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Name Edition Color Type Rarity Cost

Affa Guard Hound ROE W Creature — Hound U 2W


Akoum Boulderfoot ROE R Creature — Giant Warrior U 4RR
All Is Dust ROE A Tribal Sorcery — Eldrazi M 7
Ancient Stirrings ROE G Sorcery C G
Angelheart Vial ROE A Artifact R 5
Arrogant Bloodlord ROE B Creature — Vampire Knight U 1BB
Artisan of Kozilek ROE A Creature — Eldrazi U 9
Aura Finesse ROE U Instant C U
Aura Gnarlid ROE G Creature — Beast C 2G
Awakening Zone ROE G Enchantment R 2G
Bala Ged Scorpion ROE B Creature — Scorpion C 3B
Baneful Omen ROE B Enchantment R 4BBB
Battle Rampart ROE R Creature — Wall C 2R
Battle-Rattle Shaman ROE R Creature — Goblin Shaman C 3R
Bear Umbra ROE G Enchantment — Aura R 2GG
Beastbreaker of Bala Ged ROE G Creature — Human Warrior U 1G
Bloodrite Invoker ROE B Creature — Vampire Shaman C 2B
Bloodthrone Vampire ROE B Creature — Vampire C 1B
Boar Umbra ROE G Enchantment — Aura U 2G
Bramblesnap ROE G Creature — Elemental U 1G
Brimstone Mage ROE R Creature — Human Shaman U 2R
Brood Birthing ROE R Sorcery C 1R
Broodwarden ROE G Creature — Eldrazi Drone U 3GG
Cadaver Imp ROE B Creature — Imp C 1BB
Caravan Escort ROE W Creature — Human Knight C W
Cast Through Time ROE U Enchantment M 4UUU
Champion's Drake ROE U Creature — Drake C 1U
Conquering Manticore ROE R Creature — Manticore R 4RR
Consume the Meek ROE B Instant R 3BB
Consuming Vapors ROE B Sorcery R 3B
Contaminated Ground ROE B Enchantment — Aura C 1B
Coralhelm Commander ROE U Creature — Merfolk Soldier R UU
Corpsehatch ROE B Sorcery U 3BB
Crab Umbra ROE U Enchantment — Aura U U
Curse of Wizardry ROE B Enchantment U 2BB
Daggerback Basilisk ROE G Creature — Basilisk C 2G
Dawnglare Invoker ROE W Creature — Kor Wizard C 2W
Death Cultist ROE B Creature — Human Wizard C B
Deathless Angel ROE W Creature — Angel R 4WW
Demonic Appetite ROE B Enchantment — Aura C B
Demystify ROE W Instant C W
Deprive ROE U Instant C UU
Devastating Summons ROE R Sorcery R R
Disaster Radius ROE R Sorcery R 5RR
Distortion Strike ROE U Sorcery C U
Domestication ROE U Enchantment — Aura U 2UU
Dormant Gomazoa ROE U Creature — Jellyfish R 1UU
Drake Umbra ROE U Enchantment — Aura U 4U
Drana, Kalastria Bloodchief ROE B Legendary Creature — Vampire R 3BB
Shaman
Dread Drone ROE B Creature — Eldrazi Drone C 4B
Dreamstone Hedron ROE A Artifact U 6
Echo Mage ROE U Creature — Human Wizard R 1UU
Eel Umbra ROE U Enchantment — Aura C 1U
Eland Umbra ROE W Enchantment — Aura C 1W
Eldrazi Conscription ROE A Tribal Enchantment — Eldrazi R 8
Eldrazi Temple ROE L Aura
Land R
Emerge Unscathed ROE W Instant U W
Emrakul, the Aeons Torn ROE A Legendary Creature — Eldrazi M 15
Emrakul's Hatcher ROE R Creature — Eldrazi Drone C 4R
Enatu Golem ROE A Artifact Creature — Golem U 6
Enclave Cryptologist ROE U Creature — Merfolk Wizard U U
Escaped Null ROE B Creature — Zombie Berserker U 3B
Essence Feed ROE B Sorcery C 5B
Evolving Wilds ROE L Land C
Explosive Revelation ROE R Sorcery U 3RR
Fissure Vent ROE R Sorcery C 3RR
Flame Slash ROE R Sorcery C R
Fleeting Distraction ROE U Instant C U
Forest ROE L Basic Land — Forest C
Forest ROE L Basic Land — Forest C
Forest ROE L Basic Land — Forest C
Forest ROE L Basic Land — Forest C
Forked Bolt ROE R Sorcery U R
Frostwind Invoker ROE U Creature — Merfolk Wizard C 4U
Gelatinous Genesis ROE G Sorcery R XXG
Gideon Jura ROE W Planeswalker — Gideon M 3WW
Gigantomancer ROE G Creature — Human Shaman R 7G
Gloomhunter ROE B Creature — Bat C 2B
Glory Seeker ROE W Creature — Human Soldier C 1W
Goblin Arsonist ROE R Creature — Goblin Shaman C R
Goblin Tunneler ROE R Creature — Goblin Rogue C 1R
Gravitational Shift ROE U Enchantment R 3UU
Gravity Well ROE G Enchantment U 1GG
Grotag Siege-Runner ROE R Creature — Goblin Rogue C 1R
Growth Spasm ROE G Sorcery C 2G
Guard Duty ROE W Enchantment — Aura C W
Guard Gomazoa ROE U Creature — Jellyfish U 2U
Guul Draz Assassin ROE B Creature — Vampire Assassin R B
Hada Spy Patrol ROE U Creature — Human Rogue U 1U
Halimar Wavewatch ROE U Creature — Merfolk Soldier C 1U
Hand of Emrakul ROE A Creature — Eldrazi C 9
Harmless Assault ROE W Instant C 2WW
Haze Frog ROE G Creature — Frog C 3GG
Heat Ray ROE R Instant C XR
Hedron Matrix ROE A Artifact — Equipment R 4
Hedron-Field Purists ROE W Creature — Human Cleric R 2W
Hellcarver Demon ROE B Creature — Demon M 3BBB
Hellion Eruption ROE R Sorcery R 5R
Hyena Umbra ROE W Enchantment — Aura C W
Ikiral Outrider ROE W Creature — Human Soldier C 1W
Induce Despair ROE B Instant C 2B
Inquisition of Kozilek ROE B Sorcery U B
Irresistible Prey ROE G Sorcery U G
Island ROE L Basic Land — Island C
Island ROE L Basic Land — Island C
Island ROE L Basic Land — Island C
Island ROE L Basic Land — Island C
It That Betrays ROE A Creature — Eldrazi R 12
Jaddi Lifestrider ROE G Creature — Elemental U 4G
Joraga Treespeaker ROE G Creature — Elf Druid U G
Jwari Scuttler ROE U Creature — Crab C 2U
Kabira Vindicator ROE W Creature — Human Knight U 3W
Kargan Dragonlord ROE R Creature — Human Warrior M RR
Kazandu Tuskcaller ROE G Creature — Human Shaman R 1G
Keening Stone ROE A Artifact R 6
Khalni Hydra ROE G Creature — Hydra M GGGGGGGG
Kiln Fiend ROE R Creature — Elemental Beast C 1R
Knight of Cliffhaven ROE W Creature — Kor Knight C 1W
Kor Line-Slinger ROE W Creature — Kor Scout C 1W
Kor Spiritdancer ROE W Creature — Kor Wizard R 1W
Kozilek, Butcher of Truth ROE A Legendary Creature — Eldrazi M 10
Kozilek's Predator ROE G Creature — Eldrazi Drone C 3G
Lagac Lizard ROE R Creature — Lizard C 3R
Last Kiss ROE B Instant C 2B
Lavafume Invoker ROE R Creature — Goblin Shaman C 2R
Lay Bare ROE U Instant C 2UU
Leaf Arrow ROE G Instant C G
Lighthouse Chronologist ROE U Creature — Human Wizard M 1U
Lightmine Field ROE W Enchantment R 2WW
Linvala, Keeper of Silence ROE W Legendary Creature — Angel M 2WW
Living Destiny ROE G Instant C 3G
Lone Missionary ROE W Creature — Kor Monk C 1W
Lord of Shatterskull Pass ROE R Creature — Minotaur Shaman R 3R
Luminous Wake ROE W Enchantment — Aura U 2W
Lust for War ROE R Enchantment — Aura U 2R
Magmaw ROE R Creature — Elemental R 3RR
Makindi Griffin ROE W Creature — Griffin C 3W
Mammoth Umbra ROE W Enchantment — Aura U 4W
Merfolk Observer ROE U Creature — Merfolk Rogue C 1U
Merfolk Skyscout ROE U Creature — Merfolk Scout U 2UU
Might of the Masses ROE G Instant C G
Mnemonic Wall ROE U Creature — Wall C 4U
Momentous Fall ROE G Instant R 2GG
Mortician Beetle ROE B Creature — Insect R B
Mountain ROE L Basic Land — Mountain R
Mountain ROE L Basic Land — Mountain C
Mountain ROE L Basic Land — Mountain R
Mountain ROE L Basic Land — Mountain R
Mul Daya Channelers ROE G Creature — Elf Druid Shaman R 1GG
Narcolepsy ROE U Enchantment — Aura C 1U
Naturalize ROE G Instant C 1G
Near-Death Experience ROE W Enchantment R 2WWW
Nema Siltlurker ROE G Creature — Lizard C 4G
Nest Invader ROE G Creature — Eldrazi Drone C 1G
Nighthaze ROE B Sorcery C B
Nirkana Cutthroat ROE B Creature — Vampire Warrior U 2B
Nirkana Revenant ROE B Creature — Vampire Shade M 4BB
Nomads' Assembly ROE W Sorcery R 4WW
Not of This World ROE A Tribal Instant — Eldrazi U 7
Null Champion ROE B Creature — Zombie Warrior C 1B
Ogre Sentry ROE R Creature — Ogre Warrior C 1R
Ogre's Cleaver ROE A Artifact — Equipment U 2
Ondu Giant ROE G Creature — Giant Druid C 3G
Oust ROE W Sorcery U W
Overgrown Battlement ROE G Creature — Wall C 1G
Pathrazer of Ulamog ROE A Creature — Eldrazi U 11
Pawn of Ulamog ROE B Creature — Vampire Shaman U 1BB
Pelakka Wurm ROE G Creature — Wurm U 4GGG
Pennon Blade ROE A Artifact — Equipment U 3
Perish the Thought ROE B Sorcery C 2B
Pestilence Demon ROE B Creature — Demon R 5BBB
Phantasmal Abomination ROE U Creature — Illusion U 1UU
Plains ROE L Basic Land — Plains C
Plains ROE L Basic Land — Plains C
Plains ROE L Basic Land — Plains C
Plains ROE L Basic Land — Plains C
Prey's Vengeance ROE G Instant U G
Prophetic Prism ROE A Artifact C 2
Puncturing Light ROE W Instant C 1W
Rage Nimbus ROE R Creature — Elemental R 2R
Raid Bombardment ROE R Enchantment C 2R
Rapacious One ROE R Creature — Eldrazi Drone U 5R
Reality Spasm ROE U Instant U XUU
Realms Uncharted ROE G Instant R 2G
Recurring Insight ROE U Sorcery R 4UU
Regress ROE U Instant C 2U
Reinforced Bulwark ROE A Artifact Creature — Wall C 3
Renegade Doppelganger ROE U Creature — Shapeshifter R 1U
Repay in Kind ROE B Sorcery R 5BB
Repel the Darkness ROE W Instant C 2W
Runed Servitor ROE A Artifact Creature — Construct U 2
Sarkhan the Mad ROE M Planeswalker — Sarkhan M 3BR
Sea Gate Oracle ROE U Creature — Human Wizard C 2U
See Beyond ROE U Sorcery C 1U
Shared Discovery ROE U Sorcery C U
Shrivel ROE B Sorcery C 1B
Skeletal Wurm ROE B Creature — Skeleton Wurm U 7B
Skittering Invasion ROE A Tribal Sorcery — Eldrazi U 7
Skywatcher Adept ROE U Creature — Merfolk Wizard C U
Smite ROE W Instant C W
Snake Umbra ROE G Enchantment — Aura C 2G
Soulbound Guardians ROE W Creature — Kor Spirit U 4W
Soul's Attendant ROE W Creature — Human Cleric C W
Soulsurge Elemental ROE R Creature — Elemental U 3R
Spawning Breath ROE R Instant C 1R
Spawnsire of Ulamog ROE A Creature — Eldrazi R 10
Sphinx of Magosi ROE U Creature — Sphinx R 3UUU
Sphinx-Bone Wand ROE A Artifact R 7
Spider Umbra ROE G Enchantment — Aura C G
Splinter Twin ROE R Enchantment — Aura R 2RR
Sporecap Spider ROE G Creature — Spider C 2G
Staggershock ROE R Instant C 2R
Stalwart Shield-Bearers ROE W Creature — Human Soldier C 1W
Stomper Cub ROE G Creature — Beast C 3GG
Student of Warfare ROE W Creature — Human Knight R W
Suffer the Past ROE B Instant U XB
Surrakar Spellblade ROE U Creature — Surrakar R 1UU
Surreal Memoir ROE R Sorcery U 3R
Survival Cache ROE W Sorcery U 2W
Swamp ROE L Basic Land — Swamp C
Swamp ROE L Basic Land — Swamp C
Swamp ROE L Basic Land — Swamp C
Swamp ROE L Basic Land — Swamp C
Tajuru Preserver ROE G Creature — Elf Shaman R 1G
Thought Gorger ROE B Creature — Horror R 2BB
Time of Heroes ROE W Enchantment U 1W
Totem-Guide Hartebeest ROE W Creature — Antelope C 4W
Training Grounds ROE U Enchantment R U
Traitorous Instinct ROE R Sorcery U 3R
Transcendent Master ROE W Creature — Human Cleric Avatar M 1WW
Tuktuk the Explorer ROE R Legendary Creature — Goblin R 2R
Ulamog, the Infinite Gyre ROE A Legendary Creature — Eldrazi M 11
Ulamog's Crusher ROE A Creature — Eldrazi C 8
Umbra Mystic ROE W Creature — Human Wizard R 2W
Unified Will ROE U Instant U 1U
Valakut Fireboar ROE R Creature — Elemental Boar U 4R
Vendetta ROE B Instant C B
Venerated Teacher ROE U Creature — Human Wizard C 2U
Vengevine ROE G Creature — Elemental M 2GG
Vent Sentinel ROE R Creature — Elemental C 3R
Virulent Swipe ROE B Instant U B
Wall of Omens ROE W Creature — Wall U 1W
Warmonger's Chariot ROE A Artifact — Equipment U 2
Wildheart Invoker ROE G Creature — Elf Shaman C 2GG
World at War ROE R Sorcery R 3RR
Wrap in Flames ROE R Sorcery C 3R
Zof Shade ROE B Creature — Shade C 3B
Zulaport Enforcer ROE B Creature — Human Warrior C B
Allied Strategies PVC U Sorcery U 4U
Armadillo Cloak PVC M Enchantment — Aura C 1GW
Bone Shredder PVC B Creature — Minion U 2B
Carrion Feeder PVC B Creature — Zombie C B
Charging Troll PVC M Creature — Troll U 2GW
Coalition Relic PVC A Artifact R 3
Darigaaz, the Igniter PVC M Legendary Creature — Dragon R 3BRG
Darigaaz's Charm PVC M Instant U BRG
Dark Ritual PVC B Instant C B
Elfhame Palace PVC L Land U
Evasive Action PVC U Instant U 1U
Exotic Curse PVC B Enchantment — Aura C 2B
Fertile Ground PVC G Enchantment — Aura C 1G
Forest (2) PVC L Basic Land — Forest C
Forest (1) PVC L Basic Land — Forest C
Gerrard Capashen PVC W Legendary Creature — Human R 3WW
Gerrard's Command PVC M Soldier
Instant C GW
Harrow PVC G Instant C 2G
Hideous End PVC B Instant C 1BB
Hornet Cannon PVC A Artifact U 4
Island PVC L Basic Land — Island C
Lightning Greaves PVC A Artifact — Equipment U 2
Living Death PVC B Sorcery R 3BB
Mountain PVC L Basic Land — Mountain R
Narrow Escape PVC W Instant C 2W
Nomadic Elf PVC G Creature — Elf Nomad C 1G
Order of Yawgmoth PVC B Creature — Zombie Knight U 2BB
Phyrexian Arena PVC B Enchantment R 1BB
Phyrexian Battleflies PVC B Creature — Insect C B
Phyrexian Broodlings PVC B Creature — Minion C 1BB
Phyrexian Colossus PVC A Artifact Creature — Golem R 7
Phyrexian Debaser PVC B Creature — Carrier C 3B
Phyrexian Defiler PVC B Creature — Carrier U 2BB
Phyrexian Denouncer PVC B Creature — Carrier C 1B
Phyrexian Gargantua PVC B Creature — Horror U 4BB
Phyrexian Ghoul PVC B Creature — Zombie C 2B
Phyrexian Hulk PVC A Artifact Creature — Golem U 6
Phyrexian Negator PVC B Creature — Horror M 2B
Phyrexian Plaguelord PVC B Creature — Carrier R 3BB
Phyrexian Processor PVC A Artifact R 4
Phyrexian Totem PVC A Artifact U 3
Phyrexian Vault PVC A Artifact U 3
Plains PVC L Basic Land — Plains C
Power Armor PVC A Artifact U 4
Priest of Gix PVC B Creature — Human Cleric U 2B
Puppet Strings PVC A Minion
Artifact U 3
Quirion Elves PVC G Creature — Elf Druid C 1G
Rith, the Awakener PVC M Legendary Creature — Dragon R 3RGW
Rith's Charm PVC M Instant U RGW
Sanguine Guard PVC B Creature — Zombie Knight U 1BB
Shivan Oasis PVC L Land U
Slay PVC B Instant U 2B
Sunscape Battlemage PVC W Creature — Human Wizard U 2W
Swamp (4) PVC L Basic Land — Swamp C
Swamp (2) PVC L Basic Land — Swamp C
Swamp (3) PVC L Basic Land — Swamp C
Swamp (1) PVC L Basic Land — Swamp C
Tendrils of Corruption PVC B Instant C 3B
Terramorphic Expanse PVC L Land C
Thornscape Apprentice PVC G Creature — Human Wizard C G
Thornscape Battlemage PVC G Creature — Elf Wizard U 2G
Thunderscape Battlemage PVC R Creature — Human Wizard U 2R
Treva, the Renewer PVC M Legendary Creature — Dragon R 3GWU
Treva's Charm PVC M Instant U GWU
Tribal Flames PVC R Sorcery C 1R
Urza's Rage PVC R Instant M 2R
Verduran Emissary PVC G Creature — Human Wizard U 2G
Voltaic Key PVC A Artifact U 1
Whispersilk Cloak PVC A Artifact — Equipment U 3
Worn Powerstone PVC A Artifact U 3
Yavimaya Elder PVC G Creature — Human Druid C 1GG
Abyssal Persecutor WWK B Creature — Demon M 2BB
Admonition Angel WWK W Creature — Angel M 3WWW
Aether Tradewinds WWK U Instant C 2U
Agadeem Occultist WWK B Creature — Human Shaman Ally R 2B
Akoum Battlesinger WWK R Creature — Human Berserker C 1R
Amulet of Vigor WWK A Ally
Artifact R 1
Anowon, the Ruin Sage WWK B Legendary Creature — Vampire R 3BB
Apex Hawks WWK W Shaman
Creature — Bird C 2W
Arbor Elf WWK G Creature — Elf Druid C G
Archon of Redemption WWK W Creature — Archon R 3WW
Avenger of Zendikar WWK G Creature — Elemental M 5GG
Basilisk Collar WWK A Artifact — Equipment R 1
Battle Hurda WWK W Creature — Giant C 4W
Bazaar Trader WWK R Creature — Goblin R 1R
Bestial Menace WWK G Sorcery U 3GG
Bloodhusk Ritualist WWK B Creature — Vampire Shaman U 2B
Bojuka Bog WWK L Land C
Bojuka Brigand WWK B Creature — Human Warrior Ally C 1B
Brink of Disaster WWK B Enchantment — Aura C 2BB
Bull Rush WWK R Instant C R
Butcher of Malakir WWK B Creature — Vampire Warrior R 5BB
Calcite Snapper WWK U Creature — Turtle C 1UU
Canopy Cover WWK G Enchantment — Aura U 1G
Caustic Crawler WWK B Creature — Insect U 3BB
Celestial Colonnade WWK L Land R
Chain Reaction WWK R Sorcery R 2RR
Claws of Valakut WWK R Enchantment — Aura C 1RR
Comet Storm WWK R Instant M XRR
Corrupted Zendikon WWK B Enchantment — Aura C 1B
Cosi's Ravager WWK R Creature — Elemental C 3R
Creeping Tar Pit WWK L Land R
Crusher Zendikon WWK R Enchantment — Aura C 2R
Cunning Sparkmage WWK R Creature — Human Shaman U 2R
Dead Reckoning WWK B Sorcery C 1BB
Deathforge Shaman WWK R Creature — Ogre Shaman U 4R
Death's Shadow WWK B Creature — Avatar R B
Dispel WWK U Instant C U
Dragonmaster Outcast WWK R Creature — Human Shaman M R
Dread Statuary WWK L Land U
Enclave Elite WWK U Creature — Merfolk Soldier C 2U
Everflowing Chalice WWK A Artifact U 0
Explore WWK G Sorcery C 1G
Eye of Ugin WWK L Legendary Land M
Feral Contest WWK G Sorcery C 3G
Fledgling Griffin WWK W Creature — Griffin C 1W
Gnarlid Pack WWK G Creature — Beast C 1G
Goblin Roughrider WWK R Creature — Goblin Knight C 2R
Goliath Sphinx WWK U Creature — Sphinx R 5UU
Grappler Spider WWK G Creature — Spider C 1G
Graypelt Hunter WWK G Creature — Human Warrior Ally C 3G
Grotag Thrasher WWK R Creature — Lizard C 4R
Groundswell WWK G Instant C G
Guardian Zendikon WWK W Enchantment — Aura C 2W
Hada Freeblade WWK W Creature — Human Soldier Ally U W
Halimar Depths WWK L Land C
Halimar Excavator WWK U Creature — Human Wizard Ally C 1U
Hammer of Ruin WWK A Artifact — Equipment U 2
Harabaz Druid WWK G Creature — Human Druid Ally R 1G
Hedron Rover WWK A Artifact Creature — Construct C 4
Horizon Drake WWK U Creature — Drake U 1UU
Iona's Judgment WWK W Sorcery C 4W
Jace, the Mind Sculptor WWK U Planeswalker — Jace M 2UU
Jagwasp Swarm WWK B Creature — Insect C 3B
Join the Ranks WWK W Instant C 3W
Joraga Warcaller WWK G Creature — Elf Warrior R G
Jwari Shapeshifter WWK U Creature — Shapeshifter Ally R 1U
Kalastria Highborn WWK B Creature — Vampire Shaman R BB
Kazuul, Tyrant of the Cliffs WWK R Legendary Creature — Ogre R 3RR
Khalni Garden WWK L Warrior
Land C
Kitesail WWK A Artifact — Equipment C 2
Kitesail Apprentice WWK W Creature — Kor Soldier C W
Kor Firewalker WWK W Creature — Kor Soldier U WW
Lavaclaw Reaches WWK L Land R
Leatherback Baloth WWK G Creature — Beast U GGG
Lightkeeper of Emeria WWK W Creature — Angel U 3W
Loam Lion WWK W Creature — Cat U W
Lodestone Golem WWK A Artifact Creature — Golem R 4
Marsh Threader WWK W Creature — Kor Scout C 1W
Marshal's Anthem WWK W Enchantment R 2WW
Mire's Toll WWK B Sorcery C B
Mordant Dragon WWK R Creature — Dragon R 3RRR
Mysteries of the Deep WWK U Instant C 4U
Nature's Claim WWK G Instant C G
Nemesis Trap WWK B Instant — Trap U 4BB
Novablast Wurm WWK M Creature — Wurm M 3GGWW
Omnath, Locus of Mana WWK G Legendary Creature — M 2G
Perimeter Captain WWK W Elemental
Creature — Human Soldier U W
Permafrost Trap WWK U Instant — Trap U 2UU
Pilgrim's Eye WWK A Artifact Creature — Thopter C 3
Pulse Tracker WWK B Creature — Vampire Rogue C B
Quag Vampires WWK B Creature — Vampire Rogue C B
Quest for Renewal WWK G Enchantment U 1G
Quest for the Goblin Lord WWK R Enchantment U R
Quest for the Nihil Stone WWK B Enchantment R B
Quest for Ula's Temple WWK U Enchantment R U
Quicksand WWK L Land C
Raging Ravine WWK L Land R
Razor Boomerang WWK A Artifact — Equipment U 3
Refraction Trap WWK W Instant — Trap U 3W
Rest for the Weary WWK W Instant C 1W
Ricochet Trap WWK R Instant — Trap U 3R
Roiling Terrain WWK R Sorcery C 2RR
Ruin Ghost WWK W Creature — Spirit U 1W
Rumbling Aftershocks WWK R Enchantment U 4R
Ruthless Cullblade WWK B Creature — Vampire Warrior C 1B
Scrib Nibblers WWK B Creature — Rat U 2B
Searing Blaze WWK R Instant C RR
Seer's Sundial WWK A Artifact R 4
Sejiri Merfolk WWK U Creature — Merfolk Soldier U 1U
Sejiri Steppe WWK L Land C
Selective Memory WWK U Sorcery R 3U
Shoreline Salvager WWK B Creature — Surrakar U 3B
Skitter of Lizards WWK R Creature — Lizard C R
Slavering Nulls WWK R Creature — Goblin Zombie U 1R
Slingbow Trap WWK G Instant — Trap U 3G
Smoldering Spires WWK L Land C
Smother WWK B Instant U 1B
Snapping Creeper WWK G Creature — Plant C 2G
Spell Contortion WWK U Instant U 2U
Stirring Wildwood WWK L Land R
Stone Idol Trap WWK R Instant — Trap R 5R
Stoneforge Mystic WWK W Creature — Kor Artificer R 1W
Strength of the Tajuru WWK G Instant R XGG
Summit Apes WWK G Creature — Ape U 3G
Surrakar Banisher WWK U Creature — Surrakar C 4U
Talus Paladin WWK W Creature — Human Knight Ally R 3W
Tectonic Edge WWK L Land U
Terastodon WWK G Creature — Elephant R 6GG
Terra Eternal WWK W Enchantment R 2W
Thada Adel, Acquisitor WWK U Legendary Creature — Merfolk R 1UU
Rogue
Tideforce Elemental WWK U Creature — Elemental U 2U
Tomb Hex WWK B Instant C 2B
Treasure Hunt WWK U Sorcery C 1U
Tuktuk Scrapper WWK R Creature — Goblin Artificer Ally U 3R
Twitch WWK U Instant C 2U
Urge to Feed WWK B Instant U BB
Vapor Snare WWK U Enchantment — Aura U 4U
Vastwood Animist WWK G Creature — Elf Shaman Ally U 2G
Vastwood Zendikon WWK G Enchantment — Aura C 4G
Veteran's Reflexes WWK W Instant C W
Voyager Drake WWK U Creature — Drake U 3U
Walking Atlas WWK A Artifact Creature — Construct C 2
Wind Zendikon WWK U Enchantment — Aura C U
Wolfbriar Elemental WWK G Creature — Elemental R 2GG
Wrexial, the Risen Deep WWK M Legendary Creature — Kraken M 3UUB
Acidic Sliver PDS M Creature — Sliver U BR
Amoeboid Changeling PDS U Creature — Shapeshifter C 1U
Ancient Ziggurat PDS L Land U
Aphetto Dredging PDS B Sorcery C 3B
Armor Sliver PDS W Creature — Sliver U 2W
Barbed Sliver PDS R Creature — Sliver U 2R
Brood Sliver PDS G Creature — Sliver R 4G
Clot Sliver PDS B Creature — Sliver C 1B
Coat of Arms PDS A Artifact R 5
Crystalline Sliver PDS M Creature — Sliver U WU
Distant Melody PDS U Sorcery C 3U
Forest PDS L Basic Land — Forest C
Frenzy Sliver PDS B Creature — Sliver C 1B
Fungus Sliver PDS G Creature — Fungus Sliver R 3G
Fury Sliver PDS R Creature — Sliver U 5R
Gemhide Sliver PDS G Creature — Sliver C 1G
Heart Sliver PDS R Creature — Sliver C 1R
Heartstone PDS A Artifact U 3
Hibernation Sliver PDS M Creature — Sliver U UB
Homing Sliver PDS R Creature — Sliver C 2R
Island PDS L Basic Land — Island C
Metallic Sliver PDS A Artifact Creature — Sliver C 1
Might Sliver PDS G Creature — Sliver U 4G
Mountain PDS L Basic Land — Mountain C
Muscle Sliver PDS G Creature — Sliver C 1G
Necrotic Sliver PDS M Creature — Sliver U 1WB
Plains PDS L Basic Land — Plains C
Quick Sliver PDS G Creature — Sliver C 1G
Rootbound Crag PDS L Land R
Rupture Spire PDS L Land C
Sliver Overlord PDS M Legendary Creature — Sliver M WUBRG
Spectral Sliver PDS B Mutant
Creature — Sliver Spirit U 2B
Spined Sliver PDS M Creature — Sliver U RG
Swamp PDS L Basic Land — Swamp C
Terramorphic Expanse PDS L Land C
Victual Sliver PDS M Creature — Sliver U GW
Virulent Sliver PDS G Creature — Sliver C G
Vivid Creek PDS L Land U
Vivid Grove PDS L Land U
Wild Pair PDS G Enchantment R 4GG
Winged Sliver PDS U Creature — Sliver C 1U
Albino Troll GVL G Creature — Troll U 1G
Bad Moon GVL B Enchantment R 1B
Basking Rootwalla GVL G Creature — Lizard C G
Beast Attack GVL G Instant U 2GGG
Blastoderm GVL G Creature — Beast C 2GG
Corrupt GVL B Sorcery U 5B
Deathgreeter GVL B Creature — Human Shaman C B
Drudge Skeletons GVL B Creature — Skeleton C 1B
Elephant Guide GVL G Enchantment — Aura U 2G
Enslave GVL B Enchantment — Aura U 4BB
Faerie Macabre GVL B Creature — Faerie Rogue C 1BB
Fleshbag Marauder GVL B Creature — Zombie Warrior U 2B
Forest (4) GVL L Basic Land — Forest C
Forest (3) GVL L Basic Land — Forest C
Forest (1) GVL L Basic Land — Forest C
Forest (2) GVL L Basic Land — Forest C
Garruk Wildspeaker GVL G Planeswalker — Garruk M 2GG
Genju of the Cedars GVL G Enchantment — Aura U G
Genju of the Fens GVL B Enchantment — Aura U B
Ghost-Lit Stalker GVL B Creature — Spirit U B
Giant Growth GVL G Instant C G
Harmonize GVL G Sorcery U 2GG
Hideous End GVL B Instant C 1BB
Howling Banshee GVL B Creature — Spirit U 2BB
Ichor Slick GVL B Sorcery C 2B
Indrik Stomphowler GVL G Creature — Beast U 4G
Invigorate GVL G Instant C 2G
Keening Banshee GVL B Creature — Spirit U 2BB
Krosan Tusker GVL G Creature — Boar Beast C 5GG
Lignify GVL G Tribal Enchantment — Treefolk C 1G
Liliana Vess GVL B Aura
Planeswalker — Liliana M 3BB
Mutilate GVL B Sorcery R 2BB
Nature's Lore GVL G Sorcery C 1G
Overrun GVL G Sorcery U 2GGG
Phyrexian Rager GVL B Creature — Horror C 2B
Plated Slagwurm GVL G Creature — Wurm R 4GGG
Polluted Mire GVL L Land C
Rancor GVL G Enchantment — Aura C G
Ravenous Baloth GVL G Creature — Beast R 2GG
Ravenous Rats GVL B Creature — Rat C 1B
Rise from the Grave GVL B Sorcery U 4B
Rude Awakening GVL G Sorcery R 4G
Serrated Arrows GVL A Artifact C 4
Sign in Blood GVL B Sorcery C BB
Skeletal Vampire GVL B Creature — Vampire Skeleton R 4BB
Slippery Karst GVL L Land C
Snuff Out GVL B Instant C 3B
Stampeding Wildebeests GVL G Creature — Antelope Beast U 2GG
Swamp (4) GVL L Basic Land — Swamp C
Swamp (2) GVL L Basic Land — Swamp C
Swamp (3) GVL L Basic Land — Swamp C
Swamp (1) GVL L Basic Land — Swamp C
Tendrils of Corruption GVL B Instant C 3B
Treetop Village GVL L Land U
Twisted Abomination GVL B Creature — Zombie Mutant C 5B
Urborg Syphon-Mage GVL B Creature — Human Spellshaper C 2B
Vampire Bats GVL B Creature — Bat C B
Vicious Hunger GVL B Sorcery C BB
Vine Trellis GVL G Creature — Plant Wall C 1G
Wall of Bone GVL B Creature — Skeleton Wall U 2B
Wild Mongrel GVL G Creature — Hound C 1G
Windstorm GVL G Instant U XG
Wirewood Savage GVL G Creature — Elf C 2G
Adventuring Gear ZEN A Artifact — Equipment C 1
Aether Figment ZEN U Creature — Illusion U 1U
Akoum Refuge ZEN L Land U
Archive Trap ZEN U Instant — Trap R 3UU
Archmage Ascension ZEN U Enchantment R 2U
Arid Mesa ZEN L Land R
Armament Master ZEN W Creature — Kor Soldier R WW
Arrow Volley Trap ZEN W Instant — Trap U 3WW
Bala Ged Thief ZEN B Creature — Human Rogue Ally R 3B
Baloth Cage Trap ZEN G Instant — Trap U 3GG
Baloth Woodcrasher ZEN G Creature — Beast U 4GG
Beast Hunt ZEN G Sorcery C 3G
Beastmaster Ascension ZEN G Enchantment R 2G
Blade of the Bloodchief ZEN A Artifact — Equipment R 1
Bladetusk Boar ZEN R Creature — Boar C 3R
Blazing Torch ZEN A Artifact — Equipment U 1
Blood Seeker ZEN B Creature — Vampire Shaman C 1B
Blood Tribute ZEN B Sorcery R 4BB
Bloodchief Ascension ZEN B Enchantment R B
Bloodghast ZEN B Creature — Vampire Spirit R BB
Bog Tatters ZEN B Creature — Wraith C 4B
Bold Defense ZEN W Instant C 2W
Brave the Elements ZEN W Instant U W
Burst Lightning ZEN R Instant C R
Caller of Gales ZEN U Creature — Merfolk Wizard C U
Cancel ZEN U Instant C 1UU
Caravan Hurda ZEN W Creature — Giant C 4W
Carnage Altar ZEN A Artifact U 2
Celestial Mantle ZEN W Enchantment — Aura R 3WWW
Chandra Ablaze ZEN R Planeswalker — Chandra M 4RR
Cliff Threader ZEN W Creature — Kor Scout C 1W
Cobra Trap ZEN G Instant — Trap U 4GG
Conqueror's Pledge ZEN W Sorcery R 2WWW
Cosi's Trickster ZEN U Creature — Merfolk Wizard R U
Crypt of Agadeem ZEN L Land R
Crypt Ripper ZEN B Creature — Shade C 2BB
Day of Judgment ZEN W Sorcery R 2WW
Demolish ZEN R Sorcery C 3R
Desecrated Earth ZEN B Sorcery C 4B
Devout Lightcaster ZEN W Creature — Kor Cleric R WWW
Disfigure ZEN B Instant C B
Eldrazi Monument ZEN A Artifact M 5
Electropotence ZEN R Enchantment R 2R
Elemental Appeal ZEN R Sorcery R RRRR
Emeria Angel ZEN W Creature — Angel R 2WW
Emeria, the Sky Ruin ZEN L Land R
Eternity Vessel ZEN A Artifact M 6
Expedition Map ZEN A Artifact C 1
Explorer's Scope ZEN A Artifact — Equipment C 1
Feast of Blood ZEN B Sorcery U 1B
Felidar Sovereign ZEN W Creature — Cat Beast M 4WW
Forest (1) ZEN L Basic Land — Forest C
Forest (2) ZEN L Basic Land — Forest C
Forest (3) ZEN L Basic Land — Forest C
Forest (4) ZEN L Basic Land — Forest C
Forest (5) ZEN L Basic Land — Forest C
Forest (8) ZEN L Basic Land — Forest C
Forest (6) ZEN L Basic Land — Forest C
Forest (7) ZEN L Basic Land — Forest C
Frontier Guide ZEN G Creature — Elf Scout U 1G
Gatekeeper of Malakir ZEN B Creature — Vampire Warrior U BB
Geyser Glider ZEN R Creature — Elemental Beast U 3RR
Giant Scorpion ZEN B Creature — Scorpion C 2B
Gigantiform ZEN G Enchantment — Aura R 3GG
Goblin Bushwhacker ZEN R Creature — Goblin Warrior C R
Goblin Guide ZEN R Creature — Goblin Scout R R
Goblin Ruinblaster ZEN R Creature — Goblin Shaman U 2R
Goblin Shortcutter ZEN R Creature — Goblin Scout C 1R
Goblin War Paint ZEN R Enchantment — Aura C 1R
Gomazoa ZEN U Creature — Jellyfish U 2U
Grappling Hook ZEN A Artifact — Equipment R 4
Graypelt Refuge ZEN L Land U
Grazing Gladehart ZEN G Creature — Antelope C 2G
Greenweaver Druid ZEN G Creature — Elf Druid U 2G
Grim Discovery ZEN B Sorcery C 1B
Guul Draz Specter ZEN B Creature — Specter R 2BB
Guul Draz Vampire ZEN B Creature — Vampire Rogue C B
Hagra Crocodile ZEN B Creature — Crocodile C 3B
Hagra Diabolist ZEN B Creature — Ogre Shaman Ally U 4B
Halo Hunter ZEN B Creature — Demon R 2BBB
Harrow ZEN G Instant C 2G
Heartstabber Mosquito ZEN B Creature — Insect C 3B
Hedron Crab ZEN U Creature — Crab U U
Hedron Scrabbler ZEN A Artifact Creature — Construct C 2
Hellfire Mongrel ZEN R Creature — Elemental Hound U 2R
Hellkite Charger ZEN R Creature — Dragon R 4RR
Hideous End ZEN B Instant C 1BB
Highland Berserker ZEN R Creature — Human Berserker C 1R
Inferno Trap ZEN R Ally
Instant — Trap U 3R
Into the Roil ZEN U Instant C 1U
Iona, Shield of Emeria ZEN W Legendary Creature — Angel M 6WWW
Ior Ruin Expedition ZEN U Enchantment C 1U
Island (6) ZEN L Basic Land — Island C
Island (5) ZEN L Basic Land — Island C
Island (4) ZEN L Basic Land — Island C
Island (2) ZEN L Basic Land — Island C
Island (8) ZEN L Basic Land — Island C
Island (3) ZEN L Basic Land — Island C
Island (1) ZEN L Basic Land — Island C
Island (7) ZEN L Basic Land — Island C
Joraga Bard ZEN G Creature — Elf Rogue Ally C 3G
Journey to Nowhere ZEN W Enchantment C 1W
Jwar Isle Refuge ZEN L Land U
Kabira Crossroads ZEN L Land C
Kabira Evangel ZEN W Creature — Human Cleric Ally R 2W
Kalitas, Bloodchief of Ghet ZEN B Legendary Creature — Vampire M 5BB
Kazandu Blademaster ZEN W Warrior
Creature — Human Soldier Ally U WW
Kazandu Refuge ZEN L Land U
Kazuul Warlord ZEN R Creature — Minotaur Warrior R 4R
Khalni Gem ZEN A Ally
Artifact U 4
Khalni Heart Expedition ZEN G Enchantment C 1G
Kor Aeronaut ZEN W Creature — Kor Soldier U WW
Kor Cartographer ZEN W Creature — Kor Scout C 3W
Kor Duelist ZEN W Creature — Kor Soldier U W
Kor Hookmaster ZEN W Creature — Kor Soldier C 2W
Kor Outfitter ZEN W Creature — Kor Soldier C WW
Kor Sanctifiers ZEN W Creature — Kor Cleric C 2W
Kor Skyfisher ZEN W Creature — Kor Soldier C 1W
Kraken Hatchling ZEN U Creature — Kraken C U
Landbind Ritual ZEN W Sorcery U 3WW
Lavaball Trap ZEN R Instant — Trap R 6RR
Lethargy Trap ZEN U Instant — Trap C 3U
Living Tsunami ZEN U Creature — Elemental U 2UU
Lorthos, the Tidemaker ZEN U Legendary Creature — Octopus M 5UUU
Lotus Cobra ZEN G Creature — Snake M 1G
Lullmage Mentor ZEN U Creature — Merfolk Wizard R 1UU
Luminarch Ascension ZEN W Enchantment R 1W
Magma Rift ZEN R Sorcery C 2R
Magosi, the Waterveil ZEN L Land R
Makindi Shieldmate ZEN W Creature — Kor Soldier Ally C 2W
Malakir Bloodwitch ZEN B Creature — Vampire Shaman R 3BB
Mark of Mutiny ZEN R Sorcery U 2R
Marsh Casualties ZEN B Sorcery U BB
Marsh Flats ZEN L Land R
Merfolk Seastalkers ZEN U Creature — Merfolk Scout U 3U
Merfolk Wayfinder ZEN U Creature — Merfolk Scout U 2U
Mind Sludge ZEN B Sorcery U 4B
Mindbreak Trap ZEN U Instant — Trap M 2UU
Mindless Null ZEN B Creature — Zombie C 2B
Mire Blight ZEN B Enchantment — Aura C B
Misty Rainforest ZEN L Land R
Mold Shambler ZEN G Creature — Fungus Beast C 3G
Molten Ravager ZEN R Creature — Elemental C 2R
Mountain (8) ZEN L Basic Land — Mountain C
Mountain (7) ZEN L Basic Land — Mountain C
Mountain (6) ZEN L Basic Land — Mountain C
Mountain (4) ZEN L Basic Land — Mountain C
Mountain (3) ZEN L Basic Land — Mountain C
Mountain (2) ZEN L Basic Land — Mountain C
Mountain (1) ZEN L Basic Land — Mountain C
Mountain (5) ZEN L Basic Land — Mountain C
Murasa Pyromancer ZEN R Creature — Human Shaman Ally U 4RR
Narrow Escape ZEN W Instant C 2W
Needlebite Trap ZEN B Instant — Trap U 5BB
Nimana Sell-Sword ZEN B Creature — Human Warrior Ally C 3B
Nimbus Wings ZEN W Enchantment — Aura C 1W
Nissa Revane ZEN G Planeswalker — Nissa M 2GG
Nissa's Chosen ZEN G Creature — Elf Warrior C GG
Noble Vestige ZEN W Creature — Spirit C 2W
Ob Nixilis, the Fallen ZEN B Legendary Creature — Demon M 3BB
Obsidian Fireheart ZEN R Creature — Elemental M 1RRR
Ondu Cleric ZEN W Creature — Kor Cleric Ally C 1W
Oracle of Mul Daya ZEN G Creature — Elf Shaman R 3G
Oran-Rief Recluse ZEN G Creature — Spider C 2G
Oran-Rief Survivalist ZEN G Creature — Human Warrior Ally C 1G
Oran-Rief, the Vastwood ZEN L Land R
Paralyzing Grasp ZEN U Enchantment — Aura C 2U
Pillarfield Ox ZEN W Creature — Ox C 3W
Piranha Marsh ZEN L Land C
Pitfall Trap ZEN W Instant — Trap U 2W
Plains (6) ZEN L Basic Land — Plains C
Plains (5) ZEN L Basic Land — Plains C
Plains (4) ZEN L Basic Land — Plains C
Plains (3) ZEN L Basic Land — Plains C
Plains (7) ZEN L Basic Land — Plains C
Plains (8) ZEN L Basic Land — Plains C
Plains (2) ZEN L Basic Land — Plains C
Plains (1) ZEN L Basic Land — Plains C
Plated Geopede ZEN R Creature — Insect C 1R
Predatory Urge ZEN G Enchantment — Aura R 3G
Primal Bellow ZEN G Instant U G
Punishing Fire ZEN R Instant U 1R
Pyromancer Ascension ZEN R Enchantment R 1R
Quest for Ancient Secrets ZEN U Enchantment U U
Quest for Pure Flame ZEN R Enchantment U R
Quest for the Gemblades ZEN G Enchantment U 1G
Quest for the Gravelord ZEN B Enchantment U B
Quest for the Holy Relic ZEN W Enchantment U W
Rampaging Baloths ZEN G Creature — Beast M 4GG
Ravenous Trap ZEN B Instant — Trap U 2BB
Reckless Scholar ZEN U Creature — Human Wizard C 2U
Relic Crush ZEN G Instant C 4G
Rite of Replication ZEN U Sorcery R 2UU
River Boa ZEN G Creature — Snake U 1G
Roil Elemental ZEN U Creature — Elemental R 3UUU
Ruinous Minotaur ZEN R Creature — Minotaur Warrior C 1RR
Runeflare Trap ZEN R Instant — Trap U 4RR
Sadistic Sacrament ZEN B Sorcery R BBB
Savage Silhouette ZEN G Enchantment — Aura C 2G
Scalding Tarn ZEN L Land R
Scute Mob ZEN G Creature — Insect R G
Scythe Tiger ZEN G Creature — Cat C G
Sea Gate Loremaster ZEN U Creature — Merfolk Wizard Ally R 4U
Seascape Aerialist ZEN U Creature — Merfolk Wizard Ally U 4U
Seismic Shudder ZEN R Instant C 1R
Sejiri Refuge ZEN L Land U
Shatterskull Giant ZEN R Creature — Giant Warrior C 2RR
Shepherd of the Lost ZEN W Creature — Angel U 4W
Shieldmate's Blessing ZEN W Instant C W
Shoal Serpent ZEN U Creature — Serpent C 5U
Sky Ruin Drake ZEN U Creature — Drake C 4U
Slaughter Cry ZEN R Instant C 2R
Soaring Seacliff ZEN L Land C
Sorin Markov ZEN B Planeswalker — Sorin M 3BBB
Soul Stair Expedition ZEN B Enchantment C B
Spell Pierce ZEN U Instant C U
Sphinx of Jwar Isle ZEN U Creature — Sphinx R 4UU
Sphinx of Lost Truths ZEN U Creature — Sphinx R 3UU
Spidersilk Net ZEN A Artifact — Equipment C 0
Spire Barrage ZEN R Sorcery C 4R
Spreading Seas ZEN U Enchantment — Aura C 1U
Steppe Lynx ZEN W Creature — Cat C W
Stonework Puma ZEN A Artifact Creature — Cat Ally C 3
Summoner's Bane ZEN U Instant U 2UU
Summoning Trap ZEN G Instant — Trap R 4GG
Sunspring Expedition ZEN W Enchantment C W
Surrakar Marauder ZEN B Creature — Surrakar C 1B
Swamp (2) ZEN L Basic Land — Swamp C
Swamp (7) ZEN L Basic Land — Swamp C
Swamp (5) ZEN L Basic Land — Swamp C
Swamp (3) ZEN L Basic Land — Swamp C
Swamp (8) ZEN L Basic Land — Swamp C
Swamp (1) ZEN L Basic Land — Swamp C
Swamp (4) ZEN L Basic Land — Swamp C
Swamp (6) ZEN L Basic Land — Swamp C
Tajuru Archer ZEN G Creature — Elf Archer Ally U 2G
Tanglesap ZEN G Instant C 1G
Teetering Peaks ZEN L Land C
Tempest Owl ZEN U Creature — Bird C 1U
Terra Stomper ZEN G Creature — Beast R 3GGG
Territorial Baloth ZEN G Creature — Beast C 4G
Timbermaw Larva ZEN G Creature — Beast C 3G
Torch Slinger ZEN R Creature — Goblin Shaman C 2R
Trailblazer's Boots ZEN A Artifact — Equipment U 2
Trapfinder's Trick ZEN U Sorcery C 1U
Trapmaker's Snare ZEN U Instant U 1U
Trusty Machete ZEN A Artifact — Equipment U 1
Tuktuk Grunts ZEN R Creature — Goblin Warrior Ally C 4R
Turntimber Basilisk ZEN G Creature — Basilisk U 1GG
Turntimber Grove ZEN L Land C
Turntimber Ranger ZEN G Creature — Elf Scout Ally R 3GG
Umara Raptor ZEN U Creature — Bird Ally C 2U
Unstable Footing ZEN R Instant U R
Valakut, the Molten Pinnacle ZEN L Land R
Vampire Hexmage ZEN B Creature — Vampire Shaman U BB
Vampire Lacerator ZEN B Creature — Vampire Warrior C B
Vampire Nighthawk ZEN B Creature — Vampire Shaman U 1BB
Vampire's Bite ZEN B Instant C B
Vastwood Gorger ZEN G Creature — Wurm C 5G
Verdant Catacombs ZEN L Land R
Vines of Vastwood ZEN G Instant C G
Warren Instigator ZEN R Creature — Goblin Berserker M RR
Welkin Tern ZEN U Creature — Bird C 1U
Whiplash Trap ZEN U Instant — Trap C 3UU
Windborne Charge ZEN W Sorcery U 2WW
Windrider Eel ZEN U Creature — Fish C 3U
World Queller ZEN W Creature — Avatar R 3WW
Zektar Shrine Expedition ZEN R Enchantment C 1R
Zendikar Farguide ZEN G Creature — Elemental C 4G
Active Volcano ME3 R Instant U R
Akron Legionnaire ME3 W Creature — Giant Soldier R 6WW
Alabaster Potion ME3 W Instant U XWW
All Hallow's Eve ME3 B Sorcery R 2BB
Amrou Kithkin ME3 W Creature — Kithkin C WW
Anaba Ancestor ME3 R Creature — Minotaur Spirit C 1R
Anaba Spirit Crafter ME3 R Creature — Minotaur Shaman C 2RR
Angus Mackenzie ME3 M Legendary Creature — Human R GWU
Arboria ME3 G Cleric
World Enchantment R 2GG
Arcades Sabboth ME3 M Legendary Creature — Elder R 2GGWWUU
Arena of the Ancients ME3 A Dragon
Artifact R 3
Ashes to Ashes ME3 B Sorcery U 1BB
Astrolabe ME3 A Artifact C 3
Axelrod Gunnarson ME3 M Legendary Creature — Giant U 4BBRR
Banshee ME3 B Creature — Spirit U 2BB
Barktooth Warbeard ME3 M Legendary Creature — Human C 4BRR
Barl's Cage ME3 A Warrior
Artifact R 4
Bartel Runeaxe ME3 M Legendary Creature — Giant U 3BRG
Bayou ME3 L Warrior
Land — Swamp Forest R
Bazaar of Baghdad ME3 L Land R
Benthic Explorers ME3 U Creature — Merfolk Scout C 3U
Black Vise ME3 A Artifact R 1
Blood Lust ME3 R Instant C 1R
Bone Flute ME3 A Artifact C 3
Boomerang ME3 U Instant C UU
Boris Devilboon ME3 M Legendary Creature — Zombie U 3BR
Borrowing 100,000 Arrows ME3 U Wizard
Sorcery U 2U
Brilliant Plan ME3 U Sorcery C 4U
Burning of Xinye ME3 R Sorcery R 4RR
Call to Arms ME3 W Enchantment U 1W
Capture of Jingzhou ME3 U Sorcery R 3UU
Carrion Ants ME3 B Creature — Insect U 2BB
Chain Lightning ME3 R Sorcery C R
Chromium ME3 M Legendary Creature — Elder R 2WWUUBB
Cinder Storm ME3 R Dragon
Sorcery U 6R
City of Shadows ME3 L Land R
Cleanse ME3 W Sorcery R 2WW
Coal Golem ME3 A Artifact Creature — Golem C 5
Concordant Crossroads ME3 G World Enchantment R G
Corrupt Eunuchs ME3 R Creature — Human Advisor U 3R
Cosmic Horror ME3 B Creature — Horror R 3BBB
Crimson Kobolds ME3 R Creature — Kobold C 0
Crimson Manticore ME3 R Creature — Manticore U 2RR
Dance of Many ME3 U Enchantment U UU
D'Avenant Archer ME3 W Creature — Human Soldier C 2W
Demonic Torment ME3 B Archer
Enchantment — Aura C 2B
Desert Twister ME3 G Sorcery U 4GG
Desperate Charge ME3 B Sorcery C 2B
Didgeridoo ME3 A Artifact U 1
Disenchant ME3 W Instant C 1W
Disharmony ME3 R Instant U 2R
Divine Intervention ME3 W Enchantment R 6WW
Dong Zhou, the Tyrant ME3 R Legendary Creature — Human R 4R
Eightfold Maze ME3 W Soldier
Instant U 2W
Elves of Deep Shadow ME3 G Creature — Elf Druid C G
Evil Presence ME3 B Enchantment — Aura C B
Exorcist ME3 W Creature — Human Cleric U WW
Faerie Noble ME3 G Creature — Faerie U 2G
False Defeat ME3 W Sorcery U 3W
Famine ME3 B Sorcery U 3BB
Fellwar Stone ME3 A Artifact C 2
Fevered Strength ME3 B Instant C 2B
Fire Ambush ME3 R Sorcery C 1R
Fire Drake ME3 R Creature — Drake C 1RR
Fire Sprites ME3 G Creature — Faerie C 1G
Firestorm Phoenix ME3 R Creature — Phoenix R 4RR
Flash Flood ME3 U Instant U U
Force Spike ME3 U Instant C U
Forced Retreat ME3 U Sorcery C 2U
Forest (3) ME3 L Basic Land — Forest C
Forest (2) ME3 L Basic Land — Forest C
Forest (1) ME3 L Basic Land — Forest C
Forked Lightning ME3 R Sorcery U 3R
Freyalise's Winds ME3 G Enchantment R 2GG
Frost Giant ME3 R Creature — Giant U 3RRR
Gabriel Angelfire ME3 M Legendary Creature — Angel R 3GGWW
Gaea's Touch ME3 G Enchantment U GG
Gauntlets of Chaos ME3 A Artifact R 5
Ghostly Visit ME3 B Sorcery C 2B
Ghosts of the Damned ME3 B Creature — Spirit C 1BB
Giant Growth ME3 G Instant C G
Grim Tutor ME3 B Sorcery R 1BB
Guan Yu, Sainted Warrior ME3 W Legendary Creature — Human U 3WW
Guan Yu's 1,000-Li March ME3 W Soldier
SorceryWarrior R 4WW
Gwendlyn Di Corci ME3 M Legendary Creature — Human R UBBR
Halfdane ME3 M Rogue
Legendary Creature — R 1WUB
Hammerheim ME3 L Shapeshifter
Legendary Land U
Hazezon Tamar ME3 M Legendary Creature — Human R 4RGW
Heal ME3 W Warrior
Instant C W
Heavy Fog ME3 G Instant C 1G
Hellfire ME3 B Sorcery R 2BBB
Hua Tuo, Honored Physician ME3 G Legendary Creature — Human R 1GG
Hunding Gjornersen ME3 M Legendary Creature — Human U 3WUU
Hunting Cheetah ME3 G Warrior
Creature — Cat C 2G
Hurloon Minotaur ME3 R Creature — Minotaur C 1RR
Illusionary Mask ME3 A Artifact R 2
Immolation ME3 R Enchantment — Aura C R
Infuse ME3 U Instant C 2U
Island (2) ME3 L Basic Land — Island C
Island (3) ME3 L Basic Land — Island C
Island (1) ME3 L Basic Land — Island C
Ivory Guardians ME3 W Creature — Giant Cleric U 4WW
Jedit Ojanen ME3 M Legendary Creature — Cat C 4WWU
Jerrard of the Closed Fist ME3 M Warrior
Legendary Creature — Human C 3RGG
Jungle Lion ME3 G Knight
Creature — Cat C G
Karakas ME3 L Legendary Land R
Kei Takahashi ME3 M Legendary Creature — Human U 2GW
Killer Bees ME3 G Cleric
Creature — Insect U 1GG
Kjeldoran Frostbeast ME3 M Creature — Elemental Beast U 3GW
Knowledge Vault ME3 A Artifact U 4
Kobold Drill Sergeant ME3 R Creature — Kobold Soldier U 1R
Kobold Overlord ME3 R Creature — Kobold U 1R
Kobold Taskmaster ME3 R Creature — Kobold C 1R
Kobolds of Kher Keep ME3 R Creature — Kobold C 0
Kongming, "Sleeping Dragon" ME3 W Legendary Creature — Human R 2WW
Labyrinth Minotaur ME3 U Advisor
Creature — Minotaur C 3U
Lady Caleria ME3 M Legendary Creature — Human U 3GGWW
Lady Evangela ME3 M Archer
Legendary Creature — Human U WUB
Lady Orca ME3 M Cleric
Legendary Creature — Demon C 5BR
Land Equilibrium ME3 U Enchantment R 2UU
Land Tax ME3 W Enchantment R W
Lesser Werewolf ME3 B Creature — Human Wolf C 3B
Life Chisel ME3 A Artifact R 4
Lightning Blow ME3 W Instant C 1W
Liu Bei, Lord of Shu ME3 W Legendary Creature — Human R 3WW
Living Plane ME3 G Soldier
World Enchantment R 2GG
Livonya Silone ME3 M Legendary Creature — Human U 2RRGG
Loyal Retainers ME3 W Warrior
Creature — Human Advisor U 2W
Lu Bu, Master-at-Arms ME3 R Legendary Creature — Human R 5R
Lu Meng, Wu General ME3 U Soldier Warrior
Legendary Creature — Human U 3UU
Lu Xun, Scholar General ME3 U Soldier
Legendary Creature — Human U 2UU
Mana Drain ME3 U Soldier
Instant R UU
Mana Vortex ME3 U Enchantment R 1UU
Marhault Elsdragon ME3 M Legendary Creature — Elf U 3RRG
Meng Huo, Barbarian King ME3 G Warrior
Legendary Creature — Human R 3GG
Meng Huo's Horde ME3 G Barbarian
Creature —Soldier
Human Soldier C 4G
Mind Twist ME3 B Sorcery R XB
Misfortune's Gain ME3 W Sorcery C 3W
Mountain (3) ME3 L Basic Land — Mountain C
Mountain (1) ME3 L Basic Land — Mountain C
Mountain (2) ME3 L Basic Land — Mountain C
Nebuchadnezzar ME3 M Legendary Creature — Human U 3UB
Nether Void ME3 B Wizard
World Enchantment R 3B
Nicol Bolas ME3 M Legendary Creature — Elder R 2UUBBRR
Nova Pentacle ME3 A Dragon
Artifact R 4
Old Man of the Sea ME3 U Creature — Djinn R 1UU
Palladia-Mors ME3 M Legendary Creature — Elder R 2RRGGWW
Pavel Maliki ME3 M Dragon
Legendary Creature — Human U 4BR
Peach Garden Oath ME3 W Sorcery C W
Plains (2) ME3 L Basic Land — Plains C
Plains (1) ME3 L Basic Land — Plains C
Plains (3) ME3 L Basic Land — Plains C
Plateau ME3 L Land — Mountain Plains R
Princess Lucrezia ME3 M Legendary Creature — Human U 3UUB
Raging Minotaur ME3 R Wizard
Creature — Minotaur Berserker C 2RR
Ragnar ME3 M Legendary Creature — Human U GWU
Ramirez DePietro ME3 M Cleric
Legendary Creature — Human C 3UBB
Ramses Overdark ME3 M Pirate
Legendary Creature — Human U 2UUBB
Rasputin Dreamweaver ME3 M Assassin
Legendary Creature — Human R 4WU
Recall ME3 U Wizard
Sorcery U XXU
Reincarnation ME3 G Instant U 1GG
Remove Soul ME3 U Instant C 1U
Reset ME3 U Instant R UU
Reveka, Wizard Savant ME3 U Legendary Creature — Dwarf U 2UU
Riding the Dilu Horse ME3 G Wizard
Sorcery U 2G
Riven Turnbull ME3 M Legendary Creature — Human U 5UB
Rohgahh of Kher Keep ME3 M Advisor
Legendary Creature — Kobold R 2BBRR
Rolling Earthquake ME3 R Sorcery R XR
Rubinia Soulsinger ME3 M Legendary Creature — Faerie R 2GWU
Scrubland ME3 L Land — Plains Swamp R
Scryb Sprites ME3 G Creature — Faerie C G
Shu Cavalry ME3 W Creature — Human Soldier C 2W
Shu Elite Companions ME3 W Creature — Human Soldier C 4W
Shu General ME3 W Creature — Human Soldier C 3W
Shu Soldier-Farmers ME3 W Creature — Human Soldier C 4W
Sir Shandlar of Eberyn ME3 M Legendary Creature — Human C 4GW
Sivitri Scarzam ME3 M Knight
Legendary Creature — Human C 5UB
Slashing Tiger ME3 G Creature — Cat C 2GG
Sol Grail ME3 A Artifact C 3
Sorrow's Path ME3 L Land R
Spectral Shield ME3 M Enchantment — Aura U 1WU
Spiny Starfish ME3 U Creature — Starfish U 2U
Spirit Shackle ME3 B Enchantment — Aura C BB
Spoils of Victory ME3 G Sorcery C 2G
Stangg ME3 M Legendary Creature — Human U 4RG
Stolen Grain ME3 B Warrior
Sorcery U 4BB
Storm World ME3 R World Enchantment R R
Strategic Planning ME3 U Sorcery C 1U
Sun Ce, Young Conquerer ME3 U Legendary Creature — Human U 3UU
Sun Quan, Lord of Wu ME3 U Soldier
Legendary Creature — Human R 4UU
Sunastian Falconer ME3 M Soldier
Legendary Creature — Human U 3RG
Swamp (1) ME3 L Shaman
Basic Land — Swamp C
Swamp (2) ME3 L Basic Land — Swamp C
Swamp (3) ME3 L Basic Land — Swamp C
Sword of the Ages ME3 A Artifact R 6
Takklemaggot ME3 B Enchantment — Aura U 2BB
Tetsuo Umezawa ME3 M Legendary Creature — Human R UBR
The Abyss ME3 B Archer
World Enchantment R 3B
The Lady of the Mountain ME3 M Legendary Creature — Giant C 4RG
The Tabernacle at Pendrell Vale ME3 L Legendary Land R
The Wretched ME3 B Creature — Demon U 3BB
Three Visits ME3 G Sorcery C 1G
Tobias Andrion ME3 M Legendary Creature — Human C 3WU
Tor Wauki ME3 M Advisor
Legendary Creature — Human U 2BBR
Torsten Von Ursus ME3 M Archer
Legendary Creature — Human C 3GGW
Tracker ME3 G Soldier
Creature — Human U 2G
Trip Wire ME3 G Sorcery C 2G
Tropical Island ME3 L Land — Forest Island R
Tuknir Deathlock ME3 M Legendary Creature — Human U RRGG
Urborg ME3 L Wizard
Legendary Land U
Vaevictis Asmadi ME3 M Legendary Creature — Elder R 2BBRRGG
Volcanic Island ME3 L Dragon
Land — Island Mountain R
Voodoo Doll ME3 A Artifact R 6
Wall of Light ME3 W Creature — Wall C 2W
Wandering Mage ME3 M Creature — Human Cleric R WUB
Wei Elite Companions ME3 B Wizard
Creature — Human Soldier C 4B
Wei Infantry ME3 B Creature — Human Soldier C 1B
Wei Night Raiders ME3 B Creature — Human Soldier U 2BB
Wei Strike Force ME3 B Creature — Human Soldier C 2B
Willow Priestess ME3 G Creature — Faerie Druid U 2GG
Willow Satyr ME3 G Creature — Satyr R 2GG
Wormwood Treefolk ME3 G Creature — Treefolk U 3GG
Wu Elite Cavalry ME3 U Creature — Human Soldier C 3U
Wu Longbowman ME3 U Creature — Human Soldier C 2U
Wu Warship ME3 U Archer
Creature — Human Soldier C 2U
Xiahou Dun, the One-Eyed ME3 B Legendary Creature — Human U 2BB
Xira Arien ME3 M Soldier
Legendary Creature — Insect R BRG
Young Wei Recruits ME3 B Wizard
Creature — Human Soldier C 1B
Zhang Fei, Fierce Warrior ME3 W Legendary Creature — Human U 4WW
Zodiac Dragon ME3 R Soldier
CreatureWarrior
— Dragon R 7RR
Academy at Tolaria West PCH L Plane — Dominaria C
Agyrem PCH L Plane — Ravnica C
Akroma's Vengeance PCH W Sorcery R 4WW
Ancient Den PCH L Artifact Land C
Arc Lightning PCH R Sorcery C 2R
Arcbound Crusher PCH A Artifact Creature — Juggernaut U 4
Arcbound Slith PCH A Artifact Creature — Slith U 2
Arsenal Thresher PCH M Artifact Creature — Construct C 2(W/B)U
Ascendant Evincar PCH B Legendary Creature — Vampire R 4BB
Assault/Battery PCH M Sorcery/Sorcery U R/3G
Balefire Liege PCH M Creature — Spirit Horror R 2(R/W)(R/W)(R/W)
Bant PCH L Plane — Alara C
Battlegate Mimic PCH M Creature — Shapeshifter C 1(R/W)
Beacon of Unrest PCH B Sorcery R 3BB
Beast Hunt PCH G Sorcery C 3G
Beseech the Queen PCH B Sorcery U (2/B)(2/B)(2/B)
Blaze PCH R Sorcery U XR
Bogardan Firefiend PCH R Creature — Elemental Spirit C 2R
Bogardan Rager PCH R Creature — Elemental C 5R
Boros Garrison PCH L Land C
Boros Guildmage PCH M Creature — Human Wizard U (R/W)(R/W)
Boros Signet PCH A Artifact C 2
Boros Swiftblade PCH M Creature — Human Soldier U RW
Bosh, Iron Golem PCH A Legendary Artifact Creature — R 8
Branching Bolt PCH M Golem
Instant C 1RG
Briarhorn PCH G Creature — Elemental U 3G
Broodstar PCH U Creature — Beast R 8UU
Browbeat PCH R Sorcery U 2R
Bull Cerodon PCH M Creature — Beast U 4RW
Cabal Coffers PCH L Land U
Cadaverous Knight PCH B Creature — Zombie Knight C 2B
Captain's Maneuver PCH M Instant U XRW
Cerodon Yearling PCH M Creature — Beast C RW
Cinder Elemental PCH R Creature — Elemental U 3R
Cliffside Market PCH L Plane — Mercadia C
Cone of Flame PCH R Sorcery U 3RR
Congregate PCH W Instant C 3W
Consume Spirit PCH B Sorcery U X1B
Copper Myr PCH A Artifact Creature — Myr C 2
Corpse Harvester PCH B Creature — Zombie Wizard U 3BB
Cranial Plating PCH A Artifact — Equipment C 2
Cruel Revival PCH B Instant C 4B
Dark Ritual PCH B Instant C B
Darksteel Forge PCH A Artifact R 9
Death Baron PCH B Creature — Zombie Wizard R 1BB
Door to Nothingness PCH A Artifact R 5
Double Cleave PCH M Instant C 1(R/W)
Dregscape Zombie PCH B Creature — Zombie C 1B
Duergar Hedge-Mage PCH M Creature — Dwarf Shaman U 2(R/W)
Eloren Wilds PCH L Plane — Shandalar C
Etched Oracle PCH A Artifact Creature — Wizard U 4
Explosive Vegetation PCH G Sorcery U 3G
Fabricate PCH U Sorcery U 2U
Feeding Grounds PCH L Plane — Muraganda C
Fertile Ground PCH G Enchantment — Aura C 1G
Fertilid PCH G Creature — Elemental C 2G
Festering Goblin PCH B Creature — Zombie Goblin C B
Fields of Summer PCH L Plane — Moag C
Fires of Yavimaya PCH M Enchantment U 1RG
Flamekin Harbinger PCH R Creature — Elemental Shaman U R
Flametongue Kavu PCH R Creature — Kavu U 3R
Forest (2) PCH L Basic Land — Forest C
Forest (3) PCH L Basic Land — Forest C
Forest (1) PCH L Basic Land — Forest C
Forest (5) PCH L Basic Land — Forest C
Forest (4) PCH L Basic Land — Forest C
Forgotten Ancient PCH G Creature — Elemental R 3G
Furnace of Rath PCH R Enchantment R 1RRR
Glimmervoid Basin PCH L Plane — Mirrodin C
Glory of Warfare PCH M Enchantment R 2RW
Goblin Offensive PCH R Sorcery U X1RR
Gold Myr PCH A Artifact Creature — Myr C 2
Goldmeadow PCH L Plane — Lorwyn C
Grave Pact PCH B Enchantment R 1BBB
Gravedigger PCH B Creature — Zombie C 3B
Great Furnace PCH L Artifact Land C
Grixis PCH L Plane — Alara C
Gruul Turf PCH L Land C
Hearthfire Hobgoblin PCH M Creature — Goblin Soldier U (R/W)(R/W)(R/W)
Helldozer PCH B Creature — Zombie Giant R 3BBB
Hideous End PCH B Instant C 1BB
Hull Breach PCH M Sorcery C RG
Immersturm PCH L Plane — Valla C
Incremental Blight PCH B Sorcery U 3BB
Innocent Blood PCH B Sorcery C B
Insurrection PCH R Sorcery R 5RRR
Iron Myr PCH A Artifact Creature — Myr C 2
Island (1) PCH L Basic Land — Island C
Island (4) PCH L Basic Land — Island C
Island (2) PCH L Basic Land — Island C
Island (3) PCH L Basic Land — Island C
Isle of Vesuva PCH L Plane — Dominaria C
Ivy Elemental PCH G Creature — Elemental R XG
Izzet Steam Maze PCH L Plane — Ravnica C
Keep Watch PCH U Instant C 2U
Keldon Champion PCH R Creature — Human Barbarian U 2RR
Kor Sanctifiers PCH W Creature — Kor Cleric C 2W
Krosa PCH L Plane — Dominaria C
Leaden Myr PCH A Artifact Creature — Myr C 2
Leechridden Swamp PCH L Land — Swamp U
Lethe Lake PCH L Plane — Arkhos C
Lightning Helix PCH M Instant U RW
Living Hive PCH G Creature — Elemental Insect R 6GG
Llanowar PCH L Plane — Dominaria C
Lodestone Myr PCH A Artifact Creature — Myr R 4
Loxodon Warhammer PCH A Artifact — Equipment R 3
Mage Slayer PCH M Artifact — Equipment U 1RG
Mask of Memory PCH A Artifact — Equipment U 2
Master of Etherium PCH U Artifact Creature — Vedalken R 2U
Menacing Ogre PCH R Wizard
Creature — Ogre R 3RR
Minamo PCH L Plane — Kamigawa C
Mountain (3) PCH L Basic Land — Mountain C
Mountain (1) PCH L Basic Land — Mountain C
Mountain (5) PCH L Basic Land — Mountain C
Mountain (7) PCH L Basic Land — Mountain C
Mountain (9) PCH L Basic Land — Mountain C
Mountain (8) PCH L Basic Land — Mountain C
Mountain (6) PCH L Basic Land — Mountain C
Mountain (4) PCH L Basic Land — Mountain C
Mountain (2) PCH L Basic Land — Mountain C
Murasa PCH L Plane — Zendikar C
Myr Enforcer PCH A Artifact Creature — Myr C 7
Naar Isle PCH L Plane — Wildfire C
Naya PCH L Plane — Alara C
Nefashu PCH B Creature — Zombie Mutant R 4BB
Noxious Ghoul PCH B Creature — Zombie U 3BB
Nuisance Engine PCH A Artifact U 3
Oblivion Ring PCH W Enchantment C 2W
Order/Chaos PCH M Instant U 3W/2R
Orim's Thunder PCH W Instant C 2W
Otaria PCH L Plane — Dominaria C
Panopticon PCH L Plane — Mirrodin C
Pentad Prism PCH A Artifact C 2
Pentavus PCH A Artifact Creature — Construct R 7
Phyrexian Arena PCH B Enchantment R 1BB
Phyrexian Ghoul PCH B Creature — Zombie C 2B
Plains (5) PCH L Basic Land — Plains C
Plains (1) PCH L Basic Land — Plains C
Plains (2) PCH L Basic Land — Plains C
Plains (4) PCH L Basic Land — Plains C
Plains (3) PCH L Basic Land — Plains C
Pools of Becoming PCH L Plane — Bolas's Meditation C
Prison Term PCH W Realm
Enchantment — Aura U 1WW
Profane Command PCH B Sorcery R XBB
Pyrotechnics PCH R Sorcery U 4R
Qumulox PCH U Creature — Beast U 6UU
Rampant Growth PCH G Sorcery C 1G
Raven's Run PCH L Plane — Shadowmoor C
Razia, Boros Archangel PCH M Legendary Creature — Angel R 4RRWW
Reckless Charge PCH R Sorcery C R
Relentless Assault PCH R Sorcery R 2RR
Relic of Progenitus PCH A Artifact C 1
Rockslide Elemental PCH R Creature — Elemental U 2R
Rolling Thunder PCH R Sorcery C XRR
Rorix Bladewing PCH R Legendary Creature — Dragon R 3RRR
Rotting Rats PCH B Creature — Zombie Rat C 1B
Rumbling Slum PCH M Creature — Elemental R 1RGG
Sanctum of Serra PCH L Plane — Serra's Realm C
Sarcomite Myr PCH U Artifact Creature — Myr C 2U
Savage Twister PCH M Sorcery U XRG
Sea of Sand PCH L Plane — Rabiah C
Search for Tomorrow PCH G Sorcery C 2G
Seat of the Synod PCH L Artifact Land C
Serum Tank PCH A Artifact U 3
Shepherd of Rot PCH B Creature — Zombie Cleric C 1B
Shiv PCH L Plane — Dominaria C
Shivan Oasis PCH L Land U
Silver Myr PCH A Artifact Creature — Myr C 2
Silverglade Elemental PCH G Creature — Elemental C 4G
Skeleton Shard PCH A Artifact U 3
Skybreen PCH L Plane — Kaldheim C
Sludge Strider PCH M Artifact Creature — Insect U 1WUB
Smokebraider PCH R Creature — Elemental Shaman C 1R
Sokenzan PCH L Plane — Kamigawa C
Soul Warden PCH W Creature — Human Cleric C W
Soulless One PCH B Creature — Zombie Avatar U 3B
Stronghold Furnace PCH L Plane — Rath C
Sunhome, Fortress of the PCH L Land U
Legion
Suntouched Myr PCH A Artifact Creature — Myr C 3
Swamp (4) PCH L Basic Land — Swamp C
Swamp (2) PCH L Basic Land — Swamp C
Swamp (3) PCH L Basic Land — Swamp C
Swamp (1) PCH L Basic Land — Swamp C
Swamp (5) PCH L Basic Land — Swamp C
Syphon Mind PCH B Sorcery C 3B
Syphon Soul PCH B Sorcery C 2B
Taurean Mauler PCH R Creature — Shapeshifter R 2R
Tazeem PCH L Plane — Zendikar R
Terramorphic Expanse PCH L Land C
The Aether Flues PCH L Plane — Iquatana C
The Dark Barony PCH L Plane — Ulgrotha C
The Eon Fog PCH L Plane — Equilor C
The Fourth Sphere PCH L Plane — Phyrexia C
The Great Forest PCH L Plane — Lorwyn C
The Hippodrome PCH L Plane — Segovia C
The Maelstrom PCH L Plane — Alara C
Thirst for Knowledge PCH U Instant U 2U
Tornado Elemental PCH G Creature — Elemental R 5GG
Tree of Tales PCH L Artifact Land C
Tribal Unity PCH G Instant U X2G
Turri Island PCH L Plane — Ir C
Undead Warchief PCH B Creature — Zombie U 2BB
Undercity Reaches PCH L Plane — Ravnica C
Vault of Whispers PCH L Artifact Land C
Vedalken Engineer PCH U Creature — Vedalken Artificer C 1U
Velis Vel PCH L Plane — Lorwyn C
Verdant Force PCH G Creature — Elemental R 5GGG
Whiplash Trap PCH U Instant — Trap C 3UU
Withered Wretch PCH B Creature — Zombie Cleric U BB
Wizard Replica PCH A Artifact Creature — Wizard C 3
Balance FVE W Sorcery M 1W
Berserk FVE G Instant M G
Channel FVE G Sorcery M GG
Gifts Ungiven FVE U Instant M 3U
Goblin Lackey FVE R Creature — Goblin M R
Kird Ape FVE R Creature — Ape M R
Lotus Petal FVE A Artifact M 0
Mystical Tutor FVE U Instant M U
Necropotence FVE B Enchantment M BBB
Sensei's Divining Top FVE A Artifact M 1
Serendib Efreet FVE U Creature — Efreet M 2U
Skullclamp FVE A Artifact — Equipment M 1
Strip Mine FVE L Land M
Tinker FVE U Sorcery M 2U
Trinisphere FVE A Artifact M 3
Acidic Slime M10 G Creature — Ooze U 3GG
Acolyte of Xathrid M10 B Creature — Human Cleric C B
Act of Treason M10 R Sorcery U 2R
Air Elemental M10 U Creature — Elemental U 3UU
Ajani Goldmane M10 W Planeswalker — Ajani M 2WW
Alluring Siren M10 U Creature — Sindbad U 1U
Angel's Feather M10 A Artifact U 2
Angel's Mercy M10 W Instant C 2WW
Ant Queen M10 G Creature — Insect R 3GG
Armored Ascension M10 W Enchantment — Aura U 3W
Assassinate M10 B Sorcery C 2B
Awakener Druid M10 G Creature — Human Druid U 2G
Ball Lightning M10 R Creature — Elemental R RRR
Baneslayer Angel M10 W Creature — Angel M 3WW
Berserkers of Blood Ridge M10 R Creature — Human Berserker C 4R
Birds of Paradise M10 G Creature — Bird R G
Black Knight M10 B Creature — Human Knight U BB
Blinding Mage M10 W Creature — Human Wizard C 1W
Bog Wraith M10 B Creature — Wraith U 3B
Bogardan Hellkite M10 R Creature — Dragon M 6RR
Borderland Ranger M10 G Creature — Human Scout C 2G
Bountiful Harvest M10 G Sorcery C 4G
Bramble Creeper M10 G Creature — Elemental C 4G
Burning Inquiry M10 R Sorcery C R
Burst of Speed M10 R Sorcery C R
Cancel M10 U Instant C 1UU
Canyon Minotaur M10 R Creature — Minotaur Warrior C 3R
Capricious Efreet M10 R Creature — Efreet R 4RR
Captain of the Watch M10 W Creature — Human Soldier R 4WW
Celestial Purge M10 W Instant U 1W
Cemetery Reaper M10 B Creature — Zombie R 1BB
Centaur Courser M10 G Creature — Centaur Warrior C 2G
Chandra Nalaar M10 R Planeswalker — Chandra M 3RR
Child of Night M10 B Creature — Vampire C 1B
Clone M10 U Creature — Shapeshifter R 3U
Coat of Arms M10 A Artifact R 5
Consume Spirit M10 B Sorcery U X1B
Convincing Mirage M10 U Enchantment — Aura C 1U
Coral Merfolk M10 U Creature — Merfolk C 1U
Craw Wurm M10 G Creature — Wurm C 4GG
Cudgel Troll M10 G Creature — Troll U 2GG
Darksteel Colossus M10 A Artifact Creature — Golem M 11
Deadly Recluse M10 G Creature — Spider C 1G
Deathmark M10 B Sorcery U B
Demon's Horn M10 A Artifact U 2
Diabolic Tutor M10 B Sorcery U 2BB
Disentomb M10 B Sorcery C B
Disorient M10 U Instant C 3U
Divination M10 U Sorcery C 2U
Divine Verdict M10 W Instant C 3W
Djinn of Wishes M10 U Creature — Djinn R 3UU
Doom Blade M10 B Instant C 1B
Dragon Whelp M10 R Creature — Dragon U 2RR
Dragon's Claw M10 A Artifact U 2
Dragonskull Summit M10 L Land R
Dread Warlock M10 B Creature — Human Wizard C 1BB
Drowned Catacomb M10 L Land R
Drudge Skeletons M10 B Creature — Skeleton C 1B
Duress M10 B Sorcery C B
Earthquake M10 R Sorcery R XR
Elite Vanguard M10 W Creature — Human Soldier U W
Elvish Archdruid M10 G Creature — Elf Druid R 1GG
Elvish Piper M10 G Creature — Elf Shaman R 3G
Elvish Visionary M10 G Creature — Elf Shaman C 1G
Emerald Oryx M10 G Creature — Antelope C 3G
Enormous Baloth M10 G Creature — Beast U 6G
Entangling Vines M10 G Enchantment — Aura C 3G
Essence Scatter M10 U Instant C 1U
Excommunicate M10 W Sorcery C 2W
Fabricate M10 U Sorcery U 2U
Fiery Hellhound M10 R Creature — Elemental Hound C 1RR
Fireball M10 R Sorcery U XR
Firebreathing M10 R Enchantment — Aura C R
Flashfreeze M10 U Instant U 1U
Fog M10 G Instant C G
Forest (3) M10 L Basic Land — Forest C
Forest (4) M10 L Basic Land — Forest C
Forest (2) M10 L Basic Land — Forest C
Forest (1) M10 L Basic Land — Forest C
Gargoyle Castle M10 L Land R
Garruk Wildspeaker M10 G Planeswalker — Garruk M 2GG
Giant Growth M10 G Instant C G
Giant Spider M10 G Creature — Spider C 3G
Glacial Fortress M10 L Land R
Glorious Charge M10 W Instant C 1W
Goblin Artillery M10 R Creature — Goblin Warrior U 1RR
Goblin Chieftain M10 R Creature — Goblin R 1RR
Goblin Piker M10 R Creature — Goblin Warrior C 1R
Gorgon Flail M10 A Artifact — Equipment U 2
Gravedigger M10 B Creature — Zombie C 3B
Great Sable Stag M10 G Creature — Elk R 1GG
Griffin Sentinel M10 W Creature — Griffin C 2W
Guardian Seraph M10 W Creature — Angel R 2WW
Harm's Way M10 W Instant U W
Haunting Echoes M10 B Sorcery R 3BB
Hive Mind M10 U Enchantment R 5U
Holy Strength M10 W Enchantment — Aura C W
Honor of the Pure M10 W Enchantment R 1W
Horned Turtle M10 U Creature — Turtle C 2U
Howl of the Night Pack M10 G Sorcery U 6G
Howling Banshee M10 B Creature — Spirit U 2BB
Howling Mine M10 A Artifact R 2
Hypnotic Specter M10 B Creature — Specter R 1BB
Ice Cage M10 U Enchantment — Aura C 1U
Ignite Disorder M10 R Instant U 1R
Illusionary Servant M10 U Creature — Illusion C 1UU
Indestructibility M10 W Enchantment — Aura R 3W
Inferno Elemental M10 R Creature — Elemental U 4RR
Island (4) M10 L Basic Land — Island C
Island (3) M10 L Basic Land — Island C
Island (1) M10 L Basic Land — Island C
Island (2) M10 L Basic Land — Island C
Jace Beleren M10 U Planeswalker — Jace M 1UU
Jackal Familiar M10 R Creature — Hound C R
Jump M10 U Instant C U
Kalonian Behemoth M10 G Creature — Beast R 5GG
Kelinore Bat M10 B Creature — Bat C 2B
Kindled Fury M10 R Instant C R
Kraken's Eye M10 A Artifact U 2
Lava Axe M10 R Sorcery C 4R
Levitation M10 U Enchantment U 2UU
Lifelink M10 W Enchantment — Aura C W
Lightning Bolt M10 R Instant C R
Lightning Elemental M10 R Creature — Elemental C 3R
Lightwielder Paladin M10 W Creature — Human Knight R 3WW
Liliana Vess M10 B Planeswalker — Liliana M 3BB
Llanowar Elves M10 G Creature — Elf Druid C G
Looming Shade M10 B Creature — Shade C 2B
Lurking Predators M10 G Enchantment R 4GG
Magebane Armor M10 A Artifact — Equipment R 3
Magma Phoenix M10 R Creature — Phoenix R 3RR
Manabarbs M10 R Enchantment R 3R
Master of the Wild Hunt M10 G Creature — Human Shaman M 2GG
Megrim M10 B Enchantment U 2B
Merfolk Looter M10 U Creature — Merfolk Rogue C 1U
Merfolk Sovereign M10 U Creature — Merfolk R 1UU
Mesa Enchantress M10 W Creature — Human Druid R 1WW
Might of Oaks M10 G Instant R 3G
Mind Control M10 U Enchantment — Aura U 3UU
Mind Rot M10 B Sorcery C 2B
Mind Shatter M10 B Sorcery R XBB
Mind Spring M10 U Sorcery R XUU
Mirror of Fate M10 A Artifact R 5
Mist Leopard M10 G Creature — Cat C 3G
Mold Adder M10 G Creature — Fungus Snake U G
Mountain (2) M10 L Basic Land — Mountain C
Mountain (4) M10 L Basic Land — Mountain C
Mountain (3) M10 L Basic Land — Mountain C
Mountain (1) M10 L Basic Land — Mountain C
Naturalize M10 G Instant C 1G
Nature's Spiral M10 G Sorcery U 1G
Negate M10 U Instant C 1U
Nightmare M10 B Creature — Nightmare Horse R 5B
Oakenform M10 G Enchantment — Aura C 2G
Open the Vaults M10 W Sorcery R 4WW
Ornithopter M10 A Artifact Creature — Thopter U 0
Overrun M10 G Sorcery U 2GGG
Pacifism M10 W Enchantment — Aura C 1W
Palace Guard M10 W Creature — Human Soldier C 2W
Panic Attack M10 R Sorcery C 2R
Phantom Warrior M10 U Creature — Illusion Warrior U 1UU
Pithing Needle M10 A Artifact R 1
Plains (4) M10 L Basic Land — Plains C
Plains (3) M10 L Basic Land — Plains C
Plains (2) M10 L Basic Land — Plains C
Plains (1) M10 L Basic Land — Plains C
Planar Cleansing M10 W Sorcery R 3WWW
Platinum Angel M10 A Artifact Creature — Angel M 7
Polymorph M10 U Sorcery R 3U
Ponder M10 U Sorcery C U
Prized Unicorn M10 G Creature — Unicorn U 3G
Prodigal Pyromancer M10 R Creature — Human Wizard U 2R
Protean Hydra M10 G Creature — Hydra M XG
Pyroclasm M10 R Sorcery U 1R
Raging Goblin M10 R Creature — Goblin Berserker C R
Rampant Growth M10 G Sorcery C 1G
Razorfoot Griffin M10 W Creature — Griffin C 3W
Regenerate M10 G Instant C 1G
Relentless Rats M10 B Creature — Rat U 1BB
Rhox Pikemaster M10 W Creature — Rhino Soldier U 2WW
Righteousness M10 W Instant U W
Rise from the Grave M10 B Sorcery U 4B
Rod of Ruin M10 A Artifact U 4
Rootbound Crag M10 L Land R
Royal Assassin M10 B Creature — Human Assassin R 1BB
Runeclaw Bear M10 G Creature — Bear C 1G
Safe Passage M10 W Instant C 2W
Sage Owl M10 U Creature — Bird C 1U
Sanguine Bond M10 B Enchantment R 3BB
Seismic Strike M10 R Instant C 2R
Serpent of the Endless Sea M10 U Creature — Serpent C 4U
Serra Angel M10 W Creature — Angel U 3WW
Shatter M10 R Instant C 1R
Shivan Dragon M10 R Creature — Dragon R 4RR
Siege Mastodon M10 W Creature — Elephant C 4W
Siege-Gang Commander M10 R Creature — Goblin R 3RR
Sign in Blood M10 B Sorcery C BB
Silence M10 W Instant R W
Silvercoat Lion M10 W Creature — Cat C 1W
Sleep M10 U Sorcery U 2UU
Snapping Drake M10 U Creature — Drake C 3U
Solemn Offering M10 W Sorcery C 2W
Soul Bleed M10 B Enchantment — Aura C 2B
Soul Warden M10 W Creature — Human Cleric C W
Sparkmage Apprentice M10 R Creature — Human Wizard C 1R
Spellbook M10 A Artifact U 0
Sphinx Ambassador M10 U Creature — Sphinx M 5UU
Stampeding Rhino M10 G Creature — Rhino C 4G
Stone Giant M10 R Creature — Giant U 2RR
Stormfront Pegasus M10 W Creature — Pegasus C 1W
Sunpetal Grove M10 L Land R
Swamp (1) M10 L Basic Land — Swamp C
Swamp (2) M10 L Basic Land — Swamp C
Swamp (3) M10 L Basic Land — Swamp C
Swamp (4) M10 L Basic Land — Swamp C
Telepathy M10 U Enchantment U U
Tempest of Light M10 W Instant U 2W
Tendrils of Corruption M10 B Instant C 3B
Terramorphic Expanse M10 L Land C
Time Warp M10 U Sorcery M 3UU
Tome Scour M10 U Sorcery C U
Traumatize M10 U Sorcery R 3UU
Trumpet Blast M10 R Instant C 2R
Twincast M10 U Instant R UU
Undead Slayer M10 W Creature — Human Cleric U 2W
Underworld Dreams M10 B Enchantment R BBB
Unholy Strength M10 B Enchantment — Aura C B
Unsummon M10 U Instant C U
Vampire Aristocrat M10 B Creature — Vampire Rogue C 2B
Vampire Nocturnus M10 B Creature — Vampire M 1BBB
Veteran Armorsmith M10 W Creature — Human Soldier C WW
Veteran Swordsmith M10 W Creature — Human Soldier C 2W
Viashino Spearhunter M10 R Creature — Viashino Warrior C 2R
Wall of Bone M10 B Creature — Skeleton Wall U 2B
Wall of Faith M10 W Creature — Wall C 3W
Wall of Fire M10 R Creature — Wall U 1RR
Wall of Frost M10 U Creature — Wall U 1UU
Warp World M10 R Sorcery R 5RRR
Warpath Ghoul M10 B Creature — Zombie C 2B
Weakness M10 B Enchantment — Aura C B
Whispersilk Cloak M10 A Artifact — Equipment U 3
White Knight M10 W Creature — Human Knight U WW
Wind Drake M10 U Creature — Drake C 2U
Windstorm M10 G Instant U XG
Wurm's Tooth M10 A Artifact U 2
Xathrid Demon M10 B Creature — Demon M 3BBB
Yawning Fissure M10 R Sorcery C 4R
Zephyr Sprite M10 U Creature — Faerie C U
Zombie Goliath M10 B Creature — Zombie Giant C 4B
Anathemancer ARB M Creature — Zombie Wizard U 1BR
Architects of Will ARB M Artifact Creature — Human C 2UB
Ardent Plea ARB M Wizard
Enchantment U 1WU
Arsenal Thresher ARB M Artifact Creature — Construct C 2(W/B)U
Aven Mimeomancer ARB M Creature — Bird Wizard R 1WU
Bant Sojourners ARB M Creature — Human Soldier C 1GWU
Bant Sureblade ARB M Creature — Human Soldier C (G/U)W
Behemoth Sledge ARB M Artifact — Equipment U 1GW
Bituminous Blast ARB M Instant U 3BR
Blitz Hellion ARB M Creature — Hellion R 3RG
Bloodbraid Elf ARB M Creature — Elf Berserker U 2RG
Brainbite ARB M Sorcery C 2UB
Breath of Malfegor ARB M Instant C 3BR
Captured Sunlight ARB M Sorcery C 2GW
Cerodon Yearling ARB M Creature — Beast C RW
Cloven Casting ARB M Enchantment R 5UR
Colossal Might ARB M Instant C RG
Crystallization ARB M Enchantment — Aura C (G/U)W
Dauntless Escort ARB M Creature — Rhino Soldier R 1GW
Deadshot Minotaur ARB M Creature — Minotaur C 3RG
Deathbringer Thoctar ARB M Creature — Zombie Beast R 4BR
Defiler of Souls ARB M Creature — Demon M 3BBR
Demonic Dread ARB M Sorcery C 1BR
Demonspine Whip ARB M Artifact — Equipment U BR
Deny Reality ARB M Sorcery C 3UB
Double Negative ARB M Instant U UUR
Dragon Appeasement ARB M Enchantment U 3BRG
Dragon Broodmother ARB M Creature — Dragon M 2RRRG
Drastic Revelation ARB M Sorcery U 2UBR
Enigma Sphinx ARB M Artifact Creature — Sphinx R 4WUB
Enlisted Wurm ARB M Creature — Wurm U 4GW
Esper Sojourners ARB M Artifact Creature — Vedalken C WUB
Esper Stormblade ARB M Wizard
Artifact Creature — Vedalken C (W/B)U
Ethercaste Knight ARB M Wizard
Artifact Creature — Human C WU
Etherium Abomination ARB M Knight
Artifact Creature — Horror C 3UB
Ethersworn Shieldmage ARB M Artifact Creature — Vedalken C 1WU
Etherwrought Page ARB M Wizard
Artifact U 1WUB
Fieldmist Borderpost ARB M Artifact C 1WU
Fight to the Death ARB M Instant R RW
Filigree Angel ARB M Artifact Creature — Angel R 5WWU
Finest Hour ARB M Enchantment R 2GWU
Firewild Borderpost ARB M Artifact C 1RG
Flurry of Wings ARB M Instant U GWU
Giant Ambush Beetle ARB M Creature — Insect U 3(B/G)R
Glassdust Hulk ARB M Artifact Creature — Golem C 3WU
Glory of Warfare ARB M Enchantment R 2RW
Gloryscale Viashino ARB M Creature — Viashino Soldier U 1RGW
Godtracker of Jund ARB M Creature — Elf Shaman C 1RG
Gorger Wurm ARB M Creature — Wurm C 3RG
Grixis Grimblade ARB M Creature — Zombie Warrior C (U/R)B
Grixis Sojourners ARB M Creature — Zombie Ogre C 1UBR
Grizzled Leotau ARB M Creature — Cat C GW
Identity Crisis ARB M Sorcery R 2WWBB
Igneous Pouncer ARB M Creature — Elemental C 4BR
Illusory Demon ARB M Creature — Demon Illusion U 1UB
Intimidation Bolt ARB M Instant U 1RW
Jenara, Asura of War ARB M Legendary Creature — Angel M GWU
Jhessian Zombies ARB M Creature — Zombie C 4UB
Jund Hackblade ARB M Creature — Goblin Berserker C (B/G)R
Jund Sojourners ARB M Creature — Viashino Shaman C BRG
Karrthus, Tyrant of Jund ARB M Legendary Creature — Dragon M 4BRG
Kathari Bomber ARB M Creature — Bird Shaman C 1BR
Kathari Remnant ARB M Creature — Bird Skeleton U 2UB
Knight of New Alara ARB M Creature — Human Knight R 2GW
Knotvine Paladin ARB M Creature — Human Knight R GW
Lavalanche ARB M Sorcery R XBRG
Leonin Armorguard ARB M Creature — Cat Soldier C 2GW
Lich Lord of Unx ARB M Creature — Zombie Wizard R 1UB
Lightning Reaver ARB M Creature — Zombie Beast R 3BR
Lord of Extinction ARB M Creature — Elemental M 3BG
Lorescale Coatl ARB M Creature — Snake U 1GU
Madrush Cyclops ARB M Creature — Cyclops Warrior R 1BRG
Maelstrom Nexus ARB M Enchantment M WUBRG
Maelstrom Pulse ARB M Sorcery R 1BG
Mage Slayer ARB M Artifact — Equipment U 1RG
Magefire Wings ARB M Enchantment — Aura C UR
Marisi's Twinclaws ARB M Creature — Cat Warrior U 2(R/W)G
Marrow Chomper ARB M Creature — Zombie Lizard U 3BG
Mask of Riddles ARB M Artifact — Equipment U UB
Mayael's Aria ARB M Enchantment R RGW
Meddling Mage ARB M Creature — Human Wizard R WU
Messenger Falcons ARB M Creature — Bird U 2(G/U)W
Mind Funeral ARB M Sorcery U 1UB
Mistvein Borderpost ARB M Artifact C 1UB
Monstrous Carabid ARB M Creature — Insect C 3BR
Morbid Bloom ARB M Sorcery U 4BG
Mycoid Shepherd ARB M Creature — Fungus R 1GGW
Naya Hushblade ARB M Creature — Elf Rogue C (R/W)G
Naya Sojourners ARB M Creature — Elf Shaman C 2RGW
Necromancer's Covenant ARB M Enchantment R 3WBB
Nemesis of Reason ARB M Creature — Leviathan Horror R 3UB
Nulltread Gargantuan ARB M Creature — Beast U 1GU
Offering to Asha ARB M Instant C 2WU
Pale Recluse ARB M Creature — Spider C 4GW
Predatory Advantage ARB M Enchantment R 3RG
Putrid Leech ARB M Creature — Zombie Leech C BG
Qasali Pridemage ARB M Creature — Cat Wizard C GW
Reborn Hope ARB M Sorcery U GW
Retaliator Griffin ARB M Creature — Griffin R 1RGW
Rhox Brute ARB M Creature — Rhino Warrior C 2RG
Sages of the Anima ARB M Creature — Elf Wizard R 3GU
Sanctum Plowbeast ARB M Artifact Creature — Beast C 4WU
Sangrite Backlash ARB M Enchantment — Aura C (B/G)R
Sanity Gnawers ARB M Creature — Rat U 1BR
Sen Triplets ARB M Legendary Artifact Creature — M 2WUB
Sewn-Eye Drake ARB M Human
CreatureWizard
— Zombie Drake C 2(U/R)B
Shield of the Righteous ARB M Artifact — Equipment U WU
Sigil Captain ARB M Creature — Rhino Soldier U 1GWW
Sigil of the Nayan Gods ARB M Enchantment — Aura C 1GW
Sigiled Behemoth ARB M Creature — Beast C 4GW
Singe-Mind Ogre ARB M Creature — Ogre Mutant C 2BR
Skyclaw Thrash ARB M Artifact Creature — Viashino U 3UR
Slave of Bolas ARB M Warrior
Sorcery U 3(U/R)B
Soul Manipulation ARB M Instant C 1UB
Soulquake ARB M Sorcery R 3UUBB
Sovereigns of Lost Alara ARB M Creature — Spirit R 4WU
Spellbound Dragon ARB M Creature — Dragon R 3UR
Spellbreaker Behemoth ARB M Creature — Beast R 1RGG
Sphinx of the Steel Wind ARB M Artifact Creature — Sphinx M 5WUB
Stormcaller's Boon ARB M Enchantment C 2WU
Stun Sniper ARB M Creature — Human Archer U RW
Tainted Sigil ARB M Artifact U 1WB
Talon Trooper ARB M Creature — Bird Scout C 1WU
Terminate ARB M Instant C BR
Thopter Foundry ARB M Artifact U (W/B)U
Thought Hemorrhage ARB M Sorcery R 2BR
Thraximundar ARB M Legendary Creature — Zombie M 4UBR
Time Sieve ARB M Assassin
Artifact R UB
Trace of Abundance ARB M Enchantment — Aura C (R/W)G
Unbender Tine ARB M Artifact U 2WU
Unscythe, Killer of Kings ARB M Legendary Artifact — Equipment R UBBR
Uril, the Miststalker ARB M Legendary Creature — Beast M 2RGW
Valley Rannet ARB M Creature — Beast C 4RG
Vectis Dominator ARB M Artifact Creature — Human C 1WB
Vedalken Ghoul ARB M Wizard
Creature — Vedalken Zombie C UB
Vedalken Heretic ARB M Creature — Vedalken Rogue R GU
Veinfire Borderpost ARB M Artifact C 1BR
Vengeful Rebirth ARB M Sorcery U 4RG
Violent Outburst ARB M Instant C 1RG
Vithian Renegades ARB M Creature — Human Shaman U 1RG
Wall of Denial ARB M Creature — Wall U 1WU
Wargate ARB M Sorcery R XGWU
Wildfield Borderpost ARB M Artifact C 1GW
Winged Coatl ARB M Creature — Snake C 1GU
Zealous Persecution ARB M Instant U WB
Abyssal Gatekeeper DVD B Creature — Horror C 1B
Abyssal Specter DVD B Creature — Specter U 2BB
Akroma, Angel of Wrath DVD W Legendary Creature — Angel M 5WWW
Angel of Mercy DVD W Creature — Angel U 4W
Angelic Benediction DVD W Enchantment U 3W
Angelic Page DVD W Creature — Angel Spirit C 1W
Angelic Protector DVD W Creature — Angel U 3W
Angel's Feather DVD A Artifact U 2
Angelsong DVD W Instant C 1W
Barren Moor DVD L Land C
Barter in Blood DVD B Sorcery U 2BB
Breeding Pit DVD B Enchantment U 3B
Cackling Imp DVD B Creature — Imp C 2BB
Charging Paladin DVD W Creature — Human Knight U 2W
Consume Spirit DVD B Sorcery U X1B
Corrupt DVD B Sorcery U 5B
Cruel Edict DVD B Sorcery U 1B
Daggerclaw Imp DVD B Creature — Imp U 2B
Dark Banishing DVD B Instant C 2B
Dark Ritual DVD B Instant C B
Demonic Tutor DVD B Sorcery U 1B
Demon's Horn DVD A Artifact U 2
Demon's Jester DVD B Creature — Imp C 3B
Duress DVD B Sorcery C B
Dusk Imp DVD B Creature — Imp C 2B
Faith's Fetters DVD W Enchantment — Aura C 3W
Fallen Angel DVD B Creature — Angel R 3BB
Foul Imp DVD B Creature — Imp C BB
Healing Salve DVD W Instant C W
Icatian Priest DVD W Creature — Human Cleric U W
Kuro, Pitlord DVD B Legendary Creature — Demon R 6BBB
Lord of the Pit DVD B Spirit
Creature — Demon M 4BBB
Luminous Angel DVD W Creature — Angel R 4WWW
Marble Diamond DVD A Artifact U 2
Oni Possession DVD B Enchantment — Aura U 2B
Otherworldly Journey DVD W Instant — Arcane U 1W
Overeager Apprentice DVD B Creature — Human Minion C 2B
Pacifism DVD W Enchantment — Aura C 1W
Plains (3) DVD L Basic Land — Plains C
Plains (4) DVD L Basic Land — Plains C
Plains (2) DVD L Basic Land — Plains C
Plains (1) DVD L Basic Land — Plains C
Promise of Power DVD B Sorcery R 2BBB
Reiver Demon DVD B Creature — Demon R 4BBBB
Reya Dawnbringer DVD W Legendary Creature — Angel R 6WWW
Righteous Cause DVD W Enchantment U 3WW
Secluded Steppe DVD L Land C
Serra Advocate DVD W Creature — Angel U 3W
Serra Angel DVD W Creature — Angel R 3WW
Serra's Boon DVD W Enchantment — Aura U 2W
Serra's Embrace DVD W Enchantment — Aura U 2WW
Soot Imp DVD B Creature — Imp U 1BB
Souldrinker DVD B Creature — Spirit U 3B
Stinkweed Imp DVD B Creature — Imp C 2B
Sustainer of the Realm DVD W Creature — Angel U 2WW
Swamp (3) DVD L Basic Land — Swamp C
Swamp (4) DVD L Basic Land — Swamp C
Swamp (1) DVD L Basic Land — Swamp C
Swamp (2) DVD L Basic Land — Swamp C
Twilight Shepherd DVD W Creature — Angel R 3WWW
Unholy Strength DVD B Enchantment — Aura C B
Venerable Monk DVD W Creature — Human Monk Cleric C 2W
Absorb Vis CON B Sorcery C 6B
Aerie Mystics CON W Creature — Bird Wizard U 4W
Ancient Ziggurat CON L Land U
Apocalypse Hydra CON M Creature — Hydra M XRG
Armillary Sphere CON A Artifact C 2
Asha's Favor CON W Enchantment — Aura C 2W
Aven Squire CON W Creature — Bird Soldier C 1W
Aven Trailblazer CON W Creature — Bird Soldier C 2W
Banefire CON R Sorcery R XR
Beacon Behemoth CON G Creature — Beast C 3GG
Blood Tyrant CON M Creature — Vampire R 4UBR
Bloodhall Ooze CON R Creature — Ooze R R
Bone Saw CON A Artifact — Equipment C 0
Brackwater Elemental CON U Creature — Elemental C 2U
Canyon Minotaur CON R Creature — Minotaur Warrior C 3R
Celestial Purge CON W Instant U 1W
Charnelhoard Wurm CON M Creature — Wurm R 4BRG
Child of Alara CON M Legendary Creature — Avatar M WUBRG
Cliffrunner Behemoth CON G Creature — Rhino Beast R 3G
Conflux CON M Sorcery M 3WUBRG
Constricting Tendrils CON U Instant C U
Controlled Instincts CON U Enchantment — Aura U U
Corrupted Roots CON B Enchantment — Aura U B
Countersquall CON M Instant U UB
Court Homunculus CON W Artifact Creature — Homunculus C W
Cumber Stone CON U Artifact U 3U
Cylian Sunsinger CON G Creature — Elf Shaman R 1G
Dark Temper CON R Instant C 2R
Darklit Gargoyle CON W Artifact Creature — Gargoyle C 1W
Drag Down CON B Instant C 2B
Dragonsoul Knight CON R Creature — Human Knight U 2R
Dreadwing CON B Creature — Zombie U B
Elder Mastery CON M Enchantment — Aura U 3UBR
Ember Weaver CON G Creature — Spider C 2G
Esper Cormorants CON M Artifact Creature — Bird C 2WU
Esperzoa CON U Artifact Creature — Jellyfish U 2U
Ethersworn Adjudicator CON U Artifact Creature — Vedalken M 4U
Exotic Orchard CON L Knight
Land R
Exploding Borders CON M Sorcery C 2RG
Extractor Demon CON B Creature — Demon R 4BB
Faerie Mechanist CON U Artifact Creature — Faerie C 3U
Fiery Fall CON R Artificer
Instant C 5R
Filigree Fracture CON G Instant U 2G
Fleshformer CON B Creature — Human Wizard U 2B
Font of Mythos CON A Artifact R 4
Frontline Sage CON U Creature — Human Wizard C 2U
Fusion Elemental CON M Creature — Elemental U WUBRG
Giltspire Avenger CON M Creature — Human Soldier R GWU
Gleam of Resistance CON W Instant C 4W
Gluttonous Slime CON G Creature — Ooze U 2G
Goblin Outlander CON M Creature — Goblin Scout C BR
Goblin Razerunners CON R Creature — Goblin Warrior R 2RR
Grixis Illusionist CON U Creature — Human Wizard C U
Grixis Slavedriver CON B Creature — Zombie Giant U 5B
Gwafa Hazid, Profiteer CON M Legendary Creature — Human R 1WU
Hellkite Hatchling CON M Rogue
Creature — Dragon U 2RG
Hellspark Elemental CON R Creature — Elemental U 1R
Ignite Disorder CON R Instant U 1R
Infectious Horror CON B Creature — Zombie Horror C 3B
Inkwell Leviathan CON U Artifact Creature — Leviathan R 7UU
Jhessian Balmgiver CON M Creature — Human Cleric U 1WU
Kaleidostone CON A Artifact C 2
Kederekt Parasite CON B Creature — Horror R B
Knight of the Reliquary CON M Creature — Human Knight R 1GW
Knotvine Mystic CON M Creature — Elf Druid U RGW
Kranioceros CON R Creature — Beast C 4R
Lapse of Certainty CON W Instant C 2W
Maelstrom Archangel CON M Creature — Angel M WUBRG
Magister Sphinx CON M Artifact Creature — Sphinx R 4WUB
Malfegor CON M Legendary Creature — Demon M 2BBRR
Mana Cylix CON A Dragon
Artifact C 1
Manaforce Mace CON A Artifact — Equipment U 4
Maniacal Rage CON R Enchantment — Aura C 1R
Mark of Asylum CON W Enchantment R 1W
Martial Coup CON W Sorcery R XWW
Master Transmuter CON U Artifact Creature — Human R 3U
Matca Rioters CON G Artificer
Creature — Human Warrior C 2G
Meglonoth CON M Creature — Beast R 3RGW
Might of Alara CON G Instant C G
Mirror-Sigil Sergeant CON W Creature — Rhino Soldier M 5W
Molten Frame CON R Instant C 1R
Nacatl Hunt-Pride CON W Creature — Cat Warrior U 5W
Nacatl Outlander CON M Creature — Cat Scout C RG
Nacatl Savage CON G Creature — Cat Warrior C 1G
Nicol Bolas, Planeswalker CON M Planeswalker — Bolas M 4UBBR
Noble Hierarch CON G Creature — Human Druid R G
Nyxathid CON B Creature — Elemental R 1BB
Obelisk of Alara CON A Artifact R 6
Paleoloth CON G Creature — Beast R 4GG
Paragon of the Amesha CON W Creature — Human Knight U 2W
Parasitic Strix CON U Artifact Creature — Bird C 2U
Path to Exile CON W Instant U W
Pestilent Kathari CON B Creature — Bird Warrior C 2B
Progenitus CON M Legendary Creature — Hydra M WWUUBBRRGG
Quenchable Fire CON R Avatar
Sorcery C 3R
Rakka Mar CON R Legendary Creature — Human R 2RR
Reliquary Tower CON L Shaman
Land U
Rhox Bodyguard CON M Creature — Rhino Monk Soldier C 3GW
Rhox Meditant CON W Creature — Rhino Monk C 3W
Rotting Rats CON B Creature — Zombie Rat C 1B
Rupture Spire CON L Land C
Sacellum Archers CON G Creature — Elf Archer U 2G
Salvage Slasher CON B Artifact Creature — Human C 1B
Scarland Thrinax CON M Rogue
Creature — Lizard U BRG
Scattershot Archer CON G Creature — Elf Archer C G
Scepter of Dominance CON W Artifact R 1WW
Scepter of Fugue CON B Artifact R BB
Scepter of Insight CON U Artifact R 1UU
Scornful Æther-Lich CON U Artifact Creature — Zombie U 3U
Sedraxis Alchemist CON B Wizard
Creature — Zombie Wizard C 2B
Shambling Remains CON M Creature — Zombie Horror U 1BR
Shard Convergence CON G Sorcery U 3G
Sigil of the Empty Throne CON W Enchantment R 3WW
Skyward Eye Prophets CON M Creature — Human Wizard U 3GWU
Sludge Strider CON M Artifact Creature — Insect U 1WUB
Soul's Majesty CON G Sorcery R 4G
Sphinx Summoner CON M Artifact Creature — Sphinx R 3UB
Spore Burst CON G Sorcery U 3G
Suicidal Charge CON M Enchantment C 3BR
Sylvan Bounty CON G Instant C 5G
Telemin Performance CON U Sorcery R 3UU
Thornling CON G Creature — Elemental Shaman M 3GG
Toxic Iguanar CON R Creature — Lizard C R
Traumatic Visions CON U Instant C 3UU
Tukatongue Thallid CON G Creature — Fungus C G
Unstable Frontier CON L Land U
Unsummon CON U Instant C U
Vagrant Plowbeasts CON M Creature — Beast U 5GW
Valeron Outlander CON M Creature — Human Scout C GW
Valiant Guard CON W Creature — Human Soldier C W
Vectis Agents CON M Artifact Creature — Human C 3UB
Vedalken Outlander CON M Rogue
Artifact Creature — Vedalken C WU
Viashino Slaughtermaster CON R Scout
Creature — Viashino Warrior U 1R
View from Above CON U Instant U 1U
Voices from the Void CON B Sorcery U 4B
Volcanic Fallout CON R Instant U 1RR
Voracious Dragon CON R Creature — Dragon R 3RR
Wall of Reverence CON W Creature — Spirit Wall R 3W
Wandering Goblins CON R Creature — Goblin Warrior C 2R
Wild Leotau CON G Creature — Cat C 2GG
Worldheart Phoenix CON R Creature — Phoenix R 3R
Worldly Counsel CON U Instant C 1U
Wretched Banquet CON B Sorcery C B
Yoke of the Damned CON B Enchantment — Aura C 1B
Zombie Outlander CON M Creature — Zombie Scout C UB
Aethersnipe JVC U Creature — Elemental C 5U
Air Elemental JVC U Creature — Elemental U 3UU
Ancestral Vision JVC U Sorcery R
Bottle Gnomes JVC A Artifact Creature — Gnome U 3
Brine Elemental JVC U Creature — Elemental U 4UU
Chandra Nalaar JVC R Planeswalker — Chandra M 3RR
Chartooth Cougar JVC R Creature — Cat Beast C 5R
Condescend JVC U Instant C XU
Cone of Flame JVC R Sorcery U 3RR
Counterspell JVC U Instant C UU
Daze JVC U Instant C 1U
Demonfire JVC R Sorcery R XR
Errant Ephemeron JVC U Creature — Illusion C 6U
Fact or Fiction JVC U Instant U 3U
Fathom Seer JVC U Creature — Illusion C 1U
Fireball JVC R Sorcery U XR
Fireblast JVC R Instant C 4RR
Firebolt JVC R Sorcery C R
Fireslinger JVC R Creature — Human Wizard C 1R
Flame Javelin JVC R Instant U (2/R)(2/R)(2/R)
Flamekin Brawler JVC R Creature — Elemental Warrior C R
Flametongue Kavu JVC R Creature — Kavu U 3R
Flamewave Invoker JVC R Creature — Goblin Mutant U 2R
Fledgling Mawcor JVC U Creature — Beast U 3U
Furnace Whelp JVC R Creature — Dragon U 2RR
Guile JVC U Creature — Elemental R 3UUU
Gush JVC U Incarnation
Instant C 4U
Hostility JVC R Creature — Elemental R 3RRR
Incinerate JVC R Incarnation
Instant C 1R
Ingot Chewer JVC R Creature — Elemental C 4R
Inner-Flame Acolyte JVC R Creature — Elemental Shaman C 1RR
Island (3) JVC L Basic Land — Island C
Island (2) JVC L Basic Land — Island C
Island (1) JVC L Basic Land — Island C
Island (4) JVC L Basic Land — Island C
Jace Beleren JVC U Planeswalker — Jace M 1UU
Keldon Megaliths JVC L Land U
Magma Jet JVC R Instant U 1R
Man-o'-War JVC U Creature — Jellyfish C 2U
Martyr of Frost JVC U Creature — Human Wizard C U
Mind Stone JVC A Artifact U 2
Mountain (1) JVC L Basic Land — Mountain C
Mountain (2) JVC L Basic Land — Mountain C
Mountain (3) JVC L Basic Land — Mountain C
Mountain (4) JVC L Basic Land — Mountain C
Mulldrifter JVC U Creature — Elemental C 4U
Ophidian JVC U Creature — Snake C 2U
Oxidda Golem JVC A Artifact Creature — Golem C 6
Pyre Charger JVC R Creature — Elemental Warrior U RR
Quicksilver Dragon JVC U Creature — Dragon R 4UU
Rakdos Pit Dragon JVC R Creature — Dragon R 2RR
Repulse JVC U Instant C 2U
Riftwing Cloudskate JVC U Creature — Illusion U 3UU
Seal of Fire JVC R Enchantment C R
Slith Firewalker JVC R Creature — Slith U RR
Soulbright Flamekin JVC R Creature — Elemental Shaman C 1R
Spire Golem JVC A Artifact Creature — Golem C 6
Terrain Generator JVC L Land U
Voidmage Apprentice JVC U Creature — Human Wizard C 1U
Wall of Deceit JVC U Creature — Wall U 1U
Waterspout Djinn JVC U Creature — Djinn U 2UU
Willbender JVC U Creature — Human Wizard U 1U
Ad Nauseam ALA B Instant R 3BB
Agony Warp ALA M Instant C UB
Ajani Vengeant ALA M Planeswalker — Ajani M 2RW
Akrasan Squire ALA W Creature — Human Soldier C W
Algae Gharial ALA G Creature — Crocodile U 3G
Angelic Benediction ALA W Enchantment U 3W
Angel's Herald ALA W Creature — Human Cleric U W
Angelsong ALA W Instant C 1W
Arcane Sanctum ALA L Land U
Archdemon of Unx ALA B Creature — Demon R 5BB
Banewasp Affliction ALA B Enchantment — Aura C 1B
Bant Battlemage ALA W Creature — Human Wizard U 2W
Bant Charm ALA M Instant U GWU
Bant Panorama ALA L Land C
Battlegrace Angel ALA W Creature — Angel R 3WW
Behemoth's Herald ALA G Creature — Elf Shaman U G
Blightning ALA M Sorcery C 1BR
Blister Beetle ALA B Creature — Insect C 1B
Blood Cultist ALA M Creature — Human Wizard U 1BR
Bloodpyre Elemental ALA R Creature — Elemental C 4R
Bloodthorn Taunter ALA R Creature — Human Scout C 1R
Bone Splinters ALA B Sorcery C B
Branching Bolt ALA M Instant C 1RG
Brilliant Ultimatum ALA M Sorcery R WWUUUBB
Broodmate Dragon ALA M Creature — Dragon R 3BRG
Bull Cerodon ALA M Creature — Beast U 4RW
Caldera Hellion ALA R Creature — Hellion R 3RR
Call to Heel ALA U Instant C 1U
Cancel ALA U Instant C 1UU
Carrion Thrash ALA M Creature — Viashino Warrior C 2BRG
Cathartic Adept ALA U Creature — Human Wizard C U
Cavern Thoctar ALA G Creature — Beast C 5G
Clarion Ultimatum ALA M Sorcery R GGWWWUU
Cloudheath Drake ALA U Artifact Creature — Drake C 4U
Coma Veil ALA U Enchantment — Aura C 4U
Corpse Connoisseur ALA B Creature — Zombie Wizard U 4B
Courier's Capsule ALA U Artifact C 1U
Court Archers ALA G Creature — Human Archer C 2G
Covenant of Minds ALA U Sorcery R 4U
Cradle of Vitality ALA W Enchantment R 3W
Crucible of Fire ALA R Enchantment R 3R
Cruel Ultimatum ALA M Sorcery R UUBBBRR
Crumbling Necropolis ALA L Land U
Cunning Lethemancer ALA B Creature — Human Wizard R 2B
Cylian Elf ALA G Creature — Elf Scout C 1G
Dawnray Archer ALA U Creature — Human Archer U 2U
Death Baron ALA B Creature — Zombie Wizard R 1BB
Deathgreeter ALA B Creature — Human Shaman C B
Deft Duelist ALA M Creature — Human Rogue C WU
Demon's Herald ALA B Creature — Human Wizard U B
Dispeller's Capsule ALA W Artifact C W
Dragon Fodder ALA R Sorcery C 1R
Dragon's Herald ALA R Creature — Goblin Shaman U R
Dreg Reaver ALA B Creature — Zombie Beast C 4B
Dregscape Zombie ALA B Creature — Zombie C 1B
Druid of the Anima ALA G Creature — Elf Druid C 1G
Drumhunter ALA G Creature — Human Druid U 3G
Elspeth, Knight-Errant ALA W Warrior
Planeswalker — Elspeth M 2WW
Elvish Visionary ALA G Creature — Elf Shaman C 1G
Empyrial Archangel ALA M Creature — Angel M 4GWWU
Esper Battlemage ALA U Artifact Creature — Human U 2U
Esper Charm ALA M Wizard
Instant U WUB
Esper Panorama ALA L Land C
Etherium Astrolabe ALA U Artifact U 2U
Etherium Sculptor ALA U Artifact Creature — Vedalken C 1U
Ethersworn Canonist ALA W Artificer
Artifact Creature — Human R 1W
Excommunicate ALA W Cleric
Sorcery C 2W
Executioner's Capsule ALA B Artifact C B
Exuberant Firestoker ALA R Creature — Human Druid U 2R
Fatestitcher ALA U Shaman
Creature — Zombie Wizard U 3U
Feral Hydra ALA G Creature — Hydra Beast R XG
Filigree Sages ALA U Artifact Creature — Vedalken U 3U
Fire-Field Ogre ALA M Wizard
Creature — Ogre Mutant U 1UBR
Flameblast Dragon ALA R Creature — Dragon R 4RR
Fleshbag Marauder ALA B Creature — Zombie Warrior U 2B
Forest (2) ALA L Basic Land — Forest C
Forest (1) ALA L Basic Land — Forest C
Forest (4) ALA L Basic Land — Forest C
Forest (3) ALA L Basic Land — Forest C
Gather Specimens ALA U Instant R 3UUU
Gift of the Gargantuan ALA G Sorcery C 2G
Glaze Fiend ALA B Artifact Creature — Illusion C 1B
Goblin Assault ALA R Enchantment R 2R
Goblin Deathraiders ALA M Creature — Goblin Warrior C BR
Goblin Mountaineer ALA R Creature — Goblin Scout C R
Godsire ALA M Creature — Beast M 4RGGW
Godtoucher ALA G Creature — Elf Cleric C 3G
Grixis Battlemage ALA B Creature — Human Wizard U 2B
Grixis Charm ALA M Instant U UBR
Grixis Panorama ALA L Land C
Guardians of Akrasa ALA W Creature — Human Soldier C 2W
Gustrider Exuberant ALA W Creature — Human Wizard C 2W
Hellkite Overlord ALA M Creature — Dragon M 4BRRG
Hell's Thunder ALA R Creature — Elemental R 1RR
Hindering Light ALA M Instant C WU
Hissing Iguanar ALA R Creature — Lizard C 2R
Immortal Coil ALA B Artifact R 2BB
Incurable Ogre ALA R Creature — Ogre Mutant C 3R
Infest ALA B Sorcery U 1BB
Invincible Hymn ALA W Sorcery R 6WW
Island (3) ALA L Basic Land — Island C
Island (2) ALA L Basic Land — Island C
Island (1) ALA L Basic Land — Island C
Island (4) ALA L Basic Land — Island C
Jhessian Infiltrator ALA M Creature — Human Rogue U GU
Jhessian Lookout ALA U Creature — Human Scout C 1U
Jund Battlemage ALA R Creature — Human Shaman U 2R
Jund Charm ALA M Instant U BRG
Jund Panorama ALA L Land C
Jungle Shrine ALA L Land U
Jungle Weaver ALA G Creature — Spider C 5GG
Kathari Screecher ALA U Creature — Bird Soldier C 2U
Kederekt Creeper ALA M Creature — Horror C UBR
Kederekt Leviathan ALA U Creature — Leviathan R 6UU
Keeper of Progenitus ALA G Creature — Elf Druid R 3G
Kiss of the Amesha ALA M Sorcery U 4WU
Knight of the Skyward Eye ALA W Creature — Human Knight C 1W
Knight of the White Orchid ALA W Creature — Human Knight R WW
Knight-Captain of Eos ALA W Creature — Human Knight R 4W
Kresh the Bloodbraided ALA M Legendary Creature — Human M 2BRG
Lich's Mirror ALA A Warrior
Artifact M 5
Lightning Talons ALA R Enchantment — Aura C 2R
Lush Growth ALA G Enchantment — Aura C G
Magma Spray ALA R Instant C R
Manaplasm ALA G Creature — Ooze R 2G
Marble Chalice ALA W Artifact C 2W
Master of Etherium ALA U Artifact Creature — Vedalken R 2U
Mayael the Anima ALA M Wizard
Legendary Creature — Elf M RGW
Memory Erosion ALA U Shaman
Enchantment R 1UU
Metallurgeon ALA W Artifact Creature — Human U 1W
Mighty Emergence ALA G Artificer
Enchantment U 2G
Mindlock Orb ALA U Artifact R 3U
Minion Reflector ALA A Artifact R 5
Mosstodon ALA G Creature — Plant Elephant C 4G
Mountain (2) ALA L Basic Land — Mountain C
Mountain (3) ALA L Basic Land — Mountain C
Mountain (4) ALA L Basic Land — Mountain C
Mountain (1) ALA L Basic Land — Mountain C
Mycoloth ALA G Creature — Fungus R 3GG
Naturalize ALA G Instant C 1G
Naya Battlemage ALA G Creature — Human Shaman U 2G
Naya Charm ALA M Instant U RGW
Naya Panorama ALA L Land C
Necrogenesis ALA M Enchantment U BG
Obelisk of Bant ALA A Artifact C 3
Obelisk of Esper ALA A Artifact C 3
Obelisk of Grixis ALA A Artifact C 3
Obelisk of Jund ALA A Artifact C 3
Obelisk of Naya ALA A Artifact C 3
Oblivion Ring ALA W Enchantment C 2W
Onyx Goblet ALA B Artifact C 2B
Ooze Garden ALA G Enchantment R 1G
Outrider of Jhess ALA U Creature — Human Knight C 3U
Plains (2) ALA L Basic Land — Plains C
Plains (1) ALA L Basic Land — Plains C
Plains (3) ALA L Basic Land — Plains C
Plains (4) ALA L Basic Land — Plains C
Predator Dragon ALA R Creature — Dragon R 3RRR
Prince of Thralls ALA M Creature — Demon M 4UBBR
Protomatter Powder ALA U Artifact U 2U
Punish Ignorance ALA M Instant R WUUB
Puppet Conjurer ALA B Artifact Creature — Human U 1B
Qasali Ambusher ALA M Wizard
Creature — Cat Warrior U 1GW
Quietus Spike ALA A Artifact — Equipment R 3
Rafiq of the Many ALA M Legendary Creature — Human M 1GWU
Rakeclaw Gargantuan ALA M Knight
Creature — Beast C 2RGW
Ranger of Eos ALA W Creature — Human Soldier R 3W
Realm Razer ALA M Creature — Beast R 3RGW
Relic of Progenitus ALA A Artifact C 1
Resounding Roar ALA G Instant C 1G
Resounding Scream ALA B Sorcery C 2B
Resounding Silence ALA W Instant C 3W
Resounding Thunder ALA R Instant C 2R
Resounding Wave ALA U Instant C 2U
Rhox Charger ALA G Creature — Rhino Soldier U 3G
Rhox War Monk ALA M Creature — Rhino Monk U GWU
Ridge Rannet ALA R Creature — Beast C 5RR
Rip-Clan Crasher ALA M Creature — Human Warrior C RG
Rockcaster Platoon ALA W Creature — Rhino Soldier U 5WW
Rockslide Elemental ALA R Creature — Elemental U 2R
Sacellum Godspeaker ALA G Creature — Elf Druid R 2G
Salvage Titan ALA B Artifact Creature — Golem R 4BB
Sanctum Gargoyle ALA W Artifact Creature — Gargoyle C 3W
Sangrite Surge ALA M Sorcery U 4RG
Sarkhan Vol ALA M Planeswalker — Sarkhan M 2RG
Savage Hunger ALA G Enchantment — Aura C 2G
Savage Lands ALA L Land U
Scavenger Drake ALA B Creature — Drake U 3B
Scourge Devil ALA R Creature — Devil U 4R
Scourglass ALA W Artifact R 3WW
Seaside Citadel ALA L Land U
Sedraxis Specter ALA M Creature — Specter R UBR
Sedris, the Traitor King ALA M Legendary Creature — Zombie M 3UBR
Shadowfeed ALA B Warrior
Instant C B
Sharding Sphinx ALA U Artifact Creature — Sphinx R 4UU
Sharuum the Hegemon ALA M Legendary Artifact Creature — M 3WUB
Shore Snapper ALA B Sphinx
Creature — Beast C 2B
Sighted-Caste Sorcerer ALA W Creature — Human Wizard C 1W
Sigil Blessing ALA M Instant C GW
Sigil of Distinction ALA A Artifact — Equipment R X
Sigiled Paladin ALA W Creature — Human Knight U WW
Skeletal Kathari ALA B Creature — Bird Skeleton C 4B
Skeletonize ALA R Instant U 4R
Skill Borrower ALA U Artifact Creature — Human R 2U
Skullmulcher ALA G Wizard
Creature — Elemental R 4G
Soul's Fire ALA R Instant C 2R
Soul's Grace ALA W Instant C 1W
Soul's Might ALA G Sorcery C 4G
Spearbreaker Behemoth ALA G Creature — Beast R 5GG
Spell Snip ALA U Instant C 2U
Sphinx Sovereign ALA M Artifact Creature — Sphinx M 4WUUB
Sphinx's Herald ALA U Artifact Creature — Vedalken U U
Sprouting Thrinax ALA M Wizard
Creature — Lizard U BRG
Steelclad Serpent ALA U Artifact Creature — Serpent C 5U
Steward of Valeron ALA M Creature — Human Druid Knight C GW
Stoic Angel ALA M Creature — Angel R 1GWU
Sunseed Nurturer ALA W Creature — Human Druid U 2W
Swamp (2) ALA L Wizard
Basic Land — Swamp C
Swamp (4) ALA L Basic Land — Swamp C
Swamp (1) ALA L Basic Land — Swamp C
Swamp (3) ALA L Basic Land — Swamp C
Swerve ALA M Instant U UR
Tar Fiend ALA B Creature — Elemental R 5B
Tezzeret the Seeker ALA U Planeswalker — Tezzeret M 3UU
Thorn-Thrash Viashino ALA R Creature — Viashino Warrior C 3R
Thoughtcutter Agent ALA M Artifact Creature — Human U UB
Thunder-Thrash Elder ALA R Rogue
Creature — Viashino Warrior U 2R
Tidehollow Sculler ALA M Artifact Creature — Zombie U WB
Tidehollow Strix ALA M Artifact Creature — Bird C UB
Titanic Ultimatum ALA M Sorcery R RRGGGWW
Topan Ascetic ALA G Creature — Human Monk U 2G
Tortoise Formation ALA U Instant C 3U
Tower Gargoyle ALA M Artifact Creature — Gargoyle U 1WUB
Undead Leotau ALA B Creature — Zombie Cat C 5B
Vectis Silencers ALA U Artifact Creature — Human C 2U
Vein Drinker ALA B Rogue
Creature — Vampire R 4BB
Viashino Skeleton ALA R Creature — Viashino Skeleton C 3R
Vicious Shadows ALA R Enchantment R 6R
Violent Ultimatum ALA M Sorcery R BBRRRGG
Viscera Dragger ALA B Creature — Zombie Ogre C 3B
Vithian Stinger ALA R Warrior
Creature — Human Shaman C 2R
Volcanic Submersion ALA R Sorcery C 4R
Waveskimmer Aven ALA M Creature — Bird Soldier C 2GWU
Welkin Guide ALA W Creature — Bird Cleric C 4W
Where Ancients Tread ALA R Enchantment R 4R
Wild Nacatl ALA G Creature — Cat Warrior C G
Windwright Mage ALA M Artifact Creature — Human C WUB
Woolly Thoctar ALA M Wizard
Creature — Beast U RGW
Yoked Plowbeast ALA W Creature — Beast C 5WW
Abbey Gargoyles ME2 W Creature — Gargoyle U 2WWW
Adarkar Sentinel ME2 A Artifact Creature — Soldier U 5
Aeolipile ME2 A Artifact U 2
Aether Storm ME2 U Enchantment U 3U
Ambush Party ME2 R Creature — Human Rogue C 4R
Anarchy ME2 R Sorcery U 2RR
Angel of Fury ME2 W Creature — Angel R 4WW
Angel of Light ME2 W Creature — Angel U 4W
An-Zerrin Ruins ME2 R Enchantment U 2RR
Armor of Faith ME2 W Enchantment — Aura C W
Armor Thrull ME2 B Creature — Thrull C 2B
Armored Griffin ME2 W Creature — Griffin U 3W
Ashen Ghoul ME2 B Creature — Zombie U 3B
Ashnod's Cylix ME2 A Artifact R 2
Aurochs ME2 G Creature — Aurochs C 3G
Aysen Bureaucrats ME2 W Creature — Human Advisor C 1W
Aysen Crusader ME2 W Creature — Human Knight U 2WW
Badlands ME2 L Land — Swamp Mountain R
Balduvian Conjurer ME2 U Creature — Human Wizard U 1U
Balduvian Dead ME2 B Creature — Zombies U 3B
Balduvian Hydra ME2 R Creature — Hydra R XRR
Balduvian Trading Post ME2 L Land R
Barbed Sextant ME2 A Artifact C 1
Binding Grasp ME2 U Enchantment — Aura U 3U
Bounty of the Hunt ME2 G Instant C 3GG
Brainstorm ME2 U Instant C U
Brassclaw Orcs ME2 R Creature — Orcs C 2R
Brimstone Dragon ME2 R Creature — Dragon R 6RR
Brine Shaman ME2 B Creature — Human Cleric C 1B
Broken Visage ME2 B Shaman
Instant R 4B
Browse ME2 U Enchantment U 2UU
Burnout ME2 R Instant U 1R
Carapace ME2 G Enchantment — Aura C G
Caribou Range ME2 W Enchantment — Aura R 2WW
Cloak of Confusion ME2 B Enchantment — Aura C 1B
Clockwork Steed ME2 A Artifact Creature — Horse C 4
Combat Medic ME2 W Creature — Human Cleric C 2W
Conquer ME2 R Soldier
Enchantment — Aura U 3RR
Counterspell ME2 U Instant C UU
Dance of the Dead ME2 B Enchantment — Aura U 1B
Dark Banishing ME2 B Instant C 2B
Death Spark ME2 R Instant C R
Deep Spawn ME2 U Creature — Homarid U 5UUU
Demonic Consultation ME2 B Instant U B
Despotic Scepter ME2 A Artifact R 1
Diabolic Vision ME2 M Sorcery C UB
Disenchant ME2 W Instant T 1W
Dreams of the Dead ME2 U Enchantment U 3U
Drift of the Dead ME2 B Creature — Wall U 3B
Dry Spell ME2 B Sorcery C 1B
Dwarven Ruins ME2 L Land C
Dystopia ME2 B Enchantment R 1BB
Earthlink ME2 M Enchantment R 3BRG
Ebon Praetor ME2 B Creature — Avatar U 4BB
Ebon Stronghold ME2 L Land U
Elemental Augury ME2 M Enchantment R UBR
Elkin Bottle ME2 A Artifact C 3
Elven Lyre ME2 A Artifact U 2
Elvish Farmer ME2 G Creature — Elf U 1G
Elvish Hunter ME2 G Creature — Elf Archer C 1G
Elvish Ranger ME2 G Creature — Elf C 2G
Elvish Spirit Guide ME2 G Creature — Elf Spirit U 2G
Energy Storm ME2 W Enchantment R 1W
Enervate ME2 U Instant C 1U
Errand of Duty ME2 W Instant C 1W
Errantry ME2 R Enchantment — Aura C 1R
Essence Filter ME2 G Sorcery C 1GG
Essence Flare ME2 U Enchantment — Aura C U
Farrel's Mantle ME2 W Enchantment — Aura U 2W
Farrel's Zealot ME2 W Creature — Human C 1WW
Feral Thallid ME2 G Creature — Fungus U 3GGG
Fire Dragon ME2 R Creature — Dragon R 6RRR
Flame Spirit ME2 R Creature — Elemental Spirit C 4R
Folk of the Pines ME2 G Creature — Dryad C 4G
Forbidden Lore ME2 G Enchantment — Aura U 2G
Forgotten Lore ME2 G Sorcery U G
Foul Familiar ME2 B Creature — Spirit C 2B
Fumarole ME2 M Sorcery U 3BR
Funeral March ME2 B Enchantment — Aura C 1BB
Fungal Bloom ME2 G Enchantment U GG
Fyndhorn Pollen ME2 G Enchantment R 2G
Gangrenous Zombies ME2 B Creature — Zombie C 1BB
Giant Growth ME2 G Instant C G
Giant Trap Door Spider ME2 M Creature — Spider U 1RG
Glacial Chasm ME2 L Land U
Glacial Crevasses ME2 R Enchantment R 2R
Goblin Ski Patrol ME2 R Creature — Goblin C 1R
Gorilla Shaman ME2 R Creature — Ape Shaman U R
Grandmother Sengir ME2 B Legendary Creature — Human U 4B
Gustha's Scepter ME2 A Wizard
Artifact R 0
Havenwood Battleground ME2 L Land C
Heart of Yavimaya ME2 L Land R
Helm of Obedience ME2 A Artifact R 4
Icatian Javelineers ME2 W Creature — Human Soldier T W
Icatian Phalanx ME2 W Creature — Human Soldier U 4W
Icatian Scout ME2 W Creature — Human Soldier C W
Ice Floe ME2 L Scout
Land U
Iceberg ME2 U Enchantment U XUU
Icequake ME2 B Sorcery U 1BB
Icy Prison ME2 U Enchantment R UU
Ihsan's Shade ME2 B Legendary Creature — Shade C 3BBB
Imperial Recruiter ME2 R Knight
Creature — Human Advisor U 2R
Imperial Seal ME2 B Sorcery R B
Incinerate ME2 R Instant C 1R
Infernal Darkness ME2 B Enchantment R 2BB
Inheritance ME2 W Enchantment U W
Ironclaw Orcs ME2 R Creature — Orc C 1R
Ivory Gargoyle ME2 W Creature — Gargoyle R 4W
Jester's Mask ME2 A Artifact R 5
Jeweled Amulet ME2 A Artifact U 0
Johtull Wurm ME2 G Creature — Wurm U 5G
Joven's Ferrets ME2 G Creature — Ferret C G
Juniper Order Advocate ME2 W Creature — Human Knight U 2W
Karplusan Giant ME2 R Creature — Giant U 6R
Kaysa ME2 G Legendary Creature — Elf Druid R 3GG
Kjeldoran Dead ME2 B Creature — Skeleton C B
Kjeldoran Elite Guard ME2 W Creature — Human Soldier U 3W
Kjeldoran Home Guard ME2 W Creature — Human Soldier U 3W
Kjeldoran Outpost ME2 L Land R
Kjeldoran Skycaptain ME2 W Creature — Human Soldier U 4W
Knight of Stromgald ME2 B Creature — Human Knight C BB
Krovikan Fetish ME2 B Enchantment — Aura C 2B
Krovikan Horror ME2 B Creature — Horror Spirit R 3B
Krovikan Sorcerer ME2 U Creature — Human Wizard C 2U
Krovikan Vampire ME2 B Creature — Vampire U 3BB
Lat-Nam's Legacy ME2 U Instant C 1U
Lava Burst ME2 R Sorcery C XR
Leaping Lizard ME2 G Creature — Lizard C 1GG
Lim-Dul's High Guard ME2 B Creature — Skeleton C 1BB
Lodestone Bauble ME2 A Artifact R 0
Lost Order of Jarkeld ME2 W Creature — Human Knight R 2WW
Magus of the Unseen ME2 U Creature — Human Wizard R 1U
Mana Crypt ME2 A Artifact R 0
Marjhan ME2 U Creature — Leviathan U 5UU
Mesmeric Trance ME2 U Enchantment R 1UU
Meteor Shower ME2 R Sorcery C XXR
Minion of Leshrac ME2 B Creature — Demon Minion R 4BBB
Mishra's Groundbreaker ME2 A Artifact U 4
Misinformation ME2 B Instant U B
Mudslide ME2 R Enchantment R 2R
Musician ME2 U Creature — Human Wizard R 2U
Narwhal ME2 U Creature — Whale U 2UU
Nature's Blessing ME2 M Enchantment U 2WG
Nature's Wrath ME2 G Enchantment R 4GG
Necrite ME2 B Creature — Thrull C 1BB
Necropotence ME2 B Enchantment R BBB
Night Soil ME2 G Enchantment C GG
Orc General ME2 R Creature — Orc Warrior U 2R
Orcish Cannoneers ME2 R Creature — Orc Warrior U 1RR
Orcish Captain ME2 R Creature — Orc Warrior U R
Orcish Conscripts ME2 R Creature — Orc C R
Orcish Farmer ME2 R Creature — Orc C 1RR
Orcish Lumberjack ME2 R Creature — Orc C R
Orcish Squatters ME2 R Creature — Orc R 4R
Orcish Veteran ME2 R Creature — Orc C 2R
Order of the Sacred Torch ME2 W Creature — Human Knight R 1WW
Order of the White Shield ME2 W Creature — Human Knight U WW
Panic ME2 R Instant C R
Personal Tutor ME2 U Sorcery U U
Phantasmal Fiend ME2 B Creature — Illusion C 3B
Phantasmal Mount ME2 U Creature — Illusion Horse U 1U
Phyrexian Devourer ME2 A Artifact Creature — Construct R 6
Phyrexian Portal ME2 A Artifact R 3
Pillage ME2 R Sorcery U 1RR
Portent ME2 U Sorcery C U
Pyrokinesis ME2 R Instant U 4RR
Ravages of War ME2 W Sorcery R 3W
Ray of Command ME2 U Instant C 3U
Red Cliffs Armada ME2 U Creature — Human Soldier U 4U
Reinforcements ME2 W Instant C W
Reprisal ME2 W Instant U 1W
Retribution ME2 R Sorcery U 2RR
Righteous Fury ME2 W Sorcery R 4WW
Ritual of Subdual ME2 G Enchantment R 4GG
Ritual of the Machine ME2 B Sorcery R 2BB
Rogue Skycaptain ME2 R Creature — Human Rogue R 2R
Roterothopter ME2 A Mercenary
Artifact Creature — Thopter C 1
Royal Decree ME2 W Enchantment R 2WW
Royal Trooper ME2 W Creature — Human Soldier U 2W
Ruins of Trokair ME2 L Land U
Sacred Boon ME2 W Instant U 1W
Savannah ME2 L Land — Forest Plains R
Scars of the Veteran ME2 W Instant U 4W
Screeching Drake ME2 U Creature — Drake C 3U
Sea Drake ME2 U Creature — Drake U 2U
Sea Spirit ME2 U Creature — Elemental Spirit U 4U
Shield Bearer ME2 W Creature — Human Soldier C 1W
Shrink ME2 G Instant C G
Shyft ME2 U Creature — Shapeshifter R 4U
Sibilant Spirit ME2 U Creature — Spirit R 5U
Skeleton Ship ME2 M Legendary Creature — Skeleton R 3UB
Skull Catapult ME2 A Artifact U 4
Snow Fortress ME2 A Artifact Creature — Wall R 5
Snow-Covered Forest ME2 L Basic Snow Land — Forest C
Snow-Covered Island ME2 L Basic Snow Land — Island C
Snow-Covered Mountain ME2 L Basic Snow Land — Mountain C
Snow-Covered Plains ME2 L Basic Snow Land — Plains C
Snow-Covered Swamp ME2 L Basic Snow Land — Swamp C
Soldevi Digger ME2 A Artifact R 2
Soldevi Excavations ME2 L Land R
Soldevi Simulacrum ME2 A Artifact Creature — Soldier U 4
Songs of the Damned ME2 B Instant C B
Soul Exchange ME2 B Sorcery U BB
Soul Kiss ME2 B Enchantment — Aura C 2B
Spore Cloud ME2 G Instant C 1GG
Spore Flower ME2 G Creature — Fungus U GG
Stampede ME2 G Instant R 1GG
Stone Spirit ME2 R Creature — Elemental Spirit U 4R
Stonehands ME2 R Enchantment — Aura C 2R
Storm Elemental ME2 U Creature — Elemental U 5U
Storm Spirit ME2 M Creature — Elemental Spirit R 3WUG
Stromgald Cabal ME2 B Creature — Human Knight R 1BB
Stunted Growth ME2 G Sorcery R 3GG
Sustaining Spirit ME2 W Creature — Angel Spirit R 1W
Svyelunite Temple ME2 L Land C
Swords to Plowshares ME2 W Instant U W
Taiga ME2 L Land — Mountain Forest R
Temporal Manipulation ME2 U Sorcery R 3UU
Thallid ME2 G Creature — Fungus T G
Thallid Devourer ME2 G Creature — Fungus U 1GG
Thelonite Druid ME2 G Creature — Human Cleric Druid U 2G
Thermokarst ME2 G Sorcery U 1GG
Thought Lash ME2 U Enchantment R 2UU
Thunder Wall ME2 U Creature — Wall U 1UU
Time Bomb ME2 A Artifact R 4
Tinder Wall ME2 G Creature — Plant Wall C G
Tundra ME2 L Land — Plains Island R
Underground Sea ME2 L Land — Island Swamp R
Varchild's Crusader ME2 R Creature — Human Knight C 3R
Viscerid Armor ME2 U Enchantment — Aura C 1U
Viscerid Drone ME2 U Creature — Homarid Drone U 1U
Wall of Kelp ME2 U Creature — Plant Wall U UU
Warning ME2 W Instant C W
Whirling Catapult ME2 A Artifact R 4
Whiteout ME2 G Instant U 1G
Wiitigo ME2 G Creature — Yeti R 3GGG
Wind Spirit ME2 U Creature — Elemental Spirit U 4U
Wings of Aesthir ME2 M Enchantment — Aura U WU
Winter's Night ME2 M World Enchantment R WRG
Withering Wisps ME2 B Enchantment U 1BB
Wolf Pack ME2 G Creature — Wolf R 6GG
Woolly Mammoths ME2 G Creature — Elephant C 1GG
Woolly Spider ME2 G Creature — Spider C 1GG
Yavimaya Ancients ME2 G Creature — Treefolk C 3GG
Zuran Spellcaster ME2 U Creature — Human Wizard C 2U
Bladewing the Risen [Foil] DRB M Legendary Creature — Zombie R 3BBRR
Bogardan Hellkite [Foil] DRB R Dragon
Creature — Dragon R 6RR
Draco [Foil] DRB A Artifact Creature — Dragon R 16
Dragon Whelp [Foil] DRB R Creature — Dragon R 2RR
Dragonstorm [Foil] DRB R Sorcery R 8R
Ebon Dragon [Foil] DRB B Creature — Dragon R 5BB
Form of the Dragon [Foil] DRB R Enchantment R 4RRR
Hellkite Overlord [Foil] DRB M Creature — Dragon R 4BRRG
Kokusho, the Evening Star [Foil] DRB B Legendary Creature — Dragon R 4BB
Nicol Bolas [Foil] DRB M Spirit
Legendary Creature — Elder R 2UUBBRR
Niv-Mizzet, the Firemind [Foil] DRB M Dragon
Legendary Creature — Dragon R 2UURR
Rith, the Awakener [Foil] DRB M Wizard
Legendary Creature — Dragon R 3RGW
Shivan Dragon [Foil] DRB R Creature — Dragon R 4RR
Thunder Dragon [Foil] DRB R Creature — Dragon R 5RR
Two-Headed Dragon [Foil] DRB R Creature — Dragon R 4RR
Aerie Ouphes EVE G Creature — Ouphe C 4G
Altar Golem EVE A Artifact Creature — Golem R 7
Antler Skulkin EVE A Artifact Creature — Scarecrow C 5
Archon of Justice EVE W Creature — Archon R 3WW
Ashling, the Extinguisher EVE B Legendary Creature — R 2BB
Balefire Liege EVE M Elemental
Creature —Shaman
Spirit Horror R 2(R/W)(R/W)(R/W)
Ballynock Trapper EVE W Creature — Kithkin Soldier C 3W
Banishing Knack EVE U Instant C U
Battlegate Mimic EVE M Creature — Shapeshifter C 1(R/W)
Batwing Brume EVE M Instant U 1(W/B)
Beckon Apparition EVE M Instant C (W/B)
Belligerent Hatchling EVE M Creature — Elemental U 3(R/W)
Bloodied Ghost EVE M Creature — Spirit U 1(W/B)(W/B)
Bloom Tender EVE G Creature — Elf Druid R 1G
Cache Raiders EVE U Creature — Merfolk Rogue U 3UU
Call the Skybreaker EVE M Sorcery R 5(U/R)(U/R)
Canker Abomination EVE M Creature — Treefolk Horror U 2(B/G)(B/G)
Cankerous Thirst EVE M Instant U 3(B/G)
Cascade Bluffs EVE L Land R
Cauldron Haze EVE M Instant U 1(W/B)
Cenn's Enlistment EVE W Sorcery C 3W
Chaotic Backlash EVE R Instant U 4R
Cinder Pyromancer EVE R Creature — Elemental Shaman C 2R
Clout of the Dominus EVE M Enchantment — Aura C (U/R)
Cold-Eyed Selkie EVE M Creature — Merfolk Rogue R 1(G/U)(G/U)
Crackleburr EVE M Creature — Elemental R 1(U/R)(U/R)
Crag Puca EVE M Creature — Shapeshifter U (U/R)(U/R)(U/R)
Creakwood Ghoul EVE B Creature — Plant Zombie U 4B
Creakwood Liege EVE M Creature — Horror R 1(B/G)(B/G)(B/G)
Crumbling Ashes EVE B Enchantment U 1B
Deathbringer Liege EVE M Creature — Horror R 2(W/B)(W/B)(W/B)
Deity of Scars EVE M Creature — Spirit Avatar R (B/G)(B/G)(B/G)(B/G)
Desecrator Hag EVE M Creature — Hag C (B/G)
2(B/G)(B/G)
Divinity of Pride EVE M Creature — Spirit Avatar R (W/B)(W/B)(W/B)(W/B)
Dominus of Fealty EVE M Creature — Spirit Avatar R (W/B)
(U/R)(U/R)(U/R)(U/R)
(U/R)
Doomgape EVE M Creature — Elemental R 4(B/G)(B/G)(B/G)
Double Cleave EVE M Instant C 1(R/W)
Drain the Well EVE M Sorcery C 2(B/G)(B/G)
Dream Fracture EVE U Instant U 1UU
Dream Thief EVE U Creature — Faerie Rogue C 2U
Duergar Assailant EVE M Creature — Dwarf Soldier C (R/W)
Duergar Cave-Guard EVE R Creature — Dwarf Warrior U 3R
Duergar Hedge-Mage EVE M Creature — Dwarf Shaman U 2(R/W)
Duergar Mine-Captain EVE M Creature — Dwarf Soldier U 2(R/W)
Duskdale Wurm EVE G Creature — Wurm U 5GG
Edge of the Divinity EVE M Enchantment — Aura C (W/B)
Endless Horizons EVE W Enchantment R 3W
Endure EVE W Instant U 3WW
Evershrike EVE M Creature — Elemental Spirit R 3(W/B)(W/B)
Fable of Wolf and Owl EVE M Enchantment R 3(G/U)(G/U)(G/U)
Fang Skulkin EVE A Artifact Creature — Scarecrow C 2
Favor of the Overbeing EVE M Enchantment — Aura C 1(G/U)
Fetid Heath EVE L Land R
Fiery Bombardment EVE R Enchantment R 1R
Figure of Destiny EVE M Creature — Kithkin R (R/W)
Fire at Will EVE M Instant C (R/W)(R/W)(R/W)
Flame Jab EVE R Sorcery C R
Flickerwisp EVE W Creature — Elemental U 1WW
Flooded Grove EVE L Land R
Gift of the Deity EVE M Enchantment — Aura C 4(B/G)
Gilder Bairn EVE M Creature — Ouphe U 1(G/U)(G/U)
Glamerdye EVE U Instant R 1U
Glen Elendra Archmage EVE U Creature — Faerie Wizard R 3U
Grazing Kelpie EVE M Creature — Beast C 3(G/U)
Groundling Pouncer EVE M Creature — Faerie U 1(G/U)
Gwyllion Hedge-Mage EVE M Creature — Hag Wizard U 2(W/B)
Hag Hedge-Mage EVE M Creature — Hag Shaman U 2(B/G)
Hallowed Burial EVE W Sorcery R 3WW
Harvest Gwyllion EVE M Creature — Hag C 2(W/B)(W/B)
Hatchet Bully EVE R Creature — Goblin Warrior U 3R
Hateflayer EVE R Creature — Elemental R 5RR
Hearthfire Hobgoblin EVE M Creature — Goblin Soldier U (R/W)(R/W)(R/W)
Heartlash Cinder EVE R Creature — Elemental Warrior C 1R
Helix Pinnacle EVE G Enchantment R G
Hobgoblin Dragoon EVE M Creature — Goblin Knight C 2(R/W)
Hoof Skulkin EVE A Artifact Creature — Scarecrow C 3
Hotheaded Giant EVE R Creature — Giant Warrior C 3R
Idle Thoughts EVE U Enchantment U 3U
Impelled Giant EVE R Creature — Giant Warrior U 4RR
Indigo Faerie EVE U Creature — Faerie Wizard U 1U
Inside Out EVE M Instant C 1(U/R)
Inundate EVE U Sorcery R 3UUU
Invert the Skies EVE M Instant U 3(G/U)
Jawbone Skulkin EVE A Artifact Creature — Scarecrow C 1
Kithkin Spellduster EVE W Creature — Kithkin Wizard C 4W
Kithkin Zealot EVE W Creature — Kithkin Cleric C 1W
Leering Emblem EVE A Artifact — Equipment R 2
Light from Within EVE W Enchantment R 2WW
Lingering Tormentor EVE B Creature — Spirit U 3B
Loyal Gyrfalcon EVE W Creature — Bird U 3W
Marshdrinker Giant EVE G Creature — Giant Warrior U 3GG
Merrow Bonegnawer EVE B Creature — Merfolk Rogue C B
Merrow Levitator EVE U Creature — Merfolk Wizard C 3U
Mindwrack Liege EVE M Creature — Horror R 3(U/R)(U/R)(U/R)
Mirror Sheen EVE M Enchantment R 1(U/R)(U/R)
Monstrify EVE G Sorcery C 3G
Moonhold EVE M Instant U 2(R/W)
Murkfiend Liege EVE M Creature — Horror R 2(G/U)(G/U)(G/U)
Necroskitter EVE B Creature — Elemental R 1BB
Needle Specter EVE B Creature — Specter R 1BB
Nettle Sentinel EVE G Creature — Elf Warrior C G
Nightmare Incursion EVE B Sorcery R 5B
Nightsky Mimic EVE M Creature — Shapeshifter C 1(W/B)
Nip Gwyllion EVE M Creature — Hag C (W/B)
Nobilis of War EVE M Creature — Spirit Avatar R (R/W)(R/W)(R/W)(R/W)
Noggle Bandit EVE M Creature — Noggle Rogue C (R/W)
1(U/R)(U/R)
Noggle Bridgebreaker EVE M Creature — Noggle Rogue C 2(U/R)(U/R)
Noggle Hedge-Mage EVE M Creature — Noggle Wizard U 2(U/R)
Noggle Ransacker EVE M Creature — Noggle Rogue U 2(U/R)
Noxious Hatchling EVE M Creature — Elemental U 3(B/G)
Nucklavee EVE M Creature — Beast U 4(U/R)(U/R)
Odious Trow EVE M Creature — Troll C (B/G)
Oona's Grace EVE U Instant C 2U
Outrage Shaman EVE R Creature — Goblin Shaman U 3RR
Overbeing of Myth EVE M Creature — Spirit Avatar R (G/U)(G/U)(G/U)(G/U)
Patrol Signaler EVE W Creature — Kithkin Soldier U (G/U)
1W
Phosphorescent Feast EVE G Sorcery U 2GGG
Primalcrux EVE G Creature — Elemental R GGGGGG
Puncture Blast EVE R Instant C 2R
Pyrrhic Revival EVE M Sorcery R 3(W/B)(W/B)(W/B)
Quillspike EVE M Creature — Beast U 2(B/G)
Raven's Crime EVE B Sorcery C B
Razorfin Abolisher EVE U Creature — Merfolk Wizard U 2U
Recumbent Bliss EVE W Enchantment — Aura C 2W
Regal Force EVE G Creature — Elemental R 4GGG
Rekindled Flame EVE R Sorcery R 2RR
Rendclaw Trow EVE M Creature — Troll C 2(B/G)
Restless Apparition EVE M Creature — Spirit U (W/B)(W/B)(W/B)
Rise of the Hobgoblins EVE M Enchantment R (R/W)(R/W)
Riverfall Mimic EVE M Creature — Shapeshifter C 1(U/R)
Rugged Prairie EVE L Land R
Sanity Grinding EVE U Sorcery R UUU
Sapling of Colfenor EVE M Legendary Creature — Treefolk R 3(B/G)(B/G)
Savage Conception EVE G Shaman
Sorcery U 3GG
Scarecrone EVE A Artifact Creature — Scarecrow R 3
Scourge of the Nobilis EVE M Enchantment — Aura C 2(R/W)
Selkie Hedge-Mage EVE M Creature — Merfolk Wizard U 2(G/U)
Shell Skulkin EVE A Artifact Creature — Scarecrow C 4
Shorecrasher Mimic EVE M Creature — Shapeshifter C 1(G/U)
Shrewd Hatchling EVE M Creature — Elemental U 3(U/R)
Slippery Bogle EVE M Creature — Beast C (G/U)
Smoldering Butcher EVE B Creature — Elemental Warrior C 3B
Snakeform EVE M Instant C 2(G/U)
Soot Imp EVE B Creature — Imp U 1BB
Soul Reap EVE B Sorcery C 1B
Soul Snuffers EVE B Creature — Elemental Shaman U 2BB
Spirit of the Hearth EVE W Creature — Cat Spirit R 4WW
Spitemare EVE M Creature — Elemental U 2(R/W)(R/W)
Spitting Image EVE M Sorcery R 4(G/U)(G/U)
Springjack Pasture EVE L Land R
Springjack Shepherd EVE W Creature — Kithkin Wizard U 3W
Stalker Hag EVE M Creature — Hag U (B/G)(B/G)(B/G)
Stigma Lasher EVE R Creature — Elemental Shaman R RR
Stillmoon Cavalier EVE M Creature — Zombie Knight R 1(W/B)(W/B)
Stream Hopper EVE M Creature — Goblin C (U/R)
Sturdy Hatchling EVE M Creature — Elemental U 3(G/U)
Suture Spirit EVE W Creature — Spirit U 1W
Swirling Spriggan EVE G Creature — Goblin Shaman U 2GG
Syphon Life EVE B Sorcery U 1BB
Talara's Bane EVE B Sorcery C 1B
Talara's Battalion EVE G Creature — Elf Warrior R 1G
Talonrend EVE U Creature — Elemental U 4U
Thunderblust EVE R Creature — Elemental R 2RRR
Tilling Treefolk EVE G Creature — Treefolk Druid C 2G
Trapjaw Kelpie EVE M Creature — Beast C 4(G/U)(G/U)
Twilight Mire EVE L Land R
Twinblade Slasher EVE G Creature — Elf Warrior U G
Umbra Stalker EVE B Creature — Elemental R 4BBB
Unmake EVE M Instant C (W/B)(W/B)(W/B)
Unnerving Assault EVE M Instant U 2(U/R)
Unwilling Recruit EVE R Sorcery U XRRR
Voracious Hatchling EVE M Creature — Elemental U 3(W/B)
Wake Thrasher EVE U Creature — Merfolk Soldier R 2U
Ward of Bones EVE A Artifact R 6
Waves of Aggression EVE M Sorcery R 3(R/W)(R/W)
Wickerbough Elder EVE G Creature — Treefolk Shaman C 3G
Wilderness Hypnotist EVE U Creature — Merfolk Wizard C 2UU
Wistful Selkie EVE M Creature — Merfolk Wizard U (G/U)(G/U)(G/U)
Woodlurker Mimic EVE M Creature — Shapeshifter C 1(B/G)
Worm Harvest EVE M Sorcery R 2(B/G)(B/G)(B/G)
Advice from the Fae SHM U Sorcery U (2/U)(2/U)(2/U)
Aethertow SHM M Instant C 3(W/U)
Aphotic Wisps SHM B Instant C B
Apothecary Initiate SHM W Creature — Kithkin Cleric C W
Armored Ascension SHM W Enchantment — Aura U 3W
Ashenmoor Cohort SHM B Creature — Elemental Warrior C 5B
Ashenmoor Gouger SHM M Creature — Elemental Warrior U (B/R)(B/R)(B/R)
Ashenmoor Liege SHM M Creature — Elemental Knight R 1(B/R)(B/R)(B/R)
Augury Adept SHM M Creature — Kithkin Wizard R 1(W/U)(W/U)
Ballynock Cohort SHM W Creature — Kithkin Soldier C 2W
Barkshell Blessing SHM M Instant C (G/W)
Barrenton Cragtreads SHM M Creature — Kithkin Scout C 2(W/U)(W/U)
Barrenton Medic SHM W Creature — Kithkin Cleric C 4W
Beseech the Queen SHM B Sorcery U (2/B)(2/B)(2/B)
Biting Tether SHM U Enchantment — Aura U 4U
Blazethorn Scarecrow SHM A Artifact Creature — Scarecrow C 5
Blight Sickle SHM A Artifact — Equipment C 2
Blistering Dieflyn SHM R Creature — Imp C 3R
Bloodmark Mentor SHM R Creature — Goblin Warrior U 1R
Bloodshed Fever SHM R Enchantment — Aura C R
Blowfly Infestation SHM B Enchantment U 2B
Boartusk Liege SHM M Creature — Goblin Knight R 1(R/G)(R/G)(R/G)
Boggart Arsonists SHM R Creature — Goblin Rogue C 2R
Boggart Ram-Gang SHM M Creature — Goblin Warrior U (R/G)(R/G)(R/G)
Boon Reflection SHM W Enchantment R 4W
Briarberry Cohort SHM U Creature — Faerie Soldier C 1U
Burn Trail SHM R Sorcery C 3R
Cauldron of Souls SHM A Artifact R 5
Cemetery Puca SHM M Creature — Shapeshifter R 1(U/B)(U/B)
Cerulean Wisps SHM U Instant C U
Chainbreaker SHM A Artifact Creature — Scarecrow C 2
Cinderbones SHM B Creature — Elemental Skeleton C 2B
Cinderhaze Wretch SHM B Creature — Elemental Shaman C 4B
Consign to Dream SHM U Instant C 2U
Corrosive Mentor SHM B Creature — Elemental Rogue U 2B
Corrupt SHM B Sorcery U 5B
Counterbore SHM U Instant R 3UU
Crabapple Cohort SHM G Creature — Treefolk Warrior C 4G
Cragganwick Cremator SHM R Creature — Giant Shaman R 2RR
Crimson Wisps SHM R Instant C R
Crowd of Cinders SHM B Creature — Elemental U 3B
Cultbrand Cinder SHM M Creature — Elemental Shaman C 4(B/R)
Curse of Chains SHM M Enchantment — Aura C 1(W/U)
Cursecatcher SHM U Creature — Merfolk Wizard U U
Dawnglow Infusion SHM M Sorcery U X(G/W)
Deepchannel Mentor SHM U Creature — Merfolk Rogue U 5U
Deep-Slumber Titan SHM R Creature — Giant Warrior R 2RR
Demigod of Revenge SHM M Creature — Spirit Avatar R (B/R)(B/R)(B/R)(B/R)(B/R)
Deus of Calamity SHM M Creature — Spirit Avatar R (R/G)(R/G)(R/G)(R/G)
Devoted Druid SHM G Creature — Elf Druid C (R/G)
1G
Din of the Fireherd SHM M Sorcery R 5(B/R)(B/R)(B/R)
Dire Undercurrents SHM M Enchantment R 3(U/B)(U/B)
Disturbing Plot SHM B Sorcery C 1B
Dramatic Entrance SHM G Instant R 3GG
Dream Salvage SHM M Instant U (U/B)
Drove of Elves SHM G Creature — Elf U 3G
Drowner Initiate SHM U Creature — Merfolk Wizard C U
Dusk Urchins SHM B Creature — Ouphe R 2B
Elemental Mastery SHM R Enchantment — Aura R 3R
Elsewhere Flask SHM A Artifact C 2
Elvish Hexhunter SHM M Creature — Elf Shaman C (G/W)
Ember Gale SHM R Sorcery C 3R
Emberstrike Duo SHM M Creature — Elemental Warrior C 1(B/R)
Enchanted Evening SHM M Shaman
Enchantment R 3(W/U)(W/U)
Everlasting Torment SHM M Enchantment R 2(B/R)
Faerie Macabre SHM B Creature — Faerie Rogue C 1BB
Faerie Swarm SHM U Creature — Faerie U 3U
Farhaven Elf SHM G Creature — Elf Druid C 2G
Fate Transfer SHM M Instant C 1(U/B)
Fire-Lit Thicket SHM L Land R
Firespout SHM M Sorcery U 2(R/G)
Fists of the Demigod SHM M Enchantment — Aura C 1(B/R)
Flame Javelin SHM R Instant U (2/R)(2/R)(2/R)
Flourishing Defenses SHM G Enchantment U 4G
Flow of Ideas SHM U Sorcery U 5U
Forest (2) SHM L Basic Land — Forest C
Forest (3) SHM L Basic Land — Forest C
Forest (4) SHM L Basic Land — Forest C
Forest (1) SHM L Basic Land — Forest C
Fossil Find SHM M Sorcery U (R/G)
Foxfire Oak SHM G Creature — Treefolk Shaman C 5G
Fracturing Gust SHM M Instant R 2(G/W)(G/W)(G/W)
Fulminator Mage SHM M Creature — Elemental Shaman R 1(B/R)(B/R)
Furystoke Giant SHM R Creature — Giant Warrior R 3RR
Ghastlord of Fugue SHM M Creature — Spirit Avatar R (U/B)(U/B)(U/B)(U/B)
Ghastly Discovery SHM U Sorcery C (U/B)
2U
Giantbaiting SHM M Sorcery C 2(R/G)
Glamer Spinners SHM M Creature — Faerie Wizard U 4(W/U)
Gleeful Sabotage SHM G Sorcery C 1G
Glen Elendra Liege SHM M Creature — Faerie Knight R 1(U/B)(U/B)(U/B)
Gloomlance SHM B Sorcery C 3BB
Gloomwidow SHM G Creature — Spider U 2G
Gloomwidow's Feast SHM G Instant C 3G
Gnarled Effigy SHM A Artifact U 4
Godhead of Awe SHM M Creature — Spirit Avatar R (W/U)(W/U)(W/U)(W/U)
Goldenglow Moth SHM W Creature — Insect C (W/U)
W
Gravelgill Axeshark SHM M Creature — Merfolk Soldier C 4(U/B)
Gravelgill Duo SHM M Creature — Merfolk Rogue C 2(U/B)
Graven Cairns SHM L Warrior
Land R
Greater Auramancy SHM W Enchantment R 1W
Grief Tyrant SHM M Creature — Horror U 5(B/R)
Grim Poppet SHM A Artifact Creature — Scarecrow R 7
Guttural Response SHM M Instant U (R/G)
Heap Doll SHM A Artifact Creature — Scarecrow U 1
Heartmender SHM M Creature — Elemental R 2(G/W)(G/W)
Helm of the Ghastlord SHM M Enchantment — Aura C 3(U/B)
Hollowborn Barghest SHM B Creature — Demon Hound R 5BB
Hollowsage SHM B Creature — Merfolk Wizard U 3B
Horde of Boggarts SHM R Creature — Goblin U 3R
Howl of the Night Pack SHM G Sorcery U 6G
Hungry Spriggan SHM G Creature — Goblin Warrior C 2G
Illuminated Folio SHM A Artifact U 5
Impromptu Raid SHM M Enchantment R 3(R/G)
Incremental Blight SHM B Sorcery U 3BB
Inescapable Brute SHM R Creature — Giant Warrior C 5R
Inkfathom Infiltrator SHM M Creature — Merfolk Rogue U (U/B)(U/B)
Inkfathom Witch SHM M Creature — Merfolk Wizard U 1(U/B)
Inquisitor's Snare SHM W Instant C 1W
Intimidator Initiate SHM R Creature — Goblin Shaman C R
Island (1) SHM L Basic Land — Island C
Island (2) SHM L Basic Land — Island C
Island (4) SHM L Basic Land — Island C
Island (3) SHM L Basic Land — Island C
Isleback Spawn SHM U Creature — Kraken R 5UU
Jaws of Stone SHM R Sorcery U 5R
Juvenile Gloomwidow SHM G Creature — Spider C GG
Kinscaer Harpoonist SHM U Creature — Kithkin Soldier C 3U
Kitchen Finks SHM M Creature — Ouphe U 1(G/W)(G/W)
Kithkin Rabble SHM W Creature — Kithkin U 3W
Kithkin Shielddare SHM W Creature — Kithkin Soldier C 1W
Knacksaw Clique SHM U Creature — Faerie Rogue R 3U
Knollspine Dragon SHM R Creature — Dragon R 5RR
Knollspine Invocation SHM R Enchantment R 1RR
Kulrath Knight SHM M Creature — Elemental Knight U 3(B/R)(B/R)
Last Breath SHM W Instant C 1W
Leech Bonder SHM U Creature — Merfolk Soldier U 2U
Leechridden Swamp SHM L Land — Swamp U
Loamdragger Giant SHM M Creature — Giant Warrior C 4(R/G)(R/G)(R/G)
Loch Korrigan SHM B Creature — Spirit C 3B
Lockjaw Snapper SHM A Artifact Creature — Scarecrow U 4
Lurebound Scarecrow SHM A Artifact Creature — Scarecrow U 3
Madblind Mountain SHM L Land — Mountain U
Mana Reflection SHM G Enchantment R 4GG
Manaforge Cinder SHM M Creature — Elemental Shaman C (B/R)
Manamorphose SHM M Instant C 1(R/G)
Mass Calcify SHM W Sorcery R 5WW
Medicine Runner SHM M Creature — Elf Cleric C 1(G/W)
Memory Plunder SHM M Instant R (U/B)(U/B)(U/B)(U/B)
Memory Sluice SHM M Sorcery C (U/B)
Mercy Killing SHM M Instant U 2(G/W)
Merrow Grimeblotter SHM M Creature — Merfolk Wizard U 3(U/B)
Merrow Wavebreakers SHM U Creature — Merfolk Soldier C 4U
Midnight Banshee SHM B Creature — Spirit R 3BBB
Mine Excavation SHM W Sorcery C 1W
Mirrorweave SHM M Instant R 2(W/U)(W/U)
Mistmeadow Skulk SHM W Creature — Kithkin Rogue U 1W
Mistmeadow Witch SHM M Creature — Kithkin Wizard U 1(W/U)
Mistveil Plains SHM L Land — Plains U
Moonring Island SHM L Land — Island U
Morselhoarder SHM M Creature — Elemental C 4(R/G)(R/G)
Mossbridge Troll SHM G Creature — Troll R 5GG
Mountain (3) SHM L Basic Land — Mountain C
Mountain (4) SHM L Basic Land — Mountain C
Mountain (2) SHM L Basic Land — Mountain C
Mountain (1) SHM L Basic Land — Mountain C
Mudbrawler Cohort SHM R Creature — Goblin Warrior C 1R
Mudbrawler Raiders SHM M Creature — Goblin Warrior C 2(R/G)(R/G)
Murderous Redcap SHM M Creature — Goblin Assassin U 2(B/R)(B/R)
Mystic Gate SHM L Land R
Niveous Wisps SHM W Instant C W
Nurturer Initiate SHM G Creature — Elf Shaman C G
Old Ghastbark SHM M Creature — Treefolk Warrior C 3(G/W)(G/W)
Oona, Queen of the Fae SHM M Legendary Creature — Faerie R 3(U/B)(U/B)(U/B)
Oona's Gatewarden SHM M Wizard
Creature — Faerie Soldier C (U/B)
Oracle of Nectars SHM M Creature — Elf Cleric R 2(G/W)
Order of Whiteclay SHM W Creature — Kithkin Cleric R 1WW
Oversoul of Dusk SHM M Creature — Spirit Avatar R (G/W)(G/W)(G/W)(G/W)
Painter's Servant SHM A Artifact Creature — Scarecrow R (G/W)
2
Pale Wayfarer SHM W Creature — Spirit Giant U 5WW
Parapet Watchers SHM U Creature — Kithkin Soldier C 2U
Pili-Pala SHM A Artifact Creature — Scarecrow C 2
Plague of Vermin SHM B Sorcery R 6B
Plains (4) SHM L Basic Land — Plains C
Plains (3) SHM L Basic Land — Plains C
Plains (2) SHM L Basic Land — Plains C
Plains (1) SHM L Basic Land — Plains C
Plumeveil SHM M Creature — Elemental U (W/U)(W/U)(W/U)
Poison the Well SHM M Sorcery C 2(B/R)(B/R)
Polluted Bonds SHM B Enchantment R 3BB
Power of Fire SHM R Enchantment — Aura C 1R
Presence of Gond SHM G Enchantment — Aura C 2G
Prismatic Omen SHM G Enchantment R 1G
Prismwake Merrow SHM U Creature — Merfolk Wizard C 2U
Prison Term SHM W Enchantment — Aura U 1WW
Puca's Mischief SHM U Enchantment R 3U
Puncture Bolt SHM R Instant C 1R
Puppeteer Clique SHM B Creature — Faerie Wizard R 3BB
Puresight Merrow SHM M Creature — Merfolk Wizard U (W/U)(W/U)
Put Away SHM U Instant C 2UU
Pyre Charger SHM R Creature — Elemental Warrior U RR
Rage Reflection SHM R Enchantment R 4RR
Raking Canopy SHM G Enchantment U 1GG
Rattleblaze Scarecrow SHM A Artifact Creature — Scarecrow C 6
Raven's Run Dragoon SHM M Creature — Elf Knight C 2(G/W)(G/W)
Reaper King SHM A Legendary Artifact Creature — R (2/W)(2/U)(2/B)(2/R)(2/G)
Scarecrow
Reflecting Pool SHM L Land R
Reknit SHM M Instant U 1(G/W)
Repel Intruders SHM M Instant U 3(W/U)
Resplendent Mentor SHM W Creature — Kithkin Cleric U 4W
Revelsong Horn SHM A Artifact U 2
Rhys the Redeemed SHM M Legendary Creature — Elf R (G/W)
Rite of Consumption SHM B Warrior
Sorcery C 1B
River Kelpie SHM U Creature — Beast R 3UU
River's Grasp SHM M Sorcery U 3(U/B)
Rosheen Meanderer SHM M Legendary Creature — Giant R 3(R/G)
Roughshod Mentor SHM G Shaman
Creature — Giant Warrior U 5G
Rune-Cervin Rider SHM W Creature — Elf Knight C 3W
Runed Halo SHM W Enchantment R WW
Runes of the Deus SHM M Enchantment — Aura C 4(R/G)
Rustrazor Butcher SHM R Creature — Goblin Warrior C 1R
Safehold Duo SHM M Creature — Elf Warrior Shaman C 3(G/W)
Safehold Elite SHM M Creature — Elf Scout C 1(G/W)
Safehold Sentry SHM W Creature — Elf Warrior C 1W
Safewright Quest SHM M Sorcery C (G/W)
Sapseep Forest SHM L Land — Forest U
Savor the Moment SHM U Sorcery R 1UU
Scar SHM M Instant C (B/R)
Scarscale Ritual SHM M Sorcery C 1(U/B)
Scrapbasket SHM A Artifact Creature — Scarecrow C 4
Scuttlemutt SHM A Artifact Creature — Scarecrow C 3
Scuzzback Marauders SHM M Creature — Goblin Warrior C 4(R/G)
Scuzzback Scrapper SHM M Creature — Goblin Warrior C (R/G)
Seedcradle Witch SHM M Creature — Elf Shaman U (G/W)
Shield of the Oversoul SHM M Enchantment — Aura C 2(G/W)
Sickle Ripper SHM B Creature — Elemental Warrior C 1B
Silkbind Faerie SHM M Creature — Faerie Rogue C 2(W/U)
Sinking Feeling SHM U Enchantment — Aura C 2U
Slinking Giant SHM R Creature — Giant Rogue U 2RR
Smash to Smithereens SHM R Instant C 1R
Smolder Initiate SHM B Creature — Elemental Shaman C B
Somnomancer SHM M Creature — Kithkin Wizard C 1(W/U)
Sootstoke Kindler SHM M Creature — Elemental Shaman C 1(B/R)
Sootwalkers SHM M Creature — Elemental Rogue C 2(B/R)(B/R)
Spawnwrithe SHM G Creature — Elemental R 2G
Spectral Procession SHM W Sorcery U (2/W)(2/W)(2/W)
Spell Syphon SHM U Instant C 1U
Spiteflame Witch SHM M Creature — Elemental Shaman U 1(B/R)
Spiteful Visions SHM M Enchantment R 2(B/R)(B/R)
Splitting Headache SHM B Sorcery C 3B
Steel of the Godhead SHM M Enchantment — Aura C 2(W/U)
Strip Bare SHM W Instant C W
Sunken Ruins SHM L Land R
Swamp (4) SHM L Basic Land — Swamp C
Swamp (2) SHM L Basic Land — Swamp C
Swamp (3) SHM L Basic Land — Swamp C
Swamp (1) SHM L Basic Land — Swamp C
Swans of Bryn Argoll SHM M Creature — Bird Spirit R 2(W/U)(W/U)
Sygg, River Cutthroat SHM M Legendary Creature — Merfolk R (U/B)(U/B)
Tatterkite SHM A Rogue
Artifact Creature — Scarecrow U 3
Tattermunge Duo SHM M Creature — Goblin Warrior C 2(R/G)
Tattermunge Maniac SHM M Shaman
Creature — Goblin Warrior U (R/G)
Tattermunge Witch SHM M Creature — Goblin Shaman U 1(R/G)
Thistledown Duo SHM M Creature — Kithkin Soldier C 2(W/U)
Thistledown Liege SHM M Wizard
Creature — Kithkin Knight R 1(W/U)(W/U)(W/U)
Thornwatch Scarecrow SHM A Artifact Creature — Scarecrow C 6
Thought Reflection SHM U Enchantment R 4UUU
Thoughtweft Gambit SHM M Instant U 4(W/U)(W/U)
Toil to Renown SHM G Sorcery C 1G
Torpor Dust SHM M Enchantment — Aura C 2(U/B)
Torrent of Souls SHM M Sorcery U 4(B/R)
Torture SHM B Enchantment — Aura C B
Tower Above SHM G Sorcery U (2/G)(2/G)(2/G)
Traitor's Roar SHM M Sorcery C 4(B/R)
Trip Noose SHM A Artifact U 2
Turn to Mist SHM M Instant C 1(W/U)
Twilight Shepherd SHM W Creature — Angel R 3WWW
Tyrannize SHM M Sorcery R 3(B/R)(B/R)
Umbral Mantle SHM A Artifact — Equipment U 3
Valleymaker SHM M Creature — Giant Shaman R 5(R/G)
Vexing Shusher SHM M Creature — Goblin Shaman R (R/G)(R/G)
Viridescent Wisps SHM G Instant C G
Wanderbrine Rootcutters SHM M Creature — Merfolk Rogue C 2(U/B)(U/B)
Wasp Lancer SHM M Creature — Faerie Soldier U (U/B)(U/B)(U/B)
Watchwing Scarecrow SHM A Artifact Creature — Scarecrow C 4
Wheel of Sun and Moon SHM M Enchantment — Aura R (G/W)(G/W)
Whimwader SHM U Creature — Elemental C 4U
Wicker Warcrawler SHM A Artifact Creature — Scarecrow U 5
Wild Swing SHM R Sorcery U 3R
Wildslayer Elves SHM G Creature — Elf Warrior C 3G
Wilt-Leaf Cavaliers SHM M Creature — Elf Knight U (G/W)(G/W)(G/W)
Wilt-Leaf Liege SHM M Creature — Elf Knight R 1(G/W)(G/W)(G/W)
Windbrisk Raptor SHM W Creature — Bird R 5WW
Wingrattle Scarecrow SHM A Artifact Creature — Scarecrow C 3
Witherscale Wurm SHM G Creature — Wurm R 4GG
Woeleecher SHM W Creature — Elemental C 5W
Wooded Bastion SHM L Land R
Woodfall Primus SHM G Creature — Treefolk Shaman R 5GGG
Worldpurge SHM M Sorcery R 4(W/U)(W/U)(W/U)(W/U)
Wort, the Raidmother SHM M Legendary Creature — Goblin R 4(R/G)(R/G)
Wound Reflection SHM B Shaman
Enchantment R 5B
Zealous Guardian SHM M Creature — Kithkin Soldier C (W/U)
Ambassador Oak MOR G Creature — Treefolk Warrior C 3G
Auntie's Snitch MOR B Creature — Goblin Rogue R 2B
Ballyrush Banneret MOR W Creature — Kithkin Soldier C 1W
Battletide Alchemist MOR W Creature — Kithkin Cleric R 3WW
Bitterblossom MOR B Tribal Enchantment — Faerie R 1B
Blightsoil Druid MOR B Creature — Elf Druid C 1B
Boldwyr Heavyweights MOR R Creature — Giant Warrior R 2RR
Boldwyr Intimidator MOR R Creature — Giant Warrior U 5RR
Borderland Behemoth MOR R Creature — Giant Warrior R 5RR
Bosk Banneret MOR G Creature — Treefolk Shaman C 1G
Bramblewood Paragon MOR G Creature — Elf Warrior U 1G
Brighthearth Banneret MOR R Creature — Elemental Warrior C 1R
Burrenton Bombardier MOR W Creature — Kithkin Soldier C 2W
Burrenton Shield-Bearers MOR W Creature — Kithkin Soldier C 4W
Cenn's Tactician MOR W Creature — Kithkin Soldier U W
Chameleon Colossus MOR G Creature — Shapeshifter R 2GG
Changeling Sentinel MOR W Creature — Shapeshifter C 3W
Cloak and Dagger MOR A Tribal Artifact — Rogue U 2
Coordinated Barrage MOR W Equipment
Instant C W
Countryside Crusher MOR R Creature — Giant Warrior R 1RR
Cream of the Crop MOR G Enchantment R 1G
Daily Regimen MOR W Enchantment — Aura U W
Declaration of Naught MOR U Enchantement R UU
Deglamer MOR G Instant C 1G
Dewdrop Spy MOR U Creature — Faerie Rogue C 1UU
Disperse MOR U Instant C 1U
Distant Melody MOR U Sorcery C 3U
Diviner's Wand MOR A Tribal Artifact — Wizard U 3
Door of Destinies MOR A Equipment
Artifact R 4
Earthbrawn MOR G Instant C 1G
Earwig Squad MOR B Creature — Goblin Rogue R 3BB
Elvish Warrior MOR G Creature — Elf Warrior C GG
Everbark Shaman MOR G Creature — Treefolk Shaman C 4G
Fencer Clique MOR U Creature — Faerie Soldier C 2UU
Fendeep Summoner MOR B Creature — Treefolk Shaman R 4B
Fertilid MOR G Creature — Elemental C 2G
Festercreep MOR B Creature — Elemental C 1B
Feudkiller's Verdict MOR W Tribal Sorcery — Giant R 4WW
Final-Sting Faerie MOR B Creature — Faerie Assassin C 3B
Fire Juggler MOR R Creature — Goblin Shaman C 2R
Floodchaser MOR U Creature — Elemental C 5U
Forfend MOR W Instant C 1W
Frogtosser Banneret MOR B Creature — Goblin Rogue C 1B
Game-Trail Changeling MOR G Creature — Shapeshifter C 3GG
Gilt-Leaf Archdruid MOR G Creature — Elf Druid R 3GG
Graceful Reprieve MOR W Instant U 1W
Greatbow Doyen MOR G Creature — Elf Archer R 4G
Grimoire Thief MOR U Creature — Merfolk Rogue R UU
Heritage Druid MOR G Creature — Elf Druid U G
Hostile Realm MOR R Enchantment — Aura C 2R
Hunting Triad MOR G Tribal Sorcery — Elf U 3G
Idyllic Tutor MOR W Sorcery R 2W
Indomitable Ancients MOR W Creature — Treefolk Warrior R 2WW
Ink Dissolver MOR U Creature — Merfolk Wizard C 1U
Inspired Sprite MOR U Creature — Faerie Wizard U 3U
Kindled Fury MOR R Instant C R
Kinsbaile Borderguard MOR W Creature — Kithkin Soldier R 1WW
Kinsbaile Cavalier MOR W Creature — Kithkin Knight R 3W
Kithkin Zephyrnaut MOR W Creature — Kithkin Soldier C 2W
Knowledge Exploitation MOR U Tribal Sorcery — Rogue R 5UU
Latchkey Faerie MOR U Creature — Faerie Rogue C 3U
Leaf-Crowned Elder MOR G Creature — Treefolk Shaman R 2GG
Lightning Crafter MOR R Creature — Goblin Shaman R 3R
Luminescent Rain MOR G Instant C 2G
Lunk Errant MOR R Creature — Giant Warrior C 5R
Lys Alana Bowmaster MOR G Creature — Elf Archer C 2G
Maralen of the Mornsong MOR B Legendary Creature — Elf R 1BB
Meadowboon MOR W Wizard
Creature — Elemental U 2WW
Merrow Witsniper MOR U Creature — Merfolk Rogue C U
Mind Shatter MOR B Sorcery R XBB
Mind Spring MOR U Sorcery R XUU
Moonglove Changeling MOR B Creature — Shapeshifter C 2B
Morsel Theft MOR B Tribal Sorcery — Rogue C 2BB
Mosquito Guard MOR W Creature — Kithkin Soldier C W
Mothdust Changeling MOR U Creature — Shapeshifter C U
Mudbutton Clanger MOR R Creature — Goblin Warrior C R
Murmuring Bosk MOR L Land — Forest R
Mutavault MOR L Land R
Negate MOR U Instant C 1U
Nevermaker MOR U Creature — Elemental U 3U
Nightshade Schemers MOR B Creature — Faerie Wizard U 4B
Noggin Whack MOR B Tribal Sorcery — Rogue U 2BB
Notorious Throng MOR U Tribal Sorcery — Rogue R 3U
Obsidian Battle-Axe MOR A Tribal Artifact — Warrior U 3
Offalsnout MOR B Equipment
Creature — Elemental U 2B
Oona's Blackguard MOR B Creature — Faerie Rogue U 1B
Orchard Warden MOR G Creature — Treefolk Shaman U 4GG
Order of the Golden Cricket MOR W Creature — Kithkin Knight C 1W
Pack's Disdain MOR B Instant C 1B
Preeminent Captain MOR W Creature — Kithkin Soldier R 2W
Prickly Boggart MOR B Creature — Goblin Rogue C B
Primal Beyond MOR L Land R
Pulling Teeth MOR B Sorcery C 1B
Pyroclast Consul MOR R Creature — Elemental Shaman U 3RR
Rage Forger MOR R Creature — Elemental Shaman U 2R
Reach of Branches MOR G Tribal Instant — Treefolk R 4G
Recross the Paths MOR G Sorcery U 2G
Redeem the Lost MOR W Instant U 1W
Reins of the Vinesteed MOR G Enchantment — Aura C 3G
Release the Ants MOR R Instant U 1R
Research the Deep MOR U Sorcery U 1U
Reveillark MOR W Creature — Elemental R 4W
Revive the Fallen MOR B Sorcery U 1B
Rhys the Exiled MOR G Legendary Creature — Elf R 2G
Warrior
Rivals' Duel MOR R Sorcery U 3R
Roar of the Crowd MOR R Sorcery C 3R
Rustic Clachan MOR L Land R
Sage of Fables MOR U Creature — Merfolk Wizard U 2U
Sage's Dousing MOR U Tribal Instant — Wizard U 2U
Scapeshift MOR G Sorcery R 2GG
Scarblade Elite MOR B Creature — Elf Assassin R BB
Seething Pathblazer MOR R Creature — Elemental Warrior C 2R
Sensation Gorger MOR R Creature — Goblin Shaman R 1RR
Shard Volley MOR R Instant C R
Shared Animosity MOR R Enchantment R 2R
Shinewend MOR W Creature — Elemental C 1W
Sigil Tracer MOR U Creature — Merfolk Wizard R 1UU
Slithermuse MOR U Creature — Elemental R 2UU
Spitebellows MOR R Creature — Elemental U 5R
Squeaking Pie Grubfellows MOR B Creature — Goblin Shaman C 3B
Stenchskipper MOR B Creature — Elemental R 3B
Stingmoggie MOR R Creature — Elemental C 3R
Stinkdrinker Bandit MOR B Creature — Goblin Rogue U 3B
Stomping Slabs MOR R Sorcery U 2R
Stonehewer Giant MOR W Creature — Giant Warrior R 3WW
Stonybrook Banneret MOR U Creature — Merfolk Wizard C 1U
Stonybrook Schoolmaster MOR W Creature — Merfolk Wizard C 2W
Stream of Unconsciousness MOR U Tribal Instant — Wizard C U
Sunflare Shaman MOR R Creature — Elemental Shaman C 1R
Supreme Exemplar MOR U Creature — Elemental R 6U
Swell of Courage MOR W Instant U 3WW
Taurean Mauler MOR R Creature — Shapeshifter R 2R
Thieves' Fortune MOR U Tribal Instant — Rogue U 2U
Thornbite Staff MOR A Tribal Artifact — Shaman U 2
Titan's Revenge MOR R Equipment
Sorcery R XRR
Unstoppable Ash MOR G Creature — Treefolk Warrior R 3G
Vendilion Clique MOR U Legendary Creature — Faerie R 1UU
Vengeful Firebrand MOR R Wizard
Creature — Elemental Warrior R 3R
Veteran's Armaments MOR A Tribal Artifact — Soldier U 2
Violet Pall MOR B Equipment
Tribal Instant — Faerie C 4B
Walker of the Grove MOR G Creature — Elemental U 6GG
Wandering Graybeard MOR W Creature — Giant Wizard U 3WW
Warren Weirding MOR B Tribal Sorcery — Goblin U 1B
War-Spike Changeling MOR R Creature — Shapeshifter C 3R
Waterspout Weavers MOR U Creature — Merfolk Wizard U 3UU
Weed-Pruner Poplar MOR B Creature — Treefolk Assassin C 4B
Weight of Conscience MOR W Enchantment — Aura C 1W
Weirding Shaman MOR B Creature — Goblin Shaman R 1B
Winnower Patrol MOR G Creature — Elf Warrior C 2G
Wolf-Skull Shaman MOR G Creature — Elf Shaman U 1G
Adder-Staff Boggart LRW R Creature — Goblin Warrior C 1R
Aethersnipe LRW U Creature — Elemental C 5U
Ajani Goldmane LRW W Planeswalker — Ajani R 2WW
Amoeboid Changeling LRW U Creature — Shapeshifter C 1U
Ancient Amphitheater LRW L Land R
Aquitect's Will LRW U Tribal Sorcery — Merfolk C U
Arbiter of Knollridge LRW W Creature — Giant Wizard R 6W
Ashling the Pilgrim LRW R Legendary Creature — R 1R
Ashling's Prerogative LRW R Elemental Shaman
Enchantment R 1R
Auntie's Hovel LRW L Land R
Austere Command LRW W Sorcery R 4WW
Avian Changeling LRW W Creature — Shapeshifter C 2W
Axegrinder Giant LRW R Creature — Giant Warrior C 4RR
Battle Mastery LRW W Enchantment — Aura U 2W
Battlewand Oak LRW G Creature — Treefolk Warrior C 2G
Benthicore LRW U Creature — Elemental U 6U
Black Poplar Shaman LRW B Creature — Treefolk Shaman C 2B
Blades of Velis Vel LRW R Tribal Instant — Shapeshifter C 1R
Blind-Spot Giant LRW R Creature — Giant Warrior C 2R
Bog Hoodlums LRW B Creature — Goblin Warrior C 5B
Boggart Birth Rite LRW B Tribal Sorcery — Goblin C B
Boggart Forager LRW R Creature — Goblin Rogue C R
Boggart Harbinger LRW B Creature — Goblin Shaman U 2B
Boggart Loggers LRW B Creature — Goblin Rogue C 2B
Boggart Mob LRW B Creature — Goblin Warrior R 3B
Boggart Shenanigans LRW R Tribal Enchantment — Goblin U 2R
Boggart Sprite-Chaser LRW R Creature — Goblin Warrior C 1R
Bog-Strider Ash LRW G Creature — Treefolk Shaman C 3G
Briarhorn LRW G Creature — Elemental U 3G
Brigid, Hero of Kinsbaile LRW W Legendary Creature — Kithkin R 2WW
Brion Stoutarm LRW M Archer
Legendary Creature — Giant R 2RW
Broken Ambitions LRW U Warrior
Instant C XU
Burrenton Forge-Tender LRW W Creature — Kithkin Wizard U W
Cairn Wanderer LRW B Creature — Shapeshifter R 4B
Captivating Glance LRW U Enchantment — Aura U 2U
Caterwauling Boggart LRW R Creature — Goblin Shaman C 3R
Ceaseless Searblades LRW R Creature — Elemental Warrior U 3R
Cenn's Heir LRW W Creature — Kithkin Soldier C 1W
Chandra Nalaar LRW R Planeswalker — Chandra R 3RR
Changeling Berserker LRW R Creature — Shapeshifter U 3R
Changeling Hero LRW W Creature — Shapeshifter U 4W
Changeling Titan LRW G Creature — Shapeshifter U 4G
Cloudcrown Oak LRW G Creature — Treefolk Warrior C 2GG
Cloudgoat Ranger LRW W Creature — Giant Warrior U 3WW
Cloudthresher LRW G Creature — Elemental R 2GGGG
Colfenor's Plans LRW B Enchantment R 2BB
Colfenor's Urn LRW A Artifact R 3
Consuming Bonfire LRW R Tribal Sorcery — Elemental C 3RR
Crib Swap LRW W Tribal Instant — Shapeshifter U 2W
Crush Underfoot LRW R Tribal Instant — Giant U 1R
Cryptic Command LRW U Instant R 1UUU
Dauntless Dourbark LRW G Creature — Treefolk Warrior R 3G
Dawnfluke LRW W Creature — Elemental C 3W
Deathrender LRW A Artifact — Equipment R 4
Deeptread Merrow LRW U Creature — Merfolk Rogue C 1U
Dolmen Gate LRW A Artifact R 2
Doran, the Siege Tower LRW M Legendary Creature — Treefolk R BGW
Dread LRW B Shaman
Creature — Elemental R 3BBB
Dreamspoiler Witches LRW B Incarnation
Creature — Faerie Wizard C 3B
Drowner of Secrets LRW U Creature — Merfolk Wizard U 2U
Ego Erasure LRW U Tribal Instant — Shapeshifter U 2U
Elvish Branchbender LRW G Creature — Elf Druid C 2G
Elvish Eulogist LRW G Creature — Elf Shaman C G
Elvish Handservant LRW G Creature — Elf Warrior C G
Elvish Harbinger LRW G Creature — Elf Druid U 2G
Elvish Promenade LRW G Tribal Sorcery — Elf U 3G
Entangling Trap LRW W Enchantment U 1W
Epic Proportions LRW G Enchantment — Aura R 4GG
Ethereal Whiskergill LRW U Creature — Elemental U 3U
Exiled Boggart LRW B Creature — Goblin Rogue C 1B
Eyeblight's Ending LRW B Tribal Instant — Elf C 2B
Eyes of the Wisent LRW G Tribal Enchantment — R 1G
Facevaulter LRW B Elemental
Creature — Goblin Warrior C B
Faerie Harbinger LRW U Creature — Faerie Wizard U 3U
Faerie Tauntings LRW B Tribal Enchantment — Faerie U 2B
Faerie Trickery LRW U Tribal Instant — Faerie C 1UU
Fallowsage LRW U Creature — Merfolk Wizard U 3U
Familiar's Ruse LRW U Instant U UU
Fathom Trawl LRW U Sorcery R 3UU
Faultgrinder LRW R Creature — Elemental C 6R
Favor of the Mighty LRW W Tribal Enchantment — Giant R 1W
Fertile Ground LRW G Enchantment — Aura C 1G
Final Revels LRW B Sorcery U 4B
Fire-Belly Changeling LRW R Creature — Shapeshifter C 1R
Fistful of Force LRW G Instant C 1G
Flamekin Bladewhirl LRW R Creature — Elemental Warrior U R
Flamekin Brawler LRW R Creature — Elemental Warrior C R
Flamekin Harbinger LRW R Creature — Elemental Shaman U R
Flamekin Spitfire LRW R Creature — Elemental Shaman U 1R
Fodder Launch LRW B Tribal Sorcery — Goblin U 3B
Footbottom Feast LRW B Instant C 2B
Forced Fruition LRW U Enchantment R 4UU
Forest (2) LRW L Basic Land — Forest C
Forest (1) LRW L Basic Land — Forest C
Forest (4) LRW L Basic Land — Forest C
Forest (3) LRW L Basic Land — Forest C
Gaddock Teeg LRW M Legendary Creature — Kithkin R GW
Galepowder Mage LRW W Advisor
Creature — Kithkin Wizard R 3W
Garruk Wildspeaker LRW G Planeswalker — Garruk R 2GG
Ghostly Changeling LRW B Creature — Shapeshifter U 2B
Giant Harbinger LRW R Creature — Giant Shaman U 4R
Giant's Ire LRW R Tribal Sorcery — Giant C 3R
Gilt-Leaf Ambush LRW G Tribal Instant — Elf C 2G
Gilt-Leaf Palace LRW L Land R
Gilt-Leaf Seer LRW G Creature — Elf Shaman C 2G
Glarewielder LRW R Creature — Elemental Shaman U 4R
Glen Elendra Pranksters LRW U Creature — Faerie Wizard U 3U
Glimmerdust Nap LRW U Enchantment — Aura C 2U
Goatnapper LRW R Creature — Goblin Rogue U 2R
Goldmeadow Dodger LRW W Creature — Kithkin Rogue C W
Goldmeadow Harrier LRW W Creature — Kithkin Soldier C W
Goldmeadow Stalwart LRW W Creature — Kithkin Soldier U W
Guardian of Cloverdell LRW G Creature — Treefolk Shaman U 5GG
Guile LRW U Creature — Elemental R 3UUU
Hamletback Goliath LRW R Incarnation
Creature — Giant Warrior R 6R
Harpoon Sniper LRW W Creature — Merfolk Archer U 2W
Heal the Scars LRW G Instant C 3G
Hearthcage Giant LRW R Creature — Giant Warrior U 6RR
Heat Shimmer LRW R Sorcery R 2R
Herbal Poultice LRW A Artifact C 0
Hillcomber Giant LRW W Creature — Giant Scout C 2WW
Hoarder's Greed LRW B Sorcery U 3B
Hoofprints of the Stag LRW W Tribal Enchantment — R 1W
Horde of Notions LRW M Elemental Creature —
Legendary R WUBRG
Hornet Harasser LRW B Elemental
Creature — Goblin Shaman C 2BB
Hostility LRW R Creature — Elemental R 3RRR
Howltooth Hollow LRW L Incarnation
Land R
Hunt Down LRW G Sorcery C G
Hunter of Eyeblights LRW B Creature — Elf Assassin U 3BB
Hurly-Burly LRW R Sorcery C 1R
Immaculate Magistrate LRW G Creature — Elf Shaman R 3G
Imperious Perfect LRW G Creature — Elf Warrior U 2G
Incandescent Soulstoke LRW R Creature — Elemental Shaman R 2R
Incendiary Command LRW R Sorcery R 3RR
Incremental Growth LRW G Sorcery U 3GG
Ingot Chewer LRW R Creature — Elemental C 4R
Inkfathom Divers LRW U Creature — Merfolk Soldier C 3UU
Inner-Flame Acolyte LRW R Creature — Elemental Shaman C 1RR
Inner-Flame Igniter LRW R Creature — Elemental Warrior U 2R
Island (1) LRW L Basic Land — Island C
Island (4) LRW L Basic Land — Island C
Island (2) LRW L Basic Land — Island C
Island (3) LRW L Basic Land — Island C
Jace Beleren LRW U Planeswalker — Jace R 1UU
Jagged-Scar Archers LRW G Creature — Elf Archer U 1GG
Judge of Currents LRW W Creature — Merfolk Wizard C 1W
Kinsbaile Balloonist LRW W Creature — Kithkin Soldier C 3W
Kinsbaile Skirmisher LRW W Creature — Kithkin Soldier C 1W
Kithkin Daggerdare LRW G Creature — Kithkin Soldier C 1G
Kithkin Greatheart LRW W Creature — Kithkin Soldier C 1W
Kithkin Harbinger LRW W Creature — Kithkin Wizard U 2W
Kithkin Healer LRW W Creature — Kithkin Cleric C 2W
Kithkin Mourncaller LRW G Creature — Kithkin Scout U 2G
Knight of Meadowgrain LRW W Creature — Kithkin Knight U WW
Knucklebone Witch LRW B Creature — Goblin Shaman R B
Lace with Moonglove LRW G Instant C 2G
Lairwatch Giant LRW W Creature — Giant Warrior C 5W
Lammastide Weave LRW G Instant U 1G
Lash Out LRW R Instant C 1R
Leaf Gilder LRW G Creature — Elf Druid C 1G
Lignify LRW G Tribal Enchantment — Treefolk C 1G
Liliana Vess LRW B Aura
Planeswalker — Liliana R 3BB
Lowland Oaf LRW R Creature — Giant Warrior C 3R
Lys Alana Huntmaster LRW G Creature — Elf Warrior C 2GG
Lys Alana Scarblade LRW B Creature — Elf Assassin U 2B
Mad Auntie LRW B Creature — Goblin Shaman R 2B
Makeshift Mannequin LRW B Instant U 3B
Marsh Flitter LRW B Creature — Faerie Rogue U 3B
Masked Admirers LRW G Creature — Elf Shaman R 2GG
Merrow Commerce LRW U Tribal Enchantment — Merfolk U 1U
Merrow Harbinger LRW U Creature — Merfolk Wizard U 3U
Merrow Reejerey LRW U Creature — Merfolk Soldier U 2U
Militia's Pride LRW W Tribal Enchantment — Kithkin R 1W
Mirror Entity LRW W Creature — Shapeshifter R 2W
Mistbind Clique LRW U Creature — Faerie Wizard R 3U
Moonglove Extract LRW A Artifact C 3
Moonglove Winnower LRW B Creature — Elf Rogue C 3B
Mosswort Bridge LRW L Land R
Mountain (4) LRW L Basic Land — Mountain C
Mountain (3) LRW L Basic Land — Mountain C
Mountain (2) LRW L Basic Land — Mountain C
Mountain (1) LRW L Basic Land — Mountain C
Mournwhelk LRW B Creature — Elemental C 6B
Mudbutton Torchrunner LRW R Creature — Goblin Warrior C 2R
Mulldrifter LRW U Creature — Elemental C 4U
Nameless Inversion LRW B Tribal Instant — Shapeshifter C 1B
Nath of the Gilt-Leaf LRW M Legendary Creature — Elf R 3BG
Nath's Buffoon LRW B Warrior
Creature — Goblin Rogue C 1B
Nath's Elite LRW G Creature — Elf Warrior C 4G
Neck Snap LRW W Instant C 3W
Nectar Faerie LRW B Creature — Faerie Wizard U 1B
Needle Drop LRW R Instant C R
Nettlevine Blight LRW B Enchantment — Aura R 4BB
Nightshade Stinger LRW B Creature — Faerie Rogue C B
Nova Chaser LRW R Creature — Elemental Warrior R 3R
Oaken Brawler LRW W Creature — Treefolk Warrior C 3W
Oakgnarl Warrior LRW G Creature — Treefolk Warrior C 5GG
Oblivion Ring LRW W Enchantment C 2W
Oona's Prowler LRW B Creature — Faerie Rogue R 1B
Paperfin Rascal LRW U Creature — Merfolk Rogue C 2U
Peppersmoke LRW B Tribal Instant — Faerie C B
Pestermite LRW U Creature — Faerie Rogue C 2U
Plains (2) LRW L Basic Land — Plains C
Plains (3) LRW L Basic Land — Plains C
Plains (1) LRW L Basic Land — Plains C
Plains (4) LRW L Basic Land — Plains C
Plover Knights LRW W Creature — Kithkin Knight C 3WW
Pollen Lullaby LRW W Instant U 1W
Ponder LRW U Sorcery C U
Primal Command LRW G Sorcery R 3GG
Profane Command LRW B Sorcery R XBB
Protective Bubble LRW U Enchantment — Aura C 3U
Prowess of the Fair LRW B Tribal Enchantment — Elf U 1B
Purity LRW W Creature — Elemental R 3WWW
Quill-Slinger Boggart LRW B Incarnation
Creature — Goblin Warrior C 3B
Rebellion of the Flamekin LRW R Tribal Enchantment — U 3R
Rings of Brighthearth LRW A Elemental
Artifact R 3
Ringskipper LRW U Creature — Faerie Wizard C 1U
Rootgrapple LRW G Tribal Instant — Treefolk C 4G
