Sorcery R R Disaster Radius ROE R Sorcery R 5RR Distortion Strike ROE U Sorcery C U Domestication ROE U Enchantment — Aura U 2UU Dormant Gomazoa ROE U Creature — Jellyfish R 1UU Drake Umbra ROE U Enchantment — Aura U 4U Drana, Kalastria Bloodchief ROE B Legendary Creature — Vampire R 3BB Shaman Dread Drone ROE B Creature — Eldrazi Drone C 4B Dreamstone Hedron ROE A Artifact U 6 Echo Mage ROE U Creature — Human Wizard R 1UU Eel Umbra ROE U Enchantment — Aura C 1U Eland Umbra ROE W Enchantment — Aura C 1W Eldrazi Conscription ROE A Tribal Enchantment — Eldrazi R 8 Eldrazi Temple ROE L Aura Land R Emerge Unscathed ROE W Instant U W Emrakul, the Aeons Torn ROE A Legendary Creature — Eldrazi M 15 Emrakul's Hatcher ROE R Creature — Eldrazi Drone C 4R Enatu Golem ROE A Artifact Creature — Golem U 6 Enclave Cryptologist ROE U Creature — Merfolk Wizard U U Escaped Null ROE B Creature — Zombie Berserker U 3B Essence Feed ROE B Sorcery C 5B Evolving Wilds ROE L Land C Explosive Revelation ROE R Sorcery U 3RR Fissure Vent ROE R Sorcery C 3RR Flame Slash ROE R Sorcery C R Fleeting Distraction ROE U Instant C U Forest ROE L Basic Land — Forest C Forest ROE L Basic Land — Forest C Forest ROE L Basic Land — Forest C Forest ROE L Basic Land — Forest C Forked Bolt ROE R Sorcery U R Frostwind Invoker ROE U Creature — Merfolk Wizard C 4U Gelatinous Genesis ROE G Sorcery R XXG Gideon Jura ROE W Planeswalker — Gideon M 3WW Gigantomancer ROE G Creature — Human Shaman R 7G Gloomhunter ROE B Creature — Bat C 2B Glory Seeker ROE W Creature — Human Soldier C 1W Goblin Arsonist ROE R Creature — Goblin Shaman C R Goblin Tunneler ROE R Creature — Goblin Rogue C 1R Gravitational Shift ROE U Enchantment R 3UU Gravity Well ROE G Enchantment U 1GG Grotag Siege-Runner ROE R Creature — Goblin Rogue C 1R Growth Spasm ROE G Sorcery C 2G Guard Duty ROE W Enchantment — Aura C W Guard Gomazoa ROE U Creature — Jellyfish U 2U Guul Draz Assassin ROE B Creature — Vampire Assassin R B Hada Spy Patrol ROE U Creature — Human Rogue U 1U Halimar Wavewatch ROE U Creature — Merfolk Soldier C 1U Hand of Emrakul ROE A Creature — Eldrazi C 9 Harmless Assault ROE W Instant C 2WW Haze Frog ROE G Creature — Frog C 3GG Heat Ray ROE R Instant C XR Hedron Matrix ROE A Artifact — Equipment R 4 Hedron-Field Purists ROE W Creature — Human Cleric R 2W Hellcarver Demon ROE B Creature — Demon M 3BBB Hellion Eruption ROE R Sorcery R 5R Hyena Umbra ROE W Enchantment — Aura C W Ikiral Outrider ROE W Creature — Human Soldier C 1W Induce Despair ROE B Instant C 2B Inquisition of Kozilek ROE B Sorcery U B Irresistible Prey ROE G Sorcery U G Island ROE L Basic Land — Island C Island ROE L Basic Land — Island C Island ROE L Basic Land — Island C Island ROE L Basic Land — Island C It That Betrays ROE A Creature — Eldrazi R 12 Jaddi Lifestrider ROE G Creature — Elemental U 4G Joraga Treespeaker ROE G Creature — Elf Druid U G Jwari Scuttler ROE U Creature — Crab C 2U Kabira Vindicator ROE W Creature — Human Knight U 3W Kargan Dragonlord ROE R Creature — Human Warrior M RR Kazandu Tuskcaller ROE G Creature — Human Shaman R 1G Keening Stone ROE A Artifact R 6 Khalni Hydra ROE G Creature — Hydra M GGGGGGGG Kiln Fiend ROE R Creature — Elemental Beast C 1R Knight of Cliffhaven ROE W Creature — Kor Knight C 1W Kor Line-Slinger ROE W Creature — Kor Scout C 1W Kor Spiritdancer ROE W Creature — Kor Wizard R 1W Kozilek, Butcher of Truth ROE A Legendary Creature — Eldrazi M 10 Kozilek's Predator ROE G Creature — Eldrazi Drone C 3G Lagac Lizard ROE R Creature — Lizard C 3R Last Kiss ROE B Instant C 2B Lavafume Invoker ROE R Creature — Goblin Shaman C 2R Lay Bare ROE U Instant C 2UU Leaf Arrow ROE G Instant C G Lighthouse Chronologist ROE U Creature — Human Wizard M 1U Lightmine Field ROE W Enchantment R 2WW Linvala, Keeper of Silence ROE W Legendary Creature — Angel M 2WW Living Destiny ROE G Instant C 3G Lone Missionary ROE W Creature — Kor Monk C 1W Lord of Shatterskull Pass ROE R Creature — Minotaur Shaman R 3R Luminous Wake ROE W Enchantment — Aura U 2W Lust for War ROE R Enchantment — Aura U 2R Magmaw ROE R Creature — Elemental R 3RR Makindi Griffin ROE W Creature — Griffin C 3W Mammoth Umbra ROE W Enchantment — Aura U 4W Merfolk Observer ROE U Creature — Merfolk Rogue C 1U Merfolk Skyscout ROE U Creature — Merfolk Scout U 2UU Might of the Masses ROE G Instant C G Mnemonic Wall ROE U Creature — Wall C 4U Momentous Fall ROE G Instant R 2GG Mortician Beetle ROE B Creature — Insect R B Mountain ROE L Basic Land — Mountain R Mountain ROE L Basic Land — Mountain C Mountain ROE L Basic Land — Mountain R Mountain ROE L Basic Land — Mountain R Mul Daya Channelers ROE G Creature — Elf Druid Shaman R 1GG Narcolepsy ROE U Enchantment — Aura C 1U Naturalize ROE G Instant C 1G Near-Death Experience ROE W Enchantment R 2WWW Nema Siltlurker ROE G Creature — Lizard C 4G Nest Invader ROE G Creature — Eldrazi Drone C 1G Nighthaze ROE B Sorcery C B Nirkana Cutthroat ROE B Creature — Vampire Warrior U 2B Nirkana Revenant ROE B Creature — Vampire Shade M 4BB Nomads' Assembly ROE W Sorcery R 4WW Not of This World ROE A Tribal Instant — Eldrazi U 7 Null Champion ROE B Creature — Zombie Warrior C 1B Ogre Sentry ROE R Creature — Ogre Warrior C 1R Ogre's Cleaver ROE A Artifact — Equipment U 2 Ondu Giant ROE G Creature — Giant Druid C 3G Oust ROE W Sorcery U W Overgrown Battlement ROE G Creature — Wall C 1G Pathrazer of Ulamog ROE A Creature — Eldrazi U 11 Pawn of Ulamog ROE B Creature — Vampire Shaman U 1BB Pelakka Wurm ROE G Creature — Wurm U 4GGG Pennon Blade ROE A Artifact — Equipment U 3 Perish the Thought ROE B Sorcery C 2B Pestilence Demon ROE B Creature — Demon R 5BBB Phantasmal Abomination ROE U Creature — Illusion U 1UU Plains ROE L Basic Land — Plains C Plains ROE L Basic Land — Plains C Plains ROE L Basic Land — Plains C Plains ROE L Basic Land — Plains C Prey's Vengeance ROE G Instant U G Prophetic Prism ROE A Artifact C 2 Puncturing Light ROE W Instant C 1W Rage Nimbus ROE R Creature — Elemental R 2R Raid Bombardment ROE R Enchantment C 2R Rapacious One ROE R Creature — Eldrazi Drone U 5R Reality Spasm ROE U Instant U XUU Realms Uncharted ROE G Instant R 2G Recurring Insight ROE U Sorcery R 4UU Regress ROE U Instant C 2U Reinforced Bulwark ROE A Artifact Creature — Wall C 3 Renegade Doppelganger ROE U Creature — Shapeshifter R 1U Repay in Kind ROE B Sorcery R 5BB Repel the Darkness ROE W Instant C 2W Runed Servitor ROE A Artifact Creature — Construct U 2 Sarkhan the Mad ROE M Planeswalker — Sarkhan M 3BR Sea Gate Oracle ROE U Creature — Human Wizard C 2U See Beyond ROE U Sorcery C 1U Shared Discovery ROE U Sorcery C U Shrivel ROE B Sorcery C 1B Skeletal Wurm ROE B Creature — Skeleton Wurm U 7B Skittering Invasion ROE A Tribal Sorcery — Eldrazi U 7 Skywatcher Adept ROE U Creature — Merfolk Wizard C U Smite ROE W Instant C W Snake Umbra ROE G Enchantment — Aura C 2G Soulbound Guardians ROE W Creature — Kor Spirit U 4W Soul's Attendant ROE W Creature — Human Cleric C W Soulsurge Elemental ROE R Creature — Elemental U 3R Spawning Breath ROE R Instant C 1R Spawnsire of Ulamog ROE A Creature — Eldrazi R 10 Sphinx of Magosi ROE U Creature — Sphinx R 3UUU Sphinx-Bone Wand ROE A Artifact R 7 Spider Umbra ROE G Enchantment — Aura C G Splinter Twin ROE R Enchantment — Aura R 2RR Sporecap Spider ROE G Creature — Spider C 2G Staggershock ROE R Instant C 2R Stalwart Shield-Bearers ROE W Creature — Human Soldier C 1W Stomper Cub ROE G Creature — Beast C 3GG Student of Warfare ROE W Creature — Human Knight R W Suffer the Past ROE B Instant U XB Surrakar Spellblade ROE U Creature — Surrakar R 1UU Surreal Memoir ROE R Sorcery U 3R Survival Cache ROE W Sorcery U 2W Swamp ROE L Basic Land — Swamp C Swamp ROE L Basic Land — Swamp C Swamp ROE L Basic Land — Swamp C Swamp ROE L Basic Land — Swamp C Tajuru Preserver ROE G Creature — Elf Shaman R 1G Thought Gorger ROE B Creature — Horror R 2BB Time of Heroes ROE W Enchantment U 1W Totem-Guide Hartebeest ROE W Creature — Antelope C 4W Training Grounds ROE U Enchantment R U Traitorous Instinct ROE R Sorcery U 3R Transcendent Master ROE W Creature — Human Cleric Avatar M 1WW Tuktuk the Explorer ROE R Legendary Creature — Goblin R 2R Ulamog, the Infinite Gyre ROE A Legendary Creature — Eldrazi M 11 Ulamog's Crusher ROE A Creature — Eldrazi C 8 Umbra Mystic ROE W Creature — Human Wizard R 2W Unified Will ROE U Instant U 1U Valakut Fireboar ROE R Creature — Elemental Boar U 4R Vendetta ROE B Instant C B Venerated Teacher ROE U Creature — Human Wizard C 2U Vengevine ROE G Creature — Elemental M 2GG Vent Sentinel ROE R Creature — Elemental C 3R Virulent Swipe ROE B Instant U B Wall of Omens ROE W Creature — Wall U 1W Warmonger's Chariot ROE A Artifact — Equipment U 2 Wildheart Invoker ROE G Creature — Elf Shaman C 2GG World at War ROE R Sorcery R 3RR Wrap in Flames ROE R Sorcery C 3R Zof Shade ROE B Creature — Shade C 3B Zulaport Enforcer ROE B Creature — Human Warrior C B Allied Strategies PVC U Sorcery U 4U Armadillo Cloak PVC M Enchantment — Aura C 1GW Bone Shredder PVC B Creature — Minion U 2B Carrion Feeder PVC B Creature — Zombie C B Charging Troll PVC M Creature — Troll U 2GW Coalition Relic PVC A Artifact R 3 Darigaaz, the Igniter PVC M Legendary Creature — Dragon R 3BRG Darigaaz's Charm PVC M Instant U BRG Dark Ritual PVC B Instant C B Elfhame Palace PVC L Land U Evasive Action PVC U Instant U 1U Exotic Curse PVC B Enchantment — Aura C 2B Fertile Ground PVC G Enchantment — Aura C 1G Forest (2) PVC L Basic Land — Forest C Forest (1) PVC L Basic Land — Forest C Gerrard Capashen PVC W Legendary Creature — Human R 3WW Gerrard's Command PVC M Soldier Instant C GW Harrow PVC G Instant C 2G Hideous End PVC B Instant C 1BB Hornet Cannon PVC A Artifact U 4 Island PVC L Basic Land — Island C Lightning Greaves PVC A Artifact — Equipment U 2 Living Death PVC B Sorcery R 3BB Mountain PVC L Basic Land — Mountain R Narrow Escape PVC W Instant C 2W Nomadic Elf PVC G Creature — Elf Nomad C 1G Order of Yawgmoth PVC B Creature — Zombie Knight U 2BB Phyrexian Arena PVC B Enchantment R 1BB Phyrexian Battleflies PVC B Creature — Insect C B Phyrexian Broodlings PVC B Creature — Minion C 1BB Phyrexian Colossus PVC A Artifact Creature — Golem R 7 Phyrexian Debaser PVC B Creature — Carrier C 3B Phyrexian Defiler PVC B Creature — Carrier U 2BB Phyrexian Denouncer PVC B Creature — Carrier C 1B Phyrexian Gargantua PVC B Creature — Horror U 4BB Phyrexian Ghoul PVC B Creature — Zombie C 2B Phyrexian Hulk PVC A Artifact Creature — Golem U 6 Phyrexian Negator PVC B Creature — Horror M 2B Phyrexian Plaguelord PVC B Creature — Carrier R 3BB Phyrexian Processor PVC A Artifact R 4 Phyrexian Totem PVC A Artifact U 3 Phyrexian Vault PVC A Artifact U 3 Plains PVC L Basic Land — Plains C Power Armor PVC A Artifact U 4 Priest of Gix PVC B Creature — Human Cleric U 2B Puppet Strings PVC A Minion Artifact U 3 Quirion Elves PVC G Creature — Elf Druid C 1G Rith, the Awakener PVC M Legendary Creature — Dragon R 3RGW Rith's Charm PVC M Instant U RGW Sanguine Guard PVC B Creature — Zombie Knight U 1BB Shivan Oasis PVC L Land U Slay PVC B Instant U 2B Sunscape Battlemage PVC W Creature — Human Wizard U 2W Swamp (4) PVC L Basic Land — Swamp C Swamp (2) PVC L Basic Land — Swamp C Swamp (3) PVC L Basic Land — Swamp C Swamp (1) PVC L Basic Land — Swamp C Tendrils of Corruption PVC B Instant C 3B Terramorphic Expanse PVC L Land C Thornscape Apprentice PVC G Creature — Human Wizard C G Thornscape Battlemage PVC G Creature — Elf Wizard U 2G Thunderscape Battlemage PVC R Creature — Human Wizard U 2R Treva, the Renewer PVC M Legendary Creature — Dragon R 3GWU Treva's Charm PVC M Instant U GWU Tribal Flames PVC R Sorcery C 1R Urza's Rage PVC R Instant M 2R Verduran Emissary PVC G Creature — Human Wizard U 2G Voltaic Key PVC A Artifact U 1 Whispersilk Cloak PVC A Artifact — Equipment U 3 Worn Powerstone PVC A Artifact U 3 Yavimaya Elder PVC G Creature — Human Druid C 1GG Abyssal Persecutor WWK B Creature — Demon M 2BB Admonition Angel WWK W Creature — Angel M 3WWW Aether Tradewinds WWK U Instant C 2U Agadeem Occultist WWK B Creature — Human Shaman Ally R 2B Akoum Battlesinger WWK R Creature — Human Berserker C 1R Amulet of Vigor WWK A Ally Artifact R 1 Anowon, the Ruin Sage WWK B Legendary Creature — Vampire R 3BB Apex Hawks WWK W Shaman Creature — Bird C 2W Arbor Elf WWK G Creature — Elf Druid C G Archon of Redemption WWK W Creature — Archon R 3WW Avenger of Zendikar WWK G Creature — Elemental M 5GG Basilisk Collar WWK A Artifact — Equipment R 1 Battle Hurda WWK W Creature — Giant C 4W Bazaar Trader WWK R Creature — Goblin R 1R Bestial Menace WWK G Sorcery U 3GG Bloodhusk Ritualist WWK B Creature — Vampire Shaman U 2B Bojuka Bog WWK L Land C Bojuka Brigand WWK B Creature — Human Warrior Ally C 1B Brink of Disaster WWK B Enchantment — Aura C 2BB Bull Rush WWK R Instant C R Butcher of Malakir WWK B Creature — Vampire Warrior R 5BB Calcite Snapper WWK U Creature — Turtle C 1UU Canopy Cover WWK G Enchantment — Aura U 1G Caustic Crawler WWK B Creature — Insect U 3BB Celestial Colonnade WWK L Land R Chain Reaction WWK R Sorcery R 2RR Claws of Valakut WWK R Enchantment — Aura C 1RR Comet Storm WWK R Instant M XRR Corrupted Zendikon WWK B Enchantment — Aura C 1B Cosi's Ravager WWK R Creature — Elemental C 3R Creeping Tar Pit WWK L Land R Crusher Zendikon WWK R Enchantment — Aura C 2R Cunning Sparkmage WWK R Creature — Human Shaman U 2R Dead Reckoning WWK B Sorcery C 1BB Deathforge Shaman WWK R Creature — Ogre Shaman U 4R Death's Shadow WWK B Creature — Avatar R B Dispel WWK U Instant C U Dragonmaster Outcast WWK R Creature — Human Shaman M R Dread Statuary WWK L Land U Enclave Elite WWK U Creature — Merfolk Soldier C 2U Everflowing Chalice WWK A Artifact U 0 Explore WWK G Sorcery C 1G Eye of Ugin WWK L Legendary Land M Feral Contest WWK G Sorcery C 3G Fledgling Griffin WWK W Creature — Griffin C 1W Gnarlid Pack WWK G Creature — Beast C 1G Goblin Roughrider WWK R Creature — Goblin Knight C 2R Goliath Sphinx WWK U Creature — Sphinx R 5UU Grappler Spider WWK G Creature — Spider C 1G Graypelt Hunter WWK G Creature — Human Warrior Ally C 3G Grotag Thrasher WWK R Creature — Lizard C 4R Groundswell WWK G Instant C G Guardian Zendikon WWK W Enchantment — Aura C 2W Hada Freeblade WWK W Creature — Human Soldier Ally U W Halimar Depths WWK L Land C Halimar Excavator WWK U Creature — Human Wizard Ally C 1U Hammer of Ruin WWK A Artifact — Equipment U 2 Harabaz Druid WWK G Creature — Human Druid Ally R 1G Hedron Rover WWK A Artifact Creature — Construct C 4 Horizon Drake WWK U Creature — Drake U 1UU Iona's Judgment WWK W Sorcery C 4W Jace, the Mind Sculptor WWK U Planeswalker — Jace M 2UU Jagwasp Swarm WWK B Creature — Insect C 3B Join the Ranks WWK W Instant C 3W Joraga Warcaller WWK G Creature — Elf Warrior R G Jwari Shapeshifter WWK U Creature — Shapeshifter Ally R 1U Kalastria Highborn WWK B Creature — Vampire Shaman R BB Kazuul, Tyrant of the Cliffs WWK R Legendary Creature — Ogre R 3RR Khalni Garden WWK L Warrior Land C Kitesail WWK A Artifact — Equipment C 2 Kitesail Apprentice WWK W Creature — Kor Soldier C W Kor Firewalker WWK W Creature — Kor Soldier U WW Lavaclaw Reaches WWK L Land R Leatherback Baloth WWK G Creature — Beast U GGG Lightkeeper of Emeria WWK W Creature — Angel U 3W Loam Lion WWK W Creature — Cat U W Lodestone Golem WWK A Artifact Creature — Golem R 4 Marsh Threader WWK W Creature — Kor Scout C 1W Marshal's Anthem WWK W Enchantment R 2WW Mire's Toll WWK B Sorcery C B Mordant Dragon WWK R Creature — Dragon R 3RRR Mysteries of the Deep WWK U Instant C 4U Nature's Claim WWK G Instant C G Nemesis Trap WWK B Instant — Trap U 4BB Novablast Wurm WWK M Creature — Wurm M 3GGWW Omnath, Locus of Mana WWK G Legendary Creature — M 2G Perimeter Captain WWK W Elemental Creature — Human Soldier U W Permafrost Trap WWK U Instant — Trap U 2UU Pilgrim's Eye WWK A Artifact Creature — Thopter C 3 Pulse Tracker WWK B Creature — Vampire Rogue C B Quag Vampires WWK B Creature — Vampire Rogue C B Quest for Renewal WWK G Enchantment U 1G Quest for the Goblin Lord WWK R Enchantment U R Quest for the Nihil Stone WWK B Enchantment R B Quest for Ula's Temple WWK U Enchantment R U Quicksand WWK L Land C Raging Ravine WWK L Land R Razor Boomerang WWK A Artifact — Equipment U 3 Refraction Trap WWK W Instant — Trap U 3W Rest for the Weary WWK W Instant C 1W Ricochet Trap WWK R Instant — Trap U 3R Roiling Terrain WWK R Sorcery C 2RR Ruin Ghost WWK W Creature — Spirit U 1W Rumbling Aftershocks WWK R Enchantment U 4R Ruthless Cullblade WWK B Creature — Vampire Warrior C 1B Scrib Nibblers WWK B Creature — Rat U 2B Searing Blaze WWK R Instant C RR Seer's Sundial WWK A Artifact R 4 Sejiri Merfolk WWK U Creature — Merfolk Soldier U 1U Sejiri Steppe WWK L Land C Selective Memory WWK U Sorcery R 3U Shoreline Salvager WWK B Creature — Surrakar U 3B Skitter of Lizards WWK R Creature — Lizard C R Slavering Nulls WWK R Creature — Goblin Zombie U 1R Slingbow Trap WWK G Instant — Trap U 3G Smoldering Spires WWK L Land C Smother WWK B Instant U 1B Snapping Creeper WWK G Creature — Plant C 2G Spell Contortion WWK U Instant U 2U Stirring Wildwood WWK L Land R Stone Idol Trap WWK R Instant — Trap R 5R Stoneforge Mystic WWK W Creature — Kor Artificer R 1W Strength of the Tajuru WWK G Instant R XGG Summit Apes WWK G Creature — Ape U 3G Surrakar Banisher WWK U Creature — Surrakar C 4U Talus Paladin WWK W Creature — Human Knight Ally R 3W Tectonic Edge WWK L Land U Terastodon WWK G Creature — Elephant R 6GG Terra Eternal WWK W Enchantment R 2W Thada Adel, Acquisitor WWK U Legendary Creature — Merfolk R 1UU Rogue Tideforce Elemental WWK U Creature — Elemental U 2U Tomb Hex WWK B Instant C 2B Treasure Hunt WWK U Sorcery C 1U Tuktuk Scrapper WWK R Creature — Goblin Artificer Ally U 3R Twitch WWK U Instant C 2U Urge to Feed WWK B Instant U BB Vapor Snare WWK U Enchantment — Aura U 4U Vastwood Animist WWK G Creature — Elf Shaman Ally U 2G Vastwood Zendikon WWK G Enchantment — Aura C 4G Veteran's Reflexes WWK W Instant C W Voyager Drake WWK U Creature — Drake U 3U Walking Atlas WWK A Artifact Creature — Construct C 2 Wind Zendikon WWK U Enchantment — Aura C U Wolfbriar Elemental WWK G Creature — Elemental R 2GG Wrexial, the Risen Deep WWK M Legendary Creature — Kraken M 3UUB Acidic Sliver PDS M Creature — Sliver U BR Amoeboid Changeling PDS U Creature — Shapeshifter C 1U Ancient Ziggurat PDS L Land U Aphetto Dredging PDS B Sorcery C 3B Armor Sliver PDS W Creature — Sliver U 2W Barbed Sliver PDS R Creature — Sliver U 2R Brood Sliver PDS G Creature — Sliver R 4G Clot Sliver PDS B Creature — Sliver C 1B Coat of Arms PDS A Artifact R 5 Crystalline Sliver PDS M Creature — Sliver U WU Distant Melody PDS U Sorcery C 3U Forest PDS L Basic Land — Forest C Frenzy Sliver PDS B Creature — Sliver C 1B Fungus Sliver PDS G Creature — Fungus Sliver R 3G Fury Sliver PDS R Creature — Sliver U 5R Gemhide Sliver PDS G Creature — Sliver C 1G Heart Sliver PDS R Creature — Sliver C 1R Heartstone PDS A Artifact U 3 Hibernation Sliver PDS M Creature — Sliver U UB Homing Sliver PDS R Creature — Sliver C 2R Island PDS L Basic Land — Island C Metallic Sliver PDS A Artifact Creature — Sliver C 1 Might Sliver PDS G Creature — Sliver U 4G Mountain PDS L Basic Land — Mountain C Muscle Sliver PDS G Creature — Sliver C 1G Necrotic Sliver PDS M Creature — Sliver U 1WB Plains PDS L Basic Land — Plains C Quick Sliver PDS G Creature — Sliver C 1G Rootbound Crag PDS L Land R Rupture Spire PDS L Land C Sliver Overlord PDS M Legendary Creature — Sliver M WUBRG Spectral Sliver PDS B Mutant Creature — Sliver Spirit U 2B Spined Sliver PDS M Creature — Sliver U RG Swamp PDS L Basic Land — Swamp C Terramorphic Expanse PDS L Land C Victual Sliver PDS M Creature — Sliver U GW Virulent Sliver PDS G Creature — Sliver C G Vivid Creek PDS L Land U Vivid Grove PDS L Land U Wild Pair PDS G Enchantment R 4GG Winged Sliver PDS U Creature — Sliver C 1U Albino Troll GVL G Creature — Troll U 1G Bad Moon GVL B Enchantment R 1B Basking Rootwalla GVL G Creature — Lizard C G Beast Attack GVL G Instant U 2GGG Blastoderm GVL G Creature — Beast C 2GG Corrupt GVL B Sorcery U 5B Deathgreeter GVL B Creature — Human Shaman C B Drudge Skeletons GVL B Creature — Skeleton C 1B Elephant Guide GVL G Enchantment — Aura U 2G Enslave GVL B Enchantment — Aura U 4BB Faerie Macabre GVL B Creature — Faerie Rogue C 1BB Fleshbag Marauder GVL B Creature — Zombie Warrior U 2B Forest (4) GVL L Basic Land — Forest C Forest (3) GVL L Basic Land — Forest C Forest (1) GVL L Basic Land — Forest C Forest (2) GVL L Basic Land — Forest C Garruk Wildspeaker GVL G Planeswalker — Garruk M 2GG Genju of the Cedars GVL G Enchantment — Aura U G Genju of the Fens GVL B Enchantment — Aura U B Ghost-Lit Stalker GVL B Creature — Spirit U B Giant Growth GVL G Instant C G Harmonize GVL G Sorcery U 2GG Hideous End GVL B Instant C 1BB Howling Banshee GVL B Creature — Spirit U 2BB Ichor Slick GVL B Sorcery C 2B Indrik Stomphowler GVL G Creature — Beast U 4G Invigorate GVL G Instant C 2G Keening Banshee GVL B Creature — Spirit U 2BB Krosan Tusker GVL G Creature — Boar Beast C 5GG Lignify GVL G Tribal Enchantment — Treefolk C 1G Liliana Vess GVL B Aura Planeswalker — Liliana M 3BB Mutilate GVL B Sorcery R 2BB Nature's Lore GVL G Sorcery C 1G Overrun GVL G Sorcery U 2GGG Phyrexian Rager GVL B Creature — Horror C 2B Plated Slagwurm GVL G Creature — Wurm R 4GGG Polluted Mire GVL L Land C Rancor GVL G Enchantment — Aura C G Ravenous Baloth GVL G Creature — Beast R 2GG Ravenous Rats GVL B Creature — Rat C 1B Rise from the Grave GVL B Sorcery U 4B Rude Awakening GVL G Sorcery R 4G Serrated Arrows GVL A Artifact C 4 Sign in Blood GVL B Sorcery C BB Skeletal Vampire GVL B Creature — Vampire Skeleton R 4BB Slippery Karst GVL L Land C Snuff Out GVL B Instant C 3B Stampeding Wildebeests GVL G Creature — Antelope Beast U 2GG Swamp (4) GVL L Basic Land — Swamp C Swamp (2) GVL L Basic Land — Swamp C Swamp (3) GVL L Basic Land — Swamp C Swamp (1) GVL L Basic Land — Swamp C Tendrils of Corruption GVL B Instant C 3B Treetop Village GVL L Land U Twisted Abomination GVL B Creature — Zombie Mutant C 5B Urborg Syphon-Mage GVL B Creature — Human Spellshaper C 2B Vampire Bats GVL B Creature — Bat C B Vicious Hunger GVL B Sorcery C BB Vine Trellis GVL G Creature — Plant Wall C 1G Wall of Bone GVL B Creature — Skeleton Wall U 2B Wild Mongrel GVL G Creature — Hound C 1G Windstorm GVL G Instant U XG Wirewood Savage GVL G Creature — Elf C 2G Adventuring Gear ZEN A Artifact — Equipment C 1 Aether Figment ZEN U Creature — Illusion U 1U Akoum Refuge ZEN L Land U Archive Trap ZEN U Instant — Trap R 3UU Archmage Ascension ZEN U Enchantment R 2U Arid Mesa ZEN L Land R Armament Master ZEN W Creature — Kor Soldier R WW Arrow Volley Trap ZEN W Instant — Trap U 3WW Bala Ged Thief ZEN B Creature — Human Rogue Ally R 3B Baloth Cage Trap ZEN G Instant — Trap U 3GG Baloth Woodcrasher ZEN G Creature — Beast U 4GG Beast Hunt ZEN G Sorcery C 3G Beastmaster Ascension ZEN G Enchantment R 2G Blade of the Bloodchief ZEN A Artifact — Equipment R 1 Bladetusk Boar ZEN R Creature — Boar C 3R Blazing Torch ZEN A Artifact — Equipment U 1 Blood Seeker ZEN B Creature — Vampire Shaman C 1B Blood Tribute ZEN B Sorcery R 4BB Bloodchief Ascension ZEN B Enchantment R B Bloodghast ZEN B Creature — Vampire Spirit R BB Bog Tatters ZEN B Creature — Wraith C 4B Bold Defense ZEN W Instant C 2W Brave the Elements ZEN W Instant U W Burst Lightning ZEN R Instant C R Caller of Gales ZEN U Creature — Merfolk Wizard C U Cancel ZEN U Instant C 1UU Caravan Hurda ZEN W Creature — Giant C 4W Carnage Altar ZEN A Artifact U 2 Celestial Mantle ZEN W Enchantment — Aura R 3WWW Chandra Ablaze ZEN R Planeswalker — Chandra M 4RR Cliff Threader ZEN W Creature — Kor Scout C 1W Cobra Trap ZEN G Instant — Trap U 4GG Conqueror's Pledge ZEN W Sorcery R 2WWW Cosi's Trickster ZEN U Creature — Merfolk Wizard R U Crypt of Agadeem ZEN L Land R Crypt Ripper ZEN B Creature — Shade C 2BB Day of Judgment ZEN W Sorcery R 2WW Demolish ZEN R Sorcery C 3R Desecrated Earth ZEN B Sorcery C 4B Devout Lightcaster ZEN W Creature — Kor Cleric R WWW Disfigure ZEN B Instant C B Eldrazi Monument ZEN A Artifact M 5 Electropotence ZEN R Enchantment R 2R Elemental Appeal ZEN R Sorcery R RRRR Emeria Angel ZEN W Creature — Angel R 2WW Emeria, the Sky Ruin ZEN L Land R Eternity Vessel ZEN A Artifact M 6 Expedition Map ZEN A Artifact C 1 Explorer's Scope ZEN A Artifact — Equipment C 1 Feast of Blood ZEN B Sorcery U 1B Felidar Sovereign ZEN W Creature — Cat Beast M 4WW Forest (1) ZEN L Basic Land — Forest C Forest (2) ZEN L Basic Land — Forest C Forest (3) ZEN L Basic Land — Forest C Forest (4) ZEN L Basic Land — Forest C Forest (5) ZEN L Basic Land — Forest C Forest (8) ZEN L Basic Land — Forest C Forest (6) ZEN L Basic Land — Forest C Forest (7) ZEN L Basic Land — Forest C Frontier Guide ZEN G Creature — Elf Scout U 1G Gatekeeper of Malakir ZEN B Creature — Vampire Warrior U BB Geyser Glider ZEN R Creature — Elemental Beast U 3RR Giant Scorpion ZEN B Creature — Scorpion C 2B Gigantiform ZEN G Enchantment — Aura R 3GG Goblin Bushwhacker ZEN R Creature — Goblin Warrior C R Goblin Guide ZEN R Creature — Goblin Scout R R Goblin Ruinblaster ZEN R Creature — Goblin Shaman U 2R Goblin Shortcutter ZEN R Creature — Goblin Scout C 1R Goblin War Paint ZEN R Enchantment — Aura C 1R Gomazoa ZEN U Creature — Jellyfish U 2U Grappling Hook ZEN A Artifact — Equipment R 4 Graypelt Refuge ZEN L Land U Grazing Gladehart ZEN G Creature — Antelope C 2G Greenweaver Druid ZEN G Creature — Elf Druid U 2G Grim Discovery ZEN B Sorcery C 1B Guul Draz Specter ZEN B Creature — Specter R 2BB Guul Draz Vampire ZEN B Creature — Vampire Rogue C B Hagra Crocodile ZEN B Creature — Crocodile C 3B Hagra Diabolist ZEN B Creature — Ogre Shaman Ally U 4B Halo Hunter ZEN B Creature — Demon R 2BBB Harrow ZEN G Instant C 2G Heartstabber Mosquito ZEN B Creature — Insect C 3B Hedron Crab ZEN U Creature — Crab U U Hedron Scrabbler ZEN A Artifact Creature — Construct C 2 Hellfire Mongrel ZEN R Creature — Elemental Hound U 2R Hellkite Charger ZEN R Creature — Dragon R 4RR Hideous End ZEN B Instant C 1BB Highland Berserker ZEN R Creature — Human Berserker C 1R Inferno Trap ZEN R Ally Instant — Trap U 3R Into the Roil ZEN U Instant C 1U Iona, Shield of Emeria ZEN W Legendary Creature — Angel M 6WWW Ior Ruin Expedition ZEN U Enchantment C 1U Island (6) ZEN L Basic Land — Island C Island (5) ZEN L Basic Land — Island C Island (4) ZEN L Basic Land — Island C Island (2) ZEN L Basic Land — Island C Island (8) ZEN L Basic Land — Island C Island (3) ZEN L Basic Land — Island C Island (1) ZEN L Basic Land — Island C Island (7) ZEN L Basic Land — Island C Joraga Bard ZEN G Creature — Elf Rogue Ally C 3G Journey to Nowhere ZEN W Enchantment C 1W Jwar Isle Refuge ZEN L Land U Kabira Crossroads ZEN L Land C Kabira Evangel ZEN W Creature — Human Cleric Ally R 2W Kalitas, Bloodchief of Ghet ZEN B Legendary Creature — Vampire M 5BB Kazandu Blademaster ZEN W Warrior Creature — Human Soldier Ally U WW Kazandu Refuge ZEN L Land U Kazuul Warlord ZEN R Creature — Minotaur Warrior R 4R Khalni Gem ZEN A Ally Artifact U 4 Khalni Heart Expedition ZEN G Enchantment C 1G Kor Aeronaut ZEN W Creature — Kor Soldier U WW Kor Cartographer ZEN W Creature — Kor Scout C 3W Kor Duelist ZEN W Creature — Kor Soldier U W Kor Hookmaster ZEN W Creature — Kor Soldier C 2W Kor Outfitter ZEN W Creature — Kor Soldier C WW Kor Sanctifiers ZEN W Creature — Kor Cleric C 2W Kor Skyfisher ZEN W Creature — Kor Soldier C 1W Kraken Hatchling ZEN U Creature — Kraken C U Landbind Ritual ZEN W Sorcery U 3WW Lavaball Trap ZEN R Instant — Trap R 6RR Lethargy Trap ZEN U Instant — Trap C 3U Living Tsunami ZEN U Creature — Elemental U 2UU Lorthos, the Tidemaker ZEN U Legendary Creature — Octopus M 5UUU Lotus Cobra ZEN G Creature — Snake M 1G Lullmage Mentor ZEN U Creature — Merfolk Wizard R 1UU Luminarch Ascension ZEN W Enchantment R 1W Magma Rift ZEN R Sorcery C 2R Magosi, the Waterveil ZEN L Land R Makindi Shieldmate ZEN W Creature — Kor Soldier Ally C 2W Malakir Bloodwitch ZEN B Creature — Vampire Shaman R 3BB Mark of Mutiny ZEN R Sorcery U 2R Marsh Casualties ZEN B Sorcery U BB Marsh Flats ZEN L Land R Merfolk Seastalkers ZEN U Creature — Merfolk Scout U 3U Merfolk Wayfinder ZEN U Creature — Merfolk Scout U 2U Mind Sludge ZEN B Sorcery U 4B Mindbreak Trap ZEN U Instant — Trap M 2UU Mindless Null ZEN B Creature — Zombie C 2B Mire Blight ZEN B Enchantment — Aura C B Misty Rainforest ZEN L Land R Mold Shambler ZEN G Creature — Fungus Beast C 3G Molten Ravager ZEN R Creature — Elemental C 2R Mountain (8) ZEN L Basic Land — Mountain C Mountain (7) ZEN L Basic Land — Mountain C Mountain (6) ZEN L Basic Land — Mountain C Mountain (4) ZEN L Basic Land — Mountain C Mountain (3) ZEN L Basic Land — Mountain C Mountain (2) ZEN L Basic Land — Mountain C Mountain (1) ZEN L Basic Land — Mountain C Mountain (5) ZEN L Basic Land — Mountain C Murasa Pyromancer ZEN R Creature — Human Shaman Ally U 4RR Narrow Escape ZEN W Instant C 2W Needlebite Trap ZEN B Instant — Trap U 5BB Nimana Sell-Sword ZEN B Creature — Human Warrior Ally C 3B Nimbus Wings ZEN W Enchantment — Aura C 1W Nissa Revane ZEN G Planeswalker — Nissa M 2GG Nissa's Chosen ZEN G Creature — Elf Warrior C GG Noble Vestige ZEN W Creature — Spirit C 2W Ob Nixilis, the Fallen ZEN B Legendary Creature — Demon M 3BB Obsidian Fireheart ZEN R Creature — Elemental M 1RRR Ondu Cleric ZEN W Creature — Kor Cleric Ally C 1W Oracle of Mul Daya ZEN G Creature — Elf Shaman R 3G Oran-Rief Recluse ZEN G Creature — Spider C 2G Oran-Rief Survivalist ZEN G Creature — Human Warrior Ally C 1G Oran-Rief, the Vastwood ZEN L Land R Paralyzing Grasp ZEN U Enchantment — Aura C 2U Pillarfield Ox ZEN W Creature — Ox C 3W Piranha Marsh ZEN L Land C Pitfall Trap ZEN W Instant — Trap U 2W Plains (6) ZEN L Basic Land — Plains C Plains (5) ZEN L Basic Land — Plains C Plains (4) ZEN L Basic Land — Plains C Plains (3) ZEN L Basic Land — Plains C Plains (7) ZEN L Basic Land — Plains C Plains (8) ZEN L Basic Land — Plains C Plains (2) ZEN L Basic Land — Plains C Plains (1) ZEN L Basic Land — Plains C Plated Geopede ZEN R Creature — Insect C 1R Predatory Urge ZEN G Enchantment — Aura R 3G Primal Bellow ZEN G Instant U G Punishing Fire ZEN R Instant U 1R Pyromancer Ascension ZEN R Enchantment R 1R Quest for Ancient Secrets ZEN U Enchantment U U Quest for Pure Flame ZEN R Enchantment U R Quest for the Gemblades ZEN G Enchantment U 1G Quest for the Gravelord ZEN B Enchantment U B Quest for the Holy Relic ZEN W Enchantment U W Rampaging Baloths ZEN G Creature — Beast M 4GG Ravenous Trap ZEN B Instant — Trap U 2BB Reckless Scholar ZEN U Creature — Human Wizard C 2U Relic Crush ZEN G Instant C 4G Rite of Replication ZEN U Sorcery R 2UU River Boa ZEN G Creature — Snake U 1G Roil Elemental ZEN U Creature — Elemental R 3UUU Ruinous Minotaur ZEN R Creature — Minotaur Warrior C 1RR Runeflare Trap ZEN R Instant — Trap U 4RR Sadistic Sacrament ZEN B Sorcery R BBB Savage Silhouette ZEN G Enchantment — Aura C 2G Scalding Tarn ZEN L Land R Scute Mob ZEN G Creature — Insect R G Scythe Tiger ZEN G Creature — Cat C G Sea Gate Loremaster ZEN U Creature — Merfolk Wizard Ally R 4U Seascape Aerialist ZEN U Creature — Merfolk Wizard Ally U 4U Seismic Shudder ZEN R Instant C 1R Sejiri Refuge ZEN L Land U Shatterskull Giant ZEN R Creature — Giant Warrior C 2RR Shepherd of the Lost ZEN W Creature — Angel U 4W Shieldmate's Blessing ZEN W Instant C W Shoal Serpent ZEN U Creature — Serpent C 5U Sky Ruin Drake ZEN U Creature — Drake C 4U Slaughter Cry ZEN R Instant C 2R Soaring Seacliff ZEN L Land C Sorin Markov ZEN B Planeswalker — Sorin M 3BBB Soul Stair Expedition ZEN B Enchantment C B Spell Pierce ZEN U Instant C U Sphinx of Jwar Isle ZEN U Creature — Sphinx R 4UU Sphinx of Lost Truths ZEN U Creature — Sphinx R 3UU Spidersilk Net ZEN A Artifact — Equipment C 0 Spire Barrage ZEN R Sorcery C 4R Spreading Seas ZEN U Enchantment — Aura C 1U Steppe Lynx ZEN W Creature — Cat C W Stonework Puma ZEN A Artifact Creature — Cat Ally C 3 Summoner's Bane ZEN U Instant U 2UU Summoning Trap ZEN G Instant — Trap R 4GG Sunspring Expedition ZEN W Enchantment C W Surrakar Marauder ZEN B Creature — Surrakar C 1B Swamp (2) ZEN L Basic Land — Swamp C Swamp (7) ZEN L Basic Land — Swamp C Swamp (5) ZEN L Basic Land — Swamp C Swamp (3) ZEN L Basic Land — Swamp C Swamp (8) ZEN L Basic Land — Swamp C Swamp (1) ZEN L Basic Land — Swamp C Swamp (4) ZEN L Basic Land — Swamp C Swamp (6) ZEN L Basic Land — Swamp C Tajuru Archer ZEN G Creature — Elf Archer Ally U 2G Tanglesap ZEN G Instant C 1G Teetering Peaks ZEN L Land C Tempest Owl ZEN U Creature — Bird C 1U Terra Stomper ZEN G Creature — Beast R 3GGG Territorial Baloth ZEN G Creature — Beast C 4G Timbermaw Larva ZEN G Creature — Beast C 3G Torch Slinger ZEN R Creature — Goblin Shaman C 2R Trailblazer's Boots ZEN A Artifact — Equipment U 2 Trapfinder's Trick ZEN U Sorcery C 1U Trapmaker's Snare ZEN U Instant U 1U Trusty Machete ZEN A Artifact — Equipment U 1 Tuktuk Grunts ZEN R Creature — Goblin Warrior Ally C 4R Turntimber Basilisk ZEN G Creature — Basilisk U 1GG Turntimber Grove ZEN L Land C Turntimber Ranger ZEN G Creature — Elf Scout Ally R 3GG Umara Raptor ZEN U Creature — Bird Ally C 2U Unstable Footing ZEN R Instant U R Valakut, the Molten Pinnacle ZEN L Land R Vampire Hexmage ZEN B Creature — Vampire Shaman U BB Vampire Lacerator ZEN B Creature — Vampire Warrior C B Vampire Nighthawk ZEN B Creature — Vampire Shaman U 1BB Vampire's Bite ZEN B Instant C B Vastwood Gorger ZEN G Creature — Wurm C 5G Verdant Catacombs ZEN L Land R Vines of Vastwood ZEN G Instant C G Warren Instigator ZEN R Creature — Goblin Berserker M RR Welkin Tern ZEN U Creature — Bird C 1U Whiplash Trap ZEN U Instant — Trap C 3UU Windborne Charge ZEN W Sorcery U 2WW Windrider Eel ZEN U Creature — Fish C 3U World Queller ZEN W Creature — Avatar R 3WW Zektar Shrine Expedition ZEN R Enchantment C 1R Zendikar Farguide ZEN G Creature — Elemental C 4G Active Volcano ME3 R Instant U R Akron Legionnaire ME3 W Creature — Giant Soldier R 6WW Alabaster Potion ME3 W Instant U XWW All Hallow's Eve ME3 B Sorcery R 2BB Amrou Kithkin ME3 W Creature — Kithkin C WW Anaba Ancestor ME3 R Creature — Minotaur Spirit C 1R Anaba Spirit Crafter ME3 R Creature — Minotaur Shaman C 2RR Angus Mackenzie ME3 M Legendary Creature — Human R GWU Arboria ME3 G Cleric World Enchantment R 2GG Arcades Sabboth ME3 M Legendary Creature — Elder R 2GGWWUU Arena of the Ancients ME3 A Dragon Artifact R 3 Ashes to Ashes ME3 B Sorcery U 1BB Astrolabe ME3 A Artifact C 3 Axelrod Gunnarson ME3 M Legendary Creature — Giant U 4BBRR Banshee ME3 B Creature — Spirit U 2BB Barktooth Warbeard ME3 M Legendary Creature — Human C 4BRR Barl's Cage ME3 A Warrior Artifact R 4 Bartel Runeaxe ME3 M Legendary Creature — Giant U 3BRG Bayou ME3 L Warrior Land — Swamp Forest R Bazaar of Baghdad ME3 L Land R Benthic Explorers ME3 U Creature — Merfolk Scout C 3U Black Vise ME3 A Artifact R 1 Blood Lust ME3 R Instant C 1R Bone Flute ME3 A Artifact C 3 Boomerang ME3 U Instant C UU Boris Devilboon ME3 M Legendary Creature — Zombie U 3BR Borrowing 100,000 Arrows ME3 U Wizard Sorcery U 2U Brilliant Plan ME3 U Sorcery C 4U Burning of Xinye ME3 R Sorcery R 4RR Call to Arms ME3 W Enchantment U 1W Capture of Jingzhou ME3 U Sorcery R 3UU Carrion Ants ME3 B Creature — Insect U 2BB Chain Lightning ME3 R Sorcery C R Chromium ME3 M Legendary Creature — Elder R 2WWUUBB Cinder Storm ME3 R Dragon Sorcery U 6R City of Shadows ME3 L Land R Cleanse ME3 W Sorcery R 2WW Coal Golem ME3 A Artifact Creature — Golem C 5 Concordant Crossroads ME3 G World Enchantment R G Corrupt Eunuchs ME3 R Creature — Human Advisor U 3R Cosmic Horror ME3 B Creature — Horror R 3BBB Crimson Kobolds ME3 R Creature — Kobold C 0 Crimson Manticore ME3 R Creature — Manticore U 2RR Dance of Many ME3 U Enchantment U UU D'Avenant Archer ME3 W Creature — Human Soldier C 2W Demonic Torment ME3 B Archer Enchantment — Aura C 2B Desert Twister ME3 G Sorcery U 4GG Desperate Charge ME3 B Sorcery C 2B Didgeridoo ME3 A Artifact U 1 Disenchant ME3 W Instant C 1W Disharmony ME3 R Instant U 2R Divine Intervention ME3 W Enchantment R 6WW Dong Zhou, the Tyrant ME3 R Legendary Creature — Human R 4R Eightfold Maze ME3 W Soldier Instant U 2W Elves of Deep Shadow ME3 G Creature — Elf Druid C G Evil Presence ME3 B Enchantment — Aura C B Exorcist ME3 W Creature — Human Cleric U WW Faerie Noble ME3 G Creature — Faerie U 2G False Defeat ME3 W Sorcery U 3W Famine ME3 B Sorcery U 3BB Fellwar Stone ME3 A Artifact C 2 Fevered Strength ME3 B Instant C 2B Fire Ambush ME3 R Sorcery C 1R Fire Drake ME3 R Creature — Drake C 1RR Fire Sprites ME3 G Creature — Faerie C 1G Firestorm Phoenix ME3 R Creature — Phoenix R 4RR Flash Flood ME3 U Instant U U Force Spike ME3 U Instant C U Forced Retreat ME3 U Sorcery C 2U Forest (3) ME3 L Basic Land — Forest C Forest (2) ME3 L Basic Land — Forest C Forest (1) ME3 L Basic Land — Forest C Forked Lightning ME3 R Sorcery U 3R Freyalise's Winds ME3 G Enchantment R 2GG Frost Giant ME3 R Creature — Giant U 3RRR Gabriel Angelfire ME3 M Legendary Creature — Angel R 3GGWW Gaea's Touch ME3 G Enchantment U GG Gauntlets of Chaos ME3 A Artifact R 5 Ghostly Visit ME3 B Sorcery C 2B Ghosts of the Damned ME3 B Creature — Spirit C 1BB Giant Growth ME3 G Instant C G Grim Tutor ME3 B Sorcery R 1BB Guan Yu, Sainted Warrior ME3 W Legendary Creature — Human U 3WW Guan Yu's 1,000-Li March ME3 W Soldier SorceryWarrior R 4WW Gwendlyn Di Corci ME3 M Legendary Creature — Human R UBBR Halfdane ME3 M Rogue Legendary Creature — R 1WUB Hammerheim ME3 L Shapeshifter Legendary Land U Hazezon Tamar ME3 M Legendary Creature — Human R 4RGW Heal ME3 W Warrior Instant C W Heavy Fog ME3 G Instant C 1G Hellfire ME3 B Sorcery R 2BBB Hua Tuo, Honored Physician ME3 G Legendary Creature — Human R 1GG Hunding Gjornersen ME3 M Legendary Creature — Human U 3WUU Hunting Cheetah ME3 G Warrior Creature — Cat C 2G Hurloon Minotaur ME3 R Creature — Minotaur C 1RR Illusionary Mask ME3 A Artifact R 2 Immolation ME3 R Enchantment — Aura C R Infuse ME3 U Instant C 2U Island (2) ME3 L Basic Land — Island C Island (3) ME3 L Basic Land — Island C Island (1) ME3 L Basic Land — Island C Ivory Guardians ME3 W Creature — Giant Cleric U 4WW Jedit Ojanen ME3 M Legendary Creature — Cat C 4WWU Jerrard of the Closed Fist ME3 M Warrior Legendary Creature — Human C 3RGG Jungle Lion ME3 G Knight Creature — Cat C G Karakas ME3 L Legendary Land R Kei Takahashi ME3 M Legendary Creature — Human U 2GW Killer Bees ME3 G Cleric Creature — Insect U 1GG Kjeldoran Frostbeast ME3 M Creature — Elemental Beast U 3GW Knowledge Vault ME3 A Artifact U 4 Kobold Drill Sergeant ME3 R Creature — Kobold Soldier U 1R Kobold Overlord ME3 R Creature — Kobold U 1R Kobold Taskmaster ME3 R Creature — Kobold C 1R Kobolds of Kher Keep ME3 R Creature — Kobold C 0 Kongming, "Sleeping Dragon" ME3 W Legendary Creature — Human R 2WW Labyrinth Minotaur ME3 U Advisor Creature — Minotaur C 3U Lady Caleria ME3 M Legendary Creature — Human U 3GGWW Lady Evangela ME3 M Archer Legendary Creature — Human U WUB Lady Orca ME3 M Cleric Legendary Creature — Demon C 5BR Land Equilibrium ME3 U Enchantment R 2UU Land Tax ME3 W Enchantment R W Lesser Werewolf ME3 B Creature — Human Wolf C 3B Life Chisel ME3 A Artifact R 4 Lightning Blow ME3 W Instant C 1W Liu Bei, Lord of Shu ME3 W Legendary Creature — Human R 3WW Living Plane ME3 G Soldier World Enchantment R 2GG Livonya Silone ME3 M Legendary Creature — Human U 2RRGG Loyal Retainers ME3 W Warrior Creature — Human Advisor U 2W Lu Bu, Master-at-Arms ME3 R Legendary Creature — Human R 5R Lu Meng, Wu General ME3 U Soldier Warrior Legendary Creature — Human U 3UU Lu Xun, Scholar General ME3 U Soldier Legendary Creature — Human U 2UU Mana Drain ME3 U Soldier Instant R UU Mana Vortex ME3 U Enchantment R 1UU Marhault Elsdragon ME3 M Legendary Creature — Elf U 3RRG Meng Huo, Barbarian King ME3 G Warrior Legendary Creature — Human R 3GG Meng Huo's Horde ME3 G Barbarian Creature —Soldier Human Soldier C 4G Mind Twist ME3 B Sorcery R XB Misfortune's Gain ME3 W Sorcery C 3W Mountain (3) ME3 L Basic Land — Mountain C Mountain (1) ME3 L Basic Land — Mountain C Mountain (2) ME3 L Basic Land — Mountain C Nebuchadnezzar ME3 M Legendary Creature — Human U 3UB Nether Void ME3 B Wizard World Enchantment R 3B Nicol Bolas ME3 M Legendary Creature — Elder R 2UUBBRR Nova Pentacle ME3 A Dragon Artifact R 4 Old Man of the Sea ME3 U Creature — Djinn R 1UU Palladia-Mors ME3 M Legendary Creature — Elder R 2RRGGWW Pavel Maliki ME3 M Dragon Legendary Creature — Human U 4BR Peach Garden Oath ME3 W Sorcery C W Plains (2) ME3 L Basic Land — Plains C Plains (1) ME3 L Basic Land — Plains C Plains (3) ME3 L Basic Land — Plains C Plateau ME3 L Land — Mountain Plains R Princess Lucrezia ME3 M Legendary Creature — Human U 3UUB Raging Minotaur ME3 R Wizard Creature — Minotaur Berserker C 2RR Ragnar ME3 M Legendary Creature — Human U GWU Ramirez DePietro ME3 M Cleric Legendary Creature — Human C 3UBB Ramses Overdark ME3 M Pirate Legendary Creature — Human U 2UUBB Rasputin Dreamweaver ME3 M Assassin Legendary Creature — Human R 4WU Recall ME3 U Wizard Sorcery U XXU Reincarnation ME3 G Instant U 1GG Remove Soul ME3 U Instant C 1U Reset ME3 U Instant R UU Reveka, Wizard Savant ME3 U Legendary Creature — Dwarf U 2UU Riding the Dilu Horse ME3 G Wizard Sorcery U 2G Riven Turnbull ME3 M Legendary Creature — Human U 5UB Rohgahh of Kher Keep ME3 M Advisor Legendary Creature — Kobold R 2BBRR Rolling Earthquake ME3 R Sorcery R XR Rubinia Soulsinger ME3 M Legendary Creature — Faerie R 2GWU Scrubland ME3 L Land — Plains Swamp R Scryb Sprites ME3 G Creature — Faerie C G Shu Cavalry ME3 W Creature — Human Soldier C 2W Shu Elite Companions ME3 W Creature — Human Soldier C 4W Shu General ME3 W Creature — Human Soldier C 3W Shu Soldier-Farmers ME3 W Creature — Human Soldier C 4W Sir Shandlar of Eberyn ME3 M Legendary Creature — Human C 4GW Sivitri Scarzam ME3 M Knight Legendary Creature — Human C 5UB Slashing Tiger ME3 G Creature — Cat C 2GG Sol Grail ME3 A Artifact C 3 Sorrow's Path ME3 L Land R Spectral Shield ME3 M Enchantment — Aura U 1WU Spiny Starfish ME3 U Creature — Starfish U 2U Spirit Shackle ME3 B Enchantment — Aura C BB Spoils of Victory ME3 G Sorcery C 2G Stangg ME3 M Legendary Creature — Human U 4RG Stolen Grain ME3 B Warrior Sorcery U 4BB Storm World ME3 R World Enchantment R R Strategic Planning ME3 U Sorcery C 1U Sun Ce, Young Conquerer ME3 U Legendary Creature — Human U 3UU Sun Quan, Lord of Wu ME3 U Soldier Legendary Creature — Human R 4UU Sunastian Falconer ME3 M Soldier Legendary Creature — Human U 3RG Swamp (1) ME3 L Shaman Basic Land — Swamp C Swamp (2) ME3 L Basic Land — Swamp C Swamp (3) ME3 L Basic Land — Swamp C Sword of the Ages ME3 A Artifact R 6 Takklemaggot ME3 B Enchantment — Aura U 2BB Tetsuo Umezawa ME3 M Legendary Creature — Human R UBR The Abyss ME3 B Archer World Enchantment R 3B The Lady of the Mountain ME3 M Legendary Creature — Giant C 4RG The Tabernacle at Pendrell Vale ME3 L Legendary Land R The Wretched ME3 B Creature — Demon U 3BB Three Visits ME3 G Sorcery C 1G Tobias Andrion ME3 M Legendary Creature — Human C 3WU Tor Wauki ME3 M Advisor Legendary Creature — Human U 2BBR Torsten Von Ursus ME3 M Archer Legendary Creature — Human C 3GGW Tracker ME3 G Soldier Creature — Human U 2G Trip Wire ME3 G Sorcery C 2G Tropical Island ME3 L Land — Forest Island R Tuknir Deathlock ME3 M Legendary Creature — Human U RRGG Urborg ME3 L Wizard Legendary Land U Vaevictis Asmadi ME3 M Legendary Creature — Elder R 2BBRRGG Volcanic Island ME3 L Dragon Land — Island Mountain R Voodoo Doll ME3 A Artifact R 6 Wall of Light ME3 W Creature — Wall C 2W Wandering Mage ME3 M Creature — Human Cleric R WUB Wei Elite Companions ME3 B Wizard Creature — Human Soldier C 4B Wei Infantry ME3 B Creature — Human Soldier C 1B Wei Night Raiders ME3 B Creature — Human Soldier U 2BB Wei Strike Force ME3 B Creature — Human Soldier C 2B Willow Priestess ME3 G Creature — Faerie Druid U 2GG Willow Satyr ME3 G Creature — Satyr R 2GG Wormwood Treefolk ME3 G Creature — Treefolk U 3GG Wu Elite Cavalry ME3 U Creature — Human Soldier C 3U Wu Longbowman ME3 U Creature — Human Soldier C 2U Wu Warship ME3 U Archer Creature — Human Soldier C 2U Xiahou Dun, the One-Eyed ME3 B Legendary Creature — Human U 2BB Xira Arien ME3 M Soldier Legendary Creature — Insect R BRG Young Wei Recruits ME3 B Wizard Creature — Human Soldier C 1B Zhang Fei, Fierce Warrior ME3 W Legendary Creature — Human U 4WW Zodiac Dragon ME3 R Soldier CreatureWarrior — Dragon R 7RR Academy at Tolaria West PCH L Plane — Dominaria C Agyrem PCH L Plane — Ravnica C Akroma's Vengeance PCH W Sorcery R 4WW Ancient Den PCH L Artifact Land C Arc Lightning PCH R Sorcery C 2R Arcbound Crusher PCH A Artifact Creature — Juggernaut U 4 Arcbound Slith PCH A Artifact Creature — Slith U 2 Arsenal Thresher PCH M Artifact Creature — Construct C 2(W/B)U Ascendant Evincar PCH B Legendary Creature — Vampire R 4BB Assault/Battery PCH M Sorcery/Sorcery U R/3G Balefire Liege PCH M Creature — Spirit Horror R 2(R/W)(R/W)(R/W) Bant PCH L Plane — Alara C Battlegate Mimic PCH M Creature — Shapeshifter C 1(R/W) Beacon of Unrest PCH B Sorcery R 3BB Beast Hunt PCH G Sorcery C 3G Beseech the Queen PCH B Sorcery U (2/B)(2/B)(2/B) Blaze PCH R Sorcery U XR Bogardan Firefiend PCH R Creature — Elemental Spirit C 2R Bogardan Rager PCH R Creature — Elemental C 5R Boros Garrison PCH L Land C Boros Guildmage PCH M Creature — Human Wizard U (R/W)(R/W) Boros Signet PCH A Artifact C 2 Boros Swiftblade PCH M Creature — Human Soldier U RW Bosh, Iron Golem PCH A Legendary Artifact Creature — R 8 Branching Bolt PCH M Golem Instant C 1RG Briarhorn PCH G Creature — Elemental U 3G Broodstar PCH U Creature — Beast R 8UU Browbeat PCH R Sorcery U 2R Bull Cerodon PCH M Creature — Beast U 4RW Cabal Coffers PCH L Land U Cadaverous Knight PCH B Creature — Zombie Knight C 2B Captain's Maneuver PCH M Instant U XRW Cerodon Yearling PCH M Creature — Beast C RW Cinder Elemental PCH R Creature — Elemental U 3R Cliffside Market PCH L Plane — Mercadia C Cone of Flame PCH R Sorcery U 3RR Congregate PCH W Instant C 3W Consume Spirit PCH B Sorcery U X1B Copper Myr PCH A Artifact Creature — Myr C 2 Corpse Harvester PCH B Creature — Zombie Wizard U 3BB Cranial Plating PCH A Artifact — Equipment C 2 Cruel Revival PCH B Instant C 4B Dark Ritual PCH B Instant C B Darksteel Forge PCH A Artifact R 9 Death Baron PCH B Creature — Zombie Wizard R 1BB Door to Nothingness PCH A Artifact R 5 Double Cleave PCH M Instant C 1(R/W) Dregscape Zombie PCH B Creature — Zombie C 1B Duergar Hedge-Mage PCH M Creature — Dwarf Shaman U 2(R/W) Eloren Wilds PCH L Plane — Shandalar C Etched Oracle PCH A Artifact Creature — Wizard U 4 Explosive Vegetation PCH G Sorcery U 3G Fabricate PCH U Sorcery U 2U Feeding Grounds PCH L Plane — Muraganda C Fertile Ground PCH G Enchantment — Aura C 1G Fertilid PCH G Creature — Elemental C 2G Festering Goblin PCH B Creature — Zombie Goblin C B Fields of Summer PCH L Plane — Moag C Fires of Yavimaya PCH M Enchantment U 1RG Flamekin Harbinger PCH R Creature — Elemental Shaman U R Flametongue Kavu PCH R Creature — Kavu U 3R Forest (2) PCH L Basic Land — Forest C Forest (3) PCH L Basic Land — Forest C Forest (1) PCH L Basic Land — Forest C Forest (5) PCH L Basic Land — Forest C Forest (4) PCH L Basic Land — Forest C Forgotten Ancient PCH G Creature — Elemental R 3G Furnace of Rath PCH R Enchantment R 1RRR Glimmervoid Basin PCH L Plane — Mirrodin C Glory of Warfare PCH M Enchantment R 2RW Goblin Offensive PCH R Sorcery U X1RR Gold Myr PCH A Artifact Creature — Myr C 2 Goldmeadow PCH L Plane — Lorwyn C Grave Pact PCH B Enchantment R 1BBB Gravedigger PCH B Creature — Zombie C 3B Great Furnace PCH L Artifact Land C Grixis PCH L Plane — Alara C Gruul Turf PCH L Land C Hearthfire Hobgoblin PCH M Creature — Goblin Soldier U (R/W)(R/W)(R/W) Helldozer PCH B Creature — Zombie Giant R 3BBB Hideous End PCH B Instant C 1BB Hull Breach PCH M Sorcery C RG Immersturm PCH L Plane — Valla C Incremental Blight PCH B Sorcery U 3BB Innocent Blood PCH B Sorcery C B Insurrection PCH R Sorcery R 5RRR Iron Myr PCH A Artifact Creature — Myr C 2 Island (1) PCH L Basic Land — Island C Island (4) PCH L Basic Land — Island C Island (2) PCH L Basic Land — Island C Island (3) PCH L Basic Land — Island C Isle of Vesuva PCH L Plane — Dominaria C Ivy Elemental PCH G Creature — Elemental R XG Izzet Steam Maze PCH L Plane — Ravnica C Keep Watch PCH U Instant C 2U Keldon Champion PCH R Creature — Human Barbarian U 2RR Kor Sanctifiers PCH W Creature — Kor Cleric C 2W Krosa PCH L Plane — Dominaria C Leaden Myr PCH A Artifact Creature — Myr C 2 Leechridden Swamp PCH L Land — Swamp U Lethe Lake PCH L Plane — Arkhos C Lightning Helix PCH M Instant U RW Living Hive PCH G Creature — Elemental Insect R 6GG Llanowar PCH L Plane — Dominaria C Lodestone Myr PCH A Artifact Creature — Myr R 4 Loxodon Warhammer PCH A Artifact — Equipment R 3 Mage Slayer PCH M Artifact — Equipment U 1RG Mask of Memory PCH A Artifact — Equipment U 2 Master of Etherium PCH U Artifact Creature — Vedalken R 2U Menacing Ogre PCH R Wizard Creature — Ogre R 3RR Minamo PCH L Plane — Kamigawa C Mountain (3) PCH L Basic Land — Mountain C Mountain (1) PCH L Basic Land — Mountain C Mountain (5) PCH L Basic Land — Mountain C Mountain (7) PCH L Basic Land — Mountain C Mountain (9) PCH L Basic Land — Mountain C Mountain (8) PCH L Basic Land — Mountain C Mountain (6) PCH L Basic Land — Mountain C Mountain (4) PCH L Basic Land — Mountain C Mountain (2) PCH L Basic Land — Mountain C Murasa PCH L Plane — Zendikar C Myr Enforcer PCH A Artifact Creature — Myr C 7 Naar Isle PCH L Plane — Wildfire C Naya PCH L Plane — Alara C Nefashu PCH B Creature — Zombie Mutant R 4BB Noxious Ghoul PCH B Creature — Zombie U 3BB Nuisance Engine PCH A Artifact U 3 Oblivion Ring PCH W Enchantment C 2W Order/Chaos PCH M Instant U 3W/2R Orim's Thunder PCH W Instant C 2W Otaria PCH L Plane — Dominaria C Panopticon PCH L Plane — Mirrodin C Pentad Prism PCH A Artifact C 2 Pentavus PCH A Artifact Creature — Construct R 7 Phyrexian Arena PCH B Enchantment R 1BB Phyrexian Ghoul PCH B Creature — Zombie C 2B Plains (5) PCH L Basic Land — Plains C Plains (1) PCH L Basic Land — Plains C Plains (2) PCH L Basic Land — Plains C Plains (4) PCH L Basic Land — Plains C Plains (3) PCH L Basic Land — Plains C Pools of Becoming PCH L Plane — Bolas's Meditation C Prison Term PCH W Realm Enchantment — Aura U 1WW Profane Command PCH B Sorcery R XBB Pyrotechnics PCH R Sorcery U 4R Qumulox PCH U Creature — Beast U 6UU Rampant Growth PCH G Sorcery C 1G Raven's Run PCH L Plane — Shadowmoor C Razia, Boros Archangel PCH M Legendary Creature — Angel R 4RRWW Reckless Charge PCH R Sorcery C R Relentless Assault PCH R Sorcery R 2RR Relic of Progenitus PCH A Artifact C 1 Rockslide Elemental PCH R Creature — Elemental U 2R Rolling Thunder PCH R Sorcery C XRR Rorix Bladewing PCH R Legendary Creature — Dragon R 3RRR Rotting Rats PCH B Creature — Zombie Rat C 1B Rumbling Slum PCH M Creature — Elemental R 1RGG Sanctum of Serra PCH L Plane — Serra's Realm C Sarcomite Myr PCH U Artifact Creature — Myr C 2U Savage Twister PCH M Sorcery U XRG Sea of Sand PCH L Plane — Rabiah C Search for Tomorrow PCH G Sorcery C 2G Seat of the Synod PCH L Artifact Land C Serum Tank PCH A Artifact U 3 Shepherd of Rot PCH B Creature — Zombie Cleric C 1B Shiv PCH L Plane — Dominaria C Shivan Oasis PCH L Land U Silver Myr PCH A Artifact Creature — Myr C 2 Silverglade Elemental PCH G Creature — Elemental C 4G Skeleton Shard PCH A Artifact U 3 Skybreen PCH L Plane — Kaldheim C Sludge Strider PCH M Artifact Creature — Insect U 1WUB Smokebraider PCH R Creature — Elemental Shaman C 1R Sokenzan PCH L Plane — Kamigawa C Soul Warden PCH W Creature — Human Cleric C W Soulless One PCH B Creature — Zombie Avatar U 3B Stronghold Furnace PCH L Plane — Rath C Sunhome, Fortress of the PCH L Land U Legion Suntouched Myr PCH A Artifact Creature — Myr C 3 Swamp (4) PCH L Basic Land — Swamp C Swamp (2) PCH L Basic Land — Swamp C Swamp (3) PCH L Basic Land — Swamp C Swamp (1) PCH L Basic Land — Swamp C Swamp (5) PCH L Basic Land — Swamp C Syphon Mind PCH B Sorcery C 3B Syphon Soul PCH B Sorcery C 2B Taurean Mauler PCH R Creature — Shapeshifter R 2R Tazeem PCH L Plane — Zendikar R Terramorphic Expanse PCH L Land C The Aether Flues PCH L Plane — Iquatana C The Dark Barony PCH L Plane — Ulgrotha C The Eon Fog PCH L Plane — Equilor C The Fourth Sphere PCH L Plane — Phyrexia C The Great Forest PCH L Plane — Lorwyn C The Hippodrome PCH L Plane — Segovia C The Maelstrom PCH L Plane — Alara C Thirst for Knowledge PCH U Instant U 2U Tornado Elemental PCH G Creature — Elemental R 5GG Tree of Tales PCH L Artifact Land C Tribal Unity PCH G Instant U X2G Turri Island PCH L Plane — Ir C Undead Warchief PCH B Creature — Zombie U 2BB Undercity Reaches PCH L Plane — Ravnica C Vault of Whispers PCH L Artifact Land C Vedalken Engineer PCH U Creature — Vedalken Artificer C 1U Velis Vel PCH L Plane — Lorwyn C Verdant Force PCH G Creature — Elemental R 5GGG Whiplash Trap PCH U Instant — Trap C 3UU Withered Wretch PCH B Creature — Zombie Cleric U BB Wizard Replica PCH A Artifact Creature — Wizard C 3 Balance FVE W Sorcery M 1W Berserk FVE G Instant M G Channel FVE G Sorcery M GG Gifts Ungiven FVE U Instant M 3U Goblin Lackey FVE R Creature — Goblin M R Kird Ape FVE R Creature — Ape M R Lotus Petal FVE A Artifact M 0 Mystical Tutor FVE U Instant M U Necropotence FVE B Enchantment M BBB Sensei's Divining Top FVE A Artifact M 1 Serendib Efreet FVE U Creature — Efreet M 2U Skullclamp FVE A Artifact — Equipment M 1 Strip Mine FVE L Land M Tinker FVE U Sorcery M 2U Trinisphere FVE A Artifact M 3 Acidic Slime M10 G Creature — Ooze U 3GG Acolyte of Xathrid M10 B Creature — Human Cleric C B Act of Treason M10 R Sorcery U 2R Air Elemental M10 U Creature — Elemental U 3UU Ajani Goldmane M10 W Planeswalker — Ajani M 2WW Alluring Siren M10 U Creature — Sindbad U 1U Angel's Feather M10 A Artifact U 2 Angel's Mercy M10 W Instant C 2WW Ant Queen M10 G Creature — Insect R 3GG Armored Ascension M10 W Enchantment — Aura U 3W Assassinate M10 B Sorcery C 2B Awakener Druid M10 G Creature — Human Druid U 2G Ball Lightning M10 R Creature — Elemental R RRR Baneslayer Angel M10 W Creature — Angel M 3WW Berserkers of Blood Ridge M10 R Creature — Human Berserker C 4R Birds of Paradise M10 G Creature — Bird R G Black Knight M10 B Creature — Human Knight U BB Blinding Mage M10 W Creature — Human Wizard C 1W Bog Wraith M10 B Creature — Wraith U 3B Bogardan Hellkite M10 R Creature — Dragon M 6RR Borderland Ranger M10 G Creature — Human Scout C 2G Bountiful Harvest M10 G Sorcery C 4G Bramble Creeper M10 G Creature — Elemental C 4G Burning Inquiry M10 R Sorcery C R Burst of Speed M10 R Sorcery C R Cancel M10 U Instant C 1UU Canyon Minotaur M10 R Creature — Minotaur Warrior C 3R Capricious Efreet M10 R Creature — Efreet R 4RR Captain of the Watch M10 W Creature — Human Soldier R 4WW Celestial Purge M10 W Instant U 1W Cemetery Reaper M10 B Creature — Zombie R 1BB Centaur Courser M10 G Creature — Centaur Warrior C 2G Chandra Nalaar M10 R Planeswalker — Chandra M 3RR Child of Night M10 B Creature — Vampire C 1B Clone M10 U Creature — Shapeshifter R 3U Coat of Arms M10 A Artifact R 5 Consume Spirit M10 B Sorcery U X1B Convincing Mirage M10 U Enchantment — Aura C 1U Coral Merfolk M10 U Creature — Merfolk C 1U Craw Wurm M10 G Creature — Wurm C 4GG Cudgel Troll M10 G Creature — Troll U 2GG Darksteel Colossus M10 A Artifact Creature — Golem M 11 Deadly Recluse M10 G Creature — Spider C 1G Deathmark M10 B Sorcery U B Demon's Horn M10 A Artifact U 2 Diabolic Tutor M10 B Sorcery U 2BB Disentomb M10 B Sorcery C B Disorient M10 U Instant C 3U Divination M10 U Sorcery C 2U Divine Verdict M10 W Instant C 3W Djinn of Wishes M10 U Creature — Djinn R 3UU Doom Blade M10 B Instant C 1B Dragon Whelp M10 R Creature — Dragon U 2RR Dragon's Claw M10 A Artifact U 2 Dragonskull Summit M10 L Land R Dread Warlock M10 B Creature — Human Wizard C 1BB Drowned Catacomb M10 L Land R Drudge Skeletons M10 B Creature — Skeleton C 1B Duress M10 B Sorcery C B Earthquake M10 R Sorcery R XR Elite Vanguard M10 W Creature — Human Soldier U W Elvish Archdruid M10 G Creature — Elf Druid R 1GG Elvish Piper M10 G Creature — Elf Shaman R 3G Elvish Visionary M10 G Creature — Elf Shaman C 1G Emerald Oryx M10 G Creature — Antelope C 3G Enormous Baloth M10 G Creature — Beast U 6G Entangling Vines M10 G Enchantment — Aura C 3G Essence Scatter M10 U Instant C 1U Excommunicate M10 W Sorcery C 2W Fabricate M10 U Sorcery U 2U Fiery Hellhound M10 R Creature — Elemental Hound C 1RR Fireball M10 R Sorcery U XR Firebreathing M10 R Enchantment — Aura C R Flashfreeze M10 U Instant U 1U Fog M10 G Instant C G Forest (3) M10 L Basic Land — Forest C Forest (4) M10 L Basic Land — Forest C Forest (2) M10 L Basic Land — Forest C Forest (1) M10 L Basic Land — Forest C Gargoyle Castle M10 L Land R Garruk Wildspeaker M10 G Planeswalker — Garruk M 2GG Giant Growth M10 G Instant C G Giant Spider M10 G Creature — Spider C 3G Glacial Fortress M10 L Land R Glorious Charge M10 W Instant C 1W Goblin Artillery M10 R Creature — Goblin Warrior U 1RR Goblin Chieftain M10 R Creature — Goblin R 1RR Goblin Piker M10 R Creature — Goblin Warrior C 1R Gorgon Flail M10 A Artifact — Equipment U 2 Gravedigger M10 B Creature — Zombie C 3B Great Sable Stag M10 G Creature — Elk R 1GG Griffin Sentinel M10 W Creature — Griffin C 2W Guardian Seraph M10 W Creature — Angel R 2WW Harm's Way M10 W Instant U W Haunting Echoes M10 B Sorcery R 3BB Hive Mind M10 U Enchantment R 5U Holy Strength M10 W Enchantment — Aura C W Honor of the Pure M10 W Enchantment R 1W Horned Turtle M10 U Creature — Turtle C 2U Howl of the Night Pack M10 G Sorcery U 6G Howling Banshee M10 B Creature — Spirit U 2BB Howling Mine M10 A Artifact R 2 Hypnotic Specter M10 B Creature — Specter R 1BB Ice Cage M10 U Enchantment — Aura C 1U Ignite Disorder M10 R Instant U 1R Illusionary Servant M10 U Creature — Illusion C 1UU Indestructibility M10 W Enchantment — Aura R 3W Inferno Elemental M10 R Creature — Elemental U 4RR Island (4) M10 L Basic Land — Island C Island (3) M10 L Basic Land — Island C Island (1) M10 L Basic Land — Island C Island (2) M10 L Basic Land — Island C Jace Beleren M10 U Planeswalker — Jace M 1UU Jackal Familiar M10 R Creature — Hound C R Jump M10 U Instant C U Kalonian Behemoth M10 G Creature — Beast R 5GG Kelinore Bat M10 B Creature — Bat C 2B Kindled Fury M10 R Instant C R Kraken's Eye M10 A Artifact U 2 Lava Axe M10 R Sorcery C 4R Levitation M10 U Enchantment U 2UU Lifelink M10 W Enchantment — Aura C W Lightning Bolt M10 R Instant C R Lightning Elemental M10 R Creature — Elemental C 3R Lightwielder Paladin M10 W Creature — Human Knight R 3WW Liliana Vess M10 B Planeswalker — Liliana M 3BB Llanowar Elves M10 G Creature — Elf Druid C G Looming Shade M10 B Creature — Shade C 2B Lurking Predators M10 G Enchantment R 4GG Magebane Armor M10 A Artifact — Equipment R 3 Magma Phoenix M10 R Creature — Phoenix R 3RR Manabarbs M10 R Enchantment R 3R Master of the Wild Hunt M10 G Creature — Human Shaman M 2GG Megrim M10 B Enchantment U 2B Merfolk Looter M10 U Creature — Merfolk Rogue C 1U Merfolk Sovereign M10 U Creature — Merfolk R 1UU Mesa Enchantress M10 W Creature — Human Druid R 1WW Might of Oaks M10 G Instant R 3G Mind Control M10 U Enchantment — Aura U 3UU Mind Rot M10 B Sorcery C 2B Mind Shatter M10 B Sorcery R XBB Mind Spring M10 U Sorcery R XUU Mirror of Fate M10 A Artifact R 5 Mist Leopard M10 G Creature — Cat C 3G Mold Adder M10 G Creature — Fungus Snake U G Mountain (2) M10 L Basic Land — Mountain C Mountain (4) M10 L Basic Land — Mountain C Mountain (3) M10 L Basic Land — Mountain C Mountain (1) M10 L Basic Land — Mountain C Naturalize M10 G Instant C 1G Nature's Spiral M10 G Sorcery U 1G Negate M10 U Instant C 1U Nightmare M10 B Creature — Nightmare Horse R 5B Oakenform M10 G Enchantment — Aura C 2G Open the Vaults M10 W Sorcery R 4WW Ornithopter M10 A Artifact Creature — Thopter U 0 Overrun M10 G Sorcery U 2GGG Pacifism M10 W Enchantment — Aura C 1W Palace Guard M10 W Creature — Human Soldier C 2W Panic Attack M10 R Sorcery C 2R Phantom Warrior M10 U Creature — Illusion Warrior U 1UU Pithing Needle M10 A Artifact R 1 Plains (4) M10 L Basic Land — Plains C Plains (3) M10 L Basic Land — Plains C Plains (2) M10 L Basic Land — Plains C Plains (1) M10 L Basic Land — Plains C Planar Cleansing M10 W Sorcery R 3WWW Platinum Angel M10 A Artifact Creature — Angel M 7 Polymorph M10 U Sorcery R 3U Ponder M10 U Sorcery C U Prized Unicorn M10 G Creature — Unicorn U 3G Prodigal Pyromancer M10 R Creature — Human Wizard U 2R Protean Hydra M10 G Creature — Hydra M XG Pyroclasm M10 R Sorcery U 1R Raging Goblin M10 R Creature — Goblin Berserker C R Rampant Growth M10 G Sorcery C 1G Razorfoot Griffin M10 W Creature — Griffin C 3W Regenerate M10 G Instant C 1G Relentless Rats M10 B Creature — Rat U 1BB Rhox Pikemaster M10 W Creature — Rhino Soldier U 2WW Righteousness M10 W Instant U W Rise from the Grave M10 B Sorcery U 4B Rod of Ruin M10 A Artifact U 4 Rootbound Crag M10 L Land R Royal Assassin M10 B Creature — Human Assassin R 1BB Runeclaw Bear M10 G Creature — Bear C 1G Safe Passage M10 W Instant C 2W Sage Owl M10 U Creature — Bird C 1U Sanguine Bond M10 B Enchantment R 3BB Seismic Strike M10 R Instant C 2R Serpent of the Endless Sea M10 U Creature — Serpent C 4U Serra Angel M10 W Creature — Angel U 3WW Shatter M10 R Instant C 1R Shivan Dragon M10 R Creature — Dragon R 4RR Siege Mastodon M10 W Creature — Elephant C 4W Siege-Gang Commander M10 R Creature — Goblin R 3RR Sign in Blood M10 B Sorcery C BB Silence M10 W Instant R W Silvercoat Lion M10 W Creature — Cat C 1W Sleep M10 U Sorcery U 2UU Snapping Drake M10 U Creature — Drake C 3U Solemn Offering M10 W Sorcery C 2W Soul Bleed M10 B Enchantment — Aura C 2B Soul Warden M10 W Creature — Human Cleric C W Sparkmage Apprentice M10 R Creature — Human Wizard C 1R Spellbook M10 A Artifact U 0 Sphinx Ambassador M10 U Creature — Sphinx M 5UU Stampeding Rhino M10 G Creature — Rhino C 4G Stone Giant M10 R Creature — Giant U 2RR Stormfront Pegasus M10 W Creature — Pegasus C 1W Sunpetal Grove M10 L Land R Swamp (1) M10 L Basic Land — Swamp C Swamp (2) M10 L Basic Land — Swamp C Swamp (3) M10 L Basic Land — Swamp C Swamp (4) M10 L Basic Land — Swamp C Telepathy M10 U Enchantment U U Tempest of Light M10 W Instant U 2W Tendrils of Corruption M10 B Instant C 3B Terramorphic Expanse M10 L Land C Time Warp M10 U Sorcery M 3UU Tome Scour M10 U Sorcery C U Traumatize M10 U Sorcery R 3UU Trumpet Blast M10 R Instant C 2R Twincast M10 U Instant R UU Undead Slayer M10 W Creature — Human Cleric U 2W Underworld Dreams M10 B Enchantment R BBB Unholy Strength M10 B Enchantment — Aura C B Unsummon M10 U Instant C U Vampire Aristocrat M10 B Creature — Vampire Rogue C 2B Vampire Nocturnus M10 B Creature — Vampire M 1BBB Veteran Armorsmith M10 W Creature — Human Soldier C WW Veteran Swordsmith M10 W Creature — Human Soldier C 2W Viashino Spearhunter M10 R Creature — Viashino Warrior C 2R Wall of Bone M10 B Creature — Skeleton Wall U 2B Wall of Faith M10 W Creature — Wall C 3W Wall of Fire M10 R Creature — Wall U 1RR Wall of Frost M10 U Creature — Wall U 1UU Warp World M10 R Sorcery R 5RRR Warpath Ghoul M10 B Creature — Zombie C 2B Weakness M10 B Enchantment — Aura C B Whispersilk Cloak M10 A Artifact — Equipment U 3 White Knight M10 W Creature — Human Knight U WW Wind Drake M10 U Creature — Drake C 2U Windstorm M10 G Instant U XG Wurm's Tooth M10 A Artifact U 2 Xathrid Demon M10 B Creature — Demon M 3BBB Yawning Fissure M10 R Sorcery C 4R Zephyr Sprite M10 U Creature — Faerie C U Zombie Goliath M10 B Creature — Zombie Giant C 4B Anathemancer ARB M Creature — Zombie Wizard U 1BR Architects of Will ARB M Artifact Creature — Human C 2UB Ardent Plea ARB M Wizard Enchantment U 1WU Arsenal Thresher ARB M Artifact Creature — Construct C 2(W/B)U Aven Mimeomancer ARB M Creature — Bird Wizard R 1WU Bant Sojourners ARB M Creature — Human Soldier C 1GWU Bant Sureblade ARB M Creature — Human Soldier C (G/U)W Behemoth Sledge ARB M Artifact — Equipment U 1GW Bituminous Blast ARB M Instant U 3BR Blitz Hellion ARB M Creature — Hellion R 3RG Bloodbraid Elf ARB M Creature — Elf Berserker U 2RG Brainbite ARB M Sorcery C 2UB Breath of Malfegor ARB M Instant C 3BR Captured Sunlight ARB M Sorcery C 2GW Cerodon Yearling ARB M Creature — Beast C RW Cloven Casting ARB M Enchantment R 5UR Colossal Might ARB M Instant C RG Crystallization ARB M Enchantment — Aura C (G/U)W Dauntless Escort ARB M Creature — Rhino Soldier R 1GW Deadshot Minotaur ARB M Creature — Minotaur C 3RG Deathbringer Thoctar ARB M Creature — Zombie Beast R 4BR Defiler of Souls ARB M Creature — Demon M 3BBR Demonic Dread ARB M Sorcery C 1BR Demonspine Whip ARB M Artifact — Equipment U BR Deny Reality ARB M Sorcery C 3UB Double Negative ARB M Instant U UUR Dragon Appeasement ARB M Enchantment U 3BRG Dragon Broodmother ARB M Creature — Dragon M 2RRRG Drastic Revelation ARB M Sorcery U 2UBR Enigma Sphinx ARB M Artifact Creature — Sphinx R 4WUB Enlisted Wurm ARB M Creature — Wurm U 4GW Esper Sojourners ARB M Artifact Creature — Vedalken C WUB Esper Stormblade ARB M Wizard Artifact Creature — Vedalken C (W/B)U Ethercaste Knight ARB M Wizard Artifact Creature — Human C WU Etherium Abomination ARB M Knight Artifact Creature — Horror C 3UB Ethersworn Shieldmage ARB M Artifact Creature — Vedalken C 1WU Etherwrought Page ARB M Wizard Artifact U 1WUB Fieldmist Borderpost ARB M Artifact C 1WU Fight to the Death ARB M Instant R RW Filigree Angel ARB M Artifact Creature — Angel R 5WWU Finest Hour ARB M Enchantment R 2GWU Firewild Borderpost ARB M Artifact C 1RG Flurry of Wings ARB M Instant U GWU Giant Ambush Beetle ARB M Creature — Insect U 3(B/G)R Glassdust Hulk ARB M Artifact Creature — Golem C 3WU Glory of Warfare ARB M Enchantment R 2RW Gloryscale Viashino ARB M Creature — Viashino Soldier U 1RGW Godtracker of Jund ARB M Creature — Elf Shaman C 1RG Gorger Wurm ARB M Creature — Wurm C 3RG Grixis Grimblade ARB M Creature — Zombie Warrior C (U/R)B Grixis Sojourners ARB M Creature — Zombie Ogre C 1UBR Grizzled Leotau ARB M Creature — Cat C GW Identity Crisis ARB M Sorcery R 2WWBB Igneous Pouncer ARB M Creature — Elemental C 4BR Illusory Demon ARB M Creature — Demon Illusion U 1UB Intimidation Bolt ARB M Instant U 1RW Jenara, Asura of War ARB M Legendary Creature — Angel M GWU Jhessian Zombies ARB M Creature — Zombie C 4UB Jund Hackblade ARB M Creature — Goblin Berserker C (B/G)R Jund Sojourners ARB M Creature — Viashino Shaman C BRG Karrthus, Tyrant of Jund ARB M Legendary Creature — Dragon M 4BRG Kathari Bomber ARB M Creature — Bird Shaman C 1BR Kathari Remnant ARB M Creature — Bird Skeleton U 2UB Knight of New Alara ARB M Creature — Human Knight R 2GW Knotvine Paladin ARB M Creature — Human Knight R GW Lavalanche ARB M Sorcery R XBRG Leonin Armorguard ARB M Creature — Cat Soldier C 2GW Lich Lord of Unx ARB M Creature — Zombie Wizard R 1UB Lightning Reaver ARB M Creature — Zombie Beast R 3BR Lord of Extinction ARB M Creature — Elemental M 3BG Lorescale Coatl ARB M Creature — Snake U 1GU Madrush Cyclops ARB M Creature — Cyclops Warrior R 1BRG Maelstrom Nexus ARB M Enchantment M WUBRG Maelstrom Pulse ARB M Sorcery R 1BG Mage Slayer ARB M Artifact — Equipment U 1RG Magefire Wings ARB M Enchantment — Aura C UR Marisi's Twinclaws ARB M Creature — Cat Warrior U 2(R/W)G Marrow Chomper ARB M Creature — Zombie Lizard U 3BG Mask of Riddles ARB M Artifact — Equipment U UB Mayael's Aria ARB M Enchantment R RGW Meddling Mage ARB M Creature — Human Wizard R WU Messenger Falcons ARB M Creature — Bird U 2(G/U)W Mind Funeral ARB M Sorcery U 1UB Mistvein Borderpost ARB M Artifact C 1UB Monstrous Carabid ARB M Creature — Insect C 3BR Morbid Bloom ARB M Sorcery U 4BG Mycoid Shepherd ARB M Creature — Fungus R 1GGW Naya Hushblade ARB M Creature — Elf Rogue C (R/W)G Naya Sojourners ARB M Creature — Elf Shaman C 2RGW Necromancer's Covenant ARB M Enchantment R 3WBB Nemesis of Reason ARB M Creature — Leviathan Horror R 3UB Nulltread Gargantuan ARB M Creature — Beast U 1GU Offering to Asha ARB M Instant C 2WU Pale Recluse ARB M Creature — Spider C 4GW Predatory Advantage ARB M Enchantment R 3RG Putrid Leech ARB M Creature — Zombie Leech C BG Qasali Pridemage ARB M Creature — Cat Wizard C GW Reborn Hope ARB M Sorcery U GW Retaliator Griffin ARB M Creature — Griffin R 1RGW Rhox Brute ARB M Creature — Rhino Warrior C 2RG Sages of the Anima ARB M Creature — Elf Wizard R 3GU Sanctum Plowbeast ARB M Artifact Creature — Beast C 4WU Sangrite Backlash ARB M Enchantment — Aura C (B/G)R Sanity Gnawers ARB M Creature — Rat U 1BR Sen Triplets ARB M Legendary Artifact Creature — M 2WUB Sewn-Eye Drake ARB M Human CreatureWizard — Zombie Drake C 2(U/R)B Shield of the Righteous ARB M Artifact — Equipment U WU Sigil Captain ARB M Creature — Rhino Soldier U 1GWW Sigil of the Nayan Gods ARB M Enchantment — Aura C 1GW Sigiled Behemoth ARB M Creature — Beast C 4GW Singe-Mind Ogre ARB M Creature — Ogre Mutant C 2BR Skyclaw Thrash ARB M Artifact Creature — Viashino U 3UR Slave of Bolas ARB M Warrior Sorcery U 3(U/R)B Soul Manipulation ARB M Instant C 1UB Soulquake ARB M Sorcery R 3UUBB Sovereigns of Lost Alara ARB M Creature — Spirit R 4WU Spellbound Dragon ARB M Creature — Dragon R 3UR Spellbreaker Behemoth ARB M Creature — Beast R 1RGG Sphinx of the Steel Wind ARB M Artifact Creature — Sphinx M 5WUB Stormcaller's Boon ARB M Enchantment C 2WU Stun Sniper ARB M Creature — Human Archer U RW Tainted Sigil ARB M Artifact U 1WB Talon Trooper ARB M Creature — Bird Scout C 1WU Terminate ARB M Instant C BR Thopter Foundry ARB M Artifact U (W/B)U Thought Hemorrhage ARB M Sorcery R 2BR Thraximundar ARB M Legendary Creature — Zombie M 4UBR Time Sieve ARB M Assassin Artifact R UB Trace of Abundance ARB M Enchantment — Aura C (R/W)G Unbender Tine ARB M Artifact U 2WU Unscythe, Killer of Kings ARB M Legendary Artifact — Equipment R UBBR Uril, the Miststalker ARB M Legendary Creature — Beast M 2RGW Valley Rannet ARB M Creature — Beast C 4RG Vectis Dominator ARB M Artifact Creature — Human C 1WB Vedalken Ghoul ARB M Wizard Creature — Vedalken Zombie C UB Vedalken Heretic ARB M Creature — Vedalken Rogue R GU Veinfire Borderpost ARB M Artifact C 1BR Vengeful Rebirth ARB M Sorcery U 4RG Violent Outburst ARB M Instant C 1RG Vithian Renegades ARB M Creature — Human Shaman U 1RG Wall of Denial ARB M Creature — Wall U 1WU Wargate ARB M Sorcery R XGWU Wildfield Borderpost ARB M Artifact C 1GW Winged Coatl ARB M Creature — Snake C 1GU Zealous Persecution ARB M Instant U WB Abyssal Gatekeeper DVD B Creature — Horror C 1B Abyssal Specter DVD B Creature — Specter U 2BB Akroma, Angel of Wrath DVD W Legendary Creature — Angel M 5WWW Angel of Mercy DVD W Creature — Angel U 4W Angelic Benediction DVD W Enchantment U 3W Angelic Page DVD W Creature — Angel Spirit C 1W Angelic Protector DVD W Creature — Angel U 3W Angel's Feather DVD A Artifact U 2 Angelsong DVD W Instant C 1W Barren Moor DVD L Land C Barter in Blood DVD B Sorcery U 2BB Breeding Pit DVD B Enchantment U 3B Cackling Imp DVD B Creature — Imp C 2BB Charging Paladin DVD W Creature — Human Knight U 2W Consume Spirit DVD B Sorcery U X1B Corrupt DVD B Sorcery U 5B Cruel Edict DVD B Sorcery U 1B Daggerclaw Imp DVD B Creature — Imp U 2B Dark Banishing DVD B Instant C 2B Dark Ritual DVD B Instant C B Demonic Tutor DVD B Sorcery U 1B Demon's Horn DVD A Artifact U 2 Demon's Jester DVD B Creature — Imp C 3B Duress DVD B Sorcery C B Dusk Imp DVD B Creature — Imp C 2B Faith's Fetters DVD W Enchantment — Aura C 3W Fallen Angel DVD B Creature — Angel R 3BB Foul Imp DVD B Creature — Imp C BB Healing Salve DVD W Instant C W Icatian Priest DVD W Creature — Human Cleric U W Kuro, Pitlord DVD B Legendary Creature — Demon R 6BBB Lord of the Pit DVD B Spirit Creature — Demon M 4BBB Luminous Angel DVD W Creature — Angel R 4WWW Marble Diamond DVD A Artifact U 2 Oni Possession DVD B Enchantment — Aura U 2B Otherworldly Journey DVD W Instant — Arcane U 1W Overeager Apprentice DVD B Creature — Human Minion C 2B Pacifism DVD W Enchantment — Aura C 1W Plains (3) DVD L Basic Land — Plains C Plains (4) DVD L Basic Land — Plains C Plains (2) DVD L Basic Land — Plains C Plains (1) DVD L Basic Land — Plains C Promise of Power DVD B Sorcery R 2BBB Reiver Demon DVD B Creature — Demon R 4BBBB Reya Dawnbringer DVD W Legendary Creature — Angel R 6WWW Righteous Cause DVD W Enchantment U 3WW Secluded Steppe DVD L Land C Serra Advocate DVD W Creature — Angel U 3W Serra Angel DVD W Creature — Angel R 3WW Serra's Boon DVD W Enchantment — Aura U 2W Serra's Embrace DVD W Enchantment — Aura U 2WW Soot Imp DVD B Creature — Imp U 1BB Souldrinker DVD B Creature — Spirit U 3B Stinkweed Imp DVD B Creature — Imp C 2B Sustainer of the Realm DVD W Creature — Angel U 2WW Swamp (3) DVD L Basic Land — Swamp C Swamp (4) DVD L Basic Land — Swamp C Swamp (1) DVD L Basic Land — Swamp C Swamp (2) DVD L Basic Land — Swamp C Twilight Shepherd DVD W Creature — Angel R 3WWW Unholy Strength DVD B Enchantment — Aura C B Venerable Monk DVD W Creature — Human Monk Cleric C 2W Absorb Vis CON B Sorcery C 6B Aerie Mystics CON W Creature — Bird Wizard U 4W Ancient Ziggurat CON L Land U Apocalypse Hydra CON M Creature — Hydra M XRG Armillary Sphere CON A Artifact C 2 Asha's Favor CON W Enchantment — Aura C 2W Aven Squire CON W Creature — Bird Soldier C 1W Aven Trailblazer CON W Creature — Bird Soldier C 2W Banefire CON R Sorcery R XR Beacon Behemoth CON G Creature — Beast C 3GG Blood Tyrant CON M Creature — Vampire R 4UBR Bloodhall Ooze CON R Creature — Ooze R R Bone Saw CON A Artifact — Equipment C 0 Brackwater Elemental CON U Creature — Elemental C 2U Canyon Minotaur CON R Creature — Minotaur Warrior C 3R Celestial Purge CON W Instant U 1W Charnelhoard Wurm CON M Creature — Wurm R 4BRG Child of Alara CON M Legendary Creature — Avatar M WUBRG Cliffrunner Behemoth CON G Creature — Rhino Beast R 3G Conflux CON M Sorcery M 3WUBRG Constricting Tendrils CON U Instant C U Controlled Instincts CON U Enchantment — Aura U U Corrupted Roots CON B Enchantment — Aura U B Countersquall CON M Instant U UB Court Homunculus CON W Artifact Creature — Homunculus C W Cumber Stone CON U Artifact U 3U Cylian Sunsinger CON G Creature — Elf Shaman R 1G Dark Temper CON R Instant C 2R Darklit Gargoyle CON W Artifact Creature — Gargoyle C 1W Drag Down CON B Instant C 2B Dragonsoul Knight CON R Creature — Human Knight U 2R Dreadwing CON B Creature — Zombie U B Elder Mastery CON M Enchantment — Aura U 3UBR Ember Weaver CON G Creature — Spider C 2G Esper Cormorants CON M Artifact Creature — Bird C 2WU Esperzoa CON U Artifact Creature — Jellyfish U 2U Ethersworn Adjudicator CON U Artifact Creature — Vedalken M 4U Exotic Orchard CON L Knight Land R Exploding Borders CON M Sorcery C 2RG Extractor Demon CON B Creature — Demon R 4BB Faerie Mechanist CON U Artifact Creature — Faerie C 3U Fiery Fall CON R Artificer Instant C 5R Filigree Fracture CON G Instant U 2G Fleshformer CON B Creature — Human Wizard U 2B Font of Mythos CON A Artifact R 4 Frontline Sage CON U Creature — Human Wizard C 2U Fusion Elemental CON M Creature — Elemental U WUBRG Giltspire Avenger CON M Creature — Human Soldier R GWU Gleam of Resistance CON W Instant C 4W Gluttonous Slime CON G Creature — Ooze U 2G Goblin Outlander CON M Creature — Goblin Scout C BR Goblin Razerunners CON R Creature — Goblin Warrior R 2RR Grixis Illusionist CON U Creature — Human Wizard C U Grixis Slavedriver CON B Creature — Zombie Giant U 5B Gwafa Hazid, Profiteer CON M Legendary Creature — Human R 1WU Hellkite Hatchling CON M Rogue Creature — Dragon U 2RG Hellspark Elemental CON R Creature — Elemental U 1R Ignite Disorder CON R Instant U 1R Infectious Horror CON B Creature — Zombie Horror C 3B Inkwell Leviathan CON U Artifact Creature — Leviathan R 7UU Jhessian Balmgiver CON M Creature — Human Cleric U 1WU Kaleidostone CON A Artifact C 2 Kederekt Parasite CON B Creature — Horror R B Knight of the Reliquary CON M Creature — Human Knight R 1GW Knotvine Mystic CON M Creature — Elf Druid U RGW Kranioceros CON R Creature — Beast C 4R Lapse of Certainty CON W Instant C 2W Maelstrom Archangel CON M Creature — Angel M WUBRG Magister Sphinx CON M Artifact Creature — Sphinx R 4WUB Malfegor CON M Legendary Creature — Demon M 2BBRR Mana Cylix CON A Dragon Artifact C 1 Manaforce Mace CON A Artifact — Equipment U 4 Maniacal Rage CON R Enchantment — Aura C 1R Mark of Asylum CON W Enchantment R 1W Martial Coup CON W Sorcery R XWW Master Transmuter CON U Artifact Creature — Human R 3U Matca Rioters CON G Artificer Creature — Human Warrior C 2G Meglonoth CON M Creature — Beast R 3RGW Might of Alara CON G Instant C G Mirror-Sigil Sergeant CON W Creature — Rhino Soldier M 5W Molten Frame CON R Instant C 1R Nacatl Hunt-Pride CON W Creature — Cat Warrior U 5W Nacatl Outlander CON M Creature — Cat Scout C RG Nacatl Savage CON G Creature — Cat Warrior C 1G Nicol Bolas, Planeswalker CON M Planeswalker — Bolas M 4UBBR Noble Hierarch CON G Creature — Human Druid R G Nyxathid CON B Creature — Elemental R 1BB Obelisk of Alara CON A Artifact R 6 Paleoloth CON G Creature — Beast R 4GG Paragon of the Amesha CON W Creature — Human Knight U 2W Parasitic Strix CON U Artifact Creature — Bird C 2U Path to Exile CON W Instant U W Pestilent Kathari CON B Creature — Bird Warrior C 2B Progenitus CON M Legendary Creature — Hydra M WWUUBBRRGG Quenchable Fire CON R Avatar Sorcery C 3R Rakka Mar CON R Legendary Creature — Human R 2RR Reliquary Tower CON L Shaman Land U Rhox Bodyguard CON M Creature — Rhino Monk Soldier C 3GW Rhox Meditant CON W Creature — Rhino Monk C 3W Rotting Rats CON B Creature — Zombie Rat C 1B Rupture Spire CON L Land C Sacellum Archers CON G Creature — Elf Archer U 2G Salvage Slasher CON B Artifact Creature — Human C 1B Scarland Thrinax CON M Rogue Creature — Lizard U BRG Scattershot Archer CON G Creature — Elf Archer C G Scepter of Dominance CON W Artifact R 1WW Scepter of Fugue CON B Artifact R BB Scepter of Insight CON U Artifact R 1UU Scornful Æther-Lich CON U Artifact Creature — Zombie U 3U Sedraxis Alchemist CON B Wizard Creature — Zombie Wizard C 2B Shambling Remains CON M Creature — Zombie Horror U 1BR Shard Convergence CON G Sorcery U 3G Sigil of the Empty Throne CON W Enchantment R 3WW Skyward Eye Prophets CON M Creature — Human Wizard U 3GWU Sludge Strider CON M Artifact Creature — Insect U 1WUB Soul's Majesty CON G Sorcery R 4G Sphinx Summoner CON M Artifact Creature — Sphinx R 3UB Spore Burst CON G Sorcery U 3G Suicidal Charge CON M Enchantment C 3BR Sylvan Bounty CON G Instant C 5G Telemin Performance CON U Sorcery R 3UU Thornling CON G Creature — Elemental Shaman M 3GG Toxic Iguanar CON R Creature — Lizard C R Traumatic Visions CON U Instant C 3UU Tukatongue Thallid CON G Creature — Fungus C G Unstable Frontier CON L Land U Unsummon CON U Instant C U Vagrant Plowbeasts CON M Creature — Beast U 5GW Valeron Outlander CON M Creature — Human Scout C GW Valiant Guard CON W Creature — Human Soldier C W Vectis Agents CON M Artifact Creature — Human C 3UB Vedalken Outlander CON M Rogue Artifact Creature — Vedalken C WU Viashino Slaughtermaster CON R Scout Creature — Viashino Warrior U 1R View from Above CON U Instant U 1U Voices from the Void CON B Sorcery U 4B Volcanic Fallout CON R Instant U 1RR Voracious Dragon CON R Creature — Dragon R 3RR Wall of Reverence CON W Creature — Spirit Wall R 3W Wandering Goblins CON R Creature — Goblin Warrior C 2R Wild Leotau CON G Creature — Cat C 2GG Worldheart Phoenix CON R Creature — Phoenix R 3R Worldly Counsel CON U Instant C 1U Wretched Banquet CON B Sorcery C B Yoke of the Damned CON B Enchantment — Aura C 1B Zombie Outlander CON M Creature — Zombie Scout C UB Aethersnipe JVC U Creature — Elemental C 5U Air Elemental JVC U Creature — Elemental U 3UU Ancestral Vision JVC U Sorcery R Bottle Gnomes JVC A Artifact Creature — Gnome U 3 Brine Elemental JVC U Creature — Elemental U 4UU Chandra Nalaar JVC R Planeswalker — Chandra M 3RR Chartooth Cougar JVC R Creature — Cat Beast C 5R Condescend JVC U Instant C XU Cone of Flame JVC R Sorcery U 3RR Counterspell JVC U Instant C UU Daze JVC U Instant C 1U Demonfire JVC R Sorcery R XR Errant Ephemeron JVC U Creature — Illusion C 6U Fact or Fiction JVC U Instant U 3U Fathom Seer JVC U Creature — Illusion C 1U Fireball JVC R Sorcery U XR Fireblast JVC R Instant C 4RR Firebolt JVC R Sorcery C R Fireslinger JVC R Creature — Human Wizard C 1R Flame Javelin JVC R Instant U (2/R)(2/R)(2/R) Flamekin Brawler JVC R Creature — Elemental Warrior C R Flametongue Kavu JVC R Creature — Kavu U 3R Flamewave Invoker JVC R Creature — Goblin Mutant U 2R Fledgling Mawcor JVC U Creature — Beast U 3U Furnace Whelp JVC R Creature — Dragon U 2RR Guile JVC U Creature — Elemental R 3UUU Gush JVC U Incarnation Instant C 4U Hostility JVC R Creature — Elemental R 3RRR Incinerate JVC R Incarnation Instant C 1R Ingot Chewer JVC R Creature — Elemental C 4R Inner-Flame Acolyte JVC R Creature — Elemental Shaman C 1RR Island (3) JVC L Basic Land — Island C Island (2) JVC L Basic Land — Island C Island (1) JVC L Basic Land — Island C Island (4) JVC L Basic Land — Island C Jace Beleren JVC U Planeswalker — Jace M 1UU Keldon Megaliths JVC L Land U Magma Jet JVC R Instant U 1R Man-o'-War JVC U Creature — Jellyfish C 2U Martyr of Frost JVC U Creature — Human Wizard C U Mind Stone JVC A Artifact U 2 Mountain (1) JVC L Basic Land — Mountain C Mountain (2) JVC L Basic Land — Mountain C Mountain (3) JVC L Basic Land — Mountain C Mountain (4) JVC L Basic Land — Mountain C Mulldrifter JVC U Creature — Elemental C 4U Ophidian JVC U Creature — Snake C 2U Oxidda Golem JVC A Artifact Creature — Golem C 6 Pyre Charger JVC R Creature — Elemental Warrior U RR Quicksilver Dragon JVC U Creature — Dragon R 4UU Rakdos Pit Dragon JVC R Creature — Dragon R 2RR Repulse JVC U Instant C 2U Riftwing Cloudskate JVC U Creature — Illusion U 3UU Seal of Fire JVC R Enchantment C R Slith Firewalker JVC R Creature — Slith U RR Soulbright Flamekin JVC R Creature — Elemental Shaman C 1R Spire Golem JVC A Artifact Creature — Golem C 6 Terrain Generator JVC L Land U Voidmage Apprentice JVC U Creature — Human Wizard C 1U Wall of Deceit JVC U Creature — Wall U 1U Waterspout Djinn JVC U Creature — Djinn U 2UU Willbender JVC U Creature — Human Wizard U 1U Ad Nauseam ALA B Instant R 3BB Agony Warp ALA M Instant C UB Ajani Vengeant ALA M Planeswalker — Ajani M 2RW Akrasan Squire ALA W Creature — Human Soldier C W Algae Gharial ALA G Creature — Crocodile U 3G Angelic Benediction ALA W Enchantment U 3W Angel's Herald ALA W Creature — Human Cleric U W Angelsong ALA W Instant C 1W Arcane Sanctum ALA L Land U Archdemon of Unx ALA B Creature — Demon R 5BB Banewasp Affliction ALA B Enchantment — Aura C 1B Bant Battlemage ALA W Creature — Human Wizard U 2W Bant Charm ALA M Instant U GWU Bant Panorama ALA L Land C Battlegrace Angel ALA W Creature — Angel R 3WW Behemoth's Herald ALA G Creature — Elf Shaman U G Blightning ALA M Sorcery C 1BR Blister Beetle ALA B Creature — Insect C 1B Blood Cultist ALA M Creature — Human Wizard U 1BR Bloodpyre Elemental ALA R Creature — Elemental C 4R Bloodthorn Taunter ALA R Creature — Human Scout C 1R Bone Splinters ALA B Sorcery C B Branching Bolt ALA M Instant C 1RG Brilliant Ultimatum ALA M Sorcery R WWUUUBB Broodmate Dragon ALA M Creature — Dragon R 3BRG Bull Cerodon ALA M Creature — Beast U 4RW Caldera Hellion ALA R Creature — Hellion R 3RR Call to Heel ALA U Instant C 1U Cancel ALA U Instant C 1UU Carrion Thrash ALA M Creature — Viashino Warrior C 2BRG Cathartic Adept ALA U Creature — Human Wizard C U Cavern Thoctar ALA G Creature — Beast C 5G Clarion Ultimatum ALA M Sorcery R GGWWWUU Cloudheath Drake ALA U Artifact Creature — Drake C 4U Coma Veil ALA U Enchantment — Aura C 4U Corpse Connoisseur ALA B Creature — Zombie Wizard U 4B Courier's Capsule ALA U Artifact C 1U Court Archers ALA G Creature — Human Archer C 2G Covenant of Minds ALA U Sorcery R 4U Cradle of Vitality ALA W Enchantment R 3W Crucible of Fire ALA R Enchantment R 3R Cruel Ultimatum ALA M Sorcery R UUBBBRR Crumbling Necropolis ALA L Land U Cunning Lethemancer ALA B Creature — Human Wizard R 2B Cylian Elf ALA G Creature — Elf Scout C 1G Dawnray Archer ALA U Creature — Human Archer U 2U Death Baron ALA B Creature — Zombie Wizard R 1BB Deathgreeter ALA B Creature — Human Shaman C B Deft Duelist ALA M Creature — Human Rogue C WU Demon's Herald ALA B Creature — Human Wizard U B Dispeller's Capsule ALA W Artifact C W Dragon Fodder ALA R Sorcery C 1R Dragon's Herald ALA R Creature — Goblin Shaman U R Dreg Reaver ALA B Creature — Zombie Beast C 4B Dregscape Zombie ALA B Creature — Zombie C 1B Druid of the Anima ALA G Creature — Elf Druid C 1G Drumhunter ALA G Creature — Human Druid U 3G Elspeth, Knight-Errant ALA W Warrior Planeswalker — Elspeth M 2WW Elvish Visionary ALA G Creature — Elf Shaman C 1G Empyrial Archangel ALA M Creature — Angel M 4GWWU Esper Battlemage ALA U Artifact Creature — Human U 2U Esper Charm ALA M Wizard Instant U WUB Esper Panorama ALA L Land C Etherium Astrolabe ALA U Artifact U 2U Etherium Sculptor ALA U Artifact Creature — Vedalken C 1U Ethersworn Canonist ALA W Artificer Artifact Creature — Human R 1W Excommunicate ALA W Cleric Sorcery C 2W Executioner's Capsule ALA B Artifact C B Exuberant Firestoker ALA R Creature — Human Druid U 2R Fatestitcher ALA U Shaman Creature — Zombie Wizard U 3U Feral Hydra ALA G Creature — Hydra Beast R XG Filigree Sages ALA U Artifact Creature — Vedalken U 3U Fire-Field Ogre ALA M Wizard Creature — Ogre Mutant U 1UBR Flameblast Dragon ALA R Creature — Dragon R 4RR Fleshbag Marauder ALA B Creature — Zombie Warrior U 2B Forest (2) ALA L Basic Land — Forest C Forest (1) ALA L Basic Land — Forest C Forest (4) ALA L Basic Land — Forest C Forest (3) ALA L Basic Land — Forest C Gather Specimens ALA U Instant R 3UUU Gift of the Gargantuan ALA G Sorcery C 2G Glaze Fiend ALA B Artifact Creature — Illusion C 1B Goblin Assault ALA R Enchantment R 2R Goblin Deathraiders ALA M Creature — Goblin Warrior C BR Goblin Mountaineer ALA R Creature — Goblin Scout C R Godsire ALA M Creature — Beast M 4RGGW Godtoucher ALA G Creature — Elf Cleric C 3G Grixis Battlemage ALA B Creature — Human Wizard U 2B Grixis Charm ALA M Instant U UBR Grixis Panorama ALA L Land C Guardians of Akrasa ALA W Creature — Human Soldier C 2W Gustrider Exuberant ALA W Creature — Human Wizard C 2W Hellkite Overlord ALA M Creature — Dragon M 4BRRG Hell's Thunder ALA R Creature — Elemental R 1RR Hindering Light ALA M Instant C WU Hissing Iguanar ALA R Creature — Lizard C 2R Immortal Coil ALA B Artifact R 2BB Incurable Ogre ALA R Creature — Ogre Mutant C 3R Infest ALA B Sorcery U 1BB Invincible Hymn ALA W Sorcery R 6WW Island (3) ALA L Basic Land — Island C Island (2) ALA L Basic Land — Island C Island (1) ALA L Basic Land — Island C Island (4) ALA L Basic Land — Island C Jhessian Infiltrator ALA M Creature — Human Rogue U GU Jhessian Lookout ALA U Creature — Human Scout C 1U Jund Battlemage ALA R Creature — Human Shaman U 2R Jund Charm ALA M Instant U BRG Jund Panorama ALA L Land C Jungle Shrine ALA L Land U Jungle Weaver ALA G Creature — Spider C 5GG Kathari Screecher ALA U Creature — Bird Soldier C 2U Kederekt Creeper ALA M Creature — Horror C UBR Kederekt Leviathan ALA U Creature — Leviathan R 6UU Keeper of Progenitus ALA G Creature — Elf Druid R 3G Kiss of the Amesha ALA M Sorcery U 4WU Knight of the Skyward Eye ALA W Creature — Human Knight C 1W Knight of the White Orchid ALA W Creature — Human Knight R WW Knight-Captain of Eos ALA W Creature — Human Knight R 4W Kresh the Bloodbraided ALA M Legendary Creature — Human M 2BRG Lich's Mirror ALA A Warrior Artifact M 5 Lightning Talons ALA R Enchantment — Aura C 2R Lush Growth ALA G Enchantment — Aura C G Magma Spray ALA R Instant C R Manaplasm ALA G Creature — Ooze R 2G Marble Chalice ALA W Artifact C 2W Master of Etherium ALA U Artifact Creature — Vedalken R 2U Mayael the Anima ALA M Wizard Legendary Creature — Elf M RGW Memory Erosion ALA U Shaman Enchantment R 1UU Metallurgeon ALA W Artifact Creature — Human U 1W Mighty Emergence ALA G Artificer Enchantment U 2G Mindlock Orb ALA U Artifact R 3U Minion Reflector ALA A Artifact R 5 Mosstodon ALA G Creature — Plant Elephant C 4G Mountain (2) ALA L Basic Land — Mountain C Mountain (3) ALA L Basic Land — Mountain C Mountain (4) ALA L Basic Land — Mountain C Mountain (1) ALA L Basic Land — Mountain C Mycoloth ALA G Creature — Fungus R 3GG Naturalize ALA G Instant C 1G Naya Battlemage ALA G Creature — Human Shaman U 2G Naya Charm ALA M Instant U RGW Naya Panorama ALA L Land C Necrogenesis ALA M Enchantment U BG Obelisk of Bant ALA A Artifact C 3 Obelisk of Esper ALA A Artifact C 3 Obelisk of Grixis ALA A Artifact C 3 Obelisk of Jund ALA A Artifact C 3 Obelisk of Naya ALA A Artifact C 3 Oblivion Ring ALA W Enchantment C 2W Onyx Goblet ALA B Artifact C 2B Ooze Garden ALA G Enchantment R 1G Outrider of Jhess ALA U Creature — Human Knight C 3U Plains (2) ALA L Basic Land — Plains C Plains (1) ALA L Basic Land — Plains C Plains (3) ALA L Basic Land — Plains C Plains (4) ALA L Basic Land — Plains C Predator Dragon ALA R Creature — Dragon R 3RRR Prince of Thralls ALA M Creature — Demon M 4UBBR Protomatter Powder ALA U Artifact U 2U Punish Ignorance ALA M Instant R WUUB Puppet Conjurer ALA B Artifact Creature — Human U 1B Qasali Ambusher ALA M Wizard Creature — Cat Warrior U 1GW Quietus Spike ALA A Artifact — Equipment R 3 Rafiq of the Many ALA M Legendary Creature — Human M 1GWU Rakeclaw Gargantuan ALA M Knight Creature — Beast C 2RGW Ranger of Eos ALA W Creature — Human Soldier R 3W Realm Razer ALA M Creature — Beast R 3RGW Relic of Progenitus ALA A Artifact C 1 Resounding Roar ALA G Instant C 1G Resounding Scream ALA B Sorcery C 2B Resounding Silence ALA W Instant C 3W Resounding Thunder ALA R Instant C 2R Resounding Wave ALA U Instant C 2U Rhox Charger ALA G Creature — Rhino Soldier U 3G Rhox War Monk ALA M Creature — Rhino Monk U GWU Ridge Rannet ALA R Creature — Beast C 5RR Rip-Clan Crasher ALA M Creature — Human Warrior C RG Rockcaster Platoon ALA W Creature — Rhino Soldier U 5WW Rockslide Elemental ALA R Creature — Elemental U 2R Sacellum Godspeaker ALA G Creature — Elf Druid R 2G Salvage Titan ALA B Artifact Creature — Golem R 4BB Sanctum Gargoyle ALA W Artifact Creature — Gargoyle C 3W Sangrite Surge ALA M Sorcery U 4RG Sarkhan Vol ALA M Planeswalker — Sarkhan M 2RG Savage Hunger ALA G Enchantment — Aura C 2G Savage Lands ALA L Land U Scavenger Drake ALA B Creature — Drake U 3B Scourge Devil ALA R Creature — Devil U 4R Scourglass ALA W Artifact R 3WW Seaside Citadel ALA L Land U Sedraxis Specter ALA M Creature — Specter R UBR Sedris, the Traitor King ALA M Legendary Creature — Zombie M 3UBR Shadowfeed ALA B Warrior Instant C B Sharding Sphinx ALA U Artifact Creature — Sphinx R 4UU Sharuum the Hegemon ALA M Legendary Artifact Creature — M 3WUB Shore Snapper ALA B Sphinx Creature — Beast C 2B Sighted-Caste Sorcerer ALA W Creature — Human Wizard C 1W Sigil Blessing ALA M Instant C GW Sigil of Distinction ALA A Artifact — Equipment R X Sigiled Paladin ALA W Creature — Human Knight U WW Skeletal Kathari ALA B Creature — Bird Skeleton C 4B Skeletonize ALA R Instant U 4R Skill Borrower ALA U Artifact Creature — Human R 2U Skullmulcher ALA G Wizard Creature — Elemental R 4G Soul's Fire ALA R Instant C 2R Soul's Grace ALA W Instant C 1W Soul's Might ALA G Sorcery C 4G Spearbreaker Behemoth ALA G Creature — Beast R 5GG Spell Snip ALA U Instant C 2U Sphinx Sovereign ALA M Artifact Creature — Sphinx M 4WUUB Sphinx's Herald ALA U Artifact Creature — Vedalken U U Sprouting Thrinax ALA M Wizard Creature — Lizard U BRG Steelclad Serpent ALA U Artifact Creature — Serpent C 5U Steward of Valeron ALA M Creature — Human Druid Knight C GW Stoic Angel ALA M Creature — Angel R 1GWU Sunseed Nurturer ALA W Creature — Human Druid U 2W Swamp (2) ALA L Wizard Basic Land — Swamp C Swamp (4) ALA L Basic Land — Swamp C Swamp (1) ALA L Basic Land — Swamp C Swamp (3) ALA L Basic Land — Swamp C Swerve ALA M Instant U UR Tar Fiend ALA B Creature — Elemental R 5B Tezzeret the Seeker ALA U Planeswalker — Tezzeret M 3UU Thorn-Thrash Viashino ALA R Creature — Viashino Warrior C 3R Thoughtcutter Agent ALA M Artifact Creature — Human U UB Thunder-Thrash Elder ALA R Rogue Creature — Viashino Warrior U 2R Tidehollow Sculler ALA M Artifact Creature — Zombie U WB Tidehollow Strix ALA M Artifact Creature — Bird C UB Titanic Ultimatum ALA M Sorcery R RRGGGWW Topan Ascetic ALA G Creature — Human Monk U 2G Tortoise Formation ALA U Instant C 3U Tower Gargoyle ALA M Artifact Creature — Gargoyle U 1WUB Undead Leotau ALA B Creature — Zombie Cat C 5B Vectis Silencers ALA U Artifact Creature — Human C 2U Vein Drinker ALA B Rogue Creature — Vampire R 4BB Viashino Skeleton ALA R Creature — Viashino Skeleton C 3R Vicious Shadows ALA R Enchantment R 6R Violent Ultimatum ALA M Sorcery R BBRRRGG Viscera Dragger ALA B Creature — Zombie Ogre C 3B Vithian Stinger ALA R Warrior Creature — Human Shaman C 2R Volcanic Submersion ALA R Sorcery C 4R Waveskimmer Aven ALA M Creature — Bird Soldier C 2GWU Welkin Guide ALA W Creature — Bird Cleric C 4W Where Ancients Tread ALA R Enchantment R 4R Wild Nacatl ALA G Creature — Cat Warrior C G Windwright Mage ALA M Artifact Creature — Human C WUB Woolly Thoctar ALA M Wizard Creature — Beast U RGW Yoked Plowbeast ALA W Creature — Beast C 5WW Abbey Gargoyles ME2 W Creature — Gargoyle U 2WWW Adarkar Sentinel ME2 A Artifact Creature — Soldier U 5 Aeolipile ME2 A Artifact U 2 Aether Storm ME2 U Enchantment U 3U Ambush Party ME2 R Creature — Human Rogue C 4R Anarchy ME2 R Sorcery U 2RR Angel of Fury ME2 W Creature — Angel R 4WW Angel of Light ME2 W Creature — Angel U 4W An-Zerrin Ruins ME2 R Enchantment U 2RR Armor of Faith ME2 W Enchantment — Aura C W Armor Thrull ME2 B Creature — Thrull C 2B Armored Griffin ME2 W Creature — Griffin U 3W Ashen Ghoul ME2 B Creature — Zombie U 3B Ashnod's Cylix ME2 A Artifact R 2 Aurochs ME2 G Creature — Aurochs C 3G Aysen Bureaucrats ME2 W Creature — Human Advisor C 1W Aysen Crusader ME2 W Creature — Human Knight U 2WW Badlands ME2 L Land — Swamp Mountain R Balduvian Conjurer ME2 U Creature — Human Wizard U 1U Balduvian Dead ME2 B Creature — Zombies U 3B Balduvian Hydra ME2 R Creature — Hydra R XRR Balduvian Trading Post ME2 L Land R Barbed Sextant ME2 A Artifact C 1 Binding Grasp ME2 U Enchantment — Aura U 3U Bounty of the Hunt ME2 G Instant C 3GG Brainstorm ME2 U Instant C U Brassclaw Orcs ME2 R Creature — Orcs C 2R Brimstone Dragon ME2 R Creature — Dragon R 6RR Brine Shaman ME2 B Creature — Human Cleric C 1B Broken Visage ME2 B Shaman Instant R 4B Browse ME2 U Enchantment U 2UU Burnout ME2 R Instant U 1R Carapace ME2 G Enchantment — Aura C G Caribou Range ME2 W Enchantment — Aura R 2WW Cloak of Confusion ME2 B Enchantment — Aura C 1B Clockwork Steed ME2 A Artifact Creature — Horse C 4 Combat Medic ME2 W Creature — Human Cleric C 2W Conquer ME2 R Soldier Enchantment — Aura U 3RR Counterspell ME2 U Instant C UU Dance of the Dead ME2 B Enchantment — Aura U 1B Dark Banishing ME2 B Instant C 2B Death Spark ME2 R Instant C R Deep Spawn ME2 U Creature — Homarid U 5UUU Demonic Consultation ME2 B Instant U B Despotic Scepter ME2 A Artifact R 1 Diabolic Vision ME2 M Sorcery C UB Disenchant ME2 W Instant T 1W Dreams of the Dead ME2 U Enchantment U 3U Drift of the Dead ME2 B Creature — Wall U 3B Dry Spell ME2 B Sorcery C 1B Dwarven Ruins ME2 L Land C Dystopia ME2 B Enchantment R 1BB Earthlink ME2 M Enchantment R 3BRG Ebon Praetor ME2 B Creature — Avatar U 4BB Ebon Stronghold ME2 L Land U Elemental Augury ME2 M Enchantment R UBR Elkin Bottle ME2 A Artifact C 3 Elven Lyre ME2 A Artifact U 2 Elvish Farmer ME2 G Creature — Elf U 1G Elvish Hunter ME2 G Creature — Elf Archer C 1G Elvish Ranger ME2 G Creature — Elf C 2G Elvish Spirit Guide ME2 G Creature — Elf Spirit U 2G Energy Storm ME2 W Enchantment R 1W Enervate ME2 U Instant C 1U Errand of Duty ME2 W Instant C 1W Errantry ME2 R Enchantment — Aura C 1R Essence Filter ME2 G Sorcery C 1GG Essence Flare ME2 U Enchantment — Aura C U Farrel's Mantle ME2 W Enchantment — Aura U 2W Farrel's Zealot ME2 W Creature — Human C 1WW Feral Thallid ME2 G Creature — Fungus U 3GGG Fire Dragon ME2 R Creature — Dragon R 6RRR Flame Spirit ME2 R Creature — Elemental Spirit C 4R Folk of the Pines ME2 G Creature — Dryad C 4G Forbidden Lore ME2 G Enchantment — Aura U 2G Forgotten Lore ME2 G Sorcery U G Foul Familiar ME2 B Creature — Spirit C 2B Fumarole ME2 M Sorcery U 3BR Funeral March ME2 B Enchantment — Aura C 1BB Fungal Bloom ME2 G Enchantment U GG Fyndhorn Pollen ME2 G Enchantment R 2G Gangrenous Zombies ME2 B Creature — Zombie C 1BB Giant Growth ME2 G Instant C G Giant Trap Door Spider ME2 M Creature — Spider U 1RG Glacial Chasm ME2 L Land U Glacial Crevasses ME2 R Enchantment R 2R Goblin Ski Patrol ME2 R Creature — Goblin C 1R Gorilla Shaman ME2 R Creature — Ape Shaman U R Grandmother Sengir ME2 B Legendary Creature — Human U 4B Gustha's Scepter ME2 A Wizard Artifact R 0 Havenwood Battleground ME2 L Land C Heart of Yavimaya ME2 L Land R Helm of Obedience ME2 A Artifact R 4 Icatian Javelineers ME2 W Creature — Human Soldier T W Icatian Phalanx ME2 W Creature — Human Soldier U 4W Icatian Scout ME2 W Creature — Human Soldier C W Ice Floe ME2 L Scout Land U Iceberg ME2 U Enchantment U XUU Icequake ME2 B Sorcery U 1BB Icy Prison ME2 U Enchantment R UU Ihsan's Shade ME2 B Legendary Creature — Shade C 3BBB Imperial Recruiter ME2 R Knight Creature — Human Advisor U 2R Imperial Seal ME2 B Sorcery R B Incinerate ME2 R Instant C 1R Infernal Darkness ME2 B Enchantment R 2BB Inheritance ME2 W Enchantment U W Ironclaw Orcs ME2 R Creature — Orc C 1R Ivory Gargoyle ME2 W Creature — Gargoyle R 4W Jester's Mask ME2 A Artifact R 5 Jeweled Amulet ME2 A Artifact U 0 Johtull Wurm ME2 G Creature — Wurm U 5G Joven's Ferrets ME2 G Creature — Ferret C G Juniper Order Advocate ME2 W Creature — Human Knight U 2W Karplusan Giant ME2 R Creature — Giant U 6R Kaysa ME2 G Legendary Creature — Elf Druid R 3GG Kjeldoran Dead ME2 B Creature — Skeleton C B Kjeldoran Elite Guard ME2 W Creature — Human Soldier U 3W Kjeldoran Home Guard ME2 W Creature — Human Soldier U 3W Kjeldoran Outpost ME2 L Land R Kjeldoran Skycaptain ME2 W Creature — Human Soldier U 4W Knight of Stromgald ME2 B Creature — Human Knight C BB Krovikan Fetish ME2 B Enchantment — Aura C 2B Krovikan Horror ME2 B Creature — Horror Spirit R 3B Krovikan Sorcerer ME2 U Creature — Human Wizard C 2U Krovikan Vampire ME2 B Creature — Vampire U 3BB Lat-Nam's Legacy ME2 U Instant C 1U Lava Burst ME2 R Sorcery C XR Leaping Lizard ME2 G Creature — Lizard C 1GG Lim-Dul's High Guard ME2 B Creature — Skeleton C 1BB Lodestone Bauble ME2 A Artifact R 0 Lost Order of Jarkeld ME2 W Creature — Human Knight R 2WW Magus of the Unseen ME2 U Creature — Human Wizard R 1U Mana Crypt ME2 A Artifact R 0 Marjhan ME2 U Creature — Leviathan U 5UU Mesmeric Trance ME2 U Enchantment R 1UU Meteor Shower ME2 R Sorcery C XXR Minion of Leshrac ME2 B Creature — Demon Minion R 4BBB Mishra's Groundbreaker ME2 A Artifact U 4 Misinformation ME2 B Instant U B Mudslide ME2 R Enchantment R 2R Musician ME2 U Creature — Human Wizard R 2U Narwhal ME2 U Creature — Whale U 2UU Nature's Blessing ME2 M Enchantment U 2WG Nature's Wrath ME2 G Enchantment R 4GG Necrite ME2 B Creature — Thrull C 1BB Necropotence ME2 B Enchantment R BBB Night Soil ME2 G Enchantment C GG Orc General ME2 R Creature — Orc Warrior U 2R Orcish Cannoneers ME2 R Creature — Orc Warrior U 1RR Orcish Captain ME2 R Creature — Orc Warrior U R Orcish Conscripts ME2 R Creature — Orc C R Orcish Farmer ME2 R Creature — Orc C 1RR Orcish Lumberjack ME2 R Creature — Orc C R Orcish Squatters ME2 R Creature — Orc R 4R Orcish Veteran ME2 R Creature — Orc C 2R Order of the Sacred Torch ME2 W Creature — Human Knight R 1WW Order of the White Shield ME2 W Creature — Human Knight U WW Panic ME2 R Instant C R Personal Tutor ME2 U Sorcery U U Phantasmal Fiend ME2 B Creature — Illusion C 3B Phantasmal Mount ME2 U Creature — Illusion Horse U 1U Phyrexian Devourer ME2 A Artifact Creature — Construct R 6 Phyrexian Portal ME2 A Artifact R 3 Pillage ME2 R Sorcery U 1RR Portent ME2 U Sorcery C U Pyrokinesis ME2 R Instant U 4RR Ravages of War ME2 W Sorcery R 3W Ray of Command ME2 U Instant C 3U Red Cliffs Armada ME2 U Creature — Human Soldier U 4U Reinforcements ME2 W Instant C W Reprisal ME2 W Instant U 1W Retribution ME2 R Sorcery U 2RR Righteous Fury ME2 W Sorcery R 4WW Ritual of Subdual ME2 G Enchantment R 4GG Ritual of the Machine ME2 B Sorcery R 2BB Rogue Skycaptain ME2 R Creature — Human Rogue R 2R Roterothopter ME2 A Mercenary Artifact Creature — Thopter C 1 Royal Decree ME2 W Enchantment R 2WW Royal Trooper ME2 W Creature — Human Soldier U 2W Ruins of Trokair ME2 L Land U Sacred Boon ME2 W Instant U 1W Savannah ME2 L Land — Forest Plains R Scars of the Veteran ME2 W Instant U 4W Screeching Drake ME2 U Creature — Drake C 3U Sea Drake ME2 U Creature — Drake U 2U Sea Spirit ME2 U Creature — Elemental Spirit U 4U Shield Bearer ME2 W Creature — Human Soldier C 1W Shrink ME2 G Instant C G Shyft ME2 U Creature — Shapeshifter R 4U Sibilant Spirit ME2 U Creature — Spirit R 5U Skeleton Ship ME2 M Legendary Creature — Skeleton R 3UB Skull Catapult ME2 A Artifact U 4 Snow Fortress ME2 A Artifact Creature — Wall R 5 Snow-Covered Forest ME2 L Basic Snow Land — Forest C Snow-Covered Island ME2 L Basic Snow Land — Island C Snow-Covered Mountain ME2 L Basic Snow Land — Mountain C Snow-Covered Plains ME2 L Basic Snow Land — Plains C Snow-Covered Swamp ME2 L Basic Snow Land — Swamp C Soldevi Digger ME2 A Artifact R 2 Soldevi Excavations ME2 L Land R Soldevi Simulacrum ME2 A Artifact Creature — Soldier U 4 Songs of the Damned ME2 B Instant C B Soul Exchange ME2 B Sorcery U BB Soul Kiss ME2 B Enchantment — Aura C 2B Spore Cloud ME2 G Instant C 1GG Spore Flower ME2 G Creature — Fungus U GG Stampede ME2 G Instant R 1GG Stone Spirit ME2 R Creature — Elemental Spirit U 4R Stonehands ME2 R Enchantment — Aura C 2R Storm Elemental ME2 U Creature — Elemental U 5U Storm Spirit ME2 M Creature — Elemental Spirit R 3WUG Stromgald Cabal ME2 B Creature — Human Knight R 1BB Stunted Growth ME2 G Sorcery R 3GG Sustaining Spirit ME2 W Creature — Angel Spirit R 1W Svyelunite Temple ME2 L Land C Swords to Plowshares ME2 W Instant U W Taiga ME2 L Land — Mountain Forest R Temporal Manipulation ME2 U Sorcery R 3UU Thallid ME2 G Creature — Fungus T G Thallid Devourer ME2 G Creature — Fungus U 1GG Thelonite Druid ME2 G Creature — Human Cleric Druid U 2G Thermokarst ME2 G Sorcery U 1GG Thought Lash ME2 U Enchantment R 2UU Thunder Wall ME2 U Creature — Wall U 1UU Time Bomb ME2 A Artifact R 4 Tinder Wall ME2 G Creature — Plant Wall C G Tundra ME2 L Land — Plains Island R Underground Sea ME2 L Land — Island Swamp R Varchild's Crusader ME2 R Creature — Human Knight C 3R Viscerid Armor ME2 U Enchantment — Aura C 1U Viscerid Drone ME2 U Creature — Homarid Drone U 1U Wall of Kelp ME2 U Creature — Plant Wall U UU Warning ME2 W Instant C W Whirling Catapult ME2 A Artifact R 4 Whiteout ME2 G Instant U 1G Wiitigo ME2 G Creature — Yeti R 3GGG Wind Spirit ME2 U Creature — Elemental Spirit U 4U Wings of Aesthir ME2 M Enchantment — Aura U WU Winter's Night ME2 M World Enchantment R WRG Withering Wisps ME2 B Enchantment U 1BB Wolf Pack ME2 G Creature — Wolf R 6GG Woolly Mammoths ME2 G Creature — Elephant C 1GG Woolly Spider ME2 G Creature — Spider C 1GG Yavimaya Ancients ME2 G Creature — Treefolk C 3GG Zuran Spellcaster ME2 U Creature — Human Wizard C 2U Bladewing the Risen [Foil] DRB M Legendary Creature — Zombie R 3BBRR Bogardan Hellkite [Foil] DRB R Dragon Creature — Dragon R 6RR Draco [Foil] DRB A Artifact Creature — Dragon R 16 Dragon Whelp [Foil] DRB R Creature — Dragon R 2RR Dragonstorm [Foil] DRB R Sorcery R 8R Ebon Dragon [Foil] DRB B Creature — Dragon R 5BB Form of the Dragon [Foil] DRB R Enchantment R 4RRR Hellkite Overlord [Foil] DRB M Creature — Dragon R 4BRRG Kokusho, the Evening Star [Foil] DRB B Legendary Creature — Dragon R 4BB Nicol Bolas [Foil] DRB M Spirit Legendary Creature — Elder R 2UUBBRR Niv-Mizzet, the Firemind [Foil] DRB M Dragon Legendary Creature — Dragon R 2UURR Rith, the Awakener [Foil] DRB M Wizard Legendary Creature — Dragon R 3RGW Shivan Dragon [Foil] DRB R Creature — Dragon R 4RR Thunder Dragon [Foil] DRB R Creature — Dragon R 5RR Two-Headed Dragon [Foil] DRB R Creature — Dragon R 4RR Aerie Ouphes EVE G Creature — Ouphe C 4G Altar Golem EVE A Artifact Creature — Golem R 7 Antler Skulkin EVE A Artifact Creature — Scarecrow C 5 Archon of Justice EVE W Creature — Archon R 3WW Ashling, the Extinguisher EVE B Legendary Creature — R 2BB Balefire Liege EVE M Elemental Creature —Shaman Spirit Horror R 2(R/W)(R/W)(R/W) Ballynock Trapper EVE W Creature — Kithkin Soldier C 3W Banishing Knack EVE U Instant C U Battlegate Mimic EVE M Creature — Shapeshifter C 1(R/W) Batwing Brume EVE M Instant U 1(W/B) Beckon Apparition EVE M Instant C (W/B) Belligerent Hatchling EVE M Creature — Elemental U 3(R/W) Bloodied Ghost EVE M Creature — Spirit U 1(W/B)(W/B) Bloom Tender EVE G Creature — Elf Druid R 1G Cache Raiders EVE U Creature — Merfolk Rogue U 3UU Call the Skybreaker EVE M Sorcery R 5(U/R)(U/R) Canker Abomination EVE M Creature — Treefolk Horror U 2(B/G)(B/G) Cankerous Thirst EVE M Instant U 3(B/G) Cascade Bluffs EVE L Land R Cauldron Haze EVE M Instant U 1(W/B) Cenn's Enlistment EVE W Sorcery C 3W Chaotic Backlash EVE R Instant U 4R Cinder Pyromancer EVE R Creature — Elemental Shaman C 2R Clout of the Dominus EVE M Enchantment — Aura C (U/R) Cold-Eyed Selkie EVE M Creature — Merfolk Rogue R 1(G/U)(G/U) Crackleburr EVE M Creature — Elemental R 1(U/R)(U/R) Crag Puca EVE M Creature — Shapeshifter U (U/R)(U/R)(U/R) Creakwood Ghoul EVE B Creature — Plant Zombie U 4B Creakwood Liege EVE M Creature — Horror R 1(B/G)(B/G)(B/G) Crumbling Ashes EVE B Enchantment U 1B Deathbringer Liege EVE M Creature — Horror R 2(W/B)(W/B)(W/B) Deity of Scars EVE M Creature — Spirit Avatar R (B/G)(B/G)(B/G)(B/G) Desecrator Hag EVE M Creature — Hag C (B/G) 2(B/G)(B/G) Divinity of Pride EVE M Creature — Spirit Avatar R (W/B)(W/B)(W/B)(W/B) Dominus of Fealty EVE M Creature — Spirit Avatar R (W/B) (U/R)(U/R)(U/R)(U/R) (U/R) Doomgape EVE M Creature — Elemental R 4(B/G)(B/G)(B/G) Double Cleave EVE M Instant C 1(R/W) Drain the Well EVE M Sorcery C 2(B/G)(B/G) Dream Fracture EVE U Instant U 1UU Dream Thief EVE U Creature — Faerie Rogue C 2U Duergar Assailant EVE M Creature — Dwarf Soldier C (R/W) Duergar Cave-Guard EVE R Creature — Dwarf Warrior U 3R Duergar Hedge-Mage EVE M Creature — Dwarf Shaman U 2(R/W) Duergar Mine-Captain EVE M Creature — Dwarf Soldier U 2(R/W) Duskdale Wurm EVE G Creature — Wurm U 5GG Edge of the Divinity EVE M Enchantment — Aura C (W/B) Endless Horizons EVE W Enchantment R 3W Endure EVE W Instant U 3WW Evershrike EVE M Creature — Elemental Spirit R 3(W/B)(W/B) Fable of Wolf and Owl EVE M Enchantment R 3(G/U)(G/U)(G/U) Fang Skulkin EVE A Artifact Creature — Scarecrow C 2 Favor of the Overbeing EVE M Enchantment — Aura C 1(G/U) Fetid Heath EVE L Land R Fiery Bombardment EVE R Enchantment R 1R Figure of Destiny EVE M Creature — Kithkin R (R/W) Fire at Will EVE M Instant C (R/W)(R/W)(R/W) Flame Jab EVE R Sorcery C R Flickerwisp EVE W Creature — Elemental U 1WW Flooded Grove EVE L Land R Gift of the Deity EVE M Enchantment — Aura C 4(B/G) Gilder Bairn EVE M Creature — Ouphe U 1(G/U)(G/U) Glamerdye EVE U Instant R 1U Glen Elendra Archmage EVE U Creature — Faerie Wizard R 3U Grazing Kelpie EVE M Creature — Beast C 3(G/U) Groundling Pouncer EVE M Creature — Faerie U 1(G/U) Gwyllion Hedge-Mage EVE M Creature — Hag Wizard U 2(W/B) Hag Hedge-Mage EVE M Creature — Hag Shaman U 2(B/G) Hallowed Burial EVE W Sorcery R 3WW Harvest Gwyllion EVE M Creature — Hag C 2(W/B)(W/B) Hatchet Bully EVE R Creature — Goblin Warrior U 3R Hateflayer EVE R Creature — Elemental R 5RR Hearthfire Hobgoblin EVE M Creature — Goblin Soldier U (R/W)(R/W)(R/W) Heartlash Cinder EVE R Creature — Elemental Warrior C 1R Helix Pinnacle EVE G Enchantment R G Hobgoblin Dragoon EVE M Creature — Goblin Knight C 2(R/W) Hoof Skulkin EVE A Artifact Creature — Scarecrow C 3 Hotheaded Giant EVE R Creature — Giant Warrior C 3R Idle Thoughts EVE U Enchantment U 3U Impelled Giant EVE R Creature — Giant Warrior U 4RR Indigo Faerie EVE U Creature — Faerie Wizard U 1U Inside Out EVE M Instant C 1(U/R) Inundate EVE U Sorcery R 3UUU Invert the Skies EVE M Instant U 3(G/U) Jawbone Skulkin EVE A Artifact Creature — Scarecrow C 1 Kithkin Spellduster EVE W Creature — Kithkin Wizard C 4W Kithkin Zealot EVE W Creature — Kithkin Cleric C 1W Leering Emblem EVE A Artifact — Equipment R 2 Light from Within EVE W Enchantment R 2WW Lingering Tormentor EVE B Creature — Spirit U 3B Loyal Gyrfalcon EVE W Creature — Bird U 3W Marshdrinker Giant EVE G Creature — Giant Warrior U 3GG Merrow Bonegnawer EVE B Creature — Merfolk Rogue C B Merrow Levitator EVE U Creature — Merfolk Wizard C 3U Mindwrack Liege EVE M Creature — Horror R 3(U/R)(U/R)(U/R) Mirror Sheen EVE M Enchantment R 1(U/R)(U/R) Monstrify EVE G Sorcery C 3G Moonhold EVE M Instant U 2(R/W) Murkfiend Liege EVE M Creature — Horror R 2(G/U)(G/U)(G/U) Necroskitter EVE B Creature — Elemental R 1BB Needle Specter EVE B Creature — Specter R 1BB Nettle Sentinel EVE G Creature — Elf Warrior C G Nightmare Incursion EVE B Sorcery R 5B Nightsky Mimic EVE M Creature — Shapeshifter C 1(W/B) Nip Gwyllion EVE M Creature — Hag C (W/B) Nobilis of War EVE M Creature — Spirit Avatar R (R/W)(R/W)(R/W)(R/W) Noggle Bandit EVE M Creature — Noggle Rogue C (R/W) 1(U/R)(U/R) Noggle Bridgebreaker EVE M Creature — Noggle Rogue C 2(U/R)(U/R) Noggle Hedge-Mage EVE M Creature — Noggle Wizard U 2(U/R) Noggle Ransacker EVE M Creature — Noggle Rogue U 2(U/R) Noxious Hatchling EVE M Creature — Elemental U 3(B/G) Nucklavee EVE M Creature — Beast U 4(U/R)(U/R) Odious Trow EVE M Creature — Troll C (B/G) Oona's Grace EVE U Instant C 2U Outrage Shaman EVE R Creature — Goblin Shaman U 3RR Overbeing of Myth EVE M Creature — Spirit Avatar R (G/U)(G/U)(G/U)(G/U) Patrol Signaler EVE W Creature — Kithkin Soldier U (G/U) 1W Phosphorescent Feast EVE G Sorcery U 2GGG Primalcrux EVE G Creature — Elemental R GGGGGG Puncture Blast EVE R Instant C 2R Pyrrhic Revival EVE M Sorcery R 3(W/B)(W/B)(W/B) Quillspike EVE M Creature — Beast U 2(B/G) Raven's Crime EVE B Sorcery C B Razorfin Abolisher EVE U Creature — Merfolk Wizard U 2U Recumbent Bliss EVE W Enchantment — Aura C 2W Regal Force EVE G Creature — Elemental R 4GGG Rekindled Flame EVE R Sorcery R 2RR Rendclaw Trow EVE M Creature — Troll C 2(B/G) Restless Apparition EVE M Creature — Spirit U (W/B)(W/B)(W/B) Rise of the Hobgoblins EVE M Enchantment R (R/W)(R/W) Riverfall Mimic EVE M Creature — Shapeshifter C 1(U/R) Rugged Prairie EVE L Land R Sanity Grinding EVE U Sorcery R UUU Sapling of Colfenor EVE M Legendary Creature — Treefolk R 3(B/G)(B/G) Savage Conception EVE G Shaman Sorcery U 3GG Scarecrone EVE A Artifact Creature — Scarecrow R 3 Scourge of the Nobilis EVE M Enchantment — Aura C 2(R/W) Selkie Hedge-Mage EVE M Creature — Merfolk Wizard U 2(G/U) Shell Skulkin EVE A Artifact Creature — Scarecrow C 4 Shorecrasher Mimic EVE M Creature — Shapeshifter C 1(G/U) Shrewd Hatchling EVE M Creature — Elemental U 3(U/R) Slippery Bogle EVE M Creature — Beast C (G/U) Smoldering Butcher EVE B Creature — Elemental Warrior C 3B Snakeform EVE M Instant C 2(G/U) Soot Imp EVE B Creature — Imp U 1BB Soul Reap EVE B Sorcery C 1B Soul Snuffers EVE B Creature — Elemental Shaman U 2BB Spirit of the Hearth EVE W Creature — Cat Spirit R 4WW Spitemare EVE M Creature — Elemental U 2(R/W)(R/W) Spitting Image EVE M Sorcery R 4(G/U)(G/U) Springjack Pasture EVE L Land R Springjack Shepherd EVE W Creature — Kithkin Wizard U 3W Stalker Hag EVE M Creature — Hag U (B/G)(B/G)(B/G) Stigma Lasher EVE R Creature — Elemental Shaman R RR Stillmoon Cavalier EVE M Creature — Zombie Knight R 1(W/B)(W/B) Stream Hopper EVE M Creature — Goblin C (U/R) Sturdy Hatchling EVE M Creature — Elemental U 3(G/U) Suture Spirit EVE W Creature — Spirit U 1W Swirling Spriggan EVE G Creature — Goblin Shaman U 2GG Syphon Life EVE B Sorcery U 1BB Talara's Bane EVE B Sorcery C 1B Talara's Battalion EVE G Creature — Elf Warrior R 1G Talonrend EVE U Creature — Elemental U 4U Thunderblust EVE R Creature — Elemental R 2RRR Tilling Treefolk EVE G Creature — Treefolk Druid C 2G Trapjaw Kelpie EVE M Creature — Beast C 4(G/U)(G/U) Twilight Mire EVE L Land R Twinblade Slasher EVE G Creature — Elf Warrior U G Umbra Stalker EVE B Creature — Elemental R 4BBB Unmake EVE M Instant C (W/B)(W/B)(W/B) Unnerving Assault EVE M Instant U 2(U/R) Unwilling Recruit EVE R Sorcery U XRRR Voracious Hatchling EVE M Creature — Elemental U 3(W/B) Wake Thrasher EVE U Creature — Merfolk Soldier R 2U Ward of Bones EVE A Artifact R 6 Waves of Aggression EVE M Sorcery R 3(R/W)(R/W) Wickerbough Elder EVE G Creature — Treefolk Shaman C 3G Wilderness Hypnotist EVE U Creature — Merfolk Wizard C 2UU Wistful Selkie EVE M Creature — Merfolk Wizard U (G/U)(G/U)(G/U) Woodlurker Mimic EVE M Creature — Shapeshifter C 1(B/G) Worm Harvest EVE M Sorcery R 2(B/G)(B/G)(B/G) Advice from the Fae SHM U Sorcery U (2/U)(2/U)(2/U) Aethertow SHM M Instant C 3(W/U) Aphotic Wisps SHM B Instant C B Apothecary Initiate SHM W Creature — Kithkin Cleric C W Armored Ascension SHM W Enchantment — Aura U 3W Ashenmoor Cohort SHM B Creature — Elemental Warrior C 5B Ashenmoor Gouger SHM M Creature — Elemental Warrior U (B/R)(B/R)(B/R) Ashenmoor Liege SHM M Creature — Elemental Knight R 1(B/R)(B/R)(B/R) Augury Adept SHM M Creature — Kithkin Wizard R 1(W/U)(W/U) Ballynock Cohort SHM W Creature — Kithkin Soldier C 2W Barkshell Blessing SHM M Instant C (G/W) Barrenton Cragtreads SHM M Creature — Kithkin Scout C 2(W/U)(W/U) Barrenton Medic SHM W Creature — Kithkin Cleric C 4W Beseech the Queen SHM B Sorcery U (2/B)(2/B)(2/B) Biting Tether SHM U Enchantment — Aura U 4U Blazethorn Scarecrow SHM A Artifact Creature — Scarecrow C 5 Blight Sickle SHM A Artifact — Equipment C 2 Blistering Dieflyn SHM R Creature — Imp C 3R Bloodmark Mentor SHM R Creature — Goblin Warrior U 1R Bloodshed Fever SHM R Enchantment — Aura C R Blowfly Infestation SHM B Enchantment U 2B Boartusk Liege SHM M Creature — Goblin Knight R 1(R/G)(R/G)(R/G) Boggart Arsonists SHM R Creature — Goblin Rogue C 2R Boggart Ram-Gang SHM M Creature — Goblin Warrior U (R/G)(R/G)(R/G) Boon Reflection SHM W Enchantment R 4W Briarberry Cohort SHM U Creature — Faerie Soldier C 1U Burn Trail SHM R Sorcery C 3R Cauldron of Souls SHM A Artifact R 5 Cemetery Puca SHM M Creature — Shapeshifter R 1(U/B)(U/B) Cerulean Wisps SHM U Instant C U Chainbreaker SHM A Artifact Creature — Scarecrow C 2 Cinderbones SHM B Creature — Elemental Skeleton C 2B Cinderhaze Wretch SHM B Creature — Elemental Shaman C 4B Consign to Dream SHM U Instant C 2U Corrosive Mentor SHM B Creature — Elemental Rogue U 2B Corrupt SHM B Sorcery U 5B Counterbore SHM U Instant R 3UU Crabapple Cohort SHM G Creature — Treefolk Warrior C 4G Cragganwick Cremator SHM R Creature — Giant Shaman R 2RR Crimson Wisps SHM R Instant C R Crowd of Cinders SHM B Creature — Elemental U 3B Cultbrand Cinder SHM M Creature — Elemental Shaman C 4(B/R) Curse of Chains SHM M Enchantment — Aura C 1(W/U) Cursecatcher SHM U Creature — Merfolk Wizard U U Dawnglow Infusion SHM M Sorcery U X(G/W) Deepchannel Mentor SHM U Creature — Merfolk Rogue U 5U Deep-Slumber Titan SHM R Creature — Giant Warrior R 2RR Demigod of Revenge SHM M Creature — Spirit Avatar R (B/R)(B/R)(B/R)(B/R)(B/R) Deus of Calamity SHM M Creature — Spirit Avatar R (R/G)(R/G)(R/G)(R/G) Devoted Druid SHM G Creature — Elf Druid C (R/G) 1G Din of the Fireherd SHM M Sorcery R 5(B/R)(B/R)(B/R) Dire Undercurrents SHM M Enchantment R 3(U/B)(U/B) Disturbing Plot SHM B Sorcery C 1B Dramatic Entrance SHM G Instant R 3GG Dream Salvage SHM M Instant U (U/B) Drove of Elves SHM G Creature — Elf U 3G Drowner Initiate SHM U Creature — Merfolk Wizard C U Dusk Urchins SHM B Creature — Ouphe R 2B Elemental Mastery SHM R Enchantment — Aura R 3R Elsewhere Flask SHM A Artifact C 2 Elvish Hexhunter SHM M Creature — Elf Shaman C (G/W) Ember Gale SHM R Sorcery C 3R Emberstrike Duo SHM M Creature — Elemental Warrior C 1(B/R) Enchanted Evening SHM M Shaman Enchantment R 3(W/U)(W/U) Everlasting Torment SHM M Enchantment R 2(B/R) Faerie Macabre SHM B Creature — Faerie Rogue C 1BB Faerie Swarm SHM U Creature — Faerie U 3U Farhaven Elf SHM G Creature — Elf Druid C 2G Fate Transfer SHM M Instant C 1(U/B) Fire-Lit Thicket SHM L Land R Firespout SHM M Sorcery U 2(R/G) Fists of the Demigod SHM M Enchantment — Aura C 1(B/R) Flame Javelin SHM R Instant U (2/R)(2/R)(2/R) Flourishing Defenses SHM G Enchantment U 4G Flow of Ideas SHM U Sorcery U 5U Forest (2) SHM L Basic Land — Forest C Forest (3) SHM L Basic Land — Forest C Forest (4) SHM L Basic Land — Forest C Forest (1) SHM L Basic Land — Forest C Fossil Find SHM M Sorcery U (R/G) Foxfire Oak SHM G Creature — Treefolk Shaman C 5G Fracturing Gust SHM M Instant R 2(G/W)(G/W)(G/W) Fulminator Mage SHM M Creature — Elemental Shaman R 1(B/R)(B/R) Furystoke Giant SHM R Creature — Giant Warrior R 3RR Ghastlord of Fugue SHM M Creature — Spirit Avatar R (U/B)(U/B)(U/B)(U/B) Ghastly Discovery SHM U Sorcery C (U/B) 2U Giantbaiting SHM M Sorcery C 2(R/G) Glamer Spinners SHM M Creature — Faerie Wizard U 4(W/U) Gleeful Sabotage SHM G Sorcery C 1G Glen Elendra Liege SHM M Creature — Faerie Knight R 1(U/B)(U/B)(U/B) Gloomlance SHM B Sorcery C 3BB Gloomwidow SHM G Creature — Spider U 2G Gloomwidow's Feast SHM G Instant C 3G Gnarled Effigy SHM A Artifact U 4 Godhead of Awe SHM M Creature — Spirit Avatar R (W/U)(W/U)(W/U)(W/U) Goldenglow Moth SHM W Creature — Insect C (W/U) W Gravelgill Axeshark SHM M Creature — Merfolk Soldier C 4(U/B) Gravelgill Duo SHM M Creature — Merfolk Rogue C 2(U/B) Graven Cairns SHM L Warrior Land R Greater Auramancy SHM W Enchantment R 1W Grief Tyrant SHM M Creature — Horror U 5(B/R) Grim Poppet SHM A Artifact Creature — Scarecrow R 7 Guttural Response SHM M Instant U (R/G) Heap Doll SHM A Artifact Creature — Scarecrow U 1 Heartmender SHM M Creature — Elemental R 2(G/W)(G/W) Helm of the Ghastlord SHM M Enchantment — Aura C 3(U/B) Hollowborn Barghest SHM B Creature — Demon Hound R 5BB Hollowsage SHM B Creature — Merfolk Wizard U 3B Horde of Boggarts SHM R Creature — Goblin U 3R Howl of the Night Pack SHM G Sorcery U 6G Hungry Spriggan SHM G Creature — Goblin Warrior C 2G Illuminated Folio SHM A Artifact U 5 Impromptu Raid SHM M Enchantment R 3(R/G) Incremental Blight SHM B Sorcery U 3BB Inescapable Brute SHM R Creature — Giant Warrior C 5R Inkfathom Infiltrator SHM M Creature — Merfolk Rogue U (U/B)(U/B) Inkfathom Witch SHM M Creature — Merfolk Wizard U 1(U/B) Inquisitor's Snare SHM W Instant C 1W Intimidator Initiate SHM R Creature — Goblin Shaman C R Island (1) SHM L Basic Land — Island C Island (2) SHM L Basic Land — Island C Island (4) SHM L Basic Land — Island C Island (3) SHM L Basic Land — Island C Isleback Spawn SHM U Creature — Kraken R 5UU Jaws of Stone SHM R Sorcery U 5R Juvenile Gloomwidow SHM G Creature — Spider C GG Kinscaer Harpoonist SHM U Creature — Kithkin Soldier C 3U Kitchen Finks SHM M Creature — Ouphe U 1(G/W)(G/W) Kithkin Rabble SHM W Creature — Kithkin U 3W Kithkin Shielddare SHM W Creature — Kithkin Soldier C 1W Knacksaw Clique SHM U Creature — Faerie Rogue R 3U Knollspine Dragon SHM R Creature — Dragon R 5RR Knollspine Invocation SHM R Enchantment R 1RR Kulrath Knight SHM M Creature — Elemental Knight U 3(B/R)(B/R) Last Breath SHM W Instant C 1W Leech Bonder SHM U Creature — Merfolk Soldier U 2U Leechridden Swamp SHM L Land — Swamp U Loamdragger Giant SHM M Creature — Giant Warrior C 4(R/G)(R/G)(R/G) Loch Korrigan SHM B Creature — Spirit C 3B Lockjaw Snapper SHM A Artifact Creature — Scarecrow U 4 Lurebound Scarecrow SHM A Artifact Creature — Scarecrow U 3 Madblind Mountain SHM L Land — Mountain U Mana Reflection SHM G Enchantment R 4GG Manaforge Cinder SHM M Creature — Elemental Shaman C (B/R) Manamorphose SHM M Instant C 1(R/G) Mass Calcify SHM W Sorcery R 5WW Medicine Runner SHM M Creature — Elf Cleric C 1(G/W) Memory Plunder SHM M Instant R (U/B)(U/B)(U/B)(U/B) Memory Sluice SHM M Sorcery C (U/B) Mercy Killing SHM M Instant U 2(G/W) Merrow Grimeblotter SHM M Creature — Merfolk Wizard U 3(U/B) Merrow Wavebreakers SHM U Creature — Merfolk Soldier C 4U Midnight Banshee SHM B Creature — Spirit R 3BBB Mine Excavation SHM W Sorcery C 1W Mirrorweave SHM M Instant R 2(W/U)(W/U) Mistmeadow Skulk SHM W Creature — Kithkin Rogue U 1W Mistmeadow Witch SHM M Creature — Kithkin Wizard U 1(W/U) Mistveil Plains SHM L Land — Plains U Moonring Island SHM L Land — Island U Morselhoarder SHM M Creature — Elemental C 4(R/G)(R/G) Mossbridge Troll SHM G Creature — Troll R 5GG Mountain (3) SHM L Basic Land — Mountain C Mountain (4) SHM L Basic Land — Mountain C Mountain (2) SHM L Basic Land — Mountain C Mountain (1) SHM L Basic Land — Mountain C Mudbrawler Cohort SHM R Creature — Goblin Warrior C 1R Mudbrawler Raiders SHM M Creature — Goblin Warrior C 2(R/G)(R/G) Murderous Redcap SHM M Creature — Goblin Assassin U 2(B/R)(B/R) Mystic Gate SHM L Land R Niveous Wisps SHM W Instant C W Nurturer Initiate SHM G Creature — Elf Shaman C G Old Ghastbark SHM M Creature — Treefolk Warrior C 3(G/W)(G/W) Oona, Queen of the Fae SHM M Legendary Creature — Faerie R 3(U/B)(U/B)(U/B) Oona's Gatewarden SHM M Wizard Creature — Faerie Soldier C (U/B) Oracle of Nectars SHM M Creature — Elf Cleric R 2(G/W) Order of Whiteclay SHM W Creature — Kithkin Cleric R 1WW Oversoul of Dusk SHM M Creature — Spirit Avatar R (G/W)(G/W)(G/W)(G/W) Painter's Servant SHM A Artifact Creature — Scarecrow R (G/W) 2 Pale Wayfarer SHM W Creature — Spirit Giant U 5WW Parapet Watchers SHM U Creature — Kithkin Soldier C 2U Pili-Pala SHM A Artifact Creature — Scarecrow C 2 Plague of Vermin SHM B Sorcery R 6B Plains (4) SHM L Basic Land — Plains C Plains (3) SHM L Basic Land — Plains C Plains (2) SHM L Basic Land — Plains C Plains (1) SHM L Basic Land — Plains C Plumeveil SHM M Creature — Elemental U (W/U)(W/U)(W/U) Poison the Well SHM M Sorcery C 2(B/R)(B/R) Polluted Bonds SHM B Enchantment R 3BB Power of Fire SHM R Enchantment — Aura C 1R Presence of Gond SHM G Enchantment — Aura C 2G Prismatic Omen SHM G Enchantment R 1G Prismwake Merrow SHM U Creature — Merfolk Wizard C 2U Prison Term SHM W Enchantment — Aura U 1WW Puca's Mischief SHM U Enchantment R 3U Puncture Bolt SHM R Instant C 1R Puppeteer Clique SHM B Creature — Faerie Wizard R 3BB Puresight Merrow SHM M Creature — Merfolk Wizard U (W/U)(W/U) Put Away SHM U Instant C 2UU Pyre Charger SHM R Creature — Elemental Warrior U RR Rage Reflection SHM R Enchantment R 4RR Raking Canopy SHM G Enchantment U 1GG Rattleblaze Scarecrow SHM A Artifact Creature — Scarecrow C 6 Raven's Run Dragoon SHM M Creature — Elf Knight C 2(G/W)(G/W) Reaper King SHM A Legendary Artifact Creature — R (2/W)(2/U)(2/B)(2/R)(2/G) Scarecrow Reflecting Pool SHM L Land R Reknit SHM M Instant U 1(G/W) Repel Intruders SHM M Instant U 3(W/U) Resplendent Mentor SHM W Creature — Kithkin Cleric U 4W Revelsong Horn SHM A Artifact U 2 Rhys the Redeemed SHM M Legendary Creature — Elf R (G/W) Rite of Consumption SHM B Warrior Sorcery C 1B River Kelpie SHM U Creature — Beast R 3UU River's Grasp SHM M Sorcery U 3(U/B) Rosheen Meanderer SHM M Legendary Creature — Giant R 3(R/G) Roughshod Mentor SHM G Shaman Creature — Giant Warrior U 5G Rune-Cervin Rider SHM W Creature — Elf Knight C 3W Runed Halo SHM W Enchantment R WW Runes of the Deus SHM M Enchantment — Aura C 4(R/G) Rustrazor Butcher SHM R Creature — Goblin Warrior C 1R Safehold Duo SHM M Creature — Elf Warrior Shaman C 3(G/W) Safehold Elite SHM M Creature — Elf Scout C 1(G/W) Safehold Sentry SHM W Creature — Elf Warrior C 1W Safewright Quest SHM M Sorcery C (G/W) Sapseep Forest SHM L Land — Forest U Savor the Moment SHM U Sorcery R 1UU Scar SHM M Instant C (B/R) Scarscale Ritual SHM M Sorcery C 1(U/B) Scrapbasket SHM A Artifact Creature — Scarecrow C 4 Scuttlemutt SHM A Artifact Creature — Scarecrow C 3 Scuzzback Marauders SHM M Creature — Goblin Warrior C 4(R/G) Scuzzback Scrapper SHM M Creature — Goblin Warrior C (R/G) Seedcradle Witch SHM M Creature — Elf Shaman U (G/W) Shield of the Oversoul SHM M Enchantment — Aura C 2(G/W) Sickle Ripper SHM B Creature — Elemental Warrior C 1B Silkbind Faerie SHM M Creature — Faerie Rogue C 2(W/U) Sinking Feeling SHM U Enchantment — Aura C 2U Slinking Giant SHM R Creature — Giant Rogue U 2RR Smash to Smithereens SHM R Instant C 1R Smolder Initiate SHM B Creature — Elemental Shaman C B Somnomancer SHM M Creature — Kithkin Wizard C 1(W/U) Sootstoke Kindler SHM M Creature — Elemental Shaman C 1(B/R) Sootwalkers SHM M Creature — Elemental Rogue C 2(B/R)(B/R) Spawnwrithe SHM G Creature — Elemental R 2G Spectral Procession SHM W Sorcery U (2/W)(2/W)(2/W) Spell Syphon SHM U Instant C 1U Spiteflame Witch SHM M Creature — Elemental Shaman U 1(B/R) Spiteful Visions SHM M Enchantment R 2(B/R)(B/R) Splitting Headache SHM B Sorcery C 3B Steel of the Godhead SHM M Enchantment — Aura C 2(W/U) Strip Bare SHM W Instant C W Sunken Ruins SHM L Land R Swamp (4) SHM L Basic Land — Swamp C Swamp (2) SHM L Basic Land — Swamp C Swamp (3) SHM L Basic Land — Swamp C Swamp (1) SHM L Basic Land — Swamp C Swans of Bryn Argoll SHM M Creature — Bird Spirit R 2(W/U)(W/U) Sygg, River Cutthroat SHM M Legendary Creature — Merfolk R (U/B)(U/B) Tatterkite SHM A Rogue Artifact Creature — Scarecrow U 3 Tattermunge Duo SHM M Creature — Goblin Warrior C 2(R/G) Tattermunge Maniac SHM M Shaman Creature — Goblin Warrior U (R/G) Tattermunge Witch SHM M Creature — Goblin Shaman U 1(R/G) Thistledown Duo SHM M Creature — Kithkin Soldier C 2(W/U) Thistledown Liege SHM M Wizard Creature — Kithkin Knight R 1(W/U)(W/U)(W/U) Thornwatch Scarecrow SHM A Artifact Creature — Scarecrow C 6 Thought Reflection SHM U Enchantment R 4UUU Thoughtweft Gambit SHM M Instant U 4(W/U)(W/U) Toil to Renown SHM G Sorcery C 1G Torpor Dust SHM M Enchantment — Aura C 2(U/B) Torrent of Souls SHM M Sorcery U 4(B/R) Torture SHM B Enchantment — Aura C B Tower Above SHM G Sorcery U (2/G)(2/G)(2/G) Traitor's Roar SHM M Sorcery C 4(B/R) Trip Noose SHM A Artifact U 2 Turn to Mist SHM M Instant C 1(W/U) Twilight Shepherd SHM W Creature — Angel R 3WWW Tyrannize SHM M Sorcery R 3(B/R)(B/R) Umbral Mantle SHM A Artifact — Equipment U 3 Valleymaker SHM M Creature — Giant Shaman R 5(R/G) Vexing Shusher SHM M Creature — Goblin Shaman R (R/G)(R/G) Viridescent Wisps SHM G Instant C G Wanderbrine Rootcutters SHM M Creature — Merfolk Rogue C 2(U/B)(U/B) Wasp Lancer SHM M Creature — Faerie Soldier U (U/B)(U/B)(U/B) Watchwing Scarecrow SHM A Artifact Creature — Scarecrow C 4 Wheel of Sun and Moon SHM M Enchantment — Aura R (G/W)(G/W) Whimwader SHM U Creature — Elemental C 4U Wicker Warcrawler SHM A Artifact Creature — Scarecrow U 5 Wild Swing SHM R Sorcery U 3R Wildslayer Elves SHM G Creature — Elf Warrior C 3G Wilt-Leaf Cavaliers SHM M Creature — Elf Knight U (G/W)(G/W)(G/W) Wilt-Leaf Liege SHM M Creature — Elf Knight R 1(G/W)(G/W)(G/W) Windbrisk Raptor SHM W Creature — Bird R 5WW Wingrattle Scarecrow SHM A Artifact Creature — Scarecrow C 3 Witherscale Wurm SHM G Creature — Wurm R 4GG Woeleecher SHM W Creature — Elemental C 5W Wooded Bastion SHM L Land R Woodfall Primus SHM G Creature — Treefolk Shaman R 5GGG Worldpurge SHM M Sorcery R 4(W/U)(W/U)(W/U)(W/U) Wort, the Raidmother SHM M Legendary Creature — Goblin R 4(R/G)(R/G) Wound Reflection SHM B Shaman Enchantment R 5B Zealous Guardian SHM M Creature — Kithkin Soldier C (W/U) Ambassador Oak MOR G Creature — Treefolk Warrior C 3G Auntie's Snitch MOR B Creature — Goblin Rogue R 2B Ballyrush Banneret MOR W Creature — Kithkin Soldier C 1W Battletide Alchemist MOR W Creature — Kithkin Cleric R 3WW Bitterblossom MOR B Tribal Enchantment — Faerie R 1B Blightsoil Druid MOR B Creature — Elf Druid C 1B Boldwyr Heavyweights MOR R Creature — Giant Warrior R 2RR Boldwyr Intimidator MOR R Creature — Giant Warrior U 5RR Borderland Behemoth MOR R Creature — Giant Warrior R 5RR Bosk Banneret MOR G Creature — Treefolk Shaman C 1G Bramblewood Paragon MOR G Creature — Elf Warrior U 1G Brighthearth Banneret MOR R Creature — Elemental Warrior C 1R Burrenton Bombardier MOR W Creature — Kithkin Soldier C 2W Burrenton Shield-Bearers MOR W Creature — Kithkin Soldier C 4W Cenn's Tactician MOR W Creature — Kithkin Soldier U W Chameleon Colossus MOR G Creature — Shapeshifter R 2GG Changeling Sentinel MOR W Creature — Shapeshifter C 3W Cloak and Dagger MOR A Tribal Artifact — Rogue U 2 Coordinated Barrage MOR W Equipment Instant C W Countryside Crusher MOR R Creature — Giant Warrior R 1RR Cream of the Crop MOR G Enchantment R 1G Daily Regimen MOR W Enchantment — Aura U W Declaration of Naught MOR U Enchantement R UU Deglamer MOR G Instant C 1G Dewdrop Spy MOR U Creature — Faerie Rogue C 1UU Disperse MOR U Instant C 1U Distant Melody MOR U Sorcery C 3U Diviner's Wand MOR A Tribal Artifact — Wizard U 3 Door of Destinies MOR A Equipment Artifact R 4 Earthbrawn MOR G Instant C 1G Earwig Squad MOR B Creature — Goblin Rogue R 3BB Elvish Warrior MOR G Creature — Elf Warrior C GG Everbark Shaman MOR G Creature — Treefolk Shaman C 4G Fencer Clique MOR U Creature — Faerie Soldier C 2UU Fendeep Summoner MOR B Creature — Treefolk Shaman R 4B Fertilid MOR G Creature — Elemental C 2G Festercreep MOR B Creature — Elemental C 1B Feudkiller's Verdict MOR W Tribal Sorcery — Giant R 4WW Final-Sting Faerie MOR B Creature — Faerie Assassin C 3B Fire Juggler MOR R Creature — Goblin Shaman C 2R Floodchaser MOR U Creature — Elemental C 5U Forfend MOR W Instant C 1W Frogtosser Banneret MOR B Creature — Goblin Rogue C 1B Game-Trail Changeling MOR G Creature — Shapeshifter C 3GG Gilt-Leaf Archdruid MOR G Creature — Elf Druid R 3GG Graceful Reprieve MOR W Instant U 1W Greatbow Doyen MOR G Creature — Elf Archer R 4G Grimoire Thief MOR U Creature — Merfolk Rogue R UU Heritage Druid MOR G Creature — Elf Druid U G Hostile Realm MOR R Enchantment — Aura C 2R Hunting Triad MOR G Tribal Sorcery — Elf U 3G Idyllic Tutor MOR W Sorcery R 2W Indomitable Ancients MOR W Creature — Treefolk Warrior R 2WW Ink Dissolver MOR U Creature — Merfolk Wizard C 1U Inspired Sprite MOR U Creature — Faerie Wizard U 3U Kindled Fury MOR R Instant C R Kinsbaile Borderguard MOR W Creature — Kithkin Soldier R 1WW Kinsbaile Cavalier MOR W Creature — Kithkin Knight R 3W Kithkin Zephyrnaut MOR W Creature — Kithkin Soldier C 2W Knowledge Exploitation MOR U Tribal Sorcery — Rogue R 5UU Latchkey Faerie MOR U Creature — Faerie Rogue C 3U Leaf-Crowned Elder MOR G Creature — Treefolk Shaman R 2GG Lightning Crafter MOR R Creature — Goblin Shaman R 3R Luminescent Rain MOR G Instant C 2G Lunk Errant MOR R Creature — Giant Warrior C 5R Lys Alana Bowmaster MOR G Creature — Elf Archer C 2G Maralen of the Mornsong MOR B Legendary Creature — Elf R 1BB Meadowboon MOR W Wizard Creature — Elemental U 2WW Merrow Witsniper MOR U Creature — Merfolk Rogue C U Mind Shatter MOR B Sorcery R XBB Mind Spring MOR U Sorcery R XUU Moonglove Changeling MOR B Creature — Shapeshifter C 2B Morsel Theft MOR B Tribal Sorcery — Rogue C 2BB Mosquito Guard MOR W Creature — Kithkin Soldier C W Mothdust Changeling MOR U Creature — Shapeshifter C U Mudbutton Clanger MOR R Creature — Goblin Warrior C R Murmuring Bosk MOR L Land — Forest R Mutavault MOR L Land R Negate MOR U Instant C 1U Nevermaker MOR U Creature — Elemental U 3U Nightshade Schemers MOR B Creature — Faerie Wizard U 4B Noggin Whack MOR B Tribal Sorcery — Rogue U 2BB Notorious Throng MOR U Tribal Sorcery — Rogue R 3U Obsidian Battle-Axe MOR A Tribal Artifact — Warrior U 3 Offalsnout MOR B Equipment Creature — Elemental U 2B Oona's Blackguard MOR B Creature — Faerie Rogue U 1B Orchard Warden MOR G Creature — Treefolk Shaman U 4GG Order of the Golden Cricket MOR W Creature — Kithkin Knight C 1W Pack's Disdain MOR B Instant C 1B Preeminent Captain MOR W Creature — Kithkin Soldier R 2W Prickly Boggart MOR B Creature — Goblin Rogue C B Primal Beyond MOR L Land R Pulling Teeth MOR B Sorcery C 1B Pyroclast Consul MOR R Creature — Elemental Shaman U 3RR Rage Forger MOR R Creature — Elemental Shaman U 2R Reach of Branches MOR G Tribal Instant — Treefolk R 4G Recross the Paths MOR G Sorcery U 2G Redeem the Lost MOR W Instant U 1W Reins of the Vinesteed MOR G Enchantment — Aura C 3G Release the Ants MOR R Instant U 1R Research the Deep MOR U Sorcery U 1U Reveillark MOR W Creature — Elemental R 4W Revive the Fallen MOR B Sorcery U 1B Rhys the Exiled MOR G Legendary Creature — Elf R 2G Warrior Rivals' Duel MOR R Sorcery U 3R Roar of the Crowd MOR R Sorcery C 3R Rustic Clachan MOR L Land R Sage of Fables MOR U Creature — Merfolk Wizard U 2U Sage's Dousing MOR U Tribal Instant — Wizard U 2U Scapeshift MOR G Sorcery R 2GG Scarblade Elite MOR B Creature — Elf Assassin R BB Seething Pathblazer MOR R Creature — Elemental Warrior C 2R Sensation Gorger MOR R Creature — Goblin Shaman R 1RR Shard Volley MOR R Instant C R Shared Animosity MOR R Enchantment R 2R Shinewend MOR W Creature — Elemental C 1W Sigil Tracer MOR U Creature — Merfolk Wizard R 1UU Slithermuse MOR U Creature — Elemental R 2UU Spitebellows MOR R Creature — Elemental U 5R Squeaking Pie Grubfellows MOR B Creature — Goblin Shaman C 3B Stenchskipper MOR B Creature — Elemental R 3B Stingmoggie MOR R Creature — Elemental C 3R Stinkdrinker Bandit MOR B Creature — Goblin Rogue U 3B Stomping Slabs MOR R Sorcery U 2R Stonehewer Giant MOR W Creature — Giant Warrior R 3WW Stonybrook Banneret MOR U Creature — Merfolk Wizard C 1U Stonybrook Schoolmaster MOR W Creature — Merfolk Wizard C 2W Stream of Unconsciousness MOR U Tribal Instant — Wizard C U Sunflare Shaman MOR R Creature — Elemental Shaman C 1R Supreme Exemplar MOR U Creature — Elemental R 6U Swell of Courage MOR W Instant U 3WW Taurean Mauler MOR R Creature — Shapeshifter R 2R Thieves' Fortune MOR U Tribal Instant — Rogue U 2U Thornbite Staff MOR A Tribal Artifact — Shaman U 2 Titan's Revenge MOR R Equipment Sorcery R XRR Unstoppable Ash MOR G Creature — Treefolk Warrior R 3G Vendilion Clique MOR U Legendary Creature — Faerie R 1UU Vengeful Firebrand MOR R Wizard Creature — Elemental Warrior R 3R Veteran's Armaments MOR A Tribal Artifact — Soldier U 2 Violet Pall MOR B Equipment Tribal Instant — Faerie C 4B Walker of the Grove MOR G Creature — Elemental U 6GG Wandering Graybeard MOR W Creature — Giant Wizard U 3WW Warren Weirding MOR B Tribal Sorcery — Goblin U 1B War-Spike Changeling MOR R Creature — Shapeshifter C 3R Waterspout Weavers MOR U Creature — Merfolk Wizard U 3UU Weed-Pruner Poplar MOR B Creature — Treefolk Assassin C 4B Weight of Conscience MOR W Enchantment — Aura C 1W Weirding Shaman MOR B Creature — Goblin Shaman R 1B Winnower Patrol MOR G Creature — Elf Warrior C 2G Wolf-Skull Shaman MOR G Creature — Elf Shaman U 1G Adder-Staff Boggart LRW R Creature — Goblin Warrior C 1R Aethersnipe LRW U Creature — Elemental C 5U Ajani Goldmane LRW W Planeswalker — Ajani R 2WW Amoeboid Changeling LRW U Creature — Shapeshifter C 1U Ancient Amphitheater LRW L Land R Aquitect's Will LRW U Tribal Sorcery — Merfolk C U Arbiter of Knollridge LRW W Creature — Giant Wizard R 6W Ashling the Pilgrim LRW R Legendary Creature — R 1R Ashling's Prerogative LRW R Elemental Shaman Enchantment R 1R Auntie's Hovel LRW L Land R Austere Command LRW W Sorcery R 4WW Avian Changeling LRW W Creature — Shapeshifter C 2W Axegrinder Giant LRW R Creature — Giant Warrior C 4RR Battle Mastery LRW W Enchantment — Aura U 2W Battlewand Oak LRW G Creature — Treefolk Warrior C 2G Benthicore LRW U Creature — Elemental U 6U Black Poplar Shaman LRW B Creature — Treefolk Shaman C 2B Blades of Velis Vel LRW R Tribal Instant — Shapeshifter C 1R Blind-Spot Giant LRW R Creature — Giant Warrior C 2R Bog Hoodlums LRW B Creature — Goblin Warrior C 5B Boggart Birth Rite LRW B Tribal Sorcery — Goblin C B Boggart Forager LRW R Creature — Goblin Rogue C R Boggart Harbinger LRW B Creature — Goblin Shaman U 2B Boggart Loggers LRW B Creature — Goblin Rogue C 2B Boggart Mob LRW B Creature — Goblin Warrior R 3B Boggart Shenanigans LRW R Tribal Enchantment — Goblin U 2R Boggart Sprite-Chaser LRW R Creature — Goblin Warrior C 1R Bog-Strider Ash LRW G Creature — Treefolk Shaman C 3G Briarhorn LRW G Creature — Elemental U 3G Brigid, Hero of Kinsbaile LRW W Legendary Creature — Kithkin R 2WW Brion Stoutarm LRW M Archer Legendary Creature — Giant R 2RW Broken Ambitions LRW U Warrior Instant C XU Burrenton Forge-Tender LRW W Creature — Kithkin Wizard U W Cairn Wanderer LRW B Creature — Shapeshifter R 4B Captivating Glance LRW U Enchantment — Aura U 2U Caterwauling Boggart LRW R Creature — Goblin Shaman C 3R Ceaseless Searblades LRW R Creature — Elemental Warrior U 3R Cenn's Heir LRW W Creature — Kithkin Soldier C 1W Chandra Nalaar LRW R Planeswalker — Chandra R 3RR Changeling Berserker LRW R Creature — Shapeshifter U 3R Changeling Hero LRW W Creature — Shapeshifter U 4W Changeling Titan LRW G Creature — Shapeshifter U 4G Cloudcrown Oak LRW G Creature — Treefolk Warrior C 2GG Cloudgoat Ranger LRW W Creature — Giant Warrior U 3WW Cloudthresher LRW G Creature — Elemental R 2GGGG Colfenor's Plans LRW B Enchantment R 2BB Colfenor's Urn LRW A Artifact R 3 Consuming Bonfire LRW R Tribal Sorcery — Elemental C 3RR Crib Swap LRW W Tribal Instant — Shapeshifter U 2W Crush Underfoot LRW R Tribal Instant — Giant U 1R Cryptic Command LRW U Instant R 1UUU Dauntless Dourbark LRW G Creature — Treefolk Warrior R 3G Dawnfluke LRW W Creature — Elemental C 3W Deathrender LRW A Artifact — Equipment R 4 Deeptread Merrow LRW U Creature — Merfolk Rogue C 1U Dolmen Gate LRW A Artifact R 2 Doran, the Siege Tower LRW M Legendary Creature — Treefolk R BGW Dread LRW B Shaman Creature — Elemental R 3BBB Dreamspoiler Witches LRW B Incarnation Creature — Faerie Wizard C 3B Drowner of Secrets LRW U Creature — Merfolk Wizard U 2U Ego Erasure LRW U Tribal Instant — Shapeshifter U 2U Elvish Branchbender LRW G Creature — Elf Druid C 2G Elvish Eulogist LRW G Creature — Elf Shaman C G Elvish Handservant LRW G Creature — Elf Warrior C G Elvish Harbinger LRW G Creature — Elf Druid U 2G Elvish Promenade LRW G Tribal Sorcery — Elf U 3G Entangling Trap LRW W Enchantment U 1W Epic Proportions LRW G Enchantment — Aura R 4GG Ethereal Whiskergill LRW U Creature — Elemental U 3U Exiled Boggart LRW B Creature — Goblin Rogue C 1B Eyeblight's Ending LRW B Tribal Instant — Elf C 2B Eyes of the Wisent LRW G Tribal Enchantment — R 1G Facevaulter LRW B Elemental Creature — Goblin Warrior C B Faerie Harbinger LRW U Creature — Faerie Wizard U 3U Faerie Tauntings LRW B Tribal Enchantment — Faerie U 2B Faerie Trickery LRW U Tribal Instant — Faerie C 1UU Fallowsage LRW U Creature — Merfolk Wizard U 3U Familiar's Ruse LRW U Instant U UU Fathom Trawl LRW U Sorcery R 3UU Faultgrinder LRW R Creature — Elemental C 6R Favor of the Mighty LRW W Tribal Enchantment — Giant R 1W Fertile Ground LRW G Enchantment — Aura C 1G Final Revels LRW B Sorcery U 4B Fire-Belly Changeling LRW R Creature — Shapeshifter C 1R Fistful of Force LRW G Instant C 1G Flamekin Bladewhirl LRW R Creature — Elemental Warrior U R Flamekin Brawler LRW R Creature — Elemental Warrior C R Flamekin Harbinger LRW R Creature — Elemental Shaman U R Flamekin Spitfire LRW R Creature — Elemental Shaman U 1R Fodder Launch LRW B Tribal Sorcery — Goblin U 3B Footbottom Feast LRW B Instant C 2B Forced Fruition LRW U Enchantment R 4UU Forest (2) LRW L Basic Land — Forest C Forest (1) LRW L Basic Land — Forest C Forest (4) LRW L Basic Land — Forest C Forest (3) LRW L Basic Land — Forest C Gaddock Teeg LRW M Legendary Creature — Kithkin R GW Galepowder Mage LRW W Advisor Creature — Kithkin Wizard R 3W Garruk Wildspeaker LRW G Planeswalker — Garruk R 2GG Ghostly Changeling LRW B Creature — Shapeshifter U 2B Giant Harbinger LRW R Creature — Giant Shaman U 4R Giant's Ire LRW R Tribal Sorcery — Giant C 3R Gilt-Leaf Ambush LRW G Tribal Instant — Elf C 2G Gilt-Leaf Palace LRW L Land R Gilt-Leaf Seer LRW G Creature — Elf Shaman C 2G Glarewielder LRW R Creature — Elemental Shaman U 4R Glen Elendra Pranksters LRW U Creature — Faerie Wizard U 3U Glimmerdust Nap LRW U Enchantment — Aura C 2U Goatnapper LRW R Creature — Goblin Rogue U 2R Goldmeadow Dodger LRW W Creature — Kithkin Rogue C W Goldmeadow Harrier LRW W Creature — Kithkin Soldier C W Goldmeadow Stalwart LRW W Creature — Kithkin Soldier U W Guardian of Cloverdell LRW G Creature — Treefolk Shaman U 5GG Guile LRW U Creature — Elemental R 3UUU Hamletback Goliath LRW R Incarnation Creature — Giant Warrior R 6R Harpoon Sniper LRW W Creature — Merfolk Archer U 2W Heal the Scars LRW G Instant C 3G Hearthcage Giant LRW R Creature — Giant Warrior U 6RR Heat Shimmer LRW R Sorcery R 2R Herbal Poultice LRW A Artifact C 0 Hillcomber Giant LRW W Creature — Giant Scout C 2WW Hoarder's Greed LRW B Sorcery U 3B Hoofprints of the Stag LRW W Tribal Enchantment — R 1W Horde of Notions LRW M Elemental Creature — Legendary R WUBRG Hornet Harasser LRW B Elemental Creature — Goblin Shaman C 2BB Hostility LRW R Creature — Elemental R 3RRR Howltooth Hollow LRW L Incarnation Land R Hunt Down LRW G Sorcery C G Hunter of Eyeblights LRW B Creature — Elf Assassin U 3BB Hurly-Burly LRW R Sorcery C 1R Immaculate Magistrate LRW G Creature — Elf Shaman R 3G Imperious Perfect LRW G Creature — Elf Warrior U 2G Incandescent Soulstoke LRW R Creature — Elemental Shaman R 2R Incendiary Command LRW R Sorcery R 3RR Incremental Growth LRW G Sorcery U 3GG Ingot Chewer LRW R Creature — Elemental C 4R Inkfathom Divers LRW U Creature — Merfolk Soldier C 3UU Inner-Flame Acolyte LRW R Creature — Elemental Shaman C 1RR Inner-Flame Igniter LRW R Creature — Elemental Warrior U 2R Island (1) LRW L Basic Land — Island C Island (4) LRW L Basic Land — Island C Island (2) LRW L Basic Land — Island C Island (3) LRW L Basic Land — Island C Jace Beleren LRW U Planeswalker — Jace R 1UU Jagged-Scar Archers LRW G Creature — Elf Archer U 1GG Judge of Currents LRW W Creature — Merfolk Wizard C 1W Kinsbaile Balloonist LRW W Creature — Kithkin Soldier C 3W Kinsbaile Skirmisher LRW W Creature — Kithkin Soldier C 1W Kithkin Daggerdare LRW G Creature — Kithkin Soldier C 1G Kithkin Greatheart LRW W Creature — Kithkin Soldier C 1W Kithkin Harbinger LRW W Creature — Kithkin Wizard U 2W Kithkin Healer LRW W Creature — Kithkin Cleric C 2W Kithkin Mourncaller LRW G Creature — Kithkin Scout U 2G Knight of Meadowgrain LRW W Creature — Kithkin Knight U WW Knucklebone Witch LRW B Creature — Goblin Shaman R B Lace with Moonglove LRW G Instant C 2G Lairwatch Giant LRW W Creature — Giant Warrior C 5W Lammastide Weave LRW G Instant U 1G Lash Out LRW R Instant C 1R Leaf Gilder LRW G Creature — Elf Druid C 1G Lignify LRW G Tribal Enchantment — Treefolk C 1G Liliana Vess LRW B Aura Planeswalker — Liliana R 3BB Lowland Oaf LRW R Creature — Giant Warrior C 3R Lys Alana Huntmaster LRW G Creature — Elf Warrior C 2GG Lys Alana Scarblade LRW B Creature — Elf Assassin U 2B Mad Auntie LRW B Creature — Goblin Shaman R 2B Makeshift Mannequin LRW B Instant U 3B Marsh Flitter LRW B Creature — Faerie Rogue U 3B Masked Admirers LRW G Creature — Elf Shaman R 2GG Merrow Commerce LRW U Tribal Enchantment — Merfolk U 1U Merrow Harbinger LRW U Creature — Merfolk Wizard U 3U Merrow Reejerey LRW U Creature — Merfolk Soldier U 2U Militia's Pride LRW W Tribal Enchantment — Kithkin R 1W Mirror Entity LRW W Creature — Shapeshifter R 2W Mistbind Clique LRW U Creature — Faerie Wizard R 3U Moonglove Extract LRW A Artifact C 3 Moonglove Winnower LRW B Creature — Elf Rogue C 3B Mosswort Bridge LRW L Land R Mountain (4) LRW L Basic Land — Mountain C Mountain (3) LRW L Basic Land — Mountain C Mountain (2) LRW L Basic Land — Mountain C Mountain (1) LRW L Basic Land — Mountain C Mournwhelk LRW B Creature — Elemental C 6B Mudbutton Torchrunner LRW R Creature — Goblin Warrior C 2R Mulldrifter LRW U Creature — Elemental C 4U Nameless Inversion LRW B Tribal Instant — Shapeshifter C 1B Nath of the Gilt-Leaf LRW M Legendary Creature — Elf R 3BG Nath's Buffoon LRW B Warrior Creature — Goblin Rogue C 1B Nath's Elite LRW G Creature — Elf Warrior C 4G Neck Snap LRW W Instant C 3W Nectar Faerie LRW B Creature — Faerie Wizard U 1B Needle Drop LRW R Instant C R Nettlevine Blight LRW B Enchantment — Aura R 4BB Nightshade Stinger LRW B Creature — Faerie Rogue C B Nova Chaser LRW R Creature — Elemental Warrior R 3R Oaken Brawler LRW W Creature — Treefolk Warrior C 3W Oakgnarl Warrior LRW G Creature — Treefolk Warrior C 5GG Oblivion Ring LRW W Enchantment C 2W Oona's Prowler LRW B Creature — Faerie Rogue R 1B Paperfin Rascal LRW U Creature — Merfolk Rogue C 2U Peppersmoke LRW B Tribal Instant — Faerie C B Pestermite LRW U Creature — Faerie Rogue C 2U Plains (2) LRW L Basic Land — Plains C Plains (3) LRW L Basic Land — Plains C Plains (1) LRW L Basic Land — Plains C Plains (4) LRW L Basic Land — Plains C Plover Knights LRW W Creature — Kithkin Knight C 3WW Pollen Lullaby LRW W Instant U 1W Ponder LRW U Sorcery C U Primal Command LRW G Sorcery R 3GG Profane Command LRW B Sorcery R XBB Protective Bubble LRW U Enchantment — Aura C 3U Prowess of the Fair LRW B Tribal Enchantment — Elf U 1B Purity LRW W Creature — Elemental R 3WWW Quill-Slinger Boggart LRW B Incarnation Creature — Goblin Warrior C 3B Rebellion of the Flamekin LRW R Tribal Enchantment — U 3R Rings of Brighthearth LRW A Elemental Artifact R 3 Ringskipper LRW U Creature — Faerie Wizard C 1U Rootgrapple LRW G Tribal Instant — Treefolk C 4G Runed Stalactite LRW A Artifact — Equipment C 1 Scarred Vinebreeder LRW B Creature — Elf Shaman C 1B Scattering Stroke LRW U Instant U 2UU Scion of Oona LRW U Creature — Faerie Soldier R 2U Secluded Glen LRW L Land R Seedguide Ash LRW G Creature — Treefolk Druid U 4G Sentinels of Glen Elendra LRW U Creature — Faerie Soldier C 3U Sentry Oak LRW W Creature — Treefolk Warrior U 4W Shapesharer LRW U Creature — Shapeshifter R 1U Shelldock Isle LRW L Land R Shields of Velis Vel LRW W Tribal Instant — Shapeshifter C W Shimmering Grotto LRW L Land C Shriekmaw LRW B Creature — Elemental U 4B Silvergill Adept LRW U Creature — Merfolk Wizard U 1U Silvergill Douser LRW U Creature — Merfolk Wizard C 1U Skeletal Changeling LRW B Creature — Shapeshifter C 1B Smokebraider LRW R Creature — Elemental Shaman C 1R Soaring Hope LRW W Enchantment — Aura C 4W Soulbright Flamekin LRW R Creature — Elemental Shaman C 1R Sower of Temptation LRW U Creature — Faerie Wizard R 2UU Spellstutter Sprite LRW U Creature — Faerie Wizard C 1U Spiderwig Boggart LRW B Creature — Goblin Shaman C 2B Spinerock Knoll LRW L Land R Spring Cleaning LRW G Instant C 1G Springjack Knight LRW W Creature — Kithkin Knight C 2W Springleaf Drum LRW A Artifact C 1 Squeaking Pie Sneak LRW B Creature — Goblin Rogue U 1B Stinkdrinker Daredevil LRW R Creature — Goblin Rogue C 2R Stonybrook Angler LRW U Creature — Merfolk Wizard C 1U Streambed Aquitects LRW U Creature — Merfolk Scout C 1UU Summon the School LRW W Tribal Sorcery — Merfolk U 3W Sunrise Sovereign LRW R Creature — Giant Warrior R 5R Surge of Thoughtweft LRW W Tribal Instant — Kithkin C 1W Surgespanner LRW U Creature — Merfolk Wizard R 2UU Swamp (4) LRW L Basic Land — Swamp C Swamp (1) LRW L Basic Land — Swamp C Swamp (2) LRW L Basic Land — Swamp C Swamp (3) LRW L Basic Land — Swamp C Sygg, River Guide LRW M Legendary Creature — Merfolk R WU Sylvan Echoes LRW G Wizard Enchantment U G Tar Pitcher LRW R Creature — Goblin Shaman U 3R Tarfire LRW R Tribal Instant — Goblin C R Thieving Sprite LRW B Creature — Faerie Rogue C 2B Thorn of Amethyst LRW A Artifact R 2 Thorntooth Witch LRW B Creature — Treefolk Shaman U 5B Thoughtseize LRW B Sorcery R B Thoughtweft Trio LRW W Creature — Kithkin Soldier R 2WW Thousand-Year Elixir LRW A Artifact R 3 Thundercloud Shaman LRW R Creature — Giant Shaman U 3RR Tideshaper Mystic LRW U Creature — Merfolk Wizard C U Timber Protector LRW G Creature — Treefolk Warrior R 4G Treefolk Harbinger LRW G Creature — Treefolk Druid U G Triclopean Sight LRW W Enchantment — Aura C 1W Turtleshell Changeling LRW U Creature — Shapeshifter U 3U Twinning Glass LRW A Artifact R 4 Veteran of the Depths LRW W Creature — Merfolk Soldier U 3W Vigor LRW G Creature — Elemental R 3GGG Vivid Crag LRW L Incarnation Land U Vivid Creek LRW L Land U Vivid Grove LRW L Land U Vivid Marsh LRW L Land U Vivid Meadow LRW L Land U Wanderer's Twig LRW A Artifact C 1 Wanderwine Hub LRW L Land R Wanderwine Prophets LRW U Creature — Merfolk Wizard R 4UU Warren Pilferers LRW B Creature — Goblin Rogue C 4B Warren-Scourge Elf LRW G Creature — Elf Warrior C 1G Weed Strangle LRW B Sorcery C 3BB Wellgabber Apothecary LRW W Creature — Merfolk Cleric C 4W Whirlpool Whelm LRW U Instant C 1U Wild Ricochet LRW R Instant R 2RR Windbrisk Heights LRW L Land R Wings of Velis Vel LRW U Tribal Instant — Shapeshifter C 1U Wispmare LRW W Creature — Elemental C 2W Wizened Cenn LRW W Creature — Kithkin Cleric U WW Woodland Changeling LRW G Creature — Shapeshifter C 1G Woodland Guidance LRW G Sorcery U 3G Wort, Boggart Auntie LRW M Legendary Creature — Goblin R 2BR Wren's Run Packmaster LRW G Shaman Creature — Elf Warrior R 3G Wren's Run Vanquisher LRW G Creature — Elf Warrior U 1G Wydwen, the Biting Gale LRW M Legendary Creature — Faerie R 2UB Zephyr Net LRW U Wizard Enchantment — Aura C 1U Akki Coalflinger EVG R Creature — Goblin Shaman U 1RR Allosaurus Rider EVG G Creature — Elf Warrior R 5GG Ambush Commander EVG G Creature — Elf R 3GG Boggart Shenanigans EVG R Tribal Enchantment — Goblin U 2R Clickslither EVG R Creature — Insect R 1RRR Elvish Eulogist EVG G Creature — Elf Shaman C G Elvish Harbinger EVG G Creature — Elf Druid U 2G Elvish Promenade EVG G Tribal Sorcery — Elf U 3G Elvish Warrior EVG G Creature — Elf Warrior C GG Emberwilde Augur EVG R Creature — Goblin Shaman C 1R Flamewave Invoker EVG R Creature — Goblin Mutant U 2R Forest (2) EVG L Land C Forest (3) EVG L Land C Forest (4) EVG L Land C Forest (1) EVG L Land C Forgotten Cave EVG L Land C Gempalm Incinerator EVG R Creature — Goblin U 2R Gempalm Strider EVG G Creature — Elf U 1G Giant Growth EVG G Instant C G Goblin Burrows EVG L Land U Goblin Cohort EVG R Creature — Goblin Warrior C R Goblin Matron EVG R Creature — Goblin C 2R Goblin Ringleader EVG R Creature — Goblin U 3R Goblin Sledder EVG R Creature — Goblin C R Goblin Warchief EVG R Creature — Goblin U 1RR Harmonize EVG G Sorcery U 2GG Heedless One EVG G Creature — Elf Avatar U 3G Ib Halfheart, Goblin Tactician EVG R Legendary Creature — Goblin R 3R Imperious Perfect EVG G Advisor Creature — Elf Warrior U 2G Llanowar Elves EVG G Creature — Elf Druid C G Lys Alana Huntmaster EVG G Creature — Elf Warrior C 2GG Mogg Fanatic EVG R Creature — Goblin U R Mogg War Marshal EVG R Creature — Goblin Warrior C 1R Moonglove Extract EVG A Artifact C 3 Mountain (4) EVG L Basic Land — Mountain C Mountain (2) EVG L Basic Land — Mountain C Mountain (1) EVG L Basic Land — Mountain C Mountain (3) EVG L Basic Land — Mountain C Mudbutton Torchrunner EVG R Creature — Goblin Warrior C 2R Raging Goblin EVG R Creature — Goblin Berserker C R Reckless One EVG R Creature — Goblin Avatar U 3R Siege-Gang Commander EVG R Creature — Goblin R 3RR Skirk Drill Sergeant EVG R Creature — Goblin U 1R Skirk Fire Marshal EVG R Creature — Goblin Lord R 3RR Skirk Prospector EVG R Creature — Goblin C R Skirk Shaman EVG R Creature — Goblin Shaman C 1RR Slate of Ancestry EVG A Artifact R 4 Spitting Earth EVG R Sorcery C 1R Stonewood Invoker EVG G Creature — Elf Mutant C 1G Sylvan Messenger EVG G Creature — Elf U 3G Tar Pitcher EVG R Creature — Goblin Shaman U 3R Tarfire EVG R Tribal Instant — Goblin C R Timberwatch Elf EVG G Creature — Elf C 2G Tranquil Thicket EVG L Land C Voice of the Woods EVG G Creature — Elf Lord R 3GG Wellwisher EVG G Creature — Elf C 1G Wildsize EVG G Instant C 2G Wirewood Herald EVG G Creature — Elf C 1G Wirewood Lodge EVG L Land U Wirewood Symbiote EVG G Creature — Insect U G Wood Elves EVG G Creature — Elf Scout C 2G Wren's Run Vanquisher EVG G Creature — Elf Warrior U 1G Adun Oakenshield MED M Legendary Creature — Human R GRB Amnesia MED U Knight Sorcery R 3UUU Angry Mob MED W Creature — Human U 2WW Animate Dead MED B Enchantment — Aura U 1B Animate Wall MED W Enchant Wall U W Ankh of Mishra MED A Artifact R 2 Apprentice Wizard MED U Creature — Human Wizard C 1UU Arcane Denial MED U Instant C 1U Argivian Archaeologist MED W Creature — Human Artificer R 1WW Armageddon MED W Sorcery R 3W Artifact Blast MED R Instant C R Ashnod's Transmogrant MED A Artifact C 1 Autumn Willow MED G Legendary Creature — Avatar R 4GG Balduvian Horde MED R Creature — Human Barbarian R 2RR Ball Lightning MED R Creature — Elemental R RRR Baron Sengir MED B Legendary Creature — Vampire R 5BBB Basal Thrull MED B Creature — Thrull C BB Benalish Hero MED W Creature — Human Soldier C W Berserk MED G Instant R G Bestial Fury MED R Enchantment — Aura C 2R Black Knight MED B Creature — Human Knight U BB Blight MED B Enchantment — Aura U BB Breeding Pit MED B Enchantment U 3B Brothers of Fire MED R Creature — Human Shaman C 1RR Carnivorous Plant MED G Creature — Plant Wall U 3G Centaur Archer MED M Creature — Centaur Archer U 1RG Chains of Mephistopheles MED B Enchantment R 1B Chub Toad MED G Creature — Frog C 2G Clockwork Beast MED A Artifact Creature — Beast U 6 Contagion MED B Instant R 3BB Copper Tablet MED A Artifact U 2 Crookshank Kobolds MED R Creature — Kobold C 0 Crusade MED W Enchantment R WW Cuombajj Witches MED B Creature — Human Wizard C BB Cursed Rack MED A Artifact U 4 Dakkon Blackblade MED M Legendary Creature — Human R 2BUUW Death Speakers MED W Warrior Creature — Human Cleric C W Death Ward MED W Instant C W Derelor MED B Creature — Thrull U 3B Diamond Valley MED L Land R Diminishing Returns MED U Sorcery R 2UU Divine Transformation MED W Enchantment — Aura U 2WW Dragon Engine MED A Artifact Creature — Construct C 3 Dust to Dust MED W Sorcery C 1WW Dwarven Catapult MED R Instant U XR Dwarven Soldier MED R Creature — Dwarf Soldier C 1R Eater of the Dead MED B Creature — Horror U 4B Elder Land Wurm MED W Creature — Dragon Wurm U 4WWW Energy Arc MED M Instant U WU Erg Raiders MED B Creature — Human Warrior C 1B Eureka MED G Sorcery R 2GG Exile MED W Instant C 2W Feast or Famine MED B Instant C 3B Fire Covenant MED M Instant U 1BR Fissure MED R Instant C 3RR Force of Will MED U Instant R 3UU Forcefield MED A Artifact R 3 Forest (2) MED L Basic Land — Forest C Forest (1) MED L Basic Land — Forest C Forest (3) MED L Basic Land — Forest C Fyndhorn Elves MED G Creature — Elf Druid C G Gargantuan Gorilla MED G Creature — Ape R 4GGG Ghazban Ogre MED G Creature — Ogre C G Giant Tortoise MED U Creature — Turtle C 1U Goblin Chirurgeon MED R Creature — Goblin Shaman C R Goblin Grenade MED R Sorcery U R Goblin Mutant MED R Creature — Goblin Mutant U 2RR Goblin Wizard MED R Creature — Goblin Wizard R 2RR Goblins of the Flarg MED R Creature — Goblin Warrior C R Granite Gargoyle MED R Creature — Gargoyle U 2R Greater Realm of Preservation MED W Enchantment U 1W Hallowed Ground MED W Enchantment U 1W Hand of Justice MED W Creature — Avatar R 5W Hecatomb MED B Enchantment R 1BB High Tide MED U Instant U U Holy Light MED W Instant C 2W Homarid Spawning Bed MED U Enchantment U UU Hungry Mist MED G Creature — Elemental C 2GG Hyalopterous Lemure MED B Creature — Spirit C 4B Hydroblast MED U Instant C U Hymn of Rebirth MED M Sorcery U 3WG Hymn to Tourach MED B Sorcery U BB Icatian Lieutenant MED W Creature — Human Soldier C WW Icatian Town MED W Sorcery U 5W Ice Storm MED G Sorcery U 2G Ifh-Biff Efreet MED G Creature — Efreet R 2GG Illusionary Forces MED U Creature — Illusion U 3U Illusionary Wall MED U Creature — Illusion Wall C 4U Illusions of Grandeur MED U Enchantment R 3U Island (2) MED L Basic Land — Island C Island (3) MED L Basic Land — Island C Island (1) MED L Basic Land — Island C Island of Wak-Wak MED L Land R Ivory Tower MED A Artifact R 1 Jacques le Vert MED M Legendary Creature — Human R 1WGR Jokulhaups MED R Warrior Sorcery R 4RR Juxtapose MED U Sorcery U 3U Juzam Djinn MED B Creature — Djinn R 2BB Keldon Warlord MED R Creature — Human Barbarian U 2RR Khabal Ghoul MED B Creature — Zombie R B Knights of Thorn MED W Creature — Human Knight C 3W Lake of the Dead MED L Land R Lightning Bolt MED R Instant C R Lim-Dul's Vault MED M Instant U UB Lord of Tresserhorn MED M Legendary Creature — Zombie R 1UBR Mana Flare MED R Knight Enchantment R 2R Marton Stromgald MED R Legendary Creature — Human R 2RR Mesa Pegasus MED W Knight Creature — Pegasus C 1W Mindstab Thrull MED B Creature — Thrull C 1BB Mirror Universe MED A Artifact R 6 Mishra's Factory MED L Land U Moat MED W Enchantment R 2WW Mountain (1) MED L Basic Land — Mountain C Mountain (2) MED L Basic Land — Mountain C Mountain (3) MED L Basic Land — Mountain C Mountain Yeti MED R Creature — Yeti C 2RR Mystic Remora MED U Enchantment U U Nature's Lore MED G Sorcery C 1G Nether Shadow MED B Creature — Spirit U BB Nevinyrral's Disk MED A Artifact R 4 Onulet MED A Artifact Creature — Construct C 3 Orcish Mechanics MED R Creature — Orc U 2R Order of Leitbur MED W Creature — Human Cleric Knight C WW Order of the Ebon Hand MED B Creature — Cleric Knight C BB Oubliette MED B Enchantment C 1BB Paralyze MED B Enchantment — Aura C B Petra Sphinx MED W Creature — Sphinx R 2WWW Phantom Monster MED U Creature — Illusion C 3U Phelddagrif MED M Legendary Creature — R 1WUG Phyrexian Boon MED B Phelddagrif Enchantment — Aura C 2B Phyrexian War Beast MED A Artifact Creature — Beast U 3 Plains (2) MED L Basic Land — Plains C Plains (1) MED L Basic Land — Plains C Plains (3) MED L Basic Land — Plains C Polar Kraken MED U Creature — Kraken R 8UUU Pox MED B Sorcery R BBB Preacher MED W Creature — Human Cleric R 1WW Primal Order MED G Enchantment R 2GG Psychic Purge MED U Sorcery U U Psychic Venom MED U Enchantment — Aura C 1U Pyroblast MED R Instant C R Rabid Wombat MED G Creature — Wombat U 2GG Rainbow Vale MED L Land R Righteous Avengers MED W Creature — Human Soldier C 4W Ring of Ma'ruf MED A Artifact R 5 River Merfolk MED U Creature — Merfolk C UU Roots MED G Enchantment — Aura C 3G Scryb Sprites MED G Creature — Faerie C G Sea Sprite MED U Creature — Faerie C 1U Seasinger MED U Creature — Merfolk U 1UU Seraph MED W Creature — Angel R 6W Serendib Efreet MED U Creature — Efreet R 2U Serpent Generator MED A Artifact R 6 Shambling Strider MED G Creature — Yeti C 4GG Shield of the Ages MED A Artifact U 2 Shield Sphere MED A Artifact Creature — Wall C 0 Singing Tree MED G Creature — Plant U 3G Spectral Bears MED G Creature — Bear Spirit U 1G Spinal Villain MED R Creature — Beast U 2R Stone Calendar MED A Artifact U 5 Stone Giant MED R Creature — Giant U 2RR Storm Seeker MED G Instant U 3G Su-Chi MED A Artifact Creature — Construct R 4 Sunken City MED U Enchantment U UU Swamp (3) MED L Basic Land — Swamp C Swamp (1) MED L Basic Land — Swamp C Swamp (2) MED L Basic Land — Swamp C Sylvan Library MED G Enchantment R 1G Tawnos's Coffin MED A Artifact R 4 Telekinesis MED U Instant C UU Thawing Glaciers MED L Land R The Fallen MED B Creature — Zombie U 1BBB Thicket Basilisk MED G Creature — Basilisk U 3GG Thorn Thallid MED G Creature — Fungus C 1GG Thrull Champion MED B Creature — Thrull R 4B Thrull Retainer MED B Enchantment — Aura C B Thunder Spirit MED W Creature — Elemental Spirit U 1WW Time Elemental MED U Creature — Elemental R 2U Tivadar's Crusade MED W Sorcery U 1WW Tornado MED G Enchantment R 4G Urza's Bauble MED A Artifact U 0 Urza's Chalice MED A Artifact C 1 Varchild's War-Riders MED R Creature — Human Warrior R 1R Vesuvan Doppelganger MED U Creature — Shapeshifter R 3UU Vodalian Knights MED U Creature — Merfolk Knight U 1UU Walking Wall MED A Artifact Creature — Wall U 4 Wanderlust MED G Enchantment — Aura C 2G Winds of Change MED R Sorcery U R Winter Blast MED G Sorcery U XG Winter Orb MED A Artifact R 2 Word of Undoing MED U Instant C U Wyluli Wolf MED G Creature — Wolf C 1G Yavimaya Ants MED G Creature — Insect U 2GG Ydwen Efreet MED R Creature — Efreet R RRR Zuran Orb MED A Artifact U 0 Abundance 10E G Enchantment R 2GG Academy Researchers 10E U Creature — Human Wizard U 1UU Adarkar Wastes 10E L Land R Afflict 10E B Instant C 2B Aggressive Urge 10E G Instant C 1G Agonizing Memories 10E B Sorcery U 2BB Air Elemental 10E U Creature — Elemental U 3UU Ambassador Laquatus 10E U Legendary Creature — Moonfolk R 1UU Anaba Bodyguard 10E R Wizard Creature — Minotaur C 3R Ancestor's Chosen 10E W Creature — Human Cleric U 5WW Angel of Mercy 10E W Creature — Angel U 4W Angelic Blessing 10E W Sorcery C 2W Angelic Chorus 10E W Enchantment R 3WW Angelic Wall 10E W Creature — Wall C 1W Angel's Feather 10E A Artifact U 2 Arcane Teachings 10E R Enchantment — Aura U 2R Arcanis the Omnipotent 10E U Legendary Creature — Wizard R 3UUU Ascendant Evincar 10E B Legendary Creature — Vampire R 4BB Assassinate 10E B Sorcery C 2B Aura Graft 10E U Instant U 1U Aura of Silence 10E W Enchantment U 1WW Avatar of Might 10E G Creature — Avatar R 6GG Aven Cloudchaser 10E W Creature — Bird Soldier C 3W Aven Fisher 10E U Creature — Bird Soldier C 3U Aven Windreader 10E U Creature — Bird Soldier Wizard C 3UU Ballista Squad 10E W Creature — Human Rebel U 3W Bandage 10E W Instant C W Battlefield Forge 10E L Land R Beacon of Destruction 10E R Instant R 3RR Beacon of Immortality 10E W Instant R 5W Beacon of Unrest 10E B Sorcery R 3BB Benalish Knight 10E W Creature — Human Knight C 2W Birds of Paradise 10E G Creature — Bird R G Blanchwood Armor 10E G Enchantment — Aura U 2G Blaze 10E R Sorcery U XR Bloodfire Colossus 10E R Creature — Giant R 6RR Bloodrock Cyclops 10E R Creature — Cyclops C 2R Bog Wraith 10E B Creature — Wraith U 3B Bogardan Firefiend 10E R Creature — Elemental Spirit C 2R Boomerang 10E U Instant C UU Bottle Gnomes 10E A Artifact Creature — Gnome U 3 Brushland 10E L Land R Cancel 10E U Instant C 1UU Canopy Spider 10E G Creature — Spider C 1G Caves of Koilos 10E L Land R Cephalid Constable 10E U Creature — Cephalid Wizard R 1UU Chimeric Staff 10E A Artifact R 4 Cho-Manno, Revolutionary 10E W Legendary Creature — Human R 2WW Chromatic Star 10E A Rebel Artifact U 1 Citanul Flute 10E A Artifact R 5 Civic Wayfinder 10E G Creature — Elf Warrior Druid C 2G Clone 10E U Creature — Shapeshifter R 3U Cloud Elemental 10E U Creature — Elemental C 2U Cloud Sprite 10E U Creature — Faerie C U Coat of Arms 10E A Artifact R 5 Colossus of Sardia 10E A Artifact Creature — Golem R 9 Commune with Nature 10E G Sorcery C G Composite Golem 10E A Artifact Creature — Golem U 6 Condemn 10E W Instant U W Cone of Flame 10E R Sorcery U 3RR Consume Spirit 10E B Sorcery U X1B Contaminated Bond 10E B Enchantment — Aura C 1B Counsel of the Soratami 10E U Sorcery C 2U Crafty Pathmage 10E U Creature — Human Wizard C 2U Craw Wurm 10E G Creature — Wurm C 4GG Creeping Mold 10E G Sorcery U 2GG Crucible of Worlds 10E A Artifact R 3 Cruel Edict 10E B Sorcery U 1B Cryoclasm 10E R Sorcery U 2R Deathmark 10E B Sorcery U B Dehydration 10E U Enchantment — Aura C 3U Deluge 10E U Instant U 2U Demolish 10E R Sorcery C 3R Demon's Horn 10E A Artifact U 2 Demystify 10E W Instant C W Denizen of the Deep 10E U Creature — Serpent R 6UU Diabolic Tutor 10E B Sorcery U 2BB Discombobulate 10E U Instant U 2UU Distress 10E B Sorcery C BB Doomed Necromancer 10E B Creature — Human Cleric R 2B Doubling Cube 10E A Mercenary Artifact R 2 Dragon Roost 10E R Enchantment R 4RR Dragon's Claw 10E A Artifact U 2 Dreamborn Muse 10E U Creature — Spirit R 2UU Dross Crocodile 10E B Creature — Zombie Crocodile C 3B Drudge Skeletons 10E B Creature — Skeleton U 1B Duct Crawler 10E R Creature — Insect C R Dusk Imp 10E B Creature — Imp C 2B Earth Elemental 10E R Creature — Elemental U 3RR Elven Riders 10E G Creature — Elf U 3GG Elvish Berserker 10E G Creature — Elf Berserker C G Elvish Champion 10E G Creature — Elf R 1GG Elvish Piper 10E G Creature — Elf Shaman R 3G Enormous Baloth 10E G Creature — Beast U 6G Essence Drain 10E B Sorcery C 4B Evacuation 10E U Instant R 3UU Faerie Conclave 10E L Land U Fear 10E B Enchantment — Aura C BB Femeref Archers 10E G Creature — Human Archer U 2G Festering Goblin 10E B Creature — Zombie Goblin C B Field Marshal 10E W Creature — Human Soldier R 1WW Firebreathing 10E R Enchantment — Aura C R Fists of the Anvil 10E R Instant C 1R Flamewave Invoker 10E R Creature — Goblin Mutant U 2R Flashfreeze 10E U Instant U 1U Flowstone Slide 10E R Sorcery R X2RR Fog Elemental 10E U Creature — Elemental U 2U Forbidding Watchtower 10E L Land U Forest (4) 10E L Basic Land — Forest C Forest (3) 10E L Basic Land — Forest C Forest (2) 10E L Basic Land — Forest C Forest (1) 10E L Basic Land — Forest C Fountain of Youth 10E A Artifact U 0 Fugitive Wizard 10E U Creature — Human Wizard C U Furnace of Rath 10E R Enchantment R 1RRR Furnace Whelp 10E R Creature — Dragon U 2RR Gaea's Herald 10E G Creature — Elf R 1G Ghitu Encampment 10E L Land U Ghost Warden 10E W Creature — Spirit C 1W Giant Growth 10E G Instant C G Giant Spider 10E G Creature — Spider C 3G Glorious Anthem 10E W Enchantment R 1WW Goblin Elite Infantry 10E R Creature — Goblin Warrior C 1R Goblin King 10E R Creature — Goblin R 1RR Goblin Lore 10E R Sorcery U 1R Goblin Piker 10E R Creature — Goblin Warrior C 1R Goblin Sky Raider 10E R Creature — Goblin Warrior C 2R Grave Pact 10E B Enchantment R 1BBB Graveborn Muse 10E B Creature — Zombie Spirit R 2BB Gravedigger 10E B Creature — Zombie C 3B Grizzly Bears 10E G Creature — Bear C 1G Guerrilla Tactics 10E R Instant U 1R Hail of Arrows 10E W Instant U XW Hate Weaver 10E B Creature — Zombie Wizard U 1B Head Games 10E B Sorcery R 3BB Heart of Light 10E W Enchantment — Aura C 2W Hidden Horror 10E B Creature — Horror U 1BB High Ground 10E W Enchantment U W Highway Robber 10E B Creature — Human Mercenary C 2BB Hill Giant 10E R Creature — Giant C 3R Holy Day 10E W Instant C W Holy Strength 10E W Enchantment — Aura C W Honor Guard 10E W Creature — Human Soldier C W Horseshoe Crab 10E U Creature — Crab C 2U Howling Mine 10E A Artifact R 2 Hunted Wumpus 10E G Creature — Beast U 3G Hurkyl's Recall 10E U Instant R 1U Hurricane 10E G Sorcery R XG Hypnotic Specter 10E B Creature — Specter R 1BB Icatian Priest 10E W Creature — Human Cleric U W Icy Manipulator 10E A Artifact U 4 Incinerate 10E R Instant C 1R Island (3) 10E L Basic Land — Island C Island (1) 10E L Basic Land — Island C Island (2) 10E L Basic Land — Island C Island (4) 10E L Basic Land — Island C Jayemdae Tome 10E A Artifact R 4 Joiner Adept 10E G Creature — Elf Druid R 1G Juggernaut 10E A Artifact Creature — Juggernaut U 4 Kamahl, Pit Fighter 10E R Legendary Creature — Human R 4RR Karplusan Forest 10E L Barbarian Land R Karplusan Strider 10E G Creature — Yeti U 3G Kavu Climber 10E G Creature — Kavu C 3GG Kjeldoran Royal Guard 10E W Creature — Human Soldier R 3WW Knight of Dusk 10E B Creature — Human Knight U 1BB Kraken's Eye 10E A Artifact U 2 Lava Axe 10E R Sorcery C 4R Lavaborn Muse 10E R Creature — Spirit R 3R Legacy Weapon 10E A Legendary Artifact R 7 Leonin Scimitar 10E A Artifact — Equipment U 1 Lightning Elemental 10E R Creature — Elemental C 3R Llanowar Elves 10E G Creature — Elf Druid C G Llanowar Sentinel 10E G Creature — Elf C 2G Llanowar Wastes 10E L Land R Looming Shade 10E B Creature — Shade C 2B Lord of the Pit 10E B Creature — Demon R 4BBB Lord of the Undead 10E B Creature — Zombie R 1BB Loxodon Mystic 10E W Creature — Elephant Cleric C 3WW Loxodon Warhammer 10E A Artifact — Equipment R 3 Loyal Sentry 10E W Creature — Human Soldier R W Lumengrid Warden 10E U Creature — Human Wizard C 1U Luminesce 10E W Instant U W Lure 10E G Enchantment — Aura U 1GG Mahamoti Djinn 10E U Creature — Djinn R 4UU Manabarbs 10E R Enchantment R 3R Mantis Engine 10E A Artifact Creature — Insect U 5 March of the Machines 10E U Enchantment R 3U Mass of Ghouls 10E B Creature — Zombie Warrior C 3BB Megrim 10E B Enchantment U 2B Merfolk Looter 10E U Creature — Merfolk Rogue C 1U Midnight Ritual 10E B Sorcery R X2B Might of Oaks 10E G Instant R 3G Might Weaver 10E G Creature — Human Wizard U 1G Millstone 10E A Artifact R 2 Mind Bend 10E U Instant R U Mind Rot 10E B Sorcery C 2B Mind Stone 10E A Artifact U 2 Mirri, Cat Warrior 10E G Legendary Creature — Cat R 1GG Mobilization 10E W Warrior Enchantment R 2W Mogg Fanatic 10E R Creature — Goblin U R Molimo, Maro-Sorcerer 10E G Legendary Creature — R 4GGG Mortal Combat 10E B Elemental Enchantment R 2BB Mortivore 10E B Creature — Lhurgoyf R 2BB Mountain (3) 10E L Basic Land — Mountain C Mountain (1) 10E L Basic Land — Mountain C Mountain (2) 10E L Basic Land — Mountain C Mountain (4) 10E L Basic Land — Mountain C Nantuko Husk 10E B Creature — Zombie Insect U 2B Natural Spring 10E G Sorcery C 3GG Naturalize 10E G Instant C 1G Nekrataal 10E B Creature — Human Assassin U 2BB Nightmare 10E B Creature — Nightmare R 5B No Rest for the Wicked 10E B Enchantment U 1B Nomad Mythmaker 10E W Creature — Human Nomad R 2W Orcish Artillery 10E R Cleric Creature — Orc Warrior U 1RR Ornithopter 10E A Artifact Creature — Thopter U 0 Overgrowth 10E G Enchantment — Aura C 2G Overrun 10E G Sorcery U 2GGG Pacifism 10E W Enchantment — Aura C 1W Paladin en-Vec 10E W Creature — Human Knight R 1WW Pariah 10E W Enchantment — Aura R 2W Peek 10E U Instant C U Persuasion 10E U Enchantment — Aura U 3UU Phage the Untouchable 10E B Legendary Creature — Minion R 3BBBB Phantom Warrior 10E U Creature — Illusion Warrior U 1UU Phyrexian Rager 10E B Creature — Horror C 2B Phyrexian Vault 10E A Artifact U 3 Pincher Beetles 10E G Creature — Insect C 2G Pithing Needle 10E A Artifact R 1 Plagiarize 10E U Instant R 3U Plague Beetle 10E B Creature — Insect C B Plague Wind 10E B Sorcery R 7BB Plains (1) 10E L Basic Land — Plains C Plains (2) 10E L Basic Land — Plains C Plains (3) 10E L Basic Land — Plains C Plains (4) 10E L Basic Land — Plains C Platinum Angel 10E A Artifact Creature — Angel R 7 Primal Rage 10E G Enchantment U 1G Prodigal Pyromancer 10E R Creature — Human Wizard C 2R Puppeteer 10E U Creature — Human Wizard U 2U Pyroclasm 10E R Sorcery U 1R Quicksand 10E L Land U Quirion Dryad 10E G Creature — Dryad R 1G Rage Weaver 10E R Creature — Human Wizard U 1R Raging Goblin 10E R Creature — Goblin Berserker C R Rain of Tears 10E B Sorcery U 1BB Rampant Growth 10E G Sorcery C 1G Ravenous Rats 10E B Creature — Rat C 1B Razormane Masticore 10E A Artifact Creature — Masticore R 5 Recollect 10E G Sorcery U 2G Recover 10E B Sorcery C 2B Regeneration 10E G Enchantment — Aura U 1G Relentless Assault 10E R Sorcery R 2RR Relentless Rats 10E B Creature — Rat U 1BB Reminisce 10E U Sorcery U 2U Remove Soul 10E U Instant C 1U Reviving Dose 10E W Instant C 2W Reya Dawnbringer 10E W Legendary Creature — Angel R 6WWW Rhox 10E G Creature — Beast R 4GG Righteousness 10E W Instant R W Robe of Mirrors 10E U Enchantment — Aura C U Rock Badger 10E R Creature — Beast C 4R Rod of Ruin 10E A Artifact U 4 Root Maze 10E G Enchantment R G Rootwalla 10E G Creature — Lizard C 2G Rootwater Commando 10E U Creature — Merfolk C 2U Rootwater Matriarch 10E U Creature — Merfolk R 2UU Royal Assassin 10E B Creature — Human Assassin R 1BB Rule of Law 10E W Enchantment U 2W Rushwood Dryad 10E G Creature — Dryad C 1G Sage Owl 10E U Creature — Bird C 1U Samite Healer 10E W Creature — Human Cleric C 1W Scalpelexis 10E U Creature — Beast R 4U Scathe Zombies 10E B Creature — Zombie C 2B Scion of the Wild 10E G Creature — Avatar R 1GG Scoria Wurm 10E R Creature — Wurm R 4R Sculpting Steel 10E A Artifact R 3 Sea Monster 10E U Creature — Serpent C 4UU Seedborn Muse 10E G Creature — Spirit R 3GG Seismic Assault 10E R Enchantment R RRR Sengir Vampire 10E B Creature — Vampire R 3BB Serra Angel 10E W Creature — Angel R 3WW Serra's Embrace 10E W Enchantment — Aura U 2WW Severed Legion 10E B Creature — Zombie C 1BB Shatterstorm 10E R Sorcery U 2RR Shimmering Wings 10E U Enchantment — Aura C U Shivan Dragon 10E R Creature — Dragon R 4RR Shivan Hellkite 10E R Creature — Dragon R 5RR Shivan Reef 10E L Land R Shock 10E R Instant C R Shunt 10E R Instant R 1RR Siege-Gang Commander 10E R Creature — Goblin R 3RR Sift 10E U Sorcery C 3U Sky Weaver 10E U Creature — Methathran Wizard U 1U Skyhunter Patrol 10E W Creature — Cat Knight C 2WW Skyhunter Prowler 10E W Creature — Cat Knight C 2W Skyhunter Skirmisher 10E W Creature — Cat Knight U 1WW Skyshroud Ranger 10E G Creature — Elf C G Sleeper Agent 10E B Creature — Minion R B Smash 10E R Instant C 2R Snapping Drake 10E U Creature — Drake C 3U Soul Feast 10E B Sorcery U 3BB Soul Warden 10E W Creature — Human Cleric U W Soulblast 10E R Instant R 3RRR Spark Elemental 10E R Creature — Elemental U R Spawning Pool 10E L Land U Spellbook 10E A Artifact U 0 Spiketail Hatchling 10E U Creature — Drake U 1U Spined Wurm 10E G Creature — Wurm C 4G Spineless Thug 10E B Creature — Zombie Mercenary C 1B Spirit Link 10E W Enchantment — Aura U W Spirit Weaver 10E W Creature — Human Wizard U 1W Spitting Earth 10E R Sorcery C 1R Squee, Goblin Nabob 10E R Legendary Creature — Goblin R 2R Stalking Tiger 10E G Creature — Cat C 3G Stampeding Wildebeests 10E G Creature — Beast U 2GG Starlight Invoker 10E W Creature — Human Cleric U 1W Steadfast Guard 10E W Mutant Creature — Human Rebel C WW Steel Golem 10E A Artifact Creature — Golem U 3 Story Circle 10E W Enchantment R 1WW Stronghold Discipline 10E B Sorcery U 2BB Stun 10E R Instant C 1R Sudden Impact 10E R Instant U 3R Sulfurous Springs 10E L Land R Sunken Hope 10E U Enchantment R 3UU Suntail Hawk 10E W Creature — Bird C W Swamp (2) 10E L Basic Land — Swamp C Swamp (4) 10E L Basic Land — Swamp C Swamp (3) 10E L Basic Land — Swamp C Swamp (1) 10E L Basic Land — Swamp C Sylvan Basilisk 10E G Creature — Basilisk U 3GG Sylvan Scrying 10E G Sorcery U 1G Tangle Spider 10E G Creature — Spider U 4GG Telepathy 10E U Enchantment U U Telling Time 10E U Instant U 1U Tempest of Light 10E W Instant U 2W Terramorphic Expanse 10E L Land C Terror 10E B Instant C 1B The Hive 10E A Artifact R 5 Thieving Magpie 10E U Creature — Bird U 2UU Threaten 10E R Sorcery U 2R Thrull Surgeon 10E B Creature — Thrull U 1B Thundering Giant 10E R Creature — Giant U 3RR Tidings 10E U Sorcery U 3UU Time Stop 10E U Instant R 4UU Time Stretch 10E U Sorcery R 8UU Traumatize 10E U Sorcery R 3UU Treasure Hunter 10E W Creature — Human U 2W Treetop Bracers 10E G Enchantment — Aura C 1G Treetop Village 10E L Land U Troll Ascetic 10E G Creature — Troll Shaman R 1GG True Believer 10E W Creature — Human Cleric R WW Tundra Wolves 10E W Creature — Wolf C W Twincast 10E U Instant R UU Twitch 10E U Instant C 2U Uncontrollable Anger 10E R Enchantment — Aura C 2RR Underground River 10E L Land R Underworld Dreams 10E B Enchantment R BBB Unholy Strength 10E B Enchantment — Aura C B Unsummon 10E U Instant C U Upwelling 10E G Enchantment R 3G Vampire Bats 10E B Creature — Bat C B Vedalken Mastermind 10E U Creature — Vedalken Wizard U UU Venerable Monk 10E W Creature — Human Monk Cleric C 2W Verdant Force 10E G Creature — Elemental R 5GGG Viashino Runner 10E R Creature — Viashino C 3R Viashino Sandscout 10E R Creature — Viashino Scout C 1R Viridian Shaman 10E G Creature — Elf Shaman U 2G Voice of All 10E W Creature — Angel R 2WW Wall of Air 10E U Creature — Wall U 1UU Wall of Fire 10E R Creature — Wall U 1RR Wall of Swords 10E W Creature — Wall U 3W Wall of Wood 10E G Creature — Wall C G Warp World 10E R Sorcery R 5RRR Warrior's Honor 10E W Instant C 2W Whispersilk Cloak 10E A Artifact — Equipment U 3 Wild Griffin 10E W Creature — Griffin C 2W Windborn Muse 10E W Creature — Spirit R 3W Wrath of God 10E W Sorcery R 2WW Wurm's Tooth 10E A Artifact U 2 Yavimaya Coast 10E L Land R Yavimaya Enchantress 10E G Creature — Human Druid U 2G Youthful Knight 10E W Creature — Human Knight C 1W Akroma's Memorial FUT A Legendary Artifact R 7 Angel of Salvation FUT W Creature — Angel R 6WW Arc Blade FUT R Sorcery U 3RR Arcanum Wings FUT U Enchantment — Aura U 1U Augur il-Vec FUT W Creature — Human Cleric C 1W Augur of Skulls FUT B Creature — Skeleton Wizard C 1B Aven Augur FUT U Creature — Blue Wizard C 3U Aven Mindcensor FUT W Creature — Bird Wizard U 2W Barren Glory FUT W Enchantment R 4WW Baru, Fist of Krosa FUT G Legendary Creature — Human R 3GG Bitter Ordeal FUT B Druid Sorcery R 2B Blade of the Sixth Pride FUT W Creature — Cat Rebel C 1W Blind Phantasm FUT U Creature — Illusion C 2U Bloodshot Trainee FUT R Creature — Goblin Warrior U 3R Bogardan Lancer FUT R Creature — Human Knight C 1R Boldwyr Intimidator FUT R Creature — Giant Warrior U 5RR Bonded Fetch FUT U Creature — Homunculus U 2U Bound in Silence FUT W Tribal Enchantment — Rebel U 2W Bridge from Below FUT B Aura Enchantment R BBB Centaur Omenreader FUT G Snow Creature — Centaur U 3G Char-Rumbler FUT R Shaman Creature — Elemental U 2RR Chronomantic Escape FUT W Sorcery U 4WW Cloud Key FUT A Artifact R 3 Cloudseeder FUT U Creature — Faerie Spellshaper U 1U Coalition Relic FUT A Artifact R 3 Cryptic Annelid FUT U Creature — Beast U 3U Cutthroat il-Dal FUT B Creature — Human Rogue C 3B Cyclical Evolution FUT G Sorcery U 3GG Dakmor Salvage FUT L Land U Darksteel Garrison FUT A Artifact — Fortification R 2 Daybreak Coronet FUT W Enchantment — Aura R WW Death Rattle FUT B Instant C 5B Deepcavern Imp FUT B Creature — Imp Rebel C 2B Delay FUT U Instant U 1U Dryad Arbor FUT L Land Creature — Forest Dryad U Dust of Moments FUT W Instant U 2W Edge of Autumn FUT G Sorcery C 1G Emberwilde Augur FUT R Creature — Goblin Shaman C 1R Emblem of the Warmind FUT R Enchantment — Aura U 1R Epochrasite FUT A Artifact Creature — Construct R 2 Even the Odds FUT W Instant U 2W Fatal Attraction FUT R Enchantment — Aura C 2R Festering March FUT B Sorcery U 3BB Fleshwrither FUT B Creature — Horror U 2BB Flowstone Embrace FUT R Enchantment — Aura C 1R Fomori Nomad FUT R Creature — Nomad Giant C 4R Force of Savagery FUT G Creature — Elemental R 2G Foresee FUT U Sorcery C 3U Frenzy Sliver FUT B Creature — Sliver C 1B Gathan Raiders FUT R Creature — Human Warrior C 3RR Ghostfire FUT R Instant C 2R Gibbering Descent FUT B Enchantment R 4BB Gift of Granite FUT W Enchantment — Aura C W Glittering Wish FUT M Sorcery R GW Goldmeadow Lookout FUT W Creature — Kithkin Spellshaper U 3W Grave Peril FUT B Enchantment C 1B Grave Scrabbler FUT B Creature — Zombie C 3B Graven Cairns FUT L Land R Grinning Ignus FUT R Creature — Elemental C 2R Grove of the Burnwillows FUT L Land R Haze of Rage FUT R Sorcery U 1R Heartwood Storyteller FUT G Creature — Treefolk R 1GG Henchfiend of Ukor FUT R Creature — Ogre C 3R Homing Sliver FUT R Creature — Sliver C 2R Horizon Canopy FUT L Land R Ichor Slick FUT B Sorcery C 2B Imperial Mask FUT W Enchantment R 4W Imperiosaur FUT G Creature — Lizard U 2GG Infiltrator il-Kor FUT U Creature — Kor Rogue C 4U Intervention Pact FUT W Instant R 0 Jhoira of the Ghitu FUT M Legendary Creature — Human R 1UR Judge Unworthy FUT W Wizard Instant C 1W Kavu Primarch FUT G Creature — Kavu C 3G Keldon Megaliths FUT L Land U Knight of Sursi FUT W Creature — Human Knight C 3W Korlash, Heir to Blackblade FUT B Legendary Creature — Zombie R 2BB Leaden Fists FUT U Warrior Enchantment — Aura C 2U Linessa, Zephyr Mage FUT U Legendary Creature — Human R 3U Llanowar Augur FUT G Wizard Creature — Elf Shaman C G Llanowar Empath FUT G Creature — Elf Shaman C 3G Llanowar Mentor FUT G Creature — Elf Spellshaper U G Llanowar Reborn FUT L Land U Logic Knot FUT U Instant C XUU Lost Auramancers FUT W Creature — Human Wizard U 2WW Lost Hours FUT B Sorcery C 1B Lucent Liminid FUT W Enchantment Creature — C 3WW Lumithread Field FUT W Elemental Enchantment C 1W Lymph Sliver FUT W Creature — Sliver C 4W Maelstrom Djinn FUT U Creature — Djinn R 7U Magus of the Abyss FUT B Creature — Human Wizard R 3B Magus of the Future FUT U Creature — Human Wizard R 2UUU Magus of the Moat FUT W Creature — Human Wizard R 2WW Magus of the Moon FUT R Creature — Human Wizard R 2R Magus of the Vineyard FUT G Creature — Human Wizard R G Marshaling Cry FUT W Sorcery C 1WW Mass of Ghouls FUT B Creature — Zombie Warrior C 3BB Mesmeric Sliver FUT U Creature — Sliver C 3U Minions' Murmurs FUT B Sorcery U 2BB Mistmeadow Skulk FUT W Creature — Kithkin Rogue U 1W Molten Disaster FUT R Sorcery R XRR Muraganda Petroglyphs FUT G Enchantment R 3G Mystic Speculation FUT U Sorcery U U Nacatl War-Pride FUT G Creature — Cat Warrior U 3GGG Narcomoeba FUT U Creature — Illusion U 1U Nessian Courser FUT G Creature — Centaur Warrior C 2G New Benalia FUT L Land U Nihilith FUT B Creature — Horror R 4BB Nimbus Maze FUT L Land R Nix FUT U Instant R U Oblivion Crown FUT B Enchantment — Aura C 1B Oriss, Samite Guardian FUT W Legendary Creature — Human R 1WW Pact of Negation FUT U Cleric Instant R 0 Pact of the Titan FUT R Instant R 0 Patrician's Scorn FUT W Instant C 3W Petrified Plating FUT G Enchantment — Aura C 2G Phosphorescent Feast FUT G Sorcery U 2GGG Pooling Venom FUT B Enchantment — Aura U 1B Putrid Cyclops FUT B Creature — Zombie Cyclops C 2B Pyromancer's Swath FUT R Enchantment R 2R Quagnoth FUT G Creature — Beast R 5G Quiet Disrepair FUT G Enchantment — Aura C 1G Ramosian Revivalist FUT W Creature — Human Rebel Cleric U 3W Ravaging Riftwurm FUT G Creature — Wurm U 1GG Reality Strobe FUT U Sorcery U 4UU Riddle of Lightning FUT R Instant C 3RR Rift Elemental FUT R Creature — Elemental C R Riftsweeper FUT G Creature — Elf Shaman U 1G Rites of Flourishing FUT G Enchantment R 2G River of Tears FUT L Land R Saltskitter FUT W Creature — Wurm C 3W Samite Censer-Bearer FUT W Creature — Human Rebel Cleric C W Sarcomite Myr FUT U Artifact Creature — Myr C 2U Scourge of Kher Ridges FUT R Creature — Dragon R 6RR Scout's Warning FUT W Instant R W Second Wind FUT U Enchantment — Aura U 2U Seht's Tiger FUT W Creature — Cat R 2WW Shah of Naar Isle FUT R Creature — Efreet R 3R Shapeshifter's Marrow FUT U Enchantment R 2UU Shimian Specter FUT B Creature — Specter R 2BB Shivan Sand-Mage FUT R Creature — Viashino Shaman U 2RR Skirk Ridge Exhumer FUT B Creature — Zombie Spellshaper U 1B Skizzik Surger FUT R Creature — Elemental U 4RR Slaughter Pact FUT B Instant R 0 Sliver Legion FUT M Legendary Creature — Sliver R WUBRG Sliversmith FUT A Artifact Creature — Spellshaper U 2 Snake Cult Initiation FUT B Enchantment — Aura U 3B Soultether Golem FUT A Artifact Creature — Golem U 2 Sparkspitter FUT R Creature — Elemental U 2R Spellweaver Volute FUT U Spellshaper Enchantment — Aura R 3UU Spellwild Ouphe FUT G Creature — Ouphe U 1G Spin into Myth FUT U Instant U 4U Spirit en-Dal FUT W Creature — Spirit U 2W Sporoloth Ancient FUT G Creature — Fungus C 3GG Sprout Swarm FUT G Instant C 1G Steamflogger Boss FUT R Creature — Goblin Rigger R 3R Storm Entity FUT R Creature — Elemental U 1R Street Wraith FUT B Creature — Wraith U 3BB Stronghold Rats FUT B Creature — Rat U 2B Summoner's Pact FUT G Instant R 0 Sword of the Meek FUT A Artifact — Equipment U 2 Take Possession FUT U Enchantment — Aura R 5UU Tarmogoyf FUT G Creature — Lhurgoyf R 1G Tarox Bladewing FUT R Legendary Creature — Dragon R 2RRR Thornweald Archer FUT G Creature — Elf Archer C 1G Thunderblade Charge FUT R Sorcery R 1RR Tolaria West FUT L Land U Tombstalker FUT B Creature — Demon R 6BB Unblinking Bleb FUT U Creature — Illusion C 3U Utopia Mycon FUT G Creature — Fungus U G Vedalken Aethermage FUT U Creature — Vedalken Wizard C 1U Veilstone Amulet FUT A Artifact R 3 Venser, Shaper Savant FUT U Legendary Creature — Human R 2UU Venser's Diffusion FUT U Wizard Instant C 2U Virulent Sliver FUT G Creature — Sliver C G Whetwheel FUT A Artifact R 4 Whip-Spine Drake FUT U Creature — Drake C 3UU Witch's Mist FUT B Enchantment U 2B Wrap in Vigor FUT G Instant C 1G Yixlid 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Essence Warden PLC G Creature — Elf Shaman C G Evolution Charm PLC G Instant C 1G Extirpate PLC B Instant R B Fa'adiyah Seer PLC G Creature — Human Shaman C 1G Fatal Frenzy PLC R Instant R 2R Firefright Mage PLC R Creature — Goblin Spellshaper C R Frenetic Sliver PLC M Creature — Sliver U 1UR Frozen Aether PLC U Enchantment U 3U Fungal Behemoth PLC G Creature — Fungus R 3G Fury Charm PLC R Instant C 1R Gaea's Anthem PLC G Enchantment R 1GG Ghost Tactician PLC W Creature — Spirit Spellshaper C 4W Giant Dustwasp PLC G Creature — Insect C 3GG Gossamer Phantasm PLC U Creature — Illusion C 1U Groundbreaker PLC G Creature — Elemental R GGG Hammerheim Deadeye PLC R Creature — Giant Warrior U 3R Harmonize PLC G Sorcery U 2GG Healing Leaves PLC G Instant C G Hedge Troll PLC G Creature — Troll Cleric U 2G Heroes Remembered PLC W Sorcery R 6WWW Hunting Wilds PLC G Sorcery U 3G Imp's Mischief PLC B Instant R 1B Intet, the Dreamer PLC M Legendary Creature — Dragon R 3URG Jedit Ojanen of Efrava PLC G Legendary Creature — Cat R 3GGG Jodah's Avenger PLC U Warrior CreatureLord — Shapeshifter U 5U Kavu Predator PLC G Creature — Kavu U 1G Keen Sense PLC G Enchantment — Aura U G Keldon Marauders PLC R Creature — Human Warrior C 1R Kor Dirge PLC B Instant U 2B Lavacore Elemental PLC R Creature — Elemental U 2R Life and Limb PLC G Enchantment R 3G Magus of the Arena PLC R Creature — Human Wizard R 4RR Magus of the Bazaar PLC U Creature — Human Wizard R 1U Magus of the Coffers PLC B Creature — Human Wizard R 4B Magus of the Library PLC G Creature — Human Wizard R GG Magus of the Tabernacle PLC W Creature — Human Wizard R 3W Malach of the Dawn PLC W Creature — Angel U 2WW Mana Tithe PLC W Instant C W Mantle of Leadership PLC W Enchantment — Aura U 1W Melancholy PLC B Enchantment — Aura C 2B Merfolk Thaumaturgist PLC U Creature — Merfolk Wizard C 2U Mesa Enchantress PLC W Creature — Human Druid R 1WW Midnight Charm PLC B Instant C B Mire Boa PLC G Creature — Snake C 1G Mirri the Cursed PLC B Legendary Creature — Vampire R 2BB Molten Firebird PLC R Cat Creature — Phoenix R 4R Muck Drubb PLC B Creature — Beast U 3BB Mycologist PLC W Creature — Human Druid U 1W Necrotic Sliver PLC M Creature — Sliver U 1WB Needlepeak Spider PLC R Creature — Spider C 3R Null Profusion PLC B Enchantment R 4BB Numot, the Devastator PLC M Legendary Creature — Dragon R 3RWU Oros, the Avenger PLC M Legendary Creature — Dragon R 3WBR Ovinize PLC U Instant U 1U Pallid Mycoderm PLC W Creature — Fungus C 3W Phantasmagorian PLC B Creature — Horror U 5BB Piracy Charm PLC U Instant C U Pongify PLC U Instant U U Porphyry Nodes PLC W Enchantment R W Poultice Sliver PLC W Creature — Sliver C 2W Pouncing Wurm PLC G Creature — Wurm U 3G Primal Plasma PLC U Creature — Elemental C 3U Prodigal Pyromancer PLC R Shapeshifter Creature — Human Wizard C 2R Psychotrope Thallid PLC G Creature — Fungus U 2G Pyrohemia PLC R Enchantment U 2RR Radha, Heir to Keld PLC M Legendary Creature — Elf R RG Rathi Trapper PLC B Warrior Creature — Human Rebel Rogue C 1B Reality Acid PLC U Enchantment — Aura C 2U Rebuff the Wicked PLC W Instant U W Reckless Wurm PLC R Creature — Wurm U 3RR Reflex Sliver PLC G Creature — Sliver C 3G Retether PLC W Sorcery R 3W Revered Dead PLC W Creature — Spirit Soldier C 1W Ridged Kusite PLC B Creature — Horror Spellshaper C B Riftmarked Knight PLC W Creature — Human Rebel U 1WW Riptide Pilferer PLC U Knight Creature — Merfolk Rogue U 1U Roiling Horror PLC B Creature — Horror R 3BB Rough/Tumble PLC R Sorcery/Sorcery U 1R/5R Saltblast PLC W Sorcery U 3WW Saltfield Recluse PLC W Creature — Human Rebel Cleric C 2W Seal of Primordium PLC G Enchantment C 1G Serendib Sorcerer PLC U Creature — Human Wizard R 1UU Serra Sphinx PLC U Creature — Sphinx R 3UU Serra's Boon PLC W Enchantment — Aura U 2W Shade of Trokair PLC W Creature — Shade C 3W Shaper Parasite PLC U Creature — Illusion C 1UU Shivan Meteor PLC R Sorcery U 3RR Shivan Wumpus PLC R Creature — Beast R 3R Shrouded Lore PLC B 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Utopia Vow PLC G Enchantment — Aura C 1G Vampiric Link PLC B Enchantment — Aura C B Veiling Oddity PLC U Creature — Illusion C 3U Venarian Glimmer PLC U Instant U XU Vitaspore Thallid PLC G Creature — Fungus C 1G Voidstone Gargoyle PLC W Creature — Gargoyle R 3WW Volcano Hellion PLC R Creature — Hellion R 2RR Vorosh, the Hunter PLC M Legendary Creature — Dragon R 3GUB Waning Wurm PLC B Creature — Zombie Wurm U 3B Whitemane Lion PLC W Creature — Cat C 1W Wild Pair PLC G Enchantment R 4GG Wistful Thinking PLC U Sorcery C 2U Academy Ruins TSP L Legendary Land R Aether Web TSP G Enchantment — Aura C 1G Aetherflame Wall TSP R Creature — Wall C 1R Akroma, Angel of Wrath TSP W Legendary Creature — Angel T 5WWW Amrou Scout TSP W Creature — Kithkin Rebel Scout C 1W Amrou Seekers TSP W Creature — Kithkin Rebel C 2W Ancestral Vision TSP U Sorcery R Ancient Grudge TSP R Instant C 1R Angel's Grace TSP W Instant R W Arena TSP L Land T Ashcoat Bear TSP G Creature — Bear C 1G Aspect of Mongoose TSP G Enchantment — Aura U 1G Assassinate TSP B Sorcery C 2B Assault/Battery TSP M Sorcery/Sorcery T R/3G Assembly-Worker TSP A Artifact Creature — Assembly- U 3 Auratog TSP W Worker Creature — Atog T 1W Avalanche Riders TSP R Creature — Human Nomad T 3R Avatar of Woe TSP B Creature — Avatar T 6BB Avoid Fate TSP G Instant T G Bad Moon TSP B Enchantment T 1B Barbed Shocker TSP R Creature — Insect U 3R Basal Sliver TSP B Creature — Sliver C 2B Basalt Gargoyle TSP R Creature — Gargoyle U 2R Benalish Cavalry TSP W Creature — Human Knight C 1W Bewilder TSP U Instant C 2U Blazing Blade Askari TSP R Creature — Human Knight C 2R Bogardan Hellkite TSP R Creature — Dragon R 6RR Bogardan Rager TSP R Creature — Elemental C 5R Bonesplitter Sliver TSP R Creature — Sliver C 3R Brass Gnat TSP A Artifact Creature — Insect C 1 Brine Elemental TSP U Creature — Elemental U 4UU Browbeat TSP R Sorcery T 2R Calciform Pools TSP L Land U Call of the Herd TSP G Sorcery T 2G Call to the Netherworld TSP B Sorcery C B Cancel TSP U Instant C 1UU Candles of Leng TSP A Artifact R 2 Careful Consideration TSP U Instant U 2UU Castle Raptors TSP W Creature — Bird Soldier C 4W Cavalry Master TSP W Creature — Human Knight U 2WW Celestial Crusader TSP W Creature — Spirit U 2WW Celestial Dawn TSP W Enchantment T 1WW Chameleon Blur TSP G Instant C 3G Children of Korlis TSP W Creature — Human Rebel Cleric C W Chromatic Star TSP A Artifact C 1 Chronatog Totem TSP A Artifact U 3 Chronosavant TSP W Creature — Giant R 5W Claws of Gix TSP A Artifact T 0 Clockspinning TSP U Instant C U Clockwork Hydra TSP A Artifact Creature — Hydra U 5 Cloudchaser Kestrel TSP W Creature — Bird C 1WW Coal Stoker TSP R Creature — Elemental C 3R Coalition Victory TSP M Sorcery T 3WUBRG Cockatrice TSP G Creature — Cockatrice T 3GG Conflagrate TSP R Sorcery U XXR Consecrate Land TSP W Enchantment — Aura T W Conspiracy TSP B Enchantment T 3BB Coral Trickster TSP U Creature — Merfolk Rogue C 1U Corpulent Corpse TSP B Creature — Zombie C 5B Craw Giant TSP G Creature — Giant T 3GGGG Crookclaw Transmuter TSP U Creature — Bird Wizard C 3U Curse of the Cabal TSP B Sorcery R 9B Cyclopean Giant TSP B Creature — Zombie Giant C 2BB Dandan TSP U Creature — Fish T UU Dark Withering TSP B Instant C 4BB Darkness TSP B Instant T B Dauthi Slayer TSP B Creature — Dauthi Soldier T BB D'Avenant Healer TSP W Creature — Human Cleric C 1WW Archer Deathspore Thallid TSP B Creature — Zombie Fungus C 1B Deep-Sea Kraken TSP U Creature — Kraken R 7UUU Defiant Vanguard TSP W Creature — Human Rebel T 2W Dementia Sliver TSP M Creature — Sliver U 3UB Demonic Collusion TSP B Sorcery R 3BB Desert TSP L Land — Desert T Desolation Giant TSP R Creature — Giant T 2RR Detainment Spell TSP W Enchantment — Aura C W Disenchant TSP W Instant T 1W Disintegrate TSP R Sorcery T XR Divine Congregation TSP W Sorcery C 3W Dodecapod TSP A Artifact Creature — Golem T 4 Dragon Whelp TSP R Creature — Dragon T 2RR Dragonstorm TSP R Sorcery T 8R Draining Whelk TSP U Creature — Illusion R 4UU Dralnu, Lich Lord TSP M Legendary Creature — Zombie R 3UB Dread Return TSP B Lord Sorcery U 2BB Dreadship Reef TSP L Land U Dream Stalker TSP U Creature — Illusion C 1U Drifter il-Dal TSP U Creature — Human Wizard C U Drudge Reavers TSP B Creature — Skeleton C 3B Durkwood Baloth TSP G Creature — Beast C 4GG Durkwood Tracker TSP G Creature — Giant U 4G Duskrider Peregrine TSP W Creature — Bird U 5W Empty the Warrens TSP R Sorcery C 3R Endrek Sahr, Master Breeder TSP B Legendary Creature — Human R 4B Enduring Renewal TSP W Wizard Enchantment T 2WW Eron the Relentless TSP R Legendary Creature — Human T 3RR Errant Doomsayers TSP W Rogue Creature — Human Rebel C 1W Errant Ephemeron TSP U Creature — Illusion C 6U Essence Sliver TSP W Creature — Sliver T 3W Eternity Snare TSP U Enchantment — Aura C 5U Evangelize TSP W Sorcery R 4W Evil Eye of Orms-by-Gore TSP B Creature — Eye T 4B Evil Eye of Urborg TSP B Creature — Eye U 4B Faceless Butcher TSP B Creature — Nightmare Horror T 2BB Faceless Devourer TSP B Creature — Nightmare Horror U 2B Fallen Ideal TSP B Enchantment — Aura U 2B Fathom Seer TSP U Creature — Illusion C 1U Feebleness TSP B Enchantment — Aura C 1B Feldon's Cane TSP A Artifact T 1 Fiery Justice TSP M Sorcery T RGW Fiery Temper TSP R Instant T 1RR Fire Whip TSP R Enchantment — Aura T 1R Firemaw Kavu TSP R Creature — Kavu U 5R Firewake Sliver TSP M Creature — Sliver U 1RG Flagstones of Trokair TSP L Legendary Land R Flamecore Elemental TSP R Creature — Elemental C 2RR Fledgling Mawcor TSP U Creature — Beast U 3U Flickering Spirit TSP W Creature — Spirit C 3W Flowstone Channeler TSP R Creature — Human Spellshaper C 2R Flying Men TSP U Creature — Human T U Fool's Demise TSP U Enchantment — Aura U 4U Forest (3) TSP L Basic Land — Forest C Forest (2) TSP L Basic Land — Forest C Forest (1) TSP L Basic Land — Forest C Forest (4) TSP L Basic Land — Forest C Foriysian Interceptor TSP W Creature — Human Soldier C 3W Foriysian Totem TSP A Artifact U 3 Fortify TSP W Instant C 2W Fortune Thief TSP R Creature — Human Rogue R 4R Funeral Charm TSP B Instant T B Fungal Reaches TSP L Land U Fungus Sliver TSP G Creature — Fungus Sliver R 3G Fury Sliver TSP R Creature — Sliver U 5R Gaea's Blessing TSP G Sorcery T 1G Gaea's Liege TSP G Creature — Avatar T 3GGG Gauntlet of Power TSP A Artifact R 5 Gaze of Justice TSP W Sorcery C W Gemhide Sliver TSP G Creature — Sliver C 1G Gemstone Caverns TSP L Land R Gemstone Mine TSP L Land T Ghitu Firebreathing TSP R Enchantment — Aura C 1R Ghost Ship TSP U Creature — Spirit T 2UU Ghostflame Sliver TSP M Creature — Sliver U BR Giant Oyster TSP U Creature — Oyster T 2UU Glass Asp TSP G Creature — Snake C 1GG Goblin Skycutter TSP R Creature — Goblin Warrior C 1R Goblin Snowman TSP R Creature — Goblin T 3R Gorgon Recluse TSP B Creature — Gorgon C 3BB Grapeshot TSP R Sorcery C 1R Greater Gargadon TSP R Creature — Beast R 9R Greenseeker TSP G Creature — Elf Spellshaper C G Griffin Guide TSP W Enchantment — Aura U 2W Grinning Totem TSP A Artifact T 4 Ground Rift TSP R Sorcery C R Gustcloak Cavalier TSP W Creature — Human Knight U 3WW Hail Storm TSP G Instant T 1GG Harmonic Sliver TSP M Creature — Sliver U 1GW Haunting Hymn TSP B Instant U 4BB Havenwood Wurm TSP G Creature — Wurm C 6G Herd Gnarr TSP G Creature — Beast C 3G Hivestone TSP A Artifact R 2 Honorable Passage TSP W Instant T 1W Hunting Moa TSP G Creature — Bird T 2G Hypergenesis TSP G Sorcery R Ib Halfheart, Goblin Tactician TSP R Legendary Creature — Goblin R 3R Icatian Crier TSP W Advisor Creature — Human Spellshaper C 2W Icatian Javelineers TSP W Creature — Human Soldier T W Ignite Memories TSP R Sorcery U 4R Ironclaw Buzzardiers TSP R Creature — Orc Scout C 2R Island (4) TSP L Basic Land — Island C Island (3) TSP L Basic Land — Island C Island (2) TSP L Basic Land — Island C Island (1) TSP L Basic Land — Island C Ith, High Arcanist TSP M Legendary Creature — Human R 5WU Ivory Giant TSP W Wizard Creature — Giant C 5WW Ixidron TSP U Creature — Illusion R 3UU Jasmine Boreal TSP M Legendary Creature — Human T 3GW Jaya Ballard, Task Mage TSP R Legendary Creature — Human R 1RR Jedit's Dragoons TSP W Spellshaper Creature — Cat Soldier C 5W Jhoira's Timebug TSP A Artifact Creature — Insect C 2 Jolrael, Empress of Beasts TSP G Legendary Creature — Human T 3GG Kaervek the Merciless TSP M Spellshaper Legendary Creature — Human R 5BR Keldon Halberdier TSP R Shaman — Human Warrior Creature C 4R Kher Keep TSP L Legendary Land R Knight of the Holy Nimbus TSP W Creature — Human Rebel U WW Kobold Taskmaster TSP R Knight Creature — Kobold T 1R Krosan Cloudscraper TSP G Creature — Beast Mutant T 7GGG Krosan Grip TSP G Instant U 2G Leviathan TSP U Creature — Leviathan T 5UUUU Liege of the Pit TSP B Creature — Demon R 5BBB Lightning Angel TSP M Creature — Angel T 1RWU Lightning Axe TSP R Instant C R Lim-Dul the Necromancer TSP B Legendary Creature — Human R 5BB Living End TSP B Wizard Sorcery R Locket of Yesterdays TSP A Artifact U 1 Looter il-Kor TSP U Creature — Kor Rogue C 1U Lord of Atlantis TSP U Creature — Merfolk Lord T UU Lotus Bloom TSP A Artifact R Magus of the Candelabra TSP G Creature — Human Wizard R G Magus of the Disk TSP W Creature — Human Wizard R 2WW Magus of the Jar TSP U Creature — Human Wizard R 3UU Magus of the Mirror TSP B Creature — Human Wizard R 4BB Magus of the Scroll TSP R Creature — Human Wizard R R Mana Skimmer TSP B Creature — Leech C 3B Mangara of Corondor TSP W Legendary Creature — Human R 1WW Merfolk Assassin TSP U Wizard Creature — Merfolk Assassin T UU Merieke Ri Berit TSP M Legendary Creature — Human T WUB Might of Old Krosa TSP G Instant U G Might Sliver TSP G Creature — Sliver U 4G Mindlash Sliver TSP B Creature — Sliver C B Mindless Automaton TSP A Artifact Creature — Construct T 4 Mindstab TSP B Sorcery C 5B Mirari TSP A Legendary Artifact T 5 Mishra, Artificer Prodigy TSP M Legendary Creature — Human R 1UBR Mistform Ultimus TSP U Artificer Legendary Creature — Illusion T 3U Mogg War Marshal TSP R Creature — Goblin Warrior C 1R Molder TSP G Instant C XG Molten Slagheap TSP L Land U Momentary Blink TSP W Instant C 1W Moonlace TSP U Instant R U Moorish Cavalry TSP W Creature — Human Knight T 2WW Mountain (4) TSP L Basic Land — Mountain C Mountain (3) TSP L Basic Land — Mountain C Mountain (2) TSP L Basic Land — Mountain C Mountain (1) TSP L Basic Land — Mountain C Mwonvuli Acid-Moss TSP G Sorcery C 2GG Mystic Enforcer TSP M Creature — Human Nomad T 2GW Mystic Snake TSP M Mystic Creature — Snake T 1GUU Mystical Teachings TSP U Instant C 3U Nantuko Shaman TSP G Creature — Insect Shaman C 2G Nether Traitor TSP B Creature — Spirit R BB Nicol Bolas TSP M Legendary Creature — Elder T 2UUBBRR Nightshade Assassin TSP B Dragon Creature — Human Assassin U 2BB Norin the Wary TSP R Legendary Creature — Human R R Opal Guardian TSP W Warrior Enchantment R WWW Opaline Sliver TSP M Creature — Sliver U 1WU Ophidian Eye TSP U Enchantment — Aura C 2U Orcish Cannonade TSP R Instant C 1RR Orcish Librarian TSP R Creature — Orc T 1R Orgg TSP R Creature — Orgg T 3RR Outrider en-Kor TSP W Creature — Kor Rebel Knight U 2W Ovinomancer TSP U Creature — Human Wizard T 2U Pandemonium TSP R Enchantment T 3R Paradise Plume TSP A Artifact U 4 Paradox Haze TSP U Enchantment — Aura U 2U Pardic Dragon TSP R Creature — Dragon R 4RR Pendelhaven TSP L Legendary Land T Pendelhaven Elder TSP G Creature — Elf Shaman U 1G Pentarch Paladin TSP W Creature — Human Knight R 2WWW Pentarch Ward TSP W Enchantment — Aura C 2W Penumbra Spider TSP G Creature — Spider C 2GG Phantom Wurm TSP G Creature — Wurm Spirit U 4GG Phthisis TSP B Sorcery U 3BBBB Phyrexian Totem TSP A Artifact U 3 Pirate Ship TSP U Creature — Human Pirate T 4U Pit Keeper TSP B Creature — Human Wizard C 1B Plague Sliver TSP B Creature — Sliver R 2BB Plains (4) TSP L Basic Land — Plains C Plains (2) TSP L Basic Land — Plains C Plains (3) TSP L Basic Land — Plains C Plains (1) TSP L Basic Land — Plains C Plated Pegasus TSP W Creature — Pegasus U 2W Plunder TSP R Sorcery C 4R Premature Burial TSP B Sorcery U 1B Primal Forcemage TSP G Creature — Elf Shaman U 2G Prismatic Lens TSP A Artifact C 2 Prodigal Sorcerer TSP U Creature — Human Wizard T 2U Psionic Blast TSP U Instant T 2U Psionic Sliver TSP U Creature — Sliver R 4U Psychotic Episode TSP B Sorcery C 1BB Pull from Eternity TSP W Instant U W Pulmonic Sliver TSP W Creature — Sliver R 3WW Quilled Sliver TSP W Creature — Sliver U 1W Reiterate TSP R Instant R 1RR Restore Balance TSP W Sorcery R Resurrection TSP W Sorcery T 2WW Return to Dust TSP W Instant U 2WW Rift Bolt TSP R Sorcery C 2R Riftwing Cloudskate TSP U Creature — Illusion U 3UU Sacred Mesa TSP W Enchantment T 2W Safe Haven TSP L Land T Saffi Eriksdotter TSP M Legendary Creature — Human R GW Sage of Epityr TSP U Scout Creature — Human Wizard C U Saltcrusted Steppe TSP L Land U Sangrophage TSP B Creature — Zombie C BB Sarpadian Empires, Vol. VII TSP A Artifact R 3 Savage Thallid TSP G Creature — Fungus C 3GG Scarwood Treefolk TSP G Creature — Treefolk C 3G Scion of the Ur-Dragon TSP M Legendary Creature — Dragon R WUBRG Scragnoth TSP G Avatar Creature — Beast T 4G Screeching Sliver TSP U Creature — Sliver C U Scryb Ranger TSP G Creature — Faerie U 1G Search for Tomorrow TSP G Sorcery C 2G Sedge Sliver TSP R Creature — Sliver R 2R Sengir Autocrat TSP B Creature — Human T 3B Sengir Nosferatu TSP B Creature — Vampire R 3BB Serra Avenger TSP W Creature — Angel R WW Serrated Arrows TSP A Artifact T 4 Shadow Guildmage TSP B Creature — Human Wizard T B Shadow Sliver TSP U Creature — Sliver C 2U Shadowmage Infiltrator TSP M Creature — Human Wizard T 1UB Sidewinder Sliver TSP W Creature — Sliver C W Sindbad TSP U Creature — Human T 1U Skittering Monstrosity TSP B Creature — Horror U 3BB Skulking Knight TSP B Creature — Zombie Knight C 2B Slipstream Serpent TSP U Creature — Serpent C 7U Smallpox TSP B Sorcery U BB Snapback TSP U Instant C 1U Sol'kanar the Swamp King TSP M Legendary Creature — Demon T 2UBR Soltari Priest TSP W Creature — Soltari Cleric T WW Soul Collector TSP B Creature — Vampire T 3BB Spectral Force TSP G Creature — Elemental Spirit R 3GG Spell Burst TSP U Instant U XU Spike Feeder TSP G Creature — Spike T 1GG Spike Tiller TSP G Creature — Spike R 3GG Spiketail Drakeling TSP U Creature — Drake C 1UU Spined Sliver TSP M Creature — Sliver T RG Spinneret Sliver TSP G Creature — Sliver C 1G Spirit Loop TSP W Enchantment — Aura U 1W Spitting Slug TSP G Creature — Slug T 1GG Sporesower Thallid TSP G Creature — Fungus U 2GG Sprite Noble TSP U Creature — Faerie R 1UU Sprout TSP G Instant C G Squall Line TSP G Instant R XGG Squire TSP W Creature — Human Soldier T 1W Stonebrow, Krosan Hero TSP M Legendary Creature — Centaur R 3RG Stonewood Invocation TSP G Warrior Instant R 3G Stormbind TSP M Enchantment T 1RG Stormcloud Djinn TSP U Creature — Djinn U 4U Stormscape Familiar TSP U Creature — Bird T 1U Strangling Soot TSP B Instant C 2B Strength in Numbers TSP G Instant C 1G Stronghold Overseer TSP B Creature — Demon R 3BBB Stuffy Doll TSP A Artifact Creature — Construct R 5 Stupor TSP B Sorcery T 2B Subterranean Shambler TSP R Creature — Elemental C 3R Sudden Death TSP B Instant U 1BB Sudden Shock TSP R Instant U 1R Sudden Spoiling TSP B Instant R 1BB Sulfurous Blast TSP R Instant U 2RR Suq'Ata Lancer TSP R Creature — Human Knight T 2R Swamp (4) TSP L Basic Land — Swamp C Swamp (3) TSP L Basic Land — Swamp C Swamp (2) TSP L Basic Land — Swamp C Swamp (1) TSP L Basic Land — Swamp C Swamp Mosquito TSP B Creature — Insect T 1B Swarmyard TSP L Land R Tectonic Fiend TSP R Creature — Elemental U 4RR Teferi, Mage of Zhalfir TSP U Legendary Creature — Human R 2UUU Teferi's Moat TSP M Wizard Enchantment T 3WU Telekinetic Sliver TSP U Creature — Sliver U 2UU Temporal Eddy TSP U Sorcery C 2UU Temporal Isolation TSP W Enchantment — Aura C 1W Tendrils of Corruption TSP B Instant C 3B Terramorphic Expanse TSP L Land C Thallid TSP G Creature — Fungus T G Thallid Germinator TSP G Creature — Fungus C 2G Thallid Shell-Dweller TSP G Creature — Fungus C 1G The Rack TSP A Artifact T 1 Thelon of Havenwood TSP G Legendary Creature — Elf Druid R GG Thelonite Hermit TSP G Creature — Elf Shaman R 3G Thick-Skinned Goblin TSP R Creature — Goblin Shaman U 1R Think Twice TSP U Instant C 1U Thornscape Battlemage TSP G Creature — Elf Wizard T 2G Thrill of the Hunt TSP G Instant C G Thunder Totem TSP A Artifact U 3 Tivadar of Thorn TSP W Legendary Creature — Human R 1WW Tolarian Sentinel TSP U Lord Creature — Human Spellshaper C 3U Tormod's Crypt TSP A Artifact T 0 Traitor's Clutch TSP B Instant C 4B Trespasser il-Vec TSP B Creature — Human Rogue C 2B Tribal Flames TSP R Sorcery T 1R Trickbind TSP U Instant R 1U Triskelavus TSP A Artifact Creature — Construct R 7 Tromp the Domains TSP G Sorcery U 5G Truth or Tale TSP U Instant U 1U Twisted Abomination TSP B Creature — Zombie Mutant T 5B Two-Headed Sliver TSP R Creature — Sliver C 1R Uncle Istvan TSP B Creature — Human T 1BBB Undead Warchief TSP B Creature — Zombie T 2BB Undertaker TSP B Creature — Human Spellshaper T 1B Undying Rage TSP R Enchantment — Aura U 2R Unstable Mutation TSP U Enchantment — Aura T U Unyaro Bees TSP G Creature — Insect R GGG Urborg Syphon-Mage TSP B Creature — Human Spellshaper C 2B Urza's Factory TSP L Land — Urza's U Uthden Troll TSP R Creature — Troll T 2R Valor TSP W Creature — Incarnation T 3W Vampiric Sliver TSP B Creature — Sliver U 3B Venser's Sliver TSP A Artifact Creature — Sliver C 5 Verdant Embrace TSP G Enchantment — Aura R 3GG Verdeloth the Ancient TSP G Legendary Creature — Treefolk T 4GG Vesuva TSP L Land R Vesuvan Shapeshifter TSP U Creature — Shapeshifter R 3UU Vhati il-Dal TSP M Legendary Creature — Human T 2BG Viashino Bladescout TSP R Warrior Creature — Viashino Scout C 1RR Viscerid Deepwalker TSP U Creature — Homarid Warrior C 4U Viscid Lemures TSP B Creature — Spirit C 4B Void TSP M Sorcery T 3BR Voidmage Husher TSP U Creature — Human Wizard U 3U Voidmage Prodigy TSP U Creature — Human Wizard T UU Volcanic Awakening TSP R Sorcery U 4RR Walk the Aeons TSP U Sorcery R 4UU Wall of Roots TSP G Creature — Plant Wall T 1G War Barge TSP A Artifact T 4 Watcher Sliver TSP W Creature — Sliver C 3W Weathered Bodyguards TSP W Creature — Human Soldier R 5W Weatherseed Totem TSP A Artifact U 3 Wheel of Fate TSP R Sorcery R Whirling Dervish TSP G Creature — Human Monk T GG Whispers of the Muse TSP U Instant T U Wildfire Emissary TSP R Creature — Efreet T 3R Willbender TSP U Creature — Human Wizard T 1U Wipe Away TSP U Instant U 1UU Witch Hunter TSP W Creature — Human Cleric T 2WW Withered Wretch TSP B Creature — Zombie Cleric T BB Word of Seizing TSP R Instant R 3RR Wormwood Dryad TSP G Creature — Dryad C 2G Wurmcalling TSP G Sorcery R XG Yavimaya Dryad TSP G Creature — Dryad U 1GG Zealot il-Vec TSP W Creature — Human Rebel C 2W Zhalfirin Commander TSP W Creature — Human Knight T 2W Adarkar Valkyrie CSP W Snow Creature — Angel R 4WW Adarkar Windform CSP U Snow Creature — Illusion U 4U Allosaurus Rider CSP G Creature — Elf Warrior R 5GG Arctic Flats CSP L Snow Land U Arctic Nishoba CSP G Creature — Cat Warrior U 5G Arcum Dagsson CSP U Legendary Creature — Human R 3U Aurochs Herd CSP G Artificer Creature — Aurochs C 5G Balduvian Fallen CSP B Creature — Zombie U 3B Balduvian Frostwaker CSP U Creature — Human Wizard U 2U Balduvian Rage CSP R Instant U XR Balduvian Warlord CSP R Creature — Human Barbarian U 3R Blizzard Specter CSP M Snow Creature — Specter U 2UB Boreal Centaur CSP G Snow Creature — Centaur C 1G Boreal Druid CSP G Warrior Snow Creature — Elf Druid C G Boreal Griffin CSP W Snow Creature — Griffin C 3WW Boreal Shelf CSP L Snow Land U Braid of Fire CSP R Enchantment R 1R Brooding Saurian CSP G Creature — Lizard R 2GG Bull Aurochs CSP G Creature — Aurochs C 1G Chill to the Bone CSP B Instant C 3B Chilling Shade CSP B Snow Creature — Shade C 2B Coldsteel Heart CSP A Snow Artifact U 2 Commandeer CSP U Instant R 5UU Controvert CSP U Instant U 2UU Counterbalance CSP U Enchantment U UU Cover of Winter CSP W Snow Enchantment R 2W Cryoclasm CSP R Sorcery U 2R Darien, King of Kjeldor CSP W Legendary Creature — Human R 4WW Dark Depths CSP L Lord Legendary Snow Land R Deathmark CSP B Sorcery U B Deepfire Elemental CSP M Creature — Elemental U 4BR Diamond Faerie CSP M Snow Creature — Faerie R 2GWU Disciple of Tevesh Szat CSP B Creature — Human Cleric C 2BB Drelnoch CSP U Creature — Yeti Mutant C 4U Earthen Goo CSP R Creature — Ooze U 2R Feast of Flesh CSP B Sorcery C B Field Marshal CSP W Creature — Human Soldier R 1WW Flashfreeze CSP U Instant U 1U Freyalise's Radiance CSP G Enchantment U 1G Frost Marsh CSP L Snow Land U Frost Raptor CSP U Snow Creature — Bird C 2U Frostweb Spider CSP G Snow Creature — Spider C 2G Frozen Solid CSP U Enchantment — Aura C 1UU Fury of the Horde CSP R Sorcery R 5RR Garza Zol, Plague Queen CSP M Legendary Creature — Vampire R 4UBR Garza's Assassin CSP B Creature — Human Assassin R BBB Gelid Shackles CSP W Snow Enchantment — Aura C W Glacial Plating CSP W Snow Enchantment — Aura U 2WW Goblin Furrier CSP R Creature — Goblin Warrior C 1R Goblin Rimerunner CSP R Snow Creature — Goblin C 2R Greater Stone Spirit CSP R Warrior Creature — Elemental Spirit U 4RR Grim Harvest CSP B Instant C 1B Gristle Grinner CSP B Creature — Zombie U 4B Gutless Ghoul CSP B Snow Creature — Zombie C 2B Haakon, Stromgald Scourge CSP B Legendary Creature — Zombie R 1BB Heidar, Rimewind Master CSP U Knight Legendary Creature — Human R 4U Herald of Leshrac CSP B Wizard Creature — Avatar R 6B Hibernation's End CSP G Enchantment R 4G Highland Weald CSP L Snow Land U Icefall CSP R Sorcery C 2RR Into the North CSP G Sorcery C 1G Jester's Scepter CSP A Artifact R 3 Jokulmorder CSP U Creature — Leviathan R 4UUUU Jotun Grunt CSP W Creature — Giant Soldier U 1W Jotun Owl Keeper CSP W Creature — Giant U 2W Juniper Order Ranger CSP M Creature — Human Knight U 3GW Karplusan Minotaur CSP R Creature — Minotaur Warrior R 2RR Karplusan Strider CSP G Creature — Yeti U 3G Karplusan Wolverine CSP R Snow Creature — Beast C R Kjeldoran Gargoyle CSP W Creature — Gargoyle U 5W Kjeldoran Javelineer CSP W Creature — Human Soldier C W Kjeldoran Outrider CSP W Creature — Human Soldier C 1W Kjeldoran War Cry CSP W Instant C 1W Krovikan Mist CSP U Creature — Illusion C 1U Krovikan Rot CSP B Instant U 2B Krovikan Scoundrel CSP B Creature — Human Rogue C 1B Krovikan Whispers CSP U Enchantment — Aura U 3U Lightning Serpent CSP R Creature — Elemental Serpent R XR Lightning Storm CSP R Instant U 1RR Lovisa Coldeyes CSP R Legendary Creature — Human R 3RR Luminesce CSP W Lord Instant U W Magmatic Core CSP R Enchantment U 2RR Martyr of Ashes CSP R Creature — Human Shaman C R Martyr of Bones CSP B Creature — Human Wizard C B Martyr of Frost CSP U Creature — Human Wizard C U Martyr of Sands CSP W Creature — Human Cleric C W Martyr of Spores CSP G Creature — Human Shaman C G Mishra's Bauble CSP A Artifact U 0 Mouth of Ronom CSP L Snow Land U Mystic Melting CSP G Instant U 3G Ohran Viper CSP G Snow Creature — Snake R 1GG Ohran Yeti CSP R Snow Creature — Yeti C 3R Orcish Bloodpainter CSP R Creature — Orc Shaman C 2R Panglacial Wurm CSP G Creature — Wurm R 5GG Perilous Research CSP U Instant U 1U Phobian Phantasm CSP B Creature — Illusion U 1BB Phyrexian Etchings CSP B Enchantment R BBB Phyrexian Ironfoot CSP A Snow Artifact Creature — U 3 Phyrexian Snowcrusher CSP A Construct Snow Artifact Creature — U 6 Phyrexian Soulgorger CSP A Juggernaut Snow Artifact Creature — R 3 Resize CSP G Construct Instant U 1G Rime Transfusion CSP B Snow Enchantment — Aura U 1B Rimebound Dead CSP B Snow Creature — Skeleton C B Rimefeather Owl CSP U Snow Creature — Bird R 5UU Rimehorn Aurochs CSP G Snow Creature — Aurochs U 4G Rimescale Dragon CSP R Snow Creature — Dragon R 5RR Rimewind Cryomancer CSP U Creature — Human Wizard U 3U Rimewind Taskmage CSP U Creature — Human Wizard C 1U Rite of Flame CSP R Sorcery C R Ronom Hulk CSP G Creature — Beast C 4G Ronom Serpent CSP U Snow Creature — Serpent C 5U Ronom Unicorn CSP W Creature — Unicorn C 1W Rune Snag CSP U Instant C 1U Scrying Sheets CSP L Snow Land R Sek'Kuar, Deathkeeper CSP M Legendary Creature — Orc R 2BRG Shape of the Wiitigo CSP G Shaman Enchantment — Aura R 3GGG Sheltering Ancient CSP G Creature — Treefolk U 1G Simian Brawler CSP G Creature — Ape Warrior C 3G Skred CSP R Instant C R Snow-Covered Forest CSP L Basic Snow Land — Forest C Snow-Covered Island CSP L Basic Snow Land — Island C Snow-Covered Mountain CSP L Basic Snow Land — Mountain C Snow-Covered Plains CSP L Basic Snow Land — Plains C Snow-Covered Swamp CSP L Basic Snow Land — Swamp C Soul Spike CSP B Instant R 5BB Sound the Call CSP G Sorcery C 2G Squall Drifter CSP W Snow Creature — Elemental C 1W Stalking Yeti CSP R Snow Creature — Yeti U 2RR Steam Spitter CSP G Creature — Spider U 4G Stromgald Crusader CSP B Creature — Zombie Knight U BB Sun's Bounty CSP W Instant C 1W Sunscour CSP W Sorcery R 5WW Surging Aether CSP U Instant C 3U Surging Dementia CSP B Sorcery C 1B Surging Flame CSP R Instant C 1R Surging Might CSP G Enchantment — Aura C 2G Surging Sentinels CSP W Creature — Human Soldier C 2W Survivor of the Unseen CSP U Creature — Human Wizard C 2U Swift Maneuver CSP W Instant C 1W Tamanoa CSP M Creature — Spirit R RGW Thermal Flux CSP U Instant C U Thermopod CSP R Snow Creature — Slug C 4R Thrumming Stone CSP A Legendary Artifact R 5 Tresserhorn Sinks CSP L Snow Land U Tresserhorn Skyknight CSP B Creature — Zombie Knight U 5BB Ursine Fylgja CSP W Creature — Spirit Bear U 4W Vanish into Memory CSP M Instant U 2WU Vexing Sphinx CSP U Creature — Sphinx R 1UU Void Maw CSP B Creature — Horror R 4BB Wall of Shards CSP W Snow Creature — Wall U 1W White Shield Crusader CSP W Creature — Human Knight U WW Wilderness Elemental CSP M Creature — Elemental U 1RG Woolly Razorback CSP W Creature — Beast R 2WW Zombie Musher CSP B Snow Creature — Zombie C 3B Zur the Enchanter CSP M Legendary Creature — Human R 1WUB Aethermage's Touch DIS M Wizard Instant R 2WU Anthem of Rakdos DIS M Enchantment R 2BRR Aquastrand Spider DIS G Creature — Spider Mutant C 1G Assault Zeppelid DIS M Creature — Beast C 2GU Aurora Eidolon DIS W Creature — Spirit C 3W Avatar of Discord DIS M Creature — Avatar R (B/R)(B/R)(B/R) Azorius Aethermage DIS M Creature — Human Wizard U 1WU Azorius Chancery DIS L Land C Azorius First-Wing DIS M Creature — Griffin C WU Azorius Guildmage DIS M Creature — Vedalken Wizard U (W/U)(W/U) Azorius Herald DIS W Creature — Spirit U 2W Azorius Ploy DIS M Instant U 1WWU Azorius Signet DIS A Artifact C 2 Beacon Hawk DIS W Creature — Bird C 1W Biomantic Mastery DIS M Sorcery R 4(G/U)(G/U)(G/U) Blessing of the Nephilim DIS W Enchantment — Aura U W Blood Crypt DIS L Land — Swamp Mountain R Bond of Agony DIS B Sorcery U XB Bound/Determined DIS M Instant/Instant R 3BG/GU Brace for Impact DIS W Instant U 4W Brain Pry DIS B Sorcery U 1B Breeding Pool DIS L Land — Forest Island R Bronze Bombshell DIS A Artifact Creature — Construct R 4 Cackling Flames DIS R Instant C 3R Carom DIS W Instant C 1W Celestial Ancient DIS W Creature — Elemental R 3WW Coiling Oracle DIS M Creature — Snake Elf Druid C GU Condemn DIS W Instant U W Court Hussar DIS U Creature — Vedalken Knight U 2U Crime/Punishment DIS M Sorcery/Sorcery R 3WB/XBG Crypt Champion DIS B Creature — Zombie U 3B Cytoplast Manipulator DIS U Creature — Human Wizard R 2UU Cytoplast Root-Kin DIS G Mutant Creature — Elemental Mutant R 2GG Cytoshape DIS M Instant R 1GU Cytospawn Shambler DIS G Creature — Elemental Mutant C 6G Delirium Skeins DIS B Sorcery C 2B Demonfire DIS R Sorcery R XR Demon's Jester DIS B Creature — Imp C 3B Dovescape DIS M Enchantment R 3(W/U)(W/U)(W/U) Dread Slag DIS M Creature — Horror R 3BR Drekavac DIS B Creature — Beast U 1B Elemental Resonance DIS G Enchantment — Aura R 2GG Enemy of the Guildpact DIS B Creature — Spirit C 4B Enigma Eidolon DIS U Creature — Spirit C 3U Entropic Eidolon DIS B Creature — Spirit C 3B Evolution Vat DIS A Artifact R 3 Experiment Kraj DIS M Legendary Creature — Ooze R 2GGUU Fertile Imagination DIS G Mutant Sorcery U 2GG Flame-Kin War Scout DIS R Creature — Elemental Scout U 3R Flaring Flame-Kin DIS R Creature — Elemental Warrior U 2R Flash Foliage DIS G Instant U 2G Freewind Equenaut DIS W Creature — Human Archer C 2W Ghost Quarter DIS L Land U Gnat Alley Creeper DIS R Creature — Human Rogue U 2R Gobhobbler Rats DIS M Creature — Rat C BR Govern the Guildless DIS U Sorcery R 5U Grand Arbiter Augustin IV DIS M Legendary Creature — Human R 2WU Guardian of the Guildpact DIS W Advisor Creature — Spirit C 3W Haazda Exonerator DIS W Creature — Human Cleric C W Haazda Shield Mate DIS W Creature — Human Soldier R 2W Hallowed Fountain DIS L Land — Plains Island R Helium Squirter DIS U Creature — Beast Mutant C 4U Hellhole Rats DIS M Creature — Rat U 2BR Hide/Seek DIS M Instant/Instant R RW/WB Hit/Run DIS M Instant/Instant U 1BR/3RG Ignorant Bliss DIS R Instant U 1R Indrik Stomphowler DIS G Creature — Beast U 4G Infernal Tutor DIS B Sorcery R 1B Isperia the Inscrutable DIS M Legendary Creature — Sphinx R 1WWUU Jagged Poppet DIS M Creature — Ogre Warrior U 1BR Kill-Suit Cultist DIS R Creature — Goblin Berserker C R Kindle the Carnage DIS R Sorcery U 1RR Leafdrake Roost DIS M Enchantment — Aura U 3GU Loaming Shaman DIS G Creature — Centaur Shaman R 2G Lyzolda, the Blood Witch DIS M Legendary Creature — Human R 1BR Macabre Waltz DIS B Cleric Sorcery C 1B Magewright's Stone DIS A Artifact U 2 Might of the Nephilim DIS G Instant U 1G Minister of Impediments DIS M Creature — Human Advisor C 2(W/U) Mistral Charger DIS W Creature — Pegasus U 1W Momir Vig, Simic Visionary DIS M Legendary Creature — Elf R 3GU Muse Vessel DIS A Wizard Artifact R 4 Nettling Curse DIS B Enchantment — Aura C 2B Nightcreep DIS B Instant U BB Nihilistic Glee DIS B Enchantment R 2BB Novijen Sages DIS U Creature — Human Advisor R 4UU Novijen, Heart of Progress DIS L Mutant Land U Ocular Halo DIS U Enchantment — Aura C 3U Odds/Ends DIS M Instant/Instant R UR/3RW Ogre Gatecrasher DIS R Creature — Ogre Rogue C 3R Omnibian DIS M Creature — Frog R 1GGU Overrule DIS M Instant C XWU Pain Magnification DIS M Enchantment U 1BR Paladin of Prahv DIS W Creature — Human Knight U 4WW Palliation Accord DIS M Enchantment U 3WU Patagia Viper DIS G Creature — Snake U 3G Pillar of the Paruns DIS L Land R Plaxcaster Frogling DIS M Creature — Frog Mutant U 1GU Plaxmanta DIS U Creature — Beast U 1U Plumes of Peace DIS M Enchantment — Aura C 1WU Prahv, Spires of Order DIS L Land U Pride of the Clouds DIS M Creature — Elemental Cat R WU Proclamation of Rebirth DIS W Sorcery R 2W Proper Burial DIS W Enchantment R 3W Protean Hulk DIS G Creature — Beast R 5GG Psychic Possession DIS U Enchantment — Aura R 2UU Psychotic Fury DIS R Instant C 1R Pure/Simple DIS M Sorcery/Sorcery U 1RG/1GW Ragamuffyn DIS B Creature — Zombie Cleric U 2B Rain of Gore DIS M Enchantment R BR Rakdos Augermage DIS M Creature — Human Wizard R BBR Rakdos Carnarium DIS L Land C Rakdos Guildmage DIS M Creature — Zombie Shaman U (B/R)(B/R) Rakdos Ickspitter DIS M Creature — Thrull C 1BR Rakdos Pit Dragon DIS R Creature — Dragon R 2RR Rakdos Riteknife DIS A Artifact — Equipment R 2 Rakdos Signet DIS A Artifact C 2 Rakdos the Defiler DIS M Legendary Creature — Demon R 2BBRR Ratcatcher DIS B Creature — Ogre Rogue R 4BB Research/Development DIS M Instant/Instant R GU/3UR Riot Spikes DIS M Enchantment — Aura C (B/R) Rise/Fall DIS M Sorcery/Sorcery U UB/BR Rix Maadi, Dungeon Palace DIS L Land U Sandstorm Eidolon DIS R Creature — Spirit C 3R Seal of Doom DIS B Enchantment C 2B Seal of Fire DIS R Enchantment C R Shielding Plax DIS M Enchantment — Aura C 2(G/U) Silkwing Scout DIS U Creature — Faerie Scout C 2U Simic Basilisk DIS G Creature — Basilisk Mutant U 4GG Simic Growth Chamber DIS L Land C Simic Guildmage DIS M Creature — Elf Wizard U (G/U)(G/U) Simic Initiate DIS G Creature — Human Mutant C G Simic Ragworm DIS G Creature — Worm C 3G Simic Signet DIS A Artifact C 2 Simic Sky Swallower DIS M Creature — Leviathan R 5GU Skullmead Cauldron DIS A Artifact U 4 Sky Hussar DIS M Creature — Human Knight U 3WU Skyscribing DIS U Sorcery U XUU Slaughterhouse Bouncer DIS B Creature — Ogre Warrior C 4B Slithering Shade DIS B Creature — Shade U B Soulsworn Jury DIS W Creature — Spirit C 2W Spell Snare DIS U Instant U U Sporeback Troll DIS G Creature — Troll Mutant C 3G Sprouting Phytohydra DIS G Creature — Plant Hydra R 4G Squealing Devil DIS R Creature — Devil U 1R Stalking Vengeance DIS R Creature — Avatar R 5RR Steeling Stance DIS W Instant C 1WW Stoic Ephemera DIS W Creature — Spirit U 2W Stomp and Howl DIS G Sorcery U 2G Stormscale Anarch DIS R Creature — Viashino Shaman R 2RR Street Savvy DIS G Enchantment — Aura C G Supply/Demand DIS M Sorcery/Sorcery U XGW/1WU Swift Silence DIS M Instant R 2WUU Taste for Mayhem DIS R Enchantment — Aura C R Thrive DIS G Sorcery C XG Tidespout Tyrant DIS U Creature — Djinn R 5UUU Transguild Courier DIS A Artifact Creature — Golem U 4 Trial/Error DIS M Instant/Instant U WU/UB Trygon Predator DIS M Creature — Beast U 1GU Twinstrike DIS M Instant U 3BR Unliving Psychopath DIS B Creature — Zombie Assassin R 2BB Utopia Sprawl DIS G Enchantment — Aura C G Utvara Scalper DIS R Creature — Goblin Scout C 1R Valor Made Real DIS W Instant C W Verdant Eidolon DIS G Creature — Spirit C 3G Vesper Ghoul DIS B Creature — Zombie Druid C 2B Vigean Graftmage DIS U Creature — Vedalken Wizard U 2U Vigean Hydropon DIS M Mutant Creature — Plant Mutant C 1GU Vigean Intuition DIS M Instant U 3GU Vision Skeins DIS U Instant C 1U Voidslime DIS M Instant R GUU Wakestone Gargoyle DIS W Creature — Gargoyle R 3W Walking Archive DIS A Artifact Creature — Golem R 3 War's Toll DIS R Enchantment R 3R Weight of Spires DIS R Instant U R Whiptail Moloch DIS R Creature — Lizard C 4R Windreaver DIS M Creature — Elemental R 3WU Wit's End DIS B Sorcery R 5BB Wrecking Ball DIS M Instant C 2BR Writ of Passage DIS U Enchantment — Aura C U Absolver Thrull GPT W Creature — Thrull Cleric C 3W Abyssal Nocturnus GPT B Creature — Horror R 1BB Aetherplasm GPT U Creature — Illusion U 2UU Agent of Masks GPT M Creature — Human Advisor U 3WB Angel of Despair GPT M Creature — Angel R 3WWBB Battering Wurm GPT G Creature — Wurm U 6G Beastmaster's Magemark GPT G Enchantment — Aura C 2G Belfry Spirit GPT W Creature — Spirit U 3WW Benediction of Moons GPT W Sorcery C W Bioplasm GPT G Creature — Ooze R 3GG Blind Hunter GPT M Creature — Bat C 2WB Bloodscale Prowler GPT R Creature — Viashino Warrior C 2R Borborygmos GPT M Legendary Creature — Cyclops R 3RRGG Burning-Tree Bloodscale GPT M Creature — Viashino Berserker C 2RG Burning-Tree Shaman GPT M Creature — Centaur Shaman R 1RG Castigate GPT M Sorcery C WB Caustic Rain GPT B Sorcery U 2BB Cerebral Vortex GPT M Instant R 1UR Conjurer's Ban GPT M Sorcery U WB Crash Landing GPT G Instant U 2G Cremate GPT B Instant C B Cry of Contrition GPT B Sorcery C B Cryptwailing GPT B Enchantment U 3B Crystal Seer GPT U Creature — Vedalken Wizard C 4U Culling Sun GPT M Sorcery R 2WWB Daggerclaw Imp GPT B Creature — Imp U 2B Debtors' Knell GPT M Enchantment R 4(W/B)(W/B)(W/B) Djinn Illuminatus GPT M Creature — Djinn R 5(U/R)(U/R) Douse in Gloom GPT B Instant C 2B Droning Bureaucrats GPT W Creature — Human Advisor U 3W Drowned Rusalka GPT U Creature — Spirit U U Dryad Sophisticate GPT G Creature — Dryad U 1G Dune-Brood Nephilim GPT M Creature — Nephilim R BRGW Earth Surge GPT G Enchantment R 3G Electrolyze GPT M Instant U 1UR Exhumer Thrull GPT B Creature — Thrull U 5B Fencer's Magemark GPT R Enchantment — Aura C 2R Feral Animist GPT M Creature — Goblin Shaman U 1RG Frazzle GPT U Instant U 3U Gatherer of Graces GPT G Creature — Human Druid U 1G Gelectrode GPT M Creature — Weird U 1UR Ghor-Clan Bloodscale GPT R Creature — Viashino Warrior U 3R Ghor-Clan Savage GPT G Creature — Centaur Berserker C 3GG Ghost Council of Orzhova GPT M Legendary Creature — Spirit R WWBB Ghost Warden GPT W Lord Creature — Spirit C 1W Ghostway GPT W Instant R 2W Giant Solifuge GPT M Creature — Insect R 2(R/G)(R/G) Gigadrowse GPT U Instant C U Glint-Eye Nephilim GPT M Creature — Nephilim R UBRG Goblin Flectomancer GPT M Creature — Goblin Wizard U URR Godless Shrine GPT L Land — Plains Swamp R Graven Dominator GPT W Creature — Gargoyle R 4WW Gristleback GPT G Creature — Beast U 2G Gruul Guildmage GPT M Creature — Human Shaman U (R/G)(R/G) Gruul Nodorog GPT G Creature — Beast C 4GG Gruul Scrapper GPT G Creature — Human Berserker C 3G Gruul Signet GPT A Artifact C 2 Gruul Turf GPT L Land C Gruul War Plow GPT A Artifact R 4 Guardian's Magemark GPT W Enchantment — Aura C 2W Harrier Griffin GPT W Creature — Griffin U 5W Hatching Plans GPT U Enchantment R 1U Hissing Miasma GPT B Enchantment U 1BB Hypervolt Grasp GPT R Enchantment — Aura U 2R Infiltrator's Magemark GPT U Enchantment — Aura C 2U Ink-Treader Nephilim GPT M Creature — Nephilim R RGWU Invoke the Firemind GPT M Sorcery R XUUR Izzet Boilerworks GPT L Land C Izzet Chronarch GPT M Creature — Human Wizard C 3UR Izzet Guildmage GPT M Creature — Human Wizard U (U/R)(U/R) Izzet Signet GPT A Artifact C 2 Killer Instinct GPT M Enchantment R 4RG Leap of Flame GPT M Instant C UR Leyline of Lifeforce GPT G Enchantment R 2GG Leyline of Lightning GPT R Enchantment R 2RR Leyline of Singularity GPT U Enchantment R 2UU Leyline of the Meek GPT W Enchantment R 2WW Leyline of the Void GPT B Enchantment R 2BB Lionheart Maverick GPT W Creature — Human Knight C W Living Inferno GPT R Creature — Elemental R 6RR Martyred Rusalka GPT W Creature — Spirit U W Mimeofacture GPT U Sorcery R 3U Mizzium Transreliquat GPT A Artifact R 3 Moratorium Stone GPT A Artifact R 1 Mortify GPT M Instant U 1WB Mourning Thrull GPT M Creature — Thrull C 1(W/B) Necromancer's Magemark GPT B Enchantment — Aura C 2B Nivix, Aerie of the Firemind GPT L Land U Niv-Mizzet, the Firemind GPT M Legendary Creature — Dragon R 2UURR Ogre Savant GPT R Wizard Creature — Ogre Wizard C 4R Order of the Stars GPT W Creature — Human Cleric U W Orzhov Basilica GPT L Land C Orzhov Euthanist GPT B Creature — Human Assassin C 2B Orzhov Guildmage GPT M Creature — Human Wizard U (W/B)(W/B) Orzhov Pontiff GPT M Creature — Human Cleric R 1WB Orzhov Signet GPT A Artifact C 2 Orzhova, the Church of Deals GPT L Land U Ostiary Thrull GPT B Creature — Thrull C 3B Parallectric Feedback GPT R Instant R 3R Petrahydrox GPT M Creature — Weird C 3(U/R) Petrified Wood-Kin GPT G Creature — Elemental Warrior R 6G Pillory of the Sleepless GPT M Enchantment — Aura C 1WB Plagued Rusalka GPT B Creature — Spirit U B Poisonbelly Ogre GPT B Creature — Ogre Warrior C 4B Predatory Focus GPT G Sorcery U 3GG Primeval Light GPT G Sorcery U 3G Pyromatics GPT R Instant C 1R Quicken GPT U Instant R U Rabble-Rouser GPT R Creature — Goblin Shaman U 3R Repeal GPT U Instant C XU Restless Bones GPT B Creature — Skeleton C 2B Revenant Patriarch GPT B Creature — Spirit U 4B Rumbling Slum GPT M Creature — Elemental R 1RGG Runeboggle GPT U Instant C 2U Sanguine Praetor GPT B Creature — Avatar R 6BB Savage Twister GPT M Sorcery U XRG Scab-Clan Mauler GPT M Creature — Human Berserker C RG Schismotivate GPT M Instant U 1UR Scorched Rusalka GPT R Creature — Spirit U R Seize the Soul GPT B Instant R 2BB Shadow Lance GPT W Enchantment — Aura U W Shattering Spree GPT R Sorcery U R Shrieking Grotesque GPT W Creature — Gargoyle C 2W Siege of Towers GPT R Sorcery R 1R Silhana Ledgewalker GPT G Creature — Elf Rogue C 1G Silhana Starfletcher GPT G Creature — Elf Druid Archer C 2G Sinstriker's Will GPT W Enchantment — Aura U 3W Skarrg, the Rage Pits GPT L Land U Skarrgan Firebird GPT R Creature — Phoenix R 4RR Skarrgan Pit-Skulk GPT G Creature — Human Warrior C G Skarrgan Skybreaker GPT M Creature — Giant Shaman U 4RRG Skeletal Vampire GPT B Creature — Vampire Skeleton R 4BB Sky Swallower GPT U Creature — Leviathan R 3UU Skyrider Trainee GPT W Creature — Human Soldier C 4W Smogsteed Rider GPT B Creature — Human Wizard U 2BB Souls of the Faultless GPT M Creature — Spirit U WBB Spelltithe Enforcer GPT W Creature — Elephant Wizard R 3WW Starved Rusalka GPT G Creature — Spirit U G Steam Vents GPT L Land — Island Mountain R Steamcore Weird GPT U Creature — Weird C 3U Stitch in Time GPT M Sorcery R 1UR Stomping Ground GPT L Land — Mountain Forest R Storm Herd GPT W Sorcery R 8WW Stratozeppelid GPT U Creature — Beast U 4U Streetbreaker Wurm GPT M Creature — Wurm C 3RG Sword of the Paruns GPT A Artifact — Equipment R 4 Teysa, Orzhov Scion GPT M Legendary Creature — Human R 1WB Thunderheads GPT U Advisor Instant U 2U Tibor and Lumia GPT M Legendary Creature — Human R 2UR Tin Street Hooligan GPT R Wizard Creature — Goblin Rogue C 1R To Arms! GPT W Instant U 1W Torch Drake GPT U Creature — Drake C 3U Train of Thought GPT U Sorcery C 1U Ulasht, the Hate Seed GPT M Legendary Creature — Hydra R 2RG Vacuumelt GPT U Sorcery U 2U Vedalken Plotter GPT U Creature — Vedalken Wizard U 2U Vertigo Spawn GPT U Creature — Illusion U 1U Wee Dragonauts GPT M Creature — Faerie Wizard C 1UR Wild Cantor GPT M Creature — Human Druid C (R/G) Wildsize GPT G Instant C 2G Witch-Maw Nephilim GPT M Creature — Nephilim R GWUB Withstand GPT W Instant C 2W Wreak Havoc GPT M Sorcery U 2RG Wurmweaver Coil GPT G Enchantment — Aura R 4GG Yore-Tiller Nephilim GPT M Creature — Nephilim R WUBR Agrus Kos, Wojek Veteran RAV M Legendary Creature — Human R 3RW Auratouched Mage RAV W Soldier Creature — Human Wizard U 5W Autochthon Wurm RAV M Creature — Wurm R 10GGGWW Barbarian Riftcutter RAV R Creature — Human Barbarian C 4R Bathe in Light RAV W Instant U 1W Belltower Sphinx RAV U Creature — Sphinx U 4U Benevolent Ancestor RAV W Creature — Spirit C 2W Birds of Paradise RAV G Creature — Bird R G Blazing Archon RAV W Creature — Archon R 6WWW Blockbuster RAV R Enchantment U 3RR Blood Funnel RAV B Enchantment R 1B Bloodbond March RAV M Enchantment R 2BG Bloodletter Quill RAV A Artifact R 3 Boros Fury-Shield RAV W Instant C 2W Boros Garrison RAV L Land C Boros Guildmage RAV M Creature — Human Wizard U (R/W)(R/W) Boros Recruit RAV M Creature — Goblin Soldier C (R/W) Boros Signet RAV A Artifact C 2 Boros Swiftblade RAV M Creature — Human Soldier U RW Bottled Cloister RAV A Artifact R 4 Brainspoil RAV B Sorcery C 3BB Bramble Elemental RAV G Creature — Elemental C 3GG Breath of Fury RAV R Enchantment — Aura R 2RR Brightflame RAV M Sorcery R XRRWW Caregiver RAV W Creature — Human Cleric C W Carrion Howler RAV B Creature — Zombie Wolf U 3B Carven Caryatid RAV G Creature — Spirit U 1GG Centaur Safeguard RAV M Creature — Centaur Warrior C 2(G/W) Cerulean Sphinx RAV U Creature — Sphinx R 4UU Chant of Vitu-Ghazi RAV W Instant U 6WW Char RAV R Instant R 2R Chord of Calling RAV G Instant R XGGG Chorus of the Conclave RAV M Legendary Creature — Dryad R 4GGWW Circu, Dimir Lobotomist RAV M Lord Legendary Creature — Human R 2UB Civic Wayfinder RAV G Wizard Creature — Elf Warrior Druid C 2G Cleansing Beam RAV R Instant U 4R Clinging Darkness RAV B Enchantment — Aura C 1B Cloudstone Curio RAV A Artifact R 3 Clutch of the Undercity RAV M Instant U 1UUB Coalhauler Swine RAV R Creature — Beast C 4RR Compulsive Research RAV U Sorcery C 2U Concerted Effort RAV W Enchantment R 2WW Conclave Equenaut RAV W Creature — Human Soldier C 4WW Conclave Phalanx RAV W Creature — Human Soldier U 4W Conclave's Blessing RAV W Enchantment — Aura C 3W Congregation at Dawn RAV M Instant U GGW Consult the Necrosages RAV M Sorcery C 1UB Convolute RAV U Instant C 2U Copy Enchantment RAV U Enchantment R 2U Courier Hawk RAV W Creature — Bird C 1W Crown of Convergence RAV A Artifact R 2 Cyclopean Snare RAV A Artifact U 2 Dark Confidant RAV B Creature — Human Wizard R 1B Dark Heart of the Wood RAV M Enchantment U BG Darkblast RAV B Instant U B Devouring Light RAV W Instant U 1WW Dimir Aqueduct RAV L Land C Dimir Cutpurse RAV M Creature — Spirit R 1UB Dimir Doppelganger RAV M Creature — Shapeshifter R 1UB Dimir Guildmage RAV M Creature — Human Wizard U (U/B)(U/B) Dimir House Guard RAV B Creature — Skeleton C 3B Dimir Infiltrator RAV M Creature — Spirit C UB Dimir Machinations RAV B Sorcery U 2B Dimir Signet RAV A Artifact C 2 Disembowel RAV B Instant C XB Divebomber Griffin RAV W Creature — Griffin U 3WW Dizzy Spell RAV U Instant C U Dogpile RAV R Instant C 3R Doubling Season RAV G Enchantment R 4G Dowsing Shaman RAV G Creature — Centaur Shaman U 4G Drake Familiar RAV U Creature — Drake C 1U Dream Leash RAV U Enchantment — Aura R 3UU Drift of Phantasms RAV U Creature — Spirit C 2U Dromad Purebred RAV W Creature — Beast C 4W Drooling Groodion RAV M Creature — Beast U 3BBG Dryad's Caress RAV G Instant C 4GG Duskmantle, House of Shadow RAV L Land U Elves of Deep Shadow RAV G Creature — Elf Druid C G Elvish Skysweeper RAV G Creature — Elf Warrior C G Empty the Catacombs RAV B Sorcery R 3B Ethereal Usher RAV U Creature — Spirit U 5U Excruciator RAV R Creature — Avatar R 6RR Eye of the Storm RAV U Enchantment R 5UU Faith's Fetters RAV W Enchantment — Aura C 3W Farseek RAV G Sorcery C 1G Festival of the Guildpact RAV W Instant U XW Fiery Conclusion RAV R Instant C 1R Firemane Angel RAV M Creature — Angel R 3RWW Fists of Ironwood RAV G Enchantment — Aura C 1G Flame Fusillade RAV R Sorcery R 3R Flame-Kin Zealot RAV M Creature — Elemental Berserker U 1RRW Flash Conscription RAV R Instant U 5R Flickerform RAV W Enchantment — Aura R 1W Flight of Fancy RAV U Enchantment — Aura C 3U Flow of Ideas RAV U Sorcery U 5U Followed Footsteps RAV U Enchantment — Aura R 3UU Forest (2) RAV L Basic Land — Forest C Forest (3) RAV L Basic Land — Forest C Forest (4) RAV L Basic Land — Forest C Forest (1) RAV L Basic Land — Forest C Frenzied Goblin RAV R Creature — Goblin Berserker U R Galvanic Arc RAV R Enchantment — Aura C 2R Gate Hound RAV W Creature — Hound C 2W Gather Courage RAV G Instant C G Gaze of the Gorgon RAV M Instant C 3(B/G) Ghosts of the Innocent RAV W Creature — Spirit R 5WW Glare of Subdual RAV M Enchantment R 2GW Glass Golem RAV A Artifact Creature — Golem U 5 Gleancrawler RAV M Creature — Insect Horror R 3(B/G)(B/G)(B/G) Glimpse the Unthinkable RAV M Sorcery R UB Goblin Fire Fiend RAV R Creature — Goblin Berserker C 3R Goblin Spelunkers RAV R Creature — Goblin Warrior C 2R Golgari Brownscale RAV G Creature — Lizard C 1GG Golgari Germination RAV M Enchantment U 1BG Golgari Grave-Troll RAV G Creature — Skeleton Troll R 4G Golgari Guildmage RAV M Creature — Elf Shaman U (B/G)(B/G) Golgari Rot Farm RAV L Land C Golgari Rotwurm RAV M Creature — Zombie Wurm C 3BG Golgari Signet RAV A Artifact C 2 Golgari Thug RAV B Creature — Human Warrior U 1B Goliath Spider RAV G Creature — Spider U 6GG Grave-Shell Scarab RAV M Creature — Insect R 2BGG Grayscaled Gharial RAV U Creature — Crocodile C U Greater Forgeling RAV R Creature — Elemental U 3RR Greater Mossdog RAV G Creature — Hound C 3G Grifter's Blade RAV A Artifact — Equipment U 3 Grozoth RAV U Creature — Leviathan R 6UUU Guardian of Vitu-Ghazi RAV M Creature — Elemental C 6GW Halcyon Glaze RAV U Enchantment U 1UU Hammerfist Giant RAV R Creature — Giant Warrior R 4RR Helldozer RAV B Creature — Zombie Giant R 3BBB Hex RAV B Sorcery R 4BB Hour of Reckoning RAV W Sorcery R 4WWW Hunted Dragon RAV R Creature — Dragon R 3RR Hunted Horror RAV B Creature — Horror R BB Hunted Lammasu RAV W Creature — Lammasu R 2WW Hunted Phantasm RAV U Creature — Spirit R 1UU Hunted Troll RAV G Creature — Troll Warrior R 2GG Incite Hysteria RAV R Sorcery C 2R Indentured Oaf RAV R Creature — Ogre Warrior U 3R Induce Paranoia RAV U Instant C 2UU Infectious Host RAV B Creature — Zombie C 2B Instill Furor RAV R Enchantment — Aura U 1R Island (2) RAV L Basic Land — Island C Island (3) RAV L Basic Land — Island C Island (1) RAV L Basic Land — Island C Island (4) RAV L Basic Land — Island C Ivy Dancer RAV G Creature — Dryad Shaman U 2G Junktroller RAV A Artifact Creature — Golem U 4 Keening Banshee RAV B Creature — Spirit U 2BB Last Gasp RAV B Instant C 1B Leashling RAV A Artifact Creature — Golem U 6 Leave No Trace RAV W Instant C 1W Life from the Loam RAV G Sorcery R 1G Light of Sanction RAV W Enchantment R 1WW Lightning Helix RAV M Instant U RW Lore Broker RAV U Creature — Human Rogue U 1U Loxodon Gatekeeper RAV W Creature — Elephant Soldier R 2WW Loxodon Hierarch RAV M Creature — Elephant Cleric R 2GW Lurking Informant RAV M Creature — Human Rogue C 1(U/B) Mark of Eviction RAV U Enchantment — Aura U U Master Warcraft RAV M Instant R 2(R/W)(R/W) Mausoleum Turnkey RAV B Creature — Ogre Rogue U 3B Mindleech Mass RAV M Creature — Horror R 5UBB Mindmoil RAV R Enchantment R 4R Mnemonic Nexus RAV U Instant U 3U Moldervine Cloak RAV G Enchantment — Aura U 2G Molten Sentry RAV R Creature — Elemental R 3R Moonlight Bargain RAV B Instant R 3BB Moroii RAV M Creature — Vampire U 2UB Mortipede RAV B Creature — Insect C 3B Mountain (4) RAV L Basic Land — Mountain C Mountain (1) RAV L Basic Land — Mountain C Mountain (2) RAV L Basic Land — Mountain C Mountain (3) RAV L Basic Land — Mountain C Muddle the Mixture RAV U Instant C UU Necromantic Thirst RAV B Enchantment — Aura C 2BB Necroplasm RAV B Creature — Ooze R 1BB Netherborn Phalanx RAV B Creature — Horror U 5B Nightguard Patrol RAV W Creature — Human Soldier C 2W Nightmare Void RAV B Sorcery U 3B Nullmage Shepherd RAV G Creature — Elf Shaman U 3G Nullstone Gargoyle RAV A Artifact Creature — Gargoyle R 9 Oathsworn Giant RAV W Creature — Giant Soldier U 4WW Ordruun Commando RAV R Creature — Minotaur Soldier C 3R Overgrown Tomb RAV L Land — Swamp Forest R Overwhelm RAV G Sorcery U 5GG Pariah's Shield RAV A Artifact — Equipment R 5 Peel from Reality RAV U Instant C 1U Peregrine Mask RAV A Artifact — Equipment U 1 Perilous Forays RAV G Enchantment U 3GG Perplex RAV M Instant C 1UB Phytohydra RAV M Creature — Plant Hydra R 2GWW Plague Boiler RAV A Artifact R 3 Plains (2) RAV L Basic Land — Plains C Plains (4) RAV L Basic Land — Plains C Plains (1) RAV L Basic Land — Plains C Plains (3) RAV L Basic Land — Plains C Pollenbright Wings RAV M Enchantment — Aura U 4GW Primordial Sage RAV G Creature — Spirit R 4GG Privileged Position RAV M Enchantment R 2(G/W)(G/W)(G/W) Psychic Drain RAV M Sorcery U XUB Putrefy RAV M Instant U 1BG Quickchange RAV U Instant C 1U Rain of Embers RAV R Sorcery C 1R Rally the Righteous RAV M Instant C 1RW Razia, Boros Archangel RAV M Legendary Creature — Angel R 4RRWW Razia's Purification RAV M Sorcery R 4RW Recollect RAV G Sorcery U 2G Remand RAV U Instant U 1U Reroute RAV R Instant U 1R Ribbons of Night RAV B Sorcery U 4B Rolling Spoil RAV G Sorcery U 2GG Roofstalker Wight RAV B Creature — Zombie C 1B Root-Kin Ally RAV G Creature — Elemental Warrior U 4GG Sabertooth Alley Cat RAV R Creature — Cat C 1RR Sacred Foundry RAV L Land — Mountain Plains R Sadistic Augermage RAV B Creature — Human Wizard C 2B Sandsower RAV W Creature — Spirit U 3W Savra, Queen of the Golgari RAV M Legendary Creature — Elf R 2BG Scatter the Seeds RAV G Shaman Instant C 3GG Scion of the Wild RAV G Creature — Avatar R 1GG Screeching Griffin RAV W Creature — Griffin C 3W Searing Meditation RAV M Enchantment R 1RW Seed Spark RAV W Instant U 3W Seeds of Strength RAV M Instant C GW Seismic Spike RAV R Sorcery C 2RR Selesnya Evangel RAV M Creature — Elf Shaman C GW Selesnya Guildmage RAV M Creature — Elf Wizard U (G/W)(G/W) Selesnya Sagittars RAV M Creature — Elf Archer U 3GW Selesnya Sanctuary RAV L Land C Selesnya Signet RAV A Artifact C 2 Sell-Sword Brute RAV R Creature — Human Mercenary C 1R Sewerdreg RAV B Creature — Spirit C 3BB Shadow of Doubt RAV M Instant R (U/B)(U/B) Shambling Shell RAV M Creature — Plant Zombie C 1BG Shred Memory RAV B Instant C 1B Siege Wurm RAV G Creature — Wurm C 5GG Sins of the Past RAV B Sorcery R 4BB Sisters of Stone Death RAV M Legendary Creature — Gorgon R 4BBGG Skyknight Legionnaire RAV M Creature — Human Knight C 1RW Smash RAV R Instant C 2R Snapping Drake RAV U Creature — Drake C 3U Sparkmage Apprentice RAV R Creature — Human Wizard C 1R Spawnbroker RAV U Creature — Human Wizard R 2U Spectral Searchlight RAV A Artifact U 3 Stasis Cell RAV U Enchantment — Aura C 4U Stinkweed Imp RAV B Creature — Imp C 2B Stone-Seeder Hierophant RAV G Creature — Human Druid C 2GG Stoneshaker Shaman RAV R Creature — Human Shaman U 2R Strands of Undeath RAV B Enchantment — Aura C 3B Sundering Vitae RAV G Instant C 2G Sunforger RAV A Artifact — Equipment R 3 Sunhome Enforcer RAV M Creature — Giant Soldier U 2RW Sunhome, Fortress of the RAV L Land U Legion Suppression Field RAV W Enchantment U 1W Surge of Zeal RAV R Instant C R Surveilling Sprite RAV U Creature — Faerie Rogue C 1U Svogthos, the Restless Tomb RAV L Land U Swamp (2) RAV L Basic Land — Swamp C Swamp (4) RAV L Basic Land — Swamp C Swamp (3) RAV L Basic Land — Swamp C Swamp (1) RAV L Basic Land — Swamp C Szadek, Lord of Secrets RAV M Legendary Creature — Vampire R 3UUBB Tattered Drake RAV U Creature — Zombie Drake C 4U Telling Time RAV U Instant U 1U Temple Garden RAV L Land — Forest Plains R Terraformer RAV U Creature — Human Wizard C 2U Terrarion RAV A Artifact C 1 Thoughtpicker Witch RAV B Creature — Human Wizard C B Three Dreams RAV W Sorcery R 4W Thundersong Trumpeter RAV M Creature — Human Soldier C RW Tidewater Minion RAV U Creature — Elemental C 4UU Tolsimir Wolfblood RAV M Legendary Creature — Elf R 4GW Torpid Moloch RAV R Warrior Creature — Lizard C R Transluminant RAV G Creature — Dryad Shaman C 1G Trophy Hunter RAV G Creature — Human Archer U 2G Tunnel Vision RAV U Sorcery R 5U Twilight Drover RAV W Creature — Spirit R 2W Twisted Justice RAV M Sorcery U 4UB Undercity Shade RAV B Creature — Shade U 4B Ursapine RAV G Creature — Beast R 3GG Vedalken Dismisser RAV U Creature — Vedalken Wizard C 5U Vedalken Entrancer RAV U Creature — Vedalken Wizard C 3U Veteran Armorer RAV W Creature — Human Soldier C 1W Viashino Fangtail RAV R Creature — Viashino Warrior C 2RR Viashino Slasher RAV R Creature — Viashino Warrior C 1R Vigor Mortis RAV B Sorcery U 2BB Vindictive Mob RAV B Creature — Human Berserker U 4BB Vinelasher Kudzu RAV G Creature — Plant R 1G Vitu-Ghazi, the City-Tree RAV L Land U Votary of the Conclave RAV W Creature — Human Soldier C W Voyager Staff RAV A Artifact U 1 Vulturous Zombie RAV M Creature — Plant Zombie R 3BG Warp World RAV R Sorcery R 5RRR War-Torch Goblin RAV R Creature — Goblin Warrior C R Watchwolf RAV M Creature — Wolf U GW Watery Grave RAV L Land — Island Swamp R Wizened Snitches RAV U Creature — Faerie Rogue U 3U Woebringer Demon RAV B Creature — Demon R 3BB Wojek Apothecary RAV W Creature — Human Cleric U 2WW Wojek Embermage RAV R Creature — Human Wizard U 3R Wojek Siren RAV W Instant C W Woodwraith Corrupter RAV M Creature — Elemental Horror R 3BBG Woodwraith Strangler RAV M Creature — Plant Zombie C 2BG Zephyr Spirit RAV U Creature — Spirit C 4U Adarkar Wastes 9E L Land R Air Elemental 9E U Creature — Elemental U 3UU Aladdin's Ring 9E A Artifact R 8 Anaba Shaman 9E R Creature — Minotaur Shaman C 3R Anaconda 9E G Creature — Snake U 3G Anarchist 9E R Creature — Human Wizard U 4R Ancient Silverback 9E G Creature — Ape R 4GG Angel of Mercy 9E W Creature — Angel U 4W Angelic Blessing 9E W Sorcery C 2W Angel's Feather 9E A Artifact U 2 Annex 9E U Enchantment — Aura U 2UU Archivist 9E U Creature — Human Wizard R 2UU Aven Cloudchaser 9E W Creature — Bird Soldier C 3W Aven Fisher 9E U Creature — Bird Soldier C 3U Aven Flock 9E W Creature — Bird Soldier C 4W Aven Windreader 9E U Creature — Bird Soldier Wizard C 3UU Azure Drake 9E U Creature — Drake U 3U Balduvian Barbarians 9E R Creature — Human Barbarian C 1RR Baleful Stare 9E U Sorcery U 2U Ballista Squad 9E W Creature — Human Rebel U 3W Battle of Wits 9E U Enchantment R 3UU Battlefield Forge 9E L Land R Beast of Burden 9E A Artifact R 6 Biorhythm 9E G Sorcery R 6GG Blackmail 9E B Sorcery U B Blanchwood Armor 9E G Enchantment — Aura U 2G Blaze 9E R Sorcery U XR Blessed Orator 9E W Creature — Human Cleric U 3W Blinding Angel 9E W Creature — Angel R 3WW Blinking Spirit 9E W Creature — Spirit R 3W Blood Moon 9E R Enchantment R 2R Bloodfire Colossus 9E R Creature — Giant R 6RR Bog Imp 9E B Creature — Imp C 1B Bog Wraith 9E B Creature — Wraith U 3B Boiling Seas 9E R Sorcery U 3R Booby Trap 9E A Artifact R 6 Boomerang 9E U Instant C UU Bottle Gnomes 9E A Artifact Creature — Gnome U 3 Brushland 9E L Land R Caves of Koilos 9E L Land R Chastise 9E W Instant U 3W Circle of Protection: Black 9E W Enchantment U 1W Circle of Protection: Red 9E W Enchantment U 1W Clone 9E U Creature — Shapeshifter R 3U Coat of Arms 9E A Artifact R 5 Coercion 9E B Sorcery C 2B Confiscate 9E U Enchantment — Aura U 4UU Consume Spirit 9E B Sorcery U X1B Contaminated Bond 9E B Enchantment — Aura C 1B Coral Eel 9E U Creature — Eel C 1U Counsel of the Soratami 9E U Sorcery C 2U Cowardice 9E U Enchantment R 3UU Crafty Pathmage 9E U Creature — Human Wizard C 2U Craw Wurm 9E G Creature — Wurm C 4GG Creeping Mold 9E G Sorcery U 2GG Crossbow Infantry 9E W Creature — Human Soldier C 1W Cruel Edict 9E B Sorcery U 1B Dancing Scimitar 9E A Artifact Creature — Spirit U 4 Daring Apprentice 9E U Creature — Human Wizard R 1UU Dark Banishing 9E B Instant C 2B Death Pits of Rath 9E B Enchantment R 3BB Deathgazer 9E B Creature — Lizard U 3B Defense Grid 9E A Artifact R 2 Dehydration 9E U Enchantment — Aura C 3U Demolish 9E R Sorcery U 3R Demon's Horn 9E A Artifact U 2 Demystify 9E W Instant C W Diabolic Tutor 9E B Sorcery U 2BB Disrupting Scepter 9E A Artifact R 3 Dragon's Claw 9E A Artifact U 2 Dream Prowler 9E U Creature — Illusion U 2UU Drudge Skeletons 9E B Creature — Skeleton U 1B Eager Cadet 9E W Creature — Human Soldier C W Early Harvest 9E G Instant R 1GG Elvish Bard 9E G Creature — Elf Shaman U 3GG Elvish Berserker 9E G Creature — Elf Berserker C G Elvish Champion 9E G Creature — Elf Lord R 1GG Elvish Piper 9E G Creature — Elf Shaman R 3G Elvish Warrior 9E G Creature — Elf Warrior C GG Emperor Crocodile 9E G Creature — Crocodile R 3G Enfeeblement 9E B Enchantment — Aura C BB Enormous Baloth 9E G Creature — Beast U 6G Enrage 9E R Instant U XR Evacuation 9E U Instant R 3UU Execute 9E B Instant U 2B Exhaustion 9E U Sorcery U 2U Fear 9E B Enchantment — Aura C BB Fellwar Stone 9E A Artifact U 2 Festering Goblin 9E B Creature — Zombie Goblin C B Final Punishment 9E B Sorcery R 3BB Firebreathing 9E R Enchantment — Aura C R Fishliver Oil 9E U Enchantment — Aura C 1U Flame Wave 9E R Sorcery U 3RRRR Flashfires 9E R Sorcery U 3R Fleeting Image 9E U Creature — Illusion R 2U Flight 9E U Enchantment — Aura C U Flowstone Crusher 9E R Creature — Beast U 3RR Flowstone Shambler 9E R Creature — Beast C 2R Flowstone Slide 9E R Sorcery R X2RR Foot Soldiers 9E W Creature — Human Soldier C 3W Force of Nature 9E G Creature — Elemental R 2GGGG Forest (2) 9E L Basic Land — Forest C Forest (1) 9E L Basic Land — Forest C Forest (3) 9E L Basic Land — Forest C Forest (4) 9E L Basic Land — Forest C Form of the Dragon 9E R Enchantment R 4RRR Foul Imp 9E B Creature — Imp C BB Fugitive Wizard 9E U Creature — Human Wizard C U Furnace of Rath 9E R Enchantment R 1RRR Giant Cockroach 9E B Creature — Insect C 3B Giant Growth 9E G Instant C G Giant Octopus 9E U Creature — Octopus C 3U Giant Spider 9E G Creature — Spider C 3G Gift of Estates 9E W Sorcery U 1W Glorious Anthem 9E W Enchantment R 1WW Glory Seeker 9E W Creature — Human Soldier C 1W Gluttonous Zombie 9E B Creature — Zombie U 4B Goblin Balloon Brigade 9E R Creature — Goblin Warrior U R Goblin Brigand 9E R Creature — Goblin Warrior C 1R Goblin Chariot 9E R Creature — Goblin Warrior C 2R Goblin King 9E R Creature — Goblin Lord R 1RR Goblin Mountaineer 9E R Creature — Goblin Scout C R Goblin Piker 9E R Creature — Goblin Warrior C 1R Goblin Raider 9E R Creature — Goblin Warrior C 1R Goblin Sky Raider 9E R Creature — Goblin Warrior C 2R Grave Pact 9E B Enchantment R 1BBB Gravedigger 9E B Creature — Zombie C 3B Greater Good 9E G Enchantment R 2GG Grizzly Bears 9E G Creature — Bear C 1G Groundskeeper 9E G Creature — Human Druid U G Guerrilla Tactics 9E R Instant U 1R Hell's Caretaker 9E B Creature — Horror R 3B Highway Robber 9E B Creature — Human Mercenary C 2BB Hill Giant 9E R Creature — Giant C 3R Hollow Dogs 9E B Creature — Hound C 4B Holy Day 9E W Instant C W Holy Strength 9E W Enchantment — Aura C W Honor Guard 9E W Creature — Human Soldier C W Horned Turtle 9E U Creature — Turtle C 2U Horror of Horrors 9E B Enchantment U 3BB Howling Mine 9E A Artifact R 2 Hunted Wumpus 9E G Creature — Beast U 3G Hypnotic Specter 9E B Creature — Specter R 1BB Icy Manipulator 9E A Artifact U 4 Imaginary Pet 9E U Creature — Illusion R 1U Index 9E U Sorcery C U Infantry Veteran 9E W Creature — Human Soldier C W Inspirit 9E W Instant U 2W Island (4) 9E L Basic Land — Island C Island (2) 9E L Basic Land — Island C Island (1) 9E L Basic Land — Island C Island (3) 9E L Basic Land — Island C Ivory Mask 9E W Enchantment R 2WW Jade Statue 9E A Artifact R 4 Jester's Cap 9E A Artifact R 4 Kami of Old Stone 9E W Creature — Spirit U 3W Karplusan Forest 9E L Land R Karplusan Yeti 9E R Creature — Yeti R 3RR Kavu Climber 9E G Creature — Kavu C 3GG King Cheetah 9E G Creature — Cat U 3G Kird Ape 9E R Creature — Ape U R Kraken's Eye 9E A Artifact U 2 Lava Axe 9E R Sorcery C 4R Leonin Skyhunter 9E W Creature — Cat Knight U WW Levitation 9E U Enchantment U 2UU Ley Druid 9E G Creature — Human Druid U 2G Lightning Elemental 9E R Creature — Elemental C 3R Llanowar Behemoth 9E G Creature — Elemental U 3GG Llanowar Elves 9E G Creature — Elf Druid C G Llanowar Wastes 9E L Land R Looming Shade 9E B Creature — Shade C 2B Lord of the Undead 9E B Creature — Zombie Lord R 1BB Loxodon Warhammer 9E A Artifact — Equipment R 3 Lumengrid Warden 9E U Creature — Human Wizard C 1U Magnivore 9E R Creature — Lhurgoyf R 2RR Mahamoti Djinn 9E U Creature — Djinn R 4UU Mana Clash 9E R Sorcery R R Mana Leak 9E U Instant C 1U Marble Titan 9E W Creature — Giant R 3W Maro 9E G Creature — Elemental R 2GG Master Decoy 9E W Creature — Human Soldier C 1W Master Healer 9E W Creature — Human Cleric R 4W Megrim 9E B Enchantment U 2B Mending Hands 9E W Instant C W Might of Oaks 9E G Instant R 3G Millstone 9E A Artifact R 2 Mind Bend 9E U Instant R U Mind Rot 9E B Sorcery C 2B Mindslicer 9E B Creature — Horror R 2BB Mogg Sentry 9E R Creature — Goblin Warrior R R Mortivore 9E B Creature — Lhurgoyf R 2BB Mountain (1) 9E L Basic Land — Mountain C Mountain (3) 9E L Basic Land — Mountain C Mountain (2) 9E L Basic Land — Mountain C Mountain (4) 9E L Basic Land — Mountain C Nantuko Husk 9E B Creature — Zombie Insect U 2B Natural Affinity 9E G Instant R 2G Natural Spring 9E G Sorcery C 3GG Naturalize 9E G Instant C 1G Needle Storm 9E G Sorcery U 2G Nekrataal 9E B Creature — Human Assassin U 2BB Nightmare 9E B Creature — Nightmare R 5B Norwood Ranger 9E G Creature — Elf Scout C G Ogre Taskmaster 9E R Creature — Ogre U 3R Oracle's Attendants 9E W Creature — Human Soldier R 3W Orcish Artillery 9E R Creature — Orc Warrior U 1RR Order of the Sacred Bell 9E G Creature — Human Monk C 3G Ornithopter 9E A Artifact Creature — Thopter U 0 Overgrowth 9E G Enchantment — Aura C 2G Pacifism 9E W Enchantment — Aura C 1W Paladin en-Vec 9E W Creature — Human Knight R 1WW Panic Attack 9E R Sorcery C 2R Peace of Mind 9E W Enchantment U 1W Pegasus Charger 9E W Creature — Pegasus C 2W Persecute 9E B Sorcery R 2BB Phantom Warrior 9E U Creature — Illusion U 1UU Phyrexian Arena 9E B Enchantment R 1BB Phyrexian Gargantua 9E B Creature — Horror U 4BB Phyrexian Hulk 9E A Artifact Creature — Golem U 6 Plagiarize 9E U Instant R 3U Plague Beetle 9E B Creature — Insect C B Plague Wind 9E B Sorcery R 7BB Plains (2) 9E L Basic Land — Plains C Plains (4) 9E L Basic Land — Plains C Plains (1) 9E L Basic Land — Plains C Plains (3) 9E L Basic Land — Plains C Polymorph 9E U Sorcery R 3U Puppeteer 9E U Creature — Human Wizard U 2U Pyroclasm 9E R Sorcery U 1R Quicksand 9E L Land U Raging Goblin 9E R Creature — Goblin Berserker C R Raise Dead 9E B Sorcery C B Rampant Growth 9E G Sorcery C 1G Rathi Dragon 9E R Creature — Dragon R 2RR Ravenous Rats 9E B Creature — Rat C 1B Razortooth Rats 9E B Creature — Rat C 2B Reclaim 9E G Instant C G Reflexes 9E R Enchantment — Aura C R Regeneration 9E G Enchantment — Aura U 1G Relentless Assault 9E R Sorcery R 2RR Reminisce 9E U Sorcery U 2U Remove Soul 9E U Instant C 1U Reverse Damage 9E W Instant R 1WW Rewind 9E U Instant U 2UU Righteousness 9E W Instant R W River Bear 9E G Creature — Bear U 3G Rod of Ruin 9E A Artifact U 4 Rogue Kavu 9E R Creature — Kavu C 1R Rootbreaker Wurm 9E G Creature — Wurm U 5GG Rootwalla 9E G Creature — Lizard C 2G Royal Assassin 9E B Creature — Human Assassin R 1BB Rukh Egg 9E R Creature — Egg R 3R Sacred Ground 9E W Enchantment R 1W Sacred Nectar 9E W Sorcery C 1W Sage Aven 9E U Creature — Bird Wizard C 3U Samite Healer 9E W Creature — Human Cleric C 1W Sanctum Guardian 9E W Creature — Human Cleric U 1WW Sandstone Warrior 9E R Creature — Human Soldier C 2RR Savannah Lions 9E W Creature — Cat R W Scaled Wurm 9E G Creature — Wurm C 7G Scathe Zombies 9E B Creature — Zombie C 2B Sea Monster 9E U Creature — Serpent C 4UU Sea's Claim 9E U Enchantment — Aura C U Seasoned Marshal 9E W Creature — Human Soldier U 2WW Seedborn Muse 9E G Creature — Spirit R 3GG Seething Song 9E R Instant C 2R Sengir Vampire 9E B Creature — Vampire R 3BB Serpent Warrior 9E B Creature — Snake Warrior C 2B Serra Angel 9E W Creature — Angel R 3WW Serra's Blessing 9E W Enchantment U 1W Shard Phoenix 9E R Creature — Phoenix R 4R Shatter 9E R Instant C 1R Shivan Dragon 9E R Creature — Dragon R 4RR Shivan Reef 9E L Land R Shock 9E R Instant C R Sift 9E U Sorcery C 3U Silklash Spider 9E G Creature — Spider R 3GG Skyhunter Prowler 9E W Creature — Cat Knight C 2W Slate of Ancestry 9E A Artifact R 4 Slay 9E B Instant U 2B Sleight of Hand 9E U Sorcery C U Soul Feast 9E B Sorcery U 3BB Soul Warden 9E W Creature — Human Cleric U W Spellbook 9E A Artifact U 0 Spined Wurm 9E G Creature — Wurm C 4G Spineless Thug 9E B Creature — Zombie Mercenary C 1B Spirit Link 9E W Enchantment — Aura U W Stone Rain 9E R Sorcery C 2R Storage Matrix 9E A Artifact R 3 Storm Crow 9E U Creature — Bird C 1U Story Circle 9E W Enchantment R 1WW Stream of Life 9E G Sorcery U XG Sudden Impact 9E R Instant U 3R Sulfurous Springs 9E L Land R Summer Bloom 9E G Sorcery U 1G Suntail Hawk 9E W Creature — Bird C W Swamp (4) 9E L Basic Land — Swamp C Swamp (3) 9E L Basic Land — Swamp C Swamp (1) 9E L Basic Land — Swamp C Swamp (2) 9E L Basic Land — Swamp C Swarm of Rats 9E B Creature — Rat U 1B Tanglebloom 9E A Artifact U 1 Teferi's Puzzle Box 9E A Artifact R 4 Telepathy 9E U Enchantment U U Tempest of Light 9E W Instant U 2W Temporal Adept 9E U Creature — Human Wizard R 1UU Thieving Magpie 9E U Creature — Bird U 2UU Thought Courier 9E U Creature — Human Wizard U 1U Thran Golem 9E A Artifact Creature — Golem R 5 Threaten 9E R Sorcery U 2R Thundermare 9E R Creature — Thundermare R 5R Tidal Kraken 9E U Creature — Kraken R 5UUU Tidings 9E U Sorcery U 3UU Time Ebb 9E U Sorcery C 2U Trade Routes 9E U Enchantment R 1U Trained Armodon 9E G Creature — Elephant C 1GG Traumatize 9E U Sorcery R 3UU Treasure Trove 9E U Enchantment U 2UU Tree Monkey 9E G Creature — Ape C G Treetop Bracers 9E G Enchantment — Aura C 1G Underground River 9E L Land R Underworld Dreams 9E B Enchantment R BBB Unholy Strength 9E B Enchantment — Aura C B Ur-Golem's Eye 9E A Artifact U 4 Urza's Mine 9E L Land — Urza's Mine U Urza's Power Plant 9E L Land — Urza's Power-Plant U Urza's Tower 9E L Land — Urza's Tower U Utopia Tree 9E G Creature — Plant R 1G Venerable Monk 9E W Creature — Human Monk Cleric C 2W Vengeance 9E W Sorcery U 3W Verdant Force 9E G Creature — Elemental R 5GGG Verduran Enchantress 9E G Creature — Human Druid R 1GG Veteran Cavalier 9E W Creature — Human Knight C WW Viashino Sandstalker 9E R Creature — Viashino Warrior U 1RR Viridian Shaman 9E G Creature — Elf Shaman U 2G Vizzerdrix 9E U Creature — Beast R 6U Volcanic Hammer 9E R Sorcery C 1R Vulshok Morningstar 9E A Artifact — Equipment U 2 Wanderguard Sentry 9E U Creature — Drone C 4U Warrior's Honor 9E W Instant C 2W Weathered Wayfarer 9E W Creature — Human Nomad R W Web 9E G Cleric Enchantment — Aura U G Weird Harvest 9E G Sorcery R XGG Whip Sergeant 9E R Creature — Human Soldier U 2R Wildfire 9E R Sorcery R 4RR Will-O'-The-Wisp 9E B Creature — Spirit R B Wind Drake 9E U Creature — Drake C 2U Withering Gaze 9E U Sorcery U 2U Wood Elves 9E G Creature — Elf Scout C 2G Worship 9E W Enchantment R 3W Wrath of God 9E W Sorcery R 2WW Wurm's Tooth 9E A Artifact U 2 Yavimaya Coast 9E L Land R Yavimaya Enchantress 9E G Creature — Human Druid U 2G Yawgmoth Demon 9E B Creature — Demon R 4BB Zealous Inquisitor 9E W Creature — Human Cleric U 2W Zodiac Monkey 9E G Creature — Ape C 1G Zombify 9E B Sorcery U 3B Zur's Weirding 9E U Enchantment R 3U Adamaro, First to Desire SOK R Legendary Creature — Spirit R 1RR Aether Shockwave SOK W Instant U 3W Akki Drillmaster SOK R Creature — Goblin Shaman C 2R Akki Underling SOK R Creature — Goblin Warrior C 1R Akuta, Born of Ash SOK B Legendary Creature — Spirit R 2BB Araba Mothrider SOK W Creature — Human Samurai C 1W Arashi, the Sky Asunder SOK G Legendary Creature — Spirit R 3GG Ashes of the Fallen SOK A Artifact R 2 Ayumi, the Last Visitor SOK G Legendary Creature — Spirit R 3GG Barrel Down Sokenzan SOK R Instant — Arcane C 2R Blood Clock SOK A Artifact R 4 Bounteous Kirin SOK G Legendary Creature — Kirin R 5GG Briarknit Kami SOK G Spirit Creature — Spirit U 3GG Burning-Eye Zubera SOK R Creature — Zubera Spirit U 2RR Captive Flame SOK R Enchantment U 2R Celestial Kirin SOK W Legendary Creature — Kirin R 2WW Charge Across the Araba SOK W Spirit Instant — Arcane U 4W Choice of Damnations SOK B Sorcery — Arcane R 5B Cloudhoof Kirin SOK U Legendary Creature — Spirit R 3UU Cowed by Wisdom SOK W Enchant Creature C W Curtain of Light SOK W Instant C 1W Cut the Earthly Bond SOK U Instant — Arcane C U Death Denied SOK B Instant — Arcane C XBB Death of a Thousand Stings SOK B Instant — Arcane C 4B Deathknell Kami SOK B Creature — Spirit C 1B Deathmask Nezumi SOK B Creature — Rat Shaman C 2B Dense Canopy SOK G Enchantment U 1G Descendant of Kiyomaro SOK W Creature — Human Soldier U 1WW Descendant of Masumaro SOK G Creature — Human Monk U 2G Descendant of Soramaro SOK U Creature — Human Wizard C 3U Dosan's Oldest Chant SOK G Sorcery C 4G Dreamcatcher SOK U Creature — Spirit C U Ebony Owl Netsuke SOK A Artifact U 2 Eiganjo Free-Riders SOK W Creature — Human Soldier U 3W Elder Pine of Jukai SOK G Creature — Spirit C 2G Endless Swarm SOK G Sorcery R 5GGG Enduring Ideal SOK W Sorcery R 5WW Erayo, Soratami Ascendant SOK U Legendary Creature — Moonfolk R 1U Eternal Dominion SOK U Monk Sorcery R 7UUU Evermind SOK U Instant — Arcane U Exile into Darkness SOK B Sorcery U 4B Feral Lightning SOK R Sorcery U 3RRR Fiddlehead Kami SOK G Creature — Spirit C 4G Footsteps of the Goryo SOK B Sorcery — Arcane U 2B Freed from the Real SOK U Enchant Creature C 2U Gaze of Adamaro SOK R Instant — Arcane U 2RR Ghost-Lit Nourisher SOK G Creature — Spirit U 2G Ghost-Lit Raider SOK R Creature — Spirit U 2R Ghost-Lit Redeemer SOK W Creature — Spirit U W Ghost-Lit Stalker SOK B Creature — Spirit U B Ghost-Lit Warder SOK U Creature — Spirit U 1U Glitterfang SOK R Creature — Spirit C R Gnat Miser SOK B Creature — Rat Shaman C B Godo's Irregulars SOK R Creature — Human Warrior U R Hail of Arrows SOK W Instant U XW Hand of Cruelty SOK B Creature — Human Samurai U BB Hand of Honor SOK W Creature — Human Samurai U WW Haru-Onna SOK G Creature — Spirit U 3G Hidetsugu's Second Rite SOK R Instant R 3R Homura, Human Ascendant SOK R Legendary Creature — Human R 4RRR Ideas Unbound SOK U Monk Sorcery — Arcane C UU Iizuka the Ruthless SOK R Legendary Creature — Human R 3RR Iname as One SOK M Samurai Legendary Creature — Spirit R 8BBGG Infernal Kirin SOK B Legendary Creature — Kirin R 2BB Inner Calm, Outer Strength SOK G Spirit Instant — Arcane C 2G Inner Fire SOK R Sorcery C 3R Inner-Chamber Guard SOK W Creature — Human Samurai U 1W Into the Fray SOK R Instant — Arcane C R Ivory Crane Netsuke SOK A Artifact U 2 Jiwari, the Earth Aflame SOK R Legendary Creature — Spirit R 3RR Kagemaro, First to Suffer SOK B Legendary Creature — Demon R 3BB Kagemaro's Clutch SOK B Spirit Enchant Creature C 3B Kaho, Minamo Historian SOK U Legendary Creature — Human R 2UU Kami of Empty Graves SOK B Wizard Creature — Spirit C 3B Kami of the Crescent Moon SOK U Legendary Creature — Spirit R UU Kami of the Tended Garden SOK G Creature — Spirit U 3G Kashi-Tribe Elite SOK G Creature — Snake Warrior U 1GG Kataki, War's Wage SOK W Legendary Creature — Spirit R 1W Kemuri-Onna SOK B Creature — Spirit U 4B Kiku's Shadow SOK B Sorcery U BB Kiri-Onna SOK U Creature — Spirit U 4U Kitsune Bonesetter SOK W Creature — Fox Cleric C 2W Kitsune Dawnblade SOK W Creature — Fox Samurai C 4W Kitsune Loreweaver SOK W Creature — Fox Cleric C 1W Kiyomaro, First to Stand SOK W Legendary Creature — Spirit R 3WW Kuon, Ogre Ascendant SOK B Legendary Creature — Ogre R BBB Kuro's Taken SOK B Monk Creature — Rat Samurai C 1B Locust Miser SOK B Creature — Rat Shaman U 2BB Maga, Traitor to Mortals SOK B Legendary Creature — Human R XBBB Manriki-Gusari SOK A Wizard Artifact U 2 Masumaro, First to Live SOK G Legendary Creature — Spirit R 3GGG Matsu-Tribe Birdstalker SOK G Creature — Snake Warrior C 2GG Measure of Wickedness SOK B Archer Enchantment U 3B Meishin, the Mind Cage SOK U Legendary Enchantment R 4UUU Michiko Konda, Truth Seeker SOK W Legendary Creature — Human R 3W Mikokoro, Center of the Sea SOK L Advisor Legendary Land R Minamo Scrollkeeper SOK U Creature — Human Wizard C 1U Miren, the Moaning Well SOK L Legendary Land R Molting Skin SOK G Enchantment U 2G Moonbow Illusionist SOK U Creature — Moonfolk Wizard C 2U Moonwing Moth SOK W Creature — Insect C 1WW Murmurs from Beyond SOK U Instant — Arcane C 2U Neverending Torment SOK B Sorcery R 4BB Nightsoil Kami SOK G Creature — Spirit C 4GG Nikko-Onna SOK W Creature — Spirit U 2W Oboro Breezecaller SOK U Creature — Moonfolk Wizard C 1U Oboro Envoy SOK U Creature — Moonfolk Wizard U 3U Oboro, Palace in the Clouds SOK L Legendary Land R Okina Nightwatch SOK G Creature — Human Monk C 4G O-Naginata SOK A Artifact U 1 One with Nothing SOK B Instant R B Oni of Wild Places SOK R Creature — Demon Spirit U 5R Oppressive Will SOK U Instant C 2U Overwhelming Intellect SOK U Instant U 4UU Pain's Reward SOK B Sorcery R 2B Path of Anger's Flame SOK R Instant — Arcane C 2R Pithing Needle SOK A Artifact R 1 Plow Through Reito SOK W Instant — Arcane C 1W Presence of the Wise SOK W Sorcery U 2WW Promise of Bunrei SOK W Enchantment R 2W Promised Kannushi SOK G Creature — Human Druid C G Pure Intentions SOK W Instant — Arcane R W Rally the Horde SOK R Sorcery R 5R Raving Oni-Slave SOK B Creature — Ogre Warrior C 1B Razorjaw Oni SOK B Creature — Demon Spirit U 3B Reki, the History of Kamigawa SOK G Legendary Creature — Human R 2G Rending Vines SOK G Shaman Instant — Arcane C 1GG Reverence SOK W Enchantment R 2WW Ronin Cavekeeper SOK R Creature — Human Samurai C 5R Rune-Tail, Kitsune Ascendant SOK W Legendary Creature — Fox R 2W Rushing-Tide Zubera SOK U Monk Creature — Zubera Spirit U 2UU Sakashima the Impostor SOK U Legendary Creature — Human R 2UU Sakura-Tribe Scout SOK G Rogue Creature — Snake Shaman C G Sasaya, Orochi Ascendant SOK G Scout Legendary Creature — Snake R 1GG Scroll of Origins SOK A Monk Artifact R 2 Secretkeeper SOK U Creature — Spirit U 3U Seed the Land SOK G Enchantment R 2GG Seek the Horizon SOK G Sorcery U 3G Sekki, Seasons' Guide SOK G Legendary Creature — Spirit R 5GGG Shape Stealer SOK U Creature — Shapeshifter Spirit U UU Shifting Borders SOK U Instant — Arcane U 3U Shinen of Fear's Chill SOK B Creature — Spirit C 4B Shinen of Flight's Wings SOK U Creature — Spirit C 4U Shinen of Fury's Fire SOK R Creature — Spirit C 2R Shinen of Life's Roar SOK G Creature — Spirit C 1G Shinen of Stars' Light SOK W Creature — Spirit C 2W Sink into Takenuma SOK B Sorcery — Arcane C 3B Skull Collector SOK B Creature — Ogre Warrior U 1BB Skyfire Kirin SOK R Legendary Creature — Kirin R 2RR Sokenzan Renegade SOK R Spirit Creature — Ogre Samurai U 2R Sokenzan Spellblade SOK R Mercenary Creature — Ogre Samurai C 4R Soramaro, First to Dream SOK U Shaman Legendary Creature — Spirit R 4UU Soratami Cloud Chariot SOK A Artifact U 5 Spiraling Embers SOK R Sorcery — Arcane C 3R Spiritual Visit SOK W Instant — Arcane C W Stampeding Serow SOK G Creature — Beast U 2GG Sunder from Within SOK R Sorcery — Arcane U 2RR Thoughts of Ruin SOK R Sorcery R 2RR Tomb of Urami SOK L Legendary Land R Torii Watchward SOK W Creature — Spirit C 4W Trusted Advisor SOK U Creature — Human Advisor U U Twincast SOK U Instant R UU Undying Flames SOK R Sorcery R 4RR Wine of Blood and Iron SOK A Artifact R 3 Yuki-Onna SOK R Creature — Spirit U 3R Akki Blizzard-Herder BOK R Creature — Goblin Shaman C 1R Akki Raider BOK R Creature — Goblin Warrior U 1R Ashen Monstrosity BOK R Creature — Spirit U 5RR Aura Barbs BOK R Instant — Arcane U 2R Baku Altar BOK A Artifact R 2 Bile Urchin BOK B Creature — Spirit C B Blademane Baku BOK R Creature — Spirit C 1R Blazing Shoal BOK R Instant — Arcane R XRR Blessing of Leeches BOK B Enchant Creature C 2B Blinding Powder BOK A Artifact — Equipment U 1 Body of Jukai BOK G Creature — Spirit U 7GG Budoka Pupil BOK G Creature — Human Monk U 1GG Call for Blood BOK B Instant — Arcane C 4B Callow Jushi BOK U Creature — Human Wizard U 1UU Child of Thorns BOK G Creature — Spirit C G Chisei, Heart of Oceans BOK U Legendary Creature — Spirit R 2UU Clash of Realities BOK R Enchantment R 3R Crack the Earth BOK R Sorcery — Arcane C R Crawling Filth BOK B Creature — Spirit C 5B Cunning Bandit BOK R Creature — Human Wizard U 1RR Day of Destiny BOK W Legendary Enchantment R 3W Disrupting Shoal BOK U Instant — Arcane R XUU Empty-Shrine Kannushi BOK W Creature — Human Cleric U W Enshrined Memories BOK G Sorcery R XG Eradicate BOK B Sorcery U 2BB Faithful Squire BOK W Creature — Human Soldier U 1WW Final Judgment BOK W Sorcery R 4WW First Volley BOK R Instant — Arcane C 1R Flames of the Blood Hand BOK R Instant U 2R Floodbringer BOK U Creature — Moonfolk Wizard C 1U Forked-Branch Garami BOK G Creature — Spirit U 3GG Frost Ogre BOK R Creature — Ogre Warrior C 3RR Frostling BOK R Creature — Spirit C R Fumiko the Lowblood BOK R Legendary Creature — Human R 2RR Genju of the Cedars BOK G Samurai Enchant Forest U G Genju of the Falls BOK U Enchant Island U U Genju of the Fens BOK B Enchant Swamp U B Genju of the Fields BOK W Enchant Plains U W Genju of the Realm BOK M Legendary Enchant Land R WUBRG Genju of the Spires BOK R Enchant Mountain U R Gnarled Mass BOK G Creature — Spirit C 1GG Goblin Cohort BOK R Creature — Goblin Warrior C R Gods' Eye, Gate to the Reikai BOK L Legendary Land U Goryo's Vengeance BOK B Instant — Arcane R 1B Harbinger of Spring BOK G Creature — Spirit C 4G Heart of Light BOK W Enchant Creature C 2W Heartless Hidetsugu BOK R Legendary Creature — Ogre R 3RR Heed the Mists BOK U Shaman Sorcery — Arcane U 3UU Hero's Demise BOK B Instant R 1B Higure, the Still Wind BOK U Legendary Creature — Human R 3UU Hired Muscle BOK B Ninja Creature — Human Warrior U 1BB Hokori, Dust Drinker BOK W Legendary Creature — Spirit R 2WW Horobi's Whisper BOK B Instant — Arcane C 1BB Hundred-Talon Strike BOK W Instant — Arcane C W In the Web of War BOK R Enchantment R 3RR Indebted Samurai BOK W Creature — Human Samurai U 3W Ink-Eyes, Servant of Oni BOK B Legendary Creature — Rat Ninja R 4BB Ire of Kaminari BOK R Instant — Arcane C 3R Isao, Enlightened Bushi BOK G Legendary Creature — Human R 2G Ishi-Ishi, Akki Crackshot BOK R Samurai Legendary Creature — Goblin R 1R Iwamori of the Open Fist BOK G Warrior Legendary Creature — Human R 2GG Jetting Glasskite BOK U Monk Creature — Spirit U 4UU Kaijin of the Vanishing Touch BOK U Creature — Spirit U 1U Kami of False Hope BOK W Creature — Spirit C W Kami of Tattered Shoji BOK W Creature — Spirit C 4W Kami of the Honored Dead BOK W Creature — Spirit U 5WW Kentaro, the Smiling Cat BOK W Legendary Creature — Human R 1W Kira, Great Glass-Spinner BOK U Samurai Legendary Creature — Spirit R 1UU Kitsune Palliator BOK W Creature — Fox Cleric U 2W Kodama of the Center Tree BOK G Legendary Creature — Spirit R 4G Kumano's Blessing BOK R Enchant Creature C 2R Kyoki, Sanity's Eclipse BOK B Legendary Creature — Demon R 4BB Lifegift BOK G Spirit Enchantment R 2G Lifespinner BOK G Creature — Spirit U 3G Loam Dweller BOK G Creature — Spirit U 1G Mannichi, the Fevered Dream BOK R Legendary Creature — Spirit R 2R Mark of Sakiko BOK G Enchant Creature U 1G Mark of the Oni BOK B Enchant Creature U 2B Matsu-Tribe Sniper BOK G Creature — Snake Warrior C 1G Mending Hands BOK W Archer Instant C W Minamo Sightbender BOK U Creature — Human Wizard U 1U Minamo's Meddling BOK U Instant C 2UU Mirror Gallery BOK A Artifact R 5 Mistblade Shinobi BOK U Creature — Human Ninja C 2U Moonlit Strider BOK W Creature — Spirit C 3W Neko-Te BOK A Artifact — Equipment R 3 Nezumi Shadow-Watcher BOK B Creature — Rat Warrior U B Ninja of the Deep Hours BOK U Creature — Human Ninja C 3U Nourishing Shoal BOK G Instant — Arcane R XGG Ogre Marauder BOK B Creature — Ogre Warrior U 1BB Ogre Recluse BOK R Creature — Ogre Warrior U 3R Okiba-Gang Shinobi BOK B Creature — Rat Ninja C 3BB Opal-Eye, Konda's Yojimbo BOK W Legendary Creature — Fox R 1WW Orb of Dreams BOK A Samurai Artifact R 3 Ornate Kanzashi BOK A Artifact R 5 Overblaze BOK R Instant — Arcane U 3R Oyobi, Who Split the Heavens BOK W Legendary Creature — Spirit R 6W Patron of the Akki BOK R Legendary Creature — Spirit R 4RR Patron of the Kitsune BOK W Legendary Creature — Spirit R 4WW Patron of the Moon BOK U Legendary Creature — Spirit R 5UU Patron of the Nezumi BOK B Legendary Creature — Spirit R 5BB Patron of the Orochi BOK G Legendary Creature — Spirit R 6GG Petalmane Baku BOK G Creature — Spirit C 1G Phantom Wings BOK U Enchant Creature C 1U Psychic Spear BOK B Sorcery C B Pus Kami BOK B Creature — Spirit U 5BB Quash BOK U Instant U 2UU Quillmane Baku BOK U Creature — Spirit C 4U Reduce to Dreams BOK U Sorcery R 3UU Ribbons of the Reikai BOK U Sorcery — Arcane C 4U Roar of Jukai BOK G Instant — Arcane C 2G Ronin Cliffrider BOK R Creature — Human Samurai U 3RR Ronin Warclub BOK A Artifact U 3 Sakiko, Mother of Summer BOK G Legendary Creature — Snake R 4GG Sakura-Tribe Springcaller BOK G Shaman Creature — Snake Shaman C 3G Scaled Hulk BOK G Creature — Spirit C 5G Scour BOK W Instant U 2WW Scourge of Numai BOK B Creature — Demon Spirit U 3B Shimmering Glasskite BOK U Creature — Spirit C 3U Shining Shoal BOK W Instant — Arcane R XWW Shinka Gatekeeper BOK R Creature — Ogre Warrior C 2R Shirei, Shizo's Caretaker BOK B Legendary Creature — Spirit R 4B Shizuko, Caller of Autumn BOK G Legendary Creature — Snake R 1GG Shuko BOK A Shaman Artifact — Equipment U 1 Shuriken BOK A Artifact — Equipment U 1 Sickening Shoal BOK B Instant — Arcane R XBB Silverstorm Samurai BOK W Creature — Fox Samurai C 4WW Skullmane Baku BOK B Creature — Spirit C 3BB Skullsnatcher BOK B Creature — Rat Ninja C 1B Slumbering Tora BOK A Artifact R 3 Soratami Mindsweeper BOK U Creature — Moonfolk Wizard U 3U Sosuke's Summons BOK G Sorcery U 2G Sowing Salt BOK R Sorcery U 2RR Splinter BOK G Sorcery U 2GG Split-Tail Miko BOK W Creature — Fox Cleric C 1W Stir the Grave BOK B Sorcery C XB Stream of Consciousness BOK U Instant — Arcane U 1U Sway of the Stars BOK U Sorcery R 8UU Takeno's Cavalry BOK W Creature — Human Samurai C 3W Takenuma Bleeder BOK B Archer Creature — Ogre Shaman C 2B Tallowisp BOK W Creature — Spirit U 1W Teardrop Kami BOK U Creature — Spirit C U Tendo Ice Bridge BOK L Land R Terashi's Grasp BOK W Sorcery — Arcane C 2W Terashi's Verdict BOK W Instant — Arcane U 1W That Which Was Taken BOK A Artifact R 5 Threads of Disloyalty BOK U Enchant Creature R 1UU Three Tragedies BOK B Sorcery — Arcane U 3BB Throat Slitter BOK B Creature — Rat Ninja U 4B Toils of Night and Day BOK U Instant — Arcane C 2U Tomorrow, Azami's Familiar BOK U Legendary Creature — Spirit R 5U Torrent of Stone BOK R Instant — Arcane C 3R Toshiro Umezawa BOK B Legendary Creature — Human R 1BB Traproot Kami BOK G Samurai Creature — Spirit C G Twist Allegiance BOK R Sorcery R 6R Umezawa's Jitte BOK A Legendary Artifact — Equipment R 2 Unchecked Growth BOK G Instant — Arcane U 2G Uproot BOK G Sorcery — Arcane C 3G Veil of Secrecy BOK U Instant — Arcane C 1U Vital Surge BOK G Instant — Arcane C 1G Walker of Secret Ways BOK U Creature — Human Ninja U 2U Ward of Piety BOK W Enchant Creature U 1W Waxmane Baku BOK W Creature — Spirit C 2W Yomiji, Who Bars the Way BOK W Legendary Creature — Spirit R 5WW Yukora, the Prisoner BOK B Legendary Creature — Demon R 2BB "Ach! Hans, Run!" UH M Spirit Enchantment R 2RRGG _____ UH U Creature — Shapeshifter U U Aesthetic Consultation UH B Instant R B Ambiguity UH U Enchantment R 2UU Artful Looter UH U Creature — Human Wizard C 2U Ass Whuppin' UH M Sorcery R 1WB Assquatch UH R Creature — Donkey Lord R 4R Atinlay Igpay UH W Eaturecray — Igpay U 5W Avatar of Me UH U Creature — Avatar R 2UU AWOL UH W Instant C 2W Bad Ass UH B Creature — Donkey Zombie C 2BB B-I-N-G-O UH G Creature — Hound R 1G Blast from the Past UH R Instant R 2R Bloodletter UH B Creature — Zombie C 2B Booster Tutor UH B Instant U B Bosom Buddy UH W Creature — Elephant Townsfolk U 3W Brushstroke Paintermage UH U Creature — Human Wizard C 3U Bursting Beebles UH U Creature — Beeble C 2U Cardpecker UH W Creature — Bird C 1W Carnivorous Death-Parrot UH U Creature — Bird C 1U Cheap Ass UH W Creature — Donkey Townsfolk C 1W Cheatyface UH U Creature — Efreet U UUU Circle of Protection: Art UH W Enchantment C 1W City of Ass UH L Land R Collector Protector UH W Creature — Human Gamer R 3WW Creature Guy UH G Creature — Beast U 3G Curse of the Fire Penguin UH R Enchant Creature R 4RR Deal Damage UH R Instant U 2RR Double Header UH U Creature — Drake C 3UU Drawn Together UH W Enchantment R 2WW Duh UH B Instant C B Dumb Ass UH R Creature — Donkey Barbarian C 2R Elvish House Party UH G Creature — Elf Rogue U 4GG Emcee UH W Creature — Human Rogue U 2W Enter the Dungeon UH B Sorcery R BB Erase (Not the Urza's Legacy UH W Instant U 2W One) Eye to Eye UH B Instant U 2B Face to Face UH R Sorcery U 1R Farewell to Arms UH B Enchantment C 1BB Fascist Art Director UH W Creature — Human Horror C 1WW Fat Ass UH G Creature — Donkey Shaman C 4G First Come, First Served UH W Enchantment U 1W Flaccify UH U Instant C 2U Forest UH L Basic Land — Forest C Form of the Squirrel UH G Enchantment R G Fraction Jackson UH G Creature — Human Hero R 2G Framed! UH U Instant C 1U Frankie Peanuts UH W Legendary Creature — Elephant R 2WW Frazzled Editor UH R Rogue Creature — Human Bureaucrat C 1R Gleemax UH A Legendary Artifact R 1000000 Gluetius Maximus UH G Creature — Beast U 3GG Goblin Mime UH R Creature — Goblin Mime C 1R Goblin S.W.A.T. Team UH R Creature — Goblin Warrior C 3R Goblin Secret Agent UH R Creature — Goblin Rogue C 2R Granny's Payback UH G Sorcery U 7G Graphic Violence UH G Instant C 2G Greater Morphling UH U Creature — Shapeshifter R 6UU Head to Head UH W Instant U W Infernal Spawn of Infernal UH B Creature — Demon Child R 8BB Spawn of Evil Island UH L Basic Land — Island C Johnny, Combo Player UH U Legendary Creature — Human R 2UU Keeper of the Sacred Word UH G Gamer Creature — Human Druid C 2G Kill! Destroy! UH B Instant U 1BB Ladies' Knight UH W Creature — Human Knight U 3W Land Aid '04 UH G Sorcery C GG Laughing Hyena UH G Creature — Hyena C 1G Letter Bomb UH A Artifact R 6 Little Girl UH W Creature — Human Child C w Look at Me, I'm R&D UH W Enchantment R 2W Loose Lips UH U Enchant Creature C U Magical Hacker UH U Creature — Human Gamer U 1U Man of Measure UH W Creature — Human Knight C 1WW Mana Flair UH R Instant C 1R Mana Screw UH A Artifact U 1 Meddling Kids UH M Creature — Human Child R 2WU Mise UH U Instant U U Moniker Mage UH U Creature — Human Wizard C 2U Monkey Monkey Monkey UH G Creature — Ape C 3G Mons's Goblin Waiters UH R Creature — Goblin Waiter C R Mother of Goons UH B Creature — Human Cleric C 2B Mountain UH L Basic Land — Mountain C Mouth to Mouth UH U Sorcery U 3U Mox Lotus UH A Artifact R 15 My First Tome UH A Artifact U 3 Name Dropping UH G Enchantment U 1G Necro-Impotence UH B Enchantment R BBB Now I Know My ABC's UH U Enchantment R 1UU Number Crunch UH U Instant C 2U Old Fogey UH G Summon Dinosaur R GG Orcish Paratroopers UH R Creature — Orc Paratrooper C 2R Our Market Research Shows UH G Creature — Elemental C 1GG That Players Persecute Like Really Long Artist UH B Sorcery U 1BB Phyrexian Librarian UH B Creature — Horror U 3B Plains UH L Basic Land — Plains C Pointy Finger of Doom UH A Artifact R 4 Punctuate UH R Instant C 3R Pygmy Giant UH R Creature — Giant U 1RR Question Elemental? UH U Creature — Elemental U 2UU R&D's Secret Lair UH L Legendary Land R Rare-B-Gone UH M Sorcery R 2BR Red-Hot Hottie UH R Creature — Elemental C 2RR Remodel UH G Instant C 2G Richard Garfield, Ph. D. UH U Legendary Creature — Human R 3UU Rocket-Powered Turbo Slug UH R Designer Creature — Slug U 3R Rod of Spanking UH A Artifact U 1 S.N.O.T. UH G Creature — Ooze C G Saute UH R Instant C 1RR Save Life UH W Instant U W Shoe Tree UH G Creature — Treefolk C 4G Side to Side UH G Instant U 2G Six-y Beast UH R Creature — Beast U 3R Smart Ass UH U Creature — Donkey Wizard C 2U Spell Counter UH U Instant U 2UU Standing Army UH W Creature — Human Soldier C 2WW Staying Power UH W Enchantment R 2W Stone-Cold Basilisk UH G Creature — Basilisk U 4G Stop That UH B Instant C B Super Secret Tech UH A Artifact R 3 Supersize UH G Instant C 1G Swamp UH L Basic Land — Swamp C Symbol Status UH G Sorcery U 2GG Tainted Monkey UH B Creature — Ape C 1B The Fallen Apart UH B Creature — Zombie C 2BB Time Machine UH A Artifact R 5 Togglodyte UH A Artifact U 3 Topsy Turvy UH U Enchantment R 2U Touch and Go UH R Sorcery C 3R Toy Boat UH A Artifact Creature — Ship U 3 Uktabi Kong UH G Creature — Ape R 5GGG Urza's Hot Tub UH A Artifact U 2 Vile Bile UH B Creature — Ooze C 1B Water Gun Balloon Game UH A Artifact R 2 Wet Willie of the Damned UH B Sorcery C 2BB When Fluffy Bunnies Attack UH B Instant C 3B Who/What/When/Where/Why UH M Instant R XW Wordmail UH W Enchant Creature C W Working Stiff UH B Creature — Mummy U 1B World-Bottling Kit UH A Artifact R 5 Yet Another Aether Vortex UH R Enchantment R 3RR Zombie Fanboy UH B Creature — Zombie Player U 2B Zzzyxas's Abyss UH B Enchantment R 1BB Akki Avalanchers COK R Creature — Goblin Warrior C R Akki Coalflinger COK R Creature — Goblin Shaman U 1RR Akki Lavarunner COK R Creature — Goblin Warrior R 3R Akki Rockspeaker COK R Creature — Goblin Shaman C 1R Akki Underminer COK R Creature — Goblin Rogue U 3R Ashen-Skin Zubera COK B Shaman Creature — Zubera Spirit C 1B Aura of Dominion COK U Enchant Creature U UU Azami, Lady of Scrolls COK U Legendary Creature — Human R 2UUU Azusa, Lost but Seeking COK G Wizard Legendary Creature — Human R 2G Battle-Mad Ronin COK R Monk Creature — Human Samurai C 1R Befoul COK B Sorcery C 2BB Ben-Ben, Akki Hermit COK R Creature — Goblin Shaman R 2RR Blessed Breath COK W Instant — Arcane C W Blind with Anger COK R Instant — Arcane U 3R Blood Rites COK R Enchantment U 3RR Blood Speaker COK B Creature — Ogre Shaman U 3B Bloodthirsty Ogre COK B Creature — Ogre Warrior U 2B Boseiju, Who Shelters All COK L Shaman Legendary Land R Brothers Yamazaki (1) COK R Legendary Creature — Human U 2R Brothers Yamazaki (2) COK R Samurai Legendary Creature — Human U 2R Brutal Deceiver COK R Samurai Creature — Spirit C 2R Budoka Gardener COK G Creature — Human Monk R 1G Burr Grafter COK G Creature — Spirit C 3G Bushi Tenderfoot COK W Creature — Human Soldier U W Cage of Hands COK W Enchant Creature C 2W Call to Glory COK W Instant C 1W Callous Deceiver COK U Creature — Spirit C 2U Candles' Glow COK W Instant — Arcane U 1W Cleanfall COK W Sorcery — Arcane U 2W Cloudcrest Lake COK L Land U Commune with Nature COK G Sorcery C G Consuming Vortex COK U Instant — Arcane C 1U Counsel of the Soratami COK U Sorcery C 2U Cranial Extraction COK B Sorcery — Arcane R 3B Cruel Deceiver COK B Creature — Spirit C 1B Crushing Pain COK R Instant — Arcane C 1R Cursed Ronin COK B Creature — Human Samurai C 3B Cut the Tethers COK U Sorcery U 2UU Dampen Thought COK U Instant — Arcane U 1U Dance of Shadows COK B Sorcery — Arcane U 3BB Deathcurse Ogre COK B Creature — Ogre Warrior C 5B Desperate Ritual COK R Instant — Arcane C 1R Devoted Retainer COK W Creature — Human Samurai C W Devouring Greed COK B Sorcery — Arcane C 2BB Devouring Rage COK R Instant — Arcane C 4R Distress COK B Sorcery C BB Dosan the Falling Leaf COK G Legendary Creature — Human R 1GG Dripping-Tongue Zubera COK G Monk Creature — Zubera Spirit C 1G Earthshaker COK R Creature — Spirit U 4RR Eerie Procession COK U Sorcery — Arcane U 2U Eiganjo Castle COK L Legendary Land R Eight-and-a-Half-Tails COK W Legendary Creature — Fox R WW Ember-Fist Zubera COK R Cleric Creature — Zubera Spirit C 1R Ethereal Haze COK W Instant — Arcane C W Eye of Nowhere COK U Sorcery — Arcane C UU Feast of Worms COK G Sorcery — Arcane U 3GG Feral Deceiver COK G Creature — Spirit C 3G Field of Reality COK U Enchant Creature C 2U Floating-Dream Zubera COK U Creature — Zubera Spirit C 1U Forbidden Orchard COK L Basic Land — Forest R Forest (4) COK L Basic Land — Forest C Forest (3) COK L Basic Land — Forest C Forest (1) COK L Basic Land — Forest C Forest (2) COK L Basic Land — Forest C Frostwielder COK R Creature — Human Shaman C 2RR Gale Force COK G Sorcery U 4G General's Kabuto COK A Artifact — Equipment R 4 Ghostly Prison COK W Enchantment U 2W Gibbering Kami COK B Creature — Spirit C 3B Gifts Ungiven COK U Instant R 3U Glacial Ray COK R Instant — Arcane C 1R Glimpse of Nature COK G Sorcery R G Godo, Bandit Warlord COK R Legendary Creature — Human R 5R Graceful Adept COK U Barbarian Creature — Human Wizard U 2U Guardian of Solitude COK U Creature — Spirit U 1U Gutwrencher Oni COK B Creature — Demon Spirit U 3BB Hair-Strung Koto COK A Artifact R 6 Hall of the Bandit Lord COK L Legendary Land R Hana Kami COK G Creature — Spirit U G Hanabi Blast COK R Instant U 1RR Hankyu COK A Artifact — Equipment U 1 Harsh Deceiver COK W Creature — Spirit C 3W He Who Hungers COK B Legendary Creature — Spirit R 4B Heartbeat of Spring COK G Enchantment R 2G Hearth Kami COK R Creature — Spirit C 1R Hideous Laughter COK B Instant — Arcane U 2BB Hikari, Twilight Guardian COK W Legendary Creature — Spirit R 3WW Hinder COK U Instant U 1UU Hisoka, Minamo Sensei COK U Legendary Creature — Human R 2UU Hisoka's Defiance COK U Wizard Instant C 1U Hisoka's Guard COK U Creature — Human Wizard C 1U Hold the Line COK W Instant R 1WW Honden of Cleansing Fire COK W Legendary Enchantment — U 3W Honden of Infinite Rage COK R Shrine Legendary Enchantment — U 2R Honden of Life's Web COK G Shrine Legendary Enchantment — U 4G Honden of Night's Reach COK B Shrine Legendary Enchantment — U 3B Honden of Seeing Winds COK U Shrine Legendary Enchantment — U 4U Honor-Worn Shaku COK A Shrine Artifact U 3 Horizon Seed COK W Creature — Spirit U 4W Horobi, Death's Wail COK B Legendary Creature — Spirit R 2BB Humble Budoka COK G Creature — Human Monk C 1G Hundred-Talon Kami COK W Creature — Spirit C 4W Imi Statue COK A Artifact R 3 Iname, Death Aspect COK B Legendary Creature — Spirit R 4BB Iname, Life Aspect COK G Legendary Creature — Spirit R 4GG Indomitable Will COK W Enchant Creature C 1W Initiate of Blood COK R Creature — Ogre Shaman U 3R Innocence Kami COK W Creature — Spirit U 3WW Isamaru, Hound of Konda COK W Legendary Creature — Hound R W Island (1) COK L Basic Land — Island C Island (4) COK L Basic Land — Island C Island (3) COK L Basic Land — Island C Island (2) COK L Basic Land — Island C Jade Idol COK A Artifact U 4 Journeyer's Kite COK A Artifact R 2 Joyous Respite COK G Sorcery — Arcane C 3G Jugan, the Rising Star COK G Legendary Creature — Dragon R 3GGG Jukai Messenger COK G Spirit Creature — Human Monk C G Junkyo Bell COK A Artifact R 4 Jushi Apprentice COK U Creature — Human Wizard R 1U Kabuto Moth COK W Creature — Spirit C 2W Kami of Ancient Law COK W Creature — Spirit C 1W Kami of Fire's Roar COK R Creature — Spirit C 3R Kami of Lunacy COK B Creature — Spirit U 4BB Kami of Old Stone COK W Creature — Spirit U 3W Kami of the Hunt COK G Creature — Spirit C 2G Kami of the Painted Road COK W Creature — Spirit C 4W Kami of the Palace Fields COK W Creature — Spirit U 5W Kami of the Waning Moon COK B Creature — Spirit C 2B Kami of Twisted Reflection COK U Creature — Spirit C 1UU Kashi-Tribe Reaver COK G Creature — Snake Warrior U 3G Kashi-Tribe Warriors COK G Creature — Snake Warrior C 3GG Keiga, the Tide Star COK U Legendary Creature — Dragon R 5U Kiki-Jiki, Mirror Breaker COK R Spirit Legendary Creature — Goblin R 2RRR Kiku, Night's Flower COK B Shaman Creature — Human Legendary R BB Kitsune Blademaster COK W Assassin Creature — Fox Samurai C 2W Kitsune Diviner COK W Creature — Fox Cleric C W Kitsune Healer COK W Creature — Fox Cleric C 3W Kitsune Mystic COK W Creature — Fox Wizard R 3W Kitsune Riftwalker COK W Creature — Fox Wizard C 1WW Kodama of the North Tree COK G Legendary Creature — Spirit R 2GGG Kodama of the South Tree COK G Legendary Creature — Spirit R 2GG Kodama's Might COK G Instant — Arcane C G Kodama's Reach COK G Sorcery — Arcane C 2G Kokusho, the Evening Star COK B Legendary Creature — Dragon R 4BB Konda, Lord of Eiganjo COK W Spirit Legendary Creature — Human R 5WW Konda's Banner COK A Samurai Legendary Artifact — Equipment R 2 Konda's Hatamoto COK W Creature — Human Samurai U 1W Kumano, Master Yamabushi COK R Legendary Creature — Human R 3RR Kumano's Pupils COK R Shaman Creature — Human Shaman U 4R Kuro, Pitlord COK B Legendary Creature — Demon R 6BBB Kusari-Gama COK A Spirit Artifact — Equipment R 3 Lantern Kami COK W Creature — Spirit C W Lantern-Lit Graveyard COK L Land U Lava Spike COK R Sorcery — Arcane C R Lifted by Clouds COK U Instant — Arcane C 2U Long-Forgotten Gohei COK A Artifact R 3 Lure COK G Enchant Creature U 1GG Mana Seism COK R Sorcery U 1R Marrow-Gnawer COK B Legendary Creature — Rat R 3BB Rogue Masako the Humorless COK W Legendary Creature — Human R 2W Matsu-Tribe Decoy COK G Advisor Creature — Snake Warrior C 2G Meloku the Clouded Mirror COK U Legendary Creature — Moonfolk R 4U Midnight Covenant COK B Wizard Enchant Creature C 1B Minamo, School at Water's Edge COK L Land R Mindblaze COK R Sorcery R 5R Moonring Mirror COK A Artifact R 5 Moss Kami COK G Creature — Spirit C 5G Mothrider Samurai COK W Creature — Human Samurai C 3W Mountain (1) COK L Basic Land — Mountain C Mountain (2) COK L Basic Land — Mountain C Mountain (3) COK L Basic Land — Mountain C Mountain (4) COK L Basic Land — Mountain C Myojin of Cleansing Fire COK W Legendary Creature — Spirit R 5WWW Myojin of Infinite Rage COK R Legendary Creature — Spirit R 7RRR Myojin of Life's Web COK G Legendary Creature — Spirit R 6GGG Myojin of Night's Reach COK B Legendary Creature — Spirit R 5BBB Myojin of Seeing Winds COK U Legendary Creature — Spirit R 7UUU Mystic Restraints COK U Enchant Creature C 2UU Nagao, Bound by Honor COK W Legendary Creature — Human U 3W Nature's Will COK G Samurai Enchantment R 2GG Nezumi Bone-Reader COK B Creature — Rat Shaman U 1B Nezumi Cutthroat COK B Creature — Rat Warrior C 1B Nezumi Graverobber COK B Creature — Rat Rogue U 1B Nezumi Ronin COK B Creature — Rat Samurai C 2B Nezumi Shortfang COK B Creature — Rat Rogue R 1B Night Dealings COK B Enchantment R 2BB Night of Souls' Betrayal COK B Legendary Enchantment R 2BB Nine-Ringed Bo COK A Artifact U 3 No-Dachi COK A Artifact — Equipment U 2 Numai Outcast COK B Creature — Human Samurai U 3B Oathkeeper, Takeno's Daisho COK A Legendary Artifact — Equipment R 3 Okina, Temple to the COK L Legendary Land R Grandfathers Oni Possession COK B Enchant Creature U 2B Orbweaver Kumo COK G Creature — Spirit U 4GG Order of the Sacred Bell COK G Creature — Human Monk C 3G Ore Gorger COK R Creature — Spirit U 3RR Orochi Eggwatcher COK G Creature — Snake Shaman U 2G Orochi Hatchery COK A Artifact R XX Orochi Leafcaller COK G Creature — Snake Shaman C G Orochi Ranger COK G Creature — Snake Warrior C 1G Orochi Sustainer COK G Creature — Snake Shaman C 1G Otherworldly Journey COK W Instant — Arcane U 1W Pain Kami COK R Creature — Spirit U 2R Painwracker Oni COK B Creature — Demon Spirit U 3BB Part the Veil COK U Instant — Arcane R 3U Peer Through Depths COK U Instant — Arcane C 1U Petals of Insight COK U Sorcery — Arcane U 4U Pinecrest Ridge COK L Land U Pious Kitsune COK W Creature — Fox Cleric C 2W Plains (2) COK L Basic Land — Plains C Plains (1) COK L Basic Land — Plains C Plains (4) COK L Basic Land — Plains C Plains (3) COK L Basic Land — Plains C Psychic Puppetry COK U Instant — Arcane C 1U Pull Under COK B Instant — Arcane C 5B Quiet Purity COK W Instant — Arcane C W Rag Dealer COK B Creature — Human Rogue C B Ragged Veins COK B Enchant Creature C 1B Reach Through Mists COK U Instant — Arcane C U Reciprocate COK W Instant U W Reito Lantern COK A Artifact U 2 Rend Flesh COK B Instant — Arcane C 2B Rend Spirit COK B Instant C 2B Reverse the Sands COK W Sorcery R 6WW Reweave COK U Instant — Arcane R 5U River Kaijin COK U Creature — Spirit C 2U Ronin Houndmaster COK R Creature — Human Samurai C 2R Rootrunner COK G Creature — Spirit U 2GG Ryusei, the Falling Star COK R Legendary Creature — Dragon R 5R Sachi, Daughter of Seshiro COK G Spirit Legendary Creature — Snake U 2GG Sakura-Tribe Elder COK G Shaman Creature — Snake Shaman C 1G Samurai Enforcers COK W Creature — Human Samurai U 4WW Samurai of the Pale Curtain COK W Creature — Fox Samurai U WW Scuttling Death COK B Creature — Spirit C 4B Seizan, Perverter of Truth COK B Legendary Creature — Demon R 3BB Sensei Golden-Tail COK W Spirit Legendary Creature — Fox R 1W Sensei's Divining Top COK A Samurai Artifact U 1 Serpent Skin COK G Enchant Creature C 2G Seshiro the Anointed COK G Legendary Creature — Snake R 4GG Shell of the Last Kappa COK A Monk Artifact R 3 Shimatsu the Bloodcloaked COK R Legendary Creature — Demon R 3R Shinka, the Bloodsoaked Keep COK L Spirit Legendary Land R Shisato, Whispering Hunter COK G Legendary Creature — Snake R 3G Shizo, Death's Storehouse COK L Warrior Legendary Land R Sideswipe COK R Instant U 1R Sift Through Sands COK U Instant — Arcane C 1UU Silent-Chant Zubera COK W Creature — Zubera Spirit C 1W Sire of the Storm COK U Creature — Spirit U 4UU Soilshaper COK G Creature — Spirit U 1G Sokenzan Bruiser COK R Creature — Ogre Warrior C 4R Soratami Cloudskater COK U Creature — Moonfolk Rogue C 1U Soratami Mirror-Guard COK U Creature — Moonfolk Wizard C 3U Soratami Mirror-Mage COK U Creature — Moonfolk Wizard U 3U Soratami Rainshaper COK U Creature — Moonfolk Wizard C 2U Soratami Savant COK U Creature — Moonfolk Wizard U 2UU Soratami Seer COK U Creature — Moonfolk Wizard U 4U Sosuke, Son of Seshiro COK G Creature — Snake Warrior U 2GG Soul of Magma COK R Creature — Spirit C 3RR Soulblast COK R Instant R 3RRR Soulless Revival COK B Instant — Arcane C 1B Squelch COK U Instant U 1U Stone Rain COK R Sorcery C 2R Strange Inversion COK R Instant — Arcane U 2R Strength of Cedars COK G Instant — Arcane U 4G Struggle for Sanity COK B Sorcery U 2BB Student of Elements COK U Creature — Human Wizard U 1U Swallowing Plague COK B Sorcery — Arcane U XBB Swamp (3) COK L Basic Land — Swamp C Swamp (1) COK L Basic Land — Swamp C Swamp (2) COK L Basic Land — Swamp C Swamp (4) COK L Basic Land — Swamp C Swirl the Mists COK U Enchantment R 2UU Takeno, Samurai General COK W Legendary Creature — Human R 5W Tatsumasa, the Dragon's Fang COK A Samurai Legendary Artifact — Equipment R 6 Teller of Tales COK U Creature — Spirit C 3UU Tenza, Godo's Maul COK A Legendary Artifact — Equipment U 3 Terashi's Cry COK W Sorcery — Arcane C 3W The Unspeakable COK U Legendary Creature — Spirit R 6UUU Thief of Hope COK B Creature — Spirit U 2B Thoughtbind COK U Instant C 2U Thousand-legged Kami COK G Creature — Spirit U 6GG Through the Breach COK R Instant — Arcane R 4R Tide of War COK R Enchantment R 4RR Time of Need COK G Sorcery U 1G Time Stop COK U Instant R 4UU Tranquil Garden COK L Land U Uba Mask COK A Artifact R 4 Uncontrollable Anger COK R Enchant Creature C 2RR Unearthly Blizzard COK R Sorcery — Arcane C 2R Unnatural Speed COK R Instant — Arcane C R Untaidake, the Cloud Keeper COK L Legendary Land R Uyo, Silent Prophet COK U Legendary Creature — Moonfolk R 4UU Vassal's Duty COK W Wizard Enchantment R 3W Venerable Kumo COK G Creature — Spirit C 4G Vigilance COK W Enchant Creature C W Villainous Ogre COK B Creature — Ogre Warrior C 2B Vine Kami COK G Creature — Spirit C 6G Waking Nightmare COK B Sorcery — Arcane C 2B Wandering Ones COK U Creature — Spirit C U Waterveil Cavern COK L Land U Wear Away COK G Instant — Arcane C GG Wicked Akuba COK B Creature — Spirit C BB Yamabushi's Flame COK R Instant C 2R Yamabushi's Storm COK R Sorcery C 1R Yosei, the Morning Star COK W Legendary Creature — Dragon R 4WW Zo-Zu the Punisher COK R Spirit Legendary Creature — Goblin R 1RR Abuna's Chant FD W Warrior Instant C 3W Acquire FD U Sorcery R 3UU Advanced Hoverguard FD U Creature — Drone C 3U All Suns' Dawn FD G Sorcery R 4G Anodet Lurker FD A Artifact Creature C 5 Arachnoid FD A Artifact Creature — Spider U 6 Arcbound Wanderer FD A Artifact Creature U 6 Armed Response FD W Instant C 2W Artificer's Intuition FD U Enchantment R 1U Auriok Champion FD W Creature — Human Cleric R WW Auriok Salvagers FD W Creature — Human Soldier U 3W Auriok Windwalker FD W Creature — Human Wizard R 3W Avarice Totem FD A Artifact U 1 Baton of Courage FD A Artifact C 3 Battered Golem FD A Artifact Creature — Golem C 3 Beacon of Creation FD G Sorcery R 3G Beacon of Destruction FD R Instant R 3RR Beacon of Immortality FD W Instant R 5W Beacon of Tomorrows FD U Sorcery R 6UU Beacon of Unrest FD B Sorcery R 3BB Blasting Station FD A Artifact U 3 Blind Creeper FD B Creature — Zombie Beast C 1B Blinkmoth Infusion FD U Instant R 12UU Bringer of the Black Dawn FD B Creature — Bringer R 7BB Bringer of the Blue Dawn FD U Creature — Bringer R 7UU Bringer of the Green Dawn FD G Creature — Bringer R 7GG Bringer of the Red Dawn FD R Creature — Bringer R 7RR Bringer of the White Dawn FD W Creature — Bringer R 7WW Cackling Imp FD B Creature — Imp C 2BB Channel the Suns FD G Sorcery U 3G Chimeric Coils FD A Artifact U 1 Circle of Protection: Artifacts FD W Enchantment U 1W Clearwater Goblet FD A Artifact R 5 Clock of Omens FD A Artifact U 4 Composite Golem FD A Artifact Creature — Golem U 6 Condescend FD U Instant C XU Conjurer's Bauble FD A Artifact C 1 Cosmic Larva FD R Creature — Beast R 1RR Cranial Plating FD A Artifact — Equipment C 2 Crucible of Worlds FD A Artifact R 3 Dawn's Reflection FD G Enchant Land C 3G Desecration Elemental FD B Creature — Elemental R 3B Devour in Shadow FD B Instant U BB Disruption Aura FD U Enchant Artifact U 2U Door to Nothingness FD A Artifact R 5 Doubling Cube FD A Artifact R 2 Dross Crocodile FD B Creature — Zombie Crocodile C 3B Early Frost FD U Instant C 1U Ebon Drake FD B Creature — Drake U 2B Endless Whispers FD B Enchantment R 2BB Energy Chamber FD A Artifact U 2 Engineered Explosives FD A Artifact R X Ensouled Scimitar FD A Artifact — Equipment U 3 Eon Hub FD A Artifact R 5 Etched Oracle FD A Artifact Creature U 4 Eternal Witness FD G Creature — Human Shaman U 1GG Eyes of the Watcher FD U Enchantment U 2U Fangren Pathcutter FD G Creature — Beast U 4GG Feedback Bolt FD R Instant U 4R Ferocious Charge FD G Instant C 2G Ferropede FD A Artifact Creature — Insect U 3 Fill with Fright FD B Sorcery C 3B Fist of Suns FD A Artifact R 3 Fleshgrafter FD B Creature — Human Warrior C 2B Fold into Aether FD U Instant U 2UU Furnace Whelp FD R Creature — Dragon U 2RR Gemstone Array FD A Artifact U 4 Goblin Brawler FD R Creature — Goblin Warrior C 2R Goblin Cannon FD A Artifact U 4 Grafted Wargear FD A Artifact — Equipment U 3 Granulate FD R Sorcery R 2RR Grinding Station FD A Artifact U 2 Guardian Idol FD A Artifact U 2 Healer's Headdress FD A Artifact — Equipment C 2 Heliophial FD A Artifact C 5 Helm of Kaldra FD A Legendary Artifact — Equipment R 3 Horned Helm FD A Artifact — Equipment C 2 Hoverguard Sweepers FD U Creature — Drone R 6UU Infused Arrows FD A Artifact U 4 Into Thin Air FD U Instant C 5U Ion Storm FD R Enchantment R 2R Iron-Barb Hellion FD R Creature — Beast U 5R Joiner Adept FD G Creature — Elf Druid R 1G Krark-Clan Engineers FD R Creature — Goblin Artificer U 3R Krark-Clan Ironworks FD A Artifact U 4 Krark-Clan Ogre FD R Creature — Ogre C 3RR Lantern of Insight FD A Artifact U 1 Leonin Squire FD W Creature — Cat Soldier C 1W Lose Hope FD B Instant C B Loxodon Anchorite FD W Creature — Elephant Cleric C 2WW Loxodon Stalwart FD W Creature — Elephant Soldier U 3WW Lunar Avenger FD A Artifact Creature — Golem U 7 Magma Giant FD R Creature — Giant R 5RR Magma Jet FD R Instant U 1R Magnetic Theft FD R Instant U R Mana Geyser FD R Sorcery C 3RR Mephidross Vampire FD B Creature — Vampire R 4BB Moriok Rigger FD B Creature — Human Rogue R 2B Mycosynth Golem FD A Artifact Creature — Golem R 11 Myr Quadropod FD A Artifact Creature — Myr C 4 Myr Servitor FD A Artifact Creature — Myr C 1 Neurok Stealthsuit FD A Artifact — Equipment C 2 Night's Whisper FD B Sorcery U 1B Nim Grotesque FD B Creature — Zombie U 6B Opaline Bracers FD A Artifact — Equipment C 4 Ouphe Vandals FD G Creature — Ouphe U 2G Paradise Mantle FD A Artifact — Equipment U 0 Pentad Prism FD A Artifact C 2 Plasma Elemental FD U Creature — Elemental U 5U Plunge into Darkness FD B Instant R 1B Possessed Portal FD A Artifact R 8 Qumulox FD U Creature — Beast U 6UU Rain of Rust FD R Instant C 3RR Raksha Golden Cub FD W Creature — Cat Soldier Legend R 5WW Razorgrass Screen FD A Artifact Creature — Wall C 1 Razormane Masticore FD A Artifact Creature R 5 Relentless Rats FD B Creature — Rats U 1BB Relic Barrier FD A Artifact U 2 Retaliate FD W Instant R 2WW Reversal of Fortune FD R Sorcery R 4RR Rite of Passage FD G Enchantment R 2G Roar of Reclamation FD W Sorcery R 5WW Rude Awakening FD G Sorcery R 4G Salvaging Station FD A Artifact R 6 Sawtooth Thresher FD A Artifact Creature C 6 Screaming Fury FD R Sorcery C 2R Serum Visions FD U Sorcery C U Shattered Dreams FD B Sorcery U B Silent Arbiter FD A Artifact Creature R 4 Skullcage FD A Artifact U 4 Skyhunter Prowler FD W Creature — Cat Knight C 2W Skyhunter Skirmisher FD W Creature — Cat Knight U 1WW Skyreach Manta FD A Artifact Creature C 5 Solarion FD A Artifact Creature R 7 Spark Elemental FD R Creature — Elemental C R Sparring Collar FD A Artifact — Equipment C 2 Spectral Shift FD U Instant R 1U Spinal Parasite FD A Artifact Creature — Insect U 5 Staff of Domination FD A Artifact R 3 Stand Firm FD W Instant C W Stasis Cocoon FD W Enchant Artifact C 1W Steelshaper's Gift FD W Sorcery U W Summoner's Egg FD A Artifact Creature R 4 Summoning Station FD A Artifact R 7 Suncrusher FD A Artifact Creature R 9 Suntouched Myr FD A Artifact Creature — Myr C 3 Sylvok Explorer FD G Creature — Human Druid C 1G Synod Centurion FD A Artifact Creature U 4 Tangle Asp FD G Creature — Snake C 1G Tel-Jilad Justice FD G Instant U 1G Tel-Jilad Lifebreather FD G Creature — Troll Shaman C 4G Thermal Navigator FD A Artifact Creature C 3 Thought Courier FD U Creature — Human Wizard C 1U Tornado Elemental FD G Creature — Elemental R 5GG Trinket Mage FD U Creature — Human Wizard C 2U Tyrranax FD G Creature — Beast C 4GG Vanquish FD W Instant U 2W Vedalken Mastermind FD U Creature — Human Wizard U UU Vedalken Orrery FD A Artifact R 4 Vedalken Shackles FD A Artifact R 3 Vicious Betrayal FD B Sorcery C 3BB Viridian Lorebearers FD G Creature — Elf Shaman U 3G Viridian Scout FD G Creature — Elf Warrior C 3G Vulshok Sorcerer FD R Creature — Human Shaman C 1RR Wayfarer's Bauble FD A Artifact C 1 Aether Snap DS B Sorcery R 3BB Aether Vial DS A Artifact U 1 Ageless Entity DS G Creature — Elemental R 3GG Angel's Feather DS A Artifact U 2 Arcane Spyglass DS A Artifact C 4 Arcbound Bruiser DS A Artifact Creature C 5 Arcbound Crusher DS A Artifact Creature U 4 Arcbound Fiend DS A Artifact Creature U 6 Arcbound Hybrid DS A Artifact Creature C 4 Arcbound Lancer DS A Artifact Creature U 7 Arcbound Overseer DS A Artifact Creature — Golem R 8 Arcbound Ravager DS A Artifact Creature R 2 Arcbound Reclaimer DS A Artifact Creature — Golem R 4 Arcbound Slith DS A Artifact Creature — Slith U 2 Arcbound Stinger DS A Artifact Creature C 2 Arcbound Worker DS A Artifact Creature C 1 Auriok Glaivemaster DS W Creature — Human Soldier C W Auriok Siege Sled DS A Artifact Creature U 6 Barbed Lightning DS R Instant C 2R Blinkmoth Nexus DS L Land R Burden of Greed DS B Instant C 3B Carry Away DS U Enchant Equipment U UU Chimeric Egg DS A Artifact U 3 Chittering Rats DS B Creature — Rat C 1BB Chromescale Drake DS U Creature — Drake R 6UUU Coretapper DS A Artifact Creature — Myr U 2 Crazed Goblin DS R Creature — Goblin Warrior C R Darksteel Brute DS A Artifact U 2 Darksteel Citadel DS L Artifact Land C Darksteel Colossus DS A Artifact Creature R 11 Darksteel Forge DS A Artifact R 9 Darksteel Gargoyle DS A Artifact Creature — Gargoyle U 7 Darksteel Ingot DS A Artifact C 3 Darksteel Pendant DS A Artifact C 2 Darksteel Reactor DS A Artifact R 4 Death Cloud DS B Sorcery R XBBB Death-Mask Duplicant DS A Artifact Creature — Shapeshifter U 7 Demon's Horn DS A Artifact U 2 Dismantle DS R Sorcery U 2R Dragon's Claw DS A Artifact U 2 Drill-Skimmer DS A Artifact Creature C 4 Drooling Ogre DS R Creature — Ogre C 1R Dross Golem DS A Artifact Creature — Golem C 5 Eater of Days DS A Artifact Creature — Leviathan R 4 Echoing Calm DS W Instant C 1W Echoing Courage DS G Instant C 1G Echoing Decay DS B Instant C 1B Echoing Ruin DS R Sorcery C 1R Echoing Truth DS U Instant C 1U Emissary of Despair DS B Creature — Spirit U 1BB Emissary of Hope DS W Creature — Spirit U 1WW Essence Drain DS B Sorcery C 4B Fangren Firstborn DS G Creature — Beast R 1GGG Fireball DS R Sorcery U XR Flamebreak DS R Sorcery R RRR Furnace Dragon DS R Creature — Dragon R 6RRR Gemini Engine DS A Artifact Creature R 6 Genesis Chamber DS A Artifact U 2 Geth's Grimoire DS A Artifact U 4 Goblin Archaeologist DS R Creature — Goblin Artificer U 1R Greater Harvester DS B Creature — Horror R 2BBB Grimclaw Bats DS B Creature — Bat C 1B Hallow DS W Instant C W Heartseeker DS A Artifact — Equipment R 4 Hoverguard Observer DS U Creature — Drone U 2UU Hunger of the Nim DS B Sorcery C 1B Infested Roothold DS G Creature — Wall U 4G Inflame DS R Instant C R Juggernaut DS A Artifact Creature U 4 Karstoderm DS G Creature — Beast U 2GG Kraken's Eye DS A Artifact U 2 Krark-Clan Stoker DS R Creature — Goblin Shaman C 2R Last Word DS U Instant R 2UU Leonin Battlemage DS W Creature — Cat Wizard U 3W Leonin Bola DS A Artifact — Equipment C 1 Leonin Shikari DS W Creature — Cat Soldier R 1W Lich's Tomb DS A Artifact R 4 Loxodon Mystic DS W Creature — Elephant Cleric C 3WW Machinate DS U Instant C 1UU Magnetic Flux DS U Instant C 2U Memnarch DS A Artifact Creature — Wizard R 7 Mephitic Ooze DS B Legend Creature — Ooze R 4B Metal Fatigue DS W Instant C 2W Mirrodin's Core DS L Land U Murderous Spoils DS B Instant U 5B Mycosynth Lattice DS A Artifact R 6 Myr Landshaper DS A Artifact Creature — Myr C 3 Myr Matrix DS A Artifact R 5 Myr Moonvessel DS A Artifact Creature — Myr C 1 Nemesis Mask DS A Artifact — Equipment U 3 Neurok Prodigy DS U Creature — Human Wizard C 2U Neurok Transmuter DS U Creature — Human Wizard U 2U Nim Abomination DS B Creature — Zombie U 2B Nourish DS G Instant C GG Oxidda Golem DS A Artifact Creature — Golem C 6 Oxidize DS G Instant U G Panoptic Mirror DS A Artifact R 5 Pristine Angel DS W Creature — Angel R 4WW Psychic Overload DS U Enchant Permanent U 3U Pteron Ghost DS W Creature — Spirit C 1W Pulse of the Dross DS B Sorcery R 1BB Pulse of the Fields DS W Instant R 1WW Pulse of the Forge DS R Instant R 1RR Pulse of the Grid DS U Instant R 1UU Pulse of the Tangle DS G Sorcery R 1GG Purge DS W Instant U 1W Quicksilver Behemoth DS U Creature — Beast C 6U Razor Golem DS A Artifact Creature — Golem C 6 Reap and Sow DS G Sorcery C 3G Rebuking Ceremony DS G Sorcery R 3GG Reshape DS U Sorcery R XUU Retract DS U Instant R U Ritual of Restoration DS W Sorcery C W Roaring Slagwurm DS G Creature — Wurm R 5GG Savage Beating DS R Instant R 3RR Scavenging Scarab DS B Creature — Insect C 3B Screams from Within DS B Enchant Creature U 1BB Scrounge DS B Sorcery U 2B Second Sight DS U Instant U 2U Serum Powder DS A Artifact R 3 Shield of Kaldra DS A Legendary Artifact — Equipment R 4 Shriveling Rot DS B Instant R 2BB Shunt DS R Instant R 1RR Skullclamp DS A Artifact — Equipment U 1 Slobad, Goblin Tinkerer DS R Creature — Goblin Artificer R 1R Soulscour DS W Legend Sorcery R 7WWW Spawning Pit DS A Artifact U 2 Specter's Shroud DS A Artifact — Equipment U 2 Spellbinder DS A Artifact — Equipment R 3 Spincrusher DS A Artifact Creature U 2 Spire Golem DS A Artifact Creature — Golem C 6 Stand Together DS G Instant U 3GG Steelshaper Apprentice DS W Creature — Human Soldier R 2WW Stir the Pride DS W Instant U 4W Sundering Titan DS A Artifact Creature R 8 Surestrike Trident DS A Artifact — Equipment U 2 Sword of Fire and Ice DS A Artifact — Equipment R 3 Sword of Light and Shadow DS A Artifact — Equipment R 3 Synod Artificer DS U Creature — Vedalken Artificer R 2U Talon of Pain DS A Artifact U 4 Tangle Golem DS A Artifact Creature — Golem C 7 Tangle Spider DS G Creature — Spider C 4GG Tanglewalker DS G Creature — Dryad U 2G Tears of Rage DS R Instant U 2RR Tel-Jilad Outrider DS G Creature — Elf Warrior C 3G Tel-Jilad Wolf DS G Creature — Wolf C 2G Test of Faith DS W Instant U 1W Thought Dissector DS A Artifact R 4 Thunderstaff DS A Artifact U 3 Trinisphere DS A Artifact R 3 Turn the Tables DS W Instant R 3WW Unforge DS R Instant C 2R Ur-Golem's Eye DS A Artifact C 4 Vedalken Engineer DS U Creature — Vedalken Artificer C 1U Vex DS U Instant C 2U Viridian Acolyte DS G Creature — Elf Shaman C G Viridian Zealot DS G Creature — Elf Warrior R GG Voltaic Construct DS A Artifact Creature — Golem U 4 Vulshok Morningstar DS A Artifact — Equipment C 2 Vulshok War Boar DS R Creature — Beast U 2RR Wand of the Elements DS A Artifact R 4 Well of Lost Dreams DS A Artifact R 4 Whispersilk Cloak DS A Artifact — Equipment C 3 Wirefly Hive DS A Artifact U 3 Wurm's Tooth DS A Artifact U 2 Aether Spellbomb MR A Artifact C 1 Alpha Myr MR A Artifact Creature — Myr C 2 Altar of Shadows MR A Artifact R 7 Altar's Light MR W Instant U 2WW Ancient Den MR L Artifact Land C Annul MR U Instant C U Arc-Slogger MR R Creature — Beast R 3RR Arrest MR W Enchant Creature C 2W Assert Authority MR U Instant U 5UU Atog MR R Creature — Atog U 1R Auriok Bladewarden MR W Creature — Human Soldier U 1W Auriok Steelshaper MR W Creature — Human Soldier R 1W Auriok Transfixer MR W Creature — Human Scout C W Awe Strike MR W Instant C W Banshee's Blade MR A Artifact — Equipment U 2 Barter in Blood MR B Sorcery U 2BB Battlegrowth MR G Instant C G Betrayal of Flesh MR B Instant U 5B Blinding Beam MR W Instant C 2W Blinkmoth Urn MR A Artifact R 5 Blinkmoth Well MR L Land U Bloodscent MR G Instant U 3G Bonesplitter MR A Artifact — Equipment C 1 Bosh, Iron Golem MR A Artifact Creature — Golem R 8 Bottle Gnomes MR A Legend Artifact Creature — Gnome U 3 Broodstar MR U Creature — Beast R 8UU Brown Ouphe MR G Creature — Ouphe U G Cathodion MR A Artifact Creature U 3 Chalice of the Void MR A Artifact R XX Chimney Imp MR B Creature — Imp C 4B Chromatic Sphere MR A Artifact C 1 Chrome Mox MR A Artifact R 0 Clockwork Beetle MR A Artifact Creature — Insect C 1 Clockwork Condor MR A Artifact Creature — Bird C 4 Clockwork Dragon MR A Artifact Creature — Dragon R 7 Clockwork Vorrac MR A Artifact Creature — Beast U 5 Cloudpost MR L Land — Locus C Cobalt Golem MR A Artifact Creature — Golem C 4 Confusion in the Ranks MR R Enchantment R 3RR Consume Spirit MR B Sorcery C X1B Contaminated Bond MR B Enchant Creature C 1B Copper Myr MR A Artifact Creature — Myr C 2 Copperhoof Vorrac MR G Creature — Beast R 3GG Creeping Mold MR G Sorcery U 2GG Crystal Shard MR A Artifact U 3 Culling Scales MR A Artifact R 3 Damping Matrix MR A Artifact R 3 Dead-Iron Sledge MR A Artifact — Equipment U 1 Deconstruct MR G Sorcery C 2G Detonate MR R Sorcery U XR Disarm MR U Instant C U Disciple of the Vault MR B Creature — Human Cleric C B Domineer MR U Enchant Artifact Creature U 1UU Dragon Blood MR A Artifact U 3 Dream's Grip MR U Instant C U Dross Harvester MR B Creature — Horror R 1BB Dross Prowler MR B Creature — Zombie C 2B Dross Scorpion MR A Artifact Creature C 4 Duplicant MR A Artifact Creature — Shapeshifter R 6 Duskworker MR A Artifact Creature U 4 Electrostatic Bolt MR R Instant C R Elf Replica MR A Artifact Creature — Elf C 3 Empyrial Plate MR A Artifact — Equipment R 2 Extraplanar Lens MR A Artifact R 3 Fabricate MR U Sorcery U 2U Fangren Hunter MR G Creature — Beast C 3GG Farsight Mask MR A Artifact U 5 Fatespinner MR U Creature — Human Wizard R 1UU Fiery Gambit MR R Sorcery R 2R Fireshrieker MR A Artifact — Equipment U 3 Fists of the Anvil MR R Instant C 1R Flayed Nim MR B Creature — Skeleton U 3B Forest (2) MR L Basic Land — Forest C Forest (3) MR L Basic Land — Forest C Forest (4) MR L Basic Land — Forest C Forest (1) MR L Basic Land — Forest C Forge Armor MR R Instant U 4R Fractured Loyalty MR R Enchant Creature U 1R Frogmite MR A Artifact Creature C 4 Galvanic Key MR A Artifact C 2 Gate to the Aether MR A Artifact R 6 Gilded Lotus MR A Artifact R 5 Glimmervoid MR L Land R Glissa Sunseeker MR G Creature — Elf Legend R 2GG Goblin Charbelcher MR A Artifact R 4 Goblin Dirigible MR A Artifact Creature U 6 Goblin Replica MR A Artifact Creature — Goblin C 3 Goblin Striker MR R Creature — Goblin Berserker C 1R Goblin War Wagon MR A Artifact Creature C 4 Gold Myr MR A Artifact Creature — Myr C 2 Golem-Skin Gauntlets MR A Artifact — Equipment U 1 Grab the Reins MR R Instant U 3R Granite Shard MR A Artifact U 3 Great Furnace MR L Artifact Land C Grid Monitor MR A Artifact Creature R 4 Grim Reminder MR B Instant R 2B Groffskithur MR G Creature — Beast C 5G Heartwood Shard MR A Artifact U 3 Hematite Golem MR A Artifact Creature — Golem C 4 Hum of the Radix MR G Enchantment R 2GG Icy Manipulator MR A Artifact U 4 Incite War MR R Instant C 2R Inertia Bubble MR U Enchant Artifact C 1U Iron Myr MR A Artifact Creature — Myr C 2 Irradiate MR B Instant C 3B Island (2) MR L Basic Land — Island C Island (4) MR L Basic Land — Island C Island (3) MR L Basic Land — Island C Island (1) MR L Basic Land — Island C Isochron Scepter MR A Artifact U 2 Jinxed Choker MR A Artifact R 3 Journey of Discovery MR G Sorcery C 2G Krark-Clan Grunt MR R Creature — Goblin Warrior C 2R Krark-Clan Shaman MR R Creature — Goblin Shaman C R Krark's Thumb MR A Legendary Artifact R 2 Leaden Myr MR A Artifact Creature — Myr C 2 Leonin Abunas MR W Creature — Cat Cleric R 3W Leonin Bladetrap MR A Artifact U 3 Leonin Den-Guard MR W Creature — Cat Soldier C 1W Leonin Elder MR W Creature — Cat Cleric C W Leonin Scimitar MR A Artifact — Equipment C 1 Leonin Skyhunter MR W Creature — Cat Knight U WW Leonin Sun Standard MR A Artifact R 2 Leveler MR A Artifact Creature R 5 Liar's Pendulum MR A Artifact R 1 Lifespark Spellbomb MR A Artifact C 1 Lightning Coils MR A Artifact R 3 Lightning Greaves MR A Artifact — Equipment U 2 Living Hive MR G Creature — Elemental R 6GG Lodestone Myr MR A Artifact Creature — Myr R 4 Looming Hoverguard MR U Creature — Drone U 4UU Loxodon Mender MR W Creature — Elephant Cleric C 5W Loxodon Peacekeeper MR W Creature — Elephant Soldier R 1W Loxodon Punisher MR W Creature — Elephant Soldier R 3W Loxodon Warhammer MR A Artifact — Equipment U 3 Lumengrid Augur MR U Creature — Vedalken Wizard R 3U Lumengrid Sentinel MR U Creature — Human Wizard U 2U Lumengrid Warden MR U Creature — Human Wizard C 1U Luminous Angel MR W Creature — Angel R 4WWW Malachite Golem MR A Artifact Creature — Golem C 6 March of the Machines MR U Enchantment R 3U Mask of Memory MR A Artifact — Equipment U 2 Mass Hysteria MR R Enchantment R R Megatog MR R Creature — Atog R 4RR Mesmeric Orb MR A Artifact R 2 Mind's Eye MR A Artifact R 5 Mindslaver MR A Legendary Artifact R 6 Mindstorm Crown MR A Artifact U 3 Mirror Golem MR A Artifact Creature — Golem U 6 Molder Slug MR G Creature — Beast R 3GG Molten Rain MR R Sorcery C 1RR Moriok Scavenger MR B Creature — Human Rogue C 3B Mountain (4) MR L Basic Land — Mountain C Mountain (2) MR L Basic Land — Mountain C Mountain (1) MR L Basic Land — Mountain C Mountain (3) MR L Basic Land — Mountain C Mourner's Shield MR A Artifact U 4 Myr Adapter MR A Artifact Creature — Myr C 3 Myr Enforcer MR A Artifact Creature — Myr C 7 Myr Incubator MR A Artifact R 6 Myr Mindservant MR A Artifact Creature — Myr U 1 Myr Prototype MR A Artifact Creature — Myr U 5 Myr Retriever MR A Artifact Creature — Myr U 2 Necrogen Mists MR B Enchantment R 2B Necrogen Spellbomb MR A Artifact C 1 Needlebug MR A Artifact Creature — Insect U 4 Neurok Familiar MR U Creature — Bird C 1U Neurok Hoversail MR A Artifact — Equipment C 1 Neurok Spy MR U Creature — Human Rogue C 2U Nightmare Lash MR A Artifact — Equipment R 4 Nim Devourer MR B Creature — Zombie R 3BB Nim Lasher MR B Creature — Zombie C 2B Nim Replica MR A Artifact Creature — Zombie C 3 Nim Shambler MR B Creature — Zombie U 2BB Nim Shrieker MR B Creature — Zombie C 3B Nuisance Engine MR A Artifact U 3 Oblivion Stone MR A Artifact R 3 Ogre Leadfoot MR R Creature — Ogre C 4R Omega Myr MR A Artifact Creature — Myr C 2 One Dozen Eyes MR G Sorcery U 5G Ornithopter MR A Artifact Creature U 0 Override MR U Instant C 2U Pearl Shard MR A Artifact U 3 Pentavus MR A Artifact Creature R 7 Pewter Golem MR A Artifact Creature — Golem C 5 Plains (4) MR L Basic Land — Plains C Plains (3) MR L Basic Land — Plains C Plains (2) MR L Basic Land — Plains C Plains (1) MR L Basic Land — Plains C Plated Slagwurm MR G Creature — Wurm R 4GGG Platinum Angel MR A Artifact Creature — Angel R 7 Power Conduit MR A Artifact U 2 Predator's Strike MR G Instant C 1G Promise of Power MR B Sorcery R 2BBB Proteus Staff MR A Artifact R 3 Psychic Membrane MR U Creature — Wall U 2U Psychogenic Probe MR A Artifact R 2 Pyrite Spellbomb MR A Artifact C 1 Quicksilver Elemental MR U Creature — Elemental R 3UU Quicksilver Fountain MR A Artifact R 3 Raise the Alarm MR W Instant C 1W Razor Barrier MR W Instant C 1W Regress MR U Instant C 2U Reiver Demon MR B Creature — Demon R 4BBBB Relic Bane MR B Enchant Artifact U 1BB Roar of the Kha MR W Instant U 1W Rule of Law MR W Enchantment R 2W Rust Elemental MR A Artifact Creature — Elemental U 4 Rustmouth Ogre MR R Creature — Ogre U 4RR Rustspore Ram MR A Artifact Creature U 4 Scale of Chiss-Goria MR A Artifact C 3 Scrabbling Claws MR A Artifact U 1 Sculpting Steel MR A Artifact R 3 Scythe of the Wretched MR A Artifact — Equipment R 2 Seat of the Synod MR L Artifact Land C Second Sunrise MR W Instant R 1WW Seething Song MR R Instant C 2R Serum Tank MR A Artifact U 3 Shared Fate MR U Enchantment R 4U Shatter MR R Instant C 1R Shrapnel Blast MR R Instant U 1R Silver Myr MR A Artifact Creature — Myr C 2 Skeleton Shard MR A Artifact U 3 Skyhunter Cub MR W Creature — Cat Knight C 2W Skyhunter Patrol MR W Creature — Cat Knight C 2WW Slagwurm Armor MR A Artifact — Equipment C 1 Slith Ascendant MR W Creature — Slith U 1WW Slith Bloodletter MR B Creature — Slith U BB Slith Firewalker MR R Creature — Slith U RR Slith Predator MR G Creature — Slith U GG Slith Strider MR U Creature — Slith U 1UU Solar Tide MR W Sorcery R 4WW Soldier Replica MR A Artifact Creature — Soldier C 3 Solemn Simulacrum MR A Artifact Creature R 4 Somber Hoverguard MR U Creature — Drone C 5U Soul Foundry MR A Artifact R 4 Soul Nova MR W Instant U 3WW Spellweaver Helix MR A Artifact R 3 Sphere of Purity MR W Enchantment C 3W Spikeshot Goblin MR R Creature — Goblin Shaman C 2R Spoils of the Vault MR B Instant R B Stalking Stones MR L Land U Steel Wall MR A Artifact Creature — Wall C 1 Sun Droplet MR A Artifact U 2 Sunbeam Spellbomb MR A Artifact C 1 Swamp (4) MR L Basic Land — Swamp C Swamp (1) MR L Basic Land — Swamp C Swamp (3) MR L Basic Land — Swamp C Swamp (2) MR L Basic Land — Swamp C Sword of Kaldra MR A Legendary Artifact — Equipment R 4 Sylvan Scrying MR G Sorcery U 1G Synod Sanctum MR A Artifact U 1 Taj-Nar Swordsmith MR W Creature — Cat Soldier U 3W Talisman of Dominance MR A Artifact U 2 Talisman of Impulse MR A Artifact U 2 Talisman of Indulgence MR A Artifact U 2 Talisman of Progress MR A Artifact U 2 Talisman of Unity MR A Artifact U 2 Tanglebloom MR A Artifact C 1 Tangleroot MR A Artifact R 3 Tel-Jilad Archers MR G Creature — Elf Archer C 4G Tel-Jilad Chosen MR G Creature — Elf Warrior C 1G Tel-Jilad Exile MR G Creature — Troll Warrior C 3G Tel-Jilad Stylus MR A Artifact U 1 Tempest of Light MR W Instant U 2W Temporal Cascade MR U Sorcery R 5UU Terror MR B Instant C 1B Thirst for Knowledge MR U Instant U 2U Thought Prison MR A Artifact U 5 Thoughtcast MR U Sorcery C 4U Timesifter MR A Artifact R 5 Titanium Golem MR A Artifact Creature — Golem C 5 Tooth and Nail MR G Sorcery R 5GG Tooth of Chiss-Goria MR A Artifact C 3 Tower of Champions MR A Artifact R 4 Tower of Eons MR A Artifact R 4 Tower of Fortunes MR A Artifact R 4 Tower of Murmurs MR A Artifact R 4 Trash for Treasure MR R Sorcery R 2R Tree of Tales MR L Artifact Land C Triskelion MR A Artifact Creature R 6 Troll Ascetic MR G Creature — Troll Shaman R 1GG Trolls of Tel-Jilad MR G Creature — Troll Shaman U 5GG Turn to Dust MR G Instant C G Vault of Whispers MR L Artifact Land C Vedalken Archmage MR U Creature — Vedalken Wizard R 2UU Vermiculos MR B Creature — Horror R 4B Viridian Joiner MR G Creature — Elf Druid C 2G Viridian Longbow MR A Artifact — Equipment C 1 Viridian Shaman MR G Creature — Elf Shaman U 2G Vorrac Battlehorns MR A Artifact — Equipment C 2 Vulshok Battlegear MR A Artifact — Equipment U 3 Vulshok Battlemaster MR R Creature — Human Warrior R 4R Vulshok Berserker MR R Creature — Human Berserker C 3R Vulshok Gauntlets MR A Artifact — Equipment C 2 Wail of the Nim MR B Instant C 2B Wall of Blood MR B Creature — Wall U 2B Wanderguard Sentry MR U Creature — Drone C 4U War Elemental MR R Creature — Elemental R RRR Welding Jar MR A Artifact C 0 Wizard Replica MR A Artifact Creature — Wizard C 3 Woebearer MR B Creature — Zombie U 4B Worldslayer MR A Artifact — Equipment R 5 Wrench Mind MR B Sorcery C BB Wurmskin Forger MR G Creature — Elf Warrior C 5GG Yotian Soldier MR A Artifact Creature — Soldier C 3 Abyssal Specter 8E B Creature — Specter U 2BB Air Elemental 8E U Creature — Elemental U 3UU Aladdin's Ring 8E A Artifact R 8 Ambition's Cost 8E B Sorcery U 3B Anaba Shaman 8E R Creature — Minotaur C 3R Angel of Mercy 8E W Creature — Angel U 4W Angelic Page 8E W Creature — Spirit C 1W Archivist 8E U Creature — Wizard R 2UU Ardent Militia 8E W Creature — Soldier U 4W Avatar of Hope 8E W Creature — Avatar R 6WW Aven Cloudchaser 8E W Creature — Bird Soldier C 3W Aven Fisher 8E U Creature — Bird Soldier C 3U Aven Flock 8E W Creature — Bird Soldier C 4W Balance of Power 8E U Sorcery R 3UU Balduvian Barbarians 8E R Creature — Barbarian C 1RR Beast of Burden 8E A Artifact Creature R 6 Birds of Paradise 8E G Creature — Bird R G Blanchwood Armor 8E G Enchant Creature U 2G Blaze 8E R Sorcery U XR Blessed Reversal 8E W Instant R 1W Blinding Angel 8E W Creature — Angel R 3WW Blood Moon 8E R Enchantment R 2R Bloodshot Cyclops 8E R Creature — Giant R 5R Bog Imp 8E B Creature — Imp C 1B Bog Wraith 8E B Creature — Wraith U 3B Boil 8E R Instant U 3R Boomerang 8E U Instant C UU Brass Herald 8E A Artifact Creature — Golem R 6 Bribery 8E U Sorcery R 3UU Call of the Wild 8E G Enchantment R 2GG Canopy Spider 8E G Creature — Spider C 1G Canyon Wildcat 8E R Creature — Cat C 1R Carrion Wall 8E B Creature — Wall U 1BB Catalog 8E U Instant C 2U Chastise 8E W Instant U 3W Choke 8E G Enchantment U 2G Cinder Wall 8E R Creature — Wall C R Circle of Protection: Black 8E W Enchantment U 1W Circle of Protection: Blue 8E W Enchantment U 1W Circle of Protection: Green 8E W Enchantment U 1W Circle of Protection: Red 8E W Enchantment U 1W Circle of Protection: White 8E W Enchantment U 1W City of Brass 8E L Land R Coastal Hornclaw 8E U Creature — Bird C 4U Coastal Piracy 8E U Enchantment R 2UU Coastal Tower 8E L Land U Coat of Arms 8E A Artifact R 5 Coercion 8E B Sorcery C 2B Collective Unconscious 8E G Sorcery R 4GG Concentrate 8E U Sorcery U 2UU Confiscate 8E U Enchant Permanent U 4UU Coral Eel 8E U Creature — Eel C 1U Cowardice 8E U Enchantment R 3UU Craw Wurm 8E G Creature — Wurm C 4GG Creeping Mold 8E G Sorcery U 2GG Crossbow Infantry 8E W Creature — Soldier C 1W Crystal Rod 8E A Artifact U 1 Curiosity 8E U Enchant Creature U U Daring Apprentice 8E U Creature — Wizard R 1UU Dark Banishing 8E B Instant C 2B Death Pit Offering 8E B Enchantment R 2BB Death Pits of Rath 8E B Enchantment R 3BB Deathgazer 8E B Creature — Lizard U 3B Deepwood Ghoul 8E B Creature — Zombie C 2B Defense Grid 8E A Artifact R 2 Deflection 8E U Instant R 3U Dehydration 8E U Enchant Creature C 3U Demolish 8E R Sorcery U 3R Demystify 8E W Instant C W Diabolic Tutor 8E B Sorcery U 2BB Dingus Egg 8E A Artifact R 4 Disrupting Scepter 8E A Artifact R 3 Distorting Lens 8E A Artifact R 2 Diving Griffin 8E W Creature — Griffin C 1WW Drudge Skeletons 8E B Creature — Skeleton C 1B Dusk Imp 8E B Creature — Imp C 2B Dwarven Demolition Team 8E R Creature — Dwarf U 2R Eager Cadet 8E W Creature — Soldier C W Eastern Paladin 8E B Creature — Knight R 2BB Elfhame Palace 8E L Land U Elite Archers 8E W Creature — Soldier R 5W Elite Javelineer 8E W Creature — Soldier U 2W Elvish Champion 8E G Creature — Lord R 1GG Elvish Lyrist 8E G Creature — Elf U G Elvish Pioneer 8E G Creature — Elf Druid C G Elvish Piper 8E G Creature — Elf R 3G Elvish Scrapper 8E G Creature — Elf U G Emperor Crocodile 8E G Creature — Crocodile R 3G Enormous Baloth 8E G Creature — Beast U 6G Enrage 8E R Instant U XR Ensnaring Bridge 8E A Artifact R 3 Evacuation 8E U Instant R 3UU Execute 8E B Instant U 2B Fallen Angel 8E B Creature — Angel R 3BB Fear 8E B Enchant Creature C BB Fecundity 8E G Enchantment U 2G Fertile Ground 8E G Enchant Land C 1G Fighting Drake 8E U Creature — Drake U 2UU Flash Counter 8E U Instant C 1U Flashfires 8E R Sorcery U 3R Fleeting Image 8E U Creature — Illusion R 2U Flight 8E U Enchant Creature C U Flying Carpet 8E A Artifact R 4 Fodder Cannon 8E A Artifact U 4 Foratog 8E G Creature — Atog U 2G Forest (2) 8E L Basic Land — Forest C Forest (3) 8E L Basic Land — Forest C Forest (1) 8E L Basic Land — Forest C Forest (4) 8E L Basic Land — Forest C Fugitive Wizard 8E U Creature — Wizard C U Fungusaur 8E G Creature — Fungusaur R 3G Furnace of Rath 8E R Enchantment R 1RRR Fyndhorn Elder 8E G Creature — Elf U 2G Gaea's Herald 8E G Creature — Elf R 1G Giant Badger 8E G Creature — Badger C 1GG Giant Cockroach 8E B Creature — Insect C 3B Giant Growth 8E G Instant C G Giant Octopus 8E U Creature — Octopus C 3U Giant Spider 8E G Creature — Spider C 3G Glorious Anthem 8E W Enchantment R 1WW Glory Seeker 8E W Creature — Soldier C 1W Gluttonous Zombie 8E B Creature — Zombie U 4B Goblin Chariot 8E R Creature — Goblin C 2R Goblin Glider 8E R Creature — Goblin U 1R Goblin King 8E R Creature — Lord R 1RR Goblin Raider 8E R Creature — Goblin C 1R Grave Pact 8E B Enchantment R 1BBB Gravedigger 8E B Creature — Zombie C 3B Grizzly Bears 8E G Creature — Bear C 1G Guerrilla Tactics 8E R Instant U 1R Hammer of Bogardan 8E R Sorcery R 1RR Healing Salve 8E W Instant C W Hibernation 8E U Instant U 2U Hill Giant 8E R Creature — Giant C 3R Holy Day 8E W Instant C W Holy Strength 8E W Enchant Creature C W Honor Guard 8E W Creature — Soldier C W Horned Troll 8E G Creature — Troll C 2G Horned Turtle 8E U Creature — Turtle C 2U Howling Mine 8E A Artifact R 2 Hulking Cyclops 8E R Creature — Giant U 3RR Hunted Wumpus 8E G Creature — Beast U 3G Index 8E U Sorcery C U Inferno 8E R Instant R 5RR Inspiration 8E U Instant C 3U Intrepid Hero 8E W Creature — Soldier R 2W Intruder Alarm 8E U Enchantment R 2U Invisibility 8E U Enchant Creature U UU Iron Star 8E A Artifact U 1 Island (3) 8E L Basic Land — Island C Island (2) 8E L Basic Land — Island C Island (4) 8E L Basic Land — Island C Island (1) 8E L Basic Land — Island C Ivory Cup 8E A Artifact U 1 Ivory Mask 8E W Enchantment R 2WW Jayemdae Tome 8E A Artifact R 4 Karma 8E W Enchantment U 2WW Larceny 8E B Enchantment R 3BB Lava Axe 8E R Sorcery C 4R Lava Hounds 8E R Creature — Hound R 2RR Lesser Gargadon 8E R Creature — Beast U 2RR Lhurgoyf 8E G Creature — Lhurgoyf R 2GG Lightning Blast 8E R Instant U 3R Lightning Elemental 8E R Creature — Elemental C 3R Living Terrain 8E G Enchant Land U 2GG Llanowar Behemoth 8E G Creature — Behemoth U 3GG Lone Wolf 8E G Creature — Wolf C 2G Looming Shade 8E B Creature — Shade C 2B Lord of the Undead 8E B Creature — Lord R 1BB Lure 8E G Enchant Creature U 1GG Maggot Carrier 8E B Creature — Zombie C B Mahamoti Djinn 8E U Creature — Djinn R 4UU Mana Clash 8E R Sorcery R R Mana Leak 8E U Instant C 1U Maro 8E G Creature — Elemental R 2GG Master Decoy 8E W Creature — Soldier C 1W Master Healer 8E W Creature — Cleric R 4W Megrim 8E B Enchantment U 2B Merchant of Secrets 8E U Creature — Wizard C 2U Merchant Scroll 8E U Sorcery U 1U Might of Oaks 8E G Instant R 3G Millstone 8E A Artifact R 2 Mind Bend 8E U Instant R U Mind Rot 8E B Sorcery C 2B Mind Slash 8E B Enchantment U 1BB Mind Sludge 8E B Sorcery U 4B Mogg Sentry 8E R Creature — Goblin R R Monstrous Growth 8E G Sorcery C 1G Moss Monster 8E G Creature — Monster C 3GG Mountain (1) 8E L Basic Land — Mountain C Mountain (3) 8E L Basic Land — Mountain C Mountain (4) 8E L Basic Land — Mountain C Mountain (2) 8E L Basic Land — Mountain C Murderous Betrayal 8E B Enchantment R BBB Nantuko Disciple 8E G Creature — Insect Druid C 3G Natural Affinity 8E G Instant R 2G Naturalize 8E G Instant C 1G Nausea 8E B Sorcery C 1B Nekrataal 8E B Creature — Nekrataal U 2BB Nightmare 8E B Creature — Nightmare R 5B Noble Purpose 8E W Enchantment R 3WW Norwood Ranger 8E G Creature — Elf C G Obliterate 8E R Sorcery R 6RR Ogre Taskmaster 8E R Creature — Ogre U 3R Okk 8E R Creature — Goblin R 1R Oracle's Attendants 8E W Creature — Soldier R 3W Orcish Artillery 8E R Creature — Orc U 1RR Orcish Spy 8E R Creature — Orc C R Pacifism 8E W Enchant Creature C 1W Panic Attack 8E R Sorcery C 2R Patagia Golem 8E A Artifact Creature — Golem U 4 Peach Garden Oath 8E W Sorcery U W Persecute 8E B Sorcery R 2BB Phantom Warrior 8E U Creature — Illusion U 1UU Phyrexian Arena 8E B Enchantment R 1BB Phyrexian Colossus 8E A Artifact Creature R 7 Phyrexian Hulk 8E A Artifact Creature U 6 Phyrexian Plaguelord 8E B Creature — Carrier R 3BB Plague Beetle 