Runed Stalactite LRW A Artifact — Equipment C 1
Scarred Vinebreeder LRW B Creature — Elf Shaman C 1B
Scattering Stroke LRW U Instant U 2UU
Scion of Oona LRW U Creature — Faerie Soldier R 2U
Secluded Glen LRW L Land R
Seedguide Ash LRW G Creature — Treefolk Druid U 4G
Sentinels of Glen Elendra LRW U Creature — Faerie Soldier C 3U
Sentry Oak LRW W Creature — Treefolk Warrior U 4W
Shapesharer LRW U Creature — Shapeshifter R 1U
Shelldock Isle LRW L Land R
Shields of Velis Vel LRW W Tribal Instant — Shapeshifter C W
Shimmering Grotto LRW L Land C
Shriekmaw LRW B Creature — Elemental U 4B
Silvergill Adept LRW U Creature — Merfolk Wizard U 1U
Silvergill Douser LRW U Creature — Merfolk Wizard C 1U
Skeletal Changeling LRW B Creature — Shapeshifter C 1B
Smokebraider LRW R Creature — Elemental Shaman C 1R
Soaring Hope LRW W Enchantment — Aura C 4W
Soulbright Flamekin LRW R Creature — Elemental Shaman C 1R
Sower of Temptation LRW U Creature — Faerie Wizard R 2UU
Spellstutter Sprite LRW U Creature — Faerie Wizard C 1U
Spiderwig Boggart LRW B Creature — Goblin Shaman C 2B
Spinerock Knoll LRW L Land R
Spring Cleaning LRW G Instant C 1G
Springjack Knight LRW W Creature — Kithkin Knight C 2W
Springleaf Drum LRW A Artifact C 1
Squeaking Pie Sneak LRW B Creature — Goblin Rogue U 1B
Stinkdrinker Daredevil LRW R Creature — Goblin Rogue C 2R
Stonybrook Angler LRW U Creature — Merfolk Wizard C 1U
Streambed Aquitects LRW U Creature — Merfolk Scout C 1UU
Summon the School LRW W Tribal Sorcery — Merfolk U 3W
Sunrise Sovereign LRW R Creature — Giant Warrior R 5R
Surge of Thoughtweft LRW W Tribal Instant — Kithkin C 1W
Surgespanner LRW U Creature — Merfolk Wizard R 2UU
Swamp (4) LRW L Basic Land — Swamp C
Swamp (1) LRW L Basic Land — Swamp C
Swamp (2) LRW L Basic Land — Swamp C
Swamp (3) LRW L Basic Land — Swamp C
Sygg, River Guide LRW M Legendary Creature — Merfolk R WU
Sylvan Echoes LRW G Wizard
Enchantment U G
Tar Pitcher LRW R Creature — Goblin Shaman U 3R
Tarfire LRW R Tribal Instant — Goblin C R
Thieving Sprite LRW B Creature — Faerie Rogue C 2B
Thorn of Amethyst LRW A Artifact R 2
Thorntooth Witch LRW B Creature — Treefolk Shaman U 5B
Thoughtseize LRW B Sorcery R B
Thoughtweft Trio LRW W Creature — Kithkin Soldier R 2WW
Thousand-Year Elixir LRW A Artifact R 3
Thundercloud Shaman LRW R Creature — Giant Shaman U 3RR
Tideshaper Mystic LRW U Creature — Merfolk Wizard C U
Timber Protector LRW G Creature — Treefolk Warrior R 4G
Treefolk Harbinger LRW G Creature — Treefolk Druid U G
Triclopean Sight LRW W Enchantment — Aura C 1W
Turtleshell Changeling LRW U Creature — Shapeshifter U 3U
Twinning Glass LRW A Artifact R 4
Veteran of the Depths LRW W Creature — Merfolk Soldier U 3W
Vigor LRW G Creature — Elemental R 3GGG
Vivid Crag LRW L Incarnation
Land U
Vivid Creek LRW L Land U
Vivid Grove LRW L Land U
Vivid Marsh LRW L Land U
Vivid Meadow LRW L Land U
Wanderer's Twig LRW A Artifact C 1
Wanderwine Hub LRW L Land R
Wanderwine Prophets LRW U Creature — Merfolk Wizard R 4UU
Warren Pilferers LRW B Creature — Goblin Rogue C 4B
Warren-Scourge Elf LRW G Creature — Elf Warrior C 1G
Weed Strangle LRW B Sorcery C 3BB
Wellgabber Apothecary LRW W Creature — Merfolk Cleric C 4W
Whirlpool Whelm LRW U Instant C 1U
Wild Ricochet LRW R Instant R 2RR
Windbrisk Heights LRW L Land R
Wings of Velis Vel LRW U Tribal Instant — Shapeshifter C 1U
Wispmare LRW W Creature — Elemental C 2W
Wizened Cenn LRW W Creature — Kithkin Cleric U WW
Woodland Changeling LRW G Creature — Shapeshifter C 1G
Woodland Guidance LRW G Sorcery U 3G
Wort, Boggart Auntie LRW M Legendary Creature — Goblin R 2BR
Wren's Run Packmaster LRW G Shaman
Creature — Elf Warrior R 3G
Wren's Run Vanquisher LRW G Creature — Elf Warrior U 1G
Wydwen, the Biting Gale LRW M Legendary Creature — Faerie R 2UB
Zephyr Net LRW U Wizard
Enchantment — Aura C 1U
Akki Coalflinger EVG R Creature — Goblin Shaman U 1RR
Allosaurus Rider EVG G Creature — Elf Warrior R 5GG
Ambush Commander EVG G Creature — Elf R 3GG
Boggart Shenanigans EVG R Tribal Enchantment — Goblin U 2R
Clickslither EVG R Creature — Insect R 1RRR
Elvish Eulogist EVG G Creature — Elf Shaman C G
Elvish Harbinger EVG G Creature — Elf Druid U 2G
Elvish Promenade EVG G Tribal Sorcery — Elf U 3G
Elvish Warrior EVG G Creature — Elf Warrior C GG
Emberwilde Augur EVG R Creature — Goblin Shaman C 1R
Flamewave Invoker EVG R Creature — Goblin Mutant U 2R
Forest (2) EVG L Land C
Forest (3) EVG L Land C
Forest (4) EVG L Land C
Forest (1) EVG L Land C
Forgotten Cave EVG L Land C
Gempalm Incinerator EVG R Creature — Goblin U 2R
Gempalm Strider EVG G Creature — Elf U 1G
Giant Growth EVG G Instant C G
Goblin Burrows EVG L Land U
Goblin Cohort EVG R Creature — Goblin Warrior C R
Goblin Matron EVG R Creature — Goblin C 2R
Goblin Ringleader EVG R Creature — Goblin U 3R
Goblin Sledder EVG R Creature — Goblin C R
Goblin Warchief EVG R Creature — Goblin U 1RR
Harmonize EVG G Sorcery U 2GG
Heedless One EVG G Creature — Elf Avatar U 3G
Ib Halfheart, Goblin Tactician EVG R Legendary Creature — Goblin R 3R
Imperious Perfect EVG G Advisor
Creature — Elf Warrior U 2G
Llanowar Elves EVG G Creature — Elf Druid C G
Lys Alana Huntmaster EVG G Creature — Elf Warrior C 2GG
Mogg Fanatic EVG R Creature — Goblin U R
Mogg War Marshal EVG R Creature — Goblin Warrior C 1R
Moonglove Extract EVG A Artifact C 3
Mountain (4) EVG L Basic Land — Mountain C
Mountain (2) EVG L Basic Land — Mountain C
Mountain (1) EVG L Basic Land — Mountain C
Mountain (3) EVG L Basic Land — Mountain C
Mudbutton Torchrunner EVG R Creature — Goblin Warrior C 2R
Raging Goblin EVG R Creature — Goblin Berserker C R
Reckless One EVG R Creature — Goblin Avatar U 3R
Siege-Gang Commander EVG R Creature — Goblin R 3RR
Skirk Drill Sergeant EVG R Creature — Goblin U 1R
Skirk Fire Marshal EVG R Creature — Goblin Lord R 3RR
Skirk Prospector EVG R Creature — Goblin C R
Skirk Shaman EVG R Creature — Goblin Shaman C 1RR
Slate of Ancestry EVG A Artifact R 4
Spitting Earth EVG R Sorcery C 1R
Stonewood Invoker EVG G Creature — Elf Mutant C 1G
Sylvan Messenger EVG G Creature — Elf U 3G
Tar Pitcher EVG R Creature — Goblin Shaman U 3R
Tarfire EVG R Tribal Instant — Goblin C R
Timberwatch Elf EVG G Creature — Elf C 2G
Tranquil Thicket EVG L Land C
Voice of the Woods EVG G Creature — Elf Lord R 3GG
Wellwisher EVG G Creature — Elf C 1G
Wildsize EVG G Instant C 2G
Wirewood Herald EVG G Creature — Elf C 1G
Wirewood Lodge EVG L Land U
Wirewood Symbiote EVG G Creature — Insect U G
Wood Elves EVG G Creature — Elf Scout C 2G
Wren's Run Vanquisher EVG G Creature — Elf Warrior U 1G
Adun Oakenshield MED M Legendary Creature — Human R GRB
Amnesia MED U Knight
Sorcery R 3UUU
Angry Mob MED W Creature — Human U 2WW
Animate Dead MED B Enchantment — Aura U 1B
Animate Wall MED W Enchant Wall U W
Ankh of Mishra MED A Artifact R 2
Apprentice Wizard MED U Creature — Human Wizard C 1UU
Arcane Denial MED U Instant C 1U
Argivian Archaeologist MED W Creature — Human Artificer R 1WW
Armageddon MED W Sorcery R 3W
Artifact Blast MED R Instant C R
Ashnod's Transmogrant MED A Artifact C 1
Autumn Willow MED G Legendary Creature — Avatar R 4GG
Balduvian Horde MED R Creature — Human Barbarian R 2RR
Ball Lightning MED R Creature — Elemental R RRR
Baron Sengir MED B Legendary Creature — Vampire R 5BBB
Basal Thrull MED B Creature — Thrull C BB
Benalish Hero MED W Creature — Human Soldier C W
Berserk MED G Instant R G
Bestial Fury MED R Enchantment — Aura C 2R
Black Knight MED B Creature — Human Knight U BB
Blight MED B Enchantment — Aura U BB
Breeding Pit MED B Enchantment U 3B
Brothers of Fire MED R Creature — Human Shaman C 1RR
Carnivorous Plant MED G Creature — Plant Wall U 3G
Centaur Archer MED M Creature — Centaur Archer U 1RG
Chains of Mephistopheles MED B Enchantment R 1B
Chub Toad MED G Creature — Frog C 2G
Clockwork Beast MED A Artifact Creature — Beast U 6
Contagion MED B Instant R 3BB
Copper Tablet MED A Artifact U 2
Crookshank Kobolds MED R Creature — Kobold C 0
Crusade MED W Enchantment R WW
Cuombajj Witches MED B Creature — Human Wizard C BB
Cursed Rack MED A Artifact U 4
Dakkon Blackblade MED M Legendary Creature — Human R 2BUUW
Death Speakers MED W Warrior
Creature — Human Cleric C W
Death Ward MED W Instant C W
Derelor MED B Creature — Thrull U 3B
Diamond Valley MED L Land R
Diminishing Returns MED U Sorcery R 2UU
Divine Transformation MED W Enchantment — Aura U 2WW
Dragon Engine MED A Artifact Creature — Construct C 3
Dust to Dust MED W Sorcery C 1WW
Dwarven Catapult MED R Instant U XR
Dwarven Soldier MED R Creature — Dwarf Soldier C 1R
Eater of the Dead MED B Creature — Horror U 4B
Elder Land Wurm MED W Creature — Dragon Wurm U 4WWW
Energy Arc MED M Instant U WU
Erg Raiders MED B Creature — Human Warrior C 1B
Eureka MED G Sorcery R 2GG
Exile MED W Instant C 2W
Feast or Famine MED B Instant C 3B
Fire Covenant MED M Instant U 1BR
Fissure MED R Instant C 3RR
Force of Will MED U Instant R 3UU
Forcefield MED A Artifact R 3
Forest (2) MED L Basic Land — Forest C
Forest (1) MED L Basic Land — Forest C
Forest (3) MED L Basic Land — Forest C
Fyndhorn Elves MED G Creature — Elf Druid C G
Gargantuan Gorilla MED G Creature — Ape R 4GGG
Ghazban Ogre MED G Creature — Ogre C G
Giant Tortoise MED U Creature — Turtle C 1U
Goblin Chirurgeon MED R Creature — Goblin Shaman C R
Goblin Grenade MED R Sorcery U R
Goblin Mutant MED R Creature — Goblin Mutant U 2RR
Goblin Wizard MED R Creature — Goblin Wizard R 2RR
Goblins of the Flarg MED R Creature — Goblin Warrior C R
Granite Gargoyle MED R Creature — Gargoyle U 2R
Greater Realm of Preservation MED W Enchantment U 1W
Hallowed Ground MED W Enchantment U 1W
Hand of Justice MED W Creature — Avatar R 5W
Hecatomb MED B Enchantment R 1BB
High Tide MED U Instant U U
Holy Light MED W Instant C 2W
Homarid Spawning Bed MED U Enchantment U UU
Hungry Mist MED G Creature — Elemental C 2GG
Hyalopterous Lemure MED B Creature — Spirit C 4B
Hydroblast MED U Instant C U
Hymn of Rebirth MED M Sorcery U 3WG
Hymn to Tourach MED B Sorcery U BB
Icatian Lieutenant MED W Creature — Human Soldier C WW
Icatian Town MED W Sorcery U 5W
Ice Storm MED G Sorcery U 2G
Ifh-Biff Efreet MED G Creature — Efreet R 2GG
Illusionary Forces MED U Creature — Illusion U 3U
Illusionary Wall MED U Creature — Illusion Wall C 4U
Illusions of Grandeur MED U Enchantment R 3U
Island (2) MED L Basic Land — Island C
Island (3) MED L Basic Land — Island C
Island (1) MED L Basic Land — Island C
Island of Wak-Wak MED L Land R
Ivory Tower MED A Artifact R 1
Jacques le Vert MED M Legendary Creature — Human R 1WGR
Jokulhaups MED R Warrior
Sorcery R 4RR
Juxtapose MED U Sorcery U 3U
Juzam Djinn MED B Creature — Djinn R 2BB
Keldon Warlord MED R Creature — Human Barbarian U 2RR
Khabal Ghoul MED B Creature — Zombie R B
Knights of Thorn MED W Creature — Human Knight C 3W
Lake of the Dead MED L Land R
Lightning Bolt MED R Instant C R
Lim-Dul's Vault MED M Instant U UB
Lord of Tresserhorn MED M Legendary Creature — Zombie R 1UBR
Mana Flare MED R Knight
Enchantment R 2R
Marton Stromgald MED R Legendary Creature — Human R 2RR
Mesa Pegasus MED W Knight
Creature — Pegasus C 1W
Mindstab Thrull MED B Creature — Thrull C 1BB
Mirror Universe MED A Artifact R 6
Mishra's Factory MED L Land U
Moat MED W Enchantment R 2WW
Mountain (1) MED L Basic Land — Mountain C
Mountain (2) MED L Basic Land — Mountain C
Mountain (3) MED L Basic Land — Mountain C
Mountain Yeti MED R Creature — Yeti C 2RR
Mystic Remora MED U Enchantment U U
Nature's Lore MED G Sorcery C 1G
Nether Shadow MED B Creature — Spirit U BB
Nevinyrral's Disk MED A Artifact R 4
Onulet MED A Artifact Creature — Construct C 3
Orcish Mechanics MED R Creature — Orc U 2R
Order of Leitbur MED W Creature — Human Cleric Knight C WW
Order of the Ebon Hand MED B Creature — Cleric Knight C BB
Oubliette MED B Enchantment C 1BB
Paralyze MED B Enchantment — Aura C B
Petra Sphinx MED W Creature — Sphinx R 2WWW
Phantom Monster MED U Creature — Illusion C 3U
Phelddagrif MED M Legendary Creature — R 1WUG
Phyrexian Boon MED B Phelddagrif
Enchantment — Aura C 2B
Phyrexian War Beast MED A Artifact Creature — Beast U 3
Plains (2) MED L Basic Land — Plains C
Plains (1) MED L Basic Land — Plains C
Plains (3) MED L Basic Land — Plains C
Polar Kraken MED U Creature — Kraken R 8UUU
Pox MED B Sorcery R BBB
Preacher MED W Creature — Human Cleric R 1WW
Primal Order MED G Enchantment R 2GG
Psychic Purge MED U Sorcery U U
Psychic Venom MED U Enchantment — Aura C 1U
Pyroblast MED R Instant C R
Rabid Wombat MED G Creature — Wombat U 2GG
Rainbow Vale MED L Land R
Righteous Avengers MED W Creature — Human Soldier C 4W
Ring of Ma'ruf MED A Artifact R 5
River Merfolk MED U Creature — Merfolk C UU
Roots MED G Enchantment — Aura C 3G
Scryb Sprites MED G Creature — Faerie C G
Sea Sprite MED U Creature — Faerie C 1U
Seasinger MED U Creature — Merfolk U 1UU
Seraph MED W Creature — Angel R 6W
Serendib Efreet MED U Creature — Efreet R 2U
Serpent Generator MED A Artifact R 6
Shambling Strider MED G Creature — Yeti C 4GG
Shield of the Ages MED A Artifact U 2
Shield Sphere MED A Artifact Creature — Wall C 0
Singing Tree MED G Creature — Plant U 3G
Spectral Bears MED G Creature — Bear Spirit U 1G
Spinal Villain MED R Creature — Beast U 2R
Stone Calendar MED A Artifact U 5
Stone Giant MED R Creature — Giant U 2RR
Storm Seeker MED G Instant U 3G
Su-Chi MED A Artifact Creature — Construct R 4
Sunken City MED U Enchantment U UU
Swamp (3) MED L Basic Land — Swamp C
Swamp (1) MED L Basic Land — Swamp C
Swamp (2) MED L Basic Land — Swamp C
Sylvan Library MED G Enchantment R 1G
Tawnos's Coffin MED A Artifact R 4
Telekinesis MED U Instant C UU
Thawing Glaciers MED L Land R
The Fallen MED B Creature — Zombie U 1BBB
Thicket Basilisk MED G Creature — Basilisk U 3GG
Thorn Thallid MED G Creature — Fungus C 1GG
Thrull Champion MED B Creature — Thrull R 4B
Thrull Retainer MED B Enchantment — Aura C B
Thunder Spirit MED W Creature — Elemental Spirit U 1WW
Time Elemental MED U Creature — Elemental R 2U
Tivadar's Crusade MED W Sorcery U 1WW
Tornado MED G Enchantment R 4G
Urza's Bauble MED A Artifact U 0
Urza's Chalice MED A Artifact C 1
Varchild's War-Riders MED R Creature — Human Warrior R 1R
Vesuvan Doppelganger MED U Creature — Shapeshifter R 3UU
Vodalian Knights MED U Creature — Merfolk Knight U 1UU
Walking Wall MED A Artifact Creature — Wall U 4
Wanderlust MED G Enchantment — Aura C 2G
Winds of Change MED R Sorcery U R
Winter Blast MED G Sorcery U XG
Winter Orb MED A Artifact R 2
Word of Undoing MED U Instant C U
Wyluli Wolf MED G Creature — Wolf C 1G
Yavimaya Ants MED G Creature — Insect U 2GG
Ydwen Efreet MED R Creature — Efreet R RRR
Zuran Orb MED A Artifact U 0
Abundance 10E G Enchantment R 2GG
Academy Researchers 10E U Creature — Human Wizard U 1UU
Adarkar Wastes 10E L Land R
Afflict 10E B Instant C 2B
Aggressive Urge 10E G Instant C 1G
Agonizing Memories 10E B Sorcery U 2BB
Air Elemental 10E U Creature — Elemental U 3UU
Ambassador Laquatus 10E U Legendary Creature — Moonfolk R 1UU
Anaba Bodyguard 10E R Wizard
Creature — Minotaur C 3R
Ancestor's Chosen 10E W Creature — Human Cleric U 5WW
Angel of Mercy 10E W Creature — Angel U 4W
Angelic Blessing 10E W Sorcery C 2W
Angelic Chorus 10E W Enchantment R 3WW
Angelic Wall 10E W Creature — Wall C 1W
Angel's Feather 10E A Artifact U 2
Arcane Teachings 10E R Enchantment — Aura U 2R
Arcanis the Omnipotent 10E U Legendary Creature — Wizard R 3UUU
Ascendant Evincar 10E B Legendary Creature — Vampire R 4BB
Assassinate 10E B Sorcery C 2B
Aura Graft 10E U Instant U 1U
Aura of Silence 10E W Enchantment U 1WW
Avatar of Might 10E G Creature — Avatar R 6GG
Aven Cloudchaser 10E W Creature — Bird Soldier C 3W
Aven Fisher 10E U Creature — Bird Soldier C 3U
Aven Windreader 10E U Creature — Bird Soldier Wizard C 3UU
Ballista Squad 10E W Creature — Human Rebel U 3W
Bandage 10E W Instant C W
Battlefield Forge 10E L Land R
Beacon of Destruction 10E R Instant R 3RR
Beacon of Immortality 10E W Instant R 5W
Beacon of Unrest 10E B Sorcery R 3BB
Benalish Knight 10E W Creature — Human Knight C 2W
Birds of Paradise 10E G Creature — Bird R G
Blanchwood Armor 10E G Enchantment — Aura U 2G
Blaze 10E R Sorcery U XR
Bloodfire Colossus 10E R Creature — Giant R 6RR
Bloodrock Cyclops 10E R Creature — Cyclops C 2R
Bog Wraith 10E B Creature — Wraith U 3B
Bogardan Firefiend 10E R Creature — Elemental Spirit C 2R
Boomerang 10E U Instant C UU
Bottle Gnomes 10E A Artifact Creature — Gnome U 3
Brushland 10E L Land R
Cancel 10E U Instant C 1UU
Canopy Spider 10E G Creature — Spider C 1G
Caves of Koilos 10E L Land R
Cephalid Constable 10E U Creature — Cephalid Wizard R 1UU
Chimeric Staff 10E A Artifact R 4
Cho-Manno, Revolutionary 10E W Legendary Creature — Human R 2WW
Chromatic Star 10E A Rebel
Artifact U 1
Citanul Flute 10E A Artifact R 5
Civic Wayfinder 10E G Creature — Elf Warrior Druid C 2G
Clone 10E U Creature — Shapeshifter R 3U
Cloud Elemental 10E U Creature — Elemental C 2U
Cloud Sprite 10E U Creature — Faerie C U
Coat of Arms 10E A Artifact R 5
Colossus of Sardia 10E A Artifact Creature — Golem R 9
Commune with Nature 10E G Sorcery C G
Composite Golem 10E A Artifact Creature — Golem U 6
Condemn 10E W Instant U W
Cone of Flame 10E R Sorcery U 3RR
Consume Spirit 10E B Sorcery U X1B
Contaminated Bond 10E B Enchantment — Aura C 1B
Counsel of the Soratami 10E U Sorcery C 2U
Crafty Pathmage 10E U Creature — Human Wizard C 2U
Craw Wurm 10E G Creature — Wurm C 4GG
Creeping Mold 10E G Sorcery U 2GG
Crucible of Worlds 10E A Artifact R 3
Cruel Edict 10E B Sorcery U 1B
Cryoclasm 10E R Sorcery U 2R
Deathmark 10E B Sorcery U B
Dehydration 10E U Enchantment — Aura C 3U
Deluge 10E U Instant U 2U
Demolish 10E R Sorcery C 3R
Demon's Horn 10E A Artifact U 2
Demystify 10E W Instant C W
Denizen of the Deep 10E U Creature — Serpent R 6UU
Diabolic Tutor 10E B Sorcery U 2BB
Discombobulate 10E U Instant U 2UU
Distress 10E B Sorcery C BB
Doomed Necromancer 10E B Creature — Human Cleric R 2B
Doubling Cube 10E A Mercenary
Artifact R 2
Dragon Roost 10E R Enchantment R 4RR
Dragon's Claw 10E A Artifact U 2
Dreamborn Muse 10E U Creature — Spirit R 2UU
Dross Crocodile 10E B Creature — Zombie Crocodile C 3B
Drudge Skeletons 10E B Creature — Skeleton U 1B
Duct Crawler 10E R Creature — Insect C R
Dusk Imp 10E B Creature — Imp C 2B
Earth Elemental 10E R Creature — Elemental U 3RR
Elven Riders 10E G Creature — Elf U 3GG
Elvish Berserker 10E G Creature — Elf Berserker C G
Elvish Champion 10E G Creature — Elf R 1GG
Elvish Piper 10E G Creature — Elf Shaman R 3G
Enormous Baloth 10E G Creature — Beast U 6G
Essence Drain 10E B Sorcery C 4B
Evacuation 10E U Instant R 3UU
Faerie Conclave 10E L Land U
Fear 10E B Enchantment — Aura C BB
Femeref Archers 10E G Creature — Human Archer U 2G
Festering Goblin 10E B Creature — Zombie Goblin C B
Field Marshal 10E W Creature — Human Soldier R 1WW
Firebreathing 10E R Enchantment — Aura C R
Fists of the Anvil 10E R Instant C 1R
Flamewave Invoker 10E R Creature — Goblin Mutant U 2R
Flashfreeze 10E U Instant U 1U
Flowstone Slide 10E R Sorcery R X2RR
Fog Elemental 10E U Creature — Elemental U 2U
Forbidding Watchtower 10E L Land U
Forest (4) 10E L Basic Land — Forest C
Forest (3) 10E L Basic Land — Forest C
Forest (2) 10E L Basic Land — Forest C
Forest (1) 10E L Basic Land — Forest C
Fountain of Youth 10E A Artifact U 0
Fugitive Wizard 10E U Creature — Human Wizard C U
Furnace of Rath 10E R Enchantment R 1RRR
Furnace Whelp 10E R Creature — Dragon U 2RR
Gaea's Herald 10E G Creature — Elf R 1G
Ghitu Encampment 10E L Land U
Ghost Warden 10E W Creature — Spirit C 1W
Giant Growth 10E G Instant C G
Giant Spider 10E G Creature — Spider C 3G
Glorious Anthem 10E W Enchantment R 1WW
Goblin Elite Infantry 10E R Creature — Goblin Warrior C 1R
Goblin King 10E R Creature — Goblin R 1RR
Goblin Lore 10E R Sorcery U 1R
Goblin Piker 10E R Creature — Goblin Warrior C 1R
Goblin Sky Raider 10E R Creature — Goblin Warrior C 2R
Grave Pact 10E B Enchantment R 1BBB
Graveborn Muse 10E B Creature — Zombie Spirit R 2BB
Gravedigger 10E B Creature — Zombie C 3B
Grizzly Bears 10E G Creature — Bear C 1G
Guerrilla Tactics 10E R Instant U 1R
Hail of Arrows 10E W Instant U XW
Hate Weaver 10E B Creature — Zombie Wizard U 1B
Head Games 10E B Sorcery R 3BB
Heart of Light 10E W Enchantment — Aura C 2W
Hidden Horror 10E B Creature — Horror U 1BB
High Ground 10E W Enchantment U W
Highway Robber 10E B Creature — Human Mercenary C 2BB
Hill Giant 10E R Creature — Giant C 3R
Holy Day 10E W Instant C W
Holy Strength 10E W Enchantment — Aura C W
Honor Guard 10E W Creature — Human Soldier C W
Horseshoe Crab 10E U Creature — Crab C 2U
Howling Mine 10E A Artifact R 2
Hunted Wumpus 10E G Creature — Beast U 3G
Hurkyl's Recall 10E U Instant R 1U
Hurricane 10E G Sorcery R XG
Hypnotic Specter 10E B Creature — Specter R 1BB
Icatian Priest 10E W Creature — Human Cleric U W
Icy Manipulator 10E A Artifact U 4
Incinerate 10E R Instant C 1R
Island (3) 10E L Basic Land — Island C
Island (1) 10E L Basic Land — Island C
Island (2) 10E L Basic Land — Island C
Island (4) 10E L Basic Land — Island C
Jayemdae Tome 10E A Artifact R 4
Joiner Adept 10E G Creature — Elf Druid R 1G
Juggernaut 10E A Artifact Creature — Juggernaut U 4
Kamahl, Pit Fighter 10E R Legendary Creature — Human R 4RR
Karplusan Forest 10E L Barbarian
Land R
Karplusan Strider 10E G Creature — Yeti U 3G
Kavu Climber 10E G Creature — Kavu C 3GG
Kjeldoran Royal Guard 10E W Creature — Human Soldier R 3WW
Knight of Dusk 10E B Creature — Human Knight U 1BB
Kraken's Eye 10E A Artifact U 2
Lava Axe 10E R Sorcery C 4R
Lavaborn Muse 10E R Creature — Spirit R 3R
Legacy Weapon 10E A Legendary Artifact R 7
Leonin Scimitar 10E A Artifact — Equipment U 1
Lightning Elemental 10E R Creature — Elemental C 3R
Llanowar Elves 10E G Creature — Elf Druid C G
Llanowar Sentinel 10E G Creature — Elf C 2G
Llanowar Wastes 10E L Land R
Looming Shade 10E B Creature — Shade C 2B
Lord of the Pit 10E B Creature — Demon R 4BBB
Lord of the Undead 10E B Creature — Zombie R 1BB
Loxodon Mystic 10E W Creature — Elephant Cleric C 3WW
Loxodon Warhammer 10E A Artifact — Equipment R 3
Loyal Sentry 10E W Creature — Human Soldier R W
Lumengrid Warden 10E U Creature — Human Wizard C 1U
Luminesce 10E W Instant U W
Lure 10E G Enchantment — Aura U 1GG
Mahamoti Djinn 10E U Creature — Djinn R 4UU
Manabarbs 10E R Enchantment R 3R
Mantis Engine 10E A Artifact Creature — Insect U 5
March of the Machines 10E U Enchantment R 3U
Mass of Ghouls 10E B Creature — Zombie Warrior C 3BB
Megrim 10E B Enchantment U 2B
Merfolk Looter 10E U Creature — Merfolk Rogue C 1U
Midnight Ritual 10E B Sorcery R X2B
Might of Oaks 10E G Instant R 3G
Might Weaver 10E G Creature — Human Wizard U 1G
Millstone 10E A Artifact R 2
Mind Bend 10E U Instant R U
Mind Rot 10E B Sorcery C 2B
Mind Stone 10E A Artifact U 2
Mirri, Cat Warrior 10E G Legendary Creature — Cat R 1GG
Mobilization 10E W Warrior
Enchantment R 2W
Mogg Fanatic 10E R Creature — Goblin U R
Molimo, Maro-Sorcerer 10E G Legendary Creature — R 4GGG
Mortal Combat 10E B Elemental
Enchantment R 2BB
Mortivore 10E B Creature — Lhurgoyf R 2BB
Mountain (3) 10E L Basic Land — Mountain C
Mountain (1) 10E L Basic Land — Mountain C
Mountain (2) 10E L Basic Land — Mountain C
Mountain (4) 10E L Basic Land — Mountain C
Nantuko Husk 10E B Creature — Zombie Insect U 2B
Natural Spring 10E G Sorcery C 3GG
Naturalize 10E G Instant C 1G
Nekrataal 10E B Creature — Human Assassin U 2BB
Nightmare 10E B Creature — Nightmare R 5B
No Rest for the Wicked 10E B Enchantment U 1B
Nomad Mythmaker 10E W Creature — Human Nomad R 2W
Orcish Artillery 10E R Cleric
Creature — Orc Warrior U 1RR
Ornithopter 10E A Artifact Creature — Thopter U 0
Overgrowth 10E G Enchantment — Aura C 2G
Overrun 10E G Sorcery U 2GGG
Pacifism 10E W Enchantment — Aura C 1W
Paladin en-Vec 10E W Creature — Human Knight R 1WW
Pariah 10E W Enchantment — Aura R 2W
Peek 10E U Instant C U
Persuasion 10E U Enchantment — Aura U 3UU
Phage the Untouchable 10E B Legendary Creature — Minion R 3BBBB
Phantom Warrior 10E U Creature — Illusion Warrior U 1UU
Phyrexian Rager 10E B Creature — Horror C 2B
Phyrexian Vault 10E A Artifact U 3
Pincher Beetles 10E G Creature — Insect C 2G
Pithing Needle 10E A Artifact R 1
Plagiarize 10E U Instant R 3U
Plague Beetle 10E B Creature — Insect C B
Plague Wind 10E B Sorcery R 7BB
Plains (1) 10E L Basic Land — Plains C
Plains (2) 10E L Basic Land — Plains C
Plains (3) 10E L Basic Land — Plains C
Plains (4) 10E L Basic Land — Plains C
Platinum Angel 10E A Artifact Creature — Angel R 7
Primal Rage 10E G Enchantment U 1G
Prodigal Pyromancer 10E R Creature — Human Wizard C 2R
Puppeteer 10E U Creature — Human Wizard U 2U
Pyroclasm 10E R Sorcery U 1R
Quicksand 10E L Land U
Quirion Dryad 10E G Creature — Dryad R 1G
Rage Weaver 10E R Creature — Human Wizard U 1R
Raging Goblin 10E R Creature — Goblin Berserker C R
Rain of Tears 10E B Sorcery U 1BB
Rampant Growth 10E G Sorcery C 1G
Ravenous Rats 10E B Creature — Rat C 1B
Razormane Masticore 10E A Artifact Creature — Masticore R 5
Recollect 10E G Sorcery U 2G
Recover 10E B Sorcery C 2B
Regeneration 10E G Enchantment — Aura U 1G
Relentless Assault 10E R Sorcery R 2RR
Relentless Rats 10E B Creature — Rat U 1BB
Reminisce 10E U Sorcery U 2U
Remove Soul 10E U Instant C 1U
Reviving Dose 10E W Instant C 2W
Reya Dawnbringer 10E W Legendary Creature — Angel R 6WWW
Rhox 10E G Creature — Beast R 4GG
Righteousness 10E W Instant R W
Robe of Mirrors 10E U Enchantment — Aura C U
Rock Badger 10E R Creature — Beast C 4R
Rod of Ruin 10E A Artifact U 4
Root Maze 10E G Enchantment R G
Rootwalla 10E G Creature — Lizard C 2G
Rootwater Commando 10E U Creature — Merfolk C 2U
Rootwater Matriarch 10E U Creature — Merfolk R 2UU
Royal Assassin 10E B Creature — Human Assassin R 1BB
Rule of Law 10E W Enchantment U 2W
Rushwood Dryad 10E G Creature — Dryad C 1G
Sage Owl 10E U Creature — Bird C 1U
Samite Healer 10E W Creature — Human Cleric C 1W
Scalpelexis 10E U Creature — Beast R 4U
Scathe Zombies 10E B Creature — Zombie C 2B
Scion of the Wild 10E G Creature — Avatar R 1GG
Scoria Wurm 10E R Creature — Wurm R 4R
Sculpting Steel 10E A Artifact R 3
Sea Monster 10E U Creature — Serpent C 4UU
Seedborn Muse 10E G Creature — Spirit R 3GG
Seismic Assault 10E R Enchantment R RRR
Sengir Vampire 10E B Creature — Vampire R 3BB
Serra Angel 10E W Creature — Angel R 3WW
Serra's Embrace 10E W Enchantment — Aura U 2WW
Severed Legion 10E B Creature — Zombie C 1BB
Shatterstorm 10E R Sorcery U 2RR
Shimmering Wings 10E U Enchantment — Aura C U
Shivan Dragon 10E R Creature — Dragon R 4RR
Shivan Hellkite 10E R Creature — Dragon R 5RR
Shivan Reef 10E L Land R
Shock 10E R Instant C R
Shunt 10E R Instant R 1RR
Siege-Gang Commander 10E R Creature — Goblin R 3RR
Sift 10E U Sorcery C 3U
Sky Weaver 10E U Creature — Methathran Wizard U 1U
Skyhunter Patrol 10E W Creature — Cat Knight C 2WW
Skyhunter Prowler 10E W Creature — Cat Knight C 2W
Skyhunter Skirmisher 10E W Creature — Cat Knight U 1WW
Skyshroud Ranger 10E G Creature — Elf C G
Sleeper Agent 10E B Creature — Minion R B
Smash 10E R Instant C 2R
Snapping Drake 10E U Creature — Drake C 3U
Soul Feast 10E B Sorcery U 3BB
Soul Warden 10E W Creature — Human Cleric U W
Soulblast 10E R Instant R 3RRR
Spark Elemental 10E R Creature — Elemental U R
Spawning Pool 10E L Land U
Spellbook 10E A Artifact U 0
Spiketail Hatchling 10E U Creature — Drake U 1U
Spined Wurm 10E G Creature — Wurm C 4G
Spineless Thug 10E B Creature — Zombie Mercenary C 1B
Spirit Link 10E W Enchantment — Aura U W
Spirit Weaver 10E W Creature — Human Wizard U 1W
Spitting Earth 10E R Sorcery C 1R
Squee, Goblin Nabob 10E R Legendary Creature — Goblin R 2R
Stalking Tiger 10E G Creature — Cat C 3G
Stampeding Wildebeests 10E G Creature — Beast U 2GG
Starlight Invoker 10E W Creature — Human Cleric U 1W
Steadfast Guard 10E W Mutant
Creature — Human Rebel C WW
Steel Golem 10E A Artifact Creature — Golem U 3
Story Circle 10E W Enchantment R 1WW
Stronghold Discipline 10E B Sorcery U 2BB
Stun 10E R Instant C 1R
Sudden Impact 10E R Instant U 3R
Sulfurous Springs 10E L Land R
Sunken Hope 10E U Enchantment R 3UU
Suntail Hawk 10E W Creature — Bird C W
Swamp (2) 10E L Basic Land — Swamp C
Swamp (4) 10E L Basic Land — Swamp C
Swamp (3) 10E L Basic Land — Swamp C
Swamp (1) 10E L Basic Land — Swamp C
Sylvan Basilisk 10E G Creature — Basilisk U 3GG
Sylvan Scrying 10E G Sorcery U 1G
Tangle Spider 10E G Creature — Spider U 4GG
Telepathy 10E U Enchantment U U
Telling Time 10E U Instant U 1U
Tempest of Light 10E W Instant U 2W
Terramorphic Expanse 10E L Land C
Terror 10E B Instant C 1B
The Hive 10E A Artifact R 5
Thieving Magpie 10E U Creature — Bird U 2UU
Threaten 10E R Sorcery U 2R
Thrull Surgeon 10E B Creature — Thrull U 1B
Thundering Giant 10E R Creature — Giant U 3RR
Tidings 10E U Sorcery U 3UU
Time Stop 10E U Instant R 4UU
Time Stretch 10E U Sorcery R 8UU
Traumatize 10E U Sorcery R 3UU
Treasure Hunter 10E W Creature — Human U 2W
Treetop Bracers 10E G Enchantment — Aura C 1G
Treetop Village 10E L Land U
Troll Ascetic 10E G Creature — Troll Shaman R 1GG
True Believer 10E W Creature — Human Cleric R WW
Tundra Wolves 10E W Creature — Wolf C W
Twincast 10E U Instant R UU
Twitch 10E U Instant C 2U
Uncontrollable Anger 10E R Enchantment — Aura C 2RR
Underground River 10E L Land R
Underworld Dreams 10E B Enchantment R BBB
Unholy Strength 10E B Enchantment — Aura C B
Unsummon 10E U Instant C U
Upwelling 10E G Enchantment R 3G
Vampire Bats 10E B Creature — Bat C B
Vedalken Mastermind 10E U Creature — Vedalken Wizard U UU
Venerable Monk 10E W Creature — Human Monk Cleric C 2W
Verdant Force 10E G Creature — Elemental R 5GGG
Viashino Runner 10E R Creature — Viashino C 3R
Viashino Sandscout 10E R Creature — Viashino Scout C 1R
Viridian Shaman 10E G Creature — Elf Shaman U 2G
Voice of All 10E W Creature — Angel R 2WW
Wall of Air 10E U Creature — Wall U 1UU
Wall of Fire 10E R Creature — Wall U 1RR
Wall of Swords 10E W Creature — Wall U 3W
Wall of Wood 10E G Creature — Wall C G
Warp World 10E R Sorcery R 5RRR
Warrior's Honor 10E W Instant C 2W
Whispersilk Cloak 10E A Artifact — Equipment U 3
Wild Griffin 10E W Creature — Griffin C 2W
Windborn Muse 10E W Creature — Spirit R 3W
Wrath of God 10E W Sorcery R 2WW
Wurm's Tooth 10E A Artifact U 2
Yavimaya Coast 10E L Land R
Yavimaya Enchantress 10E G Creature — Human Druid U 2G
Youthful Knight 10E W Creature — Human Knight C 1W
Akroma's Memorial FUT A Legendary Artifact R 7
Angel of Salvation FUT W Creature — Angel R 6WW
Arc Blade FUT R Sorcery U 3RR
Arcanum Wings FUT U Enchantment — Aura U 1U
Augur il-Vec FUT W Creature — Human Cleric C 1W
Augur of Skulls FUT B Creature — Skeleton Wizard C 1B
Aven Augur FUT U Creature — Blue Wizard C 3U
Aven Mindcensor FUT W Creature — Bird Wizard U 2W
Barren Glory FUT W Enchantment R 4WW
Baru, Fist of Krosa FUT G Legendary Creature — Human R 3GG
Bitter Ordeal FUT B Druid
Sorcery R 2B
Blade of the Sixth Pride FUT W Creature — Cat Rebel C 1W
Blind Phantasm FUT U Creature — Illusion C 2U
Bloodshot Trainee FUT R Creature — Goblin Warrior U 3R
Bogardan Lancer FUT R Creature — Human Knight C 1R
Boldwyr Intimidator FUT R Creature — Giant Warrior U 5RR
Bonded Fetch FUT U Creature — Homunculus U 2U
Bound in Silence FUT W Tribal Enchantment — Rebel U 2W
Bridge from Below FUT B Aura
Enchantment R BBB
Centaur Omenreader FUT G Snow Creature — Centaur U 3G
Char-Rumbler FUT R Shaman
Creature — Elemental U 2RR
Chronomantic Escape FUT W Sorcery U 4WW
Cloud Key FUT A Artifact R 3
Cloudseeder FUT U Creature — Faerie Spellshaper U 1U
Coalition Relic FUT A Artifact R 3
Cryptic Annelid FUT U Creature — Beast U 3U
Cutthroat il-Dal FUT B Creature — Human Rogue C 3B
Cyclical Evolution FUT G Sorcery U 3GG
Dakmor Salvage FUT L Land U
Darksteel Garrison FUT A Artifact — Fortification R 2
Daybreak Coronet FUT W Enchantment — Aura R WW
Death Rattle FUT B Instant C 5B
Deepcavern Imp FUT B Creature — Imp Rebel C 2B
Delay FUT U Instant U 1U
Dryad Arbor FUT L Land Creature — Forest Dryad U
Dust of Moments FUT W Instant U 2W
Edge of Autumn FUT G Sorcery C 1G
Emberwilde Augur FUT R Creature — Goblin Shaman C 1R
Emblem of the Warmind FUT R Enchantment — Aura U 1R
Epochrasite FUT A Artifact Creature — Construct R 2
Even the Odds FUT W Instant U 2W
Fatal Attraction FUT R Enchantment — Aura C 2R
Festering March FUT B Sorcery U 3BB
Fleshwrither FUT B Creature — Horror U 2BB
Flowstone Embrace FUT R Enchantment — Aura C 1R
Fomori Nomad FUT R Creature — Nomad Giant C 4R
Force of Savagery FUT G Creature — Elemental R 2G
Foresee FUT U Sorcery C 3U
Frenzy Sliver FUT B Creature — Sliver C 1B
Gathan Raiders FUT R Creature — Human Warrior C 3RR
Ghostfire FUT R Instant C 2R
Gibbering Descent FUT B Enchantment R 4BB
Gift of Granite FUT W Enchantment — Aura C W
Glittering Wish FUT M Sorcery R GW
Goldmeadow Lookout FUT W Creature — Kithkin Spellshaper U 3W
Grave Peril FUT B Enchantment C 1B
Grave Scrabbler FUT B Creature — Zombie C 3B
Graven Cairns FUT L Land R
Grinning Ignus FUT R Creature — Elemental C 2R
Grove of the Burnwillows FUT L Land R
Haze of Rage FUT R Sorcery U 1R
Heartwood Storyteller FUT G Creature — Treefolk R 1GG
Henchfiend of Ukor FUT R Creature — Ogre C 3R
Homing Sliver FUT R Creature — Sliver C 2R
Horizon Canopy FUT L Land R
Ichor Slick FUT B Sorcery C 2B
Imperial Mask FUT W Enchantment R 4W
Imperiosaur FUT G Creature — Lizard U 2GG
Infiltrator il-Kor FUT U Creature — Kor Rogue C 4U
Intervention Pact FUT W Instant R 0
Jhoira of the Ghitu FUT M Legendary Creature — Human R 1UR
Judge Unworthy FUT W Wizard
Instant C 1W
Kavu Primarch FUT G Creature — Kavu C 3G
Keldon Megaliths FUT L Land U
Knight of Sursi FUT W Creature — Human Knight C 3W
Korlash, Heir to Blackblade FUT B Legendary Creature — Zombie R 2BB
Leaden Fists FUT U Warrior
Enchantment — Aura C 2U
Linessa, Zephyr Mage FUT U Legendary Creature — Human R 3U
Llanowar Augur FUT G Wizard
Creature — Elf Shaman C G
Llanowar Empath FUT G Creature — Elf Shaman C 3G
Llanowar Mentor FUT G Creature — Elf Spellshaper U G
Llanowar Reborn FUT L Land U
Logic Knot FUT U Instant C XUU
Lost Auramancers FUT W Creature — Human Wizard U 2WW
Lost Hours FUT B Sorcery C 1B
Lucent Liminid FUT W Enchantment Creature — C 3WW
Lumithread Field FUT W Elemental
Enchantment C 1W
Lymph Sliver FUT W Creature — Sliver C 4W
Maelstrom Djinn FUT U Creature — Djinn R 7U
Magus of the Abyss FUT B Creature — Human Wizard R 3B
Magus of the Future FUT U Creature — Human Wizard R 2UUU
Magus of the Moat FUT W Creature — Human Wizard R 2WW
Magus of the Moon FUT R Creature — Human Wizard R 2R
Magus of the Vineyard FUT G Creature — Human Wizard R G
Marshaling Cry FUT W Sorcery C 1WW
Mass of Ghouls FUT B Creature — Zombie Warrior C 3BB
Mesmeric Sliver FUT U Creature — Sliver C 3U
Minions' Murmurs FUT B Sorcery U 2BB
Mistmeadow Skulk FUT W Creature — Kithkin Rogue U 1W
Molten Disaster FUT R Sorcery R XRR
Muraganda Petroglyphs FUT G Enchantment R 3G
Mystic Speculation FUT U Sorcery U U
Nacatl War-Pride FUT G Creature — Cat Warrior U 3GGG
Narcomoeba FUT U Creature — Illusion U 1U
Nessian Courser FUT G Creature — Centaur Warrior C 2G
New Benalia FUT L Land U
Nihilith FUT B Creature — Horror R 4BB
Nimbus Maze FUT L Land R
Nix FUT U Instant R U
Oblivion Crown FUT B Enchantment — Aura C 1B
Oriss, Samite Guardian FUT W Legendary Creature — Human R 1WW
Pact of Negation FUT U Cleric
Instant R 0
Pact of the Titan FUT R Instant R 0
Patrician's Scorn FUT W Instant C 3W
Petrified Plating FUT G Enchantment — Aura C 2G
Phosphorescent Feast FUT G Sorcery U 2GGG
Pooling Venom FUT B Enchantment — Aura U 1B
Putrid Cyclops FUT B Creature — Zombie Cyclops C 2B
Pyromancer's Swath FUT R Enchantment R 2R
Quagnoth FUT G Creature — Beast R 5G
Quiet Disrepair FUT G Enchantment — Aura C 1G
Ramosian Revivalist FUT W Creature — Human Rebel Cleric U 3W
Ravaging Riftwurm FUT G Creature — Wurm U 1GG
Reality Strobe FUT U Sorcery U 4UU
Riddle of Lightning FUT R Instant C 3RR
Rift Elemental FUT R Creature — Elemental C R
Riftsweeper FUT G Creature — Elf Shaman U 1G
Rites of Flourishing FUT G Enchantment R 2G
River of Tears FUT L Land R
Saltskitter FUT W Creature — Wurm C 3W
Samite Censer-Bearer FUT W Creature — Human Rebel Cleric C W
Sarcomite Myr FUT U Artifact Creature — Myr C 2U
Scourge of Kher Ridges FUT R Creature — Dragon R 6RR
Scout's Warning FUT W Instant R W
Second Wind FUT U Enchantment — Aura U 2U
Seht's Tiger FUT W Creature — Cat R 2WW
Shah of Naar Isle FUT R Creature — Efreet R 3R
Shapeshifter's Marrow FUT U Enchantment R 2UU
Shimian Specter FUT B Creature — Specter R 2BB
Shivan Sand-Mage FUT R Creature — Viashino Shaman U 2RR
Skirk Ridge Exhumer FUT B Creature — Zombie Spellshaper U 1B
Skizzik Surger FUT R Creature — Elemental U 4RR
Slaughter Pact FUT B Instant R 0
Sliver Legion FUT M Legendary Creature — Sliver R WUBRG
Sliversmith FUT A Artifact Creature — Spellshaper U 2
Snake Cult Initiation FUT B Enchantment — Aura U 3B
Soultether Golem FUT A Artifact Creature — Golem U 2
Sparkspitter FUT R Creature — Elemental U 2R
Spellweaver Volute FUT U Spellshaper
Enchantment — Aura R 3UU
Spellwild Ouphe FUT G Creature — Ouphe U 1G
Spin into Myth FUT U Instant U 4U
Spirit en-Dal FUT W Creature — Spirit U 2W
Sporoloth Ancient FUT G Creature — Fungus C 3GG
Sprout Swarm FUT G Instant C 1G
Steamflogger Boss FUT R Creature — Goblin Rigger R 3R
Storm Entity FUT R Creature — Elemental U 1R
Street Wraith FUT B Creature — Wraith U 3BB
Stronghold Rats FUT B Creature — Rat U 2B
Summoner's Pact FUT G Instant R 0
Sword of the Meek FUT A Artifact — Equipment U 2
Take Possession FUT U Enchantment — Aura R 5UU
Tarmogoyf FUT G Creature — Lhurgoyf R 1G
Tarox Bladewing FUT R Legendary Creature — Dragon R 2RRR
Thornweald Archer FUT G Creature — Elf Archer C 1G
Thunderblade Charge FUT R Sorcery R 1RR
Tolaria West FUT L Land U
Tombstalker FUT B Creature — Demon R 6BB
Unblinking Bleb FUT U Creature — Illusion C 3U
Utopia Mycon FUT G Creature — Fungus U G
Vedalken Aethermage FUT U Creature — Vedalken Wizard C 1U
Veilstone Amulet FUT A Artifact R 3
Venser, Shaper Savant FUT U Legendary Creature — Human R 2UU
Venser's Diffusion FUT U Wizard
Instant C 2U
Virulent Sliver FUT G Creature — Sliver C G
Whetwheel FUT A Artifact R 4
Whip-Spine Drake FUT U Creature — Drake C 3UU
Witch's Mist FUT B Enchantment U 2B
Wrap in Vigor FUT G Instant C 1G
Yixlid Jailer FUT B Creature — Zombie Wizard U 1B
Zoetic Cavern FUT L Land U
Aeon Chronicler PLC U Creature — Avatar R 3UU
Aether Membrane PLC R Creature — Wall U 1RR
Akroma, Angel of Fury PLC R Legendary Creature — Angel R 5RRR
Ana Battlemage PLC G Creature — Human Wizard U 2G
Aquamorph Entity PLC U Creature — Shapeshifter C 2UU
Auramancer's Guise PLC U Enchantment — Aura U 2UU
Aven Riftwatcher PLC W Creature — Bird Rebel Soldier C 2W
Battering Sliver PLC R Creature — Sliver C 5R
Benalish Commander PLC W Creature — Human Soldier Lord R 3W
Big Game Hunter PLC B Creature — Human Rebel U 1BB
Blightspeaker PLC B Assassin
Creature — Human Rebel Cleric C 1B
Blood Knight PLC R Creature — Human Knight U RR
Body Double PLC U Creature — Shapeshifter R 4U
Bog Serpent PLC B Creature — Serpent C 5B
Boom/Bust PLC R Sorcery/Sorcery R 1R/5R
Braids, Conjurer Adept PLC U Legendary Creature — Human R 2UU
Brain Gorgers PLC B Wizard
Creature — Zombie C 3B
Brute Force PLC R Instant C R
Calciderm PLC W Creature — Beast U 2WW
Cautery Sliver PLC M Creature — Sliver U RW
Chronozoa PLC U Creature — Illusion R 3U
Circle of Affliction PLC B Enchantment U 1B
Citanul Woodreaders PLC G Creature — Human Druid C 2G
Cradle to Grave PLC B Instant C 1B
Crovax, Ascendant Hero PLC W Legendary Creature — Human R 4WW
Damnation PLC B Lord
Sorcery R 2BB
Darkheart Sliver PLC M Creature — Sliver U BG
Dash Hopes PLC B Instant C BB
Dawn Charm PLC W Instant C 1W
Dead/Gone PLC R Instant/Instant C R/2R
Deadly Grub PLC B Creature — Insect C 2B
Deadwood Treefolk PLC G Creature — Treefolk U 5G
Detritivore PLC R Creature — Lhurgoyf R 2RR
Dichotomancy PLC U Sorcery R 7UU
Dismal Failure PLC U Instant U 2UU
Dormant Sliver PLC M Creature — Sliver U 2GU
Dreamscape Artist PLC U Creature — Human Spellshaper C 1U
Dunerider Outlaw PLC B Creature — Human Rebel Rogue U BB
Dust Corona PLC R Enchantment — Aura C R
Dust Elemental PLC W Creature — Elemental R 2WW
Enslave PLC B Enchantment — Aura U 4BB
Erratic Mutation PLC U Instant C 2U
Essence Warden PLC G Creature — Elf Shaman C G
Evolution Charm PLC G Instant C 1G
Extirpate PLC B Instant R B
Fa'adiyah Seer PLC G Creature — Human Shaman C 1G
Fatal Frenzy PLC R Instant R 2R
Firefright Mage PLC R Creature — Goblin Spellshaper C R
Frenetic Sliver PLC M Creature — Sliver U 1UR
Frozen Aether PLC U Enchantment U 3U
Fungal Behemoth PLC G Creature — Fungus R 3G
Fury Charm PLC R Instant C 1R
Gaea's Anthem PLC G Enchantment R 1GG
Ghost Tactician PLC W Creature — Spirit Spellshaper C 4W
Giant Dustwasp PLC G Creature — Insect C 3GG
Gossamer Phantasm PLC U Creature — Illusion C 1U
Groundbreaker PLC G Creature — Elemental R GGG
Hammerheim Deadeye PLC R Creature — Giant Warrior U 3R
Harmonize PLC G Sorcery U 2GG
Healing Leaves PLC G Instant C G
Hedge Troll PLC G Creature — Troll Cleric U 2G
Heroes Remembered PLC W Sorcery R 6WWW
Hunting Wilds PLC G Sorcery U 3G
Imp's Mischief PLC B Instant R 1B
Intet, the Dreamer PLC M Legendary Creature — Dragon R 3URG
Jedit Ojanen of Efrava PLC G Legendary Creature — Cat R 3GGG
Jodah's Avenger PLC U Warrior
CreatureLord
— Shapeshifter U 5U
Kavu Predator PLC G Creature — Kavu U 1G
Keen Sense PLC G Enchantment — Aura U G
Keldon Marauders PLC R Creature — Human Warrior C 1R
Kor Dirge PLC B Instant U 2B
Lavacore Elemental PLC R Creature — Elemental U 2R
Life and Limb PLC G Enchantment R 3G
Magus of the Arena PLC R Creature — Human Wizard R 4RR
Magus of the Bazaar PLC U Creature — Human Wizard R 1U
Magus of the Coffers PLC B Creature — Human Wizard R 4B
Magus of the Library PLC G Creature — Human Wizard R GG
Magus of the Tabernacle PLC W Creature — Human Wizard R 3W
Malach of the Dawn PLC W Creature — Angel U 2WW
Mana Tithe PLC W Instant C W
Mantle of Leadership PLC W Enchantment — Aura U 1W
Melancholy PLC B Enchantment — Aura C 2B
Merfolk Thaumaturgist PLC U Creature — Merfolk Wizard C 2U
Mesa Enchantress PLC W Creature — Human Druid R 1WW
Midnight Charm PLC B Instant C B
Mire Boa PLC G Creature — Snake C 1G
Mirri the Cursed PLC B Legendary Creature — Vampire R 2BB
Molten Firebird PLC R Cat
Creature — Phoenix R 4R
Muck Drubb PLC B Creature — Beast U 3BB
Mycologist PLC W Creature — Human Druid U 1W
Necrotic Sliver PLC M Creature — Sliver U 1WB
Needlepeak Spider PLC R Creature — Spider C 3R
Null Profusion PLC B Enchantment R 4BB
Numot, the Devastator PLC M Legendary Creature — Dragon R 3RWU
Oros, the Avenger PLC M Legendary Creature — Dragon R 3WBR
Ovinize PLC U Instant U 1U
Pallid Mycoderm PLC W Creature — Fungus C 3W
Phantasmagorian PLC B Creature — Horror U 5BB
Piracy Charm PLC U Instant C U
Pongify PLC U Instant U U
Porphyry Nodes PLC W Enchantment R W
Poultice Sliver PLC W Creature — Sliver C 2W
Pouncing Wurm PLC G Creature — Wurm U 3G
Primal Plasma PLC U Creature — Elemental C 3U
Prodigal Pyromancer PLC R Shapeshifter
Creature — Human Wizard C 2R
Psychotrope Thallid PLC G Creature — Fungus U 2G
Pyrohemia PLC R Enchantment U 2RR
Radha, Heir to Keld PLC M Legendary Creature — Elf R RG
Rathi Trapper PLC B Warrior
Creature — Human Rebel Rogue C 1B
Reality Acid PLC U Enchantment — Aura C 2U
Rebuff the Wicked PLC W Instant U W
Reckless Wurm PLC R Creature — Wurm U 3RR
Reflex Sliver PLC G Creature — Sliver C 3G
Retether PLC W Sorcery R 3W
Revered Dead PLC W Creature — Spirit Soldier C 1W
Ridged Kusite PLC B Creature — Horror Spellshaper C B
Riftmarked Knight PLC W Creature — Human Rebel U 1WW
Riptide Pilferer PLC U Knight
Creature — Merfolk Rogue U 1U
Roiling Horror PLC B Creature — Horror R 3BB
Rough/Tumble PLC R Sorcery/Sorcery U 1R/5R
Saltblast PLC W Sorcery U 3WW
Saltfield Recluse PLC W Creature — Human Rebel Cleric C 2W
Seal of Primordium PLC G Enchantment C 1G
Serendib Sorcerer PLC U Creature — Human Wizard R 1UU
Serra Sphinx PLC U Creature — Sphinx R 3UU
Serra's Boon PLC W Enchantment — Aura U 2W
Shade of Trokair PLC W Creature — Shade C 3W
Shaper Parasite PLC U Creature — Illusion C 1UU
Shivan Meteor PLC R Sorcery U 3RR
Shivan Wumpus PLC R Creature — Beast R 3R
Shrouded Lore PLC B Sorcery U B
Simian Spirit Guide PLC R Creature — Ape Spirit C 2R
Sinew Sliver PLC W Creature — Sliver C 1W
Skirk Shaman PLC R Creature — Goblin Shaman C 1RR
Sophic Centaur PLC G Creature — Centaur Spellshaper U 3G
Spellshift PLC U Instant R 3U
Spitting Sliver PLC B Creature — Sliver C 4B
Stingscourger PLC R Creature — Goblin Warrior C 1R
Stonecloaker PLC W Creature — Gargoyle U 2W
Stormfront Riders PLC W Creature — Human Soldier U 4W
Sulfur Elemental PLC R Creature — Elemental U 2R
Sunlance PLC W Sorcery C W
Synchronous Sliver PLC U Creature — Sliver C 4U
Temporal Extortion PLC B Sorcery R BBBB
Teneb, the Harvester PLC M Legendary Creature — Dragon R 3BGW
Tidewalker PLC U Creature — Elemental U 2U
Timbermare PLC G Creature — Elemental R 3G
Timebender PLC U Creature — Human Wizard U U
Timecrafting PLC R Instant U XR
Torchling PLC R Creature — Shapeshifter R 3RR
Treacherous Urge PLC B Instant U 4B
Uktabi Drake PLC G Creature — Drake C G
Urborg, Tomb of Yawgmoth PLC L Legendary Land R
Utopia Vow PLC G Enchantment — Aura C 1G
Vampiric Link PLC B Enchantment — Aura C B
Veiling Oddity PLC U Creature — Illusion C 3U
Venarian Glimmer PLC U Instant U XU
Vitaspore Thallid PLC G Creature — Fungus C 1G
Voidstone Gargoyle PLC W Creature — Gargoyle R 3WW
Volcano Hellion PLC R Creature — Hellion R 2RR
Vorosh, the Hunter PLC M Legendary Creature — Dragon R 3GUB
Waning Wurm PLC B Creature — Zombie Wurm U 3B
Whitemane Lion PLC W Creature — Cat C 1W
Wild Pair PLC G Enchantment R 4GG
Wistful Thinking PLC U Sorcery C 2U
Academy Ruins TSP L Legendary Land R
Aether Web TSP G Enchantment — Aura C 1G
Aetherflame Wall TSP R Creature — Wall C 1R
Akroma, Angel of Wrath TSP W Legendary Creature — Angel T 5WWW
Amrou Scout TSP W Creature — Kithkin Rebel Scout C 1W
Amrou Seekers TSP W Creature — Kithkin Rebel C 2W
Ancestral Vision TSP U Sorcery R
Ancient Grudge TSP R Instant C 1R
Angel's Grace TSP W Instant R W
Arena TSP L Land T
Ashcoat Bear TSP G Creature — Bear C 1G
Aspect of Mongoose TSP G Enchantment — Aura U 1G
Assassinate TSP B Sorcery C 2B
Assault/Battery TSP M Sorcery/Sorcery T R/3G
Assembly-Worker TSP A Artifact Creature — Assembly- U 3
Auratog TSP W Worker
Creature — Atog T 1W
Avalanche Riders TSP R Creature — Human Nomad T 3R
Avatar of Woe TSP B Creature — Avatar T 6BB
Avoid Fate TSP G Instant T G
Bad Moon TSP B Enchantment T 1B
Barbed Shocker TSP R Creature — Insect U 3R
Basal Sliver TSP B Creature — Sliver C 2B
Basalt Gargoyle TSP R Creature — Gargoyle U 2R
Benalish Cavalry TSP W Creature — Human Knight C 1W
Bewilder TSP U Instant C 2U
Blazing Blade Askari TSP R Creature — Human Knight C 2R
Bogardan Hellkite TSP R Creature — Dragon R 6RR
Bogardan Rager TSP R Creature — Elemental C 5R
Bonesplitter Sliver TSP R Creature — Sliver C 3R
Brass Gnat TSP A Artifact Creature — Insect C 1
Brine Elemental TSP U Creature — Elemental U 4UU
Browbeat TSP R Sorcery T 2R
Calciform Pools TSP L Land U
Call of the Herd TSP G Sorcery T 2G
Call to the Netherworld TSP B Sorcery C B
Cancel TSP U Instant C 1UU
Candles of Leng TSP A Artifact R 2
Careful Consideration TSP U Instant U 2UU
Castle Raptors TSP W Creature — Bird Soldier C 4W
Cavalry Master TSP W Creature — Human Knight U 2WW
Celestial Crusader TSP W Creature — Spirit U 2WW
Celestial Dawn TSP W Enchantment T 1WW
Chameleon Blur TSP G Instant C 3G
Children of Korlis TSP W Creature — Human Rebel Cleric C W
Chromatic Star TSP A Artifact C 1
Chronatog Totem TSP A Artifact U 3
Chronosavant TSP W Creature — Giant R 5W
Claws of Gix TSP A Artifact T 0
Clockspinning TSP U Instant C U
Clockwork Hydra TSP A Artifact Creature — Hydra U 5
Cloudchaser Kestrel TSP W Creature — Bird C 1WW
Coal Stoker TSP R Creature — Elemental C 3R
Coalition Victory TSP M Sorcery T 3WUBRG
Cockatrice TSP G Creature — Cockatrice T 3GG
Conflagrate TSP R Sorcery U XXR
Consecrate Land TSP W Enchantment — Aura T W
Conspiracy TSP B Enchantment T 3BB
Coral Trickster TSP U Creature — Merfolk Rogue C 1U
Corpulent Corpse TSP B Creature — Zombie C 5B
Craw Giant TSP G Creature — Giant T 3GGGG
Crookclaw Transmuter TSP U Creature — Bird Wizard C 3U
Curse of the Cabal TSP B Sorcery R 9B
Cyclopean Giant TSP B Creature — Zombie Giant C 2BB
Dandan TSP U Creature — Fish T UU
Dark Withering TSP B Instant C 4BB
Darkness TSP B Instant T B
Dauthi Slayer TSP B Creature — Dauthi Soldier T BB
D'Avenant Healer TSP W Creature — Human Cleric C 1WW
Archer
Deathspore Thallid TSP B Creature — Zombie Fungus C 1B
Deep-Sea Kraken TSP U Creature — Kraken R 7UUU
Defiant Vanguard TSP W Creature — Human Rebel T 2W
Dementia Sliver TSP M Creature — Sliver U 3UB
Demonic Collusion TSP B Sorcery R 3BB
Desert TSP L Land — Desert T
Desolation Giant TSP R Creature — Giant T 2RR
Detainment Spell TSP W Enchantment — Aura C W
Disenchant TSP W Instant T 1W
Disintegrate TSP R Sorcery T XR
Divine Congregation TSP W Sorcery C 3W
Dodecapod TSP A Artifact Creature — Golem T 4
Dragon Whelp TSP R Creature — Dragon T 2RR
Dragonstorm TSP R Sorcery T 8R
Draining Whelk TSP U Creature — Illusion R 4UU
Dralnu, Lich Lord TSP M Legendary Creature — Zombie R 3UB
Dread Return TSP B Lord
Sorcery U 2BB
Dreadship Reef TSP L Land U
Dream Stalker TSP U Creature — Illusion C 1U
Drifter il-Dal TSP U Creature — Human Wizard C U
Drudge Reavers TSP B Creature — Skeleton C 3B
Durkwood Baloth TSP G Creature — Beast C 4GG
Durkwood Tracker TSP G Creature — Giant U 4G
Duskrider Peregrine TSP W Creature — Bird U 5W
Empty the Warrens TSP R Sorcery C 3R
Endrek Sahr, Master Breeder TSP B Legendary Creature — Human R 4B
Enduring Renewal TSP W Wizard
Enchantment T 2WW
Eron the Relentless TSP R Legendary Creature — Human T 3RR
Errant Doomsayers TSP W Rogue
Creature — Human Rebel C 1W
Errant Ephemeron TSP U Creature — Illusion C 6U
Essence Sliver TSP W Creature — Sliver T 3W
Eternity Snare TSP U Enchantment — Aura C 5U
Evangelize TSP W Sorcery R 4W
Evil Eye of Orms-by-Gore TSP B Creature — Eye T 4B
Evil Eye of Urborg TSP B Creature — Eye U 4B
Faceless Butcher TSP B Creature — Nightmare Horror T 2BB
Faceless Devourer TSP B Creature — Nightmare Horror U 2B
Fallen Ideal TSP B Enchantment — Aura U 2B
Fathom Seer TSP U Creature — Illusion C 1U
Feebleness TSP B Enchantment — Aura C 1B
Feldon's Cane TSP A Artifact T 1
Fiery Justice TSP M Sorcery T RGW
Fiery Temper TSP R Instant T 1RR
Fire Whip TSP R Enchantment — Aura T 1R
Firemaw Kavu TSP R Creature — Kavu U 5R
Firewake Sliver TSP M Creature — Sliver U 1RG
Flagstones of Trokair TSP L Legendary Land R
Flamecore Elemental TSP R Creature — Elemental C 2RR
Fledgling Mawcor TSP U Creature — Beast U 3U
Flickering Spirit TSP W Creature — Spirit C 3W
Flowstone Channeler TSP R Creature — Human Spellshaper C 2R
Flying Men TSP U Creature — Human T U
Fool's Demise TSP U Enchantment — Aura U 4U
Forest (3) TSP L Basic Land — Forest C
Forest (2) TSP L Basic Land — Forest C
Forest (1) TSP L Basic Land — Forest C
Forest (4) TSP L Basic Land — Forest C
Foriysian Interceptor TSP W Creature — Human Soldier C 3W
Foriysian Totem TSP A Artifact U 3
Fortify TSP W Instant C 2W
Fortune Thief TSP R Creature — Human Rogue R 4R
Funeral Charm TSP B Instant T B
Fungal Reaches TSP L Land U
Fungus Sliver TSP G Creature — Fungus Sliver R 3G
Fury Sliver TSP R Creature — Sliver U 5R
Gaea's Blessing TSP G Sorcery T 1G
Gaea's Liege TSP G Creature — Avatar T 3GGG
Gauntlet of Power TSP A Artifact R 5
Gaze of Justice TSP W Sorcery C W
Gemhide Sliver TSP G Creature — Sliver C 1G
Gemstone Caverns TSP L Land R
Gemstone Mine TSP L Land T
Ghitu Firebreathing TSP R Enchantment — Aura C 1R
Ghost Ship TSP U Creature — Spirit T 2UU
Ghostflame Sliver TSP M Creature — Sliver U BR
Giant Oyster TSP U Creature — Oyster T 2UU
Glass Asp TSP G Creature — Snake C 1GG
Goblin Skycutter TSP R Creature — Goblin Warrior C 1R
Goblin Snowman TSP R Creature — Goblin T 3R
Gorgon Recluse TSP B Creature — Gorgon C 3BB
Grapeshot TSP R Sorcery C 1R
Greater Gargadon TSP R Creature — Beast R 9R
Greenseeker TSP G Creature — Elf Spellshaper C G
Griffin Guide TSP W Enchantment — Aura U 2W
Grinning Totem TSP A Artifact T 4
Ground Rift TSP R Sorcery C R
Gustcloak Cavalier TSP W Creature — Human Knight U 3WW
Hail Storm TSP G Instant T 1GG
Harmonic Sliver TSP M Creature — Sliver U 1GW
Haunting Hymn TSP B Instant U 4BB
Havenwood Wurm TSP G Creature — Wurm C 6G
Herd Gnarr TSP G Creature — Beast C 3G
Hivestone TSP A Artifact R 2
Honorable Passage TSP W Instant T 1W
Hunting Moa TSP G Creature — Bird T 2G
Hypergenesis TSP G Sorcery R
Ib Halfheart, Goblin Tactician TSP R Legendary Creature — Goblin R 3R
Icatian Crier TSP W Advisor
Creature — Human Spellshaper C 2W
Icatian Javelineers TSP W Creature — Human Soldier T W
Ignite Memories TSP R Sorcery U 4R
Ironclaw Buzzardiers TSP R Creature — Orc Scout C 2R
Island (4) TSP L Basic Land — Island C
Island (3) TSP L Basic Land — Island C
Island (2) TSP L Basic Land — Island C
Island (1) TSP L Basic Land — Island C
Ith, High Arcanist TSP M Legendary Creature — Human R 5WU
Ivory Giant TSP W Wizard
Creature — Giant C 5WW
Ixidron TSP U Creature — Illusion R 3UU
Jasmine Boreal TSP M Legendary Creature — Human T 3GW
Jaya Ballard, Task Mage TSP R Legendary Creature — Human R 1RR
Jedit's Dragoons TSP W Spellshaper
Creature — Cat Soldier C 5W
Jhoira's Timebug TSP A Artifact Creature — Insect C 2
Jolrael, Empress of Beasts TSP G Legendary Creature — Human T 3GG
Kaervek the Merciless TSP M Spellshaper
Legendary Creature — Human R 5BR
Keldon Halberdier TSP R Shaman — Human Warrior
Creature C 4R
Kher Keep TSP L Legendary Land R
Knight of the Holy Nimbus TSP W Creature — Human Rebel U WW
Kobold Taskmaster TSP R Knight
Creature — Kobold T 1R
Krosan Cloudscraper TSP G Creature — Beast Mutant T 7GGG
Krosan Grip TSP G Instant U 2G
Leviathan TSP U Creature — Leviathan T 5UUUU
Liege of the Pit TSP B Creature — Demon R 5BBB
Lightning Angel TSP M Creature — Angel T 1RWU
Lightning Axe TSP R Instant C R
Lim-Dul the Necromancer TSP B Legendary Creature — Human R 5BB
Living End TSP B Wizard
Sorcery R
Locket of Yesterdays TSP A Artifact U 1
Looter il-Kor TSP U Creature — Kor Rogue C 1U
Lord of Atlantis TSP U Creature — Merfolk Lord T UU
Lotus Bloom TSP A Artifact R
Magus of the Candelabra TSP G Creature — Human Wizard R G
Magus of the Disk TSP W Creature — Human Wizard R 2WW
Magus of the Jar TSP U Creature — Human Wizard R 3UU
Magus of the Mirror TSP B Creature — Human Wizard R 4BB
Magus of the Scroll TSP R Creature — Human Wizard R R
Mana Skimmer TSP B Creature — Leech C 3B
Mangara of Corondor TSP W Legendary Creature — Human R 1WW
Merfolk Assassin TSP U Wizard
Creature — Merfolk Assassin T UU
Merieke Ri Berit TSP M Legendary Creature — Human T WUB
Might of Old Krosa TSP G Instant U G
Might Sliver TSP G Creature — Sliver U 4G
Mindlash Sliver TSP B Creature — Sliver C B
Mindless Automaton TSP A Artifact Creature — Construct T 4
Mindstab TSP B Sorcery C 5B
Mirari TSP A Legendary Artifact T 5
Mishra, Artificer Prodigy TSP M Legendary Creature — Human R 1UBR
Mistform Ultimus TSP U Artificer
Legendary Creature — Illusion T 3U
Mogg War Marshal TSP R Creature — Goblin Warrior C 1R
Molder TSP G Instant C XG
Molten Slagheap TSP L Land U
Momentary Blink TSP W Instant C 1W
Moonlace TSP U Instant R U
Moorish Cavalry TSP W Creature — Human Knight T 2WW
Mountain (4) TSP L Basic Land — Mountain C
Mountain (3) TSP L Basic Land — Mountain C
Mountain (2) TSP L Basic Land — Mountain C
Mountain (1) TSP L Basic Land — Mountain C
Mwonvuli Acid-Moss TSP G Sorcery C 2GG
Mystic Enforcer TSP M Creature — Human Nomad T 2GW
Mystic Snake TSP M Mystic
Creature — Snake T 1GUU
Mystical Teachings TSP U Instant C 3U
Nantuko Shaman TSP G Creature — Insect Shaman C 2G
Nether Traitor TSP B Creature — Spirit R BB
Nicol Bolas TSP M Legendary Creature — Elder T 2UUBBRR
Nightshade Assassin TSP B Dragon
Creature — Human Assassin U 2BB
Norin the Wary TSP R Legendary Creature — Human R R
Opal Guardian TSP W Warrior
Enchantment R WWW
Opaline Sliver TSP M Creature — Sliver U 1WU
Ophidian Eye TSP U Enchantment — Aura C 2U
Orcish Cannonade TSP R Instant C 1RR
Orcish Librarian TSP R Creature — Orc T 1R
Orgg TSP R Creature — Orgg T 3RR
Outrider en-Kor TSP W Creature — Kor Rebel Knight U 2W
Ovinomancer TSP U Creature — Human Wizard T 2U
Pandemonium TSP R Enchantment T 3R
Paradise Plume TSP A Artifact U 4
Paradox Haze TSP U Enchantment — Aura U 2U
Pardic Dragon TSP R Creature — Dragon R 4RR
Pendelhaven TSP L Legendary Land T
Pendelhaven Elder TSP G Creature — Elf Shaman U 1G
Pentarch Paladin TSP W Creature — Human Knight R 2WWW
Pentarch Ward TSP W Enchantment — Aura C 2W
Penumbra Spider TSP G Creature — Spider C 2GG
Phantom Wurm TSP G Creature — Wurm Spirit U 4GG
Phthisis TSP B Sorcery U 3BBBB
Phyrexian Totem TSP A Artifact U 3
Pirate Ship TSP U Creature — Human Pirate T 4U
Pit Keeper TSP B Creature — Human Wizard C 1B
Plague Sliver TSP B Creature — Sliver R 2BB
Plains (4) TSP L Basic Land — Plains C
Plains (2) TSP L Basic Land — Plains C
Plains (3) TSP L Basic Land — Plains C
Plains (1) TSP L Basic Land — Plains C
Plated Pegasus TSP W Creature — Pegasus U 2W
Plunder TSP R Sorcery C 4R
Premature Burial TSP B Sorcery U 1B
Primal Forcemage TSP G Creature — Elf Shaman U 2G
Prismatic Lens TSP A Artifact C 2
Prodigal Sorcerer TSP U Creature — Human Wizard T 2U
Psionic Blast TSP U Instant T 2U
Psionic Sliver TSP U Creature — Sliver R 4U
Psychotic Episode TSP B Sorcery C 1BB
Pull from Eternity TSP W Instant U W
Pulmonic Sliver TSP W Creature — Sliver R 3WW
Quilled Sliver TSP W Creature — Sliver U 1W
Reiterate TSP R Instant R 1RR
Restore Balance TSP W Sorcery R
Resurrection TSP W Sorcery T 2WW
Return to Dust TSP W Instant U 2WW
Rift Bolt TSP R Sorcery C 2R
Riftwing Cloudskate TSP U Creature — Illusion U 3UU
Sacred Mesa TSP W Enchantment T 2W
Safe Haven TSP L Land T
Saffi Eriksdotter TSP M Legendary Creature — Human R GW
Sage of Epityr TSP U Scout
Creature — Human Wizard C U
Saltcrusted Steppe TSP L Land U
Sangrophage TSP B Creature — Zombie C BB
Sarpadian Empires, Vol. VII TSP A Artifact R 3
Savage Thallid TSP G Creature — Fungus C 3GG
Scarwood Treefolk TSP G Creature — Treefolk C 3G
Scion of the Ur-Dragon TSP M Legendary Creature — Dragon R WUBRG
Scragnoth TSP G Avatar
Creature — Beast T 4G
Screeching Sliver TSP U Creature — Sliver C U
Scryb Ranger TSP G Creature — Faerie U 1G
Search for Tomorrow TSP G Sorcery C 2G
Sedge Sliver TSP R Creature — Sliver R 2R
Sengir Autocrat TSP B Creature — Human T 3B
Sengir Nosferatu TSP B Creature — Vampire R 3BB
Serra Avenger TSP W Creature — Angel R WW
Serrated Arrows TSP A Artifact T 4
Shadow Guildmage TSP B Creature — Human Wizard T B
Shadow Sliver TSP U Creature — Sliver C 2U
Shadowmage Infiltrator TSP M Creature — Human Wizard T 1UB
Sidewinder Sliver TSP W Creature — Sliver C W
Sindbad TSP U Creature — Human T 1U
Skittering Monstrosity TSP B Creature — Horror U 3BB
Skulking Knight TSP B Creature — Zombie Knight C 2B
Slipstream Serpent TSP U Creature — Serpent C 7U
Smallpox TSP B Sorcery U BB
Snapback TSP U Instant C 1U
Sol'kanar the Swamp King TSP M Legendary Creature — Demon T 2UBR
Soltari Priest TSP W Creature — Soltari Cleric T WW
Soul Collector TSP B Creature — Vampire T 3BB
Spectral Force TSP G Creature — Elemental Spirit R 3GG
Spell Burst TSP U Instant U XU
Spike Feeder TSP G Creature — Spike T 1GG
Spike Tiller TSP G Creature — Spike R 3GG
Spiketail Drakeling TSP U Creature — Drake C 1UU
Spined Sliver TSP M Creature — Sliver T RG
Spinneret Sliver TSP G Creature — Sliver C 1G
Spirit Loop TSP W Enchantment — Aura U 1W
Spitting Slug TSP G Creature — Slug T 1GG
Sporesower Thallid TSP G Creature — Fungus U 2GG
Sprite Noble TSP U Creature — Faerie R 1UU
Sprout TSP G Instant C G
Squall Line TSP G Instant R XGG
Squire TSP W Creature — Human Soldier T 1W
Stonebrow, Krosan Hero TSP M Legendary Creature — Centaur R 3RG
Stonewood Invocation TSP G Warrior
Instant R 3G
Stormbind TSP M Enchantment T 1RG
Stormcloud Djinn TSP U Creature — Djinn U 4U
Stormscape Familiar TSP U Creature — Bird T 1U
Strangling Soot TSP B Instant C 2B
Strength in Numbers TSP G Instant C 1G
Stronghold Overseer TSP B Creature — Demon R 3BBB
Stuffy Doll TSP A Artifact Creature — Construct R 5
Stupor TSP B Sorcery T 2B
Subterranean Shambler TSP R Creature — Elemental C 3R
Sudden Death TSP B Instant U 1BB
Sudden Shock TSP R Instant U 1R
Sudden Spoiling TSP B Instant R 1BB
Sulfurous Blast TSP R Instant U 2RR
Suq'Ata Lancer TSP R Creature — Human Knight T 2R
Swamp (4) TSP L Basic Land — Swamp C
Swamp (3) TSP L Basic Land — Swamp C
Swamp (2) TSP L Basic Land — Swamp C
Swamp (1) TSP L Basic Land — Swamp C
Swamp Mosquito TSP B Creature — Insect T 1B
Swarmyard TSP L Land R
Tectonic Fiend TSP R Creature — Elemental U 4RR
Teferi, Mage of Zhalfir TSP U Legendary Creature — Human R 2UUU
Teferi's Moat TSP M Wizard
Enchantment T 3WU
Telekinetic Sliver TSP U Creature — Sliver U 2UU
Temporal Eddy TSP U Sorcery C 2UU
Temporal Isolation TSP W Enchantment — Aura C 1W
Tendrils of Corruption TSP B Instant C 3B
Terramorphic Expanse TSP L Land C
Thallid TSP G Creature — Fungus T G
Thallid Germinator TSP G Creature — Fungus C 2G
Thallid Shell-Dweller TSP G Creature — Fungus C 1G
The Rack TSP A Artifact T 1
Thelon of Havenwood TSP G Legendary Creature — Elf Druid R GG
Thelonite Hermit TSP G Creature — Elf Shaman R 3G
Thick-Skinned Goblin TSP R Creature — Goblin Shaman U 1R
Think Twice TSP U Instant C 1U
Thornscape Battlemage TSP G Creature — Elf Wizard T 2G
Thrill of the Hunt TSP G Instant C G
Thunder Totem TSP A Artifact U 3
Tivadar of Thorn TSP W Legendary Creature — Human R 1WW
Tolarian Sentinel TSP U Lord
Creature — Human Spellshaper C 3U
Tormod's Crypt TSP A Artifact T 0
Traitor's Clutch TSP B Instant C 4B
Trespasser il-Vec TSP B Creature — Human Rogue C 2B
Tribal Flames TSP R Sorcery T 1R
Trickbind TSP U Instant R 1U
Triskelavus TSP A Artifact Creature — Construct R 7
Tromp the Domains TSP G Sorcery U 5G
Truth or Tale TSP U Instant U 1U
Twisted Abomination TSP B Creature — Zombie Mutant T 5B
Two-Headed Sliver TSP R Creature — Sliver C 1R
Uncle Istvan TSP B Creature — Human T 1BBB
Undead Warchief TSP B Creature — Zombie T 2BB
Undertaker TSP B Creature — Human Spellshaper T 1B
Undying Rage TSP R Enchantment — Aura U 2R
Unstable Mutation TSP U Enchantment — Aura T U
Unyaro Bees TSP G Creature — Insect R GGG
Urborg Syphon-Mage TSP B Creature — Human Spellshaper C 2B
Urza's Factory TSP L Land — Urza's U
Uthden Troll TSP R Creature — Troll T 2R
Valor TSP W Creature — Incarnation T 3W
Vampiric Sliver TSP B Creature — Sliver U 3B
Venser's Sliver TSP A Artifact Creature — Sliver C 5
Verdant Embrace TSP G Enchantment — Aura R 3GG
Verdeloth the Ancient TSP G Legendary Creature — Treefolk T 4GG
Vesuva TSP L Land R
Vesuvan Shapeshifter TSP U Creature — Shapeshifter R 3UU
Vhati il-Dal TSP M Legendary Creature — Human T 2BG
Viashino Bladescout TSP R Warrior
Creature — Viashino Scout C 1RR
Viscerid Deepwalker TSP U Creature — Homarid Warrior C 4U
Viscid Lemures TSP B Creature — Spirit C 4B
Void TSP M Sorcery T 3BR
Voidmage Husher TSP U Creature — Human Wizard U 3U
Voidmage Prodigy TSP U Creature — Human Wizard T UU
Volcanic Awakening TSP R Sorcery U 4RR
Walk the Aeons TSP U Sorcery R 4UU
Wall of Roots TSP G Creature — Plant Wall T 1G
War Barge TSP A Artifact T 4
Watcher Sliver TSP W Creature — Sliver C 3W
Weathered Bodyguards TSP W Creature — Human Soldier R 5W
Weatherseed Totem TSP A Artifact U 3
Wheel of Fate TSP R Sorcery R
Whirling Dervish TSP G Creature — Human Monk T GG
Whispers of the Muse TSP U Instant T U
Wildfire Emissary TSP R Creature — Efreet T 3R
Willbender TSP U Creature — Human Wizard T 1U
Wipe Away TSP U Instant U 1UU
Witch Hunter TSP W Creature — Human Cleric T 2WW
Withered Wretch TSP B Creature — Zombie Cleric T BB
Word of Seizing TSP R Instant R 3RR
Wormwood Dryad TSP G Creature — Dryad C 2G
Wurmcalling TSP G Sorcery R XG
Yavimaya Dryad TSP G Creature — Dryad U 1GG
Zealot il-Vec TSP W Creature — Human Rebel C 2W
Zhalfirin Commander TSP W Creature — Human Knight T 2W
Adarkar Valkyrie CSP W Snow Creature — Angel R 4WW
Adarkar Windform CSP U Snow Creature — Illusion U 4U
Allosaurus Rider CSP G Creature — Elf Warrior R 5GG
Arctic Flats CSP L Snow Land U
Arctic Nishoba CSP G Creature — Cat Warrior U 5G
Arcum Dagsson CSP U Legendary Creature — Human R 3U
Aurochs Herd CSP G Artificer
Creature — Aurochs C 5G
Balduvian Fallen CSP B Creature — Zombie U 3B
Balduvian Frostwaker CSP U Creature — Human Wizard U 2U
Balduvian Rage CSP R Instant U XR
Balduvian Warlord CSP R Creature — Human Barbarian U 3R
Blizzard Specter CSP M Snow Creature — Specter U 2UB
Boreal Centaur CSP G Snow Creature — Centaur C 1G
Boreal Druid CSP G Warrior
Snow Creature — Elf Druid C G
Boreal Griffin CSP W Snow Creature — Griffin C 3WW
Boreal Shelf CSP L Snow Land U
Braid of Fire CSP R Enchantment R 1R
Brooding Saurian CSP G Creature — Lizard R 2GG
Bull Aurochs CSP G Creature — Aurochs C 1G
Chill to the Bone CSP B Instant C 3B
Chilling Shade CSP B Snow Creature — Shade C 2B
Coldsteel Heart CSP A Snow Artifact U 2
Commandeer CSP U Instant R 5UU
Controvert CSP U Instant U 2UU
Counterbalance CSP U Enchantment U UU
Cover of Winter CSP W Snow Enchantment R 2W
Cryoclasm CSP R Sorcery U 2R
Darien, King of Kjeldor CSP W Legendary Creature — Human R 4WW
Dark Depths CSP L Lord
Legendary Snow Land R
Deathmark CSP B Sorcery U B
Deepfire Elemental CSP M Creature — Elemental U 4BR
Diamond Faerie CSP M Snow Creature — Faerie R 2GWU
Disciple of Tevesh Szat CSP B Creature — Human Cleric C 2BB
Drelnoch CSP U Creature — Yeti Mutant C 4U
Earthen Goo CSP R Creature — Ooze U 2R
Feast of Flesh CSP B Sorcery C B
Field Marshal CSP W Creature — Human Soldier R 1WW
Flashfreeze CSP U Instant U 1U
Freyalise's Radiance CSP G Enchantment U 1G
Frost Marsh CSP L Snow Land U
Frost Raptor CSP U Snow Creature — Bird C 2U
Frostweb Spider CSP G Snow Creature — Spider C 2G
Frozen Solid CSP U Enchantment — Aura C 1UU
Fury of the Horde CSP R Sorcery R 5RR
Garza Zol, Plague Queen CSP M Legendary Creature — Vampire R 4UBR
Garza's Assassin CSP B Creature — Human Assassin R BBB
Gelid Shackles CSP W Snow Enchantment — Aura C W
Glacial Plating CSP W Snow Enchantment — Aura U 2WW
Goblin Furrier CSP R Creature — Goblin Warrior C 1R
Goblin Rimerunner CSP R Snow Creature — Goblin C 2R
Greater Stone Spirit CSP R Warrior
Creature — Elemental Spirit U 4RR
Grim Harvest CSP B Instant C 1B
Gristle Grinner CSP B Creature — Zombie U 4B
Gutless Ghoul CSP B Snow Creature — Zombie C 2B
Haakon, Stromgald Scourge CSP B Legendary Creature — Zombie R 1BB
Heidar, Rimewind Master CSP U Knight
Legendary Creature — Human R 4U
Herald of Leshrac CSP B Wizard
Creature — Avatar R 6B
Hibernation's End CSP G Enchantment R 4G
Highland Weald CSP L Snow Land U
Icefall CSP R Sorcery C 2RR
Into the North CSP G Sorcery C 1G
Jester's Scepter CSP A Artifact R 3
Jokulmorder CSP U Creature — Leviathan R 4UUUU
Jotun Grunt CSP W Creature — Giant Soldier U 1W
Jotun Owl Keeper CSP W Creature — Giant U 2W
Juniper Order Ranger CSP M Creature — Human Knight U 3GW
Karplusan Minotaur CSP R Creature — Minotaur Warrior R 2RR
Karplusan Strider CSP G Creature — Yeti U 3G
Karplusan Wolverine CSP R Snow Creature — Beast C R
Kjeldoran Gargoyle CSP W Creature — Gargoyle U 5W
Kjeldoran Javelineer CSP W Creature — Human Soldier C W
Kjeldoran Outrider CSP W Creature — Human Soldier C 1W
Kjeldoran War Cry CSP W Instant C 1W
Krovikan Mist CSP U Creature — Illusion C 1U
Krovikan Rot CSP B Instant U 2B
Krovikan Scoundrel CSP B Creature — Human Rogue C 1B
Krovikan Whispers CSP U Enchantment — Aura U 3U
Lightning Serpent CSP R Creature — Elemental Serpent R XR
Lightning Storm CSP R Instant U 1RR
Lovisa Coldeyes CSP R Legendary Creature — Human R 3RR
Luminesce CSP W Lord
Instant U W
Magmatic Core CSP R Enchantment U 2RR
Martyr of Ashes CSP R Creature — Human Shaman C R
Martyr of Bones CSP B Creature — Human Wizard C B
Martyr of Frost CSP U Creature — Human Wizard C U
Martyr of Sands CSP W Creature — Human Cleric C W
Martyr of Spores CSP G Creature — Human Shaman C G
Mishra's Bauble CSP A Artifact U 0
Mouth of Ronom CSP L Snow Land U
Mystic Melting CSP G Instant U 3G
Ohran Viper CSP G Snow Creature — Snake R 1GG
Ohran Yeti CSP R Snow Creature — Yeti C 3R
Orcish Bloodpainter CSP R Creature — Orc Shaman C 2R
Panglacial Wurm CSP G Creature — Wurm R 5GG
Perilous Research CSP U Instant U 1U
Phobian Phantasm CSP B Creature — Illusion U 1BB
Phyrexian Etchings CSP B Enchantment R BBB
Phyrexian Ironfoot CSP A Snow Artifact Creature — U 3
Phyrexian Snowcrusher CSP A Construct
Snow Artifact Creature — U 6
Phyrexian Soulgorger CSP A Juggernaut
Snow Artifact Creature — R 3
Resize CSP G Construct
Instant U 1G
Rime Transfusion CSP B Snow Enchantment — Aura U 1B
Rimebound Dead CSP B Snow Creature — Skeleton C B
Rimefeather Owl CSP U Snow Creature — Bird R 5UU
Rimehorn Aurochs CSP G Snow Creature — Aurochs U 4G
Rimescale Dragon CSP R Snow Creature — Dragon R 5RR
Rimewind Cryomancer CSP U Creature — Human Wizard U 3U
Rimewind Taskmage CSP U Creature — Human Wizard C 1U
Rite of Flame CSP R Sorcery C R
Ronom Hulk CSP G Creature — Beast C 4G
Ronom Serpent CSP U Snow Creature — Serpent C 5U
Ronom Unicorn CSP W Creature — Unicorn C 1W
Rune Snag CSP U Instant C 1U
Scrying Sheets CSP L Snow Land R
Sek'Kuar, Deathkeeper CSP M Legendary Creature — Orc R 2BRG
Shape of the Wiitigo CSP G Shaman
Enchantment — Aura R 3GGG
Sheltering Ancient CSP G Creature — Treefolk U 1G
Simian Brawler CSP G Creature — Ape Warrior C 3G
Skred CSP R Instant C R
Snow-Covered Forest CSP L Basic Snow Land — Forest C
Snow-Covered Island CSP L Basic Snow Land — Island C
Snow-Covered Mountain CSP L Basic Snow Land — Mountain C
Snow-Covered Plains CSP L Basic Snow Land — Plains C
Snow-Covered Swamp CSP L Basic Snow Land — Swamp C
Soul Spike CSP B Instant R 5BB
Sound the Call CSP G Sorcery C 2G
Squall Drifter CSP W Snow Creature — Elemental C 1W
Stalking Yeti CSP R Snow Creature — Yeti U 2RR
Steam Spitter CSP G Creature — Spider U 4G
Stromgald Crusader CSP B Creature — Zombie Knight U BB
Sun's Bounty CSP W Instant C 1W
Sunscour CSP W Sorcery R 5WW
Surging Aether CSP U Instant C 3U
Surging Dementia CSP B Sorcery C 1B
Surging Flame CSP R Instant C 1R
Surging Might CSP G Enchantment — Aura C 2G
Surging Sentinels CSP W Creature — Human Soldier C 2W
Survivor of the Unseen CSP U Creature — Human Wizard C 2U
Swift Maneuver CSP W Instant C 1W
Tamanoa CSP M Creature — Spirit R RGW
Thermal Flux CSP U Instant C U
Thermopod CSP R Snow Creature — Slug C 4R
Thrumming Stone CSP A Legendary Artifact R 5
Tresserhorn Sinks CSP L Snow Land U
Tresserhorn Skyknight CSP B Creature — Zombie Knight U 5BB
Ursine Fylgja CSP W Creature — Spirit Bear U 4W
Vanish into Memory CSP M Instant U 2WU
Vexing Sphinx CSP U Creature — Sphinx R 1UU
Void Maw CSP B Creature — Horror R 4BB
Wall of Shards CSP W Snow Creature — Wall U 1W
White Shield Crusader CSP W Creature — Human Knight U WW
Wilderness Elemental CSP M Creature — Elemental U 1RG
Woolly Razorback CSP W Creature — Beast R 2WW
Zombie Musher CSP B Snow Creature — Zombie C 3B
Zur the Enchanter CSP M Legendary Creature — Human R 1WUB
Aethermage's Touch DIS M Wizard
Instant R 2WU
Anthem of Rakdos DIS M Enchantment R 2BRR
Aquastrand Spider DIS G Creature — Spider Mutant C 1G
Assault Zeppelid DIS M Creature — Beast C 2GU
Aurora Eidolon DIS W Creature — Spirit C 3W
Avatar of Discord DIS M Creature — Avatar R (B/R)(B/R)(B/R)
Azorius Aethermage DIS M Creature — Human Wizard U 1WU
Azorius Chancery DIS L Land C
Azorius First-Wing DIS M Creature — Griffin C WU
Azorius Guildmage DIS M Creature — Vedalken Wizard U (W/U)(W/U)
Azorius Herald DIS W Creature — Spirit U 2W
Azorius Ploy DIS M Instant U 1WWU
Azorius Signet DIS A Artifact C 2
Beacon Hawk DIS W Creature — Bird C 1W
Biomantic Mastery DIS M Sorcery R 4(G/U)(G/U)(G/U)
Blessing of the Nephilim DIS W Enchantment — Aura U W
Blood Crypt DIS L Land — Swamp Mountain R
Bond of Agony DIS B Sorcery U XB
Bound/Determined DIS M Instant/Instant R 3BG/GU
Brace for Impact DIS W Instant U 4W
Brain Pry DIS B Sorcery U 1B
Breeding Pool DIS L Land — Forest Island R
Bronze Bombshell DIS A Artifact Creature — Construct R 4
Cackling Flames DIS R Instant C 3R
Carom DIS W Instant C 1W
Celestial Ancient DIS W Creature — Elemental R 3WW
Coiling Oracle DIS M Creature — Snake Elf Druid C GU
Condemn DIS W Instant U W
Court Hussar DIS U Creature — Vedalken Knight U 2U
Crime/Punishment DIS M Sorcery/Sorcery R 3WB/XBG
Crypt Champion DIS B Creature — Zombie U 3B
Cytoplast Manipulator DIS U Creature — Human Wizard R 2UU
Cytoplast Root-Kin DIS G Mutant
Creature — Elemental Mutant R 2GG
Cytoshape DIS M Instant R 1GU
Cytospawn Shambler DIS G Creature — Elemental Mutant C 6G
Delirium Skeins DIS B Sorcery C 2B
Demonfire DIS R Sorcery R XR
Demon's Jester DIS B Creature — Imp C 3B
Dovescape DIS M Enchantment R 3(W/U)(W/U)(W/U)
Dread Slag DIS M Creature — Horror R 3BR
Drekavac DIS B Creature — Beast U 1B
Elemental Resonance DIS G Enchantment — Aura R 2GG
Enemy of the Guildpact DIS B Creature — Spirit C 4B
Enigma Eidolon DIS U Creature — Spirit C 3U
Entropic Eidolon DIS B Creature — Spirit C 3B
Evolution Vat DIS A Artifact R 3
Experiment Kraj DIS M Legendary Creature — Ooze R 2GGUU
Fertile Imagination DIS G Mutant
Sorcery U 2GG
Flame-Kin War Scout DIS R Creature — Elemental Scout U 3R
Flaring Flame-Kin DIS R Creature — Elemental Warrior U 2R
Flash Foliage DIS G Instant U 2G
Freewind Equenaut DIS W Creature — Human Archer C 2W
Ghost Quarter DIS L Land U
Gnat Alley Creeper DIS R Creature — Human Rogue U 2R
Gobhobbler Rats DIS M Creature — Rat C BR
Govern the Guildless DIS U Sorcery R 5U
Grand Arbiter Augustin IV DIS M Legendary Creature — Human R 2WU
Guardian of the Guildpact DIS W Advisor
Creature — Spirit C 3W
Haazda Exonerator DIS W Creature — Human Cleric C W
Haazda Shield Mate DIS W Creature — Human Soldier R 2W
Hallowed Fountain DIS L Land — Plains Island R
Helium Squirter DIS U Creature — Beast Mutant C 4U
Hellhole Rats DIS M Creature — Rat U 2BR
Hide/Seek DIS M Instant/Instant R RW/WB
Hit/Run DIS M Instant/Instant U 1BR/3RG
Ignorant Bliss DIS R Instant U 1R
Indrik Stomphowler DIS G Creature — Beast U 4G
Infernal Tutor DIS B Sorcery R 1B
Isperia the Inscrutable DIS M Legendary Creature — Sphinx R 1WWUU
Jagged Poppet DIS M Creature — Ogre Warrior U 1BR
Kill-Suit Cultist DIS R Creature — Goblin Berserker C R
Kindle the Carnage DIS R Sorcery U 1RR
Leafdrake Roost DIS M Enchantment — Aura U 3GU
Loaming Shaman DIS G Creature — Centaur Shaman R 2G
Lyzolda, the Blood Witch DIS M Legendary Creature — Human R 1BR
Macabre Waltz DIS B Cleric
Sorcery C 1B
Magewright's Stone DIS A Artifact U 2
Might of the Nephilim DIS G Instant U 1G
Minister of Impediments DIS M Creature — Human Advisor C 2(W/U)
Mistral Charger DIS W Creature — Pegasus U 1W
Momir Vig, Simic Visionary DIS M Legendary Creature — Elf R 3GU
Muse Vessel DIS A Wizard
Artifact R 4
Nettling Curse DIS B Enchantment — Aura C 2B
Nightcreep DIS B Instant U BB
Nihilistic Glee DIS B Enchantment R 2BB
Novijen Sages DIS U Creature — Human Advisor R 4UU
Novijen, Heart of Progress DIS L Mutant
Land U
Ocular Halo DIS U Enchantment — Aura C 3U
Odds/Ends DIS M Instant/Instant R UR/3RW
Ogre Gatecrasher DIS R Creature — Ogre Rogue C 3R
Omnibian DIS M Creature — Frog R 1GGU
Overrule DIS M Instant C XWU
Pain Magnification DIS M Enchantment U 1BR
Paladin of Prahv DIS W Creature — Human Knight U 4WW
Palliation Accord DIS M Enchantment U 3WU
Patagia Viper DIS G Creature — Snake U 3G
Pillar of the Paruns DIS L Land R
Plaxcaster Frogling DIS M Creature — Frog Mutant U 1GU
Plaxmanta DIS U Creature — Beast U 1U
Plumes of Peace DIS M Enchantment — Aura C 1WU
Prahv, Spires of Order DIS L Land U
Pride of the Clouds DIS M Creature — Elemental Cat R WU
Proclamation of Rebirth DIS W Sorcery R 2W
Proper Burial DIS W Enchantment R 3W
Protean Hulk DIS G Creature — Beast R 5GG
Psychic Possession DIS U Enchantment — Aura R 2UU
Psychotic Fury DIS R Instant C 1R
Pure/Simple DIS M Sorcery/Sorcery U 1RG/1GW
Ragamuffyn DIS B Creature — Zombie Cleric U 2B
Rain of Gore DIS M Enchantment R BR
Rakdos Augermage DIS M Creature — Human Wizard R BBR
Rakdos Carnarium DIS L Land C
Rakdos Guildmage DIS M Creature — Zombie Shaman U (B/R)(B/R)
Rakdos Ickspitter DIS M Creature — Thrull C 1BR
Rakdos Pit Dragon DIS R Creature — Dragon R 2RR
Rakdos Riteknife DIS A Artifact — Equipment R 2
Rakdos Signet DIS A Artifact C 2
Rakdos the Defiler DIS M Legendary Creature — Demon R 2BBRR
Ratcatcher DIS B Creature — Ogre Rogue R 4BB
Research/Development DIS M Instant/Instant R GU/3UR
Riot Spikes DIS M Enchantment — Aura C (B/R)
Rise/Fall DIS M Sorcery/Sorcery U UB/BR
Rix Maadi, Dungeon Palace DIS L Land U
Sandstorm Eidolon DIS R Creature — Spirit C 3R
Seal of Doom DIS B Enchantment C 2B
Seal of Fire DIS R Enchantment C R
Shielding Plax DIS M Enchantment — Aura C 2(G/U)
Silkwing Scout DIS U Creature — Faerie Scout C 2U
Simic Basilisk DIS G Creature — Basilisk Mutant U 4GG
Simic Growth Chamber DIS L Land C
Simic Guildmage DIS M Creature — Elf Wizard U (G/U)(G/U)
Simic Initiate DIS G Creature — Human Mutant C G
Simic Ragworm DIS G Creature — Worm C 3G
Simic Signet DIS A Artifact C 2
Simic Sky Swallower DIS M Creature — Leviathan R 5GU
Skullmead Cauldron DIS A Artifact U 4
Sky Hussar DIS M Creature — Human Knight U 3WU
Skyscribing DIS U Sorcery U XUU
Slaughterhouse Bouncer DIS B Creature — Ogre Warrior C 4B
Slithering Shade DIS B Creature — Shade U B
Soulsworn Jury DIS W Creature — Spirit C 2W
Spell Snare DIS U Instant U U
Sporeback Troll DIS G Creature — Troll Mutant C 3G
Sprouting Phytohydra DIS G Creature — Plant Hydra R 4G
Squealing Devil DIS R Creature — Devil U 1R
Stalking Vengeance DIS R Creature — Avatar R 5RR
Steeling Stance DIS W Instant C 1WW
Stoic Ephemera DIS W Creature — Spirit U 2W
Stomp and Howl DIS G Sorcery U 2G
Stormscale Anarch DIS R Creature — Viashino Shaman R 2RR
Street Savvy DIS G Enchantment — Aura C G
Supply/Demand DIS M Sorcery/Sorcery U XGW/1WU
Swift Silence DIS M Instant R 2WUU
Taste for Mayhem DIS R Enchantment — Aura C R
Thrive DIS G Sorcery C XG
Tidespout Tyrant DIS U Creature — Djinn R 5UUU
Transguild Courier DIS A Artifact Creature — Golem U 4
Trial/Error DIS M Instant/Instant U WU/UB
Trygon Predator DIS M Creature — Beast U 1GU
Twinstrike DIS M Instant U 3BR
Unliving Psychopath DIS B Creature — Zombie Assassin R 2BB
Utopia Sprawl DIS G Enchantment — Aura C G
Utvara Scalper DIS R Creature — Goblin Scout C 1R
Valor Made Real DIS W Instant C W
Verdant Eidolon DIS G Creature — Spirit C 3G
Vesper Ghoul DIS B Creature — Zombie Druid C 2B
Vigean Graftmage DIS U Creature — Vedalken Wizard U 2U
Vigean Hydropon DIS M Mutant
Creature — Plant Mutant C 1GU
Vigean Intuition DIS M Instant U 3GU
Vision Skeins DIS U Instant C 1U
Voidslime DIS M Instant R GUU
Wakestone Gargoyle DIS W Creature — Gargoyle R 3W
Walking Archive DIS A Artifact Creature — Golem R 3
War's Toll DIS R Enchantment R 3R
Weight of Spires DIS R Instant U R
Whiptail Moloch DIS R Creature — Lizard C 4R
Windreaver DIS M Creature — Elemental R 3WU
Wit's End DIS B Sorcery R 5BB
Wrecking Ball DIS M Instant C 2BR
Writ of Passage DIS U Enchantment — Aura C U
Absolver Thrull GPT W Creature — Thrull Cleric C 3W
Abyssal Nocturnus GPT B Creature — Horror R 1BB
Aetherplasm GPT U Creature — Illusion U 2UU
Agent of Masks GPT M Creature — Human Advisor U 3WB
Angel of Despair GPT M Creature — Angel R 3WWBB
Battering Wurm GPT G Creature — Wurm U 6G
Beastmaster's Magemark GPT G Enchantment — Aura C 2G
Belfry Spirit GPT W Creature — Spirit U 3WW
Benediction of Moons GPT W Sorcery C W
Bioplasm GPT G Creature — Ooze R 3GG
Blind Hunter GPT M Creature — Bat C 2WB
Bloodscale Prowler GPT R Creature — Viashino Warrior C 2R
Borborygmos GPT M Legendary Creature — Cyclops R 3RRGG
Burning-Tree Bloodscale GPT M Creature — Viashino Berserker C 2RG
Burning-Tree Shaman GPT M Creature — Centaur Shaman R 1RG
Castigate GPT M Sorcery C WB
Caustic Rain GPT B Sorcery U 2BB
Cerebral Vortex GPT M Instant R 1UR
Conjurer's Ban GPT M Sorcery U WB
Crash Landing GPT G Instant U 2G
Cremate GPT B Instant C B
Cry of Contrition GPT B Sorcery C B
Cryptwailing GPT B Enchantment U 3B
Crystal Seer GPT U Creature — Vedalken Wizard C 4U
Culling Sun GPT M Sorcery R 2WWB
Daggerclaw Imp GPT B Creature — Imp U 2B
Debtors' Knell GPT M Enchantment R 4(W/B)(W/B)(W/B)
Djinn Illuminatus GPT M Creature — Djinn R 5(U/R)(U/R)
Douse in Gloom GPT B Instant C 2B
Droning Bureaucrats GPT W Creature — Human Advisor U 3W
Drowned Rusalka GPT U Creature — Spirit U U
Dryad Sophisticate GPT G Creature — Dryad U 1G
Dune-Brood Nephilim GPT M Creature — Nephilim R BRGW
Earth Surge GPT G Enchantment R 3G
Electrolyze GPT M Instant U 1UR
Exhumer Thrull GPT B Creature — Thrull U 5B
Fencer's Magemark GPT R Enchantment — Aura C 2R
Feral Animist GPT M Creature — Goblin Shaman U 1RG
Frazzle GPT U Instant U 3U
Gatherer of Graces GPT G Creature — Human Druid U 1G
Gelectrode GPT M Creature — Weird U 1UR
Ghor-Clan Bloodscale GPT R Creature — Viashino Warrior U 3R
Ghor-Clan Savage GPT G Creature — Centaur Berserker C 3GG
Ghost Council of Orzhova GPT M Legendary Creature — Spirit R WWBB
Ghost Warden GPT W Lord
Creature — Spirit C 1W
Ghostway GPT W Instant R 2W
Giant Solifuge GPT M Creature — Insect R 2(R/G)(R/G)
Gigadrowse GPT U Instant C U
Glint-Eye Nephilim GPT M Creature — Nephilim R UBRG
Goblin Flectomancer GPT M Creature — Goblin Wizard U URR
Godless Shrine GPT L Land — Plains Swamp R
Graven Dominator GPT W Creature — Gargoyle R 4WW
Gristleback GPT G Creature — Beast U 2G
Gruul Guildmage GPT M Creature — Human Shaman U (R/G)(R/G)
Gruul Nodorog GPT G Creature — Beast C 4GG
Gruul Scrapper GPT G Creature — Human Berserker C 3G
Gruul Signet GPT A Artifact C 2
Gruul Turf GPT L Land C
Gruul War Plow GPT A Artifact R 4
Guardian's Magemark GPT W Enchantment — Aura C 2W
Harrier Griffin GPT W Creature — Griffin U 5W
Hatching Plans GPT U Enchantment R 1U
Hissing Miasma GPT B Enchantment U 1BB
Hypervolt Grasp GPT R Enchantment — Aura U 2R
Infiltrator's Magemark GPT U Enchantment — Aura C 2U
Ink-Treader Nephilim GPT M Creature — Nephilim R RGWU
Invoke the Firemind GPT M Sorcery R XUUR
Izzet Boilerworks GPT L Land C
Izzet Chronarch GPT M Creature — Human Wizard C 3UR
Izzet Guildmage GPT M Creature — Human Wizard U (U/R)(U/R)
Izzet Signet GPT A Artifact C 2
Killer Instinct GPT M Enchantment R 4RG
Leap of Flame GPT M Instant C UR
Leyline of Lifeforce GPT G Enchantment R 2GG
Leyline of Lightning GPT R Enchantment R 2RR
Leyline of Singularity GPT U Enchantment R 2UU
Leyline of the Meek GPT W Enchantment R 2WW
Leyline of the Void GPT B Enchantment R 2BB
Lionheart Maverick GPT W Creature — Human Knight C W
Living Inferno GPT R Creature — Elemental R 6RR
Martyred Rusalka GPT W Creature — Spirit U W
Mimeofacture GPT U Sorcery R 3U
Mizzium Transreliquat GPT A Artifact R 3
Moratorium Stone GPT A Artifact R 1
Mortify GPT M Instant U 1WB
Mourning Thrull GPT M Creature — Thrull C 1(W/B)
Necromancer's Magemark GPT B Enchantment — Aura C 2B
Nivix, Aerie of the Firemind GPT L Land U
Niv-Mizzet, the Firemind GPT M Legendary Creature — Dragon R 2UURR
Ogre Savant GPT R Wizard
Creature — Ogre Wizard C 4R
Order of the Stars GPT W Creature — Human Cleric U W
Orzhov Basilica GPT L Land C
Orzhov Euthanist GPT B Creature — Human Assassin C 2B
Orzhov Guildmage GPT M Creature — Human Wizard U (W/B)(W/B)
Orzhov Pontiff GPT M Creature — Human Cleric R 1WB
Orzhov Signet GPT A Artifact C 2
Orzhova, the Church of Deals GPT L Land U
Ostiary Thrull GPT B Creature — Thrull C 3B
Parallectric Feedback GPT R Instant R 3R
Petrahydrox GPT M Creature — Weird C 3(U/R)
Petrified Wood-Kin GPT G Creature — Elemental Warrior R 6G
Pillory of the Sleepless GPT M Enchantment — Aura C 1WB
Plagued Rusalka GPT B Creature — Spirit U B
Poisonbelly Ogre GPT B Creature — Ogre Warrior C 4B
Predatory Focus GPT G Sorcery U 3GG
Primeval Light GPT G Sorcery U 3G
Pyromatics GPT R Instant C 1R
Quicken GPT U Instant R U
Rabble-Rouser GPT R Creature — Goblin Shaman U 3R
Repeal GPT U Instant C XU
Restless Bones GPT B Creature — Skeleton C 2B
Revenant Patriarch GPT B Creature — Spirit U 4B
Rumbling Slum GPT M Creature — Elemental R 1RGG
Runeboggle GPT U Instant C 2U
Sanguine Praetor GPT B Creature — Avatar R 6BB
Savage Twister GPT M Sorcery U XRG
Scab-Clan Mauler GPT M Creature — Human Berserker C RG
Schismotivate GPT M Instant U 1UR
Scorched Rusalka GPT R Creature — Spirit U R
Seize the Soul GPT B Instant R 2BB
Shadow Lance GPT W Enchantment — Aura U W
Shattering Spree GPT R Sorcery U R
Shrieking Grotesque GPT W Creature — Gargoyle C 2W
Siege of Towers GPT R Sorcery R 1R
Silhana Ledgewalker GPT G Creature — Elf Rogue C 1G
Silhana Starfletcher GPT G Creature — Elf Druid Archer C 2G
Sinstriker's Will GPT W Enchantment — Aura U 3W
Skarrg, the Rage Pits GPT L Land U
Skarrgan Firebird GPT R Creature — Phoenix R 4RR
Skarrgan Pit-Skulk GPT G Creature — Human Warrior C G
Skarrgan Skybreaker GPT M Creature — Giant Shaman U 4RRG
Skeletal Vampire GPT B Creature — Vampire Skeleton R 4BB
Sky Swallower GPT U Creature — Leviathan R 3UU
Skyrider Trainee GPT W Creature — Human Soldier C 4W
Smogsteed Rider GPT B Creature — Human Wizard U 2BB
Souls of the Faultless GPT M Creature — Spirit U WBB
Spelltithe Enforcer GPT W Creature — Elephant Wizard R 3WW
Starved Rusalka GPT G Creature — Spirit U G
Steam Vents GPT L Land — Island Mountain R
Steamcore Weird GPT U Creature — Weird C 3U
Stitch in Time GPT M Sorcery R 1UR
Stomping Ground GPT L Land — Mountain Forest R
Storm Herd GPT W Sorcery R 8WW
Stratozeppelid GPT U Creature — Beast U 4U
Streetbreaker Wurm GPT M Creature — Wurm C 3RG
Sword of the Paruns GPT A Artifact — Equipment R 4
Teysa, Orzhov Scion GPT M Legendary Creature — Human R 1WB
Thunderheads GPT U Advisor
Instant U 2U
Tibor and Lumia GPT M Legendary Creature — Human R 2UR
Tin Street Hooligan GPT R Wizard
Creature — Goblin Rogue C 1R
To Arms! GPT W Instant U 1W
Torch Drake GPT U Creature — Drake C 3U
Train of Thought GPT U Sorcery C 1U
Ulasht, the Hate Seed GPT M Legendary Creature — Hydra R 2RG
Vacuumelt GPT U Sorcery U 2U
Vedalken Plotter GPT U Creature — Vedalken Wizard U 2U
Vertigo Spawn GPT U Creature — Illusion U 1U
Wee Dragonauts GPT M Creature — Faerie Wizard C 1UR
Wild Cantor GPT M Creature — Human Druid C (R/G)
Wildsize GPT G Instant C 2G
Witch-Maw Nephilim GPT M Creature — Nephilim R GWUB
Withstand GPT W Instant C 2W
Wreak Havoc GPT M Sorcery U 2RG
Wurmweaver Coil GPT G Enchantment — Aura R 4GG
Yore-Tiller Nephilim GPT M Creature — Nephilim R WUBR
Agrus Kos, Wojek Veteran RAV M Legendary Creature — Human R 3RW
Auratouched Mage RAV W Soldier
Creature — Human Wizard U 5W
Autochthon Wurm RAV M Creature — Wurm R 10GGGWW
Barbarian Riftcutter RAV R Creature — Human Barbarian C 4R
Bathe in Light RAV W Instant U 1W
Belltower Sphinx RAV U Creature — Sphinx U 4U
Benevolent Ancestor RAV W Creature — Spirit C 2W
Birds of Paradise RAV G Creature — Bird R G
Blazing Archon RAV W Creature — Archon R 6WWW
Blockbuster RAV R Enchantment U 3RR
Blood Funnel RAV B Enchantment R 1B
Bloodbond March RAV M Enchantment R 2BG
Bloodletter Quill RAV A Artifact R 3
Boros Fury-Shield RAV W Instant C 2W
Boros Garrison RAV L Land C
Boros Guildmage RAV M Creature — Human Wizard U (R/W)(R/W)
Boros Recruit RAV M Creature — Goblin Soldier C (R/W)
Boros Signet RAV A Artifact C 2
Boros Swiftblade RAV M Creature — Human Soldier U RW
Bottled Cloister RAV A Artifact R 4
Brainspoil RAV B Sorcery C 3BB
Bramble Elemental RAV G Creature — Elemental C 3GG
Breath of Fury RAV R Enchantment — Aura R 2RR
Brightflame RAV M Sorcery R XRRWW
Caregiver RAV W Creature — Human Cleric C W
Carrion Howler RAV B Creature — Zombie Wolf U 3B
Carven Caryatid RAV G Creature — Spirit U 1GG
Centaur Safeguard RAV M Creature — Centaur Warrior C 2(G/W)
Cerulean Sphinx RAV U Creature — Sphinx R 4UU
Chant of Vitu-Ghazi RAV W Instant U 6WW
Char RAV R Instant R 2R
Chord of Calling RAV G Instant R XGGG
Chorus of the Conclave RAV M Legendary Creature — Dryad R 4GGWW
Circu, Dimir Lobotomist RAV M Lord
Legendary Creature — Human R 2UB
Civic Wayfinder RAV G Wizard
Creature — Elf Warrior Druid C 2G
Cleansing Beam RAV R Instant U 4R
Clinging Darkness RAV B Enchantment — Aura C 1B
Cloudstone Curio RAV A Artifact R 3
Clutch of the Undercity RAV M Instant U 1UUB
Coalhauler Swine RAV R Creature — Beast C 4RR
Compulsive Research RAV U Sorcery C 2U
Concerted Effort RAV W Enchantment R 2WW
Conclave Equenaut RAV W Creature — Human Soldier C 4WW
Conclave Phalanx RAV W Creature — Human Soldier U 4W
Conclave's Blessing RAV W Enchantment — Aura C 3W
Congregation at Dawn RAV M Instant U GGW
Consult the Necrosages RAV M Sorcery C 1UB
Convolute RAV U Instant C 2U
Copy Enchantment RAV U Enchantment R 2U
Courier Hawk RAV W Creature — Bird C 1W
Crown of Convergence RAV A Artifact R 2
Cyclopean Snare RAV A Artifact U 2
Dark Confidant RAV B Creature — Human Wizard R 1B
Dark Heart of the Wood RAV M Enchantment U BG
Darkblast RAV B Instant U B
Devouring Light RAV W Instant U 1WW
Dimir Aqueduct RAV L Land C
Dimir Cutpurse RAV M Creature — Spirit R 1UB
Dimir Doppelganger RAV M Creature — Shapeshifter R 1UB
Dimir Guildmage RAV M Creature — Human Wizard U (U/B)(U/B)
Dimir House Guard RAV B Creature — Skeleton C 3B
Dimir Infiltrator RAV M Creature — Spirit C UB
Dimir Machinations RAV B Sorcery U 2B
Dimir Signet RAV A Artifact C 2
Disembowel RAV B Instant C XB
Divebomber Griffin RAV W Creature — Griffin U 3WW
Dizzy Spell RAV U Instant C U
Dogpile RAV R Instant C 3R
Doubling Season RAV G Enchantment R 4G
Dowsing Shaman RAV G Creature — Centaur Shaman U 4G
Drake Familiar RAV U Creature — Drake C 1U
Dream Leash RAV U Enchantment — Aura R 3UU
Drift of Phantasms RAV U Creature — Spirit C 2U
Dromad Purebred RAV W Creature — Beast C 4W
Drooling Groodion RAV M Creature — Beast U 3BBG
Dryad's Caress RAV G Instant C 4GG
Duskmantle, House of Shadow RAV L Land U
Elves of Deep Shadow RAV G Creature — Elf Druid C G
Elvish Skysweeper RAV G Creature — Elf Warrior C G
Empty the Catacombs RAV B Sorcery R 3B
Ethereal Usher RAV U Creature — Spirit U 5U
Excruciator RAV R Creature — Avatar R 6RR
Eye of the Storm RAV U Enchantment R 5UU
Faith's Fetters RAV W Enchantment — Aura C 3W
Farseek RAV G Sorcery C 1G
Festival of the Guildpact RAV W Instant U XW
Fiery Conclusion RAV R Instant C 1R
Firemane Angel RAV M Creature — Angel R 3RWW
Fists of Ironwood RAV G Enchantment — Aura C 1G
Flame Fusillade RAV R Sorcery R 3R
Flame-Kin Zealot RAV M Creature — Elemental Berserker U 1RRW
Flash Conscription RAV R Instant U 5R
Flickerform RAV W Enchantment — Aura R 1W
Flight of Fancy RAV U Enchantment — Aura C 3U
Flow of Ideas RAV U Sorcery U 5U
Followed Footsteps RAV U Enchantment — Aura R 3UU
Forest (2) RAV L Basic Land — Forest C
Forest (3) RAV L Basic Land — Forest C
Forest (4) RAV L Basic Land — Forest C
Forest (1) RAV L Basic Land — Forest C
Frenzied Goblin RAV R Creature — Goblin Berserker U R
Galvanic Arc RAV R Enchantment — Aura C 2R
Gate Hound RAV W Creature — Hound C 2W
Gather Courage RAV G Instant C G
Gaze of the Gorgon RAV M Instant C 3(B/G)
Ghosts of the Innocent RAV W Creature — Spirit R 5WW
Glare of Subdual RAV M Enchantment R 2GW
Glass Golem RAV A Artifact Creature — Golem U 5
Gleancrawler RAV M Creature — Insect Horror R 3(B/G)(B/G)(B/G)
Glimpse the Unthinkable RAV M Sorcery R UB
Goblin Fire Fiend RAV R Creature — Goblin Berserker C 3R
Goblin Spelunkers RAV R Creature — Goblin Warrior C 2R
Golgari Brownscale RAV G Creature — Lizard C 1GG
Golgari Germination RAV M Enchantment U 1BG
Golgari Grave-Troll RAV G Creature — Skeleton Troll R 4G
Golgari Guildmage RAV M Creature — Elf Shaman U (B/G)(B/G)
Golgari Rot Farm RAV L Land C
Golgari Rotwurm RAV M Creature — Zombie Wurm C 3BG
Golgari Signet RAV A Artifact C 2
Golgari Thug RAV B Creature — Human Warrior U 1B
Goliath Spider RAV G Creature — Spider U 6GG
Grave-Shell Scarab RAV M Creature — Insect R 2BGG
Grayscaled Gharial RAV U Creature — Crocodile C U
Greater Forgeling RAV R Creature — Elemental U 3RR
Greater Mossdog RAV G Creature — Hound C 3G
Grifter's Blade RAV A Artifact — Equipment U 3
Grozoth RAV U Creature — Leviathan R 6UUU
Guardian of Vitu-Ghazi RAV M Creature — Elemental C 6GW
Halcyon Glaze RAV U Enchantment U 1UU
Hammerfist Giant RAV R Creature — Giant Warrior R 4RR
Helldozer RAV B Creature — Zombie Giant R 3BBB
Hex RAV B Sorcery R 4BB
Hour of Reckoning RAV W Sorcery R 4WWW
Hunted Dragon RAV R Creature — Dragon R 3RR
Hunted Horror RAV B Creature — Horror R BB
Hunted Lammasu RAV W Creature — Lammasu R 2WW
Hunted Phantasm RAV U Creature — Spirit R 1UU
Hunted Troll RAV G Creature — Troll Warrior R 2GG
Incite Hysteria RAV R Sorcery C 2R
Indentured Oaf RAV R Creature — Ogre Warrior U 3R
Induce Paranoia RAV U Instant C 2UU
Infectious Host RAV B Creature — Zombie C 2B
Instill Furor RAV R Enchantment — Aura U 1R
Island (2) RAV L Basic Land — Island C
Island (3) RAV L Basic Land — Island C
Island (1) RAV L Basic Land — Island C
Island (4) RAV L Basic Land — Island C
Ivy Dancer RAV G Creature — Dryad Shaman U 2G
Junktroller RAV A Artifact Creature — Golem U 4
Keening Banshee RAV B Creature — Spirit U 2BB
Last Gasp RAV B Instant C 1B
Leashling RAV A Artifact Creature — Golem U 6
Leave No Trace RAV W Instant C 1W
Life from the Loam RAV G Sorcery R 1G
Light of Sanction RAV W Enchantment R 1WW
Lightning Helix RAV M Instant U RW
Lore Broker RAV U Creature — Human Rogue U 1U
Loxodon Gatekeeper RAV W Creature — Elephant Soldier R 2WW
Loxodon Hierarch RAV M Creature — Elephant Cleric R 2GW
Lurking Informant RAV M Creature — Human Rogue C 1(U/B)
Mark of Eviction RAV U Enchantment — Aura U U
Master Warcraft RAV M Instant R 2(R/W)(R/W)
Mausoleum Turnkey RAV B Creature — Ogre Rogue U 3B
Mindleech Mass RAV M Creature — Horror R 5UBB
Mindmoil RAV R Enchantment R 4R
Mnemonic Nexus RAV U Instant U 3U
Moldervine Cloak RAV G Enchantment — Aura U 2G
Molten Sentry RAV R Creature — Elemental R 3R
Moonlight Bargain RAV B Instant R 3BB
Moroii RAV M Creature — Vampire U 2UB
Mortipede RAV B Creature — Insect C 3B
Mountain (4) RAV L Basic Land — Mountain C
Mountain (1) RAV L Basic Land — Mountain C
Mountain (2) RAV L Basic Land — Mountain C
Mountain (3) RAV L Basic Land — Mountain C
Muddle the Mixture RAV U Instant C UU
Necromantic Thirst RAV B Enchantment — Aura C 2BB
Necroplasm RAV B Creature — Ooze R 1BB
Netherborn Phalanx RAV B Creature — Horror U 5B
Nightguard Patrol RAV W Creature — Human Soldier C 2W
Nightmare Void RAV B Sorcery U 3B
Nullmage Shepherd RAV G Creature — Elf Shaman U 3G
Nullstone Gargoyle RAV A Artifact Creature — Gargoyle R 9
Oathsworn Giant RAV W Creature — Giant Soldier U 4WW
Ordruun Commando RAV R Creature — Minotaur Soldier C 3R
Overgrown Tomb RAV L Land — Swamp Forest R
Overwhelm RAV G Sorcery U 5GG
Pariah's Shield RAV A Artifact — Equipment R 5
Peel from Reality RAV U Instant C 1U
Peregrine Mask RAV A Artifact — Equipment U 1
Perilous Forays RAV G Enchantment U 3GG
Perplex RAV M Instant C 1UB
Phytohydra RAV M Creature — Plant Hydra R 2GWW
Plague Boiler RAV A Artifact R 3
Plains (2) RAV L Basic Land — Plains C
Plains (4) RAV L Basic Land — Plains C
Plains (1) RAV L Basic Land — Plains C
Plains (3) RAV L Basic Land — Plains C
Pollenbright Wings RAV M Enchantment — Aura U 4GW
Primordial Sage RAV G Creature — Spirit R 4GG
Privileged Position RAV M Enchantment R 2(G/W)(G/W)(G/W)
Psychic Drain RAV M Sorcery U XUB
Putrefy RAV M Instant U 1BG
Quickchange RAV U Instant C 1U
Rain of Embers RAV R Sorcery C 1R
Rally the Righteous RAV M Instant C 1RW
Razia, Boros Archangel RAV M Legendary Creature — Angel R 4RRWW
Razia's Purification RAV M Sorcery R 4RW
Recollect RAV G Sorcery U 2G
Remand RAV U Instant U 1U
Reroute RAV R Instant U 1R
Ribbons of Night RAV B Sorcery U 4B
Rolling Spoil RAV G Sorcery U 2GG
Roofstalker Wight RAV B Creature — Zombie C 1B
Root-Kin Ally RAV G Creature — Elemental Warrior U 4GG
Sabertooth Alley Cat RAV R Creature — Cat C 1RR
Sacred Foundry RAV L Land — Mountain Plains R
Sadistic Augermage RAV B Creature — Human Wizard C 2B
Sandsower RAV W Creature — Spirit U 3W
Savra, Queen of the Golgari RAV M Legendary Creature — Elf R 2BG
Scatter the Seeds RAV G Shaman
Instant C 3GG
Scion of the Wild RAV G Creature — Avatar R 1GG
Screeching Griffin RAV W Creature — Griffin C 3W
Searing Meditation RAV M Enchantment R 1RW
Seed Spark RAV W Instant U 3W
Seeds of Strength RAV M Instant C GW
Seismic Spike RAV R Sorcery C 2RR
Selesnya Evangel RAV M Creature — Elf Shaman C GW
Selesnya Guildmage RAV M Creature — Elf Wizard U (G/W)(G/W)
Selesnya Sagittars RAV M Creature — Elf Archer U 3GW
Selesnya Sanctuary RAV L Land C
Selesnya Signet RAV A Artifact C 2
Sell-Sword Brute RAV R Creature — Human Mercenary C 1R
Sewerdreg RAV B Creature — Spirit C 3BB
Shadow of Doubt RAV M Instant R (U/B)(U/B)
Shambling Shell RAV M Creature — Plant Zombie C 1BG
Shred Memory RAV B Instant C 1B
Siege Wurm RAV G Creature — Wurm C 5GG
Sins of the Past RAV B Sorcery R 4BB
Sisters of Stone Death RAV M Legendary Creature — Gorgon R 4BBGG
Skyknight Legionnaire RAV M Creature — Human Knight C 1RW
Smash RAV R Instant C 2R
Snapping Drake RAV U Creature — Drake C 3U
Sparkmage Apprentice RAV R Creature — Human Wizard C 1R
Spawnbroker RAV U Creature — Human Wizard R 2U
Spectral Searchlight RAV A Artifact U 3
Stasis Cell RAV U Enchantment — Aura C 4U
Stinkweed Imp RAV B Creature — Imp C 2B
Stone-Seeder Hierophant RAV G Creature — Human Druid C 2GG
Stoneshaker Shaman RAV R Creature — Human Shaman U 2R
Strands of Undeath RAV B Enchantment — Aura C 3B
Sundering Vitae RAV G Instant C 2G
Sunforger RAV A Artifact — Equipment R 3
Sunhome Enforcer RAV M Creature — Giant Soldier U 2RW
Sunhome, Fortress of the RAV L Land U
Legion
Suppression Field RAV W Enchantment U 1W
Surge of Zeal RAV R Instant C R
Surveilling Sprite RAV U Creature — Faerie Rogue C 1U
Svogthos, the Restless Tomb RAV L Land U
Swamp (2) RAV L Basic Land — Swamp C
Swamp (4) RAV L Basic Land — Swamp C
Swamp (3) RAV L Basic Land — Swamp C
Swamp (1) RAV L Basic Land — Swamp C
Szadek, Lord of Secrets RAV M Legendary Creature — Vampire R 3UUBB
Tattered Drake RAV U Creature — Zombie Drake C 4U
Telling Time RAV U Instant U 1U
Temple Garden RAV L Land — Forest Plains R
Terraformer RAV U Creature — Human Wizard C 2U
Terrarion RAV A Artifact C 1
Thoughtpicker Witch RAV B Creature — Human Wizard C B
Three Dreams RAV W Sorcery R 4W
Thundersong Trumpeter RAV M Creature — Human Soldier C RW
Tidewater Minion RAV U Creature — Elemental C 4UU
Tolsimir Wolfblood RAV M Legendary Creature — Elf R 4GW
Torpid Moloch RAV R Warrior
Creature — Lizard C R
Transluminant RAV G Creature — Dryad Shaman C 1G
Trophy Hunter RAV G Creature — Human Archer U 2G
Tunnel Vision RAV U Sorcery R 5U
Twilight Drover RAV W Creature — Spirit R 2W
Twisted Justice RAV M Sorcery U 4UB
Undercity Shade RAV B Creature — Shade U 4B
Ursapine RAV G Creature — Beast R 3GG
Vedalken Dismisser RAV U Creature — Vedalken Wizard C 5U
Vedalken Entrancer RAV U Creature — Vedalken Wizard C 3U
Veteran Armorer RAV W Creature — Human Soldier C 1W
Viashino Fangtail RAV R Creature — Viashino Warrior C 2RR
Viashino Slasher RAV R Creature — Viashino Warrior C 1R
Vigor Mortis RAV B Sorcery U 2BB
Vindictive Mob RAV B Creature — Human Berserker U 4BB
Vinelasher Kudzu RAV G Creature — Plant R 1G
Vitu-Ghazi, the City-Tree RAV L Land U
Votary of the Conclave RAV W Creature — Human Soldier C W
Voyager Staff RAV A Artifact U 1
Vulturous Zombie RAV M Creature — Plant Zombie R 3BG
Warp World RAV R Sorcery R 5RRR
War-Torch Goblin RAV R Creature — Goblin Warrior C R
Watchwolf RAV M Creature — Wolf U GW
Watery Grave RAV L Land — Island Swamp R
Wizened Snitches RAV U Creature — Faerie Rogue U 3U
Woebringer Demon RAV B Creature — Demon R 3BB
Wojek Apothecary RAV W Creature — Human Cleric U 2WW
Wojek Embermage RAV R Creature — Human Wizard U 3R
Wojek Siren RAV W Instant C W
Woodwraith Corrupter RAV M Creature — Elemental Horror R 3BBG
Woodwraith Strangler RAV M Creature — Plant Zombie C 2BG
Zephyr Spirit RAV U Creature — Spirit C 4U
Adarkar Wastes 9E L Land R
Air Elemental 9E U Creature — Elemental U 3UU
Aladdin's Ring 9E A Artifact R 8
Anaba Shaman 9E R Creature — Minotaur Shaman C 3R
Anaconda 9E G Creature — Snake U 3G
Anarchist 9E R Creature — Human Wizard U 4R
Ancient Silverback 9E G Creature — Ape R 4GG
Angel of Mercy 9E W Creature — Angel U 4W
Angelic Blessing 9E W Sorcery C 2W
Angel's Feather 9E A Artifact U 2
Annex 9E U Enchantment — Aura U 2UU
Archivist 9E U Creature — Human Wizard R 2UU
Aven Cloudchaser 9E W Creature — Bird Soldier C 3W
Aven Fisher 9E U Creature — Bird Soldier C 3U
Aven Flock 9E W Creature — Bird Soldier C 4W
Aven Windreader 9E U Creature — Bird Soldier Wizard C 3UU
Azure Drake 9E U Creature — Drake U 3U
Balduvian Barbarians 9E R Creature — Human Barbarian C 1RR
Baleful Stare 9E U Sorcery U 2U
Ballista Squad 9E W Creature — Human Rebel U 3W
Battle of Wits 9E U Enchantment R 3UU
Battlefield Forge 9E L Land R
Beast of Burden 9E A Artifact R 6
Biorhythm 9E G Sorcery R 6GG
Blackmail 9E B Sorcery U B
Blanchwood Armor 9E G Enchantment — Aura U 2G
Blaze 9E R Sorcery U XR
Blessed Orator 9E W Creature — Human Cleric U 3W
Blinding Angel 9E W Creature — Angel R 3WW
Blinking Spirit 9E W Creature — Spirit R 3W
Blood Moon 9E R Enchantment R 2R
Bloodfire Colossus 9E R Creature — Giant R 6RR
Bog Imp 9E B Creature — Imp C 1B
Bog Wraith 9E B Creature — Wraith U 3B
Boiling Seas 9E R Sorcery U 3R
Booby Trap 9E A Artifact R 6
Boomerang 9E U Instant C UU
Bottle Gnomes 9E A Artifact Creature — Gnome U 3
Brushland 9E L Land R
Caves of Koilos 9E L Land R
Chastise 9E W Instant U 3W
Circle of Protection: Black 9E W Enchantment U 1W
Circle of Protection: Red 9E W Enchantment U 1W
Clone 9E U Creature — Shapeshifter R 3U
Coat of Arms 9E A Artifact R 5
Coercion 9E B Sorcery C 2B
Confiscate 9E U Enchantment — Aura U 4UU
Consume Spirit 9E B Sorcery U X1B
Contaminated Bond 9E B Enchantment — Aura C 1B
Coral Eel 9E U Creature — Eel C 1U
Counsel of the Soratami 9E U Sorcery C 2U
Cowardice 9E U Enchantment R 3UU
Crafty Pathmage 9E U Creature — Human Wizard C 2U
Craw Wurm 9E G Creature — Wurm C 4GG
Creeping Mold 9E G Sorcery U 2GG
Crossbow Infantry 9E W Creature — Human Soldier C 1W
Cruel Edict 9E B Sorcery U 1B
Dancing Scimitar 9E A Artifact Creature — Spirit U 4
Daring Apprentice 9E U Creature — Human Wizard R 1UU
Dark Banishing 9E B Instant C 2B
Death Pits of Rath 9E B Enchantment R 3BB
Deathgazer 9E B Creature — Lizard U 3B
Defense Grid 9E A Artifact R 2
Dehydration 9E U Enchantment — Aura C 3U
Demolish 9E R Sorcery U 3R
Demon's Horn 9E A Artifact U 2
Demystify 9E W Instant C W
Diabolic Tutor 9E B Sorcery U 2BB
Disrupting Scepter 9E A Artifact R 3
Dragon's Claw 9E A Artifact U 2
Dream Prowler 9E U Creature — Illusion U 2UU
Drudge Skeletons 9E B Creature — Skeleton U 1B
Eager Cadet 9E W Creature — Human Soldier C W
Early Harvest 9E G Instant R 1GG
Elvish Bard 9E G Creature — Elf Shaman U 3GG
Elvish Berserker 9E G Creature — Elf Berserker C G
Elvish Champion 9E G Creature — Elf Lord R 1GG
Elvish Piper 9E G Creature — Elf Shaman R 3G
Elvish Warrior 9E G Creature — Elf Warrior C GG
Emperor Crocodile 9E G Creature — Crocodile R 3G
Enfeeblement 9E B Enchantment — Aura C BB
Enormous Baloth 9E G Creature — Beast U 6G
Enrage 9E R Instant U XR
Evacuation 9E U Instant R 3UU
Execute 9E B Instant U 2B
Exhaustion 9E U Sorcery U 2U
Fear 9E B Enchantment — Aura C BB
Fellwar Stone 9E A Artifact U 2
Festering Goblin 9E B Creature — Zombie Goblin C B
Final Punishment 9E B Sorcery R 3BB
Firebreathing 9E R Enchantment — Aura C R
Fishliver Oil 9E U Enchantment — Aura C 1U
Flame Wave 9E R Sorcery U 3RRRR
Flashfires 9E R Sorcery U 3R
Fleeting Image 9E U Creature — Illusion R 2U
Flight 9E U Enchantment — Aura C U
Flowstone Crusher 9E R Creature — Beast U 3RR
Flowstone Shambler 9E R Creature — Beast C 2R
Flowstone Slide 9E R Sorcery R X2RR
Foot Soldiers 9E W Creature — Human Soldier C 3W
Force of Nature 9E G Creature — Elemental R 2GGGG
Forest (2) 9E L Basic Land — Forest C
Forest (1) 9E L Basic Land — Forest C
Forest (3) 9E L Basic Land — Forest C
Forest (4) 9E L Basic Land — Forest C
Form of the Dragon 9E R Enchantment R 4RRR
Foul Imp 9E B Creature — Imp C BB
Fugitive Wizard 9E U Creature — Human Wizard C U
Furnace of Rath 9E R Enchantment R 1RRR
Giant Cockroach 9E B Creature — Insect C 3B
Giant Growth 9E G Instant C G
Giant Octopus 9E U Creature — Octopus C 3U
Giant Spider 9E G Creature — Spider C 3G
Gift of Estates 9E W Sorcery U 1W
Glorious Anthem 9E W Enchantment R 1WW
Glory Seeker 9E W Creature — Human Soldier C 1W
Gluttonous Zombie 9E B Creature — Zombie U 4B
Goblin Balloon Brigade 9E R Creature — Goblin Warrior U R
Goblin Brigand 9E R Creature — Goblin Warrior C 1R
Goblin Chariot 9E R Creature — Goblin Warrior C 2R
Goblin King 9E R Creature — Goblin Lord R 1RR
Goblin Mountaineer 9E R Creature — Goblin Scout C R
Goblin Piker 9E R Creature — Goblin Warrior C 1R
Goblin Raider 9E R Creature — Goblin Warrior C 1R
Goblin Sky Raider 9E R Creature — Goblin Warrior C 2R
Grave Pact 9E B Enchantment R 1BBB
Gravedigger 9E B Creature — Zombie C 3B
Greater Good 9E G Enchantment R 2GG
Grizzly Bears 9E G Creature — Bear C 1G
Groundskeeper 9E G Creature — Human Druid U G
Guerrilla Tactics 9E R Instant U 1R
Hell's Caretaker 9E B Creature — Horror R 3B
Highway Robber 9E B Creature — Human Mercenary C 2BB
Hill Giant 9E R Creature — Giant C 3R
Hollow Dogs 9E B Creature — Hound C 4B
Holy Day 9E W Instant C W
Holy Strength 9E W Enchantment — Aura C W
Honor Guard 9E W Creature — Human Soldier C W
Horned Turtle 9E U Creature — Turtle C 2U
Horror of Horrors 9E B Enchantment U 3BB
Howling Mine 9E A Artifact R 2
Hunted Wumpus 9E G Creature — Beast U 3G
Hypnotic Specter 9E B Creature — Specter R 1BB
Icy Manipulator 9E A Artifact U 4
Imaginary Pet 9E U Creature — Illusion R 1U
Index 9E U Sorcery C U
Infantry Veteran 9E W Creature — Human Soldier C W
Inspirit 9E W Instant U 2W
Island (4) 9E L Basic Land — Island C
Island (2) 9E L Basic Land — Island C
Island (1) 9E L Basic Land — Island C
Island (3) 9E L Basic Land — Island C
Ivory Mask 9E W Enchantment R 2WW
Jade Statue 9E A Artifact R 4
Jester's Cap 9E A Artifact R 4
Kami of Old Stone 9E W Creature — Spirit U 3W
Karplusan Forest 9E L Land R
Karplusan Yeti 9E R Creature — Yeti R 3RR
Kavu Climber 9E G Creature — Kavu C 3GG
King Cheetah 9E G Creature — Cat U 3G
Kird Ape 9E R Creature — Ape U R
Kraken's Eye 9E A Artifact U 2
Lava Axe 9E R Sorcery C 4R
Leonin Skyhunter 9E W Creature — Cat Knight U WW
Levitation 9E U Enchantment U 2UU
Ley Druid 9E G Creature — Human Druid U 2G
Lightning Elemental 9E R Creature — Elemental C 3R
Llanowar Behemoth 9E G Creature — Elemental U 3GG
Llanowar Elves 9E G Creature — Elf Druid C G
Llanowar Wastes 9E L Land R
Looming Shade 9E B Creature — Shade C 2B
Lord of the Undead 9E B Creature — Zombie Lord R 1BB
Loxodon Warhammer 9E A Artifact — Equipment R 3
Lumengrid Warden 9E U Creature — Human Wizard C 1U
Magnivore 9E R Creature — Lhurgoyf R 2RR
Mahamoti Djinn 9E U Creature — Djinn R 4UU
Mana Clash 9E R Sorcery R R
Mana Leak 9E U Instant C 1U
Marble Titan 9E W Creature — Giant R 3W
Maro 9E G Creature — Elemental R 2GG
Master Decoy 9E W Creature — Human Soldier C 1W
Master Healer 9E W Creature — Human Cleric R 4W
Megrim 9E B Enchantment U 2B
Mending Hands 9E W Instant C W
Might of Oaks 9E G Instant R 3G
Millstone 9E A Artifact R 2
Mind Bend 9E U Instant R U
Mind Rot 9E B Sorcery C 2B
Mindslicer 9E B Creature — Horror R 2BB
Mogg Sentry 9E R Creature — Goblin Warrior R R
Mortivore 9E B Creature — Lhurgoyf R 2BB
Mountain (1) 9E L Basic Land — Mountain C
Mountain (3) 9E L Basic Land — Mountain C
Mountain (2) 9E L Basic Land — Mountain C
Mountain (4) 9E L Basic Land — Mountain C
Nantuko Husk 9E B Creature — Zombie Insect U 2B
Natural Affinity 9E G Instant R 2G
Natural Spring 9E G Sorcery C 3GG
Naturalize 9E G Instant C 1G
Needle Storm 9E G Sorcery U 2G
Nekrataal 9E B Creature — Human Assassin U 2BB
Nightmare 9E B Creature — Nightmare R 5B
Norwood Ranger 9E G Creature — Elf Scout C G
Ogre Taskmaster 9E R Creature — Ogre U 3R
Oracle's Attendants 9E W Creature — Human Soldier R 3W
Orcish Artillery 9E R Creature — Orc Warrior U 1RR
Order of the Sacred Bell 9E G Creature — Human Monk C 3G
Ornithopter 9E A Artifact Creature — Thopter U 0
Overgrowth 9E G Enchantment — Aura C 2G
Pacifism 9E W Enchantment — Aura C 1W
Paladin en-Vec 9E W Creature — Human Knight R 1WW
Panic Attack 9E R Sorcery C 2R
Peace of Mind 9E W Enchantment U 1W
Pegasus Charger 9E W Creature — Pegasus C 2W
Persecute 9E B Sorcery R 2BB
Phantom Warrior 9E U Creature — Illusion U 1UU
Phyrexian Arena 9E B Enchantment R 1BB
Phyrexian Gargantua 9E B Creature — Horror U 4BB
Phyrexian Hulk 9E A Artifact Creature — Golem U 6
Plagiarize 9E U Instant R 3U
Plague Beetle 9E B Creature — Insect C B
Plague Wind 9E B Sorcery R 7BB
Plains (2) 9E L Basic Land — Plains C
Plains (4) 9E L Basic Land — Plains C
Plains (1) 9E L Basic Land — Plains C
Plains (3) 9E L Basic Land — Plains C
Polymorph 9E U Sorcery R 3U
Puppeteer 9E U Creature — Human Wizard U 2U
Pyroclasm 9E R Sorcery U 1R
Quicksand 9E L Land U
Raging Goblin 9E R Creature — Goblin Berserker C R
Raise Dead 9E B Sorcery C B
Rampant Growth 9E G Sorcery C 1G
Rathi Dragon 9E R Creature — Dragon R 2RR
Ravenous Rats 9E B Creature — Rat C 1B
Razortooth Rats 9E B Creature — Rat C 2B
Reclaim 9E G Instant C G
Reflexes 9E R Enchantment — Aura C R
Regeneration 9E G Enchantment — Aura U 1G
Relentless Assault 9E R Sorcery R 2RR
Reminisce 9E U Sorcery U 2U
Remove Soul 9E U Instant C 1U
Reverse Damage 9E W Instant R 1WW
Rewind 9E U Instant U 2UU
Righteousness 9E W Instant R W
River Bear 9E G Creature — Bear U 3G
Rod of Ruin 9E A Artifact U 4
Rogue Kavu 9E R Creature — Kavu C 1R
Rootbreaker Wurm 9E G Creature — Wurm U 5GG
Rootwalla 9E G Creature — Lizard C 2G
Royal Assassin 9E B Creature — Human Assassin R 1BB
Rukh Egg 9E R Creature — Egg R 3R
Sacred Ground 9E W Enchantment R 1W
Sacred Nectar 9E W Sorcery C 1W
Sage Aven 9E U Creature — Bird Wizard C 3U
Samite Healer 9E W Creature — Human Cleric C 1W
Sanctum Guardian 9E W Creature — Human Cleric U 1WW
Sandstone Warrior 9E R Creature — Human Soldier C 2RR
Savannah Lions 9E W Creature — Cat R W
Scaled Wurm 9E G Creature — Wurm C 7G
Scathe Zombies 9E B Creature — Zombie C 2B
Sea Monster 9E U Creature — Serpent C 4UU
Sea's Claim 9E U Enchantment — Aura C U
Seasoned Marshal 9E W Creature — Human Soldier U 2WW
Seedborn Muse 9E G Creature — Spirit R 3GG
Seething Song 9E R Instant C 2R
Sengir Vampire 9E B Creature — Vampire R 3BB
Serpent Warrior 9E B Creature — Snake Warrior C 2B
Serra Angel 9E W Creature — Angel R 3WW
Serra's Blessing 9E W Enchantment U 1W
Shard Phoenix 9E R Creature — Phoenix R 4R
Shatter 9E R Instant C 1R
Shivan Dragon 9E R Creature — Dragon R 4RR
Shivan Reef 9E L Land R
Shock 9E R Instant C R
Sift 9E U Sorcery C 3U
Silklash Spider 9E G Creature — Spider R 3GG
Skyhunter Prowler 9E W Creature — Cat Knight C 2W
Slate of Ancestry 9E A Artifact R 4
Slay 9E B Instant U 2B
Sleight of Hand 9E U Sorcery C U
Soul Feast 9E B Sorcery U 3BB
Soul Warden 9E W Creature — Human Cleric U W
Spellbook 9E A Artifact U 0
Spined Wurm 9E G Creature — Wurm C 4G
Spineless Thug 9E B Creature — Zombie Mercenary C 1B
Spirit Link 9E W Enchantment — Aura U W
Stone Rain 9E R Sorcery C 2R
Storage Matrix 9E A Artifact R 3
Storm Crow 9E U Creature — Bird C 1U
Story Circle 9E W Enchantment R 1WW
Stream of Life 9E G Sorcery U XG
Sudden Impact 9E R Instant U 3R
Sulfurous Springs 9E L Land R
Summer Bloom 9E G Sorcery U 1G
Suntail Hawk 9E W Creature — Bird C W
Swamp (4) 9E L Basic Land — Swamp C
Swamp (3) 9E L Basic Land — Swamp C
Swamp (1) 9E L Basic Land — Swamp C
Swamp (2) 9E L Basic Land — Swamp C
Swarm of Rats 9E B Creature — Rat U 1B
Tanglebloom 9E A Artifact U 1
Teferi's Puzzle Box 9E A Artifact R 4
Telepathy 9E U Enchantment U U
Tempest of Light 9E W Instant U 2W
Temporal Adept 9E U Creature — Human Wizard R 1UU
Thieving Magpie 9E U Creature — Bird U 2UU
Thought Courier 9E U Creature — Human Wizard U 1U
Thran Golem 9E A Artifact Creature — Golem R 5
Threaten 9E R Sorcery U 2R
Thundermare 9E R Creature — Thundermare R 5R
Tidal Kraken 9E U Creature — Kraken R 5UUU
Tidings 9E U Sorcery U 3UU
Time Ebb 9E U Sorcery C 2U
Trade Routes 9E U Enchantment R 1U
Trained Armodon 9E G Creature — Elephant C 1GG
Traumatize 9E U Sorcery R 3UU
Treasure Trove 9E U Enchantment U 2UU
Tree Monkey 9E G Creature — Ape C G
Treetop Bracers 9E G Enchantment — Aura C 1G
Underground River 9E L Land R
Underworld Dreams 9E B Enchantment R BBB
Unholy Strength 9E B Enchantment — Aura C B
Ur-Golem's Eye 9E A Artifact U 4
Urza's Mine 9E L Land — Urza's Mine U
Urza's Power Plant 9E L Land — Urza's Power-Plant U
Urza's Tower 9E L Land — Urza's Tower U
Utopia Tree 9E G Creature — Plant R 1G
Venerable Monk 9E W Creature — Human Monk Cleric C 2W
Vengeance 9E W Sorcery U 3W
Verdant Force 9E G Creature — Elemental R 5GGG
Verduran Enchantress 9E G Creature — Human Druid R 1GG
Veteran Cavalier 9E W Creature — Human Knight C WW
Viashino Sandstalker 9E R Creature — Viashino Warrior U 1RR
Viridian Shaman 9E G Creature — Elf Shaman U 2G
Vizzerdrix 9E U Creature — Beast R 6U
Volcanic Hammer 9E R Sorcery C 1R
Vulshok Morningstar 9E A Artifact — Equipment U 2
Wanderguard Sentry 9E U Creature — Drone C 4U
Warrior's Honor 9E W Instant C 2W
Weathered Wayfarer 9E W Creature — Human Nomad R W
Web 9E G Cleric
Enchantment — Aura U G
Weird Harvest 9E G Sorcery R XGG
Whip Sergeant 9E R Creature — Human Soldier U 2R
Wildfire 9E R Sorcery R 4RR
Will-O'-The-Wisp 9E B Creature — Spirit R B
Wind Drake 9E U Creature — Drake C 2U
Withering Gaze 9E U Sorcery U 2U
Wood Elves 9E G Creature — Elf Scout C 2G
Worship 9E W Enchantment R 3W
Wrath of God 9E W Sorcery R 2WW
Wurm's Tooth 9E A Artifact U 2
Yavimaya Coast 9E L Land R
Yavimaya Enchantress 9E G Creature — Human Druid U 2G
Yawgmoth Demon 9E B Creature — Demon R 4BB
Zealous Inquisitor 9E W Creature — Human Cleric U 2W
Zodiac Monkey 9E G Creature — Ape C 1G
Zombify 9E B Sorcery U 3B
Zur's Weirding 9E U Enchantment R 3U
Adamaro, First to Desire SOK R Legendary Creature — Spirit R 1RR
Aether Shockwave SOK W Instant U 3W
Akki Drillmaster SOK R Creature — Goblin Shaman C 2R
Akki Underling SOK R Creature — Goblin Warrior C 1R
Akuta, Born of Ash SOK B Legendary Creature — Spirit R 2BB
Araba Mothrider SOK W Creature — Human Samurai C 1W
Arashi, the Sky Asunder SOK G Legendary Creature — Spirit R 3GG
Ashes of the Fallen SOK A Artifact R 2
Ayumi, the Last Visitor SOK G Legendary Creature — Spirit R 3GG
Barrel Down Sokenzan SOK R Instant — Arcane C 2R
Blood Clock SOK A Artifact R 4
Bounteous Kirin SOK G Legendary Creature — Kirin R 5GG
Briarknit Kami SOK G Spirit
Creature — Spirit U 3GG
Burning-Eye Zubera SOK R Creature — Zubera Spirit U 2RR
Captive Flame SOK R Enchantment U 2R
Celestial Kirin SOK W Legendary Creature — Kirin R 2WW
Charge Across the Araba SOK W Spirit
Instant — Arcane U 4W
Choice of Damnations SOK B Sorcery — Arcane R 5B
Cloudhoof Kirin SOK U Legendary Creature — Spirit R 3UU
Cowed by Wisdom SOK W Enchant Creature C W
Curtain of Light SOK W Instant C 1W
Cut the Earthly Bond SOK U Instant — Arcane C U
Death Denied SOK B Instant — Arcane C XBB
Death of a Thousand Stings SOK B Instant — Arcane C 4B
Deathknell Kami SOK B Creature — Spirit C 1B
Deathmask Nezumi SOK B Creature — Rat Shaman C 2B
Dense Canopy SOK G Enchantment U 1G
Descendant of Kiyomaro SOK W Creature — Human Soldier U 1WW
Descendant of Masumaro SOK G Creature — Human Monk U 2G
Descendant of Soramaro SOK U Creature — Human Wizard C 3U
Dosan's Oldest Chant SOK G Sorcery C 4G
Dreamcatcher SOK U Creature — Spirit C U
Ebony Owl Netsuke SOK A Artifact U 2
Eiganjo Free-Riders SOK W Creature — Human Soldier U 3W
Elder Pine of Jukai SOK G Creature — Spirit C 2G
Endless Swarm SOK G Sorcery R 5GGG
Enduring Ideal SOK W Sorcery R 5WW
Erayo, Soratami Ascendant SOK U Legendary Creature — Moonfolk R 1U
Eternal Dominion SOK U Monk
Sorcery R 7UUU
Evermind SOK U Instant — Arcane U
Exile into Darkness SOK B Sorcery U 4B
Feral Lightning SOK R Sorcery U 3RRR
Fiddlehead Kami SOK G Creature — Spirit C 4G
Footsteps of the Goryo SOK B Sorcery — Arcane U 2B
Freed from the Real SOK U Enchant Creature C 2U
Gaze of Adamaro SOK R Instant — Arcane U 2RR
Ghost-Lit Nourisher SOK G Creature — Spirit U 2G
Ghost-Lit Raider SOK R Creature — Spirit U 2R
Ghost-Lit Redeemer SOK W Creature — Spirit U W
Ghost-Lit Stalker SOK B Creature — Spirit U B
Ghost-Lit Warder SOK U Creature — Spirit U 1U
Glitterfang SOK R Creature — Spirit C R
Gnat Miser SOK B Creature — Rat Shaman C B
Godo's Irregulars SOK R Creature — Human Warrior U R
Hail of Arrows SOK W Instant U XW
Hand of Cruelty SOK B Creature — Human Samurai U BB
Hand of Honor SOK W Creature — Human Samurai U WW
Haru-Onna SOK G Creature — Spirit U 3G
Hidetsugu's Second Rite SOK R Instant R 3R
Homura, Human Ascendant SOK R Legendary Creature — Human R 4RRR
Ideas Unbound SOK U Monk
Sorcery — Arcane C UU
Iizuka the Ruthless SOK R Legendary Creature — Human R 3RR
Iname as One SOK M Samurai
Legendary Creature — Spirit R 8BBGG
Infernal Kirin SOK B Legendary Creature — Kirin R 2BB
Inner Calm, Outer Strength SOK G Spirit
Instant — Arcane C 2G
Inner Fire SOK R Sorcery C 3R
Inner-Chamber Guard SOK W Creature — Human Samurai U 1W
Into the Fray SOK R Instant — Arcane C R
Ivory Crane Netsuke SOK A Artifact U 2
Jiwari, the Earth Aflame SOK R Legendary Creature — Spirit R 3RR
Kagemaro, First to Suffer SOK B Legendary Creature — Demon R 3BB
Kagemaro's Clutch SOK B Spirit
Enchant Creature C 3B
Kaho, Minamo Historian SOK U Legendary Creature — Human R 2UU
Kami of Empty Graves SOK B Wizard
Creature — Spirit C 3B
Kami of the Crescent Moon SOK U Legendary Creature — Spirit R UU
Kami of the Tended Garden SOK G Creature — Spirit U 3G
Kashi-Tribe Elite SOK G Creature — Snake Warrior U 1GG
Kataki, War's Wage SOK W Legendary Creature — Spirit R 1W
Kemuri-Onna SOK B Creature — Spirit U 4B
Kiku's Shadow SOK B Sorcery U BB
Kiri-Onna SOK U Creature — Spirit U 4U
Kitsune Bonesetter SOK W Creature — Fox Cleric C 2W
Kitsune Dawnblade SOK W Creature — Fox Samurai C 4W
Kitsune Loreweaver SOK W Creature — Fox Cleric C 1W
Kiyomaro, First to Stand SOK W Legendary Creature — Spirit R 3WW
Kuon, Ogre Ascendant SOK B Legendary Creature — Ogre R BBB
Kuro's Taken SOK B Monk
Creature — Rat Samurai C 1B
Locust Miser SOK B Creature — Rat Shaman U 2BB
Maga, Traitor to Mortals SOK B Legendary Creature — Human R XBBB
Manriki-Gusari SOK A Wizard
Artifact U 2
Masumaro, First to Live SOK G Legendary Creature — Spirit R 3GGG
Matsu-Tribe Birdstalker SOK G Creature — Snake Warrior C 2GG
Measure of Wickedness SOK B Archer
Enchantment U 3B
Meishin, the Mind Cage SOK U Legendary Enchantment R 4UUU
Michiko Konda, Truth Seeker SOK W Legendary Creature — Human R 3W
Mikokoro, Center of the Sea SOK L Advisor
Legendary Land R
Minamo Scrollkeeper SOK U Creature — Human Wizard C 1U
Miren, the Moaning Well SOK L Legendary Land R
Molting Skin SOK G Enchantment U 2G
Moonbow Illusionist SOK U Creature — Moonfolk Wizard C 2U
Moonwing Moth SOK W Creature — Insect C 1WW
Murmurs from Beyond SOK U Instant — Arcane C 2U
Neverending Torment SOK B Sorcery R 4BB
Nightsoil Kami SOK G Creature — Spirit C 4GG
Nikko-Onna SOK W Creature — Spirit U 2W
Oboro Breezecaller SOK U Creature — Moonfolk Wizard C 1U
Oboro Envoy SOK U Creature — Moonfolk Wizard U 3U
Oboro, Palace in the Clouds SOK L Legendary Land R
Okina Nightwatch SOK G Creature — Human Monk C 4G
O-Naginata SOK A Artifact U 1
One with Nothing SOK B Instant R B
Oni of Wild Places SOK R Creature — Demon Spirit U 5R
Oppressive Will SOK U Instant C 2U
Overwhelming Intellect SOK U Instant U 4UU
Pain's Reward SOK B Sorcery R 2B
Path of Anger's Flame SOK R Instant — Arcane C 2R
Pithing Needle SOK A Artifact R 1
Plow Through Reito SOK W Instant — Arcane C 1W
Presence of the Wise SOK W Sorcery U 2WW
Promise of Bunrei SOK W Enchantment R 2W
Promised Kannushi SOK G Creature — Human Druid C G
Pure Intentions SOK W Instant — Arcane R W
Rally the Horde SOK R Sorcery R 5R
Raving Oni-Slave SOK B Creature — Ogre Warrior C 1B
Razorjaw Oni SOK B Creature — Demon Spirit U 3B
Reki, the History of Kamigawa SOK G Legendary Creature — Human R 2G
Rending Vines SOK G Shaman
Instant — Arcane C 1GG
Reverence SOK W Enchantment R 2WW
Ronin Cavekeeper SOK R Creature — Human Samurai C 5R
Rune-Tail, Kitsune Ascendant SOK W Legendary Creature — Fox R 2W
Rushing-Tide Zubera SOK U Monk
Creature — Zubera Spirit U 2UU
Sakashima the Impostor SOK U Legendary Creature — Human R 2UU
Sakura-Tribe Scout SOK G Rogue
Creature — Snake Shaman C G
Sasaya, Orochi Ascendant SOK G Scout
Legendary Creature — Snake R 1GG
Scroll of Origins SOK A Monk
Artifact R 2
Secretkeeper SOK U Creature — Spirit U 3U
Seed the Land SOK G Enchantment R 2GG
Seek the Horizon SOK G Sorcery U 3G
Sekki, Seasons' Guide SOK G Legendary Creature — Spirit R 5GGG
Shape Stealer SOK U Creature — Shapeshifter Spirit U UU
Shifting Borders SOK U Instant — Arcane U 3U
Shinen of Fear's Chill SOK B Creature — Spirit C 4B
Shinen of Flight's Wings SOK U Creature — Spirit C 4U
Shinen of Fury's Fire SOK R Creature — Spirit C 2R
Shinen of Life's Roar SOK G Creature — Spirit C 1G
Shinen of Stars' Light SOK W Creature — Spirit C 2W
Sink into Takenuma SOK B Sorcery — Arcane C 3B
Skull Collector SOK B Creature — Ogre Warrior U 1BB
Skyfire Kirin SOK R Legendary Creature — Kirin R 2RR
Sokenzan Renegade SOK R Spirit
Creature — Ogre Samurai U 2R
Sokenzan Spellblade SOK R Mercenary
Creature — Ogre Samurai C 4R
Soramaro, First to Dream SOK U Shaman
Legendary Creature — Spirit R 4UU
Soratami Cloud Chariot SOK A Artifact U 5
Spiraling Embers SOK R Sorcery — Arcane C 3R
Spiritual Visit SOK W Instant — Arcane C W
Stampeding Serow SOK G Creature — Beast U 2GG
Sunder from Within SOK R Sorcery — Arcane U 2RR
Thoughts of Ruin SOK R Sorcery R 2RR
Tomb of Urami SOK L Legendary Land R
Torii Watchward SOK W Creature — Spirit C 4W
Trusted Advisor SOK U Creature — Human Advisor U U
Twincast SOK U Instant R UU
Undying Flames SOK R Sorcery R 4RR
Wine of Blood and Iron SOK A Artifact R 3
Yuki-Onna SOK R Creature — Spirit U 3R
Akki Blizzard-Herder BOK R Creature — Goblin Shaman C 1R
Akki Raider BOK R Creature — Goblin Warrior U 1R
Ashen Monstrosity BOK R Creature — Spirit U 5RR
Aura Barbs BOK R Instant — Arcane U 2R
Baku Altar BOK A Artifact R 2
Bile Urchin BOK B Creature — Spirit C B
Blademane Baku BOK R Creature — Spirit C 1R
Blazing Shoal BOK R Instant — Arcane R XRR
Blessing of Leeches BOK B Enchant Creature C 2B
Blinding Powder BOK A Artifact — Equipment U 1
Body of Jukai BOK G Creature — Spirit U 7GG
Budoka Pupil BOK G Creature — Human Monk U 1GG
Call for Blood BOK B Instant — Arcane C 4B
Callow Jushi BOK U Creature — Human Wizard U 1UU
Child of Thorns BOK G Creature — Spirit C G
Chisei, Heart of Oceans BOK U Legendary Creature — Spirit R 2UU
Clash of Realities BOK R Enchantment R 3R
Crack the Earth BOK R Sorcery — Arcane C R
Crawling Filth BOK B Creature — Spirit C 5B
Cunning Bandit BOK R Creature — Human Wizard U 1RR
Day of Destiny BOK W Legendary Enchantment R 3W
Disrupting Shoal BOK U Instant — Arcane R XUU
Empty-Shrine Kannushi BOK W Creature — Human Cleric U W
Enshrined Memories BOK G Sorcery R XG
Eradicate BOK B Sorcery U 2BB
Faithful Squire BOK W Creature — Human Soldier U 1WW
Final Judgment BOK W Sorcery R 4WW
First Volley BOK R Instant — Arcane C 1R
Flames of the Blood Hand BOK R Instant U 2R
Floodbringer BOK U Creature — Moonfolk Wizard C 1U
Forked-Branch Garami BOK G Creature — Spirit U 3GG
Frost Ogre BOK R Creature — Ogre Warrior C 3RR
Frostling BOK R Creature — Spirit C R
Fumiko the Lowblood BOK R Legendary Creature — Human R 2RR
Genju of the Cedars BOK G Samurai
Enchant Forest U G
Genju of the Falls BOK U Enchant Island U U
Genju of the Fens BOK B Enchant Swamp U B
Genju of the Fields BOK W Enchant Plains U W
Genju of the Realm BOK M Legendary Enchant Land R WUBRG
Genju of the Spires BOK R Enchant Mountain U R
Gnarled Mass BOK G Creature — Spirit C 1GG
Goblin Cohort BOK R Creature — Goblin Warrior C R
Gods' Eye, Gate to the Reikai BOK L Legendary Land U
Goryo's Vengeance BOK B Instant — Arcane R 1B
Harbinger of Spring BOK G Creature — Spirit C 4G
Heart of Light BOK W Enchant Creature C 2W
Heartless Hidetsugu BOK R Legendary Creature — Ogre R 3RR
Heed the Mists BOK U Shaman
Sorcery — Arcane U 3UU
Hero's Demise BOK B Instant R 1B
Higure, the Still Wind BOK U Legendary Creature — Human R 3UU
Hired Muscle BOK B Ninja
Creature — Human Warrior U 1BB
Hokori, Dust Drinker BOK W Legendary Creature — Spirit R 2WW
Horobi's Whisper BOK B Instant — Arcane C 1BB
Hundred-Talon Strike BOK W Instant — Arcane C W
In the Web of War BOK R Enchantment R 3RR
Indebted Samurai BOK W Creature — Human Samurai U 3W
Ink-Eyes, Servant of Oni BOK B Legendary Creature — Rat Ninja R 4BB
Ire of Kaminari BOK R Instant — Arcane C 3R
Isao, Enlightened Bushi BOK G Legendary Creature — Human R 2G
Ishi-Ishi, Akki Crackshot BOK R Samurai
Legendary Creature — Goblin R 1R
Iwamori of the Open Fist BOK G Warrior
Legendary Creature — Human R 2GG
Jetting Glasskite BOK U Monk
Creature — Spirit U 4UU
Kaijin of the Vanishing Touch BOK U Creature — Spirit U 1U
Kami of False Hope BOK W Creature — Spirit C W
Kami of Tattered Shoji BOK W Creature — Spirit C 4W
Kami of the Honored Dead BOK W Creature — Spirit U 5WW
Kentaro, the Smiling Cat BOK W Legendary Creature — Human R 1W
Kira, Great Glass-Spinner BOK U Samurai
Legendary Creature — Spirit R 1UU
Kitsune Palliator BOK W Creature — Fox Cleric U 2W
Kodama of the Center Tree BOK G Legendary Creature — Spirit R 4G
Kumano's Blessing BOK R Enchant Creature C 2R
Kyoki, Sanity's Eclipse BOK B Legendary Creature — Demon R 4BB
Lifegift BOK G Spirit
Enchantment R 2G
Lifespinner BOK G Creature — Spirit U 3G
Loam Dweller BOK G Creature — Spirit U 1G
Mannichi, the Fevered Dream BOK R Legendary Creature — Spirit R 2R
Mark of Sakiko BOK G Enchant Creature U 1G
Mark of the Oni BOK B Enchant Creature U 2B
Matsu-Tribe Sniper BOK G Creature — Snake Warrior C 1G
Mending Hands BOK W Archer
Instant C W
Minamo Sightbender BOK U Creature — Human Wizard U 1U
Minamo's Meddling BOK U Instant C 2UU
Mirror Gallery BOK A Artifact R 5
Mistblade Shinobi BOK U Creature — Human Ninja C 2U
Moonlit Strider BOK W Creature — Spirit C 3W
Neko-Te BOK A Artifact — Equipment R 3
Nezumi Shadow-Watcher BOK B Creature — Rat Warrior U B
Ninja of the Deep Hours BOK U Creature — Human Ninja C 3U
Nourishing Shoal BOK G Instant — Arcane R XGG
Ogre Marauder BOK B Creature — Ogre Warrior U 1BB
Ogre Recluse BOK R Creature — Ogre Warrior U 3R
Okiba-Gang Shinobi BOK B Creature — Rat Ninja C 3BB
Opal-Eye, Konda's Yojimbo BOK W Legendary Creature — Fox R 1WW
Orb of Dreams BOK A Samurai
Artifact R 3
Ornate Kanzashi BOK A Artifact R 5
Overblaze BOK R Instant — Arcane U 3R
Oyobi, Who Split the Heavens BOK W Legendary Creature — Spirit R 6W
Patron of the Akki BOK R Legendary Creature — Spirit R 4RR
Patron of the Kitsune BOK W Legendary Creature — Spirit R 4WW
Patron of the Moon BOK U Legendary Creature — Spirit R 5UU
Patron of the Nezumi BOK B Legendary Creature — Spirit R 5BB
Patron of the Orochi BOK G Legendary Creature — Spirit R 6GG
Petalmane Baku BOK G Creature — Spirit C 1G
Phantom Wings BOK U Enchant Creature C 1U
Psychic Spear BOK B Sorcery C B
Pus Kami BOK B Creature — Spirit U 5BB
Quash BOK U Instant U 2UU
Quillmane Baku BOK U Creature — Spirit C 4U
Reduce to Dreams BOK U Sorcery R 3UU
Ribbons of the Reikai BOK U Sorcery — Arcane C 4U
Roar of Jukai BOK G Instant — Arcane C 2G
Ronin Cliffrider BOK R Creature — Human Samurai U 3RR
Ronin Warclub BOK A Artifact U 3
Sakiko, Mother of Summer BOK G Legendary Creature — Snake R 4GG
Sakura-Tribe Springcaller BOK G Shaman
Creature — Snake Shaman C 3G
Scaled Hulk BOK G Creature — Spirit C 5G
Scour BOK W Instant U 2WW
Scourge of Numai BOK B Creature — Demon Spirit U 3B
Shimmering Glasskite BOK U Creature — Spirit C 3U
Shining Shoal BOK W Instant — Arcane R XWW
Shinka Gatekeeper BOK R Creature — Ogre Warrior C 2R
Shirei, Shizo's Caretaker BOK B Legendary Creature — Spirit R 4B
Shizuko, Caller of Autumn BOK G Legendary Creature — Snake R 1GG
Shuko BOK A Shaman
Artifact — Equipment U 1
Shuriken BOK A Artifact — Equipment U 1
Sickening Shoal BOK B Instant — Arcane R XBB
Silverstorm Samurai BOK W Creature — Fox Samurai C 4WW
Skullmane Baku BOK B Creature — Spirit C 3BB
Skullsnatcher BOK B Creature — Rat Ninja C 1B
Slumbering Tora BOK A Artifact R 3
Soratami Mindsweeper BOK U Creature — Moonfolk Wizard U 3U
Sosuke's Summons BOK G Sorcery U 2G
Sowing Salt BOK R Sorcery U 2RR
Splinter BOK G Sorcery U 2GG
Split-Tail Miko BOK W Creature — Fox Cleric C 1W
Stir the Grave BOK B Sorcery C XB
Stream of Consciousness BOK U Instant — Arcane U 1U
Sway of the Stars BOK U Sorcery R 8UU
Takeno's Cavalry BOK W Creature — Human Samurai C 3W
Takenuma Bleeder BOK B Archer
Creature — Ogre Shaman C 2B
Tallowisp BOK W Creature — Spirit U 1W
Teardrop Kami BOK U Creature — Spirit C U
Tendo Ice Bridge BOK L Land R
Terashi's Grasp BOK W Sorcery — Arcane C 2W
Terashi's Verdict BOK W Instant — Arcane U 1W
That Which Was Taken BOK A Artifact R 5
Threads of Disloyalty BOK U Enchant Creature R 1UU
Three Tragedies BOK B Sorcery — Arcane U 3BB
Throat Slitter BOK B Creature — Rat Ninja U 4B
Toils of Night and Day BOK U Instant — Arcane C 2U
Tomorrow, Azami's Familiar BOK U Legendary Creature — Spirit R 5U
Torrent of Stone BOK R Instant — Arcane C 3R
Toshiro Umezawa BOK B Legendary Creature — Human R 1BB
Traproot Kami BOK G Samurai
Creature — Spirit C G
Twist Allegiance BOK R Sorcery R 6R
Umezawa's Jitte BOK A Legendary Artifact — Equipment R 2
Unchecked Growth BOK G Instant — Arcane U 2G
Uproot BOK G Sorcery — Arcane C 3G
Veil of Secrecy BOK U Instant — Arcane C 1U
Vital Surge BOK G Instant — Arcane C 1G
Walker of Secret Ways BOK U Creature — Human Ninja U 2U
Ward of Piety BOK W Enchant Creature U 1W
Waxmane Baku BOK W Creature — Spirit C 2W
Yomiji, Who Bars the Way BOK W Legendary Creature — Spirit R 5WW
Yukora, the Prisoner BOK B Legendary Creature — Demon R 2BB
"Ach! Hans, Run!" UH M Spirit
Enchantment R 2RRGG
_____ UH U Creature — Shapeshifter U U
Aesthetic Consultation UH B Instant R B
Ambiguity UH U Enchantment R 2UU
Artful Looter UH U Creature — Human Wizard C 2U
Ass Whuppin' UH M Sorcery R 1WB
Assquatch UH R Creature — Donkey Lord R 4R
Atinlay Igpay UH W Eaturecray — Igpay U 5W
Avatar of Me UH U Creature — Avatar R 2UU
AWOL UH W Instant C 2W
Bad Ass UH B Creature — Donkey Zombie C 2BB
B-I-N-G-O UH G Creature — Hound R 1G
Blast from the Past UH R Instant R 2R
Bloodletter UH B Creature — Zombie C 2B
Booster Tutor UH B Instant U B
Bosom Buddy UH W Creature — Elephant Townsfolk U 3W
Brushstroke Paintermage UH U Creature — Human Wizard C 3U
Bursting Beebles UH U Creature — Beeble C 2U
Cardpecker UH W Creature — Bird C 1W
Carnivorous Death-Parrot UH U Creature — Bird C 1U
Cheap Ass UH W Creature — Donkey Townsfolk C 1W
Cheatyface UH U Creature — Efreet U UUU
Circle of Protection: Art UH W Enchantment C 1W
City of Ass UH L Land R
Collector Protector UH W Creature — Human Gamer R 3WW
Creature Guy UH G Creature — Beast U 3G
Curse of the Fire Penguin UH R Enchant Creature R 4RR
Deal Damage UH R Instant U 2RR
Double Header UH U Creature — Drake C 3UU
Drawn Together UH W Enchantment R 2WW
Duh UH B Instant C B
Dumb Ass UH R Creature — Donkey Barbarian C 2R
Elvish House Party UH G Creature — Elf Rogue U 4GG
Emcee UH W Creature — Human Rogue U 2W
Enter the Dungeon UH B Sorcery R BB
Erase (Not the Urza's Legacy UH W Instant U 2W
One)
Eye to Eye UH B Instant U 2B
Face to Face UH R Sorcery U 1R
Farewell to Arms UH B Enchantment C 1BB
Fascist Art Director UH W Creature — Human Horror C 1WW
Fat Ass UH G Creature — Donkey Shaman C 4G
First Come, First Served UH W Enchantment U 1W
Flaccify UH U Instant C 2U
Forest UH L Basic Land — Forest C
Form of the Squirrel UH G Enchantment R G
Fraction Jackson UH G Creature — Human Hero R 2G
Framed! UH U Instant C 1U
Frankie Peanuts UH W Legendary Creature — Elephant R 2WW
Frazzled Editor UH R Rogue
Creature — Human Bureaucrat C 1R
Gleemax UH A Legendary Artifact R 1000000
Gluetius Maximus UH G Creature — Beast U 3GG
Goblin Mime UH R Creature — Goblin Mime C 1R
Goblin S.W.A.T. Team UH R Creature — Goblin Warrior C 3R
Goblin Secret Agent UH R Creature — Goblin Rogue C 2R
Granny's Payback UH G Sorcery U 7G
Graphic Violence UH G Instant C 2G
Greater Morphling UH U Creature — Shapeshifter R 6UU
Head to Head UH W Instant U W
Infernal Spawn of Infernal UH B Creature — Demon Child R 8BB
Spawn of Evil
Island UH L Basic Land — Island C
Johnny, Combo Player UH U Legendary Creature — Human R 2UU
Keeper of the Sacred Word UH G Gamer
Creature — Human Druid C 2G
Kill! Destroy! UH B Instant U 1BB
Ladies' Knight UH W Creature — Human Knight U 3W
Land Aid '04 UH G Sorcery C GG
Laughing Hyena UH G Creature — Hyena C 1G
Letter Bomb UH A Artifact R 6
Little Girl UH W Creature — Human Child C w
Look at Me, I'm R&D UH W Enchantment R 2W
Loose Lips UH U Enchant Creature C U
Magical Hacker UH U Creature — Human Gamer U 1U
Man of Measure UH W Creature — Human Knight C 1WW
Mana Flair UH R Instant C 1R
Mana Screw UH A Artifact U 1
Meddling Kids UH M Creature — Human Child R 2WU
Mise UH U Instant U U
Moniker Mage UH U Creature — Human Wizard C 2U
Monkey Monkey Monkey UH G Creature — Ape C 3G
Mons's Goblin Waiters UH R Creature — Goblin Waiter C R
Mother of Goons UH B Creature — Human Cleric C 2B
Mountain UH L Basic Land — Mountain C
Mouth to Mouth UH U Sorcery U 3U
Mox Lotus UH A Artifact R 15
My First Tome UH A Artifact U 3
Name Dropping UH G Enchantment U 1G
Necro-Impotence UH B Enchantment R BBB
Now I Know My ABC's UH U Enchantment R 1UU
Number Crunch UH U Instant C 2U
Old Fogey UH G Summon Dinosaur R GG
Orcish Paratroopers UH R Creature — Orc Paratrooper C 2R
Our Market Research Shows UH G Creature — Elemental C 1GG
That Players
Persecute Like Really Long
Artist UH B Sorcery U 1BB
Phyrexian Librarian UH B Creature — Horror U 3B
Plains UH L Basic Land — Plains C
Pointy Finger of Doom UH A Artifact R 4
Punctuate UH R Instant C 3R
Pygmy Giant UH R Creature — Giant U 1RR
Question Elemental? UH U Creature — Elemental U 2UU
R&D's Secret Lair UH L Legendary Land R
Rare-B-Gone UH M Sorcery R 2BR
Red-Hot Hottie UH R Creature — Elemental C 2RR
Remodel UH G Instant C 2G
Richard Garfield, Ph. D. UH U Legendary Creature — Human R 3UU
Rocket-Powered Turbo Slug UH R Designer
Creature — Slug U 3R
Rod of Spanking UH A Artifact U 1
S.N.O.T. UH G Creature — Ooze C G
Saute UH R Instant C 1RR
Save Life UH W Instant U W
Shoe Tree UH G Creature — Treefolk C 4G
Side to Side UH G Instant U 2G
Six-y Beast UH R Creature — Beast U 3R
Smart Ass UH U Creature — Donkey Wizard C 2U
Spell Counter UH U Instant U 2UU
Standing Army UH W Creature — Human Soldier C 2WW
Staying Power UH W Enchantment R 2W
Stone-Cold Basilisk UH G Creature — Basilisk U 4G
Stop That UH B Instant C B
Super Secret Tech UH A Artifact R 3
Supersize UH G Instant C 1G
Swamp UH L Basic Land — Swamp C
Symbol Status UH G Sorcery U 2GG
Tainted Monkey UH B Creature — Ape C 1B
The Fallen Apart UH B Creature — Zombie C 2BB
Time Machine UH A Artifact R 5
Togglodyte UH A Artifact U 3
Topsy Turvy UH U Enchantment R 2U
Touch and Go UH R Sorcery C 3R
Toy Boat UH A Artifact Creature — Ship U 3
Uktabi Kong UH G Creature — Ape R 5GGG
Urza's Hot Tub UH A Artifact U 2
Vile Bile UH B Creature — Ooze C 1B
Water Gun Balloon Game UH A Artifact R 2
Wet Willie of the Damned UH B Sorcery C 2BB
When Fluffy Bunnies Attack UH B Instant C 3B
Who/What/When/Where/Why UH M Instant R XW
Wordmail UH W Enchant Creature C W
Working Stiff UH B Creature — Mummy U 1B
World-Bottling Kit UH A Artifact R 5
Yet Another Aether Vortex UH R Enchantment R 3RR
Zombie Fanboy UH B Creature — Zombie Player U 2B
Zzzyxas's Abyss UH B Enchantment R 1BB
Akki Avalanchers COK R Creature — Goblin Warrior C R
Akki Coalflinger COK R Creature — Goblin Shaman U 1RR
Akki Lavarunner COK R Creature — Goblin Warrior R 3R
Akki Rockspeaker COK R Creature — Goblin Shaman C 1R
Akki Underminer COK R Creature — Goblin Rogue U 3R
Ashen-Skin Zubera COK B Shaman
Creature — Zubera Spirit C 1B
Aura of Dominion COK U Enchant Creature U UU
Azami, Lady of Scrolls COK U Legendary Creature — Human R 2UUU
Azusa, Lost but Seeking COK G Wizard
Legendary Creature — Human R 2G
Battle-Mad Ronin COK R Monk
Creature — Human Samurai C 1R
Befoul COK B Sorcery C 2BB
Ben-Ben, Akki Hermit COK R Creature — Goblin Shaman R 2RR
Blessed Breath COK W Instant — Arcane C W
Blind with Anger COK R Instant — Arcane U 3R
Blood Rites COK R Enchantment U 3RR
Blood Speaker COK B Creature — Ogre Shaman U 3B
Bloodthirsty Ogre COK B Creature — Ogre Warrior U 2B
Boseiju, Who Shelters All COK L Shaman
Legendary Land R
Brothers Yamazaki (1) COK R Legendary Creature — Human U 2R
Brothers Yamazaki (2) COK R Samurai
Legendary Creature — Human U 2R
Brutal Deceiver COK R Samurai
Creature — Spirit C 2R
Budoka Gardener COK G Creature — Human Monk R 1G
Burr Grafter COK G Creature — Spirit C 3G
Bushi Tenderfoot COK W Creature — Human Soldier U W
Cage of Hands COK W Enchant Creature C 2W
Call to Glory COK W Instant C 1W
Callous Deceiver COK U Creature — Spirit C 2U
Candles' Glow COK W Instant — Arcane U 1W
Cleanfall COK W Sorcery — Arcane U 2W
Cloudcrest Lake COK L Land U
Commune with Nature COK G Sorcery C G
Consuming Vortex COK U Instant — Arcane C 1U
Counsel of the Soratami COK U Sorcery C 2U
Cranial Extraction COK B Sorcery — Arcane R 3B
Cruel Deceiver COK B Creature — Spirit C 1B
Crushing Pain COK R Instant — Arcane C 1R
Cursed Ronin COK B Creature — Human Samurai C 3B
Cut the Tethers COK U Sorcery U 2UU
Dampen Thought COK U Instant — Arcane U 1U
Dance of Shadows COK B Sorcery — Arcane U 3BB
Deathcurse Ogre COK B Creature — Ogre Warrior C 5B
Desperate Ritual COK R Instant — Arcane C 1R
Devoted Retainer COK W Creature — Human Samurai C W
Devouring Greed COK B Sorcery — Arcane C 2BB
Devouring Rage COK R Instant — Arcane C 4R
Distress COK B Sorcery C BB
Dosan the Falling Leaf COK G Legendary Creature — Human R 1GG
Dripping-Tongue Zubera COK G Monk
Creature — Zubera Spirit C 1G
Earthshaker COK R Creature — Spirit U 4RR
Eerie Procession COK U Sorcery — Arcane U 2U
Eiganjo Castle COK L Legendary Land R
Eight-and-a-Half-Tails COK W Legendary Creature — Fox R WW
Ember-Fist Zubera COK R Cleric
Creature — Zubera Spirit C 1R
Ethereal Haze COK W Instant — Arcane C W
Eye of Nowhere COK U Sorcery — Arcane C UU
Feast of Worms COK G Sorcery — Arcane U 3GG
Feral Deceiver COK G Creature — Spirit C 3G
Field of Reality COK U Enchant Creature C 2U
Floating-Dream Zubera COK U Creature — Zubera Spirit C 1U
Forbidden Orchard COK L Basic Land — Forest R
Forest (4) COK L Basic Land — Forest C
Forest (3) COK L Basic Land — Forest C
Forest (1) COK L Basic Land — Forest C
Forest (2) COK L Basic Land — Forest C
Frostwielder COK R Creature — Human Shaman C 2RR
Gale Force COK G Sorcery U 4G
General's Kabuto COK A Artifact — Equipment R 4
Ghostly Prison COK W Enchantment U 2W
Gibbering Kami COK B Creature — Spirit C 3B
Gifts Ungiven COK U Instant R 3U
Glacial Ray COK R Instant — Arcane C 1R
Glimpse of Nature COK G Sorcery R G
Godo, Bandit Warlord COK R Legendary Creature — Human R 5R
Graceful Adept COK U Barbarian
Creature — Human Wizard U 2U
Guardian of Solitude COK U Creature — Spirit U 1U
Gutwrencher Oni COK B Creature — Demon Spirit U 3BB
Hair-Strung Koto COK A Artifact R 6
Hall of the Bandit Lord COK L Legendary Land R
Hana Kami COK G Creature — Spirit U G
Hanabi Blast COK R Instant U 1RR
Hankyu COK A Artifact — Equipment U 1
Harsh Deceiver COK W Creature — Spirit C 3W
He Who Hungers COK B Legendary Creature — Spirit R 4B
Heartbeat of Spring COK G Enchantment R 2G
Hearth Kami COK R Creature — Spirit C 1R
Hideous Laughter COK B Instant — Arcane U 2BB
Hikari, Twilight Guardian COK W Legendary Creature — Spirit R 3WW
Hinder COK U Instant U 1UU
Hisoka, Minamo Sensei COK U Legendary Creature — Human R 2UU
Hisoka's Defiance COK U Wizard
Instant C 1U
Hisoka's Guard COK U Creature — Human Wizard C 1U
Hold the Line COK W Instant R 1WW
Honden of Cleansing Fire COK W Legendary Enchantment — U 3W
Honden of Infinite Rage COK R Shrine
Legendary Enchantment — U 2R
Honden of Life's Web COK G Shrine
Legendary Enchantment — U 4G
Honden of Night's Reach COK B Shrine
Legendary Enchantment — U 3B
Honden of Seeing Winds COK U Shrine
Legendary Enchantment — U 4U
Honor-Worn Shaku COK A Shrine
Artifact U 3
Horizon Seed COK W Creature — Spirit U 4W
Horobi, Death's Wail COK B Legendary Creature — Spirit R 2BB
Humble Budoka COK G Creature — Human Monk C 1G
Hundred-Talon Kami COK W Creature — Spirit C 4W
Imi Statue COK A Artifact R 3
Iname, Death Aspect COK B Legendary Creature — Spirit R 4BB
Iname, Life Aspect COK G Legendary Creature — Spirit R 4GG
Indomitable Will COK W Enchant Creature C 1W
Initiate of Blood COK R Creature — Ogre Shaman U 3R
Innocence Kami COK W Creature — Spirit U 3WW
Isamaru, Hound of Konda COK W Legendary Creature — Hound R W
Island (1) COK L Basic Land — Island C
Island (4) COK L Basic Land — Island C
Island (3) COK L Basic Land — Island C
Island (2) COK L Basic Land — Island C
Jade Idol COK A Artifact U 4
Journeyer's Kite COK A Artifact R 2
Joyous Respite COK G Sorcery — Arcane C 3G
Jugan, the Rising Star COK G Legendary Creature — Dragon R 3GGG
Jukai Messenger COK G Spirit
Creature — Human Monk C G
Junkyo Bell COK A Artifact R 4
Jushi Apprentice COK U Creature — Human Wizard R 1U
Kabuto Moth COK W Creature — Spirit C 2W
Kami of Ancient Law COK W Creature — Spirit C 1W
Kami of Fire's Roar COK R Creature — Spirit C 3R
Kami of Lunacy COK B Creature — Spirit U 4BB
Kami of Old Stone COK W Creature — Spirit U 3W
Kami of the Hunt COK G Creature — Spirit C 2G
Kami of the Painted Road COK W Creature — Spirit C 4W
Kami of the Palace Fields COK W Creature — Spirit U 5W
Kami of the Waning Moon COK B Creature — Spirit C 2B
Kami of Twisted Reflection COK U Creature — Spirit C 1UU
Kashi-Tribe Reaver COK G Creature — Snake Warrior U 3G
Kashi-Tribe Warriors COK G Creature — Snake Warrior C 3GG
Keiga, the Tide Star COK U Legendary Creature — Dragon R 5U
Kiki-Jiki, Mirror Breaker COK R Spirit
Legendary Creature — Goblin R 2RRR
Kiku, Night's Flower COK B Shaman Creature — Human
Legendary R BB
Kitsune Blademaster COK W Assassin
Creature — Fox Samurai C 2W
Kitsune Diviner COK W Creature — Fox Cleric C W
Kitsune Healer COK W Creature — Fox Cleric C 3W
Kitsune Mystic COK W Creature — Fox Wizard R 3W
Kitsune Riftwalker COK W Creature — Fox Wizard C 1WW
Kodama of the North Tree COK G Legendary Creature — Spirit R 2GGG
Kodama of the South Tree COK G Legendary Creature — Spirit R 2GG
Kodama's Might COK G Instant — Arcane C G
Kodama's Reach COK G Sorcery — Arcane C 2G
Kokusho, the Evening Star COK B Legendary Creature — Dragon R 4BB
Konda, Lord of Eiganjo COK W Spirit
Legendary Creature — Human R 5WW
Konda's Banner COK A Samurai
Legendary Artifact — Equipment R 2
Konda's Hatamoto COK W Creature — Human Samurai U 1W
Kumano, Master Yamabushi COK R Legendary Creature — Human R 3RR
Kumano's Pupils COK R Shaman
Creature — Human Shaman U 4R
Kuro, Pitlord COK B Legendary Creature — Demon R 6BBB
Kusari-Gama COK A Spirit
Artifact — Equipment R 3
Lantern Kami COK W Creature — Spirit C W
Lantern-Lit Graveyard COK L Land U
Lava Spike COK R Sorcery — Arcane C R
Lifted by Clouds COK U Instant — Arcane C 2U
Long-Forgotten Gohei COK A Artifact R 3
Lure COK G Enchant Creature U 1GG
Mana Seism COK R Sorcery U 1R
Marrow-Gnawer COK B Legendary Creature — Rat R 3BB
Rogue
Masako the Humorless COK W Legendary Creature — Human R 2W
Matsu-Tribe Decoy COK G Advisor
Creature — Snake Warrior C 2G
Meloku the Clouded Mirror COK U Legendary Creature — Moonfolk R 4U
Midnight Covenant COK B Wizard
Enchant Creature C 1B
Minamo, School at Water's Edge COK L Land R
Mindblaze COK R Sorcery R 5R
Moonring Mirror COK A Artifact R 5
Moss Kami COK G Creature — Spirit C 5G
Mothrider Samurai COK W Creature — Human Samurai C 3W
Mountain (1) COK L Basic Land — Mountain C
Mountain (2) COK L Basic Land — Mountain C
Mountain (3) COK L Basic Land — Mountain C
Mountain (4) COK L Basic Land — Mountain C
Myojin of Cleansing Fire COK W Legendary Creature — Spirit R 5WWW
Myojin of Infinite Rage COK R Legendary Creature — Spirit R 7RRR
Myojin of Life's Web COK G Legendary Creature — Spirit R 6GGG
Myojin of Night's Reach COK B Legendary Creature — Spirit R 5BBB
Myojin of Seeing Winds COK U Legendary Creature — Spirit R 7UUU
Mystic Restraints COK U Enchant Creature C 2UU
Nagao, Bound by Honor COK W Legendary Creature — Human U 3W
Nature's Will COK G Samurai
Enchantment R 2GG
Nezumi Bone-Reader COK B Creature — Rat Shaman U 1B
Nezumi Cutthroat COK B Creature — Rat Warrior C 1B
Nezumi Graverobber COK B Creature — Rat Rogue U 1B
Nezumi Ronin COK B Creature — Rat Samurai C 2B
Nezumi Shortfang COK B Creature — Rat Rogue R 1B
Night Dealings COK B Enchantment R 2BB
Night of Souls' Betrayal COK B Legendary Enchantment R 2BB
Nine-Ringed Bo COK A Artifact U 3
No-Dachi COK A Artifact — Equipment U 2
Numai Outcast COK B Creature — Human Samurai U 3B
Oathkeeper, Takeno's Daisho COK A Legendary Artifact — Equipment R 3
Okina, Temple to the COK L Legendary Land R
Grandfathers
Oni Possession COK B Enchant Creature U 2B
Orbweaver Kumo COK G Creature — Spirit U 4GG
Order of the Sacred Bell COK G Creature — Human Monk C 3G
Ore Gorger COK R Creature — Spirit U 3RR
Orochi Eggwatcher COK G Creature — Snake Shaman U 2G
Orochi Hatchery COK A Artifact R XX
Orochi Leafcaller COK G Creature — Snake Shaman C G
Orochi Ranger COK G Creature — Snake Warrior C 1G
Orochi Sustainer COK G Creature — Snake Shaman C 1G
Otherworldly Journey COK W Instant — Arcane U 1W
Pain Kami COK R Creature — Spirit U 2R
Painwracker Oni COK B Creature — Demon Spirit U 3BB
Part the Veil COK U Instant — Arcane R 3U
Peer Through Depths COK U Instant — Arcane C 1U
Petals of Insight COK U Sorcery — Arcane U 4U
Pinecrest Ridge COK L Land U
Pious Kitsune COK W Creature — Fox Cleric C 2W
Plains (2) COK L Basic Land — Plains C
Plains (1) COK L Basic Land — Plains C
Plains (4) COK L Basic Land — Plains C
Plains (3) COK L Basic Land — Plains C
Psychic Puppetry COK U Instant — Arcane C 1U
Pull Under COK B Instant — Arcane C 5B
Quiet Purity COK W Instant — Arcane C W
Rag Dealer COK B Creature — Human Rogue C B
Ragged Veins COK B Enchant Creature C 1B
Reach Through Mists COK U Instant — Arcane C U
Reciprocate COK W Instant U W
Reito Lantern COK A Artifact U 2
Rend Flesh COK B Instant — Arcane C 2B
Rend Spirit COK B Instant C 2B
Reverse the Sands COK W Sorcery R 6WW
Reweave COK U Instant — Arcane R 5U
River Kaijin COK U Creature — Spirit C 2U
Ronin Houndmaster COK R Creature — Human Samurai C 2R
Rootrunner COK G Creature — Spirit U 2GG
Ryusei, the Falling Star COK R Legendary Creature — Dragon R 5R
Sachi, Daughter of Seshiro COK G Spirit
Legendary Creature — Snake U 2GG
Sakura-Tribe Elder COK G Shaman
Creature — Snake Shaman C 1G
Samurai Enforcers COK W Creature — Human Samurai U 4WW
Samurai of the Pale Curtain COK W Creature — Fox Samurai U WW
Scuttling Death COK B Creature — Spirit C 4B
Seizan, Perverter of Truth COK B Legendary Creature — Demon R 3BB
Sensei Golden-Tail COK W Spirit
Legendary Creature — Fox R 1W
Sensei's Divining Top COK A Samurai
Artifact U 1
Serpent Skin COK G Enchant Creature C 2G
Seshiro the Anointed COK G Legendary Creature — Snake R 4GG
Shell of the Last Kappa COK A Monk
Artifact R 3
Shimatsu the Bloodcloaked COK R Legendary Creature — Demon R 3R
Shinka, the Bloodsoaked Keep COK L Spirit
Legendary Land R
Shisato, Whispering Hunter COK G Legendary Creature — Snake R 3G
Shizo, Death's Storehouse COK L Warrior
Legendary Land R
Sideswipe COK R Instant U 1R
Sift Through Sands COK U Instant — Arcane C 1UU
Silent-Chant Zubera COK W Creature — Zubera Spirit C 1W
Sire of the Storm COK U Creature — Spirit U 4UU
Soilshaper COK G Creature — Spirit U 1G
Sokenzan Bruiser COK R Creature — Ogre Warrior C 4R
Soratami Cloudskater COK U Creature — Moonfolk Rogue C 1U
Soratami Mirror-Guard COK U Creature — Moonfolk Wizard C 3U