8E B Creature — Insect C B Plague Wind 8E B Sorcery R 7BB Plains (3) 8E L Basic Land — Plains C Plains (1) 8E L Basic Land — Plains C Plains (2) 8E L Basic Land — Plains C Plains (4) 8E L Basic Land — Plains C Planar Portal 8E A Artifact R 6 Plow Under 8E G Sorcery R 3GG Primeval Force 8E G Creature — Elemental R 2GGG Primeval Shambler 8E B Creature — Mercenary U 4B Puppeteer 8E U Creature — Wizard U 2U Pyroclasm 8E R Sorcery U 1R Pyrotechnics 8E R Sorcery U 4R Raging Goblin 8E R Creature — Goblin C R Rain of Blades 8E W Instant U W Raise Dead 8E B Sorcery C B Rampant Growth 8E G Sorcery C 1G Ravenous Rats 8E B Creature — Rat C 1B Razorfoot Griffin 8E W Creature — Griffin C 3W Redeem 8E W Instant C 1W Reflexes 8E R Enchant Creature C R Regeneration 8E G Enchant Creature C 1G Relentless Assault 8E R Sorcery R 2RR Remove Soul 8E U Instant C 1U Revive 8E G Sorcery U 1G Rewind 8E U Instant U 2UU Rhox 8E G Creature — Beast R 4GG Ridgeline Rager 8E R Creature — Beast C 2R Rod of Ruin 8E A Artifact U 4 Rolling Stones 8E W Enchantment R 1W Royal Assassin 8E B Creature — Assassin R 1BB Rukh Egg 8E R Creature — Egg R 3R Rushwood Dryad 8E G Creature — Dryad C 1G Sabretooth Tiger 8E R Creature — Cat C 2R Sacred Ground 8E W Enchantment R 1W Sacred Nectar 8E W Sorcery C 1W Sage of Lat-Nam 8E U Creature — Sage R 1U Sage Owl 8E U Creature — Bird C 1U Salt Marsh 8E L Land U Samite Healer 8E W Creature — Cleric C 1W Sanctimony 8E W Enchantment U 1W Savannah Lions 8E W Creature — Lion R W Scathe Zombies 8E B Creature — Zombie C 2B Sea Eagle 8E U Creature — Bird C 1U Sea Monster 8E U Creature — Serpent C 4UU Searing Wind 8E R Instant R 8R Seasoned Marshal 8E W Creature — Soldier U 2WW Seismic Assault 8E R Enchantment R RRR Serpent Warrior 8E B Creature — Soldier C 2B Serra Angel 8E W Creature — Angel R 3WW Sever Soul 8E B Sorcery U 3BB Severed Legion 8E B Creature — Zombie C 1BB Shatter 8E R Instant C 1R Shifting Sky 8E U Enchantment R 2U Shivan Dragon 8E R Creature — Dragon R 4RR Shivan Oasis 8E L Land U Shock 8E R Instant C R Shock Troops 8E R Creature — Soldier C 3R Silverback Ape 8E G Creature — Ape U 3GG Sizzle 8E R Sorcery C 2R Skull of Orm 8E A Artifact R 3 Slay 8E B Instant U 2B Sneaky Homunculus 8E U Creature — Illusion C 1U Solidarity 8E W Instant C 3W Soul Feast 8E B Sorcery U 3BB Spellbook 8E A Artifact U 0 Spiketail Hatchling 8E U Creature — Drake U 1U Spined Wurm 8E G Creature — Wurm C 4G Spineless Thug 8E B Creature — Mercenary C 1B Spirit Link 8E W Enchant Creature U W Spitting Spider 8E G Creature — Spider U 3GG Spreading Algae 8E G Enchant Land U G Standing Troops 8E W Creature — Soldier C 2W Star Compass 8E A Artifact U 2 Staunch Defenders 8E W Creature — Soldier U 3WW Steal Artifact 8E U Enchant Artifact U 2UU Stone Rain 8E R Sorcery C 2R Storm Crow 8E U Creature — Bird C 1U Story Circle 8E W Enchantment R 1WW Stream of Life 8E G Sorcery U XG Sudden Impact 8E R Instant U 3R Suntail Hawk 8E W Creature — Bird C W Sunweb 8E W Creature — Wall R 3W Swamp (3) 8E L Basic Land — Swamp C Swamp (2) 8E L Basic Land — Swamp C Swamp (4) 8E L Basic Land — Swamp C Swamp (1) 8E L Basic Land — Swamp C Swarm of Rats 8E B Creature — Rat U 1B Sword Dancer 8E W Creature — Rebel U 1W Teferi's Puzzle Box 8E A Artifact R 4 Telepathy 8E U Enchantment U U Temporal Adept 8E U Creature — Wizard R 1UU Thieves' Auction 8E R Sorcery R 4RRR Thieving Magpie 8E U Creature — Bird U 2UU Thorn Elemental 8E G Creature — Elemental R 5GG Throne of Bone 8E A Artifact U 1 Tidal Kraken 8E U Creature — Monster R 5UUU Trade Routes 8E U Enchantment R 1U Trained Armodon 8E G Creature — Elephant C 1GG Treasure Trove 8E U Enchantment U 2UU Tremor 8E R Sorcery C R Tundra Wolves 8E W Creature — Wolf C W Twiddle 8E U Instant C U Two-Headed Dragon 8E R Creature — Dragon R 4RR Underworld Dreams 8E B Enchantment R BBB Unholy Strength 8E B Enchant Creature C B Unsummon 8E U Instant C U Urborg Volcano 8E L Land U Urza's Armor 8E A Artifact R 6 Urza's Mine 8E L Land — Urza's Mine U Urza's Power Plant 8E L Land — Urza's Power-Plant U Urza's Tower 8E L Land — Urza's Tower U Vampiric Spirit 8E B Creature — Spirit R 2BB Venerable Monk 8E W Creature — Cleric C 2W Vengeance 8E W Sorcery U 3W Verduran Enchantress 8E G Creature — Druid R 1GG Vernal Bloom 8E G Enchantment R 3G Vexing Arcanix 8E A Artifact R 4 Viashino Sandstalker 8E R Creature — Viashino U 1RR Vicious Hunger 8E B Sorcery C BB Vine Trellis 8E G Creature — Wall C 1G Vizzerdrix 8E U Creature — Beast R 6U Volcanic Hammer 8E R Sorcery C 1R Wall of Air 8E U Creature — Wall U 1UU Wall of Spears 8E A Artifact Creature — Wall U 3 Wall of Stone 8E R Creature — Wall U 1RR Wall of Swords 8E W Creature — Wall U 3W Warped Devotion 8E B Enchantment R 2B Western Paladin 8E B Creature — Knight R 2BB Wind Drake 8E U Creature — Drake C 2U Wing Snare 8E G Sorcery U 2G Wood Elves 8E G Creature — Elf C 2G Wooden Sphere 8E A Artifact U 1 Worship 8E W Enchantment R 3W Wrath of God 8E W Sorcery R 2WW Wrath of Marit Lage 8E U Enchantment U 3UU Yavimaya Enchantress 8E G Creature — Druid U 2G Zombify 8E B Sorcery U 3B Zur's Weirding 8E U Enchantment R 3U Ambition's Cost BT B Sorcery U 3B Avatar of Hope BT W Creature — Avatar R 6WW Blinding Angel BT W Creature — Angel R 3WW Curiosity BT U Enchant Creature U U Diabolic Tutor BT B Sorcery U 2BB Enrage BT R Instant U XR Furnace of Rath BT R Enchantment R 1RRR Guerrilla Tactics BT R Instant U 1R Intruder Alarm BT U Enchantment R 2U Llanowar Behemoth BT G Creature — Behemoth U 3GG Lord of the Undead BT B Creature — Lord R 1BB Merchant of Secrets BT U Creature — Wizard C 2U Merchant Scroll BT U Sorcery U 1U Mind Bend BT U Instant R U Mind Sludge BT B Sorcery U 4B Naturalize BT G Instant C 1G Nekrataal BT B Creature — Nekrataal U 2BB Obliterate BT R Sorcery R 6RR Orcish Spy BT R Creature — Orc C R Phyrexian Arena BT B Enchantment R 1BB Phyrexian Plaguelord BT B Creature — Carrier R 3BB Plow Under BT G Sorcery R 3GG Primeval Force BT G Creature — Elemental R 2GGG Rewind BT U Instant U 2UU Rukh Egg BT R Creature — Egg R 3R Sage of Lat-Nam BT U Creature — Sage R 1U Savannah Lions BT W Creature — Lion R W Skull of Orm BT A Artifact R 3 Suntail Hawk BT W Creature — Bird C W Two-Headed Dragon BT R Creature — Dragon R 4RR Underworld Dreams BT B Enchantment R BBB Vampiric Spirit BT B Creature — Spirit R 2BB Vexing Arcanix BT A Artifact R 4 Accelerated Mutation SC G Instant C 3GG Ageless Sentinels SC W Creature — Wall R 3W Alpha Status SC G Enchant Creature U 2G Ambush Commander SC G Creature — Elf R 3GG Ancient Ooze SC G Creature — Ooze R 5GG Aphetto Runecaster SC U Creature — Wizard U 3U Ark of Blight SC A Artifact U 2 Astral Steel SC W Instant C 2W Aven Farseer SC W Creature — Bird Soldier C 1W Aven Liberator SC W Creature — Bird Soldier C 2WW Bladewing the Risen SC M Creature — Dragon Legend R 3BBRR Bladewing's Thrall SC B Creature — Zombie U 2BB Bonethorn Valesk SC R Creature — Beast C 4R Brain Freeze SC U Instant U 1U Break Asunder SC G Sorcery C 2GG Cabal Conditioning SC B Sorcery R 6B Cabal Interrogator SC B Creature — Zombie Wizard U 1B Call to the Grave SC B Enchantment R 4B Carbonize SC R Instant U 2R Carrion Feeder SC B Creature — Zombie C B Chartooth Cougar SC R Creature — Cat Beast C 5R Chill Haunting SC B Instant U 1B Claws of Wirewood SC G Sorcery U 3G Clutch of Undeath SC B Enchant Creature C 3BB Coast Watcher SC U Creature — Bird Soldier C 1U Consumptive Goo SC B Creature — Ooze R BB Daru Spiritualist SC W Creature — Cleric C 1W Daru Warchief SC W Creature — Soldier U 2WW Dawn Elemental SC W Creature — Elemental R WWWW Day of the Dragons SC U Enchantment R 4UUU Death's-Head Buzzard SC B Creature — Bird C 1BB Decree of Annihilation SC R Sorcery R 8RR Decree of Justice SC W Sorcery R XX2WW Decree of Pain SC B Sorcery R 6BB Decree of Savagery SC G Instant R 7GG Decree of Silence SC U Enchantment R 6UU Dimensional Breach SC W Sorcery R 5WW Dispersal Shield SC U Instant C 1U Divergent Growth SC G Instant C G Dragon Breath SC R Enchant Creature C 1R Dragon Fangs SC G Enchant Creature C 1G Dragon Mage SC R Creature — Dragon Wizard R 5RR Dragon Scales SC W Enchant Creature C 1W Dragon Shadow SC B Enchant Creature C 1B Dragon Tyrant SC R Creature — Dragon R 8RR Dragon Wings SC U Enchant Creature C 1U Dragonspeaker Shaman SC R Creature — Barbarian U 1RR Dragonstalker SC W Creature — Bird Soldier U 4W Dragonstorm SC R Sorcery R 8R Edgewalker SC M Creature — Cleric U 1WB Elvish Aberration SC G Creature — Elf Mutant U 5G Enrage SC R Instant U XR Eternal Dragon SC W Creature — Dragon Spirit R 5WW Exiled Doomsayer SC W Creature — Cleric R 1W Extra Arms SC R Enchant Creature U 4R Faces of the Past SC U Enchantment R 2U Fatal Mutation SC B Enchant Creature U B Fierce Empath SC G Creature — Elf C 2G Final Punishment SC B Sorcery R 3BB Force Bubble SC W Enchantment R 2WW Forgotten Ancient SC G Creature — Elemental R 3G Form of the Dragon SC R Enchantment R 4RRR Frontline Strategist SC W Creature — Soldier C W Frozen Solid SC U Enchant Creature C 1UU Gilded Light SC W Instant U 1W Goblin Brigand SC R Creature — Goblin C 1R Goblin Psychopath SC R Creature — Goblin Mutant U 3R Goblin War Strike SC R Sorcery C R Goblin Warchief SC R Creature — Goblin U 1RR Grip of Chaos SC R Enchantment R 4RR Guilty Conscience SC W Enchant Creature C W Hindering Touch SC U Instant C 3U Hunting Pack SC G Instant U 5GG Karona, False God SC M Creature — Legend R 1WUBRG Karona's Zealot SC W Creature — Cleric U 4W Krosan Drover SC G Creature — Elf C 3G Krosan Warchief SC G Creature — Beast U 2G Kurgadon SC G Creature — Beast U 4G Lethal Vapors SC B Enchantment R 2BB Lingering Death SC B Enchant Creature C 1B Long-Term Plans SC U Instant U 2U Mercurial Kite SC U Creature — Bird C 3U Metamorphose SC U Instant U 1U Mind's Desire SC U Sorcery R 4UU Mischievous Quanar SC U Creature — Beast R 4U Misguided Rage SC R Sorcery C 2R Mistform Warchief SC U Creature — Illusion U 2U Nefashu SC B Creature — Zombie Mutant R 4BB Noble Templar SC W Creature — Cleric Soldier C 5W One with Nature SC G Enchant Creature U G Parallel Thoughts SC U Enchantment R 3UU Pemmin's Aura SC U Enchant Creature U 1UU Primitive Etchings SC G Enchantment R 2GG Proteus Machine SC A Artifact Creature U 3 Putrid Raptor SC B Creature — Zombie Beast U 4BB Pyrostatic Pillar SC R Enchantment U 1R Rain of Blades SC W Instant U W Raven Guild Initiate SC U Creature — Wizard C 2U Raven Guild Master SC U Creature — Wizard Mutant R 1UU Reaping the Graves SC B Instant C 2B Recuperate SC W Instant C 3W Reward the Faithful SC W Instant U W Riptide Survivor SC U Creature — Wizard U 2U Rock Jockey SC R Creature — Goblin C 2R Root Elemental SC G Creature — Elemental R 4GG Rush of Knowledge SC U Sorcery C 4U Scattershot SC R Instant C 2R Scornful Egotist SC U Creature — Wizard C 7U Shoreline Ranger SC U Creature — Bird Soldier C 5U Siege-Gang Commander SC R Creature — Goblin R 3RR Silver Knight SC W Creature — Knight U WW Skirk Volcanist SC R Creature — Goblin U 3R Skulltap SC B Sorcery C 1B Sliver Overlord SC M Creature — Sliver Mutant R WUBRG Soul Collector SC B Legend Creature — Vampire R 3BB Spark Spray SC R Instant C R Sprouting Vines SC G Instant C 2G Stabilizer SC A Artifact R 2 Stifle SC U Instant R U Sulfuric Vortex SC R Enchantment R 1RR Temple of the False God SC L Land U Temporal Fissure SC U Sorcery C 4U Tendrils of Agony SC B Sorcery U 2BB Thundercloud Elemental SC U Creature — Elemental U 5UU Titanic Bulvox SC G Creature — Beast C 6GG Torrent of Fire SC R Sorcery C 3RR Trap Digger SC W Creature — Soldier R 3W Treetop Scout SC G Creature — Elf C G Twisted Abomination SC B Creature — Zombie Mutant C 5B Unburden SC B Sorcery C 1BB Uncontrolled Infestation SC R Enchant Land C 1R Undead Warchief SC B Creature — Zombie U 2BB Unspeakable Symbol SC B Enchantment U 1BB Upwelling SC G Enchantment R 3G Vengeful Dead SC B Creature — Zombie C 3B Wing Shards SC W Instant U 1WW Wipe Clean SC W Instant C 1W Wirewood Guardian SC G Creature — Elf Mutant C 5GG Wirewood Symbiote SC G Creature — Insect U G Woodcloaker SC G Creature — Elf C 5G Xantid Swarm SC G Creature — Insect R G Zealous Inquisitor SC W Creature — Cleric C 2W Zombie Cutthroat SC B Creature — Zombie C 3BB Akroma, Angel of Wrath LE W Creature — Angel Legend R 5WWW Akroma's Devoted LE W Creature — Cleric U 3W Aphetto Exterminator LE B Creature — Wizard U 2B Aven Envoy LE U Creature — Bird Soldier C U Aven Redeemer LE W Creature — Bird Cleric C 3W Aven Warhawk LE W Creature — Bird Soldier U 4W Bane of the Living LE B Creature — Insect R 2BB Beacon of Destiny LE W Creature — Cleric R 1W Berserk Murlodont LE G Creature — Beast C 4G Blade Sliver LE R Creature — Sliver U 2R Blood Celebrant LE B Creature — Cleric C B Bloodstoke Howler LE R Creature — Beast C 5R Branchsnap Lorian LE G Creature — Beast U 1GG Brontotherium LE G Creature — Beast U 4GG Brood Sliver LE G Creature — Sliver R 4G Caller of the Claw LE G Creature — Elf R 2G Canopy Crawler LE G Creature — Beast U 3G Celestial Gatekeeper LE W Creature — Bird Cleric R 3WW Cephalid Pathmage LE U Creature — Cephalid Wizard C 2U Chromeshell Crab LE U Creature — Beast R 4U Clickslither LE R Creature — Insect R 1RRR Cloudreach Cavalry LE W Creature — Soldier U 1W Corpse Harvester LE B Creature — Zombie Wizard U 3BB Covert Operative LE U Creature — Wizard C 4U Crested Craghorn LE R Creature — Beast C 4R Crookclaw Elder LE U Creature — Bird Wizard U 5U Crypt Sliver LE B Creature — Sliver C 1B Dark Supplicant LE B Creature — Cleric U B Daru Mender LE W Creature — Cleric U W Daru Sanctifier LE W Creature — Cleric C 3W Daru Stinger LE W Creature — Soldier C 3W Deathmark Prelate LE B Creature — Cleric U 3B Defender of the Order LE W Creature — Cleric R 3W Defiant Elf LE G Creature — Elf C G Deftblade Elite LE W Creature — Soldier C W Dermoplasm LE U Creature — Shapeshifter R 2U Dreamborn Muse LE U Creature — Spirit R 2UU Drinker of Sorrow LE B Creature — Horror R 2B Dripping Dead LE B Creature — Zombie C 4BB Earthblighter LE B Creature — Cleric U 1B Echo Tracer LE U Creature — Wizard C 2U Elvish Soultiller LE G Creature — Elf Mutant R 3GG Embalmed Brawler LE B Creature — Zombie C 2B Enormous Baloth LE G Creature — Beast U 6G Essence Sliver LE W Creature — Sliver R 3W Feral Throwback LE G Creature — Beast R 4GG Flamewave Invoker LE R Creature — Goblin Mutant C 2R Frenetic Raptor LE R Creature — Beast U 5R Fugitive Wizard LE U Creature — Wizard C U Gempalm Avenger LE W Creature — Soldier C 5W Gempalm Incinerator LE R Creature — Goblin U 2R Gempalm Polluter LE B Creature — Zombie C 5B Gempalm Sorcerer LE U Creature — Wizard U 2U Gempalm Strider LE G Creature — Elf U 1G Ghastly Remains LE B Creature — Zombie R BBB Glintwing Invoker LE U Creature — Wizard Mutant C 4U Glowering Rogon LE G Creature — Beast C 5G Glowrider LE W Creature — Cleric R 2W Goblin Assassin LE R Creature — Goblin Assassin U 3RR Goblin Clearcutter LE R Creature — Goblin U 3R Goblin Dynamo LE R Creature — Goblin Mutant U 5RR Goblin Firebug LE R Creature — Goblin C 1R Goblin Goon LE R Creature — Goblin Mutant R 3R Goblin Grappler LE R Creature — Goblin C R Goblin Lookout LE R Creature — Goblin C 1R Goblin Turncoat LE B Creature — Goblin Mercenary C 1B Graveborn Muse LE B Creature — Zombie Spirit R 2BB Havoc Demon LE B Creature — Demon R 5BB Hollow Specter LE B Creature — Specter R 1BB Hundroog LE G Creature — Beast C 6G Hunter Sliver LE R Creature — Sliver C 1R Imperial Hellkite LE R Creature — Dragon R 5RR Infernal Caretaker LE B Creature — Cleric C 3B Keeneye Aven LE U Creature — Bird Soldier C 3U Keeper of the Nine Gales LE U Creature — Bird Wizard R 2U Kilnmouth Dragon LE R Creature — Dragon R 5RR Krosan Cloudscraper LE G Creature — Beast Mutant R 7GGG Krosan Vorine LE G Creature — Cat Beast C 3G Lavaborn Muse LE R Creature — Spirit R 3R Liege of the Axe LE W Creature — Soldier U 3W Lowland Tracker LE W Creature — Soldier C 4W Macetail Hystrodon LE R Creature — Beast C 6R Magma Sliver LE R Creature — Sliver R 3R Master of the Veil LE U Creature — Wizard U 2UU Merchant of Secrets LE U Creature — Wizard C 2U Mistform Seaswift LE U Creature — Illusion C 3U Mistform Sliver LE U Creature — Illusion Sliver C 1U Mistform Ultimus LE U Creature — Illusion Legend R 3U Mistform Wakecaster LE U Creature — Illusion U 4U Nantuko Vigilante LE G Creature — Insect Druid Mutant C 3G Needleshot Gourna LE G Creature — Beast C 4GG Noxious Ghoul LE B Creature — Zombie U 3BB Patron of the Wild LE G Creature — Elf C G Phage the Untouchable LE B Creature — Minion Legend R 3BBBB Planar Guide LE W Creature — Cleric R W Plated Sliver LE W Creature — Sliver C W Primal Whisperer LE G Creature — Elf Soldier R 4G Primoc Escapee LE U Creature — Bird Beast U 6U Quick Sliver LE G Creature — Sliver C 1G Ridgetop Raptor LE R Creature — Beast U 3R Riptide Director LE U Creature — Wizard R 2UU Riptide Mangler LE U Creature — Beast R 1U Rockshard Elemental LE R Creature — Elemental R 5RR Root Sliver LE G Creature — Sliver U 3G Scion of Darkness LE B Creature — Avatar R 5BBB Seedborn Muse LE G Creature — Spirit R 3GG Shaleskin Plower LE R Creature — Beast C 3R Shifting Sliver LE U Creature — Sliver U 3U Skinthinner LE B Creature — Zombie C 1B Skirk Alarmist LE R Creature — Wizard R 1R Skirk Drill Sergeant LE R Creature — Goblin U 1R Skirk Marauder LE R Creature — Goblin C 1R Skirk Outrider LE R Creature — Goblin C 3R Smokespew Invoker LE B Creature — Zombie Mutant C 2B Sootfeather Flock LE B Creature — Bird C 4B Spectral Sliver LE B Creature — Sliver U 2B Starlight Invoker LE W Creature — Cleric Mutant C 1W Stoic Champion LE W Creature — Soldier U WW Stonewood Invoker LE G Creature — Elf Mutant C 1G Sunstrike Legionnaire LE W Creature — Soldier R 1W Swooping Talon LE W Creature — Bird Soldier U 4WW Synapse Sliver LE U Creature — Sliver R 4U Timberwatch Elf LE G Creature — Elf C 2G Totem Speaker LE G Creature — Elf Druid U 4G Toxin Sliver LE B Creature — Sliver R 3B Tribal Forcemage LE G Creature — Elf Wizard R 1G Unstable Hulk LE R Creature — Goblin Mutant R 1RR Vexing Beetle LE G Creature — Insect R 4G Vile Deacon LE B Creature — Cleric C 2BB Voidmage Apprentice LE U Creature — Wizard C 1U Wall of Deceit LE U Creature — Wall U 1U Wall of Hope LE W Creature — Wall C W Warbreak Trumpeter LE R Creature — Goblin U R Ward Sliver LE W Creature — Sliver U 4W Warped Researcher LE U Creature — Wizard Mutant U 4U Weaver of Lies LE U Creature — Beast R 5UU Whipgrass Entangler LE W Creature — Cleric C 2W White Knight LE W Creature — Knight U WW Willbender LE U Creature — Wizard U 1U Windborn Muse LE W Creature — Spirit R 3W Wingbeat Warrior LE W Creature — Bird Soldier C 2W Wirewood Channeler LE G Creature — Elf U 3G Wirewood Hivemaster LE G Creature — Elf U 1G Withered Wretch LE B Creature — Zombie Cleric U BB Zombie Brute LE B Creature — Zombie U 6B Accursed Centaur ON B Creature — Zombie Centaur C B Aether Charge ON R Enchantment U 4R Aggravated Assault ON R Enchantment R 2R Airborne Aid ON U Sorcery C 3U Airdrop Condor ON R Creature — Bird U 4R Akroma's Blessing ON W Instant U 2W Akroma's Vengeance ON W Sorcery R 4WW Ancestor's Prophet ON W Creature — Cleric Lord R 4W Animal Magnetism ON G Sorcery R 4G Annex ON U Enchant Land U 2UU Anurid Murkdiver ON B Creature — Zombie Beast C 4BB Aphetto Alchemist ON U Creature — Wizard U 1U Aphetto Dredging ON B Sorcery C 3B Aphetto Grifter ON U Creature — Wizard U 2U Aphetto Vulture ON B Creature — Zombie Bird U 4BB Arcanis the Omnipotent ON U Creature — Wizard Legend R 3UUU Artificial Evolution ON U Instant R U Ascending Aven ON U Creature — Bird Soldier C 2UU Astral Slide ON W Enchantment U 2W Aura Extraction ON W Instant U 1W Aurification ON W Enchantment R 2WW Avarax ON R Creature — Beast U 3RR Aven Brigadier ON W Creature — Bird Soldier R 3WWW Aven Fateshaper ON U Creature — Bird Wizard U 6U Aven Soulgazer ON W Creature — Bird Cleric U 3WW Backslide ON U Instant C 1U Barkhide Mauler ON G Creature — Beast C 4G Barren Moor ON L Land C Battering Craghorn ON R Creature — Beast C 2RR Battlefield Medic ON W Creature — Cleric C 1W Biorhythm ON G Sorcery R 6GG Birchlore Rangers ON G Creature — Elf C G Blackmail ON B Sorcery U B Blatant Thievery ON U Sorcery R 4UUU Blistering Firecat ON R Creature — Cat R 1RRR Bloodline Shaman ON G Creature — Elf Wizard U 1G Bloodstained Mire ON L Land R Boneknitter ON B Creature — Zombie Cleric U 1B Break Open ON R Instant C 1R Brightstone Ritual ON R Instant C R Broodhatch Nantuko ON G Creature — Insect Druid U 1G Butcher Orgg ON R Creature — Orgg R 4RRR Cabal Archon ON B Creature — Cleric U 2B Cabal Executioner ON B Creature — Cleric U 2BB Cabal Slaver ON B Creature — Cleric U 2B Callous Oppressor ON U Creature — Cephalid R 1UU Catapult Master ON W Creature — Soldier Lord R 3WW Catapult Squad ON W Creature — Soldier U 1W Centaur Glade ON G Enchantment U 3GG Chain of Acid ON G Sorcery U 3G Chain of Plasma ON R Instant U 1R Chain of Silence ON W Instant U 1W Chain of Smog ON B Sorcery U 1B Chain of Vapor ON U Instant U U Charging Slateback ON R Creature — Beast C 4R Choking Tethers ON U Instant C 3U Circle of Solace ON W Enchantment R 3W Clone ON U Creature — Clone R 3U Commando Raid ON R Instant U 2R Complicate ON U Instant U 2U Contested Cliffs ON L Land R Convalescent Care ON W Enchantment R 1WW Cover of Darkness ON B Enchantment R 1B Crafty Pathmage ON U Creature — Wizard C 2U Crowd Favorites ON W Creature — Soldier U 6W Crown of Ascension ON U Enchant Creature C 1U Crown of Awe ON W Enchant Creature C 1W Crown of Fury ON R Enchant Creature C 1R Crown of Suspicion ON B Enchant Creature C 1B Crown of Vigor ON G Enchant Creature C 1G Crude Rampart ON W Creature — Wall U 3W Cruel Revival ON B Instant C 4B Cryptic Gateway ON A Artifact R 5 Custody Battle ON R Enchant Creature U 1R Daru Cavalier ON W Creature — Soldier C 3W Daru Encampment ON L Land U Daru Healer ON W Creature — Cleric C 2W Daru Lancer ON W Creature — Soldier C 4WW Daunting Defender ON W Creature — Cleric C 4W Dawning Purist ON W Creature — Cleric U 2W Death Match ON B Enchantment R 3B Death Pulse ON B Instant U 2BB Defensive Maneuvers ON W Instant C 3W Demystify ON W Instant C W Dirge of Dread ON B Sorcery C 2B Disciple of Grace ON W Creature — Cleric C 1W Disciple of Malice ON B Creature — Cleric C 1B Discombobulate ON U Instant U 2UU Dispersing Orb ON U Enchantment U 3UU Disruptive Pitmage ON U Creature — Wizard C 2U Dive Bomber ON W Creature — Bird Soldier C 3W Doom Cannon ON A Artifact R 6 Doomed Necromancer ON B Creature — Cleric Mercenary R 2B Doubtless One ON W Creature — Cleric Avatar U 3W Dragon Roost ON R Enchantment R 4RR Dream Chisel ON A Artifact R 2 Dwarven Blastminer ON R Creature — Dwarf U 1R Ebonblade Reaper ON B Creature — Cleric R 2B Elven Riders ON G Creature — Elf U 3GG Elvish Guidance ON G Enchant Land C 2G Elvish Pathcutter ON G Creature — Elf C 3G Elvish Pioneer ON G Creature — Elf Druid C G Elvish Scrapper ON G Creature — Elf U G Elvish Vanguard ON G Creature — Elf R 1G Elvish Warrior ON G Creature — Elf C GG Embermage Goblin ON R Creature — Goblin Wizard U 3R Enchantress's Presence ON G Enchantment R 2G Endemic Plague ON B Sorcery R 3B Entrails Feaster ON B Creature — Zombie Cat R B Erratic Explosion ON R Sorcery C 2R Essence Fracture ON U Sorcery U 3UU Everglove Courier ON G Creature — Elf U 2G Exalted Angel ON W Creature — Angel R 4WW Explosive Vegetation ON G Sorcery U 3G Fade from Memory ON B Instant U B Fallen Cleric ON B Creature — Zombie Cleric C 4B False Cure ON B Instant R BB Feeding Frenzy ON B Instant U 2B Festering Goblin ON B Creature — Zombie Goblin C B Fever Charm ON R Instant C R Flamestick Courier ON R Creature — Goblin U 2R Fleeting Aven ON U Creature — Bird Wizard U 1UU Flooded Strand ON L Land R Foothill Guide ON W Creature — Cleric C W Forest (4) ON L Land C Forest (2) ON L Land C Forest (1) ON L Land C Forest (3) ON L Land C Forgotten Cave ON L Land C Frightshroud Courier ON B Creature — Zombie U 2B Future Sight ON U Enchantment R 2UUU Gangrenous Goliath ON B Creature — Zombie Giant R 3BB Ghosthelm Courier ON U Creature — Wizard U 2U Gigapede ON G Creature — Insect R 3GG Glarecaster ON W Creature — Bird Cleric R 4WW Glory Seeker ON W Creature — Soldier C 1W Gluttonous Zombie ON B Creature — Zombie U 4B Goblin Burrows ON L Land U Goblin Machinist ON R Creature — Goblin U 4R Goblin Piledriver ON R Creature — Goblin R 1R Goblin Pyromancer ON R Creature — Goblin Wizard R 3R Goblin Sharpshooter ON R Creature — Goblin R 2R Goblin Sky Raider ON R Creature — Goblin C 2R Goblin Sledder ON R Creature — Goblin C R Goblin Taskmaster ON R Creature — Goblin C R Grand Coliseum ON L Land R Grand Melee ON R Enchantment R 3R Grassland Crusader ON W Creature — Cleric Soldier C 5W Gratuitous Violence ON R Enchantment R 2RRR Gravel Slinger ON W Creature — Soldier C 3W Gravespawn Sovereign ON B Creature — Zombie Lord R 4BB Graxiplon ON U Creature — Beast U 5U Grinning Demon ON B Creature — Demon R 2BB Gustcloak Harrier ON W Creature — Bird Soldier C 1WW Gustcloak Runner ON W Creature — Soldier C W Gustcloak Savior ON W Creature — Bird Soldier R 4W Gustcloak Sentinel ON W Creature — Soldier U 2WW Gustcloak Skirmisher ON W Creature — Bird Soldier U 3W Harsh Mercy ON W Sorcery R 2W Haunted Cadaver ON B Creature — Zombie C 3B Head Games ON B Sorcery R 3BB Headhunter ON B Creature — Cleric U 1B Heedless One ON G Creature — Elf Avatar U 3G Hystrodon ON G Creature — Beast R 4G Imagecrafter ON U Creature — Wizard C U Improvised Armor ON W Enchant Creature U 3W Infest ON B Sorcery U 1BB Information Dealer ON U Creature — Wizard C 1U Inspirit ON W Instant U 2W Insurrection ON R Sorcery R 5RRR Invigorating Boon ON G Enchantment U 1G Ironfist Crusher ON W Creature — Soldier U 4W Island (2) ON L Land C Island (3) ON L Land C Island (1) ON L Land C Island (4) ON L Land C Ixidor, Reality Sculptor ON U Creature — Wizard Legend R 3UU Ixidor's Will ON U Instant C 2U Jareth, Leonine Titan ON W Creature — Cat Giant Legend R 3WWW Kaboom! ON R Sorcery R 4R Kamahl, Fist of Krosa ON G Creature — Druid Legend R 4GG Kamahl's Summons ON G Sorcery U 3G Krosan Colossus ON G Creature — Beast R 6GGG Krosan Groundshaker ON G Creature — Beast U 4GGG Krosan Tusker ON G Creature — Beast C 5GG Lavamancer's Skill ON R Enchant Creature C 1R Lay Waste ON R Sorcery C 3R Leery Fogbeast ON G Creature — Beast C 2G Lightning Rift ON R Enchantment U 1R Lonely Sandbar ON L Land C Mage's Guile ON U Instant C 1U Mana Echoes ON R Enchantment R 2RR Meddle ON U Instant U 1U Menacing Ogre ON R Creature — Ogre R 3RR Misery Charm ON B Instant C B Mistform Dreamer ON U Creature — Illusion C 2U Mistform Mask ON U Enchant Creature C 1U Mistform Mutant ON U Creature — Illusion Mutant U 4UU Mistform Shrieker ON U Creature — Illusion U 3UU Mistform Skyreaver ON U Creature — Illusion R 5UU Mistform Stalker ON U Creature — Illusion U 1U Mistform Wall ON U Creature — Illusion Wall C 2U Mobilization ON W Enchantment R 2W Mountain (1) ON L Land C Mountain (2) ON L Land C Mountain (4) ON L Land C Mountain (3) ON L Land C Mythic Proportions ON G Enchant Creature R 4GGG Nameless One ON U Creature — Wizard Avatar U 3U Nantuko Husk ON B Creature — Zombie Insect C 2B Naturalize ON G Instant C 1G Nosy Goblin ON R Creature — Goblin C 2R Nova Cleric ON W Creature — Cleric U W Oblation ON W Instant R 2W Oversold Cemetery ON B Enchantment R 1B Overwhelming Instinct ON G Enchantment U 2G Pacifism ON W Enchant Creature C 1W Patriarch's Bidding ON B Sorcery R 3BB Pearlspear Courier ON W Creature — Soldier U 2W Peer Pressure ON U Sorcery R 3U Piety Charm ON W Instant C W Pinpoint Avalanche ON R Instant C 3RR Plains (4) ON L Land C Plains (1) ON L Land C Plains (2) ON L Land C Plains (3) ON L Land C Polluted Delta ON L Land R Primal Boost ON G Instant U 2G Profane Prayers ON B Sorcery C 2BB Prowling Pangolin ON B Creature — Beast U 3BB Psychic Trance ON U Instant R 2UU Quicksilver Dragon ON U Creature — Dragon R 4UU Ravenous Baloth ON G Creature — Beast R 2GG Read the Runes ON U Instant R XU Reckless One ON R Creature — Goblin Avatar U 3R Reminisce ON U Sorcery U 2U Renewed Faith ON W Instant C 2W Righteous Cause ON W Enchantment U 3WW Riptide Biologist ON U Creature — Wizard C 1U Riptide Chronologist ON U Creature — Wizard U 3UU Riptide Entrancer ON U Creature — Wizard R 1UU Riptide Laboratory ON L Land R Riptide Replicator ON A Artifact R X4 Riptide Shapeshifter ON U Creature — Shapeshifter U 3UU Risky Move ON R Enchantment R 3RRR Rorix Bladewing ON R Creature — Dragon Legend R 3RRR Rotlung Reanimator ON B Creature — Zombie Cleric R 2B Rummaging Wizard ON U Creature — Wizard U 3U Run Wild ON G Instant U G Sage Aven ON U Creature — Bird Wizard C 3U Sandskin ON W Enchant Creature C 2W Screaming Seahawk ON U Creature — Bird C 4U Screeching Buzzard ON B Creature — Bird C 3B Searing Flesh ON R Sorcery U 6R Sea's Claim ON U Enchant Land C U Seaside Haven ON L Land U Secluded Steppe ON L Land C Serpentine Basilisk ON G Creature — Basilisk U 2GG Severed Legion ON B Creature — Zombie C 1BB Shade's Breath ON B Instant U 1B Shaleskin Bruiser ON R Creature — Beast U 6R Shared Triumph ON W Enchantment R 1W Shepherd of Rot ON B Creature — Zombie Cleric C 1B Shieldmage Elder ON W Creature — Cleric Wizard U 5W Shock ON R Instant C R Sigil of the New Dawn ON W Enchantment R 3W Silent Specter ON B Creature — Specter R 4BB Silklash Spider ON G Creature — Spider R 3GG Silvos, Rogue Elemental ON G Creature — Elemental Legend R 3GGG Skirk Commando ON R Creature — Goblin C 1RR Skirk Fire Marshal ON R Creature — Goblin Lord R 3RR Skirk Prospector ON R Creature — Goblin C R Skittish Valesk ON R Creature — Beast U 6R Slate of Ancestry ON A Artifact R 4 Slice and Dice ON R Sorcery U 4RR Slipstream Eel ON U Creature — Beast C 5UU Smother ON B Instant U 1B Snapping Thragg ON R Creature — Beast U 4R Snarling Undorak ON G Creature — Beast C 2GG Solar Blast ON R Instant C 3R Soulless One ON B Creature — Zombie Avatar U 3B Sparksmith ON R Creature — Goblin C 1R Spined Basher ON B Creature — Zombie Beast C 2B Spitfire Handler ON R Creature — Goblin U 1R Spitting Gourna ON G Creature — Beast C 3GG Spurred Wolverine ON R Creature — Beast C 4R Spy Network ON U Instant C U Stag Beetle ON G Creature — Insect R 3GG Standardize ON U Instant R UU Starlit Sanctum ON L Land U Starstorm ON R Instant R XRR Steely Resolve ON G Enchantment R 1G Strongarm Tactics ON B Sorcery R 1B Sunfire Balm ON W Instant U 2W Supreme Inquisitor ON U Creature — Wizard Lord R 3UU Swamp (1) ON L Land C Swamp (3) ON L Land C Swamp (4) ON L Land C Swamp (2) ON L Land C Swat ON B Instant C 1BB Symbiotic Beast ON G Creature — Beast U 4GG Symbiotic Elf ON G Creature — Elf C 3G Symbiotic Wurm ON G Creature — Wurm R 5GGG Syphon Mind ON B Sorcery C 3B Syphon Soul ON B Sorcery C 2B Taunting Elf ON G Creature — Elf C G Tempting Wurm ON G Creature — Wurm R 1G Tephraderm ON R Creature — Beast R 4R Thoughtbound Primoc ON R Creature — Bird Beast U 2R Thrashing Mudspawn ON B Creature — Beast U 3BB Threaten ON R Sorcery U 2R Thunder of Hooves ON R Sorcery U 3R Towering Baloth ON G Creature — Beast U 6GG Trade Secrets ON U Sorcery R 1UU Tranquil Thicket ON L Land C Treespring Lorian ON G Creature — Beast C 5G Tribal Golem ON A Artifact Creature — Golem R 6 Tribal Unity ON G Instant U X2G Trickery Charm ON U Instant C U True Believer ON W Creature — Cleric R WW Undead Gladiator ON B Creature — Zombie Barbarian R 1BB Unholy Grotto ON L Land R Unified Strike ON W Instant C W Venomspout Brackus ON G Creature — Beast U 6G Visara the Dreadful ON B Creature — Gorgon Legend R 3BBB Vitality Charm ON G Instant C G Voice of the Woods ON G Creature — Elf Lord R 3GG Voidmage Prodigy ON U Creature — Wizard R UU Walking Desecration ON B Creature — Zombie U 2B Wall of Mulch ON G Creature — Wall U 1G Wave of Indifference ON R Sorcery C XR Weathered Wayfarer ON W Creature — Nomad Cleric R W Weird Harvest ON G Sorcery R XGG Wellwisher ON G Creature — Elf C 1G Wheel and Deal ON U Instant R 3U Whipcorder ON W Creature — Soldier Rebel U WW Windswept Heath ON L Land R Wirewood Elf ON G Creature — Elf C 1G Wirewood Herald ON G Creature — Elf C 1G Wirewood Lodge ON L Land U Wirewood Pride ON G Instant C G Wirewood Savage ON G Creature — Elf C 2G Withering Hex ON B Enchant Creature U B Wooded Foothills ON L Land R Words of War ON R Enchantment R 2R Words of Waste ON B Enchantment R 2B Words of Wilding ON G Enchantment R 2G Words of Wind ON U Enchantment R 2U Words of Worship ON W Enchantment R 2W Wretched Anurid ON B Creature — Zombie Beast C 1B Ancestor's Chosen JU W Creature — Cleric U 5WW Anger JU R Creature — Incarnation U 3R Anurid Barkripper JU G Creature — Beast C 1GG Anurid Brushhopper JU M Creature — Beast R 1GW Anurid Swarmsnapper JU G Creature — Beast U 2G Arcane Teachings JU R Enchant Creature C 2R Aven Fogbringer JU U Creature — Bird Wizard C 3U Aven Warcraft JU W Instant U 2W Balthor the Defiled JU B Creature — Zombie Dwarf R 2BB Barbarian Bully JU R Legend Creature — Barbarian C 2R Battle Screech JU W Sorcery U 2WW Battlefield Scrounger JU G Creature — Centaur C 3GG Battlewise Aven JU W Creature — Bird Soldier C 3W Benevolent Bodyguard JU W Creature — Cleric C W Book Burning JU R Sorcery C 1R Border Patrol JU W Creature — Nomad C 4W Brawn JU G Creature — Incarnation U 3G Breaking Point JU R Sorcery R 1RR Browbeat JU R Sorcery U 2R Burning Wish JU R Sorcery R 1R Cabal Therapy JU B Sorcery U B Cabal Trainee JU B Creature — Minion C B Cagemail JU W Enchant Creature C 1W Canopy Claws JU G Instant C G Centaur Rootcaster JU G Creature — Centaur Druid C 3G Cephalid Constable JU U Creature — Cephalid Wizard R 1UU Cephalid Inkshrouder JU U Creature — Cephalid U 2U Chastise JU W Instant U 3W Commander Eesha JU W Creature — Bird Soldier Legend R 2WW Crush of Wurms JU G Sorcery R 6GGG Cunning Wish JU U Instant R 2U Death Wish JU B Sorcery R 1BB Defy Gravity JU U Instant C U Dwarven Bloodboiler JU R Creature — Dwarf R RRR Dwarven Driller JU R Creature — Dwarf U 3R Dwarven Scorcher JU R Creature — Dwarf C R Earsplitting Rats JU B Creature — Rat C 3B Elephant Guide JU G Enchant Creature U 2G Ember Shot JU R Instant C 6R Envelop JU U Instant C U Epic Struggle JU G Enchantment R 2GG Erhnam Djinn JU G Creature — Djinn R 3G Exoskeletal Armor JU G Enchant Creature U 1G Filth JU B Creature — Incarnation U 3B Firecat Blitz JU R Sorcery U XRR Flaring Pain JU R Instant C 1R Flash of Insight JU U Instant U X1U Fledgling Dragon JU R Creature — Dragon R 2RR Folk Medicine JU G Instant C 2G Forcemage Advocate JU G Creature — Centaur U 1G Funeral Pyre JU W Instant C W Genesis JU G Creature — Incarnation R 4G Giant Warthog JU G Creature — Beast C 5G Glory JU W Creature — Incarnation R 3WW Golden Wish JU W Sorcery R 3WW Goretusk Firebeast JU R Creature — Beast C 5R Grave Consequences JU B Instant U 1B Grip of Amnesia JU U Instant C 1U Grizzly Fate JU G Sorcery U 3GG Guided Strike JU W Instant C 1W Guiltfeeder JU B Creature — Horror R 3BB Hapless Researcher JU U Creature — Wizard C U Harvester Druid JU G Creature — Druid C 1G Hunting Grounds JU M Enchantment R GW Infectious Rage JU R Enchant Creature U 1R Ironshell Beetle JU G Creature — Insect C 1G Jeska, Warrior Adept JU R Creature — Barbarian Legend R 2RR Keep Watch JU U Instant C 2U Krosan Reclamation JU G Instant U 1G Krosan Verge JU L Land U Krosan Wayfarer JU G Creature — Druid C G Laquatus's Disdain JU U Instant U 1U Lava Dart JU R Instant C R Lead Astray JU W Instant C 1W Liberated Dwarf JU R Creature — Dwarf C R Lightning Surge JU R Sorcery R 3RR Living Wish JU G Sorcery R 1G Lost in Thought JU U Enchant Creature C 1U Masked Gorgon JU B Creature — Gorgon R 4B Mental Note JU U Instant C U Mirari's Wake JU M Enchantment R 3GW Mirror Wall JU U Creature — Wall C 3U Mist of Stagnation JU U Enchantment R 3UU Morality Shift JU B Sorcery R 5BB Nantuko Monastery JU L Land U Nantuko Tracer JU G Creature — Insect Druid C 1G Nomad Mythmaker JU W Creature — Cleric R 2W Nullmage Advocate JU G Creature — Insect Druid C 2G Phantom Centaur JU G Creature — Centaur Spirit U 2GG Phantom Flock JU W Creature — Bird Soldier Spirit U 3WW Phantom Nantuko JU G Creature — Insect Spirit R 2G Phantom Nishoba JU M Creature — Beast Spirit R 5GW Phantom Nomad JU W Creature — Nomad Spirit C 1W Phantom Tiger JU G Creature — Cat Spirit C 2G Planar Chaos JU R Enchantment U 2R Prismatic Strands JU W Instant C 2W Pulsemage Advocate JU W Creature — Cleric R 2W Quiet Speculation JU U Sorcery U 1U Rats' Feast JU B Sorcery C XB Ray of Revelation JU W Instant C 1W Riftstone Portal JU L Land U Scalpelexis JU U Creature — Beast R 4U Seedtime JU G Instant R 1G Selfless Exorcist JU W Creature — Cleric R 3WW Serene Sunset JU G Instant U XG Shaman's Trance JU R Instant R 2R Shieldmage Advocate JU W Creature — Cleric C 2W Silver Seraph JU W Creature — Angel R 5WWW Solitary Confinement JU W Enchantment R 2W Soulcatchers' Aerie JU W Enchantment U 1W Soulgorger Orgg JU R Creature — Nightmare Orgg U 3RR Spellgorger Barbarian JU R Creature — Nightmare C 3R Spelljack JU U Barbarian Instant R 3UUU Spirit Cairn JU W Enchantment U 2W Spurnmage Advocate JU W Creature — Nomad U W Stitch Together JU B Sorcery U BB Sudden Strength JU G Instant C 3G Suntail Hawk JU W Creature — Bird C W Sutured Ghoul JU B Creature — Zombie R 4BBB Swelter JU R Sorcery U 3R Swirling Sandstorm JU R Sorcery C 3R Sylvan Safekeeper JU G Creature — Wizard R G Telekinetic Bonds JU U Enchantment R 2UUU Test of Endurance JU W Enchantment R 2WW Thriss, Nantuko Primus JU G Creature — Insect Druid Legend R 5GG Toxic Stench JU B Instant C 1B Trained Pronghorn JU W Creature — Antelope C 1W Treacherous Vampire JU B Creature — Vampire U 4B Treacherous Werewolf JU B Creature — Minion Wolf C 2B Tunneler Wurm JU G Creature — Wurm U 6GG Unquestioned Authority JU W Enchant Creature U 2W Valor JU W Creature — Incarnation U 3W Venomous Vines JU G Sorcery C 2GG Vigilant Sentry JU W Creature — Nomad C 1WW Web of Inertia JU U Enchantment U 2U Wonder JU U Creature — Incarnation U 3U Worldgorger Dragon JU R Creature — Nightmare Dragon R 3RRR Wormfang Behemoth JU U Creature — Nightmare Beast R 3UU Wormfang Crab JU U Creature — Nightmare Crab U 3U Wormfang Drake JU U Creature — Nightmare Drake C 2U Wormfang Manta JU U Creature — Nightmare Beast R 5UU Wormfang Newt JU U Creature — Nightmare Beast C 1U Wormfang Turtle JU U Creature — Nightmare Beast U 2U Accelerate TO R Instant C 1R Acorn Harvest TO G Sorcery C 3G Alter Reality TO U Instant R 1U Ambassador Laquatus TO U Creature — Merfolk Legend R 1UU Angel of Retribution TO W Creature — Angel R 6W Anurid Scavenger TO G Creature — Beast U 2G Aquamoeba TO U Creature — Beast C 1U Arrogant Wurm TO G Creature — Wurm U 3GG Aven Trooper TO W Creature — Bird Soldier C 3W Balshan Collaborator TO U Creature — Bird Soldier U 3U Balthor the Stout TO R Creature — Dwarf Legend R 1RR Barbarian Outcast TO R Creature — Barbarian Beast C 1R Basking Rootwalla TO G Creature — Lizard C G Boneshard Slasher TO B Creature — Horror U 1B Breakthrough TO U Sorcery U XU Cabal Coffers TO L Land U Cabal Ritual TO B Instant C 1B Cabal Surgeon TO B Creature — Minion C 2BB Cabal Torturer TO B Creature — Minion C 1BB Carrion Rats TO B Creature — Rat C B Carrion Wurm TO B Creature — Zombie Wurm U 3BB Centaur Chieftain TO G Creature — Centaur U 3G Centaur Veteran TO G Creature — Centaur C 5G Cephalid Aristocrat TO U Creature — Cephalid C 4U Cephalid Illusionist TO U Creature — Cephalid Wizard U 1U Cephalid Sage TO U Creature — Cephalid U 3U Cephalid Snitch TO U Creature — Cephalid Wizard C 1U Cephalid Vandal TO U Creature — Cephalid R 1U Chainer, Dementia Master TO B Creature — Minion Legend R 3BB Chainer's Edict TO B Sorcery U 1B Churning Eddy TO U Sorcery C 3U Circular Logic TO U Instant U 2U Cleansing Meditation TO W Sorcery U 1WW Compulsion TO U Enchantment U 1U Coral Net TO U Enchant Creature C U Crackling Club TO R Enchant Creature C R Crazed Firecat TO R Creature — Cat U 5RR Crippling Fatigue TO B Sorcery C 1BB Dawn of the Dead TO B Enchantment R 2BBB Deep Analysis TO U Sorcery C 3U Devastating Dreams TO R Sorcery R RR Dwell on the Past TO G Sorcery U G Enslaved Dwarf TO R Creature — Dwarf C R Equal Treatment TO W Instant U 1W Faceless Butcher TO B Creature — Nightmare Horror C 2BB False Memories TO U Instant R 1U Far Wanderings TO G Sorcery C 2G Fiery Temper TO R Instant C 1RR Flaming Gambit TO R Instant U XR Flash of Defiance TO R Sorcery C 1R Floating Shield TO W Enchant Creature C 2W Frantic Purification TO W Instant C 2W Ghostly Wings TO U Enchant Creature C 1U Gloomdrifter TO B Creature — Minion U 3B Gravegouger TO B Creature — Nightmare Horror C 2B Grim Lavamancer TO R Creature — Wizard R R Grotesque Hybrid TO B Creature — Zombie U 4B Gurzigost TO G Creature — Beast R 3GG Hell-Bent Raider TO R Creature — Barbarian R 1RR Hydromorph Guardian TO U Creature — Guardian C 2U Hydromorph Gull TO U Creature — Bird Guardian U 3UU Hypnox TO B Creature — Nightmare Horror R 8BBB Hypochondria TO W Enchantment U 1W Ichorid TO B Creature — Horror R 3B Insidious Dreams TO B Instant R 3B Insist TO G Sorcery R G Invigorating Falls TO G Sorcery C 2GG Kamahl's Sledge TO R Sorcery C 5RR Krosan Constrictor TO G Creature — Snake C 3G Krosan Restorer TO G Creature — Druid C 2G Laquatus's Champion TO B Creature — Nightmare Horror R 4BB Last Laugh TO B Enchantment R 2BB Liquify TO U Instant C 2U Llawan, Cephalid Empress TO U Creature — Cephalid Legend R 3U Longhorn Firebeast TO R Creature — Beast C 2R Major Teroh TO W Creature — Bird Soldier Legend R 3W Mesmeric Fiend TO B Creature — Nightmare Horror C 1B Militant Monk TO W Creature — Cleric C 1WW Mind Sludge TO B Sorcery U 4B Morningtide TO W Sorcery R 1W Mortal Combat TO B Enchantment R 2BB Mortiphobia TO B Enchantment U 1BB Mutilate TO B Sorcery R 2BB Mystic Familiar TO W Creature — Bird C 1W Nantuko Blightcutter TO G Creature — Insect Druid R 2G Nantuko Calmer TO G Creature — Insect Druid C 2GG Nantuko Cultivator TO G Creature — Insect Druid R 3G Nantuko Shade TO B Creature — Insect Shade R BB Narcissism TO G Enchantment U 2G Nostalgic Dreams TO G Sorcery R GG Obsessive Search TO U Instant C U Organ Grinder TO B Creature — Zombie C 2B Overmaster TO R Sorcery R R Parallel Evolution TO G Sorcery R 3GG Pardic Arsonist TO R Creature — Barbarian U 2RR Pardic Collaborator TO R Creature — Barbarian U 3R Pardic Lancer TO R Creature — Barbarian C 4R Pay No Heed TO W Instant C W Petradon TO R Creature — Nightmare Beast R 6RR Petravark TO R Creature — Nightmare Beast C 3R Pitchstone Wall TO R Creature — Wall U 2R Plagiarize TO U Instant R 3U Possessed Aven TO U Creature — Bird Soldier Horror R 2UU Possessed Barbarian TO R Creature — Barbarian Horror R 2RR Possessed Centaur TO G Creature — Centaur Horror R 2GG Possessed Nomad TO W Creature — Nomad Horror R 2WW Psychotic Haze TO B Instant C 2BB Putrid Imp TO B Creature — Zombie Imp C B Pyromania TO R Enchantment U 2R Radiate TO R Instant R 3RR Rancid Earth TO B Sorcery C 1BB Reborn Hero TO W Creature — Soldier R 2W Restless Dreams TO B Sorcery C B Retraced Image TO U Sorcery R U Sengir Vampire TO B Creature — Vampire R 3BB Seton's Scout TO G Creature — Centaur Druid U 1G Shade's Form TO B Enchant Creature C 1BB Shambling Swarm TO B Creature — Horror R 1BBB Sickening Dreams TO B Sorcery U 1B Skullscorch TO R Sorcery R RR Skywing Aven TO U Creature — Bird Soldier C 2U Slithery Stalker TO B Creature — Nightmare Horror U 1BB Sonic Seizure TO R Instant C R Soul Scourge TO B Creature — Nightmare Horror C 4B Spirit Flare TO W Instant C 3W Stern Judge TO W Creature — Cleric U 2W Strength of Isolation TO W Enchant Creature U 1W Strength of Lunacy TO B Enchant Creature U 1B Stupefying Touch TO U Enchant Creature U 1U Tainted Field TO L Land U Tainted Isle TO L Land U Tainted Peak TO L Land U Tainted Wood TO L Land U Temporary Insanity TO R Instant U 3R Teroh's Faithful TO W Creature — Cleric C 3W Teroh's Vanguard TO W Creature — Nomad U 3W Transcendence TO W Enchantment R 3WWW Turbulent Dreams TO U Sorcery R UU Unhinge TO B Sorcery C 2B Vengeful Dreams TO W Instant R WW Violent Eruption TO R Instant U 1RRR Waste Away TO B Instant C 4B Zombie Trailblazer TO B Creature — Zombie U BBB Abandoned Outpost OD L Land C Aboshan, Cephalid Emperor OD U Creature — Cephalid Legend R 4UU Aboshan's Desire OD U Enchant Creature C U Acceptable Losses OD R Sorcery C 3R Aegis of Honor OD W Enchantment R W Aether Burst OD U Instant C 1U Afflict OD B Instant C 2B Amugaba OD U Creature — Illusion R 5UU Anarchist OD R Creature — Townsfolk C 4R Ancestral Tribute OD W Sorcery R 5WW Angelic Wall OD W Creature — Wall C 1W Animal Boneyard OD W Enchant Land U 2W Ashen Firebeast OD R Creature — Beast R 6RR Atogatog OD M Creature — Atog Legend R WUBRG Aura Graft OD U Instant U 1U Auramancer OD W Creature — Wizard C 2W Aven Archer OD W Creature — Bird Soldier U 3WW Aven Cloudchaser OD W Creature — Bird Soldier C 3W Aven Fisher OD U Creature — Bird Soldier C 3U Aven Flock OD W Creature — Bird Soldier C 4W Aven Shrine OD W Enchantment R 1WW Aven Smokeweaver OD U Creature — Bird Soldier U 2UU Aven Windreader OD U Creature — Bird Soldier Wizard C 3UU Balancing Act OD W Sorcery R 2WW Balshan Beguiler OD U Creature — Wizard U 2U Balshan Griffin OD U Creature — Griffin U 3UU Bamboozle OD U Sorcery U 2U Barbarian Lunatic OD R Creature — Barbarian C 2R Barbarian Ring OD L Land U Bash to Bits OD R Instant U 3R Battle of Wits OD U Enchantment R 3UU Battle Strain OD R Enchantment U 1R Bearscape OD G Enchantment R 1GG Beast Attack OD G Instant U 2GGG Beloved Chaplain OD W Creature — Cleric U 1W Blazing Salvo OD R Instant C R Blessed Orator OD W Creature — Cleric U 3W Bloodcurdler OD B Creature — Horror R 1B Bog Wreckage OD L Land C Bomb Squad OD R Creature — Dwarf R 3R Braids, Cabal Minion OD B Creature — Minion Legend R 2BB Buried Alive OD B Sorcery U 2B Burning Sands OD R Enchantment R 3RR Cabal Inquisitor OD B Creature — Minion C 1B Cabal Patriarch OD B Creature — Wizard Legend R 3BBB Cabal Pit OD L Land U Cabal Shrine OD B Enchantment R 1BB Call of the Herd OD G Sorcery R 2G Cantivore OD W Creature — Lhurgoyf R 1WW Careful Study OD U Sorcery C U Cartographer OD G Creature — Townsfolk C 2G Catalyst Stone OD A Artifact R 2 Caustic Tar OD B Enchant Land U 4BB Cease-Fire OD W Instant C 2W Centaur Garden OD L Land U Cephalid Broker OD U Creature — Cephalid U 3U Cephalid Coliseum OD L Land U Cephalid Looter OD U Creature — Cephalid C 2U Cephalid Retainer OD U Creature — Cephalid R 2UU Cephalid Scout OD U Creature — Cephalid Wizard C 1U Cephalid Shrine OD U Enchantment R 1UU Chainflinger OD R Creature — Beast C 3R Chamber of Manipulation OD U Enchant Land U 2UU Chance Encounter OD R Enchantment R 2RR Charmed Pendant OD A Artifact R 4 Chatter of the Squirrel OD G Sorcery C G Childhood Horror OD B Creature — Horror U 3B Chlorophant OD G Creature — Elemental R GGG Coffin Purge OD B Instant C B Cognivore OD U Creature — Lhurgoyf R 6UU Concentrate OD U Sorcery U 2UU Confessor OD W Creature — Cleric C W Crashing Centaur OD G Creature — Centaur U 4GG Crypt Creeper OD B Creature — Zombie C 1B Crystal Quarry OD L Land R Cultural Exchange OD U Sorcery R 4UU Cursed Monstrosity OD B Creature — Horror R 4B Darkwater Catacombs OD L Land R Darkwater Egg OD A Artifact U 1 Decaying Soil OD B Enchantment R 1BB Decimate OD M Sorcery R 2RG Decompose OD B Sorcery U 1B Dedicated Martyr OD W Creature — Cleric C W Deep Reconnaissance OD G Sorcery U 2G Delaying Shield OD W Enchantment R 3W Deluge OD U Instant U 2U Dematerialize OD U Sorcery C 3U Demolish OD R Sorcery U 3R Demoralize OD R Instant C 2R Deserted Temple OD L Land R Devoted Caretaker OD W Creature — Cleric R W Diabolic Tutor OD B Sorcery U 2BB Diligent Farmhand OD G Creature — Druid C G Dirty Wererat OD B Creature — Minion Rat C 3B Divert OD U Instant R U Divine Sacrament OD W Enchantment R 1WW Dogged Hunter OD W Creature — Nomad R 2W Dreamwinder OD U Creature — Serpent C 3U Druid Lyrist OD G Creature — Druid C G Druid's Call OD G Enchant Creature U 1G Dusk Imp OD B Creature — Imp C 2B Dwarven Grunt OD R Creature — Dwarf C R Dwarven Recruiter OD R Creature — Dwarf U 2R Dwarven Shrine OD R Enchantment R 1RR Dwarven Strike Force OD R Creature — Dwarf U 4R Earnest Fellowship OD W Enchantment R 1W Earth Rift OD R Sorcery C 3R Elephant Ambush OD G Instant C 2GG Ember Beast OD R Creature — Beast C 2R Embolden OD W Instant C 2W Engulfing Flames OD R Instant U R Entomb OD B Instant R B Epicenter OD R Sorcery R 4R Escape Artist OD U Creature — Wizard C 1U Execute OD B Instant U 2B Extract OD U Sorcery R U Face of Fear OD B Creature — Horror U 5B Famished Ghoul OD B Creature — Zombie U 3B Fervent Denial OD U Instant U 3UU Filthy Cur OD B Creature — Hound C 1B Firebolt OD R Sorcery C R Flame Burst OD R Instant C 1R Fledgling Imp OD B Creature — Imp C 2B Forest (3) OD L Land C Forest (4) OD L Land C Forest (2) OD L Land C Forest (1) OD L Land C Frenetic Ogre OD R Creature — Ogre U 4R Frightcrawler OD B Creature — Horror C 1B Gallantry OD W Instant U 1W Ghastly Demise OD B Instant C B Gorilla Titan OD G Creature — Ape U 3GG Graceful Antelope OD W Creature — Antelope R 2WW Gravedigger OD B Creature — Zombie C 3B Gravestorm OD B Enchantment R BBB Ground Seal OD G Enchantment R 1G Halberdier OD R Creature — Barbarian C 3R Hallowed Healer OD W Creature — Cleric C 2W Haunting Echoes OD B Sorcery R 3BB Hint of Insanity OD B Sorcery R 2B Holistic Wisdom OD G Enchantment R 1GG Howling Gale OD G Instant U 1G Immobilizing Ink OD U Enchant Creature C 1U Impulsive Maneuvers OD R Enchantment R 2RR Infected Vermin OD B Creature — Rat U 2B Innocent Blood OD B Sorcery C B Iridescent Angel OD M Creature — Angel R 5WU Island (2) OD L Land C Island (4) OD L Land C Island (3) OD L Land C Island (1) OD L Land C Ivy Elemental OD G Creature — Elemental R XG Junk Golem OD A Artifact Creature — Golem R 4 Kamahl, Pit Fighter OD R Creature — Barbarian Legend R 4RR Kamahl's Desire OD R Enchant Creature C 1R Karmic Justice OD W Enchantment R 2W Kirtar's Desire OD W Enchant Creature C W Kirtar's Wrath OD W Sorcery R 4WW Krosan Archer OD G Creature — Centaur C 3G Krosan Avenger OD G Creature — Druid C 2G Krosan Beast OD G Creature — Squirrel Beast R 3G Laquatus's Creativity OD U Sorcery U 4U Last Rites OD B Sorcery C 2B Lava Blister OD R Sorcery U 1R Leaf Dancer OD G Creature — Centaur C 1GG Lieutenant Kirtar OD W Creature — Bird Soldier Legend R 1WW Life Burst OD W Instant C 1W Limestone Golem OD A Artifact Creature — Golem U 6 Liquid Fire OD R Sorcery U 4RR Lithatog OD M Creature — Atog U 1RG Luminous Guardian OD W Creature — Guardian U 3W Mad Dog OD R Creature — Hound C 1R Magma Vein OD R Enchantment U 2R Magnivore OD R Creature — Lhurgoyf R 2RR Malevolent Awakening OD B Enchantment U 1BB Master Apothecary OD W Creature — Cleric R WWW Metamorphic Wurm OD G Creature — Elephant Wurm U 3GG Millikin OD A Artifact Creature U 2 Mind Burst OD B Sorcery C 1B Mindslicer OD B Creature — Horror R 2BB Mine Layer OD R Creature — Dwarf R 3R Minotaur Explorer OD R Creature — Minotaur U 1R Mirari OD A Legendary Artifact R 5 Molten Influence OD R Instant R 1R Moment's Peace OD G Instant C 1G Morbid Hunger OD B Sorcery C 4BB Morgue Theft OD B Sorcery C 1B Mortivore OD B Creature — Lhurgoyf R 2BB Mossfire Egg OD A Artifact U 1 Mossfire Valley OD L Land R Mountain (3) OD L Land C Mountain (4) OD L Land C Mountain (2) OD L Land C Mountain (1) OD L Land C Mudhole OD R Instant R 2R Muscle Burst OD G Instant C 1G Mystic Crusader OD W Creature — Nomad Mystic R 1WW Mystic Enforcer OD M Creature — Nomad Mystic R 2GW Mystic Penitent OD W Creature — Nomad Mystic U W Mystic Visionary OD W Creature — Nomad Mystic C 1W Mystic Zealot OD W Creature — Nomad Mystic C 3W Nantuko Disciple OD G Creature — Insect Druid C 3G Nantuko Elder OD G Creature — Insect Druid U 2G Nantuko Mentor OD G Creature — Insect Druid R 2G Nantuko Shrine OD G Enchantment R 1GG Need for Speed OD R Enchantment R R Nefarious Lich OD B Enchantment R BBBB New Frontiers OD G Sorcery R XG Nimble Mongoose OD G Creature — Mongoose U G Nomad Decoy OD W Creature — Nomad U 2W Nomad Stadium OD L Land U Nut Collector OD G Creature — Druid R 5G Obstinate Familiar OD R Creature — Lizard R R Otarian Juggernaut OD A Artifact Creature R 4 Overeager Apprentice OD B Creature — Minion C 2B Overrun OD G Sorcery U 2GGG Painbringer OD B Creature — Minion U 2BB Pardic Firecat OD R Creature — Cat C 3R Pardic Miner OD R Creature — Dwarf R 1R Pardic Swordsmith OD R Creature — Dwarf C 2R Patchwork Gnomes OD A Artifact Creature — Gnome U 3 Patriarch's Desire OD B Enchant Creature C 3B Patrol Hound OD W Creature — Hound C 1W Patron Wizard OD U Creature — Wizard R UUU Pedantic Learning OD U Enchantment R UU Peek OD U Instant C U Persuasion OD U Enchant Creature R 3UU Petrified Field OD L Land R Phantatog OD M Creature — Atog U 1WU Phantom Whelp OD U Creature — Hound C 1U Pianna, Nomad Captain OD W Creature — Nomad Legend R 1WW Pilgrim of Justice OD W Creature — Cleric C 2W Pilgrim of Virtue OD W Creature — Cleric C 2W Piper's Melody OD G Sorcery U G Plains (1) OD L Land C Plains (4) OD L Land C Plains (3) OD L Land C Plains (2) OD L Land C Predict OD U Instant U 1U Price of Glory OD R Enchantment U 2R Primal Frenzy OD G Enchant Creature C G Psionic Gift OD U Enchant Creature C 1U Psychatog OD M Creature — Atog U 1UB Pulsating Illusion OD U Creature — Illusion U 4U Puppeteer OD U Creature — Wizard U 2U Rabid Elephant OD G Creature — Elephant C 4G Ravaged Highlands OD L Land C Ray of Distortion OD W Instant C 3W Reckless Charge OD R Sorcery C R Recoup OD R Sorcery U 1R Refresh OD G Instant C 2G Repel OD U Instant C 3U Repentant Vampire OD B Creature — Vampire R 3BB Resilient Wanderer OD W Creature — Nomad U 2WW Rites of Initiation OD R Instant C R Rites of Refusal OD U Instant C 1U Rites of Spring OD G Sorcery C 1G Roar of the Wurm OD G Sorcery U 6G Rotting Giant OD B Creature — Zombie Giant U 1B Sacred Rites OD W Instant C W Sadistic Hypnotist OD B Creature — Minion U 3BB Sandstone Deadfall OD A Artifact U 3 Sarcatog OD M Creature — Atog U 1BR Savage Firecat OD R Creature — Cat R 3RR Scorching Missile OD R Sorcery C 3R Screams of the Damned OD B Enchantment U 3BB Scrivener OD U Creature — Townsfolk C 4U Seafloor Debris OD L Land C Second Thoughts OD W Instant C 4W Seize the Day OD R Sorcery R 3R Seton, Krosan Protector OD G Creature — Centaur Druid R GGG Seton's Desire OD G Enchant Creature C 2G Shadowblood Egg OD A Artifact U 4 Shadowblood Ridge OD L Land R Shadowmage Infiltrator OD M Creature — Wizard R 1UB Shelter OD W Instant C 1W Shifty Doppelganger OD U Creature — Shapeshifter R 2U Shower of Coals OD R Sorcery U 3RR Simplify OD G Sorcery C G Skeletal Scrying OD B Instant U XB Skull Fracture OD B Sorcery U B Skycloud Egg OD A Artifact U 1 Skycloud Expanse OD L Land R Skyshooter OD G Creature — Centaur U 1G Soulcatcher OD W Creature — Bird Soldier U 1W Spark Mage OD R Creature — Dwarf Wizard U R Spellbane Centaur OD G Creature — Centaur R 2G Sphere of Duty OD W Enchantment U 3W Sphere of Grace OD W Enchantment U 3W Sphere of Law OD W Enchantment U 3W Sphere of Reason OD W Enchantment U 3W Sphere of Truth OD W Enchantment U 3W Spiritualize OD W Instant U 2W Springing Tiger OD G Creature — Cat C 3G Squirrel Mob OD G Creature — Squirrel R 1GG Squirrel Nest OD G Enchant Land U 1GG Stalking Bloodsucker OD B Creature — Vampire R 4BB Standstill OD U Enchantment U 1U Steam Vines OD R Enchant Land U 1RR Steamclaw OD A Artifact U 2 Still Life OD G Enchantment U 1GG Stone-Tongue Basilisk OD G Creature — Basilisk R 4GGG Sungrass Egg OD A Artifact U 1 Sungrass Prairie OD L Land R Swamp (2) OD L Land C Swamp (4) OD L Land C Swamp (3) OD L Land C Swamp (1) OD L Land C Sylvan Might OD G Instant U 1G Syncopate OD U Instant C XU Tainted Pact OD B Instant R 1B Tarnished Citadel OD L Land R Tattoo Ward OD W Enchant Creature U 2W Terravore OD G Creature — Lhurgoyf R 1GG Testament of Faith OD W Enchantment U W Thaumatog OD M Creature — Atog U 1GW Thermal Blast OD R Instant C 4R Think Tank OD U Enchantment U 2U Thought Devourer OD U Creature — Beast R 2UU Thought Eater OD U Creature — Beast U 1U Thought Nibbler OD U Creature — Beast C U Timberland Ruins OD L Land C Time Stretch OD U Sorcery R 8UU Tireless Tribe OD W Creature — Nomad C W Tombfire OD B Sorcery R B Touch of Invisibility OD U Sorcery C 3U Traumatize OD U Sorcery R 3UU Traveling Plague OD B Enchant Creature R 3BB Treetop Sentinel OD U Creature — Bird Soldier U 2UU Tremble OD R Sorcery C 1R Twigwalker OD G Creature — Insect U 2G Unifying Theory OD U Enchantment R 1U Upheaval OD U Sorcery R 4UU Vampiric Dragon OD M Creature — Vampire Dragon R 6BR Verdant Succession OD G Enchantment R 4G Vivify OD G Instant U 2G Volcanic Spray OD R Sorcery U 1R Volley of Boulders OD R Sorcery R 8R Wayward Angel OD W Creature — Angel Horror R 4WW Werebear OD G Creature — Druid Bear C 1G Whipkeeper OD R Creature — Dwarf U 2RR Whispering Shade OD B Creature — Shade C 3B Wild Mongrel OD G Creature — Hound C 1G Woodland Druid OD G Creature — Druid C G Words of Wisdom OD U Instant C 1U Zombie Assassin OD B Creature — Zombie Assassin C 4B Zombie Cannibal OD B Creature — Zombie C B Zombie Infestation OD B Enchantment U 1B Zombify OD B Sorcery U 3B Zoologist OD G Creature — Druid R 3G Abyssal Specter DM B Creature — Specter U 2BB Balduvian Bears DM G Creature — Bear C 1G Balduvian Horde DM R Creature — Barbarian R 2RR Barbed Sextant DM A Artifact C 1 Bounty of the Hunt DM G Instant U 3GG Contagion DM B Instant U 3BB Dark Banishing DM B Instant C 2B Dark Ritual DM B Instant C B Death Spark DM R Instant U R Elkin Bottle DM A Artifact R 3 Elvish Bard DM G Creature — Elf U 3GG Folk of the Pines DM G Creature — Dryad C 4G Forest (3) DM L Land C Forest (2) DM L Land C Forest (1) DM L Land C Foul Familiar DM B Creature — Spirit C 2B Fyndhorn Elves DM G Creature — Elf C G Giant Growth DM G Instant C G Giant Trap Door Spider DM M Creature — Spider U 1RG Goblin Mutant DM R Creature — Goblin U 2RR Guerrilla Tactics (1) DM R Instant C 1R Guerrilla Tactics (2) DM R Instant C 1R Hurricane DM G Sorcery U XG Icy Manipulator DM A Artifact U 4 Icy Manipulator [Foil] DM A Artifact U 4 Incinerate [Foil] DM R Instant C 1R Incinerate DM R Instant C 1R Jokulhaups DM R Sorcery R 4RR Karplusan Forest DM L Land R Lava Burst DM R Sorcery C XR Lhurgoyf [Foil] DM G Creature — Lhurgoyf R 2GG Lim-Dul's High Guard (2) DM B Creature — Skeleton C 1BB Lim-Dul's High Guard (1) DM B Creature — Skeleton C 1BB Mountain (3) DM L Land C Mountain (2) DM L Land C Mountain (1) DM L Land C Necropotence [Foil] DM B Enchantment R BBB Orcish Cannoneers DM R Creature — Orc U 1RR Phantasmal Fiend (2) DM B Creature — Phantasm C 3B Phantasmal Fiend (1) DM B Creature — Phantasm C 3B Phyrexian War Beast (1) DM A Artifact Creature C 3 Phyrexian War Beast (2) DM A Artifact Creature C 3 Pillage DM R Sorcery U 1RR Pyroclasm DM R Sorcery U 1R Shatter DM R Instant C 1R Soul Burn DM B Sorcery C X2B Storm Shaman (2) DM R Creature — Cleric C 2R Storm Shaman (1) DM R Creature — Cleric C 2R Sulfurous Springs DM L Land R Swamp (2) DM L Land C Swamp (3) DM L Land C Swamp (1) DM L Land C Underground River DM L Land R Walking Wall DM A Artifact Creature — Wall U 4 Woolly Spider DM G Creature — Spider C 1GG Yavimaya Ancients (2) DM G Creature — Treefolk C 3GG Yavimaya Ancients (1) DM G Creature — Treefolk C 3GG Yavimaya Ants DM G Creature — Swarm U 2GG Aether Mutation AP M Sorcery U 3GU Ana Disciple AP G Creature — Wizard C G Ana Sanctuary AP G Enchantment U 2G Anavolver AP G Creature — Volver R 3G Angelfire Crusader AP W Creature — Soldier C 3W Battlefield Forge AP L Land R Bloodfire Colossus AP R Creature — Giant R 6RR Bloodfire Dwarf AP R Creature — Dwarf C R Bloodfire Infusion AP R Enchant Creature C 2R Bloodfire Kavu AP R Creature — Kavu U 2RR Bog Gnarr AP G Creature — Beast C 4G Brass Herald AP A Artifact Creature — Golem U 6 Captain's Maneuver AP M Instant U XRW Caves of Koilos AP L Land R Ceta Disciple AP U Creature — Wizard C U Ceta Sanctuary AP U Enchantment U 2U Cetavolver AP U Creature — Volver R 1U Coalition Flag AP W Enchant Creature U W Coalition Honor Guard AP W Creature — Flagbearer C 3W Coastal Drake AP U Creature — Drake C 2U Consume Strength AP M Instant C 1BG Cromat AP M Creature — Legend R WUBRG Dead Ringers AP B Sorcery C 4B Death Grasp AP M Sorcery R XWB Death Mutation AP M Sorcery U 6BG Dega Disciple AP W Creature — Wizard C 2W Dega Sanctuary AP W Enchantment U 2W Degavolver AP W Creature — Volver R 1W Desolation Angel AP B Creature — Angel R 3BB Desolation Giant AP R Creature — Giant R 2RR Diversionary Tactics AP W Enchantment U 3W Divine Light AP W Sorcery C W Dodecapod AP A Artifact Creature U 4 Dragon Arch AP A Artifact U 5 Dwarven Landslide AP R Sorcery C 3R Dwarven Patrol AP R Creature — Dwarf U 2R Ebony Treefolk AP M Creature — Treefolk U 1BG Emblazoned Golem AP A Artifact Creature — Golem U 2 Enlistment Officer AP W Creature — Soldier U 3W Evasive Action AP U Instant U 1U False Dawn AP W Sorcery R 1W Fervent Charge AP M Enchantment R 1WBR Fire/Ice AP M Instant U 1R/1U Flowstone Charger AP M Creature — Beast U 2RW Foul Presence AP B Enchant Creature U 2B Fungal Shambler AP M Creature — Beast R 4GUB Gaea's Balance AP G Sorcery U 3G Gaea's Skyfolk AP M Creature — Elf Merfolk C GU Gerrard Capashen AP W Creature — Legend R 3WW Gerrard's Verdict AP M Sorcery U WB Glade Gnarr AP G Creature — Beast C 5G Goblin Legionnaire AP M Creature — Goblin Soldier C RW Goblin Ringleader AP R Creature — Goblin U 3R Goblin Trenches AP M Enchantment R 1RW Grave Defiler AP B Creature — Zombie U 3B Guided Passage AP M Sorcery R URG Haunted Angel AP W Creature — Angel U 2W Helionaut AP W Creature — Soldier C 2W Ice Cave AP U Enchantment R 3UU Illuminate AP R Sorcery U XR Illusion/Reality AP M Instant U U/2G Index AP U Sorcery C U Jaded Response AP U Instant C 1U Jilt AP U Instant C 1U Jungle Barrier AP M Creature — Wall U 2GU Kavu Glider AP R Creature — Kavu C 2R Kavu Howler AP G Creature — Kavu U 4GG Kavu Mauler AP G Creature — Kavu R 4GG Last Caress AP B Sorcery C 2B Last Stand AP M Sorcery R WUBRG Lay of the Land AP G Sorcery C G Legacy Weapon AP A Legendary Artifact R 7 Life/Death AP M Sorcery U G/1B Lightning Angel AP M Creature — Angel R 1RWU Living Airship AP U Creature — Ship C 3U Llanowar Dead AP M Creature — Zombie Elf C BG Llanowar Wastes AP L Land R Manacles of Decay AP W Enchant Creature C 1W Martyrs' Tomb AP M Enchantment U 2WB Mask of Intolerance AP A Artifact R 2 Mind Extraction AP B Sorcery C 2B Minotaur Illusionist AP M Creature — Minotaur U 3UR Minotaur Tactician AP R Creature — Minotaur C 3R Mournful Zombie AP B Creature — Zombie C 2B Mystic Snake AP M Creature — Snake R 1GUU Necra Disciple AP B Creature — Wizard C B Necra Sanctuary AP B Enchantment U 2B Necravolver AP B Creature — Volver R 2B Night/Day AP M Instant U B/2W Order/Chaos AP M Instant U 3W/2R Orim's Thunder AP W Instant C 2W Overgrown Estate AP M Enchantment R BGW Penumbra Bobcat AP G Creature — Cat C 2G Penumbra Kavu AP G Creature — Kavu U 4G Penumbra Wurm AP G Creature — Wurm R 5GG Pernicious Deed AP M Enchantment R 1BG Phyrexian Arena AP B Enchantment R 1BB Phyrexian Gargantua AP B Creature — Horror U 4BB Phyrexian Rager AP B Creature — Horror C 2B Planar Despair AP B Sorcery R 3BB Powerstone Minefield AP M Enchantment R 2RW Prophetic Bolt AP M Instant R 3UR Putrid Warrior AP M Creature — Soldier Zombie C WB Quagmire Druid AP B Creature — Zombie Druid C 2B Quicksilver Dagger AP M Enchant Creature C 1UR Raka Disciple AP R Creature — Wizard C R Raka Sanctuary AP R Enchantment U 2R Rakavolver AP R Creature — Volver R 2R Razorfin Hunter AP M Creature — Merfolk Goblin C UR Reef Shaman AP U Creature — Merfolk C U Savage Gorilla AP G Creature — Ape C 4G Shield of Duty and Reason AP W Enchant Creature C W Shimmering Mirage AP U Instant C 1U Shivan Reef AP L Land R Smash AP R Instant C 2R Soul Link AP M Enchant Creature C 1WB Spectral Lynx AP W Creature — Cat R 1W Spiritmonger AP M Creature — Beast R 3BG Squee's Embrace AP M Enchant Creature C RW Squee's Revenge AP M Sorcery U 1UR Standard Bearer AP W Creature — Flagbearer C 1W Strength of Night AP G Instant C 2G Suffocating Blast AP M Instant R 1UUR Suppress AP B Sorcery U 2B Sylvan Messenger AP G Creature — Elf U 3G Symbiotic Deployment AP G Enchantment R 2G Tahngarth's Glare AP R Sorcery C R Temporal Spring AP M Sorcery C 1GU Tidal Courier AP U Creature — Merfolk U 3U Tranquil Path AP G Sorcery C 4G Tundra Kavu AP R Creature — Kavu C 2R Unnatural Selection AP U Enchantment R 1U Urborg Elf AP G Creature — Elf C 1G Urborg Uprising AP B Sorcery C 4B Vindicate AP M Sorcery R 1WB Vodalian Mystic AP U Creature — Merfolk U 1U Whirlpool Drake AP U Creature — Drake U 3U Whirlpool Rider AP U Creature — Merfolk C 1U Whirlpool Warrior AP U Creature — Merfolk R 2U Wild Research AP R Enchantment R 2R Yavimaya Coast AP L Land R Yavimaya's Embrace AP M Enchant Creature R 5GUU Zombie Boa AP B Creature — Zombie Snake C 4B Abyssal Horror 7E B Creature — Horror R 4BB Abyssal Specter 7E B Creature — Specter U 2BB Adarkar Wastes 7E L Land R Aether Flash 7E R Enchantment U 2RR Agonizing Memories 7E B Sorcery U 2BB Air Elemental 7E U Creature — Elemental U 3UU Aladdin's Ring 7E A Artifact R 8 Anaconda 7E G Creature — Snake U 3G Ancestral Memories 7E U Sorcery R 2UUU Ancient Silverback 7E G Creature — Ape R 4GG Angelic Page 7E W Creature — Spirit C 1W Arcane Laboratory 7E U Enchantment U 2U Archivist 7E U Creature — Wizard R 2UU Ardent Militia 7E W Creature — Soldier U 4W Balduvian Barbarians 7E R Creature — Barbarian C 1RR Baleful Stare 7E U Sorcery U 2U Beast of Burden 7E A Artifact Creature R 6 Bedlam 7E R Enchantment R 2RR Befoul 7E B Sorcery U 2BB Bellowing Fiend 7E B Creature — Spirit R 4B Benthic Behemoth 7E U Creature — Serpent R 5UUU Bereavement 7E B Enchantment U 1B Birds of Paradise 7E G Creature — Bird R G Blanchwood Armor 7E G Enchant Creature U 2G Blaze 7E R Sorcery U XR Blessed Reversal 7E W Instant R 1W Blood Pet 7E B Creature — Thrull C B Bloodshot Cyclops 7E R Creature — Giant R 5R Bog Imp 7E B Creature — Imp C 1B Bog Wraith 7E B Creature — Wraith U 3B Boil 7E R Instant U 3R Boomerang 7E U Instant C UU Breath of Life 7E W Sorcery U 3W Brushland 7E L Land R Bull Hippo 7E G Creature — Hippo U 3G Caltrops 7E A Artifact U 3 Canopy Spider 7E G Creature — Spider C 1G Castle 7E W Enchantment U 3W Charcoal Diamond 7E A Artifact U 2 Circle of Protection: Black 7E W Enchantment C 1W Circle of Protection: Blue 7E W Enchantment C 1W Circle of Protection: Green 7E W Enchantment C 1W Circle of Protection: Red 7E W Enchantment C 1W Circle of Protection: White 7E W Enchantment C 1W City of Brass 7E L Land R Cloudchaser Eagle 7E W Creature — Bird C 3W Coat of Arms 7E A Artifact R 5 Compost 7E G Enchantment U 1G Confiscate 7E U Enchant Permanent U 4UU Coral Merfolk 7E U Creature — Merfolk C 1U Corrupt 7E B Sorcery C 5B Counterspell 7E U Instant C UU Creeping Mold 7E G Sorcery U 2GG Crimson Hellkite 7E R Creature — Dragon R 6RRR Crossbow Infantry 7E W Creature — Soldier C 1W Crypt Rats 7E B Creature — Rats U 2B Crystal Rod 7E A Artifact U 1 Dakmor Lancer 7E B Creature — Knight U 4BB Daring Apprentice 7E U Creature — Wizard R 1UU Dark Banishing 7E B Instant C 2B Darkest Hour 7E B Enchantment R B Deflection 7E U Instant R 3U Delusions of Mediocrity 7E U Enchantment R 3U Dingus Egg 7E A Artifact R 4 Disenchant 7E W Instant C 1W Disorder 7E R Sorcery U 1R Disrupting Scepter 7E A Artifact R 3 Dregs of Sorrow 7E B Sorcery R X4B Drudge Skeletons 7E B Creature — Skeleton C 1B Duress 7E B Sorcery C B Eager Cadet 7E W Creature — Soldier C W Early Harvest 7E G Instant R 1GG Earthquake 7E R Sorcery R XR Eastern Paladin 7E B Creature — Knight R 2BB Elder Druid 7E G Creature — Cleric R 3G Elite Archers 7E W Creature — Soldier R 5W Elvish Archers 7E G Creature — Elf R 1G Elvish Champion 7E G Creature — Lord R 1GG Elvish Lyrist 7E G Creature — Elf U G Elvish Piper 7E G Creature — Elf R 3G Engineered Plague 7E B Enchantment U 2B Ensnaring Bridge 7E A Artifact R 3 Equilibrium 7E U Enchantment R 1UU Evacuation 7E U Instant R 3UU Fallen Angel 7E B Creature — Angel R 3BB Familiar Ground 7E G Enchantment U 2G Fear 7E B Enchant Creature C BB Femeref Archers 7E G Creature — Soldier U 2G Feroz's Ban 7E A Artifact R 6 Fervor 7E R Enchantment R 2R Fighting Drake 7E U Creature — Drake U 2UU Final Fortune 7E R Instant R RR Fire Diamond 7E A Artifact U 2 Fire Elemental 7E R Creature — Elemental U 3RR Fleeting Image 7E U Creature — Illusion R 2U Flight 7E U Enchant Creature C U Flying Carpet 7E A Artifact R 4 Fog 7E G Instant C G Force Spike 7E U Interrupt C U Forest (3) 7E L Land C Forest (1) 7E L Land C Forest (4) 7E L Land C Forest (2) 7E L Land C Foul Imp 7E B Creature — Imp U BB Fugue 7E B Sorcery U 3BB Fyndhorn Elder 7E G Creature — Elf U 2G Gang of Elk 7E G Creature — Beast U 5G Gerrard's Wisdom 7E W Sorcery U 2WW Ghitu Fire-Eater 7E R Creature — Nomad U 2R Giant Cockroach 7E B Creature — Insect C 3B Giant Growth 7E G Instant C G Giant Octopus 7E U Creature — Octopus C 3U Giant Spider 7E G Creature — Spider C 3G Glacial Wall 7E U Creature — Wall U 2U Glorious Anthem 7E W Enchantment R 1WW Goblin Chariot 7E R Creature — Goblin C 2R Goblin Digging Team 7E R Creature — Goblin C R Goblin Elite Infantry 7E R Creature — Goblin C 1R Goblin Gardener 7E R Creature — Goblin C 3R Goblin Glider 7E R Creature — Goblin U 1R Goblin King 7E R Creature — Lord R 1RR Goblin Matron 7E R Creature — Goblin U 2R Goblin Raider 7E R Creature — Goblin C 1R Goblin Spelunkers 7E R Creature — Goblins C 2R Goblin War Drums 7E R Enchantment U 2R Gorilla Chieftain 7E G Creature — Ape C 2GG Grafted Skullcap 7E A Artifact R 4 Granite Grip 7E R Enchant Creature C 2R Grapeshot Catapult 7E A Artifact Creature U 4 Gravedigger 7E B Creature — Zombie C 3B Greed 7E B Enchantment R 3B Grizzly Bears 7E G Creature — Bear C 1G Healing Salve 7E W Instant C W Heavy Ballista 7E W Creature — Soldier U 3W Hibernation 7E U Instant U 2U Hill Giant 7E R Creature — Giant C 3R Hollow Dogs 7E B Creature — Hounds C 4B Holy Strength 7E W Enchant Creature C W Honor Guard 7E W Creature — Soldier C W Horned Turtle 7E U Creature — Turtle C 2U Howl from Beyond 7E B Instant C XB Howling Mine 7E A Artifact R 2 Hurricane 7E G Sorcery R XG Impatience 7E R Enchantment R 2R Infernal Contract 7E B Sorcery R BBB Inferno 7E R Instant R 5RR Inspiration 7E U Instant C 3U Intrepid Hero 7E W Creature — Soldier R 2W Iron Star 7E A Artifact U 1 Island (4) 7E L Land C Island (2) 7E L Land C Island (1) 7E L Land C Island (3) 7E L Land C Ivory Cup 7E A Artifact U 1 Jalum Tome 7E A Artifact R 3 Jandor's Saddlebags 7E A Artifact R 2 Jayemdae Tome 7E A Artifact R 4 Karplusan Forest 7E L Land R Kjeldoran Royal Guard 7E W Creature — Soldier R 3WW Knight Errant 7E W Creature — Knight C 1W Knighthood 7E W Enchantment U 2W Lava Axe 7E R Sorcery C 4R Leshrac's Rite 7E B Enchant Creature U B Levitation 7E U Enchantment U 2UU Lightning Blast 7E R Instant C 3R Lightning Elemental 7E R Creature — Elemental C 3R Llanowar Elves 7E G Creature — Elf C G Lone Wolf 7E G Creature — Wolf C 2G Longbow Archer 7E W Creature — Soldier U WW Looming Shade 7E B Creature — Shade C 2B Lord of Atlantis 7E U Creature — Lord R UU Lure 7E G Enchant Creature U 1GG Mahamoti Djinn 7E U Creature — Djinn R 4UU Mana Breach 7E U Enchantment U 2U Mana Clash 7E R Sorcery R R Mana Short 7E U Instant R 2U Marble Diamond 7E A Artifact U 2 Maro 7E G Creature — Elemental R 2GG Master Healer 7E W Creature — Cleric R 4W Mawcor 7E U Creature — Beast R 3UU Meekstone 7E A Artifact R 1 Megrim 7E B Enchantment U 2B Memory Lapse 7E U Instant C 1U Merfolk Looter 7E U Creature — Merfolk U 1U Merfolk of the Pearl Trident 7E U Creature — Merfolk C U Might of Oaks 7E G Instant R 3G Millstone 7E A Artifact R 2 Mind Rot 7E B Sorcery C 2B Monstrous Growth 7E G Sorcery C 1G Moss Diamond 7E A Artifact U 2 Mountain (1) 7E L Land C Mountain (4) 7E L Land C Mountain (2) 7E L Land C Mountain (3) 7E L Land C Nature's Resurgence 7E G Sorcery R 2GG Nature's Revolt 7E G Enchantment R 3GG Nausea 7E B Sorcery C 1B Necrologia 7E B Instant U 3BB Nightmare 7E B Creature — Nightmare R 5B Nocturnal Raid 7E B Instant U 2BB Northern Paladin 7E W Creature — Knight R 2WW Ogre Taskmaster 7E R Creature — Ogre U 3R Okk 7E R Creature — Goblin R 1R Opportunity 7E U Instant U 4UU Opposition 7E U Enchantment R 2UU Oppression 7E B Enchantment R 1BB Orcish Artillery 7E R Creature — Orc U 1RR Orcish Oriflamme 7E R Enchantment U 3R Ostracize 7E B Sorcery C B Pacifism 7E W Enchant Creature C 1W Pariah 7E W Enchant Creature R 2W Patagia Golem 7E A Artifact Creature — Golem U 4 Persecute 7E B Sorcery R 2BB Phantom Warrior 7E U Creature — Illusion U 1UU Phyrexian Colossus 7E A Artifact Creature R 7 Phyrexian Hulk 7E A Artifact Creature U 6 Pillage 7E R Sorcery U 1RR Pit Trap 7E A Artifact U 2 Plague Beetle 7E B Creature — Insect C B Plains (2) 7E L Land C Plains (3) 7E L Land C Plains (4) 7E L Land C Plains (1) 7E L Land C Pride of Lions 7E G Creature — Cat U 3GG Prodigal Sorcerer 7E U Creature — Wizard C 2U Purify 7E W Sorcery R 3WW Pygmy Pyrosaur 7E R Creature — Lizard C 1R Pyroclasm 7E R Sorcery U 1R Pyrotechnics 7E R Sorcery U 4R Rag Man 7E B Creature — Minion R 2BB Raging Goblin 7E R Creature — Goblin C R Raise Dead 7E B Sorcery C B Rampant Growth 7E G Sorcery C 1G Razorfoot Griffin 7E W Creature — Griffin C 3W Razortooth Rats 7E B Creature — Rat C 2B Reckless Embermage 7E R Creature — Wizard R 3R Reclaim 7E G Instant C G Redwood Treefolk 7E G Creature — Treefolk C 4G Reflexes 7E R Enchant Creature C R Regeneration 7E G Enchant Creature C 1G Relentless Assault 7E R Sorcery R 2RR Remove Soul 7E U Instant C 1U Reprisal 7E W Instant U 1W Reprocess 7E B Sorcery R 2BB Revenant 7E B Creature — Spirit R 4B Reverse Damage 7E W Instant R 1WW Rod of Ruin 7E A Artifact U 4 Rolling Stones 7E W Enchantment R 1W Rowen 7E G Enchantment R 2GG Sabretooth Tiger 7E R Creature — Cat C 2R Sacred Ground 7E W Enchantment R 1W Sacred Nectar 7E W Sorcery C 1W Sage Owl 7E U Creature — Bird C 1U Samite Healer 7E W Creature — Cleric C 1W Sanctimony 7E W Enchantment U 1W Scathe Zombies 7E B Creature — Zombie C 2B Scavenger Folk 7E G Creature — Scavenger U G Sea Monster 7E U Creature — Serpent C 4UU Seasoned Marshal 7E W Creature — Soldier U 2WW Seeker of Skybreak 7E G Creature — Elf C 1G Seismic Assault 7E R Enchantment R RRR Serpent Warrior 7E B Creature — Soldier C 2B Serra Advocate 7E W Creature — Angel U 3W Serra Angel 7E W Creature — Angel R 3WW Serra's Embrace 7E W Enchant Creature U 2WW Shanodin Dryads 7E G Creature — Dryad C G Shatter 7E R Instant C 1R Shield Wall 7E W Instant C 1W Shivan Dragon 7E R Creature — Dragon R 4RR Shock 7E R Instant C R Sisay's Ring 7E A Artifact U 4 Sky Diamond 7E A Artifact U 2 Skyshroud Falcon 7E W Creature — Bird C 1W Sleight of Hand 7E U Sorcery C U Soul Feast 7E B Sorcery U 3BB Soul Net 7E A Artifact U 1 Southern Paladin 7E W Creature — Knight R 2WW Spellbook 7E A Artifact U 0 Spined Wurm 7E G Creature — Wurm C 4G Spineless Thug 7E B Creature — Mercenary C 1B Spirit Link 7E W Enchant Creature U W Spitting Earth 7E R Sorcery C 1R Squall 7E G Sorcery C 2G Standing Troops 7E W Creature — Soldier C 2W Starlight 7E W Sorcery U 1W Static Orb 7E A Artifact R 3 Staunch Defenders 7E W Creature — Soldier U 3WW Steal Artifact 7E U Enchant Artifact U 2UU Stone Rain 7E R Sorcery C 2R Storm Cauldron 7E A Artifact R 5 Storm Crow 7E U Creature — Bird C 1U Storm Shaman 7E R Creature — Cleric U 2R Strands of Night 7E B Enchantment U 2BB Stream of Life 7E G Sorcery C XG Stronghold Assassin 7E B Creature — Assassin R 1BB Sudden Impact 7E R Instant U 3R Sulfurous Springs 7E L Land R Sunweb 7E W Creature — Wall R 3W Sustainer of the Realm 7E W Creature — Angel U 2WW Swamp (2) 7E L Land C Swamp (1) 7E L Land C Swamp (4) 7E L Land C Swamp (3) 7E L Land C Tainted Aether 7E B Enchantment R 2BB Teferi's Puzzle Box 7E A Artifact R 4 Telepathic Spies 7E U Creature — Wizard C 2U Telepathy 7E U Enchantment U U Temporal Adept 7E U Creature — Wizard R 1UU Thieving Magpie 7E U Creature — Bird U 2UU Thorn Elemental 7E G Creature — Elemental R 5GG Thoughtleech 7E G Enchantment U GG Throne of Bone 7E A Artifact U 1 Tolarian Winds 7E U Instant C 1U Trained Armodon 7E G Creature — Elephant C 1GG Trained Orgg 7E R Creature — Beast R 6R Tranquility 7E G Sorcery C 2G Treasure Trove 7E U Enchantment U 2UU Treefolk Seedlings 7E G Creature — Treefolk U 2G Tremor 7E R Sorcery C R Twiddle 7E U Instant C U Uktabi Wildcats 7E G Creature — Cat R 4G Underground River 7E L Land R Unholy Strength 7E B Enchant Creature C B Unsummon 7E U Instant C U Untamed Wilds 7E G Sorcery U 2G Venerable Monk 7E W Creature — Cleric C 2W Vengeance 7E W Sorcery U 3W Verduran Enchantress 7E G Creature — Druid R 1GG Vernal Bloom 7E G Enchantment R 3G Vigilant Drake 7E U Creature — Drake C 4U Vizzerdrix 7E U Creature — Beast R 6U Volcanic Hammer 7E R Sorcery C 1R Wall of Air 7E U Creature — Wall U 1UU Wall of Bone 7E B Creature — Wall U 2B Wall of Fire 7E R Creature — Wall U 1RR Wall of Spears 7E A Artifact Creature — Wall U 3 Wall of Swords 7E W Creature — Wall U 3W Wall of Wonder 7E U Creature — Wall R 2UU Western Paladin 7E B Creature — Knight R 2BB Wild Growth 7E G Enchant Land C G Wildfire 7E R Sorcery R 4RR Wind Dancer 7E U Creature — Faerie U 1U Wind Drake 7E U Creature — Drake C 2U Wing Snare 7E G Sorcery U 2G Wood Elves 7E G Creature — Elves C 2G Wooden Sphere 7E A Artifact U 1 Worship 7E W Enchantment R 3W Wrath of God 7E W Sorcery R 2WW Yavimaya Enchantress 7E G Creature — Druid U 2G Yawgmoth's Edict 7E B Enchantment U 1B Allied Strategies PS U Sorcery U 4U Alpha Kavu PS G Creature — Kavu U 2G Amphibious Kavu PS G Creature — Kavu C 2G Ancient Spider PS M Creature — Spider R 2GW Arctic Merfolk PS U Creature — Merfolk C 1U Aura Blast PS W Instant C 1W Aurora Griffin PS W Creature — Griffin C 3W Bog Down PS B Sorcery C 2B Caldera Kavu PS R Creature — Kavu C 2R Cavern Harpy PS M Creature — Beast C UB Cloud Cover PS M Enchantment R 2WU Confound PS U Instant C 1U Crosis's Catacombs PS L Land U Crosis's Charm PS M Instant U UBR Darigaaz's Caldera PS L Land U Darigaaz's Charm PS M Instant U BRG Daring Leap PS M Instant C 1WU Dark Suspicions PS B Enchantment R 2BB Deadapult PS R Enchantment R 2R Death Bomb PS B Instant C 3B Destructive Flow PS M Enchantment R BRG Diabolic Intent PS B Sorcery R 1B Disciple of Kangee PS W Creature — Wizard C 2W Dominaria's Judgment PS W Instant R 2W Doomsday Specter PS M Creature — Specter R 2UB Draco PS A Artifact Creature — Dragon R 16 Dralnu's Crusade PS M Enchantment R 1BR Dralnu's Pet PS U Creature — Shapeshifter R 1UU Dromar's Cavern PS L Land U Dromar's Charm PS M Instant U WUB Eladamri's Call PS M Instant R GW Ertai, the Corrupted (2) PS M Creature — Wizard Legend R 2WUB Ertai, the Corrupted (1) PS M Creature — Wizard Legend R 2WUB Ertai's Trickery PS U Instant U U Escape Routes PS U Enchantment C 2U Exotic Disease PS B Sorcery U 4B Falling Timber PS G Instant C 2G Flametongue Kavu PS R Creature — Kavu U 3R Fleetfoot Panther PS M Creature — Cat U 1GW Forsaken City PS L Land R Gaea's Herald PS G Creature — Elf R 1G Gaea's Might PS G Instant C G Gainsay PS U Instant U 1U Gerrard's Command PS M Instant C GW Goblin Game PS R Sorcery R 5RR Guard Dogs PS W Creature — Hound U 3W Heroic Defiance PS W Enchant Creature C 1W Hobble PS W Enchant Creature C 2W Honorable Scout PS W Creature — Soldier C W Horned Kavu PS M Creature — Kavu C RG Hull Breach PS M Sorcery C RG Hunting Drake PS U Creature — Drake C 4U Implode PS R Sorcery U 4R Insolence PS R Enchant Creature C 2R Kavu Recluse PS R Creature — Kavu C 2R Keldon Mantle PS R Enchant Creature C 1R Keldon Twilight PS M Enchantment R 1BR Lashknife Barrier PS W Enchantment U 2W Lava Zombie PS M Creature — Zombie C 1BR Lord of the Undead PS B Creature — Lord R 1BB Maggot Carrier PS B Creature — Zombie C B Magma Burst PS R Instant C 3R Magnigoth Treefolk PS G Creature — Treefolk R 4G Malicious Advice PS M Instant C XUB Mana Cylix PS A Artifact U 1 March of Souls PS W Sorcery R 4W Marsh Crocodile PS M Creature — Crocodile U 2UB Meddling Mage PS M Creature — Wizard R WU Meteor Crater PS L Land R Mire Kavu PS R Creature — Kavu C 3R Mirrorwood Treefolk PS G Creature — Treefolk U 3G Mogg Jailer PS R Creature — Goblin U 1R Mogg Sentry PS R Creature — Goblin R R Morgue Toad PS B Creature — Toad C 2B Multani's Harmony PS G Enchant Creature U G Natural Emergence PS M Enchantment R 2RG Nemata, Grove Guardian PS G Creature — Treefolk Legend R 4GG Nightscape Battlemage PS B Creature — Wizard U 2B Nightscape Familiar PS B Creature — Zombie C 1B Noxious Vapors PS B Sorcery U 1BB Orim's Chant PS W Instant R W Phyrexian Bloodstock PS B Creature — Zombie C 4B Phyrexian Scuta PS B Creature — Zombie R 3B Phyrexian Tyranny PS M Enchantment R UBR Planar Overlay PS U Sorcery R 2U Planeswalker's Favor PS G Enchantment R 2G Planeswalker's Fury PS R Enchantment R 2R Planeswalker's Mirth PS W Enchantment R 2W Planeswalker's Mischief PS U Enchantment R 2U Planeswalker's Scorn PS B Enchantment R 2B Pollen Remedy PS W Instant C W Primal Growth PS G Sorcery C 2G Pygmy Kavu PS G Creature — Kavu C 3G Questing Phelddagrif PS M Creature — Phelddagrif R 1GWU Quirion Dryad PS G Creature — Dryad R 1G Quirion Explorer PS G Creature — Elf C 1G Radiant Kavu PS M Creature — Kavu R RGW Razing Snidd PS M Creature — Beast U 4BR Rith's Charm PS M Instant U RGW Rith's Grove PS L Land U Root Greevil PS G Creature — Beast C 3G Rushing River PS U Instant C 2U Samite Elder PS W Creature — Cleric R 2W Samite Pilgrim PS W Creature — Cleric C 1W Sawtooth Loon PS M Creature — Bird U 2WU Sea Snidd PS U Creature — Beast C 4U Shifting Sky PS U Enchantment U 2U Shivan Wurm PS M Creature — Wurm R 3RG Shriek of Dread PS B Instant C 1B Silver Drake PS M Creature — Drake C 1WU Singe PS R Instant C R Sinister Strength PS B Enchant Creature C 1B Sisay's Ingenuity PS U Enchant Creature C U Skyship Weatherlight (1) PS A Legendary Artifact R 4 Skyship Weatherlight (2) PS A Legendary Artifact R 4 Skyshroud Blessing PS G Instant U 1G Slay PS B Instant U 2B Sleeping Potion PS U Enchant Creature C 1U Slingshot Goblin PS R Creature — Goblin C 2R Sparkcaster PS M Creature — Kavu U 2RG Star Compass PS A Artifact U 2 Steel Leaf Paladin PS M Creature — Knight C 4GW Stone Kavu PS G Creature — Kavu C 4G Stormscape Battlemage PS U Creature — Wizard U 2U Stormscape Familiar PS U Creature — Bird C 1U Strafe PS R Sorcery U R Stratadon PS A Artifact Creature U 10 Sunken Hope PS U Enchantment R 3UU Sunscape Battlemage PS W Creature — Wizard U 2W Sunscape Familiar PS W Creature — Wall C 1W Surprise Deployment PS W Instant U 3W Tahngarth, Talruum Hero (2) PS R Creature — Minotaur Legend R 3RR Tahngarth, Talruum Hero (1) PS R Creature — Minotaur Legend R 3RR Terminal Moraine PS L Land U Terminate PS M Instant C BR Thornscape Battlemage PS G Creature — Wizard U 2G Thornscape Familiar PS G Creature — Insect C 1G Thunderscape Battlemage PS R Creature — Wizard U 2R Thunderscape Familiar PS R Creature — Kavu C 1R Treva's Charm PS M Instant U GWU Treva's Ruins PS L Land U Urza's Guilt PS M Sorcery R 2UB Voice of All PS W Creature — Angel U 2WW Volcano Imp PS B Creature — Imp C 3B Warped Devotion PS B Enchantment U 2B Waterspout Elemental PS U Creature — Elemental R 3UU Angel [SC] TK W Creature Token — Angel C Angel [CON] TK W Creature — Angel C Angel [ZEN] TK W Creature — Angel C Angel [Extended] (1) TK B Creature — Angel C Angel [Extended] (2) TK B Creature — Angel C Ape [PLC] TK G Creature Token — Ape C Assembly-Worker [TSP] TK A Artifact Creature Token — C Assembly-Worker [Extended] TK A Assembly-Worker Artifact Creature — Assembly- C Avatar [M10] TK W Worker Creature — Avatar C Avatar [LRW] TK W Creature — Avatar C Bat [GPT] TK B Creature Token — Bat C Bat [TSP] TK B Creature Token — Bat C Bear [OD] TK G Creature — Bear C Bear [ON] TK G Creature — Bear C Beast [Extended] (1) TK B Creature — Beast C Beast [EVE] TK G Creature — Beast C Beast [LRW] TK G Creature — Beast C Beast [M10] TK G Creature — Beast C Beast [GVL] (1) TK G Creature — Beast C Beast [DS] TK G Creature Token — Beast C Beast [ZEN] TK G Creature — Beast C Beast [OD] TK G Creature — Beast C Beast [Extended] (2) TK G Creature — Beast C Beast [GVL] (2) TK G Creature — Beast C Beast [ALA] TK M Creature — Beast C Bird [ZEN] TK W Creature — Bird C Bird [CSP] TK W Creature Token — Bird C Bird [IN] TK U Creature — Bird C Bird [EVE] TK U Creature — Bird C Bird [DIS] TK M Creature Token — Bird C Bird Soldier [ARB] TK W Creature — Bird Soldier C Camarid [TSP] TK U Creature Token — Camarid C Camarid [Extended] TK U Creature — Camarid C Caribou [IA] TK W Creature Token — Caribou C Cat Warrior [PLC] TK G Creature Token — Cat Warrior C Centaur [RAV] TK G Creature Token — Centaur C Centaur [ON] TK G Creature Token — Centaur C Citizen [TSP] TK W Creature Token — Citizen C Cloud Sprite [FUT] TK U Creature Token — Sprite C Construct [WWK] TK A Artifact Creature — Construct C Demon [MR] (1) TK B Creature Token — Demon C Demon [DVD] TK B Creature — Demon C Demon [MR] (2) TK B Creature Token — Demon C Dragon [Extended] TK R Creature — Dragon C Dragon [ON] TK R Creature — Dragon C Dragon [ALA] TK R Creature — Dragon C Dragon [WWK] TK R Creature — Dragon C Dragon [10E] TK R Creature — Dragon C Dragon [ARB] TK M Creature — Dragon C Dragon Spirit [COK] TK U Creature Token — Dragon Spirit C Drake [DIS] TK M Creature Token — Drake C Elemental [LRW] (2) TK W Creature — Elemental C Elemental [SOK] TK R Creature Token — Elemental C Elemental [SHM] (1) TK R Creature — Elemental C Elemental [CON] TK R Creature — Elemental C Elemental [DIS] TK R Creature Token — Elemental C Elemental [ZEN] TK R Creature — Elemental C Elemental [Extended] TK G Creature — Elemental C Elemental [EVG] TK G Creature — Elemental C Elemental [LRW] (1) TK G Creature — Elemental C Elemental [SHM] (2) TK M Creature — Elemental C Elemental [EVE] TK M Creature — Elemental C Elemental Shaman [LRW] TK R Creature — Elemental Shaman C Elemental Shaman [JVC] TK R Creature — Elemental Shaman C Elephant [Extended] TK G Creature — Elephant C Elephant [OD] TK G Creature — Elephant C Elephant [GVL] TK G Creature — Elephant C Elephant [IN] TK G Creature — Elephant C Elephant [WWK] TK G Creature — Elephant C Elf Warrior [EVG] TK G Creature — Elf Warrior C Elf Warrior [SHM] (1) TK G Creature — Elf Warrior C Elf Warrior [LRW] TK G Creature — Elf Warrior C Elf Warrior [SHM] (2) TK G Creature — Elf Warrior C Essence [MI] TK W Creature Token — Spirit C Faerie [RAV] TK U Creature Token — Faerie C Faerie Rogue [MOR] TK B Creature — Faerie Rogue C Faerie Rogue [SHM] TK M Creature — Faerie Rogue C Festering Goblin [FUT] TK B Creature Token — Zombie C Gargoyle [M10] TK A Goblin Artifact Creature — Gargoyle C Giant [FUT] TK R Creature Token — Giant C Giant Warrior [MOR] TK W Creature — Giant Warrior C Giant Warrior [SHM] TK M Creature — Giant Warrior C Goat [EVE] TK W Creature — Goat C Goblin [M10] TK R Creature — Goblin C Goblin [RAV] TK R Creature Token — Goblin C Goblin [TSP] TK R Creature Token — Goblin C Goblin [EVG] TK R Creature — Goblin C Goblin [Extended] TK R Creature — Goblin C Goblin [ALA] TK R Creature — Goblin C Goblin [10E] TK R Creature — Goblin C Goblin [LE] TK R Creature — Goblin C Goblin [DIS] TK R Creature Token — Goblin C Goblin Rogue [LRW] TK B Creature — Goblin Rogue C Goblin Soldier [AP] TK M Creature — Goblin Soldier C Goblin Soldier [EVE] TK M Creature — Goblin Soldier C Goblin Warrior [SHM] TK M Creature — Goblin Warrior C Goldmeadow Harrier [FUT] TK W Creature Token — Kithkin C Graveborn [CSP] TK M Soldier Creature Token — Graveborn C Griffin [TSP] TK W Creature Token — Griffin C Homunculus [ALA] TK A Artifact Creature — Homunculus C Hornet [PVC] TK A Artifact Creature — Insect C Horror [RAV] TK B Creature Token — Horror C Illusion [COK] TK U Creature Token — Illusion C Illusion [ZEN] TK U Creature — Illusion C Insect [M10] TK G Creature — Insect C Insect [ON] TK G Creature — Insect C Insect [Extended] TK G Creature — Insect C Insect [FUT] TK G Creature Token — Insect C Insect [PLC] TK G Creature Token — Insect C Kaldra [MR] TK A Legendary Creature Token — C Kaldra [Extended] TK C Avatar Legendary Creature — Avatar C Kithkin Soldier [LRW] TK W Creature — Kithkin Soldier C Kithkin Soldier [SHM] TK W Creature — Kithkin Soldier C Knight [RAV] TK W Creature Token — Knight C Knight [PLC] TK B Creature Token — Knight C Kobolds of Kher Keep [TSP] TK R Creature Token — Kobold C Kor Soldier [ZEN] TK W Creature — Kor Soldier C Lizard [ARB] TK G Creature — Lizard C Llanowar Elves [FUT] TK G Creature Token — Elf Druid C Marit Lage [CSP] TK B Legendary Creature Token — C Merfolk [ZEN] TK U Avatar Creature — Merfolk C Merfolk Wizard [LRW] TK U Creature — Merfolk Wizard C Minion [PVC] TK B Creature — Minion C Myr [MR] TK A Artifact Creature Token — Myr C Ogre [WWK] TK R Creature — Ogre C Ooze [ALA] TK G Creature — Ooze C Pegasus [TSP] TK W Creature Token — Pegasus C Pegasus [GPT] TK W Creature Token — Pegasus C Pentavite [MR] TK A Artifact Creature Token — C Pest [MR] TK A Pentative Artifact Creature Token — Pest C Pincher [FD] TK A Creature Token — Pincher C Plant [WWK] TK G Creature — Plant C Rat [SHM] TK B Creature — Rat C Rukh [8E] TK R Creature Token — Rukh C Sand [GPT] TK L Creature Token — Sand C Saproling [10E] TK G Creature — Saproling C Saproling [ALA] TK G Creature — Saproling C Saproling [IN] TK G Creature — Saproling C Saproling [9E] TK G Creature Token — Saproling C Saproling [FE] TK G Creature Token — Saproling C Saproling [Extended] TK G Creature — Saproling C Saproling [PVC] TK G Creature — Saproling C Saproling [TSP] TK G Creature Token — Saproling C Saproling [RAV] TK G Creature Token — Saproling C Serf [HL] TK B Creature Token — Serf C Shapeshifter [LRW] TK A Creature — Shapeshifter C Sheep [TSP] TK G Creature Token — Sheep C Skeleton [HL] TK B Creature Token — Skeleton C Skeleton [ALA] TK B Creature — Skeleton C Sliver [TSP] TK A Creature Token — Sliver C Sliver [LE] TK C Creature — Sliver C Snake [Extended] TK G Creature — Snake C Snake [ZEN] TK G Creature — Snake C Snake [COK] TK G Creature Token — Snake C Snake [DIS] TK M Creature Token — Snake C Soldier [M10] TK W Creature — Soldier C Soldier [Extended] TK W Creature — Soldier C Soldier [10E] TK W Creature — Soldier C Soldier [ALA] TK W Creature — Soldier C Soldier [ON] TK W Creature — Soldier C Soldier [PLC] TK W Creature Token — Soldier C Soldier Ally [WWK] TK W Creature — Soldier Ally C Spark Elemental [FUT] TK R Creature Token — Elemental C Spider [TSP] TK B Creature Token — Spider C Spider [SHM] TK G Creature — Spider C Spirit [BOK] TK W Creature Token — Spirit C Spirit [SHM] TK W Creature — Spirit C Spirit [PS] TK W Creature — Spirit C Spirit [DVD] TK W Creature — Spirit C Spirit [TSP] TK W Creature Token — Spirit C Spirit [COK] TK R Creature Token — Spirit C Spirit [EVE] TK M Creature — Spirit C Squirrel [OD] TK G Creature — Squirrel C Stone [MI] TK A Artifact Creature Token — Wall C Survivor [AL] TK R Creature Token — Survivor C Thopter [ALA] TK A Artifact Creature - Thopter C Thrull [Extended] TK U Creature — Thrull C Thrull [DVD] TK B Creature — Thrull C Thrull [TSP] TK B Creature Token — Thrull C Treefolk Shaman [MOR] TK G Creature — Treefolk Shaman C Triskelavite [TSP] TK A Creature Token — Triskelavite C Twin [DS] TK A Artifact Creature Token — Twin C Urami [SOK] TK B Legendary Creature Token — C Urami [Extended] TK C Demon Spirit Legendary Creature — Demon C Vampire [ZEN] TK B Spirit Creature — Vampire C Voja [Extended] TK W Legendary Creature — Voja C Voja [RAV] TK M Legendary Creature Token — C Warrior [SOK] TK R Wolf Creature Token — Warrior C Wasp [10E] TK A Artifact Creature — Insect C Wave [MI] TK U Creature Token — Wall C Weird [GPT] TK U Creature Token — Weird C Wolf [M10] TK G Creature — Wolf C Wolf [LRW] TK G Creature — Wolf C Wolf [SHM] TK G Creature — Wolf C Wolf [ZEN] TK G Creature — Wolf C Worm [EVE] TK M Creature — Worm C Wurm [GPT] TK G Creature Token — Wurm C Wurm [OD] TK G Creature — Wurm C Zombie [10E] TK B Creature — Zombie C Zombie [M10] TK B Creature — Zombie C Zombie [ALA] TK B Creature — Zombie C Zombie [FUT] TK B Creature Token — Zombie C Zombie [OD] TK B Creature — Zombie C Zombie [Extended] TK B Creature — Zombie C Zombie Giant [ZEN] TK B Creature — Zombie Giant C Zombie Wizard [ARB] TK M Creature — Zombie Wizard C Air Elemental BD U Creature — Elemental U 3UU Balduvian Horde BD R Creature — Barbarian R 2RR Ball Lightning BD R Creature — Ball-Lightning R RRR Blizzard Elemental BD U Creature — Elemental R 5UU Bloodrock Cyclops BD R Creature — Giant C 2R Bone Harvest BD B Instant C 2B Brainstorm BD U Instant C U Clockwork Avian BD A Artifact Creature R 5 Clockwork Beast BD A Artifact Creature R 6 Cloud Djinn BD U Creature — Djinn U 5U Cloud Elemental BD U Creature — Elemental C 2U Coercion BD B Sorcery C 2B Counterspell BD U Instant C UU Crash of Rhinos BD G Creature — Rhino C 6GG Crashing Boars BD G Creature — Boar U 3GG Dark Ritual BD B Instant C B Deadly Insect BD G Creature — Insect C 4G Death Stroke BD B Sorcery C BB Diabolic Edict BD B Instant C 1B Diabolic Vision BD M Sorcery U UB Drain Life BD B Sorcery C X1B Dwarven Ruins BD L Land U Ebon Stronghold BD L Land U Erhnam Djinn [Foil] BD G Creature — Djinn U 3G Fallen Angel BD B Creature — Angel R 3BB Feral Shadow BD B Creature — Night Stalker C 2B Fireball BD R Sorcery C XYR Fog BD G Instant C G Fog Elemental BD U Creature — Elemental C 2U Force of Nature BD G Creature — Force R 2GGGG Forest (3) BD L Land C Forest (2) BD L Land C Forest (1) BD L Land C Gaseous Form BD U Enchant Creature C 2U Giant Crab BD U Creature — Crab C 4U Giant Growth BD G Instant C G Gravedigger BD B Creature — Zombie C 3B Havenwood Battleground BD L Land U Hollow Dogs BD B Creature — Hound C 4B Hulking Cyclops BD R Creature — Giant U 3RR Impulse BD U Instant C 1U Island (3) BD L Land C Island (2) BD L Land C Island (1) BD L Land C Killer Whale BD U Creature — Whale U 3UU Kird Ape BD R Creature — Ape C R Lava Axe BD R Sorcery C 4R Leviathan BD U Creature — Leviathan R 5UUUU Lightning Bolt BD R Instant C R Llanowar Elves BD G Creature — Elf C G Lowland Giant BD R Creature — Giant C 2RR Mahamoti Djinn BD U Creature — Djinn R 4UU Mountain (2) BD L Land C Mountain (3) BD L Land C Mountain (1) BD L Land C Plated Spider BD G Creature — Spider C 4G Polluted Mire BD L Land C Power Sink BD U Instant C XU Quirion Elves BD G Creature — Elf C 1G Raging Goblin BD R Creature — Goblin C R Rampant Growth BD G Sorcery C 1G Remote Isle BD L Land C Scaled Wurm BD G Creature — Wurm C 7G Segmented Wurm BD M Creature — Wurm U 3RG Sengir Vampire [Foil] BD B Creature — Vampire U 3BB Shambling Strider BD G Creature — Strider C 4GG Shivan Dragon BD R Creature — Dragon R 4RR Shock BD R Instant C R Skittering Horror BD B Creature — Horror C 2B Skittering Skirge BD B Creature — Imp C BB Slippery Karst BD L Land C Smoldering Crater BD L Land C Snapping Drake BD U Creature — Drake C 3U Sonic Burst BD R Instant C 1R Svyelunite Temple BD L Land U Swamp (2) BD L Land C Swamp (1) BD L Land C Swamp (3) BD L Land C Talruum Minotaur BD R Creature — Minotaur C 2RR Tar Pit Warrior BD B Creature — Giant C 2B Terror BD B Instant C 1B Thunderbolt BD R Instant C 1R Thundering Giant BD R Creature — Giant U 3RR Tolarian Winds BD U Instant C 1U Viashino Warrior BD R Creature — Viashino C 3R Vigilant Drake BD U Creature — Drake C 4U Wayward Soul BD U Creature — Spirit C 2UU Wild Growth BD G Enchant Land C G Woolly Spider BD G Creature — Spider C 1GG Yavimaya Wurm BD G Creature — Wurm C 4GG Absorb IN M Instant R WUU Addle IN B Sorcery U 1B Aether Rift IN M Enchantment R 1RG Aggressive Urge IN G Instant C 1G Agonizing Demise IN B Instant C 3B Alabaster Leech IN W Creature — Leech R W Alloy Golem IN A Artifact Creature — Golem U 6 Ancient Kavu IN R Creature — Kavu C 3R Ancient Spring IN L Land C Andradite Leech IN B Creature — Leech R 2B Angel of Mercy IN W Creature — Angel U 4W Angelic Shield IN M Enchantment U WU Annihilate IN B Instant U 3BB Archaeological Dig IN L Land U Ardent Soldier IN W Creature — Soldier C 1W Armadillo Cloak IN M Enchant Creature C 1GW Armored Guardian IN M Creature — Guardian R 3WU Artifact Mutation IN M Instant R RG Assault/Battery IN M Sorcery/Sorcery U R/3G Atalya, Samite Master IN W Creature — Cleric Legend R 3WW Aura Mutation IN M Instant R GW Aura Shards IN M Enchantment U 1GW Backlash IN M Instant U 1BR Barrin's Spite IN M Sorcery R 2UB Barrin's Unmaking IN U Instant C 1U Benalish Emissary IN W Creature — Wizard U 2W Benalish Heralds IN W Creature — Soldier U 3W Benalish Lancer IN W Creature — Knight C 2W Benalish Trapper IN W Creature — Soldier C 1W Bend or Break IN R Sorcery R 3R Bind IN G Instant R 1G Blazing Specter IN M Creature — Specter R 2BR Blind Seer IN U Creature — Legend R 2UU Blinding Light IN W Sorcery U 2W Bloodstone Cameo IN A Artifact U 3 Blurred Mongoose IN G Creature — Mongoose R 1G Bog Initiate IN B Creature — Wizard C 1B Breaking Wave IN U Sorcery R 2UU Breath of Darigaaz IN R Sorcery U 1R Callous Giant IN R Creature — Giant R 4RR Canopy Surge IN G Sorcery U 1G Capashen Unicorn IN W Creature — Unicorn C 1W Captain Sisay IN M Creature — Legend R 2GW Cauldron Dance IN M Instant U 4BR Chaotic Strike IN R Instant U 1R Charging Troll IN M Creature — Troll U 2GW Chromatic Sphere IN A Artifact U 1 Cinder Shade IN M Creature — Shade U 1BR Coalition Victory IN M Sorcery R 3WUBRG Coastal Tower IN L Land U Collapsing Borders IN R Enchantment R 3R Collective Restraint IN U Enchantment R 3U Cremate IN B Instant U B Crimson Acolyte IN W Creature — Cleric C 1W Crosis, the Purger IN M Creature — Dragon Legend R 3UBR Crosis's Attendant IN A Artifact Creature — Golem U 5 Crown of Flames IN R Enchant Creature C R Crusading Knight IN W Creature — Knight R 2WW Crypt Angel IN B Creature — Angel R 4B Crystal Spray IN U Instant R 2U Cursed Flesh IN B Enchant Creature C B Darigaaz, the Igniter IN M Creature — Dragon Legend R 3BRG Darigaaz's Attendant IN A Artifact Creature — Golem U 5 Death or Glory IN W Sorcery R 4W Defiling Tears IN B Instant U 2B Desperate Research IN B Sorcery R 1B Devouring Strossus IN B Creature — Horror R 5BBB Dismantling Blow IN W Instant C 2W Disrupt IN U Instant U U Distorting Wake IN U Sorcery R XUUU Divine Presence IN W Enchantment R 2W Do or Die IN B Sorcery R 1B Drake-Skull Cameo IN A Artifact U 3 Dream Thrush IN U Creature — Bird C 1U Dredge IN B Instant U B Dromar, the Banisher IN M Creature — Dragon Legend R 3WUB Dromar's Attendant IN A Artifact Creature — Golem U 5 Dueling Grounds IN M Enchantment R 1GW Duskwalker IN B Creature — Minion C B Elfhame Palace IN L Land U Elfhame Sanctuary IN G Enchantment U 1G Elvish Champion IN G Creature — Lord R 1GG Empress Galina IN U Creature — Legend R 3UU Essence Leak IN U Enchant Permanent U U Exclude IN U Instant C 2U Exotic Curse IN B Enchant Creature C 2B Explosive Growth IN G Instant C G Fact or Fiction IN U Instant U 3U Faerie Squadron IN U Creature — Faerie C U Fertile Ground IN G Enchant Land C 1G Fight or Flight IN W Enchantment R 3W Firebrand Ranger IN R Creature — Soldier U 1R Fires of Yavimaya IN M Enchantment U 1RG Firescreamer IN B Creature — Kavu C 3B Forest (4) IN L Land C Forest (3) IN L Land C Forest (1) IN L Land C Forest (2) IN L Land C Frenzied Tilling IN M Sorcery C 3RG Galina's Knight IN M Creature — Merfolk Knight C WU Geothermal Crevice IN L Land C Ghitu Fire IN R Sorcery R XR Glimmering Angel IN W Creature — Angel C 3W Global Ruin IN W Sorcery R 4W Goblin Spy IN R Creature — Goblin U R Goham Djinn IN B Creature — Djinn U 5B Halam Djinn IN R Creature — Djinn U 5R Hanna, Ship's Navigator IN M Creature — Legend R 1WU Harrow IN G Instant C 2G Harsh Judgment IN W Enchantment R 2WW Hate Weaver IN B Creature — Wizard U 1B Heroes' Reunion IN M Instant U GW Holy Day IN W Instant C W Hooded Kavu IN R Creature — Kavu C 2R Horned Cheetah IN M Creature — Cat U 2GW Hunting Kavu IN M Creature — Kavu U 1RG Hypnotic Cloud IN B Sorcery C 1B Irrigation Ditch IN L Land C Island (4) IN L Land C Island (1) IN L Land C Island (3) IN L Land C Island (2) IN L Land C Jade Leech IN G Creature — Leech R 2GG Juntu Stakes IN A Artifact R 2 Kangee, Aerie Keeper IN M Creature — Legend R 2WU Kavu Aggressor IN R Creature — Kavu C 2R Kavu Chameleon IN G Creature — Kavu U 3GG Kavu Climber IN G Creature — Kavu C 3GG Kavu Lair IN G Enchantment R 2G Kavu Monarch IN R Creature — Kavu R 2RR Kavu Runner IN R Creature — Kavu U 3R Kavu Scout IN R Creature — Kavu C 2R Kavu Titan IN G Creature — Kavu R 1G Keldon Necropolis IN L Legendary Land R Liberate IN W Instant U 1W Lightning Dart IN R Instant U 1R Llanowar Cavalry IN G Creature — Soldier C 2G Llanowar Elite IN G Creature — Elf C G Llanowar Knight IN M Creature — Elf Knight C GW Llanowar Vanguard IN G Creature — Dryad C 2G Loafing Giant IN R Creature — Giant R 4R Lobotomy IN M Sorcery U 2UB Lotus Guardian IN A Artifact Creature R 7 Mages' Contest IN R Instant R 1RR Mana Maze IN U Enchantment R 1U Maniacal Rage IN R Enchant Creature C 1R Manipulate Fate IN U Sorcery U 1U Marauding Knight IN B Creature — Knight R 2BB Metathran Aerostat IN U Creature — Ship R 2UU Metathran Transport IN U Creature — Ship U 1UU Metathran Zombie IN U Creature — Zombie C 1U Meteor Storm IN M Enchantment R RG Might Weaver IN G Creature — Wizard U 1G Molimo, Maro-Sorcerer IN G Creature — Legend R 4GGG Mountain (4) IN L Land C Mountain (2) IN L Land C Mountain (1) IN L Land C Mountain (3) IN L Land C Mourning IN B Enchant Creature C 1B Nightscape Apprentice IN B Creature — Wizard C B Nightscape Master IN B Creature — Wizard R 2BB Noble Panther IN M Creature — Cat R 1GW Nomadic Elf IN G Creature — Elf C 1G Obliterate IN R Sorcery R 6RR Obsidian Acolyte IN W Creature — Cleric C 1W Opt IN U Instant C U Ordered Migration IN M Sorcery U 3WU Orim's Touch IN W Instant C W Overabundance IN M Enchantment R 1RG Overload IN R Instant C R Pain/Suffering IN M Sorcery/Sorcery U B/3R Phantasmal Terrain IN U Enchant Land C UU Phyrexian Altar IN A Artifact R 3 Phyrexian Battleflies IN B Creature — Insect C B Phyrexian Delver IN B Creature — Zombie R 3BB Phyrexian Infiltrator IN B Creature — Minion R 2B Phyrexian Lens IN A Artifact R 3 Phyrexian Reaper IN B Creature — Zombie C 4B Phyrexian Slayer IN B Creature — Minion C 3B Pincer Spider IN G Creature — Spider C 2G Plague Spitter IN B Creature — Horror U 2B Plague Spores IN M Sorcery C 4BR Plains (2) IN L Land C Plains (3) IN L Land C Plains (1) IN L Land C Plains (4) IN L Land C Planar Portal IN A Artifact R 6 Pledge of Loyalty IN W Enchant Creature U 1W Pouncing Kavu IN R Creature — Kavu C 1R Power Armor IN A Artifact U 4 Prison Barricade IN W Creature — Wall C 1W Probe IN U Sorcery C 2U Prohibit IN U Instant C 1U Protective Sphere IN W Enchantment C 2W Psychic Battle IN U Enchantment R 3UU Pulse of Llanowar IN G Enchantment U 3G Pure Reflection IN W Enchantment R 2W Pyre Zombie IN M Creature — Zombie R 1BR Quirion Elves IN G Creature — Elf C 1G Quirion Sentinel IN G Creature — Elf C 1G Quirion Trailblazer IN G Creature — Elf C 3G Rage Weaver IN R Creature — Wizard U 1R Raging Kavu IN M Creature — Kavu R 1RG Rainbow Crow IN U Creature — Bird U 3U Rampant Elephant IN W Creature — Elephant C 3W Ravenous Rats IN B Creature — Rat C 1B Razorfoot Griffin IN W Creature — Griffin C 3W Reckless Assault IN M Enchantment R 2BR Reckless Spite IN B Instant U 1BB Recoil IN M Instant C 1UB Recover IN B Sorcery C 2B Repulse IN U Instant C 2U Restock IN G Sorcery R 3GG Restrain IN W Instant C 2W Reviving Dose IN W Instant C 2W Reviving Vapors IN M Instant U 2WU Rewards of Diversity IN W Enchantment U 2W Reya Dawnbringer IN W Creature — Angel Legend R 6WWW Riptide Crab IN M Creature — Crab U 1WU Rith, the Awakener IN M Creature — Dragon Legend R 3RGW Rith's Attendant IN A Artifact Creature — Golem U 5 Rogue Kavu IN R Creature — Kavu C 1R Rooting Kavu IN G Creature — Kavu U 2GG Rout IN W Sorcery R 3WW Ruby Leech IN R Creature — Leech R 1R Ruham Djinn IN W Creature — Djinn U 5W Sabertooth Nishoba IN M Creature — Beast R 4GW Salt Marsh IN L Land U Samite Archer IN M Creature — Cleric U 1WU Samite Ministration IN W Instant U 1W Sapphire Leech IN U Creature — Leech R 1U Saproling Infestation IN G Enchantment R 1G Saproling Symbiosis IN G Sorcery R 3G Savage Offensive IN R Sorcery C 1R Scarred Puma IN R Creature — Cat C R Scavenged Weaponry IN B Enchant Creature C 2B Scorching Lava IN R Instant C 1R Scouting Trek IN G Sorcery U 1G Searing Rays IN R Sorcery U 2R Seashell Cameo IN A Artifact U 3 Seer's Vision IN M Enchantment U 2UB Serpentine Kavu IN G Creature — Kavu C 4G Shackles IN W Enchant Creature C 2W Shimmering Wings IN U Enchant Creature C U Shivan Emissary IN R Creature — Wizard U 2R Shivan Harvest IN R Enchantment U 1R Shivan Oasis IN L Land U Shivan Zombie IN M Creature — Barbarian Zombie C BR Shoreline Raider IN U Creature — Merfolk C 2U Simoon IN M Instant U RG Skittish Kavu IN R Creature — Kavu U 1R Skizzik IN R Creature — Elemental R 3R Sky Weaver IN U Creature — Wizard U 1U Sleeper's Robe IN M Enchant Creature U UB Slimy Kavu IN R Creature — Kavu C 2R Slinking Serpent IN M Creature — Serpent U 2UB Smoldering Tar IN M Enchantment U 2BR Soul Burn IN B Sorcery C X2B Sparring Golem IN A Artifact Creature — Golem U 3 Spinal Embrace IN M Instant R 3UUB Spirit of Resistance IN W Enchantment R 2W Spirit Weaver IN W Creature — Wizard U 1W Spite/Malice IN M Instant/Instant U 3U/3B Spreading Plague IN B Enchantment R 4B Stalking Assassin IN M Creature — Assassin R 1UB Stand or Fall IN R Enchantment R 3R Stand/Deliver IN M Instant/Instant U W/2U Sterling Grove IN M Enchantment U GW Stormscape Apprentice IN U Creature — Wizard C U Stormscape Master IN U Creature — Wizard R 2UU Strength of Unity IN W Enchant Creature C 3W Stun IN R Instant C 1R Sulam Djinn IN G Creature — Djinn U 5G Sulfur Vent IN L Land C Sunscape Apprentice IN W Creature — Wizard C W Sunscape Master IN W Creature — Wizard R 2WW Swamp (2) IN L Land C Swamp (1) IN L Land C Swamp (3) IN L Land C Swamp (4) IN L Land C Sway of Illusion IN U Instant U 1U Tainted Well IN B Enchant Land C 2B Tangle IN G Instant U 1G Tectonic Instability IN R Enchantment R 2R Teferi's Care IN W Enchantment U 2W Teferi's Moat IN M Enchantment R 3WU Teferi's Response IN U Instant R 1U Tek IN A Artifact Creature — Dragon R 5 Temporal Distortion IN U Enchantment R 3UU Thicket Elemental IN G Creature — Elemental R 3GG Thornscape Apprentice IN G Creature — Wizard C G Thornscape Master IN G Creature — Wizard R 2GG Thunderscape Apprentice IN R Creature — Wizard C R Thunderscape Master IN R Creature — Wizard R 2RR Tidal Visionary IN U Creature — Wizard C U Tigereye Cameo IN A Artifact U 3 Tinder Farm IN L Land C Tolarian Emissary IN U Creature — Wizard U 2U Tower Drake IN U Creature — Drake C 2U Tranquility IN G Sorcery C 2G Traveler's Cloak IN U Enchant Creature C 2U Treefolk Healer IN G Creature — Treefolk U 4G Trench Wurm IN B Creature — Wurm U 3B Treva, the Renewer IN M Creature — Dragon Legend R 3GWU Treva's Attendant IN A Artifact Creature — Golem U 5 Tribal Flames IN R Sorcery C 1R Troll-Horn Cameo IN A Artifact U 3 Tsabo Tavoc IN M Creature — Legend R 5BR Tsabo's Assassin IN B Creature — Assassin R 2BB Tsabo's Decree IN B Instant R 5B Tsabo's Web IN A Artifact R 2 Turf Wound IN R Instant C 2R Twilight's Call IN B Sorcery R 4BB Undermine IN M Instant R UUB Urborg Drake IN M Creature — Drake U 1UB Urborg Emissary IN B Creature — Wizard U 2B Urborg Phantom IN B Creature — Minion C 2B Urborg Shambler IN B Creature — Horror U 2BB Urborg Skeleton IN B Creature — Skeleton C B Urborg Volcano IN L Land U Urza's Filter IN A Artifact R 4 Urza's Rage IN R Instant R 2R Utopia Tree IN G Creature — Plant R 1G Verdeloth the Ancient IN G Creature — Treefolk Legend R 4GG Verduran Emissary IN G Creature — Wizard U 2G Viashino Grappler IN R Creature — Viashino C 2R Vicious Kavu IN M Creature — Kavu U 1BR Vigorous Charge IN G Instant C G Vile Consumption IN M Enchantment R 1UB Vodalian Hypnotist IN U Creature — Wizard U 1U Vodalian Merchant IN U Creature — Merfolk C 1U Vodalian Serpent IN U Creature — Serpent C 3U Vodalian Zombie IN M Creature — Merfolk Zombie C UB Void IN M Sorcery R 3BR Voracious Cobra IN M Creature — Snake U 2RG Wallop IN G Sorcery U 1G Wandering Stream IN G Sorcery C 2G Wash Out IN U Sorcery U 3U Wax/Wane IN M Instant/Instant U G/W Wayfaring Giant IN W Creature — Giant U 5W Well-Laid Plans IN U Enchantment R 2U Whip Silk IN G Enchant Creature C G Wings of Hope IN M Enchant Creature C WU Winnow IN W Instant R 1W Worldly Counsel IN U Instant C 1U Yavimaya Barbarian IN M Creature — Barbarian Elf C RG Yavimaya Kavu IN M Creature — Kavu U 2RG Yawgmoth's Agenda IN B Enchantment R 3BB Zanam Djinn IN U Creature — Djinn U 5U Zap IN R Instant C 2R Abolish PY W Instant U 1WW Agent of Shauku PY B Creature — Mercenary C 1B Alexi, Zephyr Mage PY U Creature — Spellshaper Legend R 3UU Alexi's Cloak PY U Enchant Creature C 1U Aura Fracture PY W Enchantment C 2W Avatar of Fury PY R Creature — Avatar R 6RR Avatar of Hope PY W Creature — Avatar R 6WW Avatar of Might PY G Creature — Avatar R 6GG Avatar of Will PY U Creature — Avatar R 6UU Avatar of Woe PY B Creature — Avatar R 6BB Barbed Field PY R Enchant Land U 2RR Blessed Wind PY W Sorcery R 7WW Bog Elemental PY B Creature — Elemental R 3BB Bog Glider PY B Creature — Mercenary C 2B Branded Brawlers PY R Creature — Soldier C R Brutal Suppression PY R Enchantment U R Calming Verse PY G Sorcery C 3G Celestial Convergence PY W Enchantment R 2WW Chilling Apparition PY B Creature — Ghost U 2B Chimeric Idol PY A Artifact U 3 Citadel of Pain PY R Enchantment U 2R Coastal Hornclaw PY U Creature — Bird C 4U Coffin Puppets PY B Creature — Zombie R 3BB Copper-Leaf Angel PY A Artifact Creature — Angel R 5 Darba PY G Creature — Beast U 3G Death Charmer PY B Creature — Mercenary C 2B Denying Wind PY U Sorcery R 7UU Despoil PY B Sorcery C 3B Devastate PY R Sorcery C 3RR Diving Griffin PY W Creature — Griffin C 1WW Dual Nature PY G Enchantment R 4GG Elephant Resurgence PY G Sorcery R 1G Endbringer's Revel PY B Enchantment U 2B Entangler PY W Enchant Creature U 2WW Excavation PY U Enchantment U 1U Excise PY W Instant C XW Fault Riders PY R Creature — Soldier C 2R Fen Stalker PY B Creature — Nightstalker C 3B Fickle Efreet PY R Creature — Efreet R 3R Flameshot PY R Sorcery U 3R Flay PY B Sorcery C 3B Flowering Field PY W Enchant Land U 1W Foil PY U Instant U 2UU Forgotten Harvest PY G Enchantment R 1G Glittering Lion PY W Creature — Cat U 2W Glittering Lynx PY W Creature — Cat C W Greel, Mind Raker PY B Creature — Spellshaper Legend R 3BB Greel's Caress PY B Enchant Creature C 1B Gulf Squid PY U Creature — Beast C 3U Hazy Homunculus PY U Creature — Illusion C 1U Heightened Awareness PY U Enchantment R 3UU Hollow Warrior PY A Artifact Creature — Golem U 4 Infernal Genesis PY B Enchantment R 4BB Inflame PY R Instant C R Jeweled Spirit PY W Creature — Spirit R 3WW Jolrael, Empress of Beasts PY G Creature — Spellshaper Legend R 3GG Jolrael's Favor PY G Enchant Creature C 1G Keldon Arsonist PY R Creature — Soldier U 2R Keldon Battlewagon PY A Artifact Creature R 5 Keldon Berserker PY R Creature — Soldier C 3R Keldon Firebombers PY R Creature — Soldier R 3RR Latulla, Keldon Overseer PY R Creature — Spellshaper Legend R 3RR Latulla's Orders PY R Enchant Creature C 1R Lesser Gargadon PY R Creature — Beast U 2RR Living Terrain PY G Enchant Land U 2GG Mageta the Lion PY W Creature — Spellshaper Legend R 3WW Mageta's Boon PY W Enchant Creature C 1W Mana Vapors PY U Sorcery U 1U Marsh Boa PY G Creature — Snake C G Mercenary Informer PY W Creature — Rebel Mercenary R 2W Mine Bearer PY W Creature — Soldier C 2W Mirror Strike PY W Instant U 3W Mungha Wurm PY G Creature — Wurm R 2GG Nakaya Shade PY B Creature — Shade U 1B Noxious Field PY B Enchant Land U 1BB Outbreak PY B Sorcery U 3B Overburden PY U Enchantment R 1U Panic Attack PY R Sorcery C 2R Pit Raptor PY B Creature — Mercenary U 2BB Plague Fiend PY B Creature — Insect C 1B Plague Wind PY B Sorcery R 7BB Psychic Theft PY U Sorcery R 1U Pygmy Razorback PY G Creature — Boar C 1G Quicksilver Wall PY U Creature — Wall U 2U Rebel Informer PY B Creature — Mercenary Rebel R 2B Rethink PY U Instant C 2U Reveille Squad PY W Creature — Rebel U 2WW Rhystic Cave PY L Land U Rhystic Circle PY W Enchantment C 2WW Rhystic Deluge PY U Enchantment C 2U Rhystic Lightning PY R Instant C 2R Rhystic Scrying PY U Sorcery U 2UU Rhystic Shield PY W Instant C 1W Rhystic Study PY U Enchantment C 2U Rhystic Syphon PY B Sorcery U 3BB Rhystic Tutor PY B Sorcery R 2B Rib Cage Spider PY G Creature — Spider C 2G Ribbon Snake PY U Creature — Snake C 1UU Ridgeline Rager PY R Creature — Beast C 2R Root Cage PY G Enchantment U 1G Samite Sanctuary PY W Enchantment R 2W Scoria Cat PY R Creature — Cat U 3RR Search for Survivors PY R Sorcery R 2R Searing Wind PY R Instant R 8R Sheltering Prayers PY W Enchantment R W Shield Dancer PY W Creature — Rebel U 2W Shrouded Serpent PY U Creature — Serpent R 4UUU Silt Crawler PY G Creature — Beast C 2G Snag PY G Instant U 3G Soul Charmer PY W Creature — Rebel C 2W Soul Strings PY B Sorcery C XB Spiketail Drake PY U Creature — Drake U 3UU Spiketail Hatchling PY U Creature — Drake C 1U Spitting Spider PY G Creature — Spider U 3GG Spore Frog PY G Creature — Frog C G Spur Grappler PY R Creature — Beast C 2R Squirrel Wrangler PY G Creature — Druid R 2GG Steal Strength PY B Instant C 1B Stormwatch Eagle PY U Creature — Bird C 3U Sunken Field PY U Enchant Land U 1U Sword Dancer PY W Creature — Rebel U 1W Task Mage Assembly PY R Enchantment R 2R Thresher Beast PY G Creature — Beast C 3GG Thrive PY G Sorcery C XG Trenching Steed PY W Creature — Rebel C 3W Troubled Healer PY W Creature — Cleric C 2W Troublesome Spirit PY U Creature — Spirit R 2UU Verdant Field PY G Enchant Land U 2G Veteran Brawlers PY R Creature — Soldier R 1R Vintara Elephant PY G Creature — Elephant C 4G Vintara Snapper PY G Creature — Turtle U GG Vitalizing Wind PY G Instant R 8G Wall of Vipers PY B Creature — Wall U 2B Well of Discovery PY A Artifact R 6 Well of Life PY A Artifact U 4 Whip Sergeant PY R Creature — Soldier U 2R Whipstitched Zombie PY B Creature — Zombie C 1B Wild Might PY G Instant C 1G Windscouter PY U Creature — Ship U 3U Wing Storm PY G Sorcery U 2G Wintermoon Mesa PY L Land R Withdraw PY U Instant C UU Zerapa Minotaur PY R Creature — Minotaur C 2RR Angelic Blessing [FR] S2 W Sorcery C 2W Angelic Blessing [PR] S2 W Sorcery C 2W Angelic Blessing [SP] S2 W Sorcery C 2W Angelic Blessing [IT] S2 W Sorcery C 2W Angelic Blessing [GE] S2 W Hexerei C 2W Angelic Blessing S2 W Sorcery C 2W Angelic Blessing [JP] S2 W ソーサリー C 2W Breath of Life [GE] S2 W Hexerei U 3W Breath of Life [PR] S2 W Sorcery U 3W Breath of Life [JP] S2 W ソーサリー U 3W Breath of Life [IT] S2 W Sorcery U 3W Breath of Life [FR] S2 W Sorcery U 3W Breath of Life [SP] S2 W Sorcery U 3W Breath of Life S2 W Sorcery U 3W Durkwood Boars S2 G Creature — Boar C 4G Durkwood Boars [SP] S2 G Creature — Boar C 4G Durkwood Boars [JP] S2 G クリーチャー — 猪 C 4G Durkwood Boars [PR] S2 G Creature — Boar C 4G Durkwood Boars [IT] S2 G Creature — Boar C 4G Durkwood Boars [GE] S2 G Kreatur — Wildschwein C 4G Durkwood Boars [FR] S2 G Creature — Boar C 4G Eager Cadet [FR] S2 W Creature — Soldier C W Eager Cadet [SP] S2 W Creature — Soldier C W Eager Cadet [IT] S2 W Creature — Soldier C W Eager Cadet S2 W Creature — Soldier C W Eager Cadet [PR] S2 W Creature — Soldier C W Eager Cadet [GE] S2 W Kreatur — Soldat C W Eager Cadet [JP] S2 W クリーチャー — 兵士 C W Giant Octopus [FR] S2 U Creature — Octopus C 3U Giant Octopus [JP] S2 U クリーチャー — タコ C 3U Giant Octopus [SP] S2 U Creature — Octopus C 3U Giant Octopus S2 U Creature — Octopus C 3U Giant Octopus [PR] S2 U Creature — Octopus C 3U Giant Octopus [GE] S2 U Kreatur — Oktopus C 3U Giant Octopus [IT] S2 U Creature — Octopus C 3U Hand of Death [SP] S2 B Sorcery C 2B Hand of Death [FR] S2 B Sorcery C 2B Hand of Death [GE] S2 B Hexerei C 2B Hand of Death [PR] S2 B Sorcery C 2B Hand of Death [JP] S2 B ソーサリー C 2B Hand of Death S2 B Sorcery C 2B Hand of Death [IT] S2 B Sorcery C 2B Knight Errant S2 W Creature — Knight C 1W Knight Errant [JP] S2 W クリーチャー — 騎士 C 1W Knight Errant [PR] S2 W Creature — Knight C 1W Knight Errant [IT] S2 W Creature — Knight C 1W Knight Errant [SP] S2 W Creature — Knight C 1W Knight Errant [FR] S2 W Creature — Knight C 1W Knight Errant [GE] S2 W Kreatur — Ritter C 1W Lava Axe [JP] S2 R ソーサリー C 4R Lava Axe [SP] S2 R Sorcery C 4R Lava Axe S2 R Sorcery C 4R Lava Axe [GE] S2 R Hexerei C 4R Lava Axe [FR] S2 R Sorcery C 4R Lava Axe [PR] S2 R Sorcery C 4R Lava Axe [IT] S2 R Sorcery C 4R Mons's Goblin Raiders [FR] S2 R Creature — Goblin C R Mons's Goblin Raiders [PR] S2 R Creature — Goblin C R Mons's Goblin Raiders [JP] S2 R クリーチャー — ゴブリン C R Mons's Goblin Raiders S2 R Creature — Goblin C R Mons's Goblin Raiders [GE] S2 R Kreatur — Goblin C R Mons's Goblin Raiders [SP] S2 R Creature — Goblin C R Mons's Goblin Raiders [IT] S2 R Creature — Goblin C R Monstrous Growth [JP] S2 G ソーサリー C 1G Monstrous Growth [GE] S2 G Hexerei C 1G Monstrous Growth S2 G Sorcery C 1G Monstrous Growth [FR] S2 G Sorcery C 1G Monstrous Growth [SP] S2 G Sorcery C 1G Monstrous Growth [IT] S2 G Sorcery C 1G Monstrous Growth [PR] S2 G Sorcery C 1G Moon Sprite [PR] S2 G Creature — Faerie U 1G Moon Sprite [FR] S2 G Creature — Faerie U 1G Moon Sprite [IT] S2 G Creature — Faerie U 1G Moon Sprite S2 G Creature — Faerie U 1G Moon Sprite [GE] S2 G Kreatur — Feenwesen U 1G Moon Sprite [SP] S2 G Creature — Faerie U 1G Moon Sprite [JP] S2 G クリーチャー — フェアリー U 1G Ogre Warrior [JP] S2 R クリーチャー — オーガ C 3R Ogre Warrior [IT] S2 R Creature — Ogre C 3R Ogre Warrior [FR] S2 R Creature — Ogre C 3R Ogre Warrior [GE] S2 R Kreatur — Oger C 3R Ogre Warrior [SP] S2 R Creature — Ogre C 3R Ogre Warrior S2 R Creature — Ogre C 3R Ogre Warrior [PR] S2 R Creature — Ogre C 3R Rhox [Foil] S2 G Creature — Beast C 4GG Rhox [PR Foil] S2 G Creature — Beast C 4GG Rhox [IT Foil] S2 G Creatura — Bestia C 4GG Rhox [GE Foil] S2 G Kreatur — Bestie C 4GG Rhox [SP Foil] S2 G Criatura — Bestia C 4GG Rhox [JP Foil] S2 G クリーチャー — ビースト C 4GG Rhox [FR Foil] S2 G Créature : béte C 4GG Royal Falcon [SP] S2 W Creature — Bird C 1W Royal Falcon S2 W Creature — Bird C 1W Royal Falcon [JP] S2 W クリーチャー — 鳥 C 1W Royal Falcon [GE] S2 W Kreatur — Vogel C 1W Royal Falcon [FR] S2 W Creature — Bird C 1W Royal Falcon [IT] S2 W Creature — Bird C 1W Royal Falcon [PR] S2 W Creature — Bird C 1W Sea Eagle [SP] S2 U Creature — Bird C 1U Sea Eagle [PR] S2 U Creature — Bird C 1U Sea Eagle [GE] S2 U Kreatur — Vogel C 1U Sea Eagle [IT] S2 U Creature — Bird C 1U Sea Eagle [FR] S2 U Creature — Bird C 1U Sea Eagle [JP] S2 U クリーチャー — 鳥 C 1U Sea Eagle S2 U Creature — Bird C 1U Time Ebb [PR] S2 U Sorcery C 2U Time Ebb S2 U Sorcery C 2U Time Ebb [FR] S2 U Sorcery C 2U Time Ebb [GE] S2 U Hexerei C 2U Time Ebb [SP] S2 U Sorcery C 2U Time Ebb [JP] S2 U ソーサリー C 2U Time Ebb [IT] S2 U Sorcery C 2U Trained Orgg S2 R Creature — Beast R 6R Trained Orgg [FR] S2 R Creature — Beast R 6R Trained Orgg [SP] S2 R Creature — Beast R 6R Trained Orgg [GE] S2 R Kreatur — Bestie R 6R Trained Orgg [PR] S2 R Creature — Beast R 6R Trained Orgg [IT] S2 R Creature — Beast R 6R Trained Orgg [JP] S2 R クリーチャー —ビースト R 6R Vizzerdrix [PR] S2 U Creature — Beast R 6U Vizzerdrix [FR] S2 U Creature — Beast R 6U Vizzerdrix [GE] S2 U Kreatur — Bestie R 6U Vizzerdrix S2 U Creature — Beast R 6U Vizzerdrix [IT] S2 U Creature — Beast R 6U Vizzerdrix [SP] S2 U Creature — Beast R 6U Vizzerdrix [JP] S2 U クリーチャー —ビースト R 6U Wild Griffin [IT] S2 W Creature — Griffin C 2W Wild Griffin [FR] S2 W Creature — Griffin C 2W Wild Griffin [JP] S2 W クリーチャー —グリフィン C 2W Wild Griffin [GE] S2 W Creature — Griffin C 2W Wild Griffin [SP] S2 W Creature — Griffin C 2W Wild Griffin S2 W Creature — Griffin C 2W Wild Griffin [PR] S2 W Creature — Griffin C 2W Willow Elf [PR] S2 G Creature — Elf C G Willow Elf [IT] S2 G Creature — Elf C G Willow Elf [JP] S2 G クリーチャー —エルフ C G Willow Elf S2 G Creature — Elf C G Willow Elf [SP] S2 G Creature — Elf C G Willow Elf [GE] S2 G Kreatur — Elf C G Willow Elf [FR] S2 G Creature — Elf C G Accumulated Knowledge NE U Instant C 1U Aether Barrier NE U Enchantment R 2U Air Bladder NE U Enchant Creature C U Ancient Hydra NE R Creature — Hydra U 4R Angelic Favor NE W Instant U 3W Animate Land NE G Instant U G Arc Mage NE R Creature — Spellshaper U 2R Ascendant Evincar NE B Creature — Legend R 4BB Avenger en-Dal NE W Creature — Spellshaper R 1W Battlefield Percher NE B Creature — Bird U 3BB Belbe's Armor NE A Artifact U 3 Belbe's Percher NE B Creature — Bird C 2B Belbe's Portal NE A Artifact R 5 Blastoderm NE G Creature — Beast C 2GG Blinding Angel NE W Creature — Angel R 3WW Bola Warrior NE R Creature — Spellshaper C 1R Carrion Wall NE B Creature — Wall U 1BB Chieftain en-Dal NE W Creature — Knight U 1WW Cloudskate NE U Creature — Illusion C 1U Coiling Woodworm NE G Creature — Insect U 2G Complex Automaton NE A Artifact Creature — Golem R 4 Dark Triumph NE B Instant U 4B Daze NE U Instant C 1U Death Pit Offering NE B Enchantment R 2BB Defender en-Vec NE W Creature — Cleric C 3W Defiant Falcon NE W Creature — Rebel Bird C 1W Defiant Vanguard NE W Creature — Rebel U 2W Divining Witch NE B Creature — Spellshaper R 1B Dominate NE U Instant U X1UU Downhill Charge NE R Instant C 2R Ensnare NE U Instant U 3U Eye of Yawgmoth NE A Artifact R 3 Fanatical Devotion NE W Enchantment C 2W Flame Rift NE R Sorcery C 1R Flint Golem NE A Artifact Creature — Golem U 4 Flowstone Armor NE A Artifact U 3 Flowstone Crusher NE R Creature — Beast C 3RR Flowstone Overseer NE R Creature — Beast R 2RRR Flowstone Slide NE R Sorcery R X2RR Flowstone Strike NE R Instant C 1R Flowstone Surge NE R Enchantment U 1R Flowstone Thopter NE A Artifact Creature U 7 Flowstone Wall NE R Creature — Wall C 2R Fog Patch NE G Instant C 1G Harvest Mage NE G Creature — Spellshaper C G Infiltrate NE U Instant C U Jolting Merfolk NE U Creature — Merfolk U 2UU Kill Switch NE A Artifact R 3 Kor Haven NE L Legendary Land R Laccolith Grunt NE R Creature — Beast C 2R Laccolith Rig NE R Enchant Creature C R Laccolith Titan NE R Creature — Beast R 5RR Laccolith Warrior NE R Creature — Beast U 2RR Laccolith Whelp NE R Creature — Beast C R Lashknife NE W Enchant Creature C 1W Lawbringer NE W Creature — Rebel C 2W Lightbringer NE W Creature — Rebel C 2W Lin Sivvi, Defiant Hero NE W Creature — Rebel Legend R 1WW Mana Cache NE R Enchantment R 1RR Massacre NE B Sorcery U 2BB Mind Slash NE B Enchantment U 1BB Mind Swords NE B Sorcery C 1B Mogg Alarm NE R Sorcery U 1RR Mogg Salvage NE R Instant U 2R Mogg Toady NE R Creature — Goblin C 1R Moggcatcher NE R Creature — Mercenary R 2RR Mossdog NE G Creature — Hound C G Murderous Betrayal NE B Enchantment R BBB Nesting Wurm NE G Creature — Wurm U 4GG Netter en-Dal NE W Creature — Spellshaper C W Noble Stand NE W Enchantment U 4W Off Balance NE W Instant C W Oracle's Attendants NE W Creature — Soldier R 3W Oraxid NE U Creature — Beast C 3U Overlaid Terrain NE G Enchantment R 2GG Pack Hunt NE G Sorcery R 3G Pale Moon NE U Instant R 1U Parallax Dementia NE B Enchant Creature C 1B Parallax Inhibitor NE A Artifact R 2 Parallax Nexus NE B Enchantment R 2B Parallax Tide NE U Enchantment R 2UU Parallax Wave NE W Enchantment R 2WW Phyrexian Driver NE B Creature — Mercenary C 2B Phyrexian Prowler NE B Creature — Mercenary U 3B Plague Witch NE B Creature — Spellshaper C 1B Predator, Flagship NE A Legendary Artifact R 5 Rackling NE A Artifact Creature U 4 Rathi Assassin NE B Creature — Mercenary R 2BB Rathi Fiend NE B Creature — Mercenary U 3B Rathi Intimidator NE B Creature — Mercenary C 1BB Rath's Edge NE L Legendary Land R Refreshing Rain NE G Instant U 3G Rejuvenation Chamber NE A Artifact U 3 Reverent Silence NE G Sorcery C 3G Rhox NE G Creature — Beast R 4GG Rising Waters NE U Enchantment R 3U Rootwater Commando NE U Creature — Merfolk C 2U Rootwater Thief NE U Creature — Merfolk R 1U Rupture NE R Sorcery U 2R Rusting Golem NE A Artifact Creature — Golem U 4 Saproling Burst NE G Enchantment R 4G Saproling Cluster NE G Enchantment R 1G Seahunter NE U Creature — Mercenary R 2UU Seal of Cleansing NE W Enchantment C 1W Seal of Doom NE B Enchantment C 2B Seal of Fire NE R Enchantment C R Seal of Removal NE U Enchantment C U Seal of Strength NE G Enchantment C G Shrieking Mogg NE R Creature — Goblin R 1R Silkenfist Fighter NE W Creature — Soldier C 1W Silkenfist Order NE W Creature — Soldier U 3WW Sivvi's Ruse NE W Instant U 2WW Sivvi's Valor NE W Instant R 2W Skyshroud Behemoth NE G Creature — Beast R 5GG Skyshroud Claim NE G Sorcery C 3G Skyshroud Cutter NE G Creature — Beast C 3G Skyshroud Poacher NE G Creature — Rebel R 2GG Skyshroud Ridgeback NE G Creature — Beast C G Skyshroud Sentinel NE G Creature — Elf C 2G Sliptide Serpent NE U Creature — Serpent R 4UU Sneaky Homunculus NE U Creature — Illusion C 1U Spineless Thug NE B Creature — Mercenary C 1B Spiritual Asylum NE W Enchantment R 2WW Spiteful Bully NE B Creature — Mercenary C 1B Stampede Driver NE G Creature — Spellshaper U G Stronghold Biologist NE U Creature — Spellshaper U 2U Stronghold Discipline NE B Sorcery C 2BB Stronghold Gambit NE R Sorcery R 1R Stronghold Machinist NE U Creature — Spellshaper U 2U Stronghold Zeppelin NE U Creature — Ship U 2UU Submerge NE U Instant U 4U Tangle Wire NE A Artifact R 3 Terrain Generator NE L Land U Topple NE W Sorcery C 2W Treetop Bracers NE G Enchant Creature C 1G Trickster Mage NE U Creature — Spellshaper C U Vicious Hunger NE B Sorcery C BB Viseling NE A Artifact Creature U 4 Voice of Truth NE W Creature — Angel U 3W Volrath the Fallen NE B Creature — Legend R 3BBB Wandering Eye NE U Creature — Illusion C 2U Wild Mammoth NE G Creature — Elephant U 2G Woodripper NE G Creature — Beast U 3GG Advanced OS M Token C Ascendant Evincar OS B Creature — Legend R 4BB Eastern Paladin OS B Token C 2BB Expert OS M Token C Mahamoti Djinn OS U Token C Raging Goblin OS R Creature — Goblin R R Rhox OS G Creature — Beast R 4GG Serra Angel OS W Token C Shivan Dragon OS R Token C Starter OS M Token C Thorn Elemental OS G Token C Abyssal Specter BR B Creature — Specter U 2BB Advance Scout BR W Creature — Soldier C 1W Air Elemental BR U Creature — Elemental U 3UU Angelic Page BR W Creature — Spirit C 1W Arc Lightning BR R Sorcery C 2R Argothian Elder BR G Creature — Elf U 3G Armored Pegasus BR W Creature — Pegasus C 1W Azure Drake BR U Creature — Drake U 3U Blinking Spirit BR W Creature — Spirit R 3W Broken Fall BR G Enchantment C 2G Cackling Fiend BR B Creature — Zombie C 2BB Catastrophe BR W Sorcery R 4WW Cinder Marsh BR L Land U Control Magic BR U Enchant Creature U 2UU Counterspell BR U Instant C UU Crazed Skirge BR B Creature — Imp U 3B Curfew BR U Instant C U Dark Ritual BR B Instant C B Dirtcowl Wurm BR G Creature — Wurm R 4G Disenchant BR W Instant C 1W Disruptive Student BR U Creature — Wizard C 2U Drifting Meadow BR L Land C Elvish Lyrist BR G Creature — Elf U G Exhume BR B Sorcery C 1B Fecundity BR G Enchantment U 2G Fertile Ground BR G Enchant Land C 1G Fire Ants BR R Creature — Insect U 2R Flood BR U Enchantment C U Forest [P3] (1) BR L Land C Forest [6E] (2) BR L Land C Forest [6E] (1) BR L Land C Forest (2) BR L Land C Forest [PT] (1) BR L Land C Forest [P3] (3) BR L Land C Forest [P3] (2) BR L Land C Forest (1) BR L Land C Forest [PT] (2) BR L Land C Giant Growth BR G Instant C G Gorilla Warrior BR G Creature — Ape C 2G Healing Salve BR W Instant C W Heat Ray BR R Instant C XR Hurricane BR G Sorcery U XG Infantry Veteran BR W Creature — Soldier C W Island [US] (1) BR L Land C Island [US] (2) BR L Land C Island [P3] (2) BR L Land C Island [P3] (1) BR L Land C Island [P3] (3) BR L Land C Land Tax BR W Enchantment U W Lhurgoyf BR G Creature — Lhurgoyf R 2GG Lightning Elemental BR R Creature — Elemental C 3R Living Death BR B Sorcery R 3BB Llanowar Elves BR G Creature — Elf C G Mana Leak BR U Instant C 1U Maniacal Rage BR R Enchant Creature C 1R Man-o'-War BR U Creature — Jellyfish C 2U Manta Riders BR U Creature — Merfolk C U Master Decoy BR W Creature — Soldier C 1W Mogg Hollows BR L Land U Mountain [6E] BR L Land C Mountain [US] (2) BR L Land C Mountain [P2] BR L Land C Mountain [MI] BR L Land C Mountain [TE] (1) BR L Land C Mountain [US] (1) BR L Land C Mountain [US] (3) BR L Land C Mountain [TE] (2) BR L Land C Mountain [US] (4) BR L Land C Nekrataal BR B Creature — Nekrataal U 2BB Opportunity BR U Instant U 4UU Pacifism BR W Enchant Creature C 1W Pestilence BR B Enchantment U 2BB Phyrexian Ghoul BR B Creature — Zombie C 2B Pincher Beetles BR G Creature — Insect C 2G Plains [6E] BR L Land C Plains [P3] (1) BR L Land C Plains [PT] (1) BR L Land C Plains [PT] (2) BR L Land C Plains (3) BR L Land C Plains (2) BR L Land C Plains (1) BR L Land C Plains [P3] (3) BR L Land C Plains [P3] (2) BR L Land C Plated Rootwalla BR G Creature — Lizard C 4G Polluted Mire BR L Land C Prodigal Sorcerer BR U Creature — Wizard C 2U Raging Goblin BR R Creature — Goblin C R Ray of Command BR U Instant C 3U Reanimate BR B Sorcery U B Remote Isle BR L Land C River Boa BR G Creature — Snake U 1G Rolling Thunder BR R Sorcery C XRR Sadistic Glee BR B Enchant Creature C B Sanctum Custodian BR W Creature — Cleric C 2W Sanctum Guardian BR W Creature — Soldier U 1WW Sandstorm BR G Instant C G Scaled Wurm BR G Creature — Wurm C 7G Scryb Sprites BR G Creature — Faerie C G Seasoned Marshal BR W Creature — Soldier U 2WW Seeker of Skybreak BR G Creature — Elf C 1G Sengir Vampire BR B Creature — Vampire U 3BB Sewer Rats BR B Creature — Rat C B Shower of Sparks BR R Instant C R Skyshroud Elite BR G Creature — Elf U G Slippery Karst BR L Land C Soltari Foot Soldier BR W Creature — Soldier C W Songstitcher BR W Creature — Cleric U W Soul Warden BR W Creature — Cleric C W Spike Colony BR G Creature — Spike C 4G Spike Feeder BR G Creature — Spike U 1GG Spike Weaver BR G Creature — Spike R 2GG Spike Worker BR G Creature — Spike C 2G Steam Blast BR R Sorcery U 2R Subversion BR B Enchantment R 3BB Sun Clasp BR W Enchant Creature C 1W Swamp [US] (2) BR L Land C Swamp [US] (3) BR L Land C Swamp [US] (1) BR L Land C Swamp [US] (4) BR L Land C Swords to Plowshares BR W Instant U W Symbiosis BR G Instant C 1G Syphon Soul BR B Sorcery C 2B Terror BR B Instant C 1B Thalakos Lowlands BR L Land U Tranquility BR G Sorcery C 2G Trumpeting Armodon BR G Creature — Elephant U 3G Unnerve BR B Sorcery C 3B Uthden Troll BR R Creature — Troll U 2R Vec Townships BR L Land U Village Elder BR G Creature — Druid C G Wall of Heat BR R Creature — Wall C 2R Weakness BR B Enchant Creature C B Wildfire Emissary BR R Creature — Efreet U 3R Wind Drake BR U Creature — Drake C 2U Windfall BR U Sorcery U 2U Wrath of God BR W Sorcery R 2WW Aerial Caravan MM U Creature — Soldier R 4UU Afterlife MM W Instant U 2W Alabaster Wall MM W Creature — Wall C 2W Alley Grifters MM B Creature — Mercenary C 1BB Ancestral Mask MM G Enchant Creature C 2G Armistice MM W Enchantment R 2W Arms Dealer MM R Creature — Goblin U 2R Arrest MM W Enchant Creature U 2W Assembly Hall MM A Artifact R 5 Ballista Squad MM W Creature — Rebel U 3W Balloon Peddler MM U Creature — Spellshaper C 2U Barbed Wire MM A Artifact U 3 Bargaining Table MM A Artifact R 5 Battle Rampart MM R Creature — Wall C 2R Battle Squadron MM R Creature — Ship R 3RR Bifurcate MM G Sorcery R 3G Black Market MM B Enchantment R 3BB Blaster Mage MM R Creature — Spellshaper C 2R Blockade Runner MM U Creature — Merfolk C 3U Blood Hound MM R Creature — Hound R 2R Blood Oath MM R Instant R 3R Boa Constrictor MM G Creature — Snake U 4G Bog Smugglers MM B Creature — Mercenary C 1BB Bog Witch MM B Creature — Spellshaper C 2B Brainstorm MM U Instant C U Brawl MM R Instant R 3RR Briar Patch MM G Enchantment U 1GG Bribery MM U Sorcery R 3UU Buoyancy MM U Enchant Creature C 1U Cackling Witch MM B Creature — Spellshaper U 1B Caller of the Hunt MM G Creature — Lord R 2G Cateran Brute MM B Creature — Mercenary C 2B Cateran Enforcer MM B Creature — Mercenary U 3BB Cateran Kidnappers MM B Creature — Mercenary U 2BB Cateran Overlord MM B Creature — Mercenary R 4BBB Cateran Persuader MM B Creature — Mercenary C BB Cateran Slaver MM B Creature — Mercenary R 4BB Cateran Summons MM B Sorcery U B Caustic Wasps MM G Creature — Insect U 2G Cave Sense MM R Enchant Creature C 1R Cave-In MM R Sorcery R 3RR Cavern Crawler MM R Creature — Insect C 2R Ceremonial Guard MM R Creature — Soldier C 2R Chambered Nautilus MM U Creature — Beast U 2U Chameleon Spirit MM U Creature — Illusion U 3U Charisma MM U Enchant Creature R UUU Charm Peddler MM W Creature — Spellshaper C W Charmed Griffin MM W Creature — Griffin U 3W Cho-Arrim Alchemist MM W Creature — Spellshaper R W Cho-Arrim Bruiser MM W Creature — Rebel R 5W Cho-Arrim Legate MM W Creature — Soldier U 2W Cho-Manno, Revolutionary MM W Creature — Rebel Legend R 2WW Cho-Manno's Blessing MM W Enchant Creature C WW Cinder Elemental MM R Creature — Elemental U 3R Clear the Land MM G Sorcery R 2G Close Quarters MM R Enchantment U 2RR Cloud Sprite MM U Creature — Faerie C U Coastal Piracy MM U Enchantment U 2UU Collective Unconscious MM G Sorcery R 4GG Common Cause MM W Enchantment R 2W Conspiracy MM B Enchantment R 3BB Cornered Market MM W Enchantment R 2W Corrupt Official MM B Creature — Minion R 4B Counterspell MM U Instant C UU Cowardice MM U Enchantment R 3UU Crackdown MM W Enchantment R 2W Crag Saurian MM R Creature — Lizard R RRR Crash MM R Instant C 2R Credit Voucher MM A Artifact U 2 Crenellated Wall MM A Artifact Creature — Wall U 4 Crooked Scales MM A Artifact R 4 Crossbow Infantry MM W Creature — Soldier C 1W Crumbling Sanctuary MM A Artifact R 5 Customs Depot MM U Enchantment U 1U Dark Ritual MM B Instant C B Darting Merfolk MM U Creature — Merfolk C 1U Dawnstrider MM G Creature — Spellshaper R 1G Deadly Insect MM G Creature — Insect C 4G Deathgazer MM B Creature — Lizard U 3B Deepwood Drummer MM G Creature — Spellshaper C 1G Deepwood Elder MM G Creature — Spellshaper R GG Deepwood Ghoul MM B Creature — Zombie C 2B Deepwood Legate MM B Creature — Shade U 3B Deepwood Tantiv MM G Creature — Beast U 4G Deepwood Wolverine MM G Creature — Wolverine C G Dehydration MM U Enchant Creature C 3U Delraich MM B Creature — Horror R 6B Desert Twister MM G Sorcery U 4GG Devout Witness MM W Creature — Spellshaper C 2W Diplomatic Escort MM U Creature — Spellshaper U 1U Diplomatic Immunity MM U Enchant Creature C 1U Disenchant MM W Instant C 1W Distorting Lens MM A Artifact R 2 Drake Hatchling MM U Creature — Drake C 2U Dust Bowl MM L Land R Embargo MM U Enchantment R 3U Energy Flux MM U Enchantment U 2U Enslaved Horror MM B Creature — Horror U 3B Erithizon MM G Creature — Beast R 2GG Extortion MM B Sorcery R 3BB Extravagant Spirit MM U Creature — Spirit R 3U Eye of Ramos MM A Artifact R 3 False Demise MM U Enchant Creature U 2U Ferocity MM G Enchant Creature C 1G Flailing Manticore MM R Creature — Monster R 3R Flailing Ogre MM R Creature — Ogre U 2R Flailing Soldier MM R Creature — Soldier C R Flaming Sword MM R Enchant Creature C 1R Food Chain MM G Enchantment R 2G Forced March MM B Sorcery R XBBB Forest (2) MM L Land C Forest (3) MM L Land C Forest (1) MM L Land C Forest (4) MM L Land C Foster MM G Enchantment R 2GG Fountain of Cho MM L Land U Fountain Watch MM W Creature — Guardian R 3WW Fresh Volunteers MM W Creature — Rebel C 1W Furious Assault MM R Enchantment C 2R Game Preserve MM G Enchantment R 2G General's Regalia MM A Artifact R 3 Gerrard's Irregulars MM R Creature — Soldier C 4R Ghoul's Feast MM B Instant U 1B Giant Caterpillar MM G Creature — Insect C 3G Glowing Anemone MM U Creature — Beast U 3U Groundskeeper MM G Creature — Druid U G Gush MM U Instant C 4U Hammer Mage MM R Creature — Spellshaper U 1R Haunted Crossroads MM B Enchantment U 2B Heart of Ramos MM A Artifact R 3 Henge Guardian MM A Artifact Creature U 5 Henge of Ramos MM L Land U Hickory Woodlot MM L Land C High Market MM L Land R High Seas MM U Enchantment U 2U Highway Robber MM B Creature — Mercenary C 2BB Hired Giant MM R Creature — Giant U 3R Honor the Fallen MM W Instant R 1W Hoodwink MM U Instant C 1U Horn of Plenty MM A Artifact R 6 Horn of Ramos MM A Artifact R 3 Horned Troll MM G Creature — Troll C 2G Howling Wolf MM G Creature — Wolf C 2GG Hunted Wumpus MM G Creature — Beast U 3G Ignoble Soldier MM W Creature — Soldier U 2W Indentured Djinn MM U Creature — Djinn U 1UU Instigator MM B Creature — Spellshaper R 1B Insubordination MM B Enchant Creature C BB Intimidation MM B Enchantment U 2BBB Invigorate MM G Instant C 2G Inviolability MM W Enchant Creature C 1W Iron Lance MM A Artifact U 2 Island (3) MM L Land C Island (2) MM L Land C Island (1) MM L Land C Island (4) MM L Land C Ivory Mask MM W Enchantment R 2WW Jeweled Torque MM A Artifact U 2 Jhovall Queen MM W Creature — Rebel R 4WW Jhovall Rider MM W Creature — Rebel U 4W Karn's Touch MM U Instant R UU Kris Mage MM R Creature — Spellshaper C R Kyren Archive MM A Artifact R 3 Kyren Glider MM R Creature — Goblin C 1R Kyren Legate MM R Creature — Goblin U 1R Kyren Negotiations MM R Enchantment U 2RR Kyren Sniper MM R Creature — Goblin C 2R Kyren Toy MM A Artifact R 3 Land Grant MM G Sorcery C 1G Larceny MM B Enchantment U 3BB Last Breath MM W Instant U 1W Lava Runner MM R Creature — Lizard R 1RR Ley Line MM G Enchantment U 3G Liability MM B Enchantment R 1BB Lightning Hounds MM R Creature — Hound C 2RR Lithophage MM R Creature — Insect R 3RR Lumbering Satyr MM G Creature — Beast U 2GG Lunge MM R Instant C 2R Lure MM G Enchant Creature U 1GG Maggot Therapy MM B Enchant Creature C 2B Magistrate's Scepter MM A Artifact R 3 Magistrate's Veto MM R Enchantment U 2R Megatherium MM G Creature — Beast R 2G Mercadian Atlas MM A Artifact R 5 Mercadian Bazaar MM L Land U Mercadian Lift MM A Artifact R 2 Mercadia's Downfall MM R Instant U 2R Midnight Ritual MM B Sorcery R X2B Misdirection MM U Instant R 3UU Misshapen Fiend MM B Creature — Mercenary C 1B Misstep MM U Sorcery C 1U Molting Harpy MM B Creature — Mercenary U B Moment of Silence MM W Instant C W Monkey Cage MM A Artifact R 5 Moonlit Wake MM W Enchantment U 2W Mountain (4) MM L Land C Mountain (1) MM L Land C Mountain (2) MM L Land C Mountain (3) MM L Land C Muzzle MM W Enchant Creature C 1W Natural Affinity MM G Instant R 2G Nether Spirit MM B Creature — Spirit R 1BB Nightwind Glider MM W Creature — Rebel C 2W Noble Purpose MM W Enchantment U 3WW Notorious Assassin MM B Creature — Spellshaper R 3B Ogre Taskmaster MM R Creature — Ogre U 3R Orim's Cure MM W Instant C 1W Overtaker MM U Creature — Spellshaper R 1U Panacea MM A Artifact U 4 Pangosaur MM G Creature — Lizard R 2GG Peat Bog MM L Land C Pious Warrior MM W Creature — Rebel C 3W Plains (3) MM L Land C Plains (4) MM L Land C Plains (1) MM L Land C Plains (2) MM L Land C Port Inspector MM U Creature — Townsfolk C 1U Power Matrix MM A Artifact R 4 Pretender's Claim MM B Enchant Creature U 1B Primeval Shambler MM B Creature — Mercenary U 4B Puffer Extract MM A Artifact U 5 Pulverize MM R Sorcery R 4RR Puppet's Verdict MM R Instant R 1RR Putrefaction MM B Enchantment U 4B Quagmire Lamprey MM B Creature — Fish U 2B Rain of Tears MM B Sorcery U 1BB Ramosian Captain MM W Creature — Rebel U 1WW Ramosian Commander MM W Creature — Rebel U 2WW Ramosian Lieutenant MM W Creature — Rebel C 1W Ramosian Rally MM W Instant C 3W Ramosian Sergeant MM W Creature — Rebel C W Ramosian Sky Marshal MM W Creature — Rebel R 3WW Rampart Crawler MM B Creature — Mercenary C B Rappelling Scouts MM W Creature — Rebel R 2WW Remote Farm MM L Land C Renounce MM W Instant U 1W Revered Elder MM W Creature — Cleric C 2W Reverent Mantra MM W Instant R 3W Revive MM G Sorcery U 1G Righteous Aura MM W Enchantment U 1W Righteous Indignation MM W Enchantment U 2W Rishadan Airship MM U Creature — Pirate C 2U Rishadan Brigand MM U Creature — Pirate R 4U Rishadan Cutpurse MM U Creature — Pirate C 2U Rishadan Footpad MM U Creature — Pirate U 3U Rishadan Pawnshop MM A Artifact R 2 Rishadan Port MM L Land R Robber Fly MM R Creature — Insect U 2R Rock Badger MM R Creature — Beast U 4R Rouse MM B Instant C 1B Rushwood Dryad MM G Creature — Dryad C 1G Rushwood Elemental MM G Creature — Elemental R GGGGG Rushwood Grove MM L Land U Rushwood Herbalist MM G Creature — Spellshaper C 2G Rushwood Legate MM G Creature — Dryad U 2G Saber Ants MM G Creature — Insect U 3G Sacred Prey MM G Creature — Beast C G Sailmonger MM U Creature — Monger U 3U Sand Squid MM U Creature — Beast R 3U Sandstone Needle MM L Land C Saprazzan Bailiff MM U Creature — Merfolk R 3UU Saprazzan Breaker MM U Creature — Beast U 4U Saprazzan Cove MM L Land U Saprazzan Heir MM U Creature — Merfolk R 1U Saprazzan Legate MM U Creature — Soldier U 3U Saprazzan Outrigger MM U Creature — Ship C 3U Saprazzan Raider MM U Creature — Merfolk C 2U Saprazzan Skerry MM L Land C Scandalmonger MM B Creature — Monger U 3B Security Detail MM W Enchantment R 3W Seismic Mage MM R Creature — Spellshaper R 3R Sever Soul MM B Sorcery C 3BB Shock Troops MM R Creature — Soldier C 3R Shoving Match MM U Instant U 2U Silent Assassin MM B Creature — Mercenary R BB Silverglade Elemental MM G Creature — Elemental C 4G Silverglade Pathfinder MM G Creature — Spellshaper U 1G Sizzle MM R Sorcery C 2R Skulking Fugitive MM B Creature — Mercenary C 2B Skull of Ramos MM A Artifact R 3 Snake Pit MM G Enchantment U 3G Snorting Gahr MM G Creature — Beast C 2GG Snuff Out MM B Instant C 3B Soothing Balm MM W Instant C 1W Soothsaying MM U Enchantment U U Soul Channeling MM B Enchant Creature C 2B Specter's Wail MM B Sorcery C 1B Spidersilk Armor MM G Enchantment C 2G Spiritual Focus MM W Enchantment R 1W Spontaneous Generation MM G Sorcery R 3G Squall MM G Sorcery C 2G Squallmonger MM G Creature — Monger U 3G Squee, Goblin Nabob MM R Creature — Goblin Legend R 2R Squeeze MM U Enchantment R 3U Stamina MM G Enchant Creature U 2G Statecraft MM U Enchantment R 3U Steadfast Guard MM W Creature — Rebel C WW Stinging Barrier MM U Creature — Wall C 2UU Stone Rain MM R Sorcery C 2R Story Circle MM W Enchantment U 1WW Strongarm Thug MM B Creature — Mercenary U 2B Subterranean Hangar MM L Land U Sustenance MM G Enchantment U 1G Swamp (1) MM L Land C Swamp (2) MM L Land C Swamp (3) MM L Land C Swamp (4) MM L Land C Task Force MM W Creature — Rebel C 2W Tectonic Break MM R Sorcery R XRR Territorial Dispute MM R Enchantment R 4RR Thermal Glider MM W Creature — Rebel C 2W Thieves' Auction MM R Sorcery R 4RRR Thrashing Wumpus MM B Creature — Beast R 3BB Thunderclap MM R Instant C 2R Thwart MM U Instant U 2UU Tidal Bore MM U Instant C 1U Tidal Kraken MM U Creature — Monster R 5UUU Tiger Claws MM G Enchant Creature C 2G Timid Drake MM U Creature — Drake U 2U Tonic Peddler MM W Creature — Spellshaper U 1W Tooth of Ramos MM A Artifact R 3 Tower of the Magistrate MM L Land R Toymaker MM A Artifact Creature — Spellshaper U 2 Trade Routes MM U Enchantment R 1U Tranquility MM G Sorcery C 2G Trap Runner MM W Creature — Soldier U 2WW Tremor MM R Sorcery C R Two-Headed Dragon MM R Creature — Dragon R 4RR Undertaker MM B Creature — Spellshaper C 1B Unmask MM B Sorcery R 3B Unnatural Hunger MM B Enchant Creature R 3BB Uphill Battle MM R Enchantment U 2R Vendetta MM B Instant C B Venomous Breath MM G Instant U 3G Venomous Dragonfly MM G Creature — Insect C 3G Vernal Equinox MM G Enchantment R 3G Vine Dryad MM G Creature — Dryad R 3G Vine Trellis MM G Creature — Wall C 1G Volcanic Wind MM R Sorcery U 4RR Wall of Distortion MM B Creature — Wall C 2BB War Cadence MM R Enchantment U 2R War Tax MM U Enchantment U 2U Warmonger MM R Creature — Monger U 3R Warpath MM R Instant U 3R Waterfront Bouncer MM U Creature — Spellshaper C 1U Wave of Reckoning MM W Sorcery R 4W Wild Jhovall MM R Creature — Cat C 3R Wishmonger MM W Creature — Monger U 3W Word of Blasting MM R Instant U 1R Worry Beads MM A Artifact R 3 Abyssal Horror S1 B Creature — Horror R 4BB Air Elemental S1 U Creature — Elemental U 3UU Alluring Scent S1 G Sorcery R 1GG Ancient Craving S1 B Sorcery R 3B Angel of Light S1 W Creature — Angel U 4W Angel of Mercy S1 W Creature — Angel U 4W Angelic Blessing S1 W Sorcery C 2W Archangel S1 W Creature — Angel R 5WW Ardent Militia S1 W Creature — Soldier U 4W Armageddon S1 W Sorcery R 3W Barbtooth Wurm S1 G Creature — Wurm C 5G Bargain S1 W Sorcery U 2W Blinding Light S1 W Sorcery R 2W Bog Imp S1 B Creature — Imp C 1B Bog Raiders S1 B Creature — Zombie C 2B Bog Wraith S1 B Creature — Wraith U 3B Border Guard S1 W Creature — Soldier C 2W Breath of Life S1 W Sorcery U 3W Bull Hippo S1 G Creature — Hippo U 3G Champion Lancer S1 W Creature — Knight R 4WW Charging Paladin S1 W Creature — Knight U 2W Chorus of Woe S1 B Sorcery C B Cinder Storm S1 R Sorcery U 6R Coercion S1 B Sorcery U 2B Coral Eel S1 U Creature — Eel C 1U Counterspell S1 U Instant U UU Dakmor Ghoul S1 B Creature — Zombie U 2BB Dakmor Lancer S1 B Creature — Knight R 4BB Dakmor Plague S1 B Sorcery U 3BB Dakmor Scorpion S1 B Creature — Scorpion C 1B Dakmor Sorceress S1 B Creature — Wizard R 5B Dark Offering S1 B Sorcery U 4BB Denizen of the Deep S1 U Creature — Serpent R 6UU Devastation S1 R Sorcery R 5RR Devoted Hero S1 W Creature — Soldier C W Devout Monk S1 W Creature — Cleric C W Dread Reaper S1 B Creature — Horror R 3BBB Durkwood Boars S1 G Creature — Boar C 4G Eager Cadet S1 W Creature — Soldier C W Earth Elemental S1 R Creature — Elemental U 3RR Exhaustion S1 U Sorcery U 2U Extinguish S1 U Instant C 1U Eye Spy S1 U Sorcery U U False Peace S1 W Sorcery U W Feral Shadow S1 B Creature — Nightstalker C 2B Fire Elemental S1 R Creature — Elemental U 3RR Fire Tempest S1 R Sorcery R 5RR Foot Soldiers S1 W Creature — Soldier C 3W Forest (1) S1 L Land C Forest (2) S1 L Land C Forest (3) S1 L Land C Forest (4) S1 L Land C Gerrard's Wisdom S1 W Sorcery R 2WW Giant Octopus S1 U Creature — Octopus C 3U Goblin Cavaliers S1 R Creature — Goblin C 2R Goblin Chariot S1 R Creature — Goblin C 2R Goblin Commando S1 R Creature — Goblin U 4R Goblin General S1 R Creature — Goblin U 1RR Goblin Glider S1 R Creature — Goblin U 1R Goblin Hero S1 R Creature — Goblin C 2R Goblin Lore S1 R Sorcery U 1R Goblin Mountaineer S1 R Creature — Goblin C R Goblin Settler S1 R Creature — Goblin U 3R Gorilla Warrior S1 G Creature — Ape C 2G Gravedigger S1 B Creature — Zombie U 3B Grim Tutor S1 B Sorcery R 1BB Grizzly Bears S1 G Creature — Bear C 1G Hand of Death S1 B Sorcery C 2B Hollow Dogs S1 B Creature — Hound C 4B Howling Fury S1 B Sorcery U 2B Hulking Goblin S1 R Creature — Goblin C 1R Hulking Ogre S1 R Creature — Ogre U 2R Ingenious Thief S1 U Creature — Thief C 1U Island (3) S1 L Land C Island (1) S1 L Land C Island (4) S1 L Land C Island (2) S1 L Land C Jagged Lightning S1 R Sorcery U 3RR Knight Errant S1 W Creature — Knight C 1W Last Chance S1 R Sorcery R RR Lava Axe S1 R Sorcery C 4R Lone Wolf S1 G Creature — Wolf C 2G Loyal Sentry S1 W Creature — Soldier R W Lynx S1 G Creature — Cat U 1G Man-o'-War S1 U Creature — Jellyfish U 2U Merfolk of the Pearl Trident S1 U Creature — Merfolk C U Mind Rot S1 B Sorcery C 2B Mons's Goblin Raiders S1 R Creature — Goblin C R Monstrous Growth S1 G Sorcery C 1G Moon Sprite S1 G Creature — Faerie U 1G Mountain (2) S1 L Land C Mountain (4) S1 L Land C Mountain (1) S1 L Land C Mountain (3) S1 L Land C Muck Rats S1 B Creature — Rat C B Natural Spring S1 G Sorcery U 3GG Nature's Cloak S1 G Sorcery R 2G Nature's Lore S1 G Sorcery C 1G Norwood Archers S1 G Creature — Elf C 3G Norwood Ranger S1 G Creature — Elf C G Ogre Warrior S1 R Creature — Ogre C 3R Owl Familiar S1 U Creature — Bird U 1U Path of Peace S1 W Sorcery C 3W Phantom Warrior S1 U Creature — Illusion R 1UU Piracy S1 U Sorcery R UU Plains (2) S1 L Land C Plains (3) S1 L Land C Plains (1) S1 L Land C Plains (4) S1 L Land C Pride of Lions S1 G Creature — Cat U 3GG Psychic Transfer S1 U Sorcery R 4U Raging Goblin S1 R Creature — Goblin C R Raise Dead S1 B Sorcery C B Ransack S1 U Sorcery R 3U Ravenous Rats S1 B Creature — Rat U 1B Relearn S1 U Sorcery U 1UU Relentless Assault S1 R Sorcery R 2RR Remove Soul S1 U Instant C 1U Renewing Touch S1 G Sorcery U G Righteous Charge S1 W Sorcery U 1WW Righteous Fury S1 W Sorcery R 4WW Royal Falcon S1 W Creature — Bird C 1W Royal Trooper S1 W Creature — Soldier U 2W Sacred Nectar S1 W Sorcery C 1W Scathe Zombies S1 B Creature — Zombie C 2B Scorching Spear S1 R Sorcery C R Sea Eagle S1 U Creature — Bird C 1U Serpent Warrior S1 B Creature — Soldier C 2B Shrieking Specter S1 B Creature — Specter U 5B Silverback Ape S1 G Creature — Ape U 3GG Sleight of Hand S1 U Sorcery C U Snapping Drake S1 U Creature — Drake C 3U Soul Feast S1 B Sorcery U 3BB Southern Elephant S1 G Creature — Elephant C 3G Spitting Earth S1 R Sorcery U 1R Squall S1 G Sorcery C 2G Steadfastness S1 W Sorcery C 1W Stone Rain S1 R Sorcery C 2R Storm Crow S1 U Creature — Bird C 1U Stream of Acid S1 B Sorcery U 2BB Summer Bloom S1 G Sorcery R 1G Swamp (3) S1 L Land C Swamp (4) S1 L Land C Swamp (1) S1 L Land C Swamp (2) S1 L Land C Sylvan Basilisk S1 G Creature — Basilisk R 3GG Sylvan Yeti S1 G Creature — Elemental R 2GG Thorn Elemental S1 G Creature — Elemental R 5GG Thunder Dragon S1 R Creature — Dragon R 5RR Tidings S1 U Sorcery U 3UU Time Ebb S1 U Sorcery C 2U Time Warp S1 U Sorcery R 3UU Touch of Brilliance S1 U Sorcery C 3U Trained Orgg S1 R Creature — Beast R 6R Tremor S1 R Sorcery C R Undo S1 U Sorcery U 1UU Untamed Wilds S1 G Sorcery U 2G Venerable Monk S1 W Creature — Cleric C 2W Vengeance S1 W Sorcery U 3W Veteran Cavalier S1 W Creature — Knight U WW Vizzerdrix S1 U Creature — Beast R 6U Volcanic Dragon S1 R Creature — Dragon R 4RR Volcanic Hammer S1 R Sorcery C 1R Water Elemental S1 U Creature — Elemental U 3UU Whiptail Wurm S1 G Creature — Wurm U 6G Whirlwind S1 G Sorcery R 2GG Wicked Pact S1 B Sorcery R 1BB Wild Griffin S1 W Creature — Griffin C 2W Wild Ox S1 G Creature — Ox U 3G Willow Elf S1 G Creature — Elf C G Wind Drake S1 U Creature — Drake C 2U Wind Sail S1 U Sorcery U 1U Wood Elves S1 G Creature — Elf U 2G Abduction 6E U Enchant Creature U 2UU Abyssal Hunter 6E B Creature — Minion R 3B Abyssal Specter 6E B Creature — Specter U 2BB Adarkar Wastes 6E L Land R Aether Flash 6E R Enchantment U 2RR Agonizing Memories 6E B Sorcery U 2BB Air Elemental 6E U Creature — Elemental U 3UU Aladdin's Ring 6E A Artifact R 8 Amber Prison 6E A Artifact R 4 Anaba Bodyguard 6E R Creature — Minotaur C 3R Anaba Shaman 6E R Creature — Minotaur C 3R Ancestral Memories 6E U Sorcery R 2UUU Animate Wall 6E W Enchant Creature R W Ankh of Mishra 6E A Artifact R 2 Archangel 6E W Creature — Angel R 5WW Ardent Militia 6E W Creature — Soldier U 4W Armageddon 6E W Sorcery R 3W Armored Pegasus 6E W Creature — Pegasus C 1W Ashen Powder 6E B Sorcery R 2BB Ashnod's Altar 6E A Artifact U 3 Balduvian Barbarians 6E R Creature — Barbarian C 1RR Balduvian Horde 6E R Creature — Barbarian R 2RR Birds of Paradise 6E G Creature — Bird R G Blaze 6E R Sorcery U XR Blight 6E B Enchant Land U BB Blighted Shaman 6E B Creature — Wizard U 1B Blood Pet 6E B Creature — Thrull C B Bog Imp 6E B Creature — Imp C 1B Bog Rats 6E B Creature — Rat C B Bog Wraith 6E B Creature — Wraith U 3B Boil 6E R Instant U 3R Boomerang 6E U Instant C UU Bottle of Suleiman 6E A Artifact R 4 Browse 6E U Enchantment U 2UU Brushland 6E L Land R Burrowing 6E R Enchant Creature U R Call of the Wild 6E G Enchantment R 2GG Castle 6E W Enchantment U 3W Cat Warriors 6E G Creature — Cat Warrior C 1GG Celestial Dawn 6E W Enchantment R 1WW Charcoal Diamond 6E A Artifact U 2 Chill 6E U Enchantment U 1U Circle of Protection: Black 6E W Enchantment C 1W Circle of Protection: Blue 6E W Enchantment C 1W Circle of Protection: Green 6E W Enchantment C 1W Circle of Protection: Red 6E W Enchantment C 1W Circle of Protection: White 6E W Enchantment C 1W City of Brass 6E L Land R Coercion 6E B Sorcery C 2B Conquer 6E R Enchant Land U 3RR Counterspell 6E U Instant C UU Creeping Mold 6E G Sorcery U 2GG Crimson Hellkite 6E R Creature — Dragon R 6RRR Crusade 6E W Enchantment R WW Crystal Rod 6E A Artifact U 1 Crystal Vein 6E L Land U Cursed Totem 6E A Artifact R 2 Dancing Scimitar 6E A Artifact Creature R 4 Daraja Griffin 6E W Creature — Griffin U 3W Daring Apprentice 6E U Creature — Wizard R 1UU D'Avenant Archer 6E W Creature — Soldier C 2W Deflection 6E U Instant R 3U Dense Foliage 6E G Enchantment R 2G Derelor 6E B Creature — Thrull R 3B Desertion 6E U Instant R 3UU Diminishing Returns 6E U Sorcery R 2UU Dingus Egg 6E A Artifact R 4 Disenchant 6E W Instant C 1W Disrupting Scepter 6E A Artifact R 3 Divine Transformation 6E W Enchant Creature U 2WW Doomsday 6E B Sorcery R BBB Dragon Engine 6E A Artifact Creature R 3 Dragon Mask 6E A Artifact U 3 Dread of Night 6E B Enchantment U B Dream Cache 6E U Sorcery C 2U Drudge Skeletons 6E B Creature — Skeleton C 1B Dry Spell 6E B Sorcery C 1B Dwarven Ruins 6E L Land U Early Harvest 6E G Instant R 1GG Earthquake 6E R Sorcery R XR Ebon Stronghold 6E L Land U Ekundu Griffin 6E W Creature — Griffin C 3W Elder Druid 6E G Creature — Cleric R 3G Elven Cache 6E G Sorcery C 2GG Elven Riders 6E G Creature — Elf U 3GG Elvish Archers 6E G Creature — Elf R 1G Enfeeblement 6E B Enchant Creature C BB Enlightened Tutor 6E W Instant U W Ethereal Champion 6E W Creature — Avatar R 2WWW Evil Eye of Orms-by-Gore 6E B Creature — Horror U 4B Exile 6E W Instant R 2W Fallen Angel 6E B Creature — Angel R 3BB Fallow Earth 6E G Sorcery U 2G Familiar Ground 6E G Enchantment U 2G Fatal Blow 6E B Instant C B Fear 6E B Enchant Creature C BB Feast of the Unicorn 6E B Enchant Creature C 3B Femeref Archers 6E G Creature — Soldier U 2G Feral Shadow 6E B Creature — Night Stalker C 2B Fervor 6E R Enchantment R 2R Final Fortune 6E R Instant R RR Fire Diamond 6E A Artifact U 2 Fire Elemental 6E R Creature — Elemental U 3RR Firebreathing 6E R Enchant Creature C R Fit of Rage 6E R Sorcery C 1R Flame Spirit 6E R Creature — Spirit C 4R Flash 6E U Instant R 1U Flashfires 6E R Sorcery U 3R Flight 6E U Enchant Creature C U Flying Carpet 6E A Artifact R 4 Fog 6E G Instant C G Fog Elemental 6E U Creature — Elemental C 2U Forbidden Crypt 6E B Enchantment R 3BB Forest (2) 6E L Land C Forest (4) 6E L Land C Forest (3) 6E L Land C Forest (1) 6E L Land C Forget 6E U Sorcery R UU Fountain of Youth 6E A Artifact U 0 Fyndhorn Brownie 6E G Creature — Brownie C 2G Fyndhorn Elder 6E G Creature — Elf U 2G Gaseous Form 6E U Enchant Creature C 2U Giant Growth 6E G Instant C G Giant Spider 6E G Creature — Spider C 3G Giant Strength 6E R Enchant Creature C RR Glacial Wall 6E U Creature — Wall U 2U Glasses of Urza 6E A Artifact U 1 Goblin Digging Team 6E R Creature — Goblin C R Goblin Elite Infantry 6E R Creature — Goblin C 1R Goblin Hero 6E R Creature — Goblin C 2R Goblin King 6E R Creature — Lord R 1RR Goblin Recruiter 6E R Creature — Goblin U 1R Goblin Warrens 6E R Enchantment R 2R Gorilla Chieftain 6E G Creature — Ape C 2GG Gravebane Zombie 6E B Creature — Zombie U 3B Gravedigger 6E B Creature — Zombie C 3B Greed 6E B Enchantment R 3B Grinning Totem 6E A Artifact R 4 Grizzly Bears 6E G Creature — Bear C 1G Hammer of Bogardan 6E R Sorcery R 1RR Harmattan Efreet 6E U Creature — Efreet U 2UU Havenwood Battleground 6E L Land U Healing Salve 6E W Instant C W Heavy Ballista 6E W Creature — Soldier U 3W Hecatomb 6E B Enchantment R 1BB Hero's Resolve 6E W Enchant Creature C 1W Hidden Horror 6E B Creature — Horror U 1BB Horned Turtle 6E U Creature — Turtle C 2U Howl from Beyond 6E B Instant C XB Howling Mine 6E A Artifact R 2 Hulking Cyclops 6E R Creature — Giant U 3RR Hurricane 6E G Sorcery R XG Icatian Town 6E W Sorcery R 5W Illicit Auction 6E R Sorcery R 3RR Infantry Veteran 6E W Creature — Soldier C W Infernal Contract 6E B Sorcery R BBB Inferno 6E R Instant R 5RR Insight 6E U Enchantment U 2U Inspiration 6E U Instant C 3U Iron Star 6E A Artifact U 1 Island (4) 6E L Land C Island (1) 6E L Land C Island (3) 6E L Land C Island (2) 6E L Land C Ivory Cup 6E A Artifact U 1 Jade Monolith 6E A Artifact R 4 Jalum Tome 6E A Artifact R 3 Jayemdae Tome 6E A Artifact R 4 Jokulhaups 6E R Sorcery R 4RR Juxtapose 6E U Sorcery R 3U Karplusan Forest 6E L Land R Kismet 6E W Enchantment U 3W Kjeldoran Dead 6E B Creature — Skeleton C B Kjeldoran Royal Guard 6E W Creature — Soldier R 3WW Lead Golem 6E A Artifact Creature — Golem U 5 Leshrac's Rite 6E B Enchant Creature U B Library of Lat-Nam 6E U Sorcery R 4U Light of Day 6E W Enchantment U 3W Lightning Blast 6E R Instant C 3R Living Lands 6E G Enchantment R 3G Llanowar Elves 6E G Creature — Elf C G Longbow Archer 6E W Creature — Soldier U WW Lord of Atlantis 6E U Creature — Lord R UU Lost Soul 6E B Creature — Minion C 1BB Lure 6E G Enchant Creature U 1GG Mana Prism 6E A Artifact U 3 Mana Short 6E U Instant R 2U Manabarbs 6E R Enchantment R 3R Marble Diamond 6E A Artifact U 2 Maro 6E G Creature — Elemental R 2GG Meekstone 6E A Artifact R 1 Memory Lapse 6E U Instant C 1U Merfolk of the Pearl Trident 6E U Creature — Merfolk C U Mesa Falcon 6E W Creature — Bird C 1W Millstone 6E A Artifact R 2 Mind Warp 6E B Sorcery U X3B Mischievous Poltergeist 6E B Creature — Ghost U 2B Moss Diamond 6E A Artifact U 2 Mountain (4) 6E L Land C Mountain (1) 6E L Land C Mountain (2) 6E L Land C Mountain (3) 6E L Land C Mountain Goat 6E R Creature — Goat C R Mystic Compass 6E A Artifact U 2 Mystical Tutor 6E U Instant U U Nature's Resurgence 6E G Sorcery R 2GG Necrosavant 6E B Creature — Necrosavant R 3BBB Nightmare 6E B Creature — Nightmare R 5B Obsianus Golem 6E A Artifact Creature — Golem U 6 Orcish Artillery 6E R Creature — Orc U 1RR Orcish Oriflamme 6E R Enchantment U 3R Order of the Sacred Torch 6E W Creature — Paladin R 1WW Ornithopter 6E A Artifact Creature U 0 Pacifism 6E W Enchant Creature C 1W Painful Memories 6E B Sorcery C 1B Panther Warriors 6E G Creature — Cat Warrior C 4G Patagia Golem 6E A Artifact Creature — Golem U 4 Pearl Dragon 6E W Creature — Dragon R 4WW Pentagram of the Ages 6E A Artifact R 4 Perish 6E B Sorcery U 2B Pestilence 6E B Enchantment U 2BB Phantasmal Terrain 6E U Enchant Land C UU Phantom Warrior 6E U Creature — Illusion U 1UU Phyrexian Vault 6E A Artifact U 3 Pillage 6E R Sorcery U 1RR Plains (3) 6E L Land C Plains (4) 6E L Land C Plains (1) 6E L Land C Plains (2) 6E L Land C Polymorph 6E U Sorcery R 3U Power Sink 6E U Instant U XU Pradesh Gypsies 6E G Creature — Gypsy C 2G Primal Clay 6E A Artifact Creature R 4 Prodigal Sorcerer 6E U Creature — Wizard C 2U Prosperity 6E U Sorcery U XU Psychic Transfer 6E U Sorcery R 4U Psychic Venom 6E U Enchant Land C 1U Pyrotechnics 6E R Sorcery C 4R Python 6E B Creature — Snake C 1BB Radjan Spirit 6E G Creature — Spirit U 3G Rag Man 6E B Creature — Rag Man R 2BB Raging Goblin 6E R Creature — Goblin C R Raise Dead 6E B Sorcery C B Rampant Growth 6E G Sorcery C 1G Razortooth Rats 6E B Creature — Rat C 2B Recall 6E U Sorcery R XXU Reckless Embermage 6E R Creature — Wizard R 3R Redwood Treefolk 6E G Creature — Treefolk C 4G Regal Unicorn 6E W Creature — Unicorn C 2W Regeneration 6E G Enchant Creature C 1G Relearn 6E U Sorcery U 1UU Relentless Assault 6E R Sorcery R 2RR Remedy 6E W Instant C 1W Remove Soul 6E U Instant C 1U Reprisal 6E W Instant U 1W Resistance Fighter 6E W Creature — Soldier C W Reverse Damage 6E W Instant R 1WW River Boa 6E G Creature — Snake U 1G Rod of Ruin 6E A Artifact U 4 Rowen 6E G Enchantment R 2GG Ruins of Trokair 6E L Land U Sabretooth Tiger 6E R Creature — Tiger C 2R Sage Owl 6E U Creature — Bird C 1U Samite Healer 6E W Creature — Cleric C 1W Scaled Wurm 6E G Creature — Wurm C 7G Scathe Zombies 6E B Creature — Zombie C 2B Sea Monster 6E U Creature — Serpent C 4UU Segovian Leviathan 6E U Creature — Serpent U 4U Sengir Autocrat 6E B Creature — Minion R 3B Serenity 6E W Enchantment R 1W Serra's Blessing 6E W Enchantment U 1W Shanodin Dryads 6E G Creature — Dryad C G Shatter 6E R Instant C 1R Shatterstorm 6E R Sorcery R 2RR Shock 6E R Instant C R Sibilant Spirit 6E U Creature — Spirit R 5U Skull Catapult 6E A Artifact U 4 Sky Diamond 6E A Artifact U 2 Snake Basket 6E A Artifact R 4 Soldevi Sage 6E U Creature — Wizard U 1U Soul Net 6E A Artifact U 1 Spell Blast 6E U Instant C XU Spirit Link 6E W Enchant Creature U W Spitting Drake 6E R Creature — Drake U 3R Spitting Earth 6E R Sorcery C 1R Stalking Tiger 6E G Creature — Tiger C 3G Standing Troops 6E W Creature — Soldier C 2W Staunch Defenders 6E W Creature — Soldier U 3WW Stone Rain 6E R Sorcery C 2R Storm Cauldron 6E A Artifact R 5 Storm Crow 6E U Creature — Bird C 1U Strands of Night 6E B Enchantment U 2BB Stream of Life 6E G Sorcery C XG Stromgald Cabal 6E B Creature — Knight R 1BB Stupor 6E B Sorcery U 2B Sulfurous Springs 6E L Land R Summer Bloom 6E G Sorcery U 1G Sunweb 6E W Creature — Wall R 3W Svyelunite Temple 6E L Land U Swamp (3) 6E L Land C Swamp (1) 6E L Land C Swamp (2) 6E L Land C Swamp (4) 6E L Land C Syphon Soul 6E B Sorcery C 2B Talruum Minotaur 6E R Creature — Minotaur C 2RR Tariff 6E W Sorcery R 1W Teferi's Puzzle Box 6E A Artifact R 4 Terror 6E B Instant C 1B The Hive 6E A Artifact R 5 Thicket Basilisk 6E G Creature — Basilisk U 3GG Throne of Bone 6E A Artifact U 1 Tidal Surge 6E U Sorcery C 1U Trained Armodon 6E G Creature — Elephant C 1GG Tranquil Grove 6E G Enchantment R 1G Tranquility 6E G Sorcery C 2G Tremor 6E R Sorcery C R Tundra Wolves 6E W Creature — Wolf C W Uktabi Orangutan 6E G Creature — Ape U 2G Uktabi Wildcats 6E G Creature — Cat Warrior R 4G Underground River 6E L Land R Unseen Walker 6E G Creature — Dryad U 1G Unsummon 6E U Instant C U Untamed Wilds 6E G Sorcery U 2G Unyaro Griffin 6E W Creature — Griffin U 3W Vampiric Tutor 6E B Instant R B Venerable Monk 6E W Creature — Cleric C 2W Verduran Enchantress 6E G Creature — Wizard R 1GG Vertigo 6E R Instant U R Viashino Warrior 6E R Creature — Viashino C 3R Vitalize 6E G Instant C G Vodalian Soldiers 6E U Creature — Merfolk C 1U Volcanic Dragon 6E R Creature — Dragon R 4RR Volcanic Geyser 6E R Instant U XRR Waiting in the Weeds 6E G Sorcery R 1GG Wall of Air 6E U Creature — Wall U 1UU Wall of Fire 6E R Creature — Wall U 1RR Wall of Swords 6E W Creature — Wall U 3W Wand of Denial 6E A Artifact R 2 Warmth 6E W Enchantment U 1W Warrior's Honor 6E W Instant C 2W Warthog 6E G Creature — Warthog U 1GG Wild Growth 6E G Enchant Land C G Wind Drake 6E U Creature — Drake C 2U Wind Spirit 6E U Creature — Spirit U 4U Wooden Sphere 6E A Artifact U 1 Worldly Tutor 6E G Instant U G Wrath of God 6E W Sorcery R 2WW Wyluli Wolf 6E G Creature — Wolf R 1G Zombie Master 6E B Creature — Lord R 1BB Zur's Weirding 6E U Enchantment R 3U Alert Shu Infantry P3 W Creature — Soldier U 2W Ambition's Cost P3 B Sorcery R 3B Balance of Power P3 U Sorcery R 3UU Barbarian General P3 R Creature — Soldier U 4R Barbarian Horde P3 R Creature — Soldiers C 3R Blaze P3 R Sorcery U XR Borrowing 100,000 Arrows P3 U Sorcery U 2U Borrowing the East Wind P3 G Sorcery R XGG Brilliant Plan P3 U Sorcery U 4U Broken Dam P3 U Sorcery C U Burning Fields P3 R Sorcery C 4R Burning of Xinye P3 R Sorcery R 4RR Cao Cao, Lord of Wei P3 B Creature — Legend R 3BB Cao Ren, Wei Commander P3 B Creature — Legend R 2BB Capture of Jingzhou P3 U Sorcery R 3UU Champion's Victory P3 U Sorcery U U Coercion P3 B Sorcery U 2B Control of the Court P3 R Sorcery U 1R Corrupt Court Official P3 B Creature — Advisor U 1B Corrupt Eunuchs P3 R Creature — Advisor U 3R Council of Advisors P3 U Creature — Advisors U 2U Counterintelligence P3 U Sorcery U 2UU Cunning Advisor P3 B Creature — Advisor U 3B Deception P3 B Sorcery C 2B Desert Sandstorm P3 R Sorcery C 2R Desperate Charge P3 B Sorcery U 2B Diaochan, Artful Beauty P3 R Creature — Legend R 3R Dong Zhou, the Tyrant P3 R Creature — Legend R 4R Eightfold Maze P3 W Sorcery R 2W Empty City Ruse P3 W Sorcery U W Eunuchs' Intrigues P3 R Sorcery U 2R Exhaustion P3 U Sorcery R 2U Extinguish P3 U Sorcery C 1U False Defeat P3 W Sorcery C 3W False Mourning P3 G Sorcery U G Famine P3 B Sorcery U 3BB Fire Ambush P3 R Sorcery C 1R Fire Bowman P3 R Creature — Soldier U R Flanking Troops P3 W Creature — Soldiers U 2WW Forced Retreat P3 U Sorcery C 2U Forest (2) P3 L Land C Forest (3) P3 L Land C Forest (1) P3 L Land C Forest Bear P3 G Creature — Bear C 1G Ghostly Visit P3 B Sorcery C 2B Guan Yu, Sainted Warrior P3 W Creature — Legend R 3WW Guan Yu's 1,000-Li March P3 W Sorcery R 4WW Heavy Fog P3 G Sorcery U 1G Hua Tuo, Honored Physician P3 G Creature — Legend R 1GG Huang Zhong, Shu General P3 W Creature — Legend R 2WW Hunting Cheetah P3 G Creature — Cheetah U 2G Imperial Edict P3 B Sorcery C 1B Imperial Recruiter P3 R Creature — Advisor U 2R Imperial Seal P3 B Sorcery R B Independent Troops P3 R Creature — Soldiers C 1R Island (3) P3 L Land C Island (1) P3 L Land C Island (2) P3 L Land C Kongming, "Sleeping Dragon" P3 W Creature — Legend R 2WW Kongming's Contraptions P3 W Creature — Soldiers R 3W Lady Sun P3 U Creature — Legend R 1UU Lady Zhurong, Warrior Queen P3 G Creature — Legend R 4G Liu Bei, Lord of Shu P3 W Creature — Legend R 3WW Lone Wolf P3 G Creature — Wolf U 2G Loyal Retainers P3 W Creature — Advisors U 2W Lu Bu, Master-at-Arms P3 R Creature — Legend R 5R Lu Meng, Wu General P3 U Creature — Legend R 3UU Lu Su, Wu Advisor P3 U Creature — Legend R 3UU Lu Xun, Scholar General P3 U Creature — Legend R 2UU Ma Chao, Western Warrior P3 R Creature — Legend R 3RR Marshaling the Troops P3 G Sorcery R 1G Meng Huo, Barbarian King P3 G Creature — Legend R 3GG Meng Huo's Horde P3 G Creature — Soldiers C 4G Misfortune's Gain P3 W Sorcery C 3W Mountain (3) P3 L Land C Mountain (1) P3 L Land C Mountain (2) P3 L Land C Mountain Bandit P3 R Creature — Soldier C R Mystic Denial P3 U Sorcery U 1UU Overwhelming Forces P3 B Sorcery R 6BB Pang Tong, "Young Phoenix" P3 W Creature — Legend R 1WW Peach Garden Oath P3 W Sorcery U W Plains (3) P3 L Land C Plains (1) P3 L Land C Plains (2) P3 L Land C Poison Arrow P3 B Sorcery U 4BB Preemptive Strike P3 U Sorcery C 1U Rally the Troops P3 W Sorcery U W Ravages of War P3 W Sorcery R 3W Ravaging Horde P3 R Creature — Soldiers U 3RR Red Cliffs Armada P3 U Creature — Ships U 4U Relentless Assault P3 R Sorcery R 2RR Renegade Troops P3 R Creature — Soldiers U 4R Return to Battle P3 B Sorcery C B Riding Red Hare P3 W Sorcery C 2W Riding the Dilu Horse P3 G Sorcery R 2G Rockslide Ambush P3 R Sorcery U 1R Rolling Earthquake P3 R Sorcery R XR Sage's Knowledge P3 U Sorcery C 2U Shu Cavalry P3 W Creature — Soldiers C 2W Shu Defender P3 W Creature — Soldier C 2W Shu Elite Companions P3 W Creature — Soldiers U 4W Shu Elite Infantry P3 W Creature — Soldiers C 3W Shu Farmer P3 W Creature — Farmer C 1W Shu Foot Soldiers P3 W Creature — Soldiers C 2W Shu General P3 W Creature — Soldier U 3W Shu Grain Caravan P3 W Creature — Soldiers C 2W Shu Soldier-Farmers P3 W Creature — Soldiers U 4W Sima Yi, Wei Field Marshal P3 B Creature — Legend R 5B Slashing Tiger P3 G Creature — Tiger R 2GG Southern Elephant P3 G Creature — Elephant C 3G Spoils of Victory P3 G Sorcery U 2G Spring of Eternal Peace P3 G Sorcery C 3GG Stalking Tiger P3 G Creature — Tiger C 3G Stolen Grain P3 B Sorcery U 4BB Stone Catapult P3 B Creature — Soldiers R 4B Stone Rain P3 R Sorcery C 2R Strategic Planning P3 U Sorcery U 1U Straw Soldiers P3 U Creature — Soldiers C 1U Sun Ce, Young Conquerer P3 U Creature — Legend R 3UU Sun Quan, Lord of Wu P3 U Creature — Legend R 4UU Swamp (3) P3 L Land C Swamp (2) P3 L Land C Swamp (1) P3 L Land C Taoist Hermit P3 G Creature — Mystic U 2G Taoist Mystic P3 G Creature — Mystic R 2G Taunting Challenge P3 G Sorcery R 1GG Three Visits P3 G Sorcery C 1G Trained Cheetah P3 G Creature — Cheetah U 2G Trained Jackal P3 G Creature — Jackal C G Trip Wire P3 G Sorcery U 2G Vengeance P3 W Sorcery U 3W Virtuous Charge P3 W Sorcery C 2W Volunteer Militia P3 W Creature — Soldiers C W Warrior's Oath P3 R Sorcery R RR Warrior's Stand P3 W Sorcery U 1W Wei Ambush Force P3 B Creature — Soldiers C 1B Wei Assassins P3 B Creature — Soldiers U 3BB Wei Elite Companions P3 B Creature — Soldiers U 4B Wei Infantry P3 B Creature — Soldiers C 1B Wei Night Raiders P3 B Creature — Soldiers U 2BB Wei Scout P3 B Creature — Soldier C 1B Wei Strike Force P3 B Creature — Soldiers C 2B Wielding the Green Dragon P3 G Sorcery C 1G Wolf Pack P3 G Creature — Wolves R 6GG Wu Admiral P3 U Creature — Soldier U 4U Wu Elite Cavalry P3 U Creature — Soldiers C 3U Wu Infantry P3 U Creature — Soldiers C 1U Wu Light Cavalry P3 U Creature — Soldiers C 1U Wu Longbowman P3 U Creature — Soldier U 2U Wu Scout P3 U Creature — Soldier C 1U Wu Spy P3 U Creature — Soldier U 1U Wu Warship P3 U Creature — Ship C 2U Xiahou Dun, the One-Eyed P3 B Creature — Legend R 2BB Xun Yu, Wei Advisor P3 B Creature — Legend R 1BB Yellow Scarves Cavalry P3 R Creature — Soldiers C 1R Yellow Scarves General P3 R Creature — Soldier R 3R Yellow Scarves Troops P3 R Creature — Soldiers C 1R Young Wei Recruits P3 B Creature — Soldiers C 1B Yuan Shao, the Indecisive P3 R Creature — Legend R 4R Yuan Shao's Infantry P3 R Creature — Soldiers U 3R Zhang Fei, Fierce Warrior P3 W Creature — Legend R 4WW Zhang He, Wei General P3 B Creature — Legend R 3BB Zhang Liao, Hero of Hefei P3 B Creature — Legend R 4BB Zhao Zilong, Tiger General P3 W Creature — Legend R 3WW Zhou Yu, Chief Commander P3 U Creature — Legend R 5UU Zhuge Jin, Wu Strategist P3 U Creature — Legend R 1UU Zodiac Dog P3 R Creature — Dog C 2R Zodiac Dragon P3 R Creature — Dragon R 7RR Zodiac Goat P3 R Creature — Goat C R Zodiac Horse P3 G Creature — Horse U 3G Zodiac Monkey P3 G Creature — Monkey C 1G Zodiac Ox P3 G Creature — Ox U 3G Zodiac Pig P3 B Creature — Pig U 3B Zodiac Rabbit P3 G Creature — Rabbit C G Zodiac Rat P3 B Creature — Rat C B Zodiac Rooster P3 G Creature — Rooster C 1G Zodiac Snake P3 B Creature — Snake C 2B Zodiac Tiger P3 G Creature — Tiger U 2GG Zuo Ci, the Mocking Sage P3 G Creature — Legend R 1GG Aesthir Glider AT A Artifact Creature C 3 Armageddon AT W Sorcery R 3W Armored Pegasus AT W Creature — Pegasus C 1W Benalish Knight AT W Creature — Knight C 2W Black Knight AT B Creature — Knight U BB Brushland AT L Land R Canopy Spider AT G Creature — Spider C 1G Carnivorous Plant AT G Creature — Wall C 3G Combat Medic AT W Creature — Soldier C 2W Cuombajj Witches AT B Creature — Witches C BB Disenchant AT W Instant C 1W Drifting Meadow AT L Land C Erhnam Djinn AT G Creature — Djinn U 3G Feast of the Unicorn AT B Enchant Creature C 3B Fireball AT R Sorcery C XR Forest (2) AT L Land C Forest (1) AT L Land C Freewind Falcon AT W Creature — Falcon C 1W Giant Growth AT G Instant C G Giant Spider AT G Creature — Spider C 3G Goblin Balloon Brigade AT R Creature — Goblins U R Goblin Digging Team AT R Creature — Goblins C R Goblin Grenade AT R Sorcery C R Goblin Hero AT R Creature — Goblin C 2R Goblin King AT R Creature — Lord R 1RR Goblin Matron AT R Creature — Goblin U 2R Goblin Mutant AT R Creature — Goblin U 2RR Goblin Offensive AT R Sorcery U X1RR Goblin Recruiter AT R Creature — Goblin U 1R Goblin Snowman AT R Creature — Goblins U 3R Goblin Tinkerer AT R Creature — Goblin C 1R Goblin Vandal AT R Creature — Goblin C R Goblin Warrens AT R Enchantment R 2R Gorilla Chieftain AT G Creature — Gorilla C 2GG Hurricane AT G Sorcery U XG Hymn to Tourach AT B Sorcery C BB Hypnotic Specter AT B Creature — Specter U 1BB Icatian Javelineers AT W Creature — Soldiers C W Ihsan's Shade AT B Creature — Legend U 3BBB Infantry Veteran AT W Creature — Soldier C W Jalum Tome AT A Artifact U 3 Knight of Stromgald AT B Creature — Knight U BB Lady Orca AT M Creature — Legend U 5BR Lightning Bolt AT R Instant C R Llanowar Elves AT G Creature — Elves C G Mirri, Cat Warrior AT G Creature — Cat Warrior Legend R 1GG Mogg Fanatic AT R Creature — Goblin C R Mogg Flunkies AT R Creature — Goblins C 1R Mogg Raider AT R Creature — Goblin C RR Mountain (1) AT L Land C Mountain (2) AT L Land C Nevinyrral's Disk AT A Artifact R 4 Order of the White Shield AT W Creature — Knight U WW Overrun AT G Sorcery U 2GGG Pacifism AT W Enchant Creature C 1W Pegasus AT W Token C Pegasus Charger AT W Creature — Pegasus C 2W Pegasus Stampede AT W Sorcery U 1W Pendelhaven AT L Legendary Land U Plains (2) AT L Land C Plains (1) AT L Land C Polluted Mire AT L Land C Pyrokinesis AT R Instant U 4RR Pyrotechnics AT R Sorcery C 4R Raging Goblin AT R Creature — Goblin C R Ranger en-Vec AT M Creature — Soldier U 1WG Sacred Mesa AT W Enchantment R 2W Samite Healer AT W Creature — Cleric C 2W Scavenger Folk AT G Creature — Scavenger Folk C G Serra Angel AT W Creature — Angel U 3WW Serrated Arrows AT A Artifact C 4 Slippery Karst AT L Land C Smoldering Crater AT L Land C Spectral Bears AT G Creature — Bears U 1G Strip Mine AT L Land U Swamp (1) AT L Land C Swamp (2) AT L Land C Swords to Plowshares AT W Instant U W Terror AT B Instant C 1B Unholy Strength AT B Enchant Creature C B Uthden Troll AT R Creature — Troll U 2R Volcanic Dragon AT R Creature — Dragon R 4RR Warrior's Honor AT W Instant C 1W White Knight AT W Creature — Knight U WW Woolly Spider AT G Creature — Spider C 1GG Youthful Knight AT W Creature — Knight C 1W Academy Rector UD W Creature — Cleric R 3W Aether Sting UD R Enchantment U 3R Ancient Silverback UD G Creature — Ape R 4GG Apprentice Necromancer UD B Creature — Wizard R 1B Archery Training UD W Enchant Creature U W Attrition UD B Enchantment R 1BB Aura Thief UD U Creature — Illusion R 3U Blizzard Elemental UD U Creature — Elemental R 5UU Bloodshot Cyclops UD R Creature — Giant R 5R Body Snatcher UD B Creature — Minion R 2BB Braidwood Cup UD A Artifact U 3 Braidwood Sextant UD A Artifact U 1 Brass Secretary UD A Artifact Creature U 3 Brine Seer UD U Creature — Wizard U 3U Bubbling Beebles UD U Creature — Beeble C 4U Bubbling Muck UD B Sorcery C B Caltrops UD A Artifact U 3 Capashen Knight UD W Creature — Knight C 1W Capashen Standard UD W Enchant Creature C W Capashen Templar UD W Creature — Knight C 2W Carnival of Souls UD B Enchantment R 1B Chime of Night UD B Enchant Creature C 1B Cinder Seer UD R Creature — Wizard U 3R Colos Yearling UD R Creature — Beast C 2R Compost UD G Enchantment U 1G Covetous Dragon UD R Creature — Dragon R 4R Disappear UD U Enchant Creature U 2UU Disease Carriers UD B Creature — Rat C 2BB Donate UD U Sorcery R 2U Dying Wail UD B Enchant Creature C 1B Elvish Lookout UD G Creature — Elf C G Elvish Piper UD G Creature — Elf R 3G Emperor Crocodile UD G Creature — Crocodile R 3G Encroach UD B Sorcery U B Eradicate UD B Sorcery U 2BB Extruder UD A Artifact Creature U 4 False Prophet UD W Creature — Cleric R 2WW Fatigue UD U Sorcery C 1U Fend Off UD W Instant C 1W Festering Wound UD B Enchant Creature U 1B Field Surgeon UD W Creature — Cleric C 1W Flame Jet UD R Sorcery C 1R Fledgling Osprey UD U Creature — Bird C U Flicker UD W Sorcery R 1W Fodder Cannon UD A Artifact U 4 Gamekeeper UD G Creature — Elf U 3G Goblin Berserker UD R Creature — Goblin U 3R Goblin Festival UD R Enchantment R 1R Goblin Gardener UD R Creature — Goblin C 3R Goblin Marshal UD R Creature — Goblin R 4RR Goblin Masons UD R Creature — Goblin C 1R Goliath Beetle UD G Creature — Insect C 2G Heart Warden UD G Creature — Elf C 1G Hulking Ogre UD R Creature — Ogre C 2R Hunting Moa UD G Creature — Beast U 2G Illuminated Wings UD U Enchant Creature C 1U Impatience UD R Enchantment R 2R Incendiary UD R Enchant Creature U R Iridescent Drake UD U Creature — Drake U 3U Ivy Seer UD G Creature — Wizard U 3G Jasmine Seer UD W Creature — Wizard U 3W Junk Diver UD A Artifact Creature R 3 Keldon Champion UD R Creature — Barbarian U 2RR Keldon Vandals UD R Creature — Townsfolk C 2R Kingfisher UD U Creature — Bird C 3U Landslide UD R Sorcery U R Lurking Jackals UD B Enchantment U B Magnify UD G Instant C G Mantis Engine UD A Artifact Creature U 5 Mark of Fury UD R Enchant Creature C R Marker Beetles UD G Creature — Insect C 1GG Mask of Law and Grace UD W Enchant Creature C W Master Healer UD W Creature — Cleric R 4W Masticore UD A Artifact Creature R 4 Mental Discipline UD U Enchantment C 1UU Metalworker UD A Artifact Creature R 3 Metathran Elite UD U Creature — Soldier U 1UU Metathran Soldier UD U Creature — Soldier C 1U Momentum UD G Enchant Creature U 2G Multani's Decree UD G Sorcery C 3G Nightshade Seer UD B Creature — Wizard U 3B Opalescence UD W Enchantment R 2WW Opposition UD U Enchantment R 2UU Pattern of Rebirth UD G Enchant Creature R 3G Phyrexian Monitor UD B Creature — Skeleton C 3B Phyrexian Negator UD B Creature — Horror R 2B Plague Dogs UD B Creature — Hound U 4B Plated Spider UD G Creature — Spider C 4G Plow Under UD G Sorcery R 3GG Powder Keg UD A Artifact R 2 Private Research UD U Enchant Creature U U Quash UD U Instant U 2UU Rapid Decay UD B Instant R 1B Ravenous Rats UD B Creature — Rat C 1B Rayne, Academy Chancellor UD U Creature — Wizard Legend R 2U Reckless Abandon UD R Sorcery C R Reliquary Monk UD W Creature — Cleric C 2W Repercussion UD R Enchantment R 1RR Replenish UD W Sorcery R 3W Rescue UD U Instant C U Rofellos, Llanowar Emissary UD G Creature — Elf Legend R GG Rofellos's Gift UD G Sorcery C G Sanctimony UD W Enchantment U 1W Scent of Brine UD U Instant C 1U Scent of Cinder UD R Sorcery C 1R Scent of Ivy UD G Instant C G Scent of Jasmine UD W Instant C W Scent of Nightshade UD B Instant C 1B Scour UD W Instant U 2WW Scrying Glass UD A Artifact R 2 Serra Advocate UD W Creature — Angel U 3W Sigil of Sleep UD U Enchant Creature C U Skittering Horror UD B Creature — Horror C 2B Slinking Skirge UD B Creature — Imp C 3B Solidarity UD W Instant C 3W Soul Feast UD B Sorcery U 3BB Sowing Salt UD R Sorcery U 2RR Splinter UD G Sorcery U 2GG Squirming Mass UD B Creature — Horror C 1B Storage Matrix UD A Artifact R 3 Taunting Elf UD G Creature — Elf C G Telepathic Spies UD U Creature — Wizard C 2U Temporal Adept UD U Creature — Wizard R 1UU Tethered Griffin UD W Creature — Griffin R W Thieving Magpie UD U Creature — Bird U 2UU Thorn Elemental UD G Creature — Elemental R 5GG Thran Dynamo UD A Artifact U 4 Thran Foundry UD A Artifact U 1 Thran Golem UD A Artifact Creature — Golem R 5 Tormented Angel UD W Creature — Angel C 3W Treachery UD U Enchant Creature R 3UU Trumpet Blast UD R Instant C 2R Twisted Experiment UD B Enchant Creature C 1B Urza's Incubator UD A Artifact R 3 Voice of Duty UD W Creature — Angel U 3W Voice of Reason UD W Creature — Angel U 3W Wake of Destruction UD R Sorcery R 3RRR Wall of Glare UD W Creature — Wall C 1W Wild Colos UD R Creature — Beast C 2R Yavimaya Elder UD G Creature — Druid C 1GG Yavimaya Enchantress UD G Creature — Druid U 2G Yavimaya Hollow UD L Legendary Land R Yawgmoth's Bargain UD B Enchantment R 4BB About Face UL R Instant C R Angelic Curator UL W Creature — Spirit C 1W Angel's Trumpet UL A Artifact U 3 Anthroplasm UL U Creature — Shapeshifter R 2UU Archivist UL U Creature — Wizard R 2UU Aura Flux UL U Enchantment C 2U Avalanche Riders UL R Creature — Nomads U 3R Beast of Burden UL A Artifact Creature R 6 Blessed Reversal UL W Instant R 1W Bloated Toad UL G Creature — Toad U 2G Bone Shredder UL B Creature — Minion U 2B Bouncing Beebles UL U Creature — Beebles C 2U Brink of Madness UL B Enchantment R 2BB Burst of Energy UL W Instant C W Cessation UL W Enchant Creature C 2W Cloud of Faeries UL U Creature — Faeries C 1U Crawlspace UL A Artifact R 3 Crop Rotation UL G Instant C G Damping Engine UL A Artifact R 4 Darkwatch Elves UL G Creature — Elves U 2G Defender of Chaos UL R Creature — Knight C 2R Defender of Law UL W Creature — Knight C 2W Defense Grid UL A Artifact R 2 Defense of the Heart UL G Enchantment R 3G Delusions of Mediocrity UL U Enchantment R 3U Deranged Hermit UL G Creature — Elf R 3GG Devout Harpist UL W Creature — Townsfolk C W Engineered Plague UL B Enchantment U 2B Erase UL W Instant C W Eviscerator UL B Creature — Horror R 3BB Expendable Troops UL W Creature — Soldiers C 1W Faerie Conclave UL L Land U Fleeting Image UL U Creature — Illusion R 2U Fog of Gnats UL B Creature — Insects C BB Forbidding Watchtower UL L Land U Frantic Search UL U Instant C 2U Gang of Elk UL G Creature — Beasts U 5G Ghitu Encampment UL L Land U Ghitu Fire-Eater UL R Creature — Nomad U 2R Ghitu Slinger UL R Creature — Nomad C 2R Ghitu War Cry UL R Enchantment U 2R Giant Cockroach UL B Creature — Insect C 3B Goblin Medics UL R Creature — Goblins C 2R Goblin Welder UL R Creature — Goblin R R Granite Grip UL R Enchant Creature C 2R Grim Monolith UL A Artifact R 2 Harmonic Convergence UL G Instant U 2G Hidden Gibbons UL G Enchantment R G Hope and Glory UL W Instant U 1W Impending Disaster UL R Enchantment R 1R Intervene UL U Interrupt C U Iron Maiden UL A Artifact R 3 Iron Will UL W Instant C W Jhoira's Toolbox UL A Artifact Creature U 2 Karmic Guide UL W Creature — Spirit R 3WW King Crab UL U Creature — Crab U 4UU Knighthood UL W Enchantment U 2W Last-Ditch Effort UL R Instant U R Lava Axe UL R Sorcery C 4R Levitation UL U Enchantment U 2UU Lone Wolf UL G Creature — Wolf U 2G Lurking Skirge UL B Enchantment R 1B Martyr's Cause UL W Enchantment U 2W Memory Jar UL A Artifact R 5 Might of Oaks UL G Instant R 3G Miscalculation UL U Interrupt C 1U Molten Hydra UL R Creature — Hydra R 1R Mother of Runes UL W Creature — Cleric U W Multani, Maro-Sorcerer UL G Creature — Legend R 4GG Multani's Acolyte UL G Creature — Elf C GG Multani's Presence UL G Enchantment U G No Mercy UL B Enchantment R 2BB Opal Avenger UL W Enchantment R 2W Opal Champion UL W Enchantment C 2W Opportunity UL U Instant U 4UU Ostracize UL B Sorcery C B Palinchron UL U Creature — Illusion R 5UU Parch UL R Instant C 1R Peace and Quiet UL W Instant U 1W Phyrexian Broodlings UL B Creature — Minions C 1BB Phyrexian Debaser UL B Creature — Carrier C 3B Phyrexian Defiler UL B Creature — Carrier U 2BB Phyrexian Denouncer UL B Creature — Carrier C 1B Phyrexian Plaguelord UL B Creature — Carrier R 3BB Phyrexian Reclamation UL B Enchantment U B Plague Beetle UL B Creature — Insect C B Planar Collapse UL W Enchantment R 1W Purify UL W Sorcery R 3WW Pygmy Pyrosaur UL R Creature — Lizard C 1R Pyromancy UL R Enchantment R 2RR Quicksilver Amulet UL A Artifact R 4 Rack and Ruin UL R Instant U 2R Radiant, Archangel UL W Creature — Legend R 3WW Radiant's Dragoons UL W Creature — Soldier U 3W Radiant's Judgment UL W Instant C 2W Rancor UL G Enchant Creature C G Rank and File UL B Creature — Zombies U 2BB Raven Familiar UL U Creature — Bird U 2U Rebuild UL U Instant U 2U Repopulate UL G Instant C 1G Ring of Gix UL A Artifact R 3 Rivalry UL R Enchantment R 2R Scrapheap UL A Artifact R 3 Second Chance UL U Enchantment R 2U Shivan Phoenix UL R Creature — Phoenix R 4RR Sick and Tired UL B Instant C 2B Silk Net UL G Instant C G Simian Grunts UL G Creature — Apes C 2G Sleeper's Guile UL B Enchant Creature C 2B Slow Motion UL U Enchant Creature C 2U Sluggishness UL R Enchant Creature C 1R Snap UL U Instant C 1U Spawning Pool UL L Land U Subversion UL B Enchantment R 3BB Sustainer of the Realm UL W Creature — Angel U 2WW Swat UL B Instant C 1BB Tethered Skirge UL B Creature — Imp U 2B Thornwind Faeries UL U Creature — Faeries C 1UU Thran Lens UL A Artifact R 2 Thran War Machine UL A Artifact Creature U 4 Thran Weaponry UL A Artifact R 4 Ticking Gnomes UL A Artifact Creature U 3 Tinker UL U Sorcery U 2U Tragic Poet UL W Creature — Townsfolk C W Treacherous Link UL B Enchant Creature U 1B Treefolk Mystic UL G Creature — Treefolk C 3G Treetop Village UL L Land U Unearth UL B Sorcery C B Urza's Blueprints UL A Artifact R 6 Viashino Bey UL R Creature — Viashino C 2RR Viashino Cutthroat UL R Creature — Viashino U 2RR Viashino Heretic UL R Creature — Viashino U 2R Viashino Sandscout UL R Creature — Viashino C 1R Vigilant Drake UL U Creature — Drake C 4U Walking Sponge UL U Creature — Sponge U 1U Weatherseed Elf UL G Creature — Elf C G Weatherseed Faeries UL U Creature — Faeries C 2U Weatherseed Treefolk UL G Creature — Treefolk R 2GGG Wheel of Torture UL A Artifact R 3 Wing Snare UL G Sorcery U 2G Yavimaya Granger UL G Creature — Elf C 2G Yavimaya Scion UL G Creature — Treefolk C 4G Yavimaya Wurm UL G Creature — Wurm C 4GG Aesthetic Consultation AA B Instant R B [Unhinged [PT Anaconda Foil]SC] (2) AA G 召唤生物 R 3G Anaconda [PT SC] (1) AA G 召唤生物 R 3G Anaconda [PT TC] (2) AA G Summon Creature R 3G Anaconda [PT TC] (1) AA G Summon Creature R 3G Anaconda [PT JP] AA G クリーチャーの召喚 R 3G Anaconda [PT SP] (2) AA G Invocar criatura R 3G Anaconda [PT GE] (2) AA G Beschwörungszauber R 3G Anaconda [PT GE] (1) AA G Beschwörungszauber R 3G Anaconda [PT FR] (2) AA G Invocation de creáture R 3G Anaconda [PT FR] (1) AA G Invocation de creáture R 3G Anaconda [PT SP] (1) AA G Invocar criatura R 3G Arcum's Weathervane [CSP GE] AA A Artefakt R 2 Arcum's Weathervane [CSP IT] AA A Artefatto R 2 Arcum's Weathervane [CSP] AA A Artifact R 2 Armored Pegasus [Demogame] AA W Summon Creature R 1W Ashen Ghoul [CSP GE] AA B Kreatur — Zombie R 3B Ashen Ghoul [CSP IT] AA B Creatura — Zombie R 3B Ashen Ghoul [CSP] AA B Creature — Zombie R 3B Ashes to Ashes [5E SC] AA B 法术 R 1BB Assassin's Blade [PT SC] AA B 法术 R 1B Aurochs [CSP] AA G Creature — Aurochs R 3G Aurochs [CSP IT] AA G Creatura — Uri R 3G Aurochs [CSP GE] AA G Kreatur — Auerochse R 3G AWOL [Unhinged Foil] AA W Instant R 2W Bad Ass [Unhinged Foil] AA B Creature — Donkey Zombie R 2BB Balduvian Dead [CSP GE] AA B Kreatur — Zombie R 3B Balduvian Dead [CSP] AA B Creature — Zombie R 3B Balduvian Dead [CSP IT] AA B Creatura — Zombie R 3B Barbed Sextant [CSP GE] AA A Artefakt R 1 Barbed Sextant [CSP IT] AA A Artefatto R 1 Barbed Sextant [CSP] AA A Artifact R 1 Binding Grasp [CSP IT] AA U Incantesimo — Aura R 3U Binding Grasp [CSP GE] AA U Verzauberung — Aura R 3U Binding Grasp [CSP] AA U Enchantment — Aura R 3U Blaze [PT FR] (1) AA R Sortilège R XR Blaze [PT SC] (1) AA R 法术 R XR Blaze [PT SC] (2) AA R 法术 R XR Blaze [PT GE] (2) AA R Hexerei R XR Blaze [PT SP] (1) AA R Conjuro R XR Blaze [PT SP] (2) AA R Conjuro R XR Blaze [PT GE] (1) AA R Hexerei R XR Blaze [PT JP] AA R ソーサリー R XR Blaze [PT SC] AA R 法术 R XR Blaze [PT SC Foil] AA R 法术 R XR Blaze [PT FR] (2) AA R Sortilège R XR Bog Raiders [US SC] AA B 召唤鬼魂 R 2B Bog Wraith [5E SC] AA B 召唤鬼魂 R 3B Boomerang [5E SC] AA U 瞬间 R UU Bounty of the Hunt [CSP IT] AA G Istantaneo R 3GG Bounty of the Hunt [CSP GE] AA G Spontanzauber R 3GG Bounty of the Hunt [CSP] AA G Instant R 3GG Brainstorm [CSP IT] AA U Istantaneo R U Brainstorm [CSP] AA U Instant R U Brainstorm [CSP GE] AA U Spontanzauber R U Browse [CSP] AA U Enchantment R 2UU Browse [CSP GE] AA U Verzauberung R 2UU Browse [CSP IT] AA U Istantaneo R 2UU Bull Hippo [Demogame] AA G Summon Creature R 3G Cardpecker [Unhinged Foil] AA W Creature — Bird R 1W Carrion Wall [8E SC Foil] AA B 生物~墙 R 1BB Carrion Wall [8E SC] AA B 生物~墙 R 1BB Carrion Wall [8E TC] AA B 生物~牆 R 1BB Carrion Wall [8E TC Foil] AA B 生物~牆 R 1BB Casting of Bones [CSP] AA B Enchantment — Aura R 2B Casting of Bones [CSP GE] AA B Verzauberung — Aura R 2B Casting of Bones [CSP IT] AA B Incantesimo — Aura R 2B Charcoal Diamond [7E SC Foil] AA A 神器 R 2 Charcoal Diamond [7E SC] AA A 神器 R 2 Cloud Pirates [Demogame] AA U Summon Creature R U Coffin Puppets [PY TC] AA B 生物~殭屍 R 3BB Coffin Puppets [PY JP] AA B クリーチャー — ゾンビ R 3BB Coffin Puppets [PY TC Foil] AA B 生物~殭屍 R 3BB Coffin Puppets [PY JP Foil] AA B クリーチャー — ゾンビ R 3BB Dark Banishing [CSP] AA B Instant R 2B Dark Banishing [CSP GE] AA B Spontanzauber R 2B Dark Banishing [CSP IT] AA B Istantaneo R 2B Dark Ritual [CSP GE] AA B Spontanzauber R B Dark Ritual [CSP IT] AA B Istantaneo R B Dark Ritual [CSP] AA B Instant R B Deadly Insect [CSP] AA G Creature — Insect R 4G Deadly Insect [CSP GE] AA G Kreatur — Insekt R 4G Deadly Insect [CSP IT] AA G Creature — Insetto R 4G Death Pits of Rath [8E TC Foil] AA B 结界 R 3BB Death Pits of Rath [8E TC] AA B 结界 R 3BB Death Pits of Rath [8E SC Foil] AA B 神器 R 3BB Death Pits of Rath [8E SC] AA B 神器 R 3BB Death Spark [CSP IT] AA R Istantaneo R R Death Spark [CSP GE] AA R Spontanzauber R R Death Spark [CSP] AA R Instant R R Decompose [OD SC Foil] AA B 巫术 R 1B Decompose [OD SC] AA B 巫术 R 1B Diabolic Servitude [US SC] AA B 结界 R 3B Disenchant [CSP IT] AA W Istantaneo R 1W Disenchant [CSP GE] AA W Spontanzauber R 1W Disenchant [CSP] AA W Instant R 1W Drift of the Dead [CSP] AA B Creature — Wall R 3B Drift of the Dead [CSP GE] AA B Kreatur — Mauer R 3B Drift of the Dead [CSP IT] AA B Creatura — Muro R 3B Drudge Skeletons [8E TC Foil] AA B 生物~骷髏妖 R 1B Drudge Skeletons [9E SC] AA B 生物~骷髅妖 R 1B Drudge Skeletons [8E TC] AA B 生物~骷髏妖 R 1B Drudge Skeletons [8E SC Foil] AA B 生物~骷髅妖 R 1B Drudge Skeletons [8E SC] AA B 生物~骷髅妖 R 1B Drudge Skeletons [6E SC] AA B 生物~骷髅妖 R 1B Drudge Skeletons [7E SC Foil] AA B 生物~骷髅妖 R 1B Drudge Skeletons [7E SC] AA B 生物~骷髅妖 R 1B Elite Cat Warrior [PT SC] (2) AA G 召唤生物 R 2G Elite Cat Warrior [PT FR] (1) AA G Invocation de creáture R 2G Elite Cat Warrior [PT SP] (1) AA G Invocar criatura R 2G Elite Cat Warrior [PT JP] AA G クリーチャーの召喚 R 2G Elite Cat Warrior [PT SC] (1) AA G 召唤生物 R 2G Elite Cat Warrior [PT SP] (2) AA G Invocar criatura R 2G Elite Cat Warrior [PT GE] (1) AA G Beschwörungszauber R 2G Elite Cat Warrior [PT FR] (2) AA G Invocation de creáture R 2G Elite Cat Warrior [PT TC] (2) AA G Summon Creature R 2G Elite Cat Warrior [PT TC] (1) AA G Summon Creature R 2G Elite Cat Warrior [PT GE] (2) AA G Beschwörungszauber R 2G Elven Cache [PT SC] AA G 法术 R 2GG Emcee [Unhinged Foil] AA W Creature — Human Rogue R 2W Ertai, the Corrupted [PS TC Foil] AA M 生物~傳奇魔法師 R 2WUB Ertai, the Corrupted [PS IT Foil] AA M Creatura — Leggenda Mago R 2WUB Ertai, the Corrupted [PS FR Foil] AA M Creature: sorcier légendaire R 2WUB Ertai, the Corrupted [PS GE Foil] AA M Kreatur — Zauberer, Legende R 2WUB Ertai, the Corrupted [PS PR Foil] AA M Critaura — Mago Lenda R 2WUB Ertai, the Corrupted [PS SC Foil] AA M 生物~傳奇魔法師 R 2WUB Ertai, the Corrupted [PS SP Foil] AA M Creature — Hechicero R 2WUB Ertai, the Corrupted [PS JP Foil] AA M legendario クリーチャー ― ミノタウルス・ R 2WUB Ertai, the Corrupted [PS Foil] AA M レジェンド Creature — Wizard Legend R 2WUB Essence Flare [CSP] AA U Enchantment — Aura R U Essence Flare [CSP IT] AA U Incantesimo — Aura R U Essence Flare [CSP GE] AA U Verzauberung — Aura R U Famished Ghoul [OD SC Foil] AA B 生物~灵俑 R 3B Famished Ghoul [OD SC] AA B 生物~灵俑 R 3B Farewell to Arms [Unhinged AA B Enchantment R 1BB Foil] Feral Shadow [Demogame] AA B Summon Creature R 2B Fire Ants [US SC] AA R 召唤昆虫 R 2R Flamebreak [DS SC Foil] AA R 法术 R RRR Flamebreak [DS SC] AA R 法术 R RRR Forest [CSP] (3) AA L Basic Land — Forest R Forest [CSP GE] (2) AA L Standardland — Wald R Forest [CSP IT] (1) AA L Terra Base — Foresta R Forest [CSP GE] (3) AA L Standardland — Wald R Forest [CSP IT] (3) AA L Terra Base — Foresta R Forest [CSP] (2) AA L Basic Land — Forest R Forest [CSP IT] (2) AA L Terra Base — Foresta R Forest [CSP] (1) AA L Basic Land — Forest R Forest [PT SC] (4) AA L 地 R Forest [PT SC] (3) AA L 地 R Forest [PT SC] (2) AA L 地 R Forest [CSP GE] (1) AA L Standardland — Wald R Forest [PT SC] (1) AA L 地 R Frazzled Editor [Unhinged Foil] AA R Creature — Human Bureaucrat R 1R Fruition [PT SC] AA G 地 R G Gangrenous Zombies [CSP GE] AA B Kreatur — Zombie R 1BB Gangrenous Zombies [CSP] AA B Creature — Zombie R 1BB Gangrenous Zombies [CSP IT] AA B Creatura — Zombie R 1BB Giant Trap Door Spider [CSP] AA M Creature — Spider R 1RG Giant Trap Door Spider [CSP AA M Kreatur — Spinne R 1RG GE] Giant Trap Door Spider [CSP IT] AA M Creatura — Ragno R 1RG Gleemax [Unhinged Foil] AA A Legendary Artifact R 1000000 Goblin Mime [Unhinged Foil] AA R Creature — Goblin Mime R 1R Gorilla Shaman [CSP IT] AA R Creatura — Sciamano R R Gorilla Shaman [CSP GE] AA R Scimpanzè Kreatur — Affe, Schamane R R Gorilla Shaman [CSP] AA R Creature — Ape Shaman R R Hand of Death [PT SP] (2) AA B Conjuro R 2B Hand of Death [PT FR] (1) AA B Sortilège R 2B Hand of Death [PT GE] (1) AA B Hexerei R 2B Hand of Death [PT SP] (1) AA B Conjuro R 2B Hand of Death [PT JP] AA B ソーサリー R 2B Hand of Death [PT TC] (1) AA B Sorcery R 2B Hand of Death [PT TC] (2) AA B Sorcery R 2B Hand of Death [PT FR] (2) AA B Sortilège R 2B Hand of Death [PT SC] (2) AA B 法术 R 2B Hand of Death [PT SC] (1) AA B 法术 R 2B Hand of Death [PT GE] (2) AA B Hexerei R 2B Horned Turtle [PT SC] AA U 召唤生物 R 2U Hulking Cyclops [PT SC] AA R 召唤生物 R 3RR Iceberg [CSP GE] AA U Verzauberung R XUU Iceberg [CSP IT] AA U Incantesimo R XUU Iceberg [CSP] AA U Enchantment R XUU Incinerate [CSP] AA R Instant R 1R Incinerate [CSP GE] AA R Spontanzauber R 1R Incinerate [CSP IT] AA R Istantaneo R 1R Initiates of the Ebon Hand [5E AA B 召唤僧侣 R B SC] Insidious Bookworms [CSP GE] AA B Kreatur — Wurm R B Insidious Bookworms [CSP] AA B Creature — Worm R B Insidious Bookworms [CSP IT] AA B Creatura — Verme R B Island [CSP GE] (1) AA L Standardland — Insel R Island [CSP IT] (1) AA L Terra Base — Isola R Island [CSP IT] (3) AA L Terra Base — Isola R Island [PT SC] (2) AA L 地 R Island [CSP GE] (3) AA L Standardland — Insel R Island [CSP GE] (2) AA L Standardland — Insel R Island [CSP IT] (2) AA L Terra Base — Isola R Island [PT SC] (4) AA L 地 R Island [CSP] (1) AA L Basic Land — Island R Island [PT SC] (1) AA L 地 R Island [CSP] (3) AA L Basic Land — Island R Island [CSP] (2) AA L Basic Land — Island R Island [PT SC] (3) AA L 地 R Jamuraan Lion [VI TC] AA W 召喚獅子 R 2W Jamuraan Lion [VI KO] AA W 사자의 소환 R 2W Jamuraan Lion [VI FR] AA W Invoquer: lion R 2W Jamuraan Lion [VI IT] AA W Evoca Leone R 2W Jamuraan Lion [VI GE] AA W Beschwörung eines Löwen R 2W Jamuraan Lion [VI PR] AA W Invocar Leão R 2W Jamuraan Lion [VI SP] AA W Invocar león R 2W Jamuraan Lion [VI JP] AA W ライオンの召喚 R 2W Kjeldoran Dead [CSP GE] AA B Kreatur — Skelett R B Kjeldoran Dead [CSP] AA B Creature — Skeleton R B Kjeldoran Dead [CSP IT] AA B Creatura — Scheletro R B Kjeldoran Elite Guard [CSP IT] AA W Creatura — Soldato Umano R 3W Kjeldoran Elite Guard [CSP GE] AA W Kreatur — Mensch, Soldat R 3W Kjeldoran Elite Guard [CSP] AA W Creature — Human Soldier R 3W Kjeldoran Home Guard [CSP GE] AA W Kreatur — Mensch, Soldat R 3W Kjeldoran Home Guard [CSP IT] AA W Creatura — Soldato Umano R 3W Kjeldoran Home Guard [CSP] AA W Creature — Human Soldier R 3W Kjeldoran Pride [CSP GE] AA W Verzauberung — Aura R 1W Kjeldoran Pride [CSP IT] AA W Incantesimo — Aura R 1W Kjeldoran Pride [CSP] AA W Enchantment — Aura R 1W Lat-Nam's Legacy [CSP IT] AA U Istantaneo R 1U Lat-Nam's Legacy [CSP] AA U Instant R 1U Lat-Nam's Legacy [CSP GE] AA U Spontanzauber R 1U Legions of Lim-Dul [CSP] AA B Creature — Zombie R 1BB Legions of Lim-Dul [CSP IT] AA B Creatura — Zombie R 1BB Legions of Lim-Dul [CSP GE] AA B Kreatur — Zombie R 1BB Letter Bomb [Unhinged Foil] AA A Artifact R 6 Looming Shade [US SC] AA B 召唤阴魂 R 2B Mana Screw [Unhinged Foil] AA A Artifact R 1 Mindstab Thrull [5E SC] AA B 召唤索尔兽 R 1BB Mistfolk [CSP GE] AA U Kreatur — Illusion R UU Mistfolk [CSP] AA U Creature — Illusion R UU Mistfolk [CSP IT] AA U Creatura — Illusione R UU Monkey Monkey Monkey AA G Creature — Ape R 3G [Unhinged Foil] Monstrous Growth [PT GE] (1) AA G Hexerei R 1G Monstrous Growth [PT GE] (2) AA G Hexerei R 1G Monstrous Growth [PT SP] (1) AA G Conjuro R 1G Monstrous Growth [PT FR] (1) AA G Sortilège R 1G Monstrous Growth [PT SC] (2) AA G Sorcery R 1G Monstrous Growth [PT FR] (2) AA G Sortilège R 1G Monstrous Growth [PT JP] AA G ソーサリー R 1G Monstrous Growth [PT TC] (1) AA G Sorcery R 1G Monstrous Growth [PT TC] (2) AA G Sorcery R 1G Monstrous Growth [PT SC] (1) AA G Sorcery R 1G Monstrous Growth [PT SP] (2) AA G Conjuro R 1G Mountain [CSP IT] (2) AA L Terra Base — Montagna R Mountain [CSP GE] (1) AA L Standardland — Gebirge R Mountain [CSP IT] (3) AA L Terra Base — Montagna R Mountain [CSP] (1) AA L Basic Land — Mountain R Mountain [P2 SC] (1) AA L 地 R Mountain [CSP GE] (2) AA L Standardland — Gebirge R Mountain [CSP] (2) AA L Basic Land — Mountain R Mountain [CSP] (3) AA L Basic Land — Mountain R Mountain [P2 SC] (2) AA L 地 R Mountain [P2 SC] (3) AA L 地 R Mountain [P2 SC] (4) AA L 地 R Mountain [CSP GE] (3) AA L Standardland — Gebirge R Mountain [CSP IT] (1) AA L Terra Base — Montagna R Mox Lotus [Unhinged Foil] AA A Artifact R 15 My First Tome [Unhinged Foil] AA A Artifact R 3 Necrite [5E SC] AA B 召唤索尔兽 R 1BB No Rest for the Wicked [US SC] AA B 结界 R 1B Orcish Healer [CSP] AA R Creature — Orc Cleric R RR Orcish Healer [CSP GE] AA R Kreatur — Ork, Kleriker R RR Orcish Healer [CSP IT] AA R Creatura — Chierico Orco R RR Orcish Lumberjack [CSP] AA R Creature — Orc R R Orcish Lumberjack [CSP GE] AA R Kreatur — Ork R R Orcish Lumberjack [CSP IT] AA R Creatura — Orco R R Phantasmal Fiend [CSP GE] AA B Kreatur — Illusion R 3B Phantasmal Fiend [CSP IT] AA B Creatura — Illusione R 3B Phantasmal Fiend [CSP] AA B Creature — Illusion R 3B Plains [CSP] (3) AA L Basic Land — Plains R Plains [CSP] (1) AA L Basic Land — Plains R Plains [CSP IT] (3) AA L Terra Base — Pianura R Plains [CSP GE] (3) AA L Standardland — Ebene R Plains [CSP] (2) AA L Basic Land — Plains R Plains [P2 SC] (4) AA L 地 R Plains [P2 SC] (3) AA L 地 R Plains [P2 SC] (2) AA L 地 R Plains [P2 SC] (1) AA L 地 R Plains [CSP IT] (2) AA L Terra Base — Pianura R Plains [CSP GE] (1) AA L Standardland — Ebene R Plains [CSP IT] (1) AA L Terra Base — Pianura R Plains [CSP GE] (2) AA L Standardland — Ebene R Portent [CSP IT] AA U Stregoneria R U Portent [CSP GE] AA U Hexerei R U Portent [CSP] AA U Sorcery R U Prosperity [P2 SC] AA U 法术 R XU Question Elemental? [Unhinged AA U Creature — Elemental R 2UU Foil] Raging Goblin [PT FR] (1) AA R Invocation de creáture R R Raging Goblin [PT GE] (1) AA R Beschwörungszauber R R Raging Goblin [PT GE] (2) AA R Beschwörungszauber R R Raging Goblin [PT SP] (1) AA R Invocar criatura R R Raging Goblin [PT FR] (2) AA R Invocation de creáture R R Raging Goblin [PT JP] AA R クリーチャーの召喚 R R Raging Goblin [PT TC] (1) AA R Summon Creature R R Raging Goblin [PT TC] (2) AA R Summon Creature R R Raging Goblin [PT SP] (2) AA R Invocar criatura R R Raise Dead [P2 SC] AA B 法术 R B Raise Dead [7E SC] AA B 法术 R B Raise Dead [7E SC Foil] AA B 法术 R B Reinforcements [CSP GE] AA W Spontanzauber R W Reinforcements [CSP IT] AA W Istantaneo R W Reinforcements [CSP] AA W Instant R W Richard Garfield, Ph.D. AA U Legendary Creature — Human R 3UU [Unhinged Scars of theFoil] Veteran [CSP GE] AA W Designer Spontanzauber R 4W Scars of the Veteran [CSP IT] AA W Istantaneo R 4W Scars of the Veteran [CSP] AA W Instant R 4W Scathe Zombies [7E SC Foil] AA B 生物~灵俑 R 2B Scathe Zombies [7E SC] AA B 生物~灵俑 R 2B Shoe Tree [Unhinged Foil] AA G Creature — Treefolk R 4G Skull Catapult [CSP GE] AA A Artefakt R 4 Skull Catapult [CSP IT] AA A Artefatto R 4 Skull Catapult [CSP] AA A Artifact R 4 Skyship Weatherlight [PS SC AA A 傳奇神器 R 4 Foil] Skyship Weatherlight [PS TC AA A 傳奇神器 R 4 Foil] Skyship Weatherlight [PS JP AA A 伝説のアーティファクト R 4 Foil] Skyship Weatherlight [PS IT AA A Artefatto Leggendario R 4 Foil] Skyship Weatherlight [PS PR AA A Artefato Lendário R 4 Foil] Skyship Weatherlight [PS GE AA A Legendäres Artefakt R 4 Foil] Skyship Weatherlight [PS Foil] AA A Legendary Artifact R 4 Skyship Weatherlight [PS FR AA A Artefact légendaire R 4 Foil] Snapping Drake [Demogame] AA U Summon Creature R 3U Snow Devil [CSP GE] AA U Verzauberung — Aura R 1U Snow Devil [CSP IT] AA U Incantesimo — Aura R 1U Snow Devil [CSP] AA U Enchantment — Aura R 1U Soul Burn [IN SC] AA B 巫术 R X2B Soul Burn [IN Foil] AA B Sorcery R X2B Soul Burn [CSP] AA B Sorcery R X2B Soul Burn [CSP IT] AA B Stregoneria R X2B Soul Burn [CSP GE] AA B Hexerei R X2B Starlit Angel [P2 SC] AA W 召唤生物 R 3WW Storm Crow [Demogame] AA U Summon Creature R 1U Storm Elemental [CSP] AA U Creature — Elemental R 5U Storm Elemental [CSP IT] AA U Creatura — Elementale R 5U Storm Elemental [CSP GE] AA U Kreatur — Elementarwesen R 5U Swamp [CSP GE] (3) AA L Standardland — Sumpf R Swamp [CSP] (2) AA L Basic Land — Swamp R Swamp [CSP] (3) AA L Basic Land — Swamp R Swamp [CSP IT] (2) AA L Terra Base — Palude R Swamp [CSP GE] (2) AA L Standardland — Sumpf R Swamp [CSP IT] (1) AA L Terra Base — Palude R Swamp [CSP GE] (1) AA L Standardland — Sumpf R Swamp [CSP] (1) AA L Basic Land — Swamp R Swamp [CSP IT] (3) AA L Terra Base — Palude R Swords to Plowshares [CSP GE] AA W Spontanzauber R W Swords to Plowshares [CSP IT] AA W Istantaneo R W Swords to Plowshares [CSP] AA W Instant R W Tahngarth, Talruum Hero [PS AA R 生物~传奇牛头怪 R 3RR SC Foil] Tahngarth, Talruum Hero [PS AA R Créature: minotaure légendaire R 3RR FR Foil] Tahngarth, Talruum Hero [PS AA R Kreatur — Minotaurus, Legende R 3RR GE Foil] Tahngarth, Talruum Hero [PS IT AA R Creature — Leggenda Minotauro R 3RR Foil] Tahngarth, Talruum Hero [PS AA R Criatura — Minotauro Lendário R 3RR PR Foil] Tahngarth, Talruum Hero [PS AA R 生物~傳奇牛頭怪 R 3RR TC Foil] Tahngarth, Talruum Hero [PS AA R Creature — Minotaur Legend R 3RR Foil] Tahngarth, Talruum Hero [PS JP AA R クリーチャー ― ミノタウルス・ R 3RR Foil] Taunt [P2 SC] AA U レジェンド 法术 R U Time Machine [Unhinged Foil] AA A Artifact R 5 Tinder Wall [CSP] AA G Creature — Plant Wall R G Tinder Wall [CSP GE] AA G Kreatur — Pflanze, Mauer R G Tinder Wall [CSP IT] AA G Creatura — Muro Pianta R G Unworthy Dead [US SC] AA B 召唤灵俑 R 1B Urborg Skeleton [IN Foil] AA B Creature — Skeleton R B Urborg Skeleton [IN SC] AA B 生物~骷髅妖 R B Vampiric Feast [P2 SC] AA B 法术 R 5BB Viscerid Drone [CSP GE] AA U Kreatur — Homarid, Drohne R 1U Viscerid Drone [CSP] AA U Creature — Homarid Drone R 1U Viscerid Drone [CSP IT] AA U Creatura — Parassita Homarid R 1U Warrior's Charge [PT SC] (1) AA W 法术 R 2W Warrior's Charge [PT FR] (2) AA W Sortilège R 2W Warrior's Charge [PT FR] (1) AA W Sortilège R 2W Warrior's Charge [PT GE] (2) AA W Hexerei R 2W Warrior's Charge [PT SC] (2) AA W 法术 R 2W Warrior's Charge [PT JP] AA W ソーサリー R 2W Warrior's Charge [PT SP] (1) AA W Conjuro R 2W Warrior's Charge [PT GE] (1) AA W Hexerei R 2W Warrior's Charge [PT SP] (2) AA W Conjuro R 2W Whalebone Glider [CSP] AA A Artifact R 2 Whalebone Glider [CSP IT] AA A Artefatto R 2 Whalebone Glider [CSP GE] AA A Artefakt R 2 When Fluffy Bunnies Attack AA B Instant R 3B [Unhinged WhisperingFoil] Shade [OD SC Foil] AA B 生物~阴魂 R 3B Whispering Shade [OD SC] AA B 生物~阴魂 R 3B Wicked Pact [P2 SC] AA B 法术 R 1BB Wings of Aesthir [CSP] AA M Enchantment — Aura R WU Wings of Aesthir [CSP GE] AA M Verzauberung — Aura R WU Wings of Aesthir [CSP IT] AA M Incantesimo — Aura R WU Woolly Mammoths [CSP] AA G Creature — Elephant R 1GG Woolly Mammoths [CSP GE] AA G Kreatur — Elefant R 1GG Woolly Mammoths [CSP IT] AA G Creatura — Elefante R 1GG Zombie Cannibal [OD SC] AA B 生物~灵俑 R B Zombie Cannibal [OD SC Foil] AA B 生物~灵俑 R B Zuran Spellcaster [CSP] AA U Creature — Human Wizard R 2U Zuran Spellcaster [CSP IT] AA U Creatura — Mago Umano R 2U Zuran Spellcaster [CSP GE] AA U Kreatur — Mensch, Zauberer R 2U Absolute Grace US W Enchantment U 1W Absolute Law US W Enchantment U 1W Abundance US G Enchantment R 2GG Abyssal Horror US B Creature — Horror R 4BB Academy Researchers US U Creature — Wizards U 1UU Acidic Soil US R Sorcery U 2R Acridian US G Creature — Insect C 1G Albino Troll US G Creature — Troll U 1G Anaconda US G Creature — Snake U 3G Angelic Chorus US W Enchantment R 3WW Angelic Page US W Creature — Spirit C 1W Annul US U Interrupt C U Antagonism US R Enchantment R 3R Arc Lightning US R Sorcery C 2R Arcane Laboratory US U Enchantment U 2U Argothian Elder US G Creature — Elf U 3G Argothian Enchantress US G Creature — Enchantress R 1G Argothian Swine US G Creature — Boars C 3G Argothian Wurm US G Creature — Wurm R 3G Attunement US U Enchantment R 2U Back to Basics US U Enchantment R 2U Barrin, Master Wizard US U Creature — Legend R 1UU Barrin's Codex US A Artifact R 4 Bedlam US R Enchantment R 2RR Befoul US B Sorcery C 2BB Bereavement US B Enchantment U 1B Blanchwood Armor US G Enchant Creature U 2G Blanchwood Treefolk US G Creature — Treefolk C 4G Blasted Landscape US L Land U Blood Vassal US B Creature — Thrull C 2B Bog Raiders US B Creature — Zombies C 2B Brand US R Instant R R Bravado US R Enchant Creature C 1R Breach US B Instant C 2B Brilliant Halo US W Enchant Creature C 1W Bull Hippo US G Creature — Hippo U 3G Bulwark US R Enchantment R 3RR Cackling Fiend US B Creature — Zombie C 2BB Carpet of Flowers US G Enchantment U G Carrion Beetles US B Creature — Insects C B Catalog US U Instant C 2U Catastrophe US W Sorcery R 4WW Cathodion US A Artifact Creature U 3 Cave Tiger US G Creature — Cat C 2G Child of Gaea US G Creature — Elemental R 3GGG Chimeric Staff US A Artifact R 4 Citanul Centaurs US G Creature — Centaurs R 3G Citanul Flute US A Artifact R 5 Citanul Hierophants US G Creature — Druids R 3G Claws of Gix US A Artifact U 0 Clear US W Instant U 1W Cloak of Mists US U Enchant Creature C 1U Confiscate US U Enchant Permanent U 4UU Congregate US W Instant C 3W Contamination US B Enchantment R 2B Copper Gnomes US A Artifact Creature R 2 Coral Merfolk US U Creature — Merfolk C 1U Corrupt US B Sorcery C 5B Cradle Guard US G Creature — Treefolk U 1GG Crater Hellion US R Creature — Beast R 4RR Crazed Skirge US B Creature — Imp U 3B Crosswinds US G Enchantment U 1G Crystal Chimes US A Artifact U 3 Curfew US U Instant C U Dark Hatchling US B Creature — Horror R 4BB Dark Ritual US B Mana Source C B Darkest Hour US B Enchantment R B Defensive Formation US W Enchantment U W Despondency US B Enchant Creature C 1B Destructive Urge US R Enchant Creature U 1RR Diabolic Servitude US B Enchantment U 3B Disciple of Grace US W Creature — Cleric C 1W Disciple of Law US W Creature — Cleric C 1W Discordant Dirge US B Enchantment R 3BB Disenchant US W Instant C 1W Disorder US R Sorcery U 1R Disruptive Student US U Creature — Wizard C 2U Douse US U Enchantment U 2U Dragon Blood US A Artifact U 3 Drifting Djinn US U Creature — Djinn R 4UU Drifting Meadow US L Land C Dromosaur US R Creature — Lizard C 2R Duress US B Sorcery C B Eastern Paladin US B Creature — Knight R 2BB Electryte US R Creature — Beast R 3RR Elite Archers US W Creature — Soldiers R 5W Elvish Herder US G Creature — Elf C G Elvish Lyrist US G Creature — Elf C G Enchantment Alteration US U Instant U U Endless Wurm US G Creature — Wurm R 3GG Endoskeleton US A Artifact U 2 Energy Field US U Enchantment R 1U Exhaustion US U Sorcery U 2U Exhume US B Sorcery C 1B Exploration US G Enchantment R G Expunge US B Instant C 2B Faith Healer US W Creature — Cleric R 1W Falter US R Instant C 1R Fault Line US R Instant R XRR Fecundity US G Enchantment U 2G Fertile Ground US G Enchant Land C 1G Fiery Mantle US R Enchant Creature C 1R Fire Ants US R Creature — Insects U 2R Flesh Reaver US B Creature — Horror U 1B Fluctuator US A Artifact R 2 Fog Bank US U Creature — Wall U 1U Forest (4) US L Land C Forest (2) US L Land C Forest (1) US L Land C Forest (3) US L Land C Fortitude US G Enchant Creature C 1G Gaea's Bounty US G Sorcery C 2G Gaea's Cradle US L Legendary Land R Gaea's Embrace US G Enchant Creature U 2GG Gamble US R Sorcery R R Gilded Drake US U Creature — Drake R 1U Glorious Anthem US W Enchantment R 1WW Goblin Cadets US R Creature — Goblins U R Goblin Lackey US R Creature — Goblin U R Goblin Matron US R Creature — Goblin C 2R Goblin Offensive US R Sorcery U X1RR Goblin Patrol US R Creature — Goblins C R Goblin Raider US R Creature — Goblin C 1R Goblin Spelunkers US R Creature — Goblins C 2R Goblin War Buggy US R Creature — Goblin C 1R Gorilla Warrior US G Creature — Ape C 2G Grafted Skullcap US A Artifact R 4 Great Whale US U Creature — Whale R 5UU Greater Good US G Enchantment R 2GG Greener Pastures US G Enchantment R 2G Guma US R Creature — Cat U 2R Hawkeater Moth US G Creature — Insect U 3G Headlong Rush US R Instant C 1R Healing Salve US W Instant C W Heat Ray US R Instant C XR Herald of Serra US W Creature — Angel R 2WW Hermetic Study US U Enchant Creature C 1U Hibernation US U Instant U 2U Hidden Ancients US G Enchantment U 1G Hidden Guerrillas US G Enchantment U G Hidden Herd US G Enchantment R G Hidden Predators US G Enchantment R G Hidden Spider US G Enchantment C G Hidden Stag US G Enchantment R 1G Hollow Dogs US B Creature — Hounds C 4B Hopping Automaton US A Artifact Creature U 3 Horseshoe Crab US U Creature — Crab C 2U Humble US W Instant U 1W Hush US G Sorcery C 3G Ill-Gotten Gains US B Sorcery R 2BB Imaginary Pet US U Creature — Illusion R 1U Intrepid Hero US W Creature — Soldier R 2W Island (1) US L Land C Island (3) US L Land C Island (2) US L Land C Island (4) US L Land C Jagged Lightning US R Sorcery U 3RR Karn, Silver Golem US A Artifact Creature — Golem R 5 Launch US U Legend Enchant Creature C 1U Lay Waste US R Sorcery C 3R Lifeline US A Artifact R 5 Lightning Dragon US R Creature — Dragon R 2RR Lilting Refrain US U Enchantment U 1U Lingering Mirage US U Enchant Land U 1U Looming Shade US B Creature — Shade C 2B Lotus Blossom US A Artifact R 2 Lull US G Instant C 1G Lurking Evil US B Enchantment R BBB Mana Leech US B Creature — Worm U 2B Meltdown US R Sorcery U XR Metrognome US A Artifact R 4 Midsummer Revel US G Enchantment R 3GG Mishra's Helix US A Artifact R 5 Mobile Fort US A Artifact Creature U 4 Monk Idealist US W Creature — Cleric U 2W Monk Realist US W Creature — Cleric C 1W Morphling US U Creature — Shapeshifter R 3UU Mountain (2) US L Land C Mountain (3) US L Land C Mountain (1) US L Land C Mountain (4) US L Land C No Rest for the Wicked US B Enchantment U 1B Noetic Scales US A Artifact R 4 Okk US R Creature — Goblin R 1R Opal Acrolith US W Enchantment U 2W Opal Archangel US W Enchantment R 4W Opal Caryatid US W Enchantment C W Opal Gargoyle US W Enchantment C 1W Opal Titan US W Enchantment R 2WW Oppression US B Enchantment R 1BB Order of Yawgmoth US B Creature — Knight U 2BB Outmaneuver US R Instant U XR Pacifism US W Enchant Creature C 1W Parasitic Bond US B Enchant Creature U 3B Pariah US W Enchant Creature R 2W Path of Peace US W Sorcery C 3W Pegasus Charger US W Creature — Pegasus C 2W Pendrell Drake US U Creature — Drake C 3U Pendrell Flux US U Enchant Creature C 1U Peregrine Drake US U Creature — Drake U 4U Persecute US B Sorcery R 2BB Pestilence US B Enchantment C 2BB Phyrexian Colossus US A Artifact Creature R 7 Phyrexian Ghoul US B Creature — Zombie C 2B Phyrexian Processor US A Artifact R 4 Phyrexian Tower US L Legendary Land R Pit Trap US A Artifact U 2 Plains (1) US L Land C Plains (3) US L Land C Plains (4) US L Land C Plains (2) US L Land C Planar Birth US W Sorcery R 1W Planar Void US B Enchantment U B Polluted Mire US L Land C Pouncing Jaguar US G Creature — Cat C G Power Sink US U Interrupt C XU Power Taint US U Enchant Enchantment C 1U Presence of the Master US W Enchantment U 3W Priest of Gix US B Creature — Minion U 2B Priest of Titania US G Creature — Elf C 1G Purging Scythe US A Artifact R 5 Rain of Filth US B Instant U B Rain of Salt US R Sorcery U 4RR Ravenous Skirge US B Creature — Imp C 2B Raze US R Sorcery C R Recantation US U Enchantment R 3UU Reclusive Wight US B Creature — Minion U 3B Redeem US W Instant U 1W Reflexes US R Enchant Creature C R Rejuvenate US G Sorcery C 3G Remembrance US W Enchantment R 3W Remote Isle US L Land C Reprocess US B Sorcery R 2BB Rescind US U Instant C 1UU Retaliation US G Enchantment U 2G Retromancer US R Creature — Viashino C 2RR Rewind US U Interrupt C 2UU Rumbling Crescendo US R Enchantment R 3RR Rune of Protection: Artifacts US W Enchantment U 1W Rune of Protection: Black US W Enchantment C 1W Rune of Protection: Blue US W Enchantment C 1W Rune of Protection: Green US W Enchantment C 1W Rune of Protection: Lands US W Enchantment R 1W Rune of Protection: Red US W Enchantment C 1W Rune of Protection: White US W Enchantment C 1W Sanctum Custodian US W Creature — Cleric C 2W Sanctum Guardian US W Creature — Soldier U 1WW Sandbar Merfolk US U Creature — Merfolk C U Sandbar Serpent US U Creature — Serpent U 4U Sanguine Guard US B Creature — Knight U 1BB Scald US R Enchantment U 1R Scoria Wurm US R Creature — Wurm R 4R Scrap US R Instant C 2R Seasoned Marshal US W Creature — Soldier U 2WW Serra Avatar US W Creature — Avatar R 4WWW Serra Zealot US W Creature — Soldier C W Serra's Embrace US W Enchant Creature U 2WW Serra's Hymn US W Enchantment U W Serra's Liturgy US W Enchantment R 2WW Serra's Sanctum US L Legendary Land R Shimmering Barrier US W Creature — Wall U 1W Shivan Gorge US L Legendary Land R Shivan Hellkite US R Creature — Dragon R 5RR Shivan Raptor US R Creature — Lizard U 2R Shiv's Embrace US R Enchant Creature U 2RR Show and Tell US U Sorcery R 2U Shower of Sparks US R Instant C R Sicken US B Enchant Creature C B Silent Attendant US W Creature — Cleric C 2W Skirge Familiar US B Creature — Imp U 4B Skittering Skirge US B Creature — Imp C BB Sleeper Agent US B Creature — Minion R B Slippery Karst US L Land C Smokestack US A Artifact R 4 Smoldering Crater US L Land C Sneak Attack US R Enchantment R 3R Somnophore US U Creature — Illusion R 2UU Songstitcher US W Creature — Cleric U W Soul Sculptor US W Creature — Townsfolk R 2W Spined Fluke US B Creature — Horror U 2B Spire Owl US U Creature — Bird C 1U Sporogenesis US G Enchantment R 3G Spreading Algae US G Enchant Land U G Steam Blast US R Sorcery U 2R Stern Proctor US U Creature — Wizard U UU Stroke of Genius US U Instant R X2U Sulfuric Vapors US R Enchantment R 3R Sunder US U Instant R 3UU Swamp (1) US L Land C Swamp (4) US L Land C Swamp (3) US L Land C Swamp (2) US L Land C Symbiosis US G Instant C 1G Tainted Aether US B Enchantment R 2BB Telepathy US U Enchantment U U Temporal Aperture US A Artifact R 2 Thran Quarry US L Land R Thran Turbine US A Artifact U 1 Thundering Giant US R Creature — Giant U 3RR Time Spiral US U Sorcery R 4UU Titania's Boon US G Sorcery U 3G Titania's Chosen US G Creature — Elf U 2G Tolarian Academy US L Legendary Land R Tolarian Winds US U Instant C 1U Torch Song US R Enchantment U 2R Treefolk Seedlings US G Creature — Treefolk U 2G Treetop Rangers US G Creature — Elves C 2G Turnabout US U Instant U 2UU Umbilicus US A Artifact R 4 Unnerve US B Sorcery C 3B Unworthy Dead US B Creature — Skeletons C 1B Urza's Armor US A Artifact U 6 Vampiric Embrace US B Enchant Creature U 2BB Vebulid US B Creature — Horror R B Veil of Birds US U Enchantment C U Veiled Apparition US U Enchantment U 1U Veiled Crocodile US U Enchantment R 2U Veiled Sentry US U Enchantment U U Veiled Serpent US U Enchantment C 2U Venomous Fangs US G Enchant Creature C 2G Vernal Bloom US G Enchantment R 3G Viashino Outrider US R Creature — Viashino C 2R Viashino Runner US R Creature — Viashino C 3R Viashino Sandswimmer US R Creature — Viashino R 2RR Viashino Weaponsmith US R Creature — Viashino C 3R Victimize US B Sorcery U 2B Vile Requiem US B Enchantment U 2BB Voice of Grace US W Creature — Angel U 3W Voice of Law US W Creature — Angel U 3W Voltaic Key US A Artifact U 1 Vug Lizard US R Creature — Lizard U 1RR Wall of Junk US A Artifact Creature U 2 War Dance US G Enchantment U G Waylay US W Instant U 2W Western Paladin US B Creature — Knight R 2BB Whetstone US A Artifact R 3 Whirlwind US G Sorcery R 2GG Wild Dogs US G Creature — Hounds C G Wildfire US R Sorcery R 4RR Windfall US U Sorcery U 2U Winding Wurm US G Creature — Wurm C 4G Wirecat US A Artifact Creature U 4 Witch Engine US B Creature — Horror R 5B Wizard Mentor US U Creature — Wizard C 2U Worn Powerstone US A Artifact U 3 Worship US W Enchantment R 3W Yawgmoth's Edict US B Enchantment U 1B Yawgmoth's Will US B Sorcery R 2B Zephid US U Creature — Illusion R 4UU Zephid's Embrace US U Enchant Creature U 2UU Ashnod's Coupon UG A Artifact R 0 B.F.M. (Big Furry Monster) (2) UG B Summon The Biggest, Baddest, R BBBBBBBBBBBBBBB B.F.M. (Big Furry Monster) (1) UG B Nastiest, Creature —Scariest Creature You'll The Biggest, R Blacker Lotus UG A Baddest, Artifact N R 0 Bronze Calendar UG A Artifact U 4 Bureaucracy UG U Enchantment R 3UU Burning Cinder Fury of Crimson UG R Enchantment R 3R Chaos Fire Carapace Cardboard UG G Enchant Creature R 5G Censorship UG U Enchantment U U Chaos Confetti UG A Artifact C 4 Charm School UG W Enchant Player U 2W Checks and Balances UG U Enchantment U 2U Chicken a la King UG U Creature — Chicken R 1UU Chicken Egg UG R Creature — Egg C 1R Clam Session UG U Creature — Clamfolk C 1UU Clambassadors UG U Creature — Clamfolk C 3U Clam-I-Am UG U Creature — Clamfolk C 2U Clay Pigeon UG A Artifact Creature U 3 Common Courtesy UG U Enchantment U 2UU Deadhead UG B Creature — Zombie C 3B Denied! UG U Interrupt C U Double Cross UG B Sorcery C 3BB Double Deal UG R Sorcery C 4R Double Dip UG W Instant C 4W Double Play UG G Sorcery C 3GG Double Take UG U Instant C 3UU Elvish Impersonators UG G Creature — Elves C 3G Flock of Rabid Sheep UG G Sorcery U XGG Forest UG L Land C Fowl Play UG U Enchant Creature C 2U Free-for-All UG U Enchantment R 3U Free-Range Chicken UG G Creature — Chicken C 3G Gerrymandering UG G Sorcery U 2G Get a Life UG W Instant U W Ghazban Ogress UG G Creature — Ogre C G Giant Fan UG A Artifact R 4 Goblin UG R Token C Goblin Bookie UG R Creature — Goblin C R Goblin Bowling Team UG R Creature — Goblins C 3R Goblin Tutor UG R Instant U R Growth Spurt UG G Instant C 1G Gus UG G Creature — Gus C 2G Handcuffs UG B Enchantment U 3BB Hungry Hungry Heifer UG G Creature — Cow U 2G Hurloon Wrangler UG R Creature — Minotaur C 2R I'm Rubber, You're Glue UG W Enchantment R WW Incoming! UG G Sorcery R 4GGGG Infernal Spawn of Evil UG B Creature — (Demon) Beast R 6BBB Island UG L Land C Jack-in-the-Mox UG A Artifact R 0 Jalum Grifter UG R Creature — Legend R 3RR Jester's Sombrero UG A Artifact R 2 Jumbo Imp UG B Creature — Imp U 2B Knight of the Hokey Pokey UG W Creature — Knight C WW Krazy Kow UG R Creature — Cow C 3R Landfill UG R Sorcery R 4R Lexivore UG W Creature — Beast U 3W Look at Me, I'm the DCI UG W Sorcery R 5WW Mesa Chicken UG W Creature — Chicken C WW Mine, Mine, Mine! UG G Enchantment R 4GG Mirror Mirror UG A Artifact R 7 Miss Demeanor UG W Creature — Lady of Proper U 3W Mountain UG L Etiquette Land C Once More with Feeling UG W Sorcery R WWWW Organ Harvest UG B Sorcery C B Ow UG B Enchantment R B Paper Tiger UG A Artifact Creature C 4 Pegasus UG W Token C Plains UG L Land C Poultrygeist UG B Creature — Chicken C 2B Prismatic Wardrobe UG W Sorcery C W Psychic Network UG U Enchantment R U Ricochet UG R Enchantment U R Rock Lobster UG A Artifact Creature C 4 Scissors Lizard UG A Artifact Creature C 4 Sex Appeal UG W Instant C W Sheep UG G Token C Soldier UG W Token C Sorry UG U Enchantment U UU Spark Fiend UG R Creature — Beast R 4R Spatula of the Ages UG A Artifact U 4 Squirrel UG G Token C Squirrel Farm UG G Enchantment R 2G Strategy, Schmategy UG R Sorcery R 1R Swamp UG L Land C Team Spirit UG G Instant C 2G Temp of the Damned UG B Creature — Zombie C 2B The Cheese Stands Alone UG W Enchantment R 4WW The Ultimate Nightmare of UG R Sorcery U XYZRR Wizards of the Gamer Timmy, Power Coast(R) UG G Creature — Legend R 2GG Urza's Contact Lenses UG A Artifact U 0 Urza's Science Fair Project UG A Artifact Creature U 6 Volrath's Motion Sensor UG B Enchant Player U B Zombie UG B Token C Abyssal Nightstalker P2 B Creature — Nightstalker U 3B Air Elemental P2 U Creature — Elemental U 3UU Alaborn Cavalier P2 W Creature — Knight U 2WW Alaborn Grenadier P2 W Creature — Soldier C WW Alaborn Musketeer P2 W Creature — Soldier C 1W Alaborn Trooper P2 W Creature — Soldier C 2W Alaborn Veteran P2 W Creature — Knight R 2W Alaborn Zealot P2 W Creature — Soldier U W Alluring Scent P2 G Sorcery R 1GG Ancient Craving P2 B Sorcery R 3B Angel of Fury P2 W Creature — Angel R 4WW Angel of Mercy P2 W Creature — Angel U 4W Angelic Blessing P2 W Sorcery C 2W Angelic Wall P2 W Creature — Wall C 1W Apprentice Sorcerer P2 U Creature — Wizard U 2U Archangel P2 W Creature — Angel R 5WW Armageddon P2 W Sorcery R 3W Armored Galleon P2 U Creature — Ship U 4U Armored Griffin P2 W Creature — Griffin U 3W Barbtooth Wurm P2 G Creature — Wurm C 5G Bargain P2 W Sorcery U 2W Bear Cub P2 G Creature — Bear C 1G Bee Sting P2 G Sorcery U 3G Blaze P2 R Sorcery U XR Bloodcurdling Scream P2 B Sorcery U XB Breath of Life P2 W Sorcery C 3W Brimstone Dragon P2 R Creature — Dragon R 6RR Brutal Nightstalker P2 B Creature — Nightstalker U 3BB Chorus of Woe P2 B Sorcery C B Coastal Wizard P2 U Creature — Wizard R 2UU Coercion P2 B Sorcery U 2B Cruel Edict P2 B Sorcery C 1B Cunning Giant P2 R Creature — Giant R 5R Dakmor Bat P2 B Creature — Bat C 1B Dakmor Plague P2 B Sorcery U 3BB Dakmor Scorpion P2 B Creature — Scorpion C 1B Dakmor Sorceress P2 B Creature — Wizard R 5B Dark Offering P2 B Sorcery U 4BB Deathcoil Wurm P2 G Creature — Wurm R 6GG Deep Wood P2 G Sorcery U 1G Deja Vu P2 U Sorcery C 2U Denizen of the Deep P2 U Creature — Serpent R 6UU Earthquake P2 R Sorcery R XR Exhaustion P2 U Sorcery R 2U Extinguish P2 U Sorcery C 1U Eye Spy P2 U Sorcery U U False Summoning P2 U Sorcery C 1U Festival of Trokin P2 W Sorcery C W Forest (1) P2 L Land C Forest (2) P2 L Land C Forest (3) P2 L Land C Foul Spirit P2 B Creature — Spirit U 2B Goblin Cavaliers P2 R Creature — Goblins C 2R Goblin Firestarter P2 R Creature — Goblin U R Goblin General P2 R Creature — Goblin R 1RR Goblin Glider P2 R Creature — Goblin C 1R Goblin Lore P2 R Sorcery U 1R Goblin Matron P2 R Creature — Goblin U 2R Goblin Mountaineer P2 R Creature — Goblin C R Goblin Piker P2 R Creature — Goblin C 1R Goblin Raider P2 R Creature — Goblin C 1R Goblin War Cry P2 R Sorcery U 2R Goblin War Strike P2 R Sorcery C R Golden Bear P2 G Creature — Bear C 3G Hand of Death P2 B Sorcery C 2B Harmony of Nature P2 G Sorcery U 2G Hidden Horror P2 B Creature — Horror R 1BB Hurricane P2 G Sorcery R XG Ironhoof Ox P2 G Creature — Ox U 3GG Island (2) P2 L Land C Island (1) P2 L Land C Island (3) P2 L Land C Jagged Lightning P2 R Sorcery U 3RR Just Fate P2 W Sorcery R 2W Kiss of Death P2 B Sorcery U 4BB Lava Axe P2 R Sorcery C 4R Lone Wolf P2 G Creature — Wolf U 2G Lurking Nightstalker P2 B Creature — Nightstalker C BB Lynx P2 G Creature — Cat C 1G Magma Giant P2 R Creature — Giant R 5RR Mind Rot P2 B Sorcery C 2B Moaning Spirit P2 B Creature — Spirit C 2B Monstrous Growth P2 G Sorcery C 1G Mountain (3) P2 L Land C Mountain (2) P2 L Land C Mountain (1) P2 L Land C Muck Rats P2 B Creature — Rats C B Mystic Denial P2 U Sorcery U 1UU Natural Spring P2 G Sorcery C 3GG Nature's Lore P2 G Sorcery C 1G Nightstalker Engine P2 B Creature — Nightstalker R 4B Norwood Archers P2 G Creature — Elves C 3G Norwood Priestess P2 G Creature — Elf R 2GG Norwood Ranger P2 G Creature — Elf C G Norwood Riders P2 G Creature — Elves C 3G Norwood Warrior P2 G Creature — Elf C 2G Obsidian Giant P2 R Creature — Giant U 4R Ogre Arsonist P2 R Creature — Ogre U 4R Ogre Berserker P2 R Creature — Ogre C 4R Ogre Taskmaster P2 R Creature — Ogre U 3R Ogre Warrior P2 R Creature — Ogre C 3R Path of Peace P2 W Sorcery C 3W Piracy P2 U Sorcery R UU Plains (3) P2 L Land C Plains (1) P2 L Land C Plains (2) P2 L Land C Plated Wurm P2 G Creature — Wurm C 4G Predatory Nightstalker P2 B Creature — Nightstalker U 3BB Prowling Nightstalker P2 B Creature — Nightstalker C 3B Raging Goblin P2 R Creature — Goblin C R Raiding Nightstalker P2 B Creature — Nightstalker C 2B Rain of Daggers P2 B Sorcery R 4BB Raise Dead P2 B Sorcery C B Rally the Troops P2 W Sorcery U W Ravenous Rats P2 B Creature — Rats C 1B Razorclaw Bear P2 G Creature — Bear R 2GG Relentless Assault P2 R Sorcery R 2RR Remove P2 U Sorcery U U Renewing Touch P2 G Sorcery U G Return of the Nightstalkers P2 B Sorcery R 5BB Righteous Charge P2 W Sorcery C 1WW Righteous Fury P2 W Sorcery R 4WW River Bear P2 G Creature — Bear U 3G Salvage P2 G Sorcery C G Screeching Drake P2 U Creature — Drake C 3U Sea Drake P2 U Creature — Drake U 2U Sleight of Hand P2 U Sorcery C U Spitting Earth P2 R Sorcery C 1R Steam Catapult P2 W Creature — Soldiers R 3WW Steam Frigate P2 U Creature — Ship C 2U Stone Rain P2 R Sorcery C 2R Swamp (2) P2 L Land C Swamp (1) P2 L Land C Swamp (3) P2 L Land C Swarm of Rats P2 B Creature — Rats C 1B Sylvan Basilisk P2 G Creature — Basilisk R 3GG Sylvan Yeti P2 G Creature — Beast R 2GG Talas Air Ship P2 U Creature — Ship C 3U Talas Explorer P2 U Creature — Merchant C 1U Talas Merchant P2 U Creature — Merchant C 1U Talas Researcher P2 U Creature — Wizard R 4U Talas Scout P2 U Creature — Pirate C 1U Talas Warrior P2 U Creature — Pirate R 1UU Temple Acolyte P2 W Creature — Cleric C 1W Temple Elder P2 W Creature — Cleric U 2W Temporal Manipulation P2 U Sorcery R 3UU Theft of Dreams P2 U Sorcery U 2U Tidal Surge P2 U Sorcery C 1U Time Ebb P2 U Sorcery C 2U Touch of Brilliance P2 U Sorcery C 3U Town Sentry P2 W Creature — Soldier C 2W Tree Monkey P2 G Creature — Monkey C G Tremor P2 R Sorcery C R Trokin High Guard P2 W Creature — Knight C 3W Undo P2 U Sorcery U 1UU Untamed Wilds P2 G Sorcery U 2G Vampiric Spirit P2 B Creature — Spirit R 2BB Vengeance P2 W Sorcery U 3W Volcanic Hammer P2 R Sorcery C 1R Volunteer Militia P2 W Creature — Soldier C W Warrior's Stand P2 W Sorcery U 1W Wild Griffin P2 W Creature — Griffin C 2W Wild Ox P2 G Creature — Ox U 3G Wildfire P2 R Sorcery R 4RR Wind Sail P2 U Sorcery C 1U Aether Tide EX U Sorcery C XU Allay EX W Instant C 1W Anarchist EX R Creature — Townsfolk C 4R Angelic Blessing EX W Sorcery C 2W Avenging Druid EX G Creature — Druid C 2G Bequeathal EX G Enchant Creature C G Carnophage EX B Creature — Zombie C B Cartographer EX G Creature — Townsfolk U 2G Cat Burglar EX B Creature — Minion C 3B Cataclysm EX W Sorcery R 2WW Charging Paladin EX W Creature — Knight C 2W Cinder Crawler EX R Creature — Salamander C 1R City of Traitors EX L Land R Coat of Arms EX A Artifact R 5 Convalescence EX W Enchantment R 1W Crashing Boars EX G Creature — Boars U 3GG Culling the Weak EX B Mana Source C B Cunning EX U Enchant Creature C 1U Curiosity EX U Enchant Creature U U Cursed Flesh EX B Enchant Creature C B Dauthi Cutthroat EX B Creature — Minion U 1B Dauthi Jackal EX B Creature — Hound C 2B Dauthi Warlord EX B Creature — Soldier U 1B Death's Duet EX B Sorcery C 2B Dizzying Gaze EX R Enchant Creature C R Dominating Licid EX U Creature — Licid R 1UU Elven Palisade EX G Enchantment U G Elvish Berserker EX G Creature — Elf C G Entropic Specter EX B Creature — Spirit R 3BB Ephemeron EX U Creature — Illusion R 4UU Equilibrium EX U Enchantment R 1UU Erratic Portal EX A Artifact R 4 Ertai, Wizard Adept EX U Creature — Legend R 2U Exalted Dragon EX W Creature — Dragon R 4WW Fade Away EX U Sorcery C 2U Fighting Chance EX R Instant R R Flowstone Flood EX R Sorcery U 3R Forbid EX U Interrupt U 1UU Fugue EX B Sorcery U 3BB Furnace Brood EX R Creature — Elementals C 3R Grollub EX B Creature — Beast C 2B Hatred EX B Instant R 3BB High Ground EX W Enchantment U W Jackalope Herd EX G Creature — Beasts C 3G Keeper of the Beasts EX G Creature — Wizard U GG Keeper of the Dead EX B Creature — Wizard U BB Keeper of the Flame EX R Creature — Wizard U RR Keeper of the Light EX W Creature — Wizard U WW Keeper of the Mind EX U Creature — Wizard U UU Killer Whale EX U Creature — Whale U 3UU Kor Chant EX W Instant C 2W Limited Resources EX W Enchantment R W Mage il-Vec EX R Creature — Wizard C 2R Mana Breach EX U Enchantment U 2U Manabond EX G Enchantment R G Maniacal Rage EX R Enchant Creature C 1R Medicine Bag EX A Artifact U 3 Memory Crystal EX A Artifact R 3 Merfolk Looter EX U Creature — Merfolk C 1U Mind Maggots EX B Creature — Insects U 3B Mind over Matter EX U Enchantment R 2UUUU Mindless Automaton EX A Artifact Creature R 4 Mirozel EX U Creature — Illusion U 3U Mirri, Cat Warrior EX G Creature — Cat Warrior Legend R 1GG Mogg Assassin EX R Creature — Goblin U 2R Monstrous Hound EX R Creature — Hound R 3R Nausea EX B Sorcery C 1B Necrologia EX B Instant U 3BB Null Brooch EX A Artifact R 4 Oath of Druids EX G Enchantment R 1G Oath of Ghouls EX B Enchantment R 1B Oath of Lieges EX W Enchantment R 1W Oath of Mages EX R Enchantment R 1R Oath of Scholars EX U Enchantment R 3U Ogre Shaman EX R Creature — Ogre R 3RR Onslaught EX R Enchantment C R Paladin en-Vec EX W Creature — Knight R 1WW Pandemonium EX R Enchantment R 3R Paroxysm EX R Enchant Creature U 1R Peace of Mind EX W Enchantment U 1W Pegasus Stampede EX W Sorcery U 1W Penance EX W Enchantment U 2W Pit Spawn EX B Creature — Beast R 4BBB Plaguebearer EX B Creature — Zombie R 1B Plated Rootwalla EX G Creature — Lizard C 4G Predatory Hunger EX G Enchant Creature C G Price of Progress EX R Instant U 1R Pygmy Troll EX G Creature — Troll C 1G Rabid Wolverines EX G Creature — Wolverine C 3GG Raging Goblin EX R Creature — Goblin C R Ravenous Baboons EX R Creature — Apes R 3R Reaping the Rewards EX W Instant C W Reckless Ogre EX R Creature — Ogre C 3R Reclaim EX G Instant C G Reconnaissance EX W Enchantment U W Recurring Nightmare EX B Enchantment R 2B Resuscitate EX G Instant U 1G Robe of Mirrors EX U Enchant Creature C U Rootwater Alligator EX G Creature — Alligator C 3G Rootwater Mystic EX U Creature — Merfolk C U Sabertooth Wyvern EX R Creature — Drake U 4R Scalding Salamander EX R Creature — Salamander U 2R Scare Tactics EX B Instant C B School of Piranha EX U Creature — Fish C 1U Scrivener EX U Creature — Townsfolk U 4U Seismic Assault EX R Enchantment R RRR Shackles EX W Enchant Creature C 2W Shattering Pulse EX R Instant C 1R Shield Mate EX W Creature — Soldier C W Skyshaper EX A Artifact U 2 Skyshroud Elite EX G Creature — Elves U G Skyshroud War Beast EX G Creature — Beast R 1G Slaughter EX B Instant U 2BB Soltari Visionary EX W Creature — Cleric C 1WW Song of Serenity EX G Enchantment U 1G Sonic Burst EX R Instant C 1R Soul Warden EX W Creature — Cleric C W Spellbook EX A Artifact U 0 Spellshock EX R Enchantment U 2R Sphere of Resistance EX A Artifact R 2 Spike Cannibal EX B Creature — Spike U 1BB Spike Hatcher EX G Creature — Spike R 6G Spike Rogue EX G Creature — Spike U 1GG Spike Weaver EX G Creature — Spike R 2GG Standing Troops EX W Creature — Soldiers C 2W Survival of the Fittest EX G Enchantment R 1G Thalakos Drifters EX U Creature — Townsfolk R 2UU Thalakos Scout EX U Creature — Soldier C 2U Theft of Dreams EX U Sorcery C 2U Thopter Squadron EX A Artifact Creature R 5 Thrull Surgeon EX B Creature — Thrull C 1B Transmogrifying Licid EX A Artifact Creature U 3 Treasure Hunter EX W Creature — Townsfolk U 2W Treasure Trove EX U Enchantment U 2UU Vampire Hounds EX B Creature — Hounds C 2B Volrath's Dungeon EX B Enchantment R 2BB Wall of Nets EX W Creature — Wall R 1WW Wayward Soul EX U Creature — Spirit C 2UU Welkin Hawk EX W Creature — Bird C 1W Whiptongue Frog EX U Creature — Frog C 2U Wood Elves EX G Creature — Elves C 2G Workhorse EX A Artifact Creature R 6 Zealots en-Dal EX W Creature — Soldiers U 3W Acidic Sliver SH M Creature — Sliver U BR Amok SH R Enchantment R 1R Awakening SH G Enchantment R 2GG Bandage SH W Instant C W Bottomless Pit SH B Enchantment U 1BB Brush With Death SH B Sorcery C 2B Bullwhip SH A Artifact U 4 Burgeoning SH G Enchantment R G Calming Licid SH W Creature — Licid U 2W Cannibalize SH B Sorcery C 1B Carnassid SH G Creature — Beast R 4GG Change of Heart SH W Instant C W Cloud Spirit SH U Creature — Spirit C 2U Constant Mists SH G Instant U 1G Contemplation SH W Enchantment U 1WW Contempt SH U Enchant Creature C 1U Conviction SH W Enchant Creature C 1W Convulsing Licid SH R Creature — Licid U 2R Corrupting Licid SH B Creature — Licid U 2B Craven Giant SH R Creature — Giant C 2R Crossbow Ambush SH G Instant C G Crovax the Cursed SH B Creature — Legend R 2BB Crystalline Sliver SH M Creature — Sliver U WU Dauthi Trapper SH B Creature — Minion U 2B Death Stroke SH B Sorcery C BB Dream Halls SH U Enchantment R 3UU Dream Prowler SH U Creature — Illusion C 2UU Duct Crawler SH R Creature — Insect C R Dungeon Shade SH B Creature — Spirit C 3B Elven Rite SH G Sorcery U 1G Endangered Armodon SH G Creature — Elephant C 2GG Ensnaring Bridge SH A Artifact R 3 Evacuation SH U Instant R 3UU Fanning the Flames SH R Sorcery U XRR Flame Wave SH R Sorcery U 3RRRR Fling SH R Instant C 1R Flowstone Blade SH R Enchant Creature C R Flowstone Hellion SH R Creature — Beast U 4R Flowstone Mauler SH R Creature — Beast R 4RR Flowstone Shambler SH R Creature — Beast C 2R Foul Imp SH B Creature — Imp C BB Furnace Spirit SH R Creature — Spirit C 2R Gliding Licid SH U Creature — Licid U 2U Grave Pact SH B Enchantment R 1BBB Hammerhead Shark SH U Creature — Fish C 1U Heartstone SH A Artifact U 3 Heat of Battle SH R Enchantment U 1R Hermit Druid SH G Creature — Druid R 1G Hesitation SH U Enchantment U 1U Hibernation Sliver SH M Creature — Sliver U UB Hidden Retreat SH W Enchantment R 2W Honor Guard SH W Creature — Soldier C W Horn of Greed SH A Artifact R 3 Hornet Cannon SH A Artifact U 4 Intruder Alarm SH U Enchantment R 2U Invasion Plans SH R Enchantment R 2R Jinxed Ring SH A Artifact R 2 Lab Rats SH B Sorcery C B Lancers en-Kor SH W Creature — Soldiers U 3WW Leap SH U Instant C U Lowland Basilisk SH G Creature — Basilisk C 2G Mana Leak SH U Interrupt C 1U Mask of the Mimic SH U Instant U U Megrim SH B Enchantment U 2B Mind Games SH U Instant C U Mind Peel SH B Sorcery U B Mindwarper SH B Creature — Spirit R 2BB Mob Justice SH R Sorcery C 1R Mogg Bombers SH R Creature — Goblins C 3R Mogg Flunkies SH R Creature — Goblins C 1R Mogg Infestation SH R Sorcery R 3RR Mogg Maniac SH R Creature — Goblin U 1R Morgue Thrull SH B Creature — Thrull C 2B Mortuary SH B Enchantment R 3B Mox Diamond SH A Artifact R 0 Mulch SH G Sorcery C 1G Nomads en-Kor SH W Creature — Soldiers C W Overgrowth SH G Enchant Land C 2G Portcullis SH A Artifact R 4 Primal Rage SH G Enchantment U 1G Provoke SH G Instant C 1G Pursuit of Knowledge SH W Enchantment R 3W Rabid Rats SH B Creature — Rat C 1B Ransack SH U Sorcery U 3U Rebound SH U Interrupt U 1U Reins of Power SH U Instant R 2UU Revenant SH B Creature — Spirit R 4B Rolling Stones SH W Enchantment R 1W Ruination SH R Sorcery R 3R Sacred Ground SH W Enchantment R 1W Samite Blessing SH W Enchant Creature C W Scapegoat SH W Instant U W Seething Anger SH R Sorcery C R Serpent Warrior SH B Creature — Soldier C 2B Shaman en-Kor SH W Creature — Cleric R 1W Shard Phoenix SH R Creature — Phoenix R 4R Shifting Wall SH A Artifact Creature U X Shock SH R Instant C R Sift SH U Sorcery C 3U Silver Wyvern SH U Creature — Drake R 3UU Skeleton Scavengers SH B Creature — Skeletons R 2B Skyshroud Archer SH G Creature — Elf C G Skyshroud Falcon SH W Creature — Bird C 1W Skyshroud Troopers SH G Creature — Elves C 3G Sliver Queen SH M Creature — Legend R WUBRG Smite SH W Instant C W Soltari Champion SH W Creature — Soldier R 2W Spike Breeder SH G Creature — Spike R 3G Spike Colony SH G Creature — Spike C 4G Spike Feeder SH G Creature — Spike U 1GG Spike Soldier SH G Creature — Spike U 2GG Spike Worker SH G Creature — Spike C 2G Spindrift Drake SH U Creature — Drake C U Spined Sliver SH M Creature — Sliver U RG Spined Wurm SH G Creature — Wurm C 4G Spirit en-Kor SH W Creature — Spirit C 3W Spitting Hydra SH R Creature — Hydra R 3RR Stronghold Assassin SH B Creature — Assassin R 1BB Stronghold Taskmaster SH B Creature — Minion U 2BB Sword of the Chosen SH A Legendary Artifact R 2 Temper SH W Instant U X1W Tempting Licid SH G Creature — Licid U 2G Thalakos Deceiver SH U Creature — Wizard R 3U Tidal Surge SH U Sorcery C 1U Tidal Warrior SH U Creature — Merfolk C U Torment SH B Enchant Creature C 1B Tortured Existence SH B Enchantment C B Venerable Monk SH W Creature — Cleric C 2W Verdant Touch SH G Sorcery R 1G Victual Sliver SH M Creature — Sliver U GW Volrath's Gardens SH G Enchantment R 1G Volrath's Laboratory SH A Artifact R 5 Volrath's Shapeshifter SH U Creature — Shapeshifter R 1UU Volrath's Stronghold SH L Legendary Land R Walking Dream SH U Creature — Illusion U 3U Wall of Blossoms SH G Creature — Wall U 1G Wall of Essence SH W Creature — Wall U 1W Wall of Razors SH R Creature — Wall U 1R Wall of Souls SH B Creature — Wall U 1B Wall of Tears SH U Creature — Wall U 1U Warrior Angel SH W Creature — Angel R 4WW Warrior en-Kor SH W Creature — Knight U WW Youthful Knight SH W Creature — Knight C 1W Abandon Hope TE B Sorcery U X1B Advance Scout TE W Creature — Soldier C 1W Aftershock TE R Sorcery C 2RR Altar of Dementia TE A Artifact R 2 Aluren TE G Enchantment R 2GG Ancient Runes TE R Enchantment U 2R Ancient Tomb TE L Land U Angelic Protector TE W Creature — Angel U 3W Anoint TE W Instant C W Apes of Rath TE G Creature — Apes U 2GG Apocalypse TE R Sorcery R 2RRR Armor Sliver TE W Creature — Sliver U 2W Armored Pegasus TE W Creature — Pegasus C 1W Auratog TE W Creature — Atog R 1W Avenging Angel TE W Creature — Angel R 3WW Barbed Sliver TE R Creature — Sliver U 2R Bayou Dragonfly TE G Creature — Insect C 1G Bellowing Fiend TE B Creature — Spirit R 4B Benthic Behemoth TE U Creature — Serpent R 5UUU Blood Frenzy TE R Instant C 1R Blood Pet TE B Creature — Thrull C B Boil TE R Instant U 3R Booby Trap TE A Artifact R 6 Bottle Gnomes TE A Artifact Creature U 3 Bounty Hunter TE B Creature — Minion R 2BB Broken Fall TE G Enchantment C 2G Caldera Lake TE L Land R Canopy Spider TE G Creature — Spider C 1G Canyon Drake TE R Creature — Drake R 2RR Canyon Wildcat TE R Creature — Cat C 1R Capsize TE U Instant C 1UU Carrionette TE B Creature — Skeleton R 1B Chaotic Goo TE R Creature — Ooze R 2RR Charging Rhino TE G Creature — Rhino U 3GG Chill TE U Enchantment U 1U Choke TE G Enchantment U 2G Cinder Marsh TE L Land U Circle of Protection: Black TE W Enchantment C 1W Circle of Protection: Blue TE W Enchantment C 1W Circle of Protection: Green TE W Enchantment C 1W Circle of Protection: Red TE W Enchantment C 1W Circle of Protection: Shadow TE W Enchantment C 1W Circle of Protection: White TE W Enchantment C 1W Clergy en-Vec TE W Creature — Cleric C 1W Clot Sliver TE B Creature — Sliver C 1B Cloudchaser Eagle TE W Creature — Bird C 3W Coercion TE B Sorcery C 2B Coffin Queen TE B Creature — Wizard R 2B Coiled Tinviper TE A Artifact Creature C 3 Cold Storage TE A Artifact R 4 Commander Greven il-Vec TE B Creature — Legend R 3BBB Corpse Dance TE B Instant R 2B Counterspell TE U Interrupt C UU Crazed Armodon TE G Creature — Elephant R 2GG Crown of Flames TE R Enchant Creature C R Cursed Scroll TE A Artifact R 1 Dark Banishing TE B Instant C 2B Dark Ritual TE B Mana Source C B Darkling Stalker TE B Creature — Spirit C 3B Dauthi Embrace TE B Enchantment U 2B Dauthi Ghoul TE B Creature — Zombie U 1B Dauthi Horror TE B Creature — Beast C 1B Dauthi Marauder TE B Creature — Minion C 2B Dauthi Mercenary TE B Creature — Knight U 2B Dauthi Mindripper TE B Creature — Minion U 3B Dauthi Slayer TE B Creature — Soldier C BB Deadshot TE R Sorcery R 3R Death Pits of Rath TE B Enchantment R 3BB Diabolic Edict TE B Instant C 1B Dirtcowl Wurm TE G Creature — Wurm R 4G Disenchant TE W Instant C 1W Dismiss TE U Interrupt U 2UU Disturbed Burial TE B Sorcery C 1B Dracoplasm TE M Creature — Shapeshifter R UR Dread of Night TE B Enchantment U B Dream Cache TE U Sorcery C 2U Dregs of Sorrow TE B Sorcery R X4B Duplicity TE U Enchantment R 3UU Earthcraft TE G Enchantment R 1G Echo Chamber TE A Artifact R 4 Eladamri, Lord of Leaves TE G Creature — Legend R GG Eladamri's Vineyard TE G Enchantment R G Elite Javelineer TE W Creature — Soldier C 2W Elven Warhounds TE G Creature — Hounds R 3G Elvish Fury TE G Instant C G Emerald Medallion TE A Artifact R 2 Emmessi Tome TE A Artifact R 4 Endless Scream TE B Enchant Creature C XB Energizer TE A Artifact Creature R 4 Enfeeblement TE B Enchant Creature C BB Enraging Licid TE R Creature — Licid U 1R Ertai's Meddling TE U Interrupt R XU Escaped Shapeshifter TE U Creature — Shapeshifter R 3UU Essence Bottle TE A Artifact U 2 Evincar's Justice TE B Sorcery C 2BB Excavator TE A Artifact U 2 Extinction TE B Sorcery R 4B Fevered Convulsions TE B Enchantment R BB Field of Souls TE W Enchantment R 2WW Fighting Drake TE U Creature — Drake U 2UU Firefly TE R Creature — Insect U 3R Fireslinger TE R Creature — Wizard C 1R Flailing Drake TE G Creature — Drake U 3G Flickering Ward TE W Enchant Creature U W Flowstone Giant TE R Creature — Giant C 2RR Flowstone Salamander TE R Creature — Salamander U 3RR Flowstone Sculpture TE A Artifact Creature R 6 Flowstone Wyvern TE R Creature — Drake R 3RR Fool's Tome TE A Artifact R 4 Forest (1) TE L Land C Forest (3) TE L Land C Forest (2) TE L Land C Forest (4) TE L Land C Frog Tongue TE G Enchant Creature C G Fugitive Druid TE G Creature — Druid R 3G Furnace of Rath TE R Enchantment R 1RRR Fylamarid TE U Creature — Beast U 1UU Gallantry TE W Instant U 1W Gaseous Form TE U Enchant Creature C 2U Gerrard's Battle Cry TE W Enchantment R W Ghost Town TE L Land U Giant Crab TE U Creature — Crab C 4U Giant Strength TE R Enchant Creature C RR Goblin Bombardment TE R Enchantment U 1R Gravedigger TE B Creature — Zombie C 3B Grindstone TE A Artifact R 1 Hand to Hand TE R Enchantment R 2R Hanna's Custody TE W Enchantment R 2W Harrow TE G Instant U 2G Havoc TE R Enchantment U 1R Heart Sliver TE R Creature — Sliver C 1R Heartwood Dryad TE G Creature — Dryad C 1G Heartwood Giant TE G Creature — Giant R 3GG Heartwood Treefolk TE G Creature — Treefolk U 2GG Helm of Possession TE A Artifact R 4 Hero's Resolve TE W Enchant Creature C 1W Horned Sliver TE G Creature — Sliver U 2G Horned Turtle TE U Creature — Turtle C 2U Humility TE W Enchantment R 2WW Imps' Taunt TE B Instant U 1B Insight TE U Enchantment U 2U Interdict TE U Interrupt U 1U Intuition TE U Instant R 2U Invulnerability TE W Instant U 1W Island (2) TE L Land C Island (3) TE L Land C Island (1) TE L Land C Island (4) TE L Land C Jackal Pup TE R Creature — Hound U R Jet Medallion TE A Artifact R 2 Jinxed Idol TE A Artifact R 2 Kezzerdrix TE B Creature — Beast R 2BB Kindle TE R Instant C 1R Knight of Dawn TE W Creature — Knight U 1WW Knight of Dusk TE B Creature — Knight U 1BB Krakilin TE G Creature — Beast U XGG Leeching Licid TE B Creature — Licid U 1B Legacy's Allure TE U Enchantment U UU Legerdemain TE U Sorcery U 2UU Light of Day TE W Enchantment U 3W Lightning Blast TE R Instant C 3R Lightning Elemental TE R Creature — Elemental C 3R Living Death TE B Sorcery R 3BB Lobotomy TE M Sorcery U 2UB Lotus Petal TE A Artifact C 0 Lowland Giant TE R Creature — Giant C 2RR Maddening Imp TE B Creature — Imp R 2B Magmasaur TE R Creature — Elemental R 3RR Magnetic Web TE A Artifact R 2 Mana Severance TE U Sorcery R 1U Manakin TE A Artifact Creature C 2 Manta Riders TE U Creature — Merfolk C U Marble Titan TE W Creature — Giant R 3W Marsh Lurker TE B Creature — Beast C 3B Master Decoy TE W Creature — Soldier C 1W Mawcor TE U Creature — Beast R 3UU Maze of Shadows TE L Land U Meditate TE U Instant R 2U Metallic Sliver TE A Artifact Creature C 1 Mindwhip Sliver TE B Creature — Sliver U 2B Minion of the Wastes TE B Creature — Minion R 3BBB Mirri's Guile TE G Enchantment R G Mnemonic Sliver TE U Creature — Sliver U 2U Mogg Cannon TE A Artifact U 2 Mogg Conscripts TE R Creature — Goblin C R Mogg Fanatic TE R Creature — Goblin C R Mogg Hollows TE L Land U Mogg Raider TE R Creature — Goblin C RR Mogg Squad TE R Creature — Goblin U 1R Mongrel Pack TE G Creature — Hounds R 3G Mountain (4) TE L Land C Mountain (3) TE L Land C Mountain (2) TE L Land C Mountain (1) TE L Land C Mounted Archers TE W Creature — Soldiers C 3W Muscle Sliver TE G Creature — Sliver C 1G Natural Spring TE G Sorcery C 3GG Nature's Revolt TE G Enchantment R 3GG Needle Storm TE G Sorcery U 2G No Quarter TE R Enchantment R 3R Nurturing Licid TE G Creature — Licid U 1G Opportunist TE R Creature — Soldier U 2R Oracle en-Vec TE W Creature — Wizard R 1W Orim, Samite Healer TE W Creature — Legend R 1WW Orim's Prayer TE W Enchantment U 1WW Overrun TE G Sorcery U 2GGG Pacifism TE W Enchant Creature C 1W Pallimud TE R Creature — Beast R 2R Patchwork Gnomes TE A Artifact Creature U 3 Pearl Medallion TE A Artifact R 2 Pegasus Refuge TE W Enchantment R 3W Perish TE B Sorcery U 2B Phyrexian Grimoire TE A Artifact R 3 Phyrexian Hulk TE A Artifact Creature U 6 Phyrexian Splicer TE A Artifact U 2 Pincher Beetles TE G Creature — Insects C 2G Pine Barrens TE L Land R Pit Imp TE B Creature — Imp C B Plains (4) TE L Land C Plains (2) TE L Land C Plains (1) TE L Land C Plains (3) TE L Land C Power Sink TE U Interrupt C XU Precognition TE U Enchantment R 4U Propaganda TE U Enchantment U 2U Puppet Strings TE A Artifact U 3 Quickening Licid TE W Creature — Licid U 1W Rain of Tears TE B Sorcery U 1BB Rampant Growth TE G Sorcery C 1G Ranger en-Vec TE M Creature — Soldier U 1GW Rathi Dragon TE R Creature — Dragon R 2RR Rats of Rath TE B Creature — Rat C 1B Reality Anchor TE G Instant C 1G Reanimate TE B Sorcery U B Reap TE G Instant U 1G Reckless Spite TE B Instant U 1BB Recycle TE G Enchantment R 4GG Reflecting Pool TE L Land R Renegade Warlord TE R Creature — Soldier U 4R Repentance TE W Sorcery U 2W Respite TE G Instant C 1G Rolling Thunder TE R Sorcery C XRR Root Maze TE G Enchantment R G Rootbreaker Wurm TE G Creature — Wurm C 5GG Rootwalla TE G Creature — Lizard C 2G Rootwater Depths TE L Land U Rootwater Diver TE U Creature — Merfolk U U Rootwater Hunter TE U Creature — Merfolk C 2U Rootwater Matriarch TE U Creature — Merfolk R 2UU Rootwater Shaman TE U Creature — Merfolk R 2U Ruby Medallion TE A Artifact R 2 Sacred Guide TE W Creature — Cleric R W Sadistic Glee TE B Enchant Creature C B Safeguard TE W Enchantment R 3WW Salt Flats TE L Land R Sandstone Warrior TE R Creature — Soldier C 2RR Sapphire Medallion TE A Artifact R 2 Sarcomancy TE B Enchantment R B Scabland TE L Land R Scalding Tongs TE A Artifact R 2 Scorched Earth TE R Sorcery R XR Scragnoth TE G Creature — Beast U 4G Screeching Harpy TE B Creature — Beast U 2BB Scroll Rack TE A Artifact R 2 Sea Monster TE U Creature — Serpent C 4UU Searing Touch TE R Instant U R Seeker of Skybreak TE G Creature — Elf C 1G Segmented Wurm TE M Creature — Wurm U 3RG Selenia, Dark Angel TE M Creature — Legend R 3WB Serene Offering TE W Instant U 1W Servant of Volrath TE B Creature — Minion C 2B Shadow Rift TE U Instant C U Shadowstorm TE R Sorcery U R Shatter TE R Instant C 1R Shimmering Wings TE U Enchant Creature C U Shocker TE R Creature — Insect R 1R Sky Spirit TE M Creature — Spirit U 1WU Skyshroud Condor TE U Creature — Bird U 1U Skyshroud Elf TE G Creature — Elf C 1G Skyshroud Forest TE L Land R Skyshroud Ranger TE G Creature — Elf C G Skyshroud Troll TE G Creature — Troll C 2GG Skyshroud Vampire TE B Creature — Vampire U 3BB Soltari Crusader TE W Creature — Knight U 2W Soltari Emissary TE W Creature — Soldier R 1W Soltari Foot Soldier TE W Creature — Soldier C W Soltari Guerrillas TE M Creature — Soldiers R 2WR Soltari Lancer TE W Creature — Knight C 2W Soltari Monk TE W Creature — Cleric U WW Soltari Priest TE W Creature — Cleric U WW Soltari Trooper TE W Creature — Soldier C 1W Souldrinker TE B Creature — Spirit U 3B Spell Blast TE U Interrupt C XU Spike Drone TE G Creature — Spike C G Spinal Graft TE B Enchant Creature C 1B Spirit Mirror TE W Enchantment R 2WW Spontaneous Combustion TE M Instant U 1BR Squee's Toy TE A Artifact C 1 Stalking Stones TE L Land U Starke of Rath TE R Creature — Legend R 1RR Static Orb TE A Artifact R 3 Staunch Defenders TE W Creature — Soldiers U 3WW Steal Enchantment TE U Enchant Enchantment U UU Stinging Licid TE U Creature — Licid U 1U Stone Rain TE R Sorcery C 2R Storm Front TE G Enchantment U G Stun TE R Instant C 1R Sudden Impact TE R Instant U 3R Swamp (1) TE L Land C Swamp (2) TE L Land C Swamp (4) TE L Land C Swamp (3) TE L Land C Tahngarth's Rage TE R Enchant Creature U R Talon Sliver TE W Creature — Sliver C 1W Telethopter TE A Artifact Creature U 4 Thalakos Dreamsower TE U Creature — Wizard U 2U Thalakos Lowlands TE L Land U Thalakos Mistfolk TE U Creature — Illusion C 2U Thalakos Seer TE U Creature — Wizard C UU Thalakos Sentry TE U Creature — Soldier C 1U Thumbscrews TE A Artifact R 2 Time Ebb TE U Sorcery C 2U Time Warp TE U Sorcery R 3UU Tooth and Claw TE R Enchantment R 3R Torture Chamber TE A Artifact R 3 Tradewind Rider TE U Creature — Spirit R 3U Trained Armodon TE G Creature — Elephant C 1GG Tranquility TE G Sorcery C 2G Trumpeting Armodon TE G Creature — Elephant U 3G Twitch TE U Instant C 2U Unstable Shapeshifter TE U Creature — Shapeshifter R 3U Vec Townships TE L Land U Verdant Force TE G Creature — Elemental R 5GGG Verdigris TE G Instant U 2G Vhati il-Dal TE M Creature — Legend R 2BG Volrath's Curse TE U Enchant Creature C 1U Wall of Diffusion TE R Creature — Wall C 1R Warmth TE W Enchantment U 1W Wasteland TE L Land U Watchdog TE A Artifact Creature U 3 Whim of Volrath TE U Instant R U Whispers of the Muse TE U Instant U U Wild Wurm TE R Creature — Wurm U 3R Wind Dancer TE U Creature — Faerie U 1U Wind Drake TE U Creature — Drake C 2U Winds of Rath TE W Sorcery R 3WW Winged Sliver TE U Creature — Sliver C 1U Winter's Grasp TE G Sorcery U 1GG Wood Sage TE M Creature — Druid R UG Worthy Cause TE W Instant U W Abduction WL U Enchant Creature U 2UU Abeyance WL W Instant R 1W Abjure WL U Interrupt C U Aboroth WL G Creature — Aboroth R 4GG Abyssal Gatekeeper WL B Creature — Gatekeeper C 1B Aether Flash WL R Enchantment U 2RR Agonizing Memories WL B Sorcery U 2BB Alabaster Dragon WL W Creature — Dragon R 4WW Alms WL W Enchantment C W Ancestral Knowledge WL U Enchantment R 1U Angelic Renewal WL W Enchantment C 1W Apathy WL U Enchant Creature C U Arctic Wolves WL G Creature — Wolves U 3GG Ardent Militia WL W Creature — Soldiers C 4W Argivian Find WL W Instant U W Argivian Restoration WL U Sorcery U 2UU Aura of Silence WL W Enchantment U 1WW Avizoa WL U Creature — Avizoa R 3U Barishi WL G Creature — Barishi U 2GG Barrow Ghoul WL B Creature — Zombie C 1B Benalish Infantry WL W Creature — Soldiers C 2W Benalish Knight WL W Creature — Knight C 2W Benalish Missionary WL W Creature — Cleric C W Betrothed of Fire WL R Enchant Creature C 1R Bloodrock Cyclops WL R Creature — Cyclops C 2R Blossoming Wreath WL G Instant C G Bogardan Firefiend WL R Creature — Spirit C 2R Boiling Blood WL R Instant C 2R Bone Dancer WL B Creature — Zombie R 1BB Bosium Strip WL A Artifact R 3 Briar Shield WL G Enchant Creature C G Bubble Matrix WL A Artifact R 4 Buried Alive WL B Sorcery U 2B Call of the Wild WL G Enchantment R 2GG Chimeric Sphere WL A Artifact U 3 Choking Vines WL G Instant C XG Cinder Giant WL R Creature — Giant U 3R Cinder Wall WL R Creature — Wall C R Circling Vultures WL B Creature — Birds U B Cloud Djinn WL U Creature — Djinn U 5U Coils of the Medusa WL B Enchant Creature C 1B Cone of Flame WL R Sorcery U 3RR Debt of Loyalty WL W Instant R 1WW Dense Foliage WL G Enchantment R 2G Desperate Gambit WL R Instant U R Dingus Staff WL A Artifact U 4 Disrupt WL U Interrupt C U Doomsday WL B Sorcery R BBB Downdraft WL G Enchantment U 2G Duskrider Falcon WL W Creature — Falcon C 1W Dwarven Berserker WL R Creature — Dwarf C 1R Dwarven Thaumaturgist WL R Creature — Dwarf R 2R Empyrial Armor WL W Enchant Creature C 1WW Ertai's Familiar WL U Creature — Illusion R 1U Fallow Wurm WL G Creature — Wurm U 2G Familiar Ground WL G Enchantment U 2G Fatal Blow WL B Instant C B Fervor WL R Enchantment R 2R Festering Evil WL B Enchantment U 3BB Fire Whip WL R Enchant Creature C 1R Firestorm WL R Instant R R Fit of Rage WL R Sorcery C 1R Fledgling Djinn WL B Creature — Djinn C 1B Flux WL U Sorcery C 2U Fog Elemental WL U Creature — Elemental C 2U Foriysian Brigade WL W Creature — Soldiers U 3W Fungus Elemental WL G Creature — Elemental R 3G Gaea's Blessing WL G Sorcery U 1G Gallowbraid WL B Creature — Legend R 3BB Gemstone Mine WL L Land U Gerrard's Wisdom WL W Sorcery U 2WW Goblin Bomb WL R Enchantment R 1R Goblin Grenadiers WL R Creature — Goblins U 3R Goblin Vandal WL R Creature — Goblin C R Guided Strike WL W Instant C 1W Harvest Wurm WL G Creature — Wurm C 1G Haunting Misery WL B Sorcery C 1BB Heart of Bogardan WL R Enchantment R 2RR Heat Stroke WL R Enchantment R 2R Heavy Ballista WL W Creature — Soldiers C 3W Hidden Horror WL B Creature — Undead U 1BB Hurloon Shaman WL R Creature — Minotaur U 1RR Infernal Tribute WL B Enchantment R BBB Inner Sanctum WL W Enchantment R 1WW Jabari's Banner WL A Artifact U 2 Jangling Automaton WL A Artifact Creature C 3 Kithkin Armor WL W Enchant Creature C W Lava Hounds WL R Creature — Hounds U 2RR Lava Storm WL R Instant C 3RR Liege of the Hollows WL G Creature — Spirit R 2GG Llanowar Behemoth WL G Creature — Behemoth U 3GG Llanowar Druid WL G Creature — Elf C 1G Llanowar Sentinel WL G Creature — Elf C 2G Lotus Vale WL L Land R Mana Chains WL U Enchant Creature C U Mana Web WL A Artifact R 3 Manta Ray WL U Creature — Fish C 1UU Maraxus of Keld WL R Creature — Legend R 4RR Master of Arms WL W Creature — Soldier U 2W Merfolk Traders WL U Creature — Merfolk C 1U Mind Stone WL A Artifact C 2 Mischievous Poltergeist WL B Creature — Ghost U 2B Mistmoon Griffin WL W Creature — Griffin U 3W Morinfen WL B Creature — Legend R 3BB Mwonvuli Ooze WL G Creature — Ooze R G Nature's Kiss WL G Enchant Creature C 1G Nature's Resurgence WL G Sorcery R 2GG Necratog WL B Creature — Atog U 1BB Noble Benefactor WL U Creature — Cleric U 2U Null Rod WL A Artifact R 2 Odylic Wraith WL B Creature — Undead U 3B Ophidian WL U Creature — Snake C 2U Orcish Settlers WL R Creature — Orcs U 1R Paradigm Shift WL U Sorcery R 1U Peacekeeper WL W Creature — Peacekeeper R 2W Pendrell Mists WL U Enchantment R 3U Phantom Warrior WL U Creature — Illusion U 1UU Phantom Wings WL U Enchant Creature C 1U Phyrexian Furnace WL A Artifact U 1 Psychic Vortex WL U Enchantment R 2UU Razortooth Rats WL B Creature — Rats C 2B Redwood Treefolk WL G Creature — Treefolk C 4G Relearn WL U Sorcery U 1UU Revered Unicorn WL W Creature — Unicorn U 1W Roc Hatchling WL R Creature — Bird U R Rogue Elephant WL G Creature — Elephant C G Sage Owl WL U Creature — Bird C 1U Sawtooth Ogre WL R Creature — Ogre C 2RR Scorched Ruins WL L Land R Serenity WL W Enchantment R 1W Serra's Blessing WL W Enchantment U 1W Serrated Biskelion WL A Artifact Creature U 3 Shadow Rider WL B Creature — Knight C 2BB Shattered Crypt WL B Sorcery C XBB Soul Shepherd WL W Creature — Cleric C 1W Southern Paladin WL W Creature — Knight R 2WW Spinning Darkness WL B Instant C 4BB Steel Golem WL A Artifact Creature U 3 Strands of Night WL B Enchantment U 2BB Straw Golem WL A Artifact Creature U 1 Striped Bears WL G Creature — Bears C 3G Sylvan Hierophant WL G Creature — Cleric U 1G Tariff WL W Sorcery R 1W Teferi's Veil WL U Enchantment U 1U Tendrils of Despair WL B Sorcery C B Thran Forge WL A Artifact U 3 Thran Tome WL A Artifact R 4 Thunderbolt WL R Instant C 1R Thundermare WL R Creature — Thundermare R 5R Timid Drake WL U Creature — Drake U 2U Tolarian Drake WL U Creature — Drake C 2U Tolarian Entrancer WL U Creature — Wizard R 1U Tolarian Serpent WL U Creature — Serpent R 5UU Touchstone WL A Artifact U 2 Tranquil Grove WL G Enchantment R 1G Uktabi Efreet WL G Creature — Efreet C 2GG Urborg Justice WL B Instant R BB Urborg Stalker WL B Creature — Undead R 3B Veteran Explorer WL G Creature — Soldier U G Vitalize WL G Instant C G Vodalian Illusionist WL U Creature — Merfolk U 2U Volunteer Reserves WL W Creature — Soldiers U 1W Wave of Terror WL B Enchantment R 2B Well of Knowledge WL A Artifact R 3 Winding Canyons WL L Land R Xanthic Statue WL A Artifact R 8 Zombie Scavengers WL B Creature — Zombies C 2B Alabaster Dragon PT W Creature — Creature R 4WW Alluring Scent PT G Sorcery R 1GG Anaconda (2) PT G Creature — Creature U 3G Anaconda (1) PT G Creature — Creature U 3G Ancestral Memories PT U Sorcery R 2UUU Angelic Blessing PT W Sorcery C 2W Archangel PT W Creature — Creature R 5WW Ardent Militia PT W Creature — Creature U 4W Armageddon PT W Sorcery R 3W Armored Pegasus PT W Creature — Creature C 1W Arrogant Vampire PT B Creature — Creature U 3BB Assassin's Blade PT B Sorcery U 1B Balance of Power PT U Sorcery R 3UU Baleful Stare PT U Sorcery U 2U Bee Sting PT G Sorcery U 3G Blaze (2) PT R Sorcery U XR Blaze (1) PT R Sorcery C XR Blessed Reversal PT W Sorcery R 1W Blinding Light PT W Sorcery R 2W Bog Imp PT B Creature — Creature C 1B Bog Raiders PT B Creature — Creature C 2B Bog Wraith PT B Creature — Creature U 3B Boiling Seas PT R Sorcery U 3R Border Guard PT W Creature — Creature C 2W Breath of Life PT W Sorcery C 3W Bull Hippo PT G Creature — Creature U 3G Burning Cloak PT R Sorcery C R Capricious Sorcerer PT U Creature — Creature R 2U Charging Bandits PT B Creature — Creature U 4B Charging Paladin PT W Creature — Creature U 2W Charging Rhino PT G Creature — Creature R 3GG Cloak of Feathers PT U Sorcery C U Cloud Dragon PT U Creature — Creature R 5U Cloud Pirates PT U Creature — Creature C U Cloud Spirit PT U Creature — Creature U 2U Command of Unsummoning PT U Sorcery U 2U Coral Eel PT U Creature — Creature C 1U Craven Giant PT R Creature — Creature C 2R Craven Knight PT B Creature — Creature C 1B Cruel Bargain PT B Sorcery R BBB Cruel Fate PT U Sorcery R 4U Cruel Tutor PT B Sorcery R 2B Deep Wood PT G Sorcery U 1G Deep-Sea Serpent PT U Creature — Creature U 4UU Defiant Stand PT W Sorcery U 1W Deja Vu PT U Sorcery C 2U Desert Drake PT R Creature — Creature U 3R Devastation PT R Sorcery R 5RR Devoted Hero PT W Creature — Creature C W Djinn of the Lamp PT U Creature — Creature R 5UU Dread Charge PT B Sorcery R 3B Dread Reaper PT B Creature — Creature R 3BBB Dry Spell PT B Sorcery U 1B Earthquake PT R Sorcery R XR Ebon Dragon PT B Creature — Creature R 5BB Elite Cat Warrior (2) PT G Creature — Creature C 2G Elite Cat Warrior (1) PT G Creature — Creature C 2G Elven Cache PT G Sorcery C 2GG Elvish Ranger PT G Creature — Creature C 2G Endless Cockroaches PT B Creature — Creature R 1BB Exhaustion PT U Sorcery R 2U False Peace PT W Sorcery C W Feral Shadow PT B Creature — Creature C 2B Final Strike PT B Sorcery R 2BB Fire Dragon PT R Creature — Creature R 6RRR Fire Imp PT R Creature — Creature U 2R Fire Snake PT R Creature — Creature C 4R Fire Tempest PT R Sorcery R 5RR Flashfires PT R Sorcery U 3R Fleet-Footed Monk PT W Creature — Creature C 1W Flux PT U Sorcery U 2U Foot Soldiers PT W Creature — Creature C 3W Forest (4) PT L Land C Forest (3) PT L Land C Forest (1) PT L Land C Forest (2) PT L Land C Forked Lightning PT R Sorcery R 3R Fruition PT G Sorcery C G Giant Octopus PT U Creature — Creature C 3U Giant Spider PT G Creature — Creature C 3G Gift of Estates PT W Sorcery R 1W Goblin Bully PT R Creature — Creature C 1R Gorilla Warrior PT G Creature — Creature C 2G Gravedigger PT B Creature — Creature U 3B Grizzly Bears PT G Creature — Creature C 1G Hand of Death (2) PT B Sorcery C 2B Hand of Death (1) PT B Sorcery C 2B Harsh Justice PT W Sorcery R 2W Highland Giant PT R Creature — Creature C 2RR Hill Giant PT R Creature — Creature C 3R Horned Turtle PT U Creature — Creature C 2U Howling Fury PT B Sorcery C 2B Hulking Cyclops PT R Creature — Creature U 3RR Hulking Goblin PT R Creature — Creature C 1R Hurricane PT G Sorcery R XG Ingenious Thief PT U Creature — Creature U 1U Island (3) PT L Land C Island (4) PT L Land C Island (2) PT L Land C Island (1) PT L Land C Jungle Lion PT G Creature — Creature C G Keen-Eyed Archers PT W Creature — Creature C 2W King's Assassin PT B Creature — Creature R 1BB Knight Errant PT W Creature — Creature C 1W Last Chance PT R Sorcery R RR Lava Axe PT R Sorcery C 4R Lava Flow PT R Sorcery U 3RR Lizard Warrior PT R Creature — Creature C 3R Man-o'-War PT U Creature — Creature U 2U Mercenary Knight PT B Creature — Creature R 2B Merfolk of the Pearl Trident PT U Creature — Creature C U Mind Knives PT B Sorcery C 1B Mind Rot PT B Sorcery C 2B Minotaur Warrior PT R Creature — Creature C 2R Mobilize PT G Sorcery C G Monstrous Growth (2) PT G Sorcery C 1G Monstrous Growth (1) PT G Sorcery C 1G Moon Sprite PT G Creature — Creature U 1G Mountain (1) PT L Land C Mountain (2) PT L Land C Mountain (3) PT L Land C Mountain (4) PT L Land C Mountain Goat PT R Creature — Creature U R Muck Rats PT B Creature — Creature C B Mystic Denial PT U Sorcery U 1UU Natural Order PT G Sorcery R 2GG Natural Spring PT G Sorcery U 3GG Nature's Cloak PT G Sorcery R 2G Nature's Lore PT G Sorcery C 1G Nature's Ruin PT B Sorcery U 2B Needle Storm PT G Sorcery U 2G Noxious Toad PT B Creature — Creature U 2B Omen PT U Sorcery C 1U Owl Familiar PT U Creature — Creature C 1U Panther Warriors PT G Creature — Creature C 4G Path of Peace PT W Sorcery C 3W Personal Tutor PT U Sorcery U U Phantom Warrior PT U Creature — Creature R 1UU Pillaging Horde PT R Creature — Creature R 2RR Plains (3) PT L Land C Plains (1) PT L Land C Plains (4) PT L Land C Plains (2) PT L Land C Plant Elemental PT G Creature — Creature U 1G Primeval Force PT G Creature — Creature R 2GGG Prosperity PT U Sorcery R XU Pyroclasm PT R Sorcery R 1R Python PT B Creature — Creature C 1BB Raging Cougar PT R Creature — Creature C 2R Raging Goblin (1) PT R Creature — Creature C R Raging Goblin (2) PT R Creature — Creature C R Raging Minotaur PT R Creature — Creature C 2RR Rain of Salt PT R Sorcery U 4RR Rain of Tears PT B Sorcery U 1BB Raise Dead PT B Sorcery C B Redwood Treefolk PT G Creature — Creature C 4G Regal Unicorn PT W Creature — Creature C 2W Renewing Dawn PT W Sorcery U 1W Rowan Treefolk PT G Creature — Creature C 3G Sacred Knight PT W Creature — Creature C 3W Sacred Nectar PT W Sorcery C 1W Scorching Spear PT R Sorcery C R Scorching Winds PT R Sorcery U R Seasoned Marshal PT W Creature — Creature U 2WW Serpent Assassin PT B Creature — Creature R 3BB Serpent Warrior PT B Creature — Creature C 2B Skeletal Crocodile PT B Creature — Creature C 3B Skeletal Snake PT B Creature — Creature C 1B Snapping Drake PT U Creature — Creature C 3U Sorcerous Sight PT U Sorcery C U Soul Shred PT B Sorcery C 3BB Spined Wurm PT G Creature — Creature C 4G Spiritual Guardian PT W Creature — Creature R 3WW Spitting Earth PT R Sorcery C 1R Spotted Griffin PT W Creature — Creature C 3W Stalking Tiger PT G Creature — Creature C 3G Starlight PT W Sorcery U 1W Starlit Angel PT W Creature — Creature U 3WW Steadfastness PT W Sorcery C 1W Stern Marshal PT W Creature — Creature R 2W Stone Rain PT R Sorcery C 2R Storm Crow PT U Creature — Creature C 1U Summer Bloom PT G Sorcery R 1G Swamp (4) PT L Land C Swamp (2) PT L Land C Swamp (3) PT L Land C Swamp (1) PT L Land C Sylvan Tutor PT G Sorcery R G Symbol of Unsummoning PT U Sorcery C 2U Taunt PT U Sorcery R U Temporary Truce PT W Sorcery R 1W Theft of Dreams PT U Sorcery U 2U Thing from the Deep PT U Creature — Creature R 6UUU Thundering Wurm PT G Creature — Creature R 2G Thundermare PT R Creature — Creature R 5R Tidal Surge PT U Sorcery C 1U Time Ebb PT U Sorcery C 2U Touch of Brilliance PT U Sorcery C 3U Treetop Defense PT G Sorcery R 1G Undying Beast PT B Creature — Creature C 3B Untamed Wilds PT G Sorcery U 2G Valorous Charge PT W Sorcery U 1WW Vampiric Feast PT B Sorcery U 5BB Vampiric Touch PT B Sorcery C 2B Venerable Monk PT W Creature — Creature U 2W Vengeance PT W Sorcery U 3W Virtue's Ruin PT B Sorcery U 2B Volcanic Dragon PT R Creature — Creature R 4RR Volcanic Hammer PT R Sorcery C 1R Wall of Granite PT R Creature — Creature U 2R Wall of Swords PT W Creature — Creature U 3W Warrior's Charge (1) PT W Sorcery C 2W Warrior's Charge (2) PT W Sorcery C 2W Whiptail Wurm PT G Creature — Creature U 6G Wicked Pact PT B Sorcery R 1BB Willow Dryad PT G Creature — Creature C G Wind Drake PT U Creature — Creature C 2U Winds of Change PT R Sorcery R R Winter's Grasp PT G Sorcery U 1GG Withering Gaze PT U Sorcery U 2U Wood Elves PT G Creature — Creature R 2G Wrath of God PT W Sorcery R 2WW Abbey Gargoyles 5E W Creature — Gargoyles U 2WWW Abyssal Specter 5E B Creature — Specter U 2BB Adarkar Wastes 5E L Land R Aether Storm 5E U Enchantment U 3U Air Elemental 5E U Creature — Elemental U 3UU Akron Legionnaire 5E W Creature — Legionnaire R 6WW Alabaster Potion 5E W Instant C XWW Aladdin's Ring 5E A Artifact R 8 Ambush Party 5E R Creature — Ambush Party C 4R Amulet of Kroog 5E A Artifact C 2 Angry Mob 5E W Creature — Mob U 2WW An-Havva Constable 5E G Creature — Constable R 1GG Animate Dead 5E B Enchantment U 1B Animate Wall 5E W Enchant Creature R W Ankh of Mishra 5E A Artifact R 2 Anti-Magic Aura 5E U Enchant Creature U 2U Arenson's Aura 5E W Enchantment U 2W Armageddon 5E W Sorcery R 3W Armor of Faith 5E W Enchant Creature C W Ashes to Ashes 5E B Sorcery U 1BB Ashnod's Altar 5E A Artifact U 3 Ashnod's Transmogrant 5E A Artifact C 1 Aspect of Wolf 5E G Enchant Creature R 1G Atog 5E R Creature — Atog U 1R Aurochs 5E G Creature — Aurochs C 3G Aysen Bureaucrats 5E W Creature — Bureaucrats C 1W Azure Drake 5E U Creature — Drake U 3U Bad Moon 5E B Enchantment R 1B Ball Lightning 5E R Creature — Ball Lightning R RRR Barbed Sextant 5E A Artifact C 1 Barl's Cage 5E A Artifact R 4 Battering Ram 5E A Artifact Creature C 2 Benalish Hero 5E W Creature — Hero C W Binding Grasp 5E U Enchant Creature U 3U Bird Maiden 5E R Creature — Bird Maiden C 2R Birds of Paradise 5E G Creature — Mana Birds R G Black Knight 5E B Creature — Knight U BB Blessed Wine 5E W Instant C 1W Blight 5E B Enchant Land U BB Blinking Spirit 5E W Creature — Blinking Spirit R 3W Blood Lust 5E R Instant C 1R Bog Imp 5E B Creature — Imp C 1B Bog Rats 5E B Creature — Rats C B Bog Wraith 5E B Creature — Wraith U 3B Boomerang 5E U Instant C UU Bottle of Suleiman 5E A Artifact R 4 Bottomless Vault 5E L Land R Brainstorm 5E U Instant C U Brainwash 5E W Enchant Creature C W Brassclaw Orcs 5E R Creature — Orcs C 2R Breeding Pit 5E B Enchantment U 3B Broken Visage 5E B Instant R 4B Brothers of Fire 5E R Creature — Brothers C 1RR Brushland 5E L Land R Carapace 5E G Enchant Creature C G Caribou Range 5E W Enchant Land R 2WW Carrion Ants 5E B Creature — Ants U 2BB Castle 5E W Enchantment U 3W Cat Warriors 5E G Creature — Cat Warriors C 1GG Cave People 5E R Creature — Cave People U 1RR Chub Toad 5E G Creature — Toad C 2G Circle of Protection: Artifacts 5E W Enchantment U 1W Circle of Protection: Black 5E W Enchantment C 1W Circle of Protection: Blue 5E W Enchantment C 1W Circle of Protection: Green 5E W Enchantment C 1W Circle of Protection: Red 5E W Enchantment C 1W Circle of Protection: White 5E W Enchantment C 1W City of Brass 5E L Land R Clay Statue 5E A Artifact Creature C 4 Cloak of Confusion 5E B Enchant Creature C 1B Clockwork Beast 5E A Artifact Creature R 6 Clockwork Steed 5E A Artifact Creature U 4 Cockatrice 5E G Creature — Cockatrice R 3GG Colossus of Sardia 5E A Artifact Creature R 9 Conquer 5E R Enchant Land U 3RR Coral Helm 5E A Artifact R 3 Counterspell 5E U Interrupt C UU Craw Giant 5E G Creature — Giant U 3GGGG Craw Wurm 5E G Creature — Wurm C 4GG Crimson Manticore 5E R Creature — Manticore R 2RR Crown of the Ages 5E A Artifact R 2 Crumble 5E G Instant U G Crusade 5E W Enchantment R WW Crystal Rod 5E A Artifact U 1 Cursed Land 5E B Enchant Land U 2BB Dance of Many 5E U Enchantment R UU Dancing Scimitar 5E A Artifact Creature R 4 Dandan 5E U Creature — Dandan C UU Dark Maze 5E U Creature — Wall C 4U Dark Ritual 5E B Mana Source C B D'Avenant Archer 5E W Creature — Archer C 2W Death Speakers 5E W Creature — Speakers C W Death Ward 5E W Instant C W Deathgrip 5E B Enchantment U BB Deflection 5E U Interrupt R 3U Derelor 5E B Creature — Thrull R 3B Desert Twister 5E G Sorcery U 4GG Detonate 5E R Sorcery U XR Diabolic Machine 5E A Artifact Creature U 7 Dingus Egg 5E A Artifact R 4 Disenchant 5E W Instant C 1W Disintegrate 5E R Sorcery C XR Disrupting Scepter 5E A Artifact R 3 Divine Offering 5E W Instant C 1W Divine Transformation 5E W Enchant Creature U 2WW Dragon Engine 5E A Artifact Creature R 3 Drain Life 5E B Sorcery C 1B Drain Power 5E U Sorcery R UU Drudge Skeletons 5E B Creature — Skeletons C 1B Durkwood Boars 5E G Creature — Boars C 4G Dust to Dust 5E W Sorcery U 1WW Dwarven Catapult 5E R Instant U XR Dwarven Hold 5E L Land R Dwarven Ruins 5E L Land U Dwarven Soldier 5E R Creature — Dwarf C 1R Dwarven Warriors 5E R Creature — Dwarves C 2R Earthquake 5E R Sorcery R XR Ebon Stronghold 5E L Land U Elder Druid 5E G Creature — Cleric R 3G Elkin Bottle 5E A Artifact R 3 Elven Riders 5E G Creature — Riders U 3GG Elvish Archers 5E G Creature — Elves R 1G Energy Flux 5E U Enchantment U 2U Enervate 5E U Instant C 1U Erg Raiders 5E B Creature — Raiders C 1B Errantry 5E R Enchant Creature C 1R Eternal Warrior 5E R Enchant Creature C R Evil Eye of Orms-by-Gore 5E B Creature — Evil Eye U 4B Evil Presence 5E B Enchant Land U B Eye for an Eye 5E W Instant R WW Fallen Angel 5E B Creature — Angel U 3BB Fear 5E B Enchant Creature C BB Feedback 5E U Enchant Enchantment U 2U Feldon's Cane 5E A Artifact U 1 Fellwar Stone 5E A Artifact U 2 Feroz's Ban 5E A Artifact R 6 Fire Drake 5E R Creature — Drake U 1RR Fireball 5E R Sorcery C XR Firebreathing 5E R Enchant Creature C R Flame Spirit 5E R Creature — Spirit U 4R Flare 5E R Instant C 2R Flashfires 5E R Sorcery U 3R Flight 5E U Enchant Creature C U Flood 5E U Enchantment C U Flying Carpet 5E A Artifact R 4 Fog 5E G Instant C G Force of Nature 5E G Creature — Force R 2GGGG Force Spike 5E U Interrupt C U Forest (2) 5E L Land C Forest (4) 5E L Land C Forest (3) 5E L Land C Forest (1) 5E L Land C Forget 5E U Sorcery R UU Fountain of Youth 5E A Artifact U 0 Foxfire 5E G Instant C 2G Frozen Shade 5E B Creature — Shade C 2B Funeral March 5E B Enchant Creature C 1BB Fungusaur 5E G Creature — Fungusaur R 3G Fyndhorn Elder 5E G Creature — Elf U 2G Game of Chaos 5E R Sorcery R RRR Gaseous Form 5E U Enchant Creature C 2U Gauntlets of Chaos 5E A Artifact R 5 Ghazban Ogre 5E G Creature — Ogre C G Giant Growth 5E G Instant C G Giant Spider 5E G Creature — Spider C 3G Giant Strength 5E R Enchant Creature C RR Glacial Wall 5E U Creature — Wall U 2U Glasses of Urza 5E A Artifact U 1 Gloom 5E B Enchantment U 2B Goblin Digging Team 5E R Creature — Goblins C R Goblin Hero 5E R Creature — Goblin C 2R Goblin King 5E R Creature — Lord R 1RR Goblin War Drums 5E R Enchantment C 2R Goblin Warrens 5E R Enchantment R 2R Grapeshot Catapult 5E A Artifact Creature C 4 Greater Realm of Preservation 5E W Enchantment U 1W Greater Werewolf 5E B Creature — Lycanthrope U 4B Grizzly Bears 5E G Creature — Bears C 1G Havenwood Battleground 5E L Land U Heal 5E W Instant C W Healing Salve 5E W Instant C W Hecatomb 5E B Enchantment R 1BB Helm of Chatzuk 5E A Artifact R 1 Hill Giant 5E R Creature — Giant C 3R Hipparion 5E W Creature — Hipparion C 1W Hollow Trees 5E L Land R Holy Strength 5E W Enchant Creature C W Homarid Warrior 5E U Creature — Homarid C 4U Howl from Beyond 5E B Instant C XB Howling Mine 5E A Artifact R 2 Hungry Mist 5E G Creature — Mist C 2GG Hurkyl's Recall 5E U Instant R 1U Hurloon Minotaur 5E R Creature — Minotaur C 1RR Hurricane 5E G Sorcery U XG Hydroblast 5E U Interrupt U U Icatian Phalanx 5E W Creature — Soldiers U 4W Icatian Scout 5E W Creature — Soldier C W Icatian Store 5E L Land R Icatian Town 5E W Sorcery R 5W Ice Floe 5E L Land U Imposing Visage 5E R Enchant Creature C R Incinerate 5E R Instant C 1R Inferno 5E R Instant R 5RR Infinite Hourglass 5E A Artifact R 4 Initiates of the Ebon Hand 5E B Creature — Clerics C B Instill Energy 5E G Enchant Creature U G Iron Star 5E A Artifact U 1 Ironclaw Curse 5E R Enchant Creature R R Ironclaw Orcs 5E R Creature — Orcs C 1R Ironroot Treefolk 5E G Creature — Treefolk C 4G Island (1) 5E L Land C Island (4) 5E L Land C Island (2) 5E L Land C Island (3) 5E L Land C Island Sanctuary 5E W Enchantment R 1W Ivory Cup 5E A Artifact U 1 Ivory Guardians 5E W Creature — Guardians U 4WW Jade Monolith 5E A Artifact R 4 Jalum Tome 5E A Artifact R 3 Jandor's Saddlebags 5E A Artifact R 2 Jayemdae Tome 5E A Artifact R 4 Jester's Cap 5E A Artifact R 4 Johtull Wurm 5E G Creature — Wurm U 5G Jokulhaups 5E R Sorcery R 4RR Joven's Tools 5E A Artifact U 6 Justice 5E W Enchantment U 2WW Juxtapose 5E U Sorcery R 3U Karma 5E W Enchantment U 2WW Karplusan Forest 5E L Land R Keldon Warlord 5E R Creature — Lord U 2RR Killer Bees 5E G Creature — Bees U 1GG Kismet 5E W Enchantment U 3W Kjeldoran Dead 5E B Creature — Dead C B Kjeldoran Royal Guard 5E W Creature — Soldiers R 3WW Kjeldoran Skycaptain 5E W Creature — Soldier U 4W Knight of Stromgald 5E B Creature — Knight U BB Krovikan Fetish 5E B Enchant Creature C 2B Krovikan Sorcerer 5E U Creature — Wizard C 2U Labyrinth Minotaur 5E U Creature — Minotaur C 3U Leshrac's Rite 5E B Enchant Creature U B Leviathan 5E U Creature — Leviathan R 5UUUU Ley Druid 5E G Creature — Cleric C 2G Lhurgoyf 5E G Creature — Lhurgoyf R 2GG Library of Leng 5E A Artifact U 1 Lifeforce 5E G Enchantment U GG Lifetap 5E U Enchantment U UU Living Artifact 5E G Enchant Artifact R G Living Lands 5E G Enchantment R 3G Llanowar Elves 5E G Creature — Elves C G Lord of Atlantis 5E U Creature — Lord R UU Lord of the Pit 5E B Creature — Demon R 4BBB Lost Soul 5E B Creature — Lost Soul C 1BB Lure 5E G Enchant Creature U 1GG Magical Hack 5E U Interrupt R U Magus of the Unseen 5E U Creature — Wizard R 1U Mana Clash 5E R Sorcery R R Mana Flare 5E R Enchantment R 2R Mana Vault 5E A Artifact R 1 Manabarbs 5E R Enchantment R 3R Marsh Viper 5E G Creature — Viper C 3G Meekstone 5E A Artifact R 1 Memory Lapse 5E U Interrupt C 1U Merfolk of the Pearl Trident 5E U Creature — Merfolk C U Mesa Falcon 5E W Creature — Falcon C 1W Mesa Pegasus 5E W Creature — Pegasus C 1W Millstone 5E A Artifact R 2 Mind Bomb 5E U Sorcery U U Mind Ravel 5E B Sorcery C 2B Mind Warp 5E B Sorcery U X3B Mindstab Thrull 5E B Creature — Thrull C 1BB Mole Worms 5E B Creature — Worms U 2B Mons's Goblin Raiders 5E R Creature — Goblins C R Mountain (2) 5E L Land C Mountain (3) 5E L Land C Mountain (1) 5E L Land C Mountain (4) 5E L Land C Mountain Goat 5E R Creature — Goat C R Murk Dwellers 5E B Creature — Murk Dwellers C 3B Nature's Lore 5E G Sorcery C 1G Necrite 5E B Creature — Thrull C 1BB Necropotence 5E B Enchantment R BBB Nether Shadow 5E B Creature — Shadow R BB Nevinyrral's Disk 5E A Artifact R 4 Nightmare 5E B Creature — Nightmare R 5B Obelisk of Undoing 5E A Artifact R 1 Orcish Artillery 5E R Creature — Orcs U 1RR Orcish Captain 5E R Creature — Orc U R Orcish Conscripts 5E R Creature — Orcs C R Orcish Farmer 5E R Creature — Orc C 1RR Orcish Oriflamme 5E R Enchantment U 3R Orcish Squatters 5E R Creature — Orcs R 4R Order of the Sacred Torch 5E W Creature — Paladin R 1WW Order of the White Shield 5E W Creature — Knights U WW Orgg 5E R Creature — Orgg R 3RR Ornithopter 5E A Artifact Creature U 0 Panic 5E R Instant C R Paralyze 5E B Enchant Creature C B Pearled Unicorn 5E W Creature — Unicorn C 2W Pentagram of the Ages 5E A Artifact R 4 Personal Incarnation 5E W Creature — Avatar R 3WWW Pestilence 5E B Enchantment C 2BB Phantasmal Forces 5E U Creature — Phantasm U 3U Phantasmal Terrain 5E U Enchant Land C UU Phantom Monster 5E U Creature — Phantasm U 3U Pikemen 5E W Creature — Pikemen C 1W Pirate Ship 5E U Creature — Ship R 4U Pit Scorpion 5E B Creature — Scorpion C 2B Plague Rats 5E B Creature — Rats C 2B Plains (2) 5E L Land C Plains (4) 5E L Land C Plains (3) 5E L Land C Plains (1) 5E L Land C Portent 5E U Sorcery C U Power Sink 5E U Interrupt U XU Pox 5E B Sorcery R BBB Pradesh Gypsies 5E G Creature — Gypsies C 2G Primal Clay 5E A Artifact Creature R 4 Primal Order 5E G Enchantment R 2GG Primordial Ooze 5E R Creature — Ooze U R Prismatic Ward 5E W Enchant Creature C 1W Prodigal Sorcerer 5E U Creature — Wizard C 2U Psychic Venom 5E U Enchant Land C 1U Pyroblast 5E R Interrupt U R Pyrotechnics 5E R Sorcery U 4R Rabid Wombat 5E G Creature — Wombat U 2GG Radjan Spirit 5E G Creature — Spirit U 3G Rag Man 5E B Creature — Rag Man R 2BB Raise Dead 5E B Sorcery C B Ray of Command 5E U Instant C 3U Recall 5E U Sorcery R XXU Reef Pirates 5E U Creature — Ships C 1UU Regeneration 5E G Enchant Creature C 1G Remove Soul 5E U Interrupt C 1U Repentant Blacksmith 5E W Creature — Smith C 1W Reverse Damage 5E W Instant R 1WW Righteousness 5E W Instant R W Rod of Ruin 5E A Artifact U 4 Ruins of Trokair 5E L Land U Sabretooth Tiger 5E R Creature — Tiger C 2R Sacred Boon 5E W Instant U 1W Samite Healer 5E W Creature — Cleric C 1W Sand Silos 5E L Land R Scaled Wurm 5E G Creature — Wurm C 7G Scathe Zombies 5E B Creature — Zombies C 2B Scavenger Folk 5E G Creature — Scavenger Folk C G Scryb Sprites 5E G Creature — Faeries C G Sea Serpent 5E U Creature — Serpent C 5U Sea Spirit 5E U Creature — Spirit U 4U Sea Sprite 5E U Creature — Faerie U 1U Seasinger 5E U Creature — Merfolk U 1UU Segovian Leviathan 5E U Creature — Leviathan U 4U Sengir Autocrat 5E B Creature — Autocrat R 3B Seraph 5E W Creature — Angel R 6W Serpent Generator 5E A Artifact R 6 Serra Bestiary 5E W Enchant Creature U WW Serra Paladin 5E W Creature — Paladin U 2WW Shanodin Dryads 5E G Creature — Nymphs C G Shapeshifter 5E A Artifact Creature U 6 Shatter 5E R Instant C 1R Shatterstorm 5E R Sorcery U 2RR Shield Bearer 5E W Creature — Soldier C 1W Shield Wall 5E W Instant C 1W Shivan Dragon 5E R Creature — Dragon R 4RR Shrink 5E G Instant C G Sibilant Spirit 5E U Creature — Spirit R 5U Skull Catapult 5E A Artifact U 4 Sleight of Mind 5E U Interrupt R U Smoke 5E R Enchantment R RR Sorceress Queen 5E B Creature — Sorceress R 1BB Soul Barrier 5E U Enchantment C 2U Soul Net 5E A Artifact U 1 Spell Blast 5E U Interrupt C XU Spirit Link 5E W Enchant Creature U W Stampede 5E G Instant R 1GG Stasis 5E U Enchantment R 1U Steal Artifact 5E U Enchant Artifact U 2UU Stone Giant 5E R Creature — Giant U 2RR Stone Rain 5E R Sorcery C 2R Stone Spirit 5E R Creature — Spirit U 4R Stream of Life 5E G Sorcery C XG Stromgald Cabal 5E B Creature — Knights R 1BB Sulfurous Springs 5E L Land R Svyelunite Temple 5E L Land U Swamp (3) 5E L Land C Swamp (1) 5E L Land C Swamp (2) 5E L Land C Swamp (4) 5E L Land C Sylvan Library 5E G Enchantment R 1G Tarpan 5E G Creature — Tarpan C G Tawnos's Weaponry 5E A Artifact U 2 Terror 5E B Instant C 1B The Brute 5E R Enchant Creature C 1R The Hive 5E A Artifact R 5 The Wretched 5E B Creature — Wretched R 3BB Thicket Basilisk 5E G Creature — Basilisk U 3GG Throne of Bone 5E A Artifact U 1 Thrull Retainer 5E B Enchant Creature U B Time Bomb 5E A Artifact R 4 Time Elemental 5E U Creature — Elemental R 2U Titania's Song 5E G Enchantment R 3G Torture 5E B Enchant Creature C B Touch of Death 5E B Sorcery C 2B Tranquility 5E G Sorcery C 2G Truce 5E W Instant R 2W Tsunami 5E G Sorcery U 3G Tundra Wolves 5E W Creature — Wolves C W Twiddle 5E U Instant C U Underground River 5E L Land R Unholy Strength 5E B Enchant Creature C B Unstable Mutation 5E U Enchant Creature C U Unsummon 5E U Instant C U Untamed Wilds 5E G Sorcery U 2G Updraft 5E U Instant C 1U Urza's Avenger 5E A Artifact Creature R 6 Urza's Bauble 5E A Artifact U 0 Urza's Mine 5E L Land C Urza's Power Plant 5E L Land C Urza's Tower 5E L Land C Vampire Bats 5E B Creature — Bats C B Venom 5E G Enchant Creature C 1GG Verduran Enchantress 5E G Creature — Enchantress R 1GG Vodalian Soldiers 5E U Creature — Merfolk C 1U Wall of Air 5E U Creature — Wall U 1UU Wall of Bone 5E B Creature — Wall U 2B Wall of Brambles 5E G Creature — Wall U 2G Wall of Fire 5E R Creature — Wall U 1RR Wall of Spears 5E A Artifact Creature C 3 Wall of Stone 5E R Creature — Wall U 1RR Wall of Swords 5E W Creature — Wall U 3W Wanderlust 5E G Enchant Creature U 2G War Mammoth 5E G Creature — Mammoth C 3G Warp Artifact 5E B Enchant Artifact R BB Weakness 5E B Enchant Creature C B Whirling Dervish 5E G Creature — Dervish U GG White Knight 5E W Creature — Knight U WW Wild Growth 5E G Enchant Land C G Wind Spirit 5E U Creature — Spirit U 4U Winds of Change 5E R Sorcery R R Winter Blast 5E G Sorcery U XG Winter Orb 5E A Artifact R 2 Wolverine Pack 5E G Creature — Wolverine Pack U 2GG Wooden Sphere 5E A Artifact U 1 Word of Blasting 5E R Instant U 1R Wrath of God 5E W Sorcery R 2WW Wyluli Wolf 5E G Creature — Wolf R 1G Xenic Poltergeist 5E B Creature — Poltergeist R 1BB Zephyr Falcon 5E U Creature — Falcon C 1U Zombie Master 5E B Creature — Lord R 1BB Zur's Weirding 5E U Enchantment R 3U Aku Djinn VI B Creature — Djinn R 3BB Anvil of Bogardan VI A Artifact R 2 Archangel VI W Creature — Angel R 5WW Army Ants VI M Creature — Insects U 1BR Betrayal VI U Enchant Creature C U Blanket of Night VI B Enchantment U 1BB Bogardan Phoenix VI R Creature — Phoenix R 2RRR Brass-Talon Chimera VI A Artifact Creature U 4 Breathstealer's Crypt VI M Enchantment R 2UB Breezekeeper VI U Creature — Djinn C 3U Brood of Cockroaches VI B Creature — Insects U 1B Bull Elephant VI G Creature — Elephant C 3G Chronatog VI U Creature — Atog R 1U City of Solitude VI G Enchantment R 2G Cloud Elemental VI U Creature — Elemental C 2U Coercion VI B Sorcery C 2B Coral Atoll VI L Land U Corrosion VI M Enchantment R 1BR Creeping Mold VI G Sorcery U 2GG Crypt Rats VI B Creature — Rats C 2B Daraja Griffin VI W Creature — Griffin U 3W Dark Privilege VI B Enchant Creature C 1B Death Watch VI B Enchant Creature C B Desertion VI U Interrupt R 3UU Desolation VI B Enchantment U 1BB Diamond Kaleidoscope VI A Artifact R 4 Dormant Volcano VI L Land U Dragon Mask VI A Artifact U 3 Dream Tides VI U Enchantment U 2UU Dwarven Vigilantes VI R Creature — Dwarves C 2R Elephant Grass VI G Enchantment U G Elkin Lair VI R Enchant World R 3R Elven Cache VI G Sorcery C 2GG Emerald Charm VI G Instant C G Equipoise VI W Enchantment R 2W Everglades VI L Land U Eye of Singularity VI W Enchant World R 3W Fallen Askari VI B Creature — Knight C 1B Femeref Enchantress VI M Creature — Enchantress R GW Feral Instinct VI G Instant C 1G Fireblast VI R Instant C 4RR Firestorm Hellkite VI M Creature — Dragon R 4UR Flooded Shoreline VI U Enchantment R UU Forbidden Ritual VI B Sorcery R 2BB Foreshadow VI U Instant U 1U Freewind Falcon VI W Creature — Falcon C 1W Funeral Charm VI B Instant C B Giant Caterpillar VI G Creature — Caterpillar C 3G Goblin Recruiter VI R Creature — Goblin U 1R Goblin Swine-Rider VI R Creature — Goblin C R Gossamer Chains VI W Enchantment C WW Griffin Canyon VI L Land R Guiding Spirit VI M Creature — Angel R 1WU Hearth Charm VI R Instant C R Heat Wave VI R Enchantment U 2R Helm of Awakening VI A Artifact U 2 Honorable Passage VI W Instant U 1W Hope Charm VI W Instant C W Hulking Cyclops VI R Creature — Cyclops U 3RR Impulse VI U Instant C 1U Infantry Veteran VI W Creature — Soldier C W Infernal Harvest VI B Sorcery C 1B Inspiration VI U Instant C 3U Iron-Heart Chimera VI A Artifact Creature U 4 Jamuraan Lion VI W Creature — Lion C 2W Juju Bubble VI A Artifact U 1 Jungle Basin VI L Land U Kaervek's Spite VI B Instant R BBB Karoo VI L Land U Katabatic Winds VI G Enchantment R 2G Keeper of Kookus VI R Creature — Goblin C R King Cheetah VI G Creature — Cheetah C 3G Knight of the Mists VI U Creature — Knight C 2U Knight of Valor VI W Creature — Knight C 2W Kookus VI R Creature — Djinn R 3RR Kyscu Drake VI G Creature — Drake U 3G Lead-Belly Chimera VI A Artifact Creature U 4 Lichenthrope VI G Creature — Lichenthrope R 3GG Lightning Cloud VI R Enchantment R 3R Longbow Archer VI W Creature — Archer U WW Magma Mine VI A Artifact U 1 Man-o'-War VI U Creature — Jellyfish C 2U Matopi Golem VI A Artifact Creature U 5 Miraculous Recovery VI W Instant U 4W Mob Mentality VI R Enchant Creature U R Mortal Wound VI G Enchant Creature C G Mundungu VI M Creature — Wizard U 1UB Mystic Veil VI U Enchant Creature C 1U Natural Order VI G Sorcery R 2GG Necromancy VI B Enchantment U 2B Necrosavant VI B Creature — Necrosavant R 3BBB Nekrataal VI B Creature — Nekrataal U 2BB Ogre Enforcer VI R Creature — Ogre R 3RR Ovinomancer VI U Creature — Sorcerer U 2U Panther Warriors VI G Creature — Cat Warriors C 4G Parapet VI W Enchantment C 1W Peace Talks VI W Sorcery U 1W Phyrexian Marauder VI A Artifact Creature R X Phyrexian Walker VI A Artifact Creature C 0 Pillar Tombs of Aku VI B Enchant World R 2BB Prosperity VI U Sorcery U XU Pygmy Hippo VI M Creature — Hippopotamus R GU Python VI B Creature — Python C 1BB Quicksand VI L Land U Quirion Druid VI G Creature — Druid R 2G Quirion Ranger VI G Creature — Elf C G Raging Gorilla VI R Creature — Gorilla C 2R Rainbow Efreet VI U Creature — Efreet R 3U Relentless Assault VI R Sorcery R 2RR Relic Ward VI W Enchant Artifact U 1W Remedy VI W Instant C 1W Resistance Fighter VI W Creature — Soldier C W Retribution of the Meek VI W Sorcery R 2W Righteous Aura VI W Enchantment C 1W Righteous War VI M Enchantment R 1WB River Boa VI G Creature — Snake C 1G Rock Slide VI R Instant C XR Rowen VI G Enchantment R 2GG Sands of Time VI A Artifact R 4 Scalebane's Elite VI M Creature — Soldiers U 3WG Shimmering Efreet VI U Creature — Efreet U 2U Shrieking Drake VI U Creature — Drake C U Simoon VI M Instant U RG Sisay's Ring VI A Artifact C 4 Snake Basket VI A Artifact R 4 Solfatara VI R Instant C 2R Song of Blood VI R Sorcery C 1R Spider Climb VI G Enchant Creature C G Spitting Drake VI R Creature — Drake U 3R Squandered Resources VI M Enchantment R BG Stampeding Wildebeests VI G Creature — Wildebeests U 2GG Suleiman's Legacy VI M Enchantment R RW Summer Bloom VI G Sorcery U 1G Sun Clasp VI W Enchant Creature C 1W Suq'Ata Assassin VI B Creature — Assassin U 1BB Suq'Ata Lancer VI R Creature — Knight C 2R Talruum Champion VI R Creature — Minotaur C 4R Talruum Piper VI R Creature — Minotaur U 4R Tar Pit Warrior VI B Creature — Cyclops C 2B Teferi's Honor Guard VI W Creature — Knight U 2W Teferi's Puzzle Box VI A Artifact R 4 Teferi's Realm VI U Enchant World R 1UU Tempest Drake VI M Creature — Drake U 1WU Three Wishes VI U Instant R 1UU Time and Tide VI U Instant U UU Tin-Wing Chimera VI A Artifact Creature U 4 Tithe VI W Instant R W Tremor VI R Sorcery C R Triangle of War VI A Artifact R 1 Uktabi Orangutan VI G Creature — Ape U 2G Undiscovered Paradise VI L Land R Undo VI U Sorcery C 1UU Urborg Mindsucker VI B Creature — Mindsucker C 2B Vampiric Tutor VI B Instant R B Vampirism VI B Enchant Creature U 1B Vanishing VI U Enchant Creature C U Viashino Sandstalker VI R Creature — Viashino U 1RR Viashivan Dragon VI M Creature — Dragon R 2RRGG Vision Charm VI U Instant C U Wake of Vultures VI B Creature — Vultures C 3B Wand of Denial VI A Artifact R 2 Warrior's Honor VI W Instant C 2W Warthog VI G Creature — Warthog C 1GG Waterspout Djinn VI U Creature — Djinn U 2UU Wicked Reward VI B Instant C 1B Wind Shear VI G Instant U 2G Zhalfirin Crusader VI W Creature — Knight R 1WW Ashnod VG C Character R Barrin VG C Character R Crovax VG C Character R Eladamri VG C Character R Ertai VG C Character R Gerrard VG C Character R Gix VG C Character R Greven il-Vec VG C Character R Hanna VG C Character R Karn VG C Character R Lyna VG C Character R Maraxus VG C Character R Mirri VG C Character R Mishra VG C Character R Multani VG C Character R Oracle VG C Character R Orim VG C Character R Rofellos VG C Character R Selenia VG C Character R Serra VG C Character R Sidar Kondo VG C Character R Sisay VG C Character R Sliver Queen, Brood Mother VG C Character R Squee VG C Character R Starke VG C Character R Tahngarth VG C Character R Takara VG C Character R Tawnos VG C Character R Titania VG C Character R Urza VG C Character R Volrath VG C Character R Xantcha VG C Character R Abeyance [Arena 1999] 69 W Instant R 1W Adarkar Wastes [Arena 1998] 69 L Land R All Hallow's Eve [Arena 1998] 69 B Sorcery R 2BB Aswan Jaguar 69 G Creature — Jaguar R 1GG Autumn Willow [Arena 1997] 69 G Creature — Legend R 4GG Balance [Arena 1997] 69 W Sorcery R 1W Balduvian Horde [Arena 1997] 69 R Creature — Barbarians R 2RR Baron Sengir [Arena 1998] 69 B Creature — Legend R 5BBB Black Knight [Arena 1998] 69 B Creature — Knight R BB Black Lotus [Duelist] 69 A Mono Artifact R 0 Blacker Lotus [Arena 1998] 69 A Artifact R 0 Blinking Spirit [Arena 1998] 69 W Creature — Blinking Spirit R 3W Brushland [Arena 1999] 69 L Land R Cadaverous Bloom [Arena 1999] 69 M Enchantment R 3BG Chaos Orb [Duelist] 69 A Mono Artifact R 2 City of Brass [Arena 1997] (1) 69 L Land R City of Brass [Arena 1997] (2) 69 L Land R Crimson Hellkite [Arena 1999] 69 R Creature — Dragon R 6RRR Cursed Scroll [Arena 1999] 69 A Artifact R 1 Dark Banishing [Arena 1998] 69 B Instant R 2B Deflection [Arena 1998] (1) 69 U Interrupt R 3U Deflection [Arena 1998] (2) 69 U Interrupt R 3U Disenchant [Arena 1998] 69 W Instant R 1W Dissipate [Arena 1999] (2) 69 U Interrupt R 1UU Dissipate [Arena 1999] (1) 69 U Interrupt R 1UU Drain Life [Arena 1999] 69 B Sorcery R 1B Earthquake [Arena 1998] 69 R Sorcery R XR Enduring Renewal [Arena 1998] 69 W Enchantment R 2WW (2) Enduring Renewal [Arena 1998] 69 W Enchantment R 2WW (1) Erhnam Djinn [Arena 1997] (1) 69 G Creature — Djinn R 3G Erhnam Djinn [Arena 1997] (2) 69 G Creature — Djinn R 3G Fallen Angel [Arena 1997] (1) 69 B Creature — Angel R 3BB Fallen Angel [Arena 1997] (2) 69 B Creature — Angel R 3BB Fireball [Arena 1999] 69 R Sorcery R XR Force of Nature [Arena 1998] 69 G Creature — Force R 2GGGG Forest [Arena 1997] 69 L Land R Greater Realm of Preservation 69 W Enchantment R 1W [Arena 1998] Guardian Beast [Arena 1997] 69 B Creature — Guardian R 3B (2) Guardian Beast [Arena 1997] 69 B Creature — Guardian R 3B (1) Hurloon Minotaur 69 R Creature — Minotaur R 1RR Hurricane [Arena 1998] 69 G Sorcery R XG Hydroblast [Arena 1998] (1) 69 U Interrupt R U Hydroblast [Arena 1998] (2) 69 U Interrupt R U Icy Manipulator [Arena 1997] 69 A Mono Artifact R 4 Incinerate [Arena 1998] 69 R Instant R 1R Incoming! 69 G Sorcery R 4GGGG Infernal Contract [Arena 1999] 69 B Sorcery R BBB Infernal Spawn of Evil [Arena 69 B Creature — (Demon) Beast R 6BBB 1998] Island [Arena 1997] 69 L Land R Ivory Tower [Arena 1997] 69 A Artifact R 1 Jester's Cap [Duelist] 69 A Artifact R 4 Jokulhaups [Arena 1998] 69 R Sorcery R 4RR Juzam Djinn [Duelist] 69 B Creature — Djinn R 2BB Karplusan Forest [Arena 1999] 69 L Land R Lhurgoyf [Arena 1997] 69 G Creature — Lhurgoyf R 2GG Library of Alexandria [Arena 69 L Land R 1997] Meditate [Arena 1999] 69 U Instant R 2U Mirror Mirror [Arena 1998] 69 A Artifact R 7 Mirror Universe [Arena 1997] 69 A Artifact R 6 Mountain [Arena 1997] 69 L Land R Natural Balance [Arena 1999] 69 G Sorcery R 2GG (2) Natural Balance [Arena 1999] 69 G Sorcery R 2GG (1) Necropotence [Arena 1997] 69 B Enchantment R BBB Nether Shadow [Arena 1998] 69 B Creature — Shadow R BB (2) Nether Shadow [Arena 1998] 69 B Creature — Shadow R BB (1) Order of the White Shield 69 W Creature — Knights R WW [Arena Personal1998] Incarnation [Arena 69 W Creature — Avatar R 3WWW 1998] Plains [Arena 1997] 69 L Land R Pox [Arena 1999] 69 B Sorcery R BBB Prosperity [Arena 1999] 69 U Sorcery R XU Pyroblast [Arena 1998] (2) 69 R Interrupt R R Pyroblast [Arena 1998] (1) 69 R Interrupt R R Pyroclasm [Arena 1999] (2) 69 R Sorcery R 1R Pyroclasm [Arena 1999] (1) 69 R Sorcery R 1R Recall [Arena 1998] 69 U Sorcery R XXU Serra Angel (2) 69 W Creature — Angel R 3WW Serra Angel (1) 69 W Creature — Angel R 3WW Shatterstorm [Arena 1998] 69 R Sorcery R 2RR Shivan Dragon [Duelist] 69 R Creature — Dragon R 4RR Sibilant Spirit [Arena 1998] 69 U Creature — Spirit R 5U Sol'kanar the Swamp King 69 M Creature — Legend R 2RBU [Arena 1997]Resources [Arena Squandered 69 M Enchantment R BG 1999] Squirrel Farm [Arena 1998] (2) 69 G Enchantment R 2G Squirrel Farm [Arena 1998] (1) 69 G Enchantment R 2G Stormbind [Arena 1999] 69 M Enchantment R 1RG Swamp [Arena 1997] 69 L Land R Swords to Plowshares [Arena 69 W Instant R W 1998] (1) Swords to Plowshares [Arena 69 W Instant R W 1998] (2) Thorn Elemental 69 G Creature — Elemental R 5GG Vampiric Tutor [Arena 1999] 69 B Instant R B Vesuvan Doppelganger [Arena 69 U Creature — Doppelganger R 3UU 1997] Wheel of Fortune [Arena 1997] 69 R Sorcery R 2R Zuran Orb [Arena 1998] 69 A Artifact R 0 Bull Elephant MV G Summon Elephant R 3G Dark Privilege MV B Enchant Creature R 1B King Cheetah MV G Summon Cheetah R 3G Necrosavant MV B Summon Necrosavant R 3BBB Ovinomancer MV U Summon Sorcerer R 2U Peace Talks MV W Sorcery R 1W Urborg Mindsucker MV B Summon Mindsucker R 2B Vampirism MV B Enchant Creature R 1B Viashino Sandstalker MV R Summon Viashino R 1RR Wicked Reward MV B Instant R 1B Abyssal Hunter MI B Creature — Hunter R 3B Acidic Dagger MI A Artifact R 4 Afiya Grove MI G Enchantment R 1G Afterlife MI W Instant U 2W Agility MI R Enchant Creature C 1R Alarum MI W Instant C 1W Aleatory MI R Instant U 1R Amber Prison MI A Artifact R 4 Amulet of Unmaking MI A Artifact R 5 Ancestral Memories MI U Sorcery R 2UUU Armor of Thorns MI G Enchant Creature C 1G Armorer Guildmage MI R Creature — Wizard C R Ashen Powder MI B Sorcery R 2BB Asmira, Holy Avenger MI M Creature — Legend R 2GW Auspicious Ancestor MI W Creature — Ancestor R 3W Azimaet Drake MI U Creature — Drake C 2U Bad River MI L Land U Barbed Foliage MI G Enchantment U 2GG Barbed-Back Wurm MI B Creature — Wurm U 4B Barreling Attack MI R Instant R 2RR Basalt Golem MI A Artifact Creature U 5 Bay Falcon MI U Creature — Falcon C 1U Bazaar of Wonders MI U Enchant World R 3UU Benevolent Unicorn MI W Creature — Unicorn C 1W Benthic Djinn MI M Creature — Djinn R 2UB Binding Agony MI B Enchant Creature C 1B Blighted Shaman MI B Creature — Cleric U 1B Blind Fury MI R Instant U 2RR Blinding Light MI W Sorcery U 2W Blistering Barrier MI R Creature — Wall C 2R Bone Harvest MI B Instant C 2B Bone Mask MI A Artifact R 4 Boomerang MI U Instant C UU Breathstealer MI B Creature — Night Stalker C 2B Brushwagg MI G Creature — Brushwagg R 1GG Builder's Bane MI R Sorcery C XXR Burning Palm Efreet MI R Creature — Efreet U 2RR Burning Shield Askari MI R Creature — Knight C 2R Cadaverous Bloom MI M Enchantment R 3BG Cadaverous Knight MI B Creature — Knight C 2B Canopy Dragon MI G Creature — Dragon R 4GG Carrion MI B Instant R 1BB Catacomb Dragon MI B Creature — Dragon R 4BB Celestial Dawn MI W Enchantment R 1WW Cerulean Wyvern MI U Creature — Wyvern U 4U Chaos Charm MI R Instant C R Chaosphere MI R Enchant World R 2R Charcoal Diamond MI A Artifact U 2 Chariot of the Sun MI A Artifact U 3 Choking Sands MI B Sorcery C 1BB Cinder Cloud MI R Instant U 3RR Circle of Despair MI M Enchantment R 1WB Civic Guildmage MI W Creature — Wizard C W Cloak of Invisibility MI U Enchant Creature C U Consuming Ferocity MI R Enchant Creature U 1R Coral Fighters MI U Creature — Merfolk U 1U Crash of Rhinos MI G Creature — Rhinos C 6GG Crimson Hellkite MI R Creature — Dragon R 6RRR Crimson Roc MI R Creature — Roc U 4R Crypt Cobra MI B Creature — Cobra U 3B Crystal Golem MI A Artifact Creature U 4 Crystal Vein MI L Land U Cursed Totem MI A Artifact R 2 Cycle of Life MI G Enchantment R 1GG Daring Apprentice MI U Creature — Wizard R 1UU Dark Banishing MI B Instant C 2B Dark Ritual MI B Mana Source C B Dazzling Beauty MI W Instant C 2W Decomposition MI G Enchant Creature U 1G Delirium MI M Instant U 1BR Dirtwater Wraith MI B Creature — Wraith C 3B Discordant Spirit MI M Creature — Spirit R 2BR Disempower MI W Instant C 1W Disenchant MI W Instant C 1W Dissipate MI U Interrupt U 1UU Divine Offering MI W Instant C 1W Divine Retribution MI W Instant R 1W Drain Life MI B Sorcery C 1B Dread Specter MI B Creature — Specter U 3B Dream Cache MI U Sorcery C 2U Dream Fighter MI U Creature — Soldier C 2U Dwarven Miner MI R Creature — Dwarf U 1R Dwarven Nomad MI R Creature — Dwarf C 2R Early Harvest MI G Instant R 1GG Ebony Charm MI B Instant C B Ekundu Cyclops MI R Creature — Cyclops C 3R Ekundu Griffin MI W Creature — Griffin C 3W Elixir of Vitality MI A Artifact U 4 Emberwilde Caliph MI M Creature — Djinn R 2UR Emberwilde Djinn MI R Creature — Djinn R 2RR Energy Bolt MI M Sorcery R XRW Energy Vortex MI U Enchantment R 3UU Enfeeblement MI B Enchant Creature C BB Enlightened Tutor MI W Instant U W Ersatz Gnomes MI A Artifact Creature U 3 Ether Well MI U Instant U 3U Ethereal Champion MI W Creature — Avatar R 2WWW Fallow Earth MI G Sorcery U 2G Favorable Destiny MI W Enchant Creature U 1W Femeref Archers MI G Creature — Archers U 2G Femeref Healer MI W Creature — Cleric C 1W Femeref Knight MI W Creature — Knight C 2W Femeref Scouts MI W Creature — Scouts C 2W Feral Shadow MI B Creature — Night Stalker C 2B Fetid Horror MI B Creature — Shade C 3B Final Fortune MI R Instant R RR Fire Diamond MI A Artifact U 2 Firebreathing MI R Enchant Creature C R Flame Elemental MI R Creature — Elemental U 2RR Flare MI R Instant C 2R Flash MI U Instant R 1U Flood Plain MI L Land U Floodgate MI U Creature — Wall U 3U Fog MI G Instant C G Foratog MI G Creature — Atog U 2G Forbidden Crypt MI B Enchantment R 3BB Forest (2) MI L Land C Forest (1) MI L Land C Forest (4) MI L Land C Forest (3) MI L Land C Forsaken Wastes MI B Enchant World R 2B Frenetic Efreet MI M Creature — Efreet R 1UR Giant Mantis MI G Creature — Mantis C 3G Gibbering Hyenas MI G Creature — Hyenas C 2G Goblin Elite Infantry MI R Creature — Goblins C 1R Goblin Scouts MI R Sorcery U 3RR Goblin Soothsayer MI R Creature — Goblin U R Goblin Tinkerer MI R Creature — Goblin C 1R Granger Guildmage MI G Creature — Wizard C G Grasslands MI L Land U Grave Servitude MI B Enchant Creature C 1B Gravebane Zombie MI B Creature — Zombie C 3B Grim Feast MI M Enchantment R 1BG Grinning Totem MI A Artifact R 4 Hakim, Loreweaver MI U Creature — Legend R 3UU Hall of Gemstone MI G Enchant World R 1GG Hammer of Bogardan MI R Sorcery R 1RR Harbinger of Night MI B Creature — Spirit R 2BB Harbor Guardian MI M Creature — Guardian U 2UW Harmattan Efreet MI U Creature — Efreet U 2UU Haunting Apparition MI M Creature — Ghost U 1UB Hazerider Drake MI M Creature — Drake U 2WU Healing Salve MI W Instant C W Hivis of the Scale MI R Creature — Legend R 3RR Horrible Hordes MI A Artifact Creature U 3 Igneous Golem MI A Artifact Creature U 5 Illicit Auction MI R Sorcery R 3RR Illumination MI W Interrupt U WW Incinerate MI R Instant C 1R Infernal Contract MI B Sorcery R BBB Iron Tusk Elephant MI W Creature — Elephant U 4W Island (1) MI L Land C Island (4) MI L Land C Island (2) MI L Land C Island (3) MI L Land C Ivory Charm MI W Instant C W Jabari's Influence MI W Instant R 3WW Jolrael's Centaur MI G Creature — Centaur C 1GG Jolt MI U Instant C 2U Jungle Patrol MI G Creature — Soldiers R 3G Jungle Troll MI M Creature — Troll U 1RG Jungle Wurm MI G Creature — Wurm C 3GG Kaervek's Hex MI B Sorcery U 3B Kaervek's Purge MI M Sorcery U XBR Kaervek's Torch MI R Sorcery C XR Karoo Meerkat MI G Creature — Meerkat U 1G Kukemssa Pirates MI U Creature — Pirates R 3U Kukemssa Serpent MI U Creature — Serpent C 3U Lead Golem MI A Artifact Creature U 5 Leering Gargoyle MI M Creature — Gargoyle R 1WU Lightning Reflexes MI R Enchant Creature C 1R Lion's Eye Diamond MI A Artifact R 0 Locust Swarm MI G Creature — Swarm U 3G Lure of Prey MI G Instant R 2GG Malignant Growth MI M Enchantment R 3GU Mana Prism MI A Artifact U 3 Mangara's Blessing MI W Instant U 2W Mangara's Equity MI W Enchantment U 1WW Mangara's Tome MI A Artifact R 5 Marble Diamond MI A Artifact U 2 Maro MI G Creature — Nature Spirit R 2GG Meddle MI U Interrupt U 1U Melesse Spirit MI W Creature — Angel U 3WW Memory Lapse MI U Interrupt C 1U Merfolk Raiders MI U Creature — Merfolk C 1U Merfolk Seer MI U Creature — Merfolk C 2U Mind Bend MI U Instant U U Mind Harness MI U Enchant Creature U U Mindbender Spores MI G Creature — Wall R 2G Mire Shade MI B Creature — Shade U 1B Misers' Cage MI A Artifact R 3 Mist Dragon MI U Creature — Dragon R 4UU Moss Diamond MI A Artifact U 2 Mountain (4) MI L Land C Mountain (1) MI L Land C Mountain (2) MI L Land C Mountain (3) MI L Land C Mountain Valley MI L Land U Mtenda Griffin MI W Creature — Griffin U 3W Mtenda Herder MI W Creature — Scout C W Mtenda Lion MI G Creature — Lion C G Mystical Tutor MI U Instant U U Natural Balance MI G Sorcery R 2GG Nettletooth Djinn MI G Creature — Djinn U 3G Noble Elephant MI W Creature — Elephant C 3W Nocturnal Raid MI B Instant U 2BB Null Chamber MI W Enchant World R 3W Pacifism MI W Enchant Creature C 1W Painful Memories MI B Sorcery U 1B Patagia Golem MI A Artifact Creature U 4 Paupers' Cage MI A Artifact R 3 Pearl Dragon MI W Creature — Dragon R 4WW Phyrexian Dreadnought MI A Artifact Creature R 1 Phyrexian Purge MI M Sorcery R 2BR Phyrexian Tribute MI B Sorcery R 2B Phyrexian Vault MI A Artifact U 3 Plains (4) MI L Land C Plains (1) MI L Land C Plains (2) MI L Land C Plains (3) MI L Land C Political Trickery MI U Sorcery R 2U Polymorph MI U Sorcery R 3U Power Sink MI U Interrupt C XU Preferred Selection MI G Enchantment R 2GG Prismatic Boon MI M Instant U XWU Prismatic Circle MI W Enchantment C 2W Prismatic Lace MI U Instant R U Psychic Transfer MI U Sorcery R 4U Purgatory MI M Enchantment R 2WB Purraj of Urborg MI B Creature — Legend R 3BB Pyric Salamander MI R Creature — Salamander C 1R Quirion Elves MI G Creature — Elves C 1G Radiant Essence MI M Creature — Spirit U 1GW Raging Spirit MI R Creature — Spirit C 3R Rampant Growth MI G Sorcery C 1G Rashida Scalebane MI W Creature — Legend R 3WW Ravenous Vampire MI B Creature — Vampire U 3BB Ray of Command MI U Instant C 3U Razor Pendulum MI A Artifact R 4 Reality Ripple MI U Instant C 1U Reckless Embermage MI R Creature — Wizard R 3R Reflect Damage MI M Instant R 3RW Regeneration MI G Enchant Creature C 1G Reign of Chaos MI R Sorcery U 2RR Reign of Terror MI B Sorcery U 3BB Reparations MI M Enchantment R 1WU Restless Dead MI B Creature — Skeletons C 1B Ritual of Steel MI W Enchant Creature C 2W Rock Basilisk MI M Creature — Basilisk R 4RG Rocky Tar Pit MI L Land U Roots of Life MI G Enchantment U 1GG Sabertooth Cobra MI G Creature — Cobra C 2G Sacred Mesa MI W Enchantment R 2W Sand Golem MI A Artifact Creature U 5 Sandbar Crocodile MI U Creature — Crocodile C 4U Sandstorm MI G Instant C G Sapphire Charm MI U Instant C U Savage Twister MI M Sorcery U XRG Sawback Manticore MI M Creature — Manticore R 3RG Sea Scryer MI U Creature — Merfolk C 1U Sealed Fate MI M Sorcery U XUB Searing Spear Askari MI R Creature — Knight C 2R Seedling Charm MI G Instant C G Seeds of Innocence MI G Sorcery R 1GG Serene Heart MI G Instant C 1G Sewer Rats MI B Creature — Rats C B Shadow Guildmage MI B Creature — Wizard C B Shadowbane MI W Instant U 1W Shallow Grave MI B Instant R 1B Shaper Guildmage MI U Creature — Wizard C U Shauku, Endbringer MI B Creature — Legend R 5BB Shauku's Minion MI M Creature — Minion U 1BR Shimmer MI U Enchantment R 2UU Sidar Jabari MI W Creature — Legend R 3W Sirocco MI R Instant U 1R Skulking Ghost MI B Creature — Ghost C 1B Sky Diamond MI A Artifact U 2 Soar MI U Enchant Creature C 1U Soul Echo MI W Enchantment R XWW Soul Rend MI B Instant U 1B Soulshriek MI B Instant C B Spatial Binding MI M Enchantment U UB Spectral Guardian MI W Creature — Guardian R 2WW Spirit of the Night MI B Creature — Legend R 6BBB Spitting Earth MI R Sorcery C 1R Stalking Tiger MI G Creature — Tiger C 3G Stone Rain MI R Sorcery C 2R Stupor MI B Sorcery U 2B Subterranean Spirit MI R Creature — Elemental R 3RR Sunweb MI W Creature — Wall R 3W Superior Numbers MI G Sorcery U GG Suq'Ata Firewalker MI U Creature — Wizard U 1UU Swamp (3) MI L Land C Swamp (2) MI L Land C Swamp (1) MI L Land C Swamp (4) MI L Land C Tainted Specter MI B Creature — Specter R 3B Talruum Minotaur MI R Creature — Minotaur C 2RR Taniwha MI U Creature — Legend R 3UU Teeka's Dragon MI A Artifact Creature R 9 Teferi's Curse MI U Enchant Permanent C 1U Teferi's Drake MI U Creature — Drake C 2U Teferi's Imp MI U Creature — Imp R 2U Teferi's Isle MI L Legendary Land R Telim'Tor MI R Creature — Legend R 4R Telim'Tor's Darts MI A Artifact U 2 Telim'Tor's Edict MI R Instant R R Teremko Griffin MI W Creature — Griffin C 3W Thirst MI U Enchant Creature C 2U Tidal Wave MI U Instant U 2U Tombstone Stairwell MI B Enchant World R 2BB Torrent of Lava MI R Sorcery R XRR Tranquil Domain MI G Instant C 1G Tropical Storm MI G Sorcery U XG Uktabi Faerie MI G Creature — Faerie C 1G Uktabi Wildcats MI G Creature — Wildcats R 4G Unerring Sling MI A Artifact U 3 Unfulfilled Desires MI M Enchantment R 1UB Unseen Walker MI G Creature — Dryad U 1G Unyaro Bee Sting MI G Sorcery U 3G Unyaro Griffin MI W Creature — Griffin U 3W Urborg Panther MI B Creature — Night Stalker C 2B Vaporous Djinn MI U Creature — Djinn U 2UU Ventifact Bottle MI A Artifact R 3 Viashino Warrior MI R Creature — Viashino C 3R Vigilant Martyr MI W Creature — Martyr U W Village Elder MI G Creature — Druid C G Vitalizing Cascade MI M Instant U XGW Volcanic Dragon MI R Creature — Dragon R 4RR Volcanic Geyser MI R Instant U XRR Waiting in the Weeds MI G Sorcery R 1GG Wall of Corpses MI B Creature — Wall C 1B Wall of Resistance MI W Creature — Wall C 1W Wall of Roots MI G Creature — Wall C 1G Ward of Lights MI W Enchant Creature C WW Warping Wurm MI M Creature — Wurm R 2GU Wave Elemental MI U Creature — Elemental U 2UU Wellspring MI M Enchant Land R 1GW Wild Elephant MI G Creature — Elephant C 3G Wildfire Emissary MI R Creature — Efreet U 3R Windreaper Falcon MI M Creature — Falcon U 1RG Withering Boon MI B Interrupt U 1B Worldly Tutor MI G Instant U G Yare MI W Instant R 2W Zebra Unicorn MI M Creature — Unicorn U 2GW Zhalfirin Commander MI W Creature — Knight U 2W Zhalfirin Knight MI W Creature — Knight C 2W Zirilan of the Claw MI R Creature — Legend R 3RR Zombie Mob MI B Creature — Zombies U 2BB Zuberi, Golden Feather MI W Creature — Legend R 4W Aesthir Glider (1) AL A Artifact Creature C 3 Aesthir Glider (2) AL A Artifact Creature C 3 Agent of Stromgald (1) AL R Creature — Knight C R Agent of Stromgald (2) AL R Creature — Knight C R Arcane Denial (1) AL U Interrupt C 1U Arcane Denial (2) AL U Interrupt C 1U Ashnod's Cylix AL A Artifact R 2 Astrolabe (2) AL A Artifact C 3 Astrolabe (1) AL A Artifact C 3 Awesome Presence (1) AL U Enchant Creature C U Awesome Presence (2) AL U Enchant Creature C U Balduvian Dead AL B Creature — Zombies U 3B Balduvian Horde AL R Creature — Barbarians R 2RR Balduvian Trading Post AL L Land R Balduvian War-Makers (1) AL R Creature — Barbarians C 4R Balduvian War-Makers (2) AL R Creature — Barbarians C 4R Benthic Explorers (2) AL U Creature — Merfolk C 3U Benthic Explorers (1) AL U Creature — Merfolk C 3U Bestial Fury (2) AL R Enchant Creature C 2R Bestial Fury (1) AL R Enchant Creature C 2R Bounty of the Hunt AL G Instant U 3GG Browse AL U Enchantment U 2UU Burnout AL R Interrupt U 1R Carrier Pigeons (2) AL W Creature — Pigeons C 3W Carrier Pigeons (1) AL W Creature — Pigeons C 3W Casting of Bones (2) AL B Enchant Creature C 2B Casting of Bones (1) AL B Enchant Creature C 2B Chaos Harlequin AL R Creature — Harlequin R 2RR Contagion AL B Instant U 3BB Deadly Insect (2) AL G Creature — Insect U 4G Deadly Insect (1) AL G Creature — Insect U 4G Death Spark AL R Instant U R Diminishing Returns AL U Sorcery R 2UU Diseased Vermin AL B Creature — Rats U 2B Dystopia AL B Enchantment R 1BB Elvish Bard AL G Creature — Elf U 3GG Elvish Ranger (2) AL G Creature — Elf C 2G Elvish Ranger (1) AL G Creature — Elf C 2G Elvish Spirit Guide AL G Creature — Spirit U 2G Energy Arc AL M Instant U WU Enslaved Scout (2) AL R Creature — Goblin C 2R Enslaved Scout (1) AL R Creature — Goblin C 2R Errand of Duty (1) AL W Instant C 1W Errand of Duty (2) AL W Instant C 1W Exile AL W Instant R 2W False Demise (2) AL U Enchant Creature U 2U False Demise (1) AL U Enchant Creature U 2U Fatal Lore AL B Sorcery R 2BB Feast or Famine (1) AL B Instant C 3B Feast or Famine (2) AL B Instant C 3B Fevered Strength (1) AL B Instant C 2B Fevered Strength (2) AL B Instant C 2B Floodwater Dam AL A Artifact R 3 Force of Will AL U Interrupt U 3UU Foresight (1) AL U Sorcery C 1U Foresight (2) AL U Sorcery C 1U Fyndhorn Druid (1) AL G Creature — Druid C 2G Fyndhorn Druid (2) AL G Creature — Druid C 2G Gargantuan Gorilla AL G Creature — Gorilla R 4GGG Gift of the Woods (1) AL G Enchant Creature C G Gift of the Woods (2) AL G Enchant Creature C G Gorilla Berserkers (1) AL G Creature — Gorillas C 3GG Gorilla Berserkers (2) AL G Creature — Gorillas C 3GG Gorilla Chieftain (1) AL G Creature — Gorilla C 2GG Gorilla Chieftain (2) AL G Creature — Gorilla C 2GG Gorilla Shaman (2) AL R Creature — Gorilla U R Gorilla Shaman (1) AL R Creature — Gorilla U R Gorilla War Cry (2) AL R Instant C 1R Gorilla War Cry (1) AL R Instant C 1R Guerrilla Tactics (2) AL R Instant C 1R Guerrilla Tactics (1) AL R Instant C 1R Gustha's Scepter AL A Artifact R 0 Hail Storm AL G Instant U 1GG Heart of Yavimaya AL L Land R Helm of Obedience AL A Artifact R 4 Inheritance AL W Enchantment U W Insidious Bookworms (2) AL B Creature — Worms C B Insidious Bookworms (1) AL B Creature — Worms C B Ivory Gargoyle AL W Creature — Gargoyle R 4W Juniper Order Advocate AL W Creature — Knight U 2W Kaysa AL G Creature — Legend R 3GG Keeper of Tresserhorn AL B Creature — Keeper R 5B Kjeldoran Escort (2) AL W Creature — Soldier C 2WW Kjeldoran Escort (1) AL W Creature — Soldier C 2WW Kjeldoran Home Guard AL W Creature — Soldier U 3W Kjeldoran Outpost AL L Land R Kjeldoran Pride (1) AL W Enchant Creature C 1W Kjeldoran Pride (2) AL W Enchant Creature C 1W Krovikan Horror AL B Creature — Horror R 3B Krovikan Plague AL B Enchant Creature U 2B Lake of the Dead AL L Land R Lat-Nam's Legacy (1) AL U Instant C 1U Lat-Nam's Legacy (2) AL U Instant C 1U Library of Lat-Nam AL U Sorcery R 4U Lim-Dul's High Guard (1) AL B Creature — Skeleton C 1BB Lim-Dul's High Guard (2) AL B Creature — Skeleton C 1BB Lim-Dul's Paladin AL M Creature — Paladin U 2BR Lim-Dul's Vault AL M Instant U UB Lodestone Bauble AL A Artifact R 0 Lord of Tresserhorn AL M Creature — Legend R 1UBR Martyrdom (1) AL W Instant C 1WW Martyrdom (2) AL W Instant C 1WW Misfortune AL M Sorcery R 1BRG Mishra's Groundbreaker AL A Artifact U 4 Misinformation AL B Instant U B Mystic Compass AL A Artifact U 2 Nature's Blessing AL M Enchantment U 2WG Nature's Chosen AL G Enchant Creature U G Nature's Wrath AL G Enchantment R 4GG Noble Steeds (2) AL W Enchantment C 2W Noble Steeds (1) AL W Enchantment C 2W Omen of Fire AL R Instant R 3RR Phantasmal Fiend (1) AL B Creature — Phantasm C 3B Phantasmal Fiend (2) AL B Creature — Phantasm C 3B Phantasmal Sphere AL U Creature — Phantasm R 1U Phelddagrif AL M Creature — Legend R 1WUG Phyrexian Boon (1) AL B Enchant Creature C 2B Phyrexian Boon (2) AL B Enchant Creature C 2B Phyrexian Devourer AL A Artifact Creature R 6 Phyrexian Portal AL A Artifact R 3 Phyrexian War Beast (2) AL A Artifact Creature C 3 Phyrexian War Beast (1) AL A Artifact Creature C 3 Pillage AL R Sorcery U 1RR Primitive Justice AL R Sorcery U 1R Pyrokinesis AL R Instant U 4RR Reinforcements (2) AL W Instant C W Reinforcements (1) AL W Instant C W Reprisal (2) AL W Instant U 1W Reprisal (1) AL W Instant U 1W Ritual of the Machine AL B Sorcery R 2BB Rogue Skycaptain AL R Creature — Mercenary R 2R Royal Decree AL W Enchantment R 2WW Royal Herbalist (1) AL W Creature — Cleric C W Royal Herbalist (2) AL W Creature — Cleric C W Scarab of the Unseen AL A Artifact U 2 Scars of the Veteran AL W Instant U 4W School of the Unseen AL L Land U Seasoned Tactician AL W Creature — Tactician U 2W Sheltered Valley AL L Land R Shield Sphere AL A Artifact Creature U 0 Sol Grail AL A Artifact R 3 Soldevi Adnate (2) AL B Creature — Cleric C 1B Soldevi Adnate (1) AL B Creature — Cleric C 1B Soldevi Digger AL A Artifact R 2 Soldevi Excavations AL L Land R Soldevi Heretic (1) AL U Creature — Heretic C 2U Soldevi Heretic (2) AL U Creature — Heretic C 2U Soldevi Sage (1) AL U Creature — Wizard C 1U Soldevi Sage (2) AL U Creature — Wizard C 1U Soldevi Sentry (2) AL A Artifact Creature C 1 Soldevi Sentry (1) AL A Artifact Creature C 1 Soldevi Steam Beast (1) AL A Artifact Creature C 5 Soldevi Steam Beast (2) AL A Artifact Creature C 5 Soldier of Fortune AL R Creature — Mercenary U R Spiny Starfish AL U Creature — Starfish U 2U Splintering Wind AL G Enchantment R 2GG Stench of Decay (2) AL B Instant C 1BB Stench of Decay (1) AL B Instant C 1BB Storm Cauldron AL A Artifact R 5 Storm Crow (2) AL U Creature — Bird C 1U Storm Crow (1) AL U Creature — Bird C 1U Storm Elemental AL U Creature — Elemental U 5U Storm Shaman (1) AL R Creature — Cleric C 2R Storm Shaman (2) AL R Creature — Cleric C 2R Stromgald Spy AL B Creature — Spy U 3B Suffocation AL U Instant U 1U Surge of Strength AL M Instant U RG Sustaining Spirit AL W Creature — Guardian R 1W Swamp Mosquito (2) AL B Creature — Mosquito C 1B Swamp Mosquito (1) AL B Creature — Mosquito C 1B Sworn Defender AL W Creature — Knight R 2WW Taste of Paradise (1) AL G Sorcery C 3G Taste of Paradise (2) AL G Sorcery C 3G Thawing Glaciers AL L Land R Thought Lash AL U Enchantment R 2UU Tidal Control AL U Enchantment R 1UU Tornado AL G Enchantment R 4G Undergrowth (2) AL G Instant C G Undergrowth (1) AL G Instant C G Unlikely Alliance AL W Enchantment U 1W Urza's Engine AL A Artifact Creature R 5 Varchild's Crusader (1) AL R Creature — Knight C 3R Varchild's Crusader (2) AL R Creature — Knight C 3R Varchild's War-Riders AL R Creature — War-Riders R 1R Veteran's Voice (1) AL R Enchant Creature C R Veteran's Voice (2) AL R Enchant Creature C R Viscerid Armor (2) AL U Enchant Creature C 1U Viscerid Armor (1) AL U Enchant Creature C 1U Viscerid Drone AL U Creature — Homarid U 1U Wandering Mage AL M Creature — Cleric R WUB Whip Vine (1) AL G Creature — Wall C 2G Whip Vine (2) AL G Creature — Wall C 2G Whirling Catapult AL A Artifact R 4 Wild Aesthir (1) AL W Creature — Aesthir C 2W Wild Aesthir (2) AL W Creature — Aesthir C 2W Winter's Night AL M Enchant World R WRG Yavimaya Ancients (1) AL G Creature — Treefolk C 3GG Yavimaya Ancients (2) AL G Creature — Treefolk C 3GG Yavimaya Ants AL G Creature — Swarm U 2GG Alabaster Potion INT W Instant C XWW Alabaster Potion [GE] INT W Spontanzauber C XWW Alabaster Potion [IT] INT W Istantaneo C XWW Alabaster Potion [FR] INT W Éphémère C XWW Alabaster Potion [SP] INT W Hechizo instantáneo C XWW Battering Ram [FR] INT A Créature — artefact C 2 Battering Ram [IT] INT A Creatura Artefatto C 2 Battering Ram [GE] INT A Artefaktkreatur C 2 Battering Ram INT A Artifact Creature C 2 Battering Ram [SP] INT A Criatura artefacto C 2 Bog Imp INT B Summon Imp C 1B Bog Imp [FR] INT B Invoquer: diablotin C 1B Bog Imp [GE] INT B Beschwörung eines Bolds C 1B Bog Imp [IT] INT B Evoca Demonietto C 1B Bog Imp [SP] INT B Invocar diablillo C 1B Bog Wraith INT B Summon Wraith U 3B Bog Wraith [GE] INT B Beschwörung eines Wraith U 3B Bog Wraith [FR] INT B Invoquer: apparition U 3B Bog Wraith [IT] INT B Evoca Necrospettro U 3B Bog Wraith [SP] INT B Invocar aparición U 3B Circle of Protection: Black INT W Enchantment C 1W Circle of Protection: Black [IT] INT W Incantesimo C 1W Circle of Protection: Black [GE] INT W Verzauberung C 1W Circle of Protection: Black [FR] INT W Enchantement C 1W Circle of Protection: Black [SP] INT W Encantamiento C 1W Circle of Protection: Red INT W Enchantment C 1W Circle of Protection: Red [GE] INT W Verzauberung C 1W Circle of Protection: Red [IT] INT W Incantesimo C 1W Circle of Protection: Red [FR] INT W Enchantement C 1W Circle of Protection: Red [SP] INT W Encantamiento C 1W Clockwork Beast [FR] INT A Créature — artefact R 6 Clockwork Beast [IT] INT A Creatura Artefatto R 6 Clockwork Beast [GE] INT A Artefaktkreatur R 6 Clockwork Beast INT A Artifact Creature R 6 Clockwork Beast [SP] INT A Criatura artefacto R 6 Cursed Land [GE] INT B Verzaubere Land U 2BB Cursed Land [FR] INT B Enchanter: terrain U 2BB Cursed Land INT B Enchant Land U 2BB Cursed Land [IT] INT B Enchant Land U 2BB Cursed Land [SP] INT B Encantar tierra U 2BB Dark Ritual [GE] INT B Unterbrechungszauber C B Dark Ritual INT B Interrupt C B Dark Ritual [FR] INT B Interruption C B Dark Ritual [IT] INT B Interruzione C B Dark Ritual [SP] INT B Interrupción C B Detonate [GE] INT R Hexerei U XR Detonate INT R Sorcery U XR Detonate [IT] INT R Stregoneria U XR Detonate [FR] INT R Rituel U XR Detonate [SP] INT R Conjuro U XR Disintegrate INT R Sorcery C XR Disintegrate [GE] INT R Hexerei C XR Disintegrate [IT] INT R Stregoneria C XR Disintegrate [FR] INT R Rituel C XR Disintegrate [SP] INT R Conjuro C XR Durkwood Boars INT G Summon Boars C 4G Durkwood Boars [FR] INT G Invoquer: sangliers C 4G Durkwood Boars [IT] INT G Evoca Cinghiali C 4G Durkwood Boars [GE] INT G Beschwörung von C 4G Durkwood Boars [SP] INT G Wildschweinen Inovar jabalíes C 4G Elven Riders [GE] INT G Beschwörung von Reitern U 3GG Elven Riders [IT] INT G Evoca Cavalieri U 3GG Elven Riders INT G Summon Riders U 3GG Elven Riders [FR] INT G Invoquer: cavaliers U 3GG Elven Riders [SP] INT G Invocar jinetes U 3GG Elvish Archers INT G Summon Elves R 1G Elvish Archers [FR] INT G Invoquer: elfes R 1G Elvish Archers [GE] INT G Beschwörung von Elfen R 1G Elvish Archers [IT] INT G Evoca Elfi R 1G Elvish Archers [SP] INT G Invocar elfos R 1G Energy Flux [IT] INT U Incantesimo U 2U Energy Flux INT U Enchantment U 2U Energy Flux [GE] INT U Verzauberung U 2U Energy Flux [FR] INT U Enchantement U 2U Energy Flux [SP] INT U Encantamiento U 2U Feedback [IT] INT U Incanta Incantesimo U 2U Feedback INT U Enchant Enchantment U 2U Feedback [GE] INT U Verzaubere Verzauberung U 2U Feedback [FR] INT U Enchanter: enchantement U 2U Feedback [SP] INT U Encantar encantamiento U 2U Fireball INT R Sorcery C XR Fireball [FR] INT R Rituel C XR Fireball [IT] INT R Stregoneria C XR Fireball [GE] INT R Hexerei C XR Fireball [SP] INT R Conjuro C XR Forest [FR] (2) INT L Terrain C Forest [IT] (1) INT L Terra C Forest (3) INT L Land C Forest [GE] (1) INT L Land C Forest [GE] (2) INT L Land C Forest [GE] (3) INT L Land C Forest [IT] (3) INT L Land C Forest (1) INT L Land C Forest (2) INT L Land C Forest [FR] (1) INT L Terrain C Forest [FR] (3) INT L Terrain C Forest [IT] (2) INT L Terra C Forest [SP] (2) INT L Tierra C Forest [SP] (1) INT L Tierra C Forest [SP] (3) INT L Tierra C Glasses of Urza INT A Artifact U 1 Glasses of Urza [IT] INT A Artefatto U 1 Glasses of Urza [FR] INT A Artefact U 1 Glasses of Urza [GE] INT A Artefakt U 1 Glasses of Urza [SP] INT A Artefacto U 1 Grizzly Bears [GE] INT G Beschwörung von Bären C 1G Grizzly Bears [FR] INT G Invoquer: ours C 1G Grizzly Bears [IT] INT G Evoca Orso C 1G Grizzly Bears INT G Summon Bears C 1G Grizzly Bears [SP] INT G Invocar osos C 1G Healing Salve INT W Instant C W Healing Salve [IT] INT W Istantaneo C W Healing Salve [FR] INT W Éphémère C W Healing Salve [GE] INT W Spontanzauber C W Healing Salve [SP] INT W Hechizo instantáneo C W Hill Giant [IT] INT R Evoca Gigante C 3R Hill Giant [FR] INT R Invoquer: géant C 3R Hill Giant INT R Summon Giant C 3R Hill Giant [GE] INT R Beschwörung eines Riesen C 3R Hill Giant [SP] INT R Invocar gigante C 3R Ironclaw Orcs [FR] INT R Invoquer: orques C 1R Ironclaw Orcs INT R Summon Orcs C 1R Ironclaw Orcs [GE] INT R Beschwörung von Orks C 1R Ironclaw Orcs [IT] INT R Evoca Orchi C 1R Ironclaw Orcs [SP] INT R Invocar orcos C 1R Island [IT] (3) INT L Terra C Island [IT] (2) INT L Terra C Island [IT] (1) INT L Terra C Island (2) INT L Land C Island [FR] (2) INT L Terrain C Island [GE] (1) INT L Land C Island [FR] (1) INT L Terrain C Island [FR] (3) INT L Terrain C Island (3) INT L Land C Island (1) INT L Land C Island [GE] (2) INT L Land C Island [SP] (2) INT L Tierra C Island [GE] (3) INT L Land C Island [SP] (3) INT L Tierra C Island [SP] (1) INT L Tierra C Jayemdae Tome [IT] INT A Artefatto R 4 Jayemdae Tome INT A Artifact R 4 Jayemdae Tome [FR] INT A Artefact R 4 Jayemdae Tome [GE] INT A Artefakt R 4 Jayemdae Tome [SP] INT A Artefacto R 4 Lost Soul [IT] INT B Evoca Anima C 1BB Lost Soul INT B Summon Lost Soul C 1BB Lost Soul [FR] INT B Invoquer: âme en peine C 1BB Lost Soul [SP] INT B Invocar alma en pena C 1BB Lost Soul [GE] INT B Beschwörung einer verlorenen C 1BB Merfolk of the Pearl Trident [FR] INT U Seele Invoquer: ondins C U Merfolk of the Pearl Trident INT U Summon Merfolk C U Merfolk of the Pearl Trident [IT] INT U Evoca Tritone C U Merfolk of the Pearl Trident [SP] INT U Invocar tritones C U Merfolk of the Pearl Trident INT U Beschwörung von Meervolk C U [GE] Mesa Pegasus [IT] INT W Evoca Pegaso C 1W Mesa Pegasus INT W Summon Pegasus C 1W Mesa Pegasus [FR] INT W Invoquer: pégase C 1W Mesa Pegasus [SP] INT W Invocar pegaso C 1W Mesa Pegasus [GE] INT W Beschwörung eines Pegasus C 1W Mons's Goblin Raiders [IT] INT R Evoca Goblin C R Mons's Goblin Raiders [FR] INT R Invoquer: gobelins C R Mons's Goblin Raiders INT R Summon Goblins C R Mons's Goblin Raiders [SP] INT R Invocar trasgos C R Mons's Goblin Raiders [GE] INT R Beschwörung von Goblins C R Mountain [IT] (2) INT L Terra C Mountain [FR] (1) INT L Terrain C Mountain [FR] (2) INT L Terrain C Mountain [FR] (3) INT L Terrain C Mountain [IT] (3) INT L Terra C Mountain [IT] (1) INT L Terra C Mountain (1) INT L Land C Mountain (3) INT L Land C Mountain (2) INT L Land C Mountain [SP] (3) INT L Tierra C Mountain [GE] (1) INT L Land C Mountain [GE] (2) INT L Land C Mountain [GE] (3) INT L Land C Mountain [SP] (2) INT L Tierra C Mountain [SP] (1) INT L Tierra C Murk Dwellers INT B Summon Murk Dwellers C 3B Murk Dwellers [IT] INT B Evoca Abitatori del Bulo C 3B Murk Dwellers [FR] INT B Invoquer: habitants des C 3B Murk Dwellers [GE] INT B ténèbres Beschwörung von dunklen C 3B Murk Dwellers [SP] INT B Wesen Invocar moradores de las C 3B Orcish Artillery INT R tinieblas Orcs Summon U 1RR Orcish Artillery [FR] INT R Invoquer: orques U 1RR Orcish Artillery [IT] INT R Evoca Orchi U 1RR Orcish Artillery [SP] INT R Invocar orco U 1RR Orcish Artillery [GE] INT R Beschwörung von Orks U 1RR Orcish Oriflamme [FR] INT R Enchantement U 3R Orcish Oriflamme INT R Enchantment U 3R Orcish Oriflamme [IT] INT R Incantesimo U 3R Orcish Oriflamme [SP] INT R Encantamiento U 3R Orcish Oriflamme [GE] INT R Verzauberung U 3R Pearled Unicorn [FR] INT W Invoquer: licorne C 2W Pearled Unicorn [IT] INT W Evoca Unicorno C 2W Pearled Unicorn INT W Summon Unicorn C 2W Pearled Unicorn [SP] INT W Invocar unicornio C 2W Pearled Unicorn [GE] INT W Beschwörung eines Einhorns C 2W Phantom Monster [FR] INT U Invoquer: phantasme U 3U Phantom Monster [IT] INT U Evoca Fantasma U 3U Phantom Monster INT U Summon Phantasm U 3U Phantom Monster [GE] INT U Beschwörung eines U 3U Phantom Monster [SP] INT U Traumwesens Invocar fantasma U 3U Plains [FR] (3) INT L Terrain C Plains (1) INT L Land C Plains [FR] (1) INT L Terrain C Plains (2) INT L Land C Plains [IT] (2) INT L Terra C Plains [FR] (2) INT L Terrain C Plains [IT] (3) INT L Terra C Plains [IT] (1) INT L Terra C Plains (3) INT L Land C Plains [SP] (2) INT L Tierra C Plains [GE] (1) INT L Land C Plains [SP] (1) INT L Tierra C Plains [SP] (3) INT L Tierra C Plains [GE] (2) INT L Land C Plains [GE] (3) INT L Land C Power Sink INT U Interrupt U XU Power Sink [IT] INT U Interruzione U XU Power Sink [FR] INT U Interruption U XU Power Sink [SP] INT U Interrupción U XU Power Sink [GE] INT U Unterbrechungszauber U XU Pyrotechnics [FR] INT R Rituel U 4R Pyrotechnics [IT] INT R Stregoneria U 4R Pyrotechnics INT R Sorcery U 4R Pyrotechnics [GE] INT R Hexerei U 4R Pyrotechnics [SP] INT R Conjuro U 4R Raise Dead [FR] INT B Rituel C B Raise Dead INT B Sorcery C B Raise Dead [IT] INT B Stregoneria C B Raise Dead [SP] INT B Conjuro C B Raise Dead [GE] INT B Hexerei C B Reverse Damage [IT] INT W Istantaneo R 1WW Reverse Damage [FR] INT W Éphémère R 1WW Reverse Damage INT W Instant R 1WW Reverse Damage [GE] INT W Spontanzauber R 1WW Reverse Damage [SP] INT W Hechizo instantáneo R 1WW Rod of Ruin [IT] INT A Artefatto U 4 Rod of Ruin INT A Artifact U 4 Rod of Ruin [FR] INT A Artefact U 4 Rod of Ruin [SP] INT A Artefacto U 4 Rod of Ruin [GE] INT A Artefakt U 4 Scathe Zombies INT B Summon Zombies C 2B Scathe Zombies [FR] INT B Invoquer: zombies C 2B Scathe Zombies [IT] INT B Evoca Zombi C 2B Scathe Zombies [SP] INT B Invocar zombis C 2B Scathe Zombies [GE] INT B Beschwörung von Zombies C 2B Scryb Sprites [IT] INT G Evoca Spiritelli C G Scryb Sprites INT G Summon Faeries C G Scryb Sprites [FR] INT G Invoquer: peuple fée C G Scryb Sprites [SP] INT G Invocar hadas C G Scryb Sprites [GE] INT G Beschwörung von Feenwesen C G Sorceress Queen [FR] INT B Invoquer: sorcière R 1BB Sorceress Queen [IT] INT B Evoca Incantatrice R 1BB Sorceress Queen INT B Summon Sorceress R 1BB Sorceress Queen [GE] INT B Beschwörung einer R 1BB Sorceress Queen [SP] INT B Hexenmeisterin Invocar hechicera R 1BB Swamp [FR] (3) INT L Terrain C Swamp (1) INT L Land C Swamp [FR] (2) INT L Terrain C Swamp [FR] (1) INT L Terrain C Swamp (2) INT L Land C Swamp [IT] (1) INT L Terra C Swamp [IT] (2) INT L Terra C Swamp [IT] (3) INT L Terra C Swamp (3) INT L Land C Swamp [SP] (2) INT L Terrain C Swamp [GE] (2) INT L Land C Swamp [GE] (1) INT L Land C Swamp [SP] (1) INT L Tierra C Swamp [SP] (3) INT L Tierra C Swamp [GE] (3) INT L Land C Terror [FR] INT B Éphémère C 1B Terror [IT] INT B Istantaneo C 1B Terror INT B Instant C 1B Terror [SP] INT B Hechizo instantáneo C 1B Terror [GE] INT B Spontanzauber C 1B Twiddle [FR] INT U Éphémère C U Twiddle INT U Instant C U Twiddle [IT] INT U Istantaneo C U Twiddle [SP] INT U Hechizo instantáneo C U Twiddle [GE] INT U Spontanzauber C U Unsummon INT U Instant C U Unsummon [IT] INT U Istantaneo C U Unsummon [FR] INT U Éphémère C U Unsummon [GE] INT U Spontanzauber C U Unsummon [SP] INT U Hechizo instantáneo C U Untamed Wilds INT G Sorcery U 2G Untamed Wilds [IT] INT G Stregoneria U 2G Untamed Wilds [FR] INT G Rituel U 2G Untamed Wilds [SP] INT G Conjuro U 2G Untamed Wilds [GE] INT G Hexerei U 2G Vampire Bats [FR] INT B Invoquer: chauves-souris C B Vampire Bats [IT] INT B Evoca Pipistrelli C B Vampire Bats INT B Summon Bats C B Vampire Bats [GE] INT B Beschwörung von Fledermäusen C B Vampire Bats [SP] INT B Invocar murciélagos C B Wall of Bone [IT] INT B Evoca Muro U 2B Wall of Bone [FR] INT B Invoquer: mur U 2B Wall of Bone INT B Summon Wall U 2B Wall of Bone [SP] INT B Invocar muro U 2B Wall of Bone [GE] INT B Beschwörung einer Mauer U 2B War Mammoth [FR] INT G Invoquer: mammouth C 3G War Mammoth [IT] INT G Evoca Mammut C 3G War Mammoth INT G Summon Mammoth C 3G War Mammoth [GE] INT G Beschwörung eines Mammuts C 3G War Mammoth [SP] INT G Invocar mamut C 3G Warp Artifact INT B Enchant Artifact R BB Warp Artifact [FR] INT B Enchanter: artefact R BB Warp Artifact [IT] INT B Incanta Artefatto R BB Warp Artifact [SP] INT B Encantar artefacto R BB Warp Artifact [GE] INT B Verzaubere Artefakt R BB Weakness [FR] INT B Enchanter: créature C B Weakness INT B Enchant Creature C B Weakness [IT] INT B Incanta Creatura C B Weakness [GE] INT B Verzaubere Kreatur C B Weakness [SP] INT B Encantar criatura C B Whirling Dervish INT G Summon Dervish U GG Whirling Dervish [FR] INT G Invoquer: derviche U GG Whirling Dervish [IT] INT G Evoca Derviscio U GG Whirling Dervish [GE] INT G Beschwörung eines Derwischs U GG Whirling Dervish [SP] INT G Invocar derviches U GG Winter Blast [IT] INT G Stregoneria U XG Winter Blast INT G Sorcery U XG Winter Blast [FR] INT G Rituel U XG Winter Blast [SP] INT G Conjuro U XG Winter Blast [GE] INT G Hexerei U XG Zephyr Falcon [IT] INT U Evoca Falco C 1U Zephyr Falcon INT U Summon Falcon C 1U Zephyr Falcon [FR] INT U Invoquer: faucon C 1U Zephyr Falcon [GE] INT U Beschwörung von Falken C 1U Zephyr Falcon [SP] INT U Invocar halcón C 1U 1996 World Champion [Unique] PR M Creature — Legend R WUBRG Accumulated Knowledge [FNM PR U Instant R 1U 2004 Ajani Foil] Vengeant [Pre 3 Oct 2008 PR M Planeswalker — Ajani M 2RW Foil] Albino Troll [FNM 2002 Foil] PR G Creature — Troll R 1G Allosaurus Rider [Pre 8 Jul 2006 PR G Creature — Elf Warrior R 5GG Foil] Arc Lightning [Arena 2002 Foil] PR R Sorcery C 2R Archangel [Gotta JP] PR W クリーチャー — 天使 R 5WW Arena [Harper Prism] PR L Land R Arena [Harper Prism FR] PR L Terrain R Arena [Harper Prism IT] PR L Terra R Arena [Harper Prism SP] PR L Tierra R Arena [Harper Prism PR] PR L Terreno R Argothian Enchantress [Judge PR G Creature — Enchantress R 1G Gift 2003 Foil] Armadillo Cloak [FNM 2006 Foil] PR M Enchantment — Aura R 1GW Armageddon [Judge Gift 2004 PR W Sorcery R 3W Foil] Arrogant Wurm [FNM 2006 Foil] PR G Creature — Wurm R 3GG Ascendant Evincar [Gotta JP] PR B クリーチャー — レジェンド R 4BB Ashnod's Coupon [Arena 2004 PR A Artifact R 0 Foil] Ass Whuppin' [Rel 20 Nov 2004 PR M Sorcery R 1WB Foil] Astral Slide [FNM 2006 Foil] PR W Enchantment R 2W Aura of Silence [FNM 2002 Foil] PR W Enchantment R 1WW Avalanche Riders [FNM 2004 PR R Creature — Nomad R 3R Foil] Avatar of Discord [Pre 22 Apr PR M Creature — Avatar R (B/R)(B/R)(B/R) 2006 AvatarFoil] of Hope [BT] PR W Creature — Avatar R 6WW Avatar of Hope [Pre 27 May PR W Creature — Avatar R 6WW 2000 Foil] Azorius Guildmage [Rel 5 May PR M Creature — Vedalken Wizard U (W/U)(W/U) 2006 Foil] Balance [Judge Gift 2004 Foil] PR W Sorcery R 1W Balduvian Horde [Worlds 1999 PR R Creature — Barbarian R 2RR Foil] Ball Lightning [Judge Gift 2001 PR R Creature — Ball-Lightning R RRR Foil] Basking Rootwalla [FNM 2007 PR G Creature — Lizard C G Foil] Beast of Burden [Pre 6 Feb PR A Artifact Creature R 6 1999 Black Foil] Knight [FNM 2002 Foil] PR B Creature — Knight R BB Blastoderm [FNM 2005 Foil] PR G Creature — Beast R 2GG Blightning [MPR 2009] PR M Sorcery R 1BR Blood Knight [Champs 2007] PR R Creature — Human Knight U RR Blue Elemental Blast [Armada] PR U Interrupt R U Boggart Ram-Gang [Gateway PR M Creature — Goblin Warrior R (R/G)(R/G)(R/G) 2008 Foil] [Arena 2003 Foil] Bonesplitter PR A Artifact — Equipment C 1 Boomerang [Gateway 2007 Foil] PR U Instant C UU Boomerang [Arena 2007 JP Foil] PR U インスタント C UU Booster Tutor [Arena 2004] PR B Instant C B Bottle Gnomes [FNM 2003 Foil] PR A Artifact Creature — Gnome R 3 Brainstorm [FNM 2004 Foil] PR U Instant R U Bramblewood Paragon [Champs PR G Creature — Elf Warrior U 1G 2008] Brion Stoutarm [Resale 2008 PR M Legendary Creature — Giant R 2RW Foil] Budoka Pupil [Rel 4 Feb 2005 PR G Warrior Creature — Human Monk U 1GG Foil] Cabal Coffers [FNM 2007 Foil] PR L Land R Cabal Therapy [FNM 2005 Foil] PR B Sorcery R B Calciderm [Gateway 2007 Foil] PR W Creature — Beast U 2WW Call of the Herd [Grand Prix PR G Sorcery R 2G 2008 Foil] Capsize [FNM 2003 Foil] PR U Instant R 1UU Carnophage [FNM 2001 Foil] PR B Creature — Zombie R B Carrion Feeder [FNM 2004 Foil] PR B Creature — Zombie R B Castigate [Arena 2006 Foil] PR M Sorcery C WB Castigate [Arena 2006 JP Foil] PR M ソーサリー C WB Cenn's Tactician [Gateway 2008 PR W Creature — Kithkin Soldier U W Foil] Chainer's Edict [FNM 2006 Foil] PR B Sorcery R 1B Char [15th Anniversary Foil] PR R Instant R 2R Chill [Arena 2000 Foil] (2) PR U Enchantment U 1U Chill [Arena 2000 Foil] (3) PR U Enchantment U 1U Chill [Arena 2000 Foil] (1) PR U Enchantment U 1U Chronatog [12x18] PR U Summon Atog R 1U Circle of Protection: Art [Arena PR W Enchantment C 1W 2004] Circle of Protection: Red [FNM PR W Enchantment R 1W 2005 Foil] Circular Logic [FNM 2006 Foil] PR U Instant R 2U City of Brass [Jr Super Series PR L Land R 2001 Foil] Coiling Oracle [Arena 2006 Foil] PR M Creature — Snake Elf Druid C GU Coiling Oracle [Arena 2006 JP PR M 蛇・エルフ・ドルイド C GU Foil] Commander Greven il-Vec PR B Summon Legend R 3BBB [12x18] Condemn [MPR 2007] PR W Instant R W Corrupt [MPR 2008] PR B Sorcery R 5B Counterspell [DCI] PR U Interrupt R UU Counterspell [FNM 2005 Foil] PR U Instant R UU Counterspell [Judge Gift 2000 PR U Instant C UU Foil] Creeping Mold [Arena 2001 Foil] PR G Sorcery U 2GG Cruel Edict [MPR 2007] PR B Sorcery U 1B Crusade [Jr Super Series 2000 PR W Enchantment R WW Foil] Cryptic Command [MPR 2009 PR U Instant R 1UUU Foil] Crystalline Sliver [FNM 2003 PR M Creature — Sliver R WU Foil] Cunning Wish [Judge Gift 2007 PR U Instant R 2U Foil] Damnation [MPR 2008 Foil] PR B Sorcery R 2BB Darksteel Ingot [Arena 2004 PR A Artifact C 3 Foil] Dauthi Slayer [Arena 2002 Foil] PR B Creature — Soldier C BB Decree of Justice [Judge Gift PR W Sorcery R XX2WW 2007 Deep Foil] Analysis [FNM 2007 Foil] PR U Sorcery R 3U Demigod of Revenge [Pre 19 PR M Creature — Spirit Avatar R (B/R)(B/R)(B/R)(B/R)(B/R) Apr 2008] Hermit [Judge Gift Deranged PR G Creature — Elf R 3GG 2004 DesertFoil] [FNM 2009 Foil] PR L Land — Desert R Diabolic Edict [Arena 2001 Foil] PR B Instant C 1B Dimir Guildmage [Rel 7 Oct PR M Creature — Human Wizard U (U/B)(U/B) 2005 Foil] Dirtcowl Wurm [Pre 4 Oct 1997] PR G Creature — Wurm R 4G Disenchant [MPR 2007] PR W Instant C 1W Disenchant [FNM 2003 Foil] PR W Instant R 1W Disenchant [Arena 1996] PR W Instant C 1W Dismiss [Arena 2001 Foil] PR U Instant U 2UU Dissipate [FNM 2002 Foil] PR U Instant R 1UU Djinn Illuminatus [Pre 21 Jan PR M Creature — Djinn R 5(U/R)(U/R) 2006 Foil] Door of Destinies [Pre 19 Jan PR A Artifact R 4 2008] Doran, the Siege Tower PR M Legendary Creature — Treefolk R BGW [Champs Drain Life2007 [FNMFoil] 2002 Foil] PR B Shaman Sorcery R X1B Duergar Hedge-Mage [Gateway PR M Creature — Dwarf Shaman R 2(R/W) 2009 Foil] Duress [FNM 2005 Foil] PR B Sorcery R B Duress [Arena 2000 Foil] PR B Sorcery C B Earwig Squad [Rel 1 Jan 2008 PR B Creature — Goblin Rogue R 3BB Foil] Electrolyze [Champs 2006] PR M Instant U 1UR Elves of Deep Shadow [FNM PR G Creature — Elf Druid R G 2006 ElvishFoil] Aberration [Arena 2003 PR G Creature — Elf Mutant C 5G Foil] Elvish Lyrist [Jr Super Series PR G Creature — Elf R G 2001 Foil]Armor [Arena 2001 Empyrial PR W Enchant Creature C 1WW Foil] Engineered Plague [FNM 2007 PR B Enchantment R 2B Foil] Enlightened Tutor [Arena 2000 PR W Instant U W Foil] Eternal Dragon [Pro Tour 2007 PR W Creature — Dragon Spirit R 5WW Foil] Eternal Witness [FNM 2008 Foil] PR G Creature — Human Shaman R 1GG Exalted Angel [Judge Gift 2006 PR W Creature — Angel R 4WW Foil] Fact or Fiction [FNM 2005 Foil] PR U Instant R 3U Faerie Conclave [SM 2007 Foil] PR L Land U Faerie Conclave [Arena 2007 JP PR L 土地 U Foil] False Prophet [Pre 29 May 1999 PR W Creature — Cleric R 2WW Foil] Feral Throwback [Pre 25 Jan PR G Creature — Beast R 4GG 2003 Foil] Fiery Temper [Arena 2006 JP PR R インスタント C 1RR Foil] Fiery Temper [Gateway 2006 PR R Instant C 1RR Foil] Fire/Ice [FNM 2006 Foil] PR M Instant U 1R/1U Fireball [Armada] PR R Sorcery R XR Fireball [MPR 2005] PR R Sorcery R XR Fireball [Arena 1996] PR R Sorcery C XR Fireblast [FNM 2001 Foil] PR R Instant R 4RR Firebolt [FNM 2007 Foil] PR R Sorcery R R Fireslinger [FNM 2002 Foil] PR R Creature — Wizard R 1R Flame Javelin [MPR 2009] PR R Instant R (2/R)(2/R)(2/R) Flametongue Kavu [FNM 2005 PR R Creature — Kavu R 3R Foil] Fling [Arena 2001 Foil] PR R Instant C 1R Forbid [FNM 2002 Foil] PR U Instant R 1UU Force of Nature [Rel 29 Jul PR G Creature — Elemental R 2GGGG 2005 Force Foil] Spike [FNM 2007 Foil] PR U Instant R U Forest [Arena 2001 Foil] (1) PR L Land C Forest [MPS 2007 JP Foil] (2) PR L 基本土地 ─ 森 C Forest [MPS 2007 JP Foil] (1) PR L 基本土地 ─ 森 C Forest [MPS 2006 JP Foil] (4) PR L 基本土地 ─ 森 R Forest [MPS 2006 JP Foil] (2) PR L 基本土地 ─ 森 R Forest [MPS 2006 JP Foil] (1) PR L 基本土地 ─ 森 R Forest [Arena 2006] PR L Land C Forest [Arena 2000 Foil] PR L Land C Forest [MPS 2006 JP Foil] (3) PR L 基本土地 ─ 森 R Forest [GURU] PR L Land R Forest [Arena 2003] PR L Land C Forest [EURO] (2) PR L Land R Forest [APAC] (3) PR L Land R Forest [Arena 2005] PR L Land R Forest [APAC] (1) PR L Land R Forest [Arena 1999 Foil] PR L Land C Forest [Arena 2004] PR L Land C Forest [EURO] (1) PR L Land R Forest [Arena 2001 Foil] (2) PR L Land C Forest [EURO] (3) PR L Land R Forest [Arena 1996] PR L Land C Forest [APAC] (2) PR L Land R Fraternal Exaltation [Unique] PR U Sorcery R UUUU Fruitcake Elemental [HH 2006 PR G Creature — Elemental R 1GG Foil] Fungal Shambler [Pre 26 May PR M भभतमम पशशश R 4GUB 2001 Gaea'sHIBlessing Foil] [Arena 2001 PR G Sorcery U 1G Foil] Gaea's Cradle [Judge Gift 1998 PR L Legendary Land R Foil] Gemstone Mine [Judge Gift PR L Land U 2005 GenjuFoil] of the Spires [Arena 2005 PR R Enchant Mountain C R Foil] Gerrard's Verdict [FNM 2009 PR M Sorcery R WB Foil] Ghost-Lit Raider [Rel 3 Jun PR R Creature — Spirit U 2R 2005 Giant Foil] Badger [Harper Prism FR] PR G Invoquer: blaireau R 1GG Giant Badger [Harper Prism] PR G Creature — Badger R 1GG Giant Badger [Harper Prism SP] PR G Invocar tejón R 1GG Giant Growth [MPR 2006] PR G Enchantment R G Giant Growth [FNM 2000 Foil] PR G Instant R G Giant Growth [Japan Jr 2004 JP PR G インスタント R G Foil] Giant Growth [Jr Super Series PR G Instant R G 2003 Foil] [HH 2007 Foil] Gifts Given PR U Instant R 3U Glacial Ray [Arena 2004 Foil] PR R Instant — Arcane C 1R Gleancrawler [Pre 24 Sep 2005 PR M Creature — Insect Horror R 3(B/G)(B/G)(B/G) Foil] Glory [Pre 18 May 2002 HE Foil] PR W יצור – התגלמות R 3WW Goblin Bombardment [FNM PR R Enchantment R 1R 2003 GoblinFoil] Legionnaire [FNM 2007 PR M Creature — Goblin Soldier R RW Foil] Goblin Mime [Arena 2004] PR R Creature — Goblin Mime C 1R Goblin Mutant [Hobby JP] PR R クリーチャー — ゴブリン R 2RR Goblin Piledriver [Judge Gift PR R Creature — Goblin R 1R 2008 Foil] Goblin Ringleader [FNM 2007 PR R Creature — Goblin R 3R Foil] Goblin Warchief [FNM 2006 Foil] PR R Creature — Goblin R 1RR Granny's Payback [Arena 2004] PR G Sorcery C 7G Gravedigger [Gateway 2008 PR B Creature — Zombie R 3B Foil] Grim Lavamancer [Judge Gift PR R Creature — Wizard R R 2006 Foil] Groundbreaker [Champs 2007 PR G Creature — Elemental R GGG Foil] Gruul Guildmage [Rel 3 Feb PR M Creature — Human Shaman U (R/G)(R/G) 2006 HammerFoil]of Bogardan [Judge PR R Sorcery R 1RR Gift HarmonizeFoil] 2001 [MPR 2008] PR G Sorcery U 2GG Hedge Troll [Rel 2 Feb 2007 PR G Creature — Troll Cleric U 2G Foil] Helm of Kaldra [Pre 22 May PR A Legendary Artifact — Equipment R 3 2004 Helm Foil] of Possession [12x18] PR A Artifact R 4 Hermit Druid [Judge Gift 2004 PR G Creature — Druid R 1G Foil] Hinder [MPR 2006] PR U Instant R 1UU Hypnotic Specter [MPR 2006 PR B Creature — Specter R 1BB Foil] Icatian Javelineers [Arena 2006 PR W クリーチャー — 人間・兵士 C W JP Foil] Icatian Javelineers [Gateway PR W Creature — Human Soldier C W 2006 Foil] Icy Manipulator [FNM 2005 Foil] PR A Artifact R 4 Ihsan's Shade [Hobby JP] PR B クリーチャー — レジェンド R 3BBB Imperious Perfect [Champs PR G Creature — Elf Warrior U 2G 2007] Impulse [FNM 2001 Foil] PR U Instant R 1U Incinerate [DCI] PR R Instant R 1R Incinerate [MPR 2008] PR R Instant C 1R Ink-Eyes, Servant of Oni [Pre 22 PR B Legendary Creature — Rat Ninja R 4BB Jan 2005 [Judge Intuition Foil] Gift 2003 Foil] PR U Instant R 2U Island [EURO] (2) PR L Land R Island [Arena 2006] PR L Land C Island [APAC] (2) PR L Land R Island [MPS 2006 JP Foil] (1) PR L 基本土地 ─ 島 R Island [Arena 1996] PR L Land C Island [MPS 2006 JP Foil] (2) PR L 基本土地 ─ 島 R Island [MPS 2006 JP Foil] (3) PR L 基本土地 ─ 島 R Island [MPS 2006 JP Foil] (4) PR L 基本土地 ─ 島 R Island [Arena 2000 Foil] PR L Land C Island [MPS 2007 JP Foil] (2) PR L 基本土地 ─ 島 R Island [MPS 2007 JP Foil] (1) PR L 基本土地 ─ 島 R Island [Arena 1999 Foil] PR L Land C Island [EURO] (3) PR L Land R Island [Arena 2005] PR L Land C Island [Arena 2004] PR L Land C Island [Arena 2003] PR L Land C Island [APAC] (3) PR L Land R Island [GURU] PR L Land R Island [Arena 2002 Foil] PR L Land C Island [EURO] (1) PR L Land R Island [Arena 2001 Foil] PR L Land C Island [APAC] (1) PR L Land R Isochron Scepter [FNM 2008 PR A Artifact R 2 Foil] Jackal Pup [FNM 2001 Foil] PR R Creature — Hound R R Jamuraan Lion [Kartefakt GE] PR W Beschwörung eines Löwen R 2W Jaya Ballard, Task Mage [Resale PR R Legendary Creature — Human R 1RR 2007 Foil] Task Mage [MPS Jaya Ballard, PR R Spellshaper 伝説のクリーチャー — 人間・ R 1RR 2008 JP Foil][FNM 2005 Foil] Juggernaut PR A スペルシェイパー Artifact Creature R 4 Karn, Silver Golem [Arena 1999 PR A Artifact Creature — Golem R 5 Foil] Kird Ape [FNM 2005 Foil] PR R Legend Creature — Ape R R Kitchen Finks [FNM 2009 Foil] PR M Creature — Ouphe R 1(G/W)(G/W) Kiyomaro, First to Stand [Pre 21 PR W Legendary Creature — Spirit R 3WW May 2005Heir Korlash, Foil] to Blackblade [Pre PR B Legendary Creature — Zombie R 2BB 21 Apr 2007 Krosan Foil] Tusker [FNM 2003 Foil] PR G Warrior Creature — Beast R 5GG Krosan Warchief [FNM 2004 PR G Creature — Beast R 2G Foil] Krovikan Vampire [Hobby JP] PR B クリーチャー — 吸血鬼 R 3BB Laquatus's Champion [Pre 26 PR B Сушество — Кошмарный ужас R 4BB Jan Lava2002 RU Foil] 2008 Foil] Axe [Gateway PR R Sorcery C 4R Life/Death [FNM 2006 Foil] PR M Sorcery/Sorcery R G/1B Lightning Bolt [Judge Gift 1998 PR R Instant C R Foil] Lightning Dragon [Pre 26 Sep PR R Creature — Dragon R 2RR 1998 Foil] Lightning Greaves [FNM 2009 PR A Artifact — Equipment R 2 Foil] Lightning Helix [MPR 2006] PR M Instant R RW Lightning Hounds [Top Deck PR R Creature — Hound R 2RR Foil] Lightning Rift [FNM 2004 Foil] PR R Enchantment R 1R Living Death [Judge Gift 2003 PR B Sorcery R 3BB Foil] Llanowar Elves [Gateway 2007 PR G Creature — Elf Druid C G Foil] Llanowar Elves [FNM 2000 Foil] PR G Creature — Elf R G Lobotomy [FNM 2006 Foil] PR M Sorcery R 2UB Longbow Archer [FNM 2000 PR W Creature — Soldier R WW Foil] Lord of Atlantis [Jr Super Series PR U Creature — Lord R UU 2000 Lotus Foil] Bloom [Pre 23 Sep 2006 PR A Artifact R Foil] Lu Bu, Master-at-Arms [Pre 4 PR R Creature — Legend R 5R Jul 1999] Lu Bu, Master-at-Arms [Pre 29 PR R Creature — Legend R 5R Apr Magic1999] Guru [GURU] PR M Enchant Player R WUBRG Magma Jet [FNM 2009 Foil] PR R Instant R 1R Mana Crypt [Harper Prism FR] PR A Artefact R 0 Mana Crypt [Harper Prism SP] PR A Artefacto R 0 Mana Crypt [Harper Prism] PR A Artifact R 0 Mana Crypt [Harper Prism PR] PR A Artefato R 0 Mana Leak [MPR 2005] PR U Instant R 1U Mana Leak [Arena 2002 Foil] PR U Instant C 1U Mana Tithe [MPR 2008] PR W Instant C W Man-o'-War [Arena 2002 Foil] PR U Creature — Jellyfish C 2U Marit Lage [Rel 21 Jul 2006 Foil] PR B Legendary Creature Token — C Meddling Mage [Judge Gift 2006 PR M Avatar Creature — Wizard R WU Foil] Memory Lapse [Judge Gift 1999 PR U Instant C 1U Foil] Merrow Reejerey [FNM 2009 PR U Creature — Merfolk Soldier R 2U Foil] Mind Stone [Gateway 2007 Foil] PR A Artifact U 2 Mind Warp [FNM 2000 Foil] PR B Sorcery R X3B Mind's Desire [Judge Gift 2008] PR U Sorcery R 4UU Mirari's Wake [Pro Tour 2008 PR M Enchantment R 3GW Foil] Mise [Arena 2004] PR U Instant C U Mishra's Factory [Judge Gift PR L Land U 2005 Mogg Foil] Fanatic [Gateway 2007 PR R Creature — Goblin U R Foil] Mogg Fanatic [FNM 2002 Foil] PR R Creature — Goblin R R Monstrous Hound [Pre 6 Jun PR R Creature — Hound R 3R 1998] Mortify [MPR 2007] PR M Instant R 1WB Mother of Runes [FNM 2004 PR W Creature — Cleric R W Foil] Mountain [Arena 2005] PR L Land C Mountain [MPS 2007 JP Foil] (2) PR L 基本土地 ─ 山 R Mountain [MPS 2007 JP Foil] (1) PR L 基本土地 ─ 山 R Mountain [Arena 2000 Foil] PR L Land C Mountain [MPS 2006 JP Foil] (4) PR L 基本土地 ─ 山 R Mountain [Arena 2006] PR L Land C Mountain [MPS 2006 JP Foil] (3) PR L 基本土地 ─ 山 R Mountain [MPS 2006 JP Foil] (2) PR L 基本土地 ─ 山 R Mountain [MPS 2006 JP Foil] (1) PR L 基本土地 ─ 山 R Mountain [Arena 1999 Foil] PR L Land C Mountain [APAC] (1) PR L Land R Mountain [EURO] (3) PR L Land R Mountain [APAC] (2) PR L Land R Mountain [APAC] (3) PR L Land R Mountain [GURU] PR L Land R Mountain [Arena 2001 Foil] PR L Land C Mountain [Arena 2004] PR L Land C Mountain [EURO] (2) PR L Land R Mountain [Arena 2003] PR L Land C Mountain [EURO] (1) PR L Land R Mountain [Arena 1996] PR L Land C Mulldrifter [FNM 2009 Foil] PR U Creature — Elemental R 4U Murderous Redcap [FNM 2009 PR M Creature — Goblin Assassin R 2(B/R)(B/R) Foil] Muscle Sliver [FNM 2003 Foil] PR G Creature — Sliver R 1G Mutavault [Champs 2008 Foil] PR L Land R Myr Enforcer [FNM 2009 Foil] PR A Artifact Creature — Myr R 7 Nalathni Dragon [Redemption PR R ドラゴンの召喚 R 2RR JP] Nalathni Dragon [Duelist] PR R Summon Dragon R 2RR Nameless Inversion [MPR 2009] PR B Tribal Instant — Shapeshifter R 1B Negate [MPR 2009] PR U Instant R 1U Niv-Mizzet, the Firemind PR M Legendary Creature — Dragon R 2UURR [Champs Oath 2006 Foil] of Druids [Judge Gift 2001 PR G Wizard Enchantment R 1G Foil] Obliterate [BT] PR R Sorcery R 6RR Okina Nightwatch [Arena 2005 PR G Creature — Human Monk C 4G Foil] Oona's Blackguard [Gateway PR B Creature — Faerie Rogue U 1B 2008 Foil][FNM 2001 Foil] Ophidian PR U Creature — Snake R 2U Oros, the Avenger [Pre 20 Jan PR M Legendary Creature — Dragon R 3WBR 2007 Foil] of Myth [Pre 12 Jul Overbeing PR M Creature — Spirit Avatar R (G/U)(G/U)(G/U)(G/U) 2008 Foil] [Pre 25 Sep 1999 Overtaker PR U Creature — Spellshaper R (G/U) 1U Foil] Oxidize [MPR 2005] PR G Instant R G Parallax Dementia [Gotta JP] PR B エンチャント (クリーチャー) R 1B Pendelhaven [FNM 2009 Foil] PR L Legendary Land R Pernicious Deed [Judge Gift PR M Enchantment R 1BG 2006 Foil] Negator [Judge Gift Phyrexian PR B Creature — Horror R 2B 2004 Foil] Plaguelord [BT] Phyrexian PR B Creature — Carrier R 3BB Phyrexian Rager [Cardz] PR B Creature — Horror R 2B Pillage [Arena 2000 Foil] PR R Sorcery U 1RR Pillar Tombs of Aku [12x18] PR B Enchant World R 2BB Plains [Arena 2006] PR L Land C Plains [APAC] (3) PR L Land R Plains [MPS 2007 JP Foil] (2) PR L 基本土地 ─ 平地 R Plains [Arena 2000 Foil] PR L Land C Plains [MPS 2007 JP Foil] (1) PR L 基本土地 ─ 平地 R Plains [MPS 2006 JP Foil] (3) PR L 基本土地 ─ 平地 R Plains [MPS 2006 JP Foil] (4) PR L 基本土地 ─ 平地 R Plains [Arena 2005] PR L Land C Plains [MPS 2006 JP Foil] (1) PR L 基本土地 ─ 平地 R Plains [MPS 2006 JP Foil] (2) PR L 基本土地 ─ 平地 R Plains [EURO] (2) PR L Land R Plains [Arena 2004] PR L Land C Plains [Arena 1999 Foil] PR L Land C Plains [Arena 1996] PR L Land C Plains [EURO] (3) PR L Land R Plains [APAC] (2) PR L Land R Plains [Arena 2001 Foil] PR L Land C Plains [Arena 2003] PR L Land C Plains [APAC] (1) PR L Land R Plains [EURO] (1) PR L Land R Plains [GURU] PR L Land R Ponder [MPR 2008] PR U Sorcery R U Pouncing Jaguar [Arena 1999 PR G Creature — Cat C G Foil] Powder Keg [MPR 2004 Foil] PR A Artifact R 2 Priest of Titania [FNM 2003 Foil] PR G Creature — Elf R 1G Prodigal Sorcerer [FNM 2000 PR U Creature — Wizard R 2U Foil] Proposal [Unique] PR W Sorcery R WWWW Psionic Blast [MPR 2007] PR U Instant T 2U Psychatog [MPR 2005 Foil] PR M Creature — Atog R 1UB Putrefy [MPR 2006] PR M Instant R 1BG Pyroclasm [MPR 2006] PR R Sorcery R 1R Questing Phelddagrif [Pre 27 PR M Θηρίον — Φελδδαγρίφος R 1GWU Jan 2001 Quirion GR Foil] Ranger [FNM 2001 Foil] PR G Creature — Elf R G Raging Kavu [Pre 23 Sep 2000 PR M Animal — Kavu R 1RG LA Foil] Guildmage [Champs Rakdos PR M Creature — Zombie Shaman U (B/R)(B/R) 2006] Rampant Growth [MPR 2009] PR G Sorcery R 1G Rancor [FNM 2005 Foil] PR G Enchant Creature R G Rathi Assassin [Pre 29 Jan 2000 PR B Creature — Mercenary R 2BB Foil] Rathi Dragon [12x18] PR R Summon Dragon R 2RR Ravenous Baloth [Judge Gift PR G Creature — Beast R 2GG 2007 Foil] [FNM 2004 Foil] Reanimate PR B Sorcery R B Reciprocate [MPR 2005] PR W Instant R W Reckless Wurm [Arena 2007 JP PR R クリーチャー — ワーム U 3RR Foil] Reckless Wurm [Gateway 2007 PR R Creature — Wurm U 3RR Foil] Recollect [MPR 2007] PR G Sorcery U 2G Regrowth [Judge Gift 2005 Foil] PR G Sorcery U 1G Relentless Assault [12x18] PR R Sorcery R 2RR Remand [FNM 2008 Foil] PR U Instant U 1U Remove Soul [MPR 2009] PR U Instant R 1U Resurrection [FNM 2008 Foil] PR W Sorcery T 2WW Revenant [Pre 21 Feb 1998] PR B Creature — Spirit R 4B Rewind [Arena 1999 Foil] PR U Interrupt C 2UU Reya Dawnbringer [MGD 2007 PR W Legendary Creature — Angel R 6WWW Foil] River Boa [FNM 2000 Foil] PR G Creature — Snake R 1G Roar of the Wurm [FNM 2007 PR G Sorcery U 6G Foil] Royal Assassin [Jr Series 2005 PR B Creature — Human Assassin R 1BB Foil] Royal Assassin [Jr Super Series PR B Creature — Assassin R 1BB 2005 Royal Foil] Assassin [Japan Jr 2005 PR B クリーチャー ― 暗殺者 R 1BB JP Foil] Rukh Egg [Rel 26 Jul 2003 Foil] PR R Creature — Egg R 3R Ryusei, the Falling Star [Pre 18 PR R Legendary Creature — Dragon R 5R Sep 2004 Foil]Elder [Jr Super Sakura-Tribe PR G Spirit Creature — Snake Shaman R 1G Series 2006 Foil] Sakura-Tribe Elder [Jr Series PR G Creature — Snake Shaman C 1G 2006 Foil] Sakura-Tribe Elder [Jr APAC PR G Creature — Snake Shaman C 1G Series 2006 Foil] Sakura-Tribe Elder [Japan Jr PR G Creature — Snake Shaman R 1G 2006 JP Foil] Savannah Lions [BT] PR W Creature — Lion R W Scent of Cinder [Duelist] PR R Sorcery R 1R Scragnoth [FNM 2003 Foil] PR G Creature — Beast R 4G Seal of Cleansing [FNM 2005 PR W Enchantment R 1W Foil] Serra Angel [Online Store Foil] PR W Creature — Angel R 3WW Serra Avatar [Jr Super Series PR W Creature — Avatar R 4WWW 1999 Serra Foil] Avenger [Champs 2006 PR W Creature — Angel R WW Foil] Serrated Arrows [FNM 2008 PR A Artifact R 4 Foil] Serum Visions [Arena 2004 Foil] PR U Sorcery C U Sewers of Estark [Harper Prism] PR B Instant R 2BB Sewers of Estark [Harper Prism PR B Hechizo instantáneo R 2BB SP] Sewers of Estark [Harper Prism PR B Éphémère R 2BB FR] Sewers of Estark [Harper Prism PR B Istantaneo R 2BB IT] Shard Phoenix [Jr Series 2006 PR R Creature — Phoenix R 4R Foil] Shard Phoenix [Japan Jr 2006 PR R Creature — Phoenix R 4R JP Foil]Phoenix [Jr Super Series Shard PR R Creature — Phoenix R 4R 2006 Foil] Shichifukujin Dragon [Unique] PR R Summon Dragon R 6RRR Shield of Kaldra [Pre 24 Jan PR A Legendary Artifact — Equipment R 4 2004 ShivanFoil] Dragon [Rel 24 Sep PR R Существо — Дракон R 4RR 2005 ShivanRU Foil] [Coro Coro JP] Dragon PR R クリーチャー ― ドラゴン R 4RR Shock [FNM 2000 Foil] PR R Instant R R Shrapnel Blast [FNM 2009 Foil] PR R Instant R 1R Shriekmaw [Rel 1 Jan 2007 Foil] PR B Creature — Elemental U 4B Silent Specter [Pre 28 Sep 2002 PR B Creature — Sepcter R 4BB Foil] Silver Drake [Cardz] PR M Creature — Drake R 1WU Silver Knight [FNM 2004 Foil] PR W Creature — Knight R WW Skirk Marauder [Arena 2003 PR R Creature — Goblin C 1R Foil] Skittering Skirge [Arena 1999 PR B Creature — Imp C BB Foil] Skyknight Legionnaire [Arena PR M クリーチャー ― 人間・騎士 C 1RW 2005 JP Foil] Skyknight Legionnaire [Arena PR M Creature — Human Knight C 1RW 2005 Foil] Slice and Dice [FNM 2004 Foil] PR R Sorcery R 4RR Slith Firewalker [Jr Super Series PR R Creature — Slith R RR 2005 Foil] Slith Firewalker [Jr Series 2005 PR R Creature — Slith U RR Foil] Slith Firewalker [Japan Jr 2005 PR R クリーチャー ― スリス R RR JP Foil] [FNM 2003 Foil] Smother PR B Instant R 1B Sol Ring [Judge Gift 2005 Foil] PR A Artifact U 1 Soltari Priest [Jr Series 2007 PR W Creature — Soltari Cleric T WW Foil] Soltari Priest [MSS 2007 Foil] PR W Creature — Soltari Cleric T WW Soltari Priest [Jr APAC Series PR W Creature — Soltari Cleric T WW 2007 Foil] Soltari Priest [FNM 2002 Foil] PR W Creature — Cleric R WW Soul Collector [Pre 17 May 2003 PR B Creature — Vampire R 3BB Foil] Sparksmith [FNM 2003 Foil] PR R Creature — Goblin R 1R Spike Feeder [FNM 2002 Foil] PR G Creature — Spike R 1GG Spined Wurm [Top Deck] PR G Creature — Wurm R 4G Spiritmonger [Grand Prix 2007 PR M Creature — Beast R 3BG Foil] Splendid Genesis [Unique] PR G Sorcery R GGGG Staunch Defenders [FNM 2000 PR W Creature — Soldier R 3WW Foil] Stone Rain [FNM 2000 Foil] PR R Sorcery R 2R Stone-Tongue Basilisk [Pre 22 PR G ل ليسك باس ل- مخلوق R 4GGG Sep 2001 Storm AR [Rel Entity Foil]4 May 2007 PR R Creature — Elemental U 1R Foil] Stroke of Genius [Judge Gift PR U Instant R X2U 1998 StuporFoil] [Arena 2000 Foil] PR B Sorcery U 2B Sudden Shock [Rel 6 Oct 2006 PR R Instant U 1R Foil] Surge of Strength [Hobby JP] PR M インスタント R RG Surging Flame [Arena 2006 JP PR R インスタント C 1R Foil] Surging Flame [Arena 2006] PR R Instant C 1R Swamp [Arena 2006] PR L Land C Swamp [MPS 2007 JP Foil] (2) PR L 基本土地 ─ 沼 R Swamp [MPS 2006 JP Foil] (1) PR L 基本土地 ─ 沼 R Swamp [MPS 2006 JP Foil] (2) PR L 基本土地 ─ 沼 R Swamp [EURO] (1) PR L Land R Swamp [MPS 2006 JP Foil] (4) PR L 基本土地 ─ 沼 R Swamp [Arena 2000 Foil] (2) PR L Land C Swamp [APAC] (1) PR L Land R Swamp [MPS 2007 JP Foil] (1) PR L 基本土地 ─ 沼 R Swamp [EURO] (2) PR L Land R Swamp [MPS 2006 JP Foil] (3) PR L 基本土地 ─ 沼 R Swamp [Arena 2003] PR L Land C Swamp [EURO] (3) PR L Land R Swamp [Arena 2004] PR L Land C Swamp [Arena 2001 Foil] PR L Land C Swamp [Arena 2005] PR L Land C Swamp [Arena 1996] PR L Land C Swamp [GURU] PR L Land R Swamp [APAC] (2) PR L Land R Swamp [APAC] (3) PR L Land R Swamp [Arena 2000 Foil] (1) PR L Land C Sword of Kaldra [Pre 20 Sep PR A Legendary Artifact — Equipment R 4 2003 Foil] Swords to Plowshares [FNM PR W Instant R W 2001 Foil] Tendrils of Agony [FNM 2008 PR B Sorcery R 2BB Foil] Terminate [MPR 2009] PR M Instant R BR Terminate [FNM 2006 Foil] PR M Instant R BR Terror [MPR 2005] PR B Instant R 1B Terror [FNM 2000 Foil] PR B Instant R 1B Thirst for Knowledge [FNM 2008 PR U Instant R 2U Foil] Thorn Elemental [Gotta JP] PR G クリーチャー — エレメンタル R 5GG Thran Quarry [Jr Super Series PR L Land R 1999 Foil] Tidings [MPR 2008] PR U Sorcery U 3UU Time Warp [Judge Gift 2004 PR U Sorcery R 3UU Foil] Tormod's Crypt [FNM 2008 Foil] PR A Artifact U 0 Tradewind Rider [Judge Gift PR U Creature — Spirit R 3U 2001 Foil] Treetop Village [SM 2007 Foil] PR L Land U Treetop Village [Rel 1 Jul 2007 PR L 土地 U JP Foil] Village [FNM 2004 Foil] Treetop PR L Land R Two-Headed Dragon [BT] PR R Creature — Dragon R 4RR Two-Headed Dragon [Jr Super PR R Creature — Dragon R 4RR Series 2003 Foil] Two-Headed Dragon [Japan Jr PR R クリーチャー ― ドラゴン R 4RR 2004 JP Foil] Uktabi Orangutan [Arena 2000 PR G Creature — Ape U 2G Foil] Underworld Dreams [2HG] PR B Enchantment R BBB Unmake [MPR 2009] PR M Instant R (W/B)(W/B)(W/B) Urza's Factory [Champs 2006] PR L Land — Urza's U Vampiric Tutor [Judge Gift 2000 PR B Instant R B Foil] Vexing Shusher [Rel 2 May PR M Creature — Goblin Shaman R (R/G)(R/G) 2008 Foil][Judge Gift 2007 Foil] Vindicate PR M Sorcery R 1WB Voidmage Prodigy [MPR 2003] PR U Creature — Wizard R UU Voidslime [Champs 2006 Foil] PR M Instant R GUU Volcanic Geyser [FNM 2000 Foil] PR R Instant R XRR Volcanic Hammer [Japan Jr PR R ソーサリー R 1R 2003 JP Foil] Volcanic Hammer [Jr Super PR R Sorcery R 1R Seriesof2002 Wall Foil] [FNM 2002 Blossoms PR G Creature — Wall R 1G Foil] Wall of Roots [FNM 2008 Foil] PR G Creature — Plant Wall R 1G Warmonger [Player's Guide Foil] PR R Creature — Monger R 3R Wasteland [MPR 2001 Foil] PR L Land R Watchwolf [FNM 2009 Foil] PR M Creature — Wolf R GW Wee Dragonauts [Arena 2006 PR M クリーチャー ― フェアリー・ウ C 1UR JP WeeFoil] Dragonauts [Arena 2006 PR M ィザード Creature — Faerie Wizard C 1UR Foil] Whipcorder [FNM 2003 Foil] PR W Creature — Soldier Rebel R WW Whirling Dervish [Jr Series 2007 PR G Creature — Human Monk T GG Foil] Whirling Dervish [MSS 2007 PR G Creature — Human Monk T GG Foil] Whirling Dervish [Japan Jr 2007 PR G クリーチャー — 人間・モンク U GG JP Foil]Knight [FNM 2002 Foil] White PR W Creature — Knight R WW Wild Mongrel [FNM 2009 Foil] PR G Creature — Hound R 1G Willbender [FNM 2004 Foil] PR U Creature — Wizard R 1U Wilt-Leaf Cavaliers [Gateway PR M Creature — Elf Knight R (G/W)(G/W)(G/W) 2008 Foil] Centaur [Harper Windseeker PR R Creature — Centaur R 1RR Prism] Windseeker Centaur [Harper PR R Evoca Centauro R 1RR Prism IT] Centaur [Harper Windseeker PR R Invocar centauro R 1RR Prism SP] Centaur [Harper Windseeker PR R Invoquer: centaure R 1RR Prism FR] Wing Shards [FNM 2007 Foil] PR W Instant U 1WW Withered Wretch [FNM 2003 PR B Creature — Zombie Cleric R BB Foil] Wonder [FNM 2007 Foil] PR U Creature — Incarnation R 3U Wood Elves [Gateway 2006 Foil] PR G Creature — Elf Scout C 2G Wood Elves [Arena 2006 JP Foil] PR G クリーチャー — エルフ・スカ C 2G Wrath of God [MPR 2007 Foil] PR W ウト Sorcery R 2WW Wren's Run Packmaster [Pre 29 PR G Creature — Elf Warrior R 3G Sep 2007 Wren's Foil] Run Vanquisher [FNM PR G Creature — Elf Warrior R 1G 2009 Foil] Ants [Hobby JP] Yavimaya PR G クリーチャー — 大群 R 2GG Yawgmoth's Will [Judge Gift PR B Sorcery R 2B 2007 Yixlid Foil] Jailer [Arena 2007 JP Foil] PR B クリーチャー — ゾンビ・ウィ U 1B Yixlid Jailer [Gateway 2007 Foil] PR B ザード — Zombie Wizard Creature U 1B Zoetic Cavern [Rel 1 May 2007 PR L 土地 U JP Foil]Cavern [Gateway 2007 Zoetic PR L Land U Foil] Zombify [MPR 2006] PR B Sorcery R 3B Abbey Gargoyles HL W Creature — Gargoyles U 2WWW Abbey Matron (1) HL W Creature — Cleric C 2W Abbey Matron (2) HL W Creature — Cleric C 2W Aether Storm HL U Enchantment U 3U Aliban's Tower (1) HL R Instant C 1R Aliban's Tower (2) HL R Instant C 1R Ambush HL R Instant C 3R Ambush Party (1) HL R Creature — Ambush Party C 4R Ambush Party (2) HL R Creature — Ambush Party C 4R Anaba Ancestor HL R Creature — Ghost R 1R Anaba Bodyguard (2) HL R Creature — Bodyguard C 3R Anaba Bodyguard (1) HL R Creature — Bodyguard C 3R Anaba Shaman (1) HL R Creature — Minotaur C 3R Anaba Shaman (2) HL R Creature — Minotaur C 3R Anaba Spirit Crafter HL R Creature — Minotaur R 2RR An-Havva Constable HL G Creature — Constable R 1GG An-Havva Inn HL G Sorcery U 1GG An-Havva Township HL L Land U An-Zerrin Ruins HL R Enchantment R 2RR Apocalypse Chime HL A Artifact R 2 Autumn Willow HL G Creature — Legend R 4GG Aysen Abbey HL L Land U Aysen Bureaucrats (2) HL W Creature — Bureaucrats C 1W Aysen Bureaucrats (1) HL W Creature — Bureaucrats C 1W Aysen Crusader HL W Creature — Crusader R 2WW Aysen Highway HL W Enchantment R 3WWW Baki's Curse HL U Sorcery R 2UU Baron Sengir HL B Creature — Legend R 5BBB Beast Walkers HL W Creature — Heroes R 1WW Black Carriage HL B Creature — Carriage R 3BB Broken Visage HL B Instant R 4B Carapace (2) HL G Enchant Creature C G Carapace (1) HL G Enchant Creature C G Castle Sengir HL L Land U Cemetery Gate (1) HL B Creature — Wall C 2B Cemetery Gate (2) HL B Creature — Wall C 2B Chain Stasis HL U Instant R U Chandler HL R Creature — Legend C 4R Clockwork Gnomes HL A Artifact Creature C 4 Clockwork Steed HL A Artifact Creature C 4 Clockwork Swarm HL A Artifact Creature C 4 Coral Reef HL U Enchantment C UU Dark Maze (2) HL U Creature — Wall C 4U Dark Maze (1) HL U Creature — Wall C 4U Daughter of Autumn HL G Creature — Legend R 2GG Death Speakers HL W Creature — Speakers U W Didgeridoo HL A Artifact R 1 Drudge Spell HL B Enchantment U BB Dry Spell (1) HL B Sorcery C 1B Dry Spell (2) HL B Sorcery C 1B Dwarven Pony HL R Creature — Pony R R Dwarven Sea Clan HL R Creature — Dwarves R 2R Dwarven Trader (2) HL R Creature — Dwarf C R Dwarven Trader (1) HL R Creature — Dwarf C R Ebony Rhino HL A Artifact Creature C 7 Eron the Relentless HL R Creature — Legend U 3RR Evaporate HL R Sorcery U 2R Faerie Noble HL G Creature — Noble R 2G Feast of the Unicorn (2) HL B Enchant Creature C 3B Feast of the Unicorn (1) HL B Enchant Creature C 3B Feroz's Ban HL A Artifact R 6 Folk of An-Havva (1) HL G Creature — Folk of An-Havva C G Folk of An-Havva (2) HL G Creature — Folk of An-Havva C G Forget HL U Sorcery R UU Funeral March HL B Enchant Creature C 1BB Ghost Hounds HL B Creature — Hounds U 1B Giant Albatross (2) HL U Creature — Albatross C 1U Giant Albatross (1) HL U Creature — Albatross C 1U Giant Oyster HL U Creature — Oyster U 2UU Grandmother Sengir HL B Creature — Legend R 4B Greater Werewolf HL B Creature — Lycanthrope C 4B Hazduhr the Abbot HL W Creature — Legend R 3WW Headstone HL B Instant C 1B Heart Wolf HL R Creature — Wolf R 3R Hungry Mist (2) HL G Creature — Mist C 2GG Hungry Mist (1) HL G Creature — Mist C 2GG Ihsan's Shade HL B Creature — Legend U 3BBB Irini Sengir HL B Creature — Legend U 2BB Ironclaw Curse HL R Enchant Creature R R Jinx HL U Instant C 1U Joven HL R Creature — Legend C 3RR Joven's Ferrets HL G Creature — Ferrets C G Joven's Tools HL A Artifact U 6 Koskun Falls HL B Enchant World R 2BB Koskun Keep HL L Land U Labyrinth Minotaur (1) HL U Creature — Minotaur C 3U Labyrinth Minotaur (2) HL U Creature — Minotaur C 3U Leaping Lizard HL G Creature — Lizard C 1GG Leeches HL W Sorcery R 1WW Mammoth Harness HL G Enchant Creature R 3G Marjhan HL U Creature — Serpent R 5UU Memory Lapse (1) HL U Interrupt C 1U Memory Lapse (2) HL U Interrupt C 1U Merchant Scroll HL U Sorcery C 1U Mesa Falcon (1) HL W Creature — Falcon C 1W Mesa Falcon (2) HL W Creature — Falcon C 1W Mystic Decree HL U Enchant World R 2UU Narwhal HL U Creature — Narwhal R 2UU Orcish Mine HL R Enchant Land U 1RR Primal Order HL G Enchantment R 2GG Prophecy HL W Sorcery C W Rashka the Slayer HL W Creature — Legend U 3WW Reef Pirates (1) HL U Creature — Ships C 1UU Reef Pirates (2) HL U Creature — Ships C 1UU Renewal HL G Sorcery C 2G Retribution HL R Sorcery U 2RR Reveka, Wizard Savant HL U Creature — Legend R 2UU Root Spider HL G Creature — Spider U 3G Roots HL G Enchant Creature U 3G Roterothopter HL A Artifact Creature C 1 Rysorian Badger HL G Creature — Badger R 2G Samite Alchemist (2) HL W Creature — Alchemist C 3W Samite Alchemist (1) HL W Creature — Alchemist C 3W Sea Sprite HL U Creature — Faerie U 1U Sea Troll HL U Creature — Troll U 2U Sengir Autocrat HL B Creature — Autocrat U 3B Sengir Bats (2) HL B Creature — Bats C 1BB Sengir Bats (1) HL B Creature — Bats C 1BB Serra Aviary HL W Enchant World R 3W Serra Bestiary HL W Enchant Creature C WW Serra Inquisitors HL W Creature — Inquisitors U 4W Serra Paladin HL W Creature — Paladin C 2WW Serrated Arrows HL A Artifact C 4 Shrink (1) HL G Instant C G Shrink (2) HL G Instant C G Soraya the Falconer HL W Creature — Legend R 1WW Spectral Bears HL G Creature — Bears U 1G Timmerian Fiends HL B Creature — Fiends R 1BB Torture (2) HL B Enchant Creature C B Torture (1) HL B Enchant Creature C B Trade Caravan (2) HL W Creature — Caravan C W Trade Caravan (1) HL W Creature — Caravan C W Truce HL W Instant R 2W Veldrane of Sengir HL B Creature — Legend R 5BB Wall of Kelp HL U Creature — Wall R UU Willow Faerie (1) HL G Creature — Faerie C 1G Willow Faerie (2) HL G Creature — Faerie C 1G Willow Priestess HL G Creature — Faerie R 2GG Winter Sky HL R Sorcery R R Wizards' School HL L Land U Abu Ja'far CH W Creature — Leper U W Active Volcano CH R Instant C R Akron Legionnaire CH W Creature — Legionnaire R 6WW Aladdin CH R Creature — Aladdin U 2RR Angelic Voices CH W Enchantment R 2WW Arcades Sabboth CH M Creature — Elder Dragon R 2WWUUGG Arena of the Ancients CH A Legend Artifact R 3 Argothian Pixies CH G Creature — Faeries C 1G Ashnod's Altar CH A Artifact C 3 Ashnod's Transmogrant CH A Artifact C 1 Axelrod Gunnarson CH M Creature — Legend R 4BBRR Ayesha Tanaka CH M Creature — Legend R WWUU Azure Drake CH U Creature — Drake U 3U Banshee CH B Creature — Banshee U 2BB Barl's Cage CH A Artifact R 4 Beasts of Bogardan CH R Creature — Beasts U 4R Blood Moon CH R Enchantment R 2R Blood of the Martyr CH W Instant U WWW Bog Rats CH B Creature — Rats C B Book of Rass CH A Artifact R 6 Boomerang CH U Instant C UU Bronze Horse CH A Artifact Creature R 7 Cat Warriors CH G Creature — Cat Warriors C 1GG Chromium CH M Creature — Elder Dragon R 2WWUUBB City of Brass CH L Legend Land R Cocoon CH G Enchant Creature U G Concordant Crossroads CH G Enchant World R G Craw Giant CH G Creature — Giant U 3GGGG Cuombajj Witches CH B Creature — Witches C BB Cyclone CH G Enchantment R 2GG Dakkon Blackblade CH M Creature — Legend R 2WUUB Dance of Many CH U Enchantment R UU Dandan CH U Creature — Dandan C UU D'Avenant Archer CH W Creature — Archer C 2W Divine Offering CH W Instant C 1W Emerald Dragonfly CH G Creature — Dragonfly C 1G Enchantment Alteration CH U Instant U U Erhnam Djinn CH G Creature — Djinn U 3G Fallen Angel CH B Creature — Angel U 3BB Feldon's Cane CH A Artifact C 1 Fire Drake CH R Creature — Drake U 1RR Fishliver Oil CH U Enchant Creature C 1U Flash Flood CH U Instant C U Fountain of Youth CH A Artifact C 0 Gabriel Angelfire CH M Creature — Legend R 3WWGG Gauntlets of Chaos CH A Artifact R 5 Ghazban Ogre CH G Creature — Ogre C G Giant Slug CH B Creature — Slug C 1B Goblin Artisans CH R Creature — Goblins U R Goblin Digging Team CH R Creature — Goblins C R Goblin Shrine CH R Enchant Land C 1RR Goblins of the Flarg CH R Creature — Goblins C R Hasran Ogress CH B Creature — Ogre C BB Hell's Caretaker CH B Creature — Hell's Caretaker R 3B Horn of Deafening CH A Artifact R 4 Indestructible Aura CH W Instant C W Ivory Guardians CH W Creature — Guardians U 4WW Jalum Tome CH A Artifact R 3 Jeweled Bird CH A Artifact R 1 Johan CH M Creature — Legend R 3WRG Juxtapose CH U Sorcery R 3U Keepers of the Faith CH W Creature — Keepers C 1WW Kei Takahashi CH M Creature — Legend U 2WG Land's Edge CH R Enchant World R 1RR Living Armor CH A Artifact C 4 Marhault Elsdragon CH M Creature — Legend U 3RRG Metamorphosis CH G Sorcery C G Mountain Yeti CH R Creature — Yeti C 2RR Nebuchadnezzar CH M Creature — Legend R 3UB Nicol Bolas CH M Creature — Elder Dragon R 2UUBBRR Obelisk of Undoing CH A Legend Artifact R 1 Palladia-Mors CH M Creature — Elder Dragon R 2WWRRGG Petra Sphinx CH W Legend Creature — Sphinx R 2WWW Primordial Ooze CH R Creature — Ooze U R Puppet Master CH U Enchant Creature U UUU Rabid Wombat CH G Creature — Wombat U 2GG Rakalite CH A Artifact R 6 Recall CH U Sorcery U XXU Remove Soul CH U Interrupt C 1U Repentant Blacksmith CH W Creature — Smith C 1W Revelation CH G Enchant World R G Rubinia Soulsinger CH M Creature — Legend R 2WUG Runesword CH A Artifact C 6 Safe Haven CH L Land R Scavenger Folk CH G Creature — Scavenger Folk C G Sentinel CH A Artifact Creature R 4 Serpent Generator CH A Artifact R 6 Shield Wall CH W Instant U 1W Shimian Night Stalker CH B Creature — Night Stalker U 3BB Sivitri Scarzam CH M Creature — Legend U 5UB Sol'kanar the Swamp King CH M Creature — Legend R 2UBR Stangg CH M Creature — Legend R 4RG Storm Seeker CH G Instant U 3G Takklemaggot CH B Enchant Creature U 2BB Teleport CH U Instant R UUU The Fallen CH B Creature — Fallen U 1BBB The Wretched CH B Creature — Wretched R 3BB Tobias Andrion CH M Creature — Legend C 3WU Tor Wauki CH M Creature — Legend U 2BBR Tormod's Crypt CH A Artifact C 0 Transmutation CH B Instant C 1B Triassic Egg CH A Artifact R 4 Urza's Mine (3) CH L Land U Urza's Mine (2) CH L Land U Urza's Mine (4) CH L Land U Urza's Mine (1) CH L Land U Urza's Power Plant (3) CH L Land U Urza's Power Plant (2) CH L Land U Urza's Power Plant (1) CH L Land U Urza's Power Plant (4) CH L Land U Urza's Tower (2) CH L Land U Urza's Tower (3) CH L Land U Urza's Tower (1) CH L Land U Urza's Tower (4) CH L Land U Vaevictis Asmadi CH M Creature — Elder Dragon R 2BBRRGG Voodoo Doll CH A Legend Artifact R 6 Wall of Heat CH R Creature — Wall C 2R Wall of Opposition CH R Creature — Wall U 3RR Wall of Shadows CH B Creature — Wall C 1BB Wall of Vapor CH U Creature — Wall C 3U Wall of Wonder CH U Creature — Wall U 2UU War Elephant CH W Creature — Elephant C 3W Witch Hunter CH W Creature — Hunter U 2WW Xira Arien CH M Creature — Legend R BRG Yawgmoth Demon CH B Creature — Demon R 4BB Abomination [GE] REN B Creature — Abomination U 3BB Abomination [FR] REN B Creature — Abomination U 3BB Abu Ja'far [IT] REN W Creature — Leper U W Alabaster Potion [FR] REN W Instant C XWW Alabaster Potion [GE] REN W Instant C XWW Aladdin [IT] REN R Creature — Aladdin U 2RR Ali Baba [IT] REN R Creature — Ali Baba U R Ali Baba [FR] REN R Creature — Ali Baba U R Ali Baba [GE] REN R Creature — Ali Baba U R Amrou Kithkin [FR] REN W Creature — Kithkin C WW Amrou Kithkin [GE] REN W Creature — Kithkin C WW Amulet of Kroog [FR] REN A Artifact C 2 Amulet of Kroog [GE] REN A Artifact C 2 Amulet of Kroog [IT] REN A Artifact C 2 Angry Mob [GE] REN W Creature — Mob U 2WW Angry Mob [FR] REN W Creature — Mob U 2WW Apprentice Wizard [GE] REN U Creature — Wizard C 1UU Apprentice Wizard [FR] REN U Creature — Wizard C 1UU Argothian Pixies [IT] REN G Creature — Faeries C 1G Ashes to Ashes [FR] REN B Sorcery U 1BB Ashes to Ashes [GE] REN B Sorcery U 1BB Ashnod's Altar [IT] REN A Artifact C 3 Ashnod's Battle Gear [IT] REN A Artifact U 2 Ashnod's Battle Gear [FR] REN A Artifact U 2 Ashnod's Battle Gear [GE] REN A Artifact U 2 Ashnod's Transmogrant [IT] REN A Artifact C 1 Backfire [FR] REN U Enchant Creature U U Backfire [GE] REN U Enchant Creature U U Ball Lightning [FR] REN R Creature — Ball Lightning R RRR Ball Lightning [GE] REN R Creature — Ball Lightning R RRR Battering Ram [FR] REN A Artifact Creature C 2 Battering Ram [GE] REN A Artifact Creature C 2 Battering Ram [IT] REN A Artifact Creature C 2 Bird Maiden [FR] REN R Creature — Bird Maiden C 2R Bird Maiden [GE] REN R Creature — Bird Maiden C 2R Bird Maiden [IT] REN R Creature — Bird Maiden C 2R Black Mana Battery [FR] REN A Artifact R 4 Black Mana Battery [GE] REN A Artifact R 4 Blight [GE] REN B Enchant Land U BB Blight [FR] REN B Enchant Land U BB Blood Lust [GE] REN R Instant C 1R Blood Lust [FR] REN R Instant C 1R Blue Mana Battery [GE] REN A Artifact R 4 Blue Mana Battery [FR] REN A Artifact R 4 Bog Imp [GE] REN B Creature — Imp C 1B Bog Imp [FR] REN B Creature — Imp C 1B Brainwash [FR] REN W Enchant Creature C W Brainwash [GE] REN W Enchant Creature C W Bronze Tablet [IT] REN A Artifact R 6 Bronze Tablet [GE] REN A Artifact R 6 Bronze Tablet [FR] REN A Artifact R 6 Brothers of Fire [GE] REN R Creature — Brothers C 1RR Brothers of Fire [FR] REN R Creature — Brothers C 1RR Carnivorous Plant [FR] REN G Creature — Wall C 3G Carnivorous Plant [GE] REN G Creature — Wall C 3G Carrion Ants [GE] REN B Creature — Ants U 2BB Carrion Ants [FR] REN B Creature — Ants U 2BB Cave People [GE] REN R Creature — Cave People U 1RR Cave People [FR] REN R Creature — Cave People U 1RR Circle of Protection: Artifacts REN W Enchantment U 1W [FR] Circle of Protection: Artifacts REN W Enchantment U 1W [GE] of Protection: Artifacts Circle REN W Enchantment U 1W [IT] City of Brass [IT] REN L Land U Clay Statue [GE] REN A Artifact Creature C 4 Clay Statue [FR] REN A Artifact Creature C 4 Clay Statue [IT] REN A Artifact Creature C 4 Clockwork Avian [GE] REN A Artifact Creature R 5 Clockwork Avian [FR] REN A Artifact Creature R 5 Clockwork Avian [IT] REN A Artifact Creature R 5 Colossus of Sardia [GE] REN A Artifact Creature R 9 Colossus of Sardia [FR] REN A Artifact Creature R 9 Colossus of Sardia [IT] REN A Artifact Creature R 9 Coral Helm [IT] REN A Artifact R 3 Coral Helm [FR] REN A Artifact R 3 Coral Helm [GE] REN A Artifact R 3 Cosmic Horror [GE] REN B Creature — Horror R 3BBB Cosmic Horror [FR] REN B Creature — Horror R 3BBB Crimson Manticore [FR] REN R Creature — Manticore R 2RR Crimson Manticore [GE] REN R Creature — Manticore R 2RR Cuombajj Witches [IT] REN B Creature — Witches C BB Cursed Rack [FR] REN A Artifact U 4 Cursed Rack [GE] REN A Artifact U 4 Cursed Rack [IT] REN A Artifact U 4 Cyclone [IT] REN G Enchantment U 2GG Cyclopean Mummy [GE] REN B Creature — Mummy C 1B Cyclopean Mummy [FR] REN B Creature — Mummy C 1B Dandan [IT] REN U Creature — Dandan C UU Detonate [GE] REN R Sorcery U XR Detonate [FR] REN R Sorcery U XR Detonate [IT] REN R Sorcery U XR Diabolic Machine [FR] REN A Artifact Creature U 7 Diabolic Machine [GE] REN A Artifact Creature U 7 Divine Transformation [FR] REN W Enchant Creature U 2WW Divine Transformation [GE] REN W Enchant Creature U 2WW Durkwood Boars [FR] REN G Creature — Boars C 4G Durkwood Boars [GE] REN G Creature — Boars C 4G Elder Land Wurm [FR] REN W Creature — Wurm R 4WWW Elder Land Wurm [GE] REN W Creature — Wurm R 4WWW Elven Riders [FR] REN G Creature — Riders U 3GG Elven Riders [GE] REN G Creature — Riders U 3GG Energy Tap [FR] REN U Sorcery C U Energy Tap [GE] REN U Sorcery C U Erhnam Djinn [IT] REN G Creature — Djinn U 3G Erosion [FR] REN U Enchant Land C UUU Erosion [GE] REN U Enchant Land C UUU Eternal Warrior [GE] REN R Enchant Creature C R Eternal Warrior [FR] REN R Enchant Creature C R Feldon's Cane [IT] REN A Artifact C 1 Fellwar Stone [GE] REN A Artifact U 2 Fellwar Stone [FR] REN A Artifact U 2 Fishliver Oil [IT] REN U Enchant Creature C 1U Fissure [FR] REN R Instant C 3RR Fissure [GE] REN R Instant C 3RR Flood [GE] REN U Enchantment C U Flood [FR] REN U Enchantment C U Fortified Area [GE] REN W Enchantment C 1WW Fortified Area [FR] REN W Enchantment C 1WW Gaseous Form [GE] REN U Enchant Creature C 2U Gaseous Form [FR] REN U Enchant Creature C 2U Ghazban Ogre [IT] REN G Creature — Ogre C G Ghost Ship [FR] REN U Creature — Ship U 2UU Ghost Ship [GE] REN U Creature — Ship U 2UU Giant Strength [FR] REN R Enchant Creature C RR Giant Strength [GE] REN R Enchant Creature C RR Giant Tortoise [GE] REN U Creature — Tortoise C 1U Giant Tortoise [IT] REN U Creature — Tortoise C 1U Giant Tortoise [FR] REN U Creature — Tortoise C 1U Goblin Artisans [IT] REN R Creature — Goblins U R Goblin Rock Sled [GE] REN R Creature — Rock Sled C 1R Goblin Rock Sled [FR] REN R Creature — Rock Sled C 1R Grapeshot Catapult [FR] REN A Artifact Creature C 4 Grapeshot Catapult [GE] REN A Artifact Creature C 4 Grapeshot Catapult [IT] REN A Artifact Creature C 4 Greed [FR] REN B Enchantment R 3B Greed [GE] REN B Enchantment R 3B Green Mana Battery [FR] REN A Artifact R 4 Green Mana Battery [GE] REN A Artifact R 4 Hasran Ogress [IT] REN B Creature — Ogre C BB Hurr Jackal [IT] REN R Creature — Jackal R R Hurr Jackal [FR] REN R Creature — Jackal R R Hurr Jackal [GE] REN R Creature — Jackal R R Immolation [FR] REN R Enchant Creature C R Immolation [GE] REN R Enchant Creature C R Inferno [GE] REN R Instant R 5RR Inferno [FR] REN R Instant R 5RR Ironclaw Orcs [GE] REN R Creature — Orcs C 1R Ironclaw Orcs [IT] REN R Creature — Orcs C 1R Ironclaw Orcs [FR] REN R Creature — Orcs C 1R Jalum Tome [IT] REN A Artifact U 3 Jeweled Bird [IT] REN A Artifact U 1 Junun Efreet [FR] REN B Creature — Efreet U 1BB Junun Efreet [IT] REN B Creature — Efreet U 1BB Junun Efreet [GE] REN B Creature — Efreet U 1BB Killer Bees [FR] REN G Creature — Bees U 1GG Killer Bees [GE] REN G Creature — Bees U 1GG Kismet [FR] REN W Enchantment U 3W Kismet [GE] REN W Enchantment U 3W Land Leeches [GE] REN G Creature — Leeches C 1GG Land Leeches [FR] REN G Creature — Leeches C 1GG Land Tax [GE] REN W Enchantment R W Land Tax [FR] REN W Enchantment R W Leviathan [FR] REN U Creature — Leviathan R 5UUUU Leviathan [GE] REN U Creature — Leviathan R 5UUUU Lost Soul [GE] REN B Creature — Lost Soul C 1BB Lost Soul [FR] REN B Creature — Lost Soul C 1BB Mana Clash [FR] REN R Sorcery R R Mana Clash [GE] REN R Sorcery R R Marsh Gas [GE] REN B Instant C B Marsh Gas [FR] REN B Instant C B Marsh Viper [FR] REN G Creature — Viper C 3G Marsh Viper [GE] REN G Creature — Viper C 3G Metamorphosis [IT] REN G Sorcery C G Mind Bomb [FR] REN U Sorcery U U Mind Bomb [GE] REN U Sorcery U U Mishra's Factory [FR] REN L Land U Mishra's Factory [GE] REN L Land U Mishra's Factory [IT] REN L Land U Morale [GE] REN W Instant C 1WW Morale [FR] REN W Instant C 1WW Murk Dwellers [GE] REN B Creature — Murk Dwellers C 3B Murk Dwellers [FR] REN B Creature — Murk Dwellers C 3B Nafs Asp [FR] REN G Creature — Asp C G Nafs Asp [IT] REN G Creature — Asp C G Nafs Asp [GE] REN G Creature — Asp C G Oasis [IT] REN L Land U Oasis [GE] REN L Land U Oasis [FR] REN L Land U Obelisk of Undoing [IT] REN A Artifact U 1 Osai Vultures [GE] REN W Creature — Vultures U 1W Osai Vultures [FR] REN W Creature — Vultures U 1W Piety [FR] REN W Instant C 2W Piety [GE] REN W Instant C 2W Pikemen [FR] REN W Creature — Pikemen C 1W Pikemen [GE] REN W Creature — Pikemen C 1W Pit Scorpion [GE] REN B Creature — Scorpion C 2B Pit Scorpion [FR] REN B Creature — Scorpion C 2B Pradesh Gypsies [GE] REN G Creature — Gypsies C 2G Pradesh Gypsies [FR] REN G Creature — Gypsies C 2G Psionic Entity [GE] REN U Creature — Entity R 4U Psionic Entity [FR] REN U Creature — Entity R 4U Pyrotechnics [FR] REN R Sorcery U 4R Pyrotechnics [GE] REN R Sorcery U 4R Radjan Spirit [GE] REN G Creature — Spirit U 3G Radjan Spirit [FR] REN G Creature — Spirit U 3G Rag Man [GE] REN B Creature — Rag Man R 2BB Rag Man [FR] REN B Creature — Rag Man R 2BB Rakalite [IT] REN A Artifact U 6 Rebirth [GE] REN G Sorcery R 3GGG Rebirth [FR] REN G Sorcery R 3GGG Red Mana Battery [GE] REN A Artifact R 4 Red Mana Battery [FR] REN A Artifact R 4 Relic Bind [FR] REN U Enchant Artifact R 2U Relic Bind [GE] REN U Enchant Artifact R 2U Repentant Blacksmith [IT] REN W Creature — Smith C 1W Sandstorm [GE] REN G Instant C G Sandstorm [IT] REN G Instant C G Sandstorm [FR] REN G Instant C G Seeker [GE] REN W Enchant Creature C 2WW Seeker [FR] REN W Enchant Creature C 2WW Segovian Leviathan [FR] REN U Creature — Leviathan U 4U Segovian Leviathan [GE] REN U Creature — Leviathan U 4U Shapeshifter [IT] REN A Artifact Creature U 6 Shapeshifter [FR] REN A Artifact Creature U 6 Shapeshifter [GE] REN A Artifact Creature U 6 Sindbad [IT] REN U Creature — Sindbad U 1U Sindbad [GE] REN U Creature — Sindbad U 1U Sindbad [FR] REN U Creature — Sindbad U 1U Sisters of the Flame [FR] REN R Creature — Sisters C 1RR Sisters of the Flame [GE] REN R Creature — Sisters C 1RR Spirit Link [FR] REN W Enchant Creature U W Spirit Link [GE] REN W Enchant Creature U W Spirit Shackle [GE] REN B Enchant Creature U BB Spirit Shackle [FR] REN B Enchant Creature U BB Strip Mine [IT] REN L Land U Strip Mine [FR] REN L Land U Strip Mine [GE] REN L Land U Sunken City [GE] REN U Enchantment C UU Sunken City [FR] REN U Enchantment C UU Sylvan Library [GE] REN G Enchantment R 1G Sylvan Library [FR] REN G Enchantment R 1G Tawnos's Wand [FR] REN A Artifact U 4 Tawnos's Wand [IT] REN A Artifact U 4 Tawnos's Wand [GE] REN A Artifact U 4 Tawnos's Weaponry [FR] REN A Artifact U 2 Tawnos's Weaponry [IT] REN A Artifact U 2 Tawnos's Weaponry [GE] REN A Artifact U 2 Tempest Efreet [FR] REN R Creature — Efreet R 1RRR Tempest Efreet [GE] REN R Creature — Efreet R 1RRR Tetravus [IT] REN A Artifact Creature R 6 Tetravus [FR] REN A Artifact Creature R 6 Tetravus [GE] REN A Artifact Creature R 6 The Brute [GE] REN R Enchant Creature C 1R The Brute [FR] REN R Enchant Creature C 1R Time Elemental [GE] REN U Creature — Elemental R 2U Time Elemental [FR] REN U Creature — Elemental R 2U Triskelion [IT] REN A Artifact Creature R 6 Triskelion [FR] REN A Artifact Creature R 6 Triskelion [GE] REN A Artifact Creature R 6 Tundra Wolves [GE] REN W Creature — Wolves C W Tundra Wolves [FR] REN W Creature — Wolves C W Twiddle [GE] REN U Instant C U Twiddle [FR] REN U Instant C U Twiddle [IT] REN U Instant C U Uncle Istvan [GE] REN B Creature — Uncle Istvan U 1BBB Uncle Istvan [FR] REN B Creature — Uncle Istvan U 1BBB Untamed Wilds [GE] REN G Sorcery U 2G Untamed Wilds [FR] REN G Sorcery U 2G Urza's Avenger [GE] REN A Artifact Creature R 6 Urza's Avenger [IT] REN A Artifact Creature R 6 Urza's Avenger [FR] REN A Artifact Creature R 6 Urza's Mine [IT] (3) REN L Land C Urza's Mine [IT] (2) REN L Land C Urza's Mine [IT] (4) REN L Land C Urza's Mine [IT] (1) REN L Land C Urza's Power Plant [IT] (3) REN L Land C Urza's Power Plant [IT] (4) REN L Land C Urza's Power Plant [IT] (2) REN L Land C Urza's Power Plant [IT] (1) REN L Land C Urza's Tower [IT] (2) REN L Land C Urza's Tower [IT] (1) REN L Land C Urza's Tower [IT] (4) REN L Land C Urza's Tower [IT] (3) REN L Land C Vampire Bats [GE] REN B Creature — Bats C B Vampire Bats [FR] REN B Creature — Bats C B Venom [GE] REN G Enchant Creature C 1GG Venom [FR] REN G Enchant Creature C 1GG Visions [FR] REN W Sorcery U W Visions [GE] REN W Sorcery U W Wall of Dust [GE] REN R Creature — Wall U 2R Wall of Dust [FR] REN R Creature — Wall U 2R Wall of Spears [IT] REN A Artifact Creature C 3 Wall of Spears [GE] REN A Artifact Creature C 3 Wall of Spears [FR] REN A Artifact Creature C 3 War Elephant [IT] REN W Creature — Elephant C 3W Whirling Dervish [GE] REN G Creature — Dervish U GG Whirling Dervish [FR] REN G Creature — Dervish U GG White Mana Battery [GE] REN A Artifact R 4 White Mana Battery [FR] REN A Artifact R 4 Winds of Change [GE] REN R Sorcery R R Winds of Change [FR] REN R Sorcery R R Winter Blast [FR] REN G Sorcery U XG Winter Blast [GE] REN G Sorcery U XG Word of Binding [GE] REN B Sorcery C XBB Word of Binding [FR] REN B Sorcery C XBB Xenic Poltergeist [FR] REN B Creature — Poltergeist R 1BB Xenic Poltergeist [GE] REN B Creature — Poltergeist R 1BB Xenic Poltergeist [IT] REN B Creature — Poltergeist R 1BB Yawgmoth Demon [IT] REN B Creature — Demon U 4BB Yotian Soldier [IT] REN A Artifact Creature C 3 Yotian Soldier [FR] REN A Artifact Creature C 3 Yotian Soldier [GE] REN A Artifact Creature C 3 Zephyr Falcon [FR] REN U Creature — Falcon C 1U Zephyr Falcon [GE] REN U Creature — Falcon C 1U Abyssal Specter IA B Creature — Specter U 2BB Adarkar Sentinel IA A Artifact Creature U 5 Adarkar Unicorn IA W Creature — Unicorn C 1WW Adarkar Wastes IA L Land R Aegis of the Meek IA A Artifact R 3 Aggression IA R Enchant Creature U 2R Altar of Bone IA M Sorcery R WG Amulet of Quoz IA A Artifact R 6 Anarchy IA R Sorcery U 2RR Arctic Foxes IA W Creature — Foxes C 1W Arcum's Sleigh IA A Artifact U 1 Arcum's Weathervane IA A Artifact U 2 Arcum's Whistle IA A Artifact U 3 Arenson's Aura IA W Enchantment C 2W Armor of Faith IA W Enchant Creature C W Arnjlot's Ascent IA U Enchantment C 1UU Ashen Ghoul IA B Creature — Ghoul U 3B Aurochs IA G Creature — Aurochs C 3G Avalanche IA R Sorcery U X2RR Balduvian Barbarians IA R Creature — Barbarians C 1RR Balduvian Bears IA G Creature — Bears C 1G Balduvian Conjurer IA U Creature — Wizard U 1U Balduvian Hydra IA R Creature — Hydra R XRR Balduvian Shaman IA U Creature — Cleric C U Barbarian Guides IA R Creature — Barbarians C 2R Barbed Sextant IA A Artifact C 1 Baton of Morale IA A Artifact U 2 Battle Cry IA W Instant U 2W Battle Frenzy IA R Instant C 2R Binding Grasp IA U Enchant Creature U 3U Black Scarab IA W Enchant Creature U W Blessed Wine IA W Instant C 1W Blinking Spirit IA W Creature — Blinking Spirit R 3W Blizzard IA G Enchantment R GG Blue Scarab IA W Enchant Creature U W Bone Shaman IA R Creature — Giant C 2RR Brainstorm IA U Instant C U Brand of Ill Omen IA R Enchant Creature R 3R Breath of Dreams IA U Enchantment U 2UU Brine Shaman IA B Creature — Cleric C 1B Brown Ouphe IA G Creature — Ouphe C G Brushland IA L Land R Burnt Offering IA B Interrupt C B Call to Arms IA W Enchantment R 1W Caribou Range IA W Enchant Land R 2WW Celestial Sword IA A Artifact R 6 Centaur Archer IA M Creature — Centaur U 1RG Chaos Lord IA R Creature — Lord R 4RRR Chaos Moon IA R Enchantment R 3R Chromatic Armor IA M Enchant Creature R 1WU Chub Toad IA G Creature — Toad C 2G Circle of Protection: Black IA W Enchantment C 1W Circle of Protection: Blue IA W Enchantment C 1W Circle of Protection: Green IA W Enchantment C 1W Circle of Protection: Red IA W Enchantment C 1W Circle of Protection: White IA W Enchantment C 1W Clairvoyance IA U Instant C U Cloak of Confusion IA B Enchant Creature C 1B Cold Snap IA W Enchantment U 2W Conquer IA R Enchant Land U 3RR Cooperation IA W Enchant Creature C 2W Counterspell IA U Interrupt C UU Crown of the Ages IA A Artifact R 2 Curse of Marit Lage IA R Enchantment R 3RR Dance of the Dead IA B Enchant Dead Creature U 1B Dark Banishing IA B Instant C 2B Dark Ritual IA B Interrupt C B Death Ward IA W Instant C W Deflection IA U Interrupt R 3U Demonic Consultation IA B Instant U B Despotic Scepter IA A Artifact R 1 Diabolic Vision IA M Sorcery U UB Dire Wolves IA G Creature — Wolves C 3G Disenchant IA W Instant C 1W Dread Wight IA B Creature — Wight R 3BB Dreams of the Dead IA U Enchantment U 3U Drift of the Dead IA B Creature — Wall U 3B Drought IA W Enchantment U 2WW Dwarven Armory IA R Enchantment R 2RR Earthlink IA M Enchantment R 3BRG Earthlore IA G Enchant Land C G Elder Druid IA G Creature — Cleric R 3G Elemental Augury IA M Enchantment R UBR Elkin Bottle IA A Artifact R 3 Elvish Healer IA W Creature — Cleric C 2W Enduring Renewal IA W Enchantment R 2WW Energy Storm IA W Enchantment R 1W Enervate IA U Instant C 1U Errant Minion IA U Enchant Creature C 2U Errantry IA R Enchant Creature C 1R Essence Filter IA G Sorcery C 1GG Essence Flare IA U Enchant Creature C U Essence Vortex IA M Instant U 1UB Fanatical Fever IA G Instant U 2GG Fear IA B Enchant Creature C BB Fiery Justice IA M Sorcery R WRG Fire Covenant IA M Instant U 1BR Flame Spirit IA R Creature — Spirit U 4R Flare IA R Instant C 2R Flooded Woodlands IA M Enchantment R 2UB Flow of Maggots IA B Creature — Insects R 2B Folk of the Pines IA G Creature — Dryads C 4G Forbidden Lore IA G Enchant Land R 2G Force Void IA U Interrupt U 2U Forest (3) IA L Land C Forest (1) IA L Land C Forest (2) IA L Land C Forgotten Lore IA G Sorcery U G Formation IA W Instant R 1W Foul Familiar IA B Creature — Spirit C 2B Foxfire IA G Instant C 2G Freyalise Supplicant IA G Creature — Cleric U 1G Freyalise's Charm IA G Enchantment U GG Freyalise's Winds IA G Enchantment R 2GG Fumarole IA M Sorcery U 3BR Fylgja IA W Enchant Creature C 1WW Fyndhorn Bow IA A Artifact U 2 Fyndhorn Brownie IA G Creature — Brownie C 2G Fyndhorn Elder IA G Creature — Elf U 2G Fyndhorn Elves IA G Creature — Elves C G Fyndhorn Pollen IA G Enchantment R 2G Game of Chaos IA R Sorcery R RRR Gangrenous Zombies IA B Creature — Zombies C 1BB Gaze of Pain IA B Sorcery C 1B General Jarkeld IA W Creature — Legend R 3W Ghostly Flame IA M Enchantment R BR Giant Growth IA G Instant C G Giant Trap Door Spider IA M Creature — Spider U 1RG Glacial Chasm IA L Land U Glacial Crevasses IA R Enchantment R 2R Glacial Wall IA U Creature — Wall U 2U Glaciers IA M Enchantment R 2WU Goblin Lyre IA A Artifact R 3 Goblin Mutant IA R Creature — Goblin U 2RR Goblin Sappers IA R Creature — Goblins C 1R Goblin Ski Patrol IA R Creature — Goblins C 1R Goblin Snowman IA R Creature — Goblins U 3R Gorilla Pack IA G Creature — Gorilla Pack C 2G Gravebind IA B Instant R B Green Scarab IA W Enchant Creature U W Grizzled Wolverine IA R Creature — Wolverine C 1RR Hallowed Ground IA W Enchantment U 1W Halls of Mist IA L Land R Heal IA W Instant C W Hecatomb IA B Enchantment R 1BB Hematite Talisman IA A Artifact U 2 Hipparion IA W Creature — Hipparion U 1W Hoar Shade IA B Creature — Shade C 3B Hot Springs IA G Enchant Land R 1G Howl from Beyond IA B Instant C XB Hurricane IA G Sorcery U XG Hyalopterous Lemure IA B Creature — Lemure U 4B Hydroblast IA U Interrupt C U Hymn of Rebirth IA M Sorcery U 3WG Ice Cauldron IA A Artifact R 4 Ice Floe IA L Land U Iceberg IA U Enchantment U XUU Icequake IA B Sorcery U 1BB Icy Manipulator IA A Artifact U 4 Icy Prison IA U Enchantment R UU Illusionary Forces IA U Creature — Illusion C 3U Illusionary Presence IA U Creature — Illusion R 1UU Illusionary Terrain IA U Enchantment U UU Illusionary Wall IA U Creature — Wall C 4U Illusions of Grandeur IA U Enchantment R 3U Imposing Visage IA R Enchant Creature C R Incinerate IA R Instant C 1R Infernal Darkness IA B Enchantment R 2BB Infernal Denizen IA B Creature — Infernal Denizen R 7B Infinite Hourglass IA A Artifact R 4 Infuse IA U Instant C 2U Island (1) IA L Land C Island (2) IA L Land C Island (3) IA L Land C Jester's Cap IA A Artifact R 4 Jester's Mask IA A Artifact R 5 Jeweled Amulet IA A Artifact U 0 Johtull Wurm IA G Creature — Wurm U 5G Jokulhaups IA R Sorcery R 4RR Juniper Order Druid IA G Creature — Cleric C 2G Justice IA W Enchantment U 2WW Karplusan Forest IA L Land R Karplusan Giant IA R Creature — Giant U 6R Karplusan Yeti IA R Creature — Yeti R 3RR Kelsinko Ranger IA W Creature — Ranger C W Kjeldoran Dead IA B Creature — Dead C B Kjeldoran Elite Guard IA W Creature — Soldier U 3W Kjeldoran Frostbeast IA M Creature — Frostbeast U 3WG Kjeldoran Guard IA W Creature — Soldier C 1W Kjeldoran Knight IA W Creature — Knight R WW Kjeldoran Phalanx IA W Creature — Soldiers R 5W Kjeldoran Royal Guard IA W Creature — Soldiers R 3WW Kjeldoran Skycaptain IA W Creature — Soldier U 4W Kjeldoran Skyknight IA W Creature — Soldier C 2W Kjeldoran Warrior IA W Creature — Hero C W Knight of Stromgald IA B Creature — Knight U BB Krovikan Elementalist IA B Creature — Wizard U BB Krovikan Fetish IA B Enchant Creature C 2B Krovikan Sorcerer IA U Creature — Wizard C 2U Krovikan Vampire IA B Creature — Vampire U 3BB Land Cap IA L Land R Lapis Lazuli Talisman IA A Artifact U 2 Lava Burst IA R Sorcery C XR Lava Tubes IA L Land R Legions of Lim-Dul IA B Creature — Zombies C 1BB Leshrac's Rite IA B Enchant Creature U B Leshrac's Sigil IA B Enchantment U BB Lhurgoyf IA G Creature — Lhurgoyf R 2GG Lightning Blow IA W Instant R 1W Lim-Dul's Cohort IA B Creature — Zombies C 1BB Lim-Dul's Hex IA B Enchantment U 1B Lost Order of Jarkeld IA W Creature — Knights R 2WW Lure IA G Enchant Creature U 1GG Maddening Wind IA G Enchant Creature U 2G Magus of the Unseen IA U Creature — Wizard R 1U Malachite Talisman IA A Artifact U 2 Marton Stromgald IA R Creature — Legend R 2RR Melee IA R Instant U 4R Melting IA R Enchantment U 3R Mercenaries IA W Creature — Mercenaries R 3W Merieke Ri Berit IA M Creature — Legend R WUB Mesmeric Trance IA U Enchantment R 1UU Meteor Shower IA R Sorcery C XXR Mind Ravel IA B Sorcery C 2B Mind Warp IA B Sorcery U X3B Mind Whip IA B Enchant Creature R 2BB Minion of Leshrac IA B Creature — Demon R 4BBB Minion of Tevesh Szat IA B Creature — Demon R 4BBB Mistfolk IA U Creature — Mistfolk C UU Mole Worms IA B Creature — Worms U 2B Monsoon IA M Enchantment R 2RG Moor Fiend IA B Creature — Fiend C 3B Mountain (1) IA L Land C Mountain (2) IA L Land C Mountain (3) IA L Land C Mountain Goat IA R Creature — Goat C R Mountain Titan IA M Creature — Titan R 2BR Mudslide IA R Enchantment R 2R Musician IA U Creature — Mage R 2U Mystic Might IA U Enchant Land R U Mystic Remora IA U Enchantment C U Nacre Talisman IA A Artifact U 2 Naked Singularity IA A Artifact R 5 Nature's Lore IA G Sorcery U 1G Necropotence IA B Enchantment R BBB Norritt IA B Creature — Imp C 3B Oath of Lim-Dul IA B Enchantment R 3B Onyx Talisman IA A Artifact U 2 Orcish Cannoneers IA R Creature — Orcs U 1RR Orcish Conscripts IA R Creature — Orcs C R Orcish Farmer IA R Creature — Orc C 1RR Orcish Healer IA R Creature — Cleric U RR Orcish Librarian IA R Creature — Orc R 1R Orcish Lumberjack IA R Creature — Orc C R Orcish Squatters IA R Creature — Orcs R 4R Order of the Sacred Torch IA W Creature — Paladin R 1WW Order of the White Shield IA W Creature — Knights U WW Pale Bears IA G Creature — Bears R 2G Panic IA R Instant C R Pentagram of the Ages IA A Artifact R 4 Pestilence Rats IA B Creature — Rats C 2B Phantasmal Mount IA U Creature — Phantasm U 1U Pit Trap IA A Artifact U 2 Plains (3) IA L Land C Plains (1) IA L Land C Plains (2) IA L Land C Polar Kraken IA U Creature — Kraken R 8UUU Portent IA U Sorcery C U Power Sink IA U Interrupt C XU Pox IA B Sorcery R BBB Prismatic Ward IA W Enchant Creature C 1W Pygmy Allosaurus IA G Creature — Dinosaur R 2G Pyknite IA G Creature — Pyknite C 2G Pyroblast IA R Interrupt C R Pyroclasm IA R Sorcery U 1R Rally IA W Instant C WW Ray of Command IA U Instant C 3U Ray of Erasure IA U Instant C U Reality Twist IA U Enchantment R UUU Reclamation IA M Enchantment R 2WG Red Scarab IA W Enchant Creature U W Regeneration IA G Enchant Creature C 1G Rime Dryad IA G Creature — Dryad C G Ritual of Subdual IA G Enchantment R 4GG River Delta IA L Land R Runed Arch IA A Artifact R 3 Sabretooth Tiger IA R Creature — Tiger C 2R Sacred Boon IA W Instant U 1W Scaled Wurm IA G Creature — Wurm C 7G Sea Spirit IA U Creature — Spirit U 4U Seizures IA B Enchant Creature C 1B Seraph IA W Creature — Angel R 6W Shambling Strider IA G Creature — Strider C 4GG Shatter IA R Instant C 1R Shield Bearer IA W Creature — Soldier C 1W Shield of the Ages IA A Artifact U 2 Shyft IA U Creature — Shyft R 4U Sibilant Spirit IA U Creature — Spirit R 5U Silver Erne IA U Creature — Erne U 3U Skeleton Ship IA M Creature — Legend R 3UB Skull Catapult IA A Artifact U 4 Sleight of Mind IA U Interrupt U U Snow Devil IA U Enchant Creature C 1U Snow Fortress IA A Artifact Creature R 5 Snow Hound IA W Creature — Dog U 2W Snowblind IA G Enchant Creature R 3G Snow-Covered Forest IA L Land C Snow-Covered Island IA L Land C Snow-Covered Mountain IA L Land C Snow-Covered Plains IA L Land C Snow-Covered Swamp IA L Land C Snowfall IA U Enchantment C 2U Soldevi Golem IA A Artifact Creature R 4 Soldevi Machinist IA U Creature — Wizard U 1U Soldevi Simulacrum IA A Artifact Creature U 4 Songs of the Damned IA B Interrupt C B Soul Barrier IA U Enchantment U 2U Soul Burn IA B Sorcery C 2B Soul Kiss IA B Enchant Creature C 2B Spectral Shield IA M Enchant Creature U 1WU Spoils of Evil IA B Interrupt R 2B Spoils of War IA B Sorcery R XB Staff of the Ages IA A Artifact R 3 Stampede IA G Instant R 1GG Stench of Evil IA B Sorcery U 2BB Stone Rain IA R Sorcery C 2R Stone Spirit IA R Creature — Spirit U 4R Stonehands IA R Enchant Creature C 2R Storm Spirit IA M Creature — Spirit R 3WUG Stormbind IA M Enchantment R 1RG Stromgald Cabal IA B Creature — Knights R 1BB Stunted Growth IA G Sorcery R 3GG Sulfurous Springs IA L Land R Sunstone IA A Artifact U 3 Swamp (3) IA L Land C Swamp (1) IA L Land C Swamp (2) IA L Land C Swords to Plowshares IA W Instant U W Tarpan IA G Creature — Tarpan C G Thermokarst IA G Sorcery U 1GG Thoughtleech IA G Enchantment U GG Thunder Wall IA U Creature — Wall U 1UU Timberline Ridge IA L Land R Time Bomb IA A Artifact R 4 Tinder Wall IA G Creature — Wall C G Tor Giant IA R Creature — Giant C 3R Total War IA R Enchantment R 3R Touch of Death IA B Sorcery C 2B Touch of Vitae IA G Instant U 2G Trailblazer IA G Instant R 2GG Underground River IA L Land R Updraft IA U Instant U 1U Urza's Bauble IA A Artifact U 0 Veldt IA L Land R Venomous Breath IA G Instant U 3G Vertigo IA R Instant U R Vexing Arcanix IA A Artifact R 4 Vibrating Sphere IA A Artifact R 4 Walking Wall IA A Artifact Creature U 4 Wall of Lava IA R Creature — Wall U 1RR Wall of Pine Needles IA G Creature — Wall U 3G Wall of Shields IA A Artifact Creature U 3 War Chariot IA A Artifact U 3 Warning IA W Instant C W Whalebone Glider IA A Artifact U 2 White Scarab IA W Enchant Creature U W Whiteout IA G Instant U 1G Wiitigo IA G Creature — Wiitigo R 3GGG Wild Growth IA G Enchant Land C G Wind Spirit IA U Creature — Spirit U 4U Wings of Aesthir IA M Enchant Creature U WU Winter's Chill IA U Instant R XU Withering Wisps IA B Enchantment U 1BB Woolly Mammoths IA G Creature — Mammoths C 1GG Woolly Spider IA G Creature — Spider C 1GG Word of Blasting IA R Instant U 1R Word of Undoing IA U Instant C U Wrath of Marit Lage IA U Enchantment R 3UU Yavimaya Gnats IA G Creature — Insects U 2G Zuran Enchanter IA U Creature — Wizard C 1U Zuran Orb IA A Artifact U 0 Zuran Spellcaster IA U Creature — Wizard C 2U Zur's Weirding IA U Enchantment R 3U Abomination 4E B Creature — Abomination U 3BB Air Elemental 4E U Creature — Elemental U 3UU Alabaster Potion 4E W Instant C XWW Aladdin's Lamp 4E A Artifact R 10 Aladdin's Ring 4E A Artifact R 8 Ali Baba 4E R Creature — Ali Baba U R Amrou Kithkin 4E W Creature — Kithkin C WW Amulet of Kroog 4E A Artifact C 2 Angry Mob 4E W Creature — Mob U 2WW Animate Artifact 4E U Enchant Artifact U 3U Animate Dead 4E B Enchant Dead Creature U 1B Animate Wall 4E W Enchant Wall R W Ankh of Mishra 4E A Artifact R 2 Apprentice Wizard 4E U Creature — Wizard C 1UU Armageddon 4E W Sorcery R 3W Armageddon Clock 4E A Artifact R 6 Ashes to Ashes 4E B Sorcery U 1BB Ashnod's Battle Gear 4E A Artifact U 2 Aspect of Wolf 4E G Enchant Creature R 1G Backfire 4E U Enchant Creature U U Bad Moon 4E B Enchantment R 1B Balance 4E W Sorcery R 1W Ball Lightning 4E R Creature — Ball Lightning R RRR Battering Ram 4E A Artifact Creature C 2 Benalish Hero 4E W Creature — Hero C W Bird Maiden 4E R Creature — Bird Maiden C 2R Birds of Paradise 4E G Creature — Mana Birds R G Black Knight 4E B Creature — Knight U BB Black Mana Battery 4E A Artifact R 4 Black Vise 4E A Artifact U 1 Black Ward 4E W Enchant Creature U W Blessing 4E W Enchant Creature R WW Blight 4E B Enchant Land U BB Blood Lust 4E R Instant C 1R Blue Elemental Blast 4E U Interrupt C U Blue Mana Battery 4E A Artifact R 4 Blue Ward 4E W Enchant Creature U W Bog Imp 4E B Creature — Imp C 1B Bog Wraith 4E B Creature — Wraith U 3B Bottle of Suleiman 4E A Artifact R 4 Brainwash 4E W Enchant Creature C W Brass Man 4E A Artifact Creature U 1 Bronze Tablet 4E A Artifact R 6 Brothers of Fire 4E R Creature — Brothers C 1RR Burrowing 4E R Enchant Creature U R Carnivorous Plant 4E G Creature — Wall C 3G Carrion Ants 4E B Creature — Ants U 2BB Castle 4E W Enchantment U 3W Cave People 4E R Creature — Cave People U 1RR Celestial Prism 4E A Artifact U 3 Channel 4E G Sorcery U GG Chaoslace 4E R Interrupt R R Circle of Protection: Artifacts 4E W Enchantment U 1W Circle of Protection: Black 4E W Enchantment C 1W Circle of Protection: Blue 4E W Enchantment C 1W Circle of Protection: Green 4E W Enchantment C 1W Circle of Protection: Red 4E W Enchantment C 1W Circle of Protection: White 4E W Enchantment C 1W Clay Statue 4E A Artifact Creature C 4 Clockwork Avian 4E A Artifact Creature R 5 Clockwork Beast 4E A Artifact Creature R 6 Cockatrice 4E G Creature — Cockatrice R 3GG Colossus of Sardia 4E A Artifact Creature R 9 Conservator 4E A Artifact U 4 Control Magic 4E U Enchant Creature U 2UU Conversion 4E W Enchantment U 2WW Coral Helm 4E A Artifact R 3 Cosmic Horror 4E B Creature — Horror R 3BBB Counterspell 4E U Interrupt U UU Craw Wurm 4E G Creature — Wurm C 4GG Creature Bond 4E U Enchant Creature C 1U Crimson Manticore 4E R Creature — Manticore R 2RR Crumble 4E G Instant U G Crusade 4E W Enchantment R WW Crystal Rod 4E A Artifact U 1 Cursed Land 4E B Enchant Land U 2BB Cursed Rack 4E A Artifact U 4 Cyclopean Mummy 4E B Creature — Mummy C 1B Dancing Scimitar 4E A Artifact Creature R 4 Dark Ritual 4E B Interrupt C B Death Ward 4E W Instant C W Deathgrip 4E B Enchantment U BB Deathlace 4E B Interrupt R B Desert Twister 4E G Sorcery U 4GG Detonate 4E R Sorcery U XR Diabolic Machine 4E A Artifact Creature U 7 Dingus Egg 4E A Artifact R 4 Disenchant 4E W Instant C 1W Disintegrate 4E R Sorcery C XR Disrupting Scepter 4E A Artifact R 3 Divine Transformation 4E W Enchant Creature U 2WW Dragon Engine 4E A Artifact Creature R 3 Dragon Whelp 4E R Creature — Dragon U 2RR Drain Life 4E B Sorcery C 1B Drain Power 4E U Sorcery R UU Drudge Skeletons 4E B Creature — Skeletons C 1B Durkwood Boars 4E G Creature — Boars C 4G Dwarven Warriors 4E R Creature — Dwarves C 2R Earth Elemental 4E R Creature — Elemental U 3RR Earthquake 4E R Sorcery R XR Ebony Horse 4E A Artifact R 3 Elder Land Wurm 4E W Creature — Wurm R 4WWW El-Hajjaj 4E B Creature — El-Hajjaj R 1BB Elven Riders 4E G Creature — Riders U 3GG Elvish Archers 4E G Creature — Elves R 1G Energy Flux 4E U Enchantment U 2U Energy Tap 4E U Sorcery C U Erg Raiders 4E B Creature — Raiders C 1B Erosion 4E U Enchant Land C UUU Eternal Warrior 4E R Enchant Creature C R Evil Presence 4E B Enchant Land U B Eye for an Eye 4E W Instant R WW Fear 4E B Enchant Creature C BB Feedback 4E U Enchant Enchantment U 2U Fellwar Stone 4E A Artifact U 2 Fire Elemental 4E R Creature — Elemental U 3RR Fireball 4E R Sorcery C XR Firebreathing 4E R Enchant Creature C R Fissure 4E R Instant C 3RR Flashfires 4E R Sorcery U 3R Flight 4E U Enchant Creature C U Flood 4E U Enchantment C U Flying Carpet 4E A Artifact R 4 Fog 4E G Instant C G Force of Nature 4E G Creature — Force R 2GGGG Forest (1) 4E L Land C Forest (2) 4E L Land C Forest (3) 4E L Land C Fortified Area 4E W Enchantment C 1WW Frozen Shade 4E B Creature — Shade C 2B Fungusaur 4E G Creature — Fungusaur R 3G Gaea's Liege 4E G Creature — Gaea's Liege R 3GGG Gaseous Form 4E U Enchant Creature C 2U Ghost Ship 4E U Creature — Ship U 2UU Giant Growth 4E G Instant C G Giant Spider 4E G Creature — Spider C 3G Giant Strength 4E R Enchant Creature C RR Giant Tortoise 4E U Creature — Tortoise C 1U Glasses of Urza 4E A Artifact U 1 Gloom 4E B Enchantment U 2B Goblin Balloon Brigade 4E R Creature — Goblins U R Goblin King 4E R Creature — Lord R 1RR Goblin Rock Sled 4E R Creature — Rock Sled C 1R Grapeshot Catapult 4E A Artifact Creature C 4 Gray Ogre 4E R Creature — Ogre C 2R Greed 4E B Enchantment R 3B Green Mana Battery 4E A Artifact R 4 Green Ward 4E W Enchant Creature U W Grizzly Bears 4E G Creature — Bears C 1G Healing Salve 4E W Instant C W Helm of Chatzuk 4E A Artifact R 1 Hill Giant 4E R Creature — Giant C 3R Holy Armor 4E W Enchant Creature C W Holy Strength 4E W Enchant Creature C W Howl from Beyond 4E B Instant C XB Howling Mine 4E A Artifact R 2 Hurkyl's Recall 4E U Instant R 1U Hurloon Minotaur 4E R Creature — Minotaur C 1RR Hurr Jackal 4E R Creature — Jackal R R Hurricane 4E G Sorcery U XG Hypnotic Specter 4E B Creature — Specter U 1BB Immolation 4E R Enchant Creature C R Inferno 4E R Instant R 5RR Instill Energy 4E G Enchant Creature U G Iron Star 4E A Artifact U 1 Ironclaw Orcs 4E R Creature — Orcs C 1R Ironroot Treefolk 4E G Creature — Treefolk C 4G Island (2) 4E L Land C Island (3) 4E L Land C Island (1) 4E L Land C Island Fish Jasconius 4E U Creature — Island Fish R 4UUU Island Sanctuary 4E W Enchantment R 1W Ivory Cup 4E A Artifact U 1 Ivory Tower 4E A Artifact R 1 Jade Monolith 4E A Artifact R 4 Jandor's Saddlebags 4E A Artifact R 2 Jayemdae Tome 4E A Artifact R 4 Jump 4E U Instant C U Junun Efreet 4E B Creature — Efreet U 1BB Karma 4E W Enchantment U 2WW Keldon Warlord 4E R Creature — Lord U 2RR Killer Bees 4E G Creature — Bees U 1GG Kismet 4E W Enchantment U 3W Kormus Bell 4E A Artifact R 4 Land Leeches 4E G Creature — Leeches C 1GG Land Tax 4E W Enchantment R W Leviathan 4E U Creature — Leviathan R 5UUUU Ley Druid 4E G Creature — Cleric U 2G Library of Leng 4E A Artifact U 1 Lifeforce 4E G Enchantment U GG Lifelace 4E G Interrupt R G Lifetap 4E U Enchantment U UU Lightning Bolt 4E R Instant C R Living Artifact 4E G Enchant Artifact R G Living Lands 4E G Enchantment R 3G Llanowar Elves 4E G Creature — Elves C G Lord of Atlantis 4E U Creature — Lord R UU Lord of the Pit 4E B Creature — Demon R 4BBB Lost Soul 4E B Creature — Lost Soul C 1BB Lure 4E G Enchant Creature U 1GG Magical Hack 4E U Interrupt R U Magnetic Mountain 4E R Enchantment R 1RR Mahamoti Djinn 4E U Creature — Djinn R 4UU Mana Clash 4E R Sorcery R R Mana Flare 4E R Enchantment R 2R Mana Short 4E U Instant R 2U Mana Vault 4E A Artifact R 1 Manabarbs 4E R Enchantment R 3R Marsh Gas 4E B Instant C B Marsh Viper 4E G Creature — Viper C 3G Meekstone 4E A Artifact R 1 Merfolk of the Pearl Trident 4E U Creature — Merfolk C U Mesa Pegasus 4E W Creature — Pegasus C 1W Millstone 4E A Artifact R 2 Mind Bomb 4E U Sorcery U U Mind Twist 4E B Sorcery R XB Mishra's Factory 4E L Land U Mishra's War Machine 4E A Artifact Creature R 7 Mons's Goblin Raiders 4E R Creature — Goblins C R Morale 4E W Instant C 1WW Mountain (3) 4E L Land C Mountain (2) 4E L Land C Mountain (1) 4E L Land C Murk Dwellers 4E B Creature — Murk Dwellers C 3B Nafs Asp 4E G Creature — Asp C G Nether Shadow 4E B Creature — Shadow R BB Nevinyrral's Disk 4E A Artifact R 4 Nightmare 4E B Creature — Nightmare R 5B Northern Paladin 4E W Creature — Paladin R 2WW Oasis 4E L Land U Obsianus Golem 4E A Artifact Creature U 6 Onulet 4E A Artifact Creature R 3 Orcish Artillery 4E R Creature — Orcs U 1RR Orcish Oriflamme 4E R Enchantment U 3R Ornithopter 4E A Artifact Creature U 0 Osai Vultures 4E W Creature — Vultures U 1W Paralyze 4E B Enchant Creature C B Pearled Unicorn 4E W Creature — Unicorn C 2W Personal Incarnation 4E W Creature — Avatar R 3WWW Pestilence 4E B Enchantment C 2BB Phantasmal Forces 4E U Creature — Phantasm U 3U Phantasmal Terrain 4E U Enchant Land C UU Phantom Monster 4E U Creature — Phantasm U 3U Piety 4E W Instant C 2W Pikemen 4E W Creature — Pikemen C 1W Pirate Ship 4E U Creature — Ship R 4U Pit Scorpion 4E B Creature — Scorpion C 2B Plague Rats 4E B Creature — Rats C 2B Plains (3) 4E L Land C Plains (2) 4E L Land C Plains (1) 4E L Land C Power Leak 4E U Enchant Enchantment C 1U Power Sink 4E U Interrupt C XU Power Surge 4E R Enchantment R RR Pradesh Gypsies 4E G Creature — Gypsies C 2G Primal Clay 4E A Artifact Creature R 4 Prodigal Sorcerer 4E U Creature — Wizard C 2U Psionic Entity 4E U Creature — Entity R 4U Psychic Venom 4E U Enchant Land C 1U Purelace 4E W Interrupt R W Pyrotechnics 4E R Sorcery U 4R Radjan Spirit 4E G Creature — Spirit U 3G Rag Man 4E B Creature — Rag Man R 2BB Raise Dead 4E B Sorcery C B Rebirth 4E G Sorcery R 3GGG Red Elemental Blast 4E R Interrupt C R Red Mana Battery 4E A Artifact R 4 Red Ward 4E W Enchant Creature U W Regeneration 4E G Enchant Creature C 1G Relic Bind 4E U Enchant Artifact R 2U Reverse Damage 4E W Instant R 1WW Righteousness 4E W Instant R W Rod of Ruin 4E A Artifact U 4 Royal Assassin 4E B Creature — Assassin R 1BB Samite Healer 4E W Creature — Cleric C 1W Sandstorm 4E G Instant C G Savannah Lions 4E W Creature — Lions R W Scathe Zombies 4E B Creature — Zombies C 2B Scavenging Ghoul 4E B Creature — Ghoul U 3B Scryb Sprites 4E G Creature — Faeries C G Sea Serpent 4E U Creature — Serpent C 5U Seeker 4E W Enchant Creature C 2WW Segovian Leviathan 4E U Creature — Leviathan U 4U Sengir Vampire 4E B Creature — Vampire U 3BB Serra Angel 4E W Creature — Angel U 3WW Shanodin Dryads 4E G Creature — Nymphs C G Shapeshifter 4E A Artifact Creature U 6 Shatter 4E R Instant C 1R Shivan Dragon 4E R Creature — Dragon R 4RR Simulacrum 4E B Instant U 1B Sindbad 4E U Creature — Sindbad U 1U Siren's Call 4E U Instant U U Sisters of the Flame 4E R Creature — Sisters C 1RR Sleight of Mind 4E U Interrupt R U Smoke 4E R Enchantment R RR Sorceress Queen 4E B Creature — Sorceress R 1BB Soul Net 4E A Artifact U 1 Spell Blast 4E U Interrupt C XU Spirit Link 4E W Enchant Creature U W Spirit Shackle 4E B Enchant Creature U BB Stasis 4E U Enchantment R 1U Steal Artifact 4E U Enchant Artifact U 2UU Stone Giant 4E R Creature — Giant U 2RR Stone Rain 4E R Sorcery C 2R Stream of Life 4E G Sorcery C XG Strip Mine 4E L Land U Sunglasses of Urza 4E A Artifact R 3 Sunken City 4E U Enchantment C UU Swamp (3) 4E L Land C Swamp (1) 4E L Land C Swamp (2) 4E L Land C Swords to Plowshares 4E W Instant U W Sylvan Library 4E G Enchantment R 1G Tawnos's Wand 4E A Artifact U 4 Tawnos's Weaponry 4E A Artifact U 2 Tempest Efreet 4E R Creature — Efreet R 1RRR Terror 4E B Instant C 1B Tetravus 4E A Artifact Creature R 6 The Brute 4E R Enchant Creature C 1R The Hive 4E A Artifact R 5 The Rack 4E A Artifact U 1 Thicket Basilisk 4E G Creature — Basilisk U 3GG Thoughtlace 4E U Interrupt R U Throne of Bone 4E A Artifact U 1 Timber Wolves 4E G Creature — Wolves R G Time Elemental 4E U Creature — Elemental R 2U Titania's Song 4E G Enchantment R 3G Tranquility 4E G Sorcery C 2G Triskelion 4E A Artifact Creature R 6 Tsunami 4E G Sorcery U 3G Tundra Wolves 4E W Creature — Wolves C W Tunnel 4E R Instant U R Twiddle 4E U Instant C U Uncle Istvan 4E B Creature — Uncle Istvan U 1BBB Unholy Strength 4E B Enchant Creature C B Unstable Mutation 4E U Enchant Creature C U Unsummon 4E U Instant C U Untamed Wilds 4E G Sorcery U 2G Urza's Avenger 4E A Artifact Creature R 6 Uthden Troll 4E R Creature — Troll U 2R Vampire Bats 4E B Creature — Bats C B Venom 4E G Enchant Creature C 1GG Verduran Enchantress 4E G Creature — Enchantress R 1GG Visions 4E W Sorcery U W Volcanic Eruption 4E U Sorcery R XUUU Wall of Air 4E U Creature — Wall U 1UU Wall of Bone 4E B Creature — Wall U 2B Wall of Brambles 4E G Creature — Wall U 2G Wall of Dust 4E R Creature — Wall U 2R Wall of Fire 4E R Creature — Wall U 1RR Wall of Ice 4E G Creature — Wall U 2G Wall of Spears 4E A Artifact Creature C 3 Wall of Stone 4E R Creature — Wall U 1RR Wall of Swords 4E W Creature — Wall U 3W Wall of Water 4E U Creature — Wall U 1UU Wall of Wood 4E G Creature — Wall C G Wanderlust 4E G Enchant Creature U 2G War Mammoth 4E G Creature — Mammoth C 3G Warp Artifact 4E B Enchant Artifact R BB Water Elemental 4E U Creature — Elemental U 3UU Weakness 4E B Enchant Creature C B Web 4E G Enchant Creature R G Whirling Dervish 4E G Creature — Dervish U GG White Knight 4E W Creature — Knight U WW White Mana Battery 4E A Artifact R 4 White Ward 4E W Enchant Creature U W Wild Growth 4E G Enchant Land C G Will-O'-The-Wisp 4E B Creature — Will-O'-The-Wisp R B Winds of Change 4E R Sorcery R R Winter Blast 4E G Sorcery U XG Winter Orb 4E A Artifact R 2 Wooden Sphere 4E A Artifact U 1 Word of Binding 4E B Sorcery C XBB Wrath of God 4E W Sorcery R 2WW Xenic Poltergeist 4E B Creature — Poltergeist R 1BB Yotian Soldier 4E A Artifact Creature C 3 Zephyr Falcon 4E U Creature — Falcon C 1U Zombie Master 4E B Creature — Lord R 1BB Aswan Jaguar AS G Creature — Jaguar R 1GG Call from the Grave AS B Sorcery R 2B Faerie Dragon AS G Creature — Dragon R 2GG Gem Bazaar AS L Land R Goblin Polka Band AS R Creature — Goblin R RR Necropolis of Azar AS B Enchantment R 2BB Orcish Catapult AS R Instant R XRR Pandora's Box AS A Artifact R 5 Power Struggle AS U Enchantment R 2UUU Prismatic Dragon AS W Creature — Dragon R 2WW Rainbow Knights AS W Creature — Knights R WW Whimsy AS U Sorcery R XUU Aeolipile FE A Artifact R 2 Armor Thrull (1) FE B Creature — Thrull C 2B Armor Thrull (4) FE B Creature — Thrull C 2B Armor Thrull (2) FE B Creature — Thrull C 2B Armor Thrull (3) FE B Creature — Thrull C 2B Balm of Restoration FE A Artifact R 2 Basal Thrull (1) FE B Creature — Thrull C BB Basal Thrull (2) FE B Creature — Thrull C BB Basal Thrull (4) FE B Creature — Thrull C BB Basal Thrull (3) FE B Creature — Thrull C BB Bottomless Vault FE L Land R Brassclaw Orcs (2) FE R Creature — Orcs C 2R Brassclaw Orcs (3) FE R Creature — Orcs C 2R Brassclaw Orcs (4) FE R Creature — Orc C 2R Brassclaw Orcs (1) FE R Creature — Orcs C 2R Breeding Pit FE B Enchantment U 3B Combat Medic (3) FE W Creature — Soldier C 2W Combat Medic (2) FE W Creature — Soldier C 2W Combat Medic (1) FE W Creature — Soldier C 2W Combat Medic (4) FE W Creature — Soldier C 2W Conch Horn FE A Artifact R 2 Deep Spawn FE U Creature — Homarid U 5UUU Delif's Cone FE A Artifact C 0 Delif's Cube FE A Artifact R 1 Derelor FE B Creature — Thrull R 3B Draconian Cylix FE A Artifact R 3 Dwarven Armorer FE R Creature — Dwarf R R Dwarven Catapult FE R Instant U XR Dwarven Hold FE L Land R Dwarven Lieutenant FE R Creature — Dwarf U RR Dwarven Ruins FE L Land U Dwarven Soldier (1) FE R Creature — Dwarf C 1R Dwarven Soldier (2) FE R Creature — Dwarf C 1R Dwarven Soldier (3) FE R Creature — Dwarf C 1R Ebon Praetor FE B Creature — Avatar R 4BB Ebon Stronghold FE L Land U Elven Fortress (2) FE G Enchantment C G Elven Fortress (4) FE G Enchantment C G Elven Fortress (1) FE G Enchantment C G Elven Fortress (3) FE G Enchantment C G Elven Lyre FE A Artifact R 2 Elvish Farmer FE G Creature — Elf R 1G Elvish Hunter (2) FE G Creature — Elf C 1G Elvish Hunter (3) FE G Creature — Elf C 1G Elvish Hunter (1) FE G Creature — Elf C 1G Elvish Scout (2) FE G Creature — Elf C G Elvish Scout (3) FE G Creature — Elf C G Elvish Scout (1) FE G Creature — Elf C G Farrelite Priest FE W Creature — Cleric U 1WW Farrel's Mantle FE W Enchant Creature U 2W Farrel's Zealot (3) FE W Creature — Townsfolk C 1WW Farrel's Zealot (1) FE W Creature — Townsfolk C 1WW Farrel's Zealot (2) FE W Creature — Townsfolk C 1WW Feral Thallid FE G Creature — Fungus U 3GGG Fungal Bloom FE G Enchantment R GG Goblin Chirurgeon (3) FE R Creature — Goblin C R Goblin Chirurgeon (2) FE R Creature — Goblin C R Goblin Chirurgeon (1) FE R Creature — Goblin C R Goblin Flotilla FE R Creature — Goblins R 2R Goblin Grenade (2) FE R Sorcery C R Goblin Grenade (1) FE R Sorcery C R Goblin Grenade (3) FE R Sorcery C R Goblin Kites FE R Enchantment U 1R Goblin War Drums (2) FE R Enchantment C 2R Goblin War Drums (3) FE R Enchantment C 2R Goblin War Drums (4) FE R Enchantment C 2R Goblin War Drums (1) FE R Enchantment C 2R Goblin Warrens FE R Enchantment R 2R Hand of Justice FE W Creature — Avatar R 5W Havenwood Battleground FE L Land U Heroism FE W Enchantment U 2W High Tide (2) FE U Instant C U High Tide (3) FE U Instant C U High Tide (1) FE U Instant C U Hollow Trees FE L Land R Homarid (4) FE U Creature — Homarid C 2U Homarid (3) FE U Creature — Homarid C 2U Homarid (2) FE U Creature — Homarid C 2U Homarid (1) FE U Creature — Homarid C 2U Homarid Shaman FE U Creature — Homarid R 2UU Homarid Spawning Bed FE U Enchantment U UU Homarid Warrior (1) FE U Creature — Homarid C 4U Homarid Warrior (3) FE U Creature — Homarid C 4U Homarid Warrior (2) FE U Creature — Homarid C 4U Hymn to Tourach (1) FE B Sorcery C BB Hymn to Tourach (2) FE B Sorcery C BB Hymn to Tourach (4) FE B Sorcery C BB Hymn to Tourach (3) FE B Sorcery C BB Icatian Infantry (4) FE W Creature — Soldiers C W Icatian Infantry (3) FE W Creature — Soldiers C W Icatian Infantry (1) FE W Creature — Soldiers C W Icatian Infantry (2) FE W Creature — Soldiers C W Icatian Javelineers (2) FE W Creature — Soldiers C W Icatian Javelineers (1) FE W Creature — Soldiers C W Icatian Javelineers (3) FE W Creature — Soldiers C W Icatian Lieutenant FE W Creature — Soldier R WW Icatian Moneychanger (2) FE W Creature — Townsfolk C W Icatian Moneychanger (1) FE W Creature — Townsfolk C W Icatian Moneychanger (3) FE W Creature — Townsfolk C W Icatian Phalanx FE W Creature — Soldiers U 4W Icatian Priest FE W Creature — Cleric U W Icatian Scout (4) FE W Creature — Soldier C W Icatian Scout (2) FE W Creature — Soldier C W Icatian Scout (3) FE W Creature — Soldier C W Icatian Scout (1) FE W Creature — Soldier C W Icatian Skirmishers FE W Creature — Soldiers R 3W Icatian Store FE L Land R Icatian Town FE W Sorcery R 5W Implements of Sacrifice FE A Artifact R 2 Initiates of the Ebon Hand (3) FE B Creature — Clerics C B Initiates of the Ebon Hand (1) FE B Creature — Clerics C B Initiates of the Ebon Hand (2) FE B Creature — Clerics C B Merseine (1) FE U Enchant Creature C 2UU Merseine (4) FE U Enchant Creature C 2UU Merseine (2) FE U Enchant Creature C 2UU Merseine (3) FE U Enchant Creature C 2UU Mindstab Thrull (2) FE B Creature — Thrull C 1BB Mindstab Thrull (3) FE B Creature — Thrull C 1BB Mindstab Thrull (1) FE B Creature — Thrull C 1BB Necrite (2) FE B Creature — Thrull C 1BB Necrite (1) FE B Creature — Thrull C 1BB Necrite (3) FE B Creature — Thrull C 1BB Night Soil (3) FE G Enchantment C GG Night Soil (2) FE G Enchantment C GG Night Soil (1) FE G Enchantment C GG Orcish Captain FE R Creature — Orc U R Orcish Spy (2) FE R Creature — Orc C R Orcish Spy (1) FE R Creature — Orc C R Orcish Spy (3) FE R Creature — Orc C R Orcish Veteran (1) FE R Creature — Orc C 2R Orcish Veteran (3) FE R Creature — Orc C 2R Orcish Veteran (2) FE R Creature — Orc C 2R Orcish Veteran (4) FE R Creature — Orc C 2R Order of Leitbur (3) FE W Creature — Clerics C WW Order of Leitbur (2) FE W Creature — Clerics C WW Order of Leitbur (1) FE W Creature — Clerics C WW Order of the Ebon Hand (3) FE B Creature — Clerics C BB Order of the Ebon Hand (1) FE B Creature — Clerics C BB Order of the Ebon Hand (2) FE B Creature — Clerics C BB Orgg FE R Creature — Orgg R 3RR Raiding Party FE R Enchantment U 2R Rainbow Vale FE L Land R Ring of Renewal FE A Artifact R 5 River Merfolk FE U Creature — Merfolk R UU Ruins of Trokair FE L Land U Sand Silos FE L Land R Seasinger FE U Creature — Merfolk U 1UU Soul Exchange FE B Sorcery U BB Spirit Shield FE A Artifact R 3 Spore Cloud (1) FE G Instant C 1GG Spore Cloud (3) FE G Instant C 1GG Spore Cloud (2) FE G Instant C 1GG Spore Flower FE G Creature — Fungus U GG Svyelunite Priest FE U Creature — Merfolk U 1U Svyelunite Temple FE L Land U Thallid (3) FE G Creature — Fungus C G Thallid (1) FE G Creature — Fungus C G Thallid (2) FE G Creature — Fungus C G Thallid (4) FE G Creature — Fungus C G Thallid Devourer FE G Creature — Fungus U 1GG Thelonite Druid FE G Creature — Cleric U 2G Thelonite Monk FE G Creature — Cleric R 2GG Thelon's Chant FE G Enchantment U 1GG Thelon's Curse FE G Enchantment U GG Thorn Thallid (3) FE G Creature — Fungus C 1GG Thorn Thallid (2) FE G Creature — Fungus C 1GG Thorn Thallid (4) FE G Creature — Fungus C 1GG Thorn Thallid (1) FE G Creature — Fungus C 1GG Thrull Champion FE B Creature — Thrull R 4B Thrull Retainer FE B Enchant Creature U B Thrull Wizard FE B Creature — Thrull U 2B Tidal Flats (2) FE U Enchantment C U Tidal Flats (3) FE U Enchantment C U Tidal Flats (1) FE U Enchantment C U Tidal Influence FE U Enchantment U 2U Tourach's Chant FE B Enchantment U 1BB Tourach's Gate FE B Enchant Land R 1BB Vodalian Knights FE U Creature — Merfolk R 1UU Vodalian Mage (1) FE U Creature — Merfolk C 2U Vodalian Mage (2) FE U Creature — Merfolk C 2U Vodalian Mage (3) FE U Creature — Merfolk C 2U Vodalian Soldiers (2) FE U Creature — Merfolk C 1U Vodalian Soldiers (3) FE U Creature — Merfolk C 1U Vodalian Soldiers (1) FE U Creature — Merfolk C 1U Vodalian Soldiers (4) FE U Creature — Merfolk C 1U Vodalian War Machine FE U Creature — Wall R 1UU Zelyon Sword FE A Artifact R 3 Amnesia DK U Sorcery R 3UUU Angry Mob DK W Creature — Mob U 2WW Apprentice Wizard DK U Creature — Wizard R 1UU Ashes to Ashes DK B Sorcery C 1BB Ball Lightning DK R Creature — Ball Lightning R RRR Banshee DK B Creature — Banshee U 2BB Barl's Cage DK A Artifact R 4 Blood Moon DK R Enchantment R 2R Blood of the Martyr DK W Instant U WWW Bog Imp DK B Creature — Imp C 1B Bog Rats DK B Creature — Rats C B Bone Flute DK A Artifact U 3 Book of Rass DK A Artifact R 6 Brainwash DK W Enchant Creature C W Brothers of Fire DK R Creature — Brothers U 1RR Carnivorous Plant DK G Creature — Wall C 3G Cave People DK R Creature — Cave People U 1RR City of Shadows DK L Land R Cleansing DK W Sorcery R WWW Coal Golem DK A Artifact Creature U 5 Curse Artifact DK B Enchant Artifact U 2BB Dance of Many DK U Enchantment R UU Dark Heart of the Wood DK M Enchantment C BG Dark Sphere DK A Artifact U 0 Deep Water DK U Enchantment C UU Diabolic Machine DK A Artifact Creature U 7 Drowned DK U Creature — Zombies C 1U Dust to Dust DK W Sorcery C 1WW Eater of the Dead DK B Creature — Eater U 4B Electric Eel DK U Creature — Eel U U Elves of Deep Shadow DK G Creature — Elves U G Erosion DK U Enchant Land C UUU Eternal Flame DK R Sorcery R 2RR Exorcist DK W Creature — Exorcist R WW Fasting DK W Enchantment U W Fellwar Stone DK A Artifact U 2 Festival DK W Instant C W Fire and Brimstone DK W Instant U 3WW Fire Drake DK R Creature — Drake U 1RR Fissure DK R Instant C 3RR Flood DK U Enchantment U U Fountain of Youth DK A Artifact U 0 Frankenstein's Monster DK B Creature — Monster R XBB Gaea's Touch DK G Enchantment C GG Ghost Ship DK U Creature — Ship C 2UU Giant Shark DK U Creature — Shark C 5U Goblin Caves DK R Enchant Land C 1RR Goblin Digging Team DK R Creature — Goblins C R Goblin Hero DK R Creature — Goblin R 2R Goblin Rock Sled DK R Creature — Rock Sled C 1R Goblin Shrine DK R Enchant Land C 1RR Goblin Wizard DK R Creature — Goblin R 2RR Goblins of the Flarg DK R Creature — Goblins C R Grave Robbers DK B Creature — Robbers R 1BB Hidden Path DK G Enchantment R 2GGGG Holy Light DK W Instant C 2W Inferno DK R Instant R 5RR Inquisition DK B Sorcery C 2B Knights of Thorn DK W Creature — Knights R 3W Land Leeches DK G Creature — Leeches C 1GG Leviathan DK U Creature — Leviathan R 5UUUU Living Armor DK A Artifact U 4 Lurker DK G Creature — Lurker R 2G Mana Clash DK R Sorcery R R Mana Vortex DK U Enchantment R 1UU Marsh Gas DK B Instant C B Marsh Goblins DK M Creature — Goblins C BR Marsh Viper DK G Creature — Viper C 3G Martyr's Cry DK W Sorcery R WW Maze of Ith DK L Land C Merfolk Assassin DK U Creature — Merfolk U UU Mind Bomb DK U Sorcery R U Miracle Worker DK W Creature — Miracle Worker C W Morale DK W Instant C 1WW Murk Dwellers DK B Creature — Murk Dwellers C 3B Nameless Race DK B Creature — Nameless Race R 3B Necropolis DK A Artifact Creature U 5 Niall Silvain DK G Creature — Niall Silvain R GGG Orc General DK R Creature — General U 2R People of the Woods DK G Creature — People of the U GG Pikemen DK W Woods Creature — Pikemen C 1W Preacher DK W Creature — Preacher R 1WW Psychic Allergy DK U Enchantment R 3UU Rag Man DK B Creature — Rag Man R 2BB Reflecting Mirror DK A Artifact U 4 Riptide DK U Instant C U Runesword DK A Artifact U 6 Safe Haven DK L Land R Savaen Elves DK G Creature — Elves C G Scarecrow DK A Artifact Creature U 5 Scarwood Bandits DK G Creature — Bandits R 2GG Scarwood Goblins DK M Creature — Goblins C GR Scarwood Hag DK G Creature — Hag U 1G Scavenger Folk DK G Creature — Scavenger Folk C G Season of the Witch DK B Enchantment R BBB Sisters of the Flame DK R Creature — Sisters U 1RR Skull of Orm DK A Artifact R 3 Sorrow's Path DK L Land R Spitting Slug DK G Creature — Slug U 1GG Squire DK W Creature — Squire C 1W Standing Stones DK A Artifact U 3 Stone Calendar DK A Artifact R 5 Sunken City DK U Enchantment C UU Tangle Kelp DK U Enchant Creature U U The Fallen DK B Creature — Fallen U 1BBB Tivadar's Crusade DK W Sorcery U 1WW Tormod's Crypt DK A Artifact U 0 Tower of Coireall DK A Artifact U 2 Tracker DK G Creature — Tracker R 2G Uncle Istvan DK B Creature — Uncle Istvan U 1BBB Venom DK G Enchant Creature C 1GG Wand of Ith DK A Artifact U 4 War Barge DK A Artifact U 4 Water Wurm DK U Creature — Wurm C U Whippoorwill DK G Creature — Whippoorwill U G Witch Hunter DK W Creature — Hunter R 2WW Word of Binding DK B Sorcery C XBB Worms of the Earth DK B Enchantment R 2BBB Wormwood Treefolk DK G Creature — Treefolk R 3GG Air Elemental SM U Creature — Elemental U 3UU Aladdin's Lamp SM A Artifact R 10 Aladdin's Ring SM A Artifact R 8 Animate Artifact SM U Enchant Artifact U 3U Animate Dead SM B Enchant Dead Creature U 1B Animate Wall SM W Enchant Wall R W Ankh of Mishra SM A Artifact R 2 Armageddon SM W Sorcery R 3W Armageddon Clock SM A Artifact R 6 Aspect of Wolf SM G Enchant Creature R 1G Atog SM R Creature — Atog C 1R Bad Moon SM B Enchantment R 1B Badlands SM L Land R Balance SM W Sorcery R 1W Basalt Monolith SM A Artifact U 3 Bayou SM L Land R Benalish Hero SM W Creature — Hero C W Birds of Paradise SM G Creature — Mana Birds R G Black Knight SM B Creature — Knight U BB Black Vise SM A Artifact U 1 Black Ward SM W Enchant Creature U W Blessing SM W Enchant Creature R WW Blue Elemental Blast SM U Interrupt C U Blue Ward SM W Enchant Creature U W Bog Wraith SM B Creature — Wraith U 3B Bottle of Suleiman SM A Artifact R 4 Braingeyser SM U Sorcery R XUU Brass Man SM A Artifact Creature U 1 Burrowing SM R Enchant Creature U R Castle SM W Enchantment U 3W Celestial Prism SM A Artifact U 3 Channel SM G Sorcery U GG Chaoslace SM R Interrupt R R Circle of Protection: Black SM W Enchantment C 1W Circle of Protection: Blue SM W Enchantment C 1W Circle of Protection: Green SM W Enchantment C 1W Circle of Protection: Red SM W Enchantment C 1W Circle of Protection: White SM W Enchantment C 1W Clockwork Beast SM A Artifact Creature R 6 Clone SM U Creature — Clone U 3U Cockatrice SM G Creature — Cockatrice R 3GG Conservator SM A Artifact U 4 Contract from Below SM B Sorcery R B Control Magic SM U Enchant Creature U 2UU Conversion SM W Enchantment U 2WW Copy Artifact SM U Enchantment R 1U Counterspell SM U Interrupt U UU Craw Wurm SM G Creature — Wurm C 4GG Creature Bond SM U Enchant Creature C 1U Crumble SM G Instant U G Crusade SM W Enchantment R WW Crystal Rod SM A Artifact U 1 Cursed Land SM B Enchant Land U 2BB Dancing Scimitar SM A Artifact Creature R 4 Dark Ritual SM B Interrupt C B Darkpact SM B Sorcery R BBB Death Ward SM W Instant C W Deathgrip SM B Enchantment U BB Deathlace SM B Interrupt R B Demonic Attorney SM B Sorcery R 1BB Demonic Hordes SM B Creature — Demons R 3BBB Demonic Tutor SM B Sorcery U 1B Desert Twister SM G Sorcery U 4GG Dingus Egg SM A Artifact R 4 Disenchant SM W Instant C 1W Disintegrate SM R Sorcery C XR Disrupting Scepter SM A Artifact R 3 Dragon Engine SM A Artifact Creature R 3 Dragon Whelp SM R Creature — Dragon U 2RR Drain Life SM B Sorcery C 1B Drain Power SM U Sorcery R UU Drudge Skeletons SM B Creature — Skeletons C 1B Dwarven Warriors SM R Creature — Dwarves C 2R Dwarven Weaponsmith SM R Creature — Dwarves U 1R Earth Elemental SM R Creature — Elemental U 3RR Earthbind SM R Enchant Creature C R Earthquake SM R Sorcery R XR Ebony Horse SM A Artifact R 3 El-Hajjaj SM B Creature — El-Hajjaj R 1BB Elvish Archers SM G Creature — Elves R 1G Energy Flux SM U Enchantment U 2U Erg Raiders SM B Creature — Raiders C 1B Evil Presence SM B Enchant Land U B Eye for an Eye SM W Instant R WW Farmstead SM W Enchant Land R WWW Fastbond SM G Enchantment R G Fear SM B Enchant Creature C BB Feedback SM U Enchant Enchantment U 2U Fire Elemental SM R Creature — Elemental U 3RR Fireball SM R Sorcery C XR Firebreathing SM R Enchant Creature C R Flashfires SM R Sorcery U 3R Flight SM U Enchant Creature C U Flying Carpet SM A Artifact R 4 Fog SM G Instant C G Force of Nature SM G Creature — Force R 2GGGG Forest (2) SM L Land C Forest (1) SM L Land C Forest (3) SM L Land C Fork SM R Interrupt R RR Frozen Shade SM B Creature — Shade C 2B Fungusaur SM G Creature — Fungusaur R 3G Gaea's Liege SM G Creature — Gaea's Liege R 3GGG Giant Growth SM G Instant C G Giant Spider SM G Creature — Spider C 3G Glasses of Urza SM A Artifact U 1 Gloom SM B Enchantment U 2B Goblin Balloon Brigade SM R Creature — Goblins U R Goblin King SM R Creature — Lord R 1RR Granite Gargoyle SM R Creature — Gargoyle R 2R Gray Ogre SM R Creature — Ogre C 2R Green Ward SM W Enchant Creature U W Grizzly Bears SM G Creature — Bears C 1G Guardian Angel SM W Instant C XW Healing Salve SM W Instant C W Helm of Chatzuk SM A Artifact R 1 Hill Giant SM R Creature — Giant C 3R Holy Armor SM W Enchant Creature C W Holy Strength SM W Enchant Creature C W Howl from Beyond SM B Instant C XB Howling Mine SM A Artifact R 2 Hurkyl's Recall SM U Instant R 1U Hurloon Minotaur SM R Creature — Minotaur C 1RR Hurricane SM G Sorcery U XG Hypnotic Specter SM B Creature — Specter U 1BB Instill Energy SM G Enchant Creature U G Iron Star SM A Artifact U 1 Ironroot Treefolk SM G Creature — Treefolk C 4G Island (2) SM L Land C Island (3) SM L Land C Island (1) SM L Land C Island Fish Jasconius SM U Creature — Island Fish R 4UUU Island Sanctuary SM W Enchantment R 1W Ivory Cup SM A Artifact U 1 Ivory Tower SM A Artifact R 1 Jade Monolith SM A Artifact R 4 Jandor's Ring SM A Artifact R 6 Jandor's Saddlebags SM A Artifact R 2 Jayemdae Tome SM A Artifact R 4 Juggernaut SM A Artifact Creature U 4 Jump SM U Instant C U Karma SM W Enchantment U 2WW Keldon Warlord SM R Creature — Lord U 2RR Kird Ape SM R Creature — Ape C R Kormus Bell SM A Artifact R 4 Kudzu SM G Enchant Land R 1GG Lance SM W Enchant Creature U W Ley Druid SM G Creature — Cleric U 2G Library of Leng SM A Artifact U 1 Lifeforce SM G Enchantment U GG Lifelace SM G Interrupt R G Lifetap SM U Enchantment U UU Lightning Bolt SM R Instant C R Living Artifact SM G Enchant Artifact R G Living Lands SM G Enchantment R 3G Living Wall SM A Artifact Creature U 4 Llanowar Elves SM G Creature — Elves C G Lord of Atlantis SM U Creature — Lord R UU Lord of the Pit SM B Creature — Demon R 4BBB Lure SM G Enchant Creature U 1GG Magical Hack SM U Interrupt R U Magnetic Mountain SM R Enchantment R 1RR Mahamoti Djinn SM U Creature — Djinn R 4UU Mana Flare SM R Enchantment R 2R Mana Short SM U Instant R 2U Mana Vault SM A Artifact R 1 Manabarbs SM R Enchantment R 3R Meekstone SM A Artifact R 1 Merfolk of the Pearl Trident SM U Creature — Merfolk C U Mesa Pegasus SM W Creature — Pegasus C 1W Mijae Djinn SM R Creature — Djinn R RRR Millstone SM A Artifact R 2 Mind Twist SM B Sorcery R XB Mishra's War Machine SM A Artifact Creature R 7 Mons's Goblin Raiders SM R Creature — Goblins C R Mountain (3) SM L Land C Mountain (1) SM L Land C Mountain (2) SM L Land C Nether Shadow SM B Creature — Shadow R BB Nettling Imp SM B Creature — Imp U 2B Nevinyrral's Disk SM A Artifact R 4 Nightmare SM B Creature — Nightmare R 5B Northern Paladin SM W Creature — Paladin R 2WW Obsianus Golem SM A Artifact Creature U 6 Onulet SM A Artifact Creature R 3 Orcish Artillery SM R Creature — Orcs U 1RR Orcish Oriflamme SM R Enchantment U 3R Ornithopter SM A Artifact Creature U 0 Paralyze SM B Enchant Creature C B Pearled Unicorn SM W Creature — Unicorn C 2W Personal Incarnation SM W Creature — Avatar R 3WWW Pestilence SM B Enchantment C 2BB Phantasmal Forces SM U Creature — Phantasm U 3U Phantasmal Terrain SM U Enchant Land C UU Phantom Monster SM U Creature — Phantasm U 3U Pirate Ship SM U Creature — Ship R 4U Plague Rats SM B Creature — Rats C 2B Plains (3) SM L Land C Plains (2) SM L Land C Plains (1) SM L Land C Plateau SM L Land R Power Leak SM U Enchant Enchantment C 1U Power Sink SM U Interrupt C XU Power Surge SM R Enchantment R RR Primal Clay SM A Artifact Creature R 4 Prodigal Sorcerer SM U Creature — Wizard C 2U Psychic Venom SM U Enchant Land C 1U Purelace SM W Interrupt R W Raise Dead SM B Sorcery C B Reconstruction SM U Sorcery C U Red Elemental Blast SM R Interrupt C R Red Ward SM W Enchant Creature U W Regeneration SM G Enchant Creature C 1G Regrowth SM G Sorcery U 1G Resurrection SM W Sorcery U 2WW Reverse Damage SM W Instant R 1WW Reverse Polarity SM W Instant U WW Righteousness SM W Instant R W Roc of Kher Ridges SM R Creature — Roc R 3R Rock Hydra SM R Creature — Hydra R XRR Rocket Launcher SM A Artifact R 4 Rod of Ruin SM A Artifact U 4 Royal Assassin SM B Creature — Assassin R 1BB Sacrifice SM B Interrupt U B Samite Healer SM W Creature — Cleric C 1W Savannah SM L Land R Savannah Lions SM W Creature — Lions R W Scathe Zombies SM B Creature — Zombies C 2B Scavenging Ghoul SM B Creature — Ghoul U 3B Scrubland SM L Land R Scryb Sprites SM G Creature — Faeries C G Sea Serpent SM U Creature — Serpent C 5U Sedge Troll SM R Creature — Troll R 2R Sengir Vampire SM B Creature — Vampire U 3BB Serendib Efreet SM U Creature — Efreet R 2U Serra Angel SM W Creature — Angel U 3WW Shanodin Dryads SM G Creature — Nymphs C G Shatter SM R Instant C 1R Shatterstorm SM R Sorcery U 2RR Shivan Dragon SM R Creature — Dragon R 4RR Simulacrum SM B Instant U 1B Siren's Call SM U Instant U U Sleight of Mind SM U Interrupt R U Smoke SM R Enchantment R RR Sol Ring SM A Artifact U 1 Sorceress Queen SM B Creature — Sorceress R 1BB Soul Net SM A Artifact U 1 Spell Blast SM U Interrupt C XU Stasis SM U Enchantment R 1U Steal Artifact SM U Enchant Artifact U 2UU Stone Giant SM R Creature — Giant U 2RR Stone Rain SM R Sorcery C 2R Stream of Life SM G Sorcery C XG Sunglasses of Urza SM A Artifact R 3 Swamp (1) SM L Land C Swamp (2) SM L Land C Swamp (3) SM L Land C Swords to Plowshares SM W Instant U W Taiga SM L Land R Terror SM B Instant C 1B The Hive SM A Artifact R 5 The Rack SM A Artifact U 1 Thicket Basilisk SM G Creature — Basilisk U 3GG Thoughtlace SM U Interrupt R U Throne of Bone SM A Artifact U 1 Timber Wolves SM G Creature — Wolves R G Titania's Song SM G Enchantment R 3G Tranquility SM G Sorcery C 2G Tropical Island SM L Land R Tsunami SM G Sorcery U 3G Tundra SM L Land R Tunnel SM R Instant U R Underground Sea SM L Land R Unholy Strength SM B Enchant Creature C B Unstable Mutation SM U Enchant Creature C U Unsummon SM U Instant C U Uthden Troll SM R Creature — Troll U 2R Verduran Enchantress SM G Creature — Enchantress R 1GG Vesuvan Doppelganger SM U Creature — Doppelganger R 3UU Veteran Bodyguard SM W Creature — Bodyguard R 3WW Volcanic Eruption SM U Sorcery R XUUU Volcanic Island SM L Land R Wall of Air SM U Creature — Wall U 1UU Wall of Bone SM B Creature — Wall U 2B Wall of Brambles SM G Creature — Wall U 2G Wall of Fire SM R Creature — Wall U 1RR Wall of Ice SM G Creature — Wall U 2G Wall of Stone SM R Creature — Wall U 1RR Wall of Swords SM W Creature — Wall U 3W Wall of Water SM U Creature — Wall U 1UU Wall of Wood SM G Creature — Wall C G Wanderlust SM G Enchant Creature U 2G War Mammoth SM G Creature — Mammoth C 3G Warp Artifact SM B Enchant Artifact R BB Water Elemental SM U Creature — Elemental U 3UU Weakness SM B Enchant Creature C B Web SM G Enchant Creature R G Wheel of Fortune SM R Sorcery R 2R White Knight SM W Creature — Knight U WW White Ward SM W Enchant Creature U W Wild Growth SM G Enchant Land C G Will-O'-The-Wisp SM B Creature — Will-O'-The-Wisp R B Winter Orb SM A Artifact R 2 Wooden Sphere SM A Artifact U 1 Wrath of God SM W Sorcery R 2WW Zombie Master SM B Creature — Lord R 1BB Abomination LG B Creature — Abomination U 3BB Acid Rain LG U Sorcery R 3U Active Volcano LG R Instant C R Adun Oakenshield LG M Creature — Legend R GRB Adventurers' Guildhouse LG L Land U Aerathi Berserker LG R Creature — Berserker U 2RRR Aisling Leprechaun LG G Creature — Faerie C G Akron Legionnaire LG W Creature — Legionnaire R 6WW Al-abara's Carpet LG A Artifact R 5 Alabaster Potion LG W Instant C XWW Alchor's Tomb LG A Artifact R 4 All Hallow's Eve LG B Sorcery R 2BB Amrou Kithkin LG W Creature — Kithkin C WW Angelic Voices LG W Enchantment R 2WW Angus Mackenzie LG M Creature — Legend R WUG Anti-Magic Aura LG U Enchant Creature C 2U Arboria LG G Enchant World U 2GG Arcades Sabboth LG M Creature — Elder Dragon R 2WWGGUU Arena of the Ancients LG A Legend Artifact R 3 Avoid Fate LG G Interrupt C G Axelrod Gunnarson LG M Creature — Legend R 4BBRR Ayesha Tanaka LG M Creature — Legend R UUWW Azure Drake LG U Creature — Drake U 3U Backdraft LG R Instant U 1R Backfire LG U Enchant Creature U U Barbary Apes LG G Creature — Apes C 1G Barktooth Warbeard LG M Creature — Legend U 4BRR Bartel Runeaxe LG M Creature — Legend R 3GRB Beasts of Bogardan LG R Creature — Beasts U 4R Black Mana Battery LG A Artifact U 4 Blazing Effigy LG R Creature — Effigy C 1R Blight LG B Enchant Land U BB Blood Lust LG R Instant U 1R Blue Mana Battery LG A Artifact U 4 Boomerang LG U Instant C UU Boris Devilboon LG M Creature — Legend R 3BR Brine Hag LG U Creature — Hag U 2UU Bronze Horse LG A Artifact Creature R 7 Carrion Ants LG B Creature — Ants R 2BB Cat Warriors LG G Creature — Cat Warriors C 1GG Cathedral of Serra LG L Land U Caverns of Despair LG R Enchant World R 2RR Chain Lightning LG R Sorcery C R Chains of Mephistopheles LG B Enchantment R 1B Chromium LG M Creature — Elder Dragon R 2BBUUWW Cleanse LG W Legend Sorcery R 2WW Clergy of the Holy Nimbus LG W Creature — Priest C W Cocoon LG G Enchant Creature U G Concordant Crossroads LG G Enchant World R G Cosmic Horror LG B Creature — Horror R 3BBB Craw Giant LG G Creature — Giant U 3GGGG Crevasse LG R Enchantment U 2R Crimson Kobolds LG R Creature — Kobolds C 0 Crimson Manticore LG R Creature — Manticore R 2RR Crookshank Kobolds LG R Creature — Kobolds C 0 Cyclopean Mummy LG B Creature — Mummy C 1B Dakkon Blackblade LG M Creature — Legend R 2BUUW Darkness LG B Instant C B D'Avenant Archer LG W Creature — Archer C 2W Deadfall LG G Enchantment U 2G Demonic Torment LG B Enchant Creature U 2B Devouring Deep LG U Creature — Devouring Deep C 2U Disharmony LG R Instant R 2R Divine Intervention LG W Enchantment R 6WW Divine Offering LG W Instant C 1W Divine Transformation LG W Enchant Creature R 2WW Dream Coat LG U Enchant Creature U U Durkwood Boars LG G Creature — Boars C 4G Dwarven Song LG R Instant U R Elder Land Wurm LG W Creature — Wurm R 4WWW Elder Spawn LG U Creature — Spawn R 4UUU Elven Riders LG G Creature — Riders R 3GG Emerald Dragonfly LG G Creature — Dragonfly C 1G Enchanted Being LG W Creature — Being C 1WW Enchantment Alteration LG U Instant C U Energy Tap LG U Sorcery C U Equinox LG W Enchant Land C W Eternal Warrior LG R Enchant Creature U R Eureka LG G Sorcery R 2GG Evil Eye of Orms-by-Gore LG B Creature — Evil Eye U 4B Fallen Angel LG B Creature — Angel U 3BB Falling Star LG R Sorcery R 2R Feint LG R Instant C R Field of Dreams LG U Enchant World R U Fire Sprites LG G Creature — Faeries C 1G Firestorm Phoenix LG R Creature — Phoenix R 4RR Flash Counter LG U Interrupt C 1U Flash Flood LG U Instant C U Floral Spuzzem LG G Creature — Spuzzem U 3G Force Spike LG U Interrupt C U Forethought Amulet LG A Artifact R 5 Fortified Area LG W Enchantment U 1WW Frost Giant LG R Creature — Giant U 3RRR Gabriel Angelfire LG M Creature — Legend R 3WWGG Gaseous Form LG U Enchant Creature C 2U Gauntlets of Chaos LG A Artifact R 5 Ghosts of the Damned LG B Creature — Ghosts C 1BB Giant Slug LG B Creature — Slug C 1B Giant Strength LG R Enchant Creature C RR Giant Turtle LG G Creature — Turtle C 1GG Glyph of Delusion LG U Instant C U Glyph of Destruction LG R Instant C R Glyph of Doom LG B Instant C B Glyph of Life LG W Instant C W Glyph of Reincarnation LG G Instant C G Gosta Dirk LG M Creature — Legend R 3WWUU Gravity Sphere LG R Enchant World R 2R Great Defender LG W Instant U W Great Wall LG W Enchantment U 2W Greater Realm of Preservation LG W Enchantment U 1W Greed LG B Enchantment R 3B Green Mana Battery LG A Artifact U 4 Gwendlyn Di Corci LG M Creature — Legend R RBBU Halfdane LG M Creature — Legend R 1WUB Hammerheim LG L Legendary Land U Hazezon Tamar LG M Creature — Legend R 4WGR Headless Horseman LG B Creature — Horseman C 2B Heaven's Gate LG W Instant U W Hell Swarm LG B Instant C B Hellfire LG B Sorcery R 2BBB Hell's Caretaker LG B Creature — Hell's Caretaker R 3B Holy Day LG W Instant C W Horn of Deafening LG A Artifact R 4 Hornet Cobra LG G Creature — Cobra C 1GG Horror of Horrors LG B Enchantment U 3BB Hunding Gjornersen LG M Creature — Legend U 3UUW Hyperion Blacksmith LG R Creature — Smith U 1RR Ichneumon Druid LG G Creature — Druid U 1GG Immolation LG R Enchant Creature C R Imprison LG B Enchant Creature R B In the Eye of Chaos LG U Enchant World R 2U Indestructible Aura LG W Instant C W Infernal Medusa LG B Creature — Medusa U 3BB Infinite Authority LG W Enchant Creature R WWW Invoke Prejudice LG U Enchantment R UUUU Ivory Guardians LG W Creature — Guardians U 4WW Jacques le Vert LG M Creature — Legend R 1WGR Jasmine Boreal LG M Creature — Legend U 3WG Jedit Ojanen LG M Creature — Legend U 4UWW Jerrard of the Closed Fist LG M Creature — Legend U 3GGR Johan LG M Creature — Legend R 3WGR Jovial Evil LG B Sorcery R 2B Juxtapose LG U Sorcery R 3U Karakas LG L Legendary Land U Kasimir the Lone Wolf LG M Creature — Legend U 4UW Keepers of the Faith LG W Creature — Keepers C 1WW Kei Takahashi LG M Creature — Legend R 2WG Killer Bees LG G Creature — Bees R 1GG Kismet LG W Enchantment U 3W Knowledge Vault LG A Artifact R 4 Kobold Drill Sergeant LG R Creature — Drill Sergeant U 1R Kobold Overlord LG R Creature — Lord R 1R Kobold Taskmaster LG R Creature — Taskmaster U 1R Kobolds of Kher Keep LG R Creature — Kobolds C 0 Kry Shield LG A Artifact U 2 Lady Caleria LG M Creature — Legend R 3WWGG Lady Evangela LG M Creature — Legend R BUW Lady Orca LG M Creature — Legend U 5BR Land Equilibrium LG U Enchantment R 2UU Land Tax LG W Enchantment U W Land's Edge LG R Enchant World R 1RR Lesser Werewolf LG B Creature — Lycanthrope U 3B Life Chisel LG A Artifact U 4 Life Matrix LG A Artifact R 4 Lifeblood LG W Enchantment R 2WW Living Plane LG G Enchant World R 2GG Livonya Silone LG M Creature — Legend R 2GGRR Lord Magnus LG M Creature — Legend U 3WWG Lost Soul LG B Creature — Lost Soul C 1BB Mana Drain LG U Interrupt U UU Mana Matrix LG A Artifact R 6 Marble Priest LG A Artifact Creature U 5 Marhault Elsdragon LG M Creature — Legend U 3GRR Master of the Hunt LG G Creature — Master R 2GG Mirror Universe LG A Artifact R 6 Moat LG W Enchantment R 2WW Mold Demon LG B Creature — Mold Demon R 5BB Moss Monster LG G Creature — Monster C 3GG Mountain Stronghold LG L Land U Mountain Yeti LG R Creature — Yeti U 2RR Nebuchadnezzar LG M Creature — Legend R 3BU Nether Void LG B Enchant World R 3B Nicol Bolas LG M Creature — Elder Dragon R 2UUBBRR North Star LG A Legend Artifact R 4 Nova Pentacle LG A Artifact R 4 Osai Vultures LG W Creature — Vultures C 1W Palladia-Mors LG M Creature — Elder Dragon R 2WWGGRR Part Water LG U Legend Sorcery U XXU Pavel Maliki LG M Creature — Legend U 4BR Pendelhaven LG L Legendary Land U Petra Sphinx LG W Creature — Sphinx R 2WWW Pit Scorpion LG B Creature — Scorpion C 2B Pixie Queen LG G Creature — Pixie Queen R 2GG Planar Gate LG A Artifact R 6 Pradesh Gypsies LG G Creature — Gypsies U 2G Presence of the Master LG W Enchantment U 3W Primordial Ooze LG R Creature — Ooze U R Princess Lucrezia LG M Creature — Legend U 3BUU Psionic Entity LG U Creature — Entity R 4U Psychic Purge LG U Sorcery C U Puppet Master LG U Enchant Creature U UUU Pyrotechnics LG R Sorcery C 4R Quagmire LG B Enchantment U 2B Quarum Trench Gnomes LG R Creature — Gnomes R 3R Rabid Wombat LG G Creature — Wombat U 2GG Radjan Spirit LG G Creature — Spirit U 3G Raging Bull LG R Creature — Bull C 2R Ragnar LG M Creature — Legend R UWG Ramirez DePietro LG M Creature — Legend U 3BBU Ramses Overdark LG M Creature — Legend R 2BBUU Rapid Fire LG W Instant R 3W Rasputin Dreamweaver LG M Creature — Legend R 4WU Rebirth LG G Sorcery R 3GGG Recall LG U Sorcery R XXU Red Mana Battery LG A Artifact U 4 Reincarnation LG G Instant U 1GG Relic Barrier LG A Artifact U 2 Relic Bind LG U Enchant Artifact U 2U Remove Enchantments LG W Instant C W Remove Soul LG U Interrupt C 1U Reset LG U Interrupt U UU Revelation LG G Enchant World R G Reverberation LG U Instant R 2UU Righteous Avengers LG W Creature — Avengers U 4W Ring of Immortals LG A Artifact R 5 Riven Turnbull LG M Creature — Legend U 5BU Rohgahh of Kher Keep LG M Creature — Legend R 2BBRR Rubinia Soulsinger LG M Creature — Legend R 2UWG Rust LG G Interrupt C G Sea Kings' Blessing LG U Instant U U Seafarer's Quay LG L Land U Seeker LG W Enchant Creature U 2WW Segovian Leviathan LG U Creature — Leviathan U 4U Sentinel LG A Artifact Creature R 4 Serpent Generator LG A Artifact R 6 Shelkin Brownie LG G Creature — Faerie C 1G Shield Wall LG W Instant U 1W Shimian Night Stalker LG B Creature — Night Stalker U 3BB Silhouette LG U Instant U 1U Sir Shandlar of Eberyn LG M Creature — Legend U 4WG Sivitri Scarzam LG M Creature — Legend U 5BU Sol'kanar the Swamp King LG M Creature — Legend R 2RBU Spectral Cloak LG U Enchant Creature U UU Spinal Villain LG R Creature — Villain R 2R Spirit Link LG W Enchant Creature U W Spirit Shackle LG B Enchant Creature C BB Spiritual Sanctuary LG W Enchantment R 2WW Stangg LG M Creature — Legend R 4GR Storm Seeker LG G Instant U 3G Storm World LG R Enchant World R R Subdue LG G Instant C G Sunastian Falconer LG M Creature — Legend U 3GR Sword of the Ages LG A Artifact R 6 Sylvan Library LG G Enchantment U 1G Sylvan Paradise LG G Instant U G Syphon Soul LG B Sorcery C 2B Takklemaggot LG B Enchant Creature U 2BB Telekinesis LG U Instant R UU Teleport LG U Instant R UUU Tempest Efreet LG R Creature — Efreet R 1RRR Tetsuo Umezawa LG M Creature — Legend R RBU The Abyss LG B Enchant World R 3B The Brute LG R Enchant Creature C 1R The Lady of the Mountain LG M Creature — Legend U 4GR The Tabernacle at Pendrell Vale LG L Legendary Land R The Wretched LG B Creature — Wretched R 3BB Thunder Spirit LG W Creature — Spirit R 1WW Time Elemental LG U Creature — Elemental R 2U Tobias Andrion LG M Creature — Legend U 3UW Tolaria LG L Legendary Land U Tor Wauki LG M Creature — Legend U 2BBR Torsten Von Ursus LG M Creature — Legend U 3WGG Touch of Darkness LG B Instant U B Transmutation LG B Instant C 1B Triassic Egg LG A Artifact R 4 Tuknir Deathlock LG M Creature — Legend R GGRR Tundra Wolves LG W Creature — Wolves C W Typhoon LG G Sorcery R 2G Undertow LG U Enchantment U 2U Underworld Dreams LG B Enchantment U BBB Unholy Citadel LG L Land U Untamed Wilds LG G Sorcery U 2G Urborg LG L Legendary Land U Ur-Drago LG M Creature — Legend R 3BBUU Vaevictis Asmadi LG M Creature — Elder Dragon R 2BBRRGG Vampire Bats LG B Legend Creature — Bats C B Venarian Gold LG U Enchant Creature C XUU Visions LG W Sorcery U W Voodoo Doll LG A Artifact R 6 Walking Dead LG B Creature — Walking Dead C 1B Wall of Caltrops LG W Creature — Wall C 1W Wall of Dust LG R Creature — Wall U 2R Wall of Earth LG R Creature — Wall C 1R Wall of Heat LG R Creature — Wall C 2R Wall of Light LG W Creature — Wall U 2W Wall of Opposition LG R Creature — Wall R 3RR Wall of Putrid Flesh LG B Creature — Wall U 2B Wall of Shadows LG B Creature — Wall C 1BB Wall of Tombstones LG B Creature — Wall U 1B Wall of Vapor LG U Creature — Wall C 3U Wall of Wonder LG U Creature — Wall U 2UU Whirling Dervish LG G Creature — Dervish U GG White Mana Battery LG A Artifact U 4 Willow Satyr LG G Creature — Satyr R 2GG Winds of Change LG R Sorcery U R Winter Blast LG G Sorcery R XG Wolverine Pack LG G Creature — Wolverine Pack C 2GG Wood Elemental LG G Creature — Elemental R 3G Xira Arien LG M Creature — Legend R GRB Zephyr Falcon LG U Creature — Falcon C 1U Air Elemental R U Creature — Elemental U 3UU Aladdin's Lamp R A Artifact R 10 Aladdin's Ring R A Artifact R 8 Animate Artifact R U Enchant Artifact U 3U Animate Dead R B Enchant Dead Creature U 1B Animate Wall R W Enchant Wall R W Ankh of Mishra R A Artifact R 2 Armageddon R W Sorcery R 3W Armageddon Clock R A Artifact R 6 Aspect of Wolf R G Enchant Creature R 1G Atog R R Creature — Atog C 1R Bad Moon R B Enchantment R 1B Badlands R L Land R Balance R W Sorcery R 1W Basalt Monolith R A Artifact U 3 Bayou R L Land R Benalish Hero R W Creature — Hero C W Birds of Paradise R G Creature — Mana Birds R G Black Knight R B Creature — Knight U BB Black Vise R A Artifact U 1 Black Ward R W Enchant Creature U W Blessing R W Enchant Creature R WW Blue Elemental Blast R U Interrupt C U Blue Ward R W Enchant Creature U W Bog Wraith R B Creature — Wraith U 3B Bottle of Suleiman R A Artifact R 4 Braingeyser R U Sorcery R XUU Brass Man R A Artifact Creature U 1 Burrowing R R Enchant Creature U R Castle R W Enchantment U 3W Celestial Prism R A Artifact U 3 Channel R G Sorcery U GG Chaoslace R R Interrupt R R Circle of Protection: Black R W Enchantment C 1W Circle of Protection: Blue R W Enchantment C 1W Circle of Protection: Green R W Enchantment C 1W Circle of Protection: Red R W Enchantment C 1W Circle of Protection: White R W Enchantment C 1W Clockwork Beast R A Artifact Creature R 6 Clone R U Creature — Clone U 3U Cockatrice R G Creature — Cockatrice R 3GG Conservator R A Artifact U 4 Contract from Below R B Sorcery R B Control Magic R U Enchant Creature U 2UU Conversion R W Enchantment U 2WW Copy Artifact R U Enchantment R 1U Counterspell R U Interrupt U UU Craw Wurm R G Creature — Wurm C 4GG Creature Bond R U Enchant Creature C 1U Crumble R G Instant U G Crusade R W Enchantment R WW Crystal Rod R A Artifact U 1 Cursed Land R B Enchant Land U 2BB Dancing Scimitar R A Artifact Creature R 4 Dark Ritual R B Interrupt C B Darkpact R B Sorcery R BBB Death Ward R W Instant C W Deathgrip R B Enchantment U BB Deathlace R B Interrupt R B Demonic Attorney R B Sorcery R 1BB Demonic Hordes R B Creature — Demons R 3BBB Demonic Tutor R B Sorcery U 1B Desert Twister R G Sorcery U 4GG Dingus Egg R A Artifact R 4 Disenchant R W Instant C 1W Disintegrate R R Sorcery C XR Disrupting Scepter R A Artifact R 3 Dragon Engine R A Artifact Creature R 3 Dragon Whelp R R Creature — Dragon U 2RR Drain Life R B Sorcery C 1B Drain Power R U Sorcery R UU Drudge Skeletons R B Creature — Skeletons C 1B Dwarven Warriors R R Creature — Dwarves C 2R Dwarven Weaponsmith R R Creature — Dwarves U 1R Earth Elemental R R Creature — Elemental U 3RR Earthbind R R Enchant Creature C R Earthquake R R Sorcery R XR Ebony Horse R A Artifact R 3 El-Hajjaj R B Creature — El-Hajjaj R 1BB Elvish Archers R G Creature — Elves R 1G Energy Flux R U Enchantment U 2U Erg Raiders R B Creature — Raiders C 1B Evil Presence R B Enchant Land U B Eye for an Eye R W Instant R WW Farmstead R W Enchant Land R WWW Fastbond R G Enchantment R G Fear R B Enchant Creature C BB Feedback R U Enchant Enchantment U 2U Fire Elemental R R Creature — Elemental U 3RR Fireball R R Sorcery C XR Firebreathing R R Enchant Creature C R Flashfires R R Sorcery U 3R Flight R U Enchant Creature C U Flying Carpet R A Artifact R 4 Fog R G Instant C G Force of Nature R G Creature — Force R 2GGGG Forest (3) R L Land C Forest (1) R L Land C Forest (2) R L Land C Fork R R Interrupt R RR Frozen Shade R B Creature — Shade C 2B Fungusaur R G Creature — Fungusaur R 3G Gaea's Liege R G Creature — Gaea's Liege R 3GGG Giant Growth R G Instant C G Giant Spider R G Creature — Spider C 3G Glasses of Urza R A Artifact U 1 Gloom R B Enchantment U 2B Goblin Balloon Brigade R R Creature — Goblins U R Goblin King R R Creature — Lord R 1RR Granite Gargoyle R R Creature — Gargoyle R 2R Gray Ogre R R Creature — Ogre C 2R Green Ward R W Enchant Creature U W Grizzly Bears R G Creature — Bears C 1G Guardian Angel R W Instant C XW Healing Salve R W Instant C W Helm of Chatzuk R A Artifact R 1 Hill Giant R R Creature — Giant C 3R Holy Armor R W Enchant Creature C W Holy Strength R W Enchant Creature C W Howl from Beyond R B Instant C XB Howling Mine R A Artifact R 2 Hurkyl's Recall R U Instant R 1U Hurloon Minotaur R R Creature — Minotaur C 1RR Hurricane R G Sorcery U XG Hypnotic Specter R B Creature — Specter U 1BB Instill Energy R G Enchant Creature U G Iron Star R A Artifact U 1 Ironroot Treefolk R G Creature — Treefolk C 4G Island (1) R L Land C Island (2) R L Land C Island (3) R L Land C Island Fish Jasconius R U Creature — Island Fish R 4UUU Island Sanctuary R W Enchantment R 1W Ivory Cup R A Artifact U 1 Ivory Tower R A Artifact R 1 Jade Monolith R A Artifact R 4 Jandor's Ring R A Artifact R 6 Jandor's Saddlebags R A Artifact R 2 Jayemdae Tome R A Artifact R 4 Juggernaut R A Artifact Creature U 4 Jump R U Instant C U Karma R W Enchantment U 2WW Keldon Warlord R R Creature — Lord U 2RR Kird Ape R R Creature — Ape C R Kormus Bell R A Artifact R 4 Kudzu R G Enchant Land R 1GG Lance R W Enchant Creature U W Ley Druid R G Creature — Cleric U 2G Library of Leng R A Artifact U 1 Lifeforce R G Enchantment U GG Lifelace R G Interrupt R G Lifetap R U Enchantment U UU Lightning Bolt R R Instant C R Living Artifact R G Enchant Artifact R G Living Lands R G Enchantment R 3G Living Wall R A Artifact Creature U 4 Llanowar Elves R G Creature — Elves C G Lord of Atlantis R U Creature — Lord R UU Lord of the Pit R B Creature — Demon R 4BBB Lure R G Enchant Creature U 1GG Magical Hack R U Interrupt R U Magnetic Mountain R R Enchantment R 1RR Mahamoti Djinn R U Creature — Djinn R 4UU Mana Flare R R Enchantment R 2R Mana Short R U Instant R 2U Mana Vault R A Artifact R 1 Manabarbs R R Enchantment R 3R Meekstone R A Artifact R 1 Merfolk of the Pearl Trident R U Creature — Merfolk C U Mesa Pegasus R W Creature — Pegasus C 1W Mijae Djinn R R Creature — Djinn R RRR Millstone R A Artifact R 2 Mind Twist R B Sorcery R XB Mishra's War Machine R A Artifact Creature R 7 Mons's Goblin Raiders R R Creature — Goblins C R Mountain (3) R L Land C Mountain (2) R L Land C Mountain (1) R L Land C Nether Shadow R B Creature — Shadow R BB Nettling Imp R B Creature — Imp U 2B Nevinyrral's Disk R A Artifact R 4 Nightmare R B Creature — Nightmare R 5B Northern Paladin R W Creature — Paladin R 2WW Obsianus Golem R A Artifact Creature U 6 Onulet R A Artifact Creature R 3 Orcish Artillery R R Creature — Orcs U 1RR Orcish Oriflamme R R Enchantment U 3R Ornithopter R A Artifact Creature U 0 Paralyze R B Enchant Creature C B Pearled Unicorn R W Creature — Unicorn C 2W Personal Incarnation R W Creature — Avatar R 3WWW Pestilence R B Enchantment C 2BB Phantasmal Forces R U Creature — Phantasm U 3U Phantasmal Terrain R U Enchant Land C UU Phantom Monster R U Creature — Phantasm U 3U Pirate Ship R U Creature — Ship R 4U Plague Rats R B Creature — Rats C 2B Plains (2) R L Land C Plains (3) R L Land C Plains (1) R L Land C Plateau R L Land R Power Leak R U Enchant Enchantment C 1U Power Sink R U Interrupt C XU Power Surge R R Enchantment R RR Primal Clay R A Artifact Creature R 4 Prodigal Sorcerer R U Creature — Wizard C 2U Psychic Venom R U Enchant Land C 1U Purelace R W Interrupt R W Raise Dead R B Sorcery C B Reconstruction R U Sorcery C U Red Elemental Blast R R Interrupt C R Red Ward R W Enchant Creature U W Regeneration R G Enchant Creature C 1G Regrowth R G Sorcery U 1G Resurrection R W Sorcery U 2WW Reverse Damage R W Instant R 1WW Reverse Polarity R W Instant U WW Righteousness R W Instant R W Roc of Kher Ridges R R Creature — Roc R 3R Rock Hydra R R Creature — Hydra R XRR Rocket Launcher R A Artifact R 4 Rod of Ruin R A Artifact U 4 Royal Assassin R B Creature — Assassin R 1BB Sacrifice R B Interrupt U B Samite Healer R W Creature — Cleric C 1W Savannah R L Land R Savannah Lions R W Creature — Lions R W Scathe Zombies R B Creature — Zombies C 2B Scavenging Ghoul R B Creature — Ghoul U 3B Scrubland R L Land R Scryb Sprites R G Creature — Faeries C G Sea Serpent R U Creature — Serpent C 5U Sedge Troll R R Creature — Troll R 2R Sengir Vampire R B Creature — Vampire U 3BB Serendib Efreet R U Creature — Efreet R 2U Serra Angel R W Creature — Angel U 3WW Shanodin Dryads R G Creature — Nymphs C G Shatter R R Instant C 1R Shatterstorm R R Sorcery U 2RR Shivan Dragon R R Creature — Dragon R 4RR Simulacrum R B Instant U 1B Siren's Call R U Instant U U Sleight of Mind R U Interrupt R U Smoke R R Enchantment R RR Sol Ring R A Artifact U 1 Sorceress Queen R B Creature — Sorceress R 1BB Soul Net R A Artifact U 1 Spell Blast R U Interrupt C XU Stasis R U Enchantment R 1U Steal Artifact R U Enchant Artifact U 2UU Stone Giant R R Creature — Giant U 2RR Stone Rain R R Sorcery C 2R Stream of Life R G Sorcery C XG Sunglasses of Urza R A Artifact R 3 Swamp (1) R L Land C Swamp (3) R L Land C Swamp (2) R L Land C Swords to Plowshares R W Instant U W Taiga R L Land R Terror R B Instant C 1B The Hive R A Artifact R 5 The Rack R A Artifact U 1 Thicket Basilisk R G Creature — Basilisk U 3GG Thoughtlace R U Interrupt R U Throne of Bone R A Artifact U 1 Timber Wolves R G Creature — Wolves R G Titania's Song R G Enchantment R 3G Tranquility R G Sorcery C 2G Tropical Island R L Land R Tsunami R G Sorcery U 3G Tundra R L Land R Tunnel R R Instant U R Underground Sea R L Land R Unholy Strength R B Enchant Creature C B Unstable Mutation R U Enchant Creature C U Unsummon R U Instant C U Uthden Troll R R Creature — Troll U 2R Verduran Enchantress R G Creature — Enchantress R 1GG Vesuvan Doppelganger R U Creature — Doppelganger R 3UU Veteran Bodyguard R W Creature — Bodyguard R 3WW Volcanic Eruption R U Sorcery R XUUU Volcanic Island R L Land R Wall of Air R U Creature — Wall U 1UU Wall of Bone R B Creature — Wall U 2B Wall of Brambles R G Creature — Wall U 2G Wall of Fire R R Creature — Wall U 1RR Wall of Ice R G Creature — Wall U 2G Wall of Stone R R Creature — Wall U 1RR Wall of Swords R W Creature — Wall U 3W Wall of Water R U Creature — Wall U 1UU Wall of Wood R G Creature — Wall C G Wanderlust R G Enchant Creature U 2G War Mammoth R G Creature — Mammoth C 3G Warp Artifact R B Enchant Artifact R BB Water Elemental R U Creature — Elemental U 3UU Weakness R B Enchant Creature C B Web R G Enchant Creature R G Wheel of Fortune R R Sorcery R 2R White Knight R W Creature — Knight U WW White Ward R W Enchant Creature U W Wild Growth R G Enchant Land C G Will-O-The-Wisp R B Creature — Will-O'-The-Wisp R B Winter Orb R A Artifact R 2 Wooden Sphere R A Artifact U 1 Wrath of God R W Sorcery R 2WW Zombie Master R B Creature — Lord R 1BB Amulet of Kroog AQ A Mono Artifact C 2 Argivian Archaeologist AQ W Creature — Archaeologist R 1WW Argivian Blacksmith AQ W Creature — Smith C 1WW Argothian Pixies AQ G Creature — Faeries C 1G Argothian Treefolk AQ G Creature — Treefolk C 3GG Armageddon Clock AQ A Continuous Artifact U 6 Artifact Blast AQ R Interrupt C R Artifact Possession AQ B Enchant Artifact C 2B Artifact Ward AQ W Enchant Creature C W Ashnod's Altar AQ A Poly Artifact U 3 Ashnod's Battle Gear AQ A Mono Artifact U 2 Ashnod's Transmogrant AQ A Mono Artifact U 1 Atog AQ R Creature — Atog C 1R Battering Ram AQ A Artifact Creature C 2 Bronze Tablet AQ A Mono Artifact R 6 Candelabra of Tawnos AQ A Mono Artifact R 1 Circle of Protection: Artifacts AQ W Enchantment U 1W Citanul Druid AQ G Creature — Druid U 1G Clay Statue AQ A Artifact Creature C 4 Clockwork Avian AQ A Artifact Creature R 5 Colossus of Sardia AQ A Artifact Creature R 9 Coral Helm AQ A Poly Artifact R 3 Crumble AQ G Instant C G Cursed Rack AQ A Continuous Artifact U 4 Damping Field AQ W Enchantment U 2W Detonate AQ R Sorcery U XR Drafna's Restoration AQ U Sorcery C U Dragon Engine AQ A Artifact Creature C 3 Dwarven Weaponsmith AQ R Creature — Dwarves U 1R Energy Flux AQ U Enchantment U 2U Feldon's Cane AQ A Mono Artifact U 1 Gaea's Avenger AQ G Creature — Gaea's Avenger R 1GG Gate to Phyrexia AQ B Enchantment U BB Goblin Artisans AQ R Creature — Goblins U R Golgothian Sylex AQ A Mono Artifact R 4 Grapeshot Catapult AQ A Artifact Creature C 4 Haunting Wind AQ B Enchantment U 3B Hurkyl's Recall AQ U Instant R 1U Ivory Tower AQ A Continuous Artifact U 1 Jalum Tome AQ A Mono Artifact U 3 Martyrs of Korlis AQ W Creature — Bodyguard U 3WW Mightstone AQ A Continuous Artifact U 4 Millstone AQ A Mono Artifact U 2 Mishra's Factory (1) AQ L Land R Mishra's Factory (2) AQ L Land R Mishra's Factory (3) AQ L Land R Mishra's Factory (4) AQ L Land R Mishra's War Machine AQ A Artifact Creature R 7 Mishra's Workshop AQ L Land R Obelisk of Undoing AQ A Mono Artifact R 1 Onulet AQ A Artifact Creature U 3 Orcish Mechanics AQ R Creature — Orcs C 2R Ornithopter AQ A Artifact Creature C 0 Phyrexian Gremlins AQ B Creature — Gremlins C 2B Power Artifact AQ U Enchant Artifact U UU Powerleech AQ G Enchantment U GG Priest of Yawgmoth AQ B Creature — Cleric C 1B Primal Clay AQ A Artifact Creature U 4 Rakalite AQ A Poly Artifact U 6 Reconstruction AQ U Sorcery C U Reverse Polarity AQ W Instant C WW Rocket Launcher AQ A Poly Artifact U 4 Sage of Lat-Nam AQ U Creature — Sage C 1U Shapeshifter AQ A Artifact Creature R 6 Shatterstorm AQ R Sorcery R 2RR Staff of Zegon AQ A Mono Artifact C 4 Strip Mine (2) AQ L Land R Strip Mine (4) AQ L Land R Strip Mine (1) AQ L Land R Strip Mine (3) AQ L Land R Su-Chi AQ A Artifact Creature U 4 Tablet of Epityr AQ A Poly Artifact C 1 Tawnos's Coffin AQ A Mono Artifact R 4 Tawnos's Wand AQ A Mono Artifact U 4 Tawnos's Weaponry AQ A Mono Artifact U 2 Tetravus AQ A Artifact Creature R 6 The Rack AQ A Continuous Artifact U 1 Titania's Song AQ G Enchantment U 3G Transmute Artifact AQ U Sorcery U UU Triskelion AQ A Artifact Creature R 6 Urza's Avenger AQ A Artifact Creature R 6 Urza's Chalice AQ A Poly Artifact C 1 Urza's Mine (1) AQ L Land C Urza's Mine (3) AQ L Land C Urza's Mine (2) AQ L Land C Urza's Mine (4) AQ L Land C Urza's Miter AQ A Poly Artifact R 3 Urza's Power Plant (3) AQ L Land C Urza's Power Plant (4) AQ L Land C Urza's Power Plant (1) AQ L Land C Urza's Power Plant (2) AQ L Land C Urza's Tower (4) AQ L Land C Urza's Tower (2) AQ L Land C Urza's Tower (3) AQ L Land C Urza's Tower (1) AQ L Land C Wall of Spears AQ A Artifact Creature U 3 Weakstone AQ A Continuous Artifact U 4 Xenic Poltergeist AQ B Creature — Poltergeist U 1BB Yawgmoth Demon AQ B Creature — Demon R 4BB Yotian Soldier AQ A Artifact Creature C 3 Abu Ja'far AN W Creature — Leper U W Aladdin AN R Creature — Aladdin R 2RR Aladdin's Lamp AN A Mono Artifact R 10 Aladdin's Ring AN A Mono Artifact R 8 Ali Baba AN R Creature — Ali Baba U R Ali from Cairo AN R Creature — Ali from Cairo R 2RR Army of Allah (1) AN W Instant C 1WW Army of Allah (2) AN W Instant C 1WW Bazaar of Baghdad AN L Land U Bird Maiden (1) AN R Creature — Bird Maiden C 2R Bird Maiden (2) AN R Creature — Bird Maiden C 2R Bottle of Suleiman AN A Mono Artifact R 4 Brass Man AN A Artifact Creature U 1 Camel AN W Creature — Camel C W City in a Bottle AN A Continuous Artifact R 2 City of Brass AN L Land U Cuombajj Witches AN B Creature — Witches C BB Cyclone AN G Enchantment U 2GG Dancing Scimitar AN A Artifact Creature R 4 Dandan AN U Creature — Dandan C UU Desert AN L Land C Desert Nomads AN R Creature — Nomads C 2R Desert Twister AN G Sorcery U 4GG Diamond Valley AN L Land U Drop of Honey AN G Enchantment R G Ebony Horse AN A Mono Artifact R 3 Elephant Graveyard AN L Land R El-Hajjaj AN B Creature — El-Hajjaj R 1BB Erg Raiders (1) AN B Creature — Raiders C 1B Erg Raiders (2) AN B Creature — Raiders C 1B Erhnam Djinn AN G Creature — Djinn R 3G Eye for an Eye AN W Instant U WW Fishliver Oil (1) AN U Enchant Creature C 1U Fishliver Oil (2) AN U Enchant Creature C 1U Flying Carpet AN A Mono Artifact R 4 Flying Men AN U Creature — Flying Men C U Ghazban Ogre AN G Creature — Ogre C G Giant Tortoise (1) AN U Creature — Tortoise C 1U Giant Tortoise (2) AN U Creature — Tortoise C 1U Guardian Beast AN B Creature — Guardian R 3B Hasran Ogress (1) AN B Creature — Ogre C BB Hasran Ogress (2) AN B Creature — Ogre C BB Hurr Jackal AN R Creature — Jackal C R Ifh-Biff Efreet AN G Creature — Efreet R 2GG Island Fish Jasconius AN U Creature — Island Fish R 4UUU Island of Wak-Wak AN L Land R Jandor's Ring AN A Mono Artifact R 6 Jandor's Saddlebags AN A Mono Artifact R 2 Jeweled Bird AN A Mono Artifact U 1 Jihad AN W Enchantment R WWW Junun Efreet AN B Creature — Efreet R 1BB Juzam Djinn AN B Creature — Djinn R 2BB Khabal Ghoul AN B Creature — Ghoul U 2B King Suleiman AN W Creature — King R 1W Kird Ape AN R Creature — Ape C R Library of Alexandria AN L Land R Magnetic Mountain AN R Enchantment U 1RR Merchant Ship AN U Creature — Ship U U Metamorphosis AN G Sorcery C G Mijae Djinn AN R Creature — Djinn R RRR Moorish Cavalry (1) AN W Creature — Cavalry C 2WW Moorish Cavalry (2) AN W Creature — Cavalry C 2WW Mountain AN L Land C Nafs Asp (1) AN G Creature — Asp C G Nafs Asp (2) AN G Creature — Asp C G Oasis AN L Land U Old Man of the Sea AN U Creature — Marid R 1UU Oubliette (1) AN B Enchantment C 1BB Oubliette (2) AN B Enchantment C 1BB Piety (1) AN W Instant C 2W Piety (2) AN W Instant C 2W Pyramids AN A Poly Artifact R 6 Repentant Blacksmith AN W Creature — Smith R 1W Ring of Ma'ruf AN A Mono Artifact R 5 Rukh Egg (1) AN R Creature — Egg C 3R Rukh Egg (2) AN R Creature — Egg C 3R Sandals of Abdallah AN A Mono Artifact U 4 Sandstorm AN G Instant C G Serendib Djinn AN U Creature — Djinn R 2UU Serendib Efreet AN U Creature — Efreet R 2U Shahrazad AN W Sorcery R WW Sindbad AN U Creature — Sindbad U 1U Singing Tree AN G Creature — Singing Tree R 3G Sorceress Queen AN B Creature — Sorceress U 1BB Stone-Throwing Devils (2) AN B Creature — Devils C B Stone-Throwing Devils (1) AN B Creature — Devils C B Unstable Mutation AN U Enchant Creature C U War Elephant (1) AN W Creature — Elephant C 3W War Elephant (2) AN W Creature — Elephant C 3W Wyluli Wolf (2) AN G Creature — Wolf C 1G Wyluli Wolf (1) AN G Creature — Wolf C 1G Ydwen Efreet AN R Creature — Efreet R RRR Air Elemental U U Creature — Elemental U 3UU Ancestral Recall U U Instant R U Animate Artifact U U Enchant Non-Creature Artifact U 3U Animate Dead U B Enchant Dead Creature U 1B Animate Wall U W Enchant Wall R W Ankh of Mishra U A Continuous Artifact R 2 Armageddon U W Sorcery R 3W Aspect of Wolf U G Enchant Creature R 1G Bad Moon U B Enchantment R 1B Badlands U L Land R Balance U W Sorcery R 1W Basalt Monolith U A Mono Artifact U 3 Bayou U L Land R Benalish Hero U W Creature — Hero C W Berserk U G Instant U G Birds of Paradise U G Creature — Mana Birds R G Black Knight U B Creature — Knight U BB Black Lotus U A Mono Artifact R 0 Black Vise U A Continuous Artifact U 1 Black Ward U W Enchant Creature U W Blaze of Glory U W Instant R W Blessing U W Enchant Creature R WW Blue Elemental Blast U U Interrupt C U Blue Ward U W Enchant Creature U W Bog Wraith U B Creature — Wraith U 3B Braingeyser U U Sorcery R XUU Burrowing U R Enchant Creature U R Camouflage U G Instant U G Castle U W Enchantment U 3W Celestial Prism U A Mono Artifact U 3 Channel U G Sorcery U GG Chaos Orb U A Mono Artifact R 2 Chaoslace U R Interrupt R R Circle of Protection: Black U W Enchantment C 1W Circle of Protection: Blue U W Enchantment C 1W Circle of Protection: Green U W Enchantment C 1W Circle of Protection: Red U W Enchantment C 1W Circle of Protection: White U W Enchantment C 1W Clockwork Beast U A Artifact Creature R 6 Clone U U Creature — Clone U 3U Cockatrice U G Creature — Cockatrice R 3GG Consecrate Land U W Enchant Land U W Conservator U A Mono Artifact U 4 Contract from Below U B Sorcery R B Control Magic U U Enchant Creature U 2UU Conversion U W Enchantment U 2WW Copper Tablet U A Continuous Artifact U 2 Copy Artifact U U Enchantment R 1U Counterspell U U Interrupt U UU Craw Wurm U G Creature — Wurm C 4GG Creature Bond U U Enchant Creature C 1U Crusade U W Enchantment R WW Crystal Rod U A Poly Artifact U 1 Cursed Land U B Enchant Land U 2BB Cyclopean Tomb U A Mono Artifact R 4 Dark Ritual U B Interrupt C B Darkpact U B Sorcery R BBB Death Ward U W Instant C W Deathgrip U B Enchantment U BB Deathlace U B Interrupt R B Demonic Attorney U B Sorcery R 1BB Demonic Hordes U B Creature — Demons R 3BBB Demonic Tutor U B Sorcery U 1B Dingus Egg U A Continuous Artifact R 4 Disenchant U W Instant C 1W Disintegrate U R Sorcery C XR Disrupting Scepter U A Mono Artifact R 3 Dragon Whelp U R Creature — Dragon U 2RR Drain Life U B Sorcery C 1B Drain Power U U Sorcery R UU Drudge Skeletons U B Creature — Skeletons C 1B Dwarven Demolition Team U R Creature — Dwarves U 2R Dwarven Warriors U R Creature — Dwarves C 2R Earth Elemental U R Creature — Elemental U 3RR Earthbind U R Enchant Flying Creature C R Earthquake U R Sorcery R XR Elvish Archers U G Creature — Elves R 1G Evil Presence U B Enchant Land U B False Orders U R Instant C R Farmstead U W Enchant Land R WWW Fastbond U G Enchantment R G Fear U B Enchant Creature C BB Feedback U U Enchant Enchantment U 2U Fire Elemental U R Creature — Elemental U 3RR Fireball U R Sorcery C XR Firebreathing U R Enchant Creature C R Flashfires U R Sorcery U 3R Flight U U Enchant Creature C U Fog U G Instant C G Force of Nature U G Creature — Force R 2GGGG Forcefield U A Poly Artifact R 3 Forest (2) U L Land C Forest (3) U L Land C Forest (1) U L Land C Fork U R Interrupt R RR Frozen Shade U B Creature — Shade C 2B Fungusaur U G Creature — Fungusaur R 3G Gaea's Liege U G Creature — Gaea's Liege R 3GGG Gauntlet of Might U A Continuous Artifact R 4 Giant Growth U G Instant C G Giant Spider U G Creature — Spider C 3G Glasses of Urza U A Mono Artifact U 1 Gloom U B Enchantment U 2B Goblin Balloon Brigade U R Creature — Goblins U R Goblin King U R Creature — Lord R 1RR Granite Gargoyle U R Creature — Gargoyle R 2R Gray Ogre U R Creature — Ogre C 2R Green Ward U W Enchant Creature U W Grizzly Bears U G Creature — Bears C 1G Guardian Angel U W Instant C XW Healing Salve U W Instant C W Helm of Chatzuk U A Mono Artifact R 1 Hill Giant U R Creature — Giant C 3R Holy Armor U W Enchant Creature C W Holy Strength U W Enchant Creature C W Howl from Beyond U B Instant C XB Howling Mine U A Continuous Artifact R 2 Hurloon Minotaur U R Creature — Minotaur C 1RR Hurricane U G Sorcery U XG Hypnotic Specter U B Creature — Specter U 1BB Ice Storm U G Sorcery U 2G Icy Manipulator U A Mono Artifact U 4 Illusionary Mask U A Poly Artifact R 2 Instill Energy U G Enchant Creature U G Invisibility U U Enchant Creature C UU Iron Star U A Poly Artifact U 1 Ironclaw Orcs U R Creature — Orcs C 1R Ironroot Treefolk U G Creature — Treefolk C 4G Island (3) U L Land C Island (1) U L Land C Island (2) U L Land C Island Sanctuary U W Enchantment R 1W Ivory Cup U A Poly Artifact U 1 Jade Monolith U A Poly Artifact R 4 Jade Statue U A Artifact U 4 Jayemdae Tome U A Mono Artifact R 4 Juggernaut U A Artifact Creature U 4 Jump U U Instant C U Karma U W Enchantment U 2WW Keldon Warlord U R Creature — Lord U 2RR Kormus Bell U A Continuous Artifact R 4 Kudzu U G Enchant Land R 1GG Lance U W Enchant Creature U W Ley Druid U G Creature — Cleric U 2G Library of Leng U A Continuous Artifact U 1 Lich U B Enchantment R BBBB Lifeforce U G Enchantment U GG Lifelace U G Interrupt R G Lifetap U U Enchantment U UU Lightning Bolt U R Instant C R Living Artifact U G Enchant Artifact R G Living Lands U G Enchantment R 3G Living Wall U A Artifact Creature U 4 Llanowar Elves U G Creature — Elves C G Lord of Atlantis U U Creature — Lord of Atlantis R UU Lord of the Pit U B Creature — Demon R 4BBB Lure U G Enchant Creature U 1GG Magical Hack U U Interrupt R U Mahamoti Djinn U U Creature — Djinn R 4UU Mana Flare U R Enchantment R 2R Mana Short U U Instant R 2U Mana Vault U A Mono Artifact R 1 Manabarbs U R Enchantment R 3R Meekstone U A Continuous Artifact R 1 Merfolk of the Pearl Trident U U Creature — Merfolk C U Mesa Pegasus U W Creature — Pegasus C 1W Mind Twist U B Sorcery R XB Mons's Goblin Raiders U R Creature — Goblins C R Mountain (1) U L Land C Mountain (2) U L Land C Mountain (3) U L Land C Mox Emerald U A Mono Artifact R 0 Mox Jet U A Mono Artifact R 0 Mox Pearl U A Mono Artifact R 0 Mox Ruby U A Mono Artifact R 0 Mox Sapphire U A Mono Artifact R 0 Natural Selection U G Instant R G Nether Shadow U B Creature — Shadow R BB Nettling Imp U B Creature — Imp U 2B Nevinyrral's Disk U A Mono Artifact R 4 Nightmare U B Creature — Nightmare R 5B Northern Paladin U W Creature — Paladin R 2WW Obsianus Golem U A Artifact Creature U 6 Orcish Artillery U R Creature — Orcs U 1RR Orcish Oriflamme U R Enchantment U 3R Paralyze U B Enchant Creature C B Pearled Unicorn U W Creature — Unicorn C 2W Personal Incarnation U W Creature — Avatar R 3WWW Pestilence U B Enchantment C 2BB Phantasmal Forces U U Creature — Phantasm U 3U Phantasmal Terrain U U Enchant Land C UU Phantom Monster U U Creature — Phantasm U 3U Pirate Ship U U Creature — Ship R 4U Plague Rats U B Creature — Rats C 2B Plains (1) U L Land C Plains (3) U L Land C Plains (2) U L Land C Plateau U L Land R Power Leak U U Enchant Enchantment C 1U Power Sink U U Interrupt C XU Power Surge U R Enchantment R RR Prodigal Sorcerer U U Creature — Wizard C 2U Psionic Blast U U Instant U 2U Psychic Venom U U Enchant Land C 1U Purelace U W Interrupt R W Raging River U R Enchantment R RR Raise Dead U B Sorcery C B Red Elemental Blast U R Interrupt C R Red Ward U W Enchant Creature U W Regeneration U G Enchant Creature C 1G Regrowth U G Sorcery U 1G Resurrection U W Sorcery U 2WW Reverse Damage U W Instant R 1WW Righteousness U W Instant R W Roc of Kher Ridges U R Creature — Roc R 3R Rock Hydra U R Creature — Hydra R XRR Rod of Ruin U A Mono Artifact U 4 Royal Assassin U B Creature — Assassin R 1BB Sacrifice U B Interrupt U B Samite Healer U W Creature — Cleric C 1W Savannah U L Land R Savannah Lions U W Creature — Lions R W Scathe Zombies U B Creature — Zombies C 2B Scavenging Ghoul U B Creature — Ghoul U 3B Scrubland U L Land R Scryb Sprites U G Creature — Faeries C G Sea Serpent U U Creature — Serpent C 5U Sedge Troll U R Creature — Troll R 2R Sengir Vampire U B Creature — Vampire U 3BB Serra Angel U W Creature — Angel U 3WW Shanodin Dryads U G Creature — Nymphs C G Shatter U R Instant C 1R Shivan Dragon U R Creature — Dragon R 4RR Simulacrum U B Instant U 1B Sinkhole U B Sorcery C BB Siren's Call U U Instant U U Sleight of Mind U U Interrupt R U Smoke U R Enchantment R RR Sol Ring U A Mono Artifact U 1 Soul Net U A Poly Artifact U 1 Spell Blast U U Interrupt C XU Stasis U U Enchantment R 1U Steal Artifact U U Enchant Artifact U 2UU Stone Giant U R Creature — Giant U 2RR Stone Rain U R Sorcery C 2R Stream of Life U G Sorcery C XG Sunglasses of Urza U A Continuous Artifact R 3 Swamp (3) U L Land C Swamp (2) U L Land C Swamp (1) U L Land C Swords to Plowshares U W Instant U W Taiga U L Land R Terror U B Instant C 1B The Hive U A Mono Artifact R 5 Thicket Basilisk U G Creature — Basilisk U 3GG Thoughtlace U U Interrupt R U Throne of Bone U A Poly Artifact U 1 Timber Wolves U G Creature — Wolves R G Time Vault U A Mono Artifact R 2 Time Walk U U Sorcery R 1U Timetwister U U Sorcery R 2U Tranquility U G Sorcery C 2G Tropical Island U L Land R Tsunami U G Sorcery U 3G Tundra U L Land R Tunnel U R Instant U R Twiddle U U Instant C U Two-Headed Giant of Foriys U R Creature — Giant R 4R Underground Sea U L Land R Unholy Strength U B Enchant Creature C B Unsummon U U Instant C U Uthden Troll U R Creature — Troll U 2R Verduran Enchantress U G Creature — Enchantress R 1GG Vesuvan Doppelganger U U Creature — Doppelganger R 3UU Veteran Bodyguard U W Creature — Bodyguard R 3WW Volcanic Eruption U U Sorcery R XUUU Volcanic Island U L Land R Wall of Air U U Creature — Wall U 1UU Wall of Bone U B Creature — Wall U 2B Wall of Brambles U G Creature — Wall U 2G Wall of Fire U R Creature — Wall U 1RR Wall of Ice U G Creature — Wall U 2G Wall of Stone U R Creature — Wall U 1RR Wall of Swords U W Creature — Wall U 3W Wall of Water U U Creature — Wall U 1UU Wall of Wood U G Creature — Wall C G Wanderlust U G Enchant Creature U 2G War Mammoth U G Creature — Mammoth C 3G Warp Artifact U B Enchant Artifact R BB Water Elemental U U Creature — Elemental U 3UU Weakness U B Enchant Creature C B Web U G Enchant Creature R G Wheel of Fortune U R Sorcery R 2R White Knight U W Creature — Knight U WW White Ward U W Enchant Creature U W Wild Growth U G Enchant Land C G Will-O-The-Wisp U B Creature — Will-O'-The-Wisp R B Winter Orb U A Continuous Artifact R 2 Wooden Sphere U A Poly Artifact U 1 Word of Command U B Instant R BB Wrath of God U W Sorcery R 2WW Zombie Master U B Creature — Lord R 1BB Air Elemental B U Creature — Elemental U 3UU Ancestral Recall B U Instant R U Animate Artifact B U Enchant Non-Creature Artifact U 3U Animate Dead B B Enchant Dead Creature U 1B Animate Wall B W Enchant Wall R W Ankh of Mishra B A Continuous Artifact R 2 Armageddon B W Sorcery R 3W Aspect of Wolf B G Enchant Creature R 1G Bad Moon B B Enchantment R 1B Badlands B L Land R Balance B W Sorcery R 1W Basalt Monolith B A Mono Artifact U 3 Bayou B L Land R Benalish Hero B W Creature — Hero C W Berserk B G Instant U G Birds of Paradise B G Creature — Mana Birds R G Black Knight B B Creature — Knight U BB Black Lotus B A Mono Artifact R 0 Black Vise B A Continuous Artifact U 1 Black Ward B W Enchant Creature U W Blaze of Glory B W Instant R W Blessing B W Enchant Creature R WW Blue Elemental Blast B U Interrupt C U Blue Ward B W Enchant Creature U W Bog Wraith B B Creature — Wraith U 3B Braingeyser B U Sorcery R XUU Burrowing B R Enchant Creature U R Camouflage B G Instant U G Castle B W Enchantment U 3W Celestial Prism B A Mono Artifact U 3 Channel B G Sorcery U GG Chaos Orb B A Mono Artifact R 2 Chaoslace B R Interrupt R R Circle of Protection: Black B W Enchantment C 1W Circle of Protection: Blue B W Enchantment C 1W Circle of Protection: Green B W Enchantment C 1W Circle of Protection: Red B W Enchantment C 1W Circle of Protection: White B W Enchantment C 1W Clockwork Beast B A Artifact Creature R 6 Clone B U Creature — Clone U 3U Cockatrice B G Creature — Cockatrice R 3GG Consecrate Land B W Enchant Land U W Conservator B A Mono Artifact U 4 Contract from Below B B Sorcery R B Control Magic B U Enchant Creature U 2UU Conversion B W Enchantment U 2WW Copper Tablet B A Continuous Artifact U 2 Copy Artifact B U Enchantment R 1U Counterspell B U Interrupt U UU Craw Wurm B G Creature — Wurm C 4GG Creature Bond B U Enchant Creature C 1U Crusade B W Enchantment R WW Crystal Rod B A Poly Artifact U 1 Cursed Land B B Enchant Land U 2BB Cyclopean Tomb B A Mono Artifact R 4 Dark Ritual B B Interrupt C B Darkpact B B Sorcery R BBB Death Ward B W Instant C W Deathgrip B B Enchantment U BB Deathlace B B Interrupt R B Demonic Attorney B B Sorcery R 1BB Demonic Hordes B B Creature — Demons R 3BBB Demonic Tutor B B Sorcery U 1B Dingus Egg B A Continuous Artifact R 4 Disenchant B W Instant C 1W Disintegrate B R Sorcery C XR Disrupting Scepter B A Mono Artifact R 3 Dragon Whelp B R Creature — Dragon U 2RR Drain Life B B Sorcery C 1B Drain Power B U Sorcery R UU Drudge Skeletons B B Creature — Skeleton C 1B Dwarven Demolition Team B R Creature — Dwarves U 2R Dwarven Warriors B R Creature — Dwarves C 2R Earth Elemental B R Creature — Elemental U 3RR Earthbind B R Enchant Flying Creature C R Earthquake B R Sorcery R XR Elvish Archers B G Creature — Elves R 1G Evil Presence B B Enchant Land U B False Orders B R Instant C R Farmstead B W Enchant Land R WWW Fastbond B G Enchantment R G Fear B B Enchant Creature C BB Feedback B U Enchant Enchantment U 2U Fire Elemental B R Creature — Elemental U 3RR Fireball B R Sorcery C XR Firebreathing B R Enchant Creature C R Flashfires B R Sorcery U 3R Flight B U Enchant Creature C U Fog B G Instant C G Force of Nature B G Creature — Force R 2GGGG Forcefield B A Poly Artifact R 3 Forest (1) B L Land C Forest (3) B L Land C Forest (2) B L Land C Fork B R Interrupt R RR Frozen Shade B B Creature — Shade C 2B Fungusaur B G Creature — Fungusaur R 3G Gaea's Liege B G Creature — Gaea's Liege R 3GGG Gauntlet of Might B A Continuous Artifact R 4 Giant Growth B G Instant C G Giant Spider B G Creature — Spider C 3G Glasses of Urza B A Mono Artifact U 1 Gloom B B Enchantment U 2B Goblin Balloon Brigade B R Creature — Goblins U R Goblin King B R Creature — Lord R 1RR Granite Gargoyle B R Creature — Gargoyle R 2R Gray Ogre B R Creature — Ogre C 2R Green Ward B W Enchant Creature U W Grizzly Bears B G Creature — Bears C 1G Guardian Angel B W Instant C XW Healing Salve B W Instant C W Helm of Chatzuk B A Mono Artifact R 1 Hill Giant B R Creature — Giant C 3R Holy Armor B W Enchant Creature C W Holy Strength B W Enchant Creature C W Howl from Beyond B B Instant C XB Howling Mine B A Continuous Artifact R 2 Hurloon Minotaur B R Creature — Minotaur C 1RR Hurricane B G Sorcery U XG Hypnotic Specter B B Creature — Specter U 1BB Ice Storm B G Sorcery U 2G Icy Manipulator B A Mono Artifact U 4 Illusionary Mask B A Poly Artifact R 2 Instill Energy B G Enchant Creature U G Invisibility B U Enchant Creature C UU Iron Star B A Poly Artifact U 1 Ironclaw Orcs B R Creature — Orcs C 1R Ironroot Treefolk B G Creature — Treefolk C 4G Island (1) B L Land C Island (2) B L Land C Island (3) B L Land C Island Sanctuary B W Enchantment R 1W Ivory Cup B A Poly Artifact U 1 Jade Monolith B A Poly Artifact R 4 Jade Statue B A Artifact U 4 Jayemdae Tome B A Mono Artifact R 4 Juggernaut B A Artifact Creature U 4 Jump B U Instant C U Karma B W Enchantment U 2WW Keldon Warlord B R Creature — Lord U 2RR Kormus Bell B A Continuous Artifact R 4 Kudzu B G Enchant Land R 1GG Lance B W Enchant Creature U W Ley Druid B G Creature — Cleric U 2G Library of Leng B A Continuous Artifact U 1 Lich B B Enchantment R BBBB Lifeforce B G Enchantment U GG Lifelace B G Interrupt R G Lifetap B U Enchantment U UU Lightning Bolt B R Instant C R Living Artifact B G Enchant Artifact R G Living Lands B G Enchantment R 3G Living Wall B A Artifact Creature U 4 Llanowar Elves B G Creature — Elves C G Lord of Atlantis B U Creature — Lord of Atlantis R UU Lord of the Pit B B Creature — Demon R 4BBB Lure B G Enchant Creature U 1GG Magical Hack B U Interrupt R U Mahamoti Djinn B U Creature — Djinn R 4UU Mana Flare B R Enchantment R 2R Mana Short B U Instant R 2U Mana Vault B A Mono Artifact R 1 Manabarbs B R Enchantment R 3R Meekstone B A Continuous Artifact R 1 Merfolk of the Pearl Trident B U Creature — Merfolk C U Mesa Pegasus B W Creature — Pegasus C 1W Mind Twist B B Sorcery R XB Mons's Goblin Raiders B R Creature — Goblins C R Mountain (3) B L Land C Mountain (2) B L Land C Mountain (1) B L Land C Mox Emerald B A Mono Artifact R 0 Mox Jet B A Mono Artifact R 0 Mox Pearl B A Mono Artifact R 0 Mox Ruby B A Mono Artifact R 0 Mox Sapphire B A Mono Artifact R 0 Natural Selection B G Instant R G Nether Shadow B B Creature — Shadow R BB Nettling Imp B B Creature — Imp U 2B Nevinyrral's Disk B A Mono Artifact R 4 Nightmare B B Creature — Nightmare R 5B Northern Paladin B W Creature — Paladin R 2WW Obsianus Golem B A Artifact Creature U 6 Orcish Artillery B R Creature — Orcs U 1RR Orcish Oriflamme B R Enchantment U 3R Paralyze B B Enchant Creature C B Pearled Unicorn B W Creature — Unicorn C 2W Personal Incarnation B W Creature — Avatar R 3WWW Pestilence B B Enchantment C 2BB Phantasmal Forces B U Creature — Phantasm U 3U Phantasmal Terrain B U Enchant Land C UU Phantom Monster B U Creature — Phantasm U 3U Pirate Ship B U Creature — Ship R 4U Plague Rats B B Creature — Rats C 2B Plains (3) B L Land C Plains (2) B L Land C Plains (1) B L Land C Plateau B L Land R Power Leak B U Enchant Enchantment C 1U Power Sink B U Interrupt C XU Power Surge B R Enchantment R RR Prodigal Sorcerer B U Creature — Wizard C 2U Psionic Blast B U Instant U 2U Psychic Venom B U Enchant Land C 1U Purelace B W Interrupt R W Raging River B R Enchantment R RR Raise Dead B B Sorcery C B Red Elemental Blast B R Interrupt C R Red Ward B W Enchant Creature U W Regeneration B G Enchant Creature C 1G Regrowth B G Sorcery U 1G Resurrection B W Sorcery U 2WW Reverse Damage B W Instant R 1WW Righteousness B W Instant R W Roc of Kher Ridges B R Creature — Roc R 3R Rock Hydra B R Creature — Hydra R XRR Rod of Ruin B A Mono Artifact U 4 Royal Assassin B B Creature — Assassin R 1BB Sacrifice B B Interrupt U B Samite Healer B W Creature — Cleric C 1W Savannah B L Land R Savannah Lions B W Creature — Lions R W Scathe Zombies B B Creature — Zombies C 2B Scavenging Ghoul B B Creature — Ghoul U 3B Scrubland B L Land R Scryb Sprites B G Creature — Faeries C G Sea Serpent B U Creature — Serpent C 5U Sedge Troll B R Creature — Troll R 2R Sengir Vampire B B Creature — Vampire U 3BB Serra Angel B W Creature — Angel U 3WW Shanodin Dryads B G Creature — Nymphs C G Shatter B R Instant C 1R Shivan Dragon B R Creature — Dragon R 4RR Simulacrum B B Instant U 1B Sinkhole B B Sorcery C BB Siren's Call B U Instant U U Sleight of Mind B U Interrupt R U Smoke B R Enchantment R RR Sol Ring B A Mono Artifact U 1 Soul Net B A Poly Artifact U 1 Spell Blast B U Interrupt C XU Stasis B U Enchantment R 1U Steal Artifact B U Enchant Artifact U 2UU Stone Giant B R Creature — Giant U 2RR Stone Rain B R Sorcery C 2R Stream of Life B G Sorcery C XG Sunglasses of Urza B A Continuous Artifact R 3 Swamp (1) B L Land C Swamp (3) B L Land C Swamp (2) B L Land C Swords to Plowshares B W Instant U W Taiga B L Land R Terror B B Instant C 1B The Hive B A Mono Artifact R 5 Thicket Basilisk B G Creature — Basilisk U 3GG Thoughtlace B U Interrupt R U Throne of Bone B A Poly Artifact U 1 Timber Wolves B G Creature — Wolves R G Time Vault B A Mono Artifact R 2 Time Walk B U Sorcery R 1U Timetwister B U Sorcery R 2U Tranquility B G Sorcery C 2G Tropical Island B L Land R Tsunami B G Sorcery U 3G Tundra B L Land R Tunnel B R Instant U R Twiddle B U Instant C U Two-Headed Giant of Foriys B R Creature — Giant R 4R Underground Sea B L Land R Unholy Strength B B Enchant Creature C B Unsummon B U Instant C U Uthden Troll B R Creature — Troll U 2R Verduran Enchantress B G Creature — Enchantress R 1GG Vesuvan Doppelganger B U Creature — Doppelganger R 3UU Veteran Bodyguard B W Creature — Bodyguard R 3WW Volcanic Eruption B U Sorcery R XUUU Volcanic Island B L Land R Wall of Air B U Creature — Wall U 1UU Wall of Bone B B Creature — Wall U 2B Wall of Brambles B G Creature — Wall U 2G Wall of Fire B R Creature — Wall U 1RR Wall of Ice B G Creature — Wall U 2G Wall of Stone B R Creature — Wall U 1RR Wall of Swords B W Creature — Wall U 3W Wall of Water B U Creature — Wall U 1UU Wall of Wood B G Creature — Wall C G Wanderlust B G Enchant Creature U 2G War Mammoth B G Creature — Mammoth C 3G Warp Artifact B B Enchant Artifact R BB Water Elemental B U Creature — Elemental U 3UU Weakness B B Enchant Creature C B Web B G Enchant Creature R G Wheel of Fortune B R Sorcery R 2R White Knight B W Creature — Knight U WW White Ward B W Enchant Creature U W Wild Growth B G Enchant Land C G Will-O-The-Wisp B B Creature — Will-O'-The-Wisp R B Winter Orb B A Continuous Artifact R 2 Wooden Sphere B A Poly Artifact U 1 Word of Command B B Instant R BB Wrath of God B W Sorcery R 2WW Zombie Master B B Creature — Lord R 1BB Air Elemental A U Creature — Elemental U 3UU Ancestral Recall A U Instant R U Animate Artifact A U Enchant Non-Creature Artifact U 3U Animate Dead A B Enchant Dead Creature U 1B Animate Wall A W Enchant Wall R W Ankh of Mishra A A Continuous Artifact R 2 Armageddon A W Sorcery R 3W Aspect of Wolf A G Enchant Creature R 1G Bad Moon A B Enchantment R 1B Badlands A L Land R Balance A W Sorcery R 1W Basalt Monolith A A Mono Artifact U 3 Bayou A L Land R Benalish Hero A W Creature — Hero C W Berserk A G Instant U G Birds of Paradise A G Creature — Mana Birds R G Black Knight A B Creature — Knight U BB Black Lotus A A Mono Artifact R 0 Black Vise A A Continuous Artifact U 1 Black Ward A W Enchant Creature U W Blaze of Glory A W Instant R W Blessing A W Enchant Creature R WW Blue Elemental Blast A U Interrupt C U Blue Ward A W Enchant Creature U W Bog Wraith A B Creature — Wraith U 3B Braingeyser A U Sorcery R XUU Burrowing A R Enchant Creature U R Camouflage A G Instant U G Castle A W Enchantment U 3W Celestial Prism A A Mono Artifact U 3 Channel A G Sorcery U GG Chaos Orb A A Mono Artifact R 2 Chaoslace A R Interrupt R R Circle of Protection: Blue A W Enchantment C 1W Circle of Protection: Green A W Enchantment C 1W Circle of Protection: Red A W Enchantment C 1W Circle of Protection: White A W Enchantment C 1W Clockwork Beast A A Artifact Creature R 6 Clone A U Creature — Clone U 3U Cockatrice A G Creature — Cockatrice R 3GG Consecrate Land A W Enchant Land U W Conservator A A Mono Artifact U 4 Contract from Below A B Sorcery R B Control Magic A U Enchant Creature U 2UU Conversion A W Enchantment U 2WW Copper Tablet A A Continuous Artifact U 2 Copy Artifact A U Enchantment R 1U Counterspell A U Interrupt U UU Craw Wurm A G Creature — Wurm C 4GG Creature Bond A U Enchant Creature C 1U Crusade A W Enchantment R WW Crystal Rod A A Poly Artifact U 1 Cursed Land A B Enchant Land U 2BB Cyclopean Tomb A A Mono Artifact R 4 Dark Ritual A B Interrupt C B Darkpact A B Sorcery R BBB Death Ward A W Instant C W Deathgrip A B Enchantment U BB Deathlace A B Interrupt R B Demonic Attorney A B Sorcery R 1BB Demonic Hordes A B Creature — Demons R 3BBB Demonic Tutor A B Sorcery U 1B Dingus Egg A A Continuous Artifact R 4 Disenchant A W Instant C 1W Disintegrate A R Sorcery C XR Disrupting Scepter A A Mono Artifact R 3 Dragon Whelp A R Creature — Dragon U 2RR Drain Life A B Sorcery C 1B Drain Power A U Sorcery R UU Drudge Skeletons A B Creature — Skeletons C 1B Dwarven Demolition Team A R Creature — Dwarves U 2R Dwarven Warriors A R Creature — Dwarves C 2R Earth Elemental A R Creature — Elemental U 3RR Earthbind A R Enchant Flying Creature C R Earthquake A R Sorcery R XR Elvish Archers A G Creature — Elves R 1G Evil Presence A B Enchant Land U B False Orders A R Instant C R Farmstead A W Enchant Land R WWW Fastbond A G Enchantment R G Fear A B Enchant Creature C BB Feedback A U Enchant Enchantment U 2U Fire Elemental A R Creature — Elemental U 3RR Fireball A R Sorcery C XR Firebreathing A R Enchant Creature C R Flashfires A R Sorcery U 3R Flight A U Enchant Creature C U Fog A G Instant C G Force of Nature A G Creature — Force R 2GGGG Forcefield A A Poly Artifact R 3 Forest (2) A L Land C Forest (1) A L Land C Fork A R Interrupt R RR Frozen Shade A B Creature — Shade C 2B Fungusaur A G Creature — Fungusaur R 3G Gaea's Liege A G Creature — Gaea's Liege R 3GGG Gauntlet of Might A A Continuous Artifact R 4 Giant Growth A G Instant C G Giant Spider A G Creature — Spider C 3G Glasses of Urza A A Mono Artifact U 1 Gloom A B Enchantment U 2B Goblin Balloon Brigade A R Creature — Goblins U R Goblin King A R Creature — Lord R 1RR Granite Gargoyle A R Creature — Gargoyle R 2R Gray Ogre A R Creature — Ogre C 2R Green Ward A W Enchant Creature U W Grizzly Bears A G Creature — Bears C 1G Guardian Angel A W Instant C XW Healing Salve A W Instant C W Helm of Chatzuk A A Mono Artifact R 1 Hill Giant A R Creature — Giant C 3R Holy Armor A W Enchant Creature C W Holy Strength A W Enchant Creature C W Howl from Beyond A B Instant C XB Howling Mine A A Continuous Artifact R 2 Hurloon Minotaur A R Creature — Minotaur C 1RR Hurricane A G Sorcery U XG Hypnotic Specter A B Creature — Specter U 1BB Ice Storm A G Sorcery U 2G Icy Manipulator A A Mono Artifact U 4 Illusionary Mask A A Poly Artifact R 2 Instill Energy A G Enchant Creature U G Invisibility A U Enchant Creature C UU Iron Star A A Poly Artifact U 1 Ironclaw Orcs A R Creature — Orcs C 1R Ironroot Treefolk A G Creature — Treefolk C 4G Island (2) A L Land C Island (1) A L Land C Island Sanctuary A W Enchantment R 1W Ivory Cup A A Poly Artifact U 1 Jade Monolith A A Poly Artifact R 4 Jade Statue A A Artifact U 4 Jayemdae Tome A A Mono Artifact R 4 Juggernaut A A Artifact Creature U 4 Jump A U Instant C U Karma A W Enchantment U 2WW Keldon Warlord A R Creature — Lord U 2RR Kormus Bell A A Continuous Artifact R 4 Kudzu A G Enchant Land R 1GG Lance A W Enchant Creature U W Ley Druid A G Creature — Cleric U 2G Library of Leng A A Continuous Artifact U 1 Lich A B Enchantment R BBBB Lifeforce A G Enchantment U GG Lifelace A G Interrupt R G Lifetap A U Enchantment U UU Lightning Bolt A R Instant C R Living Artifact A G Enchant Artifact R G Living Lands A G Enchantment R 3G Living Wall A A Artifact Creature U 4 Llanowar Elves A G Creature — Elves C G Lord of Atlantis A U Creature — Lord of Atlantis R UU Lord of the Pit A B Creature — Demon R 4BBB Lure A G Enchant Creature U 1GG Magical Hack A U Interrupt R U Mahamoti Djinn A U Creature — Djinn R 4UU Mana Flare A R Enchantment R 2R Mana Short A U Instant R 2U Mana Vault A A Mono Artifact R 1 Manabarbs A R Enchantment R 3R Meekstone A A Continuous Artifact R 1 Merfolk of the Pearl Trident A U Creature — Merfolk C U Mesa Pegasus A W Creature — Pegasus C 1W Mind Twist A B Sorcery R XB Mons's Goblin Raiders A R Creature — Goblins C R Mountain (2) A L Land C Mountain (1) A L Land C Mox Emerald A A Mono Artifact R 0 Mox Jet A A Mono Artifact R 0 Mox Pearl A A Mono Artifact R 0 Mox Ruby A A Mono Artifact R 0 Mox Sapphire A A Mono Artifact R 0 Natural Selection A G Instant R G Nether Shadow A B Creature — Shadow R BB Nettling Imp A B Creature — Imp U 2B Nevinyrral's Disk A A Mono Artifact R 4 Nightmare A B Creature — Nightmare R 5B Northern Paladin A W Creature — Paladin R 2WW Obsianus Golem A A Artifact Creature U 6 Orcish Artillery A R Creature — Orcs U 1R Orcish Oriflamme A R Enchantment U 1R Paralyze A B Enchant Creature C B Pearled Unicorn A W Creature — Unicorn C 2W Personal Incarnation A W Creature — Avatar R 3WWW Pestilence A B Enchantment C 2BB Phantasmal Forces A U Creature — Phantasm U 3U Phantasmal Terrain A U Enchant Land C UU Phantom Monster A U Creature — Phantasm U 3U Pirate Ship A U Creature — Ship R 4U Plague Rats A B Creature — Rats C 2B Plains (1) A L Land C Plains (2) A L Land C Plateau A L Land R Power Leak A U Enchant Enchantment C 1U Power Sink A U Interrupt C XU Power Surge A R Enchantment R RR Prodigal Sorcerer A U Creature — Wizard C 2U Psionic Blast A U Instant U 2U Psychic Venom A U Enchant Land C 1U Purelace A W Interrupt R W Raging River A R Enchantment R RR Raise Dead A B Sorcery C B Red Elemental Blast A R Instant C R Red Ward A W Enchant Creature U W Regeneration A G Enchant Creature C 1G Regrowth A G Sorcery U 1G Resurrection A W Sorcery U 2WW Reverse Damage A W Instant R 1WW Righteousness A W Instant R W Roc of Kher Ridges A R Creature — Roc R 3R Rock Hydra A R Creature — Hydra R XRR Rod of Ruin A A Mono Artifact U 4 Royal Assassin A B Creature — Assassin R 1BB Sacrifice A B Interrupt U B Samite Healer A W Creature — Cleric C 1W Savannah A L Land R Savannah Lions A W Creature — Lions R W Scathe Zombies A B Creature — Zombies C 2B Scavenging Ghoul A B Creature — Ghoul U 3B Scrubland A L Land R Scryb Sprites A G Creature — Faeries C G Sea Serpent A U Creature — Serpent C 5U Sedge Troll A R Creature — Troll R 2R Sengir Vampire A B Creature — Vampire U 3BB Serra Angel A W Creature — Angel U 3WW Shanodin Dryads A G Creature — Nymphs C G Shatter A R Instant C 1R Shivan Dragon A R Creature — Dragon R 4RR Simulacrum A B Instant U 1B Sinkhole A B Sorcery C BB Siren's Call A U Instant U U Sleight of Mind A U Interrupt R U Smoke A R Enchantment R RR Sol Ring A A Mono Artifact U 1 Soul Net A A Poly Artifact U 1 Spell Blast A U Interrupt C XU Stasis A U Enchantment R 1U Steal Artifact A U Enchant Artifact U 2UU Stone Giant A R Creature — Giant U 2RR Stone Rain A R Sorcery C 2R Stream of Life A G Sorcery C XG Sunglasses of Urza A A Continuous Artifact R 3 Swamp (1) A L Land C Swamp (2) A L Land C Swords to Plowshares A W Instant U W Taiga A L Land R Terror A B Instant C 1B The Hive A A Mono Artifact R 5 Thicket Basilisk A G Creature — Basilisk U 3GG Thoughtlace A U Interrupt R U Throne of Bone A A Poly Artifact U 1 Timber Wolves A G Creature — Wolves R G Time Vault A A Mono Artifact R 2 Time Walk A U Sorcery R 1U Timetwister A U Sorcery R 2U Tranquility A G Sorcery C 2G Tropical Island A L Land R Tsunami A G Sorcery U 3G Tundra A L Land R Tunnel A R Instant U R Twiddle A U Instant C U Two-Headed Giant of Foriys A R Creature — Giant R 4R Underground Sea A L Land R Unholy Strength A B Enchant Creature C B Unsummon A U Instant C U Uthden Troll A R Creature — Troll U 2R Verduran Enchantress A G Creature — Enchantress R 1GG Vesuvan Doppelganger A U Creature — Doppelganger R 3UU Veteran Bodyguard A W Creature — Bodyguard R 3WW Volcanic Eruption A U Sorcery R XUUU Wall of Air A U Creature — Wall U 1UU Wall of Bone A B Creature — Wall U 2B Wall of Brambles A G Creature — Wall U 2G Wall of Fire A R Creature — Wall U 1RR Wall of Ice A G Creature — Wall U 2G Wall of Stone A R Creature — Wall U 1RR Wall of Swords A W Creature — Wall U 3W Wall of Water A U Creature — Wall U 1UU Wall of Wood A G Creature — Wall C G Wanderlust A G Enchant Creature U 2G War Mammoth A G Creature — Mammoth C 3G Warp Artifact A B Enchant Artifact R BB Water Elemental A U Creature — Elemental U 3UU Weakness A B Enchant Creature C B Web A G Enchant Creature R G Wheel of Fortune A R Sorcery R 2R White Knight A W Creature — Knight U WW White Ward A W Enchant Creature U W Wild Growth A G Enchant Land C G Will-O-The-Wisp A B Creature — Will-O'-The-Wisp R B Winter Orb A A Continuous Artifact R 2 Wooden Sphere A A Poly Artifact U 1 Word of Command A B Instant R BB Wrath of God A W Sorcery R 2WW Zombie Master A B Creature — Lord R 1BB Abbey Gargoyles [HL GE] FL W Beschwörung von Speiern U 2WWW Abbey Matron [HL GE] (1) FL W Beschwörung einer Klerikerin C 2W Abbey Matron [HL GE] (2) FL W Beschwörung einer Klerikerin C 2W Abomination [LG IT] FL B Creature — Abomination U 3BB Accumulated Knowledge [NE FL U Spontanzauber C 1U GE] Acid Rain [LG IT] FL U Stregoneria R 3U Active Volcano [LG IT] FL R Istantaneo C R Adarkar Wastes [9E RU] FL L Земля R Adun Oakenshield [LG IT] FL M Evoca Leggenda R GRB Adventurers' Guildhouse [LG IT] FL L Terra U Aeon Chronicler [PLC GE] FL U Kreatur — Avatar R 3UU Aerathi Berserker [LG IT] FL R Evoca Berserker U 2RRR Aether Barrier [NE GE] FL U Verzauberung R 2U Aether Membrane [PLC GE] FL R Kreatur — Mauer U 1RR Aether Storm [HL GE] FL U Verzauberung U 3U Air Bladder [NE GE] FL U Kreaturenverzauberung C U Air Elemental [9E RU] FL U Существо — Элементаль U 3UU Aisling Leprechaun [LG IT] FL G Evoca Spiritello C G Akroma, Angel of Fury [PLC GE] FL R Legendäre Kreatur — Engel R 5RRR Akron Legionnaire [LG IT] FL W Evoca Legionario R 6WW Al-abara's Carpet [LG IT] FL A Artefatto R 5 Alabaster Potion [LG IT] FL W Istantaneo C XWW Aladdin's Ring [9E RU] FL A Артефакт R 8 Alchor's Tomb [LG IT] FL A Artefatto R 4 Aliban's Tower [HL GE] (2) FL R Spontanzauber C 1R Aliban's Tower [HL GE] (1) FL R Spontanzauber C 1R All Hallow's Eve [LG IT] FL B Incantesimo R 2BB Ambush [HL GE] FL R Spontanzauber C 3R Ambush Party [HL GE] (2) FL R Beschwörung eines Lauertrupps C 4R Ambush Party [HL GE] (1) FL R Beschwörung eines Lauertrupps C 4R Amrou Kithkin [LG IT] FL W Evoca Kithkin C WW Ana Battlemage [PLC GE] FL G Kreatur — Mensch, Zauberer U 2G Anaba Ancestor [HL GE] FL R Beschwörung eines U 1R Anaba Bodyguard [HL GE] (1) FL R Geisterwesens Beschwörung von Leibwächtern C 3R Anaba Bodyguard [HL GE] (2) FL R Beschwörung von Leibwächtern C 3R Anaba Shaman [HL GE] (1) FL R Beschwörung eines Minotaurus C 3R Anaba Shaman [HL GE] (2) FL R Beschwörung eines Minotaurus C 3R Anaba Shaman [9E RU] FL R Существо — Шаман Минотавр C 3R Anaba Spirit Crafter [HL GE] FL R Beschwörung eines Minotaurus U 2RR Anaconda [9E RU] FL G Существо — Змея U 3G Anarchist [9E RU] FL R Существо — Человек Мудрец U 4R Ancient Hydra [NE GE] FL R Kreatur — Hydra U 4R Ancient Silverback [9E RU] FL G Существо — Обезьяна R 4GG Angel of Mercy [9E RU] FL W Существо — Ангел U 4W Angelic Blessing [9E RU] FL W Волшебство C 2W Angelic Favor [NE GE] FL W Spontanzauber U 3W Angelic Voices [LG IT] FL W Incantesimo R 2WW Angel's Feather [9E RU] FL A Артефакт U 2 Angus Mackenzie [LG IT] FL M Evoca Leggenda R WUG An-Havva Constable [HL GE] FL G Beschwörung eines Konstablers U 1GG An-Havva Inn [HL GE] FL G Hexerei U 1GG An-Havva Township [HL GE] FL L Land U Animate Land [NE GE] FL G Spontanzauber U G Annex [9E RU] FL U Чары — Аура U 2UU Anti-Magic Aura [LG IT] FL U Incanta Creatura C 2U An-Zerrin Ruins [HL GE] FL R Verzauberung U 2RR Apocalypse Chime [HL GE] FL A Artefakt U 2 Aquamorph Entity [PLC GE] FL U Kreatur — Gestaltwandler C 2UU Arboria [LG IT] FL G Incanta Mondo U 2GG Arc Mage [NE GE] FL R Kreatur — Spruchwandler U 2R Arcades Sabboth [LG IT] FL M Evoca Antico Drago Leggendario R 2WWGGUU Archivist [9E RU] FL U Существо — Человек Мудрец R 2UU Arena of the Ancients [LG IT] FL A Artefatto R 3 Ascendant Evincar [NE GE] FL B Kreatur — Legende R 4BB Auramancer's Guise [PLC GE] FL U Verzauberung — Aura U 2UU Autumn Willow [HL GE] FL G Beschwörung einer Legende U 4GG Aven Cloudchaser [9E RU] FL W Существо — Птица Солдат C 3W Aven Fisher [9E RU] FL U Существо — Птица Солдат C 3U Aven Flock [9E RU] FL W Существо — Птица Солдат C 4W Aven Riftwatcher [PLC GE] FL W Kreatur — Vogel, Rebell, Soldat C 2W Aven Windreader [9E RU] FL U Существо — Птица Солдат C 3UU Avenger en-Dal [NE GE] FL W Мудрец Kreatur — Spruchwandler R 1W Avoid Fate [LG IT] FL G Interruzione C G Axelrod Gunnarson [LG IT] FL M Evoca Leggende R 4BBRR Ayesha Tanaka [LG IT] FL M Evoca Leggenda R UUWW Aysen Abbey [HL GE] FL L Land U Aysen Bureaucrats [HL GE] (2) FL W Beschwörung von Bürokraten C 1W Aysen Bureaucrats [HL GE] (1) FL W Beschwörung von Bürokraten C 1W Aysen Crusader [HL GE] FL W Beschwörung eines Kreuzrittern U 2WW Aysen Highway [HL GE] FL W Verzauberung U 3WWW Azure Drake [9E RU] FL U Существо — Дрейк U 3U Azure Drake [LG IT] FL U Evoca Drago U 3U Backdraft [LG IT] FL R Istantaneo U 1R Backfire [LG IT] FL U Incanta Creatura U U Baki's Curse [HL GE] FL U Hexerei U 2UU Balduvian Barbarians [9E RU] FL R Существо — Человек Варвар C 1RR Baleful Stare [9E RU] FL U Волшебство U 2U Ballista Squad [9E RU] FL W Существо — Человек U 3W Barbary Apes [LG IT] FL G Повстанец Evoca Gorilla C 1G Barktooth Warbeard [LG IT] FL M Evoca Leggenda U 4BRR Baron Sengir [HL GE] FL B Beschwörung einer Legende U 5BBB Bartel Runeaxe [LG IT] FL M Evoca Leggenda R 3GRB Battering Sliver [PLC GE] FL R Kreatur — Remasuri C 5R Battle of Wits [9E RU] FL U Чары R 3UU Battlefield Forge [9E RU] FL L Земля R Battlefield Percher [NE GE] FL B Kreatur — Vogel U 3BB Beast of Burden [9E RU] FL A Артефактное существо — R 6 Beast Walkers [HL GE] FL W Голем Beschwörung von Helden U 1WW Beasts of Bogardan [LG IT] FL R Evoca Bestie U 4R Belbe's Armor [NE GE] FL A Artefakt U 3 Belbe's Percher [NE GE] FL B Kreatur — Vogel C 2B Belbe's Portal [NE GE] FL A Artefakt R 5 Benalish Commander [PLC GE] FL W Kreatur — Mensch, Soldat, R 3W Big Game Hunter [PLC GE] FL B Herrscher Kreatur — Mensch, Rebell, U 1BB Biorhythm [9E RU] FL G Assassine Волшебство R 6GG Black Carriage [HL GE] FL B Beschwörung einer Kutsche U 3BB Black Mana Battery [LG IT] FL A Artefatto U 4 Blackmail [9E RU] FL B Волшебство U B Blanchwood Armor [9E RU] FL G Чары — Аура U 2G Blastoderm [NE GE] FL G Kreatur — Bestie C 2GG Blaze [9E RU] FL R Волшебство U XR Blazing Effigy [LG IT] FL R Evoca Effigie C 1R Blessed Orator [9E RU] FL W Существо — Человек U 3W Blight [LG IT] FL B Священник Incanta Terra U BB Blightspeaker [PLC GE] FL B Kreatur — Mensch, Rebell, C 1B Blinding Angel [9E RU] FL W Kleriker Существо — Ангел R 3WW Blinding Angel [NE GE] FL W Kreatur — Engel R 3WW Blinking Spirit [9E RU] FL W Существо — Дух R 3W Blood Knight [PLC GE] FL R Kreatur — Mensch, Ritter U RR Blood Lust [LG IT] FL R Istantaneo U 1R Blood Moon [9E RU] FL R Чары R 2R Bloodfire Colossus [9E RU] FL R Существо — Гигант R 6RR Blue Mana Battery [LG IT] FL A Artefatto U 4 Body Double [PLC GE] FL U Kreatur — Gestaltwandler R 4U Bog Imp [9E RU] FL B Существо — Бес C 1B Bog Serpent [PLC GE] FL B Kreatur — Schlange C 5B Bog Wraith [9E RU] FL B Существо — Тень U 3B Boiling Seas [9E RU] FL R Волшебство U 3R Bola Warrior [NE GE] FL R Kreatur — Spruchwandler C 1R Booby Trap [9E RU] FL A Артефакт R 6 Boom/Bust [PLC GE] FL R Hexerei/Hexerei R 1R/5R Boomerang [9E RU] FL U Мгновенное заклинание C UU Boomerang [LG IT] FL U Istantaneo C UU Boris Devilboon [LG IT] FL M Evoca Leggenda R 3BR Bottle Gnomes [9E RU] FL A Артефактное существо — Гном U 3 Braids, Conjurer Adept [PLC GE] FL U Legendäre Kreatur — Mensch, R 2UU Brain Gorgers [PLC GE] FL B Zauberer Kreatur — Zombie C 3B Brine Hag [LG IT] FL U Evoca Strega U 2UU Broken Visage [HL GE] FL B Spontanzauber U 4B Bronze Horse [LG IT] FL A Creatura Artefatto R 7 Brushland [9E RU] FL L Земля R Brute Force [PLC GE] FL R Spontanzauber C R Calciderm [PLC GE] FL W Kreatur — Bestie U 2WW Carapace [HL GE] (1) FL G Verzaubere Kreatur C G Carapace [HL GE] (2) FL G Verzaubere Kreatur C G Carrion Ants [LG IT] FL B Evoca Formiche R 2BB Carrion Wall [NE GE] FL B Kreatur — Mauer U 1BB Castle Sengir [HL GE] FL L Land U Cat Warriors [LG IT] FL G Evoca Gatti Guerrieri C 1GG Cathedral of Serra [LG IT] FL L Terra U Cautery Sliver [PLC GE] FL M Kreatur — Remasuri U RW Caverns of Despair [LG IT] FL R Incanta Mondo R 2RR Caves of Koilos [9E RU] FL L Земля R Cemetery Gate [HL GE] (2) FL B Beschwörung einer Mauer C 2B Cemetery Gate [HL GE] (1) FL B Beschwörung einer Mauer C 2B Chain Lightning [LG IT] FL R Stregoneria C R Chain Stasis [HL GE] FL U Spontanzauber U U Chains of Mephistopheles [LG FL B Incantesimo R 1B IT] Chandler [HL GE] FL R Beschwörung einer Legende C 4R Chastise [9E RU] FL W Мгновенное заклинание U 3W Chieftain en-Dal [NE GE] FL W Kreatur — Ritter U 1WW Chromium [LG IT] FL M Evoca Antico Drago Leggendario R 2BBUUWW Chronozoa [PLC GE] FL U Kreatur — Illusion R 3U Circle of Affliction [PLC GE] FL B Verzauberung U 1B Circle of Protection: Black [9E FL W Чары U 1W RU] Circle of Protection: Red [9E FL W Чары U 1W RU] Citanul Woodreaders [PLC GE] FL G Kreatur — Mensch, Druide C 2G Cleanse [LG IT] FL W Stregoneria R 2WW Clergy of the Holy Nimbus [LG FL W Evoca Sacerdote C W IT] Clockwork Gnomes [HL GE] FL A Artefaktkreatur C 4 Clockwork Steed [HL GE] FL A Artefaktkreatur C 4 Clockwork Swarm [HL GE] FL A Artefaktkreatur C 4 Clone [9E RU] FL U Существо — Оборотень R 3U Cloudskate [NE GE] FL U Kreatur — Illusion C 1U Coat of Arms [9E RU] FL A Артефакт R 5 Cocoon [LG IT] FL G Incanta Creatura U G Coercion [9E RU] FL B Волшебство C 2B Coiling Woodworm [NE GE] FL G Kreatur — Insekt U 2G Complex Automaton [NE GE] FL A Artefaktkreatur — Golem R 4 Concordant Crossroads [LG IT] FL G Incanta Mondo R G Confiscate [9E RU] FL U Чары — Аура U 4UU Consume Spirit [9E RU] FL B Волшебство U X1B Contaminated Bond [9E RU] FL B Чары — Аура C 1B Coral Reef [HL GE] FL U Verzauberung C UU Cosmic Horror [LG IT] FL B Evoca Orrore R 3BBB Counsel of the Soratami [9E RU] FL U Волшебство C 2U Cowardice [9E RU] FL U Чары R 3UU Cradle to Grave [PLC GE] FL B Spontanzauber C 1B Crafty Pathmage [9E RU] FL U Существо — Человек Мудрец C 2U Craw Giant [LG IT] FL G Evoca Gigante U 3GGGG Craw Wurm [9E RU] FL G Существо — Вурм C 4GG Creeping Mold [9E RU] FL G Волшебство U 2GG Crevasse [LG IT] FL R Incantesimo U 2R Crimson Kobolds [LG IT] FL R Evoca Coboldi C 0 Crimson Manticore [LG IT] FL R Evoca Manticora R 2RR Crookshank Kobolds [LG IT] FL R Evoca Coboldi C 0 Crossbow Infantry [9E RU] FL W Существо — Человек Солдат C 1W Crovax, Ascendant Hero [PLC FL W Legendäre Kreatur — Mensch, R 4WW GE] Cruel Edict [9E RU] FL B Herrscher Волшебство U 1B Cyclopean Mummy [LG IT] FL B Evoca Mummia C 1B Dakkon Blackblade [LG IT] FL M Evoca Leggenda R 2BUUW Damnation [PLC GE] FL B Hexerei R 2BB Dancing Scimitar [9E RU] FL A Артефактное существо — Дух U 4 Daring Apprentice [9E RU] FL U Существо — Человек Мудрец R 1UU Dark Banishing [9E RU] FL B Мгновенное заклинание C 2B Dark Maze [HL GE] (2) FL U Beschwörung einer Mauer C 4U Dark Maze [HL GE] (1) FL U Beschwörung einer Mauer C 4U Dark Triumph [NE GE] FL B Spontanzauber U 4B Darkheart Sliver [PLC GE] FL M Kreatur — Remasuri U BG Darkness [LG IT] FL B Istantaneo C B Dash Hopes [PLC GE] FL B Spontanzauber C BB Daughter of Autumn [HL GE] FL G Beschwörung einer Legende U 2GG D'Avenant Archer [LG IT] FL W Evoca Arciere C 2W Dawn Charm [PLC GE] FL W Spontanzauber C 1W Daze [NE GE] FL U Spontanzauber C 1U Dead/Gone [PLC GE] FL R Spontanzauber/Spontanzauber C R/2R Deadfall [LG IT] FL G Incantesimo U 2G Deadly Grub [PLC GE] FL B Kreatur — Insekt C 2B Deadwood Treefolk [PLC GE] FL G Kreatur — Baumhirte U 5G Death Pit Offering [NE GE] FL B Verzauberung R 2BB Death Pits of Rath [9E RU] FL B Чары R 3BB Death Speakers [HL GE] FL W Beschwörung von Predigern U W Deathgazer [9E RU] FL B Существо — Ящерица U 3B Defender en-Vec [NE GE] FL W Kreatur — Kleriker C 3W Defense Grid [9E RU] FL A Артефакт R 2 Defiant Falcon [NE GE] FL W Kreatur — Rebell, Vogel C 1W Defiant Vanguard [NE GE] FL W Kreatur — Rebell U 2W Dehydration [9E RU] FL U Чары — Аура C 3U Demolish [9E RU] FL R Волшебство U 3R Demonic Torment [LG IT] FL B Incanta Creatura U 2B Demon's Horn [9E RU] FL A Артефакт U 2 Demystify [9E RU] FL W Мгновенное заклинание C W Detritivore [PLC GE] FL R Kreatur — Lhurgoyf R 2RR Devouring Deep [LG IT] FL U Evoca Profondità Divorante C 2U Diabolic Tutor [9E RU] FL B Волшебство U 2BB Dichotomancy [PLC GE] FL U Hexerei R 7UU Didgeridoo [HL GE] FL A Artefakt U 1 Disharmony [LG IT] FL R Istantaneo R 2R Dismal Failure [PLC GE] FL U Spontanzauber U 2UU Disrupting Scepter [9E RU] FL A Артефакт R 3 Divine Intervention [LG IT] FL W Incantesimo R 6WW Divine Offering [LG IT] FL W Istantaneo C 1W Divine Transformation [LG IT] FL W Incanta Creatura R 2WW Divining Witch [NE GE] FL B Kreatur — Spruchwandler R 1B Dominate [NE GE] FL U Spontanzauber U X1UU Dormant Sliver [PLC GE] FL M Kreatur — Remasuri U 2GU Downhill Charge [NE GE] FL R Spontanzauber C 2R Dragon's Claw [9E RU] FL A Артефакт U 2 Dream Coat [LG IT] FL U Incanta Creatura U U Dream Prowler [9E RU] FL U Существо — Иллюзия U 2UU Dreamscape Artist [PLC GE] FL U Kreatur — Mensch, C 1U Drudge Skeletons [9E RU] FL B Spruchwandler Существо — Скелет U 1B Drudge Spell [HL GE] FL B Verzauberung U BB Dry Spell [HL GE] (1) FL B Hexerei C 1B Dry Spell [HL GE] (2) FL B Hexerei C 1B Dunerider Outlaw [PLC GE] FL B Kreatur — Mensch, Rebell, U BB Durkwood Boars [LG IT] FL G Räuber Evoca Cinghiali C 4G Dust Corona [PLC GE] FL R Verzauberung — Aura C R Dust Elemental [PLC GE] FL W Kreatur — Elementarwesen R 2WW Dwarven Pony [HL GE] FL R Beschwörung eines Ponys U R Dwarven Sea Clan [HL GE] FL R Beschwörung von Zwergen U 2R Dwarven Song [LG IT] FL R Istantaneo U R Dwarven Trader [HL GE] (2) FL R Beschwörung eines Zwergs C R Dwarven Trader [HL GE] (1) FL R Beschwörung eines Zwergs C R Eager Cadet [8E GE] FL W Kreatur — Soldat R W Eager Cadet [8E TC] FL W 生物~士兵 R W Eager Cadet [8E JP] FL W クリーチャー — 兵士 R W Eager Cadet [8E PR] FL W Criatura — Soldado R W Eager Cadet [8E FR] FL W Creature: soldat R W Eager Cadet [8E SP] FL W Criatura — Soldado R W Early Harvest [9E RU] FL G Мгновенное заклинание R 1GG Ebony Rhino [HL GE] FL A Artefaktkreatur C 7 Elder Land Wurm [LG IT] FL W Evoca Wurm R 4WWW Elder Spawn [LG IT] FL U Evoca Progenie R 4UUU Elven Riders [LG IT] FL G Evoca Cavalieri R 3GG Elvish Bard [9E RU] FL G Существо — Эльф Шаман U 3GG Elvish Berserker [9E RU] FL G Существо — Эльф Берсеркер C G Elvish Champion [9E RU] FL G Существо — Эльф R 1GG Elvish Piper [9E RU] FL G Предводитель Существо — Эльф Шаман R 3G Elvish Warrior [9E RU] FL G Существо — Эльф Воин C GG Emerald Dragonfly [LG IT] FL G Evoca Libellula C 1G Emperor Crocodile [9E RU] FL G Существо — Крокодил R 3G Enchanted Being [LG IT] FL W Evoca Essere C 1WW Enchantment Alteration [LG IT] FL U Istantaneo C U Energy Tap [LG IT] FL U Stregoneria C U Enfeeblement [9E RU] FL B Чары — Аура C BB Enormous Baloth [8E TC] FL G 生物~野獸 R 6G Enormous Baloth [8E FR] FL G Creature: bête R 6G Enormous Baloth [8E PR] FL G Criatura — Besta R 6G Enormous Baloth [8E SP] FL G Criatura — Bestia R 6G Enormous Baloth [8E JP] FL G クリーチャー — ビースト R 6G Enormous Baloth [8E GE] FL G Kreatur — Bestie R 6G Enrage [9E RU] FL R Мгновенное заклинание U XR Enslave [PLC GE] FL B Verzauberung — Aura U 4BB Ensnare [NE GE] FL U Spontanzauber U 3U Equinox [LG IT] FL W Incanta Terra C W Eron the Relentless [HL GE] FL R Beschwörung einer Legende U 3RR Erratic Mutation [PLC GE] FL U Spontanzauber C 2U Essence Warden [PLC GE] FL G Kreatur — Elf, Schamane C G Eternal Warrior [LG IT] FL R Incanta Creatura U R Eureka [LG IT] FL G Stregoneria R 2GG Evacuation [9E RU] FL U Мгновенное заклинание R 3UU Evaporate [HL GE] FL R Hexerei U 2R Evil Eye of Orms-by-Gore [LG FL B Evoca Occhio Malefico U 4B IT] Evolution Charm [PLC GE] FL G Spontanzauber C 1G Execute [9E RU] FL B Мгновенное заклинание U 2B Exhaustion [9E RU] FL U Волшебство U 2U Extirpate [PLC GE] FL B Spontanzauber R B Eye of Yawgmoth [NE GE] FL A Artefakt R 3 Fa'adiyah Seer [PLC GE] FL G Kreatur — Mensch, Schamane C 1G Faerie Noble [HL GE] FL G Beschwörung eines Edlen U 2G Fallen Angel [LG IT] FL B Evoca Angelo U 3BB Falling Star [LG IT] FL R Stregoneria R 2R Fanatical Devotion [NE GE] FL W Verzauberung C 2W Fatal Frenzy [PLC GE] FL R Spontanzauber R 2R Fear [9E RU] FL B Чары — Аура C BB Feast of the Unicorn [HL GE] (1) FL B Verzaubere Kreatur C 3B Feast of the Unicorn [HL GE] (2) FL B Verzaubere Kreatur C 3B Feint [LG IT] FL R Istantaneo C R Fellwar Stone [9E RU] FL A Артефакт U 2 Feroz's Ban [HL GE] FL A Artefakt U 6 Festering Goblin [9E RU] FL B Существо — Зомби Гоблин C B Field of Dreams [LG IT] FL U Incanta Mondo R U Final Punishment [9E RU] FL B Волшебство R 3BB Fire Sprites [LG IT] FL G Evoca Spiritello C 1G Firebreathing [9E RU] FL R Чары — Аура C R Firefright Mage [PLC GE] FL R Kreatur — Goblin, C R Firestorm Phoenix [LG IT] FL R Spruchwandler Evoca Fenice R 4RR Fishliver Oil [9E RU] FL U Чары — Аура C 1U Flame Rift [NE GE] FL R Hexerei C 1R Flame Wave [9E RU] FL R Волшебство U 3RRRR Flash Counter [LG IT] FL U Istantaneo C 1U Flash Flood [LG IT] FL U Istantaneo C U Flashfires [9E RU] FL R Волшебство U 3R Fleeting Image [9E RU] FL U Существо — Иллюзия R 2U Flight [9E RU] FL U Чары — Аура C U Flint Golem [NE GE] FL A Artefaktkreatur — Golem U 4 Floral Spuzzem [LG IT] FL G Evoca Spuzzem U 3G Flowstone Armor [NE GE] FL A Artefakt U 3 Flowstone Crusher [9E RU] FL R Существо — Зверь U 3RR Flowstone Crusher [NE GE] FL R Kreatur — Bestie C 3RR Flowstone Overseer [NE GE] FL R Kreatur — Bestie R 2RRR Flowstone Shambler [9E RU] FL R Существо — Зверь C 2R Flowstone Slide [NE GE] FL R Hexerei R X2RR Flowstone Slide [9E RU] FL R Волшебство R X2RR Flowstone Strike [NE GE] FL R Spontanzauber C 1R Flowstone Surge [NE GE] FL R Verzauberung U 1R Flowstone Thopter [NE GE] FL A Artefaktkreatur U 7 Flowstone Wall [NE GE] FL R Kreatur — Mauer C 2R Fog Patch [NE GE] FL G Spontanzauber C 1G Folk of An-Havva [HL GE] (1) FL G Beschwörung von An — C G Folk of An-Havva [HL GE] (2) FL G Havvanesen Beschwörung von An — C G Foot Soldiers [9E RU] FL W Havvanesen Существо — Человек Солдат C 3W Force of Nature [9E RU] FL G Существо — Элементаль R 2GGGG Force Spike [LG IT] FL U Istantaneo C U Forest [9E RU] (1) FL L Basic Land — Forest C Forest [9E RU] (4) FL L Basic Land — Forest C Forest [9E RU] (2) FL L Basic Land — Forest C Forest [9E RU] (3) FL L Basic Land — Forest C Forethought Amulet [LG IT] FL A Artefatto R 5 Forget [HL GE] FL U Hexerei U UU Form of the Dragon [9E RU] FL R Чары R 4RRR Fortified Area [LG IT] FL W Incantesimo U 1WW Foul Imp [9E RU] FL B Существо — Бес C BB Frenetic Sliver [PLC GE] FL M Kreatur — Remasuri U 1UR Frost Giant [LG IT] FL R Evoca Gigante U 3RRR Frozen Aether [PLC GE] FL U Verzauberung U 3U Fugitive Wizard [9E RU] FL U Существо — Человек Мудрец C U Funeral March [HL GE] FL B Verzaubere Kreatur C 1BB Fungal Behemoth [PLC GE] FL G Kreatur — Pilzwesen R 3G Furnace of Rath [9E RU] FL R Чары R 1RRR Fury Charm [PLC GE] FL R Spontanzauber C 1R Gabriel Angelfire [LG IT] FL M Evoca Leggenda R 3WWGG Gaea's Anthem [PLC GE] FL G Verzauberung R 1GG Gaseous Form [LG IT] FL U Incanta Creatura C 2U Gauntlets of Chaos [LG IT] FL A Artefatto R 5 Ghost Hounds [HL GE] FL B Beschwörung von Hunden U 1B Ghost Tactician [PLC GE] FL W Kreatur — Geist, Spruchwandler C 4W Ghosts of the Damned [LG IT] FL B Evoca Spettri C 1BB Giant Albatross [HL GE] (2) FL U Beschwörung eines Albatrosses C 1U Giant Albatross [HL GE] (1) FL U Beschwörung eines Albatrosses C 1U Giant Cockroach [9E RU] FL B Существо — Насекомое C 3B Giant Dustwasp [PLC GE] FL G Kreatur — Insekt C 3GG Giant Growth [9E RU] FL G Мгновенное заклинание C G Giant Octopus [8E PR] FL U Criatura — Polvo R 3U Giant Octopus [8E GE] FL U Kreatur — Oktopus R 3U Giant Octopus [8E SP] FL U Criatura — Pulpo R 3U Giant Octopus [8E JP] FL U クリーチャー — タコ R 3U Giant Octopus [8E TC] FL U 生物~章魚 R 3U Giant Octopus [8E FR] FL U Creature: pieuvre R 3U Giant Oyster [HL GE] FL U Beschwörung von Auster U 2UU Giant Slug [LG IT] FL B Evoca Lumaca C 1B Giant Spider [9E RU] FL G Существо — Паук C 3G Giant Strength [LG IT] FL R Incanta Creatura C RR Giant Turtle [LG IT] FL G Evoca Tartaruga C 1GG Gift of Estates [9E RU] FL W Волшебство U 1W Glorious Anthem [9E RU] FL W Чары R 1WW Glory Seeker [9E RU] FL W Существо — Человек Солдат C 1W Gluttonous Zombie [9E RU] FL B Существо — Зомби U 4B Glyph of Delusion [LG IT] FL U Istantaneo C U Glyph of Destruction [LG IT] FL R Istantaneo C R Glyph of Doom [LG IT] FL B Istantaneo C B Glyph of Life [LG IT] FL W Istantaneo C W Glyph of Reincarnation [LG IT] FL G Istantaneo C G Goblin Balloon Brigade [9E RU] FL R Существо — Гоблин Воин U R Goblin Brigand [9E RU] FL R Существо — Гоблин Воин C 1R Goblin Chariot [9E RU] FL R Существо — Гоблин Воин C 2R Goblin King [9E RU] FL R Существо — Гоблин R 1RR Goblin Mountaineer [9E RU] FL R Предводитель Существо — Гоблин Разведчик C R Goblin Piker [9E RU] FL R Существо — Гоблин Воин C 1R Goblin Sky Raider [9E RU] FL R Существо — Гоблин Воин C 2R Gossamer Phantasm [PLC GE] FL U Kreatur — Illusion C 1U Gosta Dirk [LG IT] FL M Evoca Leggenda R 3WWUU Grandmother Sengir [HL GE] FL B Beschwörung einer Legende U 4B Grave Pact [9E RU] FL B Чары R 1BBB Gravedigger [9E RU] FL B Существо — Зомби C 3B Gravity Sphere [LG IT] FL R Incanta Mondo R 2R Great Defender [LG IT] FL W Istantaneo U W Great Wall [LG IT] FL W Incantesimo U 2W Greater Good [9E RU] FL G Чары R 2GG Greater Realm of Preservation FL W Incantesimo U 1W [LG IT] Werewolf [HL GE] Greater FL B Beschwörung eines C 4B Greed [LG IT] FL B Lycanthropen Incantesimo R 3B Green Mana Battery [LG IT] FL A Artefatto U 4 Grizzly Bears [9E RU] FL G Существо — Медведь C 1G Groundbreaker [PLC GE] FL G Kreatur — Elementarwesen R GGG Groundskeeper [9E RU] FL G Существо — Человек Друид U G Guerrilla Tactics [9E RU] FL R Мгновенное заклинание U 1R Gwendlyn Di Corci [LG IT] FL M Evoca Leggenda R RBBU Halfdane [LG IT] FL M Evoca Leggenda R 1WUB Hammerheim [LG IT] FL L Terra Leggendaria U Hammerheim Deadeye [PLC GE] FL R Kreatur — Riese, Krieger U 3R Harmonize [PLC GE] FL G Hexerei U 2GG Harvest Mage [NE GE] FL G Kreatur — Spruchwandler C G Hazduhr the Abbot [HL GE] FL W Beschwörung einer Legende U 3WW Hazezon Tamar [LG IT] FL M Evoca Leggenda R 4WGR Headless Horseman [LG IT] FL B Evoca Cavaliere C 2B Headstone [HL GE] FL B Spontanzauber C 1B Healing Leaves [PLC GE] FL G Spontanzauber C G Heart Wolf [HL GE] FL R Beschwörung eines Wolfes U 3R Heaven's Gate [LG IT] FL W Istantaneo U W Hedge Troll [PLC GE] FL G Kreatur — Troll, Kleriker U 2G Hell Swarm [LG IT] FL B Istantaneo C B Hellfire [LG IT] FL B Stregoneria R 2BBB Hell's Caretaker [9E RU] FL B Существо — Ужас R 3B Hell's Caretaker [LG IT] FL B Evoca Traghettatore d'Anime R 3B Heroes Remembered [PLC GE] FL W Hexerei R 6WWW Highway Robber [9E RU] FL B Существо — Человек Наемник C 2BB Hill Giant [9E RU] FL R Существо — Гигант C 3R Hollow Dogs [9E RU] FL B Существо — Пес C 4B Holy Day [9E RU] FL W Мгновенное заклинание C W Holy Day [LG IT] FL W Istantaneo C W Holy Strength [9E RU] FL W Чары — Аура C W Honor Guard [9E RU] FL W Существо — Человек Солдат C W Horn of Deafening [LG IT] FL A Artefatto R 4 Horned Turtle [9E RU] FL U Существо — Черепаха C 2U Hornet Cobra [LG IT] FL G Evoca Cobra C 1GG Horror of Horrors [9E RU] FL B Чары U 3BB Horror of Horrors [LG IT] FL B Incantesimo U 3BB Howling Mine [9E RU] FL A Артефакт R 2 Hunding Gjornersen [LG IT] FL M Evoca Leggenda U 3UUW Hungry Mist [HL GE] (1) FL G Beschwörung von C 2GG Hungry Mist [HL GE] (2) FL G Nebelschwaden Beschwörung von C 2GG Hunted Wumpus [9E RU] FL G Nebelschwaden Существо — Зверь U 3G Hunting Wilds [PLC GE] FL G Hexerei U 3G Hyperion Blacksmith [LG IT] FL R Evoca Fabbro U 1RR Hypnotic Specter [9E RU] FL B Существо — Призрак R 1BB Ichneumon Druid [LG IT] FL G Evoca Druido U 1GG Icy Manipulator [9E RU] FL A Артефакт U 4 Ihsan's Shade [HL GE] FL B Beschwörung einer Legende U 3BBB Imaginary Pet [9E RU] FL U Существо — Иллюзия R 1U Immolation [LG IT] FL R Incanta Creatura C R Imprison [LG IT] FL B Incanta Creatura R B Imp's Mischief [PLC GE] FL B Spontanzauber R 1B In the Eye of Chaos [LG IT] FL U Incanta Mondo R 2U Indestructible Aura [LG IT] FL W Istantaneo C W Infantry Veteran [9E RU] FL W Существо — Человек Солдат C W Infernal Medusa [LG IT] FL B Evoca Medusa U 3BB Infiltrate [NE GE] FL U Spontanzauber C U Infinite Authority [LG IT] FL W Incanta Creatura R WWW Inspirit [9E RU] FL W Мгновенное заклинание U 2W Intet, the Dreamer [PLC GE] FL M Legendäre Kreatur — Drache R 3URG Invoke Prejudice [LG IT] FL U Incantesimo R UUUU Irini Sengir [HL GE] FL B Beschwörung einer Legende U 2BB Ironclaw Curse [HL GE] FL R Verzaubere Kreatur U R Island [9E RU] (2) FL L Basic Land — Island C Island [9E RU] (1) FL L Basic Land — Island C Island [9E RU] (4) FL L Basic Land — Island C Island [9E RU] (3) FL L Basic Land — Island C Ivory Guardians [LG IT] FL W Evoca Guardiani U 4WW Ivory Mask [9E RU] FL W Чары R 2WW Jacques le Vert [LG IT] FL M Evoca Leggenda R 1WGR Jade Statue [9E RU] FL A Артефакт R 4 Jasmine Boreal [LG IT] FL M Evoca Leggenda U 3WG Jedit Ojanen [LG IT] FL M Evoca Leggenda U 4UWW Jedit Ojanen of Efrava [PLC GE] FL G Legendäre Kreatur — Katze, R 3GGG Jerrard of the Closed Fist [LG FL M Krieger, Evoca Herrscher Leggenda U 3GGR IT] Jester's Cap [9E RU] FL A Артефакт R 4 Jinx [HL GE] FL U Spontanzauber C 1U Jodah's Avenger [PLC GE] FL U Kreatur — Gestaltwandler U 5U Johan [LG IT] FL M Evoca Leggenda R 3WGR Jolting Merfolk [NE GE] FL U Kreatur — Meervolk U 2UU Joven [HL GE] FL R Beschwörung einer Legende C 3RR Joven's Ferrets [HL GE] FL G Beschwörung von Frettchen C G Joven's Tools [HL GE] FL A Artefakt U 6 Jovial Evil [LG IT] FL B Stregoneria R 2B Juxtapose [LG IT] FL U Stregoneria R 3U Kami of Old Stone [9E RU] FL W Существо — Дух U 3W Karakas [LG IT] FL L Terra Leggendaria U Karplusan Forest [9E RU] FL L Земля R Karplusan Yeti [9E RU] FL R Существо — Йети R 3RR Kasimir the Lone Wolf [LG IT] FL M Evoca Leggenda U 4UW Kavu Climber [9E RU] FL G Существо — Каву C 3GG Kavu Predator [PLC GE] FL G Kreatur — Kavu U 1G Keen Sense [PLC GE] FL G Verzauberung — Aura U G Keepers of the Faith [LG IT] FL W Evoca Custodi C 1WW Kei Takahashi [LG IT] FL M Evoca Leggenda R 2WG Keldon Marauders [PLC GE] FL R Kreatur — Mensch, Krieger C 1R Kill Switch [NE GE] FL A Artefakt R 3 Killer Bees [LG IT] FL G Evoca Api R 1GG King Cheetah [9E RU] FL G Существо — Кошка U 3G Kird Ape [9E RU] FL R Существо — Обезьяна U R Kismet [LG IT] FL W Incantesimo U 3W Knowledge Vault [LG IT] FL A Artefatto R 4 Kobold Drill Sergeant [LG IT] FL R Evoca Sergente Istruttore U 1R Kobold Overlord [LG IT] FL R Evoca Signore R 1R Kobold Taskmaster [LG IT] FL R Evoca Sorvegliante U 1R Kobolds of Kher Keep [LG IT] FL R Evoca Coboldi C 0 Kor Dirge [PLC GE] FL B Spontanzauber U 2B Kor Haven [NE GE] FL L Legendäres Land R Koskun Falls [HL GE] FL B Weltenverzauberung U 2BB Koskun Keep [HL GE] FL L Land U Kraken's Eye [9E RU] FL A Артефакт U 2 Kry Shield [LG IT] FL A Artefatto U 2 Labyrinth Minotaur [HL GE] (1) FL U Beschwörung eines Minotaurus C 3U Labyrinth Minotaur [HL GE] (2) FL U Beschwörung eines Minotaurus C 3U Laccolith Grunt [NE GE] FL R Kreatur — Bestie C 2R Laccolith Rig [NE GE] FL R Kreaturenverzauberung C R Laccolith Titan [NE GE] FL R Kreatur — Bestie R 5RR Laccolith Warrior [NE GE] FL R Kreatur — Bestie U 2RR Laccolith Whelp [NE GE] FL R Kreatur — Bestie C R Lady Caleria [LG IT] FL M Evoca Leggenda R 3WWGG Lady Evangela [LG IT] FL M Evoca Leggenda R BUW Lady Orca [LG IT] FL M Evoca Leggenda U 5BR Land Equilibrium [LG IT] FL U Incantesimo R 2UU Land Tax [LG IT] FL W Incantesimo U W Land's Edge [LG IT] FL R Incanta Mondo R 1RR Lashknife [NE GE] FL W Kreaturenverzauberung C 1W Lava Axe [9E RU] FL R Волшебство C 4R Lavacore Elemental [PLC GE] FL R Kreatur — Elementarwesen U 2R Lawbringer [NE GE] FL W Kreatur — Rebell C 2W Leaping Lizard [HL GE] FL G Beschwörung einer Eidechse C 1GG Leeches [HL GE] FL W Hexerei U 1WW Leonin Skyhunter [9E RU] FL W Существо — Кошка Рыцарь U WW Lesser Werewolf [LG IT] FL B Evoca Licantropo U 3B Levitation [9E RU] FL U Чары U 2UU Ley Druid [9E RU] FL G Существо — Человек Друид U 2G Life and Limb [PLC GE] FL G Verzauberung R 3G Life Chisel [LG IT] FL A Artefatto U 4 Life Matrix [LG IT] FL A Artefatto R 4 Lifeblood [LG IT] FL W Incantesimo R 2WW Lightbringer [NE GE] FL W Kreatur — Rebell C 2W Lightning Elemental [9E RU] FL R Существо — Элементаль C 3R Lin Sivvi, Defiant Hero [NE GE] FL W Kreatur — Rebell, Legende R 1WW Living Plane [LG IT] FL G Incanta Mondo R 2GG Livonya Silone [LG IT] FL M Evoca Leggenda R 2GGRR Llanowar Behemoth [9E RU] FL G Существо — Элементаль U 3GG Llanowar Elves [9E RU] FL G Существо — Эльф Друид C G Llanowar Wastes [9E RU] FL L Земля R Looming Shade [9E RU] FL B Существо — Тень C 2B Lord Magnus [LG IT] FL M Evoca Leggenda U 3WWG Lord of the Undead [9E RU] FL B Существо — Зомби R 1BB Lost Soul [LG IT] FL B Предводитель Evoca Anima Errante C 1BB Loxodon Warhammer [9E RU] FL A Артефакт — Снаряжение R 3 Lumengrid Warden [9E RU] FL U Существо — Человек Мудрец C 1U Magnivore [9E RU] FL R Существо — Лургойф R 2RR Magus of the Arena [PLC GE] FL R Kreatur — Mensch, Zauberer R 4RR Magus of the Bazaar [PLC GE] FL U Kreatur — Mensch, Zauberer R 1U Magus of the Coffers [PLC GE] FL B Kreatur — Mensch, Zauberer R 4B Magus of the Library [PLC GE] FL G Kreatur — Mensch, Zauberer R GG Magus of the Tabernacle [PLC FL W Kreatur — Mensch, Zauberer R 3W GE] Mahamoti Djinn [9E RU] FL U Существо — Джинн R 4UU Malach of the Dawn [PLC GE] FL W Kreatur — Engel U 2WW Mammoth Harness [HL GE] FL G Verzaubere Kreatur U 3G Mana Cache [NE GE] FL R Verzauberung R 1RR Mana Clash [9E RU] FL R Волшебство R R Mana Drain [LG IT] FL U Interruzione U UU Mana Leak [9E RU] FL U Мгновенное заклинание C 1U Mana Matrix [LG IT] FL A Artefatto R 6 Mana Tithe [PLC GE] FL W Spontanzauber C W Mantle of Leadership [PLC GE] FL W Verzauberung — Aura U 1W Marble Priest [LG IT] FL A Creatura Artefatto U 5 Marble Titan [9E RU] FL W Существо — Гигант R 3W Marhault Elsdragon [LG IT] FL M Evoca Leggenda U 3GRR Marjhan [HL GE] FL U Beschwörung einer Schlange U 5UU Maro [9E RU] FL G Существо — Элементаль R 2GG Massacre [NE GE] FL B Hexerei U 2BB Master Decoy [9E RU] FL W Существо — Человек Солдат C 1W Master Healer [9E RU] FL W Существо — Человек R 4W Master of the Hunt [LG IT] FL G Священник Evoca Maestro R 2GG Megrim [9E RU] FL B Чары U 2B Melancholy [PLC GE] FL B Verzauberung — Aura C 2B Memory Lapse [HL GE] (1) FL U Unterbechungszauber C 1U Memory Lapse [HL GE] (2) FL U Unterbechungszauber C 1U Mending Hands [9E RU] FL W Мгновенное заклинание C W Merchant Scroll [HL GE] FL U Hexerei C 1U Merfolk Thaumaturgist [PLC GE] FL U Kreatur — Meervolk, Zauberer C 2U Mesa Enchantress [PLC GE] FL W Kreatur — Mensch, Druide R 1WW Mesa Falcon [HL GE] (1) FL W Beschwörung von Falken C 1W Mesa Falcon [HL GE] (2) FL W Beschwörung von Falken C 1W Midnight Charm [PLC GE] FL B Spontanzauber C B Might of Oaks [9E RU] FL G Мгновенное заклинание R 3G Millstone [9E RU] FL A Артефакт R 2 Mind Bend [9E RU] FL U Мгновенное заклинание R U Mind Rot [9E RU] FL B Волшебство C 2B Mind Slash [NE GE] FL B Verzauberung U 1BB Mind Swords [NE GE] FL B Hexerei C 1B Mindslicer [9E RU] FL B Существо — Ужас R 2BB Mire Boa [PLC GE] FL G Kreatur — Ophis C 1G Mirri the Cursed [PLC GE] FL B Legendäre Kreatur — Vampir, R 2BB Mirror Universe [LG IT] FL A Katze Artefatto R 6 Moat [LG IT] FL W Incantesimo R 2WW Mogg Alarm [NE GE] FL R Hexerei U 1RR Mogg Salvage [NE GE] FL R Spontanzauber U 2R Mogg Sentry [9E RU] FL R Существо — Гоблин Воин R R Mogg Toady [NE GE] FL R Kreatur — Goblin C 1R Moggcatcher [NE GE] FL R Kreatur — Söldner R 2RR Mold Demon [LG IT] FL B Evoca Demone di Fango R 5BB Molten Firebird [PLC GE] FL R Kreatur — Phoenix R 4R Mortivore [9E RU] FL B Существо — Лургойф R 2BB Moss Monster [LG IT] FL G Evoca Mostro C 3GG Mossdog [NE GE] FL G Kreatur — Hund C G Mountain [9E RU] (1) FL L Basic Land — Mountain C Mountain [9E RU] (4) FL L Basic Land — Mountain C Mountain [9E RU] (3) FL L Basic Land — Mountain C Mountain [9E RU] (2) FL L Basic Land — Mountain C Mountain Stronghold [LG IT] FL L Terra U Mountain Yeti [LG IT] FL R Evoca Yeti U 2RR Muck Drubb [PLC GE] FL B Kreatur — Bestie U 3BB Murderous Betrayal [NE GE] FL B Verzauberung R BBB Mycologist [PLC GE] FL W Kreatur — Mensch, Druide U 1W Mystic Decree [HL GE] FL U Weltenverzauberung U 2UU Nantuko Husk [9E RU] FL B Существо — Зомби Насекомое U 2B Narwhal [HL GE] FL U Beschwörung eines Narwales U 2UU Natural Affinity [9E RU] FL G Мгновенное заклинание R 2G Natural Spring [9E RU] FL G Волшебство C 3GG Naturalize [9E RU] FL G Мгновенное заклинание C 1G Nebuchadnezzar [LG IT] FL M Evoca Leggenda R 3BU Necrotic Sliver [PLC GE] FL M Kreatur — Remasuri U 1WB Needle Storm [9E RU] FL G Волшебство U 2G Needlepeak Spider [PLC GE] FL R Kreatur — Spinne C 3R Nekrataal [9E RU] FL B Существо — Человек Убийца U 2BB Nesting Wurm [NE GE] FL G Kreatur — Wurm U 4GG Nether Void [LG IT] FL B Incanta Mondo R 3B Netter en-Dal [NE GE] FL W Kreatur — Spruchwandler C W Nicol Bolas [LG IT] FL M Evoca Antico Drago Leggendario R 2UUBBRR Nightmare [9E RU] FL B Существо — Кошмар R 5B Noble Stand [NE GE] FL W Verzauberung U 4W North Star [LG IT] FL A Artefatto R 4 Norwood Ranger [9E RU] FL G Существо — Эльф Разведчик C G Nova Pentacle [LG IT] FL A Artefatto R 4 Null Profusion [PLC GE] FL B Verzauberung R 4BB Numot, the Devastator [PLC GE] FL M Legendäre Kreatur — Drache R 3RWU Off Balance [NE GE] FL W Spontanzauber C W Ogre Taskmaster [9E RU] FL R Существо — Людоед U 3R Oracle's Attendants [NE GE] FL W Kreatur — Soldat R 3W Oracle's Attendants [9E RU] FL W Существо — Человек Солдат R 3W Oraxid [NE GE] FL U Kreatur — Bestie C 3U Orcish Artillery [9E RU] FL R Существо — Орк Воин U 1RR Orcish Mine [HL GE] FL R Verzaubere Land U 1RR Order of the Sacred Bell [9E RU] FL G Существо — Человек Монах C 3G Ornithopter [9E RU] FL A Артефактное существо — U 0 Oros, the Avenger [PLC GE] FL M Топтер Legendäre Kreatur — Drache R 3WBR Osai Vultures [LG IT] FL W Evoca Avvoltoi C 1W Overgrowth [9E RU] FL G Чары — Аура C 2G Overlaid Terrain [NE GE] FL G Verzauberung R 2GG Ovinize [PLC GE] FL U Spontanzauber U 1U Pacifism [9E RU] FL W Чары — Аура C 1W Pack Hunt [NE GE] FL G Hexerei R 3G Paladin en-Vec [9E RU] FL W Существо — Человек Рыцарь R 1WW Pale Moon [NE GE] FL U Spontanzauber R 1U Palladia-Mors [LG IT] FL M Evoca Antico Drago Leggendario R 2WWGGRR Pallid Mycoderm [PLC GE] FL W Kreatur — Pilzwesen C 3W Panic Attack [9E RU] FL R Волшебство C 2R Parallax Dementia [NE GE] FL B Kreaturenverzauberung C 1B Parallax Inhibitor [NE GE] FL A Artefakt R 2 Parallax Nexus [NE GE] FL B Verzauberung R 2B Parallax Tide [NE GE] FL U Verzauberung R 2UU Parallax Wave [NE GE] FL W Verzauberung R 2WW Part Water [LG IT] FL U Stregoneria U XXU Pavel Maliki [LG IT] FL M Evoca Leggenda U 4BR Peace of Mind [9E RU] FL W Чары U 1W Pegasus Charger [9E RU] FL W Существо — Пегас C 2W Pendelhaven [LG IT] FL L Terra Leggendaria U Persecute [9E RU] FL B Волшебство R 2BB Petra Sphinx [LG IT] FL W Evoca Sfinge R 2WWW Phantasmagorian [PLC GE] FL B Kreatur — Schrecken U 5BB Phantom Warrior [9E RU] FL U Существо — Иллюзия U 1UU Phyrexian Arena [9E RU] FL B Чары R 1BB Phyrexian Driver [NE GE] FL B Kreatur — Söldner C 2B Phyrexian Gargantua [9E RU] FL B Существо — Ужас U 4BB Phyrexian Hulk [9E RU] FL A Артефактное существо — U 6 Phyrexian Prowler [NE GE] FL B Голем Kreatur — Söldner U 3B Piracy Charm [PLC GE] FL U Spontanzauber C U Pit Scorpion [LG IT] FL B Evoca Scorpione C 2B Pixie Queen [LG IT] FL G Evoca Regina delle Fate R 2GG Plagiarize [9E RU] FL U Мгновенное заклинание R 3U Plague Beetle [9E RU] FL B Существо — Насекомое C B Plague Wind [9E RU] FL B Волшебство R 7BB Plague Witch [NE GE] FL B Kreatur — Spruchwandler C 1B Plains [9E RU] (4) FL L Basic Land — Plains C Plains [9E RU] (3) FL L Basic Land — Plains C Plains [9E RU] (2) FL L Basic Land — Plains C Plains [9E RU] (1) FL L Basic Land — Plains C Planar Gate [LG IT] FL A Artefatto R 6 Polymorph [9E RU] FL U Волшебство R 3U Pongify [PLC GE] FL U Spontanzauber U U Porphyry Nodes [PLC GE] FL W Verzauberung R W Poultice Sliver [PLC GE] FL W Kreatur — Remasuri C 2W Pouncing Wurm [PLC GE] FL G Kreatur — Wurm U 3G Pradesh Gypsies [LG IT] FL G Evoca Zingari U 2G Predator, Flagship [NE GE] FL A Legendäres Artefakt R 5 Presence of the Master [LG IT] FL W Incantesimo U 3W Primal Order [HL GE] FL G Verzauberung U 2GG Primal Plasma [PLC GE] FL U Kreatur — Elementar, C 3U Primordial Ooze [LG IT] FL R Gestaltwandler Evoca Melma U R Princess Lucrezia [LG IT] FL M Evoca Leggenda U 3BUU Prodigal Pyromancer [PLC GE] FL R Kreatur — Mensch, Zauberer C 2R Prophecy [HL GE] FL W Hexerei C W Psionic Entity [LG IT] FL U Evoca Entità R 4U Psychic Purge [LG IT] FL U Stregoneria C U Psychotrope Thallid [PLC GE] FL G Kreatur — Pilzwesen U 2G Puppet Master [LG IT] FL U Incanta Creatura U UUU Puppeteer [9E RU] FL U Существо — Человек Мудрец U 2U Pyroclasm [9E RU] FL R Волшебство U 1R Pyrohemia [PLC GE] FL R Verzauberung U 2RR Pyrotechnics [LG IT] FL R Stregoneria C 4R Quagmire [LG IT] FL B Incantesimo U 2B Quarum Trench Gnomes [LG IT] FL R Evoca Gnomi R 3R Quicksand [9E RU] FL L Земля U Rabid Wombat [LG IT] FL G Evoca Vombato U 2GG Rackling [NE GE] FL A Artefaktkreatur U 4 Radha, Heir to Keld [PLC GE] FL M Legendäre Kreatur — Elf, R RG Radjan Spirit [LG IT] FL G Krieger Evoca Spirito U 3G Raging Bull [LG IT] FL R Evoca Toro C 2R Raging Goblin [9E RU] FL R Существо — Гоблин Берсеркер C R Ragnar [LG IT] FL M Evoca Leggenda R UWG Raise Dead [9E RU] FL B Волшебство C B Ramirez DePietro [LG IT] FL M Evoca Leggenda U 3BBU Rampant Growth [9E RU] FL G Волшебство C 1G Ramses Overdark [LG IT] FL M Evoca Leggenda R 2BBUU Rapid Fire [LG IT] FL W Istantaneo R 3W Rashka the Slayer [HL GE] FL W Beschwörung einer Legende U 3WW Rasputin Dreamweaver [LG IT] FL M Evoca Leggenda R 4WU Rathi Assassin [NE GE] FL B Kreatur — Söldner R 2BB Rathi Dragon [9E RU] FL R Существо — Дракон R 2RR Rathi Fiend [NE GE] FL B Kreatur — Söldner U 3B Rathi Intimidator [NE GE] FL B Kreatur — Söldner C 1BB Rathi Trapper [PLC GE] FL B Kreatur — Mensch, Rebell, C 1B Rath's Edge [NE GE] FL L Räuber Legendäres Land R Ravenous Rats [9E RU] FL B Существо — Крыса C 1B Razortooth Rats [9E RU] FL B Существо — Крыса C 2B Reality Acid [PLC GE] FL U Verzauberung — Aura C 2U Rebirth [LG IT] FL G Stregoneria R 3GGG Rebuff the Wicked [PLC GE] FL W Spontanzauber U W Recall [LG IT] FL U Stregoneria R XXU Reckless Wurm [PLC GE] FL R Kreatur — Wurm U 3RR Reclaim [9E RU] FL G Мгновенное заклинание C G Red Mana Battery [LG IT] FL A Artefatto U 4 Reef Pirates [HL GE] (1) FL U Beschwörung von Schiffen C 1UU Reef Pirates [HL GE] (2) FL U Beschwörung von Schiffen C 1UU Reflex Sliver [PLC GE] FL G Kreatur — Remasuri C 3G Reflexes [9E RU] FL R Чары — Аура C R Refreshing Rain [NE GE] FL G Spontanzauber U 3G Regeneration [9E RU] FL G Чары — Аура U 1G Reincarnation [LG IT] FL G Istantaneo U 1GG Rejuvenation Chamber [NE GE] FL A Artefakt U 3 Relentless Assault [9E RU] FL R Волшебство R 2RR Relic Barrier [LG IT] FL A Artefatto U 2 Relic Bind [LG IT] FL U Incanta Artefatto U 2U Reminisce [9E RU] FL U Волшебство U 2U Remove Enchantments [LG IT] FL W Istantaneo C W Remove Soul [9E RU] FL U Мгновенное заклинание C 1U Remove Soul [LG IT] FL U Istantaneo C 1U Renewal [HL GE] FL G Hexerei C 2G Reset [LG IT] FL U Istantaneo U UU Retether [PLC GE] FL W Hexerei R 3W Retribution [HL GE] FL R Hexerei U 2RR Reveka, Wizard Savant [HL GE] FL U Beschwörung einer Legende U 2UU Revelation [LG IT] FL G Incanta Mondo R G Reverberation [LG IT] FL U Istantaneo R 2UU Revered Dead [PLC GE] FL W Kreatur — Geist, Soldat C 1W Reverent Silence [NE GE] FL G Hexerei C 3G Reverse Damage [9E RU] FL W Мгновенное заклинание R 1WW Rewind [9E RU] FL U Мгновенное заклинание U 2UU Rhox [NE GE] FL G Kreatur — Bestie R 4GG Ridged Kusite [PLC GE] FL B Kreatur — Schrecken, C B Riftmarked Knight [PLC GE] FL W Spruchwandler Kreatur — Mensch, Rebell, U 1WW Righteous Avengers [LG IT] FL W Ritter Evoca Vendicatori U 4W Righteousness [9E RU] FL W Мгновенное заклинание R W Ring of Immortals [LG IT] FL A Artefatto R 5 Riptide Pilferer [PLC GE] FL U Kreatur — Meervolk, Räuber U 1U Rising Waters [NE GE] FL U Verzauberung R 3U Riven Turnbull [LG IT] FL M Evoca Leggenda U 5BU River Bear [9E RU] FL G Существо — Медведь U 3G Rod of Ruin [9E RU] FL A Артефакт U 4 Rogue Kavu [9E RU] FL R Существо — Каву C 1R Rohgahh of Kher Keep [LG IT] FL M Evoca Leggenda R 2BBRR Roiling Horror [PLC GE] FL B Kreatur — Schrecken R 3BB Root Spider [HL GE] FL G Beschwörung einer Spinne U 3G Rootbreaker Wurm [9E RU] FL G Существо — Вурм U 5GG Roots [HL GE] FL G Verzaubere Kreatur U 3G Rootwalla [9E RU] FL G Существо — Ящерица C 2G Rootwater Commando [NE GE] FL U Kreatur — Meervolk C 2U Rootwater Thief [NE GE] FL U Kreatur — Meervolk R 1U Roterothopter [HL GE] FL A Artefaktkreatur C 1 Rough/Tumble [PLC GE] FL R Hexerei/Hexerei U 1R/5R Royal Assassin [9E RU] FL B Существо — Человек Убийца R 1BB Rubinia Soulsinger [LG IT] FL M Evoca Leggenda R 2UWG Rukh Egg [9E RU] FL R Существо — Яйцо R 3R Rupture [NE GE] FL R Hexerei U 2R Rust [LG IT] FL G Istantaneo C G Rusting Golem [NE GE] FL A Artefaktkreatur — Golem U 4 Rysorian Badger [HL GE] FL G Beschwörung eines Dachses U 2G Sacred Ground [9E RU] FL W Чары R 1W Sacred Nectar [9E RU] FL W Волшебство C 1W Sage Aven [9E RU] FL U Существо — Птица Мудрец C 3U Saltblast [PLC GE] FL W Hexerei U 3WW Saltfield Recluse [PLC GE] FL W Kreatur — Mensch, Rebell, C 2W Samite Alchemist [HL GE] (2) FL W Kleriker Beschwörung eines Alchimisten C 3W Samite Alchemist [HL GE] (1) FL W Beschwörung eines Alchimisten C 3W Samite Healer [9E RU] FL W Существо — Человек C 1W Sanctum Guardian [9E RU] FL W Священник Существо — Человек U 1WW Sandstone Warrior [9E RU] FL R Священник Существо — Человек Солдат C 2RR Saproling Burst [NE GE] FL G Verzauberung R 4G Saproling Cluster [NE GE] FL G Verzauberung R 1G Savannah Lions [9E RU] FL W Существо — Кошка R W Scaled Wurm [9E RU] FL G Существо — Вурм C 7G Scathe Zombies [9E RU] FL B Существо — Зомби C 2B Sea Eagle [8E TC] FL U 生物~鳥 R 1U Sea Eagle [8E JP] FL U クリーチャー — 鳥 R 1U Sea Kings' Blessing [LG IT] FL U Istantaneo U U Sea Monster [9E RU] FL U Существо — Змея C 4UU Sea Sprite [HL GE] FL U Beschwörung eines Feenwesens U 1U Sea Troll [HL GE] FL U Beschwörung eines Trolls U 2U Seafarer's Quay [LG IT] FL L Terra U Seahunter [NE GE] FL U Kreatur — Söldner R 2UU Seal of Cleansing [NE GE] FL W Verzauberung C 1W Seal of Doom [NE GE] FL B Verzauberung C 2B Seal of Fire [NE GE] FL R Verzauberung C R Seal of Primordium [PLC GE] FL G Verzauberung C 1G Seal of Removal [NE GE] FL U Verzauberung C U Seal of Strength [NE GE] FL G Verzauberung C G Sea's Claim [9E RU] FL U Чары — Аура C U Seasoned Marshal [9E RU] FL W Существо — Человек Солдат U 2WW Seedborn Muse [9E RU] FL G Существо — Дух R 3GG Seeker [LG IT] FL W Incanta Creatura U 2WW Seething Song [9E RU] FL R Мгновенное заклинание C 2R Segovian Leviathan [LG IT] FL U Evoca Leviatano U 4U Sengir Autocrat [HL GE] FL B Beschwörung eines Autokraten U 3B Sengir Bats [HL GE] (2) FL B Beschwörung von Feldermäusen C 1BB Sengir Bats [HL GE] (1) FL B Beschwörung von Feldermäusen C 1BB Sengir Vampire [9E RU] FL B Существо — Вампир R 3BB Sentinel [LG IT] FL A Creatura Artefatto R 4 Serendib Sorcerer [PLC GE] FL U Kreatur — Mensch, Zauberer R 1UU Serpent Generator [LG IT] FL A Artefatto R 6 Serpent Warrior [9E RU] FL B Существо — Змея Воин C 2B Serra Angel [9E RU] FL W Существо — Ангел R 3WW Serra Aviary [HL GE] FL W Weltenverzauberung U 3W Serra Bestiary [HL GE] FL W Verzaubere Kreatur C WW Serra Inquisitors [HL GE] FL W Beschwörung von Inquisitoren U 4W Serra Paladin [HL GE] FL W Beschwörung eines Paladin C 2WW Serra Sphinx [PLC GE] FL U Kreatur — Sphinx R 3UU Serra's Blessing [9E RU] FL W Чары U 1W Serra's Boon [PLC GE] FL W Verzauberung — Aura U 2W Serrated Arrows [HL GE] FL A Artefakt C 4 Shade of Trokair [PLC GE] FL W Kreatur — Schatten C 3W Shaper Parasite [PLC GE] FL U Kreatur — Illusion C 1UU Shard Phoenix [9E RU] FL R Существо — Феникс R 4R Shatter [9E RU] FL R Мгновенное заклинание C 1R Shelkin Brownie [LG IT] FL G Evoca Spiritello C 1G Shield Wall [LG IT] FL W Istantaneo U 1W Shimian Night Stalker [LG IT] FL B Evoca Cacciatore Shimiano U 3BB Shivan Dragon [9E RU] FL R Существо — Дракон R 4RR Shivan Meteor [PLC GE] FL R Hexerei U 3RR Shivan Reef [9E RU] FL L Земля R Shivan Wumpus [PLC GE] FL R Kreatur — Bestie R 3R Shock [9E RU] FL R Мгновенное заклинание C R Shrieking Mogg [NE GE] FL R Kreatur — Goblin R 1R Shrink [HL GE] (2) FL G Spontanzauber C G Shrink [HL GE] (1) FL G Spontanzauber C G Shrouded Lore [PLC GE] FL B Hexerei U B Sift [9E RU] FL U Волшебство C 3U Silhouette [LG IT] FL U Istantaneo U 1U Silkenfist Fighter [NE GE] FL W Kreatur — Soldat C 1W Silkenfist Order [NE GE] FL W Kreatur — Soldat U 3WW Silklash Spider [9E RU] FL G Существо — Паук R 3GG Silverback Ape [8E JP] FL G クリーチャー — 類人猿 R 3GG Silverback Ape [8E TC] FL G 生物~猿猴 R 3GG Simian Spirit Guide [PLC GE] FL R Kreatur — Menschenaffe C 2R Sinew Sliver [PLC GE] FL W Kreatur — Remasuri C 1W Sir Shandlar of Eberyn [LG IT] FL M Evoca Leggenda U 4WG Sivitri Scarzam [LG IT] FL M Evoca Leggenda U 5BU Sivvi's Ruse [NE GE] FL W Spontanzauber U 2WW Sivvi's Valor [NE GE] FL W Spontanzauber R 2W Skirk Shaman [PLC GE] FL R Kreatur — Goblin, Schamane C 1RR Skyhunter Prowler [9E RU] FL W Существо — Кошка Рыцарь C 2W Skyshroud Behemoth [NE GE] FL G Kreatur — Bestie R 5GG Skyshroud Claim [NE GE] FL G Hexerei C 3G Skyshroud Cutter [NE GE] FL G Kreatur — Bestie C 3G Skyshroud Poacher [NE GE] FL G Kreatur — Rebell R 2GG Skyshroud Ridgeback [NE GE] FL G Kreatur — Bestie C G Skyshroud Sentinel [NE GE] FL G Kreatur — Elf C 2G Slate of Ancestry [9E RU] FL A Артефакт R 4 Slay [9E RU] FL B Мгновенное заклинание U 2B Sleight of Hand [9E RU] FL U Волшебство C U Sliptide Serpent [NE GE] FL U Kreatur — Schlange R 4UU Sneaky Homunculus [NE GE] FL U Kreatur — Illusion C 1U Sol'kanar the Swamp King [LG FL M Evoca Leggenda R 2RBU IT] Sophic Centaur [PLC GE] FL G Kreatur — Zentaur, U 3G Soraya the Falconer [HL GE] FL W Spruchwandler Beschwörung einer Legende U 1WW Soul Feast [9E RU] FL B Волшебство U 3BB Soul Warden [9E RU] FL W Существо — Человек U W Spectral Bears [HL GE] FL G Священник Beschwörung von Bären U 1G Spectral Cloak [LG IT] FL U Incanta Creatura U UU Spellbook [9E RU] FL A Артефакт U 0 Spellshift [PLC GE] FL U Spontanzauber R 3U Spinal Villain [LG IT] FL R Evoca Parassita R 2R Spineless Thug [9E RU] FL B Существо — Зомби Наемник C 1B Spineless Thug [NE GE] FL B Kreatur — Söldner C 1B Spirit Link [LG IT] FL W Incanta Creatura U W Spirit Link [9E RU] FL W Чары — Аура U W Spirit Shackle [LG IT] FL B Incanta Creatura C BB Spiritual Asylum [NE GE] FL W Verzauberung R 2WW Spiritual Sanctuary [LG IT] FL W Incantesimo R 2WW Spiteful Bully [NE GE] FL B Kreatur — Söldner C 1B Spitting Sliver [PLC GE] FL B Kreatur — Remasuri C 4B Stampede Driver [NE GE] FL G Kreatur — Spruchwandler U G Stangg [LG IT] FL M Evoca Leggenda R 4GR Stingscourger [PLC GE] FL R Kreatur — Goblin, Krieger C 1R Stone Rain [9E RU] FL R Волшебство C 2R Stonecloaker [PLC GE] FL W Kreatur — Gargoyle U 2W Storage Matrix [9E RU] FL A Артефакт R 3 Storm Crow [9E RU] FL U Существо — Птица C 1U Storm Seeker [LG IT] FL G Istantaneo U 3G Storm World [LG IT] FL R Incanta Mondo R R Stormfront Riders [PLC GE] FL W Kreatur — Mensch, Soldat U 4W Story Circle [9E RU] FL W Чары R 1WW Stream of Life [9E RU] FL G Волшебство U XG Stronghold Biologist [NE GE] FL U Kreatur — Spruchwandler U 2U Stronghold Discipline [NE GE] FL B Hexerei C 2BB Stronghold Gambit [NE GE] FL R Hexerei R 1R Stronghold Machinist [NE GE] FL U Kreatur — Spruchwandler U 2U Stronghold Zeppelin [NE GE] FL U Kreatur — Schiff U 2UU Subdue [LG IT] FL G Istantaneo C G Submerge [NE GE] FL U Spontanzauber U 4U Sudden Impact [9E RU] FL R Мгновенное заклинание U 3R Sulfur Elemental [PLC GE] FL R Kreatur — Elementarwesen U 2R Sulfurous Springs [9E RU] FL L Земля R Summer Bloom [9E RU] FL G Волшебство U 1G Sunastian Falconer [LG IT] FL M Evoca Leggenda U 3GR Sunlance [PLC GE] FL W Hexerei C W Suntail Hawk [9E RU] FL W Существо — Птица C W Swamp [9E RU] (1) FL L Basic Land — Swamp C Swamp [9E RU] (4) FL L Basic Land — Swamp C Swamp [9E RU] (2) FL L Basic Land — Swamp C Swamp [9E RU] (3) FL L Basic Land — Swamp C Swarm of Rats [9E RU] FL B Существо — Крыса U 1B Sword of the Ages [LG IT] FL A Artefatto R 6 Sylvan Library [LG IT] FL G Incantesimo U 1G Sylvan Paradise [LG IT] FL G Istantaneo U G Synchronous Sliver [PLC GE] FL U Kreatur — Remasuri C 4U Syphon Soul [LG IT] FL B Stregoneria C 2B Takklemaggot [LG IT] FL B Incanta Creatura U 2BB Tangle Wire [NE GE] FL A Artefakt R 3 Tanglebloom [9E RU] FL A Артефакт U 1 Teferi's Puzzle Box [9E RU] FL A Артефакт R 4 Telekinesis [LG IT] FL U Istantaneo R UU Telepathy [9E RU] FL U Чары U U Teleport [LG IT] FL U Istantaneo R UUU Tempest Efreet [LG IT] FL R Evoca Efreet R 1RRR Tempest of Light [9E RU] FL W Мгновенное заклинание U 2W Temporal Adept [9E RU] FL U Существо — Человек Мудрец R 1UU Temporal Extortion [PLC GE] FL B Hexerei R BBBB Teneb, the Harvester [PLC GE] FL M Legendäre Kreatur — Drache R 3BGW Terrain Generator [NE GE] FL L Land U Tetsuo Umezawa [LG IT] FL M Evoca Leggenda R RBU The Abyss [LG IT] FL B Incanta Mondo R 3B The Brute [LG IT] FL R Incanta Creatura C 1R The Lady of the Mountain [LG FL M Evoca Leggenda U 4GR IT] The Tabernacle at Pendrell Vale FL L Terra Leggendaria R [LG The IT] Wretched [LG IT] FL B Evoca Corruttore R 3BB Thieving Magpie [9E RU] FL U Существо — Птица U 2UU Thought Courier [9E RU] FL U Существо — Человек Мудрец U 1U Thran Golem [9E RU] FL A Артефактное существо — R 5 Threaten [9E RU] FL R Голем Волшебство U 2R Thunder Spirit [LG IT] FL W Evoca Spirito R 1WW Thundermare [9E RU] FL R Существо — Грозовой конь R 5R Tidal Kraken [9E RU] FL U Существо — Кракен R 5UUU Tidewalker [PLC GE] FL U Kreatur — Elementarwesen U 2U Tidings [9E RU] FL U Волшебство U 3UU Timbermare [PLC GE] FL G Kreatur — Elementarwesen R 3G Time Ebb [9E RU] FL U Волшебство C 2U Time Elemental [LG IT] FL U Evoca Elementale R 2U Timebender [PLC GE] FL U Kreatur — Mensch, Zauberer U U Timecrafting [PLC GE] FL R Spontanzauber U XR Timmerian Fiends [HL GE] FL B Beschwörung von Unholden U 1BB Tobias Andrion [LG IT] FL M Evoca Leggenda U 3UW Tolaria [LG IT] FL L Terra Leggendaria U Topple [NE GE] FL W Hexerei C 2W Tor Wauki [LG IT] FL M Evoca Leggenda U 2BBR Torchling [PLC GE] FL R Kreatur — Gestaltwandler R 3RR Torsten Von Ursus [LG IT] FL M Evoca Leggenda U 3WGG Torture [HL GE] (1) FL B Verzaubere Kreatur C B Torture [HL GE] (2) FL B Verzaubere Kreatur C B Touch of Darkness [LG IT] FL B Istantaneo U B Trade Caravan [HL GE] (1) FL W Beschwörung einer Karawane C W Trade Caravan [HL GE] (2) FL W Beschwörung einer Karawane C W Trade Routes [9E RU] FL U Чары R 1U Trained Armodon [9E RU] FL G Существо — Слон C 1GG Transmutation [LG IT] FL B Istantaneo C 1B Traumatize [9E RU] FL U Волшебство R 3UU Treacherous Urge [PLC GE] FL B Spontanzauber U 4B Treasure Trove [9E RU] FL U Чары U 2UU Tree Monkey [9E RU] FL G Существо — Обезьяна C G Treetop Bracers [NE GE] FL G Kreaturenverzauberung C 1G Treetop Bracers [9E RU] FL G Чары — Аура C 1G Triassic Egg [LG IT] FL A Artefatto R 4 Trickster Mage [NE GE] FL U Kreatur — Spruchwandler C U Truce [HL GE] FL W Spontanzauber U 2W Tuknir Deathlock [LG IT] FL M Evoca Leggenda R GGRR Tundra Wolves [LG IT] FL W Evoca Lupi C W Typhoon [LG IT] FL G Stregoneria R 2G Uktabi Drake [PLC GE] FL G Kreatur — Sceada C G Underground River [9E RU] FL L Земля R Undertow [LG IT] FL U Incantesimo U 2U Underworld Dreams [LG IT] FL B Incantesimo U BBB Underworld Dreams [9E RU] FL B Чары R BBB Unholy Citadel [LG IT] FL L Terra U Unholy Strength [9E RU] FL B Чары — Аура C B Untamed Wilds [LG IT] FL G Stregoneria U 2G Urborg [LG IT] FL L Terra Leggendaria U Urborg, Tomb of Yawgmoth FL L Legendäres Land R [PLC GE] [LG IT] Ur-Drago FL M Evoca Leggenda R 3BBUU Ur-Golem's Eye [9E RU] FL A Артефакт U 4 Urza's Mine [9E RU] FL L Земля — Шахта Урзы U Urza's Power Plant [9E RU] FL L Земля — Электростанция Урзы U Urza's Tower [9E RU] FL L Земля — Башня Урзы U Utopia Tree [9E RU] FL G Существо — Растение R 1G Utopia Vow [PLC GE] FL G Verzauberung — Aura C 1G Vaevictis Asmadi [LG IT] FL M Evoca Antico Drago Leggendario R 2BBRRGG Vampire Bats [LG IT] FL B Evoca Pipistrelli C B Vampiric Link [PLC GE] FL B Verzauberung — Aura C B Veiling Oddity [PLC GE] FL U Kreatur — Illusion C 3U Veldrane of Sengir [HL GE] FL B Beschwörung einer Legende U 5BB Venarian Glimmer [PLC GE] FL U Spontanzauber U XU Venarian Gold [LG IT] FL U Incanta Creatura C XUU Venerable Monk [9E RU] FL W Существо — Человек Монах C 2W Vengeance [8E SP] FL W Священник Conjuro R 3W Vengeance [8E FR] FL W Rituel R 3W Vengeance [8E TC] FL W 巫術 R 3W Vengeance [8E PR] FL W Feitiço R 3W Vengeance [8E JP] FL W ソーサリー R 3W Vengeance [8E GE] FL W Hexerei R 3W Verdant Force [9E RU] FL G Существо — Элементаль R 5GGG Verduran Enchantress [9E RU] FL G Существо — Человек Друид R 1GG Veteran Cavalier [9E RU] FL W Существо — Человек Рыцарь C WW Viashino Sandstalker [9E RU] FL R Существо — Виашино Воин U 1RR Vicious Hunger [NE GE] FL B Hexerei C BB Viridian Shaman [9E RU] FL G Существо — Эльф Шаман U 2G Viseling [NE GE] FL A Artefaktkreatur U 4 Visions [LG IT] FL W Stregoneria U W Vitaspore Thallid [PLC GE] FL G Kreatur — Pilzwesen C 1G Vizzerdrix [8E SP] FL U Criatura — Bestia R 6U Vizzerdrix [8E JP] FL U クリーチャー — ビースト R 6U Vizzerdrix [8E PR] FL U Criatura — Besta R 6U Vizzerdrix [8E GE] FL U Kreatur — Bestie R 6U Vizzerdrix [8E FR] FL U Creature: bête R 6U Vizzerdrix [8E TC] FL U 生物~野獸 R 6U Voice of Truth [NE GE] FL W Kreatur — Engel U 3W Voidstone Gargoyle [PLC GE] FL W Kreatur — Gargoyle R 3WW Volcanic Hammer [9E RU] FL R Волшебство C 1R Volcano Hellion [PLC GE] FL R Kreatur — Raupe R 2RR Volrath the Fallen [NE GE] FL B Kreatur — Legende R 3BBB Voodoo Doll [LG IT] FL A Artefatto R 6 Vorosh, the Hunter [PLC GE] FL M Legendäre Kreatur — Drache R 3GUB Vulshok Morningstar [9E RU] FL A Артефакт — Снаряжение U 2 Walking Dead [LG IT] FL B Evoca Morto Che Cammina C 1B Wall of Caltrops [LG IT] FL W Evoca Muro C 1W Wall of Dust [LG IT] FL R Evoca Muro U 2R Wall of Earth [LG IT] FL R Evoca Muro C 1R Wall of Heat [LG IT] FL R Evoca Muro C 2R Wall of Kelp [HL GE] FL U Beschwörung einer Mauer U UU Wall of Light [LG IT] FL W Evoca Muro U 2W Wall of Opposition [LG IT] FL R Evoca Muro R 3RR Wall of Putrid Flesh [LG IT] FL B Evoca Muro U 2B Wall of Shadows [LG IT] FL B Evoca Muro C 1BB Wall of Tombstones [LG IT] FL B Evoca Muro U 1B Wall of Vapor [LG IT] FL U Evoca Muro C 3U Wall of Wonder [LG IT] FL U Evoca Muro U 2UU Wanderguard Sentry [9E RU] FL U Существо — Дрон C 4U Wandering Eye [NE GE] FL U Kreatur — Illusion C 2U Waning Wurm [PLC GE] FL B Kreatur — Zombie, Wurm U 3B Warrior's Honor [9E RU] FL W Мгновенное заклинание C 2W Weathered Wayfarer [9E RU] FL W Существо — Человек Бродяга R W Web [9E RU] FL G Священник Чары — Аура U G Weird Harvest [9E RU] FL G Волшебство R XGG Whip Sergeant [9E RU] FL R Существо — Человек Солдат U 2R Whirling Dervish [LG IT] FL G Evoca Derviscio U GG White Mana Battery [LG IT] FL A Artefatto U 4 Whitemane Lion [PLC GE] FL W Kreatur — Katze C 1W Wild Mammoth [NE GE] FL G Kreatur — Elefant U 2G Wild Pair [PLC GE] FL G Verzauberung R 4GG Wildfire [9E RU] FL R Волшебство R 4RR Will-O'-The-Wisp [9E RU] FL B Существо — Дух R B Willow Faerie [HL GE] (2) FL G Beschwörung eines Feenwesens C 1G Willow Faerie [HL GE] (1) FL G Beschwörung eines Feenwesens C 1G Willow Priestess [HL GE] FL G Beschwörung eines Feenwesens U 2GG Willow Satyr [LG IT] FL G Evoca Satiro R 2GG Wind Drake [9E RU] FL U Существо — Дрейк C 2U Winds of Change [LG IT] FL R Stregoneria U R Winter Blast [LG IT] FL G Stregoneria R XG Winter Sky [HL GE] FL R Hexerei U R Wistful Thinking [PLC GE] FL U Hexerei C 2U Withering Gaze [9E RU] FL U Волшебство U 2U Wizards' School [HL GE] FL L Land U Wolverine Pack [LG IT] FL G Evoca Branco di Ghiottoni C 2GG Wood Elemental [LG IT] FL G Evoca Elementale R 3G Wood Elves [9E RU] FL G Существо — Эльф Разведчик C 2G Woodripper [NE GE] FL G Kreatur — Bestie U 3GG Worship [9E RU] FL W Чары R 3W Wrath of God [9E RU] FL W Волшебство R 2WW Wurm's Tooth [9E RU] FL A Артефакт U 2 Xira Arien [LG IT] FL M Evoca Leggenda R GRB Yavimaya Coast [9E RU] FL L Земля R Yavimaya Enchantress [9E RU] FL G Существо — Человек Друид U 2G Yawgmoth Demon [9E RU] FL B Существо — Демон R 4BB Zealous Inquisitor [9E RU] FL W Существо — Человек U 2W Zephyr Falcon [LG IT] FL U Священник Evoca Falco C 1U Zodiac Monkey [9E RU] FL G Существо — Обезьяна C 1G Zombify [9E RU] FL B Волшебство U 3B Zur's Weirding [9E RU] FL U Чары R 3U Akroma, Angel of Wrath [MTGO DC C Avatar R VG] Angel [MTGO IN Tokens] DC B Token C Angel [MTGO ON Tokens] DC B Token C Arcanis, the Omnipotent [MTGO DC C Avatar R VG] Arcbound Overseer [MTGO VG] DC C Avatar R Arden Angel [Dreamcast JP] DC W クリーチャー — 天使 R 4WW Argivian Archaeologist [MTGO DC W Creature — Archaeologist R 1WW Promo] Ashuza's Breath [Dreamcast JP] DC R ソーサリー R 1R Avatar Legend [MTGO MR DC A Token C Tokens] Baron Sengir [MTGO Promo] DC B Legendary Creature R 5BBB Bear [MTGO OD Tokens] DC G Token C Bear [MTGO ON Tokens] DC G Token C Beast [MTGO MR Tokens] (1) DC G Token C Beast [MTGO MR Tokens] (2) DC G Token C Beast [MTGO ON Tokens] DC G Token C Beast [MTGO OD Tokens] DC G Token C Bird [MTGO OD Tokens] DC W Token C Bird [MTGO IN Tokens] DC U Token C Birds of Paradise [MTGO VG] DC C Avatar R Bosh, Iron Golem [MTGO VG] DC C Avatar R Braids, Conjurer Adept [MTGO DC C Avatar R VG] Braingeyser [MTGO Promo] DC U Sorcery R XUU Camato Scout [Dreamcast JP] DC U クリーチャー ― マーフォーク R 1UU Cat [MTGO IN Tokens] DC B Token C Cat [MTGO OD Tokens] DC R Token C Centaur [MTGO ON Tokens] DC G Token C Chronatog [MTGO VG] DC C Avatar R Dakkon Blackblade [MTGO VG] DC C Avatar R Demon [MTGO MR Tokens] DC B Token C Diamond Faerie [MTGO VG] DC C Avatar R Dragon [MTGO ON Tokens] DC R Token C Dragon Spirit [MTGO CHK DC U Token C Tokens] Eight-and-a-Half-Tails [MTGO DC C Avatar R VG] Elemental [MTGO MR Tokens] DC U Token C (2) Elemental [MTGO MR Tokens] DC R Token C (3) Elemental [MTGO MR Tokens] DC R Token C (1) Elemental [MTGO CHK Tokens] DC G Token C Elemental [MTGO ON Tokens] DC G Token C Elephant [MTGO IN Tokens] DC G Token C Elephant [MTGO OD Tokens] DC G Token C Elf [MTGO VG Tokens] DC G Token C Elvish Champion [MTGO VG] DC C Avatar R Erhnam Djinn [MTGO VG] DC C Avatar C Etched Oracle [MTGO VG] DC C Avatar R Fallen Angel [MTGO VG] DC C Avatar R Flametongue Kavu [MTGO VG] DC C Avatar R Forest [MTGO Promo] (1) DC L Land R Forest [MTGO Promo] (2) DC L Land R Fork [MTGO Promo] DC R Instant R RR Frenetic Efreet [MTGO VG] DC C Avatar R Gleemox [MTGO Promo] DC A Artefact R 0 Goblin [MTGO ON Tokens] DC R Token C Goblin Soldier [MTGO IN DC R Token C Tokens]Warchief [MTGO VG] Goblin DC C Avatar C Grinning Demon [MTGO VG] DC C Avatar C Haakon, Stromgald Scourge DC C Avatar R [MTGO Hand ofVG] Justice [MTGO Promo] DC W Creature — Avatar R 5W Hapato's Might [Dreamcast JP] DC B インスタント R 2B Hazezon Tamar [MTGO Promo] DC M Legendary Creature R 4RGW Heartwood Storyteller [MTGO DC C Avatar R VG] Hell's Caretaker [MTGO VG] (1) DC C Avatar R Hell's Caretaker [MTGO VG] (2) DC C Avatar R Higure, the Still Wind [MTGO DC C Avatar R VG] Hippo [MTGO IN Tokens] DC G Token C Ifh-Biff Efreet [MTGO Promo] DC G Creature — Efreet R 2GG Illusion [MTGO CHK Tokens] DC U Token C Ink-Eyes, Servant of Oni [MTGO DC C Avatar R VG] Insect [MTGO MR Tokens] DC G Token C Insect [MTGO ON Tokens] DC G Token C Island [MTGO Promo] (1) DC L Land R Island [MTGO Promo] (2) DC L Land R Jaya Ballard, Task Mage [MTGO DC C Avatar R VG] Jhoira of the Ghitu [MTGO VG] DC C Avatar R Karona, False God [MTGO VG] DC C Avatar R Kavu [MTGO IN Tokens] DC B Token C Khabal Ghoul [MTGO Promo] DC B Creature — Ghoul U 2B Kjeldoran Outpost [MTGO DC L Land R Promo] Lake of the Dead [MTGO DC L Land R Promo] Loxodon Hierarch [MTGO VG] DC C Avatar R Lydari Druid [Dreamcast JP] DC G クリーチャー ― ドルイド R 2G Lydari Elephant [Dreamcast JP] DC G クリーチャー ― 象 R 4G Lyzolda, the Blood Witch [MTGO DC C Avatar R VG] Maro [MTGO VG] DC C Avatar R Mirri the Cursed [MTGO VG] DC C Avatar R Mishra's Factory [MTGO Promo] DC L Land R Momir Vig, Simic Visionary DC C Avatar R [MTGO VG][MTGO Promo] Morphling DC U Creature — Shapeshifter R 3UU Mountain [MTGO Promo] (2) DC L Land R Mountain [MTGO Promo] (1) DC L Land R Murgish Cemetery [Dreamcast DC B エンチャント (クリーチャー) R 4BB JP] Myr [MTGO MR Tokens] DC A Token C Nekrataal [MTGO VG] DC C Avatar R Oni of Wild Places [MTGO VG] DC C Avatar R Pentavite [MTGO MR Tokens] DC A Token C Pest [MTGO MR Tokens] DC A Token C Phage the Untouchable [MTGO DC C Avatar R VG] Pincher [MTGO MR Tokens] DC A Token C Plains [MTGO Promo] (1) DC L Land R Plains [MTGO Promo] (2) DC L Land R Platinum Angel [MTGO VG] DC C Avatar R Preacher [MTGO Promo] DC W Creature — Preacher R 1WW Prodigal Sorcerer [MTGO VG] DC C Avatar C (1) Prodigal Sorcerer [MTGO VG] DC C Avatar C (2) Raksha Golden Cub [MTGO VG] DC C Avatar R Rat [MTGO CHK Tokens] DC B Token C Reflection [MTGO IN Tokens] DC W Token C Royal Assassin [MTGO VG] DC C Avatar R Rukh [MTGO Tokens] DC R Token C Rumbling Slum [MTGO VG] DC C Avatar R Saji's Torrent [Dreamcast JP] DC U インスタント R 1UU Sakashima the Impostor [MTGO DC C Avatar R VG] Saproling [MTGO IN Tokens] DC G Token C Saproling [MTGO Tokens] DC G Token C Sedge Troll [MTGO Promo] DC R Creature — Troll R 2R Serendib Efreet [MTGO Promo] DC U Creature — Efreet R 2U Serra Angel [MTGO VG] DC C Avatar C Serra Avatar [MTGO Promo] DC W Creature — Avatar R 4WWW Seshiro the Anointed [MTGO DC C Avatar R VG] Sisters of Stone Death [MTGO DC C Avatar R VG] Sliver [MTGO ON Tokens] (2) DC A Token C Sliver [MTGO ON Tokens] (1) DC W Token C Sliver Queen [MTGO Promo] DC M Creature — Sliver Legend R WUBRG Snake [MTGO CHK Tokens] DC G Token C Soldier [MTGO MR Tokens] DC W Token C Soldier [MTGO ON Tokens] DC W Token C Spawn [MTGO MR Tokens] DC A Token C Spirit [MTGO CHK Tokens] (1) DC A Token C Spirit [MTGO IN Tokens] DC W Token C Spirit [MTGO MR Tokens] DC W Token C Spirit [MTGO OD Tokens] DC W Token C Spirit [MTGO CHK Tokens] (2) DC W Token C Squee, Goblin Nabob [MTGO DC C Avatar R VG] Squirrel [MTGO OD Tokens] DC G Token C Stalking Tiger [MTGO VG] DC C Avatar R Stuffy Doll [MTGO VG] DC C Avatar R Swamp [MTGO Promo] (2) DC L Land R Swamp [MTGO Promo] (1) DC L Land R Tawnos's Coffin [MTGO Promo] DC A Artifact R 4 Teysa, Orzhov Scion [MTGO DC C Avatar R VG] Thunder Spirit [MTGO Promo] DC W Creature — Spirit R 1WW Tornellan Protector [Dreamcast DC W クリーチャー ― クレリック R 2W JP] Twin [MTGO MR Tokens] DC A Token C Two-Headed Giant of Foriys DC C Creature — Giant R 4R [MTGO Promo] Two-Headed Giant of Foriys DC C Avatar R [MTGO[MTGO Urami VG] CHK Tokens] DC B Token C Velican Dragon [Dreamcast JP] DC R クリーチャー ― ドラゴン R 5RR Viridian Zealot [MTGO VG] DC C Avatar R Warrior [MTGO CHK Tokens] DC R Token C Wirefly [MTGO MR Tokens] DC A Token C Wurm [MTGO IN Tokens] DC B Token C Wurm [MTGO OD Tokens] DC G Token C Zombie [MTGO ON Tokens] DC B Token C Zombie [MTGO OD Tokens] DC B Token C Zuran Orb [MTGO Promo] DC A Artifact U 0 P/T Text CMC 2/2 Flash When Affa Guard Hound enters the battlefield, 3 4/5 target creatureBoulderfoot When Akoum gets +0/+3enters until end of turn. the battlefield, it deals 6 1 damage Each playertosacrifices target creature or player. all colored permanents he or she 7 controls. Look at the top five cards of your library. You may 1 reveal a colorless Whenever card from you're dealt among damage, youthem may and put itmany put that into 5 4/4 charge counters on Angelheart Vial. {2}, {T}, Whenever Arrogant Bloodlord blocks or becomes Remove 3 10/9 blocked When you by cast a creature Artisanwith power 1 of Kozilek, or may you less, return destroy 9 target creature Attach cardyou target Aura from your to control graveyard to the Draw target creature. 1 2/2 a card. Creatures with power less than Aura Gnarlid's power 3 can't block it. Aura At the beginning of Gnarlid gets +1/+1 your upkeep, for each you may put a Aura 0/1 on 3 2/3 colorless When Bala Eldrazi Spawn creature Ged Scorpion token enters the onto theyou may battlefield, 4 destroy target creature with power 1 or At the beginning of your end step, you mayless.reveal the 7 1/3 top card of{T}: Defender your library. Target If you do, creature each gains opponent haste loses until end of 3 2/2 turn. At the beginning of combat on your turn, you may have 4 target Enchantcreature getEnchanted creature +2/+0 until end ofgets creature turn.+2/+2 and 4 2/2 has Level up {2}{G} ({2}{G}: Put a level counterallon "Whenever this creature attacks, untap lands this. 2 3/1 LevelTarget {8}: up onlyplayer as a sorcery.) LEVEL loses 3 life 1-3 gain and you 4/4 LEVEL 3 life. 4+ 3 1/1 Sacrifice a creature: Bloodthrone Vampire gets +2/+2 2 until endcreature Enchant of turn. Enchanted creature gets +3/+3. 3 1/1 Totem Tramplearmor {T} an(Ifuntapped enchantedcreature creatureyou would be control: 2 2/2 Bramblesnap gets +1/+1 until end of turn. Level up {3}{R} ({3}{R}: Put a level counter on this. 3 Level If youup only as control an aEldrazi sorcery.) LEVEL Spawn, put1-2 2/3 0/1 three {T}:colorless 2 4/4 Eldrazi Spawn Eldrazi Spawn creatures creature tokens onto the you control get battlefield. +2/+1. 5 1/1 Flying When Cadaver Imp enters the battlefield, you 3 1/1 may Levelreturn up {2}target ({2}: creature card Put a level from your counter graveyard on this. to Level up 1 only as aand Instant sorcery.) sorceryLEVEL spells 1-4 you2/2 LEVEL control 5+rebound. have 5/5 First 7 1/1 (Exile Flying Champion's Drake gets +3/+3 as long asyour the spell as it resolves if you cast it from you 2 5/5 control a creature Flying When with three Conquering or more Manticore level the enters counters on 6 battlefield, Destroy gain each controlwith creature of target creature converted manaan cost opponent 3 or 5 less. TargetThey can't player be regenerated. sacrifices a creature. You gain life equal 4 to that creature's toughness. Enchant land Enchanted land Rebound (If you is a Swamp. cast this Whenever 2 2/2 enchanted land Level up {1} becomes ({1}: tapped, Put a level its controller counter loses up on this. Level 2 2 only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ Destroy target nonblack creature. Put two 0/1 colorless4/4 5 Eldrazi Spawn Enchant creature creature tokens {2}{U}: onto Untap the battlefield. enchanted creature. 1 Totem armor (If enchanted creature would be As Curse of Wizardry enters the battlefield, choose a 4 2/2 color. Whenever a player casts a spell of the chosen Deathtouch 3 2/1 Flying {8}: {T} all creatures target player controls. 3 1/1 Sacrifice Death Cultist: Target player loses 1 life and 1 5/7 you gain Flying 1 life. Target creature is indestructible this {W}{W}: 6 turn. Enchant creature you control Enchanted creature gets 1 +3/+3. At Destroy the beginning target of your upkeep, sacrifice a enchantment. 1 As an additional cost to cast Deprive, return a land you 2 control to its owner's As an additional hand. cost to castCounter target Devastating spell. Summons, 1 sacrifice As X lands.cost an additional Put to twocast X/XDisaster red Elemental Radius,creature reveal a 7 creature card from your hand. Disaster Radius Target creature gets +1/+0 until end of turn and deals is X 1 unblockable this turn. Enchant creature Rebound You control (If you cast enchanted this spell creature. At 4 5/5 the beginning of your end step, if enchanted Flying Dormant Gomazoa enters the battlefield creature's tapped. 3 Dormant GomazoaEnchanted Enchant creature doesn't untap during creature your gets untap +3/+3 and 5 4/4 has flying. Flying Totem armor {X}{B}{B}: Target(If enchanted creature getscreature would -0/-X until end 5 of turn and Drana, Kalastria Bloodchief gets +X/+0 until 4/1 When Dread Drone enters the battlefield, put two 0/1 5 colorless {T}: Add Eldrazi Spawn {3} to your creature mana pool. tokens onto {3}, {T}, the Sacrifice 6 2/3 Dreamstone Hedron: Level up {1}{U} DrawPut ({1}{U}: three cards. a level counter on this. 3 Level up Flash only (You mayascast a sorcery.) LEVEL this spell 2-3 2/4 any time you{U}{U}, {T}: could cast 2 an instant.) Enchant Enchant creature creaturecreature Enchanted Enchanted getscreature +0/+4.gets 2 Totem armor (If enchanted creature would be Enchant creature Enchanted creature gets +10/+10 8 and {T}: has Addtrample and annihilator {1} to your mana pool.2. (Whenever {T}: Add {2} itto your 0 mana pool. Spend this mana only to cast colorless Target creature you control gains protection from the 1 15/15 color of your Emrakul, the choice until end Aeons Torn can'tofbeturn. Rebound countered. (If you When you 15 3/3 cast Emrakul, When take Emrakul's an extra Hatcher turnthe enters after this one. put battlefield, Flying, 5 3/5 three When 0/1 colorless Enatu GolemEldrazi Spawn is put into creature tokens a graveyard onto from the 6 0/1 battlefield, you gain 4 life. Level up {1}{U} ({1}{U}: Put a level counter on this. 1 1/2 Level LifelinkupWhenever only as a Escaped sorcery.)Null LEVEL 1-2 or blocks 0/1becomes {T}: Draw a 4 blocked, it gets +5/+0 until end of turn. Target player loses 3 life. You gain 3 life and put three 6 0/1 colorless {T}, Sacrifice Eldrazi EvolvingSpawn Wilds:creature Search tokens onto for your library thea 0 basic land card and put it onto the battlefield tapped. Choose target creature or player. Reveal cards from the 5 top of your Choose onelibrary or bothuntil you reveal — Destroy a nonland target artifact;card. and/or 5 destroy target nonbasic land. Flame Slash deals 4 damage to target creature. 1 Target creature gets -1/-0 until end of turn. Draw a 1 card. G 0 [G] 0 [G] 0 [G] 0 Forked Bolt deals 2 damage divided as you choose 1 3/3 among{8}: Flying one Creatures or two target you creatures and/or control gain flyingplayers. until end of 5 turn. Put X X/X green Ooze creature tokens onto the 1 battlefield. +2: During target opponent's next turn, creatures that 5 1/1 player controls {1}: Target attackyou creature Gideon Jurabecomes control if able. -2: 7/7Destroy until end 8 2/1 of turn. Flying 3 2/2 2 1/1 When Goblin Arsonist is put into a graveyard from the 1 1/1 battlefield, {T}: Targetyou may have creature with itpower deal 12 damage or less isto target 2 unblockable Creatures withthisflying turn.get +2/+0. Creatures without 5 flying get -2/-0. Whenever a creature with flying attacks, it loses flying 3 2/1 until Sacrifice {R}, end of turn. Grotag Siege-Runner: Destroy target 2 creature Search your library for aGrotag with defender. Siege-Runner basic land card, put itdeals onto2the 3 battlefieldcreature Enchant tapped,Enchanted then shuffle your library. creature Put a 0/1 has defender. 1 1/3 Defender, flying Prevent all combat damage that would 3 1/1 be dealt Level up to Guard({1}{B}: {1}{B} Gomazoa. Put a level counter on this. 1 1/1 Level up Level only as ({2}{U}: up {2}{U} a sorcery.) PutLEVEL 2-3counter a level 2/2 {B}, on{T}: this. 2 0/3 Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spyup Level up {2} ({2}: Put a level counter on this. Level 2 7/7 only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 You may sacrifice four Eldrazi Spawn rather than pay 9 Hand of all Prevent Emrakul's combat mana cost. damage Annihilator that would be 1dealt (Whenever this 4 2/1 turn by attacking creatures. Flash (You may cast this spell any time you could cast 5 an instant.) Heat When Ray deals Haze Frog X damage enterscreature. to target the battlefield, 1 Equipped creature gets +X/+X, where X is its converted 4 0/3 mana cost. Level up Equip ({2}{W}: {2}{W} {4} Put a level counter on this. 3 6/6 Level Flyingup only as aHellcarver Whenever sorcery.) Demon LEVEL 1-4 1/4combat deals If a source 6 damage to a player, sacrifice all other permanents Sacrifice all creatures you control, then put that many you 6 4/4 red Hellion Enchant creaturecreature tokens Enchanted onto the creature battlefield. gets +1/+1 and 1 has first strike. Totem armor (If enchanted creature 1/2 Level up {4} ({4}: Put a level counter on this. Level up 2 only As anasadditional a sorcery.) LEVEL cost 1-3Induce to cast 2/6 Vigilance Despair,LEVEL reveal4+ a 3 creature card from Target player your reveals hishand. or herTarget hand. creature You choose getsa -X/- 1 nonlandcreature Target card from it with must converted be blocked thismana turn ifcost 3 or able. Draw 1 a card. [U] 0 [U] 0 [U] 0 [U] 0 11/11 Annihilator 2 (Whenever this creature attacks, 12 2/8 defending When Jaddiplayer sacrifices Lifestrider twothe enters permanents.) Whenever battlefield, you may 5 1/1 tap any Level upnumber {1}{G} of untapped ({1}{G}: Putcreatures you control. a level counter You on this. 1 2/3 Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add 3 2/4 Level up {2}{W} ({2}{W}: Put a level counter on this. 4 2/2 Level Level up up only as a sorcery.) {R} ({R}: LEVEL Put a level 2-4 on counter 3/6this. OtherLevel up 2 1/1 only as Level upa {1}{G} sorcery.) LEVEL 4-7 ({1}{G}: Put 4/4 Flying a level LEVEL counter on8+ 8/8 this. 2 Level up only {5}, {T}: as aplayer Target sorcery.) puts LEVEL the top2-5 1/1 {T}: X cards Putora of his 6 8/8 her library into his or her graveyard, where X Khalni Hydra costs {G} less to cast for each greenis the 8 1/2 creature Wheneveryou youcontrol. cast anTrample instant or sorcery spell, Kiln 2 2/2 Fiend Level up {3} ({3}: until gets +3/+0 Put aend of counter level turn. on this. Level up 2 0/1 only as {T}: {T}a target sorcery.) LEVELwith creature 1-3 power 2/3 Flying 3 or LEVEL less. 4+ 4/4 2 0/2 Kor Spiritdancer gets +2/+2 for each Aura attached to 2 12/12 it. WhenWhenever you castyou cast an Kozilek, Aura spell, Butcher you may of Truth, drawdraw four a 10 3/3 cards. Annihilator When Kozilek's 4 (Whenever Predator enters this creature attacks, the battlefield, put two 4 3/3 0/1 colorless Eldrazi Spawn creature tokens onto the 4 Last Kiss deals 2 damage to target creature and you 3 2/2 gain Creatures {8}: 2 life. you control get +3/+0 until end of turn. 3 Counter target spell. Look at its controller's hand. 4 Leaf Arrow deals 3 damage to target creature with 1 1/3 flying. Level up {U} ({U}: Put a level counter on this. Level up 2 only as a sorcery.) Whenever LEVEL one or more 4-6 2/4 attack, creatures LEVEL 7+ 3/5 At the Lightmine 4 3/4 Field Flyingdeals damage Activated to each abilities of those creatures of creatures equal to your opponents 4 control can't be activated. As an additional cost to cast Living Destiny, reveal a 4 2/1 creature When Lonecard from yourenters Missionary hand.the Youbattlefield, gain life equal to the you gain 4 2 3/3 life. Level up {1}{R} ({1}{R}: Put a level counter on this. 4 Level up creature Enchant only as aWhenever sorcery.) LEVEL 1-5 6/6 enchanted LEVELattacks creature 6+ 3 or blocks, you gain 4 life. Enchant creature Whenever enchanted creature 3 4/4 becomes tapped, {1}, Sacrifice Lust forpermanent: a nonland War deals Magmaw 3 damagedeals to that 1 5 2/4 damage Flying to target creature or player. 4 Enchant creature Enchanted creature gets +3/+3 and 5 2/1 has vigilance. When Merfolk Totem armor Observer (If enchanted enters creature the battlefield, look at 2 2/3 the topWhenever Flying card of target player's Merfolk library. Skyscout attacks or blocks, 4 untap target permanent. Target creature gets +1/+1 until end of turn for each 1 0/4 creature Defenderyou control. When Mnemonic Wall enters the battlefield, 5 you As an additional target may return cost toinstant or sorcery card cast Momentous from your Fall, sacrifice a 4 1/1 creature. You Whenever draw sacrifices a player cards equal to the sacrificed a creature, you may put a 1 +1/+1 [R] counter on Mortician Beetle. 0 [R] 0 [R] 0 [R] 0 2/2 Play with the top card of your library revealed. As long 3 as the top card of your library is a creature card, Mul Enchant creature At the beginning of each upkeep, if 2 enchanted Destroy creature target is untapped, artifact tap it. or enchantment. 2 At the beginning of your upkeep, if you have exactly 1 5 3/5 life, you win the game. 5 2/2 When Nest Invader enters the battlefield, put a 0/1 2 colorless Eldrazi gains Target creature Spawnswampwalk creature token until onto theturn. end of 1 3/2 Draw a card. Level up {2}{B} ({2}{B}: Put a level counter on this. 3 4/4 Level Wheneveronly up youastap a sorcery.) a SwampLEVEL 1-2 4/3 for mana, add Deathtouch {B} to your 6 mana Put poolwhite a 1/1 (in addition to the Kor Soldier mana the creature land token produces). onto the 6 battlefield Counter for each target spellcreature or abilityyou thatcontrol. targetsRebound (If a permanent 7 1/1 you Levelcontrol. up {3} Not of Put ({3}: Thisa World costs {7} level counter onless this.toLevel cast up if it 2 3/3 only as Defendera sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 {B}: 2 Equipped creature gets +5/+0. Equip {5} 2 2/4 When Ondu Giant enters the battlefield, you may 4 search Put yourcreature target library for intoa its basic land card, owner's libraryput it onto second the from 1 0/4 the top. Its Defender controller {T}: Add {G}gains 3 life. to your mana pool for each 2 9/9 creature with defender you control. Annihilator 3 (Whenever this creature attacks, 11 2/2 defending Whenever player sacrifices Pawn of Ulamog three permanents.) or another nontoken 3 7/7 creature you control is put into Trample When Pelakka Wurm enters a graveyard from theyou the battlefield, 7 gain 7 life.creature Equipped When Pelakka Wurmfor gets +1/+1 is each put into a graveyard creature you 3 control. Equip {4} Target opponent reveals his or her hand. You choose a 3 7/6 card Flyingfrom {B}:it.Pestilence That player shuffles Demon that deals card intotohis 1 damage or each 8 5/5 creature and each player. Defender When Phantasmal Abomination becomes the 3 target of a spell or ability, sacrifice it. [W] 0 [W] 0 [W] 0 [W] 0 Target creature gets +2/+2 until end of turn. Rebound 1 (If WhenyouProphetic cast this spell Prismfrom your enters thehand, exile itdraw battlefield, as it a 2 card. {1}, Destroy {T}: attacking target Add one mana of anycreature or blocking color to with your 2 5/3 power 3 or less. Defender, flying {1}{R}: Target creature attacks this 3 turn if able.a creature you control with power 2 or less Whenever 3 5/4 attacks, Trample Raid Bombardment Whenever deals Rapacious One1deals damage to combat 6 damage to a— Choose one player, {T} X put thatpermanents; target many 0/1 colorless or untapEldrazi X 2 target permanents. Search your library for four land cards with different 3 names and reveal Draw cards them. equal to An opponent the number chooses of cards two of in target 6 opponent's hand. Rebound (If you cast this Return target permanent to its owner's hand.spell from 3 0/4 Defender {T}: Prevent the next 1 damage that would 3 0/1 be dealt to another Whenever you thiscreature turn. enters the battlefield under 2 your control, Each player's you may becomes life total have Renegade Doppelganger the lowest life total 7 among all players. {T} up to two target creatures. Draw a card. 3 2/2 When Runed Servitor is put into a graveyard from the 2 battlefield, 0: Reveal theeach topplayer draws card of youralibrary card. and put it into 5 1/3 your Whenhand. Sarkhan Sea Gate theenters Oracle Mad deals damage tolook the battlefield, himself at the 3 top two Draw cards two of your cards, then library. shuffle aPut onefrom card of them your into handyour 2 into As anyour library. cost to cast Shared Discovery, tap four additional 1 untapped creatures All creatures youuntil get -1/-1 control. Draw end of turn.three cards. 2 7/6 {B}: Regenerate Skeletal Wurm. 8 Put five 0/1 colorless Eldrazi Spawn creature tokens 7 1/1 onto the Level battlefield. up {3} ({3}: PutThey havecounter a level "Sacrifice on this this.creature: Level up 1 only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2 Destroy target blocked creature. 1 Enchant creature Enchanted creature gets +1/+1 and 3 4/5 has "Whenever Defender, flyingthis creature deals damage to an 5 1/1 Whenever another creature enters the battlefield, you 1 */1 may First gain strike1Soulsurge life. Elemental's power is equal to the 4 number Spawning ofBreath creatures you deals 1 control. damage to target creature or 2 7/11 player. Put a 0/1 colorless Annihilator 1 (Whenever thisEldrazi Spawn creature creature token attacks, 10 6/6 defending player Flying {2}{U}: sacrifices Draw a card,a then permanent.) {4}: counter put a +1/+1 Put two 6 on Sphinx of Whenever youMagosi. cast an instant or sorcery spell, you may 7 put a charge Enchant counter creature on Sphinx-Bone Enchanted Wand. creature gets If youand +1/+1 do, 1 has reach. (It can block creatures with flying.) Totem Enchant creature Enchanted creature has "{T}: Put a 4 1/5 token that's Reach (This a copy ofcan creature thisblock creature onto the creatures withbattlefield. flying.) 3 Staggershock deals 2 damage to target creature or 3 0/3 player. DefenderRebound (If you cast Other creatures youthis spell with control fromdefender your hand, get 2 5/3 +0/+2. Trample 5 1/1 Level up {W} ({W}: Put a level counter on this. Level 1 up only Exile as a sorcery.) X target LEVEL cards from 2-6player's target 3/3 First strike LEVEL graveyard. For 1 2/1 each card exiled Whenever thisan you cast way, thator instant player loses sorcery 1 life spell, and you may 3 put a charge counter on Surrakar Spellblade. Whenever Return an instant card at random from your graveyard 4 to your You gainhand. 2 life.Rebound (If you Then if you cast have thislife more spell from than an your 3 opponent, [B] draw a card. Rebound (If you cast this spell 0 [B] 0 [B] 0 [B] 0 2/1 Spells and abilities your opponents control can't cause 2 2/2 you to sacrifice Trample permanents. When Thought Gorger enters the battlefield, 4 put Eacha creature +1/+1 counter on it with you control for each card a level in youronhand. counter it gets 2 2/5 +2/+2. When Totem-Guide Hartebeest enters the battlefield, 5 you may search Activated abilitiesyour library foryou of creatures an control Aura card, costreveal up to it, 1 {2} less Gain to activate. control of targetThis effect until creature can'tend reduce the amount of turn. Untap 4 3/3 that Levelcreature. UntilPut up {1} ({1}: endaoflevel turn, it getson counter +2/+0 this. and Levelgains up 3 1/1 only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL Haste When Tuktuk the Explorer is put into a graveyard 12+ 3 10/10 from Whentheyoubattlefield, cast Ulamog,put the a legendary 5/5 colorless Infinite Gyre, destroy 11 8/8 target permanent. Annihilator 4 (Whenever Annihilator 2 (Whenever this creature attacks, this 8 2/2 defending Auras playertosacrifices attached permanentstwo you permanents.) Ulamog's control have totem 3 armor. (If an enchanted permanent you control would Counter target spell if you control more creatures than 2 1/7 that spell's Valakut Whenever controller. Fireboar attacks, switch its power 5 and toughness until end creature. Destroy target nonblack of turn. It can't be 1 2/2 regenerated. When VeneratedYou Teacher lose life enters equal tothethat creature's battlefield, put two 3 4/3 level counters Haste Wheneveron you eachcast creature you a spell, control if it's with level the second 4 2/4 creature Defenderspell you {T}: {1}{R}, cast Vent this turn, you deals Sentinel may return damage to 4 target player equal to the number of creatures Target creature gets +2/+0 and gains deathtouch withuntil 1 0/4 end of turn. Defender WhenRebound Wall of(IfOmens you cast this the enters spellbattlefield, from your 2 draw a card. Equipped creature gets +2/+2. As long as equipped 2 4/3 creature {8}: hascreature Target defender, it can gets attack +5/+5 andasgains though it didn't trample 4 until end of turn. After the first postcombat main phase this turn, there's 5 an additional Wrap combat in Flames deals phase followed 1 damage by an to each additional of up to three 4 2/2 target creatures. Those creatures can't block {2}{B}: Zof Shade gets +2/+2 until end of turn. this turn. 4 1/1 Level up {4} ({4}: Put a level counter on this. Level up 1 only as a—sorcery.) Domain LEVELdraws Target player 1-2 3/3 LEVEL a card for3+ 5/5basic each 5 land type among lands he or she controls. Enchant creature Enchanted creature gets +2/+2 and 3 1/1 has trample. Flying Whenever Echo {2}{B} enchanted (At the creature beginning of yourdeals upkeep, if 3 1/1 this came Carrion undercan't Feeder yourblock. control since the Sacrifice beginningPut a creature: of a 1 3/3 +1/+1 counter Vigilance on Carrion Feeder. {G}: Regenerate Charging Troll. 4 {T}: Add one mana of any color to your mana pool. 3 6/6 {T}: FlyingPut a chargeDarigaaz, Whenever counter on theCoalition Relic. combat Igniter deals At the 6 damage to a— Choose one player, Returnyou maycreature target pay {2}{R}. cardIffrom you your do, 3 graveyard to your hand; or Darigaaz's Add {B}{B}{B} to your mana pool. Charm deals 3 1 Elfhame Palace enters the battlefield tapped. {T}: Add 0 {G} or {W} Domain to your target — Counter mana pool. spell unless its controller 2 pays {1} creature Enchant for each Domain basic land — type amongcreature Enchanted lands you gets 3 -1/-1 for each basic land type among lands you control. Enchant land Whenever enchanted land is tapped for 2 mana, its controller adds one mana of any color to his [G] 0 [G] 0 3/4 At the beginning of your upkeep, you gain 1 life for 5 each card Untap in target target opponent's creature. hand. until It gets +3/+3 {3}{W}: end {T} of turn. 2 As an additional cost to cast Harrow, sacrifice a land. 3 Search Destroyyour library target for upcreature. nonblack to two basic land cards Its controller and2 loses 3 life. {3}, {T}: Put a 1/1 colorless Insect artifact creature 4 token with flying and haste named Hornet onto the [U] 0 Equipped creature has haste and shroud. (It can't be 2 the Eachtarget playerofexiles spellsall orcreature abilities.)cards Equipfrom {0} his ({0}: or Attach her 5 graveyard, then sacrifices all creatures he or she [R] 0 Return target permanent you control to its owner's 3 2/2 hand. You {1}{G}: Addgain one4 mana life. of any color to your mana pool. 2 2/2 Fear (This creature can't be blocked except by artifact 4 creatures and/or of At the beginning black yourcreatures.) Whenever upkeep, you Orderand draw a card of 3 0/1 you lose Flying 1 life. {B}: Phyrexian Battleflies gets +1/+0 until end of 1 2/2 turn. {1}, Sacrifice athis Activate ability no creature: Putmore than counter a +1/+1 twice each on turn. 3 8/8 Phyrexian Colossus Phyrexian Broodlings. doesn't untap during your untap 7 2/2 step. Pay 8 life: Untap Phyrexian Flying {T}, Sacrifice Phyrexian Colossus. Debaser: Phyrexian Target creature 4 3/3 gets -2/-2 untilPhyrexian {T}, Sacrifice end of turn. Defiler: Target creature gets 4 1/1 -3/-3 until end of turn. Denouncer: Target creature {T}, Sacrifice Phyrexian 2 4/4 gets When-1/-1 until end Phyrexian of turn. enters the battlefield, you Gargantua 6 2/2 draw twoacards Sacrifice and you creature: lose 2 Ghoul Phyrexian life. gets +2/+2 until 3 5/4 end of turn. 6 5/5 Trample Whenever Phyrexian Negator is dealt damage, 3 4/4 sacrifice that many {T}, Sacrifice permanents. Phyrexian Plaguelord: Target creature 5 gets -4/-4 until As Phyrexian end of turn. Processor Sacrifice enters a creature: the battlefield, payTarget any 4 amount {T}: Addof{B} life.to{4}, your{T}: manaPutpool. an X/X black Phyrexian {2}{B}: Minion 3 Totem {2}, becomes {T}, a 5/5 Sacrifice black Horror a creature: Drawartifact a card. creature 3 [W] 0 Domain — {3}, {T}: Target creature gets +1/+1 until 4 2/1 end Whenof Priest turn for of each basic the Gix enters landbattlefield, type among addlands you {B}{B} 3 {B} to {2}, your {T}: mana You maypool. tap or untap target creature. 3 1/1 As Quirion Elves enters the battlefield, choose a color. 2 6/6 {T}: FlyingAdd {G} to your Whenever Rith,mana pool. {T}:deals the Awakener Add combat one mana of 6 damage Choose one to a— player, youtarget Destroy may pay {2}{G}. nonbasic If you land; do, or put 3 2/2 three 1/1 green Saproling creature tokens onto First strike {1}{B}: Regenerate Sanguine Guard. the 3 Shivan Oasis enters the battlefield tapped. {T}: Add 0 {R} or {G} to your mana pool. Destroy target green creature. It can't be regenerated. 3 2/2 Draw Kickera{1}{G} card. and/or {2}{U} (You may pay an 3 additional {1}{G} and/or {2}{U} as you cast this spell.) [B] 0 [B] 0 [B] 0 [B] 0 Tendrils of Corruption deals X damage to target 4 creature and you {T}, Sacrifice gain X life,Expanse: Terramorphic where X Search is the number your of 0 1/1 library{T}: {W}, for a{T} basic landcreature. target card and{R}, put {T}: it onto the Target 1 2/2 creature Kicker gains {R} first{W} and/or strike until (You mayendpay of turn. an additional {R} 3 2/2 and/or {W} asand/or Kicker {1}{B} you cast {G}this spell.) (You mayWhen pay anThornscape additional 3 6/6 {1}{B} and/or {G} Flying Whenever as you Treva, cast the this spell.) Renewer dealsWhen combat 6 damage Choose one — Destroy target enchantment;Ifor to a player, you may pay {2}{W}. you do, exile 3 target Domainattacking — Tribalcreature; or draw Flames deals a card, to X damage then discard target 2 creature Kicker or player, {8}{R} (You where X isanthe may pay number {8}{R} additional of basicas land 3 2/3 you cast Kicker this spell.) {1}{R} Urza's (You may payRage can't be countered an additional {1}{R} asby 3 you cast this spell.) When Verduran {1}, {T}: Untap target artifact. Emissary enters 1 Equipped creature is unblockable. Equipped creature 3 has Wornshroud. (It can't Powerstone be the enters thetarget of spells battlefield or abilities.) tapped. {T}: 3 2/1 Add {2} When to your mana Yavimaya pool. Elder is put into a graveyard from the 3 6/6 battlefield, you may search Flying, trample You can't win your thelibrary game for andup to two your 4 6/6 opponents can't—lose Flying Landfall the game. Whenever a land enters the 6 battlefield under your Return target permanent control, you may you control exile and target target 3 0/2 permanent you creature {T}: Put target don't control card to their from anowners' hands. opponent's 3 1/1 graveyard Haste onto the Whenever battlefield Akoum under your Battlesinger controlAlly or another if its 2 enters the abattlefield Whenever permanent under your enters thecontrol, you may battlefield have tapped 1 4/3 and under your control, untap it. At the beginning of your upkeep, each player sacrifices 5 2/2 a non-Vampire Multikicker creature. {1}{W} (You may pay an additional {1}{W} 3 1/1 any number of times as you cast this spell.) Flying Apex {T}: Untap target Forest. 1 3/4 Flying Whenever Archon of Redemption or another 5 5/5 creature with flying When Avenger enters the of Zendikar battlefield enters under your the battlefield, put a 7 0/1 green Plant creature token onto the battlefield Equipped creature has deathtouch and lifelink. Equip for 1 3/3 {2} strike First 5 1/1 {T}: Target player gains control of target artifact, 2 creature, Put a 1/1 or landSnake green you control. creature token, a 2/2 green Wolf 5 2/2 creature token, and a 3/3 green Multikicker {B} (You may pay an Elephant additionalcreature {B} any 3 number of times Bojuka Bog entersasthe youbattlefield cast this spell.) tapped.When When Bojuka 0 1/1 Bog enters the battlefield, exile all Bojuka Brigand can't block. Whenever cards from Brigand Bojuka target 2 or another Enchant Ally enters creature theWhen or land battlefield under permanent enchanted your control, 4 becomes Target tapped,gets creature destroy it. until end of turn. +2/+0 1 5/4 Flying Whenever Butcher of Malakir or another creature 7 1/4 you control Shroud (Thisis creature put into can't a graveyard from the be the target battlefield, of spells or 3 abilities.) Landfall Enchanted Enchant creature — Whenever a land can't creature enters bethe blocked 2 4/3 except by creatures with flying or reach. Enchanted Landfall — Whenever a land enters the battlefield under 5 your control, Celestial you may Colonnade havethe enters target creature battlefield get -1/-1 tapped. {T}: 0 Add {W} or {U} to your mana pool. {3}{W}{U}: Until Chain Reaction deals X damage to each creature, where 4 X is the number Enchant creatureofEnchanted creatures creature on the battlefield. gets +1/+0 for 3 each Multikicker {1} (You may pay anhas Mountain you control and first strike. additional {1} any 2 number Enchant of times land as you cast Enchanted landthis is aspell.) Choose 3/3 black Oozetarget 2 2/2 creature.—It's Landfall still a land. Whenever When a land enchanted enters land is put the battlefield under 4 your control, you may have Cosi's Ravager deal 1 Creeping Tar Pit enters the battlefield tapped. {T}: Add 0 {U} or {B} Enchant to Enchanted land your mana land pool.is{1}{U}{B}: Until end of a 4/2 red Beast 3 0/1 creature with Haste {T}: trample. Cunning It's still a deals Sparkmage land. 1When enchanted damage to 3 target You maycreature or player. put target creature card from your graveyard 3 4/3 on top of your Multikicker {R}library. (You mayIf you paydo, an Dead Reckoning additional deals {R} any 5 13/13 number of times as you cast this spell.) When Death's Shadow gets -X/-X, where X is your life total. 1 Counter target instant spell. 1 1/1 At the beginning of your upkeep, if you control six or 1 moreAdd {T}: lands, {1}put a 5/5mana to your red Dragon creature pool. {4}: Dreadtoken with Statuary 0 2/2 becomes a {1}{U} Multikicker 4/2 Golem (Youartifact may paycreature until end{1}{U} an additional of turn. 3 any number of times as you cast this spell.) Islandwalk Multikicker {2} (You may pay an additional {2} any 0 number You mayofplay times an as you castland additional thisthis spell.) Everflowing turn. Draw a card. 2 Colorless Eldrazi spells you cast cost {2} less to cast. 0 {7}, Put a{T}: Search +1/+1 youron counter library forcreature target a colorless youcreature control. 4 2/2 Another — Landfall target creature Whenever blocks a land it thisthe enters turn if able. under battlefield 2 2/2 your Multikicker {1}{G} (You may pay an additional end control, Fledgling Griffin gains flying until of {1}{G} 2 3/2 any number of times as you cast this spell.) Gnarlid 3 8/7 Flying 7 2/1 Reach (This creature can block creatures with flying.) 2 2/2 Trample Whenever Graypelt Hunter or another Ally 4 3/3 enters the Grotag Whenever battlefield under attacks, Thrasher your control, targetyou may put a creature 5 can't Targetblock this turn. creature gets +2/+2 until end of turn. Landfall 1 — If you had a land enterland Enchant land Enchanted the isbattlefield a 2/6 whiteunder Wallyour 3 0/1 creature Wheneverwith defender. Hada It'sor Freeblade still a land.Ally another Whenenters the 1 battlefield Halimar underenters Depths your control, you may the battlefield put a +1/+1 tapped. When 0 1/3 Halimar Whenever Depths enters Halimar the battlefield, Excavator or anotherlook at enters Ally the topthe 2 battlefield under your control, target player Equipped creature gets +2/+0. Whenever equipped puts the top 2 0/1 creature {T}: Add deals X manacombat of anydamage one colorto atoplayer, you may your mana pool, 2 2/2 where X is the number of Allies you control. Landfall — Whenever a land enters the battlefield under 4 3/1 your control, Flying, Hedron protection Rover from landsgets +2/+2 until end of 3 Exile target creature or enchantment. 5 +2: Look at the top card of target player's library. You 4 3/2 may put that card on the bottom of that player's library. Flying 4 Put two 1/1 white Soldier Ally creature tokens onto the 4 1/1 battlefield. {1}{G} (You may pay an additional {1}{G} Multikicker 1 0/0 any You number may haveof Jwari timesShapeshifter as you cast this spell.) enter Joraga the battlefield 2 2/2 as a copy of any Ally creature on the battlefield. Whenever Kalastria Highborn or another Vampire you 2 5/4 control Wheneveris put into a graveyard a creature fromcontrols an opponent the battlefield, attacks,you if 5 you're the defending player, put a 3/3 red Ogre Khalni Garden enters the battlefield tapped. When 0 Khalni Garden Equipped enters creature the+1/+0 gets battlefield, and hasputflying. a 0/1 Equip green 2 1/1 {2} As long as Kitesail Apprentice is equipped, it getsEquip ({2}: Attach to target creature you control. 1 2/2 +1/+1 andfrom Protection has flying. red Whenever a player casts a red 2 spell, you may gainenters Lavaclaw Reaches 1 life. the battlefield tapped. {T}: 0 4/5 Add {B} or {R} to your mana pool. {1}{B}{R}: Until 3 2/4 Multikicker {W} (You may pay an additional {W} any 4 1/1 number Loam of gets Lion times+1/+2 as youascast this long asspell.) FlyingaWhen you control Forest. 1 5/3 Nonartifact spells cost {1} more to cast. 4 2/1 Swampwalk 2 Multikicker {1}{W} (You may pay an additional {1}{W} 4 any number Target playerofreveals times as you castofthis a number spell.) cards fromCreatures his or her 1 hand equal to the number of Swamps you control. You 5/5 Flying {1}{R}: Mordant Dragon gets +1/+0 until end of 6 turn. Draw Whenever two cards.Mordant Landfall Dragon — If youdeals had combat damage a land enter the 5 battlefield under Destroy target your control artifact this turn, draw or enchantment. three Its controller 1 gains If 4 life. a white creature is attacking, you may pay {B}{B} 6 7/7 rather thanNovablast Whenever pay Nemesis Trap's Wurm manadestroy attacks, cost. Exile target all other 7 1/1 creatures. Green mana doesn't empty from your mana pool as 3 0/4 steps and Whenever Defender phases end. Omnath,you a creature Locus of Mana control withgets 1 defender blocks, you may gain 2 life. If an opponent had a green creature enter the 4 1/1 battlefield Flying When under his orEye Pilgrim's herenters controlthe this turn, you you battlefield, may 3 1/1 may searchPulse Whenever your Tracker library for a basiceach attacks, landopponent card, reveal it,1 loses 1 1/1 life. Multikicker {1}{B} (You may pay an additional {1}{B} 1 any number Whenever a of times as creature youyou cast this control spell.)tapped, you becomes 2 may put a quest Whenever counter a Goblin enterson Quest the for Renewal. battlefield As long under your 1 control, you may put a quest counter on Quest Whenever an opponent discards a card, you may putfor thea 1 quest At the counter on of beginning Quest yourfor the Nihil upkeep, youStone. At the may look at the 1 top card of your library. If it's a creature {T}: Add {1} to your mana pool. {T}, Sacrificecard, you may 0 Quicksand: Target Raging Ravine attacking enters creaturetapped. the battlefield without{T}: flying Add 0 {R} or {G} to your mana pool. {2}{R}{G}: Equipped creature has "{T}, Unattach Razor Until end of 3 Boomerang: Razor If an opponent castBoomerang a red instantdeals 1 damage or sorcery spelltothis 4 turn, you Target maygains player pay {W} rather 4 life. than—pay Landfall Refraction If you had a land 2 enter the battlefield If an opponent cast aunder blue your spell control thisyou this turn, turn, maythat pay 4 {R} rather than pay Ricochet Trap's mana cost. Destroy target land, then Roiling Terrain deals damageChange 4 1/1 to that{T}: {W}, land's controller Exile equal target land youtocontrol, the number then of land it to return 2 the battlefield under your control. Whenever you cast a kicked spell, you may have 5 2/1 RumblingCullblade Ruthless Aftershocksgetsdeal damage +2/+1 to target as long creature as an opponent 2 1/1 has 10 or less life. {T}: Exile the top card of target player's library. If it's a 3 land card, Searing youdeals Blaze gain 11 life. damageLandfall — Whenever to target a land player and 1 2 damage to target creature that player controls. Landfall Landfall — Whenever a land enters the battlefield under 4 2/1 your As longcontrol, as youyou may pay control {2}. If a Plains, youMerfolk Sejiri do, draw a card. has first 2 strike Steppe Sejiri and lifelink. enters(Damage dealt by the battlefield a creature tapped. Whenwith Sejiri 0 Steppe enters Search your the battlefield, library targetof for any number creature nonlandyou cards 4 3/3 and exile them. Then shuffle your library. Whenever Shoreline Salvager deals combat damage to 4 1/1 a player, if you Multikicker control {1}{R} (Youan Island, may youadditional pay an may draw{1}{R} a card. 1 2/1 any number of times as you cast this spell.) Whenever Slavering Nulls deals combat damage to aHaste 2 player, If if you a black control creature witha Swamp, flying is you may have attacking, you that may pay 4 {G} rather than pay Slingbow Trap's mana cost. Smoldering Spires enters the battlefield tapped. When 0 Smoldering Destroy targetSpires enterswith creature the converted battlefield,mana targetcost creature 3 or 2 2/3 less. It can't be regenerated. Landfall — Whenever a land enters the battlefield under 3 your control, Multikicker Snapping {1}{U} (YouCreeper may paygains vigilance until an additional {1}{U}end 3 any number Stirring of times Wildwood as you enters the cast this spell.) battlefield Counter tapped. {T}: 0 Add {G} Stone orTrap Idol {W} costs to your {1}mana pool. less to cast{1}{G}{W}: Until for each attacking 6 1/2 creature. Put a 6/12 colorless Construct artifact When Stoneforge Mystic enters the battlefield, you may 2 search your{1} Multikicker library (Youfor an pay may Equipment card, reveal an additional it, put {1} any 2 5/2 number of times as you cast this spell.) Choose As long as you control a Mountain, Summit Apes can'ttarget 4 3/3 be blocked When except Surrakar by twoenters Banisher or more thecreatures. battlefield, you may 5 2/3 return target tapped creature to its owner's Whenever Talus Paladin or another Ally enters hand. the 4 battlefield {T}: Add {1}under yourmana to your control, you{1}, pool. may{T}, have Allies you Sacrifice 0 9/9 Tectonic Edge: Destroy target nonbasic land. Activate When Terastodon enters the battlefield, you may 8 destroy All landsup aretoindestructible. three target noncreature permanents. For 3 2/2 Islandwalk Whenever Thada Adel, Acquisitor deals 3 combat damage to a player, search that player's library 2/1 {U}, {T}: You may tap or untap another target 3 creature. Landfall Target creature — Whenever gets -2/-2 until aend land of enters the turn. Landfall — 3 If you had a land enter the battlefield under your Reveal cards from the top of your library until you 2 2/2 reveal a nonland Whenever Tuktukcard, then or Scrapper putanother all cards revealed Ally this enters the 4 battlefield under your control, you may destroy target You may tap or untap target artifact, creature, or land. 3 Draw Targeta creature card. gets -3/-3 until end of turn. You may 2 tap Enchant number any creatureofYou untapped control Vampire creatures enchanted you creature. At 5 1/1 the {T}:beginning Target landof your upkeep,becomes you control sacrificeanVapor Snare X/X Elemental 3 creature land Enchant until Enchanted end of turn,land where is a X6/4 is the number green of Elemental 5 creature. Target It's stillgets creature a land. When +1/+1 enchanted until landUntap end of turn. is put 1 3/3 that creature. Multikicker {U} (You may pay an additional {U} any 4 1/1 number {T}: Youofmaytimes putasa you landcast cardthis fromspell.) your Flying Whenthe hand onto 2 battlefield. Enchant land Enchanted land is a 2/2 blue Elemental 1 4/4 creature with Multikicker {G}flying. (You It's maystill paya an land. When enchanted additional {G} any 4 5/8 number of times Islandwalk, as you Whenever swampwalk cast this spell.) When Wrexial, theWolfbriar Risen 6 2/2 Deep dealshave All Slivers combat "{2},damage Sacrificetothis a player, you may permanent: cast This 2 1/1 permanent deals 2 damage to target creature or Changeling (This card is every creature type at all 2 times.) {T}: Add {T}: oneTarget mana creature gains of any color to all yourcreature types mana pool. 0 Spend this mana only to cast creature spells. Return up to three target creature cards of the creature 4 2/2 type All of your Sliver choice have creatures from "{2}: your graveyard to your This creature gets hand. +0/+1 3 2/2 until end of turn." All Sliver creatures have "{2}: This creature gets +1/+0 3 3/3 until end ofa turn." Whenever Sliver deals combat damage to a player, its 5 1/1 All Slivers may controller haveput a 1/1 "{2}: colorless this Regenerate Sliver creature token permanent." 2 Each creature gets +1/+1 for each other creature on 5 2/2 theSlivers All battlefield havethat shares shroud. at least (They can'tone be creature type the targets of 2 spells Chooseoraabilities.) creature type. Draw a card for each 4 permanent you control of that type. [G] 0 1/1 All Sliver creatures have frenzy 1. (Whenever a Sliver 2 2/2 attacks All Sliverand isn't blocked, creatures it gets +1/+0 have "Whenever this until end of creature is 4 3/3 dealt All damage, Sliver put ahave creatures +1/+1 counter double on it." (The strike. 6 1/1 All Slivers have "{T}: Add one mana of any color to 2 1/1 your All mana Sliver pool." have haste. creatures 2 Activated abilities of creatures cost {1} less to activate. 3 2/2 This effecthave All Slivers can't"Pay reduce theReturn 2 life: amountthis of mana an ability permanent to its 2 2/2 owner's Each hand." Sliver card in each player's hand has slivercycling 3 {3}. [U] Slivercycling {3} ({3}, Discard this card: Search 0 1/1 1 2/2 All Sliver creatures get +2/+2. 5 [R] 0 1/1 All Sliver creatures get +1/+1. 2 2/2 All Slivers have "{3}, Sacrifice this permanent: Destroy 3 target permanent." [W] 0 1/1 Flash Any player may play Sliver cards as though they 2 had flash. Crag enters the battlefield tapped unless Rootbound 0 you control Rupture a Mountain Spire enters theorbattlefield a Forest. tapped. {T}: AddWhen {R} or 0 7/7 Rupture {3}: Search your library for a Sliver card, revealunless Spire enters the battlefield, sacrifice it that 5 2/2 card, andcreatures All Sliver put it intohave your"{2}: hand.This Then shufflegets creature your+1/+1 3 2/2 until end of turn." Whenever a Sliver becomes blocked, that Sliver gets 2 +1/+1 until end of turn for each creature blocking it. [B] 0 {T}, Sacrifice Terramorphic Expanse: Search your 0 library for a basic land card and put it onto the 2/2 All Slivers have "{2}, Sacrifice this permanent: You gain 2 1/1 4 Alllife." Sliver creatures have poisonous 1. (Whenever a 1 Sliver deals enters Vivid Creek combatthe damage to a tapped battlefield player, that with player two 0 charge Vivid counters Grove onthe enters it. {T}: Add {U} battlefield to your tapped withmana two pool. 0 charge Whenever counters on it.enters a creature {T}: Add the {G} to your ifmana battlefield, pool.it you cast 6 1/1 from your hand, you may search All Sliver creatures have flying. your library for a 2 3/3 Echo {1}{G} (At the beginning of your upkeep, if this 2 came creatures Black under yourget control since the beginning of your +1/+1. 2 1/1 {1}{G}: Basking Rootwalla gets +2/+2 until end of 1 turn.a Activate Put 4/4 greenthis ability Beast only once creature each token turn. onto theMadness 5 5/5 battlefield. Shroud (This Flashback {2}{G}{G}{G} permanent can't be the(You may target cast this of spells or 4 abilities.) Fading 3 (This creature enters the battlefield Corrupt deals damage equal to the number of Swamps 6 1/1 you controlanother Whenever to target creature creature is or putplayer. into a You gain life graveyard 1 1/1 from the battlefield, you may gain 1 life. {B}: Regenerate Drudge Skeletons. (The next time this 2 creature creature Enchant would beEnchanted destroyed creature this turn,gets it isn't. Instead +3/+3. 3 When Enchant creature You control enchanted creature. put enchanted creature is put into a graveyard, At a 6 2/2 the beginning Flying Discard of yourMacabre: Faerie upkeep, enchanted Exile up to creature two target 3 3/1 cards from graveyards. When Fleshbag Marauder enters the battlefield, each 3 player sacrifices a creature. [G] 0 [G] 0 [G] 0 [G] 0 +1: Untap two target lands. -1: Put a 3/3 green Beast 4 creature token onto Enchant Forest {2}: the battlefield. Enchanted -4: becomes Forest Creaturesayou 4/4 1 green Spirit Enchant creature Swamp {2}: until Until end end of of turn. turn, It's still a land. enchanted 1 1/1 Swamp becomes a 2/2 black Spirit creature {4}{B}, {T}: Target player discards two cards. with "{B}: Activate 1 this ability Target only any creature getstime youuntil +3/+3 couldend cast of aturn. sorcery. 1 Draw three cards. 4 Destroy target nonblack creature. Its controller loses 2 3 3/3 life. Flying When Howling Banshee enters the battlefield, 4 each Targetplayer losesgets creature 3 life. -3/-3 until end of turn. Cycling {2} 3 4/4 ({2}, Discard this card: Draw When Indrik Stomphowler a card.) enters Madness {3}{B} the battlefield, 5 destroy target aartifact If you control Forest,oryou enchantment. may have an opponent gain 3 2/2 3 life rather than pay Invigorate's Flying When Keening Banshee enters mana thecost. Target battlefield, 4 6/5 target creature Cycling gets -2/-2Discard {2}{G} ({2}{G}, until end thisofcard: turn.Draw a 7 card.) Enchant creature Enchanted creature isyou When you cycle Krosan Tusker, mayTreefolk a 0/4 search 2 with no abilities. +1: Target player discards a card. -2: Search your 5 library for a card, All creatures then until get -1/-1 shuffle endyour library of turn for and eachput that Swamp 4 you control. Search your library for a Forest card and put that card 2 onto the battlefield. Creatures you control Then get shuffle yourgain +3/+3 and library. trample until 5 2/2 end When of Phyrexian turn. (If aRager creature you the enters control would deal battlefield, you draw 3 8/8 a card and you lose 1 life. Plated Slagwurm can't be the target of spells or abilities 7 your opponents Polluted control. Mire enters the battlefield tapped. {T}: Add 0 {B} to your mana pool. Cycling Enchant creature Enchanted {2} ({2}, creature getsDiscard +2/+0this and 1 4/4 has trample. Sacrifice WhenYou a Beast: Rancor is life. gain 4 put into a graveyard from 4 1/1 When Ravenous Rats enters the battlefield, target 2 opponent Put target discards creatureacard card. in a graveyard onto the 5 battlefield Choose oneunder your all — Untap control. lands That creatureorisuntil you control; a black end 5 of Serrated Arrows enters the battlefield with three that turn, lands you control become 2/2 creatures 4 arrowhead Target counters player draws on twoit.cards At the beginning and of your loses 2 life. 2 3/3 Flying When Skeletal Vampire enters the battlefield, put 6 two 1/1 black Slippery Karst Bat creature enters tokens with the battlefield flying{T}: tapped. ontoAdd the 0 {G} to control If you your mana pool. Cycling a Swamp, you may{2} ({2}, pay Discard 4 life ratherthis than 4 5/4 pay Snuff(IfOut's Trample this mana cost. creature Destroy would deal target enough nonblack damage to 4 its blockers to destroy them, you may have it deal the [B] 0 [B] 0 [B] 0 [B] 0 Tendrils of Corruption deals X damage to target 4 creature Village Treetop and you gain the enters X life, where Xtapped. battlefield is the number of {T}: Add 0 5/3 {G} {B}: to your manaTwisted Regenerate pool. {1}{G}: TreetopSwampcycling Abomination. Village 6 2/2 {2} ({2}, Discard this card: Search your library for a 2 {2}{B}, {T}, Discard a card: Each other player loses 3 0/1 life. FlyingYou gaincreature (This life equal to the can't life lost this be blocked way. except by 1 creatures with flying or reach.) {B}: Vampire Vicious Hunger deals 2 damage to target creature Bats gets and 2 0/4 you gain 2(This Defender life. creature can't attack.) {T}: Add {G} to 2 1/4 your mana pool.creature can't attack.) {B}: Regenerate Defender (This 3 2/2 Wall Discard a card:(The of Bone. Wildnext time this Mongrel getscreature +1/+1 andwould be becomes 2 the color of deals Windstorm your choice untiltoend X damage of creature each turn. with flying. 1 2/2 Whenever a Beast enters the battlefield, you may draw 3 a card. — Whenever a land enters the battlefield under Landfall 1 1/1 your Kickercontrol, {3} (Youequipped may paycreature gets +2/+2 an additional {3} asuntil youend castof 2 this spell.) Æther Figment is unblockable. If Æther Akoum Refuge enters the battlefield tapped. When 0 Akoum Refuge enters If an opponent thehis searched battlefield, you gain or her library this 1 life.you turn, 5 may At the beginning of each end step, if you drew twocost. pay {0} rather than pay Archive Trap's mana or 3 morePay {T}, cards thisSacrifice 1 life, turn, youArid may put aSearch Mesa: quest counter on your library 0 2/2 for a Mountain or Plains card and put it onto the Other Kor creatures you control get +2/+2 for each 2 Equipment attached If four or more to Armament creatures Master. are attacking, you may pay 5 2/2 {1}{W} rather than pay Arrow Volley Whenever Bala Ged Thief or another Ally Trap's mana enters thecost. 4 battlefield underhad If an opponent your ancontrol, artifact target player enter the reveals a battlefield 5 4/4 under his—orWhenever Landfall her control this turn, a land entersyou themay pay {1}{G} battlefield under 6 your control, Reveal the topBaloth threeWoodcrasher cards of yourgets +4/+4 library. Put and all gains 4 creature cards revealed this way into your hand Whenever a creature you control attacks, you may andput the 3 a quest counter Whenever on Beastmaster a creature is put into aAscension. graveyardAs longthe from as 1 3/2 battlefield, put a +1/+1 counter on equipped creature. Intimidate (This creature can't be blocked except by 4 artifact creatures Equipped creatureand/or creatures can't be blockedthat share a color by Vampires or 1 1/1 Zombies. Equipped creature has "{T}, Sacrifice Whenever a creature enters the battlefield under anBlazing 2 opponent's Kicker—{T}control, you may an untapped have you Vampire that control. player lose (You1 6 may At the beginning of each end step, if an opponentother tap a Vampire you control in addition to any lost 2 1 2/1 or more life can't Bloodghast this turn, block.you may put ahas Bloodghast quest counter haste onas as long 2 4/2 an opponent has 10 or less life. Landfall — Whenever a Swampwalk 5 Kicker {3}{W} (You may pay an additional {3}{W} as 3 you castathis Choose spell.) color. WhiteCreatures you creatures control you getgain control +1/+1 1 protection Kicker {4} from (You the maychosen pay ancolor until end additional {4} of as turn. you cast 1 1/1 this spell.) Burst Lightning deals 2 damage to target {1}{U}, {T}: Target creature gains flying until end of 1 turn. Counter target spell. 3 1/5 Lifelink (Damage dealt by this creature also causes you 5 to gain {3}, that much Sacrifice life.) Draw a card. a creature: 2 Enchant creature Enchanted creature gets +3/+3. 6 Whenever +1: Discardenchanted a card. If creature deals a red card combat damage is discarded this way,to 6 2/1 Chandra Ablaze deals 4 damage to target creature or Mountainwalk 2 If a noncreature permanent under your control was 6 destroyed Kicker {6} this (Youturn maybypay a spell or ability {6} an additional an opponent as you cast 5 1/1 this spell.) an Whenever Putopponent six 1/1 white Kor his shuffles Soldier creature or her library,tokens you 1 may put Crypt a +1/+1 counter of Agadeem on battlefield enters the Cosi's Trickster. tapped. {T}: 0 2/2 Add {B} Haste to Crypt {B}: your mana Ripperpool. gets{2}, {T}:until +1/+1 Addend {B}of toturn. your 4 Destroy all creatures. 4 Destroy target artifact or land. 4 Destroy target land. Its controller discards a card. 5 2/2 Protection from black When Devout Lightcaster enters 3 the battlefield, Target creatureexile getstarget blackend -2/-2 until permanent. of turn. 1 Creatures you control get +1/+1, have flying, and are 5 indestructible. At the beginning Whenever a creature enters the of your upkeep, battlefield under your 3 control, you(You Kicker {5} maymay pay pay {2}{R}. If you do,{5} an additional that ascreature you cast 4 3/3 this spell.) Put a 7/1 red Elemental creature Flying Landfall — Whenever a land enters the token with 4 battlefield Emeria, theunder your enters Sky Ruin control, you the may put tapped. battlefield a 1/1 white At 0 the beginning of your upkeep, if you control seven Eternity Vessel enters the battlefield with X charge or 6 counters {2}, {T}, on it, where Sacrifice X is yourMap: Expedition life total. SearchLandfall — your library 1 for a land card, reveal it, and put it into your Whenever equipped creature attacks, look at the top hand. 1 card Cast of youroflibrary. Feast If it'sif ayou Blood only land card, two control you or may put it more 2 4/6 Vampires. lifelink Vigilance, DestroyAttarget creature.ofYou the beginning gain your 4 life. if upkeep, 6 you have 40 or more life, you win the game. [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 1/1 {3}{G}, {T}: Search your library for a basic land card 2 2/2 and put{B} Kicker it onto (Youthe maybattlefield tapped. Then pay an additional shuffle {B} as your you cast 2 4/4 this spell.) Landfall — When Gatekeeper Whenever of Malakir a land enters enters theunder the battlefield 5 1/3 your Deathtouch (Creatures dealt damage by this end control, Geyser Glider gains flying until of creature 3 are destroyed. Kicker You can {4} Enchant divideEnchanted creature this creature's combat creature is 8/8 5 1/1 and has trample. When Gigantiform enters the Kicker {R} (You may pay an additional {R} as you cast 1 2/2 this spell.) Haste When Goblin Whenever Goblin Guide Bushwhacker attacks,enters defendingthe player 1 2/1 reveals the top card of his or her library. If Kicker {R} (You may pay an additional {R} as youit's a land cast 3 2/1 this When spell.) GoblinHaste When Goblin Shortcutter entersRuinblaster enters the battlefield, the target 2 creature can't block this turn. Enchant creature Enchanted creature gets +2/+2 and 2 0/3 has haste. flying {T}: Put Gomazoa and each creature Defender, 3 it's blocking Equipped on top has creature of their owners' double strike.libraries, Whenever then those 4 equipped creature Graypelt Refuge attacks, enters the you may have battlefield target tapped. When 0 2/2 Graypelt Refuge enters the battlefield, you gain 1 life. Landfall — Whenever a land enters the battlefield under 3 1/1 your Add {T}: control, you to {G}{G} may gain your 2 life. mana pool. 3 Choose one or both — Return target creature card from 2 2/2 your graveyard Flying Guul DraztoSpecter your hand; gets and/or +3/+3 return as longtarget as an land 4 1/1 opponent As long ashas no cards inhas an opponent hand. Whenever 10 or Guul Draz less life, Guul Draz 1 3/1 Vampire Hagra Crocodile can't block. Landfall — Wheneverbe gets +2/+1 and has intimidate. (It can't a 4 3/2 land entersHagra Whenever the battlefield Diabolist under your Ally or another control, Hagra enters the 5 6/3 battlefield under your control, you may have target Intimidate (This creature can't be blocked except by 5 artifact As creaturescost an additional and/or creatures to cast that Harrow, share aa color sacrifice land. 3 Search your library for up to two basic land cards and 2/2 Kicker {2}{B} (You may pay an additional {2}{B} as 4 0/2 you cast — Landfall this spell.) Flying Whenever When a land Heartstabber enters Mosquito the battlefield under 1 1/1 your control, Landfall target player — Whenever puts a land the top enters the three cardsunder battlefield of 2 2/2 your At thecontrol, Hedron beginning Scrabbler of each gets +1/+1 opponent's upkeep,until end of if that 3 5/5 player Flying, has two haste or fewer Hellkite Whenever cards in Charger hand, Hellfire Mongrel attacks, you 6 may pay {5}{R}{R}. If you do, untap all attacking Destroy target nonblack creature. Its controller loses 2 3 2/1 life. Whenever Highland Berserker or another Ally enters the 2 battlefield under If you've been yourdamage dealt control,by you may two have Ally or more creatures 4 this turn, Kicker you may {1}{U} (Youpaymay{R} payrather than pay{1}{U} an additional Infernoas 2 7/7 you cast Flying As this spell.) Iona, ShieldReturn targetenters of Emeria nonland the permanent battlefield, 9 choose Landfalla—color. Your opponents Whenever can't a land enters cast the spells ofunder battlefield the 2 your [U] control, you may put a quest counter on Ior Ruin 0 [U] 0 [U] 0 [U] 0 [U] 0 [U] 0 [U] 0 [U] 0 1/4 Whenever Joraga Bard or another Ally enters the 4 battlefield When Journeyunder toyour control, Nowhere you the enters maybattlefield, have Ally exile 2 target creature. Jwar Isle RefugeWhen entersJourney to Nowhere the battlefield leaves tapped. Whenthe 0 Jwar Isle Refuge enters the battlefield, you gain 1 Kabira Crossroads enters the battlefield tapped. Whenlife. 0 2/3 Kabira WheneverCrossroads enters the Kabira Evangel battlefield, or another Allyyou gainthe enters 2 life. 3 5/5 battlefield under {B}{B}{B}, your control, {T}: Destroy targetyou may choose creature. If thata color. 7 1/1 creature is put First strike, into a Whenever vigilance graveyard Kazandu this way,Blademaster put a black 2 or another Ally enters the battlefield under Kazandu Refuge enters the battlefield tapped. yourWhen control, 0 3/3 Kazandu WheneverRefuge Kazuulenters theorbattlefield, Warlord another Allyyouenters gain 1the life. 5 battlefield under your control, you may put a When Khalni Gem enters the battlefield, return two+1/+1 4 lands you—control Landfall to their Whenever owner's a land entershand. {T}: Add two the battlefield under 2 2/2 your control, you may put a quest counter on Khalni Kicker {1}{W} (You may pay an additional {1}{W} as 2 2/2 you When cast Korthis spell.) Flying Cartographer Whenthe enters Kor Aeronaut you battlefield, enters may 4 1/1 search As long as Kor Duelist is equipped, it has doublethe your library for a Plains card, put it onto strike. 1 2/2 (It Whendeals Korboth first-strikeenters Hookmaster and regular combat damage.) the battlefield, tap target 3 2/2 creature When KoranOutfitter opponent controls. enters That creature the battlefield, you doesn't may 2 2/3 attach target Kicker {W} Equipment (You may payyou an control to target additional {W} ascreature you cast 3 2/3 this spell.) When Kor Sanctifiers enters the battlefield, Flying When Kor Skyfisher enters the battlefield, returnif 2 0/4 a permanent you control to its owner's hand. 1 You gain 2 life for each Plains you control. 5 If an opponent had two or more lands enter the 8 battlefield If three or under his or her are more creatures control this turn, attacking, youyou maymay pay 4 4/4 {U} rather Flying than At the pay Lethargy beginning of yourTrap's mana upkeep, cost. Living sacrifice 4 8/8 Tsunami Whenever Lorthos, the Tidemaker attacks, youtomay unless you return a land you control its pay 8 2/1 {8}. If you Landfall do, tap up atoland — Whenever eight targetthe enters permanents. battlefield under 2 2/2 your control, Whenever you may a spell add one or ability you mana controlofcounters any colora to spell, 3 you may At the put a 1/1 beginning ofblue eachMerfolk creature opponent's end token step, ifonto you the 2 didn't lose life this turn, you may put a quest counter As an additional cost to cast Magma Rift, sacrifice a 3 land. Magma Magosi, Rift dealsenters the Waterveil 5 damage to target creature. the battlefield tapped. 0 0/3 {T}: Add {U} to your mana pool. {U}, Defender Whenever Makindi Shieldmate {T}: Put an eon or another Ally 3 4/4 enters the Flying, battlefield protection fromunder whiteyour Whencontrol, Malakiryou may put a Bloodwitch 5 enters the battlefield, each opponent loses life equal to Gain control of target creature until end of turn. Put a 3 +1/+1 counter Kicker {3} (You on mayit and pay untap it. That{3} an additional creature as yougains cast 2 this {T}, spell.) Pay 1 Creatures target life, Sacrifice player Marsh controls Flats: Searchget -1/-1 your 0 2/3 library for a{2}{U}: Islandwalk Plains or{T} Swamp targetcard and put creature it onto without the flying. 4 1/2 Flying When Merfolk Wayfinder enters the battlefield, 3 reveal Target the top discards player three cards of your a card library. for each Put all Swamp youIsland 5 control. If an opponent cast three or more spells this turn, you 4 2/2 may pay {0} Mindless Null rather than unless can't block pay Mindbreak Trap's you control mana a Vampire. 3 Enchant creature When enchanted creature is dealt 1 damage, {T}, Pay 1destroy it. life, Sacrifice Misty Rainforest: Search your 0 3/3 library for a Forest Kicker {1}{G} (Youor Island may pay card and put it{1}{G} an additional onto the as 4 0/4 you cast this spell.) When Mold Shambler enters {R}: Molten Ravager gets +1/+0 until end of turn. the 3 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 3/2 Whenever Murasa Pyromancer or another Ally enters 6 the battlefield Return under your you target permanent control, youtomay control have its owner's 3 hand. You gain gained If an opponent 4 life. life this turn, you may pay {B} 7 2/2 rather than pay Whenever Nimana Needlebite Sell-SwordTrap's mana cost. or another Target the Ally enters 4 battlefieldcreature Enchant under your control,creature Enchanted you maygets put+1/+2 a +1/+1 and 2 has flying. +1: Search your library for a card named Nissa's 4 2/3 Chosen If Nissa'sand put itwould Chosen onto the battlefield. be put Then shuffle into a graveyard from 2 1/2 the battlefield, put it on the bottom of Flying {T}: Prevent the next 1 damage that its owner's would be 3 3/3 dealt to target Landfall player this — Whenever turn. a land enters the battlefield under 5 4/4 your control,Put {1}{R}{R}: youa may blazehave target counter on player target lose land 3without life. If 4 1/1 a blaze counter Whenever Onduon it. For Cleric as long as or another that Ally landthe enters has a 2 2/2 battlefield You may play an additional land on each of yourequal under your control, you may gain life turns. 4 1/3 Play with Kicker the top {2}{G} (Youcard of pay may youran library revealed. additional Youasmay {2}{G} 3 1/1 you cast this spell.) Reach (This creature can block Whenever Oran-Rief Survivalist or another Ally enters 2 the battlefield Oran-Rief, the under yourenters Vastwood control, theyou may puttapped. battlefield a 0 {T}: Add {G} to your mana pool. {T}: Put a +1/+1 Enchant creature Enchanted creature doesn't untap 3 2/4 during its controller's untap step. 4 Piranha Marsh enters the battlefield tapped. When 0 Piranha If exactlyMarsh enters the one creature battlefield,you is attacking, target mayplayer loses pay {W} 3 rather than pay Pitfall Trap's mana cost. Destroy target [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 1/1 First strike Landfall — Whenever a land enters the 2 battlefield under your Enchant creature control,creature Enchanted Plated Geopede has "{T}:gets This 4 creaturecreature Target deals damage equaluntil gets +1/+1 to itsend power to target of turn for each 1 Forest you control. Punishing Fire deals 2 damage to target creature or 2 player. WheneverWhenever you castananopponent instant orgains life, spell sorcery you may that pay has 2 the same name Whenever a cardasisaput card in your into your graveyard graveyard,from you may 1 anywhere, ayou Whenever may you source put control a quest deals counter on Quest damage to anfor 1 opponent, Whenever you may put a creature a quest you controlcounter on Quest deals combat for damage 2 to a creature, you may put a quest counter on Quest Whenever a creature is put into a graveyard from the 1 battlefield, Whenever you you cast may aput a questspell, creature counter you on mayQuest put afor 1 6/6 quest counter on Quest for the Holy Relic. Trample Landfall — Whenever a land enters the Remove five 6 battlefield If underhad an opponent your control, three you cards or more may putputainto 4/4his green or 4 2/1 her graveyard {T}: fromdraws Target player anywhere thisthen a card, turn,discards you may pay a card. 3 Destroy target artifact or enchantment and up to one 5 other Kickertarget artifact {5} (You mayor enchantment. pay an additional {5} as you cast 4 2/1 this spell.) Put Islandwalk {G}:a Regenerate token onto the battlefield River Boa. that's a copy 2 3/2 Flying Landfall — Whenever a land enters the 6 5/2 battlefield under Whenever your Ruinous control,deals Minotaur you may gaintocontrol damage an of 3 opponent, sacrifice If an opponent drewa three land. or more cards this turn, you 6 may pay {R} rather than Kicker {7} (You may pay anpayadditional Runeflare{7} Trap's mana as you cast 3 this spell.) Enchant SearchEnchanted creature target player's library creature for+2/+2 gets up to three and 3 has "{1}{G}: Regenerate this creature." {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your 0 1/1 library At for an Island the beginning or Mountain of your upkeep,card and if you put itfive control ontoor 1 3/2 more lands, put four +1/+1 counters on Scute Mob. Shroud (This creature can't be the target of spells or 1 1/3 abilities.) {T}: DrawWhen a cardScythe Tiger for each Allyenters the battlefield, you control. 5 2/3 Whenever Seascape Aerialist or another Ally enters the 5 battlefield under your Seismic Shudder dealscontrol, 1 damageyoutomay have each Ally creature 2 without Sejiri flying.enters the battlefield tapped. When Sejiri Refuge 0 4/3 Refuge enters the battlefield, you gain 1 life. {T}: Add 4 3/3 Flying, first strike, vigilance 5 Prevent the next 3 damage that would be dealt to 1 5/5 target creature Defender or — Landfall player this turn. Whenever a land enters the 6 2/5 battlefield under your control, Shoal Serpent loses Flying 5 Target creature gets +3/+0 and gains first strike until 3 end of turn. Soaring Seacliff enters the battlefield tapped. When 0 Soaring +2: SorinSeacliff Markov enters dealsthe battlefield, 2 damage targetcreature to target creatureor 6 player Landfall — Whenever a land enters the battlefieldlife and you gain 2 life. -3: Target opponent's under 1 your control, Counter you target may put a spell noncreature questunless counter its on Soul Stair controller 1 5/5 pays {2}. Flying, shroud You may look at the top card of your 6 3/5 library. (You may Kicker {1}{U} (Youdomay this pay at any time.) an additional {1}{U} as 5 you cast this spell.) Flying When Equipped creature gets +0/+2 and Sphinx of Lost(It has reach. Truths can 0 block creaturesdeals Spire Barrage withdamage flying.) Equip {2}creature to target ({2}: Attach to or player 5 equal to land Enchant the number of Mountains When Spreading Seasyou control. enters the 2 0/1 battlefield, Landfall — draw a card. Whenever Enchanted a land enters land is an Island. the battlefield under 1 2/2 your control, Steppe Lynx gets +2/+2 until end of turn. 3 Counter target creature spell. Put a 2/2 blue Illusion 4 creature token If a creature onto spell thecast you battlefield. this turn was countered by a 6 spell or ability Landfall an opponent — Whenever a landcontrolled, enters theyou may pay battlefield {0} under 1 2/1 your control, Landfall you may aput — Whenever a quest land enterscounter on the battlefield under 2 your [B] control, Surrakar Marauder gains intimidate until 0 [B] 0 [B] 0 [B] 0 [B] 0 [B] 0 [B] 0 [B] 0 1/2 Whenever Tajuru Archer or another Ally enters the 3 battlefield Prevent allunder your combat control, damage you that may be would have Tajuru dealt this 2 turn by creatures Teetering without Peaks enters thetrample. battlefield tapped. When 0 1/2 Teetering Kicker {4}{U} (You maythe Peaks enters paybattlefield, target an additional creature {4}{U} as 2 8/8 you cast Terra this spell.) Stomper can't Flying When Tempest be countered. TrampleOwl enters 6 4/4 Landfall — Whenever a land enters the battlefield under 5 2/2 your control, Whenever Territorial Larva Timbermaw Balothattacks, gets +2/+2 it getsuntil +1/+1end of 4 2/2 until Kickerend of turn {1}{R} for may (You eachpay Forest you control. an additional {1}{R} as 3 you cast this spell.) When Torch Slinger enters Equipped creature has nonbasic landwalk. (It's the 2 unblockable Target playerasreveals long ashis defending player or her hand andcontrols discardsa all 2 Trap cards. Search your library for a Trap card, reveal it, and put it 2 into your hand. Equipped Then creature shuffle gets +2/+1.your library. Equip {2} 1 2/2 Haste Whenever Tuktuk Grunts or another Ally enters 5 2/1 the battlefield Deathtouch under your (Creatures control, dealt damageyouby may thisput a creature 3 are destroyed. Turntimber Youenters Grove can divide this creature's the battlefield combat tapped. When 0 2/2 TurntimberTurntimber Whenever Grove enters the battlefield, Ranger or anothertarget creature Ally enters the 5 1/1 battlefield under your Flying Whenever Umaracontrol, Raptoryou may put Ally or another a 2/2 green enters 3 the battlefield under your control, you may put a Kicker {3}{R} (You may pay an additional {3}{R} as 1 you cast the Valakut, this Molten spell.) Damage Pinnacle can't entersbethe prevented this battlefield 0 2/1 tapped. Whenever a Mountain enters the battlefield First strike Sacrifice Vampire Hexmage: Remove all 2 2/2 counters At from target the beginning permanent. of your upkeep, you lose 1 life unless 1 2/3 an opponent has 10 or less Flying Deathtouch (Creatures life. dealt damage by this 3 creature are destroyed. Kicker {2}{B} (You may You pay can divide this{2}{B} an additional creature's as 1 5/6 you cast this spell.) Target creature gets +3/+0 until 6 {T}, Pay 1 life, Sacrifice Verdant Catacombs: Search 0 your library Kicker for amay {G} (You Swamppay or anForest card{G} additional andas put it onto you cast 1 1/1 this spell.) Double Target strike creature Whenever can't Instigator Warren be the target of spells deals 2 2/1 Flying Welkin Tern can block only creatures withcreature damage to an opponent, you may put a Goblin flying. 2 If an opponent had two or more creatures enter the 5 battlefield Two targetunder his oryou creatures hercontrol controleach this get turn,+2/+2 you may and 4 2/2 gain flying Flying until—end Landfall of turn. a land enters the Whenever 4 4/4 battlefield under your At the beginning of yourcontrol, Windrider upkeep, you mayEelchoose gets +2/+2 a 5 card type. Landfall — IfWhenever you do, each player a land sacrifices enters a permanent the battlefield under 2 3/3 your control, Forestwalk you may put a quest counter on Zektar 5 Choose one — Destroy target blue permanent; or 1 8/4 return target Except Island to for creatures its owner's named Akron hand. Legionnaire and 8 artifact Choose creatures, creatures one — Target playeryou control gains X life;can't attack. the or prevent 2 next X damage that would be dealt to target creature Exile All Hallow's Eve with two scream counters on it. At 4 1/1 the beginning Amrou Kithkin of your can't beupkeep, blockedifby Allcreatures Hallow's Eve withispower 2 1/1 3 or greater. {T}: Another target Minotaur creature gets +1/+1 until 2 1/3 end of turn. Minotaur creatures get +1/+0. 4 2/2 {G}{W}{U}, {T}: Prevent all combat damage that 3 would be dealt Creatures can't this turn. attack Activate a player this ability unless only before that player cast a 4 7/7 spell FlyingorAtput thea beginning nontoken ofpermanent onto sacrifice your upkeep, the battlefield 8 Arcades Legendary creatures don't untap during their Each Sabboth unless you pay {G}{W}{U}. 3 controllers' Exile untapnonartifact two target steps. When Arena ofAshes creatures. the Ancients to Ashes 3 deals 5 damage to you. {1}, {T}, Sacrifice Astrolabe: Add two mana of any one 3 5/5 color to your Trample mana pool. Whenever Draw dealt a creature a carddamage at the beginning by Axelrod 8 0/1 Gunnarson this turndeals {X}, {T}: Banshee is put into half a graveyard, X damage, you gain rounded 1 down, 4 6/5 to target creature or player, and half X damage, 7 {3}: Target creature doesn't untap during its 4 6/5 controller's next Runeaxe Vigilance Bartel untap step. can't be the target of Aura 6 spells. Counts as both swamp and forest and is affected by 0 spellsDraw {T}: that two affect either. cards, {T}discard then to addthree eithercards. {B} or {G} to 0 2/4 {T}, Untap a tapped land an opponent controls: Add 4 one manaVise As Black of any type enters that the land could battlefield, produce choose an to your 1 opponent. At the beginning If target creature of the5 chosen has toughness player's or greater, it gets 2 +4/-4 until end of turn. Otherwise, it gets {2}, {T}: All creatures get -1/-0 until end of +4/-X turn.until 3 Return target permanent to its owner's hand. 2 2/2 {2}{B}{R}, {T}: Put a 1/1 black and red Demon 5 creature Draw token a card fornamed Minor Demon each tapped creatureonto theopponent target 3 controls. Draw three cards. 5 You destroy four lands you control, then target 6 opponent destroys As Call to Arms fourthe enters lands he or she battlefield, controls. choose Then a color 2 and an Take anopponent. extra turnWhite creatures after this one. get +1/+1 as long 5 0/1 {1}: Carrion Ants gets +1/+1 until end of turn. 4 Chain Lightning deals 3 damage to target creature or 1 7/7 player. Then that2player Flying Rampage or that (Whenever creature's this creaturecontroller becomes 8 blocked, it gets Cinder Storm +2/+2 deals until end 7 damage to of turn creature target for each or 7 player. {T}, Exile a creature you control: Put a storage counter 0 on City of Destroy allShadows. {T}: Add {X} to your mana pool, black creatures. 4 3/3 {3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana 5 pool. All creatures have haste. 1 2/2 When Corrupt Eunuchs enters the battlefield, it deals 2 4 7/7 damage to At First strike target creature. of your upkeep, destroy the beginning 6 0/1 Cosmic Horror Crimson unless Kobolds you pay {3}{B}{B}{B}. If Cosmic is red. 0 2/2 Flying {R}, {T}: Crimson Manticore deals 1 damage to 4 target attacking When Dance or blocking of Many enterscreature. the battlefield, put a token 2 1/2 that's a copy of Archer {T}: D'Avenant target nontoken creature deals 1 damage to onto the target 3 attacking or blocking creature. Enchant creature Enchanted creature can't attack. 3 Prevent all Destroy combat target damage that would be dealt by permanent. 6 Creatures you control get +2/+0 until end of turn. 3 {3}: You may put a Minotaur permanent card from your 1 hand onto Destroy the battlefield. target artifact or enchantment. 2 Cast Disharmony only during combat before blockers 3 are declared. Divine Untap enters Intervention target the attacking creature battlefield with and two 8 3/3 intervention counters When Dong Zhou, theon it. At enters Tyrant the beginning of your the battlefield, 5 target creature an opponent controls deals damage Cast Eightfold Maze only during the declare attackers 3 1/1 step {T}: and Add only if you've {B} to beenpool. your mana attacked Elvesthis step. Shadow of Deep Destroy 1 deals 1 damage to you. Enchant land Enchanted land is a Swamp. 1 1/1 {1}{W}, {T}: Destroy target black creature. 2 1/2 Flying Other Faerie creatures you control get +0/+1. 3 {T}: Other Return Faerie target creatures creature you control card from get +1/+0 your graveyard tountil the 4 battlefield. Famine deals 3 damage to each creature and each 5 player. {T}: Add to your mana pool one mana of any color that 2 a land an Target opponent creature getscontrols couldend +2/+0 until produce. of turn. Draw a 3 card at the beginning of the next turn's upkeep. Fire Ambush deals 3 damage to target creature or 2 1/2 player. Flying {R}: Fire Drake gets +1/+0 until end of turn. 3 1/1 Activate Flying this{T}: {G}, ability Addonly {R}once each to your turn.pool. mana 2 3/2 Flying If Firestorm Phoenix would be put into a 6 graveyard Choose onefrom the battlefield, — Destroy target redreturn FirestormorPhoenix permanent; return 1 target Mountain Counter to its target spell owner's unless hand. its controller pays {1}. 1 Put target creature on top of its owner's library. 3 [G] 0 [G] 0 [G] 0 Forked Lightning deals 4 damage divided as you choose 4 among one,a two, Whenever or three permanent target creatures. becomes tapped, put a wind 4 4/4 counter Rampageon2 it. If a permanent (Whenever with a wind this creature counter becomes on it blocked, 6 4/4 it gets +2/+2 until end of turn for each creature At the beginning of your upkeep, choose flying, first 7 strike, You may trample, play anoradditional rampage land 3. Gabriel duringAngelfire your turngains if that 2 land {5}, Sacrifice Gauntlets of Chaos: Exchange control{G} is a basic Forest. Sacrifice Gaea's Touch: Add of 5 target artifact, Destroy creature, creature. target nonblack or land you control and target 3 0/2 {T}: Target creature gets -1/-0 until end of turn. 3 Target creature gets +3/+3 until end of turn. 1 Search your library for a card and put that card into 3 3/5 your hand, then(This Horsemanship shuffle your library. creature can't beYou lose 3except blocked life. 5 by creatures Destroy with horsemanship.) all tapped creatures. When Guan Yu, 6 3/5 {T}: Target player discards a card at random. Activate 4 3/3 this ability At the only during beginning your of your turn. Halfdane's power and upkeep, 4 toughness {T}: Add {R}become equal to your mana to pool. the power and toughness {T}: Target creature 0 2/4 loses all landwalk abilities until end of turn. When Hazezon Tamar enters the battlefield, put X 1/1 7 Sand Warrior Prevent creature the next tokens 1 damage that that are red, would green, be dealt to and 1 target creature or player this turn. Draw a card at Cast Heavy Fog only during the declare attackers step the 2 and onlyall Destroy if you've been nonblack attackedHellfire creatures. this step. dealsPrevent X plus all 3 5 1/2 damage {T}: Put to you,creature target where X card is thefrom number your of creaturesonput graveyard 3 5/4 top of your1 library. Rampage Activate (Whenever this this abilitybecomes creature only during your blocked, 6 2/3 it gets +1/+1 until end of turn for each Whenever Hunting Cheetah deals damage to an creature 3 2/3 opponent, you may search your library for a Forest 3 {X}: You may choose a creature card in your hand 2 whose mana Enchant cost Enchanted creature could be paid by some creature getsamount +2/-2. of, or 1 Untap target artifact, creature, or land. Draw a card at 3 the beginning of the next turn's upkeep. [U] 0 [U] 0 [U] 0 3/3 Protection from red Creatures named Ivory Guardians 6 5/5 get +1/+1 as long as an opponent controls a nontoken 7 6/5 6 2/1 Jungle Lion can't block. 1 {T}: Add {W} to your mana pool. {T}: Return target 0 2/2 legendary {T}: creature Prevent to its the next owner's that 2 damage hand. would be dealt to 4 0/1 target {G}: Flying creature Killerthis turn. Bees gets +1/+1 until end of turn. 3 2/4 At end of combat, destroy all creatures blocking or 5 blocked {2}, {T}:byExile Kjeldoran the topFrostbeast. card of your library face down. 4 1/2 {0}: OtherSacrifice Knowledgeyou Kobold creatures Vault. If you control getdo, discard +0/+1 andyour 2 1/2 have strike First trample. Other Kobold creatures you control have 2 first strike. 1/2 Other Kobold creatures you control get +1/+0. 2 0/1 Kobolds of Kher Keep is red. 0 2/2 Other creatures you control get +1/+1. 4 1/4 Whenever Labyrinth Minotaur blocks a creature, that 4 3/6 creature {T}: Ladydoesn't Caleriauntap deals during its controller's 3 damage next untap to target attacking or 7 1/2 blocking {W}{B}, creature. {T}: Prevent all combat damage that would be 3 7/4 dealt by target creature this turn. 7 If an opponent who controls at least as many lands as 4 youthe At dobeginning would putofa your land onto the ifbattlefield, upkeep, an opponent that player 1 2/4 controls {B}: more Werewolf's If Lesser lands than you, poweryouis may searchityour 1 or more, gets 4 -1/-0 until end of turn and put a -0/-1 counter on target Sacrifice a creature: You gain life equal to the sacrificed 4 creature's toughness. Target creature gains Activate this first strike ability until endonly during of turn. Draw 2 2/4 a card at the beginning of the next turn's upkeep. Horsemanship (This creature can't be blocked except 5 by lands All creatures withcreatures are 1/1 horsemanship.) that areLiu stillBei, Lord of Shu lands. 4 4/4 First strike, legendary landwalk 6 1/1 Sacrifice Loyal Retainers: Return target legendary 3 4/3 creature card from your Haste; horsemanship graveyard (This creaturetocan't the battlefield. be blocked 6 4/4 except by creatures Horsemanship (This with horsemanship.) creature can't be blocked except 5 1/3 by creatures with horsemanship.) Horsemanship (This creature can't be blocked except 4 by creatures Counter with target horsemanship.) spell. Whenever At the beginning of yourLu Xun, next main 2 phase, When youaddcast {X} Mana to your mana you Vortex, pool,may where X is that sacrifice a land. 3 4/6 If you don't, counter Mana Vortex. At the beginning Rampage 1 (Whenever this creature becomes blocked, of 6 4/4 it gets green Other +1/+1creatures until endyou of turn for each control creature get +1/+1. 5 4/5 5 Target player discards X cards at random. 1 Destroy target creature. Its owner gains 4 life. 4 [R] 0 [R] 0 [R] 0 3/3 {X}, {T}: Name a card. Target opponent reveals X 5 cards at random Whenever from a player hisaorspell, casts her hand. That counter playerits it unless then 4 7/7 controller pays Flying At the {3}. beginning of your upkeep, sacrifice Nicol 8 Bolas unless you {3}, {T}: The nextpay {U}{B}{R}. time Whenever a source of Nicolwould your choice Bolas 4 2/3 deal damage You may to you choose not this turn, Old to untap thatMan damage is Sea of the dealt to 3 7/7 during your Flying, untap trample step. At the {T}: Gainofcontrol beginning of target your upkeep, 8 5/3 sacrifice Pavel {B}{R}: Palladia-Mors unless Maliki gets youuntil +1/+0 pay end {R}{G}{W}. of turn. 6 You gain 2 life for each creature you control. 1 [W] 0 [W] 0 [W] 0 {T}: Add either {R} or {G} to your mana pool. Counts 0 5/4 as both {T}: Addmountains and {U} to your planes mana and is affected by spells pool. 6 3/3 Haste 4 2/2 {G}{W}{U}, {T}: Regenerate target creature. 3 4/3 First strike 6 4/3 {T}: Destroy target enchanted creature. 6 4/1 Rasputin Dreamweaver enters the battlefield with seven 6 dream Discardcounters X cards, on it. return then Remove a dream a card fromcounter your from 1 graveyard to your Choose target hand for creature. each When card that discarded creature thisinto is put 3 a graveyard Counter thiscreature target turn, return spell.a creature card from that 2 Cast Reset only during an opponent's turn after his or 2 0/1 her {T}:upkeep Reveka,step. Untap Wizard all lands Savant dealsyou control. to target 2 damage 4 creature or player Target creature and+2/+2 gets doesn't anduntap gainsduring your next horsemanship. 3 5/7 (It can't {T}: Addbe {B}blocked to yourexcept mana by creatures with pool. 7 5/5 At the beginning of your upkeep, you may pay {R}{R} 6 {R}. If you Rolling don't, tap Earthquake Rohgahh deals of Kher X damage Keepcreature to each and all 1 2/3 without You mayhorsemanship choose not toand each untap player.Soulsinger during Rubinia 5 your untap step. {T}: Gain control Counts as both plains and swamp andof target creature is affected by for 0 1/1 spells that affect either. {T} to add either {W} or {B} to Flying 1 2/2 Horsemanship (This creature can't be blocked except 3 3/3 by creatures with Horsemanship horsemanship.) (This creature can't be blocked except 5 2/2 by creatures with horsemanship.) Vigilance; horsemanship (This creature can't be blocked 4 2/4 except When Shuby creatures with horsemanship.) Soldier-Farmers enters the battlefield, you 5 4/7 gain 4 life. 6 6/4 7 3/3 Whenever Slashing Tiger becomes blocked, it gets 4 +2/+2 until enters As Sol Grail end of the turn. battlefield, choose a color. {T}: 3 Add {T}: one mana Choose of target two the chosen color blocking to your mana creatures pool. an opponent 0 controls. If each of those creatures could block Enchant creature Enchanted creature gets +0/+2 and all 3 0/1 can't Regenerate {U}: be the target of spells. Spiny Starfish. At the beginning of 3 each end step, if Spiny Enchant creature Whenever Starfish regenerated enchanted this turn, creature 2 becomes tapped, Search your libraryput fora a-0/-2 counter Plains, onSwamp, Island, it. 3 3/4 Mountain, or Forest card and put that card onto the 3/4 When Stangg enters the battlefield, put a legendary 6 red and green Human Warrior creature token Stolen Grain deals 5 damage to target opponent. named You 6 gain At 5 beginning the life. of each player's upkeep, Storm World 1 deals X damage to that Look at the top three player, cards where of your X is 4Put library. minus one the of 2 3/3 them into your (This Horsemanship hand creature and the rest can'tinto your graveyard. be blocked except 5 4/4 by creatures with horsemanship.) When Creatures you control have horsemanship. Sun Ce, Young (They can't 6 4/4 be blocked {T}: except Add {2} by mana to your creatures pool.with horsemanship.) 5 [B] 0 [B] 0 [B] 0 Sword of the Ages enters the battlefield tapped. {T}, 6 Exile Sword Enchant of theAtAges creature the and any number beginning of the of creatures upkeep of 4 3/3 enchanted Tetsuo creature's Umezawa can'tcontroller, put aof-0/-1 be the target Auracounter on spells. {U} 3 {B}{B}{R}, {T}: Destroy target tapped or blocking At the beginning of each player's upkeep, destroy 4 5/5 target nonartifact creature that player controls of his or 6 All creatures have "At the beginning of your upkeep, 0 2/5 destroy At end ofthis creature combat, unless gain youofpay control {1}." all creatures blocking 5 The Wretched Search for asfor your library long as youcard a Forest control and The Wretched. put that card 2 4/4 onto the battlefield. Then shuffle your library. 5 3/3 {T}: Tor Wauki deals 2 damage to target attacking or 5 5/5 blocking creature. 6 2/2 {G}{G}, {T}: Tracker deals damage equal to its power 3 to targettarget Destroy creature. That with creature creature deals damage equal to horsemanship. 3 Counts as both forest and islands and is affected by 0 2/2 spells Flying that affect {R}{G}, either. {T}: {T}creature Target to add either {G} or until gets +2/+2 {U} to 4 end {T}: of turn. Add {B} to your mana pool. {T}: Target creature 0 7/7 loses first Flying At thestrike or swampwalk beginning of your until end sacrifice upkeep, of turn. 8 VaevictisasAsmadi Counts unlessand both islands youmountains pay {B}{R}{G}. and is {B}: affected 0 by spells that affect either. {T} to add either {U} or {R} At the beginning of your upkeep, put a pin counter on 6 1/5 Voodoo DefenderDoll. At creature (This the beginning of your end can't attack.) step, iffrom Protection 3 0/3 black {W}, Pay 1 life: Prevent the next 2 damage that would 3 3/3 be dealt to target Horsemanship creature (This thiscan't creature turn. be{U}: Prevent blocked the except 5 2/1 by creatures with horsemanship.) 2 2/2 Horsemanship (This creature can't be blocked except 4 2/1 by creatures with Horsemanship horsemanship.) (This creature can'tWhenever be blockedWei Night except 3 2/2 by creatures {T}: You maywith put horsemanship.) a Faerie permanent card from your 4 1/1 handmay You ontochoose the battlefield. {2}{G}: not to untap Target Willow Satyrgreen during your 4 4/4 untap step. {G}{G}: {T}: GainTreefolk Wormwood control gains of target legendary forestwalk until end 5 2/3 of turn and deals 2 damage to you. {B}{B}: Wormwood Horsemanship (This creature can't be blocked except 4 1/1 by creatures {T}: with horsemanship.) Wu Longbowman deals 1 damage to target 3 3/3 creature or player. Activate Wu Warship can't attack this defending unless ability onlyplayer during your 3 3/2 controls an Island. Horsemanship (This creature can't be blocked except 4 1/2 by creatures Flying with horsemanship.) {B}{R}{G}, Sacrifice {T}: Target player drawsXiahou a card.Dun, 3 2/2 Young Wei Recruits can't block. 2 4/4 Vigilance; horsemanship (This creature can't be blocked 6 8/8 except by creatures When Zodiac Dragonwith horsemanship.) is put into your graveyard from 9 the battlefield, At the beginning you of may your return it toifyour end step, you hand. have no cards 0 in hand, draw Whenever seven a white cards. Whenever creature is put into you roll {C}, from a graveyard 0 the battlefield, Destroy returncreatures, all artifacts, it to the battlefield under its and enchantments. 6 Cycling {3} ({3}, Discard this card: Draw (Ancient Den isn't a spell.) {T}: Add {W} to a card.) your mana 0 pool. Arc Lightning deals 3 damage divided as you choose 3 0/0 among Trampleany number another Whenever of targetartifact creatures and/or enters the players. 4 0/0 battlefield, Arcbound Whenever put a +1/+1 Slithcounter on Arcbound deals combat damage Crusher. to a 2 2/2 player, put a +1/+1 counter on it. Modular 1 (This As Arsenal Thresher enters the battlefield, you may 4 3/3 reveal any number Flying (This creatureofcan't otherbeartifact blockedcards frombyyour except 6 creatures Assault deals 2 damage to target creature orcreatures with flying or reach.) Other black player. --- 5 2/4 Put Othera 3/3 red green Elephant creatures creature you control gettoken onto +1/+1. the white Other 5 creatures All youhave creatures control get +1/+1. exalted. Whenever (Whenever you cast a a creature 0 2/1 attacks Wheneveralone, you itcast getsa +1/+1 untilboth spell that's end of redturn andfor each white, 2 Battlegate Mimic becomes 4/2 and gains first strike Put target artifact or creature card in a graveyard onto 5 the battlefield Reveal the topunder three your cardscontrol. of your Shuffle library. Beacon Put all of 4 creature ({(2/B)} can be paid with any two mana orhand cards revealed this way into your with and {B}.the 6 This card's Blaze deals converted X damage mana costcreature to target is 6.) Search your or player. 1 2/1 When Bogardan Firefiend is put into a graveyard from 3 3/4 the battlefield, Flash (You mayitcast deals 2 damage this spell anytotime target youcreature. could cast 6 an instant.) Boros When Garrison Bogardan enters Rager enters the battlefield theWhen tapped. 0 2/2 Boros Garrison enters the battlefield, return ({(R/W)} can be paid with either {R} or {W}.) a land you {1}{R}: 2 Target {1}, creature {T}: gains haste Add {R}{W} until to your manaendpool. of turn. {1}{W}: 2 1/2 Double strike 2 6/7 Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem 8 deals Choosedamage one or equal both —to Branching the sacrificed Boltartifact's deals 3 damage 3 3/3 to target Flash creature When withenters Briarhorn flying;the and/or Branching battlefield, Bolt target 4 */* creaturefor Affinity gets +3/+3(This artifacts untilspell end costs of turn. {1}Evoke {1}{G} less to cast for 10 each artifactmay Any player youhave control.) Flyingdeal Browbeat Broodstar's 5 damagepower and to him 3 5/5 or her. If no one Vigilance, haste does, target player draws three cards. 6 {2}, {T}: Add {B} to your mana pool for each Swamp 0 2/2 you control. Flanking (Whenever a creature without flanking blocks 3 this creature, The the blocking next X damage creature that would gets to be dealt -1/-1 until end target 2 creature or player this turn is dealt to another target 2/2 Vigilance, haste 2 2/2 {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder 4 Elemental When you deals X damage planeswalk to target to Cliffside creature Market or atorthe player. 0 beginning Cone of your of Flame upkeep, deals you may 1 damage exchange to target life or creature totals 5 player, 2 damage to another target creature or player, Target player gains 2 life for each creature on the 4 battlefield. Spend only black mana on X. Consume Spirit deals X 2 1/1 damage {T}: Addto target {G} creature to your manaorpool. player and you gain X life. 2 3/3 {1}{B}, {T}, Sacrifice a creature: Search your library 5 for a Zombie Equipped card and creature getsa+1/+0 Swampfor card, eachreveal them, artifact you and 2 control. {B}{B}: Destroy Attach Cranial target non-Zombie PlatingIttocan't creature. target be 5 regenerated. Return up to one Add {B}{B}{B} to your mana pool.target Zombie card from 1 Artifacts you control are indestructible. ("Destroy" 9 2/2 effects Skeletonand lethal damage creatures don'tand you control destroy otherthem.) Zombie 3 creatures you controlenters Door to Nothingness get +1/+1 and have tapped. the battlefield deathtouch. {W} 5 {W}{U}{U}{B}{B}{R}{R}{G}{G}, Target creature gains double strike{T}, untilSacrifice Door (It end of turn. to 2 2/1 deals both Unearth {B}first-strike and this ({B}: Return regular cardcombat damage.) from your graveyard 2 2/2 to the battlefield. It gains haste. Exile it at When Duergar Hedge-Mage enters the battlefield, the if 3 you controlatwo Whenever or more player taps aMountains, permanentyoufor may destroy mana, that 0 0/0 player adds one mana to his or her mana pool of any Sunburst (This enters the battlefield with a +1/+1 4 counteryour Search on itlibrary for each forcolor up tooftwo mana spent basic landtocards cast and it.) 4 put them onto the battlefield tapped. Then shuffle Search your library for an artifact card, reveal it, and your 3 put Red itspells into your hand. cost {1} Then less shuffle to cast. yourspells Green library. cost {1} 0 less Enchant land Whenever enchanted land Xis +1/+1 to cast. Whenever you roll {C}, put tapped for 2 0/0 mana, Fertilid its controller enters adds onewith the battlefield mana twoof +1/+1 any color to his counters 3 1/1 on it. {1}{G}, When FesteringRemove Goblin ais+1/+1 put intocounter from Fertilid: a graveyard from the 1 battlefield, Whenever atarget playercreature casts a gets spell,-1/-1 that until playerend may of gain turn.2 0 life. Whenever you roll {C}, you may gain 10 life. Creatures you control have haste. Sacrifice Fires of 3 1/1 Yavimaya: Target When Flamekin creatureenters Harbinger gets +2/+2 until end you the battlefield, of 1 4/2 may search your library for an Elemental card, reveal When Flametongue Kavu enters the battlefield, it deals it, 4 4 damage to target creature. [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 0/3 Whenever a player casts a spell, you may put a +1/+1 4 counter on would If a source Forgotten dealAncient. damageAttothe beginning a creature of your or player, 4 it deals double Whenever that casts a player damage to that or an instant creature sorceryorspell player with 0 a single target, he or she copies that spell for As long as it's your turn, creatures you control geteach 4 +2/+0. Put X 1/1Asred long as it'screature Goblin not yourtokens turn, creatures onto the you 3 1/1 battlefield. {T}: Add {W} to your mana pool. 2 Whenever a land enters the battlefield, that land's 0 controller Wheneverputs three 0/1 a creature youwhite Goat control creature is put into a tokens 4 2/2 graveyard from theenters When Gravedigger battlefield, each otheryou the battlefield, player may 4 return target creature card from your graveyard (Great Furnace isn't a spell.) {T}: Add {R} to yourto your 0 mana black, Blue, pool. and/or red creature cards in your graveyard 0 have unearth. Thethe Gruul Turf enters unearth cost tapped. battlefield is equal When to the Gruul card's 0 2/2 Turf enters Double the battlefield, return a land you control to strike 3 6/5 {B}{B}{B}, {T}: Destroy target land. If that land was 6 nonbasic, untapnonblack Destroy target Helldozer. creature. Its controller loses 2 3 life. Choose one — Destroy target artifact; or destroy target 2 enchantment; or destroy target artifact and target Whenever a creature enters the battlefield, that 0 creature's Put a -1/-1controller counter onmay havecreature, target it deal damage equal to two -1/-1 5 counters Each on sacrifices player another target creature, and three -1/-1 a creature. 1 Untap all creatures and gain control of them until end 8 1/1 of turn. {T}: AddThey {R} gain haste to your until mana end of turn. pool. 2 [U] 0 [U] 0 [U] 0 [U] 0 Whenever a nontoken creature enters the battlefield, 0 0/0 its Ivycontroller Elementalputs a token enters onto the battlefield the battlefield that's a with X +1/+1 1 counters Wheneverona it. player casts an instant or sorcery spell, 0 that player Draw a cardcopies it. The for each playercreature. attacking may choose new 3 3/2 Haste Echo {2}{R}{R} (At the beginning of your 4 2/3 upkeep, Kicker if this {W} (Youcame mayunder pay anyour control {W} additional sinceasthe you cast 3 this All creatures get +2/+2. Whenever you roll {C}, you if spell.) When Kor Sanctifiers enters the battlefield, 0 1/1 may add {T}: Add {W}{U}{B}{R}{G} to your mana pool. {B} to your mana pool. 2 ({T}: Add {B} to your mana pool.) Leechridden Swamp 0 enters the battlefield At the beginning tapped. of your {B},put upkeep, {T}: Each the top opponent ten cards 0 of your library Lightning Helixinto your deals graveyard. 3 damage Whenever to target you or creature roll 2 6/6 player and you gain 3 life. Trample Whenever Living Hive deals combat damage to 8 a Allplayer, put have creatures that many "{T}: 1/1 Addgreen {G}{G}Insect creature to your mana 0 2/2 pool." Whenever you roll {C}, untap all creatures Trample {T} an untapped artifact you control: you 4 Lodestone Myr getsgets Equipped creature +1/+1 untiland +3/+0 endhas of turn. lifelink and 3 trample. Equip Whenever {3} creature attacks, it deals damage equipped 3 equal to itsequipped Whenever power tocreature defending player. deals Equip combat {3} to a damage 2 */* player, Master of Etherium's power and toughness are eacha you may draw two cards. If you do, discard 3 3/3 equal to the Trample, number haste WhenofMenacing artifacts Ogre you control. Other enters the 5 battlefield, each player secretly chooses a number. Whenever a player casts a spell, that player may draw 0 a card. Whenever you roll {C}, each player may return [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 Whenever a nontoken creature enters the battlefield, 0 4/4 its controller Affinity may search for artifacts (This his orcosts spell her library forto {1} less a cast basicfor 7 each At theartifact beginningyou of control.) your upkeep, put a flame counter 0 on Naar Isle, then Naar Isleofdeals You may play any number damage additional to you lands equal on each 0 5/3 of your turns. Whenever Whenever Nefashu youup attacks, roll to{C}, five target target red, green, creatures 6 3/3 each get -1/-1 until end of turn. Whenever Noxious Ghoul or another Zombie enters the 5 battlefield, {2}, {T}: Putall anon-Zombie 0/1 colorlesscreatures get -1/-1 Pest artifact until end creature 3 token onto the battlefield. When Oblivion Ring enters the battlefield, exile another 3 target nonland Exile target permanent. attacking When creature. --- Oblivion CreaturesRing leaves can't block 7 this turn. Kicker {R} (You may pay an additional {R} as you cast 3 this spell.) Instant andDestroy sorcerytarget cards artifact or enchantment. in graveyards If have flashback. 