Soratami Mirror-Mage COK U Creature — Moonfolk Wizard U 3U
Soratami Rainshaper COK U Creature — Moonfolk Wizard C 2U
Soratami Savant COK U Creature — Moonfolk Wizard U 2UU
Soratami Seer COK U Creature — Moonfolk Wizard U 4U
Sosuke, Son of Seshiro COK G Creature — Snake Warrior U 2GG
Soul of Magma COK R Creature — Spirit C 3RR
Soulblast COK R Instant R 3RRR
Soulless Revival COK B Instant — Arcane C 1B
Squelch COK U Instant U 1U
Stone Rain COK R Sorcery C 2R
Strange Inversion COK R Instant — Arcane U 2R
Strength of Cedars COK G Instant — Arcane U 4G
Struggle for Sanity COK B Sorcery U 2BB
Student of Elements COK U Creature — Human Wizard U 1U
Swallowing Plague COK B Sorcery — Arcane U XBB
Swamp (3) COK L Basic Land — Swamp C
Swamp (1) COK L Basic Land — Swamp C
Swamp (2) COK L Basic Land — Swamp C
Swamp (4) COK L Basic Land — Swamp C
Swirl the Mists COK U Enchantment R 2UU
Takeno, Samurai General COK W Legendary Creature — Human R 5W
Tatsumasa, the Dragon's Fang COK A Samurai
Legendary Artifact — Equipment R 6
Teller of Tales COK U Creature — Spirit C 3UU
Tenza, Godo's Maul COK A Legendary Artifact — Equipment U 3
Terashi's Cry COK W Sorcery — Arcane C 3W
The Unspeakable COK U Legendary Creature — Spirit R 6UUU
Thief of Hope COK B Creature — Spirit U 2B
Thoughtbind COK U Instant C 2U
Thousand-legged Kami COK G Creature — Spirit U 6GG
Through the Breach COK R Instant — Arcane R 4R
Tide of War COK R Enchantment R 4RR
Time of Need COK G Sorcery U 1G
Time Stop COK U Instant R 4UU
Tranquil Garden COK L Land U
Uba Mask COK A Artifact R 4
Uncontrollable Anger COK R Enchant Creature C 2RR
Unearthly Blizzard COK R Sorcery — Arcane C 2R
Unnatural Speed COK R Instant — Arcane C R
Untaidake, the Cloud Keeper COK L Legendary Land R
Uyo, Silent Prophet COK U Legendary Creature — Moonfolk R 4UU
Vassal's Duty COK W Wizard
Enchantment R 3W
Venerable Kumo COK G Creature — Spirit C 4G
Vigilance COK W Enchant Creature C W
Villainous Ogre COK B Creature — Ogre Warrior C 2B
Vine Kami COK G Creature — Spirit C 6G
Waking Nightmare COK B Sorcery — Arcane C 2B
Wandering Ones COK U Creature — Spirit C U
Waterveil Cavern COK L Land U
Wear Away COK G Instant — Arcane C GG
Wicked Akuba COK B Creature — Spirit C BB
Yamabushi's Flame COK R Instant C 2R
Yamabushi's Storm COK R Sorcery C 1R
Yosei, the Morning Star COK W Legendary Creature — Dragon R 4WW
Zo-Zu the Punisher COK R Spirit
Legendary Creature — Goblin R 1RR
Abuna's Chant FD W Warrior
Instant C 3W
Acquire FD U Sorcery R 3UU
Advanced Hoverguard FD U Creature — Drone C 3U
All Suns' Dawn FD G Sorcery R 4G
Anodet Lurker FD A Artifact Creature C 5
Arachnoid FD A Artifact Creature — Spider U 6
Arcbound Wanderer FD A Artifact Creature U 6
Armed Response FD W Instant C 2W
Artificer's Intuition FD U Enchantment R 1U
Auriok Champion FD W Creature — Human Cleric R WW
Auriok Salvagers FD W Creature — Human Soldier U 3W
Auriok Windwalker FD W Creature — Human Wizard R 3W
Avarice Totem FD A Artifact U 1
Baton of Courage FD A Artifact C 3
Battered Golem FD A Artifact Creature — Golem C 3
Beacon of Creation FD G Sorcery R 3G
Beacon of Destruction FD R Instant R 3RR
Beacon of Immortality FD W Instant R 5W
Beacon of Tomorrows FD U Sorcery R 6UU
Beacon of Unrest FD B Sorcery R 3BB
Blasting Station FD A Artifact U 3
Blind Creeper FD B Creature — Zombie Beast C 1B
Blinkmoth Infusion FD U Instant R 12UU
Bringer of the Black Dawn FD B Creature — Bringer R 7BB
Bringer of the Blue Dawn FD U Creature — Bringer R 7UU
Bringer of the Green Dawn FD G Creature — Bringer R 7GG
Bringer of the Red Dawn FD R Creature — Bringer R 7RR
Bringer of the White Dawn FD W Creature — Bringer R 7WW
Cackling Imp FD B Creature — Imp C 2BB
Channel the Suns FD G Sorcery U 3G
Chimeric Coils FD A Artifact U 1
Circle of Protection: Artifacts FD W Enchantment U 1W
Clearwater Goblet FD A Artifact R 5
Clock of Omens FD A Artifact U 4
Composite Golem FD A Artifact Creature — Golem U 6
Condescend FD U Instant C XU
Conjurer's Bauble FD A Artifact C 1
Cosmic Larva FD R Creature — Beast R 1RR
Cranial Plating FD A Artifact — Equipment C 2
Crucible of Worlds FD A Artifact R 3
Dawn's Reflection FD G Enchant Land C 3G
Desecration Elemental FD B Creature — Elemental R 3B
Devour in Shadow FD B Instant U BB
Disruption Aura FD U Enchant Artifact U 2U
Door to Nothingness FD A Artifact R 5
Doubling Cube FD A Artifact R 2
Dross Crocodile FD B Creature — Zombie Crocodile C 3B
Early Frost FD U Instant C 1U
Ebon Drake FD B Creature — Drake U 2B
Endless Whispers FD B Enchantment R 2BB
Energy Chamber FD A Artifact U 2
Engineered Explosives FD A Artifact R X
Ensouled Scimitar FD A Artifact — Equipment U 3
Eon Hub FD A Artifact R 5
Etched Oracle FD A Artifact Creature U 4
Eternal Witness FD G Creature — Human Shaman U 1GG
Eyes of the Watcher FD U Enchantment U 2U
Fangren Pathcutter FD G Creature — Beast U 4GG
Feedback Bolt FD R Instant U 4R
Ferocious Charge FD G Instant C 2G
Ferropede FD A Artifact Creature — Insect U 3
Fill with Fright FD B Sorcery C 3B
Fist of Suns FD A Artifact R 3
Fleshgrafter FD B Creature — Human Warrior C 2B
Fold into Aether FD U Instant U 2UU
Furnace Whelp FD R Creature — Dragon U 2RR
Gemstone Array FD A Artifact U 4
Goblin Brawler FD R Creature — Goblin Warrior C 2R
Goblin Cannon FD A Artifact U 4
Grafted Wargear FD A Artifact — Equipment U 3
Granulate FD R Sorcery R 2RR
Grinding Station FD A Artifact U 2
Guardian Idol FD A Artifact U 2
Healer's Headdress FD A Artifact — Equipment C 2
Heliophial FD A Artifact C 5
Helm of Kaldra FD A Legendary Artifact — Equipment R 3
Horned Helm FD A Artifact — Equipment C 2
Hoverguard Sweepers FD U Creature — Drone R 6UU
Infused Arrows FD A Artifact U 4
Into Thin Air FD U Instant C 5U
Ion Storm FD R Enchantment R 2R
Iron-Barb Hellion FD R Creature — Beast U 5R
Joiner Adept FD G Creature — Elf Druid R 1G
Krark-Clan Engineers FD R Creature — Goblin Artificer U 3R
Krark-Clan Ironworks FD A Artifact U 4
Krark-Clan Ogre FD R Creature — Ogre C 3RR
Lantern of Insight FD A Artifact U 1
Leonin Squire FD W Creature — Cat Soldier C 1W
Lose Hope FD B Instant C B
Loxodon Anchorite FD W Creature — Elephant Cleric C 2WW
Loxodon Stalwart FD W Creature — Elephant Soldier U 3WW
Lunar Avenger FD A Artifact Creature — Golem U 7
Magma Giant FD R Creature — Giant R 5RR
Magma Jet FD R Instant U 1R
Magnetic Theft FD R Instant U R
Mana Geyser FD R Sorcery C 3RR
Mephidross Vampire FD B Creature — Vampire R 4BB
Moriok Rigger FD B Creature — Human Rogue R 2B
Mycosynth Golem FD A Artifact Creature — Golem R 11
Myr Quadropod FD A Artifact Creature — Myr C 4
Myr Servitor FD A Artifact Creature — Myr C 1
Neurok Stealthsuit FD A Artifact — Equipment C 2
Night's Whisper FD B Sorcery U 1B
Nim Grotesque FD B Creature — Zombie U 6B
Opaline Bracers FD A Artifact — Equipment C 4
Ouphe Vandals FD G Creature — Ouphe U 2G
Paradise Mantle FD A Artifact — Equipment U 0
Pentad Prism FD A Artifact C 2
Plasma Elemental FD U Creature — Elemental U 5U
Plunge into Darkness FD B Instant R 1B
Possessed Portal FD A Artifact R 8
Qumulox FD U Creature — Beast U 6UU
Rain of Rust FD R Instant C 3RR
Raksha Golden Cub FD W Creature — Cat Soldier Legend R 5WW
Razorgrass Screen FD A Artifact Creature — Wall C 1
Razormane Masticore FD A Artifact Creature R 5
Relentless Rats FD B Creature — Rats U 1BB
Relic Barrier FD A Artifact U 2
Retaliate FD W Instant R 2WW
Reversal of Fortune FD R Sorcery R 4RR
Rite of Passage FD G Enchantment R 2G
Roar of Reclamation FD W Sorcery R 5WW
Rude Awakening FD G Sorcery R 4G
Salvaging Station FD A Artifact R 6
Sawtooth Thresher FD A Artifact Creature C 6
Screaming Fury FD R Sorcery C 2R
Serum Visions FD U Sorcery C U
Shattered Dreams FD B Sorcery U B
Silent Arbiter FD A Artifact Creature R 4
Skullcage FD A Artifact U 4
Skyhunter Prowler FD W Creature — Cat Knight C 2W
Skyhunter Skirmisher FD W Creature — Cat Knight U 1WW
Skyreach Manta FD A Artifact Creature C 5
Solarion FD A Artifact Creature R 7
Spark Elemental FD R Creature — Elemental C R
Sparring Collar FD A Artifact — Equipment C 2
Spectral Shift FD U Instant R 1U
Spinal Parasite FD A Artifact Creature — Insect U 5
Staff of Domination FD A Artifact R 3
Stand Firm FD W Instant C W
Stasis Cocoon FD W Enchant Artifact C 1W
Steelshaper's Gift FD W Sorcery U W
Summoner's Egg FD A Artifact Creature R 4
Summoning Station FD A Artifact R 7
Suncrusher FD A Artifact Creature R 9
Suntouched Myr FD A Artifact Creature — Myr C 3
Sylvok Explorer FD G Creature — Human Druid C 1G
Synod Centurion FD A Artifact Creature U 4
Tangle Asp FD G Creature — Snake C 1G
Tel-Jilad Justice FD G Instant U 1G
Tel-Jilad Lifebreather FD G Creature — Troll Shaman C 4G
Thermal Navigator FD A Artifact Creature C 3
Thought Courier FD U Creature — Human Wizard C 1U
Tornado Elemental FD G Creature — Elemental R 5GG
Trinket Mage FD U Creature — Human Wizard C 2U
Tyrranax FD G Creature — Beast C 4GG
Vanquish FD W Instant U 2W
Vedalken Mastermind FD U Creature — Human Wizard U UU
Vedalken Orrery FD A Artifact R 4
Vedalken Shackles FD A Artifact R 3
Vicious Betrayal FD B Sorcery C 3BB
Viridian Lorebearers FD G Creature — Elf Shaman U 3G
Viridian Scout FD G Creature — Elf Warrior C 3G
Vulshok Sorcerer FD R Creature — Human Shaman C 1RR
Wayfarer's Bauble FD A Artifact C 1
Aether Snap DS B Sorcery R 3BB
Aether Vial DS A Artifact U 1
Ageless Entity DS G Creature — Elemental R 3GG
Angel's Feather DS A Artifact U 2
Arcane Spyglass DS A Artifact C 4
Arcbound Bruiser DS A Artifact Creature C 5
Arcbound Crusher DS A Artifact Creature U 4
Arcbound Fiend DS A Artifact Creature U 6
Arcbound Hybrid DS A Artifact Creature C 4
Arcbound Lancer DS A Artifact Creature U 7
Arcbound Overseer DS A Artifact Creature — Golem R 8
Arcbound Ravager DS A Artifact Creature R 2
Arcbound Reclaimer DS A Artifact Creature — Golem R 4
Arcbound Slith DS A Artifact Creature — Slith U 2
Arcbound Stinger DS A Artifact Creature C 2
Arcbound Worker DS A Artifact Creature C 1
Auriok Glaivemaster DS W Creature — Human Soldier C W
Auriok Siege Sled DS A Artifact Creature U 6
Barbed Lightning DS R Instant C 2R
Blinkmoth Nexus DS L Land R
Burden of Greed DS B Instant C 3B
Carry Away DS U Enchant Equipment U UU
Chimeric Egg DS A Artifact U 3
Chittering Rats DS B Creature — Rat C 1BB
Chromescale Drake DS U Creature — Drake R 6UUU
Coretapper DS A Artifact Creature — Myr U 2
Crazed Goblin DS R Creature — Goblin Warrior C R
Darksteel Brute DS A Artifact U 2
Darksteel Citadel DS L Artifact Land C
Darksteel Colossus DS A Artifact Creature R 11
Darksteel Forge DS A Artifact R 9
Darksteel Gargoyle DS A Artifact Creature — Gargoyle U 7
Darksteel Ingot DS A Artifact C 3
Darksteel Pendant DS A Artifact C 2
Darksteel Reactor DS A Artifact R 4
Death Cloud DS B Sorcery R XBBB
Death-Mask Duplicant DS A Artifact Creature — Shapeshifter U 7
Demon's Horn DS A Artifact U 2
Dismantle DS R Sorcery U 2R
Dragon's Claw DS A Artifact U 2
Drill-Skimmer DS A Artifact Creature C 4
Drooling Ogre DS R Creature — Ogre C 1R
Dross Golem DS A Artifact Creature — Golem C 5
Eater of Days DS A Artifact Creature — Leviathan R 4
Echoing Calm DS W Instant C 1W
Echoing Courage DS G Instant C 1G
Echoing Decay DS B Instant C 1B
Echoing Ruin DS R Sorcery C 1R
Echoing Truth DS U Instant C 1U
Emissary of Despair DS B Creature — Spirit U 1BB
Emissary of Hope DS W Creature — Spirit U 1WW
Essence Drain DS B Sorcery C 4B
Fangren Firstborn DS G Creature — Beast R 1GGG
Fireball DS R Sorcery U XR
Flamebreak DS R Sorcery R RRR
Furnace Dragon DS R Creature — Dragon R 6RRR
Gemini Engine DS A Artifact Creature R 6
Genesis Chamber DS A Artifact U 2
Geth's Grimoire DS A Artifact U 4
Goblin Archaeologist DS R Creature — Goblin Artificer U 1R
Greater Harvester DS B Creature — Horror R 2BBB
Grimclaw Bats DS B Creature — Bat C 1B
Hallow DS W Instant C W
Heartseeker DS A Artifact — Equipment R 4
Hoverguard Observer DS U Creature — Drone U 2UU
Hunger of the Nim DS B Sorcery C 1B
Infested Roothold DS G Creature — Wall U 4G
Inflame DS R Instant C R
Juggernaut DS A Artifact Creature U 4
Karstoderm DS G Creature — Beast U 2GG
Kraken's Eye DS A Artifact U 2
Krark-Clan Stoker DS R Creature — Goblin Shaman C 2R
Last Word DS U Instant R 2UU
Leonin Battlemage DS W Creature — Cat Wizard U 3W
Leonin Bola DS A Artifact — Equipment C 1
Leonin Shikari DS W Creature — Cat Soldier R 1W
Lich's Tomb DS A Artifact R 4
Loxodon Mystic DS W Creature — Elephant Cleric C 3WW
Machinate DS U Instant C 1UU
Magnetic Flux DS U Instant C 2U
Memnarch DS A Artifact Creature — Wizard R 7
Mephitic Ooze DS B Legend
Creature — Ooze R 4B
Metal Fatigue DS W Instant C 2W
Mirrodin's Core DS L Land U
Murderous Spoils DS B Instant U 5B
Mycosynth Lattice DS A Artifact R 6
Myr Landshaper DS A Artifact Creature — Myr C 3
Myr Matrix DS A Artifact R 5
Myr Moonvessel DS A Artifact Creature — Myr C 1
Nemesis Mask DS A Artifact — Equipment U 3
Neurok Prodigy DS U Creature — Human Wizard C 2U
Neurok Transmuter DS U Creature — Human Wizard U 2U
Nim Abomination DS B Creature — Zombie U 2B
Nourish DS G Instant C GG
Oxidda Golem DS A Artifact Creature — Golem C 6
Oxidize DS G Instant U G
Panoptic Mirror DS A Artifact R 5
Pristine Angel DS W Creature — Angel R 4WW
Psychic Overload DS U Enchant Permanent U 3U
Pteron Ghost DS W Creature — Spirit C 1W
Pulse of the Dross DS B Sorcery R 1BB
Pulse of the Fields DS W Instant R 1WW
Pulse of the Forge DS R Instant R 1RR
Pulse of the Grid DS U Instant R 1UU
Pulse of the Tangle DS G Sorcery R 1GG
Purge DS W Instant U 1W
Quicksilver Behemoth DS U Creature — Beast C 6U
Razor Golem DS A Artifact Creature — Golem C 6
Reap and Sow DS G Sorcery C 3G
Rebuking Ceremony DS G Sorcery R 3GG
Reshape DS U Sorcery R XUU
Retract DS U Instant R U
Ritual of Restoration DS W Sorcery C W
Roaring Slagwurm DS G Creature — Wurm R 5GG
Savage Beating DS R Instant R 3RR
Scavenging Scarab DS B Creature — Insect C 3B
Screams from Within DS B Enchant Creature U 1BB
Scrounge DS B Sorcery U 2B
Second Sight DS U Instant U 2U
Serum Powder DS A Artifact R 3
Shield of Kaldra DS A Legendary Artifact — Equipment R 4
Shriveling Rot DS B Instant R 2BB
Shunt DS R Instant R 1RR
Skullclamp DS A Artifact — Equipment U 1
Slobad, Goblin Tinkerer DS R Creature — Goblin Artificer R 1R
Soulscour DS W Legend
Sorcery R 7WWW
Spawning Pit DS A Artifact U 2
Specter's Shroud DS A Artifact — Equipment U 2
Spellbinder DS A Artifact — Equipment R 3
Spincrusher DS A Artifact Creature U 2
Spire Golem DS A Artifact Creature — Golem C 6
Stand Together DS G Instant U 3GG
Steelshaper Apprentice DS W Creature — Human Soldier R 2WW
Stir the Pride DS W Instant U 4W
Sundering Titan DS A Artifact Creature R 8
Surestrike Trident DS A Artifact — Equipment U 2
Sword of Fire and Ice DS A Artifact — Equipment R 3
Sword of Light and Shadow DS A Artifact — Equipment R 3
Synod Artificer DS U Creature — Vedalken Artificer R 2U
Talon of Pain DS A Artifact U 4
Tangle Golem DS A Artifact Creature — Golem C 7
Tangle Spider DS G Creature — Spider C 4GG
Tanglewalker DS G Creature — Dryad U 2G
Tears of Rage DS R Instant U 2RR
Tel-Jilad Outrider DS G Creature — Elf Warrior C 3G
Tel-Jilad Wolf DS G Creature — Wolf C 2G
Test of Faith DS W Instant U 1W
Thought Dissector DS A Artifact R 4
Thunderstaff DS A Artifact U 3
Trinisphere DS A Artifact R 3
Turn the Tables DS W Instant R 3WW
Unforge DS R Instant C 2R
Ur-Golem's Eye DS A Artifact C 4
Vedalken Engineer DS U Creature — Vedalken Artificer C 1U
Vex DS U Instant C 2U
Viridian Acolyte DS G Creature — Elf Shaman C G
Viridian Zealot DS G Creature — Elf Warrior R GG
Voltaic Construct DS A Artifact Creature — Golem U 4
Vulshok Morningstar DS A Artifact — Equipment C 2
Vulshok War Boar DS R Creature — Beast U 2RR
Wand of the Elements DS A Artifact R 4
Well of Lost Dreams DS A Artifact R 4
Whispersilk Cloak DS A Artifact — Equipment C 3
Wirefly Hive DS A Artifact U 3
Wurm's Tooth DS A Artifact U 2
Aether Spellbomb MR A Artifact C 1
Alpha Myr MR A Artifact Creature — Myr C 2
Altar of Shadows MR A Artifact R 7
Altar's Light MR W Instant U 2WW
Ancient Den MR L Artifact Land C
Annul MR U Instant C U
Arc-Slogger MR R Creature — Beast R 3RR
Arrest MR W Enchant Creature C 2W
Assert Authority MR U Instant U 5UU
Atog MR R Creature — Atog U 1R
Auriok Bladewarden MR W Creature — Human Soldier U 1W
Auriok Steelshaper MR W Creature — Human Soldier R 1W
Auriok Transfixer MR W Creature — Human Scout C W
Awe Strike MR W Instant C W
Banshee's Blade MR A Artifact — Equipment U 2
Barter in Blood MR B Sorcery U 2BB
Battlegrowth MR G Instant C G
Betrayal of Flesh MR B Instant U 5B
Blinding Beam MR W Instant C 2W
Blinkmoth Urn MR A Artifact R 5
Blinkmoth Well MR L Land U
Bloodscent MR G Instant U 3G
Bonesplitter MR A Artifact — Equipment C 1
Bosh, Iron Golem MR A Artifact Creature — Golem R 8
Bottle Gnomes MR A Legend
Artifact Creature — Gnome U 3
Broodstar MR U Creature — Beast R 8UU
Brown Ouphe MR G Creature — Ouphe U G
Cathodion MR A Artifact Creature U 3
Chalice of the Void MR A Artifact R XX
Chimney Imp MR B Creature — Imp C 4B
Chromatic Sphere MR A Artifact C 1
Chrome Mox MR A Artifact R 0
Clockwork Beetle MR A Artifact Creature — Insect C 1
Clockwork Condor MR A Artifact Creature — Bird C 4
Clockwork Dragon MR A Artifact Creature — Dragon R 7
Clockwork Vorrac MR A Artifact Creature — Beast U 5
Cloudpost MR L Land — Locus C
Cobalt Golem MR A Artifact Creature — Golem C 4
Confusion in the Ranks MR R Enchantment R 3RR
Consume Spirit MR B Sorcery C X1B
Contaminated Bond MR B Enchant Creature C 1B
Copper Myr MR A Artifact Creature — Myr C 2
Copperhoof Vorrac MR G Creature — Beast R 3GG
Creeping Mold MR G Sorcery U 2GG
Crystal Shard MR A Artifact U 3
Culling Scales MR A Artifact R 3
Damping Matrix MR A Artifact R 3
Dead-Iron Sledge MR A Artifact — Equipment U 1
Deconstruct MR G Sorcery C 2G
Detonate MR R Sorcery U XR
Disarm MR U Instant C U
Disciple of the Vault MR B Creature — Human Cleric C B
Domineer MR U Enchant Artifact Creature U 1UU
Dragon Blood MR A Artifact U 3
Dream's Grip MR U Instant C U
Dross Harvester MR B Creature — Horror R 1BB
Dross Prowler MR B Creature — Zombie C 2B
Dross Scorpion MR A Artifact Creature C 4
Duplicant MR A Artifact Creature — Shapeshifter R 6
Duskworker MR A Artifact Creature U 4
Electrostatic Bolt MR R Instant C R
Elf Replica MR A Artifact Creature — Elf C 3
Empyrial Plate MR A Artifact — Equipment R 2
Extraplanar Lens MR A Artifact R 3
Fabricate MR U Sorcery U 2U
Fangren Hunter MR G Creature — Beast C 3GG
Farsight Mask MR A Artifact U 5
Fatespinner MR U Creature — Human Wizard R 1UU
Fiery Gambit MR R Sorcery R 2R
Fireshrieker MR A Artifact — Equipment U 3
Fists of the Anvil MR R Instant C 1R
Flayed Nim MR B Creature — Skeleton U 3B
Forest (2) MR L Basic Land — Forest C
Forest (3) MR L Basic Land — Forest C
Forest (4) MR L Basic Land — Forest C
Forest (1) MR L Basic Land — Forest C
Forge Armor MR R Instant U 4R
Fractured Loyalty MR R Enchant Creature U 1R
Frogmite MR A Artifact Creature C 4
Galvanic Key MR A Artifact C 2
Gate to the Aether MR A Artifact R 6
Gilded Lotus MR A Artifact R 5
Glimmervoid MR L Land R
Glissa Sunseeker MR G Creature — Elf Legend R 2GG
Goblin Charbelcher MR A Artifact R 4
Goblin Dirigible MR A Artifact Creature U 6
Goblin Replica MR A Artifact Creature — Goblin C 3
Goblin Striker MR R Creature — Goblin Berserker C 1R
Goblin War Wagon MR A Artifact Creature C 4
Gold Myr MR A Artifact Creature — Myr C 2
Golem-Skin Gauntlets MR A Artifact — Equipment U 1
Grab the Reins MR R Instant U 3R
Granite Shard MR A Artifact U 3
Great Furnace MR L Artifact Land C
Grid Monitor MR A Artifact Creature R 4
Grim Reminder MR B Instant R 2B
Groffskithur MR G Creature — Beast C 5G
Heartwood Shard MR A Artifact U 3
Hematite Golem MR A Artifact Creature — Golem C 4
Hum of the Radix MR G Enchantment R 2GG
Icy Manipulator MR A Artifact U 4
Incite War MR R Instant C 2R
Inertia Bubble MR U Enchant Artifact C 1U
Iron Myr MR A Artifact Creature — Myr C 2
Irradiate MR B Instant C 3B
Island (2) MR L Basic Land — Island C
Island (4) MR L Basic Land — Island C
Island (3) MR L Basic Land — Island C
Island (1) MR L Basic Land — Island C
Isochron Scepter MR A Artifact U 2
Jinxed Choker MR A Artifact R 3
Journey of Discovery MR G Sorcery C 2G
Krark-Clan Grunt MR R Creature — Goblin Warrior C 2R
Krark-Clan Shaman MR R Creature — Goblin Shaman C R
Krark's Thumb MR A Legendary Artifact R 2
Leaden Myr MR A Artifact Creature — Myr C 2
Leonin Abunas MR W Creature — Cat Cleric R 3W
Leonin Bladetrap MR A Artifact U 3
Leonin Den-Guard MR W Creature — Cat Soldier C 1W
Leonin Elder MR W Creature — Cat Cleric C W
Leonin Scimitar MR A Artifact — Equipment C 1
Leonin Skyhunter MR W Creature — Cat Knight U WW
Leonin Sun Standard MR A Artifact R 2
Leveler MR A Artifact Creature R 5
Liar's Pendulum MR A Artifact R 1
Lifespark Spellbomb MR A Artifact C 1
Lightning Coils MR A Artifact R 3
Lightning Greaves MR A Artifact — Equipment U 2
Living Hive MR G Creature — Elemental R 6GG
Lodestone Myr MR A Artifact Creature — Myr R 4
Looming Hoverguard MR U Creature — Drone U 4UU
Loxodon Mender MR W Creature — Elephant Cleric C 5W
Loxodon Peacekeeper MR W Creature — Elephant Soldier R 1W
Loxodon Punisher MR W Creature — Elephant Soldier R 3W
Loxodon Warhammer MR A Artifact — Equipment U 3
Lumengrid Augur MR U Creature — Vedalken Wizard R 3U
Lumengrid Sentinel MR U Creature — Human Wizard U 2U
Lumengrid Warden MR U Creature — Human Wizard C 1U
Luminous Angel MR W Creature — Angel R 4WWW
Malachite Golem MR A Artifact Creature — Golem C 6
March of the Machines MR U Enchantment R 3U
Mask of Memory MR A Artifact — Equipment U 2
Mass Hysteria MR R Enchantment R R
Megatog MR R Creature — Atog R 4RR
Mesmeric Orb MR A Artifact R 2
Mind's Eye MR A Artifact R 5
Mindslaver MR A Legendary Artifact R 6
Mindstorm Crown MR A Artifact U 3
Mirror Golem MR A Artifact Creature — Golem U 6
Molder Slug MR G Creature — Beast R 3GG
Molten Rain MR R Sorcery C 1RR
Moriok Scavenger MR B Creature — Human Rogue C 3B
Mountain (4) MR L Basic Land — Mountain C
Mountain (2) MR L Basic Land — Mountain C
Mountain (1) MR L Basic Land — Mountain C
Mountain (3) MR L Basic Land — Mountain C
Mourner's Shield MR A Artifact U 4
Myr Adapter MR A Artifact Creature — Myr C 3
Myr Enforcer MR A Artifact Creature — Myr C 7
Myr Incubator MR A Artifact R 6
Myr Mindservant MR A Artifact Creature — Myr U 1
Myr Prototype MR A Artifact Creature — Myr U 5
Myr Retriever MR A Artifact Creature — Myr U 2
Necrogen Mists MR B Enchantment R 2B
Necrogen Spellbomb MR A Artifact C 1
Needlebug MR A Artifact Creature — Insect U 4
Neurok Familiar MR U Creature — Bird C 1U
Neurok Hoversail MR A Artifact — Equipment C 1
Neurok Spy MR U Creature — Human Rogue C 2U
Nightmare Lash MR A Artifact — Equipment R 4
Nim Devourer MR B Creature — Zombie R 3BB
Nim Lasher MR B Creature — Zombie C 2B
Nim Replica MR A Artifact Creature — Zombie C 3
Nim Shambler MR B Creature — Zombie U 2BB
Nim Shrieker MR B Creature — Zombie C 3B
Nuisance Engine MR A Artifact U 3
Oblivion Stone MR A Artifact R 3
Ogre Leadfoot MR R Creature — Ogre C 4R
Omega Myr MR A Artifact Creature — Myr C 2
One Dozen Eyes MR G Sorcery U 5G
Ornithopter MR A Artifact Creature U 0
Override MR U Instant C 2U
Pearl Shard MR A Artifact U 3
Pentavus MR A Artifact Creature R 7
Pewter Golem MR A Artifact Creature — Golem C 5
Plains (4) MR L Basic Land — Plains C
Plains (3) MR L Basic Land — Plains C
Plains (2) MR L Basic Land — Plains C
Plains (1) MR L Basic Land — Plains C
Plated Slagwurm MR G Creature — Wurm R 4GGG
Platinum Angel MR A Artifact Creature — Angel R 7
Power Conduit MR A Artifact U 2
Predator's Strike MR G Instant C 1G
Promise of Power MR B Sorcery R 2BBB
Proteus Staff MR A Artifact R 3
Psychic Membrane MR U Creature — Wall U 2U
Psychogenic Probe MR A Artifact R 2
Pyrite Spellbomb MR A Artifact C 1
Quicksilver Elemental MR U Creature — Elemental R 3UU
Quicksilver Fountain MR A Artifact R 3
Raise the Alarm MR W Instant C 1W
Razor Barrier MR W Instant C 1W
Regress MR U Instant C 2U
Reiver Demon MR B Creature — Demon R 4BBBB
Relic Bane MR B Enchant Artifact U 1BB
Roar of the Kha MR W Instant U 1W
Rule of Law MR W Enchantment R 2W
Rust Elemental MR A Artifact Creature — Elemental U 4
Rustmouth Ogre MR R Creature — Ogre U 4RR
Rustspore Ram MR A Artifact Creature U 4
Scale of Chiss-Goria MR A Artifact C 3
Scrabbling Claws MR A Artifact U 1
Sculpting Steel MR A Artifact R 3
Scythe of the Wretched MR A Artifact — Equipment R 2
Seat of the Synod MR L Artifact Land C
Second Sunrise MR W Instant R 1WW
Seething Song MR R Instant C 2R
Serum Tank MR A Artifact U 3
Shared Fate MR U Enchantment R 4U
Shatter MR R Instant C 1R
Shrapnel Blast MR R Instant U 1R
Silver Myr MR A Artifact Creature — Myr C 2
Skeleton Shard MR A Artifact U 3
Skyhunter Cub MR W Creature — Cat Knight C 2W
Skyhunter Patrol MR W Creature — Cat Knight C 2WW
Slagwurm Armor MR A Artifact — Equipment C 1
Slith Ascendant MR W Creature — Slith U 1WW
Slith Bloodletter MR B Creature — Slith U BB
Slith Firewalker MR R Creature — Slith U RR
Slith Predator MR G Creature — Slith U GG
Slith Strider MR U Creature — Slith U 1UU
Solar Tide MR W Sorcery R 4WW
Soldier Replica MR A Artifact Creature — Soldier C 3
Solemn Simulacrum MR A Artifact Creature R 4
Somber Hoverguard MR U Creature — Drone C 5U
Soul Foundry MR A Artifact R 4
Soul Nova MR W Instant U 3WW
Spellweaver Helix MR A Artifact R 3
Sphere of Purity MR W Enchantment C 3W
Spikeshot Goblin MR R Creature — Goblin Shaman C 2R
Spoils of the Vault MR B Instant R B
Stalking Stones MR L Land U
Steel Wall MR A Artifact Creature — Wall C 1
Sun Droplet MR A Artifact U 2
Sunbeam Spellbomb MR A Artifact C 1
Swamp (4) MR L Basic Land — Swamp C
Swamp (1) MR L Basic Land — Swamp C
Swamp (3) MR L Basic Land — Swamp C
Swamp (2) MR L Basic Land — Swamp C
Sword of Kaldra MR A Legendary Artifact — Equipment R 4
Sylvan Scrying MR G Sorcery U 1G
Synod Sanctum MR A Artifact U 1
Taj-Nar Swordsmith MR W Creature — Cat Soldier U 3W
Talisman of Dominance MR A Artifact U 2
Talisman of Impulse MR A Artifact U 2
Talisman of Indulgence MR A Artifact U 2
Talisman of Progress MR A Artifact U 2
Talisman of Unity MR A Artifact U 2
Tanglebloom MR A Artifact C 1
Tangleroot MR A Artifact R 3
Tel-Jilad Archers MR G Creature — Elf Archer C 4G
Tel-Jilad Chosen MR G Creature — Elf Warrior C 1G
Tel-Jilad Exile MR G Creature — Troll Warrior C 3G
Tel-Jilad Stylus MR A Artifact U 1
Tempest of Light MR W Instant U 2W
Temporal Cascade MR U Sorcery R 5UU
Terror MR B Instant C 1B
Thirst for Knowledge MR U Instant U 2U
Thought Prison MR A Artifact U 5
Thoughtcast MR U Sorcery C 4U
Timesifter MR A Artifact R 5
Titanium Golem MR A Artifact Creature — Golem C 5
Tooth and Nail MR G Sorcery R 5GG
Tooth of Chiss-Goria MR A Artifact C 3
Tower of Champions MR A Artifact R 4
Tower of Eons MR A Artifact R 4
Tower of Fortunes MR A Artifact R 4
Tower of Murmurs MR A Artifact R 4
Trash for Treasure MR R Sorcery R 2R
Tree of Tales MR L Artifact Land C
Triskelion MR A Artifact Creature R 6
Troll Ascetic MR G Creature — Troll Shaman R 1GG
Trolls of Tel-Jilad MR G Creature — Troll Shaman U 5GG
Turn to Dust MR G Instant C G
Vault of Whispers MR L Artifact Land C
Vedalken Archmage MR U Creature — Vedalken Wizard R 2UU
Vermiculos MR B Creature — Horror R 4B
Viridian Joiner MR G Creature — Elf Druid C 2G
Viridian Longbow MR A Artifact — Equipment C 1
Viridian Shaman MR G Creature — Elf Shaman U 2G
Vorrac Battlehorns MR A Artifact — Equipment C 2
Vulshok Battlegear MR A Artifact — Equipment U 3
Vulshok Battlemaster MR R Creature — Human Warrior R 4R
Vulshok Berserker MR R Creature — Human Berserker C 3R
Vulshok Gauntlets MR A Artifact — Equipment C 2
Wail of the Nim MR B Instant C 2B
Wall of Blood MR B Creature — Wall U 2B
Wanderguard Sentry MR U Creature — Drone C 4U
War Elemental MR R Creature — Elemental R RRR
Welding Jar MR A Artifact C 0
Wizard Replica MR A Artifact Creature — Wizard C 3
Woebearer MR B Creature — Zombie U 4B
Worldslayer MR A Artifact — Equipment R 5
Wrench Mind MR B Sorcery C BB
Wurmskin Forger MR G Creature — Elf Warrior C 5GG
Yotian Soldier MR A Artifact Creature — Soldier C 3
Abyssal Specter 8E B Creature — Specter U 2BB
Air Elemental 8E U Creature — Elemental U 3UU
Aladdin's Ring 8E A Artifact R 8
Ambition's Cost 8E B Sorcery U 3B
Anaba Shaman 8E R Creature — Minotaur C 3R
Angel of Mercy 8E W Creature — Angel U 4W
Angelic Page 8E W Creature — Spirit C 1W
Archivist 8E U Creature — Wizard R 2UU
Ardent Militia 8E W Creature — Soldier U 4W
Avatar of Hope 8E W Creature — Avatar R 6WW
Aven Cloudchaser 8E W Creature — Bird Soldier C 3W
Aven Fisher 8E U Creature — Bird Soldier C 3U
Aven Flock 8E W Creature — Bird Soldier C 4W
Balance of Power 8E U Sorcery R 3UU
Balduvian Barbarians 8E R Creature — Barbarian C 1RR
Beast of Burden 8E A Artifact Creature R 6
Birds of Paradise 8E G Creature — Bird R G
Blanchwood Armor 8E G Enchant Creature U 2G
Blaze 8E R Sorcery U XR
Blessed Reversal 8E W Instant R 1W
Blinding Angel 8E W Creature — Angel R 3WW
Blood Moon 8E R Enchantment R 2R
Bloodshot Cyclops 8E R Creature — Giant R 5R
Bog Imp 8E B Creature — Imp C 1B
Bog Wraith 8E B Creature — Wraith U 3B
Boil 8E R Instant U 3R
Boomerang 8E U Instant C UU
Brass Herald 8E A Artifact Creature — Golem R 6
Bribery 8E U Sorcery R 3UU
Call of the Wild 8E G Enchantment R 2GG
Canopy Spider 8E G Creature — Spider C 1G
Canyon Wildcat 8E R Creature — Cat C 1R
Carrion Wall 8E B Creature — Wall U 1BB
Catalog 8E U Instant C 2U
Chastise 8E W Instant U 3W
Choke 8E G Enchantment U 2G
Cinder Wall 8E R Creature — Wall C R
Circle of Protection: Black 8E W Enchantment U 1W
Circle of Protection: Blue 8E W Enchantment U 1W
Circle of Protection: Green 8E W Enchantment U 1W
Circle of Protection: Red 8E W Enchantment U 1W
Circle of Protection: White 8E W Enchantment U 1W
City of Brass 8E L Land R
Coastal Hornclaw 8E U Creature — Bird C 4U
Coastal Piracy 8E U Enchantment R 2UU
Coastal Tower 8E L Land U
Coat of Arms 8E A Artifact R 5
Coercion 8E B Sorcery C 2B
Collective Unconscious 8E G Sorcery R 4GG
Concentrate 8E U Sorcery U 2UU
Confiscate 8E U Enchant Permanent U 4UU
Coral Eel 8E U Creature — Eel C 1U
Cowardice 8E U Enchantment R 3UU
Craw Wurm 8E G Creature — Wurm C 4GG
Creeping Mold 8E G Sorcery U 2GG
Crossbow Infantry 8E W Creature — Soldier C 1W
Crystal Rod 8E A Artifact U 1
Curiosity 8E U Enchant Creature U U
Daring Apprentice 8E U Creature — Wizard R 1UU
Dark Banishing 8E B Instant C 2B
Death Pit Offering 8E B Enchantment R 2BB
Death Pits of Rath 8E B Enchantment R 3BB
Deathgazer 8E B Creature — Lizard U 3B
Deepwood Ghoul 8E B Creature — Zombie C 2B
Defense Grid 8E A Artifact R 2
Deflection 8E U Instant R 3U
Dehydration 8E U Enchant Creature C 3U
Demolish 8E R Sorcery U 3R
Demystify 8E W Instant C W
Diabolic Tutor 8E B Sorcery U 2BB
Dingus Egg 8E A Artifact R 4
Disrupting Scepter 8E A Artifact R 3
Distorting Lens 8E A Artifact R 2
Diving Griffin 8E W Creature — Griffin C 1WW
Drudge Skeletons 8E B Creature — Skeleton C 1B
Dusk Imp 8E B Creature — Imp C 2B
Dwarven Demolition Team 8E R Creature — Dwarf U 2R
Eager Cadet 8E W Creature — Soldier C W
Eastern Paladin 8E B Creature — Knight R 2BB
Elfhame Palace 8E L Land U
Elite Archers 8E W Creature — Soldier R 5W
Elite Javelineer 8E W Creature — Soldier U 2W
Elvish Champion 8E G Creature — Lord R 1GG
Elvish Lyrist 8E G Creature — Elf U G
Elvish Pioneer 8E G Creature — Elf Druid C G
Elvish Piper 8E G Creature — Elf R 3G
Elvish Scrapper 8E G Creature — Elf U G
Emperor Crocodile 8E G Creature — Crocodile R 3G
Enormous Baloth 8E G Creature — Beast U 6G
Enrage 8E R Instant U XR
Ensnaring Bridge 8E A Artifact R 3
Evacuation 8E U Instant R 3UU
Execute 8E B Instant U 2B
Fallen Angel 8E B Creature — Angel R 3BB
Fear 8E B Enchant Creature C BB
Fecundity 8E G Enchantment U 2G
Fertile Ground 8E G Enchant Land C 1G
Fighting Drake 8E U Creature — Drake U 2UU
Flash Counter 8E U Instant C 1U
Flashfires 8E R Sorcery U 3R
Fleeting Image 8E U Creature — Illusion R 2U
Flight 8E U Enchant Creature C U
Flying Carpet 8E A Artifact R 4
Fodder Cannon 8E A Artifact U 4
Foratog 8E G Creature — Atog U 2G
Forest (2) 8E L Basic Land — Forest C
Forest (3) 8E L Basic Land — Forest C
Forest (1) 8E L Basic Land — Forest C
Forest (4) 8E L Basic Land — Forest C
Fugitive Wizard 8E U Creature — Wizard C U
Fungusaur 8E G Creature — Fungusaur R 3G
Furnace of Rath 8E R Enchantment R 1RRR
Fyndhorn Elder 8E G Creature — Elf U 2G
Gaea's Herald 8E G Creature — Elf R 1G
Giant Badger 8E G Creature — Badger C 1GG
Giant Cockroach 8E B Creature — Insect C 3B
Giant Growth 8E G Instant C G
Giant Octopus 8E U Creature — Octopus C 3U
Giant Spider 8E G Creature — Spider C 3G
Glorious Anthem 8E W Enchantment R 1WW
Glory Seeker 8E W Creature — Soldier C 1W
Gluttonous Zombie 8E B Creature — Zombie U 4B
Goblin Chariot 8E R Creature — Goblin C 2R
Goblin Glider 8E R Creature — Goblin U 1R
Goblin King 8E R Creature — Lord R 1RR
Goblin Raider 8E R Creature — Goblin C 1R
Grave Pact 8E B Enchantment R 1BBB
Gravedigger 8E B Creature — Zombie C 3B
Grizzly Bears 8E G Creature — Bear C 1G
Guerrilla Tactics 8E R Instant U 1R
Hammer of Bogardan 8E R Sorcery R 1RR
Healing Salve 8E W Instant C W
Hibernation 8E U Instant U 2U
Hill Giant 8E R Creature — Giant C 3R
Holy Day 8E W Instant C W
Holy Strength 8E W Enchant Creature C W
Honor Guard 8E W Creature — Soldier C W
Horned Troll 8E G Creature — Troll C 2G
Horned Turtle 8E U Creature — Turtle C 2U
Howling Mine 8E A Artifact R 2
Hulking Cyclops 8E R Creature — Giant U 3RR
Hunted Wumpus 8E G Creature — Beast U 3G
Index 8E U Sorcery C U
Inferno 8E R Instant R 5RR
Inspiration 8E U Instant C 3U
Intrepid Hero 8E W Creature — Soldier R 2W
Intruder Alarm 8E U Enchantment R 2U
Invisibility 8E U Enchant Creature U UU
Iron Star 8E A Artifact U 1
Island (3) 8E L Basic Land — Island C
Island (2) 8E L Basic Land — Island C
Island (4) 8E L Basic Land — Island C
Island (1) 8E L Basic Land — Island C
Ivory Cup 8E A Artifact U 1
Ivory Mask 8E W Enchantment R 2WW
Jayemdae Tome 8E A Artifact R 4
Karma 8E W Enchantment U 2WW
Larceny 8E B Enchantment R 3BB
Lava Axe 8E R Sorcery C 4R
Lava Hounds 8E R Creature — Hound R 2RR
Lesser Gargadon 8E R Creature — Beast U 2RR
Lhurgoyf 8E G Creature — Lhurgoyf R 2GG
Lightning Blast 8E R Instant U 3R
Lightning Elemental 8E R Creature — Elemental C 3R
Living Terrain 8E G Enchant Land U 2GG
Llanowar Behemoth 8E G Creature — Behemoth U 3GG
Lone Wolf 8E G Creature — Wolf C 2G
Looming Shade 8E B Creature — Shade C 2B
Lord of the Undead 8E B Creature — Lord R 1BB
Lure 8E G Enchant Creature U 1GG
Maggot Carrier 8E B Creature — Zombie C B
Mahamoti Djinn 8E U Creature — Djinn R 4UU
Mana Clash 8E R Sorcery R R
Mana Leak 8E U Instant C 1U
Maro 8E G Creature — Elemental R 2GG
Master Decoy 8E W Creature — Soldier C 1W
Master Healer 8E W Creature — Cleric R 4W
Megrim 8E B Enchantment U 2B
Merchant of Secrets 8E U Creature — Wizard C 2U
Merchant Scroll 8E U Sorcery U 1U
Might of Oaks 8E G Instant R 3G
Millstone 8E A Artifact R 2
Mind Bend 8E U Instant R U
Mind Rot 8E B Sorcery C 2B
Mind Slash 8E B Enchantment U 1BB
Mind Sludge 8E B Sorcery U 4B
Mogg Sentry 8E R Creature — Goblin R R
Monstrous Growth 8E G Sorcery C 1G
Moss Monster 8E G Creature — Monster C 3GG
Mountain (1) 8E L Basic Land — Mountain C
Mountain (3) 8E L Basic Land — Mountain C
Mountain (4) 8E L Basic Land — Mountain C
Mountain (2) 8E L Basic Land — Mountain C
Murderous Betrayal 8E B Enchantment R BBB
Nantuko Disciple 8E G Creature — Insect Druid C 3G
Natural Affinity 8E G Instant R 2G
Naturalize 8E G Instant C 1G
Nausea 8E B Sorcery C 1B
Nekrataal 8E B Creature — Nekrataal U 2BB
Nightmare 8E B Creature — Nightmare R 5B
Noble Purpose 8E W Enchantment R 3WW
Norwood Ranger 8E G Creature — Elf C G
Obliterate 8E R Sorcery R 6RR
Ogre Taskmaster 8E R Creature — Ogre U 3R
Okk 8E R Creature — Goblin R 1R
Oracle's Attendants 8E W Creature — Soldier R 3W
Orcish Artillery 8E R Creature — Orc U 1RR
Orcish Spy 8E R Creature — Orc C R
Pacifism 8E W Enchant Creature C 1W
Panic Attack 8E R Sorcery C 2R
Patagia Golem 8E A Artifact Creature — Golem U 4
Peach Garden Oath 8E W Sorcery U W
Persecute 8E B Sorcery R 2BB
Phantom Warrior 8E U Creature — Illusion U 1UU
Phyrexian Arena 8E B Enchantment R 1BB
Phyrexian Colossus 8E A Artifact Creature R 7
Phyrexian Hulk 8E A Artifact Creature U 6
Phyrexian Plaguelord 8E B Creature — Carrier R 3BB
Plague Beetle 8E B Creature — Insect C B
Plague Wind 8E B Sorcery R 7BB
Plains (3) 8E L Basic Land — Plains C
Plains (1) 8E L Basic Land — Plains C
Plains (2) 8E L Basic Land — Plains C
Plains (4) 8E L Basic Land — Plains C
Planar Portal 8E A Artifact R 6
Plow Under 8E G Sorcery R 3GG
Primeval Force 8E G Creature — Elemental R 2GGG
Primeval Shambler 8E B Creature — Mercenary U 4B
Puppeteer 8E U Creature — Wizard U 2U
Pyroclasm 8E R Sorcery U 1R
Pyrotechnics 8E R Sorcery U 4R
Raging Goblin 8E R Creature — Goblin C R
Rain of Blades 8E W Instant U W
Raise Dead 8E B Sorcery C B
Rampant Growth 8E G Sorcery C 1G
Ravenous Rats 8E B Creature — Rat C 1B
Razorfoot Griffin 8E W Creature — Griffin C 3W
Redeem 8E W Instant C 1W
Reflexes 8E R Enchant Creature C R
Regeneration 8E G Enchant Creature C 1G
Relentless Assault 8E R Sorcery R 2RR
Remove Soul 8E U Instant C 1U
Revive 8E G Sorcery U 1G
Rewind 8E U Instant U 2UU
Rhox 8E G Creature — Beast R 4GG
Ridgeline Rager 8E R Creature — Beast C 2R
Rod of Ruin 8E A Artifact U 4
Rolling Stones 8E W Enchantment R 1W
Royal Assassin 8E B Creature — Assassin R 1BB
Rukh Egg 8E R Creature — Egg R 3R
Rushwood Dryad 8E G Creature — Dryad C 1G
Sabretooth Tiger 8E R Creature — Cat C 2R
Sacred Ground 8E W Enchantment R 1W
Sacred Nectar 8E W Sorcery C 1W
Sage of Lat-Nam 8E U Creature — Sage R 1U
Sage Owl 8E U Creature — Bird C 1U
Salt Marsh 8E L Land U
Samite Healer 8E W Creature — Cleric C 1W
Sanctimony 8E W Enchantment U 1W
Savannah Lions 8E W Creature — Lion R W
Scathe Zombies 8E B Creature — Zombie C 2B
Sea Eagle 8E U Creature — Bird C 1U
Sea Monster 8E U Creature — Serpent C 4UU
Searing Wind 8E R Instant R 8R
Seasoned Marshal 8E W Creature — Soldier U 2WW
Seismic Assault 8E R Enchantment R RRR
Serpent Warrior 8E B Creature — Soldier C 2B
Serra Angel 8E W Creature — Angel R 3WW
Sever Soul 8E B Sorcery U 3BB
Severed Legion 8E B Creature — Zombie C 1BB
Shatter 8E R Instant C 1R
Shifting Sky 8E U Enchantment R 2U
Shivan Dragon 8E R Creature — Dragon R 4RR
Shivan Oasis 8E L Land U
Shock 8E R Instant C R
Shock Troops 8E R Creature — Soldier C 3R
Silverback Ape 8E G Creature — Ape U 3GG
Sizzle 8E R Sorcery C 2R
Skull of Orm 8E A Artifact R 3
Slay 8E B Instant U 2B
Sneaky Homunculus 8E U Creature — Illusion C 1U
Solidarity 8E W Instant C 3W
Soul Feast 8E B Sorcery U 3BB
Spellbook 8E A Artifact U 0
Spiketail Hatchling 8E U Creature — Drake U 1U
Spined Wurm 8E G Creature — Wurm C 4G
Spineless Thug 8E B Creature — Mercenary C 1B
Spirit Link 8E W Enchant Creature U W
Spitting Spider 8E G Creature — Spider U 3GG
Spreading Algae 8E G Enchant Land U G
Standing Troops 8E W Creature — Soldier C 2W
Star Compass 8E A Artifact U 2
Staunch Defenders 8E W Creature — Soldier U 3WW
Steal Artifact 8E U Enchant Artifact U 2UU
Stone Rain 8E R Sorcery C 2R
Storm Crow 8E U Creature — Bird C 1U
Story Circle 8E W Enchantment R 1WW
Stream of Life 8E G Sorcery U XG
Sudden Impact 8E R Instant U 3R
Suntail Hawk 8E W Creature — Bird C W
Sunweb 8E W Creature — Wall R 3W
Swamp (3) 8E L Basic Land — Swamp C
Swamp (2) 8E L Basic Land — Swamp C
Swamp (4) 8E L Basic Land — Swamp C
Swamp (1) 8E L Basic Land — Swamp C
Swarm of Rats 8E B Creature — Rat U 1B
Sword Dancer 8E W Creature — Rebel U 1W
Teferi's Puzzle Box 8E A Artifact R 4
Telepathy 8E U Enchantment U U
Temporal Adept 8E U Creature — Wizard R 1UU
Thieves' Auction 8E R Sorcery R 4RRR
Thieving Magpie 8E U Creature — Bird U 2UU
Thorn Elemental 8E G Creature — Elemental R 5GG
Throne of Bone 8E A Artifact U 1
Tidal Kraken 8E U Creature — Monster R 5UUU
Trade Routes 8E U Enchantment R 1U
Trained Armodon 8E G Creature — Elephant C 1GG
Treasure Trove 8E U Enchantment U 2UU
Tremor 8E R Sorcery C R
Tundra Wolves 8E W Creature — Wolf C W
Twiddle 8E U Instant C U
Two-Headed Dragon 8E R Creature — Dragon R 4RR
Underworld Dreams 8E B Enchantment R BBB
Unholy Strength 8E B Enchant Creature C B
Unsummon 8E U Instant C U
Urborg Volcano 8E L Land U
Urza's Armor 8E A Artifact R 6
Urza's Mine 8E L Land — Urza's Mine U
Urza's Power Plant 8E L Land — Urza's Power-Plant U
Urza's Tower 8E L Land — Urza's Tower U
Vampiric Spirit 8E B Creature — Spirit R 2BB
Venerable Monk 8E W Creature — Cleric C 2W
Vengeance 8E W Sorcery U 3W
Verduran Enchantress 8E G Creature — Druid R 1GG
Vernal Bloom 8E G Enchantment R 3G
Vexing Arcanix 8E A Artifact R 4
Viashino Sandstalker 8E R Creature — Viashino U 1RR
Vicious Hunger 8E B Sorcery C BB
Vine Trellis 8E G Creature — Wall C 1G
Vizzerdrix 8E U Creature — Beast R 6U
Volcanic Hammer 8E R Sorcery C 1R
Wall of Air 8E U Creature — Wall U 1UU
Wall of Spears 8E A Artifact Creature — Wall U 3
Wall of Stone 8E R Creature — Wall U 1RR
Wall of Swords 8E W Creature — Wall U 3W
Warped Devotion 8E B Enchantment R 2B
Western Paladin 8E B Creature — Knight R 2BB
Wind Drake 8E U Creature — Drake C 2U
Wing Snare 8E G Sorcery U 2G
Wood Elves 8E G Creature — Elf C 2G
Wooden Sphere 8E A Artifact U 1
Worship 8E W Enchantment R 3W
Wrath of God 8E W Sorcery R 2WW
Wrath of Marit Lage 8E U Enchantment U 3UU
Yavimaya Enchantress 8E G Creature — Druid U 2G
Zombify 8E B Sorcery U 3B
Zur's Weirding 8E U Enchantment R 3U
Ambition's Cost BT B Sorcery U 3B
Avatar of Hope BT W Creature — Avatar R 6WW
Blinding Angel BT W Creature — Angel R 3WW
Curiosity BT U Enchant Creature U U
Diabolic Tutor BT B Sorcery U 2BB
Enrage BT R Instant U XR
Furnace of Rath BT R Enchantment R 1RRR
Guerrilla Tactics BT R Instant U 1R
Intruder Alarm BT U Enchantment R 2U
Llanowar Behemoth BT G Creature — Behemoth U 3GG
Lord of the Undead BT B Creature — Lord R 1BB
Merchant of Secrets BT U Creature — Wizard C 2U
Merchant Scroll BT U Sorcery U 1U
Mind Bend BT U Instant R U
Mind Sludge BT B Sorcery U 4B
Naturalize BT G Instant C 1G
Nekrataal BT B Creature — Nekrataal U 2BB
Obliterate BT R Sorcery R 6RR
Orcish Spy BT R Creature — Orc C R
Phyrexian Arena BT B Enchantment R 1BB
Phyrexian Plaguelord BT B Creature — Carrier R 3BB
Plow Under BT G Sorcery R 3GG
Primeval Force BT G Creature — Elemental R 2GGG
Rewind BT U Instant U 2UU
Rukh Egg BT R Creature — Egg R 3R
Sage of Lat-Nam BT U Creature — Sage R 1U
Savannah Lions BT W Creature — Lion R W
Skull of Orm BT A Artifact R 3
Suntail Hawk BT W Creature — Bird C W
Two-Headed Dragon BT R Creature — Dragon R 4RR
Underworld Dreams BT B Enchantment R BBB
Vampiric Spirit BT B Creature — Spirit R 2BB
Vexing Arcanix BT A Artifact R 4
Accelerated Mutation SC G Instant C 3GG
Ageless Sentinels SC W Creature — Wall R 3W
Alpha Status SC G Enchant Creature U 2G
Ambush Commander SC G Creature — Elf R 3GG
Ancient Ooze SC G Creature — Ooze R 5GG
Aphetto Runecaster SC U Creature — Wizard U 3U
Ark of Blight SC A Artifact U 2
Astral Steel SC W Instant C 2W
Aven Farseer SC W Creature — Bird Soldier C 1W
Aven Liberator SC W Creature — Bird Soldier C 2WW
Bladewing the Risen SC M Creature — Dragon Legend R 3BBRR
Bladewing's Thrall SC B Creature — Zombie U 2BB
Bonethorn Valesk SC R Creature — Beast C 4R
Brain Freeze SC U Instant U 1U
Break Asunder SC G Sorcery C 2GG
Cabal Conditioning SC B Sorcery R 6B
Cabal Interrogator SC B Creature — Zombie Wizard U 1B
Call to the Grave SC B Enchantment R 4B
Carbonize SC R Instant U 2R
Carrion Feeder SC B Creature — Zombie C B
Chartooth Cougar SC R Creature — Cat Beast C 5R
Chill Haunting SC B Instant U 1B
Claws of Wirewood SC G Sorcery U 3G
Clutch of Undeath SC B Enchant Creature C 3BB
Coast Watcher SC U Creature — Bird Soldier C 1U
Consumptive Goo SC B Creature — Ooze R BB
Daru Spiritualist SC W Creature — Cleric C 1W
Daru Warchief SC W Creature — Soldier U 2WW
Dawn Elemental SC W Creature — Elemental R WWWW
Day of the Dragons SC U Enchantment R 4UUU
Death's-Head Buzzard SC B Creature — Bird C 1BB
Decree of Annihilation SC R Sorcery R 8RR
Decree of Justice SC W Sorcery R XX2WW
Decree of Pain SC B Sorcery R 6BB
Decree of Savagery SC G Instant R 7GG
Decree of Silence SC U Enchantment R 6UU
Dimensional Breach SC W Sorcery R 5WW
Dispersal Shield SC U Instant C 1U
Divergent Growth SC G Instant C G
Dragon Breath SC R Enchant Creature C 1R
Dragon Fangs SC G Enchant Creature C 1G
Dragon Mage SC R Creature — Dragon Wizard R 5RR
Dragon Scales SC W Enchant Creature C 1W
Dragon Shadow SC B Enchant Creature C 1B
Dragon Tyrant SC R Creature — Dragon R 8RR
Dragon Wings SC U Enchant Creature C 1U
Dragonspeaker Shaman SC R Creature — Barbarian U 1RR
Dragonstalker SC W Creature — Bird Soldier U 4W
Dragonstorm SC R Sorcery R 8R
Edgewalker SC M Creature — Cleric U 1WB
Elvish Aberration SC G Creature — Elf Mutant U 5G
Enrage SC R Instant U XR
Eternal Dragon SC W Creature — Dragon Spirit R 5WW
Exiled Doomsayer SC W Creature — Cleric R 1W
Extra Arms SC R Enchant Creature U 4R
Faces of the Past SC U Enchantment R 2U
Fatal Mutation SC B Enchant Creature U B
Fierce Empath SC G Creature — Elf C 2G
Final Punishment SC B Sorcery R 3BB
Force Bubble SC W Enchantment R 2WW
Forgotten Ancient SC G Creature — Elemental R 3G
Form of the Dragon SC R Enchantment R 4RRR
Frontline Strategist SC W Creature — Soldier C W
Frozen Solid SC U Enchant Creature C 1UU
Gilded Light SC W Instant U 1W
Goblin Brigand SC R Creature — Goblin C 1R
Goblin Psychopath SC R Creature — Goblin Mutant U 3R
Goblin War Strike SC R Sorcery C R
Goblin Warchief SC R Creature — Goblin U 1RR
Grip of Chaos SC R Enchantment R 4RR
Guilty Conscience SC W Enchant Creature C W
Hindering Touch SC U Instant C 3U
Hunting Pack SC G Instant U 5GG
Karona, False God SC M Creature — Legend R 1WUBRG
Karona's Zealot SC W Creature — Cleric U 4W
Krosan Drover SC G Creature — Elf C 3G
Krosan Warchief SC G Creature — Beast U 2G
Kurgadon SC G Creature — Beast U 4G
Lethal Vapors SC B Enchantment R 2BB
Lingering Death SC B Enchant Creature C 1B
Long-Term Plans SC U Instant U 2U
Mercurial Kite SC U Creature — Bird C 3U
Metamorphose SC U Instant U 1U
Mind's Desire SC U Sorcery R 4UU
Mischievous Quanar SC U Creature — Beast R 4U
Misguided Rage SC R Sorcery C 2R
Mistform Warchief SC U Creature — Illusion U 2U
Nefashu SC B Creature — Zombie Mutant R 4BB
Noble Templar SC W Creature — Cleric Soldier C 5W
One with Nature SC G Enchant Creature U G
Parallel Thoughts SC U Enchantment R 3UU
Pemmin's Aura SC U Enchant Creature U 1UU
Primitive Etchings SC G Enchantment R 2GG
Proteus Machine SC A Artifact Creature U 3
Putrid Raptor SC B Creature — Zombie Beast U 4BB
Pyrostatic Pillar SC R Enchantment U 1R
Rain of Blades SC W Instant U W
Raven Guild Initiate SC U Creature — Wizard C 2U
Raven Guild Master SC U Creature — Wizard Mutant R 1UU
Reaping the Graves SC B Instant C 2B
Recuperate SC W Instant C 3W
Reward the Faithful SC W Instant U W
Riptide Survivor SC U Creature — Wizard U 2U
Rock Jockey SC R Creature — Goblin C 2R
Root Elemental SC G Creature — Elemental R 4GG
Rush of Knowledge SC U Sorcery C 4U
Scattershot SC R Instant C 2R
Scornful Egotist SC U Creature — Wizard C 7U
Shoreline Ranger SC U Creature — Bird Soldier C 5U
Siege-Gang Commander SC R Creature — Goblin R 3RR
Silver Knight SC W Creature — Knight U WW
Skirk Volcanist SC R Creature — Goblin U 3R
Skulltap SC B Sorcery C 1B
Sliver Overlord SC M Creature — Sliver Mutant R WUBRG
Soul Collector SC B Legend
Creature — Vampire R 3BB
Spark Spray SC R Instant C R
Sprouting Vines SC G Instant C 2G
Stabilizer SC A Artifact R 2
Stifle SC U Instant R U
Sulfuric Vortex SC R Enchantment R 1RR
Temple of the False God SC L Land U
Temporal Fissure SC U Sorcery C 4U
Tendrils of Agony SC B Sorcery U 2BB
Thundercloud Elemental SC U Creature — Elemental U 5UU
Titanic Bulvox SC G Creature — Beast C 6GG
Torrent of Fire SC R Sorcery C 3RR
Trap Digger SC W Creature — Soldier R 3W
Treetop Scout SC G Creature — Elf C G
Twisted Abomination SC B Creature — Zombie Mutant C 5B
Unburden SC B Sorcery C 1BB
Uncontrolled Infestation SC R Enchant Land C 1R
Undead Warchief SC B Creature — Zombie U 2BB
Unspeakable Symbol SC B Enchantment U 1BB
Upwelling SC G Enchantment R 3G
Vengeful Dead SC B Creature — Zombie C 3B
Wing Shards SC W Instant U 1WW
Wipe Clean SC W Instant C 1W
Wirewood Guardian SC G Creature — Elf Mutant C 5GG
Wirewood Symbiote SC G Creature — Insect U G
Woodcloaker SC G Creature — Elf C 5G
Xantid Swarm SC G Creature — Insect R G
Zealous Inquisitor SC W Creature — Cleric C 2W
Zombie Cutthroat SC B Creature — Zombie C 3BB
Akroma, Angel of Wrath LE W Creature — Angel Legend R 5WWW
Akroma's Devoted LE W Creature — Cleric U 3W
Aphetto Exterminator LE B Creature — Wizard U 2B
Aven Envoy LE U Creature — Bird Soldier C U
Aven Redeemer LE W Creature — Bird Cleric C 3W
Aven Warhawk LE W Creature — Bird Soldier U 4W
Bane of the Living LE B Creature — Insect R 2BB
Beacon of Destiny LE W Creature — Cleric R 1W
Berserk Murlodont LE G Creature — Beast C 4G
Blade Sliver LE R Creature — Sliver U 2R
Blood Celebrant LE B Creature — Cleric C B
Bloodstoke Howler LE R Creature — Beast C 5R
Branchsnap Lorian LE G Creature — Beast U 1GG
Brontotherium LE G Creature — Beast U 4GG
Brood Sliver LE G Creature — Sliver R 4G
Caller of the Claw LE G Creature — Elf R 2G
Canopy Crawler LE G Creature — Beast U 3G
Celestial Gatekeeper LE W Creature — Bird Cleric R 3WW
Cephalid Pathmage LE U Creature — Cephalid Wizard C 2U
Chromeshell Crab LE U Creature — Beast R 4U
Clickslither LE R Creature — Insect R 1RRR
Cloudreach Cavalry LE W Creature — Soldier U 1W
Corpse Harvester LE B Creature — Zombie Wizard U 3BB
Covert Operative LE U Creature — Wizard C 4U
Crested Craghorn LE R Creature — Beast C 4R
Crookclaw Elder LE U Creature — Bird Wizard U 5U
Crypt Sliver LE B Creature — Sliver C 1B
Dark Supplicant LE B Creature — Cleric U B
Daru Mender LE W Creature — Cleric U W
Daru Sanctifier LE W Creature — Cleric C 3W
Daru Stinger LE W Creature — Soldier C 3W
Deathmark Prelate LE B Creature — Cleric U 3B
Defender of the Order LE W Creature — Cleric R 3W
Defiant Elf LE G Creature — Elf C G
Deftblade Elite LE W Creature — Soldier C W
Dermoplasm LE U Creature — Shapeshifter R 2U
Dreamborn Muse LE U Creature — Spirit R 2UU
Drinker of Sorrow LE B Creature — Horror R 2B
Dripping Dead LE B Creature — Zombie C 4BB
Earthblighter LE B Creature — Cleric U 1B
Echo Tracer LE U Creature — Wizard C 2U
Elvish Soultiller LE G Creature — Elf Mutant R 3GG
Embalmed Brawler LE B Creature — Zombie C 2B
Enormous Baloth LE G Creature — Beast U 6G
Essence Sliver LE W Creature — Sliver R 3W
Feral Throwback LE G Creature — Beast R 4GG
Flamewave Invoker LE R Creature — Goblin Mutant C 2R
Frenetic Raptor LE R Creature — Beast U 5R
Fugitive Wizard LE U Creature — Wizard C U
Gempalm Avenger LE W Creature — Soldier C 5W
Gempalm Incinerator LE R Creature — Goblin U 2R
Gempalm Polluter LE B Creature — Zombie C 5B
Gempalm Sorcerer LE U Creature — Wizard U 2U
Gempalm Strider LE G Creature — Elf U 1G
Ghastly Remains LE B Creature — Zombie R BBB
Glintwing Invoker LE U Creature — Wizard Mutant C 4U
Glowering Rogon LE G Creature — Beast C 5G
Glowrider LE W Creature — Cleric R 2W
Goblin Assassin LE R Creature — Goblin Assassin U 3RR
Goblin Clearcutter LE R Creature — Goblin U 3R
Goblin Dynamo LE R Creature — Goblin Mutant U 5RR
Goblin Firebug LE R Creature — Goblin C 1R
Goblin Goon LE R Creature — Goblin Mutant R 3R
Goblin Grappler LE R Creature — Goblin C R
Goblin Lookout LE R Creature — Goblin C 1R
Goblin Turncoat LE B Creature — Goblin Mercenary C 1B
Graveborn Muse LE B Creature — Zombie Spirit R 2BB
Havoc Demon LE B Creature — Demon R 5BB
Hollow Specter LE B Creature — Specter R 1BB
Hundroog LE G Creature — Beast C 6G
Hunter Sliver LE R Creature — Sliver C 1R
Imperial Hellkite LE R Creature — Dragon R 5RR
Infernal Caretaker LE B Creature — Cleric C 3B
Keeneye Aven LE U Creature — Bird Soldier C 3U
Keeper of the Nine Gales LE U Creature — Bird Wizard R 2U
Kilnmouth Dragon LE R Creature — Dragon R 5RR
Krosan Cloudscraper LE G Creature — Beast Mutant R 7GGG
Krosan Vorine LE G Creature — Cat Beast C 3G
Lavaborn Muse LE R Creature — Spirit R 3R
Liege of the Axe LE W Creature — Soldier U 3W
Lowland Tracker LE W Creature — Soldier C 4W
Macetail Hystrodon LE R Creature — Beast C 6R
Magma Sliver LE R Creature — Sliver R 3R
Master of the Veil LE U Creature — Wizard U 2UU
Merchant of Secrets LE U Creature — Wizard C 2U
Mistform Seaswift LE U Creature — Illusion C 3U
Mistform Sliver LE U Creature — Illusion Sliver C 1U
Mistform Ultimus LE U Creature — Illusion Legend R 3U
Mistform Wakecaster LE U Creature — Illusion U 4U
Nantuko Vigilante LE G Creature — Insect Druid Mutant C 3G
Needleshot Gourna LE G Creature — Beast C 4GG
Noxious Ghoul LE B Creature — Zombie U 3BB
Patron of the Wild LE G Creature — Elf C G
Phage the Untouchable LE B Creature — Minion Legend R 3BBBB
Planar Guide LE W Creature — Cleric R W
Plated Sliver LE W Creature — Sliver C W
Primal Whisperer LE G Creature — Elf Soldier R 4G
Primoc Escapee LE U Creature — Bird Beast U 6U
Quick Sliver LE G Creature — Sliver C 1G
Ridgetop Raptor LE R Creature — Beast U 3R
Riptide Director LE U Creature — Wizard R 2UU
Riptide Mangler LE U Creature — Beast R 1U
Rockshard Elemental LE R Creature — Elemental R 5RR
Root Sliver LE G Creature — Sliver U 3G
Scion of Darkness LE B Creature — Avatar R 5BBB
Seedborn Muse LE G Creature — Spirit R 3GG
Shaleskin Plower LE R Creature — Beast C 3R
Shifting Sliver LE U Creature — Sliver U 3U
Skinthinner LE B Creature — Zombie C 1B
Skirk Alarmist LE R Creature — Wizard R 1R
Skirk Drill Sergeant LE R Creature — Goblin U 1R
Skirk Marauder LE R Creature — Goblin C 1R
Skirk Outrider LE R Creature — Goblin C 3R
Smokespew Invoker LE B Creature — Zombie Mutant C 2B
Sootfeather Flock LE B Creature — Bird C 4B
Spectral Sliver LE B Creature — Sliver U 2B
Starlight Invoker LE W Creature — Cleric Mutant C 1W
Stoic Champion LE W Creature — Soldier U WW
Stonewood Invoker LE G Creature — Elf Mutant C 1G
Sunstrike Legionnaire LE W Creature — Soldier R 1W
Swooping Talon LE W Creature — Bird Soldier U 4WW
Synapse Sliver LE U Creature — Sliver R 4U
Timberwatch Elf LE G Creature — Elf C 2G
Totem Speaker LE G Creature — Elf Druid U 4G
Toxin Sliver LE B Creature — Sliver R 3B
Tribal Forcemage LE G Creature — Elf Wizard R 1G
Unstable Hulk LE R Creature — Goblin Mutant R 1RR
Vexing Beetle LE G Creature — Insect R 4G
Vile Deacon LE B Creature — Cleric C 2BB
Voidmage Apprentice LE U Creature — Wizard C 1U
Wall of Deceit LE U Creature — Wall U 1U
Wall of Hope LE W Creature — Wall C W
Warbreak Trumpeter LE R Creature — Goblin U R
Ward Sliver LE W Creature — Sliver U 4W
Warped Researcher LE U Creature — Wizard Mutant U 4U
Weaver of Lies LE U Creature — Beast R 5UU
Whipgrass Entangler LE W Creature — Cleric C 2W
White Knight LE W Creature — Knight U WW
Willbender LE U Creature — Wizard U 1U
Windborn Muse LE W Creature — Spirit R 3W
Wingbeat Warrior LE W Creature — Bird Soldier C 2W
Wirewood Channeler LE G Creature — Elf U 3G
Wirewood Hivemaster LE G Creature — Elf U 1G
Withered Wretch LE B Creature — Zombie Cleric U BB
Zombie Brute LE B Creature — Zombie U 6B
Accursed Centaur ON B Creature — Zombie Centaur C B
Aether Charge ON R Enchantment U 4R
Aggravated Assault ON R Enchantment R 2R
Airborne Aid ON U Sorcery C 3U
Airdrop Condor ON R Creature — Bird U 4R
Akroma's Blessing ON W Instant U 2W
Akroma's Vengeance ON W Sorcery R 4WW
Ancestor's Prophet ON W Creature — Cleric Lord R 4W
Animal Magnetism ON G Sorcery R 4G
Annex ON U Enchant Land U 2UU
Anurid Murkdiver ON B Creature — Zombie Beast C 4BB
Aphetto Alchemist ON U Creature — Wizard U 1U
Aphetto Dredging ON B Sorcery C 3B
Aphetto Grifter ON U Creature — Wizard U 2U
Aphetto Vulture ON B Creature — Zombie Bird U 4BB
Arcanis the Omnipotent ON U Creature — Wizard Legend R 3UUU
Artificial Evolution ON U Instant R U
Ascending Aven ON U Creature — Bird Soldier C 2UU
Astral Slide ON W Enchantment U 2W
Aura Extraction ON W Instant U 1W
Aurification ON W Enchantment R 2WW
Avarax ON R Creature — Beast U 3RR
Aven Brigadier ON W Creature — Bird Soldier R 3WWW
Aven Fateshaper ON U Creature — Bird Wizard U 6U
Aven Soulgazer ON W Creature — Bird Cleric U 3WW
Backslide ON U Instant C 1U
Barkhide Mauler ON G Creature — Beast C 4G
Barren Moor ON L Land C
Battering Craghorn ON R Creature — Beast C 2RR
Battlefield Medic ON W Creature — Cleric C 1W
Biorhythm ON G Sorcery R 6GG
Birchlore Rangers ON G Creature — Elf C G
Blackmail ON B Sorcery U B
Blatant Thievery ON U Sorcery R 4UUU
Blistering Firecat ON R Creature — Cat R 1RRR
Bloodline Shaman ON G Creature — Elf Wizard U 1G
Bloodstained Mire ON L Land R
Boneknitter ON B Creature — Zombie Cleric U 1B
Break Open ON R Instant C 1R
Brightstone Ritual ON R Instant C R
Broodhatch Nantuko ON G Creature — Insect Druid U 1G
Butcher Orgg ON R Creature — Orgg R 4RRR
Cabal Archon ON B Creature — Cleric U 2B
Cabal Executioner ON B Creature — Cleric U 2BB
Cabal Slaver ON B Creature — Cleric U 2B
Callous Oppressor ON U Creature — Cephalid R 1UU
Catapult Master ON W Creature — Soldier Lord R 3WW
Catapult Squad ON W Creature — Soldier U 1W
Centaur Glade ON G Enchantment U 3GG
Chain of Acid ON G Sorcery U 3G
Chain of Plasma ON R Instant U 1R
Chain of Silence ON W Instant U 1W
Chain of Smog ON B Sorcery U 1B
Chain of Vapor ON U Instant U U
Charging Slateback ON R Creature — Beast C 4R
Choking Tethers ON U Instant C 3U
Circle of Solace ON W Enchantment R 3W
Clone ON U Creature — Clone R 3U
Commando Raid ON R Instant U 2R
Complicate ON U Instant U 2U
Contested Cliffs ON L Land R
Convalescent Care ON W Enchantment R 1WW
Cover of Darkness ON B Enchantment R 1B
Crafty Pathmage ON U Creature — Wizard C 2U
Crowd Favorites ON W Creature — Soldier U 6W
Crown of Ascension ON U Enchant Creature C 1U
Crown of Awe ON W Enchant Creature C 1W
Crown of Fury ON R Enchant Creature C 1R
Crown of Suspicion ON B Enchant Creature C 1B
Crown of Vigor ON G Enchant Creature C 1G
Crude Rampart ON W Creature — Wall U 3W
Cruel Revival ON B Instant C 4B
Cryptic Gateway ON A Artifact R 5
Custody Battle ON R Enchant Creature U 1R
Daru Cavalier ON W Creature — Soldier C 3W
Daru Encampment ON L Land U
Daru Healer ON W Creature — Cleric C 2W
Daru Lancer ON W Creature — Soldier C 4WW
Daunting Defender ON W Creature — Cleric C 4W
Dawning Purist ON W Creature — Cleric U 2W
Death Match ON B Enchantment R 3B
Death Pulse ON B Instant U 2BB
Defensive Maneuvers ON W Instant C 3W
Demystify ON W Instant C W
Dirge of Dread ON B Sorcery C 2B
Disciple of Grace ON W Creature — Cleric C 1W
Disciple of Malice ON B Creature — Cleric C 1B
Discombobulate ON U Instant U 2UU
Dispersing Orb ON U Enchantment U 3UU
Disruptive Pitmage ON U Creature — Wizard C 2U
Dive Bomber ON W Creature — Bird Soldier C 3W
Doom Cannon ON A Artifact R 6
Doomed Necromancer ON B Creature — Cleric Mercenary R 2B
Doubtless One ON W Creature — Cleric Avatar U 3W
Dragon Roost ON R Enchantment R 4RR
Dream Chisel ON A Artifact R 2
Dwarven Blastminer ON R Creature — Dwarf U 1R
Ebonblade Reaper ON B Creature — Cleric R 2B
Elven Riders ON G Creature — Elf U 3GG
Elvish Guidance ON G Enchant Land C 2G
Elvish Pathcutter ON G Creature — Elf C 3G
Elvish Pioneer ON G Creature — Elf Druid C G
Elvish Scrapper ON G Creature — Elf U G
Elvish Vanguard ON G Creature — Elf R 1G
Elvish Warrior ON G Creature — Elf C GG
Embermage Goblin ON R Creature — Goblin Wizard U 3R
Enchantress's Presence ON G Enchantment R 2G
Endemic Plague ON B Sorcery R 3B
Entrails Feaster ON B Creature — Zombie Cat R B
Erratic Explosion ON R Sorcery C 2R
Essence Fracture ON U Sorcery U 3UU
Everglove Courier ON G Creature — Elf U 2G
Exalted Angel ON W Creature — Angel R 4WW
Explosive Vegetation ON G Sorcery U 3G
Fade from Memory ON B Instant U B
Fallen Cleric ON B Creature — Zombie Cleric C 4B
False Cure ON B Instant R BB
Feeding Frenzy ON B Instant U 2B
Festering Goblin ON B Creature — Zombie Goblin C B
Fever Charm ON R Instant C R
Flamestick Courier ON R Creature — Goblin U 2R
Fleeting Aven ON U Creature — Bird Wizard U 1UU
Flooded Strand ON L Land R
Foothill Guide ON W Creature — Cleric C W
Forest (4) ON L Land C
Forest (2) ON L Land C
Forest (1) ON L Land C
Forest (3) ON L Land C
Forgotten Cave ON L Land C
Frightshroud Courier ON B Creature — Zombie U 2B
Future Sight ON U Enchantment R 2UUU
Gangrenous Goliath ON B Creature — Zombie Giant R 3BB
Ghosthelm Courier ON U Creature — Wizard U 2U
Gigapede ON G Creature — Insect R 3GG
Glarecaster ON W Creature — Bird Cleric R 4WW
Glory Seeker ON W Creature — Soldier C 1W
Gluttonous Zombie ON B Creature — Zombie U 4B
Goblin Burrows ON L Land U
Goblin Machinist ON R Creature — Goblin U 4R
Goblin Piledriver ON R Creature — Goblin R 1R
Goblin Pyromancer ON R Creature — Goblin Wizard R 3R
Goblin Sharpshooter ON R Creature — Goblin R 2R
Goblin Sky Raider ON R Creature — Goblin C 2R
Goblin Sledder ON R Creature — Goblin C R
Goblin Taskmaster ON R Creature — Goblin C R
Grand Coliseum ON L Land R
Grand Melee ON R Enchantment R 3R
Grassland Crusader ON W Creature — Cleric Soldier C 5W
Gratuitous Violence ON R Enchantment R 2RRR
Gravel Slinger ON W Creature — Soldier C 3W
Gravespawn Sovereign ON B Creature — Zombie Lord R 4BB
Graxiplon ON U Creature — Beast U 5U
Grinning Demon ON B Creature — Demon R 2BB
Gustcloak Harrier ON W Creature — Bird Soldier C 1WW
Gustcloak Runner ON W Creature — Soldier C W
Gustcloak Savior ON W Creature — Bird Soldier R 4W
Gustcloak Sentinel ON W Creature — Soldier U 2WW
Gustcloak Skirmisher ON W Creature — Bird Soldier U 3W
Harsh Mercy ON W Sorcery R 2W
Haunted Cadaver ON B Creature — Zombie C 3B
Head Games ON B Sorcery R 3BB
Headhunter ON B Creature — Cleric U 1B
Heedless One ON G Creature — Elf Avatar U 3G
Hystrodon ON G Creature — Beast R 4G
Imagecrafter ON U Creature — Wizard C U
Improvised Armor ON W Enchant Creature U 3W
Infest ON B Sorcery U 1BB
Information Dealer ON U Creature — Wizard C 1U
Inspirit ON W Instant U 2W
Insurrection ON R Sorcery R 5RRR
Invigorating Boon ON G Enchantment U 1G
Ironfist Crusher ON W Creature — Soldier U 4W
Island (2) ON L Land C
Island (3) ON L Land C
Island (1) ON L Land C
Island (4) ON L Land C
Ixidor, Reality Sculptor ON U Creature — Wizard Legend R 3UU
Ixidor's Will ON U Instant C 2U
Jareth, Leonine Titan ON W Creature — Cat Giant Legend R 3WWW
Kaboom! ON R Sorcery R 4R
Kamahl, Fist of Krosa ON G Creature — Druid Legend R 4GG
Kamahl's Summons ON G Sorcery U 3G
Krosan Colossus ON G Creature — Beast R 6GGG
Krosan Groundshaker ON G Creature — Beast U 4GGG
Krosan Tusker ON G Creature — Beast C 5GG
Lavamancer's Skill ON R Enchant Creature C 1R
Lay Waste ON R Sorcery C 3R
Leery Fogbeast ON G Creature — Beast C 2G
Lightning Rift ON R Enchantment U 1R
Lonely Sandbar ON L Land C
Mage's Guile ON U Instant C 1U
Mana Echoes ON R Enchantment R 2RR
Meddle ON U Instant U 1U
Menacing Ogre ON R Creature — Ogre R 3RR
Misery Charm ON B Instant C B
Mistform Dreamer ON U Creature — Illusion C 2U
Mistform Mask ON U Enchant Creature C 1U
Mistform Mutant ON U Creature — Illusion Mutant U 4UU
Mistform Shrieker ON U Creature — Illusion U 3UU
Mistform Skyreaver ON U Creature — Illusion R 5UU
Mistform Stalker ON U Creature — Illusion U 1U
Mistform Wall ON U Creature — Illusion Wall C 2U
Mobilization ON W Enchantment R 2W
Mountain (1) ON L Land C
Mountain (2) ON L Land C
Mountain (4) ON L Land C
Mountain (3) ON L Land C
Mythic Proportions ON G Enchant Creature R 4GGG
Nameless One ON U Creature — Wizard Avatar U 3U
Nantuko Husk ON B Creature — Zombie Insect C 2B
Naturalize ON G Instant C 1G
Nosy Goblin ON R Creature — Goblin C 2R
Nova Cleric ON W Creature — Cleric U W
Oblation ON W Instant R 2W
Oversold Cemetery ON B Enchantment R 1B
Overwhelming Instinct ON G Enchantment U 2G
Pacifism ON W Enchant Creature C 1W
Patriarch's Bidding ON B Sorcery R 3BB
Pearlspear Courier ON W Creature — Soldier U 2W
Peer Pressure ON U Sorcery R 3U
Piety Charm ON W Instant C W
Pinpoint Avalanche ON R Instant C 3RR
Plains (4) ON L Land C
Plains (1) ON L Land C
Plains (2) ON L Land C
Plains (3) ON L Land C
Polluted Delta ON L Land R
Primal Boost ON G Instant U 2G
Profane Prayers ON B Sorcery C 2BB
Prowling Pangolin ON B Creature — Beast U 3BB
Psychic Trance ON U Instant R 2UU
Quicksilver Dragon ON U Creature — Dragon R 4UU
Ravenous Baloth ON G Creature — Beast R 2GG
Read the Runes ON U Instant R XU
Reckless One ON R Creature — Goblin Avatar U 3R
Reminisce ON U Sorcery U 2U
Renewed Faith ON W Instant C 2W
Righteous Cause ON W Enchantment U 3WW
Riptide Biologist ON U Creature — Wizard C 1U
Riptide Chronologist ON U Creature — Wizard U 3UU
Riptide Entrancer ON U Creature — Wizard R 1UU
Riptide Laboratory ON L Land R
Riptide Replicator ON A Artifact R X4
Riptide Shapeshifter ON U Creature — Shapeshifter U 3UU
Risky Move ON R Enchantment R 3RRR
Rorix Bladewing ON R Creature — Dragon Legend R 3RRR
Rotlung Reanimator ON B Creature — Zombie Cleric R 2B
Rummaging Wizard ON U Creature — Wizard U 3U
Run Wild ON G Instant U G
Sage Aven ON U Creature — Bird Wizard C 3U
Sandskin ON W Enchant Creature C 2W
Screaming Seahawk ON U Creature — Bird C 4U
Screeching Buzzard ON B Creature — Bird C 3B
Searing Flesh ON R Sorcery U 6R
Sea's Claim ON U Enchant Land C U
Seaside Haven ON L Land U
Secluded Steppe ON L Land C
Serpentine Basilisk ON G Creature — Basilisk U 2GG
Severed Legion ON B Creature — Zombie C 1BB
Shade's Breath ON B Instant U 1B
Shaleskin Bruiser ON R Creature — Beast U 6R
Shared Triumph ON W Enchantment R 1W
Shepherd of Rot ON B Creature — Zombie Cleric C 1B
Shieldmage Elder ON W Creature — Cleric Wizard U 5W
Shock ON R Instant C R
Sigil of the New Dawn ON W Enchantment R 3W
Silent Specter ON B Creature — Specter R 4BB
Silklash Spider ON G Creature — Spider R 3GG
Silvos, Rogue Elemental ON G Creature — Elemental Legend R 3GGG
Skirk Commando ON R Creature — Goblin C 1RR
Skirk Fire Marshal ON R Creature — Goblin Lord R 3RR
Skirk Prospector ON R Creature — Goblin C R
Skittish Valesk ON R Creature — Beast U 6R
Slate of Ancestry ON A Artifact R 4
Slice and Dice ON R Sorcery U 4RR
Slipstream Eel ON U Creature — Beast C 5UU
Smother ON B Instant U 1B
Snapping Thragg ON R Creature — Beast U 4R
Snarling Undorak ON G Creature — Beast C 2GG
Solar Blast ON R Instant C 3R
Soulless One ON B Creature — Zombie Avatar U 3B
Sparksmith ON R Creature — Goblin C 1R
Spined Basher ON B Creature — Zombie Beast C 2B
Spitfire Handler ON R Creature — Goblin U 1R
Spitting Gourna ON G Creature — Beast C 3GG
Spurred Wolverine ON R Creature — Beast C 4R
Spy Network ON U Instant C U
Stag Beetle ON G Creature — Insect R 3GG
Standardize ON U Instant R UU
Starlit Sanctum ON L Land U
Starstorm ON R Instant R XRR
Steely Resolve ON G Enchantment R 1G
Strongarm Tactics ON B Sorcery R 1B
Sunfire Balm ON W Instant U 2W
Supreme Inquisitor ON U Creature — Wizard Lord R 3UU
Swamp (1) ON L Land C
Swamp (3) ON L Land C
Swamp (4) ON L Land C
Swamp (2) ON L Land C
Swat ON B Instant C 1BB
Symbiotic Beast ON G Creature — Beast U 4GG
Symbiotic Elf ON G Creature — Elf C 3G
Symbiotic Wurm ON G Creature — Wurm R 5GGG
Syphon Mind ON B Sorcery C 3B
Syphon Soul ON B Sorcery C 2B
Taunting Elf ON G Creature — Elf C G
Tempting Wurm ON G Creature — Wurm R 1G
Tephraderm ON R Creature — Beast R 4R
Thoughtbound Primoc ON R Creature — Bird Beast U 2R
Thrashing Mudspawn ON B Creature — Beast U 3BB
Threaten ON R Sorcery U 2R
Thunder of Hooves ON R Sorcery U 3R
Towering Baloth ON G Creature — Beast U 6GG
Trade Secrets ON U Sorcery R 1UU
Tranquil Thicket ON L Land C
Treespring Lorian ON G Creature — Beast C 5G
Tribal Golem ON A Artifact Creature — Golem R 6
Tribal Unity ON G Instant U X2G
Trickery Charm ON U Instant C U
True Believer ON W Creature — Cleric R WW
Undead Gladiator ON B Creature — Zombie Barbarian R 1BB
Unholy Grotto ON L Land R
Unified Strike ON W Instant C W
Venomspout Brackus ON G Creature — Beast U 6G
Visara the Dreadful ON B Creature — Gorgon Legend R 3BBB
Vitality Charm ON G Instant C G
Voice of the Woods ON G Creature — Elf Lord R 3GG
Voidmage Prodigy ON U Creature — Wizard R UU
Walking Desecration ON B Creature — Zombie U 2B
Wall of Mulch ON G Creature — Wall U 1G
Wave of Indifference ON R Sorcery C XR
Weathered Wayfarer ON W Creature — Nomad Cleric R W
Weird Harvest ON G Sorcery R XGG
Wellwisher ON G Creature — Elf C 1G
Wheel and Deal ON U Instant R 3U
Whipcorder ON W Creature — Soldier Rebel U WW
Windswept Heath ON L Land R
Wirewood Elf ON G Creature — Elf C 1G
Wirewood Herald ON G Creature — Elf C 1G
Wirewood Lodge ON L Land U
Wirewood Pride ON G Instant C G
Wirewood Savage ON G Creature — Elf C 2G
Withering Hex ON B Enchant Creature U B
Wooded Foothills ON L Land R
Words of War ON R Enchantment R 2R
Words of Waste ON B Enchantment R 2B
Words of Wilding ON G Enchantment R 2G
Words of Wind ON U Enchantment R 2U
Words of Worship ON W Enchantment R 2W
Wretched Anurid ON B Creature — Zombie Beast C 1B
Ancestor's Chosen JU W Creature — Cleric U 5WW
Anger JU R Creature — Incarnation U 3R
Anurid Barkripper JU G Creature — Beast C 1GG
Anurid Brushhopper JU M Creature — Beast R 1GW
Anurid Swarmsnapper JU G Creature — Beast U 2G
Arcane Teachings JU R Enchant Creature C 2R
Aven Fogbringer JU U Creature — Bird Wizard C 3U
Aven Warcraft JU W Instant U 2W
Balthor the Defiled JU B Creature — Zombie Dwarf R 2BB
Barbarian Bully JU R Legend
Creature — Barbarian C 2R
Battle Screech JU W Sorcery U 2WW
Battlefield Scrounger JU G Creature — Centaur C 3GG
Battlewise Aven JU W Creature — Bird Soldier C 3W
Benevolent Bodyguard JU W Creature — Cleric C W
Book Burning JU R Sorcery C 1R
Border Patrol JU W Creature — Nomad C 4W
Brawn JU G Creature — Incarnation U 3G
Breaking Point JU R Sorcery R 1RR
Browbeat JU R Sorcery U 2R
Burning Wish JU R Sorcery R 1R
Cabal Therapy JU B Sorcery U B
Cabal Trainee JU B Creature — Minion C B
Cagemail JU W Enchant Creature C 1W
Canopy Claws JU G Instant C G
Centaur Rootcaster JU G Creature — Centaur Druid C 3G
Cephalid Constable JU U Creature — Cephalid Wizard R 1UU
Cephalid Inkshrouder JU U Creature — Cephalid U 2U
Chastise JU W Instant U 3W
Commander Eesha JU W Creature — Bird Soldier Legend R 2WW
Crush of Wurms JU G Sorcery R 6GGG
Cunning Wish JU U Instant R 2U
Death Wish JU B Sorcery R 1BB
Defy Gravity JU U Instant C U
Dwarven Bloodboiler JU R Creature — Dwarf R RRR
Dwarven Driller JU R Creature — Dwarf U 3R
Dwarven Scorcher JU R Creature — Dwarf C R
Earsplitting Rats JU B Creature — Rat C 3B
Elephant Guide JU G Enchant Creature U 2G
Ember Shot JU R Instant C 6R
Envelop JU U Instant C U
Epic Struggle JU G Enchantment R 2GG
Erhnam Djinn JU G Creature — Djinn R 3G
Exoskeletal Armor JU G Enchant Creature U 1G
Filth JU B Creature — Incarnation U 3B
Firecat Blitz JU R Sorcery U XRR
Flaring Pain JU R Instant C 1R
Flash of Insight JU U Instant U X1U
Fledgling Dragon JU R Creature — Dragon R 2RR
Folk Medicine JU G Instant C 2G
Forcemage Advocate JU G Creature — Centaur U 1G
Funeral Pyre JU W Instant C W
Genesis JU G Creature — Incarnation R 4G
Giant Warthog JU G Creature — Beast C 5G
Glory JU W Creature — Incarnation R 3WW
Golden Wish JU W Sorcery R 3WW
Goretusk Firebeast JU R Creature — Beast C 5R
Grave Consequences JU B Instant U 1B
Grip of Amnesia JU U Instant C 1U
Grizzly Fate JU G Sorcery U 3GG
Guided Strike JU W Instant C 1W
Guiltfeeder JU B Creature — Horror R 3BB
Hapless Researcher JU U Creature — Wizard C U
Harvester Druid JU G Creature — Druid C 1G
Hunting Grounds JU M Enchantment R GW
Infectious Rage JU R Enchant Creature U 1R
Ironshell Beetle JU G Creature — Insect C 1G
Jeska, Warrior Adept JU R Creature — Barbarian Legend R 2RR
Keep Watch JU U Instant C 2U
Krosan Reclamation JU G Instant U 1G
Krosan Verge JU L Land U
Krosan Wayfarer JU G Creature — Druid C G
Laquatus's Disdain JU U Instant U 1U
Lava Dart JU R Instant C R
Lead Astray JU W Instant C 1W
Liberated Dwarf JU R Creature — Dwarf C R
Lightning Surge JU R Sorcery R 3RR
Living Wish JU G Sorcery R 1G
Lost in Thought JU U Enchant Creature C 1U
Masked Gorgon JU B Creature — Gorgon R 4B
Mental Note JU U Instant C U
Mirari's Wake JU M Enchantment R 3GW
Mirror Wall JU U Creature — Wall C 3U
Mist of Stagnation JU U Enchantment R 3UU
Morality Shift JU B Sorcery R 5BB
Nantuko Monastery JU L Land U
Nantuko Tracer JU G Creature — Insect Druid C 1G
Nomad Mythmaker JU W Creature — Cleric R 2W
Nullmage Advocate JU G Creature — Insect Druid C 2G
Phantom Centaur JU G Creature — Centaur Spirit U 2GG
Phantom Flock JU W Creature — Bird Soldier Spirit U 3WW
Phantom Nantuko JU G Creature — Insect Spirit R 2G
Phantom Nishoba JU M Creature — Beast Spirit R 5GW
Phantom Nomad JU W Creature — Nomad Spirit C 1W
Phantom Tiger JU G Creature — Cat Spirit C 2G
Planar Chaos JU R Enchantment U 2R
Prismatic Strands JU W Instant C 2W
Pulsemage Advocate JU W Creature — Cleric R 2W
Quiet Speculation JU U Sorcery U 1U
Rats' Feast JU B Sorcery C XB
Ray of Revelation JU W Instant C 1W
Riftstone Portal JU L Land U
Scalpelexis JU U Creature — Beast R 4U
Seedtime JU G Instant R 1G
Selfless Exorcist JU W Creature — Cleric R 3WW
Serene Sunset JU G Instant U XG
Shaman's Trance JU R Instant R 2R
Shieldmage Advocate JU W Creature — Cleric C 2W
Silver Seraph JU W Creature — Angel R 5WWW
Solitary Confinement JU W Enchantment R 2W
Soulcatchers' Aerie JU W Enchantment U 1W
Soulgorger Orgg JU R Creature — Nightmare Orgg U 3RR
Spellgorger Barbarian JU R Creature — Nightmare C 3R
Spelljack JU U Barbarian
Instant R 3UUU
Spirit Cairn JU W Enchantment U 2W
Spurnmage Advocate JU W Creature — Nomad U W
Stitch Together JU B Sorcery U BB
Sudden Strength JU G Instant C 3G
Suntail Hawk JU W Creature — Bird C W
Sutured Ghoul JU B Creature — Zombie R 4BBB
Swelter JU R Sorcery U 3R
Swirling Sandstorm JU R Sorcery C 3R
Sylvan Safekeeper JU G Creature — Wizard R G
Telekinetic Bonds JU U Enchantment R 2UUU
Test of Endurance JU W Enchantment R 2WW
Thriss, Nantuko Primus JU G Creature — Insect Druid Legend R 5GG
Toxic Stench JU B Instant C 1B
Trained Pronghorn JU W Creature — Antelope C 1W
Treacherous Vampire JU B Creature — Vampire U 4B
Treacherous Werewolf JU B Creature — Minion Wolf C 2B
Tunneler Wurm JU G Creature — Wurm U 6GG
Unquestioned Authority JU W Enchant Creature U 2W
Valor JU W Creature — Incarnation U 3W
Venomous Vines JU G Sorcery C 2GG
Vigilant Sentry JU W Creature — Nomad C 1WW
Web of Inertia JU U Enchantment U 2U
Wonder JU U Creature — Incarnation U 3U
Worldgorger Dragon JU R Creature — Nightmare Dragon R 3RRR
Wormfang Behemoth JU U Creature — Nightmare Beast R 3UU
Wormfang Crab JU U Creature — Nightmare Crab U 3U
Wormfang Drake JU U Creature — Nightmare Drake C 2U
Wormfang Manta JU U Creature — Nightmare Beast R 5UU
Wormfang Newt JU U Creature — Nightmare Beast C 1U
Wormfang Turtle JU U Creature — Nightmare Beast U 2U
Accelerate TO R Instant C 1R
Acorn Harvest TO G Sorcery C 3G
Alter Reality TO U Instant R 1U
Ambassador Laquatus TO U Creature — Merfolk Legend R 1UU
Angel of Retribution TO W Creature — Angel R 6W
Anurid Scavenger TO G Creature — Beast U 2G
Aquamoeba TO U Creature — Beast C 1U
Arrogant Wurm TO G Creature — Wurm U 3GG
Aven Trooper TO W Creature — Bird Soldier C 3W
Balshan Collaborator TO U Creature — Bird Soldier U 3U
Balthor the Stout TO R Creature — Dwarf Legend R 1RR
Barbarian Outcast TO R Creature — Barbarian Beast C 1R
Basking Rootwalla TO G Creature — Lizard C G
Boneshard Slasher TO B Creature — Horror U 1B
Breakthrough TO U Sorcery U XU
Cabal Coffers TO L Land U
Cabal Ritual TO B Instant C 1B
Cabal Surgeon TO B Creature — Minion C 2BB
Cabal Torturer TO B Creature — Minion C 1BB
Carrion Rats TO B Creature — Rat C B
Carrion Wurm TO B Creature — Zombie Wurm U 3BB
Centaur Chieftain TO G Creature — Centaur U 3G
Centaur Veteran TO G Creature — Centaur C 5G
Cephalid Aristocrat TO U Creature — Cephalid C 4U
Cephalid Illusionist TO U Creature — Cephalid Wizard U 1U
Cephalid Sage TO U Creature — Cephalid U 3U
Cephalid Snitch TO U Creature — Cephalid Wizard C 1U
Cephalid Vandal TO U Creature — Cephalid R 1U
Chainer, Dementia Master TO B Creature — Minion Legend R 3BB
Chainer's Edict TO B Sorcery U 1B
Churning Eddy TO U Sorcery C 3U
Circular Logic TO U Instant U 2U
Cleansing Meditation TO W Sorcery U 1WW
Compulsion TO U Enchantment U 1U
Coral Net TO U Enchant Creature C U
Crackling Club TO R Enchant Creature C R
Crazed Firecat TO R Creature — Cat U 5RR
Crippling Fatigue TO B Sorcery C 1BB
Dawn of the Dead TO B Enchantment R 2BBB
Deep Analysis TO U Sorcery C 3U
Devastating Dreams TO R Sorcery R RR
Dwell on the Past TO G Sorcery U G
Enslaved Dwarf TO R Creature — Dwarf C R
Equal Treatment TO W Instant U 1W
Faceless Butcher TO B Creature — Nightmare Horror C 2BB
False Memories TO U Instant R 1U
Far Wanderings TO G Sorcery C 2G
Fiery Temper TO R Instant C 1RR
Flaming Gambit TO R Instant U XR
Flash of Defiance TO R Sorcery C 1R
Floating Shield TO W Enchant Creature C 2W
Frantic Purification TO W Instant C 2W
Ghostly Wings TO U Enchant Creature C 1U
Gloomdrifter TO B Creature — Minion U 3B
Gravegouger TO B Creature — Nightmare Horror C 2B
Grim Lavamancer TO R Creature — Wizard R R
Grotesque Hybrid TO B Creature — Zombie U 4B
Gurzigost TO G Creature — Beast R 3GG
Hell-Bent Raider TO R Creature — Barbarian R 1RR
Hydromorph Guardian TO U Creature — Guardian C 2U
Hydromorph Gull TO U Creature — Bird Guardian U 3UU
Hypnox TO B Creature — Nightmare Horror R 8BBB
Hypochondria TO W Enchantment U 1W
Ichorid TO B Creature — Horror R 3B
Insidious Dreams TO B Instant R 3B
Insist TO G Sorcery R G
Invigorating Falls TO G Sorcery C 2GG
Kamahl's Sledge TO R Sorcery C 5RR
Krosan Constrictor TO G Creature — Snake C 3G
Krosan Restorer TO G Creature — Druid C 2G
Laquatus's Champion TO B Creature — Nightmare Horror R 4BB
Last Laugh TO B Enchantment R 2BB
Liquify TO U Instant C 2U
Llawan, Cephalid Empress TO U Creature — Cephalid Legend R 3U
Longhorn Firebeast TO R Creature — Beast C 2R
Major Teroh TO W Creature — Bird Soldier Legend R 3W
Mesmeric Fiend TO B Creature — Nightmare Horror C 1B
Militant Monk TO W Creature — Cleric C 1WW
Mind Sludge TO B Sorcery U 4B
Morningtide TO W Sorcery R 1W
Mortal Combat TO B Enchantment R 2BB
Mortiphobia TO B Enchantment U 1BB
Mutilate TO B Sorcery R 2BB
Mystic Familiar TO W Creature — Bird C 1W
Nantuko Blightcutter TO G Creature — Insect Druid R 2G
Nantuko Calmer TO G Creature — Insect Druid C 2GG
Nantuko Cultivator TO G Creature — Insect Druid R 3G
Nantuko Shade TO B Creature — Insect Shade R BB
Narcissism TO G Enchantment U 2G
Nostalgic Dreams TO G Sorcery R GG
Obsessive Search TO U Instant C U
Organ Grinder TO B Creature — Zombie C 2B
Overmaster TO R Sorcery R R
Parallel Evolution TO G Sorcery R 3GG
Pardic Arsonist TO R Creature — Barbarian U 2RR
Pardic Collaborator TO R Creature — Barbarian U 3R
Pardic Lancer TO R Creature — Barbarian C 4R
Pay No Heed TO W Instant C W
Petradon TO R Creature — Nightmare Beast R 6RR
Petravark TO R Creature — Nightmare Beast C 3R
Pitchstone Wall TO R Creature — Wall U 2R
Plagiarize TO U Instant R 3U
Possessed Aven TO U Creature — Bird Soldier Horror R 2UU
Possessed Barbarian TO R Creature — Barbarian Horror R 2RR
Possessed Centaur TO G Creature — Centaur Horror R 2GG
Possessed Nomad TO W Creature — Nomad Horror R 2WW
Psychotic Haze TO B Instant C 2BB
Putrid Imp TO B Creature — Zombie Imp C B
Pyromania TO R Enchantment U 2R
Radiate TO R Instant R 3RR
Rancid Earth TO B Sorcery C 1BB
Reborn Hero TO W Creature — Soldier R 2W
Restless Dreams TO B Sorcery C B
Retraced Image TO U Sorcery R U
Sengir Vampire TO B Creature — Vampire R 3BB
Seton's Scout TO G Creature — Centaur Druid U 1G
Shade's Form TO B Enchant Creature C 1BB
Shambling Swarm TO B Creature — Horror R 1BBB
Sickening Dreams TO B Sorcery U 1B
Skullscorch TO R Sorcery R RR
Skywing Aven TO U Creature — Bird Soldier C 2U
Slithery Stalker TO B Creature — Nightmare Horror U 1BB
Sonic Seizure TO R Instant C R
Soul Scourge TO B Creature — Nightmare Horror C 4B
Spirit Flare TO W Instant C 3W
Stern Judge TO W Creature — Cleric U 2W
Strength of Isolation TO W Enchant Creature U 1W
Strength of Lunacy TO B Enchant Creature U 1B
Stupefying Touch TO U Enchant Creature U 1U
Tainted Field TO L Land U
Tainted Isle TO L Land U
Tainted Peak TO L Land U
Tainted Wood TO L Land U
Temporary Insanity TO R Instant U 3R
Teroh's Faithful TO W Creature — Cleric C 3W
Teroh's Vanguard TO W Creature — Nomad U 3W
Transcendence TO W Enchantment R 3WWW
Turbulent Dreams TO U Sorcery R UU
Unhinge TO B Sorcery C 2B
Vengeful Dreams TO W Instant R WW
Violent Eruption TO R Instant U 1RRR
Waste Away TO B Instant C 4B
Zombie Trailblazer TO B Creature — Zombie U BBB
Abandoned Outpost OD L Land C
Aboshan, Cephalid Emperor OD U Creature — Cephalid Legend R 4UU
Aboshan's Desire OD U Enchant Creature C U
Acceptable Losses OD R Sorcery C 3R
Aegis of Honor OD W Enchantment R W
Aether Burst OD U Instant C 1U
Afflict OD B Instant C 2B
Amugaba OD U Creature — Illusion R 5UU
Anarchist OD R Creature — Townsfolk C 4R
Ancestral Tribute OD W Sorcery R 5WW
Angelic Wall OD W Creature — Wall C 1W
Animal Boneyard OD W Enchant Land U 2W
Ashen Firebeast OD R Creature — Beast R 6RR
Atogatog OD M Creature — Atog Legend R WUBRG
Aura Graft OD U Instant U 1U
Auramancer OD W Creature — Wizard C 2W
Aven Archer OD W Creature — Bird Soldier U 3WW
Aven Cloudchaser OD W Creature — Bird Soldier C 3W
Aven Fisher OD U Creature — Bird Soldier C 3U
Aven Flock OD W Creature — Bird Soldier C 4W
Aven Shrine OD W Enchantment R 1WW
Aven Smokeweaver OD U Creature — Bird Soldier U 2UU
Aven Windreader OD U Creature — Bird Soldier Wizard C 3UU
Balancing Act OD W Sorcery R 2WW
Balshan Beguiler OD U Creature — Wizard U 2U
Balshan Griffin OD U Creature — Griffin U 3UU
Bamboozle OD U Sorcery U 2U
Barbarian Lunatic OD R Creature — Barbarian C 2R
Barbarian Ring OD L Land U
Bash to Bits OD R Instant U 3R
Battle of Wits OD U Enchantment R 3UU
Battle Strain OD R Enchantment U 1R
Bearscape OD G Enchantment R 1GG
Beast Attack OD G Instant U 2GGG
Beloved Chaplain OD W Creature — Cleric U 1W
Blazing Salvo OD R Instant C R
Blessed Orator OD W Creature — Cleric U 3W
Bloodcurdler OD B Creature — Horror R 1B
Bog Wreckage OD L Land C
Bomb Squad OD R Creature — Dwarf R 3R
Braids, Cabal Minion OD B Creature — Minion Legend R 2BB
Buried Alive OD B Sorcery U 2B
Burning Sands OD R Enchantment R 3RR
Cabal Inquisitor OD B Creature — Minion C 1B
Cabal Patriarch OD B Creature — Wizard Legend R 3BBB
Cabal Pit OD L Land U
Cabal Shrine OD B Enchantment R 1BB
Call of the Herd OD G Sorcery R 2G
Cantivore OD W Creature — Lhurgoyf R 1WW
Careful Study OD U Sorcery C U
Cartographer OD G Creature — Townsfolk C 2G
Catalyst Stone OD A Artifact R 2
Caustic Tar OD B Enchant Land U 4BB
Cease-Fire OD W Instant C 2W
Centaur Garden OD L Land U
Cephalid Broker OD U Creature — Cephalid U 3U
Cephalid Coliseum OD L Land U
Cephalid Looter OD U Creature — Cephalid C 2U
Cephalid Retainer OD U Creature — Cephalid R 2UU
Cephalid Scout OD U Creature — Cephalid Wizard C 1U
Cephalid Shrine OD U Enchantment R 1UU
Chainflinger OD R Creature — Beast C 3R
Chamber of Manipulation OD U Enchant Land U 2UU
Chance Encounter OD R Enchantment R 2RR
Charmed Pendant OD A Artifact R 4
Chatter of the Squirrel OD G Sorcery C G
Childhood Horror OD B Creature — Horror U 3B
Chlorophant OD G Creature — Elemental R GGG
Coffin Purge OD B Instant C B
Cognivore OD U Creature — Lhurgoyf R 6UU
Concentrate OD U Sorcery U 2UU
Confessor OD W Creature — Cleric C W
Crashing Centaur OD G Creature — Centaur U 4GG
Crypt Creeper OD B Creature — Zombie C 1B
Crystal Quarry OD L Land R
Cultural Exchange OD U Sorcery R 4UU
Cursed Monstrosity OD B Creature — Horror R 4B
Darkwater Catacombs OD L Land R
Darkwater Egg OD A Artifact U 1
Decaying Soil OD B Enchantment R 1BB
Decimate OD M Sorcery R 2RG
Decompose OD B Sorcery U 1B
Dedicated Martyr OD W Creature — Cleric C W
Deep Reconnaissance OD G Sorcery U 2G
Delaying Shield OD W Enchantment R 3W
Deluge OD U Instant U 2U
Dematerialize OD U Sorcery C 3U
Demolish OD R Sorcery U 3R
Demoralize OD R Instant C 2R
Deserted Temple OD L Land R
Devoted Caretaker OD W Creature — Cleric R W
Diabolic Tutor OD B Sorcery U 2BB
Diligent Farmhand OD G Creature — Druid C G
Dirty Wererat OD B Creature — Minion Rat C 3B
Divert OD U Instant R U
Divine Sacrament OD W Enchantment R 1WW
Dogged Hunter OD W Creature — Nomad R 2W
Dreamwinder OD U Creature — Serpent C 3U
Druid Lyrist OD G Creature — Druid C G
Druid's Call OD G Enchant Creature U 1G
Dusk Imp OD B Creature — Imp C 2B
Dwarven Grunt OD R Creature — Dwarf C R
Dwarven Recruiter OD R Creature — Dwarf U 2R
Dwarven Shrine OD R Enchantment R 1RR
Dwarven Strike Force OD R Creature — Dwarf U 4R
Earnest Fellowship OD W Enchantment R 1W
Earth Rift OD R Sorcery C 3R
Elephant Ambush OD G Instant C 2GG
Ember Beast OD R Creature — Beast C 2R
Embolden OD W Instant C 2W
Engulfing Flames OD R Instant U R
Entomb OD B Instant R B
Epicenter OD R Sorcery R 4R
Escape Artist OD U Creature — Wizard C 1U
Execute OD B Instant U 2B
Extract OD U Sorcery R U
Face of Fear OD B Creature — Horror U 5B
Famished Ghoul OD B Creature — Zombie U 3B
Fervent Denial OD U Instant U 3UU
Filthy Cur OD B Creature — Hound C 1B
Firebolt OD R Sorcery C R
Flame Burst OD R Instant C 1R
Fledgling Imp OD B Creature — Imp C 2B
Forest (3) OD L Land C
Forest (4) OD L Land C
Forest (2) OD L Land C
Forest (1) OD L Land C
Frenetic Ogre OD R Creature — Ogre U 4R
Frightcrawler OD B Creature — Horror C 1B
Gallantry OD W Instant U 1W
Ghastly Demise OD B Instant C B
Gorilla Titan OD G Creature — Ape U 3GG
Graceful Antelope OD W Creature — Antelope R 2WW
Gravedigger OD B Creature — Zombie C 3B
Gravestorm OD B Enchantment R BBB
Ground Seal OD G Enchantment R 1G
Halberdier OD R Creature — Barbarian C 3R
Hallowed Healer OD W Creature — Cleric C 2W
Haunting Echoes OD B Sorcery R 3BB
Hint of Insanity OD B Sorcery R 2B
Holistic Wisdom OD G Enchantment R 1GG
Howling Gale OD G Instant U 1G
Immobilizing Ink OD U Enchant Creature C 1U
Impulsive Maneuvers OD R Enchantment R 2RR
Infected Vermin OD B Creature — Rat U 2B
Innocent Blood OD B Sorcery C B
Iridescent Angel OD M Creature — Angel R 5WU
Island (2) OD L Land C
Island (4) OD L Land C
Island (3) OD L Land C
Island (1) OD L Land C
Ivy Elemental OD G Creature — Elemental R XG
Junk Golem OD A Artifact Creature — Golem R 4
Kamahl, Pit Fighter OD R Creature — Barbarian Legend R 4RR
Kamahl's Desire OD R Enchant Creature C 1R
Karmic Justice OD W Enchantment R 2W
Kirtar's Desire OD W Enchant Creature C W
Kirtar's Wrath OD W Sorcery R 4WW
Krosan Archer OD G Creature — Centaur C 3G
Krosan Avenger OD G Creature — Druid C 2G
Krosan Beast OD G Creature — Squirrel Beast R 3G
Laquatus's Creativity OD U Sorcery U 4U
Last Rites OD B Sorcery C 2B
Lava Blister OD R Sorcery U 1R
Leaf Dancer OD G Creature — Centaur C 1GG
Lieutenant Kirtar OD W Creature — Bird Soldier Legend R 1WW
Life Burst OD W Instant C 1W
Limestone Golem OD A Artifact Creature — Golem U 6
Liquid Fire OD R Sorcery U 4RR
Lithatog OD M Creature — Atog U 1RG
Luminous Guardian OD W Creature — Guardian U 3W
Mad Dog OD R Creature — Hound C 1R
Magma Vein OD R Enchantment U 2R
Magnivore OD R Creature — Lhurgoyf R 2RR
Malevolent Awakening OD B Enchantment U 1BB
Master Apothecary OD W Creature — Cleric R WWW
Metamorphic Wurm OD G Creature — Elephant Wurm U 3GG
Millikin OD A Artifact Creature U 2
Mind Burst OD B Sorcery C 1B
Mindslicer OD B Creature — Horror R 2BB
Mine Layer OD R Creature — Dwarf R 3R
Minotaur Explorer OD R Creature — Minotaur U 1R
Mirari OD A Legendary Artifact R 5
Molten Influence OD R Instant R 1R
Moment's Peace OD G Instant C 1G
Morbid Hunger OD B Sorcery C 4BB
Morgue Theft OD B Sorcery C 1B
Mortivore OD B Creature — Lhurgoyf R 2BB
Mossfire Egg OD A Artifact U 1
Mossfire Valley OD L Land R
Mountain (3) OD L Land C
Mountain (4) OD L Land C
Mountain (2) OD L Land C
Mountain (1) OD L Land C
Mudhole OD R Instant R 2R
Muscle Burst OD G Instant C 1G
Mystic Crusader OD W Creature — Nomad Mystic R 1WW
Mystic Enforcer OD M Creature — Nomad Mystic R 2GW
Mystic Penitent OD W Creature — Nomad Mystic U W
Mystic Visionary OD W Creature — Nomad Mystic C 1W
Mystic Zealot OD W Creature — Nomad Mystic C 3W
Nantuko Disciple OD G Creature — Insect Druid C 3G
Nantuko Elder OD G Creature — Insect Druid U 2G
Nantuko Mentor OD G Creature — Insect Druid R 2G
Nantuko Shrine OD G Enchantment R 1GG
Need for Speed OD R Enchantment R R
Nefarious Lich OD B Enchantment R BBBB
New Frontiers OD G Sorcery R XG
Nimble Mongoose OD G Creature — Mongoose U G
Nomad Decoy OD W Creature — Nomad U 2W
Nomad Stadium OD L Land U
Nut Collector OD G Creature — Druid R 5G
Obstinate Familiar OD R Creature — Lizard R R
Otarian Juggernaut OD A Artifact Creature R 4
Overeager Apprentice OD B Creature — Minion C 2B
Overrun OD G Sorcery U 2GGG
Painbringer OD B Creature — Minion U 2BB
Pardic Firecat OD R Creature — Cat C 3R
Pardic Miner OD R Creature — Dwarf R 1R
Pardic Swordsmith OD R Creature — Dwarf C 2R
Patchwork Gnomes OD A Artifact Creature — Gnome U 3
Patriarch's Desire OD B Enchant Creature C 3B
Patrol Hound OD W Creature — Hound C 1W
Patron Wizard OD U Creature — Wizard R UUU
Pedantic Learning OD U Enchantment R UU
Peek OD U Instant C U
Persuasion OD U Enchant Creature R 3UU
Petrified Field OD L Land R
Phantatog OD M Creature — Atog U 1WU
Phantom Whelp OD U Creature — Hound C 1U
Pianna, Nomad Captain OD W Creature — Nomad Legend R 1WW
Pilgrim of Justice OD W Creature — Cleric C 2W
Pilgrim of Virtue OD W Creature — Cleric C 2W
Piper's Melody OD G Sorcery U G
Plains (1) OD L Land C
Plains (4) OD L Land C
Plains (3) OD L Land C
Plains (2) OD L Land C
Predict OD U Instant U 1U
Price of Glory OD R Enchantment U 2R
Primal Frenzy OD G Enchant Creature C G
Psionic Gift OD U Enchant Creature C 1U
Psychatog OD M Creature — Atog U 1UB
Pulsating Illusion OD U Creature — Illusion U 4U
Puppeteer OD U Creature — Wizard U 2U
Rabid Elephant OD G Creature — Elephant C 4G
Ravaged Highlands OD L Land C
Ray of Distortion OD W Instant C 3W
Reckless Charge OD R Sorcery C R
Recoup OD R Sorcery U 1R
Refresh OD G Instant C 2G
Repel OD U Instant C 3U
Repentant Vampire OD B Creature — Vampire R 3BB
Resilient Wanderer OD W Creature — Nomad U 2WW
Rites of Initiation OD R Instant C R
Rites of Refusal OD U Instant C 1U
Rites of Spring OD G Sorcery C 1G
Roar of the Wurm OD G Sorcery U 6G
Rotting Giant OD B Creature — Zombie Giant U 1B
Sacred Rites OD W Instant C W
Sadistic Hypnotist OD B Creature — Minion U 3BB
Sandstone Deadfall OD A Artifact U 3
Sarcatog OD M Creature — Atog U 1BR
Savage Firecat OD R Creature — Cat R 3RR
Scorching Missile OD R Sorcery C 3R
Screams of the Damned OD B Enchantment U 3BB
Scrivener OD U Creature — Townsfolk C 4U
Seafloor Debris OD L Land C
Second Thoughts OD W Instant C 4W
Seize the Day OD R Sorcery R 3R
Seton, Krosan Protector OD G Creature — Centaur Druid R GGG
Seton's Desire OD G Enchant Creature C 2G
Shadowblood Egg OD A Artifact U 4
Shadowblood Ridge OD L Land R
Shadowmage Infiltrator OD M Creature — Wizard R 1UB
Shelter OD W Instant C 1W
Shifty Doppelganger OD U Creature — Shapeshifter R 2U
Shower of Coals OD R Sorcery U 3RR
Simplify OD G Sorcery C G
Skeletal Scrying OD B Instant U XB
Skull Fracture OD B Sorcery U B
Skycloud Egg OD A Artifact U 1
Skycloud Expanse OD L Land R
Skyshooter OD G Creature — Centaur U 1G
Soulcatcher OD W Creature — Bird Soldier U 1W
Spark Mage OD R Creature — Dwarf Wizard U R
Spellbane Centaur OD G Creature — Centaur R 2G
Sphere of Duty OD W Enchantment U 3W
Sphere of Grace OD W Enchantment U 3W
Sphere of Law OD W Enchantment U 3W
Sphere of Reason OD W Enchantment U 3W
Sphere of Truth OD W Enchantment U 3W
Spiritualize OD W Instant U 2W
Springing Tiger OD G Creature — Cat C 3G
Squirrel Mob OD G Creature — Squirrel R 1GG
Squirrel Nest OD G Enchant Land U 1GG
Stalking Bloodsucker OD B Creature — Vampire R 4BB
Standstill OD U Enchantment U 1U
Steam Vines OD R Enchant Land U 1RR
Steamclaw OD A Artifact U 2
Still Life OD G Enchantment U 1GG
Stone-Tongue Basilisk OD G Creature — Basilisk R 4GGG
Sungrass Egg OD A Artifact U 1
Sungrass Prairie OD L Land R
Swamp (2) OD L Land C
Swamp (4) OD L Land C
Swamp (3) OD L Land C
Swamp (1) OD L Land C
Sylvan Might OD G Instant U 1G
Syncopate OD U Instant C XU
Tainted Pact OD B Instant R 1B
Tarnished Citadel OD L Land R
Tattoo Ward OD W Enchant Creature U 2W
Terravore OD G Creature — Lhurgoyf R 1GG
Testament of Faith OD W Enchantment U W
Thaumatog OD M Creature — Atog U 1GW
Thermal Blast OD R Instant C 4R
Think Tank OD U Enchantment U 2U
Thought Devourer OD U Creature — Beast R 2UU
Thought Eater OD U Creature — Beast U 1U
Thought Nibbler OD U Creature — Beast C U
Timberland Ruins OD L Land C
Time Stretch OD U Sorcery R 8UU
Tireless Tribe OD W Creature — Nomad C W
Tombfire OD B Sorcery R B
Touch of Invisibility OD U Sorcery C 3U
Traumatize OD U Sorcery R 3UU
Traveling Plague OD B Enchant Creature R 3BB
Treetop Sentinel OD U Creature — Bird Soldier U 2UU
Tremble OD R Sorcery C 1R
Twigwalker OD G Creature — Insect U 2G
Unifying Theory OD U Enchantment R 1U
Upheaval OD U Sorcery R 4UU
Vampiric Dragon OD M Creature — Vampire Dragon R 6BR
Verdant Succession OD G Enchantment R 4G
Vivify OD G Instant U 2G
Volcanic Spray OD R Sorcery U 1R
Volley of Boulders OD R Sorcery R 8R
Wayward Angel OD W Creature — Angel Horror R 4WW
Werebear OD G Creature — Druid Bear C 1G
Whipkeeper OD R Creature — Dwarf U 2RR
Whispering Shade OD B Creature — Shade C 3B
Wild Mongrel OD G Creature — Hound C 1G
Woodland Druid OD G Creature — Druid C G
Words of Wisdom OD U Instant C 1U
Zombie Assassin OD B Creature — Zombie Assassin C 4B
Zombie Cannibal OD B Creature — Zombie C B
Zombie Infestation OD B Enchantment U 1B
Zombify OD B Sorcery U 3B
Zoologist OD G Creature — Druid R 3G
Abyssal Specter DM B Creature — Specter U 2BB
Balduvian Bears DM G Creature — Bear C 1G
Balduvian Horde DM R Creature — Barbarian R 2RR
Barbed Sextant DM A Artifact C 1
Bounty of the Hunt DM G Instant U 3GG
Contagion DM B Instant U 3BB
Dark Banishing DM B Instant C 2B
Dark Ritual DM B Instant C B
Death Spark DM R Instant U R
Elkin Bottle DM A Artifact R 3
Elvish Bard DM G Creature — Elf U 3GG
Folk of the Pines DM G Creature — Dryad C 4G
Forest (3) DM L Land C
Forest (2) DM L Land C
Forest (1) DM L Land C
Foul Familiar DM B Creature — Spirit C 2B
Fyndhorn Elves DM G Creature — Elf C G
Giant Growth DM G Instant C G
Giant Trap Door Spider DM M Creature — Spider U 1RG
Goblin Mutant DM R Creature — Goblin U 2RR
Guerrilla Tactics (1) DM R Instant C 1R
Guerrilla Tactics (2) DM R Instant C 1R
Hurricane DM G Sorcery U XG
Icy Manipulator DM A Artifact U 4
Icy Manipulator [Foil] DM A Artifact U 4
Incinerate [Foil] DM R Instant C 1R
Incinerate DM R Instant C 1R
Jokulhaups DM R Sorcery R 4RR
Karplusan Forest DM L Land R
Lava Burst DM R Sorcery C XR
Lhurgoyf [Foil] DM G Creature — Lhurgoyf R 2GG
Lim-Dul's High Guard (2) DM B Creature — Skeleton C 1BB
Lim-Dul's High Guard (1) DM B Creature — Skeleton C 1BB
Mountain (3) DM L Land C
Mountain (2) DM L Land C
Mountain (1) DM L Land C
Necropotence [Foil] DM B Enchantment R BBB
Orcish Cannoneers DM R Creature — Orc U 1RR
Phantasmal Fiend (2) DM B Creature — Phantasm C 3B
Phantasmal Fiend (1) DM B Creature — Phantasm C 3B
Phyrexian War Beast (1) DM A Artifact Creature C 3
Phyrexian War Beast (2) DM A Artifact Creature C 3
Pillage DM R Sorcery U 1RR
Pyroclasm DM R Sorcery U 1R
Shatter DM R Instant C 1R
Soul Burn DM B Sorcery C X2B
Storm Shaman (2) DM R Creature — Cleric C 2R
Storm Shaman (1) DM R Creature — Cleric C 2R
Sulfurous Springs DM L Land R
Swamp (2) DM L Land C
Swamp (3) DM L Land C
Swamp (1) DM L Land C
Underground River DM L Land R
Walking Wall DM A Artifact Creature — Wall U 4
Woolly Spider DM G Creature — Spider C 1GG
Yavimaya Ancients (2) DM G Creature — Treefolk C 3GG
Yavimaya Ancients (1) DM G Creature — Treefolk C 3GG
Yavimaya Ants DM G Creature — Swarm U 2GG
Aether Mutation AP M Sorcery U 3GU
Ana Disciple AP G Creature — Wizard C G
Ana Sanctuary AP G Enchantment U 2G
Anavolver AP G Creature — Volver R 3G
Angelfire Crusader AP W Creature — Soldier C 3W
Battlefield Forge AP L Land R
Bloodfire Colossus AP R Creature — Giant R 6RR
Bloodfire Dwarf AP R Creature — Dwarf C R
Bloodfire Infusion AP R Enchant Creature C 2R
Bloodfire Kavu AP R Creature — Kavu U 2RR
Bog Gnarr AP G Creature — Beast C 4G
Brass Herald AP A Artifact Creature — Golem U 6
Captain's Maneuver AP M Instant U XRW
Caves of Koilos AP L Land R
Ceta Disciple AP U Creature — Wizard C U
Ceta Sanctuary AP U Enchantment U 2U
Cetavolver AP U Creature — Volver R 1U
Coalition Flag AP W Enchant Creature U W
Coalition Honor Guard AP W Creature — Flagbearer C 3W
Coastal Drake AP U Creature — Drake C 2U
Consume Strength AP M Instant C 1BG
Cromat AP M Creature — Legend R WUBRG
Dead Ringers AP B Sorcery C 4B
Death Grasp AP M Sorcery R XWB
Death Mutation AP M Sorcery U 6BG
Dega Disciple AP W Creature — Wizard C 2W
Dega Sanctuary AP W Enchantment U 2W
Degavolver AP W Creature — Volver R 1W
Desolation Angel AP B Creature — Angel R 3BB
Desolation Giant AP R Creature — Giant R 2RR
Diversionary Tactics AP W Enchantment U 3W
Divine Light AP W Sorcery C W
Dodecapod AP A Artifact Creature U 4
Dragon Arch AP A Artifact U 5
Dwarven Landslide AP R Sorcery C 3R
Dwarven Patrol AP R Creature — Dwarf U 2R
Ebony Treefolk AP M Creature — Treefolk U 1BG
Emblazoned Golem AP A Artifact Creature — Golem U 2
Enlistment Officer AP W Creature — Soldier U 3W
Evasive Action AP U Instant U 1U
False Dawn AP W Sorcery R 1W
Fervent Charge AP M Enchantment R 1WBR
Fire/Ice AP M Instant U 1R/1U
Flowstone Charger AP M Creature — Beast U 2RW
Foul Presence AP B Enchant Creature U 2B
Fungal Shambler AP M Creature — Beast R 4GUB
Gaea's Balance AP G Sorcery U 3G
Gaea's Skyfolk AP M Creature — Elf Merfolk C GU
Gerrard Capashen AP W Creature — Legend R 3WW
Gerrard's Verdict AP M Sorcery U WB
Glade Gnarr AP G Creature — Beast C 5G
Goblin Legionnaire AP M Creature — Goblin Soldier C RW
Goblin Ringleader AP R Creature — Goblin U 3R
Goblin Trenches AP M Enchantment R 1RW
Grave Defiler AP B Creature — Zombie U 3B
Guided Passage AP M Sorcery R URG
Haunted Angel AP W Creature — Angel U 2W
Helionaut AP W Creature — Soldier C 2W
Ice Cave AP U Enchantment R 3UU
Illuminate AP R Sorcery U XR
Illusion/Reality AP M Instant U U/2G
Index AP U Sorcery C U
Jaded Response AP U Instant C 1U
Jilt AP U Instant C 1U
Jungle Barrier AP M Creature — Wall U 2GU
Kavu Glider AP R Creature — Kavu C 2R
Kavu Howler AP G Creature — Kavu U 4GG
Kavu Mauler AP G Creature — Kavu R 4GG
Last Caress AP B Sorcery C 2B
Last Stand AP M Sorcery R WUBRG
Lay of the Land AP G Sorcery C G
Legacy Weapon AP A Legendary Artifact R 7
Life/Death AP M Sorcery U G/1B
Lightning Angel AP M Creature — Angel R 1RWU
Living Airship AP U Creature — Ship C 3U
Llanowar Dead AP M Creature — Zombie Elf C BG
Llanowar Wastes AP L Land R
Manacles of Decay AP W Enchant Creature C 1W
Martyrs' Tomb AP M Enchantment U 2WB
Mask of Intolerance AP A Artifact R 2
Mind Extraction AP B Sorcery C 2B
Minotaur Illusionist AP M Creature — Minotaur U 3UR
Minotaur Tactician AP R Creature — Minotaur C 3R
Mournful Zombie AP B Creature — Zombie C 2B
Mystic Snake AP M Creature — Snake R 1GUU
Necra Disciple AP B Creature — Wizard C B
Necra Sanctuary AP B Enchantment U 2B
Necravolver AP B Creature — Volver R 2B
Night/Day AP M Instant U B/2W
Order/Chaos AP M Instant U 3W/2R
Orim's Thunder AP W Instant C 2W
Overgrown Estate AP M Enchantment R BGW
Penumbra Bobcat AP G Creature — Cat C 2G
Penumbra Kavu AP G Creature — Kavu U 4G
Penumbra Wurm AP G Creature — Wurm R 5GG
Pernicious Deed AP M Enchantment R 1BG
Phyrexian Arena AP B Enchantment R 1BB
Phyrexian Gargantua AP B Creature — Horror U 4BB
Phyrexian Rager AP B Creature — Horror C 2B
Planar Despair AP B Sorcery R 3BB
Powerstone Minefield AP M Enchantment R 2RW
Prophetic Bolt AP M Instant R 3UR
Putrid Warrior AP M Creature — Soldier Zombie C WB
Quagmire Druid AP B Creature — Zombie Druid C 2B
Quicksilver Dagger AP M Enchant Creature C 1UR
Raka Disciple AP R Creature — Wizard C R
Raka Sanctuary AP R Enchantment U 2R
Rakavolver AP R Creature — Volver R 2R
Razorfin Hunter AP M Creature — Merfolk Goblin C UR
Reef Shaman AP U Creature — Merfolk C U
Savage Gorilla AP G Creature — Ape C 4G
Shield of Duty and Reason AP W Enchant Creature C W
Shimmering Mirage AP U Instant C 1U
Shivan Reef AP L Land R
Smash AP R Instant C 2R
Soul Link AP M Enchant Creature C 1WB
Spectral Lynx AP W Creature — Cat R 1W
Spiritmonger AP M Creature — Beast R 3BG
Squee's Embrace AP M Enchant Creature C RW
Squee's Revenge AP M Sorcery U 1UR
Standard Bearer AP W Creature — Flagbearer C 1W
Strength of Night AP G Instant C 2G
Suffocating Blast AP M Instant R 1UUR
Suppress AP B Sorcery U 2B
Sylvan Messenger AP G Creature — Elf U 3G
Symbiotic Deployment AP G Enchantment R 2G
Tahngarth's Glare AP R Sorcery C R
Temporal Spring AP M Sorcery C 1GU
Tidal Courier AP U Creature — Merfolk U 3U
Tranquil Path AP G Sorcery C 4G
Tundra Kavu AP R Creature — Kavu C 2R
Unnatural Selection AP U Enchantment R 1U
Urborg Elf AP G Creature — Elf C 1G
Urborg Uprising AP B Sorcery C 4B
Vindicate AP M Sorcery R 1WB
Vodalian Mystic AP U Creature — Merfolk U 1U
Whirlpool Drake AP U Creature — Drake U 3U
Whirlpool Rider AP U Creature — Merfolk C 1U
Whirlpool Warrior AP U Creature — Merfolk R 2U
Wild Research AP R Enchantment R 2R
Yavimaya Coast AP L Land R
Yavimaya's Embrace AP M Enchant Creature R 5GUU
Zombie Boa AP B Creature — Zombie Snake C 4B
Abyssal Horror 7E B Creature — Horror R 4BB
Abyssal Specter 7E B Creature — Specter U 2BB
Adarkar Wastes 7E L Land R
Aether Flash 7E R Enchantment U 2RR
Agonizing Memories 7E B Sorcery U 2BB
Air Elemental 7E U Creature — Elemental U 3UU
Aladdin's Ring 7E A Artifact R 8
Anaconda 7E G Creature — Snake U 3G
Ancestral Memories 7E U Sorcery R 2UUU
Ancient Silverback 7E G Creature — Ape R 4GG
Angelic Page 7E W Creature — Spirit C 1W
Arcane Laboratory 7E U Enchantment U 2U
Archivist 7E U Creature — Wizard R 2UU
Ardent Militia 7E W Creature — Soldier U 4W
Balduvian Barbarians 7E R Creature — Barbarian C 1RR
Baleful Stare 7E U Sorcery U 2U
Beast of Burden 7E A Artifact Creature R 6
Bedlam 7E R Enchantment R 2RR
Befoul 7E B Sorcery U 2BB
Bellowing Fiend 7E B Creature — Spirit R 4B
Benthic Behemoth 7E U Creature — Serpent R 5UUU
Bereavement 7E B Enchantment U 1B
Birds of Paradise 7E G Creature — Bird R G
Blanchwood Armor 7E G Enchant Creature U 2G
Blaze 7E R Sorcery U XR
Blessed Reversal 7E W Instant R 1W
Blood Pet 7E B Creature — Thrull C B
Bloodshot Cyclops 7E R Creature — Giant R 5R
Bog Imp 7E B Creature — Imp C 1B
Bog Wraith 7E B Creature — Wraith U 3B
Boil 7E R Instant U 3R
Boomerang 7E U Instant C UU
Breath of Life 7E W Sorcery U 3W
Brushland 7E L Land R
Bull Hippo 7E G Creature — Hippo U 3G
Caltrops 7E A Artifact U 3
Canopy Spider 7E G Creature — Spider C 1G
Castle 7E W Enchantment U 3W
Charcoal Diamond 7E A Artifact U 2
Circle of Protection: Black 7E W Enchantment C 1W
Circle of Protection: Blue 7E W Enchantment C 1W
Circle of Protection: Green 7E W Enchantment C 1W
Circle of Protection: Red 7E W Enchantment C 1W
Circle of Protection: White 7E W Enchantment C 1W
City of Brass 7E L Land R
Cloudchaser Eagle 7E W Creature — Bird C 3W
Coat of Arms 7E A Artifact R 5
Compost 7E G Enchantment U 1G
Confiscate 7E U Enchant Permanent U 4UU
Coral Merfolk 7E U Creature — Merfolk C 1U
Corrupt 7E B Sorcery C 5B
Counterspell 7E U Instant C UU
Creeping Mold 7E G Sorcery U 2GG
Crimson Hellkite 7E R Creature — Dragon R 6RRR
Crossbow Infantry 7E W Creature — Soldier C 1W
Crypt Rats 7E B Creature — Rats U 2B
Crystal Rod 7E A Artifact U 1
Dakmor Lancer 7E B Creature — Knight U 4BB
Daring Apprentice 7E U Creature — Wizard R 1UU
Dark Banishing 7E B Instant C 2B
Darkest Hour 7E B Enchantment R B
Deflection 7E U Instant R 3U
Delusions of Mediocrity 7E U Enchantment R 3U
Dingus Egg 7E A Artifact R 4
Disenchant 7E W Instant C 1W
Disorder 7E R Sorcery U 1R
Disrupting Scepter 7E A Artifact R 3
Dregs of Sorrow 7E B Sorcery R X4B
Drudge Skeletons 7E B Creature — Skeleton C 1B
Duress 7E B Sorcery C B
Eager Cadet 7E W Creature — Soldier C W
Early Harvest 7E G Instant R 1GG
Earthquake 7E R Sorcery R XR
Eastern Paladin 7E B Creature — Knight R 2BB
Elder Druid 7E G Creature — Cleric R 3G
Elite Archers 7E W Creature — Soldier R 5W
Elvish Archers 7E G Creature — Elf R 1G
Elvish Champion 7E G Creature — Lord R 1GG
Elvish Lyrist 7E G Creature — Elf U G
Elvish Piper 7E G Creature — Elf R 3G
Engineered Plague 7E B Enchantment U 2B
Ensnaring Bridge 7E A Artifact R 3
Equilibrium 7E U Enchantment R 1UU
Evacuation 7E U Instant R 3UU
Fallen Angel 7E B Creature — Angel R 3BB
Familiar Ground 7E G Enchantment U 2G
Fear 7E B Enchant Creature C BB
Femeref Archers 7E G Creature — Soldier U 2G
Feroz's Ban 7E A Artifact R 6
Fervor 7E R Enchantment R 2R
Fighting Drake 7E U Creature — Drake U 2UU
Final Fortune 7E R Instant R RR
Fire Diamond 7E A Artifact U 2
Fire Elemental 7E R Creature — Elemental U 3RR
Fleeting Image 7E U Creature — Illusion R 2U
Flight 7E U Enchant Creature C U
Flying Carpet 7E A Artifact R 4
Fog 7E G Instant C G
Force Spike 7E U Interrupt C U
Forest (3) 7E L Land C
Forest (1) 7E L Land C
Forest (4) 7E L Land C
Forest (2) 7E L Land C
Foul Imp 7E B Creature — Imp U BB
Fugue 7E B Sorcery U 3BB
Fyndhorn Elder 7E G Creature — Elf U 2G
Gang of Elk 7E G Creature — Beast U 5G
Gerrard's Wisdom 7E W Sorcery U 2WW
Ghitu Fire-Eater 7E R Creature — Nomad U 2R
Giant Cockroach 7E B Creature — Insect C 3B
Giant Growth 7E G Instant C G
Giant Octopus 7E U Creature — Octopus C 3U
Giant Spider 7E G Creature — Spider C 3G
Glacial Wall 7E U Creature — Wall U 2U
Glorious Anthem 7E W Enchantment R 1WW
Goblin Chariot 7E R Creature — Goblin C 2R
Goblin Digging Team 7E R Creature — Goblin C R
Goblin Elite Infantry 7E R Creature — Goblin C 1R
Goblin Gardener 7E R Creature — Goblin C 3R
Goblin Glider 7E R Creature — Goblin U 1R
Goblin King 7E R Creature — Lord R 1RR
Goblin Matron 7E R Creature — Goblin U 2R
Goblin Raider 7E R Creature — Goblin C 1R
Goblin Spelunkers 7E R Creature — Goblins C 2R
Goblin War Drums 7E R Enchantment U 2R
Gorilla Chieftain 7E G Creature — Ape C 2GG
Grafted Skullcap 7E A Artifact R 4
Granite Grip 7E R Enchant Creature C 2R
Grapeshot Catapult 7E A Artifact Creature U 4
Gravedigger 7E B Creature — Zombie C 3B
Greed 7E B Enchantment R 3B
Grizzly Bears 7E G Creature — Bear C 1G
Healing Salve 7E W Instant C W
Heavy Ballista 7E W Creature — Soldier U 3W
Hibernation 7E U Instant U 2U
Hill Giant 7E R Creature — Giant C 3R
Hollow Dogs 7E B Creature — Hounds C 4B
Holy Strength 7E W Enchant Creature C W
Honor Guard 7E W Creature — Soldier C W
Horned Turtle 7E U Creature — Turtle C 2U
Howl from Beyond 7E B Instant C XB
Howling Mine 7E A Artifact R 2
Hurricane 7E G Sorcery R XG
Impatience 7E R Enchantment R 2R
Infernal Contract 7E B Sorcery R BBB
Inferno 7E R Instant R 5RR
Inspiration 7E U Instant C 3U
Intrepid Hero 7E W Creature — Soldier R 2W
Iron Star 7E A Artifact U 1
Island (4) 7E L Land C
Island (2) 7E L Land C
Island (1) 7E L Land C
Island (3) 7E L Land C
Ivory Cup 7E A Artifact U 1
Jalum Tome 7E A Artifact R 3
Jandor's Saddlebags 7E A Artifact R 2
Jayemdae Tome 7E A Artifact R 4
Karplusan Forest 7E L Land R
Kjeldoran Royal Guard 7E W Creature — Soldier R 3WW
Knight Errant 7E W Creature — Knight C 1W
Knighthood 7E W Enchantment U 2W
Lava Axe 7E R Sorcery C 4R
Leshrac's Rite 7E B Enchant Creature U B
Levitation 7E U Enchantment U 2UU
Lightning Blast 7E R Instant C 3R
Lightning Elemental 7E R Creature — Elemental C 3R
Llanowar Elves 7E G Creature — Elf C G
Lone Wolf 7E G Creature — Wolf C 2G
Longbow Archer 7E W Creature — Soldier U WW
Looming Shade 7E B Creature — Shade C 2B
Lord of Atlantis 7E U Creature — Lord R UU
Lure 7E G Enchant Creature U 1GG
Mahamoti Djinn 7E U Creature — Djinn R 4UU
Mana Breach 7E U Enchantment U 2U
Mana Clash 7E R Sorcery R R
Mana Short 7E U Instant R 2U
Marble Diamond 7E A Artifact U 2
Maro 7E G Creature — Elemental R 2GG
Master Healer 7E W Creature — Cleric R 4W
Mawcor 7E U Creature — Beast R 3UU
Meekstone 7E A Artifact R 1
Megrim 7E B Enchantment U 2B
Memory Lapse 7E U Instant C 1U
Merfolk Looter 7E U Creature — Merfolk U 1U
Merfolk of the Pearl Trident 7E U Creature — Merfolk C U
Might of Oaks 7E G Instant R 3G
Millstone 7E A Artifact R 2
Mind Rot 7E B Sorcery C 2B
Monstrous Growth 7E G Sorcery C 1G
Moss Diamond 7E A Artifact U 2
Mountain (1) 7E L Land C
Mountain (4) 7E L Land C
Mountain (2) 7E L Land C
Mountain (3) 7E L Land C
Nature's Resurgence 7E G Sorcery R 2GG
Nature's Revolt 7E G Enchantment R 3GG
Nausea 7E B Sorcery C 1B
Necrologia 7E B Instant U 3BB
Nightmare 7E B Creature — Nightmare R 5B
Nocturnal Raid 7E B Instant U 2BB
Northern Paladin 7E W Creature — Knight R 2WW
Ogre Taskmaster 7E R Creature — Ogre U 3R
Okk 7E R Creature — Goblin R 1R
Opportunity 7E U Instant U 4UU
Opposition 7E U Enchantment R 2UU
Oppression 7E B Enchantment R 1BB
Orcish Artillery 7E R Creature — Orc U 1RR
Orcish Oriflamme 7E R Enchantment U 3R
Ostracize 7E B Sorcery C B
Pacifism 7E W Enchant Creature C 1W
Pariah 7E W Enchant Creature R 2W
Patagia Golem 7E A Artifact Creature — Golem U 4
Persecute 7E B Sorcery R 2BB
Phantom Warrior 7E U Creature — Illusion U 1UU
Phyrexian Colossus 7E A Artifact Creature R 7
Phyrexian Hulk 7E A Artifact Creature U 6
Pillage 7E R Sorcery U 1RR
Pit Trap 7E A Artifact U 2
Plague Beetle 7E B Creature — Insect C B
Plains (2) 7E L Land C
Plains (3) 7E L Land C
Plains (4) 7E L Land C
Plains (1) 7E L Land C
Pride of Lions 7E G Creature — Cat U 3GG
Prodigal Sorcerer 7E U Creature — Wizard C 2U
Purify 7E W Sorcery R 3WW
Pygmy Pyrosaur 7E R Creature — Lizard C 1R
Pyroclasm 7E R Sorcery U 1R
Pyrotechnics 7E R Sorcery U 4R
Rag Man 7E B Creature — Minion R 2BB
Raging Goblin 7E R Creature — Goblin C R
Raise Dead 7E B Sorcery C B
Rampant Growth 7E G Sorcery C 1G
Razorfoot Griffin 7E W Creature — Griffin C 3W
Razortooth Rats 7E B Creature — Rat C 2B
Reckless Embermage 7E R Creature — Wizard R 3R
Reclaim 7E G Instant C G
Redwood Treefolk 7E G Creature — Treefolk C 4G
Reflexes 7E R Enchant Creature C R
Regeneration 7E G Enchant Creature C 1G
Relentless Assault 7E R Sorcery R 2RR
Remove Soul 7E U Instant C 1U
Reprisal 7E W Instant U 1W
Reprocess 7E B Sorcery R 2BB
Revenant 7E B Creature — Spirit R 4B
Reverse Damage 7E W Instant R 1WW
Rod of Ruin 7E A Artifact U 4
Rolling Stones 7E W Enchantment R 1W
Rowen 7E G Enchantment R 2GG
Sabretooth Tiger 7E R Creature — Cat C 2R
Sacred Ground 7E W Enchantment R 1W
Sacred Nectar 7E W Sorcery C 1W
Sage Owl 7E U Creature — Bird C 1U
Samite Healer 7E W Creature — Cleric C 1W
Sanctimony 7E W Enchantment U 1W
Scathe Zombies 7E B Creature — Zombie C 2B
Scavenger Folk 7E G Creature — Scavenger U G
Sea Monster 7E U Creature — Serpent C 4UU
Seasoned Marshal 7E W Creature — Soldier U 2WW
Seeker of Skybreak 7E G Creature — Elf C 1G
Seismic Assault 7E R Enchantment R RRR
Serpent Warrior 7E B Creature — Soldier C 2B
Serra Advocate 7E W Creature — Angel U 3W
Serra Angel 7E W Creature — Angel R 3WW
Serra's Embrace 7E W Enchant Creature U 2WW
Shanodin Dryads 7E G Creature — Dryad C G
Shatter 7E R Instant C 1R
Shield Wall 7E W Instant C 1W
Shivan Dragon 7E R Creature — Dragon R 4RR
Shock 7E R Instant C R
Sisay's Ring 7E A Artifact U 4
Sky Diamond 7E A Artifact U 2
Skyshroud Falcon 7E W Creature — Bird C 1W
Sleight of Hand 7E U Sorcery C U
Soul Feast 7E B Sorcery U 3BB
Soul Net 7E A Artifact U 1
Southern Paladin 7E W Creature — Knight R 2WW
Spellbook 7E A Artifact U 0
Spined Wurm 7E G Creature — Wurm C 4G
Spineless Thug 7E B Creature — Mercenary C 1B
Spirit Link 7E W Enchant Creature U W
Spitting Earth 7E R Sorcery C 1R
Squall 7E G Sorcery C 2G
Standing Troops 7E W Creature — Soldier C 2W
Starlight 7E W Sorcery U 1W
Static Orb 7E A Artifact R 3
Staunch Defenders 7E W Creature — Soldier U 3WW
Steal Artifact 7E U Enchant Artifact U 2UU
Stone Rain 7E R Sorcery C 2R
Storm Cauldron 7E A Artifact R 5
Storm Crow 7E U Creature — Bird C 1U
Storm Shaman 7E R Creature — Cleric U 2R
Strands of Night 7E B Enchantment U 2BB
Stream of Life 7E G Sorcery C XG
Stronghold Assassin 7E B Creature — Assassin R 1BB
Sudden Impact 7E R Instant U 3R
Sulfurous Springs 7E L Land R
Sunweb 7E W Creature — Wall R 3W
Sustainer of the Realm 7E W Creature — Angel U 2WW
Swamp (2) 7E L Land C
Swamp (1) 7E L Land C
Swamp (4) 7E L Land C
Swamp (3) 7E L Land C
Tainted Aether 7E B Enchantment R 2BB
Teferi's Puzzle Box 7E A Artifact R 4
Telepathic Spies 7E U Creature — Wizard C 2U
Telepathy 7E U Enchantment U U
Temporal Adept 7E U Creature — Wizard R 1UU
Thieving Magpie 7E U Creature — Bird U 2UU
Thorn Elemental 7E G Creature — Elemental R 5GG
Thoughtleech 7E G Enchantment U GG
Throne of Bone 7E A Artifact U 1
Tolarian Winds 7E U Instant C 1U
Trained Armodon 7E G Creature — Elephant C 1GG
Trained Orgg 7E R Creature — Beast R 6R
Tranquility 7E G Sorcery C 2G
Treasure Trove 7E U Enchantment U 2UU
Treefolk Seedlings 7E G Creature — Treefolk U 2G
Tremor 7E R Sorcery C R
Twiddle 7E U Instant C U
Uktabi Wildcats 7E G Creature — Cat R 4G
Underground River 7E L Land R
Unholy Strength 7E B Enchant Creature C B
Unsummon 7E U Instant C U
Untamed Wilds 7E G Sorcery U 2G
Venerable Monk 7E W Creature — Cleric C 2W
Vengeance 7E W Sorcery U 3W
Verduran Enchantress 7E G Creature — Druid R 1GG
Vernal Bloom 7E G Enchantment R 3G
Vigilant Drake 7E U Creature — Drake C 4U
Vizzerdrix 7E U Creature — Beast R 6U
Volcanic Hammer 7E R Sorcery C 1R
Wall of Air 7E U Creature — Wall U 1UU
Wall of Bone 7E B Creature — Wall U 2B
Wall of Fire 7E R Creature — Wall U 1RR
Wall of Spears 7E A Artifact Creature — Wall U 3
Wall of Swords 7E W Creature — Wall U 3W
Wall of Wonder 7E U Creature — Wall R 2UU
Western Paladin 7E B Creature — Knight R 2BB
Wild Growth 7E G Enchant Land C G
Wildfire 7E R Sorcery R 4RR
Wind Dancer 7E U Creature — Faerie U 1U
Wind Drake 7E U Creature — Drake C 2U
Wing Snare 7E G Sorcery U 2G
Wood Elves 7E G Creature — Elves C 2G
Wooden Sphere 7E A Artifact U 1
Worship 7E W Enchantment R 3W
Wrath of God 7E W Sorcery R 2WW
Yavimaya Enchantress 7E G Creature — Druid U 2G
Yawgmoth's Edict 7E B Enchantment U 1B
Allied Strategies PS U Sorcery U 4U
Alpha Kavu PS G Creature — Kavu U 2G
Amphibious Kavu PS G Creature — Kavu C 2G
Ancient Spider PS M Creature — Spider R 2GW
Arctic Merfolk PS U Creature — Merfolk C 1U
Aura Blast PS W Instant C 1W
Aurora Griffin PS W Creature — Griffin C 3W
Bog Down PS B Sorcery C 2B
Caldera Kavu PS R Creature — Kavu C 2R
Cavern Harpy PS M Creature — Beast C UB
Cloud Cover PS M Enchantment R 2WU
Confound PS U Instant C 1U
Crosis's Catacombs PS L Land U
Crosis's Charm PS M Instant U UBR
Darigaaz's Caldera PS L Land U
Darigaaz's Charm PS M Instant U BRG
Daring Leap PS M Instant C 1WU
Dark Suspicions PS B Enchantment R 2BB
Deadapult PS R Enchantment R 2R
Death Bomb PS B Instant C 3B
Destructive Flow PS M Enchantment R BRG
Diabolic Intent PS B Sorcery R 1B
Disciple of Kangee PS W Creature — Wizard C 2W
Dominaria's Judgment PS W Instant R 2W
Doomsday Specter PS M Creature — Specter R 2UB
Draco PS A Artifact Creature — Dragon R 16
Dralnu's Crusade PS M Enchantment R 1BR
Dralnu's Pet PS U Creature — Shapeshifter R 1UU
Dromar's Cavern PS L Land U
Dromar's Charm PS M Instant U WUB
Eladamri's Call PS M Instant R GW
Ertai, the Corrupted (2) PS M Creature — Wizard Legend R 2WUB
Ertai, the Corrupted (1) PS M Creature — Wizard Legend R 2WUB
Ertai's Trickery PS U Instant U U
Escape Routes PS U Enchantment C 2U
Exotic Disease PS B Sorcery U 4B
Falling Timber PS G Instant C 2G
Flametongue Kavu PS R Creature — Kavu U 3R
Fleetfoot Panther PS M Creature — Cat U 1GW
Forsaken City PS L Land R
Gaea's Herald PS G Creature — Elf R 1G
Gaea's Might PS G Instant C G
Gainsay PS U Instant U 1U
Gerrard's Command PS M Instant C GW
Goblin Game PS R Sorcery R 5RR
Guard Dogs PS W Creature — Hound U 3W
Heroic Defiance PS W Enchant Creature C 1W
Hobble PS W Enchant Creature C 2W
Honorable Scout PS W Creature — Soldier C W
Horned Kavu PS M Creature — Kavu C RG
Hull Breach PS M Sorcery C RG
Hunting Drake PS U Creature — Drake C 4U
Implode PS R Sorcery U 4R
Insolence PS R Enchant Creature C 2R
Kavu Recluse PS R Creature — Kavu C 2R
Keldon Mantle PS R Enchant Creature C 1R
Keldon Twilight PS M Enchantment R 1BR
Lashknife Barrier PS W Enchantment U 2W
Lava Zombie PS M Creature — Zombie C 1BR
Lord of the Undead PS B Creature — Lord R 1BB
Maggot Carrier PS B Creature — Zombie C B
Magma Burst PS R Instant C 3R
Magnigoth Treefolk PS G Creature — Treefolk R 4G
Malicious Advice PS M Instant C XUB
Mana Cylix PS A Artifact U 1
March of Souls PS W Sorcery R 4W
Marsh Crocodile PS M Creature — Crocodile U 2UB
Meddling Mage PS M Creature — Wizard R WU
Meteor Crater PS L Land R
Mire Kavu PS R Creature — Kavu C 3R
Mirrorwood Treefolk PS G Creature — Treefolk U 3G
Mogg Jailer PS R Creature — Goblin U 1R
Mogg Sentry PS R Creature — Goblin R R
Morgue Toad PS B Creature — Toad C 2B
Multani's Harmony PS G Enchant Creature U G
Natural Emergence PS M Enchantment R 2RG
Nemata, Grove Guardian PS G Creature — Treefolk Legend R 4GG
Nightscape Battlemage PS B Creature — Wizard U 2B
Nightscape Familiar PS B Creature — Zombie C 1B
Noxious Vapors PS B Sorcery U 1BB
Orim's Chant PS W Instant R W
Phyrexian Bloodstock PS B Creature — Zombie C 4B
Phyrexian Scuta PS B Creature — Zombie R 3B
Phyrexian Tyranny PS M Enchantment R UBR
Planar Overlay PS U Sorcery R 2U
Planeswalker's Favor PS G Enchantment R 2G
Planeswalker's Fury PS R Enchantment R 2R
Planeswalker's Mirth PS W Enchantment R 2W
Planeswalker's Mischief PS U Enchantment R 2U
Planeswalker's Scorn PS B Enchantment R 2B
Pollen Remedy PS W Instant C W
Primal Growth PS G Sorcery C 2G
Pygmy Kavu PS G Creature — Kavu C 3G
Questing Phelddagrif PS M Creature — Phelddagrif R 1GWU
Quirion Dryad PS G Creature — Dryad R 1G
Quirion Explorer PS G Creature — Elf C 1G
Radiant Kavu PS M Creature — Kavu R RGW
Razing Snidd PS M Creature — Beast U 4BR
Rith's Charm PS M Instant U RGW
Rith's Grove PS L Land U
Root Greevil PS G Creature — Beast C 3G
Rushing River PS U Instant C 2U
Samite Elder PS W Creature — Cleric R 2W
Samite Pilgrim PS W Creature — Cleric C 1W
Sawtooth Loon PS M Creature — Bird U 2WU
Sea Snidd PS U Creature — Beast C 4U
Shifting Sky PS U Enchantment U 2U
Shivan Wurm PS M Creature — Wurm R 3RG
Shriek of Dread PS B Instant C 1B
Silver Drake PS M Creature — Drake C 1WU
Singe PS R Instant C R
Sinister Strength PS B Enchant Creature C 1B
Sisay's Ingenuity PS U Enchant Creature C U
Skyship Weatherlight (1) PS A Legendary Artifact R 4
Skyship Weatherlight (2) PS A Legendary Artifact R 4
Skyshroud Blessing PS G Instant U 1G
Slay PS B Instant U 2B
Sleeping Potion PS U Enchant Creature C 1U
Slingshot Goblin PS R Creature — Goblin C 2R
Sparkcaster PS M Creature — Kavu U 2RG
Star Compass PS A Artifact U 2
Steel Leaf Paladin PS M Creature — Knight C 4GW
Stone Kavu PS G Creature — Kavu C 4G
Stormscape Battlemage PS U Creature — Wizard U 2U
Stormscape Familiar PS U Creature — Bird C 1U
Strafe PS R Sorcery U R
Stratadon PS A Artifact Creature U 10
Sunken Hope PS U Enchantment R 3UU
Sunscape Battlemage PS W Creature — Wizard U 2W
Sunscape Familiar PS W Creature — Wall C 1W
Surprise Deployment PS W Instant U 3W
Tahngarth, Talruum Hero (2) PS R Creature — Minotaur Legend R 3RR
Tahngarth, Talruum Hero (1) PS R Creature — Minotaur Legend R 3RR
Terminal Moraine PS L Land U
Terminate PS M Instant C BR
Thornscape Battlemage PS G Creature — Wizard U 2G
Thornscape Familiar PS G Creature — Insect C 1G
Thunderscape Battlemage PS R Creature — Wizard U 2R
Thunderscape Familiar PS R Creature — Kavu C 1R
Treva's Charm PS M Instant U GWU
Treva's Ruins PS L Land U
Urza's Guilt PS M Sorcery R 2UB
Voice of All PS W Creature — Angel U 2WW
Volcano Imp PS B Creature — Imp C 3B
Warped Devotion PS B Enchantment U 2B
Waterspout Elemental PS U Creature — Elemental R 3UU
Angel [SC] TK W Creature Token — Angel C
Angel [CON] TK W Creature — Angel C
Angel [ZEN] TK W Creature — Angel C
Angel [Extended] (1) TK B Creature — Angel C
Angel [Extended] (2) TK B Creature — Angel C
Ape [PLC] TK G Creature Token — Ape C
Assembly-Worker [TSP] TK A Artifact Creature Token — C
Assembly-Worker [Extended] TK A Assembly-Worker
Artifact Creature — Assembly- C
Avatar [M10] TK W Worker
Creature — Avatar C
Avatar [LRW] TK W Creature — Avatar C
Bat [GPT] TK B Creature Token — Bat C
Bat [TSP] TK B Creature Token — Bat C
Bear [OD] TK G Creature — Bear C
Bear [ON] TK G Creature — Bear C
Beast [Extended] (1) TK B Creature — Beast C
Beast [EVE] TK G Creature — Beast C
Beast [LRW] TK G Creature — Beast C
Beast [M10] TK G Creature — Beast C
Beast [GVL] (1) TK G Creature — Beast C
Beast [DS] TK G Creature Token — Beast C
Beast [ZEN] TK G Creature — Beast C
Beast [OD] TK G Creature — Beast C
Beast [Extended] (2) TK G Creature — Beast C
Beast [GVL] (2) TK G Creature — Beast C
Beast [ALA] TK M Creature — Beast C
Bird [ZEN] TK W Creature — Bird C
Bird [CSP] TK W Creature Token — Bird C
Bird [IN] TK U Creature — Bird C
Bird [EVE] TK U Creature — Bird C
Bird [DIS] TK M Creature Token — Bird C
Bird Soldier [ARB] TK W Creature — Bird Soldier C
Camarid [TSP] TK U Creature Token — Camarid C
Camarid [Extended] TK U Creature — Camarid C
Caribou [IA] TK W Creature Token — Caribou C
Cat Warrior [PLC] TK G Creature Token — Cat Warrior C
Centaur [RAV] TK G Creature Token — Centaur C
Centaur [ON] TK G Creature Token — Centaur C
Citizen [TSP] TK W Creature Token — Citizen C
Cloud Sprite [FUT] TK U Creature Token — Sprite C
Construct [WWK] TK A Artifact Creature — Construct C
Demon [MR] (1) TK B Creature Token — Demon C
Demon [DVD] TK B Creature — Demon C
Demon [MR] (2) TK B Creature Token — Demon C
Dragon [Extended] TK R Creature — Dragon C
Dragon [ON] TK R Creature — Dragon C
Dragon [ALA] TK R Creature — Dragon C
Dragon [WWK] TK R Creature — Dragon C
Dragon [10E] TK R Creature — Dragon C
Dragon [ARB] TK M Creature — Dragon C
Dragon Spirit [COK] TK U Creature Token — Dragon Spirit C
Drake [DIS] TK M Creature Token — Drake C
Elemental [LRW] (2) TK W Creature — Elemental C
Elemental [SOK] TK R Creature Token — Elemental C
Elemental [SHM] (1) TK R Creature — Elemental C
Elemental [CON] TK R Creature — Elemental C
Elemental [DIS] TK R Creature Token — Elemental C
Elemental [ZEN] TK R Creature — Elemental C
Elemental [Extended] TK G Creature — Elemental C
Elemental [EVG] TK G Creature — Elemental C
Elemental [LRW] (1) TK G Creature — Elemental C
Elemental [SHM] (2) TK M Creature — Elemental C
Elemental [EVE] TK M Creature — Elemental C
Elemental Shaman [LRW] TK R Creature — Elemental Shaman C
Elemental Shaman [JVC] TK R Creature — Elemental Shaman C
Elephant [Extended] TK G Creature — Elephant C
Elephant [OD] TK G Creature — Elephant C
Elephant [GVL] TK G Creature — Elephant C
Elephant [IN] TK G Creature — Elephant C
Elephant [WWK] TK G Creature — Elephant C
Elf Warrior [EVG] TK G Creature — Elf Warrior C
Elf Warrior [SHM] (1) TK G Creature — Elf Warrior C
Elf Warrior [LRW] TK G Creature — Elf Warrior C
Elf Warrior [SHM] (2) TK G Creature — Elf Warrior C
Essence [MI] TK W Creature Token — Spirit C
Faerie [RAV] TK U Creature Token — Faerie C
Faerie Rogue [MOR] TK B Creature — Faerie Rogue C
Faerie Rogue [SHM] TK M Creature — Faerie Rogue C
Festering Goblin [FUT] TK B Creature Token — Zombie C
Gargoyle [M10] TK A Goblin
Artifact Creature — Gargoyle C
Giant [FUT] TK R Creature Token — Giant C
Giant Warrior [MOR] TK W Creature — Giant Warrior C
Giant Warrior [SHM] TK M Creature — Giant Warrior C
Goat [EVE] TK W Creature — Goat C
Goblin [M10] TK R Creature — Goblin C
Goblin [RAV] TK R Creature Token — Goblin C
Goblin [TSP] TK R Creature Token — Goblin C
Goblin [EVG] TK R Creature — Goblin C
Goblin [Extended] TK R Creature — Goblin C
Goblin [ALA] TK R Creature — Goblin C
Goblin [10E] TK R Creature — Goblin C
Goblin [LE] TK R Creature — Goblin C
Goblin [DIS] TK R Creature Token — Goblin C
Goblin Rogue [LRW] TK B Creature — Goblin Rogue C
Goblin Soldier [AP] TK M Creature — Goblin Soldier C
Goblin Soldier [EVE] TK M Creature — Goblin Soldier C
Goblin Warrior [SHM] TK M Creature — Goblin Warrior C
Goldmeadow Harrier [FUT] TK W Creature Token — Kithkin C
Graveborn [CSP] TK M Soldier
Creature Token — Graveborn C
Griffin [TSP] TK W Creature Token — Griffin C
Homunculus [ALA] TK A Artifact Creature — Homunculus C
Hornet [PVC] TK A Artifact Creature — Insect C
Horror [RAV] TK B Creature Token — Horror C
Illusion [COK] TK U Creature Token — Illusion C
Illusion [ZEN] TK U Creature — Illusion C
Insect [M10] TK G Creature — Insect C
Insect [ON] TK G Creature — Insect C
Insect [Extended] TK G Creature — Insect C
Insect [FUT] TK G Creature Token — Insect C
Insect [PLC] TK G Creature Token — Insect C
Kaldra [MR] TK A Legendary Creature Token — C
Kaldra [Extended] TK C Avatar
Legendary Creature — Avatar C
Kithkin Soldier [LRW] TK W Creature — Kithkin Soldier C
Kithkin Soldier [SHM] TK W Creature — Kithkin Soldier C
Knight [RAV] TK W Creature Token — Knight C
Knight [PLC] TK B Creature Token — Knight C
Kobolds of Kher Keep [TSP] TK R Creature Token — Kobold C
Kor Soldier [ZEN] TK W Creature — Kor Soldier C
Lizard [ARB] TK G Creature — Lizard C
Llanowar Elves [FUT] TK G Creature Token — Elf Druid C
Marit Lage [CSP] TK B Legendary Creature Token — C
Merfolk [ZEN] TK U Avatar
Creature — Merfolk C
Merfolk Wizard [LRW] TK U Creature — Merfolk Wizard C
Minion [PVC] TK B Creature — Minion C
Myr [MR] TK A Artifact Creature Token — Myr C
Ogre [WWK] TK R Creature — Ogre C
Ooze [ALA] TK G Creature — Ooze C
Pegasus [TSP] TK W Creature Token — Pegasus C
Pegasus [GPT] TK W Creature Token — Pegasus C
Pentavite [MR] TK A Artifact Creature Token — C
Pest [MR] TK A Pentative
Artifact Creature Token — Pest C
Pincher [FD] TK A Creature Token — Pincher C
Plant [WWK] TK G Creature — Plant C
Rat [SHM] TK B Creature — Rat C
Rukh [8E] TK R Creature Token — Rukh C
Sand [GPT] TK L Creature Token — Sand C
Saproling [10E] TK G Creature — Saproling C
Saproling [ALA] TK G Creature — Saproling C
Saproling [IN] TK G Creature — Saproling C
Saproling [9E] TK G Creature Token — Saproling C
Saproling [FE] TK G Creature Token — Saproling C
Saproling [Extended] TK G Creature — Saproling C
Saproling [PVC] TK G Creature — Saproling C
Saproling [TSP] TK G Creature Token — Saproling C
Saproling [RAV] TK G Creature Token — Saproling C
Serf [HL] TK B Creature Token — Serf C
Shapeshifter [LRW] TK A Creature — Shapeshifter C
Sheep [TSP] TK G Creature Token — Sheep C
Skeleton [HL] TK B Creature Token — Skeleton C
Skeleton [ALA] TK B Creature — Skeleton C
Sliver [TSP] TK A Creature Token — Sliver C
Sliver [LE] TK C Creature — Sliver C
Snake [Extended] TK G Creature — Snake C
Snake [ZEN] TK G Creature — Snake C
Snake [COK] TK G Creature Token — Snake C
Snake [DIS] TK M Creature Token — Snake C
Soldier [M10] TK W Creature — Soldier C
Soldier [Extended] TK W Creature — Soldier C
Soldier [10E] TK W Creature — Soldier C
Soldier [ALA] TK W Creature — Soldier C
Soldier [ON] TK W Creature — Soldier C
Soldier [PLC] TK W Creature Token — Soldier C
Soldier Ally [WWK] TK W Creature — Soldier Ally C
Spark Elemental [FUT] TK R Creature Token — Elemental C
Spider [TSP] TK B Creature Token — Spider C
Spider [SHM] TK G Creature — Spider C
Spirit [BOK] TK W Creature Token — Spirit C
Spirit [SHM] TK W Creature — Spirit C
Spirit [PS] TK W Creature — Spirit C
Spirit [DVD] TK W Creature — Spirit C
Spirit [TSP] TK W Creature Token — Spirit C
Spirit [COK] TK R Creature Token — Spirit C
Spirit [EVE] TK M Creature — Spirit C
Squirrel [OD] TK G Creature — Squirrel C
Stone [MI] TK A Artifact Creature Token — Wall C
Survivor [AL] TK R Creature Token — Survivor C
Thopter [ALA] TK A Artifact Creature - Thopter C
Thrull [Extended] TK U Creature — Thrull C
Thrull [DVD] TK B Creature — Thrull C
Thrull [TSP] TK B Creature Token — Thrull C
Treefolk Shaman [MOR] TK G Creature — Treefolk Shaman C
Triskelavite [TSP] TK A Creature Token — Triskelavite C
Twin [DS] TK A Artifact Creature Token — Twin C
Urami [SOK] TK B Legendary Creature Token — C
Urami [Extended] TK C Demon Spirit
Legendary Creature — Demon C
Vampire [ZEN] TK B Spirit
Creature — Vampire C
Voja [Extended] TK W Legendary Creature — Voja C
Voja [RAV] TK M Legendary Creature Token — C
Warrior [SOK] TK R Wolf
Creature Token — Warrior C
Wasp [10E] TK A Artifact Creature — Insect C
Wave [MI] TK U Creature Token — Wall C
Weird [GPT] TK U Creature Token — Weird C
Wolf [M10] TK G Creature — Wolf C
Wolf [LRW] TK G Creature — Wolf C
Wolf [SHM] TK G Creature — Wolf C
Wolf [ZEN] TK G Creature — Wolf C
Worm [EVE] TK M Creature — Worm C
Wurm [GPT] TK G Creature Token — Wurm C
Wurm [OD] TK G Creature — Wurm C
Zombie [10E] TK B Creature — Zombie C
Zombie [M10] TK B Creature — Zombie C
Zombie [ALA] TK B Creature — Zombie C
Zombie [FUT] TK B Creature Token — Zombie C
Zombie [OD] TK B Creature — Zombie C
Zombie [Extended] TK B Creature — Zombie C
Zombie Giant [ZEN] TK B Creature — Zombie Giant C
Zombie Wizard [ARB] TK M Creature — Zombie Wizard C
Air Elemental BD U Creature — Elemental U 3UU
Balduvian Horde BD R Creature — Barbarian R 2RR
Ball Lightning BD R Creature — Ball-Lightning R RRR
Blizzard Elemental BD U Creature — Elemental R 5UU
Bloodrock Cyclops BD R Creature — Giant C 2R
Bone Harvest BD B Instant C 2B
Brainstorm BD U Instant C U
Clockwork Avian BD A Artifact Creature R 5
Clockwork Beast BD A Artifact Creature R 6
Cloud Djinn BD U Creature — Djinn U 5U
Cloud Elemental BD U Creature — Elemental C 2U
Coercion BD B Sorcery C 2B
Counterspell BD U Instant C UU
Crash of Rhinos BD G Creature — Rhino C 6GG
Crashing Boars BD G Creature — Boar U 3GG
Dark Ritual BD B Instant C B
Deadly Insect BD G Creature — Insect C 4G
Death Stroke BD B Sorcery C BB
Diabolic Edict BD B Instant C 1B
Diabolic Vision BD M Sorcery U UB
Drain Life BD B Sorcery C X1B
Dwarven Ruins BD L Land U
Ebon Stronghold BD L Land U
Erhnam Djinn [Foil] BD G Creature — Djinn U 3G
Fallen Angel BD B Creature — Angel R 3BB
Feral Shadow BD B Creature — Night Stalker C 2B
Fireball BD R Sorcery C XYR
Fog BD G Instant C G
Fog Elemental BD U Creature — Elemental C 2U
Force of Nature BD G Creature — Force R 2GGGG
Forest (3) BD L Land C
Forest (2) BD L Land C
Forest (1) BD L Land C
Gaseous Form BD U Enchant Creature C 2U
Giant Crab BD U Creature — Crab C 4U
Giant Growth BD G Instant C G
Gravedigger BD B Creature — Zombie C 3B
Havenwood Battleground BD L Land U
Hollow Dogs BD B Creature — Hound C 4B
Hulking Cyclops BD R Creature — Giant U 3RR
Impulse BD U Instant C 1U
Island (3) BD L Land C
Island (2) BD L Land C
Island (1) BD L Land C
Killer Whale BD U Creature — Whale U 3UU
Kird Ape BD R Creature — Ape C R
Lava Axe BD R Sorcery C 4R
Leviathan BD U Creature — Leviathan R 5UUUU
Lightning Bolt BD R Instant C R
Llanowar Elves BD G Creature — Elf C G
Lowland Giant BD R Creature — Giant C 2RR
Mahamoti Djinn BD U Creature — Djinn R 4UU
Mountain (2) BD L Land C
Mountain (3) BD L Land C
Mountain (1) BD L Land C
Plated Spider BD G Creature — Spider C 4G
Polluted Mire BD L Land C
Power Sink BD U Instant C XU
Quirion Elves BD G Creature — Elf C 1G
Raging Goblin BD R Creature — Goblin C R
Rampant Growth BD G Sorcery C 1G
Remote Isle BD L Land C
Scaled Wurm BD G Creature — Wurm C 7G
Segmented Wurm BD M Creature — Wurm U 3RG
Sengir Vampire [Foil] BD B Creature — Vampire U 3BB
Shambling Strider BD G Creature — Strider C 4GG
Shivan Dragon BD R Creature — Dragon R 4RR
Shock BD R Instant C R
Skittering Horror BD B Creature — Horror C 2B
Skittering Skirge BD B Creature — Imp C BB
Slippery Karst BD L Land C
Smoldering Crater BD L Land C
Snapping Drake BD U Creature — Drake C 3U
Sonic Burst BD R Instant C 1R
Svyelunite Temple BD L Land U
Swamp (2) BD L Land C
Swamp (1) BD L Land C
Swamp (3) BD L Land C
Talruum Minotaur BD R Creature — Minotaur C 2RR
Tar Pit Warrior BD B Creature — Giant C 2B
Terror BD B Instant C 1B
Thunderbolt BD R Instant C 1R
Thundering Giant BD R Creature — Giant U 3RR
Tolarian Winds BD U Instant C 1U
Viashino Warrior BD R Creature — Viashino C 3R
Vigilant Drake BD U Creature — Drake C 4U
Wayward Soul BD U Creature — Spirit C 2UU
Wild Growth BD G Enchant Land C G
Woolly Spider BD G Creature — Spider C 1GG
Yavimaya Wurm BD G Creature — Wurm C 4GG
Absorb IN M Instant R WUU
Addle IN B Sorcery U 1B
Aether Rift IN M Enchantment R 1RG
Aggressive Urge IN G Instant C 1G
Agonizing Demise IN B Instant C 3B
Alabaster Leech IN W Creature — Leech R W
Alloy Golem IN A Artifact Creature — Golem U 6
Ancient Kavu IN R Creature — Kavu C 3R
Ancient Spring IN L Land C
Andradite Leech IN B Creature — Leech R 2B
Angel of Mercy IN W Creature — Angel U 4W
Angelic Shield IN M Enchantment U WU
Annihilate IN B Instant U 3BB
Archaeological Dig IN L Land U
Ardent Soldier IN W Creature — Soldier C 1W
Armadillo Cloak IN M Enchant Creature C 1GW
Armored Guardian IN M Creature — Guardian R 3WU
Artifact Mutation IN M Instant R RG
Assault/Battery IN M Sorcery/Sorcery U R/3G
Atalya, Samite Master IN W Creature — Cleric Legend R 3WW
Aura Mutation IN M Instant R GW
Aura Shards IN M Enchantment U 1GW
Backlash IN M Instant U 1BR
Barrin's Spite IN M Sorcery R 2UB
Barrin's Unmaking IN U Instant C 1U
Benalish Emissary IN W Creature — Wizard U 2W
Benalish Heralds IN W Creature — Soldier U 3W
Benalish Lancer IN W Creature — Knight C 2W
Benalish Trapper IN W Creature — Soldier C 1W
Bend or Break IN R Sorcery R 3R
Bind IN G Instant R 1G
Blazing Specter IN M Creature — Specter R 2BR
Blind Seer IN U Creature — Legend R 2UU
Blinding Light IN W Sorcery U 2W
Bloodstone Cameo IN A Artifact U 3
Blurred Mongoose IN G Creature — Mongoose R 1G
Bog Initiate IN B Creature — Wizard C 1B
Breaking Wave IN U Sorcery R 2UU
Breath of Darigaaz IN R Sorcery U 1R
Callous Giant IN R Creature — Giant R 4RR
Canopy Surge IN G Sorcery U 1G
Capashen Unicorn IN W Creature — Unicorn C 1W
Captain Sisay IN M Creature — Legend R 2GW
Cauldron Dance IN M Instant U 4BR
Chaotic Strike IN R Instant U 1R
Charging Troll IN M Creature — Troll U 2GW
Chromatic Sphere IN A Artifact U 1
Cinder Shade IN M Creature — Shade U 1BR
Coalition Victory IN M Sorcery R 3WUBRG
Coastal Tower IN L Land U
Collapsing Borders IN R Enchantment R 3R
Collective Restraint IN U Enchantment R 3U
Cremate IN B Instant U B
Crimson Acolyte IN W Creature — Cleric C 1W
Crosis, the Purger IN M Creature — Dragon Legend R 3UBR
Crosis's Attendant IN A Artifact Creature — Golem U 5
Crown of Flames IN R Enchant Creature C R
Crusading Knight IN W Creature — Knight R 2WW
Crypt Angel IN B Creature — Angel R 4B
Crystal Spray IN U Instant R 2U
Cursed Flesh IN B Enchant Creature C B
Darigaaz, the Igniter IN M Creature — Dragon Legend R 3BRG
Darigaaz's Attendant IN A Artifact Creature — Golem U 5
Death or Glory IN W Sorcery R 4W
Defiling Tears IN B Instant U 2B
Desperate Research IN B Sorcery R 1B
Devouring Strossus IN B Creature — Horror R 5BBB
Dismantling Blow IN W Instant C 2W
Disrupt IN U Instant U U
Distorting Wake IN U Sorcery R XUUU
Divine Presence IN W Enchantment R 2W
Do or Die IN B Sorcery R 1B
Drake-Skull Cameo IN A Artifact U 3
Dream Thrush IN U Creature — Bird C 1U
Dredge IN B Instant U B
Dromar, the Banisher IN M Creature — Dragon Legend R 3WUB
Dromar's Attendant IN A Artifact Creature — Golem U 5
Dueling Grounds IN M Enchantment R 1GW
Duskwalker IN B Creature — Minion C B
Elfhame Palace IN L Land U
Elfhame Sanctuary IN G Enchantment U 1G
Elvish Champion IN G Creature — Lord R 1GG
Empress Galina IN U Creature — Legend R 3UU
Essence Leak IN U Enchant Permanent U U
Exclude IN U Instant C 2U
Exotic Curse IN B Enchant Creature C 2B
Explosive Growth IN G Instant C G
Fact or Fiction IN U Instant U 3U
Faerie Squadron IN U Creature — Faerie C U
Fertile Ground IN G Enchant Land C 1G
Fight or Flight IN W Enchantment R 3W
Firebrand Ranger IN R Creature — Soldier U 1R
Fires of Yavimaya IN M Enchantment U 1RG
Firescreamer IN B Creature — Kavu C 3B
Forest (4) IN L Land C
Forest (3) IN L Land C
Forest (1) IN L Land C
Forest (2) IN L Land C
Frenzied Tilling IN M Sorcery C 3RG
Galina's Knight IN M Creature — Merfolk Knight C WU
Geothermal Crevice IN L Land C
Ghitu Fire IN R Sorcery R XR
Glimmering Angel IN W Creature — Angel C 3W
Global Ruin IN W Sorcery R 4W
Goblin Spy IN R Creature — Goblin U R
Goham Djinn IN B Creature — Djinn U 5B
Halam Djinn IN R Creature — Djinn U 5R
Hanna, Ship's Navigator IN M Creature — Legend R 1WU
Harrow IN G Instant C 2G
Harsh Judgment IN W Enchantment R 2WW
Hate Weaver IN B Creature — Wizard U 1B
Heroes' Reunion IN M Instant U GW
Holy Day IN W Instant C W
Hooded Kavu IN R Creature — Kavu C 2R
Horned Cheetah IN M Creature — Cat U 2GW
Hunting Kavu IN M Creature — Kavu U 1RG
Hypnotic Cloud IN B Sorcery C 1B
Irrigation Ditch IN L Land C
Island (4) IN L Land C
Island (1) IN L Land C
Island (3) IN L Land C
Island (2) IN L Land C
Jade Leech IN G Creature — Leech R 2GG
Juntu Stakes IN A Artifact R 2
Kangee, Aerie Keeper IN M Creature — Legend R 2WU
Kavu Aggressor IN R Creature — Kavu C 2R
Kavu Chameleon IN G Creature — Kavu U 3GG
Kavu Climber IN G Creature — Kavu C 3GG
Kavu Lair IN G Enchantment R 2G
Kavu Monarch IN R Creature — Kavu R 2RR
Kavu Runner IN R Creature — Kavu U 3R
Kavu Scout IN R Creature — Kavu C 2R
Kavu Titan IN G Creature — Kavu R 1G
Keldon Necropolis IN L Legendary Land R
Liberate IN W Instant U 1W
Lightning Dart IN R Instant U 1R
Llanowar Cavalry IN G Creature — Soldier C 2G
Llanowar Elite IN G Creature — Elf C G
Llanowar Knight IN M Creature — Elf Knight C GW
Llanowar Vanguard IN G Creature — Dryad C 2G
Loafing Giant IN R Creature — Giant R 4R
Lobotomy IN M Sorcery U 2UB
Lotus Guardian IN A Artifact Creature R 7
Mages' Contest IN R Instant R 1RR
Mana Maze IN U Enchantment R 1U
Maniacal Rage IN R Enchant Creature C 1R
Manipulate Fate IN U Sorcery U 1U
Marauding Knight IN B Creature — Knight R 2BB
Metathran Aerostat IN U Creature — Ship R 2UU
Metathran Transport IN U Creature — Ship U 1UU
Metathran Zombie IN U Creature — Zombie C 1U
Meteor Storm IN M Enchantment R RG
Might Weaver IN G Creature — Wizard U 1G
Molimo, Maro-Sorcerer IN G Creature — Legend R 4GGG
Mountain (4) IN L Land C
Mountain (2) IN L Land C
Mountain (1) IN L Land C
Mountain (3) IN L Land C
Mourning IN B Enchant Creature C 1B
Nightscape Apprentice IN B Creature — Wizard C B
Nightscape Master IN B Creature — Wizard R 2BB
Noble Panther IN M Creature — Cat R 1GW
Nomadic Elf IN G Creature — Elf C 1G
Obliterate IN R Sorcery R 6RR
Obsidian Acolyte IN W Creature — Cleric C 1W
Opt IN U Instant C U
Ordered Migration IN M Sorcery U 3WU
Orim's Touch IN W Instant C W
Overabundance IN M Enchantment R 1RG
Overload IN R Instant C R
Pain/Suffering IN M Sorcery/Sorcery U B/3R
Phantasmal Terrain IN U Enchant Land C UU
Phyrexian Altar IN A Artifact R 3
Phyrexian Battleflies IN B Creature — Insect C B
Phyrexian Delver IN B Creature — Zombie R 3BB
Phyrexian Infiltrator IN B Creature — Minion R 2B
Phyrexian Lens IN A Artifact R 3
Phyrexian Reaper IN B Creature — Zombie C 4B
Phyrexian Slayer IN B Creature — Minion C 3B
Pincer Spider IN G Creature — Spider C 2G
Plague Spitter IN B Creature — Horror U 2B
Plague Spores IN M Sorcery C 4BR
Plains (2) IN L Land C
Plains (3) IN L Land C
Plains (1) IN L Land C
Plains (4) IN L Land C
Planar Portal IN A Artifact R 6
Pledge of Loyalty IN W Enchant Creature U 1W
Pouncing Kavu IN R Creature — Kavu C 1R
Power Armor IN A Artifact U 4
Prison Barricade IN W Creature — Wall C 1W
Probe IN U Sorcery C 2U
Prohibit IN U Instant C 1U
Protective Sphere IN W Enchantment C 2W
Psychic Battle IN U Enchantment R 3UU
Pulse of Llanowar IN G Enchantment U 3G
Pure Reflection IN W Enchantment R 2W
Pyre Zombie IN M Creature — Zombie R 1BR
Quirion Elves IN G Creature — Elf C 1G
Quirion Sentinel IN G Creature — Elf C 1G
Quirion Trailblazer IN G Creature — Elf C 3G
Rage Weaver IN R Creature — Wizard U 1R
Raging Kavu IN M Creature — Kavu R 1RG
Rainbow Crow IN U Creature — Bird U 3U
Rampant Elephant IN W Creature — Elephant C 3W
Ravenous Rats IN B Creature — Rat C 1B
Razorfoot Griffin IN W Creature — Griffin C 3W
Reckless Assault IN M Enchantment R 2BR
Reckless Spite IN B Instant U 1BB
Recoil IN M Instant C 1UB
Recover IN B Sorcery C 2B
Repulse IN U Instant C 2U
Restock IN G Sorcery R 3GG
Restrain IN W Instant C 2W
Reviving Dose IN W Instant C 2W
Reviving Vapors IN M Instant U 2WU
Rewards of Diversity IN W Enchantment U 2W
Reya Dawnbringer IN W Creature — Angel Legend R 6WWW
Riptide Crab IN M Creature — Crab U 1WU
Rith, the Awakener IN M Creature — Dragon Legend R 3RGW
Rith's Attendant IN A Artifact Creature — Golem U 5
Rogue Kavu IN R Creature — Kavu C 1R
Rooting Kavu IN G Creature — Kavu U 2GG
Rout IN W Sorcery R 3WW
Ruby Leech IN R Creature — Leech R 1R
Ruham Djinn IN W Creature — Djinn U 5W
Sabertooth Nishoba IN M Creature — Beast R 4GW
Salt Marsh IN L Land U
Samite Archer IN M Creature — Cleric U 1WU
Samite Ministration IN W Instant U 1W
Sapphire Leech IN U Creature — Leech R 1U
Saproling Infestation IN G Enchantment R 1G
Saproling Symbiosis IN G Sorcery R 3G
Savage Offensive IN R Sorcery C 1R
Scarred Puma IN R Creature — Cat C R
Scavenged Weaponry IN B Enchant Creature C 2B
Scorching Lava IN R Instant C 1R
Scouting Trek IN G Sorcery U 1G
Searing Rays IN R Sorcery U 2R
Seashell Cameo IN A Artifact U 3
Seer's Vision IN M Enchantment U 2UB
Serpentine Kavu IN G Creature — Kavu C 4G
Shackles IN W Enchant Creature C 2W
Shimmering Wings IN U Enchant Creature C U
Shivan Emissary IN R Creature — Wizard U 2R
Shivan Harvest IN R Enchantment U 1R
Shivan Oasis IN L Land U
Shivan Zombie IN M Creature — Barbarian Zombie C BR
Shoreline Raider IN U Creature — Merfolk C 2U
Simoon IN M Instant U RG
Skittish Kavu IN R Creature — Kavu U 1R
Skizzik IN R Creature — Elemental R 3R
Sky Weaver IN U Creature — Wizard U 1U
Sleeper's Robe IN M Enchant Creature U UB
Slimy Kavu IN R Creature — Kavu C 2R
Slinking Serpent IN M Creature — Serpent U 2UB
Smoldering Tar IN M Enchantment U 2BR
Soul Burn IN B Sorcery C X2B
Sparring Golem IN A Artifact Creature — Golem U 3
Spinal Embrace IN M Instant R 3UUB
Spirit of Resistance IN W Enchantment R 2W
Spirit Weaver IN W Creature — Wizard U 1W
Spite/Malice IN M Instant/Instant U 3U/3B
Spreading Plague IN B Enchantment R 4B
Stalking Assassin IN M Creature — Assassin R 1UB
Stand or Fall IN R Enchantment R 3R
Stand/Deliver IN M Instant/Instant U W/2U
Sterling Grove IN M Enchantment U GW
Stormscape Apprentice IN U Creature — Wizard C U
Stormscape Master IN U Creature — Wizard R 2UU
Strength of Unity IN W Enchant Creature C 3W
Stun IN R Instant C 1R
Sulam Djinn IN G Creature — Djinn U 5G
Sulfur Vent IN L Land C
Sunscape Apprentice IN W Creature — Wizard C W
Sunscape Master IN W Creature — Wizard R 2WW
Swamp (2) IN L Land C
Swamp (1) IN L Land C
Swamp (3) IN L Land C
Swamp (4) IN L Land C
Sway of Illusion IN U Instant U 1U
Tainted Well IN B Enchant Land C 2B
Tangle IN G Instant U 1G
Tectonic Instability IN R Enchantment R 2R
Teferi's Care IN W Enchantment U 2W
Teferi's Moat IN M Enchantment R 3WU
Teferi's Response IN U Instant R 1U
Tek IN A Artifact Creature — Dragon R 5
Temporal Distortion IN U Enchantment R 3UU
Thicket Elemental IN G Creature — Elemental R 3GG
Thornscape Apprentice IN G Creature — Wizard C G
Thornscape Master IN G Creature — Wizard R 2GG
Thunderscape Apprentice IN R Creature — Wizard C R
Thunderscape Master IN R Creature — Wizard R 2RR
Tidal Visionary IN U Creature — Wizard C U
Tigereye Cameo IN A Artifact U 3
Tinder Farm IN L Land C
Tolarian Emissary IN U Creature — Wizard U 2U
Tower Drake IN U Creature — Drake C 2U
Tranquility IN G Sorcery C 2G
Traveler's Cloak IN U Enchant Creature C 2U
Treefolk Healer IN G Creature — Treefolk U 4G
Trench Wurm IN B Creature — Wurm U 3B
Treva, the Renewer IN M Creature — Dragon Legend R 3GWU
Treva's Attendant IN A Artifact Creature — Golem U 5
Tribal Flames IN R Sorcery C 1R
Troll-Horn Cameo IN A Artifact U 3
Tsabo Tavoc IN M Creature — Legend R 5BR
Tsabo's Assassin IN B Creature — Assassin R 2BB
Tsabo's Decree IN B Instant R 5B
Tsabo's Web IN A Artifact R 2
Turf Wound IN R Instant C 2R
Twilight's Call IN B Sorcery R 4BB
Undermine IN M Instant R UUB
Urborg Drake IN M Creature — Drake U 1UB
Urborg Emissary IN B Creature — Wizard U 2B
Urborg Phantom IN B Creature — Minion C 2B
Urborg Shambler IN B Creature — Horror U 2BB
Urborg Skeleton IN B Creature — Skeleton C B
Urborg Volcano IN L Land U
Urza's Filter IN A Artifact R 4
Urza's Rage IN R Instant R 2R
Utopia Tree IN G Creature — Plant R 1G
Verdeloth the Ancient IN G Creature — Treefolk Legend R 4GG
Verduran Emissary IN G Creature — Wizard U 2G
Viashino Grappler IN R Creature — Viashino C 2R
Vicious Kavu IN M Creature — Kavu U 1BR
Vigorous Charge IN G Instant C G
Vile Consumption IN M Enchantment R 1UB
Vodalian Hypnotist IN U Creature — Wizard U 1U
Vodalian Merchant IN U Creature — Merfolk C 1U
Vodalian Serpent IN U Creature — Serpent C 3U
Vodalian Zombie IN M Creature — Merfolk Zombie C UB
Void IN M Sorcery R 3BR
Voracious Cobra IN M Creature — Snake U 2RG
Wallop IN G Sorcery U 1G
Wandering Stream IN G Sorcery C 2G
Wash Out IN U Sorcery U 3U
Wax/Wane IN M Instant/Instant U G/W
Wayfaring Giant IN W Creature — Giant U 5W
Well-Laid Plans IN U Enchantment R 2U
Whip Silk IN G Enchant Creature C G
Wings of Hope IN M Enchant Creature C WU
Winnow IN W Instant R 1W
Worldly Counsel IN U Instant C 1U
Yavimaya Barbarian IN M Creature — Barbarian Elf C RG
Yavimaya Kavu IN M Creature — Kavu U 2RG
Yawgmoth's Agenda IN B Enchantment R 3BB
Zanam Djinn IN U Creature — Djinn U 5U
Zap IN R Instant C 2R
Abolish PY W Instant U 1WW
Agent of Shauku PY B Creature — Mercenary C 1B
Alexi, Zephyr Mage PY U Creature — Spellshaper Legend R 3UU
Alexi's Cloak PY U Enchant Creature C 1U
Aura Fracture PY W Enchantment C 2W
Avatar of Fury PY R Creature — Avatar R 6RR
Avatar of Hope PY W Creature — Avatar R 6WW
Avatar of Might PY G Creature — Avatar R 6GG
Avatar of Will PY U Creature — Avatar R 6UU
Avatar of Woe PY B Creature — Avatar R 6BB
Barbed Field PY R Enchant Land U 2RR
Blessed Wind PY W Sorcery R 7WW
Bog Elemental PY B Creature — Elemental R 3BB
Bog Glider PY B Creature — Mercenary C 2B
Branded Brawlers PY R Creature — Soldier C R
Brutal Suppression PY R Enchantment U R
Calming Verse PY G Sorcery C 3G
Celestial Convergence PY W Enchantment R 2WW
Chilling Apparition PY B Creature — Ghost U 2B
Chimeric Idol PY A Artifact U 3
Citadel of Pain PY R Enchantment U 2R
Coastal Hornclaw PY U Creature — Bird C 4U
Coffin Puppets PY B Creature — Zombie R 3BB
Copper-Leaf Angel PY A Artifact Creature — Angel R 5
Darba PY G Creature — Beast U 3G
Death Charmer PY B Creature — Mercenary C 2B
Denying Wind PY U Sorcery R 7UU
Despoil PY B Sorcery C 3B
Devastate PY R Sorcery C 3RR
Diving Griffin PY W Creature — Griffin C 1WW
Dual Nature PY G Enchantment R 4GG
Elephant Resurgence PY G Sorcery R 1G
Endbringer's Revel PY B Enchantment U 2B
Entangler PY W Enchant Creature U 2WW
Excavation PY U Enchantment U 1U
Excise PY W Instant C XW
Fault Riders PY R Creature — Soldier C 2R
Fen Stalker PY B Creature — Nightstalker C 3B
Fickle Efreet PY R Creature — Efreet R 3R
Flameshot PY R Sorcery U 3R
Flay PY B Sorcery C 3B
Flowering Field PY W Enchant Land U 1W
Foil PY U Instant U 2UU
Forgotten Harvest PY G Enchantment R 1G
Glittering Lion PY W Creature — Cat U 2W
Glittering Lynx PY W Creature — Cat C W
Greel, Mind Raker PY B Creature — Spellshaper Legend R 3BB
Greel's Caress PY B Enchant Creature C 1B
Gulf Squid PY U Creature — Beast C 3U
Hazy Homunculus PY U Creature — Illusion C 1U
Heightened Awareness PY U Enchantment R 3UU
Hollow Warrior PY A Artifact Creature — Golem U 4
Infernal Genesis PY B Enchantment R 4BB
Inflame PY R Instant C R
Jeweled Spirit PY W Creature — Spirit R 3WW
Jolrael, Empress of Beasts PY G Creature — Spellshaper Legend R 3GG
Jolrael's Favor PY G Enchant Creature C 1G
Keldon Arsonist PY R Creature — Soldier U 2R
Keldon Battlewagon PY A Artifact Creature R 5
Keldon Berserker PY R Creature — Soldier C 3R
Keldon Firebombers PY R Creature — Soldier R 3RR
Latulla, Keldon Overseer PY R Creature — Spellshaper Legend R 3RR
Latulla's Orders PY R Enchant Creature C 1R
Lesser Gargadon PY R Creature — Beast U 2RR
Living Terrain PY G Enchant Land U 2GG
Mageta the Lion PY W Creature — Spellshaper Legend R 3WW
Mageta's Boon PY W Enchant Creature C 1W
Mana Vapors PY U Sorcery U 1U
Marsh Boa PY G Creature — Snake C G
Mercenary Informer PY W Creature — Rebel Mercenary R 2W
Mine Bearer PY W Creature — Soldier C 2W
Mirror Strike PY W Instant U 3W