0 The flashback When cost is equal you planeswalk to the card's to Panopticon, drawmana cost.At(Its a card. 0 the beginning of your draw step, draw an additional Sunburst (This enters the battlefield with a charge 2 0/0 counter Pentavusonenters it for the eachbattlefield color of mana spent with five to cast it.) +1/+1 7 counters on it. {1}, At the beginning Remove of your a +1/+1 upkeep, you counter fromand draw a card 3 2/2 you lose 1 Sacrifice life. a creature: Phyrexian Ghoul gets +2/+2 until 3 end of turn. [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 At the beginning of your end step, put the cards in your 0 hand on creature Enchant the bottom of your library Enchanted in any creature can'torder, attackthen or 3 block Chooseand its—activated two abilities Target player can'tX be loses life;activated. or return 2 target creature card with converted mana Pyrotechnics deals 4 damage divided as you cost X or less choose 5 5/4 among Affinity any number (This for artifacts of target spellcreatures costs {1}and/or less toplayers. cast for 8 each artifact Search you control.) your library Flying for a basic land card and put that 2 card onto thehave All creatures battlefield wither.tapped. Thendamage (They deal shuffle your to 0 6/3 creatures in the form of -1/-1 counters.) Whenever Flying, vigilance, haste {T}: The next 3 damage thatyou 8 would Target be dealt togets creature target creature +3/+0 you control and gains this turn haste until end 1 of turn. Flashback {2}{R} (You may cast this card Untap all creatures that attacked this turn. After thisfrom 4 main Target {T}: phase,player there is an additional exiles combat a card from his orphase her 1 1/1 graveyard. {1}, Exile Relic of Progenitus: Exile First strike Whenever another creature is put into all cards a 3 graveyard from the Rolling Thunder battlefield, deals X damage you may put divided a +1/+1 as you choose 2 6/5 among any Flying, hastenumber of target creatures and/or players. 6 1/1 When Rotting Rats enters the battlefield, each player 2 5/5 discards At a card. Unearth the beginning {1}{B} ({1}{B}: of your upkeep, RumblingReturn Slum this deals 4 1 damage When you to each player. planeswalk away from Sanctum of Serra, 0 2/1 destroy {2}: Sarcomite Myr permanents. all nonland Whenever gains flying until end of you turn.roll {C}, {2}, 3 SacrificeTwister Savage Sarcomite Myr: deals Draw a to X damage card. each creature. 2 Players reveal each card they draw. Whenever a player 0 draws ayour Search landlibrary card, that for aplayer gainscard basic land 3 life. andWhenever a put it onto 3 the battlefield. (Seat Thenisn't of the Synod shuffle your{T}: a spell.) library. AddSuspend 2— {U} to your 0 mana pool. Whenever Serum Tank or another artifact enters the 3 1/1 battlefield, put a charge {T}: Each player loses 1 counter on Serum life for each Tank. Zombie {3}, on the 2 battlefield. All creatures have "{R}: This creature gets +1/+0 until 0 end of turn." Shivan Whenever Oasis enters the you roll {C}, battlefield put a {T}: tapped. 5/5 red Add 0 1/1 {R} or {G} to your mana pool. {T}: Add {U} to your mana pool. 2 4/4 When Silverglade Elemental enters the battlefield, you 5 may search {3}, {T} your{T}: or {B}, library for a target Return Forestartifact card and put that creature 3 card from Players your play graveyard with to your the top card hand. of their libraries revealed. 0 3/3 Spells that another Whenever share a card type artifact with the enters the battlefield top card ofunder a 4 1/1 your control {T}: Add twoormana another artifact in any you control combination leavestothe of colors your 2 mana pool. Spend this mana only to cast Elemental All creatures get +1/+1 and have haste. Whenever you 0 1/1 roll {C}, untap Whenever all creatures another creature that attacked enters this turn.you the battlefield, 1 */* gain 1 life. Soulless One's power and toughness are each equal to 4 thea number If of Zombies source would on the battlefield deal damage plusorthe to a creature player, 0 it deals double that damage to that creature {T}: Add {1} to your mana pool. {2}{R}{W}, {T}: or player 0 0/0 Target creature Sunburst gains double (This enters strike until the battlefield withend of turn. a +1/+1 3 counter B on it for each color of mana spent to cast it.) 0 B 0 B 0 B 0 B 0 Each other player discards a card. You draw a card for 4 each card Syphon discarded Soul deals 2 this way.to each other player. You damage 3 2/2 gain life equal Changeling to the (This carddamage is everydealt this way. creature type at all 3 times.) Whenever an opponent casts Creatures can't block. Whenever you rolla spell, {C},you drawmay a 0 card for each land {T}, Sacrifice you control. Terramorphic Expanse: Search your 0 library for a basic land When you planeswalk to card Theand put it Æther ontoorthe Flues at the 0 beginning of Whenever your upkeep, a nonblack card you may is put sacrifice into a creature. a player's 0 graveyard Players skipfrom theiranywhere, thatWhenever untap steps. player loses you1 roll life.{C}, 0 untap At the all permanents beginning youupkeep, of your control.sacrifice a nonblack 0 creature. Whenever you roll Each creature assigns combat {C}, put a equal damage 2/2 black to its 0 toughness rather All creatures than its get -5/-0. power. Whenever Whenever youyou you roll {C}, rollmay 0 destroy target creature if its power is 0 or When you planeswalk to The Maelstrom or at theless. 0 beginning Draw threeofcards. your upkeep, you may Then discard two reveal the topyou cards unless card 3 6/6 discard an artifact card. When Tornado Elemental enters the battlefield, it deals 7 6 damage (Tree to each of Tales isn'tcreature a spell.) with {T}: flying. Add {G}You tomay yourhave mana 0 pool. Creatures of the creature type of your choice get +X/ 3 +X until end Creature of cost spells turn.{2} less to cast. Whenever you roll 0 1/1 {C}, reveal Zombie theyou spells topcast three cards cost {1}of your less to library. Put all cast. Zombie 4 creatures Wheneveryou control deals a creature get +2/+1. combat damage to a player, 0 its (Vault of Whispers isn't aa card. controller may draw spell.)Whenever {T}: Add you rollyour {B} to {C}, 0 1/1 mana pool. {T}: Add two mana of any one color to your mana pool. 2 Spend this mana Each creature only gets to cast +1/+1 for artifact spells each other or activate creature on 0 7/7 thethe At battlefield beginningthat ofshares at least put each upkeep, oneacreature type 1/1 green 8 Saproling creature token onto the battlefield. If an opponent had two or more creatures enter the 5 2/2 battlefield {1}: under card Exile target his orfrom her acontrol this turn, you may graveyard. 2 1/3 Flying {U}, Sacrifice Wizard Replica: Counter target 3 spell Each unless player its controller chooses pays {2}. a number of lands he or she 2 controls Cast equalonly Berserk to the number before of landsdamage the combat controlled by the step. 1 Target Until end of turn, any time you could activate a manaend creature gains trample and gets +X/+0 until 2 ability, Search you yourmay payfor library 1 life. fourIfcards you do, withadd {1} tonames different your 4 1/1 and reveal them. Target opponent chooses two Whenever Goblin Lackey deals damage to a player, you of 1 1/1 may Ape Kird put agets Goblin permanent +1/+2 card as long as from you yourahand control onto Forest. 1 {T}, Sacrifice Lotus Petal: Add one mana of any color to 0 your mana Search yourpool. library for an instant or sorcery card and 1 reveal thatdraw Skip your card.step. Shuffle your library, Whenever then put you discard the card a card, 3 exile {1}: Look at the top three cards of your library,Exile that card from your graveyard. Pay 1 life: then the 1 3/4 put them Flying backbeginning At the in any order. {T}: of your Draw aSerendib upkeep, card, then put Efreet 3 deals 1 damage Equipped to gets creature you. +1/-1. When equipped creature 1 is putAdd {T}: into{1} a graveyard, draw to your mana two {T}, pool. cards. Equip {1} Sacrifice Strip({1}: 0 Mine: Destroy target land. As an additional cost to cast Tinker, sacrifice an artifact. 3 Search As long your library for is as Trinisphere anuntapped, artifact card and each putthat spell that 3 2/2 would cost less than three mana to cast costs Deathtouch (Creatures dealt damage by this creaturethree 5 0/1 are destroyed. {1}{B}, You can {T}: Target divide player this1 creature's loses life. combat 1 Gain control of target creature until end of turn. Untap 3 4/4 that creature. It gains haste until end of turn. (It can Flying 5 +1: You gain 2 life. -1: Put a +1/+1 counter on each 4 1/1 creature youcreature {T}: Target control. an Those creatures opponent gain attacks controls vigilanceyou 2 this turn if aable. Whenever player casts a white spell, you may gain 1 2 life. You gain 7 life. 4 5/5 {1}{G}: Put a 1/1 green Insect creature token onto the 5 battlefield. Enchant creature Enchanted creature gets +1/+1 for 4 each Plains Destroy youtapped target controlcreature. and has flying. 3 1/1 When Awakener Druid enters the battlefield, target 3 6/1 Forest Trample becomes a 4/5 green (If this creature Treefolk would creaturedamage deal enough for as to 3 5/5 its Flying, first strike, lifelink, protection from Demons the blockers to destroy them, you may have it deal and 5 4/4 from Dragons Berserkers of Blood Ridge attacks each turn if able. 5 0/1 Flying {T}: Add one mana of any color to your mana 1 2/2 pool. First strike (This creature deals combat damage before 2 1/2 creatures {W}, {T}: without firstcreature. {T} target strike.) Protection from white 2 3/3 Swampwalk (This creature is unblockable as long as 4 5/5 defending Flash (Youplayer controls may cast a Swamp.) this spell any time you could cast 8 2/2 an instant.) When FlyingRanger Borderland When Bogardan enters theHellkite enters battlefield, youthe 3 may gain You search your 1 life forlibrary for ayou each land basic land card, reveal it, control. 5 0/3 Whenever Bramble Creeper attacks, it gets +5/+0 until 5 end Eachofplayer turn. draws three cards, then discards three 1 cards at random. Creatures you control gain haste until end of turn. 1 (They can Counter attack target and {T} even if they just came under spell. 3 3/3 4 6/4 At the beginning of your upkeep, choose target nonland 6 3/3 permanent you control Vigilance (Attacking and up doesn't to two cause thistarget nonland creature to tap.) 6 Othertarget Exile Soldier creatures black or redyou control get +1/+1 and permanent. 2 2/2 Other Zombie creatures you control get +1/+1. {2}{B}, 3 3/3 {T}: Exile target creature card from a graveyard. Put a 3 +1: Chandra Nalaar deals 1 damage to target player. 5 2/1 -X: Chandra Lifelink Nalaar (Damage deals dealt by Xthis damage to target creature creature. also causes you 2 0/0 to Yougain maythat havemuch life.) Clone enter the battlefield as a copy of 4 any creature on the battlefield. Each creature gets +1/+1 for each other creature on 5 the battlefield Spend thatmana only black sharesonatX.least one creature Consume typeX Spirit deals 2 damage to target As Convincing creature Mirage orthe enters player and youchoose battlefield, gain X alife. 2 2/1 basic land type. Enchanted land is the chosen type. 2 6/4 6 4/3 {G}: Regenerate Cudgel Troll. (The next time this 4 11/11 creature Darksteel Trample would be destroyed Colossus isthis turn, it isn't.IfInstead indestructible. 11 1/2 Darksteel Colossus Reach (This would creature be putcreatures can block into a graveyard from with flying.) 2 Deathtouch (Creatures dealt damage by Destroy target green or white creature. this creature 1 Whenever a player casts a black spell, you may gain 1 2 life. Search your library for a card and put that card into 4 your hand. Return Then target shufflecard creature yourfrom library. your graveyard to 1 your hand. Target creature gets -7/-0 until end of turn. 4 Draw two cards. 3 Destroy target attacking or blocking creature. 4 4/4 Flying Djinn of Wishes enters the battlefield with three 5 wish counters Destroy target on it. {2}{U}{U}, nonblack Remove a wish counter creature. 2 2/3 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. 4 If this ability Whenever has been a player activated casts four you a red spell, or more may times gain 1this 2 life. Dragonskull Summit enters the battlefield tapped unless 0 2/2 you Dread control a Swamp Warlock or blocked can't be a Mountain. {T}: except by Add {B} or black 3 creatures. Drowned Catacomb enters the battlefield tapped unless 0 you control an Island or a Swamp. {T}: Add {U} or {B} 1/1 {B}: Regenerate Drudge Skeletons. (The next time this 2 creature would bereveals Target opponent destroyed this his or herturn, it isn't. hand. Insteada You choose 1 noncreature, nonland Earthquake deals card from X damage it. That to each playerwithout creature discards 1 2/1 flyingvanguard The and eachisplayer. skilled at waging war alone. The 1 2/2 enemy is creatures Other Elf often defeated before get you control its reinforcements reach +1/+1. {T}: Add 3 1/1 {G} to your mana pool for each Elf you control. {G}, {T}: You may put a creature card from your hand 4 1/1 onto Whenthe battlefield. Elvish Visionary enters the battlefield, draw a 2 2/3 card. Forestwalk (This creature is unblockable as long as 4 7/7 defending player controls a Forest.) 7 Enchant tapped creature Enchanted creature doesn't 4 untap during Counter targetitscreature controller's untap step spell. 2 Put target creature on top of its owner's library. 3 Search your library for an artifact card, reveal it, and 3 2/2 put itFiery {R}: into your hand.gets Hellhound Then+1/+0 shuffleuntil yourend library. of turn. 3 Fireball deals X damage divided evenly, rounded down, 1 among Enchantany number creature of target {R}: creatures Enchanted and/or creature getsplayers. +1/+0 1 until endtarget Counter of turn. red or green spell. 2 Prevent all combat damage that would be dealt this 1 turn. [G] 0 [G] 0 [G] 0 [G] 0 {T}: Add {1} to your mana pool. {5}, {T}, Sacrifice 0 Gargoyle +1: UntapCastle: Put alands. two target 3/4 colorless -1: Put Gargoyle artifact a 3/3 green Beast 4 creaturecreature Target token onto getsthe battlefield. +3/+3 until end-4:ofCreatures turn. you 1 2/4 Reach (This creature can block creatures with flying.) 4 Glacial Fortress enters the battlefield tapped unless you 0 control a Plains Creatures or an Island. you control {T}:until get +1/+1 Add end {W}oforturn. {U} to 2 1/3 {T}: Goblin Artillery deals 2 damage to target creature 3 2/2 or player Haste and (This 3 damage creature canto you. and {T} as soon as it attack 3 2/1 comes under your control.) Other Goblin creatures you 2 Equipped creature gets +1/+1 and has deathtouch. 2 2/2 (Creatures dealt damage When Gravedigger entersby thethis creature you battlefield, are may 4 3/3 return targetStag Great Sable creature can't card from your Protection be countered. graveyard from to your 3 1/3 blue and Flying from black Vigilance (This creature (Attacking can't be doesn't cause thisblocked, creature 3 3/4 to tap.)If a source an opponent controls would deal Flying 4 damage The nextto2 you, prevent damage that 1a of that damage. source of your choice would 1 deal Exile to allyou or from cards a permanent you control target player's this turn graveyard is than other 5 basic land cards. For each card exiled this way, Whenever a player casts an instant or sorcery spell,search 6 each other Enchant player Enchanted creature copies thatcreature spell. Each getsof+1/+2. those 1 White creatures you control get +1/+1. 2 1/4 3 Put a 2/2 green Wolf creature token onto the battlefield 7 3/3 for each Flying Forest When you control. Howling Banshee enters the battlefield, 4 each At theplayer loses of beginning 3 life. each player's draw step, if Howling 2 2/2 Mine is untapped, that Flying Whenever Hypnotic player drawsdeals Specter an additional damage tocard. an 3 opponent, that player Enchant creature discards Enchanted a card at creature random. can't attack or 2 block, and its activated abilities can't be activated. Ignite Disorder deals 3 damage divided as you choose 2 3/4 among any number Flying When of target Illusionary white Servant and/orthe becomes blue target of 3 a spell orpermanent Enchant ability, sacrifice it. Enchanted permanent is 4 indestructible. (Effects that say "destroy" don't destroy 4/4 Whenever Inferno Elemental blocks or becomes blocked 6 by a creature, Inferno Elemental deals 3 damage to [U] 0 [U] 0 [U] 0 [U] 0 +2: Each player draws a card. -1: Target player draws 3 2/2 a card.Familiar Jackal -10: Target can'tplayer attackputs the top or block twenty cards of alone. 1 Target creature gains flying until end of turn. 1 9/9 Shroud (This creature can't be the target of spells or 7 2/1 abilities.) Flying 3 Target creature gets +1/+0 and gains first strike until 1 end of turn.a (It Whenever deals player combat casts damage a blue before spell, you maycreatures gain 1 2 life. Axe deals 5 damage to target player. Lava 5 Creatures you control have flying. 4 Enchant creature Enchanted creature has lifelink. 1 (Damage Lightning dealt by the Bolt deals creature to 3 damage also causes target its controller creature or 1 4/1 player. Haste (This creature can attack and {T} as soon as it 4 4/4 comes under First strike your (This control.) creature deals combat damage before 5 creatures +1: Targetwithout player first strike.) discards Whenever a card. Lightwielder -2: Search your 5 1/1 library {T}: for{G} Add a card, thenmana to your shuffle your library and put that pool. 1 1/1 {B}: Looming Shade gets +1/+1 until end of turn. 3 Whenever an opponent casts a spell, reveal the top 6 card of your Equipped library.gets creature If it's a creature +2/+4 card,flying. and loses put it Prevent onto 3 3/3 all noncombat Flying damage When Magma that would Phoenix is putbe dealt into to equipped a graveyard 5 from the battlefield, Whenever it deals a player taps 3 damage a land to Manabarbs for mana, each creature 4 3/3 deals At the1beginning damage toofthat yourplayer. upkeep, put a 2/2 green Wolf 4 creature token onto Whenever an opponent the discards battlefield. {T}: Megrim a card, {T} all deals 2 3 1/1 damage {T}: to athat Draw player. card, then discard a card. 2 2/2 Other Merfolk creatures you control get +1/+1. {T}: 3 0/2 Target Merfolk Whenever creature you cast is unblockable an enchantment this you spell, turn.may 3 draw a creature Target card. gets +7/+7 until end of turn. 4 Enchant creature You control enchanted creature. 5 Target player discards two cards. 3 Target player discards X cards at random. 2 Draw X cards. 2 {T}, Sacrifice Mirror of Fate: Choose up to seven face- 5 3/2 up exiled Shroud cards (This you own. creature Exile can't be all thethe cards target of from spellsyour or 4 1/1 abilities.) Whenever an opponent casts a blue or black spell, you 1 may put a +1/+1 counter on Mold Adder. [R] 0 [R] 0 [R] 0 [R] 0 Destroy target artifact or enchantment. 2 Return target permanent card from your graveyard to 2 your hand. Counter (A permanent target card noncreature is an artifact, creature, spell. 2 */* Flying Nightmare's power and toughness are each equal 6 to the number Enchant of Swamps creature you Enchanted control.gets +3/+3. creature 3 Return all artifact and enchantment cards from all 6 0/2 graveyards to the battlefield under their owners' Flying 0 Creatures you control get +3/+3 and gain trample until 5 end of turn. (If a creature you control would deal Enchant creature Enchanted creature can't attack or 2 1/4 block. Guard can block any number of creatures. Palace 3 Up to three target creatures can't block this turn. 3 2/2 Phantom Warrior is unblockable. 3 As Pithing Needle enters the battlefield, name a card. 1 Activated abilities of sources with the chosen name [W] 0 [W] 0 [W] 0 [W] 0 Destroy all nonland permanents. 6 4/4 Flying You can't lose the game and your opponents 7 can't wintarget Destroy the game. creature. It can't be regenerated. Its 4 controller Look at thereveals cards top three fromofthe cards toplibrary, your of his or herput then 1 2/2 All creatures able to block Prized Unicorn do so.library. them back in any order. You may shuffle your 4 1/1 {T}: Prodigal Pyromancer deals 1 damage to target 3 0/0 creature or player. Protean Hydra enters the battlefield with X +1/+1 1 counters ondeals Pyroclasm it. If2damage damagewould be creature. to each dealt to Protean 2 1/1 Haste (This creature can attack and {T} as soon as it 1 comes Search under your control.) your library for a basic land card and put that 2 2/2 card onto Flying Firstthe battlefield strike tapped. deals (This creature Then combat shuffle your damage 4 before creatures without first strike.) Regenerate target creature. (The next time that 2 2/2 creature Relentlesswould Rats be destroyed gets this +1/+1 for turn, each it isn't. other Instead creature on 3 3/3 the battlefield named Relentless Rats. A deck can First strike (This creature deals combat damage before have 4 creatures Target without blocking first strike.) creature Other Soldier gets +7/+7 creatures until end of turn. 1 Put target creature card in a graveyard onto the 5 battlefield under {3}, {T}: Rod your deals of Ruin control. That creature 1 damage is a black to target 4 creature Rootboundor Crag player. enters the battlefield tapped unless 0 1/1 {T}: Destroya target you control Mountain or acreature. tapped Forest. {T}: Add {R} or 3 2/2 2 Prevent all damage that would be dealt to you and 3 1/1 creatures youSage Flying When control Owlthis turn.the battlefield, look at the enters 2 top Whenever you gain life, targetthen four cards of your library, put them opponent losesback thatin 5 much life. Seismic Strike deals damage to target creature equal to 3 */* the number Serpent of theof Mountains youpower Endless Sea's control. and toughness are 5 4/4 each equal Flying to the Vigilance number of (Attacking Islands doesn't you this cause control. creature 5 to tap.) Destroy target artifact. 2 5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of 6 3/5 turn. 5 2/2 When Siege-Gang Commander enters the battlefield, 5 put three Target 1/1 red player Goblin draws two creature cards andtokens loses 2onto life.the 2 Your opponents can't cast spells this turn. (Spells cast 1 2/2 before this resolves are unaffected.) 2 {T} all creatures target player controls. Those creatures 4 3/2 don't untap during that player's next untap step. Flying 4 Destroy target artifact or enchantment. You gain 4 life. 3 Enchant creature At the beginning of the upkeep of 3 1/1 enchanted creature's Whenever another controller, creature that enters player the loses 1you battlefield, life. 1 1/1 gain When1 Sparkmage life. Apprentice enters the battlefield, it 2 deals 1 You have damage to target no maximum creature hand size. or player. 0 5/5 Flying Whenever Sphinx Ambassador deals combat 7 damage to a player, search that player's library for a 4/4 Trample (If this creature would deal enough damage to 5 3/4 its {T}:blockers Target to destroyyou creature them, you with control may toughness have it dealless the 4 2/1 than Stone Giant's power gains flying until end of turn. Flying 2 Sunpetal Grove enters the battlefield tapped unless you 0 control a Forest or a Plains. {T}: Add {G} or {W} to [B] 0 [B] 0 [B] 0 [B] 0 Your opponents play with their hands revealed. 1 Destroy all enchantments. 3 Tendrils of Corruption deals X damage to target 4 creature and you {T}, Sacrifice gain X life,Expanse: Terramorphic where X Search is the number your of 0 library for Target a basic player takesland an card extraand turnput it onto after the this one. 5 Target player puts the top five cards of his or her 1 library Target into hisputs player or her thegraveyard. top half of his or her library, 5 rounded down, Attacking into get creatures his or her graveyard. +2/+0 until end of turn. 3 Copy target instant or sorcery spell. You may choose 2 2/2 new targets {W}, for target {T}: Exile the copy. Skeleton, Vampire, or Zombie. 3 Whenever an opponent draws a card, Underworld 3 Dreams deals Enchant 1 damage creature to him Enchanted or her.gets +2/+1. creature 1 Return target creature to its owner's hand. 1 2/2 Sacrifice a creature: Vampire Aristocrat gets +2/+2 3 3/3 until end of Play with theturn. top card of your library revealed. As long 4 2/3 as the Soldier Other top card of your library creatures is black, you control get Vampire +0/+1. 2 3/2 Other Soldier creatures you control get +1/+0. 3 2/1 First strike (This creature deals combat damage before 3 1/4 creatures without Defender (This first strike.) creature can't attack.) {B}: Regenerate 3 0/5 Wall of Bone. Defender (This(The next time creature can't this creature attack.) {W}:would be Wall of 4 0/5 Faith gets +0/+1 until end of turn. Defender (This creature can't attack.) {R}: Wall of Fire 3 0/7 gets +1/+0 Defender untilcreature (This end of turn. can't attack.) Whenever Wall of 3 Frost blocks a creature, that creaturehedoesn't Each player shuffles all permanents or she untap owns into 8 3/2 his or her library, then reveals that many cards from 3 Enchant creature Enchanted creature gets -2/-1. 1 Equipped creature is unblockable. Equipped creature 3 2/2 has shroud. First (It can't strike (This be the creature target deals of spells combat or abilities.) damage before 2 2/2 creatures without first strike.) Protection from black Flying 3 Windstorm deals X damage to each creature with flying. 1 Whenever a player casts a green spell, you may gain 1 2 7/7 life. Flying, trample At the beginning of your upkeep, 6 sacrifice Each a creature opponent other athan sacrifices Xathrid Demon, then land. 5 1/1 Flying 1 4/3 5 2/2 When Anathemancer comes into play, it deals damage 3 3/3 to target When player equal Architects of Willtocomes the number of nonbasic into play, lands look at the top 4 three cards Exalted of targeta player's (Whenever creaturelibrary, then put you control them attacks 3 2/2 alone, that creature gets +1/+1 until end of turn.) As Arsenal Thresher comes into play, you may reveal 4 3/1 any number Flying At the of other artifact beginning cards of your from you upkeep, yourmay hand. put a 3 2/4 feather When you cycle Bant Sojourners or it's put intothat counter on target creature. If you do, a 4 2/1 graveyard As long as from play, you you control may put another a 1/1 white multicolored Soldier permanent, 2 Bant Sureblade Equipped gets creature +1/+1 gets andand +2/+2 hashas firstlifelink strike.and 3 trample. Equip {3} Cascade (When you play this spell, remove cards from 5 7/7 the top ofhaste Trample, your library At end from theBlitz of turn, game until you Hellion's remove owner 5 3/2 shuffles it into his Haste Cascade or her (When library. you play this spell, remove cards 4 from the Target top of your opponent library reveals hisfrom thehand. or her gameYou until you a choose 4 card from Breath it. That player of Malfegor deals discards 5 damagethat card. opponent. to each Draw a 5 Cascade (When you play this spell, remove cards from 4 2/2 the top of haste Vigilance, your library from the game until you remove 2 Whenever you play a multicolored instant or sorcery 7 spell, you Target may pay creature gets{1}. If you +4/+2 do,gains and copytrample that spell. untilYou end 2 of turn. creature Enchanted creature can't attack or Enchant 2 3/3 block. When Sacrifice enchanted Dauntless creature Escort: becomes Creatures the target you control are of 3 3/4 indestructible When Deadshot thisMinotaur turn. comes into play, it deals 3 5 3/3 damage Whenever another creaturewith to target creature flying. is put into Cycling {R/G} a graveyard 6 5/5 from Flyingplay, youbeginning At the may put of a +1/+1 counterupkeep, each player's on that 6 player sacrifices Cascade a monocolored (When you creature. play this spell, remove cards from 3 the {X}:top of yourcreature Equipped library from getsthe game +X/+0 until until youofremove end turn. 2 Equip {1} Cascade (When you play this spell, remove cards from 5 the top of Counter upyour library to two from target the game until you remove spells. 3 Skip your draw step. Whenever you sacrifice a creature, 6 4/4 you may Flying At draw a card. of each upkeep, put a 1/1 red the beginning 6 and green Discard Dragon your hand.creature token Draw seven with then cards, flyingdiscard and 5 5/4 three cards at random. Flying When Enigma Sphinx is put into your graveyard 7 5/5 from play, Cascade put it you (When into play yourthis library third spell, from cards remove the top. from 6 2/3 the When you cycle Esper Sojourners or it's put intoremove top of your library from the game until you a 3 2/1 graveyard As long as from play, you you control may tap another or untap target multicolored permanent, 2 1/3 Esper Stormblade gets +1/+1 and has flying. Exalted (Whenever a creature you control attacks 2 4/3 alone, Unearththat creature ({1}{U}{B}: {1}{U}{B} gets +1/+1 until end Return of card this turn.)from 5 2/2 your Flash When Ethersworn Shieldmage comes into itplay, graveyard to play. It gains haste. Remove from 3 prevent all damage At the beginning that would of your upkeep,bechoose dealt toone artifact — You 4 gain may You 2 life; payor {1} lookand at the top acard return of land basic your you library, thento control 3 its owner's Destroy hand rather all blocking than pay creatures andFieldmist Borderpost's all blocked creatures. 2 4/4 Flying When Filigree Angel comes into play, you gain 3 8 life for each Exalted artifact ayou (Whenever control. creature you control attacks 5 alone, You may that creature pay {1} andgets +1/+1 return untilland a basic end you of turn.) control to 3 its owner's Put handBird X 1/1 white rather thancreature Soldier pay Firewild Borderpost's tokens with flying 3 4/3 into Hasteplay, Whenwhere X is Giant the number Ambush Beetleofcomes attacking into creatures. play, you 5 3/4 may Whenever another artifact comes into play ifunder have target creature block it this turn able.your 5 control, Glassdust As long as it's yourHulk turn,gets +1/+1you creatures untilcontrol end ofget turn 4 3/3 +2/+0. As long as it's not your turn, creatures Whenever you play a multicolored spell, Gloryscale you 4 2/2 Viashino gets Whenever +3/+3 until a creature with end of turn. power 5 or greater comes 3 5/5 into Devour 1 (As this comes into play, youput play under your control, you may maya +1/+1 sacrifice 5 2/1 any number As long of control as you creatures. This creature another comes multicolored into play permanent, 2 4/3 Grixis Grimblade gets +1/+1 and has deathtouch. When you cycle Grixis Sojourners or it's put into a 4 1/5 graveyard from play, you may remove target card in a 2 Remove all cards in target player's hand and graveyard 6 5/1 from Hastethe game. Swampcycling {2}, mountaincycling {2} ({2}, 6 4/3 DiscardWhen Flying this card: Search you play yoursacrifice a spell, library for a Swamp Illusory or Demon. 3 Intimidation Bolt deals 3 damage to target creature. 3 3/3 Other Flying creatures can't {1}{W}: Put attack this a +1/+1 turn.on Jenara, Asura counter 3 2/4 of War. Fear Islandcycling {2}, swampcycling {2} ({2}, Discard 6 this card: Search your library for an Island or Swamp 2/1 As long as you control another multicolored permanent, 2 3/2 Jund WhenHackblade you cycle gets Jund +1/+1 and has Sojourners haste. or it's put into a 3 7/7 graveyard from Flying, haste play,Karrthus, When you mayTyrant have itofdeal Jund1 damage to comes into 7 2/2 play, gain Flying Whencontrol of all Kathari Dragons, Bomber then deals untapdamage combat all to a 3 0/1 player, put two Flying {B}: 1/1 red Kathari Regenerate Goblin creature Remnant.tokens into play Cascade 4 2/2 (When Each other multicolored creature you control gets top of you play this spell, remove cards from the 4 2/2 +1/+1 for each Whenever of itsPaladin Knotvine colors.attacks, it gets +1/+1 until 2 end Lavalanche deals X damage to creature of turn for each untapped you control. target player and each 3 3/3 creature When he orArmorguard Leonin she controls. comes into play, creatures 4 2/2 you control {U}{B}, {T}:get Put+1/+1 a 1/1 until blue end and of turn. black Zombie Wizard 3 3/3 creature token Fear, haste into play. Whenever {U}{U}{B}{B}: Lightning Target Reaver deals player combat 5 */* damage to a player, put a charge counter on it. Lord of Extinction's power and toughness are each At the 5 2/2 equal to the Whenever number you draw aofcard, cardsyou in all may graveyards. put a +1/+1 3 3/4 counter on Lorescale Coatl. Creatures you control have haste. 4 The first spell you play each turn has cascade. (When 5 you playtarget Destroy your first spell,permanent nonland remove cards andfrom the top of all other 3 permanents with thecreature Whenever equipped same name as that attacks, permanent. it deals damage 3 equal to its power to defending player. Equip Enchant creature Enchanted creature gets +2/+0 {3} and 2 2/4 has flying. Double strike 4 3/3 Devour 2 (As this comes into play, you may sacrifice 5 any number Equipped of creatures. creature This has fear. creatureequipped Whenever comes into play 2 creature deals combat At the beginning damage of your upkeep, to put a player, youcounter a +1/+1 may 3 2/2 on each creature you control if you control a As Meddling Mage comes into play, name a nonland creature 2 2/2 card. FlyingThe named When card can't Messenger be played. Falcons comes into play, draw 4 a card. opponent reveals cards from the top of his or Target 3 her You library may payuntil {1} four andland cards return are revealed. a basic land you That control to 3 4/4 its owner's hand rather than pay Mistvein Monstrous Carabid attacks each turn if able. Borderpost's Cycling 5 {B/R} Remove({B/R}, targetDiscard creaturethis card: card in aDraw a card.) graveyard from the 6 5/4 game, Whenever Mycoid Shepherd or anothercreature then put X 1/1 green Saproling creaturetokens you 4 2/1 control As long with power as you 5 oranother control greatermulticolored is put into a permanent, graveyard 2 5/3 Naya Hushblade gets +1/+1 and has shroud. (Itacan't When you cycle Naya Sojourners or it's put into 5 graveyard from play, you When Necromancer's may put Covenant a +1/+1 comes counter on into play, 6 3/7 remove all creature cards in target player's graveyard Whenever Nemesis of Reason attacks, defending player 5 5/6 puts Whenthe top ten Gargantuan Nulltread cards of his comes or her into library intoput play, hisaor 3 creature target Counter you control on top its spell unless of controller its owner'spays library. {4}. You 4 4/5 gain Reach4 (This life. can block creatures with flying.) 6 Forestcycling At the end of {2}, eachplainscycling {2} ({2}, opponent's turn, if thatDiscard player this didn't 5 2/2 play Pay 2a life: creature Putridspell Leechthisgets turn, put a until +2/+2 2/2 green end ofLizard turn. 2 2/2 Play this ability only once each turn. Exalted (Whenever a creature you control attacks 2 alone, that Return creature target gets +1/+1 multicolored until your card from end of turn.) {1}, graveyard to 2 2/2 your hand. Flying Whenever a source an opponent controls deals 4 4/4 damage to you, you may put that many +1/+1 4 3/4 If you would draw a card, instead reveal the top three 5 3/6 cards of your Defender library. Put Plainscycling all islandcycling {2}, creature cards {2}revealed ({2}, this 6 Discard this Enchant card: Enchanted creature Search yourcreature library for getsa +3/-3. Plains or 2 1/1 When Sanity Gnawers comes into play, target player 3 3/3 discards a card atofrandom. At the beginning your upkeep, choose target 5 3/1 opponent. Flying, This turn, that player can't play spells or haste 4 Equipped creature gets +0/+2 and has vigilance. 2 3/3 Whenever a Whenever equipped creaturecreature blocks comes into playa under creature, yourthat 4 control, if that creature is 1/1, put two +1/+1 counters Enchant creature Enchanted creature gets +1/+1 for 3 5/4 each creature Exalted you control. (Whenever Cycling a creature you {G/W} control ({G/W}, attacks 6 3/2 alone, that creature When Singe-Mind getscomes Ogre +1/+1into until endtarget play, of turn.) player 4 4/4 reveals a card Whenever at random Skyclaw Thrashfrom his orflip attacks, her hand,Ifthen a coin. you 5 win Gainthe flip, Skyclaw control of targetThrash gets creature. +1/+1 Untap and that gains It creature. 5 gains haste until end of turn. Sacrifice it at end Choose one or both — Counter target creature spell; of turn. 3 and/or Return return target in all creatures creature card play and all in your graveyard creature cards in to 7 4/5 graveyards to their owners' hands. Exalted (Whenever a creature you control attacks 6 3/5 alone, Whenever Flying that creature gets +1/+1 Spellbound untilattacks, Dragon end of turn.) draw a 5 5/5 card, then discard Spellbreaker a card. Behemoth Spellbound can't Dragon be countered. gets +X/ Creature 4 6/6 spells Flying,you firstcontrol strike, with powerlifelink, vigilance, 5 or greater can'tfrom protection be red 8 and from green Sacrifice Stormcaller's Boon: Creatures you control gain 4 1/1 flying untilStun {1}, {T}: end Sniper of turn.deals Cascade (Whentoyou 1 damage play this target 2 creature. {T} that creature. {T}, Sacrifice Tainted Sigil: You gain life equal to the 3 2/3 total life lost by all players this turn. (Damage causes Flying 3 Destroy target creature. It can't be regenerated. 2 {1}, Sacrifice a nontoken artifact: Put a 1/1 blue 2 Thopter artifact creature Name a nonland tokenplayer card. Target with flying revealsinto hisplay. or her 4 6/6 hand. Haste Thought WheneverHemorrhage Thraximundardeals 3 damage attacks, to that defending 7 player {T}, sacrifices Sacrifice fivea artifacts: creature. Take Whenever a player an extra turn after this 2 one. Enchant land Enchanted land has shroud. (It can't be 2 the target {T}: Untapofanother spells or abilities.) target Whenever enchanted permanent. 4 Equipped creature gets +3/+3 and has first strike. 4 5/5 Whenever a creaturecan't Uril, the Miststalker dealtbedamage by equipped the target of spells or 5 6/3 abilities your opponents Mountaincycling control. Uril {2}, forestcycling {2}gets +2/+2 ({2}, for this Discard 6 0/2 {T}: {T} target creature unless its controller pays 2card, card: Search your library for a Mountain or Forest life. 3 1/1 Whenever Vedalken Ghoul becomes blocked, defending 2 1/1 player losesVedalken Whenever 4 life. Heretic deals damage to an 2 opponent, you You may pay {1} may draw and a card. return a basic land you control to 3 its owner's Return hand target rather card fromthan your pay VeinfiretoBorderpost's graveyard your hand. If 6 you return a nonland card to your hand this Cascade (When you play this spell, remove cards way, from 3 3/2 the WhentopVithian of yourRenegades library from the game comes until destroy into play, you remove 3 0/8 target artifact. Defender, flying, shroud 3 Search your library for a permanent card with 3 converted You mana may pay {1}cost and Xreturn or less, put itland a basic into you play,control then to 3 1/1 its owner's hand rather than pay Wildfield Borderpost's Flash Flying Deathtouch (Whenever this creature deals 3 damage Until endtoofaturn, creature, destroy creatures youthat creature.) control get +1/+1 and 2 1/1 creatures your opponents control get -1/-1. If Abyssal Gatekeeper is put into any graveyard from 2 2/3 play, Flyingeach player Abyssal Whenever sacrifices a creature. Specter deals damage to a 4 6/6 player, first Flying, that strike, player vigilance, discards atrample, card. haste, protection 8 3/3 from Flyingblack When and fromofred Angel Mercy comes into play, you gain 3 5 life. Exalted Whenever a creature you control attacks alone, 4 1/1 you may Flying tapTarget {T}: targetattacking creature.or blocking creature gets 2 2/2 +1/+1 until end of turn. Flying Whenever Angelic Protector becomes the target 4 of a spell ora ability, Whenever Angelic player plays Protector a white gets spell, you+0/+3 until1 may gain 2 life. Prevent all combat damage that would be dealt this 2 turn. BarrenCycling {2} into play tapped. {T}: Add {B} to Moor comes 0 your mana pool. Cycling Each player sacrifices two{B} creatures. 4 At the beginning of your upkeep, sacrifice Breeding Pit 4 2/2 unless {T}: Flying you pay {B}{B}. Target playerAtloses the end of your turn, put a 1 life. 4 2/2 Whenever Charging Paladin attacks, it gets +0/+3 until 3 end of only Spend turn.black mana on X. Consume Spirit deals X 2 damage to target Corrupt deals creature damage equalortoplayer and youofgain the number X life. Swamps 6 you control Target to target opponent creature sacrifices or player. You gain life a creature. 2 3/1 Flying Daggerclaw Imp can't block. 3 Destroy target nonblack creature. It can't be 3 regenerated. Add {B}{B}{B} to your mana pool. 1 Search your library for one card and take it into your 2 hand. Thena shuffle Whenever your library. player plays a black spell, you may gain 1 2 2/2 life. Flying Hellbent — Demon's Jester gets +2/+1 as long 4 as you have Target no cards opponent in hand. reveals his or her hand. Choose a 1 2/1 noncreature, nonland card from it. That player discards Flying 3 Enchant permanent When Faith's Fetters comes into 4 3/3 play, Flyingyou gain 4alife. Sacrifice Enchanted creature: Fallenpermanent's activated Angel gets +2/+1 5 2/2 until end Flying of turn. When Foul Imp comes into play, you lose 2 life. 2 Choose one — Target player gains 3 life; or prevent the 1 1/1 next 3 damage {1}{W}{W}: that would Target be gets creature dealt+1/+1 to target untilcreature end of 1 9/9 turn. At the beginning of your upkeep, sacrifice Kuro, Pitlord 9 7/7 unless Flying, you pay At trample {B}{B}{B}{B}. Pay the beginning of 1your life:upkeep, Target 7 4/4 sacrifice Flying Atathe creature otherofthan beginning yourLord of the upkeep, Pit.may you If you put a 7 1/1 white Spirit creature token with flying into Marble Diamond comes into play tapped. {T}: Add {W}play. 2 to your mana Enchant pool. creature At the beginning of your upkeep, 3 sacrifice a creature. Remove target creatureEnchanted creature from the game. gets +3/+3 At end of turn, 2 1/2 return Discardthat creature a card, to play Sacrifice under itsApprentice: Overeager owner's control Add {B} 3 {B}{B} tocreature Enchant your mana pool. creature can't attack or Enchanted 2 block. [W] 0 [W] 0 [W] 0 [W] 0 Choose one — You draw five cards and you lose 5 life; 5 6/6 or put When Flying a blackReiver Demon creature Demon token comes intowith flying play, into if you 8 4/6 played it from Flying At your hand, the beginning of destroy all nonartifact, your upkeep, you may return 9 target creature card from your graveyard to play. Whenever a creature attacks, you gain 1 life. 5 Secluded Steppe comes into play tapped. {T}: Add {W} 0 2/2 to your{T}: Flying mana pool.attacking Target Cycling {W} or blocking creature gets 4 4/4 +2/+2 vigilance Flying, until end of turn. 5 Enchant creature Enchanted creature gets +1/+2 as 3 long as it's Enchant white. Otherwise, creature Enchanted itcreature gets -2/-1. gets +2/+2 and 4 1/2 has flying Flying and vigilance. Whenever a player plays a nonblack spell, that 3 2/2 player Pay losesPut 3 life: 1 life. a +1/+1 counter on Souldrinker. 4 1/2 Flying Whenever Stinkweed Imp deals combat damage 3 2/3 to a creature, Flying Wheneverdestroy that creature. Sustainer Dredge of the Realm 5 it gets blocks, 4 +0/+2 until end of turn. [B] 0 [B] 0 [B] 0 [B] 0 5/5 Flying, vigilance When Twilight Shepherd comes into 6 play, return Enchant to your creature hand all cards Enchanted in your creature gets graveyard +2/+1. 1 2/2 When Venerable Monk comes into play, you gain 2 life. 3 Target player loses 4 life and you gain 4 life. Basic 7 landcycling {1}{B} ({1}{B}, Discard this card: Search 3/3 Flying {1}{G}{U}: Creatures you control gain shroud 5 until end of {T}: Add oneturn. mana of any color to your mana pool. 0 0/0 Spend this mana Apocalypse Hydraonly comesto play into creature play withspells. X +1/+1 2 counters {2}, {T}, on it. If XArmillary Sacrifice is 5 or more, it comes Sphere: into Search play your with library 2 for up to creature Enchant two basicEnchanted land cards, reveal them, creature and put has flying, first 3 1/1 strike, and vigilance. Flying Exalted (Whenever a creature you control 2 2/* attacks alone, that Flying Domain creature — Aven gets +1/+1 Trailblazer's until end toughness of is equal 3 to the number of basic Banefire deals X damage to target creature or player. If 1 5/3 X is 5Target {1}: or more, Banefire creature withcan't be 5 power countered or greaterbygains spells or 5 5/5 vigilance Flying, until end trample of turn. At the beginning of your upkeep, each 7 1/1 player loses 1 life.ofPut At the beginning a +1/+1 your upkeep,counter on Blood if you control a black 1 permanent, you may put a +1/+1 counter Equipped creature gets +1/+0. Equip {1} ({1}: on Bloodhall Attach 0 4/4 to Whentarget creature Elemental Brackwater you control. Equip or attacks only as a sorcery.) blocks, sacrifice 3 3/3 it at end of turn. Unearth {2}{U} ({2}{U}: Return this 4 Remove target black or red permanent from the game. 2 6/6 Trample Whenever Charnelhoard Wurm deals damage 7 6/6 to an opponent, Trample you of When Child may return Alara target is put intocard from your a graveyard 5 5/3 from play, destroy Cliffrunner Behemothall nonland has hastepermanents. They as long as you can't control 4 a Search your library for a white card, a blue card, a as red permanent. Cliffrunner Behemoth has lifelink 8 black card, Target a redgets creature card, and until -3/-0 a green end card. Reveal of turn. those Cycling {2} 1 ({2}, Discard this card: Draw a card.) Enchant red or green creature Enchanted creature 1 doesn't Enchantuntap Forestduring its controller's or Plains untap step.land Whenever enchanted 1 becomes Counter target noncreature spell. Its2controller tapped, its controller loses life. loses 2 2 1/1 life. Court Homunculus gets +1/+1 as long as you control 1 another artifact. Creatures your opponents control get -1/-0. 4 2/2 {R}{G}{W}: Cylian Sunsinger and each other creature 2 with Dark the samedeals Temper name2 as it get +3/+3 damage until to target end of If creature. turn. you 3 1/2 control a black Flying {B}: permanent, Darklit Gargoyledestroy the creature gets +2/-1 until end of 2 turn. Domain — Target creature gets -1/-1 until end of turn 3 2/2 for each First basic strike land type amongUntil {W}{U}{B}{R}{G}: landsend youofcontrol. turn, 3 1/1 Dragonsoul Knight becomes a Dragon, gets {1}{U}{R}: Dreadwing gets +3/+0 and gains +5/+3, flying and 1 until endcreature Enchant of turn. Enchanted creature gets +3/+3 and 6 2/3 has Reach (ThisWhenever flying. can blockenchanted creature creatures with deals flying.) As damage long as 3 3/3 you control a red permanent, Ember Weaver gets Flying 4 4/3 Flying At the beginning of your upkeep, return an 3 4/4 artifact you control {T}: Flying {1}{W}{B}, to itsDestroy owner'starget hand.creature or 5 enchantment. {2}{U}: {T}: Add to your mana Untap Ethersworn pool one mana of Adjudicator. any color that 0 a Domain — Search your library for aproduce. land an opponent controls could basic land card, put 4 5/5 that card Flying into playanother Whenever tapped,creature then shuffle leavesyour library. play, you may 6 2/2 have target Flying Whenplayer Faerieput the top comes Mechanist two cards intoofplay, his or herat look 4 the Fierytop Fallthree dealscards of yourtolibrary. 5 damage target You may reveal creature. Basic an 6 landcycling Destroy target artifact or enchantment. If that Search {1}{R} ({1}{R}, Discard this card: 3 2/2 permanent was blueFleshformer {W}{U}{B}{R}{G}: or black, draw getsa +2/+2 card. and gains 3 fear At the beginning of each player's drawgets until end of turn. Target creature step,-2/-2 that until player 4 0/1 draws two Exalted additionala cards. (Whenever creature you control attacks 3 8/8 alone, that creature gets +1/+1 until end of turn.) {U}, 5 2/2 Exalted (Whenever a creature you control attacks 3 alone, thatyou Creatures creature controlgets get+1/+1 +1/+2until untilend endof ofturn.) turn. {T}: 5 2/2 Untap those creatures. Flash Devour 1 (As this Basic comeslandcycling {1}{W} into play, you may({1} 3 2/2 sacrifice any Protection number from whiteof creatures. This creature comes 2 3/4 {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin 4 1/1 Razerunners. At the {T}: Target land youend of your control turn, you becomes may have the basic land 1 4/4 type WhenofGrixis your Slavedriver choice until leaves end of play, turn. put a 2/2 black 6 2/2 Zombie creature {W}{U}, {T}: Puttoken into counter a bribery play. Unearth {3}{B} on target ({3} creature 3 2/2 you don't Devour control. 1 (As Its controller this comes draws into play, youamay card.sacrifice Creatures 4 3/1 any number of creatures. This creature comes into play Trample, haste At end of turn, sacrifice Hellspark 2 Elemental. Unearth Ignite Disorder deals{1}{R} ({1}{R}: 3 damage Return divided thischoose as you card 2 2/2 among any number of target white and/or blue Whenever Infectious Horror attacks, each opponent 4 7/11 loses 2 life. trample, shroud Islandwalk, 9 1/1 {T}: Prevent the next 1 damage that would be dealt to 3 target creature or player When Kaleidostone comesthis turn. into {T}: play, Target draw creature a card. {5}, 2 1/1 {T}, Sacrifice Whenever an Kaleidostone: opponent drawsAdda {W}{U}{B}{R}{G} card, if you control to a 1 2/2 red permanent, you may have Kederekt Knight of the Reliquary gets +1/+1 for eachParasite land deal card1 3 2/2 in your {1}, graveyard. {T}: {T}, Sacrifice Add {R}{G}{W} to youra mana Forestpool. or Plains: 3 5/2 {1}{W}: Kranioceros gets +0/+3 until end of turn. 5 Counter target spell. If that spell is countered this way, 3 5/5 put it on Flying top of itsMaelstrom Whenever owner's library instead Archangel of into deals that combat 5 5/5 damage to a Magister Flying When player, you may comes Sphinx play a nonland into play,card from target 7 6/6 player's life total becomes 10. Flying When Malfegor comes into play, discard your 6 hand.{T}: {1}, Each opponent Add sacrifices one mana of any acolor creature formana to your each card 1 pool. Domain — Equipped creature gets +1/+1 for each 4 basic land Enchant type among creature lands creature Enchanted you control. getsEquip +2/+2{3}and 2 can't block. Prevent all noncombat damage that would be dealt to 2 creatures Put X 1/1 you control. white Soldier creature tokens into play. If X is 2 1/2 5 or more, {U}, destroy {T}, Return anallartifact other creatures. you control to its owner's 4 */* hand: DomainYou— may Matcaput an artifact Rioters's card power from and your hand toughness areinto 3 6/6 each equal to the number of basic land types Vigilance, trample Whenever Meglonoth blocks a among 6 creature, Domain —Meglonoth deals damage Target creature to that gets +1/+1 creature's until end of turn 1 4/4 for each basic land type among lands you control. Trample At the beginning of your upkeep, if you control 6 a blue permanent, Destroy you creature. target artifact may put aCycling token {2} into ({2}, play that's 2 5/4 Discard this card: Draw a card.) Vigilance {R}, {T}: Target creature can't block this turn. 6 2/2 {G}, {T}: Target Protection creature blocks this turn if able. from blue 2 2/1 Protection from artifacts 2 +3: Destroy target noncreature permanent. -2: Gain 8 0/1 control of Exalted target creature. (Whenever -9: Nicol a creature Bolas, Planeswalker you control attacks 1 7/7 alone, that creature As Nyxathid getsplay, comes into +1/+1 until an choose endopponent. of turn.) {T}: 3 Nyxathid {1}{W}, {T}: You gain 5 life. {1}{U}, {T}: Drawplayer's gets -1/-1 for each card in the chosen a card, 6 5/5 then discard Whenever a card.creature another {1}{B}, with {T}:power Target5creature gets or greater 6 2/2 comes into play under your control, you may First strike {W}{U}{B}{R}{G}: Until end of turn, return 3 2/2 Paragon Flying of the When Amesha Parasitic becomes Strix comesan Angel, into play, gets +3/+3, if you 3 control Remove target creature from the game. Its controllerand a black permanent, target player loses 2 life 1 1/1 may Flyingsearch his or her Deathtouch library for (Whenever a basic this landdeals creature card, put 3 10/10 damage Protection from everything If Progenitus would{2}{R}: to a creature, destroy that creature.) be put 10 into a graveyard Quenchable from anywhere, Fire deals 3 damage to reveal Progenitus target player. Itand 4 2/2 deals an Haste additional {R}, {T}: Put3adamage 3/1 red to that player Elemental at thetoken creature 4 with hasteno You have into play. hand size. {T}: Add {1} to your maximum 0 2/3 mana pool. Exalted (Whenever a creature you control attacks 5 2/4 alone, that creature When Rhox Meditantgets +1/+1 comes into until play,end of turn.) if you control a 4 1/1 green permanent, draw a card. When Rotting Rats comes into play, each player 2 discards Spire Rupture a card. Unearth comes into{1}{B} ({1}{B}: play tapped. Return When this Rupture 0 Spire comes into play, sacrifice it unless you pay {1}. 2/3 {R}{W}, {T}: Sacellum Archers deals 2 damage to 3 1/1 target Salvageattacking or blocking Slasher gets +1/+0 creature. for each artifact card in 2 2/2 your graveyard. Sacrifice a creature: Put a +1/+1 counter on Scarland 3 1/2 Thrinax. {T}: Scattershot Archer deals 1 damage to each 1 creature {W}, {T}:with {T}flying. target permanent. 3 {1}{B}, {T}: Target player discards a card. Play this 2 ability only {3}{U}, {T}:during Drawyour turn. a card. 3 2/4 {W}{B}: Scornful Æther-Lich gains fear and vigilance 4 2/2 until end When of turn. Sedraxis Alchemist comes into play, if you control 3 4/3 a blue permanent, Shambling Remainsreturn target Unearth can't block. nonland {B}{R} permanent ({B}to 3 {R}: Search your library for a Plains card, an Island card,Ita Return this card from your graveyard to play. 4 Swamp Whenevercard, youand playa an Mountain card. Reveal enchantment those spell, put cards a 4/4 5 3/3 white Angel creature token with flying into play. Vigilance {T}: Reveal the top card of your library. If it's 6 3/3 a land card,another Whenever put it into play.comes artifact Otherwise, put under into play it into your your 4 controlcards Draw or another artifact equal to you control the power leaves of target play,you creature you 5 3/3 control. Flying When Sphinx Summoner comes into play, you 5 may search Domain your — Put library a 1/1 for Saproling green an artifactcreature creaturetoken card, 4 into play Suicidal Sacrifice for eachCharge: basic land type among Creatures your lands you opponents 5 control get -1/-1 until end of turn. Those creatures Target player gains 8 life. Basic landcycling {1}{G} ({1} 6 {G}, Discard Target this card: opponent Search reveals cards your fromlibrary the topforofahis basic or 5 4/4 her library until he or she reveals a creature card. {G}: Thornling gains haste until end of turn. {G}: That 5 1/1 Thornling gainshas Toxic Iguanar trample until end deathtouch of turn. as long {G}:control a as you 1 green permanent. (Whenever it deals damage to a Counter target spell. Basic landcycling {1}{U} ({1}{U}, 5 1/1 Discard this card: Search When Tukatongue Thallidyour is putlibrary into afor a basic land graveyard from 1 play, Add {T}: put a{1} 1/1togreen Saproling your mana pool.creature tokenland {T}: Target intoyou 0 control target Return becomes the basic creature land to its type of owner's your choice until hand. 1 6/6 {1}: Regenerate target creature with power 5 or 7 2/2 greater. from black Protection 2 0/3 1 4/3 {U}{B}: Vectis Agents gets -2/-0 until end of turn and 5 2/2 is unblockable Protection fromthis redturn. 2 1/1 Double strike {B}{G}: Viashino Slaughtermaster gets 2 +1/+1 until end gains Target creature of turn. Playuntil flying thisend ability only once of turn. If youeach 2 control Domaina—white Targetpermanent, returnaView player discards cardfrom Above for each to basic 5 land typeFallout Volcanic amongcan't landsbeyou control. Volcanic Fallout countered. 3 4/4 deals Flying2Devour damage to each 1 (As this creature andplay, comes into eachyou player. may 5 1/6 sacrifice Defender, flying At the end of your turn, you maycomes any number of creatures. This creature gain 4 0/3 life equal—to{3}: Domain the Wandering power of target creature Goblins you control. gets +1/+0 until 3 5/4 end of turn for each basic land type among lands At the beginning of your upkeep, sacrifice Wild you Leotau 4 2/2 unless You Flying you may pay {G}. play Worldheart Phoenix from your 4 graveyard by paying Domain — Look at the {W}{U}{B}{R}{G} rather top X cards of your than library, 2 where DestroyX target is the number creature of basic if it has land typespower the least among orlands is 1 tied for least power among creatures in Enchant creature When a creature is put into a play. 2 2/2 graveyard from Protection from play, greendestroy enchanted creature. 2 4/4 When Aethersnipe comes into play, return target 6 4/4 nonland permanent to its owner's hand. Evoke {1}{U} Flying 5 Ancestral Vision is blue. Suspend 4—{U} (Rather than 0 1/3 play this Bottle Sacrifice card from your hand, Gnomes: pay3{U} You gain life.and remove it 3 5/4 Morph {5}{U}{U} (You may play this face down as a 6 2/2 creature +1: Chandra for {3}.deals Nalaar Turn 1it damage face up any time for to target its player. 5 -X: Chandra Nalaar deals X damage to target creature. 4/4 {R}: Chartooth Cougar gets +1/+0 until end of turn. 6 Mountaincycling {2} unless Counter target spell ({2}, Discard this card: its controller paysSearch {X}. Scry 1 2 (To of Cone scry 2, look Flame at the deals top twotocards 1 damage targetofcreature your library, or 5 player, 2target Counter damage to another target creature or player, spell. 2 You may return an Island you control to its owner's 2 hand ratherdeals Demonfire thanXpay Daze'stomana damage targetcost. Counter creature target or player. 1 4/4 If a creature Flying Suspenddealt damage this {4}—{1}{U} way would (Rather be put than play thisinto a card 7 from your hand, you may pay {1}{U} and remove Reveal the top five cards of your library. An opponentit 4 1/3 separates thosetwo Morph—Return cards into two Islands youpiles. Puttoone control pile their into owner's 2 hand. As (You may cost an additional play to thisplay faceFireball down aspaya {1} 2/2 for creature each 1 target You maybeyond the two sacrifice first.Mountains Fireball deals X damage rather than paydivided 6 Fireblast's mana cost. Fireblast deals 4 damage Firebolt deals 2 damage to target creature or player. to 1 1/1 Flashback {4}{R} {T}: Fireslinger (You1 may deals playto damage this cardcreature target from your or 2 player and 1 damage to you. ({2/R} can be paid with any two mana or with {R}. This 6 0/2 card'sFlamekin {R}: converted mana gets Brawler cost +1/+0 is 6.) Flame Javelin until end deals 4 of turn. 1 4/2 When Flametongue Kavu comes into play, it deals 4 4 2/2 damage to target creature. {7}{R}: Flamewave Invoker deals 5 damage to target 3 2/2 player. Flying {T}: Fledgling Mawcor deals 1 damage to target 4 2/2 creature or Furnace Flying {R}: player. Morph Whelp{U}{U} (You until gets +1/+0 may play this end of 4 6/6 turn. Guile can't be blocked except by three or more 6 creatures. If a spell You may return two or abilityyou Islands youcontrol controltowould their counter owner's 5 6/6 hand Hasterather than If a spell pay you Gush'swould control manadeal cost.damage Draw two to an 6 opponent, prevent that damage. Put a 3/1 Incinerate deals 3 damage to target creatureredor player. 2 3/3 A creature When Ingotdealt damage Chewer comesthisinto way can't play, be regenerated destroy target 5 2/2 artifact. When Evoke {R} (You Inner-Flame may Acolyte play this comes into spell play, for its target 3 creature gets +2/+0 and gains haste until end of turn. [U] 0 [U] 0 [U] 0 [U] 0 +2: Each player draws a card. -1: Target player draws 3 a card. Megaliths Keldon -10: Target playerinto comes puts thetapped. play top twenty {T}: cards of Add {R} 0 to your mana Magma pool. Jet deals Hellbent to 2 damage — target {1}{R}, {T}: Keldon creature or player. 2 2/2 Scry 2 (To scry 2, look at the top two cards When Man-o'-War comes into play, return target of your 3 1/1 creature to its {2}, Reveal owner's X blue hand. cards from your hand, Sacrifice 1 Martyr {T}: of {1} Add Frost: to Counter target your mana pool.spell {1},unless its {T}, Sacrifice 2 Mind Stone: Draw a card. [R] 0 [R] 0 [R] 0 [R] 0 2/2 Flying When Mulldrifter comes into play, draw two 5 1/3 cards. Evoke Whenever {2}{U}attacks Ophidian (You may andplay isn'tthis spell for blocked, youitsmay 3 3/2 draw a card. Affinity If you do,(This for Mountains Ophidian deals {1} spell costs no combat less to play 6 1/1 for each Mountain you control.) Haste Haste {R}: Pyre Charger gets +1/+0 until end of turn. 2 5/5 Flying {U}: If target spell has only one target and that 6 3/3 target is Rakdos {R}{R}: Quicksilver Dragon,gains Pit Dragon change that flying spell's until endtarget of 4 turn. Return{R}: Rakdos target Pit Dragon creature gets +1/+0 to its owner's hand.until Draw end a of 3 2/2 card. Flying When Riftwing Cloudskate comes into play, 5 return target Sacrifice Seal permanent of Fire: SealtoofitsFire owner's deals hand. Suspend 2 damage to 3 1 1/1 target creature or player. Haste Whenever Slith Firewalker deals combat damage 2 2/1 to a player, {2}: Target put a +1/+1 creature gainscounter trampleonuntil it. end of turn. If 2 this is the third time this ability has resolved this turn, 2/4 Affinity for Islands (This spell costs {1} less to play for 6 each Island {T}: Add {1}you control.) to your mana Flying pool. {2}, {T}: You may put 0 1/1 a basic {2}{U}{U} Morph land card from (Youyour may hand into face play this play down tapped. as a 2 0/5 2/2 creature Defender {3}:forTurn {3}.Wall TurnofitDeceit face up anydown. face time for its Morph 2 4/4 {U} (You Flying maybeginning At the play this face down of your as a 2/2 upkeep, creature for sacrifice 4 1/2 Waterspout Morph {1}{U} (You may play this face down as a Island Djinn unless you return an untapped 2/2 2 creature Reveal thefortop {3}. Turn card of ityour facelibrary up any andtime putfor its card that morph 5 into your hand. You lose life equal to its converted Target creature gets -3/-0 until end of turn. Target 2 creature +1: Targetgets -0/-3 untildoesn't permanent end ofuntap turn. during its 4 1/1 controller's Exalted next untap (Whenever step. -2:you a creature Ajani Vengeant control deals 3 attacks 1 1/1 alone, Shroudthat creatureanother Whenever gets +1/+1 untilis end creature put of turn.) into a 4 graveyard Exalted (Whenever a creature you control attacks on from play, you may put a +1/+1 counter 4 1/1 alone, {2}{W},that creature {T}, gets Sacrifice +1/+1creature, a green until enda of turn.) white 1 creature, and a blue creature: Search your library Prevent all combat damage that would be dealt this for a 2 turn. Cycling Arcane Sanctum {2}({2}, comes Discard into playthis card: {T}: tapped. DrawAdd a card.) {W}, 0 6/6 {U}, or {B} to your mana pool. Flying, trample At the beginning of your upkeep, 7 sacrifice Enchant acreature non-Zombie Whencreature, enchantedthen put a 2/2 creature black is put into 2 2/2 a {G}, {T}: Target creature gains trample until end of to graveyard, that creature's controller loses life equal 3 turn. Choose{U}, one{T}: Target creature — Destroy gains flying target artifact; or putuntil end of target 3 creature {T}: Add on {1}the to bottom of itspool. your mana owner's {1}, library; or counter {T}, Sacrifice 0 4/4 Bant FlyingPanorama: Search your Exalted (Whenever library for a creature youa control basic Forest, 5 1/1 attacks {2}{G}, {T}, Sacrifice a red creature, a green end alone, that creature gets +1/+1 until of creature, 1 and a whitedeals Blightning creature: Search 3 damage to your targetlibrary forThat player. a card player 3 1/1 discards two cards. When Blister Beetle comes into play, target creature 2 1/1 gets -1/-1 {T}: Blood until end Cultist of turn. deals 1 damage to target creature. 3 4/1 Whenever a creature dealt Sacrifice Bloodpyre Elemental:damage by Blood Bloodpyre Cultist this Elemental 5 1/1 deals Haste 4{T}: damage Target to creature target creature. Play5this with power ability only or greater 2 gains haste until end of turn. As an additional cost to play Bone Splinters, sacrifice a 1 creature. Choose one Destroy target or both creature.Bolt deals 3 damage — Branching 3 to target the Remove creature with top five flying; cards and/or of your Branching library Bolt from the 7 4/4 game. An opponent Flying When separates Broodmate Dragonthose comescards intointo two play, put a 6 5/5 4/4 red Dragon Vigilance, haste creature token with flying into play. 6 3/3 Devour 1 (As this comes into play, you may sacrifice 5 any number Return targetofcreature creatures. This to its creature owner's comes hand. Its into play 2 controllertarget Counter drawsspell. a card. 3 4/4 When Carrion Thrash is put into a graveyard from play, 5 1/1 you {T}:may payplayer Target {2}. Ifputs youthe do,top return cardanother of his ortarget her library 1 5/5 into his or {1}{R}: her graveyard. Cavern Thoctar gets +1/+0 until end of turn. 6 Choose five permanents you control. For each of those 7 3/3 permanents, Flying you {1}{W}: may search Cloudheath yourgains Drake libraryvigilance for a card until 5 end of turn. Enchant artifact or creature Enchanted permanent 5 3/3 doesn't untap Connoisseur When Corpse during its controller's comes into untap play,step. you may 5 search {1}{U},your {T},library for Courier's Sacrifice a creature card and Capsule: put two Draw that card 2 1/3 cards. Reach (This can block creatures with flying.) Exalted 3 (Whenever Reveal a creature the top you control three cards of your attacks library. alone, Targetthat 5 opponent Whenever you gain life, you may pay {1}{W}.your may choose to put those cards into If you 4 do, put a +1/+1 counter on target creature for each 1 Enchantment 4 Target opponent sacrifices a creature, discards three 7 cards, thenNecropolis Crumbling loses 5 life. You return comes a creature into play tapped. card {T}: from Add 0 2/2 {U}, At the{B}, or {R} to beginning of your your mana pool. upkeep, each player discards a 3 card. 2/2 2 1/1 Exalted (Whenever a creature you control attacks 3 2/2 alone, that Skeleton creatureyou creatures getscontrol +1/+1and until endZombie other of turn.) {W}, 3 1/1 creatures you Whenever control another get +1/+1 creature is putand intohave deathtouch. a graveyard 1 2/1 from play, you may gain 1 life. First strike Shroud (This creature can't be the target of 2 1/1 spells {2}{B},or{T}, abilities.) Sacrifice a blue creature, a black creature, 1 and a red creature: {2}{W}, {T}, Search Sacrifice your library Dispeller's for Destroy Capsule: a card 1 target Put twoartifact 1/1 redorGoblin enchantment. creature tokens into play. 2 1/1 {2}{R}, {T}, Sacrifice a black creature, a red creature, 1 4/3 and a green creature: Search your library for a card 5 2/1 Unearth {B} ({B}: Return this card from your graveyard 2 1/1 to play. {T}: AddIt{R}, gains haste. {G}, Remove or {W} it from to your manathe game at end pool. 2 2/2 At the end of your turn, if you control a creature with 4 power +1: Put5 aor1/1 greater, white you maycreature Soldier draw a card. token {T}: into Add play.{1} 4 1/1 +1: Target When Elvishcreature gets Visionary +3/+3 comes intoand gains play, flying draw until a card. 2 5/8 Flying, shroud All damage that would be dealt to you is 8 2/2 dealt to Empyrial {W}, {T}: PreventArchangel the next 2instead. damage that would be 3 dealt Chooseto one you — thisDestroy turn. {B}, {T}: target Target creature enchantment; gets or draw 3 two cards; or target player discards two cards. {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice 0 Esper {B}, Flash Panorama: Searchan {T}, Sacrifice your libraryDraw artifact: for a abasic card.Plains, 3 1/2 Artifact spells you play cost {1} less to play. 2 2/2 Each player who has played a nonartifact spell this turn 2 can'ttarget Put play additional creature onnonartifact top of its spells. owner's library. 3 {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy 1 1/1 target At the nonblack creature. end of your turn, if you control a creature with 3 1/2 power 5 or {T}: You greater, may tap oryou may untap have Exuberant another Firestoker target permanent. 4 0/0 Unearth {U} ({U}: Return this card from your Feral Hydra comes into play with X +1/+1 counters on 1 2/3 it. {3}: Put {2}{U}: a +1/+1 Untap targetcounter artifact.on Feral Hydra. Any player 4 4/2 First strike Unearth {U}{B}{R} ({U}{B}{R}: Return this 4 5/5 card Flyingfrom your graveyard Whenever to Dragon Flameblast play. It gains haste. attacks, you may 6 3/1 pay When{X}{R}. If you Fleshbag do, Flameblast Marauder Dragon comes into play,deals each Xplayer 3 sacrifices [G] a creature. 0 [G] 0 [G] 0 [G] 0 If a creature would come into play under an opponent's 6 control Look at this the turn, it comes top four cards into playlibrary. of your under You yourmay control 3 0/1 reveal a creature another Flying Whenever card and/or a land artifact cardinto comes from among play under 2 your At the beginning of your upkeep, put a 1/1 red of control, Glaze Fiend gets +2/+2 until end turn. Goblin 3 3/1 creature token with haste into play. Goblin creatures Trample 2 1/1 Mountainwalk 1 8/8 Vigilance {T}: Put an 8/8 Beast creature token into play 8 2/2 that's {1}{W},red, green, {T}: and all Prevent white. damage that would be dealt to 4 2/2 target creature {U}, {T}: Draw with power a card, then5discard or greater this {R}, a card. turn.{T}: 3 Target creature Choose can't block one — Return targetthis turn. permanent to its owner's 3 hand; or target {T}: Add {1} to creature your managets -4/-4 pool. until {1}, end {T}, of turn; or Sacrifice 0 0/4 Grixis Panorama: Search your library for a basic Defender Exalted (Whenever a creature you control Island, 3 1/2 attacks alone, that Flying Sacrifice creature Gustrider gets +1/+1 Exuberant: until end Creatures youof 3 8/8 control Flying, trample, haste {R}: Hellkite Overlord getsend of with power 5 or greater gain flying until 8 4/4 +1/+0 haste Flying, until end of turn. At end {B}{G}: of turn, Regenerate sacrifice Hellkite Hell's Thunder. 3 Unearth {4}{R} ({4}{R}: Return this card from your Counter target spell that targets you or a permanent 2 3/1 you control.another Whenever Draw acreature card. is put into a graveyard 3 from play, youtwo {T}, Remove may haveinHissing cards Iguanar deal your graveyard from1the 4 5/1 game: Draw a card. If damage would be dealt to you, 4 All creatures get -2/-2 until end of turn. 3 Count the number of cards in your library. Your life 8 total becomes that number. [U] 0 [U] 0 [U] 0 [U] 0 2/2 Jhessian Infiltrator is unblockable. 2 2/1 2 2/2 {B}, {T}: Target player loses 1 life. {G}, {T}: Put a 1/1 3 green ChooseSaproling creaturetarget one — Remove tokenplayer's into play. graveyard from 3 the game; {T}: or to Add {1} Jund Charm your manadeals pool.2{1}, damage {T}, to each Sacrifice 0 Jund Jungle Shrine comes into play tapped. {T}: AddSwamp, Panorama: Search your library for a basic {R}, 0 5/6 {G}, Reachor(This {W} can to your mana block pool. with flying.) Cycling creatures 7 2/2 {2} ({2}, Discard this card: Flying Unearth {2}{U} ({2}{U}:DrawReturn a card.) this card from 3 2/3 your graveyard Deathtouch to play. this (Whenever It gains haste. creature Remove deals it from damage to a 3 5/5 creature, When destroyLeviathan Kederekt that creature.) comes Kederekt into play,Creeper can't return all 8 1/3 other nonland Whenever permanents a player to their owners' taps a Mountain, Forest,hands. or Plains 4 for mana, that player adds one mana to his Target player gains 7 life and draws two or her cards. 6 2/2 {3}{G}: Knight of the Skyward Eye gets +3/+3 until 2 2/2 end First of turn.When strike Play this ability Knight onlyWhite of the onceOrchid each turn. comes into 2 2/2 play, ifKnight-Captain When an opponent controls more lands of Eos comes than put into play, you,two you 5 3/3 1/1 white Soldier creature tokens into play. {W}, Whenever another creature is put into a graveyard 5 from If youplay, wouldyou may lose theput X +1/+1 game, counters instead shuffleon Kresh your the hand, 5 your graveyard, and all permanents you own into Enchant creature Enchanted creature gets +3/+0 and your 3 has first strike. Enchant land Enchanted land is a Mountain, Forest, and 1 Plains. Magma Spray deals 2 damage to target creature. If that 1 1/1 creature Wheneverwould be put you play into aManaplasm a spell, graveyard gets this turn, +X/+X 3 until end of turn, where {T}: You gain 1 life. X is that spell's converted 3 */* Master of Etherium's power and toughness are each 3 2/3 equal to the number {3}{R}{G}{W}, {T}: of artifacts Look at theyou top control. Other five cards of your 3 library. Youan Whenever may put a creature opponent card with plays a spell, that power player 5puts or 3 1/2 the top two cards of his or her library {W}, {T}: Regenerate target artifact. into his or her 2 Whenever a creature with power 5 or greater comes 3 into playcan't Players under your libraries. search control, you may put two +1/+1 4 Whenever a nontoken creature comes into play under 5 5/3 your Target {1}: control,creature you maywith paypower {2}. If5you do, put gains or greater a token 5 trample until end of turn. [R] 0 [R] 0 [R] 0 [R] 0 4/4 Devour 2 (As this comes into play, you may sacrifice 5 any number Destroy of artifact target creatures. This creature comes into play or enchantment. 2 2/2 {R}, {T}: Target creature gets +2/+0 until end of turn. 3 {W}, Choose{T}: oneTap — target creature. Naya Charm deals 3 damage to target 3 creature; {T}: Add 1orMana returntotarget card in your mana a graveyard pool. {1}, {T},to its Sacrifice 0 NayaRemove {2}: Panorama: Search target your card creature library in for a basic from a graveyard 2 the game. Put a 1/1 green Saproling creature token {T}: Add {G}, {W}, or {U} to your mana pool. 3 {T}: Add {W}, {U}, or {B} to your mana pool. 3 {T}: Add {U}, {B}, or {R} to your mana pool. 3 {T}: Add {B}, {R}, or {G} to your mana pool. 3 {T}: Add {R}, {G}, or {W} to your mana pool. 3 When Oblivion Ring comes into play, remove another 3 targetTarget {T}: nonland permanent player from the game. When loses 1 life. 3 {1}{G}, Sacrifice a non-Ooze creature: Put an X/X 2 2/2 green Ooze Exalted creaturea token (Whenever intoyou creature play, whereattacks control X is the 4 alone, that creature gets +1/+1 until end of turn.) [W] 0 [W] 0 [W] 0 [W] 0 4/4 Flying, haste Devour 2 (As this comes into play, you 6 7/7 may sacrifice Whenever any number a permanent anofopponent creatures. This creature controls is put into 8 a graveyard, {4}{W}, {T}, put that card Sacrifice into playPowder: Protomatter under your control Return 3 target artifact card from your graveyard to play. Counter target spell. Its controller loses 3 life and you 4 1/2 gain {U}, 3 life.Put a 0/1 blue Homunculus artifact creature {T}: 2 2/3 token Reach If a play. into At the creature beginningyou is attacking of your upkeep, and you control a 3 Forest andcreature Equipped a Plains,has youdeathtouch. may play Qasali Ambusher Whenever equipped 3 3/3 creature deals combat damage to a player, that Exalted (Whenever a creature you control attacks player 4 5/3 alone, that creature {1}: Target creaturegets with+1/+1 power until end of turn.) 5 or greater gains first 5 3/2 strike until end of turn. When Ranger of Eos comes into play, you may search 4 4/2 your Whenlibrary Realmfor up tocomes Razer two creature cards into play, withall remove converted lands 6 from Target {T}: the game. When player Realma Razer removes card inleaves his orplay, her return 1 graveyard from the Target creature getsgame. +3/+3{1}, Remove until end of Relic turn. of Cycling 2 {5}{R}{G}{W} Target player discards a card at random.this ({5}{R}{G}{W}, Discard card:{5} Cycling Draw 3 {U}{B}{R} ({5}{U}{B}{R}, Remove target Discardfrom attacking creature this the card: Draw a game. 4 Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this Resounding Thunder deals 3 damage to target creature 3 or player. Return Cycling target {5}{B}{R}{G} permanent ({5}{B}{R}{G}, to its owner's hand. Cycling 3 3/3 {5}{W}{U}{B} ({5}{W}{U}{B}, Discard Trample Exalted (Whenever a creature you thiscontrol card: Draw 4 3/4 attacks alone, that creature gets +1/+1 until end of Lifelink 3 6/4 Cycling {2} ({2}, Discard this card: Draw a card.) 7 2/2 Haste 2 5/7 {4}{G}: Rockcaster Platoon deals 2 damage to each 7 1/1 creature with First strike flying and Whenever each player. another creature is put into a 3 2/2 graveyard {T}: Revealfrom any play, youof number may put a +1/+1 creature counter cards with poweron5 3 6/4 or greater from your hand. Add {G} to your mana You may sacrifice three artifacts rather than pay pool 6 2/3 Salvage Titan's Flying When mana cost. Sanctum Remove Gargoyle three comes intoartifact cards play, you 4 may return Target target creature artifact gets +3/+3 card andfrom your gains graveyard double strike to 6 until end of turn. +1: Creatures you control get +1/+1 and gain haste 4 until endcreature Enchant of turn. -2: Gain control Enchanted of target creature creature gets +1/+0 and 3 has trample. Savage LandsCycling comes {2} into({2}, play Discard tapped. this {T}:card: Draw a Add {B}, 0 1/1 {R}, or {G} to your mana pool. Flying Whenever another creature is put into a 4 3/3 graveyard When fromDevil Scourge play,comes you mayintoput a +1/+1 play, counter creatures you on 5 control get +1/+0 until end of turn. Unearth {T}, Sacrifice Scourglass: Destroy all permanents{2}{R} 5 except Seasidefor artifacts Citadel andinto comes lands. playPlay this ability tapped. only{G}, {T}: Add 0 3/2 {W}, or {U} to your mana pool. Flying Whenever Sedraxis Specter deals combat 3 5/5 damage to a player, Each creature card inthat yourplayer discards graveyard hasaunearth card. {2} 6 {B}. ({2}{B}: Remove targetReturn card inthe card to play. a graveyard fromThe thecreature game. You 1 gain 3 life. 4/4 Flying Whenever an artifact creature you control deals 6 5/5 combat damage Flying When to a player, Sharuum you maycomes the Hegemon put a 1/1 into blue play, 6 2/2 you may {U}: return Shore target Snapper artifact gains card from islandwalk untilyour endgraveyard of turn. 3 1/1 Exalted (Whenever a creature you control attacks 2 alone, thatofcreature Until end getscreature turn, target +1/+1 until you end of turn.) control gets {U}: 2 +3/+3 Sigil of and other creatures Distinction you comes into control play with get +1/+1. X charge 0 2/2 counters on it. Equipped creature gets +1/+1 for each First strike Exalted (Whenever a creature you control 2 3/2 attacks alone, Flying {B}, that creature Sacrifice getsRegenerate a creature: +1/+1 untilSkeletal end of 5 Kathari. Skeletonize deals 3 damage to target creature. When a 5 1/3 creature Play withdealt damage the top this card of way your is putrevealed. library into a graveyard As long 3 3/3 as the top Devour card 1 (As of comes this your library is anyou into play, artifact mayor creature sacrifice 5 any number of creatures. This creature comes Target creature you control in play deals damage intoequal play 3 to itsgain You power life to target equal creature to target or player. creature's power. 2 Put X +1/+1 counters on target creature, where X is 5 5/5 that creature'sBehemoth Spearbreaker power. is indestructible. {1}: Target 7 creature with power Counter target 5 or greater spell unless is indestructible its controller this pays 1 Mana. 3 6/6 Cycling {2} ({2}, Discard this card: Draw a card.) Flying At the end of your turn, you gain 3 life if Sphinx 8 1/1 Sovereign is untapped. {2}{U}, {T}, Sacrifice a Otherwise, each aopponent white creature, loses blue creature, 1 3/3 and a black creature: Search your library for a card When Sprouting Thrinax is put into a graveyard from 3 4/5 play, put three Steelclad Serpent1/1can't green Saproling attack unlesscreature tokens into you control 6 2/2 another artifact. Vigilance {T}: Add {G} to your mana pool. 2 3/4 Flying, vigilance Players can't untap more than one 4 1/1 creature At the endduring their of your untap turn, steps. if you control a creature with 3 power 5 or greater, you may gain 2 life. {T}: Add {1} [B] 0 [B] 0 [B] 0 [B] 0 Change the target of target spell with a single target. 2 4/4 Devour 2 (As this comes into play, you may sacrifice 6 any number +1: Untap upoftocreatures. This two target creature artifacts. -X:comes Searchinto play your 5 2/2 library Devourfor an artifact 2 (As cardinto this comes withplay, converted mana you may cost X sacrifice 4 1/1 any number of creatures. This creature comes into play {U}{B}, {T}: Target player loses 1 life and reveals his 2 1/1 or her hand. Devour 3 (As this comes into play, you may sacrifice 3 2/2 any Whennumber of creatures. Tidehollow This creature Sculler comes comes into play, into play target 2 2/1 opponent Flying reveals his Deathtouch or her hand (Whenever thisand you choose creature deals a 2 damage to a creature, destroy that creature.) Until end of turn, creatures you control get +5/+5 and 7 2/2 gain firstuntapped Tap an strike, lifelink, andyou creature trample. control: Topan Ascetic 3 gets +1/+1 until end of turn. Creatures you control gain shroud until end of turn. 4 4/4 (They can't be the targets of spells or abilities.) Flying 4 3/4 {R}: Undead Leotau gets +1/-1 until end of turn. 6 1/2 Unearth {2}{B}Silencers {2}{B}: Vectis ({2}{B}:gains Return this card from deathtouch yourof until end 3 4/4 turn. Flying(Whenever it deals {R}, {T}: Vein damage Drinker dealstodamage a creature, destroy equal to its 6 2/1 power to target creature. That creature deals damage {1}{B}, Discard a card: Regenerate Viashino Skeleton. 4 Whenever a creature is put into a graveyard from play, 7 you maythree Destroy have target Viciouspermanents. Shadows deal damage to target 7 3/3 Cycling {2} ({2}, Discard this card: Draw a card.) 4 0/1 Unearth {1}{B} {T}: Vithian ({1}{B}: Stinger dealsReturn this to 1 damage card fromcreature target your 3 or player. Destroy Unearth target {1}{R} artifact ({1}{R}: or land. Return Cycling this card {2} ({2}, Discard 5 2/4 this card: Draw a card.) Flying Exalted (Whenever a creature you control 5 2/2 attacksWhen Flying alone,Welkin that creature gets +1/+1 Guide comes untiltarget into play, end of 5 creature gets +2/+2 and gains flying until end of turn. Whenever a creature with power 5 or greater comes 5 1/1 into Wild play under Nacatl getsyour control, +1/+1 youasmay as long youhave Where control a 1 2/2 Mountain. Wild Nacatl Lifelink (Whenever thisgets +1/+1 creature as long deals as you damage, you 3 5/4 gain that much life.) Windwright Mage has flying as 3 5/5 Cycling {2} ({2}, Discard this card: Draw a card.) 7 3/4 Flying, protection from red 5 3/3 {1}: Adarkar Sentinel gets +0/+1 until end of turn. 5 {1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to 2 target creature Creature or player. cards can't be played. Pay 4 life: Destroy 4 3/1 Aether First Storm. strike, It can't be regenerated. Any player may haste 5 Destroy all white permanents. 4 3/5 Flying When Angel of Fury is put into your graveyard 6 3/3 from play, Flying, you may shuffle it into your library. vigilance 5 As An-Zerrin Ruins comes into play, choose a creature 4 type. Creatures Enchant creatureofEnchanted the chosencreature type don't untap gets during +1/+1. {W}: 1 1/3 Enchanted creature {T}, Sacrifice Armor gets +0/+1 Thrull: Put auntil +1/+2endcounter of turn.on 3 2/3 target creature. Flying, vigilance 4 3/1 Haste {B}: Return Ashen Ghoul from your graveyard to 4 play. Play Target {3}, {T}: this ability playeronly during looks your at the upkeep top and only three cards of 2 2/3 his or herWhenever Trample library, puts one ofattacks, Aurochs them back on +1/+0 it gets top of his until 4 1/1 end of turn for each other attacking Aurochs. {T}: Tap target creature with power 2 or less. 2 2+*/2+* Aysen Crusader's power and toughness are each equal 4 to 2 plusasthe Counts number both of Soldiers mountains and Warriors and swamp you and is affected 0 0/2 by spells {T}: thatsnow Target affect landeither. Tap and becomes add a 2/2 either {R} creature untilor 2 2/3 end of turn. {2}{R}, It's still Remove a land. card in your graveyard from a creature 4 0/1 the game: Hydra Balduvian Put a 3/1 black comes intoand redwith play Graveborn X +1/+0creature 2 counters If Balduvian Trading Post would come intofrom on it. Remove a +1/+0 counter play, 0 sacrifice {1}, {T},an untapped Sacrifice Mountain Barbed instead. Sextant: If you Add one do, of mana put 1 any color to your mana pool. Draw a card at the Enchant creature At the beginning of your upkeep, 4 sacrifice You mayBinding removeGrasp unless a green card you pay hand in your {1}{U}. You from the 5 game rather than pay Bounty of the Hunt's mana Draw three cards, then put two cards from your hand cost. 1 3/2 on top of your Brassclaw Orcslibrary in anycreatures can't block order. with power 2 or 3 6/6 greater. Flying, haste 8 1/1 {T}, Sacrifice a creature: Target creature gets +2/+2 2 until endtarget Destroy of turn. {1}{U}{U}, nonartifact Sacrifice attacking a creature: creature. It can't 5 be regenerated. {2}{U}{U}: LookPut a black at the Spirit top five creature cards token of your into library 4 and put one of them into your hand. Remove the Counter target instant spell if it's blue. Draw a card rest at 2 the beginning Enchant of the creature next turn's Enchanted upkeep. creature gets +0/+2. 1 Sacrifice Carapace: Regenerate enchanted Enchant land you control Enchanted land has creature. "{W}{W}, 4 {T}: Put creature Enchant a 0/1 white youCaribou control creature Whenevertoken into play." enchanted 2 0/3 creature Clockwork Steed comes into play with four +1/+0it deal attacks and isn't blocked, you may have 4 0/2 counters on it. Clockwork {1}{W}: Prevent the next Steed can'tthat 1 damage be blocked by would be 3 dealt to target creature or player this Enchant land You control enchanted land. turn. 5 Counter target spell. 2 Enchant creature card in a graveyard When Dance of 2 the Deadtarget Destroy comesnonblack into play, if it's in It creature. play, it be can't loses 3 regenerated. Death Spark deals 1 damage to target creature or 1 6/6 player. TrampleAtAtthe thebeginning beginningofofyour yourupkeep, upkeep,if sacrifice Death Spark 8 Deep Name Spawn a card.unless Removeyouthe puttop thesixtop twoof cards cards youroflibrary your 1 from Destroy {T}: the game, thenpermanent target reveal cards youfrom own.the It top ofbe can't your 1 regenerated. Look at the top five cards of your library. Put one of 2 them into Destroy your artifact target hand and the rest on top of your library or enchantment. 2 {1}{U}: Return target white or black creature card from 4 */* your graveyard Defender to play. That (This creature can'tcreature attack.) gains Drift of the 4 Dead's power Dry Spell dealsand toughness 1 damage are each to each equal creature to each and the 2 player. Dwarven Ruins comes into play tapped. {T}: Add {R} to 0 your mana pool. Cumulative {T},Pay upkeep: Sacrifice 1 life. Dwarven Ruins: Add (At the beginning of {R} 3 your At theupkeep, beginningput of anyour age upkeep, counter on this permanent, sacrifice Earthlink 6 5/5 unless youfirst Trample, paystrike {2}. During Whenever youra upkeep, creatureputis put into a a -2/-2 6 counter Ebon on Ebon Praetor. Stronghold Youplay comes into maytapped. sacrifice a creature {T}: Add {B} 0 to {3}: Look at the top three cards of target player's Add your mana pool. {T}, Sacrifice Ebon Stronghold: 3 library, {3}, {T}:then put them Remove backcard the top in any order. of your library from the 3 game. Until the beginning of your next upkeep,gets {1}, {T}, Sacrifice Elven Lyre: Target creature you 2 0/2 +2/+2 until end of At the beginning of turn. your upkeep, put a spore counter 2 1/1 on Elvish{T}: {1}{G}, Farmer. Remove Target three creature sporeuntap doesn't counters from during its 2 4/1 controller's next untap step. 3 2/2 Remove Elvish Spirit Guide in your hand from the 3 game: Add {G} Cumulative to your upkeep {1} mana (At thepool. beginning of your 2 upkeep, putartifact, Tap target an age creature, counter on or this land.permanent, then Draw a card at 2 the beginning Put a 1/1 whiteofKnight the next turn's token creature upkeep. with banding into 2 play. Enchant creature Enchanted creature gets +3/+0 and 2 can onlyall Destroy attack alone. enchantments or all nonwhite 3 enchantments. Enchant creature Enchanted creature gets +2/+0. At 1 the beginning Enchant of the creature upkeep enchanted Whenever of enchanted creature's creature attacks 3 2/2 and isn't blocked, Whenever Farrel's its controller Zealot attacks may andhave isn'titblocked, deal you 3 6/3 may have it deal 3 damage to target creature. At the beginning of your upkeep, put a spore counter If you 6 6/6 on Feral Flying Thallid. When FireRemove three spore Dragon comes counters into play, from it deals 9 2/3 {R}: Flame Spirit gets +1/+0 until end of turn. control damage equal to the number of Mountains you 5 2/5 {1}{G}: Folk of the Pines gets +1/+0 until end of turn. 5 Enchant land Enchanted land has "{T}: Target creature 3 gets +2/+1 Target until end opponent of turn." chooses a card in your graveyard. You 1 3/1 may pay {G}.can't Foul Familiar If you do, repeat block. this1 process {B}, Pay except life: Return Foulthat 3 Familiar to its owner's hand. As an additional cost to play Fumarole, pay 3 life. 5 Destroy Enchant target creature creature When and target land. enchanted creature leaves play, 3 its controller {G}{G}: Put asacrifices a creature. spore counter on target Fungus. 2 Cumulative upkeep {1} (At the beginning of your 3 2/2 upkeep, put an {T}, Sacrifice age counter Gangrenous on this permanent, Zombies: Gangrenousthen 3 Zombiescreature Target deals 1gets damage to each +3/+3 creature until end and each of turn. 1 2/3 {1}{R}{G}, {T}: Remove from the game Giant Trap 3 Door Spiderupkeep-Pay Cumulative and target creature 2 life. (Atwithout flying that's the beginning of your 0 upkeep, Sacrifice put an age a snow counterPrevent Mountain: on this all permanent, then combat damage 3 1/1 that would be dealt this turn. {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. 2 1/1 Its controllerDestroy {X}{X}{1}: sacrifices it atnoncreature target end of turn.artifact Play this ability with 1 3/3 converted mana cost X. {1}{B}, {T}: Target creature gets -1/-1 until end of 5 turn. {T}: Remove a card in your hand from the game face 0 down. You may Havenwood look at it as Battleground long into comes as itplay remains removed tapped. {T}: 0 Add {G} of If Heart to Yavimaya your manawould pool. come {T}, Sacrifice into play,Havenwood sacrifice a 0 Forest instead. If you do, put Heart {X}, {T}: Target opponent puts cards of from Yavimaya into the top of 4 1/1 his or her Icatian library into Javelineers his orinto comes herplay graveyard until a with a javelin 1 2/4 counter on it. {T}, Remove a javelin counter from Banding 5 1/1 {1}, {T}: Target creature gains first strike until end of 1 turn. You may choose not to untap Ice Floe during your 0 untap step. Iceberg {T}:into comes Tapplay target withcreature withouton X ice counters flying it. {3}: 2 Put an ice Destroy counter target land.onIfIceberg. that landRemove an iceland, was a snow counter 3 Icequake When Icy deals Prison1 comes damage to play, into that land's removecontroller. target 2 5/5 creature from the Protection from whitegame. At the beginning of your 6 1/1 When Imperial Recruiter comes into play, search your 3 library Search for a creature your library forcard with then a card, power 2 or less, shuffle your reveal library 1 and put that Incinerate card3 on deals top of to damage it. target You lose 2 life. or player. creature 2 A creature dealt Cumulative damage{B} upkeep-Pay thisandway1 can't be the life. (At regenerated 4 beginning Whenever of your upkeep, a creature is putput intoana age counterfrom graveyard on this play, 1 2/2 you may pay {3}. If you do, draw a card. Ironclaw Orcs can't block creatures with power 2 or 2 2/2 greater. Flying When Ivory Gargoyle is put into a graveyard 5 from play, Jester's return Mask it tointo comes playplay under its owner's tapped. control at {1}, {T}, 5 Sacrifice {1}, {T}:Jester's Mask: counter Put a charge Target opponent on Jeweledputs the cards Amulet. 0 6/6 Note the type of mana spent to pay this activation Whenever Johtull Wurm becomes blocked, it gets -2/-1 cost. 6 1/1 until end ofJoven's Whenever turn forFerrets each creature attacks, blocking it beyond it gets +0/+2 until 1 1/2 end of turn. At end of combat, tap all creatures Green creatures you control get +1/+1 as long as that 3 3/3 Juniper Order Advocate Tap an untapped is untapped. snow land you control: Karplusan 7 2/3 Giant gets Green +1/+1you creatures until end ofget control turn. +1/+1. 5 3/1 When Kjeldoran Dead comes into play, sacrifice a 1 2/2 creature. {B}: {T}: Target Regenerate creature Kjeldoran gets +2/+2 untilDead. end of turn. 4 1/6 When At endthat creatureif leaves of combat, playHome Kjeldoran this turn, Guardsacrifice attacked or 4 blocked this combat, put a -0/-1 counter on Kjeldoran If Kjeldoran Outpost would come into play, sacrifice a 0 2/2 Plains instead. Banding, flying,Iffirst youstrike do, put Kjeldoran Outpost into 5 2/1 Protection from white {B}: Knight of Stromgald gains 2 first strike Enchant until end creature of turn. When {B}{B}: Krovikan Knight Fetish of into comes 3 2/2 play, At enddraw a card of turn, at the beginning if Krovikan Horror isofinthe next your turn's graveyard 4 1/1 with {T}, Discard a nonblack card: Draw a card. {T},return a creature card directly above it, you may Discard 3 3/3 a black At card: end of Draw turn, two cards, if a creature then dealt discardby damage one of Krovikan 5 Vampire this turn was put into a graveyard, put Shuffle a card from your hand into your library. If that you 2 do, Lavadraw Bursttwo cards deals at the beginning X damage to target of the next creature or turn's player. 1 2/3 If Lava Burst would deal damage to a creature, {1}{G}: Leaping Lizard gains flying and gets -0/-1 that until 3 2/1 end of First turn.{1}{B}: Regenerate Lim-Dul's High Guard. strike 3 {1}, {T}, Sacrifice Lodestone Bauble: Put up to four 0 1+*/1+* target As Lostbasic Orderland cards from of Jarkeld a player's comes graveyard into play, on top choose an 4 1/1 opponent. Lost Order of Jarkeld's power and toughness {1}{U}, {T}: Untap target artifact an opponent controls 2 and gain At the control of beginning of ityour untilupkeep, end of turn. flip a It gains coin. haste If you lose 0 8/8 the flip, Mana Crypt deals 3 damage to you. {T}: Marjhan doesn't untap during your untap step. Marjhan Add 7 can't attack upkeep Cumulative unless defending {1} (At theplayer controls beginning an Island. of your 3 upkeep, Meteor Shower deals X plus 1 damage divided asthen put an age counter on this permanent, you 1 5/5 choose among Protection fromany number black At theof target creatures beginning and/or of your upkeep, 7 Minion of Leshrac deals 5 damage to you unless {T}, Sacrifice Mishra's Groundbreaker: Target land you 4 becomes Put up to athree 3/3 artifact creature target cards fromthat's still a land. (This an opponent's 1 graveyard without Creatures on top of his or flying her untap don't libraryduring in any their order. 3 1/3 controllers' Cumulative untap upkeepsteps. At the {1} (At the beginning beginning of of each your 3 2/2 upkeep, put an age counter on First strike, protection from red this permanent, then 4 {G}{W}, Discard a card: Put a +1/+1 counter on target 4 creature or that creature At the beginning gains banding, of your upkeep, sacrificefirst strike, or Nature's 6 2/2 Wrath unless Whenever you pay Necrite {G}.and attacks Whenever a player isn't blocked, youputs mayan 3 sacrifice it. If you do, destroy target creature defending Skip your draw step. Whenever you discard a card, 3 remove that card {1}, Remove two in your graveyard creature cards in afrom thegraveyard single game. Pay 2 2/2 from the game: {T}, Sacrifice Put a 1/1 another Orc green Saproling or Goblin: Othercreature Orc 3 1/3 creatures {T}: get Orcish +1/+1 until Cannoneers end 2ofdamage deals turn. to target 3 1/1 creature {1}: Flip or player a coin. If and you 3 windamage totarget the flip, you. Orc creature 1 2/2 gets Orcish Conscripts can't attack unlesslose +2/+0 until end of turn. If you the flip, at least two itother gets 1 2/2 creatures attack. {T}: Target Orcish Conscripts land becomes a Swampcan't untilblock unless at its controller's 3 1/1 next untap step. {T}, Sacrifice a Forest: Add three mana in any 1 2/3 combination Whenever of {R} Orcish and/or {G} Squatters to your attacks andmana pool. isn't blocked, 5 2/2 you may Orcish gain control Veteran of target can't block land white defending creatures withplayer power 2 3 2/2 or greater. {R}: Orcish Veteran gains first {T}, Pay 1 life: Counter target black spell. strike until 3 2/1 Protection from black {W}: Order of the White Shield 2 gains first strike Play Panic until end only during of turn. combat {W}{W}: before Order blockers are of 1 declared. Target Search your creature library can't block for a sorcery card this andturn. Draw reveal that a 1 1/5 card.Phantasmal {B}: Shuffle yourFiend library, then gets put until +1/-1 the card end on top of{1} of turn. it. 4 1/1 {U}: FlyingSwitch Phantasmal {T}: Target Fiend's creature power and you control withtoughness toughness 2 1/1 2 or less gets +1/+1 and gains flying until end of turn. When Phyrexian Devourer's power is 7 or greater, 6 sacrifice it. Remove {3}: Target thelooks opponent top card at theoftop your tenlibrary cardsfrom of your 3 library and separates them into two face-down piles. Destroy target artifact or land. It can't be regenerated. 3 Look at the top three cards of target player's library, 1 then put them You may removeback in any a red cardorder. You in your mayfrom hand havethe that 6 game rather Destroy than pay Pyrokinesis's mana cost. all lands. 4 Untap target creature an opponent controls and gain 4 5/4 control of Armada Red Cliffs it until end of attack can't turn. That creature unless gainsplayer defending haste 5 controls Put up toanthree Island. target creature cards from your 1 graveyard on top of yourwith Destroy target creature library. power 4 or greater. It 2 can't be regenerated. Choose two target creatures an opponent controls. 4 That player Destroy chooses all tapped and sacrifices creatures. one 2oflife You gain those for each 6 creature destroyed this way. Cumulative upkeep {2} (At the beginning of your 6 upkeep, As put an age an additional costcounter to play on thisof Ritual permanent, then the Machine, 4 3/4 sacrifice a creature. Gain control of target nonblack, Flying At the beginning of your upkeep, put a wage 3 0/2 counter on Roterothopter Flying {2}: Rogue Skycaptain. gets You +1/+0mayuntil payend {2}of forturn. 1 Play this ability no more than twice each turn. Cumulative upkeep {W} (At the beginning of your 4 2/2 upkeep, Whenever putRoyal an age counter Trooper on this blocks, permanent, it gets thenend +2/+2 until 3 of turn. Ruins of Trokair comes into play tapped. {T}: Add {W} 0 to your mana Prevent pool. the next {T}, Sacrifice 3 damage Ruins be that would of Trokair: dealt to Add 2 target creature this turn. At end of turn, put a +0/+1 0 You may remove a white card in your hand from the 5 2/2 game Flying rather When than pay Scars Screeching of the Drake Veteran's comes mana into play, cost. draw a 4 4/3 card, then Flying Whendiscard a card. Sea Drake comes into play, return two 3 2/3 target lands you control {U}: Sea Spirit gets +1/+0to their until owner's hand. end of turn. 5 0/3 Banding 2 Target creature gets -5/-0 until end of turn. 1 4/2 At the beginning of your upkeep, you may have Shyft 5 5/6 become Flying the color Sibilant Whenever or colors of your Spirit choice. attacks, (This effect defending 6 0/3 player maycontrol When you draw anocard. Islands, sacrifice Skeleton Ship. 5 {T}: Put a -1/-1 counter on target {1}, {T}, Sacrifice a creature: Skullcreature. Catapult deals 2 4 0/4 damage Defenderto(This target creature creature or player. can't attack.) {1}: Snow 5 Fortress [G] gets +1/+0 until end of turn. {1}: Snow 0 [U] 0 [R] 0 [W] 0 [B] 0 {2}: Put the top card of your graveyard on the bottom 2 of your library. If Soldevi Excavations would come into play, sacrifice 0 2/4 an untappedupkeep Cumulative Island {1} instead. If you (At the do, putofSoldevi beginning your 4 upkeep, Add {B} to your mana pool for eachpermanent, put an age counter on this creature cardthen in 1 your As angraveyard. additional cost to play Soul Exchange, remove a 2 creature creature Enchant you control {B},from Paythe game. 1 life: Return target Enchanted creature 3 gets all Tap +2/+2 untilcreatures. blocking end of turn. Play this Prevent ability no all combat more damage 3 0/1 that would be dealt this turn. Each attacking At the beginning of your upkeep, put a spore counter creature 2 on Spore Flower. Attacking creaturesRemove threeand get +1/+0 spore counters gain tramplefrom until 3 4/3 end of turn. Stone Spirit can't be blocked by creatures with flying. 5 Enchant creature Enchanted creature gets +0/+2. {R}: 3 3/4 Enchanted Flying {U}, creature Remove gets +1/+0 the top carduntil endlibrary of your of turn. from 6 3/3 the game: Flying {T}: Tap Stormtarget creature Spirit deals 2with flying. damage to {U}, Remove target 6 2/2 creature. {T}, Pay 1 life: Counter target white spell. 3 Target player chooses three cards from his or her hand 5 0/3 and puts them Cumulative on top upkeep of his (At {1}{W} or her the library in any beginning order. of your 2 upkeep, putTemple Svyelunite an agecomes counter onplay into this tapped. permanent, {T}: then Add 0 Blue Mana to your mana pool. {T}, Sacrifice Svyelunite Remove target creature from the game. Its controller 1 gains life equal to its power. 0 Take an extra turn after this one. 5 1/1 At the beginning of your upkeep, put a spore counter 1 2/2 on the At Thallid. Remove beginning threeupkeep, of your spore counters fromcounter put a spore Thallid: 3 1/1 on Thallid {1}{G}, Devourer. {T}, SacrificeRemove threeForests a creature: spore you counters from control 3 become 2/3 creatures until end of turn. They're still Destroy target land. If that land was a snow land, you 3 gain 1 life. upkeep—Remove the top card of your Cumulative 4 0/2 library Defenderfrom thecreature (This game. (At theattack.) can't beginning of your Flying {U}: 3 Thunder At Wall getsof+1/+1 the beginning until end your upkeep, ofaturn. put time counter on 4 0/3 Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Defender (This creature can't attack.) Sacrifice Bomb Tinder 1 Wall: Add {R}{R} to your mana pool. {R}, Sacrifice 0 0 3/2 {0}: Varchild's Crusader can't be blocked this turn 4 except bycreature Enchant Walls. Sacrifice EnchantedVarchild's creatureCrusader at end gets +1/+1. of {1} 2 1/2 {U}: Return Viscerid {T}, Sacrifice Armor a creature andtoa its owner's Swamp: hand. target Destroy 2 0/3 nonartifact Defender (This creature can't attack.) {U}{U},{T}, creature. It can't be regenerated. {T}: Put 2 a 0/1 blue Prevent all Plant combatWall creature damage token that wouldwith bedefender dealt by 1 target attacking creature this turn. {2}, Remove the top two cards of your library from the 4 game: All Whirling creatures loseCatapult deals flying until 1 damage end of turn. to each a Sacrifice 2 0/0 snow Wiitigoland: Return comes into Whiteout from play with six your graveyard +1/+1 toit. counters on 6 3/2 At the beginning of your upkeep, put a +1/+1 counter Flying Wind Spirit can't be blocked except by two or 5 more creatures. Enchant creature Enchanted creature gets +1/+0 and 2 has Whenever and flying first strike. a player taps a snow land for mana, that 3 player At end adds oneifmana of turn, to his orare no creatures herinmana play, pool of any sacrifice 3 7/6 Withering Wisps. {B}: Withering Wisps deals You may have Wolf Pack assign its combat damage 1 damage as 8 3/2 though it weren't blocked. Woolly Mammoths has trample as long as you control a 3 2/3 snow land. Reach (This creature can block creatures with flying.) 3 2/7 Whenever {G}: Woolly Yavimaya Spider gets Ancients blocks a creature +1/-2 with until end of flying, turn. 5 1/1 {T}: Zuran Spellcaster deals 1 damage to target 3 creature or player. 4/4 Flying When Bladewing the Risen comes into play, you 7 5/5 may Flashreturn Flyingtarget When Dragon permanent Bogardan card from Hellkite comes into your play, it 8 9/9 deals Draco5costs damage divided {2} less as you to play for choose among each basic landany type 16 2/3 among{R}: Flying landsDragon you control. Whelp Flying At the until gets +1/+0 beginning end ofofturn. 4 At end of Search turn, your if this library forability has been a Dragon playedcard permanent four and or 9 5/4 put it into play. Then shuffle your library. Flying When Ebon Dragon comes into play, you may Storm (When 7 have At thetarget discard beginning a card. of your upkeep, Form of the Dragon 7 8/8 deals Flying, trample, haste {R}:creature 5 damage to target Hellkiteor player. gets Overlord At the end 8 5/5 +1/+1When Flying until end of turn. Kokusho, the{B}{G}: EveningRegenerate Star is put Hellkite into a 6 7/7 graveyard Flying from At the play, each beginning opponent of your loses upkeep, 5 life. You sacrifice Nicol 8 4/4 Bolas Flying unless you pay Whenever you {U}{B}{R}. draw a card,Whenever Nicol Niv-Mizzet, the Bolas 6 6/6 Firemind deals 1 damage to target creature or Flying Whenever Rith, the Awakener deals combat player. 6 5/5 damage to aShivan Flying {R}: player,Dragon you may pay gets {2}{G}. +1/+0 untilIfend you of do, 6 5/5 turn. Flying When Thunder Dragon comes into play, it deals 7 4/4 3 damage Flying to each {1}{R}: creature without Two-Headed Dragon flying. gets +2/+0 until 6 3/3 end of turn. Two-Headed Dragon can't be blocked Sacrifice Aerie Ouphes: Aerie Ouphes deals damage 5 */* equal to its Trample power Altar to target Golem's powercreature with flying. and toughness are Persist each 7 3/3 equal to the number of creatures in play. Altar {2}: Target white creature gains persist until endGolem of 5 4/4 turn. Flying(When When it's put into Archon a graveyard of Justice fromaplay, is put into if it had graveyard 5 4/4 from play, remove Whenever Ashling, target permanentdeals the Extinguisher from combat the game. 4 2/4 damage Other redtocreatures a player, you choose target control getcreature +1/+1. that Otherplayer white 5 2/2 creatures {T}: Tap target creature. Whenever you playyou you control get +1/+1. Whenever play a a white 4 spell, you of Until end may untap turn, Ballynock target creature Trapper. gains "{T}: Return 1 2/1 target Whenever you play a spell that's owner's nonland permanent to its both redhand." and white, 2 Battlegate Prevent all Mimic combatbecomes damage4/2thatand gains would befirst strike dealt this 2 turn if {W} was spent to play Batwing Brume. Each Remove target card in a graveyard from the game. Put 1 6/6 a 1/1strike First whiteBelligerent and black Spirit creature Hatchling comestoken into with play flying with 4 3/3 four -1/-1 counters on it. Whenever you play a red Flying Bloodied Ghost comes into play with a -1/-1 3 1/1 counter {T}: For on it. color among permanents you control, each 2 4/4 addthe At one mana of of beginning that color your to your upkeep, manaa pool. return permanent 5 you Put acontrol to its 5/5 blue andowner's hand. creature token with red Elemental 7 6/6 flying As Canker Abomination comesmay into play. Retrace (You intoplay play,this card an choose from 4 opponent. If {B} was Canker spent toAbomination comes play Cankerous into you Thirst, playmay with a 4 have {T}: Add {1} to your mana pool. {U/R}, {T}: AddIf {U} target creature get -3/-3 until end of turn. {G} 0 {U}, {U}{R}, Choose or {R}{R} any number to your of target mana pool. creatures. Each of those 2 creatures Put two 1/1 white Kithkin Soldier creature(When gains persist until end of turn. tokensit's put into 4 play. Retrace Chaotic (Youdeals Backlash maydamage play thistocard from target your equal player 5 0/1 to twice the number of white and/or blue permanents {T}: Cinder Pyromancer deals 1 damage to target 3 player. EnchantWhenever youlong creature As playasa enchanted red spell, you may untap creature is blue, 1 1/1 it gets +1/+1 Islandwalk and hasCold-Eyed Whenever shroud. (ItSelkie can't deals be thecombat target of 3 2/2 damage to a {T}, {U/R}{U/R}, player, Tapyou may two draw that untapped redmany cards. creatures you 3 2/4 control: Crackleburr deals 3 damage to target creature {U/R}: Switch Crag Puca's power and toughness until 3 3/3 end of turn. Remove target card in a graveyard from {B/G}{B/G}: 5 2/2 the Other blackYou game. gain 1 you creatures life. control get +1/+1. Other 4 green At the creatures beginningyou control of your get +1/+1. upkeep, destroyAttarget the 2 3/4 creature with a -1/-1 counter on it. Other white creatures you control get +1/+1. Other 5 7/7 black creatures Trample Deity ofyou control Scars getinto comes +1/+1. play Whenever you with two -1/-1 5 2/2 counters on it. {B/G}, Remove a -1/-1 counter from When Desecrator Hag comes into play, return to your 4 4/4 hand Flying,the creature lifelink cardofinPride Divinity your gets graveyard +4/+4with the as as long 5 4/4 you have Flying 25 or At the more life. beginning of your upkeep, you may gain 5 control of target permanent until end of turn. If you do, 10/10 Trample At the beginning of your upkeep, sacrifice a 7 creature. You gain Target creature life double gains equal to that until strike creature's end of turn. (It 2 deals both first-strike and regular Destroy target land. You gain 2 life. combat damage.) 4 Counter target spell. Its controller draws a card. Draw a 3 2/1 card. Flying When Dream Thief comes into play, draw a card 3 1/1 if you played Sacrifice another Duergar blue spell Assailant: this turn. Duergar Assailant deals 1 1 1/3 damage to target Wither (This dealsattacking damage toor creatures blocking creature. in the form of 4 2/2 -1/-1 counters.) {R/W}: Duergar When Duergar Hedge-Mage comes Cave-Guard into play, ifgets you 3 2/1 control two{Q}: {1}{R/W}, or more Mountains, Attacking you may creatures destroyuntil get +1/+0 target 3 7/7 end of turn. ({Q} is the untap symbol.) Trample 7 Enchant creature As long as enchanted creature is 1 white, it gets +1/+2. When Endless Ascomes Horizons long asinto enchanted creature play, search your is 4 library Preventfor allany number damage thatofwould Plainsbe cards dealtand to remove you and them 5 2/2 permanents you control this turn. Evershrike gets +2/+2 for each Aura attached to it. {X} 5 {W/B}{W/B}: Whenever youReturn play a Evershrike green spell,from you your may graveyard put a 2/2 to 6 2/1 green {2}: Target black creature gains wither until endyou Wolf creature token into play. Whenever of play 2 turn. (It deals Enchant damage creature to as As long creatures in the enchanted form ofis-1/-1 creature 2 green, it gets +1/+1 and has vigilance. {T}: Add {1} to your mana pool. {W/B}, {T}: As long as {W} Add 0 {W}, {W}{B}, Chroma — {2},orSacrifice {B}{B} atocreature: your mana pool. Fiery 2 1/1 Bombardment {R/W}: Figure deals damage of Destiny to target becomes creature a 2/2 KithkinorSpirit. 1 {R/W}{R/W}{R/W}: If Figure Fire at Will deals 3 damage of Destiny divided as youis choose a Spirit, it 3 among any number of target attacking or blocking Flame Jab deals 1 damage to target creature or player. 1 3/1 Retrace (You Flickerwisp Flying When may play this cardinto comes from yourremove play, graveyard 3 another target permanent from the game. Return {T}: Add {1} to your mana pool. {G/U}, {T}: Add {G}that 0 {G}, {G}{U}, Enchant or {U}{U} creature As longtoasyour mana pool. enchanted creature is 5 1/3 black, {2}{G/U}, {Q}: For each counter on target(Whenever it gets +1/+1 and has deathtouch. it permanent, 3 put another Change of those the text counters of target spellon or that permanent. permanent by ({Q} 2 2/2 replacing all instances of one color word with another. Flying {U}, Sacrifice Glen Elendra Archmage: Counter 4 2/3 target {G/U},noncreature spell.Kelpie: Sacrifice Grazing Persist Put (When thiscard target creature in a is 4 2/1 graveyard {G/U}: on the bottom Groundling Pouncer of gets its owner's +1/+3 library. and gainsPersist flying 2 2/2 until Whenend of turn. Gwyllion Play this ability Hedge-Mage comes only once into each play, turn if you 3 2/2 control two or more Plains, you may put a 1/1 When Hag Hedge-Mage comes into play, if you control white 3 two or creatures Put all more Swamps, on theyou may have bottom target of their player owners' 5 2/4 libraries. Wither (This deals damage to creatures in the form of 4 3/3 -1/-1 counters.) {2}{R}, {T}, Put a -1/-1 counter on a creature you 4 5/5 control: Hatchet Wither (This Bully deals deals to damage 2 damage creaturestointarget the form of 7 2/2 -1/-1 counters.) Double strike {2}{R}, {Q}: Hateflayer deals damage 3 1/1 Chroma — When Heartlash Cinder comes into play, it 2 gets +X/+0 Shroud {X}: until Put Xend of turn, tower where counters onXHelix is thePinnacle. number At of 1 1/2 the beginning Flying, of your upkeep, if there are 100 or more first strike 3 2/2 {3}: Target green creature gets +1/+1 until end of 3 4/4 turn. Haste Hotheaded Giant comes into play with two -1/-1 4 counters {2}: Drawona itcard unless you if you played have another no cards red spell this in hand. 4 3/3 Trample Tap an untapped red creature you control 6 1/1 other than Flying {U}: Impelled Giant: Impelled Target permanent becomesGiant gets blue +X/+0 in addition 2 to its other Switch colors target until end creature's of turn. power and toughness until end 2 of turn. Draw a card. Return all nonblue creatures to their owners' hands. 6 Creatures your opponents control lose flying until end 4 1/1 of turn {2}: if {G}red Target was spent to creature playhaste gains Invertuntil the end Skies, of and turn. 1 2/3 Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy 5 target enchantment. Persist (When this creature is put 1/3 When Kithkin Zealot comes into play, you gain 1 life for 2 each black you Whenever and/or playred permanent a spell, target equipped opponent creature gets 2 +2/+2 Chromauntil end creature — Each of turn. Equip {2} gets +1/+1 for you control 4 2/2 each Persist Fear white mana (Whensymbol in its mana this creature cost. is put into a graveyard 4 3/3 from play, flying Defender, if it had no -1/-1 you Whenever counters play aon it, return white spell, itLoyal to 4 4/3 Gyrfalcon loses defender until end of turn. When Marshdrinker Giant comes into play, destroy 5 1/1 target Islandplayer {T}: Target or Swamp an opponent removes a card in controls. his or her 1 2/3 graveyard {T}: Target creature gains flying until you from the game. Whenever endplay a black of turn. 4 4/4 Whenever Other blue you play a you creatures bluecontrol spell, you get may untap +1/+1. Merrow Other red 6 creatures you control {1}{U/R}{U/R}: Copy get +1/+1. target instant{U/R}{U/R}{U/R} or sorcery spell 3 that targets Target you.gets creature You+4/+4 may choose newoftargets until end for the turn. Retrace 4 (You may play this card from your graveyard by Target player can't play land cards this turn if {R} was 3 4/4 spent Other to playcreatures green Moonholdyou andcontrol can't play creatureOther get +1/+1. cards 5 1/4 blue creatures you control get +1/+1. Untap all Wither (This deals damage to creatures in the formgreen of 3 1/1 -1/-1 counters.) Flying Whenever Wither (This a creature deals damage an opponent to creatures in the 3 2/2 form of -1/-1 counters.) Whenever Needle Specter Nettle Sentinel doesn't untap during your untap step. 1 Whenever youplayer's Search target play a green libraryspell, for upyou to may untap X cards, Nettle where X 6 2/1 is the number of Swamps you control, and remove Whenever you play a spell that's both white and black, 2 1/1 Nightsky Mimic becomes Lifelink (Whenever 4/4 anddeals this creature gainsdamage, flying until youend 1 3/4 gain that Flying much life.) Attacking creatures you control get +2/+0. 5 2/2 Noggle Bandit can't be blocked except by creatures with 3 4/3 defender. When Noggle Bridgebreaker comes into play, return a 4 2/2 land Whenyou control Noggle to its owner's Hedge-Mage hand. comes into play, if you 3 2/1 control two or more Islands, When Noggle Ransacker comes intoyou mayplay, tap each two target player 3 6/6 draws two Noxious cards, then Hatchling comesdiscards a card into play withatfour random. -1/-1 4 4/4 counters on it. Wither (This deals damage When Nucklavee comes into play, you may return to creatures 6 1/1 target red sorcery {1}{B/G}: cardOdious Regenerate from your graveyard to your Trow. 1 Target player draws a card. Retrace (You may play this 3 2/2 card from Chroma —your When graveyard Outrage by discarding Shaman comesa land card in into play, it 5 */* deals damage Overbeing to target of Myth's creature power equal to the and toughness arenumber each of 5 1/1 equal to the {1}{W}, {Q}:number of cards Put a 1/1 white in your hand. Kithkin SoldierAtcreature the 2 token into play. ({Q} is the untap symbol.) Chroma — Reveal any number of cards in your hand. 5 */* You gain Chroma Trample 2 life for—each green mana Primalcrux's symbol power in those and toughness 6 are Wither (This deals damage to creatures in thesymbols each equal to the number of green mana form of 3 -1/-1 player Each counters.) Puncture returns Blast deals each creature card3 damage in his or to her 6 1/1 graveyard to play with an additional -1/-1 counter {B/G}, Remove a -1/-1 counter from a creature you on it. 3 control: Quillspike Target player getsa+3/+3 discards until end(You card. Retrace of turn. may play 1 2/2 this card from your graveyard by discarding a land card {1}{U}, {T}: Return target creature with a counter on it 3 to its owner's Enchant hand. creature Enchanted creature can't attack or 3 5/5 block. Regal When At the Force beginning of into comes yourplay, upkeep, drawyou mayfor a card gain 1 7 each greenFlame Rekindled creature you deals control. to target creature or 4 damage 4 2/2 player. Wither (This deals damage your At the beginning of upkeep,inif the to creatures an opponent form of 3 2/2 -1/-1 counters.) Persist {W/B}{W/B}{W/B}: (WhenApparition Restless this creature getsis+3/+3 put into 3 until end of turn. Persist (When this creature When Rise of the Hobgoblins comes into play, youis putmay into 2 2/1 pay {X}. If you Whenever you play do, put X 1/1 a spell red both that's and white Goblin blue and red, 2 Riverfall Mimic becomes 3/3 and is unblockable {T}: Add {1} to your mana pool. {R/W}, {T}: Add until {R} 0 {R}, {R}{W}, Chroma or {W}{W} — Reveal the top to tenyour mana cards pool.library. For of your 3 2/5 each blue mana symbol in the mana costs of the Sapling of Colfenor is indestructible. Whenever Sapling 5 of PutColfenor attacks, a 3/3 green reveal Beast the top creature card token of play. into your library. Retrace 5 1/2 (You Sacrifice {1}, may playa this card from Scarecrow: youra graveyard Draw card. {4}, by {T}: 3 Return target artifact creature card from your Enchant creature As long as enchanted creature is red, 3 2/2 it gets Selkie When +1/+1Hedge-Mage and has "{R/W}: comesThis intocreature gets play, if you 3 3/2 control two or {3}: Target more blue Forests, creature youshroud gains may gain until3 end life. of When 4 2/1 turn. Whenever you play a spell that's both green and blue, 2 6/6 Shorecrasher Mimic Shrewd Hatchling becomes comes into 5/3 playand withgains four trample -1/-1 4 1/1 counters Slippery Bogle can't be the target of spells orblock on it. {U/R}: Target creature can't abilities 1 4/2 your Witheropponents control. (This deals damage to creatures in the form of 4 -1/-1 counters.) Target creature loses all abilities and becomes a 1/1 3 1/2 green Snake Flying Wheneveruntilaend of turn. player playsDraw a card.spell, that a nonblack 3 player loses Destroy 1 life. target nongreen creature. Its controller loses 3 2 3/3 life When if you Soulplayed another Snuffers comes black into spell play,this put turn. a -1/-1 4 4/5 counter on can't Flying You each be creature. the target of spells or abilities your 6 3/3 opponents control. Whenever Spitemare is dealt damage, it deals that 4 much damage Put a token intotoplay target creature that's a copyorofplayer. target creature. 6 Retrace {T}: Add(You may {1} to play your this card mana pool. from {4}, your graveyard {T}: Put a 0/1 0 1/2 white ChromaGoat creature — When token into Springjack play. {T}, Shepherd Sacrifice comes into X play, 4 3/2 put a 0/1 white Goat Swampwalk, forestwalkcreature token into play for each 3 2/2 Wither (This deals damage to creatures in the form of 2 2/1 -1/-1 counters.) Protection Whenever from white Stigma and from Lasher black deals {W/B}: damage Stillmoon 3 1/1 CavalierStream {U/R}: gains flying Hopperuntil endflying gains of turn. {W/B}: until end ofStillmoon turn. 1 6/6 Sturdy Hatchling comes into play with four -1/-1 4 1/1 counters Flying on it. {G/U}: Sturdy {W/B}{W/B}{W/B}: Hatchling target Regenerate gains shroud creature. 2 3/3 {G/U}{G/U}: Target creature you control becomes the 4 color Targetorplayer colorsloses of your choice 2 life and until end 2 you gain oflife. turn. Retrace 3 (You may Target play this opponent card from reveals his oryour her graveyard by a hand. Choose 2 4/3 green or white creature card from it. You gain Trample Play Talara's Battalion only if you playedlife equal 2 0/5 another Flying greenTalonrend {U/R}: spell this turn. gets +1/-1 until end of turn. 5 7/2 Haste Thunderblust has trample as long as it has a -1/- 5 1/3 1 counter When on Treefolk Tilling it. Persistcomes (Wheninto thisplay, creature is put you may into a return 3 3/3 up to Persist Flash two target landthis (When cards from your creature is putgraveyard into a to 6 graveyard from play, if it had no -1/-1 counters {T}: Add {1} to your mana pool. {B/G}, {T}: Add on{B} it, 0 1/1 {B}, {BG}{G}, Wither or {G}{G} (This deals damagetoto your mana pool. creatures in the form of 1 */* -1/-1 counters.) {1}{G}: Twinblade Chroma — Umbra Stalker's power and Slasher gets +2/+2 toughness are 7 each equal Remove to the target number creature of black from mana symbols in the the game. 3 Creatures your opponents control get -1/-0 until end of 3 turn Gain ifcontrol {U} was spent to of target play Unnerving creature until end Assault, and of turn. Untap 3 6/6 that creature. Lifelink It gets Voracious +X/+0comes Hatchling and gains into haste untilfour play with end 4 1/1 -1/-1 counters on it. Whenever you play a white Whenever a permanent you control becomes untapped, spell, 3 Wake Thrasher who Each opponent gets controls +1/+1 until moreend of turn.than you creatures 6 can't play Untap creature cards. all creatures The same that attacked thisisturn. true After for artifacts, this 5 4/4 main phase, there Wickerbough Elder iscomes an additional into playcombat phasecounter with a -1/-1 4 1/3 on it. {G}, Remove a -1/-1 counter from Wickerbough {T}: Target red or green creature gets -2/-0 until end 4 2/2 of turn.Wistful Selkie comes into play, draw a card. When 3 2/1 Whenever you play a spell that's both black and green, 2 Woodlurker Put Mimic a 1/1 black andbecomes 4/5 and green Worm gains token creature witherinto until 5 play forcan ({2/U} each beland paidcard withinany your graveyard. two Retrace mana or with {U}.(You 6 This Put target attacking or blocking creature on top of top card's converted mana cost is 6.) Look at the its 4 owner's library. Conspire Target creature becomes (As you black play and thisfear gains spell, youend until 1 1/1 of turn. Draw a card. Whenever a player plays a white spell, you may pay 1 {1}. If you Enchant do, youEnchanted creature gain 1 life.creature gets +1/+1 for 4 each Plains you control and has flying. 4/3 Ashenmoor Cohort gets +1/+1 as long as you control 6 4/4 another black Ashenmoor creature. Gouger can't block. 3 4/1 Other black creatures you control get +1/+1. Other red 4 2/2 creatures you Whenever control Augury getdeals Adept +1/+1. Whenever combat Ashenmoor damage to a 3 2/2 player, reveal First strike the topCohort Ballynock card ofgets your+1/+1 libraryas and putasthat long you 3 control another white creature. Target creature gets +2/+2 until end of turn. Conspire 1 3/3 (As you play Barrenton this spell,can't Cragtreads you may tap twobyuntapped be blocked red creatures. 4 0/4 {T}: Prevent the next 1 damage that would be dealt to 5 target creature ({2/B} or player can be paid thistwo with any turn. Put aor-1/-1 mana with counter {B}. This 6 card's converted Enchant creaturemana cost is enchanted You control 6.) Search creature. your library At 5 3/3 the beginning of your upkeep, put a -1/-1 counter Blazethorn Scarecrow has haste as long as you controlon 5 a red creature. Equipped Blazethorn creature Scarecrow gets +1/+0 and hashas wither(Itasdeals wither. long 2 0/1 damage to creatures in the form of -1/-1 counters.) Flying {B/R}: Blistering Dieflyn gets +1/+0 until end of 4 1/1 turn.creatures you control have first strike. Red 2 Enchant creature Enchanted creature attacks each turn 1 if able. Whenever a creature is put into a graveyard from play, 3 3/4 if it had aOther Trample -1/-1red counter on it,you creatures put control a -1/-1 get counter on +1/+1. 4 2/1 Other green creatures you control get +1/+1. Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy 3 3/3 target Scarecrow Haste Wither (Thisordeals Plains. damage to creatures in the 3 form If youofwould -1/-1 gain counters.) life, you gain twice that much life 5 1/1 instead. Flying Briarberry Cohort gets +1/+1 as long as you 2 control another Burn Trail deals blue creature. 3 damage to target creature or player. 4 Conspire (As any {T}: Choose you number play thisofspell, targetyou may tap Each creatures. two of 5 1/2 those creatures gains persist until end of turn. Whenever a creature is put into a graveyard from (When play, 3 you may Target pay {1}. creature If you do, becomes Cemetery blue until endPuca becomes of turn. Untapa 1 3/3 that creature. Draw a card. Chainbreaker comes into play with two -1/-1 counters 2 1/1 on it. {3}, Wither {T}: (This Remove deals damagea -1/-1 counter in to creatures from thetarget form of 3 3/2 -1/-1 counters.) {1}{B}: Regenerate Cinderbones. {T}: Target player discards a card. Play this ability only 5 during Return your turn. target Put a -1/-1 permanent counter to its owner'sonhand. Cinderhaze If that 3 1/3 permanent Black is redyou creatures or control green, put haveit wither. on top of its owner's (They deal 3 damage to creatures Corrupt deals damageinequal the form of number to the -1/-1 counters.) of Swamps 6 you control to target creature or player. Yougraveyard, Counter target spell. Search its controller's gain life 5 4/4 hand, and Cohort Crabapple library for getsall+1/+1 cards with theas as long same you name controlas 5 5/4 another green creature. When Cragganwick Cremator comes into play, discard a 4 card at creature Target random. becomes If you discard a creature red and carduntil gains haste this way, end 1 */* of turn. Fear Draw Crowd ofaCinders's card. power and toughness are each 4 3/3 equal to the number When Cultbrand Cinder of black comespermanents youa control. into play, put -1/-1 5 counter Enchant on target At creature creature. the beginning of each upkeep, tap 2 1/1 enchanted creature. Sacrifice Cursecatcher: Counter target instant or 1 sorcery You gainspell unless X life if {G}itswas controller spent topays play{1}. Dawnglow 1 2/2 Blue creatures you control are unblockable. it. (Do both Infusion and X life if {W} was spent to play 6 7/7 Deep-Slumber Titan comes into play tapped. Deep- 4 5/4 Slumber TitanWhen Flying, haste doesn't youuntap during your play Demigod untap step. of Revenge, 5 6/6 return TrampleallWhenever cards named Demigod Deus of Revenge of Calamity deals 6 from your or more 5 0/2 damage {T}: Addto{G} an to opponent, destroy your mana pool. target land that Put a -1/-1 player counter on 2 Devoted Put a 5/5Druid: Untap black and redDevoted ElementalDruid. creature token into 8 play. Whenever a blue creature comesainto Target opponent sacrifices creature for each play under your 5 control, you may Return target have target creature card inplayer draw ato a graveyard card. its 2 owner's hand. Conspire (As you play this spell, You may put a green creature card from your hand you may into 5 play. Draw cards equal to the number of cards target 1 opponent discarded this turn. */* Drove of Elves's power and toughness are each equal 4 1/1 to the number Whenever of green a player playspermanents a blue spell,you youcontrol. may pay Drove {1}. 1 4/3 If you do, target Whenever player puts Dusk Urchins the or attacks topblocks, two cards put aof-1/-1 his or 3 counter on Enchant it. When creature Dusk Urchins Enchanted is put creature hasinto a Put X "{T}: 4 1/1 WhenredElsewhere ElementalFlask creature comestokens with haste into play, draw ainto play, card. 2 1/1 Sacrifice Elsewhere Flask: Choose a basic land type. {G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target 1 enchantment. Creatures target player controls can't block this turn. 4 1/1 Ember Galeyou Whenever deals play1 adamage to each black spell, white and/or Emberstrike Duo blue gets 2 +1/+1 All until endare permanents of turn. Wheneverinyou enchantments play atored addition spell, their 5 other types. Players can't gain life. Damage can't be prevented. All 3 2/2 damage is dealt Flying Discard as though Faerie its source Macabre: Removehadupwither. to two(A 3 */* target cards in graveyards from the game. Flying Faerie Swarm's power and toughness are each 4 1/1 equal When to the number Farhaven of blue Elf comes permanents into you control. play, you may search 3 your library for a basic land card and put Move all counters from target creature onto it into play another 2 targetAdd {T}: creature. {1} to your mana pool. {R/G}, {T}: Add {R} 0 {R}, {R}{G}, or 3{G}{G} Firespout deals damageto to your mana each pool. without creature 3 flying Enchantif {R} was spent creature to play As long Firespout creature as enchanted and 3 damage is 2 black, ({2/R} can be paid with any two mana or withdamage it gets +1/+1 and has wither. (It deals {R}. This 6 card's Wheneverconverted a -1/-1mana costisisplaced counter 6.) Flame on aJavelin deals creature, you4 5 may put Draw a 1/1 a card forgreen each Elf Warrior Island you creature control. token into 6 [G] 0 [G] 0 [G] 0 [G] 0 Return a card at random from your graveyard to your 1 3/6 hand, then reorder Foxfire {R/G}{R/G}{R/G}: your graveyard Oak getsas you choose. +3/+0 until end of 6 turn. Destroy all artifacts and enchantments. You gain 2 life 5 2/2 for each permanent Sacrifice destroyed Fulminator Mage: this way. Destroy target nonbasic 3 3/3 land. When Furystoke Giant comes into play, other creatures 5 4/4 you controlofgain Ghastlord "{T}: Fugue This creatureWhenever is unblockable. deals 2 damage to Ghastlord 5 of Fugue Draw twodeals cards,combat damage then discard to a player, a card. that Conspire player (As you 3 play this spell, you may tap two untapped creatures Put a 4/4 red and green Giant Warrior creature token 3 2/4 with Flashhaste Flyinginto play. When Remove Glamer it fromcomes Spinners the game into at end play, 5 attach all Auras enchanting target permanent to Destroy target artifact or enchantment. Conspire (As 2 2/3 you play Flying this blue Other spell,creatures you may you tap control two untapped get +1/+1. 4 Other black creatures you control get +1/+1. Destroy target creature. If that creature was green or 5 3/3 white, Gloomwidow Reach its controller discards a card. can't block creatures without flying. 3 Destroy target creature with flying. If that creature was 4 blue {T]: {4}, or black, Put aput a 1/2 -1/-1 greenon counter Spider targetcreature token creature. 4 4/4 Flying Other creatures are 1/1. 5 0/1 Flying Whenever Goldenglow Moth blocks, you may 1 3/3 gain 4 life. Persist (When this creature is put into a graveyard from 5 2/1 play, if it had Whenever youno -1/-1 play counters a blue spell, on it, return Gravelgill it to Duo play gets 3 +1/+1 until end of turn. Whenever you play {T}: Add {1} to your mana pool. {B/R}, {T}: Add {B}a black 0 {B}, {B}{R}, Other or {R}{R} enchantments youtocontrol your mana have pool. shroud. 2 8/8 Enchanted Grief Tyrant comes into play with four shroud. creatures you control have -1/-1 counters 6 4/4 on it. Poppet Grim When Grief Tyrant comes is putwith into play intothree a graveyard from -1/-1 counters 7 on it. Remove a -1/-1 counter from Counter target blue instant spell. Grim Poppet: Put a 1 1/1 Sacrifice Heap Doll: Remove target card in a graveyard 1 2/2 from At thethe game. of your upkeep, remove a -1/-1 beginning 4 counter from each creature you control. Persist (When Enchant creature As long as enchanted creature is blue, 4 7/6 it Atgets +1/+1 andofhas the beginning "Whenever your upkeep, ifthis youcreature have nodeals cards 7 2/2 in hand, each Whenever opponentbecomes Hollowsage loses 2 life. At the beginning untapped, you may of 4 */* have target Horde player discard of Boggarts's power aand card. toughness are each 4 equal to the Put a 2/2 number green Wolf of red permanents creature token intoyou playcontrol. for each 7 1/1 Forest you control. Trample Whenever Hungry Spriggan attacks, it gets 3 +3/+3 until {1}, {T}, end of Reveal twoturn. cards from your hand that share a 5 color: Draw a card. {2}{R/G}: Reveal the top card of your library. If it isn't 4 a creature Put a -1/-1card, puton counter it into your target graveyard. creature, two Otherwise, -1/-1 5 3/3 counters Wither on another (This target to deals damage creature, andinthree creatures -1/-1of the form 6 2/1 -1/-1 counters.) Inkfathom Inescapable Infiltrator Brute can't block andmust be blocked if is unblockable. 2 1/1 {2}{U}{B}: Each unblocked creature becomes 4/1 until 2 end of turn. Prevent all damage target attacking or blocking 2 1/1 creature Wheneverwould dealplays a player this turn. a redIfspell, that you creature may is black pay {1}. 1 If you do, target creature can't block this turn. [U] 0 [U] 0 [U] 0 [U] 0 4/8 Shroud Isleback Spawn gets +4/+8 as long as a library 7 has twenty Jaws or fewer of Stone deals Xcards in it.divided as you choose damage 6 1/3 among any number Reach (This of creatures can block target creatures and/orWither with flying.) players, 2 2/2 (This deals damage to creatures in the form of Flying Whenever Kinscaer Harpoonist attacks, you -1/-1 may 4 3/2 have Whentarget creature Kitchen lose flying Finks comes into until play, end you of turn. gain 2 life. 3 */* Persist Vigilance Kithkin Rabble's power and toughness arefrom (When this creature is put into a graveyard 4 1/1 each equal {W}, to the blocking {T}: Target number of white permanents creature gets +2/+2 you until 2 1/4 end of turn. Flying {1}{U}, {Q}: Target opponent removes the top 4 7/5 card FlyingofWhen his orKnollspine her libraryDragon from the game. comes Until into end play, of you 7 may discard your hand and draw cards equal {X}, Discard a card with converted mana cost X: to the 3 3/3 Knollspine Invocation Flying Wither deals (This deals X damage damage to targetin the to creatures 5 form of -1/-1 Remove targetcounters.) Creatures creature with poweryour 2 oropponents less from the 2 3/3 game. Its controller Leech Bonder comesgains 4 life. into play with two -1/-1 counters 3 on it. {U}, {Q}: Move a counter from target creature ({T}: Add to your mana pool.) Leechridden Swamp 0 7/6 comes into play tapped. {B}, {T}: Each opponent loses 7 1/1 {U/B}: Loch Korrigan gets +1/+1 until end of turn. 4 2/2 Wither (This deals damage to creatures in the form of 4 4/4 -1/-1 counters.) As Lurebound When Lockjaw Scarecrow comesSnapper into play,is choose put intoa a 3 color. When ({T}: Add {R}you control to your manano permanents of the pool.) Madblind chosen Mountain 0 comes into play tapped. {R}, {T}: Shuffle your library. If you tap a permanent for mana, it produces twice as 6 1/1 much of that {1}: Add {B} mana or {R}instead. to your mana pool. Play this ability 1 no more Add than three two mana in anytimes each turn. combination of colors to your 2 mana pool. Destroy Draw a card. all nonwhite creatures. 7 2/1 When Medicine Runner comes into play, you may 2 remove You maya play counter from target target instant orpermanent. sorcery card in an 4 opponent's Target playergraveyard puts thewithout top fourpaying its his cards of mana cost. or her 1 library into Target his or her creature's graveyard. controller Conspire sacrifices (Asputs it, then you X play 1/1 3 2/2 green and {Q}: {1},{U/B} whiteTarget Elf Warrior creature creature tokensuntil gets -2/-0 intoend play, of 4 3/3 turn. ({Q} is the untap symbol.) {1}{U}, {Q}: Merrow Wavebreakers gains flying until 5 5/5 end of turn. Wither (This ({Q} dealsisdamage the untap symbol.) in the form of to creatures 6 -1/-1 counters.) At the beginning of your Return target artifact or enchantment cardupkeep, in a put a 2 graveyard Each otherto its owner's creature hand.aConspire becomes (As you play copy of target 4 nonlegendary creature until end of turn. 1/1 Lifelink, protection from converted mana cost 3 or 2 1/1 greater {2}{W}{U}: Remove target creature from the game. 2 Return that{W} ({T}: Add cardtotoyour playmana underpool.) its owner's Mistveilcontrol Plains at 0 comesAdd ({T}: into{U} playtotapped. {W},pool.) your mana {T}: Put target Island Moonring card in 0 6/4 comes into playcomes Morselhoarder tapped. {U}, into play{T}: withLook two at the counters -1/-1 top card 6 5/5 on If Mossbridge Troll would be destroyed, regenerate Add it. Remove a -1/-1 counter from Morselhoarder: it. 7 Tap any number of untapped creatures you control [R] 0 [R] 0 [R] 0 [R] 0 1/1 Haste Mudbrawler Cohort gets +1/+1 as long as you 2 3/3 control another Mudbrawler red creature. Raiders can't be blocked by blue creatures. 4 2/2 When Murderous Redcap comes into play, it deals 4 damage {T}: Addequal {3} totoyour its power mana to target pool. creature {W/U}, {T}: or Addplayer. {W} 0 {W}, {W}{U}, Target creatureorbecomes {U}{U} to youruntil white mana endpool. of turn. Tap 1 1/1 that creature. Draw a card. Whenever a player plays a green spell, you may pay 1 3/6 {1}. If you do, target creature gets +1/+1 until end of 5 5/5 Flying {X}{U/B}: Choose a color. Target opponent 6 2/1 removes the top Wither Flying, defender X cards(This of hisdeals or her library to damage from the 1 2/2 creatures {X}, in the {T}: You form gain of -1/-1 counters.) X life. 3 1/4 {1}{W}{W}, {Q}: Return target creature card with 3 5/5 converted mana Protection cost 3 from blue, or less from from black, your and graveyard from red to 5 1/3 As Painter's Servant comes into play, choose a color. All 2 4/4 cards that aren't {2}{W}{W}, {Q}:inTarget play, spells, andgains creature permanents arefrom protection the 7 2/2 the colorParapet {W/U}: of its controller's choice Watchers gets until end +0/+1 until of turn. end ({Q} of turn. 3 1/1 Flying {2}, {Q}: Add one mana of any color to your 2 mana pool. Starting with({Q} you,iseach the untap playersymbol.) may pay any amount of 7 life. [W] Repeat this process until no one pays life. Each 0 [W] 0 [W] 0 [W] 0 4/4 Flash Flying, defender 3 Destroy target land. Poison the Well deals 2 damage to 4 that land's acontroller. Whenever land comes into play under an opponent's 5 control, that Enchant player creature loses 2 life Enchanted and youhas creature gain 2 life. "{T}: This 2 creature deals 1 damage to target creature or player." Enchant creature Enchanted creature has "{T}: Put a 3 1/1 green Lands you Elf Warrior control are creature token every basic into land play." type in addition 2 2/1 to their other types. Flash When Prismwake Merrow comes into play, target 3 permanent becomes Enchant creature the colorcreature Enchanted or colorscan't of your choice attack or 3 block At theand its activated beginning abilities of your upkeep, can't youbemayplayed. exchange 4 control Punctureof Bolt target nonland deals permanent 1 damage youcreature. to target control and Put a 2 3/2 -1/-1 counter on that creature. Flying When Puppeteer Clique comes into play, put 5 2/2 target {W/U},creature card {Q}: Look at in theantop opponent's graveyard card of your library.into You 2 may remove that card from the game. ({Q} Counter target spell. You may shuffle up to one is the target 4 1/1 card from Haste {R}:your Pyregraveyard into +1/+0 Charger gets your library. until end of turn. 2 Creatures you control have double strike. 6 Whenever a creature with flying attacks you, Raking 3 5/3 Canopy deals Rattleblaze 4 damage Scarecrow to persist has it. as long as you control 6 3/3 a black creature. Raven's (When Run Dragoon thisbecreature can't blockedisby put into a black 4 6/6 creatures. ({2/W} can be paid with any two mana or with . This 10 card's converted mana cost is 10.) Other Scarecrow {T}: Add to your mana pool one mana of any type that 0 a land you control Regenerate target could produce. permanent. 2 Put two 1/1 white Kithkin Soldier creature tokens into 4 2/2 play if creatures White {W} was spent to playhave you control Repel Intruders. "{T}: Counter You gain 1 life." 5 {1}, {T}, Tap an untapped creature you control: Target 2 1/1 creature {2}{G/W},gets +1/+1 {T}: Put auntil end ofand 1/1 green turn.white Elf Warrior 1 creature token into As an additional costplay. {4}{G/W}{G/W}, to play {T}: For Rite of Consumption, 2 3/3 sacrifice Whenever River Kelpie or another permanent isdamage a creature. Rite of Consumption deals put into 5 play If {U}from wasaspent graveyard, to playdraw a card. River's Whenever Grasp, a spell return up to oneis 4 4/4 targetAdd {T}: creature {4} toto its owner's your hand. mana pool. If {B} Spend was this spent mana to only 4 5/4 on costs Green that contain creatures {X}. have trample. you control 6 2/2 Flying {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 4 until end of As Runed turn. Halo comes into play, name a card. You have 2 protection from the Enchant creature Aschosen long asname. (You creature enchanted can't be is red, 5 1/2 it gets First +1/+1 strike and (This Wither has double strike. (Ittodeals deals damage both first- creatures in 2 2/4 the form ofyou Whenever -1/-1 counters.) play a green spell, Safehold Duo gets 4 2/2 +1/+1 until end of turn. Whenever Persist (When this creature youa play is put into a whitefrom graveyard 2 2/2 play, if it {Q}: {2}{W}, had no -1/-1 counters Safehold on it, Sentry gets returnuntil +0/+2 it toend playof 2 turn. ({Q} is the untap symbol.) Search your library for a Forest or Plains card, reveal it, 1 and put ({T}: Addit into your {G} to hand. your Then mana shuffle pool.) your Forest Sapseep library. 0 comes into play tapped. {G}, {T}: You gain 1 Take an extra turn after this one. Skip the untap life.step Play 3 of that Put turn.counter on target creature. a -1/-1 1 As an additional cost to play Scarscale Ritual, put a -1/- 2 3/2 1 counter {1}: on a creature Scrapbasket becomesyouallcontrol. Drawend colors until twoofcards. turn. 4 2/2 {T}: Add one mana of any color to your mana pool. 3 5/2 {T}: Target Trample creature Persist (Whenbecomes the color this creature or colors is put into a of 5 1/1 graveyard from Wither (This play, deals if it had damage to no -1/-1 counters creatures on it, in the form of 1 1/1 -1/-1 counters.) {B}{R}: Each player loses 1 life. 1 Enchant creature As long as enchanted creature is 3 2/1 green, it(This Wither getsdeals +1/+1 and is to damage indestructible. (Lethal creatures in the form of 2 1/3 -1/-1 counters.) Flying {1}{W/U}, {Q}: Tap target creature. ({Q} is the 3 untap Enchantsymbol.) creature Enchanted creature doesn't untap 3 4/4 during Wither its controller's (This untap to deals damage step. Enchanted creatures in thecreature form of 4 -1/-1 counters.) Destroy Whenever target artifact. Slinking Smash Giant blocks to Smithereens or 3 deals 2 1/1 damage to athat Whenever artifact's player plays controller. a black spell, you may pay 1 2/1 {1}. WhenIf Somnomancer you do, target comes player into losesplay, 1 life. you may tap 2 1/1 target creature. Haste {T}: Target black or red creature gains haste 2 3/3 until end of turn. Sootwalkers can't be blocked by white creatures. 4 2/2 Trample Whenever Spawnwrithe deals combat damage 3 to a player, ({2/W} can put a token be paid withinto anyplay two that's mana aorcopy withof {W}. 6 This card's Counter converted target manaits spell unless cost is 6.) Put controller three pays {1}1/1 for 2 2/1 each blue permanent you control. {B}{R}: Each player loses 1 life. 2 At the beginning of each player's draw step, that player 4 draws Choosea one card. —Whenever a player Target player draws discards a card, two cards;Spiteful or 4 target player Enchant reveals creature his orasher As long hand, you enchanted chooseisa card creature 3 white, it gets +1/+1 and has lifelink. (Whenever Destroy all Auras and Equipment attached to target it 1 creature. {T}: Add {1} to your mana pool. {U/B}, {T}: Add {U} 0 {U}, {U}{B}, or {B}{B} to your mana pool. [B] 0 [B] 0 [B] 0 [B] 0 4/3 Flying If a source would deal damage to Swans of Bryn 4 1/3 Argoll, At end prevent of turn, that if an damage. opponentThe lostsource's controller 3 or more life this 2 2/1 turn, you Flying may draw Tatterkite a card. can't (Damageplaced have counters causeson loss it. of 3 2/3 Whenever you play a red spell, Tattermunge Duo gets 3 2/1 +1/+1 until end Tattermunge of turn. Maniac Whenever attacks youifplay each turn a green able. 1 2/1 {R}{G}: Each blocked creature gets +1/+0 and gains 2 2/2 trample until end of turn. 3 1/3 Flash Other white creatures you control get +1/+1. 4 4/4 Other blue creatures Thornwatch Scarecrowyou control has witherget as +1/+1. long as you 6 control If a green you would creature. draw a card,(It deals draw twodamage to creatures cards instead. 7 Tap all creatures your opponents control and untap all 6 creatures You gain 1you lifecontrol. for each tapped artifact, creature, and 2 land you Flash control. Enchant creature Enchanted creature gets -3/-0. 3 Return up to one target creature card from your 5 graveyard to play {1}{B}: Enchant creature if {B} was Putspent to play a -1/-1 Torrent counter on of 1 enchanted ({2/G} can creature. be paid with any two mana or with {G}. 6 This card's untapped Tap target convertedcreature. mana costIt is 6.) Until deals damageend equal of turn, to 5 its power {2}, to itstarget {T}: Tap controller. Conspire (As you play this creature. 2 Remove target creature from the game. Return that 2 5/5 card to vigilance Flying, play under its owner's When Twilightcontrol at end Shepherd of turn. comes into 6 play, Targetreturn playertodiscards your hand his all or cards in your her hand graveyard unless he or she 5 pays 7 life. Equipped creature has "{3}, {Q}: This creature gets 3 5/5 +2/+2 until end {T}, Sacrifice of turn." ({Q} a Mountain: is the untap Valleymaker dealssymbol.) 3 damage 6 2/2 to target Vexing creature. Shusher {T}, can't beSacrifice a Forest: countered. {R/G}:Choose Target aspell 2 can't Targetbecreature countered by spells becomes or abilities. green and gets +1/+0 until 1 3/3 end of turn. Draw a card. Wanderbrine Rootcutters can't be blocked by green 4 3/2 creatures. Flying 3 2/4 Watchwing Scarecrow has vigilance as long as you 4 control aplayer Enchant white creature. Watchwing If a card would be putScarecrow has into enchanted 2 6/4 player's Whimwadergraveyard from anywhere, can't attack insteadplayer unless defending that card is 5 6/6 controls a blue permanent. Whenever Wicker Warcrawler attacks or blocks, put a 5 -1/-1 Choosecounter on it atnonenchantment three target end of combat. permanents. 4 3/3 Destroy one of them at Wither (This deals damagerandom. to creatures in the form of 4 3/4 -1/-1 counters.) Vigilance 3 4/4 Other green creatures you control get +1/+1. Other 4 5/7 white creatures Flying Attacking you controlyou creatures getcontrol +1/+1.have If a lifelink. spell or 7 2/2 Wingrattle Scarecrow has flying as long as you control a 3 9/9 blue creature. Whenever Wingrattle Witherscale Scarecrow Wurm blocks has persist as long or becomes 6 3/5 blocked {W}, byRemove {T}: a creature, thatcounter a -1/-1 creaturefrom gains wither until target 6 creature. If you do, you gain 2 life. {T}: Add {1} to your mana pool. {G/W}, {T}: Add {G} 0 6/6 {G}, {G}{W}, Trample WhenorWoodfall {W}{W}Primus to yourcomes manainto pool. play, 8 destroy target noncreature permanent. Persist (When Return all permanents to their owners' hands. Each 8 3/3 player chooses When Wort, theup to seven cards Raidmother comesin into his or herput play, hand, two 6 1/1the At redend andofgreen each Goblin Warrior turn, each creature opponent tokens loses into life equal 6 1/1 to the life he or she lost this turn. (Damage causes loss Flash 1 3/3 When Ambassador Oak comes into play, put a 1/1 4 3/1 green ElfSnitch Auntie's Warrior creature can't block.token Prowl into play.(You may play {1}{B} 3 2/1 this for its prowl cost if you dealt combat Kithkin spells and Soldier spells you play costdamage to a {1} less 2 3/4 to aplay. If source would deal damage to a player, you may 5 prevent X of that damage, where X is the number of At the beginning of your upkeep, you lose 1 life and put 2 1/2 a 1/1Pay {T}, black Faerie 1 life: AddRogue {G} tocreature token your mana with flying into pool. 2 8/8 Trample When Boldwyr Heavyweights comes into play, 4 5/5 each opponent Cowards may search can't block his{R}: Warriors. or her library Target for a creature 7 4/4 becomes a Coward until Trample Borderland end of gets Behemoth turn.+4/+4 {2}{R}: forTarget each 7 1/3 other Giant you control. Treefolk spells and Shaman spells you play cost {1} less 2 2/2 to play. Each other Warrior creature you control comes into play 2 1/1 with an additional Elemental +1/+1 spells and counter Warrior spellson it. play you Eachcost creature {1} 2 2/2 less to Reinforce Flying play. Reinforce 1—{1}{R} 2—{2}{W} ({1}{R}, ({2}{W}, Discard Discard this this card: 3 3/3 Put two +1/+1 Whenever counters Burrenton on target creature.) Shield-Bearers attacks, target 5 1/1 creature {W}, {T}:gets Put +0/+3 a +1/+1until end ofon counter turn. target Soldier 1 4/4 creature. Each creature you control withtype Changeling (This card is every creature a +1/+1 at all 4 3/2 times.) Protection Changeling fromisblack (This card every{2}{G}{G}: Chameleon creature type at all 4 times.) Vigilance Equipped creature gets +2/+0 and has shroud. (It can't 2 be the target Choose of spells a creature type.orCoordinated abilities.) Whenever a Rogue Barrage deals 1 3/3 damage to target attacking or blocking creature At the beginning of your upkeep, reveal the top card equalof 3 your library. Whenever If it's a land a creature comescard, putplay into it into underyour your 2 control, you may look at the top X cards Enchant creature {1}{W}: Put a +1/+1 counter of your on library, 1 enchanted creature. As Declaration of Naught comes into play, name a card. 2 {U}: Counter Choose targettarget spell artifact with that name. or enchantment. Its owner 2 2/2 shuffles it into Flash Flying his or When her library. Dewdrop Spy comes into play, look 3 at the top card of target player's library. Return target nonland permanent to its owner's hand. 2 Choose a creature type. Draw a card for each 4 permanent you control Equipped creature of that type.you draw a card, this has "Whenever 3 creature As gets Door of +1/+1 comes Destinies and gains intoflying play, until chooseenda of turn" creature 4 type. TargetWhenever you +3/+3 creature gets play a spell until of endthat type, Reinforce of turn. put a 2 5/3 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 Prowl {2}{B} (You may play this for its prowl cost if you 5 2/3 dealt combat damage to a player this turn with a Goblin 2 3/5 {T}, Remove a Treefolk card in your graveyard from 5 3/2 the game: Flying {U}:Search your Clique Put Fencer libraryon fortop twoofForest cards and its owner's 4 3/5 library. {T}: Up to two target Swamps each become 3/5 5 0/0 Treefolk Warrior Fertilid comes creatures into play withintwo addition +1/+1 to counters their other on it. 3 0/0 {1}{G}, Remove a +1/+1 counter from Fertilid: Festercreep comes into play with a +1/+1 counter Target on 2 it. You{1}{B}, gain 10Remove a +1/+1 life. Then if you counter from have more lifeFestercreep: than an 6 2/2 opponent, Flying When putFinal-Sting a 5/5 white Giantcomes Faerie Warrior intocreature token play, destroy 4 2/2 target creature Whenever that wasbecomes Fire Juggler dealt damage this blocked, turn.with an clash 3 0/0 opponent. If you win, Fire Juggler deals 4 damage Floodchaser comes into play with six +1/+1 counters to 6 on it. Floodchaser Prevent all damagecan't thatattack would unless defending be dealt player to creatures 2 1/1 this turn. Haste Goblin spells and Rogue spells you play cost {1} 2 4/4 less to play.(This card is every creature type at all Changeling 5 3/3 times.) WheneverTrample you play a Druid spell, you may draw a card. 5 Tap seven When target untapped creatureDruids is put you into control: Gainthis a graveyard control turn,of 2 2/4 return that card Other Archer to play you creatures under its owner's control control. get +1/+1. 5 2/2 Whenever an Archer you control deals damage Whenever Grimoire Thief becomes tapped, remove to a the 2 1/1 top three Tap three cards of target untapped Elvesopponent's library you control: from the Add {G}{G}{G} 1 to your mana pool. Enchant land Enchanted land has "{T}: Target creature 3 can't block1/1 Put three thisgreen turn."Elf Warrior creature tokens into 4 play. Reinforce 3—{3}{G} ({3}{G}, Discard Search your library for an enchantment card,this card:it, reveal 3 2/10 and put it into your hand. Then shuffle your library. 4 2/1 Kinship — At the beginning of your upkeep, you may 2 look at the top card of your library. If it shares a 2/2 Flash Flying Whenever you play a Wizard spell, you 4 may untap Target Inspired creature getsSprite. +1/+0{T}: and Draw gains afirst card, thenuntil strike 1 1/1 end of turn. Kinsbaile Borderguard comes into play with a +1/+1 3 2/2 countercreatures Knight on it for each other Kithkin you control you control. have double strike. When 4 2/2 Kinship — At the beginning of your upkeep, you may 3 look Prowlat{3}{U} the top(You cardmay of your playlibrary. this forIfitsit prowl sharescost a if 7 3/1 you dealt Flying combat Prowl damage {2}{U} to a play (You may playerthisthis forturn with a its prowl 4 3/5 cost if you dealt combat damage to a player Kinship — At the beginning of your upkeep, you maythis turn 4 3/3 look at theatop Champion cardor Goblin ofShaman your library. (WhenIf itthis shares a into comes 4 play, sacrifice Choose it unless a creature type.you Youremove gain 2 another Goblin or life for each 3 4/4 permanent you control Whenever Lunk of that type. Errant attacks alone, it gets +1/+1 and 6 2/2 gains trample until end of turn. with flying.) Whenever Reach (This can block creatures 3 2/3 you playcan't Players an Elf spell, draw you At cards. maythehave Lys Alana beginning of each 3 3/3 player's When Meadowboon leaves play, put 3a life, draw step, that player loses +1/+1searches his counter 4 1/1 on each When creature Merrow target player Witsniper comescontrols. into play,Evoke target{3}{W} player 1 puts the top card of his or her library into Target player discards X cards at random. his or her 2 Draw X cards. 2 2/2 Changeling (This card is every creature type at all 3 times.) {B}: Moonglove Prowl {1}{B} Changeling (You may play this forgains deathtouch its prowl cost if you 4 1/1 dealt strike First combat damage1—{1}{W} Reinforce to a player({1}{W}, this turn Discard with a this 1 1/1 card: Put a +1/+1 counter on target creature.) Changeling (This card is every creature type at all 1 1/1 times.) Kinship Tap — Atanthe untapped creature beginning of youryou control: upkeep, you may 1 look at the top card of your library. If it shares a Bosk ({T}: Add {G} to your mana pool.) As Murmuring 0 comes into {T}: Add play, {1} you may to your manareveal pool. a{1}: Treefolk card from Mutavault 0 becomestarget Counter a 2/2 noncreature creature withspell. all creature types until end 2 2/3 Flying When Nevermaker leaves play, put target 4 3/2 nonland permanent Flying Kinship on top — At the of its owner's beginning of yourlibrary. upkeep,Evoke you 5 may Prowllook at the {1}{B} topmay (You cardplay of your this library. If it shares for its prowl cost if ayou 4 dealt combat damage to a player this turn with Prowl {5}{U} (You may play this for its prowl cost a if 4 you dealt combat Equipped creaturedamage to a and gets +2/+1 player hasthis turn with a haste. 3 2/2 Whenever a Warrior creature comes into play, Flash When Offalsnout leaves play, remove target you card may 3 1/1 in a graveyard Flying from Each other the game. Rogue Evoke creature you {B} (Youcomes control may 2 4/6 into play with an additional +1/+1 counter on it. Whenever another Treefolk creature comes into play 6 2/2 under yourOrder Whenever control, you Golden of the may gain life equal Cricket to that attacks, you may 2 pay {w}.a If Choose you do,type. creature it gains flying Target until end creature of -1/-1 gets turn. until 2 2/2 end First of turnWhenever strike for each permanent PreeminentofCaptain the chosen typeyou attacks, you 3 1/1 may Fear put a Soldier creature card from your hand into 1 As Primal Beyond comes into play, you may reveal an 0 Elemental Clash with card from yourIfhand. an opponent. If you you win, don't, target Primal player 2 3/3 discards—two Kinship At cards. Otherwise, the beginning that upkeep, of your player discards a you may 5 2/2 look at the top card of your library. If it shares When Rage Forger comes into play, put a +1/+1 a 3 counter Put a 2/5ongreen each Treefolk other Shaman Shamancreature you creature control. token into 5 play. Whenever a Forest comes into play under your Reveal cards from the top of your library until you 3 reveal Target acreature land card. youPut that card control gainsinto play andfrom protection the the rest 2 color of your Enchant choice creature until endcreature Enchanted of turn. Clash with an gets +2/+2. 4 When Releaseenchanted creature the Ants deals is put into 1 damage a graveyard, to target creatureyou or 2 player. Draw a card. Clash with an opponent. If youreturn Clash with an opponent. If you win, win, return 2 4/3 Research theReveillark Flying When Deep to its owner's leaves hand. play, (Each return clashing up to two 5 target Return target creature card in a graveyard to itsyour creature cards with power 2 or less from 2 3/2 owner's hand. Whenever RhysClash with an the Exiled opponent. attacks, If you1 win, you gain life for 3 each Elf you control. {B}, Sacrifice an Elf: Regenerate Choose two target creatures that share no creature 4 types. ChooseEach of those a creature creatures type. Roar ofdeals damage the Crowd equal to deals 4 damage As RustictoClachan target creature or player comes into equal play, you maytoreveal the a 0 2/2 Kithkin Each cardWizard other from your hand.you creature If you don't, control Rustic comes into play 3 with an additional Counter +1/+1 target spell unlesscounter on it. {2}, its controller paysRemove {3}. If a 3 you control a Wizard, draw a card. Sacrifice any number of lands. Search your library for 4 2/2 that {B}, many Remove land ancards, put card Assassin themininto yourplay tapped,from graveyard then 2 2/2 the game: Destroy target creature. Sacrifice an Elemental: Seething Pathblazer gets +2/+0 3 2/2 and gains Kinship — first At thestrike until end beginning of of turn. your upkeep, you may 3 lookanatadditional As the top card costoftoyour playlibrary. If it shares Shard Volley, a a sacrifice 1 land. Sharda Volley Whenever deals creature you3 control damageattacks, to target creature it gets or +1/+0 3 0/0 until end of turn for each other attacking creature Flying Shinewend comes into play with a +1/+1 that 2 2/2 counter {1}{U}, on Tapit.two {1}{W}, Remove untapped a +1/+1 Wizards counterCopy you control: from 3 3/3 target instant or sorcery spell. You may choose new When Slithermuse leaves play, choose an opponent. If 4 6/1 that player When has more Spitebellows cardsplay, leaves in hand than6you, it deals drawto damage 6 3/2 target creature. Evoke {1}{R}{R} (You may play Kinship — At the beginning of your upkeep, you may this 4 6/5 look FlyingatAt the topofcard end turn,ofifyour you library. control If noitGoblins, shares asacrifice 4 0/0 Stenchskipper. Stingmoggie comes into play with two +1/+1 counters 4 2/1 on it. {3}{R}, Prowl Remove {1}{B} (You mayaplay +1/+1 thiscounter from cost if you for its prowl 4 dealt combat Reveal the topdamage to a player seven cards of yourthis turn with library, then aput Goblin 3 4/4 those cards Vigilance on the{T}: {1}{W}, bottom of your Search yourlibrary libraryinfor anyanorder. 5 1/1 Equipment card and put it into play. Attach it Islandwalk Merfolk spells and Wizard spells you playto a 2 1/2 cost {1} less Whenever to play. Schoolmaster becomes tapped, Stonybrook 3 you Target creature1/1 may put a blue gets Merfolk -4/-0 Wizard until end creature of turn. token If you 1 2/1 control a{T}: {1}{R}, Wizard, drawShaman Sunflare a card. deals X damage to 2 10/10 target creature or player and X(When Flying Champion an Elemental damage to comes this itself, where into 7 play, sacrifice Creatures you itcontrol unlessget you+2/+2 remove another until end ofElemental turn. 5 2/2 Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard Changeling (This card is every creature type this at all 3 times.) Whenever Prowl {U} (You mayanplay opponent this forplays a spell, its prowl costyou may if you 3 dealt combat Equipped damage creature hasto a player "{2}, {T}: this Thisturn with deals creature a 1 2 damage to targetdeals Titan's Revenge creature or player" X damage and "Whenever to target creature ora 2 5/5 player. Clash with an opponent. If you win, Trample Champion a Treefolk or Warrior (When return this 4 3/1 comes into play, Flash Flying When sacrifice it unless Vendilion Cliqueyou remove comes another into play, 3 5/2 look at target player's hand. You may choose Vengeful Firebrand has haste as long as a Warrior a nonland card 4 is in your graveyard. Equipped {R}: creature has Vengefulthis "Whenever Firebrand gets creature attacks 2 or blocks, it gets +1/+1 until end of turn for each Destroy target nonblack creature. Put a 1/1 black 5 7/7 Faerie Rogue creature When Walker token of the Grove with flying leaves intoaplay. play, put 4/4 green 8 4/4 Elemental creature token into play. Evoke Kinship — At the beginning of your upkeep, {4}{G} (You you may 5 look at player Target the topsacrifices card of your library. If a creature. If ait Goblin sharesisa 2 3/3 sacrificed this Changeling way, (This thatis player card puts two type every creature 1/1 black at all 4 3/3 times.) Kinship {R}: — AtWar-Spike Changeling the beginning of your gains upkeep,firstyou strike may 5 3/3 look at the top card of your library. If it shares At the beginning of your upkeep, target creature a other 5 than Weed-Pruner Enchant Poplar gets creature Enchanted -1/-1 until creature can'tend of turn. attack. Tap 2 2/1 two untapped creatures you control that share a {3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin 2 3/2 Rogue creature Kinship — At thetokens into play. beginning of your upkeep, you may 3 2/2 look at the top card of your Kinship — At the beginning oflibrary. If it shares your upkeep, youa may 2 2/1 look WhenatAdder-Staff the top cardBoggart of yourcomes library.into If itplay, shares a with clash 2 4/4 an opponent. If you win, put a +1/+1 counter When Aethersnipe comes into play, return target on 6 nonland +1: You permanent to its gain 2 life. -1: Putowner's a +1/+1hand. Evoke counter on{1}{U} each 4 1/1 creature you(This Changeling control. cardThose creatures is every creaturegain typevigilance at all 2 times.) {T}: Target creature gains all creature types As Ancient Amphitheater comes into play, you may 0 reveal a Giant Put a flood card from counter your land. on target hand.That If you don't, land is an 1 5/5 Island in addition Vigilance to its of When Arbiter other types as Knollridge long as comes intoit play, has a 7 1/1 each player's {1}{R}: Put alife totalcounter +1/+1 becomes onthe highest Ashling thelife total If Pilgrim. 2 this is the third As Ashling's time this comes Prerogative ability into has resolved this turn, play, choose odd or 2 even. (Zero is even.) Each creature with converted As Auntie's Hovel comes into play, you may reveal a 0 Goblin Choosecard two from your hand. — Destroy If you don't, all artifacts; Auntie's or destroy all Hovel 6 2/2 enchantments; or destroy all creatures with converted Changeling (This card is every creature type at all 3 6/4 times.) Flying 6 Enchant creature Enchanted creature has double strike. 3 1/3 Whenever a Forest comes into play under your control, 3 5/5 Battlewand Oak gets When Benthicore +2/+2 comes into until play,end put of twoturn. 1/1 blue 7 1/3 Merfolk Wizard {2}{B}: creature Regenerate tokens target into play. Tap two Treefolk. 3 Changeling (This card is every creature type at all 2 4/3 times.) Up Giant Blind-Spot to twocan't target creatures attack each or block get +2/+0 unless and you control 3 4/1 another Giant. can't block. When Bog Hoodlums comes Bog Hoodlums 6 into play, clashGoblin Return target with an opponent. card If graveyard from your you win, put a to your 1 1/1 hand. {R}, Sacrifice Boggart Forager: Target player shuffles 1 2/1 his Whenor her library. Boggart Harbinger comes into play, you may 3 2/1 search your{2}{B}, Forestwalk library for a Goblin Sacrifice card, Loggers: Boggart reveal it, Destroy then 3 5/5 target Treefolk or Forest. Champion a Goblin (When this comes into play, 4 sacrifice Whenever it unless anotheryou remove Goblin you another control isGoblin youa put into 3 1/2 graveyard from play, you may have Boggart As long as you control a Faerie, Boggart Sprite-Chaser 2 2/4 gets +1/+1 and Swampwalk has flying. Whenever a player plays a Goblin spell, you 4 3/3 may pay Flash {G}. When If you do, Briarhorn you gain comes 2 life.target creature into play, 4 2/3 gets First +3/+3 untilBrigid, strike {T}: end ofHero turn.ofEvoke {1}{G} Kinsbaile (You deals 2 may 4 4/4 damage Lifelink (Whenever this creature deals damage, target to each attacking or blocking creature you 4 gain thattarget Counter much spell life.) unless {R}, {T}, Sacrifice apays its controller creature other {X}. Clash 1 1/1 with an opponent. If you win, that spell's controller Protection from red Sacrifice Burrenton Forge-Tender: puts 1 4/4 Prevent all damage Changeling a red (This card source is every of yourtype creature choice would at all 5 times.) As long as a creature card with flying is Enchant creature At the end of your turn, clash within a an 3 2/2 opponent. Each GoblinIf you you control win, gain control can't of enchanted be blocked except by two 4 2/4 or more creatures. Each Elemental Whenever you play an activated abilityyou of control can't be an Elemental, 4 1/1 Ceaseless Whenever Searblades Cenn's Heirgets +1/+0 attacks, until+1/+1 it gets end ofuntil turn.end 2 of turn +1: for each Chandra otherdeals Nalaar attacking Kithkin. 1 damage to target player. 5 5/3 -X: Chandra(This Changeling Nalaar deals card X damage is every to target creature creature. type at all 4 4/4 times.) Changeling (This card is every creature type at comes Haste Champion a creature (When this all 5 7/7 times.) Champion Changeling a creature (This card is every(When thistype creature comes into at all 5 3/4 times.) Champion a creature (When this comes Reach (This can block creatures with flying.) into 4 3/3 When Cloudgoat Ranger comes into play, put three 1/1 5 7/7 white Kithkin(This Flash Reach Soldier cancreature tokens into block creatures withplay. Tap flying.) 6 When When Cloudthresher Colfenor's Planscomes comesinto intoplay, play,it remove deals 2 damage the top 4 seven cards of your library from the game Whenever a creature with toughness 4 or greaterface down. is put 3 into yourone Choose graveyard from play, - Consuming you Bonfire may4remove deals damageit to from 5 target non-Elemental Changeling (This cardcreature; or Consuming is every creature type atBonfire all 3 times.) Choose Remove target creature a Giant creature from It you control. thedeals game. Its damage 2 equal to its power to target creature. Choose two - Counter target spell; or return target 4 */* permanent to its owner's Dauntless Dourbark's hand; power andortoughness tap all creatures are eachyour 4 0/3 equal Flash When Dawnfluke comes into play, prevent the to the number of Forests you control plus the 4 next 3 damage Equipped thatgets creature would be dealt +2/+2. to target Whenever creature equipped 4 creature is put into a graveyard from play, you may put 2/1 {U}: Deeptread Merrow gains islandwalk until end of 2 turn. Prevent all combat damage that would be dealt to 2 0/5 attacking creatures Each creature youcombat assigns control. damage equal to its 3 6/6 toughness Fear rathera than Whenever its power. creature deals damage to you, 6 2/2 destroy it. When Dread Flying Whenever is put you play intoduring a spell a graveyard from an opponent's 4 1/3 turn, you may have target creature get -1/-1 until Tap an untapped Merfolk you control: Target player end 3 puts the top(This Changeling card card of hisisor her library every into creature hisat type orall her 3 2/2 times.) Creatures target player controls get -2/-0 {T}: Until end of turn, target Forest becomes an X/X and 3 1/1 Treefolk creature Sacrifice in addition Elvish Eulogist: You to its 1other gain types, life for eachwhere X Elf card 1 1/1 in your graveyard. Whenever a player plays a Giant spell, you may put a 1 1/2 +1/+1 counter When Elvish on Elvishcomes Harbinger Handservant. into play, you may 3 search Put a 1/1 green Elf WarriorElfcreature your library for an card, reveal tokenit,into then shuffle play for 4 each Elf you Whenever control. you clash, tap target creature an opponent 2 controls. If you won, that Flash Enchant creature creature creature Enchanted doesn't untap during gets +5/+5 6 4/3 and has Flying trample. Ethereal Whiskergill can't attack unless defending 4 2/2 player controls an When Exiled BoggartIsland. is put into a graveyard from play, 2 discard atarget Destroy card. non-Elf creature. 3 Whenever an opponent plays a blue spell during your 2 1/1 turn, you mayaput {B}, Sacrifice a 4/4Facevaulter Goblin: green Elemental creature gets +2/+2 until 1 2/2 end ofFlying Flash turn. When Faerie Harbinger comes into play, 4 you Wheneversearch may youra library you play for a Faerie spell during card, reveal an opponent's turn,it, 3 you maytarget Counter have each opponent non-Faerie lose spell. 1 life.spell is If that 3 2/2 countered this way, remove it from Whenever Fallowsage becomes tapped, the game you mayinstead drawof 4 a Ascard. an additional cost to play Familiar's Ruse, return a 2 creaturecards Reveal you control from thetotop its owner's hand. until of your library Counter youtarget 5 4/4 reveal Tramplethree Whennonland cards. Put Faultgrinder theinto comes nonland play, cards destroy 7 target Each creature with the highest converted this land. Evoke {4}{R} (You may play mana spell costfor 2 has protection Enchant from all colors. land Whenever enchanted land is tapped for 2 mana, its controller adds one Choose one - All creatures getmana of until +2/+0 any color toturn; end of his 5 1/1 or all creatures Changeling (Thisget -0/-2 card until end is every of turn. creature type at all 2 times.) {R}: Fire-Belly Changeling gets +1/+0 Target creature gets +2/+2 until end of turn. Clashuntil end 2 2/1 with As ananadditional opponent. If you cost win,Flamekin to play that creature gets an Bladewhirl, reveal 1 0/2 an Elemental card from your hand or pay {3}. {R}: Flamekin Brawler gets +1/+0 until end of turn. 1 1/1 When Flamekin Harbinger comes into play, you may 1 1/1 search your {3}{R}: librarySpitfire Flamekin for an deals Elemental card, reveal 1 damage it, then to target 2 creature or player. As an additional cost to play Fodder Launch, sacrifice a 4 Goblin. Put any numbercreature Target gets of target -5/-5 until creature cardsend of your from turn. 3 graveyard Whenever on an top of yourplays opponent library. Drawthat a spell, a card. player draws 6 seven [G] cards. 0 [G] 0 [G] 0 [G] 0 2/2 Noncreature spells with converted mana cost 4 or 2 3/3 greater can't be played. Flying Whenever Noncreature Galepowder spells with Mage attacks, {X} in remove 4 another +1: Untaptarget two creature from-1: target lands. thePut game. Return a 3/3 greenthat Beast 4 2/2 creature Changeling (This card is every creature type at all get token into play. -4: Creatures you control 3 3/4 times.) {1}{B}: When Giant Ghostlycomes Harbinger Changeling getsyou into play, +1/+1 mayuntil search 5 your Giant's Ire deals 4 damage to target player. If you your library for a Giant card, reveal it, then shuffle 4 control Put twoa1/1 Giant, draw green Elf aWarrior card. creature tokens into play. 3 Clash As with an Gilt-Leaf opponent. Palace comesIfinto youplay, win, you those creatures may reveal an 0 Elf card from your hand. If you don't, Gilt-Leaf Palace 2/2 {G}, {T}: Look at the top two cards of your library, 3 3/1 then Hasteput them When back in anycomes Glarewielder order.into play, up to two 5 1/3 target creatures can't Flying Whenever blocka this you play spellturn. Evoke during {1}{R} an opponent's 4 turn, youtapped Enchant may return target creature creaturecreature Enchanted you control to its doesn't 3 2/2 untap When during its controller's Goatnapper comes into untap play,step. untap target Goat 3 1/1 and gain control of it until end of turn.by Goldmeadow Dodger can't be blocked It gains haste creatures with 1 1/1 power{T}: {W}, 4 orTap greater. target creature. 1 2/2 As an additional cost to play Goldmeadow Stalwart, 1 4/5 reveal Guardian When a Kithkin card from your of Cloverdell handinto comes or pay {3}. play, put three 7 6/6 1/1 white Guile can'tKithkin Soldier be blocked creature except tokens by three or into moreplay. {G}, 6 6/6 creatures. Whenever another creature comes into play, youcounter If a spell or ability you control would may 7 2/2 put {W},X {T}: +1/+1 counters Harpoon on Hamletback Sniper Goliath, deals X damage where X to target 3 attacking or blocking creature, where X is the number Regenerate target creature. You gain life equal to that 4 5/5 creature's toughness. When Hearthcage Giant comes into play, put two 3/1 8 red Elemental Put Shaman a token into creature play that's tokens a copy into play. of target creature. It 3 has {3}, haste andHerbal Sacrifice "At end of turn,Regenerate Poultice: remove thistarget permanent 0 3/3 creature. Mountainwalk 4 You lose 2 life and draw two cards, then clash with an 4 opponent. Whenever Ifyouyou win,a repeat draw thismay card, you process. put a(Each hoofprint 2 5/5 counter ontrample, Vigilance, Hoofprints hasteof the Stag. {2}{W}, Remove {W}{U}{B}{R}{G}: You may 5 2/2 play target Elemental card from your graveyard When Hornet Harasser is put into a graveyard from without 4 6/6 play, Hastetarget creature If a spell gets -2/-2 you control until would dealend of turn.to an damage 6 opponent, prevent that damage. Put a 3/1 Hideaway (This land comes into play tapped. redWhen it 0 does, look Target at theblocks creature top four cards target of yourthis creature library, turn remove if able. 1 3/3 When Hunter of Eyeblights comes into play, put a 5 +1/+1 Choose counter on target creature one — Hurly-Burly deals 1 you don'ttocontrol. damage each 2 2/2 creature without {T}: Put a +1/+1flying; or on counter Hurly-Burly deals 1for target creature damage each 4 2/2 Elf you control. Other Elf creatures you control get +1/+1. {G}, {T}: 3 2/2 Put a 1/1 Other green Elf Elemental Warrioryou creatures creature token control into play. get +1/+1. {1} 3 {R}, {T}: Choose You two may put anCommand - Incendiary Elementaldeals creature card from 4 damage to 5 target player;counter Put a +1/+1 or Incendiary Command on target deals creature, two 2+1/+1 damage 5 3/3 counters on another target creature, and three When Ingot Chewer comes into play, destroy target +1/+1 5 3/3 artifact. IslandwalkEvoke When{R}Inkfathom (You mayDivers play this spellinto comes for play, its 5 2/2 look When Inner-Flame Acolyte comes into play, target them at the top four cards of your library, then put 3 2/2 creature Creatures {2}{R}: gets +2/+0 youand gainsget control haste +1/+0untiluntil end end of turn. of 3 turn. [U] If this is the third time this ability has resolved 0 [U] 0 [U] 0 [U] 0 +2: Each player draws a card. -1: Target player draws 3 */* a card. -10: Target Jagged-Scar player Archers's puts power thetoughness and top twenty cards are eachof 3 1/1 equal to the Whenever number you a Merfolk of Elves youbecomes control control. tapped, {T}: Jagged- you 2 2/2 may gain 1 life. Flying Whenever Kinsbaile Balloonist attacks, you may 4 2/2 have Whentarget creature Kinsbaile gain flying Skirmisher comesuntil intoend of target play, turn. 2 1/1 creature {G}, {T}:gets +1/+1 Target until end attacking of turn. creature gets +2/+2 until 2 2/1 end of turn. As long as you control a Giant, Kithkin Greatheart gets 2 1/3 +1/+1 and has When Kithkin first strike. Harbinger comes into play, you may 3 2/2 search your library {T}: Prevent for 1a damage the next Kithkin card, reveal be that would it, then dealt to 3 2/2 target creature or player this turn. Whenever an attacking Kithkin or Elf is put into your 3 2/2 graveyard First strike from play, Lifelink you may this (Whenever drawcreature a card. deals 2 damage, you gain that much life.) 1/1 Whenever a Goblin you control is put into a graveyard 1 from play, Target you may creature put gains a +1/+1 counter deathtouch onof turn. until end 3 5/3 (Whenever it deals Lairwatch Giant candamage block antoadditional a creature, destroy that creature. 6 Whenever Name Lairwatch a card, Giantplayer then target blocksputs two the or more top card of his 2 or herOut Lash library into deals his or her 3 damage to graveyard. If thatClash target creature. card with is 2 2/1 an opponent. If you win, Lash {T}: Add {G} to your mana pool. Out deals 3 damage to 2 Enchant creature Enchanted creature is a 0/4 Treefolk 2 with no abilities. +1: Target player discards a card. -2: Search your 5 3/3 library {T}: for a Goblin Target card, then shuffle creature youyour library control and gets put that +1/+0 and 4 3/3 gains flyingyou Whenever until endanofElf play turn. Sacrifice spell, you maythat putcreature a 1/1 at 4 1/1 green Elf Warrior {T}, Discard an Elfcreature tokencreature card: Target into play.gets -X/-X 3 2/2 until end of turn, where X is the number Other Goblin creatures you control get +1/+1. of Elves you {T}: 3 Regenerate another Return target target creature cardGoblin. from your graveyard to play 4 1/1 with a mannequin counter on it. As Flying When Marsh Flitter comes long into as put play, thattwo 1/1 4 3/2 black Goblin When MaskedRogue creature Admirers tokens comes into play. into play, drawSacrifice a card. 4 Whenever you play a creature spell, you may pay {G} At the end of your turn, untap all Merfolk you control. 2 2/3 Islandwalk When Merrow Harbinger comes into play, 4 2/2 you Othermay search Merfolk your library creatures you for a Merfolk control card, reveal get +1/+1. 3 Whenever Whenever you play a Merfolk a nontoken creaturespell, you you mayattacks, control tap or you 2 1/1 may pay {W}. Changeling If you (This carddo, put a creature is every 1/1 whitetype Kithkin at allSoldier 3 4/4 times.) {X}: Champion Flash Flying Creatures you control a Faerie become (When this X/X andinto comes gain 4 play, sacrifice it unless you remove another Faerie Sacrifice Moonglove Extract: Moonglove Extract deals 2 you 3 2/3 damage to target Deathtouch creature (Whenever thisorcreature player. deals damage to a 4 creature, destroy that creature.) Hideaway (This land comes into play tapped. When it 0 does, look at the top four cards of your library, remove [R] 0 [R] 0 [R] 0 [R] 0 3/3 When Mournwhelk comes into play, target player 7 1/1 discards When two cards. Mudbutton Evoke {3}{B} Torchrunner (You is put may into play this a graveyard 3 2/2 from Flyingplay, When it deals 3 damage Mulldrifter comestointo target creature play, draw twoor 5 cards. Changeling (This card is every creature type at allits Evoke {2}{U} (You may play this spell for 2 4/4 times.) Target creature At the beginning of yourgets +3/-3you upkeep, andmay loses all target have 5 1/1 opponent discard a Protection from Elvescard at random. Whenever an 2 4/2 All creatures able to block Nath's Elite do so. When 5 Nath's Elite Destroy comes target into play, attacking clash with or blocking an opponent. If creature. 4 1/1 Flying {B}, {T}: Target Faerie or Elf gains lifelink until 2 end of turn. Needle Drop (Whenever it deals deals 1 damage to damage, its controller target creature or 1 player Enchantthat was dealt creature damage or land this turn. Enchanted Draw a card. permanent has "At 6 1/1 the endNightshade Flying of your turn, sacrifice Stinger can'tthis permanent and block. 1 10/2 Trample Champion an Elemental (When this comes into 4 2/4 play, Whensacrifice it unlesscomes Oaken Brawler you remove another into play, clash Elemental with an 4 5/7 opponent. trample Vigilance, If you win, put a +1/+1 counter on Oaken 7 When Oblivion Ring comes into play, remove another 3 3/1 target Discard Flying nonlandapermanent from card: Oona's the game. Prowler Whenuntil gets -2/-0 2 2/2 end Whenof Paperfin turn. AnyRascal playercomes may play into this play,ability. clash with an 3 opponent. Target creature gets -1/-1 until endcounter If you win, put a +1/+1 of turn.on Paperfin If you 1 2/1 control a Faerie, Flash Flying When draw a card. comes into play, you may Pestermite 3 tap [W] or untap target permanent. 0 [W] 0 [W] 0 [W] 0 3/3 Flying, first strike 5 Prevent all combat damage that would be dealt this 2 turn. Clash Look at the with an opponent. top three cards of If youlibrary, your win, creatures then put that 1 them back Choose twoin- any order. Target Yougains player may 7shuffle life; oryour put library. target 5 noncreature permanent on top of its owner's library; Choose two - Target player loses X life; or return or target 2 creature card withEnchanted Enchant creature converted creature mana cost X or less from is unblockable 4 and has shroud. Whenever (Itnontoken another can't be the target Elf is of spells put into your or 2 6/6 graveyard Flying If a from play, spell or you would ability may put deal a 1/1 greentoElf damage you, 6 3/2 prevent Whenever a player plays a Kithkin spell, you maydamage that damage. You gain life equal to the have 4 target player Whenever youlose 1 life. clash, you may pay {1}. If you do, put a 4 3/1 Whenever you playShaman red Elemental creature an activated token ability, if itinto isn'tplay. a If 3 1/1 mana Flying ability, you may payis {2}. When Ringskipper If you put into do, copy that a graveyard from 2 play, clash Destroy withnoncreature target an opponent. If you win,Ifreturn permanent. you control a 5 Treefolk, Equipped draw a card. creature gets +1/+1 and is every creature 1 1/1 type. Equip {2}{B}, {2} an Elf card in your graveyard from the Remove 2 game: Scarred Vinebreeder Counter target spell. getsan Clash with +3/+3 until end opponent. of If you 4 1/1 win, FlashatFlying the beginning of your Other Faerie next main creatures phase, get you control you 3 +1/+1. As OtherGlen Secluded Faeries youinto comes control play,have shroud. you may (A a reveal 0 4/4 Faerie card from your When Seedguide hand. Ash is If you put into don't, Secluded a graveyard Glen from play, 5 2/3 you may search Flash Flying your library for up to three Forest cards 4 3/5 Defender At the beginning of combat on your turn, you 5 1/1 may clash with Changeling ancard (This opponent. is everyIfcreature you win,type Sentry Oak at all 2 times.) {2}{U}: Hideaway Target (This land Shapeshifter comes into playbecomes a copyitof tapped. When 0 does, Changeling (This card is every creature type at remove look at the top four cards of your library, all 1 times.) {T}: AddCreatures target {1} to your player mana controls pool. getAdd {1}, {T}: +0/+1 oneand 0 3/2 mana of any color to your mana pool. Fear When Shriekmaw comes into play, destroy target 5 2/1 nonartifact, nonblack As an additional creature. cost to Evoke Adept, play Silvergill {1}{B}reveal (You may a 2 1/1 Merfolk {T}: cardcreature Target from your hand gets or until -X/-0 pay {3}. end When Silvergill of turn, where 2 1/1 X is the number Changeling (Thisofcard Merfolk and/or is every Faeries creature youatcontrol. type all 2 1/1 times.) {1}{B}: Regenerate Skeletal Changeling. {T}: Add two mana in any combination of colors to your 2 mana pool. Enchant SpendWhen creature this mana onlyHope Soaring to play Elemental comes into play, 5 2/1 you {2}: Target creature gains trample until end of{W}: gain 3 life. Enchanted creature has flying. turn. Put If 2 2/2 this is the Flying Whenthird timeofthis Sower ability hascomes Temptation resolved intothis turn, play, gain 4 1/1 control of target creature as long as Sower of Flash Flying When Spellstutter Sprite comes into play, 2 2/2 counter target spell When Spiderwig with converted Boggart comes intomana play, cost X or less, target 3 creature gains fear until end of turn. Hideaway (This land comes into play tapped. When it 0 does, look Destroy at the target top four cards enchantment. of your Clash withlibrary, removeIf an opponent. 2 2/1 you win, destroy Whenever all enchantments Springjack your Knight attacks, opponents clash with an 3 opponent. {T}, Tap anIf untapped you win, target creature creature gains double you control: Add one 1 2/2 mana of any color to your mana pool. As an additional cost to play Squeaking Pie Sneak, 2 1/3 revealspells Giant a Goblin youcard play from cost your hand {2} less to or pay {3}. Fear play. 3 1/2 {1}{U}, {T}: You may tap or untap target creature. 2 2/3 {T}: Target Merfolk creature gets +1/+1 and gains 3 islandwalk Put two 1/1until blueend of turn. Merfolk {T}: creature Wizard Target land becomes tokens into 4 5/5 play. OtherTap four Giant untapped creatures Merfolk you controlyou getcontrol: Return +2/+2 and have 6 trample. Creatures you control get +1/+1 until end of turn. If 2 2/2 you controlSurgespanner Whenever a Kithkin, draw a card. tapped, you may pay becomes 4 {1}{U}. If you do, return target permanent to its [B] 0 [B] 0 [B] 0 [B] 0 2/2 Islandwalk {1}{W}: Target Merfolk you control gains 2 protection Whenever from the color you clash of your and win, youchoice until aend may draw of card. 1 2/2 (This ability triggers {T}, Sacrifice after a Goblin: Tarthe clash deals Pitcher ends.)2 damage to 4 target creature or player. Tarfire deals 2 damage to target creature or player. 1 1/1 Flying When Thieving Sprite comes into play, target 3 player revealsspells Noncreature X cards costfrom {1} his moreor to herplay. hand, where X is 2 3/4 Whenever you play a Treefolk spell, you may have 6 target Target creature get +3/-3 player reveals until his or herend of turn. hand. You choose a 1 5/5 nonland card First strike, from it. Champion vigilance That player discards(When a Kithkin that card. this 4 comes You may play the activated abilities of creaturesanother into play, sacrifice it unless you remove you 3 4/4 control as though those When Thundercloud creatures Shaman comeshad haste. into play,{1}, {T}: it deals 5 1/1 damage {T}: equal Target to becomes land the number theof Giants basic landyou control type to of your 1 4/6 choice until endcreatures Other Treefolk of turn. Play you this ability control getonly during +1/+1. Other 5 0/3 Treefolk and Forests you control are indestructible. When Treefolk Harbinger comes into play, you may 1 search your library Flash Enchant for aWhen creature Treefolk or Forest Triclopean card,comes Sight reveal 2 1/4 into play, untap enchanted creature. Enchanted Changeling (This card is every creature type at all 4 times.) {1}, {1}{U}: {T}: You maySwitch play Turtleshell a nonland Changeling's power card from your hand 4 2/2 without paying its mana cost if it has the same Whenever Veteran of the Depths becomes tapped, youname as 4 6/6 may put If Trample a +1/+1 damagecounter on dealt would be it. to a creature you 6 control Vivid Crag comes into play tappedthat other than Vigor, prevent withdamage. Put a two charge 0 counters on comes Vivid Creek it. {T}:into Addplay {R}tapped to yourwith mana pool. two {T}, charge 0 counters Vivid on comes Grove it. {T}:into Addplay {U}tapped to yourwith mana pool. two {T}, charge 0 counters on comes Vivid Marsh it. {T}:into Addplay {G} tapped to yourwith mana pool. two {T}, charge 0 counters on it. {T}: Add {B} to your mana pool. {T}, Vivid Meadow comes into play tapped with two charge 0 counters on it.Wanderer's {1}, Sacrifice {T}: Add {W} Twig:to Search your manayourpool. {T}, library for 1 a basic land card, reveal it, and put it into your As Wanderwine Hub comes into play, you may reveal a hand. 0 4/4 Merfolk card Champion from your a Merfolk hand. (When If you this don't, comes intoWanderwine play, 6 3/3 sacrifice When Warren Pilferers comes into play, return you it unless you remove another Merfolk target 5 1/1 creature card Protection from from your graveyard to your hand. If that Goblins 2 Destroy target creature. Clash with an opponent. If you 5 2/3 win, you Prevent {1}{W}: gain life all equal to that damage creature's that would betoughness. dealt to 5 target with Clash tapped Merfolk or then an opponent, Kithkin creature return this target turn. to creature 2 its You may choose new targets for target instant creature owner's hand. If you win, you may put that or 4 sorcery Hideawayspell. Then (This landcopy thatinto comes spell. playYou may choose tapped. When it 0 does, Changeling (This card is every creature type at remove look at the top four cards of your library, all 2 1/3 times.) TargetWispmare Flying When creature comes becomesinto4/4, gains play, all creature destroy target 3 2/2 enchantment. Other Evoke {W} Kithkin creatures (You you may get control play+1/+1. this spell for 2 2/2 Changeling (This card is every creature type at all 2 times.) Return target card from your graveyard to your hand. 4 3/3 Clash Fear Atwith thean opponent. beginning of If youupkeep, your win, untap you all mayForests return 4 5/5 target Goblin card from your graveyard to your hand. it Champion an Elf (When this comes into play, sacrifice 4 3/3 unless As you remove an additional costanother to playElf you control Wren's from the Run Vanquisher, 2 3/3 reveal an Elf card from your hand or pay {3}. Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the 4 Biting Enchant Gale to its owner's creature hand. Enchanted creature has defender and 2 2/2 flying. First strike {R}, {T}: Attacking creatures gain first strike 3 1+*/1+* until end remove You may of turn. two green cards in your hand from 7 2/2 the game Forests yourather than control arepay 1/1Allosaurus green Elf Rider's mana creatures thatcost. are 5 still lands. {1}{G}, Sacrifice an Elf: Target creature gets Whenever another Goblin you control is put into a 3 3/3 graveyard from aplay, Haste Sacrifice youClickslither Goblin: may have Boggart gets +2/+2 and 4 1/1 gains trample Sacrifice Elvishuntil end ofYou Eulogist: turn. gain 1 life for each Elf card 1 1/2 in yourElvish When graveyard. Harbinger comes into play, you may 3 search your Put a 1/1 library green Elf for an Elfcreature Warrior card, reveal tokenit,into then shuffle play for 4 2/3 each Elf you control. 2 2/1 Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 2 2/2 damage to target player. {7}{R}: Flamewave Playdeals Invoker this 5 ability damageonlyto during target 3 player. [G] 0 [G] 0 [G] 0 [G] 0 Forgotten Cave comes into play tapped. {T}: Add {R} 0 2/1 to your {1}{R} Cycling mana pool. Cycling ({1}{R}, {R} ({R}, Discard Discard this card fromthis card your 3 2/2 hand: Draw Cycling a card.)({2}{G}{G}, {2}{G}{G} When you cycle Gempalm Discard this card from 2 your hand: Draw a card.) When you cycle Gempalm Target creature gets +3/+3 until end of turn. 1 {T}: Add {1} to your mana pool. {1}{R}, {T}: Target 0 2/2 Goblin Goblin gets +2/+0 Cohort can't until attackend of turn. unless you've played a 1 1/1 creature spellMatron When Goblin this turn. comes into play, you may search 3 2/2 your library Haste Whenfor a Goblin Goblin card, reveal Ringleader comesthat intocard, play,and put reveal 4 1/1 the top four Sacrifice cards of a Goblin: your creature Target library. Put getsall+1/+1 Goblinuntil cardsend 1 2/2 of turn. Goblin spells you play cost {1} less to play. Goblins you 3 controlthree Draw havecards. haste. 4 */* Trample. Heedless One's power and toughness are 4 3/2 each equalanother Whenever to the number of Elves Goblin you in play. control becomes blocked, 4 2/2 sacrifice Other Elfit. If you do, creatures it deals you control4 get damage to each +1/+1. {G}, {T}: 3 1/1 Put a 1/1 green Elf Warrior {T}: Add {G} to your mana pool.creature token into play. 1 3/3 Whenever you play an Elf spell, you may put a 1/1 4 1/1 green Elf Mogg Sacrifice Warrior creature Fanatic: token Mogg into play. Fanatic deals 1 damage 1 1/1 to target Echo creature {1}{R} or beginning (At the player. of your upkeep, if this 2 came under your control since the Sacrifice Moonglove Extract: Moonglove beginning of your Extract deals 2 3 damage [R] to target creature or player. 0 [R] 0 [R] 0 [R] 0 1/1 When Mudbutton Torchrunner is put into a graveyard 3 1/1 from play, it deals 3 damage to target creature or Haste 1 */* Haste. Reckless One's power and toughness are each 4 2/2 equal When to the number Siege-Gang of Goblins comes Commander in play.into play, put 5 2/1 three 1/1 red Whenever Goblin Skirk Drill creature Sergeanttokens into play. or another Goblin{1}{R}, is put 2 2/2 into a graveyard from play, you may pay {2}{R}. Protection from red. Tap five untapped Goblins you If you 5 1/1 control: Skirk Sacrifice Fire Marshal a Goblin: Add {R}deals 10 mana to your damage to each pool. 1 2/2 Skirk Shaman can't be blocked except by artifact 3 creatures and/or red {4}, {T}, Discard yourcreatures. hand: Draw a card for each 4 creatureEarth Spitting you control. deals damage equal to the number of 2 2/2 Mountains you control {7}{G}: Stonewood to target Invoker getscreature. +5/+5 until end of 2 2/2 turn. Trample When Sylvan Messenger comes into play, 4 2/2 reveal the topafour {T}, Sacrifice cardsTar Goblin: of Pitcher your library. deals Put all Elf to 2 damage 4 target creature or player. Tarfire deals 2 damage to target creature or player. 1 1/2 {T}: Target creature gets +X/+X until end of turn, 3 where X is the number of Elves in play. Tranquil Thicket comes into play tapped. {T}: Add {G} 0 2/2 to Tapyour fivemana pool.Elves untapped Cycling you{G} ({G}, Put control: Discard a 7/7this card green 5 1/1 Elemental {T}: creature You gain 1 life token with for each Elftrample in play.into play. 2 Target creature gets +2/+2 and gains trample until end 3 1/1 of turn.Wirewood When Draw a card. Herald is put into a graveyard from 2 play, you {1} {T}: Add maytosearch your library your mana for an pool. {G}, Elf Untap {T}: card. Iftarget you 0 1/1 Elf. Return an Elf you control to its owner's hand: Untap 1 1/1 target creature. When Wood Play Elves this ability comes onlysearch into play, once each your turn. library 3 3/3 for an As a Forest cardcost additional and to putplay thatWren's card into Runplay. Then Vanquisher, 2 1/2 reveal an{G}: {B}{R}, Elf card from Return yourcreature target hand or card pay {3}. from your 3 graveyard to your hand. Target player reveals his or her hand and discards all 6 2+*/2+* nonland cards. As long as it's your turn, Angry Mob's power and 4 toughness are each Enchant creature equal card in ato 2 plus theWhen graveyard number of Animate 2 Dead comes Enchant Wallinto play, if it's Enchanted Wallincan play, it loses attack "enchant as though it 1 didn't haveadefender. Whenever land comes into play, Ankh of Mishra deals 2 0/1 2 damage {U}, to that {T}: Add {3}land's controller. to your mana pool. 3 Counter target spell. Its controller may draw up to two 2 1/1 cards at the {W}{W}, beginning {T}: of theartifact Return target next turn's card upkeep. You from your 3 graveyard Destroy all to your hand. lands. 4 Counter target artifact spell. 1 {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 1 4/4 counter on target Shroud {G}: Until nonartifact end of turn,creature. Autumn That creature Willow can be 6 5/5 the Whentarget of spells Balduvian and comes Horde abilitiesinto controlled by target play, sacrifice it 4 6/1 unless you discard a card at random. Trample, haste At end of turn, sacrifice Ball Lightning. 3 5/5 Flying Whenever a creature dealt damage by Baron 8 1/2 Sengir {T}, this turn Sacrifice is put Basal into aAdd Thrull: graveyard, to your put manaa +2/+2 pool. 2 1/1 Banding 1 Play Berserk only before the combat damage step. 1 Target Enchantcreature creaturegains When trample Bestialand Furygets +X/+0 comes intountil play,end 3 2/2 drawstrike, First a cardprotection at the beginning of the next turn's upkeep. from white 2 Enchant land When enchanted land becomes tapped, 2 destroy it. At the beginning of your upkeep, sacrifice Breeding Pit 4 2/2 unless you pay {1}{R}{R}: {B}{B}. Brothers At the of Fire end1ofdamage deals your turn, put a to target 3 4/5 creature Defender or player and 1 damage to you. 4 3/2 {T}: Centaur Archer deals 1 damage to target creature 3 with flying.would draw a card except the first one he or If a player 2 1/1 she draws Chub Whenever in his Toad or herblocks draw step each turn, or becomes that player blocked, it 3 0/4 gets +2/+2 until end of turn. Clockwork Beast comes into play with seven +1/+0 6 counters You may onpayit.1 At lifeend andofremove combat, if Clockwork a black card in Beast your 5 hand At thefrom the game beginning rather of each than pay player's Contagion's upkeep, Copper mana 2 0/1 Tablet deals Kobolds Crookshank 1 damage to that player is red. 0 White creatures get +1/+1. 2 1/3 {T}: Cuombajj Witches deals 1 damage to target 2 creature As CursedorRack player and 1into comes damage to target play, choose ancreature or opponent. 4 */* The chosen Dakkon player's maximum Blackblade's power andhand size is are toughness four.each 6 1/1 equal to the number Protection from black of lands you control. 1 Regenerate target creature. 1 4/4 Black spells you play cost {B} more to play. 4 {T}, Sacrifice a creature: You gain life equal to the 0 sacrificed Each creature's player shuffles toughness. his or her hand and graveyard into 4 his or her library. You remove the top ten cards of your Enchant creature Enchanted creature gets +3/+3. 4 1/3 {2}: Dragon Engine gets +1/+0 until end of turn. 3 Remove two target artifacts from the game. 3 Dwarven Catapult deals X damage divided evenly, 1 2/1 rounded Wheneverdown, among Dwarven all creatures Soldier blocks ortarget opponent becomes blocked 2 3/3 by {0}:one or more If Eater Orcs, of the Dwarven Dead Soldier is tapped, getsit +0/+2 untap and until 5 5/5 remove Defender, trample When Elder Land Wurm blocks,the target creature card in a graveyard from it 7 loses Untapdefender. any number of target creatures. Prevent all 2 2/3 combat At damage the end that of your would turn, beRaiders if Erg dealt todidn't and dealt bythis attack 2 turn, Ergwith Starting Raiders you,deals each 2player damagemaytoput youa unless it came permanent 4 card Remove target nonwhite attacking creature fromprocess from his or her hand into play. Repeat this the 3 game. ChooseYouonegain - Putlife equal a 2/2 to its black toughness. Zombie creature token 4 into play; or destroy target nonblack, nonartifact As an additional cost to play Fire Covenant, pay X life. 3 Fire Covenant Destroy target deals X damage creature or land.divided It can'tasbeyou choose regenerated. 5 You may pay 1 life and remove a blue card in your 5 hand fromnext {1}: The the time gametarget ratherunblocked than pay creature Force of would Will's 3 deal combat damage to you this turn, prevent all but 1 [G] 0 [G] 0 [G] 0 1/1 {T}: Add {G} to your mana pool. 1 7/7 At the beginning of your upkeep, sacrifice Gargantuan 7 2/2 Gorilla unless youofsacrifice At the beginning a Forest. your upkeep, if aIfplayer you sacrifice has more 1 1/1 life than Giant any other, Tortoise that player gets +0/+3 gains as long as control of Ghazban it's untapped. 2 0/2 Sacrifice a Goblin: Regenerate target creature. 1 As an additional cost to play Goblin Grenade, sacrifice a 1 5/3 Goblin. TrampleGoblin GoblinGrenade deals attack Mutant can't 5 damage to targetplayer if defending 4 1/1 controls {T}: Youan untapped may creature put a Goblin with power permanent card3from or greater. your 4 1/1 hand into play. {R}: Target Goblin gains protection Mountainwalk When you control a Dwarf, sacrifice 1 2/2 Goblins of the Flying {R}: Flarg.Gargoyle gets +0/+1 until end of Granite 3 turn. {1}{W}: The next time a black or red source of your 2 choice {W}{W}:would dealtarget Return damage to you land nonsnow this turn, preventto its you control 2 2/6 owner's hand. {t}, Tap three untapped white creatures you control: 6 Destroy target creature. When Hecatomb comes into play, sacrifice Hecatomb 3 unless Until end ofsacrifice you four creatures. turn, whenever a playerTap tapsanan untapped Island for 1 mana, thatcreatures Nonwhite player adds get {U} -1/-1tountil his or her end ofmana turn. pool. 3 {1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue 2 6/2 Camarid creatureof At the beginning tokens into play,sacrifice your upkeep, where XHungry is the Mist 4 4/3 unless you pay {G}{G}. {0}: Hyalopterous Lemure gets -1/-0 and gains flying 5 until end Choose oneof turn. - Counter target spell if it's red; or destroy 1 target Put permanent target creatureif card it's red. in a graveyard into play under 5 your control. Target player discards two cards at random. 2 1/2 {1}{W}: Target Soldier creature gets +1/+0 until end 2 of turn. Put four 1/1 white Citizen creature tokens into play. 6 Destroy target land. 3 3/3 {G}: Ifh-Biff Efreet deals 1 damage to each creature 4 4/4 with flying Flying and eachupkeep Cumulative player.{U} Any player may play this 4 7/4 Defender, flying, first strike Cumulative upkeep {U} 5 Cumulative upkeep When Illusions of Grandeur comes 4 into play, you gain 20 life. When Illusions of Grandeur [U] 0 [U] 0 [U] 0 {T}: The power of target creature with flying becomes 0 0 Atuntil end of turn. the beginning of your upkeep, you gain X life, where 1 3/2 X is thecreatures Green number of youcards in your control hand minus four. get +0/+2. 4 Destroy all artifacts, creatures, and lands. They can't be 6 regenerated. You and target player exchange control of the creature 4 5/5 you each At the control of beginning with theupkeep, your highest Juzam converted mana Djinn dealscost. 1 4 */* damage to you. Keldon Warlord's power and toughness are each equal 4 1/1 to the At end number of turn, of putnon-Wall a +1/+1creatures youKhabal counter on control. Ghoul 1 2/2 for each creature Banding, putfrom protection intored a graveyard from play this 4 If Lake of the Dead would come into play, sacrifice a 0 Swamp instead. Lightning If you Bolt deals do, put to 3 damage Lake of the target Dead into creature or 1 player. Look at the top five cards of your library. As many 2 10/4 times When as youofchoose, Lord you may Tresserhorn payinto comes 1 life, putyou play, those lose 2 4 life and sacrifice Whenever twotaps a player creatures, andmana, a land for an opponent draws that player 3 1/1 adds one mana Whenever of Stromgald Marton that type toattacks, his or her othermana pool. attacking 4 1/1 creatures get +1/+1 Flying, banding until end of turn for each 2 2/2 Whenever Mindstab Thrull attacks and isn't blocked, 3 you {T}, may sacrifice Sacrifice it. Universe: Mirror If you do, Exchange defendinglife player totals with 6 targetAdd {T}: opponent. Playmana {1} to your this ability pool. only {1}: during your Mishra's Factory 0 becomes a 2/2 Assembly-Worker artifact Creatures without flying can't attack. creature until 4 [R] 0 [R] 0 [R] 0 3/3 Mountainwalk, protection from white 4 Cumulative upkeep {1} Whenever an opponent plays a 1 noncreature spell, you Search your library for may drawcard a Forest a card andunless that put that card 2 1/1 into Hasteplay. Then At the shuffle your beginning library. of your upkeep, if Nether 2 Shadow is in your graveyard with tapped. Nevinyrral's Disk comes into play three or{1}, more{T}: 4 2/2 Destroy When all artifacts, Onulet creatures, is put into and enchantments. a graveyard from play, you 3 1/1 gain 2 life. {T}, Sacrifice an artifact: Orcish Mechanics deals 2 3 2/1 damage to from Protection target creature black or player. {W}{W}: Order of Leitbur gets 2 2/1 +1/+0 Protection from white {B}{B}: Order until end of turn. {W}: Order of of Leitbur the Ebongains Hand 2 gets When+1/+0 untilcomes Oubliette end ofinto turn. {B}:remove play, Order of the Ebon target 3 creature creature Enchant and all Auras Whenattached Paralyzetocomes it frominto theplay, game.tap 1 3/4 enchanted {T}: Targetcreature. Enchanted player names a card,creature doesn't then reveals theuntap top 5 3/3 card of Flying his or her library. If that card is the named card, 4 4/4 {G}: Phelddagrif gains trample until end of turn. Target 4 opponent puts a 1/1 Enchant creature green Hippo Enchanted creature creature token into gets +2/+1 as 3 3/4 long asPhyrexian When it's black.War Otherwise, it getsplay, Beast leaves -1/-2. sacrifice a land 3 and [W] Phyrexian War Beast deals 1 damage to you. 0 [W] 0 [W] 0 11/11 Trample Polar Kraken comes into play tapped. 11 Cumulative Each player upkeep-Sacrifice a land. loses a third of his or her life, then discards 3 1/1 a third of the cards in his or her hand, then You may choose not to untap Preacher sacrifices during your a 3 untap At the step. {T}: Gain beginning control of each of target player's upkeep,creature PrimalofOrder an 4 deals damage to that player equal to the number Psychic Purge deals 1 damage to target creature or of 1 player. EnchantWhen a spell or ability land Whenever an opponent enchanted controls land becomes 2 tapped, one Choose Psychic Venomtarget - Counter deals spell 2 damage to that if it's blue; or land's destroy 1 target permanent if it's blue. 0/1 Vigilance Rabid Wombat gets +2/+2 for each Aura 4 attached {T}: Add to it.mana of any color to your mana pool. An one 0 3/1 opponent Plainswalkgains control of Rainbow Vale at end of turn. 5 {5}, {T}, Remove Ring of Ma'ruf from the game: The 5 2/1 next {U}: time Riveryou would Merfolk draw gains a card this turn, mountainwalk untilinstead end of 2 turn. Enchant creature without flying When Roots comes 4 1/1 into play, tap enchanted creature. Enchanted creature Flying 1 1/1 Flying, protection from red 2 0/1 When you control no Islands, sacrifice Seasinger. You 3 4/4 may choose Flying not to Whenever a untap Seasinger creature duringby dealt damage your untap Seraph 7 3/4 this turn Flying At is put the into a graveyard, beginning put thatSerendib of your upkeep, card intoEfreet play 3 deals 1 damage to you. {4}, {T}: Put a 1/1 Snake artifact creature token into 6 5/5 play. ThisShambling {R}{G}: creature has "Whenever Strider thisuntil gets +1/-1 creature deals end of turn. 6 {2}: Prevent the next 1 damage that would be dealt to 2 0/6 you this turn. Defender Whenever Shield Sphere blocks, put a -0/-1 0 0/3 counter on it. {T}: Target attacking creature's power becomes 0 until 4 3/3 end of turn. Whenever Spectral Bears attacks, if defending player 2 1/2 controls {T}: no black Destroy nontoken target permanents, it doesn't blue creature. 3 Spells you play cost up to {1} less to play. 5 3/4 {T}: Target creature you control with toughness less 4 than StormStone Giant's Seeker dealspower gains damage flying equal untilnumber to the end of of turn. 4 4/4 cards When in targetisplayer's Su-Chi put intohand to that player. a graveyard from play, add {4} 4 to your mana pool. At the beginning of your upkeep, sacrifice Sunken City 2 unless you pay {U}{U}. Blue creatures get +1/+1. [B] 0 [B] 0 [B] 0 At the beginning of your draw step, you may draw two 2 cards. You mayIf you do, not choose choose two cards to untap in your Tawnos's hand Coffin drawn during 4 your untap creature. Tap target step. {3},Prevent {T}: Remove target all combat creature damage thatand 2 would be Glaciers Thawing dealt bycomes that creature into playthis turn. It tapped. doesn't {1}, {T}: 0 2/3 Search your library At the beginning of for youra basic land upkeep, card, The put deals Fallen that card 1 4 2/4 damage to each opponent it has dealt damage Whenever Thicket Basilisk blocks or becomes blockedto this 5 2/2 by a non-Wall At the creature, beginning of yourdestroy upkeep,that putcreature at end of a spore counter 3 2/2 on Thrull creatures get +1/+1. {T}: Gain control of from Thorn Thallid. Remove three spore counters target 5 Thrull as creature Enchant long as you control Thrull Enchanted Champion. creature gets +1/+1. 1 2/2 Sacrifice Thrull Retainer: Flying, first strike Regenerate enchanted 3 0/2 When Time Elemental attacks or blocks, at end of 3 combat, all Destroy sacrifice it and it deals 5 damage to you. {2} Goblins. 3 Cumulative upkeep {G} {2}{G}, Pay 3 life for each 5 velocity {T}, counter Sacrifice on Tornado: Urza's Destroy Bauble: Look at atarget permanent card at random 0 in target player's Whenever hand. a player playsYou an draw a card artifact spell,atyou themay pay 1 3/4 {1}. If you do, you gain 1 life. Cumulative upkeep-Put a 1/1 red Survivor creature 2 0/0 token into play As Vesuvan under an opponent's Doppelganger comes intocontrol. Trample, play, you may 5 2/2 choose a creature in play. If you do, Vesuvan First strike Vodalian Knights can't attack unless 3 0/6 defending{3}: Defender player controls Walking angets Wall Island. +3/-1When untilyou endcontrol of turn 4 and can attack this turn as though it didn't have Enchant creature At the beginning of the upkeep of 3 enchanted Each playercreature's controller, shuffles the Wanderlust cards from his or herdeals hand1 into 1 his or her library, then draws that many cards. Tap X target creatures. Winter Blast deals 2 damage to 1 each of those As long creatures as Winter Orb iswith flying. players can't untap untapped, 2 more than Return onecreature target land during and their untap all white steps. Auras you own 1 attached to it to their owners' hands. 1/1 {T}: Target creature gets +1/+1 until end of turn. 2 5/1 Trample, haste Cumulative upkeep {G}{G} 4 3/6 Whenever you're attacked, flip a coin. If you lose the 3 flip, Ydwen Sacrifice EfreetYou a land: can't block gain this turn. 2 life. 0 If you would draw a card, you may instead choose land 4 2/2 or nonland When and reveal Academy cards from Researchers theinto comes topplay, of your youlibrary may 3 put {T}:an AddAura {1}card frommana to your your pool. hand {T}: into play attached Add {W} to or {U} 0 to Target creature gets -1/-1 until end of turn. Draw a to your mana pool. Adarkar Wastes deals 1 damage 3 card. Target creature gets +1/+1 until end of turn. Draw a 2 card. Look at target player's hand and choose two cards from 4 4/4 it. Put (This Flying them creature on top ofcan't that be player's library blocked in any except by order. 5 1/3 creatures with flying or reach.) {3}: Target player puts the top three cards of his or her 3 2/3 library into (This First strike his orcreature her graveyard. deals combat damage before 4 4/4 creatures without first strike.) First strike (This creature deals combat damage before 7 3/3 creatures Flying without (This firstcan't creature strike.) When Ancestor's be blocked except by Chosen 5 creatures with flying Target creature gets or reach.) +3/+3 andWhen gainsAngel flyingof Mercy until end 3 of Whenever a creature comes into play under yourwith turn. (It can't be blocked except by creatures 5 0/4 control, Defender,you gain(This flying life equal to itscan't creature toughness. attack, and it can 2 block creatures with flying.) Whenever a player plays a white spell, you may gain 1 2 life. Enchant creature (Target a creature as you play this. 3 3/4 This {T}: card Drawcomes into play three cards. attached to {2}{U}{U}: that creature.) Return Arcanis the 6 3/3 Omnipotent to its owner's Flying (This creature can't hand. be blocked except by 6 creatures with flying or reach.) Other black creatures Destroy target tapped creature. 3 Gain control of target Aura that's attached to a 2 permanent. Artifact and Attach it to another enchantment permanent spells your it canplay opponents 3 8/8 cost If an{2} more tocontrols opponent play. Sacrifice at least Aura of Silence: four more Destroy creatures 8 2/2 than you, Avatar of Might costs less to play. Flying (This creature can't be blocked except by Trample 4 2/2 creatures with Flying (This flying or creature reach.) can't When Aven be blocked exceptCloudchaser by 4 3/3 creatures Flying (This creature can't be blocked exceptFisher with flying or reach.) When Aven by is put 5 2/2 creatures{T}: {X}{W}, withBallista flying or reach.) Squad {1}{U}: deals Target X damage to player target 4 attacking or blocking creature. Prevent the next 1 damage that would be dealt to 1 target creature {T}: Add {1} toor player your mana thispool. turn.{T}: Draw a card. Add {R} or {W} 0 to your mana pool. Battlefield Forge deals Beacon of Destruction deals 5 damage to target1 damage to 5 creature or player. Double target Shuffle player's Beacon life total. of Destruction Shuffle Beacon ofinto 6 Immortality Put into itsorowner's target artifact creature library. card in a graveyard into 5 2/2 play Flashunder your play (You may control. this Shuffle Beacon spell any of Unrest time you into could play 3 0/1 an instant.) First strike (This creature deals Flying (This creature can't be blocked except by combat 1 creatures with flying Enchant creature or reach.) (Target {T}: Add a creature oneplay as you mana of this. 3 This card comes into play attached to that creature.) Blaze deals X damage to target creature or player. 1 6/6 {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus 8 3/3 deals 6 damage Bloodrock Cyclopsto attacks each creature andifeach each turn able.player. 3 3/3 Swampwalk (This creature is unblockable as long as 4 2/1 defending playerFirefiend When Bogardan controls ais Swamp.) put into a graveyard from 3 play, it target Return deals 2permanent damage tototarget creature. its owner's hand. 2 1/3 Sacrifice Bottle Gnomes: You gain 3 life. 3 {T}: Add {1} to your mana pool. {T}: Add {G} or {W} 0 to your mana Counter targetpool. spell.Brushland deals 1 damage to you. 3 1/3 Reach (This creature can block creatures with flying.) 2 {T}: Add {1} to your mana pool. {T}: Add {W} or {B} 0 1/1 to your mana Whenever pool. Caves Cephalid of Koilos Constable dealsdeals 1 damage combat damagetoto 3 a player, return up to that many target permanents {X}: Chimeric Staff becomes an X/X Construct artifact 4 2/2 creature until Prevent all end ofthat damage turn. would be dealt to Cho-Manno, 4 Revolutionary. {1}, {T}, Sacrifice Chromatic Star: Add one mana of 1 any color {X}, {T}: to your your Search manalibrary pool. for When Chromatic a creature Star card is with 5 2/2 converted When Civicmana cost Xcomes Wayfinder or less,into reveal play,it,you andmay put search it into 3 0/0 your library for a basic land card, reveal it, As Clone comes into play, you may choose a creature and put it in 4 2/3 play. FlyingIf(This you do, Clonecan't creature comesbeinto play except blocked as a copy by of that 3 1/1 creatures Flying (This creature can't be blocked except by can with flying or reach.) Cloud Elemental 1 creatures Each with gets creature flying+1/+1 or reach.) Cloud for each Sprite other can block creature in 5 9/9 play that (If Trample shares a creature this creature typedeal would withenough it. (For combat example, if 9 damage to its Look at the topblockers to destroy five cards them, you of your library. Youmay mayhave 1 4/4 reveal a creature card from among them Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} and put it to into 6 your manaattacking Put target pool. creature on the bottom of its 1 owner's library. Its controller Cone of Flame deals 1 damage gains life equal to target to itsor creature 5 player, only Spend 2 damage to another black mana on X. target Consumecreature Spirit or player, deals X 2 damage Enchant creature (Target a creature as you play this.life. to target creature or player and you gain X 2 This card Draw two comes cards. into play attached to that creature.) 3 1/1 {T}: Target creature with power 2 or less is 3 6/4 unblockable this turn. 6 Destroy target artifact, enchantment, or land. 4 You may play land cards from your graveyard. 3 Target opponent sacrifices a creature. 2 Destroy target Plains or Island. Cryoclasm deals 3 3 damage target Destroy to thatgreen land'sorcontroller. white creature. 1 Enchant creature (Target a creature as you play this. 4 This all Tap card comes into creatures play flying. without attached to that creature.) 3 Destroy target artifact or land. 4 Whenever a player plays a black spell, you may gain 1 2 life. Destroy target enchantment. 1 11/11 When Denizen of the Deep comes into play, return 8 each other Search yourcreature youa control library for card andto put its owner's that cardhand. into 4 your hand. Counter Then target shuffle spell. your Look library. at the top four cards of your 4 library, Target player reveals his or herany then put them back in order. hand. You choose a 2 2/2 nonland {B}, {T},card from Doomed Sacrifice it. That player discards Return Necromancer: that card. target 3 creature {3}, {T}:card from Double theyour graveyard amount to type of each play. of mana in 2 your mana pool. {5}{R}{R}: Put a 5/5 red Dragon creature token with 6 flying into play. Whenever (It can't a player plays be blocked a red spell,except by gain you may creatures 1 2 2/2 life. At the beginning of each player's upkeep, that player 4 5/1 puts the top X cards of his or her library into his or her 4 1/1 {B}: Regenerate Drudge Skeletons. (The next time this 2 1/1 creature would be {1}{R}: Target destroyed creature can'tthis turn, block it isn't. Duct Instead Crawler this 1 2/1 turn. Flying (This creature can't be blocked except by 3 4/5 creatures with flying or reach.) 5 3/3 Elven Riders can't be blocked except by Walls and/or 5 1/1 creatures with Whenever flying. Elvish Berserker becomes blocked, it gets 1 2/2 +1/+1 until Other Elf end of turn creatures for each get +1/+1 creature and blocking it. have forestwalk. 3 1/1 (They're {G}, {T}: You may put a creature card fromplayer unblockable as long as defending your hand 4 7/7 into play. 7 Essence Drain deals 3 damage to target creature or 5 player and Return you gain to all creatures 3 life. their owners' hands. 5 Faerie Conclave comes into play tapped. {T}: Add {U} 0 to your mana Enchant pool. creature {1}{U}: (Target Faerie Conclave a creature becomes as you play this. a 2 2/2 This {T}: card comes Femeref into play Archers dealsattached 4 damageto that creature.) to target 3 1/1 attacking When creature Festering with is Goblin flying. put into a graveyard from 1 2/2 play, Othertarget Soldiercreature gets creatures get-1/-1 untiland +1/+1 endhave of turn. first strike. 3 (They deal combat damage before creatures Enchant creature (Target a creature as you play without this. 1 This card Target comesgets creature into +4/+0 play attached to of until end that creature.) turn. 2 2/2 {7}{R}: Flamewave Invoker deals 5 damage to target 3 player. target red or green spell. Counter 2 All creatures get +X/-X until end of turn. 4 4/4 Flying (This creature can't be blocked except by 3 creatures Forbiddingwith flying or reach.) Watchtower When comes into Fog play Elemental tapped. {T}: 0 Add {W} to your mana pool. {1}{W}: Forbidding [G] 0 [G] 0 [G] 0 [G] 0 {2}, {T}: You gain 1 life. 0 1/1 1 If a source would deal damage to a creature or player, 4 2/2 it deals(This Flying double that damage creature can't betoblocked that creature except or byplayer 4 1/1 creaturesspells Creature with flying or reach.) can't be {R}: Furnace Whelp countered. 2 Ghitu Encampment comes into play tapped. {T}: Add 0 1/1 {R} to {T}: your mana Target pool. creature {1}{R}: gets +1/+1Ghitu until Encampment end of turn. 2 Target creature gets +3/+3 until end of turn. 1 2/4 Reach (This creature can block creatures with flying.) 4 Creatures you control get +1/+1. 3 2/2 Whenever Goblin Elite Infantry blocks or becomes 2 2/2 blocked, it gets Other Goblin -1/-1 until creatures get end of turn. +1/+1 and have 3 mountainwalk. Draw (They're four cards, unblockable then discard as long three cards at as random. 2 2/1 2 1/2 Flying (This creature can't be blocked except by 3 creatures Wheneverwith flying or a creature reach.) you control is put into a 4 3/3 graveyard from play, At the beginning each of your other player upkeep, sacrifices you draw X cardsa and 4 2/2 you lose X life, where X is the number of Zombies When Gravedigger comes into play, you may return you 4 2/2 target creature card from your graveyard to your hand. 2 Guerrilla Tactics deals 2 damage to target creature or 2 player. When adeals Hail of Arrows spell Xordamage ability an opponent divided controls as you choose 1 2/1 among any number {2}: Target of target blue or red attacking creature creatures. gets +1/+0 until end 2 of turn. Target opponent puts the cards from his or her hand on 5 top of hiscreature Enchant or her library. (TargetSearch that player's a creature library as you play for this. 3 4/4 This card comes into play attached to that creature.) When Hidden Horror comes into play, sacrifice it unless 3 you Eachdiscard a creature creature card. you control can block an additional 1 2/2 creature. When Highway Robber comes into play, you gain 2 life 4 3/3 and target opponent loses 2 life. 4 Prevent all combat damage that would be dealt this 1 turn. Enchant creature (Target a creature as you play this. 1 1/1 This card {W}: comes Honor into Guard play gets attached +0/+1 untiltoend that of creature.) turn. 1 1/3 {U}: Untap Horseshoe Crab. 3 At the beginning of each player's draw step, if Howling 2 6/6 Mine isHunted When untapped, that player Wumpus comesdraws a card. into play, each other 4 player may put a creature card from his or her hand Return all artifacts target player owns to his or her 2 hand. Hurricane deals X damage to each creature with flying 1 2/2 and each Flying player. (This creature can't be blocked except by 3 1/1 creatures withTarget {1}{W}{W}: flying creature or reach.) Whenever gets Hypnotic +1/+1 until end of 1 turn. {1}, {T}: Tap target artifact, creature, or land. 4 Incinerate deals 3 damage to target creature or player. 2 A creature dealt damage this way can't be regenerated [U] 0 [U] 0 [U] 0 [U] 0 {4}, {T}: Draw a card. 4 2/1 Lands you control have "{T}: Add one mana of any 2 5/3 color to yourattacks Juggernaut mana pool." each turn if able. Juggernaut can't 4 6/1 be blocked Haste (Thisby Walls. can attack and as soon as it creature 6 comes {T}: under Add {1} your control.) to your {T}: Kamahl, mana pool. {T}: AddPit {R}Fighter or {G} 0 3/4 to your mana Karplusan pool.can't Strider Karplusan be the Forest deals target of blue1 or damage black to 4 3/3 spells. When Kavu Climber comes into play, draw a card. 5 2/5 {T}: All combat damage that would be dealt to you by 5 2/2 unblocked creatures {B}{B}: Destroy thiscreature target turn is dealt to Kjeldoran blocking Knight of Royal 3 Dusk. Whenever a player plays a blue spell, you may gain 1 2 life. Axe deals 5 damage to target player. Lava 5 3/3 At the beginning of each opponent's upkeep, if that 4 player has two or fewer {W}{U}{B}{R}{G}: cardstarget Remove in hand, Lavaborn permanent Muse from the 7 game. EquippedIf Legacy Weapon creature would Equip gets +1/+1. be put{1} into({1}: a graveyard Attach 1 4/1 to target Haste creature (This youcan creature control. attackEquip onlyasassoon and {T} a sorcery.) as it 4 1/1 comes {T}: under Add {G} your control.) to your mana pool. 1 2/3 When Llanowar Sentinel comes into play, you may pay 3 {1}{G}. {T}: AddIf{1} youtodo, search your manayour library pool. {T}: for Adda{B} cardornamed {G} to 0 1/1 your Looming {B}: mana pool. Llanowar Shade Wastesuntil gets +1/+1 deals 1 damage end of turn. to 3 7/7 Flying, trample (This creature can't be blocked except 7 2/2 by creatures Other Zombiewith flying or creatures getreach. If this +1/+1. creature {1}{B}, {T}: would 3 3/3 Return {W}, target {T}: TapZombie card from your graveyard to your target creature. 5 Equipped creature gets +3/+0 and has lifelink and 3 1/1 trample. (When When Loyal it deals Sentry damage, blocks you gain a creature, thatthat destroy much 1 1/3 creature and Loyal Sentry. 2 Prevent all damage that black sources and red sources 1 would deal Enchant this turn. creature (Target a creature as you play this. 3 5/6 This Flyingcard comes (This into can't creature play attached to except be blocked that creature.) by All 6 creatures with flying or reach.) Whenever a player taps a land for mana, Manabarbs 4 3/3 dealsMantis {2}: 1 damage to that Engine gainsplayer. flying until end of turn. (It 5 can't Each noncreature artifact iscreatures be blocked except by an artifactwith flying with creature or 4 5/3 power and toughness each equal to its converted mana 5 Whenever an opponent discards a card, Megrim deals 2 3 1/1 damage {T}: to athat Draw player. card, then discard a card. 2 Remove X target creature cards in your graveyard from 3 the game. Target For each creature getscreature cardend +7/+7 until removed this way, of turn. 4 2/1 {2}: Target red or white creature gains trample until 2 end of turn. {2},{T} (If itplayer : Target would puts deal the enough combat top two cardsdamage to of his or 2 her library Change theinto texthis of or her graveyard. target permanent by replacing all 1 instances Target of one player color word discards with another or one basic two cards. 3 {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice 2 2/3 Mind Stone:forestwalk, First strike, Draw a card. vigilance (This creature deals 3 combat damage before Soldier creatures creatures(Attacking have vigilance. without first strike, it's doesn't 3 1/1 cause them Sacrifice to tap.) Mogg {2}{W}: Fanatic: Mogg Put a 1/1deals Fanatic white1 Soldier damage 1 */* to target (If Trample creature or player. this creature would deal enough combat 7 damage At the beginning of yourtoupkeep, to its blockers destroy ifthem, youormay twenty have more 4 */* creature cards Mortivore's are and power in your graveyard, toughness you win are each theto the equal 4 number [R] of creature cards in all graveyards. {B}: 0 [R] 0 [R] 0 [R] 0 2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until 3 end of turn. Target player gains 8 life. 5 Destroy target artifact or enchantment. 2 2/1 First strike (This creature deals combat damage before 4 */* creatures Flying (Thiswithout firstcan't creature strike.) When Nekrataal be blocked except bycomes 6 creatures with Sacrifice No flying Rest or reach.) for the Wicked:Nightmare's power Return to your and hand 2 2/2 all creature cards that were put into your graveyard {W}, {T}: Put target Aura card in a graveyard into play 3 1/3 attached to Artillery {T}: Orcish a creature you2control. deals damage(You control to target that creature 3 0/2 or player Flying andcreature (This 3 damage to be can't you. blocked except by 0 creatures with(Target Enchant land flying or reach.) a land as you play this. This card 3 comes Creatures you control get to into play attached that land.) +3/+3 Whenever and gain trample until 5 end of turn. Enchant (If a creature creature (Target ayou controlaswould creature dealthis. you play 2 2/2 This card comes into play attached to that creature.) First strike, protection from black, protection from red 3 (This creature Enchant deals creature combat (Target damage as a creature before creatures you play this. 3 This card comes into play attached to that Look at target player's hand. Draw a card. creature.) All 1 Enchant creature (Target a creature as you play this. 5 4/4 This Whencard comes Phage the into play attached Untouchable comestointo thatplay, creature.) if you 7 2/2 didn't playWarrior Phantom it fromisyour hand, you lose the game. unblockable. 3 2/2 When Phyrexian Rager comes into play, you draw a 3 card {T}, {2}, and you lose 1a life. Sacrifice creature: Draw a card. 3 3/1 Shroud (This creature can't be the target of spells or 3 abilities.) As Pithing Needle comes into play, name a card. 1 Activated abilities Until end of turn, ifoftarget sources withwould player the chosen draw aname card, 4 1/1 instead that (This Swampwalk playercreature skips that draw and you is unblockable asdraw long aas 1 defending Destroy allplayer controls creatures a Swamp.) you don't control. They can't be 9 regenerated. [W] 0 [W] 0 [W] 0 [W] 0 4/4 Flying (This creature can't be blocked except by 7 creatures Creatures with flying orhave you control reach.) You can't trample. (If a lose the game creature you 2 1/1 control would Pyromancer {T}: Prodigal deal enoughdeals combat damagetototarget 1 damage its 3 1/2 creature or player. {U}, {T}: You may tap or untap target creature. 3 Pyroclasm deals 2 damage to each creature. 2 {T}: Add {1} to your mana pool. {T}, Sacrifice 0 1/1 Quicksand: Target Whenever you playattacking creature a white, blue, without black, or redflying spell, 2 2/1 put {2}:aTarget +1/+1black counter on Quirion or green Dryad. creature gains haste until 2 1/1 end Haste (This creature can attack andthis of turn. (It can attack and {T} {T}turn.) as soon as it 1 comes under Destroy targetyour control.) land. 3 Search your library for a basic land card and put that 2 1/1 card Wheninto play tapped. Ravenous Then shuffle Rats comes yourtarget into play, library. opponent 2 5/5 discards a card. First strike (This creature deals combat damage before 5 creatures Return without target cardfirst fromstrike.) At the beginning your graveyard to your of your hand. 3 Return target creature card from your graveyard to 3 your hand. Enchant Draw a(Target creature card. a creature as you play this. 2 This Untapcard comes intothat all creatures play attached attacked to turn. this that creature.) After this 4 2/2 main Relentless Rats gets +1/+1 for each other phase phase, there is an additional combat creature in 3 play named Target playerRelentless Rats. shuffles his A deck or her can have graveyard any into his or 3 her library. Counter target creature spell. 2 You gain 3 life. Draw a card. 3 4/6 Flying (This creature can't be blocked except by 9 5/5 creatures with Rhox You may have flying deal or reach.) At thedamage its combat beginning to of your 6 defending Target playercreature blocking as though it +7/+7 gets weren'tuntil blocked. {2}{G}: end of turn. 1 Enchant creature (Target a creature as you play this. 1 3/3 This card comes Mountainwalk intocreature (This play attached to that creature.) is unblockable as long as 5 defending player {3}, {T}: Rod controls of Ruin a Mountain.) deals 1 damage to target 4 creature or player. Artifacts and lands come into play tapped. 1 2/2 {1}{G}: Rootwalla gets +2/+2 until end of turn. Play 3 2/2 this ability only Islandwalk (Thisonce each isturn. creature unblockable as long as 3 2/3 defending player controls {T}: Gain control of targetan Island.)as long as that creature 4 1/1 creature is enchanted. {T}: Destroy target tapped creature. 3 Each player can't play more than one spell each turn. 3 2/1 Forestwalk (This creature is unblockable as long as 2 1/1 defending Flying (Thisplayer controls creature can'tabe Forest.) blocked except by 2 1/1 creatures withthe {T}: Prevent flying nextor1 reach.) damageWhen Sage Owl that would comes be dealt to 2 1/5 target creature or player this turn. Flying (This creature can't be blocked except by 5 2/2 creatures with flying or reach.) Whenever Scalpelexis 3 */* Scion of the Wild's power and toughness are each equal 3 7/7 to the At the number of of beginning creatures you control. your upkeep, flip a coin. If you lose 5 the flip, return As Sculpting Scoria Steel Wurm comes intotoplay, its owner's you mayhand. choose an 3 6/6 artifact Sea Monster can't attack unless defending playerinto in play. If you do, Sculpting Steel comes 6 2/4 controls Untap allan Island. permanents you control during each other 5 player's Discard a land step. untap card: Seismic Assault deals 2 damage to 3 4/4 target (This Flying creature or player. creature can't be blocked except by 5 4/4 creatures with flying Flying, vigilance (Thisorcreature reach.) can't Whenever a creature be blocked except 5 by Enchant creature (Target a creature as you playdoesn't creatures with flying or reach, and attacking this. 4 2/2 This Fear card (Thiscomes intocan't creature playbe attached blockedtoexcept that creature.) by artifact 3 creatures and/or black creatures.) Destroy all artifacts. They can't be regenerated. 4 Enchant creature (Target a creature as you play this. 1 5/5 This Flyingcard comes (This into can't creature play attached to except be blocked that creature.) by 6 5/5 creatures with Flying (This flying or creature reach.) can't {R}: Shivan be blocked exceptDragon by 7 creatures with flying or reach.) {1}{R}: {T}: Add {1} to your mana pool. {T}: Add Shivan Hellkite {U} or {R} 0 to yourdeals Shock mana2 pool. damageShivan Reef deals to target 1 damage creature to you. or player. 1 Change the target of target spell with a single target. 3 2/2 When Siege-Gang Commander comes into play, put 5 three three Draw 1/1 red Goblin cards, creature then discardtokens into play. {1}{R}, a card. 4 2/1 {2}: Target white or black creature gains flying until 2 2/3 end of turn. Flying, (It can't first strike becreature (This blocked can't exceptbebyblocked creatures except 4 1/3 by creatures Flying, with(This vigilance flying or reach, creature andbeit blocked can't deals combat except 3 by creatures with flying or reach, and attacking doesn't 1/1 Flying, double strike (This creature can't be blocked 3 1/1 except {T}: Youbymay creatures with card put a land flyingfrom or reach, and itinto your hand deals play. 1 3/3 Play Whenthis abilityAgent Sleeper only any timeinto comes youplay, could play opponent target a sorcery. 1 gains control Destroy targetofartifact. it. At the beginning Draw a card.of your upkeep, 3 3/2 Flying (This creature can't be blocked except by 4 creatures Target withloses player flying4 or lifereach.) and you gain 4 life. 5 1/1 Whenever another creature comes into play, you gain 1 1 life. As an additional cost to play Soulblast, sacrifice all 6 3/1 creatures haste Trample, you control. (If this Soulblast deals damage creature would to target deal enough 1 combat damage Spawning to its into Pool comes blockers play to destroy tapped. them, {T}: Addyou {B} to 0 yourhave You mananopool. {1}{B}:hand maximum Spawning size. Pool becomes a 1/1 0 1/1 Flying (This creature can't be blocked except by 2 5/4 creatures with flying or reach.) Sacrifice Spiketail 5 2/2 Spineless Thug can't block. 2 Enchant creature (Target a creature as you play this. 1 2/1 This {2}: card comes Target greeninto play attached or blue to that creature gets creature.) +0/+1 until 2 end of turn. Spitting Earth deals damage equal to the number of 2 1/1 Mountains you control At the beginning to upkeep, of your target creature. you may return 3 3/3 Squee, StalkingGoblin Nabobbefrom Tiger can't yourby blocked graveyard to one more than your 4 5/4 creature.(If this creature would deal enough combat Trample 4 1/3 damage to {7}{W}: itsgain You blockers 5 life.to destroy them, you may have 2 2/2 Vigilance (Attacking doesn't cause this creature to tap.) 2 3/4 You can't play creature spells. 3 As Story Circle comes into play, choose a color. {W}: 3 The next Each time player a source loses of your 1 life for eachchoice of the creature chosen he or she 4 controls. Target creature can't block this turn. Draw a card. 2 Sudden Impact deals damage equal to the number of 4 cards in target {T}: Add {1} toplayer's handpool. your mana to that {T}:player. Add {B} or {R} to 0 your At themana pool. Sulfurous beginning Springsupkeep, of each player's deals 1that damage to player 5 1/1 returns(This Flying a creature hecan't creature or she becontrols blockedto its owner's except by 1 creatures with flying or reach.) [B] 0 [B] 0 [B] 0 [B] 0 2/4 Whenever Sylvan Basilisk becomes blocked by a 5 creature, destroy Search your librarythat for creature. a land card, reveal it, and put it 2 3/4 into your hand. Then Flash (You may play this shuffle spellyour any library. time you could play 6 an instant.) Your Reach opponents (This play withcreature can block their hands creatures revealed. 1 Look at the top three cards of your library. Put one of 2 those cards Destroy into your hand, one on top of your library, all enchantments. 3 {T}, Sacrifice Terramorphic Expanse: Search your 0 library Destroyfor a basic target land cardnonblack nonartifact, and put itcreature. into playIttapped. can't 2 be {5},regenerated. {T}: Put a 1/1 Insect artifact creature token with 5 1/3 flying Flying named Wasp into (This creature play. can't be (It can't except blocked be blocked by 4 creatures Untap withcreature target flying orand reach.) gain Whenever control of itThieving until end of 3 1/1 turn. That creature gains haste until end of {1}{B}, Sacrifice Thrull Surgeon: Look at targetturn.player's (It 2 4/3 hand Hasteand choose (This a card creature can from it. and attack That{T} player discards as soon as it 5 comes under your Draw four cards. control.) 5 End the turn. (Remove all spells and abilities on the 6 stack from Target thetakes player game, including two this card. extra turns The one. after this player 10 Target player puts the top half of his or her library, 5 2/2 rounded down, into When Treasure his comes Hunter or her graveyard. into play, you may return 3 target Enchantartifact card(Target creature from your graveyard a creature to your as you play hand. this. 2 This cardVillage Treetop comescomes into play intoattached to that play tapped. creature.) {T}: Add {G} 0 3/2 to your Troll manacan't Ascetic pool.be{1}{G}: Treetop the target Village of spells becomesyour or abilities a 3 2/2 opponents control. {1}{G}: Regenerate Troll Ascetic. You have shroud. (You can't be the target of spells or 2 1/1 abilities.) First strike (This creature deals combat damage before 1 creatures Copy target without instantfirst strike.) spell. You may choose or sorcery 2 new may You targets tapfor or the copy. untap target artifact, creature, or land. 3 Draw (You Flash a card. may play this spell any time you could play 4 an {T}:instant.) Add {1}Enchant to your creature (Target mana pool. {T}: aAdd creature {U} oras you {B} to 0 your Whenever an opponent draws a card, Underworld to mana pool. Underground River deals 1 damage 3 Dreams Enchant deals 1 damage creature (Targettoa him or her. creature as you play this. 1 Return target creature to its owner'stohand. This card comes into play attached that creature.) 1 Mana pools don't empty at the end of phases or turns. 4 0/1 (This Flyingeffect (This stops mana creature burn.) can't be blocked except by 1 1/2 creatures with flying {U}, {T}: Return or reach.) target {B}:you permanent Vampire Bats control gets to its 2 2/2 owner's hand. When Venerable Monk comes into play, you gain 2 life. 3 7/7 At the beginning of each upkeep, put a 1/1 green 8 3/2 SaprolingRunner Viashino creature token can't be into play except blocked under your control. by two or 4 2/1 more Haste creatures. (This creature can attack and {T} as soon as it 2 2/2 comes under your When Viridian control.) Shaman comesAt into end play, of turn, returntarget destroy 3 2/2 artifact. Flying (This creature can't be blocked except by 4 1/5 creatures Defender, with flyingflying (Thisorcreature reach.) can't As Voice of All attack, andcomes it can 3 0/5 block creatures Defender with flying.) (This creature can't attack.) {R}: Wall of Fire 3 3/5 gets +1/+0 until end of turn. Defender, flying (This creature can't attack, and it can 4 0/3 block creatures Defender with flying.) (This creature can't attack.) 1 Each player shuffles all permanents he or she owns into 8 his or her library, Creatures thenget you control reveals +1/+1that many until endcards from of turn. 3 Equipped creature is unblockable and has shroud. (It 3 2/2 can't Flyingbe the creature (This target of can't spellsbeorblocked abilities.) Equip except by{2} 3 2/3 creatures with Flying (This flying or creature reach.) can't be blocked except by 4 creatures with flying or reach.) Destroy all creatures. They can'tCreatures can't attack be regenerated. 4 Whenever a player plays a green spell, you may gain 1 2 life. {T}: Add {1} to your mana pool. {T}: Add {G} or {U} 0 2/2 to your mana Yavimaya pool. Yavimaya Enchantress Coastfor gets +1/+1 deals 1 damage to each 3 2/1 enchantment in play. First strike (This creature deals combat damage before 2 creatures Creatures without first have you control strike.) flying, first strike, vigilance, 7 5/5 trample, haste, protection Flash; convoke (Each creaturefromyoublack, tapand whileprotection playing 8 this Blade Arc spell reduces its cost by deals 2 damage or by {1} to target of thator player. creature 5 Remove Arc Blade from the game with three Enchant creature Enchanted creature has flying. timeAura 2 1/3 swap Shadow{2}{U} (This({2}{U}: creature Exchange can block this or beAura with by blocked an only Aura 2 1/1 creatures with shadow.) Sacrifice Augur il-Vec: You {1}{B}: Regenerate Augur of Skulls. Sacrifice Augur of 2 2/2 Skulls: Target player Flying Sacrifice discardsReturn Aven Augur: two cards. up toPlay two this ability target 4 2/1 creatures Flash (Youtomay theirplay owners' hands. this spell anyPlay timethis youability couldonly play 3 an instant.) At the FlyingofIfyour beginning an opponent upkeep, ifwould searchno you control a 6 4/4 permanents other than Barren Glory and have Whenever a Forest comes into play, green creatures no cards 5 you control Search getplayer's target +1/+1library and gain for trample untilremove a card and end of 3 3/1 that card from the game. Then that player shuffles his 2 2/3 3 2/3 {T}: Bloodshot Trainee deals 4 damage to target 4 1/1 creature. BloodthirstPlay this 1 (If anability only was opponent if Bloodshot Trainee's dealt damage this 2 5/5 turn, this can't Cowards creature blockcomes into play Warriors. {R}: with a +1/+1 Target creature's 7 0/2 type becomes Defender, Coward haste until aend {T}: Draw of turn. card, {2}{R}:aTarget then discard card. 3 Enchant creature Enchanted creature can't attack or 3 block. Whenever a nontoken creature is put into your 3 3/3 graveyard As long as from play, Centaur if Bridge from Omenreader Below iscreature is tapped, in your 4 -1/3 spells you play cost {3} less to play. Double strike {R}: Char-Rumbler gets +1/+0 until end 4 of turn. Until your next turn, creatures can't attack you. 6 Remove As CloudChronomantic Key comes intoEscape from theartifact, play, choose game with creature, 3 1/1 enchantment, instant, Flying {U}, {T}, Discardorasorcery. Spells card: Put a 1/1you play blue of the Faerie 2 creature token named Cloud Sprite into play with {T}: Add one mana of any color to your mana pool. flying 3 1/4 {T}: WhenPut a charge Cryptic counter Annelid comeson into Coalition play, Relic. scry 1,Atthen the scry 4 4/1 2, Hellbent — Cutthroat il-Dal has shadow as long asof then scry 3. (To scry X, look at the top X cards you 4 have nocreature Target cards ingets hand. (It can +3/+3 block until endorofbe blocked turn. by Remove 5 Cyclical Evolution from the game with three time Dakmor Salvage comes into play tapped. {T}: Add {B} 0 to your mana Fortified pool. land is Dredge 2 (If indestructible. you would Whenever draw aland fortified 2 becomes Enchant creature with another Aura attached until tapped, target creature gets +1/+1 to it end 2 Enchanted Delve (You creature gets any may remove +3/+3 and has number first strike, of cards in your 6 2/2 graveyard Flying, from haste the game as Echo-Discard you play a card. (At this spell. It costs the beginning of 3 your upkeep, Counter targetif spell. this came If theunder your spell is control since countered the this way, 2 1/1 remove (Dryad Arbor isn't a spell, it's affected by summoning it it from the game with three time counters on 0 sickness, Choose oneand—itRemove has "{T}: Add two {G}counters time to your from manaeach pool.") 3 permanent and each suspended card; or put two time If you control four or fewer lands, search your library 2 2/1 for a basic Sacrifice land card, Augur: Emberwilde put it into play tapped, Emberwilde then Augur deals 3 2 damage to target player. Play this ability only Enchant creature you control Creatures you control during 2 1/1 have haste. comes into play with three +1/+1 counters Epochrasite 2 on it if Play Evenyouthe didn't Oddsplay it from only if youyour hand. control When fewer creatures 3 than eachcreature Enchant opponent. PutFatal When three 1/1 white Attraction Soldier comes into 3 play, it deals Creatures 2 damage your to enchanted opponents control get creature. -1/-1 untilAtend theof 5 3/3 turn. Remove Transfigure Festering({1}{B}{B}, {1}{B}{B} March from Sacrifice the gamethis with 4 creature: Search your library for a creature card Enchant creature {T}: Enchanted creature gets +2/-2with 2 4/4 until end of turn. 5 8/0 Trample 3 Scry 4, then draw two cards. (To scry 4, look at the top 4 1/1 four cardscreatures All Sliver of your library, then put have frenzy any number 1. (Whenever of them a Sliver 2 3/3 attacks Hellbentand isn't blocked, — Gathan Raidersit gets gets +2/+2 +1/+0 ifuntil youend of no have 5 cards in hand. Morph—Discard a card. (You may Ghostfire is colorless. Ghostfire deals 3 damage to play 3 target At the creature beginningorofplayer. each player's upkeep, that player 6 loses 1(You Flash life and may discards play thisaspell card.any Hellbent — could time you Skip your play 1 an Youinstant.) Enchant may choose creature Enchanted a multicolored creature card you own from gets 2 2/2 outside the game, reveal that card, and put it into your {W}, {T}, Discard a card: Put a 1/1 white Kithkin 4 Soldier When acreature nonblacktoken named creature Goldmeadow comes into play, Harrier sacrificeinto 2 2/2 Grave Peril. If you do, destroy that creature. Madness {1}{B} (If you discard this card, you may play 4 it for Add {T}: its madness costmana {1} to your instead of putting pool. it into {B/R}, {T}: your Add {B} 0 2/2 {B}, {B}{R}, or {R}{R} to your mana pool. {R}, Return Grinning Ignus to its owner's hand: Add 3 {2}{R} {T}: Addto{1} your tomana pool. Play your mana pool.this ability {PT}: Addonly{R} any or {G} 0 to your mana pool. Each opponent gains 1 life. Buyback {2} (You may pay an additional {2} as you 2 2/3 play this spell. Whenever If you a player do, aput plays this card into noncreature your spell, hand each of 3 3/2 that player's Echo {1}{B} opponents may draw (At the beginning a card. of your upkeep, if this 4 came under your control since the beginning of your 2/2 Each Sliver card in each player's hand has slivercycling 3 {3}. {T}, Slivercycling {3}{G} Pay 1 life: Add ({3}, Discard or {W} this card: to your mana Search pool. {1}, 0 {T}, Sacrifice Target Horizon creature Canopy: gets -3/-3 untilDraw a card. end of turn. Cycling {2} 3 ({2}, Discard When Imperialthis card: Mask Drawinto comes a card.) play, Madness if it's not {3}{B} a token, 5 5/5 each Spendofonly yourmana teammates puts produced byabasic tokenlands into play that's a to play 4 3/1 Imperiosaur. Shadow (This creature can block or be blocked by only 5 creatures with Intervention shadow.) Pact is white.Suspend The next2—{1}{U} (Rather time a source of 0 2/2 your choice would deal damage to you this turn, {2}, Remove a nonland card in your hand from the 3 game: Put Choose fourattacking target time counters on thecreature. or blocking removedScry card.3,If it 2 3/3 then reveal Convoke the creature (Each top card you of your tap library. Judge this spell while playing 4 reduces its total cost Keldon Megaliths by {1} comes into or by tapped. play one mana of Add {T}: that {R} 0 2/2 to your mana pool. Hellbent — {1}{R}, {T}: Keldon Flying, flanking Suspend 3—{W} (Rather than play this 4 */* card fromHeir Korlash, yourtohand, you may Blackblade's pay and power and toughness remove it from are 4 each Flash (You may play this spell any time youcontrol. equal to the number of Swamps you {1} could play 3 3/3 an instant.) {T}: {X}{U}{U}, Enchant creature Return targetEnchanted creature creature with gets converted 4 0/3 mana cost X to its owner's hand. Grandeur - Discard Sacrifice Llanowar Augur: Target creature gets +3/+3 1 2/2 and Whengains trample Llanowar until end Empath of turn. comes Play this into play, scryability 2, thenonly 4 1/1 reveal the top card of your library. If it's a creature {G}, {T}, Discard a card: Put a 1/1 green Elf Druid 1 creature Llanowartoken named Reborn comes Llanowar into playElves into {T}: tapped. play Add with{G} 0 to your(You Delve mana pool. may Graft any remove 1 (This land of number comes cardsinto play in your 2 3/3 graveyard Vanishing 3from the (This game as you permanent playinto comes thisplay spell. It costs with three 4 time counters on it. At the beginning of your Target player reveals his or her hand. Choose a upkeep, 2 3/3 nonland card from it. That player puts that card into his Flying 5 Creatures you control get +0/+1. Morph {1}{W} (You 2 3/3 maySliver All play creatures this face down as a 2/21.creature have absorb for {3}. (If a source Turn would 5 5/6 deal Flyingdamage Morph to a Sliver, {2}{U} Whenprevent 1 of that Maelstrom Djinndamage.) is turned 8 4/3 face up, put two time counters on it and it gains At the beginning of each player's upkeep, destroy 4 2/3 target nonartifact Play with creature the top card thatlibrary of your playerrevealed. controls You of hismay or 5 0/3 play the top card of your library. Creatures without flying can't attack. 4 2/2 Nonbasic lands are Mountains. 3 1/1 At the beginning of each player's precombat main 1 phase, addyou Creatures {G}{G} to get control that+1/+1 player's mana and gainpool. vigilance 3 5/3 until end of turn. Cycling {2} ({2}, Discard this card: 5 2/2 All Slivers have "When this permanent comes into play, 4 you may You drawfateseal X cards 1." and(Its youcontroller looks lose X life, at the where X istop the 4 1/1 number Protectionof from creatures you control. converted mana cost 3 or greater 2 Lifelink (Whenever this Kicker {R} (You may pay creature deals damage, an additional youplay {R} as you 2 this spell.)with Creatures If the nokicker cost abilities was get paid, Molten Disaster +2/+2. 4 Buyback {2} (You may pay an additional {2} as you 1 3/3 play this Nacatl spell. If you War-Pride mustdo, beput this card blocked into your by exactly onehand 6 1/1 creature if able. Flying When WheneverisNacatl Narcomoeba War-Pride put into attacks, your graveyard 2 3/3 from your library, you may put it into play. 3 New Benalia comes into play tapped. When New 0 4/4 Benalia comes7—{1}{B} Fear Suspend into play, scry 1. (Look Whenever at the a card is top put card of into an 6 opponent's {T}: Add {1}graveyard from anywhere, to your mana if Nihilith pool. {T}: Add {W} to is your 0 Counter target spell if no mana was spent to playIsland. mana pool. Play this ability only if you control an it. 1 Flash (You may play this spell any time you could play 2 1/3 an {T}:instant.) PreventEnchant creature all damage Enchanted that would creature be dealt has to target 3 creature this turn.is Grandeur Pact of Negation — Discard blue. Counter targetanother spell. Atcard the 0 beginning Pact of theofTitan yourisnext red.upkeep, pay Put a 4/4 red{3}{U}{U}. If you Giant creature 0 token into play. At the beginning of your next upkeep, If you played another white spell this turn, you may 4 play Patrician's Enchant creatureScorn withoutcreature Enchanted paying its mana gets cost. +2/+2. 3 Suspend Reveal any 2—{G} (Rather number thaninplay of cards yourthis cardYou hand. from your gain 2 5 life for each Enchant landgreen mana enchanted Whenever symbol in those cards' mana land becomes 2 3/3 tapped, its controller When Putrid loses 2 into Cyclops comes life. play, {3}{B}: scryDestroy 1, then 3 reveal If an instant or sorcery source you controlCyclops the top card of your library. Putrid gets would deal 3 4/5 damage to a (As Split second creature or this long as player, spellit isdeals thatstack, on the much 6 players Enchant artifact or enchantment At the beginningaren't can't play spells or activated abilities that of 2 2/2 your {T}: {6}, upkeep, choose Return one target — Destroy Rebel enchanted permanent card with 4 6/6 converted Kicker {4} mana cost pay (You may 5 oran less from your additional {4}graveyard to as you play 3 this spell.) Return Vanishing target 2 (This permanent permanent to its comesRemove owner's hand. into 6 Reality Strobe from the game with three time counters Choose target creature or player. Scry 3, then reveal 5 1/1 the top card {1}{R}, of your Remove library. a time Riddle counter of a from Lightning deals permanent you 1 2/2 control or suspended card you own: Rift Elemental When Riftsweeper comes into play, choose target face- gets 2 up the At cardbeginning that's removed of eachfrom the game. player's Its owner draw step, that player 3 draws a card. Each player may play an additional {T}: Add {U} to your mana pool. If you played a land land 0 3/4 this turn, add Whenever {B} tocreature another your mana pool comes instead. into play, remove 4 1/1 Saltskitter {W}, Sacrifice Samite Censer-Bearer: Preventtothe from the game. Return Saltskitter play next 1 2/1 1 damage {2}: that would Sarcomite be dealt Myr gains flyingtountil eachend creature of turn.you {2}, 3 6/6 Sacrifice Flying Sarcomite {1}{R}: Myr:ofDraw Scourge KheraRidges card. deals 2 damage 8 to Theeach nextcreature creaturewithout flying. card you play{5}{R}: this turnScourge of can be played 1 as though it had flash. Draw a card. Enchant creature {T}: Tap enchanted creature. {T}: 3 3/3 Untap enchanted Flash (You creature. may play this spell any time you could play 4 6/6 an instant.) When Seht's Tiger Echo {0} (At the beginning comes of your into play, upkeep, you if this came 4 under At the your control beginning ofsince each the beginning opponent's of yourthat upkeep, last 4 2/2 player Flying Whenever Shimian Specter deals combat If reveals the top card of his or her library. it's a damage 4 3/2 to a player, When Shivanthat player reveals Sand-Mage comeshis or play, into her hand. Choose choose one - 4 1/1 Remove two time counters from target permanent or {B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin 2 6/4 creature token namedtwo Haste Echo-Sacrifice Festering Goblin lands. (At into play with the beginning of 6 your upkeep, Slaughter Pactif isthis came black. under target Destroy your control since the nonblack 0 7/7 creature. At the beginning All Sliver creatures of your get +1/+1 next other for each upkeep, payin{2} Sliver 5 1/1 play. {1}, {T}, Discard a card: Put a 1/1 Sliver artifact 2 creature token named Enchant creature Metallic Enchanted Sliver into creature has play. poisonous 3. 4 3/3 (Whenever it deals combat damage Vanishing 1 (This permanent comes into to a player, that play with a 2 1/3 time {T}, {R}, counter on it.a At Discard the Put card: beginning of your a 3/1 red upkeep, Elemental 3 creature token named Spark Elemental into play Enchant instant card in a graveyard Whenever you with play 5 1/3 a sorcery Spells thatspell, targetcopy the enchanted Spellwild instant Ouphe cost card.toYou {2} less play. 2 Put target creature on top of its owner's library, then 5 2/1 fateseal Shadow 2. (Look (This at thecan creature top block two cards or beofblocked an opponent's by only 3 4/4 creatures At with shadow.) the beginning of your Forecast — {1}{W}, upkeep, put a spore Reveal counter 5 on Sporoloth Ancient. Creatures you control have Convoke (Each creature you tap while playing this spell 2 3/3 reduces its total Other Rigger cost byyou creatures {1}control or by one get mana +1/+0ofand thathave 4 1/1 haste. If a Rigger you control would assemble Haste Storm Entity comes into play with a +1/+1 a 2 3/4 counter on itCycling—Pay Swampwalk for each other spell(Pay 2 life. played thisDiscard 2 life, turn. this 5 2/1 card: Draw Shadow a card.) (This creature can block or be blocked by only 3 creatures Summoner's with shadow.) Pact Whenever is green. Stronghold Search your Rats library for a 0 green creature card, reveal it, and put it into Equipped creature gets +1/+2. Equip {2} Whenever a your 2 1/1 Splitcreature comes second (As longinto play spell as this underis your on the control, stack, you 7 */1+* players can't power Tarmogoyf's play spells or activated is equal abilitiesofthat to the number cardaren't 2 4/3 types among Flying, cards in all—graveyards haste Grandeur and itscard Discard another toughness named 5 Tarox Bladewing: Tarox Bladewing gets +X/+X until 2/1 Reach (This creature can block creatures with flying.) 2 Deathtouch Thunderblade(Whenever this 3 Charge deals creature damagedeals damage to a to target 3 creature or player. Tolaria West comesWhenever one or more into play tapped. creatures {T}: Add {U} to 0 5/5 your mana Flying Delvepool. (YouTransmute may remove{1}{U}{U} ({1}{U}{U}, any number of cards in 8 1/3 your Morphgraveyard frommay {2}{U} (You the play gamethis as face you play downthis as spell. a 2/2 It 4 0/2 creature for {3}. Turn it face up any time for its At the beginning of your upkeep, put a spore countermorph 1 1/2 on Utopia Flash (YouMycon. Remove may play three this spell spore any timecounters you couldfrom play 2 an Whenever you play a spell, creatures youcomes instant.) When Vedalken Aethermage controlinto can't 3 2/2 be the(You Flash targets mayofplay spells thisorspell abilities any your time opponents you could play 4 an instant.) Return When target Venser, nonland Shaper or permanent Savant comescard suspended into to 3 1/1 its All owner's hand. have poisonous 1. (Whenever a Sliver creatures 1 Sliver {X}{X}, {T}:combat deals Target damage to athe player puts player, top Xthat player cards of his 4 3/3 or her Morph Flying library {2}{W} into his or hermay (You graveyard. play thisMorph {3} (You face down as 5 a 2/2 creature for {3}. Turn it face up any time {2}{B}, {T}: Destroy target creature that was dealt for its 3 damage thiseach Regenerate turn.creature you control. 2 2/1 Cards in graveyards lose all abilities. 2 {T}: Add {1} to your mana pool. Morph {2} (You may 0 */* play Aeonthis face down Chronicler's as a 2/2 power and creature toughnessforare {3}. Turn each it equal 5 0/5 to the number Defender of Membrane Aether cards in your canhand. blockSuspend as thoughX—{X} it had 3 6/6 flying. Whenever Akroma, Angel of Aether Membrane Fury can't blocks a be countered. creature, Flying, 8 2/2 trample, protection Kicker {2}{U} and/or from white, {1}{B} protection When from blue Ana Battlemage 3 */* comes into play, if the {2}{U} kicker cost was As Aquamorph Entity comes into play or is turned paid,face 4 up, it becomes Enchant your creature choice ofcreature Enchanted 5/1 or 1/5. getsMorph +2/+2{2}{U} for 4 2/3 each Aura attached to it and has vigilance. Flying Vanishing 3 (This permanent comes into play 3 4/4 with three Covered time with counters hard on plates, shell-like it. At the beginning these slivers of your burrow 6 */* through solid rock to carve out new nests for Benalish Commander's power and toughness are each their 4 1/1 equal When to Bigthe number Game of Soldiers Hunter comes intoyouplay, control. Suspend destroy X target 3 1/1 creature with power 4 or greater. It can't be {T}: Target player loses 1 life. {4}, {T}: Search your 2 2/2 library First for a protection strike, Rebel cardfrom with white converted mana cost 3 or 2 0/0 As Body Double comes into play, you may choose a 5 5/5 creature cardcan't Bog Serpent in a graveyard. If you attack unless do, Body defending Double player 6 controls a Swamp. Destroy target landWhen you control you control no Swamps, and target land you 8 2/2 don't control. --- Destroy all lands. At the beginning of each player's upkeep, that player 4 4/2 may Whenput youanplay artifact, Braincreature, Gorgers, or any land cardmay player fromsacrifice his or 4 a creature. Target If a player creature does, until gets +3/+3 counterendBrain Gorgers. of turn. 1 5/5 Vanishing 4 (This permanent comes into play with four 4 2/2 time counters All Slivers haveon"{1}, it. AtSacrifice the beginning of yourThis this creature: upkeep, 2 3/3 creature deals 1 damage Flying Vanishing to target creature 3 (This permanent or player." comes into play 4 with three time counters on it. At the beginning of your As Circle of Affliction comes into play, choose a color. 2 1/4 Whenever Kicker a source {2}{G} of thepay (You may chosen color deals an additional damage {2}{G} as 3 you play this spell.) When Citanul Woodreaders comes Destroy target nonblack creature that came into play 2 4/4 this Otherturn. white creatures get +1/+1. Nonwhite creatures 6 Destroy allPay get -1/-1. 2 life: Return creatures. Crovax, They can't Ascendant Hero to be regenerated. 4 2/2 All Slivers have "Sacrifice this creature: You gain 3 life." 2 When you play Dash Hopes, any player may pay 5 life. 2 If a player Choose onedoes, counterallDash — Prevent Hopes. combat Counter damage that target would 2 be dealt Dead this2turn; deals or regenerate damage target creature; to target creature. or --- Return 4 3/1 target creature you don't control to its owner's hand. Vanishing 3 (This permanent comes into play with three 3 3/6 time counters Vanishing on it. 3 (This At the beginning permanent of your comes into playupkeep, with three 6 */* time counterspower Detritivore's on it.and At the beginning toughness areofeach yourequal upkeep, to 4 the number of nonbasic land cards in your opponents' For each tapped nonland permanent target opponent 9 controls,target Counter searchspell. that Its player's library controller for a card discards with the a card. 4 2/2 All Slivers have defender and "When this creature 4 1/1 comes into {2}{U}, {T},play, drawa acard, Discard card." Sacrifice a land: Search 2 1/1 your libraryfrom Protection for up to two green basicofland At end turn,cards and put them if Dunerider 2 Outlaw dealt damage to an opponent this Enchant creature Enchanted creature gets +2/+0 turn, putand a 1 6/6 can't Flash be blocked (You by creatures may play this spell with flying. any time you could play 4 an instant.) Flying, fear When Dust Enchant creature You control enchanted Elemental comes creature. At 6 the beginning Choose target of your upkeep, creature. Revealenchanted cards fromcreature the top of 3 1/1 your libraryanother Whenever until you reveal acomes creature nonland intocard. play,That you gain 1 1 life. Choose one — Search your library for a basic land card, 2 reveal it, put(As Split second it into longyour hand, as this then spell shuffle is on your library; the stack, 1 1/1 players can't play spells or activated abilities {T}: Draw a card and reveal it. If it isn't a land that aren't card, 2 discard it.of turn, target creature you control gains Until end 3 1/1 trample and {1}{R}, {T}, gets +X/+0, Discard where a card: X is creature Target its power. Sacrifice can't be 1 2/2 blocked All Sliversthis turn"{0}: have except by artifact If this creaturecreatures is in play,and/or flip a red 3 coin. If you win the flip, remove this creature Artifacts, creatures, and lands your opponents control from the 4 */* come Fungalinto play tapped. Behemoth's power and toughness are each 4 equal to the Choose one — number of target Destroy +1/+1artifact; countersoron creatures target 2 creature gets Creatures you+1/+1 controland get gains +1/+1.trample until end of 3 2/5 {W}, {T}, Discard a card: Creatures you control get 5 3/3 +1/+0 until end4—{1}{G} Flying Suspend of turn. (Rather than play this card 5 2/1 from Flyingyour When hand, you may Gossamer pay {1}{G} Phantasm and remove becomes it the target 2 6/1 of a spell or ability, sacrifice it. Trample, haste At end of turn, sacrifice Groundbreaker. 3 3/3 Echo {5}{R} (At the beginning of your upkeep, if this 4 came three Draw undercards. your control since the beginning of your 4 Choose one — Target player gains 3 life; or prevent the 1 2/2 next Hedge3 damage Troll getsthat would +1/+1 as be dealt long to target as you creature control a Plains. 3 {W}: Regenerate You gain Hedge Troll. 20 life. Suspend 10—{W} (Rather than play 9 this card Kicker from (You {3}{G} your hand, youanmay may pay pay {W} additional and as {3}{G} 4 you playthe Change thistarget spell.)ofSearch target your spell library with a for up to single two target. 2 6/6 You Flying Whenever Intet, the Dreamer deals combatcost. lose life equal to that spell's converted mana 6 5/5 damage to a Forestwalk player, you Whenever may Jedit pay {2}{U}. Ojanen If you of Efrava do, or attacks 6 4/4 blocks, put a 2/2 green Cat Warrior creature token {0}: Until end of turn, Jodah's Avenger gets -1/-1 andwith 6 2/2 gains your Trample choice ofan Whenever double strike, opponent protection gains life, putfrom thatred, 2 many +1/+1 counters on Kavu Predator. Enchant creature Whenever enchanted creature deals 1 3/3 damage Vanishingto2an opponent, (This you comes permanent may draw intoaplay card.with two 2 time counters on it. At the beginning of your upkeep, All damage that would be dealt this turn to target 3 5/3 creature Vanishingyou control 1 (This by a source permanent of your comes into choice is dealt play with a 3 time All counter Forests onallit.Saprolings and At the beginning are 1/1ofgreen your Saproling upkeep, 4 5/5 creatures and target {3}, {T}: Tap Forest creature lands in addition to their you control other and target 6 0/1 creature of an opponent's choice he or she controls. {T}: Draw two cards, then discard three cards. 2 4/4 {2}, {T}: Add {B} to your mana pool for each Swamp 5 1/1 you {T}:control. Add {1} to your mana pool. {T}: Draw a card. Play 2 2/6 thiscreatures All ability only if you have "At have exactly seven the beginning cards of your in hand. upkeep, 4 2/4 sacrifice this creature unless you pay {W}{W}{W}: Regenerate Malach of the Dawn. {1}." 4 Counter target spell unless its controller pays {1}. 1 Flash (You may play this spell any time you could play 2 an instant.) Enchant Enchant creature creature When Whenever Melancholy a creature comes into play, 3 1/2 tap enchanted {T}: creature. Switch target Enchanted creature's power creature doesn'tuntil and toughness 3 end of turn. 0/2 Whenever you play an enchantment spell, you may 3 draw Choosea card. one — Midnight Charm deals 1 damage to 1 2/1 target creature and {G}: Regenerate you Mire gain 1 life; or target creature Boa. 2 3/2 Flying, first strike, haste Whenever Mirri the Cursed 4 2/2 deals Flyingcombat damage When Molten to a creature, Firebird puta agraveyard is put into +1/+1 5 3/3 from Flash play, (You return it tothis may play play under spell anyits owner's time control you could at play 5 0/2 an instant.) When Muck Drubb comes into play, At the beginning of your upkeep, put a spore counter change 2 2/2 on Mycologist. All Slivers haveRemove three spore "{3}, Sacrifice countersDestroy this creature: from 3 4/2 target permanent." Needlepeak Spider can block as though it had flying. 4 Skip your draw step. Whenever you play a card, draw a 6 6/6 card. FlyingYour maximum Whenever handthe Numot, size is two. deals combat Devastator 6 6/6 damage to a player, Flying Whenever youthe Oros, may pay {2}{R}. Avenger If you do, deals combat 6 damage to a player, you may pay {2}{W}. If you Target creature loses all abilities and becomes 0/1do, until 2 2/4 end of beginning At the turn. of your upkeep, put a spore counter 4 6/6 on Pallid When youMycoderm. Remove threeany play Phantasmagorian, spore counters player may from 7 discard Choose three one —cards. If creature Target a player does, counter until gains islandwalk 1 end of turn; or target creature gets +2/-1 until end Destroy target creature. It can't be regenerated. of That 1 creature's controller At the beginning puts upkeep, of your a 3/3 green Apethe destroy creature creature 1 2/2 with the least power. It can't be regenerated. If two or All Slivers have "{2}, {T}: Regenerate target Sliver." 3 3/3 Kicker {2}{G} (You may pay an additional {2}{G} as 4 */* you play this As Primal spell.) Plasma If theinto comes kicker cost play, was paid,your it becomes 4 1/1 choice of a 3/3 {T}: Prodigal creature, adeals Pyromancer 2/2 creature 1 damagewith to flying, target or a 3 1/1 creature or player. At the beginning of your upkeep, put a spore counter 3 on Psychotrope At end of turn, ifThallid. Remove no creatures arethree spore in play, counters sacrifice 4 2/2 Pyrohemia.Radha, Whenever {R}: Pyrohemia deals Heir to Keld 1 damage attacks, to each you may add 2 1/2 {R}{R} {B}, toTap {T}: yourtarget manacreature. pool. {T}: Add {G} to your mana 2 Enchant permanent Vanishing 3 (This permanent 3 comes Counterinto playspell target withthat three time counters targets on it.you a permanent At the 1 4/4 control. Trample Madness {2}{R} (If you discard this card, you 5 2/2 may All play ithave Slivers for its madness cost instead of putting it haste. 4 Return each Aura card from your graveyard to play. 4 1/1 Only creatures {W}: RegeneratecanRevered be enchanted Dead. this way. (Aura cards 2 1/1 {1}{B}, {T}, Discard a card: Target creature gets 1 2/2 +1/+0 and Flanking, gains firstfrom protection strike untilSuspend black end of turn. 3—{1}{W}{W} 3 1/1 When the last Whenever timePilferer Riptide counter is removed deals combat from Riftmarked damage to a 2 */* player, that player discards a card. Morph {U} (You Roiling Horror's power and toughness are each equal to 5 your Rough lifedeals total2minus thetolife damage totalcreature each of an opponent with without flying. 8 --- Tumble deals 6 damage to Destroy target nonwhite permanent. each creature with flying. 5 1/2 {T}: Target creature gets -2/-0 until end of turn. 3 Sacrifice Seal of Primordium: Destroy target artifact or 2 1/1 enchantment. {T}: Target creature other than Serendib Sorcerer 3 4/4 becomes Flying, 0/2 until end of turn. vigilance 5 Enchant creature Enchanted creature gets +1/+2 as 3 1/2 long {W}:as it's white. Shade Otherwise, of Trokair it getsuntil gets +1/+1 -2/-1. end of turn. 4 2/3 Suspend Morph 3—{W} {2}{U} (Rather (You thanthis may play playface thisdown card from your as a 2/2 3 creature for 3 Mana. Turn it face up any time for Shivan Meteor deals 13 damage to target creature. its 5 6/6 Suspend 2—{1}{R}{R} Trample When (Rather than Shivan Wumpus comesplay intothis card play, from any 4 player may sacrifice a land. If a player does, put Target opponent chooses a card in your graveyard. YouShivan 1 2/2 may Removepay Simian {B}. If Spirit you do, repeat Guide this process in your except hand from the that 3 1/1 game: All Addget Slivers {R}+1/+1. to your mana pool. 2 2/2 Skirk Shaman can't be blocked except by artifact 3 1/1 creatures {2}{G}{G},and/or red creatures. {T}, Discard a card: You gain 2 life for each 4 card in your hand. Counter target instant or sorcery spell. Its controller 4 3/3 reveals All cards Slivers from have firstthe top of his or her library until he strike. 5 2/2 Echo {3}{R} (At the beginning of your upkeep, if this 2 3/2 came undermay Flash (You yourplay control since any this spell the time beginning of your you could play 3 4/3 an instant.) Flying WhenFlying WhenRiders Stormfront Stonecloaker comes comes into into play, play, return 5 3/2 two creatures you control to their owner's hand. Flash (You may play this spell any time you could play 3 an instant.) Sunlance Split3 second deals damage(As long asnonwhite to target this spellcreature. is on the 1 3/3 All Slivers have vigilance. 5 When you play Temporal Extortion, any player may pay 4 6/6 half hisWhenever Flying or her life,Teneb, rounded theup. If a player Harvester does, deals combat 6 */* damage to acomes Tidewalker player, you into may play paya {2}{B}. with If youon time counter do,it for 3 5/5 each Echo {5}{G} (At the beginning of your upkeep, if thisof Island you control. Vanishing (At the beginning 4 1/1 came under Morph yourmay {U} (You control playsince the beginning this face down as aof2/2your 1 creature for {3}. Turn it face up any time for Choose one — Remove X time counters from target its morph 1 3/3 permanent {R}: Untap or suspended Torchling. {R}:card; or put Target X timeblocks creature counters 5 Torchling Target opponent reveals his or her hand. You mayof this turn if able. {R}: Change the target put 5 2/1 a creature Flying, haste card from Echo it into play {1}{G}{G} (Atunder your control. the beginning of your 1 upkeep, Each landif is this came under a Swamp your control in addition since land to its other the 0 types. Enchant creature Enchanted creature can't attack or 2 block. EnchantEnchanted creature creature Wheneverhas "{T}: Addcreature enchanted one mana of deals 1 2/3 damage, you gain that Suspend 4—{1}{U} muchthan (Rather life. play this card from 4 your hand, you may pay {1}{U} and remove Target player reveals his or her hand. Chooseitafrom the 1 1/1 nonland At card withofconverted the beginning manaput your upkeep, cost X or less a spore from counter 2 3/3 on Flying As Voidstone Gargoyle comes into play, namefrom Vitaspore Thallid. Remove three spore counters a 5 6/5 nonland card. The Volcano Hellion hasnamed cardwhere echo {X}, can't be X isplayed. your life total. 4 6/6 When Volcano Hellion comes into play, Flying Whenever Vorosh, the Hunter deals it deals an combat 6 7/6 damage Vanishingto2a(This player, you may comes permanent pay {2}{G}. If you into play withdo, two 4 2/2 time counters Flash (You mayonplay it. At thespell this beginning of you any time yourcould upkeep, play 2 an instant.)a When Whenever Whitemane creature Lion comes into comes play, into if you play, it played 6 from Target player draws two cards, then discards foura your hand, you may search your library for 3 cards. {T}: Add {1} to your mana pool. {1}{U}, {T}: Put 0 target artifact Flash (You maycard playinthis yourspell graveyard onyou any time topcould of your play 2 0/4 an instant.) Defender Enchant creature Aetherflame Wall canEnchanted creature block creatures gets with 2 6/6 shadow as though they didn't have shadow. {R}: Flying, first strike, vigilance, trample, haste, protection 8 2/1 from black, {4}, {T}: protection Search from red your library for a Rebel card with 2 2/2 converted Amrou Seekers can't beor mana cost 3 less and blocked put itby except into play. Then artifact 3 creatures and/oriswhite Ancestral Vision blue.creatures. Suspend 4—{U} (Rather than 0 play thistarget Destroy card from yourFlashback artifact. hand, pay{G} {U}(You and may remove playit 2 this Splitcard from second your (As longgraveyard for its as this spell flashback is on cost. the stack, 1 players can't play spells or activated abilities {3}, {T}: Tap target creature you control and target that aren't 0 2/2 creature of may Flash (You an opponent's choice play this spell anyhe or she time you controls. could play 2 an instant.) Enchant creature Enchanted creature can't be the 2 target oftarget Destroy spells tapped or abilities. When Aspect of Mongoose is creature. 3 Assault deals 2 damage to target creature or player. --- 5 2/2 Put {T}:aTarget 3/3 green Elephant creature Assembly-Worker gets token +1/+1into play. until end of 3 1/2 turn. Sacrifice an enchantment: Auratog gets +2/+2 until 2 2/2 end HasteofEcho turn.{3}{R} (At the beginning of your upkeep, if 4 6/5 this If came there areunder your ten or control more sincecards creature the beginning total in all of 8 graveyards, Avatar of Woe costs {6} less to play. Fear Counter target instant or Aura spell that targets a 1 permanent Black you control. creatures get +1/+1. 2 2/2 Trample, haste Whenever Barbed Shocker deals 4 2/2 damage All Sliverstohave a player, that player "Sacrifice discardsAdd this creature: all the cards {B}{B} toin 3 3/2 your Flyingmana Echopool." {2}{R} (At the beginning of your upkeep, if 3 2/2 this came under youracontrol Flanking (Whenever since creature the beginning without of flanking blocks 2 this creature, Target thegets creature blocking -3/-0 creature until end gets -1/-1 of turn. untilaend Draw 3 2/2 card. Flanking (Whenever a creature without flanking blocks 3 5/5 this creature, Flash (You maytheplay blocking creature this spell getsyou any time -1/-1 untilplay could end 8 3/4 an instant.) Flash Flying (You may When play Bogardan this spell Hellkite any time you comes into could play 6 2/2 an Slivers All instant.) getWhen Bogardan Rager comes into play, +2/+0. 4 1/1 Flying Brass Gnat doesn't untap during your untap step. 1 5/4 At the beginning Morph {5}{U}{U}of(You yourmay upkeep, you face play this may down pay {1}. as aIf 6 2/2 Any creature player mayfor have {3}. Turn it facedeal Browbeat up 5any time for damage to its him 3 or her. {T}: AddIf {1} no one does, to your target mana player pool. {1},draws three {T}: Put a cards. 0 storage Put a 3/3counter on Calciform green Elephant Pools.token creature {1}, Remove into play.X 3 Flashback Return target black creature card from yourfrom {3}{G} (You may play this card your graveyard 1 to your hand. Counter targetMadness spell. {0} (If you discard this card, 3 {4}, {T}: Reveal the top card of your library. If it has 2 the same Target name player as a four draws card cards, in yourthen graveyard, discardsput it into three 4 3/3 cards. If you Flying As longplayed this Raptors as Castle spell during your main is untapped, phase, it gets 5 3/3 +0/+2. Flanking (Whenever a creature without flanking blocks 4 2/2 this Flashcreature, (You maytheplay blocking creature this spell getsyou any time -1/-1 untilplay could end 4 an instant.) Split second (As long as this spell Lands you control are Plains. Nonland cards you own is on the 3 that aren't Prevent all in play, spells damage you control, that creatures anddeal would nonland to players 4 1/1 this turn. Sacrifice Children of Korlis: You gain life equal to the life 1 you've lostSacrifice {1}, {T}, this turn. (DamageStar: Chromatic causes Addloss oneofmana life.) of 1 any color to your mana pool. When Chromatic {T}: Add {U} to your mana pool. {1}{U}: Chronatog Star is 3 5/5 Totem {1}{W}:becomes a 1/2 blue Atog Return Chronosavant artifact from yourcreature until graveyard to 6 play Sacrifice {1}, tapped. You skip your next a permanent: You turn. gain 1 life. 0 Buyback {3} (You may pay an additional {3} as you 1 0/0 play this spell. Clockwork HydraIf you do,into comes put play this card with into four your +1/+1hand 5 2/2 counters on it. Flying When Whenever Kestrel Cloudchaser Clockwork Hydra comes intoattacks play, or 3 3/3 destroy target enchantment. {W}: Target permanent When Coal Stoker comes into play, if you played it from 4 yourwin You hand, theadd game{R}{R}{R} to your if you control mana a land ofpool. each basic 8 2/4 land type and a creature of each color. Flying Whenever Cockatrice blocks or becomes blocked 5 by a non-Wall Conflagrate creature, deals destroy X damage that as divided creature at end of you choose 1 among Enchantany number land of target Enchanted land creatures and/orand is indestructible players. can't 1 be enchanted by other Auras. As Conspiracy comes into play, choose a creature type. 5 2/1 Creature Morph cards {U} (Youyou own may playthat thisaren't in play, face down ascreature a 2/2 2 3/3 creature for {3}. Turn it face up any time Suspend 5—{B} (Rather than play this card fromfor its morph your 6 6/4 hand, TrampleyouRampage may pay2{B} and remove (Whenever this itcreature from the game becomes 7 3/1 blocked, it gets +2/+2 until end of turn for each Flash (You may play this spell any time you could play 4 an instant.) Target playerFlying Whenhalf sacrifices Crookclaw Transmuter the permanents comes he or she 10 4/2 controls, When roundedGiant Cyclopean down.is Suspend put into a2—{2}{B}{B} At the graveyard from 4 4/1 play, Dandantarget can'tland becomes attack unlessadefending Swamp. Remove Cyclopean player controls an 2 Island. Destroy target nonblack creature. Madness {B}Dandan. When you control no Islands, sacrifice (If you 6 discard Prevent this card, you all combat may play damage thatitwould for itsbe madness cost dealt this 1 2/2 turn. Shadow (This creature can block or be blocked by only 2 1/2 creatures {T}: with shadow.) D'Avenant Dauthi Healer deals Slayer attacks 1 damage each to target 3 attacking or blocking creature. {T}: Prevent the next 1 1/1 At the beginning of your upkeep, put a spore counter 2 6/6 on Deathspore Deep-Sea Thallid. Kraken Remove three is unblockable. spore9—{2}{U} Suspend counters 10 2/2 Whenever When Defiant an opponent Vanguard plays a spell, blocks, at endif of Deep-Sea combat, 3 3/3 destroy All it and Slivers haveall"{T}: creatures Nameita blocked this turn. card. Target {5}, opponent 5 reveals a card at random Buyback—Discard from(You two cards. his or mayherdiscard hand. If it's two 5 cards in addition to any other costs as you play {T}: Add {1} to your mana pool. {T}: Desert deals 1this 0 3/3 damage to target Kicker {W}{W} attacking (You creature. may pay Play this an additional ability as {W}{W} 4 you Enchant creature Enchanted creature's activated into play this spell.) When Desolation Giant comes 1 abilities can't Destroy targetbeartifact played.or{1}{W}: Attach Detainment enchantment. 2 Disintegrate deals X damage to target creature or 1 player. You gainThat creature 2 life can't for each be regenerated creature thiscontrols. target player turn. If 4 3/3 Suspend If a spell 5—{1}{W} or ability an(Rather opponentthan play this controls card you causes fromto 4 2/3 discard Dodecapod, put it into play with two +1/+1 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. 4 At end of Search turn, your if this library forability has been a Dragon played card and putfour or it into 9 1/1 play. Then Flash (You shuffle may play yourthislibrary. Storm spell any time(When you play you could play 6 3/3 an instant.)would If damage Flyingbe When dealtDraining Whelk to Dralnu, comes sacrifice into that many 5 permanents Return target creature card from your graveyard to card instead. {T}: Target instant or sorcery 4 play. Flashback—Sacrifice {T}: Add {1} to your manathree pool.creatures. {1}, {T}: (You Put a may 0 1/5 storage When Dream Stalker comes into play, return a X counter on Dreadship Reef. {1}, Remove 2 2/1 permanent Shadow youcreature (This control can to itsblock owner's or behand. blocked by only 1 2/1 creatures with shadow.) At the beginning Flash (You may play this spell any time you of could your play 4 5/5 an instant.) Suspend {B}: Regenerate {5}—{G} Drudge (Rather than Reavers. play this card from 6 4/3 your hand, you may pay {G} and remove it from {1}{G}, {T}: If Durkwood Tracker is in play, the it deals 5 3/3 damage equal to its Flying, protection power from toSuspend black target attacking creature. {3}—{1}{W} 6 (Rather Put two than playGoblin 1/1 red this card from tokens creature your hand, you may into play. Storm 4 2/2 (When Wheneveryouyou playplay thisaspell, copyspell, creature it forput each spellblack X 1/1 played 5 Thrull Play with your hand revealed. If you would drawspell's creature tokens into play, where X is that a card, 4 5/2 reveal {R}{R}{R}: Haste the top cardRegenerate of your library Eroninstead. If it's a the Relentless. 5 1/1 {T}: Tap target creature with toughness 2 or less. 2 4/4 Suspend {4}—{1}{U} (Rather than play this card from 7 3/3 your hand,ayou Whenever may Sliver pay damage, deals {1}{U} and remove it gains its controller from the 4 that much Enchant life. When Eternity Snare comes into play, creature 6 draw a card. Enchanted Buyback {2}{W}{W} creature (You doesn't may pay untap during an additional {2} 5 3/6 {W}{W} Non-Eye as you play creatures this you spell. can't control If youattack. do, putEvil this card Eye of 5 6/3 Orms-by-Gore Non-Eye can'tyou creatures be blocked except control can't by Walls. attack. Whenever 5 2/3 Evil When Eye of Urborg Faceless becomes Butcher blocked comes by a remove into play, creature, target 4 2/1 creature other than Faceless Butcher from Shadow (This creature can block or be blocked the game. by only 3 creatures with shadow.) Enchant creature When Enchanted Faceless creature Devourer has flying and 3 1/3 "Sacrifice Morph—Return two Islands you control to their until a creature: This creature gets +2/+1 owner's 2 hand. (You Flash (You may may play play this this spell face any down as ayou time 2/2could creature play 2 an instant.) Enchant creature Enchanted creature {T}, Remove Feldon's Cane from the game: Shuffle gets 1 your Fiery graveyard into5 your Justice deals damagelibrary. divided as you choose 3 among Fiery Temper deals 3 damagecreatures any number of target to target and/or players. creature or 3 player. EnchantMadness creature{R} you(If you discard control this card, Enchanted youhas creature may 2 4/2 "{T}: {5}{R} Echo This creature (At thedeals 1 damage beginning to target of your upkeep,creature if this 6 1/1 came under All Slivers your have control haste andsince "{1},the beginning Sacrifice of your this creature: 3 Target Sliver gets +2/+2 until end of turn." {T}: Add {W} to your mana pool. When Flagstones of 0 5/4 Trokair is put into(At Echo {2}{R}{R} a graveyard fromofplay, the beginning youryou may if upkeep, 4 2/2 this {T}: Fledgling Mawcor deals 1 damage to target of came under your control since the beginning 4 2/2 creature Flying or player. {3}{W}: MorphFlickering Remove {U}{U} (You Spiritmay fromplay the this game, 4 then return it to play under its owner's control. 2/2 {1}{R}, {T}, Discard a card: Target creature gets +1/-1 3 1/1 and gains haste until end of turn. Flying 1 Enchant creature When enchanted creature is put into 5 a graveyard, return that creature to play under your [G] 0 [G] 0 [G] 0 [G] 0 0/5 Flash (You may play this spell any time you could play 4 an instant.) {T}: Add {R}Defender Foriysian to your mana pool.Interceptor can block an {4}{R}: Foriysian 3 Totem becomes Choose a 4/4 red one - Creatures Giant you artifact control creatureuntil get +2/+0 withend 3 0/1 of turn; or creatures you control get +0/+2 until Damage that would reduce your life total to less thanend of 1 5 reduces it to-1Target Choose one instead. Morph player {R}{R}a (You discards card; may play or target 1 creature gets +2/-1 until end of turn; or target {T}: Add {1} to your mana pool. {1}, {T}: Put a creature 0 2/2 storage counter All Slivers on Fungal Reaches. have "Whenever {1},isRemove this creature dealt X 4 3/3 damage, All Sliversput a +1/+1 have double counter strike. on it." (The damage is 6 Target player shuffles up to three target cards from his 2 */* or As her longgraveyard as Gaea'sinto hisisn't Liege or her library. its attacking, Draw a card. power and 6 toughness As Gauntletare each equal of Power comes to into the number of Forests play, choose you a color. 5 Creatures of the chosen color get +1/+1. Whenever As an additional cost to play Gaze of Justice, tap threea 1 1/1 untapped All Slivers white creatures have "{T}: you mana Add one control. of Remove any colortarget to 2 your mana pool." If Gemstone Caverns is in your opening hand and 0 you're not Mine Gemstone playing first, into comes you play may with beginthree the game miningwith 0 counters on it. {T}, Remove a mining counter Flash (You may play this spell any time you could fromplay 2 2/4 an instant.) Flying Enchant {U}{U}{U}: creature {R}: Regenerate Enchanted Ghost Ship. creature 4 2/2 All Slivers are colorless. 2 0/3 You may choose not to untap Giant Oyster during your 4 2/1 untap step.Glass Whenever {T}: Asp As long ascombat deals Giant Oyster damageremains to a player, 3 2/1 that player Sacrifice losesSkycutter: Goblin 2 life at the beginning Goblin of his Skycutter or her deals 2 2 1/1 damage to target creature with flying. That Whenever Goblin Snowman blocks, prevent all combatcreature 4 2/4 damage that Whenever wouldRecluse Gorgon be dealtblocks to andordealt by it blocked becomes this turn. 5 by a nonblack creature, destroy that creature at end of Grapeshot deals 1 damage to target creature or player. 2 9/7 Storm (When Suspend you Sacrifice 10—{R} play this an spell, copy creature, artifact, it for eachorspell land: 10 1/1 Remove {G}, {T}, Discard a card: Search your library for Play a time counter from Greater Gargadon. a basic 1 land card,creature Enchant reveal it, and put itcreature Enchanted into your hand. gets +2/+2Thenand 3 has flying. {2}, When enchanted {T}, Sacrifice creature Grinning Totem: is put target Search into a 4 opponent's library Target creature for a card without flyingand remove can't block itthis from the turn. 1 2/2 Storm (When you play this spell, copy it for each Flanking (Whenever a creature without flanking blocks spell 5 this Hail creature, the2blocking Storm deals damagecreature gets -1/-1creature to each attacking until end 3 1/1 and 1 damage to you and each creature you control. All Slivers have "When this creature comes into play, 3 destroyplayer Target targetdiscards artifact or twoenchantment." cards. If you played this 6 5/6 spell Flash (You may play this spell that during your main phase, player any time discards you four could play 7 2/2 an instant.)another Whenever Tramplecreature comes into play under your 4 control, Creatures youGnarr Herd gets control are+2/+2 Sliversuntil end of turn. in addition to their 2 other creature The next time atypes. source of your choice would deal 2 3/2 damage Echo to target {2}{G} creature (At the or player beginning thisupkeep, of your turn, prevent if this 3 came under your Hypergenesis control is green. since the Suspend beginning ofStarting 3—{1}{G}{G} your 0 3/2 with you, each player may put an artifact, creature, Whenever another Goblin you control becomes blocked, 4 1/1 sacrifice {1}{W}, it. If you {T}, do, it Discard deals Put a card: 4 damage two 1/1towhite each Citizen 3 1/1 creature tokens into play. Icatian Javelineers comes into play with a javelin 1 counterplayer Target on it. reveals {T}, Remove a cardaatjavelin randomcounter from from his or her 5 hand. Ignite Memories deals damage to that player 2/2 Ironclaw Buzzardiers can't block creatures with power 2 3 or greater. {R}: Ironclaw Buzzardiers gains flying until [U] 0 [U] 0 [U] 0 [U] 0 3/5 Vigilance {T}: Untap target attacking creature. Prevent 7 3/4 all Whencombat Ivorydamage that would Giant comes be dealt into play, to nonwhite tap all and dealt by 7 */* creatures. As Ixidron Suspend comes into5—{W} (Rather play, turn than nontoken all other play this card 5 4/5 creatures in play face down. They're 2/2 creatures. 5 2/2 {R}, {T}, Discard a card: Destroy target blue 3 2/5 permanent. {1}{R}, Vigilance When {T}, Jedit's Discard comes Dragoons a card:into Jayaplay, Ballard, you 6 1/2 gain {T}: 4 life. target permanent you control or Choose 2 3/3 suspended {2}{G}, {T},card you own. Discard If thatUntil two cards: permanent end of or card turn, allhas 5 5/4 lands targetanplayer Whenever controls opponent playsare 3/3 creatures a spell, Kaervek that the are 7 4/1 Merciless First strikedeals damage Suspend to target 4—{R} creature (Rather or player than play this card 5 from your{1} {T}: Add hand, you may to your manapay {R}{1}{R}, pool. and remove it from {T}: Put a 0/1 0 2/2 red Kobold creature token named Kobolds of Kher Keep Flanking (Whenever a creature without flanking blocks 2 1/2 this creature, Other Koboldsthe youblocking creature control get gets -1/-1 until end +1/+0. 2 13/13 At the beginning of your upkeep, sacrifice Krosan 10 Cloudscraper Split unless second (As longyou pay spell as this {G}{G}. is onMorph {7}{G}{G} the stack, 3 10/10 players Tramplecan't play spells Leviathan comes orinto activated abilitiesand play tapped that aren't doesn't 9 7/7 untap Flying, trample At the beginning of your upkeep, your during your untap step. At the beginning of 8 3/4 sacrificevigilance, Flying, a creature other than Liege of the Pit. If you haste 4 As an additional cost to play Lightning Axe, discard a 1 4/4 card or paya{5}. Whenever Lightning creature Axe deals an opponent 5 damage controls to into a is put 7 graveyard from play, you may pay {1}{B}. If you Living End is black. Suspend 3—{2}{B}{B} Each player do, 0 removes Spells youallplay creature cards cost {1} lessinto hisplay or her graveyard for each from card with 1 1/1 the same name as that spell in your graveyard. Shadow (This creature can block or be blocked by only 2 2/2 creatures with shadow.) Whenever Looter il-Kor deals 2 Suspend 3—{0} (Rather than play this card from your 0 1/2 hand,{T}: {X}, payUntap {0} and remove X target it from the game with three lands. 1 2/4 Magus of the Disk comes into play tapped. {1}, {T}: 4 3/3 Destroy all artifacts, {T}, Sacrifice Magus creatures, of the Jar:and Eachenchantments. player removes 5 4/2 his {T},orSacrifice her hand from of Magus thethe game faceExchange Mirror: down andlife draws totals 6 1/1 with {T}: {3}, targetName opponent. a card.Play this aability Reveal card only duringfrom at random your 1 2/2 your Flyinghand. If it's the Whenever Mananamed card,deals Skimmer Magus of theto damage Scroll a 4 1/1 player, {T}: Remove Mangara of Corondor and target land tap target land that player controls. That 3 1/2 permanent {T}: Destroyfrom thecreature target game. with islandwalk. 2 1/1 Merieke Ri Berit doesn't untap during your untap step. 3 {T}: Gain Target controlgets creature of target +2/+2creature asoflong until end asIfyou turn. you 1 2/2 played All thisget Slivers spell during your main phase, that creature +2/+2. 5 1/1 All Slivers have "{1}, Sacrifice this creature: Each player 1 0/0 discards Mindless aAutomaton card." comes into play with two +1/+1 4 counters on it.discards Target player {1}, Discard threeacards. card: Suspend Put a +1/+1 4—{B} 6 (Rather than Whenever youplay playthis an card from instant or your hand, sorcery youyou spell, maymay 5 4/4 pay {3}. If you Whenever you play do, copy that spell. an artifact spell,You youmay maychoose search 4 3/3 your graveyard, hand, and/or library for Mistform Ultimus is every creature type (evena cardifwith this the 4 1/1 card Echo isn't in play). {1}{R} (At the beginning of your upkeep, if this 2 came under Destroy targetyour control artifact or since the beginning enchantment of your with converted 1 manaAdd {T}: cost{1} X. to It can't your be regenerated. mana You gain pool. {1}, {T}: Put aX life. 0 storage counter on Molten Slagheap. {1}, Remove X Remove target creature you control from the game, 2 then return Target spell itortopermanent play underbecomes its owner's control. colorless. 1 3/3 Trample 4 [R] 0 [R] 0 [R] 0 [R] 0 Destroy target land. Search your library for a Forest 4 3/3 card and put Protection that from cardThreshold black into play tapped. — MysticThen shuffle Enforcer gets 4 2/2 +3/+3(You Flash and may has flying as long play this spell as anyseven time or more you cards could play 4 an instant.) When Mystic Snake comes into play, Search your library for an instant card or a card with 4 3/2 flash, When reveal it, and Nantuko put itcomes Shaman into your into hand. play, ifThen shuffle you control 3 1/1 no tapped lands, draw a card. Suspend 1—{2}{G}{G} Haste Shadow (This creature can block or be blocked 2 7/7 by onlyAtcreatures Flying with shadow.) the beginning Whenever of your upkeep, another sacrifice Nicol 8 2/1 Bolasstrike First unlessWhen you pay {U}{B}{R}. Nightshade Whenever Assassin comesNicol into Bolas play, 4 2/1 you Whenmay revealplays a player X black cardsorina your a spell hand. creature If you do, attacks, 1 remove Norin the Wary from the game. Return When an opponent plays a creature spell, if Opal it to 3 2/2 Guardian All Slivers ishave an enchantment, Opal "Whenever this Guardian creature becomes becomes the a 3 target Flash (You may play this spell any time you could playa of a spell an opponent controls, you may draw 3 an instant.) Orcish Enchant Cannonade creature deals Whenever 2 damage enchanted to target creature or 3 1/1 player and 3 damage to you. Draw a card. {R}, {T}: Look at the top eight cards of your library. 2 6/6 Remove Trample four Orggofcan't them at random attack from the if defending game, player then controls 5 2/2 an untapped creature with power 3 or greater. Orgg Flanking (Whenever a creature without flanking blocks 3 0/1 this When creature, the blocking Ovinomancer comescreature into play,gets -1/-1 ituntil sacrifice end unless 3 you return athree Whenever basiccomes creature lands you into control to their play, that creature's 4 controller As Paradisemay havecomes Plume it dealinto damage play, equal choosetoaits power color. 4 Whenever a player plays a spell of the chosen color, Enchant player At the beginning of enchanted player's 3 4/4 first Flyingupkeep each turn, {R}: Pardic thatgets Dragon player getsuntil +1/+0 an additional end of turn. 6 Suspend {T}: Add {G} to your mana pool. {T}: Targetplays 2—{R}{R} Whenever an opponent 1/1 a 0 1/1 creature {T}: Eachgets 1/1 +1/+2 until creature youend of turn. control gets +1/+2 until 2 3/3 end of turn. Flanking (Whenever a creature without flanking blocks 5 this creature, Enchant the As creature blocking creature Pentarch Ward gets -1/-1 comes intountil play,end 3 2/4 choose a color. When Pentarch Ward comes into Penumbra Spider can block as though it had flying. play, 4 2/0 When Penumbra Phantom Wurm comesSpiderinto is put into play a graveyard with four +1/+1 from 6 counterstarget Destroy on it. creature. If damageItswould be dealt controller to life loses Phantom equal to 7 its {T}:power plustoitsyour Add {B} toughness. Suspend mana pool. 5—{1}{B} {2}{B}: Phyrexian 3 4/3 Totem becomes a 5/5 black Horror artifact creature Pirate Ship can't attack unless defending player controls 5 2/1 an WhenIsland. {T}: Pirate Pit Keeper comes Ship deals into play,1 ifdamage to four you have targetor 2 5/5 more All Slivers have "At the beginning of your upkeep,return creature cards in your graveyard, you may this 4 creature deals 1 damage to you." [W] 0 [W] 0 [W] 0 [W] 0 1/2 Flash (You may play this spell any time you could play 3 an instant.) Destroy Flying target If a or artifact spell would land. deal damage Suspend to a 4—{1}{R} 5 (Rather Destroy than targetplay this card nonblack from your creature that hand, came you into may play 2 2/2 since your last turn ended. Whenever another creature comes into play under your 3 control, {T}: Addthat {1}creature gets +3/+3 to your mana until{T}: pool. {1}, end Add of turn. one 2 1/1 mana of any color to your mana pool. {T}: Prodigal Sorcerer deals 1 damage to target 3 creatureBlast Psionic or player. deals 4 damage to target creature or 3 player and 2 damage to you. 2/2 All Slivers have "{T}: This creature deals 2 damage to 5 target Target creature or player player reveals his and 3 damage or her tothe hand and itself." top card 3 of Puthis or her target library.card face-up Youthat's choose a card from removed revealed the this game 1 3/3 intoSlivers All its owner's graveyard. have flying and "If this creature would be put 5 1/1 into a graveyard, All Slivers you This have "{T}: may creature put it ondeals top of1 its owner's damage to 2 target attacking or blocking creature." Buyback {3} (You may pay an additional {3} as you 3 play thisBalance Restore spell. If isyou do, put white. this card Suspend into your 6—{W} Each hand player 0 chooses a number of lands he or she controls Return target creature card from your graveyard equal to to 4 play. Remove target artifact or enchantment from the game. 4 If you Rift played Bolt dealsthis spell during 3 damage yourcreature to target main phase, you or player. 3 2/2 Suspend 1—{R} Flying When (Rather Riftwing than playcomes Cloudskate this card intofrom play,your 5 return target permanent to its owner's hand. Suspend At the beginning of your upkeep, sacrifice Sacred Mesa3 3 unless youRemove {2}, {T}: sacrificetarget a Pegasus. {1}{W}: creature Put a from you control 1/1 white the 0 2/2 game. At the beginning of your upkeep, you may Sacrifice Saffi Eriksdotter: When target creature is put 2 1/1 into your When graveyard Sage of Epityrfrom comes play this into turn, play, return look that at the topcard 1 four cards of your library, then put them back {T}: Add {1} to your mana pool. {1}, {T}: Put a in any 0 3/3 storage counter on At the beginning of Saltcrusted Steppe. your upkeep, {1}, Remove X tap Sangrophage 2 unless you pay 2 life. As Sarpadian Empires, Vol. VII comes into play, choose 3 5/2 white At theCitizen, beginningblueofCamarid, blackput your upkeep, Thrull, red Goblin, a spore counteror 5 3/5 on SavageTreefolk Scarwood Thallid. Remove three comes into playspore counters from tapped. 4 4/4 Flying {2}: Search your library for a Dragon card and 5 3/4 put it into your Scragnoth can'tgraveyard. If you be countered. do, Scion Protection of the from Ur- blue 5 1/1 All Slivers have "{T}: Target player puts the top card of 1 1/1 his or (You Flash her library intothis may play his or herany spell graveyard." time you could play 2 an instant.) Search your Flying, library protection for a basic from blue Return land card and putaitForest into 3 2/2 play. Then shuffle your library. Suspend 2—{G} (Rather All Slivers have "This creature gets +1/+1 as long as 3 2/2 you Whencontrol Sengira Autocrat Swamp" comes and "{B}: intoRegenerate this 0/1 play, put three 4 4/4 black Serf creature tokens into play. When Sengir {1}{B}, Remove Sengir Nosferatu from the game: Put a 5 3/3 1/2 You black can't Bat playcreature token with Serra Avenger flying during yourinto play. first, It has second, 2 or third turns Serrated of the Arrows game. comes intoFlying, vigilance play with three arrowhead 4 1/1 counters {U}, {T}: Put target creature you controlupkeep, on it. At the beginning of your if there on top of its 1 1/1 owner's library. All Slivers {R}, {T}:(They have shadow. Shadow canGuildmage block or bedeals 1 blocked 3 1/3 by only creatures with shadow.) Fear Whenever Shadowmage Infiltrator deals combat 3 1/1 damage All Sliverstohave a player, you (Whenever flanking. may draw aacard. creature without 1 1/1 flanking {T}: Drawblocks a Sliver, a card the blocking and reveal creature it. If it isn't a landgets -1/-1 card, 2 5/5 discard When youit. play a creature spell, sacrifice Skittering 5 3/3 Monstrosity. Flanking (Whenever a creature without flanking blocks 3 6/6 this creature, Slipstream the blocking Serpent creature can't attack gets unless -1/-1 until defending end player 8 controls an Island. When you control no Islands, Each player loses 1 life, discards a card, sacrifices a 2 creature, You then sacrifices may remove a land. a blue card in your hand from the 2 5/5 game rather than pay Snapback's Swampwalk Whenever a player plays mana cost. spell, a black Return you 5 2/1 gain 1 life. from red Shadow (This creature can block or Protection 2 3/4 be blocked Flying Wheneverby only creaturesdealt a creature with damage shadow.)by Soul 5 8/8 Collector this turn isSpectral Trample Whenever put intoForce a graveyard, attacks,return that if defending 5 player controls Buyback no may {3} (You blackpay permanents, it doesn't an additional {3} asuntap you 1 0/0 play Spikethis spell.comes Feeder If youinto do, play put this withcard two into yourcounters +1/+1 hand 3 0/0 on it. {2}, Remove a +1/+1 counter from Spike Feeder: Spike Tiller comes into play with three +1/+1 counters 5 2/2 on it. {2}, Flying Remove Sacrifice a +1/+1 Spiketail counterCounter Drakeling: from Spike Tiller: target spell 3 2/2 unless its controller pays {2}. Whenever a Sliver becomes blocked, that Sliver gets 2 2/2 +1/+1 All until Slivers end"This have of turn for each creature cancreature block asblocking though it. it 2 had flying." Enchant creature you control Whenever enchanted 2 2/4 creature Wheneverdeals damage, Spitting you gain Slug blocks or that muchblocked, becomes life. When you 3 4/4 may pay At the {1}{G}. of beginning If your you do, Spitting upkeep, putSlug gainscounter a spore first 4 2/2 on each Flying Fungus Other you control. creatures Remove you control three with spore flying get 3 +0/+1. Put {T}: a 1/1 Other green creatures Saproling you control creature token with flying get into play. 1 Squall Line deals X damage to each creature with flying 2 1/2 and each player. 2 4/4 Trample Whenever a creature you control with trample 5 attacks, it gets Split second (As+2/+2 long asuntil thisend spellofisturn. on the stack, 4 players {2}, can't aplay Discard cardspells or activated at random: abilities Stormbind that2aren't deals 3 3/3 damage to target creature or player. Flying Stormcloud Djinn can block only creatures with 5 1/1 flying. {R}{R}: Flying White Stormcloud spells Djinn and black gets spells you+2/+0 until{1} play cost end 2 less to play. Destroy target creature with toughness 3 or less. 3 Flashback Until end of{5}{R} (You may turn, target play this creature gainscard from and trample your 2 5/5 gets +X/+X, Flying Shadow where (ThisXcreature is the number of attacking can block or be blocked 6 0/1 by only creatures As Stuffy withinto Doll comes shadow.) {B}{B}: play, choose Creatures a player. with Stuffy 5 Doll is indestructible. Whenever damage is Target opponent discards a card at random, thendealt to 3 2/3 discards a card. Echo {3}{R} (At the beginning of your upkeep, if this 4 came Split second your under control (As long since as this theisbeginning spell of your on the stack, 3 players Split can't (As second playlong spells as or thisactivated abilities spell is on that aren't the stack, 2 players can't play spells or activated abilities Split second (As long as this spell is on the stack, that aren't 3 players can't Sulfurous play Blast spells deals or activated 2 damage abilities to each that and creature aren't 4 2/2 each player. If you played this spell during your Haste Flanking (Whenever a creature without flanking main 3 blocks this creature, the blocking creature gets -1/-1 [B] 0 [B] 0 [B] 0 [B] 0 0/1 Flying Whenever Swamp Mosquito attacks and isn't 2 blocked, {T}: Add defending player {1} to your managets a poison pool. counter. (A {T}: Regenerate 0 7/7 target{4}{R}{R} Echo Insect, Rat, (AtSpider, or Squirrel. the beginning of your upkeep, if 6 3/4 this came under your control since the beginning Flash (You may play this spell any time you could of play 5 an instant.)Moat As Teferi's Creature cards comes intoyou play,own that aaren't choose color.in play 5 2/2 All Slivers have "{T}: Tap target permanent."can't attack Creatures of the chosen color without flying 4 Put target creature or land on top of its owner's library. 4 Flash (You may play this spell any time you could play 2 an instant.) Tendrils Enchant creature of Corruption deals X Enchanted damage to creature target has 4 creature and you {T}, Sacrifice gain X life,Expanse: Terramorphic where X Search is the number your of 0 1/1 library for a basic land card and put it into play At the beginning of your upkeep, put a spore counter tapped. 1 2/2 on Thallid. At the Remove beginning threeupkeep, of your spore counters fromcounter put a spore Thallid: 3 0/5 on Thallid At Defender Germinator. Remove the beginning three of your spore put upkeep, counters a spore 2 counter on Thallid As The Rack comesShell-Dweller. Remove into play, choose three spore an opponent. At 1 2/2 the beginning of the chosen player's upkeep, Each Fungus gets +1/+1 for each spore counter Theon Rack it. 2 1/1 {B}{G}, Remove All Saprolings geta+1/+1. FungusMorph card in{3}{G}{G} a graveyard from (You maythe 4 2/1 play this face down as a 2/2 creature for {3}. Turn You may pay {0} rather than pay the echo cost for it 2 permanents Draw a card.you control.{2}{U} Flashback {R}: Thick-Skinned Goblin (You may play this card 2 2/2 from your graveyard for its flashback cost. Then Kicker {R} and/or {W} When Thornscape Battlemage 3 comes Target into play,gets creature if the+1/+2 {R} kicker cost of until end was paid, turn. it deals Flashback 1 {W} (You may play this card from your graveyard {T}: Add {W} to your mana pool. {1}{W}{W}: Thunder for 3 2/2 Totem becomes First strike, a 2/2 from protection whitered Spirit Whenartifact creature Tivadar with of Thorn 3 1/3 comes {U}, Flying into play, destroy atarget {T}, Discard card: Goblin. Return target 4 permanent you control to its owner's hand. {T}, Sacrifice Tormod's Crypt: Remove target player's 0 graveyard from the Target creature getsgame. +1/+0, becomes black, and gains 5 3/1 shadow Discard auntil card:end of turn. (Itil-Vec Trespasser can block gains or be blocked shadow until by 3 end ofFlames Tribal turn. (Itdeals can Xblock or betoblocked damage by only or target creature 2 player, where(As Split second X is theas long number of basic this spell is on land types the stack, 2 1/1 players Flying Triskelavus comes into play with threethat can't play spells or activated abilities aren't +1/+1 7 counters Until end on it. {1}, of turn, Removeyou creatures a +1/+1 controlcounter from gain trample 6 and get +1/+1 for each basic land type among lands Reveal the top five cards of your library and separate 2 5/3 themRegenerate {B}: into two piles. An opponent Twisted chooses Abomination. one of those Swampcycling 6 1/1 {2}Slivers All ({2}, Discard this creature have "This card: Search can't your library except be blocked for a 2 1/3 by two or Prevent allmore creatures." damage that would be dealt to Uncle Istvan 4 1/1 by creatures. Zombie spells you play cost {1} less to play. Zombies 4 1/1 you {B}, control get +2/+1. {T}, Discard a card: Return target creature card 2 from your graveyard to your hand. Enchant creature Enchanted creature gets +2/+2 and 3 can't block. Enchant WhenEnchanted creature Undying Rage is putgets creature into+3/+3. a graveyard At 1 0/1 the beginning of the upkeep of enchanted creature's Flying {G}: Unyaro Bees gets +1/+1 until end of turn. 3 2/2 {3}{G}, Sacrifice {2}{B}, {T}, Unyaro Discard Bees: a card: EachUnyaro otherBees deals player 2 2 loses 3 life. You gain life equal to the life lost this way. {T}: Add {1} to your mana pool. {7}, {T}: Put a 2/2 0 2/2 Assembly-Worker {R}: artifactTroll. Regenerate Uthden creature token into play. 3 2/2 First strike As long as Valor is in your graveyard and 4 3/3 you controlhave All Slivers a Plains, creatures "Whenever you control a creature dealthave first by damage 4 3/3 this creature this turn is put into a graveyard, put a 5 Enchant creature Enchanted creature gets +3/+3 and 5 4/7 has "At{X} Kicker the(You beginning of each may pay upkeep, {X} an additional put aas1/1 yougreen play 6 thisVesuva As spell.) comes All other Treefolk into andmay play, you all Saprolings get in choose a land 0 0/0 play. If you do, Vesuva comes into play tapped As Vesuvan Shapeshifter comes into play or is turned as a 5 3/3 face {T}: up, youcreature's Target may choose another power creature in or toughness play. If 1 becomes 4 2/1 until end of turn. Flash (You may play this spell any time you could play 3 2/3 an instant.) {U}: VisceridWhen Viashino Deepwalker Bladescout gets comes +1/+0 until endinto play, of turn. 5 4/3 Suspend {0}: 4—{U} Viscid (Rather Lemures gets than -1/-0play and this card gains from your swampwalk 5 until Chooseenda of turn. Destroy all artifacts and creatures number. 5 2/2 with Flash (You maymana converted costspell play this equal to time any that you number. couldThen play 4 2/1 an instant.) {U}{U}, WhenaVoidmage Sacrifice Husher target Wizard: Counter comesspell. into play, Morph 2 {U} Destroy target land. Storm (When you play this spell,for (You may play this face down as a 2/2 creature 6 copy it for each spell Buyback-Sacrifice played three before Islands. it this (You mayturn. You sacrifice 6 0/5 three Defender Put a -0/-1 counter on Wall of Roots: Addplay Islands in addition to any other costs as you {G} 2 to your {3}: mana Target pool. Play creature thisislandwalk gains ability only once until each end turn. of turn. 4 2/2 When War Barge leaves All Slivers get +0/+2. play this turn, destroy that 4 2/5 As long as Weathered Bodyguards is untapped, all 6 combat {T}: Adddamage that would {G} to your be dealt mana pool. to you by {2}{G}{G}{G}: 3 Weatherseed Wheel of FateTotem is red. becomes Suspend a4—{1}{R} 5/3 green(Rather Treefolkthan 0 1/1 play this card from your hand, pay {1}{R} and remove Protection from black At end of turn, if Whirling Dervish 2 dealt damage Buyback to anmay {5} (You opponent pay an this turn, put additional {5}a as +1/+1 you 1 2/4 play Protection from white {1}{R}: Wildfire Emissary hand this spell. If you do, put this card into your gets 4 1/2 +1/+0 {1}{U} Morph until end of turn. (You may play this face down as a 2/2 2 creature for {3}. Turn Split second (As long as it this facespell up any time is on thefor its morph stack, 3 1/1 players can't {T}: Witch play spells Hunter deals or activatedtoabilities 1 damage that aren't target player. {1} 4 2/2 {W}{W}, {T}: Return target creature an opponent {1}: Remove target card in a graveyard from the game. 2 Split second (As long as this spell is on the stack, 5 3/1 players {G}: can't playDryad Wormwood spells gains or activated abilities forestwalk untilthat end aren't of 3 turn and deals 1 damage to you. {B}: Wormwood Buyback {2}{G} (You may pay an additional {2}{G} as 1 2/1 you play this Forestwalk spell.Yavimaya When If you do,Dryad put this cardinto comes intoplay, youryou 3 1/1 may search Shadow your (This librarycan creature for block a Forest card or be and put blocked byitonly into 3 2/2 creatures(Whenever Flanking with shadow.) Whenever a creature Zealot without il-Vec blocks flanking attacks 3 4/5 this creature, Flying, the{T}: vigilance blocking Whencreature gets -1/-1 target creature untilthan other end 6 3/3 Adarkar Valkyrie is put into a graveyard this turn, Flying {1}{S}: Target creature loses flying until end of 5 1+*/1+* turn. ({S}remove You may can be two paidgreen with one mana cards fromhand in your a snow from 7 the Arctic Flats comes into play tapped. {T}: Addmana game rather than pay Allosaurus Rider's cost. {G} or 0 6/6 {W} to your Trample mana pool. Cumulative upkeep {G} or {W} (At the 6 2/2 beginning {T}: Targetofartifact your upkeep, put controller creature's an age counter on this sacrifices it. 4 4/4 That player Trample mayAurochs When search Herd his orcomes her library for a you may into play, 6 3/5 search your library for an Aurochs card, reveal Cumulative upkeep {1} (At the beginning of your it, and 4 1/1 upkeep, {B}, {T}:put an age Target counter snow on this permanent, land becomes a 2/2 blue then 3 Elemental creature with flying. It's still Target attacking creature gets +X/+0 until a land. end of turn. 1 3/2 DrawRemove {T}: a card attarget the beginning of the next blocking creature turn's from upkeep. combat. 4 2/3 Creatures it blocked that no other creature blocked Flying Whenever Blizzard Specter deals combat damage this 4 2/2 to a player, {S}: choose one Boreal Centaur gets—+1/+1 That player returns until end a Play of turn. 2 1/1 this ability only once each turn. {T}: Add {1} to your mana pool. ({S} can be paid with 1 3/2 {S}: Boreal Griffin gains first strike until end of turn. 5 ({S} can Boreal be paid Shelf comeswith one into mana play from{T}: tapped. a snow Add {W} or 0 {U} to your upkeep—Add Cumulative mana pool. {R} to your mana pool. (At 2 4/4 the beginning of your At the end of each upkeep, turn, put angains each player age counter onall control of 4 2/1 nontoken permanents Trample Whenever BullheAurochs or she owns. attacks, it gets +1/+0 2 until end of turn for each other Destroy target nonsnow creature. attacking Aurochs. 4 1/1 Flying {S}: Chilling Shade gets +1/+1 until end of turn. 3 ({S} can be Coldsteel paidcomes Heart with one intomana from a snow play tapped. As Coldsteel 2 Heart comes You may into two remove play,blue choose a color. cards in your{T}: handAdd onethe from 7 game Counter target spell. Recover {2}{U}{U} (When aGain rather than pay Commandeer's mana cost. 4 creature Wheneveris an putopponent into yourplays graveyard from a spell, youplay, may you may reveal 2 the top cardupkeep Cumulative of your{S} library. ({S}Ifcan youbedo, counter paid thatmana with one 3 from a snow Destroy permanent.) target If a creature Plains or Island. would Cryoclasm deal deals 3 3 3/3 damage to that land's controller. Whenever you're dealt damage, you may put that many 6 1/1 Darkwhite Soldier Depths comescreature tokens into play with into play. ten ice counters on 0 Destroy target green or white creature. Depths. When it. {3}: Remove an ice counter from Dark 1 4/4 {X}{X}{1}: Destroy target artifact or creature with 6 3/3 converted mana {1}{S}: Snow cost X. you control get +1/+1 until creatures 5 3/1 end {T}: of turn. creature Target ({S} can gets be paid -1/-1with one until mana end from{4} of turn. a 4 3/3 {B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Whenever Drelnoch becomes blocked, you may draw Target 5 2/2 two cards. Trample Cumulative upkeep {R} or {G} (At the 3 beginning Feast of your of Flesh upkeep, deals put an X damage age counter to target on and creature this 1 2/2 you gain Other X life,get Soldiers where X is and +1/+1 1 plus thefirst have number strike.of cards 3 Counter target red or green spell. 2 Cumulative upkeep {2} (At the beginning of your 2 upkeep, put comes Frost Marsh an age into counter play on this permanent, tapped. then {T}: Add {U} or 0 2/2 {B} to {S}{S}: Flying your mana pool. Frost Raptor can't be the target of spells 3 1/3 or Frostweb Spider can ({S} abilities this turn. blockcan be paid itwith as though hadone mana flying. 3 Whenever Frostweb Enchant creature Spider blocks Enchanted a creature creature doesn't with untap 3 during its controller's untap step. When You may remove two red cards in your hand damage fromis the dealt 7 5/5 game Flying,rather haste than pay Fury Whenever of the Horde's a creature mana cost. dealt damage by 7 2/2 Garza Zol,Garza's Sacrifice PlagueAssassin: Queen this turn istarget Destroy put into a nonblack 3 creature. Recover—Pay half your life, rounded up. Enchant creature Enchanted creature can't block and its 1 activated abilities Cumulative Enchant creature can't be played. {S}:{S} upkeep Enchanted (At the 4 2/2 beginning Prevent allof your upkeep, damage put an that Goblin age counter Furrier on this would deal to 2 2/2 snowTarget {T}: creatures. creature can't block this turn. {S}: Goblin 3 4/4 Rimerunner Greater Stonegains haste Spirit can'tuntil end of turn. be blocked ({S} canwith by creatures be 6 flying. {2}{R}: Until end of turn, target creature Return target creature card from your graveyard to gets 2 3/3 your hand.aRecover Whenever creature{2}{B} is put (When a creaturefrom into a graveyard is put into play, 5 2/2 Gristle Grinner gets +2/+2 until end of {1}, Sacrifice a creature: You gain 2 life.turn. 3 3/3 You may play Haakon, Stromgald Scourge from your 3 3/3 graveyard, {2}, but not {T}: Return frompermanent target anywhere else. to itsAs long ashand. owner's 5 2/4 Play this ability Cumulative only if you control upkeep—Gain control of four or more a land you snow don't 7 control. Herald of Leshrac gets +1/+1 Cumulative upkeep {1} Whenever you pay for each land you 5 Hibernation's Highland WealdEnd's comescumulative into playupkeep, tapped.you {T}:may Addsearch {R} 0 or {G} to your mana pool. Destroy target artifact or land. Recover {R}{R} (When 4 a creature Search youris library put into foryour graveyard a snow from land card play, and putyou it into 2 play tapped. Then shuffle your library. When Jester's Scepter comes into play, remove the top 3 12/12 five cards of target Jokulmorder comes player's into playlibrary from tapped. Whenthe game face 8 4/4 Jokulmorder comes into play, sacrifice Cumulative upkeep—Put two cards in a singleit unless you 2 3/3 graveyard Cumulativeon the bottom upkeep {W} orof{U} their(At owner's library. (At the beginning of 3 2/4 your upkeep, Whenever put ancreature another age counter comesoninto thisplay permanent, under your 5 3/3 control, Cumulativeput upkeep—Flip a +1/+1 counter on Whenever a coin. that creature youand winaa 4 3/4 coin flip, Karplusan Minotaur deals 1 damage to target Karplusan Strider can't be the target of blue or black 4 1/1 spells. Whenever Karplusan Wolverine becomes blocked, you 1 3/3 may have Flying, firstit strike deal 1Whenever damage toKjeldoran target creature or deals Gargoyle player. 6 1/2 damage, you Cumulative gain that upkeep {1} much life. (At the beginning of your 1 2/2 upkeep, put an age counter on this permanent, {W}: Kjeldoran Outrider gets +0/+1 until end ofthen turn. 2 Creatures you control get +X/+X until end of turn, 2 */* where X is 1 plus Flying Krovikan the number Mist's of cards power and named toughness Kjeldoran are each 2 equal to target Destroy the number of Illusions creature with powerin play. 2 or less. Recover 3 2/1 {1}{B}{B} (When a creature is put into your graveyard 2 Enchant creature Cumulative upkeep {U} or {B} You 4 2/1 control Trample,enchanted creature. haste Lightning Whencomes Serpent Krovikan intoWhispers play withis 1 X +1/+0 counters Lightning on it. Storm deals At end oftoturn, X damage sacrifice target creature or 3 3/3 player, Barbarians, Warriors, and Berserkers getcharge where X is 3 plus the number of +2/+2 and 5 have haste. Prevent all damage that black and/or red sources would 1 deal this Cumulativeturn. upkeep {1} (At the beginning of your 4 1/1 upkeep, put Xanred {2}, Reveal age counter cards fromon thishand, your permanent, Sacrificethen 1 1/1 Martyr {1}, Reveal X black cards from your hand,damage of Ashes: Martyr of Ashes deals X Sacrificeto 1 1/1 Martyr of Bones: {2}, Reveal X blueRemove up toyour cards from X target hand,cards in a Sacrifice 1 1/1 Martyr {1}, of Frost: Reveal Counter X white cardstarget from spell unless Sacrifice your hand, its 1 1/1 Martyr of Sands: {1}, Reveal Youcards X green gain from threeyour timeshand, X life.Sacrifice 1 Martyr of Spores: Target creature gets +X/+X {T}, Sacrifice Mishra's Bauble: Look at the top until card end of 0 target player's {T}: Add {1} tolibrary. Drawpool. your mana a card at the {T}, {4}{S}, beginning of Sacrifice 0 Mouth of Ronom: Mouth of Ronom deals 4 damage Destroy target artifact or enchantment. Draw a card at to 4 1/3 the beginning Whenever of the Ohran next Viper turn's deals upkeep. combat damage to a 3 3/3 creature, destroy that creature at end {2}{S}: Target snow creature gains first of strike combat.until end 4 2/1 of turn. ({S} can be paid with one mana from a snow {T}, Sacrifice a creature: Orcish Bloodpainter deals 1 3 9/5 damage Trample to target While creature you're or player. searching your library, you may 7 play Panglacial Wurm from youra library. Draw two cards, then sacrifice permanent. 2 3/3 Flying, fear Cumulative upkeep {B} (At the beginning of 3 your upkeep, put an age counter on this permanent, Cumulative upkeep {B} (At the beginning of your 3 3/4 upkeep, Phyrexianput an agedoesn't Ironfoot counteruntap on this permanent, during then your untap 3 6/5 step. {1}{S}: Phyrexian Untap Phyrexian Snowcrusher attacksIronfoot. each turn({S} can {1} if able. be 6 8/8 {S}: Phyrexian Cumulative Snowcrusher agets upkeep-Sacrifice +1/+0(At creature. until theend of 3 beginning of your Target creature upkeep, gets +3/+3put an end until age of counter on this turn. Recover 2 {1}{G} (When a creature is put into your graveyard Enchant creature Enchanted creature gets +2/+1 and 2 1/1 has {S}:"{S}: This creature Regenerate can't Dead. Rimebound be blocked this be ({S} can turn paid 1 */* with one mana from a snow permanent.) Flying Rimefeather Owl's power and toughness are 7 3/3 each equal Trample to the number Whenever Rimehornof snow permanents Aurochs attacks, itingets play. 5 5/5 +1/+0{2}{S}: Flying until end of target Tap turn forcreature each other and attacking put an ice 7 2/3 counter {1}, {T}:onCounter it. ({S}target can beactivated paid withability. one mana from a Play this 4 1/2 ability only if you control four or more snow {1}, {T}: Tap or untap target permanent. Play this 2 ability only iftoyou Add {R}{R} control your manafour or then pool, moreadd snow{R} to your 1 5/6 mana pool for each card named Rite Protection from snow Cumulative upkeep of Flame in each {1} (At the 5 5/6 beginning Ronom of your Serpent upkeep, can't attackput an age unless counterplayer defending on this 6 2/2 controls a snow land. When you control no snow Sacrifice Ronom Unicorn: Destroy target enchantment.lands, 2 Counter target spell unless its controller pays {2} plus 2 an {T}:additional Add {1} {2} for each to your manacard pool.named Rune {1}{S}, {T}:Snag Lookinat 0 4/3 the top card Whenever of yournontoken another library. Ifcreature that card youis snow, controlyou is put 5 into a graveyard Enchant creaturefrom When play, putof Shape a 3/1 black and the Wiitigo red into comes 6 5/5 play, put Cumulative Trample six +1/+1 counters on enchanted upkeep-Put creature. a +1/+1 counter on At a 2 3/3 creature an opponent controls. (At the beginning of Discard a land card: Simian Brawler gets +1/+1 until 4 end ofdeals Skred turn. damage to target creature equal to the 1 number [G] of snow permanents you control. 0 [U] 0 [R] 0 [W] 0 [B] 0 You may remove two black cards in your hand from the 7 game Put rather a 1/1 thanWolf green paycreature Soul Spike's tokenmana into cost. Soul"This play with 3 1/1 creature Flying gets{T}: {W}, +1/+1 Tap for each target card named Sound the creature. 