Mungha Wurm PY G Creature — Wurm R 2GG
Nakaya Shade PY B Creature — Shade U 1B
Noxious Field PY B Enchant Land U 1BB
Outbreak PY B Sorcery U 3B
Overburden PY U Enchantment R 1U
Panic Attack PY R Sorcery C 2R
Pit Raptor PY B Creature — Mercenary U 2BB
Plague Fiend PY B Creature — Insect C 1B
Plague Wind PY B Sorcery R 7BB
Psychic Theft PY U Sorcery R 1U
Pygmy Razorback PY G Creature — Boar C 1G
Quicksilver Wall PY U Creature — Wall U 2U
Rebel Informer PY B Creature — Mercenary Rebel R 2B
Rethink PY U Instant C 2U
Reveille Squad PY W Creature — Rebel U 2WW
Rhystic Cave PY L Land U
Rhystic Circle PY W Enchantment C 2WW
Rhystic Deluge PY U Enchantment C 2U
Rhystic Lightning PY R Instant C 2R
Rhystic Scrying PY U Sorcery U 2UU
Rhystic Shield PY W Instant C 1W
Rhystic Study PY U Enchantment C 2U
Rhystic Syphon PY B Sorcery U 3BB
Rhystic Tutor PY B Sorcery R 2B
Rib Cage Spider PY G Creature — Spider C 2G
Ribbon Snake PY U Creature — Snake C 1UU
Ridgeline Rager PY R Creature — Beast C 2R
Root Cage PY G Enchantment U 1G
Samite Sanctuary PY W Enchantment R 2W
Scoria Cat PY R Creature — Cat U 3RR
Search for Survivors PY R Sorcery R 2R
Searing Wind PY R Instant R 8R
Sheltering Prayers PY W Enchantment R W
Shield Dancer PY W Creature — Rebel U 2W
Shrouded Serpent PY U Creature — Serpent R 4UUU
Silt Crawler PY G Creature — Beast C 2G
Snag PY G Instant U 3G
Soul Charmer PY W Creature — Rebel C 2W
Soul Strings PY B Sorcery C XB
Spiketail Drake PY U Creature — Drake U 3UU
Spiketail Hatchling PY U Creature — Drake C 1U
Spitting Spider PY G Creature — Spider U 3GG
Spore Frog PY G Creature — Frog C G
Spur Grappler PY R Creature — Beast C 2R
Squirrel Wrangler PY G Creature — Druid R 2GG
Steal Strength PY B Instant C 1B
Stormwatch Eagle PY U Creature — Bird C 3U
Sunken Field PY U Enchant Land U 1U
Sword Dancer PY W Creature — Rebel U 1W
Task Mage Assembly PY R Enchantment R 2R
Thresher Beast PY G Creature — Beast C 3GG
Thrive PY G Sorcery C XG
Trenching Steed PY W Creature — Rebel C 3W
Troubled Healer PY W Creature — Cleric C 2W
Troublesome Spirit PY U Creature — Spirit R 2UU
Verdant Field PY G Enchant Land U 2G
Veteran Brawlers PY R Creature — Soldier R 1R
Vintara Elephant PY G Creature — Elephant C 4G
Vintara Snapper PY G Creature — Turtle U GG
Vitalizing Wind PY G Instant R 8G
Wall of Vipers PY B Creature — Wall U 2B
Well of Discovery PY A Artifact R 6
Well of Life PY A Artifact U 4
Whip Sergeant PY R Creature — Soldier U 2R
Whipstitched Zombie PY B Creature — Zombie C 1B
Wild Might PY G Instant C 1G
Windscouter PY U Creature — Ship U 3U
Wing Storm PY G Sorcery U 2G
Wintermoon Mesa PY L Land R
Withdraw PY U Instant C UU
Zerapa Minotaur PY R Creature — Minotaur C 2RR
Angelic Blessing [FR] S2 W Sorcery C 2W
Angelic Blessing [PR] S2 W Sorcery C 2W
Angelic Blessing [SP] S2 W Sorcery C 2W
Angelic Blessing [IT] S2 W Sorcery C 2W
Angelic Blessing [GE] S2 W Hexerei C 2W
Angelic Blessing S2 W Sorcery C 2W
Angelic Blessing [JP] S2 W ソーサリー C 2W
Breath of Life [GE] S2 W Hexerei U 3W
Breath of Life [PR] S2 W Sorcery U 3W
Breath of Life [JP] S2 W ソーサリー U 3W
Breath of Life [IT] S2 W Sorcery U 3W
Breath of Life [FR] S2 W Sorcery U 3W
Breath of Life [SP] S2 W Sorcery U 3W
Breath of Life S2 W Sorcery U 3W
Durkwood Boars S2 G Creature — Boar C 4G
Durkwood Boars [SP] S2 G Creature — Boar C 4G
Durkwood Boars [JP] S2 G クリーチャー — 猪 C 4G
Durkwood Boars [PR] S2 G Creature — Boar C 4G
Durkwood Boars [IT] S2 G Creature — Boar C 4G
Durkwood Boars [GE] S2 G Kreatur — Wildschwein C 4G
Durkwood Boars [FR] S2 G Creature — Boar C 4G
Eager Cadet [FR] S2 W Creature — Soldier C W
Eager Cadet [SP] S2 W Creature — Soldier C W
Eager Cadet [IT] S2 W Creature — Soldier C W
Eager Cadet S2 W Creature — Soldier C W
Eager Cadet [PR] S2 W Creature — Soldier C W
Eager Cadet [GE] S2 W Kreatur — Soldat C W
Eager Cadet [JP] S2 W クリーチャー — 兵士 C W
Giant Octopus [FR] S2 U Creature — Octopus C 3U
Giant Octopus [JP] S2 U クリーチャー — タコ C 3U
Giant Octopus [SP] S2 U Creature — Octopus C 3U
Giant Octopus S2 U Creature — Octopus C 3U
Giant Octopus [PR] S2 U Creature — Octopus C 3U
Giant Octopus [GE] S2 U Kreatur — Oktopus C 3U
Giant Octopus [IT] S2 U Creature — Octopus C 3U
Hand of Death [SP] S2 B Sorcery C 2B
Hand of Death [FR] S2 B Sorcery C 2B
Hand of Death [GE] S2 B Hexerei C 2B
Hand of Death [PR] S2 B Sorcery C 2B
Hand of Death [JP] S2 B ソーサリー C 2B
Hand of Death S2 B Sorcery C 2B
Hand of Death [IT] S2 B Sorcery C 2B
Knight Errant S2 W Creature — Knight C 1W
Knight Errant [JP] S2 W クリーチャー — 騎士 C 1W
Knight Errant [PR] S2 W Creature — Knight C 1W
Knight Errant [IT] S2 W Creature — Knight C 1W
Knight Errant [SP] S2 W Creature — Knight C 1W
Knight Errant [FR] S2 W Creature — Knight C 1W
Knight Errant [GE] S2 W Kreatur — Ritter C 1W
Lava Axe [JP] S2 R ソーサリー C 4R
Lava Axe [SP] S2 R Sorcery C 4R
Lava Axe S2 R Sorcery C 4R
Lava Axe [GE] S2 R Hexerei C 4R
Lava Axe [FR] S2 R Sorcery C 4R
Lava Axe [PR] S2 R Sorcery C 4R
Lava Axe [IT] S2 R Sorcery C 4R
Mons's Goblin Raiders [FR] S2 R Creature — Goblin C R
Mons's Goblin Raiders [PR] S2 R Creature — Goblin C R
Mons's Goblin Raiders [JP] S2 R クリーチャー — ゴブリン C R
Mons's Goblin Raiders S2 R Creature — Goblin C R
Mons's Goblin Raiders [GE] S2 R Kreatur — Goblin C R
Mons's Goblin Raiders [SP] S2 R Creature — Goblin C R
Mons's Goblin Raiders [IT] S2 R Creature — Goblin C R
Monstrous Growth [JP] S2 G ソーサリー C 1G
Monstrous Growth [GE] S2 G Hexerei C 1G
Monstrous Growth S2 G Sorcery C 1G
Monstrous Growth [FR] S2 G Sorcery C 1G
Monstrous Growth [SP] S2 G Sorcery C 1G
Monstrous Growth [IT] S2 G Sorcery C 1G
Monstrous Growth [PR] S2 G Sorcery C 1G
Moon Sprite [PR] S2 G Creature — Faerie U 1G
Moon Sprite [FR] S2 G Creature — Faerie U 1G
Moon Sprite [IT] S2 G Creature — Faerie U 1G
Moon Sprite S2 G Creature — Faerie U 1G
Moon Sprite [GE] S2 G Kreatur — Feenwesen U 1G
Moon Sprite [SP] S2 G Creature — Faerie U 1G
Moon Sprite [JP] S2 G クリーチャー — フェアリー U 1G
Ogre Warrior [JP] S2 R クリーチャー — オーガ C 3R
Ogre Warrior [IT] S2 R Creature — Ogre C 3R
Ogre Warrior [FR] S2 R Creature — Ogre C 3R
Ogre Warrior [GE] S2 R Kreatur — Oger C 3R
Ogre Warrior [SP] S2 R Creature — Ogre C 3R
Ogre Warrior S2 R Creature — Ogre C 3R
Ogre Warrior [PR] S2 R Creature — Ogre C 3R
Rhox [Foil] S2 G Creature — Beast C 4GG
Rhox [PR Foil] S2 G Creature — Beast C 4GG
Rhox [IT Foil] S2 G Creatura — Bestia C 4GG
Rhox [GE Foil] S2 G Kreatur — Bestie C 4GG
Rhox [SP Foil] S2 G Criatura — Bestia C 4GG
Rhox [JP Foil] S2 G クリーチャー — ビースト C 4GG
Rhox [FR Foil] S2 G Créature : béte C 4GG
Royal Falcon [SP] S2 W Creature — Bird C 1W
Royal Falcon S2 W Creature — Bird C 1W
Royal Falcon [JP] S2 W クリーチャー — 鳥 C 1W
Royal Falcon [GE] S2 W Kreatur — Vogel C 1W
Royal Falcon [FR] S2 W Creature — Bird C 1W
Royal Falcon [IT] S2 W Creature — Bird C 1W
Royal Falcon [PR] S2 W Creature — Bird C 1W
Sea Eagle [SP] S2 U Creature — Bird C 1U
Sea Eagle [PR] S2 U Creature — Bird C 1U
Sea Eagle [GE] S2 U Kreatur — Vogel C 1U
Sea Eagle [IT] S2 U Creature — Bird C 1U
Sea Eagle [FR] S2 U Creature — Bird C 1U
Sea Eagle [JP] S2 U クリーチャー — 鳥 C 1U
Sea Eagle S2 U Creature — Bird C 1U
Time Ebb [PR] S2 U Sorcery C 2U
Time Ebb S2 U Sorcery C 2U
Time Ebb [FR] S2 U Sorcery C 2U
Time Ebb [GE] S2 U Hexerei C 2U
Time Ebb [SP] S2 U Sorcery C 2U
Time Ebb [JP] S2 U ソーサリー C 2U
Time Ebb [IT] S2 U Sorcery C 2U
Trained Orgg S2 R Creature — Beast R 6R
Trained Orgg [FR] S2 R Creature — Beast R 6R
Trained Orgg [SP] S2 R Creature — Beast R 6R
Trained Orgg [GE] S2 R Kreatur — Bestie R 6R
Trained Orgg [PR] S2 R Creature — Beast R 6R
Trained Orgg [IT] S2 R Creature — Beast R 6R
Trained Orgg [JP] S2 R クリーチャー —ビースト R 6R
Vizzerdrix [PR] S2 U Creature — Beast R 6U
Vizzerdrix [FR] S2 U Creature — Beast R 6U
Vizzerdrix [GE] S2 U Kreatur — Bestie R 6U
Vizzerdrix S2 U Creature — Beast R 6U
Vizzerdrix [IT] S2 U Creature — Beast R 6U
Vizzerdrix [SP] S2 U Creature — Beast R 6U
Vizzerdrix [JP] S2 U クリーチャー —ビースト R 6U
Wild Griffin [IT] S2 W Creature — Griffin C 2W
Wild Griffin [FR] S2 W Creature — Griffin C 2W
Wild Griffin [JP] S2 W クリーチャー —グリフィン C 2W
Wild Griffin [GE] S2 W Creature — Griffin C 2W
Wild Griffin [SP] S2 W Creature — Griffin C 2W
Wild Griffin S2 W Creature — Griffin C 2W
Wild Griffin [PR] S2 W Creature — Griffin C 2W
Willow Elf [PR] S2 G Creature — Elf C G
Willow Elf [IT] S2 G Creature — Elf C G
Willow Elf [JP] S2 G クリーチャー —エルフ C G
Willow Elf S2 G Creature — Elf C G
Willow Elf [SP] S2 G Creature — Elf C G
Willow Elf [GE] S2 G Kreatur — Elf C G
Willow Elf [FR] S2 G Creature — Elf C G
Accumulated Knowledge NE U Instant C 1U
Aether Barrier NE U Enchantment R 2U
Air Bladder NE U Enchant Creature C U
Ancient Hydra NE R Creature — Hydra U 4R
Angelic Favor NE W Instant U 3W
Animate Land NE G Instant U G
Arc Mage NE R Creature — Spellshaper U 2R
Ascendant Evincar NE B Creature — Legend R 4BB
Avenger en-Dal NE W Creature — Spellshaper R 1W
Battlefield Percher NE B Creature — Bird U 3BB
Belbe's Armor NE A Artifact U 3
Belbe's Percher NE B Creature — Bird C 2B
Belbe's Portal NE A Artifact R 5
Blastoderm NE G Creature — Beast C 2GG
Blinding Angel NE W Creature — Angel R 3WW
Bola Warrior NE R Creature — Spellshaper C 1R
Carrion Wall NE B Creature — Wall U 1BB
Chieftain en-Dal NE W Creature — Knight U 1WW
Cloudskate NE U Creature — Illusion C 1U
Coiling Woodworm NE G Creature — Insect U 2G
Complex Automaton NE A Artifact Creature — Golem R 4
Dark Triumph NE B Instant U 4B
Daze NE U Instant C 1U
Death Pit Offering NE B Enchantment R 2BB
Defender en-Vec NE W Creature — Cleric C 3W
Defiant Falcon NE W Creature — Rebel Bird C 1W
Defiant Vanguard NE W Creature — Rebel U 2W
Divining Witch NE B Creature — Spellshaper R 1B
Dominate NE U Instant U X1UU
Downhill Charge NE R Instant C 2R
Ensnare NE U Instant U 3U
Eye of Yawgmoth NE A Artifact R 3
Fanatical Devotion NE W Enchantment C 2W
Flame Rift NE R Sorcery C 1R
Flint Golem NE A Artifact Creature — Golem U 4
Flowstone Armor NE A Artifact U 3
Flowstone Crusher NE R Creature — Beast C 3RR
Flowstone Overseer NE R Creature — Beast R 2RRR
Flowstone Slide NE R Sorcery R X2RR
Flowstone Strike NE R Instant C 1R
Flowstone Surge NE R Enchantment U 1R
Flowstone Thopter NE A Artifact Creature U 7
Flowstone Wall NE R Creature — Wall C 2R
Fog Patch NE G Instant C 1G
Harvest Mage NE G Creature — Spellshaper C G
Infiltrate NE U Instant C U
Jolting Merfolk NE U Creature — Merfolk U 2UU
Kill Switch NE A Artifact R 3
Kor Haven NE L Legendary Land R
Laccolith Grunt NE R Creature — Beast C 2R
Laccolith Rig NE R Enchant Creature C R
Laccolith Titan NE R Creature — Beast R 5RR
Laccolith Warrior NE R Creature — Beast U 2RR
Laccolith Whelp NE R Creature — Beast C R
Lashknife NE W Enchant Creature C 1W
Lawbringer NE W Creature — Rebel C 2W
Lightbringer NE W Creature — Rebel C 2W
Lin Sivvi, Defiant Hero NE W Creature — Rebel Legend R 1WW
Mana Cache NE R Enchantment R 1RR
Massacre NE B Sorcery U 2BB
Mind Slash NE B Enchantment U 1BB
Mind Swords NE B Sorcery C 1B
Mogg Alarm NE R Sorcery U 1RR
Mogg Salvage NE R Instant U 2R
Mogg Toady NE R Creature — Goblin C 1R
Moggcatcher NE R Creature — Mercenary R 2RR
Mossdog NE G Creature — Hound C G
Murderous Betrayal NE B Enchantment R BBB
Nesting Wurm NE G Creature — Wurm U 4GG
Netter en-Dal NE W Creature — Spellshaper C W
Noble Stand NE W Enchantment U 4W
Off Balance NE W Instant C W
Oracle's Attendants NE W Creature — Soldier R 3W
Oraxid NE U Creature — Beast C 3U
Overlaid Terrain NE G Enchantment R 2GG
Pack Hunt NE G Sorcery R 3G
Pale Moon NE U Instant R 1U
Parallax Dementia NE B Enchant Creature C 1B
Parallax Inhibitor NE A Artifact R 2
Parallax Nexus NE B Enchantment R 2B
Parallax Tide NE U Enchantment R 2UU
Parallax Wave NE W Enchantment R 2WW
Phyrexian Driver NE B Creature — Mercenary C 2B
Phyrexian Prowler NE B Creature — Mercenary U 3B
Plague Witch NE B Creature — Spellshaper C 1B
Predator, Flagship NE A Legendary Artifact R 5
Rackling NE A Artifact Creature U 4
Rathi Assassin NE B Creature — Mercenary R 2BB
Rathi Fiend NE B Creature — Mercenary U 3B
Rathi Intimidator NE B Creature — Mercenary C 1BB
Rath's Edge NE L Legendary Land R
Refreshing Rain NE G Instant U 3G
Rejuvenation Chamber NE A Artifact U 3
Reverent Silence NE G Sorcery C 3G
Rhox NE G Creature — Beast R 4GG
Rising Waters NE U Enchantment R 3U
Rootwater Commando NE U Creature — Merfolk C 2U
Rootwater Thief NE U Creature — Merfolk R 1U
Rupture NE R Sorcery U 2R
Rusting Golem NE A Artifact Creature — Golem U 4
Saproling Burst NE G Enchantment R 4G
Saproling Cluster NE G Enchantment R 1G
Seahunter NE U Creature — Mercenary R 2UU
Seal of Cleansing NE W Enchantment C 1W
Seal of Doom NE B Enchantment C 2B
Seal of Fire NE R Enchantment C R
Seal of Removal NE U Enchantment C U
Seal of Strength NE G Enchantment C G
Shrieking Mogg NE R Creature — Goblin R 1R
Silkenfist Fighter NE W Creature — Soldier C 1W
Silkenfist Order NE W Creature — Soldier U 3WW
Sivvi's Ruse NE W Instant U 2WW
Sivvi's Valor NE W Instant R 2W
Skyshroud Behemoth NE G Creature — Beast R 5GG
Skyshroud Claim NE G Sorcery C 3G
Skyshroud Cutter NE G Creature — Beast C 3G
Skyshroud Poacher NE G Creature — Rebel R 2GG
Skyshroud Ridgeback NE G Creature — Beast C G
Skyshroud Sentinel NE G Creature — Elf C 2G
Sliptide Serpent NE U Creature — Serpent R 4UU
Sneaky Homunculus NE U Creature — Illusion C 1U
Spineless Thug NE B Creature — Mercenary C 1B
Spiritual Asylum NE W Enchantment R 2WW
Spiteful Bully NE B Creature — Mercenary C 1B
Stampede Driver NE G Creature — Spellshaper U G
Stronghold Biologist NE U Creature — Spellshaper U 2U
Stronghold Discipline NE B Sorcery C 2BB
Stronghold Gambit NE R Sorcery R 1R
Stronghold Machinist NE U Creature — Spellshaper U 2U
Stronghold Zeppelin NE U Creature — Ship U 2UU
Submerge NE U Instant U 4U
Tangle Wire NE A Artifact R 3
Terrain Generator NE L Land U
Topple NE W Sorcery C 2W
Treetop Bracers NE G Enchant Creature C 1G
Trickster Mage NE U Creature — Spellshaper C U
Vicious Hunger NE B Sorcery C BB
Viseling NE A Artifact Creature U 4
Voice of Truth NE W Creature — Angel U 3W
Volrath the Fallen NE B Creature — Legend R 3BBB
Wandering Eye NE U Creature — Illusion C 2U
Wild Mammoth NE G Creature — Elephant U 2G
Woodripper NE G Creature — Beast U 3GG
Advanced OS M Token C
Ascendant Evincar OS B Creature — Legend R 4BB
Eastern Paladin OS B Token C 2BB
Expert OS M Token C
Mahamoti Djinn OS U Token C
Raging Goblin OS R Creature — Goblin R R
Rhox OS G Creature — Beast R 4GG
Serra Angel OS W Token C
Shivan Dragon OS R Token C
Starter OS M Token C
Thorn Elemental OS G Token C
Abyssal Specter BR B Creature — Specter U 2BB
Advance Scout BR W Creature — Soldier C 1W
Air Elemental BR U Creature — Elemental U 3UU
Angelic Page BR W Creature — Spirit C 1W
Arc Lightning BR R Sorcery C 2R
Argothian Elder BR G Creature — Elf U 3G
Armored Pegasus BR W Creature — Pegasus C 1W
Azure Drake BR U Creature — Drake U 3U
Blinking Spirit BR W Creature — Spirit R 3W
Broken Fall BR G Enchantment C 2G
Cackling Fiend BR B Creature — Zombie C 2BB
Catastrophe BR W Sorcery R 4WW
Cinder Marsh BR L Land U
Control Magic BR U Enchant Creature U 2UU
Counterspell BR U Instant C UU
Crazed Skirge BR B Creature — Imp U 3B
Curfew BR U Instant C U
Dark Ritual BR B Instant C B
Dirtcowl Wurm BR G Creature — Wurm R 4G
Disenchant BR W Instant C 1W
Disruptive Student BR U Creature — Wizard C 2U
Drifting Meadow BR L Land C
Elvish Lyrist BR G Creature — Elf U G
Exhume BR B Sorcery C 1B
Fecundity BR G Enchantment U 2G
Fertile Ground BR G Enchant Land C 1G
Fire Ants BR R Creature — Insect U 2R
Flood BR U Enchantment C U
Forest [P3] (1) BR L Land C
Forest [6E] (2) BR L Land C
Forest [6E] (1) BR L Land C
Forest (2) BR L Land C
Forest [PT] (1) BR L Land C
Forest [P3] (3) BR L Land C
Forest [P3] (2) BR L Land C
Forest (1) BR L Land C
Forest [PT] (2) BR L Land C
Giant Growth BR G Instant C G
Gorilla Warrior BR G Creature — Ape C 2G
Healing Salve BR W Instant C W
Heat Ray BR R Instant C XR
Hurricane BR G Sorcery U XG
Infantry Veteran BR W Creature — Soldier C W
Island [US] (1) BR L Land C
Island [US] (2) BR L Land C
Island [P3] (2) BR L Land C
Island [P3] (1) BR L Land C
Island [P3] (3) BR L Land C
Land Tax BR W Enchantment U W
Lhurgoyf BR G Creature — Lhurgoyf R 2GG
Lightning Elemental BR R Creature — Elemental C 3R
Living Death BR B Sorcery R 3BB
Llanowar Elves BR G Creature — Elf C G
Mana Leak BR U Instant C 1U
Maniacal Rage BR R Enchant Creature C 1R
Man-o'-War BR U Creature — Jellyfish C 2U
Manta Riders BR U Creature — Merfolk C U
Master Decoy BR W Creature — Soldier C 1W
Mogg Hollows BR L Land U
Mountain [6E] BR L Land C
Mountain [US] (2) BR L Land C
Mountain [P2] BR L Land C
Mountain [MI] BR L Land C
Mountain [TE] (1) BR L Land C
Mountain [US] (1) BR L Land C
Mountain [US] (3) BR L Land C
Mountain [TE] (2) BR L Land C
Mountain [US] (4) BR L Land C
Nekrataal BR B Creature — Nekrataal U 2BB
Opportunity BR U Instant U 4UU
Pacifism BR W Enchant Creature C 1W
Pestilence BR B Enchantment U 2BB
Phyrexian Ghoul BR B Creature — Zombie C 2B
Pincher Beetles BR G Creature — Insect C 2G
Plains [6E] BR L Land C
Plains [P3] (1) BR L Land C
Plains [PT] (1) BR L Land C
Plains [PT] (2) BR L Land C
Plains (3) BR L Land C
Plains (2) BR L Land C
Plains (1) BR L Land C
Plains [P3] (3) BR L Land C
Plains [P3] (2) BR L Land C
Plated Rootwalla BR G Creature — Lizard C 4G
Polluted Mire BR L Land C
Prodigal Sorcerer BR U Creature — Wizard C 2U
Raging Goblin BR R Creature — Goblin C R
Ray of Command BR U Instant C 3U
Reanimate BR B Sorcery U B
Remote Isle BR L Land C
River Boa BR G Creature — Snake U 1G
Rolling Thunder BR R Sorcery C XRR
Sadistic Glee BR B Enchant Creature C B
Sanctum Custodian BR W Creature — Cleric C 2W
Sanctum Guardian BR W Creature — Soldier U 1WW
Sandstorm BR G Instant C G
Scaled Wurm BR G Creature — Wurm C 7G
Scryb Sprites BR G Creature — Faerie C G
Seasoned Marshal BR W Creature — Soldier U 2WW
Seeker of Skybreak BR G Creature — Elf C 1G
Sengir Vampire BR B Creature — Vampire U 3BB
Sewer Rats BR B Creature — Rat C B
Shower of Sparks BR R Instant C R
Skyshroud Elite BR G Creature — Elf U G
Slippery Karst BR L Land C
Soltari Foot Soldier BR W Creature — Soldier C W
Songstitcher BR W Creature — Cleric U W
Soul Warden BR W Creature — Cleric C W
Spike Colony BR G Creature — Spike C 4G
Spike Feeder BR G Creature — Spike U 1GG
Spike Weaver BR G Creature — Spike R 2GG
Spike Worker BR G Creature — Spike C 2G
Steam Blast BR R Sorcery U 2R
Subversion BR B Enchantment R 3BB
Sun Clasp BR W Enchant Creature C 1W
Swamp [US] (2) BR L Land C
Swamp [US] (3) BR L Land C
Swamp [US] (1) BR L Land C
Swamp [US] (4) BR L Land C
Swords to Plowshares BR W Instant U W
Symbiosis BR G Instant C 1G
Syphon Soul BR B Sorcery C 2B
Terror BR B Instant C 1B
Thalakos Lowlands BR L Land U
Tranquility BR G Sorcery C 2G
Trumpeting Armodon BR G Creature — Elephant U 3G
Unnerve BR B Sorcery C 3B
Uthden Troll BR R Creature — Troll U 2R
Vec Townships BR L Land U
Village Elder BR G Creature — Druid C G
Wall of Heat BR R Creature — Wall C 2R
Weakness BR B Enchant Creature C B
Wildfire Emissary BR R Creature — Efreet U 3R
Wind Drake BR U Creature — Drake C 2U
Windfall BR U Sorcery U 2U
Wrath of God BR W Sorcery R 2WW
Aerial Caravan MM U Creature — Soldier R 4UU
Afterlife MM W Instant U 2W
Alabaster Wall MM W Creature — Wall C 2W
Alley Grifters MM B Creature — Mercenary C 1BB
Ancestral Mask MM G Enchant Creature C 2G
Armistice MM W Enchantment R 2W
Arms Dealer MM R Creature — Goblin U 2R
Arrest MM W Enchant Creature U 2W
Assembly Hall MM A Artifact R 5
Ballista Squad MM W Creature — Rebel U 3W
Balloon Peddler MM U Creature — Spellshaper C 2U
Barbed Wire MM A Artifact U 3
Bargaining Table MM A Artifact R 5
Battle Rampart MM R Creature — Wall C 2R
Battle Squadron MM R Creature — Ship R 3RR
Bifurcate MM G Sorcery R 3G
Black Market MM B Enchantment R 3BB
Blaster Mage MM R Creature — Spellshaper C 2R
Blockade Runner MM U Creature — Merfolk C 3U
Blood Hound MM R Creature — Hound R 2R
Blood Oath MM R Instant R 3R
Boa Constrictor MM G Creature — Snake U 4G
Bog Smugglers MM B Creature — Mercenary C 1BB
Bog Witch MM B Creature — Spellshaper C 2B
Brainstorm MM U Instant C U
Brawl MM R Instant R 3RR
Briar Patch MM G Enchantment U 1GG
Bribery MM U Sorcery R 3UU
Buoyancy MM U Enchant Creature C 1U
Cackling Witch MM B Creature — Spellshaper U 1B
Caller of the Hunt MM G Creature — Lord R 2G
Cateran Brute MM B Creature — Mercenary C 2B
Cateran Enforcer MM B Creature — Mercenary U 3BB
Cateran Kidnappers MM B Creature — Mercenary U 2BB
Cateran Overlord MM B Creature — Mercenary R 4BBB
Cateran Persuader MM B Creature — Mercenary C BB
Cateran Slaver MM B Creature — Mercenary R 4BB
Cateran Summons MM B Sorcery U B
Caustic Wasps MM G Creature — Insect U 2G
Cave Sense MM R Enchant Creature C 1R
Cave-In MM R Sorcery R 3RR
Cavern Crawler MM R Creature — Insect C 2R
Ceremonial Guard MM R Creature — Soldier C 2R
Chambered Nautilus MM U Creature — Beast U 2U
Chameleon Spirit MM U Creature — Illusion U 3U
Charisma MM U Enchant Creature R UUU
Charm Peddler MM W Creature — Spellshaper C W
Charmed Griffin MM W Creature — Griffin U 3W
Cho-Arrim Alchemist MM W Creature — Spellshaper R W
Cho-Arrim Bruiser MM W Creature — Rebel R 5W
Cho-Arrim Legate MM W Creature — Soldier U 2W
Cho-Manno, Revolutionary MM W Creature — Rebel Legend R 2WW
Cho-Manno's Blessing MM W Enchant Creature C WW
Cinder Elemental MM R Creature — Elemental U 3R
Clear the Land MM G Sorcery R 2G
Close Quarters MM R Enchantment U 2RR
Cloud Sprite MM U Creature — Faerie C U
Coastal Piracy MM U Enchantment U 2UU
Collective Unconscious MM G Sorcery R 4GG
Common Cause MM W Enchantment R 2W
Conspiracy MM B Enchantment R 3BB
Cornered Market MM W Enchantment R 2W
Corrupt Official MM B Creature — Minion R 4B
Counterspell MM U Instant C UU
Cowardice MM U Enchantment R 3UU
Crackdown MM W Enchantment R 2W
Crag Saurian MM R Creature — Lizard R RRR
Crash MM R Instant C 2R
Credit Voucher MM A Artifact U 2
Crenellated Wall MM A Artifact Creature — Wall U 4
Crooked Scales MM A Artifact R 4
Crossbow Infantry MM W Creature — Soldier C 1W
Crumbling Sanctuary MM A Artifact R 5
Customs Depot MM U Enchantment U 1U
Dark Ritual MM B Instant C B
Darting Merfolk MM U Creature — Merfolk C 1U
Dawnstrider MM G Creature — Spellshaper R 1G
Deadly Insect MM G Creature — Insect C 4G
Deathgazer MM B Creature — Lizard U 3B
Deepwood Drummer MM G Creature — Spellshaper C 1G
Deepwood Elder MM G Creature — Spellshaper R GG
Deepwood Ghoul MM B Creature — Zombie C 2B
Deepwood Legate MM B Creature — Shade U 3B
Deepwood Tantiv MM G Creature — Beast U 4G
Deepwood Wolverine MM G Creature — Wolverine C G
Dehydration MM U Enchant Creature C 3U
Delraich MM B Creature — Horror R 6B
Desert Twister MM G Sorcery U 4GG
Devout Witness MM W Creature — Spellshaper C 2W
Diplomatic Escort MM U Creature — Spellshaper U 1U
Diplomatic Immunity MM U Enchant Creature C 1U
Disenchant MM W Instant C 1W
Distorting Lens MM A Artifact R 2
Drake Hatchling MM U Creature — Drake C 2U
Dust Bowl MM L Land R
Embargo MM U Enchantment R 3U
Energy Flux MM U Enchantment U 2U
Enslaved Horror MM B Creature — Horror U 3B
Erithizon MM G Creature — Beast R 2GG
Extortion MM B Sorcery R 3BB
Extravagant Spirit MM U Creature — Spirit R 3U
Eye of Ramos MM A Artifact R 3
False Demise MM U Enchant Creature U 2U
Ferocity MM G Enchant Creature C 1G
Flailing Manticore MM R Creature — Monster R 3R
Flailing Ogre MM R Creature — Ogre U 2R
Flailing Soldier MM R Creature — Soldier C R
Flaming Sword MM R Enchant Creature C 1R
Food Chain MM G Enchantment R 2G
Forced March MM B Sorcery R XBBB
Forest (2) MM L Land C
Forest (3) MM L Land C
Forest (1) MM L Land C
Forest (4) MM L Land C
Foster MM G Enchantment R 2GG
Fountain of Cho MM L Land U
Fountain Watch MM W Creature — Guardian R 3WW
Fresh Volunteers MM W Creature — Rebel C 1W
Furious Assault MM R Enchantment C 2R
Game Preserve MM G Enchantment R 2G
General's Regalia MM A Artifact R 3
Gerrard's Irregulars MM R Creature — Soldier C 4R
Ghoul's Feast MM B Instant U 1B
Giant Caterpillar MM G Creature — Insect C 3G
Glowing Anemone MM U Creature — Beast U 3U
Groundskeeper MM G Creature — Druid U G
Gush MM U Instant C 4U
Hammer Mage MM R Creature — Spellshaper U 1R
Haunted Crossroads MM B Enchantment U 2B
Heart of Ramos MM A Artifact R 3
Henge Guardian MM A Artifact Creature U 5
Henge of Ramos MM L Land U
Hickory Woodlot MM L Land C
High Market MM L Land R
High Seas MM U Enchantment U 2U
Highway Robber MM B Creature — Mercenary C 2BB
Hired Giant MM R Creature — Giant U 3R
Honor the Fallen MM W Instant R 1W
Hoodwink MM U Instant C 1U
Horn of Plenty MM A Artifact R 6
Horn of Ramos MM A Artifact R 3
Horned Troll MM G Creature — Troll C 2G
Howling Wolf MM G Creature — Wolf C 2GG
Hunted Wumpus MM G Creature — Beast U 3G
Ignoble Soldier MM W Creature — Soldier U 2W
Indentured Djinn MM U Creature — Djinn U 1UU
Instigator MM B Creature — Spellshaper R 1B
Insubordination MM B Enchant Creature C BB
Intimidation MM B Enchantment U 2BBB
Invigorate MM G Instant C 2G
Inviolability MM W Enchant Creature C 1W
Iron Lance MM A Artifact U 2
Island (3) MM L Land C
Island (2) MM L Land C
Island (1) MM L Land C
Island (4) MM L Land C
Ivory Mask MM W Enchantment R 2WW
Jeweled Torque MM A Artifact U 2
Jhovall Queen MM W Creature — Rebel R 4WW
Jhovall Rider MM W Creature — Rebel U 4W
Karn's Touch MM U Instant R UU
Kris Mage MM R Creature — Spellshaper C R
Kyren Archive MM A Artifact R 3
Kyren Glider MM R Creature — Goblin C 1R
Kyren Legate MM R Creature — Goblin U 1R
Kyren Negotiations MM R Enchantment U 2RR
Kyren Sniper MM R Creature — Goblin C 2R
Kyren Toy MM A Artifact R 3
Land Grant MM G Sorcery C 1G
Larceny MM B Enchantment U 3BB
Last Breath MM W Instant U 1W
Lava Runner MM R Creature — Lizard R 1RR
Ley Line MM G Enchantment U 3G
Liability MM B Enchantment R 1BB
Lightning Hounds MM R Creature — Hound C 2RR
Lithophage MM R Creature — Insect R 3RR
Lumbering Satyr MM G Creature — Beast U 2GG
Lunge MM R Instant C 2R
Lure MM G Enchant Creature U 1GG
Maggot Therapy MM B Enchant Creature C 2B
Magistrate's Scepter MM A Artifact R 3
Magistrate's Veto MM R Enchantment U 2R
Megatherium MM G Creature — Beast R 2G
Mercadian Atlas MM A Artifact R 5
Mercadian Bazaar MM L Land U
Mercadian Lift MM A Artifact R 2
Mercadia's Downfall MM R Instant U 2R
Midnight Ritual MM B Sorcery R X2B
Misdirection MM U Instant R 3UU
Misshapen Fiend MM B Creature — Mercenary C 1B
Misstep MM U Sorcery C 1U
Molting Harpy MM B Creature — Mercenary U B
Moment of Silence MM W Instant C W
Monkey Cage MM A Artifact R 5
Moonlit Wake MM W Enchantment U 2W
Mountain (4) MM L Land C
Mountain (1) MM L Land C
Mountain (2) MM L Land C
Mountain (3) MM L Land C
Muzzle MM W Enchant Creature C 1W
Natural Affinity MM G Instant R 2G
Nether Spirit MM B Creature — Spirit R 1BB
Nightwind Glider MM W Creature — Rebel C 2W
Noble Purpose MM W Enchantment U 3WW
Notorious Assassin MM B Creature — Spellshaper R 3B
Ogre Taskmaster MM R Creature — Ogre U 3R
Orim's Cure MM W Instant C 1W
Overtaker MM U Creature — Spellshaper R 1U
Panacea MM A Artifact U 4
Pangosaur MM G Creature — Lizard R 2GG
Peat Bog MM L Land C
Pious Warrior MM W Creature — Rebel C 3W
Plains (3) MM L Land C
Plains (4) MM L Land C
Plains (1) MM L Land C
Plains (2) MM L Land C
Port Inspector MM U Creature — Townsfolk C 1U
Power Matrix MM A Artifact R 4
Pretender's Claim MM B Enchant Creature U 1B
Primeval Shambler MM B Creature — Mercenary U 4B
Puffer Extract MM A Artifact U 5
Pulverize MM R Sorcery R 4RR
Puppet's Verdict MM R Instant R 1RR
Putrefaction MM B Enchantment U 4B
Quagmire Lamprey MM B Creature — Fish U 2B
Rain of Tears MM B Sorcery U 1BB
Ramosian Captain MM W Creature — Rebel U 1WW
Ramosian Commander MM W Creature — Rebel U 2WW
Ramosian Lieutenant MM W Creature — Rebel C 1W
Ramosian Rally MM W Instant C 3W
Ramosian Sergeant MM W Creature — Rebel C W
Ramosian Sky Marshal MM W Creature — Rebel R 3WW
Rampart Crawler MM B Creature — Mercenary C B
Rappelling Scouts MM W Creature — Rebel R 2WW
Remote Farm MM L Land C
Renounce MM W Instant U 1W
Revered Elder MM W Creature — Cleric C 2W
Reverent Mantra MM W Instant R 3W
Revive MM G Sorcery U 1G
Righteous Aura MM W Enchantment U 1W
Righteous Indignation MM W Enchantment U 2W
Rishadan Airship MM U Creature — Pirate C 2U
Rishadan Brigand MM U Creature — Pirate R 4U
Rishadan Cutpurse MM U Creature — Pirate C 2U
Rishadan Footpad MM U Creature — Pirate U 3U
Rishadan Pawnshop MM A Artifact R 2
Rishadan Port MM L Land R
Robber Fly MM R Creature — Insect U 2R
Rock Badger MM R Creature — Beast U 4R
Rouse MM B Instant C 1B
Rushwood Dryad MM G Creature — Dryad C 1G
Rushwood Elemental MM G Creature — Elemental R GGGGG
Rushwood Grove MM L Land U
Rushwood Herbalist MM G Creature — Spellshaper C 2G
Rushwood Legate MM G Creature — Dryad U 2G
Saber Ants MM G Creature — Insect U 3G
Sacred Prey MM G Creature — Beast C G
Sailmonger MM U Creature — Monger U 3U
Sand Squid MM U Creature — Beast R 3U
Sandstone Needle MM L Land C
Saprazzan Bailiff MM U Creature — Merfolk R 3UU
Saprazzan Breaker MM U Creature — Beast U 4U
Saprazzan Cove MM L Land U
Saprazzan Heir MM U Creature — Merfolk R 1U
Saprazzan Legate MM U Creature — Soldier U 3U
Saprazzan Outrigger MM U Creature — Ship C 3U
Saprazzan Raider MM U Creature — Merfolk C 2U
Saprazzan Skerry MM L Land C
Scandalmonger MM B Creature — Monger U 3B
Security Detail MM W Enchantment R 3W
Seismic Mage MM R Creature — Spellshaper R 3R
Sever Soul MM B Sorcery C 3BB
Shock Troops MM R Creature — Soldier C 3R
Shoving Match MM U Instant U 2U
Silent Assassin MM B Creature — Mercenary R BB
Silverglade Elemental MM G Creature — Elemental C 4G
Silverglade Pathfinder MM G Creature — Spellshaper U 1G
Sizzle MM R Sorcery C 2R
Skulking Fugitive MM B Creature — Mercenary C 2B
Skull of Ramos MM A Artifact R 3
Snake Pit MM G Enchantment U 3G
Snorting Gahr MM G Creature — Beast C 2GG
Snuff Out MM B Instant C 3B
Soothing Balm MM W Instant C 1W
Soothsaying MM U Enchantment U U
Soul Channeling MM B Enchant Creature C 2B
Specter's Wail MM B Sorcery C 1B
Spidersilk Armor MM G Enchantment C 2G
Spiritual Focus MM W Enchantment R 1W
Spontaneous Generation MM G Sorcery R 3G
Squall MM G Sorcery C 2G
Squallmonger MM G Creature — Monger U 3G
Squee, Goblin Nabob MM R Creature — Goblin Legend R 2R
Squeeze MM U Enchantment R 3U
Stamina MM G Enchant Creature U 2G
Statecraft MM U Enchantment R 3U
Steadfast Guard MM W Creature — Rebel C WW
Stinging Barrier MM U Creature — Wall C 2UU
Stone Rain MM R Sorcery C 2R
Story Circle MM W Enchantment U 1WW
Strongarm Thug MM B Creature — Mercenary U 2B
Subterranean Hangar MM L Land U
Sustenance MM G Enchantment U 1G
Swamp (1) MM L Land C
Swamp (2) MM L Land C
Swamp (3) MM L Land C
Swamp (4) MM L Land C
Task Force MM W Creature — Rebel C 2W
Tectonic Break MM R Sorcery R XRR
Territorial Dispute MM R Enchantment R 4RR
Thermal Glider MM W Creature — Rebel C 2W
Thieves' Auction MM R Sorcery R 4RRR
Thrashing Wumpus MM B Creature — Beast R 3BB
Thunderclap MM R Instant C 2R
Thwart MM U Instant U 2UU
Tidal Bore MM U Instant C 1U
Tidal Kraken MM U Creature — Monster R 5UUU
Tiger Claws MM G Enchant Creature C 2G
Timid Drake MM U Creature — Drake U 2U
Tonic Peddler MM W Creature — Spellshaper U 1W
Tooth of Ramos MM A Artifact R 3
Tower of the Magistrate MM L Land R
Toymaker MM A Artifact Creature — Spellshaper U 2
Trade Routes MM U Enchantment R 1U
Tranquility MM G Sorcery C 2G
Trap Runner MM W Creature — Soldier U 2WW
Tremor MM R Sorcery C R
Two-Headed Dragon MM R Creature — Dragon R 4RR
Undertaker MM B Creature — Spellshaper C 1B
Unmask MM B Sorcery R 3B
Unnatural Hunger MM B Enchant Creature R 3BB
Uphill Battle MM R Enchantment U 2R
Vendetta MM B Instant C B
Venomous Breath MM G Instant U 3G
Venomous Dragonfly MM G Creature — Insect C 3G
Vernal Equinox MM G Enchantment R 3G
Vine Dryad MM G Creature — Dryad R 3G
Vine Trellis MM G Creature — Wall C 1G
Volcanic Wind MM R Sorcery U 4RR
Wall of Distortion MM B Creature — Wall C 2BB
War Cadence MM R Enchantment U 2R
War Tax MM U Enchantment U 2U
Warmonger MM R Creature — Monger U 3R
Warpath MM R Instant U 3R
Waterfront Bouncer MM U Creature — Spellshaper C 1U
Wave of Reckoning MM W Sorcery R 4W
Wild Jhovall MM R Creature — Cat C 3R
Wishmonger MM W Creature — Monger U 3W
Word of Blasting MM R Instant U 1R
Worry Beads MM A Artifact R 3
Abyssal Horror S1 B Creature — Horror R 4BB
Air Elemental S1 U Creature — Elemental U 3UU
Alluring Scent S1 G Sorcery R 1GG
Ancient Craving S1 B Sorcery R 3B
Angel of Light S1 W Creature — Angel U 4W
Angel of Mercy S1 W Creature — Angel U 4W
Angelic Blessing S1 W Sorcery C 2W
Archangel S1 W Creature — Angel R 5WW
Ardent Militia S1 W Creature — Soldier U 4W
Armageddon S1 W Sorcery R 3W
Barbtooth Wurm S1 G Creature — Wurm C 5G
Bargain S1 W Sorcery U 2W
Blinding Light S1 W Sorcery R 2W
Bog Imp S1 B Creature — Imp C 1B
Bog Raiders S1 B Creature — Zombie C 2B
Bog Wraith S1 B Creature — Wraith U 3B
Border Guard S1 W Creature — Soldier C 2W
Breath of Life S1 W Sorcery U 3W
Bull Hippo S1 G Creature — Hippo U 3G
Champion Lancer S1 W Creature — Knight R 4WW
Charging Paladin S1 W Creature — Knight U 2W
Chorus of Woe S1 B Sorcery C B
Cinder Storm S1 R Sorcery U 6R
Coercion S1 B Sorcery U 2B
Coral Eel S1 U Creature — Eel C 1U
Counterspell S1 U Instant U UU
Dakmor Ghoul S1 B Creature — Zombie U 2BB
Dakmor Lancer S1 B Creature — Knight R 4BB
Dakmor Plague S1 B Sorcery U 3BB
Dakmor Scorpion S1 B Creature — Scorpion C 1B
Dakmor Sorceress S1 B Creature — Wizard R 5B
Dark Offering S1 B Sorcery U 4BB
Denizen of the Deep S1 U Creature — Serpent R 6UU
Devastation S1 R Sorcery R 5RR
Devoted Hero S1 W Creature — Soldier C W
Devout Monk S1 W Creature — Cleric C W
Dread Reaper S1 B Creature — Horror R 3BBB
Durkwood Boars S1 G Creature — Boar C 4G
Eager Cadet S1 W Creature — Soldier C W
Earth Elemental S1 R Creature — Elemental U 3RR
Exhaustion S1 U Sorcery U 2U
Extinguish S1 U Instant C 1U
Eye Spy S1 U Sorcery U U
False Peace S1 W Sorcery U W
Feral Shadow S1 B Creature — Nightstalker C 2B
Fire Elemental S1 R Creature — Elemental U 3RR
Fire Tempest S1 R Sorcery R 5RR
Foot Soldiers S1 W Creature — Soldier C 3W
Forest (1) S1 L Land C
Forest (2) S1 L Land C
Forest (3) S1 L Land C
Forest (4) S1 L Land C
Gerrard's Wisdom S1 W Sorcery R 2WW
Giant Octopus S1 U Creature — Octopus C 3U
Goblin Cavaliers S1 R Creature — Goblin C 2R
Goblin Chariot S1 R Creature — Goblin C 2R
Goblin Commando S1 R Creature — Goblin U 4R
Goblin General S1 R Creature — Goblin U 1RR
Goblin Glider S1 R Creature — Goblin U 1R
Goblin Hero S1 R Creature — Goblin C 2R
Goblin Lore S1 R Sorcery U 1R
Goblin Mountaineer S1 R Creature — Goblin C R
Goblin Settler S1 R Creature — Goblin U 3R
Gorilla Warrior S1 G Creature — Ape C 2G
Gravedigger S1 B Creature — Zombie U 3B
Grim Tutor S1 B Sorcery R 1BB
Grizzly Bears S1 G Creature — Bear C 1G
Hand of Death S1 B Sorcery C 2B
Hollow Dogs S1 B Creature — Hound C 4B
Howling Fury S1 B Sorcery U 2B
Hulking Goblin S1 R Creature — Goblin C 1R
Hulking Ogre S1 R Creature — Ogre U 2R
Ingenious Thief S1 U Creature — Thief C 1U
Island (3) S1 L Land C
Island (1) S1 L Land C
Island (4) S1 L Land C
Island (2) S1 L Land C
Jagged Lightning S1 R Sorcery U 3RR
Knight Errant S1 W Creature — Knight C 1W
Last Chance S1 R Sorcery R RR
Lava Axe S1 R Sorcery C 4R
Lone Wolf S1 G Creature — Wolf C 2G
Loyal Sentry S1 W Creature — Soldier R W
Lynx S1 G Creature — Cat U 1G
Man-o'-War S1 U Creature — Jellyfish U 2U
Merfolk of the Pearl Trident S1 U Creature — Merfolk C U
Mind Rot S1 B Sorcery C 2B
Mons's Goblin Raiders S1 R Creature — Goblin C R
Monstrous Growth S1 G Sorcery C 1G
Moon Sprite S1 G Creature — Faerie U 1G
Mountain (2) S1 L Land C
Mountain (4) S1 L Land C
Mountain (1) S1 L Land C
Mountain (3) S1 L Land C
Muck Rats S1 B Creature — Rat C B
Natural Spring S1 G Sorcery U 3GG
Nature's Cloak S1 G Sorcery R 2G
Nature's Lore S1 G Sorcery C 1G
Norwood Archers S1 G Creature — Elf C 3G
Norwood Ranger S1 G Creature — Elf C G
Ogre Warrior S1 R Creature — Ogre C 3R
Owl Familiar S1 U Creature — Bird U 1U
Path of Peace S1 W Sorcery C 3W
Phantom Warrior S1 U Creature — Illusion R 1UU
Piracy S1 U Sorcery R UU
Plains (2) S1 L Land C
Plains (3) S1 L Land C
Plains (1) S1 L Land C
Plains (4) S1 L Land C
Pride of Lions S1 G Creature — Cat U 3GG
Psychic Transfer S1 U Sorcery R 4U
Raging Goblin S1 R Creature — Goblin C R
Raise Dead S1 B Sorcery C B
Ransack S1 U Sorcery R 3U
Ravenous Rats S1 B Creature — Rat U 1B
Relearn S1 U Sorcery U 1UU
Relentless Assault S1 R Sorcery R 2RR
Remove Soul S1 U Instant C 1U
Renewing Touch S1 G Sorcery U G
Righteous Charge S1 W Sorcery U 1WW
Righteous Fury S1 W Sorcery R 4WW
Royal Falcon S1 W Creature — Bird C 1W
Royal Trooper S1 W Creature — Soldier U 2W
Sacred Nectar S1 W Sorcery C 1W
Scathe Zombies S1 B Creature — Zombie C 2B
Scorching Spear S1 R Sorcery C R
Sea Eagle S1 U Creature — Bird C 1U
Serpent Warrior S1 B Creature — Soldier C 2B
Shrieking Specter S1 B Creature — Specter U 5B
Silverback Ape S1 G Creature — Ape U 3GG
Sleight of Hand S1 U Sorcery C U
Snapping Drake S1 U Creature — Drake C 3U
Soul Feast S1 B Sorcery U 3BB
Southern Elephant S1 G Creature — Elephant C 3G
Spitting Earth S1 R Sorcery U 1R
Squall S1 G Sorcery C 2G
Steadfastness S1 W Sorcery C 1W
Stone Rain S1 R Sorcery C 2R
Storm Crow S1 U Creature — Bird C 1U
Stream of Acid S1 B Sorcery U 2BB
Summer Bloom S1 G Sorcery R 1G
Swamp (3) S1 L Land C
Swamp (4) S1 L Land C
Swamp (1) S1 L Land C
Swamp (2) S1 L Land C
Sylvan Basilisk S1 G Creature — Basilisk R 3GG
Sylvan Yeti S1 G Creature — Elemental R 2GG
Thorn Elemental S1 G Creature — Elemental R 5GG
Thunder Dragon S1 R Creature — Dragon R 5RR
Tidings S1 U Sorcery U 3UU
Time Ebb S1 U Sorcery C 2U
Time Warp S1 U Sorcery R 3UU
Touch of Brilliance S1 U Sorcery C 3U
Trained Orgg S1 R Creature — Beast R 6R
Tremor S1 R Sorcery C R
Undo S1 U Sorcery U 1UU
Untamed Wilds S1 G Sorcery U 2G
Venerable Monk S1 W Creature — Cleric C 2W
Vengeance S1 W Sorcery U 3W
Veteran Cavalier S1 W Creature — Knight U WW
Vizzerdrix S1 U Creature — Beast R 6U
Volcanic Dragon S1 R Creature — Dragon R 4RR
Volcanic Hammer S1 R Sorcery C 1R
Water Elemental S1 U Creature — Elemental U 3UU
Whiptail Wurm S1 G Creature — Wurm U 6G
Whirlwind S1 G Sorcery R 2GG
Wicked Pact S1 B Sorcery R 1BB
Wild Griffin S1 W Creature — Griffin C 2W
Wild Ox S1 G Creature — Ox U 3G
Willow Elf S1 G Creature — Elf C G
Wind Drake S1 U Creature — Drake C 2U
Wind Sail S1 U Sorcery U 1U
Wood Elves S1 G Creature — Elf U 2G
Abduction 6E U Enchant Creature U 2UU
Abyssal Hunter 6E B Creature — Minion R 3B
Abyssal Specter 6E B Creature — Specter U 2BB
Adarkar Wastes 6E L Land R
Aether Flash 6E R Enchantment U 2RR
Agonizing Memories 6E B Sorcery U 2BB
Air Elemental 6E U Creature — Elemental U 3UU
Aladdin's Ring 6E A Artifact R 8
Amber Prison 6E A Artifact R 4
Anaba Bodyguard 6E R Creature — Minotaur C 3R
Anaba Shaman 6E R Creature — Minotaur C 3R
Ancestral Memories 6E U Sorcery R 2UUU
Animate Wall 6E W Enchant Creature R W
Ankh of Mishra 6E A Artifact R 2
Archangel 6E W Creature — Angel R 5WW
Ardent Militia 6E W Creature — Soldier U 4W
Armageddon 6E W Sorcery R 3W
Armored Pegasus 6E W Creature — Pegasus C 1W
Ashen Powder 6E B Sorcery R 2BB
Ashnod's Altar 6E A Artifact U 3
Balduvian Barbarians 6E R Creature — Barbarian C 1RR
Balduvian Horde 6E R Creature — Barbarian R 2RR
Birds of Paradise 6E G Creature — Bird R G
Blaze 6E R Sorcery U XR
Blight 6E B Enchant Land U BB
Blighted Shaman 6E B Creature — Wizard U 1B
Blood Pet 6E B Creature — Thrull C B
Bog Imp 6E B Creature — Imp C 1B
Bog Rats 6E B Creature — Rat C B
Bog Wraith 6E B Creature — Wraith U 3B
Boil 6E R Instant U 3R
Boomerang 6E U Instant C UU
Bottle of Suleiman 6E A Artifact R 4
Browse 6E U Enchantment U 2UU
Brushland 6E L Land R
Burrowing 6E R Enchant Creature U R
Call of the Wild 6E G Enchantment R 2GG
Castle 6E W Enchantment U 3W
Cat Warriors 6E G Creature — Cat Warrior C 1GG
Celestial Dawn 6E W Enchantment R 1WW
Charcoal Diamond 6E A Artifact U 2
Chill 6E U Enchantment U 1U
Circle of Protection: Black 6E W Enchantment C 1W
Circle of Protection: Blue 6E W Enchantment C 1W
Circle of Protection: Green 6E W Enchantment C 1W
Circle of Protection: Red 6E W Enchantment C 1W
Circle of Protection: White 6E W Enchantment C 1W
City of Brass 6E L Land R
Coercion 6E B Sorcery C 2B
Conquer 6E R Enchant Land U 3RR
Counterspell 6E U Instant C UU
Creeping Mold 6E G Sorcery U 2GG
Crimson Hellkite 6E R Creature — Dragon R 6RRR
Crusade 6E W Enchantment R WW
Crystal Rod 6E A Artifact U 1
Crystal Vein 6E L Land U
Cursed Totem 6E A Artifact R 2
Dancing Scimitar 6E A Artifact Creature R 4
Daraja Griffin 6E W Creature — Griffin U 3W
Daring Apprentice 6E U Creature — Wizard R 1UU
D'Avenant Archer 6E W Creature — Soldier C 2W
Deflection 6E U Instant R 3U
Dense Foliage 6E G Enchantment R 2G
Derelor 6E B Creature — Thrull R 3B
Desertion 6E U Instant R 3UU
Diminishing Returns 6E U Sorcery R 2UU
Dingus Egg 6E A Artifact R 4
Disenchant 6E W Instant C 1W
Disrupting Scepter 6E A Artifact R 3
Divine Transformation 6E W Enchant Creature U 2WW
Doomsday 6E B Sorcery R BBB
Dragon Engine 6E A Artifact Creature R 3
Dragon Mask 6E A Artifact U 3
Dread of Night 6E B Enchantment U B
Dream Cache 6E U Sorcery C 2U
Drudge Skeletons 6E B Creature — Skeleton C 1B
Dry Spell 6E B Sorcery C 1B
Dwarven Ruins 6E L Land U
Early Harvest 6E G Instant R 1GG
Earthquake 6E R Sorcery R XR
Ebon Stronghold 6E L Land U
Ekundu Griffin 6E W Creature — Griffin C 3W
Elder Druid 6E G Creature — Cleric R 3G
Elven Cache 6E G Sorcery C 2GG
Elven Riders 6E G Creature — Elf U 3GG
Elvish Archers 6E G Creature — Elf R 1G
Enfeeblement 6E B Enchant Creature C BB
Enlightened Tutor 6E W Instant U W
Ethereal Champion 6E W Creature — Avatar R 2WWW
Evil Eye of Orms-by-Gore 6E B Creature — Horror U 4B
Exile 6E W Instant R 2W
Fallen Angel 6E B Creature — Angel R 3BB
Fallow Earth 6E G Sorcery U 2G
Familiar Ground 6E G Enchantment U 2G
Fatal Blow 6E B Instant C B
Fear 6E B Enchant Creature C BB
Feast of the Unicorn 6E B Enchant Creature C 3B
Femeref Archers 6E G Creature — Soldier U 2G
Feral Shadow 6E B Creature — Night Stalker C 2B
Fervor 6E R Enchantment R 2R
Final Fortune 6E R Instant R RR
Fire Diamond 6E A Artifact U 2
Fire Elemental 6E R Creature — Elemental U 3RR
Firebreathing 6E R Enchant Creature C R
Fit of Rage 6E R Sorcery C 1R
Flame Spirit 6E R Creature — Spirit C 4R
Flash 6E U Instant R 1U
Flashfires 6E R Sorcery U 3R
Flight 6E U Enchant Creature C U
Flying Carpet 6E A Artifact R 4
Fog 6E G Instant C G
Fog Elemental 6E U Creature — Elemental C 2U
Forbidden Crypt 6E B Enchantment R 3BB
Forest (2) 6E L Land C
Forest (4) 6E L Land C
Forest (3) 6E L Land C
Forest (1) 6E L Land C
Forget 6E U Sorcery R UU
Fountain of Youth 6E A Artifact U 0
Fyndhorn Brownie 6E G Creature — Brownie C 2G
Fyndhorn Elder 6E G Creature — Elf U 2G
Gaseous Form 6E U Enchant Creature C 2U
Giant Growth 6E G Instant C G
Giant Spider 6E G Creature — Spider C 3G
Giant Strength 6E R Enchant Creature C RR
Glacial Wall 6E U Creature — Wall U 2U
Glasses of Urza 6E A Artifact U 1
Goblin Digging Team 6E R Creature — Goblin C R
Goblin Elite Infantry 6E R Creature — Goblin C 1R
Goblin Hero 6E R Creature — Goblin C 2R
Goblin King 6E R Creature — Lord R 1RR
Goblin Recruiter 6E R Creature — Goblin U 1R
Goblin Warrens 6E R Enchantment R 2R
Gorilla Chieftain 6E G Creature — Ape C 2GG
Gravebane Zombie 6E B Creature — Zombie U 3B
Gravedigger 6E B Creature — Zombie C 3B
Greed 6E B Enchantment R 3B
Grinning Totem 6E A Artifact R 4
Grizzly Bears 6E G Creature — Bear C 1G
Hammer of Bogardan 6E R Sorcery R 1RR
Harmattan Efreet 6E U Creature — Efreet U 2UU
Havenwood Battleground 6E L Land U
Healing Salve 6E W Instant C W
Heavy Ballista 6E W Creature — Soldier U 3W
Hecatomb 6E B Enchantment R 1BB
Hero's Resolve 6E W Enchant Creature C 1W
Hidden Horror 6E B Creature — Horror U 1BB
Horned Turtle 6E U Creature — Turtle C 2U
Howl from Beyond 6E B Instant C XB
Howling Mine 6E A Artifact R 2
Hulking Cyclops 6E R Creature — Giant U 3RR
Hurricane 6E G Sorcery R XG
Icatian Town 6E W Sorcery R 5W
Illicit Auction 6E R Sorcery R 3RR
Infantry Veteran 6E W Creature — Soldier C W
Infernal Contract 6E B Sorcery R BBB
Inferno 6E R Instant R 5RR
Insight 6E U Enchantment U 2U
Inspiration 6E U Instant C 3U
Iron Star 6E A Artifact U 1
Island (4) 6E L Land C
Island (1) 6E L Land C
Island (3) 6E L Land C
Island (2) 6E L Land C
Ivory Cup 6E A Artifact U 1
Jade Monolith 6E A Artifact R 4
Jalum Tome 6E A Artifact R 3
Jayemdae Tome 6E A Artifact R 4
Jokulhaups 6E R Sorcery R 4RR
Juxtapose 6E U Sorcery R 3U
Karplusan Forest 6E L Land R
Kismet 6E W Enchantment U 3W
Kjeldoran Dead 6E B Creature — Skeleton C B
Kjeldoran Royal Guard 6E W Creature — Soldier R 3WW
Lead Golem 6E A Artifact Creature — Golem U 5
Leshrac's Rite 6E B Enchant Creature U B
Library of Lat-Nam 6E U Sorcery R 4U
Light of Day 6E W Enchantment U 3W
Lightning Blast 6E R Instant C 3R
Living Lands 6E G Enchantment R 3G
Llanowar Elves 6E G Creature — Elf C G
Longbow Archer 6E W Creature — Soldier U WW
Lord of Atlantis 6E U Creature — Lord R UU
Lost Soul 6E B Creature — Minion C 1BB
Lure 6E G Enchant Creature U 1GG
Mana Prism 6E A Artifact U 3
Mana Short 6E U Instant R 2U
Manabarbs 6E R Enchantment R 3R
Marble Diamond 6E A Artifact U 2
Maro 6E G Creature — Elemental R 2GG
Meekstone 6E A Artifact R 1
Memory Lapse 6E U Instant C 1U
Merfolk of the Pearl Trident 6E U Creature — Merfolk C U
Mesa Falcon 6E W Creature — Bird C 1W
Millstone 6E A Artifact R 2
Mind Warp 6E B Sorcery U X3B
Mischievous Poltergeist 6E B Creature — Ghost U 2B
Moss Diamond 6E A Artifact U 2
Mountain (4) 6E L Land C
Mountain (1) 6E L Land C
Mountain (2) 6E L Land C
Mountain (3) 6E L Land C
Mountain Goat 6E R Creature — Goat C R
Mystic Compass 6E A Artifact U 2
Mystical Tutor 6E U Instant U U
Nature's Resurgence 6E G Sorcery R 2GG
Necrosavant 6E B Creature — Necrosavant R 3BBB
Nightmare 6E B Creature — Nightmare R 5B
Obsianus Golem 6E A Artifact Creature — Golem U 6
Orcish Artillery 6E R Creature — Orc U 1RR
Orcish Oriflamme 6E R Enchantment U 3R
Order of the Sacred Torch 6E W Creature — Paladin R 1WW
Ornithopter 6E A Artifact Creature U 0
Pacifism 6E W Enchant Creature C 1W
Painful Memories 6E B Sorcery C 1B
Panther Warriors 6E G Creature — Cat Warrior C 4G
Patagia Golem 6E A Artifact Creature — Golem U 4
Pearl Dragon 6E W Creature — Dragon R 4WW
Pentagram of the Ages 6E A Artifact R 4
Perish 6E B Sorcery U 2B
Pestilence 6E B Enchantment U 2BB
Phantasmal Terrain 6E U Enchant Land C UU
Phantom Warrior 6E U Creature — Illusion U 1UU
Phyrexian Vault 6E A Artifact U 3
Pillage 6E R Sorcery U 1RR
Plains (3) 6E L Land C
Plains (4) 6E L Land C
Plains (1) 6E L Land C
Plains (2) 6E L Land C
Polymorph 6E U Sorcery R 3U
Power Sink 6E U Instant U XU
Pradesh Gypsies 6E G Creature — Gypsy C 2G
Primal Clay 6E A Artifact Creature R 4
Prodigal Sorcerer 6E U Creature — Wizard C 2U
Prosperity 6E U Sorcery U XU
Psychic Transfer 6E U Sorcery R 4U
Psychic Venom 6E U Enchant Land C 1U
Pyrotechnics 6E R Sorcery C 4R
Python 6E B Creature — Snake C 1BB
Radjan Spirit 6E G Creature — Spirit U 3G
Rag Man 6E B Creature — Rag Man R 2BB
Raging Goblin 6E R Creature — Goblin C R
Raise Dead 6E B Sorcery C B
Rampant Growth 6E G Sorcery C 1G
Razortooth Rats 6E B Creature — Rat C 2B
Recall 6E U Sorcery R XXU
Reckless Embermage 6E R Creature — Wizard R 3R
Redwood Treefolk 6E G Creature — Treefolk C 4G
Regal Unicorn 6E W Creature — Unicorn C 2W
Regeneration 6E G Enchant Creature C 1G
Relearn 6E U Sorcery U 1UU
Relentless Assault 6E R Sorcery R 2RR
Remedy 6E W Instant C 1W
Remove Soul 6E U Instant C 1U
Reprisal 6E W Instant U 1W
Resistance Fighter 6E W Creature — Soldier C W
Reverse Damage 6E W Instant R 1WW
River Boa 6E G Creature — Snake U 1G
Rod of Ruin 6E A Artifact U 4
Rowen 6E G Enchantment R 2GG
Ruins of Trokair 6E L Land U
Sabretooth Tiger 6E R Creature — Tiger C 2R
Sage Owl 6E U Creature — Bird C 1U
Samite Healer 6E W Creature — Cleric C 1W
Scaled Wurm 6E G Creature — Wurm C 7G
Scathe Zombies 6E B Creature — Zombie C 2B
Sea Monster 6E U Creature — Serpent C 4UU
Segovian Leviathan 6E U Creature — Serpent U 4U
Sengir Autocrat 6E B Creature — Minion R 3B
Serenity 6E W Enchantment R 1W
Serra's Blessing 6E W Enchantment U 1W
Shanodin Dryads 6E G Creature — Dryad C G
Shatter 6E R Instant C 1R
Shatterstorm 6E R Sorcery R 2RR
Shock 6E R Instant C R
Sibilant Spirit 6E U Creature — Spirit R 5U
Skull Catapult 6E A Artifact U 4
Sky Diamond 6E A Artifact U 2
Snake Basket 6E A Artifact R 4
Soldevi Sage 6E U Creature — Wizard U 1U
Soul Net 6E A Artifact U 1
Spell Blast 6E U Instant C XU
Spirit Link 6E W Enchant Creature U W
Spitting Drake 6E R Creature — Drake U 3R
Spitting Earth 6E R Sorcery C 1R
Stalking Tiger 6E G Creature — Tiger C 3G
Standing Troops 6E W Creature — Soldier C 2W
Staunch Defenders 6E W Creature — Soldier U 3WW
Stone Rain 6E R Sorcery C 2R
Storm Cauldron 6E A Artifact R 5
Storm Crow 6E U Creature — Bird C 1U
Strands of Night 6E B Enchantment U 2BB
Stream of Life 6E G Sorcery C XG
Stromgald Cabal 6E B Creature — Knight R 1BB
Stupor 6E B Sorcery U 2B
Sulfurous Springs 6E L Land R
Summer Bloom 6E G Sorcery U 1G
Sunweb 6E W Creature — Wall R 3W
Svyelunite Temple 6E L Land U
Swamp (3) 6E L Land C
Swamp (1) 6E L Land C
Swamp (2) 6E L Land C
Swamp (4) 6E L Land C
Syphon Soul 6E B Sorcery C 2B
Talruum Minotaur 6E R Creature — Minotaur C 2RR
Tariff 6E W Sorcery R 1W
Teferi's Puzzle Box 6E A Artifact R 4
Terror 6E B Instant C 1B
The Hive 6E A Artifact R 5
Thicket Basilisk 6E G Creature — Basilisk U 3GG
Throne of Bone 6E A Artifact U 1
Tidal Surge 6E U Sorcery C 1U
Trained Armodon 6E G Creature — Elephant C 1GG
Tranquil Grove 6E G Enchantment R 1G
Tranquility 6E G Sorcery C 2G
Tremor 6E R Sorcery C R
Tundra Wolves 6E W Creature — Wolf C W
Uktabi Orangutan 6E G Creature — Ape U 2G
Uktabi Wildcats 6E G Creature — Cat Warrior R 4G
Underground River 6E L Land R
Unseen Walker 6E G Creature — Dryad U 1G
Unsummon 6E U Instant C U
Untamed Wilds 6E G Sorcery U 2G
Unyaro Griffin 6E W Creature — Griffin U 3W
Vampiric Tutor 6E B Instant R B
Venerable Monk 6E W Creature — Cleric C 2W
Verduran Enchantress 6E G Creature — Wizard R 1GG
Vertigo 6E R Instant U R
Viashino Warrior 6E R Creature — Viashino C 3R
Vitalize 6E G Instant C G
Vodalian Soldiers 6E U Creature — Merfolk C 1U
Volcanic Dragon 6E R Creature — Dragon R 4RR
Volcanic Geyser 6E R Instant U XRR
Waiting in the Weeds 6E G Sorcery R 1GG
Wall of Air 6E U Creature — Wall U 1UU
Wall of Fire 6E R Creature — Wall U 1RR
Wall of Swords 6E W Creature — Wall U 3W
Wand of Denial 6E A Artifact R 2
Warmth 6E W Enchantment U 1W
Warrior's Honor 6E W Instant C 2W
Warthog 6E G Creature — Warthog U 1GG
Wild Growth 6E G Enchant Land C G
Wind Drake 6E U Creature — Drake C 2U
Wind Spirit 6E U Creature — Spirit U 4U
Wooden Sphere 6E A Artifact U 1
Worldly Tutor 6E G Instant U G
Wrath of God 6E W Sorcery R 2WW
Wyluli Wolf 6E G Creature — Wolf R 1G
Zombie Master 6E B Creature — Lord R 1BB
Zur's Weirding 6E U Enchantment R 3U
Alert Shu Infantry P3 W Creature — Soldier U 2W
Ambition's Cost P3 B Sorcery R 3B
Balance of Power P3 U Sorcery R 3UU
Barbarian General P3 R Creature — Soldier U 4R
Barbarian Horde P3 R Creature — Soldiers C 3R
Blaze P3 R Sorcery U XR
Borrowing 100,000 Arrows P3 U Sorcery U 2U
Borrowing the East Wind P3 G Sorcery R XGG
Brilliant Plan P3 U Sorcery U 4U
Broken Dam P3 U Sorcery C U
Burning Fields P3 R Sorcery C 4R
Burning of Xinye P3 R Sorcery R 4RR
Cao Cao, Lord of Wei P3 B Creature — Legend R 3BB
Cao Ren, Wei Commander P3 B Creature — Legend R 2BB
Capture of Jingzhou P3 U Sorcery R 3UU
Champion's Victory P3 U Sorcery U U
Coercion P3 B Sorcery U 2B
Control of the Court P3 R Sorcery U 1R
Corrupt Court Official P3 B Creature — Advisor U 1B
Corrupt Eunuchs P3 R Creature — Advisor U 3R
Council of Advisors P3 U Creature — Advisors U 2U
Counterintelligence P3 U Sorcery U 2UU
Cunning Advisor P3 B Creature — Advisor U 3B
Deception P3 B Sorcery C 2B
Desert Sandstorm P3 R Sorcery C 2R
Desperate Charge P3 B Sorcery U 2B
Diaochan, Artful Beauty P3 R Creature — Legend R 3R
Dong Zhou, the Tyrant P3 R Creature — Legend R 4R
Eightfold Maze P3 W Sorcery R 2W
Empty City Ruse P3 W Sorcery U W
Eunuchs' Intrigues P3 R Sorcery U 2R
Exhaustion P3 U Sorcery R 2U
Extinguish P3 U Sorcery C 1U
False Defeat P3 W Sorcery C 3W
False Mourning P3 G Sorcery U G
Famine P3 B Sorcery U 3BB
Fire Ambush P3 R Sorcery C 1R
Fire Bowman P3 R Creature — Soldier U R
Flanking Troops P3 W Creature — Soldiers U 2WW
Forced Retreat P3 U Sorcery C 2U
Forest (2) P3 L Land C
Forest (3) P3 L Land C
Forest (1) P3 L Land C
Forest Bear P3 G Creature — Bear C 1G
Ghostly Visit P3 B Sorcery C 2B
Guan Yu, Sainted Warrior P3 W Creature — Legend R 3WW
Guan Yu's 1,000-Li March P3 W Sorcery R 4WW
Heavy Fog P3 G Sorcery U 1G
Hua Tuo, Honored Physician P3 G Creature — Legend R 1GG
Huang Zhong, Shu General P3 W Creature — Legend R 2WW
Hunting Cheetah P3 G Creature — Cheetah U 2G
Imperial Edict P3 B Sorcery C 1B
Imperial Recruiter P3 R Creature — Advisor U 2R
Imperial Seal P3 B Sorcery R B
Independent Troops P3 R Creature — Soldiers C 1R
Island (3) P3 L Land C
Island (1) P3 L Land C
Island (2) P3 L Land C
Kongming, "Sleeping Dragon" P3 W Creature — Legend R 2WW
Kongming's Contraptions P3 W Creature — Soldiers R 3W
Lady Sun P3 U Creature — Legend R 1UU
Lady Zhurong, Warrior Queen P3 G Creature — Legend R 4G
Liu Bei, Lord of Shu P3 W Creature — Legend R 3WW
Lone Wolf P3 G Creature — Wolf U 2G
Loyal Retainers P3 W Creature — Advisors U 2W
Lu Bu, Master-at-Arms P3 R Creature — Legend R 5R
Lu Meng, Wu General P3 U Creature — Legend R 3UU
Lu Su, Wu Advisor P3 U Creature — Legend R 3UU
Lu Xun, Scholar General P3 U Creature — Legend R 2UU
Ma Chao, Western Warrior P3 R Creature — Legend R 3RR
Marshaling the Troops P3 G Sorcery R 1G
Meng Huo, Barbarian King P3 G Creature — Legend R 3GG
Meng Huo's Horde P3 G Creature — Soldiers C 4G
Misfortune's Gain P3 W Sorcery C 3W
Mountain (3) P3 L Land C
Mountain (1) P3 L Land C
Mountain (2) P3 L Land C
Mountain Bandit P3 R Creature — Soldier C R
Mystic Denial P3 U Sorcery U 1UU
Overwhelming Forces P3 B Sorcery R 6BB
Pang Tong, "Young Phoenix" P3 W Creature — Legend R 1WW
Peach Garden Oath P3 W Sorcery U W
Plains (3) P3 L Land C
Plains (1) P3 L Land C
Plains (2) P3 L Land C
Poison Arrow P3 B Sorcery U 4BB
Preemptive Strike P3 U Sorcery C 1U
Rally the Troops P3 W Sorcery U W
Ravages of War P3 W Sorcery R 3W
Ravaging Horde P3 R Creature — Soldiers U 3RR
Red Cliffs Armada P3 U Creature — Ships U 4U
Relentless Assault P3 R Sorcery R 2RR
Renegade Troops P3 R Creature — Soldiers U 4R
Return to Battle P3 B Sorcery C B
Riding Red Hare P3 W Sorcery C 2W
Riding the Dilu Horse P3 G Sorcery R 2G
Rockslide Ambush P3 R Sorcery U 1R
Rolling Earthquake P3 R Sorcery R XR
Sage's Knowledge P3 U Sorcery C 2U
Shu Cavalry P3 W Creature — Soldiers C 2W
Shu Defender P3 W Creature — Soldier C 2W
Shu Elite Companions P3 W Creature — Soldiers U 4W
Shu Elite Infantry P3 W Creature — Soldiers C 3W
Shu Farmer P3 W Creature — Farmer C 1W
Shu Foot Soldiers P3 W Creature — Soldiers C 2W
Shu General P3 W Creature — Soldier U 3W
Shu Grain Caravan P3 W Creature — Soldiers C 2W
Shu Soldier-Farmers P3 W Creature — Soldiers U 4W
Sima Yi, Wei Field Marshal P3 B Creature — Legend R 5B
Slashing Tiger P3 G Creature — Tiger R 2GG
Southern Elephant P3 G Creature — Elephant C 3G
Spoils of Victory P3 G Sorcery U 2G
Spring of Eternal Peace P3 G Sorcery C 3GG
Stalking Tiger P3 G Creature — Tiger C 3G
Stolen Grain P3 B Sorcery U 4BB
Stone Catapult P3 B Creature — Soldiers R 4B
Stone Rain P3 R Sorcery C 2R
Strategic Planning P3 U Sorcery U 1U
Straw Soldiers P3 U Creature — Soldiers C 1U
Sun Ce, Young Conquerer P3 U Creature — Legend R 3UU
Sun Quan, Lord of Wu P3 U Creature — Legend R 4UU
Swamp (3) P3 L Land C
Swamp (2) P3 L Land C
Swamp (1) P3 L Land C
Taoist Hermit P3 G Creature — Mystic U 2G
Taoist Mystic P3 G Creature — Mystic R 2G
Taunting Challenge P3 G Sorcery R 1GG
Three Visits P3 G Sorcery C 1G
Trained Cheetah P3 G Creature — Cheetah U 2G
Trained Jackal P3 G Creature — Jackal C G
Trip Wire P3 G Sorcery U 2G
Vengeance P3 W Sorcery U 3W
Virtuous Charge P3 W Sorcery C 2W
Volunteer Militia P3 W Creature — Soldiers C W
Warrior's Oath P3 R Sorcery R RR
Warrior's Stand P3 W Sorcery U 1W
Wei Ambush Force P3 B Creature — Soldiers C 1B
Wei Assassins P3 B Creature — Soldiers U 3BB
Wei Elite Companions P3 B Creature — Soldiers U 4B
Wei Infantry P3 B Creature — Soldiers C 1B
Wei Night Raiders P3 B Creature — Soldiers U 2BB
Wei Scout P3 B Creature — Soldier C 1B
Wei Strike Force P3 B Creature — Soldiers C 2B
Wielding the Green Dragon P3 G Sorcery C 1G
Wolf Pack P3 G Creature — Wolves R 6GG
Wu Admiral P3 U Creature — Soldier U 4U
Wu Elite Cavalry P3 U Creature — Soldiers C 3U
Wu Infantry P3 U Creature — Soldiers C 1U
Wu Light Cavalry P3 U Creature — Soldiers C 1U
Wu Longbowman P3 U Creature — Soldier U 2U
Wu Scout P3 U Creature — Soldier C 1U
Wu Spy P3 U Creature — Soldier U 1U
Wu Warship P3 U Creature — Ship C 2U
Xiahou Dun, the One-Eyed P3 B Creature — Legend R 2BB
Xun Yu, Wei Advisor P3 B Creature — Legend R 1BB
Yellow Scarves Cavalry P3 R Creature — Soldiers C 1R
Yellow Scarves General P3 R Creature — Soldier R 3R
Yellow Scarves Troops P3 R Creature — Soldiers C 1R
Young Wei Recruits P3 B Creature — Soldiers C 1B
Yuan Shao, the Indecisive P3 R Creature — Legend R 4R
Yuan Shao's Infantry P3 R Creature — Soldiers U 3R
Zhang Fei, Fierce Warrior P3 W Creature — Legend R 4WW
Zhang He, Wei General P3 B Creature — Legend R 3BB
Zhang Liao, Hero of Hefei P3 B Creature — Legend R 4BB
Zhao Zilong, Tiger General P3 W Creature — Legend R 3WW
Zhou Yu, Chief Commander P3 U Creature — Legend R 5UU
Zhuge Jin, Wu Strategist P3 U Creature — Legend R 1UU
Zodiac Dog P3 R Creature — Dog C 2R
Zodiac Dragon P3 R Creature — Dragon R 7RR
Zodiac Goat P3 R Creature — Goat C R
Zodiac Horse P3 G Creature — Horse U 3G
Zodiac Monkey P3 G Creature — Monkey C 1G
Zodiac Ox P3 G Creature — Ox U 3G
Zodiac Pig P3 B Creature — Pig U 3B
Zodiac Rabbit P3 G Creature — Rabbit C G
Zodiac Rat P3 B Creature — Rat C B
Zodiac Rooster P3 G Creature — Rooster C 1G
Zodiac Snake P3 B Creature — Snake C 2B
Zodiac Tiger P3 G Creature — Tiger U 2GG
Zuo Ci, the Mocking Sage P3 G Creature — Legend R 1GG
Aesthir Glider AT A Artifact Creature C 3
Armageddon AT W Sorcery R 3W
Armored Pegasus AT W Creature — Pegasus C 1W
Benalish Knight AT W Creature — Knight C 2W
Black Knight AT B Creature — Knight U BB
Brushland AT L Land R
Canopy Spider AT G Creature — Spider C 1G
Carnivorous Plant AT G Creature — Wall C 3G
Combat Medic AT W Creature — Soldier C 2W
Cuombajj Witches AT B Creature — Witches C BB
Disenchant AT W Instant C 1W
Drifting Meadow AT L Land C
Erhnam Djinn AT G Creature — Djinn U 3G
Feast of the Unicorn AT B Enchant Creature C 3B
Fireball AT R Sorcery C XR
Forest (2) AT L Land C
Forest (1) AT L Land C
Freewind Falcon AT W Creature — Falcon C 1W
Giant Growth AT G Instant C G
Giant Spider AT G Creature — Spider C 3G
Goblin Balloon Brigade AT R Creature — Goblins U R
Goblin Digging Team AT R Creature — Goblins C R
Goblin Grenade AT R Sorcery C R
Goblin Hero AT R Creature — Goblin C 2R
Goblin King AT R Creature — Lord R 1RR
Goblin Matron AT R Creature — Goblin U 2R
Goblin Mutant AT R Creature — Goblin U 2RR
Goblin Offensive AT R Sorcery U X1RR
Goblin Recruiter AT R Creature — Goblin U 1R
Goblin Snowman AT R Creature — Goblins U 3R
Goblin Tinkerer AT R Creature — Goblin C 1R
Goblin Vandal AT R Creature — Goblin C R
Goblin Warrens AT R Enchantment R 2R
Gorilla Chieftain AT G Creature — Gorilla C 2GG
Hurricane AT G Sorcery U XG
Hymn to Tourach AT B Sorcery C BB
Hypnotic Specter AT B Creature — Specter U 1BB
Icatian Javelineers AT W Creature — Soldiers C W
Ihsan's Shade AT B Creature — Legend U 3BBB
Infantry Veteran AT W Creature — Soldier C W
Jalum Tome AT A Artifact U 3
Knight of Stromgald AT B Creature — Knight U BB
Lady Orca AT M Creature — Legend U 5BR
Lightning Bolt AT R Instant C R
Llanowar Elves AT G Creature — Elves C G
Mirri, Cat Warrior AT G Creature — Cat Warrior Legend R 1GG
Mogg Fanatic AT R Creature — Goblin C R
Mogg Flunkies AT R Creature — Goblins C 1R
Mogg Raider AT R Creature — Goblin C RR
Mountain (1) AT L Land C
Mountain (2) AT L Land C
Nevinyrral's Disk AT A Artifact R 4
Order of the White Shield AT W Creature — Knight U WW
Overrun AT G Sorcery U 2GGG
Pacifism AT W Enchant Creature C 1W
Pegasus AT W Token C
Pegasus Charger AT W Creature — Pegasus C 2W
Pegasus Stampede AT W Sorcery U 1W
Pendelhaven AT L Legendary Land U
Plains (2) AT L Land C
Plains (1) AT L Land C
Polluted Mire AT L Land C
Pyrokinesis AT R Instant U 4RR
Pyrotechnics AT R Sorcery C 4R
Raging Goblin AT R Creature — Goblin C R
Ranger en-Vec AT M Creature — Soldier U 1WG
Sacred Mesa AT W Enchantment R 2W
Samite Healer AT W Creature — Cleric C 2W
Scavenger Folk AT G Creature — Scavenger Folk C G
Serra Angel AT W Creature — Angel U 3WW
Serrated Arrows AT A Artifact C 4
Slippery Karst AT L Land C
Smoldering Crater AT L Land C
Spectral Bears AT G Creature — Bears U 1G
Strip Mine AT L Land U
Swamp (1) AT L Land C
Swamp (2) AT L Land C
Swords to Plowshares AT W Instant U W
Terror AT B Instant C 1B
Unholy Strength AT B Enchant Creature C B
Uthden Troll AT R Creature — Troll U 2R
Volcanic Dragon AT R Creature — Dragon R 4RR
Warrior's Honor AT W Instant C 1W
White Knight AT W Creature — Knight U WW
Woolly Spider AT G Creature — Spider C 1GG
Youthful Knight AT W Creature — Knight C 1W
Academy Rector UD W Creature — Cleric R 3W
Aether Sting UD R Enchantment U 3R
Ancient Silverback UD G Creature — Ape R 4GG
Apprentice Necromancer UD B Creature — Wizard R 1B
Archery Training UD W Enchant Creature U W
Attrition UD B Enchantment R 1BB
Aura Thief UD U Creature — Illusion R 3U
Blizzard Elemental UD U Creature — Elemental R 5UU
Bloodshot Cyclops UD R Creature — Giant R 5R
Body Snatcher UD B Creature — Minion R 2BB
Braidwood Cup UD A Artifact U 3
Braidwood Sextant UD A Artifact U 1
Brass Secretary UD A Artifact Creature U 3
Brine Seer UD U Creature — Wizard U 3U
Bubbling Beebles UD U Creature — Beeble C 4U
Bubbling Muck UD B Sorcery C B
Caltrops UD A Artifact U 3
Capashen Knight UD W Creature — Knight C 1W
Capashen Standard UD W Enchant Creature C W
Capashen Templar UD W Creature — Knight C 2W
Carnival of Souls UD B Enchantment R 1B
Chime of Night UD B Enchant Creature C 1B
Cinder Seer UD R Creature — Wizard U 3R
Colos Yearling UD R Creature — Beast C 2R
Compost UD G Enchantment U 1G
Covetous Dragon UD R Creature — Dragon R 4R
Disappear UD U Enchant Creature U 2UU
Disease Carriers UD B Creature — Rat C 2BB
Donate UD U Sorcery R 2U
Dying Wail UD B Enchant Creature C 1B
Elvish Lookout UD G Creature — Elf C G
Elvish Piper UD G Creature — Elf R 3G
Emperor Crocodile UD G Creature — Crocodile R 3G
Encroach UD B Sorcery U B
Eradicate UD B Sorcery U 2BB
Extruder UD A Artifact Creature U 4
False Prophet UD W Creature — Cleric R 2WW
Fatigue UD U Sorcery C 1U
Fend Off UD W Instant C 1W
Festering Wound UD B Enchant Creature U 1B
Field Surgeon UD W Creature — Cleric C 1W
Flame Jet UD R Sorcery C 1R
Fledgling Osprey UD U Creature — Bird C U
Flicker UD W Sorcery R 1W
Fodder Cannon UD A Artifact U 4
Gamekeeper UD G Creature — Elf U 3G
Goblin Berserker UD R Creature — Goblin U 3R
Goblin Festival UD R Enchantment R 1R
Goblin Gardener UD R Creature — Goblin C 3R
Goblin Marshal UD R Creature — Goblin R 4RR
Goblin Masons UD R Creature — Goblin C 1R
Goliath Beetle UD G Creature — Insect C 2G
Heart Warden UD G Creature — Elf C 1G
Hulking Ogre UD R Creature — Ogre C 2R
Hunting Moa UD G Creature — Beast U 2G
Illuminated Wings UD U Enchant Creature C 1U
Impatience UD R Enchantment R 2R
Incendiary UD R Enchant Creature U R
Iridescent Drake UD U Creature — Drake U 3U
Ivy Seer UD G Creature — Wizard U 3G
Jasmine Seer UD W Creature — Wizard U 3W
Junk Diver UD A Artifact Creature R 3
Keldon Champion UD R Creature — Barbarian U 2RR
Keldon Vandals UD R Creature — Townsfolk C 2R
Kingfisher UD U Creature — Bird C 3U
Landslide UD R Sorcery U R
Lurking Jackals UD B Enchantment U B
Magnify UD G Instant C G
Mantis Engine UD A Artifact Creature U 5
Mark of Fury UD R Enchant Creature C R
Marker Beetles UD G Creature — Insect C 1GG
Mask of Law and Grace UD W Enchant Creature C W
Master Healer UD W Creature — Cleric R 4W
Masticore UD A Artifact Creature R 4
Mental Discipline UD U Enchantment C 1UU
Metalworker UD A Artifact Creature R 3
Metathran Elite UD U Creature — Soldier U 1UU
Metathran Soldier UD U Creature — Soldier C 1U
Momentum UD G Enchant Creature U 2G
Multani's Decree UD G Sorcery C 3G
Nightshade Seer UD B Creature — Wizard U 3B
Opalescence UD W Enchantment R 2WW
Opposition UD U Enchantment R 2UU
Pattern of Rebirth UD G Enchant Creature R 3G
Phyrexian Monitor UD B Creature — Skeleton C 3B
Phyrexian Negator UD B Creature — Horror R 2B
Plague Dogs UD B Creature — Hound U 4B
Plated Spider UD G Creature — Spider C 4G
Plow Under UD G Sorcery R 3GG
Powder Keg UD A Artifact R 2
Private Research UD U Enchant Creature U U
Quash UD U Instant U 2UU
Rapid Decay UD B Instant R 1B
Ravenous Rats UD B Creature — Rat C 1B
Rayne, Academy Chancellor UD U Creature — Wizard Legend R 2U
Reckless Abandon UD R Sorcery C R
Reliquary Monk UD W Creature — Cleric C 2W
Repercussion UD R Enchantment R 1RR
Replenish UD W Sorcery R 3W
Rescue UD U Instant C U
Rofellos, Llanowar Emissary UD G Creature — Elf Legend R GG
Rofellos's Gift UD G Sorcery C G
Sanctimony UD W Enchantment U 1W
Scent of Brine UD U Instant C 1U
Scent of Cinder UD R Sorcery C 1R
Scent of Ivy UD G Instant C G
Scent of Jasmine UD W Instant C W
Scent of Nightshade UD B Instant C 1B
Scour UD W Instant U 2WW
Scrying Glass UD A Artifact R 2
Serra Advocate UD W Creature — Angel U 3W
Sigil of Sleep UD U Enchant Creature C U
Skittering Horror UD B Creature — Horror C 2B
Slinking Skirge UD B Creature — Imp C 3B
Solidarity UD W Instant C 3W
Soul Feast UD B Sorcery U 3BB
Sowing Salt UD R Sorcery U 2RR
Splinter UD G Sorcery U 2GG
Squirming Mass UD B Creature — Horror C 1B
Storage Matrix UD A Artifact R 3
Taunting Elf UD G Creature — Elf C G
Telepathic Spies UD U Creature — Wizard C 2U
Temporal Adept UD U Creature — Wizard R 1UU
Tethered Griffin UD W Creature — Griffin R W
Thieving Magpie UD U Creature — Bird U 2UU
Thorn Elemental UD G Creature — Elemental R 5GG
Thran Dynamo UD A Artifact U 4
Thran Foundry UD A Artifact U 1
Thran Golem UD A Artifact Creature — Golem R 5
Tormented Angel UD W Creature — Angel C 3W
Treachery UD U Enchant Creature R 3UU
Trumpet Blast UD R Instant C 2R
Twisted Experiment UD B Enchant Creature C 1B
Urza's Incubator UD A Artifact R 3
Voice of Duty UD W Creature — Angel U 3W
Voice of Reason UD W Creature — Angel U 3W
Wake of Destruction UD R Sorcery R 3RRR
Wall of Glare UD W Creature — Wall C 1W
Wild Colos UD R Creature — Beast C 2R
Yavimaya Elder UD G Creature — Druid C 1GG
Yavimaya Enchantress UD G Creature — Druid U 2G
Yavimaya Hollow UD L Legendary Land R
Yawgmoth's Bargain UD B Enchantment R 4BB
About Face UL R Instant C R
Angelic Curator UL W Creature — Spirit C 1W
Angel's Trumpet UL A Artifact U 3
Anthroplasm UL U Creature — Shapeshifter R 2UU
Archivist UL U Creature — Wizard R 2UU
Aura Flux UL U Enchantment C 2U
Avalanche Riders UL R Creature — Nomads U 3R
Beast of Burden UL A Artifact Creature R 6
Blessed Reversal UL W Instant R 1W
Bloated Toad UL G Creature — Toad U 2G
Bone Shredder UL B Creature — Minion U 2B
Bouncing Beebles UL U Creature — Beebles C 2U
Brink of Madness UL B Enchantment R 2BB
Burst of Energy UL W Instant C W
Cessation UL W Enchant Creature C 2W
Cloud of Faeries UL U Creature — Faeries C 1U
Crawlspace UL A Artifact R 3
Crop Rotation UL G Instant C G
Damping Engine UL A Artifact R 4
Darkwatch Elves UL G Creature — Elves U 2G
Defender of Chaos UL R Creature — Knight C 2R
Defender of Law UL W Creature — Knight C 2W
Defense Grid UL A Artifact R 2
Defense of the Heart UL G Enchantment R 3G
Delusions of Mediocrity UL U Enchantment R 3U
Deranged Hermit UL G Creature — Elf R 3GG
Devout Harpist UL W Creature — Townsfolk C W
Engineered Plague UL B Enchantment U 2B
Erase UL W Instant C W
Eviscerator UL B Creature — Horror R 3BB
Expendable Troops UL W Creature — Soldiers C 1W
Faerie Conclave UL L Land U
Fleeting Image UL U Creature — Illusion R 2U
Fog of Gnats UL B Creature — Insects C BB
Forbidding Watchtower UL L Land U
Frantic Search UL U Instant C 2U
Gang of Elk UL G Creature — Beasts U 5G
Ghitu Encampment UL L Land U
Ghitu Fire-Eater UL R Creature — Nomad U 2R
Ghitu Slinger UL R Creature — Nomad C 2R
Ghitu War Cry UL R Enchantment U 2R
Giant Cockroach UL B Creature — Insect C 3B
Goblin Medics UL R Creature — Goblins C 2R
Goblin Welder UL R Creature — Goblin R R
Granite Grip UL R Enchant Creature C 2R
Grim Monolith UL A Artifact R 2
Harmonic Convergence UL G Instant U 2G
Hidden Gibbons UL G Enchantment R G
Hope and Glory UL W Instant U 1W
Impending Disaster UL R Enchantment R 1R
Intervene UL U Interrupt C U
Iron Maiden UL A Artifact R 3
Iron Will UL W Instant C W
Jhoira's Toolbox UL A Artifact Creature U 2
Karmic Guide UL W Creature — Spirit R 3WW
King Crab UL U Creature — Crab U 4UU
Knighthood UL W Enchantment U 2W
Last-Ditch Effort UL R Instant U R
Lava Axe UL R Sorcery C 4R
Levitation UL U Enchantment U 2UU
Lone Wolf UL G Creature — Wolf U 2G
Lurking Skirge UL B Enchantment R 1B
Martyr's Cause UL W Enchantment U 2W
Memory Jar UL A Artifact R 5
Might of Oaks UL G Instant R 3G
Miscalculation UL U Interrupt C 1U
Molten Hydra UL R Creature — Hydra R 1R
Mother of Runes UL W Creature — Cleric U W
Multani, Maro-Sorcerer UL G Creature — Legend R 4GG
Multani's Acolyte UL G Creature — Elf C GG
Multani's Presence UL G Enchantment U G
No Mercy UL B Enchantment R 2BB
Opal Avenger UL W Enchantment R 2W
Opal Champion UL W Enchantment C 2W
Opportunity UL U Instant U 4UU
Ostracize UL B Sorcery C B
Palinchron UL U Creature — Illusion R 5UU
Parch UL R Instant C 1R
Peace and Quiet UL W Instant U 1W
Phyrexian Broodlings UL B Creature — Minions C 1BB
Phyrexian Debaser UL B Creature — Carrier C 3B
Phyrexian Defiler UL B Creature — Carrier U 2BB
Phyrexian Denouncer UL B Creature — Carrier C 1B
Phyrexian Plaguelord UL B Creature — Carrier R 3BB
Phyrexian Reclamation UL B Enchantment U B
Plague Beetle UL B Creature — Insect C B
Planar Collapse UL W Enchantment R 1W
Purify UL W Sorcery R 3WW
Pygmy Pyrosaur UL R Creature — Lizard C 1R
Pyromancy UL R Enchantment R 2RR
Quicksilver Amulet UL A Artifact R 4
Rack and Ruin UL R Instant U 2R
Radiant, Archangel UL W Creature — Legend R 3WW
Radiant's Dragoons UL W Creature — Soldier U 3W
Radiant's Judgment UL W Instant C 2W
Rancor UL G Enchant Creature C G
Rank and File UL B Creature — Zombies U 2BB
Raven Familiar UL U Creature — Bird U 2U
Rebuild UL U Instant U 2U
Repopulate UL G Instant C 1G
Ring of Gix UL A Artifact R 3
Rivalry UL R Enchantment R 2R
Scrapheap UL A Artifact R 3
Second Chance UL U Enchantment R 2U
Shivan Phoenix UL R Creature — Phoenix R 4RR
Sick and Tired UL B Instant C 2B
Silk Net UL G Instant C G
Simian Grunts UL G Creature — Apes C 2G
Sleeper's Guile UL B Enchant Creature C 2B
Slow Motion UL U Enchant Creature C 2U
Sluggishness UL R Enchant Creature C 1R
Snap UL U Instant C 1U
Spawning Pool UL L Land U
Subversion UL B Enchantment R 3BB
Sustainer of the Realm UL W Creature — Angel U 2WW
Swat UL B Instant C 1BB
Tethered Skirge UL B Creature — Imp U 2B
Thornwind Faeries UL U Creature — Faeries C 1UU
Thran Lens UL A Artifact R 2
Thran War Machine UL A Artifact Creature U 4
Thran Weaponry UL A Artifact R 4
Ticking Gnomes UL A Artifact Creature U 3
Tinker UL U Sorcery U 2U
Tragic Poet UL W Creature — Townsfolk C W
Treacherous Link UL B Enchant Creature U 1B
Treefolk Mystic UL G Creature — Treefolk C 3G
Treetop Village UL L Land U
Unearth UL B Sorcery C B
Urza's Blueprints UL A Artifact R 6
Viashino Bey UL R Creature — Viashino C 2RR
Viashino Cutthroat UL R Creature — Viashino U 2RR
Viashino Heretic UL R Creature — Viashino U 2R
Viashino Sandscout UL R Creature — Viashino C 1R
Vigilant Drake UL U Creature — Drake C 4U
Walking Sponge UL U Creature — Sponge U 1U
Weatherseed Elf UL G Creature — Elf C G
Weatherseed Faeries UL U Creature — Faeries C 2U
Weatherseed Treefolk UL G Creature — Treefolk R 2GGG
Wheel of Torture UL A Artifact R 3
Wing Snare UL G Sorcery U 2G
Yavimaya Granger UL G Creature — Elf C 2G
Yavimaya Scion UL G Creature — Treefolk C 4G
Yavimaya Wurm UL G Creature — Wurm C 4GG
Aesthetic Consultation AA B Instant R B
[Unhinged [PT
Anaconda Foil]SC] (2) AA G 召唤生物 R 3G
Anaconda [PT SC] (1) AA G 召唤生物 R 3G
Anaconda [PT TC] (2) AA G Summon Creature R 3G
Anaconda [PT TC] (1) AA G Summon Creature R 3G
Anaconda [PT JP] AA G クリーチャーの召喚 R 3G
Anaconda [PT SP] (2) AA G Invocar criatura R 3G
Anaconda [PT GE] (2) AA G Beschwörungszauber R 3G
Anaconda [PT GE] (1) AA G Beschwörungszauber R 3G
Anaconda [PT FR] (2) AA G Invocation de creáture R 3G
Anaconda [PT FR] (1) AA G Invocation de creáture R 3G
Anaconda [PT SP] (1) AA G Invocar criatura R 3G
Arcum's Weathervane [CSP GE] AA A Artefakt R 2
Arcum's Weathervane [CSP IT] AA A Artefatto R 2
Arcum's Weathervane [CSP] AA A Artifact R 2
Armored Pegasus [Demogame] AA W Summon Creature R 1W
Ashen Ghoul [CSP GE] AA B Kreatur — Zombie R 3B
Ashen Ghoul [CSP IT] AA B Creatura — Zombie R 3B
Ashen Ghoul [CSP] AA B Creature — Zombie R 3B
Ashes to Ashes [5E SC] AA B 法术 R 1BB
Assassin's Blade [PT SC] AA B 法术 R 1B
Aurochs [CSP] AA G Creature — Aurochs R 3G
Aurochs [CSP IT] AA G Creatura — Uri R 3G
Aurochs [CSP GE] AA G Kreatur — Auerochse R 3G
AWOL [Unhinged Foil] AA W Instant R 2W
Bad Ass [Unhinged Foil] AA B Creature — Donkey Zombie R 2BB
Balduvian Dead [CSP GE] AA B Kreatur — Zombie R 3B
Balduvian Dead [CSP] AA B Creature — Zombie R 3B
Balduvian Dead [CSP IT] AA B Creatura — Zombie R 3B
Barbed Sextant [CSP GE] AA A Artefakt R 1
Barbed Sextant [CSP IT] AA A Artefatto R 1
Barbed Sextant [CSP] AA A Artifact R 1
Binding Grasp [CSP IT] AA U Incantesimo — Aura R 3U
Binding Grasp [CSP GE] AA U Verzauberung — Aura R 3U
Binding Grasp [CSP] AA U Enchantment — Aura R 3U
Blaze [PT FR] (1) AA R Sortilège R XR
Blaze [PT SC] (1) AA R 法术 R XR
Blaze [PT SC] (2) AA R 法术 R XR
Blaze [PT GE] (2) AA R Hexerei R XR
Blaze [PT SP] (1) AA R Conjuro R XR
Blaze [PT SP] (2) AA R Conjuro R XR
Blaze [PT GE] (1) AA R Hexerei R XR
Blaze [PT JP] AA R ソーサリー R XR
Blaze [PT SC] AA R 法术 R XR
Blaze [PT SC Foil] AA R 法术 R XR
Blaze [PT FR] (2) AA R Sortilège R XR
Bog Raiders [US SC] AA B 召唤鬼魂 R 2B
Bog Wraith [5E SC] AA B 召唤鬼魂 R 3B
Boomerang [5E SC] AA U 瞬间 R UU
Bounty of the Hunt [CSP IT] AA G Istantaneo R 3GG
Bounty of the Hunt [CSP GE] AA G Spontanzauber R 3GG
Bounty of the Hunt [CSP] AA G Instant R 3GG
Brainstorm [CSP IT] AA U Istantaneo R U
Brainstorm [CSP] AA U Instant R U
Brainstorm [CSP GE] AA U Spontanzauber R U
Browse [CSP] AA U Enchantment R 2UU
Browse [CSP GE] AA U Verzauberung R 2UU
Browse [CSP IT] AA U Istantaneo R 2UU
Bull Hippo [Demogame] AA G Summon Creature R 3G
Cardpecker [Unhinged Foil] AA W Creature — Bird R 1W
Carrion Wall [8E SC Foil] AA B 生物~墙 R 1BB
Carrion Wall [8E SC] AA B 生物~墙 R 1BB
Carrion Wall [8E TC] AA B 生物~牆 R 1BB
Carrion Wall [8E TC Foil] AA B 生物~牆 R 1BB
Casting of Bones [CSP] AA B Enchantment — Aura R 2B
Casting of Bones [CSP GE] AA B Verzauberung — Aura R 2B
Casting of Bones [CSP IT] AA B Incantesimo — Aura R 2B
Charcoal Diamond [7E SC Foil] AA A 神器 R 2
Charcoal Diamond [7E SC] AA A 神器 R 2
Cloud Pirates [Demogame] AA U Summon Creature R U
Coffin Puppets [PY TC] AA B 生物~殭屍 R 3BB
Coffin Puppets [PY JP] AA B クリーチャー — ゾンビ R 3BB
Coffin Puppets [PY TC Foil] AA B 生物~殭屍 R 3BB
Coffin Puppets [PY JP Foil] AA B クリーチャー — ゾンビ R 3BB
Dark Banishing [CSP] AA B Instant R 2B
Dark Banishing [CSP GE] AA B Spontanzauber R 2B
Dark Banishing [CSP IT] AA B Istantaneo R 2B
Dark Ritual [CSP GE] AA B Spontanzauber R B
Dark Ritual [CSP IT] AA B Istantaneo R B
Dark Ritual [CSP] AA B Instant R B
Deadly Insect [CSP] AA G Creature — Insect R 4G
Deadly Insect [CSP GE] AA G Kreatur — Insekt R 4G
Deadly Insect [CSP IT] AA G Creature — Insetto R 4G
Death Pits of Rath [8E TC Foil] AA B 结界 R 3BB
Death Pits of Rath [8E TC] AA B 结界 R 3BB
Death Pits of Rath [8E SC Foil] AA B 神器 R 3BB
Death Pits of Rath [8E SC] AA B 神器 R 3BB
Death Spark [CSP IT] AA R Istantaneo R R
Death Spark [CSP GE] AA R Spontanzauber R R
Death Spark [CSP] AA R Instant R R
Decompose [OD SC Foil] AA B 巫术 R 1B
Decompose [OD SC] AA B 巫术 R 1B
Diabolic Servitude [US SC] AA B 结界 R 3B
Disenchant [CSP IT] AA W Istantaneo R 1W
Disenchant [CSP GE] AA W Spontanzauber R 1W
Disenchant [CSP] AA W Instant R 1W
Drift of the Dead [CSP] AA B Creature — Wall R 3B
Drift of the Dead [CSP GE] AA B Kreatur — Mauer R 3B
Drift of the Dead [CSP IT] AA B Creatura — Muro R 3B
Drudge Skeletons [8E TC Foil] AA B 生物~骷髏妖 R 1B
Drudge Skeletons [9E SC] AA B 生物~骷髅妖 R 1B
Drudge Skeletons [8E TC] AA B 生物~骷髏妖 R 1B
Drudge Skeletons [8E SC Foil] AA B 生物~骷髅妖 R 1B
Drudge Skeletons [8E SC] AA B 生物~骷髅妖 R 1B
Drudge Skeletons [6E SC] AA B 生物~骷髅妖 R 1B
Drudge Skeletons [7E SC Foil] AA B 生物~骷髅妖 R 1B
Drudge Skeletons [7E SC] AA B 生物~骷髅妖 R 1B
Elite Cat Warrior [PT SC] (2) AA G 召唤生物 R 2G
Elite Cat Warrior [PT FR] (1) AA G Invocation de creáture R 2G
Elite Cat Warrior [PT SP] (1) AA G Invocar criatura R 2G
Elite Cat Warrior [PT JP] AA G クリーチャーの召喚 R 2G
Elite Cat Warrior [PT SC] (1) AA G 召唤生物 R 2G
Elite Cat Warrior [PT SP] (2) AA G Invocar criatura R 2G
Elite Cat Warrior [PT GE] (1) AA G Beschwörungszauber R 2G
Elite Cat Warrior [PT FR] (2) AA G Invocation de creáture R 2G
Elite Cat Warrior [PT TC] (2) AA G Summon Creature R 2G
Elite Cat Warrior [PT TC] (1) AA G Summon Creature R 2G
Elite Cat Warrior [PT GE] (2) AA G Beschwörungszauber R 2G
Elven Cache [PT SC] AA G 法术 R 2GG
Emcee [Unhinged Foil] AA W Creature — Human Rogue R 2W
Ertai, the Corrupted [PS TC Foil] AA M 生物~傳奇魔法師 R 2WUB
Ertai, the Corrupted [PS IT Foil] AA M Creatura — Leggenda Mago R 2WUB
Ertai, the Corrupted [PS FR Foil] AA M Creature: sorcier légendaire R 2WUB
Ertai, the Corrupted [PS GE Foil] AA M Kreatur — Zauberer, Legende R 2WUB
Ertai, the Corrupted [PS PR Foil] AA M Critaura — Mago Lenda R 2WUB
Ertai, the Corrupted [PS SC Foil] AA M 生物~傳奇魔法師 R 2WUB
Ertai, the Corrupted [PS SP Foil] AA M Creature — Hechicero R 2WUB
Ertai, the Corrupted [PS JP Foil] AA M legendario
クリーチャー ― ミノタウルス・ R 2WUB
Ertai, the Corrupted [PS Foil] AA M レジェンド
Creature — Wizard Legend R 2WUB
Essence Flare [CSP] AA U Enchantment — Aura R U
Essence Flare [CSP IT] AA U Incantesimo — Aura R U
Essence Flare [CSP GE] AA U Verzauberung — Aura R U
Famished Ghoul [OD SC Foil] AA B 生物~灵俑 R 3B
Famished Ghoul [OD SC] AA B 生物~灵俑 R 3B
Farewell to Arms [Unhinged AA B Enchantment R 1BB
Foil]
Feral Shadow [Demogame] AA B Summon Creature R 2B
Fire Ants [US SC] AA R 召唤昆虫 R 2R
Flamebreak [DS SC Foil] AA R 法术 R RRR
Flamebreak [DS SC] AA R 法术 R RRR
Forest [CSP] (3) AA L Basic Land — Forest R
Forest [CSP GE] (2) AA L Standardland — Wald R
Forest [CSP IT] (1) AA L Terra Base — Foresta R
Forest [CSP GE] (3) AA L Standardland — Wald R
Forest [CSP IT] (3) AA L Terra Base — Foresta R
Forest [CSP] (2) AA L Basic Land — Forest R
Forest [CSP IT] (2) AA L Terra Base — Foresta R
Forest [CSP] (1) AA L Basic Land — Forest R
Forest [PT SC] (4) AA L 地 R
Forest [PT SC] (3) AA L 地 R
Forest [PT SC] (2) AA L 地 R
Forest [CSP GE] (1) AA L Standardland — Wald R
Forest [PT SC] (1) AA L 地 R
Frazzled Editor [Unhinged Foil] AA R Creature — Human Bureaucrat R 1R
Fruition [PT SC] AA G 地 R G
Gangrenous Zombies [CSP GE] AA B Kreatur — Zombie R 1BB
Gangrenous Zombies [CSP] AA B Creature — Zombie R 1BB
Gangrenous Zombies [CSP IT] AA B Creatura — Zombie R 1BB
Giant Trap Door Spider [CSP] AA M Creature — Spider R 1RG
Giant Trap Door Spider [CSP AA M Kreatur — Spinne R 1RG
GE]
Giant Trap Door Spider [CSP IT] AA M Creatura — Ragno R 1RG
Gleemax [Unhinged Foil] AA A Legendary Artifact R 1000000
Goblin Mime [Unhinged Foil] AA R Creature — Goblin Mime R 1R
Gorilla Shaman [CSP IT] AA R Creatura — Sciamano R R
Gorilla Shaman [CSP GE] AA R Scimpanzè
Kreatur — Affe, Schamane R R
Gorilla Shaman [CSP] AA R Creature — Ape Shaman R R
Hand of Death [PT SP] (2) AA B Conjuro R 2B
Hand of Death [PT FR] (1) AA B Sortilège R 2B
Hand of Death [PT GE] (1) AA B Hexerei R 2B
Hand of Death [PT SP] (1) AA B Conjuro R 2B
Hand of Death [PT JP] AA B ソーサリー R 2B
Hand of Death [PT TC] (1) AA B Sorcery R 2B
Hand of Death [PT TC] (2) AA B Sorcery R 2B
Hand of Death [PT FR] (2) AA B Sortilège R 2B
Hand of Death [PT SC] (2) AA B 法术 R 2B
Hand of Death [PT SC] (1) AA B 法术 R 2B
Hand of Death [PT GE] (2) AA B Hexerei R 2B
Horned Turtle [PT SC] AA U 召唤生物 R 2U
Hulking Cyclops [PT SC] AA R 召唤生物 R 3RR
Iceberg [CSP GE] AA U Verzauberung R XUU
Iceberg [CSP IT] AA U Incantesimo R XUU
Iceberg [CSP] AA U Enchantment R XUU
Incinerate [CSP] AA R Instant R 1R
Incinerate [CSP GE] AA R Spontanzauber R 1R
Incinerate [CSP IT] AA R Istantaneo R 1R
Initiates of the Ebon Hand [5E AA B 召唤僧侣 R B
SC]
Insidious Bookworms [CSP GE] AA B Kreatur — Wurm R B
Insidious Bookworms [CSP] AA B Creature — Worm R B
Insidious Bookworms [CSP IT] AA B Creatura — Verme R B
Island [CSP GE] (1) AA L Standardland — Insel R
Island [CSP IT] (1) AA L Terra Base — Isola R
Island [CSP IT] (3) AA L Terra Base — Isola R
Island [PT SC] (2) AA L 地 R
Island [CSP GE] (3) AA L Standardland — Insel R
Island [CSP GE] (2) AA L Standardland — Insel R
Island [CSP IT] (2) AA L Terra Base — Isola R
Island [PT SC] (4) AA L 地 R
Island [CSP] (1) AA L Basic Land — Island R
Island [PT SC] (1) AA L 地 R
Island [CSP] (3) AA L Basic Land — Island R
Island [CSP] (2) AA L Basic Land — Island R
Island [PT SC] (3) AA L 地 R
Jamuraan Lion [VI TC] AA W 召喚獅子 R 2W
Jamuraan Lion [VI KO] AA W 사자의 소환 R 2W
Jamuraan Lion [VI FR] AA W Invoquer: lion R 2W
Jamuraan Lion [VI IT] AA W Evoca Leone R 2W
Jamuraan Lion [VI GE] AA W Beschwörung eines Löwen R 2W
Jamuraan Lion [VI PR] AA W Invocar Leão R 2W
Jamuraan Lion [VI SP] AA W Invocar león R 2W
Jamuraan Lion [VI JP] AA W ライオンの召喚 R 2W
Kjeldoran Dead [CSP GE] AA B Kreatur — Skelett R B
Kjeldoran Dead [CSP] AA B Creature — Skeleton R B
Kjeldoran Dead [CSP IT] AA B Creatura — Scheletro R B
Kjeldoran Elite Guard [CSP IT] AA W Creatura — Soldato Umano R 3W
Kjeldoran Elite Guard [CSP GE] AA W Kreatur — Mensch, Soldat R 3W
Kjeldoran Elite Guard [CSP] AA W Creature — Human Soldier R 3W
Kjeldoran Home Guard [CSP GE] AA W Kreatur — Mensch, Soldat R 3W
Kjeldoran Home Guard [CSP IT] AA W Creatura — Soldato Umano R 3W
Kjeldoran Home Guard [CSP] AA W Creature — Human Soldier R 3W
Kjeldoran Pride [CSP GE] AA W Verzauberung — Aura R 1W
Kjeldoran Pride [CSP IT] AA W Incantesimo — Aura R 1W
Kjeldoran Pride [CSP] AA W Enchantment — Aura R 1W
Lat-Nam's Legacy [CSP IT] AA U Istantaneo R 1U
Lat-Nam's Legacy [CSP] AA U Instant R 1U
Lat-Nam's Legacy [CSP GE] AA U Spontanzauber R 1U
Legions of Lim-Dul [CSP] AA B Creature — Zombie R 1BB
Legions of Lim-Dul [CSP IT] AA B Creatura — Zombie R 1BB
Legions of Lim-Dul [CSP GE] AA B Kreatur — Zombie R 1BB
Letter Bomb [Unhinged Foil] AA A Artifact R 6
Looming Shade [US SC] AA B 召唤阴魂 R 2B
Mana Screw [Unhinged Foil] AA A Artifact R 1
Mindstab Thrull [5E SC] AA B 召唤索尔兽 R 1BB
Mistfolk [CSP GE] AA U Kreatur — Illusion R UU
Mistfolk [CSP] AA U Creature — Illusion R UU
Mistfolk [CSP IT] AA U Creatura — Illusione R UU
Monkey Monkey Monkey AA G Creature — Ape R 3G
[Unhinged Foil]
Monstrous Growth [PT GE] (1) AA G Hexerei R 1G
Monstrous Growth [PT GE] (2) AA G Hexerei R 1G
Monstrous Growth [PT SP] (1) AA G Conjuro R 1G
Monstrous Growth [PT FR] (1) AA G Sortilège R 1G
Monstrous Growth [PT SC] (2) AA G Sorcery R 1G
Monstrous Growth [PT FR] (2) AA G Sortilège R 1G
Monstrous Growth [PT JP] AA G ソーサリー R 1G
Monstrous Growth [PT TC] (1) AA G Sorcery R 1G
Monstrous Growth [PT TC] (2) AA G Sorcery R 1G
Monstrous Growth [PT SC] (1) AA G Sorcery R 1G
Monstrous Growth [PT SP] (2) AA G Conjuro R 1G
Mountain [CSP IT] (2) AA L Terra Base — Montagna R
Mountain [CSP GE] (1) AA L Standardland — Gebirge R
Mountain [CSP IT] (3) AA L Terra Base — Montagna R
Mountain [CSP] (1) AA L Basic Land — Mountain R
Mountain [P2 SC] (1) AA L 地 R
Mountain [CSP GE] (2) AA L Standardland — Gebirge R
Mountain [CSP] (2) AA L Basic Land — Mountain R
Mountain [CSP] (3) AA L Basic Land — Mountain R
Mountain [P2 SC] (2) AA L 地 R
Mountain [P2 SC] (3) AA L 地 R
Mountain [P2 SC] (4) AA L 地 R
Mountain [CSP GE] (3) AA L Standardland — Gebirge R
Mountain [CSP IT] (1) AA L Terra Base — Montagna R
Mox Lotus [Unhinged Foil] AA A Artifact R 15
My First Tome [Unhinged Foil] AA A Artifact R 3
Necrite [5E SC] AA B 召唤索尔兽 R 1BB
No Rest for the Wicked [US SC] AA B 结界 R 1B
Orcish Healer [CSP] AA R Creature — Orc Cleric R RR
Orcish Healer [CSP GE] AA R Kreatur — Ork, Kleriker R RR
Orcish Healer [CSP IT] AA R Creatura — Chierico Orco R RR
Orcish Lumberjack [CSP] AA R Creature — Orc R R
Orcish Lumberjack [CSP GE] AA R Kreatur — Ork R R
Orcish Lumberjack [CSP IT] AA R Creatura — Orco R R
Phantasmal Fiend [CSP GE] AA B Kreatur — Illusion R 3B
Phantasmal Fiend [CSP IT] AA B Creatura — Illusione R 3B
Phantasmal Fiend [CSP] AA B Creature — Illusion R 3B
Plains [CSP] (3) AA L Basic Land — Plains R
Plains [CSP] (1) AA L Basic Land — Plains R
Plains [CSP IT] (3) AA L Terra Base — Pianura R
Plains [CSP GE] (3) AA L Standardland — Ebene R
Plains [CSP] (2) AA L Basic Land — Plains R
Plains [P2 SC] (4) AA L 地 R
Plains [P2 SC] (3) AA L 地 R
Plains [P2 SC] (2) AA L 地 R
Plains [P2 SC] (1) AA L 地 R
Plains [CSP IT] (2) AA L Terra Base — Pianura R
Plains [CSP GE] (1) AA L Standardland — Ebene R
Plains [CSP IT] (1) AA L Terra Base — Pianura R
Plains [CSP GE] (2) AA L Standardland — Ebene R
Portent [CSP IT] AA U Stregoneria R U
Portent [CSP GE] AA U Hexerei R U
Portent [CSP] AA U Sorcery R U
Prosperity [P2 SC] AA U 法术 R XU
Question Elemental? [Unhinged AA U Creature — Elemental R 2UU
Foil]
Raging Goblin [PT FR] (1) AA R Invocation de creáture R R
Raging Goblin [PT GE] (1) AA R Beschwörungszauber R R
Raging Goblin [PT GE] (2) AA R Beschwörungszauber R R
Raging Goblin [PT SP] (1) AA R Invocar criatura R R
Raging Goblin [PT FR] (2) AA R Invocation de creáture R R
Raging Goblin [PT JP] AA R クリーチャーの召喚 R R
Raging Goblin [PT TC] (1) AA R Summon Creature R R
Raging Goblin [PT TC] (2) AA R Summon Creature R R
Raging Goblin [PT SP] (2) AA R Invocar criatura R R
Raise Dead [P2 SC] AA B 法术 R B
Raise Dead [7E SC] AA B 法术 R B
Raise Dead [7E SC Foil] AA B 法术 R B
Reinforcements [CSP GE] AA W Spontanzauber R W
Reinforcements [CSP IT] AA W Istantaneo R W
Reinforcements [CSP] AA W Instant R W
Richard Garfield, Ph.D. AA U Legendary Creature — Human R 3UU
[Unhinged
Scars of theFoil]
Veteran [CSP GE] AA W Designer
Spontanzauber R 4W
Scars of the Veteran [CSP IT] AA W Istantaneo R 4W
Scars of the Veteran [CSP] AA W Instant R 4W
Scathe Zombies [7E SC Foil] AA B 生物~灵俑 R 2B
Scathe Zombies [7E SC] AA B 生物~灵俑 R 2B
Shoe Tree [Unhinged Foil] AA G Creature — Treefolk R 4G
Skull Catapult [CSP GE] AA A Artefakt R 4
Skull Catapult [CSP IT] AA A Artefatto R 4
Skull Catapult [CSP] AA A Artifact R 4
Skyship Weatherlight [PS SC AA A 傳奇神器 R 4
Foil]
Skyship Weatherlight [PS TC AA A 傳奇神器 R 4
Foil]
Skyship Weatherlight [PS JP AA A 伝説のアーティファクト R 4
Foil]
Skyship Weatherlight [PS IT AA A Artefatto Leggendario R 4
Foil]
Skyship Weatherlight [PS PR AA A Artefato Lendário R 4
Foil]
Skyship Weatherlight [PS GE AA A Legendäres Artefakt R 4
Foil]
Skyship Weatherlight [PS Foil] AA A Legendary Artifact R 4
Skyship Weatherlight [PS FR AA A Artefact légendaire R 4
Foil]
Snapping Drake [Demogame] AA U Summon Creature R 3U
Snow Devil [CSP GE] AA U Verzauberung — Aura R 1U
Snow Devil [CSP IT] AA U Incantesimo — Aura R 1U
Snow Devil [CSP] AA U Enchantment — Aura R 1U
Soul Burn [IN SC] AA B 巫术 R X2B
Soul Burn [IN Foil] AA B Sorcery R X2B
Soul Burn [CSP] AA B Sorcery R X2B
Soul Burn [CSP IT] AA B Stregoneria R X2B
Soul Burn [CSP GE] AA B Hexerei R X2B
Starlit Angel [P2 SC] AA W 召唤生物 R 3WW
Storm Crow [Demogame] AA U Summon Creature R 1U
Storm Elemental [CSP] AA U Creature — Elemental R 5U
Storm Elemental [CSP IT] AA U Creatura — Elementale R 5U
Storm Elemental [CSP GE] AA U Kreatur — Elementarwesen R 5U
Swamp [CSP GE] (3) AA L Standardland — Sumpf R
Swamp [CSP] (2) AA L Basic Land — Swamp R
Swamp [CSP] (3) AA L Basic Land — Swamp R
Swamp [CSP IT] (2) AA L Terra Base — Palude R
Swamp [CSP GE] (2) AA L Standardland — Sumpf R
Swamp [CSP IT] (1) AA L Terra Base — Palude R
Swamp [CSP GE] (1) AA L Standardland — Sumpf R
Swamp [CSP] (1) AA L Basic Land — Swamp R
Swamp [CSP IT] (3) AA L Terra Base — Palude R
Swords to Plowshares [CSP GE] AA W Spontanzauber R W
Swords to Plowshares [CSP IT] AA W Istantaneo R W
Swords to Plowshares [CSP] AA W Instant R W
Tahngarth, Talruum Hero [PS AA R 生物~传奇牛头怪 R 3RR
SC Foil]
Tahngarth, Talruum Hero [PS AA R Créature: minotaure légendaire R 3RR
FR Foil]
Tahngarth, Talruum Hero [PS AA R Kreatur — Minotaurus, Legende R 3RR
GE Foil]
Tahngarth, Talruum Hero [PS IT AA R Creature — Leggenda Minotauro R 3RR
Foil]
Tahngarth, Talruum Hero [PS AA R Criatura — Minotauro Lendário R 3RR
PR Foil]
Tahngarth, Talruum Hero [PS AA R 生物~傳奇牛頭怪 R 3RR
TC Foil]
Tahngarth, Talruum Hero [PS AA R Creature — Minotaur Legend R 3RR
Foil]
Tahngarth, Talruum Hero [PS JP AA R クリーチャー ― ミノタウルス・ R 3RR
Foil]
Taunt [P2 SC] AA U レジェンド
法术 R U
Time Machine [Unhinged Foil] AA A Artifact R 5
Tinder Wall [CSP] AA G Creature — Plant Wall R G
Tinder Wall [CSP GE] AA G Kreatur — Pflanze, Mauer R G
Tinder Wall [CSP IT] AA G Creatura — Muro Pianta R G
Unworthy Dead [US SC] AA B 召唤灵俑 R 1B
Urborg Skeleton [IN Foil] AA B Creature — Skeleton R B
Urborg Skeleton [IN SC] AA B 生物~骷髅妖 R B
Vampiric Feast [P2 SC] AA B 法术 R 5BB
Viscerid Drone [CSP GE] AA U Kreatur — Homarid, Drohne R 1U
Viscerid Drone [CSP] AA U Creature — Homarid Drone R 1U
Viscerid Drone [CSP IT] AA U Creatura — Parassita Homarid R 1U
Warrior's Charge [PT SC] (1) AA W 法术 R 2W
Warrior's Charge [PT FR] (2) AA W Sortilège R 2W
Warrior's Charge [PT FR] (1) AA W Sortilège R 2W
Warrior's Charge [PT GE] (2) AA W Hexerei R 2W
Warrior's Charge [PT SC] (2) AA W 法术 R 2W
Warrior's Charge [PT JP] AA W ソーサリー R 2W
Warrior's Charge [PT SP] (1) AA W Conjuro R 2W
Warrior's Charge [PT GE] (1) AA W Hexerei R 2W
Warrior's Charge [PT SP] (2) AA W Conjuro R 2W
Whalebone Glider [CSP] AA A Artifact R 2
Whalebone Glider [CSP IT] AA A Artefatto R 2
Whalebone Glider [CSP GE] AA A Artefakt R 2
When Fluffy Bunnies Attack AA B Instant R 3B
[Unhinged
WhisperingFoil]
Shade [OD SC Foil] AA B 生物~阴魂 R 3B
Whispering Shade [OD SC] AA B 生物~阴魂 R 3B
Wicked Pact [P2 SC] AA B 法术 R 1BB
Wings of Aesthir [CSP] AA M Enchantment — Aura R WU
Wings of Aesthir [CSP GE] AA M Verzauberung — Aura R WU
Wings of Aesthir [CSP IT] AA M Incantesimo — Aura R WU
Woolly Mammoths [CSP] AA G Creature — Elephant R 1GG
Woolly Mammoths [CSP GE] AA G Kreatur — Elefant R 1GG
Woolly Mammoths [CSP IT] AA G Creatura — Elefante R 1GG
Zombie Cannibal [OD SC] AA B 生物~灵俑 R B
Zombie Cannibal [OD SC Foil] AA B 生物~灵俑 R B
Zuran Spellcaster [CSP] AA U Creature — Human Wizard R 2U
Zuran Spellcaster [CSP IT] AA U Creatura — Mago Umano R 2U
Zuran Spellcaster [CSP GE] AA U Kreatur — Mensch, Zauberer R 2U
Absolute Grace US W Enchantment U 1W
Absolute Law US W Enchantment U 1W
Abundance US G Enchantment R 2GG
Abyssal Horror US B Creature — Horror R 4BB
Academy Researchers US U Creature — Wizards U 1UU
Acidic Soil US R Sorcery U 2R
Acridian US G Creature — Insect C 1G
Albino Troll US G Creature — Troll U 1G
Anaconda US G Creature — Snake U 3G
Angelic Chorus US W Enchantment R 3WW
Angelic Page US W Creature — Spirit C 1W
Annul US U Interrupt C U
Antagonism US R Enchantment R 3R
Arc Lightning US R Sorcery C 2R
Arcane Laboratory US U Enchantment U 2U
Argothian Elder US G Creature — Elf U 3G
Argothian Enchantress US G Creature — Enchantress R 1G
Argothian Swine US G Creature — Boars C 3G
Argothian Wurm US G Creature — Wurm R 3G
Attunement US U Enchantment R 2U
Back to Basics US U Enchantment R 2U
Barrin, Master Wizard US U Creature — Legend R 1UU
Barrin's Codex US A Artifact R 4
Bedlam US R Enchantment R 2RR
Befoul US B Sorcery C 2BB
Bereavement US B Enchantment U 1B
Blanchwood Armor US G Enchant Creature U 2G
Blanchwood Treefolk US G Creature — Treefolk C 4G
Blasted Landscape US L Land U
Blood Vassal US B Creature — Thrull C 2B
Bog Raiders US B Creature — Zombies C 2B
Brand US R Instant R R
Bravado US R Enchant Creature C 1R
Breach US B Instant C 2B
Brilliant Halo US W Enchant Creature C 1W
Bull Hippo US G Creature — Hippo U 3G
Bulwark US R Enchantment R 3RR
Cackling Fiend US B Creature — Zombie C 2BB
Carpet of Flowers US G Enchantment U G
Carrion Beetles US B Creature — Insects C B
Catalog US U Instant C 2U
Catastrophe US W Sorcery R 4WW
Cathodion US A Artifact Creature U 3
Cave Tiger US G Creature — Cat C 2G
Child of Gaea US G Creature — Elemental R 3GGG
Chimeric Staff US A Artifact R 4
Citanul Centaurs US G Creature — Centaurs R 3G
Citanul Flute US A Artifact R 5
Citanul Hierophants US G Creature — Druids R 3G
Claws of Gix US A Artifact U 0
Clear US W Instant U 1W
Cloak of Mists US U Enchant Creature C 1U
Confiscate US U Enchant Permanent U 4UU
Congregate US W Instant C 3W
Contamination US B Enchantment R 2B
Copper Gnomes US A Artifact Creature R 2
Coral Merfolk US U Creature — Merfolk C 1U
Corrupt US B Sorcery C 5B
Cradle Guard US G Creature — Treefolk U 1GG
Crater Hellion US R Creature — Beast R 4RR
Crazed Skirge US B Creature — Imp U 3B
Crosswinds US G Enchantment U 1G
Crystal Chimes US A Artifact U 3
Curfew US U Instant C U
Dark Hatchling US B Creature — Horror R 4BB
Dark Ritual US B Mana Source C B
Darkest Hour US B Enchantment R B
Defensive Formation US W Enchantment U W
Despondency US B Enchant Creature C 1B
Destructive Urge US R Enchant Creature U 1RR
Diabolic Servitude US B Enchantment U 3B
Disciple of Grace US W Creature — Cleric C 1W
Disciple of Law US W Creature — Cleric C 1W
Discordant Dirge US B Enchantment R 3BB
Disenchant US W Instant C 1W
Disorder US R Sorcery U 1R
Disruptive Student US U Creature — Wizard C 2U
Douse US U Enchantment U 2U
Dragon Blood US A Artifact U 3
Drifting Djinn US U Creature — Djinn R 4UU
Drifting Meadow US L Land C
Dromosaur US R Creature — Lizard C 2R
Duress US B Sorcery C B
Eastern Paladin US B Creature — Knight R 2BB
Electryte US R Creature — Beast R 3RR
Elite Archers US W Creature — Soldiers R 5W
Elvish Herder US G Creature — Elf C G
Elvish Lyrist US G Creature — Elf C G
Enchantment Alteration US U Instant U U
Endless Wurm US G Creature — Wurm R 3GG
Endoskeleton US A Artifact U 2
Energy Field US U Enchantment R 1U
Exhaustion US U Sorcery U 2U
Exhume US B Sorcery C 1B
Exploration US G Enchantment R G
Expunge US B Instant C 2B
Faith Healer US W Creature — Cleric R 1W
Falter US R Instant C 1R
Fault Line US R Instant R XRR
Fecundity US G Enchantment U 2G
Fertile Ground US G Enchant Land C 1G
Fiery Mantle US R Enchant Creature C 1R
Fire Ants US R Creature — Insects U 2R
Flesh Reaver US B Creature — Horror U 1B
Fluctuator US A Artifact R 2
Fog Bank US U Creature — Wall U 1U
Forest (4) US L Land C
Forest (2) US L Land C
Forest (1) US L Land C
Forest (3) US L Land C
Fortitude US G Enchant Creature C 1G
Gaea's Bounty US G Sorcery C 2G
Gaea's Cradle US L Legendary Land R
Gaea's Embrace US G Enchant Creature U 2GG
Gamble US R Sorcery R R
Gilded Drake US U Creature — Drake R 1U
Glorious Anthem US W Enchantment R 1WW
Goblin Cadets US R Creature — Goblins U R
Goblin Lackey US R Creature — Goblin U R
Goblin Matron US R Creature — Goblin C 2R
Goblin Offensive US R Sorcery U X1RR
Goblin Patrol US R Creature — Goblins C R
Goblin Raider US R Creature — Goblin C 1R
Goblin Spelunkers US R Creature — Goblins C 2R
Goblin War Buggy US R Creature — Goblin C 1R
Gorilla Warrior US G Creature — Ape C 2G
Grafted Skullcap US A Artifact R 4
Great Whale US U Creature — Whale R 5UU
Greater Good US G Enchantment R 2GG
Greener Pastures US G Enchantment R 2G
Guma US R Creature — Cat U 2R
Hawkeater Moth US G Creature — Insect U 3G
Headlong Rush US R Instant C 1R
Healing Salve US W Instant C W
Heat Ray US R Instant C XR
Herald of Serra US W Creature — Angel R 2WW
Hermetic Study US U Enchant Creature C 1U
Hibernation US U Instant U 2U
Hidden Ancients US G Enchantment U 1G
Hidden Guerrillas US G Enchantment U G
Hidden Herd US G Enchantment R G
Hidden Predators US G Enchantment R G
Hidden Spider US G Enchantment C G
Hidden Stag US G Enchantment R 1G
Hollow Dogs US B Creature — Hounds C 4B
Hopping Automaton US A Artifact Creature U 3
Horseshoe Crab US U Creature — Crab C 2U
Humble US W Instant U 1W
Hush US G Sorcery C 3G
Ill-Gotten Gains US B Sorcery R 2BB
Imaginary Pet US U Creature — Illusion R 1U
Intrepid Hero US W Creature — Soldier R 2W
Island (1) US L Land C
Island (3) US L Land C
Island (2) US L Land C
Island (4) US L Land C
Jagged Lightning US R Sorcery U 3RR
Karn, Silver Golem US A Artifact Creature — Golem R 5
Launch US U Legend
Enchant Creature C 1U
Lay Waste US R Sorcery C 3R
Lifeline US A Artifact R 5
Lightning Dragon US R Creature — Dragon R 2RR
Lilting Refrain US U Enchantment U 1U
Lingering Mirage US U Enchant Land U 1U
Looming Shade US B Creature — Shade C 2B
Lotus Blossom US A Artifact R 2
Lull US G Instant C 1G
Lurking Evil US B Enchantment R BBB
Mana Leech US B Creature — Worm U 2B
Meltdown US R Sorcery U XR
Metrognome US A Artifact R 4
Midsummer Revel US G Enchantment R 3GG
Mishra's Helix US A Artifact R 5
Mobile Fort US A Artifact Creature U 4
Monk Idealist US W Creature — Cleric U 2W
Monk Realist US W Creature — Cleric C 1W
Morphling US U Creature — Shapeshifter R 3UU
Mountain (2) US L Land C
Mountain (3) US L Land C
Mountain (1) US L Land C
Mountain (4) US L Land C
No Rest for the Wicked US B Enchantment U 1B
Noetic Scales US A Artifact R 4
Okk US R Creature — Goblin R 1R
Opal Acrolith US W Enchantment U 2W
Opal Archangel US W Enchantment R 4W
Opal Caryatid US W Enchantment C W
Opal Gargoyle US W Enchantment C 1W
Opal Titan US W Enchantment R 2WW
Oppression US B Enchantment R 1BB
Order of Yawgmoth US B Creature — Knight U 2BB
Outmaneuver US R Instant U XR
Pacifism US W Enchant Creature C 1W
Parasitic Bond US B Enchant Creature U 3B
Pariah US W Enchant Creature R 2W
Path of Peace US W Sorcery C 3W
Pegasus Charger US W Creature — Pegasus C 2W
Pendrell Drake US U Creature — Drake C 3U
Pendrell Flux US U Enchant Creature C 1U
Peregrine Drake US U Creature — Drake U 4U
Persecute US B Sorcery R 2BB
Pestilence US B Enchantment C 2BB
Phyrexian Colossus US A Artifact Creature R 7
Phyrexian Ghoul US B Creature — Zombie C 2B
Phyrexian Processor US A Artifact R 4
Phyrexian Tower US L Legendary Land R
Pit Trap US A Artifact U 2
Plains (1) US L Land C
Plains (3) US L Land C
Plains (4) US L Land C
Plains (2) US L Land C
Planar Birth US W Sorcery R 1W
Planar Void US B Enchantment U B
Polluted Mire US L Land C
Pouncing Jaguar US G Creature — Cat C G
Power Sink US U Interrupt C XU
Power Taint US U Enchant Enchantment C 1U
Presence of the Master US W Enchantment U 3W
Priest of Gix US B Creature — Minion U 2B
Priest of Titania US G Creature — Elf C 1G
Purging Scythe US A Artifact R 5
Rain of Filth US B Instant U B
Rain of Salt US R Sorcery U 4RR
Ravenous Skirge US B Creature — Imp C 2B
Raze US R Sorcery C R
Recantation US U Enchantment R 3UU
Reclusive Wight US B Creature — Minion U 3B
Redeem US W Instant U 1W
Reflexes US R Enchant Creature C R
Rejuvenate US G Sorcery C 3G
Remembrance US W Enchantment R 3W
Remote Isle US L Land C
Reprocess US B Sorcery R 2BB
Rescind US U Instant C 1UU
Retaliation US G Enchantment U 2G
Retromancer US R Creature — Viashino C 2RR
Rewind US U Interrupt C 2UU
Rumbling Crescendo US R Enchantment R 3RR
Rune of Protection: Artifacts US W Enchantment U 1W
Rune of Protection: Black US W Enchantment C 1W
Rune of Protection: Blue US W Enchantment C 1W
Rune of Protection: Green US W Enchantment C 1W
Rune of Protection: Lands US W Enchantment R 1W
Rune of Protection: Red US W Enchantment C 1W
Rune of Protection: White US W Enchantment C 1W
Sanctum Custodian US W Creature — Cleric C 2W
Sanctum Guardian US W Creature — Soldier U 1WW
Sandbar Merfolk US U Creature — Merfolk C U
Sandbar Serpent US U Creature — Serpent U 4U
Sanguine Guard US B Creature — Knight U 1BB
Scald US R Enchantment U 1R
Scoria Wurm US R Creature — Wurm R 4R
Scrap US R Instant C 2R
Seasoned Marshal US W Creature — Soldier U 2WW
Serra Avatar US W Creature — Avatar R 4WWW
Serra Zealot US W Creature — Soldier C W
Serra's Embrace US W Enchant Creature U 2WW
Serra's Hymn US W Enchantment U W
Serra's Liturgy US W Enchantment R 2WW
Serra's Sanctum US L Legendary Land R
Shimmering Barrier US W Creature — Wall U 1W
Shivan Gorge US L Legendary Land R
Shivan Hellkite US R Creature — Dragon R 5RR
Shivan Raptor US R Creature — Lizard U 2R
Shiv's Embrace US R Enchant Creature U 2RR
Show and Tell US U Sorcery R 2U
Shower of Sparks US R Instant C R
Sicken US B Enchant Creature C B
Silent Attendant US W Creature — Cleric C 2W
Skirge Familiar US B Creature — Imp U 4B
Skittering Skirge US B Creature — Imp C BB
Sleeper Agent US B Creature — Minion R B
Slippery Karst US L Land C
Smokestack US A Artifact R 4
Smoldering Crater US L Land C
Sneak Attack US R Enchantment R 3R
Somnophore US U Creature — Illusion R 2UU
Songstitcher US W Creature — Cleric U W
Soul Sculptor US W Creature — Townsfolk R 2W
Spined Fluke US B Creature — Horror U 2B
Spire Owl US U Creature — Bird C 1U
Sporogenesis US G Enchantment R 3G
Spreading Algae US G Enchant Land U G
Steam Blast US R Sorcery U 2R
Stern Proctor US U Creature — Wizard U UU
Stroke of Genius US U Instant R X2U
Sulfuric Vapors US R Enchantment R 3R
Sunder US U Instant R 3UU
Swamp (1) US L Land C
Swamp (4) US L Land C
Swamp (3) US L Land C
Swamp (2) US L Land C
Symbiosis US G Instant C 1G
Tainted Aether US B Enchantment R 2BB
Telepathy US U Enchantment U U
Temporal Aperture US A Artifact R 2
Thran Quarry US L Land R
Thran Turbine US A Artifact U 1
Thundering Giant US R Creature — Giant U 3RR
Time Spiral US U Sorcery R 4UU
Titania's Boon US G Sorcery U 3G
Titania's Chosen US G Creature — Elf U 2G
Tolarian Academy US L Legendary Land R
Tolarian Winds US U Instant C 1U
Torch Song US R Enchantment U 2R
Treefolk Seedlings US G Creature — Treefolk U 2G
Treetop Rangers US G Creature — Elves C 2G
Turnabout US U Instant U 2UU
Umbilicus US A Artifact R 4
Unnerve US B Sorcery C 3B
Unworthy Dead US B Creature — Skeletons C 1B
Urza's Armor US A Artifact U 6
Vampiric Embrace US B Enchant Creature U 2BB
Vebulid US B Creature — Horror R B
Veil of Birds US U Enchantment C U
Veiled Apparition US U Enchantment U 1U
Veiled Crocodile US U Enchantment R 2U
Veiled Sentry US U Enchantment U U
Veiled Serpent US U Enchantment C 2U
Venomous Fangs US G Enchant Creature C 2G
Vernal Bloom US G Enchantment R 3G
Viashino Outrider US R Creature — Viashino C 2R
Viashino Runner US R Creature — Viashino C 3R
Viashino Sandswimmer US R Creature — Viashino R 2RR
Viashino Weaponsmith US R Creature — Viashino C 3R
Victimize US B Sorcery U 2B
Vile Requiem US B Enchantment U 2BB
Voice of Grace US W Creature — Angel U 3W
Voice of Law US W Creature — Angel U 3W
Voltaic Key US A Artifact U 1
Vug Lizard US R Creature — Lizard U 1RR
Wall of Junk US A Artifact Creature U 2
War Dance US G Enchantment U G
Waylay US W Instant U 2W
Western Paladin US B Creature — Knight R 2BB
Whetstone US A Artifact R 3
Whirlwind US G Sorcery R 2GG
Wild Dogs US G Creature — Hounds C G
Wildfire US R Sorcery R 4RR
Windfall US U Sorcery U 2U
Winding Wurm US G Creature — Wurm C 4G
Wirecat US A Artifact Creature U 4
Witch Engine US B Creature — Horror R 5B
Wizard Mentor US U Creature — Wizard C 2U
Worn Powerstone US A Artifact U 3
Worship US W Enchantment R 3W
Yawgmoth's Edict US B Enchantment U 1B
Yawgmoth's Will US B Sorcery R 2B
Zephid US U Creature — Illusion R 4UU
Zephid's Embrace US U Enchant Creature U 2UU
Ashnod's Coupon UG A Artifact R 0
B.F.M. (Big Furry Monster) (2) UG B Summon The Biggest, Baddest, R BBBBBBBBBBBBBBB
B.F.M. (Big Furry Monster) (1) UG B Nastiest,
Creature —Scariest Creature You'll
The Biggest, R
Blacker Lotus UG A Baddest,
Artifact N R 0
Bronze Calendar UG A Artifact U 4
Bureaucracy UG U Enchantment R 3UU
Burning Cinder Fury of Crimson UG R Enchantment R 3R
Chaos Fire Carapace
Cardboard UG G Enchant Creature R 5G
Censorship UG U Enchantment U U
Chaos Confetti UG A Artifact C 4
Charm School UG W Enchant Player U 2W
Checks and Balances UG U Enchantment U 2U
Chicken a la King UG U Creature — Chicken R 1UU
Chicken Egg UG R Creature — Egg C 1R
Clam Session UG U Creature — Clamfolk C 1UU
Clambassadors UG U Creature — Clamfolk C 3U
Clam-I-Am UG U Creature — Clamfolk C 2U
Clay Pigeon UG A Artifact Creature U 3
Common Courtesy UG U Enchantment U 2UU
Deadhead UG B Creature — Zombie C 3B
Denied! UG U Interrupt C U
Double Cross UG B Sorcery C 3BB
Double Deal UG R Sorcery C 4R
Double Dip UG W Instant C 4W
Double Play UG G Sorcery C 3GG
Double Take UG U Instant C 3UU
Elvish Impersonators UG G Creature — Elves C 3G
Flock of Rabid Sheep UG G Sorcery U XGG
Forest UG L Land C
Fowl Play UG U Enchant Creature C 2U
Free-for-All UG U Enchantment R 3U
Free-Range Chicken UG G Creature — Chicken C 3G
Gerrymandering UG G Sorcery U 2G
Get a Life UG W Instant U W
Ghazban Ogress UG G Creature — Ogre C G
Giant Fan UG A Artifact R 4
Goblin UG R Token C
Goblin Bookie UG R Creature — Goblin C R
Goblin Bowling Team UG R Creature — Goblins C 3R
Goblin Tutor UG R Instant U R
Growth Spurt UG G Instant C 1G
Gus UG G Creature — Gus C 2G
Handcuffs UG B Enchantment U 3BB
Hungry Hungry Heifer UG G Creature — Cow U 2G
Hurloon Wrangler UG R Creature — Minotaur C 2R
I'm Rubber, You're Glue UG W Enchantment R WW
Incoming! UG G Sorcery R 4GGGG
Infernal Spawn of Evil UG B Creature — (Demon) Beast R 6BBB
Island UG L Land C
Jack-in-the-Mox UG A Artifact R 0
Jalum Grifter UG R Creature — Legend R 3RR
Jester's Sombrero UG A Artifact R 2
Jumbo Imp UG B Creature — Imp U 2B
Knight of the Hokey Pokey UG W Creature — Knight C WW
Krazy Kow UG R Creature — Cow C 3R
Landfill UG R Sorcery R 4R
Lexivore UG W Creature — Beast U 3W
Look at Me, I'm the DCI UG W Sorcery R 5WW
Mesa Chicken UG W Creature — Chicken C WW
Mine, Mine, Mine! UG G Enchantment R 4GG
Mirror Mirror UG A Artifact R 7
Miss Demeanor UG W Creature — Lady of Proper U 3W
Mountain UG L Etiquette
Land C
Once More with Feeling UG W Sorcery R WWWW
Organ Harvest UG B Sorcery C B
Ow UG B Enchantment R B
Paper Tiger UG A Artifact Creature C 4
Pegasus UG W Token C
Plains UG L Land C
Poultrygeist UG B Creature — Chicken C 2B
Prismatic Wardrobe UG W Sorcery C W
Psychic Network UG U Enchantment R U
Ricochet UG R Enchantment U R
Rock Lobster UG A Artifact Creature C 4
Scissors Lizard UG A Artifact Creature C 4
Sex Appeal UG W Instant C W
Sheep UG G Token C
Soldier UG W Token C
Sorry UG U Enchantment U UU
Spark Fiend UG R Creature — Beast R 4R
Spatula of the Ages UG A Artifact U 4
Squirrel UG G Token C
Squirrel Farm UG G Enchantment R 2G
Strategy, Schmategy UG R Sorcery R 1R
Swamp UG L Land C
Team Spirit UG G Instant C 2G
Temp of the Damned UG B Creature — Zombie C 2B
The Cheese Stands Alone UG W Enchantment R 4WW
The Ultimate Nightmare of UG R Sorcery U XYZRR
Wizards of the Gamer
Timmy, Power Coast(R) UG G Creature — Legend R 2GG
Urza's Contact Lenses UG A Artifact U 0
Urza's Science Fair Project UG A Artifact Creature U 6
Volrath's Motion Sensor UG B Enchant Player U B
Zombie UG B Token C
Abyssal Nightstalker P2 B Creature — Nightstalker U 3B
Air Elemental P2 U Creature — Elemental U 3UU
Alaborn Cavalier P2 W Creature — Knight U 2WW
Alaborn Grenadier P2 W Creature — Soldier C WW
Alaborn Musketeer P2 W Creature — Soldier C 1W
Alaborn Trooper P2 W Creature — Soldier C 2W
Alaborn Veteran P2 W Creature — Knight R 2W
Alaborn Zealot P2 W Creature — Soldier U W
Alluring Scent P2 G Sorcery R 1GG
Ancient Craving P2 B Sorcery R 3B
Angel of Fury P2 W Creature — Angel R 4WW
Angel of Mercy P2 W Creature — Angel U 4W
Angelic Blessing P2 W Sorcery C 2W
Angelic Wall P2 W Creature — Wall C 1W
Apprentice Sorcerer P2 U Creature — Wizard U 2U
Archangel P2 W Creature — Angel R 5WW
Armageddon P2 W Sorcery R 3W
Armored Galleon P2 U Creature — Ship U 4U
Armored Griffin P2 W Creature — Griffin U 3W
Barbtooth Wurm P2 G Creature — Wurm C 5G
Bargain P2 W Sorcery U 2W
Bear Cub P2 G Creature — Bear C 1G
Bee Sting P2 G Sorcery U 3G
Blaze P2 R Sorcery U XR
Bloodcurdling Scream P2 B Sorcery U XB
Breath of Life P2 W Sorcery C 3W
Brimstone Dragon P2 R Creature — Dragon R 6RR
Brutal Nightstalker P2 B Creature — Nightstalker U 3BB
Chorus of Woe P2 B Sorcery C B
Coastal Wizard P2 U Creature — Wizard R 2UU
Coercion P2 B Sorcery U 2B
Cruel Edict P2 B Sorcery C 1B
Cunning Giant P2 R Creature — Giant R 5R
Dakmor Bat P2 B Creature — Bat C 1B
Dakmor Plague P2 B Sorcery U 3BB
Dakmor Scorpion P2 B Creature — Scorpion C 1B
Dakmor Sorceress P2 B Creature — Wizard R 5B
Dark Offering P2 B Sorcery U 4BB
Deathcoil Wurm P2 G Creature — Wurm R 6GG
Deep Wood P2 G Sorcery U 1G
Deja Vu P2 U Sorcery C 2U
Denizen of the Deep P2 U Creature — Serpent R 6UU
Earthquake P2 R Sorcery R XR
Exhaustion P2 U Sorcery R 2U
Extinguish P2 U Sorcery C 1U
Eye Spy P2 U Sorcery U U
False Summoning P2 U Sorcery C 1U
Festival of Trokin P2 W Sorcery C W
Forest (1) P2 L Land C
Forest (2) P2 L Land C
Forest (3) P2 L Land C
Foul Spirit P2 B Creature — Spirit U 2B
Goblin Cavaliers P2 R Creature — Goblins C 2R
Goblin Firestarter P2 R Creature — Goblin U R
Goblin General P2 R Creature — Goblin R 1RR
Goblin Glider P2 R Creature — Goblin C 1R
Goblin Lore P2 R Sorcery U 1R
Goblin Matron P2 R Creature — Goblin U 2R
Goblin Mountaineer P2 R Creature — Goblin C R
Goblin Piker P2 R Creature — Goblin C 1R
Goblin Raider P2 R Creature — Goblin C 1R
Goblin War Cry P2 R Sorcery U 2R
Goblin War Strike P2 R Sorcery C R
Golden Bear P2 G Creature — Bear C 3G
Hand of Death P2 B Sorcery C 2B
Harmony of Nature P2 G Sorcery U 2G
Hidden Horror P2 B Creature — Horror R 1BB
Hurricane P2 G Sorcery R XG
Ironhoof Ox P2 G Creature — Ox U 3GG
Island (2) P2 L Land C
Island (1) P2 L Land C
Island (3) P2 L Land C
Jagged Lightning P2 R Sorcery U 3RR
Just Fate P2 W Sorcery R 2W
Kiss of Death P2 B Sorcery U 4BB
Lava Axe P2 R Sorcery C 4R
Lone Wolf P2 G Creature — Wolf U 2G
Lurking Nightstalker P2 B Creature — Nightstalker C BB
Lynx P2 G Creature — Cat C 1G
Magma Giant P2 R Creature — Giant R 5RR
Mind Rot P2 B Sorcery C 2B
Moaning Spirit P2 B Creature — Spirit C 2B
Monstrous Growth P2 G Sorcery C 1G
Mountain (3) P2 L Land C
Mountain (2) P2 L Land C
Mountain (1) P2 L Land C
Muck Rats P2 B Creature — Rats C B
Mystic Denial P2 U Sorcery U 1UU
Natural Spring P2 G Sorcery C 3GG
Nature's Lore P2 G Sorcery C 1G
Nightstalker Engine P2 B Creature — Nightstalker R 4B
Norwood Archers P2 G Creature — Elves C 3G
Norwood Priestess P2 G Creature — Elf R 2GG
Norwood Ranger P2 G Creature — Elf C G
Norwood Riders P2 G Creature — Elves C 3G
Norwood Warrior P2 G Creature — Elf C 2G
Obsidian Giant P2 R Creature — Giant U 4R
Ogre Arsonist P2 R Creature — Ogre U 4R
Ogre Berserker P2 R Creature — Ogre C 4R
Ogre Taskmaster P2 R Creature — Ogre U 3R
Ogre Warrior P2 R Creature — Ogre C 3R
Path of Peace P2 W Sorcery C 3W
Piracy P2 U Sorcery R UU
Plains (3) P2 L Land C
Plains (1) P2 L Land C
Plains (2) P2 L Land C
Plated Wurm P2 G Creature — Wurm C 4G
Predatory Nightstalker P2 B Creature — Nightstalker U 3BB
Prowling Nightstalker P2 B Creature — Nightstalker C 3B
Raging Goblin P2 R Creature — Goblin C R
Raiding Nightstalker P2 B Creature — Nightstalker C 2B
Rain of Daggers P2 B Sorcery R 4BB
Raise Dead P2 B Sorcery C B
Rally the Troops P2 W Sorcery U W
Ravenous Rats P2 B Creature — Rats C 1B
Razorclaw Bear P2 G Creature — Bear R 2GG
Relentless Assault P2 R Sorcery R 2RR
Remove P2 U Sorcery U U
Renewing Touch P2 G Sorcery U G
Return of the Nightstalkers P2 B Sorcery R 5BB
Righteous Charge P2 W Sorcery C 1WW
Righteous Fury P2 W Sorcery R 4WW
River Bear P2 G Creature — Bear U 3G
Salvage P2 G Sorcery C G
Screeching Drake P2 U Creature — Drake C 3U
Sea Drake P2 U Creature — Drake U 2U
Sleight of Hand P2 U Sorcery C U
Spitting Earth P2 R Sorcery C 1R
Steam Catapult P2 W Creature — Soldiers R 3WW
Steam Frigate P2 U Creature — Ship C 2U
Stone Rain P2 R Sorcery C 2R
Swamp (2) P2 L Land C
Swamp (1) P2 L Land C
Swamp (3) P2 L Land C
Swarm of Rats P2 B Creature — Rats C 1B
Sylvan Basilisk P2 G Creature — Basilisk R 3GG
Sylvan Yeti P2 G Creature — Beast R 2GG
Talas Air Ship P2 U Creature — Ship C 3U
Talas Explorer P2 U Creature — Merchant C 1U
Talas Merchant P2 U Creature — Merchant C 1U
Talas Researcher P2 U Creature — Wizard R 4U
Talas Scout P2 U Creature — Pirate C 1U
Talas Warrior P2 U Creature — Pirate R 1UU
Temple Acolyte P2 W Creature — Cleric C 1W
Temple Elder P2 W Creature — Cleric U 2W
Temporal Manipulation P2 U Sorcery R 3UU
Theft of Dreams P2 U Sorcery U 2U
Tidal Surge P2 U Sorcery C 1U
Time Ebb P2 U Sorcery C 2U
Touch of Brilliance P2 U Sorcery C 3U
Town Sentry P2 W Creature — Soldier C 2W
Tree Monkey P2 G Creature — Monkey C G
Tremor P2 R Sorcery C R
Trokin High Guard P2 W Creature — Knight C 3W
Undo P2 U Sorcery U 1UU
Untamed Wilds P2 G Sorcery U 2G
Vampiric Spirit P2 B Creature — Spirit R 2BB
Vengeance P2 W Sorcery U 3W
Volcanic Hammer P2 R Sorcery C 1R
Volunteer Militia P2 W Creature — Soldier C W
Warrior's Stand P2 W Sorcery U 1W
Wild Griffin P2 W Creature — Griffin C 2W
Wild Ox P2 G Creature — Ox U 3G
Wildfire P2 R Sorcery R 4RR
Wind Sail P2 U Sorcery C 1U
Aether Tide EX U Sorcery C XU
Allay EX W Instant C 1W
Anarchist EX R Creature — Townsfolk C 4R
Angelic Blessing EX W Sorcery C 2W
Avenging Druid EX G Creature — Druid C 2G
Bequeathal EX G Enchant Creature C G
Carnophage EX B Creature — Zombie C B
Cartographer EX G Creature — Townsfolk U 2G
Cat Burglar EX B Creature — Minion C 3B
Cataclysm EX W Sorcery R 2WW
Charging Paladin EX W Creature — Knight C 2W
Cinder Crawler EX R Creature — Salamander C 1R
City of Traitors EX L Land R
Coat of Arms EX A Artifact R 5
Convalescence EX W Enchantment R 1W
Crashing Boars EX G Creature — Boars U 3GG
Culling the Weak EX B Mana Source C B
Cunning EX U Enchant Creature C 1U
Curiosity EX U Enchant Creature U U
Cursed Flesh EX B Enchant Creature C B
Dauthi Cutthroat EX B Creature — Minion U 1B
Dauthi Jackal EX B Creature — Hound C 2B
Dauthi Warlord EX B Creature — Soldier U 1B
Death's Duet EX B Sorcery C 2B
Dizzying Gaze EX R Enchant Creature C R
Dominating Licid EX U Creature — Licid R 1UU
Elven Palisade EX G Enchantment U G
Elvish Berserker EX G Creature — Elf C G
Entropic Specter EX B Creature — Spirit R 3BB
Ephemeron EX U Creature — Illusion R 4UU
Equilibrium EX U Enchantment R 1UU
Erratic Portal EX A Artifact R 4
Ertai, Wizard Adept EX U Creature — Legend R 2U
Exalted Dragon EX W Creature — Dragon R 4WW
Fade Away EX U Sorcery C 2U
Fighting Chance EX R Instant R R
Flowstone Flood EX R Sorcery U 3R
Forbid EX U Interrupt U 1UU
Fugue EX B Sorcery U 3BB
Furnace Brood EX R Creature — Elementals C 3R
Grollub EX B Creature — Beast C 2B
Hatred EX B Instant R 3BB
High Ground EX W Enchantment U W
Jackalope Herd EX G Creature — Beasts C 3G
Keeper of the Beasts EX G Creature — Wizard U GG
Keeper of the Dead EX B Creature — Wizard U BB
Keeper of the Flame EX R Creature — Wizard U RR
Keeper of the Light EX W Creature — Wizard U WW
Keeper of the Mind EX U Creature — Wizard U UU
Killer Whale EX U Creature — Whale U 3UU
Kor Chant EX W Instant C 2W
Limited Resources EX W Enchantment R W
Mage il-Vec EX R Creature — Wizard C 2R
Mana Breach EX U Enchantment U 2U
Manabond EX G Enchantment R G
Maniacal Rage EX R Enchant Creature C 1R
Medicine Bag EX A Artifact U 3
Memory Crystal EX A Artifact R 3
Merfolk Looter EX U Creature — Merfolk C 1U
Mind Maggots EX B Creature — Insects U 3B
Mind over Matter EX U Enchantment R 2UUUU
Mindless Automaton EX A Artifact Creature R 4
Mirozel EX U Creature — Illusion U 3U
Mirri, Cat Warrior EX G Creature — Cat Warrior Legend R 1GG
Mogg Assassin EX R Creature — Goblin U 2R
Monstrous Hound EX R Creature — Hound R 3R
Nausea EX B Sorcery C 1B
Necrologia EX B Instant U 3BB
Null Brooch EX A Artifact R 4
Oath of Druids EX G Enchantment R 1G
Oath of Ghouls EX B Enchantment R 1B
Oath of Lieges EX W Enchantment R 1W
Oath of Mages EX R Enchantment R 1R
Oath of Scholars EX U Enchantment R 3U
Ogre Shaman EX R Creature — Ogre R 3RR
Onslaught EX R Enchantment C R
Paladin en-Vec EX W Creature — Knight R 1WW
Pandemonium EX R Enchantment R 3R
Paroxysm EX R Enchant Creature U 1R
Peace of Mind EX W Enchantment U 1W
Pegasus Stampede EX W Sorcery U 1W
Penance EX W Enchantment U 2W
Pit Spawn EX B Creature — Beast R 4BBB
Plaguebearer EX B Creature — Zombie R 1B
Plated Rootwalla EX G Creature — Lizard C 4G
Predatory Hunger EX G Enchant Creature C G
Price of Progress EX R Instant U 1R
Pygmy Troll EX G Creature — Troll C 1G
Rabid Wolverines EX G Creature — Wolverine C 3GG
Raging Goblin EX R Creature — Goblin C R
Ravenous Baboons EX R Creature — Apes R 3R
Reaping the Rewards EX W Instant C W
Reckless Ogre EX R Creature — Ogre C 3R
Reclaim EX G Instant C G
Reconnaissance EX W Enchantment U W
Recurring Nightmare EX B Enchantment R 2B
Resuscitate EX G Instant U 1G
Robe of Mirrors EX U Enchant Creature C U
Rootwater Alligator EX G Creature — Alligator C 3G
Rootwater Mystic EX U Creature — Merfolk C U
Sabertooth Wyvern EX R Creature — Drake U 4R
Scalding Salamander EX R Creature — Salamander U 2R
Scare Tactics EX B Instant C B
School of Piranha EX U Creature — Fish C 1U
Scrivener EX U Creature — Townsfolk U 4U
Seismic Assault EX R Enchantment R RRR
Shackles EX W Enchant Creature C 2W
Shattering Pulse EX R Instant C 1R
Shield Mate EX W Creature — Soldier C W
Skyshaper EX A Artifact U 2
Skyshroud Elite EX G Creature — Elves U G
Skyshroud War Beast EX G Creature — Beast R 1G
Slaughter EX B Instant U 2BB
Soltari Visionary EX W Creature — Cleric C 1WW
Song of Serenity EX G Enchantment U 1G
Sonic Burst EX R Instant C 1R
Soul Warden EX W Creature — Cleric C W
Spellbook EX A Artifact U 0
Spellshock EX R Enchantment U 2R
Sphere of Resistance EX A Artifact R 2
Spike Cannibal EX B Creature — Spike U 1BB
Spike Hatcher EX G Creature — Spike R 6G
Spike Rogue EX G Creature — Spike U 1GG
Spike Weaver EX G Creature — Spike R 2GG
Standing Troops EX W Creature — Soldiers C 2W
Survival of the Fittest EX G Enchantment R 1G
Thalakos Drifters EX U Creature — Townsfolk R 2UU
Thalakos Scout EX U Creature — Soldier C 2U
Theft of Dreams EX U Sorcery C 2U
Thopter Squadron EX A Artifact Creature R 5
Thrull Surgeon EX B Creature — Thrull C 1B
Transmogrifying Licid EX A Artifact Creature U 3
Treasure Hunter EX W Creature — Townsfolk U 2W
Treasure Trove EX U Enchantment U 2UU
Vampire Hounds EX B Creature — Hounds C 2B
Volrath's Dungeon EX B Enchantment R 2BB
Wall of Nets EX W Creature — Wall R 1WW
Wayward Soul EX U Creature — Spirit C 2UU
Welkin Hawk EX W Creature — Bird C 1W
Whiptongue Frog EX U Creature — Frog C 2U
Wood Elves EX G Creature — Elves C 2G
Workhorse EX A Artifact Creature R 6
Zealots en-Dal EX W Creature — Soldiers U 3W
Acidic Sliver SH M Creature — Sliver U BR
Amok SH R Enchantment R 1R
Awakening SH G Enchantment R 2GG
Bandage SH W Instant C W
Bottomless Pit SH B Enchantment U 1BB
Brush With Death SH B Sorcery C 2B
Bullwhip SH A Artifact U 4
Burgeoning SH G Enchantment R G
Calming Licid SH W Creature — Licid U 2W
Cannibalize SH B Sorcery C 1B
Carnassid SH G Creature — Beast R 4GG
Change of Heart SH W Instant C W
Cloud Spirit SH U Creature — Spirit C 2U
Constant Mists SH G Instant U 1G
Contemplation SH W Enchantment U 1WW
Contempt SH U Enchant Creature C 1U
Conviction SH W Enchant Creature C 1W
Convulsing Licid SH R Creature — Licid U 2R
Corrupting Licid SH B Creature — Licid U 2B
Craven Giant SH R Creature — Giant C 2R
Crossbow Ambush SH G Instant C G
Crovax the Cursed SH B Creature — Legend R 2BB
Crystalline Sliver SH M Creature — Sliver U WU
Dauthi Trapper SH B Creature — Minion U 2B
Death Stroke SH B Sorcery C BB
Dream Halls SH U Enchantment R 3UU
Dream Prowler SH U Creature — Illusion C 2UU
Duct Crawler SH R Creature — Insect C R
Dungeon Shade SH B Creature — Spirit C 3B
Elven Rite SH G Sorcery U 1G
Endangered Armodon SH G Creature — Elephant C 2GG
Ensnaring Bridge SH A Artifact R 3
Evacuation SH U Instant R 3UU
Fanning the Flames SH R Sorcery U XRR
Flame Wave SH R Sorcery U 3RRRR
Fling SH R Instant C 1R
Flowstone Blade SH R Enchant Creature C R
Flowstone Hellion SH R Creature — Beast U 4R
Flowstone Mauler SH R Creature — Beast R 4RR
Flowstone Shambler SH R Creature — Beast C 2R
Foul Imp SH B Creature — Imp C BB
Furnace Spirit SH R Creature — Spirit C 2R
Gliding Licid SH U Creature — Licid U 2U
Grave Pact SH B Enchantment R 1BBB
Hammerhead Shark SH U Creature — Fish C 1U
Heartstone SH A Artifact U 3
Heat of Battle SH R Enchantment U 1R
Hermit Druid SH G Creature — Druid R 1G
Hesitation SH U Enchantment U 1U
Hibernation Sliver SH M Creature — Sliver U UB
Hidden Retreat SH W Enchantment R 2W
Honor Guard SH W Creature — Soldier C W
Horn of Greed SH A Artifact R 3
Hornet Cannon SH A Artifact U 4
Intruder Alarm SH U Enchantment R 2U
Invasion Plans SH R Enchantment R 2R
Jinxed Ring SH A Artifact R 2
Lab Rats SH B Sorcery C B
Lancers en-Kor SH W Creature — Soldiers U 3WW
Leap SH U Instant C U
Lowland Basilisk SH G Creature — Basilisk C 2G
Mana Leak SH U Interrupt C 1U
Mask of the Mimic SH U Instant U U
Megrim SH B Enchantment U 2B
Mind Games SH U Instant C U
Mind Peel SH B Sorcery U B
Mindwarper SH B Creature — Spirit R 2BB
Mob Justice SH R Sorcery C 1R
Mogg Bombers SH R Creature — Goblins C 3R
Mogg Flunkies SH R Creature — Goblins C 1R
Mogg Infestation SH R Sorcery R 3RR
Mogg Maniac SH R Creature — Goblin U 1R
Morgue Thrull SH B Creature — Thrull C 2B
Mortuary SH B Enchantment R 3B
Mox Diamond SH A Artifact R 0
Mulch SH G Sorcery C 1G
Nomads en-Kor SH W Creature — Soldiers C W
Overgrowth SH G Enchant Land C 2G
Portcullis SH A Artifact R 4
Primal Rage SH G Enchantment U 1G
Provoke SH G Instant C 1G
Pursuit of Knowledge SH W Enchantment R 3W
Rabid Rats SH B Creature — Rat C 1B
Ransack SH U Sorcery U 3U
Rebound SH U Interrupt U 1U
Reins of Power SH U Instant R 2UU
Revenant SH B Creature — Spirit R 4B
Rolling Stones SH W Enchantment R 1W
Ruination SH R Sorcery R 3R
Sacred Ground SH W Enchantment R 1W
Samite Blessing SH W Enchant Creature C W
Scapegoat SH W Instant U W
Seething Anger SH R Sorcery C R
Serpent Warrior SH B Creature — Soldier C 2B
Shaman en-Kor SH W Creature — Cleric R 1W
Shard Phoenix SH R Creature — Phoenix R 4R
Shifting Wall SH A Artifact Creature U X
Shock SH R Instant C R
Sift SH U Sorcery C 3U
Silver Wyvern SH U Creature — Drake R 3UU
Skeleton Scavengers SH B Creature — Skeletons R 2B
Skyshroud Archer SH G Creature — Elf C G
Skyshroud Falcon SH W Creature — Bird C 1W
Skyshroud Troopers SH G Creature — Elves C 3G
Sliver Queen SH M Creature — Legend R WUBRG
Smite SH W Instant C W
Soltari Champion SH W Creature — Soldier R 2W
Spike Breeder SH G Creature — Spike R 3G
Spike Colony SH G Creature — Spike C 4G
Spike Feeder SH G Creature — Spike U 1GG
Spike Soldier SH G Creature — Spike U 2GG
Spike Worker SH G Creature — Spike C 2G
Spindrift Drake SH U Creature — Drake C U
Spined Sliver SH M Creature — Sliver U RG
Spined Wurm SH G Creature — Wurm C 4G
Spirit en-Kor SH W Creature — Spirit C 3W
Spitting Hydra SH R Creature — Hydra R 3RR
Stronghold Assassin SH B Creature — Assassin R 1BB
Stronghold Taskmaster SH B Creature — Minion U 2BB
Sword of the Chosen SH A Legendary Artifact R 2
Temper SH W Instant U X1W
Tempting Licid SH G Creature — Licid U 2G
Thalakos Deceiver SH U Creature — Wizard R 3U
Tidal Surge SH U Sorcery C 1U
Tidal Warrior SH U Creature — Merfolk C U
Torment SH B Enchant Creature C 1B
Tortured Existence SH B Enchantment C B
Venerable Monk SH W Creature — Cleric C 2W
Verdant Touch SH G Sorcery R 1G
Victual Sliver SH M Creature — Sliver U GW
Volrath's Gardens SH G Enchantment R 1G
Volrath's Laboratory SH A Artifact R 5
Volrath's Shapeshifter SH U Creature — Shapeshifter R 1UU
Volrath's Stronghold SH L Legendary Land R
Walking Dream SH U Creature — Illusion U 3U
Wall of Blossoms SH G Creature — Wall U 1G
Wall of Essence SH W Creature — Wall U 1W
Wall of Razors SH R Creature — Wall U 1R
Wall of Souls SH B Creature — Wall U 1B
Wall of Tears SH U Creature — Wall U 1U
Warrior Angel SH W Creature — Angel R 4WW
Warrior en-Kor SH W Creature — Knight U WW
Youthful Knight SH W Creature — Knight C 1W
Abandon Hope TE B Sorcery U X1B
Advance Scout TE W Creature — Soldier C 1W
Aftershock TE R Sorcery C 2RR
Altar of Dementia TE A Artifact R 2
Aluren TE G Enchantment R 2GG
Ancient Runes TE R Enchantment U 2R
Ancient Tomb TE L Land U
Angelic Protector TE W Creature — Angel U 3W
Anoint TE W Instant C W
Apes of Rath TE G Creature — Apes U 2GG
Apocalypse TE R Sorcery R 2RRR
Armor Sliver TE W Creature — Sliver U 2W
Armored Pegasus TE W Creature — Pegasus C 1W
Auratog TE W Creature — Atog R 1W
Avenging Angel TE W Creature — Angel R 3WW
Barbed Sliver TE R Creature — Sliver U 2R
Bayou Dragonfly TE G Creature — Insect C 1G
Bellowing Fiend TE B Creature — Spirit R 4B
Benthic Behemoth TE U Creature — Serpent R 5UUU
Blood Frenzy TE R Instant C 1R
Blood Pet TE B Creature — Thrull C B
Boil TE R Instant U 3R
Booby Trap TE A Artifact R 6
Bottle Gnomes TE A Artifact Creature U 3
Bounty Hunter TE B Creature — Minion R 2BB
Broken Fall TE G Enchantment C 2G
Caldera Lake TE L Land R
Canopy Spider TE G Creature — Spider C 1G
Canyon Drake TE R Creature — Drake R 2RR
Canyon Wildcat TE R Creature — Cat C 1R
Capsize TE U Instant C 1UU
Carrionette TE B Creature — Skeleton R 1B
Chaotic Goo TE R Creature — Ooze R 2RR
Charging Rhino TE G Creature — Rhino U 3GG
Chill TE U Enchantment U 1U
Choke TE G Enchantment U 2G
Cinder Marsh TE L Land U
Circle of Protection: Black TE W Enchantment C 1W
Circle of Protection: Blue TE W Enchantment C 1W
Circle of Protection: Green TE W Enchantment C 1W
Circle of Protection: Red TE W Enchantment C 1W
Circle of Protection: Shadow TE W Enchantment C 1W
Circle of Protection: White TE W Enchantment C 1W
Clergy en-Vec TE W Creature — Cleric C 1W
Clot Sliver TE B Creature — Sliver C 1B
Cloudchaser Eagle TE W Creature — Bird C 3W
Coercion TE B Sorcery C 2B
Coffin Queen TE B Creature — Wizard R 2B
Coiled Tinviper TE A Artifact Creature C 3
Cold Storage TE A Artifact R 4
Commander Greven il-Vec TE B Creature — Legend R 3BBB
Corpse Dance TE B Instant R 2B
Counterspell TE U Interrupt C UU
Crazed Armodon TE G Creature — Elephant R 2GG
Crown of Flames TE R Enchant Creature C R
Cursed Scroll TE A Artifact R 1
Dark Banishing TE B Instant C 2B
Dark Ritual TE B Mana Source C B
Darkling Stalker TE B Creature — Spirit C 3B
Dauthi Embrace TE B Enchantment U 2B
Dauthi Ghoul TE B Creature — Zombie U 1B
Dauthi Horror TE B Creature — Beast C 1B
Dauthi Marauder TE B Creature — Minion C 2B
Dauthi Mercenary TE B Creature — Knight U 2B
Dauthi Mindripper TE B Creature — Minion U 3B
Dauthi Slayer TE B Creature — Soldier C BB
Deadshot TE R Sorcery R 3R
Death Pits of Rath TE B Enchantment R 3BB
Diabolic Edict TE B Instant C 1B
Dirtcowl Wurm TE G Creature — Wurm R 4G
Disenchant TE W Instant C 1W
Dismiss TE U Interrupt U 2UU
Disturbed Burial TE B Sorcery C 1B
Dracoplasm TE M Creature — Shapeshifter R UR
Dread of Night TE B Enchantment U B
Dream Cache TE U Sorcery C 2U
Dregs of Sorrow TE B Sorcery R X4B
Duplicity TE U Enchantment R 3UU
Earthcraft TE G Enchantment R 1G
Echo Chamber TE A Artifact R 4
Eladamri, Lord of Leaves TE G Creature — Legend R GG
Eladamri's Vineyard TE G Enchantment R G
Elite Javelineer TE W Creature — Soldier C 2W
Elven Warhounds TE G Creature — Hounds R 3G
Elvish Fury TE G Instant C G
Emerald Medallion TE A Artifact R 2
Emmessi Tome TE A Artifact R 4
Endless Scream TE B Enchant Creature C XB
Energizer TE A Artifact Creature R 4
Enfeeblement TE B Enchant Creature C BB
Enraging Licid TE R Creature — Licid U 1R
Ertai's Meddling TE U Interrupt R XU
Escaped Shapeshifter TE U Creature — Shapeshifter R 3UU
Essence Bottle TE A Artifact U 2
Evincar's Justice TE B Sorcery C 2BB
Excavator TE A Artifact U 2
Extinction TE B Sorcery R 4B
Fevered Convulsions TE B Enchantment R BB
Field of Souls TE W Enchantment R 2WW
Fighting Drake TE U Creature — Drake U 2UU
Firefly TE R Creature — Insect U 3R
Fireslinger TE R Creature — Wizard C 1R
Flailing Drake TE G Creature — Drake U 3G
Flickering Ward TE W Enchant Creature U W
Flowstone Giant TE R Creature — Giant C 2RR
Flowstone Salamander TE R Creature — Salamander U 3RR
Flowstone Sculpture TE A Artifact Creature R 6
Flowstone Wyvern TE R Creature — Drake R 3RR
Fool's Tome TE A Artifact R 4
Forest (1) TE L Land C
Forest (3) TE L Land C
Forest (2) TE L Land C
Forest (4) TE L Land C
Frog Tongue TE G Enchant Creature C G
Fugitive Druid TE G Creature — Druid R 3G
Furnace of Rath TE R Enchantment R 1RRR
Fylamarid TE U Creature — Beast U 1UU
Gallantry TE W Instant U 1W
Gaseous Form TE U Enchant Creature C 2U
Gerrard's Battle Cry TE W Enchantment R W
Ghost Town TE L Land U
Giant Crab TE U Creature — Crab C 4U
Giant Strength TE R Enchant Creature C RR
Goblin Bombardment TE R Enchantment U 1R
Gravedigger TE B Creature — Zombie C 3B
Grindstone TE A Artifact R 1
Hand to Hand TE R Enchantment R 2R
Hanna's Custody TE W Enchantment R 2W
Harrow TE G Instant U 2G
Havoc TE R Enchantment U 1R
Heart Sliver TE R Creature — Sliver C 1R
Heartwood Dryad TE G Creature — Dryad C 1G
Heartwood Giant TE G Creature — Giant R 3GG
Heartwood Treefolk TE G Creature — Treefolk U 2GG
Helm of Possession TE A Artifact R 4
Hero's Resolve TE W Enchant Creature C 1W
Horned Sliver TE G Creature — Sliver U 2G
Horned Turtle TE U Creature — Turtle C 2U
Humility TE W Enchantment R 2WW
Imps' Taunt TE B Instant U 1B
Insight TE U Enchantment U 2U
Interdict TE U Interrupt U 1U
Intuition TE U Instant R 2U
Invulnerability TE W Instant U 1W
Island (2) TE L Land C
Island (3) TE L Land C
Island (1) TE L Land C
Island (4) TE L Land C
Jackal Pup TE R Creature — Hound U R
Jet Medallion TE A Artifact R 2
Jinxed Idol TE A Artifact R 2
Kezzerdrix TE B Creature — Beast R 2BB
Kindle TE R Instant C 1R
Knight of Dawn TE W Creature — Knight U 1WW
Knight of Dusk TE B Creature — Knight U 1BB
Krakilin TE G Creature — Beast U XGG
Leeching Licid TE B Creature — Licid U 1B
Legacy's Allure TE U Enchantment U UU
Legerdemain TE U Sorcery U 2UU
Light of Day TE W Enchantment U 3W
Lightning Blast TE R Instant C 3R
Lightning Elemental TE R Creature — Elemental C 3R
Living Death TE B Sorcery R 3BB
Lobotomy TE M Sorcery U 2UB
Lotus Petal TE A Artifact C 0
Lowland Giant TE R Creature — Giant C 2RR
Maddening Imp TE B Creature — Imp R 2B
Magmasaur TE R Creature — Elemental R 3RR
Magnetic Web TE A Artifact R 2
Mana Severance TE U Sorcery R 1U
Manakin TE A Artifact Creature C 2
Manta Riders TE U Creature — Merfolk C U
Marble Titan TE W Creature — Giant R 3W
Marsh Lurker TE B Creature — Beast C 3B
Master Decoy TE W Creature — Soldier C 1W
Mawcor TE U Creature — Beast R 3UU
Maze of Shadows TE L Land U
Meditate TE U Instant R 2U
Metallic Sliver TE A Artifact Creature C 1
Mindwhip Sliver TE B Creature — Sliver U 2B
Minion of the Wastes TE B Creature — Minion R 3BBB
Mirri's Guile TE G Enchantment R G
Mnemonic Sliver TE U Creature — Sliver U 2U
Mogg Cannon TE A Artifact U 2
Mogg Conscripts TE R Creature — Goblin C R
Mogg Fanatic TE R Creature — Goblin C R
Mogg Hollows TE L Land U
Mogg Raider TE R Creature — Goblin C RR
Mogg Squad TE R Creature — Goblin U 1R
Mongrel Pack TE G Creature — Hounds R 3G
Mountain (4) TE L Land C
Mountain (3) TE L Land C
Mountain (2) TE L Land C
Mountain (1) TE L Land C
Mounted Archers TE W Creature — Soldiers C 3W
Muscle Sliver TE G Creature — Sliver C 1G
Natural Spring TE G Sorcery C 3GG
Nature's Revolt TE G Enchantment R 3GG
Needle Storm TE G Sorcery U 2G
No Quarter TE R Enchantment R 3R
Nurturing Licid TE G Creature — Licid U 1G
Opportunist TE R Creature — Soldier U 2R
Oracle en-Vec TE W Creature — Wizard R 1W
Orim, Samite Healer TE W Creature — Legend R 1WW
Orim's Prayer TE W Enchantment U 1WW
Overrun TE G Sorcery U 2GGG
Pacifism TE W Enchant Creature C 1W
Pallimud TE R Creature — Beast R 2R
Patchwork Gnomes TE A Artifact Creature U 3
Pearl Medallion TE A Artifact R 2
Pegasus Refuge TE W Enchantment R 3W
Perish TE B Sorcery U 2B
Phyrexian Grimoire TE A Artifact R 3
Phyrexian Hulk TE A Artifact Creature U 6
Phyrexian Splicer TE A Artifact U 2
Pincher Beetles TE G Creature — Insects C 2G
Pine Barrens TE L Land R
Pit Imp TE B Creature — Imp C B
Plains (4) TE L Land C
Plains (2) TE L Land C
Plains (1) TE L Land C
Plains (3) TE L Land C
Power Sink TE U Interrupt C XU
Precognition TE U Enchantment R 4U
Propaganda TE U Enchantment U 2U
Puppet Strings TE A Artifact U 3
Quickening Licid TE W Creature — Licid U 1W
Rain of Tears TE B Sorcery U 1BB
Rampant Growth TE G Sorcery C 1G
Ranger en-Vec TE M Creature — Soldier U 1GW
Rathi Dragon TE R Creature — Dragon R 2RR
Rats of Rath TE B Creature — Rat C 1B
Reality Anchor TE G Instant C 1G
Reanimate TE B Sorcery U B
Reap TE G Instant U 1G
Reckless Spite TE B Instant U 1BB
Recycle TE G Enchantment R 4GG
Reflecting Pool TE L Land R
Renegade Warlord TE R Creature — Soldier U 4R
Repentance TE W Sorcery U 2W
Respite TE G Instant C 1G
Rolling Thunder TE R Sorcery C XRR
Root Maze TE G Enchantment R G
Rootbreaker Wurm TE G Creature — Wurm C 5GG
Rootwalla TE G Creature — Lizard C 2G
Rootwater Depths TE L Land U
Rootwater Diver TE U Creature — Merfolk U U
Rootwater Hunter TE U Creature — Merfolk C 2U
Rootwater Matriarch TE U Creature — Merfolk R 2UU
Rootwater Shaman TE U Creature — Merfolk R 2U
Ruby Medallion TE A Artifact R 2
Sacred Guide TE W Creature — Cleric R W
Sadistic Glee TE B Enchant Creature C B
Safeguard TE W Enchantment R 3WW
Salt Flats TE L Land R
Sandstone Warrior TE R Creature — Soldier C 2RR
Sapphire Medallion TE A Artifact R 2
Sarcomancy TE B Enchantment R B
Scabland TE L Land R
Scalding Tongs TE A Artifact R 2
Scorched Earth TE R Sorcery R XR
Scragnoth TE G Creature — Beast U 4G
Screeching Harpy TE B Creature — Beast U 2BB
Scroll Rack TE A Artifact R 2
Sea Monster TE U Creature — Serpent C 4UU
Searing Touch TE R Instant U R
Seeker of Skybreak TE G Creature — Elf C 1G
Segmented Wurm TE M Creature — Wurm U 3RG
Selenia, Dark Angel TE M Creature — Legend R 3WB
Serene Offering TE W Instant U 1W
Servant of Volrath TE B Creature — Minion C 2B
Shadow Rift TE U Instant C U
Shadowstorm TE R Sorcery U R
Shatter TE R Instant C 1R
Shimmering Wings TE U Enchant Creature C U
Shocker TE R Creature — Insect R 1R
Sky Spirit TE M Creature — Spirit U 1WU
Skyshroud Condor TE U Creature — Bird U 1U
Skyshroud Elf TE G Creature — Elf C 1G
Skyshroud Forest TE L Land R
Skyshroud Ranger TE G Creature — Elf C G
Skyshroud Troll TE G Creature — Troll C 2GG
Skyshroud Vampire TE B Creature — Vampire U 3BB
Soltari Crusader TE W Creature — Knight U 2W
Soltari Emissary TE W Creature — Soldier R 1W
Soltari Foot Soldier TE W Creature — Soldier C W
Soltari Guerrillas TE M Creature — Soldiers R 2WR
Soltari Lancer TE W Creature — Knight C 2W
Soltari Monk TE W Creature — Cleric U WW
Soltari Priest TE W Creature — Cleric U WW
Soltari Trooper TE W Creature — Soldier C 1W
Souldrinker TE B Creature — Spirit U 3B
Spell Blast TE U Interrupt C XU
Spike Drone TE G Creature — Spike C G
Spinal Graft TE B Enchant Creature C 1B
Spirit Mirror TE W Enchantment R 2WW
Spontaneous Combustion TE M Instant U 1BR
Squee's Toy TE A Artifact C 1
Stalking Stones TE L Land U
Starke of Rath TE R Creature — Legend R 1RR
Static Orb TE A Artifact R 3
Staunch Defenders TE W Creature — Soldiers U 3WW
Steal Enchantment TE U Enchant Enchantment U UU
Stinging Licid TE U Creature — Licid U 1U
Stone Rain TE R Sorcery C 2R
Storm Front TE G Enchantment U G
Stun TE R Instant C 1R
Sudden Impact TE R Instant U 3R
Swamp (1) TE L Land C
Swamp (2) TE L Land C
Swamp (4) TE L Land C
Swamp (3) TE L Land C
Tahngarth's Rage TE R Enchant Creature U R
Talon Sliver TE W Creature — Sliver C 1W
Telethopter TE A Artifact Creature U 4
Thalakos Dreamsower TE U Creature — Wizard U 2U
Thalakos Lowlands TE L Land U
Thalakos Mistfolk TE U Creature — Illusion C 2U
Thalakos Seer TE U Creature — Wizard C UU
Thalakos Sentry TE U Creature — Soldier C 1U
Thumbscrews TE A Artifact R 2
Time Ebb TE U Sorcery C 2U
Time Warp TE U Sorcery R 3UU
Tooth and Claw TE R Enchantment R 3R
Torture Chamber TE A Artifact R 3
Tradewind Rider TE U Creature — Spirit R 3U
Trained Armodon TE G Creature — Elephant C 1GG
Tranquility TE G Sorcery C 2G
Trumpeting Armodon TE G Creature — Elephant U 3G
Twitch TE U Instant C 2U
Unstable Shapeshifter TE U Creature — Shapeshifter R 3U
Vec Townships TE L Land U
Verdant Force TE G Creature — Elemental R 5GGG
Verdigris TE G Instant U 2G
Vhati il-Dal TE M Creature — Legend R 2BG
Volrath's Curse TE U Enchant Creature C 1U
Wall of Diffusion TE R Creature — Wall C 1R
Warmth TE W Enchantment U 1W
Wasteland TE L Land U
Watchdog TE A Artifact Creature U 3
Whim of Volrath TE U Instant R U
Whispers of the Muse TE U Instant U U
Wild Wurm TE R Creature — Wurm U 3R
Wind Dancer TE U Creature — Faerie U 1U
Wind Drake TE U Creature — Drake C 2U
Winds of Rath TE W Sorcery R 3WW
Winged Sliver TE U Creature — Sliver C 1U
Winter's Grasp TE G Sorcery U 1GG
Wood Sage TE M Creature — Druid R UG
Worthy Cause TE W Instant U W
Abduction WL U Enchant Creature U 2UU
Abeyance WL W Instant R 1W
Abjure WL U Interrupt C U
Aboroth WL G Creature — Aboroth R 4GG
Abyssal Gatekeeper WL B Creature — Gatekeeper C 1B
Aether Flash WL R Enchantment U 2RR
Agonizing Memories WL B Sorcery U 2BB
Alabaster Dragon WL W Creature — Dragon R 4WW
Alms WL W Enchantment C W
Ancestral Knowledge WL U Enchantment R 1U
Angelic Renewal WL W Enchantment C 1W
Apathy WL U Enchant Creature C U
Arctic Wolves WL G Creature — Wolves U 3GG
Ardent Militia WL W Creature — Soldiers C 4W
Argivian Find WL W Instant U W
Argivian Restoration WL U Sorcery U 2UU
Aura of Silence WL W Enchantment U 1WW
Avizoa WL U Creature — Avizoa R 3U
Barishi WL G Creature — Barishi U 2GG
Barrow Ghoul WL B Creature — Zombie C 1B
Benalish Infantry WL W Creature — Soldiers C 2W
Benalish Knight WL W Creature — Knight C 2W
Benalish Missionary WL W Creature — Cleric C W
Betrothed of Fire WL R Enchant Creature C 1R
Bloodrock Cyclops WL R Creature — Cyclops C 2R
Blossoming Wreath WL G Instant C G
Bogardan Firefiend WL R Creature — Spirit C 2R
Boiling Blood WL R Instant C 2R
Bone Dancer WL B Creature — Zombie R 1BB
Bosium Strip WL A Artifact R 3
Briar Shield WL G Enchant Creature C G
Bubble Matrix WL A Artifact R 4
Buried Alive WL B Sorcery U 2B
Call of the Wild WL G Enchantment R 2GG
Chimeric Sphere WL A Artifact U 3
Choking Vines WL G Instant C XG
Cinder Giant WL R Creature — Giant U 3R
Cinder Wall WL R Creature — Wall C R
Circling Vultures WL B Creature — Birds U B
Cloud Djinn WL U Creature — Djinn U 5U
Coils of the Medusa WL B Enchant Creature C 1B
Cone of Flame WL R Sorcery U 3RR
Debt of Loyalty WL W Instant R 1WW
Dense Foliage WL G Enchantment R 2G
Desperate Gambit WL R Instant U R
Dingus Staff WL A Artifact U 4
Disrupt WL U Interrupt C U
Doomsday WL B Sorcery R BBB
Downdraft WL G Enchantment U 2G
Duskrider Falcon WL W Creature — Falcon C 1W
Dwarven Berserker WL R Creature — Dwarf C 1R
Dwarven Thaumaturgist WL R Creature — Dwarf R 2R
Empyrial Armor WL W Enchant Creature C 1WW
Ertai's Familiar WL U Creature — Illusion R 1U
Fallow Wurm WL G Creature — Wurm U 2G
Familiar Ground WL G Enchantment U 2G
Fatal Blow WL B Instant C B
Fervor WL R Enchantment R 2R
Festering Evil WL B Enchantment U 3BB
Fire Whip WL R Enchant Creature C 1R
Firestorm WL R Instant R R
Fit of Rage WL R Sorcery C 1R
Fledgling Djinn WL B Creature — Djinn C 1B
Flux WL U Sorcery C 2U
Fog Elemental WL U Creature — Elemental C 2U
Foriysian Brigade WL W Creature — Soldiers U 3W
Fungus Elemental WL G Creature — Elemental R 3G
Gaea's Blessing WL G Sorcery U 1G
Gallowbraid WL B Creature — Legend R 3BB
Gemstone Mine WL L Land U
Gerrard's Wisdom WL W Sorcery U 2WW
Goblin Bomb WL R Enchantment R 1R
Goblin Grenadiers WL R Creature — Goblins U 3R
Goblin Vandal WL R Creature — Goblin C R
Guided Strike WL W Instant C 1W
Harvest Wurm WL G Creature — Wurm C 1G
Haunting Misery WL B Sorcery C 1BB
Heart of Bogardan WL R Enchantment R 2RR
Heat Stroke WL R Enchantment R 2R
Heavy Ballista WL W Creature — Soldiers C 3W
Hidden Horror WL B Creature — Undead U 1BB
Hurloon Shaman WL R Creature — Minotaur U 1RR
Infernal Tribute WL B Enchantment R BBB
Inner Sanctum WL W Enchantment R 1WW
Jabari's Banner WL A Artifact U 2
Jangling Automaton WL A Artifact Creature C 3
Kithkin Armor WL W Enchant Creature C W
Lava Hounds WL R Creature — Hounds U 2RR
Lava Storm WL R Instant C 3RR
Liege of the Hollows WL G Creature — Spirit R 2GG
Llanowar Behemoth WL G Creature — Behemoth U 3GG
Llanowar Druid WL G Creature — Elf C 1G
Llanowar Sentinel WL G Creature — Elf C 2G
Lotus Vale WL L Land R
Mana Chains WL U Enchant Creature C U
Mana Web WL A Artifact R 3
Manta Ray WL U Creature — Fish C 1UU
Maraxus of Keld WL R Creature — Legend R 4RR
Master of Arms WL W Creature — Soldier U 2W
Merfolk Traders WL U Creature — Merfolk C 1U
Mind Stone WL A Artifact C 2
Mischievous Poltergeist WL B Creature — Ghost U 2B
Mistmoon Griffin WL W Creature — Griffin U 3W
Morinfen WL B Creature — Legend R 3BB
Mwonvuli Ooze WL G Creature — Ooze R G
Nature's Kiss WL G Enchant Creature C 1G
Nature's Resurgence WL G Sorcery R 2GG
Necratog WL B Creature — Atog U 1BB
Noble Benefactor WL U Creature — Cleric U 2U
Null Rod WL A Artifact R 2
Odylic Wraith WL B Creature — Undead U 3B
Ophidian WL U Creature — Snake C 2U
Orcish Settlers WL R Creature — Orcs U 1R
Paradigm Shift WL U Sorcery R 1U
Peacekeeper WL W Creature — Peacekeeper R 2W
Pendrell Mists WL U Enchantment R 3U
Phantom Warrior WL U Creature — Illusion U 1UU
Phantom Wings WL U Enchant Creature C 1U
Phyrexian Furnace WL A Artifact U 1
Psychic Vortex WL U Enchantment R 2UU
Razortooth Rats WL B Creature — Rats C 2B
Redwood Treefolk WL G Creature — Treefolk C 4G
Relearn WL U Sorcery U 1UU
Revered Unicorn WL W Creature — Unicorn U 1W
Roc Hatchling WL R Creature — Bird U R
Rogue Elephant WL G Creature — Elephant C G
Sage Owl WL U Creature — Bird C 1U
Sawtooth Ogre WL R Creature — Ogre C 2RR
Scorched Ruins WL L Land R
Serenity WL W Enchantment R 1W
Serra's Blessing WL W Enchantment U 1W
Serrated Biskelion WL A Artifact Creature U 3
Shadow Rider WL B Creature — Knight C 2BB
Shattered Crypt WL B Sorcery C XBB
Soul Shepherd WL W Creature — Cleric C 1W
Southern Paladin WL W Creature — Knight R 2WW
Spinning Darkness WL B Instant C 4BB
Steel Golem WL A Artifact Creature U 3
Strands of Night WL B Enchantment U 2BB
Straw Golem WL A Artifact Creature U 1
Striped Bears WL G Creature — Bears C 3G
Sylvan Hierophant WL G Creature — Cleric U 1G
Tariff WL W Sorcery R 1W
Teferi's Veil WL U Enchantment U 1U
Tendrils of Despair WL B Sorcery C B
Thran Forge WL A Artifact U 3
Thran Tome WL A Artifact R 4
Thunderbolt WL R Instant C 1R
Thundermare WL R Creature — Thundermare R 5R
Timid Drake WL U Creature — Drake U 2U
Tolarian Drake WL U Creature — Drake C 2U
Tolarian Entrancer WL U Creature — Wizard R 1U
Tolarian Serpent WL U Creature — Serpent R 5UU
Touchstone WL A Artifact U 2
Tranquil Grove WL G Enchantment R 1G
Uktabi Efreet WL G Creature — Efreet C 2GG
Urborg Justice WL B Instant R BB
Urborg Stalker WL B Creature — Undead R 3B
Veteran Explorer WL G Creature — Soldier U G
Vitalize WL G Instant C G
Vodalian Illusionist WL U Creature — Merfolk U 2U
Volunteer Reserves WL W Creature — Soldiers U 1W
Wave of Terror WL B Enchantment R 2B
Well of Knowledge WL A Artifact R 3
Winding Canyons WL L Land R
Xanthic Statue WL A Artifact R 8
Zombie Scavengers WL B Creature — Zombies C 2B
Alabaster Dragon PT W Creature — Creature R 4WW
Alluring Scent PT G Sorcery R 1GG
Anaconda (2) PT G Creature — Creature U 3G
Anaconda (1) PT G Creature — Creature U 3G
Ancestral Memories PT U Sorcery R 2UUU
Angelic Blessing PT W Sorcery C 2W
Archangel PT W Creature — Creature R 5WW
Ardent Militia PT W Creature — Creature U 4W
Armageddon PT W Sorcery R 3W
Armored Pegasus PT W Creature — Creature C 1W
Arrogant Vampire PT B Creature — Creature U 3BB
Assassin's Blade PT B Sorcery U 1B
Balance of Power PT U Sorcery R 3UU
Baleful Stare PT U Sorcery U 2U
Bee Sting PT G Sorcery U 3G
Blaze (2) PT R Sorcery U XR
Blaze (1) PT R Sorcery C XR
Blessed Reversal PT W Sorcery R 1W
Blinding Light PT W Sorcery R 2W
Bog Imp PT B Creature — Creature C 1B
Bog Raiders PT B Creature — Creature C 2B
Bog Wraith PT B Creature — Creature U 3B
Boiling Seas PT R Sorcery U 3R
Border Guard PT W Creature — Creature C 2W
Breath of Life PT W Sorcery C 3W
Bull Hippo PT G Creature — Creature U 3G
Burning Cloak PT R Sorcery C R
Capricious Sorcerer PT U Creature — Creature R 2U
Charging Bandits PT B Creature — Creature U 4B
Charging Paladin PT W Creature — Creature U 2W
Charging Rhino PT G Creature — Creature R 3GG
Cloak of Feathers PT U Sorcery C U
Cloud Dragon PT U Creature — Creature R 5U
Cloud Pirates PT U Creature — Creature C U
Cloud Spirit PT U Creature — Creature U 2U
Command of Unsummoning PT U Sorcery U 2U
Coral Eel PT U Creature — Creature C 1U
Craven Giant PT R Creature — Creature C 2R
Craven Knight PT B Creature — Creature C 1B
Cruel Bargain PT B Sorcery R BBB
Cruel Fate PT U Sorcery R 4U
Cruel Tutor PT B Sorcery R 2B
Deep Wood PT G Sorcery U 1G
Deep-Sea Serpent PT U Creature — Creature U 4UU
Defiant Stand PT W Sorcery U 1W
Deja Vu PT U Sorcery C 2U
Desert Drake PT R Creature — Creature U 3R
Devastation PT R Sorcery R 5RR
Devoted Hero PT W Creature — Creature C W
Djinn of the Lamp PT U Creature — Creature R 5UU
Dread Charge PT B Sorcery R 3B
Dread Reaper PT B Creature — Creature R 3BBB
Dry Spell PT B Sorcery U 1B
Earthquake PT R Sorcery R XR
Ebon Dragon PT B Creature — Creature R 5BB
Elite Cat Warrior (2) PT G Creature — Creature C 2G
Elite Cat Warrior (1) PT G Creature — Creature C 2G
Elven Cache PT G Sorcery C 2GG
Elvish Ranger PT G Creature — Creature C 2G
Endless Cockroaches PT B Creature — Creature R 1BB
Exhaustion PT U Sorcery R 2U
False Peace PT W Sorcery C W
Feral Shadow PT B Creature — Creature C 2B
Final Strike PT B Sorcery R 2BB
Fire Dragon PT R Creature — Creature R 6RRR
Fire Imp PT R Creature — Creature U 2R
Fire Snake PT R Creature — Creature C 4R
Fire Tempest PT R Sorcery R 5RR
Flashfires PT R Sorcery U 3R
Fleet-Footed Monk PT W Creature — Creature C 1W
Flux PT U Sorcery U 2U
Foot Soldiers PT W Creature — Creature C 3W
Forest (4) PT L Land C
Forest (3) PT L Land C
Forest (1) PT L Land C
Forest (2) PT L Land C
Forked Lightning PT R Sorcery R 3R
Fruition PT G Sorcery C G
Giant Octopus PT U Creature — Creature C 3U
Giant Spider PT G Creature — Creature C 3G
Gift of Estates PT W Sorcery R 1W
Goblin Bully PT R Creature — Creature C 1R
Gorilla Warrior PT G Creature — Creature C 2G
Gravedigger PT B Creature — Creature U 3B
Grizzly Bears PT G Creature — Creature C 1G
Hand of Death (2) PT B Sorcery C 2B
Hand of Death (1) PT B Sorcery C 2B
Harsh Justice PT W Sorcery R 2W
Highland Giant PT R Creature — Creature C 2RR
Hill Giant PT R Creature — Creature C 3R
Horned Turtle PT U Creature — Creature C 2U
Howling Fury PT B Sorcery C 2B
Hulking Cyclops PT R Creature — Creature U 3RR
Hulking Goblin PT R Creature — Creature C 1R
Hurricane PT G Sorcery R XG
Ingenious Thief PT U Creature — Creature U 1U
Island (3) PT L Land C
Island (4) PT L Land C
Island (2) PT L Land C
Island (1) PT L Land C
Jungle Lion PT G Creature — Creature C G
Keen-Eyed Archers PT W Creature — Creature C 2W
King's Assassin PT B Creature — Creature R 1BB
Knight Errant PT W Creature — Creature C 1W
Last Chance PT R Sorcery R RR
Lava Axe PT R Sorcery C 4R
Lava Flow PT R Sorcery U 3RR
Lizard Warrior PT R Creature — Creature C 3R
Man-o'-War PT U Creature — Creature U 2U
Mercenary Knight PT B Creature — Creature R 2B
Merfolk of the Pearl Trident PT U Creature — Creature C U
Mind Knives PT B Sorcery C 1B
Mind Rot PT B Sorcery C 2B
Minotaur Warrior PT R Creature — Creature C 2R
Mobilize PT G Sorcery C G
Monstrous Growth (2) PT G Sorcery C 1G
Monstrous Growth (1) PT G Sorcery C 1G
Moon Sprite PT G Creature — Creature U 1G
Mountain (1) PT L Land C
Mountain (2) PT L Land C
Mountain (3) PT L Land C
Mountain (4) PT L Land C
Mountain Goat PT R Creature — Creature U R
Muck Rats PT B Creature — Creature C B
Mystic Denial PT U Sorcery U 1UU
Natural Order PT G Sorcery R 2GG
Natural Spring PT G Sorcery U 3GG
Nature's Cloak PT G Sorcery R 2G
Nature's Lore PT G Sorcery C 1G