2 3/3 When Stalking Yeti comes into play, if it's in play, it 4 1/5 deals Steamdamage equal Spitter can to its block aspower toittarget though creature had flying. {R}:an 5 2/1 Steam Spitter Protection fromgets +1/+0 white {B}: until end of Crusader Stromgald turn. gains 2 flyinggain You until4 end life. of turn. {B}{B}: Recover {1}{W} Stromgald Crusaderis (When a creature 2 put You into mayyour graveyard remove fromcards two white play,inyou may your payfrom hand {1} the 7 game rather than pay Sunscour's mana cost. Destroy Ripple 4 (When you play this spell, you may reveal the 4 top four4 cards Ripple (Whenofyou your library. play You may this spell, you play may any reveal the 2 top Ripple 4 (When you play this spell, you may any four cards of your library. You may play reveal the 2 top four cards Enchant of your creature library.creature Enchanted You maygets play+2/+2. any 3 2/1 Ripple 4 (When First strike Rippleyou play this 4 (When youspell, playyou thismay reveal spell, the you may 3 2/1 reveal the top four cards of your library. Cumulative upkeep {2} (At the beginning of your You may play 3 upkeep, put next Prevent the an age counter that 2 damage on this permanent, would then be dealt to 2 2/4 target Whenever a noncreature source you control deals the creature or player this turn. Draw a card at 3 damage,one Choose you- gain Targetthat much life. nonsnow permanent becomes 1 4/3 snow {S}: Thermopod gains haste untilsnow until end of turn; or target permanent end of turn. ({S}isn't can 5 be paidyou Spells with one mana control have from ripplea4. snow permanent.) (Whenever you play a 5 spell, you may reveal the top four cards Tresserhorn Sinks comes into play tapped. of your library. {T}: Add 0 5/3 {B} or Prevent Flying {R} to your mana pool. all damage that would be dealt to 7 3/3 Tresserhorn Ursine FylgjaSkyknight byplay comes into creatures withhealing with four first strike. counters 5 on it. Remove a healing counter from Ursine Fylgja: Remove target creature from the game. You draw cards 4 4/4 equal to thatupkeep-Discard Cumulative creature's power. At the a card. (Atbeginning of your the beginning of 3 4/5 your upkeep, Trample put ancreature If another age counter wouldonbethis putpermanent, into a 6 1/8 graveyard flying Defender, from play, removeupkeep-An Cumulative it from theopponent game instead. gains 2 2/1 1 life. (At the Protection beginning from black {W}:of your upkeep, White Shield put an age Crusader gains 2 */3 flying Trample Wilderness Elemental's power is equalCrusader until end of turn. {W}{W}: White Shield to the 3 7/7 number of nonbasic Woolly Razorback landsinto comes yourplay opponents control. with three ice 4 2/3 counters on it. As long as Woolly Razorback Snow landwalk {S}: Regenerate Zombie Musher. has an ice ({S} 4 1/4 can beWhenever Flying paid with one mana Zur the from a snow Enchanter permanent.) attacks, you may 4 search your Reveal library the top four for an enchantment cards of your library.card Youwith may put a 4 creature card from among them into play with Whenever a creature you control attacks, it gets "At+2/+0 the 5 0/0 until Graftend of turn 2 (This and Anthem creature of Rakdos comes into deals play with two1 +1/+1 damage 2 3/3 counters on it. Assault Zeppelid Whenever another creature comes into 4 2/2 {W}, Sacrifice Aurora Eidolon: Prevent the next 3 4 5/3 damagecan ({B/R} thatbewould be dealt paid with to {B} either target creature or {R}.) or player Flying When 3 1/1 Avatar of Discord Whenever comesisinto a permanent play, sacrifice returned it unless to your hand, you 3 may pay {1}. If you do, draw a card. Azorius Chancery comes into play tapped. When 0 2/2 Azoriusprotection Flying, Chancery comes into play, return a land you from enchantments 2 2/2 ({W/U} can be paid with either {W} or {U}.) {2}{W}: 2 2/1 Tap target Azorius creature. Herald {2}{U}: Counter is unblockable. target activated When Azorius Herald 3 comes Preventinto play, you all combat gain 4 target damage life. When Azorius creature Herald would deal 4 this turn. Prevent all combat damage {1}, {T}: Add {W}{U} to your mana pool. that would be 2 1/1 Flying Whenever Beacon Hawk deals combat damage to 2 a player,can ({G/U} you bemay paiduntap target {G} with either creature. {W}: or {U}.) Beacon Draw a 7 card for each Enchant creature creature target creature Enchanted player controls, then for gets +1/+1 draw 1 each of its colors. ({T}: Add {B} or {R} to your mana pool.) As Blood 0 Crypt As an comes intocost additional play,toyou playmay pay Bond of2Agony, life. If pay you Xdon't, life. 1 Each other player loses X life. Sacrifice a creature. Return up to X cards from your 7 graveyard Prevent all to your hand, damage where be that would X isdealt the number to targetof 5 multicolored Name a nonlandcreature card.this turn.player Target For each 1 damage reveals his or her 2 hand. That{G} ({T}: Add player discards or {U} a card to your manawith thatAsname. pool.) If he Breeding 0 4/1 Pool comes into play, you may pay 2 life. If you When a player other than Bronze Bombshell's owner don't, 4 controls Cackling it, that player Flames deals 3sacrifices damageit.toIftarget the player does, creature or 4 player. Hellbent — Cackling Flames deals The next 1 damage that would be dealt to target5 damage to 2 3/3 creature Flying this turnyou Whenever is dealt play to ananother target spell, enchantment creature put a 5 1/1 +1/+1 counter on each creature you control. When Coiling Oracle comes into play, reveal the top 2 card of your Put target library. If attacking it's a land creature card, on the put it of bottom into itsplay. 1 1/3 owner's library. Its controller gains life equal Vigilance When Court Hussar comes into play, look to its at 3 the Put top three target cards or creature of enchantment your library, then cardput one of in an 7 2/2 opponent's Double graveyard strike into Champion When Crypt play undercomes your control. --- into play, 4 0/0 each Graft player 2 (Thisputs a creature creature comescard intowith playconverted mana with two +1/+1 4 0/0 counters on it. Whenever another creature comes into Graft 4 (This creature comes into play with four +1/+1 4 counters Choose a on it. Whenevercreature nonlegendary anotherincreature comes into play. Target 3 0/0 creature becomes a copy of that creature until end of Graft 6 (This creature comes into play with six +1/+1 7 counters Each on discards player it. Whenever threeanother cards. creature comes into 3 Demonfire deals X damage to target creature or player. 1 2/2 If a creature Flying dealt Hellbent damage this — Demon's way Jester would gets be put +2/+1 into a as long 4 as you have ({W/U} no paid can be cardswith in hand. either {W} or {U}.) Whenever 6 9/9 a player plays a noncreature Trample Dread Slag gets -4/-4 spell, counter for each cardthat spell. in your 5 3/3 hand. When Drekavac comes into play, sacrifice it unless you 2 discard a noncreature card. Enchant permanent At the beginning of your precombat 4 4/2 main phase, Protection addmulticolored from mana equal to enchanted permanent's 5 2/2 {U}, Sacrifice Enigma Eidolon: Target player puts the 4 2/2 top three {B}, cards Sacrifice of his or Entropic her library Eidolon: intoplayer Target his orloses her 1 life 4 and {3}, you {T}:gain Tap 1target life. Whenever youput creature and playa a+1/+1 multicolored counter 3 4/6 on Experiment Kraj has all activated abilities of"{2}{G}{U}: it. Until end of turn, that creature gains each other 6 creature Choose awith cardatype. +1/+1 counter Target on it. {T}: opponent Put his reveals a +1/+1 or her 4 2/4 hand. When another creature comes into play, sacrifice into Put two 1/1 green Saproling creature tokens 4 2/2 Flame-Kin As long as War Scout. Flaring If you do, Flame-Kin Flame-Kin itWar is enchanted, getsScout 3 +2/+2, Put has a 1/1 trample, green and has Saproling "{R}: token creature Flaringinto Flame-Kin play 3 2/2 blocking Flying Astarget creature long as attacking Freewind you. Equenaut is Draw a card.it enchanted, 3 has {T}: Add {1} to your mana pool. {T}, Sacrificeto "{T}: Freewind Equenaut deals 2 damage target Ghost 0 3/1 Quarter: Gnat AlleyDestroy Creepertarget can't land. Its controller be blocked may search by creatures with 3 2/2 flying. Hellbent — Gobhobbler Rats gets +1/+0 and has "{B}: 2 Regenerate Gain control Gobhobbler Rats" as long of target monocolored as you Forecast creature. have no 6 2/3 — {1}{U}, Reveal Govern the Guildless from your hand: White spells you play cost {1} less to play. Blue spells 4 2/3 you play cost Protection {1} from less to play. Spells your opponents monocolored 4 1/1 {T}, Sacrifice Haazda Exonerator: Destroy target Aura. 1 1/1 At the beginning of your upkeep, sacrifice Haazda 3 ShieldAdd ({T}: Mate unless {W} youtopay or {U} {W}{W}. your {W}: As mana pool.) The next Hallowed 0 0/0 Fountain comes Graft 3 (This into play, creature youinto comes mayplay paywith 2 life. If you three 5 2/2 +1/+1 counters on it. Whenever another creature Haste When Hellhole Rats comes into play, target 4 player discards Put target a card. artifact Hellhole Rats or enchantment ondeals damageoftoits the bottom 4 owner's library. --- Search target opponent's library Target player sacrifices an artifact or creature. for Hit deals 8 damage to Remove all that cardsplayer equal in your handto from that permanent's the game face 2 4/4 down. At end of turn, return those cards When Indrik Stomphowler comes into play, to destroy your hand, 5 target Revealartifact or enchantment. a card from your hand. Search your library for a 2 3/6 card with the same namethe Flying Whenever Isperia as Inscrutable that card, reveal deals it, put it combat 5 3/4 damage Whenever to Jagged a player, nameisa dealt Poppet card. damage, That player reveals discard that 3 1/1 many cards. Kill-Suit Hellbent Cultist attacks—each Whenever Jagged turn if able. Poppet {B}, deals Sacrifice 1 Kill-Suit Discard aCultist: card atThe next time random. damage If you would do, Kindle beCarnage the dealt 3 deals Enchant land Enchanted land has "{G}{U}, {T}: Putcost damage equal to that card's converted mana a 5 3/2 2/2 Whengreen and blue Loaming Drake Shaman creature comes into token with flying play, target player 3 3/1 shuffles any number of target cards from {2}, Sacrifice a creature: Lyzolda, the BloodhisWitch or herdeals 3 2 damage Return up to to target creature two target or player creature cardsiffrom the sacrificed your 2 graveyard to your hand, then discard a card. {1}, {T}: Untap target creature that has an activated 2 ability Targetwith {T} in creature its +2/+2 gets cost. until end of turn for each 2 1/1 of its colors. ({W/U} can be paid with either {W} or {U}.) {T}: Tap 3 2/1 target creature. Flying 2 2/2 Whenever you play a green creature spell, you may 5 search your {3}, {T}: library Target for aremoves player creatureacard cardand reveal in his it. If or her 4 hand from Enchant the game. creature Play this Whenever ability only enchanted any time creature you attacks 3 or blocks, its controller loses 3 life. {1}{R}: Enchanted Until end of turn, all creatures become black and all 2 lands become {2}{B}, Swamps. Discard a card: Target opponent loses 1 life 4 0/0 and you Graft gain creature 4 (This 1 life. Hellbent comes — {1}, into Pay play 2 life: with fourDraw a +1/+1 6 counters {T}: Add on {1}it.toWhenever your manaanother creature{T}: pool. {G}{U}, comes Put into a 0 +1/+1 counter on each creature that came into Enchant creature Enchanted creature has "{T}: Drawplay a 4 card." {W}:IfEnchanted Flip a coin. it comes up creature heads,gains vigilance counter target until instant 7 3/3 or sorcery spell. If it comes up tails, copy When Ogre Gatecrasher comes into play, destroy that spell and target 4 3/3 creature {T}: withcreature Target defender. becomes a 3/3 Frog until end of 4 turn. Counter target spell unless its controller pays {X}. You 2 gain X life. an opponent is dealt 3 or more damage by a Whenever 3 3/4 single source, Whenever that of Paladin player Prahvdiscards a card. you gain that deals damage, 6 much life. Forecast Whenever a creature—an{1}{W}, opponentReveal Paladin controls of Prahv becomes 5 2/1 tapped, put aPatagia Flying When shield counter on Palliation Viper comes Accord. into play, put two 1/1 4 green and blue Snake creature tokens into {T}: Add one mana of any color to your mana play. When pool. 0 0/0 Spend Graft 3this mana (This only to creature play into comes a multicolored spell. play with three 3 2/2 +1/+1 counters on it. Whenever another creature You may play Plaxmanta any time you could play an 2 instant. When Enchant Plaxmanta creature Enchantedcomes into play, creature creatures doesn't untap 3 during {T}: its {1} Add controller's untap pool. to your mana step. {4}{W}{U}, Forecast — {W}{U}, {T}: 0 1/1 Prevent all damage Flying Pride a source of the Clouds of +1/+1 gets your choice would for each deal other 2 creature in play with flying. Forecast — {2}{W}{U}, Return up to three target creature cards with converted 3 mana cost a1 creature Whenever or less from you your graveyard control to play. is put into a 4 6/6 graveyard When Protean Hulk is put into a graveyard that from play, you gain life equal to from play, 7 search your Enchant library Skip opponent for any number your of creature draw step. cards Whenever 4 enchanted opponent draws a card, you may draw a Target multicolored creature gains double strike until 2 end of turn. Destroy Draw target a card. permanent. --- Destroy all multicolored 6 2/2 Auras and Equipment. Hellbent — {T}, Sacrifice a creature or land: Draw a 3 card. Playorthis If a spell ability ability onlycause would if youits have no cards controller to in hand. gain life, 2 3/2 that player First losesReveal strike {T}: that much your life handinstead. and discard a card of 3 target Rakdosopponent's Carnariumchoice. comes Then thattapped. into play player reveals When his 0 2/2 Rakdos Carnarium comes into play, return a land you ({B/R} can be paid with either {B} or {R}.) {3}{B}, 2 1/1 Discard a card: {T}: Rakdos Target deals Ickspitter creature gets -2/-2 1 damage until end of to target 3 3/3 creature {R}{R}: Rakdos Pit Dragon gains flying until 1end and that creature's controller loses life.of 4 turn. {R}:creature Equipped Rakdos Pit Dragon gets +1/+0gets for +1/+0 untilcounter each blood end of 2 on Rakdos Riteknife and has "{T}, Sacrifice {1}, {T}: Add {B}{R} to your mana pool. a creature: 2 7/6 Flying, trample Whenever Rakdos the Defiler attacks, 6 4/4 sacrifice halfbeginning Fear At the the non-Demon of yourpermanents upkeep, youyou maycontrol, search 6 your library Choose up toforfour a Rat card, cards youreveal it, andoutside own from put it into the your 7 game and ({B/R} canshuffle be paidthem withinto your either {B}library. --- Enchant or {R}.) Put a 3/1 1 creature Enchanted Return target creature creature card ingets +2/-1. and target a graveyard 4 creature in play to their owners' hands. {T}: Add {1} to your mana pool. {1}{B}{R},--- Target {T}: Each 0 2/2 player discardsSandstorm {R}, Sacrifice a card. Play this ability Eidolon: Targetonly any time creature can't 4 block Sacrifice Seal of Doom: Destroy target nonblack spell, this turn. Whenever you play a multicolored 3 creature.Seal Sacrifice It can't be regenerated. of Fire: Seal of Fire deals 2 damage to 1 target creature or player. ({G/U} can be paid with either {G} or {U}.) Enchant 3 2/1 creature When Flying {G}, Shielding Sacrifice Plax Scout: Silkwing comes Search into play, draw your a library 3 0/0 for a basic land card and put that card into play Graft 3 (This creature comes into play with three tapped. 6 +1/+1 counters Simic Growth on it. Whenever Chamber comes intoanother creature play tapped. When 0 2/2 Simic Growth ({G/U} can beChamber paid withcomes either into {G} play, return or {U}.) a land {1}{G}: 2 0/0 Move Graft 1a (This +1/+1 countercomes creature from target creature into play with aonto +1/+1 1 3/3 counter on it. Whenever {U}: Untap Simic Ragworm. another creature comes into 4 For the Simic Combine, its sigil serves not as an 2 6/6 emblem of honor Flying, trample but Sky Simic as aSwallower trademark.can't Its familiar image be the target 7 of spells {T}: Youor abilities. gain 1 life. {T}, Discard a card: You gain 3 4 4/3 life. Flying When Sky Hussar comes into play, untap all 5 creatures you Each player control. draws Forecast X cards. — Tap Forecast — two untapped {2}{U}, Reveal 2 3/3 Skyscribing Hellbent — When Slaughterhouse Bouncer is puta into from your hand: Each player draws card.a 5 0/1 graveyard from creature Defender (This play, if you have can't no cards attack.) {B}:inSlithering hand, 1 1/4 Shade gets Defender +1/+1 (This until end creature can'tofattack.) turn. Hellbent {1}{U},—Sacrifice 3 Soulsworn Jury: Counter target creature spell. Counter target spell with converted mana cost 2. 1 0/0 Graft 2 (This creature comes into play with two +1/+1 4 0/2 counters Defender on it. Whenever (This another creature can't creature attack.) comes into Whenever 5 2/1 Sprouting Fear WhenPhytohydra is dealt Squealing Devil damage, comes you may into play, you put maya 2 5/5 pay {X}. If you do, target creature gets +X/+0 Haste Whenever another creature you control is putuntil 7 into a graveyard Creatures from get you control play,+1/+1 it deals damage until end ofequal turn. to its 3 5/5 Forecast — {W}, Reveal Steeling Stance from your Defender (This creature can't attack.) Flying When 3 Stoic Ephemera Destroy blocks,and target artifact sacrifice targetitenchantment. at end of combat. 3 2/2 {2}{R}, Discard a card at random: Stormscale Anarch 4 deals 2 damage Enchant creaturetoEnchanted target creature or player. creature If theand gets +0/+2 1 can Put Xblock 1/1 creatures with landwalk green Saproling creatureabilities tokens asintothough play. --- 5 Search your library for a multicolored card, Counter all other spells. Draw a card for each reveal spellit, 5 countered this way. Enchant creature Enchanted creature gets +2/+0. 1 Put a +1/+1Enchanted Hellbent — counter oncreature each ofgets an additional X target creatures. 1 5/5 Flying Whenever you play a spell, return target 8 3/3 permanent to its owner's Transguild Courier hand.(even if this card isn't in is all colors 4 play). Return all creatures blocking or blocked by target 4 2/3 creature to their owner's Flying Whenever hand. --- deals Trygon Predator Counter target combat 3 damage to a player, you may destroy target artifact or Twinstrike deals 2 damage to each of two target 5 0/4 creatures. {B}: Hellbent Unliving — Destroy Psychopath those creatures gets +1/-1 instead until end of turn. if 4 {B}, Enchant Forest As Utopia Sprawl comes into play, than {T}: Destroy target creature with power less 1 1/2 chooseUtvara Flying a color. Whenever Scalper enchanted attacks Forest each turn is tapped if able. 2 Target creature can block any number of creatures this 1 2/2 turn. {G}, Sacrifice Verdant Eidolon: Add three mana of any 4 1/1 one color {T}, Pay 1tolife: your mana Add one pool. manaWhenever youtoplay of any color youra 3 0/0 mana pool. Graft 2 (This creature comes into play with two +1/+1 3 0/0 counters on it.creature Graft 5 (This Whenever another comes creature into play with comes into five +1/+1 3 counters Choose a card type, then reveal the top four cardsinto on it. Whenever another creature comes of 5 your library. Each Put alltwo player draws cards of the chosen type revealed cards. 2 Counter target spell, activated ability, or triggered 3 3/4 ability. Defender (Mana (Thisabilities creature can't beattack.) can't targeted.) Flying {1}{W}: 4 1/1 Creatures you control Defender (This with creature defender can't attack.)can attackArchive Walking this turn 3 comes into play with a +1/+1 counter on it. At Whenever an opponent taps a land for mana, tap all the 4 lands Weightthat player deals of Spires controls. If a creature damage to targetan opponent creature equal 1 6/3 to the Whiptail When number of nonbasic Moloch comeslands intothat creature's play, it deals 3 5 1/3 damage to target Flying {W}: creature Windreaver youvigilance gains control. until end of 5 turn. {W}: Windreaver gets +0/+1 until end of turn. Target player discards his or her hand. 7 Destroy target creature or land. 4 Enchant creature Whenever enchanted creature 1 2/3 attacks, if its power Haunt (When is 2isorput this card less, intoit'sa unblockable this graveyard from 4 2/2 play, remove Whenever an itopponent from thediscards game haunting target a card, Abyssal 3 1/1 Nocturnus gets +2/+2 and gains fear until Whenever Aetherplasm blocks a creature, you endmay of turn. 4 2/3 return Aetherplasm At the beginning to itsupkeep, of your owner's each hand.opponent If you do,loses you 1 5 5/5 life. You gain life equal to the life lost this way. Flying When Angel of Despair comes into play, destroy 7 4/3 target permanent. Bloodthirst 1 (If an opponent was dealt damage this 7 turn, this creature comes into Enchant creature Creatures play you with that control a +1/+1 are 3 1/1 enchanted Flying Hauntget(When +1/+1. thisWhenever a creature card is put you control into a graveyard 5 from play, remove it from the game haunting You gain 1 life for each player. Haunt (When this target spell 1 4/4 card is put Bioplasm Whenever into a graveyard attacks,after remove resolving, the topremove card of it 5 2/2 your library Flying Hauntfrom thethis (When game. cardIf isit'sput a creature card, into a graveyard 4 from play, remove it from the game haunting target 3/1 Bloodthirst 1 (If an opponent was dealt damage this 3 6/7 turn, thisWhenever Trample creature comes into playdeals Borborygmos with combat a +1/+1damage 7 2/2 to a player,1put Bloodthirst (If aan+1/+1 counter opponent wason each dealt creature damage thisyou 4 3/4 turn, this creature Whenever a playercomes into plays an play withability activated a +1/+1 that isn't a 3 mana Targetability, opponentBurning-Tree reveals hisShaman deals Choose or her hand. 1 damage a to 2 nonland card from it. Remove that Remove target land from the game. card from the game. 4 Target player draws two cards, then Cerebral Vortex 3 deals Name damage to that a card. Until player your nextequal turn, to thethe number named cardof 2 can't becreature Target played. with Drawflying a card. loses flying until end of turn. 3 Crash Landing Remove target deals damage card in to thatfrom a graveyard creature equal to the game. 1 Draw Targeta player card. discards a card. Haunt (When this spell 1 card is put {1}, Remove into a graveyard two afterinresolving, creature cards removefrom your graveyard it 4 2/2 the Whengame: Target Crystal Seerplayer comesdiscards a card. into play, Play look at thethis top four 5 cards Destroy each creature with converted mana any of your library, then put them back in costorder. 3 or 5 3/1 less. Daggerclaw Imp can't block. Flying 3 ({W/B} can be paid with either {W} or {B}.) At the 7 3/5 beginning ({U/R} canofbeyour paidupkeep, put target with either {U} or creature cardEach {R}.) Flying in a 7 instant Douse inand sorcery Gloom spell deals you playtohas 2 damage replicate. target Theand creature 3 1/4 you gain 2 life. {X}, {T}: Each creature with converted mana cost X 4 1/1 can't Sacrifice {U}, attack orablock this turn. creature: Discard a card, then draw a 1 2/1 card. Nonbasic landwalk 2 3/3 Whenever Dune-Brood Nephilim deals combat damage 4 to a player, Each put+2/+2 land gets a 1/1 colorless Sand as long as creature it's a token into creature. 4 Electrolyze deals 2 damage divided as you choose 3 3/3 among(When Haunt any number of target this card is put creatures and/or from into a graveyard players. 6 play, remove Enchant it from creature the game Creatures youhaunting target control that are 3 2/1 enchanted get +1/+1 and have first strike. {3}: Feral Animist gets +X/+0 until end of turn, where 3 X is its power. Counter target nonblue spell. 4 1/2 Gatherer of Graces gets +1/+1 for each Aura attached 2 0/1 to it. Gelectrode {T}: Sacrifice andeals Aura:1 Regenerate Gatherer damage to target of Graces. creature or 3 2/1 player. Whenever First strike {3}{G}:you play an Bloodscale Ghor-Clan instant or sorcery spell, gets +2/+2 4 2/3 until end of turn. Play this ability only once each Bloodthirst 3 (If an opponent was dealt damage this turn. 5 4/4 turn, Whenthis creature Ghost Councilcomes into play of Orzhova with into comes three +1/+1 play, target 4 1/1 opponent loses 1 life and you gain 1 life. {1}, {T}: Target creature gets +1/+1 until end of turn. Sacrifice 2 Remove each creature you control from the game. 3 4/1 Return ({R/G} those can becreatures paid withtoeither play under {R} or their {G}.)owners' Trample, 4 haste Giant Replicate {U}Solifuge (Whencan't be the you play thistarget spell,of spells copy or it for 1 2/2 each time you paid its replicate cost. You may Whenever Glint-Eye Nephilim deals combat damage to choose 4 2/2 a player, Goblin Sacrifice draw that many cards.You Flectomancer: {1}, Discard may a card: change the 3 targetsAdd ({T}: of target {W} orinstant {B} to or sorcery your manaspell. pool.) As Godless 0 4/4 Shrine comes(When Flying Haunt into play, thisyou cardmay payinto is put 2 life. If you don't, a graveyard 6 2/2 from play, remove it from the game haunting Bloodthirst 1 (If an opponent was dealt damage target this 3 2/2 turn, ({R/G}this cancreature be paidcomes into play with either {R} with a +1/+1 or {G}.) {3}{R}, 2 4/4 Sacrifice a land: Gruul Guildmage deals 2 {R}: Gruul Nodorog can't be blocked this turndamage to by except 6 3/2 two or Gruul When more Scrapper creatures.comes into play, if {R} was spent 4 to play {1}, Gruul {T}: AddScrapper, {R}{G} toityour gainsmana hastepool. until end of turn. 2 Gruul Turf comes into play tapped. When Gruul Turf 0 comes intoyou Creatures play, returnhave control a land you control trample. to its owner's {1}{R}{G}: Gruul 4 War Plowplay You may becomes a 4/4 Magemark Guardian's Juggernautany artifact timecreature you could 3 3/3 play anAtinstant. Flying Enchantofcreature the beginning Creatures your upkeep, you control tap target 6 creature. When Hatching Plans is put into a graveyard from play, 2 draw threeacards. Whenever creature attacks you, its controller loses 1 3 life. Enchant creature Enchanted creature has "{T}: This 3 creature creature Enchant deals 1 damage to you Creatures target creature control thator player." are 3 3/3 enchanted Whenever aget +1/+1 player andancan't plays be blocked instant except or sorcery spell,byif 4 Ink-Treader Nephilim is the only target of that Choose one — Draw X cards; or Invoke the Firemindspell, 3 deals X damage tocomes Izzet Boilerworks targetinto creature or player. play tapped. When Izzet 0 2/2 Boilerworks comes into play, return When Izzet Chronarch comes into play,a land you target return control 5 2/2 instant or ({U/R} cansorcery be paidcard withfrom your either {U}graveyard to your or {R}.) {2}{U}: 2 Copy{T}: {1}, target Addinstant {U}{R}spell you control to your with converted mana pool. 2 At the beginning of your upkeep, reveal the top card of 6 your library. Replicate If it's(When {U}{R} a creature card,this you play putspell, it intocopy play.it That for 2 each time of If Leyline you paid itsisreplicate Lifeforce cost. Youhand, in your opening may you choose may 4 begin the game with it in play. Creature spells can't If Leyline of Lightning is in your opening hand, you may be 4 begin If the of Leyline game with it in Singularity is play. Whenever in your opening you play hand, youa 4 may begin the game with it in play. All nonland If Leyline of the Meek is in your opening hand, you may 4 begin the of If Leyline game the with Void itis in in play. your Creature tokensyou opening hand, getmay 4 1/1 begin Vigilance {4}{W}: Lionheart Maverick gets +1/+2 put the game with it in play. If a card would be until 1 8/5 end {T}: of turn.Inferno deals damage equal to its power Living 8 1/1 divided {W}, as you achoose Sacrifice among creature: anycreature Target number can't of target attack 1 this turn. {3}{U} (When you play this spell, copy it for Replicate 4 each time youTransreliquat {3}: Mizzium paid its replicate cost. aYou becomes may copy of choose target 3 artifact {2}, {T}:until end oftarget Remove turn. card {1}{U}{R}: Mizziumfrom the in a graveyard 1 game. {2}{W}{B}, {T}, Sacrifice Moratorium Destroy target creature or enchantment. Stone: 3 1/1 ({W/B} can be paid with either {W} or {B}.) Flying 2 Whenever Mourning Enchant creature Thrull deals Creatures damage, you control you that aregain that 3 enchanted getto+1/+1. {T}: Add {1} If a creature your mana you control pool. {2}{U}{R}, that's {T}: 0 4/4 Remove the top card of your library from the game. Flying Whenever you draw a card, Niv-Mizzet, the 6 3/2 Firemind When Ogredeals 1 damage Savant comesto target into play,creature if {U} wasor player. spent to 5 0/1 play Ogre (This Defender Savant, returncan't creature target creature attack.) As to its owner's Order of the 1 Stars Orzhov comes intocomes Basilica play, choose into playa tapped. color. Order When ofOrzhov the 0 2/2 Basilica Haunt (When this card is put into a graveyard fromto its comes into play, return a land you control 3 2/2 play, ({W/B}remove can beit paid fromwith the game either haunting target {W} or {B}.) {2}{W}: 2 1/1 Target player gains 1 life. {2}{B}: Each player Haunt (When this card is put into a graveyard from loses 1 3 play,{T}: {1}, remove Addit{W}{B} from the to game haunting your mana pool.target 2 {T}: Add {1} to your mana pool. {3}{W}{B}, {T}: 0 2/2 TargetTap: {W}, player Taploses 1 life target and you gain 1 life. creature. 4 Parallectric Feedback deals damage to target spell's 4 3/3 controller ({U/R} canequal to that be paid withspell's eitherconverted mana {U} or {R}.) cost. When 4 3/3 Petrahydrox Petrified becomes Wood-Kin thebetarget can't of a spell countered. or ability, Bloodthirst X 7 (This creature comes into play with X +1/+1 counters Enchant creature Enchanted creature can't attack or 3 1/1 block. Enchanted {B}, Sacrifice creatureTarget a creature: has "At the beginning creature of gets -1/-1 1 3/3 until end of turn. Whenever another creature comes into play, its 5 controller losescreatures You may have 1 life. you control deal their combat 5 damage all Destroy to enchantments defending player this player target turn ascontrols. though they 4 Replicate {1}{R} (When you play this spell, copy it for 2 each timesorcery The next you paid its you spell replicate cost.turn play this Youcan maybechoose played 1 1/1 any time you Bloodthirst could 1 (If play an instant. an opponent Drawdamage was dealt a card.this 4 turn, this creature comes into play with a +1/+1 mana Return target nonland permanent with converted 1 1/1 cost X to{T}: {3}{B}, its owner's hand. Draw Target creature a card. gains swampwalk until 3 end of turn. {1}{B}: Regenerate Restless Bones. 4/3 When Revenant Patriarch comes into play, if {W} was 5 5/5 spent At the to play Revenant beginning of yourPatriarch, target player upkeep, Rumbling Slumskips his deals 4 1 damage Counter to each target spellplayer. unless its controller pays {1}. Draw 3 7/5 a card. {B}, Sacrifice a creature: Destroy each creature with 8 the same Savage converted Twister dealsmana cost as X damage tothe sacrificed each creature. 2 1/1 Bloodthirst 2 (If an opponent was dealt damage this 2 turn, Targetthis creature creature comes gets intountil +4/+0 playend with of two turn.+1/+1 Another 3 1/1 target creaturea gets {R}, Sacrifice -4/-0Scorched creature: until end Rusalka of turn. deals 1 1 damage target Destroy to target player. nonblack creature. Put a 1/1 nonwhite 4 white Spirit Enchant creature creature token with Enchanted flying has creature into first play.strike. Haunt 1 {1}{B}: Replicate {R} (When you play this spell, copy it forofeach Enchanted creature gets +2/+2 until end 1 2/1 time Flyingyou WhenpaidShrieking its replicate cost. You Grotesque may into comes choose new play, if 3 {B} was spent to play Shrieking Grotesque, target Replicate {1}{R} (When you play this spell, copy it for 2 1/1 each Silhanatime you paid itscan't Ledgewalker replicate cost. You be blocked maybychoose except 2 1/3 creatures As Silhanawith flying. Silhana Starfletcher comesLedgewalker can't abecolor. into play, choose the 3 {T}: Addcreature Enchant one mana of the chosen Enchanted color creature to "{T}: has your mana This 4 creature deals damage equal to its power {T}: Add {1} to your mana pool. {R}{G}, {T}: to target Target 0 3/3 creature gets Bloodthirst +1/+1 3 (If and gains an opponent trample was until endthis dealt damage of 6 1/1 turn, this creature comes into play with three +1/+1 Bloodthirst 1 (If an opponent was dealt damage this 1 3/3 turn, this creature Bloodthirst 3 (If ancomes into was opponent playdealt with damage a +1/+1this 7 3/3 turn, this creature comes into play with Flying When Skeletal Vampire comes into three play,+1/+1 put two 6 8/8 1/1 black Flying BatSky When creature tokens Swallower with flying comes into target into play, play. {3} 5 3/3 As long as Skyrider Trainee is enchanted, it has you opponent gains control of all other permanents flying. 5 2/2 Whenever Smogsteed Rider attacks, each other 4 0/4 attacking creature Defender gains can't (This creature fear until end Whenever attack.) of turn. Souls 3 3/3 of Whenever an opponent plays a spell, thatyou the Faultless is dealt combat damage, gain that player 5 1/1 sacrifices {G}, a permanent Sacrifice unless a creature: You he gainor1she life.pays {1}. 1 ({T}: Add {U} or {R} to your mana pool.) As Steam 0 1/3 Vents When comes into Weird Steamcore play, you mayinto comes payplay, 2 life.if If {R}you don't, was 4 spent Flip to play a coin. If Steamcore you win theWeird, it deals flip, take 2 damage an extra to turn after 3 this one. ({T}: Add {R} or {G} to your mana pool.) As Stomping 0 Ground Put X 1/1comes whiteinto play, you Pegasus may tokens creature pay 2 life. withIfflying you 10 4/4 into play, where X is your life total. Flying Stratozeppelid can block only creatures with 5 6/4 flying. 5 As long as equipped creature is tapped, tapped 4 2/3 creatures you control Sacrifice three get +2/+0. white creatures: As longtarget Remove as equipped creature 3 from the game. Replicate {2}{U}Whenever (When you another black play this creature spell, copy ityou for 3 3/3 each Whenever you play a blue spell, target creature blue time you paid its replicate cost.) Put a 3/3 gains 4 2/1 flying When until end ofHooligan Tin Street turn. Whenever youplay, comes into play ifa {G} red spell, was 2 spent to Untap allplay Tin Street creatures Hooligan, you control. destroy Draw target a card. 2 2/2 Flying {1}{R}: Torch Drake gets +1/+0 until end of 4 turn. Replicate {1}{U} (When you play this spell, copy it for 2 0/0 each time Ulasht, theyou Hate paid its comes Seed replicate cost.) into playDraw with aa +1/+1 card. 4 counter on it for each other red creature you control Replicate {2}{U} (When you play this spell, copy it for 3 1/1 each time When you paid Vedalken its replicate Plotter cost. comes into Youexchange play, may choose 3 0/3 control of target land you control and target Defender (This creature can't attack.) Whenever land an 2 1/3 Vertigo Spawn blocks Flying Whenever a creature, you play tap or an instant that creature. sorcery spell,It 3 1/1 Wee Dragonauts gets +2/+0 until end of turn. ({R/G} can be paid with either {R} or {G}.) Sacrifice 1 Wild Cantor: Target Addgets creature one+2/+2 mana of any and color gains to youruntil trample mana end 3 1/1 of turn. Draw Whenever youaplay card.a spell, you may put two +1/+1 4 counters on Witch-Maw Nephilim. Whenever Witch- Prevent the next 3 damage that would be dealt to 3 target Wreak creature or player Havoc can't this turn.byDraw be countered spellsa or card. abilities. 4 Destroy Enchant target green artifact creatureorEnchanted land. creature gets 6 2/2 +6/+6. {G}{G}{G}, Whenever Yore-TillerSacrifice NephilimWurmweaver Coil: attacks, return Put a target 4 3/3 creature Whenevercard from Agrus your Kos, graveyard Wojek to attacks, Veteran play tapped and attacking 5 3/3 red creatures get +2/+0 and attacking white creatures When Auratouched Mage comes into play, search your 6 9/14 library Convoke for(Each an Aura card that creature you could enchant tap while it. Ifthis spell playing 15 3/3 reduces its cost by {1} or by one mana of that {R}, Sacrifice Barbarian Riftcutter: Destroy target land. 5 Radiance — Choose a color. Target creature and each 2 2/5 other creature Flying Wheneverthat shares deals a source a color with it to damage gain Belltower 5 0/4 Sphinx, Defenderthat source's (This controller creature puts that can't attack.) many {T}: cards Prevent the 3 0/1 next 1 damage that would be dealt to target creature Flying {T}: Add one mana of any color to your mana 1 5/6 pool. Creatures can't attack you. Flying 9 {1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 5 damage to each Noncreature tapped spells creature you play and less cost {2} eachtoplayer. play. 2 Whenever Whenever you play a spell a creature noncreature spell, is played, eachcounter player that 4 returns all cards with the same name as that spell Draw {2}, {T}, Put a blood counter on Bloodletter Quill: from 3 a card, then Prevent lose 1 damage all combat life for each thatblood wouldcounter be dealtonby 3 target attacking or blocking creature this Boros Garrison comes into play tapped. When turn. Boros If {R} 0 2/2 Garrisoncan ({R/W} comes into with be paid play,either return{R} a land you control or {W}.) to {1}{R}: 2 1/1 Target creature gains haste until end of turn. {1}{W}: ({R/W} can be paid with either {R} or {W}.) First strike 1 {1}, {T}: Add {R}{W} to your mana pool. 2 1/2 Double strike 2 At the beginning of each opponent's upkeep, remove 4 your hand Destroy fromcreature target the game face that down. isn't At the beginning enchanted. It can't be 5 4/4 regenerated. Whenever an Transmute {1}{B}{B} Aura becomes ({1}{B}{B}, attached to BrambleDiscard 5 Elemental, put two 1/1 green Saproling creaturecreature Enchant creature you control When enchanted tokens 4 deals combat Radiance damage to deals — Brightflame a player, sacrifice X damage to ittarget and attach 4 1/1 creature and each other creature that shares {T}, Sacrifice a creature: Prevent the next 1 damagea color 1 2/2 that 1would Pay be dealtHowler life: Carrion to target getscreature or player +2/-1 until end ofthis turn. 4 2/5 Defender (This creature can't attack.) When Carven 3 3/1 Caryatid comes ({G/W} can into with be paid play, either draw a{G} card. or {W}.) When 3 5/5 Centaur Safeguard Flying {U}: Ceruleanis Sphinx's put into a graveyard owner from shuffles play,his it into 6 or her library. Convoke (Each creature you tap while playing this spell 8 reduces Char its 4cost deals by {1}toortarget damage by one mana of creature or that player and 2 3 damage to you. Convoke (Each creature you tap while playing this spell 3 3/8 reduces its As Forestwalk costanbyadditional {1} or bycost onetomana play of that spells, creature 8 2/3 you may pay any amount of mana. If you do, Whenever you play a blue spell, remove the top that card of 4 2/2 target library When Civic from the comes Wayfinder game. into Whenever youmay play, you playsearch a 3 your library Radiance — for a basic Beam Cleansing land card, dealsreveal it, and 2 damage toput it target 5 creature creature Enchant and eachEnchanted other creature that gets creature shares a color -4/-1. 2 Whenever a nonartifact permanent comes into play 3 under Returnyour control, target you may permanent return to its another owner's hand.permanent Its 4 4/4 controller Wheneverloses 3 life. Transmute Coalhauler {1}{U}{B} Swine is dealt damage,({1}{U} it deals 6 that much Target damage player drawstothree eachcards. player.Then that player 3 discards two cards At the beginning ofunless he or she each player's discards upkeep, if aacreature land 4 3/3 you control has flying, all creatures you control Convoke (Each creature you tap while playing this gainspell 6 2/4 reduces Convokeits costcreature (Each by {1} oryou by tap onewhile manaplaying of thatthis spell 5 reduces its cost by {1} or by one mana Enchant creature Convoke (Each creatureof you that tap while 4 playing your Search this spell reduces library for up its to cost threebycreature {1} or by oneand cards 3 reveal them. Shuffle your library, then put those cards Choose one — Target player draws two cards; or target 3 player discards Counter two cards. target spell unless its controller pays {4}. 3 As Copy Enchantment comes into play, you may choose 3 1/2 an enchantment Flying, vigilance in play. If you do, Copy Enchantment 2 Play with the top card of your library revealed. As long 2 as the {3}, topTap {T}: cardtarget of your library is creature, a creature then card, return Cyclopean 2 2/1 Snare At the to its owner's beginning hand. of your upkeep, reveal the top card of 2 your library and put that Sacrifice a Forest: You gaincard into your hand. You lose 3 life. 2 Target creature gets -1/-1 until end of turn. Dredge 3 1 (If you would Convoke (Eachdraw a card, creature youinstead youplaying tap while may put exactly this spell 3 reduces its cost comes Dimir Aqueduct by {1} into or byplay onetapped. mana of that Dimir When 0 2/2 Aqueduct comes into play, return a land Whenever Dimir Cutpurse deals combat damage you control to ato 3 0/2 player, that Remove {1}{U}{B}: player discards a card and target creature you card in draw a card. a graveyard 3 2/2 from ({U/B} can be paid with either {U} or {B}.) {3}{U}: of the game. Dimir Doppelganger becomes a copy 2 2/3 Target Fear player draws Sacrifice a card. a creature: Play this ability Regenerate Dimir only any House 4 1/3 Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard Dimir Infiltrator is unblockable. Transmute {1}{U}{B} this 2 ({1}{U}{B}, Discard Look at the top threethis card: cards Searchplayer's of target your library for a library. 3 Remove any number of those cards from {1}, {T}: Add {U}{B} to your mana pool. the game, 2 Destroy target creature with converted mana cost X. 1 3/2 Flying {T}, Sacrifice Divebomber Griffin: Divebomber 5 Griffin Target deals 3 damage creature to target gets -3/-0 attacking until end orTransmute of turn. blocking 1 {1}{U}{U} ({1}{U}{U}, Dogpile deals damage toDiscard this card:orSearch target creature playeryour equal 4 to the number of attacking creatures you control. If an effect would put one or more tokens into play 5 3/4 under {2}{G},your {T}:control, Returnittarget puts twice that many enchantment of those card from 5 2/1 your graveyard Flying When Draketo your hand. Familiar comes into play, sacrifice it 2 unless Enchantyou return anYou permanent enchantment in play Leash may play Dream to its owner's only on 5 0/5 a tapped permanent. Defender Youcan't (This creature control enchanted attack.) Flying Transmute 3 1/5 {1}{U}{U} Whenever Dromad Purebred is dealt card: ({1}{U}{U}, Discard this damage,Search youyour gain 5 4/3 1 life. {2}{B}{G}, Sacrifice a creature: Target creature gets 6 +2/+2 You until gain endforofeach 1 life turn.creature Anotherintarget play. creature gets If {W} was 6 spent to play {T}: Add Dryad's {1} to Caress, your mana untap pool. all creatures {U}{B}, you {T}: Target 0 1/1 player puts the top card of his or her library into {T}: Add {B} to your mana pool. Elves of Deep Shadow his or 1 1/1 deals 1 damage {4}{G}, Sacrificetoa you. creature: Destroy target creature 1 with flying. Each player returns all creature cards from his or her 4 2/3 graveyard {U}, to his or {T}: Target her hand. creature is unblockable this turn. 6 7/7 Transmute {1}{U}{U} ({1}{U}{U}, Discard this Damage that would be dealt by Excruciator can'tcard: be 8 prevented. Whenever a player plays an instant or sorcery card, 7 remove Enchantitpermanent from the game. When Then that Faith's player Fetters copiesinto comes each 4 play, Searchyou gain your 4 life.for library Enchanted permanent's a Plains, Island, activated Swamp, or 2 Mountainthe Prevent card and next put it into X damage play that tapped. would Then to be dealt shuffle you 1 this As anturn. Draw acost additional card. to play Fiery Conclusion, sacrifice 2 4/3 a creature. Fiery Conclusion deals 5ofdamage Flying, first strike At the beginning to target your upkeep, if 6 Firemane Angel isWhen Enchant creature in yourFists graveyard or in play, of Ironwood comes you intomay 2 play, put two 1/1 green Saproling creature tokens Until end of turn, permanents you control gain "{T}: into 4 2/2 This permanent When Flame-Kindeals Zealot1 comes damageinto to play, targetcreatures creature you or 4 control get +1/+1 and gain haste until end of turn. Untap target creature and gain control of it until end of 6 turn. That Enchant creature creature gains {2}: haste enchanted Remove until end ofcreature turn. If and {W} 2 all Auras attached to it from the game. At end of Enchant creature When Flight of Fancy comes into play,turn, 4 draw two Draw cards. a card Enchanted for each Island creature has flying. you control. 6 Enchant creature At the beginning of your upkeep, put 5 a creature token into play that's a copy of enchanted [G] 0 [G] 0 [G] 0 [G] 0 1/1 Whenever Frenzied Goblin attacks, you may pay {R}. If 1 you do, target Enchant creature creature When can't blockArc Galvanic this turn. into play, it comes 3 1/1 deals 3 damage Creatures to target you control havecreature or as vigilance player. Enchanted long as Gate 3 Hound is enchanted. Convoke (Each creature you tap while playing this spell 1 reducescan ({B/G} its cost by {1} be paid withoreither by one {B}mana of that or {G}.) Regenerate 4 4/5 target If creature. a source wouldAtdeal enddamage of combat, to adestroy creatureallor creatures player, 7 it Tapdeals half that damage, an untapped creature rounded down, you control: totarget Tap that 4 6/2 artifact or creature. 5 6/6 ({B/G} can be paid with either {B} or {G}.) Trample At 6 the endplayer Target of your turn, puts thereturn to cards top ten your hand of hisall orcreature her library 2 1/1 into hisGoblin Haste or herFire graveyard. Fiend must be blocked if able. {R}: 4 2/2 Goblin Fire Mountainwalk Fiend gets +1/+0 until end of turn. 3 2/3 3 Whenever a nontoken creature you control is put into a 3 0/0 graveyard from play, Golgari Grave-Troll put ainto comes 1/1 play green Saproling with a +1/+1 5 2/2 countercan ({B/G} on itbefor each paid creature with cardorin{G}.) either {B} your {4}{B}, graveyard. 2 Sacrifice a creature: Return target creature card Golgari Rot Farm comes into play tapped. When Golgari from 0 5/4 Rot Farm {B}, comes Sacrifice into play,Target a creature: returnplayer a landloses you control 1 life. to 5 {1}, {T}: Add {B}{G} to your mana pool. 2 1/1 When Golgari Thug is put into a graveyard from play, 2 7/6 put target Goliath creature Spider card in can block as your graveyard though on top of it had flying. 8 4/4 {1}, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 5 1/1 1 (If you would draw a card, instead you may put Islandwalk 1 3/4 {1}{R}: Greater Forgeling gets +3/-3 until end of turn. 5 3/3 Dredge 3 (If you would draw a card, instead you may 4 put exactly You may playthree cardsBlade Grifter's from any the top timeofyou your library could playinto an 3 9/9 instant. DefenderAs(This Grifter's Bladecan't creature comes into play, attack.) When choose a Grozoth 9 4/7 comes into play, you may search your library for any Convoke (Each creature you tap while playing this spell 8 reduces Wheneveritsyou costplay by {1} or by one a creature mana spell, of that Halcyon Glaze 3 5/4 becomes a 4/4 Illusion creature with flying {4}: Hammerfist Giant deals 4 damage to each untilcreature end of 6 6/5 without flying {B}{B}{B}, and {T}: each player. Destroy target land. If that land is 6 nonbasic, untap Helldozer. Destroy six target creatures. 6 Sorcery Convoke (Each creature you tap while playing 7 6/6 this spell Flying, reduces haste WhenitsHunted cost byDragon {1} or by one into comes mana of that play, put 5 7/7 three Trample2/2When whiteHunted Knight creature tokens Horror comes with into firstput play, strike two 2 5/5 3/3 green Flying WhenCentaur Huntedcreature Lammasutokens with comes protection into play, putfrom a 4 4/6 4/4 black Hunted Horror creature Phantasm token into is unblockable. playHunted When under target 3 8/4 Phantasm When Hunted Troll comes into play, put fourGoblin comes into play, put five 1/1 red 1/1 blue 4 Faerie creature Radiance tokens — Until end ofwith flying turn, intocreature target play under and target each 3 4/3 other Prevent all damage that Indentured Oaf would"This creature that shares a color with it gain deal to 4 red creatures. Counter target spell. If {B} was spent to play Induce 4 1/1 Paranoia, that spell's When Infectious Hostcontroller is put intoputs the top Xfrom a graveyard cardsplay, of 3 target Enchantplayer losesEnchanted creature 2 life. creature has "At the end 2 of [U]your turn, sacrifice this creature unless it attacked 0 [U] 0 [U] 0 [U] 0 1/2 {T}: Target creature gains forestwalk until end of turn. 3 0/6 Defender (This creature can't attack.) {T}: Put target 4 2/2 card inWhen Flying a graveyard KeeningonBanshee the bottom of its comes owner's into library. play, target 4 creaturecreature Target gets -2/-2 getsuntil -3/-3end of turn. until end of turn. 2 3/3 Put a card in your hand on top of your library: Return 6 Leashling Radiance —to Destroy its owner's hand. target enchantment and each 2 other Returnenchantment that shares up to three target a color land cards withyour from it. 2 graveyard Prevent all to your hand. damage Dredgebe3 dealt that would (If you to would draw a creatures 3 you control Lightning by sources Helix deals 3 you control. damage to target creature or 2 1/2 player and you gain 3 life. {T}: Each player draws a card, then discards a card. 2 2/3 Artifacts, creatures, and lands your opponents control 4 4/4 come When into play tapped. Loxodon Hierarch comes into play, you gain 4 4 1/2 life. ({U/B} can beSacrifice {G}{W}, Loxodon paid with Hierarch: either {U} Regenerate or {B}.) {2}, {T}: 2 Look at the Enchant top card creature of target At the player's beginning library. of your You may upkeep, 1 return ({R/W} can be paid with either {R} or {W}.) Play to enchanted creature and all Auras attached 4 3/2 Master Warcraft only When Mausoleum beforecomes Turnkey attackers into are declared. play, return You 4 6/6 target creature card of an opponent's choice Trample Whenever Mindleech Mass deals combat from your 8 damage Whenever to you a player, play ayou may spell, putlook theatcards that in player's hand. your hand 5 on theplayer Each bottom of your shuffles hislibrary or heringraveyard any order,into then hisdraw or her 4 library. Enchant creature Enchanted creature gets +3/+3. 3 */* Dredge As Molten2 (If you would Sentry comesdraw a card, into play, flipinstead a coin. you may If the coin 4 comes Look atup theheads, Molten top five cardsSentry of yourcomes into library. Forplay as card, each a 5 4/4 put that card into your graveyard unless you pay Flying At the beginning of your upkeep, you lose 1 life 2 life. 4 4/1 {2}{G}: All creatures able to block Mortipede this turn 4 do so. [R] 0 [R] 0 [R] 0 [R] 0 Counter target instant or sorcery spell. Transmute {1} 2 {U}{U} Enchant({1}{U}{U}, Discard enchanted creature Whenever this card: Search your creature deals 4 1/1 combat damage to At the beginning of ayour player, you may upkeep, put areturn +1/+1target counter 3 2/4 on When Netherborn Phalanx comes into play, each each Necroplasm. At the end of your turn, destroy 6 2/1 opponent First strike,loses 1 life for each creature he or she Vigilance 3 Target player reveals his or her hand. Choose a card 4 2/4 from it. That Tap four playercreatures untapped discards that you card. Dredge control: 2 (If you Destroy 4 4/5 target artifact or enchantment. Flying Whenever the first noncreature spell of a turn is 9 3/4 played, Vigilancecounter that spell.you control get +0/+2 and Other creatures 6 4/1 have {W}: vigilance. Prevent the next 1 damage that would be dealt to 4 Ordruun ({T}: AddCommando {B} or {G}this turn.mana pool.) As to your 0 Overgrown Tomb Convoke (Each comes you creature intotap play, youplaying while may pay 2 life. this spell 7 reduces its cost by {1} or by one mana of that All damage that would be dealt to you is dealt to 5 equipped creature Return target instead. creature you Equip control{3} and target creature 2 you don't control to their owners' hands.and first strike. Equipped creature has defender, flying, 1 EquipSacrifice {1}, {2} a creature: Search your library for a land 5 card with a basic land Counter target spell type its unless andcontroller put it into play tapped. discards his or 3 1/1 her hand. Transmute If damage {1}{U}{B} would be dealt ({1}{U}{B}, to Phytohydra, Discard put that many 5 +1/+1 counters on it instead. At the beginning of your upkeep, put a plague counter 3 on Plague Boiler. {1}{B}{G}: Put a plague counter on [W] 0 [W] 0 [W] 0 [W] 0 Enchant creature Enchanted creature has flying. 6 4/5 Whenever you Whenever enchanted creature spell, play a creature deals you combat maydamage draw a to 6 card. ({G/W} can be paid with either {G} or {W}.) Other 5 permanents Target playeryou control puts can't the top be the X cards of targets of spells his or her libraryor 2 into his or Destroy her graveyard target artifact or and you gain creature. X life. It can't be 3 regenerated. Target creature's color becomes the color or colors of 2 your of Rain choice untildeals Embers end of turn. Draw 1 damage a card. to each creature and 2 each player. Radiance — Untap target creature and each other 3 6/3 creature that shares Flying, vigilance, a color haste {T}: with it. Those The next creatures 3 damage that get 8 would be dealt Each player to target chooses creature three you control permanents this turn he or she 6 controls, then sacrifices the rest. Return target card from your graveyard to your hand. 3 Counter target spell. If you do, return that spell card to 2 its owner's Change thehand. target Draw a card. of target activated ability with a 2 single Ribbonstarget. Draw of Night a card. deals 4 damage to target creature and 5 you Destroy target land. Ifwas gain 4 life. If {U} {B} spent to play was spent to Ribbons of play Rolling 4 2/1 Spoil, all Roofstalker {1}{U}: creatures get -1/-1gains Wight untilflying end of turn. until end of turn. 2 3/3 Convoke (Each creature you tap while playing this spell 6 2/1 reduces its cost Sabertooth Alleyby Cat{1} or by each attacks one mana turn ifofable. that{1}{R}: 3 Creatures ({T}: Add without defender {R} or {W} can't to your manablock Sabertooth pool.) As SacredAlley 0 3/1 Foundry comes into play, you may pay 2 life. If you When Sadistic Augermage is put into a graveyard from 3 1/3 play, each untapped Tap three player puts a card from creatures his or her you control: hand Tap on target 4 2/2 creature. Whenever you sacrifice a black creature, you may pay 2 4 life. If you(Each Convoke do, each otheryou creature player sacrifices tap while a creature. playing this spell 5 */* reduces Scion of its thecost by power Wild's {1} or and by one mana ofare toughness that each equal 3 2/2 to the number of creatures you control. Flying {R}: Target creature can't block Screeching 4 Griffin Wheneverthis you turn.gain life, you may pay {2}. If you do, 3 Searing Meditation deals Destroy target artifact or 2enchantment. damage to target If {G}creature was 4 spent tocreature Target play Seed Spark, gets +1/+1 putuntil twoend1/1ofgreen turn.Saproling Target 2 Destroy target land. Add {R}{R} to your manacreature creature gets +1/+1 until end of turn. Target pool. 4 1/2 {1}, {T}, Tap an untapped creature you control: Put a 2 2/2 1/1 green ({G/W} canSaproling creature be paid with token either {G} into play. {3}{G}: or {W}.) 2 2/5 Put a 1/1 Sagittars Selesnya green Saproling creature can block token as though it into play. {3} had flying. 5 Selesnya Sanctuary Selesnya Sagittars can blockinto comes an play additional tapped.creature. When 0 Selesnya {1}, {T}: Sanctuary Add {G}{W}comes intomana to your play, pool. return a land you 2 2/2 When Sell-Sword Brute is put into a graveyard from 2 3/3 play, it dealsSacrifice Swampwalk 2 damage to you. Remove target card in Sewerdreg: 5 a graveyard from the game. ({U/B} can be paid with either {U} or {B}.) Players 2 3/1 can't search Sacrifice librariesShell: Shambling this turn. Put aDraw a card. +1/+1 counter on 3 target creature. Dredge 3 (If you would Remove up to four target cards in a single draw a card, graveyard 2 5/5 from the (Each Convoke game. creature Transmute you{1}{B}{B} ({1}{B}{B}, tap while playing this spell 7 reduces its cost by {1} or by one mana of thator sorcery Until end of turn, you may play target instant 6 7/5 card {G}: in your creature Target graveyard without blocks paying Sisters its mana of Stone cost. Death If this 8 2/2 turn if able. Flying, haste{B}{B}: Remove from the game target 3 Destroy target artifact. Draw a card. 3 3/2 Flying 4 1/1 When Sparkmage Apprentice comes into play, it deals 1 2 1/1 damage to target creature When Spawnbroker comes or player. into play, you may exchange 3 control {T}: of target Choose creature a player. Thatyou control player addsand target one mana of 3 any color he or she chooses to his or her mana pool. Enchant creature Enchanted creature doesn't untap 5 1/2 during its controller's Flying Whenever untap step. Stinkweed {3}{U}: Imp deals Attach combat Stasis damage 3 1/1 to a creature, Whenever destroy a land comesthat creature. into Dredge play under your5control, (If you 4 1/1 untap At the Stone-Seeder Hierophant. end of each player's turn, {T}: Untap sacrifices that player target 3 an untapped Enchant land.When Strands of Undeath comes into creature 4 play, target player discards Convoke (Each creature youtwo tapcards. {B}: Regenerate while playing this spell 3 reduces Equippeditscreature cost by gets {1} or by one{R}{W}, +4/+0. mana ofUnattach that 3 2/4 Sunforger: Whenever Sunhome Enforcer deals combatwhite Search your library for a red or instant damage, 4 you gain {T}: Add that much {1} to yourlife. mana{1}{R}: pool. Sunhome {2}{R}{W}, Enforcer {T}: 0 Target creature Activated abilitiesgains cost double strike {2} more until unless to play end of they're turn. 2 mana abilities. Radiance — Target creature and each other creature 1 1/1 that Flying WhenaSurveilling shares color with Sprite it gain ishaste untilaend put into of turn. graveyard 2 from play,{1} {T}: Add youtomay yourdraw manaa card. pool. {3}{B}{G}: Until end 0 of [B]turn, Svogthos, the Restless Tomb becomes a black 0 [B] 0 [B] 0 [B] 0 5/5 Flying If Szadek, Lord of Secrets would deal combat 7 2/2 damage Flying to aRegenerate {B}: player, instead put that Tattered many +1/+1 Drake. 5 Look at the top three cards of your library. Put one of 2 those cards{G} ({T}: Add into oryour {W} hand, one to your on top mana of your pool.) library, As Temple 0 2/2 Garden comes {1}: Choose into play, a basic land you may type. Thepay 2 life. land typeIfofyou each 3 land you control becomes that type until Terrarion comes into play tapped. {2}, {T}, endSacrifice of turn. 1 1/1 Terrarion: Adda two {1}, Sacrifice mana Look creature: of any atcombination the top two of colors cards of 1 target opponent's Search your Library library, for upthen remove to three Auraone of them cards with 5 2/1 different {T}: names, Target reveal creature them, can't andorput attack them block thisinto your turn. 2 4/4 Defender (This creature can't attack.) {4}: Tidewater 6 3/4 Minion loses creatures Other green defender until end of turn. you control {T}: Untap get +1/+1. Other 6 3/2 white creatures Defender you control (This creature get can't +1/+1.Sacrifice attack.) {T}: Putthree a 1 2/2 lands:Sacrifice {W}, Torpid Moloch loses defender Transluminant: untilwhite Put a 1/1 end of turn. Spirit 2 2/3 creature token with {1}{G}: Trophy flying Hunter into1play deals at end damage to of turn. target 3 creature with flying. Whenever a creature with Name a card. Target player reveals cards from the flying top 6 1/1 of his or her Whenever library until a creature tokentheleaves namedplay, cardput is revealed. a +1/+1 If 3 counter on Twilight Drover. {2}{W}, Remove a +1/+1 Target player sacrifices a creature. You draw cards 6 1/1 equal{B}: Fear to that creature's Undercity power. Shade gets +1/+1 until end of 5 3/3 turn. {G}: Target creature gets +1/+1 until end of turn. 5 2/2 When Vedalken Dismisser comes into play, put target 6 1/4 creature {U}, {T}:on top ofplayer Target its owner's library. puts the top two cards of his or 4 2/2 her library Other into his creatures youorcontrol her graveyard. get +0/+1. 2 3/3 {T}: Viashino Fangtail deals 1 damage to target 4 1/2 creature {R}: or player. Viashino Slasher gets +1/-1 until end of turn. 2 Return target creature card from your graveyard to 4 5/5 play. WhenIfVindictive {G} was spent to playinto Mob comes Vigor Mortis, play, thata sacrifice 6 1/1 creature. WheneverVindictive Mob into a land comes can'tplay be blocked by Saprolings. under your control, 2 put aAdd {T}: +1/+1 {1} counter on Vinelasher to your mana Kudzu. {T}: Put a pool. {2}{G}{W}, 0 1/1 1/1 green {2}{G}: Saproling creature Regenerate Votary oftoken into play. the Conclave. 1 {2}, Sacrifice Voyager Staff: Remove target creature 1 3/3 from Flyingthe game. Return Whenever a cardthat creature is put into anto play under its opponent's 5 graveyard Each playerfrom anywhere, shuffles put a +1/+1 all permanents he orcounter on into she owns 8 1/1 his orSacrifice {R}, her library, then reveals War-Torch that Goblin: many cards War-Torch from Goblin 1 deals 2 damage to target blocking creature. 3/3 2 ({T}: Add {U} or {B} to your mana pool.) As Watery 0 1/3 Grave Flying comes Playersinto playplay, with you the may pay of top card 2 life. theirIflibraries you don't, 4 4/4 revealed. Flying At the beginning of each player's upkeep, that 5 1/1 player sacrifices Radiance — {T}:aPrevent creature. theIf next the player can't,that 1 damage sacrifice would 4 1/2 be dealt to—target Radiance creature {T}: Wojek and each other Embermage deals creature 1 damagethatto 4 target creature and each other creature that shares a Radiance — Target creature and each other creature 1 3/6 that shares a {1}{B}{G}, color {T}: with Forest Target it get +1/+1 becomesuntil end black a 4/4 of turn. and 6 2/2 green Elemental Remove Horror a creature card creature. It's still a from in your graveyard land.the 4 0/6 game: Zephyr When Regenerate SpiritWoodwraith Strangler. blocks, return it to its owner's hand. 5 {T}: Add {1} to your mana pool. {T}: Add {W} or {U} 0 4/4 to your(This Flying manacreature pool. Adarkar can't beWastes deals blocked 1 damage except by to 5 creatures with flying.) {8}, {T}: Aladdin's Ring deals 4 damage to target 8 2/2 creature or player. {R}, {T}: Anaba Shaman deals 1 damage to target 4 3/3 creature or player. Swampwalk (This creature is unblockable as long as 4 2/2 defending player controls When Anarchist comes a Swamp.) into play, you may return target 5 6/5 sorcery card fromAncient {G}: Regenerate your graveyard to your Silverback. (The hand. next time this 6 3/3 creature would be destroyed this turn, it isn't.by Flying (This creature can't be blocked except Instead 5 creatures with flying.) Target creature When and gets +3/+3 Angel of Mercy gains flying comes into until end 3 of turn. (It acan't Whenever be plays player blocked except a white by creatures spell, with 1 you may gain 2 life. Enchant land (Target a land as you play this. This card 4 1/1 comes {T}: intoaplay Draw attached to that land.) You control card. 4 2/2 Flying (This creature can't be blocked except by 4 2/2 creatures with Flying (This flying.)can't creature When beAven Cloudchaser blocked except bycomes 4 2/3 creatures Flying with (This flying.)can't creature When beAven Fisher blocked is put except byinto a 5 3/3 creatures with flying.) {W}: Aven Flock gets Flying (This creature can't be blocked except by +0/+1 5 2/4 creatures with Flying (This flying.)can't creature {1}{U}: Target except be blocked player reveals by the 4 3/2 creatures with flying.) 3 Target opponent reveals his or her hand. You draw a 3 2/2 card for each {X}{W}, {T}: Mountain and red Ballista Squad card deals in it. X damage to target 4 attacking or blocking At the beginning creature. of your upkeep, if you have 200 or 5 more {T}: Add {1} to your mana you cards in your library, win pool. theAdd {T}: game. {R} or {W} 0 */* to Beast of Burden's power and toughness are1 each your mana pool. Battlefield Forge deals damage to equal 6 to theplayer's Each numberlife of total creatures in play. becomes the number of 8 creatures Target he or player she controls. reveals three cards from his or her hand 1 and you choose Enchant creatureone of them. (Target That player a creature discards as you that play this. 3 This card Blaze comes deals into play X damage attached to target to that creature or creature.) player. 1 1/4 Other creatures you control get +0/+1. 4 2/4 Flying (This creature can't be blocked except by 5 2/2 creatures {0}: with Return flying.)Spirit Blinking Whenever Blindinghand. to its owner's Angel deals 4 Nonbasic lands are Mountains. 3 6/6 {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus 8 1/1 deals Flying6(This damage to each creature creature can't and each be blocked player. except by 2 3/3 creatures Swampwalk with flying.) (This creature is unblockable as long as 4 defending Destroy allplayer controls a Swamp.) Islands. 4 As Booby Trap comes into play, name a card other than 6 a basic target Return land card and choose permanent to itsanowner's opponent. The chosen hand. 2 1/3 Sacrifice Bottle Gnomes: You gain 3 life. 3 {T}: Add {1} to your mana pool. {T}: Add {G} or {W} 0 to your {T}: Addmana pool. {1} to yourBrushland deals mana pool. 1 damage {T}: Add {W}tooryou. {B} 0 to your mana pool. Caves of Koilos deals 1 damage to Destroy target attacking creature. You gain life equal to 4 its {1}:power. The next time a black source of your choice would 2 deal {1}: damage The nexttotime youathis red turn, prevent source of yourthat damage. choice would 2 0/0 dealClone As damage to you comes into this play,turn, you prevent that adamage. may choose creature in 4 play. Each If you do,gets creature Clone comes +1/+1 forinto eachplay as acreature other copy ofinthat 5 play that Target shares areveals opponent creature histype with or her it. (For hand. example, Choose if a card 3 from it. That player discards that card. Enchant permanent (Target a permanent as you play 6 this. Spend This card only comes black manainto onplay attachedSpirit X. Consume to that deals X 2 damage to Enchant target (Target creature creatureaor player. as creature You gain you X life. play this. 2 2/1 This card comes into play attached to that creature.) 2 Draw two cards. 3 Whenever a creature becomes the target of a spell or 5 1/1 ability, return {T}: Target that creature creature to its 2owner's with power or less hand. is (It 3 6/4 unblockable this turn. 6 Destroy target artifact, enchantment, or land. 4 1/1 {T}: Crossbow Infantry deals 1 damage to target 2 attacking Target or blocking opponent creature. sacrifices a creature. 2 1/5 Flying (This creature can't be blocked except by 4 1/1 creatures {T}, withDaring Sacrifice flying.)Apprentice: Counter target spell. 3 Destroy target nonblack creature. It can't be 3 regenerated. Whenever a creature is dealt damage, destroy it. It 5 2/2 can't be regenerated. Whenever Deathgazer blocks or becomes blocked by a 4 nonblack creature, During each player'sdestroy that other turn, each creature at end player's of spells 2 cost {3} creature Enchant more to play. (Target a creature as you play this. 4 This cardtarget Destroy comes into play artifact attached to that creature.) or land. 4 Whenever a player plays a black spell, you may gain 1 2 life. Destroy target enchantment. 1 Search your library for a card and put that card into 4 your hand.Target {3}, {T}: Then player shufflediscards your library. a card. Play this ability 3 only duringayour Whenever turn. player plays a red spell, you may gain 1 2 1/5 life. Dream Prowler is unblockable as long as it's attacking 4 1/1 alone. {B}: Regenerate Drudge Skeletons. (The next time this 2 1/1 creature would be destroyed this turn, it isn't. Instead 1 Target player untaps all basic lands he or she controls. 3 2/4 All creatures able to block Elvish Bard do so. 5 1/1 Whenever Elvish Berserker becomes blocked, it gets 1 2/2 +1/+1 until get Other Elves end+1/+1 of turnand for each have creature blocking forestwalk. it. (They're 3 1/1 unblockable {G}, {T}: Putasa long as defending creature card fromplayer controls your hand intoa play. 4 2/3 2 5/5 When you control no other creatures, sacrifice Emperor 4 Crocodile. Enchant creature (Target a creature as you play this. 2 7/7 This card comes into play attached to that creature.) 7 Target creature gets +X/+0 until end of turn. 1 Return all creatures to their owners' hands. 5 Destroy target white creature. It can't be regenerated. 3 Draw a card. Creatures and lands target opponent controls don't 3 untap during Enchant his or creature her next (Target untap step. a creature as you play this. 2 This card comes into play attached {T}: Add to your mana pool one mana to that creature.) of any color that 2 1/1 a land Festering When an opponent controls Goblin is putcould into aproduce. graveyard from 1 play, target Target creature player gets loses life -1/-1 equal to until end of turn. the damage already 5 dealt to him or her this turn. Enchant creature (Target a creature as you play this. 1 This cardcreature Enchant comes into play aattached (Target creaturetoasthat youcreature.) play this. 2 This Flamecard comes Wave into deals play attached 4 damage to that to target creature.) player and each 7 creatureall Destroy hePlains. or she controls. 4 2/1 Flying (This creature can't be blocked except by 3 creatures with flying.) Enchant creature {1}{U}: (Target ReturnasFleeting a creature you playImage this. 1 4/4 This card {R}: comesCrusher Flowstone into play attached gets +1/-1 to that until creature.) end of turn. 5 2/2 {R}: Flowstone Shambler gets +1/-1 until end of turn. 3 All creatures get +X/-X until end of turn. 4 2/4 4 8/8 Trample (If this creature would deal enough combat 6 damage to its blockers to destroy them, you may have [G] 0 [G] 0 [G] 0 [G] 0 At the beginning of your upkeep, Form of the Dragon 7 2/2 deals Flying5(This damage to target creature can'tcreature or player. be blocked except At bythe end 2 1/1 creatures with flying.) When Foul Imp comes into play, 1 If a source would deal damage to a creature or player, 4 4/2 it deals double that damage to that creature or player 4 Target creature gets +3/+3 until end of turn. 1 3/3 4 2/4 Giant Spider can block as though it had flying. 4 If an opponent has more lands than you, search your 2 library for you Creatures up tocontrol three get Plains cards, reveal them, and +1/+1. 3 2/2 2 3/3 Fear (This creature can't be blocked except by artifact 5 1/1 creatures and/or {R}: Goblin black Balloon creatures.) Brigade gains flying until end of 1 2/2 turn. (ItBrigand Goblin can't be blocked attacks except each turn by creatures with if able. 2 2/2 Haste (This creature can attack the turn it comes under 3 2/2 your Othercontrol.) Goblins get +1/+1 and have mountainwalk. 3 1/1 (They're unblockable Mountainwalk as long is (This creature asunblockable defending player as long as 1 2/1 defending player controls a Mountain.) 2 2/2 Goblin Raider can't block. 2 1/2 Flying (This creature can't be blocked except by 3 creatures Wheneverwith flying.)you control is put into a a creature 4 2/2 graveyard from play, When Gravedigger each into comes other player play, yousacrifices may returna 4 target creature card from your graveyard to your hand. Sacrifice a creature: Draw cards equal to the sacrificed 4 2/2 creature's power, then discard three cards. 2 1/1 {1}{G}: Return target basic land card from your 1 graveyard to your Guerrilla Tactics hand. deals 2 damage to target creature or 2 1/1 player. When a spell or ability {T}, Sacrifice a creature: Return an target opponent controls creature card 4 2/2 from Whenyour graveyard Highway to comes Robber play. Play intothis ability play, only 2 life you gain 4 3/3 and target opponent loses 2 life. 4 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end 5 of turn. all combat damage that would be dealt this Prevent 1 turn. Enchant creature (Target a creature as you play this. 1 1/1 This card {W}: comes Honor into Guard play gets attached +0/+1 untiltoend that of creature.) turn. 1 1/4 3 Sacrifice a Swamp: Regenerate target black creature. 5 (The next time that creature would be destroyed this At the beginning of each player's draw step, if Howling 2 6/6 Mine WhenisHunted untapped, that player Wumpus comesdraws a card. into play, each other 4 2/2 player may put Flying (This a creature creature can't card from his be blocked or herbyhand except 3 creatures {1}, withtarget {T}: Tap flying.)artifact, Whenever Hypnotic creature, Specter or land. 4 4/4 At the beginning of your upkeep, if you have a card in 2 hand, Look atreturn Imaginary the top Petoftoyour five cards its owner's hand.put them library, then 1 1/1 back in any order. {T}: Target attacking creature gets +1/+1 until end of 1 turn. Untap target creature. It gets +2/+4 until end of turn. 3 [U] 0 [U] 0 [U] 0 [U] 0 You can't be the target of spells or abilities. 4 {2}: Jade Statue becomes a 3/6 artifact creature until 4 end {2}, of combat. {T}, Play Sacrifice this ability Jester's Cap:only during Search combat. target player's 4 1/7 library for three cards and remove them from the 4 {T}: Add {1} to your mana pool. {T}: Add {R} or {G} 0 3/3 to your {T}: mana pool. Karplusan Yeti Karplusan Forest deals damage deals equal to 1itsdamage to power to 5 3/3 target Kavu When creature. Thatcomes Climber creature intodeals play,damage equal to draw a card. 5 3/2 You may play King Cheetah any time you could play an 4 1/1 instant. Kird Ape gets +1/+2 as long as you control a Forest. 1 Whenever a player plays a blue spell, you may gain 1 2 life. Axe deals 5 damage to target player. Lava 5 2/2 Flying (This creature can't be blocked except by 2 creatures with Creatures flying.) have flying. (They can't be you control 4 1/1 blocked {T}: except Untap by land. target creatures with flying.) 3 4/1 Haste (This creature can attack the turn it comes under 4 4/4 your control.) Tap an untapped creature you control: Llanowar 5 1/1 Behemoth {T}: gets Add {G} to+1/+1 until pool. your mana end of turn. 1 {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to 0 1/1 your Looming {B}: mana pool. Llanowar Shade Wastesuntil gets +1/+1 deals 1 damage end of turn. to 3 2/2 Other Zombies get +1/+1. {1}{B}, {T}: Return target 3 Zombie card Equipped from your creature gets graveyard +3/+0, hastotrample, your hand. and has 3 1/3 "Whenever this creature deals damage, you gain that 2 */* Haste (This creature can attack the turn it comes under 4 5/6 your Flyingcontrol.) Magnivore's (This creature power can't be and toughness blocked except by are 6 creatures with flying.) You and target opponent each flip a coin. Mana Clash 1 deals 1 damage to each Counter target spell player unless whose coin its controller comes pays {3}. up 2 3/3 Creatures with power 3 or greater don't untap during 4 */* their controllers' Maro's power anduntap steps. are each equal to the toughness 4 1/2 number {W}, of Tap {T}: cards in your target hand. creature. 2 1/4 {T}: Prevent the next 4 damage that would be dealt to 5 target creature Whenever or playerdiscards an opponent this turn. a card, Megrim deals 2 3 damage to that Prevent the nextplayer. 4 damage that would be dealt to 1 target creature Target creature or player gets thisuntil +7/+7 turn.end of turn. 4 {2}, {T}: Target player puts the top two cards of his or 2 her library Change theinto texthis of or her graveyard. target permanent by replacing all 1 instances Target of one player color word discards with another or one basic two cards. 3 4/3 When Mindslicer is put into a graveyard from play, each 4 1/1 player discards Whenever his or herplays an opponent hand. a spell, Mogg Sentry gets 1 +2/+2 until end of turn. */* Mortivore's power and toughness are each equal to the 4 number of creature cards in all graveyards. {B}: [R] 0 [R] 0 [R] 0 [R] 0 2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until 3 end Untilofend turn. of turn, all lands become 2/2 creatures that 3 are stillplayer Target lands. gains 8 life. 5 Destroy target artifact or enchantment. 2 Needle Storm deals 4 damage to each creature with 3 2/1 flying. First strike (This creature deals combat damage before 4 */* creatures without Flying (This firstcan't creature strike.) When Nekrataal be blocked except bycomes 6 1/2 creatures with flying.) Nightmare's power and 1 4/3 Ogre Taskmaster can't block. 4 1/5 {T}: All damage that would be dealt to target creature 4 1/3 this {T}:turn by Artillery Orcish a sourcedeals of your choice istodealt 2 damage to creature target Oracle's 3 4/3 or player and 3 damage to you. 4 0/2 Flying (This creature can't be blocked except by 0 creatures with(Target Enchant land flying.)a land as you play this. This card 3 comes into Enchant play attached creature (Target to that land.) a creature as Whenever you play this. 2 2/2 This First card strikecomes into play deals (This creature attached to that combat creature.) damage before 3 creatures without first strike.) Protection from Up to three target creatures can't block this turn. black, 3 {W}, Discard a card: You gain 3 life. 2 2/1 Flying (This creature can't be blocked except by 3 creatures Choose with flying.) a color. TargetFirst strike player (Thishis reveals creature deals or her hand 4 2/2 and discards Phantom all cards Warrior of that color. is unblockable. 3 At the beginning of your upkeep, you draw a card and 3 4/4 you When lose 1 life. Gargantua comes into play, you draw Phyrexian 6 5/4 two cards and you lose 2 life. 6 Until end of turn, if target player would draw a card, 4 1/1 instead that (This Swampwalk playercreature skips that draw and you is unblockable asdraw long aas 1 defending Destroy allplayer controls creatures a Swamp.) you don't control. They can't be 9 regenerated. [W] 0 [W] 0 [W] 0 [W] 0 Destroy target creature. It can't be regenerated. Its 4 1/2 controller {U}, reveals {T}: Tap cards target or untap from the top of his or her creature. 3 Pyroclasm deals 2 damage to each creature. 2 {T}: Add {1} to your mana pool. {T}, Sacrifice 0 1/1 Quicksand: Haste (This Target attacking creature creature can attack without the turn flying it comes under 1 your control.) Return target creature card from your graveyard to 1 your hand. Search your library for a basic land card and put that 2 5/5 card Flyinginto play (This tapped.can't creature Thenbeshuffle your blocked library. except by 4 1/1 creatures When with flying.) Ravenous When into Rats comes Rathiplay, Dragon comes target into opponent 2 2/1 discards a card. Fear (This creature can't be blocked except by artifact 3 creatures Put targetand/or black card from creatures.) your graveyard on top of your 1 library. Enchant creature (Target a creature as you play this. 1 This cardcreature Enchant comes into play aattached (Target creaturetoasthat youcreature.) play this. 2 This card Untap comes intothat all creatures play attached attacked to turn. this that creature.) After this 4 main phase, there is an additional combat phase Target player shuffles his or her graveyard into his or 3 her library. Counter target creature spell. 2 The next time a source of your choice would deal 3 damage target Counter to you spell, this turn, thenprevent that untap up to damage. You four lands. 4 Target blocking creature gets +7/+7 until end of turn. 1 3/3 Islandwalk (This creature is unblockable as long as 4 defending player {3}, {T}: Rod controls of Ruin an1Island.) deals damage to target 4 1/1 creature WheneverorRogue player.Kavu attacks alone, it gets +2/+0 2 6/6 until end (If Trample of this turn.creature would deal enough combat 7 2/2 damage Rootwalla {1}{G}: to its blockers gets to destroy +2/+2 them, until end you mayPlay of turn. have 3 1/1 this ability {T}: Destroyonly oncetapped target each turn. creature. 3 0/3 When Rukh Egg is put into a graveyard from play, put a 4 4/4 red Birda creature Whenever tokenan spell or ability with flying into opponent play atcauses controls end 2 a land You to 4belife. gain put into your graveyard from play, return 2 1/3 Flying (This creature can't be blocked except by 4 1/1 creatures withthe {T}: Prevent flying.) next 1When damageSagethat Aven comes would into to be dealt 2 1/4 target creature or player this turn. Sacrifice Sanctum Guardian: The next time a source of 3 1/3 your choice(This First strike would deal damage creature to target deals combat creature damage or before 4 2/1 creatures without first strike.) {R}: Sandstone Warrior 1 7/6 8 2/2 3 6/6 Sea Monster can't attack unless defending player 6 controls Enchant an Island. land (Target a land as you play this. This card 1 2/2 comes into play Whenever Seasonedattached to that Marshal land.)you attacks, Enchanted may tap land 4 2/4 target all Untap creature. permanents you control during each other 5 player's untap step. Add {R}{R}{R}{R}{R} to your mana pool. 3 4/4 Flying (This creature can't be blocked except by 5 3/3 creatures When with Warrior Serpent flying.) Whenever comes intoaplay, creature you dealt lose 3 life. 3 4/4 Flying (This creature can't be blocked except by 5 creatures with Creatures flying.) have you control Vigilance (Attacking vigilance. doesn't (Attacking doesn't 2 2/2 cause Flying them (This to tap.) can't be blocked except by creature 5 Destroy target flying.) creatures with artifact.Sacrifice Shard Phoenix: Shard 2 5/5 Flying (This creature can't be blocked except by 6 creatures withtoflying.) {T}: Add {1} {R}: Shivan your mana Dragon pool. {T}: getsor Add {U} +1/+0 {R} 0 to yourdeals Shock mana2 pool. damageShivan Reef deals to target 1 damage creature to you. or player. 1 Draw three cards, then discard a card. 4 2/7 Silklash Spider can block as though it had flying. {X}{G} 5 1/3 {G}: FlyingSilklash Spider deals (This creature can't Xbedamage blockedtoexcept each creature by 3 creatures with flying.) {4}, {T}, Discard Vigilance your hand: (Attacking Draw doesn't a card for each 4 creature target Destroy you control. green creature. It can't be regenerated. 3 Draw a card. Look at the top two cards of your library. Put one of 1 them into yourloses Target player hand4 and the other life and on the you gain bottom of 4 life. 5 1/1 Whenever another creature comes into play, you gain 1 1 life. have no maximum hand size. You 0 5/4 5 2/2 Spineless Thug can't block. 2 Enchant creature (Target a creature as you play this. 1 This cardtarget Destroy comes into play attached to that creature.) land. 3 As long as Storage Matrix is untapped, each player 3 1/2 chooses Flying artifact, (This creature, creature or land can't be during blocked his or except byher 2 creatures with flying.) As Story Circle comes into play, choose a color. {W}: 3 The next Target time gains player a source of your choice of the chosen X life. 1 Sudden Impact deals damage equal to the number of 4 cardsAdd {T}: in target {1} toplayer's handpool. your mana to that {T}:player. Add {B} or {R} to 0 yourmay You mana pool. play up Sulfurous Springs deals to three additional lands1 this damage turn. to 2 1/1 Flying (This creature can't be blocked except by 1 creatures with flying.) [B] 0 [B] 0 [B] 0 [B] 0 */1 Swarm of Rats's power is equal to the number of Rats 2 you control. {1}, {T}: You gain 1 life. 1 At the beginning of each player's draw step, that player 4 puts the Your cards inplay opponents his or hertheir with hand on the hands bottom of his revealed. 1 Destroy all enchantments. 3 1/1 {U}{U}{U}, {T}: Return target permanent to its 3 1/3 owner's hand. Flying (This creature can't be blocked except by 4 1/1 creatures {T}: Drawwith flying.) a card, thenWhenever Thieving Magpie deals discard a card. 2 3/3 As long as Thran Golem is enchanted, it gets +2/+2 5 and has Untap flying, target first strike, creature and and gain trample. control of it until end of 3 5/5 turn. Haste (This creature can attack until That creature gains haste end itofcomes the turn turn. (It under 6 6/6 your control.) Tidal Kraken isWhen Thundermare comes into play, tap unblockable. 8 Draw four cards. 5 Put target creature on top of its owner's library. 3 {1}: Return target land you control to its owner's hand. 2 3/3 {1}, Discard a land card: Draw a card. 3 Target player puts the top half of his or her library, 5 rounded down, {2}{U}{U}: into Draw his or her graveyard. a card. 4 1/1 Tree Monkey can block as though it had flying. 1 Enchant creature (Target a creature as you play this. 2 This {T}: card comes Add {1} into play to your manaattached to that pool. {T}: creature.) Add {U} or {B} to 0 your mana pool. Underground River deals 1 Whenever an opponent draws a card, Underworld damage to 3 Dreams Enchant deals 1 damage creature (Targettoa him or her. creature as you play this. 1 {T}: Add {2} to your mana pool. to that creature.) This card comes into play attached 4 {T}: Add {1} to your mana pool. If you control an 0 Urza's Power-Plant {T}: Add and {1} to your an Urza's mana Tower, pool. If add {2} you control anto 0 Urza's Mine {T}: Add {1}and an Urza's to your manaTower, pool. Ifadd you{2} to your control an mana 0 0/2 Urza's Mine and an Urza's Power-Plant, add {3} {T}: Add one mana of any color to your mana pool.to your 2 2/2 When Venerable Monk comes into play, you gain 2 life. 3 Destroy target tapped creature. 4 7/7 At the beginning of each player's upkeep, put a 1/1 8 0/2 green Saproling Whenever creature you play token into play an enchantment under spell, your you may 3 2/2 draw a card. Vigilance (Attacking doesn't cause this creature to tap.) 2 4/2 Haste (This creature can attack the turn it comes under 3 2/2 your control.) When Viridian At end ofcomes Shaman turn, return Viashino into play, destroy target 3 6/6 artifact. 7 Volcanic Hammer deals 3 damage to target creature or 2 player. Equipped creature gets +2/+2. Equip {2} ({2}: Attach 2 3/3 to target When creature you Wanderguard control. Sentry Equip comes only into as look play, a sorcery.) at 5 target opponent's Creatures hand. you control get +1/+1 until end of turn. 3 1/1 {W}, {T}: Search your library for a land card, reveal it, 1 and put itcreature Enchant into your hand. aThen (Target shuffle creature as your library. you play this. 1 This Each card comes player may into playhisattached search to thatfor or her library creature.) up to X 2 2/1 creature {R}: cards, Target revealgains creature thosehaste cards, andend until putofthem turn.into (It 3 can Eachattack playerthis turn.) four lands. Wildfire deals 4 sacrifices 6 0/1 damage to each creature. Flying (This creature can't be blocked except by 1 2/2 creatures with flying.) {B}:be Flying (This creature can't Regenerate Will-o'-the- blocked except by 3 creatures with flying.) Target opponent reveals his or her hand. You draw a 3 1/1 card for When eachElves Wood Forest and green comes cardsearch into play, in it. your library 3 foryou If a Forest card control and put that a creature, cardthat damage intowould play. Then reduce 4 your life total to less than 1 reduces it to 1 Destroy all creatures. They can't be regenerated.instead. 4 Whenever a player plays a green spell, you may gain 1 2 life. {T}: Add {1} to your mana pool. {T}: Add {G} or {U} 0 2/2 to your mana Yavimaya pool. Yavimaya Enchantress Coastfor gets +1/+1 deals 1 damage to each 3 6/6 enchantment Flying in play. can't be blocked except by (This creature 6 2/2 creatures withnext {1}{W}: The flying.) First strike 1 damage that (This wouldcreature be dealtdeals to 3 2/1 Zealous Inquisitor this turn is dealt to target Forestwalk (This creature is unblockable as long creature as 2 defending player Return target controls creature a Forest.) card from your graveyard to 4 play. Players play with their hands revealed. If a player 4 */* would draw Adamaro, a card, First he or she to Desire's reveals power and it instead. Then toughness are 3 each Choose one - Tap all Spirits; or tap all non-Spirit the equal to the number of cards in the hand of 4 2/2 creatures. {T}: Target creature gains haste until end of turn. 3 2/1 As long as you have seven or more cards in hand, Akki 2 3/2 Underling gets Haste At the +2/+1 and beginning has first of your strike. upkeep, if you have 4 1/1 more cards Flying in hand Bushido thanthis 1 (When each opponent, blocks you may or becomes blocked, 2 5/5 it gets +1/+1 until end of turn.) {X}{G}, {T}: Arashi, the Sky Asunder deals X damage 5 to As target Ashes creature with comes of the Fallen flying. into Channel play,- choose {X}{G}{G}, a 2 7/3 creature type. Each Legendary landwalk creature card in your graveyard has 5 Sweep - Return any number of Mountains you control 3 to their At owner's hand. the beginning Barrel of each Down player's Sokenzan upkeep, thatdeals player 4 4/4 returns a permanent Flying Whenever you he orashe play controls Spirit to itsspell, or Arcane owner's you 7 3/3 may Whenever you play a Spirit or Arcane spell, put a cost. gain life equal to that spell's converted mana 5 3/3 +1/+1 counter on target When Burning-Eye Zuberacreature. is put into a graveyard from 4 play, if 4 or more damage was dealt {R}: Target creature gets +1/+0 toend until it this turn, of turn. 3 3/3 Flying Whenever you play a Spirit or Arcane spell, 4 destroy Sweep -all permanents Return with that any number spell'syou of Plains converted mana control to 5 their Targetowner's hand. opponent Creatures chooses you control a number. You mayget +1/+1 have that 6 4/4 player Flying Whenever you play a Spirit or Arcane player lose that much life. If you don't, that spell, you 5 may put thecreature Enchanted top X cards can'tofattack targetorplayer's libraryitsinto block unless 1 controller Target pays {1} attacking for each creature unblocked card in your hand.blocked. becomes (This 2 Draw Returna target card. enchanted permanent to its owner's 1 hand. Return X target creature cards from your graveyard to 2 your hand. Target player loses 1 life and you gain 1 life. At the 5 0/1 beginning Flying {2}:ofDeathknell your upkeep, Kamiif gets you have +1/+1more untilcards in end of 2 2/2 turn. As Sacrifice long as youithave at end of turn. seven Soulshift or more cards1in(When hand, this is 3 Deathmask Nezumi Creatures with flyinggets +2/+1 can't block and has fear. creatures without 2 2/3 flying. As long as you have more cards in hand than each 3 1/1 opponent, Descendant At the beginning of yourofupkeep, Kiyomaroputgets +1/+2counter a +1/+1 and has 3 2/3 on Descendant of Masumaro for each card in your {1}{U}: Look at the top X cards of your library, where X 4 is thegain You number 6 life.ofDraw cardsa in your hand, then put them card. 5 1/1 Whenever you play a Spirit or Arcane spell, you may 1 sacrifice Dreamcatcher. At the beginning of eachIfopponent's you do, draw a card. upkeep, if that 2 3/4 player has seven of At the beginning or your moreupkeep, cards inreturn hand, aEbony whiteOwl 4 2/1 creature you Whenever youcontrol play atoSpirit its owner's hand. or Arcane spell, reveal the 3 top Put three a 1/1 cards green of your creature Snake library. Put all land token cardsfor each into play 8 card Search your library for an enchantment cardgame, in your hand. Epic (For the rest of the youit and put 7 1/1 into play. Flying Then shuffle Whenever your spell the fourth library. of Epic (For a turn the restflip is played, of 2 Erayo, Soratami Ascendant. ----- Erayo's Essence Search target opponent's library for an artifact, 10 creature, (Spells enchantment, without mana costsor land can'tcard. Put thatDraw be played.) card ainto 0 card. Evermind Target is blue. Splice player sacrifices onto with a creature Arcane 1U (As mana converted you 5 cost 3 or less. Put three At the 3/1 red beginning Elemental of your creature upkeep, tokens withif haste you 6 3/3 into play. Remove them from the game at end of Whenever you play a Spirit or Arcane spell, regenerate turn. 5 Fiddlehead Return targetKami. creature card from your graveyard to 3 play. Sacrifice that creature {U}: Tap enchanted at {U}: creature. end of turn.enchanted Untap 3 creature. Gaze of Adamaro deals damage equal to the number of 4 2/1 cards in {T}: {2}{G}, targetTarget player's hand to creature that gets player. +2/+2 until end of 3 2/1 turn. Channel {2}{R}, - {3}{G},Raider {T}: Ghost-Lit Discard Ghost-Lit deals Nourisher: 2 damage to target 3 1/1 creature. Channel - {3}{R}, Discard Ghost-Lit Raider: {W}, {T}: You gain 2 life. Channel - {1}{W}, Discard 1 1/1 Ghost-Lit Redeemer: {4}{B}, {T}: You gain Target player 4 life two cards. Play this discards 1 1/1 ability only {3}{U}, {T}:any time you Counter could target play spell a sorcery. unless Channel - its controller 2 1/1 pays Haste{2}. Channel At end - {3}{U}, of turn, Discard Ghost-Lit return Glitterfang Warder: to its owner's 1 1/1 hand. Each opponent's maximum hand size is reduced by 1 1/1 one. {R}: Godo's Irregulars deals 1 damage to target 1 creature blocking Hail of Arrows it. X damage divided as you choose deals 1 2/2 among anyfrom Protection number white ofBushido target attacking 1 (Whencreatures. this blocks or 2 2/2 becomes blocked, it gets +1/+1 until end Protection from black Bushido 1 (When this ofblocks turn.) or 2 2/1 becomes blocked, comes When Haru-Onna it gets into +1/+1 until play, enda of draw turn.) card. 4 Whenever you play a Spirit or Arcane spell, you may If target player has exactly 10 life, Hidetsugu's Second 4 4/4 Rite dealsHuman Homura, 10 damage to thatcan't Ascendant player. block. When Homura 7 is put three Draw into acards. graveyard from Discard play,cards three return at itend to play of turn. 2 3/3 Bushido 2 (When this blocks or becomes blocked, it 5 8/8 gets When+2/+2 Inameuntil end comes as One of turn.) {2}{R}, into play, ifSacrifice a it you played 12 3/3 from Flyingyour hand, you Whenever you may play search a Spirityour libraryspell, or Arcane for a Spirit 4 target player reveals his or her hand and discards Target creature gets +X/+X until end of turn, where all X 3 is the{R} Add number of mana to your cards pool in your for hand. each card in your hand. 4 0/2 Bushido 2 (When this blocks or becomes blocked, it 2 gets +2/+2 Target untilattacks creature end of this turn.) turn if able. Splice onto 1 Arcane {R} (As you At the beginning play an of your Arcane upkeep, spell,have if you you seven may or 2 3/3 more cards in hand, you gain 4 life. {X}{R}, {T}: Jiwari, the Earth Aflame deals X damage 5 */* to target creature Kagemaro, First towithout Suffer'sflying. powerChannel - {X}{R}{R} and toughness are 5 each equal to the number of cards in your hand. Enchanted creature gets -X/-X, where X is the number {B}, 4 2/2 of cards When in your Kaho, hand.Historian comes into play, search Minamo 4 4/1 your library for up to three Soulshift 3 (When this is putinstant into a cards and remove graveyard from 4 1/3 play, At theyou may return beginning target of each Spirit draw player's card with step,converted that player 2 4/4 draws At the abeginning card. of your upkeep, sacrifice Kami of the 4 2/3 Tended Legendary Garden Snakes unless you you paycan't control {G}. be Soulshift 3 (When the targets of 3 2/1 spells or abilities. Whenever Kashi-Tribe Elite deals All artifacts have "At the beginning of your upkeep, 2 3/3 sacrifice this artifact comes When Kemuri-Onna unless into you play, pay {1}." target player 5 discards a card. Whenever you play Target creature deals damage to itself a Spirit equalortoArcane its 2 2/2 power. When Kiri-Onna comes into play, return target creature 5 to its owner's hand. Whenever you play a Spirit or 0/1 {T}: Prevent the next 3 damage that would be dealt to 3 2/3 target Bushidocreature 1 (Whenthis turn. this Playorthis blocks ability only becomes if you blocked, it 5 2/1 gets +1/+1 {1}{W}: until Loreweaver Kitsune end of turn.)gets When Kitsune +0/+X until end of 2 */* turn, whereFirst Kiyomaro, X istothe number Stand's of cards power in your hand. and toughness are 5 2/4 each equal At end to the of turn, number if three of cards or more in yourwere creatures hand.put Asinto 3 1/1 graveyards from play this turn, flip Kuon, Ogre Bushido 1 (When this blocks or becomes blocked, it 2 2/2 gets +1/+1 Each until maximum opponent's end of turn.) hand{1}{B}: size isRegenerate reduced by two. 4 0/0 Maga, Traitor to Mortals comes into play with X +1/+1 3 counters on Equipped it. When creature Maga gets comes +1/+2 andinto has play, "{T}:target Destroy 2 */* target Equipment." Masumaro, Equip power First to Live's {1} ({1}: andAttach to target toughness are 6 2/2 each Whenever Matsu-Tribe Birdstalker deals combat hand. equal to twice the number of cards in your 4 damage to of At the end a creature, your turn,tap that creature sacrifice and Measure of it doesn't 4 Wickedness and you lose 8 life. Whenever another All creatures get -X/-0, where X is the number card of cards 7 2/2 in your hand. Whenever a source an opponent controls deals damage 4 to you, {T}: Addthat {1}player sacrifices to your a permanent. mana pool. {2}, {T}: Each player 0 2/3 draws a card. Defender (This creature can't attack.) Your maximum 2 hand size is increased {T}: Add {1} by one. to your mana pool. {3}, {T}, Sacrifice a 0 creature: You gain Return Molting Skinlife to equal to thehand: its owner's sacrificed creature's Regenerate 3 2/1 target creature. Flying {2}, Return a land you control to its owner's 3 2/1 hand: Target Flying land's type {W}: Moonwing becomes Moth the basic gets +0/+1 untilland endtype of 3 turn. Reveal the top three cards of your library. An opponent 3 chooses one. Put Search target that card player's into library foryour graveyard X cards, whereand X is the the 6 6/4 number of cards in your hand, and remove them Soulshift 5 (When this is put into a graveyard from from 6 2/2 play, Whenyou may return Nikko-Onna target comes Spirit into play,card with target destroy converted 3 1/1 enchantment. Flying Whenever {2}, Return a land you you play a Spirit control to itsorowner's Arcane 2 1/3 hand: Flying Untap target 2, Return land. a land you control to its owner's hand: 4 Target {T}: Add {U} to your -X/-0 creature gets manauntil pool.end of Return {1}: turn, where X is Oboro, 0 4/3 Palace As longinasthe youClouds to its owner's have more cards in hand. hand than each 5 opponent, Okina Nightwatch O-Naginata can be attached onlygets to +3/+3. a creature with 3 or 1 more power. Discard Equipped creature gets +3/+0 and has your hand. 1 6/5 Haste At the beginning of your upkeep, return a red 6 creature you control Counter target to its owner's spell unless hand.pays {1} for its controller 3 each cardtarget Counter in your hand. spell. Draw cards equal to that creature 6 spell's converted mana cost.In turn order, each player You bid any amount of life. 3 may top the Creatures youhigh bid. get control The +2/+0 biddinguntil endsend if the high bid of turn. 3 As Pithing Needle comes into play, name a card. 1 Activated abilitiesany Sweep - Return of number the named card can't of Plains be played you control to 2 theirgain You owner's 2 lifehand. Target for each cardcreature in your gets hand.+1/+1 until 4 Whenever a creature you control is put into a 3 1/1 graveyard Soulshift 7 from play, (When thissacrifice Promise is put into of Bunrei. a graveyard fromIf you 1 play, you may Whenever return a spell targetan or ability Spirit card with opponent converted controls causes 1 you to discard cards this turn, return those cards Remove the top three cards of your library from the from 6 3/3 game. If the last When Raving card removed Oni-Slave isn'tplay, comes into a land, yourepeat lose 3this life 2 4/5 if you don't control a Demon. Black creatures can't block. When Raving Oni-Slave 4 1/2 Whenever you play a legendary spell, draw a card. 3 Destroy target artifact or enchantment if its converted 3 mana costwith Creatures is less than2ororequal power to theattack less can't number you.of cards 4 4/3 Bushido 2 (When this blocks or becomes blocked, it 6 2/2 gets When+2/+2 until30 you have end or of turn.) more life, flip Rune-Tail, Kitsune 3 3/3 Ascendant. When ----- Rune-Tail's Rushing-Tide Zubera isEssence put intoLegendary a graveyard from 4 play, if 4 or more damage was dealt to it this turn, 3/1 As Sakashima the Impostor comes into play, you may 4 1/1 choose {T}: Youa may creature put ainland play.card If you do,your from Sakashima comes hand into play. 1 2/3 Reveal your hand: If you have seven or more land 3 cards{T}: {2}, in your Drawhand, flipifSasaya, a card Orochi you have sevenAscendant. ----- or more cards 2 2/2 in As hand. long as you have more cards in hand than each 4 opponent, Whenever Secretkeeper a land comes gets +2/+2 into play, itsand has flying. controller puts a 4 1/1 green Snake creature token into play. Search your library for up to three basic land cards, 4 0/0 reveal them, andGuide Sekki, Seasons' put them comesinto your into playhand. with Then eight shuffle +1/+1 8 1/1 counters onShape Whenever it. If damage would or Stealer blocks bebecomes dealt to Sekki, blocked by 2 a creature,control Exchange changeofShape Stealer's two target power lands. and Splice onto 4 3/2 Arcane {3}{U} (As you play an Arcane spell, you may Shinen of Fear's Chill can't block. Channel - {1}{B}, 5 3/3 Discard Shinen -of{U}, Flying Channel Fear's Chill: Shinen Discard Target of creature Flight'scan't Wings: 5 2/1 Target creature gains flying until end of turn. Fire: Haste Channel - {R}, Discard Shinen of Fury's 3 1/2 Target creature All creatures ablegains hasteShinen to block until end of turn. of Life's Roar do so. 2 2/1 Channel First - {2}{G}{G}, strike Discard Discard Channel - {1}{W}, Shinen of Life's of Shinen Roar: All Stars' 3 Light: SweepTarget creature - Return gains first any number strike until of Swamps you end of to control 4 3/3 their At the beginning of your upkeep, return a black for owner's hand. Target player discards a card 3 3/3 creature you control Flying Whenever youto its aowner's play hand. Spirit or {1}{B}: Arcane spell, you 4 3/3 may gain control of target creature with that Bushido 1 (When this blocks or becomes blocked, spell'sit 3 2/3 gets +1/+1 Bushido until end 1 (When this of turn.)orAtbecomes blocks the beginning of ityour blocked, 5 */* gets +1/+1 until end of turn.) {1}{R}: Sokenzan Flying Soramaro, First to Dream's power and toughness 6 are {2}:each equal Target to theyou creature number of gains control cards flying in youruntil hand. end 5 of Spiraling Embers deals damage to target creature orbe turn. {2}: Prevent all combat damage that would 4 player equal Put a 1/1 to the Spirit colorless number of cards creature in your token into hand. play. Splice 1 5/4 onto Arcane Trample {W} At the (As you play beginning an Arcane of your upkeep,spell, you return a may 4 green creature Destroy you control target artifact to its owner's hand. or land. 4 Each player sacrifices a land for each card in your hand. 4 {T}: Add {B} to your mana pool. Tomb of Urami deals 1 0 3/3 damage Vigilanceto(Attacking you if youdoesn't don't control an Ogre. cause this {2}{B}{B}, creature to tap.) 5 1/2 Soulshift Your 4 (When maximum thissize hand is put into a graveyard is increased by two. from At the 1 beginning of your upkeep, return a blue creature Copy target instant or sorcery spell. You may choose you 2 new targets Remove cardsforfrom the copy. the top of your library from the 6 game until you remove {4}: Target creature gets a nonland card.end +X/+0 until Undying Flames of turn, 3 3/1 where X is its power. When Yuki-Onna Sacrifice comes Winedestroy into play, of Blood and Iron target 4 1/1 artifact. When Whenever Akki you playisaput Blizzard-Herder Spirit intooraArcane spell,from graveyard you 2 2/1 play, each a Whenever player sacrifices land is put intoaaland. graveyard from play, Akki 2 7/4 Haste Ashen Monstrosityend Raider gets +1/+0 until of turn. attacks each turn if able. 7 Each enchantment deals 2 damage to its controller, 3 then each enchantment Whenever enchanting you play a Spirit or Arcanea spell, creature youdeals may 2 2 1/1 put a ki counter Sacrifice on Baku Bile Urchin: Altar. Target {2},loses player {T}, 1Remove life. a ki 1 1/1 Whenever you play a Spirit or Arcane spell, you may 2 put You amay ki counter removeon Blademane a red Baku. card with {1}, Remove converted X ki mana cost 2 X in your You handBlessing may play from theofgame rather Leeches anythan timepay youBlazing could 3 play Equipped creature has "Unattach Blinding Powder:you an instant. At the beginning of your upkeep, 1 8/5 Prevent all Trample combat{8} Soulshift damage (Whenthat thiswould is putbe dealt into a to this 9 2/2 graveyard from play, you may return target Spirit Whenever you play a Spirit or Arcane spell, you may card 3 put a ki As an counter on additional costBudoka to playPupil. At Blood, Call for end of sacrifice turn, if a 5 2/2 creature. Target creature gets -X/-X until end Whenever you play a Spirit or Arcane spell, you of may turn, 3 1/1 put a ki counter Sacrifice Child ofon CallowTarget Thorns: Jushi. creature At end ofgets turn, if there +1/+1 1 4/4 until end Flying of turn. At the beginning of your upkeep, sacrifice Chisei, 4 Heart of Oceans unless you remove a counter from a All Spirits have "When this creature comes into play, 4 you may Each have player it deal 3a damage sacrifices to target non-Spirit permanent. 1 2/2 Fear Soulshift {5} (When this is put into a graveyard 6 2/2 from play, you Whenever you may play areturn Spirittarget Spiritspell, or Arcane card you withmay 3 put a ki counter Legendary on Cunning creatures Bandit. you control get At end of turn, if +2/+2. 4 You may remove a blue card with converted mana cost 2 1/1 X in your handKannushi Empty-Shrine from the has game rather than protection frompay the colors 1 of permanents Reveal the top you control. X cards of your library. Put all creature 1 cards revealed Remove target this way into nonblack your hand creature and game. from the the rest on 4 2/2 Search its controller's Whenever graveyard, you play a Spirit hand,spell, or Arcane and you library mayfor 3 put a ki counter on Faithful Squire. Remove all creatures from the game. At end of turn, if 6 First Volley deals 1 damage to target creature and 1 2 damage Flames oftothe thatBlood creature's controller. Hand deals 4 damage to target 3 1/2 player. The Return Flying {2}, damage a can't be prevented. land you If that control to its player owner's 2 4/4 hand: Tap{4}, Soulshift target land. {4} (When this is put into a soulshift 5 5/3 graveyard from play, you may return up to two target 5 1/1 Sacrifice Frostling: Frostling deals 1 damage to target 1 3/2 creature. Fumiko the Lowblood has bushido X, where X is the 4 number of attacking {2}: Enchanted Forestcreatures. becomes(When this blocks a 4/4 green Spiritor 1 creature {2}: until end Enchanted of turn. Island It's still becomes a land. a 3/2 blueWhen Spirit 1 creature {2}: Untilwith end flying until of turn, end of turn. enchanted It's still Swamp a land.a becomes 1 2/2 {2}: Until end of turn, enchanted Plains becomes gets black Spirit creature with "{B}: This creature a 2/5 1 white Spirit creature {2}: Enchanted land with "Whenever becomes this creature a legendary 8/12 Spiritdeals 5 creature with trample until end of turn. It's {2}: Enchanted Mountain becomes a 6/1 red Spirit still a land. 1 3/3 creature until end of turn. It's still a land. When 3 2/2 Goblin Cohort can't attack unless you've played a 1 creature {T}: Add spell this {1} to turn. your mana pool. When Gods' Eye, Gate 0 to the Reikai is put into acreature Return target legendary graveyard from card play, from yourput a 2 2/1 graveyard Protection to play. from That creature non-Spirit gains creatures haste. 4 Soulshift Remove (When it 5 this is put Prevent allinto a graveyard damage frombeplay, that would dealtyou may dealt to and returnby 3 4/3 enchanted creature. {T}: Heartless Hidetsugu deals to each player damage 5 equal to half thatofplayer's Put the top card life total, your library into rounded down. your graveyard, 5 then draw Destroy cardslegendary target equal to creature. that card's converted mana 2 3/4 Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked 5 2/2 attacker Whenever you control you play atoSpirit hand: or Put this spell, Arcane card into you play may 3 2/2 put Landsa kidon't counter onduring untap Hired Muscle. At end ofuntap their controllers' turn, steps. if 4 At the beginning of each player's upkeep, If you control a Swamp, destroy target nonblack that player 3 creature. Splice onto Target creature Arcane—Remove gets +1/+0 four strike and gains first cards until in 1 end of turn. Splice onto Arcane—Tap an untapped Whenever a creature comes into play under your 5 2/3 control, it1 gets Bushido (When+2/+0 and gains this blocks haste until or becomes end ofitturn. blocked, 4 5/4 gets Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblockedyou +1/+1 until end of turn.) Whenever a Samurai 6 attacker you control Ire of Kaminari dealsto hand: Put damage this card to target into play creature or 4 2/1 player Isao, Enlightened Bushi can't be countered. in equal to the number of Arcane cards your 2 Bushido 3 1/1 (When Wheneverthisan blocks or becomes opponent plays ablocked, Spirit oritArcane gets +2/+2 spell, 2 5/5 Ishi-Ishi, When Trample Akki Crackshot deals Iwamori of the 2 damage Open to that into Fist comes player. 4 4/4 play, each opponent may put a legendary creature Flying Whenever Jetting Glasskite becomes the target card 6 0/3 of a spell or Defender ability (This for thecan't creature firstattack.) time in Whenever a turn, counter Kaijin 2 1/1 of the Vanishing Touch blocks a creature, Sacrifice Kami of False Hope: Prevent all combat return that 1 2/5 damage Whenever that youwould play abeSpirit dealtorthis turn. spell, Kami of Arcane 5 3/5 Tattered Flying Shoji gains Whenever Kami flying until of the end of Dead Honored turn. is dealt 7 damage, you gain that much life. Soulshift 6 (When this 2/1 Bushido 1 (When this blocks or becomes blocked, it 2 2/2 gets Flying+1/+1 until you Creatures end control of turn.) You"Whenever have may pay {X} thisrather 3 0/2 creature becomes {T}: Prevent the 1target the next of athat damage spellwould or ability for the be dealt to 3 */* each creature Kodama of theand eachTree's Center playerpower this turn. and toughness are 5 each equal You may to Kumano's play the number of Spirits Blessing anyyou control. time you could 3 6/4 play Whenever you play a Spirit or Arcane spell, by an instant. If a creature dealt damage target 6 opponent removes Whenever a cardinto a land comes in his or you play, her hand from1the may gain life. 3 3/3 {T}, Sacrifice three Spirits: Search your library for a 4 2/2 legendary Spirit Whenever carda and you play put Spirit oritArcane into play. Then spell, youshuffle may 2 1/2 put a land {1}{R}: card each Switch from creature's your hand power into play andtapped. toughness 3 until end of turn. Enchanted creature has "Whenever this creature deals 2 combat damage You control to a player, enchanted add At creature. that endmuch {G} iftoyou of turn, your 3 1/1 control no Demons, sacrifice Mark of the Oni. {T}: Matsu-Tribe Sniper deals 1 damage to target 2 creature withnext Prevent the flying. Whenever 4 damage thatMatsu-Tribe Sniper would be dealt to 1 1/2 target{T}: {X}, creature Targetorcreature player this withturn. power X or less is 2 unblockable thisspell. Counter target turn.That spell's controller reveals his 4 or her hand, then discardsapply. The "legend rule" doesn't each card with the same 5 1/1 Ninjutsu {U} ({U}, Return an unblocked attacker you 3 1/4 control SacrificetoMoonlit hand: Put this card Strider: into Target play from creature youyour hand control 4 gains protection Whenever fromcreature equipped the colordeals of your choice damage to until a end 3 1/1 creature, tap that creature. As long as Neko-Te Sacrifice Nezumi Shadow-Watcher: Destroy target remains 1 2/2 Ninja. Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker 4 you You control to hand: may remove Put this a green cardcard withinto play from converted your mana 2 3/1 cost X in your Whenever Ogrehand from the Marauder game itrather attacks, can't than pay be blocked 3 5/4 this turn unless Whenever defending a player plays a player sacrifices spell, tap a creature. Ogre Recluse. 4 3/2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker 5 1/4 you control Bushido to hand:(This 1 Defender Put this card into creature can'tplay from {T}: attack.) your 3 The next time Permanents a source come of your into play choice would deal tapped. 3 {2}{T}: Target opponent removes the top card of his or 5 her library Each from the time target game. You permanent maydeal would playdamage that card to this a 4 3/6 creature or playeryou Flying Whenever thisplay turn,a it deals Spirit ordouble Arcanethat spell, put a 7 5/5 3/3 Goblin offering (You may play this card anyinto white Spirit creature token with flying play. time you 6 5/6 could play an(You Fox offering instant maybyplay sacrificing this carda any Goblin and time youpaying could 6 5/4 play an instant by sacrificing a Fox and paying the Moonfolk offering (You may play this card any time you 7 6/6 could Rat play an(You offering instant maybyplay sacrificing this carda any Moonfolk andcould time you 7 7/7 play an instant by sacrificing a Rat and paying Snake offering (You may play this card any time the you 8 1/2 could play an Whenever youinstant play a by sacrificing Spirit a Snake or Arcane spell, and paying you may 2 put Enchanted creature has flying. Sacrifice Phantom X ki a ki counter on Petalmane Baku. {1}, Remove 2 Wings: Returnreveals Target player enchanted creature his or to its her hand. owner's Choose hand. a Spirit 1 3/3 or Arcane {B}, cardPus Sacrifice from it. That Kami: player Destroy discards target that card. nonblack 7 creature. Soulshift Counter target 6 (When instant this isspell. or sorcery put into a graveyard Search its 4 3/3 controller's graveyard, hand, and library for Whenever you play a Spirit or Arcane spell, you all cards may 5 put a kiall Return counter onand artifacts Quillmane Baku. {1}, enchantments {T}, owners' to their Remove 5 hands. Draw a card for each Spirit you control. 5 If you control a Forest, each blocked creature gets 3 2/2 +2/+2 Bushidountil end ofthis 1 (When turn. Splice blocks or onto Arcane—An becomes blocked, it 5 gets +1/+1 Equipped until end creature of +2/+1. gets turn.) Whenever WheneverRonin a creature 3 3/3 comes into play under your control, Whenever a creature you control deals attach Ronin combat damage 6 2/4 to At athe player, add that beginning much of your {G} toadd upkeep, your{G} mana pool.mana to your This 4 4/4 pool. This mana Whenever doesn't you play cause a Spirit mana burn. or Arcane spell, Until Scaledend of Hulk 6 gets +2/+2 until end of turn. Remove target enchantment from the game. Search its 4 4/4 controller's graveyard, At the beginning hand, of your and you upkeep, library for2 all lose lifecards if you 4 2/3 don't Flyingcontrol Wheneveran Ogre. Shimmering Glasskite becomes the 4 target You of aremove may spell ora ability for the white card first with time in amana converted turn, 2 3/2 cost X in your Whenever hand Shinka from the game Gatekeeper rather is dealt than it damage, paydeals 3 2/2 that much damage to you. Whenever a creature with power 1 or less is put into 5 2/3 your At thegraveyard beginningfrom play,player's of each you may return that upkeep, that player creature 3 adds {G}{G}{G} to his or her mana pool. This mana Equipped creature gets +1/+0. Equip {0} ({0}: Attach 1 to target creature Equipped creature you has control. Equip only "{T}, Unattach as a sorcery.) Shuriken: 1 Shuriken You deals 2 damage may remove to target a black card creature. That with converted mana cost 2 3/3 X in your You handSilverstorm may play from the game rather Samurai anythan timepay you could 6 2/1 play an instant. Bushido 1 (When this blocks or may Whenever you play a Spirit or Arcane spell, you 5 2/1 put a ki counter Ninjutsu onReturn {B} ({B}, Skullmane Baku. {1},attacker an unblocked {T}, Remove you 2 control to hand: Put this card into play from yourTora {2}, Discard a Spirit or Arcane card: Slumbering hand 3 1/4 becomes Flying anReturn {2}, X/X artifact a landcreature untiltoend you control its of turn, owner's 4 hand: Target player puts the top two cards of Put two 1/1 green Snake creature tokens into play. his or her 3 Whenever a nontoken Remove target Snake nonbasic land comes from theinto play under game. Search its 4 controller's graveyard, hand, and library Remove target artifact from the game. Searchfor all its cards 4 1/1 controller's graveyard, {W}, {T}: Prevent hand,2 and the next library damage forwould that all cards be 2 dealt totarget Return targetcreature creaturecard or player this turn. mana cost X with converted 1 or less from Target playeryour graveyard shuffles up to to play. four target cards from his 2 or herplayer Each graveyard intohis shuffles hisororher herhand, library. graveyard, and 10 1/1 permanents he or she owns into his or her Bushido 1 (When this blocks or becomes library, itthen blocked, 4 3/3 gets +1/+1Takenuma Whenever until end of turn.) attacks Bleeder {T}: Takeno's Cavalry or blocks, you 3 1/3 lose 1 life ifyou Whenever youplay don't control a Spirit oraArcane Demon. spell, you may 2 1/1 search your Sacrifice library Kami: Teardrop for anTap enchant creature or untap card, target reveal creature. 1 Tendo Ice Bridge comes into play with a charge counter 0 on it. {T}: Destroy Add artifact target {1} to your mana pool. {T}, or enchantment. You Remove gain life a 3 equal to target Destroy its converted mana attacking cost. with power 3 or less. creature 2 {4}, {T}: Put a divinity counter on target permanent 5 other than Threads of That Whichcan Disloyalty Was Taken.only enchant Eacha permanent creature with 3 converted Target mana player cost 2three discards or less. You control enchanted cards. 5 2/2 Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker 5 you Tap control or untaptotarget hand:permanent, Put this cardthen intotap play orfrom your untap 3 1/5 another If target you would permanent. draw a card, look at the top three cards of 6 your library instead. Torrent of Stone dealsPut4 one of those damage cardscreature. to target into your 4 2/2 Splice Bushidoonto Arcane—Sacrifice 1 (When two this blocks or mountains. becomes (As you blocked, it 3 0/* gets +1/+1 until end of turn.) Whenever a creature Defender (This creature can't attack.) Traproot Kami'san 1 toughness is equal You and target to the each opponent number gainofcontrol Forestsofinallplay. 7 creatures the Whenever other controls equipped creatureuntil dealsend of turn. combat Untap damage, 2 put twocreature Target charge counters on Umezawa's gets +4/+4 until end of Jitte. turn. Remove If it's a a 3 Spirit, it gains trample until end of turn. Put target land on top of its owner's library. 4 Target creature is unblockable and can't be the target 2 of Youspells gain or abilities 3 life. thisonto Splice turn. Splice{1}{G} Arcane onto Arcane— (As you play 2 1/2 an Arcane{1}{U} Ninjutsu spell, you may reveal ({1}{U}, Returnthis card from your an unblocked attacker 3 you {1}{W}: The next 1 damage that would be dealt your control to hand: Put this card into play from to 2 2/2 enchanted Whenever youcreature play athis turnorisArcane Spirit dealt tospell, target youcreature may 3 4/4 put a ki counter on Waxmane Baku. {1}, Remove Whenever a legendary permanent other than Yomiji, X ki 7 5/5 Who WhenBars the Way Yukora, is put into the Prisoner a graveyard leaves from play, play, sacrifice all 4 non-Ogre At creatures the beginning you control. of your upkeep, you may say "Ach! 6 Hans, run! It's the . . ." and name a creature card. If 1/1 {1}: This card's name becomes the name of your 1 choice. Name anPlay thisRemove artist. ability anywhere, the top sixanytime. cards of your library 1 from the game, Whenever then a player reveal plays cardsthat a spell from the topaofspell counters your 4 1/2 that has {T}: Drawbeen played a card, ordiscard then a playera plays card. aWhenever spell thata 3 permanent comes Destroy target into play thatpermanent silver-bordered shares aninartist any with game 3 3.5/3.5 you can see from your seat. Each other Donkey gets +1.5/+1.5. Whenever another 5 3/3 Donkey Oubleday comes intoEneverwhay ikestray play, untap Atinlay target creature Igpay's and gain 6 */* ontrollercay eaksspay ay onnay-Igpay-Atinlay Avatar of Me costs {1} more to play for each ten ordway, years 4 you've been Remove alive. target Avatar creature attacking of Me's power is equal from the game.toThen your 3 3.5/1 remove it {1}{B}, from Regenerate Growl: the removed-from-game Bad Ass. zone and put it 4 1/1 Trample Whenever a player plays a spell, put a chip 2 counter Madnesson its cycling {R}, converted manakicker {1}{R}, cost. {2}{R}, B-I-N-G-O gets flashback 3 2/3 {3}{R}, When thebuyback names {4}{R} of threeBlast fromnonland or more the Pastpermanents deals 2 3 begin with the same letter, sacrifice Bloodletter. Open a sealed Magic booster pack, reveal the cards, If you 1 1/4 and put one Whenever of play you thosea cards spell, into your gain you may hand.1/2 (Remove life for 4 2/3 each word in that spell's name. {T}: Target permanent's artist becomes the artist of 4 2/2 your choice Bursting until end Beebles of turn. as long as defending is unblockable 3 1.5/1 player controls two or Flying Gotcha — Whenevermore an nonland permanents opponent touches that the 2 2/2 table Flyingwith hisbeginning At the or her hand, you may of your say sacrifice upkeep, "Gotcha!" If 2 1/3.5 Carnivorous Spells Death-Parrot you play unless cost 1/2 less you say its flavor text. to play. 2 2/2 You may sneak Cheatyface into play at any time 3 without As Circlepaying for it, but of Protection: Artif comes an opponent catches into play, youan choose 2 artist. City of{1}{W}: Theinto Ass comes next time play a source tapped. {T}:ofAdd yourone choice and 0 2/5 one-half mana of any one color to your mana {W}, Give an opponent a nonland card you own from pool. 5 3/3 outside — Gotcha theWhenever game: Prevent the nextsays an opponent 1 damage thator "Creature" 4 "Guy," you may say "Gotcha!" If you do, return Curse of the Fire Penguin consumes and confuses 6 enchanted Deal Damagecreature. deals 4----- Creature damage — Penguin to target Trample creature or 4 2/3 player. Gotcha — Whenever an opponent says Flying When Double Header comes into play, you "Deal" mayor 5 return target As Drawn permanent Together with comes intoa play, two-word name choose to its an artist. 4 Creatures Destroy by the target chosenwith creature artist get +2/+2. reminder text. (Reminder 1 3.5/2 text At theis beginning any italicized text in of your parentheses upkeep, that If flip a coin. explains you lose 3 */* the flip, target opponent chooses whether Elvish House Party's power and toughness are eachDumb Ass 6 0/1 equal to the Whenever currentcreature another hour, using theinto comes twelve-hour play, you may 3 stand up and say in a deep, booming Players play a Magic subgame under the voice table starting 2 at you If 5 life, usingtwo control theirorlibraries as their more white decks. After permanents thatthe share 3 an artist, you may play Erase (Not, the Urza's You and target creature's controller have a staring Legacy 3 contest. You and If you win, target destroy opponent that play creature. a best two-out-of-three 2 Rock, As Farewell to Arms comes into play,win, Paper, Scissors match. If you Faceatohand choose Face 3 2/2 attached {W}{W}: to an opponent's Fascist arm. Art Director When gains the chosen protection fromhand the 3 2/3.5 artist Fat of gets Ass your+2/+2 choice and untilhas endtrample of turn..as long as you're 5 eating. (Food is The attacking orinblocking your mouth and with creature you're thechewing, lowest 2 collector number has first strike. If two or Counter target spell unless its controller paysmore {3}1/2. 3 [G] 0 As Form of the Squirrel comes into play, put a 1/1 1 1/1.5 green{T}: {G}, Squirrel creature Return target token into aplay. card with 1/2 You on itlose fromthe your 3 graveyard to your Tap or untap hand. all permanents by the artist of your 2 2/3 choice. At the beginning of your upkeep, you may ask target 4 2/2 player a yes-or-no Protection question. from wordy If you is (Something do, that player wordy if it has 2 four or more lines of text in its text box.) You choose all targets for all spells and abilities. 1000000 5/5 As Gluetius Maximus comes into play, an opponent 5 chooses one of your fingers. (Thumbs are fingers, too.) 2/2 When you speak, sacrifice Goblin Mime. 2 2/2 Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on 4 2/2 Goblin S.W.A.T. First strike At theTeam unlessofanyour beginning opponent upkeep,swats thea reveal 3 card gain You fromlife your hand equal toat random. your age. 8 All creatures by the artist of your choice get +2/+2 and 3 5/5 gain trample Morphling {2}: Greater until end ofgains turn.your choice of banding, 8 bushido You and 1, double target strike, fear, opponent flying, Questions play Seven first strike,about haste, 1 8/8 the top card of that player's library. (That player Flying, first strike, trample If you say "I'm coming, looks too!" 10 as you search your library, you may pay {1}{B} and [U] 0 1/1 {4}: Search your library for a card and put that card 4 2/3 into your hand. As Keeper of theThen shuffle Sacred Wordyour library. comes into play, choose 3 a word. Whenever Destroy an opponent target nonblack says creature. the chosen Gotcha word, — Whenever 3 2/2 an opponent says "Kill" or "Destroy," you may say Flying Spells that players wearing at least one item of 4 women's clothing Search your libraryplay for cost {1}land a basic less card, to play. put(Women's that card 2 2/2 into play—tapped, Gotcha Whenever thenanshuffle yourlaughs, opponent library. you If you sang may saya 2 "Gotcha!" When Letter If you Bombdo,comes returninto Laughing Hyena play, sign from it and your shuffle 6 0.5/0.5 it into target player's library. That player reveals each 1 As Look at Me, I'm R&D comes into play, choose a 3 number As Looseand Lipsa comes secondinto number play, one higher choose or lowerwith a sentence than 1 1/2 eight Change {U}: or fewerthewords. Enchanted text of creature target spell has flying. or permanent by 2 2/2 replacing all instances of + with -, and vice versa, As long as you're shorter than an opponent, Man of until 3 Measure Add {R} tohasyour firstmana strikepool and for gets +0/+1. each As long as nonland 2 permanent by the artist of your choice. {1}: Flip a coin. If you win the flip, add {2} to your 1 2/3 mana pool. Play As Meddling Kidsthis ability comes intoonly any play, time you choose could a word play with 4 four oramore Name letters. nonland card,Nonland cardsthe then reveal with topthe chosen card of your 1 2/2 library. {U}, SayIf your that middle card is name: the named card,Mage Moniker drawcan't threebe the 3 1/1 target of spells or abilities this turn. {U}, As Monkey Monkey Monkey comes into play, chooseSay an a 4 1/1 letter. Monkey Sacrifice Monkey a creature Monkey or land: Addgets 1/2 +1/+1 for each {R} to your mana 1 3/2 pool. Whenever a creature an opponent controls is put into a 3 graveyard from play, sacrifice Mother of Goons unless [R] 0 You and target opponent have a breath-holding 4 contest. {T}: AddIf{INF} you win, you mana to your gain control of target pool. {100}: Addcreature one 15 mana of any {1}, {T}: Saycolor to your the flavor mana text on apool. card You don't in your lose life hand. 3 Target opponent guesses that card's name. You Gotcha — Whenever an opponent says a word that's may in 2 the name Skip of a card your untap in At step. your thegraveyard, beginning you mayupkeep, of your say 3 you may pay X life. If you do, untap X permanents. At the beginning of your upkeep, if you control Pay 3 permanents Return targetwith names that permanent include to its all hand. owner's twenty-six Gotcha — 3 7/7 Whenever an opponent says a number, you may Phasing, cumulative upkeep {1}, echo, fading say 3, bands 2 4/4 with Whenother Dinosaurs, Orcish protection Paratroopers comesfrominto Homarids, play, flip it snow- from a 3 2/2 height Art of at least rampage one foot. Sacrifice {2} (Whenever Orcish blocked this becomes Paratroopersby a 3 creature, Choose anit artist gets +2/+2 for each other than creature Rebecca Guay.inTarget the 3 3/3 player reveals his or her hand and discards all Flying, trample At the beginning of your upkeep, nonland 4 remove the top card of your library from the game face [W] 0 {3}, {T}: Spin Pointy Finger of Doom in the middle of 4 the table sodeals Punctuate that damage it rotatestocompletely at least target creature once, equal to half 4 0/2 the {R},number of punctuation {T}, Sacrifice marks a creature: in that Pygmy creature's Giant deals X text 3 3/4 damage to target creature, where X is a number Flying Are you aware that when you say something in the that 4 isn't Play a question, cards the player as written. who Ignore all first points errata. {T}:out Addthis {1}fact to 0 your mana pool. Each player sacrifices all rare permanents, then reveals 4 2/5 his or her hand Whenever andHottie Red-Hot discards all rare deals cards. damage to a creature, 4 put a third-degree-burn counter on that creature. It has If you control two or more green permanents that 3 2/2 share an artist, You may you may play cards play Remodel as though without they were other paying Magic 5 3/1 cards Super of your(This haste choicemaywith the same attack mana the turn cost.you before (Mana play 4 it. (You {2}, {T}:may Rodput of this card into Spanking dealsplay from your 1 damage to hand, target 1 *^2/*^2 player. Thencomes As S.N.O.T. untap into Rod play, of Spanking you mayunless that stick it player onto 1 another creature named S.N.O.T. in play. If you do, all Saute deals 31/2 damage to target creature or player. 3 Choose one — Target player gains 21/2 life; or prevent 1 3/3 the Shoenext Tree21/2 damage comes that with into play wouldupbe to dealt to target two shoe 5 counters You on it. Use and target your shoes opponent as counters. arm-wrestle. If youShoe win,Tree put a 3 0/0 3/3Six-y As greenBeast Ape comes creature token into play,into youplay. secretly put six or 4 2.5/1 fewer +1/+1 Whenever counters Smart on it, then Ass attacks, nameanaopponent guesses card. Defending 3 player may reveal his or her hand and show you Counter target spell. Gotcha — Whenever an opponentthat 4 2/4 says "Spell" As long or "Counter," as you're standing,you may say Standing "Gotcha!" Army has If you 4 vigilance. (Attacking doesn't cause it to tap.) As long as Staying Power is in play, "until end of turn" 3 2.5/5 and "this turn" Whenever effects Basilisk Stone-Cold don't end. blocks or becomes 5 blocked by a creature with fewer letters Target player discards a card. Gotcha — in its name,an Whenever 1 opponent audibly All premium spellsflicks cost 1the cards less in hisAllorpremium to play. her hand, 3 creatures get +1/+1. Target creature gets +31/2 / +31/2 until end of turn. 2 [B] 0 Put a 1/1 colorless Expansion-Symbol creature token 4 1/1 into {T}: play for each Choose different a word. Targetexpansion symbol player puts among the top card of 2 4/4 his TheorFallen her library into hisinto Apart comes or her playgraveyard. If thatand with two arms card 4 two legs. Whenever damage is dealt to The {T}: Remove Time Machine and target nontoken Fallen 5 4/4 creature youcomes Togglodyte own from the game. into play turnedReturn both cards on. Whenever a to 3 player The plays of phases a spell, toggle Togglodyte's each player's ON/OFF turn are reversed. (The 3 phases Destroyare, in reverse target order,—end, land. Gotcha postcombat Whenever main, an opponent 4 3/3 touches Cumulative upkeep—Say "Toy Boat" quickly. (AtIfthe his or her face, you may say "Gotcha!" you 3 8/8 beginning Trample Whenof your upkeep, Uktabi Kongput an age comes intocounter on Toyall play, destroy 8 artifacts. Tap two untapped Apes you control: Put a 1/1 {2}, Discard a card: Search your library for a card that 2 2.5/2.5 shares a complete Whenever word a player's skininoritsfingernail name with the discarded touches Vile Bile, 2 that player loses 2 life. As Water Gun Balloon Game comes into play, each 2 player putsofa the Wet Willie pop!Damned counterdeals on a 21/2 0. Whenever damage atoplayer target 4 creature Target creature gets -X/-X until end oflife. or player and you gain 21/2 turn, where X is 4 the Whonumber {X}{W}ofInstant times the letter Target of your player choice gains appears X life. ----- in 1 What {2}{R} Enchanted Instantgets creature Destroy +1/+1 target artifact. for each word ----- When in its 1 2/2 name. As Working Stiff comes into play, straighten your arms. 2 When you bend {5}, Sacrifice an elbow, sacrifice World-Bottling Working Kit: Choose Stiff.set. a Magic 5 Remove fromhave All creatures the game haste.allPlayers permanents withthe play with that topset's card 5 1/1 of their libraries revealed. Noninstant, nonsorcery As Zombie Fanboy comes into play, choose an artist. cards 3 Whenever At a permanent the beginning of yourby the chosen upkeep, artist destroy is put into all nonland 3 1/1 permanents Sacrifice a land: Akki Avalanchers gets +2/+0 among with the first name alphabetically until end 1 2/2 of turn. First Play{R}, strike this{T}: ability only once Attacking each turn. creatures gain first strike 3 1/1 until end of turn. Haste Whenever Akki Lavarunner deals damage to an 4 1/1 opponent, When Akki flip it. ----- Tok-Tok, Rockspeaker comes Volcano into play,Born add Legendary {R} to 2 1/1 your mana Akki Whenever pool.Underminer deals combat damage to a 4 1/2 player, that playerZubera When Ashen-Skin sacrifices a permanent. is put into a graveyard from 2 play, {1}, Tap an untapped creature ayou target opponent discards card for each control: Zubera Untap 2 0/2 enchanted Tap creature. an untapped Wizard you control: Draw a card. 5 1/2 You may play two additional lands on each of your 3 1/1 turns. 2 (When this blocks or becomes blocked, it Bushido 2 gets +2/+2 until end of turn.) Battle-Mad Ronin attacks Destroy target land or nonblack creature. It can't be 4 1/1 regenerated. {T}: Ben-Ben, Akki Hermit deals damage to target 4 attacking creature Target creature youequal to the control number gains of untapped protection from the 1 color oftarget Untap your choice until end nonlegendary of turn.and creature Splice gainonto control of 4 it until end {1}{R}: of turn. Sacrifice That creature a creature: Bloodgains Riteshaste dealsuntil 2 end 5 3/2 damage to target creature or player. At the beginning of your upkeep, you may sacrifice 4 3/1 Blood Speaker. {T}: Put If you a devotion do, search counter your libraryOgre. on Bloodthirsty for a {T}: 3 Target creature gets -X/-X until end of turn, where Boseiju, Who Shelters All comes into play tapped. {T}, X is 0 2/1 Pay 2 life: Bushido Add {1}this 1 (When to your blocksmana pool. If that or becomes mana blocked, it is 3 2/1 gets +1/+1 Bushido until end 1 (When this of turn.)orIfbecomes blocks there areblocked, exactly ittwo 3 2/2 gets +1/+1 {1}: Look atuntil endcard the top of turn.) If there of your are{2}: library. exactly two Reveal 3 2/1 the top card of your library. If it's a land, Brutal {T}: You may put a land card from your hand into play. 2 2/2 If you control Sacrifice ten or more Burr Grafter: lands, Target flip Budoka creature Gardener. gets +2/+2 until 4 1/1 end of turn. Soulshift 3 (When this is put into When a creature dealt damage by Bushi Tenderfoot a this 1 turn is put into Enchanted a graveyard, creature flip Bushi can't attack Tenderfoot. or block. {1}{W}: ----- 3 Return Cage of Hands to its owner's hand. Untap all creatures you control. Samurai you control get 2 1/3 +1/+1 until {1}: Look at end the of topturn. card of your library. {2}: Reveal 3 the top card of your library. that Prevent the next 3 damage If it'swould a land, beCallous dealt to 2 target creature Destroy or player this turn. You gain 1 life for all enchantments. 3 {T}: Add {1} to your mana pool. {T}: Add {W} or {U} 0 to your Look at mana pool. the top five Cloudcrest Lake cards of your doesn't library. untap You may 1 reveal Returnatarget creature card from creature to itsamong owner'sthem and hand. put itonto Splice into 2 Arcane {3}{U} Draw two cards.(As you play an Arcane spell, you may 3 Name a nonland card. Search target player's graveyard, 4 2/1 hand, and at {1}: Look library for card the top all cards withlibrary. of your that name {2}: and Reveal 2 the top card Crushing Painofdeals your 6library. damage If it's a land,creature to target Cruel Deceiver that 2 1/1 was dealt damage this turn. Bushido 1 (When this blocks or becomes blocked, it 4 gets +1/+1 For each untilreturn Spirit, end ofit turn.) {B}: Cursed to its owner's handRonin unlessgets that 4 player pays {3}. Target player puts the top four cards of his or her 2 library intoyou Creatures his control or her graveyard. get +1/+0 Splice onto and gain Arcane fear until {1} 5 3/3 end of turn. When Deathcurse Ogre is put into a graveyard from 6 play, each playertoloses Add {R}{R}{R} your 3mana life. pool. Splice onto Arcane 2 1/1 {1}{R} Bushido 1 (When this blocks or spell, (As you play an Arcane you blocked, becomes may reveal it 1 gets As an+1/+1 untilcost additional end to of play turn.)Devouring Greed, you may 4 sacrifice As any number an additional of play cost to Spirits. Target player Devouring Rage, loses 2 you may 5 sacrifice any number Target player reveals of hisSpirits. or her Target creature hand. You choosegets a 2 2/2 nonland card from it. That player discards that card. Players can play spells only during their own turns. 3 1/2 When Dripping-Tongue Zubera is put into a graveyard 2 4/5 from play, put Whenever you aplay 1/1acolorless Spirit or Spirit Arcane creature token into spell, Earthshaker 6 deals 2 your Search damage to each library for ancreature Arcane without flying. card, reveal that card, 3 and put it into your hand. Then shuffle your {T}: Add {W} to your mana pool. {W}, {T}: Prevent library. 0 2/2 the next 2 {1}{W}: damage Target that would permanent yoube dealt to control target gains protection 2 1/2 from white until end of turn. {1}: Target spell When Ember-Fist Zubera is put into a graveyard or from 2 play, it deals Prevent damage all damage to would that target be creature or creatures dealt by player equal 1 this turn. Return target permanent to its owner's hand. 2 Destroy target land. If that land is legendary, its 5 3/2 controller {1}: Look sacrifices at the topanother card of land. your library. {2}: Reveal 4 the top cardcreature Enchanted of your can't library. be Ifblocked it's a land, Feral Deceiver by Spirits. {1}{U}: 3 1/2 Return Field of Reality to its owner's hand. When Floating-Dream Zubera is put into a graveyard 2 from Add {T}: play,one draw a card mana for each of any color Zubera to your put manaintopool. a 0 Whenever you tap Forbidden Orchard for mana, put a [G] 0 [G] 0 [G] 0 [G] 0 1/2 {T}: Frostwielder deals 1 damage to target creature or 4 player. Gale If a deals Force creature dealt damage 5 damage to eachby Frostwielder creature this with flying. 5 Equipped creature can't be the target of spells or 4 abilities. CreaturesPrevent all combat can't attack damage you unless that their would be controller pays 3 2/2 {2} forSoulshift Flying each creature attacking 3 (When you.into this is put (This cost is paid a graveyard 4 from play, Search youryou may for library return fourtarget cards Spirit card withnames with different 4 and reveal Glacial Ray them. deals 2Target damageopponent chooses to target twoorofplayer. creature 2 Splice Whenever you play a creature spell this turn, drawspell, onto Arcane {1}{R} (As you play an Arcane a 1 3/3 card. When Godo, Bandit Warlord comes into play, you may 6 1/3 search You your have nolibrary for an maximum Equipment hand size. card and put it 3 1/2 Whenever you play a Spirit or Arcane spell, target 2 5/4 creature gains Trample At theflying until end beginning of turn. of your upkeep, discard a 5 card if you Tap an don't control untapped anyou creature Ogre. control: Target player 6 puts the top card of his or her library Hall of the Bandit Lord comes into playinto his or{T}, tapped. her 0 1/1 Pay 3 life: {1}{G}, Add {1} Sacrifice to your Hana mana Kami: pool.target Return If that manacard Arcane is 1 from your Hanabi graveyard Blast to your hand. deals 2 damage to target creature or 3 player. EquippedReturn Hanabi creature has Blast "{T}:toPutitsan owner's hand, then aim counter on 1 1/4 Hankyu" {1}: Look at the top card of your library. {2}:from and "{T}, Remove all aim counters Reveal 4 3/2 the top{1}, Flying cardSacrifice of your alibrary. Spirit: IfTarget it's a land, untapreveals opponent Harsh 5 his or her hand. Choose a card from it. That Whenever a player taps a land for mana, that player player 3 2/1 adds Sacrifice {X}, one mana of that Hearth typeDestroy Kami: to his ortarget her mana pool. artifact with 2 converted mana cost X. All creatures get -2/-2 until end of turn. Splice onto 4 4/4 Arcane {3}{B}{B}you Flying Whenever (Asplay you aplay anor Spirit Arcane spell, Arcane spell,you you 5 may Counter target spell. If it's countered this way, put thatIf remove Hikari, Twilight Guardian from the game. 3 1/3 card on the {2}{U}, top or Discard bottom a card: of its owner's Counter library target spell if itinstead has the 4 same converted Counter manaorcost target Spirit as the Arcane discarded card. spell. 2 1/1 You may choose not to untap Hisoka's Guard during 2 your untap Blocking step. {1}{U}, creatures {T}: until get +7/+7 As long endas ofHisoka's turn. 3 At the beginning of your upkeep, you gain 2 life for 4 each At theShrine you control. beginning of your upkeep, Honden of Infinite 3 Rage At thedeals damage beginning to target of your creature upkeep, put aor1/1 player equal colorless 5 Spirit At thecreature token beginning into upkeep, of your play for target each Shrine you opponent 4 discards a card for each Shrine you control. At the beginning of your upkeep, draw a card for each 5 Shrine you{1} {T}: Add control. to your mana pool. Tap an untapped 3 2/1 legendary permanent you control: Whenever you play a Spirit Untap or Arcane Honor-Worn spell, regenerate 5 4/4 target Whenever Flying creature. a creature becomes the target of a 4 2/2 Humble ability, spell or Budokadestroy can't bethat thecreature. target of spells or abilities. 2 2/3 Flying Soulshift 4 (When this is put into a graveyard 5 from play, Players you can't may more untap returnthan target oneSpirit cardduring artifact with their 3 4/4 untap When steps. Iname, Death Aspect comes into play, you may 6 4/4 searchIname, When your library for anyisnumber Life Aspect put intoofa Spirit cardsfrom graveyard and 6 play, you play You may may Indomitable remove Iname, Will Life any Aspect from time you theplay could 2 2/2 an instant. Enchanted creature gets +1/+2. {T}: Initiate of Blood deals 1 damage to target creature 4 2/3 that {W},was{T}:dealt Tap damage this turn. target creature. When that Whenever youcreature play a is 5 2/2 Spirit or Arcane spell, untap Innocence Kami. 1 [U] 0 [U] 0 [U] 0 [U] 0 Whenever you play a Spirit or Arcane spell, Jade Idol 4 becomes {3}, {T}: aSearch 4/4 Spirit yourartifact library creature until for a basic end land of turn. card, 2 reveal You it, and gain 1 lifeput for iteach into land youryou hand. Then shuffle your control. 4 5/5 Flying When Jugan, the Rising Star is put into a 6 1/1 graveyard from play, you may distribute five +1/+1 Forestwalk 1 At the beginning of your upkeep, you may have target 4 1/2 creature {T}: {2}{U}, you control Draw a get +X/+X card. If youuntil haveend of or nine turn, where more 2 1/2 cards Flying in hand, {T}: flip Jushi Target Apprentice. creature -----until gets +1/+2 Tomoya the end of 3 2/2 turn. Sacrifice Kami of Ancient Law: Destroy target 2 2/3 enchantment. Whenever you play a Spirit or Arcane spell, target 4 4/1 creature can't block Flying Soulshift this turn. 5 (When this is put into a graveyard 6 1/7 from play, you may return target Spirit card with 4 2/2 Whenever you play a Spirit or Arcane spell, Kami of the 3 3/3 Hunt gets +1/+1 Whenever you playuntil end of a Spirit or turn. Arcane spell, Kami of the 5 3/2 Painted Road gains protection from the Flying, first strike Soulshift 5 (When thiscolor is putofinto youra 6 1/1 graveyard from play, Flying Whenever you you playmay return a Spirit target Spirit or Arcane spell, card 3 2/2 target creature Sacrifice Kami ofgains fear Reflection: Twisted until end ofReturn turn. target 3 3/2 creature Wheneveryou control toReaver Kashi-Tribe its owner's dealshand. combat damage to 4 2/4 a creature, tap that creature and Whenever Kashi-Tribe Warriors dealsit doesn't combatuntap damage 5 5/5 to a creature, Flying tap that When Keiga, thecreature Tide Starand it doesn't is put into a untap graveyard 6 2/2 from play, gain control of target creature. Haste {T}: Put a creature token into play that's a copy 5 1/1 of target nonlegendary {2}{B}{B}, {T}: Target creature creature you control. deals damage That to itself 2 2/2 equal to its power. First strike Bushido 1 (When this blocks or becomes 3 0/1 blocked, {T}: Tap ittarget gets +1/+1 Spirit. until end of turn.) 1 2/2 {T}: Prevent the next 1 damage that would be dealt to 4 2/3 target At end creature of turn, iforKitsune player this turn. Mystic {T}: Prevent is enchanted by all two or 4 2/1 more enchantments, Protection from Spiritsflip it. from and ----- Autumn-Tail, Arcane Kitsune 3 6/4 Trample Kodama of the North Tree can't be the target 5 4/4 of spells oryou Whenever abilities. play a Spirit or Arcane spell, each other 4 creature you control Target creature gets gets +1/+1 +2/+2 until and end gains trample of turn. Splice 1 onto Arcane {G} (As you play an Arcane spell, you may Search your library for two basic land cards, reveal 3 5/5 those cards, Flying When and put one Kokusho, theinto play tapped Evening and into Star is put the other a 6 3/3 graveyard from play, each opponent loses 5 life. You Vigilance (Attacking doesn't cause this creature to tap.) 7 Bushido 5 (Whencan Konda's Banner thisbeblocks or becomes attached only to ablocked, it legendary 2 1/2 creature. Creatures that share a color with equipped Bushido 1 (When this blocks or becomes blocked, it 2 4/4 gets +1/+1 {1}{R}: until end Kumano, of turn.) Master As longdeals Yamabushi as you control to 1 damage a 5 3/3 target If creature a creature or player. dealt damageIfbya creature Kumano'sdealt damage Pupils by this turn 5 9/9 would At the be put intoofa your beginning graveyard, remove upkeep, it from sacrifice Kuro,the Pitlord 9 unless you pay {B}{B}{B}{B}. Pay 1 life: Target Equipped creature has "{2}: This creature gets +1/+0 3 1/1 until end of turn." Whenever equipped creature deals Flying 1 {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to 0 your mana Lava pool. Lantern-Lit Spike deals 3 damage to Graveyard doesn't untap target player. 1 Target creature gains flying until end of turn. Splice 3 onto Arcane Arcane spells{1}{U} (Ascost you play you{1} playless an to Arcane play. spell, Spiritsyou you 3 control All get +1/+1. creatures able to block enchanted creature do so. 3 Sacrifice any number of lands. Add {1} to your mana 2 2/3 poolRats All for have each fear. land sacrificed this away. {T}, Sacrifice Rat: Put X 1/1 black 5 Rat creature tokens into play, where X is the number of 2/1 You may play Masako the Humorless any time you 3 1/3 could play {2}{G}: an instant. Target Tapped creature blockscreatures you Decoy Matsu-Tribe controlthis 3 2/4 turn Flyingif {1}, able.Return Whenever a landMatsu-Tribe you controlDecoy to its deals combat owner's 5 hand: Put acreature Enchanted 1/1 bluehas Illusion "{B}:creature token gets This creature with +1/+1 flying 2 until end of {T}: Add {U}turn." to your mana pool. {U}, {T}: Untap 0 target legendary Name a nonland cardpermanent. and choose a number greater 6 than 0. Target Whenever you player draw areveals his or her card, remove the library. top cardIf of that 5 5/5 your library Trample from the game face down. At the beginning 6 2/2 Flying Bushido 1 (When this blocks or becomes blocked, 4 it gets +1/+1 until end of turn.) [R] 0 [R] 0 [R] 0 [R] 0 4/6 Myojin of Cleansing Fire comes into play with a divinity 8 7/4 counterofonInfinite Myojin it if you played Rage it from comes intoyour play hand. with aMyojin divinityof 10 8/8 counter Myojin ofonLife's it if you Webplayed comesitinto from your play hand. with Myojin of a divinity 9 5/2 counter Myojin of Night's Reach comes into play with aMyojin on it if you played it from your hand. of divinity 8 3/3 counter Myojin ofonSeeing it if you played Winds it from comes intoyour playhand. with aMyojin of divinity 10 counter on it if you played it from your hand. Myojin You may play Mystic Restraints any time you could play of 4 3/3 an instant. Bushido When Mystic 1 (When Restraints this blocks comesblocked, or becomes into play, it tap 4 gets +1/+1 until end of turn.) Whenever Nagao, Whenever one or more creatures you control deal Bound 4 1/1 combat damage {B}, Sacrifice to a player, a creature: tap all Target lands player that player discards a card. 2 2/1 Play this ability only any time you Fear Nezumi Cutthroat can't block. could play a sorcery. 2 2/1 {1}{B}: Remove target card in an opponent's graveyard 2 3/1 from the1game. Bushido (WhenIf this no cards blocksare or in that graveyard, becomes blocked, flip it 3 1/1 gets +1/+1 {1}{B}, {T}:until endopponent Target of turn.) discards a card. Then if 2 that player has no cards in hand, Whenever a source you control flip Nezumi deals damageShortfang. to 4 another All player, creatures getput that many theft counters on Night -1/-1. 4 {T}: Nine-Ringed Bo deals 1 damage to target Spirit. If 3 that creature Equipped wouldgets creature be put intoand +2/+0 a graveyard this turn, has first strike. 2 1/1 Equip {3}2 ({3}: Bushido (WhenAttach to target this blocks creature blocked, or becomes you control. it 4 gets Equipped creature gets +3/+1. Wheneverlife: +2/+2 until end of turn.) {T}, Pay 5 equipped 3 creature {T}: Add is{G} puttointo a graveyard your mana pool.from {G},play, {T}: return Targetthat 0 legendary At the beginning of your upkeep, sacrifice a turn. creature gets +1/+1 until end of creature. 3 3/4 Enchanted creature Orbweaver Kumo may gets +3/+3 block and hasit trample. as though had flying. 6 4/3 Whenever you play a Spirit or Arcane spell, Orbweaver 4 3/1 Whenever you play a Spirit or Arcane spell, you may 5 1/1 destroy {2}{G}, target nonbasic {T}: Put land. Snake creature token into a 1/1 green 3 play. OrochiIf Hatchery you control ten or comes more into playcreatures, flip Orochi with X charge 0 1/1 counters {G}: Add on oneit.mana {5}, {T}: Putcolor of any a 1/1 to green Snakepool. your mana 1 2/1 Whenever Orochi Ranger deals combat damage to a 2 1/2 creature, {T}: tap that Add {G} creature to your manaand it doesn't untap during pool. 2 Remove target creature from the game. At end of turn, 2 2/2 return {X}{R},that creature Sacrifice PaintoKami: play under its owner's Pain Kami deals Xcontrol damage 3 5/4 to target Fear creature. At the beginning of your upkeep, sacrifice a 5 creature if you don't you Return all creatures control an Ogre. control to their owner's hand. 4 Look at the top five cards of your library. You may 2 reveal Look atanthe instant or sorcery top three card cards of from your among library. Youthem mayand put 5 those cards {T}: Add {1}ontothe bottom your mana of your{T}: pool. library Addin{R} anyororder. {G} 0 1/2 to your At mana pool. the beginning of Pinecrest Ridge your upkeep, putdoesn't untap a devotion 3 counter on Pious Kitsune. Then if a creature named [W] 0 [W] 0 [W] 0 [W] 0 Tap or untap target permanent. Splice onto Arcane {U} 2 (As youcreature Target play an gets Arcane spell, -5/-5 you until may end of reveal turn. this card 6 Destroy target enchantment. 1 1/1 {2}{B}, {T}: Remove up to three target cards in a 1 single You graveyard may from Veins play Ragged the game. any time you could play an 2 instant. Draw Whenever enchanted creature is dealt damage, a card. 1 Remove from the game target creature that dealt 1 damage {3}: Put to you card target this turn. in a graveyard on the bottom of its 2 owner's library. Destroy target non-Spirit creature. 3 Destroy target Spirit. 3 Redistribute any number of players' life totals. (Each of 8 those Targetplayers gets one permanent's life totalsacrifices controller back.) it. That player 6 1/4 reveals cards from the top of his or her library until he 3 2/2 Haste Bushido 1 (When this blocks or becomes blocked, 3 3/3 it gets +1/+1 {G}{G}, untilRootrunner: Sacrifice end of turn.) Put target land on the 4 5/5 top of its Flying Whenowner's library. Ryusei, Soulshift the Falling 3 (When Star thisais put is put into 6 1/3 graveyard from play, it deals 5 damage to Other Snakes you control get +0/+1. Shamans you each 4 1/1 control Sacrificehave "{T}: AddElder: Sakura-Tribe {G}{G} to your Search mana your pool." library for a 2 4/4 basic land card, put that card into play tapped, Bushido 2 (When this blocks or becomes blocked, then it 6 2/2 gets +2/+2 Bushido until end 1 (When this of turn.)or becomes blocked, it blocks 2 4/2 gets +1/+1 Sacrifice until end Scuttling of turn.) Death: TargetIf a permanent creature gets would -1/-1 be 5 6/5 until At theend of turn. of beginning Soulshift 4 (When each player's this is that upkeep, put into a player 5 2/1 loses 2 life and draws two cards. Bushido 1 (When this blocks or becomes blocked, it 2 gets +1/+1 {1}: Look atuntil endthree the top of turn.) cards{1}{W}, of your{T}: Put then library, a 1 put them back in any order. {T}: Draw a card, then You may play Serpent Skin any time you could play an put 3 3/4 instant.Snakes Other Enchanted creature you control getgets +1/+1. +2/+2. {G}: a Whenever 6 Snake you control deals combat damage to {3}, {T}: Remove from the game target instanta player, or 3 0/0 sorcery spell the As Shimatsu thatBloodcloaked targets you. (The comesspell intohas nosacrifice play, effect.) 4 any {T}: Add {R} to your mana pool. {R}, {T}: Target play number of permanents. Shimatsu comes into 0 2/2 legendary creature At the beginning of gains first strike your upkeep, until end sacrifice of turn. a Snake. 4 Whenever {T}: Shisato, Add {B} to yourWhispering mana pool. Hunter dealsTarget {B}, {T}: combat 0 legendary You creature may change gains any fearof targets until endArcane target of turn.spell. 2 Draw two cards, then discard a card. If you played a 3 1/2 spell Whennamed Peer Through Silent-Chant Zubera Depths anda agraveyard is put into spell named from 2 3/3 play, Flyingyou gain 2 life Whenever youfor each play Zubera a Spirit or put intospell, Arcane a you 6 1/1 may draw ayou Whenever card. play a Spirit or Arcane spell, target land 2 3/3 becomes a 3/3 creature until end of turn. It's still a Mountainwalk 5 1/1 Flying {2}, Return a land you control to its owner's 2 3/1 hand: Flying Draw a card,athen {2}, Return land discard a card. you control to its owner's 4 2/1 hand: Flying {3}, Return three lands you 2control Target creature with power or lesstois their 4 2/1 owner's{3}, Flying hand: Return Return target a land youcreature to its control to its owner's owner's 3 2/2 hand: Target creature you control can't be the target of Flying {3}, Return a land you control to its owner's 4 2/3 hand: Flying Counter target {4}, Return twospell landsunless its controller you control pays to their 5 3/4 owner's Other Snakes you control get +1/+0. Whenever amany hand: Discard your hand, then draw that 4 2/2 Warrior Wheneveryouyou control play adeals Spiritcombat damage or Arcane spell,toSoul a of 5 Magma As deals 1 damage an additional to target cost to play creature. Soulblast, sacrifice all 6 creatures you control. Soulblast deals damage to target Return target creature card from your graveyard to 2 your hand. Counter Splice target onto Arcane activated ability.{1}{B} (Mana(As you play abilities can'tanbe 2 targeted.) Destroy Drawland. target a card. 3 Switch target creature's power and toughness until end 3 of turn.creature Target Splice onto getsArcane +X/+X{1}{R} (Asofyou until end play turn, an X where 5 is the number Target of lands opponent revealsyouhiscontrol. or her hand. That player 4 1/1 sets aside a card from When Student of Elementsit, then hasyou set flip flying, asideit. a----- card from 2 Tobita, Master Swallowing of Winds Plague deals Legendary X damage Creature to target — Human creature 2 and you gain X life. [B] 0 [B] 0 [B] 0 [B] 0 As Swirl the Mists comes into play, choose a color word. 4 3/3 All instances Bushido of color 2 (When thiswords blockson orspells and blocked, becomes permanents it 6 gets +2/+2 Equipped until end creature of +5/+5. gets turn.) Each {6}, other RemoveSamurai you 6 3/3 Tatsumasa, the Dragon's Fang from the game: Puttap Flying Whenever you play a Spirit or Arcane spell, a 5 or untap target Equipped creature. creature gets +1/+1. As long as it's 3 legendary, it gets an additional Tap up to three target +2/+2. As long as it's creatures. 4 6/7 Flying, trample Whenever The Unspeakable deals 9 2/2 combat damage Whenever to aa player, you play Spirit oryou may spell, Arcane returntarget target 3 opponenttarget Counter loses spell 1 lifewith and converted you gain 1mana life. Soulshift cost 4 or2less. 3 6/6 Soulshift 7 (When this is put into a graveyard from 8 play, Put a you may return creature target card from Spirit your handcard intowith converted play. That 5 creature Wheneverhasonehaste. Sacrifice or more that creature creatures at aend blocks, flip of If coin. 6 you winyour Search the flip, thefor library defending player a legendary sacrifices creature all card, 2 reveal End theit,turn. and put it intoall (Remove your hand. spells andThen shuffle abilities your on the 6 stack from the game, including this card. The {T}: Add {1} to your mana pool. {T}: Add {G} or {W} player 0 to If ayour mana player pool. would Tranquil draw Garden a card, doesn't that player untap that removes 4 card You may play Uncontrollable Anger any time you may from the game face up instead. Each player could 4 playtoan Up instant. three Enchanted target creaturescreature getsthis can't block +2/+2 turn.and 3 Target creature gains haste until end of turn. 1 Untaidake, the Cloud Keeper comes into play tapped. 0 4/4 {T}, FlyingPay 2 life: {2}, Addtwo Return {2}lands to your youmana pool. control Spend this to their 6 owner's {1}: Thehand: next 1Copy target damage instant that wouldorbesorcery spell. dealt to You target 4 2/3 legendary creature Venerable Kumo may youblock control this turn as though it is haddealt to you flying. 5 Soulshift Enchanted 4 (When creaturethis hasisvigilance. put into a(Attacking graveyarddoesn't from 1 3/2 cause it to tap.) Villainous Ogre can't block. As long as you control a 3 4/4 Demon, Villainous Vine Kami can't beOgre hasexcept blocked "{B}: Regenerate Villainous by two or more 7 creatures. Soulshift 6 (When this Target player discards two cards. is put into a graveyard 3 1/1 1 {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to 0 your mana Destroy pool. target Waterveil artifact Cavern doesn't or enchantment. untap Splice during onto 2 2/2 Arcane {3}{G} {B}: Target (As dealt player you play an Arcane damage spell,Akuba by Wicked you may this 2 turn loses 1 life. Yamabushi's Flame deals 3 damage to target creature 3 or player. If aStorm Yamabushi's creature dealt deals damagetothis 1 damage eachway would be creature. If 2 5/5 a creature dealt damage this way would be put Flying When Yosei, the Morning Star is put into a into a 6 2/2 graveyard Whenever from a landplay, target comes intoplayer skips his play, Zo-Zu theorPunisher her next 3 deals 2 damage to that land's controller. Choose one - You gain 5 life; or prevent the next 5 4 damage that would Search target be dealt opponent's to target library for ancreature this and artifact card 5 2/2 put that Flying card {U}: into playHoverguard Advanced under your can't control. be Then that of the target 4 spells or abilities this turn. For each color, return up to one target card of that 5 3/3 color from Anodet Whenever your graveyard Lurker istoput your intohand. Then remove a Graveyard from 5 2/6 play, you gain Arachnoid may3block life. as though it had flying. 6 0/0 Modular - Sunburst (This comes into play with a +1/+1 6 counter on it for each Armed Response dealsColor of mana damage usedattacking to target to pay its 3 creature equal {U}, Discard antoartifact the number of equipment card from cards your hand: you Search 2 1/1 your library for an artifact card with converted mana Protection from black and from red Whenever another 2 2/4 creature {1}{W}: comes Return into targetplay, you may artifact cardgain with1converted life. 4 2/3 mana cost Flying {T}: 1Attach or lesstarget from equipment your graveyard to your to you control hand. 4 targetExchange {5}: creature control you control. of Avarice Totem and target 1 nonland permanent. Sunburst (This comes into play with a charge counter 3 3/2 on it for each Battered Golemcolor doesof not mana used uptap to payyour during its cost.) untap You step. 3 Whenever an artifact comes into play, you may Put a 1/1 green insect creature token into play for untap each 4 forest Beaconyou control. Shuffle of Destruction dealsBeacon of Creation 5 damage back into to target 5 creaturetarget Double or player. Shuffle player's Beacon life total. of Destruction Shuffle Beacon ofinto 6 Immortality Target playerinto its owner's takes an extralibrary. turn after this one. Shuffle 8 Beacon of Tomorrows into its owner's Put target creature or artifact card fromlibrary. a graveyard 5 into {T}, play under Sacrifice a your control. creature: Shuffle Blasting Beacon Station of Unrest deals 1 3 3/3 damage to target creature or player. Whenever Whenever a player plays a spell, Blind Creeper getsa -1/- 2 1 until end Affinity of turn. (This spell costs 1 less to play for for artifacts 14 5/5 each You may pay you artifact control.) Untap rather {W}{U}{B}{R}{G} all artifacts. than pay 9 5/5 Bringer You mayofpay the{W}{U}{B}{R}{G} Black Dawn's manarather cost. than Trample pay At the 9 5/5 Bringer You may pay {W}{U}{B}{R}{G} rather than pay At the of the Blue Dawn's mana cost. Trample 9 5/5 Bringer You mayofpay the{W}{U}{B}{R}{G} Green Dawn's mana cost.than rather Trample pay At 9 5/5 Bringer You mayofpay the{W}{U}{B}{R}{G} Red Dawn's mana rather cost. Trample than payAt the 9 2/2 Bringer{T}: Flying of the White Target Dawn's player mana loses cost. Trample At 1 life. 4 Add {W}{U}{B}{R}{G} to your mana pool. 4 {X}{1}: Chimeric Coils becomes an X/X artifact 1 creature. Sacrifice {2}: The next timeitan at artifact end of turn. source of your choice 2 would deal(This Sunburst damage comesto into you play this turn, with aprevent chargethat counter 5 on it for each color of mana used to pay its cost.) Tap two untapped artifacts you control: Untap target At 4 4/4 artifact. Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to 6 your mana Counter pool.spell unless that spell's controller pays target 1 {X}. Scry 2 (Look {T}, Sacrifice at theBauble: Conjurer's top twoPut cards up of to your library. one target 1 7/6 card fromAtyour Trample the graveyard on your beginning of the bottom upkeep,ofsacrifice your library. 3 Cosmic Equipped Larva unless creature you+1/+0 gets sacrifice fortwo eachlands. artifact you 2 control. {B}{B}: Attach Cranial Plating You may play lands from your graveyard to as target though 3 they were in Whenever your hand. enchanted land is tapped, that land's 4 8/8 controller Fear Whenever two adds manaplays a player of any combination a spell, sacrificeofa colors 4 creature. Destroy target creature. It can't be regenerated. You 2 lose life equal Enchanted to that artifact hascreature's toughness. "At the beginning of your 3 upkeep, sacrifice this comes Door to Nothingness artifactinto unless playyou pay its tapped. mana {W}{W} 5 {U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice {3}, {T}: Double the amount of each type of manaDoor to in 2 5/1 your mana pool. 4 Tap up to three target lands. 2 3/3 Flying Whenever a player plays a spell, you lose one 3 life. Each creature has "When this creature is put into a 4 graveyard from play, At the beginning choose of your target upkeep, opponent. choose one - That Put a 2 +1/+1 Sunburstcounter on target (This comes intoartifact creature; play with or put a charge a counter 0 on it for each Equipped color gets creature of mana used +1/+5. to pay {2}: its cost.) Ensouled {2}, Scimitar 3 becomes a 1/5 creature with flying until end of turn. Each player Skips their upkeep step. 5 0/0 Sunburst (This comes into play with a +1/+1 counter 4 2/1 on it for When each Color Eternal of mana Witness comesused into to payreturn play, its cost.) {1}, target 3 card from your Whenever graveyard you play to your an instant hand. spell, you may or sorcery 3 4/6 pay Whenever Fangren Pathcutter attacks,top 1. If you do, Scry 2. (Look at the two cards of attacking 6 creatures Feedback gain trample Bolt deals until end damage of turn. to target player equal to 5 the number of artifacts you control. Target creature gets +4/+4 until end of turn. Scry 2 3 1/1 (Look at the Ferropede is top two cardsWhenever unblockable. of your library. Put any Ferropede deals 3 combatplayer Target damage to a player, discards you may two cards. Scryremove 2 (Looka at counter the 4 top two You maycards of your library. Putrather pay {W}{U}{B}{R}{G} any number of them than pay the 3 2/2 mana cost for spells that you play. Discard an artifact card from your hand: Fleshgrafter 3 gets +2/+2 Counter until target end Ifofyou spell. turn. do, that spell's controller 4 2/2 may put a creature card Flying {R}: Furnace Whelp from his+1/+0 gets or heruntil handend intoofplay. 4 turn. {2}: Put a charge counter on Gemstone Array. Remove 4 2/2 a charge First counter Strike Goblinfrom Gemstone Brawler Array: can't be Add one mana equipped 3 {2}: Goblin Cannon deals 1 damage to target creature 4 or player. creature Equipped Sacrifice gets Goblin Cannon. +3/+2. Whenever Grafted 3 Wargear becomes Destroy all nonlandunattached from artifacts with a creature, converted manasacrifice cost 4 of 4 or less. {T}, Sacrifice an artifact: Target player puts the top 2 three cards Guardian of comes Idol his or her intolibrary into his{T}: play tapped. or her Add 1 to 2 your Equipped Creature gets +0/+2 and has "{T}: aPrevent mana pool. {2}: Guardian Idol becomes 2/2 2 the next one Sunburst damage (This comes that into would be dealt play with to target a charge counter 5 on it for each color of mana used to pay its Equipped creature has first strike, trample, andcost.) {2}, haste. 3 {1}: If youCreature Equipped control equipment gets +1/+1named Helm and has of Kaldra, Trample. {G} 2 5/6 {G}: Attach Flying WhenHorned HelmSweepers Hoverguard to target creature youplay, comes into 8 you may return Sunburst up to two (This comes into target creatures play with to their a charge counter 4 on Affinity for artifacts (This spell costs 1 less tocost.) it for each color of mana used to pay its play {T}, for 6 each artifact {1}{R}, Removeyou acontrol.) Return target +1/+1 counter artifactcounter or a charge to its 3 5/4 from a permanent you control: Ion Haste Iron-Barb Hellion can't block. Storm deals 2 6 2/1 Lands you control have "{T}: Add one mana of any 2 2/2 ColorSacrifice {R}, to your mana pool." Destroy target artifact. two artifacts: 4 Sacrifice an artifact: Add {2} to your mana pool. 4 3/3 {R}, Sacrifice an artifact: Target creature can't block 5 this Eachturn. player plays with the top card of his or her library 1 2/2 revealed. When {T},Squire Leonin Sacrifice Lantern comes into of Insight: play, returnTarget an artifact 2 card with converted mana cost 1 or less from your2 Target creature gets -1/-1 until end of turn. Scry 1 2/3 (Look at the top {T}: Prevent the two nextcards of your library. two damage Put any that would be dealt 4 3/3 to target creature or player this turn. Attacking doesn't cause Loxodon Stalwart to tap. {W}: 5 2/2 Loxodon Sunburst Stalwart gets into (This comes +0/+1 playuntil withend of turn. a +1/+1 counter 7 5/5 on it for When each color Magma Giantofcomes manainto used to pay play, its cost.) it deals 2 damage 7 to each Jet Magma creature deals and each player. 2 damage to target creature or player. 2 Scry Attach target equipmenttwo 2 (Look at the top cards of to target your library. creature. Put of (Control 1 the Add equipment {R} to yourdoesn't change.) mana pool for each tapped land your 5 3/4 opponents control. Flying Each creature you control is a Vampire in 6 2/2 addition to an Whenever other creature artifact is puttypes and into a has "Whenever graveyard from play, 3 4/5 you may put a +1/+1 counter on Moriok Rigger. Affinity for artifacts (This spell costs 1 less to play for 11 1/4 each artifactMyr {3}: Switch youQuadropod's control.) Artifact powercreature spells you and toughness 4 1/1 until end of turn. At the beginning of your upkeep, if Myr Servitor is in 1 play, eachCreature Equipped player returns all the can't be cards named Target Myr Servitor of Spells or 2 abilities. You draw{U}{U}: Attach Two cards andNeurok Stealthsuit to Target lose 2 life. 2 3/6 Nim Grotesque gets +1/+0 for each artifact you 7 control. Sunburst (This comes into play with a charge counter 4 2/2 on it Sacrifice {G}, for each color OupheofVandals: mana used to paytarget Counter its cost.) activated 3 ability from Equipped an artifact creature has source andone "{T}: Add destroy manathat artifact of any 0 Color to your Sunburst (Thismana comespool." into Equip {1} a(1: play with Attachcounter charge to 2 4/1 on it for each color of mana Plasma Elemental is unblockable.used to pay its cost.) 6 Choose one - Sacrifice any number of creatures, then 2 you gain 3 would If a player life fordraw each asacrificed card, thatcreature; or pay player skips X life, that 8 5/4 draw instead. Affinity At the(This for artifacts end of each spell turn, costs eachtoplayer 1 less play for 8 each artifact Choose one -you control.) Destroy Flying target land; or destroy target 5 3/4 artifact. AttackingEntwine doesn't{3}{R} (ChooseGolden cause Raksha both ifCub you to pay theAs tap. 7 2/1 long as Raksha is equipped, Cats you control get (Walls can't attack.) Razorgrass Screen blocks each +2/+2 1 5/5 turn First ifstrike able.At the beginning of your upkeep, sacrifice 5 2/2 Razormane Relentless Rats Masticore unlessfor gets +1/+1 youeach discard othera creature card fromin 3 play named {T}: Relentless Tap target artifact.Rats. A deck can have any 2 Destroy all creatures that damaged you this turn. 4 Target opponent reveals his or her hand. You may copy 6 an instant or Whenever sorcery card a creature in it andis play you control dealtthe copy put a damage, 3 +1/+1 counter Each player on it.all(The returns damage artifact cardsisfrom dealthis before the or her 7 graveyard Choose oneto- play. Untap all lands you control; or until end 5 of turn, {T}: landstarget Return you control become noncreature 2/2 creatures artifact card withthat 6 1/1 converted mana cost 1 or less from your Sunburst (This comes into play with a +1/+1 graveyard to counter 6 on it forcreature Target each color getsof+5/+0 mana used to payuntil and haste its cost.) end of turn. 3 Draw a card. Scry 2 (Look at the top two cards of your 1 library. Opponent Target Put any number revealsofhis them on hand. or her the bottom of an Choose your 1 1/5 artifact No morecard thanfrom oneit. That player creature may discards thatcombat. attack each card. 4 No more than one creature may block each combat. At the beginning of each opponent's upkeep, Skullcage 4 1/3 deals Flying2Attacking damage to that player doesn't cause unless he orProwler Skyhunter she has to 3 1/1 tap. Flying, double strike 3 0/0 Sunburst (This comes into play with a +1/+1 counter 5 0/0 on it for each Sunburst (Thiscolor comesof mana used into play to pay with its cost.) a +1/+1 Flying counter 7 3/1 on it for each Trample, hastecolor of mana At end used of turn, to pay Spark Sacrifice its cost.) {T}: 1 Elemental. Equipped creature has first strike. {R}{R}: Attach 2 Sparring Collar Choose one to target - Change thecreature you control. text of target spell orEquip {1} 2 -1/-1 permanent Sunburst by replacing (This comes intoall play instances with aof+1/+1 one basic land counter 5 on {1}:it Untap for each color Staff of mana used{2}, of Domination. to pay {T}:itsYou cost.) gain 1 3 life. {3}, {T}: Untap target creature. {4}, {T}: Target creature gets +1/+1 until end of turn. Scry Tap 2 1 (Look at theartifact's Enchanted top twoactivated cards of your library. abilities can'tPut be any played. 2 If Search your library for an equipment card, revealor enchanted artifact is a creature, it can't attack that 1 0/4 card, and Imprint put it into - When your hand.Then Summoner's shuffle Egg comes into your play, you 4 may remove a card in your hand from the game {T}: Put a 2/2 colorless Pincher creature token intoface 7 3/3 play. Whenever Sunburst an artifact (This comes is putwith into play intoaa+1/+1 graveyard from counter 9 0/0 on it for each color of mana used to pay its cost.) Sunburst (This comes into play with a +1/+1 counter {4}, 3 1/1 on {T}:it Add for each color to your of mana mana pool used to payofits one mana cost.) any color that 2 4/4 a land you When an opponent control nocontrols could produce. other Artifacts, Sacrifice Synod 4 1/2 Centurion. Whenever a creature blocks or is blocked by Tangle 2 Asp, destroy Destroy that target creature artifact. at 2end Scry of combat. (Look at the top two 2 3/2 cards{T}, {G}, of your library. Sacrifice Put anyRegenerate a forest: number of target them on the creature. 5 2/2 Sacrifice an artifact: Thermal Navigator gains flying 3 1/1 until Draw {T}: end ofaturn. card, then discard a card from your hand. 2 6/6 When Tornado Elemental comes into play, it deals 6 7 2/2 damage to each When Trinket creature Mage comeswith intoflying. You may play, you may search have 3 5/4 your library {1}{G}: for an gets Tyrranax artifact carduntil -1/+1 withend converted of turn. mana 6 Destroy target blocking creature. 3 1/2 {U}, {T}: Return target permanent you control to its 2 owner's You mayhand. play nonland cards any time you could play an 4 instant. You may choose not to untap Vedalken Shackles during 3 your As anuntap step. cost additional {2}, to {T}: Gain play control Vicious of target Betrayal, sacrifice 5 3/3 any number {3}{G}, {T}:of creatures. Target Target creature getscreature gets end +X/+X until +2/+2of 4 1/2 turn, where {2}{G}, X is the Sacrifice number Viridian of artifacts Scout: Viridian your Scoutopponents Deals 2 4 1/1 damage to target creature with flying. Haste {T}: Vulshok Sorcerer deals 1 damage to target 3 creature {2}, {T},or player. Wayfarer's Bauble: Search your Sacrifice 1 library for a basic land Remove all counters cardalland from put that card permanents and into play remove 5 all tokens At the from the beginning of game. your upkeep, you may put a charge 1 4/4 counter onyou Whenever AEther gainVial. life, {T}: You many put that may put a creature +1/+1 counters 5 on Ageless aEntity. Whenever player plays a white spell, you may gain 1 2 life. {2}, {T}, Sacrifice a land: Draw a card and put a 4 0/0 charge Modularcounter 3 (This on Arcane comes intoSpyglass. play withRemove three three +1/+1 5 0/0 counters on it. When Trample Whenever it's putartifact another into a graveyard, comes into you play,may put 4 0/0 a +1/+1 Fear counter At the on Arcbound beginning Crusher.you of your upkeep, Modular 1 (This may move a 6 0/0 +1/+1 counter 2from Haste Modular (Thistarget comescreature onto into play Arcbound with two +1/+1 4 0/0 counters on it. When it's put into a graveyard, First strike Modular 4 (This comes into play with you may four 7 0/0 +1/+1 counters on At the beginning of it. yourWhen it's put upkeep, putinto a graveyard, a +1/+1 counter 8 0/0 on Sacrifice an artifact: Put a +1/+1 counter onModular each creature with modular you control. 6 Arcbound 2 0/0 Ravager.aModular Remove 1 (This comes +1/+1 counter into play Reclaimer: from Arcbound with a +1/+1 4 0/0 Put target artifact card from your graveyard Whenever Arcbound Slith deals combat damage on top to aof 2 0/0 player, put a +1/+1 Flying Modular counter 1 (This comeson it. play into Modular with 1a (This +1/+1 2 0/0 counter Modular 1 (This comes into play with a +1/+1you on it. When it's put into a graveyard, may counter 1 1/1 on it. When As long it's putGlaivemaster as Auriok into a graveyard, you may is equipped, put its it gets 1 3/5 +1/+1 {1}: and has Target firstcreature artifact strike. blocks Auriok Siege Sled 6 this turnone Choose if able. {1}: Target - Barbed artifact Lightning dealscreature 3 damage can't to block 3 target creature; or Barbed Lightning deals 3 damage {T}: Add {1} to your mana pool. {1}: Blinkmoth Nexus to 0 becomes a 1/1loses Target player Blinkmoth artifact 1 life for each creature with flying tapped artifact he or 4 she controls. When Carry Away comes into play, unattach enchanted 2 Equipment.an Whenever You control plays opponent enchanted Equipment. a nonartifact spell, put a 3 2/2 charge counter on Chimeric Egg. Remove three charge When Chittering Rats comes into play, target opponent 3 3/4 puts a card Affinity from his(This for artifacts or her hand spell on top costs {1} of histoorplay less herfor 9 1/1 each artifact you control.) Flying When Chromescale {T}: Put a charge counter on target artifact. Sacrifice 2 1/1 Coretapper: Crazed Put Goblin two charge attacks counters each turn on target artifact. if able. 1 Darksteel Brute is indestructible. ("Destroy" effects and 2 lethal damage Darksteel don't Citadel destroy it.) {3}: is indestructible. Darksteeleffects ("Destroy" Brute 0 11/11 and lethalDarksteel Trample damage Colossus don't destroy it.) {T}: Add("Destroy" is indestructible. {1} to 11 effects and lethal damage don't destroy it.) If Artifacts you control are indestructible. ("Destroy"Darksteel 9 3/3 effects and lethalGargoyle Flying Darksteel damage isdon't destroy them.) indestructible. ("Destroy" 7 effects andIngot Darksteel lethalis damage don't destroy indestructible. it.) effects and ("Destroy" 3 lethal damage Darksteel don'tisdestroy Pendant it.) {T}:("Destroy" indestructible. Add one mana of effects 2 and Darksteel Reactor is indestructible. ("Destroy" effectsat lethal damage don't destroy it.) {1}, {T}: Look 4 and Eachlethal playerdamage loses Xdon't destroy life, then it.) AtXthe discards beginning cards from hisof 3 5/5 or her hand, then sacrifices X creatures, then Imprint - {1}: Remove target creature card in your sacrifices 7 graveyard from Whenever the plays a player game.a (The blackremoved spell, youcard mayisgain 1 2 life. Destroy target artifact. If that artifact had counters on 3 it, put that amany Whenever +1/+1 player plays counters or charge a red spell, you maycounters gain 1 2 2/1 life. Flying Drill-Skimmer can't be the target of spells or 4 3/3 abilities as along Whenever as you player control plays another an artifact artifact spell, creature. that player 2 3/2 gains Affinitycontrol of Drooling for Swamps (ThisOgre. (This {1} spell costs effect doesn't less to playend for 5 9/8 each Swamp you control.) Fear Flying, trample When Eater of Days comes into play, 4 you skip target Destroy your next two turns.and all other enchantment 2 enchantments Target creature andthe with same creatures all other name as that with the same 2 name as Target that creature creature and allget +2/+2 other until end creatures withofthe turn. same 2 name astarget Destroy that creature get -2/-2 artifact and untilartifacts all other end of turn. with the 2 same name as that artifact. Return target nonland permanent and all other 2 2/1 permanents with Emissary Flying Whenever the same of name as that Despair dealspermanent combat to 3 2/1 damage to a player, that player loses 1 life Flying Whenever Emissary of Hope deals combat for each 3 damage Essence to a player, Drain deals 3you gain 1to damage lifetarget for each artifact creature or that 5 4/2 player and Fangren Whenever you gainFirstborn 3 life. attacks, put a +1/+1 4 counter on each Fireball deals attacking X damage creature. divided evenly, rounded down, 1 among any number of target Flamebreak deals 3 damage to creatures and/orwithout each creature players. 3 5/5 flying Affinityand for each player. artifacts Creatures (This dealt spell costs {1}damage this for less to play 9 3/4 each artifact you control.) Flying When Furnace Whenever Gemini Engine attacks, put an attacking Dragon Twin 6 artifact creature Whenever token creature a nontoken into play.comes Its power into is equal play, if to 2 Genesis Chamber is untapped, that creature's controller Whenever an opponent discards a card from his or her 4 1/2 hand, youFlip {R}, {T}: maya draw coin. aIf card. you win the flip, destroy target 2 5/6 artifact At the beginning ofGoblin and untap Archaeologist. your upkeep, If ayou sacrifice lose the permanent. 5 1/1 Whenever Flying {B},Greater Harvester Pay 1 life: deals Grimclaw combat Bats damage gets +1/+1 to a until 2 end of turn. Prevent all damage target spell would deal this turn. 1 You gain life Equipped equal gets creature to the damage +2/+1 andprevented has "{T}, this way. Unattach 4 3/3 Heartseeker: Destroy target creature." Equip {5} Flying Hoverguard Observer can block only creatures ({5}: 4 with Targetflying. creature gets +1/+0 until end of turn for each 2 0/3 artifact you control. (Walls can't attack.) Protection from artifacts Whenever 5 an opponent Inflame dealsplays an artifact 2 damage spell, to each you may creature putdamage dealt a 1/1 1 5/3 this turn. attacks each turn if able. Juggernaut can't Juggernaut 4 0/0 be Karstodermby blocked Walls. comes into play with five +1/+1 counters 4 on it. Whenever Whenever an plays a player artifact comes a blue intoyou spell, play, mayremove gain 1a 2 2/2 life. {T}, Sacrifice an artifact: Add {R}{R} to your mana 3 pool. Last Word can't be countered by spells or abilities. 4 2/3 Counter target {T}: Target spell. gets +1/+1 until end of turn. creature 4 Whenever you playhas Equipped creature a spell, "{T},you may untap Unattach Leonin Leonin Bola: Tap 1 2/2 target creature." Equip {1} ({1}: Attach to target You may play equip abilities any time you could play an 2 instant. You don't lose the game for having 0 or less life. 4 3/3 Whenever {W}, you target {T}: Tap lose life, sacrifice a permanent for each creature. 5 Look at the top X cards of your library, where X is the 3 number of artifacts Artifact creatures you you control. control Putflying gain one of those until endcards of 3 4/5 turn. {1}{U}{U}: Target permanent becomes an artifact in 7 0/5 addition Mephitic to its other Ooze types. for gets +1/+0 (This effect each doesn't artifact youend at control. 5 Whenever Tap Mephitic Ooze deals combat damage to a all artifacts. 3 {T}: Add {1} to your mana pool. {T}: Put a charge 0 counter Destroy on Mirrodin's target Core. nonblack {T}, Remove creature. It can'tabe charge 6 regenerated. All permanents You aregain control artifacts in of all Equipment addition that was to their other 6 1/1 types. All cards that aren't in play, spells, and {T}: Target land becomes an artifact in addition to its 3 otherMatrix Myr typesisuntil end of turn.("Destroy" effects and indestructible. 5 lethal damage don't destroy it.) All Myr get +1/+1. {5}: 1/1 When Myr Moonvessel is put into a graveyard from 1 play, add {1}able All creatures to your manaequipped to block pool. creature do so. 3 2/1 Equip Flying {3} ({3}:anAttach Discard to card artifact target creature from you control. your hand: Return 3 2/2 Neurok {U}: Prodigy Target to its becomes creature owner's hand. an artifact in addition to 3 3/4 its other At the endtypes untilturn, of your end ifofNim turn.Abomination {U}: Until end is of turn, 3 untapped, you You gain 6 life. lose 3 life. 2 3/2 Affinity for Mountains (This spell costs {1} less to play 6 for each target Destroy Mountain you control.) artifact. Haste It can't be regenerated. 1 Imprint - {X}, {T}: You may remove an instant or 5 4/4 sorcery Flying Ascard longwith converted as Pristine mana Angel cost X in your is untapped, hand it has 6 protection fromOverload When Psychic artifactscomes and from intoall colors. play, tap Whenever enchanted 4 1/1 permanent. Enchanted permanent doesn't untap during Flying Sacrifice Pteron Ghost: Regenerate target 2 artifact. Target player reveals three cards from his or her hand 3 and You you gainchoose one of 4 life. Then them. if an That player opponent discards has more that life than 3 you, return Pulse of thePulse Forgeofdeals the Fields to itstoowner's 4 damage hand. target player. 3 Then if that player has more life than you, return Draw two cards, then discard a card from your hand. Pulse 3 Then Put a if3/3 angreen opponent Beasthas more cards creature tokenininto hand than play. you, Then if 3 an opponent controls more creatures than you, return Destroy target artifact creature or black creature. It 2 4/5 can't befor Affinity regenerated. artifacts (This spell costs {1} less to play for 7 3/4 each artifact Affinity you control.) for Plains When (This spell costsQuicksilver {1} less toBehemoth play for 6 each ChoosePlains one you control.) - Destroy Attacking target doesn't land; or searchcause your Razor library 4 for a land card, put that card into play, then Put two target artifacts on top of their owners' shuffle libraries. 5 As an additional cost to play Reshape, sacrifice an 2 artifact.all Return Search your artifacts library you for to control antheir artifact card hand. owner's with 1 Return target artifact card from your graveyard to your 1 6/4 hand. Whenever Roaring Slagwurm attacks, tap all artifacts. 7 Play Savage Beating only during your turn and only 5 3/3 during combat. Scavenging Choose Scarab can'tone - Creatures you control block. 4 Enchanted creature gets -1/-1. When enchanted 3 creatureopponent Target is put into a graveyard, chooses return an artifact Screams card in his orfrom her 3 graveyard. Choose onePut thatat - Look card theinto top play underof five cards your control. target 3 opponent's {T}: Add {1} to your mana pool. Any time youorder; library, then put them back in any could or 3 mulligan Equipmentand SerumSword named Powder is in your of Kaldra, hand, Shield of you may Kaldra, 4 and Helm of Kaldra are indestructible. Equipped Choose one - Until end of turn, whenever a creature is 4 dealt damage, Change destroy the target it; or spell of target until with end of turn, whenever a single target. 3 Equipped creature gets +1/-1. When equipped creature 1 1/2 is put intoana artifact: Sacrifice graveyard, drawartifact Target two cards. Equip {1} ({1}: becomes 2 indestructible Destroy until endpermanents. all nonartifact of turn. ("Destroy" effects and 10 Sacrifice a creature: Put a charge counter on Spawning 2 Pit.{1}, Remove Equipped two creature charge gets counters +1/+0. from equipped Whenever Spawning 2 creature Imprint - deals Whencombat damage Spellbinder to ainto comes player, play,that youplayer may 3 0/2 remove an instant card in your hand from the Whenever Spincrusher blocks, put a +1/+1 counter game.on 2 2/4 it. Remove Affinity a +1/+1(This for Islands counter spellfrom costsSpincrusher: {1} less to play for 6 each Island you control.) Flying Put two +1/+1 counters on target creature and two 5 1/3 +1/+1{T}, {W}, counters Returnon another target Steelshaper creature. Apprentice to its owner's 4 hand: Search your library for an Equipment Choose one - Creatures you control get +2/+2 card, reveal until end 5 7/10 of turn;Sundering When or until end of comes Titan turn, creatures into play,you control choose gain a land 8 of each basic land types, then destroy those lands. Equipped creature has first strike and "{T}, Unattach 2 Surestrike Trident: gets Equipped creature This +2/+2 creature deals and hasdamage equal protection to from 3 red and from Equipped blue. gets creature Whenever +2/+2equipped creature deals and has protection from 3 white and from black. Whenever equipped creature 1/2 {X}, {T}: Tap X target noncreature artifacts. {X}, {T}: 3 Untap X target Whenever noncreature a source artifacts. you control other than Talon of Pain 4 5/4 deals Affinitydamage to an(This for Forests opponent, put a{1} spell costs charge counter less to on play for 7 3/4 eachmay You Forest you play control.) Tangle Spider any time you could play an 6 2/2 instant. CreaturesTangle Spider are you control mayunblockable block as though it had as long as 3 defending player controls an artifact land. Play Tears of Rage only during the declare attackers 4 3/1 step. Attacking Protection from creatures artifacts you control get +X/+0 until 4 2/2 Whenever Tel-Jilad Wolf becomes blocked by an artifact 3 creature,the Prevent Tel-Jilad next 3 Wolf getsthat damage +3/+3 until would beend of to dealt turn. 2 target{T}: {X}, creature Targetthis turn, and opponent put acards reveals +1/+1 counter from on of the top 4 his or her library until an artifact card or X cards If Thunderstaff is untapped and a creature would dealare 3 combat damage As long as to you,isprevent Trinisphere 1 ofeach untapped, thatspell damage. that {2}, 3 would cost less than three mana to play costs three All combat damage that would be dealt to you this turn 5 is dealt to Destroy target target attacking creature Equipment. instead. was If that Equipment 3 attached {T}: Add to{2}a to creature, Unforge your mana pool.deals 2 damage to that 4 1/1 {T}: Add two mana of any one color to your mana pool. 2 Spend Counterthis mana target onlyThat spell. to play artifact spell's spells may controller or activated draw a 3 1/1 card. {1}, {T}: Add one mana of any color to your mana 1 2/1 pool. {1}{G}, Sacrifice Viridian Zealot: Destroy target artifact 2 2/2 or enchantment. {2}: Untap target artifact creature. 4 Equipped creature gets +2/+2. Equip {2} ({2}: Attach 2 5/5 to target When creature Vulshok Waryou control. Boar comesEquip only sacrifice into play, as a sorcery. it 4 unless you sacrifice {T}, Sacrifice an artifact. an Island: Put a 2/2 blue Elemental 4 creature token with flying Whenever you gain life, into you play. may pay{T}, {X},Sacrifice where Xa is 4 less than or Equipped equal to creature the amount of is unblockable lifecan't and you begained. the If 3 target {3}, {T}: Flip a coin. If you win the flip, put a 2/2 to of spells or abilities. Equip {2} ({2}: Attach 3 Wirefly Wheneverartifact creature a player playstoken with a green flying spell, into you play. may If 1 gain 2 life. {U}, Sacrifice Aether Spellbomb: Return target creature 1 2/1 to its owner's hand. {1}, Sacrifice Aether Spellbomb: 2 At the beginning of your precombat main phase, add 7 {B} to your Remove mana target pool or artifact forenchantment each charge counter from theon Altar game. 4 (Ancient Den isn't a spell.) {T}: Add {W} to your mana 0 pool. Counter target artifact or enchantment spell. 1 4/5 {R}, Remove the top ten cards of your library from the 5 game: Arc-Slogger Enchanted creaturedeals can't 2attack damage to target or block, andcreature its 3 activated Affinity forabilities artifactscan't bespell (This played. costs {1} less to play for 7 1/2 each artifact you control.) Sacrifice an artifact: Atog getsCounter target +2/+2 untilspell. end ofIf it's turn. 2 1/1 {T}: Target creature gets +X/+X until end of turn, 2 1/1 where X is Auriok Equip costs Bladewarden's you pay power. cost 1 less. As long as Auriok 2 1/1 Steelshaper {W}, is equipped, {T}: Tap Soldiers and Knights you target artifact. 1 The next time target creature would deal damage this 1 turn, prevent Equipped that damage. creature Youfor gets +1/+1 gain lifecharge each equal to the counter 2 on Banshee's Each Blade. Whenever player sacrifices equipped creature deals two creatures. 4 Put a +1/+1 counter on target creature. 1 Choose one — Destroy target creature; or return target 6 creature card—from Choose one Tap your graveyard two target to play. creatures; orEntwine— creatures 3 don't At theuntap during beginning oftarget player's precombat each player's next untapmain step. 5 phase, if Blinkmoth Urn is untapped, that player {T}: Add {1} to your mana pool. {2}, {T}: Tap targetadds 0 noncreature All creatures artifact. able to block target creature this turn do 4 so. Equipped creature gets +2/+0. Equip {1} ({1}: Attach 1 to target creature you control. Equip only as a sorcery. 6/7 Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem 8 1/3 deals damage Sacrifice Bottleequal to the Gnomes: sacrificed You artifact's gain 3 life. 3 */* Affinity for artifacts (This spell costs 1 less to play for 10 1/1 each artifact {1}{G}, {T}: you control.) Counter Flying target Broodstar's activated ability power from anand 1 3/3 artifact source. (Mana When Cathodion is putabilities can't be countered.) into a graveyard from play, add 3 {3} to your mana pool. Chalice of the Void comes into play with X charge 0 1/2 counters on it. Flying When Whenever Chimney Impaisplayer plays put into a spell with a graveyard from 5 play, target opponent puts a card from his {1}, {T}, Sacrifice Chromatic Sphere: Add one or her hand mana of 1 any color—toWhen Imprint your Chrome mana pool. MoxDraw comesa card. into play, you 0 0/0 may remove Clockwork a nonartifact, Beetle comes intononland card play with in your two +1/+1hand 1 0/0 counters on it. Whenever Flying Clockwork Clockwork Condor comes Beetle into play attacks with threeor 4 0/0 +1/+1 counters on it. Whenever Clockwork Condor Flying Clockwork Dragon comes into play with six 7 0/0 +1/+1 Tramplecounters on Vorrac Clockwork it. Whenever comes Clockwork Dragon into play with four 5 +1/+1 Cloudpost comes into play tapped. {T}: Add Vorrac counters on it. Whenever Clockwork {1} to your 0 2/3 mana pool {1}{U}: for each Cobalt Locus Golem in flying gains play. until end of turn. 4 Whenever an artifact, creature, or enchantment comes 5 into Spendplay, onlyitsblack controller manachooses target permanent on X. Consume Spirit deals X 2 damage Whenever to enchanted target creature or player. creature attacksYou gain X life. or blocks, its 2 1/1 controller loses 3 life. {T}: Add {G} to your mana pool. 2 2/2 Copperhoof Vorrac gets +1/+1 for each untapped 5 permanent Destroy yourartifact, target opponents control. or land. enchantment, 4 {3}, {T} or {U}, {T}: Return target creature to its 3 owner's hand unless At the beginning its controller of your pays 1. target upkeep, destroy 3 nonland Activatedpermanent abilities of with the lowest artifacts converted and creatures mana can't be 3 played unless Whenever they'recreature equipped mana abilities. blocks or becomes 1 blocked Destroy by a creature, target artifact. destroy Then addthat creature and {G}{G}{G} to your 3 mana pool. Destroy target artifact with converted mana cost X. It 1 can't be regenerated. Unattach all EquipmentDetonate dealscreature. from target X damage to that 1 1/1 Whenever an artifact is put into a graveyard from play, 1 you may You have control target opponent enchanted lose 1 life. artifact creature. 3 {3}, {T}: Put a +1/+1 counter on target creature. 3 Choose one — Tap target permanent; or untap target 1 4/4 permanent. Entwine Protection from white{1} At (Choose both the end of if you your turn,pay youthe lose 3 2/1 4 life. Whenever a creature is put into a graveyard from Fear 3 3/1 Whenever Dross Scorpion or another artifact creature is 4 2/4 put into — Imprint a graveyard from play, When Duplicant comesyouinto may untap play, youtarget may 6 2/2 remove Whenevertarget nontokenbecomes Duskworker creatureblocked, from theregenerate game. (Theit. 4 {3}: Duskworker gets +1/+0 until end of turn. Electrostatic Bolt deals 2 damage to target creature. If 1 2/2 it's an artifact {1}{G}, creature, Sacrifice Electrostatic Elf Replica: DestroyBolt deals 4 target 3 enchantment. Equipped creature gets +1/+1 for each card in your 2 hand. ImprintEquip {2} ({2}: — When Attach Lens Extraplanar to target comescreature you you into play, 3 may remove target land you control from the game. Search your library for an artifact card, reveal it, and 3 4/4 put it into your hand. Then shuffle your library. Trample 5 Whenever a source an opponent controls deals damage 5 1/2 to you, At if FarsightofMask the beginning eachisopponent's untapped, upkeep, you maythat draw a 3 player chooses Flip a coin until draw step, you lose main a flip orphase, chooseortocombat stop 3 flipping. Equipped creature has double strike. (Ithas If you lose a flip, Fiery Gambit no both deals effect. If 3 first-strike Target and regular creature combat gets +4/+0 damage.) until Equip {2} end of turn. 2 2/2 Whenever Flayed Nim deals combat damage to a 4 creature, that creature's controller loses that much life. [G] 0 [G] 0 [G] 0 [G] 0 As an additional cost to play Forge Armor, sacrifice an 5 artifact. Whenever Putenchanted X +1/+1 counters on target the creature becomes creature, target of a 2 2/2 spell or for Affinity ability, that (This artifacts spell or ability's spell costs controller gainsfor 1 less to play 4 each artifact you control.) You may play Galvanic Key any time you could play an 2 instant. {3}, {T}:of At the beginning Untap eachtarget artifact. player's upkeep, that player 6 reveals {T}: Addthe top mana three card ofofhis anyorone her color library. to If it's mana your an 5 pool. At end of turn, if you control no artifacts, sacrifice 0 3/2 Glimmervoid. {T}: First strike {T}: Add one Destroy mana target of any artifact color if its to your converted 4 mana costReveal {3}, {T}: is equal to the cards amount from of of the top mana yourinlibrary your until 4 4/4 you reveal a land card. Goblin Charbelcher deals Flying Goblin Dirigible doesn't untap during your untap 6 2/2 step. At Sacrifice {3}{R}, the beginning GoblinofReplica: your upkeep, you Destroy may artifact. target pay 3 1/1 First strike, haste 2 3/3 Goblin War Wagon doesn't untap during your untap 4 1/1 step.Add {T}: At the {W}beginning of your to your mana upkeep, you may pay pool. 2 Equipped creature gets +1/+0 for each Equipment 1 attached to it. Choose one — Equip {2} of Until end ({2}: Attach turn, to target you gain creature control of 4 target {3}, creature {T} or {R},and {T}:it Granite gains haste; Shardordeals sacrifice a 1 damage to 3 target creature or player. (Great Furnace isn't a spell.) {T}: Add {R} to your 0 4/6 manacan't You pool. play creature spells. 4 Search your library for a nonland card and reveal it. 3 3/3 Each opponent Whenever who played Groffskithur a card becomes this turn blocked, with you maythe 6 return {3}, target {T} card{T}: or {G}, named Groffskithur Target from your creature gains trample 3 1/4 until end of turn. {1}{R}: Hematite Golem gets +2/+0 until end of turn. 4 Each artifact spell costs {1} more to play for each 4 artifact {1}, itsTap {T}: controller target controls. artifact, creature, or land. 4 Choose one — Creatures target player controls attack 3 this turn if able; Enchanted or doesn't artifact creatures you during untap controlits gain first controller's 2 1/1 untapAdd {T}: step. {R} to your mana pool. 2 Target creature gets -1/-1 until end of turn for each 4 artifact you control. [U] 0 [U] 0 [U] 0 [U] 0 Imprint — When Isochron Scepter comes into play, you 2 may remove At the end ofan instant your turn,card with target converted opponent mana gains cost control 3 of Jinxedone Choose Choker and puts — Search youralibrary chargefor counter on it.basic up to two At 3 2/2 land cards, Sacrifice an reveal them, artifact: put them Krark-Clan intogets Grunt your+1/+0 hand, and then 3 1/1 gains firstanstrike Sacrifice untilKrark-Clan artifact: end of turn. Shaman deals 1 1 damage to each creature withoutflip If you would flip a coin, instead flying. two coins and 2 1/1 ignore {T}: one. Add {B} to your mana pool. 2 2/5 Artifacts you control can't be the targets of spells or 4 abilities You mayyour playopponents control.any time you could play Leonin Bladetrap 3 1/3 an instant. As long {2}, Sacrifice as Leonin Leonin Den-Guard Bladetrap:itLeonin is equipped, gets +1/+1 2 1/1 and Whenever an artifact comes into tap. attacking doesn't cause it to play, you may gain 1 1 life. Equipped creature gets +1/+1. Equip {1} ({1}: Attach 1 2/2 to target creature you control. Equip only as a sorcery. Flying 2 {1}{W}: Creatures you control get +1/+1 until end of 2 turn. 10/10 When Leveler comes into play, remove your library 5 from the game. {2}, {T}: Name a card. Target opponent guesses 1 whether a cardLifespark {G}, Sacrifice with thatSpellbomb: name is inUntil yourend hand. You of turn, 1 target landabecomes Whenever nontokena creature 3/3 creature you that's controlstill a land. is put into a 3 graveyard from play, put a charge counter on Lightning Equipped creature has haste and can't be the target of 2 6/6 spells Trampleor Whenever abilities. Equip {0} Living ({0}: Hive Attach deals to target combat damage to 8 2/2 a player, put that many 1/1 green Insect Trample Tap an untapped artifact you control: creature 4 3/3 Lodestone Flying When Myr gets +1/+1 Looming until end Hoverguard of turn. comes into play, put 6 3/3 target{T}: {W}, artifact on top oftarget Regenerate its owner's library. artifact. 6 4/4 At the beginning of your upkeep, the player with the 2 2/2 lowest LoxodonlifePunisher total gains getscontrol +2/+2offor Loxodon Peacekeeper. each Equipment 4 attached Equipped to it. creature gets +3/+0, has trample, and has 3 2/2 "Whenever {1}, {T}: Targetcreature this deals adamage, player draws youdiscards card, then gain that a 4 1/2 card Flyingfrom his or her Whenever hand. Ifcomes an artifact that player discards into play underanyour 3 1/3 control, you may tap target permanent. 2 4/4 Flying At the beginning of your upkeep, you may put a 7 5/3 1/1 whiteMalachite {1}{G}: Spirit creature Golemtoken gains with flying trample intoend until play. of 6 turn. Each noncreature artifact is an artifact creature with 4 power and equipped Whenever toughnesscreature each equal dealstocombat its converted damagemana to a 2 player, All you may creatures draw have two cards. If you do, discard a haste. 1 3/4 Sacrifice an artifact: Megatog gets +3/+3 and gains 6 trample Whenever until end of turn.becomes untapped, that a permanent 2 permanent's Whenever ancontroller opponentputs thea top draws card card, youofmay his or payher {1}. 5 If you do, draw a card. {4}, {T}, Sacrifice Mindslaver: You control target 6 player's At next turn.of(You the beginning yoursee all cards upkeep, drawthat player a card could if you 3 3/4 had Imprint — When Mirror Golem comes into play, youIf no cards in hand at the beginning of this turn. 6 4/6 may remove At the target beginning of card each in a graveyard player's from upkeep, thatthe game. player 5 sacrifices an artifact. Destroy target land. If that land is nonbasic, Molten 3 2/3 Rain Whendeals 2 damage Moriok Scavengerto the land's comes controller. into play, you may 4 return target artifact creature card from your graveyard [R] 0 [R] 0 [R] 0 [R] 0 Imprint — When Mourner's Shield comes into play, you 4 1/1 may Adapter Myr remove gets target card in +1/+1 fora each graveyard from the Equipment game. attached 3 4/4 to it. for artifacts (This spell costs 1 less to play for Affinity 7 each artifact {6}, {T}, you control.) Sacrifice Myr Incubator: Search your library 6 1/1 for any {2}, number {T}: Shuffleofyour artifact cards, remove them from the library. 1 2/2 At the beginning of your upkeep, put a +1/+1 counter 5 1/1 on MyrMyr When Prototype. Myr Retriever Prototype is put can't attackfrom into a graveyard or block play, 2 return another target At the beginning artifact of each cardupkeep, player's from your thatgraveyard player 3 discards a card from his or her hand. {B}, Sacrifice Necrogen Spellbomb: Target player 1 2/2 discards a card Protection from from his or artifacts her You mayhand. play{1}, Sacrificeany Needlebug 4 1/1 time you could play an instant. Flying When Neurok Familiar comes into play, reveal 2 the top card Equipped of yourhas creature library. flying.IfEquip it's an{2} artifact ({2}:card, puttoit Attach 1 2/2 target creature you control. Equip only as a sorcery. Neurok Spy is unblockable as long as defending player 3 controls Equippedancreature artifact.gets +1/+1 for each Swamp you 4 4/1 control. Equip—Pay 3 life. (Pay Nim Devourer gets +1/+0 3 life: for each Attachyou artifact to control. target 5 1/1 {B}{B}: Nim Return Lasher getsNim Devourer +1/+0 from for each your you artifact graveyard control.to 3 3/1 {2}{B}, Sacrifice Nim Replica: Target creature gets -1/- 3 1 until end of turn. 2/1 Nim Shambler gets +1/+0 for each artifact you control. 4 0/1 Sacrifice Flying Nima creature: Regenerate Shrieker gets Nimeach +1/+0 for Shambler. artifact you 4 control. {2}, {T}: Put a 0/1 Pest artifact creature token into 3 play. {4}, {T}: Put a fate counter on target permanent. {5}, 3 3/3 {T}, Sacrifice Whenever Oblivion Ogre Stone: Leadfoot Destroy becomes each by blocked nonland an 5 1/2 artifact creature, destroy that creature. 2 Choose one — Put a 5/5 green Beast creature token 6 0/2 into play; or put five 1/1 green Insect creature tokens Flying 0 Counter target spell unless its controller pays 1 for each 3 artifact {3}, {T}you control. or {W}, {T}: Prevent the next 2 damage that 3 0/0 would Pentavusbe dealt comestointo target playcreature with fiveor+1/+1 player counters this turn.on 7 4/2 it. {1}, Remove a +1/+1 counter {1}{B}: Regenerate Pewter Golem. from Pentavus: Put a 5 [W] 0 [W] 0 [W] 0 [W] 0 8/8 Plated Slagwurm can't be the target of spells or abilities 7 4/4 your Flyingopponents You can't control. lose the game and your opponents 7 can't win the game. {T}, Remove a counter from a permanent you control: 2 Choosecreature Target one — Put a charge gets +3/+3 counter ontrample and gains target artifact; until end 2 of turn. one — You draw five cards and you lose 5 life; Choose 5 or put a {T}: {2}{U}, blackPut Demon targetcreature creaturetoken with on the flying of bottom into its 3 0/3 owner's library. (Walls can't That Whenever attack.) creature's Psychic controller reveals cards Membrane 3 blocks, you may draw a card. Whenever a spell or ability causes a player to shuffle 2 his orSacrifice {R}, her library, Psychogenic Pyrite Spellbomb:Probe Pyritedeals 2 damage Spellbomb dealsto 1 3/4 2 damage to target creature or player. {1}, Sacrifice {U}: Quicksilver Elemental gains all activated abilities of 5 target At the creature beginninguntil end of of each turn. (If player's any ofthat upkeep, the player abilities 3 puts a flood counter on target non-Island land he Put two 1/1 white Soldier creature tokens into play. or 2 Target permanent you control gains protection from 2 artifactstarget Return or from the color to permanent of its your choicehand. owner's until end of 3 6/6 Flying When Reiver Demon comes into play, if you 8 played it from Enchanted yourhas artifact hand, "Atdestroy all nonartifact, the beginning of your 3 upkeep, you — Choose one lose 2 life." you control get +1/+1 until Creatures 2 Each player can't play all end of turn; or untap creatures more youspell than one control. eachEntwine turn. 3 4/4 Flying At the beginning of your upkeep, sacrifice an 4 5/4 artifact Whenever other than RustOgre Rustmouth Elemental. If you can't, deals combat damage tapto a 6 1/3 player, you may destroy target artifact that player When Rustspore Ram comes into play, destroy target 4 Equipment. Affinity for artifacts (This spell costs 1 less to play for 3 each artifactplayer {T}: Target you control.) removesYou mayinplay a card his Scale or herof Chiss- 1 graveyard As from Sculpting thecomes Steel game.into {1},play, Sacrifice Scrabbling you may choose an 3 artifact in play. If you do, Sculpting Steel comes Equipped creature gets +2/+2. Whenever a creature into 2 dealt (Seat damage by equipped of the Synod creature isn't a spell.) {T}:this Addturn {U}istoput into your 0 mana pool. Each player returns to play all artifact, creature, 3 enchantment, Add and landto {R}{R}{R}{R}{R} cards yourthat manawere put into his or pool. 3 Whenever Serum Tank or another artifact comes into 3 play, put a would If a player chargedraw counter on Serum a card, Tank.removes that player {3}, {T}, the 5 top card target Destroy of an opponent's artifact. library from the game face 2 As an additional cost to play Shrapnel Blast, sacrifice an 2 1/1 artifact. {T}: AddShrapnel Blastmana {U} to your dealspool. 5 damage to target 2 {3}, {T} or {B}, {T}: Return target artifact creature 3 card from your graveyard to your hand. 2/2 As long as Skyhunter Cub is equipped, it gets +1/+1 3 2/3 and hasfirst Flying, flying. strike 4 Equipped creature gets +0/+6. Equip {3} ({3}: Attach 1 1/1 to target Flying creatureSlith Whenever you Ascendant control. Equip only deals as a sorcery. combat damage 3 1/1 to a player,Slith Whenever put Bloodletter a +1/+1 counter on it. damage to a deals combat 2 1/1 player, put a +1/+1 counter on it. Haste Whenever Slith Firewalker deals {1}{B}: Regenerate combat damage 2 1/1 to a player, Trample put a +1/+1 Whenever counter on Slith Predator it. combat damage deals 2 1/1 to a player, put a +1/+1 counter on it. draw a card. Whenever Slith Strider becomes blocked, 3 Whenever Choose oneSlith Strider deals — Destroy combatwith all creatures damage to 2a or power 6 1/3 less; or destroy {1}{W}, allSoldier Sacrifice creatures with power Replica: Soldier3Replica or greater. deals 3 2/2 3 damage When to target Solemn attacking Simulacrum or blocking comes creature. into play, you may 4 3/2 search Affinity for artifacts (This spell costs 1 less toput your library for a basic land card and playthat for 6 each artifact Imprint — Whenyou Soul control.) Flying Foundry comes into play, you 4 may remove a creature card Remove target attacking creaturein your andhand from the all Equipment 5 attached—toWhen Imprint it from the game. Helix comes into play, Spellweaver 3 you may remove two target If an artifact would deal sorcery damage cardsprevent to you, in a single 1 of 4 1/2 that {R}, damage. {T}: Spikeshot Goblin deals damage equal to its 3 power Name atocard. target creature Reveal or from cards player. the top of your library 1 until you reveal {T}: Add {1} to the yournamed mana card, pool. then put that Stones {6}: Stalking card into 0 0/4 becomes (Walls a 3/3 can't artifact creature that's still a land. (This attack.) 1 Whenever you're dealt damage, put that many charge 2 counters on Sun {W}, Sacrifice Droplet.Spellbomb: Sunbeam At the beginning of each You gain 5 life. 1 {1}, Sacrifice Sunbeam Spellbomb: Draw a card. [B] 0 [B] 0 [B] 0 [B] 0 Equipped creature gets +5/+5. Whenever equipped 4 creature deals Search your damage library for atoland a creature, remove card, reveal thatput it it, and 2 into your hand. Then shuffle your library. {2}, {T}: Remove target permanent you control from 1 2/3 the game. When {2},Swordsmith Taj-Nar Sacrifice Synod comesSanctum: Return into play, to play you may 4 pay {X}. If you do, search your library for an {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to 2 your mana {T}: Add pool. {1} Talisman to your manaofpool. Dominance {T}: Adddeals {R} 1or {G} 2 to {T}: Add {1} to your mana pool. {T}: Add {B} 1or {R} to your mana pool. Talisman of Impulse deals 2 your mana {T}: Add pool. {1} Talisman to your manaofpool. Indulgence {T}: Adddeals {W}1or {U} 2 to your {T}: Addmana pool. {1} to yourTalisman of Progress mana pool. {T}: Adddeals {G} 1or {W} 2 to your {1}, mana {T}: You pool. gain 1Talisman life. of Unity deals 1 damage 1 Whenever a player plays a creature spell, that player 3 2/4 adds {G} tofrom Protection his or her mana artifacts pool.Archers may block as Tel-Jilad 5 2/1 though it had Protection flying. from artifacts 2 2/3 {1}{G}: Regenerate Tel-Jilad Exile. 4 {T}: Put target permanent you own on the bottom of 1 your library. Destroy all enchantments. 3 Choose one — Each player shuffles his or her hand and 7 graveyard into nonartifact, Destroy target his or her library; or each nonblack playerItdraws creature. can't 2 be regenerated. Draw three cards. Then discard two cards from your 3 hand unless you discard Imprint — When ThoughtanPrison artifact card into comes fromplay, youryou 5 may have Affinity fortarget player artifacts (Thisreveal spell his or 1her costs hand. less If you to play for 5 each artifact you control.) Draw two cards. At the beginning of each player's upkeep, each player 5 3/3 removes the top card {1}{W}: Titanium of his Golem or her gains firstlibrary strike from until the end of 5 turn. one — Search your library for up to two Choose 7 creature cards, reveal them, put them into your hand, Affinity for artifacts (This spell costs 1 less to play for 3 each {T}: {8}, artifact you creature Target control.) gets You +6/+6 may play Tooth until end of of Chiss- turn. 4 {8}, {T}: You gain 10 life. 4 {8}, {T}: Draw four cards. 4 {8}, {T}: Target player puts the top eight cards of his 4 or As her library intocost an additional his to or play her graveyard. Trash for Treasure, 3 sacrifice (Tree of an artifact. Tales isn't aReturn spell.) target artifact {T}: Add card {G} to from your mana 0 1/1 pool. Triskelion comes into play with three +1/+1 counters 6 3/2 on it.Ascetic Troll Remove a +1/+1 can't be thecounter from target of Triskelion: spells or abilities your 3 5/6 opponents {1}{G}: control. {1}{G}: Regenerate Regenerate target green Troll Ascetic. creature. 7 Destroy target Equipment. Then add {G} to your mana 1 pool. (Vault of Whispers isn't a spell.) {T}: Add {B} to your 0 0/2 mana pool.you play an artifact spell, draw a card. Whenever 4 1/1 Whenever an artifact comes into play, Vermiculos gets 5 1/2 +4/+4 {T}: until Add an end of turn. amount of G to your mana pool equal to 3 Viridian EquippedJoiner's power. creature has "{T}: This creature deals 1 1 2/2 damage to target creature When Viridian Shaman or player." comes Equip into play, {3} target destroy ({3}: 3 artifact. Equipped creature has trample and can't be blocked by 2 more thancreature Equipped one creature. Equip {1} gets +3/+3. ({1}: Equip {3}Attach to ({3}: Attach 3 2/2 to target Haste Whencreature youBattlemaster Vulshok control. Equip only into comes as a play, sorcery. 5 3/2 attach Haste all Equipment in play to it. (Control of the 4 Equipped creature gets +4/+2 and doesn't untap 2 during Chooseits controller's one untapeach — Regenerate step.creature Equip {3} ({3}: you control; 3 0/2 or Wailcan't (Walls of the Nim deals attack.) Pay 11 damage life: Walltoofeach Bloodcreature gets 3 3/3 +1/+1Wanderguard When until end of turn. Sentry comes into play, look at 5 1/1 target When Waropponent's hand. Elemental comes into play, sacrifice it unless 3 an opponent was dealt damage this Sacrifice Welding Jar: Regenerate turn.artifact. target Whenever 0 1/3 Flying {U}, Sacrifice Wizard Replica: Counter target 3 2/3 spell unless its controller Fear Whenever Woebearer pays 2. combat damage to a deals 5 player, youequipped Whenever may return target deals creature creature carddamage combat from your to a 5 player, destroy all permanents other than Worldslayer. Target player discards two cards from his or her hand 2 2/2 unless he or she discards When Wurmskin an artifact Forger comes card distribute into play, from his or 7 1/4 three +1/+1 counters among any number of target Attacking doesn't cause Yotian Soldier to tap. 3 2/3 Flying (This creature can't be blocked except by 4 4/4 creatures Flying with (This flying.)can't creature Whenever Abyssal be blocked Specter except by deals 5 creatures with flying.) {8}, {T}: Aladdin's Ring deals 4 damage to target 8 creature or player. You draw three cards and you lose 3 life. 4 2/2 {R}, {T}: Anaba Shaman deals 1 damage to target 4 3/3 creature or player. Flying (This creature can't be blocked except by 5 1/1 creatures Flying with (This flying.)can't creature When beAngel of Mercy blocked exceptcomes by into 2 1/1 creatures with flying.) {T}: Draw a card. {T}: Target attacking or blocking 4 2/5 Attacking doesn't cause Ardent Militia to tap. 5 4/9 If you have 3 life or less, Avatar of Hope costs 6 less to 8 2/2 play. FlyingFlying (This (This creature creature can't can't be be blocked blocked exceptexcept by by 4 2/2 creatures Flying with (This flying.)can't creature When beAven Cloudchaser blocked except bycomes 4 2/3 creatures with flying.) When Aven Fisher Flying (This creature can't be blocked exceptis put byinto a 5 creatures with flying.) If target opponent has{W}: moreAven cardsFlock getsthan in hand +0/+1 you, 5 3/2 draw cards equal to the difference. 3 */* Beast of Burden's power and toughness are each equal 6 0/1 to the (This Flying number of creatures creature in blocked can't be play. except by 1 creatures with flying.) {T}: Add one mana of any color Enchanted creature gets +1/+1 for each Forest you 3 control. Blaze deals X damage to target creature or player. 1 You gain 3 life for each creature attacking you. 2 2/4 Flying (This creature can't be blocked except by 5 creatures lands Nonbasic with flying.) Whenever Blinding Angel deals are Mountains. 3 4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals 6 1/1 damage equal Flying (This to the can't creature sacrificed creature's be blocked power except by to 2 3/3 creatures Swampwalk with flying.) (This creature is unblockable as long as 4 defending Destroy allplayer controls a Swamp.) Islands. 4 Return target permanent to its owner's hand. 2 2/2 As Brass Herald comes into play, choose a creature 6 type. SearchWhen Brass target Herald comes opponent's library into for aplay, reveal creature theand card 5 put that cardReveal {2}{G}{G}: into play the under your top card of control. ThenIfthat your library. it's a 4 1/3 creature card, put it into play. Otherwise, put Canopy Spider may block as though it had flying. it into 2 2/1 Mountainwalk (This creature is unblockable as long as 2 3/2 defending (Walls can'tplayer controls attack.) a Mountain.) {1}{B}: Regenerate Carrion Wall. 3 Draw two cards, then discard a card from your hand. 3 Destroy target attacking creature. You gain life equal to 4 its power. Islands don't untap during their controllers' untap 3 3/3 steps. (Walls can't attack.) When Cinder Wall blocks, destroy it 1 at end {1}: of next The combat. time a black source of your choice would 2 deal {1}: damage The nexttotime youathis blueturn, prevent source that of your damage. choice would 2 deal damage to you this turn, prevent that damage. {1}: The next time a green source of your choice would 2 deal {1}: damage The nexttotime youathis red turn, prevent source of yourthat damage. choice would 2 deal damage {1}: The nexttotime youathis turn, white prevent source thatchoice of your damage. would 2 deal damage Whenever Citytoofyou thisbecomes Brass turn, prevent thatit damage. tapped, deals 1 0 3/3 damage Sacrifice a land: Coastal Hornclaw gainsany to you. {T}: Add one mana of color flying to end until your 5 of turn. (It acan't Whenever be blocked creature except you control by creatures deals with combat damage 4 to an opponent, you may draw a card. Coastal Tower comes into play tapped. {T}: Add {W} or 0 {U} tocreature Each your mana getspool. +1/+1 for each other creature in 5 play Target opponent reveals histype that shares a creature with or her it. (For hand. example, Choose if a card 3 from it. Draw That for a card player eachdiscards creaturethat youcard. control. 6 Draw three cards. 4 You control enchanted permanent. 6 2/1 2 Whenever a creature becomes the target of a spell or 5 6/4 ability, return that creature to its owner's hand. (It 6 Destroy target artifact, enchantment, or land. 4 1/1 {T}: Crossbow Infantry deals 1 damage to target 2 attacking ora blocking Whenever creature. player plays a blue spell, you may pay 1. If 1 you do, you gain 1 life. Whenever enchanted creature deals damage to an 1 1/1 opponent, {T}, youDaring Sacrifice may draw a card. Counter target spell. Apprentice: 3 Destroy target nonblack creature. It can't be 3 regenerated. When Death Pit Offering comes into play, sacrifice all 4 creatures you Whenever control.isCreatures a creature you control dealt damage, destroygetit.+2/+2. It 5 2/2 can't be regenerated. Whenever Deathgazer blocks or becomes blocked by a 4 2/1 Pay 2 life:creature, nonblack destroy Regenerate that creature Deepwood Ghoul. at end of 3 During each player's turn, each other player's spells 2 cost 3 more Change to play. the target of target spell with a single target. 4 Enchanted creature doesn't untap during its controller's 4 untap step. Destroy target artifact or land. 4 Destroy target enchantment. 1 Search your library for a card and put that card into 4 your hand.aThen Whenever land shuffle youra library. is put into graveyard from play, 4 Dingus Egg {3}, {T}: dealsplayer Target 2 damage to that discards land's a card controller. from his or her 3 hand. Play this ability only during your turn. {T}: Target permanent becomes the color of your 2 2/2 choice until end Flying (This of turn. creature can't be blocked except by 3 1/1 creatures with flying.) {B}: Regenerate Drudge Attacking doesn't cause Diving Skeletons. 2 2/1 Flying (This creature can't be blocked except by 3 1/1 creatures {T}: withtarget Destroy flying.) Wall. 3 1/1 1 3/3 {B}{B}, {T}: Destroy target green creature. 4 Elfhame Palace comes into play tapped. {T}: Add {G} 0 3/3 or {W} {T}: to Archers Elite your mana pool. deals 3 damage to target attacking or 6 2/2 blocking creature. Whenever Elite Javelineer blocks, it deals 1 damage to 3 2/2 target attacking All Elves get +1/+1creature. and have forestwalk. (They're 3 1/1 unblockable as longElvish {G}, {T}, Sacrifice as defending player target Lyrist: Destroy controls a 1 1/1 enchantment. When Elvish Pioneer comes into play, you may put a 1 1/1 basic{T}: {G}, landPut carda from yourcard creature hand intoyour from playhand tapped. into play. 4 1/1 {G}, {T}, Sacrifice Elvish Scrapper: Destroy target 1 5/5 artifact. When you control no other creatures, sacrifice Emperor 4 7/7 Crocodile. 7 Target creature gets +X/+0 until end of turn. 1 Creatures with power greater than the number of cards 3 in your all Return hand can't attack. creatures to their owners' hands. 5 Destroy target white creature. It can't be regenerated. 3 3/3 Draw Flyinga(This card.creature can't be blocked except by 5 creatures Enchantedwith flying.) creature hasSacrifice fear. (Ita can't creature: Fallen Angel be blocked 2 except by artifact creatures and/or black creatures.) Whenever a creature is put into a graveyard from play, 3 that creature's Whenever controller enchanted landmay draw afor is tapped card. mana, its 2 2/4 controller adds one mana of any color to his or Flying (This creature can't be blocked except byher 4 creaturestarget Counter with flying.) instant spell. 2 Destroy all Plains. 4 2/1 Flying (This creature can't be blocked except by 3 creatures with Enchanted flying.) creature has{1}{U}: flying. Return (It can'tFleeting Image be blocked 1 except by Target {2}, {T}: creatures with flying.) creature gains flying until end of turn. 4 (It can't be blocked except by Fodder {4}, {T}, Sacrifice a creature: creatures with flying.) Cannon deals 4 4 1/2 damage to target {G}, Sacrifice creature. a Forest: Foratog gets +2/+2 until end of 3 turn. [G] 0 [G] 0 [G] 0 [G] 0 1/1 1 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 4 counter If on would a source it. (Thedeal damage is dealt damage to a before the creature orcounter player, 4 1/1 it deals {T}: Adddouble {G}{G}that to damage to that your mana pool.creature or player 3 1/1 Creature spells can't be countered. 2 2/2 Whenever Giant Badger blocks, it gets +2/+2 until end 3 4/2 of turn. 4 Target creature gets +3/+3 until end of turn. 1 3/3 4 2/4 Giant Spider may block as though it had flying. 4 Creatures you control get +1/+1. 3 2/2 2 3/3 Fear (This creature can't be blocked except by artifact 5 2/2 creatures and/or Haste (This black creature creatures.) may attack the turn it comes 3 1/1 under Flying your (This control.) creature can't be blocked except by 2 2/2 creatures All Goblinswith get flying.) Goblin +1/+1 and Glider have can't block. (They're mountainwalk. 3 2/2 unblockable Goblin Raiderascan't longblock. as defending player controls a 2 Whenever a creature you control is put into a 4 2/2 graveyard from play, When Gravedigger each into comes other player play, yousacrifices may returna 4 2/2 target creature card from your graveyard to your hand. 2 Guerrilla Tactics deals 2 damage to target creature or 2 player. HammerWhen a spell ordeals of Bogardan ability an opponent 3 damage controls to target 3 creatureone Choose or player. {2}{R}{R}{R}: — Target player gains Return Hammer 3 life; or preventofthe 1 Return all green permanents to their owners' creature next 3 damage that would be dealt to target hands. 3 3/3 4 Prevent all combat damage that would be dealt this 1 turn. Enchanted creature gets +1/+2. 1 1/1 W: Honor Guard gets +0/+1 until end of turn. 1 2/2 G: Regenerate Horned Troll. 3 1/4 3 At the beginning of each player's draw step, if Howling 2 5/5 Mine is untapped, Hulking thatblock. Cyclops can't player draws a card. 5 6/6 When Hunted Wumpus comes into play, each other 4 player Look atmay the put top afive creature card cards of from your his orthen library, her put handthem 1 back in any Inferno dealsorder. 6 damage to each creature and each 7 player. Target player draws two cards. 4 1/1 {T}: Destroy target creature with power 4 or greater. 3 Creatures don't untap during their controllers' untap 3 steps. Whenever Enchanted a creature creature can't be comes blockedinto play,by except untap all Walls. 2 Whenever a player plays a red spell, you may pay 1. If 1 you do, you gain 1 life. [U] 0 [U] 0 [U] 0 [U] 0 Whenever a player plays a white spell, you may pay 1 {1}. can't You If youbedo, theyou gainof target 1 spells life. or abilities. 4 {4}, {T}: Draw a card. 4 At the beginning of each player's upkeep, Karma deals 4 damage Whenever to athat playeryou creature equal to the control number deals of Swamps combat damage 5 to a player, Lava that5player Axe deals damagediscards a card to target from his or her player. 5 4/4 Haste (This creature may attack the turn it comes 4 6/4 under yourLesser Whenever control.) When Lava Gargadon Hounds attacks comessacrifice or blocks, into 4 */1+* a land. Lhurgoyf's power is equal to the number of creature 4 cards in all graveyards Lightning Blast deals 4 and its toughness damage is equal to to target creature or 4 4/1 player. Haste (This creature may attack the turn it comes 4 under your land Enchanted control.) is a 5/6 green Treefolk creature that's 4 4/4 still Tap aanland. untapped creature you control: Llanowar 5 2/2 Behemoth You getsLone may have +1/+1 until Wolf end deal itsofcombat turn. damage to 3 defending player as though it weren't blocked. 1/1 {B}: Looming Shade gets +1/+1 until end of turn. 3 2/2 All Zombies get +1/+1. {1}{B}, {T}: Return target 3 Zombie All card from creatures your able to graveyard block to your enchanted hand.do so. creature 3 1/1 When Maggot Carrier comes into play, each player 1 5/6 loses Flying1(This life. creature can't be blocked except by 6 creatures with flying.) You and target opponent each flip a coin. Mana Clash 1 deals 1 damage to each Counter target spell player unless whose coin its controller comes pays 3. up 2 */* Maro's power and toughness are each equal to the 4 1/2 number {W}, of Tap {T}: cards in your target hand. creature. 2 1/4 {T}: Prevent the next 4 damage that would be dealt to 5 target creature Whenever or playerdiscards an opponent this turn. a card from his or her 3 1/1 hand, When Megrim Merchantdeals 2 damage of Secrets to that comes into player. play, draw a 3 card. Search your library for a blue instant card, reveal that 2 card, and Target put it into creature gets your hand. +7/+7 untilThen end shuffle of turn.your 4 {2}, {T}: Target player puts the top two cards of his or 2 her library Change theinto texthis of or her graveyard. target permanent by replacing all 1 instances Target of one player color word discards with another two cards from his or or one her basic hand. 3 {B}, Sacrifice a creature: Target opponent reveals his 3 or her hand. Target playerChoose discardsa acard cardfrom fromit.his That or player her hand for 5 1/1 each Swamp Whenever an you control.plays a spell, Mogg Sentry gets opponent 1 Target creature getsturn. +2/+2 until end of +4/+4 until end of turn. 2 3/6 5 [R] 0 [R] 0 [R] 0 [R] 0 {B}{B}, Pay half your life rounded up: Destroy target 3 2/2 nonblack {G}, {T}: creature. It can'tgets Target creature be regenerated. +2/+2 until end of turn. 4 Until end of turn, all lands become 2/2 creatures that 3 are still lands. Destroy target artifact or enchantment. 2 All creatures get -1/-1 until end of turn. 2 2/1 First strike (This creature deals combat damage before 4 */* creatures Flying (Thiswithout firstcan't creature strike.) When Nekrataal be blocked except bycomes 6 creatures Wheneverwith flying.)you a creature Nightmare's power control deals and combat 5 1/2 damage, you gain that much life. 1 Obliterate can't be countered. Destroy all artifacts, 8 4/3 creatures, Ogre and lands. Taskmaster can'tThey can't be regenerated. block. 4 4/4 Okk can't attack unless a creature with greater power 2 1/5 also {T}: attacks. Okkthat All damage can'twould blockbe unless dealtatocreature with target creature 4 1/3 this turn {T}: by Artillery Orcish a sourcedeals of your choice istodealt 2 damage to creature target Oracle's 3 1/1 or player and 3 damage to you. {T}: Look at the top three cards of target player's 1 library. (Putcreature Enchanted them back in attack can't the same order.) or block. 2 Up to three target creatures can't block this turn. 3 2/3 {3}: Patagia Golem gains flying until end of turn. (It 4 can'tgain You be blocked 2 life forexcept by creatures each creature with flying.) you control. 1 Choose a color. Target player reveals his or her hand 4 2/2 and discards Phantom all cards Warrior of that color from it. is unblockable. 3 At the beginning of your upkeep, you draw a card and 3 8/8 you lose 1 Colossus Phyrexian life. (Yourdoesn't upkeepuntap step during is afteryour you untap untap 7 5/4 step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian 6 4/4 {T}, Sacrifice Phyrexian Plaguelord: Target creature 5 1/1 gets -4/-4 until Swampwalk end (This of turn.isSacrifice creature a creature: unblockable as longTarget as 1 defending Destroy allplayer controls creatures a Swamp.) you don't control. They can't be 9 regenerated. [W] 0 [W] 0 [W] 0 [W] 0 {6}, {T}: Search your library for a card and put that 6 cardtwo Put intotarget your hand. Then lands on topshuffle of theiryour library. owner's library. 5 8/8 When Primeval Force comes into play, sacrifice it unless 5 3/3 you sacrifice {B}: Primevalthree Forests. Shambler gets +1/+1 until end of turn. 5 1/2 {U}, {T}: Tap or untap target creature. 3 Pyroclasm deals 2 damage to each creature. 2 Pyrotechnics deals 4 damage divided as you choose 5 1/1 among(This Haste any number creatureofmay target creatures attack and/or the turn players. it comes 1 under Rain ofyour control.) Blades deals 1 damage to each attacking 1 creature. Return target creature card from your graveyard to 1 your hand. Search your library for a basic land card and put that 2 1/1 card Wheninto play tapped. Ravenous Then shuffle Rats comes yourtarget into play, library. opponent 2 2/2 discards Flying a card (This from his creature or be can't herblocked hand. except by 4 creatures Prevent allwith flying.) damage First that strike would be (This dealt creature this turn deals to up 2 to two target creatures. Enchanted creature has first strike. (It deals combat 1 damage {G}: before creatures Regenerate without enchanted first strike.) creature. 2 Untap all creatures that attacked this turn. After this 4 phase, there Counter targetis creature an additional spell.combat phase followed by 2 Return target green card from your graveyard to your 2 hand. target spell, then untap up to four lands. Counter 4 5/5 You may have Rhox deal its combat damage to 6 1/2 defending {R}: player Ridgeline as though Rager it weren't gets +1/+0 until blocked. {2}{G}: end of turn. 3 {3}, {T}: Rod of Ruin deals 1 damage to target 4 creature Walls mayorattack player.as though they weren't Walls. 2 1/1 {T}: Destroy target tapped creature. 3 0/3 When Rukh Egg is put into a graveyard from play, put a 4 2/1 4/4 red Rukh Forestwalk creature (This token creature with flying into is unblockable play as as long at end 2 2/1 defending First strike player controls deals (This creature a Forest.) combat damage before 3 creatures without first strike.) Whenever a spell or ability an opponent controls causes 2 a land You to 4belife. gain put into your graveyard from play, return 2 1/2 {T}, Sacrifice an artifact: Draw a card. 2 1/1 Flying (This creature can't be blocked except by 2 creatures Salt Marshwith flying.) comes into When Sage Owl play tapped. {T}:comes intoorplay, Add {U} {B} 0 1/1 to your {T}: manathe Prevent pool. next 1 damage that would be dealt to 2 target creature or playertaps Whenever an opponent this aturn. Mountain for mana, you 2 2/1 may gain 1 life. 1 2/2 3 1/1 Flying (This creature can't be blocked except by 2 6/6 creatures withcan't Sea Monster flying.) attack unless defending player 6 controls an Island. Searing Wind deals 10 damage to target creature or 9 2/2 player. Whenever Seasoned Marshal attacks, you may tap 4 target Discardcreature. a land card from your hand: Seismic Assault 3 3/3 deals 2Serpent When damageWarrior to target creature comes or player. into play, you lose 3 life. 3 4/4 Flying (This creature can't be blocked except by 5 creatures with flying.) Destroy target nonblackAttacking creature.doesn't It can'tcause be Serra 5 2/2 regenerated. You gain Fear (This creature lifebe can't equal to itsexcept blocked toughness. by artifact 3 creaturestarget Destroy and/or black creatures.) artifact. 2 As Shifting Sky comes into play, choose a color. All 3 5/5 nonland permanents Flying (This creature are can'tthe bechosen blockedcolor. except by 6 creatures withcomes Shivan Oasis flying.) {R}: into Shivan play Dragon tapped. {T}: gets +1/+0 Add {R} or 0 {G} to your mana pool. Shock deals 2 damage to target creature or player. 1 2/2 Sacrifice Shock Troops: Shock Troops deals 2 damage 4 5/5 to target creature or player. 5 Sizzle deals 3 damage to each opponent. 3 {5}, {T}: Return target enchantment card from your 3 graveyard to your Destroy target hand. green creature. It can't be regenerated. 3 1/1 Draw Sneakya card. Homunculus can't block or be blocked by 2 creatures with Creatures power 2get you control or +0/+5 greater.until end of turn. 4 Target player loses 4 life and you gain 4 life. 5 You have no maximum hand size. 0 1/1 Flying (This creature cant be blocked except by 2 5/4 creatures with flying.) Sacrifice Spiketail Hatchling: 5 2/2 Spineless Thug can't block. 2 Whenever enchanted creature deals damage, you gain 1 3/5 that much Spitting life. may block as though it had flying. Spider 5 Sacrifice Spreadinga Algae land: Spitting Spider can enchant deals only 1 damage a Swamp. Whento each 1 1/4 enchanted land becomes tapped, destroy that Attacking doesn't cause Standing Troops to tap. land. 3 Star Compass comes into play tapped. {T}: Add to your 2 3/4 mana When pool one Defenders Staunch mana of any colorinto comes a basic play,land youyou gain 4 5 life. control enchanted artifact. You 4 Destroy target land. 3 1/2 Flying (This creature can't be blocked except by 2 creatures As with flying.) Story Circle comes into play, choose a color. {W}: 3 The next Target time gains player a source of your choice of the chosen X life. 1 Sudden Impact deals damage equal to the number of 4 1/1 cards Flying in target (This player's creature hand can't beto that player. blocked except by 1 5/6 creatures with (Walls can't flying.) attack.) Flying (This creature may block 4 creatures with flying.) Sunweb can't block creatures [B] 0 [B] 0 [B] 0 [B] 0 */1 Swarm of Rats's power is equal to the number of Rats 2 1/2 you control. {W}{W}: Target attacking creature gets -1/-0 until end 2 of At turn. the beginning of each player's draw step, that player 4 puts the Your cards inplay opponents his or hertheir with hand on the hands bottom of his revealed. 1 1/1 {U}{U}{U}, {T}: Return target permanent to its 3 owner's Set asidehand. all cards in play. Starting with you, each 7 1/3 player (This Flying chooses one ofcan't creature the cards set aside be blocked andby except puts it 4 7/7 creatures with flying.) Whenever Thieving Magpie You may have Thorn Elemental deal its combat damage deals 7 to defending Whenever player plays a player as though a blackit weren't blocked. spell, you may pay 1 6/6 {1}. If you do, you gain 1 Tidal Kraken is unblockable.life. 8 {1}: Return target land you control to its owner's hand. 2 3/3 {1}, Discard a land card from your hand: Draw a card. 3 {2}{U}{U}: Draw a card. 4 Tremor deals 1 damage to each creature without flying. 1 1/1 First strike (This creature deals combat damage before 1 creatures Tap without or untap first target strike.)creature, or land. artifact, 1 4/4 Flying (This creature can't be blocked except by 6 creatures Wheneverwith flying.) {1}{R}: an opponent draws aTwo-Headed Dragon card, Underworld 3 Dreams deals Enchanted 1 damage creature gets to him or her. +2/+1. 1 Return target creature to its owner's hand. 1 Urborg Volcano comes into play tapped. {T}: Add {B} 0 or a{R} If to your source mana would dealpool. damage to you, prevent 1 of 6 that {T}: damage. Add 1 to your mana pool. If you control an Urza's 0 Power-Plant {T}: Add 1 toand anmana your Urza'spool. Tower, addcontrol If you 2 to your mana an Urza's 0 Mine and 1antoUrza's {T}: Add Tower,pool. your mana add If2 you to your mana control anpool Urza's 0 4/3 Mine Flying (This creature can't be blocked except bymana and an Urza's Power-Plant, add 3 to your 4 2/2 creatures When with flying.) Venerable Monk When comesVampiric Spirit into play, you comes gain 2 into life. 3 Destroy target tapped creature. 4 0/2 Whenever you play an enchantment spell, you may 3 draw a card. Whenever a Forest is tapped for mana, its controller 4 adds {3}, {T}: to {G} his orplayer Target her mana pool. names a card, then reveals the 4 4/2 top card Haste of his (This or hermay creature library. If it's attack thethe named turn card, the it comes 3 under your control.) At end of turn, return Viashino Vicious Hunger deals 2 damage to target creature and 2 0/4 you gain (Walls 2 life. can't attack.) {T}: Add {G} to your mana pool. 2 6/6 7 Volcanic Hammer deals 3 damage to target creature or 2 1/5 player. (Walls can't attack.) Flying (This creature may block 3 2/3 creatures with (Walls can't flying.) attack.) First strike (This creature deals 3 0/8 combat damage before creatures without first strike.) (Walls can't attack.) 3 3/5 (Walls can't attack.) Flying (This creature may block 4 creatures Wheneverwith flying.) is returned to a player's hand, a permanent 3 3/3 that player {B}{B}, {T}:discards Destroya target card from hiscreature. white or her hand. 4 2/2 Flying (This creature can't be blocked except by 3 creaturestarget Destroy with flying.) creature with flying. 3 1/1 When Wood Elves comes into play, search your library 3 for a Foresta card Whenever and player put athat plays cardspell, green into you play.may Then pay 1 {1}. If youIf control you do,ayou gain 1damage creature, life. that would reduce 4 your life total to less than 1 reduces it to 1 instead. Destroy all creatures. They can't be regenerated. 4 When Wrath of Marit Lage comes into play, tap all red 5 2/2 creatures. Red creatures Yavimaya Enchantress don't gets untap +1/+1 forduring each their 3 enchantment Return target in play. card from your graveyard to creature 4 play. play with their hands revealed. If a player Players 4 would You draw draw a card, three heand cards or she youreveals it instead. Then lose 3 life. 4 4/9 If you have 3 life or less, Avatar of Hope costs {6} less 8 2/4 to play.(This Flying Flying (This creature creature can't be can't be blocked blocked except by except by 5 creatures Wheneverwith flying.) creature enchanted Whenever Blinding deals Angel damage deals to an 1 opponent, Search youryou may for library draw a card. a card and put that card into 4 your hand. Target Thengets creature shuffle youruntil +X/+0 library. end of turn. 1 If a source would deal damage to a creature or player, 4 it deals double Guerilla Tactics that dealsdamage to that 2 damage creature to target or player creature or 2 player. When Creatures a spell don't untaporduring abilitytheir an opponent controls controller's untap 3 4/4 steps. Tap anWhenever untapped acreature creatureyou comes into Llanowar control: play, untap all 5 Behemoth gets +1/+1 until end of turn. 2/2 All Zombies get +1/+1. {1}{B}, {T}: Return target 3 1/1 Zombie card from When Merchant ofyour graveyard Secrets comes to intoyour hand. play, draw a 3 card. Search your library for a blue instant card, reveal that 2 card, and Change put the it into text your hand. of target Then by permanent shuffle your all replacing 1 instances of one Target player color word discards a cardwith fromanother or one his or her basic hand for 5 each Swamp you control. Destroy target artifact or enchantment. 2 2/1 First strike (This creature deals combat damage before 4 creatures Obliterate without can't befirst strike.) When countered. Nekrataal Destroy comes all artifacts, 8 1/1 creatures, {T}: Look atand thelands. They cards top three can't be regenerated. of target player's 1 library. At (Put themofback the beginning yourinupkeep, the sameyouorder.) draw a card and 3 4/4 you {T}, lose 1 life.Phyrexian Sacrifice (Your upkeep step is Target Plaguelord: after you untap creature 5 getstwo Put -4/-4 untillands target end ofonturn. top of their owner's library. 5 8/8 When Primeval Force comes into play, sacrifice it unless 5 you sacrifice Counter targetthree Forests. spell, then untap up to four lands. 4 0/3 When Rukh Egg is put into a graveyard from play, put a 4 1/2 4/4 red {T}, Rukh creature Sacrifice token an artifact: with Draw flying into play at end a card. 2 2/1 1 {5}, {T}: Return target enchantment card from your 3 1/1 graveyard Flying (Thistocreature your hand. can't be blocked except by 1 4/4 creatures Flying with (This flying.)can't be blocked except by creature 6 creatures with flying.) {1}{R}: Whenever an opponent draws aTwo-Headed Dragon card, Underworld 3 4/3 Dreams deals Flying (This 1 damage creature tobe can't him or her.except by blocked 4 creatures {3}, {T}: Target player names a card, Spirit with flying.) When Vampiric comes into then reveals the 4 top cardcreature Target of his orgets her+X/+X library.until If it'send theofnamed card, the turn, where X 5 4/4 is the highest (Walls converted can't attack.) mana Flying cost Sentinels Ageless among permanents blocks, its 4 creature Enchanted type becomes creature getsGiant +2/+2Bird. for(It's each noother longer a creature 3 2/2 in play that shares a creature type with it. Forests you control are 1/1 green Elf creatures that are 5 */* still lands. Ancient {1}{G}, Ooze's Sacrifice power an Elf: Target and toughness creature are each equalgets to 7 2/3 the total converted mana cost of other creatures Whenever a creature is turned face up, you may draw you a 4 card.{T}, Sacrifice Ark of Blight: Destroy target land. {3}, 2 Target creature gets +1/+2 until end of turn. Storm 3 1/1 (When you play this Flying Whenever spell, copy a creature it for each is turned spellput face up, played a 2 2/3 +1/+1 counter Flying Morph on Aven {3}{W} Farseer. (You may play this face down as 4 4/4 a 2/2 creature for {3}. Turn it facecomes Flying When Bladewing the Risen up any time into for you play, its 7 3/3 may return target Bladewing's Thrall Dragon card has flying as from long your as yougraveyard control ato 4 4/2 Dragon. When a Dragon comes into play, you Whenever a creature is turned face up, Bonethorn may 5 Valesk Target deals player1puts damage to target the top creature three cards or player. of his or her 2 library Destroy target artifact or enchantment. Cyclingyou into his or her graveyard. Storm (When {2} play 4 ({2}, Discardofthis Any number cardplayers target from your hand: each Drawcards discards a card.) from 7 1/1 his or her {X}{B}, hand {T}: equalplayer Target to thereveals highestX converted cards frommana his or 2 her hand At the and youofchoose beginning one of them. each player's That upkeep, player that player 5 sacrifices Carbonize deals 3 damage to target creature of a non-Zombie creature. At the end or turn, if player. 3 1/1 That creature Carrion Feedercan't can'tbe regenerated block. Sacrificethis turn. If the a creature: Put a 1 4/4 +1/+1 counter on Carrion Feeder. {R}: Chartooth Cougar gets +1/+0 until end of turn. 6 Mountaincycling As {2} ({2}, an additional cost Discard to play this card from Chill Haunting, your remove X 2 creature cards in your graveyard from the game. Claws of Wirewood deals 3 damage to each creature Target 4 with flying and Enchanted each gets creature player. Cycling +3/+3 {2} ({2}, as long as it'sDiscard a 5 1/1 Zombie. Otherwise, it gets Flying, protection from green -3/-3. 2 1/1 {2}{B}{B}: Target creature gets -1/-1 until end of turn. 2 1/1 Put a +1/+1 Whenever counter a Cleric youoncontrol Consumptive Goo. becomes the target of a 2 spell or ability, it gets +0/+2 until end of turn. 1/1 Soldier spells you play cost {1} less to play. Soldiers 4 3/3 you control Flying getall Prevent +1/+2. damage that would be dealt to Dawn 4 Elemental. When Day of the Dragons comes into play, remove all 7 2/1 creatures you FlyingWhen control fromBuzzard Death's-Head the game. Then is put put into a that 3 graveyard Remove allfrom play, creatures, artifacts, all creatures get -1/-1 lands, until end graveyards, andof 10 hands from the game. Cycling {5}{R}{R} When you Put X 4/4 white Angel creature tokens with flying into 4 play. Cycling Destroy {2}{W} When all creatures. you cycle They can't Decree of Justice, be regenerated. Draw 8 a card for each creature destroyed this Put four +1/+1 counters on each creature way. Cycling you {3} control. 9 Cycling {4}{G}{G} Whenever Whenplays an opponent you acycle Decree spell, of Savagery, counter that spell 8 and put aalldepletion Remove counter permanents fromontheDecree game.ofAsSilence. long asIfany 7 of those target Counter cards remain removed spell if its frommana converted the game, cost isatless the 2 than or equal to the highest converted mana cost Until end of turn, lands you control gain "{T}: Add one 1 mana of any Enchanted color tohas creature your mana{R} haste. pool." Enchanted creature 2 gets Enchanted creature gets +1/+1 and ahas +1/+0 until end of turn. When creature with trample. When 2 5/5 a creature Flying with converted Whenever manadeals Dragon Mage cost combat 6 or more comesto damage 7 a player, each player discards his or her hand and Enchanted creature gets +1/+2 and attacking doesn't 2 cause it to tap. Enchanted When creature a creature gets withhas +1/+0 and converted fear. (Itmana can't 2 6/6 be blocked except by artifact creatures and/or black Flying, trample Double strike (This creature deals both 10 first-strike Enchanted and regular creature hascombat flying. damage.) At the({1}{U}, Cycling {1}{U} 2 2/2 Discard spells Dragon this card youfrom play your cost hand: Draw {2} less a card.) When to play. 3 3/3 Flying, protection from Dragons 5 Search your library for a Dragon card and put it into 9 2/2 play. ClericThen spellsshuffle your you play library. cost {W}{B}Storm less(When to play.you play This 3 4/5 effect reduces {T}: Add only the {G}{G}{G} to amount of colored your mana mana you pool. Forestcycling 6 {2} ({2}, Target Discardgets creature this+X/+0 card from untilyour end hand: Search your of turn. 1 5/5 Flying {3}{W}{W}: Return Eternal Dragon from your 7 1/2 graveyard to your All morph costs hand. cost {2} Play more.this ability (This only affect doesn't duringthe 2 cost to playenchanted Whenever creatures creature face down.)attacks, it deals 2 5 damage Whenever a creature is putorinto to target creature player. a graveyard from play, 3 tap or enchanted When untap all creatures creature that shareface is turned a creature type it. up, destroy 1 1/1 It can'tFierce When be regenerated. Empath comes into play, you may search 3 your library Target player forloses a creature card life equal towith converted the damage mana already 5 dealt to himwould If damage or her bethis turn. dealt to you, put that many 4 0/3 depletion counters on Force Bubble Whenever a player plays a spell, youinstead. may putWhen a +1/+1 4 counter At on Forgotten the beginning Ancient. of your At the upkeep, Formbeginning of your of the Dragon 7 1/1 deals Morph {W} (You may play this face down as a 2/2 end 5 damage to target creature or player. At the 1 creature Enchantedforcreature {3}. Turn it faceuntap doesn't up any time its during forcontroller's its morph 3 untap step. When damage is dealt to enchanted You can't be the target of spells or abilities this turn. 2 2/2 CyclingBrigand Goblin 2 ({2}, attacks Discard each this card turn from your hand: Draw if able. 2 5/5 Whenever Goblin Psychopath attacks or blocks, flip a 4 coin. GoblinIfWar you Strike lose the flip,damage deals the nextequal time to it would deal of the number 1 2/2 Goblins you control to target player. Goblin spells you play cost {1} less to play. Goblins you 3 control Wheneverhave haste. a spell or ability is put onto the stack, 6 reselect its target Whenever enchanted at random creature if deals it has damage, a single target. Guilty 1 Conscience Counter deals target that spell muchits unless damage to enchanted controller pays {2}. 4 Storm Put a 4/4 green Beast creature token intoforplay. (When you play this spell, copy it eachStorm spell 7 5/5 (When you Haste At theplay this spell, beginning copy player's of each it for each spell played upkeep, that 6 2/5 player Morph {3}{W}{W} (You may play this face control untaps Karona, False God and gains down asofait 5 2/2 2/2 creature Creature spellsforyou {3}.play Turn it face with up anymana converted time for costits6 or 4 2/2 more cost Beast spells{2} youless to cost play play.{1} less to play. {1}{G}: 3 Regenerate target Beast. 3/3 Whenever you play a creature spell with converted 5 mana cost a6 creature Whenever or more, comes put three into+1/+1 counters play, destroy it.on {0}: 4 Destroy Lethal of The controller Vapors. You skip enchanted your sacrifices creature next turn.itAny at the 2 end of his Search yourorlibrary her turn. for a card, shuffle your library, then 3 2/2 put that Flying card thirdMercurial Whenever from theKite top.deals combat damage 4 to a creature, tap that creature. Put target permanent an opponent It doesn't controlsuntap during on top of 2 its owner's Shuffle yourlibrary. library.That Thenopponent maytop remove the putcard an artifact, of your 6 3/3 library from the game. Until end of turn, {3}{U}{U}: Turn Mischievous Quanar face down. you may play 5 Morph {1}{U}{U} Target (You may player sacrifices play this face down as a a permanent. 3 1/3 Creature spells you play that share a creature type with 3 5/3 Mistform WheneverWarchief Nefashucost {1} less attacks, tofive up to play. {T}: creatures target Mistform 6 3/6 each get -1/-1 Attacking until doesn't end Noble cause of turn. Templar to tap. 6 Plainscycling {2} ({2}, Discard Whenever enchanted creature dealsthis card fromdamage combat your to 1 a player, you may search your library for a basic When Parallel Thoughts comes into play, search your land 5 libraryUntap {U}: for seven cards,creature. enchanted remove them {U}: from the game in Enchanted 3 creature gains flying until end of turn. {U}: Enchanted Reveal the first card you draw each turn. Whenever you 4 2/2 reveal Morph a{0} creature cardplay (You may thisthis way,face draw a card. down as a 2/2 3 4/4 creature Morph - Discard a Zombie card from your for for {3}. Turn it face up any time its (You hand. morph 6 may play this Whenever face down a player plays as a 2/2with a spell creature for {3}. converted manaTurn 2 cost 3oforBlades Rain less, Pyrostatic Pillar deals deals 1 damage 2 damage to each attackingto that 1 1/4 creature. Morph - Return a Bird you control to its owner's hand. 3 1/1 (You may play Whenever thisGuild Raven faceMaster down as a 2/2 deals creature combat for {3}. damage to 3 a player, Return that player target removes creature the your card from top ten cards oftohis or graveyard 3 your hand. Storm (When you play this spell, copy 6it for Choose one - You gain 6 life; or prevent the next 4 damage Any that of number would beplayers target dealt toeach target creature gains this to life equal 1 2/1 the highest converted mana cost among permanents Morph {1}{U}{U} (You may play this face down as a 3 3/3 2/2 You creature can't playforRock {3}.Jockey Turn itifface you up any time played a landforthis its 3 6/5 turn. Morph {5}{G}{G} (You may play this face down as athis You can't play lands if you played Rock Jockey 6 2/2 Drawcreature for {3}. cards equal Turn to the it faceconverted highest up any time for cost mana its 5 among permanents Scattershot you control. deals 1 damage to target creature. Storm 3 1/1 (When you (You Morph {U} play this mayspell, copyface play this it fordown eachasspell a 2/2played 8 3/4 creature for {3}. Turn it face up any time for its Flying Islandcycling {2} ({2}, Discard this card from morph 6 2/2 your Whenhand: Search Commander Siege-Gang your library for an island comes card,put into play, reveal 5 2/2 three 1/1 red Goblin creature First strike, protection from red tokens into play.{1}{R}, 2 3/1 Morph - Sacrifice two mountains. (You may play this 4 face As andown as a 2/2 additional costcreature to play for {3}. Turn Skulltap, it face sacrifice a up any 2 7/7 creature. Draw {3}: Search your two cards. library for a Sliver card, reveal that 5 3/4 card, and put it into your hand. Flying Whenever a creature dealtThen shuffle damage by your Soul 5 Collector thisdeals Spark Spray turn is put into atograveyard, 1 damage returnorthat target creature 1 player. Cycling Search {R} ({R}, your library Discard for a basic landthis cardreveal card, from that your 3 card, and Players putcycle can't it intocards. your hand. Then shuffle your 2 Counter target activated or triggered ability. (Mana 1 abilities can't be countered.) At the beginning of each player's upkeep, Sulfuric 3 Vortex deals {T}: Add {2} 2todamage to that your mana pool.player. If a ability Play this player only would if 0 you control Return five target or more lands. permanent to its owner's hand. Storm 5 (When you play Target player this2spell, loses copy life and it for you gaineach spell 2 life. played Storm 4 3/4 (When Flying {3}{U}: Tap all creatures with toughness played you play this spell, copy it for each spell 2 or 7 7/4 less. {3}{U}: Trample All{4}{G}{G}{G} Morph other creatures(You losemay flying until play thisend of face 8 down as a 2/2 creature for {3}. Turn it face up Torrent of Fire deals damage equal to the highest any 5 1/3 converted{T}: {2}{W}, manaPutcost among a trap permanents counter on targetyou landcontrol you to 4 control. Sacrifice a land with a trap counter on it: Trap 1/1 Treetop Scout can't be blocked except by creatures 1 5/3 with {B}: flying. Regenerate Twisted Abomination. Swampcycling 6 {2} ({2}, Target Discard player this card discards two from cards.your hand: Cycling {2}Search ({2}, your 3 Discard this card Uncontrolled from your Infestation canhand: Draw enchant a card.) only a nonbasic 2 1/1 land. ZombieWhen enchanted spells you play land becomes cost {1} less totapped, destroy it. play. Zombies 4 you control get +2/+1. Pay 3 life: Put a +1/+1 counter on target creature. 3 Mana pools don't empty at the end of phases or turns. 4 3/2 (This effectVengeful Whenever stops mana burn.) Dead or another Zombie is put into 4 a graveyard Target playerfrom play, each sacrifices opponent an attacking loses 1 Storm creature. life. 3 (When you Remove playenchantment target this spell, copy it for from theeach spell game. played Cycling 2 6/6 {3} ({3}, Discard Forestcycling this card {2} ({2}, fromthis Discard yourcard hand: fromDraw youra 7 1/1 hand: Search your library for a forest card, reveal Return an Elf you control to its owner's hand: Untap it, 1 3/3 target Morph creature. {2}{G}{G} Play thismay (You ability playonly thisonce face each downturn. as a 6 0/1 2/2 creature for {3}. Turn it face up any time FlyingWhenever Xantid Swarm attacks, defending for its 1 2/2 player can't {1}{W}: Theplay nextspells this turn. 1 damage that would be dealt to 3 3/4 Zealous Inquisitor this turn is Morph - Pay 5 life. (You may play dealtthis to target creature face down as a 5 6/6 2/2 creature Flying, for {3}. first strike, Turn ithaste, trample, face up any timefrom protection for its 8 2/4 black, protection from red. Attacking Attacking doesn't cause Clerics to tap. doesn't cause 4 3/1 Morph {3}{B} (You may play this face down as a 2/2 3 0/2 creature for {3}. Turn it face up any time for its morph Flying 1 2/2 Flying {T}: Prevent the next 2 damage that would be 4 2/2 dealt to 1target Amplify creature (As this or player card comes intothis turn. play, put a +1/+1 5 4/3 counter on it for each Morph {X}{B}{B} (YouBird mayand/or Soldier play this face card downyou as a 4 1/3 2/2 creature for {3}. Turn it face up any time {T}: The next time a source of your choice would for its deal 2 3/3 damage to ayou Whenever thisbecomes Beast turn, thatblocked, damageit isgets dealt to until +1/+1 5 2/2 end of turn for each All Slivers get +1/+0. creature blocking it. 3 1/1 {B}, Pay 1 life: Add one mana of any color to your 1 3/4 mana Morphpool. {6}{R} (You may play this face down as a 2/2 6 4/1 creature Trample. for {3}.{G} Morph Turn(You it face mayupplay anythis timeface for down its morph as a 3 5/3 2/2 creature Trample for {3}. Provoke Turnthis (When it face up any attacks, youtime mayfor its have 6 3/3 target creature defending player controls untap and Whenever a Sliver deals combat damage to a player, its 5 2/2 controller mayCaller You may play put a of 1/1the colorless Claw anySliver timecreature token you could 3 2/2 play an instant. Amplify 1 (As thisWhen cardCaller comesofinto theplay, Clawput comes into a +1/+1 4 2/2 counter on it for each Beast card you reveal Flying When Celestial Gatekeeper is put into a in your 5 1/2 graveyardPathmage Cephalid from play,isremove it from unblockable theSacrifice {T}, game, then 3 3/3 Cephalid Pathmage: Target creature is unblockable Morph {4}{U} (You may play this face down as a 2/2 this 5 3/3 creature for {3}. Haste Sacrifice a Turn it face Goblin: up any gets Clickslither time+2/+2 for its morph and 4 1/1 gains trample until end of turn. Cloudreach Cavalry gets +2/+2 and has flying as long 2 3/3 as you control {1}{B}, a Bird. a creature: Search your library {T}, Sacrifice 5 3/2 for a Zombie Covert cardisand Operative a swamp card, reveal them, and unblockable. 5 4/1 Haste Provoke (When this attacks, you may have target 5 3/2 creature defending Flying. Tap player Birds two untapped controls youuntap andDraw control: blockait if 6 1/1 card. All Tap two Slivers haveuntapped Wizards you "{T}: Regenerate control: target Target Sliver." 2 1/1 {T}, Sacrifice three Clerics: Search your graveyard, 1 1/1 hand, and/or Morph {W} (Youlibrary mayfor a card play this named Scion face down as of a 2/2 1 1/4 creature for {3}. Morph {1}{W} Turn (You it face may playup any this time face for its down as morph a 2/2 4 1/1 creature for {3}. Turn it face up any time for its Amplify 1 (As this card comes into play, put a +1/+1morph 4 2/3 counter on it Sacrifice {2}{B}, {T}, for each aSoldier card Zombie: you reveal Destroy in non- target your 4 2/4 Zombie creature. It can't be regenerated. Play this Morph {W}{W} (You may play this face down as a 2/2 4 1/1 creature for {3}. Turn it face up any time for its morph Trample 1 1/1 Provoke (When this attacks, you may have target 1 1/1 creature defending Flying. Morph player(You {2}{U}{U} controls mayuntap andface play this block it if down 3 2/2 as a 2/2 At the creatureof beginning foreach {3}.player's Turn it face up any upkeep, thattime for player 4 5/3 puts theoftop Drinker X cards Sorrow from can't his or block. her library Whenever into his Drinker of or 3 4/1 Sorrow Drippingdeals Deadcombat damage, can't block. sacrifice Whenever a permanent. Dripping Dead 6 1/1 deals combat damage to a creature, destroy {2}{B}, {T}, Sacrifice a Goblin: Destroy targetthat land. 2 2/2 Morph {2}{U} (You may play this face down as a 2/2 3 5/4 creature for {3}. When Elvish Turn isit put Soultiller faceinto up any time for from a graveyard its morph play, 5 2/2 choose a1 creature Amplify type.comes (As this card Shuffleinto all play, creature put cards of a +1/+1 3 7/7 counter on it for each Zombie card you reveal in your 7 3/3 Whenever a Sliver deals damage, its controller gains 4 3/3 that much Amplify life.this card comes into play, put two +1/+1 2 (As 6 2/2 counters on it for each {7}{R}: Flamewave Beastdeals Invoker card 5 you reveal to damage in target your 3 6/6 player. Beasts can't block. 6 1/1 1 3/5 Cycling {2}{W} ({2}{W}, Discard this card from your 6 2/1 hand: CyclingDraw a card.) {1}{R} When ({1}{R}, you cycle Discard Gempalm this card from your 3 4/3 hand: CyclingDraw a card.) {B}{B} When ({B}{B}, you cycle Discard Gempalm this card from your 6 2/2 hand: Draw a card.) When you cycle Gempalm Cycling {2}{U} ({2}{U}, Discard this card from Polluter, your 3 2/2 hand: Draw Cycling a card.)({2}{G}{G}, {2}{G}{G} When you cycle Gempalm Discard this card from 2 0/0 your Amplify 1 (As this card comes into play, putGempalm hand: Draw a card.) When you cycle a +1/+1 3 3/3 counter {7}{U}: on it for each Glintwing Zombie Invoker getscard you and +3/+3 reveal in your gains flying 5 4/4 until end of turn. Amplify 1 (As this card comes into play, put a +1/+1 6 2/1 counter on it spells Noncreature for each costBeast card you {1} more reveal in your to play. 3 2/2 Whenever Goblin Assassin or another Goblin comes into 5 3/3 play, each player {T}, Sacrifice flips aAdd a forest: coin. Eachmana three player in whose any coin 4 4/4 combination of red and/or {T}: Goblin Dynamo green deals 1 to your damage mana creature to target pool. 7 2/2 When Goblin Firebug leaves play, sacrifice a land.Goblin or player. {X}{R}, {T}, Sacrifice Goblin Dynamo: 2 6/6 Goblin Goon can't attack unless you control more 4 1/1 creatures(When Provoke than defending player. this attacks, Goblin you may Goon have can't target 1 1/2 creature defending {T}, Sacrifice player a Goblin: All controls untap Goblins get and block +2/+0 it if until end 2 2/1 of turn. Sacrifice a Goblin: Regenerate Goblin Turncoat. 2 3/3 At the beginning of your upkeep, you draw X cards and 4 5/5 you loseWhen Flying. X life,Havoc whereDemon X is the is number put into of Zombies you a graveyard 7 2/2 from play, Flying. all creatures Whenever Hollowget -5/-5 until Specter dealsend of turn. combat damage 3 4/7 to a player, you may pay {X}. If you do, that player Cycling {3} ({3}, Discard this card from your hand: 7 1/1 Draw a card.) All Slivers have provoke. (When a Sliver attacks, its 2 6/6 controller may{6}{R}{R} Flying. Morph have target(You creature defending may play player this face down 7 2/2 as a 2/2 Morph creature {3}{B} formay (You {3}.play Turnthis it face face up anyas down time for a 2/2 4 2/3 creatureCycling Flying. for {3}. {2}Turn it face ({2}, up any Discard this time card for fromitsyour morph 4 1/2 hand: Flying.Draw a card.) {T}, Tap two untapped Birds you control: Return 3 5/5 target Amplify 3 (As this to permanent itscomes card owner's hand. into play, put three 7 13/13 +1/+1 counters on At the beginning of it for upkeep, your each Dragon cardKrosan sacrifice you reveal 10 3/2 Cloudscraper unless you pay {G}{G}. Morph Provoke (When this attacks, you may have target{7}{G}{G} 4 3/3 creature At defending the beginning of player controls untap each opponent's and ifblock upkeep, that it if 4 2/3 player has two or fewer cards in hand, Lavaborn Muse Attacking doesn't cause Liege of the Axe to tap. Morph 4 2/2 {1}{W} (YouProvoke First strike. may play this face (When down asyou this attacks, a 2/2 maycreature have 5 4/4 target First strike, haste. Cycling {3} ({3}, Discard this and creature defending player controls untap card 7 3/3 from your have All Slivers hand:"{T}: DrawTarget a card.) Sliver gets +X/+0 until end 4 2/3 of turn,{2}{U} Morph where (You X is the maynumber of face play this Slivers in play." down as a 2/2 4 creature for {3}. Turn it face up any time for its morph 1/1 When Merchant of Secrets comes into play, draw a 3 3/1 card. Flying. {1}: Mistform Seaswift's type becomes the 4 1/1 creature All Sliverstype haveof"{1}: your This choice until endtype creature's of turn. Morph becomes the 2 3/3 creature type Mistform of your Ultimus choice is every in addition creature type to its other (even if this 4 2/3 card isn't Flying. in Mistform {1}: play) . Mistform Ultimustype Wakecaster's maybecomes attack asthe 5 3/2 creature Morph {1}{G} (You may play this face down as{2}{U} type of your choice until end of turn. a 2/2 4 3/6 creature forGourna Needleshot {3}. Turn mayit face blockup asany timeitfor though haditsflying. morph 6 3/3 Whenever Noxious Ghoul or another Zombie comes into 5 1/1 play, all{2}{G} Morph non-Zombie creatures (You may getface play this -1/-1down until as end of a 2/2 1 4/4 creature When for {3}. Phage the Turn it face up Untouchable any time comes for itsifmorph into play, you 7 1/1 didn't play it from your hand, you lose the game. {3}{W}, Remove Planar Guide from the game: Remove 1 1/1 all creatures All Slivers getfrom the game. At end of turn, return +0/+1. 1 2/2 Primal Whisperer gets +2/+2 for each face-down 5 4/4 creature in play. Flying. Cycling Morph {2} ({2},{3}{G} Discard(You this may card play fromthis yourface 7 1/1 hand: You Draw may playa Quick card.) Sliver any time you could play an 2 2/1 instant. Double strike (This may Any player play deals creature Sliverboth cardsfirst-strike any time and he or 4 2/3 regular combat {2}{U}{U}, {T}:damage.) Draw a card for each Wizard you 4 0/3 control. {1}{U}: Change Riptide Mangler's power to target 2 4/3 creature's power. Double strike (This(Itcreature doesn't deals change back both at end ofand first-strike 7 2/2 regular Root combat Sliver can'tdamage.) MorphSliver be countered. {4}{R}{R} (You be spells can't may 4 6/6 countered. Trample. Whenever Scion of Darkness deals combat 8 2/4 damage Untap alltopermanents a player, you youmay put target control during creature card each other 5 3/2 player's untap (You Morph {4}{R} step. may play this face down as a 2/2 4 2/2 creature for {3}. Turn it except Slivers can't be blocked face upbyany time for its morph Slivers. 4 2/1 Morph {3}{B}{B} (You may play this face down as a 2 1/2 2/2 creature Haste. for {3}. {T}: Turn Turn target it face upcreature face-down any time forcontrol you its 2 2/1 face up. AtSkirk Whenever end of turn, Drill sacrifice Sergeant or it. another Goblin is put 2 2/1 into a graveyard from play, you Morph {2}{R} (You may play this may facepay {2}{R}. down as a If 2/2you 2 2/2 creature for {3}. Skirk Outrider Turn gets it face +2/+2 anduphas anytrample time forasits morph long as 4 3/1 you control {7}{B}: a Beast. Target creature gets -3/-3 until end of turn. 3 3/2 Flying. Morph {3}{B} (You may play this face down as 5 2/2 a All2/2 creature Slivers havefor {3}.This "{2}: Turn it face gets creature up any time until +1/+1 for its 3 1/3 end of turn." {7}{W}: You gain 5 life. 2 2/2 Whenever a player cycles a card, Stoic Champion gets 2 2/2 +2/+2 until {7}{G}: end of turn. Stonewood Invoker gets +5/+5 until end of 2 1/2 turn. Sunstrike Legionnaire doesn't untap during your untap 2 2/6 step. Flying.Whenever another {1}: Swooping creature Talon loses comes into play, flying until end of 6 3/3 turn. Provoke Whenever (When a Sliver thiscombat deals attacks,damage you may to have target a player, its 5 1/2 controller may draw a card. {T}: Target creature gets +X/+X until end of turn, 3 3/3 where X is athe Whenever number Beast of into comes Elvesplay, in play. you may gain 3 life. 5 3/3 Whenever a Sliver deals combat damage to a creature, 4 1/1 destroy that creature. Morph {1}{G} (You mayIt can't be regenerated. play this face down as a 2/2 2 2/2 creature for {3}. Turn Morph {3}{R}{R} (Youitmay faceplay up any this time face for its morph down as a 3 3/3 2/2 creature for {3}. Turn it face up any time Vexing Beetle can't be countered. Vexing Beetle forgets its 5 2/2 +3/+3 as long Whenever as no opponent Vile Deacon attacks, controls a creature. it gets +X/+X until end 4 1/1 of turn, where X is the number of Clerics in play. Morph {2}{U}{U} (You may play this face down as a 2 0/5 2/2 creature (Walls for {3}.{3}: can't attack.) TurnTurn it face upofany Wall timeface Deceit for its 2 0/3 down. Morph {U} (You may play this face down (Walls can't attack.) Whenever Wall of Hope is dealtas a 1 1/1 damage, you gain (You Morph {X}{X}{R} that much life. this face down as a may play 1 2/2 2/2Ward As creature forcomes Sliver {3}. Turn into it facechoose play, up anyatime forAllits color. 5 Slivers have protection from the chosen color. 3/4 Whenever a player cycles a card, Warped Researcher 5 4/4 gains Morphflying until {4}{U} (Youendmay of turn playand thiscan't face be theas down target a 2/2of 7 1/3 creature {1}{W}: for {3}. Until endTurn it face of turn, up any target time for creature its morph gains "This 3 2/2 creature First can't strike, attack orfrom protection block unless its controller pays black 2 1/2 Morph {1}{U} (You may play this face down as a 2/2 2 2/3 creature for {3}. Turn Flying. Creatures can't itattack face up youany timetheir unless for its morph controller 4 2/1 pays {2} Flying. for each Morph creature {2}{W} (Youattacking may play you. (Thisdown this face cost is as 3 2/2 a {T}: Add X mana of any one color to your manafor 2/2 creature for {3}. Turn it face up any time its pool, 4 1/1 where X is another Whenever the number of Elves nontoken Elf in play. into play, you comes 2 2/2 may Remove {1}: put a 1/1target greencard Insect in acreature graveyardtoken into from theplay. game. 2 5/4 Amplify 1 (As this card comes into play, put a +1/+1 7 2/2 counter on it forCentaur When Accursed each Zombie comescard intoyou reveal play, in your sacrifice a 1 creature. Whenever a Beast comes into play under your control, 5 you may have {3}{R}{R}: it deal Untap all 4 damage you creatures to target opponent. control. After this 3 phase,a there Draw is an card for additional each combat phase followed by Bird in play. 4 2/2 Flying. {1}{R}, Sacrifice a Goblin: Airdrop Condor deals 5 damage Creaturesequal to the sacrificed you control Goblin's gain protection power from the to target color of 3 your choice Destroy until endcreatures, all artifacts, of turn. Cycling {W} ({W}, and enchantments. 6 1/5 Cycling {3} ({3}, Discard this card from Tap five untapped Clerics you control: You your hand: gain 10 life. 5 Reveal the top five cards of your library. An opponent 5 chooses You a creature control cardland. enchanted from among them. Put that 4 4/3 Swampwalk 6 1/2 {T}: Untap target artifact or creature. Morph {U} (You 2 may play Return upthis face down to three targetas a 2/2 creature creature cards offor the{3}. Turn creature 4 1/1 type two Tap of your choiceWizards untapped from your yougraveyard to your control: Tap hand. target 3 3/2 permanent. Flying. When Aphetto Vulture is put into a graveyard 6 3/4 from play, you {T}: Draw threemay put {2}{U}{U}: cards. target Zombie cardArcanis Return from your the 6 Omnipotent to its owner's hand. Change the text of target spell or permanent by 1 3/2 replacing all instances Flying. Ascending Avenofmay oneblock creature onlytype with with creatures 4 flying. Morph Whenever {2}{U} a player (Youamay cycles play card, youthis mayface down as a remove 3 target creature Put target from the on enchantment game. If you top of do, return its owner's that library. 2 Cycling {2} ({2}, Discard this card from your hand: Whenever a creature deals damage to you, put a gold 4 3/3 counter on it. Avarax Haste. When Each creature withplay, comes into a gold counter you on it is may search 5 3/5 your library for a card named Avarax, reveal it, and put Flying. All other Birds get +1/+1. All other Soldiers get 6 4/5 +1/+1. Flying. When Aven Fateshaper comes into play, look at 7 3/3 the top{2}{W}: Flying. four cards of your Look library, at target then putcreature. face-down them back 5 Turn target creature with morph face down. Cycling 2 4/4 {U} ({U}, Cycling {2}Discard this card ({2}, Discard from this your card hand: from yourDraw hand:a 5 Draw Barrena Moor card.)comes into play tapped. {T}: Add {B} to 0 3/1 your strike. First mana pool. Cycling Morph {B} ({B}, {1}{R}{R} (YouDiscard may playthis card this face 4 1/1 down as a 2/2the {T}: Prevent creature next X for {3}. Turn damage that it face be would up dealt any to 2 target Each player's life total becomes the number of of creature this turn, where X is the number 8 1/1 creatures he or sheElves Tap two untapped controls. you control: Add one mana of 1 any color to your mana pool.cards Target player reveals three Morph {G}his(You from mayhand or her play 1 and each For you choose onegain opponent, of them. That control of player discards that target permanent 7 7/1 that player controls. (This effect doesn't end at end of Trample, haste. At end of turn, sacrifice Blistering 4 1/1 Firecat. Morph {T}: Choose {R}{R} (You a creature type.may playthe Reveal thistop face down card of as 2 your library. If that card is a creature card of the {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your 0 1/1 library {1}{B}:for a swamp or Regenerate mountain target Zombie.card and put Morph it into {2}{B} (You 2 may play Turn this target face downcreature face-down as a 2/2ancreature forcontrols opponent {3}. Turn 2 face up. Add {R} to your mana pool for each Goblin in play. 1 1/1 Whenever Broodhatch Nantuko is dealt damage, you 2 6/6 may put that You may many divide 1/1 green Butcher Orgg'sInsect combatcreature damage tokens as you 7 2/2 choose {B}, amonga defending Sacrifice player Cleric: Target and/or player any2 number loses of life and you 3 2/2 gain 2 life. Whenever Cabal Executioner deals combat damage to a 4 2/1 player, Wheneverthata player Goblinsacrifices a creature. deals combat damage Morph {3}{B} to a player, 3 1/2 that player discards a card from his or her hand. You may choose not to untap Callous Oppressor during 3 3/3 your untap Tap five step. AsSoldiers untapped Callousyou Oppressor control:comes intotarget Remove play, 5 2/1 creature Tap from the game. two untapped Soldiers you control: Catapult Squad 2 deals 2 damage {2}{G}{G}: Put ato3/3 target attacking green Centaurorcreature blockingtoken 5 into play. Destroy target noncreature permanent. Then that 4 permanent's controller Chain of Plasma deals 3may copy to damage thistarget spell creature and mayor 2 player. Then that player or that creature's controller Prevent all damage target creature would deal this turn. 2 That creature's Target controller player discards twomay sacrifice cards a land. from his or herIf hand. the 2 That player Return may target copy this nonland spell andtomay permanent choose hand. its owner's a new 1 4/3 Then thatSlateback Charging permanent's can'tcontroller may sacrifice block. Morph a land. {4}{R} (You 5 may play this face down as a 2/2 creature for {3}. Tap up to four target creatures. Cycling {1}{U} ({1} Turn 4 {U}, Discard As Circle this card of Solace frominto comes your hand: play, Drawa acreature choose card.) 4 0/0 type. {1}{W}: The next time a creature of the chosen As Clone comes into play, you may choose a creature in 4 play. end Until If you of do, Clone turn, comes target into you creature playcontrol as a copy of that gains 3 "When this creature deals combat damage to a Counter target spell unless its controller pays {3}. player, 3 Cycling {T}: Add{2}{U} {1} to({2}{U}, your manaDiscard pool. this card {T}: {R}{G}, from Choose your 0 target Beast you control and target creature an At the beginning of your upkeep, if you have 5 life or 3 less, you gain As Cover 3 life and of Darkness drawinto comes a card. play, choose a 2 1/1 creature {T}: type. Target Creatures creature withofpower the chosen type 2 or less is have fear. 3 4/4 unblockable {3}{W}: Tapthis turn. target creature. {3}{W}: Crowd Favorites 7 gets +0/+5 until Enchanted creature endhas of turn. flying. Sacrifice Crown of 2 Ascension: Enchanted Enchanted creature hascreature andfrom protection otherblack creatures that and from 2 red. Sacrifice Crown of Awe: Enchanted creature and Enchanted creature gets +1/+0 and has first strike. 2 Sacrifice Crown Enchanted of Fury: creature gets Enchanted creature +2/-1. Sacrifice andofother Crown 2 Suspicion: Enchanted creature gets +1/+1. Sacrifice Crown of that Enchanted creature and other creatures 2 4/5 Vigor: (Walls Enchanted creature can't attack.) Morphand other(You {4}{W} creatures thatthis may play 4 face Destroy target non-Zombie creature. It can't be up any down as a 2/2 creature for {3}. Turn it face 5 regenerated. Return Tap two untapped up to one creatures target you Zombie control: You card may from put 5 a creature card Enchanted fromhas creature your Athand into play that the beginning shares a of your 2 2/2 upkeep, target First strike. opponent When gains control Daru Cavalier comes of this into creature play, you 4 may search your library for a card named Daru {T}: Add {1} to your mana pool. {W}, {T}: Target 0 1/2 Soldier gets +1/+1 {T}: Prevent until the next end of turn. 1 damage that would be dealt to 3 3/4 target creature or player this turn. First strike. Morph {2}{W}{W} (YouMorph {W} this may play (Youface 6 3/3 down If as a 2/2 a source creature would for {3}.to deal damage Turn it face a Cleric upcontrol, you any 5 2/2 prevent 1 of that damage. Whenever Dawning Purist deals combat damage to a 3 player, Wheneveryouamay destroy creature target comes intoenchantment that player play, that creature's 4 controller may have target creature of his or her choice Target creature gets -4/-4 until end of turn. Cycling {1} 4 {B}{B} ({1}{B}{B}, Creatures of the typeDiscard of yourthis cardget choice from your until +0/+4 hand: 4 end of turn. Destroy target enchantment. 1 All creatures gain fear until end of turn. (They can't be 3 1/2 blocked except Protection from by artifact black. creatures Cycling and/or {2} ({2}, blackthis Discard 2 1/2 card from your Protection from hand: white.Draw a card.) Cycling {2} ({2}, Discard this 2 card Counter target spell. Look ata the from your hand: Draw card.) top four cards of your 4 library, then {3}{U}, put them Sacrifice back in any a permanent: order. Return target 5 permanent to its owner's hand. 1/1 {T}: Counter target spell unless its controller pays {1}. 3 2/2 Morph Flying. {U} {T},(You may Dive Sacrifice play Bomber: this face Dive downBomber as a 2/2deals 2 4 damage As DoomtoCannon target comes attacking intoorplay, blocking creature. choose a creature 6 2/2 type.{T}, {B}, {3},Sacrifice {T}, Sacrifice Doomeda creature of the chosen Necromancer: Return type: target 3 */* creature Doubtlesscard from One's yourand power graveyard to play. toughness are each equal 4 to the number of Clerics in play. Whenever Doubtless {5}{R}{R}: Put a 5/5 red Dragon creature token with 6 flying into play. Face-down creature spells you play cost 1 less to play. 2 1/1 {2}{R}, {T}: Destroy target nonbasic land. Morph {R} 2 1/1 (You may play Whenever this face Ebonblade down attacks, Reaper as a 2/2you creature for your lose half {3}. 3 3/3 life, rounded Elven up. Whenever Riders can't Ebonblade be blocked except byReaper deals creatures with 5 flying and/or Walls. Whenever enchanted land is tapped for mana, its 3 1/2 controllerTarget {2}{G}: adds {G} to hisforestwalk Elf gains or her mana pool until endfor of each turn.Elf 4 1/1 When Elvish Pioneer comes into play, you may put a 1 1/1 basic landSacrifice {G}, {T}, card from yourScrapper: Elvish hand intoDestroy play tapped. target 1 1/1 artifact. Whenever another Elf comes into play, put a +1/+1 2 2/3 counter on Elvish Vanguard. 2 1/1 When Embermage Goblin comes into play, you may 4 search youryou Whenever library play for an aenchantment card named spell, Embermage draw a card. 3 As an additional cost to play Endemic Plague, sacrifice a 4 1/1 creature. At Destroyofallyour the beginning creatures that upkeep, share you mayaremove creaturea 1 creature card increature Choose target a graveyard from Reveal or player. the game. If from cards you do, the 3 top of your library until you reveal a nonland card. Return two target creatures to their owners' hands. 5 2/1 Cycling You may{2}{U} choose({2}{U}, Discard not to untap this cardCourier Everglove from your during 3 4/5 your untap step. {2}{G}, {T}: As long as Everglove Flying. Whenever Exalted Angel deals damage, you gain 6 that much Search yourlife. Morph library for{2}{W}{W} (Youland up to two basic maycards play this and 4 put them into play tapped. Then shuffle your Remove target card in a graveyard from the game. library. 1 4/2 Cycling {B}from Protection ({B},Clerics. Discard this card Morph from {4}{B} yourmay (You hand: play 5 this Until end of turn, whenever a player gains life, itthat face down as a 2/2 creature for {3}. Turn face up 2 player Target loses 2 lifegets creature for -X/-X each 1until life end he or ofshe gained. turn, where X is 3 1/1 the number When of Zombies Festering Goblin isinput play. into a graveyard from 1 play, Choosetarget one creature - Target gets -1/-1gains creature untilhaste end ofuntil turn.end of 1 2/1 turn; or target creature gets +2/+0 until end You may choose not to untap Flamestick Courier of turn; or during 3 2/2 your untap Flying. step. {2}{R}, Whenever a player{T}: As along cycles as return card, Flamestick Fleeting 3 Aven to its owner's hand. {T}, Pay 1 life, Sacrifice Flooded Strand: Search your 0 1/1 library for afrom Protection plains or island Goblins. card{W} Morph and(You put itmay intoplay play.this 1 face [G] down as a 2/2 creature for {3}. Turn it face up any 0 [G] 0 [G] 0 [G] 0 Forgotten Cave comes into play tapped. {T}: Add {R} 0 2/1 to Youyour maymana pool. choose notCycling {R}Frightshroud to untap ({R}, Discard this card Courier 3 during your Play with theuntap step.of {2}{B}, top card {T}:revealed. your library As long as You may 5 4/4 play the top card of your library as though Tap three untapped Clerics you control: Returnit were in 5 2/1 Gangrenous Goliath You may choose notfrom yourGhosthelm to untap graveyard to your hand. Courier during 3 6/1 your untapcan't Gigapede step.be{2}{U}, {T}:ofAsspells the target long or asabilities. Ghosthelm At the 5 3/3 beginning of your Flying. {5}{W}: upkeep, The if Gigapede next time damageiswould in your be dealt 6 2/2 to Glarecaster or you this turn, that damage is dealt to 2 3/3 Fear (This creature can't be blocked except by artifact 5 creatures and/or {T}: Add {1} blackmana to your creatures.) pool. {1}{R}, {T}: Target 0 0/5 Goblin gets {2}{R}: +2/+0 Reveal until cards fromendthe of top turn.of your library until 5 you reveal a nonland card. Goblin Machinist gets +X/+0 1/2 Protection from blue. Whenever Goblin Piledriver 2 2/2 attacks, it gets When Goblin +2/+0 untilcomes Pyromancer end ofinto turn for all play, each other Goblins 4 1/1 get +3/+0 Goblin until end of Sharpshooter turn. untap doesn't At endduring of turn, destroy your untapall 3 1/2 step. Whenever a creature is put into a graveyard from Flying 3 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end 1 1/1 of turn. Target Goblin gets +1/+0 until end of turn. {1}{R}: 1 Morph {R} (You comes Grand Coliseum may play intothis face play down {T}: tapped. as a Add 2/2 {1} 0 to your mana pool. {T}: Add one mana of any colorblock All creatures attack each turn if able. All creatures to 4 2/4 each Target {T}: turn if able. Elf or Soldier gets +2/+2 until end of turn. 6 If a creature you control would deal damage to a 5 1/3 creature or player, {T}: Gravel Slinger itdeals deals1 double damagethat damage to target to that attacking 4 3/3 or Tapblocking creature. five untapped Morph you Zombies {1}{W} (YouPut control: may play this target 6 3/4 creature Graxiplon is unblockable unless defending playeryour card from a graveyard into play under 6 6/6 controls three or of At the beginning more creatures your upkeep, that you share lose 2 alife. creature Morph 4 2/2 {2}{B}{B} Flying. (You may Whenever play this Gustcloak face down Harrier as ablocked, becomes 2/2 3 1/1 you may untap Whenever it andRunner Gustcloak removebecomes it from combat. blocked, you 1 3/4 may Flying. Whenever a creature you combat. untap it and remove it from control becomes 5 3/3 blocked, Wheneveryou may untap Gustcloak that creature Sentinel becomesand remove blocked, youit 4 2/3 may untap it and remove it from combat. Flying. Whenever Gustcloak Skirmisher becomes 4 blocked, Each youchooses player may untap it and remove a creature it from all type. Destroy combat. 3 2/2 creatures that aren't of a type chosen this Whenever Haunted Cadaver deals combat damage way. They to a 4 player, you may sacrifice Target opponent puts theit.cards If you do,his from that orplayer her hand on 5 1/1 top Whenever Headhunter deals combat damagelibrary of his or her library. Search that player's to a for 2 */* player, Trample.that player discards Heedless a card One's power andfrom his or her toughness arehand. 4 3/4 each equal Trample. to the number Whenever of Elves Hystrodon in combat deals play. damage to 5 1/1 a player, {T}: youamay Choose draw type creature a card. Morph other than{1}{G}{G} Legend or (You Wall. 1 Target creature's type becomes that type Enchanted creature gets +2/+5. Cycling {3} until end of ({3}, 4 Discard All this card creatures from until get -2/-2 your end hand: of Draw turn. a card.) 3 1/1 {T}: Look at the top X cards of your library, where X is 2 the number Untap targetofcreature. Wizards Itingets play,+2/+4 then put them until end back in of turn. 3 Untap all creatures and gain control of them until end 8 of turn. They Whenever gain haste a player cyclesuntil end you a card, of turn. may put a +1/+1 2 2/4 counter on targetmay Ironfist Crusher creature. block any number of creatures. 5 Morph [U] {3}{W} (You may play this face down as a 2/2 0 [U] 0 [U] 0 [U] 0 3/4 Face-down creatures get +1/+1. {2}{U}: Turn target 5 face-down creature Counter target spell face up.its controller pays {2} for unless 3 4/7 each Wizard Whenever in play. Jareth, Leonine Titan blocks, it gets +7/+7 6 until Choose any number of Jareth end of turn. {W}: gains protection target players. For eachfrom the of those 5 4/3 players, reveal {G}: Target cards land from the becomes topcreature a 1/1 of your until library until end of 6 turn. It's still a land. {2}{G}{G}{G}: Creatures Each player may reveal any number of creature cards you 4 9/9 from Morphhis{6}{G}{G} or her hand. (YouThen mayeach play player puts this face a 2/2 down as a 9 6/6 2/2 creature {G}: for {3}. Target Beast Turn gains it faceuntil trample up any endtime for its of turn. 7 6/5 Cycling {2}{G} ({2}{G}, Discard this card from your 7 hand: Drawcreature Enchanted a card.) has When youThis "{T}: cycle Krosandeals creature Tusker, 1 2 damage to target Destroy target creature." land. If enchanted Cycling {2} creature ({2}, Discard is a this card 4 4/2 from your hand: Draw a card.) Whenever Leery Fogbeast becomes blocked, prevent all 3 combat damage Whenever that a player would cycles be dealt a card, youthis may turn. pay {1}. If 2 you do, Lightning Rift deals 2 damage to target Lonely Sandbar comes into play tapped. {T}: Add {U} 0 to your creature Target mana pool. Cycling can't be the{U} ({U}, target of Discard spells orthis card abilities 2 this turn. Cycling Whenever {U} comes a creature ({U}, Discard thisyou into play, card from may addyour {1} 4 to target If your mana spell pool for each has only creature one target andyou control that targetthat is a 2 3/3 creature, changeWhen Trample, haste. that spell's target Menacing to another Ogre creature. comes into play, 5 each player secretly chooses a number. Then those Choose one - Destroy target Cleric; or return target 1 2/1 Cleric Flying.card {1}:from your Dreamer's Mistform graveyard to your type hand; or becomes thetarget 3 creature type of your choice until end of turn. {1}: Enchanted creature's type becomes the creature 2 3/4 type of your {1}{U}: choice Choose until end a creature of turn. type other than Legend or 6 3/3 Wall. Target Flying. creature'sShrieker's {1}: Mistform type becomes that typethe type becomes until 5 6/6 creature type Flying. {1}: of your Skyreaver's Mistform choice until type end of turn. Morph becomes the 7 1/1 creature {1}: Mistform Stalker's type becomes theturn. type of your choice until end of creature type 2 1/4 of yourcan't (Walls choice until end attack.) {1}:ofMistform turn. {2}{U}{U}: Wall's typeMistform becomes 3 the creature type of your choice until end of Attacking doesn't cause Soldiers to tap. {2}{W}: turn.Put a 3 1/1 white Soldier creature token into play. [R] 0 [R] 0 [R] 0 [R] 0 Enchanted creature gets +8/+8 and has trample. 7 */* Nameless One's power and toughness are each equal 4 2/2 to the number Sacrifice of Wizards a creature: in play. Nantuko HuskMorph {2}{U}until gets +2/+2 (You 3 end of turn. Destroy target artifact or enchantment. 2 2/1 {T}, Sacrifice Nosy Goblin: Destroy target face-down 3 1/2 creature. {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all 1 enchantments. The owner of target nonland permanent shuffles it into 3 his or her At the library, of beginning then yourdraws two ifcards. upkeep, you have four or 2 more Whenever you attack with three or moreyou creature cards in your graveyard, may return creatures, 3 draw a card. Enchanted creature can't attack or block. 2 Each player chooses a creature type. Each player 5 2/1 returns You mayallchoose creature notcards of a Pearlspear to untap type chosenCourier this way during 3 your untap Choose step. {2}{W}, a creature type. If{T}: you As long more control as Pearlspear creatures 4 of that type than any other player, you gain control Choose one - Destroy target enchant creature; or of 1 target Soldier Pinpoint gets +2/+2 Avalanche deals 4until end of damage to turn; targetorcreature. attacking 5 The [W] damage can't be prevented. 0 [W] 0 [W] 0 [W] 0 {T}, Pay 1 life, Sacrifice Polluted Delta: Search your 0 library Target for an island creature getsor+4/+4 swamp card until and end ofput it into turn. play. Cycling 3 {2}{G} ({2}{G}, Profane Discard Prayers deals this cardtofrom X damage your target hand: or creature 4 6/5 player and you gain X life, where X is the number When Prowling Pangolin comes into play, any player of 5 may Until sacrifice two Wizards end of turn, creatures. If control you a playergain does, sacrifice "{T}: 4 5/5 Counter target spell." Flying. {U}: If target spell has only one target and that 6 4/4 target is Quicksilver Sacrifice a Beast: YouDragon, gain 4 change life. that spell's target 4 Draw X cards. For each card drawn this way, discard a 1 */* card from Haste. your hand Reckless One'sunless poweryou andsacrifice toughnessa permanent. are each 4 equal Targettoplayer the number shufflesofhis Goblins or heringraveyard play. into his or 3 her library. You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this 3 card from your Whenever hand: attacks, a creature Draw a card.) When you gain you cycle 1 life. 5 1/2 Protection from Beasts. Morph {2}{U} (You may play 2 this face down as a 2/2 creature for {3}. Turn it face up 1/3 {U}, Sacrifice Riptide Chronologist: Untap all creatures 5 1/1 of the typeRiptide Whenever of yourEntrancer choice. deals combat damage to a 3 player, {T}: Addyou may {1} sacrifice to your mana it. pool. If you{1}{U}, do, gain{T}: control of Return 0 target As Wizard Riptide you control Replicator comes to into its owner's hand. a color play, choose 4 3/3 and a creature {2}{U}{U}, type. Riptide Sacrifice Riptide Replicator comes Shapeshifter: into aplay Choose 5 creature type. Reveal cards from the top of your library At the beginning of each player's upkeep, that player 6 6/5 gains control Flying, haste. of Risky Move. When you gain control of 6 2/2 Whenever Rotlung Reanimator or another Cleric is put 3 2/2 into a graveyard {2}{U}: from Look at the play, top cardput of ayour 2/2 library. black Zombie You may 4 put that Until endcard into target of turn, your graveyard. creature gains trample and 1 1/3 {G}: Regenerate this creature. Flying. When Sage Aven comes into play, look at the 4 top four all Prevent cards of your combat library, damage then that put them would back be dealt to in and 3 2/2 dealt by enchanted creature. Flying. When Screaming Seahawk comes into play, you 5 2/2 may search Flying. Whenyour library for Screeching a cardisnamed Buzzard Screaming put into a 4 graveyard Searing from Flesh play,7 each deals opponent damage discards to target a card opponent. 7 Enchanted land is an island. 1 {T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice 0 a Bird: Draw Secluded a card. Steppe comes into play tapped. {T}: Add {W} 0 2/3 to your mana Whenever pool. Cycling Serpentine {W} Basilisk ({W}, deals Discard combat this card damage to 4 2/2 a creature, Fear destroy that (This creature can'tcreature at end be blocked of combat. except by artifact 3 creatures and/or Until end of turn, black each creatures.) creature you control becomes 2 4/4 black, its creature Trample. Whenever type becomes Shaleskin Shade, Bruiser and it itgains attacks, gets 7 +3/+0 untilTriumph As Shared end of turn forinto comes eachplay, other attacking choose Beast. a creature 2 1/1 type. Creatures of the chosen type get +1/+1. {T}: Each player loses 1 life for each Zombie in play. 2 2/3 Tap two untapped Clerics you control: Prevent all 6 damage Shock target deals creaturetowould 2 damage targetdeal this turn. creature Tap two or player. 1 Whenever a creature is put into your graveyard from 4 4/4 play, Flying.you may paySilent Whenever {1}{W}. If you Specter do, combat deals return that card damage 6 2/7 to a player, Silklash thatmay Spider player discards block two itcards as though had from flying.his or {X} 5 8/5 {G}{G}: Silklash Trample. Spider deals {G}: Regenerate X damage Silvos, Rogue to each Elemental. 6 2/1 Whenever Skirk Commando deals combat damage to a 3 2/2 player, youfrom Protection may red. haveTap it deal five 2untapped damage Goblins to targetyou 5 1/1 control: Skirk Sacrifice Fire Marshal a Goblin: Add {R}deals 10 mana to your damage to each pool. 1 5/5 At the beginning of your upkeep, flip a coin. If you lose 7 the flip, {4}, {T},turn Skittish Discard yourValesk hand:face Drawdown. Morph a card {5}{R} for each 4 creature Slice andyou Dicecontrol. deals 4 damage to each creature. Cycling 6 6/6 {2}{R} ({2}{R}, Discard Slipstream Eel can't this attack card defending unless from your player hand: 7 controls an island. Destroy target Cycling creature {1}{U} with ({1}{U}, converted manaDiscard cost 3this or 2 3/3 less. It can't be regenerated. Whenever Snapping Thragg deals combat damage to a 5 3/3 player, you {2}{G}: mayBeast Target have gets it deal 3 damage +1/+1 to target until end of turn. 4 Morph Solar Blast deals 3 damage to target creature or as {1}{G}{G} (You may play this face down a player. 4 */* Cycling Soulless{1}{R}{R} ({1}{R}{R}, One's power Discard and toughness arethis eachcard from equal to 4 1/1 the number of Zombies in play plus the number of {T}: Sparksmith deals X damage to target creature and 2 3/1 X damage Morph to you, {2}{B} (Youwhere X is the may play this number of Goblins face down as a 2/2in 3 1/1 creatureHandler Spitfire for {3}.can't Turnblock it face up any time creatures with for its morph power 2 3/4 greater Spitting than Spitfire Gourna may Handler's power. it{R}: block as though hadSpitfire flying. 5 3/2 Morph Tap two untapped Beasts you control: Targetas {4}{G} (You may play this face down a 2/2 creature 5 gains first Look at strike target until end player's of turn. hand, the top card of that 1 0/0 player's library, and any face-down Stag Beetle comes into play with X +1/+1creatures he or she counters on 5 it, wherea Xcreature Choose is the number of other type other than creatures Legend orinWall. play. 2 Each creature's type becomes that type until end of {T}: Add {1} to your mana pool. {W}, {T}, Sacrifice a 0 Cleric: Youdeals Starstorm gain X lifedamage equal totothat eachCleric's toughness. creature. Cycling {3} 2 ({3}, Discard this card from your hand: Draw a card.) As Steely Resolve comes into play, choose a creature 2 type. player Each Creatures of thea chosen discards type card from hiscan't be hand. or her the targets Then 2 each Prevent the next 4 damage that would be dealt to way player who didn't discard a creature card this 3 1/3 target creature Tap five untappedor player Wizards this you turn. Cycling control: {1}{W} Search ({1} target 5 player's [B] library for up to five cards and remove them 0 [B] 0 [B] 0 [B] 0 Destroy target creature with power 2 or less. Cycling 3 4/4 {2} When({2}, DiscardBeast Symbiotic this card from is put intoyour hand: Draw a graveyard froma 6 2/2 play, Whenput four 1/1Elfgreen Symbiotic is putInsect into acreature tokens graveyard frominto play, 4 7/7 put When Symbiotic Wurm is put into a graveyard play. two 1/1 green Insect creature tokens into from 8 play, put Each seven other 1/1discards player green Insect a cardcreature from his tokens into or her hand. 4 You draw a card for each card discarded this way. Syphon Soul deals 2 damage to each other player. You 3 0/1 gain All life equalable creatures to the damage to block dealt this Taunting way. Elf do so. 1 5/5 When Tempting Wurm comes into play, each opponent 2 4/5 may put any Whenever number of a creature artifact, deals damagecreature, enchantment, to Tephraderm, 5 2/3 Tephraderm Flying. At thedeals that much beginning damage of your to if upkeep, that creature. a player 3 4/4 controls more Wizards than any other player, Whenever Thrashing Mudspawn is dealt damage, he oryou she 5 lose Untapthat much target life. Morph creature {1}{B}{B} and gain control(You of it may untilplay end of 3 turn. Thunder of Hooves deals X damage to each turn. That creature gains haste until end of creature 4 7/6 without flying and Morph {6}{G} (Youeach mayplayer, where play this face Xdown is theasnumber a 2/2 8 creatureopponent Target for {3}. Turn drawsit two facecards, up any timeyou then fordraw its morph up to 3 four cards. Tranquil That opponent Thicket comes intomay playrepeat this{T}: tapped. process as Add {G} 0 5/4 to your mana pool. Cycling {G} ({G}, Discard this Morph {5}{G} (You may play this face down as a 2/2 card 6 4/4 creature for {3}. Tribal Golem has Turn it face trample up any as long timecontrol as you for its morph a 6 Beast, haste as long as you control a Goblin, Creatures of the type of your choice get +X/+X firstuntil strike 3 end of turn. Choose one - Target creature gains flying until end of 1 2/2 You can'ttarget turn; or creature's be the target oftype becomes spells the creature or abilities. 2 3/1 {1}{B}, Discard a card from your hand: Return Undead 3 Gladiator fromtoyour {T}: Add {1} yourgraveyard to {B}, mana pool. your {T}: hand. Play Put this target 0 Zombie Removecard from target your graveyard attacking creature on topthe from of game your library. if its 1 5/5 power is{T}: {1}{G}, less Venomspout than or equalBrackus to the number deals 5 of Soldiers damage to in 7 5/5 target Flying. attacking or blocking {T}: Destroy creature It target creature. with flying. can't be Morph 6 regenerated. Choose one - Put a 1/1 green Insect creature token 1 2/2 into Tap play; or target Elves five untapped creature you gets +1/+1 control: Put and gains a 7/7 green 5 2/1 Elemental creature token with trample into play. {U}{U}, Sacrifice a Wizard: Counter target spell. Morph 2 1/1 {U} (You {B}, {T}: may play this Creatures facetype of the down as a 2/2 of your creature choice attackfor 3 0/4 this turn if able. (Walls can't attack.) {G}, Sacrifice a Wall: Draw a card. 2 X target creatures can't block this turn. 1 1/1 {W}, {T}: Search your library for a land card, reveal it, 1 and Eachput it into player mayyour hand. search hisThen shuffle or her your library for library. up to X 2 1/1 creature {T}: You cards, gain 1 reveal life forthose each cards, and put them into Elf in play. 2 Any number of target opponents each discards his or 4 2/2 her {W},hand {T} and Tap draws target seven cards. creature. Draw Morph a card. {W} (You may 2 play {T}, this Pay face 1 life,down as a Windswept Sacrifice 2/2 creatureHeath: for {3}. Turn your Search it 0 1/2 library for a forest or plains {T}: Add {G} to your mana pool. card and put it into play. 2 1/1 When Wirewood Herald is put into a graveyard from 2 play, you may search your library for an Elf card. If you {T}: Add {1} to your mana pool. {G}, {T}: Untap target 0 Elf. Target creature gets +X/+X until end of turn, where X 1 2/2 is the number Whenever of Elves a Beast in play. comes into play, you may draw a 3 card. Whenever a player cycles a card, put a plague counter 1 on {T},Withering Hex. Pay 1 life, Enchanted Sacrifice Woodedcreature getsSearch Foothills: -1/-1 for your 0 library for a mountain or forest card and {1}: The next time you would draw a card this put it into turn, 3 Words of next {1}: The War deals 2 damage time you to target would draw creature a card or this turn, 3 each opponent discards a card from his or her hand {1}: The next time you would draw a card this turn, put 3 a 2/2The {1}: green Bear next timecreature token you would intoa play draw cardinstead. this turn, 3 each The {1}: player nextreturns a permanent time you he aorcard would draw she this controls turn, to 3 3/3 you gain 5 life instead. Whenever another creature comes into play, you lose 1 2 4/4 life. First Strike When Ancestor's Chosen comes into play, 7 2/2 you Haste gain As 1long life as forAnger each card in your is in your graveyard. graveyard and you 4 2/2 control a mountain, Threshold creatures you - Anurid Barkripper getscontrol +2/+2.have (Youhaste. have 3 3/4 threshold Discard as cards two long as fromseven yourorhand: more Remove cards areAnurid in your 3 1/4 Brushhopper from the game. Anurid Swarmsnapper Return may block it to play as though under its it had 3 flying. {1}{G}: Anurid Swarmsnapper may block Enchanted creature get +2/+2 and has "{T}: This an 3 2/1 creature dealsAven Flying When 1damage to target Fogbringer creature comes or player." into play, return 4 target land to its owner's hand. Creatures you control get +0/+2 until end of turn. 3 2/2 Threshold All Minions-get Creatures +1/+1 you control also {B}{B}{B}, gainBalthor Remove protection the 4 2/2 Defiled from the game: Each player returns all black Discard a card at random from your hand: Barbarian 3 Bully gets Put two +2/+2 1/1 whiteuntil Bird end of turntokens creatures unlesswith a player flyinghas into 4 3/3 play. Flashback - Tap three untapped white creatures Threshold - Put three cards from your graveyard on the 5 2/2 bottom of your library. Flying Threshold Battlefield - Battlewise AvenScrounger gets gets +1/+1 and first 4 1/1 strike. (You Sacrifice have threshold Benevolent as long Bodyguard: as seven Target or more creature you 1 control Unless agains protection player has Bookfrom the color Burning deal 6ofdamage your choice to him 2 1/6 Attacking doesn't cause Border Patrol to tap. library or her, put the top six cards of target player's 5 3/3 Trample As long as Brawn is in your graveyard and you 4 control Destroyaall forest, creatures creatures unlessyou controlhas a player have trample. Breaking Point 3 deal 6 damage Unless a player to him has or her. Creatures Browbeat destroyed deal 5 damage this to him or 3 her, target player draws three cards. Choose a sorcery you own from outside the game, 2 reveal Name athat card, card. nonland and put it into Target your reveals player hand. Remove his or her 1 1/1 hand Sacrifice Cabal Trainee: Target creature that and discards from it all cards with gets name. -2/-0 until 1 end of turn.creature gets +2/+2 and can't attack. Enchanted 2 Target creature loses flying until end of turn. 1 2/2 Flashback: {G} (YouRootcaster Whenever Centaur may play this dealscard fromdamage combat your to 4 1/1 a player, you may search your library for a basic Whenever Cephalid Constable deals combat damage landto 3 2/1 a player,a return Discard up toyour card from X target hand:permanents that player Cephalid Inkshrouder 3 can't Destroy target attacking creature. You gain islife equal to be the target or spells or abilities and 4 2/4 its power. Flying, protection from creatures 4 Put 3 6/6 green Wurm creature tokens into play. 9 Flashback: {9}{G}{G}{G} Choose an instant you own(You frommay play the outside thisgame, card from 3 reveal Choosethat card, a card youand ownputfrom it into your hand. outside Remove the game, reveal 3 that Target creature gains flying until end of turn. half your card, and put it into your hand. You lose 1 2/2 Flashback: Tap {U} (You an untapped mayyou dwarf play this card control: fromcreature Target your 3 2/2 gets +2/+0 until end of turn. {T}: Destroy target land unless its controller has 4 1/1 Dwarven Driller deal Sacrifice Dwarven 2 damage Scorcher: to him Scorcher Dwarven or her. deals 1 1 2/1 damage When Earsplitting Rats comes into play,creature's to target creature unless that each player 4 discards Enchanteda card fromgets creature his or her hand. +3/+3. When Discard a card enchanted 3 creature Ember is put Shot into3 adamage deals graveyard, put a creature to target 3/3 green or 7 player. Draw a card. Counter target sorcery spell. 1 At the beginning of your upkeep, if you control twenty 4 4/5 or At more creatures, the beginning of you yourwin the game. upkeep, target non-Wall 4 creature ancreature Enchanted opponent controls gets +X/+Xgains forestwalk where until X is the number 2 2/2 of creature cards in all graveyards. Swampwalk As long as Filth is in your graveyard and 4 you Put Xcontrol a swamp, 1/1 red all creatures Cat creature you haste tokens with controlinto gain play. 2 Remove them from the game at end of turn. Flashback: Damage can't be prevented this turn. Flashback: {R} 2 (You Look may at theplay topthis card of X cards from your your graveyard library. Put oneforofitsthem 2 2/2 into your Flying hand and Threshold the rest on - Fledgling the bottom Dragon of your gets +3/+3 and 4 has "{R}: You gain 1Fledgling Dragon life for each gets +1/+0 creature until end you control. of Flashback: 3 2/1 {1}{W} (You may play this card from your graveyard {T}: Return target card in an opponent's graveyard to 2 his or hertarget Remove hand.card Put in a +1/+1 counter a graveyard on the from target game. Its 1 4/4 owner At the beginning of your upkeep, if Genesis iswith puts a 1/1 white Spirit creature token flying in your 5 5/5 graveyard, you may pay {2}{G}. If you do, return Trample 6 3/3 Flying {2}{W}: Creatures you control gain protection 5 from Choosethean color of your artifact choice until end or enchantment cardofyou turn. ownPlay this from 5 2/2 outside the game, When Goretusk reveal that Firebeast card comes and into putititdeals play, into your 4 6 damage to target player. Each player may remove any number of cards in his or 2 her graveyard Counter target from spell the game. unless Then eachremoves its controller player loses his or1 2 her two Put graveyard fromBear 2/2 green the game. creatureDraw a card. tokens into play. 5 Threshold - Instead, Target creature gets put fourand +1/+0 2/2gains greenfirst Bear creature strike until 2 0/4 end of turn. Draw a card. Guiltfeeder can't be blocked except by artifact creatures 5 1/1 and/or Sacrificeblack creatures. Hapless Whenever Researcher: Draw Guiltfeeder a card, thenattacks discard 1 1/1 a card from your hand. {T}: Add to your mana pool one mana of any color that 2 a land you -control Threshold couldanproduce. Whenever opponent plays a spell, you 2 may put a creature card from Enchanted creature gets +2/-1. your hand into Whenever play. (You enchanted 2 1/1 creature is put into When Ironshell a graveyard, Beetle comes intochoose a creature play, put a +1/+1at 2 3/1 counter on target creature. First strike, haste {T}: Jeska, Warrior Adept deals 1 4 damage Draw to target a card creature for each or player. attacking creature. 3 Target player shuffles up to two target cards from his 2 or her graveyard Krosan intointo Verge comes his or hertapped. play library.{T}: Flashback: Add one1{G} 0 1/1 colorless mana toWayfarer: Sacrifice Krosan your manaPutpool. {2}, a land {T}, card Sacrifice from your 1 hand into play. Counter target spell played from the graveyard. Draw a 2 card. Lava Dart deals 1 damage to target creature or player. 1 Flashback: Tap Sacrifice up to two targetacreatures. mountain. (You may play this 2 1/1 {R}, Sacrifice Liberated Dwarf: Target green creature 1 gets +1/+0 Lightning and deals Surge gains 4first strike to damage until end creature target of turn. or 5 player. Choose Threshold a creature-or Instead Lightning land card you own Surge fromdeals 6 outside 2 the game, reveal that card, and put it into your Enchanted creature can't attack or block and its hand. 2 5/5 activated Green abilitiesand creatures can't be played. white Its have creatures controller may protection 5 from Gorgons. Threshold - Masked Gorgon Put the top two cards of your library into yourhas 1 graveyard. Draw Creatures you a card. control get +1/+1. Whenever you tap a 5 3/4 land (Walls can't attack.)one for mana, add {W}:mana to Wall Mirror your may manaattack pool of any this 4 turn as though Permanents it weren't don't a Wall.their controllers' untap untap during 5 steps. At the Exchange beginning your of and graveyard eachyour player's upkeep, library that then shuffle 7 your library. {T}: Add one colorless mana to your mana pool. 0 2/1 Threshold - {G}{W}: When Nantuko TracerNantuko Monastery comes into becomes play, you may puta 2 2/2 target cardPut {W}, {T}: from a graveyard target enchant on the bottom creature of itsa card from 3 2/3 graveyard {T}: Return two target cards in an opponent's control. into play enchanting a creature you 3 2/0 graveyard to Protection hisblack from or herPhantom hand. Destroy Centaurtarget comesartifact or into play 4 with three +1/+1 counters on it. If damage would be 0/0 Flying Phantom Flock comes into play with three +1/+1 5 0/0 counters on it. If damage Trample Phantom Nantukowould comesbeinto dealt to with play Phantom two 3 0/0 +1/+1 Tramplecounters PhantomonNishoba it. If damage comeswould be dealt into play to with seven 7 0/0 +1/+1 counters Phantom Nomadon it. Whenever comes Phantom into play with Nishoba two +1/+1 2 1/0 counters Phantom on it. comes Tiger If damage into would be dealt play with to Phantom two +1/+1 3 counters At the beginning of your upkeep, flip a coin. Phantom on it. If damage would be dealt to If you lose 3 the flip, sacrifice Prevent all damagePlanar that Chaos. sourcesWhenever a player of the color of yourplays 3 1/3 choice would deal this turn. Flashback: Tap {T}: Return three target cards from an opponent'san 3 graveyard Search to his target or herlibrary player's hand. for Return up totarget three creature cards with 2 flashbackXand Remove putcards target themininto that players a single graveyard. graveyard from the 1 game. Destroy target enchantment. Flashback: {G} (You may 2 play {T}: this Add card from yourmana one colorless graveyard formana to your its flashback pool. As 0 1/5 long FlyingasWhenever Riftstone Scalpelexis Portal is in your dealsgraveyard, lands you combat damage to a 5 player, Play Seedtime only on your turn. Take an extraofturn that player removes the top four cards his or 2 3/4 after Remove {T}: this one target if an opponent creature played card in aa blue spell this graveyard from 5 the game. That card deals damage equal to its Prevent all combat damage X target creatures would power 1 deal Until this end turn. of turn, other players can't play cards from 3 1/3 their graveyards, {T}: Return targetand you card in may play cardsgraveyard an opponent's from otherto 3 6/6 his or her Flying hand. Prevent Threshold - Other all damageyou creatures thatcontrol wouldgain be dealt 8 +2/+2. At (You haveofthreshold the beginning as long your upkeep, as seven sacrifice or more Solitary 3 Confinement unless Whenever a Bird youinto is put discard youragraveyard card. Skipfrom yourplay, draw 2 6/6 put a feather counter on Soulcatcher's Aerie. Trample When Soulgorger Orgg comes into play, youAll Birds 5 3/1 lose WhenallSpellgorger but 1 life. When Soulgorger Barbarian comes Orgg leaves into play, play, a discard 4 card at random from your hand. When Spellgorger Counter target spell. If it's countered this way, remove 6 it from the agame Whenever instead player of putting discards it intohisitsorowner's a card from her 3 1/1 hand, you may pay {W}. If you do, put a {T}: Return two target cards in an opponent's 1/1 white 1 graveyard to his Return target or her card creature hand. Destroy from your target attacking graveyard to 2 your hand. Threshold - Instead, return that card Target creature gets +3/+3 until end of turn. Drawfrom a 4 1/1 card. Flying 1 */* Trample As Sutured Ghoul comes into play, remove any 7 number of creature Swelter deals cardstoineach 2 damage yourofgraveyard from the two target 4 creatures. Threshold - Swirling Sandstorm deals 5 damage to each 4 1/1 creature without Sacrifice a flying. creature land: Target (You have threshold you if seven control can't be or 1 the target of Whenever spells or a player abilities discards this turn. a card from his or her 5 hand, At the you may pay beginning 1{U}.upkeep, of your If you do, tap have if you or untap 50 ortarget 4 5/5 more{T}: {G}, life, Target you wincreature the game. gets +5/+5 until end of turn. 7 Target non-black creature gets -1/-1 until end of turn. 2 1/1 Threshold - Instead Discard a card destroy from your thatPrevent hand: creature. all It can't be damage that 2 4/4 would be dealt toTreacherous Flying Whenever Trained Pronghorn this Vampire turn. or attacks 5 2/2 blocks, sacrifice Threshold it unless Werewolf - Treacherous you remove a card gets +2/+2in your and has 3 6/6 "When DiscardTreacherous Werewolf a card from your hand:isRegenerate put into a graveyard Tunneler 8 Wurm. When Unquestioned Authority comes into play, draw a 3 2/2 card. Enchanted First Strike creature As long has as Valor is protection from and in your graveyard 4 you control a plains, creatures Destroy target enchanted permanent.you control have first 4 2/2 Threshold - Vigilant Sentry gets +1/+1 and has "{T}: 3 Target attacking or At the beginning of blocking creaturecombat each opponent's gets +3/+3 until phase, 3 2/2 that player Flying mayasremove As long Wondera iscard in hisgraveyard, in your or her graveyard and you 4 7/7 control an Island, creatures you control Flying, trample When Worldgorger Dragon have flying. comes into 6 5/5 play, Whenremove all other Wormfang permanents Behemoth comes you into control from the play, remove all 5 3/6 cards in your Wormfang hand Crab from the game. is unblockable. When When Wormfang Wormfang Crab 4 comes into play, an opponent chooses a permanent you 3/4 Flying When Wormfang Drake comes into play, sacrifice 3 6/1 it unless Flying you Wormfang When remove a creature you control Manta comes other into play, than you 7 2/2 skip When your next turn. Wormfang When Newt Wormfang comes Manta into play, leaves remove a land 2 2/4 you control When from the Wormfang game. Turtle When comes intoWormfang Newt play, remove a land 3 you control Target fromgains creature the game. haste When Wormfang until end of turn. Turtle Draw a 2 card. Put two 1/1 green Squirrel creature tokens into play. 4 Flashback Change the- {1}{G}, Pay 3 permanent text of target life. (You may play by or spell this card 2 1/3 replacing all instances of one color word with another. {3}: Target player puts the top three cards of his or her 3 5/5 library into Flying, first his or her graveyard. strike 7 3/3 Protection from black At the beginning of your upkeep, 3 1/3 sacrifice Discard aAnurid Scavenger card from unless your hand: you put Switch a card from Aquamoeba's 2 4/4 power Trampleand toughness Madness until(You {2}{G} end may of turn. play this card for 5 1/1 its madness cost at the time you Flying {2}{W}, Discard a card fromdiscard it fromAven your hand: your 4 2/2 Trooper gets Flying {B}: +1/+2Collaborator Balshan until end of gets turn.+1/+1 until end 4 2/2 of turn. All Barbarians get +1/+1. {R}: Target Barbarian get 3 2/2 +1/+0 untilcontrol When you end ofno turn. swamps, sacrifice Barbarian 2 1/1 Outcast. {1}{G}: Basking Rootwalla gets +2/+2 until end of 1 1/1 turn. FlyingPlay this ability Threshold only onceSlasher - Boneshard each turn. gets Madness +2/+2 and0 2 has "When Boneshard Slasher becomes the target Draw four cards, then choose X cards in your hand and of a 1 discard {2}, the {T}: Addrest from {B} it. mana pool for each swamp to your 0 you control. Add {B}{B}{B} to your mana pool. Threshold - Instead 2 2/1 add {B}{B}{B}{B}{B} {2}{B}{B}, {T}, Removeto your manainpool. two cards your(You have graveyard 4 1/1 from the game: Return target creature card from your {B}, {T}: Target creature gets -1/-1 until end of turn. 3 2/1 Threshold Whenever -Carrion {3}{B}{B}, {T}: Target Rats attacks creature or blocks, anygets -2/-2 player 1 6/5 may remove Whenever a cardWurm Carrion in his attacks or her graveyard or blocks, from the any player 5 3/3 may Hasteremove three Threshold cards Centaur - When in his or Chieftain her graveyard comesfrom into 4 3/3 play, Trample {G}, Discard a card from your hand: trample creatures you control get +1/+1 and gain 6 3/3 Regenerate CentaurAristocrat Whenever Cephalid Veteran. becomes the target of a 5 1/1 spell or ability, put the top twobecomes Whenever Cephalid Illusionist cards of the yourtarget libraryofinto 2 2/3 spell or ability, Threshold - When put Cephalid the top three Sage cards comesofinto yourplay, library draw 4 1/1 three cards, then discard two cards from your Sacrifice Cephalid Snitch: Target creature loses hand. 2 1/1 protection from black At the beginning until of your end of put upkeep, turn. a shred counter 2 3/3 on Cephalid Vandal. Then put the All Nightmares get +1/+1 {B}{B}{B}, top card Pay 3oflife: yourPut 5 target Target creature card from player sacrifices a graveyard a creature. into play Flashback under {5}{B} 2 {B} (You Return may creature target play this and cardtarget from your land graveyard for its to their owners' 4 hands. Counter target spell unless its controller pays {1} for 3 each card Destroy allinenchantments. your graveyard. Madness-{U} Threshold (You destroy Instead may 3 all enchantments, {1}{U}, then from Discard a card returnyour to play all Draw hand: cards aincard. your 2 {1}{U}, Sacrifice Compulsion: Draw a card. Coral Net can enchant only a green or white creature. 1 Enchanted creature Enchanted creature get has +1/+0. "At the beginning of your Sacrifice Crackling 1 4/4 Club: Crackling Club deals 1 damage to target When Crazed Firecat comes into play, flip a coin creature. until 7 you losecreature Target a flip. Put getsa +1/+1 counter -2/-2 until onturn. end of Crazed Firecat Flashback 3 -{1}{B}, Pay 3 life. (You may play this card from At the beginning of your upkeep, you lose 1 life. At your the 5 beginning of your Target player upkeep, draws you may two cards. return-target Flashback {1}{U}, Pay 4 3 life. As (You may play an additional cost this cardDevastating to play from your graveyard Dreams, for 2 discard X cardsshuffles Target player at random up tofrom fouryour hand. target Each cards player from his 1 1/1 or her graveyard into his or her library. {R}, Sacrifice Enslaved Dwarf: Target black creature 1 gets If any+1/+0 sourceand gains would first deal 1 strike or moreuntil end oftoturn. damage a 2 2/3 creature or player this turn, it deals 2 damage When Faceless Butcher comes into play, remove to target that 4 creature Put other the top thancards seven Faceless Butcher of your libraryfrom into the yourgame. 2 graveyard. At end of turn, remove seven cards in your Search your library for a basic land card and put that 3 card Fiery into play deals Temper tapped. Then shuffle 3 damage yourcreature to target library. or 3 player. FlamingMadness {R} (You Gambit deals may play X damage this card to target for its player. That 1 player may Players can'tchoose a creature block with green he or she and/or controls white and creatures 2 this turn. Flashback As Floating - {1}{R}, Shield comes Pay 3choose into play, life. (You may play a color. 3 Enchanted creature has protection from the Destroy target enchantment. Madness {W} (You may chosen 3 play this card Enchanted for its gets creature madness cost +1/+1 andat has the flying. time youDiscard 2 2/2 a card from your hand: Return enchanted Flying Threshold - When Gloomdrifter comes creature to into play, 4 2/2 nonblack When creatures get Gravegouger -2/-2 comes until into endremove play, of turn.up(You to two 3 1/1 target{T}, {R}, cards in a single Remove graveyard two cards in yourfrom the game. graveyard from the 1 3/3 game: GrimGrotesque Whenever Lavamancer deals Hybrid 2 damage deals combattodamage target to a 5 6/8 creature, destroy that creature. It can't be regenerated. At the beginning of your upkeep, sacrifice Gurzigost 5 2/2 unless you put First Strike, twoDiscard haste cards from your a card graveyard at random on your from the 3 2/2 hand: {U}, Sacrifice Hydromorph Guardian: Counter targetuntil Hell-Bent Raider gains protection from white 3 3/3 spell that Flying {U},targets oneHydromorph Sacrifice or more creatures you control. Gull: Counter target 5 8/8 spell that targets one or more creatures you control. Flying When Hypnox comes into play, if you played it 11 from {W}, your hand, Discard remove a card fromall cards your in target hand: opponent's Prevent the next 3 2 3/1 damage that would be dealt to target creature or player Haste At end of turn, sacrifice Ichorid. At the beginning 4 of As your upkeep, ifcost an additional Ichorid is in to play your graveyard, Insidious Dreams, you may discard 4 X cards The nextfrom your hand. creature Search spell you play your library this turn for be can't X cards. 1 countered byequal You gain life spellsto orthe abilities. number Draw a card. cards in of creature 4 all graveyards. Kamahl's Sledge deals 4 damage to target creature. 7 2/2 Threshold Swampwalk - Instead Kamahl's {T}: Target black Sledge deals creature gets4-2/-0 damage untilto 4 1/2 end of turn. {T}: Untap target land. Threshold - {T}: Untap up to 3 6/3 three target When lands.Champion Laquatus's (Play thiscomes ability into only play, if seven or target 6 player loses 6 life. When Laquatus's Champion Whenever a permanent other than Last Laugh is put leaves 4 into a graveyard Counter from target spell play, with Last Laugh converted deals mana cost1 3damage or less. 3 2/3 If it's countered this way, remove it from the When Llawan, Cephalid Empress comes into play, game 4 3/2 return all blue creatures When Longhorn Firebeastyour opponents comes control into play, any to their 3 2/3 opponent Flying may haveSacrifice {3}{W}{W}, it deal 5 Major damage to him Teroh: or her.allIf a Remove 4 1/1 black Whencreatures Mesmericfrom Fiendthe game. comes into play, target opponent 2 2/1 reveals his or her hand and you Monk Attacking doesn't cause Militant choosetoatap. nonland {T}: card 3 Prevent the next Target player 1 damage discards a cardthat would from beher his or dealt to for hand 5 each swamp you control. Remove all cards in all graveyards from the game. 2 At the beginning of your upkeep, if twenty or more 4 creature cardsaare 1{B}, Discard in from card your your graveyard, hand: you win the Remove target 3 card in a graveyard All creatures from get -1/-1 theend until game. 1{B}, of turn forSacrifice each swamp 4 1/2 you control. Flying Threshold - Mystic Familiar gets +1/+1 and has 2 2/2 protection Protection from from black. (You have- threshold black Threshold as long as Nantuko Blightcutter 3 2/3 gets +1/+1 {G},{T} for each Sacrifice black Calmer: Nantuko permanent your target Destroy opponents 4 2/2 enchantment. When NantukoThreshold Cultivator-comes Nantuko intoCalmer getsmay play, you +1/+1. 4 2/1 {B}: Nantuko Shade gets +1/+1 until end of turn. Put discard any number of land cards from your hand. 2 {G}, Discard a card from your hand: Target creature 3 gets As an+2/+2 untilcost additional end to of play turn.Nostalgic {G}, Sacrifice Narcissism: Dreams, discard 2 X cards Draw from your a card. hand. Madness {U}Return (You Xmay target playcards fromfor this card 1 3/1 its {T}, Remove three cards in your graveyard fromyour madness cost at the time you discard it from the 3 game: Target The next player instant loses 3spell or sorcery life. you play this turn can't 1 be For each creature token in play, itsDraw countered by spells or abilities. a card. controller puts a 5 3/3 creature Thresholdtoken intoPardic - When play that's a copy Arsonist of that comes into creature. play, it 4 2/2 dealsStrike First 3 damage to target {B}: Pardic creature orgets Collaborator player. +1/+1(You have until 4 end of turn. 3/2 Discard a card at random from your hand: Pardic 5 Lancer Preventgets +1/+0 and all damage gainsoffirst a source strike your until choice end of would deal 1 5/6 this When turn. Petradon comes into play, remove two target 8 2/2 lands from When the game. Petravark comesWhen Petradon into play, leaves remove play, target land 4 2/5 from the (Wall's game. can't WhenWhenever attack.) Petravarkyouleaves play,areturn discard the card from 3 your Until end of turn, if target player would draw a card, do, hand, you may sacrifice Pitchstone Wall. If you 4 3/3 instead that player Flying Threshold skips that Aven - Possessed draw gets and you drawisa +1/+1, 4 3/3 black, First Strike Threshold - Possessed Barbarian blue and has "{2}{B}, {T}: Destroy target gets 4 3/3 +1/+1, isThreshold Trample black, and- Possessed has "{2}{B}, {T}: Destroy Centaur targetis gets +1/+1, 4 3/3 black, anddoesn't Attacking has "{2}{B}, cause {T}: Destroy Possessed targettogreen Nomad tap. 4 Threshold - Possessed Psychotic Haze deals 1 Nomad damagegets +1/+1, to each is black, creature and 4 1/1 each player. Madness {1}{B} (You may play this flying Discard a card from your hand: Putrid Imp gains card 1 until 1{R},end of turn. Discard a cardThreshold - Putrid at random from Imp yourgets +1/+1 hand: 3 Pyromania Choose target instant or sorcery spell that targetsplayer. deals 1 damage to target creature or only 5 a single permanent Destroy target land.or player. For Threshold each other - Instead destroy that 3 2/2 land and Rancid Earth deals 1 damage to Attacking doesn't cause Reborn Hero to tap. each creature Threshold 3 -AsWhen Reborn Hero an additional cost is to put playinto a graveyard Restless Dreams,from play,X discard 1 cards from your hand. Return X target creature cards Reveal a card in your hand, then put that card into play 1 4/4 if it hasWhenever Flying the sameaname as adealt creature permanent damage in by play. Sengir 5 2/1 VampireScout Seton's this turn mayisblock put into a graveyard, as though it had put a +1/+1 flying. 2 Threshold Enchanted-creature Seton's Scout getsThis has "{B}: +2/+2. (You gets creature have+1/+1 3 3/3 until end of turn." When enchanted creature When Shambling Swarm is put into a graveyard is put into from 4 play, As andistribute additionalthree -1/-1 cost to playcounters among Sickening one,discard Dreams, two, 2 X Target player discards two cards at random from Xhis or cards from your hand. Sickening Dreams deals 2 2/1 her hand Flying unless Discard that player a card has hand: from your Skullscorch Returndeal 4 Skywing 3 1/1 Aven to its owner's hand. Swampwalk. When Slithery Stalker comes into play, 3 remove target green As an additional cost or to white creature play Sonic an opponent Seizure, discard a 1 3/2 card at random from your hand. Sonic Seizure Flying When Soul Scourge comes into play, target deals 3 5 player losesuntapped Tap target 3 life. When Soul Scourge creature leaves you control. play, If you that do, it 4 2/2 dealsEach {T}: damage equal player to 1itslife loses power to target for each swampattacking or he or she 3 controls. Enchanted creature gets +1/+2 and has protection 2 from black. creature Enchanted Madnessgets {W}+2/+1 (You may and play this card for has protection 2 from Whenwhite. Madness Stupefying Touch{B}comes (You into may play, play this drawcard for a card. 2 Enchanted creature's activated abilities can't be {T}: Add one colorless mana to your mana pool. {T}: played. 0 Add {W} {T}: Add or one{B} to yourmana colorless manatopool. yourPlay manathispool. ability only {T}: 0 Add {U} or {B} to your mana pool. Play this ability {T}: Add one colorless mana to your mana pool. {T}: only 0 Add {T}: {B} Addor {R} one to your mana colorless mana to pool. yourPlay thispool. mana ability only {T}: 0 Add {B} or {G} to your mana pool. Play this ability Untap target creature with power less than the number only 4 1/4 of cards When in yourFaithful Teroh's graveyard andinto comes gain control play, you of it until gain 4 life. 4 2/3 You may play Teroh's Vanguard any time you could 4 play an instant. You don't Threshold lose the game for- When havingTeroh's Vanguard 0 or less life. When 6 you have As an 20 or more additional life, cost to youTurbulent play lose the game. Whenever Dreams, discard 2 X cards from your hand. Return X target nonland Target player discards a card from his or her hand. 3 Draw As an aadditional card. cost to play Vengeful Dreams, discard 2 X cards Eruption Violent from your hand. deals Removedivided 4 damage X target asattacking you choose 4 among any number As an additional costoftotarget creatures play Waste and/or Away, players. discard a 5 2/2 card from your hand. Target creature gets -5/-5 Tap an untapped Zombie you control: Target land until 3 becomes Abandoneda swamp Outpostuntil comesendinto of turn. play Tap an untapped tapped. {T}: Add 0 3/3 {W} to your mana pool. {T}, Sacrifice Abandoned Tap an untapped Cephalid you control: Tap target 6 permanent.creature Enchanted {U}{U}{U}: Tap allThreshold has flying. creatures -without Enchanted 1 creature can't be the target of spells or abilities. (You As an additional cost to play Acceptable Losses, discard 4 a card {1}: at next The random timefrom your hand. an instant Acceptable or sorcery Losses spell would 1 deal damage Return up to Xtotarget you this turn, that creatures spell owners' to their deals that hands, 2 where Xcreature Target is one plus getsthe number -1/-1 of Aether until end Burst of turn. Drawcards a 3 6/6 card. Flying {2}{U}, Discard a card from your hand: Return 7 2/2 Amugaba to its owner's When Anarchist hand. comes into play, you may return target 5 sorcery You gaincard from 2 life for your each graveyard to graveyard. card in your your hand. 7 0/4 Flashback {9}{W}{W}{W} (Walls can't attack.) Flying (You may play this card 2 Enchanted land has {T}, Sacrifice a creature: You gain 3 6/6 life equalAshen {1}{R}: to thatFirebeast creature's toughness. deals 1 damage to each 8 5/5 creature without Sacrifice an Atog:flying. Atogatog gets +X/+X until end of 5 turn where X is the sacrificed Move target enchantment Atog's that's power. a enchanting 2 2/2 permanent to another When Auramancer permanent comes it can into play, you enchant. Gain may return 3 2/2 target enchantment card from your graveyard to Flying {2}{W}, {T}: Aven Archer deals 2 damage to your 5 2/2 target When Flying attacking or Cloudchaser Aven blocking creature. comes into play, destroy 4 2/2 target enchantment. Flying When Aven Fisher is put into a graveyard from 4 2/3 play, you Flying may {W}: draw Aven a card. Flock gets +0/+1 until end of turn. 5 Whenever a player plays a spell, that player gains X life, 3 2/3 where Protection Flying X is the number of cards in all graveyards with from red 4 3/3 Flying {1}{U}: Target player reveals the top card of his 5 or herplayer Each library. chooses a number of permanents he or she 4 1/1 controls Whenever equal to the Balshan numberdeals Beguiler of permanents controlled combat damage to a 3 3/2 player, that player Flying {1}{U}, reveals Discard thefrom a card top two yourcards hand:ofReturn his or 5 Balshan Griffin to its owner's hand. Target player reveals the top four cards of his or her 3 2/1 library. You {2}{R}, choose Sacrifice two of those Barbarian cards Lunatic: and putLunatic Barbarian them 3 deals 2 damage to target creature. {T}: Add {R} to your mana pool. Barbarian Ring deals 1 0 damage to you.artifact. Destroy target Threshold - {R}, {T} Flashback Sacrifice(You may {4}{R}{R} 4 play this At the card from beginning of your your graveyard upkeep, if for youitshave flashback 200 or 5 more cards in your library, you win the game. Whenever a creature blocks, Battle Strain deals 1 2 damage Remove {1}{G}, to that creature's two cardscontroller. in your graveyard from the 3 game: Put a 2/2 green Bear creature Put a 4/4 green Beast creature token token into play. into play. 5 1/1 Flashback {2}{G}{G}{G} Protection from creatures (You may play this card form 2 Blazing Salvo deals 3 damage to target creature unless 1 1/4 that creature's Other creaturescontroller hasget you control Blazing +0/+1Salvo deal 5 4 1/1 Flying At the beginning of your upkeep, put the top 2 card of your library Bog Wreckage comesinto your into graveyard. play Threshold tapped. {T}: - to Add {B} 0 1/1 your mana pool. {T}, Sacrifice Bog Wreckage: Add {T}: Put a fuse counter on target creature. At the one 4 2/2 beginning of yourofupkeep, At the beginning put a fuse each player's counter upkeep, thaton each player 4 sacrifices an artifact, creature, or land. Search your library for up to three creature cards and 3 put them into Whenever your graveyard. a creature is put intoThen shuffle your a graveyard fromlibrary. play, 5 1/1 that creature's controller sacrifices a land. Threshold - {1}{B}, {T}, Remove two cards in your 2 5/5 graveyard from the {2}{B}, Sacrifice game: Target a creature: player Target discards creature gets a-2/-2 card 6 until end of turn. {2}{B}, Remove a creature card {T}: Add {B} to your mana pool. Cabal Pit deals 1 in 0 damage Whenever to ayou. Threshold player plays a -spell, {B}, that {T}, player Sacrifice Cabal X discards 3 cards Put fromgreen a 3/3 his orElephant her hand, where token creature X is the number into play. of 3 */* Flashback {3}{G} cause Attacking doesn't (You may play this Cantivore cardCantivore's to tap. from your 3 power and toughness are equal to the number of Draw two cards, then discard two cards from your 1 2/2 hand. When Cartographer comes into play, you may return 3 target landcosts Flashback card you frompay your graveyard cost toless. up to {2} yourFlashback hand. 2 costs your opponents Enchanted pay Target land has :{T}: cost {2} more.loses 3 life." player 6 Target player can't play creature spells this turn. Draw 3 a card. {T}: Add {G} to your mana pool. Centaur Garden deals 0 2/2 1 damage {T}: Targettoplayer you. Threshold draws two- cards, {G}, {T}, thenSacrifice discards two 4 cardsAdd {T}: from{U} histooryour her hand. mana pool. Cephalid Coliseum 0 2/1 deals 1 damage {T}: Target to draws player you. Threshold - {U}, a card, then {T}, Sacrifice discards a card 3 2/3 from his or her hand. {U}{U}: Tap target creature without flying. 4 1/1 Flying {2}{U}, Sacrifice a land: Draw a card. 2 Whenever a player plays a spell, counter that spell 3 2/2 unless that {1}{R}, {T}:player pays {X}, Chainflinger where deals X is thetonumber 1 damage target of 4 creature or land Enchanted player. hasThreshold - {2}{R}, "{T}, Discard a card{T}: from your 4 hand: Gain control of target creature until end of on Whenever you win a coin flip, put a luck counter turn." 4 Chance {T}, PutEncounter. Atof the top card the beginning your of your library into yourupkeep, if 4 graveyard: Put a 1/1 green Squirrel creature token intoinplay. For each colored mana symbol that card's 1 2/2 Flashback {1}{G}- (You Flying Threshold may play Childhood thisgets Horror card+2/+2 from your and 4 1/1 can't At theblock. (You of beginning have threshold your upkeep,as youlong may asput seven or a +1/+1 3 counter Remove on Chlorophant. target Threshold from card in a graveyard - At the thebeginning game. 1 */* Flashback Flying Cognivore's power and toughness are your {B} (You may play this card from each equal 8 to thethree Draw number of instant cards in all graveyards. cards. 4 1/1 Whenever a player discards a card from his or her 1 3/4 hand,Discard {G}, you may gain from a card 1 life.your hand: Crashing Centaur 6 2/1 gains trample Sacrifice Cryptuntil end of Creeper: turn. Threshold Remove - Crashing target card in a 2 graveyard from the game. {T}: Add one colorless mana to your mana pool. {5}, 0 {T}: Addany Choose {W}{U}{B}{R}{G} to your number of creatures mana target pool.controls. player 6 4/3 Choose the same number of creatures another Flying Whenever Cursed Monstrosity becomes the target 5 target {1}, of aAdd {T}: spell or ability, {U}{B} sacrifice to your manaitpool. unless you discard 0 {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your 1 mana At the pool. Draw of beginning a card. your upkeep, remove a card in your 3 graveyard fromartifact, Destroy target the game. Threshold target - Whenever creature, target a 4 enchantment, and target land. Remove up to three target cards in a single graveyard 2 1/1 from the {W}, game.Dedicated Martyr: You gain 3 life. Sacrifice 1 Search your library for a basic land card and put that 3 card If youinto playbe would tapped. Then shuffle dealt damage, yourmany put that library. delay 4 counters Tap on Delaying all creatures Shield without instead. At the beginning flying. 3 Return target permanent to its owner's hand. Flashback 4 {5}{U}{U} Destroy (Youartifact target may play this card from your or land. 4 Each creature can't be blocked this turn except by two 3 or more {T}: Addcreatures. Threshold one colorless mana to- Creatures your manacan't pool block {1}, 0 1/2 {T}: {W}, Untap target permanent {T}: Target land. you control gains 1 protection Search your library for aspells from instant card,and andfrom sorcery put that cardspells into 4 1/1 your hand. {1}{G}, Then shuffle Sacrifice Diligentyour library. Search your library Farmhand: 1 2/3 for {B}, Discard a card from your that a basic land card, and put hand:card into play Dirty Regenerate 4 Wererat. Threshold Change the target of- target Dirty Wererat gets spell with +2/+2target a single and 1 unless that spell's controller pays {2}. White creatures get +1/+1. Threshold - White 3 1/1 creatures {T}: get target Destroy an additional creature+1/+1. token. (You have threshold 3 4/3 Dreamwinder can't attack unless defending player 4 1/1 controls {G}, {T},anSacrifice island. {U}, DruidSacrifice an island: Lyrist: Destroy Target land target 1 enchantment. Whenever enchanted creature is dealt damage, its 2 2/1 controller puts that many 1/1 green Squirrel creature Flying 3 1/1 Mountainwalk 1 2/2 When Dwarven Recruiter comes into play, search your 3 library for any number of Dwarf cards and reveal those Whenever a player plays a spell, Dwarven Shrine deals 3 4/3 X damage Discard to that a card player, where at random X is hand: from your twice the number Dwarven 5 Strikecreature Each Force gains has first strike and protection fromhaste until end of its colors. 2 Destroy target land. Flashback {5}{R}{R} (You may 4 play Put athis 3/3card from green your graveyard Elephant for its into creature token flashback play. 4 3/4 Flasback Ember {6}{G}{G} Beast (You or can't attack may playalone. block this card from your 3 Prevent the next 4 damage that would be dealt this 3 turn to anyFlames Engulfing number of target deals creatures 1 damage and/or to target playersIt creature. 1 can't beyour Search regenerated library forthis turn.and a card Flashback put that{3}{R} (You card into 1 your graveyard. Target Then shuffle player sacrifices a land.your library. - All players Threshold 5 1/1 sacrifice all lands Escape Artist instead. (You is unblockable. have {U}, threshold Discard if seven a card from 2 your hand: Return Escape Artist to its owner's hand. Destroy target white creature. It can't be regenerated. 3 Draw Searcha target card. player's library for a card, and remove 1 3/4 that card from the {2}{B}, Discard game. a card Then from that your player hand: shuffles Face of Fearhis 6 3/2 can't be Sacrifice {1}{B}, blocked this turn except Famished Ghoul:byRemove artifact up creatures to two 4 target cards in a single graveyard from the game. Counter target spell. Flashback {5}{U}{U} (You may 5 2/2 play this card Whenever from Filthy Curyour graveyard is dealt for you damage, its flashback lose that 2 much life. Firebolt deals 2 damage to target creature or player. 1 Flashback {4}{R} Flame Burst deals (You may play X damage this card to target from or creature your 2 2/2 player, {B}, wherea Xcard Discard is 2from plus your the number of Flame Imp hand: Fledgling Burst 3 gains flying until end of turn. [G] 0 [G] 0 [G] 0 [G] 0 2/3 {R}, Discard a card at random from your hand: Frenetic 5 1/1 Ogre gets +3/+0 Frightcrawler can'tuntil end of turn. be blocked except by artifact 2 creatures and/orcreature Target blocking black creatures. Threshold gets +4/+4 - of turn. until end 2 Draw a card. Destroy target nonblack creature if its toughness is less 1 4/4 than or equal Trample GorillatoTitan the number of cards gets +4/+4 in your as long graveyard. as there are 5 1/4 no cards inWhenever Plainswalk your graveyard. Graceful Antelope deals combat 4 2/2 damage to a player,comes When Gravedigger you may intohave play,target landreturn you may become 4 target At the beginning of your upkeep, target opponenthand. creature card from your graveyard to your may 3 remove a card Seal When Ground in hiscomes or herinto graveyard froma the play, draw game. card. Cards 2 3/1 in graveyards First strike can't be the targets of spells or abilities. 4 1/1 {T}: Prevent the next 2 damage that would be dealt to 3 target Remove creature orinplayer all cards targetthis turn. Threshold player's graveyard -other {T}: 5 than basic Target landreveals player cards his fromorthe hergame. hand. Search that That player 3 discards {2}, Remove a card in your hand from the game:name from it all nonland cards with the same 3 Return Howlingtarget card from Gale deals your graveyard 1 damage to yourwith to each creature hand if 2 flying and to Enchanted each player. creature Flashback doesn't {1}{G} untap during its (You may controller's 2 untap Wheneverstep.aEnchanted creature creature attacks, fliphas "{1},IfDiscard a coin. you wina the 4 1/1 flip, {2}{B}: Infected Vermin deals 1 damage tocombat the next time that creature would deal each 3 creature Each andsacrifices player each player. Threshold - {3}{B}: Infected a creature. 1 4/4 Flying Protection from all colors 7 [U] 0 [U] 0 [U] 0 [U] 0 0/0 Ivy Elemental comes into play with X +1/+1 counters 1 0/0 on it. Golem comes into play with three +1/+1 counters Junk 4 on it. At the beginning of your upkeep, sacrifice Junk 6/1 Haste {T}: Kamahl, Pit Fighter deals 3 damage to 6 target creature Enchanted or player. creature has first strike. Threshold - 2 Enchanted Whenever acreature spell or gets +3/+0. ability (You have an opponent threshold controls 3 destroys a noncreature Enchanted creature can'tpermanent you control, attack. Threshold you - Enchanted 1 creature can't Destroy all block. (You creatures. Theyhave can'tthreshold as long as be regenerated. 6 2/3 Threshold Krosan Archer may block as though it has then - Instead destroy all creatures, put flying. two {G}, 4 3/1 Discard TrampleaThreshold card from-your {1}{G}:hand: Krosan Archer Regenerate gets Krosan 3 1/1 Avenger. (Play this ability only if seven or more Threshold -- Krosan Beast gets +7/+7. (You have cards 4 threshold Target as long player as cards draws seven equal or more cards to the are in of number your cards 5 in that player's Discard hand,ofthen any number discards cards that hand. from your many Target cards. 3 player Destroyreveals target his or her land nonbasic hand,unless then you choose ahas its controller 2 2/2 Lava Blister Forestwalk deal 6 damage to him or her. 3 2/2 Flying {1}{W}, Sacrifice Lieutenant Kirtar: Remove 3 target Target attacking creature player gains 4 life,from then the game. gains 4 life for each Life 2 3/4 BurstSacrifice {2}, card in each graveyard. Limestone Golem: Target player draws a 6 card. Liquid Fire deals 5 damage divided as you choose 6 1/2 between target Sacrifice an creature artifact: and the Lithatog getscreature's controller. +1/+1 until end of 3 1/4 turn. {W}: Sacrifice Luminousa Guardian land: Lithatog gets +1/+1 gets +0/+1 untilofend until end of turn. 4 2/2 {2}: Luminous Guardian may block an additional At the end of your turn, if Mad Dog didn't attack or 2 comeSacrifice {R}, under your control a land: Magmathis turn, sacrifice Vein deals it. 1 damage to 3 */* each creature without flying. Haste Magnivore's power and toughness are each equal 4 to the number {1}{B}{B}, of sorcery Sacrifice cards inReturn a creature: all graveyards. target creature 3 2/2 card from your graveyard to your hand. Tap an untapped Cleric you control: Prevent the next 2 3 3/3 damage Thresholdthat would be dealt - Metamorphic to target Wurm creature(You gets +4/+4. or player have 5 0/1 threshold {T}, as top Put the longcard as seven or library of your more cards are in your into your 2 graveyard: Add Target player one colorless discards X cardsmana from to hisyour mana or her pool. hand, 2 4/3 where X is one plus the number of Mind Burst cards in When Mindslicer is put into a graveyard from play, each 4 1/1 player {1}{R},discards {T}: Puthisa or hercounter mine hand. on target land. 4 3/3 Whenever a land with a When Minotaur Explorer comesmine counter on itsacrifice into play, becomes it 2 unless you you Whenever discard playaan card at random instant fromspell, or sorcery your you hand. may 5 pay {3}. If you do, put a copy of that spell onto Counter target instant or sorcery spell unless its the 2 controller Prevent allhas Molten combat Influence damage thatdeal 4 damage would be dealttothis him 2 turn. Flashback {2}{G} (You may play this card Morbid Hunger deals 3 damage to target creature orfrom 6 player. You gain Return target 3 life.card creature Flashback {7}{B}{B} from your (Youtomay graveyard 2 */* your hand. Flashback Mortivore's power and{4}{B} (Youare toughness may playequal each this card to the 4 number {2}, {T},ofSacrifice creatureMossfire cards inEgg: all graveyards. Add {R}{G}{B}: to your 1 mana pool. Draw a card. {1}, {T}: Add {R}{G} to your mana pool. 0 [R] 0 [R] 0 [R] 0 [R] 0 Target player removes all land cards in his or her 3 graveyard from the Target creature getsgame. +X/+X until end of turn, where X 2 2/1 is Protection from blackof 3 plus the number Muscle and from Burst cards in all red Threshold - Mystic 3 3/3 Crusader gets Protection from+1/+1 black and has flying. Threshold (YouEnforcer - Mystic have gets 4 1/1 +3/+3 and has flying. (You have threshold as long as Attacking doesn't cause Mystic Penitent to tap. 1 2/1 Threshold Threshold -- Mystic Mystic Penitent Visionarygets has +1/+1 and has flying. (You haveflying. 2 2/4 threshold Threshold - Mystic Zealot gets +1/+1 and hasinflying. as long as seven or more cards are your 4 2/2 (You {T}: {G}, haveTarget threshold as long creature as +2/+2 gets seven or more until endcards are of turn. 4 1/2 {T}: Add {1}{G} to your mana pool. 3 1/1 {2}{G}, {T}: Target creature gets +X/+X until end of 3 turn, wherea Xplayer Whenever is thatplays creature's a spell,power. that player puts X 1/1 3 green Squirrel Sacrifice creature a land: Target tokens creatureinto play, gains where haste X is until the end 1 of you If turn.would be dealt damage, remove that many cards 4 in your Each graveyard player from the may search his game or herinstead. If you library for can't, up to X 1 1/1 basic land cards and put them into play tapped. Nimble Mongoose can't be the target of spells or Then 1 1/2 abilities. {W}, {T}:Threshold - Nimble Tap target Mongoose creature. Thresholdgets +2/+2. - {W}{W}, 3 {T}: Tap two target creatures. (Play this {T}: Add {W} to your mana pool. Nomad Stadiumability onlydeals if 0 1/1 1 damage At to you.ofThreshold the beginning - {W}, your upkeep, {T}, you may Sacrifice put a 1/1 6 1/1 green If you Squirrel creature would draw token a card, youinto mayplay. skip Threshold that draw - All 1 2/3 instead. Otarian Juggernaut can't be blocked by Walls. 4 1/2 Threshold - Otarian Discard a card from Juggernaut gets +3/+0 your hand, Sacrifice and attacks Overeager 3 Apprentice: Creatures youAdd {B}{B}{B} control to your get +3/+3 andmana gainpool. trample until 5 1/1 end of turn. {T}, Remove any number of cards in your graveyard 4 2/3 from the Haste game:Firecat If Pardic Targetiscreature gets -X/-X in a graveyard, untilBurst's Flame end of 4 1/1 effect counts it as a Flame Burst. Sacrifice Pardic Miner: Target player can't play lands 2 1/1 this {R},turn. Discard a card at random from your hand: Pardic 3 2/1 Swordsmith gets Discard a card +2/+0 from youruntil end hand: of turn. Patchwork Regenerate 3 Gnomes. Enchanted creature gets +2/-2. Threshold - Enchanted 4 2/2 creatureagets Discard cardan additional from +2/-2. your hand: (YouHound Patrol have threshold gains first 2 2/2 strike Tap anuntil end of Wizard untapped turn. you control: Counter target 3 spell unless its controller Whenever a land card is put paysinto {1}. your graveyard from 2 your library, Look at targetyou may pay player's {1}.Draw hand. If you do, draw a card. a card. 1 You control enchanted creature. 5 {T}: Add one colorless mana to your mana pool. {T}, 0 1/2 Sacrifice Sacrifice Petrified Field: Return an enchantment: target gets Phantatog land +1/+1 card from until 3 2/2 end Whenof Phantom turn. Discard a card Whelp from attacks oryour hand: blocks, Phantatog return it to its 2 2/2 owner's hand at end of combat. Whenever Pianna, Nomad Captain attacks, attacking 3 1/3 creatures Protectionget +1/+1 from untilSacrifice red {W}, end of turn. Pilgrim of Justice: 3 1/3 The next time Protection froma black red source of your choice {W}, Sacrifice Pilgrimwould deal of Virtue: 3 The next Shuffle time any a black number of source target of your choice creature cards would deal from your 1 graveyard [W] into your library. 0 [W] 0 [W] 0 [W] 0 Name a card, then put the top card of target player's 2 library Wheneverinto ahis or her player graveyard. taps a land forIf mana that card is the during another 3 player's turn, Enchanted destroyhas creature that land. trample. 1 Enchanted creature has "{T}: This creature deals 1 2 1/2 damage atocard Discard target creature from or player." your hand: Psychatog gets +1/+1 3 0/1 until Flyingend of turn. Discard Remove a card from two yourcards hand:inPulsating your graveyard Illusion 5 1/2 gets +4/+4 until end of turn. Play this {U}, {T}: Tap or untap target creature. ability only once 3 3/4 Whenever Rabid Elephant becomes blocked, it gets 5 +2/+2 until Ravaged end of turn Highlands comesforinto eachplay creature blocking tapped. it. {T}: Add 0 {R} to your Destroy mana target pool.or{T}, artifact Sacrifice Ravaged enchantment. Flashback {4} 4 {W}{W} Target creature gets +3/+0 and gains hastegraveyard (You may play this card from your until end 1 of turn.sorcery Target Flashback card{2}{R} in your(You may play graveyard thisflashback gains card from 2 until end of turn. Its flashback cost is Regenerate target creature. Draw a card. equal to its mana 3 Put target creature on top of its owner's library. 4 3/3 Flying Whenever a creature dealt damage by Repentant 5 Vampire this turn is put into a graveyard, put a +1/+1 2/3 First strike Discard a card from your hand: Resilient 4 Wanderer Discard any gains protection number from of cards the colorfrom at random of your yourchoice 1 hand. DiscardCreatures you of any number control cardsget +1/+0 from your until hand.end of turn Counter 2 target spell Discard any unless numberitsofcontroller cards frompays {3}hand. your for each card Search 2 your Put alibrary for that 6/6 green Wurmmany basic token creature land cards, reveal those into play. 7 3/3 Flashback {3}{G} (You may play this card from Whenever Rotting Giant attacks or blocks sacrifice your it 2 unless Discardyou anyremove numbera of card in your cards fromgraveyard your hand.from the Creatures 1 2/2 you control get +0/+1 until end of turn for each card Sacrifice a creature: Target player discards two cards 5 from Sacrifice {T}, his or hertwo hand. Play lands andthis ability only Sandstone any time you Deadfall: 3 1/2 Destroy target Remove attacking two cards in yourcreature. graveyard from the game: 3 0/0 Sarcatog gets +1/+1 Trample Savage until Firecat end of comes turn. into playSacrifice an with seven 5 +1/+1 counters on it. Whenever you tap a land Scorching Missile deals 4 damage to target player. for 4 Flashback {9}{R}a(You {1}{B}, Remove card may playgraveyard in your this card from from the your 5 2/2 game: When Scrivener comes into play, you may returntotarget Screams of the Damned deals 1 damage each 5 instant card Seafloor from Debris your into comes graveyard to your{T}: play tapped. hand. Add {U} 0 to Remove target attacking creature from the game. Add your mana pool. {T}, Sacrifice Seafloor Debris: Draw 5 a card.target creature. After this phase, there is an Untap 4 2/2 additional combatDruid Tap an untapped phaseyou followed by Add control: an additional main {G} to your 3 mana pool. creature gets +2/+2. Threshold - All Enchanted 3 creatures {2}, able to block {T}, Sacrifice enchanted Shadowblood creature Egg: do so. to Add {B}{R} (You 4 your {T}: {1}, manaAdd pool. Drawto {B}{R} a your card. mana pool. 0 1/3 Shadowmage Infiltrator can't be blocked except by 3 artifact creaturesyou Target creature and/or black control creatures. gains Whenever protection from the 2 1/1 color of your {3}{U}, choice Remove untilDoppelganger Shifty end of turn. Draw a card. from the game: 3 Put a creature Shower card of Coals from deals your hand 2 damage into play. to each of upThat to three 5 targetplayer Each creatures and/or sacrifices anplayers. Threshold - Shower of enchantment. 1 As an additional cost to play Skeletal Scrying, remove X 1 cards Targetinplayer your graveyard discards a from card the fromgame. his orYou her draw hand.X 1 Flashback 3B (You Skycloud {2}, {T}, Sacrifice may playEgg: this card from your Add {W}{U} to your 1 mana{T}: {1}, pool. Draw Add a card. {W}{U} to your mana pool. 0 1/2 Skyshooter may block as though it has flying. {T}, 2 1/1 Sacrifice Skyshooter: Flying Whenever Destroywith a creature target attacking flying or a is put into 2 1/1 graveyard Whenever from Sparkplay, Mageput a +1/+1 deals combatcounter on to a damage 1 3/2 player, you may have Spark Mage deal 1 damage to Creatures you control can't be the targets of blue spells 3 or aabilities If from blue green source sources. would deal damage to you, prevent 2 4 of that damage. If a black source would deal damage to you, prevent 2 4 of If athat reddamage. source would deal damage to you, prevent 2 of 4 that damage. If a blue source would deal damage to you, prevent 2 4 of If athat damage. white source would deal damage to you, prevent 2 4 of that Until damage. end of turn, whenever target creature deals 3 3/3 damage, Thresholdyou gain thatTiger - Springing muchgets life.+2/+2. Draw a(You card.have 4 2/2 threshold as long as seven or more cards are Squirrel Mob gets +1/+1 for each other Squirrel in your in play. 3 Enchanted land has "{T}: Put a 1/1 green Squirrel 3 4/4 creature token Discard Flying {1}{B}, into play." a card from your hand: Stalking 6 Bloodsucker When gets a player +2/+2 plays untilsacrifice a spell, end of turn. Standstill. If you 2 do, then each of that player's opponents When enchanted land becomes tapped, destroy draws three it and 3 Steam Vines {3}, {T}: deals target Remove 1 damage cardto in that land's controller. a graveyard from the 2 game. {1}, Sacrifice Steamclaw: Remove target card {G}{G}: Still Life becomes a 4/3 Centaur creature in until 3 4/5 end of turn.Stone-Tongue Whenever It's still an enchantment. Basilisk deals combat damage 7 to a creature, {2}, destroy {T}, Sacrifice that creature Sungrass Egg: Addat {G}{W} end of combat. to your 1 mana pool. Draw a card. {1}, {T}: Add {G}{W} to your mana pool. 0 [B] 0 [B] 0 [B] 0 [B] 0 Target creature gets +2/+2 and gains trample until end 2 of turn. Flashback Counter target spell{2}{G}{G} unless its (You may play controller paysthis {X}.card If 1 that spellthe Remove is countered top card ofthis way, your remove library fromitthe from the game. 2 You may {T}: Add put one that card into colorless mana your handmana to your unless it has pool. the {T}: 0 Add one mana Enchanted of any creature color gets to your +1/+1 andmana pool. has protection 3 */* from enchantments. This effect doesn't remove Trample Terravore's power and toughness are eachTattoo 3 equal to the number {X}: Testament of land of Faith cardsan becomes in all X/Xgraveyards. Wall creature 1 1/2 until end of turn. It's still an enchantment. Sacrifice a land: Thaumatog gets +1/+1 until (Walls end can't of 3 turn. Sacrifice Thermal an enchantment: Blast deals 3 damage toThaumatog gets +1/+1 target creature. 5 Threshold At - Thermal the beginning Blastupkeep, of your deals 5look damage totop at the thatcard of 3 4/4 your library. Flying You may put Your maximum handthat sizecard into your is reduced by four. 4 2/2 Flying Your maximum hand size is reduced by three. 2 1/1 Flying Your maximum hand size is reduced by two. 1 Timberland Ruins comes into play tapped. {T}: Add {G} 0 to your player Target mana takes pool. {T}, Sacrifice two extra Timberland turns after this Ruins: one. 10 1/1 Discard a card from your hand: Tireless Tribe gets 1 +0/+4 until end Target player of turn.all cards with flashback in his or removes 1 her graveyard from the game. this turn. Draw a card. Target creature is unblockable 4 Target player puts the top half of his or her library, 5 rounded At down, into the beginning his orplayer's of each her graveyard. upkeep, put a plague 5 2/3 counterProtection Flying on Traveling fromPlague. green Enchanted creature gets 4 Each player sacrifices a land. 2 2/2 {1}{G}, Sacrifice Twigwalker: Two target creatures 3 each get +2/+2 Whenever until a player endaofspell, plays turn.that player may pay 2 {2}. If the Return player does,tohetheir all permanents or she drawshands. owners' a card. 6 5/5 Flying Whenever a creature dealt damage by Vampiric 8 Dragon Wheneverthisa turn is nontoken green put into a creature graveyard, put into is put a +1/+1 a 5 graveyard Target landfrom play, that becomes a 3/3creature's controller creature until may end of turn. 3 It's still a land. Draw a card. Volcanic Spray deals 1 damage to each creature 2 withoutofflying Volley and deals Boulders each player. Flashback 6 damage divided{1}{R} as you (You 9 4/4 choose among any number of target creatures Flying Attacking doesn't cause Wayward Angel to and/or tap. 6 1/1 Threshold - Wayward {T}: Add {G} Angel pool. to your mana gets +3/+3, is black, Threshold has - Werebear 2 1/1 gets +3/+3. (You have threshold as long as seven or {T}: Whipkeeper deals damage to target creature equal 4 1/1 to the damage Swampwalk already {B}: dealt to Whispering it thisgets Shade turn. +1/+1 until 4 2/2 end of turn Discard a card from your hand: Wild Mongrel gets 2 1/2 +1/+1 and becomes the color of your choice until end 1 You draw two cards, then each other player draws a 2 3/2 card. {T}, Remove two cards in your graveyard and Zombie 5 1/1 Assassin Wheneverfrom the game: Zombie Destroy Cannibal deals target combatnonblack damage to a 1 player, you Discard two may cardsremove target from your cardPut hand: in that a 2/2player's black 2 Zombie creature Return target token card creature into play. from your graveyard to 4 1/2 play. {3}{G}, {T}: Reveal the top card of your library. If it's a 4 2/3 creature card, putAbyssal Flying Whenever it into play. Otherwise, Specter put it into deals damage to a 4 2/2 player, that player chooses and discards a card from his 2 5/5 When Balduvian Horde comes into play, sacrifice it 4 unless you discard a card at random from your hand. {1}, {T}: Sacrifice Barbed Sextant; Add one mana of 1 any You color to your amana may remove pool. green cardDraw a card in your handatfrom the the 5 game rather You may paythan 1 lifepay andBounty removeofathe Hunt's black cardmana cost. in your 5 hand from Destroy the game target nonblackrather than pay creature. Contagion's It can't be mana 3 regenerated Add {B}{B}{B} to your mana pool. 1 Death Spark deals 1 damage to target creature or 1 player. At Remove {3}, {T}: the beginning the topofcard yourofupkeep, if Death your library fromSpark the 3 2/4 game All face up. creatures Until able to the beginning block of your Elvish Bard next upkeep, do so. 5 2/5 {1}{G}: Folk of the Pines gets +1/+0 until end of turn 5 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 3/1 Foul Familiar can't block. {B}: Pay 1 life to return Foul 3 1/1 Familiar {T}: Addto{G} its to owner's hand.pool. your mana 1 Target creature gets +3/+3 until end of turn. 1 2/3 {1}{R}{G}, {T}: Remove from the game Giant Trap 3 5/3 Door Spider Trample andMutant Goblin target can't creature without attack flying that's if defending player 4 controls Guerrilla an untapped Tactics deals creature 2 damage with power creature to target 3 or greater. or 2 player. When a spell or ability an opponent controlsor Guerrilla Tactics deals 2 damage to target creature 2 player. When Hurricane a spell deals or ability X damage an opponent to each creature controls with flying 1 and each player. {1}, {T}: Tap target artifact, creature, or land. 4 {1}, {T}: Tap target artifact, creature, or land. 4 Incinerate deals 3 damage to target creature or player. 2 A creature deals Incinerate dealt damage 3 damage this to way can't target be regenerated creature or player. 2 A creature Destroy all dealt damage artifacts, this way creatures, andcan't be They lands. regenerated can't be 6 regenerated {T}: Add one colorless mana to your mana pool. {T}: 0 Add Lava{R} or deals Burst {G} toX your mana damage to pool. targetKarplusan Forest creature or player. 1 */1+* If Lava Burst Lhurgoyf has would power deal equaldamage to a creature, to the total number ofthat 4 2/1 creatures in all graveyards, and toughness First strike {1}{B}: Regenerate Lim-Dul's High equal to 1 Guard. 3 2/1 First strike {1}{B}: Regenerate Lim-Dul's High Guard. 3 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 Skip your draw phase. If you discard a card from your 3 1/3 hand,Orcish {T}: remove that card from Cannoneers dealsthe game. {0}: 2 damage Pay 1 life to target 3 1/5 creature or playerField {B}: Phantasmal and get's 3 damage +1/-1tountil you.end of turn. {1} 4 1/5 {U}: {B}: Phantasmal Field get's +1/-1 until and Switch Phantasmal Fiend's power end toughness of turn. {1} 4 3/4 {U}: WhenSwitch Phantasmal Phyrexian Fiend's War Beast power leaves play,and toughness sacrifice a land 3 3/4 and Phyrexian War Beast deals 1 damage to you.a land When Phyrexian War Beast leaves play, sacrifice 3 and Phyrexian Destroy target War Beast artifact deals It1 can't or land. damage to you. be regenerated. 3 Pyroclasm deals 2 damage to each creature. 2 Destroy target artifact. 2 Spend only black and/or red mana on X. Soul Burn 3 0/4 dealsStorm {R}: X damage to target Shaman creature gets +1/+0 or player. until You gain end of turn 3 0/4 {R}: Storm Shaman gets +1/+0 until end of turn 3 {T}: Add one colorless mana to your mana pool. {T}: 0 Add {B} {T}: Addor {R} {B} to to your your mana mana pool. Sulfurous Springs pool. 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 {T}: Add one colorless mana to your mana pool. {T}: 0 Add {U} or {B} to your mana pool. Underground River 0/6 (Walls can't attack) {3}: Walking Wall gets +3/-1 until 4 2/3 end WollyofSpider turn and maymay attack block this turn as though as though it had flying. it 3 2/7 Whenever {G}: Woolly Yavimaya Spider gets Ancients blocks a creature +1/-2 with until end of flying, turn. 5 2/7 {G}: Yavimaya Ancients gets +1/-2 until end of turn. 5 5/1 Trample Haste Cumulative Upkeep: {G}{G} 4 Return target creature to its owner's hand. Put X 1/1 5 1/1 green Saproling {U}, {T}: Targetcreature creaturetokens into play, gains flying untilwhere end ofXturn. is its 1 {B}, {T}: At the Target creature beginning gets -2/-0 of your upkeep, until if you end ofa turn. control blue 3 3/3 or black- {1}{U} Kicker permanent, target and/or {B} creature gets If you paid the+1/+1 {1}{U} until 4 2/3 kickerAngelfire {R}: cost, Anavolver Crusadercomes into play gets +1/+0 with until two end of +1/+1 turn. 4 {T}: Add one colorless mana to your mana pool. {T}: 0 6/6 Add {R}, {R} or {W} Sacrifice to yourColossus: Bloodfire mana pool. Battlefield Bloodfire Forge Colossus 8 1/1 deals 6 damage {R}, Sacrifice to eachDwarf: Bloodfire creature and each Bloodfire player. Dwarf deals 1 1 damage to each creature without flying. Bloodfire Infusion can enchant only a creature you 3 2/2 control. {R}, {R}, Sacrifice Sacrifice Bloodfireenchanted creature: Kavu: Bloodfire KavuBloodfire deals 2 4 2/2 damage to each creature. Whenever a player plays a black spell, Bog Gnarr gets 5 2/2 +2/+2 As Brassuntil end comes Herald of turn.into play, choose a creature 6 type. When Brass The next X damage Herald comesbe that would into play, dealt to reveal target the 2 creature {T}: Add or oneplayer this turn colorless manais to dealt yourtomana another target pool. {T}: 0 1/1 Add {W} {R}, {T}: or {B} to Target your mana creature gets pool. +2/+0 Caves untilofend Koilos of 1 turn.; At the {G}, {T}: Add beginning one upkeep, of your mana of ifany youcolor to your control a red or 3 1/1 green permanent, draw a card, then discard Kicker {1}{R} and/or {G} If you paid the {1}{R}a card kicker 2 cost, Cetavolver Coalition Flag cancomes intoonly enchant playawith two +1/+1 creature you control.; 1 2/4 Enchanted If an opponent plays a spell or ability thatIfcould creature's type is Flagbearer.; an target 4 2/1 a Flagbearer Flying {1}{U},in{T}: play,Return that player targetchooses Kavu toatitsleast one owner's 3 hand. Target creature gets +2/+2 until end of turn. Another 3 5/5 target {W}{B}:creature gets Destroy -2/-2 target until end creature of turn.or blocked by blocking 5 Cromat. Destroy two target nonblack creaturesuntil {U}{R}: Cromat gains flying endeither unless of turn. 5 one is a Death colordeals Grasp the other isn't. They X damage can'tcreature to target be or 2 player. You Destroy gainnonblack target X life. creature. It can't be 8 1/1 regenerated. Put creature {B}, {T}: Target X 1/1 green getsSaproling -2/-0 untilcreature tokens end of turn. 3 {R}, {T}: Target creature gets +2/+0 until end of turn. At the beginning of your upkeep, if you control a black 3 1/1 or red permanent, Kicker you{R} {1}{B} and/or gain 2 life. If you If you paid the control {1}{B} akicker black 2 5/4 cost, Degavolver comes into play with two +1/+1 Kicker - {W}{W} (You may pay an additional {W}{W} 5 3/3 as you {W}{W} Kicker play this (You spell.)may Flying payWhen Desolation an additional Angel as {W}{W} 4 you play this spell.) When Desolation Giant comes Tap two untapped creatures you control: Tap target into 4 creature. Prevent all damage that would be dealt this turn to 1 3/3 creatures you If a spell or control. ability an opponent controls causes you to 4 discard Dodecapod from yourcreature {2}, {T}: Put a multicolored hand, put it into card fromplay yourwith 5 hand into Kicker play. Sacrifice a land. (You may pay {2}{R} {2}{R}, 4 4/2 and sacrifice Dwarven Patrola land in addition doesn't to anyyour untap during otheruntap costsstep. as 3 3/3 Whenever {B}{G}: you play Ebony a nonred Treefolk spell, untap gets +1/+1 Dwarven until end of turn. 3 1/2 Kicker {X} (You may pay an additional {X} as you play 2 2/3 this Firstspell.) strike Spend only colored When Enlistment manacomes Officer on X. No intomore play, 4 reveal the Counter top four target spellcards of its unless your library. caster paysPut {1}allfor Soldier each 2 basic land type among lands you control. Colored mana symbols on all permanents you control 2 and on all cards Whenever you own a creature you that aren't control in play attacks, become it gets +2/+2 4 until end of turn. Fire deals 2 damage divided as you choose among any 4 2/5 number Whenever of Flowstone target creatures and/or Charger players. attacks, ---+3/-3 it gets Tap 4 until end ofcreature Enchanted turn. gets -1/-1 and has, "{T}: Target 3 creature gets -1/-1 until end of turn." 6/4 Trample; Whenever Fungal Shambler deals damage to 7 an opponent, As an youcost additional draw to aplay card and that Gaea's opponent Balance, sacrifice 4 2/2 five lands. Search your library for a land card of each Flying 2 3/4 At the beginning of your upkeep, you gain 1 life for 5 each Targetcard in target player opponent's discards hand.; two cards from {3}{W}: his or herTap hand. 2 4/4 You gain 3 alife Whenever for each player playsland cardspell, a blue discarded Glade this Gnarrway. gets 6 2/2 +2/+2 until end of turn. {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire 2 2/2 deals Haste 2(This damage to target creature may creature or {T} attack and player. the {W}, turn it 4 comes {2}, under your Sacrifice control.) a land: Put twoWhen Goblin 1/1 red andRingleader white Goblin 3 2/1 SoldierGrave When creature tokens Defiler intointo comes play. play, reveal the top four 4 cards of your library. Put all Zombie cards revealed Reveal the cards in your library. An opponent this chooses 3 3/3 from Flyingamong When them a creature Haunted Angel iscard, a land put into card, and a a graveyard 3 1/2 from Flying; {1}, {T}: Add one mana of any colorgame play, remove Haunted Angel from the and to your 3 mana pool.a player plays a spell, any other player may Whenever 5 pay that Kicker 2Rspell's and/ormana cost.may 3U (You If a pay player an does, counter additional the {2}{R} 1 and/or {3}{U} Target spell or as you play becomes permanent this spell.); thellluminate deals color of your 4 choice until end of turn. --- Destroy target artifact. Look at the top five cards of your library, then put them 1 back in any Counter order. target spell if it shares a color with a creature 2 you control. Kicker {1}{R}; (You may pay an additional {1}{R} as 2 2/6 you play (Walls thisattack.) can't spell.) Return target creature When Jungle to its into Barrier comes 4 2/1 play, draw a card. {W}: Kavu Glider gets +0/+1 until end of turn.; {U}: 3 4/5 Kavu WhenGlider Kavu gains Howlerflying until comes intoend of turn. play, reveal the top four 6 4/4 cards of your library. Put all Kavu Trample Whenever Kavu Mauler attacks,cards revealed this it gets +1/+1 6 until Targetend of turn players for each loses 1 life other attacking and you gain 1 Kavu. life.; Draw a 3 card. opponent loses 2 life for each swamp you Target 5 control. Last library Search your Stand deals damage for a basic landequal card,toreveal the number that 1 card, {W}{U}{B}{R}{G}: Remove target permanentyour and put it into your hand. Then shuffle from the 7 game. If Legacy Until end of turn,Weapon all landswould be putare you control into1/1 a graveyard creatures 3 3/4 that are still lands. --- Return target creature Flying Haste (This creature may attack and {T} card thefrom turn 4 2/3 it comes Flying under Regenerate {2}{G}: your control.); Attacking Living Airship.doesn't cause 4 2/2 {T}: Add {B} to your mana pool. 2 {T}: Add one colorless mana to your mana pool. {T}: 0 Add {B} or creature Enchanted {G} to your mana can't pool. attack. Llanowar {B}: Wastes Enchanted 2 creature Pay 2 life:gets -1/-1the Prevent untilnext end1ofdamage turn. {R}: thatEnchanted would be 4 dealt At thetobeginning target creature of eachthis turn. upkeep, if there are player's 2 four As anoradditional more basic land cost to types among play Mind lands that Extraction, player a sacrifice 3 3/4 creature.; Target player reveals his or her hand {1}{U}: Minotaur Illusionist can't be the target of and spells 5 1/1 or abilities Haste (Thisthis turn.; may creature {R}, attack Sacrifice andMinotaur {T} the Illusionist: turn it 4 2/1 {W}, {T}: Target player gains 1 life. Tactician gets comes under your control.) Minotaur 3 2/2 You may play Mystic Snake any time you could play an 4 1/1 instant. {G}, {T}:When Mystic Add one Snake mana comes of any into color to play, your counter mana 1 pool. At the{W}, {T}: Prevent beginning of your the next 1if damage upkeep, thata would you control green 3 2/2 or white permanent, target player loses 1 life. Kicker {1}{G} and/or {W}; If you paid the {1}{G} If you 3 kicker Targetcost, Necravolver creature comes gets -1/-1 until into end play with--- of turn. two 4 Creaturestarget Remove targetattacking player controls creature get +1/+1 from until end the game. --- of 7 Creatures Kicker {R};can't (Youblock may this pay turn. an additional {R} as you play 3 this spell.) Destroy target Sacrifice a land: You gain 3 artifact life. or enchantment. If 3 2/1 When Penumbra Bobcat is put into a graveyard from 3 3/3 play, Whenput a 2/1 black Penumbra KavuCat creature is put into atoken into play. graveyard from 5 6/6 play, put When Trample a 3/3 Penumbra black KavuWurm creature token is put intointo play. a graveyard 7 from play, put a 6/6 black Wurm creature token with {X}, Sacrifice Pernicious Deed: Destroy each artifact, 3 creature, and enchantment At the beginning with converted of your upkeep, you draw mana a cardcost and X 3 4/4 you Whenlose 1 life. Gargantua comes into play, you draw Phyrexian 6 2/2 two cards When and you Phyrexian lose comes Rager 2 life. into play, you draw a 3 card and youget All creatures lose-1/-1 1 life. until end of turn for each basic 5 land type among lands Whenever a creature attacksyou control. or blocks, Powerstone 4 Minefield Prophetic deals 2 damage Bolt deals to it. to target creature or 4 damage 5 2/2 player. Look at the top four Whenever Putrid Warrior dealscards of yourchoose damage, library.one Put- 2 2/2 each {T}, {G}, player loses 1alife; Sacrifice or eachDestroy creature: player target gains 1 life. 3 enchantment. Enchanted creature has, "{T}: This creature deals 1 3 1/1 damage {W}, {T}:toPrevent target player. You the next draw a card." 1 damage that would be 1 dealt At the beginning of your upkeep, this to target creature or player turn. if you {U},a{T}: control white 3 2/2 or blue{1}{W} Kicker permanent, Raka and/or {U};Sanctuary deals If you paid the1{1}{W} damage to 3 1/1 kicker cost, Rakavolver comes into play with {T}: Razorfin Hunter deals 1 damage to target two +1/+1 creature 2 0/2 or player. {T}: Target land's type becomes the basic land type of 1 3/3 your choice {U}{B}, {T},until end of Sacrifice turn. Gorilla: Target creature Savage 5 gets -3/-3 until Enchanted end of creature hasturn. Draw afrom protection card.green and from 1 blue. Target land's type becomes the basic land type of your 2 choice until {T}: Add oneend of turn.mana colorless Drawtoa your card.mana pool. {T}: 0 Add {U} target Destroy or {R}artifact. to your Draw manaapool. card.Shivan Reef deals 1 3 Whenever enchanted creature deals or is dealt damage, 3 2/1 you gain that Protection much from life.{B}: Regenerate Spectral Lynx. green; 2 6/6 Whenever Spiritmonger deals damage to a creature, 5 put a +1/+1 Enchanted countergets creature on Spiritmonger.; +2/+2.; When{B}: Regenerate enchanted 2 creatureaisnumber. Choose put intoFlip a graveyard, a coin thatreturn manythat creature times or until 3 1/1 you lose a flip, whichever comes first. If you win all the If an opponent plays a spell or ability that could target 2 a Flagbearer Kicker {B} (Youin play, may that player pay an chooses additional atas {B} least youone play 3 this Counter target spell and Suffocating Blast deals 3 end of spell.) Creatures you control get +1/+1 until 4 damage to target Target player creature removes all cards in his or her hand from 3 2/2 the game When Trample; face down. SylvanAtMessenger the end ofcomes that player's next into play, 4 reveal thedraw Skip your top four cards step. {1},of your Tap twolibrary. Put all untapped Elf creatures 3 you control: Draw a card. Look at the top three cards of target opponent's library, 1 thentarget Put put them back in on permanent anytop order. of itsThat player owner's looks at library. 3 1/2 When Tidal Courier comes into play, reveal the top four 4 cards of all Destroy your library. Put allDraw enchantments. merfolk cards revealed this a card. 5 2/2 {T}: Target land becomes a plains or an island until end 3 of turn. {1}: Choose a creature type other than Wall. Target 2 1/1 creature's {T}: type{U}, Add {G}, becomes or {B}that type mana to your until end of turn. pool. 2 Return up to two target creature cards from your 5 graveyard Destroy to your target hand. Draw a card. permanent. 3 1/1 {T}: Target instant or sorcery spell becomes the color 2 2/2 of yourWhen Flying choice. Whirlpool Drake comes into play, shuffle 4 1/1 the Whencards from your Whirlpool hand Rider intointo comes yourplay, library, thenthe shuffle draw cards 2 2/2 from When Whirlpool Warrior comes into play, shuffle many your hand into your library, then draw that the 3 cards from {1}{W}: your hand Search into your your library for library, then drawcard an enchantment that 3 and reveal that card. Put it into your hand, then {T}: Add one colorless mana to your mana pool. {T}: discard 0 Add {G} or {U} You control to your creature. enchanted mana pool. Yavimayacreature Enchanted Coast 8 3/3 gets +2/+2 and has trample. {1}{B}: Chose a color. Whenever Zombie Boa becomes 5 2/2 blocked by a Abyssal Flying When creatureHorror of thatcomes color this into turn, play, destroy target 6 2/3 player Whenever Flying discards two cards Specter Abyssal from hisdeals or her hand. to a damage 4 player, that player discards a card from his or her hand. {T}: Add one colorless mana to your mana pool. {T}: 0 Add {W} ora {U} Whenever to your creature mana comes pool. into Adarkar play, AEtherWastes Flash 4 deals Look at2 damage to it. hand and choose two cards from target player's 4 4/4 it. Put them on top of that player's library in any order. Flying 5 {8}, {T}: Aladdin's Ring deals 4 damage to target 8 3/3 creature Swampwalkor player. (This creature is unblockable as long as 4 defending Look at theplayer controls top seven cardsa swamp.) of your library. Put two of 5 6/5 them into your hand and the rest into your graveyard. {G}: Regenerate Ancient Silverback. 6 1/1 Flying {T}: Target attacking or blocking creature gets 2 +1/+1 Each until can't player end ofplay turn. more than one spell each turn. 3 1/1 {T}: Draw a card. 4 2/5 Attacking doesn't cause Ardent Militia to tap. 5 3/2 3 Target opponent reveals his or her hand. You draw a 3 */* card for Beast of each mountain Burden's powerand andred card in it. toughness are each equal 6 to the number Creatures can'tof creatures in play. block. 4 Destroy target land or nonblack creature. It can't be 4 3/3 regenerated. Flying Whenever Bellowing Fiend deals damage to a 5 7/6 creature, IslandwalkBellowing Fiend deals (This creature 3 damageastolong is unblockable thatas 8 defending player Whenever a greencontrols anisisland.) creature put into a graveyard from 2 0/1 play, Flyingits controller {T}: Add one discards mana ofa card from to any color hisyour or her hand. mana 1 pool. Enchanted creature gets +1/+1for each forest you 3 control. Blaze deals X damage to target creature or player. 1 You gain 3 life for each creature attacking you. 2 1/1 Sacrifice Blood Pet: Add {B} to your mana pool. 1 4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals 6 1/1 damage equal to the sacrificed creature's power to Flying 2 3/3 Swampwalk (This creature is unblockable as long as 4 defending Destroy allplayer controls a swamp.) islands. 4 Return target permanent to its owner's hand. 2 Return target creature card from your graveyard to 4 play. {T}: Add one colorless mana to your mana pool. {T}: 0 3/3 Add {G} or (This Islandwalk {W} to your mana creature pool. Brushland is unblockable as longdeals as 1 4 defending player controls an island.) Whenever a creature attacks, Caltrops deals 1 damage 3 1/3 to it. Canopy Spider may block as though it had flying. 2 Untapped creatures you control get +0/+2. 4 Charcoal Diamond comes into play tapped. {T}: Add 2 {B} {1}:to your The mana next timepool. a black source of your choice would 2 deal {1}: damage The nexttotime youathis blueturn, prevent source that of your damage. choice would 2 deal damage {1}: The nexttotime youathis turn, green prevent source that choice of your damage.would 2 deal {1}: damage The nexttotime youathis red turn, prevent source of yourthat damage. choice would 2 deal damage to you this turn, prevent that damage. {1}: The next time a white source of your choice would 2 deal damage Whenever Citytoofyou thisbecomes Brass turn, prevent thatit damage. tapped, deals 1 0 2/2 damage to you. {T}: Add one mana Flying When Cloudchaser Eagle comes intoof any color play, to your 4 destroy Each target gets creature enchantment. +1/+1 for each other creature in 5 play that shares a creature Whenever a black card is put type intowith it. (For example, if an opponent's 2 graveyard, You controlyou may draw enchanted a card. permanent. 6 2/1 2 Corrupt deals damage equal to the number of swamps 6 you control Counter to target target spell. creature or player. You gain life 2 Destroy target artifact, enchantment, or land. 4 6/6 Flying {X}, {T}: Crimson Hellkite deals X damage to 9 1/1 target creature.Infantry {T}: Crossbow Spend only dealsred mana this 1 damage to way. target 2 1/1 attacking {X}: CryptorRats blocking deals creature. X damage to each creature and 3 player. Whenever a player plays mana Spend only black a bluethis way. spell, you may pay {1}. 1 3/3 If you Dakmor When do, you gain 1 life. Lancer comes into play, destroy target 6 1/1 nonblack creature. {T}, Sacrifice Daring Apprentice: Counter target spell. 3 Destroy target nonblack creature. It can't be 3 regenerated. All creatures are black. 1 Change the target of target spell with a single target. 4 When Delusions of Mediocrity comes into play, you gain 4 10 life. When Whenever Delusions a land of Mediocrity is put into leaves a graveyard fromplay, play,you 4 Dingus Egg Destroy deals target 2 damage artifact to that land's controller. or enchantment. 2 Disorder deals 2 damage to each white creature and 2 each {T}: {3}, player who player Target controlsdiscards a whiteacreature. card from his or her 3 hand. Play Destroy this ability X target only creatures. nonblack during yourDraw turn.X cards. 5 1/1 {B}: Regenerate Drudge Skeletons. 2 Target opponent reveals his or her hand. Choose a 1 1/1 noncreature, nonland card from it. That player discards 1 Target player untaps all basic lands he or she controls. 3 Earthquake deals X damage to each creature without 1 3/3 flying and {B}{B}, each {T}: player.target green creature. Destroy 4 2/2 {3}{G}, {T}: Tap or untap target artifact, creature, or 4 3/3 land. {T}: Elite Archers deals 3 damage to target attacking or 6 2/1 blocking First creature. strike 2 2/2 All Elves get +1/+1 and have forestwalk. (They're 3 1/1 unblockable as longElvish {G}, {T}, Sacrifice as defending player target Lyrist: Destroy controls a 1 1/1 enchantment. {G}, {T}: Put a creature card from your hand into play. 4 When Engineered Plague comes into play, choose a 3 creature type. Creatures with All creatures power of than greater the chosen type get the number -1/- of cards 3 in your hand Whenever youcan't playattack. a creature spell, you may pay {1}. 3 If you do, return target Return all creatures creaturehands. to owners' to its owner's hand. 5 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 5 until Each end of turn. creature you control can't be blocked by more 3 than one creature Enchanted creatureeach can'tcombat. be blocked except by artifact 2 2/2 creatures and/or black creatures. {T}: Femeref Archers deals 4 damage to target 3 attacking spells Creature creature costwith {2} flying. more to play. 6 Creatures you control gain haste. (They may attack and 3 2/4 {T} the turn they come under your control.) Flying 4 Take an extra turn after this one. At the end of that 2 turn, you lose comes Fire Diamond the game. into play tapped. {T}: Add {R} to 2 5/4 your mana pool. 5 2/1 Flying {1}{U}: Return Fleeting Image to owner's hand. 3 Enchanted creature has flying. 1 {2}, {T}: Target creature gains flying until end of turn. 4 Prevent all combat damage that would be dealt this 1 turn. Counter target spell unless its caster pays an additional 1 {1}. [G] 0 [G] 0 [G] 0 [G] 0 2/2 Flying When Foul Imp comes into play, you lose 2 life. 2 Target player discards three cards from his or her hand. 5 1/1 {T}: Add {G}{G} to your mana pool. 3 5/4 Whenever Gang of Elk becomes blocked, it gets +2/+2 6 until gain You end 2oflife turnforfor each each creature card in yourblocking hand. it. 4 2/2 {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals 3 4/2 damage equal to its power to target creature or player. 4 Target creature gets +3/+3 until end of turn. 1 3/3 4 2/4 Giant Spider may block as though it had flying. 4 0/7 (Walls can't attack.) 3 Creatures you control get +1/+1. 3 2/2 Haste (This creature may attack and {T} the turn it 3 1/1 comes {T}, under your Sacrifice control.) Goblin Digging Team: Destroy target 1 2/2 Wall. Whenever Goblin Elite Infantry blocks or becomes 2 2/1 blocked, it gets When Goblin -1/-1 until Gardener endinto is put of turn. a graveyard from 4 1/1 play, destroy Flying target can't Goblin Glider land. block. 2 2/2 All Goblins get +1/+1 and have mountainwalk. (They're 3 1/1 unblockable When Goblinas long as Matron defending comes player into play, youcontrols a may search 3 2/2 your library Goblin forcan't Raider a Goblin block.card. If you do, reveal that 2 2/2 Mountainwalk (This creature is unblockable as long as 3 defending player Each creature youcontrols control acan't mountain.) be blocked except by 3 3/3 two or more {1}{G}: creatures. Regenerate Gorilla Chieftain. 4 At the beginning of your draw step, draw a card. ;At 4 the end of your Enchanted turn,gets Creature discard yourforhand. +1/+0 each mountain you 3 2/3 control. {T}: Grapeshot Catapult deals 1 damage to target 4 2/2 creature with flying.comes into play, you may return When Gravedigger 4 targetPay {B}, creature card from 2 life: Draw your graveyard to your hand. a card. 4 2/2 2 Choose one - Target player gains 3 life; or prevent the 1 2/3 next 3 damage {T}: Heavy to target Ballista deals creature 2 damage orto player targetthis turn. attacking 4 or blocking Return creature. all green permanents to their owners' hands. 3 3/3 4 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end 5 of turn. Enchanted creature gets +1/+2. 1 1/1 {W}: Honor Guard gets +0/+1 until end of turn. 1 1/4 3 Target creature gets +X/+0 until end of turn. 1 At the beginning of each player's draw step, if Howling 2 Mine is untapped, Hurricane that player deals X damage drawscreature to each a card. with flying 1 and each At the endplayer . player's turn, if that player didn't of each 3 play a spell that turn, Draw four cards. You loseImpatience half yourdeals life, 2rounded damageup. to 3 Inferno deals 6 damage to each creature and each 7 player. player draws two cards. Target 4 1/1 {T}: Destroy target creature with power 4 or greater. 3 Whenever a player plays a red spell, you may pay {1}. 1 If you do, you gain 1 life. [U] 0 [U] 0 [U] 0 [U] 0 Whenever a player plays a white spell, you may pay 1 {1}. {2}, If youDraw {T}: do, you gainthen a card, 1 life. discard a card from your 3 hand.{T}: Untap target creature. {3}, 2 {4}, {T}: Draw a card. 4 {T}: Add one colorless mana to your mana pool. {T}: 0 2/5 Add {T}: {R} or {G} to All combat your mana damage pool. Karplusan that unblocked Forest creatures 5 2/2 would deal to you this turn is dealt to Kjeldoran Royal 2 All creatures you control have first strike. 3 Lava Axe deals 5 damage to target player. 5 Enchanted creature gains swampwalk. (It's unblockable 1 as long All as defending creatures player you control gaincontrols flying. a swamp.) 4 Lightning Blast deals 4 damage to target creature or 4 4/1 player. Haste (This creature may attack and {T} the turn it 4 1/1 comes {T}: under Add {G} your control.) to your mana pool. 1 2/2 You may have Lone Wolf deal its combat damage to 3 2/2 defending First strike player Longbowas though Archer it mayweren't blockblocked. as though it had 2 1/1 flying.Looming Shade gets +1/+1 until end of turn. {B}: 3 2/2 All Merfolk get +1/+1 and have islandwalk. (They're 2 unblockable All creatures as long able to as defending block player enchanted controls creature do an so. 3 5/6 Flying 6 Whenever a player plays a spell, that player returns a 3 land he or You and she controls target opponentto each owner's flip hand. a coin. Mana Clash 1 deals Tap all1 lands damage to each target player player whose controls andcoin comes empty up his or 3 her mana Marble pool. comes into play tapped. {T}: Add {W} Diamond 2 */* to yourpower Maro's mana and pool.toughness are each equal to the 4 1/4 number {T}: Prevent the in of cards your next hand. that would be dealt to 4 damage 5 3/3 target Flying {T}: Mawcor deals this creature or player turn. to target creature 1 damage 5 or player. with power 3 or greater don't untap during Creatures 1 their controllers' Whenever untap steps. an opponent discards a card, Megrim deals 2 3 damage to that player. Counter target spell. Put it on top of its owner's library 2 1/1 instead {T}: of into Draw thatthen a card, player's graveyard. discard a card from your hand. 2 1/1 1 Target creature gets +7/+7 until end of turn. 4 {2}, {T}: Target player puts the top two cards of his or 2 her library Target intodiscards player his or her twograveyard. cards from his or her hand. 3 Target creature gets +4/+4 until end of turn. 2 Moss Diamond comes into play tapped. {T}: Add {G} to 2 your mana pool. [R] 0 [R] 0 [R] 0 [R] 0 Each player draws a card for each creature card in his 4 or her All graveyard. lands are 2/2 creatures that are still lands. 5 All creatures get -1/-1 until end of turn. 2 Play Necrologia only during your end of turn step. As an 5 */* additional cost to play Flying Nightmare's Necrologia, power pay anyare and toughness amount of each equal 6 to thecreatures Black number ofget swamps +2/+0you untilcontrol. end of turn. 4 3/3 {W}{W}, {T}: Destroy target black permanent. 4 4/3 Ogre Taskmaster can't block. 4 4/4 Okk cannot attack unless a creature with greater power 2 also attacks. Target playerOkk cannot draws four block cards.unless a creature with 6 Tap an untapped creature you control: Tap target 4 artifact, creature, Whenever a playerorplays land.a spell, that player discards a 3 1/3 card from his or her hand. {T}: Orcish Artillery deals 2 damage to target creature 3 or player and Attacking 3 damage creatures to you. get +1/+0. you control 4 Target opponent reveals his or her hand. Choose a 1 creature card Enchanted from it.can't creature Thatattack playerordiscards block. that card. 2 All damage that would be dealt to you is dealt to 3 2/3 enchanted {3}: Patagiacreature instead. Golem gains flying until end of turn. 4 Choose a color. Target player reveals his or her hand 4 2/2 and discards Phantom all cards Warrior of that color from it. is unblockable. 3 8/8 Phyrexian Colossus does not untap during your untap 7 5/4 step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian 6 Destroy target artifact or land. It can't be regenerated. 3 {2}, {T}, Sacrifice Pit Trap: Destroy target attacking 2 1/1 creature Swampwalkwithout (Thisflying. It can't creature be regenerated. is unblockable as long as 1 defending player controls a swamp.) [W] 0 [W] 0 [W] 0 [W] 0 4/4 You may have Pride of Lions deal its combat damage to 5 1/1 defending player {T}: Prodigal as though Sorcerer deals it1 weren't damageblocked. to target 3 creatureall Destroy or artifacts player. and enchantments in play. 5 1/1 Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets 2 +1/+0 untildeals Pyroclasm end 2ofdamage turn. to each creature. 2 Pyrotechnics deals 4 damage divided as you choose 5 2/1 among any number {B}{B}{B}, of target {T}: Target creatures opponent and/or reveals his orplayers. her 4 1/1 hand Hasteand discards (This a creature creature card may attack at {T} and random fromitit. the turn 1 comes under Return target your control.) creature card from your graveyard to 1 your hand. Search your library for a basic land card and put that 2 2/2 card into play Flying, first tapped. Then shuffle your library. strike 4 2/1 Razortooth Rats can't be blocked except by artifact 3 2/2 creatures and/or black {1}{R}: Reckless creatures. Embermage deals 1 damage to target 4 creature Put targetorcard player and from 1 damage your to itself. graveyard on top of your 1 3/6 library. 5 Enchanted Creature has first strike. 1 {G}: Regenerate enchanted creature. 2 Untap all creatures that attacked this turn. You get an 4 additionaltarget Counter combat phasespell. creature followed by an additional main 2 Destroy target creature with power 4 or greater. It 2 can't be regenerated. Sacrifice any number of artifacts, creatures, and/or 4 */* lands. Draw a cardpower Flying Revenant's for each andpermanent toughness sacrificed this are each equal 5 to the number of creature cards in your graveyard. The next time a source of your choice would deal 3 damage {3}, {T}:toRod youofthis Ruinturn, prevent deals that damage. 1 damage to target You 4 creature or player. Walls may attack as though they weren't Walls. 2 Reveal the first card you draw each turn. Whenever you 4 2/1 revealstrike First a basic land card this way, draw a card. 3 Whenever a spell or ability an opponent controls puts a 2 land gain You into your 4 life.graveyard from play, return that land to 2 1/1 Flying When Sage Owl comes into play, look at the top 2 1/1 four {T}: cards of the Prevent yournext library, then put 1 damage them that back would beindealt any to 2 target creature Whenever or playertaps an opponent this aturn. mountain for mana, you 2 2/2 may gain 1 life. 3 1/1 {G}, {T}, Sacrifice Scavenger Folk: Destroy target 1 6/6 artifact. Sea Monster can't attack unless defending player 6 2/2 controls Whenever anSeasoned island. Marshal attacks, you may tap 4 2/1 target creature. {T}: Untap target creature. 2 Discard a land card from your hand: Seismic Assault 3 3/3 deals 2Serpent When damageWarrior to target creature comes or player. into play, you lose 3 life. 3 2/2 Flying {T}: Target attacking or blocking creature gets 4 4/4 +2/+2Attacking Flying until end does of turn. not cause Serra Angel to tap. 5 Enchanted creature gets +2/+2, has flying, and 4 1/1 attacking Forestwalkdoesn't cause it is (This creature to unblockable tap. as long as 1 defending Destroy player target controls a forest.) artifact. 2 Creatures you control get +0/+2 until end of turn. 2 5/5 Flying {R}: Shivan Dragon +1/+0 until end of turn. 6 Shock deals 2 damage to target creature or player. 1 {T}: Add two colorless mana to your mana pool. 4 Sky Diamond comes into play tapped. {T}: Add {U} to 2 1/1 your mana Flying pool. doesn't cause Skyshroud Falcon to tap. Attacking 2 Look at the top two cards of your library. Put one of 1 them into Target yourloses player hand4 and the other life and on the you gain bottom of 4 life. 5 Whenever a creature is put into a graveyard from play, 1 3/3 you may pay {W}{W}, {T}:{1}. If youtarget Destroy do, you redgain 1 life. permanent. 4 You have no maximum hand size. 0 5/4 5 2/2 Spineless Thug can't block. 2 Whenever enchanted creature deals damage, you gain 1 that much Spitting life.deals damage equal to the number of Earth 2 mountains Squall dealsyou control to 2 damage to target creature.with flying. each creature 3 1/4 Attacking doesn't cause Standing Troops to tap. 3 You gain 3 life for each black creature target opponent 2 controls. If Static Orb is untapped, players can't untap more than 3 3/4 two permanents When during their Staunch Defenders untap comes step. into play, you gain 4 5 life. You control enchanted artifact. 4 Destroy target land. 3 Each player may play an additional land during each of 5 1/2 his or her turns.; Whenever a land is tapped for mana, Flying 2 0/4 {R}: Storm Shaman gets +1/+0 until end of turn 3 {B}{B}, Pay 2 life, Sacrifice a swamp;: Return target 4 creatureplayer Target card from gains your X life.graveyard to play. 1 2/1 {T}, Sacrifice a creature: Destroy target nonblack 3 creature. Sudden Impact deals damage equal to the number of 4 cardsAdd {T}: in target player's mana one colorless hand to to that yourplayer.. mana pool. {T}: 0 5/6 Add {B} (Walls or {R} can't to your attack.) mana Flying pool. Sulfurous Sunweb can't blockSprings 4 2/3 creatures with power 2 or less. Flying Whenever Sustainer of the Realm blocks, it gets 4 +0/+2 until end of turn. [B] 0 [B] 0 [B] 0 [B] 0 Whenever a creature comes into play, its controller 4 sacrifices a creature At the beginning or land. of each player's draw step, that player 4 2/2 puts the When cards in Spies Telepathic his or comes her hand intoonplay, the look bottom of his at target 3 opponent's hand. Your opponents play with their hands revealed. 1 1/1 {U}{U}{U}, {T}: Return target permanent to its 3 1/3 owner's hand. Thieving Magpie deals damage to an Flying Whenever 4 7/7 opponent, you Thorn You may have draw aElemental card. deal its combat damage 7 to defending Whenever anplayer island as an though opponent it weren't controlsblocked. becomes 2 tapped, youa may Whenever gain player 1 life. plays a black spell, you may pay 1 {1}. If you Discard yourdo, you gain hand, then 1draw life. that many cards. 2 3/3 3 6/6 7 Destroy all enchantments. 3 {2}{U}{U}: Draw a card. 4 2/* Treefolk Seedlings's toughness is equal to the number 3 of forests Tremor you 1control. deals damage to each creature without flying. 1 Tap or untap target artifact, creature, or land. 1 */* Uktabi Wildcats's power and toughness are each equal 5 to theAdd {T}: number of forests one colorless you control. mana {G}, Sacrifice to your mana a pool. {T}: 0 Add {U} or creature Enchanted {B} to your getsmana pool. Underground River +2/+1. 1 Return target creature to its owner's hand. 1 Search your library for a basic land card and put that 3 2/2 card into When play. Then Venerable shuffle Monk comesyour intolibrary. play, you gain 2 life. 3 Destroy target tapped creature. 4 0/2 Whenever you play an enchantment spell, you may 3 draw a card. Whenever a forest is tapped for mana, its controller 4 3/3 adds {G} Flying to hisUntap {2}{U}: or herVigilant mana pool. Drake. 5 6/6 7 Volcanic Hammer deals 3 damage to target creature or 2 1/5 player.can't attack.) Flying (Walls 3 1/4 (Walls can't attack.) {B}: Regenerate Wall of Bone. 3 0/5 (Walls can't attack.) {R}: Wall of Fire gets +1/+0 until 3 2/3 end of can't (Walls turn. attack.) First strike 3 3/5 (Walls can't attack.) Flying 4 1/5 (Walls can't attack.) {2}{U}{U}: Wall of Wonder gets 4 3/3 +4/-4 until {B}{B}, {T}:end of turntarget Destroy and may whiteattack this turn as creature. 4 Whenever enchanted land is tapped for mana, its 1 controller Each playeradds {G} to four sacrifices his or her mana lands. pool. Wildfire deals 4 6 1/1 damage Flying to each {T}: creature. Target creature gains flying until end of 2 2/2 turn. Flying 3 Destroy target creature with flying. 3 1/1 When Wood Elves comes into play, search your library 3 for a forestacard Whenever andplays player put that cardspell, a green into play. Shuffle you may pay 1 {1}. If youIf control you do,ayou gain 1damage creature, life. that would reduce 4 your life total to less than 1 reduces it to 1 instead. Destroy all creatures. They can't be regenerated. 4 2/2 Yavimaya Enchantress gets +1/+1 for each 3 enchantment Whenever an in play. plays a white spell, that player opponent 2 loses Target player drawsgain 1 life and you 1 life. a card for each basic land type 5 2/2 among lands {1}{G}: heKavu Target or she controls. gets -1/+1 until end of turn. 3 2/2 Whenever Amphibious Kavu blocks or becomes blocked 3 2/5 by one First or more Strike blueSpider Ancient and/ormay black creatures, block as though it had 4 1/1 flying. Kicker - Return a creature you control to its owner's 2 hand. (You Destroy mayenchantment. target return a creature Drawyou control to its a card. 2 2/2 Flying {W}: Target permanent becomes white until end 4 of turn.- Sacrifice two lands. (You may sacrifice two Kicker 3 2/2 lands in Caldera {1}{B}: addition Kavu to any other gets costsuntil +1/+1 as you endplay this of turn. 3 2/1 {G}: Caldera Kavu becomes the color of your choice Flying When Cavern Harpy comes into play, return a 2 blue or black Whenever creature another you control permanent youto its owner's control hand. becomes the 4 target oftarget Counter a spellspell or ability an opponent that targets one orcontrols, you more creatures. 2 Draw a card. Crosis's Catacombs is a Lair in addition to its land type. 0 When ChooseCrosis's Catacombs one - Return targetcomes into play, permanent sacrifice to its owner'sit 3 hand; or destroy Darigaaz's Calderatarget nonblack is a Lair creature, in addition to itsand landit type. can't 0 When Choose one - Return target creature card from yourit Darigaaz's Caldera comes into play, sacrifice 3 graveyard Target to your creature hand; gets or Darigaaz's +1/+1 and gains Charm deals flying and 3 first 3 strike until end of turn. At the beginning of each opponent's upkeep, that 4 player loses 1 alife {R}, Sacrifice for each Zombie: card in his Deadapult or her deals hand more 2 damage to 3 target creature or player. As an additional cost to play Death Bomb, sacrifice a 4 creature. Destroyoftarget At the beginning each nonblack creature.that player's upkeep, It can' t be player 3 sacrifices As a nonbasic an additional cost land. to play Diabolic Intent, sacrifice a 2 2/2 creature. {U}, {T}: Search Target your library creature for flying gains a cardand andbecomes put that 3 blue until end of turn. Until end of turn, creatures you control gain protection 3 2/3 from Flyingwhite Whenif Doomsday you controlSpecter a plains, from into comes blue play, if youreturn 4 9/9 a blue or black creature you control to its owner's Draco costs {2} less to play for each basic land type hand. 16 among All lands goblins getyou control. +1/+1, are Flying black, At andtheare beginning zombies of in 3 2/2 addition to their creature type. Kicker - 2B, discard a creature card. (You may pay {2} 3 {B} and discard Dromar's Cavernaiscreature a Lair incard fromto addition your handtype. its land in 0 When Dromar's Cavern comes into play, sacrifice Choose one - You gain 5 life; or counter target spell; it or 3 target creature gets -2/-2 until end of turn. Search your library for a creature card, reveal that card, 2 3/4 and put {U}, {T},it Sacrifice into yourahand. Then creature or shuffle your library. enchantment: Counter 5 3/4 target spell. {U}, {T}, Sacrifice a creature or enchantment: Counter 5 target spell. Counter target spell if a kicker cost was paid for it. 1 {2}{U}: Return target white or black creature you 3 control to its owner's Target player loses X hand. life and you gain X life, where X is 5 the number Kicker of basic - Sacrifice land(You a land. typesmay among landsa you sacrifice land in 3 4/2 addition to any otherKavu When Flametongue costscomes as youinto play thisitspell.) play, deals 4 4 3/4 damage to target creature. You may play Fleetfoot Panther any time you could play 3 an instant.City Forsaken When Fleetfoot doesn't untapPanther comes during your into step. untap play, At 0 1/1 the beginning of your upkeep, you may remove a card Creature spells can't be countered by spells or abilities. 2 Target creature gets +1/+1 until end of turn for each 1 basic land Counter type blue target among lands you control. spell. 2 Untap target creature. It gets +3/+3 until end of turn. 2 Each player hides at least one object, then all players 7 2/2 reveal {2}{W},them {T}:simultaneously. Each player Choose a permanent loses life you control. equal Prevent 4 all combat damage Enchanted creature target creature gets +3/+3 would unless deal this it shares turn a color 2 with the most common color among all permanents When Hobble comes into play, draw a card. Enchanted or 3 1/1 creature can't attack. When Honorable ScoutEnchanted creature comes into can't play, you block gain if 2 life 1 3/4 for each black and/or red creature target opponent When Horned Kavu comes into play, return a red or 2 green Choosecreature you control one - Destroy targettoartifact; its owner's hand. target or destroy 2 2/2 enchantment; Flying or destroy When Hunting target Drake comesartifact and target into play, put target 5 red or green creature on top of its owner's library. Destroy target land. Draw a card. 5 Whenever enchanted creature becomes tapped, 3 2/2 Insolence {T}: deals Target land2becomes damage atoforest that creature's controller. until end of turn. 3 {B}: Regenerate enchanted creature. {R}: Enchanted 2 creature gets At the end +1/+0 of each until end player's of ifturn. turn, {G}: Enchanted no creatures 3 attacked that turn, When Lashknife that comes Barrier player sacrifices into play, adraw creature he If a card. 3 4/3 a source would deal damage to a creature you control, When Lava Zombie comes into play, return a black or 3 2/2 red creatureget All Zombies you+1/+1. control{1}{B}, to its owner's hand. target {T}: Return {2}: Lava 3 1/1 ZombieMaggot When card from yourcomes Carrier graveyard to your into play, hand. each player 1 loses 1-life. Kicker Sacrifice two lands. (You may sacrifice two 4 2/6 lands For eachaddition in to any basic land typeother amongcosts as you lands you control, play this 5 Magnigoth Tap Treefolk X artifacts, has landwalk creatures, and/or of that You lands. type.lose (It'sX life. 2 {1}, {T}: Add one mana of any color to your mana 1 pool. Destroy all creatures. They can't be regenerated. For 5 4/4 each creature When destroyed Marsh Crocodile this way, comes into its controller play, return aputs blueaor 4 2/2 black creature As Meddling you comes Mage controlinto to its owner's play, namehand. When a nonland 2 card. The named card can't be played. {T}: Choose a color of a permanent you control. Add 0 3/2 one mana Mire of that Kavu gets color as +1/+1 to long your as mana you pool. control a swamp. 4 2/4 {2}{R}{W}: The next time damage would be dealt to 4 2/2 Mirrorwood Mogg Jailer Treefolk thisifturn, can't attack that damage defending is dealt to player controls an 2 1/1 untapped Whenevercreature with power an opponent plays a2spell, or less. Mogg Sentry gets 1 2/2 +2/+2 until end of turn. Sacrifice Morgue Toad: Add {U}{R} to your mana pool. 3 Enchanted creature has "{T}: Add one mana of any 1 color WhentoNatural your mana pool." comes into play, return a red Emergence 4 4/5 or green Put {2}{G}: enchantment a 1/1 greenyou control to Saproling its owner's creature tokenhand. into 6 2/2 play. Sacrifice a Saproling: All Saprolings Kicker {2}{U} and/or {2}{R}. When Nightscape get +1/+1 3 1/1 Battlemage comes Blue spells and red into play, spells youifplay you cost paid 1the {2}{U} less to play. 2 {1}{B}: Regenerate Nightscape Familiar. Each player reveals his or her hand and chooses one 3 card Kickerof- each {W} color from pay (You may it, then discards all an additional {W}other as you 1 3/3 play this When spell.) Target Phyrexian playerleaves Bloodstock can't play play,spells thistarget destroy turn. 5 3/3 white Kicker creature. It can't - Pay 3 life. (You be regenerated. may pay 3 life in addition to 4 any other costs as you play Whenever a player draws a card, this spell.) If you loses that player paid the 2 life 3 unless he or chooses Each player she paysa 2. land he or she controls of each 3 basic land type. Return those {3}{G}: Target opponent lands reveals to their a card owners' at random 3 from his Target {3}{R}: or her hand. Target opponent creature reveals gets a card at +X/+X randomuntil 3 from his or her hand. Planeswalker's Fury deals {3}{W}: Target opponent reveals a card at random damage 3 from his Target {3}{U}: or her hand. You reveals opponent gain lifea equal to random card at that card's 3 from his or her hand. If it's an instant or sorcery {3}{B}: Target opponent reveals a card at random card, from 3 his or her Kicker hand. Target - Sacrifice a land.creature (You maygets -X/-X until sacrifice a landend in of 1 addition Kicker to any other - Sacrifice costs as(You a creature. you may play sacrifice this spell.) a 3 1/2 creature in addition When Pygmy to any into Kavu comes other costs play, as you draw play a card forthis 4 4/4 each black creature your opponents control. {G}: Questing Phelddagrif get +1/+1 until end of turn. 4 1/1 Target opponent Whenever puts you play a 1/1 green a white, Hippo or blue, black, creature token red spell, 2 1/1 put a +1/+1 counter on Quiron Dryad. {T}: Add to your mana pool one mana of any color that 2 3/3 a land an opponent {R}{G}{W}: Preventcontrols could all combat produce. damage blue creatures 3 3/3 and black creatures would deal this turn. When Razing Snidd comes into play, return a black or 6 red creature Choose one -you control Destroy to itsnonbasic target owner's land; hand.orWhen put three 3 1/1 Rith's Grove is a Lair in addition to its landplay; green Saproling creature tokens into orWhen type. 0 2/3 Rith's {2}{G},Grove {T}, comes Sacrificeinto play, Root sacrifice Greevil: it unless Destroy all you 4 enchantments Kicker of athe - Sacrifice color land. of your (You may choice. sacrifice a land in 3 addition to any other costs as you play this spell.) 1/2 {T}: Creatures you control gain protection from the 3 1/1 color(s) of target {T}: Prevent permanent the next you that X damage control untilbeend would of to dealt 2 2/2 target creature Flying When this turn, Sawtooth where Loon X isinto comes the play, number of a return 4 3/3 whiteTarget {T}: or blueland's creature typeyou controlthe becomes to basic its owner's hand. land type of 5 your choiceSky As Shifting untilcomes end ofinto turn. play, choose a color. All 3 7/7 nonland permanents are Trample When Shivan Wurm the chosen color. comes into play, return a 5 red or green creature you control to its Target creature can't be blocked this turn owner's excepthand. by 2 3/3 artifact creatures Flying. When and/or Silver Drakeblack comescreatures. into play, return a 3 white or Singe blue1 creature deals damage toyoutarget control to its owner's creature. hand. That creature 1 becomes black Enchanted until end Creature getsof turn. and is black. +3/+1 2 When Sisay's Ingenuity comes into play, draw a card. 1 Enchanted creature When Skyship has "2U:comes Weatherlight Targetinto creature becomes play, search 4 your Whenlibrary forWeatherlight Skyship any number of artifact comes intoand/or creature play, search 4 your Lands can't be the targets of spells or abilities creature library for any number of artifact and/or this turn. 2 Draw a card. Destroy target green creature. It can't be regenerated. 3 Draw a card. When Sleeping Potion comes into play, tap enchanted 2 2/2 creature. {R}, {T}: Enchanted creature Slingshot Goblin doesn't deals untaptoduring 2 damage targetits 3 5/3 blue creature. When Sparkcaster comes into play, return a red or 4 green creaturecomes Star Compass you control to its into play owner's tapped. {T}:hand. AddWhen to your 2 4/4 manaStrike First pool one Whenmana SteelofLeaf any Paladin color a basic comesland intoyou play, 6 3/3 return a green {R}: Stone orgets Kavu white creature +1/+0 untilyou endcontrol to {W}: of turn. its 5 2/2 Stone Kavu gets +0/+1 until end of turn. Kicker {W} and/or {2}{B}. When Stormscape 3 1/1 Battlemage Flying Whitecomes spells into and play, black ifspells you paid the {W} you play cost kicker 1 less 2 to play. Strafe deals 3 damage to target nonred creature. 1 5/5 Stratadon costs 1 less to play for each basic land type 10 among lands you of At the beginning control. Trampleupkeep, that player each player's 5 2/2 returns a creature Kicker {1}{G} he {2}{U}. and/or or she controls to its owner's When Sunscape 3 0/3 Battlemage comes into play, if you paid (Walls can't attack.) Green spells and bluethespells {1}{G} you 2 play Play cost 1 less Surprise to play. only during combat. Put a Deployment 4 4/4 nonwhite creature Attacking card from doesn't cause your hand Tahngarth, into play. Talruum Hero At to the 5 4/4 tap. {1}{R}, Attacking {T}: cause doesn't Tahngarth deals damage Tahngarth, Talruumequal Herototoits 5 tap. {1}{R}, {T}: Tahngarth deals damage equal to its {T}: Add one colorless mana to your mana pool. {2}, 0 {T}, Sacrifice Destroy targetTerminal creature.Moraine: Search It can't be your library for regenerated. 2 2/2 Kicker {R} and/or {W}. When Thornscape Battlemage 3 2/1 comes Red intoand spells play, if you white paidyou spells the play {R} kicker cost 1 cost, less to play. 2 2/2 Kicker {1}{B} and/or {G}. When Thunderscape 3 1/1 Battlemage comesspells First Strike Black into and play,green if youspells paid the you{1}{B} play cost 1 2 less to play. Choose one - Destroy target enchantment; or remove 3 target Treva'sattacking Ruins is acreature from thetogame; Lair in addition its landor type. draw When two 0 Treva's Each Ruinsdraws player comes into two play,then cards, sacrifice it unless discards threeyou cards 4 2/2 from Flyinghis Asor her hand, Voice then loses of All comes into 4play, life.choose a color. 4 2/2 Voice of All has protection from the Flying {1}{R}: Volcano Imp gains first chosen strikecolor. until end 4 of turn. a permanent is returned to a player's hand, Whenever 3 3/4 that player Kicker - {U}discards (You maya card from pay an his or her additional hand. {U} as you 5 4/4 play this spell.) Flying When Waterspout Elemental Flying 0 4/4 Flying 0 4/4 Flying 0 3/3 Flying 0 3/3 Flying 0 3/3 0 2/2 0 2/2 0 */* This creature's power and toughness are each equal to 0 */* your creature's This life total. power and toughness are each equal to 0 1/1 Flyinglife total. your 0 1/2 Flying {1}{B}, Sacrifice this creature: Return to play 0 2/2 under its owner's control a card named Sengir 0 2/2 0 5/5 0 3/3 0 3/3 0 3/3 0 3/3 0 3/3 0 4/4 0 4/4 0 3/3 0 4/4 0 8/8 0 1/1 Flying 0 1/1 Flying 0 1/1 Flying 0 1/1 Flying 0 1/1 Flying 0 1/1 Flying 0 1/1 0 1/1 0 0/1 0 2/2 Forestwalk 0 3/3 Protection from black 0 3/3 0 1/1 0 1/1 Flying Cloud Sprite can block only creatures with flying. 0 6/12 Trample 0 */* Flying 0 */* Flying 0 */* Flying 0 5/5 Flying 0 5/5 Flying 0 4/4 Flying 0 5/5 Flying 0 5/5 Flying 0 1/1 Flying, devour 2 0 5/5 Flying 0 2/2 Flying 0 4/4 Flying 0 3/1 Haste 0 1/1 Haste 0 3/1 0 3/1 0 7/1 Trample, haste 0 7/7 Trample 0 7/7 Trample 0 4/4 0 5/5 0 5/5 Flying 0 3/1 0 3/1 0 3/3 0 3/3 0 3/3 0 3/3 0 3/3 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 Flying 0 1/1 Flying 0 1/1 Flying 0 1/1 Flying 0 1/1 When Festering Goblin is put into a graveyard from 0 3/4 play, target creature gets -1/-1 until end of turn. Flying 0 4/4 0 5/5 0 4/4 Haste 0 0/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 2/1 Haste 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 {W}, {T}: Tap target creature. 0 3/1 Haste 0 2/2 Flying 0 0/1 0 1/1 Flying, haste 0 4/4 0 1/1 Flying 0 2/2 0 1/1 0 1/1 0 1/1 0 6/1 Shroud 0 6/1 Insect can't be the target of spells or abilities. 0 4/4 0 4/4 0 1/1 0 1/1 0 2/2 First strike 0 2/2 Haste, flanking, protection from white 0 0/1 0 1/1 0 2/2 0 1/1 {T}: Add {G} to your mana pool. 0 20/20 Flying Marit Lage is indestructible. 0 1/1 0 1/1 0 */* 0 1/1 0 3/3 0 */* 0 1/1 Flying 0 1/1 Flying 0 1/1 Flying 0 0/1 0 2/2 0 0/1 0 1/1 0 4/4 Flying 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 0/1 0 1/1 Changeling (This token is every creature type.) 0 0/1 0 1/1 {B}: Regenerate Skeleton token. 0 1/1 {B}: Regenerate target creature. 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 1/1 0 3/1 Trample, haste At end of turn, sacrifice Spark 0 2/4 Elemental. Spider can block as though it had flying. 0 1/2 Reach 0 3/3 Flying 0 1/1 Flying 0 1/1 Flying 0 1/1 Flying 0 1/1 Flying 0 1/1 0 1/1 Flying 0 1/1 0 0/2 Defender 0 1/1 0 1/1 Flying 0 1/1 0 0/1 0 1/1 0 2/5 0 1/1 Flying Sacrifice this creature: This creature deals 1 0 3/4 damage to target creature or player. 0 5/5 Flying 0 5/5 Flying 0 */* 0 2/2 0 2/2 0 1/1 0 1/1 Flying 0 5/5 0 3/3 Flying, defender 0 2/2 0 2/2 0 2/2 0 2/2 0 1/1 0 6/6 0 6/6 0 2/2 0 2/2 0 2/2 0 2/2 0 2/2 0 2/2 0 5/5 0 1/1 0 4/4 Flying 5 5/5 When Balduvian Horde comes into play, sacrifice it 4 6/1 unless Trampleyou discard haste (Thisa creature card at random fromand may attack your{T} hand. the 3 5/5 turn it {3}{U}: Flying comes under Untapyour control.) Blizzard At end of turn, Elemental. 7 3/3 Bloodrock Cyclops attacks each turn if able. 3 Put any number of target creature cards from your 3 graveyard Draw threeon top of cards, yourput then library. Drawfrom two cards a card at hand your the 1 0/4 on top of your Clockwork Avianlibrary comesin into any play order. with four +1/+0 5 0/4 counters onBeast Clockwork it. Clockwork comes intoAvian playcan't withhave sevenmore than +1/+0 6 5/4 counters Flying on it. Cloud Clockwork Djinn Beast can block onlycan't have more creatures than with flying. 6 2/3 Flying Cloud Elemental can block only creatures with 3 flying. Look at target opponent's hand and choose a card from 3 it. That player Counter target discards spell. that card. 2 8/4 Trample 8 4/4 Whenever Crashing Boars attacks, defending player 5 chooses Add an untapped {B}{B}{B} to yourcreature he or she controls. That mana pool. 1 6/1 Deadly Insect can't be the target of spells or abilities. 5 Destroy target tapped creature. 2 Target player sacrifices a creature. 2 Look at the top five cards of your library. Put one of 2 them Spendinto onlyyour hand black manaandonthe rest {X}. on top Drain Lifeofdeals yourXlibrary 2 damage Dwarvento target Ruins creature comes into or player. play You{T}: tapped. gainAdd life {R} equal to 0 your mana pool. {T}, Sacrifice Dwarven Ruins: Add Ebon Stronghold comes into play tapped. {T}: Add {B} {R} 0 4/5 to At your mana pool. the beginning of {T}, your Sacrifice upkeep, Ebon targetStronghold: non-Wall Add 4 3/3 creature Flying an opponent Sacrifice controls a creature: gains Fallen forestwalk Angel until gets +2/+1 5 2/1 until end of turn. Flying 3 Fireball deals X damage divided evenly, rounded down, 1 among PreventYallplus one target combat damagecreatures and/or that would players. be dealt this 1 4/4 turn. Flying When Fog Elemental attacks or blocks, sacrifice it 3 8/8 at end ofAt Trample combat. the beginning of your upkeep, Force of 6 Nature deals 8 damage to you unless you pay {G}{G} [G] 0 [G] 0 [G] 0 Prevent all combat damage that would be dealt to and 3 3/3 dealt Giant {U}: by enchanted creature. Crab can't be the target of spells or abilities 5 this turn. Target creature gets +3/+3 until end of turn. 1 2/2 When Gravedigger comes into play, you may return 4 target creature Havenwood card from comes Battleground your graveyard into play to your hand. tapped. {T}: 0 3/3 Add {G} toHollow Whenever your mana Dogspool. {T},itSacrifice attacks, Havenwood gets +2/+0 until end 5 5/5 of turn. Cyclops can't block. Hulking 5 Look at the top four cards of your library. Put one of 2 them into your hand and the rest on the bottom of your [U] 0 [U] 0 [U] 0 3/5 {U}: Killer Whale gains flying until end of turn. 5 1/1 Kird Ape gets +1/+2 as long as you control a forest. 1 Lava Axe deals 5 damage to target opponent. 5 10/10 Trample Leviathan comes into play tapped and doesn't 9 untap during Lightning Boltyour dealsuntap step. At 3 damage to the beginning target creatureoforyour 1 1/1 player. {T}: Add {G} to your mana pool. 1 4/3 4 5/6 Flying 6 [R] 0 [R] 0 [R] 0 4/4 Plated Spider may block as though it had flying. 5 Cycling {2} (You may pay {2} and discard this card 0 from your Counter handspell target to draw a card. unless Play this pays its controller ability anyIf he {X}. 1 1/1 or she As doesn't, Quiron Elvesthat player comes intotaps play,allchoose lands he or she{T}: a color. 2 1/1 Add {G} Haste to your (This mana creature pool. may {T}:and attack Add{T} onethe mana turnofitthe 1 comes under your control.) Search your library for a basic land card and put that 2 card into{2} Cycling play tapped. (You Then{2} may pay shuffle your library. and discard this card 0 7/6 from your hand to draw a card. Play this ability any 8 5/5 Whenever Segmented Wurm becomes the target of a 5 4/4 spell orWhenever Flying ability, puta acreature -1/-1 counter on it. by Sengir dealt damage 5 5/5 Vampire Shambling {R}{G}: this turn is Strider put intogets a graveyard, +1/-1 untilput enda +1/+1 of turn. 6 5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of 6 turn. deals 2 damage to target creature or player. Shock 1 4/3 When you play a creature spell, sacrifice Skittering 3 3/2 Horror.When you play a creature spell, sacrifice Flying 2 Skittering Cycling {2}Skirge. (You may pay {2} and discard this card 0 from your Cycling {2}hand (Youtomay draw a card. pay Play {2} and this ability discard any this card 0 3/2 from your hand to draw a card. Play this ability any Flying 4 As an additional cost to play Sonic Burst, discard a card 2 at random Temple Svyelunite from your hand.into comes Sonic playBurst deals tapped. 4 damage {T}: Add 0 {U} to your mana pool. {T}, Sacrifice Svyelunite [B] 0 [B] 0 [B] 0 3/3 Haste (This creature may attack and {T} the turn it 4 3/4 comes Tar When under Pit your control.) Warrior becomes the target of a spell or 3 ability, Destroysacrifice Tar Pit Warrior. target nonartifact, nonblack creature. It can't 2 be regenerated. Choose one - Thunderbolt deals 3 damage to target 2 4/3 player; or Thunderbolt Haste (This deals creature may 4 damage attack and {T}tothe target turn it 5 comes under your control.) Discard your hand, then draw that many cards. 2 4/2 4 3/3 Flying {2}{U}: Untap Vigilant Drake. 5 3/2 Flying {U}: Put Wayward Soul on top of its owner's 4 library. Whenever enchanted land is tapped for mana, its 1 2/3 controller addsmay Woolly Spider {G} block to hisas orthough her mana pool. it had flying. 3 6/4 Whenever Woolly Spider blocks a creature with flying, Trample 6 Counter target spell. You gain 3 life. 3 Choose a color. Look at target player's hand a choose a 2 card At theofbeginning that color of from yourit.upkeep, That player discards discard a cardthat at 3 random from your Target creature hand. gets If you +1/+1 untildiscard end ofaturn. creature Drawcard a 2 card. {1}{R} (You may pay an additional {1}{R} as Kicker 4 1/3 you play White thisyou spells spell.) playDestroy target cost {W} morenonblack to play. creature. It 1 4/4 As Alloy Golem comes into play, choose a color. Alloy 6 3/3 Golem {2}: is the Kavu Ancient chosen color. (It's becomes still anuntil colorless artifact.) end of turn. 4 Ancient Spring comes into play tapped. {T}: Add {U} to 0 2/2 your mana Black spellspool. {T}, cost you play Sacrifice Ancient {B} more Spring: to play. Add {W} {B}: 3 Andradite Leech gets +1/+1 until end of turn. 3/3 Flying When Angel of Mercy comes into play, you gain 3 5 life. Creatures you control get +0/+1. Sacrifice Angelic 2 Shield: DestroyReturn target target creature nonblack to its creature. It owner's can't be hand. 5 regenerated. {T}: Add one Draw a card. colorless mana to your mana pool. {T}, 0 1/2 Sacrifice Kicker {2}Archeological Dig: (You may pay anAdd one mana additional {2} of as any you color play 2 this Enchanted creature gets +2/+2 and has trample. to spell.) Attacking doesn't cause Ardent Soldier 3 2/5 Whenever {1}{W}{W}: enchanted creatureyou Target creature deals damage, control gainsyou gain 5 protection from the color of your choice until Destroy target artifact. It can't be regenerated.end of X Put 2 1/1 green Assault Saproling deals creature 2 damage tokens to target into play, creature where--- or player. X 5 2/3 Put a{T}: {X}, 3/3 Choose green Elephant creature one - Prevent thetoken next Xinto play. that damage 5 would Destroybetarget dealt enchantment. to target creature this Put X 1/1turn; or Saproling green you gain 2 creature tokens into play, where X is its Whenever a creature comes into play under yourconverted 3 control, youuntapped Tap target may destroy targetThat creature. artifact or deals creature 3 damage equal to its power to its controller. Choose two target creatures controlled by one player. 4 That player Return sacrifices target one to permanent of its them, thenhand owner's returns the if that 2 1/4 permanent Kicker {1}{G} (You may pay an additional {1}{G} color shares a color with the most common as 3 2/4 you play{T}: {3}{U}, this Draw spell.)aWhen card. Benalish Emissary comes into 4 2/2 Kicker {2}{W} (You may pay an additional {2}{W} as 3 1/2 you play {W}, {T}:this Tapspell.) targetIfcreature. you paid the kicker cost, Benalish 2 Each player separates all land he or she controls into 4 two face-up Counter piles. target For each activated player, ability. an opponent (Mana abilities can't be 2 2/2 countered.) Flying, hasteDraw (Thisacreature card. may attack and {T} the 4 3/3 turn {1}{U}: Target spell your it comes under control.) Whenever or permanent becomes aBlazing color of 4 yourall Tap choice until end nonwhite of turn. creatures. 3 {T}: Add {B} or {R} to your mana pool. 3 2/1 Blurred Mongoose can't be countered. Blurred 2 1/1 Mongoose {1}: can't Add {B} to be the your target mana of spells or abilities. pool. 2 You may play Breaking Wave any time you could play 4 an instant Kicker {2} if(You youmay pay pay {2} more to play it. an additional {2} as you play 2 4/4 this If spell.) Breath a source of Darigaaz would deal 3 damagedeals or 1 damage less to each to Callous 6 Giant, prevent that damage. Kicker {2} (You may pay an additional {2} as you play 2 1/2 this spell.) {1}{W}, Canopy {T}, Surge Sacrifice deals 1 Unicorn: Capashen damage to each Destroy 2 2/2 target artifact or enchantment. {T}: Search your library for a Legend or legendary card 4 and Play put that card Cauldron intoonly Dance yourduring hand.combat. Then shuffle your Return target 6 creature Play cardStrike Chaotic from only your during graveyard to play. combat afterThat blockers 2 3/3 are declared. Choose target creature and flip a coin. If Attacking doesn't cause charging troll to tap. {G}: 4 Regenerate Charging {1}, {T}, Sacrifice Troll. Sphere: Add one mana of Chromatic 1 1/1 any color to your mana pool. Draw {B}: Cinder Shade gets +1/+1 untilaend cardof turn. {R}, 3 Sacrifice Cinder You win the gameShade: if youCinder controlShade a landdeals damage of each basic 8 land type Coastal and acomes Tower creature intoofplay each color. {T}: Add {W} or tapped. 0 {U} to beginning At the your manaofpool. each player's upkeep, that player 4 gains 1 lifecan't Creatures for each basic attack youland type unless among their lands pays controller he or 4 {X} for each creature attacking you, where X is Remove target card in graveyard from the game. Draw the 1 1/1 a card. Protection from red {W}: Target creature gains 2 6/6 protection from red Flying Whenever until the Crosis, endPurger of turn.deals combat 6 3/3 damage to a player, {1}, Sacrifice Crosis'syou may payAdd Attendant: {2}{B}. If you do, {U}{B}{R} to 5 your mana pool. {R}: Enchanted creature gets +1/+0 until end of turn. 1 2/2 {R}: Returnfrom Protection Crown of Crusading black Flames to its owner's Knight getshand. +1/+1 for 4 3/3 each swamp your opponents control. Flying, protection from white When Crypt Angel comes 5 into play,the Change return target text of redspell target or blue creature card or permanent by from 3 replacing all instances of one color word or basic land Enchanted creature gets -1/-1 and can't be blocked 1 6/6 except by artifactDarigaaz, Flying Whenever creatures the and/or black Igniter creatures. deals combat 6 3/3 damage to a player, {1}, Sacrifice you Attendant: Darigaaz's may pay {2}{R}. If you do,to Add {B}{R}{G} 5 your manaallpool. Separate creature cards in your graveyard into two 5 face-up Until endpiles. Remove of turn, targetthe pile of becomes creature an opponent's black,choice gets 3 +1/-1, and gains "{B}: Regenerate this creature." Name a card other than a basic land. Then reveal the 2 9/9 top seven Flying, cardsAt trample ofthe your library and beginning put all of your of them with upkeep, 8 sacrifice a creature. Sacrifice a creature: Regenerate Kicker {2}{U} (You may pay an additional {2}{U} as 3 you play target Counter this spell.) Destroy instant targetspell or sorcery artifact or its unless 1 controller Return pays {1}. X target Drawpermanents nonland a card. to their owners' 3 hand. If a source would deal 4 damage or more to a creature 3 or player,all Separate that source deals creatures target3player damage to thatinto controls creature two 2 face-up {T}: Addpiles. {U} orDestroy {B} toall creatures your in the pile of that mana pool. 3 1/1 Flying {T}: Target land becomes a land of the type of 2 your choice Sacrifice until endorofland. a creature turn.Draw a card. 1 6/6 Flying Whenever Dromar, the Banisher deals combat 6 3/3 damage to a player, {1}, Sacrifice youAttendant: Dromar's may pay {2}{U}. If you do,to Add {W}{U}{B} 5 your mana No more pool. than one creature may attack each turn. No 3 1/1 more than one creature Kicker {3}{B} (You may may block pay an each turn. additional {3}{B} as 1 you play Palace Elfhame this spell.) comes If you intopaid play the kicker{T}: tapped. cost, Add {G} 0 or {W} to your mana pool. At the beginning of your upkeep, you may search your 2 2/2 library forget All Elves a basic +1/+1 land andcard, haveand put it into(They're forestwalk. your hand. 3 1/3 unblockable as long as defending player {U}{U}, {T}: Gain control of target Legend orcontrols a 5 legendary permanent. If enchanted permanent(This ability's is red effectit doesn't or green, has "At end the 1 beginning Counter of your target upkeep, creature sacrifice spell. Draw this permanent a card. 3 Enchanted creature gets -1/-1 for each basic land type 3 among lands Kicker {5} that (You youpay may control. an additional {5} as you play 1 this spell.) Reveal the Target top fivecreature cards ofgets your+2/+2 library.until end of An opponent 4 1/1 separates those cards into two face-up piles. Kicker {3}{U} (You may pay an additional {3}{U} Put one as 1 you play this Whenever spell.) If land enchanted you paid the kicker is tapped cost, its for mana, Faerie 2 controller adds one mana of any color to his At the beginning of each opponent's combat phase, or her 4 2/1 separate {G}, {T}:all Putcreatures that card a basic land player controls from into two your hand intoface- 2 play. Creatures you control have haste. (They may attack 3 2/2 and {T} {R}: the turn they Firescreamer getscome under +1/+0 untilyour end control.) of turn. 4 [G] 0 [G] 0 [G] 0 [G] 0 Destroy target land. Search your library for a basic land 5 2/2 card and put Protection that from card into play tapped. Then shuffle red 2 Geothermal Crevice comes into play tapped. {T}: Add 0 {R} You to mayyour mana play pool. Ghitu Fire{T}, any Sacrifice time you Geothermal could play an 1 2/2 instant if you Flying {U}: pay {2} more Glimmering to can't Angel play it. be Ghitu Fire deals the target of X 4 spells or abilities this turn. Each player chooses from the lands he or she controls a 5 1/1 plains, Play an the with island, top acard swamp, a mountain, of your and a forest, library revealed. 1 5/5 {1}{B}: Regenerate Goham Djinn. Goham Djinn gets 6 6/5 -2/-2 Hasteas longcreature (This as blackmay is the mostand attack common color {T} the turnamong it 6 1/2 comes under{T}: {1}{W}{U}, yourReturn control.) Halam target Djinnorgets artifact -2/-2 as enchantment 3 card from your graveyard to your hand. As an additional cost to play Harrow, sacrifice a land. 3 Search As Harshyour library for Judgment up tointo comes twoplay, basic land cards choose andIf a color. 4 an instant or sorcery of the chosen color would deal 2/1 {2}: Target blue or red creature gets +1/+0 until end 2 of turn.player gains 7 life. Target 2 Prevent all combat damage that would be dealt this 1 2/2 turn. {B}: Hooded Kavu can't be blocked this turn except by 3 2/2 artifact Whenever creatures Hornedand/or black Cheetah creatures. deals damage, you gain 4 2/3 that much life. {1}{R}{G}, {T}: Remove from the game Hunting Kavu 3 and target Kicker creature {4} (You maywithout pay an flying that's{4} additional attacking you. as you play 2 this spell.) Target player discards a card from his Irrigation Ditch comes into play tapped. {T}: Add {W} or her 0 to your mana pool. {T}, Sacrifice Irrigation Ditch: Add [U] 0 [U] 0 [U] 0 [U] 0 5/5 Green spells you play cost {G} more to play. 4 Creatures with power 1 or less don't untap during their 2 2/2 controllers' Kicker {2}{X}untap (Yousteps. may pay an additional {2}{X} as 4 3/2 you play Kicker {4}this spell.) (You mayFlying When pay an Kangee additional {4}Aerie Keeper as you play 3 4/4 this Kavu Chameleon can't be countered. {G}: Kavu the spell.) Kavu Aggressor can't block. If you paid 5 3/3 Chameleon When Kavu becomes the color Climber comes intoofplay, youryou choice drawuntil end a card. 5 Whenever a creature with power 4 or greater comes 3 3/3 intoKavu All play,have its controller trample. draws When a card. Kavu comes into another 4 3/3 play, Kavu put a +1/+1 Runner counter has haste on Kavu as long as noMonarch. opponent controls 4 0/2 a white or blue creature. (It may attack Kavu Scout gets +1/+0 for each basic landandtype {T} among the 3 2/2 lands Kickeryou control. {2}{G} (You may pay an additional {2}{G} as 2 you {T}: Add one spell.) play this If you colorless paid mana to the yourkicker manacost, pool.Kavu {4} 0 {R}, {T},target Remove Sacrifice a creature: creature Keldonfrom you control Necropolis deals the game. At 2 2 end of turn, return that card to play under its owner's Lightning Dart deals 1 damage to target creature. If 2 1/4 that {W}:creature is doesn't Attacking white orcause blue, Llanowar Lightning Cavalry Dart deals 4 to tap 3 1/1 this turn. Kicker {8} (You may pay an additional {8} as you play 1 2/2 this spell.) from Protection Trample If you paid the kicker cost, black 2 1/1 {T}: Llanowar Vanguard gets +0/+4 until end of turn. 3 4/6 Whenever Loafing Giant attacks or blocks, put the top 5 card Look of at your library target intohand player's your and graveyard. choose If that card a card otheris a 4 4/4 than Flyinga {T}: basicAdd landone card fromofit.any mana Search colorthat player's to your mana 7 pool. You and target spell's controller bid life. You start the 3 bidding can't Players with aplay highspells bid of 1. In that turna order, share eachaplayer color with spell 2 last played this turn. Enchanted creature gets +2/+2 and can't block. 2 Search your library for three cards, remove them from 2 2/2 the game, from Protection then shuffle your library. white marauding Drawgets Knight a card. +1/+1 for 4 2/2 each Flyingplains your {X}{U}: opponents You may put control. a creature card with 4 1/3 converted Flying mana cost Metathran X fromcan't Transport yourbe hand into play. blocked If you by blue 3 1/1 creatures. {B}: {U}: Target Regenerate creature Metathran becomes blue until end Zombie. 2 {2}{R}{G}, Discard two cards at random from your 2 2/1 hand: Meteor {2}: Target Storm red dealscreature or white 4 damage to trample gains target creature until 2 */* end of turn. Trample Molimo, Maro-Sorcerer's power and toughness 7 are each equal to the number of lands you control. [R] 0 [R] 0 [R] 0 [R] 0 Enchanted creature gets -2/-0. {B}: Return Mourning to 2 1/1 its owner's {U}, hand. {T}: Put target creature you control on top of its 1 owner's library. {R}, {T}: Target creature gains first 2/2 {U}{U}, {T}: Return target creature to its owner's 4 3/3 hand.Noble {1}: {R}{R}, {T}: gains Panther Nightscape Master first strike deals until end2ofdamage turn. 3 2/2 {1}{G}: Add one mana of any color to your mana pool. 2 Obliterate can't be countered. Destroy all artifacts, 8 1/1 creatures, Protection and fromlands. black They {W}: can't Targetbecreature regenerated. gains 2 protection Look at thefrom blackofuntil top card yourend of turn. library. You may put that 1 card on the bottom of your library. Put a 1/1 blue Bird creature token with Drawflying a card. into play 5 for each Kicker {1}basic (Youland maytype payamong lands you an additional {1}control. as you play 1 this spell.) aPrevent Whenever player the tapsnext 2 damage a land that for mana, would that be player 3 adds one Kicker {2}additional (You maymana to additional pay an his or her {2} mana as pool of you play 1 this spell.) Destroy target artifact if its converted mana Target player discards a card from his or her hand. --- 5 Destroy target land. As Phantasmal Terrain comes into play, choose a basic 2 land Sacrifice a Enchanted type. landone creature: Add is amana basicof land anyofcolor the chosen to your 3 0/1 mana Flying pool. {B}: Phyrexian Battleflies get +1/+0 until end of 1 3/2 turn. This When ability may Phyrexian becomes Delver playedinto no more than twice play, return target 5 2/2 creature card {2}{U}{U}: from your Exchange graveyard control to play. Infiltrator of Phyrexian You lose life 3 and target creature. {T}, Pay 1 life: Add one mana of any color to your 3 3/3 mana pool.Phyrexian Reaper becomes blocked by a Whenever 5 2/2 green Flying creature, Wheneverdestroy thatSlayer Phyrexian creature. It can't becomes be blocked by 4 2/3 a white{3} Kicker creature, destroy (You may that pay an creature.{3} additional It can't beplay as you 3 2/2 this spell.) At the Pincer of beginning Spider your may block upkeep, as though Plague it had Spitter deals 1 3 damage to each creature and each player. When Destroy target nonblack creature and target land. They 6 can't be regenerated. [W] 0 [W] 0 [W] 0 [W] 0 {6}, {T}: Search your library for a card and put that 6 card into your Enchanted hand.has creature Then shuffle your protection fromlibrary. the colors of 2 1/1 permanents Kicker {2}{R}you control. (You Thisan may pay effect doesn't{2}{R} additional removeas 2 you play {3}, {T}:this spell.) Target First strike creature If you paid gets +1/+1 until the endkicker of turn 4 1/3 for each (Walls basic can't land type attack.) among Kicker lands {1}{W} youmay (You control. pay an 2 additional {1}{W} as you play this spell.) If Kicker {1}{B} (You may pay an additional {1}{B} you paid as 3 you play Kicker {2}this spell.) (You mayDraw three pay an cards, then additional discard {2} as two you play 2 this spell.) Counter target spell if its converted mana {1}, Pay 1 life: Prevent all damage that would be dealt 3 to you this aturn Whenever by achooses player source one of your choice or more that shares targets, each 5 player reveals the top card of his or her library. If a basic land you control is tapped for mana, it The 4 produces Whenevermana of any a player one plays color instead a creature spell,ofdestroy its normal all 3 2/1 Reflections. Then that player puts a white Reflection At the beginning of your upkeep, if Pyre Zombie is in 3 1/1 your graveyard, As Quirion Elves you mayinto comes payplay, {1}{B}{B}. choose aIf color. you do, {T}: 2 2/1 Add {G} When to your Quirion mana pool. Sentinel comes{T}: intoAdd one play, mana add one of the mana 2 1/2 of any Quirion When color toTrailblazer your manacomes pool. into play, you may 4 2/1 search your library for a basic land card {2}: Target black or green creature gainsand put until haste that 2 3/1 end Hasteof(This turn. creature (It may attack and {T} may attack andthe {T}turn the itturn comes it 3 2/2 comes under your control.) You may play Raging Flying {1}: Rainbow Crow becomes the color of your Kavu 4 2/2 choice {G}: until end Target of turn. creature blocks Rampant Elephant this turn 4 1/1 if able. When Ravenous Rats comes into play, Target opponent 2 2/2 discardsfirst Flying, a card from his or her hand. strike 4 {1}, Pay 2 life: Reckless Assault deals 1 damage to 4 target creature Destroy or player. two target nonblack creatures. You lose 5 life. 3 Return target permanent to its owner's hand. Then that 3 player discards a card from his or her hand. Return target creature card from your graveyard to 3 your hand. Return Draw target a card. creature to its owner's hand. Draw a 3 card. Return two target cards from your graveyard to your 5 hand. Remove Prevent Restock all combat fromthat damage the would game. be dealt by 3 target You attacking gain creature 3 life. Draw this turn. Draw a card. a card. 3 Reveal the top three cards of your library and put one 4 of them into Whenever anyour hand. plays opponent You gain life equal tospell, a multicolored that you 3 4/6 gain Flying4 At life.the beginning of your upkeep, you may return 9 1/3 target creature Attacking card doesn't fromRiptide cause your graveyard to When Crab to tap. play. 3 6/6 RiptideWhenever Flying Crab is putRith, intothe a graveyard Awakenerfrom dealsplay, draw a combat 6 3/3 damage {1}, Sacrifice Rith's Attendant: Add {R}{G}{W} todo, to a player, you may pay {2}{G}. If you your 5 1/1 mana pool.Rogue Kavu attacks alone, it gets +2/+0 Whenever 2 4/3 until end of turn. When Rooting Kavu is put into a graveyard from play, 4 you You may may remove it from play Rout the game. any time If you you could do, play anshuffle instantalif 5 2/2 you pay First {2}Red strike more to play spells you it. playDestroy all creatures. cost {R} They more to play. 2 5/5 First strike Ruham Djinn gets -2/-2 as long as white is 6 5/5 the most common Trample, protectioncolor fromamong permanents blue, protection or is from redtied 6 Salt Marsh comes into play tapped. {T}: Add {U} or {B} 0 1/1 to your {T}: manathe Prevent pool. next 1 damage that would be dealt to 3 target creature Prevent or player all damage this turn. that would {T}: by be dealt Samite Archer a source of 2 2/2 your choice this turn. Whenever damage from Flying Blue spells you play cost {U} more to play. a black 2 Whenever a player pays a kicker cost, you put a 1/1 2 green Saproling You may creatureSymbiosis play Saproling token intoany play. time you could 4 play Kickeran{G} instant (Youifmay you pay pay an {2}additional more to play {G} it. as Put youaplay 1/1 2 2/1 this spell.) Scarred Creatures Puma you control can't attack unless gain firstorstrike a black greenuntil 1 creature also attacks. When Scavenged Weaponry comes into play, draw a 3 card. Enchanted creature Kicker {R} (You may gets pay an +1/+1. {R} as you play additional 2 this spell.) Search yourScorching library forLava any deals number2 damage of basicto target land cards, 2 reveal Choose a color. Searing Rays deals damage to library them, and set them aside. Shuffle your each 3 playerAdd {T}: equal {W}toorthe number {U} to yourofmana creatures pool. of that color 3 All opponent's play with their hands revealed. Sacrifice 4 4/4 Seer's Vision: Look {R}: Serpentine at target Kavu players gains haste hand until endand choose of turn. (It a 5 may attack creature Enchanted and {T} doesn't the turnuntap it comes intoits during under your controller's 3 untap step. {W}: Return Shackles to its owner's hand. Enchanted creature has flying. {U}: Return Shimmering 1 1/1 Wings {1}{B} Kicker to its owner's hand. (You may pay an additional {1}{B} as 3 you play this spell.) When {1}{R}, Sacrifice a creature:Shivan Emissary Destroy target comes into nonbasic 2 land. Shivan Oasis comes into play tapped. {T}: Add {R} or 0 2/2 {G} to yourfrom Protection mana pool. white 2 2/2 Protection from Kavu 3 Simoon deals 1 damage to each creature target 2 1/1 opponent controls. Skittish Kavu gets +1/+1 as long as no opponent 2 5/3 controls Kicker {R}a white or blue (You may paycreature. an additional {R} as you play 4 2/1 this {2}: Target white or black (This spell.) Trample, haste creature creature gains may flyingattack until 2 end of turn.creature may not be blocked except by Enchanted 2 2/2 artifact {T}: creatures Target and/or black land becomes creatures. a swamp Whenever until end of turn. 3 2/3 Forestwalk (This creature is unblockable as long as 4 defending player of At the beginning controls a forest.) your upkeep, target player loses 1 4 life. Sacrifice Smoldering Tar: Spend only black and/or red mana Smoldering Tar deals on X. Soul Burn 4 3 2/2 deals X damage Whenever to target Sparring Golemcreature becomesorblocked, player. You gain it gets 3 +1/+1 Play untilEmbrace Spinal end of turn onlyfor each combat. during creature Untap blocking it. target 6 creature you don't control and gain control of it. That If you control a permanent of each color, prevent all 3 2/1 damage thatgreen {2}: Target wouldorbeblue dealt to you.gets +0/+1 until creature 2 end of turn. Counter target noncreature spell. --- Destroy target 8 nonblack creature. Whenever It can't a creature comesbeinto regenerated. play, destroy all other 5 1/1 creatures thatTap {3}{U}, {T}: share a color target with it.{3}{B}, creature. They can't {T}: be Destroy 3 target tapped creature. At the beginning of your combat phase, separate all 4 creatures Prevent theyour opponent next 2 damage controls into two that would face-up be dealt to piles. 4 target creature this turn. --- Return target permanent All other enchantments you control can't be the target 2 1/1 of spells {W}, {T}:orTap abilities. target{1}, Sacrifice creature. Sterling {B}, Grove:player {T}: Target 1 2/2 loses 1 life. {W}{W}, {T}: Target creature gains protection from 4 the color ofcreature Enchanted your choice getsuntil +1/+1endfor of each turn. basic {B}{B}, land{T}: 4 type among lands you control. Target creature can't block this turn. Draw a card. 2 6/6 Trample Sulam Djinn gets -2/-2 as long as green is the 6 most Sulfurcommon colorinto Vent comes among play permanents tapped. {T}:orAdd is tied {B} for to 0 1/1 your {T}: {G}, manaTarget pool. {T}, Sacrifice creature gets Sulfur +1/+1Vent: until Add {U}turn. end of and 1 2/2 {U}, {T}: Put target creature you control on top of {G}{G}, {T}: Creatures you control get +2/+2 until endits 4 of turn. {U}{U}, {T}: Return target creature to its [B] 0 [B] 0 [B] 0 [B] 0 Any number of target creatures become the color of 2 your Whenchoice until Tainted end Well of turn. comes intoDraw play,adraw card.a card. 3 Enchanted Prevent all land combatis adamage swamp.that would be dealt this 2 turn. Attacking creatures Whenever a land comes into don't untap play, tapduring their all lands 3 controlled {W}, by its Sacrifice ancontroller. enchantment: Destroy target 3 enchantment. As Teferi's Moat comes intoCounter {3}{U}{U}: target aenchantment play, choose color. 5 Creatures of thespell Counter target chosen color an or ability without flyingcontrols opponent can't attack that 2 2/2 targets As long as you control a plains, Tek gets +0/+2. Asis a land you control. If a permanent's ability 5 long as youa control Whenever creatureanorisland, Tek has flying. land becomes tapped,Asput long anas 5 4/4 hourglass Kicker counter {1}{G} (Youon it. Permanents may with an pay an additional hourglass {1}{G} as 5 1/1 you {W},play {T}:this Tapspell.) targetWhen Thicket creature. {R},Elemental comes into {T}: Target 1 2/2 creature gains first strike until end of turn. {W}{W}, {T}: Target creature gains protection from 4 1/1 the {B},color {T}: of your player Target choice loses until end of {G}, 1 life. turn.{T}: {R}{R}, {T}: Target 1 2/2 creature gets +1/+1 until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 4 1/1 life. {G}{G}, {T}: {T}: Creatures Target creature becomesyou control the getyour color of +2/+2 until choice 1 until end of turn. {T}: Add {G} or {W} to your mana pool. 3 Tinder Farm comes into play tapped. {T}: Add {G} to 0 1/2 your Kickermana pool. {1}{W} {T},may (You Sacrifice pay an Tinder Farm:{1}{W} additional Add {R} as 3 2/1 you play Flying thisTower {W}: spell.)Drake Flyinggets When Tolarian +0/+1 untilEmissary end of turn. 3 Destroy all enchantments. 3 As Traveler's Cloak comes into play, choose a land type. 3 2/3 Enchanted creature {2}{W}, {T}: Preventhas thelandwalk of the chosen next 2 damage type.be that would 5 3/3 dealt to target {2}{R}, creature {T}: Destroy or player target this turn. nonbasic land. 4 6/6 Flying Whenever Treva, the Renewer deals combat 6 3/3 damage {1}, to a player, Sacrifice Treva'syou may payAdd Attendant: {2}{W}. If you to {G}{W}{U} do, 5 your Tribalmana pool. Flames deals X damage to target creature or 2 player, where X is {T}: Add {R} or thetonumber {G} of basic your mana pool.land types 3 7/4 First strike, protection from Legends {B}{B}, {T}: 7 1/1 Destroy targettarget {T}: Destroy Legend. It can't creature be regenerated. if that creature shares a 4 color with Choose the mosttype. a creature common color Target among player permanents reveals his or her 6 hand and discards all creature cards of that type from When Tsabo's Web comes into play, draw a card. Lands 2 with anplayer Target activated can'tability that land play any doesn't produce cards mana this turn. Draw 3 a card. You may play Twilight's Call any time you could play an 6 instant iftarget Counter you pay {2}That spell. morespell's to play it. Each loses controller player3 life. 3 2/3 Flying Urborg Drake attacks each turn if able. 3 3/1 Kicker {1}{U} (You may pay an additional {1}{U} as 3 3/1 you playPhantom Urborg this spell.) When can't Urborg block. {U}: Emissary Prevent allcomes into combat 3 4/3 damage All other that blackwould be dealt creatures get to and dealt by Urborg -1/-1. 4 0/1 Kicker {3} (You may pay an additional {3} as you play 1 this spell.) Urborg {B}: Regenerate Volcano Urborg comes into play Skeleton. tapped. If you {T} Add {B} or 0 {R} to your mana Multicolored spells pool. cost up to {2} less to play. 4 Kicker {8}{R} (You may pay an additional {8}{R} as 3 0/2 you play {T}: Add this one spell.) mana Urza's of any Rage color can't bemana to your countered pool. by 2 4/7 Kicker {X} (You may pay an additional {X} as you play 6 2/3 this spell.) Kicker {1}{R}All other Treefolk (You may pay and Saprolings{1}{R} an additional get +1/+1. as 3 3/1 you {G}:play this spell.) Viashino When Grappler Verduran gains Emissary trampling comes until end of 3 2/2 turn. Whenever Vicious Kavu attacks, it gets +2/+0 until end 3 of turn.{W} (You may pay an additional {W} as you play Kicker 1 this spell.) Target All creatures have creature gains of "At beginning trample until end of your upkeep, 3 1/1 sacrifice {T}: {2}{B}, this creature unlessdiscards Target player you paya 1card life."from his or 2 1/2 her hand. Play this ability only any When Vodalian Merchant comes into play,time youdrawcould play a card, 2 2/2 then Kickerdiscard a card {2} (You mayfrom pay your hand. {2} as you play an additional 4 2/2 this spell.) Vodalian Protection from green Serpent can't attack unless 2 Choose a number. Destroy all artifacts and creatures 5 2/2 with converted First mana cost strike Whenever equal Cobra Voracious to thatdeals number. Then combat 4 damage target Destroy to a creature, black ordestroy that creature. blue creature with flying. 2 You gain 2 life for each basic land type among lands 3 you control. Return all permanents of the color of your choice to 4 their Targetowners' hands. creature gets +2/+2 until end of turn. --- 2 1/3 Destroy target Wayfaring Giantenchantment. gets +1/+1 for each basic land type 6 among Preventlands you control. all damage that would be dealt to a creature by 3 another creature if they Enchanted creature mayshare block aascolor. though it had flying. 1 {G}: Returncreature Enchanted Whip Silk to +1/+3 gets its owner's and hand. has flying. 2 Destroy target nonland permanent if another 2 permanent Look at the with top Xthe same cards of name is a play. your library, Draw where Xais card. the 2 2/2 number of from Protection basicblue land types among lands you control. 2 */* Yavimaya Kavu's power is equal to the number of red 4 creatures in play. Play no more thanYavimaya one spell Kavu's toughness each turn. is equal You may play 5 5/6 cards Flying in your graveyard Zanam Djinn gets as though -2/-2 theyaswere as long blueinis your the 6 mostdeals Zap common color among 1 damage permanents to target creature ororplayer. is tied Draw for 3 a card. You may discard a plains from your hand instead of 3 1/1 paying {1}{B},Abolish's Sacrifice mana cost. a land: Destroy Target target creature artifact gets +2/+0 or 2 3/3 until end{T}, {X}{U}, of turn. Discard two cards from your hand: Return 5 X target creatures to Cloak You may play Alexi's their owners' any timehands. you could play an 2 instant. Enchanted Sacrifice creature a land: Destroy can't target be the target of spells enchantment. 3 6/6 Flying If an opponent controls seven or more lands, 8 4/9 Avatar Flying Ifofyou Furyhave costs {6} or 3 life less to play. less, Avatar{R}: Avatarcosts of Hope of 8 8/8 {6} less to Trample play. If an Avatar of opponent Hope may controls block at least anymore four number 8 5/6 creatures Flying If an opponent has no cards in hand, Avatartoof than you, Avatar of Might costs {6} less 8 6/5 Will If costsare there {6} less ten or to play. more creature cards total in all 8 graveyards, Avatar of Woe costs {6} less to play. Enchanted land has "{T}: This land deals 1 damage to 4 target creature Target or player." player's life total becomes 20. 9 5/4 Protection from white At the beginning of your upkeep, 5 1/1 sacrifice Flying BogSacrifice {T}, Elemental unless a land: you sacrifice Search a land. your library for a 3 2/2 Mercenary card with Branded Brawlers converted can't attack ifmana cost 2player defending or less and 1 controls an untapped land. Branded Brawlers can't Activated abilities on Rebel cards cost an additional 1 "Sacrifice Destroy alla enchantments land" to play. you don't control. Then, if 4 you control an untapped Celestial Convergence land,into comes destroy play all withenchantments seven omen 4 1/1 counters {B}: on it. AtChilling Regenerate the beginning of your Apparition. upkeep,Chilling Whenever 3 Apparition {0}: Tap alldeals landscombat damage you control. to a player, Chimeric that Idol becomes a 3 3/3 artifact At the end ofcreature until end each player's of turn. turn, Citadel of Pain deals X 3 3/3 damage to that player, where X is gains Sacrifice a land: Coastal Hornclaw the number of end flying until 5 3/3 of turn. two lands: Return Coffin Puppets to play. Play Sacrifice 5 2/2 this ability Flying {T}, only during Sacrifice your upkeep, X lands: only ifcounters Put X +1/+1 Coffin on 5 5/4 Copper-Leaf At Angel. the beginning of your upkeep, sacrifice Darba unless 4 2/2 you pay {G}{G}. Whenever Death Charmer deals combat damage to a 3 creature, that player's Search target creature's controller library for uploses 2 lifecards to seven unless he and 9 remove them from the game. Then that player Destroy target land. Its controller loses 2 life. shuffles 4 Destroy target land. Devastate deals 1 damage to each 5 2/2 creature Flying and each Attacking player. doesn't cause Diving Griffin to tap. 3 Whenever a creature card comes into play, its controller 6 puts Each aplayer tokenputs into aplay that's green a copycreature Elephant of that creature. token into 2 play. Those creatures {4}: Return have "This target creature creature's card from power and a graveyard to its 3 owner's Enchanted creature may block any number of but only hand. Any player may play this ability 4 creatures. {1}, Sacrifice a land: Draw a card. Any player may play 2 this ability. Remove target attacking creature from the game unless 1 2/2 its controller Sacrifice paysFault a land: {X}.Riders gets +2/+0 and gains first 3 3/2 strike until end of turn. Play this Fen Stalker can't be blocked ability except only once each by artifact 4 5/2 creatures Wheneverand/or black creatures Fickle Efreet attacks orasblocks, long as flipyou control a coin at 4 end of You maycombat. discardIfayou lose thefrom mountain flip,your an opponent gainsof hand instead 4 paying Flameshot's Target player mana discards cost.atFlameshot a card deals random from his3 or her 4 hand. Then that player discards another card at Enchanted land has "{T}: Prevent the next one damage 2 that would You may be dealt discard an to target island andcreature anotherorcard player this from your 4 hand At the beginning of your upkeep, you may removetarget instead of paying Foil's mana cost. Counter a 2 2/2 land cardallindamage Prevent you graveyard frombethe that would game. dealt If you do, to Glittering 3 1/1 Lion. {3}: Until end of turn, Glittering Lion loses Prevent all damage that would be dealt to Glittering 1 3/3 Lynx. {2}: {X}{B}, Until {T}, end of Discard twoturn, Glittering cards Lynxhand: from your losesTarget 5 player discards X cards at random from his You may play Greel's Caress any time you could or herplay hand. an 2 2/2 instant. When GulfEnchanted creature Squid comes into gets play,-3/-0. tap all lands target 4 1/1 playerHomunculus Hazy controls. is unblockable as long as defending 2 player controls Awareness As Heightened an untapped land. into play, discard your comes 5 4/4 hand. At the beginning of your drawunless Hollow Warrior can't attack or block step, draw a card. you tap an 4 untapped creature At the beginning ofyou eachcontrol. player's(This cost is upkeep, paid that as player 6 puts the top card of his or her library into his or Inflame deals 2 damage to each creature dealt damage her 1 3/3 this turn. Flying Sacrifice two lands: Jeweled Spirit gains 5 3/3 protection from {2}{G}, {T}, artifacts Discard twoorcards protection fromhand: from your the color Untilof 5 end You of turn, may playallJolrael's lands target Favorplayer controls any time are 3/3 you could play an 2 1/1 instant. {1}{G}: Regenerate enchanted creature. {1}, Sacrifice two lands: Destroy target land. 3 0/3 Trample Keldon Battlewagon can't block. When Keldon 5 2/3 Battlewagon Whenever attacks, Keldon sacrificeattacks, Berserker it at end of combat. if you control Tap no 4 untapped lands, it gets +3/+0 until end of turn. 3/3 When Keldon Firebombers comes into play, each player 5 3/3 sacrifices all lands {X}{R}, {T}, he two Discard or she controls cards except from your for three. hand: Latulla, 5 Keldon You may Overseer deals Orders play Latulla's X damage anytotime target youcreature could playor 2 6/4 an instant. Lesser Whenever Whenever enchanted Gargadon creature attacks dealssacrifice or blocks, combat 4 a land. Enchanted land is a 5/6 green Treefolk creature that's 4 3/3 still a land. {T}, Discard two cards from your hand: {2}{W}{W}, 5 Destroy You mayall creatures play except Mageta's Boonfor anyMageta thecould time you Lion. play Those 2 an instant. Enchanted creature gets +1/+2. Lands target player controls don't untap during his or 2 1/1 her next untap Swampwalk step. (This creature is unblockable as long as 1 2/1 defending player Mercenary controls Informer can't abeswamp.) the target of black spells 3 1/1 or abilities. {T}, Sacrifice{2}{W}: Put target Mine Bearer: Mercenary Destroy card on the target attacking 3 creature. Target unblocked creature deals combat damage to its 4 6/5 controller insteadmore You can't untap of tothan you one this land turn.during your untap 4 1/1 phase. {B}: Nakaya Shade gets +1/+1 until end of turn unless 2 any player pays Enchanted {2}."{T}: This land deals 1 damage to land has 3 each You may discard a each creature and swamp player." from your hand instead of 4 paying WheneverOutbreak's a playermana puts acost. Choose creature carda creature into play,type. that 2 Up to three target creatures can't block thisitsturn. player returns a land he or she controls to owner's 3 4/3 Flying, first strike At the beginning of your upkeep, 4 1/1 sacrifice PitPlague Whenever RaptorFiend unless you combat deals pay {2}{B}{B}. damage to a 2 creature, Destroy alldestroy thatyou creatures creature unless its don't control. controller They can't bepays 9 regenerated. Look at target player's hand, choose an instant or 2 2/1 sorcery card from it, and remove that card from the Trample 2 1/6 (Walls can't attack.) {4}: Return Quicksilver Wall to its 3 1/2 owner's Rebel hand. Any Informer player can't may be the playof target this ability. white spells or 3 abilities. {3}: Put Counter target target spell Rebel unless card on the its controller bottom pays {X}, of its 3 3/3 where X is its converted mana cost. Whenever you're attacked, if Reveille Squad is 4 untapped, youmana {T}: Add one may untap of any all creatures color to youryou control. mana pool 0 unless any player pays {1}. {1}: Any player may pay {1}. If no one does, the next 4 time a {U}: source Tap of creature target your choice would unless deal damage its controller paysto{1}. you 3 Rhystic Lightning deals 4 damage to target creature or 3 player unless Draw three that creature's cards. controller Then, if any or player player pays pays {2}, discard 4 three cardsyou Creatures from your get control hand. +0/+1 until end of turn. They 2 get an additional +0/+2 until end Whenever an opponent plays of turn a spell, you unless any a may draw 3 card unless Unless targetthat player player pays pays {1}. {3}, he or she loses 5 life and 5 you gain 5 life. Unless any player pays {2}, search you library for a 3 1/4 cardCage Rib and put thatmay Spider cardblock into as your hand,itthen though had shuffle flying. 3 2/3 Flying {2}: Ribbon Snake loses flying until end of turn. 3 1/2 Any player {R}: mayRager Ridgeline play this getsability. +1/+0 until end of turn. 3 Mercenaries don't untap during their controllers' untap 2 steps. {2}: Prevent the next 1 damage that would be dealt to 3 3/3 target Scoria creature this turn. cat gets +3/+3 as Any longplayer as youmay playno control this 5 untapped lands. Shuffle your graveyard. An opponent chooses a card 3 from it atWind Searing random. dealsIf10that card istoatarget damage creature card, put creature or 9 player.lands each player controls can't be the targets of Basic 1 1/3 spells {2}{W}:or abilities The nextastime longtarget as that player controls attacking creaturethree or would 3 4/4 deal combat damage to Shield Dancer this turn, Whenever Shrouded Serpent attacks, defending player that 7 3/3 may Whenpay Silt{4}. If hecomes Crawler or sheinto doesn't, play, Shrouded Serpent tap all lands you is 3 control. You may discard a forest from your hand instead of 4 2/2 paying Snag's Whenever Soulmana cost.deals Charmer Prevent all combat combat damage damage to a 3 creature, you gain 2 life unless that creature's controller Return two target creature cards from your graveyard 1 3/3 to yourSacrifice Flying hand unless any Drake: Spiketail player pays {X}.target spell Counter 5 1/1 unless its controller Flying Sacrifice paysHatchling: Spiketail {3}. Counter target spell 2 3/5 unless itsSpider Spitting controller may pays block{1}. as though it had flying. 5 1/1 Sacrifice Sacrifice a land:Frog: Spore Spitting Spider Prevent alldeals 1 damage combat damagetothat each 1 2/1 would be dealt this turn. Spur Grappler gets +2/+1 as long as you control no 3 2/2 untapped lands. a land: Put two 1/1 green Squirrel {1}{G}, Sacrifice 4 creature tokens into play. Target creature gets +1/+1 {1}{G}, Sacrifice until end a land: of turn. All Another 2 2/1 target Sacrifice Flying creature agets -1/-1 land: untilStormwatch Return end of turn.Eagle to its 4 owner's hand. Enchanted land has "{T}: Counter target spell unless its 2 1/2 controller pays {1}." {W}{W}: Target attacking creature gets -1/-0 until end 2 of turn. Whenever there are no creatures in play, sacrifice Task 3 4/4 Mage Assembly. Whenever {2}:Beast Thresher Task becomes Mage Assembly deals blocked, 1 defending 5 player sacrifices a land. Put a +1/+1 counter on each of X target creatures. 1 2/3 Sacrifice a land: Trenching Steed gets +0/+3 until end 4 1/2 of turn. a land: Prevent the next 2 damage that would Sacrifice 3 3/4 be dealt Flying At to target the creature end of or player your turn, tap allthis turn. lands you control. 4 Enchanted land has "{T}: Target creature gets +1/+1 3 4/4 until endBrawlers Veteran of turn."can't attack if defending player 2 4/3 controls an Trample untapped {3}: land. Veteran Vintara Elephant losesBrawlers can't end trample until bock 5 2/2 of turn. Any player may play this ability. Vintara Snapper can't be the target of spells or abilities 2 as long as you Creatures you control control get no untapped lands. +7/+7 until end of turn. 9 2/4 (Walls can't attack.) {3}: Destroy Wall of Vipers and 3 target At the creature it isturn, end of your blocking. if youAny player control nomay play this untapped 6 lands, At the draw end ofa your card.turn, if you control no untapped 4 2/1 lands, you gain 2 life.gains haste until end of turn. (It {R}: Target creature 3 2/2 may attack At the and {T} beginning the turn of your it comes upkeep, under sacrifice your Whipstitched 2 Zombie unless you pay {B}. Target creature gets +1/+1 until end of turn. That 2 3/3 creature gets an additional Flying Whenever Windscouter+4/+4 untilorend attacks of turn blocks, return 4 it to owner's Wing hand Xatdamage Storm deals end of combat. to each player, where X is 3 twice the number Wintermoon Mesa of creatures comes withtapped. into play flying that {T}:player Add 0 one colorless mana to your mana pool. {2}, {T}, return Return target creature to its owner's hand. Then 2 3/3 another target First strike {2}:creature to its owners Zerapa Minotaur loseshand unlessuntil first strike its 4 end of turn. Any player may play this ability. Target creature gets +3/+3 and gains flying until end 3 of turn.creature gets +3/+3 and gains flying until end Target 3 of turn.creature gets +3/+3 and gains flying until end Target 3 of turn.creature gets +3/+3 and gains flying until end Target 3 of turn. Eine Kreature Deiner Wahl erhält +3/+3 und 3 Flugfähigkeit bisgets Target creature zum+3/+3 Ende des andZuges gains flying until end 3 of turn. 対象のクリーチャー1体はターン終了時まで、+3/+3 3 の修正を受けるとともに飛行を得る。 Bringe eine Kreaturenkarte Deiner Wahl aus dem 4 Friedhof direktcreature Return target ins Spiel.card from your graveyard to 4 play. 対象の、あなたの墓地にあるクリーチャー・カード1枚 4 を場に戻す。 Return target creature card from your graveyard to 4 play. Return target creature card from your graveyard to 4 play. Return target creature card from your graveyard to 4 play. Return target creature card from your graveyard to 4 4/4 play. 5 4/4 5 4/4 5 4/4 5 4/4 5 4/4 5 4/4 5 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 3/3 4 3/3 4 3/3 4 3/3 4 3/3 4 3/3 4 3/3 4 Destroy target nonblack creature. 3 Destroy target nonblack creature. 3 Zerstöre eine nichtschwarze Kreatur Deiner Wahl. 3 Destroy target nonblack creature. 3 対象の、黒でないクリーチャー1体を破壊する。 3 Destroy target nonblack creature. 3 Destroy target nonblack creature. 3 2/2 2 2/2 2 2/2 2 2/2 2 2/2 2 2/2 2 2/2 2 溶岩の斧は、対象の対戦相手1人に 5 点のダメージを 5 与える。 Lava Axe deals 5 damage to target opponent. 5 Lava Axe deals 5 damage to target opponent. 5 Die Lavaaxt fügt einem Gegner Deiner Wahl 5 5 Schadenspunkte Lava Axe deals 5 zu. damage to target opponent. 5 Lava Axe deals 5 damage to target opponent. 5 Lava Axe deals 5 damage to target opponent. 5 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 対象のクリーチャー1体は、ターン終了 時まで +4/+4 2 の修正を受ける。 Eine Kreatur Deiner Wahl erhält +4/+4 bis zum Ende 2 des Zuges. Target creature gets +4/+4 until end of turn. 2 Target creature gets +4/+4 until end of turn. 2 Target creature gets +4/+4 until end of turn. 2 Target creature gets +4/+4 until end of turn. 2 Target creature gets +4/+4 until end of turn. 2 1/1 Flying 2 1/1 Flying 2 1/1 Flying 2 1/1 Flying 2 1/1 Fliegend 2 1/1 Flying 2 1/1 飛行 2 3/3 4 3/3 4 3/3 4 3/3 4 3/3 4 3/3 4 3/3 4 5/5 You may have Rhox deal combat damage to defending 6 5/5 player You mayas have though it weren't Rhox blocked. deal combat {2}{G}: damage to defending 6 5/5 playerfare Puoi as infliggere though it weren't dal Rhoxblocked. il danno{2}{G}: da combattiento al 6 5/5 giocatore in difesa come se non fosse stato bloccato. Du kannst Rhox Kampfschaden dem verteidigenden 6 5/5 Spieler Puedes zufügen lassen, permtir que als ob el Rhox es nicht haga dañogeblockt worden de combate al 6 5/5 jugador defensor como あなたはロウクスがブロックされなかったものとしてsi no fuera bloqueado. {2}{G}: 6 5/5 、それが防御側プレイヤーに戦 Puedes permtir que el Rhox haga闘ダメージを与えるこ daño de combate al 6 1/1 jugador defensor como si no fuera bloqueado. {2}{G}: Flying 2 1/1 Flying 2 1/1 飛行 2 1/1 Fliegend 2 1/1 Flying 2 1/1 Flying 2 1/1 Flying 2 1/1 Flying 2 1/1 Flying 2 1/1 Fliegend 2 1/1 Flying 2 1/1 Flying 2 1/1 飛行 2 1/1 Flying 2 Put target creature on the top of its owner's library. 3 Put target creature on the top of its owner's library. 3 Put target creature on the top of its owner's library. 3 Lege eine Kreature Deiner Wahl oben auf die Bibliothek 3 ihrestarget Put Besitzers zurück. creature on the top of its owner's library. 3 対象のクリーチャー1体を、そのオーナーの ライブラ 3 リーの1番上に置く。 Put target creature on the top of its owner's library. 3 6/6 7 6/6 7 6/6 7 6/6 7 6/6 7 6/6 7 6/6 7 6/6 7 6/6 7 6/6 7 6/6 7 6/6 7 6/6 7 6/6 7 2/2 Flying 3 2/2 Flying 3 2/2 飛行 3 2/2 Flying 3 2/2 Flying 3 2/2 Flying 3 2/2 Flying 3 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 Draw a card, then draw cards equal to the number of 2 Accumulated Whenever Knowledge a player plays cards in all spell, a creature graveyards. that player 3 sacrifices Enchanteda creature permanenthasunless flying.he or she pays Enchanted {1}. may creature 1 5/1 block only creatures with flying. Fading 5 (This creature comes into play with five fade 5 counters on it.aAt If you control the beginning plains, you may of tapyour upkeep, an untapped 4 creature Until end of turn, target land is a 3/3 creature Favor's you control instead of paying Angelic that's still 1 2/2 a land. {T}, Discard a card from your hand: Arc Mage {2}{R}, 3 3/3 deals Flying2Other damage divided black as you creatures getchoose +1/+1.among any Nonblack 6 1/1 creatures get Discard {2}{W}, {T}, -1/-1. a card from your hand: Remove 2 2/2 target Flying Battlefieldcreature attacking fromblock Percher can the game. Its controller only creatures with 5 flying. {X}, {1}{B}: {T}: Battlefield Target creature Percher getsuntil gets -X/+X +1/+1enduntil end of turn. 3 2/2 Flying Belbe's Percher can block only creatures with 3 flying. As Belbe's Portal comes into play, choose a creature 5 5/5 type. Fading{3}, {T}: creature 3 (This Put a creature comescard into of thewith play chosen theetype fade 4 2/4 counters on it. At the beginning of your upkeep, Flying Whenever Blinding Angel deals combat damage 5 1/1 to a player, {R}, that player {T}, Discard a cardskips fromhis or hand: your her next combat Target 2 3/2 creature (Walls can't can't block {1}{B}: attack) this turn.Regenerate Carrion Wall. 3 2/2 Whenever Chieftain en-Dal attacks, attacking creatures 3 2/2 gain Flyingfirst strike3 until Fading (Thisend of turn. creature comes into play with 2 */1 three Coilingfade counters on Woodworm's it. Atisthe power beginning equal of your of to the number 3 4/4 forests in play. At the beginning of your upkeep, if you control seven or 4 more If youpermanents, returnyou control a swamp, Complex Automaton may sacrifice to its a creature 5 instead You mayofreturn payinganDark Triumph's island mana you control to cost. Creatures its owner's 2 hand instead of paying Daze's mana cost. Counter As Death Pit Offering comes into play, sacrifice all 4 2/4 creatures you control. Fading 4 (This creatureCreatures youplay comes into control with get four+2/+2. fade 4 1/1 counters on it. At the beginning of your upkeep, Flying {4}, {T}: Search your library for a Rebel card 2 2/2 with converted When mana cost Defiant Vanguard 3 or less blocks, andof at end put that card combat, 3 destroy it and all creatures it blocked this turn. {5}, 1/1 {1}{B}, {T}, Discard a card from your hand: Name a 2 card. Removeofthe Gain control top creature target six cardswith of your library from converted manathe 3 cost X or sacrifice You may less. (This spell's effect a mountain doesn't instead end at end of of paying 3 Downhill You may Charge's return twomana cost. islands Target you creature control to theirgets +X/ owner's 4 hand instead {3}, {T}, of paying Sacrifice Ensnare's a creature: mana Reveal cost.from cards Tapthe all 3 top of your library equal to the sacrificed creature's Sacrifice a creature: Regenerate target creature. 3 Flame Rift deals 4 damage to each player. 2 2/3 Whenever Flint Golem becomes blocked, defending 4 player You mayputs the top choose notthree cardsFlowstone to untap of his or her library Armor into during 3 4/4 your Flowstone {R}: untap step.Crusher {3}, {T}: Target gets +1/-1creature gets until end +1/-1 of turn. 5 4/4 {R}{R}: Target creature gets +1/-1 until end of turn. 5 All creatures get +X/-X until end of turn. 4 Target creature gets +1/-1 and gains haste until end of 2 turn. (It may Creatures youattack controland get{T} the turn it comes under +1/-1. 2 4/4 {1}: Flowstone Thopter gets +1/-1 and gains flying 7 0/6 until (Wallsend of turn. can't attack) {R}: Flowstone Wall gets +1/-1 3 until end Patch Play Fog of turn. only during the declare blockers step. 2 1/1 Attacking creatures {G}, {T}, Discard become a card fromblocked. (ThisUntil your hand: spellend works of 1 turn, if creature Target you tap aisland for mana, unblockable it produces this turn. one mana 1 2/2 Fading 4 (This creature comes into play with four fade 4 counters {2}, {T}: on Tapit.all Atother the beginning artifacts. of your They upkeep, don't untap 3 during their {T}: Add onecontrollers' untaptosteps colorless mana youras longpool. mana as Kill{1} 0 2/2 {W}, {T}: Prevent all combat damage that would Whenever Laccolith Grunt becomes blocked, you may be 3 have it dealenchanted Whenever damage equal to itsbecomes creature power to target you blocked, 1 6/6 may have itLaccolith Whenever deal damage Titan equal becomes to its power you blocked, to target may 7 3/3 have it dealLaccolith Whenever damageWarrior equal tobecomes its powerblocked, to target you may 4 1/1 have it deal damage equal to its power Whenever Laccolith Whelp becomes blocked, to target you may 1 have If youitcontrol deal damage equal a plains, you to its tap may power to target an untapped 2 2/2 creature you control instead of paying Lashknife's {T}, Sacrifice Lawbringer: Remove target red creature mana 3 2/2 from Sacrifice {T}, the game. Lightbringer: Remove target black 3 1/3 creature from theyour {X}, {T}: Search game.library for a Rebel card with 3 converted At the end mana cost of each X or less player's and turn, putput that card a charge into counter 3 on Mana Cache for each untapped land that player If an opponent controls a plains and you control a 4 swamp, you may {B}, Sacrifice play Massacre a creature: Look atwithout paying its target opponent's 3 hand If youand choose control a card you a swamp, frommay it. That player sacrifice discards a creature 2 instead You mayofsacrifice paying Mind Swords's mana two mountains cost. instead Each player of paying 3 Mogg Alarm's mana cost. Put two 1/1 red Goblin If an opponent controls an island and you control a 3 2/2 mountain, Mogg Toady you mayattack can't play Mogg unlessSalvage without you control morepaying 2 2/2 creatures than defending player. Mogg Toady can't {3}, {T}: Search your library for a Goblin card and put 4 1/1 that card into Whenever play. Then Mossdog shuffle becomes theyour library. target of a spell or 1 ability an opponent controls, put a +1/+1 counter {B}{B}, Pay half your life rounded up: Destroy on target 3 4/3 nonblack creature. Trample When It can't Nesting Wurmbe regenerated. comes into play, you may 6 1/1 search your library for up to {W}, {T}, Discard a card from three yourNesting Wurm cards, hand: Target 1 creature can't Whenever attack this a creature you turn. control blocks, you gain 2 life. 5 Target creature can't attack or block this turn. 1 1/5 {T}: All damage that would be dealt to target creature 4 2/3 this turn byfrom Protection a source red of your choice is dealt to Oracle's 4 As Overlaid Terrain comes into play, sacrifice all lands 4 you control. Search your Lands library you control for up havecopies to three "{T}: of Add two target 4 creature, Until reveal end of turn,them, and put if a player them taps into your a nonbasic hand. land for 2 mana, it produces colorless mana instead of its normal Fading 1 (This enchantment comes into play with one 2 fade counter {1}, {T}, on it. Parallax Sacrifice At the beginning Inhibitor:of your Put upkeep, a fade counter 2 on each5permanent Fading with counter Remove a fade fading you control. from Parallax Nexus: 3 Target opponent Fading 5 Removeremoves a card from a fade counter in hisParallax or her hand Tide: 4 Remove Fading 5 target Removeland fromcounter a fade the game. When from Parallax Parallax Tide Wave: 4 1/1 Remove target creature from the game. When When Phyrexian Driver comes into play, all other Parallax 3 3/3 Mercenaries getcreature Fading 3 (This +1/+1 until comesend of play into turn.with three fade 4 1/1 counters {B}, {T}, Discard a card from your hand:upkeep, on it. At the beginning of your Target 2 creature {2}: getscreature Target -1/-1 until gainsend of turn. flying until end of turn. {5}, 5 2/2 {T}: At theDestroy target beginning creature of each with flying. opponent's upkeep, Rackling 4 2/2 deals X damage {1}{B}{B}, {T}: to that player, Destroy target where tappedXnonblack is the number 4 2/2 creature. {3}, {T}: Search your library for When Rathi Fiend comes into play, each playera Mercenary loses 3 4 2/1 life. Rathi{3}, {T}: Search Intimidator can'tyour library for be blocked a Mercenary except card by artifact 3 creatures and black creatures. {2}, {T}: Search {T}: Add one colorless mana to your mana pool. {4},your 0 {T}, If an Sacrifice opponenta controls land: Rath's Edge and a swamp dealsyou 1 damage control ato 4 forest, you may play Refreshing Rain without paying Fading 2 (This artifact comes into play with two fade its 3 counters on ait.forest If you have At theinbeginning play, you of your may upkeep, choose to have 4 5/5 each other player gain 6 life instead of paying You may have Rhox deal combat damage to defending Reverent 6 player as though Lands don't untapitduring weren'ttheir blocked. {2}{G}: controllers' untap steps. 4 2/2 At the beginning Islandwalk of each player's (This creature upkeep,asthat is unblockable longplayer as 3 1/2 defending playerThief {U}: Rootwater controls gainsanflying island.) until end of turn. 2 Whenever Sacrifice a creature. Rupture dealscombat Rootwater Thief deals damage damage to a equal to 3 */* that creature's Fading power tocomes 5 (This creature each creature into playwithout flying with five fade 4 counters on it. At the beginning of your upkeep, Fade 7 Remove a fade counter from Saproling Burst: 5 Put aDiscard {1}, green Saproling creature a card from tokenPut your hand: intoa play. It has 1/1 green 2 2/2 Saproling {3}, {T}: Search your library for a Merfolk card andplay creature token into play. Any player may put 4 that cardSeal Sacrifice into of play. Then shuffle Cleansing: your Destroy library. target artifact or 2 enchantment. Sacrifice Seal of Doom: Destroy target nonblack 3 creature. It can't Sacrifice Seal be regenerated. of Fire: Seal of Fire deals 2 damage to 1 target creature Sacrifice Seal ofor player. Return target creature to its Removal: 1 owner's Sacrifice hand. Seal of Strength: Target creature gets +3/+3 1 1/1 until Hasteend of turn. (This creature may attack and {T} the turn it 2 1/3 comes under Whenever your control.) Silkenfist Fighter When Shrieking becomes Mogg blocked, untap it. 2 3/5 Whenever Silkenfist Order becomes blocked, untap it. 5 If an opponent controls a mountain and you control a 4 plains, you may If you control play Sivvi's a plains, Rusetap you may without paying its an untapped 3 10/10 creature Fading 2 you (Thiscontrol instead creature comesof into paying playthe mana with twocost fadeof 7 counters on it. At the beginning of your upkeep, Search your library for up to two forest cards and put 4 2/2 them If youinto play.a Then control forest,shuffle yourhave you may library. each other player 4 2/2 gain {T}: {3}, 5 lifeSearch insteadyour of paying librarySkyshroud Cutter's for an Elf card andmana put 4 2/3 that card Fading into play. 2 (This Thencomes creature shuffleinto your library. play with two fade 1 1/1 counters on it. At the beginning of your When Skyshroud Sentinel comes into play, upkeep, you may 3 4/4 search your {3}{U}: library Return for up Sliptide to three Serpent to Skyshroud its owner'sSentinel hand. 6 1/1 Sneaky Homunculus can't block or be blocked by 2 2/2 creatures Thug Spineless with power 2 or greater. can't block. 2 Creatures and lands you control can't be the target of 4 3/3 spells At the or abilities. of beginning When youraupkeep, creatureSpiteful you control Bully attacks, deals 3 2 1/1 damage to target {1}{G}, {T}, creature Discard a cardyou control. from your hand: Creatures 1 1/1 you {U}{U}, {T}, Discard a card fromtrample control get +1/+1 and gain until Counter your hand: end of 3 targetplayer Each creature spell. loses 1 life for each creature he or she 4 controls. Each player chooses a card in his or her hand. Then 2 1/1 each player {U}{U}, {T},reveals Discardhis a or herfrom card chosen yourcard. hand:The owner Counter 3 3/3 target noncreatureZeppelin Flying Stronghold spell. can block only creatures 4 with If an flying. opponent controls a forest and you control an 5 island, Fading you mayartifact 4 (This play Submerge without comes into paying play with fouritsfade mana 3 counters on it. At the beginning of your upkeep, {T}: Add one colorless mana to your mana pool. {2}, 0 {T}: Put target Remove a basiccreature land card from with theyour hand power greatest into play from 3 the game. (If two or more creatures are tied for Enchanted creature gets +1/+1 and may be blocked 2 1/1 only by {U}, creatures {T}, Discard with flying. a card from your hand: Tap or untap 1 target artifact, Vicious Hunger creature, or land.to target creature. You deals 2 damage 2 2/2 gain 2 beginning At the life. of each opponent's upkeep, Viseling 4 2/2 deals X damage tofrom Flying, protection that white player, where X is the number 4 6/4 {1}{B}, Discard a creature card from your hand: 6 1/3 VolrathAllthe Flying Fallenplay players getswith +X/+X theiruntil handsendrevealed. of turn, where 3 3/4 At the beginning of your upkeep, if a player controls 3 4/6 more Fadingcreatures than anycomes 3 (This creature other,into thatplay player withgains three fade 5 0/0 counters on it. At the beginning of your upkeep, 0 3/3 Flying Other black creatures get +1/+1. Nonblack 6 3/3 creatures get -1/-1. 4 0/0 0 5/6 0 1/1 Haste (This creature may attack and {T} the turn it 1 5/5 comes You mayunder haveyour control.) Rhox deal combat damage to defending 6 4/4 player as though it weren't blocked. {2}{G}: 0 5/5 0 0/0 0 7/7 0 2/3 Flying Whenever Abyssal Specter deals damage to a 4 1/1 player, that{W}: First strike player discards Target a cardgains creature fromfirst his or her until strike hand. 2 4/4 end of turn. Flying 5 1/1 Flying {T}: Target attacking or blocking creature gets 2 +1/+1 until end Arc Lightning of turn. deals 3 damage divided as you choose 3 2/2 among {T}: any two Untap number of lands. target target creatures and/or players. 4 1/2 Flying 2 2/4 Flying 4 2/2 {0}: Return Blinking Spirit to its owner's hand. 4 Return Broken Fall to its owner's hand: Regenerate 3 2/1 target creature.Fiend comes into play, each of your When Cackling 4 opponents Destroy all discards creaturesa or card all from lands.his or her hand. Creatures destroyed 6 this way {T}: Add can't be regenerated. one colorless mana to your mana pool. {T}: 0 Add control You {B} or {R} to your creature. enchanted mana pool. Cinder Marsh 4 Counter target spell. 2 2/2 Flying Haste (This creature may attack and {T} the turn 4 it comes Each under player your acontrol.) returns creature he or she controls to its 1 owner's Add hand. to your mana pool. {B}{B}{B} 1 3/4 Whenever an opponent plays a land, put a +1/+1 5 counter on Destroy Dirtcowl target Wurm. artifact or enchantment. 2 1/1 {T}: Counter target spell unless it's controller pays {1}. 3 Cycling {2} (You may pay {2} and discard this card 0 1/1 from {T}, {G}, your Sacrifice hand to draw ElvishaLyrist: card. Play this target Destroy ability any 1 enchantment. Each player puts a creature card from his or her 2 graveyard Whenever into play. is put into a graveyard from play, a creature 3 that creature's controller Whenever enchanted landmay draw afor is tapped card. mana, it 2 2/1 produces {T}: an additional Fire Ants one mana deals 1 damage of anyother to each color. creature 3 without flying. {U}{U}: Tap target creature without flying. 1 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 Target creature gets +3/+3 until end of turn. 1 3/2 3 Choose one - Target player gains 3 life; or prevent the 1 next 3Ray Heat damage that deals X wouldto damage betarget dealt creature. to target creature 1 Hurricane deals X damage to each creature with flying 1 1/1 and each {T}: player. Target attacking creature gets +1/+1 until end of 1 turn. [U] 0 [U] 0 [U] 0 [U] 0 [U] 0 At the beginning of your upkeep, if an opponent 1 */1+* controls more Lhurgoyf's lands power than you, is equal you to the may search number your of creature 4 4/1 cards in allElemental Lightning graveyards and its toughness is unaffected is equal to by summoning 4 sickness. Set aside all creature cards in all graveyards. Then put 5 1/1 each Add {T}: creature that's {G} to yourinmana play into pool.its owner's graveyard. 1 Counter target spell unless its controller pays {3}. 2 Enchanted creature gets +2/+2 and can't block. 2 2/2 When Man-o'-War comes into play, return target 3 1/1 creature {U}: to its Manta owner's Riders gainshand. flying until end of turn. 1 1/2 {W}, {T}: Tap target creature. 2 {T}: Add one colorless mana to your mana pool. {T}: 0 Add {G} or {R} to your mana pool. Mogg Hollows [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 2/1 First strike When Nekrataal comes into play, destroy 4 target nonartifact, Target player drawsnonblack creature. It can't be four cards. 6 Enchanted creature can't attack or block. 2 At end of turn, if there are no creatures in play, 4 2/2 sacrifice Pestilence. Sacrifice a creature: {B}: Pestilence Phyrexian deals Ghoul gets1+2/+2 damage to until 3 end of turn. 3/1 Pincher Beetles can't be the target of spells or abilities. 3 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 3/3 {2}{G}: Plated Rootwalla gets +3/+3 until the end of 5 the turn.{2} Cycling Play thismay (You ability payonly {2}once each turn. and discard this card 0 1/1 from your hand to draw a card. Play {T}: Prodigal Sorcerer deals 1 damage this toability targetany 3 1/1 creature or player. Haste (This creature may attack and {T} the turn it 1 comes target Untap under creature your control.) an opponent controls and gain 4 control of itcreature Put target until end of turn. card from That creature gains any graveyard haste into play 1 under your control. You lose life equal to that Cycling {2} (You may pay {2} and discard this card creature's 0 2/1 from your hand Islandwalk (Thisto draw a iscard. creature Play this ifability unblockable any defending 2 player Rolling Thunder deals X damage divided any way Boa. controls an island.) {G}: Regenerate River you 2 choose among Whenever any number a creature is put of target into creatures and/or any graveyard from 1 1/2 play, put a +1/+1 counter on enchanted creature. {T}: Prevent the next 2 damage that would be dealt to 3 1/4 target creature Sacrifice Sanctumor Guardian: player this The turn.next time a source of 3 your choice would deal damage Sandstorm deals 1 damage to each to target creature attacking or creature. 1 7/6 8 1/1 Flying 1 2/2 Whenever Seasoned Marshal attacks, you may tap 4 2/1 targetUntap {T}: creature. target creature. 2 4/4 Flying Whenever a creature is put into a graveyard 5 1/1 from play,1 iflife: {B}, Pay Sengir Vampire +1/+0 dealt until end ofdamage to it this turn. cannot No 1 more than Shower {B}{B}{B} of Sparks dealsmay be this way 1 damage each creature to target turn. 1 1/1 and 1 damage to target player. Skyshroud Elite gets +1/+2 as long as any opponent 1 controls any(You Cycling {2} nonbasic land.{2} and discard this card may pay 0 1/1 from your hand to draw a card. Shadow (This creature may Play block thisblocked or be ability any by only 1 1/1 creatures with shadow.) {1}{W}: Prevent all combat damage that would be 1 1/1 dealt this turn Whenever by target another attacking creature comescreature with into play, youflying. gain 1 1 0/0 life. Spike Colony comes into play with four +1/+1 counters 5 0/0 on it. {2}, Spike Remove Feeder comesa into +1/+1 playcounter from with two Spikecounters +1/+1 Colony: 3 0/0 on it. {2}, Spike Remove Weaver comes a +1/+1 counter into play from+1/+1 with three Spike Feeder: 4 0/0 counters Spike Worker comes into play with two +1/+1from on it. {2}, Remove a +1/+1 counter counters 3 on it. {2}, Steam Remove Blast deals 2adamage +1/+1 counter to each from Spike creature and 3 player. At the beginning of your upkeep, each opponent loses 1 5 life. You gain Enchanted life equal creature getsto+1/+3. the life {W}: lost this way. Return 2 enchanted creature to owner's hand. [B] 0 [B] 0 [B] 0 [B] 0 Remove target creature from the game. Its controller 1 gainstarget Two life equal to its power. creatures each get +2/+2 until end of turn. 2 Syphon Soul deals 2 damage to each other player. You 3 gain life target Destroy equal to the damage nonartifact, dealt this nonblack way. It can't creature. 2 be regenerated. {T}: Add one colorless mana to your mana pool. {T}: 0 Add {W}allorenchantments. Destroy {U} to your mana pool. Thalakos Lowlands 3 3/3 {1}{G}: Target creature blocks Trumpeting Armodon 4 this turn Each if able.discards two cards from his or her hand. opponent 4 2/2 {R}: Regenerate Uthden Troll. 3 {T}: Add one colorless mana to your mana pool. {T}: 0 1/1 Add {G} {G}, {T},orSacrifice {W} to ayour mana forest: pool. Vec target Regenerate Townships creature. 1 2/6 (Walls can't attack.) 3 Enchanted creature gets -2/-1. 1 2/4 Protection from white {1}{R}: Wildfire Emissary gets 4 2/2 +1/+0 until end of turn. Flying 3 Each player discards his or her hand and draws cards 3 equal to all Destroy thecreatures. greatest number a player They can't discarded this be regenerated. 4 4/3 Flying. {1}{U}{U}: Remove the top card of your library 6 from thetarget Destroy game.creature. Until endItturn, can'tyou may play thatIts be regenerated. card 3 0/4 controller puts (Walls can't a 1/1 {T}: attack.) whitePrevent Spirit creature the nexttoken with 1 damage 3 2/2 that would be dealt to target creature or player Whenever Alley Grifters becomes blocked, defending this 3 player discards Enchanted a card creature from gets his orfor +2/+2 her hand. each other 3 enchantment in play. {3}{W}{W}: You draw a card and target opponent 3 1/1 gains 3 life. {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage 3 to target Enchanted creature. creature can't attack or block, and its 3 activated {4}, {T}: Abilities Reveal acan't be played. creature card in your hand, search 5 2/2 your library for a copy of {X}{W}, {T}: Ballista Squad thatdeals card,Xand put the damage card to target 4 2/2 attacking {U}, {T}, or blocking Discard creature. a card from your hand: Target 3 creature At gains flying the beginning untilplayer's of each end of turn. upkeep, Barbed Wire 3 deals 1 damage to that player. {2}: {X}, {T}: Draw a card. X is the numberPrevent the next of cards in an1 5 1/3 opponent's (Walls can'thand. attack.) {T}: Target creature gains haste 3 */* until Flyingend of turn. Battle (That creature Squadron's maytoughness power and attack and {T} are each 5 equal Searchtoyour the library numberforofacreatures you control. copy of target creature card in 4 play and put Whenever that cardisinto a creature put play. into aThen shufflefrom graveyard yourplay, 5 2/2 put {R},a{T}, charge counter Discard on from a card Black your Market. At Destroy hand: the beginning target 3 2/2 Wall. {U}: Blockade Runner is unblockable this turn. 4 1/1 Whenever you're dealt damage, you may put that many 3 +1/+1 Choose counters on Blood a card type. TargetHound. At the opponent end of reveals hisyour or her 4 3/3 hand.Boa {T}: Blood Oath deals Constrictor gets3 +3/+3 damageuntil to that endplayer for of turn. 5 2/2 Swampwalk (This creature is unblockable as long as 3 1/1 defending player controls {B}, {T}, Discard a swamp.) a card from your hand: Add {B}{B} 3 {B} Drawtothree your cards, mana pool. then put two cards from your hand 1 on top of your library Until end of turn, in any order. all creatures gain ''{T}: This creature 5 deals damage Whenever equal toattacks a creature its power you,toit target creature.'' gets -1/-0 until end 3 of turn. Search target opponent's library for a creature card and 5 put You that maycard play into play under Buoyancy youryou any time control. couldThat playplayer an 2 1/1 instant. Enchanted creature has flying. {X}{B}, {T}, Discard a card from your hand: Target 2 */* creature getsCaller As you play +X/+0 untilHunt, of the end of turn. a creature type. choose 3 2/2 Caller{T}: {2}, of the Hunt's Search power your andfortoughness library are card a Mercenary each with 3 4/3 converted mana cost Cateran Enforcer can't2 be or blocked less andexcept put that bycard into artifact 5 4/2 creatures and black creatures. {4}, {T}: Search your {3}, {T}: Search your library for a Mercenary card with 4 7/5 converted Sacrifice a mana costRegenerate creature: 3 or less and put that Cateran card into Overlord. {6}, 7 2/1 {T}: Search your library for a Mercenary card with with {1}, {T}: Search your library for a Mercenary card 2 5/5 converted mana Swampwalk (Thiscost 1 or less creature and put that is unblockable ascard longinto as 6 defending player controls a swamp.) {5}, {T}: Search Search your library for a Mercenary card, reveal that 1 1/1 card, Flyingand put it into Whenever your Wasps Caustic hand. Then deals shuffle combatyour damage 3 to a player,creature Enchanted you maygets destroy target +1/+1 andartifact that player has mountainwalk 2 (It's may You unblockable remove as longcard a red as defending player in your hand fromcontrols the a 5 0/3 game instead of Mountainwalk paying (This Cave-In's creature mana cost.asCave-In is unblockable long as 3 3/4 defending player controls a mountain.) When Ceremonial Guard attacks or blocks,{R}:destroy Cavernit at 3 2/2 end of combat. Whenever Chambered Nautilus becomes blocked, you 3 */* may draw a card. As Chameleon Spirit comes into play, choose a color. 4 Chameleonenchanted Whenever Spirit's power and toughness creature are each deals damage to a equal 3 1/1 creature, {W}, {T},you control Discard thatfrom a card creature youras longThe hand: as Charisma next 1 3/3 time Flyinga When sourceCharmed of your choice Griffin would comesdeal into damage to play, each 4 1/1 other player may put an artifact or enchantment {1}{W}{W}, {T}, Discard a card from your hand: The card 1 3/4 next time aCho-Arrim Whenever source of Bruiser your choice would attacks, youdeal maydamage tap up to 6 1/2 two target creatures. Protection from black If an opponent controls a swamp 3 2/2 and you all Prevent control a plains, damage you may that would play Cho-Arrim be dealt to Cho-Manno, 4 Revolutionary. You may play Cho-Manno's Blessing any time you could 2 2/2 play an instant. {X}{R}, As Cho-Manno's {T}, Sacrifice BlessingCinder Cinder Elemental: comes into 4 Elemental Each player reveals the top five cards of his ororher deals X damage to target creature player. 3 library, Whenever putsa into play you creature tapped all land control cards blocked, becomes revealed this 4 1/1 Close Quarters Flying deals Cloud Sprite 1 damage may to target block only creature creatures or with flying. 1 Whenever a creature you control deals combat damage 4 to an opponent, Draw you may a card for each drawyou creature a card. control. 6 Nonartifact creatures get +2/+2 as long as they all 3 share a color. comes into play, choose a creature type. As Conspiracy 5 Creatures Players youplay can't control and spells or creature nonbasiccards landsinwith yourthe 3 3/1 same {2}{B}:name as a cardCorrupt Regenerate in play.Official. Whenever Corrupt 5 Official becomes blocked, Counter target spell. defending player discards a 2 Whenever a creature becomes the target of a spell or 5 ability, Nonwhite return that creature creatures to its3 owner's with power hand. or greater don't untap 3 4/4 during theirCrag Whenever controllers' Saurian untap is dealtsteps. damage, the controller 3 of that damage's source gains control You may sacrifice a mountain instead of of paying Crag Saurian. Crash's 3 mana cost. {2}, {T}, DestroyCredit Sacrifice targetVoucher: artifact. Shuffle any number 2 0/4 of cards from your hand into yourcreature (Walls can't attack.) {T}: Target library, gets then +0/+4 draw 4 until end of {4}, {T}: turn. target creature you control and target Choose 4 1/1 creature {T}: an opponent Crossbow Infantrycontrols. deals 1 Flip a coin. damage to If you win target 2 attacking For each 1ordamage blockingthat creature. would be dealt to a player, that 5 player removes the top card ofspell, Whenever you play a creature his oryou hermay library payfrom {1}. 2 If you Add do, draw to {B}{B}{B} a card, then discard your mana pool. a card from your 1 1/1 {U}: Return Darting Merfolk to its owner's hand. 2 1/1 {G}, {T}, Discard a card from your hand: Prevent all 2 6/1 combat Insect Deadly damage thatbewould can't be dealt the target this turn. of spells or abilities. 5 2/2 Whenever Deathgazer blocks or becomes blocked by a 4 1/1 nonblack {G}, {T}, creature, Discard a destroy thatyour card from creature hand:at end of Target 2 2/2 creature {X}{G}{G},gets{T}, +2/+2 untilaend Discard cardoffrom turn.your hand: X 2 2/1 target Pay lands 2 life: become forests Regenerate until end Deepwood of turn. Ghoul. 3 1/1 If an opponent controls a forest and you control a 4 2/4 swamp, Wheneveryou may play Tantiv Deepwood Deepwood Legate becomes withoutyou blocked, paying gain 5 1/1 2 life. Whenever Deepwood Wolverine becomes blocked, it 1 gets +2/+0creature Enchanted until enddoesn't of turn.untap during its controller's 4 6/6 untap step. Trample You may sacrifice three black creatures instead 7 of paying Delraich's mana cost. Destroy target permanent. 6 2/2 {1}{W}, {T}, Discard a card from your hand: Destroy 3 1/1 target artifact {U}, {T}, or enchantment. Discard a card from your hand: Counter 2 target spell creature Enchanted or abilitycan't that be targets a creature. the target of spells or 2 abilities. Diplomatic Immunity can't Destroy target artifact or enchantment. be the target of 2 {T}: Target permanent becomes the color of your 2 1/3 choice until Drake Flying {U}: end ofHatchling turn. gets +1/+0 until end of 3 turn. Playone {T}: Add this colorless ability only once mana toeach your turn. mana pool. {3}, 0 {T}, Sacrifice Nonland a land: don't permanents Destroy target untap nonbasic during their land. 4 controllers' All artifacts untap steps. gain ''At At the beginning the beginning of yourofupkeep, your 3 4/4 sacrifice this artifact unless you pay {2}.'' When Enslaved Horror comes into play, each other 4 4/4 player mayErithizon Whenever return a attacks, creatureput carda from +1/+1hiscounter or her on 4 target creature of defending player's choice. Look at target player's hand and choose up to two 5 4/4 cards Flying from it.beginning At the That player of discards thosesacrifice your upkeep, cards. 4 Extravagant {T}: Add oneSpirit blue unless mana to you paymana your {1} for each pool. card in Sacrifice 3 Eye Whenof enchanted Ramos: Add one blue creature mana is put toayour into mana pool. graveyard, 3 return that creature to play under your control. Whenever enchanted creature blocks or becomes 2 3/3 blocked, youstrike Flying, first may {1}: put aFlailing +1/+1Manticore counter on it. +1/+1 gets 4 3/3 until end of turn. Any player may play this ability. {1}: Flailing Ogre gets +1/+1 until end of turn. Any {1}: 3 2/2 player {1}: may play Flailing thisgets Soldier ability. {1}: until +1/+1 Flailing endOgre getsAny of turn. -1/-1 1 player may play this ability. {1}: Flailing Soldier You may play Flaming Sword any time you could play gets 2 an instant. Remove Target creature a creature getsfrom you control +1/+0theand hasAdd game: first X 3 mana Destroy all creatures with converted mana cost X the of any color to your mana pool, where X is or 3 less. [G] 0 [G] 0 [G] 0 [G] 0 Whenever a creature you control is put into a 4 graveyard, Fountain ofyou Chomay payinto comes {1}.play If you do, reveal tapped. cards {T}: Put a 0 2/4 storage counter Artifacts on Fountainyou and enchantments of Cho. {T},can't control Remove any be the 5 2/2 target of spells or abilities. 2 Whenever you play a creature spell, Furious Assault 3 deals At the1beginning damage tooftarget player. each player reveals your upkeep, 3 the {3}:top Thecard nextoftime his or her library. a source If all of your cardswould choice revealed deal 3 4/2 damage tohaste Trample, you this (Thisturn, that damage creature may attackis dealt to target and {T} the 5 turn it comes Target under creature getsyour +X/+0control.) until end of turn, where X 2 3/3 is the number of creature cards Put {G}, Sacrifice Giant Caterpillar: in your a 1/1graveyard. green 4 1/3 Butterfly creature When Glowing token with Anemone flying comes intointo play play, youatmay end of 4 1/1 return target land to its owner's hand. {1}{G}: Return target basic land card from your 1 graveyard You to your may return hand. two islands you control to their owner's 5 1/1 hand instead of paying Gush's {X}{R}, {T}, Discard a card mana from yourcost. Draw hand: two all Destroy 2 artifacts {B}: Put with targetconverted creature mana X or your card from less. graveyard on 3 top of your library. {T}: Add one red mana to your mana pool. Sacrifice 3 3/4 HeartHenge {2}: of Ramos: Add one Guardian gainsred mana until trample to your endmana pool. of turn. 5 {T}: Add one colorless mana to your mana pool. {2}, 0 {T}: AddWoodlot Hickory one mana of any comes intocolor playto your mana tapped pool. with two 0 depletion counters {T}: Add one on it. colorless {T}, to mana Remove a depletion your mana pool. {T}, 0 Sacrifice a creature: You gain 1 life. Red creature spells and green creature spells cost {1} 3 2/2 more Whento play. Robber comes into play, you gain 2 life Highway 4 4/4 and target When Hiredopponent losesinto Giant comes 2 life. play, each other player 4 may search his or her library for a land card, put that Remove all creature cards in all graveyards from the 2 game. Return You gain target 1 life for artifact, each card removed enchantment, this or land to itsway. 2 owner's Whenever hand. a player plays a spell, he or she may pay 6 {1}. If {T}: Addthat oneplayer greendoes, manahetooryour she mana drawspool. a card at end Sacrifice 3 2/2 Horn Regenerate {G}: of Ramos: Add one Troll. Horned green mana to your mana 3 2/2 When Howling Wolves comes into play, you may search 4 6/6 your Whenlibrary HuntedforWumpus up to three Howling comes Wolves into play, cards, each other 4 3/1 play may put Whenever a creature Ignoble card Soldier from his becomes or her prevent blocked, hand intoall 3 4/4 combatWhen Flying damage that would Indentured be comes Djinn dealt by it this into play,turn. each 3 1/1 other player{T}, {1}{B}{B}, mayDiscard draw upa to three card fromcards. your hand: 2 Creatures target player controls attack this turn if able. At the end of the turn of enchanted creature's 2 controller, Creatures you Insubordination control can't deals 2 damage be blocked exceptto that by 5 artifact creatures and black creatures. If you control a forest, you may have an opponent gain 3 3 life instead Prevent of paying all damage thatInvigorate's mana would be dealt to cost. Target enchanted 2 creature. {3}, {T}: Target creature gains first strike until end of 2 turn. [U] 0 [U] 0 [U] 0 [U] 0 You can't be the target of spells or abilities. 4 As Jeweled Torque comes into play, choose a color . 2 4/7 Wheneverdoesn't Attacking a playercause playsJhovall a spell Queen of the chosen to tap. color, 6 3/3 Trample 5 Target noncreature artifact becomes an artifact 2 1/1 creature {R}, {T},with power Discard and from a card toughness each equal your hand: to its Kris Mage 1 deals At the1beginning damage to oftarget creatureyou your upkeep, or player. may remove the 3 1/1 top card of your library from the Flying Kyren Glider can't block. game face down. {5}, 2 1/1 If an opponent controls a plains and you control a 2 mountain, you may Tap an untapped play Kyren creature Legate without you control: Kyren paying 4 1/1 Negotiations At dealsof1your the beginning damage to target upkeep, player. you may have Kyren 3 Sniper deal 1 damage to target player. {1}, {T}: Put a charge counter on Kyren Toy. {T}, 3 Remove X charge If you have no landcounters cards infrom Kyren hand, you Toy: Add X your may reveal plus 2 hand instead of paying Land Grant's mana cost. Search Whenever a creature you control deals combat damage 5 to a player, Remove thatcreature target player discards with powera card 2 orfrom lesshis or the from her 2 2/2 game. (This Haste Its controller creaturegains 4 life. and {T} the turn it may attack 3 comes under yourofcontrol.) At the beginning Whenever each player's Lavathat upkeep, Runner player 4 may put a +1/+1 counter on target creature. Whenever a card is put into a player's graveyard from 3 3/2 play, strike First that player loses 1 life. 4 7/7 At the beginning of your upkeep, sacrifice Lithophage 5 5/4 unless All you sacrifice creatures a mountain. gain forestwalk. (They're unblockable as 4 long Lunge asdeals defending player 2 damage tocontrols a forest.) target creature and 2 damage 3 to target player. All creatures able to block enchanted creature do so if 3 able. You may play Maggot Therapy any time you could play 3 an {4},instant. Enchanted {T}: Put a charge creature gets counter on +2/-2. Magistrate's Scepter. 3 {T}, Remove White three creatures andcharge counters can't blue creatures from block. Magistrate's 3 4/4 Trample When Megatherium comes into play, sacrifice 3 it Atunless you the end of pay your{1} forifeach turn, you card didn'tinplay youra hand. land this 5 turn, you may Mercadian draw Bazaar a card. comes into play tapped. {T}: Put a 0 storage counter on Mercadian {1}, {T}: Put a winch counter onBazaar. {T}, Remove Mercadian Lift. {T},any 2 Remove Xcreatures Attacking winch counters from until get +X/+0 Mercadian end of Lift: turn,Put a where 3 X is the number of nonbasic lands defending player Remove X target creature cards in your graveyard from 3 the You game. For each may remove creature a blue card card removed in your this way, hand from the 5 1/1 game instead of paying Misdirection's mana cost. Flying 2 Creatures target player controls don't untap during that 2 2/1 player's Flying Atnext untap step.of your upkeep, sacrifice the beginning 1 Moltingplayer Target Harpy skips unless hisyou pay combat or her {2}. phase this turn. 1 When a creature comes into play, sacrifice Monkey 5 Cage and put Whenever into playis aput a creature number into aof 2/2 greenfrom graveyard Apeplay, 3 you gain 1 life. [R] 0 [R] 0 [R] 0 [R] 0 Prevent all damage that would be dealt by enchanted 2 creature. All lands become 2/2 creatures until end of turn. They 3 2/2 stillthe At counts lands.of your upkeep, if Nether Spirit is the beginning 3 2/1 only creature cardfrom Flying, protection in your graveyard, you may return black 3 Whenever a creature you control deals combat 5 2/2 damage, you Discard {2}{B}, {T}, gain that muchfrom a card life. your hand: Destroy 4 4/3 targetTaskmaster Ogre nonblack creature. It can't be regenerated. can't block. 4 If you control a plains, you may tap an untapped 2 1/1 creature you Discard {3}{U}, {T}, control instead of paying a card from your the mana hand: cost of Untap 2 target {X}{X},creature and gain {T}: Prevent the control next X of it untilthat damage endwould of turn. be 4 6/6 dealt to target creature or player this turn. Whenever a player plays a land, return Pangosaur to its 4 owner's Peat Boghand. comes into play tapped with two depletion 0 2/3 counters onPious Whenever it. {T}, Remove Warrior a depletion is dealt combat counter damage,from you 4 gain that much life. [W] 0 [W] 0 [W] 0 [W] 0 1/2 Whenever Port Inspector becomes blocked, you may 2 look {T}: at defending Target player's creature hand. and gains flying, first gets +1/+1 4 strike, Wheneverand enchanted trample until end ofbecomes creature turn. blocked, tap all 2 3/3 lands defending player controls. {B}: Primeval Shambler gets +1/+1 until end of turn. 5 {X}, {T}: Target creature you control gets +X/+X until 5 end You of turn. may Destroy sacrifice twoit mountains at end of turn. instead of paying 6 Pulverize's Flip a coin. mana If youcost. Destroy win the all artifacts. flip, destroy all creatures with 3 power Whenever a player plays a whiteflip, 2 or less. If you lose the destroy spell all spell, or green 5 1/1 that playerQuagmire Whenever discards aLamprey card from his or her becomes hand.by a blocked 3 creature, put a -1/-1 Destroy target land. counter on that creature. 3 2/2 First strike {5}, {T}: Search your library for a Rebel 3 2/4 card with Search {6}, {T}: converted mana your cost library for4aorRebel less and cardput withthat 4 1/2 converted mana cost {4}, {T}: Search your5library or lessfor and put that a Rebel card card into with 2 converted If you control a plains, you may tap an untappedinto mana cost 3 or less and put that card 4 1/1 creature {3}, {T}:you control Search yourinstead library offorpaying Ramosian a Rebel card withRally's 1 3/3 converted Flying {7},mana cost 2 or {T}: Search lesslibrary your and put for that cardcard a Rebel into 5 1/1 with converted Rampart mana Crawler can'tcost 6 or lessbyand be blocked put that card Walls. 1 1/4 Flying. {2}{W}: Rappelling Scouts gains protection from 4 the colorFarm Remote of your choice comes intountil playend of turn. tapped with two 0 depletion counters Sacrifice any number onof it.permanents. {T}, RemoveYou a depletion gain 2 life for 2 1/2 each Prevent {1}: one sacrificed the nextthis1 way. damage that would be dealt to 3 Revered Elder this turn. You may remove a white card in your hand from the 4 game Returninstead of paying target green cardReverent Mantra's from your mana graveyard to cost. your 2 hand. {W}, Pay 2 life: The next time a source of your choice 2 would dealadamage Whenever creaturetoblocks you this turn, or a black prevent that red creature, the 3 3/1 blocking creatureAirship Flying Rishadan gets +1/+1 until only may block end creatures of turn. with 3 3/2 flying. Flying When Rishadan Brigand comes into play, each 5 1/1 opponent sacrifices When Rishadan a permanent Cutpurse unless comes into he each play, or she pays 3 2/2 opponent sacrifices a permanent unless he or she pays When Rishadan Footpad comes into play, each 4 opponent {2}, sacrifices {T}: Shuffle a permanent target unless card in play you he or she control pays into its 2 owner's {T}: Addlibrary. one colorless mana to your mana pool. {1}, 0 1/1 {T}: FlyingTap target land. Whenever Robber Fly becomes blocked, 3 3/3 defending player Mountainwalk discards (This his isorunblockable creature her hand, then draws as long as 5 defending player If you control controlsyou a swamp, a mountain.) may pay 2 life instead of 2 2/1 paying Forestwalk (This creature isTarget Rouse's mana cost. creature unblockable as gets long +2/+0 as 2 4/4 defendingAtplayer Trample controls aofforest.) the beginning your upkeep, you may put 5 a +1/+1 counter on Rushwood Rushwood Grove comes into play Elemental. tapped. {T}: Put a 0 2/2 storage {G}, {T},counter Discardona Rushwood Grove. card from your {T},Regenerate hand: Remove any 3 2/1 target creature. If an opponent controls an island and you control a 3 2/3 forest, Whenever you Saber may play AntsRushwood Legate you is dealt damage, without maypaying put 4 1/1 that many When 1/1Prey Sacred green Insect creature becomes blocked, tokens into you gain play. 1 life. 1 3/3 {2}: Target creature gains flying until end of turn. Any 4 2/2 player may (This Islandwalk play this ability. creature is unblockable as long as 4 defending Sandstone player Needlecontrols an island.) comes into You may play tapped withchoose two 0 2/2 depletion counters on it. {T}, Remove a depletion When Saprazzan Bailiff comes into play, remove all 5 3/3 artifact {U}: Putand theenchantment cards top card of your in allinto library graveyards your from 5 graveyard. If that card is a land card, Saprazzan Saprazzan Cove comes into play tapped. {T}: Put a 0 1/1 storage Whenever counter on Saprazzan Saprazzan Cove.blocked, Heir becomes {T}, Remove any you may 2 1/3 draw three cards. Flying If an opponent controls a mountain and you 4 5/5 control an island, Outrigger When Saprazzan you may play Saprazzan attacks Legate or blocks, put it on 4 1/2 top of Saprazzan When its owner's Raider library becomes at end of blocked, combat. return it to 3 its owner's Skerry Saprazzan hand. comes into play tapped with two 0 3/3 depletion counters on it. {T}, {2}: Target player discards Remove a card froma his depletion or her hand. 4 Any playerPut {W}{W}: may playwhite a 1/1 this ability Soldierbut only if token creature he or she into 4 1/1 play. Play this ability only if you control {2}{R}, {T}, Discard a card from your hand: no creatures Destroy 4 target land. Destroy target nonblack creature. It can't be 5 2/2 regenerated. You Sacrifice Shock gain life Troops: equal Shock to its deals Troops toughness. 2 damage 4 to target Until end creature or creatures of turn, all player. gain ''{T}: Tap target 3 2/1 creature.''. {3}{B}: Destroy target blocking creature at end of 2 4/4 combat. When Silverglade Elemental comes into play, you may 5 1/1 search your {1}{G}, {T},library fora acard Discard forest card from andhand: your put that card Search 2 your library Sizzle fordamage deals 3 a basic to land card each and put that card into opponent. 3 3/4 When Skulking Fugitive becomes the target of a spell or 3 ability, {T}: Add sacrifice Skulking one black manaFugitive. to your mana pool. Sacrifice 3 Skull of Ramos: Whenever Add oneplays an opponent blackamana to black blue or your mana spell, you 4 3/3 may put a 1/1 Whenever greenGahr Snorting Snake creature becomes token into blocked, play. it gets 4 +2/+2 until end If you control of turn. you may pay 4 life instead of a swamp, 4 Target player gainsmana paying Snuff Out's 5 life.cost. Destroy target nonblack 2 {3}{U}{U}: Shuffle your library. {X}: Look at the top X 1 cards2 of Pay your life: library and Regenerate put themcreature. enchanted back in any order. 3 Target player discards a card at random from his or her 2 hand. Creatures you control get +0/+1 and may block as 3 though they Whenever had flying. a spell or ability an opponent controls causes 2 you Put ato1/1 discard greena Saproling card, you creature gain 2 lifetoken and you into may play draw for 4 each card Squall in 2your deals hand.to each creature with flying. damage 3 3/3 {2}: Squallmonger deals 1 damage to each creature 4 1/1 with At theflying and each beginning player. of your Any player upkeep, mayGoblin if Squee, play this 3 Nabob isspells Sorcery in your graveyard, cost {3} moreyou may return Squee to to play. 4 Attacking doesn't cause enchanted creature to tap. 3 Sacrificeall Prevent Stamina: combatRegenerate enchanted damage that would be creature. dealt to and 4 2/2 dealt by creatures Attacking you control. doesn't cause Steadfast Guard to tap. 2 0/4 (Walls can't attack.) {U}, {T}: Stinging Barrier deals 1 4 damage target Destroy to target creature or player. land. 3 As Story Circle comes into play, choose a color. {W}: 3 1/1 The Whennext time a source Strongarm of yourinto Thug comes choice ofyou play, the may chosen return 3 a Mercenary card Subterranean fromcomes Hangar your graveyard to your {T}: into play tapped. hand.Put 0 a storage counter on Subterranean Hangar. {T}, {1}, Sacrifice a land: Target creature gets +1/+1 until 2 end of turn. [B] 0 [B] 0 [B] 0 [B] 0 1/3 Whenever Task Force becomes the target of a spell or 3 ability,player Each it gets +0/+3 until sacrifices end of turn. X lands. 2 Players can't play lands. At the beginning of your 6 2/1 upkeep,protection Flying, sacrifice Territorial from red Dispute unless you sacrifice 3 Set aside all permanents. You choose one of those 7 3/3 cards and put itWumpus {B}: Thrashing into play deals tapped under your 1 damage control. to each 5 creature You may and eachaplayer. sacrifice mountain instead of paying 3 Thunderclap's You may returnmana threecost. Thunderclap islands deals you control 3 damage to their 4 owner's You mayhand returninstead of paying an island Thwart's you control mana to its cost. owner's 2 6/6 hand Kraken Tidal instead isofunblockable. paying Tidal Bore's mana cost. Tap or 8 You may play Tiger Claws any time you could play an 3 3/3 instant. Enchanted Flying Whenever creature another gets +1/+1 creature comesand intohas play, 3 1/1 return Timid {W}, {T}, Drakeato Discard its owner's card hand. from your hand: Target player 2 gains 3 life. {T}: Add one white mana to your mana pool. Sacrifice 3 ToothAdd {T}: of Ramos: Add one one colorless white mana manamana to your to your mana pool. {1}, 0 1/1 {T}: Target creature gains protection from artifacts {1}, {T}, Discard a card from your hand: Target 2 noncreature artifactland {1}: Return target becomes an artifact you control to itscreature owner's with hand. 2 {1}, Discard a land card Destroy all enchantments. from your hand: Draw a card. 3 2/3 {T}: Target attacking unblocked creature becomes 4 blocked.deals Tremor (This1ability damage works on unblockable to each creatures.) creature without flying. 1 4/4 Flying {1}{R}: Two-Headed Dragon gets +2/+0 until 6 1/1 end {B}, of turn. {T}, Two-Headed Discard Dragon a card from yourcan't hand:beReturn blockedtarget 2 creature You may card froma your remove blackgraveyard to your card in your hand hand. from the 4 game instead of paying Unmask's mana cost. creature's At the beginning of the upkeep of enchanted Look at 5 controller, your Creatures Unnatural Hunger opponents deals play cometo into that play player tapped. 3 Destroy target nonblack creature. It can't be 1 regenerated. You lose At end of combat, life equal destroy to that that all creatures creature's blocked or 4 1/1 were blocked by target creature this turn. Flying Whenever Venomous Dragonfly blocks or 4 becomes Any playerblocked by acreature may play creature, anddestroy that creature enchantment spells 4 1/3 any time he(This Forestwalk or she could play creature an instant.as long as is unblockable 4 defending player controls a forest.) You may play Vine 0/4 (Walls can't attack.) {T}: Add one green mana to your 2 mana pool. Volcanic Wind deals X damage divided as you choose 6 1/3 among any number (Walls can't attack.) of target {T}: {2}{B}, creatures, Targetwhere playerXdiscards is the 4 a card from {X}{R}: his or her Creatures can'thand. blockPlay thisthis turnability unlessonly if you their 3 controller pays {X} can't {X}{U}: Creatures for each attacking attack creature. this turn unless their 3 3/3 controller pays {X} for each attacking {2}: Warmonger deals 1 damage to each creature. creature 4 without Warpathflying dealsand each player. 3 damage Any to each player creature blocking may playand this 4 1/1 each blocked creature. {U}, {T}, Discard a card from your hand: Return target 2 creature Each to its deals creature owner's hand.damage equal to its power. to itself 5 3/3 4 3/3 {2}: Target creature gains protection from the color of 4 its controller's Destroy target choice Wall. Ituntil can'tend be of turn. Any player regenerated. Wordmay of 2 Blasting deals damage At the beginning of eachequal to that player's Wall'sthat upkeep, converted player 3 2/2 puts the top card of his or her library into his Flying When Abyssal Horror comes into play, targetor her 6 4/4 player discards two cards from his or her hand. Flying 5 All creatures able to block target creature this turn do 3 so. three cards. You lose 3 life. Draw 4 3/3 Flying. Attacking doesn't cause Angel of Light to tap. 5 3/3 Flying When Angel of Mercy comes into play, you gain 3 5 life. Target creature gets +3/+3 and gains flying until end 3 5/5 of turn.Attacking doesn't cause Archangel to tap. Flying 7 2/5 Attacking doesn't cause Ardent Militia to tap. 5 Destroy all lands. 4 6/4 6 Target opponent draws a card. You gain 7 life. 3 Tap all nonwhite creatures. 3 1/1 Flying 2 2/2 Swampwalk (This creature is unblockable as long as 3 3/3 defending Swampwalk player (Thiscontrols creatureaisswamp.) unblockable as long as 4 1/4 defending player controls a swamp.) 3 Return target creature card from your graveyard to 4 3/3 play. Islandwalk (This creature is unblockable as long as 4 3/3 defending Prevent allplayer damagecontrols an island.) from creatures that would be dealt 6 2/2 to Champion Lancer by creatures. Whenever Charging Paladin attacks, it gets +0/+3 until 3 end of turn. Creatures you control get +1/+0 until end of turn. 1 Cinder Storm deals 7 damage to target creature or 7 player. Look at target opponent's hand and choose a card from 3 2/1 it. That player discards that card. 2 Counter target spell. 2 2/2 When Dakmor Ghoul comes into play, target opponent 4 3/3 loses When2Dakmor life. YouLancer gain 2comes life. into play, destroy target 6 nonblack creature. Dakmor Plague deals 3 damage to each creature and 5 2/1 each player. (This includes your creatures and you.) 2 */4 Dakmor Sorceress's power is equal to the number of 6 swamps target Destroy you control. (Count nonblack only the creature. Youswamps you have gain 3 life. 6 11/11 When Denizen of the Deep comes into play, return all 8 other creatures Destroy you control all creatures and allfrom play lands. to their (This owner's includes your 7 1/2 creatures and lands.) 1 1/1 When Devout Monk comes into play, you gain 1 life. 1 6/5 Flying When Dread Reaper comes into play, you lose 5 6 life. 4/4 5 1/1 1 4/5 5 Creatures and lands target opponent controls don't 3 untap during Counter targethissorcery or her spell. next untap step. 2 Look at the top card of target player's library. Put that 1 card back Target on top player of his skips thatorlibrary or into her next that step. combat player's 1 2/1 Flying 3 5/4 5 Fire Tempest deals 6 damage to each creature and 7 2/4 each player. (This includes your creatures and you.) 4 [G] 0 [G] 0 [G] 0 [G] 0 You gain 2 life for each card in your hand. 4 3/3 4 3/2 3 2/2 Haste (This creature may attack and {T} the turn it 3 2/2 comes Goblin When under Commando your control.) comes into play, it deals 2 5 1/1 damage to target When Goblin creature. General attacks, all Goblins you control 3 1/1 get +1/+1 until end of turn. Flying Goblin Glider can't block. 2 2/2 3 Draw four cards, then discard three cards at random 2 1/1 from your hand. Mountainwalk. 1 1/1 When Goblin Settler comes into play, destroy target 4 3/2 land. 3 2/2 When Gravedigger comes into play, you may return 4 target Searchcreature cardfor your library from yourand a card graveyard put thattocard yourinto hand. 3 2/2 your hand. You lose 3 life. 2 Destroy target nonblack creature. 3 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end 5 of turn.creature gets +4/+0 until end of turn. Target 3 2/2 Hulking Goblin can't block. 2 3/3 Hulking Ogre can't block. 3 1/1 Flying. 2 When Ingenious Thief comes into play, look at target [U] 0 [U] 0 [U] 0 [U] 0 Jagged Lightning deals 3 damage to target creature 5 2/2 and 3 damage to another target creature. 2 Take another turn after this one. You lose the game at 2 the end Lava Axeofdeals that 5turn. (You to damage won't loseplayer. target if you've won 5 2/2 You may have Lone Wolf deal its combat damage to 3 1/1 defending When Loyalplayer asblocks, Sentry thoughdestroy it weren't blocked. it and the creature it 1 2/1 blocks. (Destroy Forestwalk. both creatures before dealing 2 2/2 When Man-o'-War comes into play, return target 3 1/1 creature to its owner's hand. 1 Target player discards two cards from his or her hand. 3 1/1 1 Target creature gets +4/+4 until end of turn. 2 1/1 Flying. 2 [R] 0 [R] 0 [R] 0 [R] 0 1/1 1 Target player gains 8 life. 5 Green creatures you control gain forestwalk until end of 3 turn. Search your library for a forest card and put that card 2 3/3 into play. Archers Norwood Then shuffle your as can block library. though it had flying. 4 1/2 1 3/3 4 1/1 Flying. 2 When Owl Destroy Familiar target comes creature. Itsinto play,gains owner draw4alife. card, then 4 2/2 Phantom Warrior is unblockable. 3 Until end of turn, you may play mana abilities of lands 2 you don't control, putting the mana they generate into [W] 0 [W] 0 [W] 0 [W] 0 4/4 You may have Pride of Lions deal its combat damage to 5 defending player between If the difference as though it weren't your life totalblocked. and target 5 1/1 player's Haste life total (This is 5 may creature or less, exchange attack lifethe and {T} totals turnwith it 1 comes under your control.) Return target creature card from your graveyard to 1 your Look hand. at the top five cards of target player's library. Put 4 1/1 any Whennumber of them Ravenous Ratson the bottom comes of that into play, library target in opponent 2 discards a cardinstant Return target from his or her hand. or sorcery card from your 3 graveyard Untap to your hand. all creatures that attacked this turn. After this 4 phase, there Counter targetis creature an additional spell.combat phase followed by 2 Shuffle any number of target creature cards in your 1 graveyard you Creatures into control your library. get +2/+2 until end of turn. 3 Destroy all tapped creatures. For each creature 6 1/1 destroyed this way, you gain 2 life. Flying. 2 2/2 When Royal Trooper blocks, it gets +2/+2 until end of 3 turn.gain 4 life. You 2 2/2 3 Scorching Spear deals 1 damage to target creature or 1 1/1 player. Flying 2 3/3 When Serpent Warrior comes into play, you lose 3 life. 3 2/2 Flying. When Shrieking Specter attacks, defending 6 5/5 player chooses and discards a card from his or her 5 Look at the top two cards of your library. Put one of 1 3/2 them into your hand and the other on the bottom of Flying. 4 Target player loses 4 life and you gain 4 life. 5 3/4 4 Spitting Earth deals damage equal to the number of 2 mountains Squall dealsyou control to 2 damage to target creature.with flying. each creature 3 Creatures you control get +0/+3 until end of turn. 2 Destroy target land. 3 1/2 Flying 2 Destroy target land or nonblack creature. 4 You may play up to three additional lands this turn. 2 [B] 0 [B] 0 [B] 0 [B] 0 2/4 When Sylvan Basilisk becomes blocked, destroy all 5 */4 creatures Sylvan blocking Yeti's powerit.is(Destroy equal to the the creatures number ofbefore cards in 4 7/7 your hand. You may have Thorn Elemental deal its combat damage 7 5/5 to defending Flying. When player Thunderas Dragon though it weren't comes intoblocked. play, it deals 7 3 damage to each Draw four cards. creature without flying. (This 5 Put target creature on top of its owner's library. 3 Target player takes an extra turn after this one. 5 Draw two cards. 4 6/6 7 Tremor deals 1 damage to each creature without flying. 1 Return two target creatures to their owners' hands. 3 Search your library for a basic land card and put that 3 2/2 card into When play. Then Venerable shuffle Monk comesyour intolibrary. play, you gain 2 life. 3 Destroy target tapped creature. 4 2/2 Attacking doesn't cause Veteran Cavalier to tap. 2 6/6 7 4/4 Flying Haste (This creature may attack and {T} the turn 6 it comes Hammer Volcanic under your control.) deals 3 damage to target creature or 2 5/4 player. 5 8/5 7 Destroy all creatures with flying. 4 Destroy two target nonblack creatures. You lose 5 life. 3 2/2 (You can't play this card unless you can choose two Flying. 3 3/3 Swampwalk. 4 1/1 1 2/2 Flying 3 One or two target creatures gain flying until end of 2 1/1 turn. When Wood Elves comes into play, search your library 3 for Whena forest card and Abduction comesputinto thatplay, carduntap into play. Then enchanted 4 1/1 creature. You control enchanted creature. When {B}, {T}: Tap target creature. Abyssal Hunter deals 4 2/3 damage equal to Abyssal Flying Whenever its powerSpecter to thatdeals creature. damage to a 4 player, {T}: Addthat oneplayer chooses colorless manaand to discards your manaa card pool.from {T}:his 0 Add {W} ora {U} Whenever to your creature mana comes pool. into Adarkar play, AEtherWastes Flash 4 deals 2 damage to it. Look at target player's hand and choose two cards from 4 4/4 it. Put those cards on top of that player's library in any Flying 5 {8}, {T}: Aladdin's Ring deals 4 damage to target 8 creature You may or player. choose not to untap Amber Prison during your 4 2/3 untap step. First strike {4}, {T}: Tap target artifact, creature, or 4 2/2 {R}, {T}: Anaba Shaman deals 1 damage to target 4 creature or player. Look at the top seven cards of your library and put two 5 of them into your hand. Enchanted creature Put theasrest can attack into your though it weren't a 1 Wall. Whenever a land comes into play, Ankh of Mishra deals 2 2 damage to that land's controller. 5/5 Flying Attacking doesn't cause Archangel to tap. 7 2/5 Attacking doesn't cause Ardent Militia to tap. 5 Destroy all lands. 4 1/2 Flying 2 Put target creature card from one of your opponents' 4 graveyards into play Add Sacrifice a creature: under your two control. colorless mana to your 3 3/2 mana pool. 3 5/5 When Balduvian Horde comes into play, discard a card 4 0/1 at random Flying {T}: from yourmana Add one hand.ofIfayou don't, color sacrifice of your choice to 1 your mana Blaze deals pool. X damage to target creature or player. 1 When enchanted land is tapped, destroy it. 2 1/1 {T}, Sacrifice a swamp: Target creature gets +1/+1 2 1/1 until end Blood Sacrifice of turn. {T}, Pet: AddSacrifice a creature: {B} to your Target mana pool. 1 1/1 Flying 2 1/1 Bog Rats can't be blocked by Walls. 1 3/3 Swampwalk (This creature is unblockable if defending 4 player controls Destroy a swamp.) all islands. 4 Return target permanent to its owner's hand. 2 {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose 4 the flip, Bottle {2}{U}{U}: of Suleiman Look at the topdeals 5 damage five cards to library of your you. If 4 and {T}: put Addone oneofcolorless them into yourtohand. mana your Remove the{T}: mana pool. rest 0 Add {G} or {W} to your mana pool. Brushland Enchanted creature gains mountainwalk. (It's deals 1 1 unblockable if defending {2}{G}{G}: Reveal the topplayer card controls a mountain.) of your library. If it's a 4 creature card, put it into play. Otherwise, Untapped creatures you control get +0/+2. put it into 4 2/2 Forestwalk (This creature is unblockable if defending 3 player Nonlandcontrols a forest.) cards you own that aren't in play are white. 3 Nonland Charcoal permanents you control Diamond comes into playare white. {T}: tapped. Lands you Add 2 {B} to your mana pool. Red spells cost {2} more to play. 2 {1}: The next time a black source of your choice would 2 deal {1}: damage The nexttotime youathis blueturn, prevent source that of your damage. choice would 2 deal {1}: damage The nexttotime youathis turn, green prevent source that choice of your damage.would 2 deal damage to you this turn, prevent that damage. {1}: The next time a red source of your choice would 2 deal {1}: damage The nexttotime youathis turn, white prevent source thatchoice of your damage. would 2 deal Whenever City of Brass becomes tapped, it damage. damage to you this turn, prevent that deals 1 0 damage Look to you.opponent's at target {T}: Add one handmana of a color and choose of your a card from 3 it. That player discards that You control enchanted land. card. 5 Counter target spell. 2 Destroy target artifact, land, or enchantment. 4 6/6 Flying {X}, {T}: Crimson Hellkite deals X damage to 9 target creatures White creature. Spend only red mana this way. get +1/+1. 2 Whenever a player plays a blue spell, you may pay {1}. 1 If youAdd {T}: do,one youcolorless gain 1 life. mana to your mana pool. {T}, 0 Players can't playVein: Sacrifice Crystal Add two activated colorless abilities mana to your of creatures. 2 1/5 Flying 4 2/2 Flying Sacrifice Daraja Griffin: Destroy target black 4 1/1 creature. {T}, Sacrifice Daring Apprentice: Counter target spell. 3 1/2 {T}: D'Avenant Archer deals 1 damage to target 3 attacking Choose a or blocking new creature. target for target spell with a single 4 target. Creatures can't be the targets of spells. 3 4/4 Your black spells cost {B} more to play. 4 Counter target spell. If it's an artifact or creature card, 5 put Eachit player into play underhis shuffles your or control her handinstead of into itsinto and graveyard 4 his or her library. Whenever You a land is putremove the top tenfrom into a graveyard cards of your play, 4 Dingus Egg Destroy deals target 2 damage artifact to that land's controller. or enchantment. 2 {3}, {T}: Target player chooses and discards a card 3 from his or creature Enchanted her hand.gets Play+3/+3. this ability only during your 4 Search your library and graveyard for five cards of your 3 1/3 choice {2}: and remove Dragon Enginethe getsrest fromuntil +1/+0 the game. end of Put the turn. 3 {3}, {T}: Target creature you control gets +2/+2 until 3 end of creatures White turn. At end get of turn, return that creature to its -1/-1. 1 Draw three cards. Choose two cards from your hand 3 1/1 and put {B}: both on either Regenerate Drudge the top or the bottom of your Skeletons. 2 Dry Spell deals 1 damage to each creature and each 2 player. Dwarven Ruins comes into play tapped. {T}: Add {R} to 0 your mana Target pool. player {T}, all untaps Sacrifice Dwarven basic lands he orRuins: Add {R} she controls. 3 Earthquake deals X damage to each creature without 1 flying and each player. Ebon Stronghold comes into play tapped. {T}: Add {B} 0 2/2 to your first Flying, mana pool. {T}, Sacrifice Ebon Stronghold: Add strike 4 2/2 {3}{G}, {T}: Tap or untap target artifact, creature, or 4 land. target card from your graveyard to your hand. Return 4 3/3 Elven Riders can't be blocked except by creatures with 5 2/1 flyingstrike First or Walls. 2 Enchanted creature gets -2/-2. 2 Search your library for an artifact or enchantment card 1 3/4 and 1reveal Pay that card. life: Prevent theShuffle next 1your library, damage then put the to Ethereal 5 3/6 Champion Evil Eye of this turn. Orms-by-Gore can't be blocked except by 5 Walls. Except for Evil Eye attacking Remove target nonwhite of Orms-by-Gore, creature creatures from the 3 3/3 game. You gainalife Flying Sacrifice equal toFallen creature: its toughness. Angel gets +2/+1 5 until end of turn. Put target land on top of its owner's library. 3 Each creature you control can't be blocked by more 3 than onetarget Destroy creature each combat. creature that was dealt damage this 1 turn. It can't Enchanted be regenerated. creature can't be blocked except by artifact 2 creatures and black gets Enchanted creature creatures. +4/+0. 4 2/2 {T}: Femeref Archers deals 4 damage to target 3 2/1 attacking creature with flying. Flying 3 Creatures you control gain haste. (They may attack and 3 {T} Takethe turn they another turncome after under your this one. At control.) the end of that 2 turn, you lose comes Fire Diamond the game. into play tapped. {T}: Add {R} to 2 5/4 your mana pool. 5 {R}: Enchanted creature gets +1/+0 until end of turn. 1 Target creature gets +3/+3 and gains first strike until 2 2/3 end of {R}: turn.Spirit gets +1/+0 until end of turn. Flame 5 Put a creature card from your hand into play. You may 2 pay its mana Destroy cost reduced by up to {2}. If you don't, all plains. 4 Enchanted creature gains flying. 1 {2}, {T}: Target creature gains flying until end of turn. 4 Creatures deal no combat damage this turn. 1 4/4 Flying When Fog Elemental attacks or blocks, sacrifice it 3 at end of combat. Whenever you would draw a card, instead return target 5 card from your graveyard to your hand. If you can't, [G] 0 [G] 0 [G] 0 [G] 0 Target player chooses and discards two cards from his 2 or her {2}, hand, {T}: Youthen gaindraws 1 life. as many cards as he or she 0 1/1 {2}{G}, {T}: Untap target creature. 3 1/1 {T}: Add {G}{G} to your mana pool. 3 Enchanted creature deals no combat damage. Prevent 3 all combat Target damage creature getsthat would +3/+3 be end until dealtoftoturn. enchanted 1 2/4 Giant Spider can block as though it had flying. 4 Enchanted creature gets +2/+2. 2 0/7 (Walls can't attack.) 3 {T}: Look at target player's hand. 1 1/1 {T}, Sacrifice Goblin Digging Team: Destroy target 1 2/2 Wall. Whenever Goblin Elite Infantry blocks or is blocked, it 2 2/2 gets -1/-1 until end of turn. 3 2/2 All Goblins get +1/+1 and gain mountainwalk. (They're 3 1/1 unblockable When GoblinifRecruiter defending playerinto comes controls a mountain.) play, search your 2 library {2}{R},for any number Sacrifice of Goblin two Goblins: Putcards threeyou 1/1choose. red Goblin 3 3/3 creature Regenerate {1}{G}: tokens into Gorilla play. Chieftain. 4 3/2 When Gravebane Zombie would be put into a graveyard 4 2/2 from Whenplay, instead put Gravedigger Gravebane comes Zombie into play, on top you may of its return 4 targetPay {B}, creature card from 2 life: Draw your graveyard to your hand. a card. 4 {2}, {T}, Sacrifice Grinning Totem: Search target 4 2/2 opponent's library for a card and set that card aside. 2 Hammer of Bogardan deals 3 damage to target 3 2/2 creature or player. Target Flying {1}{U}{U}: {2}{R}{R}{R}: creature Return Hammer gains flying until of end 4 of turn. Havenwood Battleground comes into play tapped. {T}: 0 Add {G}one Choose to your mana - Target pool.gains player {T}, Sacrifice 3 life; or Havenwood prevent the 1 2/3 next Heavy {T}: 3 damage to target Ballista deals creature 2 damage orto player targetthis turn. attacking 4 or blocking creature. When Hecatomb comes into play, you may sacrifice 3 four creatures. Enchanted If yougets creature don't, sacrifice Hecatomb. Tap an +1/+5. 2 4/4 When Hidden Horror comes into play, choose and 3 1/4 discard a creature card from your hand. If you don't, 3 Target creature gets +X/+0 until end of turn. 1 At the beginning of each player's draw step, if Howling 2 5/5 Mine is untapped, Hulking thatblock. Cyclops can't player draws an additional card. 5 Hurricane deals X damage to each creature with flying 1 and four Put each1/1 player . Citizen creature tokens into play. white 6 Choose target creature. Each player may bid life for 5 1/1 control of that {T}: Target creature. attacking You begin creature getsthe bidding +1/+1 untilatend 0. of 1 turn. Draw four cards. You lose half your life, rounded up. 3 Inferno deals 6 damage to each creature and each 7 player. Whenever one of your opponents plays a green spell, 3 you draw Target a card. player draws two cards. 4 Whenever a player plays a red spell, you may pay {1}. 1 If you do, you gain 1 life. [U] 0 [U] 0 [U] 0 [U] 0 Whenever a player plays a white spell, you may pay 1 {1}. {1}: If Theyou do,time next you again 1 life. source of your choice would deal 4 damage {2}, {T}: Draw a card, thenthis to target creature turn,and choose thatdiscard damagea is card 3 from {T}: {4}, yourDraw hand.a card. 4 Destroy all artifacts, creatures, and lands. They can't be 6 regenerated. You and target player exchange control of the creature 4 you {T}:each control Add one with the colorless highest mana converted to your mana mana pool. cost. {T}: 0 Add {R} or {G} to your mana pool. Karplusan Forest Artifacts, creatures, and lands your opponents play 4 3/1 come into When play tapped. Kjeldoran Dead comes into play, sacrifice a 1 2/5 creature. {T}: {B}: Regenerate All combat damage thatKjeldoran would beDead. dealt to you by 5 3/5 unblocked Whenever Lead Golem attacks, it doesn'tKjeldoran creatures this turn is dealt to Royal untap during 5 its controller's Enchanted next untap creature gains step. swampwalk. (It's unblockable 1 if defending player controls Target opponent chooses one a swamp.) - You draw three cards at 5 the beginning Black creaturesofcan't the next turn's attack upkeep; or you search or block. 4 Lightning Blast deals 4 damage to target creature or 4 player. All forests are 1/1 creatures that are still lands. 4 1/1 {T}: Add {G} to your mana pool. 1 2/2 First strike Longbow Archer can block creatures with 2 2/2 flying. All Merfolk get +1/+1 and gain islandwalk. (They're 2 2/1 unblockable (This Swampwalk if defending player creature controls anif island.) is unblockable defending 3 player All controls creatures a swamp.) able to block enchanted creature do so. 3 {T}: Add one colorless mana to your mana pool. {1}, 3 {T}: Add Tap all one target lands mana player of a color of your controls andchoice emptytohis your or 3 her mana pool. Whenever a player taps a land for mana, Manabarbs 4 deals 1 Diamond Marble damage to him or comes her. into play tapped. {T}: Add {W} 2 */* to yourpower Maro's mana and pool.toughness are each equal to the 4 number of cards in power Each creature with your hand. 3 or greater doesn't untap 1 during Counteritstarget controller's untap spell. Put step. it on top of its owner's library 2 1/1 instead of into that player's graveyard. 1 1/1 Flying {1}{W}: Mesa Falcon gets +0/+1 until end of 2 turn. {2}, {T}: Put the top two cards of target player's library 2 into Lookhis at or her graveyard. target player's hand and choose X cards from 4 1/1 it. That player discards Flying Pay 1 life: them.Mischievous Poltergeist. Regenerate 3 Moss Diamond comes into play tapped. {T}: Add {G} to 2 your mana pool. [R] 0 [R] 0 [R] 0 [R] 0 1/1 Mountainwalk (This creature is unblockable if defending 1 player {1}, controls {T}: Targeta land mountain.) becomes a basic land type of your 2 choice Search until your end of turn. library for an instant or sorcery card and 1 reveal Each player drawsShuffle that card. your as many library, cards then put as there are the card creature 4 5/5 cards in his Sacrifice {3}{B}{B}, or her graveyard. a creature: Return Necrosavant 6 */* from your graveyard Flying Nightmare's powerto play. andPlay this ability toughness are only each equal 6 4/6 to the number of swamps you control. 6 1/3 {T}: Orcish Artillery deals 2 damage to target creature 3 or player and Attacking 3 damage creatures to you. get +1/+0. you control 4 2/2 {T}, Pay 1 life: Counter target black spell. 3 0/2 Flying 0 Enchanted creature can't attack or block. 2 Look at target opponent's hand and choose a card from 2 6/3 it. Put that card on top of that player's library. 5 2/3 {3}: Patagia Golem gains flying until end of turn. 4 4/4 Flying {1}{W}: +0/+1 until end of turn. 6 {4}, {T}: The next time a source of your choice would 4 deal damage Destroy to you all green this turn, creatures. prevent They can'tthat damage. be regenerated. 3 At end of turn, if there are no creatures in play, 4 sacrifice Pestilence. Enchanted land is a {B}: basicPestilence land type deals 1 damage of your choice. to 2 2/2 Phantom Warrior is unblockable. 3 {2}, {T}, Sacrifice a creature: Draw a card. 3 Destroy target artifact or land. It can't be regenerated. 3 [W] 0 [W] 0 [W] 0 [W] 0 Destroy target creature. It can't be regenerated. Its 4 controller reveals Counter target cards spell fromitsthe unless top of his controller or {X} pays her more. 1 1/1 If he or she {1}{G}, {T}:doesn't, tap all mana-producing Target creature gets -2/-0 until lands end ofthat 3 */* turn. Primal Clay comes into play as your choice of a 3/3 4 1/1 artifact {T}: creature; Prodigal a 2/2deals Sorcerer artifact creaturetowith 1 damage flying; or a target 3 creature or player. Each player draws X cards. 1 If the difference between your life total and target 5 player's Whenever lifeenchanted total is 5 or less, land is exchange life totals tapped, Psychic with Venom 2 deals 2 damage Pyrotechnics to 4 deals that land's divided damage controller. any way you 5 3/2 choose among any number of target creatures and/or 3 3/2 {T}: Target creature loses flying until end of turn. 4 2/1 {B}{B}{B}, {T}: Look at target opponent's hand. That 4 1/1 player discards Haste (This a creature creature card atand may attack random from {T} the it. itPlay turn 1 comes Return under target your control.) creature card from your graveyard to 1 your hand. Search your library for a basic land card and put that 2 2/1 card into play Razortooth tapped. Rats Then can't be shuffle blocked your library. except by artifact 3 creatures and black creatures. Choose and discard X cards from your hand, then 1 2/2 return {1}{R}:that many Embermage Reckless cards from your graveyard deals 1 damagetoto your target 4 3/6 creature or player and 1 damage to itself. 5 2/3 3 {G}: Regenerate enchanted creature. 2 Return target instant or sorcery card from your 3 graveyard to your hand. Untap all creatures that attacked this turn. You get an 4 additional Prevent the next 5phase combat damagefollowed by divided this turn an additional main any way 2 you choose Counter among target any number creature spell. of target creatures 2 Destroy target creature with power 4 or greater. It 2 1/1 can't be regenerated. Sacrifice Resistance Fighter: Target creature deals no 1 combat The nextdamage this turn. time a source of your choice would deal 3 2/1 damage to you this turn, prevent Islandwalk (This creature that damage. is unblockable You if defending 2 player {3}, controls {T}: Rod ofanRuin island.) deals{G}: Regenerate 1 damage River Boa. to target 4 creature or player. Reveal the first card you draw each turn. Whenever you 4 reveal Ruins ofa basic land Trokair cardinto comes this play way,tapped. draw a {T}: card.Add {W} 0 2/1 to your mana First strike pool. {T}, Sacrifice Ruins of Trokair: Add 3 1/1 Flying When Sage Owl comes into play, look at the top 2 1/1 four cards {T}: of the Prevent yournext library and puttothem 1 damage back target in any or creature 2 player this turn. 7/6 8 2/2 3 6/6 Sea Monster can't attack unless defending player 6 3/3 controls an (This Islandwalk island. creature is unblockable if defending 5 2/2 player controls When Sengir an island.) Autocrat comes into play, put three 0/1 4 Serf creature tokens into upkeep, At the beginning of your play. When Sengir destroy all Autocrat artifacts 2 and enchantments. Attacking Theycreatures doesn't cause can't be regenerated. you control to tap. 2 1/1 Forestwalk (This creature is unblockable if defending 1 player controls Destroy a forest.) target artifact. 2 Destroy all artifacts. They can't be regenerated. 4 Shock deals 2 damage to target creature or player. 1 5/6 Flying Whenever Sibilant Spirit attacks, defending 6 player may {1}, {T}, draw a acard. Sacrifice creature: Skull Catapult deals 2 4 damage to target Sky Diamond comes creature or player. into play tapped. {T}: Add {U} to 2 your Sacrifice {X}, mana pool.Snake Basket: Put X 1/1 green Cobra 4 1/1 creature tokens into {T}, Sacrifice two play.Draw lands: Play three this ability cards,only thenif you're choose 2 and discarda one Whenever of them. creature is put into a graveyard from play, 1 you may pay {1}. If with Counter target spell you do, you gain converted 1 life. mana cost equal to 1 X. Whenever enchanted creature deals damage, you gain 1 2/2 life equal Flying {R}:to+1/+0 the damage dealt until end of this turn.way. Spend no more 4 than {R}Earth Spitting this way dealseach turn. creature damage equal to to target 2 3/3 the number of mountains you control. Stalking Tiger can't be blocked by more than one 4 1/4 creature each Attacking combat. doesn't cause Standing Troops to tap. 3 3/4 When Staunch Defenders comes into play, you gain 4 5 life. Destroy target land. 3 Each player may play an additional land during each of 5 1/2 his or her turns. Whenever a land is tapped for mana, Flying 2 {B}{B}, Pay 2 life, Sacrifice a swamp: Return target 4 creatureplayer Target card from gains your X life.graveyard to play. 1 2/2 {T}, Pay 1 life: Counter target white spell. 3 Target opponent discards a card at random from his or 3 her {T}:hand, thencolorless Add one choosesmana and discards a cardpool. to your mana from {T}: his or 0 Add {B} Play orthree up to {R} to your mana additional pool. lands thisSulfurous turn. Springs 2 5/6 (Walls can't attack.) Flying Sunweb can't block 4 creatures with Svyelunite power Temple 2 or into comes less.play tapped. {T}: Add 0 {U} [B] to your mana pool. {T}, Sacrifice Svyelunite 0 [B] 0 [B] 0 [B] 0 Syphon Soul deals 2 damage to each other player. You 3 3/3 gain Hastelife equal (This to the may creature damage dealt attack andthis {T}way. the turn it 4 comes underchooses Each player your control.) a creature with the highest 2 converted At the beginning cost mana he or of each she controls, player's thenthat draw step, paysplayer 4 counts Destroythe cards target in his or her nonartifact, hand, puts nonblack themItoncan't creature. the 2 be regenerated. {5}, {T}: Put a 1/1 Wasp artifact creature token into 5 2/4 play. That creature Whenever has flying. Thicket Basilisk blocks or becomes blocked 5 by Whenever a player playsdestroy a non-Wall creature, a blackthat creature spell, you mayat pay end of 1 {1}. up Tap If you do, you to three gaincreatures target 1 life. without flying. 2 3/3 3 {1}{G}{G}: Destroy all other enchantments. 2 Destroy all enchantments. 3 Tremor deals 1 damage to each creature without flying. 1 1/1 First strike 1 2/2 When Uktabi Orangutan comes into play, destroy target 3 */* artifact. Uktabi Wildcats's power and toughness are each equal 5 to theAdd {T}: number of forests one colorless you control. mana {G}, Sacrifice to your mana a pool. {T}: 0 1/1 Add {U} or {B} to your mana pool. Underground River Forestwalk (This creature is unblockable if defending 2 player controls Return a forest.) target creature to {1}{G}{G}: Target creature its owner's hand. 1 Search your library for a basic land card and put that 3 2/2 card into Flying play. Then Sacrifice shuffle Unyaro your Griffin: library.target red Counter 4 instant Search or sorcery your libraryspell. for a card, then shuffle your library 1 2/2 and put that When Venerable cardMonk on top of it. into comes You play, lose 2you life.gain 2 life. 3 0/2 Whenever you play an enchantment spell, you may 3 draw a card. Vertigo deals 2 damage to target creature with flying. 1 4/2 That creature loses flying until end of turn. 4 Untap all creatures you control. 1 1/2 2 4/4 Flying Haste (This creature may attack and {T} the turn 6 it comes Geyser Volcanic under your dealscontrol.) X damage to target creature or 2 player. Each player counts the untapped forests he or she 3 1/5 controlscan't (Walls andattack.) puts that many 1/1 green Cat creature Flying 3 0/5 (Walls can't attack.) {R}: Wall of Fire gets +1/+0 until 3 3/5 end of can't (Walls turn. attack.) Flying 4 {T}: Look at the top card of target player's library. If 2 it's a nonland Whenever onecard, youopponents of your may pay 2plays life. If a you do, put red spell, it you 2 gain 2 life.you control get +1/+1 until end of turn. Creatures 3 3/2 Swampwalk (This creature is unblockable if defending 3 player controls Whenever a swamp.) enchanted land is tapped for mana, it 1 2/2 produces an additional {G}. Flying 3 3/2 Flying Wind Spirit can't be blocked by only one creature 5 each combat. Whenever a player plays a green spell, you may pay 1 {1}. If you Search yourdo, you gain library for a 1creature life. card and reveal that 1 Destroy all creatures. They can'tput card. Shuffle your library, then bethe card on top of it. regenerated. 4 1/1 {T}: Target creature gets +1/+1 until end of turn. 2 2/3 All Zombies gain "{B}: Regenerate this creature" and 3 swampwalk. (They're Players play with theirunblockable if defending hands revealed. player Whenever a 4 2/2 player would Attacking drawcause doesn't a card, instead Alert reveal it.toAny Shu Infantry tap.other 3 Draw three cards. You lose 3 life. 4 If you have fewer cards in your hand than your 5 3/2 opponent does, you draw until you have the same Horsemanship 5 3/3 4 Blaze deals X damage to any one creature or player. 1 For each tapped creature your opponent has in play, 3 you draw athe Borrowing card. East Wind deals X damage to each 2 playerthree Draw and each creature with horsemanship. (This cards. 5 Tap any one or two creatures without horsemanship. 1 (Tapped Fields Burning creatures dealscan't block.)to your opponent. 5 damage 5 You destroy four of your lands and your opponent 6 3/3 destroys four of On your turn, his oryou before herattack, lands. you Thenmay Burning of Xinye tap Cao Cao 5 3/3 to force your opponent Horsemanship When Caoto Ren choose andinto comes discard play,two youcards lose 4 3 life. You take another turn after this one. 5 Play Champion's Victory only after you're attacked, 1 before Look atyou yourdeclare blockers. opponent's handReturn any one and choose attacking a card from 3 it. Your Draw opponent four discards cards and thatinto put them card. your hand. Then 2 1/1 discard three cards at random from When Corrupt Court Official comes intoyourplay, hand.your 2 2/2 opponent chooses When Corrupt and discards Eunuchs a card comes into from play, his or it deals 2 her 4 1/1 damage to any one creature. (If you're the only When Council of Advisors comes into play from yourone 3 hand, draw Return a card. any one or two creatures to their owner's hand. 4 1/1 On your turn, before you attack, you may tap Cunning 4 Advisor Your to forcechooses opponent your opponent to choose and discards and discard two cards a from his 3 or her hand. Desert (If your Sandstorm opponent deals has to 1 damage only onecreature. each card, he or 3 (This includes your creatures.) All your creatures get +2/+0 until the end of the turn. 3 1/1 On your turn, before you attack, you may tap Diaochan 4 3/3 to destroy When Dongany onecomes Zhou creature. into Then, your opponent play, choose one of your 5 opponent's Play creatures. Eightfold That Maze only creature after you're deals damage attacked, to before 3 you declare blockers. Destroy any one attacking Your opponent can't attack on his or her next turn. 1 Your opponent chooses one of his or her creatures. 3 Only At thethat creatureofcan beginning block your this turn. opponent's next turn, he or 3 she Play skips untapping Extinguish only creatures in responseand to lands. another player 2 playing Take a sorcery. any That card one creature sorcery fromhas no graveyard your effect, andand that 4 put Takethat anycreature one cardinto play. from your graveyard and put that 1 card Famine deals 3 damage library. on the top of your to each creature and player. 5 (This includesdeals Fire Ambush your 3creatures damage and you.) to any one creature or 2 1/1 player. On your turn, before you attack, you may destroy Fire 1 2/2 Bowman When to have Flanking it dealattacks, Troops 1 damageyoutomay anytap oneany creature one 4 creature. (Tapped creatures can't block.) Return any one creature from play to the top of its 3 owner's library. [G] 0 [G] 0 [G] 0 2/2 2 Destroy any one creature that isn't black. 3 3/5 Horsemanship When Guan Yu is put into your 5 graveyard Destroy all from play, tapped you may(This creatures. shuffle Guan Yu includes into your tapped 6 creatures.) Play Heavy Fog only after you're attacked, before you 2 1/2 declare On yourblockers. Thisyou turn, before turn, all damage attack, dealt you may taptoHua youTuo by 3 2/3 to put any Huang onecan't Zhong creature card from be blocked your graveyard by more than one on 4 2/3 creature each turn. When Hunting Cheetah successfully damages your 3 opponent, you may Your opponent search chooses oneyour library of his forcreatures. or her a forest 2 1/1 Destroy that creature. When Imperial Recruiter comes into play, search your 3 library for Search a creature your library forcard anywith one power no greater card. Shuffle yourthan 1 2/1 library and put that card on top of it. You lose 2 life. 2 [U] 0 [U] 0 [U] 0 2/2 All your other creatures get +1/+1 as long as 4 2/4 Kongming After you'reis attacked, in play. before you declare blockers, you 4 1/1 may On your turn, before Contraptions tap Kongming's to have you attack, you it deal may tap Lady2 Sun 3 4/3 to return it and any one other creature to their owners' Horsemanship 5 2/4 Horsemanship As long as you have Guan Yu and/or 5 2/2 Zhang Lone When Fei inWolf play,attacks Liu Beiand getsis+2/+2. blocked, you may have 3 it deal its damage to the defending player instead of to 1/1 On your turn, before you attack you may put Loyal 3 4/3 Retainers in your Horsemanship Lu graveyard to takeby Bu is unaffected any one Legend summoning 6 4/4 sickness. Horsemanship 5 1/2 On your turn, before you attack, you may tap Lu Su to 5 1/3 draw a card. When Lu Xun successfully damages your Horsemanship 4 3/3 opponent, you Whenever Horsemanship may draw aMacard. Chao attacks and no other 5 creatures do, Ma of Tap any number Chao yourcan't be blocked. creatures. You gain 4 life for 2 4/4 each creature tapped this way. All your other green creatures get(Tapped +1/+1creatures as long as can't 5 4/5 Meng Huo is in play. 5 Destroy any one creature. That creature's owner gains 4 4 life. [R] 0 [R] 0 [R] 0 1/1 Mountain Bandit is unaffected by summoning sickness. 1 Play Mystic Denial only in response to another player 3 playing Destroy aallcreature or a sorcery. your opponent's That card creatures. Youhas noaeffect, draw card 8 1/2 for On each creature your turn, destroyed before this way. you attack, you may tap Pang 3 Tong to give any one creature +0/+2 For each creature you have in play, youuntil gainthe 2 end life. of 1 [W] 0 [W] 0 [W] 0 Destroy any one creature that isn't black. You gain 3 6 life. Play Preemptive Strike only in response to another 2 player playing Play Rally a creature the Troops onlycard. afterThat creature you're hasbefore attacked, no 1 you declare Destroy blockers. all lands. (ThisUntap all your includes yourcreatures. lands.) 4 3/3 When Ravaging Horde comes into play, destroy any 5 5/4 one Red land. Cliffs Armada can't attack unless the defending 5 player hascreatures Untap all an islandthat in play. attacked this turn. You may 4 4/2 declare an additional attack thisby Renegade Troops is unaffected turn. summoning sickness. 5 Return any one creature card from your graveyard to 1 your hand. Any one creature gets +3/+3 and gains horsemanship 3 until the end of the Any one creature turn. gets +2/+2 and gains horsemanship. 3 Rockslide Ambush deals to any one creature damage 2 equal RollingtoEarthquake the numberdeals of mountain cards X damage you player to each have inand 1 each creature Return any onewithout sorceryhorsemanship. card from your(This includes graveyard to you 3 2/2 your hand. Horsemanship 3 2/2 When Shu Defender blocks, it gets +0/+2 until the end 3 3/3 of the turn. Horsemanship 5 3/3 4 1/1 On your turn, before you attack, you may tap Shu 2 2/3 Farmer to gain 1 life. 3 2/2 Horsemanship Attacking doesn't cause Shu General to 4 2/2 tap. When Shu Grain Caravan comes into play, you gain 2 3 2/4 life. When Shu Soldier-Farmers comes into play, you gain 4 5 */4 life. Sima Yi has power equal to the number of swamp cards 6 3/3 you When have in play. Slashing (This Tiger includes attacks andboth tapped itand is blocked, gets 4 3/4 +2/+2 until the end of the turn. 4 Search your library for a plains, island, swamp, 3 mountain, You gain 8 or forest card and put that land into play. life. 5 3/3 Stalking Tiger can't be blocked by more than one 4 creature each turn. Stolen Grain deals 5 damage to your opponent. You 6 1/2 gain 5 life. On your turn, before you attack, you may tap Stone 5 Catapultany Destroy to destroy any one tapped creature that isn't one land. 3 Look at the top three cards of your library. Put one of 2 1/3 them into your hand and the rest into your graveyard. 2 3/3 Horsemanship When Sun Ce comes into play, you may 5 4/4 return All yourany one creature creatures from play to its gain horsemanship as owner's hand. long as Sun 6 Quan is in play. (This includes Sun Quan.) [B] 0 [B] 0 [B] 0 2/2 Whenever your opponent chooses a creature in play, he 3 2/2 or she Mystic Taoist can't choose Taoist can't be Hermit. blocked by creatures with 3 horsemanship. Choose any one creature. This turn, all creatures able 3 to blockyour Search it dolibrary so. for a forest card and put that forest 2 2/2 into play.Cheetah Trained Shuffle attacks your library afterward. and is blocked, it gets +1/+1 3 1/2 until the end of the turn. 1 Destroy any one creature with horsemanship. 3 Destroy any one tapped creature. 4 All your creatures get +1/+1 until the end of the turn. 3 1/2 1 Take another turn after this one. At the end of that 2 turn, you lose Stand Play Warrior's the game. only (You after don't you'relose if you've attacked, before 2 1/1 you Whendeclare blockers. Wei Ambush All your Force creatures attacks, it getsget +2/+2 +2/+0 until until 2 3/2 the end of the turn. When Wei Assassins comes into play, your opponent 5 3/3 chooses one of his or her creatures. Destroy that Horsemanship 5 2/1 2 2/2 Horsemanship When Wei Night Raiders successfully 4 1/1 damages your opponent, he or she chooses and Horsemanship 2 2/1 Horsemanship 3 Any one creature gets +4/+4 until the end of the turn. 2 7/6 When Wolf Pack attacks and is blocked, you may have 8 3/3 it Asdeal longitsasdamage to the defending your opponent player has an island in instead play, Wuof to 5 2/3 Admiral gets +1/+1. Horsemanship 4 2/1 2 1/2 Horsemanship 2 1/1 On your turn, before you attack, you may tap Wu 3 1/1 Longbowman Horsemanshipto haveWu When it deal 1 damage Scout to any comes into one play, look at 2 1/1 your opponent's hand. When Wu Spy comes into play, look at the top two 2 3/3 cards of any can't Wu Warship player's library. attack Putthe unless onedefending of them back on player 3 3/2 has an island inOn Horsemanship play. your turn, before you attack, you 4 1/1 may put turn, On your Xiahou Dun into before you your graveyard attack, you maytotapreturn Xun Yua to 3 1/1 give one of your creatures +2/+0 until the end Horsemanship Yellow Scarves Cavalry can't block. of the 2 2/2 Horsemanship Yellow Scarves General can't block. 4 2/2 Yellow Scarves Troops can't block. 2 2/2 Young Wei Recruits can't block. 2 2/3 Horsemanship Each of your creatures can't be blocked 5 2/2 by more than Whenever one Yuan creature Shao's each attacks Infantry turn as and longno asother Yuan 4 4/4 creatures do, Yuan Horsemanship Shao's Attacking Infantry doesn't can'tZhang cause be blocked. Fei to 6 4/2 tap. Horsemanship When Zhang He attacks, all your other 5 3/3 creatures When get Liao Zhang +1/+0 until the end successfully of theyour damages turn.opponent, 6 he or she chooses and discard a card from his or her 3/3 Horsemanship When Zhao Zilong blocks, it gets +1/+1 5 8/8 until Zhouthe Yu end can'tofattack the turn. unless your opponent has an 7 1/1 island On yourin turn, play. before you attack, you may tap Zhuge Jin 3 2/2 to make any one Mountainwalk (If creature defendingunblockable player has this turn. in a mountain 3 8/8 play, Zodiac If Zodiac Dog can't Dragon is putbe blocked.) into your graveyard, you may 9 1/1 return Zodiac Dragon to your hand.has a mountain in Mountainwalk (If defending player 1 3/3 play, Zodiac(IfGoat Islandwalk can't beplayer defending blocked.) has an island in play, 4 2/1 Zodiac Horse can't be blocked.) Forestwalk (If defending player has a forest in play, 2 3/3 Zodiac Monkey Swampwalk (If can't be blocked.) defending player has a swamp in play, 4 3/3 Zodiac Ox can't Swampwalk be blocked.) (If defending player has a swamp in play, 4 1/1 Zodiac Pig can't be blocked.) Forestwalk (If defending player has a forest in play, 1 1/1 Zodiac Rabbit(Ifcan't Swampwalk be blocked.) defending player has a swamp in play 1 2/1 Zodiac Rat can't be blocked.) Plainswalk (If defending player has a plains in play, 2 2/2 Zodiac Rooster Swampwalk (If can't be blocked..) defending player has a swamp in play, 3 3/4 Zodiac Snake Forestwalk (If can't be blocked.) defending player has a forest in play, 4 1/2 Zodiac Tiger be Zuo Ci can't can't be blocked.) blocked by creatures with 3 2/1 horsemanship. Whenever your Flying Aesther Glider cannot opponent chooses a block. 3 Destroy all lands. 4 1/2 Flying 2 2/2 First strike You may play Benalish Knight any time you 3 2/2 couldstrike, First play an instant. from white protection 2 {T}: Add one colorless mana to your mana pool. {T}: 0 1/3 Add {G}spider Canopy or {W}can to block your mana pool.with creatures Brushland flying. deals 1 2 4/5 4 0/2 {1}{W}: Prevent 1 damage to a creature or player. 3 1/3 {T}: Cuombajj Witches deals 1 damage to target 2 creaturetarget Destroy or player of your artifact choice and 1 damage target or enchantment. 2 Drifting Meadow comes into play tapped. {T}: Add {W} 0 4/5 to your your During manaupkeep, pool. Cycling target {2} (You may non-Wall pay {2} creature an and 4 opponent Target controls creature gains gets forestwalk until your next turn. +4/+0. 4 At the time you play Fireball, pay an additional {1} for 1 each Add {T}: target {G}beyond to yourthe first.pool. mana Fireball deals X damage, 0 {T}: Add {G} to your mana pool. 0 1/1 Flying, protection from red 2 Target creature gets +3/+3 until end of turn. 1 2/4 Giant Spider can block creatures with flying. 4 1/1 {R}: Goblin Balloon Brigade gains flying until end of 1 1/1 turn. {T}, Sacrifice Goblin Digging Team: Destroy target 1 Wall. At the time you play Goblin Grenade, sacrifice a Goblin. 1 2/2 Goblin Grenade deals 5 damage to target creature or 3 2/2 All Goblins get +1/+1 and gain mountainwalk. (If 3 1/1 defending When Goblinplayer controls Matron comes any mountains, into play, you these may search 3 5/3 your library Trample for aMutant Goblin Goblincannot card. Ifattack you do, reveal that if defending 4 player controls an untapped creature with power 3asor1/1 Put X Goblin tokens into play. Treat these tokens 3 1/1 red creatures. When Goblin Recruiter comes into play, search your 2 1/1 library for anySnowman When Goblin number ofblocks, Goblinitcards does and reveal not deal or them 4 1/2 receives {R}, {T}:combat Destroydamage that turn. target artifact. {T}: That Goblindeals artifact 2 1/1 damage equal to its total casting cost to Goblin {R}: Destroy target artifact defending player controls. 1 Goblin {2}{R},Vandal deals Sacrifice twonoGoblins: combatPut damage three this turn. Goblin Use tokens 3 3/3 into play.Regenerate {1}{G}: Treat theseGorilla tokensChieftain. as 1/1 red creatures. 4 Hurricane deals X damage to each creature with flying 1 and each Target player. player discards two cards at random from his or 2 2/2 her hand. Flying (If thatHypnotic Whenever player has only one Specter card, he or successfully she deals 3 1/1 damage When to an Javelineers Icatian opponent, that player comes into discards play, putaacard at javelin 1 5/5 counter onfrom Protection it. {T}: Remove the javelin counter to have white 6 1/1 {T}: Target attacking creature gets +1/+1 until end of 1 turn.{T}: Draw a card, then choose and discard a card. {2}, 3 2/1 Protection from white {B}{B}: Knight of Stromgald gets 2 7/4 +1/+0 until end of turn. {B}: Knight of Stromgald gains 7 Lightning Bolt deals 3 damage to target creature or 1 1/1 player. {T}: Add {G} to your mana pool. Play this ability as a 1 2/2 mana source. Mirri, Cat Warrior counts as a Cat Warrior. First strike 3 1/1 Forestwalk (If defending Sacrifice Mogg player Fanatic: Mogg controls Fanatic a forest, deals this 1 damage 1 3/3 to target creature or player. Mogg Flunkies cannot attack or block unless another 2 1/1 creature a Sacrifice you control Goblin: attacks Target or blocks creature getsthe sameuntil +1/+1 turn.end 2 of turn. {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 Nevinyrral's Disk comes into play tapped. {1}, {T}: 4 2/1 Destroy all from Protection artifacts, blackcreatures, {W}: Orderandofenchantments. the White Shield 2 gains All first strike creatures youuntil endget control of turn. +3/+3 {W}{W}: and gainOrder of trample 5 until end of turn. Enchanted creature cannot attack or block. 2 1/1 0 2/1 Flying, first strike 3 Buyback-Sacrifice a land. (You may sacrifice a land in 2 addition {T}: Addto{G} anytoother your costs mana when pool. you {T}:play this1/1 Target spell. If 0 creature {T}: Add gains {W} to+1/+2 until end your mana of turn. pool. 0 {T}: Add {W} to your mana pool. 0 Polluted Mire comes into play tapped. {T}: Add {B} to 0 your mana You may pool. Cycling remove {2} in a red card (You yourmay payfrom hand {2} the and 6 game insteaddeals Pyrotechnics of paying Pyrokinesis's 4 damage divided casting any waycost. you 5 1/1 choose among any number of target creatures and/or Raging Goblin is unaffected by summoning sickness. 1 2/2 First strike {G}: Regenerate Ranger en-Vec. 3 During your upkeep, sacrifice a Pegasus or sacrifice 3 1/1 Sacred {T}: Mesa.1{1}{W}: Prevent damagePut a Pegasus to any token creature into play. or player. 3 1/1 {G}, {T}, Sacrifice Scavenger Folk: Destroy target 1 4/4 artifact. Flying Attacking does not cause Serra Angel to tap. 5 Serrated Arrows comes into play with three arrowhead 4 counters on it.comes Slippery Karst When into thereplay aretapped. no arrowhead counters {T}: Add {G} to 0 your mana pool. Smoldering CraterCycling comes{2}into(You playmay pay {T}: tapped. {2} and Add 0 3/3 {R} to Spectral When your mana pool. Bears Cyclingif {2} attacks, (You may defending pay {2} player 2 controls {T}: Addnooneblack cards,mana colorless Spectral Bears to your doespool. mana not untap {T}, 0 Sacrifice Strip Mine: Destroy {T}: Add {B} to your mana pool.target land. 0 {T}: Add {B} to your mana pool. 0 Remove target creature from the game. That creature's 1 controllertarget Destroy gainsnonartifact, life equal tononblack its power. creature. That 2 creature cannot Enchanted be regenerated creature gets +2/+1.this turn. 1 2/2 {R}: Regenerate Uthden Troll. 3 4/4 Flying Volcanic Dragon is unaffected by summoning 6 sickness. All creatures you control get +1/+1 until end of turn. 2 2/2 First strike, protection from black 2 2/3 Wooly Spider can block creatures with flying. When 3 2/1 Woolly First Spider blocks a creature with flying, Woolly strike 2 1/2 When Academy Rector is put into a graveyard from 4 play, you may Whenever one remove of your Academy opponentsRector plays from the game. a creature spell, 4 6/5 AEther {G}: Sting dealsAncient Regenerate 1 damage to that player. Silverback. 6 1/1 {B}, {T}, Sacrifice Apprentice Necromancer: Return 2 target At the creature beginningcard fromupkeep, of your your graveyard you maytoput play. an That arrow 1 counter on Archery {B}, Sacrifice Training. a creature: Enchanted Destroy target creature nonblack gains 3 2/2 creature. Flying When Aura Thief is put into a graveyard from 4 5/5 play, you Flying gain control {3}{U}: of all enchantments. Untap Blizzard Elemental. (You don't 7 4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals X 6 2/2 damage to target When Body creature Snatcher comesorinto player, play,where X is choose you may the 4 and discard {T}: a creature You gain 1 life. card from your hand. If you 3 {2}, {T}, Sacrifice Braidwood Sextant: Search your 1 2/1 library {2}, for a basic Sacrifice Brassland card, reveal Secretary: Drawthat card, and put it a card. 3 1/1 {2}{U}, {T}: Reveal any number of blue cards in your 4 3/3 hand. Counter Bubbling target Beebles spell unlessasitslong is unblockable controller pays {1} as defending 5 player controls Until end anwhenever of turn, enchantment. a player taps a swamp for 1 mana, it produces Whenever a creature an attacks, additional {B}. deals 1 damage Caltrops 3 1/1 to it. strike {1}{W}: Capashen Knight gets +1/+0 until First 2 end of turn.creature gets +1/+1. {2}, Sacrifice Enchanted 1 2/2 Capashen {W}: CapashenStandard: Draw Templar a card. gets +0/+1 until end of turn. 3 Whenever a creature comes into play, you lose 1 life 2 and Whenadd {B} to Chime of your Nightmana is putpool. into a graveyard from play, 2 1/1 destroy target {2}{R}, nonblack {T}: Reveal any creature. number of red cards in your 4 1/1 hand. Cinder Seer deals X damage Mountainwalk (This creature to target as is unblockable creature long asor 3 defending Whenever player a blackcontrols a mountain.) card is put into one of{R}: yourColos 2 6/5 opponents' graveyards, you may draw a card. Flying When you control no artifacts, sacrifice Covetous 5 Dragon. {U}: Return enchanted creature and Disappear to their 4 2/2 owners' When hands.Carriers is put into a graveyard from Disease 4 play, Targettarget creature player gets -2/-2 gains control until end of target of turn.you permanent 3 control. When enchanted creature is put into a graveyard from 2 1/1 play, target Elvish player Lookout can'tchooses and discards be the target two of spells orcards from abilities. 1 1/1 {G}, {T}: Put a creature card from your hand into play. 4 5/5 When you control no other creatures, sacrifice Emperor 4 Crocodile. Look at target player's hand and choose a nonbasic 1 land cardtarget Remove from it. That player nonblack discards creature from that card. the game. 4 4/3 Search its controller's graveyard, hand, and Echo Sacrifice an artifact: Put a +1/+1 counter library on for 4 2/2 target creature. When False Prophet is put into a graveyard from play, 4 removeplayer Target all creatures from skips his the next or her game.draw step. 2 Cycling {2} Target creature deals no combat damage 2 this turn. At the beginning of your upkeep, you may put an 2 1/1 infection counter on Tap an untapped Festering creature you Wound. control: At the beginning Prevent the next 2 1 damage to target creature this turn. Cycling {2} Flame Jet deals 3 damage to target player. 2 1/1 Fledgling Osprey gains flying as long as it's enchanted. 1 Remove target nontoken permanent from the game, 2 then return {4}, {T}, it to play Sacrifice under itsFodder a creature: owner'sCannon control.deals 4 4 2/2 damage to target creature. When Gamekeeper is put into a graveyard from play, 4 2/2 you may remove First strike Haste Gamekeeper (This creaturefrom maythe game. attack andIf{T} youthe 4 turn it {2}: comes Goblin under deals Festival your control.) 1 damage to target creature 2 or player. Flip a coin. If you lose the flip, choose one of 2/1 When Goblin Gardener is put into a graveyard from 4 3/3 play, Echo destroy target Whenever land. Goblin Marshal comes into play or is 6 2/1 put Wheninto a graveyard Goblin Masons from is putplay, into put two 1/1 red a graveyard Goblin from play, 2 3/1 destroy target Wall. Trample 3 1/1 {T}: Add one green mana to your mana pool. {2}, 2 3/3 SacrificeOgre Hulking Heartcan't Warden: block.Draw a card. 3 3/2 Echo Whenever Hunting Moa comes into play or is put 3 into a graveyard Enchanted from creature play,flying. gains put a{2}, +1/+1 counter on Sacrifice 2 Illuminated At the end ofWings: Draw a card. each player's turn, if that player didn't 3 play At a spell the that turn, beginning Impatience of your dealsmay upkeep, you 2 damage to put a fuse 1 2/2 counter on Incendiary. Flying When Iridescent When Drake enchanted comes intocreature is put play, return 4 1/1 target enchant creature card from a graveyard to play {2}{G}, {T}: Reveal any number of green cards in your 4 1/1 hand. {2}{W},Target {T}: creature Reveal anygets +X/+Xofuntil number whiteendcards of turn, in your 4 1/1 hand. You gain 2 life for each card revealed this Flying When Junk Diver is put into a graveyard from way. 3 3/2 play, return Echo another Haste (This targetmay creature artifact cardand attack from {T}your the turn 4 4/1 it comes under your control.) When Keldon Champion Echo When Keldon Vandals comes into play, destroy 3 2/2 target artifact. Flying When Kingfisher is put into a graveyard from 4 play, draw Sacrifice anya card. number of mountains. Landslide deals that 1 much When damage to target one of your player. opponents has 10 life or less, if 1 Lurking All Jackals creatures getis+1/+1 an enchantment, until end ofitturn. becomes a 3/2 1 3/3 {2}: Mantis Engine gains flying until end of turn. {2}: 5 Mantis Engine Enchanted gains gains creature first strike haste.until end of (It may turn.and {T} attack 1 2/3 the Whenturn it comes Marker under Beetles yourinto is put control.) At end from a graveyard of turn, play, 3 target creature gets +1/+1 until end of turn. Enchanted creature gains protection from black and{2}, 1 1/4 protection {T}: Preventfrom thered. next 4 damage to target creature or 5 4/4 player this turn. At the beginning of your upkeep, you may choose and 4 discard {1}{U}, aChoose card from andyour hand. discard If you a card don't, from yoursacrifice hand: 3 1/2 Draw a card. {T}: Reveal any number of artifact cards in your hand. 3 2/3 Add two colorless Metathran mana to yourasmana Elite is unblockable pool long as it'sfor each enchanted. 3 1/1 Metathran Soldier is unblockable. 2 At the beginning of your upkeep, you may put a growth 3 counter Destroy on Momentum. Enchanted all enchantments. You gaincreature 2 life forgets each+1/+1 4 1/1 enchantment destroyed {2}{B}, {T}: Reveal any this way.of black cards in your number 4 hand. Each other global enchantment isuntil Target creature gets -X/-X end of with a creature turn,power 4 and toughness Tap an untapped each equal you creature to itscontrol: converted Tapmana targetcost. 4 artifact, creature, or land. When enchanted creature is put into a graveyard from 4 2/2 play, Regenerate {B}: that creature's controller Phyrexian may search his or her Monitor. 4 5/5 Trample Whenever Phyrexian Negator is dealt damage, 3 3/3 sacrifice a permanent When Plague for each Dogs is put into a1graveyard damage dealt fromtoplay, it. all 5 4/4 creatures Plated get may Spider -1/-1block until as endthough of turn. it {2}, Sacrifice had flying. 5 Put two target lands on top of their owner's library. 5 At the beginning of your upkeep, you may put a fuse 2 counter on Powder At the beginning of Keg. your {T}, Sacrifice upkeep, Powder you may put Keg: a page 1 counter Counter on Private target Research. instant When or sorcery enchanted spell. creature Search its 4 controller's Cycling {2} graveyard, Remove from hand, the and library game up tofor all copies three targetof 2 1/1 cards When in a single graveyard. Ravenous Rats comes into play, target opponent 2 1/1 chooses Wheneverand youdiscards a card from or a permanent youhis or herishand. control the target 3 of As aanspell or ability additional controlled cost by one ofAbandon, to play Reckless your opponents, 1 2/2 sacrifice When Reliquary Monk is put into a graveyard4from a creature. Reckless Abandon deals damage play, 3 destroy target Whenever artifactisordealt a creature enchantment. damage, Repercussion 3 deals that much damage to that creature's controller. Return all enchantment cards from your graveyard to 4 play. Return(Local enchantments target with permanent you no permanent control to to its owner's 1 2/1 hand. {T}: Add one green mana to your mana pool for each 2 forest you Reveal anycontrol. number of green cards in your hand. Return 1 an enchantment Whenever one ofcard yourfrom your graveyard opponents to your hand taps a mountain for 2 mana, you may gain 1 life. Reveal any number of blue cards in your hand. Counter 2 target Revealspell unless itsofcontroller any number red cardspays {1}hand. in your for each card Scent of 2 Cinder deals X damage to target creature or player, Reveal any number of green cards in your hand. Target 1 creatureany Reveal gets +X/+Xofuntil number end white of turn, cards where in your X isYou hand. the 1 gain 2 life Reveal anyfor each card number revealed of black cardsthis way.hand. Target in your 2 creature gets -X/-X Remove target until end of enchantment turn, from thewhere game.XSearch is the its 4 controller's {3}, {T}: Choose a number greater than 0 and copies graveyard, hand, and library for all a color.of 2 2/2 Target opponent Flying {T}: Targetreveals his or attacking or blocking her hand.creature If that gets 4 +2/+2 until end of turn. Whenever enchanted creature deals damage to a 1 4/3 player,you When return playtarget creature a creature that spell, player Skittering sacrifice controls to its 3 2/1 Horror. Flying {2}, Sacrifice Slinking Skirge: Draw a card. 4 Creatures you control get +0/+5 until end of turn. 4 Target player loses 4 life and you gain 4 life. 5 Remove target nonbasic land from the game. Search its 4 controller's Remove graveyard, target artifact hand, andgame. from the librarySearch for all its copies of 4 1/1 controller's graveyard, Squirming Mass hand, can't be and except blocked library by for artifact all copies of 2 creatures and black creatures. As long as Storage Matrix is untapped, instead of each 3 0/1 player All untapping creatures able the permanents to block heElf Taunting ordo sheso. controls 1 2/2 When Telepathic Spies comes into play, look at target 3 1/1 opponent's hand. {U}{U}{U}, {T}: Return target permanent to its 3 2/3 owner's hand.you control no enchantments, sacrifice Flying When 1 1/3 Tethered Griffin. Thieving Magpie deals damage to one Flying Whenever 4 7/7 of your opponents, Thorn Elemental may you draw deal its acombat card. damage to 7 defending {T}: player Add three as though colorless it weren't mana to yourblocked. mana pool. 4 {1}, {T}, Remove Thran Foundry from the game: 1 3/3 Target As longplayer shuffles as Thran Golem hisisor her graveyard enchanted, into it gets his or +2/+2 5 1/5 and gains flying, first strike, and trample. Flying 4 When Treachery comes into play, untap up to five 5 lands. Youcreatures Attacking control enchanted get +2/+0creature. until end of turn. 3 Enchanted creature gets +3/-1. 2 When Urza's Incubator comes into play, choose a 3 2/2 creatureprotection Flying, type. Creature spells of the chosen type cost from green 4 2/2 Flying, protection from blue 4 Destroy target land and all lands with the same name 6 0/5 as thatcan't (Walls land.attack.) Wall of Glare may block any 2 2/2 number of creatures Haste (This creature each combat. may attack and {T} the turn it 3 2/1 comes under your control.) When Yavimaya Elder is put into a graveyard from play, 3 2/2 you may search Yavimaya your library Enchantress for up to gets +1/+1 fortwo basic land each 3 enchantment in play. {T}: Add one colorless mana to your mana pool. {G}, 0 {T}: your Skip Regenerate target draw step. Paycreature. 1 life: Draw a card. 6 Switch target creature's power and toughness until end 1 1/1 of turn.protection Flying, Effects that alter from the creature's power alter its artifacts 2 Attacking does not cause creatures to tap. At the end 3 0/0 of each player's Anthroplasm turn,into comes tapplay all untapped with two creatures he or +1/+1 counters 4 1/1 on it.Draw {T}: {X}, {T}: Remove all +1/+1 counters from a card. 4 Each other enchantment gains "During your upkeep, 3 2/2 pay Echo{2} or sacrifice (During this upkeep your next enchantment." after this permanent 4 */* comes Beast ofinto play under Burden your and has power control, pay its each toughness casting cost equal 6 to the3 total Gain number life for of creatures each creature in play. attacking you. 2 2/2 Protection from blue Cycling {2} (You may pay {2} and 3 1/1 discard this card Flying; echo fromyour (During yournext hand to draw upkeep a card. after this Play 3 2/2 permanent comes is Bouncing Beebles into play underif your unblockable control, defending pay its player 3 controls an artifact. During your upkeep, if you have no cards in hand, 4 sacrifice Untap Brinkpermanent. target of Madness and target opponent discards 1 Enchanted creature cannot attack. When Cessation is 3 1/1 put into Flying a graveyard When Cloud offrom play, Faeries returninto comes Cessation to up play, untap 2 to two No lands. more thanCycling {2} (You 2 creatures may pay can attack you{2} andturn. each discard 3 At the time you play Crop Rotation, sacrifice a land. 1 Search A playeryour wholibrary formore controls a landpermanents card and put that than anyland other 4 2/2 cannot playfrom Protection lands or artifact, black Cycling creature, {2} (You or maenchantment pay {2} and 3 2/1 discard this card from your hand to draw Protection from white You may play Defender a card. Play of Chaos 3 2/1 any time you Protection could from red play You anmayinstant. play Defender of Law any 3 time you could play an instant. During each player's turn, spells played by another 2 player During cost youran additional upkeep, if an{3}. opponent controls three or 4 more creatures, When Delusion ofsacrifice Defense Mediocrity of into comes the Heart, search play, gain 10 4 1/1 life. EchoWhen Delusion (During of Mediocrity your next leaves upkeep after thisplay, lose 10 permanent 5 1/1 comes into play under your control, pay {T}: Destroy target creature enchantment. its casting cost 1 When Engineered Plague comes into play, choose a 3 creature target Remove type. All creatures offrom enchantment the chosen type get -1/- the game. 1 5/5 Protection from white When Eviscerator comes into 5 2/1 play, lose 5 life. {T}, Sacrifice Expendable Troops: Expendable Troops 2 deals Faerie2Conclave damage comes to target attacking into or blocking play tapped. {T}: Add one 0 2/1 Flying {1}{U}: Return Fleeting Image toFaerie blue mana to your mana pool. {1}{U}: Conclave owner's hand. 3 1/1 Flying {B}: Regenerate Fog of Gnats. 2 Forbidden Watchtower comes into play tapped. {T}: 0 Add Drawone twowhite mana cards, thentochoose your mana pool. {1}{W}, and discard {T}: two cards. 3 5/4 Untap up toa three Whenever lands. creature blocks it, Gang of Elk gets +2/+2 6 until end of turn. Ghitu Encampment comes into play tapped. {T}: Add 0 2/2 one {T}, red manaGhitu Sacrifice to your mana pool. Fire-Eater: {1}{R}: Ghitu Ghitudeals Fire-Eater 3 2/2 damage Echo equalyour (During to itsnext power to target upkeep aftercreature or player. this permanent 3 comes {R}: into play Target undergets creature your+1/+0 control, pay until its of end casting turn. cost 3 4/2 4 1/1 Whenever Goblin Medics becomes tapped, it deals 1 3 1/1 damage to target {T}: Choose creature a player. or player. Exchange target artifact that 1 player controls Enchanted with target Creature artifactforineach gets +1/+0 that mountain player's you 3 control. Grim Monolith does not untap during your untap phase. 2 {4}: Untap Return Grim Monolith.to{T}: all enchantments Add top of three colorless owners' libraries. 3 When one of your opponents successfully casts an 1 instant or interrupt Untap two spell, if Hidden target creatures. Each ofGibbons is an them gets +1/+1 2 until end During of turn. your upkeep, if there are 7 or more lands in 2 Counter targetImpending play, sacrifice Disastera and spell that targets destroy all lands creature. 1 During each of your opponent's upkeep, Iron Maiden 3 deals Target1 creature damage gets to that player +0/+4 for end until eachofcard turn.more than Cycling 1 1/1 {2} (You {2}: may paytarget Regenerate {2} and discard artifact this card from your creature. 2 2/2 Flying; protection from black; echo (During your next 5 upkeep after this permanent comes into play under 4/5 {1}{U}, {T}: Put target green creature on top of 6 owner's All library. creatures you control gain first strike. 3 Sacrifice X creatures. Last-Ditch Effort deals X damage 1 to target Lava Axe creature or player. deals 5 damage to target player. 5 All creatures you control gain flying. 4 2/2 You may have Lone Wolf deal combat damage to 3 defending player is When a creature instead of to put into onecreatures blocking it. of your opponents' 2 graveyards, if LurkingPrevent Sacrifice a creature: Skirge all is an enchantment, damage to a creature 3 or player {T}, fromMemory Sacrifice one source. Jar: Each player sets aside his or 5 her hand, Target face down, creature and draws gets +7/+7 until seven end ofcards. turn. At the 4 Counter target spell unless its caster pays an additional 2 1/1 {2}. Cycling Put {1}{R}{R}: {2}a(You maycounter +1/+1 pay {2}onand discard Molten this {T}, Hydra. card 2 1/1 Remove all counters {T}: Target creature on youMolten controlHydra: gains Molten Hydra protection from 1 */* a color of your choice until end of turn. Multani, Maro-Sorcerer has power and toughness each 6 2/1 equal (During Echo to the total yournumber of cards next upkeep in this after all players' hands. permanent 2 comes into play under your control, pay its casting Whenever one of your spells is countered, draw a card. cost 1 Whenever a creature successfully deals damage to you, 4 destroy When youit. have 10 life or less, if Opal Avenger is an 3 enchantment, Opalopponents When one of your Avenger becomes a 3/5 successfully creature casts a 3 creatureplayer Target spell,draws if Opalfour Champion cards. is an enchantment, 6 Look at target opponent's hand and choose a creature 1 4/5 card Flyingthere. WhenThat player discards Palinchron thatplay, comes into card.untap up to 7 seven Chooselands. one -{2}{U}{U}: Parch dealsReturn Palinchron 2 damage to creature to target owner's 2 or player; or Parch deals 4 damage Destroy two target enchantments. to target blue 2 2/2 {1}, Sacrifice a creature: Put a +1/+1 counter on 3 2/2 Phyrexian Flying {T},Broodlings. Sacrifice Phyrexian Debaser: Target creature 4 3/3 gets -2/-2 untilPhyrexian {T}, Sacrifice end of turn. Defiler: Target creature gets 4 1/1 -3/-3 until end of turn. Denouncer: Target creature {T}, Sacrifice Phyrexian 2 4/4 gets -1/-1 untilPhyrexian {T}, Sacrifice end of turn. Plaguelord: Target creature 5 gets -4/-4 {1}{B}, Payuntil endReturn 2 life: of turn. Sacrifice target a creature: creature Target card from 1 1/1 your graveyard Swampwalk to your hand. (If defending player controls a swamp, this 1 creature is unblockable.) During your upkeep, if there are four or more creatures 2 in play, sacrifice Destroy Planar all artifacts andCollapse and destroy enchantments all in play. 5 1/1 Pygmy Pyrosaur cannot block. {R}: Pygmy Pyrosaur 2 gets Discard {3}, +1/+0 until end a card atof turn. Pyromancy deals to random: 4 target creature or player an amount {4}, {T}: Choose a creature of damage card in your equal hand and putto 4 that creature Destroy into play. two target artifacts. 3 3/3 Flying Radiant, Archangel counts as an Angel. Attacking 5 2/5 does Echo not cause (During Radiant your to tap. Radiant next upkeep gets after this +1/+1 for permanent 4 comes into Destroy playcreature target under your withcontrol, power 4pay or its casting cost greater. 3 Cycling {2} (You may pay {2} and discard this Enchanted creature gains +2/+0 and trample. When card 1 3/3 Rancor is putand When Rank intoFile a graveyard comes intofrom play,play, return Rancor all green 4 1/2 creatures get -1/-1 until end of turn. Flying, echo (During your next upkeep after this 3 permanent comes into Return all artifacts play under to owners' your hands. control, Cycling {2}pay its (You 3 may payall{2} Shuffle and discard creature cards this fromcard from target your hand player's to graveyard 2 into Echothat player's (During yourlibrary. Cyclingafter next upkeep {2} (You may pay {2} this permanent 3 comes into play under your control, pay its casting cost During each player's upkeep if that player controls 3 more landsan Whenever than any other artifact player, Rivalry or enchantment deals is put into2your 3 graveyard from play, gain 1 life. During your upkeep, if you have 5 or less life, sacrifice 3 3/4 SecondWhen Flying Chance and Phoenix Shivan take an extra is putturn into after this one. graveyard from 6 play, return Shivan Phoenix to your hand. Two target creatures each get -1/-1 until end of turn. 3 Target creature gets +1/+1 and can block creatures 1 3/4 with Echo flying until (During yourendnext of turn. upkeep after this permanent 3 comes into creature Enchanted play under your be cannot control, payexcept blocked its casting by cost 3 artifact creatures and black creatures. When Sleeper's During the upkeep of enchanted creature's controller, 3 that player creature Enchanted pays {2}cannot or sacrifices block.that Whencreature. When is Sluggishness 2 put Return target creature to owner's hand. Untap up toto into a graveyard from play, return Sluggishness 2 two lands. Pool comes into play tapped. {T}: Add one Spawning 0 black mana During your to your mana upkeep, each pool. {1}{B}: of your Spawning opponents losesPool 1 5 2/3 life. Gain Flying 1 life forSustainer Whenever each 1 life of lost the this Realmway. blocks, it gets 4 +0/+2 until end of turn. Destroy target creature with power 2 or less. Cycling 3 2/2 {2} (You Flying may payTethered Whenever {2} and Skirge discardbecomes this cardthe from yourof target 3 1/1 a spell or ability, lose 1 life. Flying {T}: Thornwind Faeries deals 1 damage to target 3 creature All or player. permanents are colorless. 2 4/5 Echo (During your next upkeep after this permanent 4 comes into play Echo (During under your nextyour control, upkeep afterpay thisits casting cost permanent 4 3/3 comes into play Echo (During under your nextyour control, upkeep afterpay thisits casting cost permanent 3 comes into play under your control, pay its casting At the time you play Tinker, sacrifice an artifact. cost Search 3 1/1 your library forTragic {T}, Sacrifice an artifact Poet: card andtarget Return put that artifact into enchantment 1 card fromtoyour Redirect graveyardalltodamage its controller your hand. dealt to enchanted 2 2/4 creature. Whenever a creature blocks or is blocked by a Treefolk 4 Mystic, Treetopdestroy all enchantments Village comes on that{T}: into play tapped. creature. Add one 0 green Cyclingmana to your {2} (You maymana pool.and pay {2} {1}{G}: discardTreetop Village this card 1 from your hand to draw a card. Play this ability Echo (During your next upkeep after this permanent as an 6 4/3 comes Viashino When into playBey under your control, attacks, pay its all creatures youcasting cost control 4 5/3 attack if able. Viashino Cutthroat is unaffected by summoning 4 1/3 sickness. At the {1}{R}, {T}: end oftarget Destroy turn, artifact. return Viashino ViashinoCutthroat Heretic 3 2/1 deals to that artifact's controller damage Viashino Sandscout is unaffected by summoning equal to the 2 3/3 sickness. Flying At theUntap {2}{U}: end ofVigilant turn, return Drake.Viashino Sandscout 5 1/1 {T}: Target creature loses first strike, flying, or trample 2 1/1 until Target {T}: end of turn. creature gains forestwalk until end of turn. 1 2/1 Flying, protection from red 3 5/3 Trample When Weatherseed Treefolk is put into a 5 graveyard from During each play,opponent's of your return Weatherseed Treefolk upkeep, Wheel of to 3 Torture deals Destroy target1creature damage with to that player for each card flying. 3 2/2 Echo (During your next upkeep after this permanent 3 4/4 comes intofrom Protection play artifacts under your control, pay its casting cost 5 6/4 Trample 6 Name an artist. Remove the top six cards of your library 1 3/3 from the game, 沼泽行者 then reveal cards from the top of your (若防御玩家在场上拥有任何沼泽,则大水蛇 4 3/3 不能被拦载。无论树林是否为已横置的,此异能都会生 沼泽行者 (若防御玩家在场上拥有任何沼泽,则大水蛇 4 3/3 不能被拦载。无论树林是否为已横置的,此异能都会生 Swampwalk (If defending player has any swamps in 4 3/3 play, Anaconda Swampwalk can't be intercepted. (If defending Swamps player has any are in swamps in 4 3/3 play, 沼渡リ Anaconda can't be intercepted.1 Swamps (防御側プレイヤーが沼を 枚でも場に出して are in 4 3/3 いるかぎリ、アナコンダは迎撃されない。タップ状態 Cruza pantanos. (Si el jugador defensor tiene en juego 4 3/3 algún pantano, la Anaconda Sumpftarnung (Wenn no puede ser der verteidigende interceptada. Spieler 4 3/3 mindestens einen Sumpftarnung Sumpf (Wenn derim Spiel hat, kann verteidigende die Spieler 4 3/3 mindestens Traversée des marais (Si le joueur défenseurdie einen Sumpf im Spiel hat, kann a au 4 3/3 moins un marais Traversée en jeu, des marais (Si l'Anaconda ne peut pas le joueur défenseur a auêtre 4 3/3 moins pantanos. Cruza un marais (Si en el jeu, l'Anaconda jugador ne peut defensor tienepas en être juego 4 algún pantano, la Anaconda no puede ser {2}, {T}: Ein verschneites Land deiner Wahl ist nicht 2 länger verschneit. {2}, {T}: {2}, {T}: La terra neve Ein nicht bersaglio non verschneites Land è più neve. {2}, 2 {T}: La terra {2}, {T}: basesnow Target non land neveisbersaglio no longerdiventa snow. una {2},terra {T}: 2 1/2 Target(A Flying nonsnow creaturebasic withland becomes flying snow. can be intercepted only by 2 3/1 other creatures Eile {B}: Bringe with flying.) den Aschfahler Ghoul aus deinem 4 3/1 Friedhof ins Spiel zurück. Spiele Rapidità {B}: Rimetti in gioco diese delle il Ghoul Fähigkeit nurdal Ceneri 4 3/1 tuo cimitero. Haste GiocaAshen {B}: Return questaGhoul abilitàfrom soloyour durante il tuo to graveyard 4 play. Play this ability 将两个目标非神器的生物移出游戏,土归土对你造成 only during your upkeep and only 5 3 点伤害。 刺客之刃只能在你被攻击后,但尚未宣告拦截者之前使 2 2/3 用。 消灭任何一个攻击中的非黑色生物。 Trample Whenever Aurochs attacks, it gets +1/+0 until 4 2/3 end of turn for each otherl'Uri Travolgere Ogniqualvolta attacking Aurochs attacca, prende +1/+0 4 2/3 fino alla fineTrampelschaden Verursacht del turno per ogni altrowenn Immer Uri attaccante. der 4 Auerochse angreift, erhält er bis Remove target attacking creature fromzum Ende the des Zuges game. Then 3 3.5/1 remove it {1}{B}, from Regenerate Growl: the removed-from-game Bad Ass. zone and put it 4 2/3 {2}{R}, entferne eine Kreaturenkarte aus deinem 4 2/3 Friedhof ganz ausa dem {2}{R}, Remove Spiel:card creature Bringe einen in your 3/1 graveyard from 4 2/3 the game: Put a 3/1 black and red Graveborn creature {2}{R}, Rimuovi dal gioco una carta creatura presente 4 nel {1},tuo cimitero: {T}, MettiGezackten opfere den in gioco una pedina creatura Sextanten: Erhöhe 1 deinen {1}, {T}: Sacrifica il Sestante Spinato: beliebigen Manavorrat um ein Mana einer Aggiungi unFarbe. 1 mana{T}, {1}, di qualsiasi Sacrificecolore Barbedalla tua riserva. Sextant: Pesca Add one unaof mana 1 any color to your mana pool. Draw a card at Incanta creatura All'inizio del tuo mantenimento,the 4 sacrifica il Vincolo Irresistibile Kreaturenverzauberung Opferea die meno che tu spenda Requirierung zu 4 Beginn deines Versorgungssegments, falls du nicht {1} At the beginning of your upkeep, sacrifice Binding 4 Grasp unless Le Brasier you Xpay inflige {1}{U}.àYou blessures une control enchanted créature ou un 1 joueur de votre choix. 焰球对任一个生物或玩家造成 X 点伤害 (例如,当你使 1 用焰球时,若你横置一张山脉并加上四张其他地,则焰 焰球对任一个生物或玩家造成 X 点伤害 (例如,当你使 1 用焰球时,若你横置一张山脉并加上四张其他地,则焰 Die Heiße Glut fügt einem Spieler oder einer Kreatur 1 Deiner Wahl XleSchadenspunkte La Llamarada zu.daño hace X puntos de (Wenn Dujugador a un z.B. eino 1 criatura. La Llamarada le hace X puntos de daño a un jugador o 1 criatura. Die Heiße(Pro Glutejemplo, si alSpieler fügt einem jugar la Llamarada oder giras einer Kreatur 1 Deiner Wahl X Schadenspunkte 猛火は、好きなクリーチャー 1 zu. 体か好きなプレイヤー 1 1 人に X 点のダメージを与える。(例えば、猛火をプ 焰球对任一个生物或玩家造成 X 点伤害。 1 焰球对任一个生物或玩家造成 X 点伤害 (例如,当你使 1 用焰球时,若你横置一张山脉并加上四张其他地,则焰 Le Brasier inflige X blessures à une créature ou un 1 2/2 joueur de votre choix. (Par example, si vous engagez 沼泽行者(如果防御玩家操控任何沼泽,则此生物无法 3 3/3 被阻挡) 沼泽行者(如果防御玩家操任何沼泽,则该生物无法被 4 挡) 将目标永久物移回其拥有者手中。 2 Puoi rimuovere dal gioco una carta verde presente nella 5 tua mano invece Du kannst di pagare eine grüne Karteilaus costo di mana deiner Handdel Bottino ganz aus 5 dem may You Spielremove entfernen, anstatt a green carddie in Manakosten der the your hand from 5 game rather than pay Bounty of the Hunt's mana Pesca tre carte, poi metti in cima al tuo grimorio duecost. 1 carte Draw presenti nellathen three cards, tua mano. put two cards from your hand 1 on top of your library. Ziehe drei Karten und lege dann zwei Karten aus deiner 1 Hand oben auf {2}{U}{U}: Lookdeine Bibliothek. at the top five cards of your library 4 and put oneBetrachte {2}{U}{U}: of them into die your hand.fünf obersten Remove Kartenthe rest deiner 4 Bibliothek {2}{U}{U}:und nimmleeine Guarda davon prime auf carte cinque deinedel Hand. tuo 4 3/3 grimorio Islandwalk (If defending player has any islandsRimuovi e aggiungi una di esse alla tua mano. in play, 4 1.5/1 Bull Hippo Flying can't Gotcha be intercepted. - Whenever Islands are an opponent in play touches the 2 3/2 table with his {1}{B}:重生腐肉墙 or her hand, you may say "Gotcha!" If 3 3/2 {1}{B}:重生腐肉墙 3 3/2 {1}{B}:重生腐肉牆。 3 3/2 {1}{B}:重生腐肉牆。 3 Enchant creature When enchanted creature is put into 3 a graveyard, draw three Wenn Kreaturenverzauberung cards,die then discard one verzauberte of Kreatur 3 auf einencreatura Incanta FriedhofQuando gelegt werden, ziehe la creatura drei Karten incantata vieneund 3 messa in un cimitero, pesca 碳黑钻石须横置进场。 {T}:加 B 到你的法术力池中。 tre carte, poi scarta una di 2 碳黑钻石须横置进场。 {T}:加 B 到你的法术力池中。 2 1/1 Flying (A creature with flying can be intercepted only by 1 3/3 other creatures with flying.) Cloud Pirates can intercept 犧牲兩張地:將棺木傀儡移回場上。你只能在你的維持 5 3/3 中,且棺木傀儡在你的墳墓場中,並且你操控沼澤,才 土地を 2 つ、生け贄に捧げる:棺の操り人形を場に戻す 5 3/3 。この能力は、あなたのアップキープの間で、棺の操 犧牲兩張地:將棺木傀儡移回場上。你只能在你的維持 5 3/3 中,且棺木傀儡在你的墳墓場中,並且你操控沼澤,才 土地を 2 つ、生け贄に捧げる:棺の操り人形を場に戻す 5 。この能力は、あなたのアップキープの間で、棺の操 Destroy target nonblack creature. It can't be 3 regenerated. Zerstöre eine nichtschwarze Kreatur deiner Wahl. Sie 3 kann nichtuna Distruggi regeneriert creatura werden. bersaglio non nera. Non può 3 essere rigenerata. Erhöhe deinen Manavorrat um {B}{B}{B}. 1 Aggiungi {B}{B}{B} alla tua riserva di mana. 1 Add {B}{B}{B} to your mana pool. 1 6/1 Deadly Insect can't be the target of spells or abilities. 5 6/1 Die Killerinsekten können nicht das Ziel von 5 6/1 Zaubersprüchen L'Insetto Mortaleoder Fähigkeiten non può sein. essere bersaglio di magie o 5 abilità. 每當任何生物受到傷害時,將其消滅。它不能重生。 5 每當任何生物受到傷害時,將其消滅。它不能重生。 5 每当任何生物受到伤害时,将其消灭。它不能重生。 5 每当任何生物受到伤害时,将其消灭。它不能重生。 5 La scintilla Mortale infligge 1 danno a una creatura o a 1 un Dergiocatore Todesfunkebersaglio. All'inizio fügt einer deloder Kreatur tuo mantenimento, einem Spieler 1 deiner Wahl 1deals Death Spark Schadenspunkt 1 damage tozu. Zu Beginn target deines creature or 1 将至多三张目标在同一坟墓场中的牌移出对战。 Spark player. At the beginning of your upkeep, if Death 2 将至多三张目标在同一坟墓场中的牌移出对战。 2 当严酷苦役进场时,从你坟墓场中选择一张目标生物牌 4 并将该生物放置进场。 Distruggi un artefatto o当该生物置入坟墓场时,将该生 un incantesimo bersaglio. 2 Zerstöre ein Artefakt oder eine Verzauberung deiner 2 Wahl. target artifact or enchantment. Destroy 2 */* Defender (This creature can't attack.) Drift of the 4 */* Dead's power Verteidiger and und Stärke toughness are each equal Widerstandskraft to the der Todesdrift 4 */* sind gleichLa Difensore der Anzahl forza e la der verschneiten costituzione Länder, di del Cumulo dieMorti du 4 1/1 sono pari ciascuna {B}:重生苦力骷髏妖。 al numero di terre neve che 2 1/1 {B}: 重生苦力骷髅妖。(如果此生物下一次于本回合中 2 1/1 将被消灭,则它不会被消灭,而是改为将它横置,移除 {B}:重生苦力骷髏妖。 2 1/1 {B}:重生苦力骷髅妖。 2 1/1 {B}:重生苦力骷髅妖。 2 1/1 {B}:重生苦力骷髅妖。 2 1/1 {B}:重生苦力骷髅妖。 2 1/1 {B}:重生苦力骷髅妖。 2 2/3 树林行者(若防御玩家在场上拥有任何树林,则精锐猫 3 2/3 战士不能被拦载,无论树林是否为已横置的,此异能都 Traversée des forêts (Si le joueur défenseur a au moins 3 2/3 une forêt Cruza en jeu, bosques (SileelGuerrier jugadorchat d'élitetiene defensor ne peut pas en jeugo 3 2/3 algún 森渡リbosque, el Guerrero felino de 1élite (防御側プレイヤーが森を no puede ser 枚でも場に出して 3 2/3 いるかぎリ、猫族の精銳戦士は迎撃されない。タップ 树林行者(若防御玩家在场上拥有任何树林,则精锐猫 3 战士不能被拦载,无论树林是否为已横置的,此异能都 2/3 Cruza bosques (Si el jugador defensor tiene en jeugo 3 2/3 algún bosque,(Wenn Waldtarnung el Guerrero felino de éliteSpieler der verteidigende no puede ser 3 2/3 mindestens Traversée deseinen Wald forêts (Si im Spiel hat, le joueur kann diea au moins défenseur 3 2/3 une forêt en(Ifjeu, Forestwalk le Guerrier defending chathas player d'élite any ne peutinpas forests play, 3 2/3 Elite Cat Warrior Forestwalk can't be player (If defending intercepted. Forests has any forestsare in in play, 3 2/3 Elite Cat Warrior can't be intercepted. Forests Waldtarnung (Wenn der verteidigende Spieler are in 3 mindestens einen Wald im Spiel hat, kann die 讲任何一张在你弃牌堆中的牌移回你的手上。 4 0/1 Whenever another creature comes into play, you may 3 3/4 stand{T}, {U}, up and say in a deep, booming voice 犧牲一個生物或結界:反擊目標咒語。 5 3/4 {U}, {T}, Sacrifica una creatura o un incantesimo: 5 3/4 Neutralizza una magia {U}, {T}, sacrifiez une bersaglio. créature ou un enchantement: 5 3/4 Contrecarrez le sort {U}, {T}, opfere eineciblé. Kreatur oder eine Verzauberung: 5 3/4 Neutralisiere einen Zauberspruch {U}, {T}, Sacrifice uma criatura ouDeiner Wahl. encantamento: 5 3/4 Anula a mágica {U}, {T}, alvo. 牺牲一个生物或结界:反击目标咒语。 5 3/4 {U}, {T}, sacrificar una criatura o encantamiento: 5 3/4 Contrarresta el hechizo objetivo. {U}, {T}, クリーチャーを1体かエンチャントを 1 つ、 5 3/4 生け贄に捧げる: {U}, {T}, Sacrifice 対象の呪文 つを打ち消す。 a creature or1 enchantment: Counter 5 target spell.creature gets +2/+0. At the beginning of Enchanted 1 the upkeep Incanta of enchanted creatura creature's La creatura controller, incantata put a prende +2/+0. 1 All'inizio del mantenimento Kreaturenverzauberung Diedel controlloreKreatur verzauberte della creatura erhält 1 3/2 +2/+0. Lege zu Beginn des Versorgungssegments des {1}{B},牺牲饥馑食尸鬼:将至多两张目标在同一坟墓 4 3/2 场中的牌移出对战。 {1}{B},牺牲饥馑食尸鬼:将至多两张目标在同一坟墓 4 场中的牌移出对战。 As Farewell to Arms comes into play, choose a hand 3 2/1 attached Flying (A to an opponent's creature arm. with flying canWhen the chosenonly be intercepted handby 3 2/1 other creatures with flying.) {T}:火焰蚁对每个不具飞行异能的其它生物造成 1 点伤 3 害。 烈焰扫射对每个玩家和不具飞行异能的生物造成3点伤害 3 。 受此伤害的生物本回合不能重生。 烈焰扫射对每个玩家和不具飞行异能的生物造成3点伤害 3 。 受此伤害的生物本回合不能重生。 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 [G] 0 2/2 Protection from wordy (Something is wordy if it has 2 four or more lines of text in its text box.) 计算场上树林的数目。你和你的的对手每拥有一张树林 1 2/2 在场上,你便获得 {T}, 1 点生命。 opfere die Blutlosen Zombies: Die Blutlosen 3 2/2 Zombies fügenGangrenous {T}, Sacrifice allen Kreaturen und allen Zombies: Spielern 1 Gangrenous 3 2/2 Zombies {T}, dealsgli Sacrifica 1 Zombi damageCancrenosi: to each creature and each Gli Zombi 3 2/3 Cancrenosi {1}{R}{G}, {T}: Remove from the game Giant eTrap infliggono 1 danno a ogni creatura a ogni 3 2/3 Door Spider {T}: {1}{R}{G}, and target creature Entferne without die Riesige flying that's Falltürspinne und 3 2/3 eine nichtfliegende Kreatur deiner Wahl, {1}{R}{G}, {T}: Rimuovi dal gioco il Ragno die dich 3 Intrappolatore You choose all e una creatura targets bersaglio for all spells senza volare and abilities. 1000000 2/2 When you speak, sacrifice Goblin Mime. 2 1/1 {X}{X}{1}: Distruggi un artefatto non creatura 1 1/1 bersaglio {X}{X}{X}:con costo diein Zerstöre mana convertito Artefakt deinerpari Wahla X. mit 1 1/1 umgewandelten Manakosten {X}{X}{1}: Destroy von X, dasartifact target noncreature keine Kreatur with 1 converteduna Destruye mana cost X. criatura que no sea negra. (Una criatura 3 es negra siune Détruisez su créature coste incluye {B}.)choix qui n'est pas de votre 3 noire. Zerstöre eine Kreatur Deiner Wahl, die nicht schwarz 3 ist. Destruye una criatura que no sea negra. 3 黒でないクリーチャーのうち、好きなもの 1 体を破壊 3 する。(黒のクリーチャーとは、クリーチャーのうち Destroy any one black creature that isn't black. (A 3 creature any Destroy is black if it has one black {B} in its creature thatcost.) isn't black. (A 3 creature Détruisezisune black if it hasde{B} créature in its votre cost.) choix qui n'est pas 3 noire. (Une créature 消灭任何一只非黑色的生物(若生物的施放费用中包含 est noire si elle a {B} dans son 3 {B} ,则它就是黑色的)。 消灭任何一只非黑色的生物。 3 Zerstöre eine Kreatur Deiner Wahl, die nicht schwarz 3 1/4 ist. (Eine Kreatur ist schwarz, wenn sie {B} in ihren 3 5/5 懦弱独眼巨人不能进行拦截。 5 Der Eisberg kommt mit X Eismarken ins Spiel. {3}: Lege 2 eine Eismarke L'Iceberg entraauf den Eisberg. in gioco Entferneghiaccio. con X segnalini eine Eismarke {3}: 2 Metti un comes Iceberg segnalino intoghiaccio play withsull'Iceberg. Rimuovi X ice counters on it.un {3}: 2 Put an ice counter Incinerate on Iceberg. deals 3 damage Remove to target an iceor creature counter player. 2 A creature dealt Einäscherung damage fügt this wayoder einer Kreatur can't be regenerated einem Spieler 2 deiner Wahl 3 Schadenspunkte zu. Eine Incenerire infligge 3 danni a una creatura Kreatur, o a un der 2 1/1 giocatore {1}:加 Bbersaglio. Una creatura a cui sia stato inflitto 到你的法术力池中。如果一回合中在此异能上 1 1/1 的消费大于或等于 Wenn {4} ,则在回合结束时埋葬黑檀手的 die Heimtückische Bücherwürmer aus dem Spiel 1 1/1 in einen When FriedhofBookworms Insidious gelegt werden, is putkannst into a du {1}{B} graveyard 1 1/1 from Quandoplay, le you may Tarme pay {1}{B}. Insidiose If you vengono do, target messe in un player 1 cimitero [U] dal gioco, puoi spendere {1}{B}. Se lo fai, il 0 [U] 0 [U] 0 [U] 0 [U] 0 [U] 0 [U] 0 [U] 0 [U] 0 [U] 0 [U] 0 [U] 0 [U] 0 3/1 {W}, {T}: 目標生物此回合不可進行阻擋。 3 3/1 {W}, {T}: 목표 생물은 저지할 수 없다. W,T: 目標生物 3 3/1 此回合不可進行阻擋。 {W}, 사자가 {T}: La créature ciblée 눈을 bloquer ne peut 깜빡였다. ce tour-ci. 3 3/1 {W}, {T}: La creatura bersaglio non può bloccare in 3 3/1 questo turno. {W}, {T}: Eine Zielkreature kann in diesem Zug nicht 3 3/1 blocken. {W}, {T}: A criatura alvo não pode bloquear durante 3 3/1 este {W},turno. {T}: La criatura objetivo no puede bloquear este 3 3/1 turno. {W}, {T}: 対象のクリーチャー1体は、こ のターン、ブ 3 3/1 ロックに参加することが Wenn できない。 die Toten aus Kjeldor ins Spiel kommen, opfere 1 3/1 eine WhenKreatur. {B}: Kjeldoran Regeneriere Dead dieplay, comes into Toten aus Kjeldor. sacrifice a 1 3/1 creature.I {B}: Quando MortiRegenerate Kjeldoran di Kjeldor entrano Dead. sacrifica una in gioco, 1 creatura. {B}: Rigenera i Morti di Kjeldor. 2/2 {T}: La creatura bersaglio prende +2/+2 fino alla fine 4 2/2 del {T}:turno. Quandodeiner Eine Kreatur quella Wahl creatura lascia erhält il gioco +2/+2 in bis zum 4 2/2 Ende des Zuges. {T}: Target Wenn creature diese gets Kreatur +2/+2 untilinend diesem Zug gas of turn. 4 1/6 When that Immer wenncreature leaves play this die Kjeldoranische turn, sacrifice Bürgerwehr angreift 4 1/6 oder blockt, lege Ogniqualvolta am Ende la Milizia des Kampfes Territoriale eine -0/-1- di Kjeldor attacca o 4 1/6 blocca, Whenever Kjeldoran Home Guard attacks oralla metti un segnalino -0/-1 su di essa fine del blocks, put 4 a -0/-1 counter on it at end Kreaturenverzauberung Die of combat. IfKreatur verzauberte you do,erhält put a 2 +1/+2. {2}{U}: Lege Kjeldors Stolz an eine Kreatur Incanta creatura La creatura incantata prende +1/+2. 2 {2}{U}: Assegna Enchant creature l'Orgoglio Enchanteddicreature Kjeldor agets una+1/+2. creatura {2} 2 {U}: Attach Mescola nel Kjeldoran Pride tuo grimorio unatocarta target creature. dalla tua mano. Se 2 lo fai, pesca Shuffle due a card carte from all'inizio your del mantenimento hand into your library. If del you 2 do, Mische eine Karte aus deiner Hand inofdeine draw two cards at the beginning the next turn's Bibliothek. 2 2/3 Falls du Snow dies tust, ziehe zu Beginn des swampwalk 3 2/3 Passa-paludi neve 3 2/3 Tarnung im verschneiten Sumpf 3 When Letter Bomb comes into play, sign it and shuffle 6 1/1 it into target player's {B}:昏暗阴魂得 +1/+1library. That player reveals each 直到回合结束。 3 {1}: Flip a coin. If you win the flip, add {2} to your 1 2/2 mana pool. Play this ability only any time you could play 牺牲灵杀索尔兽:防御玩家选择弃掉三张牌。你只能在 3 1/2 灵杀索尔兽进行攻击且未被阻挡时使用此异能。 {U}: Neutralisiere einen Zauberspruch deiner Wahl, der 2 1/2 das Nebelvolk {U}: als Zielspell Counter target hat.that targets Mistfolk. 2 1/2 {U}: Neutralizza una magia bersaglio che abbia come 2 1/1 bersaglio As Monkeyil Popolo MonkeydiMonkey Nebbia.comes into play, choose a 4 letter. Monkey Eine Kreatur Monkey Deiner Monkey Wahl erhält gets +4/+4+1/+1 for each bis zum Ende 2 des Zuges. Eine Kreatur Deiner Wahl erhält +4/+4 bis zum Ende 2 des Zuges. Una criatura gana +4/+4 hasta el final del turno. 2 Une créature de votre choix gagne +4/+4 jusqu'à la fin 2 du tour. 任何一只生物得到 +4S/+4D 直到回合结束。(例如,一 2 个 6/3 Une 生物会变成 créature 10/7。) de votre choix gagne +4/+4 jusqu'à la fin 2 du tour. (Par exemple 好きなクリーチャー 1 体は、ターン終了時までune créature 6/3 deviendrait +4/+4 2 の修正を受ける。(例えぱ、 6/3 のクリーチャーは Any one creature gets +4/+4 until end of turn. (For 2 example, a 6/3 creature would become Any one creature gets +4/+4 until 10/7.) end of turn. (For 2 example, 任何一只生物得到 a 6/3 creature would +4S/+4D become 10/7.) 直到回合结束。(例如,一 2 个 6/3 Una 生物会变成 criatura 10/7。) gana +4/+4 hasta el final del turno. (Por 2 ejemplo, una criatura 6/3 se convertiría en una 10/7.) [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 [R] 0 {T}: Add {INF} to your mana pool. {100}: Add one 15 mana of any {1}, {T}: Saycolor to your the flavor mana text on apool. card You don't in your lose life hand. 3 2/2 Target opponent guesses that card's name. You may 牺牲尼克里特:埋葬目标由防御玩家所操控的生物。你 3 只能在尼克里特进行攻击且未被阻挡时使用此异能。 牺牲恶者不息:将此回合中所有从场上置入你坟墓场的 2 1/1 生物移回你的手上。 {R}{R}, {T}: Target creature can't be regenerated this 2 1/1 turn. {B}{B}{R}, {R}{R}, {T}: Eine{T}: Regenerate Kreatur target deiner Wahl black kann in or green diesem 2 1/1 Zug nicht{T}: {R}{R}, regeneriert werden. La creatura {B}{B}{R}, bersaglio non può{T}: essere 2 1/1 rigenerata in questo turno. {B}{B}{R}, {T}: {T}, Sacrifice a Forest: Add three mana in anyRigenera 1 1/1 combination of {R}Wald: {T}, opfere einen and/or {G} todeinen Erhöhe your mana pool. um Manavorrat 1 1/1 drei {T}, Sacrifica una foresta: Aggiungi tre mana ingrünem Mana in einer beliebigen Kambination aus una 1 1/5 qualsiasi {B}: Der combinazione di rosso Traumunhold erhält e/o verde +1/-1 bis zumallaEnde tua des 4 1/5 Zuges. {B}: {1}{U}: Vertausche Il Demone bis zum Illusorio prende Ende +1/-1 finodes allaSuzges. fine del 4 1/5 turno.Phantasmal {B}: {1}{U}: Scambia tra loro Fiend gets I valori +1/-1 di forza until end e {1} of turn. 4 {U}: [W] Switch Phantasmal Fiend's power and toughness 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 [W] 0 Guarda le prime tre carte del grimorio di un giocatore 1 bersaglio, Schaue dirpoi dierimettile oberstena drei posto nell'ordine karten che preferisci. der Bibliothen eines 1 Spielers deiner Look at the top Wahl threean undoflege cards sie in target beliebiger player's library, 1 then put them 每一个玩家抓 X 张牌 back in any order. You may have that 1 3/4 Flying Are you aware that when you say something that 4 1/1 isn't a question, Le Gobelin enragéthen'est player paswho firstpar affecté points out this fact le mal 1 1/1 d'invocation. Für den Wütenden Goblin gilt die Einsazuverzögerung 1 1/1 nicht. Für den Wütenden Goblin gilt die Einsazuverzögerung 1 1/1 nicht. El (Er kann Trasgo z.B. furioso noinsufre demmareo Zug angreifen, in dem er ins de invocación. 1 1/1 Le Gobelin enragé n'est pas affecté par le mal 1 1/1 d'invocation. (Il peut attaquer au tour où vous le joueza 怒り狂うゴプリンは召喚酔いに影響されない。(ほか 1 1/1 のカードによって禁じられていないかぎリ、怒リ狂う Raging Goblin is unaffected by summoning sickness. (It 1 1/1 can attack Raging the is Goblin turn you playby unaffected it, summoning unless another card (It sickness. 1 1/1 can attackfurioso El Trasgo the turn noyou play sufre it, unless mareo another card de invocación. (Puede 1 atacar el turno en que 将在你弃牌堆中的任何一张召唤生物派移回到你的手上lo pones en juego, a menos que 1 。 将目标在你坟墓场中的生物牌移回你的手上。 1 将目标在你坟墓场中的生物牌移回你的手上。 1 Lege bis zu drei Kreaturenkarten deiner Wahl aus 1 deinem Metti in Friedhof oben cima al tuo auf deine grimorio finoBibliothek. a tre carte creatura 1 bersaglio Put up to dal tuotarget three cimitero. creature cards from your 1 2/2 graveyard on top You may play cards of as your library. though they were other Magic 5 cards Du of your kannst choice eine weißewith theaus Karte same mana deiner cost. Hand (Mana ganz aus 5 dem Spiel entfernen, anstatt die Manakosten der Pioi rimuovere dal gioco una carta bianca presente nella 5 tua You mano invece di may remove pagarecard a white il costo di mana in your hand delle from the 5 2/2 game rather than pay Scars of the Veteran's mana cost. 3 2/2 3 3/3 Shoe Tree comes into play with up to two shoe 5 counters on it. Use your shoes as counters. Shoe Tree {1}, {T}, opfere eine Kreatur: Das Schädelkatapult fügt 4 einer Kreatur {1}, {T}, oder una Sacrifica einem Spieler la creatura: deiner Wahl di Catapulta 2 Teschi 4 infligge {1}, {T},2 Sacrifice danni a una creaturaSkull a creature: o a un giocatore Catapult deals 2 4 damage to target creature or player. 当晴空号飞船进场时,从你的牌库中搜寻任意数量的神 4 器和/或生物牌,并将它们移出对战。然后将你的牌库 當晴空號飛船進場時,從你的牌庫中搜尋任意數量的神 4 器和/或生物牌,並將它們移出遊戲。然後將你的牌庫 飛翔艦ウェザーライトが場に出たとき、あなたのライ 4 ブラリーの中から、好きな数のアーティファクト・カ Quando la Nave Volante Cavalcavento entra in gioco, 4 passa Quandoin Nau rassegna il tuo Voadora grimorio Bons Ventosper un qualsiasi entra em jogo, 4 procure em seu Durchsuche Deinegrimório por qualquer Bibliothek nach einernúmero de beliebigen 4 AnzahlSkyship When Artefakt- und/oder Kreaturenkarten Weatherlight comes into play,und search 4 your Quandlibrary for any L'Aquilon, numbervolant vaisseau of artifact arriveand/or creature en jeu, 4 3/2 cherchez n'importe quel nombre de cartes d'artefact Flying (A creature with flying can be intercepted only by 4 other creatures with flying.) Kreaturenverzauberung Die verzauberte Kreatur hat 2 Flugfähigkeit. DieLa Incanta creatura verzauberte Kreatur hat creatura incantata Erstschlag, ha volare. La 2 creatura incantata Enchanted creaturehahas attacco flying.improvviso Enchantedfintanto creatureche has 2 first strike as long as it's 只能以红色和/或黑色魔法力支付 X 。 焚魂对目标生物 blocking and you control a 3 或玩家造成 X 点伤害。你获得与该伤害等量的生命,但 Spend only black and/or red mana on X. Soul Burn 3 deals Spend only blacktoand/or X damage targetred creature mana or onplayer. X. SoulYou Burngain 3 deals SpendiX solo damagemanatonero target e/ocreature or pagare rosso per player. You gain X. Bruciare 3 l'Anima infligge Verwende X danni a und/oder nur schwarzes una creatura o Mana rotes a un giocatore für X. 3 3/4 Seelenfeuer fügt einer Kreatur oder einem Spieler 飞行。 5 1/2 Flying (A creature with flying can be intercepted only by 2 3/4 other Flying creatures with the {U}, Remove flying.) top card of your library from 6 3/4 the game: Volare {U},Tap targetdal Rimuovi creature gioco lawith flying. prima {U}, carta del Remove tuo 6 3/4 grmorio: {U}, Fliegend TAPpa una creatura entferne bersaglio die oberste Kartecon volare. {U}, deiner 6 bibliothek ganz aus dem Spiel: Tappe eine fliegende [B] 0 [B] 0 [B] 0 [B] 0 [B] 0 [B] 0 [B] 0 [B] 0 [B] 0 Entferne eine Kreatur deiner Wahl ganz aus dem Spiel. 1 Ihr Beherrscher Rimuovi erhält dal gioco Lebenspunkte una creatura in Höhe bersaglio. ihrer Il suo 1 controllore guadagna Remove target unfrom creature ammontare di punti the game. vita pari Its controller 1 4/4 gains life equal to its power. 塔路姆英雄坦格尔斯攻击时不须横置。 {1}{R}, {T}:坦 5 4/4 格尔斯对目标生物造成等同于坦格尔斯力量的伤害。该 Attaquer avec Tahngarth, héros talruúm, ne le fait pas 5 4/4 s'engager. {1}{R}, Tahngarth, {T}: Tahngarth Talruum-Held, wird beiminflige un nombre Angreifen nicht de 5 4/4 getappt. {1}{R}, Tahngarth, {T}: Tahngarth Eroe Talruum attacca fügt einer senza Kreature TAPpare. {1} 5 4/4 {R}, {T}: Tahngarth infligge un ammontare Tahngarth, Héroi de Talruum não é virado paradi danni atacar. 5 4/4 {1}{R}, {T}: Tahngarth causa uma quantidade 塔路姆英雄坦格爾斯攻擊時不須橫置。 de dano {1}{R}, {T}: 坦 5 4/4 格爾斯對目標生物造成等同於坦格爾斯力量的傷害。該 Attacking doesn't cause Tahngarth, Talruum Hero to 5 4/4 tap. {1}{R}, {T}: Tahngarth deals damage equal to its タールルームの勇士ターンガースは、攻撃に参加して 5 もタップしない。 {1}{R}, {T}: ターンガースは、その 选择任何一位玩家。在该位玩家的下一个回合中,他所 1 有能攻击你的生物都必须攻击你。 {T}: Remove Time Machine and target nontoken 5 0/3 creature Defenderyou own (This from the creature game. can't Return attack.) both cards Sacrifice Tinderto 1 0/3 Wall: Add {R}{R} Verteidiger Opferetodieyour mana pool. Erhöhe Zundermauer: {R}, Sacrifice deinen 1 0/3 Manavorrat Difensore um {R}{R}. Sacrifica {R}, il Muro opfere die Zundermauer: Infiammabile: Aggiungi {R} 1 {R} alla tua riserva di mana. {R}, Sacrifica il Muro 1/1 {B}:重生无名亡者 2 0/1 Kicker {3} (You may pay an additional {3} as you play 1 0/1 this 增幅spell.) {B}: Regenerate Urborg Skeleton {3} (你使用此咒语时可以额外支付 {3}If)you {B}paid : 1 重生乌尔博格骷髅妖。若你已支付其增幅费用,则乌尔 吸血鬼飨宴对任何一个生物或玩家造成 4 点伤害。你得 7 1/2 到 {T}, 点生命。 4 opfere eine reatur und einen Sumpf: Zerstöre eine 2 1/2 Kreatur deineraWahl, {T}, Sacrifice die and creature keinaArtefakt Swamp:ist. Sie kann Destroy target 2 1/2 nonartifact creature. {T}, Sacrifica It can'te be una creatura unaregenerated. {T}, una Palude: Distruggi 2 creatura non artefatto 你的所有生物得到 +1/+1 直到回合结束。 bersaglio. Non può essere 3 Toutes vos créatures gagnent +1/+1 jusqu'à la fin du 3 tour. (Par Toutes vosexemple, créaturesune créature gagnent 1/2 deviendrait +1/+1 2/3.) jusqu'à la fin du 3 tour. (Par exemple, Alle Deine Kreaturenune créature erhalten 1/2 bis +1/+1 deviendrait zum Ende2/3.) des 3 Zuges. (z.B. wird eine 你的所有生物得到 +1/+1 直到回合结束。 1/2 Kreatur zu einer 2/3 3 あなたのクリーチャーはすべて、ターソ終了時まで 3 +1/+1tus Todas の修正を受ける。(例えば、1/2 criaturas ganan +1/+1 hasta elのクリーチャ final del 3 turno. Alle Deine Kreaturen erhalten +1/+1 bis zum Ende des 3 Zuges. Todas tus criaturas ganan +1/+1 hasta el final del 3 turno. (PorTarget {2}, {T}: ejemplo, una criatura creature 1/2 se with power convertiría 3 or less gainsen 2 flying untilLaend {2}, {T}: of turn. creatura bersaglio con forza pari o inferiore 2 a {2}, {T}: Eine Kreaturfino 3 guadagna volare alla fine deiner Wahldel mitturno Stärke 3 oder 2 wenigercreature Target erhält Flugfähigkeit bis Ende gets -X/-X until end ofdes Zuges. turn, where X is 4 1/1 the number of times the letter 沼泽行者 {B} :细语阴魂得 +1/+1 直到回合结束。 of your choice appears in 4 1/1 沼泽行者 {B} :细语阴魂得 +1/+1 直到回合结束。 4 消灭任何两个非黑色的生物。你失去 5 点生命(若场上 3 没有两只生物可供选择,则你不能使用恶之协约)。 Enchant creature Enchanted creature gets +1/+0 and 2 has flying and first strike.Die verzauberte Kreatur deiner Kreaturenverzauberung 2 Wahl erhält Incanta +1/+0, creatura La Flugfähigkeit und Erstschlag. creatura incantata prende +1/+0 e 2 3/2 ha volare e attacco improvviso. Woolly Mammoths has trample as long as you control a 3 3/2 snow land. Das Wollmammut verursacht Trampelschaden,solange 3 3/2 du ein verschneites I Mammut Land travolgere Lanosi hanno kontrollierst. fintanto che 3 1/1 controlli almeno una terra 每当食尸灵俑对任一牌手造成战斗伤害时,你可以将目 neve. 1 1/1 标在该牌手坟墓场中的牌移出对战。 每当食尸灵俑对任一牌手造成战斗伤害时,你可以将目 1 1/1 标在该牌手坟墓场中的牌移出对战。 {T}: Zuran Spellcaster deals 1 damage to target 3 1/1 creature or player.di Zur infligge 1 danno a una creatura {T}: Lo Stregone 3 1/1 o a un {T}: giocatore Der bersaglio. Zuranische Zaubermeister fügt einer Kreatur 3 oder All einem Spieler creatures deiner Wahl gain protection 1 Schadenspunkte from black. zu. 2 All creatures gain protection from red. 2 Instead of drawing a card, you may choose land or 4 2/2 nonland and Abyssal Flying When reveal cards from Horror yourinto comes library until play, you target 6 2/2 player chooses and When Academy discards two Researchers cards. comes into play, you may 3 chooseSoil Acidic an deals enchant creaturetocard 1 damage eachinplayer your hand and land for each put 3 2/4 he or (During Echo she controls. your next upkeep after this permanent 2 3/3 comes under your Echo (During your control, pay its next upkeep casting after cost or this permanent 2 3/3 comes under(If Swampwalk your control,player defending pay itscontrols casting acost or this swamp, 4 creature is unblockable.) Whenever a creature comes into play under your 5 1/1 control,{T}: Flying gainTarget life equal to thatorcreature's attacking toughness. blocking creature gets 2 +1/+1 until end of turn. Counter target artifact or enchantment spell. 1 During each player's discard phase, Antagonism deals 2 4 damage to that Arc Lightning player deals unless one 3 damage of his divided asor herchoose you 3 among Each any number player of target cannot play morecreatures than one and/or players. spell each turn. 3 2/2 {T}: Untap two target lands. 4 0/1 Argothian Enchantress cannot be the target of spells or 2 3/3 abilities. Whenever you successfully cast an Trample 4 6/6 Trample When Argothian Wurm comes into play, any 4 player may Return sacrifice to Attunement a land to put owner's Argothian hand: Wurmcards, Draw three on 3 then choose Nonbasic anddodiscard lands four during not untap cards. their controllers' 3 1/1 untap phases. Barrin, Master Wizard counts as a Wizard. {2}, Sacrifice 3 a permanent: During Return you your upkeep, target maycreature to owner's put a page counterhand. on 4 Barrin's Codex. {4}, {T}, Creatures cannot block. Sacrifice Barrin's Codex: Draw 4 Destroy target land or nonblack creature. A creature 4 destroyed this Whenever way creature a green cannot beis regenerated this turn.from put into a graveyard 2 play, its controller Enchanted creaturechooses and discards gets +X/+X, where Xa is card. the number 3 4/5 of forests you control. 5 {T}: Add one colorless mana to your mana pool. 0 2/2 Cycling Sacrifice{2} (You Blood may pay Vassal: Add{2} and discard {B}{B} to your this mana card pool. 3 2/2 Play this ability Swampwalk as a mana player (If defending source.controls a swamp, this 3 creature is unblockable.) Gain control of all permanents you own. Cycling {2} 1 (You may pay Enchanted {2} and creature discard gets +1/+1this forcard eachfrom otheryour hand creature 2 you control. Target creature gets +2/+0 until end of turn. That 3 creature Enchantedcannot be blocked creature except gets +1/+2. by artifact When Brilliantcreatures Halo is 2 3/3 put into a graveyard Islandwalk fromplayer (If defending play, controls return Brilliant Halothis an Island, to 4 creature is unblockable.) During your upkeep, Bulwark deals 1 damage to target 5 2/1 opponent for each When Cackling card Fiend in your comes intohand play,greater each ofthan yourthe 4 opponents During yourchooses and discards main phase, you maya add card.up to X mana of 1 1/1 one {2}{B}, {T}: Remove from the gameXup color to your mana pool, where is the number to three of target 1 cards two Draw in one graveyard. cards, then choose and discard a card. 3 Destroy all lands or all creatures. Creatures destroyed 6 3/3 this When way cannot regenerate Cathodion is put into athis turn. from play, add graveyard 3 2/2 three colorless Whenever mana to a creature yourit, blocks mana Cavepool. Tiger gets +1/+1 3 7/7 until end of turn. Trample During your upkeep, pay {G}{G} or sacrifice 6 ChildChimeric {X}: of Gaea. Staff {1}{G}: Regenerate becomes Childcreature an artifact of Gaea.with 4 6/3 power and toughness equals to X until end of turn. Echo (During your next upkeep after this permanent 4 comes under {X}, {T}: youryour Search control, payforitsa casting library creaturecost orwith card 5 3/2 total Each creature you control gains "{T}: Add {G} tocard casting cost no greater than X. Reveal that your 4 manaSacrifice {1}, pool. Play this ability as a permanent: a mana Gain 1 life.source." 0 Destroy target enchantment. Cycling {2} (You may pay 2 {2} and discard Enchanted this is creature card from your hand to draw a unblockable. 2 You control enchanted permanent. 6 Target player gains 2 life for each creature in play. 4 During your upkeep, sacrifice a creature or sacrifice 3 1/1 Contamination. {4}, Whenever Sacrifice Copper a land Gnomes: is tapped Choose for mana, an artifact cardit 2 2/1 in your hand and put that artifact into play. 2 Corrupt deals 1 damage to target creature or player for 6 4/4 each swamp Trample; echoyou control. (During When your nextCorrupt upkeepsuccessfully after this 3 6/6 permanent comes Echo (During your under your control, next upkeep paypermanent after this its casting 6 2/2 comes Crazed Flying under your control, Skirge pay its casting is unaffected cost or by summoning 4 sickness. All creatures with flying get -2/-0. 2 {3}, {T}, Sacrifice Crystal Chimes: Return all 3 enchantment cards from Each player chooses your graveyard a creature he or shetocontrols your hand. and 1 3/3 returns it to owner's Flying When hand. comes into play, destroy Dark Hatchling 6 target Add nonblack to {B}{B}{B} creature. Thatpool. your mana creature cannot be 1 All creatures are black. 1 Instead of the attacking player, you choose how 1 creatures Enchantedattacking creature you getsdeal combat -2/-0. Whendamage. Despondency is 2 put into a graveyard Whenever enchantedfrom play,successfully creature return Despondency deals to 3 combat damageServitude When Diabolic to a player, thatinto comes player play,sacrifices a choose target 4 1/2 creature card in your graveyard and put that Protection from black Cycling {2} (You may pay {2}creature 2 1/2 and discardfrom Protection this red cardCycling from your hand may {2} (You to draw pay a{2} card. and 2 discard During your upkeep, you may put a verse counterPlay this card from your hand to draw a card. on 5 Discordant Destroy Dirge. target {B}, or artifact Sacrifice Discordant Dirge: Look enchantment. 2 Disorder deals 2 damage to each white creature and 2 1/1 each player who {T}: Counter controls target a whiteit's spell unless creature. caster pays an 3 additional {1}. Play {1}{U}: Counter this red target ability as Play spell. an interrupt. this ability as an 3 interrupt. {3}, {T}: Put a +1/+1 counter on target creature. 3 5/5 Flying During your upkeep, pay {1}{U} or sacrifice 6 Drifting Meadow Drifting Djinn. Cycling comes{2} (You into playmay pay {2} tapped. {T}:and Add {W} 0 2/3 to your mana Whenever pool. Cycling Dromosaur {2} blocks or (You may blocked, becomes pay {2} and it 3 gets +2/-2 until end of turn. Look at target opponent's hand and choose a 1 3/3 noncreature, {B}{B}, nonland target {T}: Destroy card there. greenThat player discards creature. 4 3/3 Whenever Electryte successfully deals combat damage 5 3/3 to defending {T}: player, Elite Archers Electryte deals dealstodamage 3 damage equal to its target attacking or 6 1/1 blocking {G}: creature. Target creature gains trample until end of turn. 1 1/1 {G}, {T}, Sacrifice Elvish Lyrist: Destroy target 1 enchantment. Move target enchantment from one creature to another 1 9/9 or from one Trample landyour During to another. upkeep,(The enchantment's sacrifice new an enchantment 5 or sacrifice You Endless may choose notWurm. to untap Endoskeleton during your 2 untap phase. {2}, {T}: Prevent all damage dealt Target to youcreature gets +0/+3 from sources you doas 2 not control. Creatures andWhen landsa card targetis opponent put into your graveyard, controls do not 3 untap during his or her next untap phase. Each player chooses a creature card in his or her 2 graveyard You andan may play puts that creature additional into turn. land each play. 1 Destroy target nonartifact, nonblack creature. That 3 1/1 creature cannot Sacrifice an be regenerated enchantment: thisequal Gain life turn. to Cycling the {2} 2 sacrificed enchantment's Creatures total casting without flying cannot cost.turn. block this 2 Fault Line deals X damage to each creature without 2 flying and to Whenever each player. a creature is put into a graveyard from play, 3 that creature's Whenever controller enchanted landmay draw afor is tapped card. mana, it 2 produces When Fiery Mantle is put into a graveyardcolor. an additional one mana of any from play, 2 2/1 return Fiery {T}: Fire Mantle Ants deals to owner's hand. 1 damage {R}: to each Enchanted other creature 3 4/4 without flying. Whenever Flesh Reaver successfully deals damage to a 2 creaturecosts Cycling or opponent, you up toFlesh Reaver {2} less deals an equal to play. 2 0/2 (Walls cannot attack.) Flying Fog bank does not deal or 2 receive {T}: Addcombat {G} todamage. your mana pool. 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 When Fortitude is put into a graveyard from play, 2 return Search Fortitude to owner's your library for up tohand. Sacrifice two forest a forest: cards, reveal 3 them, and{G} {T}: Add puttothem yourinto manayour hand. pool Shuffle for each your library creature you 0 control. Enchanted creature gets +3/+3 and gains trample. 4 {G}: Regenerate Search enchanted your library creature. for a card, put that card into your 1 3/3 hand, then Flying Whendiscard Gilded aDrake card at random. comes into Shuffle your play, exchange 2 control of Gilded Drake for target creature one of your All creatures you control get +1/+1. 3 2/1 Whenever Goblin Cadets blocks or becomes blocked, 1 1/1 target opponent Whenever Goblingains control Lackey of it. (This successfully removes deals damage to 1 1/1 a player, When you Matron Goblin may choose comes a Goblin card into play, in may you your search hand 3 your library for a Goblin card. If you do, reveal that Put X Goblin tokens into play. Treat these tokens as 1/1 3 2/1 red Echocreatures. (During the next upkeep after this permanent 1 2/2 comes Raider Goblin under your control, cannot block.pay its casting cost or 2 2/2 Mountainwalk (If defending player controls a mountain, 3 2/2 this creature Echo (During isyour unblockable.) next upkeep after this permanent 2 3/2 comes under your control, pay its casting cost or 3 During your draw phase, draw an additional card. At 4 5/5 the Whenend of each Great of your Whale comesturns, into discard your up play, untap hand. to seven 7 lands. Sacrifice a creature: Draw cards equal to the sacrificed 4 creature's During eachpower, then player's chooseifand upkeep, thatdiscard player three cards. controls 3 2/2 more landsfrom Protection thanblue any other, the player puts a Saproling 3 1/2 Flying Hawkeater Moth cannot be the target of spells or 4 abilities. All attacking creatures gain first strike until end of turn. 2 Choose one - Target player gains 3 life; or prevent up 1 to 3 damage Heat to Xa damage Ray deals creature to or target player.creature. 1 3/4 Flying; echo (During your next upkeep after this 4 permanent comes under Enchanted creature gainsyour "{T}:control, pay its casting This creature deals 1 2 damagealltogreen Return targetpermanents creature or to player." owners' hands. 3 When one of your opponents successfully casts an 2 enchantment When one of your spell,opponents if Hidden Ancients is ancasts an successfully 1 artifactone When spell, if Hidden of your Guerillas opponents is an plays enchantment, a nonbasic land, if 1 Hidden Herd is an enchantment, Hidden Herd When one of your opponents controls a creature with becomes 1 power 4 orof When one greater, if Hidden Predators your opponents is an successfully casts a 1 creature with flying, if Hidden Spider is an Whenever one of your opponents plays a land, if 2 3/3 Hidden Whenever Stag is an Dogs Hollow enchantment, attacks, itHidden Stag becomes gets +2/+0 until end 5 2/2 of turn. {0}: Hopping Automaton gets -1/-1 and gains flying 3 1/3 until end {U}: of Horseshoe Untap turn. Crab. 3 Target creature loses all abilities and is a 0/1 creature 2 until endall Destroy ofenchantments. turn. Cycling {2} (You may pay 4 {2} and discard Remove thisGains Ill-Gotten card from from the yourgame. hand All to players draw a 4 4/4 discard your During their upkeep, hands, then if youeach haveplayer puts a card up to return in hand, three 2 1/1 Imaginary {T}: Pettarget Destroy to owner's hand. creature with power 4 or greater. 3 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 Jagged Lightning deals 3 damage to target creature 5 4/4 and 3 damage Whenever Karntoblocks another target creature. or becomes blocked, it gets 5 -4/+4 until creature Enchanted end of turn. {1}: gains Target flying. noncreature When Launch is artifact put 2 into graveyard from play, return Launch Destroy target land. Cycling {2} (You may to pay owner's {2} and 4 discard thisacard Whenever fromisyour creature put hand into atograveyard draw a card. and Play a 5 4/4 creature is in play, return that creature from Flying; echo (During your next upkeep after thisyour 4 permanent During yourcomes under upkeep, you your may control, pay counter put a verse its casting on 2 Lilting Refrain. Sacrifice Lilting Refrain: Counter Enchanted land is an island. Cycling {2} (You may target pay 2 1/1 {2} and {B}: discard Looming this card Shade gets from your +1/+1 hand until endtoofdraw turn.a 3 During your upkeep, you may put a petal counter on 2 Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X Creatures deal no combat damage this turn. Cycling {2} 2 (You mayyour Pay half paylife, {2} rounded and discard up: this cardEvil Lurking from your hand becomes a 3 1/1 4/4 You creature withnot may choose flying that counts to untap Mana as a Horror. Leech during your 3 untap phase. Destroy {T}: Tapwith each artifact target totalland. As long casting cost as Mana X or less. 1 When a spell or ability one of your opponents controls 4 causes you to During your discardyou upkeep, Metrognome, may put a put four verse Gnome counter on 5 Midsummer {X}, Revel. {T}: Tap {G}, Sacrifice Midsummer Revel: Put X lands. 5 0/6 Mobile Fort counts as a Wall. (Walls cannot attack.) 4 2/2 {3}: Mobile When Monk Fort getscomes Idealist +3/-1 into untilplay, end return of turntarget and can 3 1/1 enchantment When card from Monk Realist your comes graveyard into to your play, destroy hand. target 2 3/3 enchantment. {U}: Untap Morphling. {U}: Morphling gains flying until 5 end of {T}: turn. Add {R}{U}: Morphling to your cannot be the target of mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 Sacrifice No Rest for the Wicked: Return to your hand 2 all creature During eachcards putupkeep, player's into yourreturn graveyard from play to owner's handthis 4 4/4 each creature Okk cannot that unless attack player acontrols with creature power with greater greater power 2 also attacks. Okk cannot block unless a creature Whenever one of your opponents successfully casts witha 3 creature When onespell, if Opal of your Acrolith successfully opponents is an enchantment, casts a Opal 5 creature spell, if Opal Archangel is an enchantment, When one of your opponents successfully casts a 1 creature When one spell, if Opal of your Caryatidsuccessfully opponents is an enchantment, casts a Opal 2 creature spell, Opal Gargoyle becomes a 2/2 When one of your opponents successfully casts creature a 4 creature Wheneverspell, if Opal a player Titan is ancasts successfully enchantment, Opal a spell, that 3 2/2 player of Order chooses and discards Yawgmoth cannot bea card. blocked except by 4 artifact X targetcreatures and blackdeal blocked creatures creatures. combatWhenever damage toOrder 1 defending player instead of to blocking creatures Enchanted creature cannot attack or block. this 2 During the upkeep of enchanted creature's controller, 4 Parasitic to Redirect Bond deals 2 damage enchanted creature to allthat player. damage dealt to you. 3 Destroy target creature. That creature's owner gains 4 4 2/1 life. Flying, first strike 3 2/3 Flying Cycling {2} (You may pay {2} and discard this 4 card from your Enchanted handgains creature to draw a card. "During Play your this ability upkeep, as pay this 2 2/3 creature's Flying When casting cost or Peregrine sacrifice Drake comes it."into play, untap up 5 to five lands. Choose a color. Look at target player's hand. That 4 player discards At the end all cards of each turn, of thecreatures if no chosen color. are in play, 4 8/8 sacrifice Pestilence. {B}: Pestilence Phyrexian Colossus does not untap duringdeals 1your damage to untap 7 2/2 phase. SacrificePay 8 life: Untap a creature: Phyrexian Phyrexian Colossus. Ghoul Phyrexian gets +2/+2 until 3 end of turn. When Phyrexian Processor comes into play, pay any 4 amount {T}: Addofone life.colorless {4}, {T}: Put atoMinion mana tokenpool. your mana into play. {T}, 0 Sacrifice a creature: Add {B}{B} to your mana pool. {2}, {T}, Sacrifice Pit Trap: Destroy target attacking 2 creature {T}: Add without flying.mana {W} to your Thatpool. creature cannot be 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 Put all basic lands from all graveyards into play under 2 their owner's Whenever control, a card tapped. is put into a graveyard, remove that 1 card fromMire Polluted thecomes game. into play tapped. {T}: Add {B} to 0 2/2 your mana pool. Echo (During your Cycling {2} (You next upkeep maythis after paypermanent {2} and 1 comes under Counter targetyour spellcontrol, unless pay its casting its caster pays cost or an additional 1 {X}. If he or she does not, tap all mana-producing During the upkeep of enchanted enchantment's 2 controller, Whenever that player a player pays plays an{2} or loses 2 life. enchantment Cycling spell, counter 4 2/1 it. When Priest of Gix comes into play, add {B}{B}{B} to 3 1/1 your Add {T}: mana pool. {G} to your mana pool for each Elf in play. 2 Play thisyour During ability as a mana upkeep, source. Purging Scythe deals 2 damage to 5 the creature with the lowest toughness. Each land you control gains "Sacrifice If land: this two orAdd more 1 {B} to your Destroy twomana targetpool" until end of turn. lands. 6 1/1 Flying Whenever Ravenous Skirge attacks, it gets 3 +2/+0 At until you the time endplay of turn. Raze, sacrifice a land. Destroy 1 target land. During your upkeep, you may put a verse counter on 5 4/4 Recantation. {U}, Sacrifice During your upkeep, if you Recantation: Return control any other up to X nonland 4 permanents, sacrifice Prevent all damage to Reclusive one or twoWight. creatures. (Treat 2 further damage normally.) Enchanted Creature gains first strike. 1 Gain 6 life. Cycling {2} (You may pay {2} and discard 4 this card from Whenever your hand a nontoken to draw creature you a card. Play control this into a is put 4 graveyard, Remote Isle comes into play tapped. {T}: Add {U} of you may search your library for a copy to 0 your mana Sacrifice pool. any Cycling number {2} (You creatures, of artifacts, may pay {2} and and/or 4 lands Return target permanent to owner's hand. Cycling way. and draw a card for each one sacrificed this {2} 3 (You Each may pay you creature {2} and discard control gainsthis card froma your "Whenever hand creature 3 3/3 blocks it, this Whenever creature gets Retromancer +1/+1 is the targetuntil of aend of or spell turn." 4 ability, Retromancer Counter target spell. deals Untap3up damage to fourtolands. that spell or 4 During your upkeep, you may put a verse counter on 5 Rumbling Crescendo. {W}: Prevent {R},toSacrifice all damage you from Rumbling an artifact source. 2 (Treat further all {W}: Prevent damage from damage that from to you source normally.) a black source. 2 (TreatPrevent {W}: further all damage from damage that from to you source normally.) a blue source. 2 (Treat further all {W}: Prevent damage from damage that from to you source normally.) a green source. 2 (Treat further damage from that source {W}: Prevent all damage to you from a land normally.) source. 2 (Treat further all {W}: Prevent damage from damage that from to you source normally.) a red source. 2 (Treat further damage from that source {W}: Prevent all damage to you from a whitenormally.) source. 2 1/2 (Treat {T}: furtherup Prevent damage from that to 2 damage to asource normally.) creature or player. 3 1/4 Sacrifice Sanctum Guardian: Prevent all damage to a 3 1/1 creature or player Cycling {2} frompay (You may one{2} source. (Treat this and discard further card 1 3/4 from your Cycling {2}hand (Youtomay draw a card. pay Play {2} and this ability discard as an this card 5 2/2 First strike {1}{B}: Regenerate Sanguine Guard.as an from your hand to draw a card. Play this ability 3 Whenever a player taps an island for mana, Scald deals 2 7/7 1 damage During toupkeep, your that player. flip a coin. If you lose the flip, 5 return DestroyScoria targetWurm to owner's artifact. hand. Cycling {2} (You may pay {2} 3 2/2 and discard this card from your Whenever Seasoned Marshal attacks,hand to draw you maya tap card. 4 */* target creature. Serra Avatar has power and toughness each equal to 7 1/1 your strike First life total. When Serra Avatar is put into a 1 Enchanted creature gets +2/+2 and gains flying. 4 Attacking does During your not cause upkeep, enchanted you may creature put a verse to tap. counter on 1 Serra's Hymn. During your Sacrifice upkeep, youSerra's may putHymn: Prevent a verse up to counter onX 4 Serra's Liturgy. {W}, Sacrifice Serra's Liturgy: {T}: Add {W} to your mana pool for each enchantmentDestroy 0 1/3 you control. (Walls cannot attack.) First strike Cycling {2} (You may 2 pay {T}: Addand {2} onediscard thismana colorless card to from your your hand mana to draw pool. {2} a 0 5/5 {R}, Flying{T}: Shivan {1}{R}: GorgeHellkite Shivan deals 1deals damage to eachtooftarget 1 damage your 7 3/1 creature or player. First strike Echo (During your next upkeep after this 3 permanent comes under Enchanted creature gets your +2/+2control, pay its and gains casting flying. {R}: 4 Enchanted Each playercreature gets an may choose +1/+0 untilcreature, artifact, end of turn. 3 enchantment, or land card in his or her hand and put Shower of Sparks deals 1 damage to target creature 1 and 1 damage Enchanted to target creature getsplayer. -1/-1. Cycling {2} (You may 1 0/2 pay {2} {T}: Gainand discard this card from your hand to draw a 1 life. 3 3/2 Flying Choose and discard a card: Add {B} to your 5 3/2 mana Flying pool. WhenPlay youthis ability as cast successfully a mana source.spell, a creature 2 3/3 sacrifice Skittering When Sleeper Agent Skirge. comes into play, target opponent 1 gains control of it. During Slippery Karst comes into playyour tapped.; upkeep, {T}: Sleeper AddAgent {G} to 0 your mana During yourpool. Cycling upkeep, you{2} may(You put may pay a soot {2} and counter on 4 Smokestack.Crater Smoldering During each into comes player's playupkeep, tapped. that {T}:player Add 0 {R} to {R}: your mana Choose pool. Cycling a creature {2}your card from (Youhand mayand payput {2} 4 2/2 that Flying Whenever Somnophore successfully deals by creature into play. The creature is unaffected 4 1/1 damage {1}{W}: to a player, Target tap target attacking creature creature that player with flying deals no 1 1/1 combat damage this turn. {1}{W}, {T}: Target creature becomes an enchantment 3 5/1 and When loses all abilities Spined until ainto Fluke comes player successfully play, sacrifice a casts a 3 1/1 creature. Flying When{B}:Spire Regenerate Owl comes Spined into Fluke. play, look at top four 2 cards Duringofyour yourupkeep, library and you put maythem put aback in any fungus order.on counter 4 target Play Spreading Algae only on a swamp. When with a nontoken creature. Whenever a creature 1 enchanted Steam Blastland becomes deals tapped, 2 damage destroy to each that and creature land. 3 1/2 player. When Stern Proctor comes into play, return target 2 artifact player Target or enchantment to owner's hand. draws X cards. 3 Whenever a red spell deals damage, it instead deals 4 that amount Return of damage all lands plushands. to owners' 1. 5 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 Two target creatures each get +2/+2 until end of turn. 2 Whenever a creature comes into play, its controller 4 sacrifices a creature Each of your or land. opponents plays with his or her hand 1 revealed. {5}, {T}: Shuffle your library and reveal the top card. 2 Until At theend endofofturn, eachasturn, longifthat you card remains control on top of no creatures, 0 sacrifice Thran During your Quarry. upkeep, you{T}: mayAdd addone up mana to twoofcolorless any color 1 4/3 mana to your mana pool. This mana cannot be spent to Thundering Giant is unaffected by summoning sickness. 5 Remove Time Spiral from the game. Each player 6 shuffles Put his orcounter a +1/+1 her graveyard on eachand hand you creature into control. his or her 4 1/1 Whenever a player successfully casts a green spell, put 3 a +1/+1 {T}: Add counter on Titania's {U} to your mana poolChosen. for each artifact you 0 control. your hand, then draw that many cards. Discard 2 During your Upkeep, you may put a verse counter on 3 2/* Torch Song. Treefolk {2}{R}, Seedlings Sacrifice has Torch toughness Song: equal Torch to the Song number 3 2/2 of forestsRangers Treetop you control. cannot be blocked except by creatures 3 with flying. Tap or untap all artifacts, creatures, or lands target 4 player During controls. each player's upkeep, that player pays 2 life or 4 returns Each of ayour permanent he choose opponents or she controls to owner's and discards two cards. 4 1/1 {B}: Regenerate Unworthy Dead. 2 Whenever a source deals damage to you, that damage 6 is reduced by Enchanted 1. creature gets +2/+2 and gains flying. 4 0/0 Whenever a creature Vebulid comes successfully into play dealt damage with one +1/+1 counterby on it. 1 During your upkeep, you may put a +1/+1 counter When one of your opponents successfully casts on a spell, 1 if Veil of When oneBirds is anopponents of your enchantment, Veil of Birds successfully castsbecomes a spell, 2 if Veiled Apparition is an enchantment, Veiled When a player has no cards in hand, if Veiled Crocodile 3 is an enchantment, When Veiled Crocodile one of your opponents becomes successfully a 4/4 casts a spell, 1 if Veiled When Sentry one is an of your enchantment, opponents Veiled casts successfully Sentrya spell, 3 if Veiled Serpent Whenever is an creature enchanted enchantment, Veiled deals successfully Serpent 3 damage Whenever to aa forest creature, destroy is tapped forthat creature. mana, it produces an 4 4/3 additional {G}. Echo (During your next upkeep after this permanent 3 3/2 comes Viashinounder yourcannot Runner control, bepay its casting blocked by onlycost oneor 4 3/2 creature. {R}: Flip a coin. If you win the flip, return Viashino 4 2/2 Sandswimmer Whenever to owner's a creature hand. blocks Otherwise, it, Viashino sacrifice Weaponsmith 4 gets +2/+2 Choose two until targetend of turn. creature cards in your graveyard. 3 Sacrifice a creature. During your upkeep, Ifyou youmay do, put put athe twocounter verse chosen on 4 2/2 Vile Requiem. {1}{B}, Sacrifice Flying, protection from black Vile Requiem: Destroy 4 2/2 Flying, protection from red. 4 {1}, {T}: Untap target artifact. 1 3/4 Echo (During your next upkeep after this permanent 3 0/7 comes under Whenever your Wall control, of Junk pay its blocks, casting return it tocost or owner's 2 hand Duringatyour the end of combat. upkeep, you may put a verse counter on 1 War Dance. Sacrifice Put three Knight tokensWarinto Dance: play. Target creature Treat these getsas tokens 3 3/3 2/2 white {B}{B}, creatures. {T}: DestroyRemove themcreature. target white from the game at 4 {3}: Each player puts the top two cards of his or her 3 library into Destroy his or her with all creatures graveyard. flying. 4 2/1 During your upkeep, if a player has more life than any 1 other, that player Each player gains sacrifices control four lands,ofthen WildWildfire Dogs. Cycling deals 4 6 damage to each Each player creature. discards his or her hand and draws cards 3 6/6 equal (During Echo to the greatest your nextnumber upkeepa player discarded after this this permanent 5 4/3 comes Wirecatunder your cannot control, attack pay ifitsan or block casting cost or is in enchantment 4 4/4 play. Swampwalk (If defending player controls a swamp, this 6 2/2 creature is unblockable.) {T}: Return Wizard Mentor{T}: andAdd {B}{B}{B}{B} target to creature you 3 control to owner's hand. Worn Powerstone comes into play tapped. {T}: Add 3 two colorless Damage that mana would to your mana reduce pool. your life Play total to this less ability than 1 4 instead reduces it to 1 if you control a creature. Whenever one of your opponents successfully casts a 2 white spell, Until end of that turn,player loses you may 1 life play andinyou cards gain your 1 life. graveyard 3 3/4 as though they were in your hand. Cards put into your Flying Zephid cannot be the target of spells or abilities. 6 Enchanted creature gets +2/+2, gains flying, and 4 cannot {T}, be theAshnod's Sacrifice target of Coupon: spells or Target abilities. player gets you 0 99/99 B.F.M. into play. If either B.F.M. card more the target drink. Errata: You pay any costs for drink. creatures. 15 You must play both B.F.M. cards to put leaves play, 0 sacrifice {T}: Tearthe other.Lotus Blacker B.F.M. canpieces. into be blocked onlymana Add four by three of 0 any Yourone color spells to {1} cost yourless mana pool.asPlay to play longthis as ability you speakas a in 4 a voice other Pursuant than your 3.1(4) to subsection normalofvoice. If you Richard's speak Rules of in 5 Order, Wheneverduring anythe upkeep player tapsof a each card, participant that player in this gives 4 control For each other Cardboard Carapace card you have If of that card to an opponent at end of turn. a with 6 you, Whenenchanted Censorshipcreature comes gets +1/+1. into play, Errata: choose a This does 1 [XXXXXXXX] word. Whenever any [XXXXXXXX] player {4}, {T}: Tear Chaos Confetti into pieces. Throw the 4 pieces Charm When onto the playing School areainto comes fromplay, a distance choose of at least a color 3 and Whenever any spell is played, counter that spell if all balance Charm School on your head. Prevent each 3 2/2 player, Wheneverother a 6than the caster is rolled and his or on a six-sided her die, teammates, put a +1/+1 3 0/1 counter During your upkeep, roll a six-sided die. On a 6,dice on each Chicken in play. (You may roll 2 2/5 sacrifice When Clam Chicken Eggcomes Session and put intoa play, Giant choose Chickena token word. 3 4/4 During If your upkeep, Clambassadors sing atany damages least six words player, of aansong, choose 4 artifact, creature, or land you control. That player gains 2/2 Whenever you roll a 3 on a six-sided die, you may reroll 3 1/1 that die. Flying {1}, Throw Clay Pigeon into the air at least two 3 feet above Counter anyyour spellhead while unless its seated, Attempt caster asks your to catch it permission 4 3/3 to play Put that spell. Deadhead intoIfplay. you refuse Use thispermission, ability onlySacrifice if any 4 opponent loses Play Denied! contact only as anywith his or her opponent castshand of cards target spell. 