Nature's Ruin PT B Sorcery U 2B
Needle Storm PT G Sorcery U 2G
Noxious Toad PT B Creature — Creature U 2B
Omen PT U Sorcery C 1U
Owl Familiar PT U Creature — Creature C 1U
Panther Warriors PT G Creature — Creature C 4G
Path of Peace PT W Sorcery C 3W
Personal Tutor PT U Sorcery U U
Phantom Warrior PT U Creature — Creature R 1UU
Pillaging Horde PT R Creature — Creature R 2RR
Plains (3) PT L Land C
Plains (1) PT L Land C
Plains (4) PT L Land C
Plains (2) PT L Land C
Plant Elemental PT G Creature — Creature U 1G
Primeval Force PT G Creature — Creature R 2GGG
Prosperity PT U Sorcery R XU
Pyroclasm PT R Sorcery R 1R
Python PT B Creature — Creature C 1BB
Raging Cougar PT R Creature — Creature C 2R
Raging Goblin (1) PT R Creature — Creature C R
Raging Goblin (2) PT R Creature — Creature C R
Raging Minotaur PT R Creature — Creature C 2RR
Rain of Salt PT R Sorcery U 4RR
Rain of Tears PT B Sorcery U 1BB
Raise Dead PT B Sorcery C B
Redwood Treefolk PT G Creature — Creature C 4G
Regal Unicorn PT W Creature — Creature C 2W
Renewing Dawn PT W Sorcery U 1W
Rowan Treefolk PT G Creature — Creature C 3G
Sacred Knight PT W Creature — Creature C 3W
Sacred Nectar PT W Sorcery C 1W
Scorching Spear PT R Sorcery C R
Scorching Winds PT R Sorcery U R
Seasoned Marshal PT W Creature — Creature U 2WW
Serpent Assassin PT B Creature — Creature R 3BB
Serpent Warrior PT B Creature — Creature C 2B
Skeletal Crocodile PT B Creature — Creature C 3B
Skeletal Snake PT B Creature — Creature C 1B
Snapping Drake PT U Creature — Creature C 3U
Sorcerous Sight PT U Sorcery C U
Soul Shred PT B Sorcery C 3BB
Spined Wurm PT G Creature — Creature C 4G
Spiritual Guardian PT W Creature — Creature R 3WW
Spitting Earth PT R Sorcery C 1R
Spotted Griffin PT W Creature — Creature C 3W
Stalking Tiger PT G Creature — Creature C 3G
Starlight PT W Sorcery U 1W
Starlit Angel PT W Creature — Creature U 3WW
Steadfastness PT W Sorcery C 1W
Stern Marshal PT W Creature — Creature R 2W
Stone Rain PT R Sorcery C 2R
Storm Crow PT U Creature — Creature C 1U
Summer Bloom PT G Sorcery R 1G
Swamp (4) PT L Land C
Swamp (2) PT L Land C
Swamp (3) PT L Land C
Swamp (1) PT L Land C
Sylvan Tutor PT G Sorcery R G
Symbol of Unsummoning PT U Sorcery C 2U
Taunt PT U Sorcery R U
Temporary Truce PT W Sorcery R 1W
Theft of Dreams PT U Sorcery U 2U
Thing from the Deep PT U Creature — Creature R 6UUU
Thundering Wurm PT G Creature — Creature R 2G
Thundermare PT R Creature — Creature R 5R
Tidal Surge PT U Sorcery C 1U
Time Ebb PT U Sorcery C 2U
Touch of Brilliance PT U Sorcery C 3U
Treetop Defense PT G Sorcery R 1G
Undying Beast PT B Creature — Creature C 3B
Untamed Wilds PT G Sorcery U 2G
Valorous Charge PT W Sorcery U 1WW
Vampiric Feast PT B Sorcery U 5BB
Vampiric Touch PT B Sorcery C 2B
Venerable Monk PT W Creature — Creature U 2W
Vengeance PT W Sorcery U 3W
Virtue's Ruin PT B Sorcery U 2B
Volcanic Dragon PT R Creature — Creature R 4RR
Volcanic Hammer PT R Sorcery C 1R
Wall of Granite PT R Creature — Creature U 2R
Wall of Swords PT W Creature — Creature U 3W
Warrior's Charge (1) PT W Sorcery C 2W
Warrior's Charge (2) PT W Sorcery C 2W
Whiptail Wurm PT G Creature — Creature U 6G
Wicked Pact PT B Sorcery R 1BB
Willow Dryad PT G Creature — Creature C G
Wind Drake PT U Creature — Creature C 2U
Winds of Change PT R Sorcery R R
Winter's Grasp PT G Sorcery U 1GG
Withering Gaze PT U Sorcery U 2U
Wood Elves PT G Creature — Creature R 2G
Wrath of God PT W Sorcery R 2WW
Abbey Gargoyles 5E W Creature — Gargoyles U 2WWW
Abyssal Specter 5E B Creature — Specter U 2BB
Adarkar Wastes 5E L Land R
Aether Storm 5E U Enchantment U 3U
Air Elemental 5E U Creature — Elemental U 3UU
Akron Legionnaire 5E W Creature — Legionnaire R 6WW
Alabaster Potion 5E W Instant C XWW
Aladdin's Ring 5E A Artifact R 8
Ambush Party 5E R Creature — Ambush Party C 4R
Amulet of Kroog 5E A Artifact C 2
Angry Mob 5E W Creature — Mob U 2WW
An-Havva Constable 5E G Creature — Constable R 1GG
Animate Dead 5E B Enchantment U 1B
Animate Wall 5E W Enchant Creature R W
Ankh of Mishra 5E A Artifact R 2
Anti-Magic Aura 5E U Enchant Creature U 2U
Arenson's Aura 5E W Enchantment U 2W
Armageddon 5E W Sorcery R 3W
Armor of Faith 5E W Enchant Creature C W
Ashes to Ashes 5E B Sorcery U 1BB
Ashnod's Altar 5E A Artifact U 3
Ashnod's Transmogrant 5E A Artifact C 1
Aspect of Wolf 5E G Enchant Creature R 1G
Atog 5E R Creature — Atog U 1R
Aurochs 5E G Creature — Aurochs C 3G
Aysen Bureaucrats 5E W Creature — Bureaucrats C 1W
Azure Drake 5E U Creature — Drake U 3U
Bad Moon 5E B Enchantment R 1B
Ball Lightning 5E R Creature — Ball Lightning R RRR
Barbed Sextant 5E A Artifact C 1
Barl's Cage 5E A Artifact R 4
Battering Ram 5E A Artifact Creature C 2
Benalish Hero 5E W Creature — Hero C W
Binding Grasp 5E U Enchant Creature U 3U
Bird Maiden 5E R Creature — Bird Maiden C 2R
Birds of Paradise 5E G Creature — Mana Birds R G
Black Knight 5E B Creature — Knight U BB
Blessed Wine 5E W Instant C 1W
Blight 5E B Enchant Land U BB
Blinking Spirit 5E W Creature — Blinking Spirit R 3W
Blood Lust 5E R Instant C 1R
Bog Imp 5E B Creature — Imp C 1B
Bog Rats 5E B Creature — Rats C B
Bog Wraith 5E B Creature — Wraith U 3B
Boomerang 5E U Instant C UU
Bottle of Suleiman 5E A Artifact R 4
Bottomless Vault 5E L Land R
Brainstorm 5E U Instant C U
Brainwash 5E W Enchant Creature C W
Brassclaw Orcs 5E R Creature — Orcs C 2R
Breeding Pit 5E B Enchantment U 3B
Broken Visage 5E B Instant R 4B
Brothers of Fire 5E R Creature — Brothers C 1RR
Brushland 5E L Land R
Carapace 5E G Enchant Creature C G
Caribou Range 5E W Enchant Land R 2WW
Carrion Ants 5E B Creature — Ants U 2BB
Castle 5E W Enchantment U 3W
Cat Warriors 5E G Creature — Cat Warriors C 1GG
Cave People 5E R Creature — Cave People U 1RR
Chub Toad 5E G Creature — Toad C 2G
Circle of Protection: Artifacts 5E W Enchantment U 1W
Circle of Protection: Black 5E W Enchantment C 1W
Circle of Protection: Blue 5E W Enchantment C 1W
Circle of Protection: Green 5E W Enchantment C 1W
Circle of Protection: Red 5E W Enchantment C 1W
Circle of Protection: White 5E W Enchantment C 1W
City of Brass 5E L Land R
Clay Statue 5E A Artifact Creature C 4
Cloak of Confusion 5E B Enchant Creature C 1B
Clockwork Beast 5E A Artifact Creature R 6
Clockwork Steed 5E A Artifact Creature U 4
Cockatrice 5E G Creature — Cockatrice R 3GG
Colossus of Sardia 5E A Artifact Creature R 9
Conquer 5E R Enchant Land U 3RR
Coral Helm 5E A Artifact R 3
Counterspell 5E U Interrupt C UU
Craw Giant 5E G Creature — Giant U 3GGGG
Craw Wurm 5E G Creature — Wurm C 4GG
Crimson Manticore 5E R Creature — Manticore R 2RR
Crown of the Ages 5E A Artifact R 2
Crumble 5E G Instant U G
Crusade 5E W Enchantment R WW
Crystal Rod 5E A Artifact U 1
Cursed Land 5E B Enchant Land U 2BB
Dance of Many 5E U Enchantment R UU
Dancing Scimitar 5E A Artifact Creature R 4
Dandan 5E U Creature — Dandan C UU
Dark Maze 5E U Creature — Wall C 4U
Dark Ritual 5E B Mana Source C B
D'Avenant Archer 5E W Creature — Archer C 2W
Death Speakers 5E W Creature — Speakers C W
Death Ward 5E W Instant C W
Deathgrip 5E B Enchantment U BB
Deflection 5E U Interrupt R 3U
Derelor 5E B Creature — Thrull R 3B
Desert Twister 5E G Sorcery U 4GG
Detonate 5E R Sorcery U XR
Diabolic Machine 5E A Artifact Creature U 7
Dingus Egg 5E A Artifact R 4
Disenchant 5E W Instant C 1W
Disintegrate 5E R Sorcery C XR
Disrupting Scepter 5E A Artifact R 3
Divine Offering 5E W Instant C 1W
Divine Transformation 5E W Enchant Creature U 2WW
Dragon Engine 5E A Artifact Creature R 3
Drain Life 5E B Sorcery C 1B
Drain Power 5E U Sorcery R UU
Drudge Skeletons 5E B Creature — Skeletons C 1B
Durkwood Boars 5E G Creature — Boars C 4G
Dust to Dust 5E W Sorcery U 1WW
Dwarven Catapult 5E R Instant U XR
Dwarven Hold 5E L Land R
Dwarven Ruins 5E L Land U
Dwarven Soldier 5E R Creature — Dwarf C 1R
Dwarven Warriors 5E R Creature — Dwarves C 2R
Earthquake 5E R Sorcery R XR
Ebon Stronghold 5E L Land U
Elder Druid 5E G Creature — Cleric R 3G
Elkin Bottle 5E A Artifact R 3
Elven Riders 5E G Creature — Riders U 3GG
Elvish Archers 5E G Creature — Elves R 1G
Energy Flux 5E U Enchantment U 2U
Enervate 5E U Instant C 1U
Erg Raiders 5E B Creature — Raiders C 1B
Errantry 5E R Enchant Creature C 1R
Eternal Warrior 5E R Enchant Creature C R
Evil Eye of Orms-by-Gore 5E B Creature — Evil Eye U 4B
Evil Presence 5E B Enchant Land U B
Eye for an Eye 5E W Instant R WW
Fallen Angel 5E B Creature — Angel U 3BB
Fear 5E B Enchant Creature C BB
Feedback 5E U Enchant Enchantment U 2U
Feldon's Cane 5E A Artifact U 1
Fellwar Stone 5E A Artifact U 2
Feroz's Ban 5E A Artifact R 6
Fire Drake 5E R Creature — Drake U 1RR
Fireball 5E R Sorcery C XR
Firebreathing 5E R Enchant Creature C R
Flame Spirit 5E R Creature — Spirit U 4R
Flare 5E R Instant C 2R
Flashfires 5E R Sorcery U 3R
Flight 5E U Enchant Creature C U
Flood 5E U Enchantment C U
Flying Carpet 5E A Artifact R 4
Fog 5E G Instant C G
Force of Nature 5E G Creature — Force R 2GGGG
Force Spike 5E U Interrupt C U
Forest (2) 5E L Land C
Forest (4) 5E L Land C
Forest (3) 5E L Land C
Forest (1) 5E L Land C
Forget 5E U Sorcery R UU
Fountain of Youth 5E A Artifact U 0
Foxfire 5E G Instant C 2G
Frozen Shade 5E B Creature — Shade C 2B
Funeral March 5E B Enchant Creature C 1BB
Fungusaur 5E G Creature — Fungusaur R 3G
Fyndhorn Elder 5E G Creature — Elf U 2G
Game of Chaos 5E R Sorcery R RRR
Gaseous Form 5E U Enchant Creature C 2U
Gauntlets of Chaos 5E A Artifact R 5
Ghazban Ogre 5E G Creature — Ogre C G
Giant Growth 5E G Instant C G
Giant Spider 5E G Creature — Spider C 3G
Giant Strength 5E R Enchant Creature C RR
Glacial Wall 5E U Creature — Wall U 2U
Glasses of Urza 5E A Artifact U 1
Gloom 5E B Enchantment U 2B
Goblin Digging Team 5E R Creature — Goblins C R
Goblin Hero 5E R Creature — Goblin C 2R
Goblin King 5E R Creature — Lord R 1RR
Goblin War Drums 5E R Enchantment C 2R
Goblin Warrens 5E R Enchantment R 2R
Grapeshot Catapult 5E A Artifact Creature C 4
Greater Realm of Preservation 5E W Enchantment U 1W
Greater Werewolf 5E B Creature — Lycanthrope U 4B
Grizzly Bears 5E G Creature — Bears C 1G
Havenwood Battleground 5E L Land U
Heal 5E W Instant C W
Healing Salve 5E W Instant C W
Hecatomb 5E B Enchantment R 1BB
Helm of Chatzuk 5E A Artifact R 1
Hill Giant 5E R Creature — Giant C 3R
Hipparion 5E W Creature — Hipparion C 1W
Hollow Trees 5E L Land R
Holy Strength 5E W Enchant Creature C W
Homarid Warrior 5E U Creature — Homarid C 4U
Howl from Beyond 5E B Instant C XB
Howling Mine 5E A Artifact R 2
Hungry Mist 5E G Creature — Mist C 2GG
Hurkyl's Recall 5E U Instant R 1U
Hurloon Minotaur 5E R Creature — Minotaur C 1RR
Hurricane 5E G Sorcery U XG
Hydroblast 5E U Interrupt U U
Icatian Phalanx 5E W Creature — Soldiers U 4W
Icatian Scout 5E W Creature — Soldier C W
Icatian Store 5E L Land R
Icatian Town 5E W Sorcery R 5W
Ice Floe 5E L Land U
Imposing Visage 5E R Enchant Creature C R
Incinerate 5E R Instant C 1R
Inferno 5E R Instant R 5RR
Infinite Hourglass 5E A Artifact R 4
Initiates of the Ebon Hand 5E B Creature — Clerics C B
Instill Energy 5E G Enchant Creature U G
Iron Star 5E A Artifact U 1
Ironclaw Curse 5E R Enchant Creature R R
Ironclaw Orcs 5E R Creature — Orcs C 1R
Ironroot Treefolk 5E G Creature — Treefolk C 4G
Island (1) 5E L Land C
Island (4) 5E L Land C
Island (2) 5E L Land C
Island (3) 5E L Land C
Island Sanctuary 5E W Enchantment R 1W
Ivory Cup 5E A Artifact U 1
Ivory Guardians 5E W Creature — Guardians U 4WW
Jade Monolith 5E A Artifact R 4
Jalum Tome 5E A Artifact R 3
Jandor's Saddlebags 5E A Artifact R 2
Jayemdae Tome 5E A Artifact R 4
Jester's Cap 5E A Artifact R 4
Johtull Wurm 5E G Creature — Wurm U 5G
Jokulhaups 5E R Sorcery R 4RR
Joven's Tools 5E A Artifact U 6
Justice 5E W Enchantment U 2WW
Juxtapose 5E U Sorcery R 3U
Karma 5E W Enchantment U 2WW
Karplusan Forest 5E L Land R
Keldon Warlord 5E R Creature — Lord U 2RR
Killer Bees 5E G Creature — Bees U 1GG
Kismet 5E W Enchantment U 3W
Kjeldoran Dead 5E B Creature — Dead C B
Kjeldoran Royal Guard 5E W Creature — Soldiers R 3WW
Kjeldoran Skycaptain 5E W Creature — Soldier U 4W
Knight of Stromgald 5E B Creature — Knight U BB
Krovikan Fetish 5E B Enchant Creature C 2B
Krovikan Sorcerer 5E U Creature — Wizard C 2U
Labyrinth Minotaur 5E U Creature — Minotaur C 3U
Leshrac's Rite 5E B Enchant Creature U B
Leviathan 5E U Creature — Leviathan R 5UUUU
Ley Druid 5E G Creature — Cleric C 2G
Lhurgoyf 5E G Creature — Lhurgoyf R 2GG
Library of Leng 5E A Artifact U 1
Lifeforce 5E G Enchantment U GG
Lifetap 5E U Enchantment U UU
Living Artifact 5E G Enchant Artifact R G
Living Lands 5E G Enchantment R 3G
Llanowar Elves 5E G Creature — Elves C G
Lord of Atlantis 5E U Creature — Lord R UU
Lord of the Pit 5E B Creature — Demon R 4BBB
Lost Soul 5E B Creature — Lost Soul C 1BB
Lure 5E G Enchant Creature U 1GG
Magical Hack 5E U Interrupt R U
Magus of the Unseen 5E U Creature — Wizard R 1U
Mana Clash 5E R Sorcery R R
Mana Flare 5E R Enchantment R 2R
Mana Vault 5E A Artifact R 1
Manabarbs 5E R Enchantment R 3R
Marsh Viper 5E G Creature — Viper C 3G
Meekstone 5E A Artifact R 1
Memory Lapse 5E U Interrupt C 1U
Merfolk of the Pearl Trident 5E U Creature — Merfolk C U
Mesa Falcon 5E W Creature — Falcon C 1W
Mesa Pegasus 5E W Creature — Pegasus C 1W
Millstone 5E A Artifact R 2
Mind Bomb 5E U Sorcery U U
Mind Ravel 5E B Sorcery C 2B
Mind Warp 5E B Sorcery U X3B
Mindstab Thrull 5E B Creature — Thrull C 1BB
Mole Worms 5E B Creature — Worms U 2B
Mons's Goblin Raiders 5E R Creature — Goblins C R
Mountain (2) 5E L Land C
Mountain (3) 5E L Land C
Mountain (1) 5E L Land C
Mountain (4) 5E L Land C
Mountain Goat 5E R Creature — Goat C R
Murk Dwellers 5E B Creature — Murk Dwellers C 3B
Nature's Lore 5E G Sorcery C 1G
Necrite 5E B Creature — Thrull C 1BB
Necropotence 5E B Enchantment R BBB
Nether Shadow 5E B Creature — Shadow R BB
Nevinyrral's Disk 5E A Artifact R 4
Nightmare 5E B Creature — Nightmare R 5B
Obelisk of Undoing 5E A Artifact R 1
Orcish Artillery 5E R Creature — Orcs U 1RR
Orcish Captain 5E R Creature — Orc U R
Orcish Conscripts 5E R Creature — Orcs C R
Orcish Farmer 5E R Creature — Orc C 1RR
Orcish Oriflamme 5E R Enchantment U 3R
Orcish Squatters 5E R Creature — Orcs R 4R
Order of the Sacred Torch 5E W Creature — Paladin R 1WW
Order of the White Shield 5E W Creature — Knights U WW
Orgg 5E R Creature — Orgg R 3RR
Ornithopter 5E A Artifact Creature U 0
Panic 5E R Instant C R
Paralyze 5E B Enchant Creature C B
Pearled Unicorn 5E W Creature — Unicorn C 2W
Pentagram of the Ages 5E A Artifact R 4
Personal Incarnation 5E W Creature — Avatar R 3WWW
Pestilence 5E B Enchantment C 2BB
Phantasmal Forces 5E U Creature — Phantasm U 3U
Phantasmal Terrain 5E U Enchant Land C UU
Phantom Monster 5E U Creature — Phantasm U 3U
Pikemen 5E W Creature — Pikemen C 1W
Pirate Ship 5E U Creature — Ship R 4U
Pit Scorpion 5E B Creature — Scorpion C 2B
Plague Rats 5E B Creature — Rats C 2B
Plains (2) 5E L Land C
Plains (4) 5E L Land C
Plains (3) 5E L Land C
Plains (1) 5E L Land C
Portent 5E U Sorcery C U
Power Sink 5E U Interrupt U XU
Pox 5E B Sorcery R BBB
Pradesh Gypsies 5E G Creature — Gypsies C 2G
Primal Clay 5E A Artifact Creature R 4
Primal Order 5E G Enchantment R 2GG
Primordial Ooze 5E R Creature — Ooze U R
Prismatic Ward 5E W Enchant Creature C 1W
Prodigal Sorcerer 5E U Creature — Wizard C 2U
Psychic Venom 5E U Enchant Land C 1U
Pyroblast 5E R Interrupt U R
Pyrotechnics 5E R Sorcery U 4R
Rabid Wombat 5E G Creature — Wombat U 2GG
Radjan Spirit 5E G Creature — Spirit U 3G
Rag Man 5E B Creature — Rag Man R 2BB
Raise Dead 5E B Sorcery C B
Ray of Command 5E U Instant C 3U
Recall 5E U Sorcery R XXU
Reef Pirates 5E U Creature — Ships C 1UU
Regeneration 5E G Enchant Creature C 1G
Remove Soul 5E U Interrupt C 1U
Repentant Blacksmith 5E W Creature — Smith C 1W
Reverse Damage 5E W Instant R 1WW
Righteousness 5E W Instant R W
Rod of Ruin 5E A Artifact U 4
Ruins of Trokair 5E L Land U
Sabretooth Tiger 5E R Creature — Tiger C 2R
Sacred Boon 5E W Instant U 1W
Samite Healer 5E W Creature — Cleric C 1W
Sand Silos 5E L Land R
Scaled Wurm 5E G Creature — Wurm C 7G
Scathe Zombies 5E B Creature — Zombies C 2B
Scavenger Folk 5E G Creature — Scavenger Folk C G
Scryb Sprites 5E G Creature — Faeries C G
Sea Serpent 5E U Creature — Serpent C 5U
Sea Spirit 5E U Creature — Spirit U 4U
Sea Sprite 5E U Creature — Faerie U 1U
Seasinger 5E U Creature — Merfolk U 1UU
Segovian Leviathan 5E U Creature — Leviathan U 4U
Sengir Autocrat 5E B Creature — Autocrat R 3B
Seraph 5E W Creature — Angel R 6W
Serpent Generator 5E A Artifact R 6
Serra Bestiary 5E W Enchant Creature U WW
Serra Paladin 5E W Creature — Paladin U 2WW
Shanodin Dryads 5E G Creature — Nymphs C G
Shapeshifter 5E A Artifact Creature U 6
Shatter 5E R Instant C 1R
Shatterstorm 5E R Sorcery U 2RR
Shield Bearer 5E W Creature — Soldier C 1W
Shield Wall 5E W Instant C 1W
Shivan Dragon 5E R Creature — Dragon R 4RR
Shrink 5E G Instant C G
Sibilant Spirit 5E U Creature — Spirit R 5U
Skull Catapult 5E A Artifact U 4
Sleight of Mind 5E U Interrupt R U
Smoke 5E R Enchantment R RR
Sorceress Queen 5E B Creature — Sorceress R 1BB
Soul Barrier 5E U Enchantment C 2U
Soul Net 5E A Artifact U 1
Spell Blast 5E U Interrupt C XU
Spirit Link 5E W Enchant Creature U W
Stampede 5E G Instant R 1GG
Stasis 5E U Enchantment R 1U
Steal Artifact 5E U Enchant Artifact U 2UU
Stone Giant 5E R Creature — Giant U 2RR
Stone Rain 5E R Sorcery C 2R
Stone Spirit 5E R Creature — Spirit U 4R
Stream of Life 5E G Sorcery C XG
Stromgald Cabal 5E B Creature — Knights R 1BB
Sulfurous Springs 5E L Land R
Svyelunite Temple 5E L Land U
Swamp (3) 5E L Land C
Swamp (1) 5E L Land C
Swamp (2) 5E L Land C
Swamp (4) 5E L Land C
Sylvan Library 5E G Enchantment R 1G
Tarpan 5E G Creature — Tarpan C G
Tawnos's Weaponry 5E A Artifact U 2
Terror 5E B Instant C 1B
The Brute 5E R Enchant Creature C 1R
The Hive 5E A Artifact R 5
The Wretched 5E B Creature — Wretched R 3BB
Thicket Basilisk 5E G Creature — Basilisk U 3GG
Throne of Bone 5E A Artifact U 1
Thrull Retainer 5E B Enchant Creature U B
Time Bomb 5E A Artifact R 4
Time Elemental 5E U Creature — Elemental R 2U
Titania's Song 5E G Enchantment R 3G
Torture 5E B Enchant Creature C B
Touch of Death 5E B Sorcery C 2B
Tranquility 5E G Sorcery C 2G
Truce 5E W Instant R 2W
Tsunami 5E G Sorcery U 3G
Tundra Wolves 5E W Creature — Wolves C W
Twiddle 5E U Instant C U
Underground River 5E L Land R
Unholy Strength 5E B Enchant Creature C B
Unstable Mutation 5E U Enchant Creature C U
Unsummon 5E U Instant C U
Untamed Wilds 5E G Sorcery U 2G
Updraft 5E U Instant C 1U
Urza's Avenger 5E A Artifact Creature R 6
Urza's Bauble 5E A Artifact U 0
Urza's Mine 5E L Land C
Urza's Power Plant 5E L Land C
Urza's Tower 5E L Land C
Vampire Bats 5E B Creature — Bats C B
Venom 5E G Enchant Creature C 1GG
Verduran Enchantress 5E G Creature — Enchantress R 1GG
Vodalian Soldiers 5E U Creature — Merfolk C 1U
Wall of Air 5E U Creature — Wall U 1UU
Wall of Bone 5E B Creature — Wall U 2B
Wall of Brambles 5E G Creature — Wall U 2G
Wall of Fire 5E R Creature — Wall U 1RR
Wall of Spears 5E A Artifact Creature C 3
Wall of Stone 5E R Creature — Wall U 1RR
Wall of Swords 5E W Creature — Wall U 3W
Wanderlust 5E G Enchant Creature U 2G
War Mammoth 5E G Creature — Mammoth C 3G
Warp Artifact 5E B Enchant Artifact R BB
Weakness 5E B Enchant Creature C B
Whirling Dervish 5E G Creature — Dervish U GG
White Knight 5E W Creature — Knight U WW
Wild Growth 5E G Enchant Land C G
Wind Spirit 5E U Creature — Spirit U 4U
Winds of Change 5E R Sorcery R R
Winter Blast 5E G Sorcery U XG
Winter Orb 5E A Artifact R 2
Wolverine Pack 5E G Creature — Wolverine Pack U 2GG
Wooden Sphere 5E A Artifact U 1
Word of Blasting 5E R Instant U 1R
Wrath of God 5E W Sorcery R 2WW
Wyluli Wolf 5E G Creature — Wolf R 1G
Xenic Poltergeist 5E B Creature — Poltergeist R 1BB
Zephyr Falcon 5E U Creature — Falcon C 1U
Zombie Master 5E B Creature — Lord R 1BB
Zur's Weirding 5E U Enchantment R 3U
Aku Djinn VI B Creature — Djinn R 3BB
Anvil of Bogardan VI A Artifact R 2
Archangel VI W Creature — Angel R 5WW
Army Ants VI M Creature — Insects U 1BR
Betrayal VI U Enchant Creature C U
Blanket of Night VI B Enchantment U 1BB
Bogardan Phoenix VI R Creature — Phoenix R 2RRR
Brass-Talon Chimera VI A Artifact Creature U 4
Breathstealer's Crypt VI M Enchantment R 2UB
Breezekeeper VI U Creature — Djinn C 3U
Brood of Cockroaches VI B Creature — Insects U 1B
Bull Elephant VI G Creature — Elephant C 3G
Chronatog VI U Creature — Atog R 1U
City of Solitude VI G Enchantment R 2G
Cloud Elemental VI U Creature — Elemental C 2U
Coercion VI B Sorcery C 2B
Coral Atoll VI L Land U
Corrosion VI M Enchantment R 1BR
Creeping Mold VI G Sorcery U 2GG
Crypt Rats VI B Creature — Rats C 2B
Daraja Griffin VI W Creature — Griffin U 3W
Dark Privilege VI B Enchant Creature C 1B
Death Watch VI B Enchant Creature C B
Desertion VI U Interrupt R 3UU
Desolation VI B Enchantment U 1BB
Diamond Kaleidoscope VI A Artifact R 4
Dormant Volcano VI L Land U
Dragon Mask VI A Artifact U 3
Dream Tides VI U Enchantment U 2UU
Dwarven Vigilantes VI R Creature — Dwarves C 2R
Elephant Grass VI G Enchantment U G
Elkin Lair VI R Enchant World R 3R
Elven Cache VI G Sorcery C 2GG
Emerald Charm VI G Instant C G
Equipoise VI W Enchantment R 2W
Everglades VI L Land U
Eye of Singularity VI W Enchant World R 3W
Fallen Askari VI B Creature — Knight C 1B
Femeref Enchantress VI M Creature — Enchantress R GW
Feral Instinct VI G Instant C 1G
Fireblast VI R Instant C 4RR
Firestorm Hellkite VI M Creature — Dragon R 4UR
Flooded Shoreline VI U Enchantment R UU
Forbidden Ritual VI B Sorcery R 2BB
Foreshadow VI U Instant U 1U
Freewind Falcon VI W Creature — Falcon C 1W
Funeral Charm VI B Instant C B
Giant Caterpillar VI G Creature — Caterpillar C 3G
Goblin Recruiter VI R Creature — Goblin U 1R
Goblin Swine-Rider VI R Creature — Goblin C R
Gossamer Chains VI W Enchantment C WW
Griffin Canyon VI L Land R
Guiding Spirit VI M Creature — Angel R 1WU
Hearth Charm VI R Instant C R
Heat Wave VI R Enchantment U 2R
Helm of Awakening VI A Artifact U 2
Honorable Passage VI W Instant U 1W
Hope Charm VI W Instant C W
Hulking Cyclops VI R Creature — Cyclops U 3RR
Impulse VI U Instant C 1U
Infantry Veteran VI W Creature — Soldier C W
Infernal Harvest VI B Sorcery C 1B
Inspiration VI U Instant C 3U
Iron-Heart Chimera VI A Artifact Creature U 4
Jamuraan Lion VI W Creature — Lion C 2W
Juju Bubble VI A Artifact U 1
Jungle Basin VI L Land U
Kaervek's Spite VI B Instant R BBB
Karoo VI L Land U
Katabatic Winds VI G Enchantment R 2G
Keeper of Kookus VI R Creature — Goblin C R
King Cheetah VI G Creature — Cheetah C 3G
Knight of the Mists VI U Creature — Knight C 2U
Knight of Valor VI W Creature — Knight C 2W
Kookus VI R Creature — Djinn R 3RR
Kyscu Drake VI G Creature — Drake U 3G
Lead-Belly Chimera VI A Artifact Creature U 4
Lichenthrope VI G Creature — Lichenthrope R 3GG
Lightning Cloud VI R Enchantment R 3R
Longbow Archer VI W Creature — Archer U WW
Magma Mine VI A Artifact U 1
Man-o'-War VI U Creature — Jellyfish C 2U
Matopi Golem VI A Artifact Creature U 5
Miraculous Recovery VI W Instant U 4W
Mob Mentality VI R Enchant Creature U R
Mortal Wound VI G Enchant Creature C G
Mundungu VI M Creature — Wizard U 1UB
Mystic Veil VI U Enchant Creature C 1U
Natural Order VI G Sorcery R 2GG
Necromancy VI B Enchantment U 2B
Necrosavant VI B Creature — Necrosavant R 3BBB
Nekrataal VI B Creature — Nekrataal U 2BB
Ogre Enforcer VI R Creature — Ogre R 3RR
Ovinomancer VI U Creature — Sorcerer U 2U
Panther Warriors VI G Creature — Cat Warriors C 4G
Parapet VI W Enchantment C 1W
Peace Talks VI W Sorcery U 1W
Phyrexian Marauder VI A Artifact Creature R X
Phyrexian Walker VI A Artifact Creature C 0
Pillar Tombs of Aku VI B Enchant World R 2BB
Prosperity VI U Sorcery U XU
Pygmy Hippo VI M Creature — Hippopotamus R GU
Python VI B Creature — Python C 1BB
Quicksand VI L Land U
Quirion Druid VI G Creature — Druid R 2G
Quirion Ranger VI G Creature — Elf C G
Raging Gorilla VI R Creature — Gorilla C 2R
Rainbow Efreet VI U Creature — Efreet R 3U
Relentless Assault VI R Sorcery R 2RR
Relic Ward VI W Enchant Artifact U 1W
Remedy VI W Instant C 1W
Resistance Fighter VI W Creature — Soldier C W
Retribution of the Meek VI W Sorcery R 2W
Righteous Aura VI W Enchantment C 1W
Righteous War VI M Enchantment R 1WB
River Boa VI G Creature — Snake C 1G
Rock Slide VI R Instant C XR
Rowen VI G Enchantment R 2GG
Sands of Time VI A Artifact R 4
Scalebane's Elite VI M Creature — Soldiers U 3WG
Shimmering Efreet VI U Creature — Efreet U 2U
Shrieking Drake VI U Creature — Drake C U
Simoon VI M Instant U RG
Sisay's Ring VI A Artifact C 4
Snake Basket VI A Artifact R 4
Solfatara VI R Instant C 2R
Song of Blood VI R Sorcery C 1R
Spider Climb VI G Enchant Creature C G
Spitting Drake VI R Creature — Drake U 3R
Squandered Resources VI M Enchantment R BG
Stampeding Wildebeests VI G Creature — Wildebeests U 2GG
Suleiman's Legacy VI M Enchantment R RW
Summer Bloom VI G Sorcery U 1G
Sun Clasp VI W Enchant Creature C 1W
Suq'Ata Assassin VI B Creature — Assassin U 1BB
Suq'Ata Lancer VI R Creature — Knight C 2R
Talruum Champion VI R Creature — Minotaur C 4R
Talruum Piper VI R Creature — Minotaur U 4R
Tar Pit Warrior VI B Creature — Cyclops C 2B
Teferi's Honor Guard VI W Creature — Knight U 2W
Teferi's Puzzle Box VI A Artifact R 4
Teferi's Realm VI U Enchant World R 1UU
Tempest Drake VI M Creature — Drake U 1WU
Three Wishes VI U Instant R 1UU
Time and Tide VI U Instant U UU
Tin-Wing Chimera VI A Artifact Creature U 4
Tithe VI W Instant R W
Tremor VI R Sorcery C R
Triangle of War VI A Artifact R 1
Uktabi Orangutan VI G Creature — Ape U 2G
Undiscovered Paradise VI L Land R
Undo VI U Sorcery C 1UU
Urborg Mindsucker VI B Creature — Mindsucker C 2B
Vampiric Tutor VI B Instant R B
Vampirism VI B Enchant Creature U 1B
Vanishing VI U Enchant Creature C U
Viashino Sandstalker VI R Creature — Viashino U 1RR
Viashivan Dragon VI M Creature — Dragon R 2RRGG
Vision Charm VI U Instant C U
Wake of Vultures VI B Creature — Vultures C 3B
Wand of Denial VI A Artifact R 2
Warrior's Honor VI W Instant C 2W
Warthog VI G Creature — Warthog C 1GG
Waterspout Djinn VI U Creature — Djinn U 2UU
Wicked Reward VI B Instant C 1B
Wind Shear VI G Instant U 2G
Zhalfirin Crusader VI W Creature — Knight R 1WW
Ashnod VG C Character R
Barrin VG C Character R
Crovax VG C Character R
Eladamri VG C Character R
Ertai VG C Character R
Gerrard VG C Character R
Gix VG C Character R
Greven il-Vec VG C Character R
Hanna VG C Character R
Karn VG C Character R
Lyna VG C Character R
Maraxus VG C Character R
Mirri VG C Character R
Mishra VG C Character R
Multani VG C Character R
Oracle VG C Character R
Orim VG C Character R
Rofellos VG C Character R
Selenia VG C Character R
Serra VG C Character R
Sidar Kondo VG C Character R
Sisay VG C Character R
Sliver Queen, Brood Mother VG C Character R
Squee VG C Character R
Starke VG C Character R
Tahngarth VG C Character R
Takara VG C Character R
Tawnos VG C Character R
Titania VG C Character R
Urza VG C Character R
Volrath VG C Character R
Xantcha VG C Character R
Abeyance [Arena 1999] 69 W Instant R 1W
Adarkar Wastes [Arena 1998] 69 L Land R
All Hallow's Eve [Arena 1998] 69 B Sorcery R 2BB
Aswan Jaguar 69 G Creature — Jaguar R 1GG
Autumn Willow [Arena 1997] 69 G Creature — Legend R 4GG
Balance [Arena 1997] 69 W Sorcery R 1W
Balduvian Horde [Arena 1997] 69 R Creature — Barbarians R 2RR
Baron Sengir [Arena 1998] 69 B Creature — Legend R 5BBB
Black Knight [Arena 1998] 69 B Creature — Knight R BB
Black Lotus [Duelist] 69 A Mono Artifact R 0
Blacker Lotus [Arena 1998] 69 A Artifact R 0
Blinking Spirit [Arena 1998] 69 W Creature — Blinking Spirit R 3W
Brushland [Arena 1999] 69 L Land R
Cadaverous Bloom [Arena 1999] 69 M Enchantment R 3BG
Chaos Orb [Duelist] 69 A Mono Artifact R 2
City of Brass [Arena 1997] (1) 69 L Land R
City of Brass [Arena 1997] (2) 69 L Land R
Crimson Hellkite [Arena 1999] 69 R Creature — Dragon R 6RRR
Cursed Scroll [Arena 1999] 69 A Artifact R 1
Dark Banishing [Arena 1998] 69 B Instant R 2B
Deflection [Arena 1998] (1) 69 U Interrupt R 3U
Deflection [Arena 1998] (2) 69 U Interrupt R 3U
Disenchant [Arena 1998] 69 W Instant R 1W
Dissipate [Arena 1999] (2) 69 U Interrupt R 1UU
Dissipate [Arena 1999] (1) 69 U Interrupt R 1UU
Drain Life [Arena 1999] 69 B Sorcery R 1B
Earthquake [Arena 1998] 69 R Sorcery R XR
Enduring Renewal [Arena 1998] 69 W Enchantment R 2WW
(2)
Enduring Renewal [Arena 1998] 69 W Enchantment R 2WW
(1)
Erhnam Djinn [Arena 1997] (1) 69 G Creature — Djinn R 3G
Erhnam Djinn [Arena 1997] (2) 69 G Creature — Djinn R 3G
Fallen Angel [Arena 1997] (1) 69 B Creature — Angel R 3BB
Fallen Angel [Arena 1997] (2) 69 B Creature — Angel R 3BB
Fireball [Arena 1999] 69 R Sorcery R XR
Force of Nature [Arena 1998] 69 G Creature — Force R 2GGGG
Forest [Arena 1997] 69 L Land R
Greater Realm of Preservation 69 W Enchantment R 1W
[Arena 1998]
Guardian Beast [Arena 1997] 69 B Creature — Guardian R 3B
(2)
Guardian Beast [Arena 1997] 69 B Creature — Guardian R 3B
(1)
Hurloon Minotaur 69 R Creature — Minotaur R 1RR
Hurricane [Arena 1998] 69 G Sorcery R XG
Hydroblast [Arena 1998] (1) 69 U Interrupt R U
Hydroblast [Arena 1998] (2) 69 U Interrupt R U
Icy Manipulator [Arena 1997] 69 A Mono Artifact R 4
Incinerate [Arena 1998] 69 R Instant R 1R
Incoming! 69 G Sorcery R 4GGGG
Infernal Contract [Arena 1999] 69 B Sorcery R BBB
Infernal Spawn of Evil [Arena 69 B Creature — (Demon) Beast R 6BBB
1998]
Island [Arena 1997] 69 L Land R
Ivory Tower [Arena 1997] 69 A Artifact R 1
Jester's Cap [Duelist] 69 A Artifact R 4
Jokulhaups [Arena 1998] 69 R Sorcery R 4RR
Juzam Djinn [Duelist] 69 B Creature — Djinn R 2BB
Karplusan Forest [Arena 1999] 69 L Land R
Lhurgoyf [Arena 1997] 69 G Creature — Lhurgoyf R 2GG
Library of Alexandria [Arena 69 L Land R
1997]
Meditate [Arena 1999] 69 U Instant R 2U
Mirror Mirror [Arena 1998] 69 A Artifact R 7
Mirror Universe [Arena 1997] 69 A Artifact R 6
Mountain [Arena 1997] 69 L Land R
Natural Balance [Arena 1999] 69 G Sorcery R 2GG
(2)
Natural Balance [Arena 1999] 69 G Sorcery R 2GG
(1)
Necropotence [Arena 1997] 69 B Enchantment R BBB
Nether Shadow [Arena 1998] 69 B Creature — Shadow R BB
(2)
Nether Shadow [Arena 1998] 69 B Creature — Shadow R BB
(1)
Order of the White Shield 69 W Creature — Knights R WW
[Arena
Personal1998]
Incarnation [Arena 69 W Creature — Avatar R 3WWW
1998]
Plains [Arena 1997] 69 L Land R
Pox [Arena 1999] 69 B Sorcery R BBB
Prosperity [Arena 1999] 69 U Sorcery R XU
Pyroblast [Arena 1998] (2) 69 R Interrupt R R
Pyroblast [Arena 1998] (1) 69 R Interrupt R R
Pyroclasm [Arena 1999] (2) 69 R Sorcery R 1R
Pyroclasm [Arena 1999] (1) 69 R Sorcery R 1R
Recall [Arena 1998] 69 U Sorcery R XXU
Serra Angel (2) 69 W Creature — Angel R 3WW
Serra Angel (1) 69 W Creature — Angel R 3WW
Shatterstorm [Arena 1998] 69 R Sorcery R 2RR
Shivan Dragon [Duelist] 69 R Creature — Dragon R 4RR
Sibilant Spirit [Arena 1998] 69 U Creature — Spirit R 5U
Sol'kanar the Swamp King 69 M Creature — Legend R 2RBU
[Arena 1997]Resources [Arena
Squandered 69 M Enchantment R BG
1999]
Squirrel Farm [Arena 1998] (2) 69 G Enchantment R 2G
Squirrel Farm [Arena 1998] (1) 69 G Enchantment R 2G
Stormbind [Arena 1999] 69 M Enchantment R 1RG
Swamp [Arena 1997] 69 L Land R
Swords to Plowshares [Arena 69 W Instant R W
1998] (1)
Swords to Plowshares [Arena 69 W Instant R W
1998] (2)
Thorn Elemental 69 G Creature — Elemental R 5GG
Vampiric Tutor [Arena 1999] 69 B Instant R B
Vesuvan Doppelganger [Arena 69 U Creature — Doppelganger R 3UU
1997]
Wheel of Fortune [Arena 1997] 69 R Sorcery R 2R
Zuran Orb [Arena 1998] 69 A Artifact R 0
Bull Elephant MV G Summon Elephant R 3G
Dark Privilege MV B Enchant Creature R 1B
King Cheetah MV G Summon Cheetah R 3G
Necrosavant MV B Summon Necrosavant R 3BBB
Ovinomancer MV U Summon Sorcerer R 2U
Peace Talks MV W Sorcery R 1W
Urborg Mindsucker MV B Summon Mindsucker R 2B
Vampirism MV B Enchant Creature R 1B
Viashino Sandstalker MV R Summon Viashino R 1RR
Wicked Reward MV B Instant R 1B
Abyssal Hunter MI B Creature — Hunter R 3B
Acidic Dagger MI A Artifact R 4
Afiya Grove MI G Enchantment R 1G
Afterlife MI W Instant U 2W
Agility MI R Enchant Creature C 1R
Alarum MI W Instant C 1W
Aleatory MI R Instant U 1R
Amber Prison MI A Artifact R 4
Amulet of Unmaking MI A Artifact R 5
Ancestral Memories MI U Sorcery R 2UUU
Armor of Thorns MI G Enchant Creature C 1G
Armorer Guildmage MI R Creature — Wizard C R
Ashen Powder MI B Sorcery R 2BB
Asmira, Holy Avenger MI M Creature — Legend R 2GW
Auspicious Ancestor MI W Creature — Ancestor R 3W
Azimaet Drake MI U Creature — Drake C 2U
Bad River MI L Land U
Barbed Foliage MI G Enchantment U 2GG
Barbed-Back Wurm MI B Creature — Wurm U 4B
Barreling Attack MI R Instant R 2RR
Basalt Golem MI A Artifact Creature U 5
Bay Falcon MI U Creature — Falcon C 1U
Bazaar of Wonders MI U Enchant World R 3UU
Benevolent Unicorn MI W Creature — Unicorn C 1W
Benthic Djinn MI M Creature — Djinn R 2UB
Binding Agony MI B Enchant Creature C 1B
Blighted Shaman MI B Creature — Cleric U 1B
Blind Fury MI R Instant U 2RR
Blinding Light MI W Sorcery U 2W
Blistering Barrier MI R Creature — Wall C 2R
Bone Harvest MI B Instant C 2B
Bone Mask MI A Artifact R 4
Boomerang MI U Instant C UU
Breathstealer MI B Creature — Night Stalker C 2B
Brushwagg MI G Creature — Brushwagg R 1GG
Builder's Bane MI R Sorcery C XXR
Burning Palm Efreet MI R Creature — Efreet U 2RR
Burning Shield Askari MI R Creature — Knight C 2R
Cadaverous Bloom MI M Enchantment R 3BG
Cadaverous Knight MI B Creature — Knight C 2B
Canopy Dragon MI G Creature — Dragon R 4GG
Carrion MI B Instant R 1BB
Catacomb Dragon MI B Creature — Dragon R 4BB
Celestial Dawn MI W Enchantment R 1WW
Cerulean Wyvern MI U Creature — Wyvern U 4U
Chaos Charm MI R Instant C R
Chaosphere MI R Enchant World R 2R
Charcoal Diamond MI A Artifact U 2
Chariot of the Sun MI A Artifact U 3
Choking Sands MI B Sorcery C 1BB
Cinder Cloud MI R Instant U 3RR
Circle of Despair MI M Enchantment R 1WB
Civic Guildmage MI W Creature — Wizard C W
Cloak of Invisibility MI U Enchant Creature C U
Consuming Ferocity MI R Enchant Creature U 1R
Coral Fighters MI U Creature — Merfolk U 1U
Crash of Rhinos MI G Creature — Rhinos C 6GG
Crimson Hellkite MI R Creature — Dragon R 6RRR
Crimson Roc MI R Creature — Roc U 4R
Crypt Cobra MI B Creature — Cobra U 3B
Crystal Golem MI A Artifact Creature U 4
Crystal Vein MI L Land U
Cursed Totem MI A Artifact R 2
Cycle of Life MI G Enchantment R 1GG
Daring Apprentice MI U Creature — Wizard R 1UU
Dark Banishing MI B Instant C 2B
Dark Ritual MI B Mana Source C B
Dazzling Beauty MI W Instant C 2W
Decomposition MI G Enchant Creature U 1G
Delirium MI M Instant U 1BR
Dirtwater Wraith MI B Creature — Wraith C 3B
Discordant Spirit MI M Creature — Spirit R 2BR
Disempower MI W Instant C 1W
Disenchant MI W Instant C 1W
Dissipate MI U Interrupt U 1UU
Divine Offering MI W Instant C 1W
Divine Retribution MI W Instant R 1W
Drain Life MI B Sorcery C 1B
Dread Specter MI B Creature — Specter U 3B
Dream Cache MI U Sorcery C 2U
Dream Fighter MI U Creature — Soldier C 2U
Dwarven Miner MI R Creature — Dwarf U 1R
Dwarven Nomad MI R Creature — Dwarf C 2R
Early Harvest MI G Instant R 1GG
Ebony Charm MI B Instant C B
Ekundu Cyclops MI R Creature — Cyclops C 3R
Ekundu Griffin MI W Creature — Griffin C 3W
Elixir of Vitality MI A Artifact U 4
Emberwilde Caliph MI M Creature — Djinn R 2UR
Emberwilde Djinn MI R Creature — Djinn R 2RR
Energy Bolt MI M Sorcery R XRW
Energy Vortex MI U Enchantment R 3UU
Enfeeblement MI B Enchant Creature C BB
Enlightened Tutor MI W Instant U W
Ersatz Gnomes MI A Artifact Creature U 3
Ether Well MI U Instant U 3U
Ethereal Champion MI W Creature — Avatar R 2WWW
Fallow Earth MI G Sorcery U 2G
Favorable Destiny MI W Enchant Creature U 1W
Femeref Archers MI G Creature — Archers U 2G
Femeref Healer MI W Creature — Cleric C 1W
Femeref Knight MI W Creature — Knight C 2W
Femeref Scouts MI W Creature — Scouts C 2W
Feral Shadow MI B Creature — Night Stalker C 2B
Fetid Horror MI B Creature — Shade C 3B
Final Fortune MI R Instant R RR
Fire Diamond MI A Artifact U 2
Firebreathing MI R Enchant Creature C R
Flame Elemental MI R Creature — Elemental U 2RR
Flare MI R Instant C 2R
Flash MI U Instant R 1U
Flood Plain MI L Land U
Floodgate MI U Creature — Wall U 3U
Fog MI G Instant C G
Foratog MI G Creature — Atog U 2G
Forbidden Crypt MI B Enchantment R 3BB
Forest (2) MI L Land C
Forest (1) MI L Land C
Forest (4) MI L Land C
Forest (3) MI L Land C
Forsaken Wastes MI B Enchant World R 2B
Frenetic Efreet MI M Creature — Efreet R 1UR
Giant Mantis MI G Creature — Mantis C 3G
Gibbering Hyenas MI G Creature — Hyenas C 2G
Goblin Elite Infantry MI R Creature — Goblins C 1R
Goblin Scouts MI R Sorcery U 3RR
Goblin Soothsayer MI R Creature — Goblin U R
Goblin Tinkerer MI R Creature — Goblin C 1R
Granger Guildmage MI G Creature — Wizard C G
Grasslands MI L Land U
Grave Servitude MI B Enchant Creature C 1B
Gravebane Zombie MI B Creature — Zombie C 3B
Grim Feast MI M Enchantment R 1BG
Grinning Totem MI A Artifact R 4
Hakim, Loreweaver MI U Creature — Legend R 3UU
Hall of Gemstone MI G Enchant World R 1GG
Hammer of Bogardan MI R Sorcery R 1RR
Harbinger of Night MI B Creature — Spirit R 2BB
Harbor Guardian MI M Creature — Guardian U 2UW
Harmattan Efreet MI U Creature — Efreet U 2UU
Haunting Apparition MI M Creature — Ghost U 1UB
Hazerider Drake MI M Creature — Drake U 2WU
Healing Salve MI W Instant C W
Hivis of the Scale MI R Creature — Legend R 3RR
Horrible Hordes MI A Artifact Creature U 3
Igneous Golem MI A Artifact Creature U 5
Illicit Auction MI R Sorcery R 3RR
Illumination MI W Interrupt U WW
Incinerate MI R Instant C 1R
Infernal Contract MI B Sorcery R BBB
Iron Tusk Elephant MI W Creature — Elephant U 4W
Island (1) MI L Land C
Island (4) MI L Land C
Island (2) MI L Land C
Island (3) MI L Land C
Ivory Charm MI W Instant C W
Jabari's Influence MI W Instant R 3WW
Jolrael's Centaur MI G Creature — Centaur C 1GG
Jolt MI U Instant C 2U
Jungle Patrol MI G Creature — Soldiers R 3G
Jungle Troll MI M Creature — Troll U 1RG
Jungle Wurm MI G Creature — Wurm C 3GG
Kaervek's Hex MI B Sorcery U 3B
Kaervek's Purge MI M Sorcery U XBR
Kaervek's Torch MI R Sorcery C XR
Karoo Meerkat MI G Creature — Meerkat U 1G
Kukemssa Pirates MI U Creature — Pirates R 3U
Kukemssa Serpent MI U Creature — Serpent C 3U
Lead Golem MI A Artifact Creature U 5
Leering Gargoyle MI M Creature — Gargoyle R 1WU
Lightning Reflexes MI R Enchant Creature C 1R
Lion's Eye Diamond MI A Artifact R 0
Locust Swarm MI G Creature — Swarm U 3G
Lure of Prey MI G Instant R 2GG
Malignant Growth MI M Enchantment R 3GU
Mana Prism MI A Artifact U 3
Mangara's Blessing MI W Instant U 2W
Mangara's Equity MI W Enchantment U 1WW
Mangara's Tome MI A Artifact R 5
Marble Diamond MI A Artifact U 2
Maro MI G Creature — Nature Spirit R 2GG
Meddle MI U Interrupt U 1U
Melesse Spirit MI W Creature — Angel U 3WW
Memory Lapse MI U Interrupt C 1U
Merfolk Raiders MI U Creature — Merfolk C 1U
Merfolk Seer MI U Creature — Merfolk C 2U
Mind Bend MI U Instant U U
Mind Harness MI U Enchant Creature U U
Mindbender Spores MI G Creature — Wall R 2G
Mire Shade MI B Creature — Shade U 1B
Misers' Cage MI A Artifact R 3
Mist Dragon MI U Creature — Dragon R 4UU
Moss Diamond MI A Artifact U 2
Mountain (4) MI L Land C
Mountain (1) MI L Land C
Mountain (2) MI L Land C
Mountain (3) MI L Land C
Mountain Valley MI L Land U
Mtenda Griffin MI W Creature — Griffin U 3W
Mtenda Herder MI W Creature — Scout C W
Mtenda Lion MI G Creature — Lion C G
Mystical Tutor MI U Instant U U
Natural Balance MI G Sorcery R 2GG
Nettletooth Djinn MI G Creature — Djinn U 3G
Noble Elephant MI W Creature — Elephant C 3W
Nocturnal Raid MI B Instant U 2BB
Null Chamber MI W Enchant World R 3W
Pacifism MI W Enchant Creature C 1W
Painful Memories MI B Sorcery U 1B
Patagia Golem MI A Artifact Creature U 4
Paupers' Cage MI A Artifact R 3
Pearl Dragon MI W Creature — Dragon R 4WW
Phyrexian Dreadnought MI A Artifact Creature R 1
Phyrexian Purge MI M Sorcery R 2BR
Phyrexian Tribute MI B Sorcery R 2B
Phyrexian Vault MI A Artifact U 3
Plains (4) MI L Land C
Plains (1) MI L Land C
Plains (2) MI L Land C
Plains (3) MI L Land C
Political Trickery MI U Sorcery R 2U
Polymorph MI U Sorcery R 3U
Power Sink MI U Interrupt C XU
Preferred Selection MI G Enchantment R 2GG
Prismatic Boon MI M Instant U XWU
Prismatic Circle MI W Enchantment C 2W
Prismatic Lace MI U Instant R U
Psychic Transfer MI U Sorcery R 4U
Purgatory MI M Enchantment R 2WB
Purraj of Urborg MI B Creature — Legend R 3BB
Pyric Salamander MI R Creature — Salamander C 1R
Quirion Elves MI G Creature — Elves C 1G
Radiant Essence MI M Creature — Spirit U 1GW
Raging Spirit MI R Creature — Spirit C 3R
Rampant Growth MI G Sorcery C 1G
Rashida Scalebane MI W Creature — Legend R 3WW
Ravenous Vampire MI B Creature — Vampire U 3BB
Ray of Command MI U Instant C 3U
Razor Pendulum MI A Artifact R 4
Reality Ripple MI U Instant C 1U
Reckless Embermage MI R Creature — Wizard R 3R
Reflect Damage MI M Instant R 3RW
Regeneration MI G Enchant Creature C 1G
Reign of Chaos MI R Sorcery U 2RR
Reign of Terror MI B Sorcery U 3BB
Reparations MI M Enchantment R 1WU
Restless Dead MI B Creature — Skeletons C 1B
Ritual of Steel MI W Enchant Creature C 2W
Rock Basilisk MI M Creature — Basilisk R 4RG
Rocky Tar Pit MI L Land U
Roots of Life MI G Enchantment U 1GG
Sabertooth Cobra MI G Creature — Cobra C 2G
Sacred Mesa MI W Enchantment R 2W
Sand Golem MI A Artifact Creature U 5
Sandbar Crocodile MI U Creature — Crocodile C 4U
Sandstorm MI G Instant C G
Sapphire Charm MI U Instant C U
Savage Twister MI M Sorcery U XRG
Sawback Manticore MI M Creature — Manticore R 3RG
Sea Scryer MI U Creature — Merfolk C 1U
Sealed Fate MI M Sorcery U XUB
Searing Spear Askari MI R Creature — Knight C 2R
Seedling Charm MI G Instant C G
Seeds of Innocence MI G Sorcery R 1GG
Serene Heart MI G Instant C 1G
Sewer Rats MI B Creature — Rats C B
Shadow Guildmage MI B Creature — Wizard C B
Shadowbane MI W Instant U 1W
Shallow Grave MI B Instant R 1B
Shaper Guildmage MI U Creature — Wizard C U
Shauku, Endbringer MI B Creature — Legend R 5BB
Shauku's Minion MI M Creature — Minion U 1BR
Shimmer MI U Enchantment R 2UU
Sidar Jabari MI W Creature — Legend R 3W
Sirocco MI R Instant U 1R
Skulking Ghost MI B Creature — Ghost C 1B
Sky Diamond MI A Artifact U 2
Soar MI U Enchant Creature C 1U
Soul Echo MI W Enchantment R XWW
Soul Rend MI B Instant U 1B
Soulshriek MI B Instant C B
Spatial Binding MI M Enchantment U UB
Spectral Guardian MI W Creature — Guardian R 2WW
Spirit of the Night MI B Creature — Legend R 6BBB
Spitting Earth MI R Sorcery C 1R
Stalking Tiger MI G Creature — Tiger C 3G
Stone Rain MI R Sorcery C 2R
Stupor MI B Sorcery U 2B
Subterranean Spirit MI R Creature — Elemental R 3RR
Sunweb MI W Creature — Wall R 3W
Superior Numbers MI G Sorcery U GG
Suq'Ata Firewalker MI U Creature — Wizard U 1UU
Swamp (3) MI L Land C
Swamp (2) MI L Land C
Swamp (1) MI L Land C
Swamp (4) MI L Land C
Tainted Specter MI B Creature — Specter R 3B
Talruum Minotaur MI R Creature — Minotaur C 2RR
Taniwha MI U Creature — Legend R 3UU
Teeka's Dragon MI A Artifact Creature R 9
Teferi's Curse MI U Enchant Permanent C 1U
Teferi's Drake MI U Creature — Drake C 2U
Teferi's Imp MI U Creature — Imp R 2U
Teferi's Isle MI L Legendary Land R
Telim'Tor MI R Creature — Legend R 4R
Telim'Tor's Darts MI A Artifact U 2
Telim'Tor's Edict MI R Instant R R
Teremko Griffin MI W Creature — Griffin C 3W
Thirst MI U Enchant Creature C 2U
Tidal Wave MI U Instant U 2U
Tombstone Stairwell MI B Enchant World R 2BB
Torrent of Lava MI R Sorcery R XRR
Tranquil Domain MI G Instant C 1G
Tropical Storm MI G Sorcery U XG
Uktabi Faerie MI G Creature — Faerie C 1G
Uktabi Wildcats MI G Creature — Wildcats R 4G
Unerring Sling MI A Artifact U 3
Unfulfilled Desires MI M Enchantment R 1UB
Unseen Walker MI G Creature — Dryad U 1G
Unyaro Bee Sting MI G Sorcery U 3G
Unyaro Griffin MI W Creature — Griffin U 3W
Urborg Panther MI B Creature — Night Stalker C 2B
Vaporous Djinn MI U Creature — Djinn U 2UU
Ventifact Bottle MI A Artifact R 3
Viashino Warrior MI R Creature — Viashino C 3R
Vigilant Martyr MI W Creature — Martyr U W
Village Elder MI G Creature — Druid C G
Vitalizing Cascade MI M Instant U XGW
Volcanic Dragon MI R Creature — Dragon R 4RR
Volcanic Geyser MI R Instant U XRR
Waiting in the Weeds MI G Sorcery R 1GG
Wall of Corpses MI B Creature — Wall C 1B
Wall of Resistance MI W Creature — Wall C 1W
Wall of Roots MI G Creature — Wall C 1G
Ward of Lights MI W Enchant Creature C WW
Warping Wurm MI M Creature — Wurm R 2GU
Wave Elemental MI U Creature — Elemental U 2UU
Wellspring MI M Enchant Land R 1GW
Wild Elephant MI G Creature — Elephant C 3G
Wildfire Emissary MI R Creature — Efreet U 3R
Windreaper Falcon MI M Creature — Falcon U 1RG
Withering Boon MI B Interrupt U 1B
Worldly Tutor MI G Instant U G
Yare MI W Instant R 2W
Zebra Unicorn MI M Creature — Unicorn U 2GW
Zhalfirin Commander MI W Creature — Knight U 2W
Zhalfirin Knight MI W Creature — Knight C 2W
Zirilan of the Claw MI R Creature — Legend R 3RR
Zombie Mob MI B Creature — Zombies U 2BB
Zuberi, Golden Feather MI W Creature — Legend R 4W
Aesthir Glider (1) AL A Artifact Creature C 3
Aesthir Glider (2) AL A Artifact Creature C 3
Agent of Stromgald (1) AL R Creature — Knight C R
Agent of Stromgald (2) AL R Creature — Knight C R
Arcane Denial (1) AL U Interrupt C 1U
Arcane Denial (2) AL U Interrupt C 1U
Ashnod's Cylix AL A Artifact R 2
Astrolabe (2) AL A Artifact C 3
Astrolabe (1) AL A Artifact C 3
Awesome Presence (1) AL U Enchant Creature C U
Awesome Presence (2) AL U Enchant Creature C U
Balduvian Dead AL B Creature — Zombies U 3B
Balduvian Horde AL R Creature — Barbarians R 2RR
Balduvian Trading Post AL L Land R
Balduvian War-Makers (1) AL R Creature — Barbarians C 4R
Balduvian War-Makers (2) AL R Creature — Barbarians C 4R
Benthic Explorers (2) AL U Creature — Merfolk C 3U
Benthic Explorers (1) AL U Creature — Merfolk C 3U
Bestial Fury (2) AL R Enchant Creature C 2R
Bestial Fury (1) AL R Enchant Creature C 2R
Bounty of the Hunt AL G Instant U 3GG
Browse AL U Enchantment U 2UU
Burnout AL R Interrupt U 1R
Carrier Pigeons (2) AL W Creature — Pigeons C 3W
Carrier Pigeons (1) AL W Creature — Pigeons C 3W
Casting of Bones (2) AL B Enchant Creature C 2B
Casting of Bones (1) AL B Enchant Creature C 2B
Chaos Harlequin AL R Creature — Harlequin R 2RR
Contagion AL B Instant U 3BB
Deadly Insect (2) AL G Creature — Insect U 4G
Deadly Insect (1) AL G Creature — Insect U 4G
Death Spark AL R Instant U R
Diminishing Returns AL U Sorcery R 2UU
Diseased Vermin AL B Creature — Rats U 2B
Dystopia AL B Enchantment R 1BB
Elvish Bard AL G Creature — Elf U 3GG
Elvish Ranger (2) AL G Creature — Elf C 2G
Elvish Ranger (1) AL G Creature — Elf C 2G
Elvish Spirit Guide AL G Creature — Spirit U 2G
Energy Arc AL M Instant U WU
Enslaved Scout (2) AL R Creature — Goblin C 2R
Enslaved Scout (1) AL R Creature — Goblin C 2R
Errand of Duty (1) AL W Instant C 1W
Errand of Duty (2) AL W Instant C 1W
Exile AL W Instant R 2W
False Demise (2) AL U Enchant Creature U 2U
False Demise (1) AL U Enchant Creature U 2U
Fatal Lore AL B Sorcery R 2BB
Feast or Famine (1) AL B Instant C 3B
Feast or Famine (2) AL B Instant C 3B
Fevered Strength (1) AL B Instant C 2B
Fevered Strength (2) AL B Instant C 2B
Floodwater Dam AL A Artifact R 3
Force of Will AL U Interrupt U 3UU
Foresight (1) AL U Sorcery C 1U
Foresight (2) AL U Sorcery C 1U
Fyndhorn Druid (1) AL G Creature — Druid C 2G
Fyndhorn Druid (2) AL G Creature — Druid C 2G
Gargantuan Gorilla AL G Creature — Gorilla R 4GGG
Gift of the Woods (1) AL G Enchant Creature C G
Gift of the Woods (2) AL G Enchant Creature C G
Gorilla Berserkers (1) AL G Creature — Gorillas C 3GG
Gorilla Berserkers (2) AL G Creature — Gorillas C 3GG
Gorilla Chieftain (1) AL G Creature — Gorilla C 2GG
Gorilla Chieftain (2) AL G Creature — Gorilla C 2GG
Gorilla Shaman (2) AL R Creature — Gorilla U R
Gorilla Shaman (1) AL R Creature — Gorilla U R
Gorilla War Cry (2) AL R Instant C 1R
Gorilla War Cry (1) AL R Instant C 1R
Guerrilla Tactics (2) AL R Instant C 1R
Guerrilla Tactics (1) AL R Instant C 1R
Gustha's Scepter AL A Artifact R 0
Hail Storm AL G Instant U 1GG
Heart of Yavimaya AL L Land R
Helm of Obedience AL A Artifact R 4
Inheritance AL W Enchantment U W
Insidious Bookworms (2) AL B Creature — Worms C B
Insidious Bookworms (1) AL B Creature — Worms C B
Ivory Gargoyle AL W Creature — Gargoyle R 4W
Juniper Order Advocate AL W Creature — Knight U 2W
Kaysa AL G Creature — Legend R 3GG
Keeper of Tresserhorn AL B Creature — Keeper R 5B
Kjeldoran Escort (2) AL W Creature — Soldier C 2WW
Kjeldoran Escort (1) AL W Creature — Soldier C 2WW
Kjeldoran Home Guard AL W Creature — Soldier U 3W
Kjeldoran Outpost AL L Land R
Kjeldoran Pride (1) AL W Enchant Creature C 1W
Kjeldoran Pride (2) AL W Enchant Creature C 1W
Krovikan Horror AL B Creature — Horror R 3B
Krovikan Plague AL B Enchant Creature U 2B
Lake of the Dead AL L Land R
Lat-Nam's Legacy (1) AL U Instant C 1U
Lat-Nam's Legacy (2) AL U Instant C 1U
Library of Lat-Nam AL U Sorcery R 4U
Lim-Dul's High Guard (1) AL B Creature — Skeleton C 1BB
Lim-Dul's High Guard (2) AL B Creature — Skeleton C 1BB
Lim-Dul's Paladin AL M Creature — Paladin U 2BR
Lim-Dul's Vault AL M Instant U UB
Lodestone Bauble AL A Artifact R 0
Lord of Tresserhorn AL M Creature — Legend R 1UBR
Martyrdom (1) AL W Instant C 1WW
Martyrdom (2) AL W Instant C 1WW
Misfortune AL M Sorcery R 1BRG
Mishra's Groundbreaker AL A Artifact U 4
Misinformation AL B Instant U B
Mystic Compass AL A Artifact U 2
Nature's Blessing AL M Enchantment U 2WG
Nature's Chosen AL G Enchant Creature U G
Nature's Wrath AL G Enchantment R 4GG
Noble Steeds (2) AL W Enchantment C 2W
Noble Steeds (1) AL W Enchantment C 2W
Omen of Fire AL R Instant R 3RR
Phantasmal Fiend (1) AL B Creature — Phantasm C 3B
Phantasmal Fiend (2) AL B Creature — Phantasm C 3B
Phantasmal Sphere AL U Creature — Phantasm R 1U
Phelddagrif AL M Creature — Legend R 1WUG
Phyrexian Boon (1) AL B Enchant Creature C 2B
Phyrexian Boon (2) AL B Enchant Creature C 2B
Phyrexian Devourer AL A Artifact Creature R 6
Phyrexian Portal AL A Artifact R 3
Phyrexian War Beast (2) AL A Artifact Creature C 3
Phyrexian War Beast (1) AL A Artifact Creature C 3
Pillage AL R Sorcery U 1RR
Primitive Justice AL R Sorcery U 1R
Pyrokinesis AL R Instant U 4RR
Reinforcements (2) AL W Instant C W
Reinforcements (1) AL W Instant C W
Reprisal (2) AL W Instant U 1W
Reprisal (1) AL W Instant U 1W
Ritual of the Machine AL B Sorcery R 2BB
Rogue Skycaptain AL R Creature — Mercenary R 2R
Royal Decree AL W Enchantment R 2WW
Royal Herbalist (1) AL W Creature — Cleric C W
Royal Herbalist (2) AL W Creature — Cleric C W
Scarab of the Unseen AL A Artifact U 2
Scars of the Veteran AL W Instant U 4W
School of the Unseen AL L Land U
Seasoned Tactician AL W Creature — Tactician U 2W
Sheltered Valley AL L Land R
Shield Sphere AL A Artifact Creature U 0
Sol Grail AL A Artifact R 3
Soldevi Adnate (2) AL B Creature — Cleric C 1B
Soldevi Adnate (1) AL B Creature — Cleric C 1B
Soldevi Digger AL A Artifact R 2
Soldevi Excavations AL L Land R
Soldevi Heretic (1) AL U Creature — Heretic C 2U
Soldevi Heretic (2) AL U Creature — Heretic C 2U
Soldevi Sage (1) AL U Creature — Wizard C 1U
Soldevi Sage (2) AL U Creature — Wizard C 1U
Soldevi Sentry (2) AL A Artifact Creature C 1
Soldevi Sentry (1) AL A Artifact Creature C 1
Soldevi Steam Beast (1) AL A Artifact Creature C 5
Soldevi Steam Beast (2) AL A Artifact Creature C 5
Soldier of Fortune AL R Creature — Mercenary U R
Spiny Starfish AL U Creature — Starfish U 2U
Splintering Wind AL G Enchantment R 2GG
Stench of Decay (2) AL B Instant C 1BB
Stench of Decay (1) AL B Instant C 1BB
Storm Cauldron AL A Artifact R 5
Storm Crow (2) AL U Creature — Bird C 1U
Storm Crow (1) AL U Creature — Bird C 1U
Storm Elemental AL U Creature — Elemental U 5U
Storm Shaman (1) AL R Creature — Cleric C 2R
Storm Shaman (2) AL R Creature — Cleric C 2R
Stromgald Spy AL B Creature — Spy U 3B
Suffocation AL U Instant U 1U
Surge of Strength AL M Instant U RG
Sustaining Spirit AL W Creature — Guardian R 1W
Swamp Mosquito (2) AL B Creature — Mosquito C 1B
Swamp Mosquito (1) AL B Creature — Mosquito C 1B
Sworn Defender AL W Creature — Knight R 2WW
Taste of Paradise (1) AL G Sorcery C 3G
Taste of Paradise (2) AL G Sorcery C 3G
Thawing Glaciers AL L Land R
Thought Lash AL U Enchantment R 2UU
Tidal Control AL U Enchantment R 1UU
Tornado AL G Enchantment R 4G
Undergrowth (2) AL G Instant C G
Undergrowth (1) AL G Instant C G
Unlikely Alliance AL W Enchantment U 1W
Urza's Engine AL A Artifact Creature R 5
Varchild's Crusader (1) AL R Creature — Knight C 3R
Varchild's Crusader (2) AL R Creature — Knight C 3R
Varchild's War-Riders AL R Creature — War-Riders R 1R
Veteran's Voice (1) AL R Enchant Creature C R
Veteran's Voice (2) AL R Enchant Creature C R
Viscerid Armor (2) AL U Enchant Creature C 1U
Viscerid Armor (1) AL U Enchant Creature C 1U
Viscerid Drone AL U Creature — Homarid U 1U
Wandering Mage AL M Creature — Cleric R WUB
Whip Vine (1) AL G Creature — Wall C 2G
Whip Vine (2) AL G Creature — Wall C 2G
Whirling Catapult AL A Artifact R 4
Wild Aesthir (1) AL W Creature — Aesthir C 2W
Wild Aesthir (2) AL W Creature — Aesthir C 2W
Winter's Night AL M Enchant World R WRG
Yavimaya Ancients (1) AL G Creature — Treefolk C 3GG
Yavimaya Ancients (2) AL G Creature — Treefolk C 3GG
Yavimaya Ants AL G Creature — Swarm U 2GG
Alabaster Potion INT W Instant C XWW
Alabaster Potion [GE] INT W Spontanzauber C XWW
Alabaster Potion [IT] INT W Istantaneo C XWW
Alabaster Potion [FR] INT W Éphémère C XWW
Alabaster Potion [SP] INT W Hechizo instantáneo C XWW
Battering Ram [FR] INT A Créature — artefact C 2
Battering Ram [IT] INT A Creatura Artefatto C 2
Battering Ram [GE] INT A Artefaktkreatur C 2
Battering Ram INT A Artifact Creature C 2
Battering Ram [SP] INT A Criatura artefacto C 2
Bog Imp INT B Summon Imp C 1B
Bog Imp [FR] INT B Invoquer: diablotin C 1B
Bog Imp [GE] INT B Beschwörung eines Bolds C 1B
Bog Imp [IT] INT B Evoca Demonietto C 1B
Bog Imp [SP] INT B Invocar diablillo C 1B
Bog Wraith INT B Summon Wraith U 3B
Bog Wraith [GE] INT B Beschwörung eines Wraith U 3B
Bog Wraith [FR] INT B Invoquer: apparition U 3B
Bog Wraith [IT] INT B Evoca Necrospettro U 3B
Bog Wraith [SP] INT B Invocar aparición U 3B
Circle of Protection: Black INT W Enchantment C 1W
Circle of Protection: Black [IT] INT W Incantesimo C 1W
Circle of Protection: Black [GE] INT W Verzauberung C 1W
Circle of Protection: Black [FR] INT W Enchantement C 1W
Circle of Protection: Black [SP] INT W Encantamiento C 1W
Circle of Protection: Red INT W Enchantment C 1W
Circle of Protection: Red [GE] INT W Verzauberung C 1W
Circle of Protection: Red [IT] INT W Incantesimo C 1W
Circle of Protection: Red [FR] INT W Enchantement C 1W
Circle of Protection: Red [SP] INT W Encantamiento C 1W
Clockwork Beast [FR] INT A Créature — artefact R 6
Clockwork Beast [IT] INT A Creatura Artefatto R 6
Clockwork Beast [GE] INT A Artefaktkreatur R 6
Clockwork Beast INT A Artifact Creature R 6
Clockwork Beast [SP] INT A Criatura artefacto R 6
Cursed Land [GE] INT B Verzaubere Land U 2BB
Cursed Land [FR] INT B Enchanter: terrain U 2BB
Cursed Land INT B Enchant Land U 2BB
Cursed Land [IT] INT B Enchant Land U 2BB
Cursed Land [SP] INT B Encantar tierra U 2BB
Dark Ritual [GE] INT B Unterbrechungszauber C B
Dark Ritual INT B Interrupt C B
Dark Ritual [FR] INT B Interruption C B
Dark Ritual [IT] INT B Interruzione C B
Dark Ritual [SP] INT B Interrupción C B
Detonate [GE] INT R Hexerei U XR
Detonate INT R Sorcery U XR
Detonate [IT] INT R Stregoneria U XR
Detonate [FR] INT R Rituel U XR
Detonate [SP] INT R Conjuro U XR
Disintegrate INT R Sorcery C XR
Disintegrate [GE] INT R Hexerei C XR
Disintegrate [IT] INT R Stregoneria C XR
Disintegrate [FR] INT R Rituel C XR
Disintegrate [SP] INT R Conjuro C XR
Durkwood Boars INT G Summon Boars C 4G
Durkwood Boars [FR] INT G Invoquer: sangliers C 4G
Durkwood Boars [IT] INT G Evoca Cinghiali C 4G
Durkwood Boars [GE] INT G Beschwörung von C 4G
Durkwood Boars [SP] INT G Wildschweinen
Inovar jabalíes C 4G
Elven Riders [GE] INT G Beschwörung von Reitern U 3GG
Elven Riders [IT] INT G Evoca Cavalieri U 3GG
Elven Riders INT G Summon Riders U 3GG
Elven Riders [FR] INT G Invoquer: cavaliers U 3GG
Elven Riders [SP] INT G Invocar jinetes U 3GG
Elvish Archers INT G Summon Elves R 1G
Elvish Archers [FR] INT G Invoquer: elfes R 1G
Elvish Archers [GE] INT G Beschwörung von Elfen R 1G
Elvish Archers [IT] INT G Evoca Elfi R 1G
Elvish Archers [SP] INT G Invocar elfos R 1G
Energy Flux [IT] INT U Incantesimo U 2U
Energy Flux INT U Enchantment U 2U
Energy Flux [GE] INT U Verzauberung U 2U
Energy Flux [FR] INT U Enchantement U 2U
Energy Flux [SP] INT U Encantamiento U 2U
Feedback [IT] INT U Incanta Incantesimo U 2U
Feedback INT U Enchant Enchantment U 2U
Feedback [GE] INT U Verzaubere Verzauberung U 2U
Feedback [FR] INT U Enchanter: enchantement U 2U
Feedback [SP] INT U Encantar encantamiento U 2U
Fireball INT R Sorcery C XR
Fireball [FR] INT R Rituel C XR
Fireball [IT] INT R Stregoneria C XR
Fireball [GE] INT R Hexerei C XR
Fireball [SP] INT R Conjuro C XR
Forest [FR] (2) INT L Terrain C
Forest [IT] (1) INT L Terra C
Forest (3) INT L Land C
Forest [GE] (1) INT L Land C
Forest [GE] (2) INT L Land C
Forest [GE] (3) INT L Land C
Forest [IT] (3) INT L Land C
Forest (1) INT L Land C
Forest (2) INT L Land C
Forest [FR] (1) INT L Terrain C
Forest [FR] (3) INT L Terrain C
Forest [IT] (2) INT L Terra C
Forest [SP] (2) INT L Tierra C
Forest [SP] (1) INT L Tierra C
Forest [SP] (3) INT L Tierra C
Glasses of Urza INT A Artifact U 1
Glasses of Urza [IT] INT A Artefatto U 1
Glasses of Urza [FR] INT A Artefact U 1
Glasses of Urza [GE] INT A Artefakt U 1
Glasses of Urza [SP] INT A Artefacto U 1
Grizzly Bears [GE] INT G Beschwörung von Bären C 1G
Grizzly Bears [FR] INT G Invoquer: ours C 1G
Grizzly Bears [IT] INT G Evoca Orso C 1G
Grizzly Bears INT G Summon Bears C 1G
Grizzly Bears [SP] INT G Invocar osos C 1G
Healing Salve INT W Instant C W
Healing Salve [IT] INT W Istantaneo C W
Healing Salve [FR] INT W Éphémère C W
Healing Salve [GE] INT W Spontanzauber C W
Healing Salve [SP] INT W Hechizo instantáneo C W
Hill Giant [IT] INT R Evoca Gigante C 3R
Hill Giant [FR] INT R Invoquer: géant C 3R
Hill Giant INT R Summon Giant C 3R
Hill Giant [GE] INT R Beschwörung eines Riesen C 3R
Hill Giant [SP] INT R Invocar gigante C 3R
Ironclaw Orcs [FR] INT R Invoquer: orques C 1R
Ironclaw Orcs INT R Summon Orcs C 1R
Ironclaw Orcs [GE] INT R Beschwörung von Orks C 1R
Ironclaw Orcs [IT] INT R Evoca Orchi C 1R
Ironclaw Orcs [SP] INT R Invocar orcos C 1R
Island [IT] (3) INT L Terra C
Island [IT] (2) INT L Terra C
Island [IT] (1) INT L Terra C
Island (2) INT L Land C
Island [FR] (2) INT L Terrain C
Island [GE] (1) INT L Land C
Island [FR] (1) INT L Terrain C
Island [FR] (3) INT L Terrain C
Island (3) INT L Land C
Island (1) INT L Land C
Island [GE] (2) INT L Land C
Island [SP] (2) INT L Tierra C
Island [GE] (3) INT L Land C
Island [SP] (3) INT L Tierra C
Island [SP] (1) INT L Tierra C
Jayemdae Tome [IT] INT A Artefatto R 4
Jayemdae Tome INT A Artifact R 4
Jayemdae Tome [FR] INT A Artefact R 4
Jayemdae Tome [GE] INT A Artefakt R 4
Jayemdae Tome [SP] INT A Artefacto R 4
Lost Soul [IT] INT B Evoca Anima C 1BB
Lost Soul INT B Summon Lost Soul C 1BB
Lost Soul [FR] INT B Invoquer: âme en peine C 1BB
Lost Soul [SP] INT B Invocar alma en pena C 1BB
Lost Soul [GE] INT B Beschwörung einer verlorenen C 1BB
Merfolk of the Pearl Trident [FR] INT U Seele
Invoquer: ondins C U
Merfolk of the Pearl Trident INT U Summon Merfolk C U
Merfolk of the Pearl Trident [IT] INT U Evoca Tritone C U
Merfolk of the Pearl Trident [SP] INT U Invocar tritones C U
Merfolk of the Pearl Trident INT U Beschwörung von Meervolk C U
[GE]
Mesa Pegasus [IT] INT W Evoca Pegaso C 1W
Mesa Pegasus INT W Summon Pegasus C 1W
Mesa Pegasus [FR] INT W Invoquer: pégase C 1W
Mesa Pegasus [SP] INT W Invocar pegaso C 1W
Mesa Pegasus [GE] INT W Beschwörung eines Pegasus C 1W
Mons's Goblin Raiders [IT] INT R Evoca Goblin C R
Mons's Goblin Raiders [FR] INT R Invoquer: gobelins C R
Mons's Goblin Raiders INT R Summon Goblins C R
Mons's Goblin Raiders [SP] INT R Invocar trasgos C R
Mons's Goblin Raiders [GE] INT R Beschwörung von Goblins C R
Mountain [IT] (2) INT L Terra C
Mountain [FR] (1) INT L Terrain C
Mountain [FR] (2) INT L Terrain C
Mountain [FR] (3) INT L Terrain C
Mountain [IT] (3) INT L Terra C
Mountain [IT] (1) INT L Terra C
Mountain (1) INT L Land C
Mountain (3) INT L Land C
Mountain (2) INT L Land C
Mountain [SP] (3) INT L Tierra C
Mountain [GE] (1) INT L Land C
Mountain [GE] (2) INT L Land C
Mountain [GE] (3) INT L Land C
Mountain [SP] (2) INT L Tierra C
Mountain [SP] (1) INT L Tierra C
Murk Dwellers INT B Summon Murk Dwellers C 3B
Murk Dwellers [IT] INT B Evoca Abitatori del Bulo C 3B
Murk Dwellers [FR] INT B Invoquer: habitants des C 3B
Murk Dwellers [GE] INT B ténèbres
Beschwörung von dunklen C 3B
Murk Dwellers [SP] INT B Wesen
Invocar moradores de las C 3B
Orcish Artillery INT R tinieblas Orcs
Summon U 1RR
Orcish Artillery [FR] INT R Invoquer: orques U 1RR
Orcish Artillery [IT] INT R Evoca Orchi U 1RR
Orcish Artillery [SP] INT R Invocar orco U 1RR
Orcish Artillery [GE] INT R Beschwörung von Orks U 1RR
Orcish Oriflamme [FR] INT R Enchantement U 3R
Orcish Oriflamme INT R Enchantment U 3R
Orcish Oriflamme [IT] INT R Incantesimo U 3R
Orcish Oriflamme [SP] INT R Encantamiento U 3R
Orcish Oriflamme [GE] INT R Verzauberung U 3R
Pearled Unicorn [FR] INT W Invoquer: licorne C 2W
Pearled Unicorn [IT] INT W Evoca Unicorno C 2W
Pearled Unicorn INT W Summon Unicorn C 2W
Pearled Unicorn [SP] INT W Invocar unicornio C 2W
Pearled Unicorn [GE] INT W Beschwörung eines Einhorns C 2W
Phantom Monster [FR] INT U Invoquer: phantasme U 3U
Phantom Monster [IT] INT U Evoca Fantasma U 3U
Phantom Monster INT U Summon Phantasm U 3U
Phantom Monster [GE] INT U Beschwörung eines U 3U
Phantom Monster [SP] INT U Traumwesens
Invocar fantasma U 3U
Plains [FR] (3) INT L Terrain C
Plains (1) INT L Land C
Plains [FR] (1) INT L Terrain C
Plains (2) INT L Land C
Plains [IT] (2) INT L Terra C
Plains [FR] (2) INT L Terrain C
Plains [IT] (3) INT L Terra C
Plains [IT] (1) INT L Terra C
Plains (3) INT L Land C
Plains [SP] (2) INT L Tierra C
Plains [GE] (1) INT L Land C
Plains [SP] (1) INT L Tierra C
Plains [SP] (3) INT L Tierra C
Plains [GE] (2) INT L Land C
Plains [GE] (3) INT L Land C
Power Sink INT U Interrupt U XU
Power Sink [IT] INT U Interruzione U XU
Power Sink [FR] INT U Interruption U XU
Power Sink [SP] INT U Interrupción U XU
Power Sink [GE] INT U Unterbrechungszauber U XU
Pyrotechnics [FR] INT R Rituel U 4R
Pyrotechnics [IT] INT R Stregoneria U 4R
Pyrotechnics INT R Sorcery U 4R
Pyrotechnics [GE] INT R Hexerei U 4R
Pyrotechnics [SP] INT R Conjuro U 4R
Raise Dead [FR] INT B Rituel C B
Raise Dead INT B Sorcery C B
Raise Dead [IT] INT B Stregoneria C B
Raise Dead [SP] INT B Conjuro C B
Raise Dead [GE] INT B Hexerei C B
Reverse Damage [IT] INT W Istantaneo R 1WW
Reverse Damage [FR] INT W Éphémère R 1WW
Reverse Damage INT W Instant R 1WW
Reverse Damage [GE] INT W Spontanzauber R 1WW
Reverse Damage [SP] INT W Hechizo instantáneo R 1WW
Rod of Ruin [IT] INT A Artefatto U 4
Rod of Ruin INT A Artifact U 4
Rod of Ruin [FR] INT A Artefact U 4
Rod of Ruin [SP] INT A Artefacto U 4
Rod of Ruin [GE] INT A Artefakt U 4
Scathe Zombies INT B Summon Zombies C 2B
Scathe Zombies [FR] INT B Invoquer: zombies C 2B
Scathe Zombies [IT] INT B Evoca Zombi C 2B
Scathe Zombies [SP] INT B Invocar zombis C 2B
Scathe Zombies [GE] INT B Beschwörung von Zombies C 2B
Scryb Sprites [IT] INT G Evoca Spiritelli C G
Scryb Sprites INT G Summon Faeries C G
Scryb Sprites [FR] INT G Invoquer: peuple fée C G
Scryb Sprites [SP] INT G Invocar hadas C G
Scryb Sprites [GE] INT G Beschwörung von Feenwesen C G
Sorceress Queen [FR] INT B Invoquer: sorcière R 1BB
Sorceress Queen [IT] INT B Evoca Incantatrice R 1BB
Sorceress Queen INT B Summon Sorceress R 1BB
Sorceress Queen [GE] INT B Beschwörung einer R 1BB
Sorceress Queen [SP] INT B Hexenmeisterin
Invocar hechicera R 1BB
Swamp [FR] (3) INT L Terrain C
Swamp (1) INT L Land C
Swamp [FR] (2) INT L Terrain C
Swamp [FR] (1) INT L Terrain C
Swamp (2) INT L Land C
Swamp [IT] (1) INT L Terra C
Swamp [IT] (2) INT L Terra C
Swamp [IT] (3) INT L Terra C
Swamp (3) INT L Land C
Swamp [SP] (2) INT L Terrain C
Swamp [GE] (2) INT L Land C
Swamp [GE] (1) INT L Land C
Swamp [SP] (1) INT L Tierra C
Swamp [SP] (3) INT L Tierra C
Swamp [GE] (3) INT L Land C
Terror [FR] INT B Éphémère C 1B
Terror [IT] INT B Istantaneo C 1B
Terror INT B Instant C 1B
Terror [SP] INT B Hechizo instantáneo C 1B
Terror [GE] INT B Spontanzauber C 1B
Twiddle [FR] INT U Éphémère C U
Twiddle INT U Instant C U
Twiddle [IT] INT U Istantaneo C U
Twiddle [SP] INT U Hechizo instantáneo C U
Twiddle [GE] INT U Spontanzauber C U
Unsummon INT U Instant C U
Unsummon [IT] INT U Istantaneo C U
Unsummon [FR] INT U Éphémère C U
Unsummon [GE] INT U Spontanzauber C U
Unsummon [SP] INT U Hechizo instantáneo C U
Untamed Wilds INT G Sorcery U 2G
Untamed Wilds [IT] INT G Stregoneria U 2G
Untamed Wilds [FR] INT G Rituel U 2G
Untamed Wilds [SP] INT G Conjuro U 2G
Untamed Wilds [GE] INT G Hexerei U 2G
Vampire Bats [FR] INT B Invoquer: chauves-souris C B
Vampire Bats [IT] INT B Evoca Pipistrelli C B
Vampire Bats INT B Summon Bats C B
Vampire Bats [GE] INT B Beschwörung von Fledermäusen C B
Vampire Bats [SP] INT B Invocar murciélagos C B
Wall of Bone [IT] INT B Evoca Muro U 2B
Wall of Bone [FR] INT B Invoquer: mur U 2B
Wall of Bone INT B Summon Wall U 2B
Wall of Bone [SP] INT B Invocar muro U 2B
Wall of Bone [GE] INT B Beschwörung einer Mauer U 2B
War Mammoth [FR] INT G Invoquer: mammouth C 3G
War Mammoth [IT] INT G Evoca Mammut C 3G
War Mammoth INT G Summon Mammoth C 3G
War Mammoth [GE] INT G Beschwörung eines Mammuts C 3G
War Mammoth [SP] INT G Invocar mamut C 3G
Warp Artifact INT B Enchant Artifact R BB
Warp Artifact [FR] INT B Enchanter: artefact R BB
Warp Artifact [IT] INT B Incanta Artefatto R BB
Warp Artifact [SP] INT B Encantar artefacto R BB
Warp Artifact [GE] INT B Verzaubere Artefakt R BB
Weakness [FR] INT B Enchanter: créature C B
Weakness INT B Enchant Creature C B
Weakness [IT] INT B Incanta Creatura C B
Weakness [GE] INT B Verzaubere Kreatur C B
Weakness [SP] INT B Encantar criatura C B
Whirling Dervish INT G Summon Dervish U GG
Whirling Dervish [FR] INT G Invoquer: derviche U GG
Whirling Dervish [IT] INT G Evoca Derviscio U GG
Whirling Dervish [GE] INT G Beschwörung eines Derwischs U GG
Whirling Dervish [SP] INT G Invocar derviches U GG
Winter Blast [IT] INT G Stregoneria U XG
Winter Blast INT G Sorcery U XG
Winter Blast [FR] INT G Rituel U XG
Winter Blast [SP] INT G Conjuro U XG
Winter Blast [GE] INT G Hexerei U XG
Zephyr Falcon [IT] INT U Evoca Falco C 1U
Zephyr Falcon INT U Summon Falcon C 1U
Zephyr Falcon [FR] INT U Invoquer: faucon C 1U
Zephyr Falcon [GE] INT U Beschwörung von Falken C 1U
Zephyr Falcon [SP] INT U Invocar halcón C 1U
1996 World Champion [Unique] PR M Creature — Legend R WUBRG
Accumulated Knowledge [FNM PR U Instant R 1U
2004
Ajani Foil]
Vengeant [Pre 3 Oct 2008 PR M Planeswalker — Ajani M 2RW
Foil]
Albino Troll [FNM 2002 Foil] PR G Creature — Troll R 1G
Allosaurus Rider [Pre 8 Jul 2006 PR G Creature — Elf Warrior R 5GG
Foil]
Arc Lightning [Arena 2002 Foil] PR R Sorcery C 2R
Archangel [Gotta JP] PR W クリーチャー — 天使 R 5WW
Arena [Harper Prism] PR L Land R
Arena [Harper Prism FR] PR L Terrain R
Arena [Harper Prism IT] PR L Terra R
Arena [Harper Prism SP] PR L Tierra R
Arena [Harper Prism PR] PR L Terreno R
Argothian Enchantress [Judge PR G Creature — Enchantress R 1G
Gift 2003 Foil]
Armadillo Cloak [FNM 2006 Foil] PR M Enchantment — Aura R 1GW
Armageddon [Judge Gift 2004 PR W Sorcery R 3W
Foil]
Arrogant Wurm [FNM 2006 Foil] PR G Creature — Wurm R 3GG
Ascendant Evincar [Gotta JP] PR B クリーチャー — レジェンド R 4BB
Ashnod's Coupon [Arena 2004 PR A Artifact R 0
Foil]
Ass Whuppin' [Rel 20 Nov 2004 PR M Sorcery R 1WB
Foil]
Astral Slide [FNM 2006 Foil] PR W Enchantment R 2W
Aura of Silence [FNM 2002 Foil] PR W Enchantment R 1WW
Avalanche Riders [FNM 2004 PR R Creature — Nomad R 3R
Foil]
Avatar of Discord [Pre 22 Apr PR M Creature — Avatar R (B/R)(B/R)(B/R)
2006
AvatarFoil]
of Hope [BT] PR W Creature — Avatar R 6WW
Avatar of Hope [Pre 27 May PR W Creature — Avatar R 6WW
2000 Foil]
Azorius Guildmage [Rel 5 May PR M Creature — Vedalken Wizard U (W/U)(W/U)
2006 Foil]
Balance [Judge Gift 2004 Foil] PR W Sorcery R 1W
Balduvian Horde [Worlds 1999 PR R Creature — Barbarian R 2RR
Foil]
Ball Lightning [Judge Gift 2001 PR R Creature — Ball-Lightning R RRR
Foil]
Basking Rootwalla [FNM 2007 PR G Creature — Lizard C G
Foil]
Beast of Burden [Pre 6 Feb PR A Artifact Creature R 6
1999
Black Foil]
Knight [FNM 2002 Foil] PR B Creature — Knight R BB
Blastoderm [FNM 2005 Foil] PR G Creature — Beast R 2GG
Blightning [MPR 2009] PR M Sorcery R 1BR
Blood Knight [Champs 2007] PR R Creature — Human Knight U RR
Blue Elemental Blast [Armada] PR U Interrupt R U
Boggart Ram-Gang [Gateway PR M Creature — Goblin Warrior R (R/G)(R/G)(R/G)
2008 Foil] [Arena 2003 Foil]
Bonesplitter PR A Artifact — Equipment C 1
Boomerang [Gateway 2007 Foil] PR U Instant C UU
Boomerang [Arena 2007 JP Foil] PR U インスタント C UU
Booster Tutor [Arena 2004] PR B Instant C B
Bottle Gnomes [FNM 2003 Foil] PR A Artifact Creature — Gnome R 3
Brainstorm [FNM 2004 Foil] PR U Instant R U
Bramblewood Paragon [Champs PR G Creature — Elf Warrior U 1G
2008]
Brion Stoutarm [Resale 2008 PR M Legendary Creature — Giant R 2RW
Foil]
Budoka Pupil [Rel 4 Feb 2005 PR G Warrior
Creature — Human Monk U 1GG
Foil]
Cabal Coffers [FNM 2007 Foil] PR L Land R
Cabal Therapy [FNM 2005 Foil] PR B Sorcery R B
Calciderm [Gateway 2007 Foil] PR W Creature — Beast U 2WW
Call of the Herd [Grand Prix PR G Sorcery R 2G
2008 Foil]
Capsize [FNM 2003 Foil] PR U Instant R 1UU
Carnophage [FNM 2001 Foil] PR B Creature — Zombie R B
Carrion Feeder [FNM 2004 Foil] PR B Creature — Zombie R B
Castigate [Arena 2006 Foil] PR M Sorcery C WB
Castigate [Arena 2006 JP Foil] PR M ソーサリー C WB
Cenn's Tactician [Gateway 2008 PR W Creature — Kithkin Soldier U W
Foil]
Chainer's Edict [FNM 2006 Foil] PR B Sorcery R 1B
Char [15th Anniversary Foil] PR R Instant R 2R
Chill [Arena 2000 Foil] (2) PR U Enchantment U 1U
Chill [Arena 2000 Foil] (3) PR U Enchantment U 1U
Chill [Arena 2000 Foil] (1) PR U Enchantment U 1U
Chronatog [12x18] PR U Summon Atog R 1U
Circle of Protection: Art [Arena PR W Enchantment C 1W
2004]
Circle of Protection: Red [FNM PR W Enchantment R 1W
2005 Foil]
Circular Logic [FNM 2006 Foil] PR U Instant R 2U
City of Brass [Jr Super Series PR L Land R
2001 Foil]
Coiling Oracle [Arena 2006 Foil] PR M Creature — Snake Elf Druid C GU
Coiling Oracle [Arena 2006 JP PR M 蛇・エルフ・ドルイド C GU
Foil]
Commander Greven il-Vec PR B Summon Legend R 3BBB
[12x18]
Condemn [MPR 2007] PR W Instant R W
Corrupt [MPR 2008] PR B Sorcery R 5B
Counterspell [DCI] PR U Interrupt R UU
Counterspell [FNM 2005 Foil] PR U Instant R UU
Counterspell [Judge Gift 2000 PR U Instant C UU
Foil]
Creeping Mold [Arena 2001 Foil] PR G Sorcery U 2GG
Cruel Edict [MPR 2007] PR B Sorcery U 1B
Crusade [Jr Super Series 2000 PR W Enchantment R WW
Foil]
Cryptic Command [MPR 2009 PR U Instant R 1UUU
Foil]
Crystalline Sliver [FNM 2003 PR M Creature — Sliver R WU
Foil]
Cunning Wish [Judge Gift 2007 PR U Instant R 2U
Foil]
Damnation [MPR 2008 Foil] PR B Sorcery R 2BB
Darksteel Ingot [Arena 2004 PR A Artifact C 3
Foil]
Dauthi Slayer [Arena 2002 Foil] PR B Creature — Soldier C BB
Decree of Justice [Judge Gift PR W Sorcery R XX2WW
2007
Deep Foil]
Analysis [FNM 2007 Foil] PR U Sorcery R 3U
Demigod of Revenge [Pre 19 PR M Creature — Spirit Avatar R (B/R)(B/R)(B/R)(B/R)(B/R)
Apr 2008] Hermit [Judge Gift
Deranged PR G Creature — Elf R 3GG
2004
DesertFoil]
[FNM 2009 Foil] PR L Land — Desert R
Diabolic Edict [Arena 2001 Foil] PR B Instant C 1B
Dimir Guildmage [Rel 7 Oct PR M Creature — Human Wizard U (U/B)(U/B)
2005 Foil]
Dirtcowl Wurm [Pre 4 Oct 1997] PR G Creature — Wurm R 4G
Disenchant [MPR 2007] PR W Instant C 1W
Disenchant [FNM 2003 Foil] PR W Instant R 1W
Disenchant [Arena 1996] PR W Instant C 1W
Dismiss [Arena 2001 Foil] PR U Instant U 2UU
Dissipate [FNM 2002 Foil] PR U Instant R 1UU
Djinn Illuminatus [Pre 21 Jan PR M Creature — Djinn R 5(U/R)(U/R)
2006 Foil]
Door of Destinies [Pre 19 Jan PR A Artifact R 4
2008]
Doran, the Siege Tower PR M Legendary Creature — Treefolk R BGW
[Champs
Drain Life2007
[FNMFoil]
2002 Foil] PR B Shaman
Sorcery R X1B
Duergar Hedge-Mage [Gateway PR M Creature — Dwarf Shaman R 2(R/W)
2009 Foil]
Duress [FNM 2005 Foil] PR B Sorcery R B
Duress [Arena 2000 Foil] PR B Sorcery C B
Earwig Squad [Rel 1 Jan 2008 PR B Creature — Goblin Rogue R 3BB
Foil]
Electrolyze [Champs 2006] PR M Instant U 1UR
Elves of Deep Shadow [FNM PR G Creature — Elf Druid R G
2006
ElvishFoil]
Aberration [Arena 2003 PR G Creature — Elf Mutant C 5G
Foil]
Elvish Lyrist [Jr Super Series PR G Creature — Elf R G
2001 Foil]Armor [Arena 2001
Empyrial PR W Enchant Creature C 1WW
Foil]
Engineered Plague [FNM 2007 PR B Enchantment R 2B
Foil]
Enlightened Tutor [Arena 2000 PR W Instant U W
Foil]
Eternal Dragon [Pro Tour 2007 PR W Creature — Dragon Spirit R 5WW
Foil]
Eternal Witness [FNM 2008 Foil] PR G Creature — Human Shaman R 1GG
Exalted Angel [Judge Gift 2006 PR W Creature — Angel R 4WW
Foil]
Fact or Fiction [FNM 2005 Foil] PR U Instant R 3U
Faerie Conclave [SM 2007 Foil] PR L Land U
Faerie Conclave [Arena 2007 JP PR L 土地 U
Foil]
False Prophet [Pre 29 May 1999 PR W Creature — Cleric R 2WW
Foil]
Feral Throwback [Pre 25 Jan PR G Creature — Beast R 4GG
2003 Foil]
Fiery Temper [Arena 2006 JP PR R インスタント C 1RR
Foil]
Fiery Temper [Gateway 2006 PR R Instant C 1RR
Foil]
Fire/Ice [FNM 2006 Foil] PR M Instant U 1R/1U
Fireball [Armada] PR R Sorcery R XR
Fireball [MPR 2005] PR R Sorcery R XR
Fireball [Arena 1996] PR R Sorcery C XR
Fireblast [FNM 2001 Foil] PR R Instant R 4RR
Firebolt [FNM 2007 Foil] PR R Sorcery R R
Fireslinger [FNM 2002 Foil] PR R Creature — Wizard R 1R
Flame Javelin [MPR 2009] PR R Instant R (2/R)(2/R)(2/R)
Flametongue Kavu [FNM 2005 PR R Creature — Kavu R 3R
Foil]
Fling [Arena 2001 Foil] PR R Instant C 1R
Forbid [FNM 2002 Foil] PR U Instant R 1UU
Force of Nature [Rel 29 Jul PR G Creature — Elemental R 2GGGG
2005
Force Foil]
Spike [FNM 2007 Foil] PR U Instant R U
Forest [Arena 2001 Foil] (1) PR L Land C
Forest [MPS 2007 JP Foil] (2) PR L 基本土地 ─ 森 C
Forest [MPS 2007 JP Foil] (1) PR L 基本土地 ─ 森 C
Forest [MPS 2006 JP Foil] (4) PR L 基本土地 ─ 森 R
Forest [MPS 2006 JP Foil] (2) PR L 基本土地 ─ 森 R
Forest [MPS 2006 JP Foil] (1) PR L 基本土地 ─ 森 R
Forest [Arena 2006] PR L Land C
Forest [Arena 2000 Foil] PR L Land C
Forest [MPS 2006 JP Foil] (3) PR L 基本土地 ─ 森 R
Forest [GURU] PR L Land R
Forest [Arena 2003] PR L Land C
Forest [EURO] (2) PR L Land R
Forest [APAC] (3) PR L Land R
Forest [Arena 2005] PR L Land R
Forest [APAC] (1) PR L Land R
Forest [Arena 1999 Foil] PR L Land C
Forest [Arena 2004] PR L Land C
Forest [EURO] (1) PR L Land R
Forest [Arena 2001 Foil] (2) PR L Land C
Forest [EURO] (3) PR L Land R
Forest [Arena 1996] PR L Land C
Forest [APAC] (2) PR L Land R
Fraternal Exaltation [Unique] PR U Sorcery R UUUU
Fruitcake Elemental [HH 2006 PR G Creature — Elemental R 1GG
Foil]
Fungal Shambler [Pre 26 May PR M भभतमम पशशश R 4GUB
2001
Gaea'sHIBlessing
Foil] [Arena 2001 PR G Sorcery U 1G
Foil]
Gaea's Cradle [Judge Gift 1998 PR L Legendary Land R
Foil]
Gemstone Mine [Judge Gift PR L Land U
2005
GenjuFoil]
of the Spires [Arena 2005 PR R Enchant Mountain C R
Foil]
Gerrard's Verdict [FNM 2009 PR M Sorcery R WB
Foil]
Ghost-Lit Raider [Rel 3 Jun PR R Creature — Spirit U 2R
2005
Giant Foil]
Badger [Harper Prism FR] PR G Invoquer: blaireau R 1GG
Giant Badger [Harper Prism] PR G Creature — Badger R 1GG
Giant Badger [Harper Prism SP] PR G Invocar tejón R 1GG
Giant Growth [MPR 2006] PR G Enchantment R G
Giant Growth [FNM 2000 Foil] PR G Instant R G
Giant Growth [Japan Jr 2004 JP PR G インスタント R G
Foil]
Giant Growth [Jr Super Series PR G Instant R G
2003 Foil] [HH 2007 Foil]
Gifts Given PR U Instant R 3U
Glacial Ray [Arena 2004 Foil] PR R Instant — Arcane C 1R
Gleancrawler [Pre 24 Sep 2005 PR M Creature — Insect Horror R 3(B/G)(B/G)(B/G)
Foil]
Glory [Pre 18 May 2002 HE Foil] PR W ‫יצור – התגלמות‬ R 3WW
Goblin Bombardment [FNM PR R Enchantment R 1R
2003
GoblinFoil]
Legionnaire [FNM 2007 PR M Creature — Goblin Soldier R RW
Foil]
Goblin Mime [Arena 2004] PR R Creature — Goblin Mime C 1R
Goblin Mutant [Hobby JP] PR R クリーチャー — ゴブリン R 2RR
Goblin Piledriver [Judge Gift PR R Creature — Goblin R 1R
2008 Foil]
Goblin Ringleader [FNM 2007 PR R Creature — Goblin R 3R
Foil]
Goblin Warchief [FNM 2006 Foil] PR R Creature — Goblin R 1RR
Granny's Payback [Arena 2004] PR G Sorcery C 7G
Gravedigger [Gateway 2008 PR B Creature — Zombie R 3B
Foil]
Grim Lavamancer [Judge Gift PR R Creature — Wizard R R
2006 Foil]
Groundbreaker [Champs 2007 PR G Creature — Elemental R GGG
Foil]
Gruul Guildmage [Rel 3 Feb PR M Creature — Human Shaman U (R/G)(R/G)
2006
HammerFoil]of Bogardan [Judge PR R Sorcery R 1RR
Gift
HarmonizeFoil]
2001 [MPR 2008] PR G Sorcery U 2GG
Hedge Troll [Rel 2 Feb 2007 PR G Creature — Troll Cleric U 2G
Foil]
Helm of Kaldra [Pre 22 May PR A Legendary Artifact — Equipment R 3
2004
Helm Foil]
of Possession [12x18] PR A Artifact R 4
Hermit Druid [Judge Gift 2004 PR G Creature — Druid R 1G
Foil]
Hinder [MPR 2006] PR U Instant R 1UU
Hypnotic Specter [MPR 2006 PR B Creature — Specter R 1BB
Foil]
Icatian Javelineers [Arena 2006 PR W クリーチャー — 人間・兵士 C W
JP Foil]
Icatian Javelineers [Gateway PR W Creature — Human Soldier C W
2006 Foil]
Icy Manipulator [FNM 2005 Foil] PR A Artifact R 4
Ihsan's Shade [Hobby JP] PR B クリーチャー — レジェンド R 3BBB
Imperious Perfect [Champs PR G Creature — Elf Warrior U 2G
2007]
Impulse [FNM 2001 Foil] PR U Instant R 1U
Incinerate [DCI] PR R Instant R 1R
Incinerate [MPR 2008] PR R Instant C 1R
Ink-Eyes, Servant of Oni [Pre 22 PR B Legendary Creature — Rat Ninja R 4BB
Jan 2005 [Judge
Intuition Foil] Gift 2003 Foil] PR U Instant R 2U
Island [EURO] (2) PR L Land R
Island [Arena 2006] PR L Land C
Island [APAC] (2) PR L Land R
Island [MPS 2006 JP Foil] (1) PR L 基本土地 ─ 島 R
Island [Arena 1996] PR L Land C
Island [MPS 2006 JP Foil] (2) PR L 基本土地 ─ 島 R
Island [MPS 2006 JP Foil] (3) PR L 基本土地 ─ 島 R
Island [MPS 2006 JP Foil] (4) PR L 基本土地 ─ 島 R
Island [Arena 2000 Foil] PR L Land C
Island [MPS 2007 JP Foil] (2) PR L 基本土地 ─ 島 R
Island [MPS 2007 JP Foil] (1) PR L 基本土地 ─ 島 R
Island [Arena 1999 Foil] PR L Land C
Island [EURO] (3) PR L Land R
Island [Arena 2005] PR L Land C
Island [Arena 2004] PR L Land C
Island [Arena 2003] PR L Land C
Island [APAC] (3) PR L Land R
Island [GURU] PR L Land R
Island [Arena 2002 Foil] PR L Land C
Island [EURO] (1) PR L Land R
Island [Arena 2001 Foil] PR L Land C
Island [APAC] (1) PR L Land R
Isochron Scepter [FNM 2008 PR A Artifact R 2
Foil]
Jackal Pup [FNM 2001 Foil] PR R Creature — Hound R R
Jamuraan Lion [Kartefakt GE] PR W Beschwörung eines Löwen R 2W
Jaya Ballard, Task Mage [Resale PR R Legendary Creature — Human R 1RR
2007 Foil] Task Mage [MPS
Jaya Ballard, PR R Spellshaper
伝説のクリーチャー — 人間・ R 1RR
2008 JP Foil][FNM 2005 Foil]
Juggernaut PR A スペルシェイパー
Artifact Creature R 4
Karn, Silver Golem [Arena 1999 PR A Artifact Creature — Golem R 5
Foil]
Kird Ape [FNM 2005 Foil] PR R Legend
Creature — Ape R R
Kitchen Finks [FNM 2009 Foil] PR M Creature — Ouphe R 1(G/W)(G/W)
Kiyomaro, First to Stand [Pre 21 PR W Legendary Creature — Spirit R 3WW
May 2005Heir
Korlash, Foil]
to Blackblade [Pre PR B Legendary Creature — Zombie R 2BB
21 Apr 2007
Krosan Foil]
Tusker [FNM 2003 Foil] PR G Warrior
Creature — Beast R 5GG
Krosan Warchief [FNM 2004 PR G Creature — Beast R 2G
Foil]
Krovikan Vampire [Hobby JP] PR B クリーチャー — 吸血鬼 R 3BB
Laquatus's Champion [Pre 26 PR B Сушество — Кошмарный ужас R 4BB
Jan
Lava2002 RU Foil] 2008 Foil]
Axe [Gateway PR R Sorcery C 4R
Life/Death [FNM 2006 Foil] PR M Sorcery/Sorcery R G/1B
Lightning Bolt [Judge Gift 1998 PR R Instant C R
Foil]
Lightning Dragon [Pre 26 Sep PR R Creature — Dragon R 2RR
1998 Foil]
Lightning Greaves [FNM 2009 PR A Artifact — Equipment R 2
Foil]
Lightning Helix [MPR 2006] PR M Instant R RW
Lightning Hounds [Top Deck PR R Creature — Hound R 2RR
Foil]
Lightning Rift [FNM 2004 Foil] PR R Enchantment R 1R
Living Death [Judge Gift 2003 PR B Sorcery R 3BB
Foil]
Llanowar Elves [Gateway 2007 PR G Creature — Elf Druid C G
Foil]
Llanowar Elves [FNM 2000 Foil] PR G Creature — Elf R G
Lobotomy [FNM 2006 Foil] PR M Sorcery R 2UB
Longbow Archer [FNM 2000 PR W Creature — Soldier R WW
Foil]
Lord of Atlantis [Jr Super Series PR U Creature — Lord R UU
2000
Lotus Foil]
Bloom [Pre 23 Sep 2006 PR A Artifact R
Foil]
Lu Bu, Master-at-Arms [Pre 4 PR R Creature — Legend R 5R
Jul 1999]
Lu Bu, Master-at-Arms [Pre 29 PR R Creature — Legend R 5R
Apr
Magic1999]
Guru [GURU] PR M Enchant Player R WUBRG
Magma Jet [FNM 2009 Foil] PR R Instant R 1R
Mana Crypt [Harper Prism FR] PR A Artefact R 0
Mana Crypt [Harper Prism SP] PR A Artefacto R 0
Mana Crypt [Harper Prism] PR A Artifact R 0
Mana Crypt [Harper Prism PR] PR A Artefato R 0
Mana Leak [MPR 2005] PR U Instant R 1U
Mana Leak [Arena 2002 Foil] PR U Instant C 1U
Mana Tithe [MPR 2008] PR W Instant C W
Man-o'-War [Arena 2002 Foil] PR U Creature — Jellyfish C 2U
Marit Lage [Rel 21 Jul 2006 Foil] PR B Legendary Creature Token — C
Meddling Mage [Judge Gift 2006 PR M Avatar
Creature — Wizard R WU
Foil]
Memory Lapse [Judge Gift 1999 PR U Instant C 1U
Foil]
Merrow Reejerey [FNM 2009 PR U Creature — Merfolk Soldier R 2U
Foil]
Mind Stone [Gateway 2007 Foil] PR A Artifact U 2
Mind Warp [FNM 2000 Foil] PR B Sorcery R X3B
Mind's Desire [Judge Gift 2008] PR U Sorcery R 4UU
Mirari's Wake [Pro Tour 2008 PR M Enchantment R 3GW
Foil]
Mise [Arena 2004] PR U Instant C U
Mishra's Factory [Judge Gift PR L Land U
2005
Mogg Foil]
Fanatic [Gateway 2007 PR R Creature — Goblin U R
Foil]
Mogg Fanatic [FNM 2002 Foil] PR R Creature — Goblin R R
Monstrous Hound [Pre 6 Jun PR R Creature — Hound R 3R
1998]
Mortify [MPR 2007] PR M Instant R 1WB
Mother of Runes [FNM 2004 PR W Creature — Cleric R W
Foil]
Mountain [Arena 2005] PR L Land C
Mountain [MPS 2007 JP Foil] (2) PR L 基本土地 ─ 山 R
Mountain [MPS 2007 JP Foil] (1) PR L 基本土地 ─ 山 R
Mountain [Arena 2000 Foil] PR L Land C
Mountain [MPS 2006 JP Foil] (4) PR L 基本土地 ─ 山 R
Mountain [Arena 2006] PR L Land C
Mountain [MPS 2006 JP Foil] (3) PR L 基本土地 ─ 山 R
Mountain [MPS 2006 JP Foil] (2) PR L 基本土地 ─ 山 R
Mountain [MPS 2006 JP Foil] (1) PR L 基本土地 ─ 山 R
Mountain [Arena 1999 Foil] PR L Land C
Mountain [APAC] (1) PR L Land R
Mountain [EURO] (3) PR L Land R
Mountain [APAC] (2) PR L Land R
Mountain [APAC] (3) PR L Land R
Mountain [GURU] PR L Land R
Mountain [Arena 2001 Foil] PR L Land C
Mountain [Arena 2004] PR L Land C
Mountain [EURO] (2) PR L Land R
Mountain [Arena 2003] PR L Land C
Mountain [EURO] (1) PR L Land R
Mountain [Arena 1996] PR L Land C
Mulldrifter [FNM 2009 Foil] PR U Creature — Elemental R 4U
Murderous Redcap [FNM 2009 PR M Creature — Goblin Assassin R 2(B/R)(B/R)
Foil]
Muscle Sliver [FNM 2003 Foil] PR G Creature — Sliver R 1G
Mutavault [Champs 2008 Foil] PR L Land R
Myr Enforcer [FNM 2009 Foil] PR A Artifact Creature — Myr R 7
Nalathni Dragon [Redemption PR R ドラゴンの召喚 R 2RR
JP]
Nalathni Dragon [Duelist] PR R Summon Dragon R 2RR
Nameless Inversion [MPR 2009] PR B Tribal Instant — Shapeshifter R 1B
Negate [MPR 2009] PR U Instant R 1U
Niv-Mizzet, the Firemind PR M Legendary Creature — Dragon R 2UURR
[Champs
Oath 2006 Foil]
of Druids [Judge Gift 2001 PR G Wizard
Enchantment R 1G
Foil]
Obliterate [BT] PR R Sorcery R 6RR
Okina Nightwatch [Arena 2005 PR G Creature — Human Monk C 4G
Foil]
Oona's Blackguard [Gateway PR B Creature — Faerie Rogue U 1B
2008 Foil][FNM 2001 Foil]
Ophidian PR U Creature — Snake R 2U
Oros, the Avenger [Pre 20 Jan PR M Legendary Creature — Dragon R 3WBR
2007 Foil] of Myth [Pre 12 Jul
Overbeing PR M Creature — Spirit Avatar R (G/U)(G/U)(G/U)(G/U)
2008 Foil] [Pre 25 Sep 1999
Overtaker PR U Creature — Spellshaper R (G/U)
1U
Foil]
Oxidize [MPR 2005] PR G Instant R G
Parallax Dementia [Gotta JP] PR B エンチャント (クリーチャー) R 1B
Pendelhaven [FNM 2009 Foil] PR L Legendary Land R
Pernicious Deed [Judge Gift PR M Enchantment R 1BG
2006 Foil] Negator [Judge Gift
Phyrexian PR B Creature — Horror R 2B
2004 Foil] Plaguelord [BT]
Phyrexian PR B Creature — Carrier R 3BB
Phyrexian Rager [Cardz] PR B Creature — Horror R 2B
Pillage [Arena 2000 Foil] PR R Sorcery U 1RR
Pillar Tombs of Aku [12x18] PR B Enchant World R 2BB
Plains [Arena 2006] PR L Land C
Plains [APAC] (3) PR L Land R
Plains [MPS 2007 JP Foil] (2) PR L 基本土地 ─ 平地 R
Plains [Arena 2000 Foil] PR L Land C
Plains [MPS 2007 JP Foil] (1) PR L 基本土地 ─ 平地 R
Plains [MPS 2006 JP Foil] (3) PR L 基本土地 ─ 平地 R
Plains [MPS 2006 JP Foil] (4) PR L 基本土地 ─ 平地 R
Plains [Arena 2005] PR L Land C
Plains [MPS 2006 JP Foil] (1) PR L 基本土地 ─ 平地 R
Plains [MPS 2006 JP Foil] (2) PR L 基本土地 ─ 平地 R
Plains [EURO] (2) PR L Land R
Plains [Arena 2004] PR L Land C
Plains [Arena 1999 Foil] PR L Land C
Plains [Arena 1996] PR L Land C
Plains [EURO] (3) PR L Land R
Plains [APAC] (2) PR L Land R
Plains [Arena 2001 Foil] PR L Land C
Plains [Arena 2003] PR L Land C
Plains [APAC] (1) PR L Land R
Plains [EURO] (1) PR L Land R
Plains [GURU] PR L Land R
Ponder [MPR 2008] PR U Sorcery R U
Pouncing Jaguar [Arena 1999 PR G Creature — Cat C G
Foil]
Powder Keg [MPR 2004 Foil] PR A Artifact R 2
Priest of Titania [FNM 2003 Foil] PR G Creature — Elf R 1G
Prodigal Sorcerer [FNM 2000 PR U Creature — Wizard R 2U
Foil]
Proposal [Unique] PR W Sorcery R WWWW
Psionic Blast [MPR 2007] PR U Instant T 2U
Psychatog [MPR 2005 Foil] PR M Creature — Atog R 1UB
Putrefy [MPR 2006] PR M Instant R 1BG
Pyroclasm [MPR 2006] PR R Sorcery R 1R
Questing Phelddagrif [Pre 27 PR M Θηρίον — Φελδδαγρίφος R 1GWU
Jan 2001
Quirion GR Foil]
Ranger [FNM 2001 Foil] PR G Creature — Elf R G
Raging Kavu [Pre 23 Sep 2000 PR M Animal — Kavu R 1RG
LA Foil] Guildmage [Champs
Rakdos PR M Creature — Zombie Shaman U (B/R)(B/R)
2006]
Rampant Growth [MPR 2009] PR G Sorcery R 1G
Rancor [FNM 2005 Foil] PR G Enchant Creature R G
Rathi Assassin [Pre 29 Jan 2000 PR B Creature — Mercenary R 2BB
Foil]
Rathi Dragon [12x18] PR R Summon Dragon R 2RR
Ravenous Baloth [Judge Gift PR G Creature — Beast R 2GG
2007 Foil] [FNM 2004 Foil]
Reanimate PR B Sorcery R B
Reciprocate [MPR 2005] PR W Instant R W
Reckless Wurm [Arena 2007 JP PR R クリーチャー — ワーム U 3RR
Foil]
Reckless Wurm [Gateway 2007 PR R Creature — Wurm U 3RR
Foil]
Recollect [MPR 2007] PR G Sorcery U 2G
Regrowth [Judge Gift 2005 Foil] PR G Sorcery U 1G
Relentless Assault [12x18] PR R Sorcery R 2RR
Remand [FNM 2008 Foil] PR U Instant U 1U
Remove Soul [MPR 2009] PR U Instant R 1U
Resurrection [FNM 2008 Foil] PR W Sorcery T 2WW
Revenant [Pre 21 Feb 1998] PR B Creature — Spirit R 4B
Rewind [Arena 1999 Foil] PR U Interrupt C 2UU
Reya Dawnbringer [MGD 2007 PR W Legendary Creature — Angel R 6WWW
Foil]
River Boa [FNM 2000 Foil] PR G Creature — Snake R 1G
Roar of the Wurm [FNM 2007 PR G Sorcery U 6G
Foil]
Royal Assassin [Jr Series 2005 PR B Creature — Human Assassin R 1BB
Foil]
Royal Assassin [Jr Super Series PR B Creature — Assassin R 1BB
2005
Royal Foil]
Assassin [Japan Jr 2005 PR B クリーチャー ― 暗殺者 R 1BB
JP Foil]
Rukh Egg [Rel 26 Jul 2003 Foil] PR R Creature — Egg R 3R
Ryusei, the Falling Star [Pre 18 PR R Legendary Creature — Dragon R 5R
Sep 2004 Foil]Elder [Jr Super
Sakura-Tribe PR G Spirit
Creature — Snake Shaman R 1G
Series 2006 Foil]
Sakura-Tribe Elder [Jr Series PR G Creature — Snake Shaman C 1G
2006 Foil]
Sakura-Tribe Elder [Jr APAC PR G Creature — Snake Shaman C 1G
Series 2006 Foil]
Sakura-Tribe Elder [Japan Jr PR G Creature — Snake Shaman R 1G
2006 JP Foil]
Savannah Lions [BT] PR W Creature — Lion R W
Scent of Cinder [Duelist] PR R Sorcery R 1R
Scragnoth [FNM 2003 Foil] PR G Creature — Beast R 4G
Seal of Cleansing [FNM 2005 PR W Enchantment R 1W
Foil]
Serra Angel [Online Store Foil] PR W Creature — Angel R 3WW
Serra Avatar [Jr Super Series PR W Creature — Avatar R 4WWW
1999
Serra Foil]
Avenger [Champs 2006 PR W Creature — Angel R WW
Foil]
Serrated Arrows [FNM 2008 PR A Artifact R 4
Foil]
Serum Visions [Arena 2004 Foil] PR U Sorcery C U
Sewers of Estark [Harper Prism] PR B Instant R 2BB
Sewers of Estark [Harper Prism PR B Hechizo instantáneo R 2BB
SP]
Sewers of Estark [Harper Prism PR B Éphémère R 2BB
FR]
Sewers of Estark [Harper Prism PR B Istantaneo R 2BB
IT]
Shard Phoenix [Jr Series 2006 PR R Creature — Phoenix R 4R
Foil]
Shard Phoenix [Japan Jr 2006 PR R Creature — Phoenix R 4R
JP Foil]Phoenix [Jr Super Series
Shard PR R Creature — Phoenix R 4R
2006 Foil]
Shichifukujin Dragon [Unique] PR R Summon Dragon R 6RRR
Shield of Kaldra [Pre 24 Jan PR A Legendary Artifact — Equipment R 4
2004
ShivanFoil]
Dragon [Rel 24 Sep PR R Существо — Дракон R 4RR
2005
ShivanRU Foil] [Coro Coro JP]
Dragon PR R クリーチャー ― ドラゴン R 4RR
Shock [FNM 2000 Foil] PR R Instant R R
Shrapnel Blast [FNM 2009 Foil] PR R Instant R 1R
Shriekmaw [Rel 1 Jan 2007 Foil] PR B Creature — Elemental U 4B
Silent Specter [Pre 28 Sep 2002 PR B Creature — Sepcter R 4BB
Foil]
Silver Drake [Cardz] PR M Creature — Drake R 1WU
Silver Knight [FNM 2004 Foil] PR W Creature — Knight R WW
Skirk Marauder [Arena 2003 PR R Creature — Goblin C 1R
Foil]
Skittering Skirge [Arena 1999 PR B Creature — Imp C BB
Foil]
Skyknight Legionnaire [Arena PR M クリーチャー ― 人間・騎士 C 1RW
2005 JP Foil]
Skyknight Legionnaire [Arena PR M Creature — Human Knight C 1RW
2005 Foil]
Slice and Dice [FNM 2004 Foil] PR R Sorcery R 4RR
Slith Firewalker [Jr Super Series PR R Creature — Slith R RR
2005 Foil]
Slith Firewalker [Jr Series 2005 PR R Creature — Slith U RR
Foil]
Slith Firewalker [Japan Jr 2005 PR R クリーチャー ― スリス R RR
JP Foil] [FNM 2003 Foil]
Smother PR B Instant R 1B
Sol Ring [Judge Gift 2005 Foil] PR A Artifact U 1
Soltari Priest [Jr Series 2007 PR W Creature — Soltari Cleric T WW
Foil]
Soltari Priest [MSS 2007 Foil] PR W Creature — Soltari Cleric T WW
Soltari Priest [Jr APAC Series PR W Creature — Soltari Cleric T WW
2007 Foil]
Soltari Priest [FNM 2002 Foil] PR W Creature — Cleric R WW
Soul Collector [Pre 17 May 2003 PR B Creature — Vampire R 3BB
Foil]
Sparksmith [FNM 2003 Foil] PR R Creature — Goblin R 1R
Spike Feeder [FNM 2002 Foil] PR G Creature — Spike R 1GG
Spined Wurm [Top Deck] PR G Creature — Wurm R 4G
Spiritmonger [Grand Prix 2007 PR M Creature — Beast R 3BG
Foil]
Splendid Genesis [Unique] PR G Sorcery R GGGG
Staunch Defenders [FNM 2000 PR W Creature — Soldier R 3WW
Foil]
Stone Rain [FNM 2000 Foil] PR R Sorcery R 2R
Stone-Tongue Basilisk [Pre 22 PR G ‫ل ليسك‬‫ باس ل‬- ‫مخلوق‬ R 4GGG
Sep 2001
Storm AR [Rel
Entity Foil]4 May 2007 PR R Creature — Elemental U 1R
Foil]
Stroke of Genius [Judge Gift PR U Instant R X2U
1998
StuporFoil]
[Arena 2000 Foil] PR B Sorcery U 2B
Sudden Shock [Rel 6 Oct 2006 PR R Instant U 1R
Foil]
Surge of Strength [Hobby JP] PR M インスタント R RG
Surging Flame [Arena 2006 JP PR R インスタント C 1R
Foil]
Surging Flame [Arena 2006] PR R Instant C 1R
Swamp [Arena 2006] PR L Land C
Swamp [MPS 2007 JP Foil] (2) PR L 基本土地 ─ 沼 R
Swamp [MPS 2006 JP Foil] (1) PR L 基本土地 ─ 沼 R
Swamp [MPS 2006 JP Foil] (2) PR L 基本土地 ─ 沼 R
Swamp [EURO] (1) PR L Land R
Swamp [MPS 2006 JP Foil] (4) PR L 基本土地 ─ 沼 R
Swamp [Arena 2000 Foil] (2) PR L Land C
Swamp [APAC] (1) PR L Land R
Swamp [MPS 2007 JP Foil] (1) PR L 基本土地 ─ 沼 R
Swamp [EURO] (2) PR L Land R
Swamp [MPS 2006 JP Foil] (3) PR L 基本土地 ─ 沼 R
Swamp [Arena 2003] PR L Land C
Swamp [EURO] (3) PR L Land R
Swamp [Arena 2004] PR L Land C
Swamp [Arena 2001 Foil] PR L Land C
Swamp [Arena 2005] PR L Land C
Swamp [Arena 1996] PR L Land C
Swamp [GURU] PR L Land R
Swamp [APAC] (2) PR L Land R
Swamp [APAC] (3) PR L Land R
Swamp [Arena 2000 Foil] (1) PR L Land C
Sword of Kaldra [Pre 20 Sep PR A Legendary Artifact — Equipment R 4
2003 Foil]
Swords to Plowshares [FNM PR W Instant R W
2001 Foil]
Tendrils of Agony [FNM 2008 PR B Sorcery R 2BB
Foil]
Terminate [MPR 2009] PR M Instant R BR
Terminate [FNM 2006 Foil] PR M Instant R BR
Terror [MPR 2005] PR B Instant R 1B
Terror [FNM 2000 Foil] PR B Instant R 1B
Thirst for Knowledge [FNM 2008 PR U Instant R 2U
Foil]
Thorn Elemental [Gotta JP] PR G クリーチャー — エレメンタル R 5GG
Thran Quarry [Jr Super Series PR L Land R
1999 Foil]
Tidings [MPR 2008] PR U Sorcery U 3UU
Time Warp [Judge Gift 2004 PR U Sorcery R 3UU
Foil]
Tormod's Crypt [FNM 2008 Foil] PR A Artifact U 0
Tradewind Rider [Judge Gift PR U Creature — Spirit R 3U
2001 Foil]
Treetop Village [SM 2007 Foil] PR L Land U
Treetop Village [Rel 1 Jul 2007 PR L 土地 U
JP Foil] Village [FNM 2004 Foil]
Treetop PR L Land R
Two-Headed Dragon [BT] PR R Creature — Dragon R 4RR
Two-Headed Dragon [Jr Super PR R Creature — Dragon R 4RR
Series 2003 Foil]
Two-Headed Dragon [Japan Jr PR R クリーチャー ― ドラゴン R 4RR
2004 JP Foil]
Uktabi Orangutan [Arena 2000 PR G Creature — Ape U 2G
Foil]
Underworld Dreams [2HG] PR B Enchantment R BBB
Unmake [MPR 2009] PR M Instant R (W/B)(W/B)(W/B)
Urza's Factory [Champs 2006] PR L Land — Urza's U
Vampiric Tutor [Judge Gift 2000 PR B Instant R B
Foil]
Vexing Shusher [Rel 2 May PR M Creature — Goblin Shaman R (R/G)(R/G)
2008 Foil][Judge Gift 2007 Foil]
Vindicate PR M Sorcery R 1WB
Voidmage Prodigy [MPR 2003] PR U Creature — Wizard R UU
Voidslime [Champs 2006 Foil] PR M Instant R GUU
Volcanic Geyser [FNM 2000 Foil] PR R Instant R XRR
Volcanic Hammer [Japan Jr PR R ソーサリー R 1R
2003 JP Foil]
Volcanic Hammer [Jr Super PR R Sorcery R 1R
Seriesof2002
Wall Foil] [FNM 2002
Blossoms PR G Creature — Wall R 1G
Foil]
Wall of Roots [FNM 2008 Foil] PR G Creature — Plant Wall R 1G
Warmonger [Player's Guide Foil] PR R Creature — Monger R 3R
Wasteland [MPR 2001 Foil] PR L Land R
Watchwolf [FNM 2009 Foil] PR M Creature — Wolf R GW
Wee Dragonauts [Arena 2006 PR M クリーチャー ― フェアリー・ウ C 1UR
JP
WeeFoil]
Dragonauts [Arena 2006 PR M ィザード
Creature — Faerie Wizard C 1UR
Foil]
Whipcorder [FNM 2003 Foil] PR W Creature — Soldier Rebel R WW
Whirling Dervish [Jr Series 2007 PR G Creature — Human Monk T GG
Foil]
Whirling Dervish [MSS 2007 PR G Creature — Human Monk T GG
Foil]
Whirling Dervish [Japan Jr 2007 PR G クリーチャー — 人間・モンク U GG
JP Foil]Knight [FNM 2002 Foil]
White PR W Creature — Knight R WW
Wild Mongrel [FNM 2009 Foil] PR G Creature — Hound R 1G
Willbender [FNM 2004 Foil] PR U Creature — Wizard R 1U
Wilt-Leaf Cavaliers [Gateway PR M Creature — Elf Knight R (G/W)(G/W)(G/W)
2008 Foil] Centaur [Harper
Windseeker PR R Creature — Centaur R 1RR
Prism]
Windseeker Centaur [Harper PR R Evoca Centauro R 1RR
Prism IT] Centaur [Harper
Windseeker PR R Invocar centauro R 1RR
Prism SP] Centaur [Harper
Windseeker PR R Invoquer: centaure R 1RR
Prism FR]
Wing Shards [FNM 2007 Foil] PR W Instant U 1WW
Withered Wretch [FNM 2003 PR B Creature — Zombie Cleric R BB
Foil]
Wonder [FNM 2007 Foil] PR U Creature — Incarnation R 3U
Wood Elves [Gateway 2006 Foil] PR G Creature — Elf Scout C 2G
Wood Elves [Arena 2006 JP Foil] PR G クリーチャー — エルフ・スカ C 2G
Wrath of God [MPR 2007 Foil] PR W ウト
Sorcery R 2WW
Wren's Run Packmaster [Pre 29 PR G Creature — Elf Warrior R 3G
Sep 2007
Wren's Foil]
Run Vanquisher [FNM PR G Creature — Elf Warrior R 1G
2009 Foil] Ants [Hobby JP]
Yavimaya PR G クリーチャー — 大群 R 2GG
Yawgmoth's Will [Judge Gift PR B Sorcery R 2B
2007
Yixlid Foil]
Jailer [Arena 2007 JP Foil] PR B クリーチャー — ゾンビ・ウィ U 1B
Yixlid Jailer [Gateway 2007 Foil] PR B ザード — Zombie Wizard
Creature U 1B
Zoetic Cavern [Rel 1 May 2007 PR L 土地 U
JP Foil]Cavern [Gateway 2007
Zoetic PR L Land U
Foil]
Zombify [MPR 2006] PR B Sorcery R 3B
Abbey Gargoyles HL W Creature — Gargoyles U 2WWW
Abbey Matron (1) HL W Creature — Cleric C 2W
Abbey Matron (2) HL W Creature — Cleric C 2W
Aether Storm HL U Enchantment U 3U
Aliban's Tower (1) HL R Instant C 1R
Aliban's Tower (2) HL R Instant C 1R
Ambush HL R Instant C 3R
Ambush Party (1) HL R Creature — Ambush Party C 4R
Ambush Party (2) HL R Creature — Ambush Party C 4R
Anaba Ancestor HL R Creature — Ghost R 1R
Anaba Bodyguard (2) HL R Creature — Bodyguard C 3R
Anaba Bodyguard (1) HL R Creature — Bodyguard C 3R
Anaba Shaman (1) HL R Creature — Minotaur C 3R
Anaba Shaman (2) HL R Creature — Minotaur C 3R
Anaba Spirit Crafter HL R Creature — Minotaur R 2RR
An-Havva Constable HL G Creature — Constable R 1GG
An-Havva Inn HL G Sorcery U 1GG
An-Havva Township HL L Land U
An-Zerrin Ruins HL R Enchantment R 2RR
Apocalypse Chime HL A Artifact R 2
Autumn Willow HL G Creature — Legend R 4GG
Aysen Abbey HL L Land U
Aysen Bureaucrats (2) HL W Creature — Bureaucrats C 1W
Aysen Bureaucrats (1) HL W Creature — Bureaucrats C 1W
Aysen Crusader HL W Creature — Crusader R 2WW
Aysen Highway HL W Enchantment R 3WWW
Baki's Curse HL U Sorcery R 2UU
Baron Sengir HL B Creature — Legend R 5BBB
Beast Walkers HL W Creature — Heroes R 1WW
Black Carriage HL B Creature — Carriage R 3BB
Broken Visage HL B Instant R 4B
Carapace (2) HL G Enchant Creature C G
Carapace (1) HL G Enchant Creature C G
Castle Sengir HL L Land U
Cemetery Gate (1) HL B Creature — Wall C 2B
Cemetery Gate (2) HL B Creature — Wall C 2B
Chain Stasis HL U Instant R U
Chandler HL R Creature — Legend C 4R
Clockwork Gnomes HL A Artifact Creature C 4
Clockwork Steed HL A Artifact Creature C 4
Clockwork Swarm HL A Artifact Creature C 4
Coral Reef HL U Enchantment C UU
Dark Maze (2) HL U Creature — Wall C 4U
Dark Maze (1) HL U Creature — Wall C 4U
Daughter of Autumn HL G Creature — Legend R 2GG
Death Speakers HL W Creature — Speakers U W
Didgeridoo HL A Artifact R 1
Drudge Spell HL B Enchantment U BB
Dry Spell (1) HL B Sorcery C 1B
Dry Spell (2) HL B Sorcery C 1B
Dwarven Pony HL R Creature — Pony R R
Dwarven Sea Clan HL R Creature — Dwarves R 2R
Dwarven Trader (2) HL R Creature — Dwarf C R
Dwarven Trader (1) HL R Creature — Dwarf C R
Ebony Rhino HL A Artifact Creature C 7
Eron the Relentless HL R Creature — Legend U 3RR
Evaporate HL R Sorcery U 2R
Faerie Noble HL G Creature — Noble R 2G
Feast of the Unicorn (2) HL B Enchant Creature C 3B
Feast of the Unicorn (1) HL B Enchant Creature C 3B
Feroz's Ban HL A Artifact R 6
Folk of An-Havva (1) HL G Creature — Folk of An-Havva C G
Folk of An-Havva (2) HL G Creature — Folk of An-Havva C G
Forget HL U Sorcery R UU
Funeral March HL B Enchant Creature C 1BB
Ghost Hounds HL B Creature — Hounds U 1B
Giant Albatross (2) HL U Creature — Albatross C 1U
Giant Albatross (1) HL U Creature — Albatross C 1U
Giant Oyster HL U Creature — Oyster U 2UU
Grandmother Sengir HL B Creature — Legend R 4B
Greater Werewolf HL B Creature — Lycanthrope C 4B
Hazduhr the Abbot HL W Creature — Legend R 3WW
Headstone HL B Instant C 1B
Heart Wolf HL R Creature — Wolf R 3R
Hungry Mist (2) HL G Creature — Mist C 2GG
Hungry Mist (1) HL G Creature — Mist C 2GG
Ihsan's Shade HL B Creature — Legend U 3BBB
Irini Sengir HL B Creature — Legend U 2BB
Ironclaw Curse HL R Enchant Creature R R
Jinx HL U Instant C 1U
Joven HL R Creature — Legend C 3RR
Joven's Ferrets HL G Creature — Ferrets C G
Joven's Tools HL A Artifact U 6
Koskun Falls HL B Enchant World R 2BB
Koskun Keep HL L Land U
Labyrinth Minotaur (1) HL U Creature — Minotaur C 3U
Labyrinth Minotaur (2) HL U Creature — Minotaur C 3U
Leaping Lizard HL G Creature — Lizard C 1GG
Leeches HL W Sorcery R 1WW
Mammoth Harness HL G Enchant Creature R 3G
Marjhan HL U Creature — Serpent R 5UU
Memory Lapse (1) HL U Interrupt C 1U
Memory Lapse (2) HL U Interrupt C 1U
Merchant Scroll HL U Sorcery C 1U
Mesa Falcon (1) HL W Creature — Falcon C 1W
Mesa Falcon (2) HL W Creature — Falcon C 1W
Mystic Decree HL U Enchant World R 2UU
Narwhal HL U Creature — Narwhal R 2UU
Orcish Mine HL R Enchant Land U 1RR
Primal Order HL G Enchantment R 2GG
Prophecy HL W Sorcery C W
Rashka the Slayer HL W Creature — Legend U 3WW
Reef Pirates (1) HL U Creature — Ships C 1UU
Reef Pirates (2) HL U Creature — Ships C 1UU
Renewal HL G Sorcery C 2G
Retribution HL R Sorcery U 2RR
Reveka, Wizard Savant HL U Creature — Legend R 2UU
Root Spider HL G Creature — Spider U 3G
Roots HL G Enchant Creature U 3G
Roterothopter HL A Artifact Creature C 1
Rysorian Badger HL G Creature — Badger R 2G
Samite Alchemist (2) HL W Creature — Alchemist C 3W
Samite Alchemist (1) HL W Creature — Alchemist C 3W
Sea Sprite HL U Creature — Faerie U 1U
Sea Troll HL U Creature — Troll U 2U
Sengir Autocrat HL B Creature — Autocrat U 3B
Sengir Bats (2) HL B Creature — Bats C 1BB
Sengir Bats (1) HL B Creature — Bats C 1BB
Serra Aviary HL W Enchant World R 3W
Serra Bestiary HL W Enchant Creature C WW
Serra Inquisitors HL W Creature — Inquisitors U 4W
Serra Paladin HL W Creature — Paladin C 2WW
Serrated Arrows HL A Artifact C 4
Shrink (1) HL G Instant C G
Shrink (2) HL G Instant C G
Soraya the Falconer HL W Creature — Legend R 1WW
Spectral Bears HL G Creature — Bears U 1G
Timmerian Fiends HL B Creature — Fiends R 1BB
Torture (2) HL B Enchant Creature C B
Torture (1) HL B Enchant Creature C B
Trade Caravan (2) HL W Creature — Caravan C W
Trade Caravan (1) HL W Creature — Caravan C W
Truce HL W Instant R 2W
Veldrane of Sengir HL B Creature — Legend R 5BB
Wall of Kelp HL U Creature — Wall R UU
Willow Faerie (1) HL G Creature — Faerie C 1G
Willow Faerie (2) HL G Creature — Faerie C 1G
Willow Priestess HL G Creature — Faerie R 2GG
Winter Sky HL R Sorcery R R
Wizards' School HL L Land U
Abu Ja'far CH W Creature — Leper U W
Active Volcano CH R Instant C R
Akron Legionnaire CH W Creature — Legionnaire R 6WW
Aladdin CH R Creature — Aladdin U 2RR
Angelic Voices CH W Enchantment R 2WW
Arcades Sabboth CH M Creature — Elder Dragon R 2WWUUGG
Arena of the Ancients CH A Legend
Artifact R 3
Argothian Pixies CH G Creature — Faeries C 1G
Ashnod's Altar CH A Artifact C 3
Ashnod's Transmogrant CH A Artifact C 1
Axelrod Gunnarson CH M Creature — Legend R 4BBRR
Ayesha Tanaka CH M Creature — Legend R WWUU
Azure Drake CH U Creature — Drake U 3U
Banshee CH B Creature — Banshee U 2BB
Barl's Cage CH A Artifact R 4
Beasts of Bogardan CH R Creature — Beasts U 4R
Blood Moon CH R Enchantment R 2R
Blood of the Martyr CH W Instant U WWW
Bog Rats CH B Creature — Rats C B
Book of Rass CH A Artifact R 6
Boomerang CH U Instant C UU
Bronze Horse CH A Artifact Creature R 7
Cat Warriors CH G Creature — Cat Warriors C 1GG
Chromium CH M Creature — Elder Dragon R 2WWUUBB
City of Brass CH L Legend
Land R
Cocoon CH G Enchant Creature U G
Concordant Crossroads CH G Enchant World R G
Craw Giant CH G Creature — Giant U 3GGGG
Cuombajj Witches CH B Creature — Witches C BB
Cyclone CH G Enchantment R 2GG
Dakkon Blackblade CH M Creature — Legend R 2WUUB
Dance of Many CH U Enchantment R UU
Dandan CH U Creature — Dandan C UU
D'Avenant Archer CH W Creature — Archer C 2W
Divine Offering CH W Instant C 1W
Emerald Dragonfly CH G Creature — Dragonfly C 1G
Enchantment Alteration CH U Instant U U
Erhnam Djinn CH G Creature — Djinn U 3G
Fallen Angel CH B Creature — Angel U 3BB
Feldon's Cane CH A Artifact C 1
Fire Drake CH R Creature — Drake U 1RR
Fishliver Oil CH U Enchant Creature C 1U
Flash Flood CH U Instant C U
Fountain of Youth CH A Artifact C 0
Gabriel Angelfire CH M Creature — Legend R 3WWGG
Gauntlets of Chaos CH A Artifact R 5
Ghazban Ogre CH G Creature — Ogre C G
Giant Slug CH B Creature — Slug C 1B
Goblin Artisans CH R Creature — Goblins U R
Goblin Digging Team CH R Creature — Goblins C R
Goblin Shrine CH R Enchant Land C 1RR
Goblins of the Flarg CH R Creature — Goblins C R
Hasran Ogress CH B Creature — Ogre C BB
Hell's Caretaker CH B Creature — Hell's Caretaker R 3B
Horn of Deafening CH A Artifact R 4
Indestructible Aura CH W Instant C W
Ivory Guardians CH W Creature — Guardians U 4WW
Jalum Tome CH A Artifact R 3
Jeweled Bird CH A Artifact R 1
Johan CH M Creature — Legend R 3WRG
Juxtapose CH U Sorcery R 3U
Keepers of the Faith CH W Creature — Keepers C 1WW
Kei Takahashi CH M Creature — Legend U 2WG
Land's Edge CH R Enchant World R 1RR
Living Armor CH A Artifact C 4
Marhault Elsdragon CH M Creature — Legend U 3RRG
Metamorphosis CH G Sorcery C G
Mountain Yeti CH R Creature — Yeti C 2RR
Nebuchadnezzar CH M Creature — Legend R 3UB
Nicol Bolas CH M Creature — Elder Dragon R 2UUBBRR
Obelisk of Undoing CH A Legend
Artifact R 1
Palladia-Mors CH M Creature — Elder Dragon R 2WWRRGG
Petra Sphinx CH W Legend
Creature — Sphinx R 2WWW
Primordial Ooze CH R Creature — Ooze U R
Puppet Master CH U Enchant Creature U UUU
Rabid Wombat CH G Creature — Wombat U 2GG
Rakalite CH A Artifact R 6
Recall CH U Sorcery U XXU
Remove Soul CH U Interrupt C 1U
Repentant Blacksmith CH W Creature — Smith C 1W
Revelation CH G Enchant World R G
Rubinia Soulsinger CH M Creature — Legend R 2WUG
Runesword CH A Artifact C 6
Safe Haven CH L Land R
Scavenger Folk CH G Creature — Scavenger Folk C G
Sentinel CH A Artifact Creature R 4
Serpent Generator CH A Artifact R 6
Shield Wall CH W Instant U 1W
Shimian Night Stalker CH B Creature — Night Stalker U 3BB
Sivitri Scarzam CH M Creature — Legend U 5UB
Sol'kanar the Swamp King CH M Creature — Legend R 2UBR
Stangg CH M Creature — Legend R 4RG
Storm Seeker CH G Instant U 3G
Takklemaggot CH B Enchant Creature U 2BB
Teleport CH U Instant R UUU
The Fallen CH B Creature — Fallen U 1BBB
The Wretched CH B Creature — Wretched R 3BB
Tobias Andrion CH M Creature — Legend C 3WU
Tor Wauki CH M Creature — Legend U 2BBR
Tormod's Crypt CH A Artifact C 0
Transmutation CH B Instant C 1B
Triassic Egg CH A Artifact R 4
Urza's Mine (3) CH L Land U
Urza's Mine (2) CH L Land U
Urza's Mine (4) CH L Land U
Urza's Mine (1) CH L Land U
Urza's Power Plant (3) CH L Land U
Urza's Power Plant (2) CH L Land U
Urza's Power Plant (1) CH L Land U
Urza's Power Plant (4) CH L Land U
Urza's Tower (2) CH L Land U
Urza's Tower (3) CH L Land U
Urza's Tower (1) CH L Land U
Urza's Tower (4) CH L Land U
Vaevictis Asmadi CH M Creature — Elder Dragon R 2BBRRGG
Voodoo Doll CH A Legend
Artifact R 6
Wall of Heat CH R Creature — Wall C 2R
Wall of Opposition CH R Creature — Wall U 3RR
Wall of Shadows CH B Creature — Wall C 1BB
Wall of Vapor CH U Creature — Wall C 3U
Wall of Wonder CH U Creature — Wall U 2UU
War Elephant CH W Creature — Elephant C 3W
Witch Hunter CH W Creature — Hunter U 2WW
Xira Arien CH M Creature — Legend R BRG
Yawgmoth Demon CH B Creature — Demon R 4BB
Abomination [GE] REN B Creature — Abomination U 3BB
Abomination [FR] REN B Creature — Abomination U 3BB
Abu Ja'far [IT] REN W Creature — Leper U W
Alabaster Potion [FR] REN W Instant C XWW
Alabaster Potion [GE] REN W Instant C XWW
Aladdin [IT] REN R Creature — Aladdin U 2RR
Ali Baba [IT] REN R Creature — Ali Baba U R
Ali Baba [FR] REN R Creature — Ali Baba U R
Ali Baba [GE] REN R Creature — Ali Baba U R
Amrou Kithkin [FR] REN W Creature — Kithkin C WW
Amrou Kithkin [GE] REN W Creature — Kithkin C WW
Amulet of Kroog [FR] REN A Artifact C 2
Amulet of Kroog [GE] REN A Artifact C 2
Amulet of Kroog [IT] REN A Artifact C 2
Angry Mob [GE] REN W Creature — Mob U 2WW
Angry Mob [FR] REN W Creature — Mob U 2WW
Apprentice Wizard [GE] REN U Creature — Wizard C 1UU
Apprentice Wizard [FR] REN U Creature — Wizard C 1UU
Argothian Pixies [IT] REN G Creature — Faeries C 1G
Ashes to Ashes [FR] REN B Sorcery U 1BB
Ashes to Ashes [GE] REN B Sorcery U 1BB
Ashnod's Altar [IT] REN A Artifact C 3
Ashnod's Battle Gear [IT] REN A Artifact U 2
Ashnod's Battle Gear [FR] REN A Artifact U 2
Ashnod's Battle Gear [GE] REN A Artifact U 2
Ashnod's Transmogrant [IT] REN A Artifact C 1
Backfire [FR] REN U Enchant Creature U U
Backfire [GE] REN U Enchant Creature U U
Ball Lightning [FR] REN R Creature — Ball Lightning R RRR
Ball Lightning [GE] REN R Creature — Ball Lightning R RRR
Battering Ram [FR] REN A Artifact Creature C 2
Battering Ram [GE] REN A Artifact Creature C 2
Battering Ram [IT] REN A Artifact Creature C 2
Bird Maiden [FR] REN R Creature — Bird Maiden C 2R
Bird Maiden [GE] REN R Creature — Bird Maiden C 2R
Bird Maiden [IT] REN R Creature — Bird Maiden C 2R
Black Mana Battery [FR] REN A Artifact R 4
Black Mana Battery [GE] REN A Artifact R 4
Blight [GE] REN B Enchant Land U BB
Blight [FR] REN B Enchant Land U BB
Blood Lust [GE] REN R Instant C 1R
Blood Lust [FR] REN R Instant C 1R
Blue Mana Battery [GE] REN A Artifact R 4
Blue Mana Battery [FR] REN A Artifact R 4
Bog Imp [GE] REN B Creature — Imp C 1B
Bog Imp [FR] REN B Creature — Imp C 1B
Brainwash [FR] REN W Enchant Creature C W
Brainwash [GE] REN W Enchant Creature C W
Bronze Tablet [IT] REN A Artifact R 6
Bronze Tablet [GE] REN A Artifact R 6
Bronze Tablet [FR] REN A Artifact R 6
Brothers of Fire [GE] REN R Creature — Brothers C 1RR
Brothers of Fire [FR] REN R Creature — Brothers C 1RR
Carnivorous Plant [FR] REN G Creature — Wall C 3G
Carnivorous Plant [GE] REN G Creature — Wall C 3G
Carrion Ants [GE] REN B Creature — Ants U 2BB
Carrion Ants [FR] REN B Creature — Ants U 2BB
Cave People [GE] REN R Creature — Cave People U 1RR
Cave People [FR] REN R Creature — Cave People U 1RR
Circle of Protection: Artifacts REN W Enchantment U 1W
[FR]
Circle of Protection: Artifacts REN W Enchantment U 1W
[GE] of Protection: Artifacts
Circle REN W Enchantment U 1W
[IT]
City of Brass [IT] REN L Land U
Clay Statue [GE] REN A Artifact Creature C 4
Clay Statue [FR] REN A Artifact Creature C 4
Clay Statue [IT] REN A Artifact Creature C 4
Clockwork Avian [GE] REN A Artifact Creature R 5
Clockwork Avian [FR] REN A Artifact Creature R 5
Clockwork Avian [IT] REN A Artifact Creature R 5
Colossus of Sardia [GE] REN A Artifact Creature R 9
Colossus of Sardia [FR] REN A Artifact Creature R 9
Colossus of Sardia [IT] REN A Artifact Creature R 9
Coral Helm [IT] REN A Artifact R 3
Coral Helm [FR] REN A Artifact R 3
Coral Helm [GE] REN A Artifact R 3
Cosmic Horror [GE] REN B Creature — Horror R 3BBB
Cosmic Horror [FR] REN B Creature — Horror R 3BBB
Crimson Manticore [FR] REN R Creature — Manticore R 2RR
Crimson Manticore [GE] REN R Creature — Manticore R 2RR
Cuombajj Witches [IT] REN B Creature — Witches C BB
Cursed Rack [FR] REN A Artifact U 4
Cursed Rack [GE] REN A Artifact U 4
Cursed Rack [IT] REN A Artifact U 4
Cyclone [IT] REN G Enchantment U 2GG
Cyclopean Mummy [GE] REN B Creature — Mummy C 1B
Cyclopean Mummy [FR] REN B Creature — Mummy C 1B
Dandan [IT] REN U Creature — Dandan C UU
Detonate [GE] REN R Sorcery U XR
Detonate [FR] REN R Sorcery U XR
Detonate [IT] REN R Sorcery U XR
Diabolic Machine [FR] REN A Artifact Creature U 7
Diabolic Machine [GE] REN A Artifact Creature U 7
Divine Transformation [FR] REN W Enchant Creature U 2WW
Divine Transformation [GE] REN W Enchant Creature U 2WW
Durkwood Boars [FR] REN G Creature — Boars C 4G
Durkwood Boars [GE] REN G Creature — Boars C 4G
Elder Land Wurm [FR] REN W Creature — Wurm R 4WWW
Elder Land Wurm [GE] REN W Creature — Wurm R 4WWW
Elven Riders [FR] REN G Creature — Riders U 3GG
Elven Riders [GE] REN G Creature — Riders U 3GG
Energy Tap [FR] REN U Sorcery C U
Energy Tap [GE] REN U Sorcery C U
Erhnam Djinn [IT] REN G Creature — Djinn U 3G
Erosion [FR] REN U Enchant Land C UUU
Erosion [GE] REN U Enchant Land C UUU
Eternal Warrior [GE] REN R Enchant Creature C R
Eternal Warrior [FR] REN R Enchant Creature C R
Feldon's Cane [IT] REN A Artifact C 1
Fellwar Stone [GE] REN A Artifact U 2
Fellwar Stone [FR] REN A Artifact U 2
Fishliver Oil [IT] REN U Enchant Creature C 1U
Fissure [FR] REN R Instant C 3RR
Fissure [GE] REN R Instant C 3RR
Flood [GE] REN U Enchantment C U
Flood [FR] REN U Enchantment C U
Fortified Area [GE] REN W Enchantment C 1WW
Fortified Area [FR] REN W Enchantment C 1WW
Gaseous Form [GE] REN U Enchant Creature C 2U
Gaseous Form [FR] REN U Enchant Creature C 2U
Ghazban Ogre [IT] REN G Creature — Ogre C G
Ghost Ship [FR] REN U Creature — Ship U 2UU
Ghost Ship [GE] REN U Creature — Ship U 2UU
Giant Strength [FR] REN R Enchant Creature C RR
Giant Strength [GE] REN R Enchant Creature C RR
Giant Tortoise [GE] REN U Creature — Tortoise C 1U
Giant Tortoise [IT] REN U Creature — Tortoise C 1U
Giant Tortoise [FR] REN U Creature — Tortoise C 1U
Goblin Artisans [IT] REN R Creature — Goblins U R
Goblin Rock Sled [GE] REN R Creature — Rock Sled C 1R
Goblin Rock Sled [FR] REN R Creature — Rock Sled C 1R
Grapeshot Catapult [FR] REN A Artifact Creature C 4
Grapeshot Catapult [GE] REN A Artifact Creature C 4
Grapeshot Catapult [IT] REN A Artifact Creature C 4
Greed [FR] REN B Enchantment R 3B
Greed [GE] REN B Enchantment R 3B
Green Mana Battery [FR] REN A Artifact R 4
Green Mana Battery [GE] REN A Artifact R 4
Hasran Ogress [IT] REN B Creature — Ogre C BB
Hurr Jackal [IT] REN R Creature — Jackal R R
Hurr Jackal [FR] REN R Creature — Jackal R R
Hurr Jackal [GE] REN R Creature — Jackal R R
Immolation [FR] REN R Enchant Creature C R
Immolation [GE] REN R Enchant Creature C R
Inferno [GE] REN R Instant R 5RR
Inferno [FR] REN R Instant R 5RR
Ironclaw Orcs [GE] REN R Creature — Orcs C 1R
Ironclaw Orcs [IT] REN R Creature — Orcs C 1R
Ironclaw Orcs [FR] REN R Creature — Orcs C 1R
Jalum Tome [IT] REN A Artifact U 3
Jeweled Bird [IT] REN A Artifact U 1
Junun Efreet [FR] REN B Creature — Efreet U 1BB
Junun Efreet [IT] REN B Creature — Efreet U 1BB
Junun Efreet [GE] REN B Creature — Efreet U 1BB
Killer Bees [FR] REN G Creature — Bees U 1GG
Killer Bees [GE] REN G Creature — Bees U 1GG
Kismet [FR] REN W Enchantment U 3W
Kismet [GE] REN W Enchantment U 3W
Land Leeches [GE] REN G Creature — Leeches C 1GG
Land Leeches [FR] REN G Creature — Leeches C 1GG
Land Tax [GE] REN W Enchantment R W
Land Tax [FR] REN W Enchantment R W
Leviathan [FR] REN U Creature — Leviathan R 5UUUU
Leviathan [GE] REN U Creature — Leviathan R 5UUUU
Lost Soul [GE] REN B Creature — Lost Soul C 1BB
Lost Soul [FR] REN B Creature — Lost Soul C 1BB
Mana Clash [FR] REN R Sorcery R R
Mana Clash [GE] REN R Sorcery R R
Marsh Gas [GE] REN B Instant C B
Marsh Gas [FR] REN B Instant C B
Marsh Viper [FR] REN G Creature — Viper C 3G
Marsh Viper [GE] REN G Creature — Viper C 3G
Metamorphosis [IT] REN G Sorcery C G
Mind Bomb [FR] REN U Sorcery U U
Mind Bomb [GE] REN U Sorcery U U
Mishra's Factory [FR] REN L Land U
Mishra's Factory [GE] REN L Land U
Mishra's Factory [IT] REN L Land U
Morale [GE] REN W Instant C 1WW
Morale [FR] REN W Instant C 1WW
Murk Dwellers [GE] REN B Creature — Murk Dwellers C 3B
Murk Dwellers [FR] REN B Creature — Murk Dwellers C 3B
Nafs Asp [FR] REN G Creature — Asp C G
Nafs Asp [IT] REN G Creature — Asp C G
Nafs Asp [GE] REN G Creature — Asp C G
Oasis [IT] REN L Land U
Oasis [GE] REN L Land U
Oasis [FR] REN L Land U
Obelisk of Undoing [IT] REN A Artifact U 1
Osai Vultures [GE] REN W Creature — Vultures U 1W
Osai Vultures [FR] REN W Creature — Vultures U 1W
Piety [FR] REN W Instant C 2W
Piety [GE] REN W Instant C 2W
Pikemen [FR] REN W Creature — Pikemen C 1W
Pikemen [GE] REN W Creature — Pikemen C 1W
Pit Scorpion [GE] REN B Creature — Scorpion C 2B
Pit Scorpion [FR] REN B Creature — Scorpion C 2B
Pradesh Gypsies [GE] REN G Creature — Gypsies C 2G
Pradesh Gypsies [FR] REN G Creature — Gypsies C 2G
Psionic Entity [GE] REN U Creature — Entity R 4U
Psionic Entity [FR] REN U Creature — Entity R 4U
Pyrotechnics [FR] REN R Sorcery U 4R
Pyrotechnics [GE] REN R Sorcery U 4R
Radjan Spirit [GE] REN G Creature — Spirit U 3G
Radjan Spirit [FR] REN G Creature — Spirit U 3G
Rag Man [GE] REN B Creature — Rag Man R 2BB
Rag Man [FR] REN B Creature — Rag Man R 2BB
Rakalite [IT] REN A Artifact U 6
Rebirth [GE] REN G Sorcery R 3GGG
Rebirth [FR] REN G Sorcery R 3GGG
Red Mana Battery [GE] REN A Artifact R 4
Red Mana Battery [FR] REN A Artifact R 4
Relic Bind [FR] REN U Enchant Artifact R 2U
Relic Bind [GE] REN U Enchant Artifact R 2U
Repentant Blacksmith [IT] REN W Creature — Smith C 1W
Sandstorm [GE] REN G Instant C G
Sandstorm [IT] REN G Instant C G
Sandstorm [FR] REN G Instant C G
Seeker [GE] REN W Enchant Creature C 2WW
Seeker [FR] REN W Enchant Creature C 2WW
Segovian Leviathan [FR] REN U Creature — Leviathan U 4U
Segovian Leviathan [GE] REN U Creature — Leviathan U 4U
Shapeshifter [IT] REN A Artifact Creature U 6
Shapeshifter [FR] REN A Artifact Creature U 6
Shapeshifter [GE] REN A Artifact Creature U 6
Sindbad [IT] REN U Creature — Sindbad U 1U
Sindbad [GE] REN U Creature — Sindbad U 1U
Sindbad [FR] REN U Creature — Sindbad U 1U
Sisters of the Flame [FR] REN R Creature — Sisters C 1RR
Sisters of the Flame [GE] REN R Creature — Sisters C 1RR
Spirit Link [FR] REN W Enchant Creature U W
Spirit Link [GE] REN W Enchant Creature U W
Spirit Shackle [GE] REN B Enchant Creature U BB
Spirit Shackle [FR] REN B Enchant Creature U BB
Strip Mine [IT] REN L Land U
Strip Mine [FR] REN L Land U
Strip Mine [GE] REN L Land U
Sunken City [GE] REN U Enchantment C UU
Sunken City [FR] REN U Enchantment C UU
Sylvan Library [GE] REN G Enchantment R 1G
Sylvan Library [FR] REN G Enchantment R 1G
Tawnos's Wand [FR] REN A Artifact U 4
Tawnos's Wand [IT] REN A Artifact U 4
Tawnos's Wand [GE] REN A Artifact U 4
Tawnos's Weaponry [FR] REN A Artifact U 2
Tawnos's Weaponry [IT] REN A Artifact U 2
Tawnos's Weaponry [GE] REN A Artifact U 2
Tempest Efreet [FR] REN R Creature — Efreet R 1RRR
Tempest Efreet [GE] REN R Creature — Efreet R 1RRR
Tetravus [IT] REN A Artifact Creature R 6
Tetravus [FR] REN A Artifact Creature R 6
Tetravus [GE] REN A Artifact Creature R 6
The Brute [GE] REN R Enchant Creature C 1R
The Brute [FR] REN R Enchant Creature C 1R
Time Elemental [GE] REN U Creature — Elemental R 2U
Time Elemental [FR] REN U Creature — Elemental R 2U
Triskelion [IT] REN A Artifact Creature R 6
Triskelion [FR] REN A Artifact Creature R 6
Triskelion [GE] REN A Artifact Creature R 6
Tundra Wolves [GE] REN W Creature — Wolves C W
Tundra Wolves [FR] REN W Creature — Wolves C W
Twiddle [GE] REN U Instant C U
Twiddle [FR] REN U Instant C U
Twiddle [IT] REN U Instant C U
Uncle Istvan [GE] REN B Creature — Uncle Istvan U 1BBB
Uncle Istvan [FR] REN B Creature — Uncle Istvan U 1BBB
Untamed Wilds [GE] REN G Sorcery U 2G
Untamed Wilds [FR] REN G Sorcery U 2G
Urza's Avenger [GE] REN A Artifact Creature R 6
Urza's Avenger [IT] REN A Artifact Creature R 6
Urza's Avenger [FR] REN A Artifact Creature R 6
Urza's Mine [IT] (3) REN L Land C
Urza's Mine [IT] (2) REN L Land C
Urza's Mine [IT] (4) REN L Land C
Urza's Mine [IT] (1) REN L Land C
Urza's Power Plant [IT] (3) REN L Land C
Urza's Power Plant [IT] (4) REN L Land C
Urza's Power Plant [IT] (2) REN L Land C
Urza's Power Plant [IT] (1) REN L Land C
Urza's Tower [IT] (2) REN L Land C
Urza's Tower [IT] (1) REN L Land C
Urza's Tower [IT] (4) REN L Land C
Urza's Tower [IT] (3) REN L Land C
Vampire Bats [GE] REN B Creature — Bats C B
Vampire Bats [FR] REN B Creature — Bats C B
Venom [GE] REN G Enchant Creature C 1GG
Venom [FR] REN G Enchant Creature C 1GG
Visions [FR] REN W Sorcery U W
Visions [GE] REN W Sorcery U W
Wall of Dust [GE] REN R Creature — Wall U 2R
Wall of Dust [FR] REN R Creature — Wall U 2R
Wall of Spears [IT] REN A Artifact Creature C 3
Wall of Spears [GE] REN A Artifact Creature C 3
Wall of Spears [FR] REN A Artifact Creature C 3
War Elephant [IT] REN W Creature — Elephant C 3W
Whirling Dervish [GE] REN G Creature — Dervish U GG
Whirling Dervish [FR] REN G Creature — Dervish U GG
White Mana Battery [GE] REN A Artifact R 4
White Mana Battery [FR] REN A Artifact R 4
Winds of Change [GE] REN R Sorcery R R
Winds of Change [FR] REN R Sorcery R R
Winter Blast [FR] REN G Sorcery U XG
Winter Blast [GE] REN G Sorcery U XG
Word of Binding [GE] REN B Sorcery C XBB
Word of Binding [FR] REN B Sorcery C XBB
Xenic Poltergeist [FR] REN B Creature — Poltergeist R 1BB
Xenic Poltergeist [GE] REN B Creature — Poltergeist R 1BB
Xenic Poltergeist [IT] REN B Creature — Poltergeist R 1BB
Yawgmoth Demon [IT] REN B Creature — Demon U 4BB
Yotian Soldier [IT] REN A Artifact Creature C 3
Yotian Soldier [FR] REN A Artifact Creature C 3
Yotian Soldier [GE] REN A Artifact Creature C 3
Zephyr Falcon [FR] REN U Creature — Falcon C 1U
Zephyr Falcon [GE] REN U Creature — Falcon C 1U
Abyssal Specter IA B Creature — Specter U 2BB
Adarkar Sentinel IA A Artifact Creature U 5
Adarkar Unicorn IA W Creature — Unicorn C 1WW
Adarkar Wastes IA L Land R
Aegis of the Meek IA A Artifact R 3
Aggression IA R Enchant Creature U 2R
Altar of Bone IA M Sorcery R WG
Amulet of Quoz IA A Artifact R 6
Anarchy IA R Sorcery U 2RR
Arctic Foxes IA W Creature — Foxes C 1W
Arcum's Sleigh IA A Artifact U 1
Arcum's Weathervane IA A Artifact U 2
Arcum's Whistle IA A Artifact U 3
Arenson's Aura IA W Enchantment C 2W
Armor of Faith IA W Enchant Creature C W
Arnjlot's Ascent IA U Enchantment C 1UU
Ashen Ghoul IA B Creature — Ghoul U 3B
Aurochs IA G Creature — Aurochs C 3G
Avalanche IA R Sorcery U X2RR
Balduvian Barbarians IA R Creature — Barbarians C 1RR
Balduvian Bears IA G Creature — Bears C 1G
Balduvian Conjurer IA U Creature — Wizard U 1U
Balduvian Hydra IA R Creature — Hydra R XRR
Balduvian Shaman IA U Creature — Cleric C U
Barbarian Guides IA R Creature — Barbarians C 2R
Barbed Sextant IA A Artifact C 1
Baton of Morale IA A Artifact U 2
Battle Cry IA W Instant U 2W
Battle Frenzy IA R Instant C 2R
Binding Grasp IA U Enchant Creature U 3U
Black Scarab IA W Enchant Creature U W
Blessed Wine IA W Instant C 1W
Blinking Spirit IA W Creature — Blinking Spirit R 3W
Blizzard IA G Enchantment R GG
Blue Scarab IA W Enchant Creature U W
Bone Shaman IA R Creature — Giant C 2RR
Brainstorm IA U Instant C U
Brand of Ill Omen IA R Enchant Creature R 3R
Breath of Dreams IA U Enchantment U 2UU
Brine Shaman IA B Creature — Cleric C 1B
Brown Ouphe IA G Creature — Ouphe C G
Brushland IA L Land R
Burnt Offering IA B Interrupt C B
Call to Arms IA W Enchantment R 1W
Caribou Range IA W Enchant Land R 2WW
Celestial Sword IA A Artifact R 6
Centaur Archer IA M Creature — Centaur U 1RG
Chaos Lord IA R Creature — Lord R 4RRR
Chaos Moon IA R Enchantment R 3R
Chromatic Armor IA M Enchant Creature R 1WU
Chub Toad IA G Creature — Toad C 2G
Circle of Protection: Black IA W Enchantment C 1W
Circle of Protection: Blue IA W Enchantment C 1W
Circle of Protection: Green IA W Enchantment C 1W
Circle of Protection: Red IA W Enchantment C 1W
Circle of Protection: White IA W Enchantment C 1W
Clairvoyance IA U Instant C U
Cloak of Confusion IA B Enchant Creature C 1B
Cold Snap IA W Enchantment U 2W
Conquer IA R Enchant Land U 3RR
Cooperation IA W Enchant Creature C 2W
Counterspell IA U Interrupt C UU
Crown of the Ages IA A Artifact R 2
Curse of Marit Lage IA R Enchantment R 3RR
Dance of the Dead IA B Enchant Dead Creature U 1B
Dark Banishing IA B Instant C 2B
Dark Ritual IA B Interrupt C B
Death Ward IA W Instant C W
Deflection IA U Interrupt R 3U
Demonic Consultation IA B Instant U B
Despotic Scepter IA A Artifact R 1
Diabolic Vision IA M Sorcery U UB
Dire Wolves IA G Creature — Wolves C 3G
Disenchant IA W Instant C 1W
Dread Wight IA B Creature — Wight R 3BB
Dreams of the Dead IA U Enchantment U 3U
Drift of the Dead IA B Creature — Wall U 3B
Drought IA W Enchantment U 2WW
Dwarven Armory IA R Enchantment R 2RR
Earthlink IA M Enchantment R 3BRG
Earthlore IA G Enchant Land C G
Elder Druid IA G Creature — Cleric R 3G
Elemental Augury IA M Enchantment R UBR
Elkin Bottle IA A Artifact R 3
Elvish Healer IA W Creature — Cleric C 2W
Enduring Renewal IA W Enchantment R 2WW
Energy Storm IA W Enchantment R 1W
Enervate IA U Instant C 1U
Errant Minion IA U Enchant Creature C 2U
Errantry IA R Enchant Creature C 1R
Essence Filter IA G Sorcery C 1GG
Essence Flare IA U Enchant Creature C U
Essence Vortex IA M Instant U 1UB
Fanatical Fever IA G Instant U 2GG
Fear IA B Enchant Creature C BB
Fiery Justice IA M Sorcery R WRG
Fire Covenant IA M Instant U 1BR
Flame Spirit IA R Creature — Spirit U 4R
Flare IA R Instant C 2R
Flooded Woodlands IA M Enchantment R 2UB
Flow of Maggots IA B Creature — Insects R 2B
Folk of the Pines IA G Creature — Dryads C 4G
Forbidden Lore IA G Enchant Land R 2G
Force Void IA U Interrupt U 2U
Forest (3) IA L Land C
Forest (1) IA L Land C
Forest (2) IA L Land C
Forgotten Lore IA G Sorcery U G
Formation IA W Instant R 1W
Foul Familiar IA B Creature — Spirit C 2B
Foxfire IA G Instant C 2G
Freyalise Supplicant IA G Creature — Cleric U 1G
Freyalise's Charm IA G Enchantment U GG
Freyalise's Winds IA G Enchantment R 2GG
Fumarole IA M Sorcery U 3BR
Fylgja IA W Enchant Creature C 1WW
Fyndhorn Bow IA A Artifact U 2
Fyndhorn Brownie IA G Creature — Brownie C 2G
Fyndhorn Elder IA G Creature — Elf U 2G
Fyndhorn Elves IA G Creature — Elves C G
Fyndhorn Pollen IA G Enchantment R 2G
Game of Chaos IA R Sorcery R RRR
Gangrenous Zombies IA B Creature — Zombies C 1BB
Gaze of Pain IA B Sorcery C 1B
General Jarkeld IA W Creature — Legend R 3W
Ghostly Flame IA M Enchantment R BR
Giant Growth IA G Instant C G
Giant Trap Door Spider IA M Creature — Spider U 1RG
Glacial Chasm IA L Land U
Glacial Crevasses IA R Enchantment R 2R
Glacial Wall IA U Creature — Wall U 2U
Glaciers IA M Enchantment R 2WU
Goblin Lyre IA A Artifact R 3
Goblin Mutant IA R Creature — Goblin U 2RR
Goblin Sappers IA R Creature — Goblins C 1R
Goblin Ski Patrol IA R Creature — Goblins C 1R
Goblin Snowman IA R Creature — Goblins U 3R
Gorilla Pack IA G Creature — Gorilla Pack C 2G
Gravebind IA B Instant R B
Green Scarab IA W Enchant Creature U W
Grizzled Wolverine IA R Creature — Wolverine C 1RR
Hallowed Ground IA W Enchantment U 1W
Halls of Mist IA L Land R
Heal IA W Instant C W
Hecatomb IA B Enchantment R 1BB
Hematite Talisman IA A Artifact U 2
Hipparion IA W Creature — Hipparion U 1W
Hoar Shade IA B Creature — Shade C 3B
Hot Springs IA G Enchant Land R 1G
Howl from Beyond IA B Instant C XB
Hurricane IA G Sorcery U XG
Hyalopterous Lemure IA B Creature — Lemure U 4B
Hydroblast IA U Interrupt C U
Hymn of Rebirth IA M Sorcery U 3WG
Ice Cauldron IA A Artifact R 4
Ice Floe IA L Land U
Iceberg IA U Enchantment U XUU
Icequake IA B Sorcery U 1BB
Icy Manipulator IA A Artifact U 4
Icy Prison IA U Enchantment R UU
Illusionary Forces IA U Creature — Illusion C 3U
Illusionary Presence IA U Creature — Illusion R 1UU
Illusionary Terrain IA U Enchantment U UU
Illusionary Wall IA U Creature — Wall C 4U
Illusions of Grandeur IA U Enchantment R 3U
Imposing Visage IA R Enchant Creature C R
Incinerate IA R Instant C 1R
Infernal Darkness IA B Enchantment R 2BB
Infernal Denizen IA B Creature — Infernal Denizen R 7B
Infinite Hourglass IA A Artifact R 4
Infuse IA U Instant C 2U
Island (1) IA L Land C
Island (2) IA L Land C
Island (3) IA L Land C
Jester's Cap IA A Artifact R 4
Jester's Mask IA A Artifact R 5
Jeweled Amulet IA A Artifact U 0
Johtull Wurm IA G Creature — Wurm U 5G
Jokulhaups IA R Sorcery R 4RR
Juniper Order Druid IA G Creature — Cleric C 2G
Justice IA W Enchantment U 2WW
Karplusan Forest IA L Land R
Karplusan Giant IA R Creature — Giant U 6R
Karplusan Yeti IA R Creature — Yeti R 3RR
Kelsinko Ranger IA W Creature — Ranger C W
Kjeldoran Dead IA B Creature — Dead C B
Kjeldoran Elite Guard IA W Creature — Soldier U 3W
Kjeldoran Frostbeast IA M Creature — Frostbeast U 3WG
Kjeldoran Guard IA W Creature — Soldier C 1W
Kjeldoran Knight IA W Creature — Knight R WW
Kjeldoran Phalanx IA W Creature — Soldiers R 5W
Kjeldoran Royal Guard IA W Creature — Soldiers R 3WW
Kjeldoran Skycaptain IA W Creature — Soldier U 4W
Kjeldoran Skyknight IA W Creature — Soldier C 2W
Kjeldoran Warrior IA W Creature — Hero C W
Knight of Stromgald IA B Creature — Knight U BB
Krovikan Elementalist IA B Creature — Wizard U BB
Krovikan Fetish IA B Enchant Creature C 2B
Krovikan Sorcerer IA U Creature — Wizard C 2U
Krovikan Vampire IA B Creature — Vampire U 3BB
Land Cap IA L Land R
Lapis Lazuli Talisman IA A Artifact U 2
Lava Burst IA R Sorcery C XR
Lava Tubes IA L Land R
Legions of Lim-Dul IA B Creature — Zombies C 1BB
Leshrac's Rite IA B Enchant Creature U B
Leshrac's Sigil IA B Enchantment U BB
Lhurgoyf IA G Creature — Lhurgoyf R 2GG
Lightning Blow IA W Instant R 1W
Lim-Dul's Cohort IA B Creature — Zombies C 1BB
Lim-Dul's Hex IA B Enchantment U 1B
Lost Order of Jarkeld IA W Creature — Knights R 2WW
Lure IA G Enchant Creature U 1GG
Maddening Wind IA G Enchant Creature U 2G
Magus of the Unseen IA U Creature — Wizard R 1U
Malachite Talisman IA A Artifact U 2
Marton Stromgald IA R Creature — Legend R 2RR
Melee IA R Instant U 4R
Melting IA R Enchantment U 3R
Mercenaries IA W Creature — Mercenaries R 3W
Merieke Ri Berit IA M Creature — Legend R WUB
Mesmeric Trance IA U Enchantment R 1UU
Meteor Shower IA R Sorcery C XXR
Mind Ravel IA B Sorcery C 2B
Mind Warp IA B Sorcery U X3B
Mind Whip IA B Enchant Creature R 2BB
Minion of Leshrac IA B Creature — Demon R 4BBB
Minion of Tevesh Szat IA B Creature — Demon R 4BBB
Mistfolk IA U Creature — Mistfolk C UU
Mole Worms IA B Creature — Worms U 2B
Monsoon IA M Enchantment R 2RG
Moor Fiend IA B Creature — Fiend C 3B
Mountain (1) IA L Land C
Mountain (2) IA L Land C
Mountain (3) IA L Land C
Mountain Goat IA R Creature — Goat C R
Mountain Titan IA M Creature — Titan R 2BR
Mudslide IA R Enchantment R 2R
Musician IA U Creature — Mage R 2U
Mystic Might IA U Enchant Land R U
Mystic Remora IA U Enchantment C U
Nacre Talisman IA A Artifact U 2
Naked Singularity IA A Artifact R 5
Nature's Lore IA G Sorcery U 1G
Necropotence IA B Enchantment R BBB
Norritt IA B Creature — Imp C 3B
Oath of Lim-Dul IA B Enchantment R 3B
Onyx Talisman IA A Artifact U 2
Orcish Cannoneers IA R Creature — Orcs U 1RR
Orcish Conscripts IA R Creature — Orcs C R
Orcish Farmer IA R Creature — Orc C 1RR
Orcish Healer IA R Creature — Cleric U RR
Orcish Librarian IA R Creature — Orc R 1R
Orcish Lumberjack IA R Creature — Orc C R
Orcish Squatters IA R Creature — Orcs R 4R
Order of the Sacred Torch IA W Creature — Paladin R 1WW
Order of the White Shield IA W Creature — Knights U WW
Pale Bears IA G Creature — Bears R 2G
Panic IA R Instant C R
Pentagram of the Ages IA A Artifact R 4
Pestilence Rats IA B Creature — Rats C 2B
Phantasmal Mount IA U Creature — Phantasm U 1U
Pit Trap IA A Artifact U 2
Plains (3) IA L Land C
Plains (1) IA L Land C
Plains (2) IA L Land C
Polar Kraken IA U Creature — Kraken R 8UUU
Portent IA U Sorcery C U
Power Sink IA U Interrupt C XU
Pox IA B Sorcery R BBB
Prismatic Ward IA W Enchant Creature C 1W
Pygmy Allosaurus IA G Creature — Dinosaur R 2G
Pyknite IA G Creature — Pyknite C 2G
Pyroblast IA R Interrupt C R
Pyroclasm IA R Sorcery U 1R
Rally IA W Instant C WW
Ray of Command IA U Instant C 3U
Ray of Erasure IA U Instant C U
Reality Twist IA U Enchantment R UUU
Reclamation IA M Enchantment R 2WG
Red Scarab IA W Enchant Creature U W
Regeneration IA G Enchant Creature C 1G
Rime Dryad IA G Creature — Dryad C G
Ritual of Subdual IA G Enchantment R 4GG
River Delta IA L Land R
Runed Arch IA A Artifact R 3
Sabretooth Tiger IA R Creature — Tiger C 2R
Sacred Boon IA W Instant U 1W
Scaled Wurm IA G Creature — Wurm C 7G
Sea Spirit IA U Creature — Spirit U 4U
Seizures IA B Enchant Creature C 1B
Seraph IA W Creature — Angel R 6W
Shambling Strider IA G Creature — Strider C 4GG
Shatter IA R Instant C 1R
Shield Bearer IA W Creature — Soldier C 1W
Shield of the Ages IA A Artifact U 2
Shyft IA U Creature — Shyft R 4U
Sibilant Spirit IA U Creature — Spirit R 5U
Silver Erne IA U Creature — Erne U 3U
Skeleton Ship IA M Creature — Legend R 3UB
Skull Catapult IA A Artifact U 4
Sleight of Mind IA U Interrupt U U
Snow Devil IA U Enchant Creature C 1U
Snow Fortress IA A Artifact Creature R 5
Snow Hound IA W Creature — Dog U 2W
Snowblind IA G Enchant Creature R 3G
Snow-Covered Forest IA L Land C
Snow-Covered Island IA L Land C
Snow-Covered Mountain IA L Land C
Snow-Covered Plains IA L Land C
Snow-Covered Swamp IA L Land C
Snowfall IA U Enchantment C 2U
Soldevi Golem IA A Artifact Creature R 4
Soldevi Machinist IA U Creature — Wizard U 1U
Soldevi Simulacrum IA A Artifact Creature U 4
Songs of the Damned IA B Interrupt C B
Soul Barrier IA U Enchantment U 2U
Soul Burn IA B Sorcery C 2B
Soul Kiss IA B Enchant Creature C 2B
Spectral Shield IA M Enchant Creature U 1WU
Spoils of Evil IA B Interrupt R 2B
Spoils of War IA B Sorcery R XB
Staff of the Ages IA A Artifact R 3
Stampede IA G Instant R 1GG
Stench of Evil IA B Sorcery U 2BB
Stone Rain IA R Sorcery C 2R
Stone Spirit IA R Creature — Spirit U 4R
Stonehands IA R Enchant Creature C 2R
Storm Spirit IA M Creature — Spirit R 3WUG
Stormbind IA M Enchantment R 1RG
Stromgald Cabal IA B Creature — Knights R 1BB
Stunted Growth IA G Sorcery R 3GG
Sulfurous Springs IA L Land R
Sunstone IA A Artifact U 3
Swamp (3) IA L Land C
Swamp (1) IA L Land C
Swamp (2) IA L Land C
Swords to Plowshares IA W Instant U W
Tarpan IA G Creature — Tarpan C G
Thermokarst IA G Sorcery U 1GG
Thoughtleech IA G Enchantment U GG
Thunder Wall IA U Creature — Wall U 1UU
Timberline Ridge IA L Land R
Time Bomb IA A Artifact R 4
Tinder Wall IA G Creature — Wall C G
Tor Giant IA R Creature — Giant C 3R
Total War IA R Enchantment R 3R
Touch of Death IA B Sorcery C 2B
Touch of Vitae IA G Instant U 2G
Trailblazer IA G Instant R 2GG
Underground River IA L Land R
Updraft IA U Instant U 1U
Urza's Bauble IA A Artifact U 0
Veldt IA L Land R
Venomous Breath IA G Instant U 3G
Vertigo IA R Instant U R
Vexing Arcanix IA A Artifact R 4
Vibrating Sphere IA A Artifact R 4
Walking Wall IA A Artifact Creature U 4
Wall of Lava IA R Creature — Wall U 1RR
Wall of Pine Needles IA G Creature — Wall U 3G
Wall of Shields IA A Artifact Creature U 3
War Chariot IA A Artifact U 3
Warning IA W Instant C W
Whalebone Glider IA A Artifact U 2
White Scarab IA W Enchant Creature U W
Whiteout IA G Instant U 1G
Wiitigo IA G Creature — Wiitigo R 3GGG
Wild Growth IA G Enchant Land C G
Wind Spirit IA U Creature — Spirit U 4U
Wings of Aesthir IA M Enchant Creature U WU
Winter's Chill IA U Instant R XU
Withering Wisps IA B Enchantment U 1BB
Woolly Mammoths IA G Creature — Mammoths C 1GG
Woolly Spider IA G Creature — Spider C 1GG
Word of Blasting IA R Instant U 1R
Word of Undoing IA U Instant C U
Wrath of Marit Lage IA U Enchantment R 3UU
Yavimaya Gnats IA G Creature — Insects U 2G
Zuran Enchanter IA U Creature — Wizard C 1U
Zuran Orb IA A Artifact U 0
Zuran Spellcaster IA U Creature — Wizard C 2U
Zur's Weirding IA U Enchantment R 3U
Abomination 4E B Creature — Abomination U 3BB
Air Elemental 4E U Creature — Elemental U 3UU
Alabaster Potion 4E W Instant C XWW
Aladdin's Lamp 4E A Artifact R 10
Aladdin's Ring 4E A Artifact R 8
Ali Baba 4E R Creature — Ali Baba U R
Amrou Kithkin 4E W Creature — Kithkin C WW
Amulet of Kroog 4E A Artifact C 2
Angry Mob 4E W Creature — Mob U 2WW
Animate Artifact 4E U Enchant Artifact U 3U
Animate Dead 4E B Enchant Dead Creature U 1B
Animate Wall 4E W Enchant Wall R W
Ankh of Mishra 4E A Artifact R 2
Apprentice Wizard 4E U Creature — Wizard C 1UU
Armageddon 4E W Sorcery R 3W
Armageddon Clock 4E A Artifact R 6
Ashes to Ashes 4E B Sorcery U 1BB
Ashnod's Battle Gear 4E A Artifact U 2
Aspect of Wolf 4E G Enchant Creature R 1G
Backfire 4E U Enchant Creature U U
Bad Moon 4E B Enchantment R 1B
Balance 4E W Sorcery R 1W
Ball Lightning 4E R Creature — Ball Lightning R RRR
Battering Ram 4E A Artifact Creature C 2
Benalish Hero 4E W Creature — Hero C W
Bird Maiden 4E R Creature — Bird Maiden C 2R
Birds of Paradise 4E G Creature — Mana Birds R G
Black Knight 4E B Creature — Knight U BB
Black Mana Battery 4E A Artifact R 4
Black Vise 4E A Artifact U 1
Black Ward 4E W Enchant Creature U W
Blessing 4E W Enchant Creature R WW
Blight 4E B Enchant Land U BB
Blood Lust 4E R Instant C 1R
Blue Elemental Blast 4E U Interrupt C U
Blue Mana Battery 4E A Artifact R 4
Blue Ward 4E W Enchant Creature U W
Bog Imp 4E B Creature — Imp C 1B
Bog Wraith 4E B Creature — Wraith U 3B
Bottle of Suleiman 4E A Artifact R 4
Brainwash 4E W Enchant Creature C W
Brass Man 4E A Artifact Creature U 1
Bronze Tablet 4E A Artifact R 6
Brothers of Fire 4E R Creature — Brothers C 1RR
Burrowing 4E R Enchant Creature U R
Carnivorous Plant 4E G Creature — Wall C 3G
Carrion Ants 4E B Creature — Ants U 2BB
Castle 4E W Enchantment U 3W
Cave People 4E R Creature — Cave People U 1RR
Celestial Prism 4E A Artifact U 3
Channel 4E G Sorcery U GG
Chaoslace 4E R Interrupt R R
Circle of Protection: Artifacts 4E W Enchantment U 1W
Circle of Protection: Black 4E W Enchantment C 1W
Circle of Protection: Blue 4E W Enchantment C 1W
Circle of Protection: Green 4E W Enchantment C 1W
Circle of Protection: Red 4E W Enchantment C 1W
Circle of Protection: White 4E W Enchantment C 1W
Clay Statue 4E A Artifact Creature C 4
Clockwork Avian 4E A Artifact Creature R 5
Clockwork Beast 4E A Artifact Creature R 6
Cockatrice 4E G Creature — Cockatrice R 3GG
Colossus of Sardia 4E A Artifact Creature R 9
Conservator 4E A Artifact U 4
Control Magic 4E U Enchant Creature U 2UU
Conversion 4E W Enchantment U 2WW
Coral Helm 4E A Artifact R 3
Cosmic Horror 4E B Creature — Horror R 3BBB
Counterspell 4E U Interrupt U UU
Craw Wurm 4E G Creature — Wurm C 4GG
Creature Bond 4E U Enchant Creature C 1U
Crimson Manticore 4E R Creature — Manticore R 2RR
Crumble 4E G Instant U G
Crusade 4E W Enchantment R WW
Crystal Rod 4E A Artifact U 1
Cursed Land 4E B Enchant Land U 2BB
Cursed Rack 4E A Artifact U 4
Cyclopean Mummy 4E B Creature — Mummy C 1B
Dancing Scimitar 4E A Artifact Creature R 4
Dark Ritual 4E B Interrupt C B
Death Ward 4E W Instant C W
Deathgrip 4E B Enchantment U BB
Deathlace 4E B Interrupt R B
Desert Twister 4E G Sorcery U 4GG
Detonate 4E R Sorcery U XR
Diabolic Machine 4E A Artifact Creature U 7
Dingus Egg 4E A Artifact R 4
Disenchant 4E W Instant C 1W
Disintegrate 4E R Sorcery C XR
Disrupting Scepter 4E A Artifact R 3
Divine Transformation 4E W Enchant Creature U 2WW
Dragon Engine 4E A Artifact Creature R 3
Dragon Whelp 4E R Creature — Dragon U 2RR
Drain Life 4E B Sorcery C 1B
Drain Power 4E U Sorcery R UU
Drudge Skeletons 4E B Creature — Skeletons C 1B
Durkwood Boars 4E G Creature — Boars C 4G
Dwarven Warriors 4E R Creature — Dwarves C 2R
Earth Elemental 4E R Creature — Elemental U 3RR
Earthquake 4E R Sorcery R XR
Ebony Horse 4E A Artifact R 3
Elder Land Wurm 4E W Creature — Wurm R 4WWW
El-Hajjaj 4E B Creature — El-Hajjaj R 1BB
Elven Riders 4E G Creature — Riders U 3GG
Elvish Archers 4E G Creature — Elves R 1G
Energy Flux 4E U Enchantment U 2U
Energy Tap 4E U Sorcery C U
Erg Raiders 4E B Creature — Raiders C 1B
Erosion 4E U Enchant Land C UUU
Eternal Warrior 4E R Enchant Creature C R
Evil Presence 4E B Enchant Land U B
Eye for an Eye 4E W Instant R WW
Fear 4E B Enchant Creature C BB
Feedback 4E U Enchant Enchantment U 2U
Fellwar Stone 4E A Artifact U 2
Fire Elemental 4E R Creature — Elemental U 3RR
Fireball 4E R Sorcery C XR
Firebreathing 4E R Enchant Creature C R
Fissure 4E R Instant C 3RR
Flashfires 4E R Sorcery U 3R
Flight 4E U Enchant Creature C U
Flood 4E U Enchantment C U
Flying Carpet 4E A Artifact R 4
Fog 4E G Instant C G
Force of Nature 4E G Creature — Force R 2GGGG
Forest (1) 4E L Land C
Forest (2) 4E L Land C
Forest (3) 4E L Land C
Fortified Area 4E W Enchantment C 1WW
Frozen Shade 4E B Creature — Shade C 2B
Fungusaur 4E G Creature — Fungusaur R 3G
Gaea's Liege 4E G Creature — Gaea's Liege R 3GGG
Gaseous Form 4E U Enchant Creature C 2U
Ghost Ship 4E U Creature — Ship U 2UU
Giant Growth 4E G Instant C G
Giant Spider 4E G Creature — Spider C 3G
Giant Strength 4E R Enchant Creature C RR
Giant Tortoise 4E U Creature — Tortoise C 1U
Glasses of Urza 4E A Artifact U 1
Gloom 4E B Enchantment U 2B
Goblin Balloon Brigade 4E R Creature — Goblins U R
Goblin King 4E R Creature — Lord R 1RR
Goblin Rock Sled 4E R Creature — Rock Sled C 1R
Grapeshot Catapult 4E A Artifact Creature C 4
Gray Ogre 4E R Creature — Ogre C 2R
Greed 4E B Enchantment R 3B
Green Mana Battery 4E A Artifact R 4
Green Ward 4E W Enchant Creature U W
Grizzly Bears 4E G Creature — Bears C 1G
Healing Salve 4E W Instant C W
Helm of Chatzuk 4E A Artifact R 1
Hill Giant 4E R Creature — Giant C 3R
Holy Armor 4E W Enchant Creature C W
Holy Strength 4E W Enchant Creature C W
Howl from Beyond 4E B Instant C XB
Howling Mine 4E A Artifact R 2
Hurkyl's Recall 4E U Instant R 1U
Hurloon Minotaur 4E R Creature — Minotaur C 1RR
Hurr Jackal 4E R Creature — Jackal R R
Hurricane 4E G Sorcery U XG
Hypnotic Specter 4E B Creature — Specter U 1BB
Immolation 4E R Enchant Creature C R
Inferno 4E R Instant R 5RR
Instill Energy 4E G Enchant Creature U G
Iron Star 4E A Artifact U 1
Ironclaw Orcs 4E R Creature — Orcs C 1R
Ironroot Treefolk 4E G Creature — Treefolk C 4G
Island (2) 4E L Land C
Island (3) 4E L Land C
Island (1) 4E L Land C
Island Fish Jasconius 4E U Creature — Island Fish R 4UUU
Island Sanctuary 4E W Enchantment R 1W
Ivory Cup 4E A Artifact U 1
Ivory Tower 4E A Artifact R 1
Jade Monolith 4E A Artifact R 4
Jandor's Saddlebags 4E A Artifact R 2
Jayemdae Tome 4E A Artifact R 4
Jump 4E U Instant C U
Junun Efreet 4E B Creature — Efreet U 1BB
Karma 4E W Enchantment U 2WW
Keldon Warlord 4E R Creature — Lord U 2RR
Killer Bees 4E G Creature — Bees U 1GG
Kismet 4E W Enchantment U 3W
Kormus Bell 4E A Artifact R 4
Land Leeches 4E G Creature — Leeches C 1GG
Land Tax 4E W Enchantment R W
Leviathan 4E U Creature — Leviathan R 5UUUU
Ley Druid 4E G Creature — Cleric U 2G
Library of Leng 4E A Artifact U 1
Lifeforce 4E G Enchantment U GG
Lifelace 4E G Interrupt R G
Lifetap 4E U Enchantment U UU
Lightning Bolt 4E R Instant C R
Living Artifact 4E G Enchant Artifact R G
Living Lands 4E G Enchantment R 3G
Llanowar Elves 4E G Creature — Elves C G
Lord of Atlantis 4E U Creature — Lord R UU
Lord of the Pit 4E B Creature — Demon R 4BBB
Lost Soul 4E B Creature — Lost Soul C 1BB
Lure 4E G Enchant Creature U 1GG
Magical Hack 4E U Interrupt R U
Magnetic Mountain 4E R Enchantment R 1RR
Mahamoti Djinn 4E U Creature — Djinn R 4UU
Mana Clash 4E R Sorcery R R
Mana Flare 4E R Enchantment R 2R
Mana Short 4E U Instant R 2U
Mana Vault 4E A Artifact R 1
Manabarbs 4E R Enchantment R 3R
Marsh Gas 4E B Instant C B
Marsh Viper 4E G Creature — Viper C 3G
Meekstone 4E A Artifact R 1
Merfolk of the Pearl Trident 4E U Creature — Merfolk C U
Mesa Pegasus 4E W Creature — Pegasus C 1W
Millstone 4E A Artifact R 2
Mind Bomb 4E U Sorcery U U
Mind Twist 4E B Sorcery R XB
Mishra's Factory 4E L Land U
Mishra's War Machine 4E A Artifact Creature R 7
Mons's Goblin Raiders 4E R Creature — Goblins C R
Morale 4E W Instant C 1WW
Mountain (3) 4E L Land C
Mountain (2) 4E L Land C
Mountain (1) 4E L Land C
Murk Dwellers 4E B Creature — Murk Dwellers C 3B
Nafs Asp 4E G Creature — Asp C G
Nether Shadow 4E B Creature — Shadow R BB
Nevinyrral's Disk 4E A Artifact R 4
Nightmare 4E B Creature — Nightmare R 5B
Northern Paladin 4E W Creature — Paladin R 2WW
Oasis 4E L Land U
Obsianus Golem 4E A Artifact Creature U 6
Onulet 4E A Artifact Creature R 3
Orcish Artillery 4E R Creature — Orcs U 1RR
Orcish Oriflamme 4E R Enchantment U 3R
Ornithopter 4E A Artifact Creature U 0
Osai Vultures 4E W Creature — Vultures U 1W
Paralyze 4E B Enchant Creature C B
Pearled Unicorn 4E W Creature — Unicorn C 2W
Personal Incarnation 4E W Creature — Avatar R 3WWW
Pestilence 4E B Enchantment C 2BB
Phantasmal Forces 4E U Creature — Phantasm U 3U
Phantasmal Terrain 4E U Enchant Land C UU
Phantom Monster 4E U Creature — Phantasm U 3U
Piety 4E W Instant C 2W
Pikemen 4E W Creature — Pikemen C 1W
Pirate Ship 4E U Creature — Ship R 4U
Pit Scorpion 4E B Creature — Scorpion C 2B
Plague Rats 4E B Creature — Rats C 2B
Plains (3) 4E L Land C
Plains (2) 4E L Land C
Plains (1) 4E L Land C
Power Leak 4E U Enchant Enchantment C 1U
Power Sink 4E U Interrupt C XU
Power Surge 4E R Enchantment R RR
Pradesh Gypsies 4E G Creature — Gypsies C 2G
Primal Clay 4E A Artifact Creature R 4
Prodigal Sorcerer 4E U Creature — Wizard C 2U
Psionic Entity 4E U Creature — Entity R 4U
Psychic Venom 4E U Enchant Land C 1U
Purelace 4E W Interrupt R W
Pyrotechnics 4E R Sorcery U 4R
Radjan Spirit 4E G Creature — Spirit U 3G
Rag Man 4E B Creature — Rag Man R 2BB
Raise Dead 4E B Sorcery C B
Rebirth 4E G Sorcery R 3GGG
Red Elemental Blast 4E R Interrupt C R
Red Mana Battery 4E A Artifact R 4
Red Ward 4E W Enchant Creature U W
Regeneration 4E G Enchant Creature C 1G
Relic Bind 4E U Enchant Artifact R 2U
Reverse Damage 4E W Instant R 1WW
Righteousness 4E W Instant R W
Rod of Ruin 4E A Artifact U 4
Royal Assassin 4E B Creature — Assassin R 1BB
Samite Healer 4E W Creature — Cleric C 1W
Sandstorm 4E G Instant C G
Savannah Lions 4E W Creature — Lions R W
Scathe Zombies 4E B Creature — Zombies C 2B
Scavenging Ghoul 4E B Creature — Ghoul U 3B
Scryb Sprites 4E G Creature — Faeries C G
Sea Serpent 4E U Creature — Serpent C 5U
Seeker 4E W Enchant Creature C 2WW
Segovian Leviathan 4E U Creature — Leviathan U 4U
Sengir Vampire 4E B Creature — Vampire U 3BB
Serra Angel 4E W Creature — Angel U 3WW
Shanodin Dryads 4E G Creature — Nymphs C G
Shapeshifter 4E A Artifact Creature U 6
Shatter 4E R Instant C 1R
Shivan Dragon 4E R Creature — Dragon R 4RR
Simulacrum 4E B Instant U 1B
Sindbad 4E U Creature — Sindbad U 1U
Siren's Call 4E U Instant U U
Sisters of the Flame 4E R Creature — Sisters C 1RR
Sleight of Mind 4E U Interrupt R U
Smoke 4E R Enchantment R RR
Sorceress Queen 4E B Creature — Sorceress R 1BB
Soul Net 4E A Artifact U 1
Spell Blast 4E U Interrupt C XU
Spirit Link 4E W Enchant Creature U W
Spirit Shackle 4E B Enchant Creature U BB
Stasis 4E U Enchantment R 1U
Steal Artifact 4E U Enchant Artifact U 2UU
Stone Giant 4E R Creature — Giant U 2RR
Stone Rain 4E R Sorcery C 2R
Stream of Life 4E G Sorcery C XG
Strip Mine 4E L Land U
Sunglasses of Urza 4E A Artifact R 3
Sunken City 4E U Enchantment C UU
Swamp (3) 4E L Land C
Swamp (1) 4E L Land C
Swamp (2) 4E L Land C
Swords to Plowshares 4E W Instant U W
Sylvan Library 4E G Enchantment R 1G
Tawnos's Wand 4E A Artifact U 4
Tawnos's Weaponry 4E A Artifact U 2
Tempest Efreet 4E R Creature — Efreet R 1RRR
Terror 4E B Instant C 1B
Tetravus 4E A Artifact Creature R 6
The Brute 4E R Enchant Creature C 1R
The Hive 4E A Artifact R 5
The Rack 4E A Artifact U 1
Thicket Basilisk 4E G Creature — Basilisk U 3GG
Thoughtlace 4E U Interrupt R U
Throne of Bone 4E A Artifact U 1
Timber Wolves 4E G Creature — Wolves R G
Time Elemental 4E U Creature — Elemental R 2U
Titania's Song 4E G Enchantment R 3G
Tranquility 4E G Sorcery C 2G
Triskelion 4E A Artifact Creature R 6
Tsunami 4E G Sorcery U 3G
Tundra Wolves 4E W Creature — Wolves C W
Tunnel 4E R Instant U R
Twiddle 4E U Instant C U
Uncle Istvan 4E B Creature — Uncle Istvan U 1BBB
Unholy Strength 4E B Enchant Creature C B
Unstable Mutation 4E U Enchant Creature C U
Unsummon 4E U Instant C U
Untamed Wilds 4E G Sorcery U 2G
Urza's Avenger 4E A Artifact Creature R 6
Uthden Troll 4E R Creature — Troll U 2R
Vampire Bats 4E B Creature — Bats C B
Venom 4E G Enchant Creature C 1GG
Verduran Enchantress 4E G Creature — Enchantress R 1GG
Visions 4E W Sorcery U W
Volcanic Eruption 4E U Sorcery R XUUU
Wall of Air 4E U Creature — Wall U 1UU
Wall of Bone 4E B Creature — Wall U 2B
Wall of Brambles 4E G Creature — Wall U 2G
Wall of Dust 4E R Creature — Wall U 2R
Wall of Fire 4E R Creature — Wall U 1RR
Wall of Ice 4E G Creature — Wall U 2G
Wall of Spears 4E A Artifact Creature C 3
Wall of Stone 4E R Creature — Wall U 1RR
Wall of Swords 4E W Creature — Wall U 3W
Wall of Water 4E U Creature — Wall U 1UU
Wall of Wood 4E G Creature — Wall C G
Wanderlust 4E G Enchant Creature U 2G
War Mammoth 4E G Creature — Mammoth C 3G
Warp Artifact 4E B Enchant Artifact R BB
Water Elemental 4E U Creature — Elemental U 3UU
Weakness 4E B Enchant Creature C B
Web 4E G Enchant Creature R G
Whirling Dervish 4E G Creature — Dervish U GG
White Knight 4E W Creature — Knight U WW
White Mana Battery 4E A Artifact R 4
White Ward 4E W Enchant Creature U W
Wild Growth 4E G Enchant Land C G
Will-O'-The-Wisp 4E B Creature — Will-O'-The-Wisp R B
Winds of Change 4E R Sorcery R R
Winter Blast 4E G Sorcery U XG
Winter Orb 4E A Artifact R 2
Wooden Sphere 4E A Artifact U 1
Word of Binding 4E B Sorcery C XBB
Wrath of God 4E W Sorcery R 2WW
Xenic Poltergeist 4E B Creature — Poltergeist R 1BB
Yotian Soldier 4E A Artifact Creature C 3
Zephyr Falcon 4E U Creature — Falcon C 1U
Zombie Master 4E B Creature — Lord R 1BB
Aswan Jaguar AS G Creature — Jaguar R 1GG
Call from the Grave AS B Sorcery R 2B
Faerie Dragon AS G Creature — Dragon R 2GG
Gem Bazaar AS L Land R
Goblin Polka Band AS R Creature — Goblin R RR
Necropolis of Azar AS B Enchantment R 2BB
Orcish Catapult AS R Instant R XRR
Pandora's Box AS A Artifact R 5
Power Struggle AS U Enchantment R 2UUU
Prismatic Dragon AS W Creature — Dragon R 2WW
Rainbow Knights AS W Creature — Knights R WW
Whimsy AS U Sorcery R XUU
Aeolipile FE A Artifact R 2
Armor Thrull (1) FE B Creature — Thrull C 2B
Armor Thrull (4) FE B Creature — Thrull C 2B
Armor Thrull (2) FE B Creature — Thrull C 2B
Armor Thrull (3) FE B Creature — Thrull C 2B