1 Name a card, then look at all cards in that player's Choose another player. Look at that player's hand and 5 choose Choose one of those another cards player. otherDeal Double thandeals a basic land. Heto 3 damage 5 that player now and deals an additional 3 damage Choose another player. Gain 5 life now and an to 5 additional Choose 5 life at another the beginning player. of the Search your nextfor library game with a basic 5 land andanother Choose put thatplayer. land into Drawplay. twoAtcards the beginning of the now and draw 5 */* an Whenadditional you playtwo cards Elvish at the beginning Impersonators, rollof thesix-sided two next 4 dice one after the other. Elvish Impersonators comes Flip X coins; an opponent calls heads or tails. For each 2 flip you {T}: {G}win, put a Rabid Sheep token into play. Treat 0 Enchanted creature loses all abilities and is a 1/1 3 creature When that counts Free-for-All as a into comes Chicken. play, set aside all 4 3/3 creatures in play, {1}{G}: Roll face down. two six-sided During dice. each If both dieplayer's rolls are the 4 same, Free-Range Chicken gets +X/+X until end Remove all lands from play and shuffle them of together. 3 Randomly dealand Target player to each each player one of his or land her card for each teammates 1 2/2 exchange life totals. When Ghazban Ogress comes into play, the player who 1 has won {2}, {T}:the Movemost Magic target gamesfrom counter thatone daycard gainstocontrol 4 1/1 another. If the second card's rules text refers to any 0 1/1 {R}, {T}: Reflip any coin or reroll any die. 1 1/1 Whenever Goblin Bowling Team damages any creature 4 or Rollplayer, roll a die a six-sided six-sided die. Goblin for Goblin Bowling Tutor. On Team a 1, Goblin 1 Tutora has Roll no effect. six-sided Otherwise, die. Target search creature your gets +X/+Xlibrary for until 2 2/2 end of turn, where X is equal to the die roll. Gus comes into play with one +1/+1 counter on it for 3 each Targetgame you player haveboth keeps lost to yourinopponent hands sinceeach contact with you 5 3/3 other. If he or she does not, sacrifice Handcuffs During your upkeep, remove a counter from any card and 3 2/2 you control or Denimwalk. (Ifsacrifice defendingHungry playerHungry Heifer. is wearing any clothing 3 made of Speak denim, only this creature in rhyming is unblockable.) sentences. If you do not, 2 sacrifice I'm searches Each player Rubber, You're Glue. his or her Say "I'm library rubber, for any number 8 7/7 of Flying, first strike {1}{B}, Reveal Infernal Spawnand artifacts, creatures, enchantments, and lands of Evil 9 from {U} {T}: your hand, Say "It's coming!": Infernal Spawn of 0 {T}: Roll a six-sided die for Jack-in-the-Mox. On a 1, 0 3/5 sacrifice {T}: {1}{R}, Jack-in-the-Mox and lose Put Jalum Grifter and5two life.lands Otherwise, you 5 control face {2}, {T}, down in Sacrifice front of Jester's target opponent Sombrero: after Look through 2 0/0 target Flying When you play Jumbo Imp, roll a six-sidedofdie. player's sideboard and remove any three 3 2/2 Jumbo Imp{1}{W}, First strike comes into Do play with aPokey the Hokey number of +1/+1 (Stand up, 2 3/3 wiggle your butt, raise your hands above your head, During your upkeep, roll a six-sided die. On a 1, 4 sacrificeaKrazy Choose Kow and land type. it deals Remove 3 damage from to each play all lands of that 5 2/3 type that you control. Drop those cards, one If Lexivore damages any player, destroy target cardat a time, in 4 play, other Ban one than card, Lexivore, other than awith the basic mostforlines land, the of text in 7 2/2 remainder of the match. (For the remainder Stand up, Flap your arms, Cluck like a chicken: of the Mesa 2 Chicken gainsMine, When Mine, flyingMine! untilcomes end of into turn.play, each player 6 puts his Mirror or her Mirror libraryinto comes intoplay his tapped. or her hand. EachSacrifice {7}, {T}, player 7 3/1 Mirror Flying, Mirror: At end first strike of turn, During eachexchange life totals other player's turn,with 4 compliment {T}: {R} that player on his or her game play or 0 Remove Once More with Feeling from the game as well 4 as Youalland cards in teammates your play and in may all graveyards. Each sacrifice any playerof number 1 creatures. For Whenever any each creature creature sacrificed damages in this a player, forway, eachadd Ow 1 card in play, that player says "Ow" once or Ow deals 1 4/3 Rock Lobsters cannot attack or block. 4 1/1 Flying 0 {T}: {W} 0 1/1 Flying Whenever a creature is put into any graveyard 3 from play, Destroy you card target may roll thatadoes six-sided die. On not share a 1, sacrifice a color with 1 clothing worn Each player by its the reveals controller. top cardYou cannot of his choose or her anto library 1 all other players by continuously holding it against Whenever any spell targets a single player, each playerhis 1 4/3 rolls a six-sided Scissors Lizards die. That cannot spell or attack is redirected block. to the 4 4/3 Paper Tigers cannot attack or block. 4 Prevent up to 3 damage total to any number of 1 0/1 creatures and/or players. If there are more players in 0 1/1 0 Before playing any spell, if a copy of that spell card is in 2 5/6 any Whengraveyard, the comes Spark Fiend spell's into caster may play, rollsay "Sorry." two If he six-sided 5 dice. {T}, {4}, On aSacrifice total of 2, 3, or 12, Spatula sacrifice of the Ages: Spark Fiend. Put into play On 4 1/1 from your hand any card from an Unglued supplement. 0 {1}{G}: Choose a card in your hand. Covering the 3 artist's name, reveal Roll a six-sided die forthe card to Schmategy. Strategy, target player.OnIf athat 1, 2 Strategy, {T}: {B} Schmategy has no effect. Otherwise, it has 0 All creatures controlled by target player and his or her 3 3/3 teammates get Temp When you play +1/+1ofuntil the end of turn. Damned, roll a six-sided 3 die. Temp If you of the control no Damned comes cards in play intothan other playThe withCheese a 6 Stands The Ultimate Nightmare of Wizards of the Coast(R) win Alone and have no cards in your hand, you 2 1/1 Customer {4}: Put a Service creaturedeals into {X} playdamage to each from your hand.of Y target 4 Urza's Contact Lenses comes into play tapped and does 0 4/4 not {2}:untap Roll aduring its controller's six-sided untap die for Urza's phase. Science FairAll players Project. 6 1 - It gets When -2/-2 Motion Volrath's until end of turn. Sensor 2 - It comes deals into nochoose play, 1 2/2 target hand controlled by an opponent. Enchanted 0 2/2 If Abyssal Nightstalker attacks and isn't blocked, your 4 4/4 opponent chooses and discards a card from his or her Flying 5 2/2 If Alaborn Cavalier attacks, you may choose to tap any 4 2/2 one creature. Attacking (Tapped doesn't causecreatures can't block.) Alaborn Grenadier to tap. 2 2/1 Alaborn Musketeer can block creatures with flying. 2 2/3 3 2/2 On your turn, before you attack, you may tap Alaborn 3 1/1 Veteran to Zealot If Alaborn give any one creature blocks, +2/+2 destroy both until the Alaborn end Zealot 1 and the any Choose creature it blocks. This one creature. (Destroy turn, both creaturesable all creatures 3 to block it do so. Draw 3 cards. You lose 3 life. 4 3/5 Flying If Angel of Fury is put into your graveyard from 6 3/3 play, you Flying WhenmayAngel choose to shuffle of Mercy comesAngel intoofplay Furyfrom intoyour your 5 hand, Any one youcreature gain 3 life. gets +3/+3 and gains flying until the 3 0/4 Flying Wallsturn. end of the can't attack. 2 1/1 On your turn, before you attack, you may tap 3 5/5 Apprentice Flying Sorcerer Attacking to have doesn't it deal cause 1 damage Archangel to any to tap. 7 Destroy all lands. (This includes your lands.) 4 5/4 Armored Galleon can't attack unless the defending 5 2/3 player Attacking Flying has an island in play. doesn't cause Armored Griffin to tap. 4 6/4 6 Your opponent draws a card. You gain 7 life. 3 2/2 2 Bee Sting deals 2 damage to any one creature or 4 player.deals X damage to any one creature or player. Blaze 1 Any one creature gets +X/+0 until the end of the turn. 1 Take any one creature card from your graveyard and 4 6/6 put that Flying creature Dragon Brimstone into play. Treat it as though is unaffected you just by summoning 8 3/2 sickness. When Brutal Nightstalker comes into play from your 5 hand, All youryou may force creatures getyour opponent +1/+0 toend until the choose and of the turn. 1 1/1 On your turn, before you attack, you may tap Coastal 4 Wizard Look at to return your it and any opponent's oneand hand other creature choose to their a card. Your 3 opponent Your discards opponent that card. chooses one of his or her creatures. 2 4/4 Destroy that creature. If Cunning Giant attacks and isn't blocked, you may 6 1/1 choose to have it deal its damage to any one of your Flying 2 Dakmor Plague deals 3 damage to each creature and 5 2/1 player. (This includes your creatures and you.) 2 */4 Dakmor Sorceress has power equal to the number of 6 swamp Destroycards youcreature any one have in play. (Thisblack. that isn't includes You both gain 3 6 7/6 life. If Deathcoil Wurm attacks and is blocked, you may 8 choose to have Play Deep Wooditonly dealafter its damage to the defending you're attacked, before you 2 declare blockers. Return any This turn, one sorcery cardallfrom damage your dealt to youtoby graveyard 3 11/11 your hand. When Denizen of the Deep comes into play from your 8 hand, returndeals Earthquake all your other creatures X damage from play to each player and to your each 1 creature without flying. (This includes you and your At the beginning of your opponent's next turn, he or 3 she Play skips untapping Extinguish only his or her creatures in response andplayer to another lands. 2 playing a sorcery. That sorcery has no effect, Look at the top card of any player's library. Youand that may 1 choose Play to put False that cardonly Summoning backinon top of that response library or to another 2 For each creature you have in play, you gain 2has player playing a creature. That creature card no life. 1 [G] 0 [G] 0 [G] 0 3/2 Flying When Foul Spirit comes into play from your 3 3/2 hand, destroy one of your lands. 3 1/1 On your turn, before you attack, you may destroy 1 1/1 Goblin Firestarter When Goblin to have General it deal attacks, all 1your damage to any Goblins get one 3 1/1 +1/+1Goblin Flying until the endcan't Glider of the turn. block. 2 Draw four cards and put them into your hand. Then 2 1/1 discard three Matron When Goblin cards atcomes random from into playyour fromhand. your hand, 3 1/1 search your library Mountainwalk for a Goblin (If defending cardhas player and putmountains any that card 1 2/1 in play, Goblin Mountaineer can't be blocked.) 2 2/2 Goblin Raider can't block. 2 Your opponent chooses one of his or her creatures. 3 Only Goblinthat Warcreature can block Strike deals thisopponent to your turn. damage equal 1 4/3 to the number of Goblin cards you have in play. (This 4 Destroy any one creature that isn't black. 3 Tap any number of your creatures. You gain 4 life for 3 4/4 each creature When tappedcomes Hidden Horror in this into way.play (Tapped creatures from your hand, 3 choose anddeals Hurricane discard a creature X damage cardplayer to each from your hand or and each 1 4/4 creature with flying. (This includes you and Ironhoof Ox can't be blocked by more than one your 5 creature. [U] 0 [U] 0 [U] 0 Choose any two creatures. Jagged Lightning deals 3 5 damage Play Justto each Fate of after only them.you're (You can't play before attacked, Jaggedyou 3 declare blockers. Kiss of Death Destroy deals any one 4 damage attacking to your creature. opponent. You 6 gain 4Axe Lava life.deals 5 damage to your opponent. 5 2/2 If Lone Wolf attacks and is blocked, you may choose to 3 1/1 have it deal If Lurking its damageattacks, Nightstalker to the defending player it gets +2/+0 instead until the 2 2/1 end of the turn. Forestwalk (If defending player has any forests in play, 2 5/5 Lynx Whencan't Magmabe blocked.) Giant comes into play from your hand, it 7 deals opponent Your 2 damagechooses to each and creature and two discards player. (This cards from his 3 2/1 or her hand. (If your opponent has only one card, he or Flying 3 Any one creature gets +4/+4 until the end of the turn. 2 [R] 0 [R] 0 [R] 0 1/1 1 Play Mystic Denial only in response to another player 3 playing You gaina 8creature life. or a sorcery. That card has no effect, 5 Search your library for a forest card and put it into play. 2 */3 Shuffle your Engine Nightstalker library afterwards. has power equal to the number of 5 3/3 creature cards Norwood in your Archers graveyard. can block creatures with flying. 4 1/1 On your turn, before you attack, you may tap Norwood 4 1/2 Priestess to put any green creature from your hand into 1 3/3 Norwood Riders can't be blocked by more than one 4 2/2 creature. If Norwood Warrior attacks and is blocked, it gets 3 4/4 +1/+1 until the end of the turn. 5 3/3 When Ogre Arsonist comes into play from your hand, 5 4/2 destroy Ogre any oneisland. Berserker (If you're unaffected by the only onesickness. summoning with 5 4/3 Ogre Taskmaster can't block. 4 3/3 4 Destroy any one creature. That creature's owner gains 4 4 life.turn, you may tap your opponent's lands to help This 2 pay for your spells. [W] 0 [W] 0 [W] 0 4/5 5 3/2 When Predatory Nightstalker comes into play from your 5 2/2 hand, youNightstalker Prowling may force your can'topponent to except be blocked destroybyany one other 4 1/1 black creatures. Raging Goblin is unaffected by summoning sickness. 1 2/2 Swampwalk (If defending player has any swamps in 3 play, Raiding Destroy Nightstalker all your opponent'scan't be blocked.) creatures. For each 6 creature Return anydestroyed this way, one creature fromyou lose your 2 life. to your graveyard 1 hand. Play Rally the Troops only after you're attacked, before 1 1/1 you When declare blockers. Ravenous Rats Untap comes all your into playcreatures. from your hand, 2 3/3 your opponent chooses and discards a card If Razorclaw Bear attacks and is blocked, from+2/+2 it gets his or 4 until the Untap all end yourofcreatures the turn.that attacked this turn. You 4 may declare an additional Play Remove only after you're attack this turn. attacked, before you 1 declare Choose blockers. any numberReturn any onecards of creature attacking creature in your to graveyard 1 and shuffle them into your library. Return all the Nightstalker cards from your graveyard to 7 play. All Then your destroyget creatures all +2/+2 your swamps. until the(Treat end ofthese the turn. 3 Destroy all tapped creatures. For each creature 6 destroyed this way, you gain 2 life. (This includes your 3/3 Islandwalk (If defending player has any islands in play, 4 River Bearone Take any can't be from card blocked.) your graveyard and put that 1 2/2 card FlyingonWhen the top of your library. Screeching Drake comes into play from 4 4/3 your hand, Flying Whendraw Sea aDrake card,comes then choose andfrom into play discard youra card 3 hand, Look atreturn anytwo the top twocards of your landslibrary. of your from play to your Put one of 1 them into your hand and the other on the bottom Spitting Earth deals to any one creature damage equal of 2 2/3 to Onthe number your of mountains turn, before you have you attack, in play. you may (This tap Steam 5 3/3 Catapult to destroy any one tapped creature. Steam Frigate can't attack unless the defending player 3 has an island Destroy in play. any one land. 3 [B] 0 [B] 0 [B] 0 */1 Swarm of Rats has power equal to the number of Rat 2 2/4 cards youBasilisk If Sylvan have inattacks play. (This and includes both is blocked, tapped destroy alland 5 */4 creatures Sylvan Yetiblocking it. (Destroy has power equal tothe thecreatures number ofbefore cards 4 3/2 you have Flying in your hand. 4 1/1 Flying When Talas Explorer comes into play from your 2 1/3 hand, look at your opponent's hand. 2 1/1 On your turn, before you attack, you may tap Talas 5 1/2 Researcher to draw a card. Flying 2 2/2 Talas Warrior can't be blocked. 3 1/3 When Temple Acolyte comes into play from your hand, 2 1/2 you gain turn, On your 3 life.before you attack, you may tap Temple 3 Eldertake You to gain 1 life.turn after this one. an extra 5 For each tapped creature your opponent has in play, 3 you Tap draw a card. any one, two, or three creatures without flying. 2 (Tapped creatures Return any can't block.) one creature from play to the top of its 3 owner's library. Draw two cards. 4 2/2 If Town Sentry blocks, it gets +0/+2 until the end of 3 1/1 the turn. Tree Monkey can block creatures with flying. 1 Tremor deals 1 damage to each creature without flying. 1 3/3 (This includes your creatures without flying.) 4 Return any two creatures from play to their owner's 3 hand. Search(You yourcan't play library forUndo unless a plains, you swamp, island, can choose two 3 4/3 mountain, Flying Whenor Vampiric forest card andcomes Spirit put that intoland playinto play. from your 4 hand, you lose 4 life. (The person Destroy any one tapped creature. who plays Vampiric 4 Volcanic Hammer deals 3 damage to any one creature 2 1/2 or player. 1 Play Warrior's Stand only after you're attacked, before 2 2/2 you declare blockers. All your creatures get +2/+2 until Flying 3 3/3 Swampwalk (If defending player has any swamps in 4 play, Wild Oxfour You destroy can't of be blocked.) your lands and your opponent 6 destroys Any one orfour twoof creatures his or hergain lands. Then flying Wildfire until deals the end of 4 2 the turn. Choose and discard X creature cards: Return X target 1 creatures{3} Buyback to their (You owner's may payhand. an additional {3} when you 2 2/2 play this spell. If you do, put When Anarchist comes into play, it into youyour mayhand instead return target 5 sorcery card from Target creature your gets graveyard +3/+3 to your and gains hand. flying until end 3 1/3 of turn. If Avenging Druid damages any opponent, you may 3 reveal cards from creature When enchanted your library until is put you into reveal any a land graveyard, 1 2/2 draw 2 your During cards.upkeep, pay 1 life or tap Carnophage. 1 2/2 When Cartographer comes into play, you may return 3 2/2 target {2}{B},land {T}:card fromplayer Target your graveyard to discard chooses and your hand. a card. 4 Play Eachthis ability player as a sorcery. chooses from the permanents he or she 4 2/2 controls If an artifact, Charging creature,it enchantment Paladin attacks, and end gets +0/+3 until a land of 3 1/2 turn. {R}: Cinder Crawler gets +1/+0 until end of turn. Play 2 this ability If you play only if Cinder any land, Crawler sacrifice Cityisof blocked. Traitors. {T}: Add 0 two Eachcolorless creaturemana togets in play your+1/+1 mana pool. for each other 5 creature in play of the same creature During your upkeep, if you have 10 ortype. less life, gain 1 2 4/4 life. If Crashing Boars attacks, defending player chooses an 5 untappedacreature Sacrifice creature:heAdd or she controls. That {B}{B}{B}{B} creature to your mana 1 pool. Enchanted creature gets +3/+3. If enchanted creature 2 attacks or blocks, If enchanted sacrifice creature Cunning damages at end of turn. an opponent, you may 1 draw a card. Enchanted creature gets -1/-1 and cannot be blocked 1 1/1 except Shadowby(This artifact creatures creature and black can block creatures. and be blocked by 2 2/1 only creature Shadow (This with shadow.) creature {1}{B}, can block and{T}: Destroyby be blocked 3 */1 only creatures Shadow with shadow.) (This creature {B}{B}, can block or beSacrifice blocked Dauthi by only 2 creatures with shadow.) Dauthi Warlord hasgraveyard Return two target creature cards from your power 3 to your Play hand. Gaze only on a creature you control. {R}: Dizzying 1 1/1 Enchanted {1}{U}{U},creature deals 1 damage {T}: Dominating to target Licid loses creature this ability and 3 becomes aa forest: Sacrifice creature enchantment Target attackingthat readsgets creature "Gain -3/-0 1 1/1 until end of turn. For each creature that blocks it, Elvish Berserker gets 1 */* +1/+1 until endSpecter Flying Entropic of turn.has power and toughness equal 5 4/4 to Flying Choose andcards the number of in target discard a card:opponent's hand. If to Return Ephemeron 6 owner's Wheneverhand. you successfully cast a creature spell, you 3 may {T}: {1}, pay {1} to return Return targettarget creature creature to its to owner's owner's hand. hand 4 1/1 unless its owner's Ertai, Wizard Adeptpay {1}. as a Wizard. {2}{U}{U}, counts 3 5/5 {T}: Counter target spell. Play thiscannot Flying Each turn, Exalted Dragon abilityattack as an unless 6 you sacrifice For each a land.that creature's controller pays {1} or creature, 3 sacrifices a permanent. For each blocking creature, flip a coin. If you win the 1 flip, that -creature Buyback deals no 3 life, Discard combat a card damage (You at random. this turn. may 4 pay Buyback - Choose and discard two cards. (You mayto 3 life and discard a card at random in addition 3 choose player Target and discard twoand chooses cards in addition discards three to any other cards. 5 3/3 {R}: Target creature cannot be regenerated this turn. 4 3/3 For each 1 damage dealt to Grollub, each opponent 3 gainsX 1life: Pay life.Target creature gets +X/+0 until end of 5 turn. Each creature you control may block one additional 1 4/5 creature. If you play(All anydefense must be spell, return legal.) Herd to owner's Jackalope 4 1/2 hand. {G}, {T}: Put a Beast token into play. Treat this token 2 1/2 as a 2/2 {B}, {T}:green creature. Destroy Play this ability target nonblack onlyPlay creature. if target this 2 1/2 ability{T}: {R}, onlyKeeper if that of creature's the Flamecontroller deals 2 has at least damage two to target 2 1/2 opponent. {W}, {T}: Gain 3 life. Play this ability only if you havelife Use this ability only if he or she has more 2 1/2 less {U}, life {T}:than target Draw opponent. a card. Play this ability only if your 2 3/5 {U}: Killer Whale gainstwo opponent has at least more flying cards until end in ofhis or her turn. 5 Redirect to target creature all damage dealt to any one 3 creature When you control Limited fromcomes Resources any one source. into play, each player 1 2/2 chooses 5 lands {T}, Discard he or a card at she controls random: and Mage sacrifices il-Vec deals the 1 3 damage to target creature or player. Whenever any player plays a spell, that player returns a 3 land heyour During or she controls discard to owner's phase, you may hand. choose to put all 1 land cards from Enchanted yourgets creature hand into play. +2/+2 If you do, and cannot discard block. 2 {1}, {T}, Choose and discard a card: Regenerate target 3 creature. All buyback costs are reduced by {2}. 3 1/1 {T}: Draw a card, then choose and discard a card. 2 2/2 When Mind Maggots comes into play, you may choose 4 and discard Choose and any number discard of creature a card: cards.target Tap or untap For each artifact, 6 0/0 creature Mindless or land. Automation comes into play with two +1/+1 4 2/3 counters on it. {1}, Flying If Mirozel Choose is the targetand discard of any spella or card: Put a ability, 4 2/3 return Mirozel Mirri, Cat to owner's Warrior hand. counts as a Cat Warrior. First strike 3 2/1 Forestwalk (If defending player controls {T}: Flip a Coin. If you win the flip, anytarget destroy forests, 3 4/4 creature anHound Monstrous opponent controls. cannot attackOtherwise, unless youdestroy control 4 more All lands than creatures get defending -1/-1 until player. Monstrous Hound end of turn. 2 Play Necrologia only during your discard phase. Pay X 5 life: {2}, Draw X cards.your hand: Counter target {T}, Discard 4 noncreature During each spell. Play player's this ability upkeep, asplayer if that an interrupt. controls 2 fewer creatures than target opponent, During each player's upkeep, if there are hemore or she may 2 creatures During in that each player's player's graveyard upkeep, if that than playerincontrol target less 2 lands than target opponent, that player may During each player's upkeep, if that player has search his less life 2 than target During eachopponent, he or she player's upkeep, mayplayer if that deal 1has damage fewer to 4 3/3 cards {2}, Discard a card at random: Deal 2 damage tomay in hand than target opponent, that player target 5 creature Wheneveroryou player. successfully cast a creature spell, tap 1 2/2 targetstrike, First creature. protection from black, protection from red 3 Whenever a creature comes into play, that creature's 4 controller During themay deal damage enchanted equals creature's to that creature's controller upkeep, 2 revealChoose {W}, the topand carddiscard of thataplayer's library card: Gain to all players. 3 life. 2 Buyback - Sacrifice a land. (You may sacrifice a land in 2 addition Discard atocard anyto other costs the top ofwhen you playPrevent your library: this spell. all If 3 6/4 damage from First strike a redyour During or black source. upkeep, pay (Treat {B}{B}further or sacrifice 7 1/1 Pit Spawn. Whenever Pit Spawn damages {X}{X}{B}: Destroy target nonblack creaturea creature with total 2 3/3 casting {2}{G}:cost equals +3/+3 untiltothe X. end of the turn. Play this 5 ability only once each turn. Whenever any opponent successfully casts a creature 1 spell,2put Deal a +1/+1 damage counter to each on enchanted player creature. for each nonbasic land 2 1/1 he or she controls. For each creature that blocks it, Pygmy Troll gets 2 4/4 +1/+1 until end ofgets Rabid Wolverines turn. {G}: Regenerate +1/+1 Pygmy until end of turn forTroll. each 5 1/1 creature blocking it. Raging Goblin is unaffected by summoning sickness. 1 2/2 When Ravenous Baboon comes into play, destroy 4 target nonbasic Buyback land. - Sacrifice a land. (You may sacrifice a land in 1 3/2 addition to any other If Reckless Ogre attackscosts andwhen you play no other this spell. creatures do, itIf 4 gets +3/+0card Put target untilfrom endyour of turn. graveyard on top of your 1 library. {0}: Remove target attacking creature you control from 1 combat Sacrificeand untap it.Return a creature, (That creature Recurringneither dealstonor Nightmare 3 owner's Until endhand: Puteach of turn, target creature creature card you fromgains control your "{1}: 2 Regenerate this creature." Enchanted creature cannot be the target of spells or 1 3/2 abilities. Sacrifice a forest: Regenerate Rootwater Alligator. 4 1/1 {1}{U}: Look at the top card of target player's library. 1 3/2 Flying, first strike 5 2/1 {0}: Scalding salamander deals 1 damage to each 3 creature All opponent creatures controls you control without gain +1/+0flying. Playof until end this turn. 1 3/3 During your upkeep, pay {1}{U} or sacrifice School of 2 2/2 Piranha. When Scrivener comes into play, you may return target 5 instant Choose or interrupt and discard card from a land your card: graveyard Seismic to your Assault deals 2 3 damage to creature Enchanted target creature does notor untap player.during its 3 controller's untap phase. {W}: Return Shackles to its Buyback {3} (You may pay an additional {3} when you 2 1/1 play this Shield Sacrifice spell. IfMate: you do, put it Target into your creature hand gets instead +0/+4 until 1 end of turn. Sacrifice Skyshaper: All creatures you control gain flying 2 1/1 until end ofElite Skyshroud turn.gets +1/+2 as long as any opponent 1 */* controls Trample any nonbasic Skyshroud land. has power and toughness Warbeast 2 each equal to the number of nonbasic Buyback - Pay 4 life. (You may lands pay 4 life target to in addition 4 2/2 any other(This Shadow costscreature when you canplay this block or spell. If you by be blocked do,only put 3 creatures with shadow.) If Soltari Visionary Creatures with any enchantments on them cannot damages 2 attack ora block. Discard card at random: Sonic Burst deals 4 damage 2 1/1 to target creature Whenever or creature any other player. comes into play, gain 1 1 life. your discard phase. Skip 0 Whenever any player successfully casts a spell, 3 Spellshock All deals spells cost an 2additional damage {1}to him or her. to play. 2 0/0 Spike Cannibal comes into play with a +1/+1 counter. 3 0/0 When Hatcher Spike Spike Cannibal comes comes into into play play, with six remove all +1/+1 counters. 7 0/0 {2}, SpikeRemove a +1/+1 Rogue comes counter into from play with Spike two Hatcher: +1/+1 Put counters 3 0/0 on it. {2}, Remove a +1/+1 counter from Spike Spike Weaver comes into play with three +1/+1 Rogue: 4 1/4 counters on Attacking it. {2}, does Remove not cause a +1/+1 Standing counter Troops from to tap. 3 {G}, Choose and discard a creature card: Search your 2 3/3 library for Choose anda creature discard acard, card:reveal thatDrifters Thalakos card to gains all 4 2/1 shadow Shadow until (Thisend of turn. creature can(This blockcreature can block or be blocked or be by only 3 creatures with shadow.) Choose and discard a For each tapped creature target opponent controls,card: 3 0/0 draw FlyingaThopter card. Squadron comes into play with three 5 1/1 +1/+1 {1}{B}, Sacrifice on counters it. {1}, Thrull Remove Surgeon: a +1/+1 Look counter at target player's 2 2/2 hand and chooseLicid Transmogrifying one counts of thoseascards. That a Licid. player {1}, {T}: 3 2/2 Transmogrifying Licid loses this ability and becomes When Treasure Hunter comes into play, you may return a 3 target artifact {2}{U}{U}: carda from Draw card.your graveyard to your hand. 4 2/2 Choose and discard a creature card: Vampire Hounds 3 gets +2/+2may Any player untilpay end5of lifeturn. during his or her turn to 4 0/7 destroycannot (Walls Volrath's Dungeon. attack.) At theChoose end ofand discard combat, a card: remove 3 3/2 from the game all creatures blocked by Wall of Nets. Flying {U}: Put Wayward Soul on top of owner's library. If 4 1/1 Flying If Welkin Hawk is put into any graveyard from 2 1/3 play, Whiptongue {U}: you may search Frogyour library gains flyingfor a Welkin until end of Hawk turn. 3 1/1 When Wood Elves comes into play, search your library 3 0/0 for a forest comes Workhorse card and intoput that play forest with fourinto play.counters +1/+1 Shuffle 6 2/4 on it. Remove During a +1/+1 your upkeep, counter if all from nonland Workhorse: permanents Add you 4 2/2 control are white, gain 1 life. Each Sliver gains "{2}, Sacrifice this creature: This 2 creature deals {1}, Discard 2 damage a card to target at random: Putcreature a +1/+1ofcounter player."on 2 target creature. At the beginning of each player's upkeep, untap all 4 creatures1 and Prevent lands. damage to any creature or player. Draw a 1 card. During each player's upkeep, that player discards a 3 card at random. Buyback {2}{B}{B} (You may pay an additional {2}{B} 3 {B} when you play deals {2}, {T}: Bullwhip this spell. If youtodo, 1 damage put itcreature. target into your 4 That creature Whenever anyattacks thisplays opponent turn aif land, able. you may choose 1 2/2 a land{T}: {W}, cardCalming from your hand Licid and loses thisput it into ability play. and becomes a 3 creature enchantment Choose two that reads target creatures "Enchanted controlled by anycreature one 2 5/4 player. Remove one of those creatures Trample {1}{G}: Regenerate Carnassid. from the game 6 Buyback {3} (You may pay an additional {3} when you 1 3/1 play this Flying spell. Cloud If you Spirit cando, put only block it into your hand creatures instead with flying. 3 Buyback - Sacrifice a land (You may sacrifice a land in 2 addition to any other costs when you play this spell. If Whenever you successfully cast a spell, gain 1 life. 3 If enchanted creature attacks, return that creature and 2 Contempt Enchantedto owner'sgets creature hand at end{W}: +1/+3. of combat. Return 2 2/2 Conviction {R}, to owner's Licid {T}: Convulsing hand.loses this ability and 3 2/2 becomes a creature enchantment {B}, {T}: Corrupting Licid loses thisthat reads ability and becomes 3 4/1 a creature Craven enchantment Giant that reads "Enchanted creature cannot block. 3 All creatures you control can block creatures with flying 1 0/0 until Crovaxend of Cursed the turn. counts as a Vampire. Crovax comes 4 2/2 into play Slivers with four cannot +1/+1 be the counters target of spellsonorit.abilities. During your 2 1/1 {T}: Target creature gains shadow until end of turn. 3 (This creature Destroy target can block tapped or be blocked only by creature. 2 Instead of paying the casting cost for a spell of any 5 1/5 color, Dreamits caster ismay Prowler choose and unblockable as discard long as anocard that other 4 1/1 creatures are attacking. {1}{R}: Target creature cannot block Duct Crawler this 1 1/1 turn. Dungeon Shade gets +1/+1 until end of turn. {B}: 4 Put two +1/+1 counters, distributed any way you 2 4/5 choose, on anyany If you control number of target creature creatures.2 or less, with toughness 4 sacrifice Endangered Each creature Armodon. with power greater than the number of 3 cards in your hand cannot attack. Return all creatures to owner's hands. 5 Buyback {3} (You may pay an additional {3} when you 2 play Flamethis spell. Wave If you deals do, put it 4 damage tointo your target handand player instead each 7 creature hecreature: Sacrifice a or she controls. Fling deals damage equal to the 2 sacrificed creature's power {R}: Enchanted creature to target gets +1/-1 creature until end or of player. turn. 1 3/3 Flowstone Hellion is unaffected by summoning sickness. 5 4/5 {0}: Flowstone Trample Hellion gets {R}: Flowstone +1/-1 Mauler until gets end until +1/-1 of turn. end of 6 2/2 turn. Flowstone Shambler gets +1/-1 until end of turn. {R}: 3 2/2 Flying When Foul Imp comes into play, lose 2 life. 2 1/1 Furnace Spirit is unaffected by summoning sickness. 3 2/2 {R}: Furnace {U}, {T}: Spirit Gliding gets Licid +1/+0 loses thisuntil end ability of becomes and turn. a 3 creature enchantment Whenever any creaturethatyoureads "Enchanted control is put intocreature any 4 2/3 graveyard, Hammerhead each other Shark playerattack cannot sacrifices a creature. unless defending 2 player controls any islands. The cost of each creature ability requiring an activation 3 cost is reduced Whenever by {1}. This any creature cannot blocks, Heatreduce an deals of Battle ability's 1 2 1/1 damage to that creature's controller. {G}, {T}: Reveal cards from the top of your library until 2 you If reveal any spellaisbasic landcounter played, card. Put thatthat card spell andinto your sacrifice 2 2/2 Hesitation. Each Sliver gains "Pay 2 life: Return this creature to 2 owner's Choose ahand." card in your hand and put it on top of your 3 1/1 library: {W}: Prevent Honor Guardall damage fromuntil gets +0/+1 an instant or sorcery. end of turn. 1 Whenever any player plays a land, that player draws a 3 card. {3}, {T}: Put a Hornet token into play. Treat this token 4 as a 1/1 artifact Creatures do notcreature with flying untap during that is unaffected their controllers' untap 3 phase. Whenever any creature comes into play,player Each creature blocks whenever able. Attacking untap 3 chooses Whenever how anyeach cardcreature blocks. is put into your (All blockingfrom graveyard 2 play, Jinxed Ring deals 1 damage to you. Buyback {4} (You may pay an additional {4} Sacrifice whenayou 1 3/3 play this {0}: Trample spell.Redirect If you do, put it into 1 damage your from hand instead Lancers en-Kor 5 to a creature you control. Target creature gains flying until end of turn. Draw a 1 1/3 card. Whenever Lowland Basilisk damages any creature, 3 destroy Counter that creature target at enditsofcaster spell unless combat. pays an additional 2 {3}. Sacrifice a creature: Search your library for any copy of 1 target creature Whenever card and put any opponent it intoa play. discards card, Shuffle Megrimyour deals 3 2 damage to him or her. Buyback {2}{U} (You may pay an additional {2}{U} 1 when you{2}{B}{B} Buyback play this spell. (You If youpay may do,an put it into your additional {2}{B} 1 0/0 {B} when you Mindwarper play this comes into spell. If you play with do, +1/+1 three put it into your counters 4 on it.Justice Mob 2B, Remove deals 1a damage +1/+1 counter from to target Mindwarper: player for each 2 3/4 creature youcreature If any other control. comes into play, sacrifice Mogg 4 3/3 Bombers Mogg Flunkiesitcannot and deals 3attack damage to target or block player. during a turn in 2 which noallother Destroy creature creatures youplayer target controlcontrols. attacks For or blocks. each 5 1/1 creature put into any graveyard in this way, Whenever Mogg Maniac is dealt damage, it deals put two an 2 2/2 equal amount Sacrifice Morgue of damage to target Thrull: Put the topopponent. three cards of your 3 library into any Whenever yourcreature graveyard. is put into your graveyard from 4 play, WhenputMoxthat creature Diamond on top comes of play, into your choose library. and 0 discard Reveal the top four cards of your library to all {T}: a land card or sacrifice Mox Diamond. Add players. 2 1/1 Put {0}:any of those Redirect cards that 1 damage fromare lands into Nomads yourtohand en-Kor a 1 creature you control. Whenever enchanted land is tapped for mana, it 3 produces an Whenever additional any creature{G}{G}. comes into play, if there are 4 All creatures you control gainintrample. two or more other creatures play, set that creature 2 Untap target creature you do not control. That creature 2 blocks this turn Skip drawing if able. a card: PutDraw a card. a study counter on Pursuit of 4 1/1 Knowledge. Remove three {T}: Target blocking study creatures counters gets fromend -1/-1 until Pursuit of 2 turn. at the top five cards of target player's library. Put Look 4 any number Target spell, of those which cards only targets on the bottom a single of that player, targets 2 another player of your choice instead. You and target opponent each untap and gain control 4 */* of all creatures Flying Revenantthehasother powercontrols until end each and toughness of turn. equal 5 to the number of creature cards in your graveyard. Walls can attack as though they were not Walls. 2 Destroy all nonbasic lands. 4 Whenever an effect controlled by any opponent puts a 2 land into your Enchanted graveyard creature gainsfrom "{T}:play, put that Prevent land into all damage to 1 any creature Sacrifice from any a creature: one source." Return any number (Treat of further target 1 creatures you control to owner's hand. Buyback {3} (You may pay an additional {3} when you 1 3/3 play this When spell. If Serpent you do, Warrior put itinto comes intoplay, yourlose hand 3 instead life. 3 1/2 {0}: Redirect 1 damage from Shaman en-Kor to a 2 2/2 creature you control. Flying {R}{R}{R}: Put{1}{W}: Redirectinto Shard Phoenix to Shaman en- your hand. 5 0/0 Use the Wall Shifting abilitycounts only ifasShard Phoenix a Wall. (Wallsiscannot in yourattack.) 0 Shock deals 2 damage to target creature or counters Shifting Wall comes into play with X +1/+1 player. on 1 Draw three cards, then choose and discard a card. 4 4/3 Flying {U}: Target spell or ability, which targets only 5 0/0 Silver Wyvern, Skeleton targetscomes Scavengers another intocreature of one play with your+1/+1 choice 3 1/1 counter on it. {T}: Target Pay {1}with creature for each flying+1/+1 counter gets -1/-1 untilon end of 1 1/1 turn. Flying Attacking does not cause Skyshroud Falcon to 2 3/3 tap. {T}: Add {G} to your mana pool. Play this ability as a 4 7/7 mana source.counts as a Sliver. {2}: Put a Sliver token Sliver Queen 5 into play.target Destroy Treatblocked this token as a 1/1 colorless creature. creature. 1 2/2 Shadow (This creature can block and be blocked by 3 0/0 only Spikecreatures with shadow.) Breeder comes into playIfwith Soltari Champion three +1/+1 4 0/0 counters Spike on it.comes Colony {2}, Remove into playawith +1/+1 fourcounter +1/+1 from counters 5 0/0 on it. {2}, Remove a +1/+1 counter from Spike Spike Feeder comes into play with two +1/+1 countersColony: 3 0/0 on it. {2}, Spike Remove Soldier comesainto +1/+1 playcounter from+1/+1 with three Spike Feeder: 4 0/0 counters Spike Worker comes into play with two +1/+1from on it. {2}, Remove a +1/+1 counter counters 3 2/1 on it. {2}, Flying Remove During a +1/+1pay your upkeep, counter from {U} or Spike sacrifice 1 2/2 Spindrift If Drake. any Sliver is blocked it gets +1/+1 until end of turn 2 for each creature blocking it. 5/4 5 2/2 Flying {0}: Redirect 1 damage from Spirit en-Kor to a 4 0/0 creature you control. Spitting Hydra comes into play with four +1/+1 5 2/1 counters {T}, on it.a {1}{R}, Sacrifice Remove creature: Destroya target +1/+1nonblack counter from 3 4/3 creature. All other black creatures get -1/-1. 4 {T}: Target legend gets +2/+2 until end of turn. 2 Prevent up to X damage to target creature. For each 1 2 2/2 damage {G}, {T}:prevented TemptinginLicid thisloses way, this put ability a +1/+1 andcounter becomeson 3 1/1 a creature Shadow enchantment (This that creature can reads block or "All creatures be blocked byable only 4 creatures Tap up to with threeshadow.) Sacrificewithout target creatures Thalakos Deceiver: flying. 2 1/1 {T}: Target land is an island until end of turn. 1 Enchanted creature gets -3/-0. 2 {B}, Choose and discard a creature card: Return target 1 2/2 creature When card from Venerable yourcomes Monk graveyard to your into play, hand. gain 2 life. 3 Buyback {3} (You may pay an additional {3} when you 2 2/2 play Eachthis spell. Sliver If you gains "{2},do, put it into Sacrifice thisyour hand Gain creature: instead 4 2 life." {2}, Tap a creature you control: Gain 2 life. Play this 2 ability When youas a play sorcery. Volrath's Laboratory, choose a color and 5 0/1 creature type. As long as the {5}, {T}:of top card Put a token your creature graveyard is ainto play. creature 3 card,Add {T}: Volrath's Shapeshifter one colorless manaistoa your copy mana of thatpool. card,{1} 0 3/3 {B}, {T}:Dream Walking Put target creature card is unblockable. from your Walking Dreamgraveyard does not 4 0/4 untap during your untap phase if any opponent controls (Walls cannot attack.) When Wall of Blossoms comes 2 0/4 into play, (Walls drawattack.) cannot a card. For each 1 combat damage dealt 2 4/1 to Wall of Essence, gain (Walls cannot attack.) 1 life. First strike 2 0/4 Whenever Wall of Souls is dealt combat damage, it 2 0/4 deals (Wallsan equalattack) cannot amountIfof damage Wall to target of Tears blocksopponent. any 2 3/4 creatures, return1 each Flying For each of those damage creatures Warrior to owner's Angel deals, gain 1 6 2/2 life. {0}: Redirect 1 damage from Warrior en-Kor to a 2 2/1 creature First you control. strike 2 Choose and discard X cards: Look at target opponent's 2 1/1 hand and choose First strike X of those {W}: Target cards. creature Thatfirst gains player discards strike until 2 end of turn. Destroy target artifact, creature, or land. Aftershock 4 deals 3 damage Sacrifice to you. a creature: Target player puts a number of 2 cards equalmay Any player to that playcreature's a creaturepower from total card with the top of his casting 4 cost 3 or During lessplayer's each whenever he or Ancient upkeep, she could play deals Runes an instant 1 3 damage {T}: Addtotwo that player for colorless each mana to artifact your manahe orpool. she 0 2/2 Ancient Tomb deals 2 damage to you. Flying If Angelic Protector is the target of a spell or 4 ability, Buybackit {3} gets(You +0/+3mayuntil payend of turn. {3} when you an additional 1 5/4 play If Apes of Rath attacks, it does into this spell. If you do, put it your hand not untap instead during your 4 next untap Remove all phase. permanents from the game. Discard your 5 2/2 hand. Each sliver gains "{2}: This creature gets +0/+1 until 3 1/2 end of turn." Flying 2 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until 2 3/3 end of Ifturn. Flying Avenging Angel is put into any graveyard from 5 2/2 play, you Each slivermay put"{2}: gains Avenging Angel ongets This creature top +1/+0 of owner's until 3 1/1 end of turn." Flying, swampwalk If defending player controls any 2 3/3 swamps, this creature Flying Whenever is unblockable.) Bellowing Fiend damages any 5 7/6 creature, Bellowing Fiend deals controls Islandwalk (If defending player 3 damage aytoislands, that this 8 creature is unblockable.) Target attacking or blocking creature gets +4/+0 until 2 1/1 end of turn. Sacrifice At Pet: Blood end of turn, Add {B}destroy to your that manacreature. pool. Play 1 this ability as a mana source. Destroy all islands. 4 When Booby Trap comes into play, name a card other 6 1/3 than a basic Sacrifice land. Bottle Whenever Gnomes: Gaintarget 3 life. opponent draws 3 2/2 {T}: Put a bounty counter on target nonblack creature. 4 {T}: Destroy Return Brokentarget creature Fall to owner'swith anyRegenerate hand: bounty counters target 3 creature. Caldera Lake comes into play tapped. {T}: Add one 0 1/3 colorlessspider Canopy manacan to your blockmana pool. with creatures {T}: flying. Add {U} or {R} 2 1/2 Flying {1}, Discard a card at random: Canyon Drake 4 2/1 gets +2/+0 until Mountainwalk (If end of turn.player controls any defending 2 mountains, Buyback {3}this (Youcreature may payis unblockable.) an additional {3} when you 3 1/1 play this spell. If you do, {2}{B}{B}: Remove Carrionetteput it into andyour hand target instead creature 2 0/0 from ChaotictheGoo game. Thatinto comes creature's controller play with may pay three +1/+1 {2} counters 4 4/4 on it. During your upkeep, you may flip a coin. Charging Rhino cannot be blocked by more than one If you 5 creature. All red spells cost an additional {2} to cast. 2 Islands do not untap during their controllers' untap 3 phases. {T}: Add one colorless mana to your mana pool. {T}: 0 Add {1}: {B} or {R} Prevent all to your mana damage to youpool. fromCinder Marsh a black does source. 2 (Treat further damage from that source normally.) {1}: Prevent all damage to you from a blue source. 2 (Treat furtheralldamage {1}: Prevent damagefrom thatfrom to you source normally.) a green source. 2 (Treat {1}: furtheralldamage Prevent damagefrom thatfrom to you source normally.) a red source. 2 (Treat furtheralldamage {1}: Prevent damagefrom thatfrom to you source normally.) a creature with 2 shadow. (Treat further damage from that {1}: Prevent all damage to you from a white source source. 2 1/1 (Treat {T}: further1damage Prevent damagefrom that to any source or creature normally.) player. 2 1/1 Each sliver gains: "{2}: Regenerate this creature." 2 2/2 Flying When Cloudchaser Eagle comes into play, 4 destroy target opponent's Look at target enchantment. hand. Choose a card from 3 1/1 that player's You may hand. choose notThat playerCoffin to untap discards thatduring Queen card. your 3 2/1 untap phase. First strike {2}{B}, {T}: Put target creature card 3 {3}: Put target creature you control on Cold Storage. 4 7/5 Sacrifice When Cold Storage: Commander Put il-Vec Greven all creature comescards on Cold into play, 6 sacrifice Buyback a{2} creature. (You may Greven cannot pay an be blocked additional except {2} when you 3 play this spell. If you Counter target spell. do, put it into your hand instead 2 3/3 {G}: Crazed Armodon gets +3/+0 and gains trample 4 until {R}: end of turn.creature Enchanted At end of turn, gets destroy +1/+0 untilCrazed end of turn. 1 {R}: {T}: {3}, Return Crown Name of Flames a card, target to owner's chooses opponent hand. a card 1 at random from your hand. If he or she chooses the Destroy target nonblack creature. That creature cannot 3 be regenerated Add this {B}{B}{B} to turn. your mana pool. 1 1/1 {B}: Regenerate Darkling Stalker. {B}: Darkling Stalker 4 gets +1/+1 {B}{B}: untilcreature Target end of turn. gains shadow until end of turn. 3 1/1 (This creature Shadow can blockcan (This creature or block be blocked or be by only by only blocked 2 2/1 creatures Shadow (This creature can block or be blocked bywith with shadow.) Whenever any creature only 2 3/1 creatures withcreature Shadow (This shadow.)can Dauthi blockHorror or be cannot blockedbe by only 3 2/1 creatures with shadow.) Shadow (This creature can block or be blocked by only 3 2/1 creatures withcreature Shadow (This shadow.)can {1}{B}: block Dauthi Mercenary or be blocked gets by only 4 2/2 creatures(This Shadow withcreature shadow.)can Sacrifice Dauthi block or Mindripper: be blocked by only 2 creatures with shadow.) Each turn, Dauthi Slayer Tap target creature. That creature deals damage equal 4 to its powerany Whenever to creature another target is dealtcreature. damage, destroy it. 5 Target player sacrifices aregenerated That creature cannot be creature. this turn. 2 3/4 Whenever any opponent plays a land, put a +1/+1 5 counter on Destroy Dirtcowl target Wurm. artifact or enchantment. 2 Counter target spell. Draw a card. 4 Buyback {3} (You may pay an additional {3} when you 2 */* play Flyingthis spell. When youIf you playdo, put it into sacrifice Dracoplasm, your handanyinstead number 2 of creatures. All Dracoplasm white creatures comes into play with power get -1/-1. 1 Draw three cards. Choose two cards from your hand 3 and put X Destroy both on either target the creatures. nonblack top or the Draw bottom of your X cards. 5 When Duplicity comes into play, take the top five cards 5 from your Tap an library and untapped put them creature on it, face you control: down. Untap During target 2 basic{T}: {4}, land.Target opponent chooses target creature he 4 2/2 or she All elvescontrols. Put a token gain forestwalk. (If creature defendinginto play and players treat controls 2 any forests, At the thoseofcreatures beginning are unblockable.) each player's Elves{G} main phase, add 1 2/2 {G} to that player's mana pool. If Elite Javelineer blocks, it deals 1 damage to target 3 2/2 attacking creature. is blocked by any creature, put that If Elven Warhounds 4 creature Buyback {4}top on of may (You owner's pay library. an additional {4} when you 1 play this Your spell. green If you spells costdo, {1}put it to less into your hand instead play. 2 {5}, {T}: Draw two cards, then choose and discard a 4 card. Enchanted creature gets +X/+0. 1 2/2 {2}, {T}: Put a +1/+1 counter on Energizer. 4 Enchanted creature gets -2/-2. 2 1/1 {R}, {T}: Enraging Licid loses this ability and becomes 2 a creature When enchantment target that reads spell is successfully "Enchanted cast, creature put X delay 1 3/4 counters As long asonyour it. Xopponent cannot becontrols 0. During anyeach upkeep creatures of with 5 flying, Escaped Shapeshifter gains flying. The same {3}, {T}: Put an elixir counter on Essence Bottle. {T},is 2 Remove Buyback all {3}elixir (Youcounters may payfrom Essence Bottle: an additional Gainyou {3} when 2 4 play this {T}, spell.aIfbasic Sacrifice you land: do, put it intocreature Target your hand instead gains 2 landwalk ability Destroy all of that creatures of type until end type any creature of turn. (If of your 5 choice. {2}{B}{B}: Put a -1/-1 counter on target creature. 2 Whenever a nontoken creature is put into your 4 2/4 graveyard from play, put an Essence token into play. Flying 4 1/1 Flying {R}: Firefly gets +1/+0 until end of turn. 4 1/1 {T}: Fireslinger deals 1 damage to target creature or 2 2/3 player and Flying If 1 damage Flailing Draketoblocks you. or is blocked by any 4 creature, When youthat playcreature gains Flickering +1/+1 Ward, untila end choose of turn. color. 1 3/3 Enchanted creature gains protection from the chosen {R}: Flowstone Giant gets +2/-2 until end of turn. 4 3/4 {R}: Flowstone Salamander deals 1 damage to target 5 4/4 creature blocking {2}, Choose it. and discard a card: Flowstone Sculpture 6 3/3 gains Flying flying, first strike,Wyvern {R}: Flowstone or trample gets permanently, or of +2/-2 until end put 5 turn. {2}, {T}: Draw a card. Use this ability only if you have 4 no cards {T}: Add in your one {G}hand. to your mana pool. 0 {T}: Add one {G} to your mana pool. 0 {T}: Add one {G} to your mana pool. 0 {T}: Add one {G} to your mana pool. 0 When Frog Tongue comes into play, draw a card. 1 3/2 Enchanted creature Whenever any playercan block creatures successfully with flying. casts an 4 enchantment Double spell that all damage targets assigned Fugitive to any Druid, creature ordraw a player. 4 1/3 Flying Fylamarid cannot be blocked by blue creatures. 3 {U}: Target Target creature blocking is blue creature getsuntil +4/+4end until of turn. end of turn. 2 Draw a card. Enchanted creature neither deals nor receives combat 3 damage. {2}{W}: All creatures you control get +1/+1 until end 1 of turn. {T}: Add one colorless mana to your mana pool. {0}: 0 Return Ghost Town to Owner's hand. Use this ability 3/3 {U}: Until end of turn, Giant Crab cannot be the target 5 of spells or creature Enchanted abilities. gets +2/+2. 2 Sacrifice a creature: Goblin Bombardment deals 1 2 2/2 damage to target creature When Gravedigger or player. comes into play, you may return 4 target creature {3}, {T}: Put thecard topfrom yourofgraveyard 2 cards to your target player's hand. library 1 into that player's graveyard. If both cards share at least Instants and abilities requiring an activation cost cannot 3 be playedcannot Artifacts duringbe combat. the target of spells or abilities. 3 Sacrifice a land: Search your library for up to two basic 3 land cards target Whenever and put them into opponent play. Shuffle successfully your casts library a white 2 1/1 spell, All he orare slivers she loses 2 life. unaffected by summoning sickness. 2 2/1 Heartwood Dryad can block creatures with shadow. 2 4/4 {T}, Sacrifice a forest: Heartwood Giant deals 2 5 3/4 damage to target Forestwalk player. player controls any forests, (If defending 4 this creature is unblockable.) You may choose not to untap Helm of Possession 4 during yourcreature Enchanted untap phase. {2}, {T}, Sacrifice a creature: gets +1/+5. 2 2/2 All Slivers gain trample. 3 1/4 3 Each creature loses all abilities and is a 1/1 creature. 4 Buyback {3} (You may pay an additional {3} when you 2 play this spell. Whenever If you target do, putsuccessfully opponent it into yourcasts handainstead green 3 spell, Counter draw a card. target artifact, creature, enchantment, or land 2 ability requiring Search your libraryan activation cost.cards for any three Abilities and of that them reveal 3 to target {3} Buyback opponent. (You may He pay or she an chooses one. additional {3}Put thatyou when 2 play this spell. If you do, put it {T}: Add one {U} to your mana pool.into your hand instead 0 {T}: Add one {U} to your mana pool. 0 {T}: Add one {U} to your mana pool. 0 {T}: Add one {U} to your mana pool. 0 2/1 For each 1 damage dealt to Jackal Pup, it deals 1 1 damage Your to spells black you. cost {1} less to play. 2 During your upkeep, Jinxed Idol deals 2 damage to 2 4/4 you. Sacrifice First strike a creature: During Target ifopponent your upkeep, gains control your opponents 4 control no creatures, Kindle deals to target Kezzerdrix creature ordeals 4 damage player an amountto you. of 2 2/2 damage equal to 2 plus the number of Kindle cards First strike {W}{W}: Knight of Dawn gains protection in 3 2/2 from theDestroy {B}{B}: color of target your choice until creature end of Knight blocking turn. of 3 0/0 Dusk. comes into play with X +1/+1 counters on it. Krakilin 2 1/1 {1}{G} : Regenerate {B}, {T}: Krakilin. Leeching Licid loses this ability and becomes 2 a During your upkeep, youthat creature enchantment mayreads put a"During treasurethe upkeep counter on 2 Legacy's Allure. Permanently Sacrificecontrol exchange Legacy's Allure:artifact of target Permanently or 4 creature for control of target permanent Black creatures cannot attack or block. of the same 4 Lightning Blast deals 4 damage to target creature or 4 4/1 player. Lightning Elemental is unaffected by summoning 4 sickness. Set aside all creature cards in all graveyards. Then, put 5 each creature Look at target that is inhand player's play into and its owner's choose anygraveyard. of those 4 card's Sacrifice Lotus Petal: Add one mana of any player's other than a basic land. Search that color to 0 4/3 your mana pool. Play this ability as a mana source. 4 1/1 Flying {T}: All non-Wall creatures target opponent 3 0/0 controls Magmasaurattack this into comes turn play if able. withAtfive end+1/+1 of turn, destroy counters 5 on it. During If any your creature upkeep, with remove any magnet a +1/+1 counters oncounter it attacks, 2 all creatures with magnet counters on them Search through your library for any number ofthat the land 2 1/1 cardsAdd {T}: andoneremove themmana colorless from to theyour game. Shuffle mana pool.your Play 2 this ability as a mana source. 1/1 {U}: Manta Riders gains flying until end of turn. 1 3/3 Creatures with power 3 or greater do not untap during 4 3/2 their controller's Sacrifice a swamp: untap phases. Marsh Lurker cannot be blocked this 4 1/2 turn except {W}, by target {T}: Tap artifactcreature. creatures and black creatures. 2 3/3 Flying {T}: Mawcor deals 1 damage to target creature 5 or player. {T}: Add one colorless mana to your mana pool. {T}: 0 Untapyour Skip target nextattacking creature turn: Draw with shadow. That 4 cards. 3 1/1 Metallic Sliver counts as a sliver. 1 2/2 Each Sliver gains "{2}, Sacrifice this creature: Target 3 */* player discards Trample a card When you atMinion play random.of Play this ability the Wastes, payasany a 6 amount of life. During your Minionyou upkeep, of the mayWastes look athas the power and top three 1 2/2 cards of your library and put them back in any order. Each Sliver gains "{2}, Sacrifice this creature: Draw a 3 card." {T}: Target creature you control gets +1/+0 and gains 2 2/2 flying Mogg until end ofcannot Conscripts turn. At end of attack turn,you unless destroy havethat 1 1/1 successfully Sacrifice cast Mogg a creature Fanatic: Mogg spell this turn. Fanatic deals 1 damage 1 to target creature or player. {T}: Add one colorless mana to your mana pool. {T}: 0 1/1 Add {G} or Sacrifice {R} to your a Goblin: mana Target pool.gets creature Mogg Hollows +1/+1 does until end 2 3/3 of turn. Mogg Squad gets -1/-1 for each other creature in play. 2 4/1 If Mongrel Pack is put into any graveyard from play 4 during {T}: combat, Add puttofour one {R} yourHound mana tokens pool. into play. Treat 0 {T}: Add one {R} to your mana pool. 0 {T}: Add one {R} to your mana pool. 0 {T}: Add one {R} to your mana pool. 0 2/3 Mounted Archers can block creatures with flying. {W}: 4 1/1 Mounted All SliversArchers can block an additional creature this get +1/+1. 2 Target player gains 8 life. 5 All lands are 2/2 creatures. (These creatures still count 5 as lands.) Needle Storm deals 4 damage to each creature with 3 flying. Whenever any creature blocks or is blocked by a 4 1/1 creature {G}, {T}:with lesser Licid Nurturing power, destroy loses the creature this ability with and becomes 2 2/2 a creature {T}: enchantment Opportunist deals 1 that readsto"{G}: damage targetRegenerate creature 3 1/1 that was damaged this turn. {T}: Target opponent chooses any number of creatures 2 1/3 he or she Orim, controls. Samite HealerDuring countsthat as aplayer's Cleric. next {T}: turn, those Prevent up 3 to 3 damage to any creature or player. If any creatures attack you, gain 1 life for each 3 attacking All creature. creatures you control get +3/+3 and gain trample 5 until end of turn. Enchanted creature cannot attack or block. 2 */3 Pallimud has power equal to the number of tapped 3 2/1 lands Choosetarget opponent and discard controls. a card: Regenerate Patchwork 3 Gnomes. Your white spells cost {1} less to play. 2 2, Choose and discard a card: Put a Pegasus token into 4 play. Treat Destroy this token all green as a 1/1 creatures. white Those creaturecannot creatures with be 3 regenerated this opponent {4}, {T}: Target turn. chooses one of the top two 3 5/4 cards in your graveyard. Remove that card from the 6 {2}, {T}: Choose flying, first strike, trample or shadow. 2 3/1 Target creature Pincher with that Beetles cannot beability losesofthat the target ability spells or until 3 abilities. Pine Barrens comes into play tapped. {T}: Add one 0 0/1 colorless Flying {B}:mana to your Pit Imp getsmana pool. +1/+0 until{T}: endAdd {B} or of turn. {G} You 1 cannot {T}: spend Add moretothan one {W} your{B}{B} mana in this way each turn. pool. 0 {T}: Add one {W} to your mana pool. 0 {T}: Add one {W} to your mana pool. 0 {T}: Add one {W} to your mana pool. 0 Counter target spell unless its caster pays an additional 1 {X}. If he During or upkeep, your she doesyou not,may taplook all mana-producing at the top card of 5 targetturn, Each opponent's library. cannot each creature You may thenyou attack put unless that card its 3 controller pays an additional {2} for {2}, {T}: Tap or untap target creature.that creature. 3 1/1 {W}, {T}: Quickening Licid loses this ability and 2 becomestarget Destroy a creature land. enchantment that reads "{1}{W}: 3 Search your library for a basic land card and put it into 2 2/2 play, strike First tapped. shuffle {G}: your library Regenerate afterwards. Ranger en-Vec. 3 5/5 Flying When Rathi Dragon comes into play, sacrifice 4 2/1 two {B}: mountains or bury Destroy target Rathicreature, artifact, Dragon. or land you 2 control. Target creature loses shadow until end of turn. Draw a 2 card. Put target creature card from any graveyard into play 1 under Returnyour any control. number Lose life equal of target cards to thatyour from creature's graveyard 2 to your hand. Destroy You cannot two target nonblack choose more Lose creatures. cards5than life. the 3 Skip your draw phase. Whenever you play a card, draw 6 a card. {T}: AddDuring your to your discard mana poolphase, choose one mana andtype of any discard that 0 3/3 any Firstland you strike control canWarlord If Renegade produce. attacks, each other 5 attacking creature gets +1/+0 until endequal Target creature deals to itself damage of turn. to its 3 power. Creatures deal no combat damage this turn. Gain 1 life 2 for eachThunder Rolling attacking creature. deals X damage divided any way you 2 choose All among artifacts andany number lands come of target into play creatures tapped. or 1 6/6 Trample 7 2/2 {1}{G}: Rootwalla gets +2/+2 until end of turn. Use 3 this ability {T}: Add oneonlycolorless once each turn. mana to your mana pool. {T}: 0 1/1 Add {T}, {U} or {B} Sacrifice to your mana Rootwater Diver:pool. Rootwater Return Depths target artifact 1 1/1 card from your graveyard to your hand. {T}: Rootwater Hunter deals 1 damage to target 3 2/3 creature {T}: Gainorcontrol player.of target creature as long as that 4 2/2 creature You may playany has enchantments creature on it. whenever you enchantments 3 couldred Your playspells an instant. cost {1} less to play. 2 1/1 {1}{W}, Sacrifice Sacred Guide: Reveal cards from your 1 library Wheneveruntilayou revealisaput creature white intocard. Put that card any graveyard into from 1 play, put Target {2}{W}: a +1/+1 counterdeals creature on enchanted no combatcreature. damage this 5 turn. Salt Flats comes into play tapped. {T}: Add one 0 1/3 colorless First mana strike {R}:to your mana Sandstone pool. {T}: Warrior gets Add {W} +1/+0 or {B} until 4 end of turn. Your blue spells cost {1} less to play. 2 When Sarcomancy comes into play, put a Zombie token 1 into play. comes Scabland Treat this intotoken as a 2/2{T}: play tapped. black creature. Add one 0 colorless mana During your to your upkeep, mana if you pool. have {T}:orAdd three {R}cards fewer or {W} in 2 hand, Scalding Choose Tongs and discard X deals 1 damage land cards: to target Destroy X target 1 3/4 lands. Protection from blue While Scragnoth is being cast, it 5 2/2 cannot{1}{B}: Flying be countered. Regenerate Screeching Harpy. 4 {1}, {T}: Choose any number of cards in your hand 2 6/6 and set thosecannot Sea Monster cards aside. attack Put an equal unless number defending of player 6 controls any Buyback {4} islands. (You may pay an additional {4} when you 1 2/1 play this spell. {T}: Untap targetIf you do, put it into your hand instead creature. 2 5/5 Whenever Segmented Wurm is the target of a spell or 5 3/3 ability, put a -1/-1 Flying Selenia, Darkcounter on it. as an Angel Pay 2 Angel counts 5 life: Return Destroy Selenia, target Dark Angel enchantment. to owner's Gain life equalhand. to that 2 3/3 enchantment's If total casting Servant of Volrath cost. sacrifice a creature. leaves play, 3 Target creature gains shadow until end of turn. (This 1 creature an block Shadowstorm or 2bedamage deals blockedtoonly by creature every creatureswith with 1 shadow.target artifact. Destroy 2 Enchanted creature gains flying. {U}: Return 1 1/1 Shimmering Wings toany If Shocker damages owner's hand. player, that player discards his 2 2/2 or her hand, then Flying, first strike draws a new hand of as many cards 3 2/2 Flying You cannot play Skyshroud Condor unless you 2 1/1 have successfully {T}: Add castmana {G} to your another spell pool. this Play turn. this ability as a 2 mana source. Skyshroud {1}:comes Forest Add {W}intoorplay {R}tapped. to your{T}: mana Addpool. one 0 1/1 colorless {T}: mana Choose to your a land cardmana pool. in your {T}: hand Add and put{U} or {G} it into 1 3/3 play. PlayRegenerate {1}{G}: this ability Skyshroud as a sorcery. Troll. 4 3/3 Flying Choose and discard a creature card: Skyshroud 5 2/1 Vampire gets +2/+2 Shadow (This until creature canend of turn. block or be blocked only by 3 2/1 creatures with {W}: Soltari shadow.) Emissary {1}{W}: gains Soltari shadow untilCrusader gets end of turn. 2 1/1 (This creature Shadow can blockcan (This creature or block be blocked or be only by only by blocked 1 3/2 creatures withcreature Shadow (This shadow.)can block or be blocked only by 4 2/2 creatures with shadow.)can Shadow (This creature If Soltari block orGuerrillas assigns be blocked only by 3 2/1 creatures with shadow.) First strike when attacking. Protection from black, shadow (This creature can block 2 2/1 or be blocked Protection fromonly red,byshadow creatures with (This shadow.) creature can block or 2 1/1 be blocked Shadow only (This by creatures creature withorshadow.) can block be blocked only by 2 2/2 creatures Pay 3 life: with Put ashadow.) If Soltari +1/+1 counter onTrooper attacks, it Souldrinker. 4 Counter target spell with total casting cost equal to X. 1 0/0 Spike Drone comes into play with one +1/+1 counter 1 on it. {2}, Remove Enchanted creatureagets +1/+1 counter +3/+3. from Spikecreature If enchanted Drone: 2 is the target During of a spellif or your upkeep, effect, there aredestroy that creature. no Reflection tokens in 4 play, put a Reflection token into play. Treat Sacrifice a creature: Spontaneous Combustion dealsthis token 3 3 damage {T}: to each Prevent creature. 1 damage to any creature. 1 {T}: Add one colorless mana to your mana pool. {6}: 0 2/2 Stalking Stones {T}: Destroy becomes target a 3/3 artifact artifact creature or creature. That 3 permanent's Players controller cannot gainsthan untap more control two of Starke of Rath permanents during 3 3/4 their untap phase. When Staunch Defenders comes into play, gain 4 life. 5 Gain control of enchanted enchantment. 2 1/1 {U}, {T}: Stinging Licid loses this ability and becomes a 2 creaturetarget Destroy enchantment land. that reads "Whenever enchanted 3 {G}{G}: Tap target creature with flying. 1 Target creature cannot block this turn. Draw a card. 2 Sudden Impact deals 1 damage to target player for 4 each Add {T}: cardone in his {B}ortoher hand. your mana pool. 0 {T}: Add one {B} to your mana pool. 0 {T}: Add one {B} to your mana pool. 0 {T}: Add one {B} to your mana pool. 0 If enchanted creature is attacking, it gets +3/+0. 1 1/1 Otherwise, All it gets slivers gain first-2/-1. strike. 2 3/1 Tap a creature you control: Telethopter gains flying 4 1/1 until end(This Shadow of turn. creature can block or be blocked by only 3 creatures withcolorless {T}: Add one shadow.)mana You may choose to your mananot to untap pool. {T}: 0 2/1 Add {W} or {U} to your mana pool. Thalakos Lowlands Shadow. {U}: Put Thalakos Mistfolk on top of owner's 3 1/1 library. Shadow (This creature can block or be blocked by only 2 1/2 creatures withcreature Shadow (This shadow.)can If Thalakos Seer block or be leavesby blocked play, only 2 creatures During with your shadow.) upkeep, if you have five or more cards in 2 hand, Thumbscrews deals 1 damage to target Put target creature on top of owner's library. 3 Target player takes another turn after this one. 5 Sacrifice two creatures: Put a Carnivore token into play. 4 Treat this During token your as a put upkeep, 3/1 ared creature. pain counter on Torture 3 1/4 Chamber.; At the end of your turn, TortureReturn Flying {T}, Tap two creatures you control: Chamber 4 3/3 target permanent to owner's hand. 3 Destroy all enchantments. 3 3/3 {1}{G}: Target creature blocks Trumpeting Armodon 4 this turn Tap if able. or untap target artifact, creature, or land. Draw a 3 0/1 card. Whenever any creature comes into play, Unstable 4 Shapeshifter {T}: Add onepermanently becomes colorless mana to youra mana copy of that{T}: pool. 0 7/7 Add {G}each During or {W} to your player's manaput upkeep, pool. Vec Townships a Saproling token into 8 play. Treat this token Destroy target artifact.as a 1/1 green creature. 3 3/3 {T}: Target creature's power or toughness is 1 until 4 end of turn.creature cannot attack, block or play any Enchanted 2 0/5 ability (Walls requiring an activation cannot attack.) Wall of cost. That can Diffusion creature's block 2 creatures with shadow. Whenever target opponent successfully casts a red 2 spell, gainone {T}: Add 2 life. colorless mana to your mana pool. {T}, 0 1/2 Sacrifice Wasteland: Destroy Watchdog blocks if able. target As long as nonbasic Watchdogland. is 3 untapped,{2} Buyback all (You creatures attacking may pay you get {2} an additional -1/-0. when you 1 play this spell. If you do, put it into your hand Buyback {5} (You may pay an additional {5} when instead you 1 5/4 play Whenthis spell. Wild WurmIf you do, into comes put itplay, into flip your hand If a coin. instead you 4 1/1 lose the flip, return Wild Wurm to owner's hand. Flying {T}: Target creature gains flying until end of 2 2/2 turn. Flying 3 Destroy all creatures with no enchantments on them. 5 1/1 Those All creatures slivers cannot be regenerated this turn. gain flying. 2 Destroy target land. 3 1/1 {T}: Name a creature card. Reveal the top four cards of 2 your library Buyback {2}to(You all players. may payIfan anyadditional of those {2} cards are the when you 1 play this When spell. If comes Abduction you do,into putplay, it intountap your enchanted hand instead 4 creature. Gain control of enchanted creature. If Until end of turn, target player cannot play instants, 2 interrupts, Sacrifice sorceries, a blue or abilities permanent: requiring Counter targetanspell. activation 1 9/9 Cumulative upkeep-Put a -1/-1 counter on Aboroth 6 1/1 If Abyssal Gatekeeper is put into any graveyard from 2 play, each any Whenever player chooses creature and buries comes a creature into play, Aether he or Flash 4 deals 2 damage Look at to thathand. target player's creature. Choose two of those cards 4 4/4 and put them on top of Flying If Alabaster Dragonhisisorput herinto library any in any order. graveyard 6 from play, shuffle {1}, Remove Alabaster the top card inDragon into its owner's your graveyard from the 1 game: Prevent 1 damage to any creature. Cumulative upkeep {1} When Ancestral Knowledge 2 comes If into play, are any creatures lookput at the into top the ten cards offrom graveyard yourplay, 2 you Enchanted creature does not untap during its those may bury Angelic Renewal and put one of 1 4/5 controller's Cumulative untap upkeepphase. During {2} When the upkeep Arctic of Wolves comes into 5 2/5 play, draw a card. Attacking does not cause Ardent Militia to tap. 5 Return target artifact or enchantment card from your 1 graveyard Put to your card target artifact hand.from your graveyard into play. 4 Artifact and enchantment spells cost target opponent 3 2/2 an additional Flying {2}next Skip your to play. untapSacrifice phase:Aura of gets Avizoa Silence: +2/+2 4 4/3 until end of If Barishi turn.into is put Useany thisgraveyard ability only once from each play, turn. remove 4 4/4 Barishi from the game, then shuffle all creature During your upkeep, remove the top creature card in cards 2 1/3 your graveyard from the game or bury Barrow Ghoul. Banding 3 2/2 First strike You may play Benalish Knight whenever you 3 1/1 could {1}{W},play{T}: an instant. Target blocked creature deals no combat 1 damage Sacrifice this turn. an untapped creature: Enchanted creature 2 3/3 gets +2/+0 Bloodrock until end Cyclops of turn. attacks eachSacrifice enchanted turn if able. 3 Gain life equal to the number of creature cards in your 1 2/1 graveyard. If Bogardan Firefiend is put into any graveyard from 3 play, it creature Target deals 2 damage attacks to thistarget turn ifcreature. able. Draw a card. 3 2/2 {0}: Put the top creature card of defending player's 3 graveyard {3}, into end {T}: Until play of under turn,your if at control. any timeBone Dancer the top card 3 in your graveyard Enchanted is gets creature an instant, +1/+1.interrupt, Sacrifice or sorcery Briar Shield: 1 Enchanted creature gets +3/+3 until end of All damage dealt to creatures is reduced to 0. turn. 4 Search your library for up to three creature cards and 3 put them into {2}{G}{G}: your graveyard. Reveal the top cardShuffle of youryour library library to all 4 players. {2}: UntilIf end thatofcard is a turn, creatureSphere Chimeric card, put is a it2/1 intoartifact play. 3 creature Play only with whenflying. {2}:are blockers Until end of turn, declared. Chimeric X target 1 5/3 attacking creatures During your upkeep,are considered Cinder blocked. Giant deals Choking 2 damage to 4 3/3 each other creature you control. If Cinder Wall blocks, destroy it at end of combat. 1 3/2 Flying During your upkeep, remove the top creature 1 5/4 card inCloud Flying your graveyard from the Djinn can block onlygame or bury creatures Circling with flying. 6 Enchanted creature gets +1/-1. Sacrifice Coils of the 2 Medusa: Destroy Choose three all non-Wall target creatures creatures blocking and/or players. Cone of 5 Flame deals target Regenerate 1 damage to theGain creature. first,control 2 damage to the of that 3 creature. Creatures cannot be the target of spells. 3 Flip a coin; target opponent calls head or tails while 1 coins is in the Whenever air. If the a creature flip into is put endsany up graveyard in your favor, from 4 play, Dingus Counter Staff target dealsinterrupt, instant, 2 damageortosorcery that creature's unless its 1 caster pays an additional {1}. Draw a Pay half your life, rounded up: Put your card. graveyard on 3 top {G}:ofTarget your library, creaturethen remove loses flying all butend until fiveofcards turn.of 3 1/1 Sacrifice Downdraft: Downdraft Flying, protection from black deals 2 damage to each 2 1/1 If Dwarven Berserker is blocked, it gets +3/+0 and 2 1/2 gains trample {T}: Switch until and power end toughness of turn. of target creature 3 until end ofcreature Enchanted turn. Effects gets that alterwhere +X/+X, that creature's X is equal to 3 2/2 the number of cards in your hand. Phasing If Ertai's Familiar leaves play, put the top three 2 4/4 cards When of your Wurm Fallow library comes into your intograveyard. {U}: play, choose Ertai's and 3 discard Each a land you creature cardcontrol or burycannot FallowbeWurm. blocked by more 3 than one Bury creature. target creature that was damaged this turn. 1 All creatures you control are unaffected by summoning 3 sickness. During your upkeep, Festering Evil deals 1 damage to 5 each creature Play only on a and player. creature you{B}{B}, control.Sacrifice Festering Tap enchanted 2 creature:and Choose Enchanted discard Xcreature deals 1 damage cards: Firestorm deals X to target damage 1 to eachcreature Target of X target getscreatures and/or +3/+3 and players. gains first strike until 2 2/2 end of turn. Flying During your upkeep, Fledgling Djinn deals 1 2 damage to you. Each player chooses and discards any number of cards, 3 4/4 then Flying If Fogthat draws many cards. Elemental Draw attacks a card.bury it at end or blocks, 3 2/4 of combat.Brigade may block two creatures each Foriysian 4 3/3 combat. (All blocking {G}: Sacrifice a forest.assignments Put a +2/+2must still be counter on legal.) Fungus 4 Elemental. Useshuffles Target player this ability up toonly on target three the turn Fungus cards from his 2 5/5 or her graveyard into his or her Trample Cumulative upkeep-1 life library. Draw a card. If 5 When Gemstone Mine comes into play, put three 0 mining For counters each card in on it. hand, your {T}, Remove a mining counter gain 2 life. 4 During your upkeep, you may choose to flip a coin. 2 2/2 Target Sacrificeopponent calls headsDestroy Goblin Grenadiers: or tails while targetthe coin isand creature in 4 1/1 target land. Use {R}: Destroy thisartifact target ability only if Goblin defending Grenadiers player controls.is 1 Goblin Vandal Target creaturedeals getsno combat +1/+0 anddamage thisstrike gains first turn. until Use 2 3/2 end When of Harvest turn. Draw a card. Wurm comes into play, return any basic 2 land card from your graveyard Remove X target creature cardstoinyour yourhand or buryfrom graveyard 3 the game: Haunting Cumulative Misery upkeep {2} dealsofXBogardan's If Heart damage to target 4 cumulative upkeep cost is not paid, Heart of that At end of each combat destroy all creatures Bogardan 3 2/3 blocked {T}: or were Heavy blocked Ballista deals this turn. to target attacking 2 damage 4 4/4 or blocking When creature. Hidden Horror comes into play, choose and 3 2/3 discard a creature If Hurloon Shamancard or into is put buryany Hidden Horror. graveyard from play, 3 {2}, Sacrifice a card in play: Draw a card. or she each player chooses and buries a land he 3 Cumulative Upkeep-2 life All damage dealt to creature 3 you {1}, control is reduced {T}: Target to 0. creature gains flanking until end of 2 3/2 turn. If (Whenever Jangling a creature Automaton without attacks, untapflanking is assigned all creatures 3 defending player controls. Enchanted creature cannot be blocked by creatures 1 4/4 with Lava power Hounds3 is or unaffected greater. Sacrifice Kithkin Armor: by summoning sickness. 4 When Lava Hounds comes into play, it deals 4 or Lava Storm deals 2 damage to each attacking damage 2 5 3/4 damage to the If Liege of each blocking Hollows creature. is put into any graveyard from 4 4/4 play,aeach Tap player creature youmay pay any control: amount +1/+1 untilofend mana to put of turn 5 1/2 {T}, Sacrifice Llanowar Druid: Untap all forests. 2 2/3 When Llanowar Sentinel comes into play, you may pay 3 {1}{G} to search When Lotus your library Vale comes for a sacrifice into play, Llanowartwo Sentinel 0 untapped lands Enchanted or bury creature Lotus gains Vale. {T}: "Cumulative Add three upkeep {1}." 1 Whenever any land target opponent controls is tapped 3 3/3 for mana, tap Islandhome (Ifalldefending lands he player or she controls controls no that can islands, 3 */* this creature Maraxus cannot of Keld has attack. If you power and control no toughness islands, each equal 6 2/2 to the total number of untapped artifacts, creatures, First strike {1}{W}: Tap target creature blocking Master 3 1/2 of Arms. When Merfolk Traders comes into play, draw a card, 2 then Add {T}: choose oneand discard colorless a card. mana to your mana pool. Play 2 1/1 this ability Flying Pay 1 aslife: a mana source. {1}, {T}, Sacrifice Mind Regenerate 3 2/2 Flying If Mistmoon Griffin is put into any graveyard 4 5/4 from play, Flying remove upkeep-1 Cumulative MistmoonlifeGriffin from the game, 5 1+*/1+* Cumulative upkeep {2} Mwonvuli Ooze has power and 1 toughness {1}, each Remove theequal to 1inplus top card itsgraveyard your last paid cumulative from the 2 game: Enchanted Each player drawscreature a number gets +1/+1equal of cards until to end theof 4 1/2 number of creature cards in his or her graveyard. Remove the top creature card in your graveyard from 3 2/2 the game: If Noble +2/+2 until Benefactor endinto is put of turn any graveyard from play, 3 each player may search his or her Players cannot play any artifact libraryrequiring abilities for any one an 2 2/2 activation cost. Swampwalk If Odylic Wraith damages any player, that 4 1/3 player chooses {0}: Draw a card.andOphidian discardsdeals a card. no combat damage 3 1/1 this turn. Use {X}{X}{R}, thisSacrifice {T}, ability only if Ophidian Orcish Settlers: isDestroy attacking X 2 target lands. Remove all cards from your library from the game. 2 1/1 Shuffle your upkeep, During your graveyard into pay your library. {1}{W} or bury Peacekeeper. 3 Creatures Each cannot creature attack. gains "During your upkeep, pay {1} or 4 2/2 bury this creature." Phantom Warrior is unblockable. 3 Enchanted creature gains flying. Sacrifice Phantom 2 Wings: Returnthe {T}: Remove enchanted creature bottom card to owner's of target player'shand. 1 graveyard Cumulativefrom the game.a{1}, upkeep-Draw card.Sacrifice Phyrexian At the end of each of 4 2/1 your turns, Rats Razortooth sacrifice a land cannot be and discard blocked yourbyhand. except artifact 3 creatures and black creatures. 3/6 5 Return target instant, interrupt, or sorcery card from 3 2/3 your graveyard Cumulative to your upkeep {1} hand. If Revered Unicorn leaves play, 2 0/1 its controller When gains lifecomes Roc Hatchling equalinto to Revered play, putUnicorn's four shelllast 1 3/3 counters on it. During your upkeep, remove When Rogue Elephant comes into play, sacrifice a shell a 1 1/1 forest Flying or burySage When Rogue OwlElephant. comes into play, look at the top 2 3/3 four cards of your library If Sawtooth Ogre blocks or and put thembyback is blocked any in any creature, 4 Sawtooth Ogre deals When Scorched Ruins1comes damage toplay, into that creature at end sacrifice two 0 untapped During lands your or bury upkeep, Scorched bury Ruins. all artifacts and{T}: Add four 2 enchantments. Attacking does not cause creatures you control to tap. 2 2/2 {T}: Put a -1/-1 counter on Serrated Biskelion and a 3 3/3 -1/-1 counter Flanking on target (Whenever creature. a creature without flanking is 4 assigned Return X to blockcreature target this creature, the blocking cards from creatureto your graveyard 2 2/1 your hand and lose X life. {W}, Remove a creature card in your graveyard from 2 3/3 the game:{T}: {W}{W}, GainDestroy 1 life. target red permanent. 4 You may remove the top three black cards in your 6 3/4 graveyard You cannotfrom playthe game or summon instead of creature artifact paying Spinning spells. 3 {B}{B}, Pay 2 life, Sacrifice a swamp: Put target 4 2/3 creature card from If any opponent your graveyard successfully casts ainto play. or artifact summon 1 2/2 creature When spell,Bears Striped bury Straw comesGolem. into play, draw a card. 4 1/2 If Sylvan Hierophant is put into any graveyard from 2 play, Each remove Sylvan Hierophant player chooses fromthe a creature with thehighest game, total then 2 casting Whenever costany he creature or she controls, thenattacks, you control pays anitamount phases of 2 out at the end of combat. Sacrifice a creature: Target opponent chooses and 1 discards {2}: Untiltwo endcards. of turn, target nonartifact creature gets 3 +1/+0 and is an artifact {5}, {T}: Reveal the top creature. three cards of your library to 4 target opponent. Thunderbolt dealsBury one of to 3 damage those cards target of that player or 4 2 5/5 damage to target creature with flying. Thundermare is unaffected by summoning sickness. 6 3/3 When Flying Thundermare comes into If any other creature play, comes tap into all other play, return 3 2/4 Timid Drake Flying, to owner's hand. phasing 3 1/1 Whenever Tolarian Entrancer is blocked by any 2 7/7 creature, gain During your controlput upkeep, of that creature the top sevenatcards the end of of your 7 library {T}: into Tap your artifact target graveyard. you do not control. 2 {1}{G}{G}: Destroy all other enchantments. 2 5/4 Cumulative upkeep {G} 4 Target opponent chooses and buries a number of 2 2/4 creatures he player's During each or she controls upkeep,equal if thattoplayer the number ofany controls 4 1/1 nonblack If Veteranpermanents other Explorer is put than into anylands, Urborg graveyard Stalker from play, 1 each player may search his or Untap all creatures you control.her library for up to two 1 2/2 {U}{U}, {T}: Target creature phases out. 3 2/4 Banding Cumulative upkeep {1} 2 Cumulative upkeep {1} At the end of your upkeep, bury 3 each creature Any player maywith paycasting cost his {2} during equal to Wave or her draw of phase to 3 draw a card. {T}: Add onePlayers may colorless useto mana this ability your mana as pool. many{2}, times 0 {T}: Until {5}: Until end end of of turn, turn, Xanthic you mayStatue play creature is an 8/8cards artifact 8 3/1 creature Remove thewithtop trample. creature card in your graveyard from 3 4/4 the game: Regenerate. Flying If Alabaster Dragon is put into your discard pile 6 from Chooseplay, anyshuffle AlabasterThis one creature. Dragon turn, back into yourable all creatures 3 3/3 to intercept that creature do so. Swampwalk (If defending player has any swamps in 4 3/3 play, Anaconda Swampwalk can't be intercepted.) (If defending player has any swamps in 4 play, Anaconda can't be intercepted.) Look at the top seven cards of your deck. Put two of 5 them intocreature Any one your hand getsand the rest +3/+3 and into your gains discard flying until pile. the 3 5/5 end of Attacking Flying the turn. doesn't cause Archangel to tap. 7 2/5 Attacking doesn't cause Ardent Militia to tap. 5 Destroy all lands. (This includes your lands.) 4 1/2 Flying 2 4/3 Flying 5 Play Assassin's Blade only after you're attacked, before 2 you declare If you interceptors. have fewer cards inDestroy any than your hand one attacking your 5 opponent Look does, at your draw until opponent's you have hand. the mountain For each same number. and 3 red card there, you draw a card. (You draw from Bee Sting deals 2 damage to any one creature or your 4 player.deals X damage to any one creature or player. Blaze 1 Blaze deals X damage to any one creature or player. 1 (For example,Reversal Play Blessed if you tap a mountain only plus after you're four other attacked, before 2 you declare Tap interceptors. all creatures Forwhite except for each creatures. attacking creature, (This 3 1/1 includes Flying your creatures.) 2 2/2 Swampwalk (If defending player has any swamps in 3 3/3 play, Bog Raiders Swampwalk can't be player (If defending intercepted.) has any swamps in 4 play, Bog Wraith can't be intercepted.) Destroy all islands. (This includes your islands.) 4 1/4 3 Take any one summon creature from your discard pile 4 3/3 and put that(Ifcard Islandwalk into play. defending Treat player it any has as though islandsyou just in play, 4 Bull Any Hippo can't begets one creature intercepted.) +2/+0 until the end of the turn. 1 1/1 Burning On your turn, before2you Cloak deals damage to you attack, thatmay creature. tap 3 3/3 Capricious If ChargingSorcerer to have itit deal Bandits attacks, gets 1+2/+0 damage to the until anyend 5 2/2 of the turn. If Charging Paladin attacks, it gets +0/+3 until the end 3 4/4 of the turn. Charging Rhino can't be intercepted by more than one 5 creature. Any one creature gains flying until the end of the turn. 1 5/4 You draw Flying a card. Cloud Dragon can intercept only creatures with 6 1/1 flying. Cloud Pirates can intercept only creatures with Flying 1 3/1 flying. Flying Cloud Spirit can intercept only creatures with 3 flying. Play Command of Unsummoning only after you're 3 2/1 attacked, before you declare interceptors. Return any 2 4/1 Craven Giant can't intercept. 3 2/2 Craven Knight can't intercept. 2 Draw four cards. You lose half your life, rounded up. 3 (For Look example, at the topif five you cards have of 11your life, you lose 6 life.) opponent's deck. Put 5 one of them Search into your your deck opponent's for any discard card. Shuffle pile your andand deck the 3 put that card on top of it. You lose 2 life. Play Deep Wood only after you're attacked, before you 2 5/5 declare interceptors. Deep-Sea Serpent can This turn,only attack all damage dealt to you if the defending 6 player has an island in play. Play Defiant Stand only after you're attacked, before 2 you declare Return interceptors. any one Anyfrom sorcery card one creature getspile your discard +1/+3 to 3 2/2 your Flyinghand. 4 Destroy all creatures and lands. (This includes your 7 1/2 creatures and lands.) 1 5/6 Flying 7 This turn, your black creatures can be intercepted only 4 6/5 by other Flying blackDread When creatures. Reaper comes into play from your 6 hand, youdeals Dry Spell lose 51 life. damage(Thetoperson who plays each creature Dread and player. 2 (This includes Earthquake yourX creatures deals damage toand you.) each player and each 1 creature without flying. (This includes you and your 5/4 Flying When Ebon Dragon comes into play from your 7 2/3 hand, you may Forestwalk force yourplayer (If defending opponent to choose has any forestsand in play, 3 2/3 Elite Cat Warrior Forestwalk can't be player (If defending intercepted.) has any forests in play, 3 Elite Catany Return Warrior can'tfrom one card be intercepted.) your discard pile to your 4 4/1 hand. 3 1/1 If Endless Cockroaches is put into your discard pile 3 from At theplay, return of beginning Endless Cockroaches your opponent's to turn, next your hand. he or 3 she skipsany Choose untapping his or one player. herplayer That creatures can'tand lands. attack on his 1 2/1 or her next turn. Flying 3 Choose one of your creatures. Final Strike deals to your 4 6/6 opponent damage Flying When equal to Fire Dragon that creature's comes offense. into play from your 9 2/1 hand, When it deals Fire Imptocomes any one intocreature play fromdamage equal ittodeals your hand, the 3 3/1 2 damage to any one creature. (If you're the only If Fire Snake is put into your discard pile from play, 5 destroy any one Fire Tempest land. deals 6 damage to each creature and 7 player. (This Destroy includes all plains. your (This creatures includes yourand you. If all plains.) 4 1/1 Fleet-Footed Monk can't be intercepted by any creature 2 with Each offense 2 or greater. player chooses and discards from his or her hand 3 2/4 any number of cards and then draws that many cards. 4 [G] 0 [G] 0 [G] 0 [G] 0 Forked Lightning deals 4 damage divided any way you 4 choose For eachamong forest any you one, two, or and your three creatures. opponent have in play, 1 3/3 you gain 1 life. 4 2/4 Giant Spider can intercept as though it had flying. 4 If your opponent has more lands in play than you do, 2 2/1 search your deck for up to three plains and put them 2 3/2 3 2/2 When Gravedigger comes into play from your hand, you 4 2/2 may choose to return a summon creature from your 2 Destroy any one creature that isn't black. (A creature is 3 black if itany Destroy hasone {B}creature in its cost.) that isn't black. (A creature is 3 black Play Harsh Justiceinonly if it has {B} its after cost.)you're attacked, before 3 3/4 you declare interceptors. This turn, each attacking 4 3/3 4 1/4 3 Any one creature gets +4/+0 until the end of the turn. 3 5/5 Hulking Cyclops can't intercept. 5 2/2 Hulking Goblin can't intercept. 2 Hurricane deals X damage to each player and each 1 1/1 creature withIngenious Flying When flying. (This includes Thief comesyou intoand playyour from your 2 hand, look at your opponent's hand. [U] 0 [U] 0 [U] 0 [U] 0 2/1 Jungle Lion can't intercept. 1 2/2 Keen-Eyed Archers can intercept as though it had 3 1/1 flying. On your turn, before you attack, you may tap King's 3 2/2 Assassin to destroy any one tapped creature. 2 Take another turn after this one. You lose the game at 2 the end Lava Axeofdeals that 5turn. (You to damage don't yourlose if you've already opponent. 5 Destroy any one creature or land. 5 4/2 4 2/2 When Man-o'-War comes into play from your hand, 3 4/4 return any one creature When Mercenary Knight to its owner's comes hand. into play from(Ifyour you're 3 1/1 hand, choose and discard a summon creature from 1 Your opponent discards a card at random from his or 2 her hand. Your opponent chooses and discards two cards from his 3 2/3 or her hand. (If your opponent has only one card, he or 3 Untap all your creatures. 1 Any one creature gets +4/+4 until the end of the turn. 2 Any one creature gets +4/+4 until the end of the turn. 2 1/1 (For example, a 6/3 creature would become 10/7.) Flying 2 [R] 0 [R] 0 [R] 0 [R] 0 1/1 Mountainwalk (If defending player has any mountains 1 1/1 in play, Mountain Goat can't be intercepted.) 1 Play Mystic Denial only in response to another player 3 playing a summon Search your creature deck for a greenorsummon a sorcery. That card creature andhas put 4 that gain You card 8into life.play. Treat it as though you just played it 5 All your green creatures gain forestwalk until the end of 3 the turn. Search (If defending your deck for a player has put forest and any that forests in into card play, 2 play. Shuffle Destroy your creatures. all green deck afterwards. (This includes your green 3 creatures.) Needle Storm deals 4 damage to each creature with 3 1/1 flying. (ThisToad If Noxious includes is putyour intocreatures withpile your discard flying.) from play, 3 your Look at the top three cards of your deck andfrom opponent chooses and discards a card his or return 2 1/1 them inWhen Flying any order. You may Owl Familiar choose comes intotoplay shuffle fromyour your 2 6/3 hand, draw a card, then choose and discard a card 5 Destroy any one creature. That creature's owner gains 4 4 life. your deck for a sorcery and reveal that card to Search 1 2/2 all players. Phantom Shufflecan't Warrior yourbe deck and put the revealed card intercepted. 3 5/5 When Pillaging Horde comes into play from your hand, 4 discard a card at random from your hand or destroy [W] 0 [W] 0 [W] 0 [W] 0 3/4 When Plant Elemental comes into play from your hand, 2 8/8 destroy one of your When Primeval Forceforests comesorinto destroy Plantyour play from Elemental. hand, 5 destroy Each threedraws player of your forests or destroy Primeval Force. X cards. 1 Pyroclasm deals 2 damage to each creature. (This 2 3/2 includes your creatures.) 3 2/2 Raging Cougar is unaffected by summoning sickness. 3 1/1 Raging Goblin is unaffected by summoning sickness. 1 1/1 Raging Goblin is unaffected by summoning sickness. 1 3/3 Raging Minotaur is unaffected by summoning sickness. 4 Destroy any two lands. 6 Destroy any one land. 3 Return any one summon creature from your discard 1 3/6 pile to your hand. 5 2/3 3 For each mountain your opponent has in play, you gain 2 3/4 2 life. 4 3/2 Sacred Knight can't be intercepted by black or red 4 creatures. You gain 4 life. 2 Scorching Spear deals 1 damage to any one creature or 1 player. Play Scorching Winds only after you're attacked, before 1 2/2 you If declare interceptors. Seasoned Scorching Marshal attacks, Winds you may deals choose to 1tap 4 2/2 any one creature. (Tapped creatures can't intercept.) When Serpent Assassin comes into play from your 5 3/3 hand, When you mayWarrior Serpent choose comes to destroy into any playone creature from that your hand, 3 5/1 you lose 3 life. (The person who plays Serpent Warrior 4 2/1 2 3/2 Flying 4 Look at your opponent's hand. You draw a card. (Draw 1 the Soulcard from Shred your deals deck.) to any one creature that 3 damage 5 5/4 isn't black. You gain 3 life. 5 3/4 When Spiritual Guardian comes into play from your 5 hand, you Spitting gaindeals Earth 4 life.to any one creature damage equal 2 2/3 to the number of mountains you have in play. (This Flying 4 3/3 Stalking Tiger can't be intercepted by more than one 4 creature. For each black creature your opponent has in play, you 2 3/4 gain 3 life. Flying 5 All your creatures get +0/+3 until the end of the turn. 2 2/2 On your turn, before you attack, you may tap Stern 3 Marshal any Destroy to give oneany one creature +2/+2 until the end land. 3 1/2 Flying 2 Take up to three lands from your hand and put them 2 into play. [B] 0 [B] 0 [B] 0 [B] 0 Search your deck for a summon creature and reveal 1 that card Return toone any all players. creatureThen to itsshuffle owner'syour deck hand. anddraw You put 3 a card. any one player. On that player's next turn, all Choose 1 his Eachorplayer her creatures may drawthat upcan attack to two you For cards. must do so. each card 2 less than tapped For each two anycreature player draws, that player your opponent hasgains 2 life. in play, 3 9/9 you draw a card. If Thing from the Deep attacks, destroy one of your 9 4/4 islandsThundering When or destroy Thing Wurmfrom theinto comes Deep. play from your 3 5/5 hand, discard a land from your hand Thundermare is unaffected by summoningor destroy sickness. 6 When Thundermare Tap any one, two, orcomes into play from three creatures yourflying. without hand, 2 (Tapped creatures can't intercept.) Return any one creature to the top of its owner's deck. 3 Draw two cards. 4 Play Treetop Defense only after you're attacked, before 2 3/2 you declareBeast If Undying interceptors. This is put into turn, your all your discard pilecreatures from play, 4 put Undying Search Beastfor your deck onatop of your plains, deck. island, swamp, mountain, 3 or forest and put that card into play. All white creatures get +2/+0 until the Shuffle end ofyour the deck turn. 3 (This includes Vampiric Feastother dealsplayers' white 4 damage creatures.) to any one creature or 7 player. You Vampiric gaindeals Touch 4 life.2 damage to your opponent. You 3 gain 2 life. 2/2 When Venerable Monk comes into play from your hand, 3 you gainany Destroy 2 life. one tapped creature. 4 Destroy all white creatures. (This includes your white 3 4/4 creatures.) Flying Volcanic Dragon is unaffected by summoning 6 sickness. Volcanic Hammer deals 3 damage to any one creature 2 0/7 or player. Wall of Granite can't attack. 3 3/5 Flying Wall of Swords can't attack. 4 All your creatures get +1/+1 until the end of the turn. 3 All your creatures get +1/+1 until the end of the turn. 3 8/5 7 Destroy any two creatures that aren't black. You lose 5 3 1/1 life. (You can't Forestwalk play Wicked (If defending Pacthas player unless anyyou can in forests choose play, 1 2/2 Willow Dryad can't be intercepted.) Flying 3 Each player counts the cards in his or her hand, 1 shuffles any Destroy those cards one into his or her deck, and then land. 3 Look at your opponent's hand. For each forest and 3 1/1 green When card Woodthere, Elvesyou draw comes a card. into (You your play from drawhand, from 3 search your deckinto Put all creatures for atheir forest and put Owners' that card discard piles.into (This 4 3/4 includes your creatures.) Flying, protection from red 5 2/3 Flying If Abyssal Specter damages any player, he or she 4 chooses {T}: Addandonediscards colorlessa mana card. to your mana pool. {T}: 0 Add Summon{W} or {U}cannot spells to yourbe mana pool. played. Adarkar Any playerWastes may pay 4 4 4/4 life to Flying bury Aether Storm. 5 8/4 Except for Legionnaires and artifact creatures, 8 creatures Target you gains player control X cannot attack. X damage to any life, or prevent 2 creature or player. {8}, {T}: Aladdin's Ring deals 4 damage to target 8 3/1 creature or Ambush First strike player. Party is unaffected by summoning 5 sickness. {2}, {T}: Prevent 1 damage to any creature or player. 2 2+*/2+* Trample During your turn, Angry Mob has power and 4 toughnessConstable 2/1+* An-Havva each equalhas to toughness 2 plus the number equal to of swamps 1 plus the 3 number When you of play green creatures Animate in play. Dead, choose target creature 2 card in any graveyard. When Play only on a Wall. Enchanted Animate Dead creature can comes attack into as 1 though it were Whenever notcomes a land a Wall. into play, Ankh of Mishra deals 2 2 damage to that land's Enchanted creature cannot controller. be the target of 3 enchantments, {W}, instants, Sacrifice an or sorceries. enchantment: Thistarget Destroy effect does 3 enchantment. {3}{U}{U}: Destroy all lands. Counter target enchantment 4 Enchanted creature gets +1/+1. {W}: Enchanted 1 creature getstarget Remove two +0/+1nonartifact until end of turn. from the creatures 3 game. Ashes Sacrifice to Ashes a creature: deals Add two5colorless damage mana to you.to your 3 manaSacrifice {T}, pool. Play this ability Ashnod's as a mana source. Transmogrant: Put a +1/+1 1 counter Enchantedon creature target nonartifact creature. gets +*/+*, whereThat creature * is equal to 2 1/2 half the number of forests you control, rounded Sacrifice an artifact: +2/+2 until end of turn down 2 2/3 Trample If Aurochs attacks, it gets +1/+0 until end of 4 1/1 turn for {T}: Tapeach other target Aurochs creature withthat attacks. power 2 or less. 2 2/4 Flying 4 All black creatures get +1/+1. 2 6/1 Trample Ball Lightning is unaffected by summoning 3 sickness. {1}, {T}, At the end Sacrifice of anySextant: Barbed turn, bury AddBall oneLightning. mana of 1 any {3}: color to creature Target your mana pool. does notPlay untapthisduring abilityits as a mana 4 1/1 controller's Banding nextattacking. when untap phase. If Battering Ram is blocked by 2 any Wall, destroy that Wall at end of combat. 1/1 Banding 1 During your upkeep, pay {1}{U} or bury Binding Grasp. 4 1/2 Gain control of enchanted creature. That creature gets Flying 3 0/1 Flying {T}: Add one mana of any color to your mana 1 2/2 pool. strike, First Play this ability asfrom protection a mana whitesource. 2 Gain 1 life. Draw a card at the beginning of the next 2 turn. If enchanted land becomes tapped, destroy it at end of 2 2/2 turn.Return Blinking Spirit to owner's hand. {0}: 4 Target creature gets +4/-4 until end of turn. If this 2 1/1 reduces that creature's toughness to less than 1, the Flying 2 1/1 Bog Rats cannot be blocked by Walls. 1 3/3 Swampwalk (If defending player controls any swamps, 4 this creature Return targetispermanent unblockable.) to owner's hand. 2 {1}, Sacrifice Bottle of Suleiman: Flip a coin; target 4 opponent calls Bottomless heads Vault or tails comes whiletapped. into play coin is You in the air. If may 0 choose not to Draw three untap cards. Bottomless Then, put anyVault duringfrom two cards youryour 1 hand on top of your library in any order. Enchanted creature cannot attack this turn unless its 1 3/2 controller Brassclaw pays Orcs an additional cannot {3}. to block any be assigned 3 creature with power 2 or greater. During your upkeep, pay {B}{B} or bury Breeding Pit. 4 At thetarget Bury end of your turn,attacking nonartifact put a Thrull tokenand creature intoput play. a 5 2/2 Shadow token {1}{R}{R}: into play. Brothers Treat of Fire this1token deals as atoblack damage target 3 creature or player and 1 damage to you. {T}: Add one colorless mana to your mana pool. {T}: 0 Add {G} or creature Enchanted {W} to your getsmana pool. +0/+2. Brushland Sacrifice deals 1 Carapace: 1 Regenerate enchanted creature. Play only on a land you control. {W}{W}, Tap 4 0/1 enchanted {1}: +1/+1land: until Put endaofCaribou turn token into play. Treat 4 Each untapped creature you control gets +0/+2 unless 4 2/2 it is attacking. Forestwalk (If defending player controls any forests, 3 1/4 this creature If Cave Peopleis attacks, unblockable.) it gets +1/-2 until end of turn. 3 1/1 {1}{R}{R}, {T}: If Chub Toad blocksTarget or iscreature blocked,gains mountainwalk it gets +2/+2 until 3 end of {2}: turn. all damage to you from an artifact source. Prevent 2 Treat further damage {1}: Prevent all from damage that from to you source normally. a black source. 2 Treat further all {1}: Prevent damage from damage that from to you source normally. a blue source. 2 Treat further damage from that source normally. {1}: Prevent all damage to you from a green source. 2 Treat further all {1}: Prevent damage from damage that from to you source normally. a red source. 2 TreatPrevent {1}: further all damage from damage that from to you source normally. a white source. 2 Treat further Whenever Citydamage of Brassfrom that source becomes normally. tapped, it deals 1 0 3/1 damage to you. {2}: Regenerate {T}: Add one mana of any color to your 4 {0}: Defending player discards a card at random. 2 0/4 Enchanted creature When Clockwork deals Beast no combat comes damage into play, this turn. put seven 6 0/3 +1/+0 counters Clockwork Steed on it. Atbe cannot theblocked end of by anyartifact combat in 4 2/4 creatures. Flying If Cockatrice blocks or is blocked byinto When Clockwork Steed comes anyplay, non-put 5 9/9 Wall creature, Trample destroy Colossus that creature of Sardia does notat end of untap combat. during your 9 untap phase. {9}: Untap Colossus Gain control of enchanted land. of Sardia. Use this 5 {3}, Discard a card at random: Target creature gets 3 +2/+2 until Counter endspell. target of turn. 2 6/4 Trample Rampage 2 (For each creature assigned to 7 6/4 block it beyond the first, this creature gets +2/+2 until 6 2/2 Flying {R}, {T}: Crimson Manticore deals 1 damage to 4 target attacking {4}, {T}: or blocking Move target creature.from one creature enchantment 2 to another. Bury target The enchantment's artifact. newcontroller That artifact's target must bean gains 1 amount of life equal to its total casting cost. All white creatures get +1/+1. 2 {1}: Gain 1 life. Use this ability only when a blue spell is 1 successfully cast and During the upkeep of only once for enchanted eachcontroller, land's such spell. 4 Cursed your During Landupkeep, deals 1 damage to him pay {U}{U} or her. or bury Dance of 2 1/5 Many. Flying When you play Dance of Many, choose target 4 4/1 Islandhome (If defending player controls no islands, 2 4/5 this {0}: creature cannot Dark Maze attack.this can attack If you turncontrol no islands, as though it were 5 not a{B}{B}{B} Add Wall. At end of turn, to your manaremove pool. Dark Maze from the 1 1/2 {T}: D'Avenant Archer deals 1 damage to target 3 1/1 attacking orfrom Protection blocking black creature. 1 Regenerate target creature. 1 {B}{B}: Counter target green spell. Play this ability as 2 an interrupt. Target spell with a single target now targets a new 4 4/4 legal black Your targetspells of your choice. cost an additional {B} to play. 4 Destroy target permanent. 6 Bury target artifact with total casting cost equal to X. 1 4/4 Detonate {3}: deals X damage to that artifact's controller. Regenerate 7 Whenever a land is put into any graveyard from play, 4 Dingus Egg Destroy deals target 2 damage artifact to that land's controller. or enchantment. 2 Disintegrate deals X damage to target creature or 1 player. That {3}, {T}: creature Target cannot player regenerate chooses this turn. and discards If the a card. 3 Use this target Destroy ability artifact. only during Gainyour turn. of life equal to an amount 2 that artifact's total casting Enchanted creature gets +3/+3. cost. 4 1/3 {2}: +1/+0 until end of turn 3 {X}: Drain Life deals X damage to target creature or 2 player. Spend draws Target player only black manafrom all mana in this all way. lands Gain he or1 she life 2 1/1 controls. {B}: Put all mana from that player's mana pool into Regenerate 2 4/4 5 Remove two target artifacts from the game. 3 Dwarven Catapult deals X damage divided evenly, 1 rounded Dwarven down, amonginto Hold comes all creatures target play tapped. Youopponent may choose 0 not to untap Dwarven Dwarven Ruins comes Hold during into play your untap tapped. phase {T}: Add {R} to 0 2/1 your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R} If Dwarven Soldier blocks or is blocked by any Orcs, it 2 1/1 gets {T}: +0/+2 until end with Target creature of turn. power 2 or less is 3 unblockable deals Earthquake this turn. X damage to each creature without 1 flying and each player. Ebon Stronghold comes into play tapped. {T}: Add {B} 0 2/2 to your mana {3}{G}, pool.or{T}, {T}: Tap Sacrifice untap target Ebon Stronghold: artifact, creature, Add or 4 land. {3}, {T}: Set the top card of your library aside face up. 3 3/3 You Elvenmay playcannot Riders that card as though be blocked it were except by in yourorhand. Walls 5 2/1 creatures First strikewith flying. 2 All artifacts gain "During your upkeep, pay {2} or bury 3 this Tap artifact." target artifact, creature, or land. Draw a card at 2 2/3 the beginning At the of the end of your nextErg turn, turn. Raiders deals 2 damage to 2 you if it did not attack this Enchanted creature gets +3/+0 turn. Ignore this effect and cannot attackif Erg 2 during anydoes Attacking turnnot in which cause any other creatures enchanted creature attack. to tap. 1 3/6 Evil Eye of Orms-by-Gore cannot be blocked except by 5 Walls. Except Enchanted forisEvil land Eyes, creatures you control a swamp. 1 Play only when a creature, spell, or effect assigns 2 3/3 damage Flying to you.aEye Sacrifice for an +2/+1 creature: Eye deals anend until equal amount of turn 5 Enchanted creature cannot be blocked except by 2 artifact creatures and black creatures. During the upkeep of enchanted enchantment's 3 controller, {T}, Remove Feedback Feldon'sdeals Cane1 from damage the to him or game: her. Shuffle 1 your graveyard {T}: Add to yourinto yourpool mana library. one mana of any type that 2 any opponent's Summon landsancan spells cost produce.{2} additional Play to this play.ability as a 6 1/2 Flying {R}: +1/+0 until end of turn. You cannot spend 3 more than Pay {1} for{R} in target each this way each the beyond turn. first: Fireball deals 1 X damage {R}: divided Enchanted evenly,gets creature rounded down, +1/+0 until among end of any turn. 1 2/3 {R}: +1/+0 until end of turn 5 Flare deals 1 damage to target creature or player. Draw 3 a card atallthe Destroy beginning of the next turn. plains. 4 Enchanted creature gains flying. 1 {U}{U}: Tap target creature without flying. 1 {2}, {T}: Target creature gains flying until end of turn. 4 If that creature Creatures is put deal no into damage combat any graveyard this turn, bury this turn. 1 8/8 Trample During your upkeep, pay {G}{G}{G}{G} or 6 Force of target Counter Naturespell dealsunless 8 damage to you. its caster pays an additional 1 {1}. Add {G} to your mana pool. {T}: 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 Target player chooses and discards two cards, then 2 draws {2}, as many {T}: Gain 1cards life. as he or she discarded in this 0 Untap target attacking creature. That creature neither 3 0/1 deals+1/+1 {B}: nor receives combat until end damage this turn. Draw a of turn 3 If enchanted creature leaves play, its controller 3 2/2 sacrifices At the enda of creature. any turn in which Fungusaur was 4 1/1 damaged, put a +1/+1 {T}: Add {G}{G} to yourcounter on it.Play this ability as mana pool. 3 a mana source. Flip a coin; target opponent calls heads or tails while 3 coin is in the Enchanted air. Theneither creature loser of the nor deals flip loses 1 life. receives The combat 3 damage. {5}, Sacrifice Gauntlets of Chaos: Exchange control of 5 2/2 target Duringartifact, creature, your upkeep, if a or land has player youmore control lifefor control than any 1 other, he or she gains control of Ghazban Target creature gets +3/+3 until end of turn.Ogre. 1 2/4 Giant Spider can block creatures with flying. 4 Enchanted creature gets +2/+2. 2 0/7 3 {T}: Look at target player's hand. 1 White spells cost an additional {3} to play. Activated 3 1/1 abilities of white {T}, Sacrifice enchantments Goblin cost Destroy Digging Team: an additional target{3} to 1 2/2 Wall. 3 2/2 All Goblins get +1/+1 and gain mountainwalk. (If 3 defending player Each creature youcontrols control any mountains, cannot these be blocked by only 3 one creature. {2}{R}, Sacrifice two Goblins: Put three Goblin tokens 3 2/3 into {T}: play. Treat Catapult Grapeshot these tokens dealsas1 1/1 red creatures. damage to target 4 creature {1}{W}: with flying. Prevent all damage to you from a black or red 2 2/4 source. At Treat end of further combat, putdamage a -0/-2 from thatonsource counter each creature 5 2/2 blocking or blocked by Greater Werewolf. 2 Havenwood Battleground comes into play tapped. {T}: 0 Add {G} 1todamage Prevent your mana pool. to any {T}, Sacrifice creature Havenwood or player. Draw a 1 card at player Target the beginning of the gains 3 life, or next turn. prevent up to 3 damage to 1 any creature When Hecatombor player. comes into play, sacrifice four 3 creatures or bury Hecatomb. Tap a swamp you control: {1}, {T}: Target creature gains banding until end of 1 3/3 turn. 4 1/3 Hipparion cannot be assigned to block any creature 2 with power Hollow Trees3 comes or greater intounless you payYou play tapped. an may additional choose 0 not to untap Enchanted Hollow gets creature Trees+1/+2. during your untap phase and 1 3/3 {U}: Homarid Warrior cannot be the target of spells or 5 effects creature Target until end gets of turn and until +X/+0 does end not untap of turn.during your 1 During each player's draw phase, that player draws an 2 6/2 additional During card. your upkeep, pay {G}{G} or bury Hungry Mist. 4 Return to target player's hand all artifacts in play he or 2 2/3 she owns. 3 Hurricane deals X damage to each creature with flying 1 and eachtarget Counter player. spell if it is red, or destroy target 1 2/4 permanent if it is red. (If this spell targets a permanent, Banding 5 1/1 {1}, {T}: Target creature gains first strike until end of 1 turn. Icatian Store comes into play tapped. You may choose 0 not Put to untap four Icatian Citizen Store tokens intoduring your untap play. Treat these phase tokensand as 6 1/1 white creatures. You may choose not to untap Ice Floe during your 0 untap phase. Enchanted {T}: Tap creature target cannot becreature blocked without flying by only one 1 creature. deals 3 damage to target creature or player. Incinerate 2 Creatures Inferno damaged deals by Incinerate 6 damage cannot and to each creature regenerate player. 7 During your upkeep, put a time counter on Infinite 4 1/1 Hourglass. Allto {1}: Add {B} creatures get pool. your mana +X/+0, where If {4} X is equal or more to is spent 1 in this way creature Enchanted during one turn, bury Initiates is unaffected of the Ebon by summoning 1 sickness. {1}: Gain {0}: Untap 1 life. enchanted Use this creature. ability only when Use this a red spell is 1 successfully cast andgets Enchanted creature only-0/-1 onceand for cannot each such spell. be assigned 1 2/2 to Ironclaw Orcs cannot be assigned to block any or block any creature with power greater than equal creature 2 3/5 with power 2 or greater. 5 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 Skip drawing a card: Until the beginning of your next 2 turn, only 1creatures {1}: Gain life. Use with flying or this ability islandwalk only can attack when a white spell 1 3/3 is successfully Protection fromcastredand only as As long once anyfor each such opponent spell. controls 6 any red cards in play, all Guardians get +1/+1. {1}: Redirect all damage from any creature to yourself. 4 {2}, {T}: Draw a card, then choose and discard a card. 3 {3}, {T}: Untap target creature. 2 {4}, {T}: Draw a card. 4 {2}, {T}, Sacrifice Jester's Cap: Look through target 4 6/6 player's For eachlibrary andassigned creature remove toanyblock threeit of those the beyond cards first, 6 Johtull Bury allWurm getscreatures, artifacts, -2/-1 untiland endlands. of turn. 6 {4}, {T}: Target creature cannot be blocked this turn 6 except During by Walls. your upkeep, pay {W}{W} or bury Justice. 4 Whenever with Exchange any red creature target playeror spell assigns control damage,with of the creature 4 the During each player's upkeep, Karma deals tocontrol. highest total casting cost that you each that If 4 player an one {T}: Add amount of damage colorless equal mana to yourtomana the number of pool. {T}: 0 */* Add {R} or {G} to your mana pool. Karplusan Forest Keldon Warlord has power and toughness each equal to 4 0/1 the number Flying of non-Wall {G}: +1/+1 creatures until end of turnyou control. 3 Artifacts, creatures, and lands target player controls 4 come into play tapped. 3/1 When Kjeldoran Dead comes into play, sacrifice a 1 2/5 creature. {B}:from {T}: Redirect Regenerate. you to Kjeldoran Royal Guard all 5 2/2 combat damage Banding, dealtstrike flying, first by unblocked creatures this turn. 5 2/1 Protection from white {B}: First strike until end of turn. 2 {B}{B}: +1/+0 Draw a card untilbeginning at the end of turn of the turn after Krovikan 3 1/1 Fetish comesand {T}, Choose intodiscard play. Enchanted a nonblackcreature gets a card. card: Draw 3 1/4 {T}, Choose and discard a black card: Draw twocreature If Labyrinth Minotaur blocks any creature, that cards, 4 does not untap Enchanted during creature its controller's gains swampwalk.next untap phase. (If defending 1 10/10 player controls Trample any comes Leviathan swamps,intothis creature play tappedisand does 9 1/1 not untap {T}: Untapduring targetyour land.untap phase. Leviathan cannot 3 */1+* Lhurgoyf has power equal to the number of creature 4 cards in alldiscard Skip your graveyards and phase. toughness Whenever equalortoeffect a spell 1 plus 1 forces {G}{G}:you to discard Counter a card, target blackyou may spell. instead Play discard this ability as 2 an interrupt. Whenever any forest target opponent controls becomes 2 tapped, For eachgain 1 life. dealt to you, put a vitality counter 1 damage 1 on All forests are 1/1 Remove Living Artifact. a vitality creatures. (Thesecounter from creatures stillLiving 4 1/1 count as lands.) {T}: Add {G} to your mana pool. Play this ability as a 1 2/2 mana source. All Merfolk get +1/+1 and gain islandwalk. (If 2 7/7 defending playerDuring Flying, trample controls yourany islands,sacrifice upkeep, these creatures a creature 7 2/1 other than Lord Swampwalk of the Pit. player (If defending If you controls cannot, Lord of the Pit any swamps, 3 thiscreatures All creature able is unblockable.) to block enchanted creature do so. 3 Change the text of target permanent or spell by 1 1/1 replacing all instances {1}{U}, {T}: of one Untap target basican artifact land type with opponent controls 2 and You gain controlopponent and target of it untileach end of flipturn. That a coin. artifact Mana is Clash 1 deals 1 damage Whenever to each any player player taps whose a land coin comes for mana, up it produces 3 one Manaadditional mana Vault does not of the same untap duringtype. your untap phase. At 1 the Whenever any player taps a landVault end of your upkeep, if Mana is tapped, for mana, it Manabarbs 4 1/2 deals 1 damage If Marsh to him orany Viper damages her. player, he or she gets two 4 poison counters. If any player has ten Creatures with power 3 or greater or more do not untappoison during 1 their controllers' Counter untap target spell. Putphases. that spell on top of owner's 2 1/1 library. 1 1/1 Flying {1}{W}: +0/+1 until end of turn 2 1/1 Banding, flying 2 {2}, {T}: Put the top two cards of target player's library 2 into Mindhis or her Bomb graveyard. deals 3 damage to each player. Each player 1 may choose Target playerand discard chooses updiscards and to threeacards card.to prevent Draw a card 3 at the beginning of the next turn. Look at target player's hand. He or she discards X cards 4 2/2 of your choice. Sacrifice Mindstab Thrull: Defending player chooses and 3 1/1 discards You may three cards. choose Use not to this ability untap only if during Mole Worms Mindstab your 3 1/1 untap phase. {T}: Tap target land. As long as Mole 1 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 1/1 Mountainwalk 1 2/2 If Murk Dwellers attacks and is not blocked, it gets 4 +2/+0 Search until your end of turn. library for a forest card and put that card 2 2/2 into play.Necrite: Sacrifice Shuffle Bury your library afterwards. target creature defending player 3 controls. Use this ability only Skip your draw phase. Whenever if Necrite is attacking you discard and a card, 3 1/1 removeShadow Nether that cardis from the game. unaffected Pay 1 life: Set by summoning aside sickness. 2 At the end of your upkeep, if Nether Shadow is in your Nevinyrral's Disk comes into play tapped. {1}, {T}: 4 */* Destroy all artifacts, Flying Nightmare hascreatures, power andand enchantments. toughness each equal 6 to the {6}, number {T}: of target Return swamps you control. permanent you control and own 1 1/3 to your {T}: hand. Orcish Artillery deals 2 damage to target creature 3 1/1 or player {1}: Flip aand 3 damage coin; to you. calls heads or tails target opponent 1 2/2 while coin is in the air. If the flipthis Orcish Conscripts cannot attack ends up unless turn in youratfavor, least 1 2/2 two {T}: other creatures Target land is aare attacking. swamp Orcish until its Conscripts controller's next 3 untap phase. Attacking creatures you control get +1/+0. 4 2/3 {0}: Gain control of target land defending player 5 2/2 controls {T}, Pay as longCounter 1 life: as you control Orcishspell. target black Squatters. Orcish Play this 3 2/1 ability as an Protection interrupt. from black {W}: First strike until end of turn 2 6/6 {W}{W}: +1/+0 Trample Orgg cannotuntil attack end of ifturn defending player controls 5 0/2 an untapped creature with power 3 or greater. Orgg Flying 0 Play only during combat before blockers are declared. 1 TargetParalyze When creaturecomes cannotinto be assigned play, tap to block this turn. enchanted 1 2/2 creature. Enchanted creature does not untap during its 3 {4}, {T}: Prevent all damage to you from one source. 4 6/6 Treat further Personal damage from Incarnation's that owner maysource normally. redirect any amount 6 of At damage from the end of anyit turn, to himself or are if there herself. If Personal no creatures in play, 4 4/1 bury Pestilence. Flying During your{B}: Pestilence upkeep, dealsor1bury pay {U} damage to each Phantasmal 4 Forces. Enchanted land is a basic land type of your choice. 2 3/3 Flying 4 1/1 Banding, first strike 2 4/3 Islandhome (If defending player controls no islands, 5 1/1 this If Pitcreature Scorpioncannot attack. damages any Ifplayer, you control no islands, he or she gets a 3 */* poison Plague counter. Rats has Ifpower any player has ten oreach and toughness more poison equal to 3 the number of Plague Rats in {T}: Add {W} to your mana pool.play. 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 Look at the top three cards of target player's library. 1 Shuffle Counterthat library target spellorunless put those three cards that spell's casterback paysonantop 1 additional Each player{X}. That loses 1/3player of hisdraws or herand life;pays thenall mana chooses 3 1/1 and {1}{G}, {T}: Target creature gets -2/-0 until end of1/3 discards 1/3 of his or her hand; then sacrifices 3 */* turn. When you play Primal Clay, choose one-Primal Clay is a 4 2/2 artifact During eachcreature player's with flying; upkeep, or Primal Primal OrderClay dealsis to a 3/3 that 4 1/1 player an amount Primordial of damage Ooze attacks each equal turn ifto the During able. numberyour of 1 upkeep, put a +1/+1 counter on Primordial Ooze. When you play Prismatic Ward, choose a color. All Then 2 1/1 damage dealt Sorcerer {T}: Prodigal to enchanted deals creature 1 damage bytosources target of the 3 creature orenchanted Whenever player. land becomes tapped, Psychic 2 Venom Counterdeals target2 spell damageif it to that land's is blue, controller. or destroy target 1 permanent if it is blue. (If this spell Pyrotechnics deals 4 damage divided any waytargets a you 5 0/1 choose among Attacking does any number not cause of target Rabid creatures Wombat to tap.and/or Rabid 4 3/2 {T}: Target creature loses flying until end of turn. on Wombat gets +2/+2 for each creature enchantment 4 2/1 {B}{B}{B}, {T}: Look at target opponent's hand. That 4 player Returndiscards a creature target creature cardcard at random. in your Usetothis graveyard your 1 hand. Untap target creature an opponent controls and gain 4 control Choose of it until and endX of discard turn.Return cards: That creature X targetiscards in 1 2/2 your graveyard If Reef to your hand. Pirates damages Remove Recall any opponent, from put the topthe card 3 of that {G}: player's library Regenerate into his enchanted or her graveyard. creature. 2 Counter target summon spell. 2 1/2 Protection from red 2 All damage dealt to you so far this turn from one 3 source blocking Target is retroactively added creature getsto your life +7/+7 untiltotal endinstead of turn.of 1 {3}, {T}: Rod of Ruin deals 1 damage to target 4 creature or player. Ruins of Trokair comes into play tapped. {T}: Add {W} 0 2/1 to your mana First strike pool. {T}, Sacrifice Ruins of Trokair: Add 3 Prevent up to 3 damage to target creature. At end of 2 1/1 turn, Prevent {T}: put a +0/+1 counter 1 damage on that to any creature creature for each 1 or player. 2 Sand Silos comes into play tapped. You may choose not 0 7/6 to untap Sand Silos during your untap phase and put a 8 2/2 3 1/1 {G}, {T}, Sacrifice Scavenger Folk: Destroy target 1 1/1 artifact. Flying 1 5/5 Islandhome (If defending player controls no islands, 6 2/3 this creature {U}: cannot +1/+0 until endattack. of turnIf you control no islands, 5 1/1 Flying, protection from red 2 0/1 If you control no islands, bury Seasinger. You may 3 3/3 choose not (If Islandwalk to untap Seasinger defending player during your controls anyuntap islands, 5 2/2 this creature When Sengir is unblockable.) Autocrat comes into play, put three Serf 4 4/4 tokens into play. Treat these tokens Flying Whenever any creature Seraphasdamaged 0/1 blackthis 7 turn is putPut {4}, {T}: intoa any graveyard, Poison put that Snake token into creature intothis play. Treat 6 token as a 1/1 artifact creature. If any During your upkeep, pay {W}{W} or bury SerraPoison Snake 2 2/2 Bestiary. Enchanted {T}: Prevent 1 damagecreature to anycannot attack, creature block,{1} or player. or 4 1/1 {W}{W}, {T}: Forestwalk Attacking this (If defending turn player does not controls anycause target forests, 1 */7-* this creature has Shapeshifter is unblockable.) total power and toughness of 7, 6 divided any way you choose, though neither can be Destroy target artifact. 2 Bury all artifacts. 4 0/3 Banding 2 All creatures you control get +0/+2 until end of turn. 2 5/5 Flying {R}: +1/+0 until end of turn 6 Target creature gets -5/-0 until end of turn. 1 5/6 Flying If Sibilant Spirit attacks, defending player may 6 draw a card. {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 4 damage the Change to target text ofcreature or player. or spell by target permanent 1 replacing all instances of one Players cannot untap more than color oneword with another. creature during 2 1/1 their untap phases. {T}: Target creature other than Sorceress Queen is 0/2 3 until Wheneveroftarget end turn. opponent successfully casts a 3 summon {1}: Gainspell, 1 life.Soul Use Barrier dealsonly this ability 2 damage when a to him or is creature 1 put into any Counter graveyard target from spell with totalplay and only casting cost once equalfor to X. 1 For each 1 damage enchanted creature deals, gain 1 1 life. All attacking creatures get +1/+0 and gain trample 3 until Each end of turn. player skips his or her untap phase. During your 2 upkeep, pay {U} Gain control of or bury Stasis. enchanted artifact. 4 3/4 {T}: Target creature you control with toughness less 4 than Stone Destroy Giant's target land.power gains flying until end of turn. 3 4/3 Stone Spirit cannot be blocked by creatures with flying. 5 Target player gains X life. 1 2/2 {T}, Pay 1 life: Counter target white spell. Play this 3 abilityAdd {T}: as an oneinterrupt. colorless mana to your mana pool. {T}: 0 Add {B} or {R} to your mana pool. Sulfurous Springs Svyelunite Temple comes into play tapped. {T}: Add 0 {U} to {T}: your Add {B}mana pool. to your {T},pool. mana Sacrifice Svyelunite 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 {0}: Draw two cards, then choose any two cards in 2 1/1 your handisdrawn If Tarpan thisany put into turn. For eachfrom graveyard of those play,cards, gain 1pay 1 life. You may choose not to untap Tawnos's Weaponry 2 during Bury your nonartifact, target untap phase. {2}, {T}: nonblack Target creature creature. 2 Enchanted creature gets +1/+0. {R}{R}{R}: 2 Regenerate {5}, {T}: Putenchanted creature. a Wasp token into play. Treat this token 5 2/5 as a 1/1 artifact creature with flying. At end of combat, gain control of all creatures blocking 5 2/4 The Wretched If Thicket as long Basilisk as or blocks youis control blockedThe Wretched. by any non-Wall 5 creature, destroy that creature at end of combat. {1}: Gain 1 life. Use this ability only when a black spell 1 is successfully Enchanted cast and creature getsonly onceSacrifice +1/+1. for eachThrull such spell. 1 Retainer: Regenerate enchanted creature. During your upkeep, put a time counter on Time Bomb. 4 0/2 {1}, {T},Elemental If Time Sacrifice attacks Time Bomb: Time itBomb or blocks, dealsdeals to 5 damage 3 to Each noncreature artifact loses its abilities and is an{T}: you and is buried at end of combat. {2}{U}{U}, 4 artifact creature {1}{B}: withcounter Put a -1/-1 power on andenchanted toughnesscreature. each equal 1 Touch of Death deals 1 damage to target player and 3 you gainall Destroy 1 life. Draw a card at the beginning of the enchantments. 3 Each player may draw up to two cards. For each card 3 less thanalltwo Destroy any player draws, that player gains 2 life. islands. 4 1/1 First strike 1 Tap or untap target artifact, creature, or land. 1 {T}: Add one colorless mana to your mana pool. {T}: 0 Add {U} or creature Enchanted {B} to your getsmana pool. Underground River +2/+1. 1 Enchanted creature gets +3/+3. During its controller's 1 upkeep,target Return put a creature -1/-1 counter on enchanted to owner's hand. creature. 1 Search your library for a basic land card and put that 3 card into Target play. Shuffle creature your library gains flying afterwards. until end of turn. Draw a 2 4/4 card at theand {0}: -1/-1 beginning of theofnext your choice turn. flying, first banding, 6 strike, or trample until end of turn {T}, Sacrifice Urza's Bauble: Choose a card at random 0 from target {T}: Add player's one hand colorless andtolook mana at mana your that card. pool.Draw If youa 0 control {T}: AddUrza's Mine, Urza's one colorless Power mana Plant, to your andpool. mana Urza's If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaPower Plant, to your manaandpool. Urza'sIf you 0 0/1 control Urza's Mine, Urza's Power Plant, and Urza's Flying {B}: +1/+0 until end of turn. You cannot spend 1 more than {B}{B} If enchanted in this creature wayor blocks each turn. by any non- is blocked 3 0/2 Wall creature, destroy that creature {0}: Draw a card. Use this ability onlyat when end ofyou combat. 3 1/2 successfully cast an enchantment spell and only once 2 1/5 Flying 3 1/4 {B}: Regenerate 3 2/3 {G}: Regenerate 3 0/5 {R}: +1/+0 until end of turn 3 2/3 First strike Wall of Spears counts as a Wall. 3 0/8 3 3/5 Flying 4 During the upkeep of enchanted creature's controller, 3 3/3 Wanderlust deals 1 damage to him or her. Trample 4 During the upkeep of enchanted artifact's controller, 2 Warp Artifact deals 1 damage to him or her. Enchanted creature gets -2/-1. 1 1/1 Protection from black If Whirling Dervish damages any 2 2/2 opponent, First strike,put a +1/+1from protection counter blackon it at end of turn. 2 Whenever enchanted land is tapped for mana, it 1 3/2 produces an Spirit Flying Wind additional {G}. cannot be blocked by only one 5 creature. Each player shuffles his or her hand into his or her 1 library, then draws Tap X target a new creatures. handBlast Winter of asdeals many2cards as he damage to 1 each of those creatures with flying. Players cannot untap more than one land during their 2 2/4 untap phases. Rampage 2 (For each creature assigned to block it 4 beyond {1}: the Gain 1 first, thisthis life. Use creature abilitygets only+2/+2 when auntil greenendspell of 1 is successfully Bury castWord target Wall. and of only once for Blasting each deals to such spell. that Wall's 2 controller an amount Bury all creatures. of damage equal to the Wall's 4 1/1 {T}: Target creature gets +1/+1 until end of turn. 2 1/1 {T}: Until your next upkeep, target noncreature artifact 3 1/1 is an artifact Flying creature Attacking withcause does not powerZephyr and toughness Falcon to each tap. 2 2/3 All Zombies gain "{B}: Regenerate" and swampwalk. (If 3 defending player Players play with controls anyface their hands swamps, these creatures up. Whenever any 4 5/6 player Trampledraws a card, During your any othereach upkeep, player may payputs opponent 2 life a to 5 +1/+1 counter on each creature he or she controls. Each player skips his or her discard phase. During each 2 5/5 player'sAttacking Flying draw phase, doesthat player Archangel not cause draws an additional to tap. 7 1/1 {T}, Sacrifice a land: Destroy target land. 3 Play only on a creature an opponent controls. If 1 enchanted creature becomes Each mana-producing land is atapped, swampdraw a card.to it's in addition 3 3/3 normal land type. Flying If Bogardan Phoenix is put into any graveyard 5 2/2 promstrike First play and has no death Brass-Talon counter Chimera on as counts it, areturn Chimera. 4 Sacrifice Whenever any player draws a card, he or she revealson Brass-Talon Chimera: Put a +2/+2 counter 4 4/4 that card. Flying, If the card is a creature card, that player phasing 4 1/1 If Brood of Cockroaches is put into your graveyard from 2 4/4 play, WhenpayBull1Elephant life and return comesBrood of Cockroaches into play, to your return two forests 4 1/2 you control Skip to owner's your next hand or bury turn: Chronatog gets Bull +3/+3Elephant. until end of 2 turn. Use this ability only once each turn. Each player may play spells and abilities only during his 3 2/3 or her Cloud Flying turn. Elemental can block only creatures with 3 flying. Look at target opponent's hand. Choose a card from 3 that Coralplayer's hand.into Atoll comes That player play discards tapped. Whenthat card. Coral Atoll 0 comes into play, Cumulative return upkeep: {1}an untapped During your island upkeep,you control put a rust 3 counter on Destroy each target artifactland, artifact, target or opponent controls. If enchantment. 4 1/1 {X}: Crypt Rats deals X damage to each creature and 3 2/2 player. Spend only Flying Sacrifice black Daraja manaDestroy Griffin: in this way. target black 4 creature. Enchanted Creature gets +1/+1. Sacrifice a Creature: 2 Regenerate If enchantedenchanted creature iscreature. put into any graveyard, that 1 creature's controller Counter target spell. loses anspell If that amount is anofartifact life equal or to its 5 summon spell, put that card into play under At the end of each turn, each player who tapped a landyour 3 for {3},mana {T}: during that turn Put a Prism tokensacrifices a land. into play. Treat Ifthis a plains token is 4 as Dormant Volcano comes into play tapped. When Add a 0/1 artifact creature. Sacrifice a Prism token: 0 Dormant {3}, {T}: Volcano comes into Target creature youplay, return control getsan untapped +2/+2 until 3 end of turn. At end of turn, if that creature is in play, Creatures do not untap during their controllers' untap 4 2/2 phase. EachVigilantes If Dwarven nongreenattacks creature's andcontroller may pay is not blocked, youan 3 may choose to have it deal no combat damage this Cumulative upkeep {1} Black creatures cannot attack 1 you. Nonblack During creatures each player's cannot upkeep, attack that you player unless atheir chooses card 4 at random Return from target hisfrom card or her hand your and setstoit your graveyard asidehand. face 4 Choose one - Untap target permanent; or destroy 1 target Duringglobal enchantment; your upkeep, orland for each target creature target loses player 3 controls in excess Everglades comes of the into number play of lands tapped. Whenyou control, Everglades 0 comes Eye When intoof play, return an Singularity untapped comes swamp into play, you bury all control 4 2/2 permanents with theasame Flanking (Whenever name creature exceptflanking without basic lands. is 2 1/2 assigned to block this creature, the blocking creature Whenever an enchantment is put into any graveyard 2 from play, Target draw get creature a card. +1/+1 until end of turn. Draw a 2 card You may sacrifice two of at the beginning the next instead mountains turn's upkeep. of paying 6 6/6 Fireblast's Flying, casting trample cost. Fireblast Cumulative deals upkeep: 4 damage to {U}{R} 6 {U}{U}, Return two islands you control to owner's 2 hand: Return Sacrifice target a card creature in play: Targettoopponent owner's hand. loses 2 life 4 unless Name ahecard. or she Putsacrifices a permanent the top card or opponent's from target chooses and 2 1/1 library into his or her graveyard. Flying, protection from red If that card is the one 2 Choose one - Target player chooses and discards a 1 3/3 card;Sacrifice {G}, or targetGiant creature gets +2/-1 Caterpillar: Put auntil end oftoken Butterfly turn; or 4 1/1 into When play at end Goblin of turn.comes Recruiter Treat into this play, tokensearch as a 1/1 green your 2 1/1 library for any number of Goblin cards. Reveal those If Goblin Swine-Rider is blocked, it deals 2 damage to 1 each attacking Return Gossamercreature Chainsand 2 damage to owner's to each hand: blocking Target 2 unblocked creature deals no combat damage this turn. {T}: Add one colorless mana to your mana pool. {T}: 0 1/2 Untap {T}: Flying targetIf Griffin. the topThat cardGriffin getsplayer's of target +1/+1graveyard until end 3 is Choose one - Destroy target artifact creature; that a creature card, put that card on the top of or all 1 attacking Cumulative creatures get +1/+0 upkeep {R} until endcannot Blue creatures of turn; or block 3 creatures you control. Nonblue creatures cannot All spells cost one generic mana less to play. block 2 Prevent all damage to you or target creature from any 2 one source. Choose one If that source - Target is red, creature Honorable gains Passage first strike until end 1 5/5 of turn; Cyclops Hulking or targetcannot player block. gains 2 life; or destroy target 5 Look at the top four cards of your library. Put one of 2 1/1 them into your {T}: Target hand and attacking the rest creature on+1/+1 gets the bottom of your until end of 1 turn. Return X swamps you control to owner's hand: Infernal 2 Harvestplayer Target deals draws X damage, divided any way you choose, two cards. 4 2/2 Attacking does not cause Iron-Heart Chimera to tap. 4 3/1 Iron-Heart {W}, Chimera {T}: Target counts cannot creature as a Chimera. Sacrifice block this turn. Iron- 3 Cumulative upkeep {1} If you play a card, bury Juju 1 Bubble. {2}: Gain Jungle Basin comes1 life. into play tapped. When Jungle 0 Basin comes Sacrifice into play, return all permanents, an untapped Discard your hand:forest you Target 3 player loses 5 life. Karoo comes into play tapped. When Karoo comes into 0 play, return Phasing an untapped Creatures plains with flying you control cannot attack,to owner's block, or 3 1/1 use any ability that includes {T} in the {R}: Protection from red until end of turn. activation cost. 1 3/2 You may choose to play King Cheetah whenever you 4 2/2 could play(Whenever Flanking an instant.a creature without flanking is 3 2/2 assigned to block thisa creature, Flanking (Whenever the blocking creature without creature flanking is 3 3/5 assigned to block this creature, the blocking creature Trample During your upkeep, if you do not control at 5 2/2 least Flyingone Keeper {G}: +0/+1ofuntil Kookus, Kookus end of turn. deals 3 damage You cannot spendto 4 2/2 more than {G} in this way each turn. Sacrifice Trample Lead-Belly Chimera counts as a Chimera. Kyscu 4 5/5 Sacrifice For each Lead-Belly Chimera: 1 damage dealt Put a 2/2 counter to Lichenthrope, put a on -1/-1 5 counter on it instead. During your upkeep, remove {R}: Lightning Cloud deals 1 damage to target creatureone 4 2/2 or player. First strikeUse this ability Longbow Archeronly canwhen blocka creatures red spell iswith 2 flying. {4}: Put a pressure counter on Magma Mine. {T}, 1 2/2 Sacrifice Magma Mine: When Man-o'-War Forinto comes each pressure play, returncounter target on it, 3 3/3 creature {1}: to owner's Regenerate andhand. put a -1/-1 counter on Matopi 5 Golem. Put target creature card from your graveyard into play 5 and put a +1/+1 Enchanted counter creature gains on that creature. trample. Treat the If all non-Wall 1 creatures If damageyou control is dealt attack, enchanted to enchanted creature,creature destroygets it. 1 1/1 {T}: Counter target spell unless that spell's caster pays 3 an Youadditional may choose{1} to and 1 life. play PlayVeil Mystic thisasability as an if you an instant; 2 do, bury a Sacrifice it green at the creature: end of turn. Enchanted Search creature your library for a 4 green You may choose to play Necromancy as anthough creature card and put it into play as instant,itif 3 5/5 you do, burySacrifice {3}{B}{B}, it at enda of turn. When creature: you play into Put Necrosavant 6 2/1 play. strike First Use this ability When only during Nekrataal your comes intoupkeep and target play, bury only 4 4/4 nonartifact, Ogre Enforcernonblack cannot creature. be destroyed by lethal damage 5 0/1 unless a single source When Ovinomancer comes dealsinto enough play,damage to destroy return three basic 3 6/3 lands you control to owner's hand or bury 5 You may choose to play Parapet as an instant; if you 2 do, burythis During it at endand turn of turn. All creatures the next youcannot one, players control get 2 0/0 declare an Marauder Phyrexian attack andcomes cannot play into spells play withorX abilities +1/+1 that 0 0/3 counters on it. Phyrexian Marauder cannot block. 0 During each player's upkeep, that player sacrifices a 4 creature, Each or draws player that player loses 5 life and you bury Pillar X cards. 1 2/2 If Pygmy Hippo Attacks and is not blocked, you may 2 3/2 choose to have it deal no combat damage this turn. If 3 {T}: Add one colorless mana to your mana pool. {T}, 0 1/2 Sacrifice {G}, {T}:Quicksand: Target landTarget attacking becomes creature a 2/2 green without creature 3 1/1 permanently. That Return a forest youland still to control counts as ahand: owner's land. Untap 1 2/3 target creature. Use this ability only once If Raging Gorilla blocks or is blocked, it gets each turn.until +2/-2 3 3/1 end of {U}{U}: Flying turn. Phase out 4 Untap all creatures that attacked this turn. You may 4 declare You mayanchoose additional attack to play Relicduring Wardyour as anmain phase instant; if you 2 do, buryup Prevent it at to end of turn.total 5 damage Enchanted artifact cannot to any number of be 2 1/1 creatures and/or players. Sacrifice Resistance Fighter: Target creature deals no 1 combat Bury all damage creaturesthis turn. with power 4 or greater. 3 {W}, Pay 2 life: Prevent all damage to you from any 2 one source. All white creatures you control gain protection from 3 2/1 black. All black Islandwalk creatures player (If defending you control gain controls anprotection island, this 2 creature is unblockable.) {G}: Regenerate Rock Slide deals X damage, divided any way you 1 choose,your During among draw any number phase, of target reveal attacking the first or draw card you 4 to Each player skips his or her untap phase. At the card. all players. If that card is a basic land, draw a 4 4/4 beginning of Protection each from player's turn, untap each tapped black 5 2/2 Flying, phasing When Shimmering Efreet phases in, 3 1/1 target creature Flying When phases Drake Shrieking out. comes into play, return a 1 creaturedeals Simoon you control to owner's 1 damage to eachhand. creature target 2 opponent {T}: Add two controls. colorless mana to your mana pool. Play 4 this ability {X}, Sacrificeas aSnake manaBasket: source.Put X Cobra tokens into 4 play. TargetThreat playerthese cannottokens play as any1/1 green land creatures. cards this turn.Play 3 Draw Put the top four cards from your library into yourupkeep. a card at the beginning of the next turn's 2 graveyard. You For each may choose creature to play card Spider putas Climb into anyour instant; if 1 2/2 you do, bury it at end of turn. Enchanted creature Flying {R}: +1/+0 until end of turn. You cannot spend gets 4 more than Sacrifice {R} inAdd a land: thistoway each your turn. mana pool one mana of 2 5/4 any type the sacrificed land could Trample During your upkeep, return produce. a greenPlay this creature 4 you Whencontrol to owner's Suleiman's hand. Legacy comes into play, bury all 2 Djinns You mayand Efreets. play up to Whenever a Djinn three additional or Efreet lands comes this turn. 2 Enchanted creature gets +1/+3. {W}: Return 2 1/1 enchanted creature Suq'Ata Assassin to owner's cannot hand.except by artifact be blocked 3 2/2 or Flanking (Whenever a creature withoutattacks black creatures. If Suq'Ata Assassin flankingand is is 3 3/3 assigned First striketoWhenever block this Talruum creature,Champion the blocking creature blocks or is 5 3/3 blocked by any creature, that creature loses first All creatures with flying able to block Talruum Piper strike do 5 3/4 so. If Tar Pit Warrior is the target of a spell or effect, bury 3 2/2 Tar Pit Warrior. Flanking (Whenever a creature without flanking is 3 assigned to block During each thisdraw player's creature, phase,thethat blocking playercreature counts the 4 cards At theinbeginning his or herofhand, each puts those player's cards that upkeep, on the player 3 2/2 chooses Flying artifacts,does Attacking creatures, lands, not cause or global Tempest Drake to tap. 3 Take the top three cards from your library, look at 3 them, and setthat All creatures them areaside faceout phased down. You phase in may play and all 2 2/2 creatures with phasing Flying Tin-Wing Chimeraphase out. counts as a Chimera. Sacrifice 4 Tin-Wing Chimera: Put a +2/+2 counter Search your library for a plains card. on control If you target 1 fewer lands Tremor dealsthan target opponent, 1 damage you may to each creature searchflying. without your 1 {2}, Sacrifice Triangle of War: Choose target creature 1 2/2 you Whencontrol Uktabiand target creature Orangutan an opponent comes into controls. play destroy target 3 artifact. {T}: Add one mana of any color to your mana pool. At 0 the beginning Return of your two target next untap creatures phase,hand. to owner's return 3 2/2 {B}, Sacrifice Urborg Mindsucker: Target opponent 3 discards a Search Pay 2 life: card at your random. Play library forthis anyability as a sorcery. one card. Shuffle 1 your Drawlibrary, a card then at theput that cardofon beginning thetop of your upkeep of library. the turn 2 after Vampirism comes into play. Enchanted {U}{U}: Enchanted creature phases out. creature 1 4/2 Viashino Sandstalker is unaffected by summoning 3 4/4 sickness. Flying At+1/+0 {R}: the enduntil of any endturn, return of turn {G}:Viashino +0/+1 until 6 end of turn Choose one - Target artifact phases out; or put the top 1 3/1 Flyingcards four fromSacrifice {1}{B}, target player's library a creature: into his or her Regenerate 4 {T}: Look at the top card of target player's library. If 2 thatcreatures All card is ayou nonland card, control getyou mayuntil +1/+1 pay end 2 lifeoftoturn. put it 3 3/2 Swampwalk (If defending player controls any swamps, 3 4/4 this creature Flying Duringisyour unblockable.) upkeep, return an untapped island 4 you control Sacrifice to owner's a creature: handcreature Target or bury Waterspout gets +4/+2 Djinn. until 2 end of turn. All attacking creatures with flying get -2/-2 and lose 3 2/2 flying until Flanking end of turn. (Whenever a creature without flanking is 3 +1/-8 assigned toa block Whenever this successfully creature creature, thedamages blockingyou, creature 0 +0/+6 destroy You mayit.sacrifice Startinga&permanent Max. HandtoSize: +1any return Starting Life: creature 0 -2/+0 to its owner's hand. Play this ability as an instant. Whenever any of your creatures damages any creature 0 -1/+15 or Youplayer, gain 1 life. may redirect Startingany to yourself & Max. Hand amount ofSize: -2 damage 0 -1/+4 dealt to creatures you control. Starting & Max. Hand Your creatures can't be the target of your opponents' 0 -4/+0 spells oryour During abilities. draw Starting & Max. phase, draw an Hand Size:card. additional -1 Starting 0 -2/+18 Starting & Max. Hand Size: -4 Starting Life: +0 {3}: Return target creature card from your graveyard 0 -1/+2 to your hand. Whenever anyStarting of your & Max. Hand creatures size: -2any damages Starting creature, 0 +1/-5 bury the damaged creature. Starting & Max. HandHand Your spells cost {1} less to play. Starting & Max. Size: 0 +1/+6 Size: +1your Each of Starting Life: -5 artifacts is also an artifact noncreature 0 +2/-4 creature All withyou creatures power and gain control toughness shadow.each equalcreatures (Those to its 0 +1/+2 can Yourblock and be creatures getblocked +1/+0.only by creatures Starting with Size: & Max. Hand 0 +0/+5 +1 Starting Life: +2 Each of you basic lands may be tapped to produce any 0 +0/-3 color Doubleof all mana instead damage of by dealt its normal type. creatures youStarting control.& 0 -3/-2 Starting All creatures you control get +X/+0, where X-3equals & Max. Hand Size: +0 Starting Life: 0 +1/+9 the number You of cards may untap in your hand. any attacking Starting creatures you&control Max. and 0 remove them from combat. Starting & Max. Hand Size: +0/+12 Your creatures can block as though they had flying. 0 -2/+4 Hand Size: a+0 Whenever Starting creature Life: you +12 is put into a control 0 +1/+7 graveyard from play, Attacking doesn't draw cause a card. your Starting creatures & Max. to tap. Starting 0 +1/+1 & Max. All Hand you creatures Size:control +1 Starting Life: +7 get +0/+2. Starting & Max. 0 -1/+12 Hand Size: +1 {3}: Target Starting creature Life: gets +1 until end of turn. +3/+3 0 -2/-3 Starting & Max. Hand Size: -1 Starting Whenever you tap a land for mana, Life: +12one it produces 0 +0/+8 addition {3}: Put mana of toke a Sliver the same type.Treat into play. Starting this &token Max.as Hand a 0 +3/-4 1/1 colorless creature. Starting & Max. Hand Size: Your opponents play with their hands face up. Starting +0 0 +0/-2 & Max. your During Handdraw Size:phase, +3 Starting Life:draw you may -4 an additional 0 -1/+7 card and Your then put creatures are any card in your unaffected hand on the by summoning bottom sickness. 0 +3/-8 Starting Sacrifice &a Max. HandTakara creature: Size: -1 Starting deals Life: +7 1 damage to target 0 +3/-4 creature or player. Starting & Max. Hand Size: +3 spells You may play artifact, creature, and enchantment 0 +2/-5 any You time may you play could play an instant. an additional Starting land each of your&turns. Max. 0 -1/+10 Starting & Max. Hand Size: +2 Starting Life: -5 {3}: Urza deals 1 damage to target creature or player. 0 +2/-3 Starting & Max. Whenever any ofHand yourSize: -1 Starting creatures is put Life: +10 into your 0 +1/+3 graveyard from play, you may put that creature Sacrifice a permanent: Regenerate target creature. on top 0 Starting Until end&ofMax. turn,Hand Size: target +1 Starting player Life:instants, cannot play +3 2 interrupts, sorceries, or abilities requiring {T}: Add one colorless mana to your mana pool.an activation {T}: 0 Add {W}counters Put two or {U} toonyour thismana card. pool. RemoveAdarkar Wastes a counter during 4 2/2 your upkeep. When When you Aswan Jaguar remove comes the last into play, counter choose from a random 3 4/4 creature Cannot betype thefrom those target in target of spells opponent's or effects. deck. {G} {G}: Target 6 player may target Autumn Willow with spells or effects Whichever player has more lands in play must discard 2 5/5 enough lands of his When Balduvian or her Horde choice comes intotoplay, equalize thea card discard 4 5/5 at random from your hand or bury Balduvian Horde. Flying Whenever a creature is put into the graveyard 8 2/2 the same First turn strike, Baron Sengir protection damaged it, put a +2/+2 from white 2 Adds 3 mana of any single color of your choice to your 0 mana pool,Blacker {T}: Tear then isLotus discarded. Tapping into pieces. this Add artifact four manacan of 0 2/2 any one {0}: color Return to yourSpirit Blinking manatopool. Playhand. owner's this ability as a 4 {T}: Add one colorless mana to your mana pool. {T}: 0 Add {G}aorcard Choose {W}into your your mana hand pool. and Brushland remove it fromdeals the 1 5 game: Add {1}: Flip {B}{B} Chaos Orboronto {G}{G} to yourarea the playing mana pool. from Play a height 2 of at least one foot. Chaos Orb must turn completely Tap to add 1 mana of any color to your mana pool. You 0 suffer Tap to1add damage whenever 1 mana City of of any color to Brass becomes your mana pool. You 0 6/6 suffer Flying {X}, {T}: Crimson Hellkite deals X becomes 1 damage whenever City of Brass damage to 9 target {3}, creature. {T}: Name aSpend card, only redopponent target mana in chooses this way.a card 1 at random from your hand. If he or she chooses the Destroy target nonblack creature. That creature cannot 3 be regenerated Target thismust spell, which turn. have a single target, targets a 4 new Target spell, which must choice. legal target of your have a single target, targets a 4 new legal Destroy targetenchantment target of your choice. or artifact. 2 Counter target spell. Remove that card from the game. 3 Counter target spell. Remove that spell card from the 3 game. {X}: Drain Life deals X damage to target creature or 2 player. Spend Earthquake onlyXblack deals mana damage in thiscreature to each way. Gain 1 life without 1 flying andthe Play with each player. cards in your hand face up on the table. If 4 you draw Play a creature with the cards incard yourfrom handyour facelibrary, up on discard it. If the table. 4 4/5 you draw a creature card from your library, During your upkeep, you must choose one of discard it. 4 4/5 opponent's During yournon-wall upkeep, creatures you must in play. Until choose one ofyour next 4 3/3 opponent's non-wall creatures in play. Until Flying Sacrifice a creature to give Fallen Angelyour next +2/+1 5 3/3 until Flyingend of turn. Sacrifice a creature to give Fallen Angel +2/+1 5 until enddeals Fireball of turn. X damage, divided evenly (round down) 1 among any number of target creatures and/or players. 8/8 Trample During your upkeep, pay {G}{G}{G}{G} or 6 ForceAdd {T}: of Nature {G} to deals 8 damage your mana pool.to you. 0 {1}{W}: Prevent all damage to you from a black or red 2 2/4 source. As long Treat furtherBeast as guardian damage from that your is untapped, source non- 4 2/4 creature artifacts As long as guardiancannot Beastbeis further enchanted, untapped, your non- 4 2/3 creature artifacts cannot be further enchanted, 3 Hurricane deals X damage to each creature with flying 1 and eachtarget Counter player. spell if it is red, or destroy target 1 permanent Counter if it spell target is red. if (If it isthis red,spell targets target or destroy a permanent, 1 permanent {1}: if ittap You may is red. any (If land,thiscreature, spell targets a permanent, or artifact in play 4 on either side. Incinerate dealsNo3 effects damageareto generated by the target creature ortarget player. 2 A creature damaged by Incinerate cannot regenerate Each player searches his or her library for any number 8 of artifacts, Pay half yourcreatures, enchantments, life, rounded andcards. up: Draw four lands and 3 7/7 Flying, first strike {1}{B}, Reveal Infernal Spawn of Evil 9 from Add {T}: your{U} hand, Say "It's to your mana coming!": pool. Infernal Spawn of 0 At the beginning of your upkeep, gain 1 life for each 1 card in your {2}, {T}: hand in Sacrifice excessCap: Jester's of four. Look through target 4 player's Bury library and all artifacts, remove three creatures, of those cards from and lands. 6 5/5 Juzam Djinn does 1 damage to you during your 4 upkeep. {T}: Add one colorless mana to your mana pool. {T}: 0 */1+* Add Lhurgoyfor {R} {G} has to your power mana equal pool. to the Karplusan total numberForest of 4 creatures Tap to addin1all graveyards, colorless manaand toughness to your equalOR mana pool to 1 0 draw a card from your library; you Skip your next turn: Draw four cards.may use the card- 3 Mirror Mirror comes into play tapped. {7}, {T}, Sacrifice 7 Mirror Mirror: Mirror {T}: Sacrifice At endUniverse of turn, exchange lifeupkeep, during your totals with and 6 tradeAdd {T}: your{R} number of mana to your life points pool.with opponent. For 0 Each player controlling six or more lands sacrifices 4 enough landscontrolling Each player to reducesix hisorormore her land landstotal to five. sacrifices 4 enough Skip yourlands drawtophase. reduceWhenever his or heryou landdiscard total toa five. card, 3 1/1 removeShadow Nether that cardis from the game. unaffected Pay 1 life: Set by summoning aside sickness. 2 1/1 At the end Nether of your Shadow upkeep, if by is unaffected Nether Shadow sickness. summoning is in your 2 2/1 At the end of your upkeep, if Nether Shadow is in Protection from black {W}: First strike until end of your turn. 2 6/6 {W}{W}: +1/+0 until end Personal Incarnation's of turn. owner may redirect any amount 6 of damage from it to himself or herself. If Personal {T}: Add {W} to your mana pool. 0 Each player loses 1/3 of his or her life; then chooses 3 and discards Each 1/3 ofXthe player draws cards in his or her hand; then cards. 1 Counter target spell if it is blue or destroy target 1 permanent if it spell Counter target is blue. if it(If is this bluespell targetstarget or destroy a 1 permanentdeals Pyroclasm if it is2blue. (If this damage spell creature. to each targets a 2 Pyroclasm deals 2 damage to each creature. 2 Choose and discard X cards: Return X target cards in 1 4/4 your graveyard Flying Attackingto yournot does hand. Remove cause Recallto Serra Angel from tap.the 5 4/4 Flying Attacking does not cause Serra Angel to tap. 5 Bury all artifacts. 4 5/5 Flying {R}: +1/+0 until end of turn. 6 5/6 Flying If Sibilant Spirit attacks, defending player may 6 5/5 draw a card.Sol'kanar's controller gains 1 life each time Swampwalk 5 a Sacrificespell black is cast. a land: Add to your mana pool one mana of 2 any typeChoose {1}{G}: the sacrificed a card land could in your produce. hand. Playthe Covering this 3 artist's name, {1}{G}: Choosereveal a cardtheincard yourtohand. targetCovering player. If thethat 3 artist's name, reveal the card to target player. If that {2}: Discard a card at random from your hand to have 3 Stormbind {T}: deal Add {B} to 2your damage manatopool. target creature or player. 0 Remove target creature from the game. That creature's 1 controllertarget Remove gains creature life equalfrom to itsthe power. game. That creature's 1 7/7 controller gains life equal to its power. You may have Thorn Elemental deal its combat damage 7 to Paydefending player 2 life: Search as though your it weren't library for any oneblocked. card. Shuffle 1 */* your library, then put that card on Upon summoning, Doppelganger acquires top of your all library. 5 characteristics except Both players must colortheir discard of any one and hands creature draw in play seven 3 new cards. {0}: Sacrifice a land to gain 2 life. 0 4/4 When Bull Elephant comes into play, return two forests 4 you controlcreature Enchanted to owner's hand gets or bury +1/+1. Bull Elephant. Sacrifice a creature: 2 3/2 Regenerate enchanted You may choose to playcreature. King Cheetah whenever you 4 5/5 could play an instant. {3}{B}{B}, Sacrifice a creature: Put Necrosavant into 6 0/1 play. WhenUse this ability comes Ovinomancer only during your return into play, upkeepthree and only basic 3 lands you During thiscontrol to owner's turn and the nexthand one, or bury cannot players 2 2/2 declare an attack {B}, Sacrifice andMindsucker: Urborg cannot play Target spells or abilities that opponent 3 discards Draw a card at the beginning of the upkeep ofathe a card at random. Play this ability as sorcery. turn 2 4/2 after Vampirism Viashino comes Sandstalker into play. Enchanted is unaffected creature by summoning 3 sickness. At the end of any turn, return Viashino Sacrifice a creature: Target creature gets +4/+2 until 2 1/1 end of {B}, turn. {T}: Tap target creature. Abyssal Hunter deals to 4 that creature an amount {4}, {T}: Destroy of damage any non-Wall equalreceiving creature to Abyssal 4 combat damage Afiya Grove from comes intotarget creature play with threethis turn.counters +1/+1 If 2 on Bury target creature and put an Essence Token into on it. During your upkeep, put one of these counters 3 play under creature Enchanted the control of +1/+1 gets that creature's controller. and gains flanking 2 (whenever Untap a creature target without nonattacking flanking creature. is assigned That creature to gets 2 +1/+3 until Play only enddefense after of turn.is chosen. Flip a coin; target 2 opponent calls heads You may choose not to oruntap tails while Ambercoin is in during Prison the air.your If 4 untap phase. {5}, {T}, {4}, Amulet Remove {T}: Tapoftarget artifact, Unmaking fromcreature or the game: 5 Remove target artifact, creature or land from the game. Look at the top seven cards of your library. Put two of 5 thosemay You cards into your choose hand to play and of Armor the rest into Thorns your as an instant; 2 1/1 if you do, bury it at end of turn. Play only on a non- {B}, {T}: Target creature gets +1/+0 until end of turn. 1 {G}, {T}: Target Put target creature creature getsan card from +0/+1 until end opponent's of turn. graveyard 4 2/3 into play under your control. Flying At the end of each turn, put a +1/+1 counter on 4 2/3 Asmira, Holy Avenger If Auspicious Ancestorfor each is put creature into put into from the graveyard your 4 1/3 play, gain Flying {U}:3 +1/+0 life. {1}: Gain until end1 of life. UseYou turn. this cannot ability only spend 3 more thancomes Bad River {U} in into this play way tapped. each turn. {T}: Sacrifice Bad 0 River: Search your library for Whenever a creature attacks you, an island or swamp it loses flankingcard. until 4 4/3 end {B}: of turn. green Target Whenever a creature creature without blocking flying attacks Barbed-Back Wurm 5 gets -1/-1 until end of turn. Target creature gains trample until end of turn. That 4 2/4 creature Basalt gets cannot Golem +1/+1 be until end ofby blocked turn for each artifact creature creatures. 5 1/1 Whenever Basalt Golem is blocked by any creature, Flying Attacking does not cause Bay Falcon to tap. 2 When Bazaar of Wonders comes into play, remove all 5 1/2 cards in all agraveyards Whenever from spell assigns the game. damage Whenever to a creature ora 2 5/3 player, that(If Islandwalk damage is reduced defending player by 1. controls any islands, 4 this each For creature is unblockable.) 1 damage During your dealt to enchanted upkeep, lose creature, 2 1/1 Binding Agonyadeals {T}, Sacrifice 1 damage creature: Targettocreature that creature's gets +2/+2 2 until All creatures lose trample until end of turn.Target end of turn. {T}, Sacrifice a swamp: Double all 4 combat Tap damage assigned all nonwhite creatures.to creatures this turn. 3 5/2 3 Put any number of target creature cards from your 3 graveyard on top of your library. Draw a card at the {2}, {T}: Prevent all damage to you from any one 4 source. target Return For each 1 damage permanent to prevented in this way, owner's hand. 2 2/2 {B}: +1/-1 until end of turn. 3 3/2 If Brushwagg blocks or is blocked, it gets -2/+2 until 3 end of turn. Destroy X target artifacts. For each artifact put into the 1 2/2 graveyard {1}{R}{R}:inBurning this way, Builder's Palm EfreetBane dealsdeals 1 damage 2 damage to to 4 2/2 target Flanking (Whenever a creature without flanking is flying creature with flying and that creature loses 3 assigned Choose a to block card this creature, in your hand andthe blocking remove creature it from the 5 2/2 game: Add Flanking {B}{B} ora {G}{G} (Whenever creaturetowithout your mana pool.isPlay flanking 3 4/4 assigned {1}{G}: Trample to block Flying this creature, thetrample and loses blocking creature until end of 6 turn. Sacrifice a creature: Put into play a number of Maggot 3 4/4 tokens equal to the Flying Whenever sacrificed Catacomb creature's Dragon power.byTreat is blocked any 6 nonartifact, All nonland cards you own that are not in play arepower non-Dragon creature, that creature's 3 3/3 white. All Flying, nonland from protection permanents green you control are white. All 5 Choose one - Target creature is unaffected by 1 summoning sickness Creatures with flying this turn; cannot or Chaos block Charm creatures deals 1 without 3 flying. CharcoalCreatures Diamondwithout comesflying can tapped. into play block creatures {T}: Addwith 2 {B} to your mana pool. Play this ability as a mana and {2}, {T}: Target creature you control gains flying 3 has its toughness Destroy reduced land. target nonswamp to 1 until end If that of turn. land is a 3 nonbasictarget Destroy land, creature. Choking Sands dealscreature If a white 2 damage to the is put into 5 the {1},graveyard Sacrifice aincreature: this way,Prevent Cinder all Cloud dealsto damage toany that 3 1/1 creature or player from any one source. {G}, {T}: Target creature gets +0/+1 until end of turn. 1 {U}, {T}: Put Enchanted target gains creature creature you control phasing on top and cannot beof 1 blocked except by Walls. Play only on a non-Wall creature. Enchanted creature 2 1/1 gets If +1/+0. Coral During Fighters yourand attacks upkeep, is notput a +1/+0 blocked, lookcounter at the 2 8/4 top card Trample of defending player's library. You may choose 8 6/6 Flying {X}, {T}: Crimson Hellkite deals X damage to 9 2/2 target creature. Flying If CrimsonSpend only red Roc blocks anymana in this creature way. without 5 3/3 flying, If CryptCrimson Roc gets Cobra attacks +1/+0 and is notand gains defending blocked, first strike 4 3/3 player At gets of the end a poison counter. your turn CrystalIfGolem any player phaseshasout. ten or 4 {T}: Add one colorless mana to your mana pool. {T}, 0 Sacrifice Crystalplay Players cannot Vein: Add any two colorless creature abilitiesmana to your requiring an 2 activation cost. Return Cycle of Life to owner's hand: Target creature 3 1/1 you summoned this turn {T}, Sacrifice Daring is 0/1 until Apprentice: the beginning Counter of target spell. 3 Bury target nonblack creature. 3 Add {B}{B}{B} to your mana pool. 1 Play only when defense is chosen. Target unblocked 3 creature Play only isonconsidered blocked.Enchanted a black creature. Draw a card at the gains creature 2 "Cumulative Play only on upkeep - 1 life." If turn. target opponent's enchanted creature Tap target is creature 3 1/3 that player controls. Swampwalk That creature (If defending deals to player controls theswamps, any player 4 2/2 this creature At end is unblockable.) of target {B}:put opponent's turn, +1/+0 until counter a +1/+1 end of 4 on Discordant Spirit for each 1 damage dealt to Put target artifact or enchantment on top of owner'syou this 2 library. target artifact or enchantment. Destroy 2 Counter target spell. Remove that spell card from the 3 game. Destroy target artifact. Gain an amount of life equal to 2 that artifact's For each casting attacking cost. Divine Retribution deals 1 creature, 2 damage to target attacking creatureto the casting cost, For each {B} you spend in addition 2 2/2 Drain Life deals Whenever Dread1 Specter damageblocks to target or iscreature blockedor byplayer. a 4 nonblack creature, destroy that creature at end Draw three cards. Choose two cards from your hand of 3 1/1 and put both Whenever on either Dream theblocks Fighter top ororthe bottom of is blocked byyour a 3 creature, Dream Fighter and that creature phase out. 1/2 {2}{R}, {T}: Destroy target nonbasic land. 2 1/1 {T}: Target creature with power 2 or less is 3 unblockable Target playerthis turn.all basic lands he or she controls. untaps 3 Choose one - Target opponent loses 1 life and you gain 1 3/4 1 If life; any or removeyou creature from the game control up Ekundu attacks, to three Cyclops cards in 4 2/2 also attacks Flying, if able. first strike 4 Elixir of Vitality comes into play tapped. {T}, Sacrifice 4 4/4 Elixir Flying,oftrample Vitality:Emberwilde Gain 4 life. {8}, {T}, Caliph Sacrifice attacks eachElixir turnofif 4 5/4 able. For Flying eacheach During 1 damage Emberwilde player's upkeep, heCaliph or she may pay 4 {R}{R} Bolt Energy or 2 deals life toXgain control damage to of Emberwilde target Djinn. player, or target 2 player gains When you X life. play Energy Vortex, choose target opponent. 5 At the beginning Enchanted creature of your gets upkeep, -2/-2. remove all energy 2 Search your library for an artifact or enchantment card 1 1/1 and {T}: reveal Targetthat spellcard to all players. is colorless. Shuffle Play this your ability as library an 3 interrupt. Put target {T}: Target creature on permanent is colorless top of owner's library. until end If that 4 3/4 creature is red, you may choose to put it on Pay 1 life: Prevent 1 damage to Ethereal Champion. the bottom 5 Put target land on top of owner's library. 3 As long as enchanted creature's controller controls at 2 2/2 least one other {T}: Femeref creature, Archers enchanted deals 4 damagecreature cannot be to target 3 1/1 attacking {T}: creature Prevent with flying. 1 damage to any creature or player. 2 2/2 Flanking (Whenever a creature without flanking is 3 1/4 assigned to block this creature, the blocking creature 3 2/1 Flying 3 1/2 {B}: +1/+1 until end of turn. 4 Take another turn after this one. You lose the game at 2 the Fire end of thatcomes Diamond turn. into play tapped. {T}: Add {R} to 2 your Enchanted {R}: mana pool.creature Play thisgets ability as a mana +1/+0 source. until end of turn. 1 3/2 {R}, {T}, Sacrifice Flame Elemental: Flame Elemental 4 deals an amount Flare deals of damage 1 damage equal to target to its or creature power to target player. Draw 3 a card ata the Choose beginning creature of theyour card from nexthand turn's upkeep. and put that 2 creature Flood Plain comes into play tapped. {T}, SacrificePay into play as though it were just played. Flood 0 0/5 Plain: Searchgains If Floodgate your flying, library bury for a it. plains or islandleaves If Floodgate card. Put 4 Creatures deal no combat damage this turn. flying 1 play, it deals to each nonblue creature without 1 1/2 {G}, Sacrifice a forest: +2/+2 until end of turn. 3 For each card you would draw, instead choose target 5 card Add {T}: in your {G}graveyard and put to your mana pool.it into your hand. If you 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 Players cannot gain life. During each player's upkeep, 3 2/1 that player Flying losesa 1coin; {0}: Flip life. target If Forsaken wastes opponent is heads calls the target or 3 2/4 tails while Giant coin Mantis is block can in thecreatures air. If thewith flip ends flying.up in your 4 3/2 Gibbering Hyenas cannot block black creatures. 3 2/2 If Goblin Elite Infantry blocks or is blocked, it gets -1/-1 2 untilthree Put end of turn.Scout tokens into play. Treat these Goblin 5 1/1 tokens as Sacrifice {R}, {T}, 1/1 red creatures a Goblin: with mountainwalk All red creatures getthat +1/+1 1 1/2 until end of turn. {R}, {T}: Destroy target artifact. That artifact deals an 2 1/1 amount of Target {W}, {T}: damagecreature equal togains its casting cost until first strike to Goblin end of 1 turn. Grasslands comes into play tapped. {T}, Sacrifice to {R}, {T}: Granger Guildmage deals 1 damage 0 Grasslands: You Search may choose to your libraryServitude play Grave for a forest as or anplains instant; 2 if you do, bury it at end of turn. Enchanted creature 3/2 If Gravebane Zombie is put into the graveyard from 4 play, At theput Gravebane beginning Zombie of your on top upkeep, of owner's Grim library. Feast deals 1 3 damage {2}, {T},toSacrifice you. Whenever Grinning aTotem: creature is puttarget Search into target 4 2/4 opponent's Flying library {U}{U}: Putfor any creature target card andenchantment put it face upcard in 5 from Duringyour eachgraveyard on Hakim, player's upkeep, Loreweaver. that Treatathat player chooses 3 color. Hammer of Bogardan deals 3 damage to targetland Until end of turn, each mana-producing 3 2/3 creature or player. During your upkeep,{2}{R}{R}{R}: Returnon put a -1/-1 counter Hammer each of 4 3/4 creature. Harbor Guardian can block creatures with flying. If 4 2/2 Harbor{1}{U}{U}: Flying Guardian attacks, Target defending player creature gains mayuntil flying drawend a 4 1+*/2 of turn.Haunting Apparition has power equal to 1 plus Flying 3 2/3 the number Flying, of green protection creature from red cards in target 4 Target player gains 3 life, or prevent up to 3 damage to 1 3/4 any You creature or player. may choose not to untap Hivis of the Scale during 5 2/2 your untap1 phase. Rampage (For each {T}:creature Gain control of target assigned Dragon. to block it 3 3/4 beyond {2}: the first, Trample untilthe creature end of turn gets +1/+1 until end of 5 Choose target creature. Each player may bid life for 5 control Counteroftarget that creature. artifact orYou begin the bidding enchantment with a spell. That 2 spell's caster Incinerate gains deals an amount 3 damage of life creature to target equal to or theplayer. spell's 2 A creature damaged by Incinerate cannot regenerate Pay half your life, rounded up: Draw four cards. 3 3/3 Trample 5 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 Choose one - All creatures get -2/-0 until end of turn; 1 or prevent Play 1 damage only after to Gain combat. any creature control ofortarget player; or tap 5 2/2 nonartifact, nonblackacreature Flanking (Whenever creaturethat attacked without you isthis flanking 3 assigned Tap or untap target artifact, creature or land.creature to block this creature, the blocking Draw a 3 3/2 card at the {1}{G}, {T}:beginning of the Put a Wood nextinto token turn's upkeep. play. Treat this 4 2/1 tokenRegenerate {R}: as a 0/1 green {G}:creature that counts as a Wall. Regenerate 3 5/5 For each creature assigned to block it beyond the first, 5 Jungle Wurm Kaervek's Hexgets deals-1/-1 until end 1 damage of turn. to each nonblack 4 creature and ancreature Destroy target additional 1 damage with to each casting cost equalgreen to X. If 2 that creature is put into the graveyard in this Interrupts that target Kaervek's Torch each cost way, an 1 2/1 additional {2} Protection fromtoblue play. Kaervek's Torch deals X damage 2 2/2 If Kukemssa Pirates attacks and is not blocked, you 4 4/3 may choose (If Islandhome to have it dealplayer defending no damage tono controls defending islands, 4 3/5 this creature If Lead Golemcannot attack. attacks, If you it does controlduring not untap no islands, your 5 2/2 next untap phase. Flying {T}: Leering Gargoyle gets -2/+2 and loses flying 3 until may You end choose of turn. to play Lightning Reflexes as an 2 instant; if you do, Sacrifice Lion's Eyebury it at end Diamond, of turn. Discard Enchanted your hand: Add 0 1/1 three Flying mana of any one color {G}: Regenerate {G}: to yourLocust Untap mana Swarm. pool. Play Use 4 this ability only once each turn. Play only if an opponent successfully cast a summon 4 spell this turn. Cumulative Put a{1} upkeep green summon During card from your upkeep, your put a 5 growth {T}: Addcounter on Malignant one colorless Growth. mana to During your mana target pool. Play 3 this Gainability 5 life. as If aa spell manaorsource. {1}, {T}: Add effect controlled one by an mana opponent 3 causes When you play Mangara's Equity, choose black orlife you to discard Mangara's Blessing, gain 2 red. 3 During your upkeep, When Mangara's Tomepaycomes {1}{W} intoorplay, burysearch Mangara's your 5 library and choose any five cards. Shuffle Marble Diamond comes into play tapped. {T}:theseAdd cards {W} 2 */* to your Maro mana has pool. power andPlay this ability toughness eachasequal a mana source. to the 4 number of cards in your hand. Target spell, which targets a single creature, targets 2 3/3 anotherprotection Flying, creature of your from choice instead. The new target black 5 Counter target spell. Put that spell on top of owner's 2 2/3 library. Phasing Islandwalk (If defending player controls any 2 2/2 islands, {1}{U}: this Drawcreature a card. isUse unblockable.) this ability only when Merfolk 3 Seer is put into the graveyard Change the text of target permanentfrom play by and only once. replacing all 1 instances of one Play only on a redcolor word creature. or green or basic land type with Cumulative 1 0/1 upkeep {1} Gain control of enchanted creature. Flying Whenever Mindbender Spores blocks any 3 1/1 creature, {B}, put four Sacrifice fungusPut a swamp: counters a +1/+1oncounter that creature. on Mire 2 Shade. At Play end of this opponent's target ability as a sorcery. upkeep, if that opponent 3 4/4 has 5Flying {0}: or more {0}:cards Losesin flying hand,{3}{U}{U}: Miser's Cage deals out. Phases 2 6 Moss Diamond comes into play tapped. {T}: Add {G} to 2 your Add {T}: mana pool. {R} Play mana to your this ability pool.as a mana source. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 Mountain Valley comes into play tapped. {T}: Sacrifice 0 2/2 Mountain Valley Flying {W}, {T}: to search Return your library Mtenda Griffinfor to aowner's mountain or hand 4 1/1 and return Flanking target Griffin (Whenever card in without a creature your graveyard flanking to is your 1 2/1 assigned If MtendatoLion block this creature, attacks, defendingtheplayer blocking maycreature pay {U} 1 to haveyour Search it deal no combat library damage interrupt, for an instant, this turn. mana 1 source, Each player controlling six or more landscard or sorcery card and reveal that to all sacrifices 4 4/4 enough landsupkeep, During your to reduce his or herDjinn Nettletooth land deals total to five. 1 damage 4 2/2 to you. Banding, trample 4 All black creatures get +2/+0 until end of turn. 4 You and target opponent each name any card except a 4 basic land. creature Enchanted Those cards cannot cannot be or attack played. block. 2 Look at target opponent's hand. Choose one of those 2 2/3 cardsFlying {3}: and put it on until endtop of his or her library. of turn. 4 At end of target opponent's upkeep, if that player has 3 4/4 two or {1}{W}: Flying fewer cards in hand, +0/+1 Paupers' until end Cage deals 2 of turn. 6 12/12 Trample When Phyrexian Dreadnought comes into play, 1 sacrifice Pay 3 lifeany pernumber of creatures target: Destroy with totalofpower any number targetof 4 creatures.two creatures: Destroy target artifact. Sacrifice 3 {2}, {T}, Sacrifice a creature: Draw a card. 3 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 Choose target land you control and target land an 3 opponent Bury targetcontrols. Exchange creature. control of That creature's those lands. controller reveals 4 cards from Counter the spell target top ofunless his orthat her library until a pays spell's caster creature an 1 additional {X}. That player draws and pays all At the beginning of your draw phase, look at the mana top 4 two cardscreatures X target of your library and choose gain protection one. from Put that a single card color of 2 your choice Upkeep Cumulative until end{1} of When the turn. you play Prismatic Circle, 3 choose a color. {1}: Target permanent Preventthe becomes all color(s) damageof toyour you from a choice. 1 Costs to tap, maintain, or use an ability of that Compare your life total with target player's life total. If 5 the difference Whenever is 5 or less a summon cardand youinto is put have at least your 1 life, graveyard 4 2/3 from play, put that card face up under Purgatory. First strike when attacking {B}: Put a +1/+1 counter on 5 1/1 Purraj+1/+0 {R}: of Urborg. Use of until end thisturn. ability only Bury when Pyric a black spell Salamander at 2 end of turn. 1/1 When you play Quirion Elves, choose a color. {T}: Add 2 2/3 one mana As long as of the chosen target color opponent to your controls mana any pool. Play black 3 3/3 permanents, {2}: Radiant Raging Spirit Essence until is colorless gets end +1/+2. of turn. 4 Search your library for a basic land card and put it into 2 3/4 play, tapped. {T}: Bury Shuffle target your library attacking afterwards. or blocking Dragon. Gain an 5 3/3 amount of lifeyour Flying During equalupkeep, to that sacrifice Dragon'sapower. nonartifact 5 creature Untap target creature an opponenton and put a +1/+1 counter Ravenous controls and gain 4 control At the endof itofuntil each end of turn. player's That turn, creature if that is has 5 or player 4 less life,artifact, Target Razor Pendulum creature, or deals land2 phases damageout.to him or her. 2 2/2 {1}{R}: Reckless Embermage deals 1 damage to target 4 creature or player Redirect all damageand 1 damage dealt to itself. by any one source to that 5 source's {G}: controller. Regenerate enchanted creature. 2 Destroy target plains and target white creature, or 4 destroy Bury all target island andortarget white creatures blue bury all creature. green creatures. 5 Lose 2 life target Whenever for each creaturesuccessfully opponent put into thecasts graveyard a spellthis 3 1/1 that targets you {B}: Regenerate or a creature you control, you may 2 Draw a card at the beginning of the upkeep of the turn 3 4/5 after RitualRock Whenever of Steel comes Basilisk into or blocks play. Enchanted is blocked by a non- 6 Wall Rockycreature, destroyinto Tar Pit comes that creature play at {T}: tapped. end of combat. Sacrifice 0 Rocky you When Tar Pit: playSearch Roots ofyour library Life, for islands choose a swampor or swamps. 3 2/2 IfWhenever a land Sabertooth of damages Cobra the chosen type that a player, he target or she gets a 3 poison counter. During that player's next During your upkeep, sacrifice a Pegasus orupkeep, he or bury Sacred 3 3/3 Mesa. {1}{W}: If a spell Putcontrolled or effect a Wild Pegasus token intocauses by an opponent play. 5 6/5 you to Phasing discard Sand Golem, put Sand Golem from your 5 Sandstorm deals 1 damage to each attacking creature. 1 Choose one - Target player draws a card at the 1 beginning Savage of thedeals Twister next Xturn's upkeep; damage or target to each creature creature. 2 2/4 {4}: Flying until end of turn {1}: Sawback Manticore 5 1/1 deals 2 damage {T}: Add to target one colorless attacking mana to yourormana blocking pool. Play 2 this ability Look at theastop a mana source. X cards {1},opponent's of target {T}: Add {U} to your library. 2 2/2 Remove Flanking (Whenever a creature without flanking is the one of those cards from the game and put 3 assigned Choose oneto block thistarget - Return creature, the blocking creature creature enchantment to 1 owner's Bury all artifacts. Each artifact's controller gains an or hand; or regenerate target green creature; 3 amount of Destroy all life equal local to that artifact's casting cost. enchantments. 2 1/1 {B}, Pay 1 life: +1/+0 until end of turn. You cannot 1 1/1 spend more {U}, {T}: Putthan {B}{B}{B} target creatureinyou thiscontrol way each turn. on top of 1 owner's library. Prevent all {R},to{T}: damage youShadow Guildmage or a creature deals 1 you control 2 from Put the top creature card from your graveyard into1 play any one source. If that source is black, gain life 2 1/1 as though {W}, it were creature {T}: Target just played. That gains firstcreature is end of strike until 1 5/5 turn. {B}, Flying {T}: Endbringer Shauku, Target creature gets cannot +1/+0 attack until end if there is of 7 2/2 another {B}{R}, creature in play. {T}: Shauku's During Minion your2 upkeep, deals damage lose 3 to target 3 white creature. When you play Shimmer, choose a land type. All lands 4 2/2 of the chosen Flanking type gain (Whenever phasing.without flanking is a creature 4 assigned Target player reveals his or her the to block this creature, handblocking creature to all players. For 2 2/1 each blue Flying interruptGhost If Skulking card is that theplayer targetholds, he or of a spell orshe effect, 2 bury Skulking Ghost. Sky Diamond comes into play tapped. {T}: Add {U} to 2 your mana You may pool. Play choose thisSoar to play ability as as an ainstant; mana source. if you do, 2 bury it at end of turn. Enchanted creature When you play Soul Echo, put X echo counters getson+0/+1 it. At 2 the Burybeginning of yourifupkeep, target creature if there it is white. Draware no echo a card at the 2 beginning Target of theyou creature nextcontrol turn's gets upkeep. +*/+0 until end of 1 turn, where * is equal to the number of creature cards Pay 1 life: Target permanent cannot phase out until the 2 2/3 beginning As long as of your next Spectral upkeep. Guardian is untapped, noncreature 4 6/5 artifacts cannot be Flying, trample, the target protection of black from spells First or effects. strike when 9 attackingEarth Spitting Spiritdeals of the toNight targetiscreature unaffected by an amount of 2 3/3 damage equal cannot Stalking Tiger to the number of mountains be blocked you one by more than control. 4 creature. Destroy target land. 3 Target opponent discards a card at random, then 3 3/3 chooses and Protection discards from a card. red {T}: Subterranean Spirit deals 1 5 5/6 damage Flying to eachcannot Sunweb creature without block flying. creatures with power 2 or 4 less. Superior Numbers deals to target creature 1 damage 2 0/1 for each Firewalker Suq'Ata creature you control cannot be in theexcess targetofofthe rednumber spells or 3 effects. {T}: Add{T}: {B}Suq'Ata to your Firewalker mana pool.deals 1 damage to 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 2/2 Flying {1}{B}{B}, {T}: Target player chooses a card 4 3/3 from his or Talruum her hand Minotaur and then chooses is unaffected either to discard by summoning 4 7/7 sickness. Phasing, trample At the beginning of your upkeep, all 5 5/5 lands Flying,you controlrampage trample; phase out. 4 (For each creature blocking 9 it beyond Play thean only on first, this creature artifact getsEnchanted or creature. +4/+4 until end of 2 3/2 permanent gains Flying, phasing phasing. 3 1/1 Flying, phasing When Teferi's Imp phases out, choose 3 and discard Phasing a card. Teferi's IsleWhen comesTeferi's Imp into play phases{T}: tapped. in, draw Add 0 2/2 {U}{U} Flankingto(Whenever your manaa pool. creature without flanking is 5 assigned {2}, {T}: to block thisDarts Telim'Tor's creature, dealsthe blockingtocreature 1 damage target 2 player. Remove from the game target permanent you own or 1 2/2 control. Draw Banding, flyinga card at the beginning of the next turn's 4 When Thirst comes into play, tap enchanted creature. 3 During your token Put a Wave upkeep, intopay {U}Treat play. or bury thisThirst. token Enchanted as a 5/5 3 blue creature Cumulative that counts Upkeep {1}{B}asDuring a Wall.each Buryupkeep, the token at each 4 player puts into play a Tombspawn token for Torrent of Lava deals X damage to each creature each 2 without flying. Destroy Each all global creature gains "{T}: Prevent 1 enchantments. 2 Tropical Storm deals X damage to each creature with 1 1/1 flying Flying and 1 damage {3}{G}, to each Sacrifice Uktabiblue creature. Faerie: Destroy target 2 */* artifact. Uktabi Wildcats has power and toughness each equal to 5 the {3},number {T}, Tapofan forests you control. untapped creature{G}, youSacrifice control: a 3 Unerring {1}, Pay 1Sling life: deals Drawan amount a card, ofchoose then damageand equal to a discard 3 1/1 card. Forestwalk (If defending player controls any forests, 2 this creature Unyaro is unblockable.) Bee Sting {1}{G}{G}: deals 2 damage Target to target creature or 4 2/2 player.Sacrifice Unyaro Griffin: Counter target red spell Flying 4 2/2 that {B}, assigns Sacrificedamage Urborg to you or Destroy Panther: a creature you creature target control. 3 3/4 blocking Urborg Panther. Sacrifice Feral Shadow, Flying During your upkeep, pay {U}{U} or Vaporous 4 Djinn phases {1}{X}, out.X charge counters on Ventifact Bottle. {T}: Put 3 4/2 Play this ability as a sorcery. At the beginning of your 4 1/1 Sacrifice Vigilant Martyr: Regenerate target creature. 1 1/1 {W}{W}, {G}, {T}, {T}, Sacrifice Sacrifice Vigilant a forest: Martyr: Counter Regenerate target target creature. 1 Gain X+3 life. 2 4/4 Flying Volcanic Dragon is unaffected by summoning 6 sickness. Volcanic Geyser deals X damage to target creature or 2 player. For each untapped forest he or she controls, each 3 player puts a Cat token into play under his or her 0/2 {B}, Sacrifice Wall of Corpses: Destroy target creature 2 0/3 blocked Flying Atby Wall the endofofCorpses. any turn in which Wall of 2 0/5 Resistance Put a -0/-1 is dealt damage, counter on Wall ofputRoots: a +0/+1 Add counter on it. {G} to your 2 manamay You pool. Play this choose ability to play Wardas aofmana Lightssource. Use thisif as an instant; 2 1/1 you do, bury Phasing it at During endupkeep, your of turn.pay Enchanted creature {2}{G}{U} or gains 4 2/3 Warping Wurm phases out. When Warping Wurm {U}, {T}, Sacrifice Wave Elemental: Tap up to three 4 target creatures without When Wellspring flying. comes into play, gain control of 3 3/3 enchanted Trample land. At the end of each of your turns, lose 4 2/4 Protection from white {1}{R}: +1/+0 until end of turn. 4 1/1 Flying, protection from blue 3 Pay 3 life: Counter target summon spell. 2 Search your library for a creature card and reveal that 1 card to creature Target all players. Shuffle your defending playerlibrary andgets controls put +3/+0 the 3 2/2 untileach For end 1ofdamage turn. That creature Zebra may Unicorn be assigned deals, to gain 1 life. 4 2/2 Flanking (Whenever a creature without flanking is 3 2/2 assigned to block thisa creature, Flanking (Whenever the blocking creature without creature flanking is 3 3/4 assigned {1}{R}{R}, to {T}: blockSearch this creature, the blocking your library creature for a Dragon card 5 2/0 and put it into play as though it were just played. Zombie Mob comes into play with one +1/+1 counter 4 3/3 for each Flying summon Zuberi, cardFeather Golden in your counts graveyard. as a Remove all of Griffin. All 5 2/1 other Griffins Flying Cannot get +1/+1. to block. be assigned 3 2/1 Flying Cannot be assigned to block. 3 1/1 {R}: Add {B} to your mana pool. Play this ability as an 1 1/1 interrupt. {R}: Add {B} to your mana pool. Play this ability as an 1 interrupt. Counter target spell. That spell's caster may draw up to 2 two cardstarget Counter at thespell. beginning of thecaster That spell's next turn's upkeep. may draw up to 2 two cards at the beginning of the next turn's upkeep. {3}, {T}: Target player looks at the top three cards of 2 his {1},or{T}: her Sacrifice library and puts one Astrolabe to of addthem twoon manatop of of any that 3 one color to your mana pool. Play this ability as {1}, {T}: Sacrifice Astrolabe to add two mana of any an 3 one color tocreature Enchanted your mana pool. cannot bePlay this ability blocked unlessas an defending 1 player payscreature Enchanted an additional cannot{3} befor each creature blocked unless defending 1 2/3 player {2}{R}:pays an additional Remove {3} for each target summon creature card in your graveyard 4 5/5 from the game to put a Graveborn token into play. When Balduvian Horde comes into play, discard a card 4 at random When from your Balduvian hand Trading or bury Post comesBalduvian into play,Horde. sacrifice 0 3/3 an untapped mountain or bury Balduvian Rampage: 1 Balduvian War-Makers can attackTrading thePost. turn 5 3/3 it comes into Rampage: play on your 1 Balduvian side. War-Makers can attack the turn 5 2/4 it comes into play on your side. {T}: Untap target tapped land an opponent controls to 4 2/4 add {T}: one mana Untap of any target typeland tapped thatan land produces opponent to yourto controls 4 add Draw a card at the beginning of the upkeep ofto one mana of any type that land produces your the turn 3 after Draw Bestial a card Fury at thecomes into play. beginning of theIf upkeep enchanted of the turn 3 aftermay You Bestial Fury acomes remove greeninto cardplay. If enchanted in your hand from the 5 game instead {2}{U}{U}: of paying Look at the Bounty top five of the Hunt's cards of yourcasting library 4 and Counter target interrupt spell if it is blue. Drawthe put one of them into your hand. Remove a card 2 1/1 at the Draw Flying beginning of at a card thethenext turn's upkeep. beginning of the upkeep of 4 1/1 the turn after Carrier Pigeons comes of Flying Draw a card at the beginning into theplay. upkeep of 4 theenchanted If turn aftercreature Carrier Pigeons comes is put into into play. draw the graveyard, 3 three cards. Choose If enchanted creatureand discard is put into one of those cards. the graveyard, draw 3 2/4 three cards. Choose and discard one of those {R}: Remove the top card of your library fromcards. the 4 game. You mayIf that pay 1card life isand a land, Chaos remove Harlequin a black card ingets your-4/-0 5 6/1 hand from the game instead of paying Cannot be the target of spells or effects. Contagion's 5 6/1 Cannot be the target of spells or effects. 5 Death Spark deals 1 damage to target creature or 1 player. At the Each player end of his shuffles youror upkeep, her handif and Death Spark is into graveyard in 4 1/1 his or her During library. your Remove upkeep, the top Diseased ten cards Vermin from deals 1 your damage 3 to a single target Cumulative Upkeep:opponent it has each 1 life During previously damaged player's upkeep, 3 2/4 if Allthat player able creatures controls any green to block Elvish or white Bard permanents, do so. If this 5 4/1 forces a creature to block more attackers than allowed, 3 4/1 3 2/2 If Elvish Spirit Guide is in your hand, you may remove it 3 from the Untap anygame numberto add {G} tocreatures. of target your manaThose pool. creatures Play this 2 2/2 neither {2}: deal nor receive Mountainwalk damage until end in combat this turn. of turn 3 2/2 {2}: Mountainwalk until end of turn 3 Put a Knight token into play. Treat this token as a 1/1 2 white creature Put a Knight withinto token banding. play. Treat this token as a 1/1 2 white creature with banding. Remove target non-white attacking creature from the 3 game. If Gain life enchanted equal to creature is that creature's put into toughness. the graveyard, return 3 that creature to play under your control as though If enchanted creature is put into the graveyard, return it 3 that creature Target to play opponent underone: chooses youryou control drawas though three it or cards; 4 you choose and bury up to two target creatures that Bury target non-black, non-artifact creature or put a 4 Zombie token Bury target into play.non-artifact non-black, Treat this token as aor2/2 creature putblack a 4 Zombiecreature Target token into play. gets Treatuntil +2/+0 thisend token as a 2/2 of turn. Drawblack a 3 card at creature Target the beginning of the until gets +2/+0 next end turn's of upkeep. turn. Draw a 3 card at the beginning of the next {X}{X}{1}, {T}: Tap X target lands. turn's upkeep. 3 You may pay 1 life and remove a blue card in your 5 hand Searchfrom yourthe gameforinstead library of paying any three cards Force of Will's and remove 2 them from Search yourthe game. library forShuffle yourcards any three library andafterwards. remove 2 2/2 them from the game. Shuffle your library afterwards. If Fyndhorn Druid is put into the graveyard the same 3 2/2 turn it was blocked, If Fyndhorn Druid is gain 4 life. put into the graveyard the same 3 7/7 turn it was blocked, gain 4 life.a forest, or bury During your upkeep, sacrifice 7 Gargantuan If enchantedGorilla andblocks creature Gargantuan Gorilla by or is blocked deals any7 1 creatures, If enchanted enchanted creature creature blocks orgets +0/+3 by is blocked until anyend of 1 2/3 creatures, enchanted Trample, rampage: creaturebe 2 Cannot gets +0/+3 blocked byuntil fewerend of than 5 2/3 three creatures. Trample, rampage: 2 Cannot be blocked by fewer than 5 3/3 three creatures. {1}{G}: Regenerate 4 3/3 {1}{G}: Regenerate 4 1/1 {X}{X}{1}: Destroy target non-creature artifact with 1 1/1 casting costDestroy {X}{X}{1}: equal totarget X. non-creature artifact with 1 casting cost equal to X. Attacking creatures cannot be blocked by only one 2 creature Attackingthis turn. Play creatures onlybe cannot during combat blocked before by only one 2 creature this turn. Play only during combat before or Guerrilla Tactics deals 2 damage to target creature 2 player. IfTactics Guerrilla a spell deals or effect controlled 2 damage by an creature to target opponentor 2 player. If a Scepter If Gustha's spell or effect leavescontrolled bylose play or you an opponent control of it, 0 put all cards under Gustha's Scepter into Hail Storm deals 2 damage to each attacking yourcreature 3 and When1 damage Heart of to you andcomes Yavimaya each creature into play,you control. sacrifice a 0 forest or bury Heart of Yavimaya. {T}: Add {G} to your {X}, {T}: Put the top card of target opponent's library 4 into his {3}: Drawor her graveyard. a card. Use thisContinue doing ability only thisa until when you creature 1 1/1 is put into the graveyard from play, and only once {1}{B}: Target player discards a card at random from for 1 1/1 his or her {1}{B}: hand.player Target Use this ability aonly discards cardwhen Insidious at random from 1 2/2 his or her hand. Use this ability only when Insidious Flying If Ivory Gargoyle is put into the graveyard from 5 1/2 play, putasit Juniper As long into playOrder under owner's iscontrol Advocate at end untapped, allof 3 2/3 green All creatures green creaturesyouyou control getget control +1/+1. +1/+1. 5 6/6 If Keeper of Tresserhorn attacks and is not blocked, it 6 2/3 deals no damage to defending player this turn and that Banding 4 2/3 Banding 4 1/6 At the end of any combat in which Kjeldoran Home 4 Guard attacked or When Kjeldoran blocked, Outpost put ainto comes -0/-1 counter play, on a sacrifice 0 plains or bury Enchanted Kjeldoran creature getsOutpost. {T}: AddSwitch +1/+2. {2}{U}: {W} to your 2 Kjeldoran Pride from creature it enchants to Enchanted creature gets +1/+2. {2}{U}: Switch another 2 2/2 Kjeldoran At the endPride from of any creature turn, it enchants if Krovikan Horror to another is in your 4 graveyard Play with a summon on a non-wall creaturecard you directly control.above Draw it, you at a card 3 the beginning When Lake of of thethe upkeep Dead comesof into the turn play,after Krovikan sacrifice a 0 swamp Choose or buryfrom a card Lakeyour of the dead. hand and{T}: Add that shuffle {B} to your card 2 into Choose a card from your hand and shuffle that card of your library to draw two cards at the beginning 2 into your Target library to opponent draw two chooses cards one: you at thethree draw beginning cardsofat 5 2/1 the beginning of the next turn's First strike {1}{B}: Regenerate upkeep; or you search 3 2/1 First strike {1}{B}: Regenerate 3 0/3 Trample During your upkeep, choose and discard a card 4 from Look your at thehand, or bury top five cardsLim-Dul's PaladinAs of your library. and draw a many 2 times as you {1}, {T}: choose, Sacrifice you mayBauble Lodestone pay 1 life to put to put those up to four 0 10/4 target When Lord of Tresserhorn comes into play, pay 2 top basic lands from any player's graveyard on life of 4 and sacrifice Until two creatures, end of turn, and target you may redirect opponent to target draws creature 3 you control any amount of damage. Until end of turn, you may redirect to target creature 3 you control Target any amount opponent choosesofone: damage. you put a +1/+1 4 counter on each creature you control and {T}: Sacrifice Mishra's Groundbreaker. gainland Target 4 life; or 4 becomes Put up to athree 3/3 artifact creature. target cards fromThat creature still an opponent's 1 graveyard {1}, on topmana-producing {T}: Target of his or her library landinbecomes any order. a basic 2 land type Choose {W}{G}: of your and choice until aend discard of from card turn. your hand to 4 have target creature gain banding, first Nature's Chosen can enchant only a creaturestrike,you or 1 control. Enchanted During your upkeep,creature pay {G}has, "{0}:Nature's or bury Untap this Wrath. 6 Whenever a player puts a swamp or black permanent {1}{W}: Target creature gains first strike until end of 3 turn. {1}{W}: Target creature gains first strike until end of 3 turn. Return all islands to their owners' hands. Each player 5 1/5 sacrifices {B}: +1/-1a until plainsend or aofwhite turn. permanent for each white {1}{U}: Switch 4 1/5 Phantasmal Fiend's power and toughness {B}: +1/-1 until end of turn. {1}{U}: Switchuntil end of 4 0/1 Phantasmal Flying At theFiend's power beginning andupkeep, of the toughness putuntil end of a +1/+1 2 4/4 counter {W}: on Phantasmal Flying until end of Sphere. During turn. Target your upkeep, opponent gains 2 4 life. {U}:asReturn As long Phelddagrif enchanted to is creature owner's black, hand. it gets Target +2/+1; 3 otherwise it gets -1/-2. As long as enchanted creature is black, it gets +2/+1; 3 1/1 otherwise If Phyrexian it gets -1/-2. power is 7 or greater, bury it. Devourer's 6 {0}: {3}: Remove the top card Target opponent looksofatyour the library top tenfrom the cards ofgame your 3 3/4 library If and separates Phyrexian War Beastthem intoplay, leaves two sacrifice face-down piles.and a land, 3 3/4 Phyrexian War If Phyrexian WarBeast Beastdeals 1 damage leaves to you.a land, and play, sacrifice 3 Phyrexian War Beast deals Bury target artifact or land. 1 damage to you. 3 Destroy target artifact. Destroy a target artifact for 2 each {1}{R} You may you pay remove a redincard addition to the in your casting hand cost. from the 6 game Put upinstead to threeoftarget payingcreature Pyrokinesis's cards casting cost. from your 1 graveyard on top of your library in any order. Put up to three target creature cards from your 1 graveyard Bury targeton top of your creature with library power in any 4 or order. greater. 2 Bury target creature with power 4 or greater. 2 Sacrifice a creature to gain control of target non-black, 4 3/4 non-artifact Flying At thecreature. beginning of your upkeep, put a wage 3 counter on Rogue Skycaptain. During your upkeep, pay Cumulative Upkeep: {W} Whenever a swamp, 4 1/1 mountain, black {2}: Remove thepermanent, top card of or redlibrary your permanent becomes from the game 1 1/1 to gain {2}: 1 life. the top card of your library from the game Remove 1 to gain {T}: 1 life. Scarab to the Unseen to return all Sacrifice 2 enchantments You may remove on atarget whitepermanent card in youryou ownfrom hand to their the 5 game instead of paying Scars of the Veteran's {T}: Add one colorless mana to your mana pool. casting {2}, 0 1/3 {T}: Add one the {3}: Remove mana topoffour anycards color of to your your library mana pool. from the 3 game to prevent all damage to you from When Sheltered Valley comes into play, buryone any source. other 0 0/6 Sheltered Counts as Valley a wall.you control. If Shield During Sphere your upkeep, is assigned as a if you 0 blocker, When Solput a -0/-1 Grail Comescounter on it.choose a color. {T}: into play, 3 1/2 Add {T}: one manaaof Sacrifice the or black chosen color artifact to yourtomana creature pool. add an 2 1/2 amount {T}: Sacrifice a black or artifact creature to add an to of {B} equal to that creature's casting cost 2 amount {2}: Put of {B} the topequal card to of that yourcreature's graveyardcasting on the cost to bottom 2 of your library. When Soldevi Excavations comes into play, sacrifice an 0 2/2 untapped {W}, {T}: island or up Prevent bury to Soldevi 2 damageExcavations. {T}: Add to any creature. 3 2/2 Target opponent may draw a card. {W}, {T}: Prevent up to 2 damage to any creature. 3 1/1 Target opponent {T}: Sacrifice twomay draw lands a card. to draw three cards. Choose 2 1/1 and discard one of those cards. {T}: Sacrifice two lands to draw three cards. Choose 2 1/1 and discard {1}: one ofTarget Regenerate. those opponent cards. may draw a card. 1 1/1 {1}: Regenerate. Target opponent may draw a card. 1 4/2 Whenever Soldevi Steam Beast becomes tapped, target 5 4/2 opponent Whenevergains 2 life. Soldevi Steam{2}:Beast Regenerate becomes tapped, target 5 1/1 opponent gains 2 life. {2}: Regenerate {R}, {T}: Target player shuffles his or her library. 1 0/1 {U}: Regenerate At the end of any turn in which Spiny 3 Starfish regenerated, {2}{G}: put deals Splintering Wind a Starfish token to 1 damage into play for target 4 creature. All Put a creatures non-artifact Splinter token into play. get -1/-1 Treatofthis until end token turn. 3 All non-artifact creatures get -1/-1 until end of turn. 3 During each player's turn, that player may put one 5 1/2 additional land into play. Whenever a land is tapped for Flying 2 1/2 Flying 2 3/4 Flying {U}: Remove the top card of your library from 6 0/4 the game {R}: +1/+0to until tap target end ofcreature turn with flying. {U}: 3 0/4 {R}: +1/+0 until end of turn 3 2/4 If Stromgald Spy attacks and is not blocked, you may 4 choose Play towhen only have ait red dealsorcery no damage to defending or instant player deals damage 2 to you. Suffocation Choose and discard deals a red 4ordamage to that green card fromspell's your hand 2 0/3 to Cumulative Upkeep: {1}{W} Any damage that+X/+0 have target creature gain trample and get would 2 0/1 reduce Flying Ifyour life total Swamp to less Mosquito than 1and attacks instead is notreduces blocked,it to 2 0/1 defending player gets a poison counter. If a player Flying If Swamp Mosquito attacks and is not blocked, has 2 1/3 defending {1}: Change player gets Sworn a poison counter. Defender's power to Ifthe a player has toughness 4 of target creature blocking or being blocked by Gain 3 life. Gain 3 life for each {1}{G} you pay in Sworn 4 addition to the Gain 3 life. Gaincasting cost. 3 life for each {1}{G} you pay in 4 addition to the casting Comes into play tapped. cost. {1}, {T}: Search your library 0 for a basic land Cumulative and put Upkeep: it intothe Remove play toptapped. card ofThis yourdoes 4 library from Upkeep: Cumulative the game. {2}If Any you player do not,may remove youror 2 pay {2} 3 life to counter Cumulative target {G} Upkeep: red {2}{G}: or greenPay spell. Playfor 3 life this ability each 5 velocity counter on Tornado. Destroy target permanent No creatures deal damage in combat this turn. If you 1 pay {2}{R} indeal No creatures addition to the damage casting cost, in combat Undergrowth this turn. If you 1 pay {2}{R} in addition to the casting cost, {1}{W}: Target non-attacking, non-blocking Undergrowth creature 2 1/5 gets +0/+2 Trample {3}:until end ofuntil Banding turn.end of turn. {3}: All 5 creatures banded with Urza's Engine gain trample until 3/2 {0}: Varchild's Crusader cannot be blocked except by 4 3/2 walls this turn. Crusader {0}: Varchild's Bury Varchild's cannotCrusader at the be blocked end by except of 4 3/4 walls this rampage: Trample, turn. Bury1Varchild's CumulativeCrusader Upkeep:at Put the aend of 2 survivor Play on atoken into you creature playcontrol. under target opponent's {0}: Tap enchanted 1 creature Play on atocreature give any other you target control. creature {0}: +2/+1 until Tap enchanted 1 creature to give any other target creature +2/+1 until Enchanted creature gets +1/+1. {1}{U}: Return 2 Viscerid EnchantedArmor to owner's creature hand. {1}{U}: Return gets +1/+1. 2 1/2 Viscerid Armor to owner's hand. {T}: Sacrifice a creature and a swamp to bury target 2 0/3 non-artifact {W}: creature. Pay 1 life {T}: up to prevent Sacrifice a creature to 2 damage and a to any 3 1/4 creature. Can blockEffects thatwith creatures prevent orYou flying. redirect may damage choose not to 3 1/4 untap Whip Can block Vine during creatures withyour untap flying. You phase. {T}: Tap may choose not to 3 untap Whip Vine {2}: Remove the during top twoyour untap cards phase. of your {T}:from library Tapthe 4 1/1 game to have Whirling Catapult deal 1 damage Flying, first strike {W}{W}: +2/+0 until end of turn. to each 3 1/1 You cannot Flying, spend{W}{W}: first strike more than {W}{W} +2/+0 untilinend thisofway each turn. 3 You cannotaspend Whenever more than snow-covered {W}{W} land in this is tapped way each for mana, it 3 2/7 produces {G}: one +1/-2 additional until mana of the same type and end of turn. 5 2/7 {G}: +1/-2 until end of turn. 5 5/1 Trample Cumulative Upkeep: {G}{G} Yavimaya Ants 4 can attack Target the turn creature it comes gains into X life, or play onX your prevent side.to damage 2 any Spieler Ein creature or player. Deiner Wahl erhält X Lebenspunkte dazu, 2 oder Il giocatore bersagliozuguadagna verhindere bis X Schadenspunkte beioeiner X punti vita, previeni 2 X Ledanni a una joueur ciblécreatura gagne Xopoints a un giocatore de vie, oubersaglio. prévenez X 2 blessures El jugador objetivo gana X vidas, ojoueur sur une créature ou un quelconques. previene X puntos 2 1/1 de daño ale cualquier Possède criatura regroupement o jugador. quand il attaque. À chaque 2 1/1 fois qu'un Branco mur bloque quando attaccaleOgniqualvolta Bélier, détruisez cette blocca un muro créature 2 1/1 L'Ariete da Assedio, Bündnisfähigkeit, distruggi wenn quel muro sie angreift alla fine Zerstöre del am Ende 2 1/1 des Kampfes alle Mauern, die die Sturmramme Banding when attacking Whenever a wall blocks geblockt 2 1/1 Battering Agrupa al Ram, destroy atacar. thatque Siempre creature at end un muro of combat. bloquee el 2 1/1 Ariete, Flying destrúyelo al final del combate. 2 1/1 Vol 2 1/1 Fliegend 2 1/1 Volare 2 1/1 Vuela. 2 3/3 Swampwalk 4 3/3 Sumpftarnung 4 3/3 Traversée des marais 4 3/3 Passa-paludi 4 3/3 Cruza pantanos. 4 {1}: Prevent all damage to you from one black source. 2 Further {1}: damage Previeni from tutto that source il danno inflitto isa treated normally. te da una fonte 2 nera. Se una fonte {1}: Verhindere nera allen ti infligge Schaden ausdanni einer più volte in un schwarzen 2 Quelle. {1}: Prévenez toutes les blessures que vous als Wenn Dir eine Schadensquelle mehr einmal inflige une 2 source unique {1}: Evita todonoire. Lesque el daño blessures te hagainfligées a ti una par la suite fuente 2 negra. {1}: Prevent all damage to you from one red source.se El daño adicional que proceda de esa fuente 2 Further {1}: damage allen Verhindere from Schaden that source ausiseiner treated normally. roten Quelle. 2 Wenn Dir eine Schadensquelle mehr als einmal in {1}: Previeni tutto il danno inflitto a te da una fonte 2 rossa. Se una fonte {1}: Prévenez toutesrossa ti infliggeque les blessures danni piùinflige vous volte in une 2 source unique rouge. Les blessures infligées par {1}: Evita todo el daño que te haga a ti una fuente la suite 2 0/4 negra. Quand El la daño adicional que Bête mécanique proceda arrive en jeu,de mettez esa fuente septse 6 0/4 marqueurs Quando +1/+0Meccanica la Bestia sur elle. Àentra la fin in d'un combat gioco, metti sette 6 segnalini +1/+0 su di essa. Alla fine di ogni 0/4 Lege sieben +1/+0 Spielmarken auf die Mechanische 6 0/4 Bestie, wenn sie ins When Clockwork Spiel Beast kommt. comes intoEntferne play, putnach jedem seven 6 0/4 +1/+0 Cuandocounters entra enon it. Atlathe juego endmecánica, Bestia of any combat ponleinsiete 6 contadores Während +1/+0. der Quita uno de des Versorgungsphase ellosBeherrschers al final de cada des 4 verzauberten Landes Pendant l'entretien dufügt ihm dasdu contrôleur Verfluchte Land 1 terrain enchanté, 4 le Terrain maudit inflige 1 blessure à ce joueur. During enchanted land's controller's upkeep, Cursed 4 Land deals La Terra 1 damage Maledetta to that infligge 1 player. danno al controllare della 4 terra Durante el mantenimiento del fase bersaglio durante la sua di mantenimento. controlador de la tierra 4 encantada, Erhöhe la Tierra Deinen malditaum Manavorrat le hace 1 punto de daño a {B}{B}{B}. 1 Add {B}{B}{B} to your mana pool. 1 Ajoutez {B}{B}{B} à votre réserve. 1 Aggiungi {B}{B}{B} alla tua riserva di mana. 1 Añade {B}{B}{B} a tu reserva de maná. 1 Begrabe ein Artefakt Deiner Wahl mit Spruchkosten von 1 X. Dietarget Bury Detonation artifactfügt withdem Beherrscher casting dieses cost equal to X. 1 Detonate Seppelliscideals X damage un artefatto to that artifact's bersaglio. controller. La Detonazione 1 infligge X danni al controllore dell'artefatto bersaglio, Enterrez l'artefact ciblé dont le coût de lancement est X. 1 La Détonation inflige X blessures au contrôleur Entierra el artefacto objetivo de coste de ejecuciónde 1 igual a X. Detonar Disintegrate le damage deals X hace X puntos de creature to target daño al or 1 player. Die That creature Zersetzung cannot verursacht beiregenerate untiloder einem Spieler end einer of 1 Kreatur Deiner Wahl La Disintegrazione X Schadenspunkte. infligge X danni a una Diese Kreatur creatura or a 1 un giocatore bersaglio. Il bersaglio non può rigenerare La Désintégration inflige X blessures à une cible, 1 créature ou joueur. Desintegrar Cette créature hace X puntos de dañone peutcriatura a una régénérer o 1 4/4 jugador objetivo. Durante este turno, esa criatura no 5 4/4 5 4/4 5 4/4 5 4/4 5 3/3 Elfenreiter können nur von fliegenden Kreaturen und 5 3/3 Ivon Mauern Cavalieri geblockt Elfici werden. possono essere bloccati solo da muri e 5 3/3 da creature Elven Riderscon volare. cannot be blocked except by creatures 5 3/3 with flying or walls. Ne peuvent être bloqués sauf par des créatures qui 5 3/3 possédent Los Jinetesleélficos vol ousólo despueden murs. ser bloqueados por 5 2/1 muros y por First Strike criaturas voladoras. 2 2/1 Initiative 2 2/1 Erstschlag 2 2/1 Attacco improvviso 2 2/1 Dañan primero. 2 Durante la fase di mantenimento di ciascun giocatore, 3 distruggi All tutti artifacts in gli playartefatti che quel gain "During giocatore your upkeep,controlla. pay an 3 additional {2} erhalten Alle Artefakte or bury this die artifact." Eigenschaft: "Bezahle 3 während Tous les artefacts en jeu acquièrentzusätzlich deiner Versorgungsphase "Pendant {2} oder votre 3 entretien, payez {2} en Todos los artefactos supplémentaires ou enterrez juego ganan: "Durante tu cet 3 mantenimiento, paga {2} adicionales o entierra Il Feedback infligge 1 danno al controllore este 3 dell'incantesimo During bersaglio enchanted durantecontroller's enchantment's la fase di upkeep, 3 Feedback deals 1 damage to that player. Während der Versorgungsphase des Beherrschers der 3 verzauberten Verzauberung Pendant l'entretien fügt ihm du contrôleur die Rückkopplung de l'enchantement 3 enchanté, la Rétroaction inflige 1 blessure Durante el mantenimiento del controlador del à ce joueur. 3 encantamiento Fireball deals X encantado, la Descarga damage divided evenly, astral roundledown, hace 1 1 among La Bouleany number le feu ofXtarget inflige creatures blessures and/or divisées players. de maniére 1 égale, en arrondissant au nombre inférieur, entre un La Palla di Fuoco infligge X danni, divisi equamente 1 (arrotondando per difetto)insgesamt Der Feuerball verursacht tra un qualunque numero di X Schadenspunkte. 1 Diese La Bolakönnen gleichmäßig de fuego (abgerundet) hace un total über de X puntos demehrere daño, 1 repartidos {T}: por{G} Ajoutez igual redondeando à votre réserve. hacia abajo entre 0 {T}: Aggiungi {G} alla tua riserva di mana. 0 {T}: Add {G} to your mana pool. 0 {T}: Erhöhe Deinen Manavorrat um {G}. 0 {T}: Erhöhe Deinen Manavorrat um {G}. 0 {T}: Erhöhe Deinen Manavorrat um {G}. 0 {T}: Aggiungi {G} alla tua riserva di mana. 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 {T}: Ajoutez {G} à votre réserve. 0 {T}: Ajoutez {G} à votre réserve. 0 {T}: Aggiungi {G} alla tua riserva di mana. 0 {T}: Añade {G} a tu reserva de maná. 0 {T}: Añade {G} a tu reserva de maná. 0 {T}: Añade {G} a tu reserva de maná. 0 {T}: Look at target player's hand. 1 {T}: Guarda la mano di un avversario bersaglio. 1 {T}: Regardez la main du joueur ciblé. 1 {T}: Schaue Dir die Karten, die ein Spieler Deiner Wahl 1 auf der {T}: Hand Mira hat, an. la mano del jugador objetivo. 1 2/2 2 2/2 2 2/2 2 2/2 2 2/2 2 Target player gains 3 life, or prevent up to 3 damage to 1 any Il creaturebersaglio giocatore or player. guadagna 3 punti vita, o previeni 1 fino a 3 danni Le joueur cibléagagne una creatura 3 pointsode a un vie,giocatore ou prévenez 1 jusqu'à 3 blessures sur une créature ou un joueur Ein Spieler Deiner Wahl erhält 3 Lebenspunkte dazu, 1 oder verhindere El jugador bis gana objetivo zu 3 Schadenspunkte beihasta 3 vidas, o previene einer 3 1 3/3 puntos de daño a cualquier criatura o jugador. 4 3/3 4 3/3 4 3/3 4 3/3 4 2/2 Ces Orques de la Griffe de fer ne peuvent être désignés 2 2/2 pour bloquer Ironclaw Orcsune créature cannot quelconque be assigned qui aany to block unecreature force 2 2/2 with Orks power von der2 eisernen or greater.Klaue können nicht als Blocker 2 2/2 für eine Kreatur deklariert Gli Orchi dell'Artiglio werden, di Ferro die eineessere non possono Stärke von 2 2/2 assegnati a bloccare No se pueden asignarcreature con forza para bloquear superiore a ninguna a 1. criatura 2 de fuerza 2 o superior. {T}: Aggiungi {U} alla tua riserva di mana. 0 {T}: Aggiungi {U} alla tua riserva di mana. 0 {T}: Aggiungi {U} alla tua riserva di mana. 0 {T}: Add {U} to your mana pool. 0 {T}: Ajoutez {U} à votre réserve. 0 {T}: Erhöhe Deinen Manavorrat um {U}. 0 {T}: Ajoutez {U} à votre réserve. 0 {T}: Ajoutez {U} à votre réserve. 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 {T}: Erhöhe Deinen Manavorrat um {U}. 0 {T}: Añade {U} a tu reserva de maná. 0 {T}: Erhöhe Deinen Manavorrat um {U}. 0 {T}: Añade {U} a tu reserva de maná. 0 {T}: Añade {U} a tu reserva de maná. 0 {4}, {T}: Pesca una carta. 4 {4}, {T}: Draw a card. 4 {4}, {T}: Piochez une carte. 4 {4}, {T}: Ziehe eine Karte. 4 {4}, {T}: Roba una carta. 4 2/1 Passa-paludi 3 2/1 Swampwalk 3 2/1 Traversée des marais 3 2/1 Cruza pantanos. 3 2/1 Sumpftarnung 3 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 1/1 Branco, volare 2 1/1 Banding, flying 2 1/1 Vol, regroupement 2 1/1 Vuela, agrupa. 2 1/1 Fliegend, Bündnisfähigkeit 2 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 {T}: Aggiungi {R} alla tua riserva di mana. 0 {T}: Ajoutez {R} à votre réserve. 0 {T}: Ajoutez {R} à votre réserve. 0 {T}: Ajoutez {R} à votre réserve. 0 {T}: Aggiungi {R} alla tua riserva di mana. 0 {T}: Aggiungi {R} alla tua riserva di mana. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Añade {R} a tu reserva de maná. 0 {T}: Erhöhe Deinen Manavorrat um {R}. 0 {T}: Erhöhe Deinen Manavorrat um {R}. 0 {T}: Erhöhe Deinen Manavorrat um {R}. 0 {T}: Añade {R} a tu reserva de maná. 0 {T}: Añade {R} a tu reserva de maná. 0 2/2 If Murk Dwellers attacks and is not blocked, it gets 4 2/2 +2/+0 Se until enddel gli Abitatori of Buio combat. attaccano e non vengono 4 bloccati, prendono +2/+0 fino alla fine del 2/2 Si les Habitants des ténèbres attaquent et ne sont pas 4 2/2 bloqués, ils Bewohner Greifen die gagnent +2/+0 jusqu'à laan der Dunkelheit finund du combat. werden 4 2/2 nicht geblockt, Si atacan erhalten y no son sie +2/+0 bloqueados, los bis zum Ende Moradores de des las 4 1/3 tinieblas {T}: ganan Orcish +2/+0 Artillery hasta deals el final del 2 damage combate. to target creature 3 1/3 or player {T}: and 3 orque L'Artillerie damage to you. inflige 2 blessures à une cible, 3 1/3 créature ou joueur; et vous inflige 23 danni {T}: L'artiglieria Orchesca infligge blessures. a una 3 1/3 creatura o a un giocatore {T}: La Artillería bersaglio orca le hace e 3 de 2 puntos danni a te. daño a la 3 1/3 criatura o jugador objetivo y 3 a ti. {T}: Die Ork-Artillerie fügt einer Kreatur oder einem 3 Spieler Deiner Toutes Wahl 2attaquantes les créatures Schadenspunkte zu, Dir que vous selbst contrôlez 4 gagnent All +1/+0. attacking creatures you control get +1/+0. 4 Tutte le creature attaccanti che controlli prendono 4 +1/+0. Todas las criaturas que controlas ganan +1/+0 cuando 4 atacan. Alle angreifenden Kreaturen, die Du kontrollierst, 4 2/2 erhalten +1/+0. 3 2/2 3 2/2 3 2/2 3 2/2 3 3/3 Vol 4 3/3 Volare 4 3/3 Flying 4 3/3 Fliegend 4 3/3 Vuela. 4 {T}: Ajoutez {W} à votre réserve. 0 {T}: Add {W} to your mana pool. 0 {T}: Ajoutez {W} à votre réserve. 0 {T}: Add {W} to your mana pool. 0 {T}: Aggiungi {W} alla tua riserva di mana. 0 {T}: Ajoutez {W} à votre réserve. 0 {T}: Aggiungi {W} alla tua riserva di mana. 0 {T}: Aggiungi {W} alla tua riserva di mana. 0 {T}: Add {W} to your mana pool. 0 {T}: Añade {W} a tu reserva de maná. 0 {T}: Erhöhe Deinen Manavorrat um {W}. 0 {T}: Añade {W} a tu reserva de maná. 0 {T}: Añade {W} a tu reserva de maná. 0 {T}: Erhöhe Deinen Manavorrat um {W}. 0 {T}: Erhöhe Deinen Manavorrat um {W}. 0 Counter target spell unless that spell's caster pays an 1 additional {X}. Neutralizza unaThat magiaplayer drawsseand bersaglio chipays all available l'ha lanciata non 1 riesce a spendere Contrecarrez {X}. le sort Quel ciblé giocatore à moins que deve attingere le lanceur de cee 1 sort ne paye X supplémentaires. Ce joueur tire Contrarresta el hechizo objetivo a menos que quienet paye 1 ejecuta ese hechizo Der Zielspruch pague {X} adicionales. wird neutralisiert, EseUrheber wenn dessen jugador 1 nicht zusätzlich {X} ausgibt. Dieser Spieler muß alles La Pyrotechnie inflige 4 blessures, que vous répartissez 5 Icomme Fuochivous le désirez d'Artificio entre 4autant infliggono danni,dedivisi cibles, créatures a tua scelta 5 tra un qualsiasi numero di creature e/o giocatori Pyrotechnics deals 4 damage divided any way you 5 choose among any Die Pyrotechnik number 4ofSchadenspunkte, verursacht target creatures die and/or du 5 beliebig La Pirotecnia hace 4 puntos de daño, repartidosWahl auf Kreaturen und/oder Spieler Deiner de la 5 forma Mettezque elijasde la carte entre cualquier créature cibléenúmero decimetière de votre criaturas 1 danstarget Put votre creature main. card from your graveyard into your 1 hand. Riprendi in mano una creatura bersaglio dal tuo 1 cimitero. Recupera una carta de criatura de tu cementerio y 1 devuélvela Nimm eine aKreaturenkarte tu mano. Deiner Wahl aus Deinem 1 Friedhof Tutto auf Deine il danno Hand. finora inflitto a te da una fonte in questo 3 turno viene aggiunto al totale Toutes les blessures qu'une dei tuoi source puntivous unique vita invece a 3 infligé pendant All damage dealtcetotour yousont fromrétroactivement one source thisajoutées turn is à 3 retroactively added to your life total instead of Aller Schaden, den Du bislang in diesem Zug von einer 3 bestimmten Todo el dañoQuelle erhalten que hayas hast,de recibido wird unazuúnica Deinen fuente 3 durante {3}, {T}:este turno sedella Lo Scettro suma retroactivamente Rovina a tu atotal infligge 1 danno una 4 creatura {3}, {T}:oRod a unofgiocatore bersaglio. Ruin deals 1 damage to target 4 creature or player. {3}, {T}: La Baguette de ruine inflige 1 blessure à une 4 cible, créature {3}, {T}: ou joueur. El Bastón de destrucción le hace 1 punto de 4 daño a unDer {3}, {T}: jugador Stab o criatura des objetivo. Verderbens fügt einer Kreatur 4 2/2 oder einem Spieler Deiner Wahl 1 Schadensoubkt zu. 3 2/2 3 2/2 3 2/2 3 2/2 3 1/1 Volare 1 1/1 Flying 1 1/1 Vol 1 1/1 Vuelan. 1 1/1 Fliegend 1 1/1 {T}: La créature ciblée autre que la Reine sorcière 3 1/1 devient {T}: 0/2 jusqu'à La creatura la fin duche bersaglio, tour. non sia la Regina 3 1/1 Incantatrice {T}: Target creature other than fino stessa, diventa 0/2 alla fine Sorceress del turno. Queen 3 1/1 becomes 0/2die {T}: Ändere until end of Werte turn. einer anderen Kreature Deiner 3 1/1 wahl bis zum ende des Zuges {T}: La criatura objetivo, que noaufpuede 0/2. ser ella misma, 3 se convierte {T}: Ajoutez en {B}una criatura à votre 0/2 hasta el final del turno. réserve. 0 {T}: Add {B} to your mana pool. 0 {T}: Ajoutez {B} à votre réserve. 0 {T}: Ajoutez {B} à votre réserve. 0 {T}: Add {B} to your mana pool. 0 {T}: Aggiungi {B} alla tua riserva di mana. 0 {T}: Aggiungi {B} alla tua riserva di mana. 0 {T}: Aggiungi {B} alla tua riserva di mana. 0 {T}: Add {B} to your mana pool. 0 {T}: Añade {B} a tu reserva di maná. 0 {T}: Erhöhe Deinen Manavorrat um {B}. 0 {T}: Erhöhe Deinen Manavorrat um {B}. 0 {T}: Añade {B} a tu reserva di maná. 0 {T}: Añade {B} a tu reserva di maná. 0 {T}: Erhöhe Deinen Manavorrat um {B}. 0 Enterrez la créature non-noire et non-artefact ciblée. 2 Seppellisci una creatura bersaglio che non sia nera o 2 artefatto. Bury target non-black, non-artifact creature. 2 Entierra la criatura objetivo, que no puede ser negra ni 2 artefacto. Begrabe eine nicht-schwarze Nicht-Artefaktkreatur 2 Deiner Engagez Wahl. ou dégagez l'artefact ciblé, la créature ciblée 1 ou leorterrain Tap untapciblé. target artifact, creature, or land. 1 TAPpa o STAPpa la terra, la creatura o l'artefatto 1 bersaglio. Gira o endereza el artefacto, criatura o tierra objetivo. 1 Tappe oder enttappe ein Land, ein Artefakt oder eine 1 Kreaturtarget Return Deinercreature Wahl. to owner's hand. 1 Il proprietario riprende in mano la creatura bersaglio. 1 Renvoyez la créature ciblée dans la main de son 1 propriétaire. Bringe eine Kreatur Deiner Wahl auf die Hand ihres 1 Besitzers Devuelve zurück. la criatura objetivo a la mano de su 1 propietario. Search your library for a basic land card and put it into 3 play. Shuffle Cerca nel tuoyour library grimorio unaafterwards. terra base e mettila in gioco. 3 Questa terra Cherchez dansnon conta votre ai fini del limite bibliothèque di una une carte deterra per terrain 3 de base et mettez-la en jeu. Mélangez votre Busca una tierra básica en tu biblioteca y ponla en 3 juego. Vuelve Nimm ein a barajar tuaus Standard-Land biblioteca Deiner aBibliothek continuación. und 3 0/1 bringe es sofort ins Spiel. Mische Deine Bibliothek Vol {B}: +1/+0 jusqu'à la fin du tour. Vous ne pouvez 1 0/1 pas dépenser Volare plus de {B}: +1/+0 fino{B}{B} de del alla fine cette manière turno. pendant In ogni turno 1 0/1 non puoi spendere più di {B}{B} in questo modo. Flying {B}: +1/+0 until end of turn. You cannot spend 1 0/1 more than Fliegend {B}{B} {B}: in this +1/+0 way Ende bis zum each der turn.Runde. Du 1 0/1 kannst nicht mehr als {B}{B} auf diese Art pro Vuelan. {B}: +1/+0 hasta el final del turno. No Zug puedes 1 1/4 gastar {B}: más de {B}{B} así en un mismo turno. Rigenera 3 1/4 {B}: Régénère 3 1/4 {B}: Regenerate 3 1/4 {B}: Se regenera. 3 1/4 {B}: Regeneration 3 3/3 Piétinement 4 3/3 Travolgere 4 3/3 Trample 4 3/3 Verursacht Trampelschaden 4 3/3 Arrolla. 4 During enchanted artifact's controller's upkeep, Warp 2 Artifact deals Pendant 1 damage l'entretien to that player. du contrôleur de l'artefact enchanté, 2 la Distorsion Distorci d'artefact Artefatto inflige infligge 1 blessure 1 danno à ce joueur. al controllore 2 dell'artefatto bersaglio durante la sua Durante el mantenimiento del controlador del fase di artefacto 2 encantado, Während der Deformar artefacto ledes Versorgungsphase hace 1 punto de des Beherrschers daño 2 verzauberten Artefaktes fügt ihm La créature enchantée gagne -2/-1.das Verformte 1 Enchanted creature gets -2/-1. 1 La creatura bersaglio prende -2/-1. 1 Die verzauberte Kreature erhält -2/-1. 1 La criatura encantada pierde -2/-1. 1 1/1 Protection from black At the end of any turn in which 2 1/1 Whirling Dervish Protection contredamaged any le noir À la finopponent, put quel de n'importe a +1/+1 tour 2 1/1 où le Derviche Protezione tourneur dal nero Mettia un blessé un adversaire segnalino +1/+1 sul 2 1/1 Derviscio Turbinante alla fine di ogni Schutz vor Schwarz Lege am Ende eines turno durante Zuges, il in dem 2 1/1 der Wirbende Protección derwisch contra negro.einem Gegner Al final Schaden de cada turno durante 2 el cual los Hostigadores derviches dañen al oponente, TAPpa X creature bersaglio. Il Flagello Invernale infligge 1 2 danni Tap a ciascuna X target di queste creatures. creature Winter con volare. Blast deals 2 damage to 1 each of those creatures with flying. Engagez X créatures ciblées. La Rafale hivernale inflige 1 2 blessures Gira à chacune X criaturas de La objetivo. cesRáfaga créatures qui possède invernal hace 2 le 1 puntos de daño a cada una de ellas que tenga Tappe X Kreaturen Deiner Wahl. Der Wintereinbruch la 1 1/1 fügt jeder Volare dieser Attacca Kreaturen, senza die fliegt, 2 TAPpare. 2 1/1 Flying Attacking does not cause Zephyr Falcon to tap. 2 1/1 Vol Attaquer avec le Faucon du zéphyr ne le fait pas 2 1/1 s'engager. Fliegend Der Westwindfalke wird beim Angreifen nicht 2 1/1 getappt. Vuela. El Halcón del céfiro no se gira al atacar. 2 */* Cannot be the target of spells or effects. World 5 Champion hasthen Draw a card, power andcards draw toughness each equal to the equal numberto the of 2 cards named +1: Target Accumulated permanent Knowledge doesn't in all graveyards. untap during its 4 3/3 controller's Echo (At the beginning of your next upkeep afterdeals next untap step. -2: Ajani Vengeant this 3 2 1+*/1+* permanent comestwo You may remove under your green control, cards sacrifice in your hand itfrom unless 7 the Lightning Arc game rather than deals pay Allosaurus 3 damage dividedRider's as youmana choosecost. 3 5/5 among 飛行 any number of target creatures and/or players. 大天使は、攻撃に参加することでタップしない。 7 {3}, {T} Choose one of your creatures and have your 0 opponent choose onel'une {3}, {T}: Choisissez of his deor hercréatures vos creatures. et Both laissez un 0 adversaire ciblè choisir {3}, {T}: Scegli unetue una delle decreature ses créatures. Les deux e l'avversario 0 bersaglio sceglie una delle proprie creature. Entrambe {3}, {T}: Escoges una criatura que controlas y el 0 oponente {3}, objetivouma {T}: Escolha escoge una criatura de suas criaturasque él controla. e faça com que 0 0/1 seu oponente escolha uma das dele. As duas criaturas Argothian Enchantress can't be the target of spells or 2 abilities. Whenever Enchant creature you play an Enchanted enchantment creature spell,and gets +2/+2 3 has trample. Whenever Destroy all lands. enchanted creature deals 4 4/4 Trample Madness {2}{G} (If you would discard this 5 3/3 card, you may remove it from the game instead. Then 飛行 他の黒のクリーチャーは、それぞれ+1/+1の修正 6 を受ける。 黒以外のクリーチャーは、それぞれ-1/-1の {T}, Sacrifice Ashnod's Coupon: Target player gets you 0 target drink. Destroy target silver-bordered permanent in any game 3 you can seea from Whenever playeryour seat. cycles a card, you may remove 3 target Artifact and enchantmentgame. creature from the spells Ifyou youopponents do, returnplay that 3 2/2 cost {2} Haste more Echo (Attothe play. SacrificeofAura beginning your of Silence: next upkeepDestroy after 4 5/3 this permanent comes under your control, sacrifice ({B/R} can be paid with either {B} or {R}.) Flying When it 3 4/9 Avatar of Discord If you have comes 3 life or less, into play, Avatar of sacrifice Hope costsit unless {6} less 8 4/9 to Flying If you have 3 life or less, Avatar of Hopeexcept play. Flying (This creature can't be blocked costs by 8 2/2 {6} less can ({W/U} to play. Avatar be paid withofeither Hope {W} may or block any {U}.) number {3}{W}: 2 Tap target Except the creature. player who{3}{U}: Counter controls target the fewest activated lands, each 2 5/5 player sacrifices lands When Balduvian Hordeuntil comesall players control into play, thea same discard card 4 6/1 at random from your hand. If you don't, sacrifice Trample, haste At end of turn, sacrifice Ball Lightning. 3 1/1 {1}{G}: Basking Rootwalla gets +2/+2 until end of 1 */* turn. BeastPlay this ability of Burden only once has power andeach turn. Madness toughness {0} each equal 6 2/2 to thestrike, First total number of from protection creatures whitein play. 2 5/5 Fading 3 (This creature comes into play with three fade 4 counters on it. At the beginning of your upkeep, 3 2/2 First strike, protection from white 2 Counter target red spell or destroy target red 1 3/3 permanent. Haste Wither (This deals damage to creatures in the 3 form of Equipped-1/-1 counters.) creature gets +2/+0. Equip {1} ({1}: Attach 1 to target Return creature target you control. permanent to its Equip only owner's as a sorcery. hand. 2 パーマネント1つを対象とし、それをそのオーナーの 2 手札に戻す。 Open a sealed Magic booster pack, reveal the cards, 1 1/3 and put one Sacrifice of those Bottle cards Gnomes: Youinto your gain hand. (Remove 3 life. 3 Draw three cards, then put two cards from your hand 1 2/2 on topother Each of your library Warrior in any you creature order. control comes into play 2 4/4 with an (Whenever Lifelink additional +1/+1 counterdeals this creature on it.damage, Each creature you 4 2/2 gain that much life.) {R}, {T}, Sacrifice Whenever you play a Spirit or Arcane spell, a creature you mayother 3 put a{T}: {2}, ki counter Add {B}ontoBudoka Pupil.pool your mana At end of turn, for each if Swamp 0 you control. Name a nonland card. Target player reveals his or her 1 5/5 hand and discards Vanishing all cards with 4 (This permanent thatinto comes name. playFlashback- with four 4 time Put acounters onElephant 3/3 green it. At thecreature beginning of your token into upkeep, play. 3 Flashback{3} Buyback {3}{G} (You (You may{3} may pay playinthis card from addition to anyyour other 3 2/2 costs At theas you play of beginning this spell. your If youtap upkeep, do,Carnophage put Capsize into 1 1/1 unless you pay 1 life. Carrion Feeder can't block. Sacrifice a creature: Put a 1 +1/+1 counter onreveals Target opponent Carrionhis Feeder. or her hand. Choose a 2 nonland card from it. Remove 対戦相手1人を対象とする。そのプレイヤーは自分の that card from the game. 2 1/1 手札を公開する。その中から、土地でないカードを1 {W}, {T}: Put a +1/+1 counter on target Soldier 1 creature. Target Eachsacrifices player creature ayou controlFlashback creature. with a +1/+1 {5}{B} 2 {B} Char(You dealsmay play thistocard 4 damage from target your graveyard creature or player for andits 2 3 damage to you. Red spells cost {2} more to play. 2 Red spells cost {2} more to play. 2 Red spells cost {2} more to play. 2 1/2 Skip your next turn: Chronatog gets +3/+3 until the 2 end of turn. As Circle Use this ability of Protection: only once Art comes into each play, turn. choose an 2 artist. {1}: The{1}{W}: The anext next time red time a source source of yourofchoice your choice would 2 deal damage to you this turn, prevent that Counter target spell unless its controller pays damage. {1} for 3 each card in Whenever graveyard. City Madness tapped, of Brass becomes {1} (If you would it deals 1 0 1/1 damage When to you. Coiling {T}: comes Oracle Add one mana into play,ofreveal any color to your the top 2 1/1 card of your library. If it's a land card, put it into play. とぐろ巻きの巫女が場に出たとき、あなたのライブラ 2 7/5 リーの一番上のカードを公開する。それが土地カード When Commander Greven il-Vec comes into play, 6 sacrifice Put targeta creature. attacking Greven creaturecannot on thebe blocked bottom of except its 1 owner's library. Its controller gains life equal to its 6 Counter target spell. 2 Counter target spell. 2 Counter target spell. 2 Destroy target artifact, enchantment, or land. 4 2 White creatures get +1/+1. 2 4 2/2 Slivers can't be the targets of spells or abilities. 2 Choose an instant you own from outside the game, 3 reveal that card, and put it into your hand. Remove 4 Darksteel Ingot is indestructible. ("Destroy" effects and 3 2/2 lethal Shadow damage don't destroy (This creature it.) {T}: may block Addblocked or be one mana of by only 2 creatures Put X 4/4 with whiteshadow.) Dauthi tokens Angel creature Slayer with attacks each flying into 4 play. Cycling {2}{W} When you cycle Decree Target player draws two cards. Flashback—{1}{U},of Justice, Pay 4 5/4 3 life. (You Flying, hastemayWhenplayyou thisplay cardDemigod from yourof graveyard Revenge, for 5 1/1 return(At Echo all the cards named Demigod beginning of Revenge of your next from this upkeep after your 5 permanent comes {T}: Add {1} under to your your mana control, pool. sacrificedeals {T}: Desert it unless 1 0 damage to target attacking creature. Target player sacrifices a creature. Play this ability 2 2/2 ({U/B} can be paid with either {U} or {B}.) {3}{U}: 2 3/4 Target player Whenever anydraws a card. opponent Play plays this ability a land, put a only any +1/+1 5 counter on Dirtcowl Wurm. 2 Destroy target artifact or enchantment. 2 Destroy target artifact or enchantment. 2 Counter target spell. Draw a card. 4 Counter target spell. If it's countered this way, remove 3 3/5 it from the ({U/R} can game instead be paid of putting with either it into {U} or {R}.)its owner's 7 As Door of Destinies comes into play, choose a creature 4 0/5 type. Whenever Each creature you play assigns a spell combat of thatequal damage type,toput its a 3 toughness Spend onlyrather than its black mana onpower. X. Drain Life deals X damage 2 2/2 to target When creature Duergar or player. comes Hedge-Mage You gain lifeplay, into equal to the if you 3 control two or more Target opponent Mountains, reveals youhand. his or her may destroy Choose target a 1 noncreature, Look at target opponent's hand and choose a discards nonland card from it. That player 1 5/3 noncreature, Prowl {2}{B} nonland (You maycard playthere. That this for its player discards prowl cost if you 5 dealt combat damage to a player this turn with Electrolyze deals 2 damage divided as you choose a Goblin 3 1/1 among {T}: Addany number {B} to yourofmana targetpool. creatures and/or Elves of Deepplayers. Shadow 1 4/5 dealsAdd {T}: 1 damage to you. {G}{G}{G} to your mana pool. Forestcycling 6 1/1 {2} {G},({2}, {T}, Discard Sacrificethis cardLyrist: Elvish from Destroy your hand: Search your target 1 enchantment. Enchanted creature gets +X/+X, where X is the number 3 of As cards in yourPlague Engineered hand. comes into play, choose a 3 creature Search your librarycreatures type. All of the or for an artifact chosen type get card enchantment -1/- 1 5/5 and reveal Flying that card.Return {3}{W}{W}: Shuffle your library, Eternal Dragonthen fromput the your 7 2/1 graveyard to your hand. Play this ability only during When Eternal Witness comes into play, return target 3 4/5 card Flyingfrom When your graveyard Exalted Angeltodeals yourdamage, hand. you gain that 6 much life. Morph {2}{W}{W} Reveal the top five cards of your library. An opponent 4 separates those comes Faerie Conclave cards into intotwo playpiles. Put {T}: tapped. one pile Addinto {U} 0 to フェアリーの集会場はタップ状態で場に出る。 {T}: a your mana pool. {1}{U}: Faerie Conclave becomes 0 2/2 あなたのマナ・プールに(青)を加える。 When False Prophet is put into a graveyard{1}(青):フェ from play, 4 3/3 remove all creatures from the game. Amplify 2 (As this card comes into play, put two +1/+1 6 counters on it for each Beast card you reveal in your クリーチャー1体かプレイヤー1人を対象とする。癇 3 しゃくはそれに3点のダメージを与える。 Fiery Temper deals 3 damage to target creature マッドネス or 3 player. Fire Madness deals 2 damage{R} divided (If you discard this card, as you choose you may among any 4 number of target Fireball deals creatures X damage, and/or divided players. evenly --- Tap (round down) 1 among any number of target creatures and/or players. 1 Fireball deals X damage, divided evenly (round down) 1 among You may any number sacrifice of mountains two target creatures ratherand/or players. than pay 6 Fireblast's Firebolt mana deals cost. Fireblast 2 damage deals to target 4 damage creature to or player. 1 1/1 Flashback {4}{R} (You may play this card from your {T}: Fireslinger deals 1 damage to target creature or 2 player and 1 damage to you. 6 4/2 When Flametongue Kavu comes into play, it deals 4 4 damage to targetcost As an additional creature. to play Fling, sacrifice a creature. 2 Fling deals Buyback — damage equalcards Discard two to the sacrificed from creature's your hand. (You 3 8/8 may discard two cards in addition to any other Trample (If this creature would deal enough combat costs as 6 damage target Counter to its blockers to destroy spell unless them, pays its controller you may {1}.have 1 {T}: Add {G} to your mana pool. 0 [G] 0 [G] 0 0 0 0 [G] 0 [G] 0 0 [G] 0 [G] 0 [G] 0 {T}: Add {G} to your mana pool. 0 [G] 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 [G] 0 [G] 0 {T}: Add {G} to your mana pool. 0 [G] 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 Sneak into your parents' closet to get a deck. Your new 4 7/7 brother Fruitcakeis Elemental joining theisgame. indestructible. At the end of your 3 6/4 turn, Fruitcake ममददवशमम यददफफ गलशमबलरदरदElemental deals नमरयय पररदत तदद पतफ करर7दसdamage to you. च ससऽरररपदसयदत {3}: पतफ करदतम तसय 7 तसयद वद ॥ Target player shuffles up to three target cards from his 2 or herAdd {T}: graveyard into mana {G} to your his or pool her library. Draw for each a card. creature you 0 control. Mine comes into play with three mining Gemstone 0 counters on it. {T}, {2}: Enchanted Remove Mountain a mining becomes counter a 6/1 from red Spirit 1 creature until end of turn. It's still a land. When Target player discards two cards. You gain 3 life for 2 2/1 each {2}{R},land card {T}: discarded Ghost-Lit this way. Raider deals 2 damage to target 3 2/2 creature. S'il est désigné comme bloqueur,Ghost-Lit Channel — 3R, Discard Raider: le Blaireau géant 3 2/2 gagne If +2/+2 assigned as jusqu'à la fin a blocker, du tour. Giant Badger gets +2/+2 until 3 2/2 end of turn. Si bloquea, el Tejón gigante gana +2/+2 hasta el final 3 del turno. 1 Target creature gets +3/+3 until end of turn. 1 クリーチャー 1 体を対象とする。それはターン終了時 1 まで +3/+3 Target の修正を受ける。 creature gets +3/+3 until end of turn. 1 Search your library for four cards with different names 4 and reveal Glacial Ray them. deals 2Target damageopponent chooses to target twoorofplayer. creature 2 6/6 Splice ({B/G}onto Arcanebe can either {1}{R} (As you paid with {B} play an Arcane or {G}.) Trample spell, At 6 3/3 the end of your turn, return to your hand all 2 יכולת תעופהW: יצורים שנמצאים בשליטתך נהנים creature 5 י/השתמשa .התור Sacrifice לסיום creature: עד,שבחרת Goblin הצבעdeals Bombardment מהגנתו של 1 2 2/2 damage to target creature or player. {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire 2 2/2 deals 2you When damage speak,tosacrifice target creature or player. {W}, Goblin Mime. 2 5/3 トランプル ゴブリンの突然変異は、防御側プレイ ヤー 4 1/2 がパワーが3以上のアンタップ状態 Protection from blue. Whenever Goblinのクリーチャーを Piledriver 2 2/2 attacks, Haste it gets When +2/+0 Goblin until endcomes Ringleader of turninto for play, each reveal other 4 2/2 the topspells Goblin four cards of your you play cost library. {1} lessPut to all Goblin play. cards Goblins you 3 control have haste. You gain life equal to your age. 8 2/2 When Gravedigger comes into play, you may return 4 1/1 target creature {R}, {T}, Removecard from two your cards in graveyard to your your graveyard hand. from the 1 6/1 game: Grim Trample, Lavamancer haste At the enddeals 2 damage of the to target turn, sacrifice 3 2/2 Groundbreaker. ({R/G} can be paid with either {R} or {G}.) {3}{R}, 2 Sacrifice Hammer aofland: Gruul deals Bogardan Guildmage dealsto2 target 3 damage damage to 3 creature or player. {2}{R}{R}{R}: Return Hammer of 4 2/2 Hedge Troll gets +1/+1 as long as you control a Plains. 3 {W}: Regenerate Equipped creatureHedge Troll. has first strike, trample, and haste. 3 {1}: If you You may control choose notEquipment named to untap Helm ofHelm of Kaldra, Possession 4 1/1 during your untap phase. {2}{T}, Sacrifice a creature: {G}, {T}: Reveal cards from the top of your library until 2 you reveal a basic land card. Put that card into your 3 2/2 Flying Whenever Hypnotic specter deals damage to an 3 1/1 opponent, that player discards a card at random. アイケイシアの投槍兵はその上に投槍カウンターが1 1 個置かれた状態で場に出る。 (T),アイケイシアの投槍 1/1 Icatian Javalineers comes into play with a javelin 1 counter {1}, {T}:onTap it. {T}, Remove target artifact,a creature javelin counter or land.from 4 5/5 プロテクション (白) 6 2/2 Other elf creatures you control gain +1/+1. {G}{T}: 3 Put Looka at 1/1 green the Elf Warrior top four cards ofcreature tokenPut your library. intoone play. of 2 them into your Incinerate dealshand and the 3 damage to rest on creature target the bottom of your or player. 2 No creature damaged by Incinerate can regenerate this 2 5/4 Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked 6 attacker you library Search your controlfor to any hand: Put cards three this card and into play reveal 3 them. An opponent chooses one. Put that card into [U] 0 [U] 0 {T}: Add {U} to your mana pool. 0 0 {T}: Add {U} to your mana pool. 0 0 0 0 [U] 0 0 0 {T}: Add {U} to your mana pool. 0 [U] 0 [U] 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 [U] 0 {T}: Add {U} to your mana pool. 0 [U] 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 Imprint — When Isochron Scepter comes into play, you 2 2/1 may remove Whenever an instant Jackal Pup is card dealtwith converted damage, mana it deals thatcost 1 3/1 much damage {W}, {T}: Eineto you. Zielkreatur kann in diesem Zug nicht 3 2/2 blocken. {R}, {T}, Discard a card: Destroy target blue 3 2/2 permanent. {1}{R}, {T}, Discard a card: Jaya Ballard, (赤),(T),カードを1枚捨てる:青のパーマネント1つ 3 5/3 を対象とし、それを破壊する。 (1)(赤),(T),カードを Juggernaut attacks each turn if able. Juggernaut can't 4 4/4 be blocked by Walls. Whenever Karn, Silver Golem blocks or becomes 5 1/1 blocked, Kird Ape it gets gets -4/+4as +1/+2 until longend as of youturn. {1}:aTarget control Forest. 1 3/2 When Kitchen Finks comes into play, you gain 2 life. 3 5/4 Persist (When Kiyomaro, Firstthis creaturepower to Stand's is putand intotoughness a graveyard arefrom 5 */* each equal Korlash, toto Heir the number of power Blackblade's cards in your and hand. Asare toughness 4 6/5 each equal to the number of Swamps you control. Cycling {2}{G} ({2}{G}, Discard this card from your {1} 7 2/2 hand: Draw you Beast spells a card.) When{1} play cost you cycle less Krosan to play. Tusker, {1}{G}: 3 3/3 Regenerate target Beast. クロヴの吸血鬼がこのターンにダメージを 与えたクリ 5 6/3 ーチャーがそのターンに墓地に Когда Воин Лакватуса входит в置かれるたび、ターン игру, целевой игрок 6 теряет Lava 6 жизней. Axe Когда Воин deals 5 damage Лакватуса to target player. покидает 5 Until end of turn, all lands you control are 1/1 creatures 3 that are still Lightning Boltlands. deals--- Return target 3 damage creature to target cardorfrom creature 1 4/4 player. Flying; echo (During your next upkeep after this 4 permanent comes under your control, pay its casting Equipped creature has shroud and haste. Equip {0} 2 Lightning Helix deals 3 damage to target creature or 2 3/2 playerstrike First and you gain 3 life. 4 Whenever a player cycles a card, you may pay {1}. If 2 you Eachdo, Lighting player Rift deals removes 2 damage all creature tointarget cards his orcreature her 5 1/1 graveyard {T}: from Add {G} to the yourgame, manathen pool.sacrifices all creatures 1 1/1 {T}: Add {G} to your mana pool. 1 Target player reveals his or her hand, then you choose 4 2/2 a card First otherLongbow strike than a basic land Archer cancard from block as it. Search though that it had 2 2/2 flying. All Merfolk get +1/+1 and have islandwalk. (They're 2 unblockable Suspend 3—{0}as long as defending (Rather than playplayer controls this card from an your 0 4/3 hand, pay {0} and Horsemanship. remove Lu Bu it from the is unaffected by game with three summoning 6 4/3 sickness. Horsemanship. Lu Bu is unaffected by summoning 6 sickness. Enchanted player has teaching and is a Magic Guru. 5 You andJet Magma enchanted player each deals 2 damage add five to target Guru or creature points to player. 2 Scry 2 (To scry 2, look at the top two cards of your Pendant votre entretien, jouez à pile ou face avec un 0 adversaire Durante tu ciblé. Si l'adversaire mantenimiento, tira gagne, la Crypte una moneda. Un de 0 oponente escoge cara o cruz. Si acierta, la Cripta During your upkeep, flip a coin. Opponent calls heads de 0 or tails while Durante a suacoin faseisde in manutenção, the air. If flip lance ends up umain moeda. 0 O oponente Counter escolhe target cara-ou-coroa. spell unless Se o pays its controller lance{3}. resultar 2 Counter target spell unless its controller pays 3. 2 1 2/2 When Man-o'-War comes into play, return target 3 20/20 creature Flying to owner's Marit hand. Lage is indestructable. 0 2/2 As Meddling Mage comes into play, name a nonland 2 card. Thetarget Counter named cardPut spell. can't betop it on played. of its owner's library 2 2/2 instead of into creatures Other Merfolk that player's yougraveyard. control get +1/+1. 3 Whenever you play a Merfolk {T}: Add {1} to your mana pool. spell, {1},you may {T}, tap or Sacrifice 2 Mind Stone: Look at Draw target a card. player's hand and choose X cards from 4 it. That your Shuffle player discards library. them. Then remove the top card of your 6 library from Creatures thecontrol you game.get Until end ofWhenever +1/+1. turn, you you maytap playa 5 land for mana, add one mana to your mana pool of Name a nonland card, then reveal the top card of your any 1 library. {T}: Add If {1} thattocard is mana your the named pool. card, drawend {1}: Until three of turn, 0 1/1 Mishra's Factory becomes a 2/2 Assembly-Worker Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage 1 1/1 to target Mogg Sacrifice creature or player. Fanatic: Mogg Fanatic deals 1 damage 1 4/4 to target creature or player. Monstrous Hound cannot attack unless you control 4 more lands Destroy than target defending creature player. Monstrous Hound or enchantment. 3 1/1 {T}: Target creature you control gains protection from 1 the color of your choice until end of turn. [R] 0 0 0 [R] 0 0 [R] 0 0 0 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 [R] 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 [R] 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 [R] 0 [R] 0 [R] 0 {T}: Add {R} to your mana pool. 0 2/2 Flying When Mulldrifter comes into play, draw two 5 2/2 cards. Evoke {2}{U} When Murderous (You comes Redcap may play intothis spell play, for its it deals 4 1/1 damage All Sliversequal to its power to target creature or player. get +1/+1 2 {T}: Add {1} to your mana pool. {1}: Mutavault 0 4/4 becomes Affinity fora artifacts 2/2 creature (Thiswith spellallcosts creature types {1} less to until play end for 7 1/1 each 飛行、バンドartifact you control.) {R}: ターン終了時まで +1/+0 の修正を 4 1/1 受ける。この方法で1ターンの間に RRR Flying, bands {R}: +1/+0 until end of を越えるマナ turn. If more 4 than {R}{R}{R} is spent in this manner during one 2 2 4/4 Flying Whenever you draw a card, Niv-Mizzet, the 6 Firemind At deals 1 damage the beginning to targetupkeep, of each player's creature or player. if that player 2 controls fewer Obliterate can'tcreatures than an be countered. opponent, Destroy the player all artifacts, 8 4/3 creatures, and lands. They can't be regenerated. Enchanted As long as you have more cards in hand 5 1/1 than Flyingeach Eachopponent, Okina other Rogue Nightwatch creature gets +3/+3. you control comes 2 1/3 into play with an additional +1/+1 counter Whenever Ophidian attacks and isn't blocked,on you it. may 3 6/6 draw aWhenever Flying card. If you do, the Oros, Ophidian deals Avenger no combat deals combat 6 */* damage to a player, you may pay {2}{W}. Overbeing of Myth's power and toughness areIf you do, each 5 1/1 equal to {T}, {3}{U}, the number Discard of cardsfrom a card in your yourhand. hand:AtUntap the 2 target creature and gain control of it until end of turn. 1 消散1(このエンチャントは、消散カウンター1個を 2 持った状態で場に {T}: Add {G} to your出る。あなたのアップキープ開始時 mana pool. {T}: Target 1/1 0 creature gets +1/+2 until end of {X}, Sacrifice Pernicious Deed: turn. each artifact, Destroy 3 5/5 creature, and enchantment Trample Whenever with Phyrexian converted Negator mana is dealt cost X damage, 3 4/4 sacrifice All Zombies get +1/+1. {1}{B}, {T}: Return targetit. a permanent for each 1 damage dealt to 5 2/2 Zombie card fromRager When Phyrexian your comes graveyard intoto youryou play, hand. draw a 3 card andtarget Destroy you lose 1 life. artifact or land. It can't be regenerated. 3 During each player's upkeep, that player sacrifices a 4 creature, or that player loses 5 life and you bury Pillar [W] 0 {T}: Add {W} to your mana pool. 0 0 [W] 0 0 0 0 [W] 0 0 0 [W] 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 [W] 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 [W] 0 [W] 0 1 2/2 Echo (During your next upkeep after this permanent 1 comes At under yourofcontrol, the beginning pay its you your upkeep, casting maycost put or a fuse 2 1/1 counter {T}: Addon G Powder Keg. {T}, to your mana poolSacrifice for eachPowder Keg: Elf in play. 2 1/1 {T}: Prodigal Sorcerer deals 1 damage to target 3 creature or player. Allows Richard to propose to Lily. If the proposal is 4 accepted both players win; mix the cards in play, both 3 1/2 Discard a card: Psychatog gets +1/+1 until end of turn. 3 Remove two cards Destroy target in your artifact graveyard or creature. It from can't the be game: 3 regenerated. 2 4/4 {G}: ῾Ο πλανώενος Φελδδαγρίφος δέχεται +1/+1 μέχρι 4 1/1 τὸ μέρος Return ἐτελέσθη. a forest you ῾Ο ἐναντίος control to itsπαίζω τήνhand: owner's 1/1 γνώμην Untap 1 3/1 target creature. Festinatio Play (animali this abilityetonly oppugnare {T} once each turn. licet ordine penes 3 2/2 tuum venit.) Kavu Furentem adhibere tibi licet {3}{B}, Discard a card: Target creature gets -2/-2 until 2 end of turn. {3}{R}: Put a 2/1 red Goblin creature 2 Enchanted creature gets +2/+0 and has trample. When 1 2/2 Rancor is put {1}{B}{B}, intoDestroy {T}: a graveyard targetfrom play, tapped return Rancor nonblack 4 5/5 creature. Flying {3},Rathi When {T}: Dragon Search comes your library for a sacrifice into play, Mercenary 4 4/4 two mountains or sacrifice Rathi Sacrifice a Beast: You gain 4 life. Dragon. 4 Put target creature card from a graveyard into play 1 under your control. You lose life equal to its converted 1 4/4 トランプル マッドネス(2)(赤)(あなたがこのカード 5 4/4 を捨てる場合、あなたはそれをあなたの墓地に置く代 Trample Madness {2}{R} (If you discard this card, you 5 may play it for its madness cost instead of putting it 3 Return target card from your graveyard to your hand. 2 Untap all creatures that attacked this turn. You may 4 declare Counteran additional target attack spell. If during you do, your return main that phase spell card to 2 its owner's hand. Draw a card. 2 Return target creature card from your graveyard to 4 */* play. Flying Revenant has power and toughness each equal 5 to the number Counter target of creature spell. Untapcards up toinfour your graveyard. lands. 4 4/6 Flying At the beginning of your upkeep, you may return 9 2/1 target creature Islandwalk (Thiscard from is creature your graveyardifto unblockable play. defending 2 player controls Put a 6/6 greenan island.) Wurm {G}: token creature Regenerate River Boa into play. 7 1/1 Flashback {3}{G} (You may play this {T}: Destroy target tapped creature. card from your 3 1/1 {T}: Destroy target tapped creature. 3 1/1 {T}: タップ状態のクリーチャー 1 体を対象とし、それ 3 0/3 を破壊する。 When Rukh Egg is put into a graveyard from play, put a 4 5/5 4/4 red RukhRyusei, Flying When creature token the with Falling flying Star intointo is put play a at end 6 1/1 graveyard from play, itElder: Sacrifice Sakura-Tribe deals Search 5 damageyourtolibrary each for a 2 1/1 basic Sacrifice Sakura-Tribe Elder: Search your librarythen land card, put that card into play tapped, for a 2 1/1 basic landSakura-Tribe Sacrifice card, put that cardSearch Elder: into play tapped, your librarythen for a 2 1/1 basic landSakura-Tribe Sacrifice card, put that cardSearch Elder: into play tapped, your librarythen for a 2 basic land card, put that card into play tapped, then 2/1 1 Reveal any number of red cards in your hand. Scent of 2 3/4 Cinder deals Scragnoth X damage can't to target be countered. creature from Protection or player, blue 5 Sacrifice Seal of Cleansing: Destroy target artifact or 2 4/4 enchantment. Flying. Attacking does not cause Serra Angel to tap. 5 */* Serra Avatar has power and toughness each equal to 7 3/3 your life total. You can't play When Serra Avatar Serra Avenger is put during yourinto a second, first, 2 or third turns Serrated Arrowsof the game. comes intoFlying, vigilance play with three arrowhead 4 counters Draw on it.Scry a card. At the beginning 2 (Look at theoftop your twoupkeep, cards ofif your there 1 library. If targetPut any number creature of them is attacking, on the bottom it cannot of your be blocked until 4 end of turn; play before defense is chosen. If target Si la criatura objetivo ataca, no puede ser bloqueada 4 hasta el final del Si la créature turno; ciblée est ejecuta este elle attaquante, hechizo antes ne peut de être 4 bloquée Se la creatura bersaglio attacca, non può essere que jusqu'à la fin du tour; lancez ce sort avant 4 2/2 bloccata finocreature Flying (This alla fine can't del turno; gioca except be blocked questa by carta 5 2/2 creatures Flying with (This flying.)can't creature Sacrifice Shard Phoenix: be blocked except byShard 5 2/2 creatures with flying.) Flying Sacrifice Sacrifice Shard Shard Phoenix: Shard Phoenix Phoenix:deals Shard2 5 0/0 damage to each creature without flying. {R}{R}{R}: When Shichifukujin Dragon comes into play, put seven 9 +1/+1 counters Equipment named onSword it. {R}{R}{R}, of Kaldra,Sacrifice Shield oftwo +1/+1 Kaldra, 4 5/5 and Helm of Kaldra are indestructible. Equipped Полет (Это существо может быть блокировано 6 5/5 только 飛行 {R}:существом со способностью полета). {R}: シヴ山のドラゴンは、ターン終了時まで 6 +1/+0 の修正を受ける。 Shock deals 2 damage to target creature or player. 1 As an additional cost to play Shrapnel Blast, sacrifice an 2 3/2 artifact. Fear When Shrapnel Blast comes Shriekmaw deals 5into damage play, to targettarget destroy 5 4/4 nonartifact, nonblack Flying Whenever creature. Silent Specter Evoke {1}{B} (You deals combat damage may 6 3/3 to a player, Flying Whenthat player Silver Drakediscards comes two into cards play, from returnhis a or 3 2/2 whitestrike, First or blue creature from protection you control red to its owner's hand. 2 2/1 Morph {2}{R} (You may play this face down as a 2/2 2 3/2 creature for 3. Flying When youTurn it face upcast successfully any atime for itsspell, creature morph 2 2/2 sacrifice Skittering Skirge. 飛行、速攻 3 2/2 Flying, haste 3 Slice and Dice deals 4 damage to each creature. Cycling 6 1/1 {2}{R} ({2}{R},Discard Haste Whenever this card deals Slith Firewalker from your hand: combat Draw damage 2 1/1 to a player, Haste put aSlith Whenever +1/+1 counter deals Firewalker on it. combat damage 2 1/1 to a player, put a +1/+1 炎歩スリスがいずれかのプレイヤーに戦闘ダメージを counter on it. 2 与えるたび、その上に Destroy target creature+1/+1 カウンターを with converted 個置く mana 1cost 3 or 2 less. It can't be regenerated. {T}: Add {2} to your mana pool. 1 2/1 Protection from red Shadow (This creature can block or 2 2/1 be blockedfrom Protection by only redcreatures with shadow.) Shadow (This creature can block or 2 2/1 be blocked by only creatures with shadow.) Protection from red Shadow (This creature can block or 2 2/1 be blockedfrom Protection by only redcreatures with shadow.) Shadow (This creature may block 2 3/4 or be blocked by only creatures with shadow.) Flying Whenever a creature dealt damage by Soul 5 1/1 Collector this turndeals {T}: Sparksmith is put X into damagea graveyard, to target return that creature and 2 0/0 X damage to you, where X is the number of Goblins Spike Feeder comes into play with two +1/+1 counters in 3 5/4 on it. {2}, Remove a +1/+1 counter from Spike Feeder: 5 6/6 Whenever Spiritmonger deals damage to a creature, 5 put a +1/+1 Shuffle counter all cards in theongame Spiritmonger.; {B}: together and Regenerate deal them 4 3/4 into When three decks. Staunch The game Defenders continues comes with you into play, a new gain 4 5 life. Destroy target land. 3 4/5 بتوجيه ضرر قتالي، الحجر واللسان- ل ليسك أينما يقوم باس ل 7 1/1 عند نهاية. Haste الضروب Storm المخلوق Entity comesهذا intoبتحطيم قم،آخر play with لمخلوق a +1/+1 2 counter on it for each other spell played this turn. Target player draws X cards. 3 Target opponent discards a card at random from his or 3 her Splithand, then second (Aschooses long as and this discards a card spell is on from his or the stack, 2 players can't play spells or activated abilities 力のうねりをプレイするための追加のコ that aren't ストとして、 2 あなたの手札から赤か緑の 波及4(この呪文をプレイしたとき、あなたは自分の カードを1枚捨てる。 対象 2 ライブラリーのカードを上から4枚公開してもよい。 Ripple 4 (When you play this spell, you may reveal the 2 top four cards of your library. You may play any [B] 0 0 0 0 [B] 0 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 0 [B] 0 0 {T}: Add {B} to your mana pool. 0 [B] 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 [B] 0 {T}: Add {B} to your mana pool. 0 [B] 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 Equipped creature gets +5/+5. Whenever equipped 4 creature deals damage Remove target creaturetofrom a creature, remove the game. that Its controller 1 gains life Target equalloses player to its2 power. life and you gain 2 life. Storm 4 (When you play this spell, copy it for each spell played 2 Destroy target creature. It can't be regenerated. 2 2 Destroy target nonartifact, nonblack creature. It can't 2 be regenerated. Draw three cards. Then discard two cards unless you 3 7/7 discard an artifact card. 茨の精霊は、自分自身がブロックされなかったかのよ 7 うに、戦闘ダメージを防御側プレイヤーに与える」こ At the end of each turn, if you control no creatures, 0 sacrifice Thran Quarry. {T}: Add one mana of any color 5 Target player takes an extra turn after this one. 5 {T}, Sacrifice Tormod's Crypt: Remove target player's 0 1/4 graveyard Flying {T},from the game. Tap two untapped creatures you control: 4 Return Treetoptarget Villagepermanent comes intotoplay its owner's tapped. hand. {T}: Add {G} 0 to 樹上の村はタップ状態で場に出る。 Village your mana pool. {1}{G}: Treetop becomes a {T}:あなたのマ 0 ナ・プールに{G}を加える。 Treetop {1}{G}:樹上の村は、タ Village comes into play tapped. {T}: Add {G} 0 4/4 to your(This Flying manacreature pool. {1}{G}: can't beTreetop blockedVillage exceptbecomes by a 6 4/4 creatures with flying.) Flying {1}{R}: {1}{R}: Two-Headed Two-Headed Dragon Dragon gets +2/+0 until 6 4/4 end of turn. Two-Headed 飛行(このクリーチャーは、飛行を持たないクリーチ Dragon can't be blocked by 6 2/2 ャーにブロックされない。) When Uktabi Orangutan comes1R: 双頭のドラゴンは、 into play, destroy target 3 artifact. Whenever an opponent draws a card, Underworld 3 Dreams deals 1 damage to him or her. 3 {T}: Add {1} to your mana pool. {7}, {T}: Put a 2/2 0 Assembly-Worker Search your libraryartifact creature for a card, thentoken into shuffle play. your library 1 2/2 and putShusher Vexing that card on top can't of it. You lose be countered. 2 life. {R/G}: Target spell 2 can't be target Destroy countered by spells or abilities. permanent. 3 2/1 {U}{U}, Sacrifice a Wizard: Counter target spell. Morph 2 {U} (Youtarget Counter may play spell,this face down activated as aor2/2 ability, creature for triggered 3 ability. Volcanic Geyser deals X damage to target creature or 2 player. クリーチャー 1 体かプレイヤー 1 人を対象とする。火 2 山の鎚はそれに Volcanic 点のダメージを与える。 Hammer3 deals 3 damage to target creature or 2 0/4 player. can't attack.) When Wall of Blossoms comes into (Walls 2 0/5 play, drawPut Defender a card. a -0/-1 counter on Wall of Roots: Add {G} 2 3/3 to your mana {2}: Warmongerpool. Play1this deals abilitytoonly damage eachonce each turn. creature 4 without {T}: Addflying and eachmana one colorless player. to Any yourplayer manamay pool.play {T},this 0 3/3 Sacrifice Wasteland: Destroy target nonbasic land. 2 1/3 飛行 あなたがインスタント呪文かソーサリー呪文をプ 3 1/3 レイするたび、小柄な竜装者はターン終了時まで Flying Whenever you play an instant or sorcery spell, 3 2/2 Wee Dragonauts {W},{T}: getscreature. Tap target +2/+0 until end{W} Morph of turn. (You may 2 1/1 play this face Protection down from asAta end black 2/2 creature of turn, iffor {3}. Turn Whirling it Dervish 2 1/1 dealt damage to an opponent this turn, put a +1/+1 Protection from black At end of turn, if Whirling Dervish 2 1/1 dealt damage to an opponent プロテクション(黒) this turn, put a +1/+1 ターン終了時に、このターン疾風 2 2/2 のデルヴィッシュが対戦相手にダメージを与えていた First strike, protection from black 2 2/2 Discard a card: Wild Mongrel gets +2/+2 and becomes 2 1/2 the color Morph of your {1}{U} choice (You mayuntil play end this of turn. face down as a 2/2 2 3/4 creature for {3}. Turn it face up any time for its morph Vigilance 3 2/2 Attacking does not cause Windseeker Centaur to tap. 3 2/2 Il Centauro Cacciatore dei Venti attacca senze 3 2/2 TAPpare. El Centauro Piesligeros no se gira al atacar. 3 2/2 Attaquer avec le Centaure Cherchevent ne le fait pas 3 s'engager. Target player sacrifices an attacking creature. Storm 3 2/2 (When {1}: you play Remove this card target spell,incopy it for each a graveyard spell from theplayed game. 2 2/2 Flying As long as Wonder is in your graveyard and you 4 1/1 control an Island, When Wood Elves creatures you comes into control play, have search flying. your library 3 1/1 for a Forest card and put that card into play. Then ウッド・エルフが場に出たとき、あなたのライブラリ 3 ーから森(Forest)カードを1枚探し、そのカードを場に All creatures in play are destroyed and cannot 4 5/5 regenerate. Champion an Elf (When this comes into play, sacrifice it 4 3/3 unless you remove As an additional costanother to playElf you control Wren's from the Run Vanquisher, 2 5/1 reveal an Elf card from your トランプル、速攻 累加アップキープ GG (あなたのター hand or pay {3}. 4 ン の開始時に、経年カウンターを1個このク Until リーチャ end of turn, you may play cards in your graveyard 3 2/1 as though they were in your hand. Cards put into your 墓地にあるカードはすべての能力を失う。 2 2/1 Cards in graveyards lose all abilities. 2 {T}:あなたのマナ・プールに{1}を加える。 変異{2} 0 (あなたはこのカードを、{3}を支払うことで2/2クリ {T}: Add {1} to your mana pool. Morph {2} (You may 0 play thistarget Return face down as acard creature 2/2from creature yourfor {3}. Turn graveyard to it 4 3/4 play. protection from red Flying, 5 1/3 {W}, {T}: +0/+3 until end of turn 3 1/3 {W}, {T}: +0/+3 until end of turn. 3 No summon spells may be cast. Any player may pay 4 4 life to bury Target AEther blocking Storm.gets creature Effects thatuntil +3/+1 prevent end or of turn. 2 Target blocking creature gets +3/+1 until end of turn. 2 All blocking creatures gain first strike until end of turn. 4 3/1 First strike Ambush party can attack the turn it comes 5 3/1 into First play onAmbush strike your side. party can attack the turn it comes 5 1/1 into play on your side.gets +1/+1 until end of turn. {T}: Target Minotaur 2 2/3 First strike 4 2/3 First strike 4 2/2 {R}, {T}: Anaba Shaman deals 1 damage to target 4 2/2 creature {R}, {T}:orAnaba player. Shaman deals 1 damage to target 4 1/3 All Minotaursplayer. creature or get +1/+0. 4 2/1+* An-Havva Constable has toughness equal to 1 plus the 3 total number Gain 1+* life,of green* creatures where is equal tointhe play. total number of 3 green creatures {T}: Add in play.mana to your mana pool. {1}, one colorless 0 {T}: Add {G} to your Choose a creature mana type. pool. {2}, Creatures {T}:type of that Add do {W}notto 4 untap during {2}, {T}: their Apocalypse Sacrifice controller's untap Chimephase. to bury all cards 2 4/4 from the Homelands expansion. Cannot be the target of spells or effects. {G}: Target 6 playerAdd {T}: may target one Autumn colorless Willow mana withmana to your spellspool. or effects {1}, 0 1/1 {T}: Tap target creature with power no greater than to {T}: Add {W} to your mana pool. {2}, {T}: Add {U} 2. 2 1/1 {T}: Tap target creature with power no greater than 2. 2 2+*/2+* Aysen Crusader has power and toughness each equal 4 to 2white All plus creatures the number of plainswalk. gain Heroes you control. 6 Baki's Curse deals 2 damage to each creature for each 4 5/5 creature enchantment Flying Whenever on that a creature creature. is put into the graveyard 8 2/2 the same {G}: turnuntil Banding Baron Sengir end damaged it, put a +2/+2 of turn 3 4/4 Trample Does not untap during your untap phase. {0}: 5 Sacrifice a creature Bury target to untap non-artifact Blackcreature attacking Carriage.and Useput this a 5 shadowcreature Target token into play. gets Treat{0}: +0/+2. thisSacrifice token asCarapace a black to 1 regenerate creature Carapace enchants. Target creature gets +0/+2. {0}: Sacrifice Carapace to 1 regenerate creature {T}: Add one Carapace colorless mana toenchants. your mana pool. {1}, 0 0/5 {T}: Add {B} Protection to black from your mana pool. {2}, {T}: Add {U} to 3 0/5 Protection from black 3 Tap or untap target creature. Whenever any player 1 3/3 uses Chain Stasis {R}{R}{R}, to tap or {T}: Destroy untapartifact target a creature, that creature. 5 2/2 {3}, {T}: Regenerate target artifact creature. 4 0/3 Cannot be blocked by artifact creatures. When 4 0/3 Clockwork Cannot be Steed comes blocked into When by walls. play, put four +1/+0 Clockwork Swarm 4 comes Coral When into play, Reef put fourinto comes +1/+0 play,counters on it.counters put 4 polyp At the 2 4/5 on it. {0}: Sacrifice an island to put 2 polyp counters {0}: Dark Maze can attack this turn. At the end of turn, on 5 4/5 remove Dark {0}: Dark Maze Maze canfrom thethis attack game. turn.Dark Maze At the endcannot of turn, 5 2/4 remove Dark Maze from the game. Dark Maze {W}: Redirect to Daughter of Autumn 1 damage cannot dealt 4 1/1 to a white creature. Protection from black 1 {3}: Take a Minotaur from your hand and put it into 1 play {B}: as thoughfrom Remove it were the just gamesummoned. 2 target creatures from 2 yourSpell Dry graveyard deals 1todamage put a skeleton to eachtoken intoand creature play. Treat player. 2 Dry Spell deals 1 damage to each creature and player. 2 1/1 {1}{R}, {T}: Target dwarf gains mountainwalk until 1 1/1 end of {T}: Atturn. the end of combat, Dwarven Sea Clan deals 2 3 1/1 damage to target attacking or blocking creature. Use 1 1/1 1 4/5 Trample 7 5/2 Eron the Relentless can attack the turn it comes into 5 play on your Evaporate side. deals 1 {R}{R}{R}: regenerate. damage to each blue creature and 3 white creature. 1/2 Flying All faeries you control get +0/+1. {T}: All faeries 3 you control Target get +1/+0 creature until end of turn. gets +4/+0. 4 Target creature gets +4/+0. 4 Summon spells each cost an additional {2} to cast. 6 1/1 If assigned as a blocker, Folk of An-Havva gets +2/+0 1 1/1 until end of as If assigned turn. a blocker, Folk of An-Havva gets +2/+0 1 until end of Target playerturn. chooses and discards 2 cards from his or 2 her Whenhand. If that target player creature does play, leaves not have that enough cards in creature's 3 1/1 controller does Attacking sacrifices a creature not cause GhostheHounds or she to controls. tap. If 2 1/1 assigned Flying to block {1}{U}: any Bury allwhite creatures creatures or any white that damaged Giant 2 1/1 Albatross this turn. The controller of any of those Flying {1}{U}: Bury all creatures that damaged Giant 2 0/3 Albatross this turn. You may choose notThe controller to untap Giant ofOyster any of during those your 4 3/3 untap {1}{B}, {T}: Target creature gets -1/-1 until endnot phase. {T}: Target tapped creature does of 5 2/4 turn. At the end of combat, put a -0/-2 counter on all 5 2/5 creatures {X}, blocking to {T}: Redirect or Hazduhr blocked by theGreater Abbot XWerewolf. damage 5 dealt Remove to any fromwhite creature the game youcard target control. in any graveyard. 2 2/2 Draw a card at the beginning of First strike {T}: Target Dwarf gains the first nextstrike turn'sand upkeep. 4 6/2 +2/+0 your During until end of turn. upkeep, pay If{G}{G} that Dwarf leaves or bury playMist. Hungry this 4 6/2 During your upkeep, pay {G}{G} or bury Hungry Mist. 4 5/5 Protection from white 6 2/2 White enchantments and green enchantments each 4 cost ancreature Target additional {2}-0/-1. gets to cast. That creature cannot be 1 assigned to block Target land any acreature becomes with basic land power type greater of your than choice 2 3/3 until end of turn. Draw a card at the beginning of {R}{R}{R}, {T}: Destroy target non-creature artifact.the 5 1/1 If declared as an attacker, Jovan's Ferrets get +0/+2 1 until end of {4}, {T}: turn. creature Target At the end of combat, cannot tap any be blocked except by 6 walls Duringuntil yourend of turn. upkeep, tap target untapped creature you 4 control or bury Koskun mana {T}: Add one colorless Falls. No creature to your manacan attack pool. {1}, 0 1/4 {T}: Add {R} Creatures to yourMinotaur Labyrinth mana pool. {2}, {T}:toAdd is assigned {B} block doto 4 1/4 not untap Labyrinth Creatures during their controller's Minotaur next untap is assigned phase. to block do 4 2/3 not untap {1}{G}: during Flying their and controller's -0/-1 until end next untap phase. of turn. 3 Target player loses all poison counters. Leeches deals 1 3 damage to that player Target creature for each loses flying. poison If any counter creature removed is assigned 4 8/8 to block Does notthe creature untap duringMammoth Harness your untap phase.enchants Marjhan or 7 cannot attack Counter targetifspell. defending player Put that spellcontrols on top no islands. of its If owner's 2 library. Counter target spell. Put that spell on top of its owner's 2 library. Search your library for a blue instant or interrupt. 2 1/1 Reveal{1}{W}: Flying that card+0/+1 to all players and until end of put turn.it into your hand. 2 1/1 Flying {1}{W}: +0/+1 until end of turn. 2 All creatures lose flying and islandwalk. 4 2/2 First strike, protection from red 4 When Orcish Mine comes into play, put three ore 3 counters on it. During each Duringupkeep, player's your upkeep Primaland whenever Order deals 1 4 damage to top Reveal the thatcard player of for each target non-basiclibrary opponent's land hetoor all 1 3/3 players. Can blockIf creatures it is a land, gain with 1 life.IfThat flying. opponent assigned then to block any 5 2/2 black creatures, Whenever Rashkadamages Reef Pirates the Slayer gets any +1/+2 until opponent, take 3 2/2 the top card or his or her library and put Whenever Reef Pirates damages any opponent,it into his takeor 3 the top card Sacrifice or his a land or her your to search library and put library for it into his a basic or land 3 and put it directly into play. This does not count Choose two creatures controlled by opponent. Bury one 4 0/1 of those {T}: creatures Reveka and deals 2 put a -1/-1 damage counter to target on the creature or 4 player and does not untap during your next untap 2/2 If assigned as a blocker, Root Spider gains first strike 4 and Tap +1/+0 until endwithout target creature of turn.flying. That creature does 4 0/2 not untap Flying {2}:during +1/+0itsuntil controller's untap end of turn. Youphase. cannot spend 1 2/2 more If than {4} Rysorian in this Badger way each attacks and isturn. not blocked, you may 3 0/2 choose {W}{W},to {T}: havePrevent it deal no up damage to defending to 4 damage player to a creature 4 0/2 you control. Tap that creature. The creature does {W}{W}, {T}: Prevent up to 4 damage to a creature not 4 1/1 you control. Flying, Tap that protection fromcreature. red The creature does not 2 2/1 {U}: Regenerate. Use this ability only during a turn in 3 2/2 which Sea When Troll Sengir blockedcomes Autocrat a blueinto creature or athree play, put blue Serf 4 1/2 tokensWhenever Flying into play. Treat theseistokens a creature as the put into 0/1graveyard black 3 1/2 the same turn Sengir Bats damaged it, put a +1/+1 Flying Whenever a creature is put into the graveyard 3 thecreatures All same turnwith Sengir Bats flying getdamaged +1/+1. it, put a +1/+1 4 During your upkeep, pay {W}{W} or bury Serra 2 3/3 Bestiary. Target If assigned creature to block cannot any black attack, or creatures block anyorblack use 5 2/2 creatures {T}: are 1assigned Prevent damage toto block it, Serra or any creature Inquisitors gets player. {1} 4 {W}{W}, {T}: Attacking does not cause target When Serrated Arrows comes into play, put three creature 4 arrowhead Target counters creature gets on it. During -5/-0 your until end upkeep, bury of turn. 1 Target creature gets -5/-0 until end of turn. 1 2/2 All falcons gets +1/+1. {1}{W}: Target falcon gains 3 3/3 banding If until Spectral endisofdeclared Bears turn. as an attacker and 2 1/1 defending player controls Remove Timmerian Fiendsno black from cards, your deckitbefore does not 3 playing if not playing for ante. {B}{B}{B}: Sacrifice Choose target creature. {1}{B}: Put -1/-1 counter on 1 creature Torture Choose target enchants. creature. {1}{B}: Put -1/-1 counter on 1 1/1 creature Torture enchants. During your upkeep, put a currency counter on Trade 1 1/1 Caravan. During {0}: your Remove upkeep, two put currency counter a currency countersonfrom Trade 1 Caravan. {0}: Remove two currency counters from Each player may draw up to two cards. For each card 3 5/5 less than two {1}{B}{B}: any player Forestwalk draws, and -3/-0that untilplayer end ofgains turn.2 life. 7 0/3 {U}{U}, {T}: Put a kelp token into play. Treat this 2 1/2 token as a 0/1 blue wall. Flying 2 1/2 Flying 2 2/2 {T}: Take a faerie from your hand and put it into play 4 as Flipthough a coin;ittarget were just summoned. opponent {2}{G}: calls heads Target or tails when 1 coin {T}: is Addin the one air. If the mana colorless flip ends up inmana to your your favor, pool. {1}, 0 0/1 {T}: If Abu Ja'Far is put into the graveyard fromAdd Add {U} to your mana pool. {2}, {T}: play{W} to during 1 combat, target Destroy bury allblue creatures blocking permanent or blocked or return targetby Abu island 1 8/4 to owner's hand. Except for Akron Legionnaires, non-artifact creatures 8 1/1 you control cannot {1}{R}{R}, attack. {T}: Gain control of target artifact. Lose 4 control of target artifact if Aladdin As long as the only creatures leaves play you control or if you are white or 4 7/7 artifact Flying Ascreatures, all creatures long as they you control are not attacking, get +1/+1. untapped 8 creatures When Arenayouofcontrol get +0/+2. the Ancients comes During your tap into play, upkeep, all 3 2/1 legends. Cannot be Legends blockeddo bynot untapcreatures. artifact during their Anycontroller's damage 2 dealt to Argothian Pixies by artifact creatures is reduced {0}: Sacrifice a creature to add two colorless mana to 3 your mana pool. {T}: Sacrifice Play this Ashnod's ability as an to Transmogrant interrupt. put a +1/+1 1 5/5 counter on target non-artifact creature. Trample Whenever a creature is damaged That by creature Axelrod 8 2/2 Gunnarson Banding and {T}: put into Counter the graveyard, target you gain activated ability 1 life of an 4 2/4 artifact Flying unless that ability's controller pays {W}. 4 0/1 {X}, {T}: Banshee deals X damage, half (rounded up) 4 to you {3}: and half Target (rounded creature doesdown) to target not untap creature during its or 4 3/3 controller's next red Protection from untap As phase. long as any opponent controls 5 anynon-basic All white cards, landsBeasts becomeof Bogarden gets +1/+1. mountains. 3 Until end of turn, you may redirect to yourself all 3 1/1 damagebe Cannot dealt to any blocked bynumber walls. of creatures. The source 1 {2}: Pay 2 life to draw a card. Effects that prevent or 6 redirecttarget Return damage may not to permanent beowner's used to hand. counter this loss of 2 4/4 Trample As long as you control any other creatures, 7 2/2 damage dealt to Bronze Horse by spells that target it is Forestwalk 3 7/7 Flying, rampage: 2 During your upkeep, pay {W}{U} 8 {B} or buryCity Whenever Chromium. of Brass becomes tapped, it deals 1 0 damage Tap to creature target you. {T}:you Addcontrol one mana of any and put color three to your change 1 counters on Creatures Cocoon. can attack If or there are anythat use abilities change counters include {T} in 1 6/4 the activation Trample, cost as rampage: 2 soon as they come into play on 7 1/3 {T}: Cuombajj Witches deals 1 damage to target 2 creature or player. At the beginning ofCuombajj Witches your upkeep, put aalso deals wind 1 counter on 4 */* Cyclone. During your upkeep, pay {G} for each Dakkon Blackblade has power and toughness each wind 6 equal to When the number Dance of Manyofcomes lands into you play, control. choose a target 2 4/1 summon card in play. Put a token creature Cannot attack if defending player controls no into play If islands. 2 1/2 at any {T}: time you Archer D'Avenant controldeals no islands, burytoDandan. 1 damage target 3 attacking or blocking creature. Destroy target artifact. Gain life equal to that artifact's 2 1/1 casting{G}{G}: Flying cost. First strike until end of turn 2 Switch target enchantment from one creature to 1 4/5 another or from During your one land upkeep, tonon-wall target another;creature that an 4 3/3 opponent controls gains Flying {0}:Sacrifice forestwalk a creature until to give yourAngel Fallen next turn. 5 +2/+1 until end of turn. {T}: Reshuffle your graveyard into your library. Remove 1 1/2 Feldon's Cane Flying {R}: fromuntil +1/+0 the game. end of turn. You cannot spend 3 more than Target {R} ingains creature this way each turn. islandwalk. 2 Destroy target red permanent or return target 1 mountain {2}, to owner's {T}: Gain 1 life. hand. 0 4/4 During your upkeep, Gabriel Angelfire gains one of the 7 following abilities {5}: Sacrifice until your Gauntlets next upkeep: of Chaos. Choose flying, first a target 5 2/2 artifact,your During creature, or land upkeep, opponent the player withcontrols the most and lifeagains 1 1/1 control of Ghazban Ogre. If the highest life total {5}: During your next upkeep, choose a basic landwalk is 2 1/1 ability. {T}: Use Giant this Slug gains ability onlythat when landwalk ability you cast untilartifact a target end 1 1/1 spell; play this ability as an interrupt. Flip a coin; {T}: Sacrifice Goblin Digging Team to destroy target target 1 wall. As long as target land is a mountain, all Goblins get 3 1/1 +1/+0. If Goblin Mountainwalk Shrine If at leaves any time youplay, it deals control any 1Dwarves, damage 1 3/2 bury If youGoblins declareofHasran the Flarg. Ogress as an attacker, pay {2} or 2 1/1 Hasran Ogress deals 3 damage {T}: Sacrifice a creature to taketo you. creature from target 4 your graveyard {2}, {T}: Targetand put it deals creature directly nointo play as damage though it in combat 4 this turn. Any damage dealt to target creature for the rest of the 1 3/3 turn is reduced Protection from to red0.As long as an opponent controls 6 any red cards, all Guardians {2}, {T}: Draw a card; get +1/+1. then choose and discard a card 3 from yourJeweled Remove hand. Bird from your deck before playing if 1 5/4 not playing for ante. As long as Johan does{T}: notDraw attacka and card.isPut your untapped, 6 attacking does not You and target cause player creatures each you of choose one control to tap. the creatures 4 2/3 you control with the highest casting cost. Exchange 3 2/2 {T}: Prevent up to 2 damage to any creature. 4 Any player may choose and discard a card from his or 3 her {T}:hand at any Sacrifice time. Living If a player Armor to putdiscards a +0/+Xacounter land, Land's on 4 4/6 target creature, Rampage: 1 where X is equal to that creature's 6 Sacrifice a creature to add an amount of mana equal to 1 its casting cost plus one to your mana pool. This mana 3/3 Mountainwalk, protection from white 4 3/3 {X}, {T}: Name a card. Target opponent reveals X 5 7/7 cards Flying from his or Nicol Whenever her hand Bolasatdamages random. an If that player opponent, 8 that opponent {6}, discards {T}: Return target his or her entire permanent hand. Ignore you control and own 1 7/7 to your hand. Flying, trample During your upkeep, pay {W}{R}{G} or 8 3/4 bury Palladia-Mors. {T}: Target player names a card and then turns over 5 1/1 the top card each Must attack of histurn or her library. IfAtitthe if possible. is the card of beginning 1 your upkeep, If target put ais +1/+1 creature put intocounter on Primordial the graveyard, returnOoze. it to 3 0/1 its owner's Rabid hand. Wombat {U}{U}{U}: gets +2/+2 forReturn Puppet Master to each creature 4 enchantment {2}: Prevent 1on it. Attacking damage to anydoes not cause creature Rabid or player. 6 Return Rakalite to owner's hand at end of turn. Choose and discard X cards from your hand to take X 1 target cards Counter from target your graveyard summon spell. and put them into 2 1/2 Protection from red 2 All players play with the cards in their hands face up on 1 2/3 the table. You may chose not to untap Rubinia Soulsinger during 5 your untapTarget {3}, {T}: phase. {T}: Gain attacking controlgets creature of target +2/+0creature. until 6 end of turn. Any creature damaged by that creature {2}, {T}: Remove target creature you control from the 0 1/1 game. PlaySacrifice {G}, {T}: this ability as an interrupt. Scavenger {0}:Sacrifice Folk to destroy target 1 1/* artifact. When Sentinel comes into play, its toughness is equal 4 to 1. {T}: {4}, {0}: Put Change Sentinel's a Poison Snaketoughness token intoto 1 plus play. thethis Treat 6 token as a 1/1 artifact creature. Whenever a Poison All creatures you control get +0/+2 until end of turn. 2 4/4 {B}, {T}: Redirect to Shimian Nightstalker all damage 5 6/4 dealt to you by any attacking creature. The source of 7 5/5 Swampwalk Whenever a black spell is successfully cast, 5 3/4 gain 1 Stangg When life. comes into play, put a Stangg Twin token 6 into Stormplay. Treatdeals Seeker this 1token as ato damage 3/4 greenplayer target and red for each 4 card in his or her hand. During target creature's controller's upkeep, put a -0/-1 4 counter on that creature. Target creature If the creature becomes unblockable is put until end into the of turn. 3 2/3 Cast only after attack is declared and before defense During your upkeep, The Fallen deals 1 damage to each is 4 2/5 opponent At it has previously end of combat, damaged. gain control of all creatures blocking 5 4/4 The Wretched. Lose control of these creatures if The 5 3/3 {T}: Tor Wauki deals 2 damage to target attacking or 5 blocking creature. {T}: Sacrifice Tormod's Crypt to remove all cards in 0 target player's Until end graveyard of turn, from the switch target game. power and creature's 2 toughness. {3}, Effects {T}: Put that alter a hatchling power counter onalter toughness Triassic Egg. {0}: 4 Sacrifice {T}: Add Triassic Egg tomana one colorless take target to yourcreature fromIfyour mana pool. you 0 control Urza's Mine, Urza's Tower, and Urza's {T}: Add one colorless mana to your mana pool. Power If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 control Urza's Mine, Urza's Tower, and Urza's {T}: Add one colorless mana to your mana pool.Power If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 control Urza's Mine, Urza's Tower, and Urza's Power {T}: Add one colorless mana to your mana pool. If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 control Urza's Mine, Urza's Tower, and Urza's {T}: Add one colorless mana to your mana pool.Power If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 control Urza's Mine, Urza's Tower, and Urza's {T}: Add one colorless mana to your mana pool.Power If you 0 7/7 control Urza's your Flying During Mine,upkeep, Urza's Tower, and Urza's pay {B}{R}{G} or Power bury 8 Vaevictis Asmadi. {B}: +1/+0 until end of turn {R}: At the beginning of your upkeep, put one pin counter 6 2/6 on Voodoo Doll. If Voodoo Doll is untapped at the end 3 0/6 {1}: +1/+0 until end of turn 5 0/1 Damage dealt to Wall of Shadows by creatures it blocks 3 0/1 is reduced Damage to 0.toWall dealt WallofofShadows Vapor bycannot be the creatures targetis it blocks 4 1/5 reduced to 0. {2}{U}{U}: +4/-4 until end of turn Wall of Wonder can 4 2/2 attack this turn. Banding, trample 4 1/1 {T}: Witch Hunter deals 1 damage to target player. {1} 4 1/2 {W}{W}, Flying {T}: Return {B}{R}{G}, {T}:target creature Target any opponent player draws a card. 3 6/6 Flying, first strike During your upkeep, sacrifice an 6 2/6 artifact At or Yawgmoth the end of combat,Demon destroydeals 2 damage all green to you. If and white 5 2/6 creatures At the endblocking or blocked of combat, destroybyall Abomination. green and white 5 0/1 creatures blocking or blocked by Abomination. If Abu Ja'Far is put into the graveyard from play during 1 combat, bury Give target all creatures player X life, orblocking prevent or blocked to X damage by any Abu 2 creature or player. Give target player X life, or prevent X damage to any 2 1/1 creature or player. {1}{R}{R}, {T}: Gain control of target artifact. Lose 4 1/1 control {R}: Tapoftarget targetwall. artifact if Aladdin leaves play or if you 1 1/1 {R}: Tap target wall. 1 1/1 {R}: Tap target wall. 1 1/1 No creature with power greater than 2 may be assigned 2 1/1 to Noblock Kithkin. creature with power greater than 2 may be assigned 2 to block {2}, {T}:Kithkin. Prevent 1 damage to any creature or player. 2 {2}, {T}: Prevent 1 damage to any creature or player. 2 {2}, {T}: Prevent 1 damage to any creature or player. 2 2+*/2+* Trample During your turn, Angry Mob has power and 4 2+*/2+* toughness each your Trample During equalturn, to 2 Angry plus the total Mob hasnumber power of and 4 0/1 toughness {U}, each{3} {T}: Add equal to 2 mana to your plus the total pool. number Play of this ability 3 0/1 as an{T}: {U}, interrupt. Add {3} to your mana pool. Play this ability 3 2/1 as Cannotinterrupt. an be blocked by artifact creatures. Any damage 2 dealt AshestotoArgothian Pixies by Ashes removes twoartifact target creatures is reduced non-artifact 3 creatures from the game and deals 5 damage Ashes to Ashes removes two target non-artifact to you. 3 creatures {0}: froma the Sacrifice gameto creature and adddeals two 5colorless damagemana to you. to 3 your mana pool. Play this ability as an interrupt. {2}, {T}: Target creature you control gets +2/-2 as 2 long as Ashnod's {2}, {T}: Battle Gear Target creature youremains control tapped. gets Youasmay +2/-2 2 long {2}, {T}: Target creature youremains as Ashnod's Battle Gear control tapped. Youasmay gets +2/-2 2 long {T}: as Ashnod's Sacrifice Battle Transmogrant Ashnod's Gear remains tapped. to put aYou may +1/+1 1 counter on Backfire target deals non-artifact 1 damage creature. to target That controller creature's creature 1 for each deals Backfire 1 damage dealt to 1 damage to you bycreature's target that creature. controller 1 6/1 for each 1 damage dealt to you by that Trample Ball Lightning can attack the creature. turn it comes into 3 6/1 play. At the Trample Ballend of any can Lightning turn,attack bury the Ball turn Lightning. it comes into 3 1/1 play. Banding when attacking At the end of Lightning. At the end of any turn, bury Ball combat, destroy 2 1/1 all walls blocking Banding Battering when attacking At Ram. the end of combat, destroy 2 1/1 all walls blocking Battering Ram. Banding when attacking At the end of combat, destroy 2 1/2 all walls blocking Battering Ram. Flying 3 1/2 Flying 3 1/2 Flying 3 {2}, {T}: Put one charge counter on Black Mana 4 Battery. {2}, {T}:{T}: Put Add one {B} to your charge mana counter onpool Blackand remove as Mana 4 Battery. If target {T}: land Add {B} totapped, becomes your mana poolit and destroy remove at end of as 2 turn. If target land becomes tapped, destroy it at end of 2 turn. Target creature gets +4/-4 until end of turn. If this 2 reducescreature Target creature's toughness gets to less +4/-4 until end than 1, creature's of turn. If this 2 reduces creature's toughness to less than 1, creature's {2}, {T}: Put one charge counter on Blue Mana Battery. 4 {T}: Add {U} {2}, {T}: to your Put one mana charge pool and counter remove on Blue as Battery. Mana many 4 1/1 {T}: Add {U} to your mana pool and remove as many Flying 2 1/1 Flying 2 Target creature cannot attack unless its controller pays 1 an additional Target {3}. creature cannot attack unless its controller pays 1 an additional {3}.tapped. {4}, {T}: Remove Bronze Comes into play 6 Tablet Comes and into target card opponent play tapped. {4}, {T}:owns fromBronze Remove the game. 6 Tablet and Comes into target card opponent play tapped. {4}, {T}:owns fromBronze Remove the game. 6 2/2 Tablet and target {1}{R}{R}: card Brothers ofopponent Fire dealsowns from the 1 damage game. to target 3 2/2 creature or player and 1 damage to you. {1}{R}{R}: Brothers of Fire deals 1 damage to target 3 4/5 creature or player and 1 damage to you. 4 4/5 4 0/1 {1}: +1/+1 until end of turn. 4 0/1 {1}: +1/+1 until end of turn. 4 1/4 When attacking, Cave People gets +1/-2 until end of 3 1/4 turn. When{1}{R}{R}, {T}: Target attacking, Cave People creature gains gets +1/-2 until end of 3 turn. {1}{R}{R}, {T}: Target creature gains {2}: Prevent all damage against you from one artifact 2 source. If a source {2}: Prevent deals against all damage damageyou to you frommore one than artifact 2 source. {2}: If a source Prevent deals against all damage damageyou to you frommore one than artifact 2 source. If a source deals damage to you more than Whenever City of Brass becomes tapped, it deals 1 0 3/1 damage {2}: to you. {T}: Add one mana of any color to your Regenerate 4 3/1 {2}: Regenerate 4 3/1 {2}: Regenerate 4 0/4 Flying When Clockwork Avian comes into play, put four 5 0/4 +1/+0 counters Flying When on it. AtAvian Clockwork the end of any comes intocombat in four play, put 5 0/4 +1/+0 counters Flying When on it. AtAvian Clockwork the end of any comes intocombat in four play, put 5 9/9 +1/+0 counters on it. At the end of any combat Trample Colossus does not untap during your untap in 9 9/9 phase. Trample{9}: Untap does Colossus Colossus. Use this not untap ability during youronly during untap 9 9/9 phase. {9}: Trample Untap does Colossus Colossus. Use this not untap ability during youronly during untap 9 phase. {9}: Untap {3}: Discard a cardColossus. at random Use thisyour from ability only hand toduring give 3 target creature +2/+2 until end of turn. {3}: Discard a card at random from your hand to give 3 target creature {3}: Discard +2/+2 a card until endfrom at random of turn. your hand to give 3 7/7 target First Strike During your upkeep, of creature +2/+2 until end payturn. {3}{B}{B}{B} or 6 7/7 destroy First Cosmic Strike Horror. During your If you destroy upkeep, Cosmic Horrororin pay {3}{B}{B}{B} 6 2/2 destroy Cosmic Horror. If you destroy Cosmic Flying {R}, {T}: Manticore deals 1 damage to Horror target in 4 2/2 attacking Flying {R},or{T}: blocking creature. Manticore deals 1 damage to target 4 1/3 attacking or blocking {T}: Cuombajj Witches creature. deals 1 damage to target 2 creature or player. Target opponent Cuombajj discards Witches down to fouralso deals cards 1 his during 4 or her discard Target opponentphase. discards down to four cards during his 4 or her discard phase. Target opponent discards down to four cards during his 4 or At her the discard phase. beginning of your upkeep, put a wind counter on 4 2/1 Cyclone. If Mummy is putyour During upkeep, into the pay {G} graveyard forplay, from eachremove wind 2 2/1 it If from Mummythe is game. put into the graveyard from play, remove 2 4/1 it from the Cannot game. attack if defending player controls no islands. If 2 at anytarget Bury time artifact. you control no islands, Detonate dealsbury Dandan. X damage to the 1 artifact's controller, where X is the casting Bury target artifact. Detonate deals X damage costto ofthe the 1 artifact's Bury targetcontroller, artifact. where X isdeals Detonate the casting costto X damage ofthe the 1 4/4 artifact's controller, {3}: Regenerate where X is the casting cost of the 7 4/4 {3}: Regenerate 7 Target creature gets +3/+3. 4 Target creature gets +3/+3. 4 4/4 5 4/4 5 5/5 Trample Cannot attack until assigned as a blocker. 7 5/5 Trample Cannot attack until assigned as a blocker. 7 3/3 Cannot be blocked except by walls and by creatures 5 3/3 with Cannotflying. be blocked except by walls and by creatures 5 with target Tap flying. creature you control. Add an amount of 1 colorless Tap mana target equalyou creature to that creature's control. Add ancasting amountcost of to 1 4/5 colorless mana equal to that creature's casting During your upkeep, target non-wall creature an cost to 4 opponent During hiscontrols gains forestwalk or her upkeep, untilcontroller target land's your nextpays turn. 3 {1} or 1 life, or target land is destroyed. Effects that During his or her upkeep, target land's controller pays 3 {1} or 1 life, Attacking doesor not target landtarget cause is destroyed. creature Effects to tap. that 1 Attacking does not cause target creature to tap. 1 {T}: Reshuffle your graveyard into your library. Remove 1 Feldon's {T}: AddCane from the one mana game. to your mana pool. This mana may 2 be ofAdd {T}: any one typemana that any landmana to your opponent pool.controls canmay This mana 2 be of any type that any land opponent Target creature gains islandwalk. controls can 2 Bury target land or creature. 5 Bury target land or creature. 5 {U}{U}: Tap target creature without flying. 1 {U}{U}: Tap target creature without flying. 1 All walls you control gain banding and get +1/+0. 3 All walls you control gain banding and get +1/+0. 3 Target creature neither deals nor receives damage 3 during Target combat. creature neither deals nor receives damage 3 2/2 during During combat. your upkeep, the player with the most life gains 1 2/4 control{U}{U}{U}: Flying of GhazbanRegenerate Ogre. If the highest life total is 4 2/4 Flying {U}{U}{U}: Regenerate 4 Target creature gets +2/+2. 2 Target creature gets +2/+2. 2 1/1 Giant Tortoise gets +0/+3 while untapped. 2 1/1 Giant Tortoise gets +0/+3 while untapped. 2 1/1 Giant Tortoise gets +0/+3 while untapped. 2 1/1 {T}: Use this ability only when you cast a target artifact 1 3/1 spell; Trampleplay this ability Cannot attack asifan interrupt.player defending Flip acontrols coin; target no 2 3/1 mountains. Rockattack Trample Cannot Sled does not untap if defending during player your untap controls no 2 2/3 mountains. Rock Sled does not untap during your untap {T}: Grapeshot Catapult deals 1 damage to target 4 2/3 creature {T}: with flying. Grapeshot Catapult deals 1 damage to target 4 2/3 creature with flying. {T}: Grapeshot Catapult deals 1 damage to target 4 creature {B}: Pay with 2 lifeflying. to draw a card. Effects that prevent or 4 redirect {B}: Pay 2 life to cannot damage draw a be used card. to counter Effects this lossorof that prevent 4 redirect {2}, {T}:damage Put onecannot chargebe used tooncounter counter this loss of Green Mana 4 Battery. {2}, {T}:{T}: Put Add one {G} to your charge mana counter on pool Greenand remove Mana 4 3/2 Battery. {T}: Add If you declare {G} Ogress Hasran to your as mana pool and pay an attacker, remove {2} or 2 1/1 Hasran Ogress deals 3 damage to you. {T}: Target creature cannot regenerate this turn. 1 1/1 {T}: Target creature cannot regenerate this turn. 1 1/1 {T}: Target creature cannot regenerate this turn. 1 Target creature gets +2/-2. 1 Target creature gets +2/-2. 1 Inferno deals 6 damage to all players and all creatures. 7 Inferno deals 6 damage to all players and all creatures. 7 2/2 Cannot be assigned to block any creature with power 2 2/2 greater than Cannot be 1. assigned to block any creature with power 2 2/2 greater than 1. Cannot be assigned to block any creature with power 2 greater than {2}, {T}: 1. a card; then choose and discard a card Draw 3 from RemoveyourJeweled hand. Bird from your deck if not playing for 1 3/3 ante. {T}: Flying Draw During a card. your Put pay upkeep, your{B}{B} contribution or burytoJunun the 3 3/3 Efreet. Flying During your upkeep, pay {B}{B} or bury Junun 3 3/3 Efreet. Flying During your upkeep, pay {B}{B} or bury Junun 3 0/1 Efreet.{G}: +1/+1 until end of turn. Flying 3 0/1 Flying {G}: +1/+1 until end of turn. 3 All of target player's creatures, lands, and artifacts 4 come All into play of target tapped. player's creatures, lands, and artifacts 4 2/2 come into First strike play tapped. 3 2/2 First strike 3 During your upkeep, if an opponent controls more land 1 than you, During you your may search upkeep, your library if an opponent and remove controls up more land 1 10/10 than you,Comes Trample you may intosearch your library play tapped and not and does remove up untap 9 10/10 during your untap phase. During your upkeep, you Trample Comes into play tapped and does not untap may 9 2/1 during your untap phase. During your upkeep, you may Swampwalk 3 2/1 Swampwalk 3 You and target opponent each flip a coin. Mana Clash 1 dealsand You 1 damage to any player target opponent eachwhose coin comes flip a coin. up Mana Clash 1 deals All 1 damage creatures get to anyuntil -2/-0 player whose end coin comes up of turn. 1 All creatures get -2/-0 until end of turn. 1 1/2 If Marsh Viper damages a player, he or she gets two 4 1/2 poison If Marshcounters. If a player Viper damages has ten a player, heor ormore poison she gets two 4 poison counters. Sacrifice If atoplayer a creature add anhas ten or of amount more poison mana equal to 1 its casting cost plus one to your mana pool. This Mind Bomb deals 3 damage to each player. All players mana 1 may Mind discard up to3three Bomb deals cards damage to of their each choiceAllfrom player. their players 1 may discard up to three cards of their choice from {T}: Add one colorless mana to your mana pool. {1}: their 0 Mishra's {T}: AddFactory becomes one colorless an to mana Assembly Worker, your mana pool.a{1}: 2/2 0 Mishra's {T}: AddFactory becomes one colorless an to mana Assembly Worker, your mana pool.a{1}: 2/2 0 Mishra's All Factory attacking becomes creatures get an Assembly +1/+1 Worker, until end a 2/2 of turn. 3 All attacking creatures get +1/+1 until end of turn. 3 2/2 When attacking and not blocked, Murk Dwellers gets 4 2/2 +2/+0 until end and When attacking of turn. not blocked, Murk Dwellers gets 4 1/1 +2/+0 If Nafs until end of turn. Asp damages a player, it also deals 1 damage to 1 1/1 that If Nafs Asp damages aorplayer, player during his her next draw it also phase. deals Before to 1 damage 1 1/1 that player If Nafs Asp during damageshisaorplayer, her next draw it also phase. deals Before to 1 damage 1 that player during his or her next draw {T}: Prevent 1 damage to any creature. phase. Before 0 {T}: Prevent 1 damage to any creature. 0 {T}: Prevent 1 damage to any creature. 0 {6}, {T}: Return target permanent you control and own 1 1/1 to yourAthand. Flying the end of any turn in which a creature is put 2 1/1 into the Flying Atgraveyard the end offrom any play, put turn in a carrion which counter a creature on is put 2 All blocking creatures get +0/+3 until end of turn. on into the graveyard from play, put a carrion counter 3 All blocking creatures get +0/+3 until end of turn. 3 1/1 Banding, first strike 2 1/1 Banding, first strike 2 1/1 If Pit Scorpion damages a player, he or she gets a 3 1/1 poison If counter.damages Pit Scorpion If a player has tenheorormore a player, she poison gets a 3 1/1 poison {1}{G},counter. If a player {T}: Target hasgets creature ten -2/-0 or more untilpoison end of 3 1/1 turn. {1}{G}, {T}: Target creature gets -2/-0 until end of 3 2/2 turn. {T}: Psionic Entity deals 2 damage to target creature or 5 2/2 player and 3 Entity {T}: Psionic damage to itself. deals 2 damage to target creature or 5 player and 3 damage Pyrotechnics to itself.divided any way you deals 4 damage 5 choose among Pyrotechnics any 4number deals damageofdivided target creatures and/or any way you 5 3/2 choose among any number of target creatures and/or {T}: Target creature loses flying until end of turn. 4 3/2 {T}: Target creature loses flying until end of turn. 4 2/1 {B}{B}{B}, {T}: Look at target opponent's hand. If that 4 2/1 player has any {B}{B}{B}, {T}:creature Look at cards targetinopponent's hand, he or she If that hand. 4 player {2}: has any Prevent creature to 1 damage cards any in hand, he creature or or she player. 6 Return Rakalite Each player maytobeowner's healed hand to 20at end life. of player Any turn. 6 choosing to be so healed antes an additional Each player may be healed to 20 life. Any playercard from 6 choosing {2}, {T}: to Putbeone so charge healed antes anon counter additional Red Mana card from Battery. 4 {T}: Add {R} to your mana pool and remove as many {2}, {T}: Put one charge counter on Red Mana Battery. 4 {T}: Add When {R}artifact target to youropponent mana poolcontrols and remove as many becomes 3 tapped, you may give 1 life or have Relic Bind When target artifact opponent controls becomes deal 1 3 1/2 tapped, you Protection mayred from give 1 life or have Relic Bind deal 1 2 Sandstorm deals 1 damage to all attacking creatures. 1 Sandstorm deals 1 damage to all attacking creatures. 1 Sandstorm deals 1 damage to all attacking creatures. 1 Target creature cannot be blocked except by white 4 creatures and artifact Target creature cannotcreatures. be blocked except by white 4 3/3 creatures Islandwalkand artifact creatures. 5 3/3 Islandwalk 5 */7-* Shapeshifter has power and toughness that add up to 6 */7-* seven, but neither Shapeshifter may be has power andmore than seven. toughness Set up that add them to 6 */7-* seven, but neither Shapeshifter may be has power andmore than seven. toughness Set up that add them to 6 1/1 {T}: Draw a card. If it is not a land, discard it. them seven, but neither may be more than seven. Set 2 1/1 {T}: Draw a card. If it is not a land, discard it. 2 1/1 {T}: Draw a card. If it is not a land, discard it. 2 2/2 {T}: Add {R} to your mana pool. Play this ability as an 3 2/2 interrupt. {T}: Add {R} to your mana pool. Play this ability as an 3 interrupt. Gain 1 life for every 1 damage target creature deals. 1 You Gainmay 1 lifegain more life for every than the 1 damage toughness target or deals. creature the total 1 You amay Put -0/-2gain more on counter lifetarget than the toughness creature everyortime the ittotal 2 becomes tapped. Put a -0/-2 These counter counters on target remain creature even every if Spirit time it 2 becomes tapped. These counters remain even {T}: Add one colorless mana to your mana pool. if Spirit {T}: 0 Sacrifice {T}: Add Strip Mine to destroy one colorless mana totarget your land. mana pool. {T}: 0 Sacrifice {T}: Add one colorless mana to your land. Strip Mine to destroy target mana pool. {T}: 0 Sacrifice All Strip Mineget blue creatures to +1/+1. destroy During target land. your upkeep, pay 2 {U}{U} All blue or destroyget creatures Sunken City. +1/+1. During your upkeep, pay 2 {U}{U} or destroy Sunken City.during your draw phase. You may draw two extra cards 2 If Youyou do draw may so, put twotwo of the extra cards cards drawn during this your turnphase. draw back 2 If you do so, put two of the cards drawn this turn back2 {2}, {T}: Target creature with power no greater than 4 becomes {2}, {T}: unblockable untilwith Target creature end power of turn. noOther effects greater than 2 4 becomes unblockable until end of turn. Other effects {2}, {T}: Target creature with power no greater than 2 4 becomes {2}, {T}: unblockable untilgets Target creature end +1/+1 of turn.asOther long effects as 2 Tawnos's Weaponry {2}, {T}: Target remains creature getstapped. +1/+1You mayas as long choose 2 Tawnos's {2}, Weaponry {T}: Target remains creature getstapped. +1/+1You mayas as long choose 2 3/3 Tawnos's Weaponry {T}: Choose a card atremains randomtapped. You may from target choose opponent's 4 3/3 hand and put it in yours. Bury Tempest Efreet in {T}: Choose a card at random from target opponent's 4 1/1 hand Flyingand putTetravus When it in yours. Buryinto comes Tempest Efreet play, put in +1/+1 three 6 1/1 counters on it. During your upkeep, you may move Flying When Tetravus comes into play, put three +1/+1 6 1/1 counters Flying on it. When During comes Tetravus your upkeep, youput into play, may move three +1/+1 6 counters Target on it. During creature your upkeep, gets +1/+0. you may {R}{R}{R}: move Regenerate 2 target Target creature creature The getsBrute enchants. +1/+0. {R}{R}{R}: Regenerate 2 0/2 target creature The Brute enchants. {2}{U}{U}, {T}: Return target permanent to owner's 3 0/2 hand. You cannot {2}{U}{U}, use this {T}: Return ability target on permanents permanent with to owner's 3 1/1 hand. You cannot use this ability on permanents When Triskelion comes into play, put three +1/+1with 6 1/1 counters When on it. {0}: Triskelion Remove comes one of into play, putthese threecounters +1/+1 from 6 1/1 counters When Triskelion comes into play, put three +1/+1 from on it. {0}: Remove one of these counters 6 1/1 counters First strikeon it. {0}: Remove one of these counters from 1 1/1 First strike 1 Tap or untap target land, artifact, or creature. 1 Tap or untap target land, artifact, or creature. 1 Tap or untap target land, artifact, or creature. 1 1/3 All damage done to Uncle Istvan by creatures is 4 1/3 reduced All damageto 0. done to Uncle Istvan by creatures is 4 reduced to 0.library for any one basic land and put it Search your 3 directly your Search into play. libraryThis for does not basic any one countland towards youritone and put 3 4/4 directly intoAvenger {0}: Urza's play. This does gets notuntil -1/-1 countendtowards of turnyour and one 6 4/4 your choice of flying, banding, first strike, or {0}: Urza's Avenger gets -1/-1 until end of turn andtrample 6 4/4 your choice Avenger {0}: Urza's of flying,gets banding, -1/-1 first untilstrike, end oforturn trample and 6 your choice of flying, banding, first strike, {T}: Add one colorless mana to your mana pool. or trample If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 control Urza's Mine, Urza's Tower, and Urza's Power {T}: Add one colorless mana to your mana pool. If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 control Urza's Mine, Urza's Tower, and Urza's {T}: Add one colorless mana to your mana pool.Power If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 control Urza's Mine, Urza's Tower, and Urza's {T}: Add one colorless mana to your mana pool.Power If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 control Urza's Mine, Urza's Tower, and Urza's {T}: Add one colorless mana to your mana pool.Power If you 0 control {T}: AddUrza's Mine, Urza's one colorless manaTower, andmana to your Urza's Power pool. If you 0 0/1 control Urza's Mine, Urza's Tower, and Urza's Power Flying {B}: +1/+0 until end of turn. You cannot spend 1 0/1 more Flyingthan {B}: {B}{B} +1/+0 in thisend until wayofeach turn.turn. You cannot spend 1 more than {B}{B} in this way each turn. creatures At the end of combat, destroy all non-wall 3 blocking or of At the end blocked combat,by destroy target creature. all non-wall creatures 3 blocking Look or blocked at the top five by target cards creature. of any library. You may then 1 shuffle Look atthat library. the top five cards of any library. You may then 1 1/4 shuffle No creature library. that blocked by Wall of Dust may attack during 3 1/4 its No controller's next turn. creature blocked by Wall of Dust may attack during 3 2/3 its controller's next as First strike, counts turn. a wall 3 2/3 First strike, counts as a wall 3 2/3 First strike, counts as a wall 3 2/2 Banding, trample 4 1/1 Protection from black Put a +1/+1 counter on Whirling 2 1/1 Dervish at from Protection the end of each black Put a turn in which +1/+1 it damages counter on Whirling 2 Dervish {2}, {T}:atPut theone endcharge of eachcounter turn in on which it damages White Mana 4 Battery. {2}, {T}: Put one charge counter on Whiteand {T}: Add {W} to your mana pool remove Mana 4 Battery. {T}: All players Add {W} shuffle their to your into hands mana pool their and remove libraries and 1 then draw the same number of cards they originally All players shuffle their hands into their libraries and 1 thenXdraw Tap targetthecreatures. same number ofBlast Winter cardsdeals they 2originally damage to 1 eachXoftarget Tap thesecreatures. target creatures Winter with Blastflying. deals 2 damage to 1 eachXoftarget Tap thesecreatures. target creatures with flying. 2 Tap X target creatures. 2 1/1 {T}: Target non-creature artifact becomes an artifact 3 1/1 creature withnon-creature {T}: Target power and toughness each equal artifact becomes to its an artifact 3 1/1 creature {T}: Targetwithnon-creature power and toughness each equal artifact becomes to its an artifact 3 6/6 creature Flying, first strike During your upkeep, sacrifice to with power and toughness each equal an its 6 1/4 artifact or does Attacking Yawgmoth Demon not cause deals Yotian 2 damage Soldier to tap.to you. If 3 1/4 Attacking does not cause Yotian Soldier to tap. 3 1/4 Attacking does not cause Yotian Soldier to tap. 3 1/1 Flying Attacking does not cause Zephyr Falcon to tap. 2 1/1 Flying Attacking does not cause Zephyr Falcon to tap. 2 2/3 Flying Whenever Abyssal Specter damages any player, 4 3/3 that player {1}: +0/+1chooses until endand discards a card from his or her of turn 5 2/2 {T}: Add either {U} or {U} and one colorless mana to 3 your Add {T}: mana pool. {1} This mana to your mana pool. is usable {T}:only Add for {W} to your 0 mana pool. {1}, {T}: Adarkar Target 1/1Wastes deals creature gets1+1/+2 damage to you. until end of 3 turn. Target non-wall creature gains first strike and trample. 3 At the end Sacrifice of its controller's a creature turn, destroy to look through that creature your library for a 2 creature card; put that card into your hand Remove Amulet of Quoz from your deck before afterplaying 6 if you areallnot Destroy playing white for ante. {0}, {T}: Sacrifice permanents. 4 1/1 If defending player controls any snow-covered lands, 2 no {2},creature with power {T}: Attacking this greater than turn does not1cause may be assigned target 1 creature {2}, {T}:to tap. You Target cannot useland snow-covered this becomes ability if defending a non- 2 snow-covered land of the same type. {3}, {T}: Target non-wall creature mustMark the changed attack. At end 3 of turn, {W}: destroyanthat Sacrifice creature if to enchantment it could nottarget destroy attack. Use 3 enchantment. {3}{U}{U}: Counter target enchantment. Target creature gets +1/+1. {W}: Creature Armor of 1 Faith enchants Cumulative gets +0/+1 Upkeep: until {U} {1}: end of Target turn. gains creature 3 3/1 flying until end of turn. Ashen Ghoul can attack the turn it comes into play. 4 2/3 {B}: Return Trample WhenAshen Ghoul to attacking, play under Aurochs your control. gets +1/+0 for each 4 other Aurochs Destroy that X target attacks. snow-covered lands. 4 3/2 3 2/2 2 0/2 {T}: Target snow-covered land becomes a 2/2 creature 2 0/1 until Whenend of turn.Hydra Balduvian The target comesstill intocounts play, as putland but X +1/+0 2 1/1 counters {T}: on it. {0}: Permanently Remove change theatext +1/+0 counter of target from white 1 1/2 enchantment you control that does not have cumulative {2}{R}, {T}: Target creature you control gains a snow- 3 covered {1}, {T}:landwalk Sacrificeability Barbed ofSextant your choice until to add oneend of of mana 1 any color to your mana pool. Play this ability as {2}: Target creature gains banding until end of turn. an 2 Untap all white creatures you control. Any creature that 3 blocks All thiscreatures green turn getsyou +0/+1 until control end get of turn. +1/+1 until end of 3 turn. All non-green creatures you control get +1/+0 During your upkeep, pay {1}{U} or bury Binding Grasp. 4 Gain control Target of target creature creature; gets +2/+2 that as as long creature gets any opponent 1 controls anyDraw Gain 1 life. blacka cards. card atThat the creature beginningcannot of thebe next 2 2/2 turn'sReturn {0}: upkeep.Blinking Spirit to owner's hand. 4 Cumulative Upkeep: {2} You cannot cast Blizzard if you 2 control no snow-covered Target creature lands. gets +2/+2 Creatures as long as anywith flying do opponent 1 3/3 controls {B}: Anyany blue cards. creature Thatbycreature damaged cannot this Bone Shaman be turn 4 cannot regenerate until end of turn. Draw three cards; then, take two cards from your hand 1 and put them Cumulative on top {R} Upkeep: of your library Target in any controller creature's order. 4 cannot cast Upkeep: Cumulative summon{U} spells. Green creatures each require 4 1/1 an {T}:additional Sacrifice Cumulative Upkeep: a creature to {1}. creature +2/+2 give target 2 1/1 until end of turn. {1}{U}{U}: Sacrifice a creature {1}{G}, {T}: Counter target artifact ability to an requiring 1 activation cost. {T}: Add {1} to Play yourthis manaability pool.as{T}: an interrupt. Add {W} to your 0 mana pool. Brushland deals 1 damage Sacrifice a creature to add that creature'sto you. {T}:cost casting Add 1 in any combination Choose of red a color. As long asand/or target black manacontrols opponent to your 2 more When Caribou Range comes into play, choose all cards of that color than any other color, white target 4 land you control. {3}, {T}: {W}{W}:you Target creature Tapcontrol land Caribou Range gets +3/+3 until 6 3/2 end of turn. At end of turn, bury that creature. {T}: Centaur Archer deals 1 damage to target creature 3 7/7 with First flying. strike Chaos Lord can attack the first turn it comes 7 into play During on aplayer's each side, except thecount upkeep, turn itthe first comesofinto number 4 permanents. When ChromaticIf that number Armor is odd, comes all redput into play, creatures a sleightget 3 1/1 counter Chub Toad gets +2/+2 until end of turn when dealt on it and choose a color. Any damage to blocking 3 or blocked. {1}: Prevent all damage against you from one black 2 source. If a source {1}: Prevent deals against all damage damageyou to you frommore one than blue 2 source. {1}: If a source Prevent deals against all damage damageyou to you frommore one than green 2 source. If a source {1}: Prevent deals against all damage damageyou to you frommore one than red 2 source. {1}: Prevent all damage against you frommore If a source deals damage to you one than white 2 source. Look at If a source target deals player's damage hand. Drawtoa you cardmore than at the 1 beginning of the next turn's upkeep. If target creature you control attacks and is not 2 blocked, youUpkeep: Cumulative may choose to haveeach {2} During it deal no damage player's to upkeep, 3 Cold Snap deals 1 damage Gain control of target land. to that player for each 5 Target creature gains banding. 3 Counter target spell. 2 {4}, {T}: Switch target enchantment from one creature 2 to another; When Cursethe enchantment's of Marit new Lage comes target into play,must be tap all 5 islands. Islands Take target do not creature untap from anyduring their and graveyard controller's put it 2 directly into play under your Bury target non-black creature.control, tapped, with 3 Add {B}{B}{B} to your mana pool. 1 Regenerate target creature. 1 Target spell, which must have a single target, targets a 4 new Namelegal target a card. of yourthe Remove choice. top six cards of your library 1 from Bury {T}: the game targetand reveal the permanent next you card to all players. own. 1 Look at the top five cards of your library and put one of 2 2/2 them into Gains your ifhand. banding Put theany you control remaining plains. four on top of 4 Destroy target artifact or enchantment. 2 3/4 At end of combat, put a paralyzation counter on any 5 creature blocking {1}{U}: Take or blocked target white orby Dread black Wightfrom creature and tap your 4 */* graveyard Drift of theand puthas Dead it directly power andinto toughness play as though each itequal were 4 to the number of snow-covered lands you control. During your upkeep, pay {W}{W} or destroy Drought. 4 Before {2}: a spell athat Sacrifice landrequires to put a{B} as part +2/+2 of its on counter casting target 4 creature. Use this ability only during upkeep. During your upkeep, pay {2} or bury Earthlink. 6 Whenever a creature When Earthlore comesis into put play, into the graveyard choose target from land 1 2/2 you control. {3}{G}, {T}:{0}: Tap Tap land Earthlore or untap enchants target artifact, to give creature, or 4 land.Look at the top three cards of target player's {3}: 3 library. {3}, {T}:PutTake themtheontop thecard top from of that player's your librarylibrary in and place 3 1/2 it face up in front of you. You may play that {T}: Prevent 1 damage to any non-green creature or card as 3 any Play player or cards with the up to in 2 damage to face your hand any green up on creature. the table. If 4 you draw a creature card from your library, discard it. Cumulative Upkeep: {1} Damage dealt by instants, 2 interrupts, Tap target and sorceries artifact, is reduced creature, or land.toDraw 0. Creatures a card atwith 2 the beginning During of the nextcontroller's target creature's turn's upkeep. upkeep, Errant 3 Minion Target deals 2 damage creature to himIfor gets +3/+0. her. that He or she creature may attacks, 2 no other creatures can attack this turn. Destroy all enchantments or destroy all non-white 3 enchantments. Target creature gets +2/+0. During each of its 1 controller's Bury target upkeeps, creature. put Thata creature's -0/-1 counter on themay controller 3 countercreature Target this spellgains by paying theand trample creature's toughness gets +3/+0 in until end 4 of turn. Target creature cannot be blocked except by artifact 2 creatures or black Fiery Justice deals creatures. 5 damage divided any way you 3 choose among any number Fire Covenant deals of target X damage, creatures divided any wayand/or you 3 2/3 choose {R}: among +1/+0 any until number end of turnof target creatures, where X 5 Flare deals 1 damage to target creature or player. Draw 3 a Nocard at the green beginning creature of theunless can attack next turn's upkeep. its controller 4 2/2 sacrifices Cumulative a land whenever Upkeep: that creature {1} Cannot attacks. be blocked by non-wall 3 2/5 creatures. {1}{G}: +1/+0 until end of turn 5 When Forbidden Lore comes into play, choose target 3 land. {0}: Counter Tap land target spell Forbidden unless thatLore enchants spell's caster to give pays an 3 additional {T}: {1}.toDraw Add {G} youramana card at the beginning of the next pool. 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 Target opponent chooses target card from your 1 graveyard. Target You may creature gainspay {G} tountil banding haveend that ofopponent turn. Draw a 2 3/1 card at the beginning of the next turn's upkeep. Cannot be declared as a blocking creature. {B}: Pay 1 3 life Untapto return target Foul Familiar attacking to owner's creature. That hand. Effects creature that neither 3 1/1 receives {T}: Sacrifice a red or white creature to have Freyalisea nor deals damage in combat this turn. Draw 2 Supplicant deal any {G}{G}: When an amount opponent of successfully damage equal to half casts the a black 2 spell, drawaapermanent Whenever card. Use this ability tapped, becomes only once puteach time a wind 4 counter Pay 3 lifeontoit.destroy Permanents target with any wind creature counters and target on land. 5 Effects that prevent or redirect damage cannot be When Fylgja comes into play, put four healing counters used 3 on {3},it.{T}: {0}:Target Remove a healing creature counter gains from until first strike Fylgja to of end 2 1/1 turn. {2}{G}, {T}: Untap target creature. 3 1/1 {T}: Add {G}{G} to your mana pool. Play this ability as 3 1/1 an {T}:interrupt. Add {G} to your mana pool. Play this ability as an 1 interrupt. Cumulative Upkeep: {1} All creatures get -1/-0. {1}{G}: 3 All Flipcreatures get -1/-0 a coin; target until end opponent callsofheads turn. or tails while 3 2/2 coin {T}: is in the air. Sacrifice If the flip Zombies Gangrenous ends up to in your have favor, it dealyou 1 3 damage For eachto each creature creature and player. you control If youand that attacks control is notany 2 1/2 blocked, youthe {T}: Switch may choosecreatures blocking to have itofdeal twono damage to target 4 attacking Both black and red permanents and spells arelegal. Use creatures; all defense must remain 2 considered Target colorless creature gets sources of damage. +3/+3 until end of turn. 1 2/3 {1}{R}{G}, {T}: Remove from the game target 3 creature, which Cumulative doesn't Upkeep: have 2 life flying When and isChasm Glacial attacking comes 0 into play, sacrifice a land. You cannot attack. All {0}: Sacrifice a snow-covered mountain. No creatures 3 0/7 deal damage in combat this turn. 3 During your upkeep, pay {W}{U} or destroy Glaciers. 4 All mountains {0}: becomeLyre. Sacrifice Goblin plains. Flip a coin; target opponent 3 5/3 calls heads or tails while coin Trample Cannot attack if defendingis in the air. Ifcontrols player the flipan 4 1/1 untapped creature {R}{R}, {T}: Targetwith poweryou creature greater than control 2. Cannot cannot be 2 1/1 blocked this turn. At end of combat, destroy thatGoblin {1}{R}: Flying and +2/+0. At end of turn, bury 2 1/1 Ski WhenPatrol. Use this blocking, ability Goblin only once Snowman and only neither dealsif nor you 4 3/3 receivesPack Gorilla damage in attack cannot combat. {T}: Goblinplayer if defending Snowman controls 3 no forests. Target Bury cannot creature Gorilla Pack if you control regenerate noDraw this turn. forests. a 1 card at the beginning of the next turn's upkeep. Target creature gets +2/+2 as long as any opponent 1 2/2 controls any until {R}: +2/+0 greenend cards. ThatUse of turn. creature cannot this ability bewhen only 3 a creature is assigned to block Grizzled Wolverine {W}{W}: Return target non-snow-covered land you and 2 control to owner's Cumulative Upkeep:hand. {1} No creature can attack if it 0 attacked1during Prevent its to damage controller's last or any creature turn. player. Draw a 1 card WhenatHecatomb the beginning comesof into the next play, turn's upkeep. sacrifice four 3 creatures. {0}: Tap target swamp you control {3}: Untap target permanent. Use this ability onlyto have when 2 1/3 a red spell Cannot is successfully be assigned casta and to block only once creature for each with power 3 or 2 1/2 greater unless you pay an {B}: +1/+1 until end of turn additional {1}. 4 When Hot Springs comes into play, choose target land 2 you control. Target {0}:gets creature Tap+X/+0 land Hot Springs until end ofenchants turn. to 1 Hurricane deals X damage to each creature with flying 1 4/3 and each {0}: Flyingplayer. and -1/-0 until end of turn 5 Counter target spell if it is red or destroy target 1 permanent Take targetifcreature it is red.from any graveyard and put it 5 directly into play under counter {X}, {T}: Put a charge your control on IceasCauldron, though it and were 4 put You amay spellchoose card face not up on IceIce to untap Cauldron. Noteyour Floe during the type 0 untap phase. {T}: Tap target creature without When Iceberg comes into play, put X ice countersflying on it. 2 {3}: Put target Destroy an ice land. counter on Iceberg. If that land is a{0}: Remove anland, snow-covered ice 3 Icequake {1}, dealstarget {T}: Tap 1 damage to the artifact, land's or creature, controller. land. 4 When Icy Prison comes into play, remove target 2 4/4 creature Flying from the game. Cumulative When Upkeep: {U} Icy Prison leaves play, 4 2/2 Cumulative Upkeep: {U} During your upkeep, 3 Illusionary CumulativePresence Upkeep: gains {2} Alla basic landwalk landsability of one of type your 2 7/4 becomefirst Flying, basic lands strike of a different Cumulative type {U} Upkeep: of your choice. 5 Cumulative Upkeep: {2} When Illusions of Grandeur 4 comes Target into play,cannot creature gain 20belife. Whenby blocked Illusions of only one 1 creature. Incinerate deals 3 damage to target creature or player. 2 No creature Upkeep: Cumulative damaged{B} by and Incinerate 1 life Allcan regenerate this mana-producing 4 5/7 lands produce During {B} instead your upkeep, of their sacrifice normal mana. two swamps. If you 8 cannot, During your upkeep, put a time counter on Infinite may tap Infernal Denizen, and target opponent 4 Hourglass. During Untap target anycreature, artifact, upkeep, or anyland. player may Draw pay {3} a card at 3 the beginning of the next turn's {T}: Add {U} to your mana pool. upkeep. 