Balm of Restoration FE A Artifact R 2
Basal Thrull (1) FE B Creature — Thrull C BB
Basal Thrull (2) FE B Creature — Thrull C BB
Basal Thrull (4) FE B Creature — Thrull C BB
Basal Thrull (3) FE B Creature — Thrull C BB
Bottomless Vault FE L Land R
Brassclaw Orcs (2) FE R Creature — Orcs C 2R
Brassclaw Orcs (3) FE R Creature — Orcs C 2R
Brassclaw Orcs (4) FE R Creature — Orc C 2R
Brassclaw Orcs (1) FE R Creature — Orcs C 2R
Breeding Pit FE B Enchantment U 3B
Combat Medic (3) FE W Creature — Soldier C 2W
Combat Medic (2) FE W Creature — Soldier C 2W
Combat Medic (1) FE W Creature — Soldier C 2W
Combat Medic (4) FE W Creature — Soldier C 2W
Conch Horn FE A Artifact R 2
Deep Spawn FE U Creature — Homarid U 5UUU
Delif's Cone FE A Artifact C 0
Delif's Cube FE A Artifact R 1
Derelor FE B Creature — Thrull R 3B
Draconian Cylix FE A Artifact R 3
Dwarven Armorer FE R Creature — Dwarf R R
Dwarven Catapult FE R Instant U XR
Dwarven Hold FE L Land R
Dwarven Lieutenant FE R Creature — Dwarf U RR
Dwarven Ruins FE L Land U
Dwarven Soldier (1) FE R Creature — Dwarf C 1R
Dwarven Soldier (2) FE R Creature — Dwarf C 1R
Dwarven Soldier (3) FE R Creature — Dwarf C 1R
Ebon Praetor FE B Creature — Avatar R 4BB
Ebon Stronghold FE L Land U
Elven Fortress (2) FE G Enchantment C G
Elven Fortress (4) FE G Enchantment C G
Elven Fortress (1) FE G Enchantment C G
Elven Fortress (3) FE G Enchantment C G
Elven Lyre FE A Artifact R 2
Elvish Farmer FE G Creature — Elf R 1G
Elvish Hunter (2) FE G Creature — Elf C 1G
Elvish Hunter (3) FE G Creature — Elf C 1G
Elvish Hunter (1) FE G Creature — Elf C 1G
Elvish Scout (2) FE G Creature — Elf C G
Elvish Scout (3) FE G Creature — Elf C G
Elvish Scout (1) FE G Creature — Elf C G
Farrelite Priest FE W Creature — Cleric U 1WW
Farrel's Mantle FE W Enchant Creature U 2W
Farrel's Zealot (3) FE W Creature — Townsfolk C 1WW
Farrel's Zealot (1) FE W Creature — Townsfolk C 1WW
Farrel's Zealot (2) FE W Creature — Townsfolk C 1WW
Feral Thallid FE G Creature — Fungus U 3GGG
Fungal Bloom FE G Enchantment R GG
Goblin Chirurgeon (3) FE R Creature — Goblin C R
Goblin Chirurgeon (2) FE R Creature — Goblin C R
Goblin Chirurgeon (1) FE R Creature — Goblin C R
Goblin Flotilla FE R Creature — Goblins R 2R
Goblin Grenade (2) FE R Sorcery C R
Goblin Grenade (1) FE R Sorcery C R
Goblin Grenade (3) FE R Sorcery C R
Goblin Kites FE R Enchantment U 1R
Goblin War Drums (2) FE R Enchantment C 2R
Goblin War Drums (3) FE R Enchantment C 2R
Goblin War Drums (4) FE R Enchantment C 2R
Goblin War Drums (1) FE R Enchantment C 2R
Goblin Warrens FE R Enchantment R 2R
Hand of Justice FE W Creature — Avatar R 5W
Havenwood Battleground FE L Land U
Heroism FE W Enchantment U 2W
High Tide (2) FE U Instant C U
High Tide (3) FE U Instant C U
High Tide (1) FE U Instant C U
Hollow Trees FE L Land R
Homarid (4) FE U Creature — Homarid C 2U
Homarid (3) FE U Creature — Homarid C 2U
Homarid (2) FE U Creature — Homarid C 2U
Homarid (1) FE U Creature — Homarid C 2U
Homarid Shaman FE U Creature — Homarid R 2UU
Homarid Spawning Bed FE U Enchantment U UU
Homarid Warrior (1) FE U Creature — Homarid C 4U
Homarid Warrior (3) FE U Creature — Homarid C 4U
Homarid Warrior (2) FE U Creature — Homarid C 4U
Hymn to Tourach (1) FE B Sorcery C BB
Hymn to Tourach (2) FE B Sorcery C BB
Hymn to Tourach (4) FE B Sorcery C BB
Hymn to Tourach (3) FE B Sorcery C BB
Icatian Infantry (4) FE W Creature — Soldiers C W
Icatian Infantry (3) FE W Creature — Soldiers C W
Icatian Infantry (1) FE W Creature — Soldiers C W
Icatian Infantry (2) FE W Creature — Soldiers C W
Icatian Javelineers (2) FE W Creature — Soldiers C W
Icatian Javelineers (1) FE W Creature — Soldiers C W
Icatian Javelineers (3) FE W Creature — Soldiers C W
Icatian Lieutenant FE W Creature — Soldier R WW
Icatian Moneychanger (2) FE W Creature — Townsfolk C W
Icatian Moneychanger (1) FE W Creature — Townsfolk C W
Icatian Moneychanger (3) FE W Creature — Townsfolk C W
Icatian Phalanx FE W Creature — Soldiers U 4W
Icatian Priest FE W Creature — Cleric U W
Icatian Scout (4) FE W Creature — Soldier C W
Icatian Scout (2) FE W Creature — Soldier C W
Icatian Scout (3) FE W Creature — Soldier C W
Icatian Scout (1) FE W Creature — Soldier C W
Icatian Skirmishers FE W Creature — Soldiers R 3W
Icatian Store FE L Land R
Icatian Town FE W Sorcery R 5W
Implements of Sacrifice FE A Artifact R 2
Initiates of the Ebon Hand (3) FE B Creature — Clerics C B
Initiates of the Ebon Hand (1) FE B Creature — Clerics C B
Initiates of the Ebon Hand (2) FE B Creature — Clerics C B
Merseine (1) FE U Enchant Creature C 2UU
Merseine (4) FE U Enchant Creature C 2UU
Merseine (2) FE U Enchant Creature C 2UU
Merseine (3) FE U Enchant Creature C 2UU
Mindstab Thrull (2) FE B Creature — Thrull C 1BB
Mindstab Thrull (3) FE B Creature — Thrull C 1BB
Mindstab Thrull (1) FE B Creature — Thrull C 1BB
Necrite (2) FE B Creature — Thrull C 1BB
Necrite (1) FE B Creature — Thrull C 1BB
Necrite (3) FE B Creature — Thrull C 1BB
Night Soil (3) FE G Enchantment C GG
Night Soil (2) FE G Enchantment C GG
Night Soil (1) FE G Enchantment C GG
Orcish Captain FE R Creature — Orc U R
Orcish Spy (2) FE R Creature — Orc C R
Orcish Spy (1) FE R Creature — Orc C R
Orcish Spy (3) FE R Creature — Orc C R
Orcish Veteran (1) FE R Creature — Orc C 2R
Orcish Veteran (3) FE R Creature — Orc C 2R
Orcish Veteran (2) FE R Creature — Orc C 2R
Orcish Veteran (4) FE R Creature — Orc C 2R
Order of Leitbur (3) FE W Creature — Clerics C WW
Order of Leitbur (2) FE W Creature — Clerics C WW
Order of Leitbur (1) FE W Creature — Clerics C WW
Order of the Ebon Hand (3) FE B Creature — Clerics C BB
Order of the Ebon Hand (1) FE B Creature — Clerics C BB
Order of the Ebon Hand (2) FE B Creature — Clerics C BB
Orgg FE R Creature — Orgg R 3RR
Raiding Party FE R Enchantment U 2R
Rainbow Vale FE L Land R
Ring of Renewal FE A Artifact R 5
River Merfolk FE U Creature — Merfolk R UU
Ruins of Trokair FE L Land U
Sand Silos FE L Land R
Seasinger FE U Creature — Merfolk U 1UU
Soul Exchange FE B Sorcery U BB
Spirit Shield FE A Artifact R 3
Spore Cloud (1) FE G Instant C 1GG
Spore Cloud (3) FE G Instant C 1GG
Spore Cloud (2) FE G Instant C 1GG
Spore Flower FE G Creature — Fungus U GG
Svyelunite Priest FE U Creature — Merfolk U 1U
Svyelunite Temple FE L Land U
Thallid (3) FE G Creature — Fungus C G
Thallid (1) FE G Creature — Fungus C G
Thallid (2) FE G Creature — Fungus C G
Thallid (4) FE G Creature — Fungus C G
Thallid Devourer FE G Creature — Fungus U 1GG
Thelonite Druid FE G Creature — Cleric U 2G
Thelonite Monk FE G Creature — Cleric R 2GG
Thelon's Chant FE G Enchantment U 1GG
Thelon's Curse FE G Enchantment U GG
Thorn Thallid (3) FE G Creature — Fungus C 1GG
Thorn Thallid (2) FE G Creature — Fungus C 1GG
Thorn Thallid (4) FE G Creature — Fungus C 1GG
Thorn Thallid (1) FE G Creature — Fungus C 1GG
Thrull Champion FE B Creature — Thrull R 4B
Thrull Retainer FE B Enchant Creature U B
Thrull Wizard FE B Creature — Thrull U 2B
Tidal Flats (2) FE U Enchantment C U
Tidal Flats (3) FE U Enchantment C U
Tidal Flats (1) FE U Enchantment C U
Tidal Influence FE U Enchantment U 2U
Tourach's Chant FE B Enchantment U 1BB
Tourach's Gate FE B Enchant Land R 1BB
Vodalian Knights FE U Creature — Merfolk R 1UU
Vodalian Mage (1) FE U Creature — Merfolk C 2U
Vodalian Mage (2) FE U Creature — Merfolk C 2U
Vodalian Mage (3) FE U Creature — Merfolk C 2U
Vodalian Soldiers (2) FE U Creature — Merfolk C 1U
Vodalian Soldiers (3) FE U Creature — Merfolk C 1U
Vodalian Soldiers (1) FE U Creature — Merfolk C 1U
Vodalian Soldiers (4) FE U Creature — Merfolk C 1U
Vodalian War Machine FE U Creature — Wall R 1UU
Zelyon Sword FE A Artifact R 3
Amnesia DK U Sorcery R 3UUU
Angry Mob DK W Creature — Mob U 2WW
Apprentice Wizard DK U Creature — Wizard R 1UU
Ashes to Ashes DK B Sorcery C 1BB
Ball Lightning DK R Creature — Ball Lightning R RRR
Banshee DK B Creature — Banshee U 2BB
Barl's Cage DK A Artifact R 4
Blood Moon DK R Enchantment R 2R
Blood of the Martyr DK W Instant U WWW
Bog Imp DK B Creature — Imp C 1B
Bog Rats DK B Creature — Rats C B
Bone Flute DK A Artifact U 3
Book of Rass DK A Artifact R 6
Brainwash DK W Enchant Creature C W
Brothers of Fire DK R Creature — Brothers U 1RR
Carnivorous Plant DK G Creature — Wall C 3G
Cave People DK R Creature — Cave People U 1RR
City of Shadows DK L Land R
Cleansing DK W Sorcery R WWW
Coal Golem DK A Artifact Creature U 5
Curse Artifact DK B Enchant Artifact U 2BB
Dance of Many DK U Enchantment R UU
Dark Heart of the Wood DK M Enchantment C BG
Dark Sphere DK A Artifact U 0
Deep Water DK U Enchantment C UU
Diabolic Machine DK A Artifact Creature U 7
Drowned DK U Creature — Zombies C 1U
Dust to Dust DK W Sorcery C 1WW
Eater of the Dead DK B Creature — Eater U 4B
Electric Eel DK U Creature — Eel U U
Elves of Deep Shadow DK G Creature — Elves U G
Erosion DK U Enchant Land C UUU
Eternal Flame DK R Sorcery R 2RR
Exorcist DK W Creature — Exorcist R WW
Fasting DK W Enchantment U W
Fellwar Stone DK A Artifact U 2
Festival DK W Instant C W
Fire and Brimstone DK W Instant U 3WW
Fire Drake DK R Creature — Drake U 1RR
Fissure DK R Instant C 3RR
Flood DK U Enchantment U U
Fountain of Youth DK A Artifact U 0
Frankenstein's Monster DK B Creature — Monster R XBB
Gaea's Touch DK G Enchantment C GG
Ghost Ship DK U Creature — Ship C 2UU
Giant Shark DK U Creature — Shark C 5U
Goblin Caves DK R Enchant Land C 1RR
Goblin Digging Team DK R Creature — Goblins C R
Goblin Hero DK R Creature — Goblin R 2R
Goblin Rock Sled DK R Creature — Rock Sled C 1R
Goblin Shrine DK R Enchant Land C 1RR
Goblin Wizard DK R Creature — Goblin R 2RR
Goblins of the Flarg DK R Creature — Goblins C R
Grave Robbers DK B Creature — Robbers R 1BB
Hidden Path DK G Enchantment R 2GGGG
Holy Light DK W Instant C 2W
Inferno DK R Instant R 5RR
Inquisition DK B Sorcery C 2B
Knights of Thorn DK W Creature — Knights R 3W
Land Leeches DK G Creature — Leeches C 1GG
Leviathan DK U Creature — Leviathan R 5UUUU
Living Armor DK A Artifact U 4
Lurker DK G Creature — Lurker R 2G
Mana Clash DK R Sorcery R R
Mana Vortex DK U Enchantment R 1UU
Marsh Gas DK B Instant C B
Marsh Goblins DK M Creature — Goblins C BR
Marsh Viper DK G Creature — Viper C 3G
Martyr's Cry DK W Sorcery R WW
Maze of Ith DK L Land C
Merfolk Assassin DK U Creature — Merfolk U UU
Mind Bomb DK U Sorcery R U
Miracle Worker DK W Creature — Miracle Worker C W
Morale DK W Instant C 1WW
Murk Dwellers DK B Creature — Murk Dwellers C 3B
Nameless Race DK B Creature — Nameless Race R 3B
Necropolis DK A Artifact Creature U 5
Niall Silvain DK G Creature — Niall Silvain R GGG
Orc General DK R Creature — General U 2R
People of the Woods DK G Creature — People of the U GG
Pikemen DK W Woods
Creature — Pikemen C 1W
Preacher DK W Creature — Preacher R 1WW
Psychic Allergy DK U Enchantment R 3UU
Rag Man DK B Creature — Rag Man R 2BB
Reflecting Mirror DK A Artifact U 4
Riptide DK U Instant C U
Runesword DK A Artifact U 6
Safe Haven DK L Land R
Savaen Elves DK G Creature — Elves C G
Scarecrow DK A Artifact Creature U 5
Scarwood Bandits DK G Creature — Bandits R 2GG
Scarwood Goblins DK M Creature — Goblins C GR
Scarwood Hag DK G Creature — Hag U 1G
Scavenger Folk DK G Creature — Scavenger Folk C G
Season of the Witch DK B Enchantment R BBB
Sisters of the Flame DK R Creature — Sisters U 1RR
Skull of Orm DK A Artifact R 3
Sorrow's Path DK L Land R
Spitting Slug DK G Creature — Slug U 1GG
Squire DK W Creature — Squire C 1W
Standing Stones DK A Artifact U 3
Stone Calendar DK A Artifact R 5
Sunken City DK U Enchantment C UU
Tangle Kelp DK U Enchant Creature U U
The Fallen DK B Creature — Fallen U 1BBB
Tivadar's Crusade DK W Sorcery U 1WW
Tormod's Crypt DK A Artifact U 0
Tower of Coireall DK A Artifact U 2
Tracker DK G Creature — Tracker R 2G
Uncle Istvan DK B Creature — Uncle Istvan U 1BBB
Venom DK G Enchant Creature C 1GG
Wand of Ith DK A Artifact U 4
War Barge DK A Artifact U 4
Water Wurm DK U Creature — Wurm C U
Whippoorwill DK G Creature — Whippoorwill U G
Witch Hunter DK W Creature — Hunter R 2WW
Word of Binding DK B Sorcery C XBB
Worms of the Earth DK B Enchantment R 2BBB
Wormwood Treefolk DK G Creature — Treefolk R 3GG
Air Elemental SM U Creature — Elemental U 3UU
Aladdin's Lamp SM A Artifact R 10
Aladdin's Ring SM A Artifact R 8
Animate Artifact SM U Enchant Artifact U 3U
Animate Dead SM B Enchant Dead Creature U 1B
Animate Wall SM W Enchant Wall R W
Ankh of Mishra SM A Artifact R 2
Armageddon SM W Sorcery R 3W
Armageddon Clock SM A Artifact R 6
Aspect of Wolf SM G Enchant Creature R 1G
Atog SM R Creature — Atog C 1R
Bad Moon SM B Enchantment R 1B
Badlands SM L Land R
Balance SM W Sorcery R 1W
Basalt Monolith SM A Artifact U 3
Bayou SM L Land R
Benalish Hero SM W Creature — Hero C W
Birds of Paradise SM G Creature — Mana Birds R G
Black Knight SM B Creature — Knight U BB
Black Vise SM A Artifact U 1
Black Ward SM W Enchant Creature U W
Blessing SM W Enchant Creature R WW
Blue Elemental Blast SM U Interrupt C U
Blue Ward SM W Enchant Creature U W
Bog Wraith SM B Creature — Wraith U 3B
Bottle of Suleiman SM A Artifact R 4
Braingeyser SM U Sorcery R XUU
Brass Man SM A Artifact Creature U 1
Burrowing SM R Enchant Creature U R
Castle SM W Enchantment U 3W
Celestial Prism SM A Artifact U 3
Channel SM G Sorcery U GG
Chaoslace SM R Interrupt R R
Circle of Protection: Black SM W Enchantment C 1W
Circle of Protection: Blue SM W Enchantment C 1W
Circle of Protection: Green SM W Enchantment C 1W
Circle of Protection: Red SM W Enchantment C 1W
Circle of Protection: White SM W Enchantment C 1W
Clockwork Beast SM A Artifact Creature R 6
Clone SM U Creature — Clone U 3U
Cockatrice SM G Creature — Cockatrice R 3GG
Conservator SM A Artifact U 4
Contract from Below SM B Sorcery R B
Control Magic SM U Enchant Creature U 2UU
Conversion SM W Enchantment U 2WW
Copy Artifact SM U Enchantment R 1U
Counterspell SM U Interrupt U UU
Craw Wurm SM G Creature — Wurm C 4GG
Creature Bond SM U Enchant Creature C 1U
Crumble SM G Instant U G
Crusade SM W Enchantment R WW
Crystal Rod SM A Artifact U 1
Cursed Land SM B Enchant Land U 2BB
Dancing Scimitar SM A Artifact Creature R 4
Dark Ritual SM B Interrupt C B
Darkpact SM B Sorcery R BBB
Death Ward SM W Instant C W
Deathgrip SM B Enchantment U BB
Deathlace SM B Interrupt R B
Demonic Attorney SM B Sorcery R 1BB
Demonic Hordes SM B Creature — Demons R 3BBB
Demonic Tutor SM B Sorcery U 1B
Desert Twister SM G Sorcery U 4GG
Dingus Egg SM A Artifact R 4
Disenchant SM W Instant C 1W
Disintegrate SM R Sorcery C XR
Disrupting Scepter SM A Artifact R 3
Dragon Engine SM A Artifact Creature R 3
Dragon Whelp SM R Creature — Dragon U 2RR
Drain Life SM B Sorcery C 1B
Drain Power SM U Sorcery R UU
Drudge Skeletons SM B Creature — Skeletons C 1B
Dwarven Warriors SM R Creature — Dwarves C 2R
Dwarven Weaponsmith SM R Creature — Dwarves U 1R
Earth Elemental SM R Creature — Elemental U 3RR
Earthbind SM R Enchant Creature C R
Earthquake SM R Sorcery R XR
Ebony Horse SM A Artifact R 3
El-Hajjaj SM B Creature — El-Hajjaj R 1BB
Elvish Archers SM G Creature — Elves R 1G
Energy Flux SM U Enchantment U 2U
Erg Raiders SM B Creature — Raiders C 1B
Evil Presence SM B Enchant Land U B
Eye for an Eye SM W Instant R WW
Farmstead SM W Enchant Land R WWW
Fastbond SM G Enchantment R G
Fear SM B Enchant Creature C BB
Feedback SM U Enchant Enchantment U 2U
Fire Elemental SM R Creature — Elemental U 3RR
Fireball SM R Sorcery C XR
Firebreathing SM R Enchant Creature C R
Flashfires SM R Sorcery U 3R
Flight SM U Enchant Creature C U
Flying Carpet SM A Artifact R 4
Fog SM G Instant C G
Force of Nature SM G Creature — Force R 2GGGG
Forest (2) SM L Land C
Forest (1) SM L Land C
Forest (3) SM L Land C
Fork SM R Interrupt R RR
Frozen Shade SM B Creature — Shade C 2B
Fungusaur SM G Creature — Fungusaur R 3G
Gaea's Liege SM G Creature — Gaea's Liege R 3GGG
Giant Growth SM G Instant C G
Giant Spider SM G Creature — Spider C 3G
Glasses of Urza SM A Artifact U 1
Gloom SM B Enchantment U 2B
Goblin Balloon Brigade SM R Creature — Goblins U R
Goblin King SM R Creature — Lord R 1RR
Granite Gargoyle SM R Creature — Gargoyle R 2R
Gray Ogre SM R Creature — Ogre C 2R
Green Ward SM W Enchant Creature U W
Grizzly Bears SM G Creature — Bears C 1G
Guardian Angel SM W Instant C XW
Healing Salve SM W Instant C W
Helm of Chatzuk SM A Artifact R 1
Hill Giant SM R Creature — Giant C 3R
Holy Armor SM W Enchant Creature C W
Holy Strength SM W Enchant Creature C W
Howl from Beyond SM B Instant C XB
Howling Mine SM A Artifact R 2
Hurkyl's Recall SM U Instant R 1U
Hurloon Minotaur SM R Creature — Minotaur C 1RR
Hurricane SM G Sorcery U XG
Hypnotic Specter SM B Creature — Specter U 1BB
Instill Energy SM G Enchant Creature U G
Iron Star SM A Artifact U 1
Ironroot Treefolk SM G Creature — Treefolk C 4G
Island (2) SM L Land C
Island (3) SM L Land C
Island (1) SM L Land C
Island Fish Jasconius SM U Creature — Island Fish R 4UUU
Island Sanctuary SM W Enchantment R 1W
Ivory Cup SM A Artifact U 1
Ivory Tower SM A Artifact R 1
Jade Monolith SM A Artifact R 4
Jandor's Ring SM A Artifact R 6
Jandor's Saddlebags SM A Artifact R 2
Jayemdae Tome SM A Artifact R 4
Juggernaut SM A Artifact Creature U 4
Jump SM U Instant C U
Karma SM W Enchantment U 2WW
Keldon Warlord SM R Creature — Lord U 2RR
Kird Ape SM R Creature — Ape C R
Kormus Bell SM A Artifact R 4
Kudzu SM G Enchant Land R 1GG
Lance SM W Enchant Creature U W
Ley Druid SM G Creature — Cleric U 2G
Library of Leng SM A Artifact U 1
Lifeforce SM G Enchantment U GG
Lifelace SM G Interrupt R G
Lifetap SM U Enchantment U UU
Lightning Bolt SM R Instant C R
Living Artifact SM G Enchant Artifact R G
Living Lands SM G Enchantment R 3G
Living Wall SM A Artifact Creature U 4
Llanowar Elves SM G Creature — Elves C G
Lord of Atlantis SM U Creature — Lord R UU
Lord of the Pit SM B Creature — Demon R 4BBB
Lure SM G Enchant Creature U 1GG
Magical Hack SM U Interrupt R U
Magnetic Mountain SM R Enchantment R 1RR
Mahamoti Djinn SM U Creature — Djinn R 4UU
Mana Flare SM R Enchantment R 2R
Mana Short SM U Instant R 2U
Mana Vault SM A Artifact R 1
Manabarbs SM R Enchantment R 3R
Meekstone SM A Artifact R 1
Merfolk of the Pearl Trident SM U Creature — Merfolk C U
Mesa Pegasus SM W Creature — Pegasus C 1W
Mijae Djinn SM R Creature — Djinn R RRR
Millstone SM A Artifact R 2
Mind Twist SM B Sorcery R XB
Mishra's War Machine SM A Artifact Creature R 7
Mons's Goblin Raiders SM R Creature — Goblins C R
Mountain (3) SM L Land C
Mountain (1) SM L Land C
Mountain (2) SM L Land C
Nether Shadow SM B Creature — Shadow R BB
Nettling Imp SM B Creature — Imp U 2B
Nevinyrral's Disk SM A Artifact R 4
Nightmare SM B Creature — Nightmare R 5B
Northern Paladin SM W Creature — Paladin R 2WW
Obsianus Golem SM A Artifact Creature U 6
Onulet SM A Artifact Creature R 3
Orcish Artillery SM R Creature — Orcs U 1RR
Orcish Oriflamme SM R Enchantment U 3R
Ornithopter SM A Artifact Creature U 0
Paralyze SM B Enchant Creature C B
Pearled Unicorn SM W Creature — Unicorn C 2W
Personal Incarnation SM W Creature — Avatar R 3WWW
Pestilence SM B Enchantment C 2BB
Phantasmal Forces SM U Creature — Phantasm U 3U
Phantasmal Terrain SM U Enchant Land C UU
Phantom Monster SM U Creature — Phantasm U 3U
Pirate Ship SM U Creature — Ship R 4U
Plague Rats SM B Creature — Rats C 2B
Plains (3) SM L Land C
Plains (2) SM L Land C
Plains (1) SM L Land C
Plateau SM L Land R
Power Leak SM U Enchant Enchantment C 1U
Power Sink SM U Interrupt C XU
Power Surge SM R Enchantment R RR
Primal Clay SM A Artifact Creature R 4
Prodigal Sorcerer SM U Creature — Wizard C 2U
Psychic Venom SM U Enchant Land C 1U
Purelace SM W Interrupt R W
Raise Dead SM B Sorcery C B
Reconstruction SM U Sorcery C U
Red Elemental Blast SM R Interrupt C R
Red Ward SM W Enchant Creature U W
Regeneration SM G Enchant Creature C 1G
Regrowth SM G Sorcery U 1G
Resurrection SM W Sorcery U 2WW
Reverse Damage SM W Instant R 1WW
Reverse Polarity SM W Instant U WW
Righteousness SM W Instant R W
Roc of Kher Ridges SM R Creature — Roc R 3R
Rock Hydra SM R Creature — Hydra R XRR
Rocket Launcher SM A Artifact R 4
Rod of Ruin SM A Artifact U 4
Royal Assassin SM B Creature — Assassin R 1BB
Sacrifice SM B Interrupt U B
Samite Healer SM W Creature — Cleric C 1W
Savannah SM L Land R
Savannah Lions SM W Creature — Lions R W
Scathe Zombies SM B Creature — Zombies C 2B
Scavenging Ghoul SM B Creature — Ghoul U 3B
Scrubland SM L Land R
Scryb Sprites SM G Creature — Faeries C G
Sea Serpent SM U Creature — Serpent C 5U
Sedge Troll SM R Creature — Troll R 2R
Sengir Vampire SM B Creature — Vampire U 3BB
Serendib Efreet SM U Creature — Efreet R 2U
Serra Angel SM W Creature — Angel U 3WW
Shanodin Dryads SM G Creature — Nymphs C G
Shatter SM R Instant C 1R
Shatterstorm SM R Sorcery U 2RR
Shivan Dragon SM R Creature — Dragon R 4RR
Simulacrum SM B Instant U 1B
Siren's Call SM U Instant U U
Sleight of Mind SM U Interrupt R U
Smoke SM R Enchantment R RR
Sol Ring SM A Artifact U 1
Sorceress Queen SM B Creature — Sorceress R 1BB
Soul Net SM A Artifact U 1
Spell Blast SM U Interrupt C XU
Stasis SM U Enchantment R 1U
Steal Artifact SM U Enchant Artifact U 2UU
Stone Giant SM R Creature — Giant U 2RR
Stone Rain SM R Sorcery C 2R
Stream of Life SM G Sorcery C XG
Sunglasses of Urza SM A Artifact R 3
Swamp (1) SM L Land C
Swamp (2) SM L Land C
Swamp (3) SM L Land C
Swords to Plowshares SM W Instant U W
Taiga SM L Land R
Terror SM B Instant C 1B
The Hive SM A Artifact R 5
The Rack SM A Artifact U 1
Thicket Basilisk SM G Creature — Basilisk U 3GG
Thoughtlace SM U Interrupt R U
Throne of Bone SM A Artifact U 1
Timber Wolves SM G Creature — Wolves R G
Titania's Song SM G Enchantment R 3G
Tranquility SM G Sorcery C 2G
Tropical Island SM L Land R
Tsunami SM G Sorcery U 3G
Tundra SM L Land R
Tunnel SM R Instant U R
Underground Sea SM L Land R
Unholy Strength SM B Enchant Creature C B
Unstable Mutation SM U Enchant Creature C U
Unsummon SM U Instant C U
Uthden Troll SM R Creature — Troll U 2R
Verduran Enchantress SM G Creature — Enchantress R 1GG
Vesuvan Doppelganger SM U Creature — Doppelganger R 3UU
Veteran Bodyguard SM W Creature — Bodyguard R 3WW
Volcanic Eruption SM U Sorcery R XUUU
Volcanic Island SM L Land R
Wall of Air SM U Creature — Wall U 1UU
Wall of Bone SM B Creature — Wall U 2B
Wall of Brambles SM G Creature — Wall U 2G
Wall of Fire SM R Creature — Wall U 1RR
Wall of Ice SM G Creature — Wall U 2G
Wall of Stone SM R Creature — Wall U 1RR
Wall of Swords SM W Creature — Wall U 3W
Wall of Water SM U Creature — Wall U 1UU
Wall of Wood SM G Creature — Wall C G
Wanderlust SM G Enchant Creature U 2G
War Mammoth SM G Creature — Mammoth C 3G
Warp Artifact SM B Enchant Artifact R BB
Water Elemental SM U Creature — Elemental U 3UU
Weakness SM B Enchant Creature C B
Web SM G Enchant Creature R G
Wheel of Fortune SM R Sorcery R 2R
White Knight SM W Creature — Knight U WW
White Ward SM W Enchant Creature U W
Wild Growth SM G Enchant Land C G
Will-O'-The-Wisp SM B Creature — Will-O'-The-Wisp R B
Winter Orb SM A Artifact R 2
Wooden Sphere SM A Artifact U 1
Wrath of God SM W Sorcery R 2WW
Zombie Master SM B Creature — Lord R 1BB
Abomination LG B Creature — Abomination U 3BB
Acid Rain LG U Sorcery R 3U
Active Volcano LG R Instant C R
Adun Oakenshield LG M Creature — Legend R GRB
Adventurers' Guildhouse LG L Land U
Aerathi Berserker LG R Creature — Berserker U 2RRR
Aisling Leprechaun LG G Creature — Faerie C G
Akron Legionnaire LG W Creature — Legionnaire R 6WW
Al-abara's Carpet LG A Artifact R 5
Alabaster Potion LG W Instant C XWW
Alchor's Tomb LG A Artifact R 4
All Hallow's Eve LG B Sorcery R 2BB
Amrou Kithkin LG W Creature — Kithkin C WW
Angelic Voices LG W Enchantment R 2WW
Angus Mackenzie LG M Creature — Legend R WUG
Anti-Magic Aura LG U Enchant Creature C 2U
Arboria LG G Enchant World U 2GG
Arcades Sabboth LG M Creature — Elder Dragon R 2WWGGUU
Arena of the Ancients LG A Legend
Artifact R 3
Avoid Fate LG G Interrupt C G
Axelrod Gunnarson LG M Creature — Legend R 4BBRR
Ayesha Tanaka LG M Creature — Legend R UUWW
Azure Drake LG U Creature — Drake U 3U
Backdraft LG R Instant U 1R
Backfire LG U Enchant Creature U U
Barbary Apes LG G Creature — Apes C 1G
Barktooth Warbeard LG M Creature — Legend U 4BRR
Bartel Runeaxe LG M Creature — Legend R 3GRB
Beasts of Bogardan LG R Creature — Beasts U 4R
Black Mana Battery LG A Artifact U 4
Blazing Effigy LG R Creature — Effigy C 1R
Blight LG B Enchant Land U BB
Blood Lust LG R Instant U 1R
Blue Mana Battery LG A Artifact U 4
Boomerang LG U Instant C UU
Boris Devilboon LG M Creature — Legend R 3BR
Brine Hag LG U Creature — Hag U 2UU
Bronze Horse LG A Artifact Creature R 7
Carrion Ants LG B Creature — Ants R 2BB
Cat Warriors LG G Creature — Cat Warriors C 1GG
Cathedral of Serra LG L Land U
Caverns of Despair LG R Enchant World R 2RR
Chain Lightning LG R Sorcery C R
Chains of Mephistopheles LG B Enchantment R 1B
Chromium LG M Creature — Elder Dragon R 2BBUUWW
Cleanse LG W Legend
Sorcery R 2WW
Clergy of the Holy Nimbus LG W Creature — Priest C W
Cocoon LG G Enchant Creature U G
Concordant Crossroads LG G Enchant World R G
Cosmic Horror LG B Creature — Horror R 3BBB
Craw Giant LG G Creature — Giant U 3GGGG
Crevasse LG R Enchantment U 2R
Crimson Kobolds LG R Creature — Kobolds C 0
Crimson Manticore LG R Creature — Manticore R 2RR
Crookshank Kobolds LG R Creature — Kobolds C 0
Cyclopean Mummy LG B Creature — Mummy C 1B
Dakkon Blackblade LG M Creature — Legend R 2BUUW
Darkness LG B Instant C B
D'Avenant Archer LG W Creature — Archer C 2W
Deadfall LG G Enchantment U 2G
Demonic Torment LG B Enchant Creature U 2B
Devouring Deep LG U Creature — Devouring Deep C 2U
Disharmony LG R Instant R 2R
Divine Intervention LG W Enchantment R 6WW
Divine Offering LG W Instant C 1W
Divine Transformation LG W Enchant Creature R 2WW
Dream Coat LG U Enchant Creature U U
Durkwood Boars LG G Creature — Boars C 4G
Dwarven Song LG R Instant U R
Elder Land Wurm LG W Creature — Wurm R 4WWW
Elder Spawn LG U Creature — Spawn R 4UUU
Elven Riders LG G Creature — Riders R 3GG
Emerald Dragonfly LG G Creature — Dragonfly C 1G
Enchanted Being LG W Creature — Being C 1WW
Enchantment Alteration LG U Instant C U
Energy Tap LG U Sorcery C U
Equinox LG W Enchant Land C W
Eternal Warrior LG R Enchant Creature U R
Eureka LG G Sorcery R 2GG
Evil Eye of Orms-by-Gore LG B Creature — Evil Eye U 4B
Fallen Angel LG B Creature — Angel U 3BB
Falling Star LG R Sorcery R 2R
Feint LG R Instant C R
Field of Dreams LG U Enchant World R U
Fire Sprites LG G Creature — Faeries C 1G
Firestorm Phoenix LG R Creature — Phoenix R 4RR
Flash Counter LG U Interrupt C 1U
Flash Flood LG U Instant C U
Floral Spuzzem LG G Creature — Spuzzem U 3G
Force Spike LG U Interrupt C U
Forethought Amulet LG A Artifact R 5
Fortified Area LG W Enchantment U 1WW
Frost Giant LG R Creature — Giant U 3RRR
Gabriel Angelfire LG M Creature — Legend R 3WWGG
Gaseous Form LG U Enchant Creature C 2U
Gauntlets of Chaos LG A Artifact R 5
Ghosts of the Damned LG B Creature — Ghosts C 1BB
Giant Slug LG B Creature — Slug C 1B
Giant Strength LG R Enchant Creature C RR
Giant Turtle LG G Creature — Turtle C 1GG
Glyph of Delusion LG U Instant C U
Glyph of Destruction LG R Instant C R
Glyph of Doom LG B Instant C B
Glyph of Life LG W Instant C W
Glyph of Reincarnation LG G Instant C G
Gosta Dirk LG M Creature — Legend R 3WWUU
Gravity Sphere LG R Enchant World R 2R
Great Defender LG W Instant U W
Great Wall LG W Enchantment U 2W
Greater Realm of Preservation LG W Enchantment U 1W
Greed LG B Enchantment R 3B
Green Mana Battery LG A Artifact U 4
Gwendlyn Di Corci LG M Creature — Legend R RBBU
Halfdane LG M Creature — Legend R 1WUB
Hammerheim LG L Legendary Land U
Hazezon Tamar LG M Creature — Legend R 4WGR
Headless Horseman LG B Creature — Horseman C 2B
Heaven's Gate LG W Instant U W
Hell Swarm LG B Instant C B
Hellfire LG B Sorcery R 2BBB
Hell's Caretaker LG B Creature — Hell's Caretaker R 3B
Holy Day LG W Instant C W
Horn of Deafening LG A Artifact R 4
Hornet Cobra LG G Creature — Cobra C 1GG
Horror of Horrors LG B Enchantment U 3BB
Hunding Gjornersen LG M Creature — Legend U 3UUW
Hyperion Blacksmith LG R Creature — Smith U 1RR
Ichneumon Druid LG G Creature — Druid U 1GG
Immolation LG R Enchant Creature C R
Imprison LG B Enchant Creature R B
In the Eye of Chaos LG U Enchant World R 2U
Indestructible Aura LG W Instant C W
Infernal Medusa LG B Creature — Medusa U 3BB
Infinite Authority LG W Enchant Creature R WWW
Invoke Prejudice LG U Enchantment R UUUU
Ivory Guardians LG W Creature — Guardians U 4WW
Jacques le Vert LG M Creature — Legend R 1WGR
Jasmine Boreal LG M Creature — Legend U 3WG
Jedit Ojanen LG M Creature — Legend U 4UWW
Jerrard of the Closed Fist LG M Creature — Legend U 3GGR
Johan LG M Creature — Legend R 3WGR
Jovial Evil LG B Sorcery R 2B
Juxtapose LG U Sorcery R 3U
Karakas LG L Legendary Land U
Kasimir the Lone Wolf LG M Creature — Legend U 4UW
Keepers of the Faith LG W Creature — Keepers C 1WW
Kei Takahashi LG M Creature — Legend R 2WG
Killer Bees LG G Creature — Bees R 1GG
Kismet LG W Enchantment U 3W
Knowledge Vault LG A Artifact R 4
Kobold Drill Sergeant LG R Creature — Drill Sergeant U 1R
Kobold Overlord LG R Creature — Lord R 1R
Kobold Taskmaster LG R Creature — Taskmaster U 1R
Kobolds of Kher Keep LG R Creature — Kobolds C 0
Kry Shield LG A Artifact U 2
Lady Caleria LG M Creature — Legend R 3WWGG
Lady Evangela LG M Creature — Legend R BUW
Lady Orca LG M Creature — Legend U 5BR
Land Equilibrium LG U Enchantment R 2UU
Land Tax LG W Enchantment U W
Land's Edge LG R Enchant World R 1RR
Lesser Werewolf LG B Creature — Lycanthrope U 3B
Life Chisel LG A Artifact U 4
Life Matrix LG A Artifact R 4
Lifeblood LG W Enchantment R 2WW
Living Plane LG G Enchant World R 2GG
Livonya Silone LG M Creature — Legend R 2GGRR
Lord Magnus LG M Creature — Legend U 3WWG
Lost Soul LG B Creature — Lost Soul C 1BB
Mana Drain LG U Interrupt U UU
Mana Matrix LG A Artifact R 6
Marble Priest LG A Artifact Creature U 5
Marhault Elsdragon LG M Creature — Legend U 3GRR
Master of the Hunt LG G Creature — Master R 2GG
Mirror Universe LG A Artifact R 6
Moat LG W Enchantment R 2WW
Mold Demon LG B Creature — Mold Demon R 5BB
Moss Monster LG G Creature — Monster C 3GG
Mountain Stronghold LG L Land U
Mountain Yeti LG R Creature — Yeti U 2RR
Nebuchadnezzar LG M Creature — Legend R 3BU
Nether Void LG B Enchant World R 3B
Nicol Bolas LG M Creature — Elder Dragon R 2UUBBRR
North Star LG A Legend
Artifact R 4
Nova Pentacle LG A Artifact R 4
Osai Vultures LG W Creature — Vultures C 1W
Palladia-Mors LG M Creature — Elder Dragon R 2WWGGRR
Part Water LG U Legend
Sorcery U XXU
Pavel Maliki LG M Creature — Legend U 4BR
Pendelhaven LG L Legendary Land U
Petra Sphinx LG W Creature — Sphinx R 2WWW
Pit Scorpion LG B Creature — Scorpion C 2B
Pixie Queen LG G Creature — Pixie Queen R 2GG
Planar Gate LG A Artifact R 6
Pradesh Gypsies LG G Creature — Gypsies U 2G
Presence of the Master LG W Enchantment U 3W
Primordial Ooze LG R Creature — Ooze U R
Princess Lucrezia LG M Creature — Legend U 3BUU
Psionic Entity LG U Creature — Entity R 4U
Psychic Purge LG U Sorcery C U
Puppet Master LG U Enchant Creature U UUU
Pyrotechnics LG R Sorcery C 4R
Quagmire LG B Enchantment U 2B
Quarum Trench Gnomes LG R Creature — Gnomes R 3R
Rabid Wombat LG G Creature — Wombat U 2GG
Radjan Spirit LG G Creature — Spirit U 3G
Raging Bull LG R Creature — Bull C 2R
Ragnar LG M Creature — Legend R UWG
Ramirez DePietro LG M Creature — Legend U 3BBU
Ramses Overdark LG M Creature — Legend R 2BBUU
Rapid Fire LG W Instant R 3W
Rasputin Dreamweaver LG M Creature — Legend R 4WU
Rebirth LG G Sorcery R 3GGG
Recall LG U Sorcery R XXU
Red Mana Battery LG A Artifact U 4
Reincarnation LG G Instant U 1GG
Relic Barrier LG A Artifact U 2
Relic Bind LG U Enchant Artifact U 2U
Remove Enchantments LG W Instant C W
Remove Soul LG U Interrupt C 1U
Reset LG U Interrupt U UU
Revelation LG G Enchant World R G
Reverberation LG U Instant R 2UU
Righteous Avengers LG W Creature — Avengers U 4W
Ring of Immortals LG A Artifact R 5
Riven Turnbull LG M Creature — Legend U 5BU
Rohgahh of Kher Keep LG M Creature — Legend R 2BBRR
Rubinia Soulsinger LG M Creature — Legend R 2UWG
Rust LG G Interrupt C G
Sea Kings' Blessing LG U Instant U U
Seafarer's Quay LG L Land U
Seeker LG W Enchant Creature U 2WW
Segovian Leviathan LG U Creature — Leviathan U 4U
Sentinel LG A Artifact Creature R 4
Serpent Generator LG A Artifact R 6
Shelkin Brownie LG G Creature — Faerie C 1G
Shield Wall LG W Instant U 1W
Shimian Night Stalker LG B Creature — Night Stalker U 3BB
Silhouette LG U Instant U 1U
Sir Shandlar of Eberyn LG M Creature — Legend U 4WG
Sivitri Scarzam LG M Creature — Legend U 5BU
Sol'kanar the Swamp King LG M Creature — Legend R 2RBU
Spectral Cloak LG U Enchant Creature U UU
Spinal Villain LG R Creature — Villain R 2R
Spirit Link LG W Enchant Creature U W
Spirit Shackle LG B Enchant Creature C BB
Spiritual Sanctuary LG W Enchantment R 2WW
Stangg LG M Creature — Legend R 4GR
Storm Seeker LG G Instant U 3G
Storm World LG R Enchant World R R
Subdue LG G Instant C G
Sunastian Falconer LG M Creature — Legend U 3GR
Sword of the Ages LG A Artifact R 6
Sylvan Library LG G Enchantment U 1G
Sylvan Paradise LG G Instant U G
Syphon Soul LG B Sorcery C 2B
Takklemaggot LG B Enchant Creature U 2BB
Telekinesis LG U Instant R UU
Teleport LG U Instant R UUU
Tempest Efreet LG R Creature — Efreet R 1RRR
Tetsuo Umezawa LG M Creature — Legend R RBU
The Abyss LG B Enchant World R 3B
The Brute LG R Enchant Creature C 1R
The Lady of the Mountain LG M Creature — Legend U 4GR
The Tabernacle at Pendrell Vale LG L Legendary Land R
The Wretched LG B Creature — Wretched R 3BB
Thunder Spirit LG W Creature — Spirit R 1WW
Time Elemental LG U Creature — Elemental R 2U
Tobias Andrion LG M Creature — Legend U 3UW
Tolaria LG L Legendary Land U
Tor Wauki LG M Creature — Legend U 2BBR
Torsten Von Ursus LG M Creature — Legend U 3WGG
Touch of Darkness LG B Instant U B
Transmutation LG B Instant C 1B
Triassic Egg LG A Artifact R 4
Tuknir Deathlock LG M Creature — Legend R GGRR
Tundra Wolves LG W Creature — Wolves C W
Typhoon LG G Sorcery R 2G
Undertow LG U Enchantment U 2U
Underworld Dreams LG B Enchantment U BBB
Unholy Citadel LG L Land U
Untamed Wilds LG G Sorcery U 2G
Urborg LG L Legendary Land U
Ur-Drago LG M Creature — Legend R 3BBUU
Vaevictis Asmadi LG M Creature — Elder Dragon R 2BBRRGG
Vampire Bats LG B Legend
Creature — Bats C B
Venarian Gold LG U Enchant Creature C XUU
Visions LG W Sorcery U W
Voodoo Doll LG A Artifact R 6
Walking Dead LG B Creature — Walking Dead C 1B
Wall of Caltrops LG W Creature — Wall C 1W
Wall of Dust LG R Creature — Wall U 2R
Wall of Earth LG R Creature — Wall C 1R
Wall of Heat LG R Creature — Wall C 2R
Wall of Light LG W Creature — Wall U 2W
Wall of Opposition LG R Creature — Wall R 3RR
Wall of Putrid Flesh LG B Creature — Wall U 2B
Wall of Shadows LG B Creature — Wall C 1BB
Wall of Tombstones LG B Creature — Wall U 1B
Wall of Vapor LG U Creature — Wall C 3U
Wall of Wonder LG U Creature — Wall U 2UU
Whirling Dervish LG G Creature — Dervish U GG
White Mana Battery LG A Artifact U 4
Willow Satyr LG G Creature — Satyr R 2GG
Winds of Change LG R Sorcery U R
Winter Blast LG G Sorcery R XG
Wolverine Pack LG G Creature — Wolverine Pack C 2GG
Wood Elemental LG G Creature — Elemental R 3G
Xira Arien LG M Creature — Legend R GRB
Zephyr Falcon LG U Creature — Falcon C 1U
Air Elemental R U Creature — Elemental U 3UU
Aladdin's Lamp R A Artifact R 10
Aladdin's Ring R A Artifact R 8
Animate Artifact R U Enchant Artifact U 3U
Animate Dead R B Enchant Dead Creature U 1B
Animate Wall R W Enchant Wall R W
Ankh of Mishra R A Artifact R 2
Armageddon R W Sorcery R 3W
Armageddon Clock R A Artifact R 6
Aspect of Wolf R G Enchant Creature R 1G
Atog R R Creature — Atog C 1R
Bad Moon R B Enchantment R 1B
Badlands R L Land R
Balance R W Sorcery R 1W
Basalt Monolith R A Artifact U 3
Bayou R L Land R
Benalish Hero R W Creature — Hero C W
Birds of Paradise R G Creature — Mana Birds R G
Black Knight R B Creature — Knight U BB
Black Vise R A Artifact U 1
Black Ward R W Enchant Creature U W
Blessing R W Enchant Creature R WW
Blue Elemental Blast R U Interrupt C U
Blue Ward R W Enchant Creature U W
Bog Wraith R B Creature — Wraith U 3B
Bottle of Suleiman R A Artifact R 4
Braingeyser R U Sorcery R XUU
Brass Man R A Artifact Creature U 1
Burrowing R R Enchant Creature U R
Castle R W Enchantment U 3W
Celestial Prism R A Artifact U 3
Channel R G Sorcery U GG
Chaoslace R R Interrupt R R
Circle of Protection: Black R W Enchantment C 1W
Circle of Protection: Blue R W Enchantment C 1W
Circle of Protection: Green R W Enchantment C 1W
Circle of Protection: Red R W Enchantment C 1W
Circle of Protection: White R W Enchantment C 1W
Clockwork Beast R A Artifact Creature R 6
Clone R U Creature — Clone U 3U
Cockatrice R G Creature — Cockatrice R 3GG
Conservator R A Artifact U 4
Contract from Below R B Sorcery R B
Control Magic R U Enchant Creature U 2UU
Conversion R W Enchantment U 2WW
Copy Artifact R U Enchantment R 1U
Counterspell R U Interrupt U UU
Craw Wurm R G Creature — Wurm C 4GG
Creature Bond R U Enchant Creature C 1U
Crumble R G Instant U G
Crusade R W Enchantment R WW
Crystal Rod R A Artifact U 1
Cursed Land R B Enchant Land U 2BB
Dancing Scimitar R A Artifact Creature R 4
Dark Ritual R B Interrupt C B
Darkpact R B Sorcery R BBB
Death Ward R W Instant C W
Deathgrip R B Enchantment U BB
Deathlace R B Interrupt R B
Demonic Attorney R B Sorcery R 1BB
Demonic Hordes R B Creature — Demons R 3BBB
Demonic Tutor R B Sorcery U 1B
Desert Twister R G Sorcery U 4GG
Dingus Egg R A Artifact R 4
Disenchant R W Instant C 1W
Disintegrate R R Sorcery C XR
Disrupting Scepter R A Artifact R 3
Dragon Engine R A Artifact Creature R 3
Dragon Whelp R R Creature — Dragon U 2RR
Drain Life R B Sorcery C 1B
Drain Power R U Sorcery R UU
Drudge Skeletons R B Creature — Skeletons C 1B
Dwarven Warriors R R Creature — Dwarves C 2R
Dwarven Weaponsmith R R Creature — Dwarves U 1R
Earth Elemental R R Creature — Elemental U 3RR
Earthbind R R Enchant Creature C R
Earthquake R R Sorcery R XR
Ebony Horse R A Artifact R 3
El-Hajjaj R B Creature — El-Hajjaj R 1BB
Elvish Archers R G Creature — Elves R 1G
Energy Flux R U Enchantment U 2U
Erg Raiders R B Creature — Raiders C 1B
Evil Presence R B Enchant Land U B
Eye for an Eye R W Instant R WW
Farmstead R W Enchant Land R WWW
Fastbond R G Enchantment R G
Fear R B Enchant Creature C BB
Feedback R U Enchant Enchantment U 2U
Fire Elemental R R Creature — Elemental U 3RR
Fireball R R Sorcery C XR
Firebreathing R R Enchant Creature C R
Flashfires R R Sorcery U 3R
Flight R U Enchant Creature C U
Flying Carpet R A Artifact R 4
Fog R G Instant C G
Force of Nature R G Creature — Force R 2GGGG
Forest (3) R L Land C
Forest (1) R L Land C
Forest (2) R L Land C
Fork R R Interrupt R RR
Frozen Shade R B Creature — Shade C 2B
Fungusaur R G Creature — Fungusaur R 3G
Gaea's Liege R G Creature — Gaea's Liege R 3GGG
Giant Growth R G Instant C G
Giant Spider R G Creature — Spider C 3G
Glasses of Urza R A Artifact U 1
Gloom R B Enchantment U 2B
Goblin Balloon Brigade R R Creature — Goblins U R
Goblin King R R Creature — Lord R 1RR
Granite Gargoyle R R Creature — Gargoyle R 2R
Gray Ogre R R Creature — Ogre C 2R
Green Ward R W Enchant Creature U W
Grizzly Bears R G Creature — Bears C 1G
Guardian Angel R W Instant C XW
Healing Salve R W Instant C W
Helm of Chatzuk R A Artifact R 1
Hill Giant R R Creature — Giant C 3R
Holy Armor R W Enchant Creature C W
Holy Strength R W Enchant Creature C W
Howl from Beyond R B Instant C XB
Howling Mine R A Artifact R 2
Hurkyl's Recall R U Instant R 1U
Hurloon Minotaur R R Creature — Minotaur C 1RR
Hurricane R G Sorcery U XG
Hypnotic Specter R B Creature — Specter U 1BB
Instill Energy R G Enchant Creature U G
Iron Star R A Artifact U 1
Ironroot Treefolk R G Creature — Treefolk C 4G
Island (1) R L Land C
Island (2) R L Land C
Island (3) R L Land C
Island Fish Jasconius R U Creature — Island Fish R 4UUU
Island Sanctuary R W Enchantment R 1W
Ivory Cup R A Artifact U 1
Ivory Tower R A Artifact R 1
Jade Monolith R A Artifact R 4
Jandor's Ring R A Artifact R 6
Jandor's Saddlebags R A Artifact R 2
Jayemdae Tome R A Artifact R 4
Juggernaut R A Artifact Creature U 4
Jump R U Instant C U
Karma R W Enchantment U 2WW
Keldon Warlord R R Creature — Lord U 2RR
Kird Ape R R Creature — Ape C R
Kormus Bell R A Artifact R 4
Kudzu R G Enchant Land R 1GG
Lance R W Enchant Creature U W
Ley Druid R G Creature — Cleric U 2G
Library of Leng R A Artifact U 1
Lifeforce R G Enchantment U GG
Lifelace R G Interrupt R G
Lifetap R U Enchantment U UU
Lightning Bolt R R Instant C R
Living Artifact R G Enchant Artifact R G
Living Lands R G Enchantment R 3G
Living Wall R A Artifact Creature U 4
Llanowar Elves R G Creature — Elves C G
Lord of Atlantis R U Creature — Lord R UU
Lord of the Pit R B Creature — Demon R 4BBB
Lure R G Enchant Creature U 1GG
Magical Hack R U Interrupt R U
Magnetic Mountain R R Enchantment R 1RR
Mahamoti Djinn R U Creature — Djinn R 4UU
Mana Flare R R Enchantment R 2R
Mana Short R U Instant R 2U
Mana Vault R A Artifact R 1
Manabarbs R R Enchantment R 3R
Meekstone R A Artifact R 1
Merfolk of the Pearl Trident R U Creature — Merfolk C U
Mesa Pegasus R W Creature — Pegasus C 1W
Mijae Djinn R R Creature — Djinn R RRR
Millstone R A Artifact R 2
Mind Twist R B Sorcery R XB
Mishra's War Machine R A Artifact Creature R 7
Mons's Goblin Raiders R R Creature — Goblins C R
Mountain (3) R L Land C
Mountain (2) R L Land C
Mountain (1) R L Land C
Nether Shadow R B Creature — Shadow R BB
Nettling Imp R B Creature — Imp U 2B
Nevinyrral's Disk R A Artifact R 4
Nightmare R B Creature — Nightmare R 5B
Northern Paladin R W Creature — Paladin R 2WW
Obsianus Golem R A Artifact Creature U 6
Onulet R A Artifact Creature R 3
Orcish Artillery R R Creature — Orcs U 1RR
Orcish Oriflamme R R Enchantment U 3R
Ornithopter R A Artifact Creature U 0
Paralyze R B Enchant Creature C B
Pearled Unicorn R W Creature — Unicorn C 2W
Personal Incarnation R W Creature — Avatar R 3WWW
Pestilence R B Enchantment C 2BB
Phantasmal Forces R U Creature — Phantasm U 3U
Phantasmal Terrain R U Enchant Land C UU
Phantom Monster R U Creature — Phantasm U 3U
Pirate Ship R U Creature — Ship R 4U
Plague Rats R B Creature — Rats C 2B
Plains (2) R L Land C
Plains (3) R L Land C
Plains (1) R L Land C
Plateau R L Land R
Power Leak R U Enchant Enchantment C 1U
Power Sink R U Interrupt C XU
Power Surge R R Enchantment R RR
Primal Clay R A Artifact Creature R 4
Prodigal Sorcerer R U Creature — Wizard C 2U
Psychic Venom R U Enchant Land C 1U
Purelace R W Interrupt R W
Raise Dead R B Sorcery C B
Reconstruction R U Sorcery C U
Red Elemental Blast R R Interrupt C R
Red Ward R W Enchant Creature U W
Regeneration R G Enchant Creature C 1G
Regrowth R G Sorcery U 1G
Resurrection R W Sorcery U 2WW
Reverse Damage R W Instant R 1WW
Reverse Polarity R W Instant U WW
Righteousness R W Instant R W
Roc of Kher Ridges R R Creature — Roc R 3R
Rock Hydra R R Creature — Hydra R XRR
Rocket Launcher R A Artifact R 4
Rod of Ruin R A Artifact U 4
Royal Assassin R B Creature — Assassin R 1BB
Sacrifice R B Interrupt U B
Samite Healer R W Creature — Cleric C 1W
Savannah R L Land R
Savannah Lions R W Creature — Lions R W
Scathe Zombies R B Creature — Zombies C 2B
Scavenging Ghoul R B Creature — Ghoul U 3B
Scrubland R L Land R
Scryb Sprites R G Creature — Faeries C G
Sea Serpent R U Creature — Serpent C 5U
Sedge Troll R R Creature — Troll R 2R
Sengir Vampire R B Creature — Vampire U 3BB
Serendib Efreet R U Creature — Efreet R 2U
Serra Angel R W Creature — Angel U 3WW
Shanodin Dryads R G Creature — Nymphs C G
Shatter R R Instant C 1R
Shatterstorm R R Sorcery U 2RR
Shivan Dragon R R Creature — Dragon R 4RR
Simulacrum R B Instant U 1B
Siren's Call R U Instant U U
Sleight of Mind R U Interrupt R U
Smoke R R Enchantment R RR
Sol Ring R A Artifact U 1
Sorceress Queen R B Creature — Sorceress R 1BB
Soul Net R A Artifact U 1
Spell Blast R U Interrupt C XU
Stasis R U Enchantment R 1U
Steal Artifact R U Enchant Artifact U 2UU
Stone Giant R R Creature — Giant U 2RR
Stone Rain R R Sorcery C 2R
Stream of Life R G Sorcery C XG
Sunglasses of Urza R A Artifact R 3
Swamp (1) R L Land C
Swamp (3) R L Land C
Swamp (2) R L Land C
Swords to Plowshares R W Instant U W
Taiga R L Land R
Terror R B Instant C 1B
The Hive R A Artifact R 5
The Rack R A Artifact U 1
Thicket Basilisk R G Creature — Basilisk U 3GG
Thoughtlace R U Interrupt R U
Throne of Bone R A Artifact U 1
Timber Wolves R G Creature — Wolves R G
Titania's Song R G Enchantment R 3G
Tranquility R G Sorcery C 2G
Tropical Island R L Land R
Tsunami R G Sorcery U 3G
Tundra R L Land R
Tunnel R R Instant U R
Underground Sea R L Land R
Unholy Strength R B Enchant Creature C B
Unstable Mutation R U Enchant Creature C U
Unsummon R U Instant C U
Uthden Troll R R Creature — Troll U 2R
Verduran Enchantress R G Creature — Enchantress R 1GG
Vesuvan Doppelganger R U Creature — Doppelganger R 3UU
Veteran Bodyguard R W Creature — Bodyguard R 3WW
Volcanic Eruption R U Sorcery R XUUU
Volcanic Island R L Land R
Wall of Air R U Creature — Wall U 1UU
Wall of Bone R B Creature — Wall U 2B
Wall of Brambles R G Creature — Wall U 2G
Wall of Fire R R Creature — Wall U 1RR
Wall of Ice R G Creature — Wall U 2G
Wall of Stone R R Creature — Wall U 1RR
Wall of Swords R W Creature — Wall U 3W
Wall of Water R U Creature — Wall U 1UU
Wall of Wood R G Creature — Wall C G
Wanderlust R G Enchant Creature U 2G
War Mammoth R G Creature — Mammoth C 3G
Warp Artifact R B Enchant Artifact R BB
Water Elemental R U Creature — Elemental U 3UU
Weakness R B Enchant Creature C B
Web R G Enchant Creature R G
Wheel of Fortune R R Sorcery R 2R
White Knight R W Creature — Knight U WW
White Ward R W Enchant Creature U W
Wild Growth R G Enchant Land C G
Will-O-The-Wisp R B Creature — Will-O'-The-Wisp R B
Winter Orb R A Artifact R 2
Wooden Sphere R A Artifact U 1
Wrath of God R W Sorcery R 2WW
Zombie Master R B Creature — Lord R 1BB
Amulet of Kroog AQ A Mono Artifact C 2
Argivian Archaeologist AQ W Creature — Archaeologist R 1WW
Argivian Blacksmith AQ W Creature — Smith C 1WW
Argothian Pixies AQ G Creature — Faeries C 1G
Argothian Treefolk AQ G Creature — Treefolk C 3GG
Armageddon Clock AQ A Continuous Artifact U 6
Artifact Blast AQ R Interrupt C R
Artifact Possession AQ B Enchant Artifact C 2B
Artifact Ward AQ W Enchant Creature C W
Ashnod's Altar AQ A Poly Artifact U 3
Ashnod's Battle Gear AQ A Mono Artifact U 2
Ashnod's Transmogrant AQ A Mono Artifact U 1
Atog AQ R Creature — Atog C 1R
Battering Ram AQ A Artifact Creature C 2
Bronze Tablet AQ A Mono Artifact R 6
Candelabra of Tawnos AQ A Mono Artifact R 1
Circle of Protection: Artifacts AQ W Enchantment U 1W
Citanul Druid AQ G Creature — Druid U 1G
Clay Statue AQ A Artifact Creature C 4
Clockwork Avian AQ A Artifact Creature R 5
Colossus of Sardia AQ A Artifact Creature R 9
Coral Helm AQ A Poly Artifact R 3
Crumble AQ G Instant C G
Cursed Rack AQ A Continuous Artifact U 4
Damping Field AQ W Enchantment U 2W
Detonate AQ R Sorcery U XR
Drafna's Restoration AQ U Sorcery C U
Dragon Engine AQ A Artifact Creature C 3
Dwarven Weaponsmith AQ R Creature — Dwarves U 1R
Energy Flux AQ U Enchantment U 2U
Feldon's Cane AQ A Mono Artifact U 1
Gaea's Avenger AQ G Creature — Gaea's Avenger R 1GG
Gate to Phyrexia AQ B Enchantment U BB
Goblin Artisans AQ R Creature — Goblins U R
Golgothian Sylex AQ A Mono Artifact R 4
Grapeshot Catapult AQ A Artifact Creature C 4
Haunting Wind AQ B Enchantment U 3B
Hurkyl's Recall AQ U Instant R 1U
Ivory Tower AQ A Continuous Artifact U 1
Jalum Tome AQ A Mono Artifact U 3
Martyrs of Korlis AQ W Creature — Bodyguard U 3WW
Mightstone AQ A Continuous Artifact U 4
Millstone AQ A Mono Artifact U 2
Mishra's Factory (1) AQ L Land R
Mishra's Factory (2) AQ L Land R
Mishra's Factory (3) AQ L Land R
Mishra's Factory (4) AQ L Land R
Mishra's War Machine AQ A Artifact Creature R 7
Mishra's Workshop AQ L Land R
Obelisk of Undoing AQ A Mono Artifact R 1
Onulet AQ A Artifact Creature U 3
Orcish Mechanics AQ R Creature — Orcs C 2R
Ornithopter AQ A Artifact Creature C 0
Phyrexian Gremlins AQ B Creature — Gremlins C 2B
Power Artifact AQ U Enchant Artifact U UU
Powerleech AQ G Enchantment U GG
Priest of Yawgmoth AQ B Creature — Cleric C 1B
Primal Clay AQ A Artifact Creature U 4
Rakalite AQ A Poly Artifact U 6
Reconstruction AQ U Sorcery C U
Reverse Polarity AQ W Instant C WW
Rocket Launcher AQ A Poly Artifact U 4
Sage of Lat-Nam AQ U Creature — Sage C 1U
Shapeshifter AQ A Artifact Creature R 6
Shatterstorm AQ R Sorcery R 2RR
Staff of Zegon AQ A Mono Artifact C 4
Strip Mine (2) AQ L Land R
Strip Mine (4) AQ L Land R
Strip Mine (1) AQ L Land R
Strip Mine (3) AQ L Land R
Su-Chi AQ A Artifact Creature U 4
Tablet of Epityr AQ A Poly Artifact C 1
Tawnos's Coffin AQ A Mono Artifact R 4
Tawnos's Wand AQ A Mono Artifact U 4
Tawnos's Weaponry AQ A Mono Artifact U 2
Tetravus AQ A Artifact Creature R 6
The Rack AQ A Continuous Artifact U 1
Titania's Song AQ G Enchantment U 3G
Transmute Artifact AQ U Sorcery U UU
Triskelion AQ A Artifact Creature R 6
Urza's Avenger AQ A Artifact Creature R 6
Urza's Chalice AQ A Poly Artifact C 1
Urza's Mine (1) AQ L Land C
Urza's Mine (3) AQ L Land C
Urza's Mine (2) AQ L Land C
Urza's Mine (4) AQ L Land C
Urza's Miter AQ A Poly Artifact R 3
Urza's Power Plant (3) AQ L Land C
Urza's Power Plant (4) AQ L Land C
Urza's Power Plant (1) AQ L Land C
Urza's Power Plant (2) AQ L Land C
Urza's Tower (4) AQ L Land C
Urza's Tower (2) AQ L Land C
Urza's Tower (3) AQ L Land C
Urza's Tower (1) AQ L Land C
Wall of Spears AQ A Artifact Creature U 3
Weakstone AQ A Continuous Artifact U 4
Xenic Poltergeist AQ B Creature — Poltergeist U 1BB
Yawgmoth Demon AQ B Creature — Demon R 4BB
Yotian Soldier AQ A Artifact Creature C 3
Abu Ja'far AN W Creature — Leper U W
Aladdin AN R Creature — Aladdin R 2RR
Aladdin's Lamp AN A Mono Artifact R 10
Aladdin's Ring AN A Mono Artifact R 8
Ali Baba AN R Creature — Ali Baba U R
Ali from Cairo AN R Creature — Ali from Cairo R 2RR
Army of Allah (1) AN W Instant C 1WW
Army of Allah (2) AN W Instant C 1WW
Bazaar of Baghdad AN L Land U
Bird Maiden (1) AN R Creature — Bird Maiden C 2R
Bird Maiden (2) AN R Creature — Bird Maiden C 2R
Bottle of Suleiman AN A Mono Artifact R 4
Brass Man AN A Artifact Creature U 1
Camel AN W Creature — Camel C W
City in a Bottle AN A Continuous Artifact R 2
City of Brass AN L Land U
Cuombajj Witches AN B Creature — Witches C BB
Cyclone AN G Enchantment U 2GG
Dancing Scimitar AN A Artifact Creature R 4
Dandan AN U Creature — Dandan C UU
Desert AN L Land C
Desert Nomads AN R Creature — Nomads C 2R
Desert Twister AN G Sorcery U 4GG
Diamond Valley AN L Land U
Drop of Honey AN G Enchantment R G
Ebony Horse AN A Mono Artifact R 3
Elephant Graveyard AN L Land R
El-Hajjaj AN B Creature — El-Hajjaj R 1BB
Erg Raiders (1) AN B Creature — Raiders C 1B
Erg Raiders (2) AN B Creature — Raiders C 1B
Erhnam Djinn AN G Creature — Djinn R 3G
Eye for an Eye AN W Instant U WW
Fishliver Oil (1) AN U Enchant Creature C 1U
Fishliver Oil (2) AN U Enchant Creature C 1U
Flying Carpet AN A Mono Artifact R 4
Flying Men AN U Creature — Flying Men C U
Ghazban Ogre AN G Creature — Ogre C G
Giant Tortoise (1) AN U Creature — Tortoise C 1U
Giant Tortoise (2) AN U Creature — Tortoise C 1U
Guardian Beast AN B Creature — Guardian R 3B
Hasran Ogress (1) AN B Creature — Ogre C BB
Hasran Ogress (2) AN B Creature — Ogre C BB
Hurr Jackal AN R Creature — Jackal C R
Ifh-Biff Efreet AN G Creature — Efreet R 2GG
Island Fish Jasconius AN U Creature — Island Fish R 4UUU
Island of Wak-Wak AN L Land R
Jandor's Ring AN A Mono Artifact R 6
Jandor's Saddlebags AN A Mono Artifact R 2
Jeweled Bird AN A Mono Artifact U 1
Jihad AN W Enchantment R WWW
Junun Efreet AN B Creature — Efreet R 1BB
Juzam Djinn AN B Creature — Djinn R 2BB
Khabal Ghoul AN B Creature — Ghoul U 2B
King Suleiman AN W Creature — King R 1W
Kird Ape AN R Creature — Ape C R
Library of Alexandria AN L Land R
Magnetic Mountain AN R Enchantment U 1RR
Merchant Ship AN U Creature — Ship U U
Metamorphosis AN G Sorcery C G
Mijae Djinn AN R Creature — Djinn R RRR
Moorish Cavalry (1) AN W Creature — Cavalry C 2WW
Moorish Cavalry (2) AN W Creature — Cavalry C 2WW
Mountain AN L Land C
Nafs Asp (1) AN G Creature — Asp C G
Nafs Asp (2) AN G Creature — Asp C G
Oasis AN L Land U
Old Man of the Sea AN U Creature — Marid R 1UU
Oubliette (1) AN B Enchantment C 1BB
Oubliette (2) AN B Enchantment C 1BB
Piety (1) AN W Instant C 2W
Piety (2) AN W Instant C 2W
Pyramids AN A Poly Artifact R 6
Repentant Blacksmith AN W Creature — Smith R 1W
Ring of Ma'ruf AN A Mono Artifact R 5
Rukh Egg (1) AN R Creature — Egg C 3R
Rukh Egg (2) AN R Creature — Egg C 3R
Sandals of Abdallah AN A Mono Artifact U 4
Sandstorm AN G Instant C G
Serendib Djinn AN U Creature — Djinn R 2UU
Serendib Efreet AN U Creature — Efreet R 2U
Shahrazad AN W Sorcery R WW
Sindbad AN U Creature — Sindbad U 1U
Singing Tree AN G Creature — Singing Tree R 3G
Sorceress Queen AN B Creature — Sorceress U 1BB
Stone-Throwing Devils (2) AN B Creature — Devils C B
Stone-Throwing Devils (1) AN B Creature — Devils C B
Unstable Mutation AN U Enchant Creature C U
War Elephant (1) AN W Creature — Elephant C 3W
War Elephant (2) AN W Creature — Elephant C 3W
Wyluli Wolf (2) AN G Creature — Wolf C 1G
Wyluli Wolf (1) AN G Creature — Wolf C 1G
Ydwen Efreet AN R Creature — Efreet R RRR
Air Elemental U U Creature — Elemental U 3UU
Ancestral Recall U U Instant R U
Animate Artifact U U Enchant Non-Creature Artifact U 3U
Animate Dead U B Enchant Dead Creature U 1B
Animate Wall U W Enchant Wall R W
Ankh of Mishra U A Continuous Artifact R 2
Armageddon U W Sorcery R 3W
Aspect of Wolf U G Enchant Creature R 1G
Bad Moon U B Enchantment R 1B
Badlands U L Land R
Balance U W Sorcery R 1W
Basalt Monolith U A Mono Artifact U 3
Bayou U L Land R
Benalish Hero U W Creature — Hero C W
Berserk U G Instant U G
Birds of Paradise U G Creature — Mana Birds R G
Black Knight U B Creature — Knight U BB
Black Lotus U A Mono Artifact R 0
Black Vise U A Continuous Artifact U 1
Black Ward U W Enchant Creature U W
Blaze of Glory U W Instant R W
Blessing U W Enchant Creature R WW
Blue Elemental Blast U U Interrupt C U
Blue Ward U W Enchant Creature U W
Bog Wraith U B Creature — Wraith U 3B
Braingeyser U U Sorcery R XUU
Burrowing U R Enchant Creature U R
Camouflage U G Instant U G
Castle U W Enchantment U 3W
Celestial Prism U A Mono Artifact U 3
Channel U G Sorcery U GG
Chaos Orb U A Mono Artifact R 2
Chaoslace U R Interrupt R R
Circle of Protection: Black U W Enchantment C 1W
Circle of Protection: Blue U W Enchantment C 1W
Circle of Protection: Green U W Enchantment C 1W
Circle of Protection: Red U W Enchantment C 1W
Circle of Protection: White U W Enchantment C 1W
Clockwork Beast U A Artifact Creature R 6
Clone U U Creature — Clone U 3U
Cockatrice U G Creature — Cockatrice R 3GG
Consecrate Land U W Enchant Land U W
Conservator U A Mono Artifact U 4
Contract from Below U B Sorcery R B
Control Magic U U Enchant Creature U 2UU
Conversion U W Enchantment U 2WW
Copper Tablet U A Continuous Artifact U 2
Copy Artifact U U Enchantment R 1U
Counterspell U U Interrupt U UU
Craw Wurm U G Creature — Wurm C 4GG
Creature Bond U U Enchant Creature C 1U
Crusade U W Enchantment R WW
Crystal Rod U A Poly Artifact U 1
Cursed Land U B Enchant Land U 2BB
Cyclopean Tomb U A Mono Artifact R 4
Dark Ritual U B Interrupt C B
Darkpact U B Sorcery R BBB
Death Ward U W Instant C W
Deathgrip U B Enchantment U BB
Deathlace U B Interrupt R B
Demonic Attorney U B Sorcery R 1BB
Demonic Hordes U B Creature — Demons R 3BBB
Demonic Tutor U B Sorcery U 1B
Dingus Egg U A Continuous Artifact R 4
Disenchant U W Instant C 1W
Disintegrate U R Sorcery C XR
Disrupting Scepter U A Mono Artifact R 3
Dragon Whelp U R Creature — Dragon U 2RR
Drain Life U B Sorcery C 1B
Drain Power U U Sorcery R UU
Drudge Skeletons U B Creature — Skeletons C 1B
Dwarven Demolition Team U R Creature — Dwarves U 2R
Dwarven Warriors U R Creature — Dwarves C 2R
Earth Elemental U R Creature — Elemental U 3RR
Earthbind U R Enchant Flying Creature C R
Earthquake U R Sorcery R XR
Elvish Archers U G Creature — Elves R 1G
Evil Presence U B Enchant Land U B
False Orders U R Instant C R
Farmstead U W Enchant Land R WWW
Fastbond U G Enchantment R G
Fear U B Enchant Creature C BB
Feedback U U Enchant Enchantment U 2U
Fire Elemental U R Creature — Elemental U 3RR
Fireball U R Sorcery C XR
Firebreathing U R Enchant Creature C R
Flashfires U R Sorcery U 3R
Flight U U Enchant Creature C U
Fog U G Instant C G
Force of Nature U G Creature — Force R 2GGGG
Forcefield U A Poly Artifact R 3
Forest (2) U L Land C
Forest (3) U L Land C
Forest (1) U L Land C
Fork U R Interrupt R RR
Frozen Shade U B Creature — Shade C 2B
Fungusaur U G Creature — Fungusaur R 3G
Gaea's Liege U G Creature — Gaea's Liege R 3GGG
Gauntlet of Might U A Continuous Artifact R 4
Giant Growth U G Instant C G
Giant Spider U G Creature — Spider C 3G
Glasses of Urza U A Mono Artifact U 1
Gloom U B Enchantment U 2B
Goblin Balloon Brigade U R Creature — Goblins U R
Goblin King U R Creature — Lord R 1RR
Granite Gargoyle U R Creature — Gargoyle R 2R
Gray Ogre U R Creature — Ogre C 2R
Green Ward U W Enchant Creature U W
Grizzly Bears U G Creature — Bears C 1G
Guardian Angel U W Instant C XW
Healing Salve U W Instant C W
Helm of Chatzuk U A Mono Artifact R 1
Hill Giant U R Creature — Giant C 3R
Holy Armor U W Enchant Creature C W
Holy Strength U W Enchant Creature C W
Howl from Beyond U B Instant C XB
Howling Mine U A Continuous Artifact R 2
Hurloon Minotaur U R Creature — Minotaur C 1RR
Hurricane U G Sorcery U XG
Hypnotic Specter U B Creature — Specter U 1BB
Ice Storm U G Sorcery U 2G
Icy Manipulator U A Mono Artifact U 4
Illusionary Mask U A Poly Artifact R 2
Instill Energy U G Enchant Creature U G
Invisibility U U Enchant Creature C UU
Iron Star U A Poly Artifact U 1
Ironclaw Orcs U R Creature — Orcs C 1R
Ironroot Treefolk U G Creature — Treefolk C 4G
Island (3) U L Land C
Island (1) U L Land C
Island (2) U L Land C
Island Sanctuary U W Enchantment R 1W
Ivory Cup U A Poly Artifact U 1
Jade Monolith U A Poly Artifact R 4
Jade Statue U A Artifact U 4
Jayemdae Tome U A Mono Artifact R 4
Juggernaut U A Artifact Creature U 4
Jump U U Instant C U
Karma U W Enchantment U 2WW
Keldon Warlord U R Creature — Lord U 2RR
Kormus Bell U A Continuous Artifact R 4
Kudzu U G Enchant Land R 1GG
Lance U W Enchant Creature U W
Ley Druid U G Creature — Cleric U 2G
Library of Leng U A Continuous Artifact U 1
Lich U B Enchantment R BBBB
Lifeforce U G Enchantment U GG
Lifelace U G Interrupt R G
Lifetap U U Enchantment U UU
Lightning Bolt U R Instant C R
Living Artifact U G Enchant Artifact R G
Living Lands U G Enchantment R 3G
Living Wall U A Artifact Creature U 4
Llanowar Elves U G Creature — Elves C G
Lord of Atlantis U U Creature — Lord of Atlantis R UU
Lord of the Pit U B Creature — Demon R 4BBB
Lure U G Enchant Creature U 1GG
Magical Hack U U Interrupt R U
Mahamoti Djinn U U Creature — Djinn R 4UU
Mana Flare U R Enchantment R 2R
Mana Short U U Instant R 2U
Mana Vault U A Mono Artifact R 1
Manabarbs U R Enchantment R 3R
Meekstone U A Continuous Artifact R 1
Merfolk of the Pearl Trident U U Creature — Merfolk C U
Mesa Pegasus U W Creature — Pegasus C 1W
Mind Twist U B Sorcery R XB
Mons's Goblin Raiders U R Creature — Goblins C R
Mountain (1) U L Land C
Mountain (2) U L Land C
Mountain (3) U L Land C
Mox Emerald U A Mono Artifact R 0
Mox Jet U A Mono Artifact R 0
Mox Pearl U A Mono Artifact R 0
Mox Ruby U A Mono Artifact R 0
Mox Sapphire U A Mono Artifact R 0
Natural Selection U G Instant R G
Nether Shadow U B Creature — Shadow R BB
Nettling Imp U B Creature — Imp U 2B
Nevinyrral's Disk U A Mono Artifact R 4
Nightmare U B Creature — Nightmare R 5B
Northern Paladin U W Creature — Paladin R 2WW
Obsianus Golem U A Artifact Creature U 6
Orcish Artillery U R Creature — Orcs U 1RR
Orcish Oriflamme U R Enchantment U 3R
Paralyze U B Enchant Creature C B
Pearled Unicorn U W Creature — Unicorn C 2W
Personal Incarnation U W Creature — Avatar R 3WWW
Pestilence U B Enchantment C 2BB
Phantasmal Forces U U Creature — Phantasm U 3U
Phantasmal Terrain U U Enchant Land C UU
Phantom Monster U U Creature — Phantasm U 3U
Pirate Ship U U Creature — Ship R 4U
Plague Rats U B Creature — Rats C 2B
Plains (1) U L Land C
Plains (3) U L Land C
Plains (2) U L Land C
Plateau U L Land R
Power Leak U U Enchant Enchantment C 1U
Power Sink U U Interrupt C XU
Power Surge U R Enchantment R RR
Prodigal Sorcerer U U Creature — Wizard C 2U
Psionic Blast U U Instant U 2U
Psychic Venom U U Enchant Land C 1U
Purelace U W Interrupt R W
Raging River U R Enchantment R RR
Raise Dead U B Sorcery C B
Red Elemental Blast U R Interrupt C R
Red Ward U W Enchant Creature U W
Regeneration U G Enchant Creature C 1G
Regrowth U G Sorcery U 1G
Resurrection U W Sorcery U 2WW
Reverse Damage U W Instant R 1WW
Righteousness U W Instant R W
Roc of Kher Ridges U R Creature — Roc R 3R
Rock Hydra U R Creature — Hydra R XRR
Rod of Ruin U A Mono Artifact U 4
Royal Assassin U B Creature — Assassin R 1BB
Sacrifice U B Interrupt U B
Samite Healer U W Creature — Cleric C 1W
Savannah U L Land R
Savannah Lions U W Creature — Lions R W
Scathe Zombies U B Creature — Zombies C 2B
Scavenging Ghoul U B Creature — Ghoul U 3B
Scrubland U L Land R
Scryb Sprites U G Creature — Faeries C G
Sea Serpent U U Creature — Serpent C 5U
Sedge Troll U R Creature — Troll R 2R
Sengir Vampire U B Creature — Vampire U 3BB
Serra Angel U W Creature — Angel U 3WW
Shanodin Dryads U G Creature — Nymphs C G
Shatter U R Instant C 1R
Shivan Dragon U R Creature — Dragon R 4RR
Simulacrum U B Instant U 1B
Sinkhole U B Sorcery C BB
Siren's Call U U Instant U U
Sleight of Mind U U Interrupt R U
Smoke U R Enchantment R RR
Sol Ring U A Mono Artifact U 1
Soul Net U A Poly Artifact U 1
Spell Blast U U Interrupt C XU
Stasis U U Enchantment R 1U
Steal Artifact U U Enchant Artifact U 2UU
Stone Giant U R Creature — Giant U 2RR
Stone Rain U R Sorcery C 2R
Stream of Life U G Sorcery C XG
Sunglasses of Urza U A Continuous Artifact R 3
Swamp (3) U L Land C
Swamp (2) U L Land C
Swamp (1) U L Land C
Swords to Plowshares U W Instant U W
Taiga U L Land R
Terror U B Instant C 1B
The Hive U A Mono Artifact R 5
Thicket Basilisk U G Creature — Basilisk U 3GG
Thoughtlace U U Interrupt R U
Throne of Bone U A Poly Artifact U 1
Timber Wolves U G Creature — Wolves R G
Time Vault U A Mono Artifact R 2
Time Walk U U Sorcery R 1U
Timetwister U U Sorcery R 2U
Tranquility U G Sorcery C 2G
Tropical Island U L Land R
Tsunami U G Sorcery U 3G
Tundra U L Land R
Tunnel U R Instant U R
Twiddle U U Instant C U
Two-Headed Giant of Foriys U R Creature — Giant R 4R
Underground Sea U L Land R
Unholy Strength U B Enchant Creature C B
Unsummon U U Instant C U
Uthden Troll U R Creature — Troll U 2R
Verduran Enchantress U G Creature — Enchantress R 1GG
Vesuvan Doppelganger U U Creature — Doppelganger R 3UU
Veteran Bodyguard U W Creature — Bodyguard R 3WW
Volcanic Eruption U U Sorcery R XUUU
Volcanic Island U L Land R
Wall of Air U U Creature — Wall U 1UU
Wall of Bone U B Creature — Wall U 2B
Wall of Brambles U G Creature — Wall U 2G
Wall of Fire U R Creature — Wall U 1RR
Wall of Ice U G Creature — Wall U 2G
Wall of Stone U R Creature — Wall U 1RR
Wall of Swords U W Creature — Wall U 3W
Wall of Water U U Creature — Wall U 1UU
Wall of Wood U G Creature — Wall C G
Wanderlust U G Enchant Creature U 2G
War Mammoth U G Creature — Mammoth C 3G
Warp Artifact U B Enchant Artifact R BB
Water Elemental U U Creature — Elemental U 3UU
Weakness U B Enchant Creature C B
Web U G Enchant Creature R G
Wheel of Fortune U R Sorcery R 2R
White Knight U W Creature — Knight U WW
White Ward U W Enchant Creature U W
Wild Growth U G Enchant Land C G
Will-O-The-Wisp U B Creature — Will-O'-The-Wisp R B
Winter Orb U A Continuous Artifact R 2
Wooden Sphere U A Poly Artifact U 1
Word of Command U B Instant R BB
Wrath of God U W Sorcery R 2WW
Zombie Master U B Creature — Lord R 1BB
Air Elemental B U Creature — Elemental U 3UU
Ancestral Recall B U Instant R U
Animate Artifact B U Enchant Non-Creature Artifact U 3U
Animate Dead B B Enchant Dead Creature U 1B
Animate Wall B W Enchant Wall R W
Ankh of Mishra B A Continuous Artifact R 2
Armageddon B W Sorcery R 3W
Aspect of Wolf B G Enchant Creature R 1G
Bad Moon B B Enchantment R 1B
Badlands B L Land R
Balance B W Sorcery R 1W
Basalt Monolith B A Mono Artifact U 3
Bayou B L Land R
Benalish Hero B W Creature — Hero C W
Berserk B G Instant U G
Birds of Paradise B G Creature — Mana Birds R G
Black Knight B B Creature — Knight U BB
Black Lotus B A Mono Artifact R 0
Black Vise B A Continuous Artifact U 1
Black Ward B W Enchant Creature U W
Blaze of Glory B W Instant R W
Blessing B W Enchant Creature R WW
Blue Elemental Blast B U Interrupt C U
Blue Ward B W Enchant Creature U W
Bog Wraith B B Creature — Wraith U 3B
Braingeyser B U Sorcery R XUU
Burrowing B R Enchant Creature U R
Camouflage B G Instant U G
Castle B W Enchantment U 3W
Celestial Prism B A Mono Artifact U 3
Channel B G Sorcery U GG
Chaos Orb B A Mono Artifact R 2
Chaoslace B R Interrupt R R
Circle of Protection: Black B W Enchantment C 1W
Circle of Protection: Blue B W Enchantment C 1W
Circle of Protection: Green B W Enchantment C 1W
Circle of Protection: Red B W Enchantment C 1W
Circle of Protection: White B W Enchantment C 1W
Clockwork Beast B A Artifact Creature R 6
Clone B U Creature — Clone U 3U
Cockatrice B G Creature — Cockatrice R 3GG
Consecrate Land B W Enchant Land U W
Conservator B A Mono Artifact U 4
Contract from Below B B Sorcery R B
Control Magic B U Enchant Creature U 2UU
Conversion B W Enchantment U 2WW
Copper Tablet B A Continuous Artifact U 2
Copy Artifact B U Enchantment R 1U
Counterspell B U Interrupt U UU
Craw Wurm B G Creature — Wurm C 4GG
Creature Bond B U Enchant Creature C 1U
Crusade B W Enchantment R WW
Crystal Rod B A Poly Artifact U 1
Cursed Land B B Enchant Land U 2BB
Cyclopean Tomb B A Mono Artifact R 4
Dark Ritual B B Interrupt C B
Darkpact B B Sorcery R BBB
Death Ward B W Instant C W
Deathgrip B B Enchantment U BB
Deathlace B B Interrupt R B
Demonic Attorney B B Sorcery R 1BB
Demonic Hordes B B Creature — Demons R 3BBB
Demonic Tutor B B Sorcery U 1B
Dingus Egg B A Continuous Artifact R 4
Disenchant B W Instant C 1W
Disintegrate B R Sorcery C XR
Disrupting Scepter B A Mono Artifact R 3
Dragon Whelp B R Creature — Dragon U 2RR
Drain Life B B Sorcery C 1B
Drain Power B U Sorcery R UU
Drudge Skeletons B B Creature — Skeleton C 1B
Dwarven Demolition Team B R Creature — Dwarves U 2R
Dwarven Warriors B R Creature — Dwarves C 2R
Earth Elemental B R Creature — Elemental U 3RR
Earthbind B R Enchant Flying Creature C R
Earthquake B R Sorcery R XR
Elvish Archers B G Creature — Elves R 1G
Evil Presence B B Enchant Land U B
False Orders B R Instant C R
Farmstead B W Enchant Land R WWW
Fastbond B G Enchantment R G
Fear B B Enchant Creature C BB
Feedback B U Enchant Enchantment U 2U
Fire Elemental B R Creature — Elemental U 3RR
Fireball B R Sorcery C XR
Firebreathing B R Enchant Creature C R
Flashfires B R Sorcery U 3R
Flight B U Enchant Creature C U
Fog B G Instant C G
Force of Nature B G Creature — Force R 2GGGG
Forcefield B A Poly Artifact R 3
Forest (1) B L Land C
Forest (3) B L Land C
Forest (2) B L Land C
Fork B R Interrupt R RR
Frozen Shade B B Creature — Shade C 2B
Fungusaur B G Creature — Fungusaur R 3G
Gaea's Liege B G Creature — Gaea's Liege R 3GGG
Gauntlet of Might B A Continuous Artifact R 4
Giant Growth B G Instant C G
Giant Spider B G Creature — Spider C 3G
Glasses of Urza B A Mono Artifact U 1
Gloom B B Enchantment U 2B
Goblin Balloon Brigade B R Creature — Goblins U R
Goblin King B R Creature — Lord R 1RR
Granite Gargoyle B R Creature — Gargoyle R 2R
Gray Ogre B R Creature — Ogre C 2R
Green Ward B W Enchant Creature U W
Grizzly Bears B G Creature — Bears C 1G
Guardian Angel B W Instant C XW
Healing Salve B W Instant C W
Helm of Chatzuk B A Mono Artifact R 1
Hill Giant B R Creature — Giant C 3R
Holy Armor B W Enchant Creature C W
Holy Strength B W Enchant Creature C W
Howl from Beyond B B Instant C XB
Howling Mine B A Continuous Artifact R 2
Hurloon Minotaur B R Creature — Minotaur C 1RR
Hurricane B G Sorcery U XG
Hypnotic Specter B B Creature — Specter U 1BB
Ice Storm B G Sorcery U 2G
Icy Manipulator B A Mono Artifact U 4
Illusionary Mask B A Poly Artifact R 2
Instill Energy B G Enchant Creature U G
Invisibility B U Enchant Creature C UU
Iron Star B A Poly Artifact U 1
Ironclaw Orcs B R Creature — Orcs C 1R
Ironroot Treefolk B G Creature — Treefolk C 4G
Island (1) B L Land C
Island (2) B L Land C
Island (3) B L Land C
Island Sanctuary B W Enchantment R 1W
Ivory Cup B A Poly Artifact U 1
Jade Monolith B A Poly Artifact R 4
Jade Statue B A Artifact U 4
Jayemdae Tome B A Mono Artifact R 4
Juggernaut B A Artifact Creature U 4
Jump B U Instant C U
Karma B W Enchantment U 2WW
Keldon Warlord B R Creature — Lord U 2RR
Kormus Bell B A Continuous Artifact R 4
Kudzu B G Enchant Land R 1GG
Lance B W Enchant Creature U W
Ley Druid B G Creature — Cleric U 2G
Library of Leng B A Continuous Artifact U 1
Lich B B Enchantment R BBBB
Lifeforce B G Enchantment U GG
Lifelace B G Interrupt R G
Lifetap B U Enchantment U UU
Lightning Bolt B R Instant C R
Living Artifact B G Enchant Artifact R G
Living Lands B G Enchantment R 3G
Living Wall B A Artifact Creature U 4
Llanowar Elves B G Creature — Elves C G
Lord of Atlantis B U Creature — Lord of Atlantis R UU
Lord of the Pit B B Creature — Demon R 4BBB
Lure B G Enchant Creature U 1GG
Magical Hack B U Interrupt R U
Mahamoti Djinn B U Creature — Djinn R 4UU
Mana Flare B R Enchantment R 2R
Mana Short B U Instant R 2U
Mana Vault B A Mono Artifact R 1
Manabarbs B R Enchantment R 3R
Meekstone B A Continuous Artifact R 1
Merfolk of the Pearl Trident B U Creature — Merfolk C U
Mesa Pegasus B W Creature — Pegasus C 1W
Mind Twist B B Sorcery R XB
Mons's Goblin Raiders B R Creature — Goblins C R
Mountain (3) B L Land C
Mountain (2) B L Land C
Mountain (1) B L Land C
Mox Emerald B A Mono Artifact R 0
Mox Jet B A Mono Artifact R 0
Mox Pearl B A Mono Artifact R 0
Mox Ruby B A Mono Artifact R 0
Mox Sapphire B A Mono Artifact R 0
Natural Selection B G Instant R G
Nether Shadow B B Creature — Shadow R BB
Nettling Imp B B Creature — Imp U 2B
Nevinyrral's Disk B A Mono Artifact R 4
Nightmare B B Creature — Nightmare R 5B
Northern Paladin B W Creature — Paladin R 2WW
Obsianus Golem B A Artifact Creature U 6
Orcish Artillery B R Creature — Orcs U 1RR
Orcish Oriflamme B R Enchantment U 3R
Paralyze B B Enchant Creature C B
Pearled Unicorn B W Creature — Unicorn C 2W
Personal Incarnation B W Creature — Avatar R 3WWW
Pestilence B B Enchantment C 2BB
Phantasmal Forces B U Creature — Phantasm U 3U
Phantasmal Terrain B U Enchant Land C UU
Phantom Monster B U Creature — Phantasm U 3U
Pirate Ship B U Creature — Ship R 4U
Plague Rats B B Creature — Rats C 2B
Plains (3) B L Land C
Plains (2) B L Land C
Plains (1) B L Land C
Plateau B L Land R
Power Leak B U Enchant Enchantment C 1U
Power Sink B U Interrupt C XU
Power Surge B R Enchantment R RR
Prodigal Sorcerer B U Creature — Wizard C 2U
Psionic Blast B U Instant U 2U
Psychic Venom B U Enchant Land C 1U
Purelace B W Interrupt R W
Raging River B R Enchantment R RR
Raise Dead B B Sorcery C B
Red Elemental Blast B R Interrupt C R
Red Ward B W Enchant Creature U W
Regeneration B G Enchant Creature C 1G
Regrowth B G Sorcery U 1G
Resurrection B W Sorcery U 2WW
Reverse Damage B W Instant R 1WW
Righteousness B W Instant R W
Roc of Kher Ridges B R Creature — Roc R 3R
Rock Hydra B R Creature — Hydra R XRR
Rod of Ruin B A Mono Artifact U 4
Royal Assassin B B Creature — Assassin R 1BB
Sacrifice B B Interrupt U B
Samite Healer B W Creature — Cleric C 1W
Savannah B L Land R
Savannah Lions B W Creature — Lions R W
Scathe Zombies B B Creature — Zombies C 2B
Scavenging Ghoul B B Creature — Ghoul U 3B
Scrubland B L Land R
Scryb Sprites B G Creature — Faeries C G
Sea Serpent B U Creature — Serpent C 5U
Sedge Troll B R Creature — Troll R 2R
Sengir Vampire B B Creature — Vampire U 3BB
Serra Angel B W Creature — Angel U 3WW
Shanodin Dryads B G Creature — Nymphs C G
Shatter B R Instant C 1R
Shivan Dragon B R Creature — Dragon R 4RR
Simulacrum B B Instant U 1B
Sinkhole B B Sorcery C BB
Siren's Call B U Instant U U
Sleight of Mind B U Interrupt R U
Smoke B R Enchantment R RR
Sol Ring B A Mono Artifact U 1
Soul Net B A Poly Artifact U 1
Spell Blast B U Interrupt C XU
Stasis B U Enchantment R 1U
Steal Artifact B U Enchant Artifact U 2UU
Stone Giant B R Creature — Giant U 2RR
Stone Rain B R Sorcery C 2R
Stream of Life B G Sorcery C XG
Sunglasses of Urza B A Continuous Artifact R 3
Swamp (1) B L Land C
Swamp (3) B L Land C
Swamp (2) B L Land C
Swords to Plowshares B W Instant U W
Taiga B L Land R
Terror B B Instant C 1B
The Hive B A Mono Artifact R 5
Thicket Basilisk B G Creature — Basilisk U 3GG
Thoughtlace B U Interrupt R U
Throne of Bone B A Poly Artifact U 1
Timber Wolves B G Creature — Wolves R G
Time Vault B A Mono Artifact R 2
Time Walk B U Sorcery R 1U
Timetwister B U Sorcery R 2U
Tranquility B G Sorcery C 2G
Tropical Island B L Land R
Tsunami B G Sorcery U 3G
Tundra B L Land R
Tunnel B R Instant U R
Twiddle B U Instant C U
Two-Headed Giant of Foriys B R Creature — Giant R 4R
Underground Sea B L Land R
Unholy Strength B B Enchant Creature C B
Unsummon B U Instant C U
Uthden Troll B R Creature — Troll U 2R
Verduran Enchantress B G Creature — Enchantress R 1GG
Vesuvan Doppelganger B U Creature — Doppelganger R 3UU
Veteran Bodyguard B W Creature — Bodyguard R 3WW
Volcanic Eruption B U Sorcery R XUUU
Volcanic Island B L Land R
Wall of Air B U Creature — Wall U 1UU
Wall of Bone B B Creature — Wall U 2B
Wall of Brambles B G Creature — Wall U 2G
Wall of Fire B R Creature — Wall U 1RR
Wall of Ice B G Creature — Wall U 2G
Wall of Stone B R Creature — Wall U 1RR
Wall of Swords B W Creature — Wall U 3W
Wall of Water B U Creature — Wall U 1UU
Wall of Wood B G Creature — Wall C G
Wanderlust B G Enchant Creature U 2G
War Mammoth B G Creature — Mammoth C 3G
Warp Artifact B B Enchant Artifact R BB
Water Elemental B U Creature — Elemental U 3UU
Weakness B B Enchant Creature C B
Web B G Enchant Creature R G
Wheel of Fortune B R Sorcery R 2R
White Knight B W Creature — Knight U WW
White Ward B W Enchant Creature U W
Wild Growth B G Enchant Land C G
Will-O-The-Wisp B B Creature — Will-O'-The-Wisp R B
Winter Orb B A Continuous Artifact R 2
Wooden Sphere B A Poly Artifact U 1
Word of Command B B Instant R BB
Wrath of God B W Sorcery R 2WW
Zombie Master B B Creature — Lord R 1BB
Air Elemental A U Creature — Elemental U 3UU
Ancestral Recall A U Instant R U
Animate Artifact A U Enchant Non-Creature Artifact U 3U
Animate Dead A B Enchant Dead Creature U 1B
Animate Wall A W Enchant Wall R W
Ankh of Mishra A A Continuous Artifact R 2
Armageddon A W Sorcery R 3W
Aspect of Wolf A G Enchant Creature R 1G
Bad Moon A B Enchantment R 1B
Badlands A L Land R
Balance A W Sorcery R 1W
Basalt Monolith A A Mono Artifact U 3
Bayou A L Land R
Benalish Hero A W Creature — Hero C W
Berserk A G Instant U G
Birds of Paradise A G Creature — Mana Birds R G
Black Knight A B Creature — Knight U BB
Black Lotus A A Mono Artifact R 0
Black Vise A A Continuous Artifact U 1
Black Ward A W Enchant Creature U W
Blaze of Glory A W Instant R W
Blessing A W Enchant Creature R WW
Blue Elemental Blast A U Interrupt C U
Blue Ward A W Enchant Creature U W
Bog Wraith A B Creature — Wraith U 3B
Braingeyser A U Sorcery R XUU
Burrowing A R Enchant Creature U R
Camouflage A G Instant U G
Castle A W Enchantment U 3W
Celestial Prism A A Mono Artifact U 3
Channel A G Sorcery U GG
Chaos Orb A A Mono Artifact R 2
Chaoslace A R Interrupt R R
Circle of Protection: Blue A W Enchantment C 1W
Circle of Protection: Green A W Enchantment C 1W
Circle of Protection: Red A W Enchantment C 1W
Circle of Protection: White A W Enchantment C 1W
Clockwork Beast A A Artifact Creature R 6
Clone A U Creature — Clone U 3U
Cockatrice A G Creature — Cockatrice R 3GG
Consecrate Land A W Enchant Land U W
Conservator A A Mono Artifact U 4
Contract from Below A B Sorcery R B
Control Magic A U Enchant Creature U 2UU
Conversion A W Enchantment U 2WW
Copper Tablet A A Continuous Artifact U 2
Copy Artifact A U Enchantment R 1U
Counterspell A U Interrupt U UU
Craw Wurm A G Creature — Wurm C 4GG
Creature Bond A U Enchant Creature C 1U
Crusade A W Enchantment R WW
Crystal Rod A A Poly Artifact U 1
Cursed Land A B Enchant Land U 2BB
Cyclopean Tomb A A Mono Artifact R 4
Dark Ritual A B Interrupt C B
Darkpact A B Sorcery R BBB
Death Ward A W Instant C W
Deathgrip A B Enchantment U BB
Deathlace A B Interrupt R B
Demonic Attorney A B Sorcery R 1BB
Demonic Hordes A B Creature — Demons R 3BBB
Demonic Tutor A B Sorcery U 1B
Dingus Egg A A Continuous Artifact R 4
Disenchant A W Instant C 1W
Disintegrate A R Sorcery C XR
Disrupting Scepter A A Mono Artifact R 3
Dragon Whelp A R Creature — Dragon U 2RR
Drain Life A B Sorcery C 1B
Drain Power A U Sorcery R UU
Drudge Skeletons A B Creature — Skeletons C 1B
Dwarven Demolition Team A R Creature — Dwarves U 2R
Dwarven Warriors A R Creature — Dwarves C 2R
Earth Elemental A R Creature — Elemental U 3RR
Earthbind A R Enchant Flying Creature C R
Earthquake A R Sorcery R XR
Elvish Archers A G Creature — Elves R 1G
Evil Presence A B Enchant Land U B
False Orders A R Instant C R
Farmstead A W Enchant Land R WWW
Fastbond A G Enchantment R G
Fear A B Enchant Creature C BB
Feedback A U Enchant Enchantment U 2U
Fire Elemental A R Creature — Elemental U 3RR
Fireball A R Sorcery C XR
Firebreathing A R Enchant Creature C R
Flashfires A R Sorcery U 3R
Flight A U Enchant Creature C U
Fog A G Instant C G
Force of Nature A G Creature — Force R 2GGGG
Forcefield A A Poly Artifact R 3
Forest (2) A L Land C
Forest (1) A L Land C
Fork A R Interrupt R RR
Frozen Shade A B Creature — Shade C 2B
Fungusaur A G Creature — Fungusaur R 3G
Gaea's Liege A G Creature — Gaea's Liege R 3GGG
Gauntlet of Might A A Continuous Artifact R 4
Giant Growth A G Instant C G
Giant Spider A G Creature — Spider C 3G
Glasses of Urza A A Mono Artifact U 1
Gloom A B Enchantment U 2B
Goblin Balloon Brigade A R Creature — Goblins U R
Goblin King A R Creature — Lord R 1RR
Granite Gargoyle A R Creature — Gargoyle R 2R
Gray Ogre A R Creature — Ogre C 2R
Green Ward A W Enchant Creature U W
Grizzly Bears A G Creature — Bears C 1G
Guardian Angel A W Instant C XW
Healing Salve A W Instant C W
Helm of Chatzuk A A Mono Artifact R 1
Hill Giant A R Creature — Giant C 3R
Holy Armor A W Enchant Creature C W
Holy Strength A W Enchant Creature C W
Howl from Beyond A B Instant C XB
Howling Mine A A Continuous Artifact R 2
Hurloon Minotaur A R Creature — Minotaur C 1RR
Hurricane A G Sorcery U XG
Hypnotic Specter A B Creature — Specter U 1BB
Ice Storm A G Sorcery U 2G
Icy Manipulator A A Mono Artifact U 4
Illusionary Mask A A Poly Artifact R 2
Instill Energy A G Enchant Creature U G
Invisibility A U Enchant Creature C UU
Iron Star A A Poly Artifact U 1
Ironclaw Orcs A R Creature — Orcs C 1R
Ironroot Treefolk A G Creature — Treefolk C 4G
Island (2) A L Land C
Island (1) A L Land C
Island Sanctuary A W Enchantment R 1W
Ivory Cup A A Poly Artifact U 1
Jade Monolith A A Poly Artifact R 4
Jade Statue A A Artifact U 4
Jayemdae Tome A A Mono Artifact R 4
Juggernaut A A Artifact Creature U 4
Jump A U Instant C U
Karma A W Enchantment U 2WW
Keldon Warlord A R Creature — Lord U 2RR
Kormus Bell A A Continuous Artifact R 4
Kudzu A G Enchant Land R 1GG
Lance A W Enchant Creature U W
Ley Druid A G Creature — Cleric U 2G
Library of Leng A A Continuous Artifact U 1
Lich A B Enchantment R BBBB
Lifeforce A G Enchantment U GG
Lifelace A G Interrupt R G
Lifetap A U Enchantment U UU
Lightning Bolt A R Instant C R
Living Artifact A G Enchant Artifact R G
Living Lands A G Enchantment R 3G
Living Wall A A Artifact Creature U 4
Llanowar Elves A G Creature — Elves C G
Lord of Atlantis A U Creature — Lord of Atlantis R UU
Lord of the Pit A B Creature — Demon R 4BBB
Lure A G Enchant Creature U 1GG
Magical Hack A U Interrupt R U
Mahamoti Djinn A U Creature — Djinn R 4UU
Mana Flare A R Enchantment R 2R
Mana Short A U Instant R 2U
Mana Vault A A Mono Artifact R 1
Manabarbs A R Enchantment R 3R
Meekstone A A Continuous Artifact R 1
Merfolk of the Pearl Trident A U Creature — Merfolk C U
Mesa Pegasus A W Creature — Pegasus C 1W
Mind Twist A B Sorcery R XB
Mons's Goblin Raiders A R Creature — Goblins C R
Mountain (2) A L Land C
Mountain (1) A L Land C
Mox Emerald A A Mono Artifact R 0
Mox Jet A A Mono Artifact R 0
Mox Pearl A A Mono Artifact R 0
Mox Ruby A A Mono Artifact R 0
Mox Sapphire A A Mono Artifact R 0
Natural Selection A G Instant R G
Nether Shadow A B Creature — Shadow R BB
Nettling Imp A B Creature — Imp U 2B
Nevinyrral's Disk A A Mono Artifact R 4
Nightmare A B Creature — Nightmare R 5B
Northern Paladin A W Creature — Paladin R 2WW
Obsianus Golem A A Artifact Creature U 6
Orcish Artillery A R Creature — Orcs U 1R
Orcish Oriflamme A R Enchantment U 1R
Paralyze A B Enchant Creature C B
Pearled Unicorn A W Creature — Unicorn C 2W
Personal Incarnation A W Creature — Avatar R 3WWW
Pestilence A B Enchantment C 2BB
Phantasmal Forces A U Creature — Phantasm U 3U
Phantasmal Terrain A U Enchant Land C UU
Phantom Monster A U Creature — Phantasm U 3U
Pirate Ship A U Creature — Ship R 4U
Plague Rats A B Creature — Rats C 2B
Plains (1) A L Land C
Plains (2) A L Land C
Plateau A L Land R
Power Leak A U Enchant Enchantment C 1U
Power Sink A U Interrupt C XU
Power Surge A R Enchantment R RR
Prodigal Sorcerer A U Creature — Wizard C 2U
Psionic Blast A U Instant U 2U
Psychic Venom A U Enchant Land C 1U
Purelace A W Interrupt R W
Raging River A R Enchantment R RR
Raise Dead A B Sorcery C B
Red Elemental Blast A R Instant C R
Red Ward A W Enchant Creature U W
Regeneration A G Enchant Creature C 1G
Regrowth A G Sorcery U 1G
Resurrection A W Sorcery U 2WW
Reverse Damage A W Instant R 1WW
Righteousness A W Instant R W
Roc of Kher Ridges A R Creature — Roc R 3R
Rock Hydra A R Creature — Hydra R XRR
Rod of Ruin A A Mono Artifact U 4
Royal Assassin A B Creature — Assassin R 1BB
Sacrifice A B Interrupt U B
Samite Healer A W Creature — Cleric C 1W
Savannah A L Land R
Savannah Lions A W Creature — Lions R W
Scathe Zombies A B Creature — Zombies C 2B
Scavenging Ghoul A B Creature — Ghoul U 3B
Scrubland A L Land R
Scryb Sprites A G Creature — Faeries C G
Sea Serpent A U Creature — Serpent C 5U
Sedge Troll A R Creature — Troll R 2R
Sengir Vampire A B Creature — Vampire U 3BB
Serra Angel A W Creature — Angel U 3WW
Shanodin Dryads A G Creature — Nymphs C G
Shatter A R Instant C 1R
Shivan Dragon A R Creature — Dragon R 4RR
Simulacrum A B Instant U 1B
Sinkhole A B Sorcery C BB
Siren's Call A U Instant U U
Sleight of Mind A U Interrupt R U
Smoke A R Enchantment R RR
Sol Ring A A Mono Artifact U 1
Soul Net A A Poly Artifact U 1
Spell Blast A U Interrupt C XU
Stasis A U Enchantment R 1U
Steal Artifact A U Enchant Artifact U 2UU
Stone Giant A R Creature — Giant U 2RR
Stone Rain A R Sorcery C 2R
Stream of Life A G Sorcery C XG
Sunglasses of Urza A A Continuous Artifact R 3
Swamp (1) A L Land C
Swamp (2) A L Land C
Swords to Plowshares A W Instant U W
Taiga A L Land R
Terror A B Instant C 1B
The Hive A A Mono Artifact R 5
Thicket Basilisk A G Creature — Basilisk U 3GG
Thoughtlace A U Interrupt R U
Throne of Bone A A Poly Artifact U 1
Timber Wolves A G Creature — Wolves R G
Time Vault A A Mono Artifact R 2
Time Walk A U Sorcery R 1U
Timetwister A U Sorcery R 2U
Tranquility A G Sorcery C 2G
Tropical Island A L Land R
Tsunami A G Sorcery U 3G
Tundra A L Land R
Tunnel A R Instant U R
Twiddle A U Instant C U
Two-Headed Giant of Foriys A R Creature — Giant R 4R
Underground Sea A L Land R
Unholy Strength A B Enchant Creature C B
Unsummon A U Instant C U
Uthden Troll A R Creature — Troll U 2R
Verduran Enchantress A G Creature — Enchantress R 1GG
Vesuvan Doppelganger A U Creature — Doppelganger R 3UU
Veteran Bodyguard A W Creature — Bodyguard R 3WW
Volcanic Eruption A U Sorcery R XUUU
Wall of Air A U Creature — Wall U 1UU
Wall of Bone A B Creature — Wall U 2B
Wall of Brambles A G Creature — Wall U 2G
Wall of Fire A R Creature — Wall U 1RR
Wall of Ice A G Creature — Wall U 2G
Wall of Stone A R Creature — Wall U 1RR
Wall of Swords A W Creature — Wall U 3W
Wall of Water A U Creature — Wall U 1UU
Wall of Wood A G Creature — Wall C G
Wanderlust A G Enchant Creature U 2G
War Mammoth A G Creature — Mammoth C 3G
Warp Artifact A B Enchant Artifact R BB
Water Elemental A U Creature — Elemental U 3UU
Weakness A B Enchant Creature C B
Web A G Enchant Creature R G
Wheel of Fortune A R Sorcery R 2R
White Knight A W Creature — Knight U WW
White Ward A W Enchant Creature U W
Wild Growth A G Enchant Land C G
Will-O-The-Wisp A B Creature — Will-O'-The-Wisp R B
Winter Orb A A Continuous Artifact R 2
Wooden Sphere A A Poly Artifact U 1
Word of Command A B Instant R BB
Wrath of God A W Sorcery R 2WW
Zombie Master A B Creature — Lord R 1BB
Abbey Gargoyles [HL GE] FL W Beschwörung von Speiern U 2WWW
Abbey Matron [HL GE] (1) FL W Beschwörung einer Klerikerin C 2W
Abbey Matron [HL GE] (2) FL W Beschwörung einer Klerikerin C 2W
Abomination [LG IT] FL B Creature — Abomination U 3BB
Accumulated Knowledge [NE FL U Spontanzauber C 1U
GE]
Acid Rain [LG IT] FL U Stregoneria R 3U
Active Volcano [LG IT] FL R Istantaneo C R
Adarkar Wastes [9E RU] FL L Земля R
Adun Oakenshield [LG IT] FL M Evoca Leggenda R GRB
Adventurers' Guildhouse [LG IT] FL L Terra U
Aeon Chronicler [PLC GE] FL U Kreatur — Avatar R 3UU
Aerathi Berserker [LG IT] FL R Evoca Berserker U 2RRR
Aether Barrier [NE GE] FL U Verzauberung R 2U
Aether Membrane [PLC GE] FL R Kreatur — Mauer U 1RR
Aether Storm [HL GE] FL U Verzauberung U 3U
Air Bladder [NE GE] FL U Kreaturenverzauberung C U
Air Elemental [9E RU] FL U Существо — Элементаль U 3UU
Aisling Leprechaun [LG IT] FL G Evoca Spiritello C G
Akroma, Angel of Fury [PLC GE] FL R Legendäre Kreatur — Engel R 5RRR
Akron Legionnaire [LG IT] FL W Evoca Legionario R 6WW
Al-abara's Carpet [LG IT] FL A Artefatto R 5
Alabaster Potion [LG IT] FL W Istantaneo C XWW
Aladdin's Ring [9E RU] FL A Артефакт R 8
Alchor's Tomb [LG IT] FL A Artefatto R 4
Aliban's Tower [HL GE] (2) FL R Spontanzauber C 1R
Aliban's Tower [HL GE] (1) FL R Spontanzauber C 1R
All Hallow's Eve [LG IT] FL B Incantesimo R 2BB
Ambush [HL GE] FL R Spontanzauber C 3R
Ambush Party [HL GE] (2) FL R Beschwörung eines Lauertrupps C 4R
Ambush Party [HL GE] (1) FL R Beschwörung eines Lauertrupps C 4R
Amrou Kithkin [LG IT] FL W Evoca Kithkin C WW
Ana Battlemage [PLC GE] FL G Kreatur — Mensch, Zauberer U 2G
Anaba Ancestor [HL GE] FL R Beschwörung eines U 1R
Anaba Bodyguard [HL GE] (1) FL R Geisterwesens
Beschwörung von Leibwächtern C 3R
Anaba Bodyguard [HL GE] (2) FL R Beschwörung von Leibwächtern C 3R
Anaba Shaman [HL GE] (1) FL R Beschwörung eines Minotaurus C 3R
Anaba Shaman [HL GE] (2) FL R Beschwörung eines Minotaurus C 3R
Anaba Shaman [9E RU] FL R Существо — Шаман Минотавр C 3R
Anaba Spirit Crafter [HL GE] FL R Beschwörung eines Minotaurus U 2RR
Anaconda [9E RU] FL G Существо — Змея U 3G
Anarchist [9E RU] FL R Существо — Человек Мудрец U 4R
Ancient Hydra [NE GE] FL R Kreatur — Hydra U 4R
Ancient Silverback [9E RU] FL G Существо — Обезьяна R 4GG
Angel of Mercy [9E RU] FL W Существо — Ангел U 4W
Angelic Blessing [9E RU] FL W Волшебство C 2W
Angelic Favor [NE GE] FL W Spontanzauber U 3W
Angelic Voices [LG IT] FL W Incantesimo R 2WW
Angel's Feather [9E RU] FL A Артефакт U 2
Angus Mackenzie [LG IT] FL M Evoca Leggenda R WUG
An-Havva Constable [HL GE] FL G Beschwörung eines Konstablers U 1GG
An-Havva Inn [HL GE] FL G Hexerei U 1GG
An-Havva Township [HL GE] FL L Land U
Animate Land [NE GE] FL G Spontanzauber U G
Annex [9E RU] FL U Чары — Аура U 2UU
Anti-Magic Aura [LG IT] FL U Incanta Creatura C 2U
An-Zerrin Ruins [HL GE] FL R Verzauberung U 2RR
Apocalypse Chime [HL GE] FL A Artefakt U 2
Aquamorph Entity [PLC GE] FL U Kreatur — Gestaltwandler C 2UU
Arboria [LG IT] FL G Incanta Mondo U 2GG
Arc Mage [NE GE] FL R Kreatur — Spruchwandler U 2R
Arcades Sabboth [LG IT] FL M Evoca Antico Drago Leggendario R 2WWGGUU
Archivist [9E RU] FL U Существо — Человек Мудрец R 2UU
Arena of the Ancients [LG IT] FL A Artefatto R 3
Ascendant Evincar [NE GE] FL B Kreatur — Legende R 4BB
Auramancer's Guise [PLC GE] FL U Verzauberung — Aura U 2UU
Autumn Willow [HL GE] FL G Beschwörung einer Legende U 4GG
Aven Cloudchaser [9E RU] FL W Существо — Птица Солдат C 3W
Aven Fisher [9E RU] FL U Существо — Птица Солдат C 3U
Aven Flock [9E RU] FL W Существо — Птица Солдат C 4W
Aven Riftwatcher [PLC GE] FL W Kreatur — Vogel, Rebell, Soldat C 2W
Aven Windreader [9E RU] FL U Существо — Птица Солдат C 3UU
Avenger en-Dal [NE GE] FL W Мудрец
Kreatur — Spruchwandler R 1W
Avoid Fate [LG IT] FL G Interruzione C G
Axelrod Gunnarson [LG IT] FL M Evoca Leggende R 4BBRR
Ayesha Tanaka [LG IT] FL M Evoca Leggenda R UUWW
Aysen Abbey [HL GE] FL L Land U
Aysen Bureaucrats [HL GE] (2) FL W Beschwörung von Bürokraten C 1W
Aysen Bureaucrats [HL GE] (1) FL W Beschwörung von Bürokraten C 1W
Aysen Crusader [HL GE] FL W Beschwörung eines Kreuzrittern U 2WW
Aysen Highway [HL GE] FL W Verzauberung U 3WWW
Azure Drake [9E RU] FL U Существо — Дрейк U 3U
Azure Drake [LG IT] FL U Evoca Drago U 3U
Backdraft [LG IT] FL R Istantaneo U 1R
Backfire [LG IT] FL U Incanta Creatura U U
Baki's Curse [HL GE] FL U Hexerei U 2UU
Balduvian Barbarians [9E RU] FL R Существо — Человек Варвар C 1RR
Baleful Stare [9E RU] FL U Волшебство U 2U
Ballista Squad [9E RU] FL W Существо — Человек U 3W
Barbary Apes [LG IT] FL G Повстанец
Evoca Gorilla C 1G
Barktooth Warbeard [LG IT] FL M Evoca Leggenda U 4BRR
Baron Sengir [HL GE] FL B Beschwörung einer Legende U 5BBB
Bartel Runeaxe [LG IT] FL M Evoca Leggenda R 3GRB
Battering Sliver [PLC GE] FL R Kreatur — Remasuri C 5R
Battle of Wits [9E RU] FL U Чары R 3UU
Battlefield Forge [9E RU] FL L Земля R
Battlefield Percher [NE GE] FL B Kreatur — Vogel U 3BB
Beast of Burden [9E RU] FL A Артефактное существо — R 6
Beast Walkers [HL GE] FL W Голем
Beschwörung von Helden U 1WW
Beasts of Bogardan [LG IT] FL R Evoca Bestie U 4R
Belbe's Armor [NE GE] FL A Artefakt U 3
Belbe's Percher [NE GE] FL B Kreatur — Vogel C 2B
Belbe's Portal [NE GE] FL A Artefakt R 5
Benalish Commander [PLC GE] FL W Kreatur — Mensch, Soldat, R 3W
Big Game Hunter [PLC GE] FL B Herrscher
Kreatur — Mensch, Rebell, U 1BB
Biorhythm [9E RU] FL G Assassine
Волшебство R 6GG
Black Carriage [HL GE] FL B Beschwörung einer Kutsche U 3BB
Black Mana Battery [LG IT] FL A Artefatto U 4
Blackmail [9E RU] FL B Волшебство U B
Blanchwood Armor [9E RU] FL G Чары — Аура U 2G
Blastoderm [NE GE] FL G Kreatur — Bestie C 2GG
Blaze [9E RU] FL R Волшебство U XR
Blazing Effigy [LG IT] FL R Evoca Effigie C 1R
Blessed Orator [9E RU] FL W Существо — Человек U 3W
Blight [LG IT] FL B Священник
Incanta Terra U BB
Blightspeaker [PLC GE] FL B Kreatur — Mensch, Rebell, C 1B
Blinding Angel [9E RU] FL W Kleriker
Существо — Ангел R 3WW
Blinding Angel [NE GE] FL W Kreatur — Engel R 3WW
Blinking Spirit [9E RU] FL W Существо — Дух R 3W
Blood Knight [PLC GE] FL R Kreatur — Mensch, Ritter U RR
Blood Lust [LG IT] FL R Istantaneo U 1R
Blood Moon [9E RU] FL R Чары R 2R
Bloodfire Colossus [9E RU] FL R Существо — Гигант R 6RR
Blue Mana Battery [LG IT] FL A Artefatto U 4
Body Double [PLC GE] FL U Kreatur — Gestaltwandler R 4U
Bog Imp [9E RU] FL B Существо — Бес C 1B
Bog Serpent [PLC GE] FL B Kreatur — Schlange C 5B
Bog Wraith [9E RU] FL B Существо — Тень U 3B
Boiling Seas [9E RU] FL R Волшебство U 3R
Bola Warrior [NE GE] FL R Kreatur — Spruchwandler C 1R
Booby Trap [9E RU] FL A Артефакт R 6
Boom/Bust [PLC GE] FL R Hexerei/Hexerei R 1R/5R
Boomerang [9E RU] FL U Мгновенное заклинание C UU
Boomerang [LG IT] FL U Istantaneo C UU
Boris Devilboon [LG IT] FL M Evoca Leggenda R 3BR
Bottle Gnomes [9E RU] FL A Артефактное существо — Гном U 3
Braids, Conjurer Adept [PLC GE] FL U Legendäre Kreatur — Mensch, R 2UU
Brain Gorgers [PLC GE] FL B Zauberer
Kreatur — Zombie C 3B
Brine Hag [LG IT] FL U Evoca Strega U 2UU
Broken Visage [HL GE] FL B Spontanzauber U 4B
Bronze Horse [LG IT] FL A Creatura Artefatto R 7
Brushland [9E RU] FL L Земля R
Brute Force [PLC GE] FL R Spontanzauber C R
Calciderm [PLC GE] FL W Kreatur — Bestie U 2WW
Carapace [HL GE] (1) FL G Verzaubere Kreatur C G
Carapace [HL GE] (2) FL G Verzaubere Kreatur C G
Carrion Ants [LG IT] FL B Evoca Formiche R 2BB
Carrion Wall [NE GE] FL B Kreatur — Mauer U 1BB
Castle Sengir [HL GE] FL L Land U
Cat Warriors [LG IT] FL G Evoca Gatti Guerrieri C 1GG
Cathedral of Serra [LG IT] FL L Terra U
Cautery Sliver [PLC GE] FL M Kreatur — Remasuri U RW
Caverns of Despair [LG IT] FL R Incanta Mondo R 2RR
Caves of Koilos [9E RU] FL L Земля R
Cemetery Gate [HL GE] (2) FL B Beschwörung einer Mauer C 2B
Cemetery Gate [HL GE] (1) FL B Beschwörung einer Mauer C 2B
Chain Lightning [LG IT] FL R Stregoneria C R
Chain Stasis [HL GE] FL U Spontanzauber U U
Chains of Mephistopheles [LG FL B Incantesimo R 1B
IT]
Chandler [HL GE] FL R Beschwörung einer Legende C 4R
Chastise [9E RU] FL W Мгновенное заклинание U 3W
Chieftain en-Dal [NE GE] FL W Kreatur — Ritter U 1WW
Chromium [LG IT] FL M Evoca Antico Drago Leggendario R 2BBUUWW
Chronozoa [PLC GE] FL U Kreatur — Illusion R 3U
Circle of Affliction [PLC GE] FL B Verzauberung U 1B
Circle of Protection: Black [9E FL W Чары U 1W
RU]
Circle of Protection: Red [9E FL W Чары U 1W
RU]
Citanul Woodreaders [PLC GE] FL G Kreatur — Mensch, Druide C 2G
Cleanse [LG IT] FL W Stregoneria R 2WW
Clergy of the Holy Nimbus [LG FL W Evoca Sacerdote C W
IT]
Clockwork Gnomes [HL GE] FL A Artefaktkreatur C 4
Clockwork Steed [HL GE] FL A Artefaktkreatur C 4
Clockwork Swarm [HL GE] FL A Artefaktkreatur C 4
Clone [9E RU] FL U Существо — Оборотень R 3U
Cloudskate [NE GE] FL U Kreatur — Illusion C 1U
Coat of Arms [9E RU] FL A Артефакт R 5
Cocoon [LG IT] FL G Incanta Creatura U G
Coercion [9E RU] FL B Волшебство C 2B
Coiling Woodworm [NE GE] FL G Kreatur — Insekt U 2G
Complex Automaton [NE GE] FL A Artefaktkreatur — Golem R 4
Concordant Crossroads [LG IT] FL G Incanta Mondo R G
Confiscate [9E RU] FL U Чары — Аура U 4UU
Consume Spirit [9E RU] FL B Волшебство U X1B
Contaminated Bond [9E RU] FL B Чары — Аура C 1B
Coral Reef [HL GE] FL U Verzauberung C UU
Cosmic Horror [LG IT] FL B Evoca Orrore R 3BBB
Counsel of the Soratami [9E RU] FL U Волшебство C 2U
Cowardice [9E RU] FL U Чары R 3UU
Cradle to Grave [PLC GE] FL B Spontanzauber C 1B
Crafty Pathmage [9E RU] FL U Существо — Человек Мудрец C 2U
Craw Giant [LG IT] FL G Evoca Gigante U 3GGGG
Craw Wurm [9E RU] FL G Существо — Вурм C 4GG
Creeping Mold [9E RU] FL G Волшебство U 2GG
Crevasse [LG IT] FL R Incantesimo U 2R
Crimson Kobolds [LG IT] FL R Evoca Coboldi C 0
Crimson Manticore [LG IT] FL R Evoca Manticora R 2RR
Crookshank Kobolds [LG IT] FL R Evoca Coboldi C 0
Crossbow Infantry [9E RU] FL W Существо — Человек Солдат C 1W
Crovax, Ascendant Hero [PLC FL W Legendäre Kreatur — Mensch, R 4WW
GE]
Cruel Edict [9E RU] FL B Herrscher
Волшебство U 1B
Cyclopean Mummy [LG IT] FL B Evoca Mummia C 1B
Dakkon Blackblade [LG IT] FL M Evoca Leggenda R 2BUUW
Damnation [PLC GE] FL B Hexerei R 2BB
Dancing Scimitar [9E RU] FL A Артефактное существо — Дух U 4
Daring Apprentice [9E RU] FL U Существо — Человек Мудрец R 1UU
Dark Banishing [9E RU] FL B Мгновенное заклинание C 2B
Dark Maze [HL GE] (2) FL U Beschwörung einer Mauer C 4U
Dark Maze [HL GE] (1) FL U Beschwörung einer Mauer C 4U
Dark Triumph [NE GE] FL B Spontanzauber U 4B
Darkheart Sliver [PLC GE] FL M Kreatur — Remasuri U BG
Darkness [LG IT] FL B Istantaneo C B
Dash Hopes [PLC GE] FL B Spontanzauber C BB
Daughter of Autumn [HL GE] FL G Beschwörung einer Legende U 2GG
D'Avenant Archer [LG IT] FL W Evoca Arciere C 2W
Dawn Charm [PLC GE] FL W Spontanzauber C 1W
Daze [NE GE] FL U Spontanzauber C 1U
Dead/Gone [PLC GE] FL R Spontanzauber/Spontanzauber C R/2R
Deadfall [LG IT] FL G Incantesimo U 2G
Deadly Grub [PLC GE] FL B Kreatur — Insekt C 2B
Deadwood Treefolk [PLC GE] FL G Kreatur — Baumhirte U 5G
Death Pit Offering [NE GE] FL B Verzauberung R 2BB
Death Pits of Rath [9E RU] FL B Чары R 3BB
Death Speakers [HL GE] FL W Beschwörung von Predigern U W
Deathgazer [9E RU] FL B Существо — Ящерица U 3B
Defender en-Vec [NE GE] FL W Kreatur — Kleriker C 3W
Defense Grid [9E RU] FL A Артефакт R 2
Defiant Falcon [NE GE] FL W Kreatur — Rebell, Vogel C 1W
Defiant Vanguard [NE GE] FL W Kreatur — Rebell U 2W
Dehydration [9E RU] FL U Чары — Аура C 3U
Demolish [9E RU] FL R Волшебство U 3R
Demonic Torment [LG IT] FL B Incanta Creatura U 2B
Demon's Horn [9E RU] FL A Артефакт U 2
Demystify [9E RU] FL W Мгновенное заклинание C W
Detritivore [PLC GE] FL R Kreatur — Lhurgoyf R 2RR
Devouring Deep [LG IT] FL U Evoca Profondità Divorante C 2U
Diabolic Tutor [9E RU] FL B Волшебство U 2BB
Dichotomancy [PLC GE] FL U Hexerei R 7UU
Didgeridoo [HL GE] FL A Artefakt U 1
Disharmony [LG IT] FL R Istantaneo R 2R
Dismal Failure [PLC GE] FL U Spontanzauber U 2UU
Disrupting Scepter [9E RU] FL A Артефакт R 3
Divine Intervention [LG IT] FL W Incantesimo R 6WW
Divine Offering [LG IT] FL W Istantaneo C 1W
Divine Transformation [LG IT] FL W Incanta Creatura R 2WW
Divining Witch [NE GE] FL B Kreatur — Spruchwandler R 1B
Dominate [NE GE] FL U Spontanzauber U X1UU
Dormant Sliver [PLC GE] FL M Kreatur — Remasuri U 2GU
Downhill Charge [NE GE] FL R Spontanzauber C 2R
Dragon's Claw [9E RU] FL A Артефакт U 2
Dream Coat [LG IT] FL U Incanta Creatura U U
Dream Prowler [9E RU] FL U Существо — Иллюзия U 2UU
Dreamscape Artist [PLC GE] FL U Kreatur — Mensch, C 1U
Drudge Skeletons [9E RU] FL B Spruchwandler
Существо — Скелет U 1B
Drudge Spell [HL GE] FL B Verzauberung U BB
Dry Spell [HL GE] (1) FL B Hexerei C 1B
Dry Spell [HL GE] (2) FL B Hexerei C 1B
Dunerider Outlaw [PLC GE] FL B Kreatur — Mensch, Rebell, U BB
Durkwood Boars [LG IT] FL G Räuber
Evoca Cinghiali C 4G
Dust Corona [PLC GE] FL R Verzauberung — Aura C R
Dust Elemental [PLC GE] FL W Kreatur — Elementarwesen R 2WW
Dwarven Pony [HL GE] FL R Beschwörung eines Ponys U R
Dwarven Sea Clan [HL GE] FL R Beschwörung von Zwergen U 2R
Dwarven Song [LG IT] FL R Istantaneo U R
Dwarven Trader [HL GE] (2) FL R Beschwörung eines Zwergs C R
Dwarven Trader [HL GE] (1) FL R Beschwörung eines Zwergs C R
Eager Cadet [8E GE] FL W Kreatur — Soldat R W
Eager Cadet [8E TC] FL W 生物~士兵 R W
Eager Cadet [8E JP] FL W クリーチャー — 兵士 R W
Eager Cadet [8E PR] FL W Criatura — Soldado R W
Eager Cadet [8E FR] FL W Creature: soldat R W
Eager Cadet [8E SP] FL W Criatura — Soldado R W
Early Harvest [9E RU] FL G Мгновенное заклинание R 1GG
Ebony Rhino [HL GE] FL A Artefaktkreatur C 7
Elder Land Wurm [LG IT] FL W Evoca Wurm R 4WWW
Elder Spawn [LG IT] FL U Evoca Progenie R 4UUU
Elven Riders [LG IT] FL G Evoca Cavalieri R 3GG
Elvish Bard [9E RU] FL G Существо — Эльф Шаман U 3GG
Elvish Berserker [9E RU] FL G Существо — Эльф Берсеркер C G
Elvish Champion [9E RU] FL G Существо — Эльф R 1GG
Elvish Piper [9E RU] FL G Предводитель
Существо — Эльф Шаман R 3G
Elvish Warrior [9E RU] FL G Существо — Эльф Воин C GG
Emerald Dragonfly [LG IT] FL G Evoca Libellula C 1G
Emperor Crocodile [9E RU] FL G Существо — Крокодил R 3G
Enchanted Being [LG IT] FL W Evoca Essere C 1WW
Enchantment Alteration [LG IT] FL U Istantaneo C U
Energy Tap [LG IT] FL U Stregoneria C U
Enfeeblement [9E RU] FL B Чары — Аура C BB
Enormous Baloth [8E TC] FL G 生物~野獸 R 6G
Enormous Baloth [8E FR] FL G Creature: bête R 6G
Enormous Baloth [8E PR] FL G Criatura — Besta R 6G
Enormous Baloth [8E SP] FL G Criatura — Bestia R 6G
Enormous Baloth [8E JP] FL G クリーチャー — ビースト R 6G
Enormous Baloth [8E GE] FL G Kreatur — Bestie R 6G
Enrage [9E RU] FL R Мгновенное заклинание U XR
Enslave [PLC GE] FL B Verzauberung — Aura U 4BB
Ensnare [NE GE] FL U Spontanzauber U 3U
Equinox [LG IT] FL W Incanta Terra C W
Eron the Relentless [HL GE] FL R Beschwörung einer Legende U 3RR
Erratic Mutation [PLC GE] FL U Spontanzauber C 2U
Essence Warden [PLC GE] FL G Kreatur — Elf, Schamane C G
Eternal Warrior [LG IT] FL R Incanta Creatura U R
Eureka [LG IT] FL G Stregoneria R 2GG
Evacuation [9E RU] FL U Мгновенное заклинание R 3UU
Evaporate [HL GE] FL R Hexerei U 2R
Evil Eye of Orms-by-Gore [LG FL B Evoca Occhio Malefico U 4B
IT]
Evolution Charm [PLC GE] FL G Spontanzauber C 1G
Execute [9E RU] FL B Мгновенное заклинание U 2B
Exhaustion [9E RU] FL U Волшебство U 2U
Extirpate [PLC GE] FL B Spontanzauber R B
Eye of Yawgmoth [NE GE] FL A Artefakt R 3
Fa'adiyah Seer [PLC GE] FL G Kreatur — Mensch, Schamane C 1G
Faerie Noble [HL GE] FL G Beschwörung eines Edlen U 2G
Fallen Angel [LG IT] FL B Evoca Angelo U 3BB
Falling Star [LG IT] FL R Stregoneria R 2R
Fanatical Devotion [NE GE] FL W Verzauberung C 2W
Fatal Frenzy [PLC GE] FL R Spontanzauber R 2R
Fear [9E RU] FL B Чары — Аура C BB
Feast of the Unicorn [HL GE] (1) FL B Verzaubere Kreatur C 3B
Feast of the Unicorn [HL GE] (2) FL B Verzaubere Kreatur C 3B
Feint [LG IT] FL R Istantaneo C R
Fellwar Stone [9E RU] FL A Артефакт U 2
Feroz's Ban [HL GE] FL A Artefakt U 6
Festering Goblin [9E RU] FL B Существо — Зомби Гоблин C B
Field of Dreams [LG IT] FL U Incanta Mondo R U
Final Punishment [9E RU] FL B Волшебство R 3BB
Fire Sprites [LG IT] FL G Evoca Spiritello C 1G
Firebreathing [9E RU] FL R Чары — Аура C R
Firefright Mage [PLC GE] FL R Kreatur — Goblin, C R
Firestorm Phoenix [LG IT] FL R Spruchwandler
Evoca Fenice R 4RR
Fishliver Oil [9E RU] FL U Чары — Аура C 1U
Flame Rift [NE GE] FL R Hexerei C 1R
Flame Wave [9E RU] FL R Волшебство U 3RRRR
Flash Counter [LG IT] FL U Istantaneo C 1U
Flash Flood [LG IT] FL U Istantaneo C U
Flashfires [9E RU] FL R Волшебство U 3R
Fleeting Image [9E RU] FL U Существо — Иллюзия R 2U
Flight [9E RU] FL U Чары — Аура C U
Flint Golem [NE GE] FL A Artefaktkreatur — Golem U 4
Floral Spuzzem [LG IT] FL G Evoca Spuzzem U 3G
Flowstone Armor [NE GE] FL A Artefakt U 3
Flowstone Crusher [9E RU] FL R Существо — Зверь U 3RR
Flowstone Crusher [NE GE] FL R Kreatur — Bestie C 3RR
Flowstone Overseer [NE GE] FL R Kreatur — Bestie R 2RRR
Flowstone Shambler [9E RU] FL R Существо — Зверь C 2R
Flowstone Slide [NE GE] FL R Hexerei R X2RR
Flowstone Slide [9E RU] FL R Волшебство R X2RR
Flowstone Strike [NE GE] FL R Spontanzauber C 1R
Flowstone Surge [NE GE] FL R Verzauberung U 1R
Flowstone Thopter [NE GE] FL A Artefaktkreatur U 7
Flowstone Wall [NE GE] FL R Kreatur — Mauer C 2R
Fog Patch [NE GE] FL G Spontanzauber C 1G
Folk of An-Havva [HL GE] (1) FL G Beschwörung von An — C G
Folk of An-Havva [HL GE] (2) FL G Havvanesen
Beschwörung von An — C G
Foot Soldiers [9E RU] FL W Havvanesen
Существо — Человек Солдат C 3W
Force of Nature [9E RU] FL G Существо — Элементаль R 2GGGG
Force Spike [LG IT] FL U Istantaneo C U
Forest [9E RU] (1) FL L Basic Land — Forest C
Forest [9E RU] (4) FL L Basic Land — Forest C
Forest [9E RU] (2) FL L Basic Land — Forest C
Forest [9E RU] (3) FL L Basic Land — Forest C
Forethought Amulet [LG IT] FL A Artefatto R 5
Forget [HL GE] FL U Hexerei U UU
Form of the Dragon [9E RU] FL R Чары R 4RRR
Fortified Area [LG IT] FL W Incantesimo U 1WW
Foul Imp [9E RU] FL B Существо — Бес C BB
Frenetic Sliver [PLC GE] FL M Kreatur — Remasuri U 1UR
Frost Giant [LG IT] FL R Evoca Gigante U 3RRR
Frozen Aether [PLC GE] FL U Verzauberung U 3U
Fugitive Wizard [9E RU] FL U Существо — Человек Мудрец C U
Funeral March [HL GE] FL B Verzaubere Kreatur C 1BB
Fungal Behemoth [PLC GE] FL G Kreatur — Pilzwesen R 3G
Furnace of Rath [9E RU] FL R Чары R 1RRR
Fury Charm [PLC GE] FL R Spontanzauber C 1R
Gabriel Angelfire [LG IT] FL M Evoca Leggenda R 3WWGG
Gaea's Anthem [PLC GE] FL G Verzauberung R 1GG
Gaseous Form [LG IT] FL U Incanta Creatura C 2U
Gauntlets of Chaos [LG IT] FL A Artefatto R 5
Ghost Hounds [HL GE] FL B Beschwörung von Hunden U 1B
Ghost Tactician [PLC GE] FL W Kreatur — Geist, Spruchwandler C 4W
Ghosts of the Damned [LG IT] FL B Evoca Spettri C 1BB
Giant Albatross [HL GE] (2) FL U Beschwörung eines Albatrosses C 1U
Giant Albatross [HL GE] (1) FL U Beschwörung eines Albatrosses C 1U
Giant Cockroach [9E RU] FL B Существо — Насекомое C 3B
Giant Dustwasp [PLC GE] FL G Kreatur — Insekt C 3GG
Giant Growth [9E RU] FL G Мгновенное заклинание C G
Giant Octopus [8E PR] FL U Criatura — Polvo R 3U
Giant Octopus [8E GE] FL U Kreatur — Oktopus R 3U
Giant Octopus [8E SP] FL U Criatura — Pulpo R 3U
Giant Octopus [8E JP] FL U クリーチャー — タコ R 3U
Giant Octopus [8E TC] FL U 生物~章魚 R 3U
Giant Octopus [8E FR] FL U Creature: pieuvre R 3U
Giant Oyster [HL GE] FL U Beschwörung von Auster U 2UU
Giant Slug [LG IT] FL B Evoca Lumaca C 1B
Giant Spider [9E RU] FL G Существо — Паук C 3G
Giant Strength [LG IT] FL R Incanta Creatura C RR
Giant Turtle [LG IT] FL G Evoca Tartaruga C 1GG
Gift of Estates [9E RU] FL W Волшебство U 1W
Glorious Anthem [9E RU] FL W Чары R 1WW
Glory Seeker [9E RU] FL W Существо — Человек Солдат C 1W
Gluttonous Zombie [9E RU] FL B Существо — Зомби U 4B
Glyph of Delusion [LG IT] FL U Istantaneo C U
Glyph of Destruction [LG IT] FL R Istantaneo C R
Glyph of Doom [LG IT] FL B Istantaneo C B
Glyph of Life [LG IT] FL W Istantaneo C W
Glyph of Reincarnation [LG IT] FL G Istantaneo C G
Goblin Balloon Brigade [9E RU] FL R Существо — Гоблин Воин U R
Goblin Brigand [9E RU] FL R Существо — Гоблин Воин C 1R
Goblin Chariot [9E RU] FL R Существо — Гоблин Воин C 2R
Goblin King [9E RU] FL R Существо — Гоблин R 1RR
Goblin Mountaineer [9E RU] FL R Предводитель
Существо — Гоблин Разведчик C R
Goblin Piker [9E RU] FL R Существо — Гоблин Воин C 1R
Goblin Sky Raider [9E RU] FL R Существо — Гоблин Воин C 2R
Gossamer Phantasm [PLC GE] FL U Kreatur — Illusion C 1U
Gosta Dirk [LG IT] FL M Evoca Leggenda R 3WWUU
Grandmother Sengir [HL GE] FL B Beschwörung einer Legende U 4B
Grave Pact [9E RU] FL B Чары R 1BBB
Gravedigger [9E RU] FL B Существо — Зомби C 3B
Gravity Sphere [LG IT] FL R Incanta Mondo R 2R
Great Defender [LG IT] FL W Istantaneo U W
Great Wall [LG IT] FL W Incantesimo U 2W
Greater Good [9E RU] FL G Чары R 2GG
Greater Realm of Preservation FL W Incantesimo U 1W
[LG IT] Werewolf [HL GE]
Greater FL B Beschwörung eines C 4B
Greed [LG IT] FL B Lycanthropen
Incantesimo R 3B
Green Mana Battery [LG IT] FL A Artefatto U 4
Grizzly Bears [9E RU] FL G Существо — Медведь C 1G
Groundbreaker [PLC GE] FL G Kreatur — Elementarwesen R GGG
Groundskeeper [9E RU] FL G Существо — Человек Друид U G
Guerrilla Tactics [9E RU] FL R Мгновенное заклинание U 1R
Gwendlyn Di Corci [LG IT] FL M Evoca Leggenda R RBBU
Halfdane [LG IT] FL M Evoca Leggenda R 1WUB
Hammerheim [LG IT] FL L Terra Leggendaria U
Hammerheim Deadeye [PLC GE] FL R Kreatur — Riese, Krieger U 3R
Harmonize [PLC GE] FL G Hexerei U 2GG
Harvest Mage [NE GE] FL G Kreatur — Spruchwandler C G
Hazduhr the Abbot [HL GE] FL W Beschwörung einer Legende U 3WW
Hazezon Tamar [LG IT] FL M Evoca Leggenda R 4WGR
Headless Horseman [LG IT] FL B Evoca Cavaliere C 2B
Headstone [HL GE] FL B Spontanzauber C 1B
Healing Leaves [PLC GE] FL G Spontanzauber C G
Heart Wolf [HL GE] FL R Beschwörung eines Wolfes U 3R
Heaven's Gate [LG IT] FL W Istantaneo U W
Hedge Troll [PLC GE] FL G Kreatur — Troll, Kleriker U 2G
Hell Swarm [LG IT] FL B Istantaneo C B
Hellfire [LG IT] FL B Stregoneria R 2BBB
Hell's Caretaker [9E RU] FL B Существо — Ужас R 3B
Hell's Caretaker [LG IT] FL B Evoca Traghettatore d'Anime R 3B
Heroes Remembered [PLC GE] FL W Hexerei R 6WWW
Highway Robber [9E RU] FL B Существо — Человек Наемник C 2BB
Hill Giant [9E RU] FL R Существо — Гигант C 3R
Hollow Dogs [9E RU] FL B Существо — Пес C 4B
Holy Day [9E RU] FL W Мгновенное заклинание C W
Holy Day [LG IT] FL W Istantaneo C W
Holy Strength [9E RU] FL W Чары — Аура C W
Honor Guard [9E RU] FL W Существо — Человек Солдат C W
Horn of Deafening [LG IT] FL A Artefatto R 4
Horned Turtle [9E RU] FL U Существо — Черепаха C 2U
Hornet Cobra [LG IT] FL G Evoca Cobra C 1GG
Horror of Horrors [9E RU] FL B Чары U 3BB
Horror of Horrors [LG IT] FL B Incantesimo U 3BB
Howling Mine [9E RU] FL A Артефакт R 2
Hunding Gjornersen [LG IT] FL M Evoca Leggenda U 3UUW
Hungry Mist [HL GE] (1) FL G Beschwörung von C 2GG
Hungry Mist [HL GE] (2) FL G Nebelschwaden
Beschwörung von C 2GG
Hunted Wumpus [9E RU] FL G Nebelschwaden
Существо — Зверь U 3G
Hunting Wilds [PLC GE] FL G Hexerei U 3G
Hyperion Blacksmith [LG IT] FL R Evoca Fabbro U 1RR
Hypnotic Specter [9E RU] FL B Существо — Призрак R 1BB
Ichneumon Druid [LG IT] FL G Evoca Druido U 1GG
Icy Manipulator [9E RU] FL A Артефакт U 4
Ihsan's Shade [HL GE] FL B Beschwörung einer Legende U 3BBB
Imaginary Pet [9E RU] FL U Существо — Иллюзия R 1U
Immolation [LG IT] FL R Incanta Creatura C R
Imprison [LG IT] FL B Incanta Creatura R B
Imp's Mischief [PLC GE] FL B Spontanzauber R 1B
In the Eye of Chaos [LG IT] FL U Incanta Mondo R 2U
Indestructible Aura [LG IT] FL W Istantaneo C W
Infantry Veteran [9E RU] FL W Существо — Человек Солдат C W
Infernal Medusa [LG IT] FL B Evoca Medusa U 3BB
Infiltrate [NE GE] FL U Spontanzauber C U
Infinite Authority [LG IT] FL W Incanta Creatura R WWW
Inspirit [9E RU] FL W Мгновенное заклинание U 2W
Intet, the Dreamer [PLC GE] FL M Legendäre Kreatur — Drache R 3URG
Invoke Prejudice [LG IT] FL U Incantesimo R UUUU
Irini Sengir [HL GE] FL B Beschwörung einer Legende U 2BB
Ironclaw Curse [HL GE] FL R Verzaubere Kreatur U R
Island [9E RU] (2) FL L Basic Land — Island C
Island [9E RU] (1) FL L Basic Land — Island C
Island [9E RU] (4) FL L Basic Land — Island C
Island [9E RU] (3) FL L Basic Land — Island C
Ivory Guardians [LG IT] FL W Evoca Guardiani U 4WW
Ivory Mask [9E RU] FL W Чары R 2WW
Jacques le Vert [LG IT] FL M Evoca Leggenda R 1WGR
Jade Statue [9E RU] FL A Артефакт R 4
Jasmine Boreal [LG IT] FL M Evoca Leggenda U 3WG
Jedit Ojanen [LG IT] FL M Evoca Leggenda U 4UWW
Jedit Ojanen of Efrava [PLC GE] FL G Legendäre Kreatur — Katze, R 3GGG
Jerrard of the Closed Fist [LG FL M Krieger,
Evoca Herrscher
Leggenda U 3GGR
IT]
Jester's Cap [9E RU] FL A Артефакт R 4
Jinx [HL GE] FL U Spontanzauber C 1U
Jodah's Avenger [PLC GE] FL U Kreatur — Gestaltwandler U 5U
Johan [LG IT] FL M Evoca Leggenda R 3WGR
Jolting Merfolk [NE GE] FL U Kreatur — Meervolk U 2UU
Joven [HL GE] FL R Beschwörung einer Legende C 3RR
Joven's Ferrets [HL GE] FL G Beschwörung von Frettchen C G
Joven's Tools [HL GE] FL A Artefakt U 6
Jovial Evil [LG IT] FL B Stregoneria R 2B
Juxtapose [LG IT] FL U Stregoneria R 3U
Kami of Old Stone [9E RU] FL W Существо — Дух U 3W
Karakas [LG IT] FL L Terra Leggendaria U
Karplusan Forest [9E RU] FL L Земля R
Karplusan Yeti [9E RU] FL R Существо — Йети R 3RR
Kasimir the Lone Wolf [LG IT] FL M Evoca Leggenda U 4UW
Kavu Climber [9E RU] FL G Существо — Каву C 3GG
Kavu Predator [PLC GE] FL G Kreatur — Kavu U 1G
Keen Sense [PLC GE] FL G Verzauberung — Aura U G
Keepers of the Faith [LG IT] FL W Evoca Custodi C 1WW
Kei Takahashi [LG IT] FL M Evoca Leggenda R 2WG
Keldon Marauders [PLC GE] FL R Kreatur — Mensch, Krieger C 1R
Kill Switch [NE GE] FL A Artefakt R 3
Killer Bees [LG IT] FL G Evoca Api R 1GG
King Cheetah [9E RU] FL G Существо — Кошка U 3G
Kird Ape [9E RU] FL R Существо — Обезьяна U R
Kismet [LG IT] FL W Incantesimo U 3W
Knowledge Vault [LG IT] FL A Artefatto R 4
Kobold Drill Sergeant [LG IT] FL R Evoca Sergente Istruttore U 1R
Kobold Overlord [LG IT] FL R Evoca Signore R 1R
Kobold Taskmaster [LG IT] FL R Evoca Sorvegliante U 1R
Kobolds of Kher Keep [LG IT] FL R Evoca Coboldi C 0
Kor Dirge [PLC GE] FL B Spontanzauber U 2B
Kor Haven [NE GE] FL L Legendäres Land R
Koskun Falls [HL GE] FL B Weltenverzauberung U 2BB
Koskun Keep [HL GE] FL L Land U
Kraken's Eye [9E RU] FL A Артефакт U 2
Kry Shield [LG IT] FL A Artefatto U 2
Labyrinth Minotaur [HL GE] (1) FL U Beschwörung eines Minotaurus C 3U
Labyrinth Minotaur [HL GE] (2) FL U Beschwörung eines Minotaurus C 3U
Laccolith Grunt [NE GE] FL R Kreatur — Bestie C 2R
Laccolith Rig [NE GE] FL R Kreaturenverzauberung C R
Laccolith Titan [NE GE] FL R Kreatur — Bestie R 5RR
Laccolith Warrior [NE GE] FL R Kreatur — Bestie U 2RR
Laccolith Whelp [NE GE] FL R Kreatur — Bestie C R
Lady Caleria [LG IT] FL M Evoca Leggenda R 3WWGG
Lady Evangela [LG IT] FL M Evoca Leggenda R BUW
Lady Orca [LG IT] FL M Evoca Leggenda U 5BR
Land Equilibrium [LG IT] FL U Incantesimo R 2UU
Land Tax [LG IT] FL W Incantesimo U W
Land's Edge [LG IT] FL R Incanta Mondo R 1RR
Lashknife [NE GE] FL W Kreaturenverzauberung C 1W
Lava Axe [9E RU] FL R Волшебство C 4R
Lavacore Elemental [PLC GE] FL R Kreatur — Elementarwesen U 2R
Lawbringer [NE GE] FL W Kreatur — Rebell C 2W
Leaping Lizard [HL GE] FL G Beschwörung einer Eidechse C 1GG
Leeches [HL GE] FL W Hexerei U 1WW
Leonin Skyhunter [9E RU] FL W Существо — Кошка Рыцарь U WW
Lesser Werewolf [LG IT] FL B Evoca Licantropo U 3B
Levitation [9E RU] FL U Чары U 2UU
Ley Druid [9E RU] FL G Существо — Человек Друид U 2G
Life and Limb [PLC GE] FL G Verzauberung R 3G
Life Chisel [LG IT] FL A Artefatto U 4
Life Matrix [LG IT] FL A Artefatto R 4
Lifeblood [LG IT] FL W Incantesimo R 2WW
Lightbringer [NE GE] FL W Kreatur — Rebell C 2W
Lightning Elemental [9E RU] FL R Существо — Элементаль C 3R
Lin Sivvi, Defiant Hero [NE GE] FL W Kreatur — Rebell, Legende R 1WW
Living Plane [LG IT] FL G Incanta Mondo R 2GG
Livonya Silone [LG IT] FL M Evoca Leggenda R 2GGRR
Llanowar Behemoth [9E RU] FL G Существо — Элементаль U 3GG
Llanowar Elves [9E RU] FL G Существо — Эльф Друид C G
Llanowar Wastes [9E RU] FL L Земля R
Looming Shade [9E RU] FL B Существо — Тень C 2B
Lord Magnus [LG IT] FL M Evoca Leggenda U 3WWG
Lord of the Undead [9E RU] FL B Существо — Зомби R 1BB
Lost Soul [LG IT] FL B Предводитель
Evoca Anima Errante C 1BB
Loxodon Warhammer [9E RU] FL A Артефакт — Снаряжение R 3
Lumengrid Warden [9E RU] FL U Существо — Человек Мудрец C 1U
Magnivore [9E RU] FL R Существо — Лургойф R 2RR
Magus of the Arena [PLC GE] FL R Kreatur — Mensch, Zauberer R 4RR
Magus of the Bazaar [PLC GE] FL U Kreatur — Mensch, Zauberer R 1U
Magus of the Coffers [PLC GE] FL B Kreatur — Mensch, Zauberer R 4B
Magus of the Library [PLC GE] FL G Kreatur — Mensch, Zauberer R GG
Magus of the Tabernacle [PLC FL W Kreatur — Mensch, Zauberer R 3W
GE]
Mahamoti Djinn [9E RU] FL U Существо — Джинн R 4UU
Malach of the Dawn [PLC GE] FL W Kreatur — Engel U 2WW
Mammoth Harness [HL GE] FL G Verzaubere Kreatur U 3G
Mana Cache [NE GE] FL R Verzauberung R 1RR
Mana Clash [9E RU] FL R Волшебство R R
Mana Drain [LG IT] FL U Interruzione U UU
Mana Leak [9E RU] FL U Мгновенное заклинание C 1U
Mana Matrix [LG IT] FL A Artefatto R 6
Mana Tithe [PLC GE] FL W Spontanzauber C W
Mantle of Leadership [PLC GE] FL W Verzauberung — Aura U 1W
Marble Priest [LG IT] FL A Creatura Artefatto U 5
Marble Titan [9E RU] FL W Существо — Гигант R 3W
Marhault Elsdragon [LG IT] FL M Evoca Leggenda U 3GRR
Marjhan [HL GE] FL U Beschwörung einer Schlange U 5UU
Maro [9E RU] FL G Существо — Элементаль R 2GG
Massacre [NE GE] FL B Hexerei U 2BB
Master Decoy [9E RU] FL W Существо — Человек Солдат C 1W
Master Healer [9E RU] FL W Существо — Человек R 4W
Master of the Hunt [LG IT] FL G Священник
Evoca Maestro R 2GG
Megrim [9E RU] FL B Чары U 2B
Melancholy [PLC GE] FL B Verzauberung — Aura C 2B
Memory Lapse [HL GE] (1) FL U Unterbechungszauber C 1U
Memory Lapse [HL GE] (2) FL U Unterbechungszauber C 1U
Mending Hands [9E RU] FL W Мгновенное заклинание C W
Merchant Scroll [HL GE] FL U Hexerei C 1U
Merfolk Thaumaturgist [PLC GE] FL U Kreatur — Meervolk, Zauberer C 2U
Mesa Enchantress [PLC GE] FL W Kreatur — Mensch, Druide R 1WW
Mesa Falcon [HL GE] (1) FL W Beschwörung von Falken C 1W
Mesa Falcon [HL GE] (2) FL W Beschwörung von Falken C 1W
Midnight Charm [PLC GE] FL B Spontanzauber C B
Might of Oaks [9E RU] FL G Мгновенное заклинание R 3G
Millstone [9E RU] FL A Артефакт R 2
Mind Bend [9E RU] FL U Мгновенное заклинание R U
Mind Rot [9E RU] FL B Волшебство C 2B
Mind Slash [NE GE] FL B Verzauberung U 1BB
Mind Swords [NE GE] FL B Hexerei C 1B
Mindslicer [9E RU] FL B Существо — Ужас R 2BB
Mire Boa [PLC GE] FL G Kreatur — Ophis C 1G
Mirri the Cursed [PLC GE] FL B Legendäre Kreatur — Vampir, R 2BB
Mirror Universe [LG IT] FL A Katze
Artefatto R 6
Moat [LG IT] FL W Incantesimo R 2WW
Mogg Alarm [NE GE] FL R Hexerei U 1RR
Mogg Salvage [NE GE] FL R Spontanzauber U 2R
Mogg Sentry [9E RU] FL R Существо — Гоблин Воин R R
Mogg Toady [NE GE] FL R Kreatur — Goblin C 1R
Moggcatcher [NE GE] FL R Kreatur — Söldner R 2RR
Mold Demon [LG IT] FL B Evoca Demone di Fango R 5BB
Molten Firebird [PLC GE] FL R Kreatur — Phoenix R 4R
Mortivore [9E RU] FL B Существо — Лургойф R 2BB
Moss Monster [LG IT] FL G Evoca Mostro C 3GG
Mossdog [NE GE] FL G Kreatur — Hund C G
Mountain [9E RU] (1) FL L Basic Land — Mountain C
Mountain [9E RU] (4) FL L Basic Land — Mountain C
Mountain [9E RU] (3) FL L Basic Land — Mountain C
Mountain [9E RU] (2) FL L Basic Land — Mountain C
Mountain Stronghold [LG IT] FL L Terra U
Mountain Yeti [LG IT] FL R Evoca Yeti U 2RR
Muck Drubb [PLC GE] FL B Kreatur — Bestie U 3BB
Murderous Betrayal [NE GE] FL B Verzauberung R BBB
Mycologist [PLC GE] FL W Kreatur — Mensch, Druide U 1W
Mystic Decree [HL GE] FL U Weltenverzauberung U 2UU
Nantuko Husk [9E RU] FL B Существо — Зомби Насекомое U 2B
Narwhal [HL GE] FL U Beschwörung eines Narwales U 2UU
Natural Affinity [9E RU] FL G Мгновенное заклинание R 2G
Natural Spring [9E RU] FL G Волшебство C 3GG
Naturalize [9E RU] FL G Мгновенное заклинание C 1G
Nebuchadnezzar [LG IT] FL M Evoca Leggenda R 3BU
Necrotic Sliver [PLC GE] FL M Kreatur — Remasuri U 1WB
Needle Storm [9E RU] FL G Волшебство U 2G
Needlepeak Spider [PLC GE] FL R Kreatur — Spinne C 3R
Nekrataal [9E RU] FL B Существо — Человек Убийца U 2BB
Nesting Wurm [NE GE] FL G Kreatur — Wurm U 4GG
Nether Void [LG IT] FL B Incanta Mondo R 3B
Netter en-Dal [NE GE] FL W Kreatur — Spruchwandler C W
Nicol Bolas [LG IT] FL M Evoca Antico Drago Leggendario R 2UUBBRR
Nightmare [9E RU] FL B Существо — Кошмар R 5B
Noble Stand [NE GE] FL W Verzauberung U 4W
North Star [LG IT] FL A Artefatto R 4
Norwood Ranger [9E RU] FL G Существо — Эльф Разведчик C G
Nova Pentacle [LG IT] FL A Artefatto R 4
Null Profusion [PLC GE] FL B Verzauberung R 4BB
Numot, the Devastator [PLC GE] FL M Legendäre Kreatur — Drache R 3RWU
Off Balance [NE GE] FL W Spontanzauber C W
Ogre Taskmaster [9E RU] FL R Существо — Людоед U 3R
Oracle's Attendants [NE GE] FL W Kreatur — Soldat R 3W
Oracle's Attendants [9E RU] FL W Существо — Человек Солдат R 3W
Oraxid [NE GE] FL U Kreatur — Bestie C 3U
Orcish Artillery [9E RU] FL R Существо — Орк Воин U 1RR
Orcish Mine [HL GE] FL R Verzaubere Land U 1RR
Order of the Sacred Bell [9E RU] FL G Существо — Человек Монах C 3G
Ornithopter [9E RU] FL A Артефактное существо — U 0
Oros, the Avenger [PLC GE] FL M Топтер
Legendäre Kreatur — Drache R 3WBR
Osai Vultures [LG IT] FL W Evoca Avvoltoi C 1W
Overgrowth [9E RU] FL G Чары — Аура C 2G
Overlaid Terrain [NE GE] FL G Verzauberung R 2GG
Ovinize [PLC GE] FL U Spontanzauber U 1U
Pacifism [9E RU] FL W Чары — Аура C 1W
Pack Hunt [NE GE] FL G Hexerei R 3G
Paladin en-Vec [9E RU] FL W Существо — Человек Рыцарь R 1WW
Pale Moon [NE GE] FL U Spontanzauber R 1U
Palladia-Mors [LG IT] FL M Evoca Antico Drago Leggendario R 2WWGGRR
Pallid Mycoderm [PLC GE] FL W Kreatur — Pilzwesen C 3W
Panic Attack [9E RU] FL R Волшебство C 2R
Parallax Dementia [NE GE] FL B Kreaturenverzauberung C 1B
Parallax Inhibitor [NE GE] FL A Artefakt R 2
Parallax Nexus [NE GE] FL B Verzauberung R 2B
Parallax Tide [NE GE] FL U Verzauberung R 2UU
Parallax Wave [NE GE] FL W Verzauberung R 2WW
Part Water [LG IT] FL U Stregoneria U XXU
Pavel Maliki [LG IT] FL M Evoca Leggenda U 4BR
Peace of Mind [9E RU] FL W Чары U 1W
Pegasus Charger [9E RU] FL W Существо — Пегас C 2W
Pendelhaven [LG IT] FL L Terra Leggendaria U
Persecute [9E RU] FL B Волшебство R 2BB
Petra Sphinx [LG IT] FL W Evoca Sfinge R 2WWW
Phantasmagorian [PLC GE] FL B Kreatur — Schrecken U 5BB
Phantom Warrior [9E RU] FL U Существо — Иллюзия U 1UU
Phyrexian Arena [9E RU] FL B Чары R 1BB
Phyrexian Driver [NE GE] FL B Kreatur — Söldner C 2B
Phyrexian Gargantua [9E RU] FL B Существо — Ужас U 4BB
Phyrexian Hulk [9E RU] FL A Артефактное существо — U 6
Phyrexian Prowler [NE GE] FL B Голем
Kreatur — Söldner U 3B
Piracy Charm [PLC GE] FL U Spontanzauber C U
Pit Scorpion [LG IT] FL B Evoca Scorpione C 2B
Pixie Queen [LG IT] FL G Evoca Regina delle Fate R 2GG
Plagiarize [9E RU] FL U Мгновенное заклинание R 3U
Plague Beetle [9E RU] FL B Существо — Насекомое C B
Plague Wind [9E RU] FL B Волшебство R 7BB
Plague Witch [NE GE] FL B Kreatur — Spruchwandler C 1B
Plains [9E RU] (4) FL L Basic Land — Plains C
Plains [9E RU] (3) FL L Basic Land — Plains C
Plains [9E RU] (2) FL L Basic Land — Plains C
Plains [9E RU] (1) FL L Basic Land — Plains C
Planar Gate [LG IT] FL A Artefatto R 6
Polymorph [9E RU] FL U Волшебство R 3U
Pongify [PLC GE] FL U Spontanzauber U U
Porphyry Nodes [PLC GE] FL W Verzauberung R W
Poultice Sliver [PLC GE] FL W Kreatur — Remasuri C 2W
Pouncing Wurm [PLC GE] FL G Kreatur — Wurm U 3G
Pradesh Gypsies [LG IT] FL G Evoca Zingari U 2G
Predator, Flagship [NE GE] FL A Legendäres Artefakt R 5
Presence of the Master [LG IT] FL W Incantesimo U 3W
Primal Order [HL GE] FL G Verzauberung U 2GG
Primal Plasma [PLC GE] FL U Kreatur — Elementar, C 3U
Primordial Ooze [LG IT] FL R Gestaltwandler
Evoca Melma U R
Princess Lucrezia [LG IT] FL M Evoca Leggenda U 3BUU
Prodigal Pyromancer [PLC GE] FL R Kreatur — Mensch, Zauberer C 2R
Prophecy [HL GE] FL W Hexerei C W
Psionic Entity [LG IT] FL U Evoca Entità R 4U
Psychic Purge [LG IT] FL U Stregoneria C U
Psychotrope Thallid [PLC GE] FL G Kreatur — Pilzwesen U 2G
Puppet Master [LG IT] FL U Incanta Creatura U UUU
Puppeteer [9E RU] FL U Существо — Человек Мудрец U 2U
Pyroclasm [9E RU] FL R Волшебство U 1R
Pyrohemia [PLC GE] FL R Verzauberung U 2RR
Pyrotechnics [LG IT] FL R Stregoneria C 4R
Quagmire [LG IT] FL B Incantesimo U 2B
Quarum Trench Gnomes [LG IT] FL R Evoca Gnomi R 3R
Quicksand [9E RU] FL L Земля U
Rabid Wombat [LG IT] FL G Evoca Vombato U 2GG
Rackling [NE GE] FL A Artefaktkreatur U 4
Radha, Heir to Keld [PLC GE] FL M Legendäre Kreatur — Elf, R RG
Radjan Spirit [LG IT] FL G Krieger
Evoca Spirito U 3G
Raging Bull [LG IT] FL R Evoca Toro C 2R
Raging Goblin [9E RU] FL R Существо — Гоблин Берсеркер C R
Ragnar [LG IT] FL M Evoca Leggenda R UWG
Raise Dead [9E RU] FL B Волшебство C B
Ramirez DePietro [LG IT] FL M Evoca Leggenda U 3BBU
Rampant Growth [9E RU] FL G Волшебство C 1G
Ramses Overdark [LG IT] FL M Evoca Leggenda R 2BBUU
Rapid Fire [LG IT] FL W Istantaneo R 3W
Rashka the Slayer [HL GE] FL W Beschwörung einer Legende U 3WW
Rasputin Dreamweaver [LG IT] FL M Evoca Leggenda R 4WU
Rathi Assassin [NE GE] FL B Kreatur — Söldner R 2BB
Rathi Dragon [9E RU] FL R Существо — Дракон R 2RR
Rathi Fiend [NE GE] FL B Kreatur — Söldner U 3B
Rathi Intimidator [NE GE] FL B Kreatur — Söldner C 1BB
Rathi Trapper [PLC GE] FL B Kreatur — Mensch, Rebell, C 1B
Rath's Edge [NE GE] FL L Räuber
Legendäres Land R
Ravenous Rats [9E RU] FL B Существо — Крыса C 1B
Razortooth Rats [9E RU] FL B Существо — Крыса C 2B
Reality Acid [PLC GE] FL U Verzauberung — Aura C 2U
Rebirth [LG IT] FL G Stregoneria R 3GGG
Rebuff the Wicked [PLC GE] FL W Spontanzauber U W
Recall [LG IT] FL U Stregoneria R XXU
Reckless Wurm [PLC GE] FL R Kreatur — Wurm U 3RR
Reclaim [9E RU] FL G Мгновенное заклинание C G
Red Mana Battery [LG IT] FL A Artefatto U 4
Reef Pirates [HL GE] (1) FL U Beschwörung von Schiffen C 1UU
Reef Pirates [HL GE] (2) FL U Beschwörung von Schiffen C 1UU
Reflex Sliver [PLC GE] FL G Kreatur — Remasuri C 3G
Reflexes [9E RU] FL R Чары — Аура C R
Refreshing Rain [NE GE] FL G Spontanzauber U 3G
Regeneration [9E RU] FL G Чары — Аура U 1G
Reincarnation [LG IT] FL G Istantaneo U 1GG
Rejuvenation Chamber [NE GE] FL A Artefakt U 3
Relentless Assault [9E RU] FL R Волшебство R 2RR
Relic Barrier [LG IT] FL A Artefatto U 2
Relic Bind [LG IT] FL U Incanta Artefatto U 2U
Reminisce [9E RU] FL U Волшебство U 2U
Remove Enchantments [LG IT] FL W Istantaneo C W
Remove Soul [9E RU] FL U Мгновенное заклинание C 1U
Remove Soul [LG IT] FL U Istantaneo C 1U
Renewal [HL GE] FL G Hexerei C 2G
Reset [LG IT] FL U Istantaneo U UU
Retether [PLC GE] FL W Hexerei R 3W
Retribution [HL GE] FL R Hexerei U 2RR
Reveka, Wizard Savant [HL GE] FL U Beschwörung einer Legende U 2UU
Revelation [LG IT] FL G Incanta Mondo R G
Reverberation [LG IT] FL U Istantaneo R 2UU
Revered Dead [PLC GE] FL W Kreatur — Geist, Soldat C 1W
Reverent Silence [NE GE] FL G Hexerei C 3G
Reverse Damage [9E RU] FL W Мгновенное заклинание R 1WW
Rewind [9E RU] FL U Мгновенное заклинание U 2UU
Rhox [NE GE] FL G Kreatur — Bestie R 4GG
Ridged Kusite [PLC GE] FL B Kreatur — Schrecken, C B
Riftmarked Knight [PLC GE] FL W Spruchwandler
Kreatur — Mensch, Rebell, U 1WW
Righteous Avengers [LG IT] FL W Ritter
Evoca Vendicatori U 4W
Righteousness [9E RU] FL W Мгновенное заклинание R W
Ring of Immortals [LG IT] FL A Artefatto R 5
Riptide Pilferer [PLC GE] FL U Kreatur — Meervolk, Räuber U 1U
Rising Waters [NE GE] FL U Verzauberung R 3U
Riven Turnbull [LG IT] FL M Evoca Leggenda U 5BU
River Bear [9E RU] FL G Существо — Медведь U 3G
Rod of Ruin [9E RU] FL A Артефакт U 4
Rogue Kavu [9E RU] FL R Существо — Каву C 1R
Rohgahh of Kher Keep [LG IT] FL M Evoca Leggenda R 2BBRR
Roiling Horror [PLC GE] FL B Kreatur — Schrecken R 3BB
Root Spider [HL GE] FL G Beschwörung einer Spinne U 3G
Rootbreaker Wurm [9E RU] FL G Существо — Вурм U 5GG
Roots [HL GE] FL G Verzaubere Kreatur U 3G
Rootwalla [9E RU] FL G Существо — Ящерица C 2G
Rootwater Commando [NE GE] FL U Kreatur — Meervolk C 2U
Rootwater Thief [NE GE] FL U Kreatur — Meervolk R 1U
Roterothopter [HL GE] FL A Artefaktkreatur C 1
Rough/Tumble [PLC GE] FL R Hexerei/Hexerei U 1R/5R
Royal Assassin [9E RU] FL B Существо — Человек Убийца R 1BB
Rubinia Soulsinger [LG IT] FL M Evoca Leggenda R 2UWG
Rukh Egg [9E RU] FL R Существо — Яйцо R 3R
Rupture [NE GE] FL R Hexerei U 2R
Rust [LG IT] FL G Istantaneo C G
Rusting Golem [NE GE] FL A Artefaktkreatur — Golem U 4
Rysorian Badger [HL GE] FL G Beschwörung eines Dachses U 2G
Sacred Ground [9E RU] FL W Чары R 1W
Sacred Nectar [9E RU] FL W Волшебство C 1W
Sage Aven [9E RU] FL U Существо — Птица Мудрец C 3U
Saltblast [PLC GE] FL W Hexerei U 3WW
Saltfield Recluse [PLC GE] FL W Kreatur — Mensch, Rebell, C 2W
Samite Alchemist [HL GE] (2) FL W Kleriker
Beschwörung eines Alchimisten C 3W
Samite Alchemist [HL GE] (1) FL W Beschwörung eines Alchimisten C 3W
Samite Healer [9E RU] FL W Существо — Человек C 1W
Sanctum Guardian [9E RU] FL W Священник
Существо — Человек U 1WW
Sandstone Warrior [9E RU] FL R Священник
Существо — Человек Солдат C 2RR
Saproling Burst [NE GE] FL G Verzauberung R 4G
Saproling Cluster [NE GE] FL G Verzauberung R 1G
Savannah Lions [9E RU] FL W Существо — Кошка R W
Scaled Wurm [9E RU] FL G Существо — Вурм C 7G
Scathe Zombies [9E RU] FL B Существо — Зомби C 2B
Sea Eagle [8E TC] FL U 生物~鳥 R 1U
Sea Eagle [8E JP] FL U クリーチャー — 鳥 R 1U
Sea Kings' Blessing [LG IT] FL U Istantaneo U U
Sea Monster [9E RU] FL U Существо — Змея C 4UU
Sea Sprite [HL GE] FL U Beschwörung eines Feenwesens U 1U
Sea Troll [HL GE] FL U Beschwörung eines Trolls U 2U
Seafarer's Quay [LG IT] FL L Terra U
Seahunter [NE GE] FL U Kreatur — Söldner R 2UU
Seal of Cleansing [NE GE] FL W Verzauberung C 1W
Seal of Doom [NE GE] FL B Verzauberung C 2B
Seal of Fire [NE GE] FL R Verzauberung C R
Seal of Primordium [PLC GE] FL G Verzauberung C 1G
Seal of Removal [NE GE] FL U Verzauberung C U
Seal of Strength [NE GE] FL G Verzauberung C G
Sea's Claim [9E RU] FL U Чары — Аура C U
Seasoned Marshal [9E RU] FL W Существо — Человек Солдат U 2WW
Seedborn Muse [9E RU] FL G Существо — Дух R 3GG
Seeker [LG IT] FL W Incanta Creatura U 2WW
Seething Song [9E RU] FL R Мгновенное заклинание C 2R
Segovian Leviathan [LG IT] FL U Evoca Leviatano U 4U
Sengir Autocrat [HL GE] FL B Beschwörung eines Autokraten U 3B
Sengir Bats [HL GE] (2) FL B Beschwörung von Feldermäusen C 1BB
Sengir Bats [HL GE] (1) FL B Beschwörung von Feldermäusen C 1BB
Sengir Vampire [9E RU] FL B Существо — Вампир R 3BB
Sentinel [LG IT] FL A Creatura Artefatto R 4
Serendib Sorcerer [PLC GE] FL U Kreatur — Mensch, Zauberer R 1UU
Serpent Generator [LG IT] FL A Artefatto R 6
Serpent Warrior [9E RU] FL B Существо — Змея Воин C 2B
Serra Angel [9E RU] FL W Существо — Ангел R 3WW
Serra Aviary [HL GE] FL W Weltenverzauberung U 3W
Serra Bestiary [HL GE] FL W Verzaubere Kreatur C WW
Serra Inquisitors [HL GE] FL W Beschwörung von Inquisitoren U 4W
Serra Paladin [HL GE] FL W Beschwörung eines Paladin C 2WW
Serra Sphinx [PLC GE] FL U Kreatur — Sphinx R 3UU
Serra's Blessing [9E RU] FL W Чары U 1W
Serra's Boon [PLC GE] FL W Verzauberung — Aura U 2W
Serrated Arrows [HL GE] FL A Artefakt C 4
Shade of Trokair [PLC GE] FL W Kreatur — Schatten C 3W
Shaper Parasite [PLC GE] FL U Kreatur — Illusion C 1UU
Shard Phoenix [9E RU] FL R Существо — Феникс R 4R
Shatter [9E RU] FL R Мгновенное заклинание C 1R
Shelkin Brownie [LG IT] FL G Evoca Spiritello C 1G
Shield Wall [LG IT] FL W Istantaneo U 1W
Shimian Night Stalker [LG IT] FL B Evoca Cacciatore Shimiano U 3BB
Shivan Dragon [9E RU] FL R Существо — Дракон R 4RR
Shivan Meteor [PLC GE] FL R Hexerei U 3RR
Shivan Reef [9E RU] FL L Земля R
Shivan Wumpus [PLC GE] FL R Kreatur — Bestie R 3R
Shock [9E RU] FL R Мгновенное заклинание C R
Shrieking Mogg [NE GE] FL R Kreatur — Goblin R 1R
Shrink [HL GE] (2) FL G Spontanzauber C G
Shrink [HL GE] (1) FL G Spontanzauber C G
Shrouded Lore [PLC GE] FL B Hexerei U B
Sift [9E RU] FL U Волшебство C 3U
Silhouette [LG IT] FL U Istantaneo U 1U
Silkenfist Fighter [NE GE] FL W Kreatur — Soldat C 1W
Silkenfist Order [NE GE] FL W Kreatur — Soldat U 3WW
Silklash Spider [9E RU] FL G Существо — Паук R 3GG
Silverback Ape [8E JP] FL G クリーチャー — 類人猿 R 3GG
Silverback Ape [8E TC] FL G 生物~猿猴 R 3GG
Simian Spirit Guide [PLC GE] FL R Kreatur — Menschenaffe C 2R
Sinew Sliver [PLC GE] FL W Kreatur — Remasuri C 1W
Sir Shandlar of Eberyn [LG IT] FL M Evoca Leggenda U 4WG
Sivitri Scarzam [LG IT] FL M Evoca Leggenda U 5BU
Sivvi's Ruse [NE GE] FL W Spontanzauber U 2WW
Sivvi's Valor [NE GE] FL W Spontanzauber R 2W
Skirk Shaman [PLC GE] FL R Kreatur — Goblin, Schamane C 1RR
Skyhunter Prowler [9E RU] FL W Существо — Кошка Рыцарь C 2W
Skyshroud Behemoth [NE GE] FL G Kreatur — Bestie R 5GG
Skyshroud Claim [NE GE] FL G Hexerei C 3G
Skyshroud Cutter [NE GE] FL G Kreatur — Bestie C 3G
Skyshroud Poacher [NE GE] FL G Kreatur — Rebell R 2GG
Skyshroud Ridgeback [NE GE] FL G Kreatur — Bestie C G
Skyshroud Sentinel [NE GE] FL G Kreatur — Elf C 2G
Slate of Ancestry [9E RU] FL A Артефакт R 4
Slay [9E RU] FL B Мгновенное заклинание U 2B
Sleight of Hand [9E RU] FL U Волшебство C U
Sliptide Serpent [NE GE] FL U Kreatur — Schlange R 4UU
Sneaky Homunculus [NE GE] FL U Kreatur — Illusion C 1U
Sol'kanar the Swamp King [LG FL M Evoca Leggenda R 2RBU
IT]
Sophic Centaur [PLC GE] FL G Kreatur — Zentaur, U 3G
Soraya the Falconer [HL GE] FL W Spruchwandler
Beschwörung einer Legende U 1WW
Soul Feast [9E RU] FL B Волшебство U 3BB
Soul Warden [9E RU] FL W Существо — Человек U W
Spectral Bears [HL GE] FL G Священник
Beschwörung von Bären U 1G
Spectral Cloak [LG IT] FL U Incanta Creatura U UU
Spellbook [9E RU] FL A Артефакт U 0
Spellshift [PLC GE] FL U Spontanzauber R 3U
Spinal Villain [LG IT] FL R Evoca Parassita R 2R
Spineless Thug [9E RU] FL B Существо — Зомби Наемник C 1B
Spineless Thug [NE GE] FL B Kreatur — Söldner C 1B
Spirit Link [LG IT] FL W Incanta Creatura U W
Spirit Link [9E RU] FL W Чары — Аура U W
Spirit Shackle [LG IT] FL B Incanta Creatura C BB
Spiritual Asylum [NE GE] FL W Verzauberung R 2WW
Spiritual Sanctuary [LG IT] FL W Incantesimo R 2WW
Spiteful Bully [NE GE] FL B Kreatur — Söldner C 1B
Spitting Sliver [PLC GE] FL B Kreatur — Remasuri C 4B
Stampede Driver [NE GE] FL G Kreatur — Spruchwandler U G
Stangg [LG IT] FL M Evoca Leggenda R 4GR
Stingscourger [PLC GE] FL R Kreatur — Goblin, Krieger C 1R
Stone Rain [9E RU] FL R Волшебство C 2R
Stonecloaker [PLC GE] FL W Kreatur — Gargoyle U 2W
Storage Matrix [9E RU] FL A Артефакт R 3
Storm Crow [9E RU] FL U Существо — Птица C 1U
Storm Seeker [LG IT] FL G Istantaneo U 3G
Storm World [LG IT] FL R Incanta Mondo R R
Stormfront Riders [PLC GE] FL W Kreatur — Mensch, Soldat U 4W
Story Circle [9E RU] FL W Чары R 1WW
Stream of Life [9E RU] FL G Волшебство U XG
Stronghold Biologist [NE GE] FL U Kreatur — Spruchwandler U 2U
Stronghold Discipline [NE GE] FL B Hexerei C 2BB
Stronghold Gambit [NE GE] FL R Hexerei R 1R
Stronghold Machinist [NE GE] FL U Kreatur — Spruchwandler U 2U
Stronghold Zeppelin [NE GE] FL U Kreatur — Schiff U 2UU
Subdue [LG IT] FL G Istantaneo C G
Submerge [NE GE] FL U Spontanzauber U 4U
Sudden Impact [9E RU] FL R Мгновенное заклинание U 3R
Sulfur Elemental [PLC GE] FL R Kreatur — Elementarwesen U 2R
Sulfurous Springs [9E RU] FL L Земля R
Summer Bloom [9E RU] FL G Волшебство U 1G
Sunastian Falconer [LG IT] FL M Evoca Leggenda U 3GR
Sunlance [PLC GE] FL W Hexerei C W
Suntail Hawk [9E RU] FL W Существо — Птица C W
Swamp [9E RU] (1) FL L Basic Land — Swamp C
Swamp [9E RU] (4) FL L Basic Land — Swamp C
Swamp [9E RU] (2) FL L Basic Land — Swamp C
Swamp [9E RU] (3) FL L Basic Land — Swamp C
Swarm of Rats [9E RU] FL B Существо — Крыса U 1B
Sword of the Ages [LG IT] FL A Artefatto R 6
Sylvan Library [LG IT] FL G Incantesimo U 1G
Sylvan Paradise [LG IT] FL G Istantaneo U G
Synchronous Sliver [PLC GE] FL U Kreatur — Remasuri C 4U
Syphon Soul [LG IT] FL B Stregoneria C 2B
Takklemaggot [LG IT] FL B Incanta Creatura U 2BB
Tangle Wire [NE GE] FL A Artefakt R 3
Tanglebloom [9E RU] FL A Артефакт U 1
Teferi's Puzzle Box [9E RU] FL A Артефакт R 4
Telekinesis [LG IT] FL U Istantaneo R UU
Telepathy [9E RU] FL U Чары U U
Teleport [LG IT] FL U Istantaneo R UUU
Tempest Efreet [LG IT] FL R Evoca Efreet R 1RRR
Tempest of Light [9E RU] FL W Мгновенное заклинание U 2W
Temporal Adept [9E RU] FL U Существо — Человек Мудрец R 1UU
Temporal Extortion [PLC GE] FL B Hexerei R BBBB
Teneb, the Harvester [PLC GE] FL M Legendäre Kreatur — Drache R 3BGW
Terrain Generator [NE GE] FL L Land U
Tetsuo Umezawa [LG IT] FL M Evoca Leggenda R RBU
The Abyss [LG IT] FL B Incanta Mondo R 3B
The Brute [LG IT] FL R Incanta Creatura C 1R
The Lady of the Mountain [LG FL M Evoca Leggenda U 4GR
IT]
The Tabernacle at Pendrell Vale FL L Terra Leggendaria R
[LG
The IT]
Wretched [LG IT] FL B Evoca Corruttore R 3BB
Thieving Magpie [9E RU] FL U Существо — Птица U 2UU
Thought Courier [9E RU] FL U Существо — Человек Мудрец U 1U
Thran Golem [9E RU] FL A Артефактное существо — R 5
Threaten [9E RU] FL R Голем
Волшебство U 2R
Thunder Spirit [LG IT] FL W Evoca Spirito R 1WW
Thundermare [9E RU] FL R Существо — Грозовой конь R 5R
Tidal Kraken [9E RU] FL U Существо — Кракен R 5UUU
Tidewalker [PLC GE] FL U Kreatur — Elementarwesen U 2U
Tidings [9E RU] FL U Волшебство U 3UU
Timbermare [PLC GE] FL G Kreatur — Elementarwesen R 3G
Time Ebb [9E RU] FL U Волшебство C 2U
Time Elemental [LG IT] FL U Evoca Elementale R 2U
Timebender [PLC GE] FL U Kreatur — Mensch, Zauberer U U
Timecrafting [PLC GE] FL R Spontanzauber U XR
Timmerian Fiends [HL GE] FL B Beschwörung von Unholden U 1BB
Tobias Andrion [LG IT] FL M Evoca Leggenda U 3UW
Tolaria [LG IT] FL L Terra Leggendaria U
Topple [NE GE] FL W Hexerei C 2W
Tor Wauki [LG IT] FL M Evoca Leggenda U 2BBR
Torchling [PLC GE] FL R Kreatur — Gestaltwandler R 3RR
Torsten Von Ursus [LG IT] FL M Evoca Leggenda U 3WGG
Torture [HL GE] (1) FL B Verzaubere Kreatur C B
Torture [HL GE] (2) FL B Verzaubere Kreatur C B
Touch of Darkness [LG IT] FL B Istantaneo U B
Trade Caravan [HL GE] (1) FL W Beschwörung einer Karawane C W
Trade Caravan [HL GE] (2) FL W Beschwörung einer Karawane C W
Trade Routes [9E RU] FL U Чары R 1U
Trained Armodon [9E RU] FL G Существо — Слон C 1GG
Transmutation [LG IT] FL B Istantaneo C 1B
Traumatize [9E RU] FL U Волшебство R 3UU
Treacherous Urge [PLC GE] FL B Spontanzauber U 4B
Treasure Trove [9E RU] FL U Чары U 2UU
Tree Monkey [9E RU] FL G Существо — Обезьяна C G
Treetop Bracers [NE GE] FL G Kreaturenverzauberung C 1G
Treetop Bracers [9E RU] FL G Чары — Аура C 1G
Triassic Egg [LG IT] FL A Artefatto R 4
Trickster Mage [NE GE] FL U Kreatur — Spruchwandler C U
Truce [HL GE] FL W Spontanzauber U 2W
Tuknir Deathlock [LG IT] FL M Evoca Leggenda R GGRR
Tundra Wolves [LG IT] FL W Evoca Lupi C W
Typhoon [LG IT] FL G Stregoneria R 2G
Uktabi Drake [PLC GE] FL G Kreatur — Sceada C G
Underground River [9E RU] FL L Земля R
Undertow [LG IT] FL U Incantesimo U 2U
Underworld Dreams [LG IT] FL B Incantesimo U BBB
Underworld Dreams [9E RU] FL B Чары R BBB
Unholy Citadel [LG IT] FL L Terra U
Unholy Strength [9E RU] FL B Чары — Аура C B
Untamed Wilds [LG IT] FL G Stregoneria U 2G
Urborg [LG IT] FL L Terra Leggendaria U
Urborg, Tomb of Yawgmoth FL L Legendäres Land R
[PLC GE] [LG IT]
Ur-Drago FL M Evoca Leggenda R 3BBUU
Ur-Golem's Eye [9E RU] FL A Артефакт U 4
Urza's Mine [9E RU] FL L Земля — Шахта Урзы U
Urza's Power Plant [9E RU] FL L Земля — Электростанция Урзы U
Urza's Tower [9E RU] FL L Земля — Башня Урзы U
Utopia Tree [9E RU] FL G Существо — Растение R 1G
Utopia Vow [PLC GE] FL G Verzauberung — Aura C 1G
Vaevictis Asmadi [LG IT] FL M Evoca Antico Drago Leggendario R 2BBRRGG
Vampire Bats [LG IT] FL B Evoca Pipistrelli C B
Vampiric Link [PLC GE] FL B Verzauberung — Aura C B
Veiling Oddity [PLC GE] FL U Kreatur — Illusion C 3U
Veldrane of Sengir [HL GE] FL B Beschwörung einer Legende U 5BB
Venarian Glimmer [PLC GE] FL U Spontanzauber U XU
Venarian Gold [LG IT] FL U Incanta Creatura C XUU
Venerable Monk [9E RU] FL W Существо — Человек Монах C 2W
Vengeance [8E SP] FL W Священник
Conjuro R 3W
Vengeance [8E FR] FL W Rituel R 3W
Vengeance [8E TC] FL W 巫術 R 3W
Vengeance [8E PR] FL W Feitiço R 3W
Vengeance [8E JP] FL W ソーサリー R 3W
Vengeance [8E GE] FL W Hexerei R 3W
Verdant Force [9E RU] FL G Существо — Элементаль R 5GGG
Verduran Enchantress [9E RU] FL G Существо — Человек Друид R 1GG
Veteran Cavalier [9E RU] FL W Существо — Человек Рыцарь C WW
Viashino Sandstalker [9E RU] FL R Существо — Виашино Воин U 1RR
Vicious Hunger [NE GE] FL B Hexerei C BB
Viridian Shaman [9E RU] FL G Существо — Эльф Шаман U 2G
Viseling [NE GE] FL A Artefaktkreatur U 4
Visions [LG IT] FL W Stregoneria U W
Vitaspore Thallid [PLC GE] FL G Kreatur — Pilzwesen C 1G
Vizzerdrix [8E SP] FL U Criatura — Bestia R 6U
Vizzerdrix [8E JP] FL U クリーチャー — ビースト R 6U
Vizzerdrix [8E PR] FL U Criatura — Besta R 6U
Vizzerdrix [8E GE] FL U Kreatur — Bestie R 6U
Vizzerdrix [8E FR] FL U Creature: bête R 6U
Vizzerdrix [8E TC] FL U 生物~野獸 R 6U
Voice of Truth [NE GE] FL W Kreatur — Engel U 3W
Voidstone Gargoyle [PLC GE] FL W Kreatur — Gargoyle R 3WW
Volcanic Hammer [9E RU] FL R Волшебство C 1R
Volcano Hellion [PLC GE] FL R Kreatur — Raupe R 2RR
Volrath the Fallen [NE GE] FL B Kreatur — Legende R 3BBB
Voodoo Doll [LG IT] FL A Artefatto R 6
Vorosh, the Hunter [PLC GE] FL M Legendäre Kreatur — Drache R 3GUB
Vulshok Morningstar [9E RU] FL A Артефакт — Снаряжение U 2
Walking Dead [LG IT] FL B Evoca Morto Che Cammina C 1B
Wall of Caltrops [LG IT] FL W Evoca Muro C 1W
Wall of Dust [LG IT] FL R Evoca Muro U 2R
Wall of Earth [LG IT] FL R Evoca Muro C 1R
Wall of Heat [LG IT] FL R Evoca Muro C 2R
Wall of Kelp [HL GE] FL U Beschwörung einer Mauer U UU
Wall of Light [LG IT] FL W Evoca Muro U 2W
Wall of Opposition [LG IT] FL R Evoca Muro R 3RR
Wall of Putrid Flesh [LG IT] FL B Evoca Muro U 2B
Wall of Shadows [LG IT] FL B Evoca Muro C 1BB
Wall of Tombstones [LG IT] FL B Evoca Muro U 1B
Wall of Vapor [LG IT] FL U Evoca Muro C 3U
Wall of Wonder [LG IT] FL U Evoca Muro U 2UU
Wanderguard Sentry [9E RU] FL U Существо — Дрон C 4U
Wandering Eye [NE GE] FL U Kreatur — Illusion C 2U
Waning Wurm [PLC GE] FL B Kreatur — Zombie, Wurm U 3B
Warrior's Honor [9E RU] FL W Мгновенное заклинание C 2W
Weathered Wayfarer [9E RU] FL W Существо — Человек Бродяга R W
Web [9E RU] FL G Священник
Чары — Аура U G
Weird Harvest [9E RU] FL G Волшебство R XGG
Whip Sergeant [9E RU] FL R Существо — Человек Солдат U 2R
Whirling Dervish [LG IT] FL G Evoca Derviscio U GG
White Mana Battery [LG IT] FL A Artefatto U 4
Whitemane Lion [PLC GE] FL W Kreatur — Katze C 1W
Wild Mammoth [NE GE] FL G Kreatur — Elefant U 2G
Wild Pair [PLC GE] FL G Verzauberung R 4GG
Wildfire [9E RU] FL R Волшебство R 4RR
Will-O'-The-Wisp [9E RU] FL B Существо — Дух R B
Willow Faerie [HL GE] (2) FL G Beschwörung eines Feenwesens C 1G
Willow Faerie [HL GE] (1) FL G Beschwörung eines Feenwesens C 1G
Willow Priestess [HL GE] FL G Beschwörung eines Feenwesens U 2GG
Willow Satyr [LG IT] FL G Evoca Satiro R 2GG
Wind Drake [9E RU] FL U Существо — Дрейк C 2U
Winds of Change [LG IT] FL R Stregoneria U R
Winter Blast [LG IT] FL G Stregoneria R XG
Winter Sky [HL GE] FL R Hexerei U R
Wistful Thinking [PLC GE] FL U Hexerei C 2U
Withering Gaze [9E RU] FL U Волшебство U 2U
Wizards' School [HL GE] FL L Land U
Wolverine Pack [LG IT] FL G Evoca Branco di Ghiottoni C 2GG
Wood Elemental [LG IT] FL G Evoca Elementale R 3G
Wood Elves [9E RU] FL G Существо — Эльф Разведчик C 2G
Woodripper [NE GE] FL G Kreatur — Bestie U 3GG
Worship [9E RU] FL W Чары R 3W
Wrath of God [9E RU] FL W Волшебство R 2WW
Wurm's Tooth [9E RU] FL A Артефакт U 2
Xira Arien [LG IT] FL M Evoca Leggenda R GRB
Yavimaya Coast [9E RU] FL L Земля R
Yavimaya Enchantress [9E RU] FL G Существо — Человек Друид U 2G
Yawgmoth Demon [9E RU] FL B Существо — Демон R 4BB
Zealous Inquisitor [9E RU] FL W Существо — Человек U 2W
Zephyr Falcon [LG IT] FL U Священник
Evoca Falco C 1U
Zodiac Monkey [9E RU] FL G Существо — Обезьяна C 1G
Zombify [9E RU] FL B Волшебство U 3B
Zur's Weirding [9E RU] FL U Чары R 3U
Akroma, Angel of Wrath [MTGO DC C Avatar R
VG]
Angel [MTGO IN Tokens] DC B Token C
Angel [MTGO ON Tokens] DC B Token C
Arcanis, the Omnipotent [MTGO DC C Avatar R
VG]
Arcbound Overseer [MTGO VG] DC C Avatar R
Arden Angel [Dreamcast JP] DC W クリーチャー — 天使 R 4WW
Argivian Archaeologist [MTGO DC W Creature — Archaeologist R 1WW
Promo]
Ashuza's Breath [Dreamcast JP] DC R ソーサリー R 1R
Avatar Legend [MTGO MR DC A Token C
Tokens]
Baron Sengir [MTGO Promo] DC B Legendary Creature R 5BBB
Bear [MTGO OD Tokens] DC G Token C
Bear [MTGO ON Tokens] DC G Token C
Beast [MTGO MR Tokens] (1) DC G Token C
Beast [MTGO MR Tokens] (2) DC G Token C
Beast [MTGO ON Tokens] DC G Token C
Beast [MTGO OD Tokens] DC G Token C
Bird [MTGO OD Tokens] DC W Token C
Bird [MTGO IN Tokens] DC U Token C
Birds of Paradise [MTGO VG] DC C Avatar R
Bosh, Iron Golem [MTGO VG] DC C Avatar R
Braids, Conjurer Adept [MTGO DC C Avatar R
VG]
Braingeyser [MTGO Promo] DC U Sorcery R XUU
Camato Scout [Dreamcast JP] DC U クリーチャー ― マーフォーク R 1UU
Cat [MTGO IN Tokens] DC B Token C
Cat [MTGO OD Tokens] DC R Token C
Centaur [MTGO ON Tokens] DC G Token C
Chronatog [MTGO VG] DC C Avatar R
Dakkon Blackblade [MTGO VG] DC C Avatar R
Demon [MTGO MR Tokens] DC B Token C
Diamond Faerie [MTGO VG] DC C Avatar R
Dragon [MTGO ON Tokens] DC R Token C
Dragon Spirit [MTGO CHK DC U Token C
Tokens]
Eight-and-a-Half-Tails [MTGO DC C Avatar R
VG]
Elemental [MTGO MR Tokens] DC U Token C
(2)
Elemental [MTGO MR Tokens] DC R Token C
(3)
Elemental [MTGO MR Tokens] DC R Token C
(1)
Elemental [MTGO CHK Tokens] DC G Token C
Elemental [MTGO ON Tokens] DC G Token C
Elephant [MTGO IN Tokens] DC G Token C
Elephant [MTGO OD Tokens] DC G Token C
Elf [MTGO VG Tokens] DC G Token C
Elvish Champion [MTGO VG] DC C Avatar R
Erhnam Djinn [MTGO VG] DC C Avatar C
Etched Oracle [MTGO VG] DC C Avatar R
Fallen Angel [MTGO VG] DC C Avatar R
Flametongue Kavu [MTGO VG] DC C Avatar R
Forest [MTGO Promo] (1) DC L Land R
Forest [MTGO Promo] (2) DC L Land R
Fork [MTGO Promo] DC R Instant R RR
Frenetic Efreet [MTGO VG] DC C Avatar R
Gleemox [MTGO Promo] DC A Artefact R 0
Goblin [MTGO ON Tokens] DC R Token C
Goblin Soldier [MTGO IN DC R Token C
Tokens]Warchief [MTGO VG]
Goblin DC C Avatar C
Grinning Demon [MTGO VG] DC C Avatar C
Haakon, Stromgald Scourge DC C Avatar R
[MTGO
Hand ofVG]
Justice [MTGO Promo] DC W Creature — Avatar R 5W
Hapato's Might [Dreamcast JP] DC B インスタント R 2B
Hazezon Tamar [MTGO Promo] DC M Legendary Creature R 4RGW
Heartwood Storyteller [MTGO DC C Avatar R
VG]
Hell's Caretaker [MTGO VG] (1) DC C Avatar R
Hell's Caretaker [MTGO VG] (2) DC C Avatar R
Higure, the Still Wind [MTGO DC C Avatar R
VG]
Hippo [MTGO IN Tokens] DC G Token C
Ifh-Biff Efreet [MTGO Promo] DC G Creature — Efreet R 2GG
Illusion [MTGO CHK Tokens] DC U Token C
Ink-Eyes, Servant of Oni [MTGO DC C Avatar R
VG]
Insect [MTGO MR Tokens] DC G Token C
Insect [MTGO ON Tokens] DC G Token C
Island [MTGO Promo] (1) DC L Land R
Island [MTGO Promo] (2) DC L Land R
Jaya Ballard, Task Mage [MTGO DC C Avatar R
VG]
Jhoira of the Ghitu [MTGO VG] DC C Avatar R
Karona, False God [MTGO VG] DC C Avatar R
Kavu [MTGO IN Tokens] DC B Token C
Khabal Ghoul [MTGO Promo] DC B Creature — Ghoul U 2B
Kjeldoran Outpost [MTGO DC L Land R
Promo]
Lake of the Dead [MTGO DC L Land R
Promo]
Loxodon Hierarch [MTGO VG] DC C Avatar R
Lydari Druid [Dreamcast JP] DC G クリーチャー ― ドルイド R 2G
Lydari Elephant [Dreamcast JP] DC G クリーチャー ― 象 R 4G
Lyzolda, the Blood Witch [MTGO DC C Avatar R
VG]
Maro [MTGO VG] DC C Avatar R
Mirri the Cursed [MTGO VG] DC C Avatar R
Mishra's Factory [MTGO Promo] DC L Land R
Momir Vig, Simic Visionary DC C Avatar R
[MTGO VG][MTGO Promo]
Morphling DC U Creature — Shapeshifter R 3UU
Mountain [MTGO Promo] (2) DC L Land R
Mountain [MTGO Promo] (1) DC L Land R
Murgish Cemetery [Dreamcast DC B エンチャント (クリーチャー) R 4BB
JP]
Myr [MTGO MR Tokens] DC A Token C
Nekrataal [MTGO VG] DC C Avatar R
Oni of Wild Places [MTGO VG] DC C Avatar R
Pentavite [MTGO MR Tokens] DC A Token C
Pest [MTGO MR Tokens] DC A Token C
Phage the Untouchable [MTGO DC C Avatar R
VG]
Pincher [MTGO MR Tokens] DC A Token C
Plains [MTGO Promo] (1) DC L Land R
Plains [MTGO Promo] (2) DC L Land R
Platinum Angel [MTGO VG] DC C Avatar R
Preacher [MTGO Promo] DC W Creature — Preacher R 1WW
Prodigal Sorcerer [MTGO VG] DC C Avatar C
(1)
Prodigal Sorcerer [MTGO VG] DC C Avatar C
(2)
Raksha Golden Cub [MTGO VG] DC C Avatar R
Rat [MTGO CHK Tokens] DC B Token C
Reflection [MTGO IN Tokens] DC W Token C
Royal Assassin [MTGO VG] DC C Avatar R
Rukh [MTGO Tokens] DC R Token C
Rumbling Slum [MTGO VG] DC C Avatar R
Saji's Torrent [Dreamcast JP] DC U インスタント R 1UU
Sakashima the Impostor [MTGO DC C Avatar R
VG]
Saproling [MTGO IN Tokens] DC G Token C
Saproling [MTGO Tokens] DC G Token C
Sedge Troll [MTGO Promo] DC R Creature — Troll R 2R
Serendib Efreet [MTGO Promo] DC U Creature — Efreet R 2U
Serra Angel [MTGO VG] DC C Avatar C
Serra Avatar [MTGO Promo] DC W Creature — Avatar R 4WWW
Seshiro the Anointed [MTGO DC C Avatar R
VG]
Sisters of Stone Death [MTGO DC C Avatar R
VG]
Sliver [MTGO ON Tokens] (2) DC A Token C
Sliver [MTGO ON Tokens] (1) DC W Token C
Sliver Queen [MTGO Promo] DC M Creature — Sliver Legend R WUBRG
Snake [MTGO CHK Tokens] DC G Token C
Soldier [MTGO MR Tokens] DC W Token C
Soldier [MTGO ON Tokens] DC W Token C
Spawn [MTGO MR Tokens] DC A Token C
Spirit [MTGO CHK Tokens] (1) DC A Token C
Spirit [MTGO IN Tokens] DC W Token C
Spirit [MTGO MR Tokens] DC W Token C
Spirit [MTGO OD Tokens] DC W Token C
Spirit [MTGO CHK Tokens] (2) DC W Token C
Squee, Goblin Nabob [MTGO DC C Avatar R
VG]
Squirrel [MTGO OD Tokens] DC G Token C
Stalking Tiger [MTGO VG] DC C Avatar R
Stuffy Doll [MTGO VG] DC C Avatar R
Swamp [MTGO Promo] (2) DC L Land R
Swamp [MTGO Promo] (1) DC L Land R
Tawnos's Coffin [MTGO Promo] DC A Artifact R 4
Teysa, Orzhov Scion [MTGO DC C Avatar R
VG]
Thunder Spirit [MTGO Promo] DC W Creature — Spirit R 1WW
Tornellan Protector [Dreamcast DC W クリーチャー ― クレリック R 2W
JP]
Twin [MTGO MR Tokens] DC A Token C
Two-Headed Giant of Foriys DC C Creature — Giant R 4R
[MTGO Promo]
Two-Headed Giant of Foriys DC C Avatar R
[MTGO[MTGO
Urami VG] CHK Tokens] DC B Token C
Velican Dragon [Dreamcast JP] DC R クリーチャー ― ドラゴン R 5RR
Viridian Zealot [MTGO VG] DC C Avatar R
Warrior [MTGO CHK Tokens] DC R Token C
Wirefly [MTGO MR Tokens] DC A Token C
Wurm [MTGO IN Tokens] DC B Token C
Wurm [MTGO OD Tokens] DC G Token C
Zombie [MTGO ON Tokens] DC B Token C
Zombie [MTGO OD Tokens] DC B Token C
Zuran Orb [MTGO Promo] DC A Artifact U 0
P/T Text CMC
2/2 Flash When Affa Guard Hound enters the battlefield, 3
4/5 target creatureBoulderfoot
When Akoum gets +0/+3enters
until end of turn.
the battlefield, it deals 6
1 damage
Each playertosacrifices
target creature or player.
all colored permanents he or she 7
controls.
Look at the top five cards of your library. You may 1
reveal a colorless
Whenever card from
you're dealt among
damage, youthem
may and put itmany
put that into 5
4/4 charge counters on Angelheart Vial. {2}, {T},
Whenever Arrogant Bloodlord blocks or becomes Remove 3
10/9 blocked
When you by cast
a creature
Artisanwith power 1
of Kozilek, or may
you less, return
destroy 9
target creature
Attach cardyou
target Aura from your to
control graveyard to the Draw
target creature. 1
2/2 a card.
Creatures with power less than Aura Gnarlid's power 3
can't block it. Aura
At the beginning of Gnarlid gets +1/+1
your upkeep, for each
you may put a Aura
0/1 on 3
2/3 colorless
When Bala Eldrazi Spawn creature
Ged Scorpion token
enters the onto theyou may
battlefield, 4
destroy target creature with power 1 or
At the beginning of your end step, you mayless.reveal the 7
1/3 top card of{T}:
Defender your library.
Target If you do,
creature each
gains opponent
haste loses
until end of 3
2/2 turn.
At the beginning of combat on your turn, you may have 4
target
Enchantcreature getEnchanted
creature +2/+0 until end ofgets
creature turn.+2/+2 and 4
2/2 has
Level up {2}{G} ({2}{G}: Put a level counterallon
"Whenever this creature attacks, untap lands
this. 2
3/1 LevelTarget
{8}: up onlyplayer
as a sorcery.) LEVEL
loses 3 life 1-3 gain
and you 4/4 LEVEL
3 life. 4+ 3
1/1 Sacrifice a creature: Bloodthrone Vampire gets +2/+2 2
until endcreature
Enchant of turn. Enchanted creature gets +3/+3. 3
1/1 Totem
Tramplearmor
{T} an(Ifuntapped
enchantedcreature
creatureyou
would be
control: 2
2/2 Bramblesnap gets +1/+1 until end of turn.
Level up {3}{R} ({3}{R}: Put a level counter on this. 3
Level
If youup only as
control an aEldrazi
sorcery.) LEVEL
Spawn, put1-2 2/3 0/1
three {T}:colorless 2
4/4 Eldrazi Spawn
Eldrazi Spawn creatures
creature tokens onto the
you control get battlefield.
+2/+1. 5
1/1 Flying When Cadaver Imp enters the battlefield, you 3
1/1 may
Levelreturn
up {2}target
({2}: creature card
Put a level from your
counter graveyard
on this. to
Level up 1
only as aand
Instant sorcery.)
sorceryLEVEL
spells 1-4
you2/2 LEVEL
control 5+rebound.
have 5/5 First 7
1/1 (Exile
Flying Champion's Drake gets +3/+3 as long asyour
the spell as it resolves if you cast it from you 2
5/5 control a creature
Flying When with three
Conquering or more
Manticore level the
enters counters on 6
battlefield,
Destroy gain
each controlwith
creature of target creature
converted manaan cost
opponent
3 or 5
less.
TargetThey can't
player be regenerated.
sacrifices a creature. You gain life equal 4
to that creature's toughness.
Enchant land Enchanted land Rebound (If you
is a Swamp. cast this
Whenever 2
2/2 enchanted land
Level up {1} becomes
({1}: tapped,
Put a level its controller
counter loses up
on this. Level 2 2
only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+
Destroy target nonblack creature. Put two 0/1 colorless4/4 5
Eldrazi Spawn
Enchant creature
creature tokens
{2}{U}: onto
Untap the battlefield.
enchanted creature. 1
Totem armor (If enchanted creature would be
As Curse of Wizardry enters the battlefield, choose a 4
2/2 color. Whenever a player casts a spell of the chosen
Deathtouch 3
2/1 Flying {8}: {T} all creatures target player controls. 3
1/1 Sacrifice Death Cultist: Target player loses 1 life and 1
5/7 you gain
Flying 1 life. Target creature is indestructible this
{W}{W}: 6
turn.
Enchant creature you control Enchanted creature gets 1
+3/+3. At
Destroy the beginning
target of your upkeep, sacrifice a
enchantment. 1
As an additional cost to cast Deprive, return a land you 2
control to its owner's
As an additional hand.
cost to castCounter target
Devastating spell.
Summons, 1
sacrifice
As X lands.cost
an additional Put to
twocast
X/XDisaster
red Elemental
Radius,creature
reveal a 7
creature card from your hand. Disaster Radius
Target creature gets +1/+0 until end of turn and deals
is X 1
unblockable this turn.
Enchant creature Rebound
You control (If you cast
enchanted this spell
creature. At 4
5/5 the beginning of your end step, if enchanted
Flying Dormant Gomazoa enters the battlefield creature's
tapped. 3
Dormant GomazoaEnchanted
Enchant creature doesn't untap during
creature your
gets untap
+3/+3 and 5
4/4 has flying.
Flying Totem armor
{X}{B}{B}: Target(If enchanted
creature getscreature would
-0/-X until end 5
of turn and Drana, Kalastria Bloodchief gets +X/+0 until
4/1 When Dread Drone enters the battlefield, put two 0/1 5
colorless
{T}: Add Eldrazi Spawn
{3} to your creature
mana pool. tokens onto
{3}, {T}, the
Sacrifice 6
2/3 Dreamstone Hedron:
Level up {1}{U} DrawPut
({1}{U}: three cards.
a level counter on this. 3
Level up
Flash only
(You mayascast
a sorcery.) LEVEL
this spell 2-3 2/4
any time you{U}{U}, {T}:
could cast 2
an instant.)
Enchant Enchant
creature creaturecreature
Enchanted Enchanted
getscreature
+0/+4.gets 2
Totem armor (If enchanted creature would be
Enchant creature Enchanted creature gets +10/+10 8
and
{T}: has
Addtrample and annihilator
{1} to your mana pool.2. (Whenever
{T}: Add {2} itto your 0
mana pool. Spend this mana only to cast colorless
Target creature you control gains protection from the 1
15/15 color of your
Emrakul, the choice until end
Aeons Torn can'tofbeturn. Rebound
countered. (If you
When you 15
3/3 cast Emrakul,
When take
Emrakul's an extra
Hatcher turnthe
enters after this one. put
battlefield, Flying, 5
3/5 three
When 0/1 colorless
Enatu GolemEldrazi Spawn
is put into creature tokens
a graveyard onto
from the 6
0/1 battlefield, you gain 4 life.
Level up {1}{U} ({1}{U}: Put a level counter on this. 1
1/2 Level
LifelinkupWhenever
only as a Escaped
sorcery.)Null
LEVEL 1-2 or
blocks 0/1becomes
{T}: Draw a 4
blocked, it gets +5/+0 until end of turn.
Target player loses 3 life. You gain 3 life and put three 6
0/1 colorless
{T}, Sacrifice Eldrazi
EvolvingSpawn
Wilds:creature
Search tokens onto for
your library thea 0
basic land card and put it onto the battlefield tapped.
Choose target creature or player. Reveal cards from the 5
top of your
Choose onelibrary
or bothuntil you reveal
— Destroy a nonland
target artifact;card.
and/or 5
destroy target nonbasic land.
Flame Slash deals 4 damage to target creature. 1
Target creature gets -1/-0 until end of turn. Draw a 1
card.
G 0
[G] 0
[G] 0
[G] 0
Forked Bolt deals 2 damage divided as you choose 1
3/3 among{8}:
Flying one Creatures
or two target
you creatures and/or
control gain flyingplayers.
until end of 5
turn.
Put X X/X green Ooze creature tokens onto the 1
battlefield.
+2: During target opponent's next turn, creatures that 5
1/1 player controls
{1}: Target attackyou
creature Gideon Jurabecomes
control if able. -2:
7/7Destroy
until end 8
2/1 of turn.
Flying 3
2/2 2
1/1 When Goblin Arsonist is put into a graveyard from the 1
1/1 battlefield,
{T}: Targetyou may have
creature with itpower
deal 12 damage
or less isto target 2
unblockable
Creatures withthisflying
turn.get +2/+0. Creatures without 5
flying get -2/-0.
Whenever a creature with flying attacks, it loses flying 3
2/1 until Sacrifice
{R}, end of turn.
Grotag Siege-Runner: Destroy target 2
creature
Search your library for aGrotag
with defender. Siege-Runner
basic land card, put itdeals
onto2the 3
battlefieldcreature
Enchant tapped,Enchanted
then shuffle your library.
creature Put a 0/1
has defender. 1
1/3 Defender, flying Prevent all combat damage that would 3
1/1 be dealt
Level up to Guard({1}{B}:
{1}{B} Gomazoa.
Put a level counter on this. 1
1/1 Level up
Level only as ({2}{U}:
up {2}{U} a sorcery.)
PutLEVEL 2-3counter
a level 2/2 {B},
on{T}:
this. 2
0/3 Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spyup
Level up {2} ({2}: Put a level counter on this. Level 2
7/7 only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6
You may sacrifice four Eldrazi Spawn rather than pay 9
Hand of all
Prevent Emrakul's
combat mana cost.
damage Annihilator
that would be 1dealt
(Whenever
this 4
2/1 turn by attacking creatures.
Flash (You may cast this spell any time you could cast 5
an instant.)
Heat When
Ray deals Haze Frog
X damage enterscreature.
to target the battlefield, 1
Equipped creature gets +X/+X, where X is its converted 4
0/3 mana cost.
Level up Equip ({2}{W}:
{2}{W} {4} Put a level counter on this. 3
6/6 Level
Flyingup only as aHellcarver
Whenever sorcery.) Demon
LEVEL 1-4 1/4combat
deals If a source 6
damage to a player, sacrifice all other permanents
Sacrifice all creatures you control, then put that many you 6
4/4 red Hellion
Enchant creaturecreature tokens
Enchanted onto the
creature battlefield.
gets +1/+1 and 1
has first strike. Totem armor (If enchanted creature
1/2 Level up {4} ({4}: Put a level counter on this. Level up 2
only
As anasadditional
a sorcery.) LEVEL
cost 1-3Induce
to cast 2/6 Vigilance
Despair,LEVEL
reveal4+
a 3
creature card from
Target player your
reveals hishand.
or herTarget
hand. creature
You choose getsa -X/- 1
nonlandcreature
Target card from it with
must converted
be blocked thismana
turn ifcost 3 or
able. Draw 1
a card.
[U] 0
[U] 0
[U] 0
[U] 0
11/11 Annihilator 2 (Whenever this creature attacks, 12
2/8 defending
When Jaddiplayer sacrifices
Lifestrider twothe
enters permanents.) Whenever
battlefield, you may 5
1/1 tap any
Level upnumber
{1}{G} of untapped
({1}{G}: Putcreatures you control.
a level counter You
on this. 1
2/3 Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add 3
2/4 Level up {2}{W} ({2}{W}: Put a level counter on this. 4
2/2 Level
Level up
up only as a sorcery.)
{R} ({R}: LEVEL
Put a level 2-4 on
counter 3/6this.
OtherLevel up 2
1/1 only as
Level upa {1}{G}
sorcery.) LEVEL 4-7
({1}{G}: Put 4/4 Flying
a level LEVEL
counter on8+ 8/8
this. 2
Level up only
{5}, {T}: as aplayer
Target sorcery.)
puts LEVEL
the top2-5 1/1 {T}:
X cards Putora
of his 6
8/8 her library into his or her graveyard, where X
Khalni Hydra costs {G} less to cast for each greenis the 8
1/2 creature
Wheneveryou youcontrol.
cast anTrample
instant or sorcery spell, Kiln 2
2/2 Fiend
Level up {3} ({3}: until
gets +3/+0 Put aend of counter
level turn. on this. Level up 2
0/1 only as
{T}: {T}a target
sorcery.) LEVELwith
creature 1-3 power
2/3 Flying
3 or LEVEL
less. 4+ 4/4 2
0/2 Kor Spiritdancer gets +2/+2 for each Aura attached to 2
12/12 it.
WhenWhenever
you castyou cast an
Kozilek, Aura spell,
Butcher you may
of Truth, drawdraw
four a 10
3/3 cards. Annihilator
When Kozilek's 4 (Whenever
Predator enters this creature attacks,
the battlefield, put two 4
3/3 0/1 colorless Eldrazi Spawn creature tokens onto the 4
Last Kiss deals 2 damage to target creature and you 3
2/2 gain Creatures
{8}: 2 life. you control get +3/+0 until end of turn. 3
Counter target spell. Look at its controller's hand. 4
Leaf Arrow deals 3 damage to target creature with 1
1/3 flying.
Level up {U} ({U}: Put a level counter on this. Level up 2
only as a sorcery.)
Whenever LEVEL
one or more 4-6 2/4 attack,
creatures LEVEL 7+ 3/5 At the
Lightmine 4
3/4 Field
Flyingdeals damage
Activated to each
abilities of those creatures
of creatures equal to
your opponents 4
control can't be activated.
As an additional cost to cast Living Destiny, reveal a 4
2/1 creature
When Lonecard from yourenters
Missionary hand.the
Youbattlefield,
gain life equal to the
you gain 4 2
3/3 life.
Level up {1}{R} ({1}{R}: Put a level counter on this. 4
Level up creature
Enchant only as aWhenever
sorcery.) LEVEL 1-5 6/6
enchanted LEVELattacks
creature 6+ 3
or blocks, you gain 4 life.
Enchant creature Whenever enchanted creature 3
4/4 becomes tapped,
{1}, Sacrifice Lust forpermanent:
a nonland War deals Magmaw
3 damagedeals
to that
1 5
2/4 damage
Flying to target creature or player. 4
Enchant creature Enchanted creature gets +3/+3 and 5
2/1 has vigilance.
When Merfolk Totem armor
Observer (If enchanted
enters creature
the battlefield, look at 2
2/3 the topWhenever
Flying card of target player's
Merfolk library.
Skyscout attacks or blocks, 4
untap target permanent.
Target creature gets +1/+1 until end of turn for each 1
0/4 creature
Defenderyou control.
When Mnemonic Wall enters the battlefield, 5
you
As an additional target
may return cost toinstant or sorcery card
cast Momentous from your
Fall, sacrifice a 4
1/1 creature. You
Whenever draw sacrifices
a player cards equal to the sacrificed
a creature, you may put a 1
+1/+1
[R] counter on Mortician Beetle. 0
[R] 0
[R] 0
[R] 0
2/2 Play with the top card of your library revealed. As long 3
as the top card of your library is a creature card, Mul
Enchant creature At the beginning of each upkeep, if 2
enchanted
Destroy creature
target is untapped,
artifact tap it.
or enchantment. 2
At the beginning of your upkeep, if you have exactly 1 5
3/5 life, you win the game. 5
2/2 When Nest Invader enters the battlefield, put a 0/1 2
colorless Eldrazi gains
Target creature Spawnswampwalk
creature token
until onto theturn.
end of 1
3/2 Draw a card.
Level up {2}{B} ({2}{B}: Put a level counter on this. 3
4/4 Level
Wheneveronly
up youastap
a sorcery.)
a SwampLEVEL 1-2 4/3
for mana, add Deathtouch
{B} to your 6
mana
Put poolwhite
a 1/1 (in addition to the
Kor Soldier mana the
creature land
token produces).
onto the 6
battlefield
Counter for each
target spellcreature
or abilityyou
thatcontrol.
targetsRebound (If
a permanent 7
1/1 you
Levelcontrol.
up {3} Not of Put
({3}: Thisa World costs {7}
level counter onless
this.toLevel
cast up
if it 2
3/3 only as
Defendera sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 {B}: 2
Equipped creature gets +5/+0. Equip {5} 2
2/4 When Ondu Giant enters the battlefield, you may 4
search
Put yourcreature
target library for
intoa its
basic land card,
owner's libraryput it onto
second the
from 1
0/4 the top. Its
Defender controller
{T}: Add {G}gains 3 life.
to your mana pool for each 2
9/9 creature with defender you control.
Annihilator 3 (Whenever this creature attacks, 11
2/2 defending
Whenever player sacrifices
Pawn of Ulamog three permanents.)
or another nontoken 3
7/7 creature you control is put into
Trample When Pelakka Wurm enters a graveyard from theyou
the battlefield, 7
gain 7 life.creature
Equipped When Pelakka Wurmfor
gets +1/+1 is each
put into a graveyard
creature you 3
control. Equip {4}
Target opponent reveals his or her hand. You choose a 3
7/6 card
Flyingfrom
{B}:it.Pestilence
That player shuffles
Demon that
deals card intotohis
1 damage or
each 8
5/5 creature and each player.
Defender When Phantasmal Abomination becomes the 3
target of a spell or ability, sacrifice it.
[W] 0
[W] 0
[W] 0
[W] 0
Target creature gets +2/+2 until end of turn. Rebound 1
(If
WhenyouProphetic
cast this spell
Prismfrom your
enters thehand, exile itdraw
battlefield, as it a 2
card. {1},
Destroy {T}: attacking
target Add one mana of anycreature
or blocking color to with
your 2
5/3 power 3 or less.
Defender, flying {1}{R}: Target creature attacks this 3
turn if able.a creature you control with power 2 or less
Whenever 3
5/4 attacks,
Trample Raid Bombardment
Whenever deals
Rapacious One1deals
damage to
combat 6
damage to a—
Choose one player,
{T} X put thatpermanents;
target many 0/1 colorless
or untapEldrazi
X 2
target permanents.
Search your library for four land cards with different 3
names and reveal
Draw cards them.
equal to An opponent
the number chooses
of cards two of
in target 6
opponent's hand. Rebound (If you cast this
Return target permanent to its owner's hand.spell from 3
0/4 Defender {T}: Prevent the next 1 damage that would 3
0/1 be dealt to another
Whenever you thiscreature
turn. enters the battlefield under 2
your control,
Each player's you may becomes
life total have Renegade Doppelganger
the lowest life total 7
among all players.
{T} up to two target creatures. Draw a card. 3
2/2 When Runed Servitor is put into a graveyard from the 2
battlefield,
0: Reveal theeach
topplayer draws
card of youralibrary
card. and put it into 5
1/3 your
Whenhand. Sarkhan
Sea Gate theenters
Oracle Mad deals damage tolook
the battlefield, himself
at the 3
top two
Draw cards
two of your
cards, then library.
shuffle aPut onefrom
card of them
your into
handyour 2
into
As anyour library. cost to cast Shared Discovery, tap four
additional 1
untapped creatures
All creatures youuntil
get -1/-1 control. Draw
end of turn.three cards. 2
7/6 {B}: Regenerate Skeletal Wurm. 8
Put five 0/1 colorless Eldrazi Spawn creature tokens 7
1/1 onto the
Level battlefield.
up {3} ({3}: PutThey havecounter
a level "Sacrifice
on this
this.creature:
Level up 1
only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2
Destroy target blocked creature. 1
Enchant creature Enchanted creature gets +1/+1 and 3
4/5 has "Whenever
Defender, flyingthis creature deals damage to an 5
1/1 Whenever another creature enters the battlefield, you 1
*/1 may
First gain
strike1Soulsurge
life. Elemental's power is equal to the 4
number
Spawning ofBreath
creatures you
deals 1 control.
damage to target creature or 2
7/11 player. Put a 0/1 colorless
Annihilator 1 (Whenever thisEldrazi Spawn
creature creature token
attacks, 10
6/6 defending player
Flying {2}{U}: sacrifices
Draw a card,a then
permanent.) {4}: counter
put a +1/+1 Put two 6
on Sphinx of
Whenever youMagosi.
cast an instant or sorcery spell, you may 7
put a charge
Enchant counter
creature on Sphinx-Bone
Enchanted Wand.
creature gets If youand
+1/+1 do, 1
has reach. (It can block creatures with flying.) Totem
Enchant creature Enchanted creature has "{T}: Put a 4
1/5 token that's
Reach (This a copy ofcan
creature thisblock
creature onto the
creatures withbattlefield.
flying.) 3
Staggershock deals 2 damage to target creature or 3
0/3 player.
DefenderRebound (If you cast
Other creatures youthis spell with
control fromdefender
your hand,
get 2
5/3 +0/+2.
Trample 5
1/1 Level up {W} ({W}: Put a level counter on this. Level 1
up only
Exile as a sorcery.)
X target LEVEL
cards from 2-6player's
target 3/3 First strike LEVEL
graveyard. For 1
2/1 each card exiled
Whenever thisan
you cast way, thator
instant player loses
sorcery 1 life
spell, and
you may 3
put a charge counter on Surrakar Spellblade. Whenever
Return an instant card at random from your graveyard 4
to your
You gainhand.
2 life.Rebound (If you
Then if you cast
have thislife
more spell from
than an your 3
opponent,
[B] draw a card. Rebound (If you cast this spell 0
[B] 0
[B] 0
[B] 0
2/1 Spells and abilities your opponents control can't cause 2
2/2 you to sacrifice
Trample permanents.
When Thought Gorger enters the battlefield, 4
put
Eacha creature
+1/+1 counter on it with
you control for each card
a level in youronhand.
counter it gets 2
2/5 +2/+2.
When Totem-Guide Hartebeest enters the battlefield, 5
you may search
Activated abilitiesyour library foryou
of creatures an control
Aura card,
costreveal
up to it, 1
{2} less
Gain to activate.
control of targetThis effect until
creature can'tend
reduce the amount
of turn. Untap 4
3/3 that
Levelcreature. UntilPut
up {1} ({1}: endaoflevel
turn, it getson
counter +2/+0
this. and
Levelgains
up 3
1/1 only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL
Haste When Tuktuk the Explorer is put into a graveyard 12+ 3
10/10 from
Whentheyoubattlefield,
cast Ulamog,put the
a legendary 5/5 colorless
Infinite Gyre, destroy 11
8/8 target permanent. Annihilator 4 (Whenever
Annihilator 2 (Whenever this creature attacks, this 8
2/2 defending
Auras playertosacrifices
attached permanentstwo you
permanents.) Ulamog's
control have totem 3
armor. (If an enchanted permanent you control would
Counter target spell if you control more creatures than 2
1/7 that spell's Valakut
Whenever controller.
Fireboar attacks, switch its power 5
and toughness until end creature.
Destroy target nonblack of turn. It can't be 1
2/2 regenerated.
When VeneratedYou Teacher
lose life enters
equal tothethat creature's
battlefield, put two 3
4/3 level counters
Haste Wheneveron you
eachcast
creature you
a spell, control
if it's with level
the second 4
2/4 creature
Defenderspell you {T}:
{1}{R}, cast Vent
this turn, you deals
Sentinel may return
damage to 4
target player equal to the number of creatures
Target creature gets +2/+0 and gains deathtouch withuntil 1
0/4 end of turn.
Defender WhenRebound
Wall of(IfOmens
you cast this the
enters spellbattlefield,
from your 2
draw a card.
Equipped creature gets +2/+2. As long as equipped 2
4/3 creature
{8}: hascreature
Target defender, it can
gets attack
+5/+5 andasgains
though it didn't
trample 4
until end of turn.
After the first postcombat main phase this turn, there's 5
an additional
Wrap combat
in Flames deals phase followed
1 damage by an
to each additional
of up to three 4
2/2 target creatures. Those creatures can't block
{2}{B}: Zof Shade gets +2/+2 until end of turn. this turn. 4
1/1 Level up {4} ({4}: Put a level counter on this. Level up 1
only as a—sorcery.)
Domain LEVELdraws
Target player 1-2 3/3 LEVEL
a card for3+ 5/5basic
each 5
land type among lands he or she controls.
Enchant creature Enchanted creature gets +2/+2 and 3
1/1 has trample.
Flying Whenever
Echo {2}{B} enchanted
(At the creature
beginning of yourdeals
upkeep, if 3
1/1 this came
Carrion undercan't
Feeder yourblock.
control since the
Sacrifice beginningPut
a creature: of a 1
3/3 +1/+1 counter
Vigilance on Carrion Feeder.
{G}: Regenerate Charging Troll. 4
{T}: Add one mana of any color to your mana pool. 3
6/6 {T}:
FlyingPut a chargeDarigaaz,
Whenever counter on
theCoalition Relic. combat
Igniter deals At the 6
damage to a—
Choose one player,
Returnyou maycreature
target pay {2}{R}.
cardIffrom
you your
do, 3
graveyard to your hand; or Darigaaz's
Add {B}{B}{B} to your mana pool. Charm deals 3 1
Elfhame Palace enters the battlefield tapped. {T}: Add 0
{G} or {W}
Domain to your target
— Counter mana pool.
spell unless its controller 2
pays {1} creature
Enchant for each Domain
basic land
— type amongcreature
Enchanted lands you
gets 3
-1/-1 for each basic land type among lands you control.
Enchant land Whenever enchanted land is tapped for 2
mana, its controller adds one mana of any color to his
[G] 0
[G] 0
3/4 At the beginning of your upkeep, you gain 1 life for 5
each card
Untap in target
target opponent's
creature. hand. until
It gets +3/+3 {3}{W}:
end {T}
of turn. 2
As an additional cost to cast Harrow, sacrifice a land. 3
Search
Destroyyour library
target for upcreature.
nonblack to two basic land cards
Its controller and2
loses 3
life.
{3}, {T}: Put a 1/1 colorless Insect artifact creature 4
token with flying and haste named Hornet onto the
[U] 0
Equipped creature has haste and shroud. (It can't be 2
the
Eachtarget
playerofexiles
spellsall
orcreature
abilities.)cards
Equipfrom
{0} his
({0}:
or Attach
her 5
graveyard, then sacrifices all creatures he or she
[R] 0
Return target permanent you control to its owner's 3
2/2 hand. You
{1}{G}: Addgain
one4 mana
life. of any color to your mana pool. 2
2/2 Fear (This creature can't be blocked except by artifact 4
creatures and/or of
At the beginning black
yourcreatures.) Whenever
upkeep, you Orderand
draw a card of 3
0/1 you lose
Flying 1 life.
{B}: Phyrexian Battleflies gets +1/+0 until end of 1
2/2 turn.
{1}, Sacrifice athis
Activate ability no
creature: Putmore than counter
a +1/+1 twice each
on turn. 3
8/8 Phyrexian Colossus
Phyrexian Broodlings.
doesn't untap during your untap 7
2/2 step. Pay 8 life: Untap Phyrexian
Flying {T}, Sacrifice Phyrexian Colossus.
Debaser: Phyrexian
Target creature 4
3/3 gets -2/-2 untilPhyrexian
{T}, Sacrifice end of turn.
Defiler: Target creature gets 4
1/1 -3/-3 until end of turn. Denouncer: Target creature
{T}, Sacrifice Phyrexian 2
4/4 gets
When-1/-1 until end
Phyrexian of turn. enters the battlefield, you
Gargantua 6
2/2 draw twoacards
Sacrifice and you
creature: lose 2 Ghoul
Phyrexian life. gets +2/+2 until 3
5/4 end of turn. 6
5/5 Trample Whenever Phyrexian Negator is dealt damage, 3
4/4 sacrifice that many
{T}, Sacrifice permanents.
Phyrexian Plaguelord: Target creature 5
gets -4/-4 until
As Phyrexian end of turn.
Processor Sacrifice
enters a creature:
the battlefield, payTarget
any 4
amount
{T}: Addof{B}
life.to{4},
your{T}:
manaPutpool.
an X/X black Phyrexian
{2}{B}: Minion 3
Totem
{2}, becomes
{T}, a 5/5
Sacrifice black Horror
a creature: Drawartifact
a card. creature 3
[W] 0
Domain — {3}, {T}: Target creature gets +1/+1 until 4
2/1 end
Whenof Priest
turn for
of each basic the
Gix enters landbattlefield,
type among addlands you
{B}{B} 3
{B} to
{2}, your
{T}: mana
You maypool.
tap or untap target creature. 3
1/1 As Quirion Elves enters the battlefield, choose a color. 2
6/6 {T}:
FlyingAdd {G} to your
Whenever Rith,mana pool. {T}:deals
the Awakener Add combat
one mana of 6
damage
Choose one to a—
player, youtarget
Destroy may pay {2}{G}.
nonbasic If you
land; do,
or put 3
2/2 three 1/1 green Saproling creature tokens onto
First strike {1}{B}: Regenerate Sanguine Guard. the 3
Shivan Oasis enters the battlefield tapped. {T}: Add 0
{R} or {G} to your mana pool.
Destroy target green creature. It can't be regenerated. 3
2/2 Draw
Kickera{1}{G}
card. and/or {2}{U} (You may pay an 3
additional {1}{G} and/or {2}{U} as you cast this spell.)
[B] 0
[B] 0
[B] 0
[B] 0
Tendrils of Corruption deals X damage to target 4
creature and you
{T}, Sacrifice gain X life,Expanse:
Terramorphic where X Search
is the number
your of 0
1/1 library{T}:
{W}, for a{T}
basic landcreature.
target card and{R},
put {T}:
it onto the
Target 1
2/2 creature
Kicker gains
{R} first{W}
and/or strike until
(You mayendpay
of turn.
an additional {R} 3
2/2 and/or {W} asand/or
Kicker {1}{B} you cast
{G}this spell.)
(You mayWhen
pay anThornscape
additional 3
6/6 {1}{B} and/or {G}
Flying Whenever as you
Treva, cast
the this spell.)
Renewer dealsWhen
combat 6
damage
Choose one — Destroy target enchantment;Ifor
to a player, you may pay {2}{W}. you do,
exile 3
target
Domainattacking
— Tribalcreature; or draw
Flames deals a card, to
X damage then discard
target 2
creature
Kicker or player,
{8}{R} (You where X isanthe
may pay number {8}{R}
additional of basicas
land 3
2/3 you cast
Kicker this spell.)
{1}{R} Urza's
(You may payRage can't be countered
an additional {1}{R} asby 3
you cast this spell.) When Verduran
{1}, {T}: Untap target artifact. Emissary enters 1
Equipped creature is unblockable. Equipped creature 3
has
Wornshroud. (It can't
Powerstone be the
enters thetarget of spells
battlefield or abilities.)
tapped. {T}: 3
2/1 Add {2}
When to your mana
Yavimaya pool.
Elder is put into a graveyard from the 3
6/6 battlefield, you may search
Flying, trample You can't win your
thelibrary
game for
andup to two
your 4
6/6 opponents can't—lose
Flying Landfall the game.
Whenever a land enters the 6
battlefield under your
Return target permanent control, you may
you control exile
and target
target 3
0/2 permanent you creature
{T}: Put target don't control
card to their
from anowners' hands.
opponent's 3
1/1 graveyard
Haste onto the
Whenever battlefield
Akoum under your
Battlesinger controlAlly
or another if its 2
enters the abattlefield
Whenever permanent under your
enters thecontrol, you may
battlefield have
tapped 1
4/3 and under your control, untap it.
At the beginning of your upkeep, each player sacrifices 5
2/2 a non-Vampire
Multikicker creature.
{1}{W} (You may pay an additional {1}{W} 3
1/1 any number of times as you cast this spell.) Flying Apex
{T}: Untap target Forest. 1
3/4 Flying Whenever Archon of Redemption or another 5
5/5 creature with flying
When Avenger enters the
of Zendikar battlefield
enters under your
the battlefield, put a 7
0/1 green Plant creature token onto the battlefield
Equipped creature has deathtouch and lifelink. Equip for 1
3/3 {2} strike
First 5
1/1 {T}: Target player gains control of target artifact, 2
creature,
Put a 1/1 or landSnake
green you control.
creature token, a 2/2 green Wolf 5
2/2 creature token, and a 3/3 green
Multikicker {B} (You may pay an Elephant
additionalcreature
{B} any 3
number of times
Bojuka Bog entersasthe
youbattlefield
cast this spell.)
tapped.When
When Bojuka 0
1/1 Bog enters the battlefield, exile all
Bojuka Brigand can't block. Whenever cards from Brigand
Bojuka target 2
or another
Enchant Ally enters
creature theWhen
or land battlefield under permanent
enchanted your control, 4
becomes
Target tapped,gets
creature destroy it. until end of turn.
+2/+0 1
5/4 Flying Whenever Butcher of Malakir or another creature 7
1/4 you control
Shroud (Thisis creature
put into can't
a graveyard from the
be the target battlefield,
of spells or 3
abilities.) Landfall Enchanted
Enchant creature — Whenever a land can't
creature enters
bethe
blocked 2
4/3 except by creatures with flying or reach. Enchanted
Landfall — Whenever a land enters the battlefield under 5
your control,
Celestial you may
Colonnade havethe
enters target creature
battlefield get -1/-1
tapped. {T}: 0
Add {W} or {U} to your mana pool. {3}{W}{U}: Until
Chain Reaction deals X damage to each creature, where 4
X is the number
Enchant creatureofEnchanted
creatures creature
on the battlefield.
gets +1/+0 for 3
each
Multikicker {1} (You may pay anhas
Mountain you control and first strike.
additional {1} any 2
number
Enchant of times
land as you cast
Enchanted landthis
is aspell.) Choose
3/3 black Oozetarget 2
2/2 creature.—It's
Landfall still a land.
Whenever When
a land enchanted
enters land is put
the battlefield under 4
your control, you may have Cosi's Ravager deal 1
Creeping Tar Pit enters the battlefield tapped. {T}: Add 0
{U} or {B}
Enchant to Enchanted
land your mana land
pool.is{1}{U}{B}: Until end of
a 4/2 red Beast 3
0/1 creature with
Haste {T}: trample.
Cunning It's still a deals
Sparkmage land. 1When enchanted
damage to 3
target
You maycreature or player.
put target creature card from your graveyard 3
4/3 on top of your
Multikicker {R}library.
(You mayIf you
paydo,
an Dead Reckoning
additional deals
{R} any 5
13/13 number of times as you cast this spell.) When
Death's Shadow gets -X/-X, where X is your life total. 1
Counter target instant spell. 1
1/1 At the beginning of your upkeep, if you control six or 1
moreAdd
{T}: lands,
{1}put a 5/5mana
to your red Dragon creature
pool. {4}: Dreadtoken with
Statuary 0
2/2 becomes a {1}{U}
Multikicker 4/2 Golem
(Youartifact
may paycreature until end{1}{U}
an additional of turn. 3
any number of times as you cast this spell.) Islandwalk
Multikicker {2} (You may pay an additional {2} any 0
number
You mayofplay
times
an as you castland
additional thisthis
spell.) Everflowing
turn. Draw a card. 2
Colorless Eldrazi spells you cast cost {2} less to cast. 0
{7},
Put a{T}: Search
+1/+1 youron
counter library forcreature
target a colorless
youcreature
control. 4
2/2 Another —
Landfall target creature
Whenever blocks
a land it thisthe
enters turn if able. under
battlefield 2
2/2 your
Multikicker {1}{G} (You may pay an additional end
control, Fledgling Griffin gains flying until of
{1}{G} 2
3/2 any number of times as you cast this spell.) Gnarlid 3
8/7 Flying 7
2/1 Reach (This creature can block creatures with flying.) 2
2/2 Trample Whenever Graypelt Hunter or another Ally 4
3/3 enters the Grotag
Whenever battlefield under attacks,
Thrasher your control,
targetyou may put a
creature 5
can't
Targetblock this turn.
creature gets +2/+2 until end of turn. Landfall 1
— If you had a land enterland
Enchant land Enchanted the isbattlefield
a 2/6 whiteunder
Wallyour 3
0/1 creature
Wheneverwith defender.
Hada It'sor
Freeblade still a land.Ally
another Whenenters the 1
battlefield
Halimar underenters
Depths your control, you may
the battlefield put a +1/+1
tapped. When 0
1/3 Halimar
Whenever Depths enters
Halimar the battlefield,
Excavator or anotherlook at enters
Ally the topthe 2
battlefield under your control, target player
Equipped creature gets +2/+0. Whenever equipped puts the top 2
0/1 creature
{T}: Add deals
X manacombat
of anydamage
one colorto atoplayer, you may
your mana pool, 2
2/2 where X is the number of Allies you control.
Landfall — Whenever a land enters the battlefield under 4
3/1 your control,
Flying, Hedron
protection Rover
from landsgets +2/+2 until end of 3
Exile target creature or enchantment. 5
+2: Look at the top card of target player's library. You 4
3/2 may put that card on the bottom of that player's library.
Flying 4
Put two 1/1 white Soldier Ally creature tokens onto the 4
1/1 battlefield. {1}{G} (You may pay an additional {1}{G}
Multikicker 1
0/0 any
You number
may haveof Jwari
timesShapeshifter
as you cast this spell.)
enter Joraga
the battlefield 2
2/2 as a copy of any Ally creature on the battlefield.
Whenever Kalastria Highborn or another Vampire you 2
5/4 control
Wheneveris put into a graveyard
a creature fromcontrols
an opponent the battlefield,
attacks,you
if 5
you're the defending player, put a 3/3 red Ogre
Khalni Garden enters the battlefield tapped. When 0
Khalni Garden
Equipped enters
creature the+1/+0
gets battlefield,
and hasputflying.
a 0/1 Equip
green 2
1/1 {2}
As long as Kitesail Apprentice is equipped, it getsEquip
({2}: Attach to target creature you control. 1
2/2 +1/+1 andfrom
Protection has flying.
red Whenever a player casts a red 2
spell, you may gainenters
Lavaclaw Reaches 1 life. the battlefield tapped. {T}: 0
4/5 Add {B} or {R} to your mana pool. {1}{B}{R}: Until 3
2/4 Multikicker {W} (You may pay an additional {W} any 4
1/1 number
Loam of gets
Lion times+1/+2
as youascast this
long asspell.) FlyingaWhen
you control Forest. 1
5/3 Nonartifact spells cost {1} more to cast. 4
2/1 Swampwalk 2
Multikicker {1}{W} (You may pay an additional {1}{W} 4
any number
Target playerofreveals
times as you castofthis
a number spell.)
cards fromCreatures
his or her 1
hand equal to the number of Swamps you control. You
5/5 Flying {1}{R}: Mordant Dragon gets +1/+0 until end of 6
turn.
Draw Whenever
two cards.Mordant
Landfall Dragon
— If youdeals
had combat damage
a land enter the 5
battlefield under
Destroy target your control
artifact this turn, draw
or enchantment. three
Its controller 1
gains
If 4 life.
a white creature is attacking, you may pay {B}{B} 6
7/7 rather thanNovablast
Whenever pay Nemesis Trap's
Wurm manadestroy
attacks, cost. Exile target
all other 7
1/1 creatures.
Green mana doesn't empty from your mana pool as 3
0/4 steps and Whenever
Defender phases end. Omnath,you
a creature Locus of Mana
control withgets 1
defender blocks, you may gain 2 life.
If an opponent had a green creature enter the 4
1/1 battlefield
Flying When under his orEye
Pilgrim's herenters
controlthe
this turn, you you
battlefield, may 3
1/1 may searchPulse
Whenever your Tracker
library for a basiceach
attacks, landopponent
card, reveal it,1
loses 1
1/1 life.
Multikicker {1}{B} (You may pay an additional {1}{B} 1
any number
Whenever a of times as
creature youyou cast this
control spell.)tapped, you
becomes 2
may put a quest
Whenever counter
a Goblin enterson Quest
the for Renewal.
battlefield As long
under your 1
control, you may put a quest counter on Quest
Whenever an opponent discards a card, you may putfor thea 1
quest
At the counter on of
beginning Quest
yourfor the Nihil
upkeep, youStone. At the
may look at the 1
top card of your library. If it's a creature
{T}: Add {1} to your mana pool. {T}, Sacrificecard, you may 0
Quicksand: Target
Raging Ravine attacking
enters creaturetapped.
the battlefield without{T}:
flying
Add 0
{R} or {G} to your mana pool. {2}{R}{G}:
Equipped creature has "{T}, Unattach Razor Until end of 3
Boomerang: Razor
If an opponent castBoomerang
a red instantdeals 1 damage
or sorcery spelltothis 4
turn, you
Target maygains
player pay {W} rather
4 life. than—pay
Landfall Refraction
If you had a land 2
enter the battlefield
If an opponent cast aunder
blue your
spell control thisyou
this turn, turn,
maythat
pay 4
{R} rather than pay Ricochet Trap's mana cost.
Destroy target land, then Roiling Terrain deals damageChange 4
1/1 to that{T}:
{W}, land's controller
Exile equal
target land youtocontrol,
the number
then of land it to
return 2
the battlefield under your control.
Whenever you cast a kicked spell, you may have 5
2/1 RumblingCullblade
Ruthless Aftershocksgetsdeal damage
+2/+1 to target
as long creature
as an opponent 2
1/1 has 10 or less life.
{T}: Exile the top card of target player's library. If it's a 3
land card,
Searing youdeals
Blaze gain 11 life.
damageLandfall — Whenever
to target a land
player and 1 2
damage to target creature that player controls. Landfall
Landfall — Whenever a land enters the battlefield under 4
2/1 your
As longcontrol,
as youyou may pay
control {2}. If
a Plains, youMerfolk
Sejiri do, draw a card.
has first 2
strike Steppe
Sejiri and lifelink.
enters(Damage dealt by
the battlefield a creature
tapped. Whenwith
Sejiri 0
Steppe enters
Search your the battlefield,
library targetof
for any number creature
nonlandyou
cards 4
3/3 and exile them. Then shuffle your library.
Whenever Shoreline Salvager deals combat damage to 4
1/1 a player, if you
Multikicker control
{1}{R} (Youan Island,
may youadditional
pay an may draw{1}{R}
a card. 1
2/1 any number of times as you cast this spell.)
Whenever Slavering Nulls deals combat damage to aHaste 2
player,
If if you
a black control
creature witha Swamp,
flying is you may have
attacking, you that
may pay 4
{G} rather than pay Slingbow Trap's mana cost.
Smoldering Spires enters the battlefield tapped. When 0
Smoldering
Destroy targetSpires enterswith
creature the converted
battlefield,mana
targetcost
creature
3 or 2
2/3 less. It can't be regenerated.
Landfall — Whenever a land enters the battlefield under 3
your control,
Multikicker Snapping
{1}{U} (YouCreeper
may paygains vigilance until
an additional {1}{U}end 3
any number
Stirring of times
Wildwood as you
enters the cast this spell.)
battlefield Counter
tapped. {T}: 0
Add {G}
Stone orTrap
Idol {W} costs
to your
{1}mana pool.
less to cast{1}{G}{W}: Until
for each attacking 6
1/2 creature. Put a 6/12 colorless Construct artifact
When Stoneforge Mystic enters the battlefield, you may 2
search your{1}
Multikicker library
(Youfor an pay
may Equipment card, reveal
an additional it, put
{1} any 2
5/2 number of times as you cast this spell.) Choose
As long as you control a Mountain, Summit Apes can'ttarget 4
3/3 be blocked
When except
Surrakar by twoenters
Banisher or more
thecreatures.
battlefield, you may 5
2/3 return target tapped creature to its owner's
Whenever Talus Paladin or another Ally enters hand.
the 4
battlefield
{T}: Add {1}under yourmana
to your control, you{1},
pool. may{T},
have Allies you
Sacrifice 0
9/9 Tectonic Edge: Destroy target nonbasic land. Activate
When Terastodon enters the battlefield, you may 8
destroy
All landsup
aretoindestructible.
three target noncreature permanents. For 3
2/2 Islandwalk Whenever Thada Adel, Acquisitor deals 3
combat damage to a player, search that player's library
2/1 {U}, {T}: You may tap or untap another target 3
creature. Landfall
Target creature — Whenever
gets -2/-2 until aend
land
of enters the
turn. Landfall — 3
If you had a land enter the battlefield under your
Reveal cards from the top of your library until you 2
2/2 reveal a nonland
Whenever Tuktukcard, then or
Scrapper putanother
all cards revealed
Ally this
enters the 4
battlefield under your control, you may destroy target
You may tap or untap target artifact, creature, or land. 3
Draw
Targeta creature
card. gets -3/-3 until end of turn. You may 2
tap
Enchant number
any creatureofYou
untapped
control Vampire creatures
enchanted you
creature. At 5
1/1 the
{T}:beginning
Target landof your upkeep,becomes
you control sacrificeanVapor Snare
X/X Elemental 3
creature land
Enchant until Enchanted
end of turn,land
where
is a X6/4
is the number
green of
Elemental 5
creature.
Target It's stillgets
creature a land. When
+1/+1 enchanted
until landUntap
end of turn. is put 1
3/3 that creature.
Multikicker {U} (You may pay an additional {U} any 4
1/1 number
{T}: Youofmaytimes
putasa you
landcast
cardthis
fromspell.)
your Flying Whenthe
hand onto 2
battlefield.
Enchant land Enchanted land is a 2/2 blue Elemental 1
4/4 creature with
Multikicker {G}flying.
(You It's
maystill
paya an
land. When enchanted
additional {G} any 4
5/8 number of times
Islandwalk, as you Whenever
swampwalk cast this spell.) When
Wrexial, theWolfbriar
Risen 6
2/2 Deep dealshave
All Slivers combat
"{2},damage
Sacrificetothis
a player, you may
permanent: cast
This 2
1/1 permanent deals 2 damage to target creature or
Changeling (This card is every creature type at all 2
times.)
{T}: Add {T}:
oneTarget
mana creature gains
of any color to all
yourcreature types
mana pool. 0
Spend this mana only to cast creature spells.
Return up to three target creature cards of the creature 4
2/2 type
All of your
Sliver choice have
creatures from "{2}:
your graveyard to your
This creature gets hand.
+0/+1 3
2/2 until end of turn."
All Sliver creatures have "{2}: This creature gets +1/+0 3
3/3 until end ofa turn."
Whenever Sliver deals combat damage to a player, its 5
1/1 All Slivers may
controller haveput a 1/1
"{2}: colorless this
Regenerate Sliver creature token
permanent." 2
Each creature gets +1/+1 for each other creature on 5
2/2 theSlivers
All battlefield
havethat shares
shroud. at least
(They can'tone
be creature type
the targets of 2
spells
Chooseoraabilities.)
creature type. Draw a card for each 4
permanent you control of that type.
[G] 0
1/1 All Sliver creatures have frenzy 1. (Whenever a Sliver 2
2/2 attacks
All Sliverand isn't blocked,
creatures it gets +1/+0
have "Whenever this until end of
creature is 4
3/3 dealt
All damage,
Sliver put ahave
creatures +1/+1 counter
double on it." (The
strike. 6
1/1 All Slivers have "{T}: Add one mana of any color to 2
1/1 your
All mana
Sliver pool." have haste.
creatures 2
Activated abilities of creatures cost {1} less to activate. 3
2/2 This effecthave
All Slivers can't"Pay
reduce theReturn
2 life: amountthis
of mana an ability
permanent to its 2
2/2 owner's
Each hand."
Sliver card in each player's hand has slivercycling 3
{3}.
[U] Slivercycling {3} ({3}, Discard this card: Search 0
1/1 1
2/2 All Sliver creatures get +2/+2. 5
[R] 0
1/1 All Sliver creatures get +1/+1. 2
2/2 All Slivers have "{3}, Sacrifice this permanent: Destroy 3
target permanent."
[W] 0
1/1 Flash Any player may play Sliver cards as though they 2
had flash. Crag enters the battlefield tapped unless
Rootbound 0
you control
Rupture a Mountain
Spire enters theorbattlefield
a Forest. tapped.
{T}: AddWhen
{R} or 0
7/7 Rupture
{3}: Search your library for a Sliver card, revealunless
Spire enters the battlefield, sacrifice it that 5
2/2 card, andcreatures
All Sliver put it intohave
your"{2}:
hand.This
Then shufflegets
creature your+1/+1 3
2/2 until end of turn."
Whenever a Sliver becomes blocked, that Sliver gets 2
+1/+1 until end of turn for each creature blocking it.
[B] 0
{T}, Sacrifice Terramorphic Expanse: Search your 0
library for a basic land card and put it onto the
2/2 All Slivers have "{2}, Sacrifice this permanent: You gain 2
1/1 4
Alllife."
Sliver creatures have poisonous 1. (Whenever a 1
Sliver deals enters
Vivid Creek combatthe
damage to a tapped
battlefield player, that
with player
two 0
charge
Vivid counters
Grove onthe
enters it. {T}: Add {U}
battlefield to your
tapped withmana
two pool. 0
charge
Whenever counters on it.enters
a creature {T}: Add
the {G} to your ifmana
battlefield, pool.it
you cast 6
1/1 from your hand, you may search
All Sliver creatures have flying. your library for a 2
3/3 Echo {1}{G} (At the beginning of your upkeep, if this 2
came creatures
Black under yourget
control since the beginning of your
+1/+1. 2
1/1 {1}{G}: Basking Rootwalla gets +2/+2 until end of 1
turn.a Activate
Put 4/4 greenthis ability
Beast only once
creature each
token turn.
onto theMadness 5
5/5 battlefield.
Shroud (This Flashback {2}{G}{G}{G}
permanent can't be the(You may
target cast this
of spells or 4
abilities.) Fading 3 (This creature enters the battlefield
Corrupt deals damage equal to the number of Swamps 6
1/1 you controlanother
Whenever to target creature
creature is or
putplayer.
into a You gain life
graveyard 1
1/1 from the battlefield, you may gain 1 life.
{B}: Regenerate Drudge Skeletons. (The next time this 2
creature creature
Enchant would beEnchanted
destroyed creature
this turn,gets
it isn't. Instead
+3/+3. 3
When
Enchant creature You control enchanted creature. put
enchanted creature is put into a graveyard, At a 6
2/2 the beginning
Flying Discard of yourMacabre:
Faerie upkeep, enchanted
Exile up to creature
two target 3
3/1 cards from graveyards.
When Fleshbag Marauder enters the battlefield, each 3
player sacrifices a creature.
[G] 0
[G] 0
[G] 0
[G] 0
+1: Untap two target lands. -1: Put a 3/3 green Beast 4
creature token onto
Enchant Forest {2}: the battlefield.
Enchanted -4: becomes
Forest Creaturesayou
4/4 1
green Spirit
Enchant creature
Swamp {2}: until
Until end
end of
of turn.
turn, It's still a land.
enchanted 1
1/1 Swamp becomes a 2/2 black Spirit creature
{4}{B}, {T}: Target player discards two cards. with "{B}:
Activate 1
this ability
Target only any
creature getstime youuntil
+3/+3 couldend
cast
of aturn.
sorcery. 1
Draw three cards. 4
Destroy target nonblack creature. Its controller loses 2 3
3/3 life.
Flying When Howling Banshee enters the battlefield, 4
each
Targetplayer losesgets
creature 3 life.
-3/-3 until end of turn. Cycling {2} 3
4/4 ({2}, Discard this card: Draw
When Indrik Stomphowler a card.)
enters Madness {3}{B}
the battlefield, 5
destroy target aartifact
If you control Forest,oryou
enchantment.
may have an opponent gain 3
2/2 3 life rather than pay Invigorate's
Flying When Keening Banshee enters mana
thecost. Target
battlefield, 4
6/5 target creature
Cycling gets -2/-2Discard
{2}{G} ({2}{G}, until end
thisofcard:
turn.Draw a 7
card.)
Enchant creature Enchanted creature isyou
When you cycle Krosan Tusker, mayTreefolk
a 0/4 search 2
with no abilities.
+1: Target player discards a card. -2: Search your 5
library for a card,
All creatures then until
get -1/-1 shuffle
endyour library
of turn for and
eachput that
Swamp 4
you control.
Search your library for a Forest card and put that card 2
onto the battlefield.
Creatures you control Then
get shuffle yourgain
+3/+3 and library.
trample until 5
2/2 end
When of Phyrexian
turn. (If aRager
creature you the
enters control would deal
battlefield, you draw 3
8/8 a card and you lose 1 life.
Plated Slagwurm can't be the target of spells or abilities 7
your opponents
Polluted control.
Mire enters the battlefield tapped. {T}: Add 0
{B} to your mana pool. Cycling
Enchant creature Enchanted {2} ({2},
creature getsDiscard
+2/+0this
and 1
4/4 has trample.
Sacrifice WhenYou
a Beast: Rancor is life.
gain 4 put into a graveyard from 4
1/1 When Ravenous Rats enters the battlefield, target 2
opponent
Put target discards
creatureacard
card.
in a graveyard onto the 5
battlefield
Choose oneunder your all
— Untap control.
lands That creatureorisuntil
you control; a black
end 5
of
Serrated Arrows enters the battlefield with three that
turn, lands you control become 2/2 creatures 4
arrowhead
Target counters
player draws on
twoit.cards
At the beginning
and of your
loses 2 life. 2
3/3 Flying When Skeletal Vampire enters the battlefield, put 6
two 1/1 black
Slippery Karst Bat creature
enters tokens with
the battlefield flying{T}:
tapped. ontoAdd
the 0
{G} to control
If you your mana pool. Cycling
a Swamp, you may{2} ({2},
pay Discard
4 life ratherthis
than 4
5/4 pay Snuff(IfOut's
Trample this mana cost.
creature Destroy
would deal target
enough nonblack
damage to 4
its blockers to destroy them, you may have it deal the
[B] 0
[B] 0
[B] 0
[B] 0
Tendrils of Corruption deals X damage to target 4
creature Village
Treetop and you gain the
enters X life, where Xtapped.
battlefield is the number of
{T}: Add 0
5/3 {G}
{B}: to your manaTwisted
Regenerate pool. {1}{G}: TreetopSwampcycling
Abomination. Village 6
2/2 {2} ({2}, Discard this card: Search your library for a 2
{2}{B}, {T}, Discard a card: Each other player loses 3
0/1 life.
FlyingYou gaincreature
(This life equal to the
can't life lost this
be blocked way.
except by 1
creatures with flying or reach.) {B}: Vampire
Vicious Hunger deals 2 damage to target creature Bats gets
and 2
0/4 you gain 2(This
Defender life. creature can't attack.) {T}: Add {G} to 2
1/4 your mana pool.creature can't attack.) {B}: Regenerate
Defender (This 3
2/2 Wall
Discard a card:(The
of Bone. Wildnext time this
Mongrel getscreature
+1/+1 andwould be
becomes 2
the color of deals
Windstorm your choice untiltoend
X damage of creature
each turn. with flying. 1
2/2 Whenever a Beast enters the battlefield, you may draw 3
a card. — Whenever a land enters the battlefield under
Landfall 1
1/1 your
Kickercontrol,
{3} (Youequipped
may paycreature gets +2/+2
an additional {3} asuntil
youend
castof 2
this spell.) Æther Figment is unblockable. If Æther
Akoum Refuge enters the battlefield tapped. When 0
Akoum Refuge enters
If an opponent thehis
searched battlefield, you gain
or her library this 1 life.you
turn, 5
may
At the beginning of each end step, if you drew twocost.
pay {0} rather than pay Archive Trap's mana or 3
morePay
{T}, cards thisSacrifice
1 life, turn, youArid
may put aSearch
Mesa: quest counter on
your library 0
2/2 for a Mountain or Plains card and put it onto the
Other Kor creatures you control get +2/+2 for each 2
Equipment attached
If four or more to Armament
creatures Master.
are attacking, you may pay 5
2/2 {1}{W} rather than pay Arrow Volley
Whenever Bala Ged Thief or another Ally Trap's mana
enters thecost. 4
battlefield underhad
If an opponent your
ancontrol,
artifact target player
enter the reveals a
battlefield 5
4/4 under his—orWhenever
Landfall her control this turn,
a land entersyou
themay pay {1}{G}
battlefield under 6
your control,
Reveal the topBaloth
threeWoodcrasher
cards of yourgets +4/+4
library. Put and
all gains 4
creature cards revealed this way into your hand
Whenever a creature you control attacks, you may andput
the 3
a quest counter
Whenever on Beastmaster
a creature is put into aAscension.
graveyardAs longthe
from as 1
3/2 battlefield, put a +1/+1 counter on equipped creature.
Intimidate (This creature can't be blocked except by 4
artifact creatures
Equipped creatureand/or creatures
can't be blockedthat share a color
by Vampires or 1
1/1 Zombies. Equipped creature has "{T}, Sacrifice
Whenever a creature enters the battlefield under anBlazing 2
opponent's
Kicker—{T}control, you may
an untapped have you
Vampire that control.
player lose
(You1 6
may
At the beginning of each end step, if an opponentother
tap a Vampire you control in addition to any lost 2 1
2/1 or more life can't
Bloodghast this turn,
block.you may put ahas
Bloodghast quest counter
haste onas
as long 2
4/2 an opponent has 10 or less life. Landfall — Whenever a
Swampwalk 5
Kicker {3}{W} (You may pay an additional {3}{W} as 3
you castathis
Choose spell.)
color. WhiteCreatures you
creatures control
you getgain
control +1/+1 1
protection
Kicker {4} from
(You the
maychosen
pay ancolor until end
additional {4} of
as turn.
you cast 1
1/1 this spell.) Burst Lightning deals 2 damage to target
{1}{U}, {T}: Target creature gains flying until end of 1
turn.
Counter target spell. 3
1/5 Lifelink (Damage dealt by this creature also causes you 5
to gain
{3}, that much
Sacrifice life.) Draw a card.
a creature: 2
Enchant creature Enchanted creature gets +3/+3. 6
Whenever
+1: Discardenchanted
a card. If creature deals
a red card combat damage
is discarded this way,to 6
2/1 Chandra Ablaze deals 4 damage to target creature or
Mountainwalk 2
If a noncreature permanent under your control was 6
destroyed
Kicker {6} this
(Youturn
maybypay
a spell or ability {6}
an additional an opponent
as you cast 5
1/1 this spell.) an
Whenever Putopponent
six 1/1 white Kor his
shuffles Soldier creature
or her library,tokens
you 1
may put
Crypt a +1/+1 counter
of Agadeem on battlefield
enters the Cosi's Trickster.
tapped. {T}: 0
2/2 Add {B}
Haste to Crypt
{B}: your mana
Ripperpool.
gets{2}, {T}:until
+1/+1 Addend
{B}of
toturn.
your 4
Destroy all creatures. 4
Destroy target artifact or land. 4
Destroy target land. Its controller discards a card. 5
2/2 Protection from black When Devout Lightcaster enters 3
the battlefield,
Target creatureexile
getstarget blackend
-2/-2 until permanent.
of turn. 1
Creatures you control get +1/+1, have flying, and are 5
indestructible. At the beginning
Whenever a creature enters the of your upkeep,
battlefield under your 3
control, you(You
Kicker {5} maymay
pay pay
{2}{R}. If you do,{5}
an additional that
ascreature
you cast 4
3/3 this spell.) Put a 7/1 red Elemental creature
Flying Landfall — Whenever a land enters the token with 4
battlefield
Emeria, theunder your enters
Sky Ruin control, you
the may put tapped.
battlefield a 1/1 white
At 0
the beginning of your upkeep, if you control seven
Eternity Vessel enters the battlefield with X charge or 6
counters
{2}, {T}, on it, where
Sacrifice X is yourMap:
Expedition life total.
SearchLandfall —
your library 1
for a land card, reveal it, and put it into your
Whenever equipped creature attacks, look at the top hand. 1
card
Cast of youroflibrary.
Feast If it'sif ayou
Blood only land card, two
control you or
may put it
more 2
4/6 Vampires. lifelink
Vigilance, DestroyAttarget creature.ofYou
the beginning gain
your 4 life. if
upkeep, 6
you have 40 or more life, you win the game.
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
1/1 {3}{G}, {T}: Search your library for a basic land card 2
2/2 and put{B}
Kicker it onto
(Youthe
maybattlefield tapped. Then
pay an additional shuffle
{B} as your
you cast 2
4/4 this spell.)
Landfall — When Gatekeeper
Whenever of Malakir
a land enters enters theunder
the battlefield 5
1/3 your
Deathtouch (Creatures dealt damage by this end
control, Geyser Glider gains flying until of
creature 3
are destroyed.
Kicker You can
{4} Enchant divideEnchanted
creature this creature's combat
creature is 8/8 5
1/1 and has trample. When Gigantiform enters the
Kicker {R} (You may pay an additional {R} as you cast 1
2/2 this spell.)
Haste When Goblin
Whenever Goblin Guide
Bushwhacker
attacks,enters
defendingthe player 1
2/1 reveals the top card of his or her library. If
Kicker {R} (You may pay an additional {R} as youit's a land
cast 3
2/1 this
When spell.)
GoblinHaste When Goblin
Shortcutter entersRuinblaster enters
the battlefield, the
target 2
creature can't block this turn.
Enchant creature Enchanted creature gets +2/+2 and 2
0/3 has haste. flying {T}: Put Gomazoa and each creature
Defender, 3
it's blocking
Equipped on top has
creature of their owners'
double strike.libraries,
Whenever then those 4
equipped creature
Graypelt Refuge attacks,
enters the you may have
battlefield target
tapped. When 0
2/2 Graypelt Refuge enters the battlefield, you gain 1 life.
Landfall — Whenever a land enters the battlefield under 3
1/1 your Add
{T}: control, you to
{G}{G} may gain
your 2 life.
mana pool. 3
Choose one or both — Return target creature card from 2
2/2 your graveyard
Flying Guul DraztoSpecter
your hand;
gets and/or
+3/+3 return
as longtarget
as an land 4
1/1 opponent
As long ashas no cards inhas
an opponent hand. Whenever
10 or Guul Draz
less life, Guul Draz 1
3/1 Vampire
Hagra Crocodile can't block. Landfall — Wheneverbe
gets +2/+1 and has intimidate. (It can't a 4
3/2 land entersHagra
Whenever the battlefield
Diabolist under your Ally
or another control, Hagra
enters the 5
6/3 battlefield under your control, you may have target
Intimidate (This creature can't be blocked except by 5
artifact
As creaturescost
an additional and/or creatures
to cast that
Harrow, share aa color
sacrifice land. 3
Search your library for up to two basic land cards and
2/2 Kicker {2}{B} (You may pay an additional {2}{B} as 4
0/2 you cast —
Landfall this spell.) Flying
Whenever When
a land Heartstabber
enters Mosquito
the battlefield under 1
1/1 your control,
Landfall target player
— Whenever puts
a land the top
enters the three cardsunder
battlefield of 2
2/2 your
At thecontrol, Hedron
beginning Scrabbler
of each gets +1/+1
opponent's upkeep,until end of
if that 3
5/5 player
Flying, has two
haste or fewer Hellkite
Whenever cards in Charger
hand, Hellfire Mongrel
attacks, you 6
may pay {5}{R}{R}. If you do, untap all attacking
Destroy target nonblack creature. Its controller loses 2 3
2/1 life.
Whenever Highland Berserker or another Ally enters the 2
battlefield under
If you've been yourdamage
dealt control,by
you may
two have Ally
or more creatures 4
this turn,
Kicker you may
{1}{U} (Youpaymay{R}
payrather than pay{1}{U}
an additional Infernoas 2
7/7 you cast
Flying As this spell.)
Iona, ShieldReturn targetenters
of Emeria nonland
the permanent
battlefield, 9
choose
Landfalla—color. Your opponents
Whenever can't
a land enters cast
the spells ofunder
battlefield the 2
your
[U] control, you may put a quest counter on Ior Ruin 0
[U] 0
[U] 0
[U] 0
[U] 0
[U] 0
[U] 0
[U] 0
1/4 Whenever Joraga Bard or another Ally enters the 4
battlefield
When Journeyunder
toyour control,
Nowhere you the
enters maybattlefield,
have Ally exile 2
target creature.
Jwar Isle RefugeWhen
entersJourney to Nowhere
the battlefield leaves
tapped. Whenthe 0
Jwar Isle Refuge enters the battlefield, you gain 1
Kabira Crossroads enters the battlefield tapped. Whenlife. 0
2/3 Kabira
WheneverCrossroads enters the
Kabira Evangel battlefield,
or another Allyyou gainthe
enters 2 life. 3
5/5 battlefield under
{B}{B}{B}, your control,
{T}: Destroy targetyou may choose
creature. If thata color. 7
1/1 creature is put
First strike, into a Whenever
vigilance graveyard Kazandu
this way,Blademaster
put a black 2
or another Ally enters the battlefield under
Kazandu Refuge enters the battlefield tapped. yourWhen
control, 0
3/3 Kazandu
WheneverRefuge
Kazuulenters theorbattlefield,
Warlord another Allyyouenters
gain 1the
life. 5
battlefield under your control, you may put a
When Khalni Gem enters the battlefield, return two+1/+1 4
lands you—control
Landfall to their
Whenever owner's
a land entershand. {T}: Add two
the battlefield under 2
2/2 your control, you may put a quest counter on Khalni
Kicker {1}{W} (You may pay an additional {1}{W} as 2
2/2 you
When cast
Korthis spell.) Flying
Cartographer Whenthe
enters Kor Aeronaut you
battlefield, enters
may 4
1/1 search
As long as Kor Duelist is equipped, it has doublethe
your library for a Plains card, put it onto strike. 1
2/2 (It
Whendeals
Korboth first-strikeenters
Hookmaster and regular combat damage.)
the battlefield, tap target 3
2/2 creature
When KoranOutfitter
opponent controls.
enters That creature
the battlefield, you doesn't
may 2
2/3 attach target
Kicker {W} Equipment
(You may payyou
an control to target
additional {W} ascreature
you cast 3
2/3 this spell.) When Kor Sanctifiers enters the battlefield,
Flying When Kor Skyfisher enters the battlefield, returnif 2
0/4 a permanent you control to its owner's hand. 1
You gain 2 life for each Plains you control. 5
If an opponent had two or more lands enter the 8
battlefield
If three or under his or her are
more creatures control this turn,
attacking, youyou
maymay
pay 4
4/4 {U} rather
Flying than
At the pay Lethargy
beginning of yourTrap's mana
upkeep, cost. Living
sacrifice 4
8/8 Tsunami
Whenever Lorthos, the Tidemaker attacks, youtomay
unless you return a land you control its pay 8
2/1 {8}. If you
Landfall do, tap up atoland
— Whenever eight targetthe
enters permanents.
battlefield under 2
2/2 your control,
Whenever you may
a spell add one
or ability you mana
controlofcounters
any colora to
spell, 3
you may
At the put a 1/1
beginning ofblue
eachMerfolk creature
opponent's end token
step, ifonto
you the 2
didn't lose life this turn, you may put a quest counter
As an additional cost to cast Magma Rift, sacrifice a 3
land. Magma
Magosi, Rift dealsenters
the Waterveil 5 damage to target creature.
the battlefield tapped. 0
0/3 {T}: Add {U} to your mana pool. {U},
Defender Whenever Makindi Shieldmate {T}: Put an eon
or another Ally 3
4/4 enters the
Flying, battlefield
protection fromunder
whiteyour
Whencontrol,
Malakiryou may put a
Bloodwitch 5
enters the battlefield, each opponent loses life equal to
Gain control of target creature until end of turn. Put a 3
+1/+1 counter
Kicker {3} (You on
mayit and
pay untap it. That{3}
an additional creature
as yougains
cast 2
this
{T}, spell.)
Pay 1 Creatures target
life, Sacrifice player
Marsh controls
Flats: Searchget -1/-1
your 0
2/3 library for a{2}{U}:
Islandwalk Plains or{T}
Swamp
targetcard and put
creature it onto
without the
flying. 4
1/2 Flying When Merfolk Wayfinder enters the battlefield, 3
reveal
Target the top discards
player three cards of your
a card library.
for each Put all
Swamp youIsland 5
control.
If an opponent cast three or more spells this turn, you 4
2/2 may pay {0}
Mindless Null rather than unless
can't block pay Mindbreak Trap's
you control mana
a Vampire. 3
Enchant creature When enchanted creature is dealt 1
damage,
{T}, Pay 1destroy it.
life, Sacrifice Misty Rainforest: Search your 0
3/3 library for a Forest
Kicker {1}{G} (Youor Island
may pay card and put it{1}{G}
an additional onto the
as 4
0/4 you cast this spell.) When Mold Shambler enters
{R}: Molten Ravager gets +1/+0 until end of turn. the 3
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
3/2 Whenever Murasa Pyromancer or another Ally enters 6
the battlefield
Return under your you
target permanent control, youtomay
control have
its owner's 3
hand. You gain gained
If an opponent 4 life. life this turn, you may pay {B} 7
2/2 rather than pay
Whenever Nimana Needlebite
Sell-SwordTrap's mana cost.
or another Target the
Ally enters 4
battlefieldcreature
Enchant under your control,creature
Enchanted you maygets
put+1/+2
a +1/+1
and 2
has flying.
+1: Search your library for a card named Nissa's 4
2/3 Chosen
If Nissa'sand put itwould
Chosen onto the battlefield.
be put Then shuffle
into a graveyard from 2
1/2 the battlefield, put it on the bottom of
Flying {T}: Prevent the next 1 damage that its owner's
would be 3
3/3 dealt to target
Landfall player this
— Whenever turn.
a land enters the battlefield under 5
4/4 your control,Put
{1}{R}{R}: youa may
blazehave target
counter on player
target lose
land 3without
life. If 4
1/1 a blaze counter
Whenever Onduon it. For
Cleric as long as
or another that
Ally landthe
enters has a 2
2/2 battlefield
You may play an additional land on each of yourequal
under your control, you may gain life turns. 4
1/3 Play with
Kicker the top
{2}{G} (Youcard of pay
may youran
library revealed.
additional Youasmay
{2}{G} 3
1/1 you cast this spell.) Reach (This creature can block
Whenever Oran-Rief Survivalist or another Ally enters 2
the battlefield
Oran-Rief, the under yourenters
Vastwood control,
theyou may puttapped.
battlefield a 0
{T}: Add {G} to your mana pool. {T}: Put a +1/+1
Enchant creature Enchanted creature doesn't untap 3
2/4 during its controller's untap step. 4
Piranha Marsh enters the battlefield tapped. When 0
Piranha
If exactlyMarsh enters the
one creature battlefield,you
is attacking, target
mayplayer loses
pay {W} 3
rather than pay Pitfall Trap's mana cost. Destroy target
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
1/1 First strike Landfall — Whenever a land enters the 2
battlefield under your
Enchant creature control,creature
Enchanted Plated Geopede
has "{T}:gets
This 4
creaturecreature
Target deals damage equaluntil
gets +1/+1 to itsend
power to target
of turn for each 1
Forest you control.
Punishing Fire deals 2 damage to target creature or 2
player.
WheneverWhenever
you castananopponent
instant orgains life, spell
sorcery you may
that pay
has 2
the same name
Whenever a cardasisaput
card in your
into your graveyard
graveyard,from
you may 1
anywhere, ayou
Whenever may you
source put control
a quest deals
counter on Quest
damage to anfor 1
opponent,
Whenever you may put
a creature a quest
you controlcounter on Quest
deals combat for
damage 2
to a creature, you may put a quest counter on Quest
Whenever a creature is put into a graveyard from the 1
battlefield,
Whenever you you cast
may aput a questspell,
creature counter
you on
mayQuest
put afor 1
6/6 quest counter on Quest for the Holy Relic.
Trample Landfall — Whenever a land enters the Remove five 6
battlefield
If underhad
an opponent your control,
three you cards
or more may putputainto
4/4his
green
or 4
2/1 her graveyard
{T}: fromdraws
Target player anywhere thisthen
a card, turn,discards
you may pay
a card. 3
Destroy target artifact or enchantment and up to one 5
other
Kickertarget artifact
{5} (You mayor enchantment.
pay an additional {5} as you cast 4
2/1 this spell.) Put
Islandwalk {G}:a Regenerate
token onto the battlefield
River Boa. that's a copy 2
3/2 Flying Landfall — Whenever a land enters the 6
5/2 battlefield under
Whenever your
Ruinous control,deals
Minotaur you may gaintocontrol
damage an of 3
opponent, sacrifice
If an opponent drewa three
land. or more cards this turn, you 6
may pay {R} rather than
Kicker {7} (You may pay anpayadditional
Runeflare{7}
Trap's mana
as you cast 3
this spell.)
Enchant SearchEnchanted
creature target player's library
creature for+2/+2
gets up to three
and 3
has "{1}{G}: Regenerate this creature."
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your 0
1/1 library
At for an Island
the beginning or Mountain
of your upkeep,card and
if you put itfive
control ontoor 1
3/2 more lands, put four +1/+1 counters on Scute Mob.
Shroud (This creature can't be the target of spells or 1
1/3 abilities.)
{T}: DrawWhen
a cardScythe Tiger
for each Allyenters the battlefield,
you control. 5
2/3 Whenever Seascape Aerialist or another Ally enters the 5
battlefield under your
Seismic Shudder dealscontrol,
1 damageyoutomay have
each Ally
creature 2
without
Sejiri flying.enters the battlefield tapped. When Sejiri
Refuge 0
4/3 Refuge enters the battlefield, you gain 1 life. {T}: Add 4
3/3 Flying, first strike, vigilance 5
Prevent the next 3 damage that would be dealt to 1
5/5 target creature
Defender or —
Landfall player this turn.
Whenever a land enters the 6
2/5 battlefield under your control, Shoal Serpent loses
Flying 5
Target creature gets +3/+0 and gains first strike until 3
end of turn.
Soaring Seacliff enters the battlefield tapped. When 0
Soaring
+2: SorinSeacliff
Markov enters
dealsthe battlefield,
2 damage targetcreature
to target creatureor 6
player
Landfall — Whenever a land enters the battlefieldlife
and you gain 2 life. -3: Target opponent's under 1
your control,
Counter you
target may put a spell
noncreature questunless
counter
its on Soul Stair
controller 1
5/5 pays {2}.
Flying, shroud You may look at the top card of your 6
3/5 library. (You may
Kicker {1}{U} (Youdomay
this pay
at any time.)
an additional {1}{U} as 5
you cast this spell.) Flying When
Equipped creature gets +0/+2 and Sphinx of Lost(It
has reach. Truths
can 0
block creaturesdeals
Spire Barrage withdamage
flying.) Equip {2}creature
to target ({2}: Attach to
or player 5
equal to land
Enchant the number of Mountains
When Spreading Seasyou control.
enters the 2
0/1 battlefield,
Landfall — draw a card.
Whenever Enchanted
a land enters land is an Island.
the battlefield under 1
2/2 your control, Steppe Lynx gets +2/+2 until end of turn. 3
Counter target creature spell. Put a 2/2 blue Illusion 4
creature token
If a creature onto
spell thecast
you battlefield.
this turn was countered by a 6
spell or ability
Landfall an opponent
— Whenever a landcontrolled,
enters theyou may pay
battlefield {0}
under 1
2/1 your control,
Landfall you may aput
— Whenever a quest
land enterscounter on
the battlefield under 2
your
[B] control, Surrakar Marauder gains intimidate until 0
[B] 0
[B] 0
[B] 0
[B] 0
[B] 0
[B] 0
[B] 0
1/2 Whenever Tajuru Archer or another Ally enters the 3
battlefield
Prevent allunder your
combat control,
damage you
that may be
would have Tajuru
dealt this 2
turn by creatures
Teetering without
Peaks enters thetrample.
battlefield tapped. When 0
1/2 Teetering
Kicker {4}{U} (You maythe
Peaks enters paybattlefield, target
an additional creature
{4}{U} as 2
8/8 you cast
Terra this spell.)
Stomper can't Flying When Tempest
be countered. TrampleOwl enters 6
4/4 Landfall — Whenever a land enters the battlefield under 5
2/2 your control,
Whenever Territorial Larva
Timbermaw Balothattacks,
gets +2/+2
it getsuntil
+1/+1end of 4
2/2 until
Kickerend of turn
{1}{R} for may
(You eachpay
Forest you control.
an additional {1}{R} as 3
you cast this spell.) When Torch Slinger enters
Equipped creature has nonbasic landwalk. (It's the 2
unblockable
Target playerasreveals
long ashis
defending player
or her hand andcontrols
discardsa all 2
Trap cards.
Search your library for a Trap card, reveal it, and put it 2
into your hand.
Equipped Then
creature shuffle
gets +2/+1.your library.
Equip {2} 1
2/2 Haste Whenever Tuktuk Grunts or another Ally enters 5
2/1 the battlefield
Deathtouch under your
(Creatures control,
dealt damageyouby
may
thisput a
creature 3
are destroyed.
Turntimber Youenters
Grove can divide this creature's
the battlefield combat
tapped. When 0
2/2 TurntimberTurntimber
Whenever Grove enters the battlefield,
Ranger or anothertarget creature
Ally enters the 5
1/1 battlefield under your
Flying Whenever Umaracontrol,
Raptoryou may put Ally
or another a 2/2 green
enters 3
the battlefield under your control, you may put a
Kicker {3}{R} (You may pay an additional {3}{R} as 1
you cast the
Valakut, this Molten
spell.) Damage
Pinnacle can't
entersbethe
prevented this
battlefield 0
2/1 tapped. Whenever a Mountain enters the battlefield
First strike Sacrifice Vampire Hexmage: Remove all 2
2/2 counters
At from target
the beginning permanent.
of your upkeep, you lose 1 life unless 1
2/3 an opponent has 10 or less
Flying Deathtouch (Creatures life.
dealt damage by this 3
creature are destroyed.
Kicker {2}{B} (You may You
pay can divide this{2}{B}
an additional creature's
as 1
5/6 you cast this spell.) Target creature gets +3/+0 until 6
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search 0
your library
Kicker for amay
{G} (You Swamppay or
anForest card{G}
additional andas
put it onto
you cast 1
1/1 this spell.)
Double Target
strike creature
Whenever can't Instigator
Warren be the target of spells
deals 2
2/1 Flying Welkin Tern can block only creatures withcreature
damage to an opponent, you may put a Goblin flying. 2
If an opponent had two or more creatures enter the 5
battlefield
Two targetunder his oryou
creatures hercontrol
controleach
this get
turn,+2/+2
you may
and 4
2/2 gain flying
Flying until—end
Landfall of turn. a land enters the
Whenever 4
4/4 battlefield under your
At the beginning of yourcontrol, Windrider
upkeep, you mayEelchoose
gets +2/+2
a 5
card type.
Landfall — IfWhenever
you do, each player
a land sacrifices
enters a permanent
the battlefield under 2
3/3 your control,
Forestwalk you may put a quest counter on Zektar 5
Choose one — Destroy target blue permanent; or 1
8/4 return target
Except Island to
for creatures its owner's
named Akron hand.
Legionnaire and 8
artifact
Choose creatures, creatures
one — Target playeryou control
gains X life;can't attack. the
or prevent 2
next X damage that would be dealt to target creature
Exile All Hallow's Eve with two scream counters on it. At 4
1/1 the beginning
Amrou Kithkin of your
can't beupkeep,
blockedifby
Allcreatures
Hallow's Eve
withispower 2
1/1 3 or greater.
{T}: Another target Minotaur creature gets +1/+1 until 2
1/3 end of turn.
Minotaur creatures get +1/+0. 4
2/2 {G}{W}{U}, {T}: Prevent all combat damage that 3
would be dealt
Creatures can't this turn.
attack Activate
a player this ability
unless only before
that player cast a 4
7/7 spell
FlyingorAtput
thea beginning
nontoken ofpermanent onto sacrifice
your upkeep, the battlefield 8
Arcades
Legendary creatures don't untap during their Each
Sabboth unless you pay {G}{W}{U}. 3
controllers'
Exile untapnonartifact
two target steps. When Arena ofAshes
creatures. the Ancients
to Ashes 3
deals 5 damage to you.
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one 3
5/5 color to your
Trample mana pool.
Whenever Draw dealt
a creature a carddamage
at the beginning
by Axelrod 8
0/1 Gunnarson this turndeals
{X}, {T}: Banshee is put into
half a graveyard,
X damage, you gain
rounded 1
down, 4
6/5 to target creature or player, and half X damage, 7
{3}: Target creature doesn't untap during its 4
6/5 controller's next Runeaxe
Vigilance Bartel untap step.
can't be the target of Aura 6
spells.
Counts as both swamp and forest and is affected by 0
spellsDraw
{T}: that two
affect either.
cards, {T}discard
then to addthree
eithercards.
{B} or {G} to 0
2/4 {T}, Untap a tapped land an opponent controls: Add 4
one manaVise
As Black of any type
enters that
the land could
battlefield, produce
choose an to your 1
opponent. At the beginning
If target creature of the5 chosen
has toughness player's
or greater, it gets 2
+4/-4 until end of turn. Otherwise, it gets
{2}, {T}: All creatures get -1/-0 until end of +4/-X
turn.until 3
Return target permanent to its owner's hand. 2
2/2 {2}{B}{R}, {T}: Put a 1/1 black and red Demon 5
creature
Draw token
a card fornamed Minor Demon
each tapped creatureonto theopponent
target 3
controls.
Draw three cards. 5
You destroy four lands you control, then target 6
opponent destroys
As Call to Arms fourthe
enters lands he or she
battlefield, controls.
choose Then
a color 2
and an
Take anopponent.
extra turnWhite creatures
after this one. get +1/+1 as long 5
0/1 {1}: Carrion Ants gets +1/+1 until end of turn. 4
Chain Lightning deals 3 damage to target creature or 1
7/7 player. Then that2player
Flying Rampage or that
(Whenever creature's
this creaturecontroller
becomes 8
blocked, it gets
Cinder Storm +2/+2
deals until end
7 damage to of turn creature
target for each or 7
player.
{T}, Exile a creature you control: Put a storage counter 0
on City of
Destroy allShadows. {T}: Add {X} to your mana pool,
black creatures. 4
3/3 {3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana 5
pool.
All creatures have haste. 1
2/2 When Corrupt Eunuchs enters the battlefield, it deals 2 4
7/7 damage to At
First strike target creature. of your upkeep, destroy
the beginning 6
0/1 Cosmic Horror
Crimson unless
Kobolds you pay {3}{B}{B}{B}. If Cosmic
is red. 0
2/2 Flying {R}, {T}: Crimson Manticore deals 1 damage to 4
target attacking
When Dance or blocking
of Many enterscreature.
the battlefield, put a token 2
1/2 that's a copy of Archer
{T}: D'Avenant target nontoken creature
deals 1 damage to onto the
target 3
attacking or blocking creature.
Enchant creature Enchanted creature can't attack. 3
Prevent all
Destroy combat
target damage that would be dealt by
permanent. 6
Creatures you control get +2/+0 until end of turn. 3
{3}: You may put a Minotaur permanent card from your 1
hand onto
Destroy the battlefield.
target artifact or enchantment. 2
Cast Disharmony only during combat before blockers 3
are declared.
Divine Untap enters
Intervention target the
attacking creature
battlefield with and
two 8
3/3 intervention counters
When Dong Zhou, theon it. At enters
Tyrant the beginning of your
the battlefield, 5
target creature an opponent controls deals damage
Cast Eightfold Maze only during the declare attackers 3
1/1 step
{T}: and
Add only if you've
{B} to beenpool.
your mana attacked
Elvesthis step. Shadow
of Deep Destroy 1
deals 1 damage to you.
Enchant land Enchanted land is a Swamp. 1
1/1 {1}{W}, {T}: Destroy target black creature. 2
1/2 Flying Other Faerie creatures you control get +0/+1. 3
{T}: Other
Return Faerie
target creatures
creature you control
card from get +1/+0
your graveyard tountil
the 4
battlefield.
Famine deals 3 damage to each creature and each 5
player.
{T}: Add to your mana pool one mana of any color that 2
a land an
Target opponent
creature getscontrols couldend
+2/+0 until produce.
of turn. Draw a 3
card at the beginning of the next turn's upkeep.
Fire Ambush deals 3 damage to target creature or 2
1/2 player.
Flying {R}: Fire Drake gets +1/+0 until end of turn. 3
1/1 Activate
Flying this{T}:
{G}, ability
Addonly
{R}once each
to your turn.pool.
mana 2
3/2 Flying If Firestorm Phoenix would be put into a 6
graveyard
Choose onefrom the battlefield,
— Destroy target redreturn FirestormorPhoenix
permanent; return 1
target Mountain
Counter to its
target spell owner's
unless hand.
its controller pays {1}. 1
Put target creature on top of its owner's library. 3
[G] 0
[G] 0
[G] 0
Forked Lightning deals 4 damage divided as you choose 4
among one,a two,
Whenever or three
permanent target creatures.
becomes tapped, put a wind 4
4/4 counter
Rampageon2 it. If a permanent
(Whenever with a wind
this creature counter
becomes on it
blocked, 6
4/4 it gets +2/+2 until end of turn for each creature
At the beginning of your upkeep, choose flying, first 7
strike,
You may trample,
play anoradditional
rampage land
3. Gabriel
duringAngelfire
your turngains
if that 2
land
{5}, Sacrifice Gauntlets of Chaos: Exchange control{G}
is a basic Forest. Sacrifice Gaea's Touch: Add of 5
target artifact,
Destroy creature, creature.
target nonblack or land you control and target 3
0/2 {T}: Target creature gets -1/-0 until end of turn. 3
Target creature gets +3/+3 until end of turn. 1
Search your library for a card and put that card into 3
3/5 your hand, then(This
Horsemanship shuffle your library.
creature can't beYou lose 3except
blocked life. 5
by creatures
Destroy with horsemanship.)
all tapped creatures. When Guan Yu, 6
3/5 {T}: Target player discards a card at random. Activate 4
3/3 this ability
At the only during
beginning your
of your turn. Halfdane's power and
upkeep, 4
toughness
{T}: Add {R}become equal
to your mana to pool.
the power and toughness
{T}: Target creature 0
2/4 loses all landwalk abilities until end of turn.
When Hazezon Tamar enters the battlefield, put X 1/1 7
Sand Warrior
Prevent creature
the next tokens
1 damage that
that are red,
would green,
be dealt to and 1
target creature or player this turn. Draw a card at
Cast Heavy Fog only during the declare attackers step the 2
and onlyall
Destroy if you've been
nonblack attackedHellfire
creatures. this step.
dealsPrevent
X plus all
3 5
1/2 damage
{T}: Put to you,creature
target where X card
is thefrom
number
your of creaturesonput
graveyard 3
5/4 top of your1 library.
Rampage Activate
(Whenever this this abilitybecomes
creature only during your
blocked, 6
2/3 it gets +1/+1 until end of turn for each
Whenever Hunting Cheetah deals damage to an creature 3
2/3 opponent, you may search your library for a Forest 3
{X}: You may choose a creature card in your hand 2
whose mana
Enchant cost Enchanted
creature could be paid by some
creature getsamount
+2/-2. of, or 1
Untap target artifact, creature, or land. Draw a card at 3
the beginning of the next turn's upkeep.
[U] 0
[U] 0
[U] 0
3/3 Protection from red Creatures named Ivory Guardians 6
5/5 get +1/+1 as long as an opponent controls a nontoken 7
6/5 6
2/1 Jungle Lion can't block. 1
{T}: Add {W} to your mana pool. {T}: Return target 0
2/2 legendary
{T}: creature
Prevent to its
the next owner's that
2 damage hand.
would be dealt to 4
0/1 target {G}:
Flying creature
Killerthis turn.
Bees gets +1/+1 until end of turn. 3
2/4 At end of combat, destroy all creatures blocking or 5
blocked
{2}, {T}:byExile
Kjeldoran
the topFrostbeast.
card of your library face down. 4
1/2 {0}:
OtherSacrifice Knowledgeyou
Kobold creatures Vault. If you
control getdo, discard
+0/+1 andyour 2
1/2 have strike
First trample.
Other Kobold creatures you control have 2
first strike.
1/2 Other Kobold creatures you control get +1/+0. 2
0/1 Kobolds of Kher Keep is red. 0
2/2 Other creatures you control get +1/+1. 4
1/4 Whenever Labyrinth Minotaur blocks a creature, that 4
3/6 creature
{T}: Ladydoesn't
Caleriauntap
deals during its controller's
3 damage next untap
to target attacking or 7
1/2 blocking
{W}{B}, creature.
{T}: Prevent all combat damage that would be 3
7/4 dealt by target creature this turn. 7
If an opponent who controls at least as many lands as 4
youthe
At dobeginning
would putofa your
land onto the ifbattlefield,
upkeep, an opponent that player 1
2/4 controls
{B}: more Werewolf's
If Lesser lands than you,
poweryouis may searchityour
1 or more, gets 4
-1/-0 until end of turn and put a -0/-1 counter on target
Sacrifice a creature: You gain life equal to the sacrificed 4
creature's toughness.
Target creature gains Activate this
first strike ability
until endonly during
of turn. Draw 2
2/4 a card at the beginning of the next turn's upkeep.
Horsemanship (This creature can't be blocked except 5
by lands
All creatures withcreatures
are 1/1 horsemanship.)
that areLiu
stillBei, Lord of Shu
lands. 4
4/4 First strike, legendary landwalk 6
1/1 Sacrifice Loyal Retainers: Return target legendary 3
4/3 creature card from your
Haste; horsemanship graveyard
(This creaturetocan't
the battlefield.
be blocked 6
4/4 except by creatures
Horsemanship (This with horsemanship.)
creature can't be blocked except 5
1/3 by creatures with horsemanship.)
Horsemanship (This creature can't be blocked except 4
by creatures
Counter with
target horsemanship.)
spell. Whenever
At the beginning of yourLu Xun,
next main 2
phase,
When youaddcast
{X} Mana
to your mana you
Vortex, pool,may
where X is that
sacrifice a land. 3
4/6 If you don't, counter Mana Vortex. At the beginning
Rampage 1 (Whenever this creature becomes blocked, of 6
4/4 it gets green
Other +1/+1creatures
until endyou
of turn for each
control creature
get +1/+1. 5
4/5 5
Target player discards X cards at random. 1
Destroy target creature. Its owner gains 4 life. 4
[R] 0
[R] 0
[R] 0
3/3 {X}, {T}: Name a card. Target opponent reveals X 5
cards at random
Whenever from
a player hisaorspell,
casts her hand. That
counter playerits
it unless then 4
7/7 controller pays
Flying At the {3}.
beginning of your upkeep, sacrifice Nicol 8
Bolas unless you
{3}, {T}: The nextpay {U}{B}{R}.
time Whenever
a source of Nicolwould
your choice Bolas 4
2/3 deal damage
You may to you
choose not this turn, Old
to untap thatMan
damage is Sea
of the dealt to 3
7/7 during your
Flying, untap
trample step.
At the {T}: Gainofcontrol
beginning of target
your upkeep, 8
5/3 sacrifice Pavel
{B}{R}: Palladia-Mors unless
Maliki gets youuntil
+1/+0 pay end
{R}{G}{W}.
of turn. 6
You gain 2 life for each creature you control. 1
[W] 0
[W] 0
[W] 0
{T}: Add either {R} or {G} to your mana pool. Counts 0
5/4 as both
{T}: Addmountains and
{U} to your planes
mana and is affected by spells
pool. 6
3/3 Haste 4
2/2 {G}{W}{U}, {T}: Regenerate target creature. 3
4/3 First strike 6
4/3 {T}: Destroy target enchanted creature. 6
4/1 Rasputin Dreamweaver enters the battlefield with seven 6
dream
Discardcounters
X cards, on it. return
then Remove a dream
a card fromcounter
your from 1
graveyard to your
Choose target hand for
creature. each
When card
that discarded
creature thisinto
is put 3
a graveyard
Counter thiscreature
target turn, return
spell.a creature card from that 2
Cast Reset only during an opponent's turn after his or 2
0/1 her
{T}:upkeep
Reveka,step. Untap
Wizard all lands
Savant dealsyou control. to target
2 damage 4
creature or player
Target creature and+2/+2
gets doesn't
anduntap
gainsduring your next
horsemanship. 3
5/7 (It can't
{T}: Addbe
{B}blocked
to yourexcept
mana by creatures with
pool. 7
5/5 At the beginning of your upkeep, you may pay {R}{R} 6
{R}. If you
Rolling don't, tap
Earthquake Rohgahh
deals of Kher
X damage Keepcreature
to each and all 1
2/3 without
You mayhorsemanship
choose not toand each
untap player.Soulsinger during
Rubinia 5
your untap step. {T}: Gain control
Counts as both plains and swamp andof target creature
is affected by for 0
1/1 spells that affect either. {T} to add either {W} or {B} to
Flying 1
2/2 Horsemanship (This creature can't be blocked except 3
3/3 by creatures with
Horsemanship horsemanship.)
(This creature can't be blocked except 5
2/2 by creatures with horsemanship.)
Vigilance; horsemanship (This creature can't be blocked 4
2/4 except
When Shuby creatures with horsemanship.)
Soldier-Farmers enters the battlefield, you 5
4/7 gain 4 life. 6
6/4 7
3/3 Whenever Slashing Tiger becomes blocked, it gets 4
+2/+2 until enters
As Sol Grail end of the
turn.
battlefield, choose a color. {T}: 3
Add
{T}: one mana
Choose of target
two the chosen color
blocking to your mana
creatures pool.
an opponent 0
controls. If each of those creatures could block
Enchant creature Enchanted creature gets +0/+2 and all 3
0/1 can't Regenerate
{U}: be the target of spells.
Spiny Starfish. At the beginning of 3
each end step, if Spiny
Enchant creature Whenever Starfish regenerated
enchanted this turn,
creature 2
becomes tapped,
Search your libraryput
fora a-0/-2 counter
Plains, onSwamp,
Island, it. 3
3/4 Mountain, or Forest card and put that card onto the 3/4
When Stangg enters the battlefield, put a legendary 6
red and green Human Warrior creature token
Stolen Grain deals 5 damage to target opponent. named
You 6
gain
At 5 beginning
the life. of each player's upkeep, Storm World 1
deals X damage to that
Look at the top three player,
cards where
of your X is 4Put
library. minus
one the
of 2
3/3 them into your (This
Horsemanship hand creature
and the rest
can'tinto your graveyard.
be blocked except 5
4/4 by creatures with horsemanship.) When
Creatures you control have horsemanship. Sun Ce, Young
(They can't 6
4/4 be blocked
{T}: except
Add {2} by mana
to your creatures
pool.with horsemanship.) 5
[B] 0
[B] 0
[B] 0
Sword of the Ages enters the battlefield tapped. {T}, 6
Exile Sword
Enchant of theAtAges
creature the and any number
beginning of the of creatures
upkeep of 4
3/3 enchanted
Tetsuo creature's
Umezawa can'tcontroller, put aof-0/-1
be the target Auracounter on
spells. {U} 3
{B}{B}{R}, {T}: Destroy target tapped or blocking
At the beginning of each player's upkeep, destroy 4
5/5 target nonartifact creature that player controls of his or 6
All creatures have "At the beginning of your upkeep, 0
2/5 destroy
At end ofthis creature
combat, unless
gain youofpay
control {1}."
all creatures blocking 5
The Wretched
Search for asfor
your library long as youcard
a Forest control
and The Wretched.
put that card 2
4/4 onto the battlefield. Then shuffle your library. 5
3/3 {T}: Tor Wauki deals 2 damage to target attacking or 5
5/5 blocking creature. 6
2/2 {G}{G}, {T}: Tracker deals damage equal to its power 3
to targettarget
Destroy creature. That with
creature creature deals damage equal to
horsemanship. 3
Counts as both forest and islands and is affected by 0
2/2 spells
Flying that affect
{R}{G}, either.
{T}: {T}creature
Target to add either {G} or until
gets +2/+2 {U} to 4
end
{T}: of turn.
Add {B} to your mana pool. {T}: Target creature 0
7/7 loses first
Flying At thestrike or swampwalk
beginning of your until end sacrifice
upkeep, of turn. 8
VaevictisasAsmadi
Counts unlessand
both islands youmountains
pay {B}{R}{G}.
and is {B}:
affected 0
by spells that affect either. {T} to add either {U} or {R}
At the beginning of your upkeep, put a pin counter on 6
1/5 Voodoo
DefenderDoll. At creature
(This the beginning of your end
can't attack.) step, iffrom
Protection 3
0/3 black
{W}, Pay 1 life: Prevent the next 2 damage that would 3
3/3 be dealt to target
Horsemanship creature
(This thiscan't
creature turn.
be{U}: Prevent
blocked the
except 5
2/1 by creatures with horsemanship.) 2
2/2 Horsemanship (This creature can't be blocked except 4
2/1 by creatures with
Horsemanship horsemanship.)
(This creature can'tWhenever
be blockedWei Night
except 3
2/2 by creatures
{T}: You maywith
put horsemanship.)
a Faerie permanent card from your 4
1/1 handmay
You ontochoose
the battlefield. {2}{G}:
not to untap Target
Willow Satyrgreen
during your 4
4/4 untap step.
{G}{G}: {T}: GainTreefolk
Wormwood control gains
of target legendary
forestwalk until end 5
2/3 of turn and deals 2 damage to you. {B}{B}: Wormwood
Horsemanship (This creature can't be blocked except 4
1/1 by creatures
{T}: with horsemanship.)
Wu Longbowman deals 1 damage to target 3
3/3 creature or player. Activate
Wu Warship can't attack this defending
unless ability onlyplayer
during your 3
3/2 controls an Island.
Horsemanship (This creature can't be blocked except 4
1/2 by creatures
Flying with horsemanship.)
{B}{R}{G}, Sacrifice
{T}: Target player drawsXiahou
a card.Dun, 3
2/2 Young Wei Recruits can't block. 2
4/4 Vigilance; horsemanship (This creature can't be blocked 6
8/8 except by creatures
When Zodiac Dragonwith horsemanship.)
is put into your graveyard from 9
the battlefield,
At the beginning you
of may
your return it toifyour
end step, you hand.
have no cards 0
in hand, draw
Whenever seven
a white cards. Whenever
creature is put into you roll {C}, from
a graveyard 0
the battlefield,
Destroy returncreatures,
all artifacts, it to the battlefield under its
and enchantments. 6
Cycling {3} ({3}, Discard this card: Draw
(Ancient Den isn't a spell.) {T}: Add {W} to a card.)
your mana 0
pool.
Arc Lightning deals 3 damage divided as you choose 3
0/0 among
Trampleany number another
Whenever of targetartifact
creatures and/or
enters the players. 4
0/0 battlefield, Arcbound
Whenever put a +1/+1
Slithcounter on Arcbound
deals combat damage Crusher.
to a 2
2/2 player, put a +1/+1 counter on it. Modular 1 (This
As Arsenal Thresher enters the battlefield, you may 4
3/3 reveal any number
Flying (This creatureofcan't
otherbeartifact
blockedcards frombyyour
except 6
creatures
Assault deals 2 damage to target creature orcreatures
with flying or reach.) Other black player. --- 5
2/4 Put
Othera 3/3
red green Elephant
creatures creature
you control gettoken onto
+1/+1. the white
Other 5
creatures
All youhave
creatures control get +1/+1.
exalted. Whenever
(Whenever you cast a
a creature 0
2/1 attacks
Wheneveralone,
you itcast
getsa +1/+1 untilboth
spell that's end of
redturn
andfor each
white, 2
Battlegate Mimic becomes 4/2 and gains first strike
Put target artifact or creature card in a graveyard onto 5
the battlefield
Reveal the topunder
three your
cardscontrol.
of your Shuffle
library. Beacon
Put all of 4
creature
({(2/B)} can be paid with any two mana orhand
cards revealed this way into your with and
{B}.the 6
This card's
Blaze deals converted
X damage mana costcreature
to target is 6.) Search your
or player. 1
2/1 When Bogardan Firefiend is put into a graveyard from 3
3/4 the battlefield,
Flash (You mayitcast
deals 2 damage
this spell anytotime
target
youcreature.
could cast 6
an instant.)
Boros When
Garrison Bogardan
enters Rager enters
the battlefield theWhen
tapped. 0
2/2 Boros Garrison enters the battlefield, return
({(R/W)} can be paid with either {R} or {W}.) a land you
{1}{R}: 2
Target
{1}, creature
{T}: gains haste
Add {R}{W} until
to your manaendpool.
of turn. {1}{W}: 2
1/2 Double strike 2
6/7 Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem 8
deals
Choosedamage
one or equal
both —to Branching
the sacrificed
Boltartifact's
deals 3 damage 3
3/3 to target
Flash creature
When withenters
Briarhorn flying;the
and/or Branching
battlefield, Bolt
target 4
*/* creaturefor
Affinity gets +3/+3(This
artifacts untilspell
end costs
of turn.
{1}Evoke {1}{G}
less to cast for 10
each artifactmay
Any player youhave
control.) Flyingdeal
Browbeat Broodstar's
5 damagepower and
to him 3
5/5 or her. If no one
Vigilance, haste does, target player draws three cards. 6
{2}, {T}: Add {B} to your mana pool for each Swamp 0
2/2 you control.
Flanking (Whenever a creature without flanking blocks 3
this creature,
The the blocking
next X damage creature
that would gets to
be dealt -1/-1 until end
target 2
creature or player this turn is dealt to another target
2/2 Vigilance, haste 2
2/2 {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder 4
Elemental
When you deals X damage
planeswalk to target
to Cliffside creature
Market or atorthe
player. 0
beginning
Cone of your
of Flame upkeep,
deals you may
1 damage exchange
to target life or
creature totals 5
player, 2 damage to another target creature or player,
Target player gains 2 life for each creature on the 4
battlefield.
Spend only black mana on X. Consume Spirit deals X 2
1/1 damage
{T}: Addto target
{G} creature
to your manaorpool.
player and you gain X life. 2
3/3 {1}{B}, {T}, Sacrifice a creature: Search your library 5
for a Zombie
Equipped card and
creature getsa+1/+0
Swampfor
card,
eachreveal them,
artifact you and 2
control. {B}{B}:
Destroy Attach Cranial
target non-Zombie PlatingIttocan't
creature. target
be 5
regenerated. Return up to one
Add {B}{B}{B} to your mana pool.target Zombie card from 1
Artifacts you control are indestructible. ("Destroy" 9
2/2 effects
Skeletonand lethal damage
creatures don'tand
you control destroy
otherthem.)
Zombie 3
creatures you controlenters
Door to Nothingness get +1/+1 and have tapped.
the battlefield deathtouch.
{W} 5
{W}{U}{U}{B}{B}{R}{R}{G}{G},
Target creature gains double strike{T},
untilSacrifice Door (It
end of turn. to 2
2/1 deals both
Unearth {B}first-strike and this
({B}: Return regular
cardcombat damage.)
from your graveyard 2
2/2 to the battlefield. It gains haste. Exile it at
When Duergar Hedge-Mage enters the battlefield, the if 3
you controlatwo
Whenever or more
player taps aMountains,
permanentyoufor may destroy
mana, that 0
0/0 player adds one mana to his or her mana pool of any
Sunburst (This enters the battlefield with a +1/+1 4
counteryour
Search on itlibrary
for each
forcolor
up tooftwo
mana spent
basic landtocards
cast and
it.) 4
put them onto the battlefield tapped. Then shuffle
Search your library for an artifact card, reveal it, and your 3
put
Red itspells
into your hand.
cost {1} Then
less shuffle
to cast. yourspells
Green library.
cost {1} 0
less
Enchant land Whenever enchanted land Xis +1/+1
to cast. Whenever you roll {C}, put tapped for 2
0/0 mana,
Fertilid its controller
enters adds onewith
the battlefield mana twoof +1/+1
any color to his
counters 3
1/1 on it. {1}{G},
When FesteringRemove
Goblin ais+1/+1
put intocounter from Fertilid:
a graveyard from the 1
battlefield,
Whenever atarget
playercreature
casts a gets
spell,-1/-1
that until
playerend
may of gain
turn.2 0
life. Whenever you roll {C}, you may gain 10 life.
Creatures you control have haste. Sacrifice Fires of 3
1/1 Yavimaya: Target
When Flamekin creatureenters
Harbinger gets +2/+2 until end you
the battlefield, of 1
4/2 may search your library for an Elemental card, reveal
When Flametongue Kavu enters the battlefield, it deals it, 4
4 damage to target creature.
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
0/3 Whenever a player casts a spell, you may put a +1/+1 4
counter on would
If a source Forgotten
dealAncient.
damageAttothe beginning
a creature of your
or player, 4
it deals double
Whenever that casts
a player damage to that or
an instant creature
sorceryorspell
player
with 0
a single target, he or she copies that spell for
As long as it's your turn, creatures you control geteach 4
+2/+0.
Put X 1/1Asred
long as it'screature
Goblin not yourtokens
turn, creatures
onto the you 3
1/1 battlefield.
{T}: Add {W} to your mana pool. 2
Whenever a land enters the battlefield, that land's 0
controller
Wheneverputs three 0/1
a creature youwhite Goat
control creature
is put into a tokens 4
2/2 graveyard from theenters
When Gravedigger battlefield, each otheryou
the battlefield, player
may 4
return target creature card from your graveyard
(Great Furnace isn't a spell.) {T}: Add {R} to yourto your 0
mana black,
Blue, pool. and/or red creature cards in your graveyard 0
have unearth. Thethe
Gruul Turf enters unearth cost tapped.
battlefield is equal When
to the Gruul
card's 0
2/2 Turf enters
Double the battlefield, return a land you control to
strike 3
6/5 {B}{B}{B}, {T}: Destroy target land. If that land was 6
nonbasic, untapnonblack
Destroy target Helldozer.
creature. Its controller loses 2 3
life.
Choose one — Destroy target artifact; or destroy target 2
enchantment; or destroy target artifact and target
Whenever a creature enters the battlefield, that 0
creature's
Put a -1/-1controller
counter onmay havecreature,
target it deal damage equal to
two -1/-1 5
counters
Each on sacrifices
player another target creature, and three -1/-1
a creature. 1
Untap all creatures and gain control of them until end 8
1/1 of turn.
{T}: AddThey
{R} gain haste
to your until
mana end of turn.
pool. 2
[U] 0
[U] 0
[U] 0
[U] 0
Whenever a nontoken creature enters the battlefield, 0
0/0 its
Ivycontroller
Elementalputs a token
enters onto the battlefield
the battlefield that's a
with X +1/+1 1
counters
Wheneverona it.
player casts an instant or sorcery spell, 0
that player
Draw a cardcopies it. The
for each playercreature.
attacking may choose new 3
3/2 Haste Echo {2}{R}{R} (At the beginning of your 4
2/3 upkeep,
Kicker if this
{W} (Youcame
mayunder
pay anyour control {W}
additional sinceasthe
you cast 3
this
All creatures get +2/+2. Whenever you roll {C}, you if
spell.) When Kor Sanctifiers enters the battlefield, 0
1/1 may add
{T}: Add {W}{U}{B}{R}{G} to your mana pool.
{B} to your mana pool. 2
({T}: Add {B} to your mana pool.) Leechridden Swamp 0
enters the battlefield
At the beginning tapped.
of your {B},put
upkeep, {T}: Each
the top opponent
ten cards 0
of your library
Lightning Helixinto your
deals graveyard.
3 damage Whenever
to target you or
creature roll 2
6/6 player and you gain 3 life.
Trample Whenever Living Hive deals combat damage to 8
a
Allplayer, put have
creatures that many
"{T}: 1/1
Addgreen
{G}{G}Insect creature
to your mana 0
2/2 pool." Whenever you roll {C}, untap all creatures
Trample {T} an untapped artifact you control: you 4
Lodestone Myr getsgets
Equipped creature +1/+1 untiland
+3/+0 endhas
of turn.
lifelink and 3
trample. Equip
Whenever {3} creature attacks, it deals damage
equipped 3
equal to itsequipped
Whenever power tocreature
defending player.
deals Equip
combat {3} to a
damage 2
*/* player,
Master of Etherium's power and toughness are eacha
you may draw two cards. If you do, discard 3
3/3 equal to the
Trample, number
haste WhenofMenacing
artifacts Ogre
you control. Other
enters the 5
battlefield, each player secretly chooses a number.
Whenever a player casts a spell, that player may draw 0
a card. Whenever you roll {C}, each player may return
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
Whenever a nontoken creature enters the battlefield, 0
4/4 its controller
Affinity may search
for artifacts (This his orcosts
spell her library forto
{1} less a cast
basicfor 7
each
At theartifact
beginningyou of
control.)
your upkeep, put a flame counter 0
on Naar Isle, then Naar Isleofdeals
You may play any number damage
additional to you
lands equal
on each 0
5/3 of your turns.
Whenever Whenever
Nefashu youup
attacks, roll
to{C},
five target
target red, green,
creatures 6
3/3 each get -1/-1 until end of turn.
Whenever Noxious Ghoul or another Zombie enters the 5
battlefield,
{2}, {T}: Putall anon-Zombie
0/1 colorlesscreatures get -1/-1
Pest artifact until end
creature 3
token onto the battlefield.
When Oblivion Ring enters the battlefield, exile another 3
target nonland
Exile target permanent.
attacking When
creature. --- Oblivion
CreaturesRing leaves
can't block 7
this turn.
Kicker {R} (You may pay an additional {R} as you cast 3
this spell.)
Instant andDestroy
sorcerytarget
cards artifact or enchantment.
in graveyards If
have flashback. 0
The flashback
When cost is equal
you planeswalk to the card's
to Panopticon, drawmana cost.At(Its
a card. 0
the beginning of your draw step, draw an additional
Sunburst (This enters the battlefield with a charge 2
0/0 counter
Pentavusonenters
it for the
eachbattlefield
color of mana spent
with five to cast it.)
+1/+1 7
counters on it. {1},
At the beginning Remove
of your a +1/+1
upkeep, you counter fromand
draw a card 3
2/2 you lose 1
Sacrifice life.
a creature: Phyrexian Ghoul gets +2/+2 until 3
end of turn.
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
At the beginning of your end step, put the cards in your 0
hand on creature
Enchant the bottom of your library
Enchanted in any
creature can'torder,
attackthen
or 3
block
Chooseand its—activated
two abilities
Target player can'tX be
loses life;activated.
or return 2
target creature card with converted mana
Pyrotechnics deals 4 damage divided as you cost X or less
choose 5
5/4 among
Affinity any number (This
for artifacts of target
spellcreatures
costs {1}and/or
less toplayers.
cast for 8
each artifact
Search you control.)
your library Flying
for a basic land card and put that 2
card onto thehave
All creatures battlefield
wither.tapped. Thendamage
(They deal shuffle your
to 0
6/3 creatures in the form of -1/-1 counters.) Whenever
Flying, vigilance, haste {T}: The next 3 damage thatyou 8
would
Target be dealt togets
creature target creature
+3/+0 you control
and gains this turn
haste until end 1
of turn. Flashback {2}{R} (You may cast this card
Untap all creatures that attacked this turn. After thisfrom 4
main Target
{T}: phase,player
there is an additional
exiles combat
a card from his orphase
her 1
1/1 graveyard. {1}, Exile Relic of Progenitus: Exile
First strike Whenever another creature is put into all cards
a 3
graveyard from the
Rolling Thunder battlefield,
deals X damage you may put
divided a +1/+1
as you choose 2
6/5 among any
Flying, hastenumber of target creatures and/or players. 6
1/1 When Rotting Rats enters the battlefield, each player 2
5/5 discards
At a card. Unearth
the beginning {1}{B} ({1}{B}:
of your upkeep, RumblingReturn
Slum this
deals 4
1 damage
When you to each player.
planeswalk away from Sanctum of Serra, 0
2/1 destroy
{2}: Sarcomite Myr permanents.
all nonland Whenever
gains flying until end of you
turn.roll {C},
{2}, 3
SacrificeTwister
Savage Sarcomite Myr:
deals Draw a to
X damage card.
each creature. 2
Players reveal each card they draw. Whenever a player 0
draws ayour
Search landlibrary
card, that
for aplayer gainscard
basic land 3 life.
andWhenever a
put it onto 3
the battlefield.
(Seat Thenisn't
of the Synod shuffle your{T}:
a spell.) library.
AddSuspend 2—
{U} to your 0
mana pool.
Whenever Serum Tank or another artifact enters the 3
1/1 battlefield, put a charge
{T}: Each player loses 1 counter on Serum
life for each Tank.
Zombie {3},
on the 2
battlefield.
All creatures have "{R}: This creature gets +1/+0 until 0
end of turn."
Shivan Whenever
Oasis enters the you roll {C},
battlefield put a {T}:
tapped. 5/5 red
Add 0
1/1 {R} or {G} to your mana pool.
{T}: Add {U} to your mana pool. 2
4/4 When Silverglade Elemental enters the battlefield, you 5
may search
{3}, {T} your{T}:
or {B}, library for a target
Return Forestartifact
card and put that
creature 3
card from
Players your
play graveyard
with to your
the top card hand.
of their libraries revealed. 0
3/3 Spells that another
Whenever share a card type
artifact with the
enters the battlefield
top card ofunder
a 4
1/1 your control
{T}: Add twoormana
another artifact
in any you control
combination leavestothe
of colors your 2
mana pool. Spend this mana only to cast Elemental
All creatures get +1/+1 and have haste. Whenever you 0
1/1 roll {C}, untap
Whenever all creatures
another creature that attacked
enters this turn.you
the battlefield, 1
*/* gain 1 life.
Soulless One's power and toughness are each equal to 4
thea number
If of Zombies
source would on the battlefield
deal damage plusorthe
to a creature player, 0
it deals double that damage to that creature
{T}: Add {1} to your mana pool. {2}{R}{W}, {T}: or player 0
0/0 Target creature
Sunburst gains double
(This enters strike until
the battlefield withend of turn.
a +1/+1 3
counter
B on it for each color of mana spent to cast it.) 0
B 0
B 0
B 0
B 0
Each other player discards a card. You draw a card for 4
each card
Syphon discarded
Soul deals 2 this way.to each other player. You
damage 3
2/2 gain life equal
Changeling to the
(This carddamage
is everydealt this way.
creature type at all 3
times.) Whenever an opponent casts
Creatures can't block. Whenever you rolla spell,
{C},you
drawmay
a 0
card for each land
{T}, Sacrifice you control.
Terramorphic Expanse: Search your 0
library for a basic land
When you planeswalk to card
Theand put it
Æther ontoorthe
Flues at the 0
beginning of
Whenever your upkeep,
a nonblack card you may
is put sacrifice
into a creature.
a player's 0
graveyard
Players skipfrom
theiranywhere, thatWhenever
untap steps. player loses
you1 roll
life.{C}, 0
untap
At the all permanents
beginning youupkeep,
of your control.sacrifice a nonblack 0
creature. Whenever you roll
Each creature assigns combat {C}, put a equal
damage 2/2 black
to its 0
toughness rather
All creatures than its
get -5/-0. power. Whenever
Whenever youyou
you roll {C}, rollmay 0
destroy target creature if its power is 0 or
When you planeswalk to The Maelstrom or at theless. 0
beginning
Draw threeofcards.
your upkeep, you may
Then discard two reveal the topyou
cards unless card 3
6/6 discard an artifact card.
When Tornado Elemental enters the battlefield, it deals 7
6 damage
(Tree to each
of Tales isn'tcreature
a spell.) with
{T}: flying.
Add {G}You
tomay
yourhave
mana 0
pool.
Creatures of the creature type of your choice get +X/ 3
+X until end
Creature of cost
spells turn.{2} less to cast. Whenever you roll 0
1/1 {C}, reveal
Zombie theyou
spells topcast
three cards
cost {1}of your
less to library. Put all
cast. Zombie 4
creatures
Wheneveryou control deals
a creature get +2/+1.
combat damage to a player, 0
its
(Vault of Whispers isn't aa card.
controller may draw spell.)Whenever
{T}: Add you rollyour
{B} to {C}, 0
1/1 mana pool.
{T}: Add two mana of any one color to your mana pool. 2
Spend this mana
Each creature only
gets to cast
+1/+1 for artifact spells
each other or activate
creature on 0
7/7 thethe
At battlefield
beginningthat
ofshares at least put
each upkeep, oneacreature type
1/1 green 8
Saproling creature token onto the battlefield.
If an opponent had two or more creatures enter the 5
2/2 battlefield
{1}: under card
Exile target his orfrom
her acontrol this turn, you may
graveyard. 2
1/3 Flying {U}, Sacrifice Wizard Replica: Counter target 3
spell
Each unless
player its controller
chooses pays {2}.
a number of lands he or she 2
controls
Cast equalonly
Berserk to the number
before of landsdamage
the combat controlled by the
step. 1
Target
Until end of turn, any time you could activate a manaend
creature gains trample and gets +X/+0 until 2
ability,
Search you
yourmay payfor
library 1 life.
fourIfcards
you do,
withadd {1} tonames
different your 4
1/1 and reveal them. Target opponent chooses two
Whenever Goblin Lackey deals damage to a player, you of 1
1/1 may Ape
Kird put agets
Goblin permanent
+1/+2 card
as long as from
you yourahand
control onto
Forest. 1
{T}, Sacrifice Lotus Petal: Add one mana of any color to 0
your mana
Search yourpool.
library for an instant or sorcery card and 1
reveal thatdraw
Skip your card.step.
Shuffle your library,
Whenever then put
you discard the card
a card, 3
exile
{1}: Look at the top three cards of your library,Exile
that card from your graveyard. Pay 1 life: then the 1
3/4 put them
Flying backbeginning
At the in any order. {T}:
of your Draw aSerendib
upkeep, card, then put
Efreet 3
deals 1 damage
Equipped to gets
creature you. +1/-1. When equipped creature 1
is putAdd
{T}: into{1}
a graveyard, draw
to your mana two {T},
pool. cards. Equip {1}
Sacrifice Strip({1}: 0
Mine: Destroy target land.
As an additional cost to cast Tinker, sacrifice an artifact. 3
Search
As long your library for is
as Trinisphere anuntapped,
artifact card and
each putthat
spell that 3
2/2 would cost less than three mana to cast costs
Deathtouch (Creatures dealt damage by this creaturethree 5
0/1 are destroyed.
{1}{B}, You can
{T}: Target divide
player this1 creature's
loses life. combat 1
Gain control of target creature until end of turn. Untap 3
4/4 that creature. It gains haste until end of turn. (It can
Flying 5
+1: You gain 2 life. -1: Put a +1/+1 counter on each 4
1/1 creature youcreature
{T}: Target control. an
Those creatures
opponent gain attacks
controls vigilanceyou 2
this turn if aable.
Whenever player casts a white spell, you may gain 1 2
life.
You gain 7 life. 4
5/5 {1}{G}: Put a 1/1 green Insect creature token onto the 5
battlefield.
Enchant creature Enchanted creature gets +1/+1 for 4
each Plains
Destroy youtapped
target controlcreature.
and has flying. 3
1/1 When Awakener Druid enters the battlefield, target 3
6/1 Forest
Trample becomes a 4/5 green
(If this creature Treefolk
would creaturedamage
deal enough for as to 3
5/5 its
Flying, first strike, lifelink, protection from Demons the
blockers to destroy them, you may have it deal and 5
4/4 from Dragons
Berserkers of Blood Ridge attacks each turn if able. 5
0/1 Flying {T}: Add one mana of any color to your mana 1
2/2 pool.
First strike (This creature deals combat damage before 2
1/2 creatures
{W}, {T}: without firstcreature.
{T} target strike.) Protection from white 2
3/3 Swampwalk (This creature is unblockable as long as 4
5/5 defending
Flash (Youplayer controls
may cast a Swamp.)
this spell any time you could cast 8
2/2 an instant.)
When FlyingRanger
Borderland When Bogardan
enters theHellkite enters
battlefield, youthe 3
may gain
You search your
1 life forlibrary for ayou
each land basic land card, reveal it,
control. 5
0/3 Whenever Bramble Creeper attacks, it gets +5/+0 until 5
end
Eachofplayer
turn. draws three cards, then discards three 1
cards at random.
Creatures you control gain haste until end of turn. 1
(They can
Counter attack
target and {T} even if they just came under
spell. 3
3/3 4
6/4 At the beginning of your upkeep, choose target nonland 6
3/3 permanent you control
Vigilance (Attacking and up
doesn't to two
cause thistarget nonland
creature to tap.) 6
Othertarget
Exile Soldier creatures
black or redyou control get +1/+1 and
permanent. 2
2/2 Other Zombie creatures you control get +1/+1. {2}{B}, 3
3/3 {T}: Exile target creature card from a graveyard. Put a 3
+1: Chandra Nalaar deals 1 damage to target player. 5
2/1 -X: Chandra
Lifelink Nalaar
(Damage deals
dealt by Xthis
damage to target
creature creature.
also causes you 2
0/0 to
Yougain
maythat
havemuch life.)
Clone enter the battlefield as a copy of 4
any creature on the battlefield.
Each creature gets +1/+1 for each other creature on 5
the battlefield
Spend thatmana
only black sharesonatX.least one creature
Consume typeX
Spirit deals 2
damage to target
As Convincing creature
Mirage orthe
enters player and youchoose
battlefield, gain X alife. 2
2/1 basic land type. Enchanted land is the chosen type. 2
6/4 6
4/3 {G}: Regenerate Cudgel Troll. (The next time this 4
11/11 creature Darksteel
Trample would be destroyed
Colossus isthis turn, it isn't.IfInstead
indestructible. 11
1/2 Darksteel Colossus
Reach (This would
creature be putcreatures
can block into a graveyard from
with flying.) 2
Deathtouch (Creatures dealt damage by
Destroy target green or white creature. this creature 1
Whenever a player casts a black spell, you may gain 1 2
life.
Search your library for a card and put that card into 4
your hand.
Return Then
target shufflecard
creature yourfrom
library.
your graveyard to 1
your hand.
Target creature gets -7/-0 until end of turn. 4
Draw two cards. 3
Destroy target attacking or blocking creature. 4
4/4 Flying Djinn of Wishes enters the battlefield with three 5
wish counters
Destroy target on it. {2}{U}{U},
nonblack Remove a wish counter
creature. 2
2/3 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. 4
If this ability
Whenever has been
a player activated
casts four you
a red spell, or more
may times
gain 1this 2
life.
Dragonskull Summit enters the battlefield tapped unless 0
2/2 you
Dread control a Swamp
Warlock or blocked
can't be a Mountain. {T}:
except by Add {B} or
black 3
creatures.
Drowned Catacomb enters the battlefield tapped unless 0
you control an Island or a Swamp. {T}: Add {U} or {B}
1/1 {B}: Regenerate Drudge Skeletons. (The next time this 2
creature would bereveals
Target opponent destroyed this
his or herturn, it isn't.
hand. Insteada
You choose 1
noncreature, nonland
Earthquake deals card from
X damage it. That
to each playerwithout
creature discards 1
2/1 flyingvanguard
The and eachisplayer.
skilled at waging war alone. The 1
2/2 enemy is creatures
Other Elf often defeated before get
you control its reinforcements reach
+1/+1. {T}: Add 3
1/1 {G} to your mana pool for each Elf you control.
{G}, {T}: You may put a creature card from your hand 4
1/1 onto
Whenthe battlefield.
Elvish Visionary enters the battlefield, draw a 2
2/3 card.
Forestwalk (This creature is unblockable as long as 4
7/7 defending player controls a Forest.) 7
Enchant tapped creature Enchanted creature doesn't 4
untap during
Counter targetitscreature
controller's untap step
spell. 2
Put target creature on top of its owner's library. 3
Search your library for an artifact card, reveal it, and 3
2/2 put itFiery
{R}: into your hand.gets
Hellhound Then+1/+0
shuffleuntil
yourend
library.
of turn. 3
Fireball deals X damage divided evenly, rounded down, 1
among
Enchantany number
creature of target
{R}: creatures
Enchanted and/or
creature getsplayers.
+1/+0 1
until endtarget
Counter of turn.
red or green spell. 2
Prevent all combat damage that would be dealt this 1
turn.
[G] 0
[G] 0
[G] 0
[G] 0
{T}: Add {1} to your mana pool. {5}, {T}, Sacrifice 0
Gargoyle
+1: UntapCastle: Put alands.
two target 3/4 colorless
-1: Put Gargoyle artifact
a 3/3 green Beast 4
creaturecreature
Target token onto
getsthe battlefield.
+3/+3 until end-4:ofCreatures
turn. you 1
2/4 Reach (This creature can block creatures with flying.) 4
Glacial Fortress enters the battlefield tapped unless you 0
control a Plains
Creatures or an Island.
you control {T}:until
get +1/+1 Add end
{W}oforturn.
{U} to 2
1/3 {T}: Goblin Artillery deals 2 damage to target creature 3
2/2 or player
Haste and
(This 3 damage
creature canto you. and {T} as soon as it
attack 3
2/1 comes under your control.) Other Goblin creatures you 2
Equipped creature gets +1/+1 and has deathtouch. 2
2/2 (Creatures dealt damage
When Gravedigger entersby
thethis creature you
battlefield, are may 4
3/3 return targetStag
Great Sable creature
can't card from your Protection
be countered. graveyard from
to your 3
1/3 blue and
Flying from black
Vigilance (This creature
(Attacking can't be
doesn't cause thisblocked,
creature 3
3/4 to tap.)If a source an opponent controls would deal
Flying 4
damage
The nextto2 you, prevent
damage that 1a of that damage.
source of your choice would 1
deal
Exile to
allyou or from
cards a permanent you control
target player's this turn
graveyard is than
other 5
basic land cards. For each card exiled this way,
Whenever a player casts an instant or sorcery spell,search 6
each other
Enchant player Enchanted
creature copies thatcreature
spell. Each
getsof+1/+2.
those 1
White creatures you control get +1/+1. 2
1/4 3
Put a 2/2 green Wolf creature token onto the battlefield 7
3/3 for each
Flying Forest
When you control.
Howling Banshee enters the battlefield, 4
each
At theplayer loses of
beginning 3 life.
each player's draw step, if Howling 2
2/2 Mine is untapped, that
Flying Whenever Hypnotic player drawsdeals
Specter an additional
damage tocard.
an 3
opponent, that player
Enchant creature discards
Enchanted a card at
creature random.
can't attack or 2
block, and its activated abilities can't be activated.
Ignite Disorder deals 3 damage divided as you choose 2
3/4 among any number
Flying When of target
Illusionary white
Servant and/orthe
becomes blue
target of 3
a spell orpermanent
Enchant ability, sacrifice it.
Enchanted permanent is 4
indestructible. (Effects that say "destroy" don't destroy
4/4 Whenever Inferno Elemental blocks or becomes blocked 6
by a creature, Inferno Elemental deals 3 damage to
[U] 0
[U] 0
[U] 0
[U] 0
+2: Each player draws a card. -1: Target player draws 3
2/2 a card.Familiar
Jackal -10: Target
can'tplayer
attackputs the top
or block twenty cards of
alone. 1
Target creature gains flying until end of turn. 1
9/9 Shroud (This creature can't be the target of spells or 7
2/1 abilities.)
Flying 3
Target creature gets +1/+0 and gains first strike until 1
end of turn.a (It
Whenever deals
player combat
casts damage
a blue before
spell, you maycreatures
gain 1 2
life. Axe deals 5 damage to target player.
Lava 5
Creatures you control have flying. 4
Enchant creature Enchanted creature has lifelink. 1
(Damage
Lightning dealt by the
Bolt deals creature to
3 damage also causes
target its controller
creature or 1
4/1 player.
Haste (This creature can attack and {T} as soon as it 4
4/4 comes under
First strike your
(This control.)
creature deals combat damage before 5
creatures
+1: Targetwithout
player first strike.)
discards Whenever
a card. Lightwielder
-2: Search your 5
1/1 library
{T}: for{G}
Add a card, thenmana
to your shuffle your library and put that
pool. 1
1/1 {B}: Looming Shade gets +1/+1 until end of turn. 3
Whenever an opponent casts a spell, reveal the top 6
card of your
Equipped library.gets
creature If it's a creature
+2/+4 card,flying.
and loses put it Prevent
onto 3
3/3 all noncombat
Flying damage
When Magma that would
Phoenix is putbe dealt
into to equipped
a graveyard 5
from the battlefield,
Whenever it deals
a player taps 3 damage
a land to Manabarbs
for mana, each creature 4
3/3 deals
At the1beginning
damage toofthat
yourplayer.
upkeep, put a 2/2 green Wolf 4
creature token onto
Whenever an opponent the discards
battlefield. {T}: Megrim
a card, {T} all deals 2 3
1/1 damage
{T}: to athat
Draw player.
card, then discard a card. 2
2/2 Other Merfolk creatures you control get +1/+1. {T}: 3
0/2 Target Merfolk
Whenever creature
you cast is unblockable
an enchantment this you
spell, turn.may 3
draw a creature
Target card. gets +7/+7 until end of turn. 4
Enchant creature You control enchanted creature. 5
Target player discards two cards. 3
Target player discards X cards at random. 2
Draw X cards. 2
{T}, Sacrifice Mirror of Fate: Choose up to seven face- 5
3/2 up exiled
Shroud cards
(This you own.
creature Exile
can't be all
thethe cards
target of from
spellsyour
or 4
1/1 abilities.)
Whenever an opponent casts a blue or black spell, you 1
may put a +1/+1 counter on Mold Adder.
[R] 0
[R] 0
[R] 0
[R] 0
Destroy target artifact or enchantment. 2
Return target permanent card from your graveyard to 2
your hand.
Counter (A permanent
target card
noncreature is an artifact, creature,
spell. 2
*/* Flying Nightmare's power and toughness are each equal 6
to the number
Enchant of Swamps
creature you
Enchanted control.gets +3/+3.
creature 3
Return all artifact and enchantment cards from all 6
0/2 graveyards to the battlefield under their owners'
Flying 0
Creatures you control get +3/+3 and gain trample until 5
end of turn. (If a creature you control would deal
Enchant creature Enchanted creature can't attack or 2
1/4 block. Guard can block any number of creatures.
Palace 3
Up to three target creatures can't block this turn. 3
2/2 Phantom Warrior is unblockable. 3
As Pithing Needle enters the battlefield, name a card. 1
Activated abilities of sources with the chosen name
[W] 0
[W] 0
[W] 0
[W] 0
Destroy all nonland permanents. 6
4/4 Flying You can't lose the game and your opponents 7
can't wintarget
Destroy the game.
creature. It can't be regenerated. Its 4
controller
Look at thereveals cards
top three fromofthe
cards toplibrary,
your of his or herput
then 1
2/2 All creatures able to block Prized Unicorn do so.library.
them back in any order. You may shuffle your 4
1/1 {T}: Prodigal Pyromancer deals 1 damage to target 3
0/0 creature or player.
Protean Hydra enters the battlefield with X +1/+1 1
counters ondeals
Pyroclasm it. If2damage
damagewould be creature.
to each dealt to Protean 2
1/1 Haste (This creature can attack and {T} as soon as it 1
comes
Search under your control.)
your library for a basic land card and put that 2
2/2 card onto
Flying Firstthe battlefield
strike tapped. deals
(This creature Then combat
shuffle your
damage 4
before creatures without first strike.)
Regenerate target creature. (The next time that 2
2/2 creature
Relentlesswould
Rats be destroyed
gets this
+1/+1 for turn,
each it isn't.
other Instead
creature on 3
3/3 the battlefield named Relentless Rats. A deck can
First strike (This creature deals combat damage before have 4
creatures
Target without
blocking first strike.)
creature Other Soldier
gets +7/+7 creatures
until end of turn. 1
Put target creature card in a graveyard onto the 5
battlefield under
{3}, {T}: Rod your deals
of Ruin control. That creature
1 damage is a black
to target 4
creature
Rootboundor Crag
player.
enters the battlefield tapped unless 0
1/1 {T}: Destroya target
you control Mountain or acreature.
tapped Forest. {T}: Add {R} or 3
2/2 2
Prevent all damage that would be dealt to you and 3
1/1 creatures youSage
Flying When control
Owlthis turn.the battlefield, look at the
enters 2
top
Whenever you gain life, targetthen
four cards of your library, put them
opponent losesback
thatin 5
much life.
Seismic Strike deals damage to target creature equal to 3
*/* the number
Serpent of theof Mountains youpower
Endless Sea's control.
and toughness are 5
4/4 each equal
Flying to the
Vigilance number of
(Attacking Islands
doesn't you this
cause control.
creature 5
to tap.)
Destroy target artifact. 2
5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of 6
3/5 turn. 5
2/2 When Siege-Gang Commander enters the battlefield, 5
put three
Target 1/1 red
player Goblin
draws two creature
cards andtokens
loses 2onto
life.the 2
Your opponents can't cast spells this turn. (Spells cast 1
2/2 before this resolves are unaffected.) 2
{T} all creatures target player controls. Those creatures 4
3/2 don't untap during that player's next untap step.
Flying 4
Destroy target artifact or enchantment. You gain 4 life. 3
Enchant creature At the beginning of the upkeep of 3
1/1 enchanted creature's
Whenever another controller,
creature that
enters player
the loses 1you
battlefield, life. 1
1/1 gain
When1 Sparkmage
life. Apprentice enters the battlefield, it 2
deals 1
You have damage to target
no maximum creature
hand size. or player. 0
5/5 Flying Whenever Sphinx Ambassador deals combat 7
damage to a player, search that player's library for a
4/4 Trample (If this creature would deal enough damage to 5
3/4 its
{T}:blockers
Target to destroyyou
creature them, you with
control may toughness
have it dealless
the 4
2/1 than Stone Giant's power gains flying until end of turn.
Flying 2
Sunpetal Grove enters the battlefield tapped unless you 0
control a Forest or a Plains. {T}: Add {G} or {W} to
[B] 0
[B] 0
[B] 0
[B] 0
Your opponents play with their hands revealed. 1
Destroy all enchantments. 3
Tendrils of Corruption deals X damage to target 4
creature and you
{T}, Sacrifice gain X life,Expanse:
Terramorphic where X Search
is the number
your of 0
library for
Target a basic
player takesland
an card
extraand
turnput it onto
after the
this one. 5
Target player puts the top five cards of his or her 1
library
Target into hisputs
player or her
thegraveyard.
top half of his or her library, 5
rounded down,
Attacking into get
creatures his or her graveyard.
+2/+0 until end of turn. 3
Copy target instant or sorcery spell. You may choose 2
2/2 new targets
{W}, for target
{T}: Exile the copy.
Skeleton, Vampire, or Zombie. 3
Whenever an opponent draws a card, Underworld 3
Dreams deals
Enchant 1 damage
creature to him
Enchanted or her.gets +2/+1.
creature 1
Return target creature to its owner's hand. 1
2/2 Sacrifice a creature: Vampire Aristocrat gets +2/+2 3
3/3 until end of
Play with theturn.
top card of your library revealed. As long 4
2/3 as the Soldier
Other top card of your library
creatures is black,
you control get Vampire
+0/+1. 2
3/2 Other Soldier creatures you control get +1/+0. 3
2/1 First strike (This creature deals combat damage before 3
1/4 creatures without
Defender (This first strike.)
creature can't attack.) {B}: Regenerate 3
0/5 Wall of Bone.
Defender (This(The next time
creature can't this creature
attack.) {W}:would be
Wall of 4
0/5 Faith gets +0/+1 until end of turn.
Defender (This creature can't attack.) {R}: Wall of Fire 3
0/7 gets +1/+0
Defender untilcreature
(This end of turn.
can't attack.) Whenever Wall of 3
Frost blocks a creature, that creaturehedoesn't
Each player shuffles all permanents or she untap
owns into 8
3/2 his or her library, then reveals that many cards from 3
Enchant creature Enchanted creature gets -2/-1. 1
Equipped creature is unblockable. Equipped creature 3
2/2 has shroud.
First (It can't
strike (This be the
creature target
deals of spells
combat or abilities.)
damage before 2
2/2 creatures without first strike.) Protection from black
Flying 3
Windstorm deals X damage to each creature with flying. 1
Whenever a player casts a green spell, you may gain 1 2
7/7 life.
Flying, trample At the beginning of your upkeep, 6
sacrifice
Each a creature
opponent other athan
sacrifices Xathrid Demon, then
land. 5
1/1 Flying 1
4/3 5
2/2 When Anathemancer comes into play, it deals damage 3
3/3 to target
When player equal
Architects of Willtocomes
the number of nonbasic
into play, lands
look at the top 4
three cards
Exalted of targeta player's
(Whenever creaturelibrary, then put
you control them
attacks 3
2/2 alone, that creature gets +1/+1 until end of turn.)
As Arsenal Thresher comes into play, you may reveal 4
3/1 any number
Flying At the of other artifact
beginning cards
of your from you
upkeep, yourmay
hand.
put a 3
2/4 feather
When you cycle Bant Sojourners or it's put intothat
counter on target creature. If you do, a 4
2/1 graveyard
As long as from play, you
you control may put
another a 1/1 white
multicolored Soldier
permanent, 2
Bant Sureblade
Equipped gets
creature +1/+1
gets andand
+2/+2 hashas
firstlifelink
strike.and 3
trample. Equip {3}
Cascade (When you play this spell, remove cards from 5
7/7 the top ofhaste
Trample, your library
At end from theBlitz
of turn, game until you
Hellion's remove
owner 5
3/2 shuffles it into his
Haste Cascade or her
(When library.
you play this spell, remove cards 4
from the
Target top of your
opponent library
reveals hisfrom thehand.
or her gameYou until you a
choose 4
card from
Breath it. That player
of Malfegor deals discards
5 damagethat card. opponent.
to each Draw a 5
Cascade (When you play this spell, remove cards from 4
2/2 the top of haste
Vigilance, your library from the game until you remove 2
Whenever you play a multicolored instant or sorcery 7
spell, you
Target may pay
creature gets{1}. If you
+4/+2 do,gains
and copytrample
that spell.
untilYou
end 2
of turn. creature Enchanted creature can't attack or
Enchant 2
3/3 block. When
Sacrifice enchanted
Dauntless creature
Escort: becomes
Creatures the target
you control are of 3
3/4 indestructible
When Deadshot thisMinotaur
turn. comes into play, it deals 3 5
3/3 damage
Whenever another creaturewith
to target creature flying.
is put into Cycling {R/G}
a graveyard 6
5/5 from
Flyingplay, youbeginning
At the may put of
a +1/+1 counterupkeep,
each player's on that 6
player sacrifices
Cascade a monocolored
(When you creature.
play this spell, remove cards from 3
the
{X}:top of yourcreature
Equipped library from
getsthe game
+X/+0 until
until youofremove
end turn. 2
Equip {1}
Cascade (When you play this spell, remove cards from 5
the top of
Counter upyour library
to two from
target the game until you remove
spells. 3
Skip your draw step. Whenever you sacrifice a creature, 6
4/4 you may
Flying At draw a card. of each upkeep, put a 1/1 red
the beginning 6
and green
Discard Dragon
your hand.creature token
Draw seven with then
cards, flyingdiscard
and 5
5/4 three cards at random.
Flying When Enigma Sphinx is put into your graveyard 7
5/5 from play,
Cascade put it you
(When into play
yourthis
library third
spell, from cards
remove the top.
from 6
2/3 the
When you cycle Esper Sojourners or it's put intoremove
top of your library from the game until you a 3
2/1 graveyard
As long as from play, you
you control may tap
another or untap target
multicolored permanent, 2
1/3 Esper Stormblade gets +1/+1 and has flying.
Exalted (Whenever a creature you control attacks 2
4/3 alone,
Unearththat creature ({1}{U}{B}:
{1}{U}{B} gets +1/+1 until end
Return of card
this turn.)from 5
2/2 your
Flash When Ethersworn Shieldmage comes into itplay,
graveyard to play. It gains haste. Remove from 3
prevent all damage
At the beginning that would
of your upkeep,bechoose
dealt toone
artifact
— You 4
gain may
You 2 life;
payor {1}
lookand
at the top acard
return of land
basic your you
library, thento
control 3
its owner's
Destroy hand rather
all blocking than pay
creatures andFieldmist Borderpost's
all blocked creatures. 2
4/4 Flying When Filigree Angel comes into play, you gain 3 8
life for each
Exalted artifact ayou
(Whenever control.
creature you control attacks 5
alone,
You may that creature
pay {1} andgets +1/+1
return untilland
a basic end you
of turn.)
control to 3
its owner's
Put handBird
X 1/1 white rather thancreature
Soldier pay Firewild Borderpost's
tokens with flying 3
4/3 into
Hasteplay,
Whenwhere X is
Giant the number
Ambush Beetleofcomes
attacking
into creatures.
play, you 5
3/4 may
Whenever another artifact comes into play ifunder
have target creature block it this turn able.your 5
control, Glassdust
As long as it's yourHulk
turn,gets +1/+1you
creatures untilcontrol
end ofget
turn 4
3/3 +2/+0. As long as it's not your turn, creatures
Whenever you play a multicolored spell, Gloryscale you 4
2/2 Viashino gets
Whenever +3/+3 until
a creature with end of turn.
power 5 or greater comes 3
5/5 into
Devour 1 (As this comes into play, youput
play under your control, you may maya +1/+1
sacrifice 5
2/1 any number
As long of control
as you creatures. This creature
another comes
multicolored into play
permanent, 2
4/3 Grixis Grimblade gets +1/+1 and has deathtouch.
When you cycle Grixis Sojourners or it's put into a 4
1/5 graveyard from play, you may remove target card in a 2
Remove all cards in target player's hand and graveyard 6
5/1 from
Hastethe game.
Swampcycling {2}, mountaincycling {2} ({2}, 6
4/3 DiscardWhen
Flying this card: Search
you play yoursacrifice
a spell, library for a Swamp
Illusory or
Demon. 3
Intimidation Bolt deals 3 damage to target creature. 3
3/3 Other
Flying creatures can't
{1}{W}: Put attack this
a +1/+1 turn.on Jenara, Asura
counter 3
2/4 of War.
Fear Islandcycling {2}, swampcycling {2} ({2}, Discard 6
this card: Search your library for an Island or Swamp
2/1 As long as you control another multicolored permanent, 2
3/2 Jund
WhenHackblade
you cycle gets
Jund +1/+1 and has
Sojourners haste.
or it's put into a 3
7/7 graveyard from
Flying, haste play,Karrthus,
When you mayTyrant
have itofdeal
Jund1 damage to
comes into 7
2/2 play, gain
Flying Whencontrol of all
Kathari Dragons,
Bomber then
deals untapdamage
combat all to a 3
0/1 player, put two
Flying {B}: 1/1 red Kathari
Regenerate Goblin creature
Remnant.tokens into play
Cascade 4
2/2 (When
Each other multicolored creature you control gets top of
you play this spell, remove cards from the 4
2/2 +1/+1 for each
Whenever of itsPaladin
Knotvine colors.attacks, it gets +1/+1 until 2
end
Lavalanche deals X damage to creature
of turn for each untapped you control.
target player and each 3
3/3 creature
When he orArmorguard
Leonin she controls.
comes into play, creatures 4
2/2 you control
{U}{B}, {T}:get
Put+1/+1
a 1/1 until
blue end
and of turn.
black Zombie Wizard 3
3/3 creature token
Fear, haste into play.
Whenever {U}{U}{B}{B}:
Lightning Target
Reaver deals player
combat 5
*/* damage to a player, put a charge counter on it.
Lord of Extinction's power and toughness are each At the 5
2/2 equal to the
Whenever number
you draw aofcard,
cardsyou
in all
may graveyards.
put a +1/+1 3
3/4 counter on Lorescale Coatl.
Creatures you control have haste. 4
The first spell you play each turn has cascade. (When 5
you playtarget
Destroy your first spell,permanent
nonland remove cards
andfrom the top of
all other 3
permanents with thecreature
Whenever equipped same name as that
attacks, permanent.
it deals damage 3
equal to its power to defending player. Equip
Enchant creature Enchanted creature gets +2/+0 {3} and 2
2/4 has flying.
Double strike 4
3/3 Devour 2 (As this comes into play, you may sacrifice 5
any number
Equipped of creatures.
creature This
has fear. creatureequipped
Whenever comes into play 2
creature deals combat
At the beginning damage
of your upkeep, to put
a player, youcounter
a +1/+1 may 3
2/2 on each creature you control if you control a
As Meddling Mage comes into play, name a nonland creature 2
2/2 card.
FlyingThe named
When card can't
Messenger be played.
Falcons comes into play, draw 4
a card. opponent reveals cards from the top of his or
Target 3
her
You library
may payuntil
{1} four
andland cards
return are revealed.
a basic land you That
control to 3
4/4 its owner's hand rather than pay Mistvein
Monstrous Carabid attacks each turn if able. Borderpost's
Cycling 5
{B/R}
Remove({B/R},
targetDiscard
creaturethis card:
card in aDraw a card.)
graveyard from the 6
5/4 game,
Whenever Mycoid Shepherd or anothercreature
then put X 1/1 green Saproling creaturetokens
you 4
2/1 control
As long with power
as you 5 oranother
control greatermulticolored
is put into a permanent,
graveyard 2
5/3 Naya Hushblade gets +1/+1 and has shroud. (Itacan't
When you cycle Naya Sojourners or it's put into 5
graveyard from play, you
When Necromancer's may put
Covenant a +1/+1
comes counter on
into play, 6
3/7 remove all creature cards in target player's graveyard
Whenever Nemesis of Reason attacks, defending player 5
5/6 puts
Whenthe top ten Gargantuan
Nulltread cards of his comes
or her into
library intoput
play, hisaor 3
creature target
Counter you control on top its
spell unless of controller
its owner'spays
library.
{4}. You 4
4/5 gain
Reach4 (This
life. can block creatures with flying.) 6
Forestcycling
At the end of {2},
eachplainscycling {2} ({2},
opponent's turn, if thatDiscard
player this
didn't 5
2/2 play
Pay 2a life:
creature
Putridspell
Leechthisgets
turn, put a until
+2/+2 2/2 green
end ofLizard
turn. 2
2/2 Play this ability only once each turn.
Exalted (Whenever a creature you control attacks 2
alone, that
Return creature
target gets +1/+1
multicolored until your
card from end of turn.) {1},
graveyard to 2
2/2 your hand.
Flying Whenever a source an opponent controls deals 4
4/4 damage to you, you may put that many +1/+1 4
3/4 If you would draw a card, instead reveal the top three 5
3/6 cards of your
Defender library. Put
Plainscycling all islandcycling
{2}, creature cards
{2}revealed
({2}, this 6
Discard this
Enchant card: Enchanted
creature Search yourcreature
library for
getsa +3/-3.
Plains or 2
1/1 When Sanity Gnawers comes into play, target player 3
3/3 discards a card atofrandom.
At the beginning your upkeep, choose target 5
3/1 opponent.
Flying, This turn, that player can't play spells or
haste 4
Equipped creature gets +0/+2 and has vigilance. 2
3/3 Whenever a
Whenever equipped
creaturecreature blocks
comes into playa under
creature,
yourthat 4
control, if that creature is 1/1, put two +1/+1 counters
Enchant creature Enchanted creature gets +1/+1 for 3
5/4 each creature
Exalted you control.
(Whenever Cycling
a creature you {G/W}
control ({G/W},
attacks 6
3/2 alone, that creature
When Singe-Mind getscomes
Ogre +1/+1into
until endtarget
play, of turn.)
player 4
4/4 reveals a card
Whenever at random
Skyclaw Thrashfrom his orflip
attacks, her hand,Ifthen
a coin. you 5
win
Gainthe flip, Skyclaw
control of targetThrash gets
creature. +1/+1
Untap and
that gains It
creature. 5
gains haste until end of turn. Sacrifice it at end
Choose one or both — Counter target creature spell; of turn. 3
and/or
Return return target in
all creatures creature card
play and all in your graveyard
creature cards in to 7
4/5 graveyards to their owners' hands.
Exalted (Whenever a creature you control attacks 6
3/5 alone, Whenever
Flying that creature gets +1/+1
Spellbound untilattacks,
Dragon end of turn.)
draw a 5
5/5 card, then discard
Spellbreaker a card.
Behemoth Spellbound
can't Dragon
be countered. gets +X/
Creature 4
6/6 spells
Flying,you
firstcontrol
strike, with powerlifelink,
vigilance, 5 or greater can'tfrom
protection be red 8
and from green
Sacrifice Stormcaller's Boon: Creatures you control gain 4
1/1 flying untilStun
{1}, {T}: end Sniper
of turn.deals
Cascade (Whentoyou
1 damage play this
target 2
creature. {T} that creature.
{T}, Sacrifice Tainted Sigil: You gain life equal to the 3
2/3 total life lost by all players this turn. (Damage causes
Flying 3
Destroy target creature. It can't be regenerated. 2
{1}, Sacrifice a nontoken artifact: Put a 1/1 blue 2
Thopter artifact creature
Name a nonland tokenplayer
card. Target with flying
revealsinto
hisplay.
or her 4
6/6 hand.
Haste Thought
WheneverHemorrhage
Thraximundardeals 3 damage
attacks, to that
defending 7
player
{T}, sacrifices
Sacrifice fivea artifacts:
creature. Take
Whenever a player
an extra turn after this 2
one.
Enchant land Enchanted land has shroud. (It can't be 2
the target
{T}: Untapofanother
spells or abilities.)
target Whenever enchanted
permanent. 4
Equipped creature gets +3/+3 and has first strike. 4
5/5 Whenever a creaturecan't
Uril, the Miststalker dealtbedamage by equipped
the target of spells or 5
6/3 abilities your opponents
Mountaincycling control. Uril
{2}, forestcycling {2}gets +2/+2
({2}, for this
Discard 6
0/2 {T}: {T} target creature unless its controller pays 2card,
card: Search your library for a Mountain or Forest life. 3
1/1 Whenever Vedalken Ghoul becomes blocked, defending 2
1/1 player losesVedalken
Whenever 4 life. Heretic deals damage to an 2
opponent, you
You may pay {1} may draw
and a card.
return a basic land you control to 3
its owner's
Return hand
target rather
card fromthan
your pay VeinfiretoBorderpost's
graveyard your hand. If 6
you return a nonland card to your hand this
Cascade (When you play this spell, remove cards way, from 3
3/2 the
WhentopVithian
of yourRenegades
library from the game
comes until destroy
into play, you remove 3
0/8 target artifact.
Defender, flying, shroud 3
Search your library for a permanent card with 3
converted
You mana
may pay {1}cost
and Xreturn
or less, put itland
a basic into you
play,control
then to 3
1/1 its owner's hand rather than pay Wildfield Borderpost's
Flash Flying Deathtouch (Whenever this creature deals 3
damage
Until endtoofaturn,
creature, destroy
creatures youthat creature.)
control get +1/+1 and 2
1/1 creatures your opponents control get -1/-1.
If Abyssal Gatekeeper is put into any graveyard from 2
2/3 play,
Flyingeach player Abyssal
Whenever sacrifices a creature.
Specter deals damage to a 4
6/6 player, first
Flying, that strike,
player vigilance,
discards atrample,
card. haste, protection 8
3/3 from
Flyingblack
When and fromofred
Angel Mercy comes into play, you gain 3 5
life.
Exalted Whenever a creature you control attacks alone, 4
1/1 you may
Flying tapTarget
{T}: targetattacking
creature.or blocking creature gets 2
2/2 +1/+1 until end of turn.
Flying Whenever Angelic Protector becomes the target 4
of a spell ora ability,
Whenever Angelic
player plays Protector
a white gets
spell, you+0/+3 until1
may gain 2
life.
Prevent all combat damage that would be dealt this 2
turn.
BarrenCycling {2} into play tapped. {T}: Add {B} to
Moor comes 0
your mana pool. Cycling
Each player sacrifices two{B}
creatures. 4
At the beginning of your upkeep, sacrifice Breeding Pit 4
2/2 unless {T}:
Flying you pay {B}{B}.
Target playerAtloses
the end of your turn, put a
1 life. 4
2/2 Whenever Charging Paladin attacks, it gets +0/+3 until 3
end of only
Spend turn.black mana on X. Consume Spirit deals X 2
damage to target
Corrupt deals creature
damage equalortoplayer and youofgain
the number X life.
Swamps 6
you control
Target to target
opponent creature
sacrifices or player. You gain life
a creature. 2
3/1 Flying Daggerclaw Imp can't block. 3
Destroy target nonblack creature. It can't be 3
regenerated.
Add {B}{B}{B} to your mana pool. 1
Search your library for one card and take it into your 2
hand. Thena shuffle
Whenever your library.
player plays a black spell, you may gain 1 2
2/2 life.
Flying Hellbent — Demon's Jester gets +2/+1 as long 4
as you have
Target no cards
opponent in hand.
reveals his or her hand. Choose a 1
2/1 noncreature, nonland card from it. That player discards
Flying 3
Enchant permanent When Faith's Fetters comes into 4
3/3 play,
Flyingyou gain 4alife.
Sacrifice Enchanted
creature: Fallenpermanent's activated
Angel gets +2/+1 5
2/2 until end
Flying of turn.
When Foul Imp comes into play, you lose 2 life. 2
Choose one — Target player gains 3 life; or prevent the 1
1/1 next 3 damage
{1}{W}{W}: that would
Target be gets
creature dealt+1/+1
to target
untilcreature
end of 1
9/9 turn.
At the beginning of your upkeep, sacrifice Kuro, Pitlord 9
7/7 unless
Flying, you pay At
trample {B}{B}{B}{B}. Pay
the beginning of 1your
life:upkeep,
Target 7
4/4 sacrifice
Flying Atathe
creature otherofthan
beginning yourLord of the
upkeep, Pit.may
you If you
put a 7
1/1 white Spirit creature token with flying into
Marble Diamond comes into play tapped. {T}: Add {W}play. 2
to your mana
Enchant pool.
creature At the beginning of your upkeep, 3
sacrifice a creature.
Remove target creatureEnchanted creature
from the game. gets +3/+3
At end of turn, 2
1/2 return
Discardthat creature
a card, to play
Sacrifice under itsApprentice:
Overeager owner's control
Add {B} 3
{B}{B} tocreature
Enchant your mana pool. creature can't attack or
Enchanted 2
block.
[W] 0
[W] 0
[W] 0
[W] 0
Choose one — You draw five cards and you lose 5 life; 5
6/6 or put When
Flying a blackReiver
Demon creature
Demon token
comes intowith flying
play, into
if you 8
4/6 played it from
Flying At your hand,
the beginning of destroy all nonartifact,
your upkeep, you may return 9
target creature card from your graveyard to play.
Whenever a creature attacks, you gain 1 life. 5
Secluded Steppe comes into play tapped. {T}: Add {W} 0
2/2 to your{T}:
Flying mana pool.attacking
Target Cycling {W}
or blocking creature gets 4
4/4 +2/+2 vigilance
Flying, until end of turn. 5
Enchant creature Enchanted creature gets +1/+2 as 3
long as it's
Enchant white. Otherwise,
creature Enchanted itcreature
gets -2/-1.
gets +2/+2 and 4
1/2 has flying
Flying and vigilance.
Whenever a player plays a nonblack spell, that 3
2/2 player
Pay losesPut
3 life: 1 life.
a +1/+1 counter on Souldrinker. 4
1/2 Flying Whenever Stinkweed Imp deals combat damage 3
2/3 to a creature,
Flying Wheneverdestroy that creature.
Sustainer Dredge
of the Realm 5 it gets
blocks, 4
+0/+2 until end of turn.
[B] 0
[B] 0
[B] 0
[B] 0
5/5 Flying, vigilance When Twilight Shepherd comes into 6
play, return
Enchant to your
creature hand all cards
Enchanted in your
creature gets graveyard
+2/+1. 1
2/2 When Venerable Monk comes into play, you gain 2 life. 3
Target player loses 4 life and you gain 4 life. Basic 7
landcycling {1}{B} ({1}{B}, Discard this card: Search
3/3 Flying {1}{G}{U}: Creatures you control gain shroud 5
until end of
{T}: Add oneturn.
mana of any color to your mana pool. 0
0/0 Spend this mana
Apocalypse Hydraonly
comesto play
into creature
play withspells.
X +1/+1 2
counters
{2}, {T}, on it. If XArmillary
Sacrifice is 5 or more, it comes
Sphere: into
Search play
your with
library 2
for up to creature
Enchant two basicEnchanted
land cards, reveal them,
creature and put
has flying, first 3
1/1 strike, and vigilance.
Flying Exalted (Whenever a creature you control 2
2/* attacks alone, that
Flying Domain creature
— Aven gets +1/+1
Trailblazer's until end
toughness of
is equal 3
to the number of basic
Banefire deals X damage to target creature or player. If 1
5/3 X is 5Target
{1}: or more, Banefire
creature withcan't be 5
power countered
or greaterbygains
spells or 5
5/5 vigilance
Flying, until end
trample of turn.
At the beginning of your upkeep, each 7
1/1 player loses 1 life.ofPut
At the beginning a +1/+1
your upkeep,counter on Blood
if you control a black 1
permanent, you may put a +1/+1 counter
Equipped creature gets +1/+0. Equip {1} ({1}: on Bloodhall
Attach 0
4/4 to
Whentarget creature Elemental
Brackwater you control. Equip or
attacks only as a sorcery.)
blocks, sacrifice 3
3/3 it at end of turn. Unearth {2}{U} ({2}{U}: Return this 4
Remove target black or red permanent from the game. 2
6/6 Trample Whenever Charnelhoard Wurm deals damage 7
6/6 to an opponent,
Trample you of
When Child may return
Alara target
is put intocard from your
a graveyard 5
5/3 from play, destroy
Cliffrunner Behemothall nonland
has hastepermanents. They
as long as you can't
control 4
a
Search your library for a white card, a blue card, a as
red permanent. Cliffrunner Behemoth has lifelink 8
black card,
Target a redgets
creature card, and until
-3/-0 a green
end card. Reveal
of turn. those
Cycling {2} 1
({2}, Discard this card: Draw a card.)
Enchant red or green creature Enchanted creature 1
doesn't
Enchantuntap
Forestduring its controller's
or Plains untap step.land
Whenever enchanted 1
becomes
Counter target noncreature spell. Its2controller
tapped, its controller loses life. loses 2 2
1/1 life.
Court Homunculus gets +1/+1 as long as you control 1
another artifact.
Creatures your opponents control get -1/-0. 4
2/2 {R}{G}{W}: Cylian Sunsinger and each other creature 2
with
Dark the samedeals
Temper name2 as it get +3/+3
damage until
to target end of If
creature. turn.
you 3
1/2 control a black
Flying {B}: permanent,
Darklit Gargoyledestroy the creature
gets +2/-1 until end of 2
turn.
Domain — Target creature gets -1/-1 until end of turn 3
2/2 for each
First basic
strike land type amongUntil
{W}{U}{B}{R}{G}: landsend
youofcontrol.
turn, 3
1/1 Dragonsoul Knight becomes a Dragon, gets
{1}{U}{R}: Dreadwing gets +3/+0 and gains +5/+3,
flying and 1
until endcreature
Enchant of turn. Enchanted creature gets +3/+3 and 6
2/3 has
Reach (ThisWhenever
flying. can blockenchanted creature
creatures with deals
flying.) As damage
long as 3
3/3 you control a red permanent, Ember Weaver gets
Flying 4
4/3 Flying At the beginning of your upkeep, return an 3
4/4 artifact you control {T}:
Flying {1}{W}{B}, to itsDestroy
owner'starget
hand.creature or 5
enchantment. {2}{U}:
{T}: Add to your mana Untap Ethersworn
pool one mana of Adjudicator.
any color that 0
a
Domain — Search your library for aproduce.
land an opponent controls could basic land card, put 4
5/5 that card
Flying into playanother
Whenever tapped,creature
then shuffle
leavesyour library.
play, you may 6
2/2 have target
Flying Whenplayer
Faerieput the top comes
Mechanist two cards
intoofplay,
his or herat
look 4
the
Fierytop
Fallthree
dealscards of yourtolibrary.
5 damage target You may reveal
creature. Basic an 6
landcycling
Destroy target artifact or enchantment. If that Search
{1}{R} ({1}{R}, Discard this card: 3
2/2 permanent was blueFleshformer
{W}{U}{B}{R}{G}: or black, draw
getsa +2/+2
card. and gains 3
fear
At the beginning of each player's drawgets
until end of turn. Target creature step,-2/-2
that until
player 4
0/1 draws two
Exalted additionala cards.
(Whenever creature you control attacks 3
8/8 alone, that creature gets +1/+1 until end of turn.) {U}, 5
2/2 Exalted (Whenever a creature you control attacks 3
alone, thatyou
Creatures creature
controlgets
get+1/+1
+1/+2until
untilend
endof
ofturn.)
turn. {T}: 5
2/2 Untap those creatures.
Flash Devour 1 (As this Basic
comeslandcycling {1}{W}
into play, you may({1} 3
2/2 sacrifice any
Protection number
from whiteof creatures. This creature comes 2
3/4 {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin 4
1/1 Razerunners. At the
{T}: Target land youend of your
control turn, you
becomes may have
the basic land 1
4/4 type
WhenofGrixis
your Slavedriver
choice until leaves
end of play,
turn. put a 2/2 black 6
2/2 Zombie creature
{W}{U}, {T}: Puttoken into counter
a bribery play. Unearth {3}{B}
on target ({3}
creature 3
2/2 you don't
Devour control.
1 (As Its controller
this comes draws
into play, youamay
card.sacrifice
Creatures 4
3/1 any number of creatures. This creature comes into play
Trample, haste At end of turn, sacrifice Hellspark 2
Elemental. Unearth
Ignite Disorder deals{1}{R} ({1}{R}:
3 damage Return
divided thischoose
as you card 2
2/2 among any number of target white and/or blue
Whenever Infectious Horror attacks, each opponent 4
7/11 loses 2 life. trample, shroud
Islandwalk, 9
1/1 {T}: Prevent the next 1 damage that would be dealt to 3
target creature or player
When Kaleidostone comesthis turn.
into {T}:
play, Target
draw creature
a card. {5}, 2
1/1 {T}, Sacrifice
Whenever an Kaleidostone:
opponent drawsAdda {W}{U}{B}{R}{G}
card, if you control to
a 1
2/2 red permanent, you may have Kederekt
Knight of the Reliquary gets +1/+1 for eachParasite
land deal
card1 3
2/2 in your
{1}, graveyard.
{T}: {T}, Sacrifice
Add {R}{G}{W} to youra mana
Forestpool.
or Plains: 3
5/2 {1}{W}: Kranioceros gets +0/+3 until end of turn. 5
Counter target spell. If that spell is countered this way, 3
5/5 put it on
Flying top of itsMaelstrom
Whenever owner's library instead
Archangel of into
deals that
combat 5
5/5 damage to a Magister
Flying When player, you may comes
Sphinx play a nonland
into play,card from
target 7
6/6 player's life total becomes 10.
Flying When Malfegor comes into play, discard your 6
hand.{T}:
{1}, Each opponent
Add sacrifices
one mana of any acolor
creature formana
to your each card 1
pool.
Domain — Equipped creature gets +1/+1 for each 4
basic land
Enchant type among
creature lands creature
Enchanted you control.
getsEquip
+2/+2{3}and 2
can't block.
Prevent all noncombat damage that would be dealt to 2
creatures
Put X 1/1 you control.
white Soldier creature tokens into play. If X is 2
1/2 5 or more,
{U}, destroy
{T}, Return anallartifact
other creatures.
you control to its owner's 4
*/* hand:
DomainYou— may
Matcaput an artifact
Rioters's card
power from
and your hand
toughness areinto 3
6/6 each equal to the number of basic land types
Vigilance, trample Whenever Meglonoth blocks a among 6
creature,
Domain —Meglonoth deals damage
Target creature to that
gets +1/+1 creature's
until end of turn 1
4/4 for each basic land type among lands you control.
Trample At the beginning of your upkeep, if you control 6
a blue permanent,
Destroy you creature.
target artifact may put aCycling
token {2}
into ({2},
play that's 2
5/4 Discard this card: Draw a card.)
Vigilance {R}, {T}: Target creature can't block this turn. 6
2/2 {G}, {T}: Target
Protection creature blocks this turn if able.
from blue 2
2/1 Protection from artifacts 2
+3: Destroy target noncreature permanent. -2: Gain 8
0/1 control of
Exalted target creature.
(Whenever -9: Nicol
a creature Bolas, Planeswalker
you control attacks 1
7/7 alone, that creature
As Nyxathid getsplay,
comes into +1/+1 until an
choose endopponent.
of turn.) {T}: 3
Nyxathid
{1}{W}, {T}: You gain 5 life. {1}{U}, {T}: Drawplayer's
gets -1/-1 for each card in the chosen a card, 6
5/5 then discard
Whenever a card.creature
another {1}{B}, with
{T}:power
Target5creature gets
or greater 6
2/2 comes into play under your control, you may
First strike {W}{U}{B}{R}{G}: Until end of turn, return 3
2/2 Paragon
Flying of the
When Amesha
Parasitic becomes
Strix comesan Angel,
into play, gets +3/+3,
if you 3
control
Remove target creature from the game. Its controllerand
a black permanent, target player loses 2 life 1
1/1 may
Flyingsearch his or her
Deathtouch library for
(Whenever a basic
this landdeals
creature card, put 3
10/10 damage
Protection from everything If Progenitus would{2}{R}:
to a creature, destroy that creature.) be put 10
into a graveyard
Quenchable from anywhere,
Fire deals 3 damage to reveal Progenitus
target player. Itand 4
2/2 deals an
Haste additional
{R}, {T}: Put3adamage
3/1 red to that player
Elemental at thetoken
creature 4
with hasteno
You have into play. hand size. {T}: Add {1} to your
maximum 0
2/3 mana pool.
Exalted (Whenever a creature you control attacks 5
2/4 alone, that creature
When Rhox Meditantgets +1/+1
comes into until
play,end of turn.)
if you control a 4
1/1 green permanent, draw a card.
When Rotting Rats comes into play, each player 2
discards Spire
Rupture a card. Unearth
comes into{1}{B} ({1}{B}:
play tapped. Return
When this
Rupture 0
Spire comes into play, sacrifice it unless you pay {1}.
2/3 {R}{W}, {T}: Sacellum Archers deals 2 damage to 3
1/1 target
Salvageattacking or blocking
Slasher gets +1/+0 creature.
for each artifact card in 2
2/2 your graveyard.
Sacrifice a creature: Put a +1/+1 counter on Scarland 3
1/2 Thrinax.
{T}: Scattershot Archer deals 1 damage to each 1
creature
{W}, {T}:with
{T}flying.
target permanent. 3
{1}{B}, {T}: Target player discards a card. Play this 2
ability only
{3}{U}, {T}:during
Drawyour turn.
a card. 3
2/4 {W}{B}: Scornful Æther-Lich gains fear and vigilance 4
2/2 until end
When of turn.
Sedraxis Alchemist comes into play, if you control 3
4/3 a blue permanent,
Shambling Remainsreturn target Unearth
can't block. nonland {B}{R}
permanent
({B}to 3
{R}:
Search your library for a Plains card, an Island card,Ita
Return this card from your graveyard to play. 4
Swamp
Whenevercard,
youand
playa an
Mountain card. Reveal
enchantment those
spell, put cards
a 4/4 5
3/3 white Angel creature token with flying into play.
Vigilance {T}: Reveal the top card of your library. If it's 6
3/3 a land card,another
Whenever put it into play.comes
artifact Otherwise, put under
into play it into your
your 4
controlcards
Draw or another artifact
equal to you control
the power leaves
of target play,you
creature you 5
3/3 control.
Flying When Sphinx Summoner comes into play, you 5
may search
Domain your
— Put library
a 1/1 for Saproling
green an artifactcreature
creaturetoken
card, 4
into play Suicidal
Sacrifice for eachCharge:
basic land type among
Creatures your lands you
opponents 5
control get -1/-1 until end of turn. Those creatures
Target player gains 8 life. Basic landcycling {1}{G} ({1} 6
{G}, Discard
Target this card:
opponent Search
reveals cards your
fromlibrary
the topforofahis
basic
or 5
4/4 her library until he or she reveals a creature card.
{G}: Thornling gains haste until end of turn. {G}: That 5
1/1 Thornling gainshas
Toxic Iguanar trample until end
deathtouch of turn.
as long {G}:control a
as you 1
green permanent. (Whenever it deals damage to a
Counter target spell. Basic landcycling {1}{U} ({1}{U}, 5
1/1 Discard this card: Search
When Tukatongue Thallidyour
is putlibrary
into afor a basic land
graveyard from 1
play, Add
{T}: put a{1}
1/1togreen Saproling
your mana pool.creature tokenland
{T}: Target intoyou 0
control target
Return becomes the basic
creature land
to its type of
owner's your choice until
hand. 1
6/6 {1}: Regenerate target creature with power 5 or 7
2/2 greater. from black
Protection 2
0/3 1
4/3 {U}{B}: Vectis Agents gets -2/-0 until end of turn and 5
2/2 is unblockable
Protection fromthis
redturn. 2
1/1 Double strike {B}{G}: Viashino Slaughtermaster gets 2
+1/+1 until end gains
Target creature of turn. Playuntil
flying thisend
ability only once
of turn. If youeach 2
control
Domaina—white
Targetpermanent, returnaView
player discards cardfrom Above
for each to
basic 5
land typeFallout
Volcanic amongcan't
landsbeyou control. Volcanic Fallout
countered. 3
4/4 deals
Flying2Devour
damage to each
1 (As this creature andplay,
comes into eachyou
player.
may 5
1/6 sacrifice
Defender, flying At the end of your turn, you maycomes
any number of creatures. This creature gain 4
0/3 life equal—to{3}:
Domain the Wandering
power of target creature
Goblins you control.
gets +1/+0 until 3
5/4 end of turn for each basic land type among lands
At the beginning of your upkeep, sacrifice Wild you
Leotau 4
2/2 unless You
Flying you may
pay {G}.
play Worldheart Phoenix from your 4
graveyard by paying
Domain — Look at the {W}{U}{B}{R}{G} rather
top X cards of your than
library, 2
where
DestroyX target
is the number
creature of basic
if it has land typespower
the least among
orlands
is 1
tied for least power among creatures in
Enchant creature When a creature is put into a play. 2
2/2 graveyard from
Protection from play,
greendestroy enchanted creature. 2
4/4 When Aethersnipe comes into play, return target 6
4/4 nonland permanent to its owner's hand. Evoke {1}{U}
Flying 5
Ancestral Vision is blue. Suspend 4—{U} (Rather than 0
1/3 play this Bottle
Sacrifice card from your hand,
Gnomes: pay3{U}
You gain life.and remove it 3
5/4 Morph {5}{U}{U} (You may play this face down as a 6
2/2 creature
+1: Chandra for {3}.deals
Nalaar Turn 1it damage
face up any time for
to target its
player. 5
-X: Chandra Nalaar deals X damage to target creature.
4/4 {R}: Chartooth Cougar gets +1/+0 until end of turn. 6
Mountaincycling {2} unless
Counter target spell ({2}, Discard this card:
its controller paysSearch
{X}. Scry 1
2 (To of
Cone scry 2, look
Flame at the
deals top twotocards
1 damage targetofcreature
your library,
or 5
player, 2target
Counter damage to another target creature or player,
spell. 2
You may return an Island you control to its owner's 2
hand ratherdeals
Demonfire thanXpay Daze'stomana
damage targetcost. Counter
creature target
or player. 1
4/4 If a creature
Flying Suspenddealt damage this
{4}—{1}{U} way would
(Rather be put
than play thisinto a
card 7
from your hand, you may pay {1}{U} and remove
Reveal the top five cards of your library. An opponentit 4
1/3 separates thosetwo
Morph—Return cards into two
Islands youpiles. Puttoone
control pile
their into
owner's 2
hand.
As (You may cost
an additional play to
thisplay
faceFireball
down aspaya {1}
2/2 for
creature
each 1
target
You maybeyond the two
sacrifice first.Mountains
Fireball deals X damage
rather than paydivided 6
Fireblast's mana cost. Fireblast deals 4 damage
Firebolt deals 2 damage to target creature or player. to 1
1/1 Flashback {4}{R}
{T}: Fireslinger (You1 may
deals playto
damage this cardcreature
target from your
or 2
player and 1 damage to you.
({2/R} can be paid with any two mana or with {R}. This 6
0/2 card'sFlamekin
{R}: converted mana gets
Brawler cost +1/+0
is 6.) Flame Javelin
until end deals 4
of turn. 1
4/2 When Flametongue Kavu comes into play, it deals 4 4
2/2 damage to target creature.
{7}{R}: Flamewave Invoker deals 5 damage to target 3
2/2 player.
Flying {T}: Fledgling Mawcor deals 1 damage to target 4
2/2 creature or Furnace
Flying {R}: player. Morph
Whelp{U}{U} (You until
gets +1/+0 may play this
end of 4
6/6 turn.
Guile can't be blocked except by three or more 6
creatures. If a spell
You may return two or abilityyou
Islands youcontrol
controltowould
their counter
owner's 5
6/6 hand
Hasterather than
If a spell pay
you Gush'swould
control manadeal
cost.damage
Draw two
to an 6
opponent, prevent that damage. Put a 3/1
Incinerate deals 3 damage to target creatureredor player. 2
3/3 A creature
When Ingotdealt damage
Chewer comesthisinto
way can't
play, be regenerated
destroy target 5
2/2 artifact.
When Evoke {R} (You
Inner-Flame may
Acolyte play this
comes into spell
play, for its
target 3
creature gets +2/+0 and gains haste until end of turn.
[U] 0
[U] 0
[U] 0
[U] 0
+2: Each player draws a card. -1: Target player draws 3
a card. Megaliths
Keldon -10: Target playerinto
comes puts thetapped.
play top twenty
{T}: cards of
Add {R} 0
to your mana
Magma pool.
Jet deals Hellbent to
2 damage — target
{1}{R}, {T}: Keldon
creature or player. 2
2/2 Scry 2 (To scry 2, look at the top two cards
When Man-o'-War comes into play, return target of your 3
1/1 creature to its
{2}, Reveal owner's
X blue hand.
cards from your hand, Sacrifice 1
Martyr
{T}: of {1}
Add Frost:
to Counter target
your mana pool.spell
{1},unless its
{T}, Sacrifice 2
Mind Stone: Draw a card.
[R] 0
[R] 0
[R] 0
[R] 0
2/2 Flying When Mulldrifter comes into play, draw two 5
1/3 cards. Evoke
Whenever {2}{U}attacks
Ophidian (You may
andplay
isn'tthis spell for
blocked, youitsmay 3
3/2 draw a card.
Affinity If you do,(This
for Mountains Ophidian deals {1}
spell costs no combat
less to play 6
1/1 for each Mountain you control.) Haste
Haste {R}: Pyre Charger gets +1/+0 until end of turn. 2
5/5 Flying {U}: If target spell has only one target and that 6
3/3 target is Rakdos
{R}{R}: Quicksilver Dragon,gains
Pit Dragon change that
flying spell's
until endtarget
of 4
turn.
Return{R}: Rakdos
target Pit Dragon
creature gets +1/+0
to its owner's hand.until
Draw end
a of 3
2/2 card.
Flying When Riftwing Cloudskate comes into play, 5
return target
Sacrifice Seal permanent
of Fire: SealtoofitsFire
owner's
deals hand. Suspend
2 damage to 3 1
1/1 target creature or player.
Haste Whenever Slith Firewalker deals combat damage 2
2/1 to a player,
{2}: Target put a +1/+1
creature gainscounter
trampleonuntil
it. end of turn. If 2
this is the third time this ability has resolved this turn,
2/4 Affinity for Islands (This spell costs {1} less to play for 6
each Island
{T}: Add {1}you control.)
to your mana Flying
pool. {2}, {T}: You may put 0
1/1 a basic {2}{U}{U}
Morph land card from
(Youyour
may hand into face
play this play down
tapped.
as a 2
0/5 2/2 creature
Defender {3}:forTurn
{3}.Wall
TurnofitDeceit
face up anydown.
face time for its
Morph 2
4/4 {U} (You
Flying maybeginning
At the play this face down
of your as a 2/2
upkeep, creature for
sacrifice 4
1/2 Waterspout
Morph {1}{U} (You may play this face down as a Island
Djinn unless you return an untapped 2/2 2
creature
Reveal thefortop
{3}. Turn
card of ityour
facelibrary
up any
andtime
putfor its card
that morph 5
into your hand. You lose life equal to its converted
Target creature gets -3/-0 until end of turn. Target 2
creature
+1: Targetgets -0/-3 untildoesn't
permanent end ofuntap
turn. during its 4
1/1 controller's
Exalted next untap
(Whenever step. -2:you
a creature Ajani Vengeant
control deals 3
attacks 1
1/1 alone,
Shroudthat creatureanother
Whenever gets +1/+1 untilis end
creature put of turn.)
into a 4
graveyard
Exalted (Whenever a creature you control attacks on
from play, you may put a +1/+1 counter 4
1/1 alone,
{2}{W},that creature
{T}, gets
Sacrifice +1/+1creature,
a green until enda of turn.)
white 1
creature, and a blue creature: Search your library
Prevent all combat damage that would be dealt this for a 2
turn. Cycling
Arcane Sanctum {2}({2},
comes Discard
into playthis card: {T}:
tapped. DrawAdd
a card.)
{W}, 0
6/6 {U}, or {B} to your mana pool.
Flying, trample At the beginning of your upkeep, 7
sacrifice
Enchant acreature
non-Zombie
Whencreature,
enchantedthen put a 2/2
creature black
is put into 2
2/2 a
{G}, {T}: Target creature gains trample until end of to
graveyard, that creature's controller loses life equal 3
turn.
Choose{U},
one{T}: Target creature
— Destroy gains flying
target artifact; or putuntil end of
target 3
creature
{T}: Add on
{1}the
to bottom of itspool.
your mana owner's
{1}, library; or counter
{T}, Sacrifice 0
4/4 Bant
FlyingPanorama: Search your
Exalted (Whenever library for
a creature youa control
basic Forest, 5
1/1 attacks
{2}{G}, {T}, Sacrifice a red creature, a green end
alone, that creature gets +1/+1 until of
creature, 1
and a whitedeals
Blightning creature: Search
3 damage to your
targetlibrary forThat
player. a card
player 3
1/1 discards two cards.
When Blister Beetle comes into play, target creature 2
1/1 gets -1/-1
{T}: Blood until end
Cultist of turn.
deals 1 damage to target creature. 3
4/1 Whenever a creature dealt
Sacrifice Bloodpyre Elemental:damage by Blood
Bloodpyre Cultist this
Elemental 5
1/1 deals
Haste 4{T}:
damage
Target to creature
target creature. Play5this
with power ability only
or greater 2
gains haste until end of turn.
As an additional cost to play Bone Splinters, sacrifice a 1
creature.
Choose one Destroy target
or both creature.Bolt deals 3 damage
— Branching 3
to target the
Remove creature with
top five flying;
cards and/or
of your Branching
library Bolt
from the 7
4/4 game. An opponent
Flying When separates
Broodmate Dragonthose
comescards
intointo two
play, put a 6
5/5 4/4 red Dragon
Vigilance, haste creature token with flying into play. 6
3/3 Devour 1 (As this comes into play, you may sacrifice 5
any number
Return targetofcreature
creatures. This
to its creature
owner's comes
hand. Its into play 2
controllertarget
Counter drawsspell.
a card. 3
4/4 When Carrion Thrash is put into a graveyard from play, 5
1/1 you
{T}:may payplayer
Target {2}. Ifputs
youthe
do,top
return
cardanother
of his ortarget
her library 1
5/5 into his or
{1}{R}: her graveyard.
Cavern Thoctar gets +1/+0 until end of turn. 6
Choose five permanents you control. For each of those 7
3/3 permanents,
Flying you
{1}{W}: may search
Cloudheath yourgains
Drake libraryvigilance
for a card
until 5
end of turn.
Enchant artifact or creature Enchanted permanent 5
3/3 doesn't untap Connoisseur
When Corpse during its controller's
comes into untap
play,step.
you may 5
search
{1}{U},your
{T},library for Courier's
Sacrifice a creature card and
Capsule: put two
Draw that card 2
1/3 cards.
Reach (This can block creatures with flying.) Exalted 3
(Whenever
Reveal a creature
the top you control
three cards of your attacks
library. alone,
Targetthat 5
opponent
Whenever you gain life, you may pay {1}{W}.your
may choose to put those cards into If you 4
do, put a +1/+1 counter on target creature for each 1
Enchantment 4
Target opponent sacrifices a creature, discards three 7
cards, thenNecropolis
Crumbling loses 5 life. You return
comes a creature
into play tapped. card
{T}: from
Add 0
2/2 {U},
At the{B}, or {R} to
beginning of your
your mana pool.
upkeep, each player discards a 3
card.
2/2 2
1/1 Exalted (Whenever a creature you control attacks 3
2/2 alone, that
Skeleton creatureyou
creatures getscontrol
+1/+1and
until endZombie
other of turn.) {W}, 3
1/1 creatures you
Whenever control
another get +1/+1
creature is putand
intohave deathtouch.
a graveyard 1
2/1 from play, you may gain 1 life.
First strike Shroud (This creature can't be the target of 2
1/1 spells
{2}{B},or{T},
abilities.)
Sacrifice a blue creature, a black creature, 1
and a red creature:
{2}{W}, {T}, Search
Sacrifice your library
Dispeller's for Destroy
Capsule: a card 1
target
Put twoartifact
1/1 redorGoblin
enchantment.
creature tokens into play. 2
1/1 {2}{R}, {T}, Sacrifice a black creature, a red creature, 1
4/3 and a green creature: Search your library for a card 5
2/1 Unearth {B} ({B}: Return this card from your graveyard 2
1/1 to play.
{T}: AddIt{R},
gains haste.
{G}, Remove
or {W} it from
to your manathe game at end
pool. 2
2/2 At the end of your turn, if you control a creature with 4
power
+1: Put5 aor1/1
greater,
white you maycreature
Soldier draw a card.
token {T}:
into Add
play.{1} 4
1/1 +1: Target
When Elvishcreature gets
Visionary +3/+3
comes intoand gains
play, flying
draw until
a card. 2
5/8 Flying, shroud All damage that would be dealt to you is 8
2/2 dealt to Empyrial
{W}, {T}: PreventArchangel
the next 2instead.
damage that would be 3
dealt
Chooseto one
you —
thisDestroy
turn. {B}, {T}:
target Target creature
enchantment; gets
or draw 3
two cards; or target player discards two cards.
{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice 0
Esper {B},
Flash Panorama: Searchan
{T}, Sacrifice your libraryDraw
artifact: for a abasic
card.Plains, 3
1/2 Artifact spells you play cost {1} less to play. 2
2/2 Each player who has played a nonartifact spell this turn 2
can'ttarget
Put play additional
creature onnonartifact
top of its spells.
owner's library. 3
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy 1
1/1 target
At the nonblack creature.
end of your turn, if you control a creature with 3
1/2 power 5 or
{T}: You greater,
may tap oryou may
untap have Exuberant
another Firestoker
target permanent. 4
0/0 Unearth {U} ({U}: Return this card from your
Feral Hydra comes into play with X +1/+1 counters on 1
2/3 it. {3}: Put
{2}{U}: a +1/+1
Untap targetcounter
artifact.on Feral Hydra. Any player 4
4/2 First strike Unearth {U}{B}{R} ({U}{B}{R}: Return this 4
5/5 card
Flyingfrom your graveyard
Whenever to Dragon
Flameblast play. It gains haste.
attacks, you may 6
3/1 pay
When{X}{R}. If you
Fleshbag do, Flameblast
Marauder Dragon
comes into play,deals
each Xplayer 3
sacrifices
[G] a creature. 0
[G] 0
[G] 0
[G] 0
If a creature would come into play under an opponent's 6
control
Look at this
the turn, it comes
top four cards into playlibrary.
of your under You
yourmay
control 3
0/1 reveal a creature another
Flying Whenever card and/or a land
artifact cardinto
comes from among
play under 2
your
At the beginning of your upkeep, put a 1/1 red of
control, Glaze Fiend gets +2/+2 until end turn.
Goblin 3
3/1 creature token with haste into play. Goblin creatures
Trample 2
1/1 Mountainwalk 1
8/8 Vigilance {T}: Put an 8/8 Beast creature token into play 8
2/2 that's
{1}{W},red, green,
{T}: and all
Prevent white.
damage that would be dealt to 4
2/2 target creature
{U}, {T}: Draw with power
a card, then5discard
or greater this {R},
a card. turn.{T}: 3
Target creature
Choose can't block
one — Return targetthis turn.
permanent to its owner's 3
hand; or target
{T}: Add {1} to creature
your managets -4/-4
pool. until
{1}, end
{T}, of turn; or
Sacrifice 0
0/4 Grixis Panorama: Search your library for a basic
Defender Exalted (Whenever a creature you control Island, 3
1/2 attacks alone, that
Flying Sacrifice creature
Gustrider gets +1/+1
Exuberant: until end
Creatures youof 3
8/8 control
Flying, trample, haste {R}: Hellkite Overlord getsend of
with power 5 or greater gain flying until 8
4/4 +1/+0 haste
Flying, until end of turn.
At end {B}{G}:
of turn, Regenerate
sacrifice Hellkite
Hell's Thunder. 3
Unearth {4}{R} ({4}{R}: Return this card from your
Counter target spell that targets you or a permanent 2
3/1 you control.another
Whenever Draw acreature
card. is put into a graveyard 3
from play, youtwo
{T}, Remove may haveinHissing
cards Iguanar deal
your graveyard from1the 4
5/1 game: Draw a card. If damage would be dealt to you, 4
All creatures get -2/-2 until end of turn. 3
Count the number of cards in your library. Your life 8
total becomes that number.
[U] 0
[U] 0
[U] 0
[U] 0
2/2 Jhessian Infiltrator is unblockable. 2
2/1 2
2/2 {B}, {T}: Target player loses 1 life. {G}, {T}: Put a 1/1 3
green
ChooseSaproling creaturetarget
one — Remove tokenplayer's
into play.
graveyard from 3
the game;
{T}: or to
Add {1} Jund Charm
your manadeals
pool.2{1},
damage
{T}, to each
Sacrifice 0
Jund
Jungle Shrine comes into play tapped. {T}: AddSwamp,
Panorama: Search your library for a basic {R}, 0
5/6 {G},
Reachor(This
{W} can
to your mana
block pool. with flying.) Cycling
creatures 7
2/2 {2} ({2}, Discard this card:
Flying Unearth {2}{U} ({2}{U}:DrawReturn
a card.)
this card from 3
2/3 your graveyard
Deathtouch to play. this
(Whenever It gains haste.
creature Remove
deals it from
damage to a 3
5/5 creature,
When destroyLeviathan
Kederekt that creature.)
comes Kederekt
into play,Creeper can't
return all 8
1/3 other nonland
Whenever permanents
a player to their owners'
taps a Mountain, Forest,hands.
or Plains 4
for mana, that player adds one mana to his
Target player gains 7 life and draws two or her
cards. 6
2/2 {3}{G}: Knight of the Skyward Eye gets +3/+3 until 2
2/2 end
First of turn.When
strike Play this ability
Knight onlyWhite
of the onceOrchid
each turn.
comes into 2
2/2 play, ifKnight-Captain
When an opponent controls more lands
of Eos comes than put
into play, you,two
you 5
3/3 1/1 white Soldier creature tokens into play. {W},
Whenever another creature is put into a graveyard 5
from
If youplay,
wouldyou may
lose theput X +1/+1
game, counters
instead shuffleon Kresh
your the
hand, 5
your graveyard, and all permanents you own into
Enchant creature Enchanted creature gets +3/+0 and your 3
has first strike.
Enchant land Enchanted land is a Mountain, Forest, and 1
Plains.