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 {2}, {T}: Sacrifice Jester's Cap to look through target 4 player's library Comes into playand remove tapped. {1},any three {T}: of those Sacrifice cards Jester's 5 Mask to look {1}, {T}: Put through a chargetarget opponent's counter hand on Jeweled and Amulet. 0 6/6 Note For each blocking creature assigned to Johtull activation what type of mana was used to pay this Worm 6 beyond Bury all the first, Johtull artifacts, Worm creatures, andgets -2/-1 until end of lands. 6 1/1 {T}: Untap target land. Play this ability as an interrupt. 3 During your upkeep, pay {W}{W} or destroy Justice. 4 Whenever a red {T}: Add {1} creature to your manaorpool. spell {T}: dealsAdd damage, {R} toJustice your 0 3/3 manaTap {0}: pool. Karplusan target Forest deals snow-covered land 1you damage controltotoyou. give 7 3/3 Karplusan Giant +1/+1 until end of turn. {T}: Karplusan Yeti deals an amount of damage equal 5 1/1 to its power {1}{W}: to target Target greencreature. creature That gainscreature deals first strike untilan 1 3/1 end of turn. When Kjeldoran Dead comes into play, sacrifice a 1 2/2 creature. {T}: Target{B}: Regenerate creature gets +2/+2 until end of turn. If 4 2/4 that At creature end leaves of combat, play this destroy turn, buryblocking all creatures Kjeldoran orElite 5 1/1 blocked {T}: by Kjeldoran Target Frostbeast. creature gets +1/+1 until end of turn. If 2 1/1 that Banding {1}{W}: +1/+0 until turn, creature leaves play this bury end of turnKjeldoran {W}{W}: 2 2/5 +0/+2 until Banding, firstend of turn strike 6 2/5 {T}: Redirect to Kjeldoran Royal Guard all damage dealt 5 2/2 to you from Banding, unblocked flying, creatures this turn. first strike 5 1/1 Banding, flying, first strike 3 1/1 Banding 1 2/1 Protection from white {B}{B}: +1/+0 until end of turn 2 1/1 {B}: FirstTarget {2}{R}: strike creature until endgets of turn +1/+0 until end of turn. 2 {U}{U}: Target Draw a card creature at the you control beginning gains flying of the upkeep of theuntil turn 3 1/1 after Choose {T}: Krovikanand Fetish comes discard intofrom a card play.your Target handcreature to draw 3 3/3 a Atcard. If the the end of card a turndiscarded in which was any black, draw creature two cards is damaged 5 by If there are any depletion counters on Land Cap, itput Krovikan Vampire and put into any graveyard, 0 does not untap {3}: Untap during target your untap permanent. Use phase. At the this ability only when 2 a Lava Burst deals X damage to target creature for blue spell is successfully cast and only once each or player. 1 Effects If therethat are prevent or redirect any depletion damage counters cannot on Lava be used Tubes, it 0 2/3 does not untap during Snow-covered swampwalk your untap phase. At the 3 Target creature gains swampwalk. 1 {B}{B}: When any opponent successfully casts a green 2 */1+* spell, lookhas Lhurgoyf at that player's power equal hand to theand choose total a card; number of he 4 creatures Target in all graveyards, creature and toughness gains first strike until end ofequal turn.toDraw 1 2 2/3 a card at the beginning of the next turn's upkeep. Creatures blocking or blocked by Lim-Dul's Cohort 3 cannot regenerate During your upkeep,this turn. Hex deals 1 damage to Lim-Dul's 2 1+*/1+* Lost Order of Jarkeld has may each player. Each player powerpayand {B}toughness or {3} to each prevent 4 equal to 1 plus the number of creatures target All creatures able to block target creature must do so. 3 Lure does not Cumulative prevent Upkeep: a creature {G} from blocking During target creature'smore 3 1/1 controller's {1}{U}, {T}: Untap target artifact opponent2controls upkeep, Maddening Wind deals damage to 2 and {3}: gain Untapcontrol targetofpermanent. it until end Use of turn. this If that only ability artifact is when 2 1/1 a green spell is successfully cast and only once If Marton Stromgald attacks, all other attacking for each 4 creatures getyour Cast only on +*/+*turnuntil end combat during of turn,before where defense * is equal is 5 chosen. All Choose how snow-covered landsattacking becomecreatures you control non-snow-covered 4 3/3 lands of theMercenaries Whenever same type.damages a player, that player 4 1/1 may pay {3} Does not untapto prevent thatuntap during your damage. phase. {T}: Gain 3 control of target Cumulative creature. Upkeep: LoseDiscard {1} {U}: controla of thatfrom card creature your 3 hand to draw a card. Meteor Shower deals X+1 damage divided any way you 1 choose player Target amongchooses any number of targeta creatures and discards card fromand/or his or 3 her Look at target player's hand and choose X cards; cards hand. Ignore this ability if that player has no that 4 player During then discards target those creature's cards. If the controller's player upkeep, hedoes not or she 4 5/5 pays Protection from black During your upkeep, sacrifice a If {3} or Mind Whip deals 2 damage to him or her. 7 4/4 creature or Minion During your of pay upkeep, Leshrac deals {B}{B} or 5 damage Minion to you. If of Tevesh 7 1/2 Szat deals {U}: 2 damage Counter to you. target spell that{T}: Target targets creature gets Mistfolk. 2 1/1 You may choose not to untap Mole Worms during your 3 untap phase. Whenever any{T}: Tapis target island land.atAs untapped long the endasofMole its 4 3/3 controller's turn, tap it Monsoon deals 1 damage to that Swampwalk 4 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 1/1 Mountainwalk 1 2/2 {1}{R}{R}: For the rest of the turn, put a +1/+1 4 counter onwithout Creatures Mountain Titan flying do whenever not untap you successfully during their 3 1/3 controller's untap Cumulative phase. Upkeep: At the {1} {T}: Putend of his counter a music or her on 3 target creature. During that creature's controller's Cumulative Upkeep: {1}{U} When Mystic Might comes 1 into play, choose Cumulative target Upkeep: {1} land you control. Whenever target {0}: Tap land opponent 1 successfully {3}: Untap target permanent. Use this ability onlydraw casts a non-creature spell, you may whena 2 a white spellUpkeep: Cumulative is successfully cast and {3} Instead onlynormal of their once for each mana, 5 plains produce Search {R}, for your library islands produce any forest and{G}, putswamps it directly into 2 play. This draw Skip your does phase. not count towards If you your discard one land a card from per your 3 1/1 hand, remove that card from the game. {0}: Pay 1non- {T}: Untap target blue creature. {T}: Force target life 4 wall creature For each to attack. 1 damage dealtIf to creature you or cannot attack, 1 life you lose, 4 sacrifice {3}: Untap target permanent. Use this abilityand a permanent you control or choose onlydiscard when 2 1/3 a black {T}: spellCannoneers Orcish is successfully cast deals and only to 2 damage once for each target 3 2/2 creature or player and 3 damage to you. Cannot be declared as attacking unless at least two 1 2/2 other creatures {T}: Target landare also declared becomes a swampas until attacking. Cannot its controller's 3 1/1 next untap phase. {R}{R}, {T}: Target creature cannot regenerate this 2 1/1 turn. {R}{B}{B}, {R}, {T}: Take the {T}: topRegenerate eight cards target of yourblack or green library; 2 1/1 remove {T}: four ofa them Sacrifice forestattorandom from add three the in mana game. any Put the 1 2/3 combination of red and/or If Orcish Squatters attacks green and isto your not mana you blocked, pool.may 5 2/2 gain control of target land controlled by defending {T}: Pay 1 life to destroy target black spell. Effects that 3 2/1 prevent or from Protection redirect damage black cannot {W}: First be used strike to counter until end of turn. 2 2/2 {W}{W}: Islandwalk+1/+0 until end of turn 3 Target creature cannot block this turn. Cast only during 1 combat {4}, {T}:before defense Prevent is chosen. all damage dealtDraw a card to you from at onethe 4 */3 source. Pentagram Pestilence Rats has of the Ages power equaldoes nottotal to the prevent the of number 3 1/1 other Flying {T}: Target creature you control, which hasFor Rats in play, no matter who controls them. 2 toughness less than {2}, {T}: Sacrifice Pit3,Trap gains toflying and gets bury target +1/+1 creature 2 without {T}: Addflying {W} that is attacking to your mana pool.you. 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 11/11 Trample Cumulative Upkeep: Sacrifice a land. Comes 11 into Lookplay tapped. at the top three cards of target player's library; 1 then, either Counter shuffle target spellthat library unless thator put those spell's casterthree pays cards an 1 additional {X}. That player must draw and pay all Each player loses 1/3 of his or her life; then chooses 3 and When discards 1/3Ward Prismatic of thecomes cards into in his or her play, hand; choose then a color; 2 2/2 all damage Swampwalk dealt to target creature by sources of that 3 1/1 Draw a card at the beginning of the upkeep of the turn 3 after Pyknite Counter comes target spell into if it isplay. blue or destroy target 1 permanentdeals Pyroclasm if it is2blue. damage to each creature. 2 All blocking creatures get +1/+1 until end of turn. 2 Untap target creature opponent controls and gain 4 control of it until Target player takesendthe of top turn. That card of creature his or hercan attack library 1 and puts it in Cumulative his or her Upkeep: graveyard. {1}{U}{U} Drawofa their Instead card normal at the 3 mana, plains produce {R}, swamps produce {G}, No black creature can attack unless its controller 4 sacrifices a land gets Target creature whenever +2/+2that creature as long attacks. as any opponent 1 controls any red cards. When Regeneration Thatinto comes creature cannot target play, choose be blocked 2 1/2 creature. {G}: forestwalk Snow-covered Regenerate creature Regeneration 1 Cumulative Upkeep: {2} All mana producing lands 6 produce colorless If there are mana instead any depletion of their counters normal on River mana. Delta, it 0 does Comes not untap into playduring your tapped. {X},untap {T}: phase. AtRuned Sacrifice the Arch. 3 2/1 X target creatures First strike with power no greater than 2 cannot 3 Prevent up to 3 damage to target creature. At end of 2 7/6 turn, put a +0/+1 counter on that creature for each 1 8 2/3 {U}: +1/+0 until end of turn 5 Whenever target creature becomes tapped, that 2 4/4 creature's controller Flying At the end of apays turn{3} or Seizures in which deals 3 is any creature 7 5/5 damaged+1/-1 {R}{G}: by Seraph and of until end putturn into the graveyard, put 6 Destroy target artifact. 2 0/3 Banding 2 {2}: Prevent 1 damage to you. 2 4/2 During your upkeep, you may change the color of Shyft 5 5/6 to any Whenever Flying color or combination of colors. Sibilant Spirit is declared as an 6 2/2 attacker, Flying, defending player may draw a card. trample 4 0/3 If at any time you control no islands, bury Skeleton 5 Ship. {T}:Sacrifice {1}, {T}: Put a -1/-1 countertoonhave a creature target creature. Skull Catapult 4 deal 2 damage Change the texttooftarget targetcreature spell or or player. by permanent 1 replacing all instances of one color word Target creature gains flying. As long as youwithcontrol another. any 2 0/4 snow-covered Counts lands, as a wall {1}:that creature +1/+0 alsoof until end gains turnfirst {1}:strike 5 1/1 +0/+1 until end of turn {3}: Snow Fortress deals {1}, {T}: Return Snow Hound to owner's hand and 1 3 target Target blue or green creature gets creature you that -*/-*. When control to owner's creature attacks, 4 * is equal to the number of snow-covered {T}: Add {G} to your mana pool. lands 0 {T}: Add {U} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 Cumulative Upkeep: {U} Islands may produce an 3 5/3 additional {U} when Does not untap tapped during for mana. your untap This{0}: phase. mana is Untap 4 1/1 targetAdd {T}: creature opponent two colorless controls mana to untap to your Soldevi mana pool. This 2 2/4 mana may only be used to pay the activation cost Cumulative Upkeep: {1} {1}: +1/+0 until end of turn of an 4 Add {B} to your mana pool for each creature in your 1 graveyard. Whenever target opponent casts a summon spell, Soul 3 Barrier Soul Burndeals 2 damage deals 1 damageto him to a or her. target single That player mayor creature 3 player Soul When for each Kiss {B} or {R} comes intoyou pay play, in addition choose targetto the 3 creature. {B}: Pay Target creature 1 life gets to give +0/+2. creature That Soul creature Kiss be cannot 3 the target of further spells. For each artifact or creature in target opponent's 3 graveyard, Put X +1/+1 add one colorless counters on anymana to your number mana pool of target 1 creatures, distributed any way you choose, where X as Creatures with any landwalk ability may be blocked is 3 though All they did attacking not have creatures those gain abilities. trample and get +1/+0 3 until end of turn. Destroy all plains. Stench of Evil deals 1 damage to 4 each player Destroy for land. target each plains he or she controls that is 3 4/3 Cannot be blocked by creatures with flying. 5 Target creature gets +0/+2. {R}: Creature Stonehands 3 3/3 enchants Flying {T}:gets +1/+0 Storm until Spirit end2 of deals turn. to target damage 6 creature. {2}: Discard a card at random from your hand to have 3 2/2 Stormbind {T}: Pay 1 deal life to2 counter damage target to target creature white or player. spell. Effects that 3 prevent or redirect Target player damage chooses threecannot be used cards from to her his or counter hand 5 and puts {T}: Add them {1} toon topmana your of hispool. or her library {T}: Addin{B} anytoorder. your 0 mana pool. Sulfurous {2}: Sacrifice Springs deals a snow-covered 1 damage land to to you. have all creatures 3 deal no damage in combat this {T}: Add {B} to your mana pool. turn. 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 Remove target creature from the game. That creature's 1 1/1 controller If gains Tarpan is put life intoequal to its power. the graveyard from play, gain 1 1 life. Destroy target land. If that land is a snow-covered land, 3 gain 1 life. an island controlled by target opponent Whenever 2 0/2 becomes Flying tapped, {U}: +1/+1gain until1 end life. of turn 3 If there are any depletion counters on Timberline 0 Ridge, ityour During doesupkeep, not untap put during a time your untap counter on phase. At Time Bomb. 4 0/3 {1}, {0}: {T}: Sacrifice Sacrifice TinderTime WallBomb to {R}{R} to add have it to deal * damage your mana 1 3/3 pool. Play this ability as an interrupt. {R}: Sacrifice 4 Whenever any player declares an attack, destroy all 4 untapped non-wall Touch of Death creatures deals thattoplayer 1 damage targetcontrols player, that and 3 you gain Target 1 life. Draw creature a cardone may untap at the beginning additional timeof this the 3 turn. That creature may attack or use abilities Target creature cannot be blocked this turn. that 4 {T}: Add {1} to your mana pool. {T}: Add {U} to your 0 mana Targetpool. Underground creature River gains flying deals until end 1ofdamage to you. turn. Draw a 2 card at the beginning {T}: Sacrifice of the to Urza's Bauble next turn'sa upkeep. choose card at random 0 from If target there are player's hand; counters any depletion look at that card. Ignore on Veldt, it doesthis not 0 untap At endduring your destroy of combat, untap phase. At the beginning all creatures blocking orof 4 blocked by target creature this turn. Vertigo deals 2 damage to target creature with flying; 1 that {3}, creature loses {T}: Target flyingnames player until end of turn. a card and then turns 4 over the top card of his or her library. If that During your turn, all creatures you control getis+2/+0. the card 4 0/6 During all Counts as other a wall.turns, all creatures {3}: Walking Wall you getscontrol +3/-1 get until-0/- 4 1/3 end of turn and can attack {R}: +1/+1 until end of turn this turn. Walking Wall 3 3/3 {G}: Regenerate 4 0/4 Banding, counts as a wall 3 {3}, {T}: Target creature gains trample until end of 3 turn. attacking creature deals no damage in combat Target 1 this {2}, turn. {T}: Target creature with power no greater than 3 2 gains Targetflying untilgets creature end +2/+2 of turn.asOther long effects as any may later be opponent 1 controls any white cards. That creature cannot be All creatures with flying lose flying until end of turn. If 2 0/0 Whiteout is in comes When Wiitigo your graveyard, into play, you may put six sacrifice +1/+1 a counters 6 on it.Growth Wild During adds your upkeep, put mana {G} to your a +1/+1 poolcounter wheneveron 1 3/2 target Cannot Flying land is tapped for mana. be blocked by only one creature. 5 Target creature gains flying and first strike and gets 2 +1/+0. Cast only during combat before defense is chosen. At 1 end of end At the combat, destroy of any turn, ifX there targetare attacking creatures; no creatures X in play, 3 3/2 bury Withering Gains Wisps. trample as {B}: long as youWithering Wisps control any deals 1 snow-covered 3 2/3 lands. Can block creatures with flying. If Woolly Spider is 3 assigned to wall. Bury target blockWord a creature with flying, of Blasting Woolly deals an Spider amount of 2 damage equalcreature Return target to that wall's castinghand. to owner's cost Return to the wall's any 1 white When Wrath of Marit Lage comes into play, taptoallyour enchantments you own on that creature red 5 0/1 creatures. Flying {G}:Red creatures do not untap during their Regenerate 3 1/1 {2}{B}, {T}: Target player chooses and discards one 2 card Sacrifice {0}: from his or her hand. a land to gainIgnore 2 life. this ability if that 0 1/1 {T}: Zuran Spellcaster deals 1 damage to target 3 creature All orplay players player. with the cards in their hands face up on 4 2/6 the At the end of combat,any table. Whenever playeralldraws destroy greenaand card, any other white 5 4/4 creatures blocking or blocked by Abomination. Flying 5 Give target player X life, or prevent X damage to any 2 creature {X}, {T}:or player.of drawing a card from the top of Instead 10 your library, {8}, {T}: draw XRing Aladdin's cards but 4choose deals only damage toone to put target 8 1/1 creature {R}: Tap or player. target wall. 1 1/1 No creature with power greater than 2 may be assigned 2 to block {2}, {T}:Kithkin. Prevent 1 damage to any creature or player. 2 2+*/2+* Trample During your turn, Angry Mob has power and 4 toughness eachbecomes Target artifact equal toan 2 plus the creature artifact total number of with power 4 and toughness Take each equal target creature to itsgraveyard from any casting cost; and target put it 2 directly into play under your Target wall can now attack. control with -1/-0. Treat 1 Each time a player puts a land into play, Ankh of Mishra 2 0/1 deals 2 damage {U}, {T}: to to Add {3} that player. your mana pool. Play this ability 3 as an interrupt. Destroy all lands. 4 During your upkeep, put one doom counter on 6 Armageddon Clock Ashes to Ashes At thetwo removes endtarget of your upkeep, non-artifact 3 creatures from the {2}, {T}: Target game and creature you deals 5 damage control to you. gets +2/-2 as 2 long Increase target creature's power and toughness bymay as Ashnod's Battle Gear remains tapped. You half 2 the number Backfire of 1forests deals damageyoutocontrol, rounding down target creature's for controller 1 for black All each 1 damage get creatures dealt to you by that creature. +1/+1. 2 Each player sacrifices enough lands to equalize the 2 6/1 number Trample of lands Ball all players Lightning control. can attack theThe player turn who into it comes 3 1/1 play. At the Banding whenendattacking of any turn, bury At the endBall of Lightning. combat, destroy 2 1/1 all walls Banding blocking Battering Ram. 1 1/2 Flying 3 0/1 Flying {T}: Add one mana of any color to your mana 1 2/2 pool. Play this Protection fromability white,asfirst an interrupt. strike 2 {2}, {T}: Put one charge counter on Black Mana 4 Battery. {T}: At the end of Add {B}opponent's target to your mana pool Black upkeep, and remove Vise as 1 deals that Target playergains creature 1 damage for each protection fromcard in his black. Theor her 1 protection granted by Black Ward does not destroy {W}: Target creature Blessing enchants gets +1/+1 2 until end land If target of turn. becomes tapped, destroy it at end of 2 turn. Target creature gets +4/-4 until end of turn. If this 2 reduces Counter creature's target red toughness to lesstarget spell or destroy than red 1, creature's 1 permanent. {2}, {T}: Put one charge counter on Blue Mana Battery. 4 {T}: Add Target {U} to gains creature your mana pool and protection fromremove as many blue. The 1 1/1 protection Flying granted by Blue Ward does not destroy Blue 2 3/3 Swampwalk 4 {1}: Sacrifice Bottle of Suleiman. Flip a coin; target 4 opponent Target calls heads creature orattack cannot tails while coin unless itsiscontroller in the air.pays If 1 1/3 an additional Brass Man does{3}. not untap during your untap phase. 1 {1}: Untap Brass Man. Use Comes into play tapped. this {4}, ability {T}: only during Remove Bronze your 6 2/2 Tablet and target {1}{R}{R}: card Brothers ofopponent Fire dealsowns from the 1 damage game. to target 3 creature or player and 1 damage Target creature gains mountainwalk.to you. 1 4/5 4 0/1 {1}: +1/+1 until end of turn. 4 Untapped creatures you control get +0/+2 when not 4 1/4 attacking. When attacking, Cave People gets +1/-2 until end of 3 turn.{T}: {2}, {1}{R}{R}, Add one{T}: manaTarget of anycreature color togains your mana 3 pool. Play this ability as an interrupt. Until end of turn, you may add colorless mana to your 2 mana Changepool theatcolor a cost of 1 lifespell of target per or one mana. target Play theseto permanent 1 red. Costs to cast, tap, maintain, or use a special {2}: Prevent all damage against you from one artifact ability 2 source. If a source {1}: Prevent deals against all damage damageyou to you frommore one than black 2 source. {1}: If a source Prevent deals against all damage damageyou to you frommore one than blue 2 source. {1}: If a source Prevent deals against all damage damageyou to you frommore one than green 2 source. If a source {1}: Prevent deals against all damage damageyou to you frommore one than red 2 source. {1}: Prevent all damage against you frommore If a source deals damage to you one than white 2 3/1 source. {2}: If a source deals damage to you more than Regenerate 4 0/4 Flying When Clockwork Avian comes into play, put four 5 0/4 +1/+0Clockwork When counters on it. At Beast the end comes intoofplay, any put combat in seven 6 2/4 +1/+0 counters Flying At the endonof it. At the destroy combat, end of any combat in all non-wall 5 9/9 creatures blocking or blocked by Cockatrice. Trample Colossus does not untap during your untap 9 phase. {3}, {9}: {T}: Untapup Prevent Colossus. Use this to 2 damage ability only during to you. 4 Gain control of target creature. 4 All mountains become basic plains. During your upkeep, 4 pay {3}: {W}{W} Discard aorcard destroy Conversion. at random from your hand to give 3 7/7 target creature First Strike +2/+2 During youruntil end of upkeep, payturn. {3}{B}{B}{B} or 6 destroy Cosmic Horror. Counter target spell. If you destroy Cosmic Horror in 2 6/4 6 If target creature is put into the graveyard, Creature 2 2/2 Bond Flyingdeals damage {R}, {T}: equal to Manticore the 1creature's deals damage totoughness target 4 attacking Bury targetor artifact. blockingArtifact's creature.controller gains life equal 1 to the artifact's casting cost. All white creatures get +1/+1. 2 {1}: Gain 1 life for a successfully cast blue spell. Use 1 this effect Cursed either Land when deals the spell 1 damage to is cast land's target or latercontroller in the 4 during Target his or her upkeep. opponent discards down to four cards during his 4 2/1 or her discard If Mummy is putphase. into the graveyard from play, remove 2 1/5 it from the game. Flying 4 Add {B}{B}{B} to your mana pool. 1 Regenerate target creature. 1 {B}{B}: Counter target green spell. Play this ability as 2 an interrupt. Change the color of target spell or target permanent to 1 black. Costs Destroy to permanent. target cast, tap, maintain, or use a special 6 Bury target artifact. Detonate deals X damage to the 1 4/4 artifact's {3}: controller, where X is the casting cost of the Regenerate 7 Each time a player puts a land into the graveyard from 4 play, Dingus Destroy Egg target deals 2 damage enchantment to that land's or artifact. 2 Disintegrate deals X damage to target creature or 1 player. The {3}, {T}: targetplayer Target cannot regenerate chooses until endone and discards of turn. card 3 from hiscreature Target or her hand. Use this ability only during your gets +3/+3. 4 1/3 {2}: +1/+0 until end of turn. 3 2/3 Flying {R}: +1/+0 until end of turn. If you spend more 4 than Drain{R}{R}{R} Life deals 1indamage this waytoduring onecreature a target turn, destroy or player 2 for eachplayer Target {B} you pay must in addition draw all manatofrom the casting cost. his or her 2 1/1 available {B}: lands; then, all mana in target player's mana Regenerate 2 4/4 5 1/1 {T}: Target creature with power no greater than 2 3 4/5 becomes unblockable until end of turn. Other effects 5 Earthquake deals X damage to each player and each 1 creature {2}, {T}:without flying.attacking creature you control. Untap target 3 5/5 That creature Trample Cannotneither attackreceives nor deals until assigned as damage during a blocker. 7 1/1 Gain 1 life for every 1 damage El-Hajjaj deals. You 3 3/3 cannot Cannot gain more life be blocked in this except byway than walls andthe by toughness creatures of 5 2/1 with flying. First strike 2 During each player's upkeep, destroy all artifacts that 3 player controls. Tap target The you creature player may pay control. Addan anadditional amount of{2} 1 2/3 colorless If you do mana equalwith not attack to that Erg creature's casting Raiders during cost your to turn, 2 it deals 2 damage to you at end of turn. Erg Raiders During his or her upkeep, target land's controller pays 3 {1} or 1 life, Attacking doesor not target landtarget cause is destroyed. creature Effects to tap. that 1 Target land becomes a basic swamp. 1 You may cast Eye for an Eye only when a creature, 2 spell, Targetorcreature effect deals damage cannot to you. be blocked Eye for except by an Eye black 2 creatures Feedback and dealsartifact 1 damagecreatures. to controller of target 3 enchantment during that {T}: Add one mana to your player's mana upkeep. pool. This mana may 2 5/4 be of any type that any land opponent controls can 5 Fireball deals X damage, divided evenly (round down) 1 among any number {R}: Target creatureofFirebreathing target creatures and/or enchants players. gets 1 +1/+0 Bury until land target end of or turn. creature. 5 Destroy all plains. 4 Target creature gains flying. 1 {U}{U}: Tap target creature without flying. 1 {2}, {T}: Target creature gains flying until end of turn. 4 If that No creature creatures is put deal into the damage graveyard in combat this before turn. end of 1 8/8 Trample During your upkeep, pay {G}{G}{G}{G} or 6 ForceAdd {T}: of Nature {G} to deals 8 damage your mana pool.to you. 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 All walls you control gain banding and get +1/+0. 3 0/1 {B}: +1/+1until end of turn. 3 2/2 At the end of any turn in which Fungusaur receives 4 */* damage but does Gaea's Liege not leave has power andplay, put a +1/+1 toughness counter each equal to 6 the number Target of forests creature neitheryou control; deals when Gaea's nor receives Liege damage 3 2/4 during combat. Flying {U}{U}{U}: Regenerate 4 Target creature gets +3/+3 until end of turn. 1 2/4 Can block creatures with flying. 4 Target creature gets +2/+2. 2 1/1 Giant Tortoise gets +0/+3 while untapped. 2 {T}: Look at target player's hand. 1 White spells cost an additional 3 to cast. White 3 1/1 enchantments {R}: Flying untilwith endactivation of turn. costs require an 1 2/2 All Goblins gain mountainwalk and get +1/+1. 3 3/1 Trample Cannot attack if defending player controls no 2 2/3 mountains. RockCatapult {T}: Grapeshot Sled does not1untap deals during damage your untap to target 4 2/2 creature with flying. 3 {B}: Pay 2 life to draw a card. Effects that prevent or 4 redirect damage cannot be used to counter this loss of {2}, {T}: Put one charge counter on Green Mana 4 Battery. {T}: Add Target creature {G} protection gains to your mana frompool and The green. remove 1 2/2 protection granted by Green Ward does not destroy 2 Give target player 3 life, or prevent up to 3 damage to 1 any {1}, creature or player. {T}: Target creature gains banding until end of 1 3/3 turn. 4 Target creature gets +0/+2. {W}: Target creature Holy 1 Armor enchants Target gets +1/+2. creature gets +0/+1 until end of turn. 1 Target creature gets +X/+0 until end of turn. 1 Each player draws one extra card during his or her 2 draw phase.in play owned by target player are returned All artifacts 2 2/3 to that player's hand. 3 1/1 {T}: Target creature cannot regenerate this turn. 1 Hurricane deals X damage to each player and each 1 2/2 creature Flying Anwith flying.damaged by Specter discards a opponent 3 card at creature Target random from his or her hand. Ignore this effect gets +2/-2. 1 Inferno deals 6 damage to all players and all creatures. 7 Target creature can attack the turn it comes into play 1 on {1}:your Gainside. {0}: 1 life for During your turn, a successfully castuntap targetUse this red spell. 1 2/2 effect either Cannot when the be assigned to spell blockisany castcreature or laterwith in the turn power 2 3/5 greater than 1. 5 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 6/8 Does not untap during your untap phase. Cannot attack 7 if defending During playerphase, your draw controls younomay islands. drawIfone at any lesstime card 2 from your 1library. {1}: Gain life forIfa you do so, until successfully caststart of spell. white your next Use 1 this At the beginning of your upkeep, gain 1 life for in effect either when the spell is cast or later eachthe 1 card in your hand {1}: Redirect in excess to yourself of four. done to any all damage 4 creature. {3}, {T}: The Untapsource targetofcreature. the damage does not change. 2 {4}, {T}: Draw one card. 4 Target creature gains flying until end of turn. 1 3/3 Flying During your upkeep, pay {B}{B} or bury Junun 3 Efreet. During each player's upkeep, Karma deals 1 damage to 4 */* that player Keldon for each Warlord swampand has power he or she controls. toughness each equal to 4 0/1 the number of non-wall creatures you Flying {G}: +1/+1 until end of turn. control, including 3 All of target player's creatures, lands, and artifacts 4 come into play All swamps tapped. become 1/1 black creatures. The swamps 4 2/2 still count First strikeas lands, but cannot be tapped for mana the 3 During your upkeep, if an opponent controls more land 1 10/10 than you,Comes Trample you may intosearch your library play tapped and not and does remove up untap 9 1/1 during {T}: your target Untap untap land. phase. During Play your upkeep, this ability you may as an interrupt. 3 Skip the discard phase of your turn. If a spell or effect 1 forces {G}{G}:you to discard, Counter you target mayspell. black discard Playtothis theability top ofas 2 an interrupt. Change the color of target spell or target permanent to 1 green. Costs to cast, Gain 1 life each time atap, maintain, forest or use controlled by atarget special 2 opponent becomes Lightning Bolt dealstapped. 3 damage to target creature or 1 player. Put a vitality counter on Living Artifact for each damage 1 dealt to you. All forests {0}: During become your upkeep, 1/1 creatures. removestill The forests a vitality count 4 1/1 as lands {T}: Addbut {G}cannot to yourbemana tapped forPlay pool. mana the this turn as ability they an 1 interrupt. 2/2 All Merfolk gain islandwalk and get +1/+1. 2 7/7 Flying, trample During your upkeep, sacrifice a 7 2/1 creature. If you cannot sacrifice a creature, Lord of the Swampwalk 3 All creatures able to block target creature must do so. 3 Lure Changedoes thenot prevent text a creature of target spell or from targetblocking moreby permanent 1 replacing all occurrences Blue creatures of one do not untap basic during land their type with controllers' 3 5/6 untap Flying phase. During his or her upkeep, a player may 6 You and target opponent each flip a coin. Mana Clash 1 deals 1 damage Whenever to any a player tapsplayer a landwhose coin itcomes for mana, up produces 3 one additional Mana mana target Short empties of the player's same type. mana pool and taps 3 that player's lands. Mana Vault does not untap during your untap phase. If 1 it remains Each tapped time any landduring yourfor is tapped upkeep, mana,Mana Vault deals Manabarbs 4 deals 1 damage to that land's controller. All creatures get -2/-0 until end of turn. 1 1/2 If Marsh Viper damages a player, he or she gets two 4 poison No counters. creatures withIfpower a player has ten greater or2more than poison untap during 1 1/1 their controllers' untap phase. 1 1/1 Flying, banding 2 {2}, {T}: Take the top two cards from target player's 2 library and put Mind Bomb them deals into that 3 damage toplayer's graveyard. each player. All players 1 may discard Target playerup to threeX cards discards cards of at their randomchoice fromfrom their his or 1 her hand. If that player does not have enough {T}: Add one colorless mana to your mana pool. {1}:cards, 0 5/5 Mishra's Banding Factory becomes During your an Assembly upkeep, Worker, choose and discarda one 2/2 7 1/1 card from your hand, or Mishra's War Machine deals 3 1 All attacking creatures get +1/+1 until end of turn. 3 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 2/2 When attacking and not blocked, Murk Dwellers gets 4 1/1 +2/+0 If Nafs until end of turn. Asp damages a player, it also deals 1 damage to 1 1/1 that At player the end ofduring your his or herifnext upkeep, drawisphase. Shadow in yourBefore 2 graveyard Comes intowith playattapped. least three {1}, creature cardsallabove {T}: Destroy it, creatures, 4 */* enchantments, and artifacts, including Nevinyrral's Flying Nightmare has power and toughness each equal Disk 6 3/3 to the number {W}{W}, of swamps {T}: Destroy its controller target controls. black permanent. 4 {T}: Prevent 1 damage to any creature. 0 4/6 6 2/2 If Onulet is put into the graveyard from play, you gain 3 1/3 2 life.Orcish Artillery deals 2 damage to target creature {T}: 3 All player or andcreatures attacking 3 damageyou to control you. get +1/+0. 4 0/2 Flying 0 1/1 Flying At the end of any turn in which a creature is put 2 into thecreature Target graveyard from does notplay, untapputduring a carrion counter on its controller's 1 2/2 untap phase. That player may pay an additional {4} 3 6/6 Owner may redirect any or all damage done to Personal 6 Incarnation At the end oftoany selfturn, instead. If Personal if there Incarnation are no creatures in is play, 4 4/1 bury Pestilence. Flying {B}: During your Pestilence upkeep, dealsor1destroy pay {U} damage to all 4 Phantasmal Forces. Target land becomes any basic land type of your 2 3/3 choice. Flying 4 All blocking creatures get +0/+3 until end of turn. 3 1/1 Banding, first strike 2 4/3 Cannot attack if defending player controls no islands. If 5 at any time you control no islands, bury Pirate Ship. 1/1 If Pit Scorpion damages a player, he or she gets a 3 */* poison Plague counter. Rats has Ifpower a player andhas ten or more toughness each poison equal to 3 the number {T}: of to Add {W} Plague Rats inpool. your mana play, no matter who 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 During the upkeep of target enchantment's controller, 2 Power CounterLeak deals target 2 damage spell to him if its caster doesornot her.pay That player {X}. 1 Target During spell's caster must each player's draw upkeep, and pay Power all deals Surge available that 2 1/1 player 1 {T}: {1}{G}, damage for creature Target each landgets he or sheuntil -2/-0 controls that end of 3 */* turn. When Primal Clay comes into play, choose whether to 4 1/1 make it a 1/6 Sorcerer {T}: Prodigal wall, a 2/2 creature deals with flying, 1 damage or a 3/3 to target 3 2/2 creature or player. {T}: Psionic Entity deals 2 damage to target creature or 5 player and 3 damage Whenever target land to itself. tapped, Psychic Venom becomes 2 deals Change2 damage the colortoofthat land's target controller. spell or target permanent to 1 white. Costs to Pyrotechnics cast, deals 4 tap, maintain, damage dividedorany useway a special you 5 3/2 choose {T}: among Target any number creature of target loses flying untilcreatures and/or end of turn. 4 2/1 {B}{B}{B}, {T}: Look at target opponent's hand. If that 4 player has any Take target creature creature cards from youringraveyard hand, he or andshe put it 1 into Eachyour hand. player may be healed to 20 life. Any player 6 choosingtarget Counter to be blue so healed antes spell or an additional destroy card from target blue 1 permanent. {2}, {T}: Put one charge counter on Red Mana Battery. 4 {T}: Add Target {R} to gains creature your mana pool and protection fromremove as many red. The 1 protection granted {G}: Regenerate by Red target Ward does creature not destroy Red Regeneration 2 enchants. When target artifact opponent controls becomes 3 tapped, All youdealt damage may to give you1 life or have so far RelicbyBind this turn onedeal 1 is source 3 retroactively added to your life total instead of Target blocking creature gets +7/+7 until end of turn. 1 {3}, {T}: Rod of Ruin deals 1 damage to target 4 1/1 creature {T}: or player. Destroy target tapped creature. 3 1/1 {T}: Prevent 1 damage to any creature or player. 2 Sandstorm deals 1 damage to all attacking creatures. 1 2/1 1 2/2 3 2/2 At the end of each turn, put a corpse counter on 4 1/1 Scavenging Ghoul for each creature put into the Flying 1 5/5 Cannot attack if defending player controls no islands. If 6 at any time Target you cannot creature control be no blocked islands, except bury Sea bySerpent. white 4 3/3 creatures and artifact creatures. Islandwalk 5 4/4 Flying Put a +1/+1 counter on Sengir Vampire each 5 4/4 time a Attacking Flying creature isdoes put not intocause the graveyard the to Serra Angel same tap.turn 5 1/1 Forestwalk 1 */7-* Shapeshifter has power and toughness that add up to 6 seven, but Destroy neither target may be more than seven. Set them artifact. 2 5/5 Flying {R}: +1/+0 until end of turn. 6 All damage done to you so far this turn is instead 2 1/1 retroactively {T}: applied Draw a card. toisa not If it target creature a land, youit.control. discard 2 All of target opponent's creatures that can attack must 1 2/2 do {T}:so.Add At {R} end to of your turn, mana destroy anyPlay pool. non-wall creatures this ability as an 3 interrupt. Change the text of target spell or target permanent by 1 replacing No player all mayoccurrences untap moreof than one color word with one creature during his 2 1/1 or herTarget {T}: untapcreature phase. other than Sorceress Queen 3 becomes 0/2 until end of turn. {1}: Gain 1 life when a creature is put into the 1 graveyard fromspell. Counter target play. XUse thiscasting is the effect only cost once of theeach target 1 spell. Gain 1 life for every 1 damage target creature deals. 1 You amay Put gain -0/-2 more on counter lifetarget than the toughness creature everyortime the ittotal 2 becomes Players dotapped. not getThese counters an untap phase.remain Duringeven yourif Spirit 2 upkeep, pay {U} or destroy Stasis. Gain control of target artifact. 4 3/4 {T}: Target creature you control, which must have 4 toughness Destroy less land. target than Stone Giant's power, gains flying 3 Target player gains X life. 1 {T}: Add one colorless mana to your mana pool. {T}: 0 Sacrifice You may Strip Mine mana use white to destroy target in your manaland. pool as either 3 white orcreatures All blue red mana.get +1/+1. During your upkeep, pay 2 {U}{U} or {T}: Add {B}destroy Sunken to your manaCity. pool. 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 Remove target creature from the game. The creature's 1 controller gainstwo You may draw life extra equal cards to its during power.your draw phase. 2 If you{T}: {2}, do so, put creature Target two of the cards with drawn power this turnthan no greater back2 4 becomes unblockable until end of turn. Other {2}, {T}: Target creature gets +1/+1 as long as effects 2 3/3 Tawnos's {T}: Weaponry Choose a card atremains randomtapped. You may from target choose opponent's 4 hand and put it in yours. Bury Tempest Efreet Bury target non-black, non-artifact creature. in 2 1/1 Flying When Tetravus comes into play, put three 6 +1/+1 counters gets Target creature on it.+1/+0. During{R}{R}{R}: your upkeep, you may Regenerate 2 target creature {5}, {T}: The Brute Put a Wasp enchants. token into play. Treat this token 5 as the At a 1/1 artifact end creature of target with flying. opponent's upkeep, The Rack deals 1 2/4 that player At the 1 damage end of combat, for each all destroy card in his or non-wall her hand creatures 5 blocking or blocked by Basilisk. Change the color of target spell or target permanent to 1 blue. Costs1 to {1}: Gain lifecast, for atap, maintain,cast successfully or use a special black spell. Use 1 1/1 this effect Banding either when the spell is cast or later in the 1 0/2 {2}{U}{U}, {T}: Return target permanent to owner's 3 hand. You cannotartifacts All non-creature use thislose ability on permanents all their withand usual abilities 4 become all Destroy artifact creatures with toughness and power enchantments. 3 1/1 When Triskelion comes into play, put three +1/+1 6 countersall Destroy onislands. it. {0}: Remove one of these counters from 4 1/1 First strike 1 Bury target wall. 1 Tap or untap target land, artifact, or creature. 1 1/3 All damage done to Uncle Istvan by creatures is 4 reducedcreature Target to 0. gets +2/+1. 1 Target creature gets +3/+3. During each of its 1 controller's Return upkeeps, target creatureput to aowner's -1/-1 counter hand. on the 1 Search your library for any one basic land and put it 3 4/4 directly intoAvenger {0}: Urza's play. This does gets notuntil -1/-1 count towards end of turnyour and one 6 2/2 your Regenerate {R}: choice of flying, banding, first strike, or trample 3 0/1 Flying {B}: +1/+0 until end of turn. You cannot spend 1 more At thethan end {B}{B} in this of combat, way each destroy turn. creatures all non-wall 3 0/2 blocking {0}: Draw orablocked by target card when creature. cast an you successfully 3 enchantment. Use this effect only once for Look at the top five cards of any library. Youeach may then 1 shuffle that library. Destroy X target mountains. Volcanic Eruption deals 1 3 1/5 damage to each creature and player for each mountain Flying 3 1/4 {B}: Regenerate 3 2/3 {G}: Regenerate 3 1/4 No creature blocked by Wall of Dust may attack during 3 0/5 its controller's {R}: +1/+0 untilnext endturn. of turn. 3 0/7 3 2/3 First strike, counts as a wall 3 0/8 3 3/5 Flying 4 0/5 {U}: +1/+0 until end of turn. 3 0/3 1 Wanderlust deals 1 damage to target creature's 3 3/3 controller during that player's upkeep. Trample 4 Warp Artifact deals 1 damage to target artifact's 2 5/4 controller during his or her upkeep. 5 Target creature gets -2/-1. 1 Target creature gets +0/+2 and can block creatures 1 1/1 with flying.from black Put a +1/+1 counter on Whirling Protection 2 2/2 Dervish at from Protection the end of each black, turn in which it damages first strike 2 {2}, {T}: Put one charge counter on White Mana 4 Battery.creature Target {T}: Add {W}protection gains to your mana frompool andThe white. remove 1 protection Wild Growthgranted by White adds {G} to yourWard manadoes poolnot destroy whenever 1 0/1 target land is tapped Flying {B}: Regeneratefor mana. 1 All players shuffle their hands into their libraries and 1 then Tap Xdraw thecreatures. target same number ofBlast Winter cardsdeals they 2originally damage to 1 each No of these player maytarget untapcreatures more thanwith oneflying. land during his or 2 her {1}:untap Gain 1phase. life for a successfully cast green spell. Use 1 this effect Tap X targeteither when the spell is cast or later in the creatures. 2 Bury all creatures. 4 1/1 {T}: Target non-creature artifact becomes an artifact 3 1/4 creature with Attacking doespower and toughness not cause eachtoequal Yotian Soldier tap. to its 3 1/1 Flying Attacking does not cause Zephyr Falcon to tap. 2 2/3 All zombies gain swampwalk and "{B}: Regenerate." 3 2/2 When Aswan Jaguar comes into play, choose a random 3 creature type from Put a random those creature in target from opponent's a random deck. graveyard into 3 1/3 play under Flying. your control. {1}{G}{G}: Play Call from the a random Grave deals to effect. 4 When Gem Bazaar comes into play, choose a random 0 1/1 color. {T}: {2},{T}, PayAdd {R}toforyour mana each poolTap target: oneany mana of theof number 2 random Whenevertarget creatures. a non-black Goblinsistapped creature put intoinany this way do 4 graveyard from play, put a husk counter on Randomly distribute {X} -0/-1 counters among Necropolis a 2 random number {3},{T}: Choose of random summon a random target creatures. card from all 5 player's decks. For each player, flip a During each player's upkeep that player coin. If the flip exchanges 5 2/3 control of random Flying During yourtarget artifact, upkeep, creature Prismatic or land Dragon he becomes 4 2/1 a random color permanently. {2}: Prismatic When Rainbow Knights comes into play it gains Dragon 2 protection Play from aeffects. {X} random random color permanently {1}: First 2 {1}, {T}: Sacrifice Aeolipile to have it deal 2 damage to 2 1/3 any {T}:target. Sacrifice Armor Thrull to put a +1/+2 counter on a 3 1/3 target creature. {T}: Sacrifice Armor Thrull to put a +1/+2 counter on a 3 1/3 target creature. {T}: Sacrifice Armor Thrull to put a +1/+2 counter on a 3 1/3 target creature. {T}: Sacrifice Armor Thrull to put a +1/+2 counter on a 3 target {1}, creature. {T}: Sacrifice Balm of Restoration to gain 2 life or 2 prevent up to 2 damage to any player or creature. 1/2 {T}: Sacrifice Basal Thrull to add {B}{B} to your mana 2 1/2 pool. Play thisBasal {T}: Sacrifice abilityThrull as antointerrupt. add {B}{B} to your mana 2 1/2 pool. Play this ability as antointerrupt. {T}: Sacrifice Basal Thrull add {B}{B} to your mana 2 1/2 pool. Sacrifice {T}: Play thisBasal abilityThrull as antointerrupt. add {B}{B} to your mana 2 pool. ComesPlay intothis ability play as an tapped. interrupt. You may choose not to untap 0 3/2 Bottomless Vault during your Cannot be assigned to block any untap phase of creature and instead power 3 3/2 greater Cannot bethan 1. assigned to block any creature of power 3 3/2 greater than Brassclaw Orcs1. can't block a creature with power 2 or 3 3/2 greater. Cannot be assigned to block any creature of power 3 greater your During than upkeep, 1. pay {B}{B} or bury Breeding Pit. 4 0/2 At the end of your turn, {1}{W}: Prevent 1 damage put to a Thrull tokenorinto any player play. creature. 3 0/2 {1}{W}: Prevent 1 damage to any player or creature. 3 0/2 {1}{W}: Prevent 1 damage to any player or creature. 3 0/2 {1}{W}: Prevent 1 damage to any player or creature. 3 {1}, {T}: Sacrifice Conch Horn. Draw two cards, then 2 6/6 put any one Trample cardyour During fromupkeep, your hand takeback two on topfrom cards of your the 8 top {T}:ofSacrifice your library and Delif's put them Cone. in your If target graveyard, creature you or 0 control attacks and is not blocked, you may choose {2}, {T}: If target creature you control attacks and is to 1 4/4 not blocked, Your it deals black spells costno andamage to opponent. additional {B} to cast.Instead, 4 {2}, {T}: Discard a card at random from your hand to 3 0/2 regenerate a target {R}, {T}: Discard creature. a card from your hand to put either a 1 +0/+1 or a +1/+0 counter on a target Dwarven Catapult does X damage, creature. divided evenly 1 among all ofplay Comes into opponent's tapped. creatures (round not You may choose down). to untap 0 1/2 Dwarven Hold during your untap phase and {1}{R}: Target Dwarf gets +1/+0 until end of instead turn. put 2 Comes into play tapped. {T}: Add {R} to your mana 0 2/1 pool. {T}: Sacrifice If Dwarven Dwarven Soldier blocks Ruins or is to add blocked by {R}{R} Orcs, it to gets 2 2/1 +0/+2 until Soldier If Dwarven end of blocks turn. or is blocked by Orcs, it gets 2 2/1 +0/+2 until end of turn. or is blocked by Orcs, it gets If Dwarven Soldier blocks 2 5/5 +0/+2 Trample, first striketurn. until end of During your upkeep, put a -2/-2 6 counterinto Comes on Ebon Praetor.{T}: play tapped. You Add may{B} sacrifice a creature to your mana 0 pool. {T}: Sacrifice Ebon Stronghold to add {B}{B} {1}{G}: Target blocking creature gets +0/+1 until end to 1 of turn. Target blocking creature gets +0/+1 until end {1}{G}: 1 of turn. Target blocking creature gets +0/+1 until end {1}{G}: 1 of turn. Target blocking creature gets +0/+1 until end {1}{G}: 1 of turn. {1}, {T}: Sacrifice Elven Lyre to give a target creature 2 0/2 +2/+2 During until your end of turn. upkeep, put a spore counter on Elvish 2 1/1 Farmer. {0}: Remove three spore {1}{G}, {T}: Target creature doescounters from not untap Elvish as normal 2 1/1 during {1}{G},its{T}: controller's next untap Target creature doesphase. not untap as normal 2 1/1 during its controller's next untap {1}{G}, {T}: Target creature does phase. not untap as normal 2 1/1 during {G}, its Untap {T}: controller's nextattacking a target untap phase. creature you control. 1 1/1 That creature {G}, {T}: neither Untap receives a target nor deals attacking damage creature during you control. 1 1/1 That creature neither receives nor deals damage during {G}, {T}: Untap a target attacking creature you control. 1 1/3 That creature {1}: Add {W} neither to your receives mana pool.norPlay deals damage this ability during as an 3 interrupt. If more than {3} is spent in this way If target creature attacks and is not blocked, it mayduring 3 2/2 deal If X+2 damage Farrel's to any and Zealot attacks other is target creature, not blocked, youwhere may X 3 2/2 choose If Farrel's Zealot attacks and is not blocked, you may If to have it deal 3 damage to a target creature. 3 2/2 choose to Zealot If Farrel's have itattacks deal 3 damage to blocked, and is not a target you creature. may If 3 6/3 choose to have it deal 3 damage to a target During your upkeep, put a spore counter on Feralcreature. If 6 Thallid. {0}: {G}{G}: Put aRemove three spore spore counter on a counters from Feral target Fungus. 2 0/2 {0}: Sacrifice a Goblin to regenerate a target creature. 1 0/2 {0}: Sacrifice a Goblin to regenerate a target creature. 1 0/2 {0}: Sacrifice a Goblin to regenerate a target creature. 1 2/2 Islandwalk At the beginning of the attack, pay {R} or 3 any creatures Sacrifice blocking a Goblin or blocked to have by Goblin Goblin Grenade Flotilla deal 5 gain 1 damage Sacrifice to one target. a Goblin to have Goblin Grenade deal 5 1 damage to one target. Sacrifice a Goblin to have Goblin Grenade deal 5 1 damage to one {R}: A target target. you control, which cannot have a creature 2 toughness greater Each attacking than 2, creature yougains flying control until that end of turn. opponent 3 chooses Each to block attacking may notyou creature be control blockedthat withopponent fewer than 3 chooses Each to block attacking may notyou creature be control blockedthat withopponent fewer than 3 chooses to block Each attacking may notyou creature be control blockedthat withopponent fewer than 3 chooses to block may not be blocked with fewer than {2}{R}: Sacrifice two Goblins to put three Goblin tokens 3 2/6 into {T}: play. Treat target Tap three these tokens as 1/1 red white creatures creatures. you control to 6 destroy any target creature. Comes into play tapped. {T}: Add {G} to your mana 0 pool.Sacrifice {0}: {T}: Sacrifice Havenwood a white creature toBattleground have attackingto add red 3 creatures deal no damage during combat this turn. Until end of turn, all islands produce an additional {U} The 1 when tapped Until end for mana. of turn, all islands produce an additional {U} 1 when tapped for mana. Until end of turn, all islands produce an additional {U} 1 when Comestapped for tapped. into play mana. You may choose not to untap 0 2/2 Hollow Put Trees a tide during counter onyour untapwhen Homarid phaseit and insteadinto is brought put 3 2/2 play and during your upkeep. If there is one tide Put a tide counter on Homarid when it is brought into 3 2/2 play Put aand tideduring your counter on upkeep. HomaridIfwhen thereitisisone tide into brought 3 2/2 play and during your upkeep. If there is one Put a tide counter on Homarid when it is broughttide into 3 2/1 play and during your upkeep. If {U}: Tap a target green creature.there is one tide 4 {1}{U}{U}: Sacrifice a blue creature to put X Camarid 2 3/3 tokens into play, {U}: Homarid wheremay Warrior X isnot thebe casting cost of the target of the spells or 5 3/3 effects until end {U}: Homarid of turn Warrior andnot may does be not the untap target as of normal spells or 5 3/3 effects {U}: Homarid Warrior may not be the target of normal until end of turn and does not untap as spells or 5 effects until end Target player of turntwo discards andcards doesatnot untap from random as normal his or 2 her hand. Target If target player player discards twodoes cardsnot at have enough random from cards, his or 2 her hand. Target If target player player discards twodoes cardsnot at have enough random from cards, his or 2 her Target player discards two cards at random from cards, hand. If target player does not have enough his or 2 1/1 her {1}:hand. BandsIfuntil target endplayer does of turn not {1}: have First enough strike until cards, end of 1 1/1 turn {1}: Bands until end of turn {1}: First strike until end of 1 1/1 turn {1}: Bands until end of turn {1}: First strike until end of 1 1/1 turn {1}: Bands until end of turn {1}: First strike until end of 1 1/1 turn When Icatian Javelineers is brought into play, put a 1 1/1 javelin counterJavelineers When Icatian on it. {T}: isRemove broughtthe javelin into play, counter put a 1 1/1 javelin When Icatian Javelineers is brought into play, counter counter on it. {T}: Remove the javelin put a 1 1/2 javelin counter {1}{W}: Targeton it. {T}: Soldier Remove gets +1/+0the javelin until counter end of turn. 2 0/2 Moneychanger deals 3 damage to you when 1 0/2 summoned; putdeals Moneychanger three3credit damagecounters to youon Moneychanger when 1 0/2 summoned; putdeals Moneychanger three3credit damagecounters to youon Moneychanger when 1 2/4 summoned; Bands put three credit counters on Moneychanger 5 1/1 {1}{W}{W}: Target creature gets +1/+1 until end of 1 1/1 turn. {1}, {T}: Target creature gains first strike until end of 1 1/1 turn. {1}, {T}: Target creature gains first strike until end of 1 1/1 turn. {1}, {T}: Target creature gains first strike until end of 1 1/1 turn. {1}, {T}: Target creature gains first strike until end of 1 1/1 turn. first strike All creatures that band with Bands, 4 Skirmishers to attack gain first strike until end of turn. Comes into play tapped. You may choose not to untap 0 Icatian Store tokens Put 4 Citizen during your untapTreat into play. phase and tokens these insteadasput 6 1/1 {1},white creatures. {T}: Sacrifice Implements of Sacrifice to add 2 2 1/1 manaAdd {1}: of any {B} one colormana to your to your mana pool. Playpool. Play this this ability as an 1 1/1 interrupt. If more {1}: Add {B} than to your {3} is mana spent pool. in this Play this ability way during as an 1 1/1 interrupt. If more than {3} is spent in this way during {1}: Add {B} to your mana pool. Play this ability as an 1 interrupt. If more Put three net than on counters {3}Merseine is spent in this itway when during is brought 4 into play. Target creature Merseine enchants does Put three net counters on Merseine when it is brought not 4 into three Put play. Target creature net counters on Merseine Merseine enchants when it isdoes not brought 4 into three Put play. Target creature net counters on Merseine Merseine enchants when it isdoes not brought 4 2/2 into play. Target creature Merseine enchants does not If Mindstab Thrull attacks and is not blocked, you may 3 2/2 sacrifice it toThrull If Mindstab forceattacks the player anditisattacked to discard not blocked, you may 3 2/2 sacrifice it to force the player it attacked to discard If Mindstab Thrull attacks and is not blocked, you may 3 2/2 sacrifice If Necriteitattacks to forceand theisplayer it attacked not blocked, youto discard may sacrifice 3 2/2 it to If bury aattacks Necrite target and creature is notcontrolled by the blocked, you mayplayer sacrifice 3 2/2 it If to bury aattacks Necrite target and creature is notcontrolled by the blocked, you mayplayer sacrifice 3 it {1}: Remove two creatures in any graveyard player to bury a target creature controlled by the from the 2 game to put atwo {1}: Remove Saproling token creatures intograveyard in any play. Treatfrom this the 2 game to put a Saproling token into play. Treat {1}: Remove two creatures in any graveyard from this the 2 1/1 gameChoose {1}: to put a a target Saproling Orc.token Flip ainto play. coin; Treat this opponent calls 1 1/1 heads {T}: Look at the top three cards of target player's up or tails while coin is in the air. If the flip ends 1 1/1 library andatreturn {T}: Look them the top in the three same cards order.player's of target 1 1/1 library and return them in the same order.player's {T}: Look at the top three cards of target 1 2/2 library Cannotand return them be assigned in theany to block same whiteorder. creature of 3 2/2 power greater Cannot than 1. be assigned to {R}: blockFirst any strike white until end of creature of turn 3 2/2 power Cannot be assigned to block any white creature of turn greater than 1. {R}: First strike until end of 3 2/2 power Cannotgreater than 1. be assigned to {R}: blockFirst any strike white until end of creature of turn 3 2/1 power Protection from black {W}{W}: +1/+0 until end of turn greater than 1. {R}: First strike until end of turn 2 2/1 {W}: First strike Protection until end from black of turn {W}{W}: +1/+0 until end of turn 2 2/1 {W}: First strike Protection until end from black of turn {W}{W}: +1/+0 until end of turn 2 2/1 {W}: First strike until end of turn Protection from white {B}{B}: +1/+0 until end of turn 2 2/1 {B}: First strike Protection until end from white of turn {B}{B}: +1/+0 until end of turn 2 2/1 {B}: First strike until end Protection from white {B}{B}:of turn +1/+0 until end of turn 2 6/6 {B}: FirstOrgg Trample strikemay untilnot end of turn attack if opponent controls an 5 untapped Raiding creature Party of power may not be thegreater target than 2. Orgg of white spells or 3 effects. {T}: Add 1 mana of any color to your mana pool. A {0}: Sacrifice an Orc to destroy all plains. 0 Control ofDiscard {5}, {T}: Rainbow a Vale card passes to opponent at random from yourathand end and of 5 2/1 draw two cards. {U}: Mountainwalk until end of turn 2 Comes into play tapped. {T}: Add {W} to your mana 0 pool. {T}: Comes intoSacrifice RuinsYou play tapped. of Trokair to addnot may choose {W}{W} to to untap 0 0/1 Sand Silos during Bury Seasinger yourcontrol if you untap nophase and instead islands. put a {T}: Gain 3 control Sacrifice a creature, but remove it from the game at of a target creature if its controller controls 2 instead ofTarget {2}, {T}: puttingcreature it in your graveyard. gets +0/+2 asTake longa as creature Spirit 3 Shield remains tapped. You may choose not to untap in Tap all blocking creatures. No creatures deal damage 3 combat Tap this turn.creatures. all blocking Neither attacking nor blocking No creatures deal damage in 3 combat this turn. Neither attacking nor blocking Tap all blocking creatures. No creatures deal damage in 3 0/1 combat this turn. During your upkeep,Neither put aattacking nor blocking spore counter on Spore 2 1/1 Flower. {U}{U},{0}: {T}:Remove three spore Target creature maycounters from not be the Spore target of 2 spells or effects until end of turn. Use this ability Comes into play tapped. {T}: Add {U} to your mana only 0 1/1 pool. {T}: During Sacrifice your upkeep,Svyelunite Temple put a spore to add counter {U}{U} to on Thallid. 1 {0}: Remove three spore counters from Thallid to put a 1/1 During your upkeep, put a spore counter on Thallid. 1 1/1 {0}: Remove During three spore your upkeep, put acounters from Thallid spore counter to put a on Thallid. 1 1/1 {0}: Remove During three spore your upkeep, put acounters from Thallid spore counter to put a on Thallid. 1 2/2 {0}: Remove During three spore your upkeep, put acounters from Thallid spore counter to put a on Thallid 3 1/1 Devourer. {0}: {1}{G}, {T}: Removea three Sacrifice spore creature counters to turn from all your forests 3 1/2 into 2/3 creatures until end of turn. The forests {T}: Sacrifice a green creature to turn a target land still into 4 a basic your During forest. Mark changed upkeep, pay {G} land withThelon's or bury a counter. Chant. 3 Whenever a player puts a swamp into play, Blue creatures do not untap as normal during Thelon's their 2 2/2 controller's During youruntap phase. upkeep, put aDuring spore his or heronupkeep, counter Thorn a 3 2/2 Thallid. your During {0}: upkeep, Remove put three spore counter a spore countersonfrom Thorn Thorn 3 2/2 Thallid. {0}: upkeep, During your Remove put three spore counter a spore countersonfrom Thorn Thorn 3 2/2 Thallid. {0}: Remove three spore counters from During your upkeep, put a spore counter on Thorn Thorn 3 2/2 Thallid. {0}: All Thrulls getRemove +1/+1.three sporecontrol {T}: Take counters of from Thorn a target 5 Thrull. You lose control of target Thrull if Thrull Target creature gets +1/+1. Sacrifice Thrull Retainer to 1 1/1 regenerate {1}{B}: the creature Counters it enchants. a target black spell if caster of target 3 spell does not pay an additional {U}{U}: All your creatures that are{B}blocking or {3}. Play this any non- 1 flying {U}{U}:creatures All yourgain first strike creatures that until end of turn. are blocking The any non- 1 flying creatures gain first strike {U}{U}: All your creatures that until end of turn. The are blocking any non- 1 flying creatures Put a tide gain counter onfirst Tidalstrike until end Influence of itturn. when The is brought 3 into play During andupkeep, your during your upkeep. pay {B} If there or bury is oneChant. Tourach's tide 3 Whenever Can only bea played player puts on a atarget forestland intoyou play, Tourach's control. 3 2/2 Sacrifice a Thrull to put three time counters First strike {U}: Flying until end of turn Vodalianon 3 1/1 Knights may {U}, {T}: not attack Counters unless a target opponent spell if castercontrols of targetatspell 3 1/1 does {U}, {T}: Counters a target spell if caster of targetan not pay an additional {1}. Play this ability as spell 3 1/1 does {T}: {U}, not pay an additional Counters a target{1}. spellPlay this ability if caster as an of target spell 3 1/2 does not pay an additional {1}. Play this ability as an 2 1/2 2 1/2 2 1/2 2 0/4 {0}: Tap target Merfolk you control to allow Vodalian 3 War {3}, machine to attack {T}: Target thisgets creature turn+2/+0 or to give Vodalian as long War as Zelyon 3 Sword Look atremains tapped.hand. target player's You may choose Target notdiscards player to untapall 6 non-land cards in his or her hand. 2+*/2+* Trample During your turn, the *s below are both equal 4 0/1 to the{T}: {U}, totalAdd number {3} toofyour swamps manaallpool. opponents control. This ability is 3 playedto Ashes asAshes an interrupt. removes two target non-artifact 3 6/1 creatures from the game Trample Ball Lightning and may does on attack 5 damage the turnto you. during 3 0/1 which it isBanshee {X}, {T}: summoned. doesBall Lightning is buried X damage-half at the (rounded up) to 4 you and half (rounded down) to any one target. {3}: Target creature does not untap as normal during 4 its controller's All next are non-basic lands untap phase. now basic mountains. 3 For the remainder of the turn, you may redirect 3 1/1 damage done to any number of creatures to yourself Flying 2 1/1 Cannot be blocked by walls. 1 {2}, {T}: All creatures get -1/-0 until end of turn. 3 {2}: Pay 2 life to draw one card. Effects that prevent or 6 redirectcreature Target damagemaymaynot notattack be used to counter unless this loss of its controller 1 2/2 pays {3} in addition {1}{R}{R}: Brothers to of any Fireother costs required do 1 damage to anyfor the target 3 4/5 and 1 damage to you. 4 1/4 If declared as an attacker, Cave People get +1/-2 until 3 end {T}: of turn. {1}{R}{R}, Sacrifice one of your{T}: Target creature creatures, gains but remove it from 0 theland All gameis instead of placing destroyed. Playersitmay in your graveyard. prevent Put a Cleansing 3 from destroying specific lands by paying 1 life for each 3/3 {3}: Sacrifice Coal Golem to add {R}{R}{R} to your 5 mana Duringpool. his orThis herability upkeep,is played as an controller of interrupt. target artifact 4 may Whenchoose Danceto ofbury Manytarget artifact. is brought If play, into controller chooses choose a 2 target You maysummon card sacrifice in play. a forest to Then gain 3putlife.a Counts token creature as both 2 a black {T}: card and Sacrifice a green Dark Spherecard. to prevent half of the 0 damage done to you by alands {U}: All mana-producing singleyou source, rounded control providedown. {U} 2 4/4 instead {3}: of their normal mana until end of turn. Regenerates 7 1/1 {B}: Regenerates 2 Removes two target artifacts from the game. 3 3/4 {0}: Take one creature from any graveyard and remove 5 1/1 it from the {R}{R}: game.Electric +2/+0, Untap Eel Eater of the does Dead. to you. 1 damage 1 1/1 Electric {T}: AddEel does {B} 1 damage to your mana to youand pool, when it isofbrought Elves Deep 1 Shadow do 1 damage to you. This ability is played Target land is destroyed unless its controller as pays {1} 3 or pays Flame Eternal 1 life during hisamount does an or her upkeep. of damageEffects that to your 4 1/1 opponent{T}: {1}{W}, equal to theblack Target number of mountains creature you is destroyed. 2 You may choose to skip your draw phase; if you do so, 1 you {T}:gain Add 21 life. mana If to youyour draw a card mana forThis pool. any mana reason, may be 2 of any color Opponent thatnot may any of opponent's declare an attacklands can produce. this turn. Play 1 during opponent's upkeep phase. Fire and Brimstone does 4 damage to target player and 5 1/2 4 damage Flying {R}:to+1/+0 you. Can untilonly endbe of used turn. during No morea turn thanin{R} 3 may be spent in this way each turn. Target land or creature is buried. 5 {U}{U}: Target non-flying creature becomes tapped.. 1 {2}, {T}: Gain 1 life. 0 0/1 When Frankenstein's Monster is brought into play, if 2 you do You maynot take put oneXadditional creatures land frominyour playgraveyard andof during each 2 2/4 your turns, Flying, but thatRegenerates {U}{U}{U}: land must be a basic forest. You 4 4/4 If Giant Shark blocks or is blocked by a creature that 6 has takenland If target damage this turn, is a basic Giant all mountain, Shark gainsgain Goblins +2/+0 3 1/1 +0/+2. {T}: Sacrifice Goblin Digging Team to destroy target 1 2/2 wall. 3 3/1 Trample Rock Sled may not attack unless opponent 2 controls If target at least land is aone mountain. basic Rock mountain, all Sled does Goblins not+1/0. gain 3 1/1 Goblin Shrine {T}: Take does from a Goblin 1 damage to all and your hand Goblins put ifit itdirectly leaves 4 1/1 into play. Treat this goblin as if it were just Mountainwalk Goblins of the Flarg are buried if summoned. 1 1/1 controller {B}, controls {T}: Take oneany Dwarves. artifact from any graveyard and 3 remove it from the game. Gain 2 life. All green creatures gain forestwalk. 6 All non-white creatures get -1/-1 until end of turn. 3 Inferno deals 6 damage to all players and all creatures. 7 Look at target player's hand. Inquisition does 1 damage 3 2/2 to target player Protection for each from red, white card in his or her hand. banding 4 2/2 First strike 3 10/10 Trample Leviathan comes into play tapped, and does 9 not {T}:untap as normal Sacrifice duringto Living Armor your putuntap phase. a +0/+X Sacrifice counter on 4 2/3 target Lurker creature, may not bewhere X is theoftarget the target creature's any spell unless casting Lurker 3 was and You declared asplayer target an attacker or blocker each flip this turn. a coin. Mana Clash does 1 1 damage Each playertowho any controls player whose coin comes land sacrifices oneupland tails. during 3 his or her upkeep. If at any time there All creatures get -2/-0 until end of turn. are no lands in 1 1/1 Swampwalk Counts as both a black card and a red 2 1/2 card. If Marsh Viper damages opponent, opponent gets two 4 poison All counters. white If are creatures opponent ever removed hasthe from tengame. or more Players 2 must draw one card for each white creature they {T}: Target attacking creature becomes untapped. This 0 1/2 creature {T}: neither Destroy deals target nor receives creature damage that has as a result islandwalk. 2 Mind Bomb does 3 damage to each player. All players 1 1/1 may {T}: discard Destroyup to three target cards of their enchantment card choice from their on a creature 1 youattacking All control. creatures get +1/+1 until end of turn. 3 2/2 When attacking, Murk Dwellers gain +2/+0 if not 4 */* blocked. Trample Pay * life when bringing Nameless Race into 4 0/1 play. CountsEffects that prevent as a wall. {0}: Takeor aredirect creaturedamage in yourmay not 5 2/2 graveyard and remove {G}{G}{G}{G}, it from {T}: Target the game. creature Put X +0/+1 is regenerated. 3 2/2 {T}: Sacrifice one Orc or Goblin to give all Orcs +1/+1 3 1/* until The *end of turn. below represents the number of forests 2 1/1 controlledfirst Banding, by People strike of the Woods' controller. 2 1/1 {T}: Gain control of one of opponent's creatures. 3 Opponent chooses Choose a color whenwhich target casting creature Psychic you During Allergy. control. If 5 2/1 opponent's upkeep, {B}{B}{B}, {T}: LookPsychic Allergy does at opponent's hand.1 If damage to opponent 4 has any creature cards in hand, he or she discards one {X}, {T}: Target spell, which targets you, targets the 4 player All blueofcreatures your choice instead. become X is twice the casting cost tapped. 1 {3}, {T}: Target attacking creature gains +2/+0 until 6 end {2}, of turn. {T}: Any creature Remove damagedyou target creature by control target creature from 0 1/1 game. This {G}{G}, ability {T}: Targetis played enchantasland an interrupt. During your is destroyed. 1 2/2 {6}, {T}: Until end of turn, all damage done to you by 5 2/2 flying creatures Forestwalk is reduced {2}{G}, to 0. {T}: Take control of target artifact. 4 2/2 Opponent Counts may counter as both a green this cardaction and a by redpaying card. {2}. You 2 1/1 {G}{G}{G}{G}, {T}: Target creature gains forestwalk 2 1/1 until end {G}, {T}: of turn. {T}: Sacrifice Target creature Scavenger loses forestwalk Folk to destroy target 1 artifact. At the end of each player's turn, all of his or her 3 2/2 untapped creatures {T}: Add {R} to yourthat could mana have pool. attacked Play but as this ability didan 3 interrupt. {5}, {T}: Bring one enchantment card from your 3 graveyard to your {T}: Exchange twohand. of opponent's blocking creatures. 0 2/4 This exchange {1}{G}: Spittingmay Slugnot cause gains anstrike first illegaluntil block. endSorrow's of turn. 3 1/2 If this ability is not activated, all creatures blocking or 2 {1}, {T}: Pay 1 life and add 1 mana of any color to 3 your Your mana spells pool. This cost up to ability {1} lessis played to cast;ascasting an interrupt. cost of 5 spells All bluecannot go below creatures {0}. gain +1/+1. If you do not pay {U} 2 {U} during Target your does creature upkeep, not Sunken City isits untap during destroyed. controller's 1 2/3 untap Duringphase if it attacked its controller's during upkeep, TheitsFallen controller's does 1last 4 damage to each opponent All Goblins are destroyed. it has previously damaged. 3 {T}: Sacrifice Tormod's Crypt to remove all cards in 0 target player's {T}: Target graveyard creature from cannot bethe game.by walls until blocked 2 2/2 end of turn. {G}{G}, {T}: Tracker does an amount of damage equal 3 1/3 to its power to target All damage done creature. to Uncle IstvanTarget creatureisdoes an by creatures 4 reduced to 0.creatures target creature blocks or is All non-wall 3 blocked by are at {3}, {T}: Look destroyed one cardatatend of combat. random from target 4 player's hand. {3}: Target If the card creature gainsisislandwalk not a land,until target endplayer of turn. 4 1/1 If War Wurm Water Barge gains leaves+0/+1 play this turn, target if opponent creature controls is at least 1 1/1 one island. {G}{G}, {T}: Until end of turn, target creature may not 1 1/1 regenerate and damage {T}: Witch Hunter does 1done to target damage creature to target may player. {1} 4 {W}{W}, X {T}: Return target creatures targettapped. become creature opponent controls 2 No new land may be brought into play. During any 5 4/4 player's upkeep, {G}{G}: Wormwoodany Treefolk player may destroy gains Worms forestwalk of the until end 5 of turn and does 2 damage to you. {B}{B}: Wormwood 4/4 Flying 5 {X}, {T}: Instead of drawing a card from the top of 10 your {T}: {8}, library, draw XRing Aladdin's cards but 4choose does damageonly to one any to put in target. 8 Target artifact is now an artifact creature with both 4 power and toughness Any creature equal to comes in any graveyard its casting intocost; target play on your 2 side with Target -1 can wall to its original now power. attack. TargetAtwall's end ofpower game,and or if 1 toughness Ankh does 2 damage to anyone who puts a new land if are unchanged by this enchantment, even 2 intolands All play.in play are destroyed. 4 Put one counter on Armageddon Clock during each of 6 your upkeeps. Target At the creature's endand power of your upkeep, toughness areeach player increased 2 1/2 by {0}:half the number +2/+2. of forests Each time you use you have this in play, ability, you must 2 sacrifice one of your artifacts in play. All black creatures in play gain +1/+1. 2 {T}: Add either {R} or {B} to your mana pool. Counts 0 as both mountains Whichever andmore player has swamp and lands in isplay affected must by spells discard 2 enough {T}: Addlands of his or 3 colorless her choice mana to yourto equalize mana pool.the Does not 3 untap as normal during untap phase; you may spend {T}: Add either {B} or {G} to your mana pool. Counts 0 1/1 as both swamp and forest and is affected by spells that Bands 1 0/1 Flying {T}: Add one mana of any color to your mana 1 2/2 pool. This ability Protection is played from white, firstas an interrupt. strike 2 If opponent has more than four cards in hand during 1 his or her Target upkeep, creature Black gains Vise does protection 1 damage from black. to 1 {W}: +1/+1 2 Counters a red spell being cast or destroys a red card in 1 play. creature gains protection from blue. Target 1 3/3 Swampwalk 4 {1}: Flip a coin, with opponent calling heads or tails 4 while coin Target is inmust player the air. draw If X the flip ends up in opponent's cards. 2 1/3 Brass Man does not untap as normal; you must pay {1} 1 during your Target upkeep creature phase gains to untap it. mountainwalk. 1 Your untapped creatures gain +0/+2. Attacking 4 creatures do not get {2}, {T}: Provides this bonus. 1 mana of any color. This use is 3 played as an interrupt. Until end of turn, you may add colorless mana to your 2 mana pool Changes at color the a costofofone 1 life cardper pointbeing either of mana. These played or 1 already in play to red. Cost to cast, tap, maintain, {1}: Prevents all damage against you from one black or 2 source. {1}: If a source Prevents does damage all damage against to youyou more from onethan blue 2 source. If a source does damage to you more than {1}: Prevents all damage against you from one green 2 source. If a source {1}: Prevents does damage all damage against to youyou more from onethan red 2 source. {1}: Prevents all damage against you from onethan If a source does damage to you more white 2 0/4 source. If a+1/+0 Put seven sourcecounters does damage to you on Beast. more After than Beast attacks 6 */* or blocks Upon a creature, summoning, discard Clone a counter. acquires During the all characteristics, 4 2/4 including Flying Anycolor, of any non-wall one creature creature in Cockatrice blocking play on either is 5 {3}, {T}: Prevent the loss of up to 2 life. Cockatrice. destroyed, as is any creature blocked by 4 Discard your current hand and draw eight new cards, 1 adding the first You control drawn target to your creature ante. until Remove this enchantment is card 4 discarded All or game mountains ends. If target are considered basiccreature is already plains while 4 Conversion is in play. Pay {W}{W} during upkeep Select any artifact in play. This enchantment acts as or a 2 duplicate target Counters of thatspell artifact; as ititisisbeing affected cast.by cards that 2 6/4 6 If target creature is placed in the graveyard, Creature 2 Bond does Buries anartifact. target amountArtifact's of damage equal togains controller creature's life 1 points equal to target artifact's casting cost. All white creatures gain +1/+1. 2 {1}: Any blue spell cast gives you 1 life. Can only give 1 1 life eachLand Cursed timedoes a blue spell is cast. 1 damage to target land's controller 4 1/5 during his or her upkeep. Flying 4 Add {B}{B}{B} to your mana pool. 1 Swap top card of your library with either card of the 3 ante; this swap Regenerates is permanent. target creature. You must have a card in 1 {B}{B}: Counter a green spell as it is being cast. This 2 ability is played Changes as of the color anone interrupt and does card either not being affector played 1 already If in play opponent to black. doesn't Cost the concede to cast, gametap, maintain, or immediately, 3 5/5 each {T}: Destroy 1 land. Pay {B}{B}{B} during yourthe player must ante an additional card from top upkeep 6 or the Hordes Search become your library for tapped one cardand you and lose take a land it into of your 2 hand. Reshuffle your library Destroy any card in play. afterwards. 6 Whenever anyone loses a land, Dingus Egg does 2 4 damageenchantment Target to that playerorfor each is artifact land lost. destroyed. 2 Disintegrate does X damage to one target. If target dies 1 this {3}, turn, target is removed {T}: Opponent from the must discard onegame entirely. card of his or her 3 1/3 choice. {2}: Can only be used during controller's turn. +1/+0 3 2/3 Flying {R}: +1/+0. If more than {R}{R}{R} is spent in 4 this way Drain Lifeduring does 1one turn, Dragon damage Whelp to a single is killed target at end for each 2 {B} spent in Opponent addition must draw to all the casting mana from cost. his orCaster gains 1 her available 2 1/1 lands; this mana {B}: Regenerates and all mana in opponent's mana pool 2 1/1 {T}: Make a creature of power no greater than 2 3 1/1 unblockable until upkeep {T}: During your end of turn. add aOther cards may permanent later be +1/+1 2 4/5 counter to any creature. Each time you use this ability, 5 If cast on a flying creature, Earthbind removes flying 1 ability Does Xand does to damage 2 damage to target each player creature; and each this non-flying 1 creature {2}, {T}:inRemove play. one of your attacking creatures from 3 1/1 combat. You gain 1 life this Treat as if the for every creature point neverEl-Hajjaj of damage attacked, 3 2/1 inflicts. First strike 2 All artifacts in play now require an upkeep cost of {2} in 3 2/3 addition If you dotonot any otherwith attack upkeep coststhey Raiders, theydo may have. Ifto 2 damage 2 you at end Target landof is turn. now aRaiders do no damage to you during basic swamp. 1 Can be cast only when a creature, spell, or effect does 2 damageland's Target to you. Eye for gains controller an Eye1 does life if an equal amount {W}{W} is spent 3 during You maycontroller's upkeep. put as many landsYou intocannot play asgain youmore want than each 1 turn. Fastbond does 1 damage to you for every Target creature cannot be blocked by any creatures land 2 except black Feedback creatures does 1 damageandtoartifact creatures. controller of target 3 5/4 enchantment during its controller's upkeep. 5 Fireball does X damage total, divided evenly (round 1 down) {R}: among any number of targets. Pay 1 extra mana +1/+0 1 All plains in play are destroyed. 4 Target creature is now a flying creature. 1 {2}, {T}: Gives one creature flying ability until end of 4 turn. If that Creatures creature attack and is destroyed block before as normal, butend of deal none turn, so 1 8/8 any damage Trample You or otherwise must affect any creature pay {G}{G}{G}{G} during as a result your 6 upkeep or Force of Nature does {T}: Add {G} to your mana pool. 8 damage to you. You 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 Any one sorcery or instant spell just cast is duplicated. 2 Treat Fork as an exact copy of target spell except that 0/1 {B}: +1/+1 3 2/2 At the end of any turn during which Fungusaur was 4 */* damaged {T}: Turn but anynot onedestroyed, land into aput a +1/+1 basic forest.counter Mark on it. 6 changed Target lands with creature counters, gains removing +3/+3 until end ofthe counters turn. 1 2/4 Does not fly, but can block flying creatures. 4 {T}: You may look at opponent's hand. 1 White spells cost 3 more mana to cast. White 3 1/1 enchantments {R}: with Gains flying activation ability costs until end of require turn. 3 more 1 2/2 All Goblins in play gain mountainwalk and +1/+1 while 3 2/2 this card Flying remains {R}: +0/+1in play. 3 2/2 3 Target creature gains protection from green. 1 2/2 2 Prevents X damage from being dealt to any one target. 1 Any further Gain damage 3 life, or preventtoup thetosame targetfrom 3 damage this turn beingcan be dealt 1 to a single {1}, target. {T}: You may give one creature banding ability 1 3/3 until end of turn. 4 Target creature gains +0/+2. {W}: +0/+1 1 Target creature gains +1/+2. 1 Target creature gains +X/+0 until end of turn. 1 Each player must draw one extra card during the draw 2 phase of each All artifacts of hisowned in play or herby turns. target player are returned 2 2/3 to target player's hand. Any enchantments on those 3 All players and flying creatures suffer X damage. 1 2/2 Flying ;. An opponent damaged by Specter must 3 discard You maya untap card attarget random from his creature oneoradditional her hand.time Ignore 1 during {1}: Anyyour redturn. spellTarget creature cast gives you 1may life.also Can attack the 1 only give 1 3/5 life each time a red spell is cast. 5 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 6/8 You must pay {U}{U}{U} during your upkeep phase to 7 untap Island You may Fish.toIsland decline draw Fish cannot a card from attack unlessduring your library 2 draw phase. {1}: Any In spell white exchange, until you cast gives start1 of your life. Cannext onlyturn give 1 1 life each During yourtime a white upkeep spellgain phase, is cast. 1 life for each card in 1 your handmay {1}: You above takefour. damage done to any creature on 4 yourself {2}, {T}: Discardbut instead, youyou a card must take just all of drew it. Source from your of 6 library, {3}, and {T}: drawa another Untap card to replace it. creature. 2 {4}, {T}: Draw one extra card. 4 5/3 Must attack each turn if possible. Can't be blocked by 4 walls. creature is a flying creature until end of turn. Target 1 During a player's upkeep, Karma does 1 point of 4 */* damage to that The *s below player are for eachofswamp the number he creatures non-wall or she hasonin 4 1/1 your Whileside, including controller has Warlord. forests inThus play,ifKird youApe havegains two 1 +1/+2. Treat all swamps in play as 1/1 creatures. Now they 4 can Whenbetarget enchanted, killed, and land becomes so forth, tapped, it isand they can be destroyed. 3 Unless that was the last land in play, Target creature gains first strike. Kudzu is not 1 1/1 {T}: Untap a land of your choice. This ability is played 3 as Youanmust interrupt. skip the discard phase of your turn. If a card 1 forces you {G}{G}: to discard, Counter youspell a black mayaschoose to discard it is being to top cast. This 2 use is played as an interrupt and does not affect black Changes the color of one card either being played or 1 already You gainin1play to green. life each time Cost to cast, any forest of tap, maintain, or opponent's 2 becomes tapped. Lightning Bolt does 3 damage to one target. 1 Put a counter on target artifact for each life you lose. 1 During Treat allyour upkeep forests youasmay in play 1/1trade one counter creatures. for can Now they one 4 0/6 be enchanted, Counts killed, as a wall, {1}:and so forth, and they can be Regenerates. 4 1/1 {T}: Add {G} to your mana pool. This ability is played 1 2/2 as All an interrupt. Merfolk in play gain islandwalk and +1/+1 while this 2 7/7 card is in Flying, play. You must sacrifice one of your own trample 7 creatures All during creatures ableyour upkeep to block or Lord target of the creature Pit do must does so.7 3 If a creature Change has of the text the ability any cardto blockplayed being more or than one in already 1 play Blue creatures do not untap as normal. During theirFor by replacing one basic land type with another. 3 5/6 upkeep phases, players must spend {4} for each blue Flying 6 Whenever either player taps a land for mana, it 3 produces All 1 extra opponent's mana lands areof the appropriate tapped, type. mana and opponent's 3 pool {T}: Add 3 colorless mana to your mana pool.from is emptied. Opponent takes no damage Mana 1 Vault doesn't Whenever mana untap normally is drawn fromduring untap a land, phase; to Manabarbs does 4 1 damage to the land's controller. Any creature with power greater than 2 may not be 1 1/1 untapped as normal during the untap phase. 1 1/1 Flying, bands 2 6/3 If you choose to attack with Mijae Djinn, flip a coin 3 immediately after {2}, {T}: Take theattack is announced; top two opponent cards from target calls player's 2 library Opponentandmust put them intoX that discard cardsplayer's graveyard. at random from hand. 1 5/5 If Bands During your upkeep, discard one in opponent doesn't have enough cards hand, card entire of your 7 1/1 choice from your hand, or Mishra's War Machine 1 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 1/1 If Shadow is in graveyard with any combination of 2 1/1 cardsForce {T}: abovea itparticular that includes atopponent's one of least three non-wall creatures, it 3 creatures to attack. {1}: Destroys If targetenchantments, all creatures, creature cannot attack, and it artifacts 4 */* in play, including Disk itself. Disk begins tapped Flying Nightmare's power and toughness both equal the but can 6 3/3 number {W}{W},of{T}: swamps its controller Destroys has in a black card in play. play. Cannot be 4 4/6 used to cancel a black spell as it is being cast. 6 2/2 If Onulet is placed in the graveyard, its controller gains 3 1/3 2 life.Orcish Artillery does 2 damage to any target, but it {T}: 3 also does During 3 damage your to of attack, all you. your attacking creatures gain 4 0/2 +1/+0. Flying 0 Target creature is not untapped as normal during untap 1 2/2 phase. Creature's controller may spend 4 during his or 3 6/6 Caster can redirect any or all damage done to Personal 6 Incarnation to self instead. {B}: Do 1 damage The source to each creature andoftothe damage is both 4 4/1 players. If there are Flying Controller mustnospend creatures in play upkeep {U} during at the end to of 4 maintain or Phantasmal Forces are destroyed. Target land changes to any basic land type of caster's 2 3/3 choice. Land type is set when cast and may not be Flying 4 4/3 {T}: Do 1 damage to any target. Cannot attack unless 5 */* opponent has are The *s below islands the in play, though number controller of Plague Rats in may play,still 3 counting {T}: Add both sides. {W} to yourThus manaif there pool. are two Plague Rats 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 {T}: Add either {R} or {W} to your mana pool. Counts 0 as bothenchantment Target mountains and plains costs and is 2 extra affected mana bythe during spells 2 upkeep phase Target spell is of each of its countered controller's unless turns. its caster If target spends X 1 more At themana. Caster beginning of of target spell a player's turn,must draw before theand untapspend 2 */* phase, the cast When you player mustClay, Primal takeyou a counter for each must choose of his or whether 4 1/1 to make it a 1/6 wall, a 3/3 creature, {T}: Do 1 damage to any target. or a 2/2 flying 3 Whenever target land becomes tapped, Psychic Venom 2 deals 2 damage Changes to of the color that land's one card controller. either being played or 1 already Bring in creature one play to white. Cost graveyard from your to cast, tap, to maintain, your hand.or 1 Bring one artifact from your graveyard to your hand. 1 Counters a blue spell being cast or destroys a blue card 1 in play.creature gains protection from red. Target 1 {G}: Target creature regenerates. 2 Bring any card from your graveyard to your hand. 2 Take a creature from your graveyard and put it directly 4 into play. Treat All damage you this havecreature as though taken from it were any one sourcejust this 3 turn is added All damage to your done lifeby to you total instead artifacts soof farsubtracted this turn is 2 retroactively Target defending creature gains +7/+7 untilofend of added to your life total instead 1 3/3 turn. Flying 4 0/0 Put X +1/+1 counters (heads) on Hydra. Each point of 2 damage {2}: Do 1Hydra suffers damage killstarget. to any one head unless Rocket controller Launcher may 4 not be {3}, used {T}: Roduntil it begins of Ruin doesa1turn in play damage to on anyyour side. If target. 4 1/1 {T}: Destroy any tapped creature. 3 Sacrifice one of your creatures to add to your mana 1 1/1 pool aPrevent {T}: number1 of black mana damage to anyequal to that creature's target. 2 {T}: Add either {W} or {G} to your mana pool. Counts 0 2/1 as both plains and forest and is affected by spells that 1 2/2 3 2/2 At the end of each turn, put one counter on Ghoul for 4 each Add {T}: othereither creature {W} that wastoplaced or {B} in thepool. your mana graveyard Counts 0 1/1 as both plains and swamp and is affected by spells that Flying 1 5/5 Serpent cannot attack unless opponent has islands in 6 2/2 play. Serpent is buried {B}: Regenerates. Whileimmediately if atswamps controller has any timein play, 3 4/4 Sedge Troll gains Flying Vampire +1/+1. gets a +1/+1 counter each time a 5 3/4 creature Flying dies during Serendib a turn Efreet does in 1 which damageVampire to you damaged during 3 4/4 your upkeep. Flying Attacking does not cause Serra Angel to tap. 5 1/1 Forestwalk 1 Shatter destroys target artifact. 2 All artifacts in play are buried. 4 5/5 Flying, {R}: +1/+0. 6 All damage done to you so far this turn is instead 2 retroactively applied All of opponent's to one that creatures of your can creatures in play. attack must do so. 1 Any non-wall Change creatures the text of any that card cannot attack or being played arealready killed at in 1 play Each player can only untap one creature duringFor by replacing one color word with another. his or 2 her untap {T}: Add 2phase. colorless mana to your mana pool. This 1 1/1 ability is played {T}: Make another as an interrupt. creature 0/2 until end of turn. Treat 3 this {1}: exactly as 1if life You gain theevery numbers timeina the lowerisright creature of the placed in 1 the graveyard. Can only give 1 life each time Target spell is countered X is casting cost of targeta creature 1 spell. Players do not get an untap phase. Pay {U} during your 2 upkeep You or Stasis control targetisartifact destroyed; untilcards still do not enchantment is untap 4 discarded or game ends. If target artifact was tapped 3/4 {T}: Make one of your own creatures a flying creature 4 until end any Destroys of turn. one Target land. creature, which must have 3 Target player gains X life. 1 White mana in your mana pool can be used as either 3 whiteAdd {T}: or red {B}mana. to your mana pool. 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 Target creature is removed from game entirely. 1 Creature's {T}: controller Add either {G} orgains {R} life points to your equal mana to creature's pool. Counts 0 as bothtarget Buries forestcreature. and mountains Cannotand is affected target by spellsor black creatures 2 artifact creatures. {5}, {T}: Creates one Giant Wasp, a 1/1 flying 5 creature. If opponentRepresent Wasps has fewer than with threetokens, making cards in sure to hand during 1 2/4 his or her upkeep, the Rack does 1 damage to Any non-wall creature blocking Basilisk is destroyed, as 5 is any creature Changes blocked the color of onebycard Basilisk. eitherCreatures destroyed being played or 1 already {1}: Anyinblack play spell to blue. castCost to you gives cast,1 tap, life. maintain, or Can only give 1 1/1 1 life each time a black spell is cast. Bands 1 All non-creature artifacts in play lose all their usual 4 abilities All and become enchantments artifact in play mustcreatures with toughness be discarded. 3 {T}: Add either {G} or {U} to your mana pool. Counts 0 as both All forest islands andare in play islands and is affected by spells that destroyed. 4 {T}: Add either {U} or {W} to your mana pool. Counts 0 as bothone Buries islands wall.and plains and is affected by spells that 1 Counts as both a swamp and islands and is affected by 0 spells that Target affectgains creature either. Tap to add either {B} or {U} to +2/+1. 1 Target creature gains +3/+3. During the upkeep phase 1 of each target Return of its controller's creature to turns, puthand; owner's a -1/-1 counter on enchantments 1 2/2 on target {R}: creature are discarded. Regenerates. 3 0/2 While Enchantress is in play, you may immediately 3 */* draw Upon asummoning, card from your library eachacquires Doppelganger time you allcast an 5 2/5 characteristics Unless Bodyguardexcept color ofany is tapped, anydamage one creature in you done to play 5 by unblocked creatures is done instead to Bodyguard. Destroys X mountains of your choice, and does 1 3 damage {T}: Addtoeither each{U} player and to or {R} each yourcreature in play mana pool. for Counts 0 1/5 as both Flying islands and mountains and is affected by spells 3 1/4 {B}: Regenerates. 3 2/3 {G}: Regenerates. 3 0/5 {R}: +1/+0. 3 0/7 3 0/8 3 3/5 Flying 4 0/5 {U}: +1/+0 3 0/3 1 Wanderlust does 1 damage to target creature's 3 3/3 controller during his or her upkeep. Trample 4 Warp Artifact does 1 damage to target artifact's 2 5/4 controller during his or her upkeep. 5 Target creature loses -2/-1. 1 Target creature gains +0/+2 and can now block flying 1 creatures, All players though it doestheir must discard not hands gain flying ability.seven and draw 3 2/2 new cards.from black, first strike Protection 2 Target creature gains protection from white. 1 Whenever the usual mana is drawn from target land, 1 0/1 Wild Growth Flying; provides an extra {G}. {B}: Regenerates. 1 A player may not untap more than one land during the 2 untapAny {1}: phase of each green of hisgives spell cast or her youturns. 1 life. Can only give 1 1 life All each time creatures a green in play spell is cast. are buried. 4 2/3 All zombies in play gain swampwalk and "{B}: 3 2/6 Regenerates" for as All green or white long as this creatures card or blocking remains in by blocked play. 5 Abomination Destroys are destroyed all forests in play. at the end of combat. 4 Destroy target blue permanent or return target island 1 1/2 to owner's hand. {G}{R}{B}, Enchantments {T}: Select on target one creature from land your are 3 graveyard All and legends your green place it in your gain hand. bands with other legends. 0 2/4 Rampage: 3 5 1/1 All creatures that block or are blocked by Leprechaun 1 8/4 become None of green creatures. Use your non-artifact counters creatures maytoattack indicate except 8 Akron{T}: {5}, Legionnaire. Prevents all damage done to you by attacking 5 non-flying creatures. Target player gains X life or prevent X damage to any 2 one {2}, creature or player. {T}: Change the color of target permanent you 4 control Put two counters of to a color on your choice. this card. Use counters. Remove Cost a counter to during 4 1/1 your upkeep. Creatures withWhen poweryou remove greater the2 last than maycounter not be from 2 assigned As long astothe block onlyKithkin. Blocker's creatures powerare you control maywhite be or 4 2/2 artifact creatures {W}{U}{G}, {T}: all your creatures Creatures gainblock attack and +1/+1. as normal, 3 but none deal any damage during combat. All attacking All enchantments on target creature are destroyed. 3 Target creature If a player does cannot not castbe a further spell or targeted byinto put a card instants, play 4 7/7 on his or her turn, no creatures may attack that Flying {W}: +0/+1 until end of turn. Your untapped player 8 creatures All legendsgain +0/+2. become Attacking tapped whencreatures do not Arena comes intoget 3 play. Legends do not untap as normal during the Counters target interrupt or enchantment. Can only untap 1 5/5 counter Trample spells that target Each time a permanent a creature is placed under in the your graveyard 8 2/2 during a turn in which Axelrod damaged Banding {T}: Artifact effect which requires it, an youactivation gain 1 4 2/4 cost is countered unless its controller spends {W}. This Flying 4 Backdraft does half of the damage (rounded down) 2 done by one For each sorcery point cast this of damage doneturn to the to you caster from of the target 1 2/2 creature Backfire does one point of damage to target 2 6/5 7 6/5 Bartel Runeaxe cannot be the target of enchant 6 3/3 creature spells. Protection from Attacking red Gains does +1/+1notif cause Bartel an opponent 5 controls {2}, {T}:any Putwhite cards. on Black Mana Battery. {T}: one counter 4 0/3 Add {B} to your mana pool. Remove When placed in the graveyard as many from play, Effigycounters does 3 2 damage If target to target land creature. becomes If anit Effigy tapped, is damaged is destroyed at theby 2 end of the turn. Target creatures gets +4/-4 until end of turn. If this 2 reduces {2}, {T}:creature's toughness Put one counter below on Blue 1, creature's Mana Battery. {T}: 4 Add {U} to your mana pool. Remove as Return target permanent to owner's hand; many counters 2 2/2 enchantments {2}{B}{R}, {T}:onPut target permanent a minor demon are destroyed. token into play. 5 2/2 Treat this token as a 1/1 red and black creature. On the turn during which Hag is placed in the 4 4/4 graveyard, Trample Damageall creatures done to who dealtHorse Bronze damage to Hagwhich by spells that 7 0/1 target+1/+1 {1}: it is reduced to of until end zero as long as you control turn. 4 2/2 Forestwalk 3 All your white legends gain bands with other legends. 0 All players may attack with no more than two creatures 4 each Chainturn and block Lightning doeswith no more 3 damage to than two creatures one target. Each 1 time Chain Every time aLightning does a player draws damage, theplayer card, that targetmust or first 2 discard a card from his or her hand. If there are no 7/7 Flying, Rampage: 2 Pay {B}{U}{W} during your upkeep 8 or Chromium All is buried. black creatures in play are destroyed. 4 1/1 When Clergy are destroyed or take lethal damage, 1 unless Tap opponent target pays creature {1} you Clergyand control areput regenerated. three counters 1 on it. Target Creatures maycreature does attack or usenot untapthat abilities as normal includewhile the it 1 7/7 {T} First strike Pay {3}{B}{B}{B} during your upkeep play. symbol during the turn they are brought into or 6 6/4 Cosmic Horror Trample does 27 damage to you and is destroyed. Rampage: 7 Creatures with mountainwalk may be blocked as if they 3 0/1 did not This have card is athis red ability. spell when cast and Kobolds are a red 0 2/2 creature. Flying {R}, {T}: Manticore does 1 damage to target 4 0/1 attacking This card or is ablocking red spellcreature. when cast and Kobolds are a red 0 2/1 creature. If Mummy is put into the graveyard from play, remove 2 */* it from The *'s the game. below equal the number of lands you control. 6 Creatures attack and block as normal, but none deal 1 1/2 any damage. {T}: All attacking Archer does 1 damagecreatures to targetare still tapped. attacking or 3 blocking Creaturescreature. with forestwalk may be blocked as if they did 3 not have Target this ability. creature deals no damage during combat. 3 1/2 Creature cannot attack. Islandwalk 3 Target attacking creature comes under your control 3 untapped. Put Return on two counters to this former controller card. Removeata end of turn. counter during 8 your upkeep. Destroy targetWhen youYou artifact. remove gain the last counter life points equal from to 2 casting cost of artifact. Target creature gains +3/+3. 4 Caster may change target creature's color to any other 1 4/4 color. This ability is played as an interrupt. Limit of one 5 Changes the color of one or more target creatures to 1 5/5 red until Wurm Trample end of cannot turn. You choose attack untilwhich it hasand how been many assigned 7 6/6 as a blocker. Elder Spawn cannot be blocked by red creatures. 7 3/3 Sacrifice Cannot be one of your blocked byislands during your any creatures upkeep except or by walls 5 1/1 and flying Flying, creatures. {G}{G}: First strike until end of turn. 2 2/2 Any damage dealt to Enchanted Being during combat 3 by creatures Switch targetwith one or more enchantment enchantment from one creaturecards to 1 another or creature Tap target from oneyou landcontrol. to another. Theamount Add an controller of of 1 colorless Tap land enchanted with Equinox to counter a spell to mana equal to that creature's casting cost 1 that destroys Attacking doesone notortap more of your target lands. This ability is creature. 1 Both players may take any permanent in their hand and 4 3/6 put Noneit of directly into play. can your creatures Players take attack turns for except playing one Evil Eyes. 5 3/3 Evil Eye Flying can only Sacrifice be blocked a creature to by walls. give Fallen Angel +2/+1 5 until end of turn. Flip Star onto the playing area from a height of at least 3 one foot. Starblocking All creatures must turn at least target 360 degrees attacking creatureorbecome it has 1 tapped. The top Target card of attacking creature each player's and library is all creatures always face up. 1 1/1 Flying {G}, {T}: Add {R} to your mana pool. This ability 2 3/2 is played Flying as an interrupt. If Phoenix is placed in the graveyard from play, 6 return it to Counters owner's target hand instead. interrupt or instantIt spell. may not be 2 Destroy target red permanent, or return target 1 2/2 mountain If to owner's Floral Spuzzem hand.anEnchantments attacks opponent andon is target not 4 blocked, thenis Floral Target spell Spuzzem countered may unless its choose to destroy caster spends an a 1 additional {1}. Pay {3} during your upkeep or Forethought Amulet is 5 destroyed. All If you your walls gainreceive +1/+0 more than 2 damage from a and banding. 3 4/4 Rampage: 2 6 4/4 During your upkeep, Gabriel gains one of the following 7 abilities until your next upkeep: flying, first strike, Damage done to target creature by creatures it blocks 3 or that {5}: block itGauntlets Sacrifice is reduced of to 0. Creature Chaos. deals no Take control of target 5 0/2 land,Target {T}: creature, or artifact. creature Then until gets -1/-0 give end the former of turn. 3 1/1 {5}: During controller's next upkeep Giant Slug gains 2 landwalk Target ability of creature controller's gains +2/+2. choice until end of turn. 2 2/4 Giant Turtle may not attack if it attacked during your 3 last Put Xturn. counters on one target creature that target wall 1 blocked during Target wall youthis turn;gains control X is the power +10/+0 of the when blocked blocking. 1 Anycreatures All damage blocked dealt to by target wallwall target is reduced to zero.at the are destroyed 1 end of combat. Damage done to target wall by attacking creatures is 1 added Play afteryour to life is combat point total. over. All surviving creatures 1 4/4 blocked by Creatures First strike target wallwith this islandwalk turn are buried. may be For each as blocked 7 if they did not have this ability. All creatures lose flying ability. 3 Target creature gains +0/+X until end of turn where X 1 is the creature's Creatures casting cost. with plainswalk may be blocked as if they did 3 not have Prevents {1}{W}: this ability. all damage against you from one red 2 or {B}: Pay 2 life toIfdraw black source. a source does a card. damage Effects thatto you more prevent or 4 redirect {2}, {T}:damage Put onecannot chargebe used tooncounter counter this loss of Green Mana 4 3/5 Battery. {T}: Target player discards one card from his remove {T}: Add {G} to your mana pool and or her 4 */* hand at When random.come Halfdane This into power may play he only be used is a 3/3. during During your 4 upkeep, Halfdane acquires the current power {T}: Add {R} to your mana pool. {T}: Remove alland 0 2/4 landwalking On your nextability upkeep from target after creature Hazezon until is put end into of put play, 7 2/2 * token Sand Warriors into play, where * is the number 3 Changes the color of one or more target creatures to 1 white All until end creatures getof-1/-0 turn.until You end choose which and how of turn. 1 All non-black creatures are destroyed. Hellfire does X + 5 1/1 3 damage {T}: Duringtoyour you;upkeep X is thesacrifice numberaofcreature creatures andplaced take a 4 creature Creaturesfrom your attack andgraveyard block as and put it normal, butdirectly into none deal 1 any damage. All attacking creatures are still {2}, {T}: Target creature deals no damage during tapped. 4 2/1 combat First this turn. strike 3 Allows caster to sacrifice a swamp to regenerate a 5 5/4 target black1 creature. Rampage: 6 2/2 {T}: Target artifact controlled by opponent becomes 3 1/1 tapped or untapped. Ichneumon Druid does 4 damage to any opponent 3 casting creature Target an instant This+2/-2. gains does not apply to the first 1 Pay {1} each time target creature attempts to attack, 1 block, or tap. All instants andThat action isare interrupts prevented and countered the creature unless their 3 caster pays an Any damage additional dealt {X}, to target where for creature X isremainder the castingof 1 2/4 turn is reduced to 0. All non-wall creatures blocking Medusa are destroyed at 5 thecreatures All end of combat, as are all 3creatures with toughness blockedtarget or less blocking by 3 creature or blocked by target creature are destroyed If opponent casts a Summon spell that does not match at 4 3/3 the color offrom Protection one red of the All creatures guardians under your control, gain +1/+1 if an 6 3/2 opponent controls any red cards. All your green creatures gain +0/+2. 4 4/5 5 5/5 7 6/5 6 5/4 If Johan does not attack and is not tapped, any of your 6 creatures Jovial Evil may doesattack without 2 damage tapping. for each white to opponent 3 creature he orand Target Player shecaster controls. each choose one of the 4 creatures {T}: theyto Add {W} control with the your mana highest pool. castingtarget {T}: Return cost. 0 legend to owner's hand; enchantments on target 5/3 6 2/3 3 2/2 {T}: Prevent up to 2 damage to one creature. 4 0/1 Flying {G}: +1/+1 until end of turn. 3 All creatures, lands, and artifacts played by opponent 4 come intoTake {2}, {T}: play tapped. a card from your library without looking 4 1/2 at ityour All andKobolds place it gain face +0/+1 down under Knowledge Vault. and Trample. 2 1/2 First strike All your Kobolds gain first strike. 2 1/2 All your Kobolds gain +1/+0. 2 0/1 This card is a red spell when cast and Kobolds are a red 0 creature. {2}, {T}: Target creature you control deals no damage 2 3/6 this {T}:turn, Lady but gains Caleria +0/+X does until end 3 damage of turn,attacking to target where X or is 7 1/2 blocking creature. {B}{W}, {T}: Target creature does no damage during 3 7/4 combat this turn. 7 If your opponent controls at least as much land as you 4 do, he or During sheupkeep, your must sacrifice a land for if an opponent each land controls moreheland or 1 than you, you Any player maymay search discard yourfrom a card library andatremove hand up any time. 3 2/4 If that player discards a land, Land's Edge does 2 {B}: Lesser Werewolf gets -1/-0 until end of turn. Put a 4 -0/-1 counter Sacrifice on target a creature creature during that blocks your upkeep or islife to gain 4 equal{T}: {4}, to creature's toughness. During your upkeep, put one counter on 4 target creature. You gain You each 1 life point may remove time onethis of counter at any opponent's 4 mountains becomes tapped. Treat all land in play as both lands and 1/1 creatures. 4 4/4 Theystrike, First may not be tapped Legendary for mana the first turn they Land-walk 6 4/3 First strike Creatures with plainswalk or forestwalk may 6 2/1 be blocked as if they did not have either ability. Swampwalk 3 Counters target spell. At the beginning of your next 2 main phase, Pay up to {2}add less{X} to required than your mana pool, where whenever X isan casting the 6 3/3 instant, All walls interrupt, or enchantment able to block Marble Priestspell. must do so. Walls 5 4/6 able to block Rampage: 1 more than one creature can still do so. If 6 2/2 {2}{G}{G}: Put a Wolves of the Hunt token into play. 4 Treat this token {T}: Sacrifice as aUniverse Mirror 1/1 green creature during yourwith the ability upkeep, and 6 trade your creatures Non-flying number ofcannot life points with opponent. For attack. 4 6/6 When Mold Demon is brought into play, controller must 7 3/6 sacrifice two swamps or Mold Demon is buried. 5 All your red legends may band with other legends. 0 3/3 Mountainwalk, protection from white 4 3/3 {X}, {T}: Name a card. Opponent reveals X cards from 5 his or hercast All spells hand atcountered are random, orunless entiretheir handcasters if he orpay shean 4 7/7 additional {3}. Flying An opponent damaged by Nicol Bolas must 8 discard {4}, entire {T}: You hand. Ignore may cast one this spelleffect if opponent this turn hasits by paying 4 casting {3}, {T}:cost with any Redirect type of damage mana. done For from to you example, one {2} 4 1/1 source to target creature of opponent's choice. Flying At the end of any turn in which a creature is put 2 7/7 into theTrample Flying, graveyard Payfrom play, putduring {W}{G}{R} a carrion yourcounter upkeeponor 8 Palladia-Mors is buried. X target creatures gain islandwalk until end of turn. 1 5/3 {B}{R}: +1/+0 until end of turn. 6 {T}: Add {G} to your mana pool. {T}: Target 1/1 0 3/4 creature gains {T}: Target +1/+2 player untilaend names cardofand turn. then turns over 5 1/1 the If Pittop card ofdamages Scorpion his or heropponent, library. If opponent it matchesgets the a 3 1/1 poison counter. If opponent ever has ten or Flying {G}{G}{G}, {T}: Target creature gains flying more 4 untilup Pay end toof turn. {2} less than required whenever casting a 6 summon spell. 1/1 {1}{G}, {T}: Target creature gets -2/-0 until end of 3 turn. While Presence of the Master is in play, any new 4 1/1 enchantments cast Must attack each areifcountered. turn possible. Gains +1/+1 at end 1 5/4 of your {T}: Addupkeep. {U} to Use yourcounters. mana pool.ThenThispay {1} is ability perplayed 6 2/2 as anPsionic {T}: interrupt. Entity deals 2 damage to target creature or 5 player Psychicand 3 damage Purge to itself. to any target. If a spell does 1 damage 1 cast by opponent If target or placed creature is a permanent under opponent's in the graveyard, return 3 creature Pyrotechnics does 4 damage divided any wayonyou to owner's hand. All enchantments target 5 choose among Creatures with any number may swampwalk of targets. be blocked as if they 3 1/1 did not {T}: haveplains Target this ability produces {1} instead of {W} until 4 0/1 end of game. Wombat gainsUse counters. +2/+2 for each creature enchantment 4 3/2 on {T}: Target creature not it. Attacking does losescause flyingRabid abilityWombat toof until end tap. 4 2/2 turn. 3 2/2 {U}{W}{G}, {T}: Regenerate target creature. 3 4/3 First strike 6 4/3 {T}: Destroys a target creature which has an 6 enchantment card played Play before defense on it.Target creature gains is chosen. 4 4/1 first strike until end of turn. Put seven counters on Rasputin If the creature when doesinto brought not 6 play. Each You may player mayremove a counter be healed to 20 to prevent life. one Any player 6 choosing Xtocards Sacrifice be sofrom healed yourantes handanand additional cardX from then bring cards 1 from yourPut {2}, {T}: graveyard to your one charge hand.onThen counter Red remove Recall Mana Battery. 4 {T}: Add {R} to your mana pool and remove as many If target creature is placed in graveyard this turn, bring 3 a creature {T}: Targetfrom thatbecomes artifact graveyard directly into play under tapped. 2 When target artifact is tapped, the controller of Relic 3 Bind can all Remove choose to do 1 damage enchantments to any you control player and or give remove all 1 1 enchantment Counter targetcards played summon on all permanents you spell. 2 All your lands untap. Reset can only be played on an 2 opponent's turnwith All players play afterthe hiscards or herinupkeep phase. their hands face up on 1 the table.from one sorcery spell is redirected to its Damage 4 3/1 caster. Plainswalk 5 {3}, {T}: Counters target interrupt or enchantment. 5 5/7 Can {T}: only Add counter spells {B} to your which mana target pool. Thisaability permanent is played 7 5/5 as All an interrupt. your Kobolds of Kher Keep gain +2/+2. Pay {R}{R} 6 2/3 {R} during your upkeep {T}: Gain control or creature. of target Rohgahh Rubinia and all Kobolds does notof 5 tap or untap Counter this target creature. artifact If Rubinia effect, becomes which must require an 1 activation cost. Changes the color of one or more target creatures to 1 blue All untilblue your endlegends of turn.gain You bands choosewith which andlegends. other how many 0 Target creature cannot be blocked except by white 4 3/3 creatures and artifact creatures. Islandwalk 5 1/* The * in the lower right hand corner is 1 when cast. 4 While blocking, {4}, {T}: you may Put a Poison choose Snake to change token * to into play. equal Treat this 6 1/1 token as a 1/1the {T}: Remove artifact bandscreature. If this with other creature ability from target 2 creature until end of turn. All your creatures gain +0/+2 until end of turn. 2 4/4 {B}, {T}: Redirect all damage done to you from any 5 one Untilattacking creature end of turn, to the damage Shimian done Night to target Stalker. creature by 2 4/7 spells or effects that target it is reduced to 0. 6 6/4 7 5/5 Swampwalk Sol'kanar's controller gains 1 life each time 5 a black creature Target spell is cast. cannot be the target of instants, 2 1/2 sorceries, {T}: fasttarget Destroy effects, or creature. blue enchantments unless creature 3 For every point of damage target creature does, you 1 gain Put a1-0/-2 life. counter on target creature every time it 2 becomes Any playertapped. These with plains counters under his orremain even if her control Spirit1 gains 4 3/4 life point When during Stangg upkeep. into play, also put a Stangg is brought 6 Twin Stormtoken Seekerinto play. does Stangg Twin 1 damage token is for to opponent a 3/4 green every 4 card in his or her hand. If any player has less than four cards in hand at the 1 end of his Target or herdeals creature upkeep, Storm World no damage duringdoes one but combat 1 4/4 gains X toughness until end of turn; X is target {T}: Add {2} to your mana pool. This ability is played 5 as an interrupt. Sword of the Ages comes into play tapped. {T}: 6 Sacrifice You may Sword of the draw two Ages extra andduring cards as many creatures your as draw phase. 2 If you do the Changes so, color put two of the of one or cards drawn creatures more target this turn back to 1 green until end of turn. You choose which and how Syphon Soul does 2 damage to all players except 3 caster. Caster Put a 0/-1 gainson counter lifetarget pointscreature equal toduring the amount its of 4 controller's upkeep. If the creature is placed Target creature deals no damage during combat thisin the 2 turn. Creature Target creaturebecomes cannot betapped anduntil blocked mayendnot of untap turn.as 3 3/3 Play after attack is declared and before defense {T}: Pick a card at random from opponent's hand is and 4 3/3 place it in yours.{T}: {R}{B}{B}{U}, Bury Tempest Destroy Efreet target in opponent's tapped creature or 3 target blocking creature. Tetsuo may not be a target All players bury one target non-artifact creature underof 4 their control, Target if they creature gainshave any,{R}{R}{R}: +1/+0 during theirRegenerates upkeep. 2 5/5 6 All creatures now require an upkeep cost of {1} in 0 2/5 addition to of At the end anycombat other upkeep costsofthey take control may have.that all creatures If 5 2/2 blocked First Theflying strike, Wretched. The Wretched does not tap or 3 0/2 {2}{U}{U}, {T}: Return target permanent to owner's 3 4/4 hand. Cannot target permanents with enchantment 5 {T}: Add {U} to your mana pool. {T}: During upkeep 0 3/3 remove {T}: Torthe banding Wauki does or bands with 2 damage other ability to target from attacking or 5 5/5 blocking creature. 6 Changes the color of one or more target creatures to 1 black end Until untilofend of target turn, turn. You choose power creature's which and and how 2 toughness areone {3}, {T}: Put switched. counterEffects that alter on Triassic Egg.power If therealter are 4 2/2 at least two such counters, you may sacrifice Triassic Flying {G}{R}, {T}: Target creature gains +2/+2 until 4 1/1 end of First turn. strike 1 Typhoon does 1 damage to each opponent for each 3 island he or Creatures sheislandwalk with controls. may be blocked as if they did 3 not have this ability. Underworld Dreams does one damage to opponent for 3 each All card your he or black she draws. legends gain bands with other legends. 0 Search your library for any one basic land and put it 3 directly {T}: Addinto {B}play. Thismana to your does pool. not count {T}: towards Remove your first one 0 4/4 strikestrike First abilityCreatures or swampwalk ability frommay with swampwalk target be creature blocked 7 7/7 as if they did not have this ability. Flying {B}: Gain +1/+0 until end of turn. {R}: Gain 8 0/1 +1/+0 until +1/+0 Flying, {B}: end of turn. {G}:ofGain until end +1/+0 turn. untilthan No more end {B} of 1 {B} may be spent in this way per turn. Put X counters on target creature. Target creature 2 becomes tapped Look at the when top five cardsVenarian of any Gold is cast. library. Creature You may then 1 choose Put oneto shuffleon counter that library. Voodoo Doll during your upkeep. If 6 1/1 Voodoo {B}: Doll is not tapped at end of your turn, it does X Regenerates 2 2/1 If Wall of Caltrops and one or more other walls join to 2 1/4 block an attacker Creatures blockedAND no other by Wall creatures of Dust besidesduring cannot attack walls 3 0/6 your opponent's next turn. Use counters to mark these 2 2/6 3 1/5 Protection from black 3 0/6 {1}: +1/+0 until end of turn. 5 2/4 Protection from white. Damage done to wall by 3 0/1 creaturesWall Damage withofenchantment cards played Shadows receives on themitis from creatures 3 0/1+* blocks is reduced At the end of yourtoupkeep, 0. Effects thethat target * below is only walls set to the 2 0/1 number of creatures in your graveyard. Damage done to Wall of Vapor by creatures it blocks is 4 1/5 reduced to 0. {2}{U}{U}: Gain +4/-4 and allow Wall of Wonder to 4 1/1 attack this from Protection turn. black Gains +1/+1 (use counters) at 2 the end {2}, {T}:ofPut each oneturn in which charge it does counter damage on White to an Mana 4 1/1 Battery. {T}: Gain{T}: Add of control {W} to your target mana legend. If pool and Willow remove Satyr 4 becomes All players shuffle their hands into their libraries andyou untapped, you lose control of this legend; 1 then draw X target the same creatures number become of cards tapped. they Blast Winter originally does 2 1 2/4 damage to Rampage: 2 each target creature that has flying. 4 */* *'s in the lower right-hand corner are set to the number 4 1/2 of untapped Flying forests{T}: {G}{R}{B}, youTarget sacrifice whendraws player Woodone Elemental card. 3 1/1 Flying Attacking does not cause Zephyr Falcon to tap. 2 4/4 Flying 5 {X}, {T}: Instead of drawing a card from the top of 10 your {T}: {8}, library, draw XRing Aladdin's cards but 4choose does damageonly to one any to put in target. 8 Target artifact is now an artifact creature with both 4 power and toughness Any creature equal to comes in any graveyard its casting intocost; target play on your 2 side with Target -1 can wall to its original now power. attack. TargetAtwall's end ofpower game,and or if 1 toughness Ankh does 2 damage to anyone who puts a new land if are unchanged by this enchantment, even 2 intolands All play.in play are destroyed. 4 Put one counter on Armageddon Clock during each of 6 your upkeeps. Target At the creature's endand power of your upkeep, toughness areeach player increased 2 1/2 by {0}:half the number +2/+2. of forests Each time you use you have this in play, ability, you must 2 sacrifice one of your artifacts in play. All black creatures in play gain +1/+1. 2 {T}: Add either {R} or {B} to your mana pool. Counts 0 as both mountains Whichever andmore player has swamp and lands in isplay affected must by spells discard 2 enough {T}: Addlands of his or 3 colorless her choice mana to yourto equalize mana pool.the Does not 3 untap as normal during untap phase; you may Counts {T}: Add either {B} or {G} to your mana pool. spend 0 1/1 as both swamp and forest and is affected by spells that Bands 1 0/1 Flying {T}: Add one mana of any color to your mana 1 2/2 pool. This ability Protection is played from white, firstas an interrupt. strike 2 If opponent has more than four cards in hand during 1 his or her Target upkeep, creature Black gains Vise does protection 1 damage from black. to 1 {W}: +1/+1 2 Counters a red spell being cast or destroys a red card in 1 play. creature gains protection from blue. Target 1 3/3 Swampwalk 4 {1}: Flip a coin, with opponent calling heads or tails 4 while coin Target is inmust player the air. draw If X the flip ends up in opponent's cards. 2 1/3 Brass Man does not untap as normal; you must pay {1} 1 during your Target upkeep creature phase gains to untap it. mountainwalk. 1 Your untapped creatures gain +0/+2. Attacking 4 creatures do not get {2}, {T}: Provides this bonus. 1 mana of any color. This use is 3 played as an interrupt. Until end of turn, you may add colorless mana to your 2 mana pool Changes at color the a costofofone 1 life cardper pointbeing either of mana. These played or 1 already {1}: in playall Prevents todamage red. Costagainst to cast, youtap, maintain, from or one black 2 source. If a source does damage to you more than {1}: Prevents all damage against you from one blue 2 source. If a source {1}: Prevents does damage all damage against to youyou more from onethan green 2 source. If a source {1}: Prevents does damage all damage against to youyou more from onethan red 2 source. {1}: If a source Prevents does damage all damage against to youyou more from onethan white 2 0/4 source. If a+1/+0 Put seven sourcecounters does damage to you on Beast. more After than Beast attacks 6 */* or blocks a creature, discard a counter. During the Upon summoning, Clone acquires all characteristics, 4 2/4 including Flying Anycolor, of any non-wall one creature creature in Cockatrice blocking play on either is 5 {3}, {T}: Prevent the loss of up to 2 life. Cockatrice. destroyed, as is any creature blocked by 4 Discard your current hand and draw eight new cards, 1 adding the first You control drawn target to your creature ante. until Remove this enchantment is card 4 discarded or game All mountains ends. If target are considered basiccreature is already plains while 4 Conversion is in play. Pay {W}{W} during upkeep Select any artifact in play. This enchantment acts as or a 2 duplicate target Counters of thatspell artifact; as ititisisbeing affected cast.by cards that 2 6/4 6 If target creature is placed in the graveyard, Creature 2 Bond Buriesdoes anartifact. target amountArtifact's of damage equal togains controller creature's life 1 points All equal white to target creatures artifact's gain +1/+1.casting cost. 2 {1}: Any blue spell cast gives you 1 life. Can only give 1 1 life eachLand Cursed timedoes a blue spell is cast. 1 damage to target land's controller 4 1/5 during his or her upkeep. Flying 4 Add {B}{B}{B} to your mana pool. 1 Swap top card of your library with either card of the 3 ante; this swap Regenerates is permanent. target creature. You must have a card in 1 {B}{B}: Counter a green spell as it is being cast. This 2 ability is played Changes as of the color anone interrupt and does card either not being affector played 1 already in play If opponent to black. doesn't Cost the concede to cast, gametap, maintain, or immediately, 3 5/5 each {T}: Destroy 1 land. Pay {B}{B}{B} during yourthe player must ante an additional card from top upkeep 6 or the Hordes Search become your library for tapped one cardand you and lose take a land it into of your 2 hand. Reshuffle your library Destroy any card in play. afterwards. 6 Whenever anyone loses a land, Dingus Egg does 2 4 damageenchantment Target to that playerorfor each is artifact land lost. destroyed. 2 Disintegrate does X damage to one target. If target dies 1 this {3}, turn, target is removed {T}: Opponent from the must discard onegame entirely. card of his or her 3 1/3 choice. {2}: Can only be used during controller's turn. +1/+0 3 2/3 Flying {R}: +1/+0. If more than {R}{R}{R} is spent in 4 this Drainway Lifeduring does 1one turn, Dragon damage Whelp to a single is killed target at end for each 2 {B} spent in Opponent addition must draw to all the casting mana from cost. his orCaster gains 1 her available 2 1/1 lands; this mana {B}: Regenerates and all mana in opponent's mana pool 2 1/1 {T}: Make a creature of power no greater than 2 3 1/1 unblockable {T}: until upkeep During your end of turn. add aOther cards may permanent later be +1/+1 2 4/5 counter to any creature. Each time you use this ability, 5 If cast on a flying creature, Earthbind removes flying 1 ability Does Xand does to damage 2 damage to target each player creature; and each this non-flying 1 creature {2}, {T}:inRemove play. one of your attacking creatures from 3 1/1 combat. You gainTreat 1 life this as if the for every creature point neverEl-Hajjaj of damage attacked, 3 2/1 inflicts. First strike 2 All artifacts in play now require an upkeep cost of {2} in 3 2/3 addition If you dotonot any otherwith attack upkeep coststhey Raiders, theydo may have. Ifto 2 damage 2 you at end Target landof is turn. now aRaiders do no damage to you during basic swamp. 1 Can be cast only when a creature, spell, or effect does 2 damage to you. Eye for an Eye does an equal amount Target land's controller gains 1 life if {W}{W} is spent 3 during You maycontroller's put as manyupkeep. landsYou intocannot play asgain youmore want than each 1 turn. TargetFastbond creaturedoes 1 damage cannot to you be blocked for every by any land creatures 2 except black Feedback creatures does 1 damageandtoartifact creatures. controller of target 3 5/4 enchantment during its controller's upkeep. 5 Fireball does X damage total, divided evenly (round 1 down) {R}: among any number of targets. Pay 1 extra mana +1/+0 1 All plains in play are destroyed. 4 Target creature is now a flying creature. 1 {2}, {T}: Gives one creature flying ability until end of 4 turn. If that Creatures creature attack and is destroyed block before as normal, butend of deal none turn, so 1 8/8 any damage Trample You or otherwise must affect any creature pay {G}{G}{G}{G} during as a result your 6 upkeep or Force of Nature does {T}: Add {G} to your mana pool. 8 damage to you. You 0 {T}: Add {G} to your mana pool. 0 {T}: Add {G} to your mana pool. 0 Any one sorcery or instant spell just cast is duplicated. 2 0/1 Treat+1/+1 {B}: Fork as an exact copy of target spell except that 3 2/2 At the end of any turn during which Fungusaur was 4 */* damaged {T}: Turn but anynot onedestroyed, land into aput a +1/+1 basic forest.counter Mark on it. 6 changed Target lands with creature counters, gains removing +3/+3 until end ofthe counters turn. 1 2/4 Does not fly, but can block flying creatures. 4 {T}: You may look at opponent's hand. 1 White spells cost 3 more mana to cast. White 3 1/1 enchantments {R}: with Gains flying activation ability costs until end of require turn. 3 more 1 2/2 All Goblins in play gain mountainwalk and +1/+1 while 3 2/2 this card Flying remains {R}: +0/+1in play. 3 2/2 3 Target creature gains protection from green. 1 2/2 2 Prevents X damage from being dealt to any one target. 1 Any Gainfurther damage 3 life, or preventtoup thetosame targetfrom 3 damage this turn beingcan be dealt 1 to a single {1}, target. {T}: You may give one creature banding ability 1 3/3 until end of turn. 4 Target creature gains +0/+2. {W}: +0/+1 1 Target creature gains +1/+2. 1 Target creature gains +X/+0 until end of turn. 1 Each player must draw one extra card during the draw 2 phase of each All artifacts of hisowned in play or herby turns. target player are returned 2 2/3 to target player's hand. Any enchantments on those 3 All players and flying creatures suffer X damage. 1 2/2 Flying ;. An opponent damaged by Specter must 3 discard You maya untap card attarget random from his creature oneoradditional her hand.time Ignore 1 during {1}: Anyyour redturn. spellTarget creature cast gives you 1may life.also Can attack the 1 only give 1 3/5 life each time a red spell is cast. 5 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 {T}: Add {U} to your mana pool. 0 6/8 You must pay {U}{U}{U} during your upkeep phase to 7 untap Island You may Fish.toIsland decline draw Fish cannot a card from attack unlessduring your library 2 drawAny {1}: phase. In spell white exchange, until you cast gives start1 of your life. Cannext onlyturn give 1 1 life each time a white spell is cast. During your upkeep phase, gain 1 life for each card in 1 your handmay {1}: You above takefour. damage done to any creature on 4 yourself {2}, {T}:instead, Discardbut youyou a card must take just all of drew it. Source from your of 6 library, {3}, and {T}: drawa another Untap card to replace it. creature. 2 {4}, {T}: Draw one extra card. 4 5/3 Must attack each turn if possible. Can't be blocked by 4 walls. creature is a flying creature until end of turn. Target 1 During a player's upkeep, Karma does 1 point of 4 */* damage The to that *s below player are for eachofswamp the number he creatures non-wall or she hasonin 4 1/1 your side, While including controller has Warlord. forests inThus play,ifKird youApe havegains two 1 +1/+2. Treat all swamps in play as 1/1 creatures. Now they 4 can Whenbetarget enchanted, killed, and land becomes so forth, tapped, it isand they can be destroyed. 3 Unless that was the last land in play, Target creature gains first strike. Kudzu is not 1 1/1 {T}: Untap a land of your choice. This ability is played 3 as anmust You interrupt. skip the discard phase of your turn. If a card 1 forces {G}{G}:you to discard, Counter youspell a black mayaschoose to discard it is being to top cast. This 2 use is played as an interrupt and does not affect Changes the color of one card either being played or black 1 already You gainin1play to green. life each time Cost to cast, any forest of tap, maintain, or opponent's 2 becomes tapped. Lightning Bolt does 3 damage to one target. 1 Put a counter on target artifact for each life you lose. 1 During Treat allyour upkeep forests youasmay in play 1/1trade one counter creatures. for can Now they one 4 0/6 be enchanted, Counts killed, as a wall, {1}:and so forth, and they can be Regenerates. 4 1/1 {T}: Add {G} to your mana pool. This ability is played 1 2/2 as All an interrupt. Merfolk in play gain islandwalk and +1/+1 while this 2 7/7 card is in Flying, play. You must sacrifice one of your own trample 7 creatures during All creatures ableyour upkeep to block or Lord target of the creature Pit do must does so.7 3 If a creature Change has of the text the ability any cardto blockplayed being more or than one in already 1 play Blue creatures do not untap as normal. During theirFor by replacing one basic land type with another. 3 5/6 upkeep phases, players must spend {4} for each blue Flying 6 Whenever either player taps a land for mana, it 3 produces 1 extra All opponent's mana lands areof the appropriate tapped, type. mana and opponent's 3 pool {T}: Add 3 colorless mana to your mana pool.from is emptied. Opponent takes no damage Mana 1 Vault doesn't Whenever mana untap normally is drawn fromduring untap a land, phase; to Manabarbs does 4 1 damage to the land's controller. Any creature with power greater than 2 may not be 1 1/1 untapped as normal during the untap phase. 1 1/1 Flying, bands 2 6/3 If you choose to attack with Mijae Djinn, flip a coin 3 immediately after {2}, {T}: Take theattack is announced; top two opponent cards from target calls player's 2 library Opponentandmust put them intoX that discard cardsplayer's graveyard. at random from hand. 1 5/5 If opponent Bands Duringdoesn't have enough your upkeep, discardcards one in hand, card entire of your 7 1/1 choice from your hand, or Mishra's War Machine 1 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 {T}: Add {R} to your mana pool. 0 1/1 If Shadow is in graveyard with any combination of 2 1/1 cards abovea itparticular {T}: Force that includes atopponent's one of least three non-wall creatures, it 3 creatures to attack. {1}: Destroys If targetenchantments, all creatures, creature cannot attack, and it artifacts 4 */* in play, including Disk itself. Disk begins tapped Flying Nightmare's power and toughness both equal the but can 6 3/3 number {W}{W},of{T}: swamps its controller Destroys has in a black card in play. play. Cannot be 4 4/6 used to cancel a black spell as it is being cast. 6 2/2 If Onulet is placed in the graveyard, its controller gains 3 1/3 2 life.Orcish Artillery does 2 damage to any target, but it {T}: 3 also does During 3 damage your to of attack, all you. your attacking creatures gain 4 0/2 +1/+0. Flying 0 Target creature is not untapped as normal during untap 1 2/2 phase. Creature's controller may spend 4 during his or 3 6/6 Caster can redirect any or all damage done to Personal 6 Incarnation to self instead. {B}: Do 1 damage The source to each creature andoftothe damage is both 4 4/1 players. Flying If there are Controller mustnospend creatures in play upkeep {U} during at the end to of 4 maintain Target or Phantasmal land Forces changes to any areland basic destroyed. type of caster's 2 3/3 choice. Land type is set when cast and may not be Flying 4 4/3 {T}: Do 1 damage to any target. Cannot attack unless 5 */* opponent has are The *s below islands the in play, though number controller of Plague Rats in may play,still 3 counting {T}: Add both sides. {W} to yourThus manaif there pool. are two Plague Rats 0 {T}: Add {W} to your mana pool. 0 {T}: Add {W} to your mana pool. 0 {T}: Add either {R} or {W} to your mana pool. Counts 0 as bothenchantment Target mountains and plains costs and is 2 extra affected mana bythe during spells 2 upkeep phase Target spell is of each of its countered controller's unless turns. its caster If target spends X 1 more At themana. Caster beginning of of target spell a player's turn,must draw before theand untapspend 2 */* phase, the cast When you player mustClay, Primal takeyou a counter for each must choose of his or whether 4 1/1 to make it a 1/6 wall, a 3/3 creature, {T}: Do 1 damage to any target. or a 2/2 flying 3 Whenever target land becomes tapped, Psychic Venom 2 deals 2 damage Changes to of the color that land's one card controller. either being played or 1 already Bring in creature one play to white. Cost graveyard from your to cast, tap, to maintain, your hand.or 1 Bring one artifact from your graveyard to your hand. 1 Counters a blue spell being cast or destroys a blue card 1 in play.creature gains protection from red. Target 1 {G}: Target creature regenerates. 2 Bring any card from your graveyard to your hand. 2 Take a creature from your graveyard and put it directly 4 into play. Treat All damage you this havecreature as though taken from it were any one sourcejust this 3 turn is added All damage to your done lifeby to you total instead artifacts soof farsubtracted this turn is 2 retroactively Target defending creature gains +7/+7 untilofend of added to your life total instead 1 3/3 turn. Flying 4 0/0 Put X +1/+1 counters (heads) on Hydra. Each point of 2 damage {2}: Do 1Hydra suffers damage killstarget. to any one head unless Rocket controller Launcher may 4 not be {3}, used {T}: Roduntil it begins of Ruin doesa1turn in play damage to on anyyour side. If target. 4 1/1 {T}: Destroy any tapped creature. 3 Sacrifice one of your creatures to add to your mana 1 1/1 pool aPrevent {T}: number1 of black mana damage to anyequal to that creature's target. 2 {T}: Add either {W} or {G} to your mana pool. Counts 0 2/1 as both plains and forest and is affected by spells that 1 2/2 3 2/2 At the end of each turn, put one counter on Ghoul for 4 each othereither {T}: Add creature {W} that wastoplaced or {B} in thepool. your mana graveyard Counts 0 1/1 as both plains and swamp and is affected by spells that Flying 1 5/5 Serpent cannot attack unless opponent has islands in 6 2/2 play. Serpent is buried {B}: Regenerates. Whileimmediately if atswamps controller has any timein play, 3 4/4 Sedge Vampire Flying Troll gains +1/+1. gets a +1/+1 counter each time a 5 creature dies during a turn in which Vampire damaged 3/4 Flying Serendib Efreet does 1 damage to you during 3 4/4 your upkeep. Flying Attacking does not cause Serra Angel to tap. 5 1/1 Forestwalk 1 Shatter destroys target artifact. 2 All artifacts in play are buried. 4 5/5 Flying, {R}: +1/+0. 6 All damage done to you so far this turn is instead 2 retroactively applied All of opponent's to one that creatures of your can creatures in play. attack must do so. 1 Any non-wall Change creatures the text of any that card cannot attack or being played arealready killed at in 1 play by Each replacing player oneuntap can only color word with another. one creature duringForhis or 2 her {T}:untap Add 2phase. colorless mana to your mana pool. This 1 1/1 ability is played {T}: Make as an another interrupt. creature 0/2 until end of turn. Treat 3 this {1}: exactly as 1if life You gain theevery numbers timeina the lowerisright creature of the placed in 1 the graveyard. Can only give 1 life each time Target spell is countered X is casting cost of targeta creature 1 spell. Players do not get an untap phase. Pay {U} during your 2 upkeep or Stasis You control targetisartifact destroyed; untilcards still do not enchantment is untap 4 3/4 discarded {T}: Makeoronegame ends. of your If target own artifact creatures was creature a flying tapped 4 until end of turn. Target Destroys any one land. creature, which must have 3 Target player gains X life. 1 White mana in your mana pool can be used as either 3 whiteAdd {T}: or red {B}mana. to your mana pool. 0 {T}: Add {B} to your mana pool. 0 {T}: Add {B} to your mana pool. 0 Target creature is removed from game entirely. 1 Creature's {T}: controller Add either {G} orgains {R} life points to your equal mana to creature's pool. Counts 0 as bothtarget Buries forestcreature. and mountains Cannotand is affected target by spellsor black creatures 2 artifact creatures. {5}, {T}: Creates one Giant Wasp, a 1/1 flying 5 creature. If opponentRepresent Wasps has fewer than with threetokens, making cards in sure to hand during 1 2/4 his or her upkeep, the Rack does 1 damage to Any non-wall creature blocking Basilisk is destroyed, as 5 is any creature Changes blocked the color bycard of one Basilisk. eitherCreatures destroyed being played or 1 already in play to blue. Cost to cast, tap, maintain, or {1}: Any black spell cast gives you 1 life. Can only give 1 1/1 1 life each time a black spell is cast. Bands 1 All non-creature artifacts in play lose all their usual 4 abilities All and become enchantments artifact in play mustcreatures with toughness be discarded. 3 {T}: Add either {G} or {U} to your mana pool. Counts 0 as both All forest islands andare in play islands and is affected by spells that destroyed. 4 {T}: Add either {U} or {W} to your mana pool. Counts 0 as bothone Buries islands wall.and plains and is affected by spells that 1 Counts as both a swamp and islands and is affected by 0 spells that Target affectgains creature either. Tap to add either {B} or {U} to +2/+1. 1 Target creature gains +3/+3. During the upkeep phase 1 of each target Return of its controller's creature to turns, puthand; owner's a -1/-1 counter on enchantments 1 2/2 on target {R}: creature are discarded. Regenerates. 3 0/2 While Enchantress is in play, you may immediately 3 */* draw Upon asummoning, card from your library eachacquires Doppelganger time you allcast an 5 2/5 characteristics Unless Bodyguardexcept color ofany is tapped, anydamage one creature in you done to play 5 by unblocked creatures is done instead to Bodyguard. Destroys X mountains of your choice, and does 1 3 damage {T}: Addtoeither each{U} player and to or {R} each yourcreature in play mana pool. for Counts 0 1/5 as both Flying islands and mountains and is affected by spells 3 1/4 {B}: Regenerates. 3 2/3 {G}: Regenerates. 3 0/5 {R}: +1/+0. 3 0/7 3 0/8 3 3/5 Flying 4 0/5 {U}: +1/+0 3 0/3 1 Wanderlust does 1 damage to target creature's 3 3/3 controller during his or her upkeep. Trample 4 Warp Artifact does 1 damage to target artifact's 2 5/4 controller during his or her upkeep. 5 Target creature loses -2/-1. 1 Target creature gains +0/+2 and can now block flying 1 creatures, All players though it doestheir must discard not hands gain flying ability.seven and draw 3 2/2 new cards.from black, first strike Protection 2 Target creature gains protection from white. 1 Whenever the usual mana is drawn from target land, 1 0/1 Wild Growth Flying provides an extra {G}. {B}: Regenerates. 1 A player may not untap more than one land during the 2 untapAny {1}: phase of each green of hisgives spell cast or her youturns. 1 life. Can only give 1 1 life All each time creatures a green in play spell is cast. are buried. 4 2/3 All zombies in play gain swampwalk and "{B}: 3 Regenerates" {2}: Prevent 1for as longtoasany damage thistarget. card remains in play. 2 1/1 {W}{W}: Tap to bring one artifact from your graveyard 3 2/2 to your Tap hand. up to 2 damage to target artifact to prevent 3 2/1 creature. Cannot be blocked by artifact creatures. Any damage 2 3/5 Argothian Any damagePixies take from Argothian artifact Treefolk creatures take from anisartifact reduced 5 source Put oneiscounter reducedontoArmageddon 0. Clock during each of 6 your upkeeps. At the endit of Counters any artifact as is your beingupkeep, cast. each player 1 Artifact Possession does 2 damage to target artifact's 3 controller each time Target creature target cannot artifact is be blocked bytapped artifactorcreatures, its 1 and {0}: any damage Sacrifice onetaken from of your an artifact creatures source to add is 2 colorless 3 mana to your mana pool. This effect is played as an {2}: Give a creature of yours +2/-2 as long as Ashnod's 2 Battle TargetGear is tapped. non-artifact You may creature choose gains +1/+1notand to untap is now 1 1/2 considered {0}: +2/+2an artifact until end ofcreature, though turn. Each timeityou retains its use this 2 1/1 ability, Bands, you mustwhen but only choose one of your attacking. Any artifacts in play wall blocking 2 Battering Ram is destroyed. Walls destroyed {4}: Target any card opponent has in play; removein this way it 6 and Bronze {X}: Untap XTablet fromlands. separate game. You become owner of 1 {2}: Prevents all damage against you from one artifact 2 1/1 source. Druid If a asource gains +1/+1does damage counter eachtotime you opponent more thancasts 2 3/1 an artifact. {2}: Regenerates 4 0/4 Flying Put four +1/+0 counters on Avian. After Avian 5 9/9 attacks TrampleorColossus blocks adoes creature, discard not untap a counter. normally During during untap 9 phase; youtarget {3}: Give may creature spend {9} duringuntil +2/+2 yourend upkeep phase of turn. Each 3 time youtarget Destroy use this ability,artifact artifact; you must discardmay creatures onenot card at 1 regenerate. Opponent mustArtifact's controller discards down to gains fourlife points cards equal during histo 4 or her discard phase. Players may not untap more than one artifact during 3 each of their Target's own untap any artifact X is phases. the casting cost of target 1 artifact. Target artifact is destroyed, Take any number of artifacts of your and Detonate choice does from target 1 1/3 player's {2}: graveyard +1/+0 andofplace until end turn. them on top of that 3 1/1 Tap during your upkeep to add a permanent +1/+1 2 counter to any All artifacts creature. in play Each time now require you usecost an upkeep thisof ability, {2} in 3 addition to anyyour {0}: Reshuffle othergraveyard upkeep costs they library. into your may have. If If 1 Feldon's *+1/*+1 The Cane are *s below is used, removeof the number it artifacts from theopponent game, has 3 in play. Sacrifice one of your creatures during your upkeep to 2 1/1 destroy You mayany tapone artifact. Goblin Youas Artisans mayyounot sacrifice cast a an artifact. 1 Then flip a coin; opponent calls heads or tails while {1}: All cards from the Antiquities expansion, including coin 4 2/3 Golgothian Tap to deal Sylex, musttobetarget 1 damage discarded flyingfrom play. creature. 4 Each time an artifact in play is tapped or its activation 4 costartifacts All is paid,inHaunting Windbydoes play owned 1 damage target to that player are returned 2 to that your During player's hand.phase, upkeep Any enchantments gain 1 life for on those each card in 1 your hand above four. {2}: Draw a card from your library, then immediately 3 1/6 discard a card of Unless Martyrs ofyour Korlischoice to your is tapped, anygraveyard. damage done to 5 All attacking creatures gain +1/+0. Martyrs of Korlis. you by artifacts is instead applied to 4 {2}: Take the top two cards from target player's library 2 and Tap put them to add in targetmana 1 colorless player's graveyard. to your mana pool or give 0 any Tap Assembly Worker +1/+1 to add 1 colorless until mana to yourend of turn. mana pool{1}: or give 0 any Tap to add 1 colorless mana to your mana pool{1}: Assembly Worker +1/+1 until end of turn. or give 0 any Tap Assembly Worker +1/+1 to add 1 colorless until mana to yourend of turn. mana pool{1}: or give 0 5/5 any Assembly Bands During Worker +1/+1discard your upkeep, until end oneofcard turn.of{1}: your 7 choice Tap to from add 3your hand,mana colorless or Mishra's to yourWar Machine mana pool. This 0 mana may only be used to cast artifacts. {6}: Return any of your permanents in play to your 1 2/2 hand; enchantments If Onulet on graveyard, is put into the that permanent are discarded. its controller gains 2 3 1/1 life. Tap to do 2 points of damage to any target. Each time 3 0/2 you use this ability, you must choose one of your Flying 0 1/1 Tap Gremlins to tap an artifact. As long as Gremlins 3 remain tapped cost The activation and of in play, targetthat artifact artifact does notbyuntap is reduced {2}. 2 If this1 would Gain reduce target life whenever one ofartifact's opponent'sactivation artifactscost 2 1/2 becomes Tap to add an amount of black mana equal tocost tapped, or whenever the activation of target 2 */* artifact's When youcasting cost to cast Primal youryou Clay, mana mustpool. This whether choose effect is 4 to make it a 1/6 wall, a 3/3 creature, or a 2/2 {2}: Prevent 1 damage to any target. If Rakalite flying is 6 used, one Bring it returns tofrom artifact its owner's hand at end your graveyard of turn; to your all hand. 1 All damage done to you by artifacts so far this turn is 2 retroactively addedto {2}: Do 1 damage toany yourtarget. life total instead Rocket of Launcher may 4 1/2 not be Tap to used draw until a cardit begins a turn from your in play library. ontime Each youryou side. If 2 */7-* use The *s below represent any number from 0 to 6. You in this ability, you must choose one of your artifacts 6 set * when Shapeshifter All artifacts is cast, and in play are discarded. you may Artifact change it creatures 4 cannot be regenerated. {3}: Target creature loses -2/-0 until end of turn. 4 Creatures Tap to addwith onepower lessmana colorless than to 1 deal yourno damage. mana pool or 0 placetoStrip Tap add Mine in your graveyard one colorless and mana mana to your destroy oneorland pool 0 place Tap toStrip add Mine in your graveyard one colorless and mana mana to your destroy oneorland pool 0 place Strip Mine in your graveyard and destroy Tap to add one colorless mana to your mana pooloneorland 0 4/4 place Stripgoes If Su-Chi Minetointhe your graveyard graveyard, itsand destroygains controller one 4land 4 colorless mana. {1}: You gain 1 life every time one of your artifacts 1 goes Select {3}: to the agraveyard. creature inCan only play; give that 1 life each creature is time an 4 considered out of play as long as Coffin remains {2}: Make a creature of power no greater than 2 4 unblockable by all creatures {2}: Target creature exceptasartifact gains +1/+1 long ascreatures Tawnos's 2 1/1 Weaponry remains tapped. You may choose Flying Tetravus gets three +1/+1 counters when not tocast. 6 During your has If opponent upkeep, feweryou may than move three each cards in of these hand during 1 his non-creature All or her upkeep, the Rack artifacts losedoes 1 damage all their to usual abilities and 4 become artifact creatures with toughness and power Search through your library for one artifact and 2 1/1 immediately place Triskelion gets it into three play; +1/+1 also, choose counters when any cast.artifact 6 4/4 Controller {0}: Avengermayloses discard -1/-1a +1/+1 counter and gains atyour one of any time choice to 6 of flying, {1}: banding,cast Any artifact firstbystrike, or trample any player gives until you 1end life.of 1 Can only Tap to give add 1 life each 1 colorless timetoanyour mana artifact mana is pool. cast. If you 0 have Urza's Mine, Urza's Tower, and Urza's Tap to add 1 colorless mana to your mana pool. PowerIf Plant you 0 have Tap toUrza's add 1Mine, Urza's colorless Tower, mana and mana to your Urza'spool. PowerIf Plant you 0 have Tap to add 1 colorless mana to your mana pool. If Plant Urza's Mine, Urza's Tower, and Urza's Power you 0 have Draw {3}: Urza'sone Mine, Urza's card from Tower, and Urza's your library every Power time anPlant 3 artifact Tap of yours to add goes tomana 1 colorless the graveyard. to your manaCanpool. only Ifletyou you 0 have Tap toUrza's add 1Mine, Urza's colorless Tower, mana and mana to your Urza'spool. PowerIf Plant you 0 have Tap to add 1 colorless mana to your mana pool. If Plant Urza's Mine, Urza's Tower, and Urza's Power you 0 have Tap toUrza's add 1Mine, Urza's colorless Tower, mana and mana to your Urza'spool. PowerIf Plant you 0 have Tap to add 1 colorless mana to your mana pool. If Plant Urza's Mine, Urza's Tower, and Urza's Power you 0 havetoUrza's Tap add 1Mine, Urza's colorless Tower, mana and mana to your Urza'spool. PowerIf Plant you 0 have Urza's Mine, Urza's Tower, and Urza's Power Plant Tap to add 1 colorless mana to your mana pool. If you 0 have Tap toUrza's add 1Mine, Urza's colorless Tower, mana and mana to your Urza'spool. PowerIf Plant you 0 2/3 have Urza's Mine, Urza's Tower, First strike, counts as a wall. and Urza's Power Plant 3 All attacking creatures lose -1/-0. Creatures with power 4 1/1 less than Tap 1 deal to turn nonon-creature target damage. artifact into an artifact 3 6/6 creature with Flying, first bothDuring strike poweryour and toughness equalone upkeep, choose to its of 6 1/4 your artifacts in play and place it in the graveyard, Attacking does not cause Yotian Soldier to tap. or 3 0/1 If Abu dies without regenerating while participating in 1 1/1 an attack orand {1}{R}{R} defense, tap to all takecreatures Abu control of anisartifact blocking or from 4 opponent. {X}: Artifact Instead is returned of drawing a cardwhen from Aladdin the top is ofremoved your 10 library, draw X cards but choose {8}: Do 4 damage to any target. only one to put in your 8 1/1 {R}: Tap a wall. 1 0/1 While Ali is in play, damage that would reduce you to 4 lessattacking All than 1 life lowers you creatures gainto+2/+0 1 life. until All further end ofdamage turn. 3 All attacking creatures gain +2/+0 until end of turn. 3 Tap to take two cards from your library, after which you 0 1/2 must immediately discard three from your hand to your Flying 3 1/2 Flying 3 {1}: Flip a coin, with opponent calling heads or tails 4 1/3 while coin Brass Man is in the does notair. If the untap as flip ends you normal; up inmust opponent's pay {1} 1 0/1 during your Bands All untap phase creatures to untap attacking it. with Camel are in a band 1 immune to damage done by Deserts. All cards from Arabian Nights must be discarded from 2 play, Tap toexcept add 1for Cityofinany mana a Bottle. While color to yourCity in apool. mana Bottle is You 0 1/3 suffer 1 damage whenever City of Brass becomes Tap to do 1 damage to any target; opponent may also 2 do 1one Put damage to cyclone chip on any target. eachYou choose round your during target your 4 1/5 upkeep, Flying then pay {G} for each chip or discard Cyclone. 4 4/1 Dandan cannot attack unless opponent has islands in 2 play. Tap toDandan is destroyed add 1 colorless manaimmediately if atpool to your mana any or time do 1 0 2/2 damage to an attacking creature after it deals Desertwalk Desert Nomads are immune to damage its 3 done by any Destroy Deserts. card in play. 6 Tap to sacrifice one of your creatures in exchange for a 0 number of life During your points the upkeep, equal to its toughness. creature in play withNote the that 1 lowest power one {2}: Remove is destroyed and cannot of your attacking be regenerated. creatures from 3 combat. Treat this as if the creature never attacked, Tap to add 1 colorless mana to your mana pool or 0 1/1 regenerate You an Elephant gain 1 life for every or Mammoth. point of damage El-Hajjaj 3 inflicts. 2/3 If you do not attack with Raiders they do 2 damage to 2 2/3 you at do If you endnot of attack turn. Raiders do no they with Raiders damage do 2todamage you during to 2 4/5 you at end During yourofupkeep, turn. Raiders do no you must damage choose one to of you during 4 opponent's Can be castnon-wall only whencreatures in play. a creature Until or spell yourdamage does next 2 to you. creature Target Eye for an Eyeislandwalk gains does an equal amount of ability. 2 Target creature gains islandwalk ability. 2 {2}: Gives one creature flying ability until end of turn. 4 1/1 If that creature is destroyed before end of turn, so is Flying 1 2/2 During its current controller's upkeep, the player with 1 1/1 the highest Giant lifegains Tortoise total +0/+3 takes control of Ghazban Ogre. while untapped. 2 1/1 Giant Tortoise gains +0/+3 while untapped. 2 2/4 As long as Guardian Beast is untapped, your non- 4 3/2 creature artifacts Unless you pay {2}cannot each be further time Hasranenchanted, Ogress attacks, 2 3/2 Hasran Ogress Unless you pay does 3 damage {2} each to you.Ogress attacks, time Hasran 2 1/1 Hasran Tap Ogress does to prevent 3 damage a target creaturetofrom you. regenerating for 1 3/3 the remainder Flying of theEfreet While Ifh-Biff turn. is in play, any player can pay 4 6/8 {G} to have Ifh-Biff Efreet You must pay {U}{U}{U} during do 1 damage to each your untap player phase to 7 untap Tap toIsland reduceFish. Island target Fish flying cannot attack creature's power unless to 0. 0 {2}: Discard a card you just drew from your library, and 6 drawUntap {3}: another card to replace it. a creature. 2 Draw a card, and exchange Jeweled Bird for your 1 contribution to the Choose a color. ante.as As long Your former has opponent contribution goes cards of this 3 3/3 color FlyinginYou play, all white must creatures pay {B}{B} gainyour during +2/+1. Jihad upkeep or 3 5/5 Junun Efreet is destroyed and may not regenerate. Juzam Djinn does 1 damage to you during your 4 1/1 upkeep. At the end of each turn, put a +1/+1 counter on 3 1/1 Khabal Tap Ghoul for to destroy aneach other Efreet creature that died during or Djinn. 2 1/1 Kird Ape gains +1/+2 if you have any forests in play. 1 Tap to add 1 colorless mana to your mana pool or draw 0 a card Blue from your creatures dolibrary; youas not untap may use the normal. card-drawing During their 3 0/2 untap If phases, Merchant players Ship must attacks andspend is not{4} for each blocked, youblue gain 2 1 life. Sacrifice a creature of yours in play for an amount has Merchant Ship cannot attack unless opponent of 1 6/3 mana If you equal choosetoto itsattack casting cost with plusDjinn, Mijae 1. Thisflip mana can be a coin 3 3/3 immediately Trample after attack is announced; opponent calls 4 3/3 Trample 4 Tap to add {R} to your mana pool. 0 1/1 If Asp inflicts any damage on your opponent, your 1 1/1 opponent must If Asp inflicts spend any {1} before damage on yourthe draw phase opponent, yourof his 1 opponent must spend {1} before the draw Tap to prevent 1 damage to any creature. phase of his 0 2/3 Tap to gain control of a creature with power no greater 3 than Old Select Man's power. a creature in playIfwhen Old Man becomes Oubliette untapped, is cast. That 3 creature is considered Select a creature outwhen in play of play as longisas Oubliette Oubliette cast. That 3 All defending creatures gain +0/+3 until end Oubliette creature is considered out of play as long as of turn. 3 All defending creatures gain +0/+3 until end of turn. 3 {2}: Prevents a land from being destroyed, or removes 6 1/2 an enchantment Protection from any land. from red 2 {5}: Instead of drawing a card from the top of your 5 0/3 library, If Rukh select one to Egg goes of the yourgraveyard, cards froma outside Rukh-a the 4/4 game. red 4 0/3 flying If Rukhcreature-comes into Egg goes to the play on your graveyard, side at4/4 a Rukh-a thered end 4 flying {2}: Gives one creature islandwalk ability until end end creature-comes into play on your side at the of 4 turn. All If that creature attacking creaturesissuffer destroyed before end of turn, so 1 damage. 1 5/6 Flying During your upkeep, you must choose one of 4 3/4 your Flyingown lands and Serendib destroy Efreet does 1it.damage If you destroy an island to you during 3 your upkeep. Players must leave game in progress as it is and use 2 1/1 the cards Tap leftaincard to draw their libraries from your as decksbut library, with whichthat discard to 2 0/3 card to Tap if itreduce is not an a land. attacking creature's power to 0. 4 1/1 Tap to make another creature 0/2 until end of turn. 3 1/1 Treatstrike First this exactly as if the numbers in the lower right of 1 1/1 First strike 1 Target creature gains +3/+3. Each round, put a -1/-1 1 2/2 counter on Trample, the creature during its controller's upkeep. bands 4 2/2 Trample, bands 4 1/1 Tap to give any creature in play +1/+1 until end of 2 1/1 turn. Tap to give any creature in play +1/+1 until end of 2 3/6 turn. If you choose to block with Ydwen Efreet, flip a coin 3 4/4 immediately after defense is announced; opponent calls Flying 5 Draw 3 cards or force opponent to draw 3 cards. 1 Target artifact is now a creature with both power and 4 toughness Any creatureequal to its player's in either casting cost; targetcomes graveyard retainsinto all its 2 play onwall Target yourcan sidenow withattack. -1 to its original Target power. wall's powerIf and this 1 toughness Ankh does are unchanged, 2 damage even who to anyone if its puts power is 0. land a new 2 intolands All play.in play are destroyed. 4 Target creature's power and toughness are increased 2 by black All half the numberinofplay creatures forests gainyou have in play, +1/+1. 2 Counts as both mountains and swamp and is affected 0 by spells that Whichever affect player haseither. more Tap toinadd lands either play must{R} or {B} discard 2 enough lands ofmana Add 3 colorless his ortoher choice your manato pool. equalize Doesthe not 3 untap as normal during untap phase; spend Counts as both swamp and forest and is affected{3} toby 0 1/1 spells that affect either. Tap to add either {B} or {G} to Bands 1 Until end of turn, target creature's current power 1 0/1 doubles{T}: Flying andAdd it gains trample one mana of ability. any colorIf ittoattacks, target your mana 1 2/2 pool. This ability Protection is played from white, firstas an interrupt. strike 2 Adds 3 mana of any single color of your choice to your 0 mana pool, then If opponent is discarded. has more Tapping than four this cards in artifact hand can during 1 upkeep,creature Target black vise does gains 1 damage protection to opponent from black. for each 1 Target defending creature can and must block all 1 attacking {W}: creatures Target it can creature gainslegally +1/+1 block. untilFor endexample, of turn. a 2 Counters target red spell being cast or destroys a red 1 card in creature Target play. gains protection from blue. 1 3/3 Swampwalk 4 Draw X cards or force opponent to draw X cards. 2 Target creature gains mountainwalk. 1 You may rearrange your attacking creatures and place 1 them face down, Your untapped revealinggain creatures which is which +0/+2. only after Attacking 4 creatures lose1this {2}: Provides manabonus. of any color. This use can be 3 played Until as of end anturn, interrupt. you may add colorless mana to your 2 mana pool {1}: Flip at a cost Chaos of 1 life Orb onto theeach. These playing areaadditions are from a height 2 of at least one foot. Chaos Orb must turn completely Changes the color of one card either being played or 1 already in playall {1}: Prevents todamage red. Costagainst to cast, youtap, maintain, from or one black 2 source. If a source does damage to you more than {1}: Prevents all damage against you from one blue 2 source. {1}: If a source Prevents does damage all damage against to youyou more from onethan green 2 source. If a source does damage to you more than {1}: Prevents all damage against you from one red 2 source. If a source {1}: Prevents does damage all damage against to youyou more from onethan white 2 0/4 source. If a+1/+0 Put seven sourcecounters does damage to you on Beast. more After than Beast attacks 6 */* or blocks, Upon discard aClone summoning, counter. During acquires allthe untap phase, characteristics, 4 2/4 including Flying Anycolor, of any non-wall one creature creature in Cockatrice blocking play on either is 5 destroyed, as is any creature blocked by Cockatrice. All enchantments on target land are destroyed. Land 1 cannot {3}: be destroyed Prevent the loss or of further up to 2enchanted life. until 4 Discard your current hand and draw eight new cards, 1 adding the first You control drawn target to your creature ante. until Remove this enchantment is card 4 discarded All or game mountains ends. You plains are considered can't tap target while creatureis Conversion 4 in play. Pay {W}{W} during upkeep or Conversion Copper Tablet does 1 damage to each player during is his 2 or her any Select upkeep. artifact in play. This enchantment acts as a 2 duplicate of thatspell Counters target artifact; as itenchantment is being cast.copy is affected 2 6/4 6 If target creature is destroyed, Creature Bond does an 2 amount All whiteofcreatures damage gain equal+1/+1. to creature's toughness to 2 {1}: Any blue spell cast by any player gives you 1 life. 1 Cursed Land does 1 damage to target land's controller 4 during each {2}: Turn upkeep. any one non-swamp land into swamp during 4 upkeep. Add Mark 3 black the changed mana landspool. to your mana with tokens. If 1 Without looking at it first, swap top card of your library 3 with either card Regenerates of ante; target this swap is permanent. You creature. 1 {B}{B}: Destroy a green spell as it is being cast. This 2 action Changesmay thebecolor played as an of one interrupt, card and does either being notor played 1 already If in play opponent to black. doesn't Cost the concede to cast, gametap, maintain, or immediately, 3 5/5 each player must ante an additional card from Tap to destroy 1 land. Pay {B}{B}{B} during upkeepthe topor 6 the You Hordes become may search yourtapped libraryand for you one lose card aand land of it take 2 into your hand. Reshuffle your library afterwards. Whenever anyone loses a land, Egg does 2 damage to 4 that player Target for each land enchantment lost. must be discarded. or artifact 2 Disintegrate does X damage to one target. If target dies 1 this {3}: turn, it is removed Opponent from game must discard entirely one card of hisand cannot or her 3 2/3 choice. Can only Flying. {R}: +1/+0be until usedend during your Ifturn. of turn. more than {R} 4 {R}{R} Drain Life does 1 damage to a singleWhelp is spent in this way, Dragon target isfordestroyed each 2 {B} Tap spent in addition all opponent's to the land, casting taking cost. all this Caster mana andgains all 1 2 1/1 manaRegenerates {B}: in opponent's mana pool into your mana pool. 2 1/1 Tap to destroy a wall. 3 1/1 Tap to make a creature of power no greater than 2 3 4/5 unblockable until end of turn. Other cards may later be 5 If cast on a flying creature, Earthbind removes flying 1 abilityXand Does does to damage 2 damage to target each player creature; and each this non-flying 1 2/1 creature First in play. Strike 2 Target land is now a swamp. 1 You decide whether and how one defending creature 1 blocks, thoughcontroller Target land's you can'tgains make1 alife choice each the defender upkeep if {W} 3 {W} may You is spent. Target put as manyland stillinto lands generates mana play as you as usual. want each 1 turn. Fastbond does 1 damage to you for every Target creature cannot be blocked by any creatures land 2 other thandoes Feedback artifact creatures 1 damage and black of to controller creatures. target 3 5/4 enchantment during each upkeep. 5 Fireball does X damage total, divided evenly (round 1 down) {R}: among any number of targets. Pay 1 extra mana +1/+0 1 All plains in play are destroyed. 4 Target creature is now a flying creature. 1 Creatures attack and block as normal, but none deal 1 8/8 any damage. Trample All attacking You must creatures areduring pay {G}{G}{G}{G} still tapped. upkeep or 6 {1}: Lose only 1 life to an unblocked creature. still Force of Nature does 8 damage to you. You may 3 Tap to add {G} to your mana pool. 0 Tap to add {G} to your mana pool. 0 Tap to add {G} to your mana pool. 0 Any one sorcery or instant spell just cast is doubled. 2 0/1 Treat+1/+1 {B}: Fork as an exact copy of target spell except that 3 2/2 Each time Fungusaur is damaged but not destroyed, 4 */* put Whena +1/+1 counter defending, on it. Gaea's Liege has power and 6 toughness equal gain All red creatures to the+1/+1 number andofall forests you have mountains in provide 4 an extra red mana when tapped. Target creature gains +3/+3 until end of turn. 1 2/4 Does not fly, but can block flying creatures. 4 You may look at opponent's hand. 1 White spells cost 3 more mana to cast. Circles of 3 1/1 Protection cost {R}: Goblins 3 more gain flyingmana abilitytountil use.end of turn. 1 2/2 Controller Goblins in may not choose play gain to makeand mountainwalk Goblins +1/+1fly while after this 3 2/2 card remains Flying in play. {R}: +0/+1 until end of turn. 3 2/2 3 Target creature gains protection from green. 1 2/2 2 Prevents X damage from being dealt to any one target. 1 Any further Gain damage 3 life, or preventtoup thetosame targetfrom 3 damage this turn beingcan be dealt 1 to a single {1}: You maytarget. give one creature the ability to band until 1 3/3 end of turn. 4 Target creature gains +0/+2. {W}: Target creature 1 gets extra Target +0/+1 creature until+1/+2. gains end of turn. 1 Target creature gains +X/+0 until end of turn. 1 Each player draws one extra card each turn during his 2 2/3 or her draw phase. 3 All players and flying creatures suffer X damage. 1 2/2 Flying An opponent damaged by Specter must discard a 3 card at random Destroys from any one his or her hand. Ignore this effect land. 3 {1}: You may tap any land, creature, or artifact in play 4 on {X}:either side.summon You can No effects are generated a creature by the face down so target 2 opponent doesn't You may untap knowcreature target what it both is. The X cost during canuntap your be 1 phase and one additional time during your turn. Target creature can be blocked only by walls. Target 2 {1}: Any red spell cast by any player gives you 1 life. 1 2/2 Cannot be used to block any creature of power more 2 3/5 than 1. 5 Tap to add {U} to your mana pool. 0 Tap to add {U} to your mana pool. 0 Tap to add {U} to your mana pool. 0 You may decline to draw a card from your library during 2 drawAny {1}: phase. In spell white exchange, cast byuntil anystart of gives player your next you 1turn life. 1 {1}: You may take damage done to any creature on 4 3/6 yourself {2}: Jadeinstead, Statue but you must becomes take allfor a creature of the it. Source of of duration 4 the current {4}: You mayattack drawexchange. one extra Can card.be a creature only 4 5/3 Must attack each turn if possible. Can't be blocked by 4 walls. creature is a flying creature until end of turn. Target 1 For each swamp in play, Karma does 1 damage to the 4 X/X swamp The owner are Xs below during the the swamp number owner's upkeep. of non-wall creatures on 4 your Treatside, including all swamps in Warlord. Thus play as 1/1 if you have creatures. Now2they other 4 can be enchanted, killed, and so forth, and they When target land becomes tapped, it is destroyed. can be 3 Unless that Target was gains creature the last land first in play, Kudzu is not strike. 1 1/1 Tap Druid to untap a land of your choice. This action 3 can beisplayed There asto no limit ansize interrupt. of your hand. If a card forces 1 you to You discard, lose all life.you maygain If you choose to discard life later in the to top of game, 4 instead draw one card from your library for each {G}{G}: Destroy a black spell as it is being cast. This life. 2 use may be Changes theplayed asone color of an interrupt, card eitherand does being not affect played or 1 already You gain 1 life each time any forest of opponent's or in play to green. Cost to cast, tap, maintain, 2 becomes tapped. Lightning Bolt does 3 damage to one target. 1 Put a counter on target artifact for each life you lose. 1 During Treat allupkeep forestsyou mayas in play trade 1/1 one counter creatures. Nowfor they one life, can 4 0/6 be enchanted, Counts killed, as a wall. {1}:and so forth, and they can be Regenerates. 4 1/1 Tap to add green mana to your mana pool. This tap 1 2/2 can be played All Merfolk as an in play interrupt. gain islandwalk and +1/+1 while this 2 7/7 card is in Flying, play. You must sacrifice one of your own trample 7 creatures during All creatures ableupkeep to blockortarget Lord of the Pit must creature does do 7 so. 3 If a creature Change has of the text the ability any cardto blockplayed being more or than one in already 1 5/6 play Flyingby replacing one basic land type with another. For 6 Whenever either player taps land for mana, each land 3 produces All 1 extra opponent's mana lands areof the appropriate tapped, type. mana and opponent's 3 pool is emptied. Tap to Opponent add 3 colorless takes mana no damage to your fromMana mana pool. 1 Vault Whenever any land is tapped, Manabarbs does 1 to doesn't untap normally during untap phase; 4 damage to thewith Any creature land's controller. power greater than 2 may not be 1 1/1 untapped as normal during the untap phase. 1 1/1 Flying, Bands 2 Opponent must discard X cards at random from hand. 1 1/1 If opponent doesn't have enough cards in hand, entire 1 Tap to add {R} to your mana pool. 0 Tap to add {R} to your mana pool. 0 Tap to add {R} to your mana pool. 0 Add 1 green mana to your mana pool. Tapping this 0 artifact can be Add 1 black played mana as an to your interrupt. mana pool. Tapping this 0 artifact can be Add 1 white played mana as anmana to your interrupt. pool. Tapping this 0 artifact can be played as Add 1 red mana to your manaan interrupt. pool. Tapping this 0 artifact Add can mana 1 blue be played as an to your interrupt. mana pool. Tapping this 0 artifact can be played as an interrupt. Look at top three cards of any player's library. You may 1 1/1 opt to rearrange If Shadow those three is in graveyard cards with any or shuffle theofentire combination 2 1/1 cards Tap toabove force ita that includes particular oneatofleast three creatures, opponent's non-wall it 3 creatures to attack. If target creature cannot {1}: Destroys all creatures, enchantments, and attack, it artifacts 4 */* in play.Nightmare's Flying Disk beginspower tappedand buttoughness can be untapped as the both equal 6 3/3 number of swamps its controller has in play. {W}{W} and tap: Destroys a black card in play. Cannot 4 4/6 be used to cancel a black spell as it is being cast. 6 1/3 Tap to do 2 damage to any target, but you suffer 3 3 damage as well. all of your attacking creatures gain When attacking, 4 +1/+0. Target creature is not untapped as normal during untap 1 phase unless 4 mana are spent. Tap target creature 2/2 3 6/6 Caster can redirect any or all damage done to Personal 6 Incarnation to self instead. {B}: Do 1 damage The source to each creature andoftothe damage is both 4 4/1 players. Flying Pestilence Controller must must be discarded spend at upkeep {U} during end of any to 4 maintain or Phantasmal Forces are destroyed. Target land changes to any basic land type of caster's 2 3/3 choice. Land type is set when cast and may not be Flying 4 4/3 Tap to do 1 damage to any target. Cannot attack 5 X/X unless The Xs opponent below arehas the islands numberinofplay, though Plague Ratscontroller in play, 3 counting Tap both to add {W}sides. Thus to your if there mana pool.are two Plague Rats 0 Tap to add {W} to your mana pool. 0 Tap to add {W} to your mana pool. 0 Counts as both mountains and plains and is affected by 0 spells Targetthat affect either. enchantment Tap costs to addmana 2 extra eithereach {R} turn or {W} 2 during Target upkeep. If target enchantment's spell is countered unless its castercontroller spends X 1 more mana; Before casterlands untapping of target at thespell startcan't of achoose to let it turn, each 2 1/1 player Tap to takes 1 damage do 1 damage to for anyeach land he or she controls target. 3 Psionic Blast does 4 damage to any target, but it does 2 3 damage Whenever to target you asland well.becomes tapped, Psychic Venom 2 deals 2 damage Changes to of the color that land's one card controller. either being played or 1 alreadyyou When in play to white. attack, Costdefending non-flying to cast, tap, maintain, creatures or must 2 be divided Return as opponent creature wishes from your between graveyard the left to your and hand. 1 Counters a blue spell being cast or destroys a blue card 1 in play.creature gains protection from red. Target 1 {G}: Target creature regenerates. 2 Return any card from your graveyard to your hand. 2 Take a creature from your graveyard and put it directly 4 into play. You All damage youcan't havetap it until taken fromyour anynext oneturn. source this 3 turn Targetis added to your defending life total creature instead gains +7/+7ofuntil subtracted end of 1 3/3 turn. Flying 4 0/0 Put X +1/+1 counters (heads) on Hydra. Each point of 2 damage {3}: RodHydra suffers of Ruin does 1kills one head damage unless to any controller target. 4 1/1 Tap to destroy any tapped creature. 3 Sacrifice one of your creatures to add to your mana 1 1/1 pool to Tap a number prevent of black mana 1 damage equal to any to that creature's target. 2 Counts as both plains and forest and is affected by 0 2/1 spells that affect either. Tap to add either {W} or {G} 1 2/2 3 2/2 At the end of each turn, put one counter on the Ghoul 4 for eachasother Counts bothcreature that plains and was destroyed swamp without and is affected by 0 1/1 spells that affect either. Tap to add either {W} or {B} Flying 1 5/5 Serpent cannot attack unless opponent has islands in 6 2/2 play. Serpent is destroyed {B}: Regenerates. immediately Troll gains if at any time +1/+1 if controller has 3 4/4 swamps in play.gets a +1/+1 counter each time a Flying Vampire 5 4/4 creature diesnot Flying Does during a turnattacking. tap when in which Vampire damaged 5 1/1 Forestwalk 1 Shatter destroys target artifact. 2 5/5 Flying R: +1/+0 until end of turn. 6 All damage done to you so far this turn is instead 2 retroactively Destroys anyapplied to one of your creatures in play. If one land. 2 All of opponent's creatures that can attack must do so. 1 Any non-wall creatures that cannot attack are Change the text of any card being played or already in 1 play Eachby replacing player oneuntap can only color word with another. one creature duringFor his or 2 her Add untap phase. 2 colorless mana to your mana pool. Tapping this 1 artifact {1}: Youcan be1played gain as an life every interrupt. time a creature is destroyed, 1 unless itspell Target is then regenerated. is countered; X is cost of target spell. 1 Players do not get an untap phase. Pay {U} during 2 upkeep or Stasis You control targetisartifact destroyed. until enchantment is 4 3/4 discarded or game Tap to make one ofends. your If owntarget artifacta was creatures flyingtapped 4 creature until Destroys end land. any one of turn. Target creature, which must 3 Target player gains X life. 1 White mana in your mana pool can be used as either 3 whitetooradd Tap red{B} mana. to your mana pool. 0 Tap to add {B} to your mana pool. 0 Tap to add {B} to your mana pool. 0 Target creature is removed from game entirely; return 1 to owner's Counts deckforest as both only when game is over. and mountains and Creature's is affected by 0 spells thattarget Destroys affectcreature either. Tap to add without either {G} possibility of or {R} to 2 regeneration. Does not affect black creatures {5}: Creates one Giant Wasp, a 1/1 flying creature.and 5 2/4 Represent Any non-wallWasps with blocking creature tokens, making Basilisk sure to indicate is destroyed, as 5 is any creature Changes blocked the color of onebycard Basilisk. eitherCreatures destroyed being played or 1 already {1}: Anyinblack play spell to blue. castCost to cast, by any tap, player maintain, gives you 1 or life. 1 1/1 Bands 1 {T}: Gain an additional turn after the current one. Time 2 Vault an Take doesn't extrauntap normally turn after during untap phase; to this one. 2 Set Timetwister aside in a new graveyard pile. Shuffle 3 your All hand, library,inand enchantments playgraveyard together into a new must be discarded. 3 Counts as both forest and islands and is affected by 0 spells All that in islands affect play either. Tap to add either {G} or {U} to are destroyed. 4 Counts as both islands and plains and is affected by 0 spells that1 affect Destroys either. wall wall. Target Tap cannot to add be either {U} or {W} regenerated. 1 Caster may tap or untap any one land, creature, or 1 4/4 artifact TrampleinMay play. No effects block are generated two attacking by the creatures; target divide 5 damage Counts asbetween them and both swamp however controller islands likes. by and is affected 0 spells that affect either. Tap Target creature gains +2/+1. to add either {B} or {U} to 1 Return creature to owner's hand; enchantments on 1 2/2 creature {R}: are discarded. Unsummon cannot be played Regenerates 3 0/2 While Enchantress is in play, you may immediately 3 */* draw Upon asummoning, card from your library eachacquires Doppelganger time you allcast an 5 2/5 characteristics Unless Bodyguard(except color) any is tapped, of any one creature damage done to in you 5 by unblocked Destroys creaturesofisyour X mountains donechoice, insteadand to does Bodyguard. X 3 damage Counts as toboth eachislands player and and mountains each creature andinis play. affected 0 1/5 by spells Flying that affect either. Tap to add either {U} or {R} 3 1/4 {B}: Regenerates 3 2/3 {G}: Regenerates 3 0/5 {R}: +1/+0 until end of turn. 3 0/7 3 0/8 3 3/5 Flying 4 0/5 {U}: +1/+0 until end of turn. 3 0/3 1 Wanderlust does 1 damage to target creature's 3 3/3 controller during upkeep. Trample 4 Warp Artifact does 1 damage to target artifact's 2 5/4 controller at start of each turn. 5 Target creature loses -2/-1; if this drops the creature's 1 toughness belowgains Target creature 1, it is dead.and can now block flying +0/+2 1 creatures, though Both players must itdiscard does not gain their the and hands ability to fly. draw seven 3 2/2 new cards. Protection from black, first strike 2 Target creature gains protection from white. 1 When tapped, target land provides 1 green mana in 1 0/1 addition{B}: Flying. to the mana it normally provides. Regenerates 1 Players can untap only one land each during untap 2 phase. {1}: Creatures Any andcast green spell artifacts by anyareplayer untapped givesas normal. you 1 life. 1 You may look at opponent's hand and choose any card 2 opponent All caninlegally creatures play play are using mana destroyed andfrom his or her cannot 4 2/3 regenerate. All zombies in play gain swampwalk and "{B}: 3 4/4 Regenerates" for as long as this card remains in play. Flying 5 Draw 3 cards or force opponent to draw 3 cards. 1 Target artifact is now a creature with both power and 4 toughness Any creatureequal to its player's in either casting cost; targetcomes graveyard retainsinto all its 2 play onwall Target yourcan sidenow withattack. -1 to its original Target power. wall's powerIf and this 1 toughness are unchanged, even if its power Ankh does 2 damage to anyone who puts a new land is 0. 2 intolands All play.in play are destroyed. 4 Target creature's power and toughness are increased 2 by black All half the numberinofplay creatures forests gainyou have in play, +1/+1. 2 Counts as both mountains and swamp and is affected 0 by spells that Whichever affect player haseither. more Tap toinadd lands either play must{R} or {B} discard 2 enough lands ofmana Add 3 colorless his ortoher choice your manato pool. equalize Doesthe not 3 untap as normal during untap phase; spend Counts as both swamp and forest and is affected{3} toby 0 1/1 spells that affect either. Tap to add either {B} or {G} to Bands 1 Until end of turn, target creature's current power 1 0/1 doubles andtoitadd Flying Tap gains onetrample ability. mana of If it attacks, any color target to your mana 1 2/2 pool. This tap Protection frommay be played white, as an interrupt. first strike 2 Adds 3 mana of any single color of your choice to your 0 mana If pool, then opponent is discarded. has more Tapping than four this cards in artifact hand can during 1 upkeep,creature Target black vise does gains 1 damage protection to opponent from black. for each 1 Target defending creature can and must block all 1 attacking {W}: creatures Target it can creature gainslegally +1/+1 block. untilFor endexample, of turn. a 2 Counters target red spell being cast or destroys a red 1 card in creature Target play. gains protection from blue. 1 3/3 Swampwalk 4 Draw X cards or force opponent to draw X cards. 2 Target creature gains mountainwalk. 1 You may rearrange your attacking creatures and place 1 them untapped Your face down, revealinggain creatures which is which +0/+2. only after Attacking 4 creatures lose1this {2}: Provides manabonus. of any color. This use can be 3 played as an interrupt. Until end of turn, you may add colorless mana to your 2 mana pool, {1}: Flip at a Orb Chaos costonto of 1 the life playing each. These area additions are from a height 2 of at least one foot. Chaos Orb must turn completely Changes the color of one card either being played or 1 already {1}: in playall Prevents todamage red. Costagainst to cast, youtap, maintain, from or one black 2 source. If a source does damage to you more than {1}: Prevents all damage against you from one blue 2 source. If a source {1}: Prevents does damage all damage against to youyou more from onethan green 2 source. If a source {1}: Prevents does damage all damage against to youyou more from onethan red 2 source. {1}: If a source Prevents does damage all damage against to youyou more from onethan white 2 0/4 source. If a+1/+0 Put seven sourcecounters does damage to you on Beast. more After than Beast attacks 6 */* or blocks a creature, discard a counter. During the Upon summoning, Clone acquires all characteristics, 4 2/4 including Flying Anycolor, of any non-wall one creature creature in Cockatrice blocking play on either is 5 destroyed, as is any creature blocked by Cockatrice. All enchantments on target land are destroyed. Land 1 cannot {3}: be destroyed Prevent the loss or of further up to 2enchanted life. until 4 Discard your current hand and draw eight new cards, 1 adding the first You control drawn target to your creature ante. until Remove this enchantment is card 4 discarded or game All mountains ends. You plains are considered can't tap target while creatureis Conversion 4 in play. Pay {W}{W} during upkeep or Conversion Copper Tablet does 1 damage to each player during is his 2 or her any Select upkeep. artifact in play. This enchantment acts as a 2 duplicate target Counters of thatspell artifact; as itenchantment is being cast.copy is affected 2 6/4 6 If target creature is destroyed, Creature Bond does an 2 amount All whiteofcreatures damage gain equal+1/+1. to creature's toughness to 2 {1}: Any blue spell cast by any player gives you 1 life. 1 Cursed Land does 1 damage to target land's controller 4 during each {2}: Turn upkeep. any one non-swamp land into swamp during 4 upkeep. Add Mark 3 black the changed mana landspool. to your mana with tokens. If 1 Without looking at it first, swap top card of your library 3 with either card Regenerates of the target ante; this swap is permanent. creature. 1 {B}{B}: Destroy a green spell as it is being cast. This 2 action Changesmay thebecolor played as an of one interrupt, card and does either being notor played 1 already in play If opponent to black. doesn't Cost the concede to cast, gametap, maintain, or immediately, 3 5/5 each player must ante an additional card from Tap to destroy 1 land. Pay {B}{B}{B} during upkeepthe topor 6 the You Hordes become may search yourtapped libraryand for you one lose card aand land of it take 2 into your hand. Whenever Reshuffle anyone loses a your land,library afterwards. Egg does 2 damage to 4 that player Target for each land enchantment lost. must be discarded. or artifact 2 Disintegrate does X damage to one target. If target dies 1 this {3}: turn, it is removed Opponent from game must discard entirely one card of hisand cannot or her 3 2/3 choice. Can +1/+0 Flying {R}: only beuntil usedend during yourIfturn. of turn; more than {R} 4 {R}{R}Life Drain is spent does 1indamage this way, to Dragon a singleWhelp target isfordestroyed each 2 {B} Tap spent in addition all opponent's to the land, casting taking cost. all this Caster mana andgains all 1 2 1/1 mana in opponent's mana pool {B}: Regenerate Drudge Skeletons. into your mana pool. 2 1/1 Tap to destroy a wall. 3 1/1 Tap to make a creature of power no greater than 2 3 4/5 unblockable until end of turn. Other cards may be used 5 Earthbind does 2 damage to target flying creature, 1 which Does Xalso loses to damage flying eachability. player and each non-flying 1 2/1 creature in First strike play. 2 Target land is now a swamp. 1 You decide whether and how one defending creature 1 blocks, thoughcontroller Target land's you can'tgains make1 alife choice each the defender upkeep if {W} 3 {W} is spent. You may Target put as manyland stillinto lands generates mana play as you as usual. want each 1 turn. Fastbond does 1 damage to you for every Target creature cannot be blocked by any creatures land 2 other thandoes Feedback artifact creatures 1 damage and black of to controller creatures. target 3 5/4 enchantment during each upkeep. 5 Fireball does X damage total, divided evenly (round 1 down) {R}: among any number of targets. Pay 1 extra mana +1/+0 1 All plains in play are destroyed. 4 Target creature is now a flying creature. 1 Creatures attack and block as normal, but none deal 1 8/8 any damage. Trample All attacking You must creatures areduring pay {G}{G}{G}{G} still tapped. upkeep or 6 Force of Nature does 8 damage to you. You {1}: Lose only 1 life to an unblocked creature. may still 3 Tap to add {G} to your mana pool. 0 Tap to add {G} to your mana pool. 0 Tap to add {G} to your mana pool. 0 Any one sorcery or instant spell just cast is doubled. 2 0/1 Treat+1/+1 {B}: Fork as an exact copy of target spell except that 3 2/2 Each time Fungusaur is damaged but not destroyed, 4 */* put Whena +1/+1 counter defending, on it. Gaea's Liege has power and 6 toughness All equal gain red creatures to the+1/+1 number andofall forests you have mountains in provide 4 an extra red mana when tapped. Target creature gains +3/+3 until end of turn. 1 2/4 Does not fly, but can block flying creatures. 4 You may look at opponent's hand. 1 White spells cost 3 more mana to cast. Circles of 3 1/1 Protection {R}: cost Goblins 3 more gain flyingmana abilitytountil use.end of turn. 1 2/2 Controller Goblins in may not choose play gain to makeand mountainwalk Goblins +1/+1fly while after this 3 2/2 card remains in play. Flying; {R}: +0/+1 until end of turn. 3 2/2 3 Target creature gains protection from green. 1 2/2 2 Prevents X damage from being dealt to any one target. 1 Any Gainfurther damage 3 life, or preventtoup thetosame targetfrom 3 damage this turn beingcan be dealt 1 to a single {1}: You maytarget. give one creature the ability to band until 1 3/3 end of turn. 4 Target creature gains +0/+2. {W}: Target creature 1 gets extra Target +0/+1 creature until+1/+2. gains end of turn. 1 Target creature gains +X/+0 until end of turn. 1 Each player draws one extra card each turn during his 2 2/3 or her draw phase. 3 All players and flying creatures suffer X damage. 1 2/2 Flying An opponent damaged by Specter must discard a 3 card at random Destroys from any one his or her hand. Ignore this effect land. 3 {1}: You may tap any land, creature, or artifact in play 4 on {X}:either side.summon You can No effects are generated a creature by the face down so target 2 opponent You doesn't may untap knowcreature target what it both is. The X cost during canuntap your be 1 phase and one additional time during your turn. Target creature can be blocked only by walls. Target 2 {1}: Any red spell cast by any player gives you 1 life. 1 2/2 Cannot be used to block any creature of power more 2 3/5 than 1. 5 Tap to add {U} to your mana pool. 0 Tap to add {U} to your mana pool. 0 Tap to add {U} to your mana pool. 0 You may decline to draw a card from your library during 2 drawAny {1}: phase. In spell white exchange, cast byuntil anystart of gives player your next you 1turn life. 1 {1}: You may take damage done to any creature on 4 yourself instead, but you must take all of it. Source of 3/6 {2}: Jade Statue becomes a creature for the duration of 4 the current {4}: You mayattack drawexchange. one extra Can card.be a creature only 4 5/3 Must attack each turn if possible. Can't be blocked by 4 walls. creature is a flying creature until end of turn. Target 1 For each swamp in play, Karma does 1 damage to the 4 */* swamp owner are The Xs below during the the swamp number owner's upkeep. of non-wall creatures on 4 your Treatside, including all swamps in Warlord. Thus play as 1/1 if you have creatures. Now2they other 4 can be enchanted, killed, and so forth, and they When target land is tapped, it is destroyed. Unless canthat be 3 was thecreature Target last landgains in play, firstKudzu strike.is not discarded; 1 1/1 Tap Druid to untap a land of your choice. This action 3 can beisplayed There asto no limit ansize interrupt. of your hand. If a card forces 1 you You to discard, lose all life.you maygain If you choose to discard life later in the to top of game, 4 instead draw one card from your library for each {G}{G}: Destroy a black spell as it is being cast. This life. 2 use may be Changes theplayed asone color of an interrupt, card eitherand does being not affect played or 1 already You gainin1play to green. life each time Cost to cast, any forest of tap, maintain, or opponent's 2 becomes tapped. Lightning Bolt does 3 damage to one target. 1 Put a counter on target artifact for each life you lose. 1 During Treat allupkeep forestsyou mayas in play trade 1/1 one counter creatures. Nowfor they one life, can 4 0/6 be enchanted, Counts killed, as a wall. {1}:and so forth, and they can be Regenerates. 4 1/1 Tap to add 1 green mana to your mana pool. This tap 1 2/2 can be played All Merfolk as an in play interrupt. gain islandwalk and +1/+1 while this 2 7/7 card is in Flying, play. You must sacrifice one of your own trample 7 creatures during All creatures ableupkeep to blockortarget Lord of the Pit must creature does do 7 so. 3 If a creature Change has of the text the ability any cardto blockplayed being more or than one in already 1 5/6 play by replacing one basic land type with another. For Flying 6 Whenever either player taps land for mana, each land 3 produces 1 extra All opponent's mana lands areof the appropriate tapped, type. mana and opponent's 3 pool is emptied. Tap to Opponent add 3 colorless takes mana no damage to your fromMana mana pool. 1 Vault Whenever any land is tapped, Manabarbs does 1 to doesn't untap normally during untap phase; 4 damage Any to thewith creature land's controller. power greater than 2 may not be 1 1/1 untapped as normal during the untap phase. 1 1/1 Flying, bands 2 Opponent must discard X cards at random from hand. 1 1/1 If opponent doesn't have enough cards in hand, entire 1 Tap to add {R} to your mana pool. 0 Tap to add {R} to your mana pool. 0 Tap to add {R} to your mana pool. 0 Add 1 green mana to your mana pool. Tapping this 0 artifact can be Add 1 black played mana as an to your interrupt. mana pool. Tapping this 0 artifact Add can be 1 white played mana as anmana to your interrupt. pool. Tapping this 0 artifact can be played as an interrupt. Add 1 red mana to your mana pool. Tapping this 0 artifact can mana Add 1 blue be played as an to your interrupt. mana pool. Tapping this 0 artifact can be played as an Look at top three cards of any interrupt. player's library. You may 1 1/1 opt to rearrange If Shadow those three is in graveyard cards with any or shuffle theofentire combination 2 1/1 cardstoabove Tap force ita that includes particular oneatofleast three creatures, opponent's non-wall it 3 creatures to attack. If target creature cannot {1}: Destroys all creatures, enchantments, and attack, it artifacts 4 */* in play.Nightmare's Flying Disk beginspower tappedand buttoughness can be untapped as the both equal 6 3/3 number of swamps its controller has in play. {W}{W} and tap: Destroys a black card in play. Cannot 4 4/6 be used to cancel a black spell as it is being cast. 6 1/3 Tap to do 2 damage to any target, but you suffer 3 3 damage as well. When attacking, all of your attacking creatures gain 4 +1/+0. Target creature is not untapped as normal during untap 1 2/2 phase unless 4 mana are spent. Tap target creature 3 6/6 Caster can redirect any or all damage done to Personal 6 Incarnation to self instead. {B}: Do 1 damage The source to each creature andoftothe damage is both 4 4/1 players. Pestilence Flying Controller must must be discarded spend at upkeep {U} during end of any to 4 maintain or Phantasmal Forces are destroyed. Target land changes to any basic land type of caster's 2 3/3 choice. Land type is set when cast and may not be Flying 4 4/3 Tap to do 1 damage to any target. Cannot attack 5 X/X unless The Xs opponent below arehas the islands numberinofplay, though Plague Ratscontroller in play, 3 counting Tap both to add {W}sides. Thus to your if there mana pool.are two Plague Rats 0 Tap to add {W} to your mana pool. 0 Tap to add {W} to your mana pool. 0 Counts as both mountains and plains and is affected by 0 spells that Target affect either. enchantment Tap costs to addmana 2 extra eithereach {R} turn or {W} 2 during Target upkeep. If target enchantment's spell is countered controller unless its caster spends X 1 more mana; caster of target spell can't choose Before untapping lands at the start of a turn, each to let it 2 1/1 player Tap to takes 1 damage do 1 damage to for anyeach land he or she controls target. 3 Psionic Blast does 4 damage to any target, but it does 2 3 damage to target Whenever you asland well.is tapped, Psychic Venom does 2 2 damage Changes to target the colorland's of onecontroller. card either being played or 1 already in play to white. Costdefending When you attack, non-flying to cast, tap, maintain, creatures or must 2 be divided Return as opponent creature wishes from your between graveyard the left to your and hand. 1 Counters a blue spell being cast or destroys a blue card 1 in play.creature gains protection from red. Target 1 {G}: Target creature regenerates. 2 Return any card from your graveyard to your hand. 2 Take a creature from your graveyard and put it directly 4 into play. You All damage youcan't havetap it until taken fromyour anynext oneturn. source this 3 turn is added Target to your defending life total creature instead gains +7/+7ofuntil subtracted end of 1 3/3 turn. Flying 4 0/0 Put X +1/+1 counters (heads) on Hydra. Each point of 2 damage {3}: RodHydra suffers of Ruin does 1destroys damageone headtarget. to any unless {R} is 4 1/1 Tap to destroy any tapped creature. 3 Destroy one of your creatures without regenerating it, 1 1/1 and add Tap to your1mana to prevent pooltoaany damage number of black mana target. 2 Counts as both plains and forest and is affected by 0 2/1 spells that affect either. Tap to add either {W} or {G} 1 2/2 3 2/2 At the end of each turn, put one counter on the Ghoul 4 for eachasother Counts bothcreature that plains and was destroyed swamp without and is affected by 0 1/1 spells that affect either. Tap to add either {W} or {B} Flying 1 5/5 Serpent cannot attack unless opponent has islands in 6 2/2 play. Serpent is destroyed {B}: Regenerates. immediately Troll gains if at any time +1/+1 if controller has 3 4/4 swamps Flying in play.gets a +1/+1 counter each time a Vampire 5 4/4 creature diesnot Flying Does during a turnattacking. tap when in which Vampire damaged 5 1/1 Forestwalk 1 Shatter destroys target artifact. 2 5/5 Flying, {R}: +1/+0 until end of turn. 6 All damage done to you so far this turn is instead 2 retroactively applied to one of your creatures in play. If Destroys any one land. 2 All of opponent's creatures that can attack must do so. 1 Any non-wall Change creatures the text of any that card cannot attack or being played arealready in 1 play by Each replacing player oneuntap can only color word with another. one creature duringFor his or 2 her untap phase. Add 2 colorless mana to your mana pool. Tapping this 1 artifact {1}: Youcan be1played gain as an life every interrupt. time a creature is destroyed, 1 unless it is then regenerated. Target spell is countered X is cost of target spell. 1 Players do not get an untap phase. Pay {U} during 2 upkeep You or Stasis control targetisartifact destroyed. until enchantment is 4 3/4 discarded Tap or game to make one ofends. your If owntarget artifacta was creatures flyingtapped 4 creature until end of Destroys any one land.turn. Target creature, which must 3 Target player gains X life. 1 White mana in your mana pool can be used as either 3 whitetooradd Tap red{B} mana. to your mana pool. 0 Tap to add {B} to your mana pool. 0 Tap to add {B} to your mana pool. 0 Target creature is removed from game entirely; return 1 to owner's Counts deckforest as both only when game is over. and mountains and Creature's is affected by 0 spells thattarget Destroys affectcreature either. Tap to add without either {G} possibility of or {R} to 2 regeneration. {5}: Creates oneDoes not Wasp, Giant affect black a 1/1 creatures and flying creature. 5 2/4 Represent Wasps Any non-wall with blocking creature tokens, making Basilisk sure to indicate is destroyed, as 5 is any creature blocked by Basilisk. Creatures Changes the color of one card either being played destroyed or 1 already {1}: Anyinblack play spell to blue. castCost to cast, by any tap, player maintain, gives you 1 or life. 1 1/1 Bands 1 {T}: Gain an additional turn after the current one. Time 2 Vault an Take doesn't extrauntap normally turn after during untap phase; to this one. 2 Set Timetwister aside in a new graveyard pile. Shuffle 3 your All hand, library,inand enchantments playgraveyard together into a new must be discarded. 3 Counts as both forest and islands and is affected by 0 spells All that in islands affect play either. Tap to add either {G} or {U} to are destroyed. 4 Counts as both islands and plains and is affected by 0 spells that1 affect Destroys either. wall wall. Target Tap cannot to add be either {U} or {W} regenerated. 1 Caster may tap or untap any one land, creature, or 1 4/4 artifact TrampleinMay play. No effects block are generated two attacking by the creatures; target divide 5 damageas Counts between them and both swamp however controller islands likes. by and is affected 0 spells that affect either. Tap Target creature gains +2/+1. to add either {B} or {U} to 1 Return creature to owner's hand; enchantments on 1 2/2 creature {R}: are discarded. Unsummon cannot be played Regenerates 3 0/2 While Enchantress is in play, you may immediately 3 */* draw Upon asummoning, card from your library eachacquires Doppelganger time you allcast an normal 5 2/5 characteristics Unless Bodyguard(except color) any is tapped, of any one creature damage done to in you 5 by unblocked creatures is done instead to Destroys X mountains of your choice, and does Bodyguard. X 3 damage Counts as toboth eachislands player and and mountains each creature andinis play. affected 0 1/5 by spells Flying that affect either. Tap to add either {U} or {R} 3 1/4 {B}: Regenerates 3 2/3 {G}: Regenerates 3 0/5 {R}: +1/+0 until end of turn. 3 0/7 3 0/8 3 3/5 Flying 4 0/5 {U}: +1/+0 until end of turn. 3 0/3 1 Wanderlust does 1 damage to target creature's 3 3/3 controller during upkeep. Trample 4 Warp Artifact does 1 damage to target artifact's 2 5/4 controller at start of each turn. 5 Target creature loses -2/-1; if this drops the creature's 1 toughness belowgains Target creature 1, it is dead.and can now block flying +0/+2 1 creatures, Both though players must itdiscard does not gain their the and hands power to fly. draw seven 3 2/2 new cards.from black, first strike Protection 2 Target creature gains protection from white. 1 When tapped, target land provides 1 green mana in 1 0/1 addition{B}: Flying;. to the mana it normally provides. Regenerates 1 Players can untap only one land each during untap 2 phase. {1}: Creatures Any andcast green spell artifacts by anyareplayer untapped givesas normal. you 1 life. 1 You may look at opponent's hand and choose any card 2 opponent caninlegally All creatures play play are using mana destroyed andfrom his or her cannot 4 2/3 regenerate. All zombies in play gain swampwalk and "{B}: 3 4/4 Regenerates" for as long as this card remains in play. Flying 5 Draw 3 cards or force opponent to draw 3 cards. 1 Target artifact is now a creature with both power and 4 toughness Any creatureequal to its player's in either casting cost; targetcomes graveyard retainsinto all its 2 play onwall Target yourcan sidenow withattack. -1 to its original Target power. wall's powerIf and this 1 toughness are unchanged, even if its power Ankh does 2 damage to anyone who puts a new land is 0. 2 intolands All play.in play are destroyed. 4 Target creature's power and toughness are increased 2 by black All half the numberinofplay creatures forests gainyou have in play, +1/+1. 2 Counts as both mountains and swamp and is affected 0 by spells that Whichever affect player haseither. more Tap toinadd lands either play must{R} or {B} discard 2 enough Tap lands to add of his or mana 3 colorless her choice to equalize to your theDoes mana pool. 3 not untap as normal during untap phase, but Counts as both swamp and forest and is affectedcan by be 0 1/1 spells that affect either. Tap to add either {B} or {G} to Bands 1 Until end of turn, target creature's current power 1 0/1 doubles andtoitadd Flying Tap gains onetrample ability. mana to your If it attacks, mana target pool. This 1 2/2 tap may befrom Protection played as an white, interrupt. first strike 2 Adds 3 mana of any single color of your choice to your 0 mana pool, then If opponent is discarded. has more Tapping than four this cards in artifact hand can during 1 upkeep,creature Target black vise does gains 1 damage protection to opponent from black. for each 1 Target defending creature can and must block all 1 attacking {W}: creatures Target it can creature gainslegally +1/+1 block. untilFor endexample, of turn. a 2 Counters target red spell being cast or destroys a red 1 card in creature Target play. gains protection from blue. 1 3/3 Swampwalk 4 Draw X cards or force opponent to draw X cards. 2 Target creature gains mountainwalk. 1 You may rearrange your attacking creatures and place 1 them face down, Your untapped revealinggain creatures which is which +0/+2. only after Attacking 4 creatures lose1this {2}: Provides manabonus. of any color. This use can be 3 played as an interrupt. Until end of turn, you may add colorless mana to your 2 manaFlip {1}: pool for 1Orb Chaos life each. These onto the additions playing are played area from a height 2 of at least one foot. Chaos Orb must turn completely Changes the color of one card either being played or 1 already in playall {1}: Prevents todamage red. Costagainst to cast, youtap, maintain, from one blueor 2 source. If a source {1}: Prevents does damage all damage against to youyou more from onethan green 2 source. {1}: If a source Prevents does damage all damage against to youyou more from onethan red 2 source. If a source {1}: Prevents does damage all damage against to youyou more from onethan white 2 0/4 source. If a source does damage to you more Put seven +1/+0 counters on Beast. After Beast than attacks 6 */* or blocks Upon a creature, summoning, discard Clone a counter. acquires During the all normal 4 2/4 characteristics, including color, of any one creature Flying Any non-wall creature blocking Cockatrice is in 5 destroyed, All as is any enchantments on creature blocked target land by Cockatrice. are destroyed. Land 1 cannot {3}: be destroyed Prevent the loss or of further up to 2enchanted life. until 4 Discard your current hand and draw eight new cards, 1 adding the first You control drawn target to your creature ante. until Remove this enchantment is card 4 discarded or game All mountains ends. You plains are considered can't tap target while creatureis Conversion 4 in play. Pay {W}{W} during upkeep or Conversion Copper Tablet does 1 damage to each player during is his 2 or her any Select upkeep. artifact in play. This enchantment acts as a 2 duplicate of thatspell Counters target artifact; as itenchantment is being cast.copy is affected 2 6/4 6 If target creature is destroyed, Creature Bond does an 2 amount All whiteofcreatures damage gain equal+1/+1. to creature's toughness to 2 {1}: Any blue spell cast by any player gives you 1 life. 1 Cursed Land does 1 damage to target land's controller 4 during each {2}: Turn upkeep. any one non-swamp land into swamp during 4 upkeep. Add Mark 3 black the changed mana landspool. to your mana with tokens. If 1 Without looking at it first, swap top card of your library 3 with either card Regenerates of the target ante; this swap is permanent. creature. 1 {B}{B}: Destroy a green spell as it is being cast. This 2 action Changesmay thebecolor played as an of one interrupt, card and does either being notor played 1 already in play If opponent to black. doesn't Cost the concede to cast, gametap, maintain, or immediately, 3 5/5 each player must ante an additional card from Tap to destroy 1 land. Pay {B}{B}{B} during upkeepthe topor 6 the Hordes You become may search yourtapped libraryand for you one lose card aand land of it take 2 into your hand. Reshuffle your library afterwards. Whenever anyone loses a land, Egg does 2 damage to 4 that player Target for each land enchantment lost. must be discarded. or artifact 2 Disintegrate does X damage to one target. If target dies 1 this {3}: turn, it is removed Opponent from game must discard entirely one card of hisand cannot or her 3 2/3 choice.{R}: Flying Can +1/+0 only beuntil usedend during your of turn If turn. more than {R} 4 {R}{R} Drain Life does 1 damage to a single target isfordestroyed is spent in this way, Dragon Whelp each B 2 spent Tap allinopponent's addition tolands, the casting takingcost. Caster all this managains and 1alllife 2 1/1 mana in opponent's {B}: Regenerates mana pool into your mana pool. 2 1/1 Tap to destroy a wall. 3 1/1 Tap to make a creature of power no greater than 2 3 4/5 unblockable until end of turn. Other cards may be used 5 Earthbind does 2 damage to target flying creature, 1 which Does Xalso loses to damage flying eachability. player and each non-flying 1 1/2 creature in First strike play. 2 Target land is now a swamp. 1 You decide whether and how one defending creature 1 blocks, thoughcontroller Target land's you can'tgains make1 alife choice each the defender upkeep if {W} 3 {W} is spent. You may Target put as manyland stillinto lands generates mana play as you as usual. want each 1 turn. Fastbond does 1 damage to you for every Target creature cannot be blocked by any creatures land 2 other thandoes Feedback artifact creatures 1 damage and black of to controller creatures. target 3 enchantment during each upkeep. 5/4 5 Fireball does X damage total, divided evenly (round 1 down) {R}: among any number of targets. Pay 1 extra mana +1/+0 1 All plains in play are destroyed. 4 Target creature is now a flying creature. 1 Creatures attack and block as normal, but none deal 1 8/8 any damage. Trample All attacking You must pay GGGGcreatures during are still tapped. upkeep or Force of 6 Nature does 8 damage to you. You may still attack with {1}: Lose only 1 life to an unblocked creature. 3 Tap to add {G} to your mana pool. 0 Tap to add {G} to your mana pool. 0 Any sorcery or instant spell just cast is doubled. Treat 2 0/1 Fork +1/+1 {B}: as an exact copy of target spell except that Fork 3 2/2 Each time Fungusaur is damaged but not destroyed, 4 */* put Whena +1/+1 counter defending, on it. Gaea's Liege has power and 6 toughness All equal gain red creatures to the+1/+1 number andofall forests you have mountains in provide 4 an extra red mana when tapped. Target creature gains +3/+3 until end of turn. 1 2/4 Does not fly, but can block flying creatures. 4 You may look at opponent's hand. 1 White spells cost 3 more mana to cast. Circles of 3 1/1 Protection {R}: cost Goblins 3 more gain flyingmana abilitytountil use.end of turn. 1 2/2 Controller Goblins in may not choose play gain to makeand mountainwalk Goblins +1/+1fly while after this 3 2/2 card remains in play. Flying {R}: +0/+1 until end of turn. 3 2/2 3 Target creature gains protection from green. 1 2/2 2 Prevents X damage from being dealt to any one target. 1 Any Gainfurther damage 3 life, or preventtoup thetosame targetfrom 3 damage this turn beingcan be dealt 1 to a single {1}: You maytarget. give one creature the ability to band until 1 3/3 end of turn. 4 Target creature gains +0/+2. {W}: Target creature 1 gets extra Target +0/+1 creature until+1/+2. gains end of turn. 1 Target creature gains +X/+0 until end of turn. 1 Each player draws one extra card each turn during his 2 2/3 or her draw phase. 3 All players and flying creatures suffer X damage. 1 2/2 Flying An opponent damaged by Specter must discard a 3 card at random Destroys from any one his or her hand. Ignore this effect land. 3 {1}: You may tap any land, creature, or artifact in play 4 on {X}:either side.summon a creature face down so You can 2 opponent You doesn't may untap knowcreature target what it both is. The X cost during canuntap your be 1 phase and one additional time during your turn. Target creature can be blocked only by walls. Target 2 {1}: Any red spell cast by any player gives you 1 life. 1 2/2 Cannot be used to block any creature of power more 2 3/5 than 1. 5 Tap to add {U} to your mana pool. 0 Tap to add {U} to your mana pool. 0 You may decline to draw a card from your library during 2 drawAny {1}: phase. In spell white exchange, cast byuntil anystart of gives player your next you 1turn life. 1 {1}: You may take damage done to any creature on 4 3/6 yourself {2}: Jadeinstead, Statue but you must becomes take allfor a creature of the it. Source of of duration 4 the current attack exchange. Can be a creature only {4}: You may draw one extra card. 4 5/3 Must attack each turn if possible. Can't be blocked by 4 walls. creature is a flying creature until end of turn. Target 1 Karma does 1 damage to player for each swamp player 4 X/X has The in Xsplay. belowDamage are theoccurs numberduring player'screatures of non-wall upkeep. on 4 your Treatside, including all swamps in Warlord. Thus play as 1/1 if you have creatures. Now2they other 4 can be enchanted, killed, and so forth, and they When target land is tapped, it is destroyed. Unless canthat be 3 was thecreature Target last landgains in play, firstKudzu strike.is not discarded; 1 1/1 Tap Druid to untap a land of your choice. This action 3 can beisplayed There asto no limit ansize interrupt. of your hand. If a card forces 1 you You to discard, lose all life.you maygain If you choose to discard life later in the to top of game, 4 instead draw one card from your library for each {G}{G}: Destroy a black spell as it is being cast. This life. 2 use may be Changes theplayed asone color of an interrupt, card eitherand does being not affect played or 1 already You gain 1 life each time any forest of opponent's or in play to green. Cost to cast, tap, maintain, 2 becomes tapped. Lightning Bolt does 3 damage to one target. 1 Put a counter on target artifact for each life you lose. 1 During Treat allupkeep forestsyou mayas in play trade 1/1 one counter creatures. Nowfor they one life, can 4 0/6 be enchanted, Counts killed, as a wall. {1}:and so forth, and they can be Regenerates. 4 1/1 Tap to add 1 green mana to your mana pool. This tap 1 2/2 can be played All Merfolk as an in play interrupt. gain islandwalk and +1/+1 while this 2 7/7 card is in Flying, play. You must sacrifice one of your own trample 7 creatures during All creatures ableupkeep to blockortarget Lord of the Pit must creature does do 7 so. 3 If a creature Change has of the text the ability any cardto blockplayed being more or than one in already 1 5/6 play Flyingby replacing one basic land type with another. For 6 Whenever either player taps land for mana, each land 3 produces 1 extra All opponent's mana lands areof the appropriate tapped, type. mana and opponent's 3 pool is emptied. Tap to add 3 colorless mana to your mana pool. Mana 1 Vault doesn't Whenever anyuntap normally land is tapped,during untapdoes Manabarbs phase; 1 to 4 damage to thewith Any creature land's controller. power greater than 2 may not be 1 1/1 untapped as normal during the untap phase. 1 1/1 Flying, bands 2 Opponent must discard X cards at random from hand. 1 1/1 If opponent doesn't have enough cards in hand, entire 1 Tap to add {R} to your mana pool. 0 Tap to add {R} to your mana pool. 0 Add 1 green mana to your mana pool. Tapping this 0 artifact can be Add 1 black played mana as an to your interrupt. mana pool. Tapping this 0 artifact can be Add 1 white played mana as anmana to your interrupt. pool. Tapping this 0 artifact can be played as Add 1 red mana to your manaan interrupt. pool. Tapping this 0 artifact Add can mana 1 blue be played as an to your interrupt. mana pool. Tapping this 0 artifact can be played as an interrupt. Look at top three cards of any player's library. You may 1 1/1 opt to rearrange If Shadow those three is in graveyard cards with any or shuffle theofentire combination 2 1/1 cards Tap toabove force ita that includes particular oneatofleast three creatures, opponent's non-wall it 3 creatures to attack. If target creature cannot {1}: Destroys all creatures, enchantments, and attack, it artifacts 4 */* in play.Nightmare's Flying Disk beginspower tappedand buttoughness can be untapped as the both equal 6 3/3 number of swamps its controller has in play. {W}{W} and tap: Destroys a black card in play. Cannot 4 4/6 be used to cancel a black spell as it is being cast. 6 1/3 Tap to do 2 damage to any target, but you suffer 3 2 damage as well. all of your attacking creatures gain When attacking, 2 +1/+0. Target creature is not untapped as normal during untap 1 phase unless 4 mana are spent. Tap target creature 2/2 3 6/6 Caster can redirect any or all damage done to Personal 6 Incarnation to self instead. {B}: Do 1 damage The source to each creature andoftothe damage is both 4 4/1 players. Flying Pestilence Controller must must be discarded spend U during at end oftoany upkeep 4 maintain or Phantasmal Forces are destroyed. Target land changes to any basic land type of caster's 2 3/3 choice. Land type is set when cast and may not be Flying 4 4/3 Tap to do 1 damage to any target. Cannot attack 5 X/X unless The Xs opponent below arehas the islands numberinofplay, though Plague Ratscontroller in play, 3 counting Tap both to add {W}sides. Thus to your if there mana pool.are two Plague Rats 0 Tap to add {W} to your mana pool. 0 Counts as both mountains and plains and is affected by 0 spells Targetthat affect either. enchantment Tap costs to addmana 2 extra eithereach {R} turn or {W} 2 during Target upkeep. If target enchantment's spell is countered controller unless its caster spends X 1 more mana; caster of target spell can't choose Before untapping lands at the start of a turn, each to let it 2 1/1 player Tap to takes 1 damage do 1 damage to for anyeach land he or she controls target. 3 Psionic Blast does 4 damage to any target, but it does 2 3 damage Whenever to target you asland well.is tapped, Psychic Venom does 2 2 damage Changes to target the colorland's of onecontroller. card either being played or 1 already in play to white. Costdefending When you attack, non-flying to cast, tap, maintain, creatures or must 2 be divided Return as opponent creature wishes from your between graveyard the left to your and hand. 1 Counters a blue spell being cast or destroys a blue card 1 in play.creature gains protection from red. Target 1 {G}: Target creature regenerates. 2 Return any card from your graveyard to your hand. 2 Take a creature from your graveyard and put it directly 4 into play. You All damage youcan't havetap it until taken fromyour anynext oneturn. source this 3 turn Targetis added to your defending life total creature instead gains +7/+7ofuntil subtracted end of 1 3/3 turn. Flying 4 0/0 Put X +1/+1 counters (heads) on Hydra. Each point of 2 damage {3}: RodHydra suffers of Ruin does 1destroys damageone headtarget. to any unless R is 4 1/1 Tap to destroy any tapped creature. 3 Destroy one of your creatures without regenerating it, 1 1/1 and add Tap to your1mana to prevent pooltoaany damage number of black mana target. 2 Counts as both plains and forest and is affected by 0 2/1 spells that affect either. Tap to add either {W} or {G} 1 2/2 3 2/2 At the end of each turn, put one counter on the Ghoul 4 for eachasother Counts bothcreature that plains and was destroyed swamp without and is affected by 0 1/1 spells that affect either. Tap to add either {W} or {B} Flying 1 5/5 Serpent cannot attack unless opponent has islands in 6 2/2 play. Troll gains +1/+1 if controller has any swamps in play. 3 4/4 {B}: FlyingRegenerates Vampire gets a +1/+1 counter each time a 5 4/4 creature Flying diesnot Does during a turnattacking. tap when in which Vampire damaged 5 1/1 Forestwalk 1 Shatter destroys target artifact. 2 5/5 Flying, R: +1/+0 until end of turn. 6 All damage done to you so far this turn is instead 2 retroactively Destroys anyapplied to one of your creatures in play. If one land. 2 All of opponent's creatures that can attack must do so. 1 Any non-wall Change creatures the text of any that card cannot attack or being played arealready in 1 play by replacing one color word with another. For Each player can only untap one creature during his or 2 her Add untap phase. 2 colorless mana to your mana pool. Tapping this 1 artifact {1}: Youcan be1played gain as an life every interrupt. time a creature is destroyed, 1 unless itspell Target is then regenerated. is countered; X is cost of target spell. 1 Players do not get an untap phase. Pay {U} during 2 upkeep or Stasis You control targetisartifact destroyed. until enchantment is 4 3/4 discarded or game Tap to make one ofends. your If owntarget artifacta was creatures flyingtapped 4 creature until end of Destroys any one land.turn. Target creature, which must 3 Target player gains X life. 1 White mana in your mana pool can be used as either 3 whitetooradd Tap red{B} mana. to your mana pool. 0 Tap to add {B} to your mana pool. 0 Target creature is removed from game entirely; return 1 to owner's Counts deckforest as both only when game is over. and mountains and Creature's is affected by 0 spells thattarget Destroys affectcreature either. Tap to add without either {G} possibility of or {R} to 2 regeneration. Does not affect black creatures {5}: Creates one Giant Wasp, a 1/1 flying creature.and 5 2/4 Represent Wasps Any non-wall with blocking creature tokens, making Basilisk sure to indicate is destroyed, as 5 is any creature blocked by Basilisk. Creatures Changes the color of one card either being played destroyed or 1 already {1}: Anyinblack play spell to blue. castCost to cast, by any tap, player maintain, gives you 1 or life. 1 1/1 Bands 1 Tap to gain an additional turn after the current one. 2 Time an Take Vault doesn't extra untapthis turn after normally one. during untap phase; 2 Set Timetwister aside in a new graveyard pile. Shuffle 3 your All hand, library,inand enchantments playgraveyard together into a new must be discarded. 3 Counts as both forest and islands and is affected by 0 spells All that in islands affect play either. Tap to add either {G} or {U} to are destroyed. 4 Counts as both islands and plains and is affected by 0 spells that1 affect Destroys either. wall wall. Target Tap cannot to add be either {U} or {W} regenerated. 1 Caster may tap or untap any one land, creature, or 1 4/4 artifact inMay Trample play. block two attacking creatures; divide 5 damage Counts asbetween them and both swamp however controller islands likes. by and is affected 0 spells that affect either. Tap Target creature gains +2/+1. to add either {B} or {U} to 1 Return creature to owner's hand; enchantments on 1 2/2 creature {R}: are CARD ed. Unsummon cannot be played Regenerates 3 0/2 While Enchantress is in play, you may immediately 3 */* draw Upon asummoning, card from your library eachacquires Doppelganger time you allcast an normal 5 2/5 characteristics Unless Bodyguard(except color) any is tapped, of any one creature damage done to in you 5 by unblocked creatures is done instead to Destroys X mountains of your choice, and does Bodyguard. X 3 1/5 damage to each player and each creature in play. Flying 3 1/4 {B}: Regenerates 3 2/3 {G}: Regenerates 3 0/5 {R}: +1/+0 until end of turn. 3 0/7 3 0/8 3 3/5 Flying 4 0/5 {U}: +1/+0 until end of turn. 3 0/3 1 Wanderlust does 1 damage to target creature's 3 3/3 controller during upkeep. Trample 4 Warp Artifact does 1 damage to target artifact's 2 controller at start of each turn. 5/4 5 Target creature loses -2/-1; if this drops the creature's 1 toughness belowgains Target creature 1, it is dead.and can now block flying +0/+2 1 creatures, Both though players must itdiscard does not gain their the and hands power to fly. draw seven 3 2/2 new cards. Protection from black, first strike 2 Target creature gains protection from white. 1 When tapped, target land provides 1 green mana in 1 0/1 addition{B}: Flying; to the mana it normally provides. Regenerates 1 Players can untap only one land each during untap 2 phase. {1}: Creatures Any andcast green spell artifacts by anyareplayer untapped givesas normal. you 1 life. 1 You may look at opponent's hand and choose any card 2 opponent caninlegally All creatures play play are using mana destroyed andfrom his or her cannot 4 2/3 regenerate. All zombies in play gain swampwalk and "{B}: 3 3/4 Regenerates" Können forSchutz fliegen, as longvor asrot this card remains in play. 5 1/3 {W}, {T}: +0/+3 bis zum Ende des Zuges. 3 1/3 {W}, {T}: +0/+3 bis zum Ende des Zuges. 3 2/6 Tutte le creature bianche o verdi che bloccano o che 5 vengono Ziehe einebloccate dall'Abominio Karte, dann sonoindistrutte ziehe Karten Höhe derallaAnzahl fine 2 an Gesammeltes Distrugge tutte leWissen-Karten foreste in giocoin allen Friedhöfen. 4 Distruggi un permanente blu o rimanda in mano al 1 proprietario {T}: Добавьтеun'isola {1} вbersaglio. Gli incantesimi запас маны. presenti {T}: Добавьте {W} 0 1/2 или {U} в запасScegli {G}{R}{B}{T}: маны. Пустыни una Адаркара creatura наносятe dal tuo cimitero 3 riprendila in mano Tutte le tue leggende verdi guadagnano l'abilità branco 0 */* con altreund "Stärke leggende. Widerstandskraft des Chronisten der 5 2/4 Ewigkeit Furia: 3 sind gleich der Anzahl der Karten auf deiner 5 Immer wenn ein Spieler einen Kreaturenzauber spielt, 3 0/5 opfert er eine Verteidiger Diebleibende Karte, kann Äthermembran wennblocken, er nicht {1} als ob sie 3 Flugfähigkeit hätte. Es können keine Immer wenn die Äthermembran Beschwörungszauber mehr 4 gesprochen werden. Die verzauberte Kreatur erhält Flugfähigkeit. Die 1 4/4 verzauberte Полет Kreatur kann (Это существо nur быть может Kreaturen mit блокировано 5 1/1 только существом со способностью полета). Tutte le creature che bloccano il Lepricauno o che 1 6/6 vengono bloccate Akroma, Engel derda lui kann Wut diventano nicht creature verdi. neutralisiert Usa werden. 8 8/4 Fliegend, verursacht Trampelschaden, Schutz vor Weiß, Nessuna delle tue creature non-artefatto può attaccare, 8 tranne {5}{T}:i Previeni Legionaritutti di Akron. i danni a te inflitti da creature 5 attaccanti Il giocatorenon volanti.guadagna X punti vita oppure bersaglio 2 questa magia {8}, {T}: previene Кольцо X danni Аладдина inflitti 4 наносит a повреждения una creatura o 8 целевому существу {2}{T}: Cambia или di il colore игроку. un permanente bersaglio 4 che controlli, in un altro a tuo piacimento. Die blockende Zielkreatur erhält +3/+1 bisUsa zumun Ende 2 des Zuges. Die blockende Zielkreatur erhält +3/+1 bis zum Ende 2 des Zuges. Metti 2 segnalini su questa carta. Rimuovi 1 segnalino 4 durante ogni tuaKreaturen Alle blockenden fase di mantenimento. Quando erhalten Erstschlag bisavrai zum 4 3/1 Ende des Zuges. Erstschlag Der Lauertrupp kann während des Zuges, in 5 3/1 dem er aufDer Erstschlag Deine Seite ins kann Lauertrupp Spiel während kommt, angreifen. des Zuges, in 5 1/1 dem Le creature con forza maggiore dikommt, er auf Deine Seite ins Spiel angreifen. 2 non possono 2 2/2 essere {2}{U} Bonus assegnate per bloccare und/oder {1}{B}Kithkin. Wenn derLa forza Ana- delle 3 1/1 Kampfmagier ins Spiel kommt, wirft ein Spieler {T}: Ein Minotaurus Deiner Wahl erhält +1/+1 bis deiner zum 2 2/3 Ende des Zuges. Erstschlag 4 2/3 Erstschlag 4 2/2 {R}, {T}: Der Anaba-Schamane fügt einer Kreatur oder 4 2/2 einem{T}: {R}, Spieler 1 Schadenspunkt zu. Der Anaba-Schamane fügt einer Kreatur oder 4 einem Spieler 1 Schadenspunkt zu. 2/2 {R}, {T}: Шаман Анаба наносит 1 повреждение 4 1/3 целевому Alle существу Minotauren или +1/+0. erhalten игроку. 4 3/3 Знание болот (Это существо невозможно 4 2/2 заблокировать, Когда Анархист пока обороняющийся вступает игрок вернуть в игру, вы можете 5 5/1 целевую карту волшебства с кладбища в руку. Schwund 5 {1}, entferne eine Schwundmarke von der 5 6/5 Uralten Hydra: Die uralte {G}: Регенерируйте Hydra Старого fügt einer вожака Kreatur горилл. oder (Если в 6 3/3 течение этого хода это существо будет Полет (Это существо может быть блокированоуничтожено, 5 только Целевоесуществом существо со способностью получает +3/+3 иполета). Когда наделяется 3 способностью Wenn полетаkontrollierst, Du eine Ebene до конца хода. (Оно kannst Duможет eine 4 ungetappte Fino a quandoKreatur unter controlli Deiner solo Kontrolle creature tappen, bianche o creature 4 artefatto, tutte le tue creature guadagnano Каждый раз, когда разыгрывается белое +1/+1. 2 2/2 заклинание, {W}{U}{G}{T}:вы Le получаете creature 1attaccano пункт жизни. e bloccano 3 2/1+* normalmente, ma nessuna infligge danni durante il 1 Der Konstabler von An-Havva hat Widerstandskraft 3 plus die Anzahl Du erhältst 1+*der grünen Kreaturen Lebenspunkte, wobei im Spiel, * die egalan Anzahl wer 3 grünen {T}: Kreaturen Erhöhe imManavorrat Deinen Spiel ist, egal umwer ein sie beherrscht. farbloses Mana. 0 {1}, {T}: Erhöhe Deinen Manavorrat um {G}. {2}, Ein Land Deiner Wahl ist bis zum Ende des Zuges eine {T}: 1 3/3 Kreatur, землю Зачаровать die weiterhin (Когдаein выLand ist. разыгрываете эту 4 карту, целью является земля. Карта вступает Tutti gli incantesimi presenti sulla creatura в игру incantata da 3 questa magiaKreaturentyp Wähle einen sono distrutti, eccetto aus, wennl'Aura Antimagia. die Ruinen von 4 An-Zerrin {2}, ins Spieldie {T}: Opfere kommen. DieApokalypse, Glocke der Kreaturen dieses Typs um alle 2 */* Karten mit Aquamorphe Sowie das dem Heimatländer-Zeichen Etwas ins Spielzu begraben. kommt oder 4 aufgedeckt wird, bestimmst du, ob es 5/1 oderin1/5 Se un giocatore non lancia magie o non mette gioco 4 2/2 carte durante {2}{R}, il proprio {T}, wirf turno, eine Karte nessuna aus Deiner creatura Hand ab:può 3 7/7 Bestimme eine beliebige Anzahl von Kreaturen Volare {W}: +0/+1 fino alla fine del turno. Tutte le tue 8 1/1 creature {T}: STAPpate Возьмите guadagnano +0/+2. Le creature карту. 4 Tutte le leggende vengono TAPpate quando l'Arena 3 3/3 degli Antichi Fliegend entra Andere in gioco.Kreaturen schwarze Le leggende non possono erhalten +1/+1. 6 Nichtschwarze KreaturenDie Kreaturenverzauberung erhalten -1/-1. Kreatur erhält verzauberte 4 4/4 +2/+2 für jede an sie angelegte Aura Kann nicht Ziel von Zaubersprüchen oderundSoforteffekten hat 6 2/2 sein. Полет (Это существо может быть блокировано 4 2/2 только существом Полет (Это со способностью существо полета). Когда может быть блокировано 4 2/3 только существом Полет (Это со способностью существо полета). Когда может быть блокировано 5 2/3 только существом со способностью полета). Fliegend Verschwinden 3 (Diese bleibende Karte{W}: kommt 3 3/3 mit drei(Это Полет Zeitmarken существо insможет Spiel. быть Entferne zu Beginn deines блокировано 5 1/1 только существом {2}{W}, со способностью {T}, wirf eine полета). Karte aus Deiner {1}{U}: Hand ab: 2 Entferne eine Neutralizza angreifende Kreatur un'interruzione Deiner Wahl o un incantesimo ganz appena 1 5/5 lanciato. Sfuggire al Destino può neutralizzare solo Travolgere. Ogni volta che una creatura finisce da un 8 2/2 territorio nel cimitero Branco. {T}: durante Neutralizza il turno l'effetto di uninartefatto cui è stata che 4 richiede un costo di attivazione, se il controllore {T}: Erhöhe Deinen Manavorrat um ein farbloses Mana. 0 1/1 {1}, {T}: {T}: Erhöhe Tappe Deinen Manavorrat eine Kreatur, deren Stärkeum {W}. nicht {2}, {T}: größer als 2 1/1 2 ist. {T}: Tappe eine Kreatur, deren Stärke nicht größer als 2 2+*/2+* 2 ist.Widerstandskraft und Starke der Aysenischen Die 4 Kreuzritter Alle weißenist 2 plus die Kreaturen Anzahl die erhalten derFähigkeit Helden, die Du 6 2/4 Ebenentarnung. Полет (Это существо может быть блокировано 4 2/4 только существом со способностью полета). Volare 4 Ritorsione infligge la metà dei danni (arrotondati per 2 difetto) Per ognicausati danno dacheuna stregoneria ti viene lanciata inflitto dalla in questo creatura 1 incantata dafügt Bakis Fluch questa magia, jeder Ritorno Kreatur di Fiamma infligge 2 Schadenspunkte für 1 4 3/2 jede Verzauberung zu, die auf der Kreatur liegt. 3 Целевой оппонент открывает руку. Вы берете 3 столько карт, сколько Гор и красных карт в руке у 2/2 {X}{W}, {T}: Баллиста наносит X повреждений 4 2/2 целевому нападающему или блокирующему 2 6/5 7 5/5 Kann fliegen Lege eine +2/+2-Spielmarke auf Baron 8 6/5 Sengir, wenn eine Bartel Runeaxe nonKreatur, die im può essere gleichendiZug bersaglio von magie 6 4/4 incanta Alle creatura. Remasuris Attacca senza verursachen TAPpare Trampelschaden. 6 Если к началу этапа поддержки в вашей библиотеке 5 200 {T}: карт или больше, Добавьте вы выигрываете {1} в запас игру. маны. {T}: Добавьте {R} 0 2/2 или {W} Der Fliegend в запас маны. Кузница на поле Schlachtfeld-Knochenvogel бояnur kann наносит 5 */* Kreaturen Сила mit Flugfähigkeit и здоровье blocken. Обремененного 1B: Der создания 6 2/2 равняются {G}: числу существ Bündnisfähigkeit в игре. bis zum Ende des Zuges. 3 3/3 Protezione dal rosso Se un avversario controlla una 5 qualsiasi {X}, {T}:carta bianca, le Eine Kreatur BestieWahl Deiner di Bogardan erhält –X/+X bis 3 2/2 zum EndeBelbes Fliegend des Zuges. Knochenvogel kann nur Kreaturen mit 3 Flugfähigkeit Wenn Belbes blocken. Portal ins Spiel kommt, wähle einen 5 */* Kreaturentyp. {3}, {T}: Bringe Stärke und Widerstandskraft deseine Kreaturenkarte des Benalischen 4 1/1 Kommandanten sind gleich der Anzahl der Soldaten, Wenn der Riesenwildjäger ins Spiel kommt, zerstöre die 3 eine ОбщееKreatur deiner Wahl количество жизниmit Stärke 4игрока каждого oder höher. Sie равняется 8 4/4 числу существ, которых Verursacht Trampelschadenон контролирует. 5 EnttapptMetti {2}{T}: nichtun während Deiner segnalino Enttap-Phase. di sull'Accumulatore {0}: Mana 4 Nero. {T}: Aggiungi {B} alla tua riserva e rimuovi Целевой игрок открывает три карты из руки, и вы 1 выбираете Зачароватьодну из них. существо Целевой (Когда игрок сбрасывает вы разыгрываете эту 3 5/5 карту, целью является существо. Карта Schwund 3 Das Blastoderm kann nicht Zielвступает von в 4 Zaubersprüchen Ослепительный oder свет Fähigkeiten sein. наносит X повреждений 1 0/3 целевому Quando существу l'Effige или игроку. Fiammeggiante finisce da un territorio 2 1/4 nel cimitero Другие infliggeкоторых существа, 3 danni вы a una creatura bersaglio. контролируете, 4 получают +0/+1. Se viene TAPpata, la terra incantata da Influenza 2 1/1 Maligna {T}: Ein viene Spielerdistrutta alla fine deiner Wahl del turno. verliert 1 Lebenspunkt. 2 2/4 {4}, {T}: Durchsuche deine Bibliothek Полет (Это существо может быть блокировано nach einer 5 2/4 только существом Fliegend со способностью Immer wenn полета). der Blendende Engel Каждый einem 5 2/2 Spieler Kampfschaden zufügt, übergeht dieser {0}: Верните Мерцающий дух в руку владельца. Spieler 4 2/2 Erstschlag, Schutz vor Weiß 2 La creatura bersaglio guadagna +4/-4 fino alla fine del 2 turno. Se l'effetto Небазовые землиne— riduce Горы. la costituzione a meno di 1, 3 6/6 {R}, Принесите Кроваво-огненный колосс в жертву: 8 Кроваво-огненный колосс sull'Accumulatore {2}{T}: Metti un segnalino наносит 6 повреждений di Mana 4 0/0 Blu. {T}: Aggiungi Du kannst {U} alla tua in eine Kreaturenkarte riserva eineme Friedhof rimuovi quanti 5 1/1 bestimmen, sowie der Verkörperer ins Spiel Полет (Это существо может быть блокировано kommt. 2 5/5 только существомkann Die Moorschlange со способностью полета). nicht angreifen, falls der 6 3/3 verteidigende Знание болот Spieler keinen Sumpf (Это существо kontrolliert. Wenn невозможно 4 заблокировать, Уничтожить все пока обороняющийся игрок Острова. 4 1/1 {R}, {T}, wirf eine Karte aus Deiner Hand ab: Eine 2 Kreatur Deiner Как только Wahl kann Ловушка in diesem вступает Zugназовите в игру, nicht blocken. карту 6 (но не карту Zerstöre базовой ein Land земли) deiner Wahl,иdas оппонента. Указанный du kontrollierst, und 8 ein Land deiner Верните целевойWahl, das du nicht перманент kontrollierst. в руку владельца.--- 2 Il permanente bersaglio colpito da questa magia torna 2 2/2 in mano al proprietario; {2}{B}{R}{T}: eventuali Metti in gioco incantesimi un segnalino presenti Demone 5 1/3 Minore, rappresentandolo Принесите con un вsegnalino. Бутылочных гномов жертву: выTratta 3 2/2 получаете 3 пункта жизни. Zu Beginn des Versorgungssegments jedes Spielers 4 4/2 kann dieser Wenn du dieSpieler eine Artefaktkarte, Hirnverschlinger eine jeder Spieler spielst, kann 4 eine Kreatur opfern. Falls ein Spieler das tut, 2/2 Nel turno in cui la Strega finisce da un territorio nel 4 cimitero, tutteangreifende Begrabe eine le creature che le hanno inferto dei Nicht-Artefaktkreatur danni und 5 4/4 bringe einen Finchè Travolgere. Schatten-Spielstein ins Spiel. controlli almeno Behandle un'altra creatura, il 7 danno {T}: inflitto al{1} Добавьте Cavallo di Bronzo в запас маны. da magie {T}: che gli{G} Добавьте 0 или Eine {W} в запас Kreatur маны. deiner WahlПустырь наносит erhält +3/+3 вам 1Ende bis zum 1 5/5 des Zuges. Verschwinden 4 (Diese bleibende Karte kommt mit vier 4 Zeitmarken ins Spiel. Die verzauberte Entferne Kreatur erhält zu Beginn +0/+2. deines {0}: Opfere den 1 Rückenpanzer, Die verzauberte Kreatur erhält +0/+2. {0}:verzauberte um die vom Rückenpanzer Opfere den 1 0/1 Rückenpanzer, {1}: +1/+1 finoum alladie vom fine delRückenpanzer turno. verzauberte 4 3/2 (Mauern können nicht angreifen.) {1}{B}: Regeneriere 3 die {T}:Aasmauer Erhöhe Deinen Manavorrat um ein farbloses Mana. 0 2/2 {1}, {T}: Erhöhe Deinen Manavorrat um {B}. {2}, {T}: Passa-foreste 3 Tutte le Leggende bianche guadagnano l'abilità branco 0 2/2 con Alle altre leggende. Remasuris haben "{1}, opfere diese Kreatur: Diese 2 Kreatur Tutti fügt einer i giocatori nonKreatur oder possono einem Spieler attaccare deinercon e/o bloccare 4 più di due creature per turno. {T}: Добавьте {1} в запас маны. {T}: Добавьте {W} 0 0/5 или {B}vor Schutz в запас маны. Пещеры Койлоса наносят вам Schwarz 3 0/5 Schutz vor Schwarz 3 I Fulmini a Catena infliggono 3 danni a un bersaglio a 1 tua scelta. Tappe oderOgni volta eine enttappe che iKreatur. Fulmini aWenn Catena dieinfliggono 1 Kettenstarre eine Ogni volta che un Kreatur tappt giocatore oder pesca unaenttappt, kann der carta, deve 2 3/3 prima scartarne una di quelle che ha in mano. Se {R}{R}{R}, {T}: Zerstöre eine Artefaktkreatur Deinernon 5 Wahl. Уничтожьте целевое нападающее существо. Вы 4 2/2 получаете Immer wennчисло пунктов жизни, der Häuptling равное его en-Dal angreift, силе. erhalten 3 7/7 alle angreifenden Volare, Kreaturen Furia: 2. Paga Erstschlag {B}{U}{W} bis zum durante Ende la tua fase 8 3/3 di mantenimento oppure Chromium viene sepolto. Fliegend Verschwinden 3 (Diese bleibende Karte kommt 4 mit dreider Sowie Zeitmarken ins Spiel. Entferne Kreis des Kummers ins Spiel zu Beginn deines kommt, 2 bestimme {1}: В следующий раз, когда выбранная вамиder eine Farbe. Immer wenn eine Quelle черная 2 карта {1}: В вследующий этот ход будет раз, наносить вам повреждения, когда выбранная вами 2 1/4 красная Bonus карта(Du {2}{G} в этот ход zusätzlich kannst будет наносить {2}{G}вам bezahlen, 3 sowie le Tutte ducreature diesen Zauberspruch spielst.) Wenn nere in gioco vengono der distrutte. 4 1/1 Se il Clero della Sacra Aureola viene distrutto o subisce 1 2/2 un danno {3}, letale, rigenera {T}: Regeneriere eineautomaticamente Zielkreatur se 4 0/3 Kann nicht von Artefaktkreaturen geblockt werden. 4 0/3 Lege Kann vier nicht+1/+0-Spielmarken aufwerden. von Mauern geblockt das Mechanische Lege vier 4 0/0 +1/+0-Spielmarken auf denвMechanischen Как только клон вступает игру, выберитеSchwarm, 4 2/2 существо, которое Fliegend Schwund 3 находится в игре. В таком случае 2 Каждое существо получает +1/+1 за каждое 5 существо такого же TAPpa la creatura типа, находящееся incantata в игре. da questa magia che tu 1 controlli eоппонент Целевой metti 3 segnalini sul Bozzolo. открывает La creatura руку. Выберите картуnon 3 */1 из Dieруки оппонента. Stärke Целевой des Windenden игрок сбрасывает Holzwurms эту ist gleich der 3 4/4 Anzahl aller Wälder im Spiel. Bringe zu beginn Deines Versorgungssegments die 4 Komplizierte Kampfmaschine Le creature possono attaccareauf die Hand o usare ihres che le abilità 1 includono il simbolo {T} nello stesso turno Зачаровать перманент (Когда вы разыгрываете in cui эту 6 карту, На целью является X расходуйте толькоперманент. Карта черную ману. вступает в Истребление 2 духа Зачаровать существо (Когда вы разыгрываете этуили наносит X повреждений целевому существу 2 карту, целью Lege vier является существо. Polypen-Marken Карта вступает auf das Korallenriff, wennвes 2 7/7 ins Spiel kommt. {0}: Opfere eine Insel, um zwei First strike Pay {3}{B}{B}{B} during your upkeep or 6 Cosmic Horror Возьмите does 7 damage to you and is destroyed. две карты. 3 Каждый раз, когда существо становится целью 5 заклинания или способности, верните существо в Zerstöre eine nichtschwarze Kreatur deiner Wahl, die in 2 1/1 diesem Zug insсущество {T}: Целевое Spiel gekommen с силой ist. 2 или меньше в этот 3 6/4 ход не блокируется. Travolgere, Furia: 2. 7 6/4 6 Уничтожьте целевой артефакт, чары или землю. 4 Le creature con l'abilità passa-montagne possono 3 0/1 essere Questa bloccate come carta è una se non magia possedessero rossa talelanciata quando viene abilità 0 2/2 e i Coboldi Volare. sono creature {R}{T}: rosse.infligge 1 danno a una La Manticora 4 0/1 creaturacarta Questa bersaglio è unache sta rossa magia attaccando quando o bloccando. viene lanciata 0 1/1 e i Coboldi {T}: sono creature Арбалетчики rosse. наносят 1 повреждение целевому 2 4/4 нападающему или блокирующему существу. Andere weiße Kreaturen erhalten +1/+1. Nichtweiße 6 Kreaturenоппонент Целевой erhalten -1/-1. Bezahle приносит 2 Lebenspunkte: в жертву существо. 2 2/1 Se la Mummia Ciclopica finisce da un territorio nel 2 */* cimitero, Gli deve essere * corrispondono al eliminata numero didal gioco. terre che controlli. 6 Zerstöre alle Kreaturen. Sie können nicht regeneriert 4 1/5 werden. Полет (Это существо может быть блокировано 4 1/1 только существом {T}, Принесите со способностью в жертву Способногополета). ученика: 3 прервите целевое заклинание. Уничтожьте целевое нечерное существо. Оно не 3 4/5 может быть {0}: Der регенерировано. Dunkle Irrgarten kann in diesem Zug 5 4/5 angreifen. {0}: Entferne Der Dunkle den Dunkeln Irrgarten kann inIrrgarten am Ende des diesem Zug 5 angreifen. Entferne Wenn Du einen denkontrollierst, Sumpf Dunkeln Irrgarten kannstam Du Ende eine des 5 2/2 Kreatur opfern, anstatt die Manakosten des Dunklen Alle Remasuris haben "Opfere diese Kreatur: Du 2 erhältst 3 Lebenspunkte Le creature dazu." normalmente, ma attaccano e bloccano 1 nessuna infligge danni. Wenn du Hoffnung zerstörenLe creature spielst,attaccanti kann jederrestano Spieler 2 2/4 5 Lebenspunkte {W}: bezahlen. Falls Leite 1 Schadenspunkt, derein DirSpieler durch das einetut, weiße 4 1/2 Kreatur zugefügt wurde, auf die Herbsttochter um. {T}: L'Arciere infligge 1 danno a una creatura bersaglio 3 che attaccaeines Bestimme o difende — Verhindere allen Kampfschaden, der 2 in Du kannst einezugefügt diesem Zug Insel, diewürde; oder regeneriere Du kontrollierst, auf die eine Hand 2 ihres Besitzers Tot fügt zurückbringen, einer Kreatur anstatt deiner Wahl die Manakosten 2 Schadenspunkte 4 zu.creature Le --- Bringe eine con Kreatur l'abilità deiner Wahl, passa-foreste die du essere possono nicht 3 3/1 bloccate come 3se(Diese Verschwinden non possedessero questa bleibende Karte abilità. kommt mit drei 3 3/6 Zeitmarken ins Spiel. Entferne zu Beginn deines Verschwinden 3 (Diese bleibende Karte kommt mit drei 6 Zeitmarken ins Spiel. Entferneins Wenn das Todesgrubenopfer zuSpiel Beginn deinesopfere kommt, 4 alle Kreaturen, Каждый die Du раз, когда kontrollierst. существу Kreaturen, die Du наносятся 5 1/1 повреждения, Schutz уничтожьте его. Оно не может быть vor schwarz 1 2/2 Каждый раз, когда Смертельный наблюдатель 4 2/4 блокирует Schwund 4 или заблокирован Entferne нечерным vom eine Schwundmarke существом, 4 Verteidiger en-Vec: Во время хода Verhindere любого die nächsten из игроков каждое 2 2 1/1 заклинание его оппонента стоит на {3} дороже. Fliegend {4}, {T}: Durchsuche Deine Bibliothek nach 2 2/2 einer Rebellenkarte Wenn die Trotzendemit umgewandelten Vorhut Manakosten blockt, zerstöre sie und alle 3 Kreaturen, die sie in diesem Zug geblockt haben, Зачаровать существо (Когда вы разыгрываете эту am 4 карту, цельюцелевой Уничтожьте является существо. артефакт илиКарта вступает в землю. 4 La creatura bersaglio di questa magia non infligge danni 3 in combattimento Каждый e non раз, когда può attaccare. разыгрывается черное 2 заклинание, целевые Уничтожьте вы получаете чары.1 пункт жизни. 1 */* Stärke und Widerstandskraft des Schuttfressers sind 4 1/2 gleich der Anzahl an Nichtstandardländern in den Passa-isole. 3 Найдите нужную карту в своей библиотеке и 4 поместите ее в руку. Für jede getappte Затем Karte bleibende перетасуйте библиотеку. außer Ländern, die 9 ein Gegner {3}: deinerMinotaurus Nimm einen Wahl kontrolliert, durchsuche von Deiner die Hand und 1 bringe ihn sofort ins Spiel, als wenn er gerade Prendi il controllo di una creatura bersaglio che sta 3 attaccando, NeutralisiereSTAPpandola. Restituiscila einen Zauberspruch deineralWahl. legittimo Sein 4 Beherrscher wirft eine {3}, {T}: Целевой Karte игрок aus seinerкарту. сбрасывает Hand ab. Вы 3 можете Metti разыграть 2 segnalini su эту способность questa только carta. Rimuovi во время 1 segnalino 8 in ogni tuaun Distrugge fase di mantenimento. artefatto Quando l'ultimo bersaglio. Guadagni un numero 2 di punti vita pari al costo di lancio dell'artefatto. La creatura incantata dalla Trasformazione Divina 4 1/1 guadagna +3/+3. {1}{B}, {T}, wirf eine Karte aus Deiner Hand ab: 2 Benenne Übernimm die Karte. eine Entferne Kontrolle die obersten über eine sechs Karten Kreatur Deiner Wahl 3 2/2 mit umgewandelten Alle Remasuris habenManakosten von X oder weniger. die Verteidigerfähigkeit und 4 "Wenn Du diese kannst einKreatur Gebirgeins Spiel kommt, opfern, ziehe anstatt die eine Manakosten 3 für den Angriff Каждый aus den раз, когда Bergen zu zahlen. разыгрывается Eine Kreatur красное 2 заклинание, вы получаете 1 пункт жизни. Il controllore di questo incantesimo può cambiare il 1 1/5 colore della creatura Похититель снов не incantata dal Manto блокируется, Onirico пока он in un нападает 4 1/1 один. {2}{U}, {T}, wirf eine Karte aus deiner Hand ab, opfere 2 1/1 ein Land: {B}: DurchsucheНеутомимых Регенерируйте deine Bibliothek nach bis скелетов. zu zwei (Если в 2 течение этого хода это существо будет уничтожено, {B}: Entferne zwei Kreaturen Deiner Wahl aus Deinem 2 Friedhof aus demfügt Die Trockenheit Spiel, umKreatur jeder einen Skelett-Spielstein und jedem Spielerins1 2 Schadenspunkt zu. Die Trockenheit fügt jeder Kreatur und jedem Spieler 1 2 1/1 Schadenspunkt Schutz vor Grünzu. Lege am Ende des Zuges, falls der 2 4/4 Geächtete Dünenreiter einem Gegner in diesem Zug 5 Kreaturenverzauberung Die verzauberte Kreatur erhält 1 6/6 +2/+0 und(Du Aufblitzen kann nichtdiesen kannst von fliegenden Kreaturen Zauberspruch zu jedem 4 1/1 Zeitpunkt spielen, {1}{R}, {T}: zu dem Ein Zwerg du einen Deiner WahlSpontanzauber erhält die Fähigkeit 1 1/1 Gebirgstarnung bis zum Ende des {T}: Am Ende des Kampfes fügt der Zuges. Seefahrerclan einer 3 angreifenden Cambia oder in rosso blockenden il colore di unaKreatur Deiner Wahl o più creature 2 bersaglio 1 1/1 fino alla fine del turno. I costi di TAP, mantenimento e 1 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 1/1 1 Целевой игрок разворачивает все базовые земли, 3 4/5 которые онTrampelschaden Verursacht контролирует. 7 5/5 Travolgere. Il Wurm non può attaccare fino a quando 7 6/6 non vienedegli Progenie utilizzato pernon Antichi bloccare una creatura. può essere bloccata dalle 7 3/3 creature rosse. Sacrifica Possono essere una da bloccati solo delle tueoisole muri durante la da creature 5 2/4 volanti. Все существа, способные блокировать Эльфийского 5 1/1 барда, блокируют Каждый раз, когдаего. Эльфийского берсеркера 1 2/2 блокируют, он получает +1/+1 до Все остальные Эльфы получают концаи хода +1/+1 за знание 3 1/1 лесов. {G}, (ИхВведите {T}: невозможно в игрублокировать, пока карту из руки. 4 2/3 2 1/1 Volare. {G}{G}: Attacco improvviso fino alla fine del 2 5/5 turno. Если из существ вы контролируете только Царя 4 2/2 крокодилов, Tutto il dannoпринесите его в жертву. inflitto all'Essere Incantato durante il 3 combattimento da creature Sposta l'incantesimo bersaglio condauno unao creatura più incantesimi a 1 un'altra TAPpa unao dacreatura una terra a un'altra. bersaglio Il controllore STAPpata che controllie 1 aggiungi alla tua riserva una quantità Зачаровать существо (Когда вы разыгрываетеdi mana incolore эту 2 7/7 карту, целью является существо. Карта вступает в 7 7/7 7 7/7 7 7/7 7 7/7 7 7/7 7 Целевое существо получает +X/+0 до конца хода. 1 Kreaturenverzauberung Du kontrollierst die verzauberte 6 Kreatur. Du kannstZuzwei Beginn deines Inseln, die Versorgungssegments Du kontrollierst, auf diefügt 4 Hand ihres TAPpa Besitzers la terra zurückbringen, incantata anstatt da questa magia perdie 1 5/2 neutralizzare Eron una magia che der Unbarmherzige kanndistrugge währenduna desoZuges, più terre in 5 dem er aufeine Bestimme Deiner Seitedeiner Kreatur ins Spiel kommt, Wahl. Deckeangreifen. {R} Karten oben 3 1/1 von deiner Bibliothek auf, bis du eine Karte Immer wenn eine andere Kreatur ins Spiel kommt,aufdeckst, 1 erhältst senza Attacca du 1 Lebenspunkt TAPpare. dazu. 1 Tutti i giocatori possono prendere qualsiasi permanente 4 tra quelli всех Верните che hanno in mano существ в рукиe их metterli in gioco, владельцев. 5 Verdampfen fügt jeder blauen und jeder weißen 3 3/6 Kreatur Nessuna1delle Schadenspunkt tue creaturezu. può attaccare, ad eccezione 5 degli Occhieines Bestimme Malefici. L'Occhio Malefico — Durchsuche può esserenach deine Bibliothek 2 einem Standardland, zeige es offen Уничтожьте целевое белое существо. Оноvor, nimmнеesможет auf 3 быть регенерировано. Существа Возьмите карту. и земли, контролируемые целевым 3 оппонентом, не разворачиваются во время Sekundenbruchteil (Solange dieser Zauberspruch sich 1 auf {3}, {T}, opfere eine Kreatur: Decke einekeine dem Stapel befindet, können Spieler Anzahl Karten 3 1/1 gleich der Stärke {T}: Ziehe der geopferten eine Karte Kreatur und zeige sie offen oben von es vor. Falls 2 1/2 kein Land ist, wirf sie aus deiner Hand ab. Kann fliegen Alle Feenwesen, die Du beherrschst, 3 3/3 erhalten Volare +0/+1.una Sacrifica {T}:creatura Alle Feenwesen, die Du per dare all'Angelo Caduto 5 +2/+1 fino alla fine del turno. Lancia Stella Cadente sul tavolo di gioco da un'altezza 3 di almeno Opfere 30Kreatur: eine centimetri. La Stella eine Regeneriere Cadente deveDeiner Kreatur ruotare 3 Wahl. Bis zum Ende des Zuges erhält eine Kreatur deiner 3 Wahl, die duсущество Зачаровать kontrollierst, +X/+0 (Когда вы und verursacht эту разыгрываете 2 карту, Die целью является verzauberte Kreatur существо. Карта вступает в erhält +4/+0. 4 Die verzauberte Kreatur erhält +4/+0. 4 Tutte le creature che bloccano la creatura attaccante 1 bersaglio di questa {T}: Добавьте magiaманы к запасу vengono одинTAPpate. La того пункт маны 2 цвета, который можетkosten Beschwörungssprüche производить любая zusätzlich {2}, из umземель sie zu 6 1/1 sprechen. Когда Разлагающийся гоблин выходит из игры и 1 попадает на кладбище, La prima carta целевое del grimorio di ogniсущество giocatore получает deve 1 sempre essere girata a faccia in su. Целевой игрок теряет столько пунктов жизни, 5 1/1 сколько повреждений Volare {G}{T} ему : Aggiungi {R}уже allaбыло нанесено tua riserva. во Questa 2 abilità viene giocata con la velocità di un'interruzione. Зачаровать существо (Когда вы разыгрываете эту 1 1/1 карту, целью {1}{R}, является {T}, wirf существо. eine Karte Карта aus deiner вступает Hand в ab: Eine 1 3/2 Kreatur deiner Wahl kann in diesem Zug außer von Volare Se la Fenice finisce da un territorio nel cimitero, 6 torna in mano Зачаровать al proprio существо possessore. (Когда Non può essere вы разыгрываете эту 2 карту, целью является существо. Карта Die Flammende Öffnung fügt jedem Spieler вступает 4 в 2 Schadenspunkte zu. Волна пламени наносит 4 повреждения целевому 7 игроку и каждому Neutralizza существу, un'interruzione которое o un он appena istantaneo 2 lanciato. Distruggi un permanente rosso o rimanda in mano al 1 proprietario una Уничтожьте все montagna равнины. bersaglio. Gli incantesimi 4 2/1 Полет (Это существо может быть блокировано 3 только существом Зачаровать со способностью существо полета). {1}{U}: (Когда вы разыгрываете эту 1 2/3 карту, целью Immer wenn derявляется существо.geblockt Feuersteingolem Карта вступает wird, legtв 4 der verteidigende Spieler die oberen drei Karten seiner 2/2 Se lo Spuzzem Floreale attacca e non viene bloccato, 4 puoi decidere Du kannst di distruggere entscheiden, un artefatto controllato Die Schmelzsteinrüstung 3 4/4 während Deines разрушитель {R}: Каменный Enttap-Segments nicht zu получает enttappen. +1/-1 до 5 4/4 концаDer {R}: хода. Schmelzsteinbeißer erhält +1/-1 bis zum Ende 5 4/4 des Zuges. {R}{R}: Eine Kreatur Deiner Wahl erhält +1/-1 bis zum 5 2/2 Ende des Zuges.бродяга получает +1/-1 до конца {R}: Каменный 3 хода. Alle Kreaturen erhalten +X/-X bis zum Ende des Zuges. 4 Все существа получают +X/-X до конца хода. 4 Eine Kreatur Deiner Wahl erhält +1/-1 und erhält Eile 2 bis zum Alle Ende des Kreaturen, dieZuges. Du kontrollierst, erhalten +1/-1. 2 4/4 {1}: Der Schmelzsteinthopter erhält +1/-1 und 7 0/6 Flugfähigkeit (Mauern könnenbis zum nichtEnde des Zuges. angreifen) {R}: Die 3 Schmelzsteinmauer erhält Spiele den Nebelflecken nur+1/-1 bis zum während des Ende des "Blocker- 2 1/1 Deklarieren" -Segments. Alle angreifende Kreaturen Wenn sie zum Blocken deklariert werden, bekommen 1 1/1 die Bewohner Wenn sie zum +2/+0 Blockenbis zum Ende deklariert des Zuges. werden, bekommen 1 2/4 die Bewohner +2/+0 bis zum Ende des Zuges. 4 8/8 Пробивающий удар (Если это существо нанесло 6 достаточно повреждений, Neutralizza una чтобы magia appena уничтожить lanciata, se chi la lancia 1 non spende {1} in più. [G] 0 [G] 0 [G] 0 [G] 0 Paga {3} durante la tua fase di mantenimento oppure 5 l'Aculeo della Ein Spieler Preveggenza Deiner viene Wahl wählt distrutto. 2 Karten ausSe ti Hand seiner 2 aus В und wirft начале dieseэтапа вашего ab. Wenn er nichtОбличье поддержки genug Karten auf дракона 7 наносят 5 повреждений целевому существу или Tutti i tuoi muri guadagnano +1/+0 e l'abilità branco. 3 2/2 Полет (Это существо может быть блокировано 2 2/2 только существом Alle Remasuris со "{0}: haben способностью полета).imКогда Ist diese Kreatur Spiel, 3 4/4 wirf eine Furia: 2 Münze. Falls du den Münzwurf gewinnst, 6 Artefakte, Kreaturen und Länder, die deine Gegner 4 1/1 kontrollieren, kommen getappt ins Spiel. 1 Wenn die verzauberte Kreatur das Spiel verlässt, muß 3 */* ihr Beherrscher Stärke eine Kreatur opfern, und Widerstandskraft die er beherrscht. des Pilzbehemoth sind 4 gleich der Anzahl Если источник der +1/+1-Marken наносит повреждения aufсуществу Kreaturen, илиdie 4 игроку, повреждения, Bestimme которые eines — Zerstöre он наносит ein Artefakt этому deiner Wahl; 2 4/4 oder einelaKreatur Durante tua fasedeiner Wahl erhält +1/+1 di mantenimento, Gabrielund guadagna 7 una delle seguenti abilità a tua scelta fino alla tua Kreaturen, die du kontrollierst, erhalten +1/+1. 3 Il danno inflitto alla creatura incantata da questa magia 3 dalle creature iche {5}, Sacrifica lo del Magli bloccano Caos. oPrendi che ne sono bloccate il controllo di una 5 1/1 terra, creatura Wenn o artefatto die Geisterhunde bersaglio. angreifen, Quindisie werden affida al nicht 2 2/5 getappt. Wenn Du Geisterhunde zum Blocken {W}, {T}, wirf eine Karte aus deiner Hand ab: einer 5 0/2 Kreaturen, die dubersaglio {T}: La creatura kontrollierst, prendeerhalten +1/+0 -1/-0 fino allabis zum fine del 3 1/1 turno. Kann fliegen. {1}{U}: Begrabe alle Kreaturen, die den 2 1/1 Riesenalbatros in diesem Kann fliegen. {1}{U}: Zug verletzt Begrabe haben. Der alle Kreaturen, die den 2 4/2 Riesenalbatros in diesem Zug verletzt haben. Der 4 3/3 Fliegend Aussetzen 4 — {1}{G} (Statt diese Karte aus 5 deiner Hand Целевое zu spielen, существо kannst+3/+3 получает du {1}{G} bezahlen, до конца хода.sie 1 3/3 4 3/3 4 3/3 4 3/3 4 3/3 4 3/3 4 0/3 Du kannst wahlen, ob Du die Riesenauster wahrend 4 1/1 Deiner Enttap-Phase {5}: Durante enttappst la prossima fase dioder nicht. {T}: Die mantenimento del suo 2 2/4 controllore, Гигантский la Lumaca паук можетGigante guadagna блокировать, un'abilità как если бы он 4 обладал способностью полета. La creatura incantata da questa magia guadagna 2 2/4 +2/+2. La Tartaruga Gigante non può attaccare se ha attaccato 3 durante Если il tuo turno у вашего precedente. оппонента больше земель, чем у вас, 2 выберите из Существа, библиотеки которых три карты Равнин, вы контролируете, откройте получают 3 2/2 +1/+1. 2 3/3 Страх (Это существо может быть заблокировано 5 только Metti X артефактным существом segnalini su una и/или черным creatura bersaglio che è stata 1 bloccata in questoditurno Il muro bersaglio dalmagia, questa muro bersaglio di questa da te controllato, 1 guadagna Tutte +10/+0bloccate le creature mentredal blocca. muroTutti i danni bersaglio di inflitti questaa 1 magia Tutto ilvengono distrutte danno inflitto alla dalle fine delattaccanti creature combattimento. al muro 1 bersaglio di questa magia viene aggiunto Lancia questo istantaneo solo al termine del ai tuoi punti 1 1/1 combattimento. {R}: ГоблинскийTutte le creature воздушный bloccate экипаж dal muro получает 1 2/2 способность полета до конца хода. (Оно Гоблин-грабитель нападает во время каждогоможетхода, быть 2 2/2 если может.(Это существо может нападать во время Ускорение 3 2/2 того хода, когда Остальные оно получают Гоблины попало под ваш контроль). +1/+1 и знание гор. 3 1/1 (Их невозможно Знание блокировать, гор (Это существо пока обороняющийся невозможно 1 2/1 заблокировать, пока обороняющийся игрок 2 1/2 Полет (Это существо может быть блокировано 3 2/1 только существом Fliegend со способностью Immer wenn полета). das Verschleierte Traumwesen 2 4/4 das Ziel improvviso Attacco eines Zauberspruchs oder Le creature coneiner Fähigkeit l'abilità wird, passa-isole 7 3/3 possono essere bloccate come se non possedessero {1}{B}, {T}: Die Zielkreatur erhält -1/-1 bis zum Ende 5 des Zuges. Каждый раз, когда существо, которое вы 4 2/2 контролируете, Когда Могильщик попадает вступаетнав кладбище, все игру, вы можете 4 вернуть Tutte целевуюperdono le creature карту существа с кладбища в руку. l'abilità volare. 3 La creatura bersaglio di questa magia guadagna +0/+X 1 fino alla fineche Le creature del possiedono turno. X è ill'abilità costo dipassa-pianure lancio della 3 possono essere Принесите bloccate в жертву come seвозьмите существо: non possedessero число карт, 4 равное значению силы существа, принесенного {1}{W}:Previene tutto il danno inflitto da una fonteв 2 2/4 rossa am Lege o nera. EndeSe una des fonte infligge Kampfes più volte dei danni eine -0/-2-Spielmarke auf 5 alle Kreaturen, die den Werwolf geblockt haben oder {B}: Pesca una carta e perdi 2 punti vita. Effetti che 4 prevengono o ridirigono {2}{T} : Metti i danni un segnalino non possono essere sull'Accumulatore di Mana 4 2/2 Verde. {T}: Aggiungi {G} alla tua riserva e rimuovi 2 6/1 Verursacht Trampelschaden, Eile Opfere den Umpflüger 3 1/1 am EndeВерните {1}{G}: des Zuges. целевую базовую землю с 1 кладбища в руку. Партизанская тактика наносит 2 повреждения 2 3/5 целевому существу или игроку. {T}: Un giocatore bersaglio Когда из-за deve scartare una действия carta a 4 */* caso tra Halfdane Quando quelle della suainmano. entra giocoPuoi usare è una questa creatura 3/3. 4 Durante {T}: Aggiungi {R} alla tua riserva. {T}: Rimuoviprende la tua fase di mantenimento, Halfdane ogni 0 3/3 abilità{5}{R} Echo passa-terre a una (Opfere creatura zu Beginn bersaglio fino alla fine deines 4 Versorgungssegments Ziehe drei Karten. diese bleibende Karte, falls sie 4 1/1 {G}, {T}, wirf eine Karte aus Deiner Hand ab: Jedes 1 2/5 Land, das Leite {X}, {T}: Du bis zum Ende des Zuges X Schadenspunkte, für Mana die einer tappst, weißen 5 2/4 Kreatur, Nella fasedie di Du beherrschst,successiva mantenimento zugefügt wurden, aufin all'entrata 7 2/2 gioco di Hazezon, metti in gioco * segnalini Guerrieri 3 Wahle eine Karte aus irgendeinem Friedhof und nimm 2 sie aus dem Bestimme Spiel. eines — Ziehe zu Beginn Ein Spieler der deiner Versorgungs- Wahl erhält 3 1 2/2 Lebenspunkte Erstschlag {T}:dazu; oder verhindere Ein Zwerg Deiner Wahl in erhält diesemErstschlag Zug die 4 und +2/+0 Cambia bis zum in bianco Ende des il colore Zuges. di una o piùBegrabe creatureden a tua 1 2/2 scelta fino alla fine Der Heckentroll del +1/+1, erhält turno. Isolange costi di du TAP, eine Ebene 3 kontrollierst. {W}: Regeneriere den Heckentroll. Tutte le creature prendono -1/-0 fino alla fine del turno. 1 Distruggi tutte le creature che non sono nere. Il Fuoco 5 1/1 Infernale ti infligge {T}, принесите X+3 danni; в жертву X è il numero существо: вернитеdiцелевое 4 1/1 существо {T}: с кладбища Durante la tua faseв di игру. Вы можете разыграть mantenimento, sacrifica una 4 creatura Du e prendine erhältst un'altra dal 20 Lebenspunkte tuo Aussetzen dazu. cimitero per 10 — 9 2/2 {W} Когда(Statt diese Бандит Karte ausдороги с большой deiner вступает Hand zu spielen, в игру, вы 4 3/3 получаете 2 пункта жизни, а целевой оппонент 4 3/3 Каждый раз, когда Пустотелые псы нападают, они 5 получают +2/+0все Предотвратите добоевые конца хода. повреждения, которые 1 будут Le нанесены creature в этот attaccano o ход. bloccano normalmente, ma 1 nessuno infligge danni. Le Зачаровать существо (Когда creature attaccanti vengono вы разыгрываете эту 1 1/1 карту, целью является {W}: Почетный караул существо. Карта до получает +0/+1 вступает конца в 1 хода. {2}{T} : In questo turno una creatura bersaglio non 4 1/4 infligge danni in combattimento. 3 2/1 Attacco Improvviso. 3 Принесите в жертву Болото: регенерируйте целевое 5 черное существо. Il controllore (Если di questo в течениеpuò incantesimo этого хода этоuna rigenerare 5 creatura В началеnera bersaglio этапа взятия sacrificando карт любогоuna palude. игрока, если 2 5/4 Воющая Furia: 1 шахта не повернута, этот игрок берет карту. 6 6/2 Zahle während Deiner Versorgungsphase {G}{G} oder 4 6/2 begrabe die Nebelschwaden. Zahle während Deiner Versorgungsphase {G}{G} oder 4 6/6 begrabe die Nebelschwaden. Когда Загнанный вумпус вступает в игру, каждый 4 другой игрок может Bonus {3}{G} ввести (Du kannst в игру одну zusätzlich {3}{G}карту bezahlen, 4 2/2 sowie du diesen Zauberspruch spielst.) Durchsuche {T}: TAPpa o STAPpa un artefatto bersaglio controllato 3 2/2 dall'avversario. Полет (Это существо может быть блокировано 3 1/1 только Il Druidoсуществом Icneumoneсоinfligge способностью 4 danni aполета). Каждый ogni avversario 3 che {1}, lancia un istantaneo. {T}: Поверните Questo целевой non si verifica артефакт, per il существо 4 5/5 или землю. Schutz vor weiß 6 4/4 В начале вашего этапа поддержки, если у вас в руке 2 есть La хотя бы creatura одна карта, incantata верните da questa Воображаемого magia guadagna +2/- 1 2. Paga {1} ogni volta che la creatura incantata da questa 1 magia Ersetzecerca di attaccare, das Ziel bloccare o TAPpare. eines Zauberspruchs Questa deiner Wahl mit 2 einem Tutti glieinzelnen istantaneiZiel. e leDu verlierst Lebenspunkte interruzioni in se sono neutralizzati 3 chi Tutti i danni inflitti alla creatura bersaglio di questadi li lancia non paga {X} in più, dove X è il costo 1 1/1 magiaЦелевое {T}: per il resto del turno sono нападающее ridottiполучает существо a 0. +1/+1 1 2/4 до конца хода. Tutte le creature, eccetto i muri, che bloccano la 5 Medusa Eine Infernale, Kreatur Deinero Wahl che vengono da leiZug ist in diesem bloccate unblockbar. 1 Tutte le creature con costituzione uguale o inferiore a 3 3 che bloccanoцелевое Разверните o che sono bloccateОно существо. dallaполучает creatura +2/+4 3 6/6 до концаImmer Fliegend хода. wenn Intet der Träumer einem Spieler 6 Kampfschaden zufügt,un'evocazione Se l'avversario lancia kannst du {2}{U} bezahlen. Falls che non 4 2/2 corrisponde Das Sprechen al weißer colore di unduna delle Verzauberungen grüner creature sotto il tuo 4 verteuert sich um {2}. Die verzauberte Kreatur erhält -0/-1 und kann nicht 1 zum Blocken von Kreaturen deklariert werden, deren [U] 0 [U] 0 [U] 0 [U] 0 3/3 Protezione dal rosso. Tutti i Guardiani in gioco 6 guadagnano Вы не можете +1/+1 статьse un avversario целью controlla заклинания или una 4 3/2 способности. Tutte le creature verdi guadagnano +0/+2. 4 {2}: Нефритовая статуя становится артефактом со 4 4/5 значением силы 3/6 до конца боя. Разыгрывайте эту 5 5/5 7 5/5 Waldtarnung Immer wenn Jedit Ojanen aus Efrava 6 6/5 angreift oder blockt, bringe einen 2/2 grünen (Katze, 6 {2}, {T}, Принесите в жертву Шутовской колпак: 4 выберите изwird Das Zielland библиотеки zu einemцелевого игрока Standardland три карты Deiner Wahl 2 4/4 bis {0}:zum EndeRächer Jodahs des Zuges. erhältZiehe eineEnde bis zum Karte amZuges des Beginn -1/- 6 5/4 1 Se Johan non attacca ed è STAPpato, le tue creaturevor und eine der Eigenschaften Doppelschlag, Schutz 6 2/2 possono attaccare Schwund senza 4 Entferne eine TAPpare. Schwundmarke vom 4 3/3 Rüttelnden {R}{R}{R}, {T}: Zerstöre eineine Meervolk: Tappe Kreatur Deiner Wahl. Nichtkreaturartefakt 5 1/1 Deiner Wahl. Wenn sie als Angreifer deklariert werden, erhalten 1 Jovens Frettchen {4}, {T}: +0/+2. Eine Kreatur Tappe Deiner amkann Wahl Endebis deszum Kampfes Ende 6 des Zuges nur Il Demone durch Burlone Mauern infligge geblockt 2 danni werden. a un avversario per 3 ognilancia Chi creatura biancha questa magiache questi e un controlla. giocatore a sua scelta 4 1/7 scelgono, tra le creature che controllano, quella con il 4 {T}: Aggiungi {W} alla tua riserva. {T}: Fai tornare in 0 mano al legittimo {T}: Добавьте {1}proprietario una leggenda в запас маны. bersaglio; {T}: Добавьте {R} 0 3/3 или {T}: {G} в запассуществу Целевому маны. Карплюсанский лес наносит количество повреждений, 5 5/3 равное силе карплюсанского йети. Карплюсанскому 6 3/3 Когда Скалолаз Каву вступает в игру, возьмите 5 2/2 карту. Verursacht Trampelschaden Immer wenn ein Gegner 2 Lebenspunkte dazu erhält, Kreaturenverzauberung lege wenn Immer ebenso dieviele +1/+1- verzauberte 1 2/3 Kreatur einem Gegner Schaden zufügt, kannst du eine 3 2/2 {T}: Previeni fino a un massimo di 2 danni a una 4 3/3 qualsiasi creatura. Verschwinden 2 (Diese bleibende Karte kommt mit zwei 2 Zeitmarken ins Spiel. {2}, {T}: Tappe EntferneArtefakte. alle anderen zu BeginnDiese deines 3 0/1 enttappen Volare. nicht {G}: während +1/+1 des fine fino alla Enttappsegments del turno. ihres 3 3/2 Вы можете разыграть Короля гепардов тогда же, 4 1/1 когда вы можете Обезьяна разыграть Кирд получает мгновенное +1/+2, пока вызаклинание. 1 контролируете Лес. Tutte le creature, le terre e gli artefatti dell'avversario 4 entrano in gioco {2}{T}: Prendi unaTAPpate. carta dal tuo grimorio e, senza 4 1/2 guardarla, Tutti i tuoi mettila Coboldisotto la Cripta+0/+1 guadagnano della Conoscenza. e l'abilità 2 1/2 travolgere. Attacco Improvviso Tutti i tuoi Coboldi guadagnano 2 1/2 l'abilità Tutti attacco i tuoi improvviso. Coboldi guadagnano +1/+0. 2 0/1 Questa carta è una magia rossa quando viene lanciata 0 e i Coboldi Aller sonoder Schaden, creature rosse. in diesem Zug einer Kreatur deiner 3 Wahl, die du Deinen {T}: Erhöhe kontrollierst, von einer Manavorrat Quelle, um ein die duMana. farbloses 0 {1}{W}, Tappe während Deiner Versorgungsphase eine der {T}: Verhindere allen Kampfschaden, von Kreatur, 4 die Du {T}: beherrschst, Erhöhe Deinen oder begrabeum Manavorrat dieein Koskunfälle. farbloses Mana. 0 {1}, {T}: Erhöhe Deinen Manavorrat Каждый раз, когда разыгрывается синееum {R}. {2}, {T}: заклинание, 2 вы получаете {2}{T}: 1 пункт La creatura жизни.sotto il tuo controllo non bersaglio 2 1/4 infligge danni in questo turno, der Alle Kreaturen, die zu blocken ma Labyrinthminotaurus guadagna +0/+X 4 1/4 deklariert ist, enttappen Alle Kreaturen, nicht während die zu blocken der nächsten der Labyrinthminotaurus 4 2/2 deklariert Immer ist, der wenn enttappen nicht während Laccolith-Geiferer der nächsten geblockt wird, 3 kannst Du ihn einer Kreatur Deiner Wahl Schaden in Immer wenn die verzauberte Kreatur geblockt wird, 1 6/6 kannst Immer Du wennsieder einer Kreatur Deiner Laccolith-Titan Wahl Schaden geblockt in wird, kannst 7 3/3 Du ihn einer Kreatur Deiner Wahl Schaden in Immer wenn der Laccolith-Kämpfer geblockt wird,Höhe 4 1/1 kannst Du Immer wennihnder einer Kreatur Deinergeblockt Laccolith-Welpe Wahl Schaden in wird, kannst 1 3/6 Du ihn einer Kreatur Deiner Wahl Schaden in Höhe {T}: Lady Caleria infligge 3 danni a una creatura 7 1/2 bersaglio {B}{W}{T} che attacca : in questoo turno difende. una creatura a tua scelta 3 7/4 non infligge danni nel combattimento. 7 Se un tuo avversario controlla almeno tante terre 4 quante ne Durante la controlli tua fase tu, questi deve sacrificare di mantenimento, una terra se un avversario 1 controlla Ogni più terre giocatore puòdiscartare quante in tu qualsiasi ne abbia momento in gioco, puoi una 3 carta tra quelle che ha in mano. Se scarta una Wenn Du eine Ebene kontrollierst, kannst Du eine terra, 2 ungetappte Kreatur Лавовый топор unter 5Deiner наносит Kontrolleцелевому повреждений tappen, 5 5/3 игроку. Verschwinden 1 (Diese bleibende Karte kommt mit 3 2/2 einer Zeitmarke {T}, opfere den ins Spiel. Entferne Rechtsbringer: zu Beginn Entferne eine deines rote 3 2/3 Kreatur Deiner {1}{G}: Wahl ganz Kann fliegen aus dem und -0/-1 Spiel.Ende des bis zum 3 Zuges. Ein Spieler Deiner Wahl verliert alle Gift-Marken. Der 3 2/2 Blutegel fugtсущество Полет (Это dem Spieler 1 Schadenspunkt может быть блокированоpro Gift- 2 2/4 только существом {B}: il Lupo MannaroсоMinore способностью полета). perde -1/-0 fino alla fine 4 del Существа, которых вы контролируете, creature turno. Metti un segnalino -0/-1 sulle получают che 4 1/1 способность {T}: полета. Разверните (Они землю. целевую могут быть заблокированы 3 Alle Wälder und alle Saprolinge sind 1/1 grüne 4 Saprolinge und Sacrifica una Wälderdurante creatura zusätzlich zu ihren la tua anderen fase di 4 mantenimento {4}{T} :Durante per la guadagnare tanti punti vita metti tua fase di mantenimento, quantiun 4 segnalino su una creatura bersaglio. Puoi rimuovere You gain 1 life point each time one of opponent's 4 2/2 mountains {T}, opferebecomes tapped. Entferne eine schwarze den Lichtbringer: 3 4/1 Kreatur Deiner Wahl ganz aus Ускорение (Это существо demнападать может Spiel. во время 4 1/3 того хода,Durchsuche {X}, {T}: когда оно попало под ваш nach Deine Bibliothek контроль). einer 3 Rebellenkarte mit umgewandelten Manakosten von Considerate tutte le terre in gioco sia come terre, siaX 4 4/4 come creature Attacco 1/1. Non improvviso, possonoleggendarie. passa-terre essere TAPpate per 6 4/4 Поверните неповернутых существ, которых вы 5 1/1 контролируете: {T}: Лановарский Добавьте {G} бегемот получает в запас маны. 1 {T}: Добавьте {1} в запас маны. {T}: Добавьте {B} 0 1/1 или {G} {B}: в запас Смутная маны. тень Лановарские получает +1/+1 допустоши наносят конца хода. 3 4/3 Attacco improvviso Le creature con l'abilità passa- 6 2/2 foreste o passa-pianure Остальные possono зомби получают essere +1/+1. bloccate {1}{B}, {T}:come 3 2/1 Верните целевую карту Зомби с кладбища в руку. Passa-paludi. 3 Существо со снаряжением получает +3/+0, имеет 3 1/3 способность пробивающего удара. Каждый раз, 2 */* Ускорение (Это существо может нападать во время 4 5/5 того {T}: {3}, хода,Tappe когдаeine оноKreatur попалоdeiner под ваш контроль). Wahl, die du 6 0/1 kontrollierst, {T}: Ziehe zweiundKarten eine Kreatur und wirfder Wahl dann eines drei Gegners, Karten ab. 2 4/4 {2}, {T}: Erhöhe deinen Manavorrat um {B} für jeden 5 1/1 Sumpf, den du {T}: Erhöhe kontrollierst. deinen Manavorrat um {1}. {T}: Ziehe eine 2 2/6 Karte. Spiele diese Alle Kreaturen habenFähigkeit "Opferenur, falls diese du genau Kreatur sieben zu Beginn 4 5/6 deines (Это Полет Versorgungssegments, falls du существо может быть nicht {1} блокировано 6 2/4 только существом со способностью полета). Fliegend {W}{W}{W}: Regeneriere den Himmelsboten 4 des Morgens. Kreatur verliert ihre Flugfähigkeit. Die verzauberte 4 Wenn eine Lege am andere Ende des Kreatur deklariert Zuges eines jedenwird, die für jedes Spielers 3 ungetappte Вы и целевойLand, das dieser оппонент Spielerпо бросаете kontrolliert, монете. Звонeine 1 маны наносит Neutralizza una1magia повреждение игроку, All'inizio appena lanciata. у которого della 2 tua prossima fase principale aggiungi {X} alla tua Прервите целевое заклинание, если игрок, 2 контролирующий Paghi fino a {2} in его menoнеquando заплатит {3}. lanci un 6 istantaneo,un'interruzione o un incantesimo. Neutralisiere einen Zauberspruch deiner Wahl, falls sein 1 Beherrscher Aufblitzen nicht (Du {1} diesen kannst bezahlt.Zauberspruch zu jedem 2 3/3 Zeitpunkt Tutti i murispielen, zu dembloccare che possono du einen Spontanzauber il Sacerdote di Marmo 5 3/3 devono Существа со значением силы 3 или болееpiù farlo. I muri che possono bloccare неdi una 4 4/6 разворачиваются Furia: 1 во время этапа разворота игрока, 6 8/8 Entappt nicht während Deiner Entapp-Phase. Marjhan 7 */* kann nicht Сила angreifen, и здоровье Мароwenn der verteidigende равняются числу картSpieler в 4 вашейein Wenn руке. Gegner eine Ebene kontrolliert und Du einen 4 1/2 Sumpf kontrollierst, {W}, {T}: Поверните kannst Du das целевое Massaker spielen, существо. 2 1/4 {T}: Предотвратите следующие 4 повреждения, 5 2/2 которые будут {2}{G}{G}: нанесены Metti in gioco 1целевому segnalinoсуществу Lupi dellaили Caccia. 4 Tratta Каждый questo segnalino раз, когда come una оппонент creatura карту, сбрасывает verde 1/1, 3 Мигрень наносит ему 2Wenn Kreaturenverzauberung повреждения. die Melancholie ins Spiel 3 kommt, tappeeinen Neutralisiere die verzauberte ZauberspruchKreatur. DeinerDie verzauberte Wahl. Lege 2 diesen Spruch oben auf die Bibliothek seines Neutralisiere einen Zauberspruch Deiner Wahl. Besitzers. Lege 2 diesen Spruch oben Предотвратите auf die Bibliothek следующие seines Besitzers. 4 повреждения, которые 1 будут нанесены целевому существу или игроку в Durchsuche Deine Bibliothek nach einem blauen 2 1/2 Spontanzauber {T}: Vertauscheoder Unterbrechungszauber. bis zum Zeige Ende des Zuges Stärke und 3 0/2 Widerstandskraft einer Kreatur deiner Wahl. Immer wenn du einen Verzauberungsspruch spielst, 3 1/1 kannst Könnendu eine Karte fliegen. ziehen. {1}{W}: +0/+1 bis zum Ende des 2 1/1 Zuges. Können fliegen. {1}{W}: +0/+1 bis zum Ende des 2 Zuges. Bestimme eines — Das Amulett der Mitternacht fügt 1 einer Kreatur Целевое deinerполучает существо Wahl 1 Schadenspunkt zu und +7/+7 до конца хода.du 4 {2}, {T}: Целевой игрок перемещает две верхних 2 карты из своей Измените текст библиотеки на кладбище. целевого перманента, заменив все 1 названияигрок Целевой цветов и типы базовых сбрасывает земель. (Например, две карты. 3 {B}, opfere eine Kreatur: Schaue Dir die Karten auf der 3 Hand eines Wenn Gegners Du einen SumpfDeiner Wahl an kannst kontrollierst, und bestimme Du eine eine 2 4/3 Kreatur opfern, anstatt Когда Режущий мысли die Manakosten выходит derи попадает из игры 4 2/1 на кладбище, каждый игрок сбрасывает карты из Sumpftarnung {G}: Regeneriere die Schlammboa. 2 3/2 Fliegend, Erstschlag, Eile Immer wenn Mirri die 4 Verdammte {T}: Sacrificaeiner Kreatur Universo Kampfschaden Speculare durantezufügt, lege di la tua fase 6 mantenimento Le creature nonper scambiare volanti i tuoi punti non possono vita con quelli attaccare. 4 Du kannst zwei Gebirge opfern, anstatt die Manakosten 3 von WennMogg-Alarm ein Gegnerzu bezahlen. eine Bringe zwei Insel kontrolliert 1/1 und Durote ein 3 1/1 Gebirge Каждый kontrollierst, kannst Duразыгрывает раз, когда оппонент die Bergung der Moggs 1 2/2 заклинание, Могг-страж получает +2/+2wenn Der Mogg-Schleimer kann nicht angreifen, до конца Du 2 2/2 nicht{T}: {3}, mehrDurchsuche Kreaturen kontrollierst als der Deine Bibliothek verteidigende nach einer 4 6/6 Goblinkarte und bringe diese Karte ins Spiel. Quando il Demone di Fango viene posto in gioco, Mischeil 7 2/2 controllore deveder Fliegend Wenn sacrificare 2 paludiFeuervogel Geschmolzene oppure Demone di aus dem 5 */* Spiel auf einen Friedhof gelegt wird, bringe Сила и здоровье Мортивора равняются числу карт den 4 3/6 существ на всех кладбищах. {B}: Регенерируйте 5 1/1 Immer wenn der Mooshund das Ziel eines 1 Zauberspruchs oder einer Fähigkeit ist, die ein Gegner [R] 0 [R] 0 [R] 0 [R] 0 Tutte le tue leggende rosse guadagnano l'abilità branco 0 con altre leggende. 3/3 Passa-montagne, protezione dal bianco. 4 3/3 Aufblitzen (Du kannst diesen Zauberspruch zu jedem 5 Zeitpunkt spielen,die {B}{B}, Bezahle zuHälfte dem du einenLebenspunkte Deiner Spontanzauber 3 0/2 (aufgerundet): Lege zu Beginn Zerstöre eine nichtschwarze Kreatur deines Versorgungssegments eine 2 Sporenmarke auf den Mykologen. Entferne drei Alle Kreaturen verlieren die Flugfähigkeit und 4 2/2 Inseltarnung. Принесите в жертву существо: Оболочка нантуко 3 2/2 получает +2/+2 Erstschlag, Schutzдо конца vor Rot хода. 4 До конца хода все земли становятся существами со 3 значением Целевой силыполучает игрок 2/2, оставаясь прижизни. 8 пунктов этом землями. 5 Уничтожьте целевой артефакт или чары. 2 3/3 {X}{T} : Nomina una carta. Il giocatore bersaglio 5 2/2 mostra X carte haben Alle Remasuris a caso "{3}, tra quelle chediese opfere ha inKreatur: mano, o tutte 3 Opfere eine Буря игл bleibende наносит Karte deiner каждому 4 повреждения Wahl." существу 3 4/2 со способностью полета. Die Nadelspitzenspinne kann blocken, als ob sie 4 2/1 Flugfähigkeit Первый ударhätte. (Это существо наносит боевые 4 4/3 повреждения раньше существ Verursacht Trampelschaden безder Wenn способности Brütende Wurm 6 ins Spiel Tutte kommt, le magie kannstvengono lanciate Du Deineneutralizzate, Bibliothek nach bis a meno 4 1/1 che chi le lancia non spenda {3} in più. {W}, {T}, wirf eine Karte aus Deiner Hand ab: Eine 1 7/7 Kreatur Deiner Wahldanneggiato Volare L'avversario kann in diesem Zug nicht da Nicol Bolas deve 8 */* scartare(Это Полет tutte le carte che существо ha in может mano. быть Ignora questo блокировано 6 только существом Immer wenn со способностью eine Kreatur, полета). Сила die Du kontrollierst, и erhältst 5 Du 2 Lebenspunkte dazu. {4}{T} : In questo turno puoi lanciare una magia 4 1/2 pagando il costo di lancio con mana di qualsiasi colore. 1 {3}{T}: Ridirige tutto il danno che ti viene inflitto da 4 una qualsiasi Übergehe deinfonte a una creatura Ziehsegment. Immera scelta wenn du eine 6 6/6 Karte spielst, Fliegend Immer ziehe eine wenn Karte.der Numot Deine maximale Zerstörer einem 6 Spieler Kampfschaden zufügt, kannst Eine Kreatur Deiner Wahl kann in diesem du {2}{R} Zug nicht 1 4/3 angreifen oder не Огр-десятник blocken. может блокировать. 4 1/5 {T}: Bestimme eine Schadensquelle. Aller Schaden, der 4 1/5 in diesem {T}: Zug einer Kreatur Все повреждения, Deinerв Wahl которые von наносятся этот ход dieser 4 2/3 целевому Schutz vor существу Rot со стороны выбранного вами 4 1/3 {T}: Артиллерия орков наносит 2 повреждения 3 целевому существу или Lege drei Erz-Marken auf игроку и 3 повреждения die Orkmine, wenn sie insвам. 3 4/3 Spiel kommt. Entferne eine Erz-Marke in Deiner 4 0/2 Полет (Это существо может быть блокировано 0 6/6 только Fliegendсуществом со способностью Immer wenn Oros der Rächerполета). einem Spieler 6 1/1 Kampfschaden Volare Metti 1 zufügt, kannst segnalino sugli du {2}{W} Avvoltoi allabezahlen. fine di ogni 2 turno in cui almeno una creatura finisce Зачаровать землю (Когда вы разыгрываете da un эту territorio 3 карту, Opfere целью является alle Länder unterземля. Deiner Карта вступает Kontrolle als в игру 4 zusätzliche Bis zum Ende Kosten, um Überlagertes des Zuges verliert eine Gebiet Kreaturzudeiner spielen. 2 Wahl alle Fähigkeiten Зачаровать существоund wirdвы (Когда 0/1. разыгрываете эту 2 карту, целью является существо. Карта Durchsuche Deine Bibliothek nach bis вступает zu drei Kopienв 4 2/2 einer ПервыйKreatur удар Deiner Wahl, zeige (Это существо sie offen наносит und nimm sie боевые 3 повреждения раньше существ без способности Wenn bis zum Ende des Zuges ein Spieler ein 2 7/7 Nichtstandardland Volare, Travolgere tappt, um Mana zudurante Paga {W}{G}{R} erhalten, la tua 8 2/4 fase di mantenimento oppure Palladia-Mors viene Lege zu Beginn deines Versorgungssegments eine 4 Sporenmarke От одного до auf трехdas Blasse лишаются существ Mycoderm. возможности Entferne drei 3 блокировать в этот ход. Schwund 1 Die verzauberte Kreatur erhält +3/+2. 2 Wenn deropfere {1}, {T}, Parallaktische Wahn das Spiel den Parallaktischen verlässt, Hemmer: Lege 2 eine Schwundmarke Schwund 5 Entferne auf einejede bleibende Karte Schwundmarke vommit 3 Parallaktischen Nexus: Ein Gegner Deiner Wahl entfernt Schwund 5 Entferne eine Schwundmarke von der 4 Parallaktischen Flut: Entferne Schwund 5 Entferne ein Land Deiner eine Schwundmarke Wahl von der 4 Parallaktischen Welle: X creature bersaglio Entferne eine guadagnano Kreatur l'abilità Deiner di passa-isole 1 5/3 fino alla fine {B}{R}: +1/+0delfino turno. alla fine del turno. 6 {W}, Сбросьте карту: вы получаете 3 пункта жизни. 2 2/1 Полет (Это существо может быть блокировано 3 только существом {T}: Aggiungi со способностью {G} alla полета). tua riserva. {T}: Первый Una creatura 0 bersaglio Выберите1/1 guadagna цвет. Целевой +1/+2 игрокfino alla fine руку открывает del turno. и 4 3/4 сбрасывает {T}: все карты Un giocatore этого bersaglio цвета. deve nominare una carta e 5 6/6 quindi du Wenn girare denlaPhantasmagorier prima carta del proprio spielst, grimorio. kann jederSe la 7 2/2 Spieler drei Karten aus seiner Hand abwerfen. Призрачного воина невозможно блокировать. Falls ein 3 В начале этапа поддержки вы берете карту и 3 1/1 теряете Wenn der1 Phyrexianische пункт жизни. Antreiber ins Spiel kommt, 3 4/4 erhalten alle anderen Söldner Когда Фирексийский великан+1/+1 bis zum вступает Ende в игру, выdes 6 5/4 берете две карты и теряете 2 пункта жизни. 6 3/3 Schwund 3 Entferne eine Schwundmarke vom 4 Phyrexianischen Bestimme eines —Strolch: Der Phyrexianische Eine Kreatur Strolch deiner Wahl erhält 1 1/1 Inseltarnung bisdanneggia Se lo Scorpione zum Ende un'avversario, des Zuges; oder eine infligge1 3 1/1 punto veleno (usate un segnalino per indicarlo).Quando Volare {G}{G}{G}{T}: La creatura bersaglio guadagna 4 l'abilità До конца volare fino хода, allaцелевой если fine del turno. игрок должен взять 4 1/1 карту, вместо него берете карту Знание болот (Это существо невозможно вы. 1 заблокировать, Уничтожьте все пока обороняющийся существа, которых выигрок не 9 1/1 контролируете. Они не могут быть Hand {B}, {T}, wirf eine Karte aus Deiner регенерированы. ab: Eine 2 Kreatur Deiner Wahl erhält -1/-1 bis zum Ende des [W] 0 [W] 0 [W] 0 [W] 0 Paga fino a {2} in meno quando lanci una magia di 6 evocazione. Уничтожьте целевое существо. Оно не может быть 4 регенерировано. Zerstöre Игрок, eine Kreatur контролирующий deiner Wahl. Sie kann целевое nicht 1 regeneriert werden. Der Beherrscher der Kreatur Zerstöre zu Beginn deines Versorgungssegments die bringt 1 2/2 Kreatur mit der haben Alle Remasuris niedrigsten "{2}, Stärke. Sie kann nicht {T}: Regeneriere einen 3 3/3 Remasuri deiner Wahl." Bonus {2}{G} (Du kannst zusätzlich {2}{G} bezahlen, 4 1/1 sowie du diesen {1}{G}{T} Zauberspruch : La creatura spielst.) bersaglio perdeWurden diealla -2/-0 fino 3 fine del {2}: Eineturno. Kreatur Deiner Wahl erhält Flugfähigkeit bis 5 zum Ende Finché des Zuges. Presenza {5}, {T}: del Maestro è inZerstöre einei Kreatur gioco, tutti nuovi 4 incantesimi appena lanciati vengono neutralizzati. Während der Versorgungsphase jedes Spielers fügt ihm 4 */* die ursprüngliche Sowie Ordnung das Ursprüngliche für jedes Plasma Nicht-kommt, ins Spiel 4 1/1 bestimmst du, ob es eine 3/3 Kreatur, eineturno, La Melma Primordiale deve attaccare ogni 2/2 Kreatur se 1 5/4 possibile. {T}: Durante Aggiungi {U} la allatua tuafase di mantenimento, riserva. Questa abilità viene 6 1/1 giocata con la velocità di un'interruzione. {T}: Der Verschwenderische Feuerkundler fügt einer 3 Kreatur oderSpielern Zeige allen einem Spieler deiner die oberste Wahl Karte der1 Bibliothek 1 2/2 eines Gegners Deiner Wahl. Wenn es ein Land ist, a {T}: Entità Psionica infligge 2 danni a un bersaglio 5 tua scelta, ma infligge La Purificazione anche Psichica 3 danni infligge a seastessa. 1 danno un bersaglio 1 1/1 a tua zu Lege scelta. Se deines Beginn una magia lanciata da un avversario Versorgungssegments eine o 3 Sporenmarke Se la creatura auf den Psychotropen incantata Thalliden. da questa magia Entferne finisce da un 3 1/2 territorio {U}, {T}: Поверните или разверните целевое al nel cimitero, la creatura torna in mano 3 существо. Пироклазм наносит каждому существу 2 2 повреждения. Sind am Ende eines Zuges keine Kreaturen im Spiel, 4 Iopfere Fuochidie Pyrohämie. d'Artificio {R}: Pyrohämie infliggono fügt jeder 4 danni suddivisi a tua 5 scelta tra un qualsiasi numero di bersagli. Le creature che possiedono l'abilità passa-paludi 3 1/1 possono {T}: Finoessere bloccate alla fine come del turno, sepianura una non possedessero a tua scelta 4 produce {1} invece {T}: Добавьте {1} вdiзапас {W}. маны. Usa un{T}, segnalino per Принесите 0 0/1 Зыбучиеsenza Attacca пескиTAPpare. в жертву: целевое нападающее Il Vombato guadagna +2/+2 4 2/2 per ogni incanta Zu Beginn creatura presente su jedes des Versorgungssegments di esso. Deiner 4 2/2 Gegner Immer wenn Radha, Erbin von Keld angreift, Xkannst du fügt der Folterbänker diesem Spieler 2 3/2 deinen {T}: La Manavorrat um {R}{R} creatura bersaglio erhöhen. perde {T}: Erhöhe l'abilità volare fino alla 4 2/2 fine del turno. 3 1/1 Ускорение (Это существо может нападать во время 1 2/2 того хода, когдаRigenera {U}{W}{G}{T}: оно попало una под ваш bersaglio. creatura контроль). 3 Верните целевое существо с кладбища в руку. 1 4/3 Attacco improvviso 6 Найдите в своей библиотеке карту базовой земли и 2 4/3 введите ее в игру {T}: Distruggi повернутой. una creatura Затем bersaglio перетасуйте sulla quale è 6 presente Gioca una carta questa magiaprima incanta checreatura. la difesa venga 4 3/3 assegnata. La creatura bersaglio Kann fliegende Kreaturen blocken. di Wenn questasie magia zum 5 4/1 Blocken schwarzer Metti 7 segnalini suKreaturen deklariert Rasputin quando wird,entra questi erhältin 6 2/2 gioco. Rimuovi un segnalino per prevenire 1 danno {1}{B}{B}, {T}: Zerstöre eine getappte nichtschwarze a 4 5/5 Kreatur Deiner Полет (Это Wahl. {3}, существо {T}:быть может Durchsuche Deine блокировано 4 2/2 толькоder Wenn существом со Rath Unhold aus способностью полета). ins Spiel kommt, Когда verliert 4 2/1 jeder Spieler 3 Einschüchterer Der Rathische Lebenspunkte. kann {3}, {T}. Durchsuche nur von schwarzen 3 1/2 und Artefaktkreaturen geblockt werden. {B}, {T}: Tappe eine Kreatur deiner Wahl.{2}, {T}: 2 {T}: Erhöhe Deinen Manavorrat um ein farbloses Mana. 0 1/1 {4}, Когда{T}, opfere eine Land: Прожорливые крысыRaths Kanteвfügt вступают einer игру, целевой 2 2/1 оппонент Страх (Этосбрасывает карту.быть заблокировано существо может 3 только артефактным существом и/или черным Bleibende-Karten-Verzauberung Verschwinden 3 (Diese 3 bleibende Kartepuò Ogni giocatore kommt mit drei scegliere Zeitmarken di essere ins Spiel. riportato a 20 6 punti vita. Chi sfrutta questa opportunità deve Neutralisiere einen Zauberspruch deiner Wahl, der eine 1 bleibende Sacrifica XKarte, die du carte che haikontrollierst, als Ziel hat. in mano e recupera X dal tuo 1 4/4 cimitero, riprendendole Verursacht in mano. Trampelschaden Quindi{2}{R} Wahnsinn rimuovi(Falls Ricordo du 5 diese Karte целевую Поместите aus deinerкарту Handсabwirfst, кладбища kannst du sie für в библиотеку 1 сверху. {2}{T}: Metti un segnalino sull'Accumulatore di Mana 4 2/2 Rosso. Wenn die{T}: Aggiungieinem Riffpiraten {R} alla tua riserva Gegner e rimuovi Schaden zufügen, 3 2/2 nimm die oberste Karte der Bibliothek dieses Spielers Wenn die Riffpiraten einem Gegner Schaden zufügen, 3 2/2 nimm Alle die oberste Remasuris Karte haben der Bibliothek dieses Spielers Eile. 4 Зачаровать существо (Когда вы разыгрываете эту 1 карту, целью Wenn ein является Gegner существо. einen Sumpf Карта вступает kontrolliert und Du в 4 einen Wald kontrollierst, Зачаровать существо (Когдаkannst выDu den Erfrischenden разыгрываете эту 2 карту, целью является существо. Карта вступает Se la creatura bersaglio di questa magia finisce в da un 3 territorio nel Schwund cimitero 2 {T}: in questo Du erhältst turno, prendi dazu. 2 Lebenspunkte una 3 Разверните все существа, нападавшие в этот ход. За 4 этой TAPpa {T}: главной unфазой последует artefatto дополнительная фаза bersaglio. 2 Questa magia deve essere giocata su un artefatto 3 controllato da unперемещает Целевой игрок avversario. Quando карты с l'artefatto кладбища в 3 библиотеку Rimuovi tuttiиgliтасует ее. che controlli e tutti quelli incantesimi 1 presenti sui permanenti Прервите заклинание целевогоche controlli. Se lanci questa существа. 2 Neutralizza un'evocazione appena lanciata. 2 Opfere ein Land, um Deine Bibliothek nach einem 3 Standardland zu durchuschen Tutte le tue terre und bringe vengono STAPpate. es direkt Riassetto puòins 2 essere alle Bringe giocato solo nel turno Aurenkarten dell'avversario, aus deinem Friedhof dopo la ins Spiel 4 zurück. Nur Kreaturen können auf diese Weise Wähle zwei Kreaturen, die von einem Deiner Gegner 4 0/1 beherrscht {T}: Revekawerden. Begrabe fügt einer eine Kreatur dieser oder Kreaturen einem Spieler und 4 Deiner Wahl 2 Schadenspunkte Tutti i giocatori zu. Reveka giocano con le carte enttappt della propria mano 1 scoperte Tutto sul tavolo. il danno inflitto da una stregoneria viene ridiretto 4 1/1 verso Regeneriere {W}: colui che l'hadie lanciata. Verehrten Toten. 2 Wenn Du einen Wald kontrollierst, kannst Du alle 4 anderen Spielerраз, В следующий 6 Schadenspunkte dazuerhalten когда выбранный lassen, вами источник в 3 этот ход будет Прервите наносить целевое вам повреждения, заклинание и разверните до 4 5/5 четырех Du kannstземель. Rhox Kampfschaden dem verteidigenden 6 1/1 Spieler zufügen {1}{B}, {T}, wirflassen, als ob eine Karte es deiner aus nicht geblockt Hand ab:worden Eine 1 2/2 Kreatur Flankenangriff, Schutz vor Schwarz Aussetzen 3 —bis deiner Wahl erhält +1/+0 und Erstschlag {1} 3 3/1 {W}{W} Wenn die letzte Zeitmarke vom Zeitspalten- Passa-pianure. 5 Целевое блокирующее существо получает +7/+7 до 1 конца {3}{T}:хода. Neutralizza un'interruzione o un incantesimo 5 1/1 bersaglio Immer appena wenn lanciato. Può neutralizzare der Springflut-Langfinger einemsolo magie Spieler 2 Kampfschaden zufügt, wirft dieser Spieler eine Karte Länder enttappen während des Enttapp-Segments ihres 4 5/7 Beherrschers {T}: Aggiunginicht. Zu tua {B} alla Beginn des Questa abilità viene riserva. 7 3/3 giocata con la velocità di un'interruzione. Знание островов (Это существо невозможно 4 заблокировать, пока обороняющийся {3}, {T}: Жезл разрушения наносит 1 игрок повреждение 4 1/1 целевомураз, Каждый существу или игроку. когда Негодяй каву нападает один, он 2 5/5 получает Tutti i tuoi+2/+0 Coboldiдоdella конца хода. di Kher guadagnano Roccaforte 6 */* +2/+2. Paga {R}{R}{R} durante la tua fase di Stärke und Widerstandskraft des Eintrübenden 5 2/2 Schreckens sind gleich der Wenn die Wurzelspinne zumAnzahl deiner Blocken Lebenspunkte deklariert wird, 4 6/6 erhält sie Erstschlag und +1/+0 bis zum Пробивающий удар (Если это существо нанеслоEnde des 7 достаточно Tappe повреждений,Kreatur eine nichtfliegende чтобы Deiner уничтожить Wahl. Diese 4 2/2 Kreatur enttappt nicht während der Enttap-Phase {1}{G}: Рутвалла получает +2/+2 до конца хода. ihres В 3 2/2 течение одного хода разыгрывайте эту способность Inseltarnung 3 1/2 {U}: Der Wurzelwasserdieb erhält Flugfähigkeit bis zum 2 0/2 Ende Kann des Zuges. fliegen {2}:Immer +1/+0wenn derEnde bis zum Wurzelwasserdieb des Zuges. Du 1 kannst auf diese Aufmischen Art nicht fügt allen mehr als {4}Kreaturen nichtfliegenden pro Zug 2 8 1/1 Schadenspunkte zu. --- Hinfallen fügt allen {T}: Уничтожьте целевое повернутое существо. fliegenden 3 2/3 {T}: Prendi il controllo di una creatura bersaglio. Il 5 0/3 cambio di controllo Когда Яйцо птицы non TAPpa o STAPpa рух выходит из игрыlaи creatura. попадаетSe 4 на кладбище, Opfere введите eine Kreatur. в игру фишку Zerspringen красной fügt jedem Птицы Spieler 3 und jeder Kreatur Neutralizza l'effettoohne di unFlugfähigkeit Schadenspunkte artefatto bersaglio che 1 */* necessiti Schwund di5 un costo Stärke di Widerstandskraft und attivazione. des Rostenden 4 2/2 Golems sind gleich der Anzahl Wenn der Rysoriandachs angreift an Schwundmarken auf und nicht geblockt 3 wird, Каждыйkannst раз,Du wählen, когда dem verteidigenden заклинание Spieler или способность, 2 которую контролирует оппонент, Вы получаете 4 пункта жизни. перемещает землю 2 1/3 Полет (Это существо может быть блокировано 4 только существом Zerstöre со способностью eine nichtweiße полета). bleibende Karte deinerКогда Wahl. 5 1/2 {T}: Eine Kreatur deiner Wahl erhält -2/-0 bis zum 3 0/2 Ende des Zuges. {W}{W},{T}: Verhindere bis zu 4 Schadenspunkte bei 4 0/2 einer Kreatur, Verhindere {W}{W},{T}: die Du beherrschst. Tappe diese Kreatur. bis zu 4 Schadenspunkte bei 4 1/1 einerПредотвратите {T}: Kreatur, die Du следующее beherrschst.1Tappe diese Kreatur. повреждение, 2 1/4 которое Принеситебудет нанесено Стража целевому святыни существу в жертву: или в следующий 3 1/3 раз, когда в этот ход указанный вами источник Первый удар (Это существо наносит боевые 4 повреждения раньше Schwund 7 Entferne существ eine без способности Schwundmarke vom 5 Saproling-Ausschlupf. Bringe einen {1}, wirf eine Karte aus Deiner Handgrünen Saproling- ab: Bringe einen 2 2/1 1/1 grünen Saproling- Spielstein ins Spiel. Alle Spieler 1 7/6 8 2/2 3 1/1 飛行 (只有具飛行異能的生物才能咀擋它。) 2 1/1 飛行(このワリーは、飛行を持たないクリーチャーに 2 ブロツクされない。) Cambia in blu il colore di una o più creature bersaglio 1 6/6 fino alla fine Морское del turno. чудовище I costi может di TAP, mantenimento нападать, только если e 6 1/1 обороняющийся Kann игрок fliegen, Schutz vorконтролирует rot остров. 2 2/1 {U}: Regeneration. Benutze diese Fähigkeit nur 3 während Tutte eines le tue Zuges, blu leggende in dem der Meerestroll guadagnano l'abilitàeine blaue branco 0 2/2 con altre {3}, {T}: leggende. Durchsuche Deine Bibliothek nach einer 4 Meervolk-Karte und Opfere das Siegel bringe der dieseZerstöre Reinheit: Karte insein Spiel. Mische Artefakt 2 oder eine Opfere dasVerzauberung Deiner Wahl. Siegel der Verdammnis: Zerstöre eine 3 nichtschwarze Opfere das Siegel des Feuers: Wahl. Kreatur Deiner Diesedes Das Siegel Kreatur kann Feuers 1 fügt einer Opfere dasKreatur oderUrzeit: Siegel der einemZerstöre Spieler Deiner Wahl oder ein Artefakt 2 2 eine Verzauberung Opfer das Siegel derdeiner Wahl.Bringe eine Kreatur Erlösung: 1 Deiner Opfere Wahl zurück das Siegel auf der die Hand Stärke: Eineihres Besitzers. Kreatur Deiner Wahl 1 erhält +3/+3 bis zum Ende des Zuges. Зачаровать землю (Когда вы разыгрываете эту 1 2/2 карту, Каждый целью является раз, когда земля. Карта Закаленный вступает маршал в игру нападает, вы 4 2/4 можете повернуть целевое существо. Разверните все перманенты, которых вы 5 контролируете, La во время creatura incantata этапаmagia da questa разворота каждого può essere 4 Добавьте {R}{R}{R}{R}{R} в запас маны. creature bloccata soltanto da creature artefatto e/o da 3 3/3 Passa-isole. 5 2/2 Bringe drei Leibeigenen-Spielsteine ins Spiel, wenn der 4 1/2 Sengirische Autokrat Können fliegen. Lege ins eineSpiel kommt. Behandle +1/+1-Spielmarke aufdiese 3 1/2 Sengirs Fledermäuse, Können wenn+1/+1-Spielmarke fliegen. Lege eine eine Kreatur auf dem auf 3 4/4 Sengirs Fledermäuse, wenn eine Kreatur auf Полет (Это существо может быть блокировано dem 5 1/* только существом L'asterisco со in nell'angolo способностью полета). basso a destra è pari aКаждый 1 4 1/1 quando {T}: Eine Kreatur deiner Wahl außer einemQuando la Sentinella viene messa in gioco. la Serendib- 3 Hexenmeister {4}{T} : Metti wird 0/2 1bissegnalino in gioco zum Ende des Zuges. Serpente Velenoso. 6 3/3 Tratta Змей-воин Когда questo segnalino come вступает una creatura в игру, artefatto вы теряете 3 3 4/4 пункта жизни. Полет (Это существо может быть блокировано 5 только существом со способностью Alle fliegenden Kreaturen полета). erhalten +1/+1. 4 Zahle während Deiner Versorgungsphase {W}{W} oder 2 3/3 begrabe Wenn dieSerras Menagerie. Inquisitoren Die verzauberte deklariert Kreatur werden, schwarze 5 2/2 Kreaturen {T}: zu blocken, Verhindere oder schwarze 1 Schadenspunkt bei Kreaturen einer Kreatur 4 4/4 oder einem Spieler. {1}{W}{W}, Fliegend, Wachsamkeit {T}: Eine Kreatur 5 Существа, которых вы контролируете, получают 2 бдительность. (При нападении Kreaturenverzauberung они не Kreatur erhält Die verzauberte 3 +1/+2, solange Lege drei sie weiß ist. Andernfalls Pfeilspitzen-Marken erhält sie auf die gezackten -2/- Pfeile, 4 1/2 wenn Der {W}: sie ins Spiel kommen. Schatten Begrabe von Trokair erhält die Gezackten +1/+1 bis zum 4 2/3 Ende Morphdes Zuges. {2}{U} Aussetzen (Du 3 — Karte kannst diese {W} (Statt diese verdeckt fürKarte {3} 3 2/2 als eine 2/2 Kreatur spielen. Decke sie zu Полет (Это существо может быть блокировано einem 5 только существом Уничтожьте со артефакт. целевой способностью полета). 2 1/1 {T}: Rimuovi l'abilità branco con altri da una creatura 2 bersaglio Tutte finocreature le tue alla fineguadagnano del turno. +0/+2 fino alla fine 2 4/4 del turno. {B}{T}: Ridirigi tutto il danno inflitto a te da una 5 5/5 creatura attaccante Полет (Это существо sulможет Cacciatore бытьShimiano. блокировано 6 только существом Der Shivanische со способностью Meteor полета). fügt einer Kreatur {R}: deiner Wahl 5 13 Schadenspunkte zu. Aussetzen 2 — {1}{R}{R} {T}: Добавьте {1} в запас маны. {T}: Добавьте {U} 0 6/6 или {R} в запас Verursacht маны. Шиванский Trampelschaden риф Wenn der наносит вам Shivanische 4 Wumpus ins Spiel kommt, kann jeder Spieler ein Land Шок наносит 2 повреждения целевому существу или 1 1/1 игроку. Eile Wenn der Kreischende Mogg ins Spiel kommt, 2 tappe Die alle anderen Zielkreatur Kreaturen. erhält -5/-0 bis zum Ende des Zuges. 1 Die Zielkreatur erhält -5/-0 bis zum Ende des Zuges. 1 Ein Gegner deiner Wahl bestimmt eine Karte aus 1 deinem Friedhof. Возьмите Du kannst три карты, затем {B} bezahlen. сбросьте Falls du dies карту. 4 Fino alla fine del turno il danno inflitto a una creatura 2 1/3 bersaglio Immer wenn da magie o effettider der Kämpfer cheSeidenfaust hanno talegeblockt creatura 2 3/5 wird, enttappe Immer wenn dieihn. Ordensritter der Seidenfaust geblockt 5 2/7 werden, enttappe может Паук-шелкопряд sie. блокировать, как если бы он 5 5/5 обладал способностью полета. {X}{G}{G}: Паук- 5 5/5 5 2/2 Entferne den Affen-Geisthelfer aus deiner Hand ganz 3 1/1 aus dem Alle Spiel: erhalten Remasuris Erhöhe deinen +1/+1.Manavorrat um {R}. 2 4/7 6 6/4 7 Wenn ein Gegner ein Gebirge kontrolliert und Du eine 4 Ebene kontrollierst, Wenn Du eine Ebenekannst Du Sivvis kontrollierst, List spielen, kannst Du eineohne 3 2/2 ungetappte Kreatur unter Der Skirk-Schamane kann Deiner nur vonKontrolle tappen, roten und/oder 3 1/3 Artefaktkreaturen Полет geblockt (Это существо можетwerden. быть блокировано 3 10/10 только Schwund существом со способностью полета). 2 Der Wolkenwald-Behemoth kommt getappt 7 ins Spiel. Durchsuche Deine Bibliothek nach bis zu zwei Wäldern 4 2/2 und Wenn bringe sie ins Du einen Spiel. Wald Mische danach kontrollierst, Deine kannst Du alle 4 2/2 anderen Spieler 5 Lebenspunkte dazuerhalten {3}, {T}: Durchsuche Deine Bibliothek nach einer lassen, Elfen- 4 2/3 Karte und2bringe diese Karte ins Spiel. Mische danach Schwund 1 1/1 Wenn der Wolkenwaldwachposten ins Spiel kommt, 3 kannst DuСбросьте {4}, {T}, Deine Bibliothek nach bis столько руку: возьмите zu drei карт, 4 сколько существ Уничтожьте вы контролируете. целевое зеленое существо. Оно не 3 может быть регенерировано. Посмотрите две верхние картыВозьмите карту. вашей библиотеки. 1 4/4 Одну из Bringe {3}{U}: них поместите в руку, а вторую das Flutungeheuer положите auf die Hand seinesв 6 1/1 Besitzers zurück. Der Schleichende Homunkulus kann Kreaturen, die eine 2 5/5 Stärke von 2 Il Passa-paludi oder mehr haben, controllore nicht blocken di Sol'kanar oder1 von guadagna 5 1/1 punto vita per ogni magia nera che viene lanciata. {2}{G}{G}, {T}, wirf eine Karte aus deiner Hand ab: Du 4 2/2 erhältst 2 Lebenspunkte Alle Falken für jede erhalten +1/+1. KarteEin {1}{W}: auf deiner Falke Hand Deiner 3 Wahl erhält Целевой Bündnisfähigkeit игрок bis zum теряет 4 пункта Ende жизни, des Zuges. а вы 5 1/1 получаете 4 пункта Каждый раз, жизни.существо вступает в игру, когда другое 1 3/3 вы получаете 1 пункт жизни. Wenn die gespenstischen Bären angreifen und der 2 verteidigende Spieler keine La creatura incantata schwarzen da questa magia Karten non può essere 2 Размер вашей руки неограничен. effetti veloci o bersaglio di istantanei, stregonerie, 0 Neutralisiere einen Spontanzauber oder eine Hexerei 4 1/2 deiner {T}: Wahl. Sein Distruggi unaBeherrscher deckt Karten creatura bersaglio blu. oben von 3 2/2 Беспозвоночный убийца не может блокировать. 2 2/2 Der Skrupellose Dieb kann nicht blocken. 2 Guadagni 1 punto vita per ogni danno inflitto dalla 1 creatura incantata Зачаровать da questa существо (Когдаmagia. вы разыгрываете эту 1 карту, Metti unцелью является segnalino -0/-2 существо. Карта sulla creatura вступает incantata da в 2 questa magia ogni volta che viene TAPpata. I segnalini Kreaturen und Länder, die Du kontrollierst, können 4 nicht das Ziel von Ogni giocatore cheZaubersprüchen controlla almenooder unaFähigkeiten pianura 4 3/3 guadagna 1 punto vita nella propria fase Der Boshafte Tyrann fügt zu Beginn Deines di 2 3/3 Versorgungssegments Alle einer Kreatur Deiner Wahl, die Remasuris haben Erstschlag. 5 1/1 {1}{G}, {T}, wirf eine Karte aus Deiner Hand ab: 1 3/4 Kreaturen, die Du Quando Stangg kontrollierst, viene messo in erhalten +1/+1 gioco, metti und in gioco 6 2/2 anche 1 segnalino Echo {3}{R} Gemello (Opfere di Stangg. zu Beginn deinesIl Gemello di 2 Versorgungssegments Уничтожьте diese bleibende Karte, falls sie целевую землю. 3 3/2 Aufblitzen (Du kannst diesen Zauberspruch zu jedem 3 Zeitpunkt spielen, zu dem Пока Запоминающая du einen матрица Spontanzauber не повернута, каждый 3 1/2 игрок Полет выбирает артефакт, (Это существо можетсущество или землю во быть блокировано 2 только существом со способностью полета). La Cacciatrice di Tempeste infligge all'avversario 1 4 danno Se per ogni giocatore un qualsiasi carta che ha ha meno in mano. di 4 carte in mano 1 4/3 alla fine della Fliegend Wennpropria fase di mantenimento, der Gewitterfrontreiter Mondo ins Spiel kommt, 5 bringe zwei истории Когда Круг Kreaturen, die du kontrollierst, вступает auf dieцвет. в игру, выберите Hand 3 {W}: В следующий раз, когда в этот Целевой игрок получает Х пунктов жизни.ход источник 1 1/1 {U}{U}, {T}, wirf eine Karte aus Deiner Hand ab: 3 Neutralisiere Jeder Spieler einen verliertKreaturenzauber Deiner 1 Lebenspunkt für jedeWahl. Kreatur, 4 die er Spieler Jeder kontrolliert. bestimmt eine Karte aus seiner Hand. 2 1/1 Dann {U}{U}, {T}, wirf Spieler deckt jeder diese eine Karte ausKarte auf.Hand Deiner Der Besitzer ab: 3 3/3 Neutralisiere Fliegend Der einen Nicht-Kreaturen-Zauber Zeppelin der Felsenburg kann Deiner nur 4 Kreaturen mit Flugfähigkeit blocken. Fino alla fine del turno la creatura bersaglio non infligge 1 danni Wenn ineincombattimento, ma guadagna Gegner einen Wald X und kontrolliert puntiDu di eine 5 Insel kontrollierst, Внезапный kannst Du удар наносит Untertauchen целевому игрокуspielen, столько 4 3/2 повреждений, сколько Aufblitzen (Du kannst карт Zauberspruch diesen находится в его руке. zu jedem 3 Zeitpunkt spielen, zu dem du einen Spontanzauber {T}: Добавьте {1} в запас маны. {T}: Добавьте {B} 0 или {R}ход В этот в запас маны. разыграть вы можете Серные источники до трех наносят 2 4/4 дополнительных земель. {T}: Aggiungi {2} alla tua riserva. Questa abilità viene 5 giocata Die con la velocità Sonnenlanze di un'interruzione. fügt einer nichtweißen Kreatur deiner 1 1/1 Wahl 3 Schadenspunkte zu. Полет (Это существо может быть блокировано 1 только существом со способностью полета). [B] 0 [B] 0 [B] 0 [B] 0 */1 Сила Стаи крыс равняется числу Крыс, которых вы 2 контролируете. La Spada delle Ere entra in gioco TAPpata. {T}: 6 Sacrifica la Spada Puoi pescare delle 2 carte Ere durante in più e un numero la tuaqualsiasi fase di di 2 acquisizione, Cambia in verde il colore di una o più creature a tuain dopodichè puoi scegliere se rimettere 1 3/3 scelta Alle fino alla fine Remasuris habendelWachsamkeit. turno. I costi di TAP, 5 Riflusso dell'Anima infligge 2 danni a ogni giocatore 3 eccetto Metti unasegnalino chi ha lanciato questa 0/-1 sulla magia.incantata creatura Questi da 4 questa Schwund magia 4 ZuinBeginn ogni fase des di mantenimento del jedes Versorgungssegments 3 {1}, {T}: Вы получаете 1 пунктjede Spielers tappt dieser Spieler für Schwundmarke жизни. 1 Каждый игрок в начале своего этапа взятия карт 4 кладет карты In questo turnoизuna руки в библиотеку creatura bersaglioсверху в non infligge 2 danni nel Ваши combattimento. оппоненты играют La creatura bersaglio с открытыми руками.viene 1 Una creatura bersaglio non può essere bloccata fino alla 3 3/3 fine {T}: del turno. Prendi unaGioca cartaquesta a casomagia dopo la dalla mano dichiarazione dell'avversario 4 e mettila nellaвсе Уничтожьте tua. Seppellisci l'Efreet nel cimitero чары. 3 1/1 {U}{U}{U}, {T}: Верните целевой перманент в руку 3 владельца. Wenn du Zeitliche Erpressung spielst, kann jeder 4 6/6 Spieler Fliegenddie aufgerundete Immer Hälfte wenn Teneb derseiner Lebenspunkte Schnitter einem 6 Spieler Kampfschaden zufügt, kannst du {2}{B} Mana. {T}: Erhöhe Deinen Manavorrat um ein farbloses 0 3/3 {2}, {T}: Bringe ein {R}{B}{B}{U}{T} Standardland : Distrugge una aus Deiner creatura Hand bersaglio 3 TAPpata o che sta bloccando una creatura attaccante. Durante la propria fase di mantenimento, ogni 4 giocatore deve La creatura seppellire incantata una creatura da questa magia bersaglio guadagnanon 2 5/5 +1/+0. {R}{R}{R}: Rigenera. 6 Tutte le creature ora richiedono un costo di 0 2/5 mantenimento di {1} Alla fine della fase in aggiunta a qualsiasi di combattimento, prendi ilaltro costo controllo 5 1/3 di tutte(Это Полет le creature cheможет существо hannoбыть bloccato il Corruttore. Il блокировано 4 1/1 {T}: Возьмите карту, затем сбросьте карту. Каждый только существом со способностью полета). 2 3/3 Пока Голем Трана зачарован, он получает +2/+2, 5 способностьцелевое Разверните полета, существо первого удара и пробивающего и получите контроль 3 2/2 над нимimprovviso, Attacco до конца хода. volareЭто существо получает 3 5/5 Ускорение (Это существо может нападать во время 6 6/6 того хода, когда Приливного оно невозможно кракена попало под ваш контроль). блокировать. 8 */* Der Tidenwanderer kommt mit einer Zeitmarke für jede 3 Insel, die du Возьмите kontrollierst, четыре карты. ins Spiel. Verschwinden 5 5/5 Eile Echo {5}{G} (Opfere zu Beginn deines 4 Versorgungssegments diese bleibende Положите целевое существо Karte, falls sie в библиотеку 3 0/2 владельца {2}{U}{U}{T}:сверху. Fai tornare in mano al legittimo 3 1/1 proprietario Morph {U} (Du un permanente kannst diesebersaglio. Non puoi Karte verdeckt für {3} als 1 eine Bestimme eines — Entferne X Zeitmarken vonbeliebigen 2/2 Kreatur spielen. Decke sie zu einem einer 1 1/1 bleibenden Nimm oder ausgesetzten die Timmerianischen Karte deiner Unholde Wahl; oder aus Deinem 3 4/4 Kartenstapel, wenn Du nicht um Einsatz spielst. {B}{B} 5 {T}: Aggiungi {U}alla tua riserva. {T}: Durante la fase 0 di mantenimento, Entferne rimuovi eine Kreatur l'abilità Deiner Wahlbranco mit dero größten l'abilità 3 3/3 Stärke aus {T}: Tor dem infligge Wauki Spiel. (Wenn zwei 2 danni odercreatura a una mehr Kreaturen 5 3/3 bersaglio {R}: che attacca Enttappe o difende. den Lampling. {R}: Eine Kreatur deiner 5 5/5 Wahl blockt den Lampling in diesem Zug, falls möglich. 6 {1}{B}: Lege eine -1/-1-Spielmarke auf die verzauberte 1 Kreatur. {1}{B}: Lege eine -1/-1-Spielmarke auf die verzauberte 1 Kreatur. Cambia in nero il colore di una o più creature a tua 1 1/1 sceltawährend Lege fino alla Deiner fine delVersorgungsphase turno. I costi di TAP, eine 1 1/1 Währungs-Marke Lege während Deiner Versorgungsphase eine{0}: auf die Handelskarawane. 1 Währungs-Marke auf dieземлю, {1}: Верните целевую Handelskarawane. которую вы {0}: 2 3/3 контролируете, в руку владельца. {1}, Сбросьте 3 Forza e costituzione della creatura bersaglio di questa 2 magia sono Целевой invertite игрок fino alla верхнюю перемещает fine del turno. Gli effetti половину 5 библиотеки (округлять Ein Gegner deiner в меньшую Wahl zeigt сторону) die Karten на свое auf seiner 5 Hand offen vor. Du kannst {2}{U}{U}: Возьмите карту. eine Kreaturenkarte davon 4 1/1 Древесная обезьяна может блокировать, как если 1 бы Die она обладала verzauberte способностью Kreatur полета. erhält +1/+1 und kann nur 2 von Kreaturen Зачаровать mit Flugfähigkeit существо (Когда выgeblockt werden.эту разыгрываете 2 карту, целью является существо. Карта вступает {3}{T}: Metti 1 segnalino sull'Uovo del Triassico. Se вci 4 1/1 sono almeno {U}, {T}, wirf2eine di questi Karte segnalini, aus Deinerpuoi sacrificare Hand ab: Tappe 1 oder enttappe ein Artefakt, eine Kreatur oderFür Jeder Spieler darf bis zu zwei Karten ziehen. einjede Land 3 2/2 Karte, Volare die ein Spieler {G}{R}{T}: Lanicht spielt, creatura erhält dieser bersaglio Spieler 2 guadagna 4 1/1 +2/+2 fino Attacco alla fine del turno. improvviso. 1 Il Tifone infligge 1 danno a ogni avversario per ogni 3 2/1 isola che questi Fliegend, controlla. Eile Echo {1}{G}{G} (Opfere zu Beginn 1 deines Versorgungssegments {T}: Добавьте diese{T}: {1} в запас маны. bleibende Karte, Добавьте {U} 0 или Le creature con l'abilità passa-isole possono essereвам {B} в запас маны. Подземная река наносит 3 bloccatemagia Questa come infligge se non possedessero questa bersaglio 1 danno al giocatore abilità. 3 per ogni carta che pesca dal grimorio. Каждый раз, когда оппонент берет карту, Сны 3 подземелья наносят ему Tutte le tue leggende nere1guadagnano повреждение. l'abilità branco 0 con altre leggende. Зачаровать существо (Когда вы разыгрываете эту 1 карту,nel Cerca целью являетсяuna tuo grimorio существо. qualsiasiКарта вступает terra base в e mettila 3 direttamente {T}: Aggiungiin{B}gioco. alla Questa terra tua riserva di non viene mana. {T}: 0 Rimuovi l'abilità attacco improvviso o passa-paludi Jedes Land ist zusätzlich zu seinen anderen Landtypen da 0 4/4 ein Sumpf. Attacco improvviso Le creature con l'abilità passa-paludi 7 possono essere {2} {T}: Добавьте bloccate come в запас se non possedessero маны. 4 {T}: Добавьте {1} в запас маны. Если вы 0 контролируете {T}: Электростанцию Добавьте {1} в запас маны. Урзы Если ивыБашню Урзы, 0 контролируете Шахту {T}: Добавьте {1} Урзыманы. в запас и Башню ЕслиУрзы, вы вместо 0 0/2 контролируете {T}: Добавьте один пункт маны любого цвета вУрзы, Шахту Урзы и Электростанцию 2 запас маны. Kreaturenverzauberung Die verzauberte Kreatur kann 2 7/7 nicht angreifen oder blocken. Volare {B}: Guadagna +1/+0 Die finoverzauberte alla fine del Kreatur turno. 8 0/1 {R}: Guadagna Volare +1/+0 {B}: +1/+0 fino fino alla alla fine fine del turno. del turno. {G}: In ogni turno 1 non possono essere spesi in questo modo più Kreaturenverzauberung Immer wenn die verzauberte di {B}{B} 1 2/3 Kreatur Schaden Aussetzen zufügt,(Statt 4 — {1}{U} erhältst duKarte diese ebenso ausviele deiner 4 5/5 Hand zu spielen, kannst du {1}{U} bezahlen, {1}{B}{B}: Waldtarnung und -3/-0 bis zum Ende sie ganz des 7 Zuges Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand 1 offen vor. TAPpa Bestimme la creatura davon eine incantata Karte mit da questa magia e metti X 2 2/2 segnalini sull'Oro diмонах Когда Почтенный Venaria. La creatura вступает nonвыpuò в игру, 3 получаете 2 пункта жизни. Destruye la criatura objectivo girada. 4 Détruisez la créature engagée ciblée. 4 淌滅目標已橫置的生物。 4 Destrói a criatura alvo virada. 4 タップされているクリーチャー 1 体を对象とし、それ 4 を破壊する。 Zerstöre eine getappte Kreatur deiner Wahl. 4 7/7 В начале этапа поддержки каждого игрока введите в 8 0/2 игру подраз, Каждый вашим контролем когда фишку зеленого вы разыгрываете заклинание 3 2/2 волшебства, вы Бдительность можете (При взять карту. нападении это существо не 2 4/2 поворачивается). Ускорение (Это существо может нападать во время 3 того хода, когда Das Liederliche оно попало Verlangen fügtпод ваш einer контроль). Kreatur DeinerВ 2 2/2 Wahl 2 Schadenspunkte zu. Du erhältst Когда Виридийский шаман вступает в игру, 2 Lebenspunkte 3 2/2 уничтожьте целевой Zu Beginn des артефакт. Versorgungssegments jedes Deiner 4 Gegner Puoi fügt der guardare le Schraubzwingling prime cinque cartediesem Spieler X di un qualsiasi 1 1/1 grimorio. Dopo averle Lege zu Beginn deinesguardate puoi decidere eine Versorgungssegments di 2 6/6 Sporenmarke auf den Lebenssporen-Thalliden. Entferne 7 6/6 7 6/6 7 6/6 7 6/6 7 6/6 7 2/2 Fliegend, Schutz vor Weiß 4 3/3 Fliegend Sowie die Hohlstein-Gargoyle ins Spiel kommt, 5 benenne eine Karte, Вулканический dieнаносит молот kein Land ist. Die genannte 3 повреждения 2 6/5 целевому существу Die Vulkanraupe hat или Echoигроку. {X}, wobei X gleich der 4 6/4 Anzahl deiner Lebenspunkte ist. Wenn {1}{B}, wirf eine Kreaturenkarte die Vulkanraupe von Deiner Hand ab: 6 Volrath der Gefallene Metti 1 segnalino sullaerhält +X/+X Bambola bis zum Voodoo Endeogni durante des 6 6/6 tua fase di mantenimento. Se la Bambola Voodoo Fliegend Immer wenn Vorosh der Jäger einem Spielernon è 6 Kampfschaden Существо zufügt, kannst со снаряжением du {2}{G} получает bezahlen. Falls +2/+2. 2 Снарядить {2} ({2}: прикрепите к целевому 1/1 {B}: Rigenera 2 2/1 Se una creatura viene bloccata dal Muro di Spine di 2 1/4 Frisia e da altri Le creature muri, dal bloccate e nessun'altra creatura Muro di Polvere non oltre ai possono 3 0/6 attaccare nel prossimo turno del loro controllore. Usate 2 2/6 3 0/3 {U}{U}, {T}: Bringe einen Seetang-Spielstein ins Spiel. 2 1/5 Behandle diesen Protezione Spielstein wie eine blaue 0/1 Mauer. dal nero. 3 0/6 {1}: +1/+0 fino alla fine del turno. 5 2/4 Protezione dal bianco Tutto il danno inflitto al muro da 3 0/1 creature Tutto sulle quali il danno sono inflitto presenti al Muro magiedalle d'Ombre incanta creature 3 0/1+* attaccanti L'* assumeviene ridotto il valore a 0. delle Effetti presenti creature che colpiscono nel tuosolo i 2 0/1 cimitero alla fine di ogni tua fase di mantenimento Il danno inflitto al Muro di Vapore dalle creature da 4 1/5 esso bloccate {2}{U}{U}: Il èMuro ridotto a 0. delle Meraviglie guadagna +4/-4 e 4 3/3 la capacità di attaccare Когда Караульный вступает fino alla fine del в игру, turno. посмотрите руку 5 1/3 целевогоAlle Fliegend оппонента. Spieler spielen mit offenen Karten. 3 7/6 Verschwinden 2 (Diese bleibende Karte kommt mit zwei 4 Zeitmarken ins Spiel.вы Существа, которых Entferne zu Beginn получают контролируете, deines 3 1/1 +1/+1 до конца {W}, {T}: Найдитехода. в своей библиотеке карту земли, 1 откройте ее и поместите в свою Зачаровать существо (Когда руку. Затем эту вы разыгрываете 1 карту, целью Каждый игрокявляется существо. может выбрать Картабиблиотеке в своей вступает в до 2 2/1 X {R}: Целевое существо получает способность их в карт существ, открыть эти карты и поместить 3 1/1 ускорения до конца Protezione dal хода. (Оно Nero Guadagna может +1/+1 нападать (usa в dei segnalini 2 per rappresentare questo combattimento) alla fine {2}{T}: Metti un segnalino sull'Accumulatore di Manadi 4 2/2 Bianco. {T}: Aufblitzen (DuAggiungi {W} alla kannst diesen tua riserva ezurimuovi Zauberspruch jedem 2 3/4 Zeitpunkt Wenn spielen,Deines zu Beginn zu dem du einen Spontanzauber Versorgungssegments ein 3 Spieler mehr Kreaturen Immer wenn alsins eine Kreatur jeder andere Spiel Spieler kommt und falls du 6 sie aus deiner Hand gespielt hast, kannst Каждый игрок приносит в жертву четыре duземли. deine 6 0/1 Пожар наносит Полет (Это 4 повреждения существо каждому может быть существу. блокировано 1 1/2 только существом Kann Fliegen со способностью полета). {B}: 2 1/2 Kann Fliegen 2 2/2 {T}: Nimm ein Feenwesen con Deiner Hand und bringe 4 1/1 es direkt {T}: insilSpiel. Prendi Behandle controllo di unadiese Kreatur, leggenda als ware bersaglio. Sesie il 4 2/2 Satiro Полет del (ЭтоSalice viene может существо STAPpato, бытьlascia il gioco o viene блокировано 3 только существом со способностью полета). Tutti i giocatori mescolano la propria mano nel grimorio 1 e pescano X creature tante cartevengono bersaglio quante TAPpate. ne avevano in mano Inoltre Flagello 1 Infernale infligge 2 danni alle creature volanti che Wirf eine Münze; ein Gegner Deiner Wahl wählt Kopf sono 1 oder Zahl, während Ein Spieler die Münze deiner Wahl in der zieht zwei Luft und Karten ist. Wenn wirft der 3 dann vier Karten ab. Целевой оппонент открывает руку. Вы берете 3 столько карт, {T}: Erhöhe сколько Deinen Лесов и зеленых Manavorrat карт в руке um ein farbloses у Mana. 0 2/4 {1}, {T}: Furia: 2 Erhöhe Deinen Manavorrat um {U}. {2}, {T}: 4 */* Gli asterischi * nell'angolo in basso a destra 4 1/1 rappresentano Когда Лесные ilэльфы numero di foreste вступают non TAPpate в игру, найдитеche в 3 4/6 своей библиотеке Schwund карту eine 3 {1}, entferne лесаSchwundmarke и введите ее вvom игру. 5 Holzbrecher: Zerstöre ein Artefakt Deiner Wahl. Если вы контролируете существо и вам наносятся 4 повреждения, Уничтожьте всев существа. результатеОни которых общее не могут число быть 4 регенерированы. Каждый раз, когда разыгрывается зеленое 2 1/2 заклинание, вы получаете Volare {G}{R}{B}{T}: 1 пунктbersaglio Un giocatore жизни. pesca una 3 carta. {T}: Добавьте {1} в запас маны. {T}: Добавьте {G} 0 2/2 или {U} в запас Явимайская маны. Явимайское чародейка побережье получает +1/+1 за каждые 3 6/6 чары, находящиеся Полет (Это существов может игре. быть блокировано 6 только существом со способностью полета). Первый 2/2 {1}{W}: Следующее 1 повреждение, которое будет 3 1/1 нанесено Volare Рьяному Attacca senzaинквизитору TAPpare. в этот ход, вместо 2 2/1 Знание лесов (Это существо невозможно 2 заблокировать, Верните целевоепока обороняющийся существо с кладбищаигрок в игру. 4 Игроки играют с открытыми руками. Если игрок 4 +1/+7 берет When aкарту, он открывает creature comes into ее. playЗатем underлюбой из your control, it 0 3/3 gains Flying two of the following abilities at random: flying, 0 4/4 Flying 0 +1/-3 {X}, Return a creature you control with converted mana 0 +0/+3 cost X to At the its owner's beginning hand: of your Draw ayou upkeep, number of cards may put a +1/+1 0 4/4 counter 飛行 on target creature you control. At the 6 1/1 あなたのアップキープの開始時に、アーデンの天使が {W}{W}, {T}: Return target artifact card from your 3 graveyard to your hand. 各クリーチャーについて、0から2までの数を1つ無 2 4/4 作為に選ぶ。アシュザーのブレスは、そのクリーチャ 0 5/5 Flying Whenever a creature dealt damage by Baron 8 2/2 Sengir this turn is put into a graveyard, put a +2/+2 0 2/2 0 5/5 0 3/3 0 4/4 0 4/4 0 1/1 Flying 0 1/1 Flying 0 +0/-3 Lands you control have "{T}: Add 1 mana of any color 0 +0/-2 to your {X}, mana an Sacrifice pool." artifact with converted mana cost X: 0 +0/+3 Deal X damage {2}: Each playertomay target putcreature or player. a land from his or her hand 0 into play tapped. {3}: Each Target player draws X cards. player may put a 2 2/3 "カマローの斥候が場に出るに際し、基本土地タイプを 3 2/1 1種、無作為に選ぶ。 0 1/1 Haste 0 3/3 0 -1/+1 You have no maximum hand size. {0}: Draw three 0 +1/+3 cards. You mayYouplay skipany your next turn. colored Play this card from yourability hand only as a 0 X/X copy of a basic land card chosen at random that can Flying 0 +0/+5 {S}: Target creature you control gets +1/+1 until end 0 5/5 of turn. Flying 0 5/5 Flying 0 +2/-3 {1}: Target permanent you control gains protection 0 2/2 from a random color it doesn't already have protection Flying 0 3/3 0 3/1 Haste 0 1/1 0 7/7 Trample 0 3/3 0 3/3 0 1/1 0 +0/-5 You start a game with a 1/1 green Elf token that has 0 +0/+3 '{T}: Add {G} Whenever youto your play mana pool.' a creature spell, put a 1/1 green 0 +1/-4 Saproling token You may pay into play. {W}{U}{B}{R}{G} rather than pay the 0 +0/-5 mana cost aforcreature Whenever spells that youyou play.goes to a graveyard control 0 from play, target opponent loses 1 life and you gain 1 +0/-6 Whenever a non-token creature comes into play under 0 your control, it deals a random amount of damage [G] 0 [G] 0 Copy target instant or sorcery spell, except that is 2 -1/-3 copies Fork'syou Permanents color. You may control havechoose new phasing. At targets the endofofthe 0 your turn,one {T}: Add flip mana a coin.ofIfany youcolor win the flip, mana to your take and extra pool. The 0 1/1 card is banned. 0 1/1 0 +1/+2 Attacking creatures you control get +1/+0. 0 -1/-2 Whenever a nontoken creature you control goes to a 0 +0/-3 graveyard frommay Pay 1 life: You play,play target opponent target discards creature card inayour card. 0 2/6 graveyard this turn. {T}: Tap three Whenever untapped white acreatures creature you comes into control: 6 Destroy target creature. クリーチャー1体を対象とする。それはターン終了時 3 2/4 まで+X/+0の修整を受ける。Xは0から6までの無作 At the beginning of your upkeep, if Hazezon Tamar 7 +0/+7 comes The into first play since creature spellthe youbeginning play eachofturn the costs last upkeep, {1} 0 -1/-4 less {3}, to play. The Sacrifice first noncreature a creature: spell each Return target opponent creature card 0 -1/-4 from your graveyard to play. {3}, Sacrifice a creature: Return target creature card 0 -1/+3 from your graveyard Whenever a nontokentocreature play. you control deals 0 1/1 combat damage to an opponent, take a random 0 3/3 Flying {G}: Ifh-Biff Efreet deals 1 damage to each 4 1/1 creature with flying and each player. Any player may 0 +0/-3 At the beginning of the game, look at target opponent's 0 1/1 hand and choose a nonland card from it. That player 0 1/1 0 [U] 0 [U] 0 +0/+1 {X}: Jaya Ballard deals an amount of damage chosen at 0 +1/+3 random froma0card: {3}, Discard to X to target Copy creature three instantorcards player. Play at chosen 0 -1/+8 random. You mayofplay At the beginning yourone of the exchange upkeep, copies without paying control of a 0 3/3 random permanent you control and a random 0 1/1 At end of turn, put a +1/+1 counter on Khabal Ghoul 3 for each creature If Kjeldoran putwould Outpost into a come graveyard from sacrifice into play, play thisa 0 Plains If Lakeinstead. If youwould of the Dead do, put Kjeldoran come Outpost into play, intoa sacrifice 0 Swamp instead. If you do, put Lake of the Dead +0/+12 Sacrifice a permanent: Regenerate target creature into you 0 2/2 control. レイダルのドルイドが場に出たとき、各土地について 3 */* 基本土地タイプを1種、無作為に選ぶ。その土地は選 "レイダルの象が場に出るに際し、3から7までの数を 5 -1/-1 2つ無作為に選ぶ。 Hellbent — As long as you have no cards in hand, if a 0 +1/-7 source Tap an you controlcreature untapped would deal you damage control, to a creature Discard or a card: 0 +0/-5 Target creature Creatures you control you control gets +X/+X have "{T}: Anotheruntil end of target 0 creature {T}: Add gets -1/-1 {1} to youruntil mana endpool. of turn. {1}:Put a +1/+1 Until end of turn, 0 +0/+4 Mishra's Factory {X}, Discard becomes a card: Put a atoken 2/2 Assembly-Worker into play as a copy of a 0 3/3 random {U}: Untap Morphling {U}: Morphling mana creature card with converted cost X.until gains flying Play 5 end of turn. {U}: Morphling can't be the target of spells [R] 0 [R] 0 {3}{B},カードを1枚捨てる:黒のX/Xのゾンビ・クリ 6 1/1 ーチャー・トークンを1個場に出す。Xは2から6ま 0 +0/-4 Creature spells you play cost {B} less to play. This 0 +0/-2 effect reduces Creatures only thehave you control amount of At haste. colored mana youof the beginning 0 1/1 your upkeep, return a creature you control to its Flying 0 0/1 0 +0/-5 Pay 1 life: Until end of turn, whenever a creature deals 0 2/2 combat damage to you, destroy that creature. Pay 1 0 [W] 0 [W] 0 -1/-2 If you control an artifact, a creature, an enchantment, 0 1/1 and You amay land, you can't choose lose not to the Preacher untap game andduring your your 3 +0/+5 untap At the step. {T}: Gain beginning control of your of target upkeep, look atcreature the topofcard an of 0 +0/+5 your library. You may put that card into your At the beginning of your upkeep, look at the top card of 0 +1/+9 your library. Creatures youYou may put control that cardEquipped get +0/+1. into yourcreatures 0 1/1 you control get +1/+0 and have first strike. 0 1/1 0 -2/-3 At the beginning of your upkeep, you draw a card and 0 4/4 you lose 1 life. Flying 0 +1/+1 At the beginning of your upkeep, Rumbling Slum deals 0 1 damage to each opponent. クリーチャーX体を対象とし、それらをタップする。 3 +0/+1 Xは0から5までの無作為に選ばれた数である。 {2}: Choose a creature you control. It becomes a copy 0 1/1 of target creature except for its name. 0 1/1 0 2/2 Sedge Troll gets +1/+1 as long as you control a 3 3/4 Swamp. Flying At{B}: Regenerate the beginning of Sedge Troll. Serendib Efreet your upkeep, 3 +0/-1 deals 1 damage to you. Whenever you play a spell, you gain 2 life. 0 */* Serra Avatar's power and toughness are equal to your 7 +0/-1 life total. At the If Serra of beginning Avatar wouldchoose the game, be put ainto a graveyard creature type. 0 +1/-5 Creatures you you Each creature control, creature control must spells you control be blocked if able.on {4}: 0 1/1 Remove from the game target creature blocking a 0 X/X 0 7/7 {2}: Put a 1/1 colorless Sliver creature token into play. 5 1/1 If Serra Avatar would be put into a graveyard from 0 1/1 0 1/1 0 2/2 0 1/1 0 1/1 Flying 0 1/1 Flying 0 1/1 Flying 0 3/3 Flying 0 +3/-4 {1}: Prevent the next 1 damage that would be dealt to 0 1/1 target creature you control this turn. 0 +0/+2 Whenever you play a creature spell, you may pay {1}. 0 +0/-6 If youPrevent {0}: do, draw all adamage card. that would be dealt to you by 0 a source of your choice this turn. Stuffy Doll deals [B] 0 [B] 0 You may choose not to untap Tawnos's Coffin during 4 +0/-2 your untapastep. Whenever {3}, {T}: non-token Targetis creature creature put into phases out. a