Magma Spray deals 2 damage to target creature. If that 1
1/1 creature
Wheneverwould be put
you play into aManaplasm
a spell, graveyard gets
this turn,
+X/+X 3
until end of turn, where
{T}: You gain 1 life. X is that spell's converted 3
*/* Master of Etherium's power and toughness are each 3
2/3 equal to the number
{3}{R}{G}{W}, {T}: of artifacts
Look at theyou
top control. Other
five cards of your 3
library. Youan
Whenever may put a creature
opponent card with
plays a spell, that power
player 5puts
or 3
1/2 the top two cards of his or her library
{W}, {T}: Regenerate target artifact. into his or her 2
Whenever a creature with power 5 or greater comes 3
into playcan't
Players under your libraries.
search control, you may put two +1/+1 4
Whenever a nontoken creature comes into play under 5
5/3 your Target
{1}: control,creature
you maywith
paypower
{2}. If5you do, put gains
or greater a token 5
trample until end of turn.
[R] 0
[R] 0
[R] 0
[R] 0
4/4 Devour 2 (As this comes into play, you may sacrifice 5
any number
Destroy of artifact
target creatures. This creature comes into play
or enchantment. 2
2/2 {R}, {T}: Target creature gets +2/+0 until end of turn. 3
{W},
Choose{T}:
oneTap
— target creature.
Naya Charm deals 3 damage to target 3
creature;
{T}: Add 1orMana
returntotarget card in
your mana a graveyard
pool. {1}, {T},to its
Sacrifice 0
NayaRemove
{2}: Panorama: Search
target your card
creature library
in for a basic from
a graveyard 2
the game. Put a 1/1 green Saproling creature token
{T}: Add {G}, {W}, or {U} to your mana pool. 3
{T}: Add {W}, {U}, or {B} to your mana pool. 3
{T}: Add {U}, {B}, or {R} to your mana pool. 3
{T}: Add {B}, {R}, or {G} to your mana pool. 3
{T}: Add {R}, {G}, or {W} to your mana pool. 3
When Oblivion Ring comes into play, remove another 3
targetTarget
{T}: nonland permanent
player from the game. When
loses 1 life. 3
{1}{G}, Sacrifice a non-Ooze creature: Put an X/X 2
2/2 green Ooze
Exalted creaturea token
(Whenever intoyou
creature play, whereattacks
control X is the 4
alone, that creature gets +1/+1 until end of turn.)
[W] 0
[W] 0
[W] 0
[W] 0
4/4 Flying, haste Devour 2 (As this comes into play, you 6
7/7 may sacrifice
Whenever any number
a permanent anofopponent
creatures. This creature
controls is put into 8
a graveyard,
{4}{W}, {T}, put that card
Sacrifice into playPowder:
Protomatter under your control
Return 3
target artifact card from your graveyard to play.
Counter target spell. Its controller loses 3 life and you 4
1/2 gain
{U}, 3 life.Put a 0/1 blue Homunculus artifact creature
{T}: 2
2/3 token
Reach If a play.
into At the
creature beginningyou
is attacking of your upkeep,
and you control a 3
Forest andcreature
Equipped a Plains,has
youdeathtouch.
may play Qasali Ambusher
Whenever equipped 3
3/3 creature deals combat damage to a player, that
Exalted (Whenever a creature you control attacks player 4
5/3 alone, that creature
{1}: Target creaturegets
with+1/+1
power until end of turn.)
5 or greater gains first 5
3/2 strike until end of turn.
When Ranger of Eos comes into play, you may search 4
4/2 your
Whenlibrary
Realmfor up tocomes
Razer two creature cards
into play, withall
remove converted
lands 6
from Target
{T}: the game. When
player Realma Razer
removes card inleaves
his orplay,
her return 1
graveyard from the
Target creature getsgame.
+3/+3{1}, Remove
until end of Relic
turn. of
Cycling 2
{5}{R}{G}{W}
Target player discards a card at random.this
({5}{R}{G}{W}, Discard card:{5}
Cycling Draw 3
{U}{B}{R} ({5}{U}{B}{R},
Remove target Discardfrom
attacking creature this the
card: Draw a
game. 4
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this
Resounding Thunder deals 3 damage to target creature 3
or player.
Return Cycling
target {5}{B}{R}{G}
permanent ({5}{B}{R}{G},
to its owner's hand. Cycling 3
3/3 {5}{W}{U}{B} ({5}{W}{U}{B}, Discard
Trample Exalted (Whenever a creature you thiscontrol
card: Draw 4
3/4 attacks alone, that creature gets +1/+1 until end of
Lifelink 3
6/4 Cycling {2} ({2}, Discard this card: Draw a card.) 7
2/2 Haste 2
5/7 {4}{G}: Rockcaster Platoon deals 2 damage to each 7
1/1 creature with
First strike flying and
Whenever each player.
another creature is put into a 3
2/2 graveyard
{T}: Revealfrom
any play, youof
number may put a +1/+1
creature counter
cards with poweron5 3
6/4 or greater from your hand. Add {G} to your mana
You may sacrifice three artifacts rather than pay pool 6
2/3 Salvage Titan's
Flying When mana cost.
Sanctum Remove
Gargoyle three
comes intoartifact cards
play, you 4
may return
Target target
creature artifact
gets +3/+3 card
andfrom your
gains graveyard
double strike to 6
until end of turn.
+1: Creatures you control get +1/+1 and gain haste 4
until endcreature
Enchant of turn. -2: Gain control
Enchanted of target
creature creature
gets +1/+0 and 3
has trample.
Savage LandsCycling
comes {2}
into({2},
play Discard
tapped. this
{T}:card: Draw a
Add {B}, 0
1/1 {R}, or {G} to your mana pool.
Flying Whenever another creature is put into a 4
3/3 graveyard
When fromDevil
Scourge play,comes
you mayintoput a +1/+1
play, counter
creatures you on 5
control get +1/+0 until end of turn. Unearth
{T}, Sacrifice Scourglass: Destroy all permanents{2}{R} 5
except
Seasidefor artifacts
Citadel andinto
comes lands.
playPlay this ability
tapped. only{G},
{T}: Add 0
3/2 {W}, or {U} to your mana pool.
Flying Whenever Sedraxis Specter deals combat 3
5/5 damage to a player,
Each creature card inthat
yourplayer discards
graveyard hasaunearth
card. {2} 6
{B}. ({2}{B}:
Remove targetReturn
card inthe card to play.
a graveyard fromThe
thecreature
game. You 1
gain 3 life.
4/4 Flying Whenever an artifact creature you control deals 6
5/5 combat damage
Flying When to a player,
Sharuum you maycomes
the Hegemon put a 1/1
into blue
play, 6
2/2 you may
{U}: return
Shore target
Snapper artifact
gains card from
islandwalk untilyour
endgraveyard
of turn. 3
1/1 Exalted (Whenever a creature you control attacks 2
alone, thatofcreature
Until end getscreature
turn, target +1/+1 until
you end of turn.)
control gets {U}: 2
+3/+3
Sigil of and other creatures
Distinction you
comes into control
play with get +1/+1.
X charge 0
2/2 counters on it. Equipped creature gets +1/+1 for each
First strike Exalted (Whenever a creature you control 2
3/2 attacks alone,
Flying {B}, that creature
Sacrifice getsRegenerate
a creature: +1/+1 untilSkeletal
end of 5
Kathari.
Skeletonize deals 3 damage to target creature. When a 5
1/3 creature
Play withdealt damage
the top this
card of way
your is putrevealed.
library into a graveyard
As long 3
3/3 as the top
Devour card
1 (As of comes
this your library is anyou
into play, artifact
mayor creature
sacrifice 5
any number of creatures. This creature comes
Target creature you control in play deals damage intoequal
play 3
to itsgain
You power
life to target
equal creature
to target or player.
creature's power. 2
Put X +1/+1 counters on target creature, where X is 5
5/5 that creature'sBehemoth
Spearbreaker power. is indestructible. {1}: Target 7
creature with power
Counter target 5 or greater
spell unless is indestructible
its controller this
pays 1 Mana. 3
6/6 Cycling {2} ({2}, Discard this card: Draw a card.)
Flying At the end of your turn, you gain 3 life if Sphinx 8
1/1 Sovereign is untapped.
{2}{U}, {T}, Sacrifice a Otherwise, each aopponent
white creature, loses
blue creature, 1
3/3 and a black creature: Search your library for a card
When Sprouting Thrinax is put into a graveyard from 3
4/5 play, put three
Steelclad Serpent1/1can't
green Saproling
attack unlesscreature tokens into
you control 6
2/2 another artifact.
Vigilance {T}: Add {G} to your mana pool. 2
3/4 Flying, vigilance Players can't untap more than one 4
1/1 creature
At the endduring their
of your untap
turn, steps.
if you control a creature with 3
power 5 or greater, you may gain 2 life. {T}: Add {1}
[B] 0
[B] 0
[B] 0
[B] 0
Change the target of target spell with a single target. 2
4/4 Devour 2 (As this comes into play, you may sacrifice 6
any number
+1: Untap upoftocreatures. This
two target creature
artifacts. -X:comes
Searchinto play
your 5
2/2 library
Devourfor an artifact
2 (As cardinto
this comes withplay,
converted mana
you may cost X
sacrifice 4
1/1 any number of creatures. This creature comes into play
{U}{B}, {T}: Target player loses 1 life and reveals his 2
1/1 or her hand.
Devour 3 (As this comes into play, you may sacrifice 3
2/2 any
Whennumber of creatures.
Tidehollow This creature
Sculler comes comes
into play, into play
target 2
2/1 opponent
Flying reveals his
Deathtouch or her hand
(Whenever thisand you choose
creature deals a 2
damage to a creature, destroy that creature.)
Until end of turn, creatures you control get +5/+5 and 7
2/2 gain firstuntapped
Tap an strike, lifelink, andyou
creature trample.
control: Topan Ascetic 3
gets +1/+1 until end of turn.
Creatures you control gain shroud until end of turn. 4
4/4 (They can't be the targets of spells or abilities.)
Flying 4
3/4 {R}: Undead Leotau gets +1/-1 until end of turn. 6
1/2 Unearth {2}{B}Silencers
{2}{B}: Vectis ({2}{B}:gains
Return this card from
deathtouch yourof
until end 3
4/4 turn.
Flying(Whenever it deals
{R}, {T}: Vein damage
Drinker dealstodamage
a creature, destroy
equal to its 6
2/1 power to target creature. That creature deals damage
{1}{B}, Discard a card: Regenerate Viashino Skeleton. 4
Whenever a creature is put into a graveyard from play, 7
you maythree
Destroy have target
Viciouspermanents.
Shadows deal damage to target 7
3/3 Cycling {2} ({2}, Discard this card: Draw a card.) 4
0/1 Unearth {1}{B}
{T}: Vithian ({1}{B}:
Stinger dealsReturn this to
1 damage card fromcreature
target your 3
or player.
Destroy Unearth
target {1}{R}
artifact ({1}{R}:
or land. Return
Cycling this card
{2} ({2}, Discard 5
2/4 this card: Draw a card.)
Flying Exalted (Whenever a creature you control 5
2/2 attacksWhen
Flying alone,Welkin
that creature gets +1/+1
Guide comes untiltarget
into play, end of 5
creature gets +2/+2 and gains flying until end of turn.
Whenever a creature with power 5 or greater comes 5
1/1 into
Wild play under
Nacatl getsyour control,
+1/+1 youasmay
as long youhave Where
control a 1
2/2 Mountain. Wild Nacatl
Lifelink (Whenever thisgets +1/+1
creature as long
deals as you
damage, you 3
5/4 gain that much life.) Windwright Mage has flying as 3
5/5 Cycling {2} ({2}, Discard this card: Draw a card.) 7
3/4 Flying, protection from red 5
3/3 {1}: Adarkar Sentinel gets +0/+1 until end of turn. 5
{1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to 2
target creature
Creature or player.
cards can't be played. Pay 4 life: Destroy 4
3/1 Aether
First Storm.
strike, It can't be regenerated. Any player may
haste 5
Destroy all white permanents. 4
3/5 Flying When Angel of Fury is put into your graveyard 6
3/3 from play,
Flying, you may shuffle it into your library.
vigilance 5
As An-Zerrin Ruins comes into play, choose a creature 4
type. Creatures
Enchant creatureofEnchanted
the chosencreature
type don't untap
gets during
+1/+1. {W}: 1
1/3 Enchanted creature
{T}, Sacrifice Armor gets +0/+1
Thrull: Put auntil
+1/+2endcounter
of turn.on 3
2/3 target creature.
Flying, vigilance 4
3/1 Haste {B}: Return Ashen Ghoul from your graveyard to 4
play. Play Target
{3}, {T}: this ability
playeronly during
looks your
at the upkeep
top and only
three cards of 2
2/3 his or herWhenever
Trample library, puts one ofattacks,
Aurochs them back on +1/+0
it gets top of his
until 4
1/1 end of turn for each other attacking Aurochs.
{T}: Tap target creature with power 2 or less. 2
2+*/2+* Aysen Crusader's power and toughness are each equal 4
to 2 plusasthe
Counts number
both of Soldiers
mountains and Warriors
and swamp you
and is affected 0
0/2 by spells
{T}: thatsnow
Target affect
landeither. Tap and
becomes add
a 2/2 either {R}
creature untilor 2
2/3 end of turn.
{2}{R}, It's still
Remove a land. card in your graveyard from
a creature 4
0/1 the game: Hydra
Balduvian Put a 3/1 black
comes intoand redwith
play Graveborn
X +1/+0creature 2
counters
If Balduvian Trading Post would come intofrom
on it. Remove a +1/+0 counter play, 0
sacrifice
{1}, {T},an untapped
Sacrifice Mountain
Barbed instead.
Sextant: If you
Add one do, of
mana put 1
any color to your mana pool. Draw a card at the
Enchant creature At the beginning of your upkeep, 4
sacrifice
You mayBinding
removeGrasp unless
a green card you pay hand
in your {1}{U}. You
from the 5
game rather than pay Bounty of the Hunt's mana
Draw three cards, then put two cards from your hand cost. 1
3/2 on top of your
Brassclaw Orcslibrary in anycreatures
can't block order. with power 2 or 3
6/6 greater.
Flying, haste 8
1/1 {T}, Sacrifice a creature: Target creature gets +2/+2 2
until endtarget
Destroy of turn. {1}{U}{U},
nonartifact Sacrifice
attacking a creature:
creature. It can't 5
be regenerated.
{2}{U}{U}: LookPut a black
at the Spirit
top five creature
cards token
of your into
library 4
and put one of them into your hand. Remove the
Counter target instant spell if it's blue. Draw a card rest
at 2
the beginning
Enchant of the
creature next turn's
Enchanted upkeep.
creature gets +0/+2. 1
Sacrifice Carapace: Regenerate enchanted
Enchant land you control Enchanted land has creature.
"{W}{W}, 4
{T}: Put creature
Enchant a 0/1 white
youCaribou
control creature
Whenevertoken into play."
enchanted 2
0/3 creature
Clockwork Steed comes into play with four +1/+0it deal
attacks and isn't blocked, you may have 4
0/2 counters on it. Clockwork
{1}{W}: Prevent the next Steed can'tthat
1 damage be blocked by
would be 3
dealt to target creature or player this
Enchant land You control enchanted land. turn. 5
Counter target spell. 2
Enchant creature card in a graveyard When Dance of 2
the Deadtarget
Destroy comesnonblack
into play, if it's in It
creature. play, it be
can't loses 3
regenerated.
Death Spark deals 1 damage to target creature or 1
6/6 player.
TrampleAtAtthe
thebeginning
beginningofofyour
yourupkeep,
upkeep,if sacrifice
Death Spark 8
Deep
Name Spawn
a card.unless
Removeyouthe
puttop
thesixtop twoof
cards cards
youroflibrary
your 1
from Destroy
{T}: the game, thenpermanent
target reveal cards youfrom
own.the
It top ofbe
can't your 1
regenerated.
Look at the top five cards of your library. Put one of 2
them into
Destroy your artifact
target hand and the rest on top of your library
or enchantment. 2
{1}{U}: Return target white or black creature card from 4
*/* your graveyard
Defender to play. That
(This creature can'tcreature
attack.) gains
Drift of the 4
Dead's power
Dry Spell dealsand toughness
1 damage are each
to each equal
creature to each
and the 2
player.
Dwarven Ruins comes into play tapped. {T}: Add {R} to 0
your mana pool.
Cumulative {T},Pay
upkeep: Sacrifice
1 life. Dwarven Ruins: Add
(At the beginning of {R} 3
your
At theupkeep,
beginningput of
anyour
age upkeep,
counter on this permanent,
sacrifice Earthlink 6
5/5 unless youfirst
Trample, paystrike
{2}. During
Whenever
youra upkeep,
creatureputis put into a
a -2/-2 6
counter
Ebon on Ebon Praetor.
Stronghold Youplay
comes into maytapped.
sacrifice a creature
{T}: Add {B} 0
to
{3}: Look at the top three cards of target player's Add
your mana pool. {T}, Sacrifice Ebon Stronghold: 3
library,
{3}, {T}:then put them
Remove backcard
the top in any order.
of your library from the 3
game. Until the beginning of your next upkeep,gets
{1}, {T}, Sacrifice Elven Lyre: Target creature you 2
0/2 +2/+2 until end of
At the beginning of turn.
your upkeep, put a spore counter 2
1/1 on Elvish{T}:
{1}{G}, Farmer. Remove
Target three
creature sporeuntap
doesn't counters from
during its 2
4/1 controller's next untap step. 3
2/2 Remove Elvish Spirit Guide in your hand from the 3
game: Add {G}
Cumulative to your
upkeep {1} mana
(At thepool.
beginning of your 2
upkeep, putartifact,
Tap target an age creature,
counter on
or this
land.permanent, then
Draw a card at 2
the beginning
Put a 1/1 whiteofKnight
the next turn's token
creature upkeep.
with banding into 2
play.
Enchant creature Enchanted creature gets +3/+0 and 2
can onlyall
Destroy attack alone.
enchantments or all nonwhite 3
enchantments.
Enchant creature Enchanted creature gets +2/+0. At 1
the beginning
Enchant of the
creature upkeep enchanted
Whenever of enchanted creature's
creature attacks 3
2/2 and isn't blocked,
Whenever Farrel's its controller
Zealot attacks may
andhave
isn'titblocked,
deal you 3
6/3 may have it deal 3 damage to target creature.
At the beginning of your upkeep, put a spore counter If you 6
6/6 on Feral
Flying Thallid.
When FireRemove three spore
Dragon comes counters
into play, from
it deals 9
2/3 {R}: Flame Spirit gets +1/+0 until end of turn. control
damage equal to the number of Mountains you 5
2/5 {1}{G}: Folk of the Pines gets +1/+0 until end of turn. 5
Enchant land Enchanted land has "{T}: Target creature 3
gets +2/+1
Target until end
opponent of turn."
chooses a card in your graveyard. You 1
3/1 may pay {G}.can't
Foul Familiar If you do, repeat
block. this1 process
{B}, Pay except
life: Return Foulthat 3
Familiar to its owner's hand.
As an additional cost to play Fumarole, pay 3 life. 5
Destroy
Enchant target creature
creature When and target land.
enchanted creature leaves play, 3
its controller
{G}{G}: Put asacrifices a creature.
spore counter on target Fungus. 2
Cumulative upkeep {1} (At the beginning of your 3
2/2 upkeep, put an
{T}, Sacrifice age counter
Gangrenous on this permanent,
Zombies: Gangrenousthen 3
Zombiescreature
Target deals 1gets
damage to each
+3/+3 creature
until end and each
of turn. 1
2/3 {1}{R}{G}, {T}: Remove from the game Giant Trap 3
Door Spiderupkeep-Pay
Cumulative and target creature
2 life. (Atwithout flying that's
the beginning of your 0
upkeep,
Sacrifice put an age
a snow counterPrevent
Mountain: on this all
permanent, then
combat damage 3
1/1 that would be dealt this turn.
{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. 2
1/1 Its controllerDestroy
{X}{X}{1}: sacrifices it atnoncreature
target end of turn.artifact
Play this ability
with 1
3/3 converted mana cost X.
{1}{B}, {T}: Target creature gets -1/-1 until end of 5
turn.
{T}: Remove a card in your hand from the game face 0
down. You may
Havenwood look at it as
Battleground long into
comes as itplay
remains removed
tapped. {T}: 0
Add {G} of
If Heart to Yavimaya
your manawould
pool. come
{T}, Sacrifice
into play,Havenwood
sacrifice a 0
Forest instead. If you do, put Heart
{X}, {T}: Target opponent puts cards of from
Yavimaya into
the top of 4
1/1 his or her
Icatian library into
Javelineers his orinto
comes herplay
graveyard until a
with a javelin 1
2/4 counter on it. {T}, Remove a javelin counter from
Banding 5
1/1 {1}, {T}: Target creature gains first strike until end of 1
turn.
You may choose not to untap Ice Floe during your 0
untap step.
Iceberg {T}:into
comes Tapplay
target
withcreature withouton
X ice counters flying
it. {3}: 2
Put an ice
Destroy counter
target land.onIfIceberg.
that landRemove an iceland,
was a snow counter 3
Icequake
When Icy deals
Prison1 comes
damage to play,
into that land's
removecontroller.
target 2
5/5 creature from the
Protection from whitegame. At the beginning of your 6
1/1 When Imperial Recruiter comes into play, search your 3
library
Search for a creature
your library forcard with then
a card, power 2 or less,
shuffle your reveal
library 1
and put that
Incinerate card3 on
deals top of to
damage it. target
You lose 2 life. or player.
creature 2
A creature dealt
Cumulative damage{B}
upkeep-Pay thisandway1 can't be the
life. (At regenerated 4
beginning
Whenever of your upkeep,
a creature is putput
intoana age counterfrom
graveyard on this
play, 1
2/2 you may pay {3}. If you do, draw a card.
Ironclaw Orcs can't block creatures with power 2 or 2
2/2 greater.
Flying When Ivory Gargoyle is put into a graveyard 5
from play,
Jester's return
Mask it tointo
comes playplay
under its owner's
tapped. control at
{1}, {T}, 5
Sacrifice
{1}, {T}:Jester's Mask: counter
Put a charge Target opponent
on Jeweledputs the cards
Amulet. 0
6/6 Note the type of mana spent to pay this activation
Whenever Johtull Wurm becomes blocked, it gets -2/-1 cost. 6
1/1 until end ofJoven's
Whenever turn forFerrets
each creature
attacks, blocking it beyond
it gets +0/+2 until 1
1/2 end of turn. At end of combat, tap all creatures
Green creatures you control get +1/+1 as long as that 3
3/3 Juniper Order Advocate
Tap an untapped is untapped.
snow land you control: Karplusan 7
2/3 Giant gets
Green +1/+1you
creatures until end ofget
control turn.
+1/+1. 5
3/1 When Kjeldoran Dead comes into play, sacrifice a 1
2/2 creature. {B}:
{T}: Target Regenerate
creature Kjeldoran
gets +2/+2 untilDead.
end of turn. 4
1/6 When
At endthat creatureif leaves
of combat, playHome
Kjeldoran this turn,
Guardsacrifice
attacked or 4
blocked this combat, put a -0/-1 counter on Kjeldoran
If Kjeldoran Outpost would come into play, sacrifice a 0
2/2 Plains instead.
Banding, flying,Iffirst
youstrike
do, put Kjeldoran Outpost into 5
2/1 Protection from white {B}: Knight of Stromgald gains 2
first strike
Enchant until end
creature of turn.
When {B}{B}:
Krovikan Knight
Fetish of into
comes 3
2/2 play,
At enddraw a card
of turn, at the beginning
if Krovikan Horror isofinthe next
your turn's
graveyard 4
1/1 with
{T}, Discard a nonblack card: Draw a card. {T},return
a creature card directly above it, you may Discard 3
3/3 a black
At card:
end of Draw
turn, two cards,
if a creature then
dealt discardby
damage one of
Krovikan 5
Vampire this turn was put into a graveyard, put
Shuffle a card from your hand into your library. If that
you 2
do,
Lavadraw
Bursttwo cards
deals at the beginning
X damage to target of the next
creature or turn's
player. 1
2/3 If Lava Burst would deal damage to a creature,
{1}{G}: Leaping Lizard gains flying and gets -0/-1 that
until 3
2/1 end of
First turn.{1}{B}: Regenerate Lim-Dul's High Guard.
strike 3
{1}, {T}, Sacrifice Lodestone Bauble: Put up to four 0
1+*/1+* target
As Lostbasic
Orderland cards from
of Jarkeld a player's
comes graveyard
into play, on top
choose an 4
1/1 opponent. Lost Order of Jarkeld's power and toughness
{1}{U}, {T}: Untap target artifact an opponent controls 2
and gain
At the control of
beginning of ityour
untilupkeep,
end of turn.
flip a It gains
coin. haste
If you lose 0
8/8 the flip, Mana Crypt deals 3 damage to you. {T}:
Marjhan doesn't untap during your untap step. Marjhan Add 7
can't attack upkeep
Cumulative unless defending
{1} (At theplayer controls
beginning an Island.
of your 3
upkeep,
Meteor Shower deals X plus 1 damage divided asthen
put an age counter on this permanent, you 1
5/5 choose among
Protection fromany number
black At theof target creatures
beginning and/or
of your upkeep, 7
Minion of Leshrac deals 5 damage to you unless
{T}, Sacrifice Mishra's Groundbreaker: Target land you 4
becomes
Put up to athree
3/3 artifact creature
target cards fromthat's still a land. (This
an opponent's 1
graveyard without
Creatures on top of his or
flying her untap
don't libraryduring
in any their
order. 3
1/3 controllers'
Cumulative untap
upkeepsteps. At the
{1} (At the beginning
beginning of
of each
your 3
2/2 upkeep, put an age counter on
First strike, protection from red this permanent, then 4
{G}{W}, Discard a card: Put a +1/+1 counter on target 4
creature or that creature
At the beginning gains banding,
of your upkeep, sacrificefirst strike, or
Nature's 6
2/2 Wrath unless
Whenever you pay
Necrite {G}.and
attacks Whenever a player
isn't blocked, youputs
mayan 3
sacrifice it. If you do, destroy target creature defending
Skip your draw step. Whenever you discard a card, 3
remove that card
{1}, Remove two in your graveyard
creature cards in afrom thegraveyard
single game. Pay 2
2/2 from the game:
{T}, Sacrifice Put a 1/1
another Orc green Saproling
or Goblin: Othercreature
Orc 3
1/3 creatures
{T}: get
Orcish +1/+1 until
Cannoneers end 2ofdamage
deals turn. to target 3
1/1 creature
{1}: Flip or player
a coin. If and
you 3
windamage totarget
the flip, you. Orc creature 1
2/2 gets
Orcish Conscripts can't attack unlesslose
+2/+0 until end of turn. If you the flip,
at least two itother
gets 1
2/2 creatures attack.
{T}: Target Orcish Conscripts
land becomes a Swampcan't
untilblock unless at
its controller's 3
1/1 next untap step.
{T}, Sacrifice a Forest: Add three mana in any 1
2/3 combination
Whenever of {R}
Orcish and/or {G}
Squatters to your
attacks andmana pool.
isn't blocked, 5
2/2 you may
Orcish gain control
Veteran of target
can't block land
white defending
creatures withplayer
power 2 3
2/2 or greater. {R}: Orcish Veteran gains first
{T}, Pay 1 life: Counter target black spell. strike until 3
2/1 Protection from black {W}: Order of the White Shield 2
gains first strike
Play Panic until end
only during of turn.
combat {W}{W}:
before Order
blockers are of 1
declared. Target
Search your creature
library can't block
for a sorcery card this
andturn. Draw
reveal that a 1
1/5 card.Phantasmal
{B}: Shuffle yourFiend
library, then
gets put until
+1/-1 the card
end on top of{1}
of turn. it. 4
1/1 {U}:
FlyingSwitch Phantasmal
{T}: Target Fiend's
creature power and
you control withtoughness
toughness 2
1/1 2 or less gets +1/+1 and gains flying until end of turn.
When Phyrexian Devourer's power is 7 or greater, 6
sacrifice it. Remove
{3}: Target thelooks
opponent top card
at theoftop
your
tenlibrary
cardsfrom
of your 3
library and separates them into two face-down piles.
Destroy target artifact or land. It can't be regenerated. 3
Look at the top three cards of target player's library, 1
then put them
You may removeback in any
a red cardorder. You
in your mayfrom
hand havethe
that 6
game rather
Destroy than pay Pyrokinesis's mana cost.
all lands. 4
Untap target creature an opponent controls and gain 4
5/4 control of Armada
Red Cliffs it until end of attack
can't turn. That creature
unless gainsplayer
defending haste 5
controls
Put up toanthree
Island.
target creature cards from your 1
graveyard on top of yourwith
Destroy target creature library.
power 4 or greater. It 2
can't be regenerated.
Choose two target creatures an opponent controls. 4
That player
Destroy chooses
all tapped and sacrifices
creatures. one 2oflife
You gain those
for each 6
creature destroyed this way.
Cumulative upkeep {2} (At the beginning of your 6
upkeep,
As put an age
an additional costcounter
to play on thisof
Ritual permanent, then
the Machine, 4
3/4 sacrifice a creature. Gain control of target nonblack,
Flying At the beginning of your upkeep, put a wage 3
0/2 counter on Roterothopter
Flying {2}: Rogue Skycaptain.
gets You
+1/+0mayuntil
payend
{2}of
forturn. 1
Play this ability no more than twice each turn.
Cumulative upkeep {W} (At the beginning of your 4
2/2 upkeep,
Whenever putRoyal
an age counter
Trooper on this
blocks, permanent,
it gets thenend
+2/+2 until 3
of turn.
Ruins of Trokair comes into play tapped. {T}: Add {W} 0
to your mana
Prevent pool.
the next {T}, Sacrifice
3 damage Ruins be
that would of Trokair:
dealt to Add 2
target creature this turn. At end of turn, put a +0/+1 0
You may remove a white card in your hand from the 5
2/2 game
Flying rather
When than pay Scars
Screeching of the
Drake Veteran's
comes mana
into play, cost.
draw a 4
4/3 card, then
Flying Whendiscard a card.
Sea Drake comes into play, return two 3
2/3 target lands you control
{U}: Sea Spirit gets +1/+0to their
until owner's hand.
end of turn. 5
0/3 Banding 2
Target creature gets -5/-0 until end of turn. 1
4/2 At the beginning of your upkeep, you may have Shyft 5
5/6 become
Flying the color Sibilant
Whenever or colors of your
Spirit choice.
attacks, (This effect
defending 6
0/3 player maycontrol
When you draw anocard.
Islands, sacrifice Skeleton Ship. 5
{T}: Put a -1/-1 counter on target
{1}, {T}, Sacrifice a creature: Skullcreature.
Catapult deals 2 4
0/4 damage
Defenderto(This
target creature
creature or player.
can't attack.) {1}: Snow 5
Fortress
[G] gets +1/+0 until end of turn. {1}: Snow 0
[U] 0
[R] 0
[W] 0
[B] 0
{2}: Put the top card of your graveyard on the bottom 2
of your library.
If Soldevi Excavations would come into play, sacrifice 0
2/4 an untappedupkeep
Cumulative Island {1}
instead. If you
(At the do, putofSoldevi
beginning your 4
upkeep,
Add {B} to your mana pool for eachpermanent,
put an age counter on this creature cardthen
in 1
your
As angraveyard.
additional cost to play Soul Exchange, remove a 2
creature creature
Enchant you control
{B},from
Paythe game.
1 life: Return target
Enchanted creature 3
gets all
Tap +2/+2 untilcreatures.
blocking end of turn. Play this
Prevent ability no
all combat more
damage 3
0/1 that would be dealt this turn. Each attacking
At the beginning of your upkeep, put a spore counter creature 2
on Spore Flower.
Attacking creaturesRemove threeand
get +1/+0 spore counters
gain tramplefrom
until 3
4/3 end of turn.
Stone Spirit can't be blocked by creatures with flying. 5
Enchant creature Enchanted creature gets +0/+2. {R}: 3
3/4 Enchanted
Flying {U}, creature
Remove gets +1/+0
the top carduntil endlibrary
of your of turn.
from 6
3/3 the game:
Flying {T}: Tap
Stormtarget creature
Spirit deals 2with flying.
damage to {U}, Remove
target 6
2/2 creature.
{T}, Pay 1 life: Counter target white spell. 3
Target player chooses three cards from his or her hand 5
0/3 and puts them
Cumulative on top
upkeep of his (At
{1}{W} or her
the library in any
beginning order.
of your 2
upkeep, putTemple
Svyelunite an agecomes
counter onplay
into this tapped.
permanent,
{T}: then
Add 0
Blue Mana to your mana pool. {T}, Sacrifice Svyelunite
Remove target creature from the game. Its controller 1
gains life equal to its power. 0
Take an extra turn after this one. 5
1/1 At the beginning of your upkeep, put a spore counter 1
2/2 on the
At Thallid. Remove
beginning threeupkeep,
of your spore counters fromcounter
put a spore Thallid: 3
1/1 on Thallid
{1}{G}, Devourer.
{T}, SacrificeRemove threeForests
a creature: spore you
counters from
control 3
become 2/3 creatures until end of turn. They're still
Destroy target land. If that land was a snow land, you 3
gain 1 life. upkeep—Remove the top card of your
Cumulative 4
0/2 library
Defenderfrom thecreature
(This game. (At theattack.)
can't beginning of your
Flying {U}: 3
Thunder
At Wall getsof+1/+1
the beginning until end
your upkeep, ofaturn.
put time counter on 4
0/3 Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time
Defender (This creature can't attack.) Sacrifice Bomb
Tinder 1
Wall: Add {R}{R} to your mana pool. {R}, Sacrifice 0
0
3/2 {0}: Varchild's Crusader can't be blocked this turn 4
except bycreature
Enchant Walls. Sacrifice
EnchantedVarchild's
creatureCrusader at end
gets +1/+1. of
{1} 2
1/2 {U}: Return Viscerid
{T}, Sacrifice Armor
a creature andtoa its owner's
Swamp: hand. target
Destroy 2
0/3 nonartifact
Defender (This creature can't attack.) {U}{U},{T},
creature. It can't be regenerated. {T}: Put 2
a 0/1 blue
Prevent all Plant
combatWall creature
damage token
that wouldwith
bedefender
dealt by 1
target attacking creature this turn.
{2}, Remove the top two cards of your library from the 4
game:
All Whirling
creatures loseCatapult deals
flying until 1 damage
end of turn. to each a
Sacrifice 2
0/0 snow
Wiitigoland: Return
comes into Whiteout from
play with six your graveyard
+1/+1 toit.
counters on 6
3/2 At the beginning of your upkeep, put a +1/+1 counter
Flying Wind Spirit can't be blocked except by two or 5
more creatures.
Enchant creature Enchanted creature gets +1/+0 and 2
has
Whenever and
flying first strike.
a player taps a snow land for mana, that 3
player
At end adds oneifmana
of turn, to his orare
no creatures herinmana
play, pool of any
sacrifice 3
7/6 Withering Wisps. {B}: Withering Wisps deals
You may have Wolf Pack assign its combat damage 1 damage
as 8
3/2 though it weren't blocked.
Woolly Mammoths has trample as long as you control a 3
2/3 snow land.
Reach (This creature can block creatures with flying.) 3
2/7 Whenever
{G}: Woolly
Yavimaya Spider gets
Ancients blocks a creature
+1/-2 with
until end of flying,
turn. 5
1/1 {T}: Zuran Spellcaster deals 1 damage to target 3
creature or player.
4/4 Flying When Bladewing the Risen comes into play, you 7
5/5 may
Flashreturn
Flyingtarget
When Dragon permanent
Bogardan card from
Hellkite comes into your
play, it 8
9/9 deals
Draco5costs
damage divided
{2} less as you
to play for choose among
each basic landany
type 16
2/3 among{R}:
Flying landsDragon
you control.
Whelp Flying At the until
gets +1/+0 beginning
end ofofturn. 4
At end of
Search turn,
your if this
library forability has been
a Dragon playedcard
permanent four and
or 9
5/4 put it into play. Then shuffle your library.
Flying When Ebon Dragon comes into play, you may Storm (When 7
have
At thetarget discard
beginning a card.
of your upkeep, Form of the Dragon 7
8/8 deals
Flying, trample, haste {R}:creature
5 damage to target Hellkiteor player. gets
Overlord At the end 8
5/5 +1/+1When
Flying until end of turn.
Kokusho, the{B}{G}:
EveningRegenerate
Star is put Hellkite
into a 6
7/7 graveyard
Flying from
At the play, each
beginning opponent
of your loses
upkeep, 5 life. You
sacrifice Nicol 8
4/4 Bolas
Flying unless you pay
Whenever you {U}{B}{R}.
draw a card,Whenever Nicol
Niv-Mizzet, the Bolas 6
6/6 Firemind deals 1 damage to target creature or
Flying Whenever Rith, the Awakener deals combat player. 6
5/5 damage to aShivan
Flying {R}: player,Dragon
you may pay
gets {2}{G}.
+1/+0 untilIfend
you of
do, 6
5/5 turn.
Flying When Thunder Dragon comes into play, it deals 7
4/4 3 damage
Flying to each
{1}{R}: creature without
Two-Headed Dragon flying.
gets +2/+0 until 6
3/3 end of turn. Two-Headed Dragon can't be blocked
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage 5
*/* equal to its
Trample power
Altar to target
Golem's powercreature with flying.
and toughness are Persist
each 7
3/3 equal to the number of creatures in play. Altar
{2}: Target white creature gains persist until endGolem
of 5
4/4 turn.
Flying(When
When it's put into
Archon a graveyard
of Justice fromaplay,
is put into if it had
graveyard 5
4/4 from play, remove
Whenever Ashling, target permanentdeals
the Extinguisher from combat
the game. 4
2/4 damage
Other redtocreatures
a player, you
choose target
control getcreature
+1/+1. that
Otherplayer
white 5
2/2 creatures
{T}: Tap target creature. Whenever you playyou
you control get +1/+1. Whenever play a
a white 4
spell, you of
Until end may untap
turn, Ballynock
target creature Trapper.
gains "{T}: Return 1
2/1 target
Whenever you play a spell that's owner's
nonland permanent to its both redhand."
and white, 2
Battlegate
Prevent all Mimic
combatbecomes
damage4/2thatand gains
would befirst strike
dealt this 2
turn if {W} was spent to play Batwing Brume. Each
Remove target card in a graveyard from the game. Put 1
6/6 a 1/1strike
First whiteBelligerent
and black Spirit creature
Hatchling comestoken
into with
play flying
with 4
3/3 four -1/-1 counters on it. Whenever you play a red
Flying Bloodied Ghost comes into play with a -1/-1 3
1/1 counter
{T}: For on it. color among permanents you control,
each 2
4/4 addthe
At one mana of of
beginning that color
your to your
upkeep, manaa pool.
return permanent 5
you
Put acontrol to its
5/5 blue andowner's hand. creature token with
red Elemental 7
6/6 flying
As Canker Abomination comesmay
into play. Retrace (You intoplay
play,this card an
choose from 4
opponent.
If {B} was Canker
spent toAbomination comes
play Cankerous into you
Thirst, playmay
with a 4
have
{T}: Add {1} to your mana pool. {U/R}, {T}: AddIf {U}
target creature get -3/-3 until end of turn. {G} 0
{U}, {U}{R},
Choose or {R}{R}
any number to your
of target mana pool.
creatures. Each of those 2
creatures
Put two 1/1 white Kithkin Soldier creature(When
gains persist until end of turn. tokensit's put
into 4
play. Retrace
Chaotic (Youdeals
Backlash maydamage
play thistocard from
target your equal
player 5
0/1 to twice the number of white and/or blue permanents
{T}: Cinder Pyromancer deals 1 damage to target 3
player.
EnchantWhenever youlong
creature As playasa enchanted
red spell, you may untap
creature is blue, 1
1/1 it gets +1/+1
Islandwalk and hasCold-Eyed
Whenever shroud. (ItSelkie
can't deals
be thecombat
target of 3
2/2 damage to a {T},
{U/R}{U/R}, player,
Tapyou may
two draw that
untapped redmany cards.
creatures you 3
2/4 control: Crackleburr deals 3 damage to target creature
{U/R}: Switch Crag Puca's power and toughness until 3
3/3 end of turn. Remove target card in a graveyard from
{B/G}{B/G}: 5
2/2 the
Other blackYou
game. gain 1 you
creatures life. control get +1/+1. Other 4
green
At the creatures
beginningyou control
of your get +1/+1.
upkeep, destroyAttarget
the 2
3/4 creature with a -1/-1 counter on it.
Other white creatures you control get +1/+1. Other 5
7/7 black creatures
Trample Deity ofyou control
Scars getinto
comes +1/+1.
play Whenever you
with two -1/-1 5
2/2 counters on it. {B/G}, Remove a -1/-1 counter from
When Desecrator Hag comes into play, return to your 4
4/4 hand
Flying,the creature
lifelink cardofinPride
Divinity your gets
graveyard
+4/+4with the as
as long 5
4/4 you have
Flying 25 or
At the more life.
beginning of your upkeep, you may gain 5
control of target permanent until end of turn. If you do,
10/10 Trample At the beginning of your upkeep, sacrifice a 7
creature. You gain
Target creature life double
gains equal to that until
strike creature's
end of turn. (It 2
deals both first-strike and regular
Destroy target land. You gain 2 life. combat damage.) 4
Counter target spell. Its controller draws a card. Draw a 3
2/1 card.
Flying When Dream Thief comes into play, draw a card 3
1/1 if you played
Sacrifice another
Duergar blue spell
Assailant: this turn.
Duergar Assailant deals 1 1
1/3 damage to target
Wither (This dealsattacking
damage toor creatures
blocking creature.
in the form of 4
2/2 -1/-1 counters.) {R/W}: Duergar
When Duergar Hedge-Mage comes Cave-Guard
into play, ifgets
you 3
2/1 control two{Q}:
{1}{R/W}, or more Mountains,
Attacking you may
creatures destroyuntil
get +1/+0 target 3
7/7 end of turn. ({Q} is the untap symbol.)
Trample 7
Enchant creature As long as enchanted creature is 1
white, it gets +1/+2.
When Endless Ascomes
Horizons long asinto
enchanted creature
play, search your is 4
library
Preventfor
allany number
damage thatofwould
Plainsbe
cards
dealtand
to remove
you and them 5
2/2 permanents you control this turn.
Evershrike gets +2/+2 for each Aura attached to it. {X} 5
{W/B}{W/B}:
Whenever youReturn
play a Evershrike
green spell,from
you your
may graveyard
put a 2/2 to 6
2/1 green
{2}: Target black creature gains wither until endyou
Wolf creature token into play. Whenever of play 2
turn. (It deals
Enchant damage
creature to as
As long creatures in the
enchanted form ofis-1/-1
creature 2
green, it gets +1/+1 and has vigilance.
{T}: Add {1} to your mana pool. {W/B}, {T}: As long as {W}
Add 0
{W}, {W}{B},
Chroma — {2},orSacrifice
{B}{B} atocreature:
your mana pool.
Fiery 2
1/1 Bombardment
{R/W}: Figure deals damage
of Destiny to target
becomes creature
a 2/2 KithkinorSpirit. 1
{R/W}{R/W}{R/W}: If Figure
Fire at Will deals 3 damage of Destiny
divided as youis choose
a Spirit, it 3
among any number of target attacking or blocking
Flame Jab deals 1 damage to target creature or player. 1
3/1 Retrace (You Flickerwisp
Flying When may play this cardinto
comes from yourremove
play, graveyard 3
another target permanent from the game. Return
{T}: Add {1} to your mana pool. {G/U}, {T}: Add {G}that 0
{G}, {G}{U},
Enchant or {U}{U}
creature As longtoasyour mana pool.
enchanted creature is 5
1/3 black,
{2}{G/U}, {Q}: For each counter on target(Whenever
it gets +1/+1 and has deathtouch. it
permanent, 3
put another
Change of those
the text counters
of target spellon
or that permanent.
permanent by ({Q} 2
2/2 replacing all instances of one color word with another.
Flying {U}, Sacrifice Glen Elendra Archmage: Counter 4
2/3 target
{G/U},noncreature spell.Kelpie:
Sacrifice Grazing Persist Put
(When thiscard
target creature
in a is 4
2/1 graveyard
{G/U}: on the bottom
Groundling Pouncer of gets
its owner's
+1/+3 library.
and gainsPersist
flying 2
2/2 until
Whenend of turn.
Gwyllion Play this ability
Hedge-Mage comes only once
into each
play, turn
if you 3
2/2 control two or more Plains, you may put a 1/1
When Hag Hedge-Mage comes into play, if you control white 3
two or creatures
Put all more Swamps,
on theyou may have
bottom target
of their player
owners' 5
2/4 libraries.
Wither (This deals damage to creatures in the form of 4
3/3 -1/-1 counters.)
{2}{R}, {T}, Put a -1/-1 counter on a creature you 4
5/5 control: Hatchet
Wither (This Bully
deals deals to
damage 2 damage
creaturestointarget
the form of 7
2/2 -1/-1 counters.)
Double strike {2}{R}, {Q}: Hateflayer deals damage 3
1/1 Chroma — When Heartlash Cinder comes into play, it 2
gets +X/+0
Shroud {X}: until
Put Xend of turn,
tower where
counters onXHelix
is thePinnacle.
number At
of 1
1/2 the beginning
Flying, of your upkeep, if there are 100 or more
first strike 3
2/2 {3}: Target green creature gets +1/+1 until end of 3
4/4 turn.
Haste Hotheaded Giant comes into play with two -1/-1 4
counters
{2}: Drawona itcard
unless you
if you played
have another
no cards red spell this
in hand. 4
3/3 Trample Tap an untapped red creature you control 6
1/1 other than
Flying {U}: Impelled Giant: Impelled
Target permanent becomesGiant gets
blue +X/+0
in addition 2
to its other
Switch colors
target until end
creature's of turn.
power and toughness until end 2
of turn. Draw a card.
Return all nonblue creatures to their owners' hands. 6
Creatures your opponents control lose flying until end 4
1/1 of turn
{2}: if {G}red
Target was spent to
creature playhaste
gains Invertuntil
the end
Skies,
of and
turn. 1
2/3 Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy 5
target enchantment. Persist (When this creature is put
1/3 When Kithkin Zealot comes into play, you gain 1 life for 2
each black you
Whenever and/or
playred permanent
a spell, target
equipped opponent
creature gets 2
+2/+2
Chromauntil end creature
— Each of turn. Equip {2} gets +1/+1 for
you control 4
2/2 each Persist
Fear white mana
(Whensymbol in its mana
this creature cost.
is put into a graveyard 4
3/3 from play, flying
Defender, if it had no -1/-1 you
Whenever counters
play aon it, return
white spell, itLoyal
to 4
4/3 Gyrfalcon loses defender until end of turn.
When Marshdrinker Giant comes into play, destroy 5
1/1 target Islandplayer
{T}: Target or Swamp an opponent
removes a card in controls.
his or her 1
2/3 graveyard
{T}: Target creature gains flying until you
from the game. Whenever endplay a black
of turn. 4
4/4 Whenever
Other blue you play a you
creatures bluecontrol
spell, you
get may untap
+1/+1. Merrow
Other red 6
creatures you control
{1}{U/R}{U/R}: Copy get +1/+1.
target instant{U/R}{U/R}{U/R}
or sorcery spell 3
that targets
Target you.gets
creature You+4/+4
may choose newoftargets
until end for the
turn. Retrace 4
(You may play this card from your graveyard by
Target player can't play land cards this turn if {R} was 3
4/4 spent
Other to playcreatures
green Moonholdyou
andcontrol
can't play creatureOther
get +1/+1. cards 5
1/4 blue creatures you control get +1/+1. Untap all
Wither (This deals damage to creatures in the formgreen
of 3
1/1 -1/-1 counters.)
Flying Whenever
Wither (This a creature
deals damage an opponent
to creatures in the 3
2/2 form of -1/-1 counters.) Whenever Needle Specter
Nettle Sentinel doesn't untap during your untap step. 1
Whenever youplayer's
Search target play a green
libraryspell,
for upyou
to may untap
X cards, Nettle
where X 6
2/1 is the number of Swamps you control, and remove
Whenever you play a spell that's both white and black, 2
1/1 Nightsky Mimic becomes
Lifelink (Whenever 4/4 anddeals
this creature gainsdamage,
flying until
youend 1
3/4 gain that
Flying much life.)
Attacking creatures you control get +2/+0. 5
2/2 Noggle Bandit can't be blocked except by creatures with 3
4/3 defender.
When Noggle Bridgebreaker comes into play, return a 4
2/2 land
Whenyou control
Noggle to its owner's
Hedge-Mage hand.
comes into play, if you 3
2/1 control two or more Islands,
When Noggle Ransacker comes intoyou mayplay,
tap each
two target
player 3
6/6 draws two
Noxious cards, then
Hatchling comesdiscards a card
into play withatfour
random.
-1/-1 4
4/4 counters on it. Wither (This deals damage
When Nucklavee comes into play, you may return to creatures 6
1/1 target red sorcery
{1}{B/G}: cardOdious
Regenerate from your graveyard to your
Trow. 1
Target player draws a card. Retrace (You may play this 3
2/2 card from
Chroma —your
When graveyard
Outrage by discarding
Shaman comesa land card in
into play, it 5
*/* deals damage
Overbeing to target
of Myth's creature
power equal to the
and toughness arenumber
each of 5
1/1 equal to the
{1}{W}, {Q}:number of cards
Put a 1/1 white in your hand.
Kithkin SoldierAtcreature
the 2
token into play. ({Q} is the untap symbol.)
Chroma — Reveal any number of cards in your hand. 5
*/* You gain Chroma
Trample 2 life for—each green mana
Primalcrux's symbol
power in those
and toughness 6
are
Wither (This deals damage to creatures in thesymbols
each equal to the number of green mana form of 3
-1/-1 player
Each counters.) Puncture
returns Blast deals
each creature card3 damage
in his or to
her 6
1/1 graveyard to play with an additional -1/-1 counter
{B/G}, Remove a -1/-1 counter from a creature you on it. 3
control: Quillspike
Target player getsa+3/+3
discards until end(You
card. Retrace of turn.
may play 1
2/2 this card from your graveyard by discarding a land card
{1}{U}, {T}: Return target creature with a counter on it 3
to its owner's
Enchant hand.
creature Enchanted creature can't attack or 3
5/5 block. Regal
When At the Force
beginning of into
comes yourplay,
upkeep,
drawyou mayfor
a card gain 1 7
each greenFlame
Rekindled creature you
deals control. to target creature or
4 damage 4
2/2 player.
Wither (This deals damage your
At the beginning of upkeep,inif the
to creatures an opponent
form of 3
2/2 -1/-1 counters.) Persist
{W/B}{W/B}{W/B}: (WhenApparition
Restless this creature
getsis+3/+3
put into 3
until end of turn. Persist (When this creature
When Rise of the Hobgoblins comes into play, youis putmay
into 2
2/1 pay {X}. If you
Whenever you play
do, put X 1/1
a spell red both
that's and white Goblin
blue and red, 2
Riverfall Mimic becomes 3/3 and is unblockable
{T}: Add {1} to your mana pool. {R/W}, {T}: Add until
{R} 0
{R}, {R}{W},
Chroma or {W}{W}
— Reveal the top to
tenyour mana
cards pool.library. For
of your 3
2/5 each blue mana symbol in the mana costs of the
Sapling of Colfenor is indestructible. Whenever Sapling 5
of
PutColfenor attacks,
a 3/3 green reveal
Beast the top
creature card
token of play.
into your library.
Retrace 5
1/2 (You Sacrifice
{1}, may playa this card from
Scarecrow: youra graveyard
Draw card. {4}, by
{T}: 3
Return target artifact creature card from your
Enchant creature As long as enchanted creature is red, 3
2/2 it gets Selkie
When +1/+1Hedge-Mage
and has "{R/W}:
comesThis
intocreature gets
play, if you 3
3/2 control two or
{3}: Target more
blue Forests,
creature youshroud
gains may gain
until3 end
life. of
When 4
2/1 turn.
Whenever you play a spell that's both green and blue, 2
6/6 Shorecrasher Mimic
Shrewd Hatchling becomes
comes into 5/3
playand
withgains
four trample
-1/-1 4
1/1 counters
Slippery Bogle can't be the target of spells orblock
on it. {U/R}: Target creature can't abilities 1
4/2 your
Witheropponents control.
(This deals damage to creatures in the form of 4
-1/-1 counters.)
Target creature loses all abilities and becomes a 1/1 3
1/2 green Snake
Flying Wheneveruntilaend of turn.
player playsDraw a card.spell, that
a nonblack 3
player loses
Destroy 1 life.
target nongreen creature. Its controller loses 3 2
3/3 life
When if you
Soulplayed another
Snuffers comes black
into spell
play,this
put turn.
a -1/-1 4
4/5 counter on can't
Flying You each be
creature.
the target of spells or abilities your 6
3/3 opponents control.
Whenever Spitemare is dealt damage, it deals that 4
much damage
Put a token intotoplay
target creature
that's a copyorofplayer.
target creature. 6
Retrace
{T}: Add(You may
{1} to play
your this card
mana pool. from
{4}, your graveyard
{T}: Put a 0/1 0
1/2 white
ChromaGoat creature
— When token into
Springjack play. {T},
Shepherd Sacrifice
comes into X
play, 4
3/2 put a 0/1 white Goat
Swampwalk, forestwalkcreature token into play for each 3
2/2 Wither (This deals damage to creatures in the form of 2
2/1 -1/-1 counters.)
Protection Whenever
from white Stigma
and from Lasher
black deals
{W/B}: damage
Stillmoon 3
1/1 CavalierStream
{U/R}: gains flying
Hopperuntil endflying
gains of turn. {W/B}:
until end ofStillmoon
turn. 1
6/6 Sturdy Hatchling comes into play with four -1/-1 4
1/1 counters
Flying on it. {G/U}: Sturdy
{W/B}{W/B}{W/B}: Hatchling target
Regenerate gains shroud
creature. 2
3/3 {G/U}{G/U}: Target creature you control becomes the 4
color
Targetorplayer
colorsloses
of your choice
2 life and until end 2
you gain oflife.
turn.
Retrace 3
(You may
Target play this
opponent card from
reveals his oryour
her graveyard by a
hand. Choose 2
4/3 green or white creature card from it. You gain
Trample Play Talara's Battalion only if you playedlife equal 2
0/5 another
Flying greenTalonrend
{U/R}: spell this turn.
gets +1/-1 until end of turn. 5
7/2 Haste Thunderblust has trample as long as it has a -1/- 5
1/3 1 counter
When on Treefolk
Tilling it. Persistcomes
(Wheninto
thisplay,
creature is put
you may into a
return 3
3/3 up to Persist
Flash two target landthis
(When cards from your
creature is putgraveyard
into a to 6
graveyard from play, if it had no -1/-1 counters
{T}: Add {1} to your mana pool. {B/G}, {T}: Add on{B}
it, 0
1/1 {B}, {BG}{G},
Wither or {G}{G}
(This deals damagetoto
your mana pool.
creatures in the form of 1
*/* -1/-1 counters.) {1}{G}: Twinblade
Chroma — Umbra Stalker's power and Slasher gets +2/+2
toughness are 7
each equal
Remove to the
target number
creature of black
from mana symbols in the
the game. 3
Creatures your opponents control get -1/-0 until end of 3
turn
Gain ifcontrol
{U} was spent to
of target play Unnerving
creature until end Assault, and
of turn. Untap 3
6/6 that creature.
Lifelink It gets
Voracious +X/+0comes
Hatchling and gains
into haste untilfour
play with end 4
1/1 -1/-1 counters on it. Whenever you play a white
Whenever a permanent you control becomes untapped, spell, 3
Wake Thrasher who
Each opponent gets controls
+1/+1 until
moreend of turn.than you
creatures 6
can't play
Untap creature cards.
all creatures The same
that attacked thisisturn.
true After
for artifacts,
this 5
4/4 main phase, there
Wickerbough Elder iscomes
an additional
into playcombat phasecounter
with a -1/-1 4
1/3 on it. {G}, Remove a -1/-1 counter from Wickerbough
{T}: Target red or green creature gets -2/-0 until end 4
2/2 of turn.Wistful Selkie comes into play, draw a card.
When 3
2/1 Whenever you play a spell that's both black and green, 2
Woodlurker
Put Mimic
a 1/1 black andbecomes 4/5 and
green Worm gains token
creature witherinto
until 5
play forcan
({2/U} each
beland
paidcard
withinany
your graveyard.
two Retrace
mana or with {U}.(You 6
This
Put target attacking or blocking creature on top of top
card's converted mana cost is 6.) Look at the its 4
owner's library. Conspire
Target creature becomes (As you
black play
and thisfear
gains spell, youend
until 1
1/1 of turn. Draw a card.
Whenever a player plays a white spell, you may pay 1
{1}. If you
Enchant do, youEnchanted
creature gain 1 life.creature gets +1/+1 for 4
each Plains you control and has flying.
4/3 Ashenmoor Cohort gets +1/+1 as long as you control 6
4/4 another black
Ashenmoor creature.
Gouger can't block. 3
4/1 Other black creatures you control get +1/+1. Other red 4
2/2 creatures you
Whenever control
Augury getdeals
Adept +1/+1. Whenever
combat Ashenmoor
damage to a 3
2/2 player, reveal
First strike the topCohort
Ballynock card ofgets
your+1/+1
libraryas
and putasthat
long you 3
control another white creature.
Target creature gets +2/+2 until end of turn. Conspire 1
3/3 (As you play
Barrenton this spell,can't
Cragtreads you may tap twobyuntapped
be blocked red creatures. 4
0/4 {T}: Prevent the next 1 damage that would be dealt to 5
target creature
({2/B} or player
can be paid thistwo
with any turn. Put aor-1/-1
mana with counter
{B}. This 6
card's converted
Enchant creaturemana cost is enchanted
You control 6.) Search creature.
your library
At 5
3/3 the beginning of your upkeep, put a -1/-1 counter
Blazethorn Scarecrow has haste as long as you controlon 5
a red creature.
Equipped Blazethorn
creature Scarecrow
gets +1/+0 and hashas wither(Itasdeals
wither. long 2
0/1 damage to creatures in the form of -1/-1 counters.)
Flying {B/R}: Blistering Dieflyn gets +1/+0 until end of 4
1/1 turn.creatures you control have first strike.
Red 2
Enchant creature Enchanted creature attacks each turn 1
if able.
Whenever a creature is put into a graveyard from play, 3
3/4 if it had aOther
Trample -1/-1red
counter on it,you
creatures put control
a -1/-1 get
counter on
+1/+1. 4
2/1 Other green creatures you control get +1/+1.
Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy 3
3/3 target Scarecrow
Haste Wither (Thisordeals
Plains.
damage to creatures in the 3
form
If youofwould
-1/-1 gain
counters.)
life, you gain twice that much life 5
1/1 instead.
Flying Briarberry Cohort gets +1/+1 as long as you 2
control another
Burn Trail deals blue creature.
3 damage to target creature or player. 4
Conspire (As any
{T}: Choose you number
play thisofspell,
targetyou may tap Each
creatures. two of 5
1/2 those creatures gains persist until end of turn.
Whenever a creature is put into a graveyard from (When
play, 3
you may
Target pay {1}.
creature If you do,
becomes Cemetery
blue until endPuca becomes
of turn. Untapa 1
3/3 that creature. Draw a card.
Chainbreaker comes into play with two -1/-1 counters 2
1/1 on it. {3},
Wither {T}:
(This Remove
deals damagea -1/-1 counter in
to creatures from
thetarget
form of 3
3/2 -1/-1 counters.) {1}{B}: Regenerate Cinderbones.
{T}: Target player discards a card. Play this ability only 5
during
Return your turn.
target Put a -1/-1
permanent counter
to its owner'sonhand.
Cinderhaze
If that 3
1/3 permanent
Black is redyou
creatures or control
green, put
haveit wither.
on top of its owner's
(They deal 3
damage to creatures
Corrupt deals damageinequal
the form of number
to the -1/-1 counters.)
of Swamps 6
you control to target creature or player. Yougraveyard,
Counter target spell. Search its controller's gain life 5
4/4 hand, and Cohort
Crabapple library for
getsall+1/+1
cards with theas
as long same
you name
controlas 5
5/4 another green creature.
When Cragganwick Cremator comes into play, discard a 4
card at creature
Target random. becomes
If you discard a creature
red and carduntil
gains haste this way,
end 1
*/* of turn.
Fear Draw
Crowd ofaCinders's
card. power and toughness are each 4
3/3 equal to the number
When Cultbrand Cinder of black
comespermanents youa control.
into play, put -1/-1 5
counter
Enchant on target At
creature creature.
the beginning of each upkeep, tap 2
1/1 enchanted creature.
Sacrifice Cursecatcher: Counter target instant or 1
sorcery
You gainspell unless
X life if {G}itswas
controller
spent topays
play{1}.
Dawnglow 1
2/2 Blue creatures you control are unblockable. it. (Do both
Infusion and X life if {W} was spent to play 6
7/7 Deep-Slumber Titan comes into play tapped. Deep- 4
5/4 Slumber TitanWhen
Flying, haste doesn't
youuntap during your
play Demigod untap step.
of Revenge, 5
6/6 return
TrampleallWhenever
cards named Demigod
Deus of Revenge
of Calamity deals 6 from your
or more 5
0/2 damage
{T}: Addto{G}
an to
opponent, destroy
your mana pool. target land that
Put a -1/-1 player
counter on 2
Devoted
Put a 5/5Druid: Untap
black and redDevoted
ElementalDruid.
creature token into 8
play.
Whenever a blue creature comesainto
Target opponent sacrifices creature for each
play under your 5
control, you may
Return target have target
creature card inplayer draw ato
a graveyard card.
its 2
owner's hand. Conspire (As you play this spell,
You may put a green creature card from your hand you may
into 5
play.
Draw cards equal to the number of cards target 1
opponent discarded this turn.
*/* Drove of Elves's power and toughness are each equal 4
1/1 to the number
Whenever of green
a player playspermanents
a blue spell,you
youcontrol.
may pay Drove
{1}. 1
4/3 If you do, target
Whenever player puts
Dusk Urchins the or
attacks topblocks,
two cards
put aof-1/-1
his or 3
counter on
Enchant it. When
creature Dusk Urchins
Enchanted is put
creature hasinto a Put X
"{T}: 4
1/1
WhenredElsewhere
ElementalFlask
creature
comestokens with haste
into play, draw ainto play,
card. 2
1/1 Sacrifice Elsewhere Flask: Choose a basic land type.
{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target 1
enchantment.
Creatures target player controls can't block this turn. 4
1/1 Ember Galeyou
Whenever deals
play1 adamage to each
black spell, white and/or
Emberstrike Duo blue
gets 2
+1/+1
All until endare
permanents of turn. Wheneverinyou
enchantments play atored
addition spell,
their 5
other types.
Players can't gain life. Damage can't be prevented. All 3
2/2 damage is dealt
Flying Discard as though
Faerie its source
Macabre: Removehadupwither.
to two(A 3
*/* target cards in graveyards from the game.
Flying Faerie Swarm's power and toughness are each 4
1/1 equal
When to the number
Farhaven of blue
Elf comes permanents
into you control.
play, you may search 3
your library for a basic land card and put
Move all counters from target creature onto it into play
another 2
targetAdd
{T}: creature.
{1} to your mana pool. {R/G}, {T}: Add {R} 0
{R}, {R}{G}, or 3{G}{G}
Firespout deals damageto to
your mana
each pool. without
creature 3
flying
Enchantif {R} was spent
creature to play
As long Firespout creature
as enchanted and 3 damage
is 2
black,
({2/R} can be paid with any two mana or withdamage
it gets +1/+1 and has wither. (It deals {R}. This 6
card's
Wheneverconverted
a -1/-1mana costisisplaced
counter 6.) Flame
on aJavelin deals
creature, you4 5
may put
Draw a 1/1
a card forgreen
each Elf Warrior
Island you creature
control. token into 6
[G] 0
[G] 0
[G] 0
[G] 0
Return a card at random from your graveyard to your 1
3/6 hand, then reorder Foxfire
{R/G}{R/G}{R/G}: your graveyard
Oak getsas you choose.
+3/+0 until end of 6
turn.
Destroy all artifacts and enchantments. You gain 2 life 5
2/2 for each permanent
Sacrifice destroyed
Fulminator Mage: this way.
Destroy target nonbasic 3
3/3 land.
When Furystoke Giant comes into play, other creatures 5
4/4 you controlofgain
Ghastlord "{T}:
Fugue This creatureWhenever
is unblockable. deals 2 damage to
Ghastlord 5
of Fugue
Draw twodeals
cards,combat damage
then discard to a player,
a card. that
Conspire player
(As you 3
play this spell, you may tap two untapped creatures
Put a 4/4 red and green Giant Warrior creature token 3
2/4 with
Flashhaste
Flyinginto play.
When Remove
Glamer it fromcomes
Spinners the game
into at end
play, 5
attach all Auras enchanting target permanent to
Destroy target artifact or enchantment. Conspire (As 2
2/3 you play
Flying this blue
Other spell,creatures
you may you
tap control
two untapped
get +1/+1. 4
Other black creatures you control get +1/+1.
Destroy target creature. If that creature was green or 5
3/3 white, Gloomwidow
Reach its controller discards a card.
can't block creatures without flying. 3
Destroy target creature with flying. If that creature was 4
blue {T]:
{4}, or black,
Put aput a 1/2
-1/-1 greenon
counter Spider
targetcreature token
creature. 4
4/4 Flying Other creatures are 1/1. 5
0/1 Flying Whenever Goldenglow Moth blocks, you may 1
3/3 gain 4 life.
Persist (When this creature is put into a graveyard from 5
2/1 play, if it had
Whenever youno -1/-1
play counters
a blue spell, on it, return
Gravelgill it to
Duo play
gets 3
+1/+1 until end of turn. Whenever you play
{T}: Add {1} to your mana pool. {B/R}, {T}: Add {B}a black 0
{B}, {B}{R},
Other or {R}{R}
enchantments youtocontrol
your mana
have pool.
shroud. 2
8/8 Enchanted
Grief Tyrant comes into play with four shroud.
creatures you control have -1/-1 counters 6
4/4 on it. Poppet
Grim When Grief Tyrant
comes is putwith
into play intothree
a graveyard from
-1/-1 counters 7
on it. Remove a -1/-1 counter from
Counter target blue instant spell. Grim Poppet: Put a 1
1/1 Sacrifice Heap Doll: Remove target card in a graveyard 1
2/2 from
At thethe game. of your upkeep, remove a -1/-1
beginning 4
counter from each creature you control. Persist (When
Enchant creature As long as enchanted creature is blue, 4
7/6 it
Atgets +1/+1 andofhas
the beginning "Whenever
your upkeep, ifthis
youcreature
have nodeals
cards 7
2/2 in hand, each
Whenever opponentbecomes
Hollowsage loses 2 life. At the beginning
untapped, you may of 4
*/* have target
Horde player discard
of Boggarts's power aand
card.
toughness are each 4
equal to the
Put a 2/2 number
green Wolf of red permanents
creature token intoyou
playcontrol.
for each 7
1/1 Forest you control.
Trample Whenever Hungry Spriggan attacks, it gets 3
+3/+3 until
{1}, {T}, end of
Reveal twoturn.
cards from your hand that share a 5
color: Draw a card.
{2}{R/G}: Reveal the top card of your library. If it isn't 4
a creature
Put a -1/-1card, puton
counter it into your
target graveyard.
creature, two Otherwise,
-1/-1 5
3/3 counters
Wither on another
(This target to
deals damage creature, andinthree
creatures -1/-1of
the form 6
2/1 -1/-1 counters.)
Inkfathom Inescapable
Infiltrator Brute
can't block andmust be blocked if
is unblockable. 2
1/1 {2}{U}{B}: Each unblocked creature becomes 4/1 until 2
end of turn.
Prevent all damage target attacking or blocking 2
1/1 creature
Wheneverwould dealplays
a player this turn.
a redIfspell,
that you
creature
may is black
pay {1}. 1
If you do, target creature can't block this turn.
[U] 0
[U] 0
[U] 0
[U] 0
4/8 Shroud Isleback Spawn gets +4/+8 as long as a library 7
has twenty
Jaws or fewer
of Stone deals Xcards in it.divided as you choose
damage 6
1/3 among any number
Reach (This of creatures
can block target creatures and/orWither
with flying.) players, 2
2/2 (This deals damage to creatures in the form of
Flying Whenever Kinscaer Harpoonist attacks, you -1/-1
may 4
3/2 have
Whentarget creature
Kitchen lose flying
Finks comes into until
play, end
you of turn.
gain 2 life. 3
*/* Persist
Vigilance Kithkin Rabble's power and toughness arefrom
(When this creature is put into a graveyard 4
1/1 each equal
{W}, to the blocking
{T}: Target number of white permanents
creature gets +2/+2 you
until 2
1/4 end of turn.
Flying {1}{U}, {Q}: Target opponent removes the top 4
7/5 card
FlyingofWhen
his orKnollspine
her libraryDragon
from the game.
comes Until
into end
play, of
you 7
may discard your hand and draw cards equal
{X}, Discard a card with converted mana cost X: to the 3
3/3 Knollspine Invocation
Flying Wither deals
(This deals X damage
damage to targetin the
to creatures 5
form of -1/-1
Remove targetcounters.) Creatures
creature with poweryour
2 oropponents
less from the 2
3/3 game. Its controller
Leech Bonder comesgains 4 life.
into play with two -1/-1 counters 3
on it. {U}, {Q}: Move a counter from target creature
({T}: Add to your mana pool.) Leechridden Swamp 0
7/6 comes into play tapped. {B}, {T}: Each opponent loses 7
1/1 {U/B}: Loch Korrigan gets +1/+1 until end of turn. 4
2/2 Wither (This deals damage to creatures in the form of 4
4/4 -1/-1 counters.)
As Lurebound When Lockjaw
Scarecrow comesSnapper
into play,is choose
put intoa a 3
color. When
({T}: Add {R}you control
to your manano permanents of the
pool.) Madblind chosen
Mountain 0
comes into play tapped. {R}, {T}: Shuffle your library.
If you tap a permanent for mana, it produces twice as 6
1/1 much of that
{1}: Add {B} mana
or {R}instead.
to your mana pool. Play this ability 1
no more
Add than three
two mana in anytimes each turn.
combination of colors to your 2
mana pool.
Destroy Draw a card.
all nonwhite creatures. 7
2/1 When Medicine Runner comes into play, you may 2
remove
You maya play
counter from
target target
instant orpermanent.
sorcery card in an 4
opponent's
Target playergraveyard
puts thewithout
top fourpaying its his
cards of mana cost.
or her 1
library into
Target his or her
creature's graveyard.
controller Conspire
sacrifices (Asputs
it, then you X
play
1/1 3
2/2 green and {Q}:
{1},{U/B} whiteTarget
Elf Warrior creature
creature tokensuntil
gets -2/-0 intoend
play,
of 4
3/3 turn. ({Q} is the untap symbol.)
{1}{U}, {Q}: Merrow Wavebreakers gains flying until 5
5/5 end of turn.
Wither (This ({Q}
dealsisdamage
the untap symbol.) in the form of
to creatures 6
-1/-1 counters.) At the beginning of your
Return target artifact or enchantment cardupkeep,
in a put a 2
graveyard
Each otherto its owner's
creature hand.aConspire
becomes (As you play
copy of target 4
nonlegendary creature until end of turn.
1/1 Lifelink, protection from converted mana cost 3 or 2
1/1 greater
{2}{W}{U}: Remove target creature from the game. 2
Return that{W}
({T}: Add cardtotoyour
playmana
underpool.)
its owner's
Mistveilcontrol
Plains at 0
comesAdd
({T}: into{U}
playtotapped. {W},pool.)
your mana {T}: Put target Island
Moonring card in 0
6/4 comes into playcomes
Morselhoarder tapped. {U},
into play{T}:
withLook
two at the counters
-1/-1 top card 6
5/5 on
If Mossbridge Troll would be destroyed, regenerate Add
it. Remove a -1/-1 counter from Morselhoarder: it. 7
Tap any number of untapped creatures you control
[R] 0
[R] 0
[R] 0
[R] 0
1/1 Haste Mudbrawler Cohort gets +1/+1 as long as you 2
3/3 control another
Mudbrawler red creature.
Raiders can't be blocked by blue creatures. 4
2/2 When Murderous Redcap comes into play, it deals 4
damage
{T}: Addequal
{3} totoyour
its power
mana to target
pool. creature
{W/U}, {T}: or
Addplayer.
{W} 0
{W}, {W}{U},
Target creatureorbecomes
{U}{U} to youruntil
white mana endpool.
of turn. Tap 1
1/1 that creature. Draw a card.
Whenever a player plays a green spell, you may pay 1
3/6 {1}. If you do, target creature gets +1/+1 until end of 5
5/5 Flying {X}{U/B}: Choose a color. Target opponent 6
2/1 removes the top Wither
Flying, defender X cards(This
of hisdeals
or her library to
damage from the 1
2/2 creatures
{X}, in the
{T}: You form
gain of -1/-1 counters.)
X life. 3
1/4 {1}{W}{W}, {Q}: Return target creature card with 3
5/5 converted mana
Protection cost 3
from blue, or less
from from
black, your
and graveyard
from red to 5
1/3 As Painter's Servant comes into play, choose a color. All 2
4/4 cards that aren't
{2}{W}{W}, {Q}:inTarget
play, spells, andgains
creature permanents arefrom
protection the 7
2/2 the colorParapet
{W/U}: of its controller's choice
Watchers gets until end
+0/+1 until of turn.
end ({Q}
of turn. 3
1/1 Flying {2}, {Q}: Add one mana of any color to your 2
mana pool.
Starting with({Q}
you,iseach
the untap
playersymbol.)
may pay any amount of 7
life.
[W] Repeat this process until no one pays life. Each 0
[W] 0
[W] 0
[W] 0
4/4 Flash Flying, defender 3
Destroy target land. Poison the Well deals 2 damage to 4
that land's acontroller.
Whenever land comes into play under an opponent's 5
control, that
Enchant player
creature loses 2 life
Enchanted and youhas
creature gain 2 life.
"{T}: This 2
creature deals 1 damage to target creature or player."
Enchant creature Enchanted creature has "{T}: Put a 3
1/1 green
Lands you Elf Warrior
control are creature token
every basic into
land play."
type in addition 2
2/1 to their other types.
Flash When Prismwake Merrow comes into play, target 3
permanent becomes
Enchant creature the colorcreature
Enchanted or colorscan't
of your choice
attack or 3
block
At theand its activated
beginning abilities
of your upkeep, can't
youbemayplayed.
exchange 4
control
Punctureof Bolt
target nonland
deals permanent
1 damage youcreature.
to target control and
Put a 2
3/2 -1/-1 counter on that creature.
Flying When Puppeteer Clique comes into play, put 5
2/2 target
{W/U},creature card
{Q}: Look at in
theantop
opponent's graveyard
card of your library.into
You 2
may remove that card from the game. ({Q}
Counter target spell. You may shuffle up to one is the
target 4
1/1 card from
Haste {R}:your
Pyregraveyard into +1/+0
Charger gets your library.
until end of turn. 2
Creatures you control have double strike. 6
Whenever a creature with flying attacks you, Raking 3
5/3 Canopy deals
Rattleblaze 4 damage
Scarecrow to persist
has it. as long as you control 6
3/3 a black creature.
Raven's (When
Run Dragoon thisbecreature
can't blockedisby
put into a
black 4
6/6 creatures.
({2/W} can be paid with any two mana or with . This 10
card's converted mana cost is 10.) Other Scarecrow
{T}: Add to your mana pool one mana of any type that 0
a land you control
Regenerate target could produce.
permanent. 2
Put two 1/1 white Kithkin Soldier creature tokens into 4
2/2 play if creatures
White {W} was spent to playhave
you control Repel Intruders.
"{T}: Counter
You gain 1 life." 5
{1}, {T}, Tap an untapped creature you control: Target 2
1/1 creature
{2}{G/W},gets +1/+1
{T}: Put auntil end ofand
1/1 green turn.white Elf Warrior 1
creature token into
As an additional costplay. {4}{G/W}{G/W},
to play {T}: For
Rite of Consumption, 2
3/3 sacrifice
Whenever River Kelpie or another permanent isdamage
a creature. Rite of Consumption deals put into 5
play
If {U}from
wasaspent
graveyard,
to playdraw a card.
River's Whenever
Grasp, a spell
return up to oneis 4
4/4 targetAdd
{T}: creature
{4} toto its owner's
your hand.
mana pool. If {B}
Spend was
this spent
mana to
only 4
5/4 on costs
Green that contain
creatures {X}. have trample.
you control 6
2/2 Flying {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 4
until end of
As Runed turn.
Halo comes into play, name a card. You have 2
protection from the
Enchant creature Aschosen
long asname. (You creature
enchanted can't be is red, 5
1/2 it gets
First +1/+1
strike and (This
Wither has double strike. (Ittodeals
deals damage both first-
creatures in 2
2/4 the form ofyou
Whenever -1/-1 counters.)
play a green spell, Safehold Duo gets 4
2/2 +1/+1 until end of turn. Whenever
Persist (When this creature youa play
is put into a whitefrom
graveyard 2
2/2 play, if it {Q}:
{2}{W}, had no -1/-1 counters
Safehold on it,
Sentry gets returnuntil
+0/+2 it toend
playof 2
turn. ({Q} is the untap symbol.)
Search your library for a Forest or Plains card, reveal it, 1
and put
({T}: Addit into your
{G} to hand.
your Then
mana shuffle
pool.) your Forest
Sapseep library. 0
comes into play tapped. {G}, {T}: You gain 1
Take an extra turn after this one. Skip the untap life.step
Play 3
of that
Put turn.counter on target creature.
a -1/-1 1
As an additional cost to play Scarscale Ritual, put a -1/- 2
3/2 1 counter
{1}: on a creature
Scrapbasket becomesyouallcontrol. Drawend
colors until twoofcards.
turn. 4
2/2 {T}: Add one mana of any color to your mana pool. 3
5/2 {T}: Target
Trample creature
Persist (Whenbecomes the color
this creature or colors
is put into a of 5
1/1 graveyard from
Wither (This play,
deals if it had
damage to no -1/-1 counters
creatures on it,
in the form of 1
1/1 -1/-1 counters.)
{B}{R}: Each player loses 1 life. 1
Enchant creature As long as enchanted creature is 3
2/1 green, it(This
Wither getsdeals
+1/+1 and is to
damage indestructible. (Lethal
creatures in the form of 2
1/3 -1/-1 counters.)
Flying {1}{W/U}, {Q}: Tap target creature. ({Q} is the 3
untap
Enchantsymbol.)
creature Enchanted creature doesn't untap 3
4/4 during
Wither its controller's
(This untap to
deals damage step. Enchanted
creatures in thecreature
form of 4
-1/-1 counters.)
Destroy Whenever
target artifact. Slinking
Smash Giant blocks
to Smithereens or 3
deals 2
1/1 damage to athat
Whenever artifact's
player plays controller.
a black spell, you may pay 1
2/1 {1}.
WhenIf Somnomancer
you do, target comes
player into
losesplay,
1 life.
you may tap 2
1/1 target creature.
Haste {T}: Target black or red creature gains haste 2
3/3 until end of turn.
Sootwalkers can't be blocked by white creatures. 4
2/2 Trample Whenever Spawnwrithe deals combat damage 3
to a player,
({2/W} can put a token
be paid withinto
anyplay
two that's
mana aorcopy
withof
{W}. 6
This card's
Counter converted
target manaits
spell unless cost is 6.) Put
controller three
pays {1}1/1
for 2
2/1 each blue permanent you control.
{B}{R}: Each player loses 1 life. 2
At the beginning of each player's draw step, that player 4
draws
Choosea one
card.
—Whenever a player
Target player draws
discards a card,
two cards;Spiteful
or 4
target player
Enchant reveals
creature his orasher
As long hand, you
enchanted chooseisa card
creature 3
white, it gets +1/+1 and has lifelink. (Whenever
Destroy all Auras and Equipment attached to target it 1
creature.
{T}: Add {1} to your mana pool. {U/B}, {T}: Add {U} 0
{U}, {U}{B}, or {B}{B} to your mana pool.
[B] 0
[B] 0
[B] 0
[B] 0
4/3 Flying If a source would deal damage to Swans of Bryn 4
1/3 Argoll,
At end prevent
of turn, that
if an damage.
opponentThe
lostsource's controller
3 or more life this 2
2/1 turn, you
Flying may draw
Tatterkite a card.
can't (Damageplaced
have counters causeson
loss
it. of 3
2/3 Whenever you play a red spell, Tattermunge Duo gets 3
2/1 +1/+1 until end
Tattermunge of turn.
Maniac Whenever
attacks youifplay
each turn a green
able. 1
2/1 {R}{G}: Each blocked creature gets +1/+0 and gains 2
2/2 trample until end of turn. 3
1/3 Flash Other white creatures you control get +1/+1. 4
4/4 Other blue creatures
Thornwatch Scarecrowyou control
has witherget
as +1/+1.
long as you 6
control
If a green
you would creature.
draw a card,(It deals
draw twodamage to creatures
cards instead. 7
Tap all creatures your opponents control and untap all 6
creatures
You gain 1you
lifecontrol.
for each tapped artifact, creature, and 2
land you
Flash control.
Enchant creature Enchanted creature gets -3/-0. 3
Return up to one target creature card from your 5
graveyard to play {1}{B}:
Enchant creature if {B} was
Putspent to play
a -1/-1 Torrent
counter on of 1
enchanted
({2/G} can creature.
be paid with any two mana or with {G}. 6
This card's untapped
Tap target convertedcreature.
mana costIt is 6.) Until
deals damageend equal
of turn,
to 5
its power
{2}, to itstarget
{T}: Tap controller. Conspire (As you play this
creature. 2
Remove target creature from the game. Return that 2
5/5 card to vigilance
Flying, play under its owner's
When Twilightcontrol at end
Shepherd of turn.
comes into 6
play,
Targetreturn
playertodiscards
your hand
his all
or cards in your
her hand graveyard
unless he or she 5
pays 7 life.
Equipped creature has "{3}, {Q}: This creature gets 3
5/5 +2/+2 until end
{T}, Sacrifice of turn." ({Q}
a Mountain: is the untap
Valleymaker dealssymbol.)
3 damage 6
2/2 to target
Vexing creature.
Shusher {T},
can't beSacrifice a Forest:
countered. {R/G}:Choose
Target aspell 2
can't
Targetbecreature
countered by spells
becomes or abilities.
green and gets +1/+0 until 1
3/3 end of turn. Draw a card.
Wanderbrine Rootcutters can't be blocked by green 4
3/2 creatures.
Flying 3
2/4 Watchwing Scarecrow has vigilance as long as you 4
control aplayer
Enchant white creature. Watchwing
If a card would be putScarecrow has
into enchanted 2
6/4 player's
Whimwadergraveyard from anywhere,
can't attack insteadplayer
unless defending that card is 5
6/6 controls a blue permanent.
Whenever Wicker Warcrawler attacks or blocks, put a 5
-1/-1
Choosecounter on it atnonenchantment
three target end of combat. permanents. 4
3/3 Destroy one of them at
Wither (This deals damagerandom.
to creatures in the form of 4
3/4 -1/-1 counters.)
Vigilance 3
4/4 Other green creatures you control get +1/+1. Other 4
5/7 white creatures
Flying Attacking you controlyou
creatures getcontrol
+1/+1.have
If a lifelink.
spell or 7
2/2 Wingrattle Scarecrow has flying as long as you control a 3
9/9 blue creature.
Whenever Wingrattle
Witherscale Scarecrow
Wurm blocks has persist as long
or becomes 6
3/5 blocked
{W}, byRemove
{T}: a creature, thatcounter
a -1/-1 creaturefrom
gains wither until
target 6
creature. If you do, you gain 2 life.
{T}: Add {1} to your mana pool. {G/W}, {T}: Add {G} 0
6/6 {G}, {G}{W},
Trample WhenorWoodfall
{W}{W}Primus
to yourcomes
manainto
pool.
play, 8
destroy target noncreature permanent. Persist (When
Return all permanents to their owners' hands. Each 8
3/3 player chooses
When Wort, theup to seven cards
Raidmother comesin into
his or herput
play, hand,
two 6
1/1the
At redend
andofgreen
each Goblin Warrior
turn, each creature
opponent tokens
loses into
life equal 6
1/1 to the life he or she lost this turn. (Damage causes loss
Flash 1
3/3 When Ambassador Oak comes into play, put a 1/1 4
3/1 green ElfSnitch
Auntie's Warrior creature
can't block.token
Prowl into play.(You may play
{1}{B} 3
2/1 this for its prowl cost if you dealt combat
Kithkin spells and Soldier spells you play costdamage to a
{1} less 2
3/4 to aplay.
If source would deal damage to a player, you may 5
prevent X of that damage, where X is the number of
At the beginning of your upkeep, you lose 1 life and put 2
1/2 a 1/1Pay
{T}, black Faerie
1 life: AddRogue
{G} tocreature token
your mana with flying into
pool. 2
8/8 Trample When Boldwyr Heavyweights comes into play, 4
5/5 each opponent
Cowards may search
can't block his{R}:
Warriors. or her library
Target for a
creature 7
4/4 becomes a Coward until
Trample Borderland end of gets
Behemoth turn.+4/+4
{2}{R}:
forTarget
each 7
1/3 other Giant you control.
Treefolk spells and Shaman spells you play cost {1} less 2
2/2 to play.
Each other Warrior creature you control comes into play 2
1/1 with an additional
Elemental +1/+1
spells and counter
Warrior spellson it. play
you Eachcost
creature
{1} 2
2/2 less to Reinforce
Flying play. Reinforce 1—{1}{R}
2—{2}{W} ({1}{R},
({2}{W}, Discard
Discard this
this card: 3
3/3 Put two +1/+1
Whenever counters
Burrenton on target creature.)
Shield-Bearers attacks, target 5
1/1 creature
{W}, {T}:gets
Put +0/+3
a +1/+1until end ofon
counter turn.
target Soldier 1
4/4 creature. Each creature you control withtype
Changeling (This card is every creature a +1/+1
at all 4
3/2 times.) Protection
Changeling fromisblack
(This card every{2}{G}{G}: Chameleon
creature type at all 4
times.) Vigilance
Equipped creature gets +2/+0 and has shroud. (It can't 2
be the target
Choose of spells
a creature type.orCoordinated
abilities.) Whenever a Rogue
Barrage deals 1
3/3 damage to target attacking or blocking creature
At the beginning of your upkeep, reveal the top card equalof 3
your library.
Whenever If it's a land
a creature comescard, putplay
into it into
underyour
your 2
control, you may look at the top X cards
Enchant creature {1}{W}: Put a +1/+1 counter of your on
library, 1
enchanted creature.
As Declaration of Naught comes into play, name a card. 2
{U}: Counter
Choose targettarget spell
artifact with that name.
or enchantment. Its owner 2
2/2 shuffles it into
Flash Flying his or
When her library.
Dewdrop Spy comes into play, look 3
at the top card of target player's library.
Return target nonland permanent to its owner's hand. 2
Choose a creature type. Draw a card for each 4
permanent you control
Equipped creature of that type.you draw a card, this
has "Whenever 3
creature
As gets
Door of +1/+1 comes
Destinies and gains
intoflying
play, until
chooseenda of turn"
creature 4
type.
TargetWhenever you +3/+3
creature gets play a spell
until of
endthat type, Reinforce
of turn. put a 2
5/3 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1
Prowl {2}{B} (You may play this for its prowl cost if you 5
2/3 dealt combat damage to a player this turn with a Goblin 2
3/5 {T}, Remove a Treefolk card in your graveyard from 5
3/2 the game:
Flying {U}:Search your Clique
Put Fencer libraryon
fortop
twoofForest cards and
its owner's 4
3/5 library.
{T}: Up to two target Swamps each become 3/5 5
0/0 Treefolk Warrior
Fertilid comes creatures
into play withintwo
addition
+1/+1 to counters
their other
on it. 3
0/0 {1}{G}, Remove a +1/+1 counter from Fertilid:
Festercreep comes into play with a +1/+1 counter Target
on 2
it.
You{1}{B},
gain 10Remove a +1/+1
life. Then if you counter from
have more lifeFestercreep:
than an 6
2/2 opponent,
Flying When putFinal-Sting
a 5/5 white Giantcomes
Faerie Warrior
intocreature token
play, destroy 4
2/2 target creature
Whenever that wasbecomes
Fire Juggler dealt damage this
blocked, turn.with an
clash 3
0/0 opponent. If you win, Fire Juggler deals 4 damage
Floodchaser comes into play with six +1/+1 counters to 6
on it. Floodchaser
Prevent all damagecan't
thatattack
would unless defending
be dealt player
to creatures 2
1/1 this turn.
Haste Goblin spells and Rogue spells you play cost {1} 2
4/4 less to play.(This card is every creature type at all
Changeling 5
3/3 times.)
WheneverTrample
you play a Druid spell, you may draw a card. 5
Tap seven
When target untapped
creatureDruids
is put you
into control: Gainthis
a graveyard control
turn,of 2
2/4 return that card
Other Archer to play you
creatures under its owner's
control control.
get +1/+1. 5
2/2 Whenever an Archer you control deals damage
Whenever Grimoire Thief becomes tapped, remove to a the 2
1/1 top three
Tap three cards of target
untapped Elvesopponent's library
you control: from the
Add {G}{G}{G} 1
to your mana pool.
Enchant land Enchanted land has "{T}: Target creature 3
can't block1/1
Put three thisgreen
turn."Elf Warrior creature tokens into 4
play. Reinforce 3—{3}{G} ({3}{G}, Discard
Search your library for an enchantment card,this card:it,
reveal 3
2/10 and put it into your hand. Then shuffle your library. 4
2/1 Kinship — At the beginning of your upkeep, you may 2
look at the top card of your library. If it shares a
2/2 Flash Flying Whenever you play a Wizard spell, you 4
may untap
Target Inspired
creature getsSprite.
+1/+0{T}:
and Draw
gains afirst
card, thenuntil
strike 1
1/1 end of turn.
Kinsbaile Borderguard comes into play with a +1/+1 3
2/2 countercreatures
Knight on it for each other Kithkin
you control you control.
have double strike. When 4
2/2 Kinship — At the beginning of your upkeep, you may 3
look
Prowlat{3}{U}
the top(You
cardmay
of your
playlibrary.
this forIfitsit prowl
sharescost
a if 7
3/1 you dealt
Flying combat
Prowl damage
{2}{U} to a play
(You may playerthisthis
forturn with a
its prowl 4
3/5 cost if you dealt combat damage to a player
Kinship — At the beginning of your upkeep, you maythis turn 4
3/3 look at theatop
Champion cardor
Goblin ofShaman
your library.
(WhenIf itthis
shares a into
comes 4
play, sacrifice
Choose it unless
a creature type.you
Youremove
gain 2 another Goblin or
life for each 3
4/4 permanent you control
Whenever Lunk of that type.
Errant attacks alone, it gets +1/+1 and 6
2/2 gains trample until end of turn. with flying.) Whenever
Reach (This can block creatures 3
2/3 you playcan't
Players an Elf spell,
draw you At
cards. maythehave Lys Alana
beginning of each 3
3/3 player's
When Meadowboon leaves play, put 3a life,
draw step, that player loses +1/+1searches his
counter 4
1/1 on each
When creature
Merrow target player
Witsniper comescontrols.
into play,Evoke
target{3}{W}
player 1
puts the top card of his or her library into
Target player discards X cards at random. his or her 2
Draw X cards. 2
2/2 Changeling (This card is every creature type at all 3
times.) {B}: Moonglove
Prowl {1}{B} Changeling
(You may play this forgains deathtouch
its prowl cost if you 4
1/1 dealt strike
First combat damage1—{1}{W}
Reinforce to a player({1}{W},
this turn Discard
with a this 1
1/1 card: Put a +1/+1 counter on target creature.)
Changeling (This card is every creature type at all 1
1/1 times.)
Kinship Tap
— Atanthe
untapped creature
beginning of youryou control:
upkeep, you may 1
look at the top card of your library. If it shares a Bosk
({T}: Add {G} to your mana pool.) As Murmuring 0
comes into
{T}: Add play,
{1} you may
to your manareveal
pool. a{1}:
Treefolk card from
Mutavault 0
becomestarget
Counter a 2/2 noncreature
creature withspell.
all creature types until end 2
2/3 Flying When Nevermaker leaves play, put target 4
3/2 nonland permanent
Flying Kinship on top
— At the of its owner's
beginning of yourlibrary.
upkeep,Evoke
you 5
may
Prowllook at the
{1}{B} topmay
(You cardplay
of your
this library. If it shares
for its prowl cost if ayou 4
dealt combat damage to a player this turn with
Prowl {5}{U} (You may play this for its prowl cost a if 4
you dealt combat
Equipped creaturedamage to a and
gets +2/+1 player
hasthis turn with a
haste. 3
2/2 Whenever a Warrior creature comes into play,
Flash When Offalsnout leaves play, remove target you card
may 3
1/1 in a graveyard
Flying from
Each other the game.
Rogue Evoke
creature you {B} (Youcomes
control may 2
4/6 into play with an additional +1/+1 counter on it.
Whenever another Treefolk creature comes into play 6
2/2 under yourOrder
Whenever control, you Golden
of the may gain life equal
Cricket to that
attacks, you may 2
pay {w}.a If
Choose you do,type.
creature it gains flying
Target until end
creature of -1/-1
gets turn. until 2
2/2 end
First of turnWhenever
strike for each permanent
PreeminentofCaptain
the chosen typeyou
attacks, you 3
1/1 may
Fear put a Soldier creature card from your hand into 1
As Primal Beyond comes into play, you may reveal an 0
Elemental
Clash with card from yourIfhand.
an opponent. If you
you win, don't,
target Primal
player 2
3/3 discards—two
Kinship At cards. Otherwise,
the beginning that upkeep,
of your player discards a
you may 5
2/2 look at the top card of your library. If it shares
When Rage Forger comes into play, put a +1/+1 a 3
counter
Put a 2/5ongreen
each Treefolk
other Shaman
Shamancreature you
creature control.
token into 5
play. Whenever a Forest comes into play under your
Reveal cards from the top of your library until you 3
reveal
Target acreature
land card.
youPut that card
control gainsinto play andfrom
protection the the
rest 2
color of your
Enchant choice
creature until endcreature
Enchanted of turn. Clash with an
gets +2/+2. 4
When
Releaseenchanted creature
the Ants deals is put into
1 damage a graveyard,
to target creatureyou
or 2
player.
Draw a card. Clash with an opponent. If youreturn
Clash with an opponent. If you win, win, return 2
4/3 Research theReveillark
Flying When Deep to its owner's
leaves hand.
play, (Each
return clashing
up to two 5
target
Return target creature card in a graveyard to itsyour
creature cards with power 2 or less from 2
3/2 owner's hand.
Whenever RhysClash with an
the Exiled opponent.
attacks, If you1 win,
you gain life for 3
each Elf you control. {B}, Sacrifice an Elf: Regenerate
Choose two target creatures that share no creature 4
types.
ChooseEach of those
a creature creatures
type. Roar ofdeals damage
the Crowd equal to
deals 4
damage
As RustictoClachan
target creature or player
comes into equal
play, you maytoreveal
the a 0
2/2 Kithkin
Each cardWizard
other from your hand.you
creature If you don't,
control Rustic
comes into play 3
with an additional
Counter +1/+1
target spell unlesscounter on it. {2},
its controller paysRemove
{3}. If a 3
you control a Wizard, draw a card.
Sacrifice any number of lands. Search your library for 4
2/2 that
{B}, many
Remove land
ancards, put card
Assassin themininto
yourplay tapped,from
graveyard then 2
2/2 the game: Destroy target creature.
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 3
2/2 and gains
Kinship — first
At thestrike until end
beginning of of turn.
your upkeep, you may 3
lookanatadditional
As the top card
costoftoyour
playlibrary. If it shares
Shard Volley, a a
sacrifice 1
land. Sharda Volley
Whenever deals
creature you3 control
damageattacks,
to target creature
it gets or
+1/+0 3
0/0 until end of turn for each other attacking creature
Flying Shinewend comes into play with a +1/+1 that 2
2/2 counter
{1}{U}, on
Tapit.two
{1}{W}, Remove
untapped a +1/+1
Wizards counterCopy
you control: from 3
3/3 target instant or sorcery spell. You may choose new
When Slithermuse leaves play, choose an opponent. If 4
6/1 that player
When has more
Spitebellows cardsplay,
leaves in hand than6you,
it deals drawto
damage 6
3/2 target creature. Evoke {1}{R}{R} (You may play
Kinship — At the beginning of your upkeep, you may this 4
6/5 look
FlyingatAt
the topofcard
end turn,ofifyour
you library.
control If
noitGoblins,
shares asacrifice 4
0/0 Stenchskipper.
Stingmoggie comes into play with two +1/+1 counters 4
2/1 on it. {3}{R},
Prowl Remove
{1}{B} (You mayaplay
+1/+1
thiscounter from cost if you
for its prowl 4
dealt combat
Reveal the topdamage to a player
seven cards of yourthis turn with
library, then aput
Goblin 3
4/4 those cards
Vigilance on the{T}:
{1}{W}, bottom of your
Search yourlibrary
libraryinfor
anyanorder. 5
1/1 Equipment card and put it into play. Attach it
Islandwalk Merfolk spells and Wizard spells you playto a 2
1/2 cost {1} less
Whenever to play. Schoolmaster becomes tapped,
Stonybrook 3
you
Target creature1/1
may put a blue
gets Merfolk
-4/-0 Wizard
until end creature
of turn. token
If you 1
2/1 control a{T}:
{1}{R}, Wizard, drawShaman
Sunflare a card. deals X damage to 2
10/10 target creature or player and X(When
Flying Champion an Elemental damage to comes
this itself, where
into 7
play, sacrifice
Creatures you itcontrol
unlessget
you+2/+2
remove another
until end ofElemental
turn. 5
2/2 Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard
Changeling (This card is every creature type this
at all 3
times.) Whenever
Prowl {U} (You mayanplay
opponent
this forplays a spell,
its prowl costyou may
if you 3
dealt combat
Equipped damage
creature hasto a player
"{2}, {T}: this
Thisturn with deals
creature a 1 2
damage to targetdeals
Titan's Revenge creature or player"
X damage and "Whenever
to target creature ora 2
5/5 player. Clash with an opponent. If you win,
Trample Champion a Treefolk or Warrior (When return
this 4
3/1 comes into play,
Flash Flying When sacrifice it unless
Vendilion Cliqueyou remove
comes another
into play, 3
5/2 look at target player's hand. You may choose
Vengeful Firebrand has haste as long as a Warrior a nonland
card 4
is in your graveyard.
Equipped {R}:
creature has Vengefulthis
"Whenever Firebrand gets
creature attacks 2
or blocks, it gets +1/+1 until end of turn for each
Destroy target nonblack creature. Put a 1/1 black 5
7/7 Faerie Rogue creature
When Walker token
of the Grove with flying
leaves intoaplay.
play, put 4/4 green 8
4/4 Elemental creature token into play. Evoke
Kinship — At the beginning of your upkeep, {4}{G} (You
you may 5
look at player
Target the topsacrifices
card of your library. If
a creature. If ait Goblin
sharesisa 2
3/3 sacrificed this
Changeling way,
(This thatis player
card puts two type
every creature 1/1 black
at all 4
3/3 times.)
Kinship {R}:
— AtWar-Spike Changeling
the beginning of your gains
upkeep,firstyou
strike
may 5
3/3 look at the top card of your library. If it shares
At the beginning of your upkeep, target creature a other 5
than Weed-Pruner
Enchant Poplar gets
creature Enchanted -1/-1 until
creature can'tend of turn.
attack. Tap 2
2/1 two untapped creatures you control that share a
{3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin 2
3/2 Rogue creature
Kinship — At thetokens into play.
beginning of your upkeep, you may 3
2/2 look at the top card of your
Kinship — At the beginning oflibrary. If it shares
your upkeep, youa may 2
2/1 look
WhenatAdder-Staff
the top cardBoggart
of yourcomes
library.into
If itplay,
shares a with
clash 2
4/4 an opponent. If you win, put a +1/+1 counter
When Aethersnipe comes into play, return target on 6
nonland
+1: You permanent to its
gain 2 life. -1: Putowner's
a +1/+1hand. Evoke
counter on{1}{U}
each 4
1/1 creature you(This
Changeling control.
cardThose creatures
is every creaturegain
typevigilance
at all 2
times.) {T}: Target creature gains all creature types
As Ancient Amphitheater comes into play, you may 0
reveal a Giant
Put a flood card from
counter your land.
on target hand.That
If you don't,
land is an 1
5/5 Island in addition
Vigilance to its of
When Arbiter other types as
Knollridge long as
comes intoit play,
has a 7
1/1 each player's
{1}{R}: Put alife totalcounter
+1/+1 becomes onthe highest
Ashling thelife total If
Pilgrim. 2
this is the third
As Ashling's time this comes
Prerogative ability into
has resolved this turn,
play, choose odd or 2
even. (Zero is even.) Each creature with converted
As Auntie's Hovel comes into play, you may reveal a 0
Goblin
Choosecard
two from your hand.
— Destroy If you don't,
all artifacts; Auntie's
or destroy all Hovel 6
2/2 enchantments; or destroy all creatures with converted
Changeling (This card is every creature type at all 3
6/4 times.) Flying 6
Enchant creature Enchanted creature has double strike. 3
1/3 Whenever a Forest comes into play under your control, 3
5/5 Battlewand Oak gets
When Benthicore +2/+2
comes into until
play,end
put of
twoturn.
1/1 blue 7
1/3 Merfolk Wizard
{2}{B}: creature
Regenerate tokens
target into play. Tap two
Treefolk. 3
Changeling (This card is every creature type at all 2
4/3 times.) Up Giant
Blind-Spot to twocan't
target creatures
attack each
or block get +2/+0
unless and
you control 3
4/1 another Giant. can't block. When Bog Hoodlums comes
Bog Hoodlums 6
into play, clashGoblin
Return target with an opponent.
card If graveyard
from your you win, put a
to your 1
1/1 hand.
{R}, Sacrifice Boggart Forager: Target player shuffles 1
2/1 his
Whenor her library.
Boggart Harbinger comes into play, you may 3
2/1 search your{2}{B},
Forestwalk library for a Goblin
Sacrifice card, Loggers:
Boggart reveal it, Destroy
then 3
5/5 target Treefolk or Forest.
Champion a Goblin (When this comes into play, 4
sacrifice
Whenever it unless
anotheryou remove
Goblin you another
control isGoblin youa
put into 3
1/2 graveyard from play, you may have Boggart
As long as you control a Faerie, Boggart Sprite-Chaser 2
2/4 gets +1/+1 and
Swampwalk has flying.
Whenever a player plays a Goblin spell, you 4
3/3 may pay
Flash {G}.
When If you do,
Briarhorn you gain
comes 2 life.target creature
into play, 4
2/3 gets
First +3/+3 untilBrigid,
strike {T}: end ofHero
turn.ofEvoke {1}{G}
Kinsbaile (You
deals 2 may 4
4/4 damage
Lifelink (Whenever this creature deals damage, target
to each attacking or blocking creature you 4
gain thattarget
Counter much spell
life.) unless
{R}, {T}, Sacrifice apays
its controller creature other
{X}. Clash 1
1/1 with an opponent. If you win, that spell's controller
Protection from red Sacrifice Burrenton Forge-Tender: puts 1
4/4 Prevent all damage
Changeling a red
(This card source
is every of yourtype
creature choice would
at all 5
times.) As long as a creature card with flying is
Enchant creature At the end of your turn, clash within a an 3
2/2 opponent.
Each GoblinIf you
you control
win, gain control
can't of enchanted
be blocked except by two 4
2/4 or more creatures. Each Elemental
Whenever you play an activated abilityyou of
control can't be
an Elemental, 4
1/1 Ceaseless
Whenever Searblades
Cenn's Heirgets +1/+0
attacks, until+1/+1
it gets end ofuntil
turn.end 2
of turn
+1: for each
Chandra otherdeals
Nalaar attacking Kithkin.
1 damage to target player. 5
5/3 -X: Chandra(This
Changeling Nalaar deals
card X damage
is every to target
creature creature.
type at all 4
4/4 times.)
Changeling (This card is every creature type at comes
Haste Champion a creature (When this all 5
7/7 times.) Champion
Changeling a creature
(This card is every(When thistype
creature comes into
at all 5
3/4 times.) Champion a creature (When this comes
Reach (This can block creatures with flying.) into 4
3/3 When Cloudgoat Ranger comes into play, put three 1/1 5
7/7 white Kithkin(This
Flash Reach Soldier
cancreature tokens into
block creatures withplay. Tap
flying.) 6
When
When Cloudthresher
Colfenor's Planscomes
comesinto
intoplay,
play,it remove
deals 2 damage
the top 4
seven cards of your library from the game
Whenever a creature with toughness 4 or greaterface down.
is put 3
into yourone
Choose graveyard from play,
- Consuming you
Bonfire may4remove
deals damageit to
from 5
target non-Elemental
Changeling (This cardcreature; or Consuming
is every creature type atBonfire
all 3
times.)
Choose Remove target creature
a Giant creature from It
you control. thedeals
game. Its
damage 2
equal to its power to target creature.
Choose two - Counter target spell; or return target 4
*/* permanent to its owner's
Dauntless Dourbark's hand;
power andortoughness
tap all creatures
are eachyour 4
0/3 equal
Flash When Dawnfluke comes into play, prevent the
to the number of Forests you control plus the 4
next 3 damage
Equipped thatgets
creature would be dealt
+2/+2. to target
Whenever creature
equipped 4
creature is put into a graveyard from play, you may put
2/1 {U}: Deeptread Merrow gains islandwalk until end of 2
turn.
Prevent all combat damage that would be dealt to 2
0/5 attacking creatures
Each creature youcombat
assigns control.
damage equal to its 3
6/6 toughness
Fear rathera than
Whenever its power.
creature deals damage to you, 6
2/2 destroy it. When Dread
Flying Whenever is put
you play intoduring
a spell a graveyard from
an opponent's 4
1/3 turn, you may have target creature get -1/-1 until
Tap an untapped Merfolk you control: Target player end 3
puts the top(This
Changeling card card
of hisisor her library
every into
creature hisat
type orall
her 3
2/2 times.) Creatures target player controls get -2/-0
{T}: Until end of turn, target Forest becomes an X/X and 3
1/1 Treefolk creature
Sacrifice in addition
Elvish Eulogist: You to its 1other
gain types,
life for eachwhere X
Elf card 1
1/1 in your graveyard.
Whenever a player plays a Giant spell, you may put a 1
1/2 +1/+1 counter
When Elvish on Elvishcomes
Harbinger Handservant.
into play, you may 3
search
Put a 1/1 green Elf WarriorElfcreature
your library for an card, reveal
tokenit,into
then shuffle
play for 4
each Elf you
Whenever control.
you clash, tap target creature an opponent 2
controls. If you won, that
Flash Enchant creature creature creature
Enchanted doesn't untap during
gets +5/+5 6
4/3 and has
Flying trample.
Ethereal Whiskergill can't attack unless defending 4
2/2 player controls an
When Exiled BoggartIsland.
is put into a graveyard from play, 2
discard atarget
Destroy card. non-Elf creature. 3
Whenever an opponent plays a blue spell during your 2
1/1 turn, you mayaput
{B}, Sacrifice a 4/4Facevaulter
Goblin: green Elemental creature
gets +2/+2 until 1
2/2 end ofFlying
Flash turn. When Faerie Harbinger comes into play, 4
you
Wheneversearch
may youra library
you play for a Faerie
spell during card, reveal
an opponent's turn,it, 3
you maytarget
Counter have each opponent
non-Faerie lose
spell. 1 life.spell is
If that 3
2/2 countered this way, remove it from
Whenever Fallowsage becomes tapped, the game
you mayinstead
drawof 4
a
Ascard.
an additional cost to play Familiar's Ruse, return a 2
creaturecards
Reveal you control
from thetotop
its owner's hand. until
of your library Counter
youtarget 5
4/4 reveal
Tramplethree
Whennonland cards. Put
Faultgrinder theinto
comes nonland
play, cards
destroy 7
target
Each creature with the highest converted this
land. Evoke {4}{R} (You may play mana spell
costfor 2
has protection
Enchant from all colors.
land Whenever enchanted land is tapped for 2
mana, its controller adds one
Choose one - All creatures getmana of until
+2/+0 any color toturn;
end of his 5
1/1 or all creatures
Changeling (Thisget -0/-2
card until end
is every of turn.
creature type at all 2
times.) {R}: Fire-Belly Changeling gets +1/+0
Target creature gets +2/+2 until end of turn. Clashuntil end 2
2/1 with
As ananadditional
opponent. If you
cost win,Flamekin
to play that creature gets an
Bladewhirl, reveal 1
0/2 an Elemental card from your hand or pay {3}.
{R}: Flamekin Brawler gets +1/+0 until end of turn. 1
1/1 When Flamekin Harbinger comes into play, you may 1
1/1 search your
{3}{R}: librarySpitfire
Flamekin for an deals
Elemental card, reveal
1 damage it, then
to target 2
creature or player.
As an additional cost to play Fodder Launch, sacrifice a 4
Goblin.
Put any numbercreature
Target gets
of target -5/-5 until
creature cardsend of your
from turn. 3
graveyard
Whenever on
an top of yourplays
opponent library. Drawthat
a spell, a card.
player draws 6
seven
[G] cards. 0
[G] 0
[G] 0
[G] 0
2/2 Noncreature spells with converted mana cost 4 or 2
3/3 greater can't be played.
Flying Whenever Noncreature
Galepowder spells with
Mage attacks, {X} in
remove 4
another
+1: Untaptarget
two creature from-1:
target lands. thePut
game. Return
a 3/3 greenthat
Beast 4
2/2 creature
Changeling (This card is every creature type at all get
token into play. -4: Creatures you control 3
3/4 times.) {1}{B}:
When Giant Ghostlycomes
Harbinger Changeling getsyou
into play, +1/+1
mayuntil
search 5
your
Giant's Ire deals 4 damage to target player. If you your
library for a Giant card, reveal it, then shuffle 4
control
Put twoa1/1
Giant, draw
green Elf aWarrior
card. creature tokens into play. 3
Clash
As with an
Gilt-Leaf opponent.
Palace comesIfinto
youplay,
win, you
those creatures
may reveal an 0
Elf card from your hand. If you don't, Gilt-Leaf Palace
2/2 {G}, {T}: Look at the top two cards of your library, 3
3/1 then
Hasteput them
When back in anycomes
Glarewielder order.into play, up to two 5
1/3 target creatures can't
Flying Whenever blocka this
you play spellturn. Evoke
during {1}{R}
an opponent's 4
turn, youtapped
Enchant may return target
creature creaturecreature
Enchanted you control to its
doesn't 3
2/2 untap
When during its controller's
Goatnapper comes into untap
play,step.
untap target Goat 3
1/1 and gain control of it until end of turn.by
Goldmeadow Dodger can't be blocked It gains haste
creatures with 1
1/1 power{T}:
{W}, 4 orTap
greater.
target creature. 1
2/2 As an additional cost to play Goldmeadow Stalwart, 1
4/5 reveal Guardian
When a Kithkin card from your
of Cloverdell handinto
comes or pay {3}.
play, put three 7
6/6 1/1 white
Guile can'tKithkin Soldier
be blocked creature
except tokens
by three or into
moreplay. {G}, 6
6/6 creatures.
Whenever another creature comes into play, youcounter
If a spell or ability you control would may 7
2/2 put
{W},X {T}:
+1/+1 counters
Harpoon on Hamletback
Sniper Goliath,
deals X damage where X
to target 3
attacking or blocking creature, where X is the number
Regenerate target creature. You gain life equal to that 4
5/5 creature's toughness.
When Hearthcage Giant comes into play, put two 3/1 8
red Elemental
Put Shaman
a token into creature
play that's tokens
a copy into play.
of target creature. It 3
has
{3}, haste andHerbal
Sacrifice "At end of turn,Regenerate
Poultice: remove thistarget
permanent 0
3/3 creature.
Mountainwalk 4
You lose 2 life and draw two cards, then clash with an 4
opponent.
Whenever Ifyouyou win,a repeat
draw thismay
card, you process.
put a(Each
hoofprint 2
5/5 counter ontrample,
Vigilance, Hoofprints
hasteof the Stag. {2}{W}, Remove
{W}{U}{B}{R}{G}: You may 5
2/2 play target Elemental card from your graveyard
When Hornet Harasser is put into a graveyard from without 4
6/6 play,
Hastetarget creature
If a spell gets -2/-2
you control until
would dealend of turn.to an
damage 6
opponent, prevent that damage. Put a 3/1
Hideaway (This land comes into play tapped. redWhen it 0
does, look
Target at theblocks
creature top four cards
target of yourthis
creature library,
turn remove
if able. 1
3/3 When Hunter of Eyeblights comes into play, put a 5
+1/+1
Choose counter on target creature
one — Hurly-Burly deals 1 you don'ttocontrol.
damage each 2
2/2 creature without
{T}: Put a +1/+1flying; or on
counter Hurly-Burly deals 1for
target creature damage
each 4
2/2 Elf you control.
Other Elf creatures you control get +1/+1. {G}, {T}: 3
2/2 Put a 1/1
Other green Elf
Elemental Warrioryou
creatures creature token
control into play.
get +1/+1. {1} 3
{R}, {T}:
Choose You
two may put anCommand
- Incendiary Elementaldeals
creature card from
4 damage to 5
target player;counter
Put a +1/+1 or Incendiary Command
on target deals
creature, two 2+1/+1
damage 5
3/3 counters on another target creature, and three
When Ingot Chewer comes into play, destroy target +1/+1 5
3/3 artifact.
IslandwalkEvoke
When{R}Inkfathom
(You mayDivers
play this spellinto
comes for play,
its 5
2/2 look
When Inner-Flame Acolyte comes into play, target them
at the top four cards of your library, then put 3
2/2 creature Creatures
{2}{R}: gets +2/+0 youand gainsget
control haste
+1/+0untiluntil
end end
of turn.
of 3
turn.
[U] If this is the third time this ability has resolved 0
[U] 0
[U] 0
[U] 0
+2: Each player draws a card. -1: Target player draws 3
*/* a card. -10: Target
Jagged-Scar player
Archers's puts
power thetoughness
and top twenty cards
are eachof 3
1/1 equal to the
Whenever number you
a Merfolk of Elves youbecomes
control control. tapped,
{T}: Jagged-
you 2
2/2 may gain 1 life.
Flying Whenever Kinsbaile Balloonist attacks, you may 4
2/2 have
Whentarget creature
Kinsbaile gain flying
Skirmisher comesuntil
intoend of target
play, turn. 2
1/1 creature
{G}, {T}:gets +1/+1
Target until end
attacking of turn.
creature gets +2/+2 until 2
2/1 end of turn.
As long as you control a Giant, Kithkin Greatheart gets 2
1/3 +1/+1 and has
When Kithkin first strike.
Harbinger comes into play, you may 3
2/2 search your library
{T}: Prevent for 1a damage
the next Kithkin card, reveal be
that would it, then
dealt to 3
2/2 target creature or player this turn.
Whenever an attacking Kithkin or Elf is put into your 3
2/2 graveyard
First strike from play,
Lifelink you may this
(Whenever drawcreature
a card. deals 2
damage, you gain that much life.)
1/1 Whenever a Goblin you control is put into a graveyard 1
from play,
Target you may
creature put
gains a +1/+1 counter
deathtouch onof turn.
until end 3
5/3 (Whenever it deals
Lairwatch Giant candamage
block antoadditional
a creature, destroy that
creature. 6
Whenever
Name Lairwatch
a card, Giantplayer
then target blocksputs
two the
or more
top card of his 2
or herOut
Lash library into
deals his or her
3 damage to graveyard. If thatClash
target creature. card with
is 2
2/1 an opponent. If you win, Lash
{T}: Add {G} to your mana pool. Out deals 3 damage to 2
Enchant creature Enchanted creature is a 0/4 Treefolk 2
with no abilities.
+1: Target player discards a card. -2: Search your 5
3/3 library
{T}: for a Goblin
Target card, then shuffle
creature youyour library
control and
gets put that
+1/+0 and 4
3/3 gains flyingyou
Whenever until endanofElf
play turn. Sacrifice
spell, you maythat
putcreature
a 1/1 at 4
1/1 green Elf Warrior
{T}, Discard an Elfcreature tokencreature
card: Target into play.gets -X/-X 3
2/2 until end of turn, where X is the number
Other Goblin creatures you control get +1/+1. of Elves you
{T}: 3
Regenerate another
Return target target
creature cardGoblin.
from your graveyard to play 4
1/1 with a mannequin counter on it. As
Flying When Marsh Flitter comes long
into as put
play, thattwo 1/1 4
3/2 black Goblin
When MaskedRogue creature
Admirers tokens
comes into play.
into play, drawSacrifice
a card. 4
Whenever you play a creature spell, you may pay {G}
At the end of your turn, untap all Merfolk you control. 2
2/3 Islandwalk When Merrow Harbinger comes into play, 4
2/2 you
Othermay search
Merfolk your library
creatures you for a Merfolk
control card, reveal
get +1/+1. 3
Whenever
Whenever you play a Merfolk
a nontoken creaturespell,
you you mayattacks,
control tap or you 2
1/1 may pay {W}.
Changeling If you
(This carddo, put a creature
is every 1/1 whitetype
Kithkin
at allSoldier 3
4/4 times.) {X}: Champion
Flash Flying Creatures you control
a Faerie become
(When this X/X andinto
comes gain 4
play, sacrifice it unless you remove another Faerie
Sacrifice Moonglove Extract: Moonglove Extract deals 2 you 3
2/3 damage to target
Deathtouch creature
(Whenever thisorcreature
player. deals damage to a 4
creature, destroy that creature.)
Hideaway (This land comes into play tapped. When it 0
does, look at the top four cards of your library, remove
[R] 0
[R] 0
[R] 0
[R] 0
3/3 When Mournwhelk comes into play, target player 7
1/1 discards
When two cards.
Mudbutton Evoke {3}{B}
Torchrunner (You
is put may
into play this
a graveyard 3
2/2 from
Flyingplay,
When it deals 3 damage
Mulldrifter comestointo
target creature
play, draw twoor 5
cards.
Changeling (This card is every creature type at allits
Evoke {2}{U} (You may play this spell for 2
4/4 times.) Target creature
At the beginning of yourgets +3/-3you
upkeep, andmay
loses all target
have 5
1/1 opponent discard a
Protection from Elvescard at random. Whenever an 2
4/2 All creatures able to block Nath's Elite do so. When 5
Nath's Elite
Destroy comes
target into play,
attacking clash with
or blocking an opponent. If
creature. 4
1/1 Flying {B}, {T}: Target Faerie or Elf gains lifelink until 2
end of turn.
Needle Drop (Whenever it deals
deals 1 damage to damage, its controller
target creature or 1
player
Enchantthat was dealt
creature damage
or land this turn.
Enchanted Draw a card.
permanent has "At 6
1/1 the endNightshade
Flying of your turn, sacrifice
Stinger can'tthis permanent and
block. 1
10/2 Trample Champion an Elemental (When this comes into 4
2/4 play,
Whensacrifice it unlesscomes
Oaken Brawler you remove another
into play, clash Elemental
with an 4
5/7 opponent. trample
Vigilance, If you win, put a +1/+1 counter on Oaken 7
When Oblivion Ring comes into play, remove another 3
3/1 target Discard
Flying nonlandapermanent from
card: Oona's the game.
Prowler Whenuntil
gets -2/-0 2
2/2 end
Whenof Paperfin
turn. AnyRascal
playercomes
may play
into this
play,ability.
clash with an 3
opponent.
Target creature gets -1/-1 until endcounter
If you win, put a +1/+1 of turn.on Paperfin
If you 1
2/1 control a Faerie,
Flash Flying When draw a card. comes into play, you may
Pestermite 3
tap
[W] or untap target permanent. 0
[W] 0
[W] 0
[W] 0
3/3 Flying, first strike 5
Prevent all combat damage that would be dealt this 2
turn. Clash
Look at the with an opponent.
top three cards of If youlibrary,
your win, creatures
then put that 1
them back
Choose twoin- any order.
Target Yougains
player may 7shuffle
life; oryour
put library.
target 5
noncreature permanent on top of its owner's library;
Choose two - Target player loses X life; or return or
target 2
creature card withEnchanted
Enchant creature converted creature
mana cost X or less from
is unblockable 4
and has shroud.
Whenever (Itnontoken
another can't be the target
Elf is of spells
put into your or 2
6/6 graveyard
Flying If a from play,
spell or you would
ability may put
deal a 1/1 greentoElf
damage you, 6
3/2 prevent
Whenever a player plays a Kithkin spell, you maydamage
that damage. You gain life equal to the have 4
target player
Whenever youlose 1 life.
clash, you may pay {1}. If you do, put a 4
3/1
Whenever you playShaman
red Elemental creature
an activated token
ability, if itinto
isn'tplay.
a If 3
1/1 mana
Flying ability, you may payis {2}.
When Ringskipper If you
put into do, copy that
a graveyard from 2
play, clash
Destroy withnoncreature
target an opponent. If you win,Ifreturn
permanent. you control a 5
Treefolk,
Equipped draw a card.
creature gets +1/+1 and is every creature 1
1/1 type. Equip
{2}{B}, {2} an Elf card in your graveyard from the
Remove 2
game: Scarred Vinebreeder
Counter target spell. getsan
Clash with +3/+3 until end
opponent. of
If you 4
1/1 win,
FlashatFlying
the beginning of your
Other Faerie next main
creatures phase, get
you control you 3
+1/+1.
As OtherGlen
Secluded Faeries youinto
comes control
play,have shroud.
you may (A a
reveal 0
4/4 Faerie card from your
When Seedguide hand.
Ash is If you
put into don't, Secluded
a graveyard Glen
from play, 5
2/3 you may search
Flash Flying your library for up to three Forest cards 4
3/5 Defender At the beginning of combat on your turn, you 5
1/1 may clash with
Changeling ancard
(This opponent.
is everyIfcreature
you win,type
Sentry Oak
at all 2
times.) {2}{U}:
Hideaway Target
(This land Shapeshifter
comes into playbecomes a copyitof
tapped. When 0
does,
Changeling (This card is every creature type at remove
look at the top four cards of your library, all 1
times.)
{T}: AddCreatures target
{1} to your player
mana controls
pool. getAdd
{1}, {T}: +0/+1
oneand 0
3/2 mana of any color to your mana pool.
Fear When Shriekmaw comes into play, destroy target 5
2/1 nonartifact, nonblack
As an additional creature.
cost to Evoke Adept,
play Silvergill {1}{B}reveal
(You may
a 2
1/1 Merfolk
{T}: cardcreature
Target from your hand
gets or until
-X/-0 pay {3}.
end When Silvergill
of turn, where 2
1/1 X is the number
Changeling (Thisofcard
Merfolk and/or
is every Faeries
creature youatcontrol.
type all 2
1/1 times.) {1}{B}: Regenerate Skeletal Changeling.
{T}: Add two mana in any combination of colors to your 2
mana pool.
Enchant SpendWhen
creature this mana onlyHope
Soaring to play Elemental
comes into play, 5
2/1 you
{2}: Target creature gains trample until end of{W}:
gain 3 life. Enchanted creature has flying. turn. Put
If 2
2/2 this is the
Flying Whenthird timeofthis
Sower ability hascomes
Temptation resolved
intothis turn,
play, gain 4
1/1 control of target creature as long as Sower of
Flash Flying When Spellstutter Sprite comes into play, 2
2/2 counter target spell
When Spiderwig with converted
Boggart comes intomana
play, cost X or less,
target 3
creature gains fear until end of turn.
Hideaway (This land comes into play tapped. When it 0
does, look
Destroy at the
target top four cards
enchantment. of your
Clash withlibrary, removeIf
an opponent. 2
2/1 you win, destroy
Whenever all enchantments
Springjack your
Knight attacks, opponents
clash with an 3
opponent.
{T}, Tap anIf untapped
you win, target creature
creature gains double
you control: Add one 1
2/2 mana of any color to your mana pool.
As an additional cost to play Squeaking Pie Sneak, 2
1/3 revealspells
Giant a Goblin
youcard
play from
cost your hand
{2} less to or pay {3}. Fear
play. 3
1/2 {1}{U}, {T}: You may tap or untap target creature. 2
2/3 {T}: Target Merfolk creature gets +1/+1 and gains 3
islandwalk
Put two 1/1until
blueend of turn.
Merfolk {T}: creature
Wizard Target land becomes
tokens into 4
5/5 play.
OtherTap four
Giant untapped
creatures Merfolk
you controlyou
getcontrol: Return
+2/+2 and have 6
trample.
Creatures you control get +1/+1 until end of turn. If 2
2/2 you controlSurgespanner
Whenever a Kithkin, draw a card. tapped, you may pay
becomes 4
{1}{U}. If you do, return target permanent to its
[B] 0
[B] 0
[B] 0
[B] 0
2/2 Islandwalk {1}{W}: Target Merfolk you control gains 2
protection
Whenever from the color
you clash of your
and win, youchoice until aend
may draw of
card. 1
2/2 (This ability triggers
{T}, Sacrifice after
a Goblin: Tarthe clash deals
Pitcher ends.)2 damage to 4
target creature or player.
Tarfire deals 2 damage to target creature or player. 1
1/1 Flying When Thieving Sprite comes into play, target 3
player revealsspells
Noncreature X cards
costfrom
{1} his
moreor to
herplay.
hand, where X is 2
3/4 Whenever you play a Treefolk spell, you may have 6
target
Target creature get +3/-3
player reveals until
his or herend of turn.
hand. You choose a 1
5/5 nonland card
First strike, from it. Champion
vigilance That player discards(When
a Kithkin that card.
this 4
comes
You may play the activated abilities of creaturesanother
into play, sacrifice it unless you remove you 3
4/4 control as though those
When Thundercloud creatures
Shaman comeshad haste.
into play,{1}, {T}:
it deals 5
1/1 damage
{T}: equal
Target to becomes
land the number
theof Giants
basic landyou control
type to
of your 1
4/6 choice until endcreatures
Other Treefolk of turn. Play
you this ability
control getonly during
+1/+1. Other 5
0/3 Treefolk and Forests you control are indestructible.
When Treefolk Harbinger comes into play, you may 1
search your library
Flash Enchant for aWhen
creature Treefolk or Forest
Triclopean card,comes
Sight reveal 2
1/4 into play, untap enchanted creature. Enchanted
Changeling (This card is every creature type at all 4
times.)
{1}, {1}{U}:
{T}: You maySwitch
play Turtleshell
a nonland Changeling's power
card from your hand 4
2/2 without paying its mana cost if it has the same
Whenever Veteran of the Depths becomes tapped, youname as 4
6/6 may put If
Trample a +1/+1
damagecounter on dealt
would be it. to a creature you 6
control
Vivid Crag comes into play tappedthat
other than Vigor, prevent withdamage. Put a
two charge 0
counters on comes
Vivid Creek it. {T}:into
Addplay
{R}tapped
to yourwith
mana pool.
two {T},
charge 0
counters
Vivid on comes
Grove it. {T}:into
Addplay
{U}tapped
to yourwith
mana pool.
two {T},
charge 0
counters on comes
Vivid Marsh it. {T}:into
Addplay
{G} tapped
to yourwith
mana pool.
two {T},
charge 0
counters on it. {T}: Add {B} to your mana pool. {T},
Vivid Meadow comes into play tapped with two charge 0
counters on it.Wanderer's
{1}, Sacrifice {T}: Add {W}
Twig:to Search
your manayourpool. {T},
library for 1
a basic land card, reveal it, and put it into your
As Wanderwine Hub comes into play, you may reveal a hand. 0
4/4 Merfolk card
Champion from your
a Merfolk hand.
(When If you
this don't,
comes intoWanderwine
play, 6
3/3 sacrifice
When Warren Pilferers comes into play, return you
it unless you remove another Merfolk target 5
1/1 creature card
Protection from
from your graveyard to your hand. If that
Goblins 2
Destroy target creature. Clash with an opponent. If you 5
2/3 win, you Prevent
{1}{W}: gain life all
equal to that
damage creature's
that would betoughness.
dealt to 5
target with
Clash tapped Merfolk or then
an opponent, Kithkin creature
return this
target turn. to
creature 2
its
You may choose new targets for target instant creature
owner's hand. If you win, you may put that or 4
sorcery
Hideawayspell. Then
(This landcopy thatinto
comes spell.
playYou may choose
tapped. When it 0
does,
Changeling (This card is every creature type at remove
look at the top four cards of your library, all 2
1/3 times.) TargetWispmare
Flying When creature comes
becomesinto4/4, gains
play, all creature
destroy target 3
2/2 enchantment.
Other Evoke {W}
Kithkin creatures (You
you may get
control play+1/+1.
this spell for 2
2/2 Changeling (This card is every creature type at all 2
times.)
Return target card from your graveyard to your hand. 4
3/3 Clash
Fear Atwith
thean opponent.
beginning of If youupkeep,
your win, untap
you all
mayForests
return 4
5/5 target Goblin card from your graveyard to your hand. it
Champion an Elf (When this comes into play, sacrifice 4
3/3 unless
As you remove
an additional costanother
to playElf you control
Wren's from the
Run Vanquisher, 2
3/3 reveal an Elf card from your hand or pay {3}.
Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the 4
Biting
Enchant Gale to its owner's
creature hand.
Enchanted creature has defender and 2
2/2 flying.
First strike {R}, {T}: Attacking creatures gain first strike 3
1+*/1+* until end remove
You may of turn. two green cards in your hand from 7
2/2 the game
Forests yourather than
control arepay
1/1Allosaurus
green Elf Rider's mana
creatures thatcost.
are 5
still lands. {1}{G}, Sacrifice an Elf: Target creature gets
Whenever another Goblin you control is put into a 3
3/3 graveyard from aplay,
Haste Sacrifice youClickslither
Goblin: may have Boggart
gets +2/+2 and 4
1/1 gains trample
Sacrifice Elvishuntil end ofYou
Eulogist: turn.
gain 1 life for each Elf card 1
1/2 in yourElvish
When graveyard.
Harbinger comes into play, you may 3
search your
Put a 1/1 library
green Elf for an Elfcreature
Warrior card, reveal
tokenit,into
then shuffle
play for 4
2/3 each Elf you control. 2
2/1 Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 2
2/2 damage to target player.
{7}{R}: Flamewave Playdeals
Invoker this 5
ability
damageonlyto
during
target 3
player.
[G] 0
[G] 0
[G] 0
[G] 0
Forgotten Cave comes into play tapped. {T}: Add {R} 0
2/1 to your {1}{R}
Cycling mana pool. Cycling
({1}{R}, {R} ({R},
Discard Discard
this card fromthis card
your 3
2/2 hand: Draw
Cycling a card.)({2}{G}{G},
{2}{G}{G} When you cycle Gempalm
Discard this card from 2
your hand: Draw a card.) When you cycle Gempalm
Target creature gets +3/+3 until end of turn. 1
{T}: Add {1} to your mana pool. {1}{R}, {T}: Target 0
2/2 Goblin
Goblin gets +2/+0
Cohort can't until
attackend of turn.
unless you've played a 1
1/1 creature spellMatron
When Goblin this turn.
comes into play, you may search 3
2/2 your library
Haste Whenfor a Goblin
Goblin card, reveal
Ringleader comesthat
intocard,
play,and put
reveal 4
1/1 the top four
Sacrifice cards of
a Goblin: your creature
Target library. Put
getsall+1/+1
Goblinuntil
cardsend 1
2/2 of turn.
Goblin spells you play cost {1} less to play. Goblins you 3
controlthree
Draw havecards.
haste. 4
*/* Trample. Heedless One's power and toughness are 4
3/2 each equalanother
Whenever to the number of Elves
Goblin you in play.
control becomes blocked, 4
2/2 sacrifice
Other Elfit. If you do,
creatures it deals
you control4 get
damage to each
+1/+1. {G}, {T}: 3
1/1 Put a 1/1 green Elf Warrior
{T}: Add {G} to your mana pool.creature token into play. 1
3/3 Whenever you play an Elf spell, you may put a 1/1 4
1/1 green Elf Mogg
Sacrifice Warrior creature
Fanatic: token
Mogg into play.
Fanatic deals 1 damage 1
1/1 to target
Echo creature
{1}{R} or beginning
(At the player. of your upkeep, if this 2
came under your control since the
Sacrifice Moonglove Extract: Moonglove beginning of your
Extract deals 2 3
damage
[R] to target creature or player. 0
[R] 0
[R] 0
[R] 0
1/1 When Mudbutton Torchrunner is put into a graveyard 3
1/1 from play, it deals 3 damage to target creature or
Haste 1
*/* Haste. Reckless One's power and toughness are each 4
2/2 equal
When to the number
Siege-Gang of Goblins comes
Commander in play.into play, put 5
2/1 three 1/1 red
Whenever Goblin
Skirk Drill creature
Sergeanttokens into play.
or another Goblin{1}{R},
is put 2
2/2 into a graveyard from play, you may pay {2}{R}.
Protection from red. Tap five untapped Goblins you If you 5
1/1 control: Skirk
Sacrifice Fire Marshal
a Goblin: Add {R}deals 10 mana
to your damage to each
pool. 1
2/2 Skirk Shaman can't be blocked except by artifact 3
creatures and/or red
{4}, {T}, Discard yourcreatures.
hand: Draw a card for each 4
creatureEarth
Spitting you control.
deals damage equal to the number of 2
2/2 Mountains you control
{7}{G}: Stonewood to target
Invoker getscreature.
+5/+5 until end of 2
2/2 turn.
Trample When Sylvan Messenger comes into play, 4
2/2 reveal the topafour
{T}, Sacrifice cardsTar
Goblin: of Pitcher
your library.
deals Put all Elf to
2 damage 4
target creature or player.
Tarfire deals 2 damage to target creature or player. 1
1/2 {T}: Target creature gets +X/+X until end of turn, 3
where X is the number of Elves in play.
Tranquil Thicket comes into play tapped. {T}: Add {G} 0
2/2 to
Tapyour
fivemana pool.Elves
untapped Cycling
you{G} ({G}, Put
control: Discard
a 7/7this card
green 5
1/1 Elemental
{T}: creature
You gain 1 life token with
for each Elftrample
in play.into play. 2
Target creature gets +2/+2 and gains trample until end 3
1/1 of turn.Wirewood
When Draw a card.
Herald is put into a graveyard from 2
play, you {1}
{T}: Add maytosearch your library
your mana for an
pool. {G}, Elf Untap
{T}: card. Iftarget
you 0
1/1 Elf.
Return an Elf you control to its owner's hand: Untap 1
1/1 target creature.
When Wood Play
Elves this ability
comes onlysearch
into play, once each
your turn.
library 3
3/3 for an
As a Forest cardcost
additional and to
putplay
thatWren's
card into
Runplay. Then
Vanquisher, 2
1/2 reveal an{G}:
{B}{R}, Elf card from
Return yourcreature
target hand or card
pay {3}.
from your 3
graveyard to your hand.
Target player reveals his or her hand and discards all 6
2+*/2+* nonland cards.
As long as it's your turn, Angry Mob's power and 4
toughness are each
Enchant creature equal
card in ato 2 plus theWhen
graveyard number of
Animate 2
Dead comes
Enchant Wallinto play, if it's
Enchanted Wallincan
play, it loses
attack "enchant
as though it 1
didn't haveadefender.
Whenever land comes into play, Ankh of Mishra deals 2
0/1 2 damage
{U}, to that
{T}: Add {3}land's controller.
to your mana pool. 3
Counter target spell. Its controller may draw up to two 2
1/1 cards at the
{W}{W}, beginning
{T}: of theartifact
Return target next turn's
card upkeep. You
from your 3
graveyard
Destroy all to your hand.
lands. 4
Counter target artifact spell. 1
{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 1
4/4 counter on target
Shroud {G}: Until nonartifact
end of turn,creature.
Autumn That creature
Willow can be 6
5/5 the
Whentarget of spells
Balduvian and comes
Horde abilitiesinto
controlled by target
play, sacrifice it 4
6/1 unless you discard a card at random.
Trample, haste At end of turn, sacrifice Ball Lightning. 3
5/5 Flying Whenever a creature dealt damage by Baron 8
1/2 Sengir
{T}, this turn
Sacrifice is put
Basal into aAdd
Thrull: graveyard,
to your put
manaa +2/+2
pool. 2
1/1 Banding 1
Play Berserk only before the combat damage step. 1
Target
Enchantcreature
creaturegains
When trample
Bestialand
Furygets +X/+0
comes intountil
play,end 3
2/2 drawstrike,
First a cardprotection
at the beginning of the next turn's upkeep.
from white 2
Enchant land When enchanted land becomes tapped, 2
destroy it.
At the beginning of your upkeep, sacrifice Breeding Pit 4
2/2 unless you pay
{1}{R}{R}: {B}{B}.
Brothers At the
of Fire end1ofdamage
deals your turn, put a
to target 3
4/5 creature
Defender or player and 1 damage to you. 4
3/2 {T}: Centaur Archer deals 1 damage to target creature 3
with flying.would draw a card except the first one he or
If a player 2
1/1 she draws Chub
Whenever in his Toad
or herblocks
draw step each turn,
or becomes that player
blocked, it 3
0/4 gets +2/+2 until end of turn.
Clockwork Beast comes into play with seven +1/+0 6
counters
You may onpayit.1 At
lifeend
andofremove
combat, if Clockwork
a black card in Beast
your 5
hand
At thefrom the game
beginning rather
of each than pay
player's Contagion's
upkeep, Copper mana 2
0/1 Tablet deals Kobolds
Crookshank 1 damage to that player
is red. 0
White creatures get +1/+1. 2
1/3 {T}: Cuombajj Witches deals 1 damage to target 2
creature
As CursedorRack
player and 1into
comes damage to target
play, choose ancreature or
opponent. 4
*/* The chosen
Dakkon player's maximum
Blackblade's power andhand size is are
toughness four.each 6
1/1 equal to the number
Protection from black of lands you control. 1
Regenerate target creature. 1
4/4 Black spells you play cost {B} more to play. 4
{T}, Sacrifice a creature: You gain life equal to the 0
sacrificed
Each creature's
player shuffles toughness.
his or her hand and graveyard into 4
his or her library. You remove the top ten cards of your
Enchant creature Enchanted creature gets +3/+3. 4
1/3 {2}: Dragon Engine gets +1/+0 until end of turn. 3
Remove two target artifacts from the game. 3
Dwarven Catapult deals X damage divided evenly, 1
2/1 rounded
Wheneverdown, among
Dwarven all creatures
Soldier blocks ortarget opponent
becomes blocked 2
3/3 by
{0}:one or more
If Eater Orcs,
of the Dwarven
Dead Soldier
is tapped, getsit +0/+2
untap and until 5
5/5 remove
Defender, trample When Elder Land Wurm blocks,the
target creature card in a graveyard from it 7
loses
Untapdefender.
any number of target creatures. Prevent all 2
2/3 combat
At damage
the end that
of your would
turn, beRaiders
if Erg dealt todidn't
and dealt bythis
attack 2
turn, Ergwith
Starting Raiders
you,deals
each 2player
damagemaytoput
youa unless it came
permanent 4
card
Remove target nonwhite attacking creature fromprocess
from his or her hand into play. Repeat this the 3
game.
ChooseYouonegain
- Putlife equal
a 2/2 to its
black toughness.
Zombie creature token 4
into play; or destroy target nonblack, nonartifact
As an additional cost to play Fire Covenant, pay X life. 3
Fire Covenant
Destroy target deals X damage
creature or land.divided
It can'tasbeyou choose
regenerated. 5
You may pay 1 life and remove a blue card in your 5
hand fromnext
{1}: The the time
gametarget
ratherunblocked
than pay creature
Force of would
Will's 3
deal combat damage to you this turn, prevent all but 1
[G] 0
[G] 0
[G] 0
1/1 {T}: Add {G} to your mana pool. 1
7/7 At the beginning of your upkeep, sacrifice Gargantuan 7
2/2 Gorilla unless youofsacrifice
At the beginning a Forest.
your upkeep, if aIfplayer
you sacrifice
has more 1
1/1 life than
Giant any other,
Tortoise that player
gets +0/+3 gains
as long as control of Ghazban
it's untapped. 2
0/2 Sacrifice a Goblin: Regenerate target creature. 1
As an additional cost to play Goblin Grenade, sacrifice a 1
5/3 Goblin.
TrampleGoblin
GoblinGrenade deals attack
Mutant can't 5 damage to targetplayer
if defending 4
1/1 controls
{T}: Youan untapped
may creature
put a Goblin with power
permanent card3from
or greater.
your 4
1/1 hand into play. {R}: Target Goblin gains protection
Mountainwalk When you control a Dwarf, sacrifice 1
2/2 Goblins of the
Flying {R}: Flarg.Gargoyle gets +0/+1 until end of
Granite 3
turn.
{1}{W}: The next time a black or red source of your 2
choice
{W}{W}:would dealtarget
Return damage to you land
nonsnow this turn, preventto its
you control 2
2/6 owner's hand.
{t}, Tap three untapped white creatures you control: 6
Destroy target creature.
When Hecatomb comes into play, sacrifice Hecatomb 3
unless
Until end ofsacrifice
you four creatures.
turn, whenever a playerTap
tapsanan
untapped
Island for 1
mana, thatcreatures
Nonwhite player adds
get {U}
-1/-1tountil
his or her
end ofmana
turn. pool. 3
{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue 2
6/2 Camarid creatureof
At the beginning tokens into play,sacrifice
your upkeep, where XHungry
is the Mist 4
4/3 unless you pay {G}{G}.
{0}: Hyalopterous Lemure gets -1/-0 and gains flying 5
until end
Choose oneof turn.
- Counter target spell if it's red; or destroy 1
target
Put permanent
target creatureif card
it's red.
in a graveyard into play under 5
your control.
Target player discards two cards at random. 2
1/2 {1}{W}: Target Soldier creature gets +1/+0 until end 2
of turn.
Put four 1/1 white Citizen creature tokens into play. 6
Destroy target land. 3
3/3 {G}: Ifh-Biff Efreet deals 1 damage to each creature 4
4/4 with flying
Flying and eachupkeep
Cumulative player.{U}
Any player may play this 4
7/4 Defender, flying, first strike Cumulative upkeep {U} 5
Cumulative upkeep When Illusions of Grandeur comes 4
into play, you gain 20 life. When Illusions of Grandeur
[U] 0
[U] 0
[U] 0
{T}: The power of target creature with flying becomes 0
0
Atuntil end of turn.
the beginning of your upkeep, you gain X life, where 1
3/2 X is thecreatures
Green number of
youcards in your
control hand minus four.
get +0/+2. 4
Destroy all artifacts, creatures, and lands. They can't be 6
regenerated.
You and target player exchange control of the creature 4
5/5 you each
At the control of
beginning with theupkeep,
your highest Juzam
converted mana
Djinn dealscost.
1 4
*/* damage to you.
Keldon Warlord's power and toughness are each equal 4
1/1 to the
At end number
of turn, of
putnon-Wall
a +1/+1creatures youKhabal
counter on control.
Ghoul 1
2/2 for each creature
Banding, putfrom
protection intored
a graveyard from play this 4
If Lake of the Dead would come into play, sacrifice a 0
Swamp instead.
Lightning If you
Bolt deals do, put to
3 damage Lake of the
target Dead into
creature or 1
player.
Look at the top five cards of your library. As many 2
10/4 times
When as youofchoose,
Lord you may
Tresserhorn payinto
comes 1 life, putyou
play, those
lose 2 4
life and sacrifice
Whenever twotaps
a player creatures, andmana,
a land for an opponent draws
that player 3
1/1 adds one mana
Whenever of Stromgald
Marton that type toattacks,
his or her
othermana pool.
attacking 4
1/1 creatures get +1/+1
Flying, banding until end of turn for each 2
2/2 Whenever Mindstab Thrull attacks and isn't blocked, 3
you
{T}, may sacrifice
Sacrifice it. Universe:
Mirror If you do, Exchange
defendinglife
player
totals with 6
targetAdd
{T}: opponent. Playmana
{1} to your this ability
pool. only
{1}: during your
Mishra's Factory 0
becomes a 2/2 Assembly-Worker artifact
Creatures without flying can't attack. creature until 4
[R] 0
[R] 0
[R] 0
3/3 Mountainwalk, protection from white 4
Cumulative upkeep {1} Whenever an opponent plays a 1
noncreature spell, you
Search your library for may drawcard
a Forest a card
andunless that
put that card 2
1/1 into
Hasteplay. Then
At the shuffle your
beginning library.
of your upkeep, if Nether 2
Shadow is in your graveyard with tapped.
Nevinyrral's Disk comes into play three or{1},
more{T}: 4
2/2 Destroy
When all artifacts,
Onulet creatures,
is put into and enchantments.
a graveyard from play, you 3
1/1 gain 2 life.
{T}, Sacrifice an artifact: Orcish Mechanics deals 2 3
2/1 damage to from
Protection target creature
black or player.
{W}{W}: Order of Leitbur gets 2
2/1 +1/+0
Protection from white {B}{B}: Order
until end of turn. {W}: Order of
of Leitbur
the Ebongains
Hand 2
gets
When+1/+0 untilcomes
Oubliette end ofinto
turn. {B}:remove
play, Order of the Ebon
target 3
creature creature
Enchant and all Auras
Whenattached
Paralyzetocomes
it frominto
theplay,
game.tap 1
3/4 enchanted
{T}: Targetcreature. Enchanted
player names a card,creature doesn't
then reveals theuntap
top 5
3/3 card of
Flying his or her library. If that card is the named card, 4
4/4 {G}: Phelddagrif gains trample until end of turn. Target 4
opponent puts a 1/1
Enchant creature green Hippo
Enchanted creature
creature token into
gets +2/+1 as 3
3/4 long asPhyrexian
When it's black.War
Otherwise, it getsplay,
Beast leaves -1/-2.
sacrifice a land 3
and
[W] Phyrexian War Beast deals 1 damage to you. 0
[W] 0
[W] 0
11/11 Trample Polar Kraken comes into play tapped. 11
Cumulative
Each player upkeep-Sacrifice a land.
loses a third of his or her life, then discards 3
1/1 a third of the cards in his or her hand, then
You may choose not to untap Preacher sacrifices
during your a 3
untap
At the step. {T}: Gain
beginning control
of each of target
player's upkeep,creature
PrimalofOrder
an 4
deals damage to that player equal to the number
Psychic Purge deals 1 damage to target creature or of 1
player.
EnchantWhen a spell or ability
land Whenever an opponent
enchanted controls
land becomes 2
tapped, one
Choose Psychic Venomtarget
- Counter deals spell
2 damage to that
if it's blue; or land's
destroy 1
target permanent if it's blue.
0/1 Vigilance Rabid Wombat gets +2/+2 for each Aura 4
attached
{T}: Add to it.mana of any color to your mana pool. An
one 0
3/1 opponent
Plainswalkgains control of Rainbow Vale at end of turn. 5
{5}, {T}, Remove Ring of Ma'ruf from the game: The 5
2/1 next
{U}: time
Riveryou would
Merfolk draw
gains a card this turn,
mountainwalk untilinstead
end of 2
turn.
Enchant creature without flying When Roots comes 4
1/1 into play, tap enchanted creature. Enchanted creature
Flying 1
1/1 Flying, protection from red 2
0/1 When you control no Islands, sacrifice Seasinger. You 3
4/4 may choose
Flying not to
Whenever a untap Seasinger
creature duringby
dealt damage your untap
Seraph 7
3/4 this turn
Flying At is put
the into a graveyard,
beginning put thatSerendib
of your upkeep, card intoEfreet
play 3
deals 1 damage to you.
{4}, {T}: Put a 1/1 Snake artifact creature token into 6
5/5 play. ThisShambling
{R}{G}: creature has "Whenever
Strider thisuntil
gets +1/-1 creature deals
end of turn. 6
{2}: Prevent the next 1 damage that would be dealt to 2
0/6 you this turn.
Defender Whenever Shield Sphere blocks, put a -0/-1 0
0/3 counter on it.
{T}: Target attacking creature's power becomes 0 until 4
3/3 end of turn.
Whenever Spectral Bears attacks, if defending player 2
1/2 controls
{T}: no black
Destroy nontoken
target permanents, it doesn't
blue creature. 3
Spells you play cost up to {1} less to play. 5
3/4 {T}: Target creature you control with toughness less 4
than
StormStone Giant's
Seeker dealspower gains
damage flying
equal untilnumber
to the end of of
turn. 4
4/4 cards
When in targetisplayer's
Su-Chi put intohand to that player.
a graveyard from play, add {4} 4
to your mana pool.
At the beginning of your upkeep, sacrifice Sunken City 2
unless you pay {U}{U}. Blue creatures get +1/+1.
[B] 0
[B] 0
[B] 0
At the beginning of your draw step, you may draw two 2
cards.
You mayIf you do, not
choose choose two cards
to untap in your
Tawnos's hand
Coffin drawn
during 4
your untap creature.
Tap target step. {3},Prevent
{T}: Remove target
all combat creature
damage thatand 2
would be Glaciers
Thawing dealt bycomes
that creature
into playthis turn. It
tapped. doesn't
{1}, {T}: 0
2/3 Search your library
At the beginning of for
youra basic land
upkeep, card,
The put deals
Fallen that card
1 4
2/4 damage to each opponent it has dealt damage
Whenever Thicket Basilisk blocks or becomes blockedto this 5
2/2 by a non-Wall
At the creature,
beginning of yourdestroy
upkeep,that
putcreature at end of
a spore counter 3
2/2 on
Thrull creatures get +1/+1. {T}: Gain control of from
Thorn Thallid. Remove three spore counters target 5
Thrull as creature
Enchant long as you control Thrull
Enchanted Champion.
creature gets +1/+1. 1
2/2 Sacrifice Thrull Retainer:
Flying, first strike Regenerate enchanted 3
0/2 When Time Elemental attacks or blocks, at end of 3
combat, all
Destroy sacrifice it and it deals 5 damage to you. {2}
Goblins. 3
Cumulative upkeep {G} {2}{G}, Pay 3 life for each 5
velocity
{T}, counter
Sacrifice on Tornado:
Urza's Destroy
Bauble: Look at atarget permanent
card at random 0
in target player's
Whenever hand.
a player playsYou
an draw a card
artifact spell,atyou
themay pay 1
3/4 {1}. If you do, you gain 1 life.
Cumulative upkeep-Put a 1/1 red Survivor creature 2
0/0 token into play
As Vesuvan under an opponent's
Doppelganger comes intocontrol. Trample,
play, you may 5
2/2 choose a creature in play. If you do, Vesuvan
First strike Vodalian Knights can't attack unless 3
0/6 defending{3}:
Defender player controls
Walking angets
Wall Island.
+3/-1When
untilyou
endcontrol
of turn 4
and can attack this turn as though it didn't have
Enchant creature At the beginning of the upkeep of 3
enchanted
Each playercreature's controller,
shuffles the Wanderlust
cards from his or herdeals
hand1 into 1
his or her library, then draws that many cards.
Tap X target creatures. Winter Blast deals 2 damage to 1
each of those
As long creatures
as Winter Orb iswith flying. players can't untap
untapped, 2
more than
Return onecreature
target land during
and their untap
all white steps.
Auras you own 1
attached to it to their owners' hands.
1/1 {T}: Target creature gets +1/+1 until end of turn. 2
5/1 Trample, haste Cumulative upkeep {G}{G} 4
3/6 Whenever you're attacked, flip a coin. If you lose the 3
flip, Ydwen
Sacrifice EfreetYou
a land: can't block
gain this turn.
2 life. 0
If you would draw a card, you may instead choose land 4
2/2 or nonland
When and reveal
Academy cards from
Researchers theinto
comes topplay,
of your
youlibrary
may 3
put
{T}:an
AddAura
{1}card frommana
to your your pool.
hand {T}:
into play attached
Add {W} to
or {U} 0
to
Target creature gets -1/-1 until end of turn. Draw a to
your mana pool. Adarkar Wastes deals 1 damage 3
card.
Target creature gets +1/+1 until end of turn. Draw a 2
card.
Look at target player's hand and choose two cards from 4
4/4 it. Put (This
Flying them creature
on top ofcan't
that be
player's library
blocked in any
except by order. 5
1/3 creatures with flying or reach.)
{3}: Target player puts the top three cards of his or her 3
2/3 library into (This
First strike his orcreature
her graveyard.
deals combat damage before 4
4/4 creatures without first strike.)
First strike (This creature deals combat damage before 7
3/3 creatures
Flying without
(This firstcan't
creature strike.) When Ancestor's
be blocked except by Chosen 5
creatures with flying
Target creature gets or reach.)
+3/+3 andWhen
gainsAngel
flyingof Mercy
until end 3
of
Whenever a creature comes into play under yourwith
turn. (It can't be blocked except by creatures 5
0/4 control,
Defender,you gain(This
flying life equal to itscan't
creature toughness.
attack, and it can 2
block creatures with flying.)
Whenever a player plays a white spell, you may gain 1 2
life.
Enchant creature (Target a creature as you play this. 3
3/4 This
{T}: card
Drawcomes into play
three cards. attached to
{2}{U}{U}: that creature.)
Return Arcanis the 6
3/3 Omnipotent to its owner's
Flying (This creature can't hand.
be blocked except by 6
creatures with flying or reach.) Other black creatures
Destroy target tapped creature. 3
Gain control of target Aura that's attached to a 2
permanent.
Artifact and Attach it to another
enchantment permanent
spells your it canplay
opponents 3
8/8 cost
If an{2} more tocontrols
opponent play. Sacrifice
at least Aura of Silence:
four more Destroy
creatures 8
2/2 than you, Avatar of Might costs less to play.
Flying (This creature can't be blocked except by Trample 4
2/2 creatures with
Flying (This flying or
creature reach.)
can't When Aven
be blocked exceptCloudchaser
by 4
3/3 creatures
Flying (This creature can't be blocked exceptFisher
with flying or reach.) When Aven by is put 5
2/2 creatures{T}:
{X}{W}, withBallista
flying or reach.)
Squad {1}{U}:
deals Target
X damage to player
target 4
attacking or blocking creature.
Prevent the next 1 damage that would be dealt to 1
target creature
{T}: Add {1} toor player
your mana thispool.
turn.{T}:
Draw a card.
Add {R} or {W} 0
to your mana pool. Battlefield Forge deals
Beacon of Destruction deals 5 damage to target1 damage to 5
creature or player.
Double target Shuffle
player's Beacon
life total. of Destruction
Shuffle Beacon ofinto 6
Immortality
Put into itsorowner's
target artifact creature library.
card in a graveyard into 5
2/2 play
Flashunder your play
(You may control.
this Shuffle Beacon
spell any of Unrest
time you into
could play 3
0/1 an instant.) First strike (This creature deals
Flying (This creature can't be blocked except by combat 1
creatures with flying
Enchant creature or reach.)
(Target {T}: Add
a creature oneplay
as you mana of
this. 3
This card comes into play attached to that creature.)
Blaze deals X damage to target creature or player. 1
6/6 {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus 8
3/3 deals 6 damage
Bloodrock Cyclopsto attacks
each creature andifeach
each turn able.player. 3
3/3 Swampwalk (This creature is unblockable as long as 4
2/1 defending playerFirefiend
When Bogardan controls ais Swamp.)
put into a graveyard from 3
play, it target
Return deals 2permanent
damage tototarget creature.
its owner's hand. 2
1/3 Sacrifice Bottle Gnomes: You gain 3 life. 3
{T}: Add {1} to your mana pool. {T}: Add {G} or {W} 0
to your mana
Counter targetpool.
spell.Brushland deals 1 damage to you. 3
1/3 Reach (This creature can block creatures with flying.) 2
{T}: Add {1} to your mana pool. {T}: Add {W} or {B} 0
1/1 to your mana
Whenever pool. Caves
Cephalid of Koilos
Constable dealsdeals 1 damage
combat damagetoto 3
a player, return up to that many target permanents
{X}: Chimeric Staff becomes an X/X Construct artifact 4
2/2 creature until
Prevent all end ofthat
damage turn.
would be dealt to Cho-Manno, 4
Revolutionary.
{1}, {T}, Sacrifice Chromatic Star: Add one mana of 1
any color
{X}, {T}: to your your
Search manalibrary
pool. for
When Chromatic
a creature Star
card is
with 5
2/2 converted
When Civicmana cost Xcomes
Wayfinder or less,into
reveal
play,it,you
andmay
put search
it into 3
0/0 your library for a basic land card, reveal it,
As Clone comes into play, you may choose a creature and put it in 4
2/3 play.
FlyingIf(This
you do, Clonecan't
creature comesbeinto play except
blocked as a copy
by of that 3
1/1 creatures
Flying (This creature can't be blocked except by can
with flying or reach.) Cloud Elemental 1
creatures
Each with gets
creature flying+1/+1
or reach.) Cloud
for each Sprite
other can block
creature in 5
9/9 play that (If
Trample shares a creature
this creature typedeal
would withenough
it. (For combat
example, if 9
damage to its
Look at the topblockers to destroy
five cards them, you
of your library. Youmay
mayhave 1
4/4 reveal a creature card from among them
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} and put it to
into 6
your manaattacking
Put target pool. creature on the bottom of its 1
owner's library. Its controller
Cone of Flame deals 1 damage gains life equal
to target to itsor
creature 5
player, only
Spend 2 damage to another
black mana on X. target
Consumecreature
Spirit or player,
deals X 2
damage
Enchant creature (Target a creature as you play this.life.
to target creature or player and you gain X 2
This card
Draw two comes
cards. into play attached to that creature.) 3
1/1 {T}: Target creature with power 2 or less is 3
6/4 unblockable this turn. 6
Destroy target artifact, enchantment, or land. 4
You may play land cards from your graveyard. 3
Target opponent sacrifices a creature. 2
Destroy target Plains or Island. Cryoclasm deals 3 3
damage target
Destroy to thatgreen
land'sorcontroller.
white creature. 1
Enchant creature (Target a creature as you play this. 4
This all
Tap card comes into
creatures play flying.
without attached to that creature.) 3
Destroy target artifact or land. 4
Whenever a player plays a black spell, you may gain 1 2
life.
Destroy target enchantment. 1
11/11 When Denizen of the Deep comes into play, return 8
each other
Search yourcreature youa control
library for card andto put
its owner's
that cardhand.
into 4
your hand.
Counter Then
target shuffle
spell. your
Look library.
at the top four cards of your 4
library,
Target player reveals his or herany
then put them back in order.
hand. You choose a 2
2/2 nonland
{B}, {T},card from Doomed
Sacrifice it. That player discards Return
Necromancer: that card.
target 3
creature
{3}, {T}:card from
Double theyour graveyard
amount to type
of each play. of mana in 2
your mana pool.
{5}{R}{R}: Put a 5/5 red Dragon creature token with 6
flying into play.
Whenever (It can't
a player plays be blocked
a red spell,except by gain
you may creatures
1 2
2/2 life.
At the beginning of each player's upkeep, that player 4
5/1 puts the top X cards of his or her library into his or her 4
1/1 {B}: Regenerate Drudge Skeletons. (The next time this 2
1/1 creature would be
{1}{R}: Target destroyed
creature can'tthis turn,
block it isn't.
Duct Instead
Crawler this 1
2/1 turn.
Flying (This creature can't be blocked except by 3
4/5 creatures with flying or reach.) 5
3/3 Elven Riders can't be blocked except by Walls and/or 5
1/1 creatures with
Whenever flying.
Elvish Berserker becomes blocked, it gets 1
2/2 +1/+1 until
Other Elf end of turn
creatures for each
get +1/+1 creature
and blocking it.
have forestwalk. 3
1/1 (They're
{G}, {T}: You may put a creature card fromplayer
unblockable as long as defending your hand 4
7/7 into play. 7
Essence Drain deals 3 damage to target creature or 5
player and
Return you gain to
all creatures 3 life.
their owners' hands. 5
Faerie Conclave comes into play tapped. {T}: Add {U} 0
to your mana
Enchant pool.
creature {1}{U}:
(Target Faerie Conclave
a creature becomes
as you play this. a 2
2/2 This
{T}: card comes
Femeref into play
Archers dealsattached
4 damageto that creature.)
to target 3
1/1 attacking
When creature
Festering with is
Goblin flying.
put into a graveyard from 1
2/2 play,
Othertarget
Soldiercreature gets
creatures get-1/-1 untiland
+1/+1 endhave
of turn.
first strike. 3
(They deal combat damage before creatures
Enchant creature (Target a creature as you play without
this. 1
This card
Target comesgets
creature into +4/+0
play attached to of
until end that creature.)
turn. 2
2/2 {7}{R}: Flamewave Invoker deals 5 damage to target 3
player. target red or green spell.
Counter 2
All creatures get +X/-X until end of turn. 4
4/4 Flying (This creature can't be blocked except by 3
creatures
Forbiddingwith flying or reach.)
Watchtower When
comes into Fog
play Elemental
tapped. {T}: 0
Add {W} to your mana pool. {1}{W}: Forbidding
[G] 0
[G] 0
[G] 0
[G] 0
{2}, {T}: You gain 1 life. 0
1/1 1
If a source would deal damage to a creature or player, 4
2/2 it deals(This
Flying double that damage
creature can't betoblocked
that creature
except or
byplayer 4
1/1 creaturesspells
Creature with flying or reach.)
can't be {R}: Furnace Whelp
countered. 2
Ghitu Encampment comes into play tapped. {T}: Add 0
1/1 {R} to
{T}: your mana
Target pool.
creature {1}{R}:
gets +1/+1Ghitu
until Encampment
end of turn. 2
Target creature gets +3/+3 until end of turn. 1
2/4 Reach (This creature can block creatures with flying.) 4
Creatures you control get +1/+1. 3
2/2 Whenever Goblin Elite Infantry blocks or becomes 2
2/2 blocked, it gets
Other Goblin -1/-1 until
creatures get end of turn.
+1/+1 and have 3
mountainwalk.
Draw (They're
four cards, unblockable
then discard as long
three cards at as
random. 2
2/1 2
1/2 Flying (This creature can't be blocked except by 3
creatures
Wheneverwith flying or
a creature reach.)
you control is put into a 4
3/3 graveyard from play,
At the beginning each
of your other player
upkeep, sacrifices
you draw X cardsa and 4
2/2 you lose X life, where X is the number of Zombies
When Gravedigger comes into play, you may return you 4
2/2 target creature card from your graveyard to your hand. 2
Guerrilla Tactics deals 2 damage to target creature or 2
player. When adeals
Hail of Arrows spell Xordamage
ability an opponent
divided controls
as you choose 1
2/1 among any number
{2}: Target of target
blue or red attacking
creature creatures.
gets +1/+0 until end 2
of turn.
Target opponent puts the cards from his or her hand on 5
top of hiscreature
Enchant or her library.
(TargetSearch that player's
a creature library
as you play for
this. 3
4/4 This card comes into play attached to that creature.)
When Hidden Horror comes into play, sacrifice it unless 3
you
Eachdiscard a creature
creature card.
you control can block an additional 1
2/2 creature.
When Highway Robber comes into play, you gain 2 life 4
3/3 and target opponent loses 2 life. 4
Prevent all combat damage that would be dealt this 1
turn.
Enchant creature (Target a creature as you play this. 1
1/1 This card
{W}: comes
Honor into
Guard play
gets attached
+0/+1 untiltoend
that
of creature.)
turn. 1
1/3 {U}: Untap Horseshoe Crab. 3
At the beginning of each player's draw step, if Howling 2
6/6 Mine isHunted
When untapped, that player
Wumpus comesdraws a card.
into play, each other 4
player may put a creature card from his or her hand
Return all artifacts target player owns to his or her 2
hand.
Hurricane deals X damage to each creature with flying 1
2/2 and each
Flying player.
(This creature can't be blocked except by 3
1/1 creatures withTarget
{1}{W}{W}: flying creature
or reach.) Whenever
gets Hypnotic
+1/+1 until end of 1
turn.
{1}, {T}: Tap target artifact, creature, or land. 4
Incinerate deals 3 damage to target creature or player. 2
A creature dealt damage this way can't be regenerated
[U] 0
[U] 0
[U] 0
[U] 0
{4}, {T}: Draw a card. 4
2/1 Lands you control have "{T}: Add one mana of any 2
5/3 color to yourattacks
Juggernaut mana pool."
each turn if able. Juggernaut can't 4
6/1 be blocked
Haste (Thisby Walls. can attack and as soon as it
creature 6
comes
{T}: under
Add {1} your control.)
to your {T}: Kamahl,
mana pool. {T}: AddPit
{R}Fighter
or {G} 0
3/4 to your mana
Karplusan pool.can't
Strider Karplusan
be the Forest deals
target of blue1 or
damage
black to 4
3/3 spells.
When Kavu Climber comes into play, draw a card. 5
2/5 {T}: All combat damage that would be dealt to you by 5
2/2 unblocked creatures
{B}{B}: Destroy thiscreature
target turn is dealt to Kjeldoran
blocking Knight of Royal 3
Dusk.
Whenever a player plays a blue spell, you may gain 1 2
life. Axe deals 5 damage to target player.
Lava 5
3/3 At the beginning of each opponent's upkeep, if that 4
player has two or fewer
{W}{U}{B}{R}{G}: cardstarget
Remove in hand, Lavaborn
permanent Muse
from the 7
game.
EquippedIf Legacy Weapon
creature would Equip
gets +1/+1. be put{1}
into({1}:
a graveyard
Attach 1
4/1 to target
Haste creature
(This youcan
creature control.
attackEquip onlyasassoon
and {T} a sorcery.)
as it 4
1/1 comes
{T}: under
Add {G} your control.)
to your mana pool. 1
2/3 When Llanowar Sentinel comes into play, you may pay 3
{1}{G}.
{T}: AddIf{1}
youtodo, search
your manayour library
pool. {T}: for
Adda{B}
cardornamed
{G} to 0
1/1 your Looming
{B}: mana pool. Llanowar
Shade Wastesuntil
gets +1/+1 deals 1 damage
end of turn. to 3
7/7 Flying, trample (This creature can't be blocked except 7
2/2 by creatures
Other Zombiewith flying or
creatures getreach. If this
+1/+1. creature
{1}{B}, {T}: would 3
3/3 Return
{W}, target
{T}: TapZombie card from your graveyard to your
target creature. 5
Equipped creature gets +3/+0 and has lifelink and 3
1/1 trample. (When
When Loyal it deals
Sentry damage,
blocks you gain
a creature, thatthat
destroy much 1
1/3 creature and Loyal Sentry. 2
Prevent all damage that black sources and red sources 1
would deal
Enchant this turn.
creature (Target a creature as you play this. 3
5/6 This
Flyingcard comes
(This into can't
creature play attached to except
be blocked that creature.)
by All 6
creatures with flying or reach.)
Whenever a player taps a land for mana, Manabarbs 4
3/3 dealsMantis
{2}: 1 damage to that
Engine gainsplayer.
flying until end of turn. (It 5
can't
Each noncreature artifact iscreatures
be blocked except by an artifactwith flying with
creature or 4
5/3 power and toughness each equal to its converted mana 5
Whenever an opponent discards a card, Megrim deals 2 3
1/1 damage
{T}: to athat
Draw player.
card, then discard a card. 2
Remove X target creature cards in your graveyard from 3
the game.
Target For each
creature getscreature cardend
+7/+7 until removed this way,
of turn. 4
2/1 {2}: Target red or white creature gains trample until 2
end of turn.
{2},{T} (If itplayer
: Target would puts
deal the
enough combat
top two cardsdamage to
of his or 2
her library
Change theinto
texthis
of or her graveyard.
target permanent by replacing all 1
instances
Target of one
player color word
discards with another or one basic
two cards. 3
{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice 2
2/3 Mind Stone:forestwalk,
First strike, Draw a card.
vigilance (This creature deals 3
combat damage before
Soldier creatures creatures(Attacking
have vigilance. without first strike, it's
doesn't 3
1/1 cause them
Sacrifice to tap.)
Mogg {2}{W}:
Fanatic: Mogg Put a 1/1deals
Fanatic white1 Soldier
damage 1
*/* to target (If
Trample creature or player.
this creature would deal enough combat 7
damage
At the beginning of yourtoupkeep,
to its blockers destroy ifthem, youormay
twenty have
more 4
*/* creature cards
Mortivore's are and
power in your graveyard,
toughness you win
are each theto the
equal 4
number
[R] of creature cards in all graveyards. {B}: 0
[R] 0
[R] 0
[R] 0
2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until 3
end of turn.
Target player gains 8 life. 5
Destroy target artifact or enchantment. 2
2/1 First strike (This creature deals combat damage before 4
*/* creatures
Flying (Thiswithout firstcan't
creature strike.) When Nekrataal
be blocked except bycomes 6
creatures with
Sacrifice No flying
Rest or reach.)
for the Wicked:Nightmare's power
Return to your and
hand 2
2/2 all creature cards that were put into your graveyard
{W}, {T}: Put target Aura card in a graveyard into play 3
1/3 attached to Artillery
{T}: Orcish a creature you2control.
deals damage(You control
to target that
creature 3
0/2 or player
Flying andcreature
(This 3 damage to be
can't you.
blocked except by 0
creatures with(Target
Enchant land flying or reach.)
a land as you play this. This card 3
comes
Creatures you control get to
into play attached that land.)
+3/+3 Whenever
and gain trample until 5
end of turn.
Enchant (If a creature
creature (Target ayou controlaswould
creature dealthis.
you play 2
2/2 This card comes into play attached to that creature.)
First strike, protection from black, protection from red 3
(This creature
Enchant deals
creature combat
(Target damage as
a creature before creatures
you play this. 3
This card comes into play attached to that
Look at target player's hand. Draw a card. creature.) All 1
Enchant creature (Target a creature as you play this. 5
4/4 This
Whencard comes
Phage the into play attached
Untouchable comestointo
thatplay,
creature.)
if you 7
2/2 didn't playWarrior
Phantom it fromisyour hand, you lose the game.
unblockable. 3
2/2 When Phyrexian Rager comes into play, you draw a 3
card {T},
{2}, and you lose 1a life.
Sacrifice creature: Draw a card. 3
3/1 Shroud (This creature can't be the target of spells or 3
abilities.)
As Pithing Needle comes into play, name a card. 1
Activated abilities
Until end of turn, ifoftarget
sources withwould
player the chosen
draw aname
card, 4
1/1 instead that (This
Swampwalk playercreature
skips that draw and you
is unblockable asdraw
long aas 1
defending
Destroy allplayer controls
creatures a Swamp.)
you don't control. They can't be 9
regenerated.
[W] 0
[W] 0
[W] 0
[W] 0
4/4 Flying (This creature can't be blocked except by 7
creatures
Creatures with flying orhave
you control reach.) You can't
trample. (If a lose the game
creature you 2
1/1 control would Pyromancer
{T}: Prodigal deal enoughdeals
combat damagetototarget
1 damage its 3
1/2 creature or player.
{U}, {T}: You may tap or untap target creature. 3
Pyroclasm deals 2 damage to each creature. 2
{T}: Add {1} to your mana pool. {T}, Sacrifice 0
1/1 Quicksand: Target
Whenever you playattacking creature
a white, blue, without
black, or redflying
spell, 2
2/1 put
{2}:aTarget
+1/+1black
counter on Quirion
or green Dryad.
creature gains haste until 2
1/1 end
Haste (This creature can attack andthis
of turn. (It can attack and {T} {T}turn.)
as soon as it 1
comes under
Destroy targetyour control.)
land. 3
Search your library for a basic land card and put that 2
1/1 card
Wheninto play tapped.
Ravenous Then shuffle
Rats comes yourtarget
into play, library.
opponent 2
5/5 discards a card.
First strike (This creature deals combat damage before 5
creatures
Return without
target cardfirst
fromstrike.) At the beginning
your graveyard to your of your
hand. 3
Return target creature card from your graveyard to 3
your hand.
Enchant Draw a(Target
creature card. a creature as you play this. 2
This
Untapcard comes intothat
all creatures play attached
attacked to turn.
this that creature.)
After this 4
2/2 main
Relentless Rats gets +1/+1 for each other phase
phase, there is an additional combat creature in 3
play named
Target playerRelentless Rats.
shuffles his A deck
or her can have
graveyard any
into his or 3
her library.
Counter target creature spell. 2
You gain 3 life. Draw a card. 3
4/6 Flying (This creature can't be blocked except by 9
5/5 creatures with Rhox
You may have flying deal
or reach.) At thedamage
its combat beginning
to of your 6
defending
Target playercreature
blocking as though it +7/+7
gets weren'tuntil
blocked. {2}{G}:
end of turn. 1
Enchant creature (Target a creature as you play this. 1
3/3 This card comes
Mountainwalk intocreature
(This play attached to that creature.)
is unblockable as long as 5
defending player
{3}, {T}: Rod controls
of Ruin a Mountain.)
deals 1 damage to target 4
creature or player.
Artifacts and lands come into play tapped. 1
2/2 {1}{G}: Rootwalla gets +2/+2 until end of turn. Play 3
2/2 this ability only
Islandwalk (Thisonce each isturn.
creature unblockable as long as 3
2/3 defending player controls
{T}: Gain control of targetan Island.)as long as that
creature 4
1/1 creature is enchanted.
{T}: Destroy target tapped creature. 3
Each player can't play more than one spell each turn. 3
2/1 Forestwalk (This creature is unblockable as long as 2
1/1 defending
Flying (Thisplayer controls
creature can'tabe
Forest.)
blocked except by 2
1/1 creatures withthe
{T}: Prevent flying
nextor1 reach.)
damageWhen Sage Owl
that would comes
be dealt to 2
1/5 target creature or player this turn.
Flying (This creature can't be blocked except by 5
2/2 creatures with flying or reach.) Whenever Scalpelexis 3
*/* Scion of the Wild's power and toughness are each equal 3
7/7 to the
At the number of of
beginning creatures you control.
your upkeep, flip a coin. If you lose 5
the flip, return
As Sculpting Scoria
Steel Wurm
comes intotoplay,
its owner's
you mayhand.
choose an 3
6/6 artifact
Sea Monster can't attack unless defending playerinto
in play. If you do, Sculpting Steel comes 6
2/4 controls
Untap allan Island.
permanents you control during each other 5
player's
Discard a land step.
untap card: Seismic Assault deals 2 damage to 3
4/4 target (This
Flying creature or player.
creature can't be blocked except by 5
4/4 creatures with flying
Flying, vigilance (Thisorcreature
reach.) can't
Whenever a creature
be blocked except 5
by
Enchant creature (Target a creature as you playdoesn't
creatures with flying or reach, and attacking this. 4
2/2 This
Fear card
(Thiscomes intocan't
creature playbe
attached
blockedtoexcept
that creature.)
by artifact 3
creatures and/or black creatures.)
Destroy all artifacts. They can't be regenerated. 4
Enchant creature (Target a creature as you play this. 1
5/5 This
Flyingcard comes
(This into can't
creature play attached to except
be blocked that creature.)
by 6
5/5 creatures with
Flying (This flying or
creature reach.)
can't {R}: Shivan
be blocked exceptDragon
by 7
creatures with flying or reach.) {1}{R}:
{T}: Add {1} to your mana pool. {T}: Add Shivan Hellkite
{U} or {R} 0
to yourdeals
Shock mana2 pool.
damageShivan Reef deals
to target 1 damage
creature to you.
or player. 1
Change the target of target spell with a single target. 3
2/2 When Siege-Gang Commander comes into play, put 5
three three
Draw 1/1 red Goblin
cards, creature
then discardtokens into play. {1}{R},
a card. 4
2/1 {2}: Target white or black creature gains flying until 2
2/3 end of turn.
Flying, (It can't
first strike becreature
(This blocked can't
exceptbebyblocked
creatures
except 4
1/3 by creatures
Flying, with(This
vigilance flying or reach,
creature andbeit blocked
can't deals combat
except 3
by creatures with flying or reach, and attacking doesn't
1/1 Flying, double strike (This creature can't be blocked 3
1/1 except
{T}: Youbymay
creatures with card
put a land flyingfrom
or reach, and itinto
your hand deals
play. 1
3/3 Play
Whenthis abilityAgent
Sleeper only any timeinto
comes youplay,
could play opponent
target a sorcery. 1
gains control
Destroy targetofartifact.
it. At the beginning
Draw a card.of your upkeep, 3
3/2 Flying (This creature can't be blocked except by 4
creatures
Target withloses
player flying4 or
lifereach.)
and you gain 4 life. 5
1/1 Whenever another creature comes into play, you gain 1 1
life.
As an additional cost to play Soulblast, sacrifice all 6
3/1 creatures haste
Trample, you control.
(If this Soulblast deals damage
creature would to target
deal enough 1
combat damage
Spawning to its into
Pool comes blockers
play to destroy
tapped. them,
{T}: Addyou
{B} to 0
yourhave
You mananopool. {1}{B}:hand
maximum Spawning
size. Pool becomes a 1/1 0
1/1 Flying (This creature can't be blocked except by 2
5/4 creatures with flying or reach.) Sacrifice Spiketail 5
2/2 Spineless Thug can't block. 2
Enchant creature (Target a creature as you play this. 1
2/1 This
{2}: card comes
Target greeninto play attached
or blue to that
creature gets creature.)
+0/+1 until 2
end of turn.
Spitting Earth deals damage equal to the number of 2
1/1 Mountains you control
At the beginning to upkeep,
of your target creature.
you may return 3
3/3 Squee,
StalkingGoblin Nabobbefrom
Tiger can't yourby
blocked graveyard to one
more than your 4
5/4 creature.(If this creature would deal enough combat
Trample 4
1/3 damage to
{7}{W}: itsgain
You blockers
5 life.to destroy them, you may have 2
2/2 Vigilance (Attacking doesn't cause this creature to tap.) 2
3/4 You can't play creature spells. 3
As Story Circle comes into play, choose a color. {W}: 3
The next
Each time
player a source
loses of your
1 life for eachchoice of the
creature chosen
he or she 4
controls.
Target creature can't block this turn. Draw a card. 2
Sudden Impact deals damage equal to the number of 4
cards in target
{T}: Add {1} toplayer's handpool.
your mana to that
{T}:player.
Add {B} or {R} to 0
your
At themana pool. Sulfurous
beginning Springsupkeep,
of each player's deals 1that
damage to
player 5
1/1 returns(This
Flying a creature hecan't
creature or she
becontrols
blockedto its owner's
except by 1
creatures with flying or reach.)
[B] 0
[B] 0
[B] 0
[B] 0
2/4 Whenever Sylvan Basilisk becomes blocked by a 5
creature, destroy
Search your librarythat
for creature.
a land card, reveal it, and put it 2
3/4 into your hand. Then
Flash (You may play this shuffle
spellyour
any library.
time you could play 6
an instant.)
Your Reach
opponents (This
play withcreature can block
their hands creatures
revealed. 1
Look at the top three cards of your library. Put one of 2
those cards
Destroy into your hand, one on top of your library,
all enchantments. 3
{T}, Sacrifice Terramorphic Expanse: Search your 0
library
Destroyfor a basic
target land cardnonblack
nonartifact, and put itcreature.
into playIttapped.
can't 2
be
{5},regenerated.
{T}: Put a 1/1 Insect artifact creature token with 5
1/3 flying
Flying named Wasp into
(This creature play.
can't be (It can't except
blocked be blocked
by 4
creatures
Untap withcreature
target flying orand
reach.)
gain Whenever
control of itThieving
until end of 3
1/1 turn. That creature gains haste until end of
{1}{B}, Sacrifice Thrull Surgeon: Look at targetturn.player's
(It 2
4/3 hand
Hasteand choose
(This a card
creature can from it. and
attack That{T}
player discards
as soon as it 5
comes under your
Draw four cards. control.) 5
End the turn. (Remove all spells and abilities on the 6
stack from
Target thetakes
player game, including
two this card.
extra turns The one.
after this player 10
Target player puts the top half of his or her library, 5
2/2 rounded down, into
When Treasure his comes
Hunter or her graveyard.
into play, you may return 3
target
Enchantartifact card(Target
creature from your graveyard
a creature to your
as you play hand.
this. 2
This cardVillage
Treetop comescomes
into play
intoattached to that
play tapped. creature.)
{T}: Add {G} 0
3/2 to your
Troll manacan't
Ascetic pool.be{1}{G}: Treetop
the target Village
of spells becomesyour
or abilities a 3
2/2 opponents control. {1}{G}: Regenerate Troll Ascetic.
You have shroud. (You can't be the target of spells or 2
1/1 abilities.)
First strike (This creature deals combat damage before 1
creatures
Copy target without
instantfirst strike.) spell. You may choose
or sorcery 2
new may
You targets
tapfor
or the copy.
untap target artifact, creature, or land. 3
Draw (You
Flash a card.
may play this spell any time you could play 4
an
{T}:instant.)
Add {1}Enchant
to your creature (Target
mana pool. {T}: aAdd
creature
{U} oras you
{B} to 0
your
Whenever an opponent draws a card, Underworld to
mana pool. Underground River deals 1 damage 3
Dreams
Enchant deals 1 damage
creature (Targettoa him or her.
creature as you play this. 1
Return target creature to its owner'stohand.
This card comes into play attached that creature.) 1
Mana pools don't empty at the end of phases or turns. 4
0/1 (This
Flyingeffect
(This stops mana
creature burn.)
can't be blocked except by 1
1/2 creatures with flying
{U}, {T}: Return or reach.)
target {B}:you
permanent Vampire Bats
control gets
to its 2
2/2 owner's hand.
When Venerable Monk comes into play, you gain 2 life. 3
7/7 At the beginning of each upkeep, put a 1/1 green 8
3/2 SaprolingRunner
Viashino creature token
can't be into play except
blocked under your control.
by two or 4
2/1 more
Haste creatures.
(This creature can attack and {T} as soon as it 2
2/2 comes under your
When Viridian control.)
Shaman comesAt into
end play,
of turn, returntarget
destroy 3
2/2 artifact.
Flying (This creature can't be blocked except by 4
1/5 creatures
Defender, with
flyingflying
(Thisorcreature
reach.) can't
As Voice of All
attack, andcomes
it can 3
0/5 block creatures
Defender with flying.)
(This creature can't attack.) {R}: Wall of Fire 3
3/5 gets +1/+0 until end of turn.
Defender, flying (This creature can't attack, and it can 4
0/3 block creatures
Defender with flying.)
(This creature can't attack.) 1
Each player shuffles all permanents he or she owns into 8
his or her library,
Creatures thenget
you control reveals
+1/+1that many
until endcards from
of turn. 3
Equipped creature is unblockable and has shroud. (It 3
2/2 can't
Flyingbe the creature
(This target of can't
spellsbeorblocked
abilities.) Equip
except by{2} 3
2/3 creatures with
Flying (This flying or
creature reach.)
can't be blocked except by 4
creatures with flying or reach.)
Destroy all creatures. They can'tCreatures can't attack
be regenerated. 4
Whenever a player plays a green spell, you may gain 1 2
life.
{T}: Add {1} to your mana pool. {T}: Add {G} or {U} 0
2/2 to your mana
Yavimaya pool. Yavimaya
Enchantress Coastfor
gets +1/+1 deals 1 damage to
each 3
2/1 enchantment in play.
First strike (This creature deals combat damage before 2
creatures
Creatures without first have
you control strike.)
flying, first strike, vigilance, 7
5/5 trample, haste, protection
Flash; convoke (Each creaturefromyoublack,
tapand
whileprotection
playing 8
this Blade
Arc spell reduces its cost by
deals 2 damage or by {1}
to target of thator player.
creature 5
Remove Arc Blade from the game with three
Enchant creature Enchanted creature has flying. timeAura 2
1/3 swap
Shadow{2}{U}
(This({2}{U}:
creature Exchange
can block this
or beAura with by
blocked an only
Aura 2
1/1 creatures with shadow.) Sacrifice Augur il-Vec: You
{1}{B}: Regenerate Augur of Skulls. Sacrifice Augur of 2
2/2 Skulls: Target player
Flying Sacrifice discardsReturn
Aven Augur: two cards.
up toPlay
two this ability
target 4
2/1 creatures
Flash (Youtomay
theirplay
owners' hands.
this spell anyPlay
timethis
youability
couldonly
play 3
an instant.)
At the FlyingofIfyour
beginning an opponent
upkeep, ifwould searchno
you control a 6
4/4 permanents other than Barren Glory and have
Whenever a Forest comes into play, green creatures no cards 5
you control
Search getplayer's
target +1/+1library
and gain
for trample untilremove
a card and end of 3
3/1 that card from the game. Then that player shuffles his 2
2/3 3
2/3 {T}: Bloodshot Trainee deals 4 damage to target 4
1/1 creature.
BloodthirstPlay this
1 (If anability only was
opponent if Bloodshot Trainee's
dealt damage this 2
5/5 turn, this can't
Cowards creature
blockcomes into play
Warriors. {R}: with a +1/+1
Target creature's 7
0/2 type becomes
Defender, Coward
haste until aend
{T}: Draw of turn.
card, {2}{R}:aTarget
then discard card. 3
Enchant creature Enchanted creature can't attack or 3
block.
Whenever a nontoken creature is put into your 3
3/3 graveyard
As long as from play,
Centaur if Bridge from
Omenreader Below iscreature
is tapped, in your 4
-1/3 spells you play cost {3} less to play.
Double strike {R}: Char-Rumbler gets +1/+0 until end 4
of turn.
Until your next turn, creatures can't attack you. 6
Remove
As CloudChronomantic
Key comes intoEscape from theartifact,
play, choose game with
creature, 3
1/1 enchantment, instant,
Flying {U}, {T}, Discardorasorcery. Spells
card: Put a 1/1you play
blue of the
Faerie 2
creature token named Cloud Sprite into play with
{T}: Add one mana of any color to your mana pool. flying 3
1/4 {T}:
WhenPut a charge
Cryptic counter
Annelid comeson into
Coalition
play, Relic.
scry 1,Atthen
the scry 4
4/1 2,
Hellbent — Cutthroat il-Dal has shadow as long asof
then scry 3. (To scry X, look at the top X cards you 4
have nocreature
Target cards ingets
hand. (It can
+3/+3 block
until endorofbe blocked
turn. by
Remove 5
Cyclical Evolution from the game with three time
Dakmor Salvage comes into play tapped. {T}: Add {B} 0
to your mana
Fortified pool.
land is Dredge 2 (If
indestructible. you would
Whenever draw aland
fortified 2
becomes
Enchant creature with another Aura attached until
tapped, target creature gets +1/+1 to it end 2
Enchanted
Delve (You creature gets any
may remove +3/+3 and has
number first strike,
of cards in your 6
2/2 graveyard
Flying, from
haste the game as
Echo-Discard you play
a card. (At this spell. It costs
the beginning of 3
your upkeep,
Counter targetif spell.
this came
If theunder your
spell is control since
countered the
this way, 2
1/1 remove
(Dryad Arbor isn't a spell, it's affected by summoning it
it from the game with three time counters on 0
sickness,
Choose oneand—itRemove
has "{T}: Add
two {G}counters
time to your from
manaeach
pool.") 3
permanent and each suspended card; or put two time
If you control four or fewer lands, search your library 2
2/1 for a basic
Sacrifice land card, Augur:
Emberwilde put it into play tapped,
Emberwilde then
Augur deals 3 2
damage to target player. Play this ability only
Enchant creature you control Creatures you control during 2
1/1 have haste. comes into play with three +1/+1 counters
Epochrasite 2
on it if
Play Evenyouthe
didn't
Oddsplay it from
only if youyour hand.
control When
fewer creatures 3
than eachcreature
Enchant opponent. PutFatal
When three 1/1 white
Attraction Soldier
comes into 3
play, it deals
Creatures 2 damage
your to enchanted
opponents control get creature.
-1/-1 untilAtend
theof 5
3/3 turn. Remove
Transfigure Festering({1}{B}{B},
{1}{B}{B} March from Sacrifice
the gamethis
with 4
creature: Search your library for a creature card
Enchant creature {T}: Enchanted creature gets +2/-2with 2
4/4 until end of turn. 5
8/0 Trample 3
Scry 4, then draw two cards. (To scry 4, look at the top 4
1/1 four cardscreatures
All Sliver of your library, then put
have frenzy any number
1. (Whenever of them
a Sliver 2
3/3 attacks
Hellbentand isn't blocked,
— Gathan Raidersit gets
gets +2/+2
+1/+0 ifuntil
youend of no
have 5
cards in hand. Morph—Discard a card. (You may
Ghostfire is colorless. Ghostfire deals 3 damage to play 3
target
At the creature
beginningorofplayer.
each player's upkeep, that player 6
loses 1(You
Flash life and
may discards
play thisaspell
card.any
Hellbent — could
time you Skip your
play 1
an
Youinstant.) Enchant
may choose creature Enchanted
a multicolored creature
card you own from gets 2
2/2 outside the game, reveal that card, and put it into your
{W}, {T}, Discard a card: Put a 1/1 white Kithkin 4
Soldier
When acreature
nonblacktoken named
creature Goldmeadow
comes into play, Harrier
sacrificeinto 2
2/2 Grave Peril. If you do, destroy that creature.
Madness {1}{B} (If you discard this card, you may play 4
it for Add
{T}: its madness costmana
{1} to your instead of putting
pool. it into
{B/R}, {T}: your
Add {B} 0
2/2 {B}, {B}{R}, or {R}{R} to your mana pool.
{R}, Return Grinning Ignus to its owner's hand: Add 3
{2}{R}
{T}: Addto{1}
your
tomana pool. Play
your mana pool.this ability
{PT}: Addonly{R} any
or {G} 0
to your mana pool. Each opponent gains 1 life.
Buyback {2} (You may pay an additional {2} as you 2
2/3 play this spell.
Whenever If you
a player do, aput
plays this card into
noncreature your
spell, hand
each of 3
3/2 that player's
Echo {1}{B} opponents may draw
(At the beginning a card.
of your upkeep, if this 4
came under your control since the beginning of your
2/2 Each Sliver card in each player's hand has slivercycling 3
{3}.
{T}, Slivercycling {3}{G}
Pay 1 life: Add ({3}, Discard
or {W} this card:
to your mana Search
pool. {1}, 0
{T}, Sacrifice
Target Horizon
creature Canopy:
gets -3/-3 untilDraw a card.
end of turn. Cycling {2} 3
({2}, Discard
When Imperialthis card:
Mask Drawinto
comes a card.)
play, Madness
if it's not {3}{B}
a token, 5
5/5 each
Spendofonly
yourmana
teammates puts
produced byabasic
tokenlands
into play that's a
to play 4
3/1 Imperiosaur.
Shadow (This creature can block or be blocked by only 5
creatures with
Intervention shadow.)
Pact is white.Suspend
The next2—{1}{U} (Rather
time a source of 0
2/2 your choice would deal damage to you this turn,
{2}, Remove a nonland card in your hand from the 3
game: Put
Choose fourattacking
target time counters on thecreature.
or blocking removedScry
card.3,If it 2
3/3 then reveal
Convoke the creature
(Each top card you
of your
tap library. Judge this spell
while playing 4
reduces its total cost
Keldon Megaliths by {1}
comes into or by tapped.
play one mana of Add
{T}: that {R} 0
2/2 to your mana pool. Hellbent — {1}{R}, {T}: Keldon
Flying, flanking Suspend 3—{W} (Rather than play this 4
*/* card fromHeir
Korlash, yourtohand, you may
Blackblade's pay and
power and toughness
remove it from
are 4
each
Flash (You may play this spell any time youcontrol.
equal to the number of Swamps you {1}
could play 3
3/3 an instant.) {T}:
{X}{U}{U}, Enchant creature
Return targetEnchanted creature
creature with gets
converted 4
0/3 mana cost X to its owner's hand. Grandeur - Discard
Sacrifice Llanowar Augur: Target creature gets +3/+3 1
2/2 and
Whengains trample
Llanowar until end
Empath of turn.
comes Play this
into play, scryability
2, thenonly 4
1/1 reveal the top card of your library. If it's a creature
{G}, {T}, Discard a card: Put a 1/1 green Elf Druid 1
creature
Llanowartoken named
Reborn comes Llanowar
into playElves into {T}:
tapped. play Add
with{G} 0
to your(You
Delve mana pool.
may Graft any
remove 1 (This land of
number comes
cardsinto play
in your 2
3/3 graveyard
Vanishing 3from the
(This game as you
permanent playinto
comes thisplay
spell. It costs
with three 4
time counters on it. At the beginning of your
Target player reveals his or her hand. Choose a upkeep, 2
3/3 nonland card from it. That player puts that card into his
Flying 5
Creatures you control get +0/+1. Morph {1}{W} (You 2
3/3 maySliver
All play creatures
this face down as a 2/21.creature
have absorb for {3}.
(If a source Turn
would 5
5/6 deal
Flyingdamage
Morph to a Sliver,
{2}{U} Whenprevent 1 of that
Maelstrom Djinndamage.)
is turned 8
4/3 face up, put two time counters on it and it gains
At the beginning of each player's upkeep, destroy 4
2/3 target nonartifact
Play with creature
the top card thatlibrary
of your playerrevealed.
controls You
of hismay
or 5
0/3 play the top card of your library.
Creatures without flying can't attack. 4
2/2 Nonbasic lands are Mountains. 3
1/1 At the beginning of each player's precombat main 1
phase, addyou
Creatures {G}{G} to get
control that+1/+1
player's mana
and gainpool.
vigilance 3
5/3 until end of turn. Cycling {2} ({2}, Discard this card: 5
2/2 All Slivers have "When this permanent comes into play, 4
you may
You drawfateseal
X cards 1."
and(Its
youcontroller looks
lose X life, at the
where X istop
the 4
1/1 number
Protectionof from
creatures you control.
converted mana cost 3 or greater 2
Lifelink (Whenever this
Kicker {R} (You may pay creature deals damage,
an additional youplay
{R} as you 2
this spell.)with
Creatures If the
nokicker cost
abilities was
get paid, Molten Disaster
+2/+2. 4
Buyback {2} (You may pay an additional {2} as you 1
3/3 play this
Nacatl spell. If you
War-Pride mustdo,
beput this card
blocked into your
by exactly onehand 6
1/1 creature if able.
Flying When WheneverisNacatl
Narcomoeba War-Pride
put into attacks,
your graveyard 2
3/3 from your library, you may put it into play. 3
New Benalia comes into play tapped. When New 0
4/4 Benalia comes7—{1}{B}
Fear Suspend into play, scry 1. (Look
Whenever at the
a card is top
put card of
into an 6
opponent's
{T}: Add {1}graveyard from anywhere,
to your mana if Nihilith
pool. {T}: Add {W} to is your 0
Counter target spell if no mana was spent to playIsland.
mana pool. Play this ability only if you control an it. 1
Flash (You may play this spell any time you could play 2
1/3 an
{T}:instant.)
PreventEnchant creature
all damage Enchanted
that would creature
be dealt has
to target 3
creature this turn.is Grandeur
Pact of Negation — Discard
blue. Counter targetanother
spell. Atcard
the 0
beginning
Pact of theofTitan
yourisnext
red.upkeep, pay
Put a 4/4 red{3}{U}{U}. If you
Giant creature 0
token into play. At the beginning of your next upkeep,
If you played another white spell this turn, you may 4
play Patrician's
Enchant creatureScorn withoutcreature
Enchanted paying its mana
gets cost.
+2/+2. 3
Suspend
Reveal any 2—{G} (Rather
number thaninplay
of cards yourthis cardYou
hand. from your
gain 2 5
life for each
Enchant landgreen mana enchanted
Whenever symbol in those cards' mana
land becomes 2
3/3 tapped, its controller
When Putrid loses 2 into
Cyclops comes life. play,
{3}{B}:
scryDestroy
1, then 3
reveal
If an instant or sorcery source you controlCyclops
the top card of your library. Putrid gets
would deal 3
4/5 damage to a (As
Split second creature or this
long as player,
spellit isdeals thatstack,
on the much 6
players
Enchant artifact or enchantment At the beginningaren't
can't play spells or activated abilities that of 2
2/2 your {T}:
{6}, upkeep, choose
Return one
target — Destroy
Rebel enchanted
permanent card with 4
6/6 converted
Kicker {4} mana cost pay
(You may 5 oran
less from your
additional {4}graveyard to
as you play 3
this spell.)
Return Vanishing
target 2 (This
permanent permanent
to its comesRemove
owner's hand. into 6
Reality Strobe from the game with three time counters
Choose target creature or player. Scry 3, then reveal 5
1/1 the top card
{1}{R}, of your
Remove library.
a time Riddle
counter of a
from Lightning deals
permanent you 1
2/2 control or suspended card you own: Rift Elemental
When Riftsweeper comes into play, choose target face- gets 2
up the
At cardbeginning
that's removed
of eachfrom the game.
player's Its owner
draw step, that player 3
draws a card. Each player may play an additional
{T}: Add {U} to your mana pool. If you played a land land 0
3/4 this turn, add
Whenever {B} tocreature
another your mana pool
comes instead.
into play, remove 4
1/1 Saltskitter
{W}, Sacrifice Samite Censer-Bearer: Preventtothe
from the game. Return Saltskitter play
next 1
2/1 1 damage
{2}: that would
Sarcomite be dealt
Myr gains flyingtountil
eachend
creature
of turn.you
{2}, 3
6/6 Sacrifice
Flying Sarcomite
{1}{R}: Myr:ofDraw
Scourge KheraRidges
card. deals 2 damage 8
to
Theeach
nextcreature
creaturewithout flying.
card you play{5}{R}:
this turnScourge of
can be played 1
as though it had flash. Draw a card.
Enchant creature {T}: Tap enchanted creature. {T}: 3
3/3 Untap enchanted
Flash (You creature.
may play this spell any time you could play 4
6/6 an instant.) When Seht's Tiger
Echo {0} (At the beginning comes
of your into play,
upkeep, you
if this came 4
under
At the your control
beginning ofsince
each the beginning
opponent's of yourthat
upkeep, last 4
2/2 player
Flying Whenever Shimian Specter deals combat If
reveals the top card of his or her library. it's a
damage 4
3/2 to a player,
When Shivanthat player reveals
Sand-Mage comeshis or play,
into her hand. Choose
choose one - 4
1/1 Remove two time counters from target permanent or
{B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin 2
6/4 creature token namedtwo
Haste Echo-Sacrifice Festering Goblin
lands. (At into play with
the beginning of 6
your upkeep,
Slaughter Pactif isthis came
black. under target
Destroy your control since the
nonblack 0
7/7 creature. At the beginning
All Sliver creatures of your
get +1/+1 next other
for each upkeep, payin{2}
Sliver 5
1/1 play.
{1}, {T}, Discard a card: Put a 1/1 Sliver artifact 2
creature token named
Enchant creature Metallic
Enchanted Sliver into
creature has play.
poisonous 3. 4
3/3 (Whenever it deals combat damage
Vanishing 1 (This permanent comes into to a player, that
play with a 2
1/3 time {T},
{R}, counter on it.a At
Discard the Put
card: beginning of your
a 3/1 red upkeep,
Elemental 3
creature token named Spark Elemental into play
Enchant instant card in a graveyard Whenever you with
play 5
1/3 a sorcery
Spells thatspell,
targetcopy the enchanted
Spellwild instant
Ouphe cost card.toYou
{2} less play. 2
Put target creature on top of its owner's library, then 5
2/1 fateseal
Shadow 2. (Look
(This at thecan
creature top block
two cards
or beofblocked
an opponent's
by only 3
4/4 creatures
At with shadow.)
the beginning of your Forecast — {1}{W},
upkeep, put a spore Reveal
counter 5
on Sporoloth Ancient. Creatures you control have
Convoke (Each creature you tap while playing this spell 2
3/3 reduces its total
Other Rigger cost byyou
creatures {1}control
or by one
get mana
+1/+0ofand
thathave 4
1/1 haste. If a Rigger you control would assemble
Haste Storm Entity comes into play with a +1/+1 a 2
3/4 counter on itCycling—Pay
Swampwalk for each other spell(Pay
2 life. played thisDiscard
2 life, turn. this 5
2/1 card: Draw
Shadow a card.)
(This creature can block or be blocked by only 3
creatures
Summoner's with shadow.)
Pact Whenever
is green. Stronghold
Search your Rats
library for a 0
green creature card, reveal it, and put it into
Equipped creature gets +1/+2. Equip {2} Whenever a your 2
1/1
Splitcreature comes
second (As longinto play spell
as this underis your
on the control,
stack, you 7
*/1+* players can't power
Tarmogoyf's play spells or activated
is equal abilitiesofthat
to the number cardaren't 2
4/3 types among
Flying, cards in all—graveyards
haste Grandeur and itscard
Discard another toughness
named 5
Tarox Bladewing: Tarox Bladewing gets +X/+X until
2/1 Reach (This creature can block creatures with flying.) 2
Deathtouch
Thunderblade(Whenever this 3
Charge deals creature
damagedeals damage to a
to target 3
creature or player.
Tolaria West comesWhenever one or more
into play tapped. creatures
{T}: Add {U} to 0
5/5 your mana
Flying Delvepool.
(YouTransmute
may remove{1}{U}{U} ({1}{U}{U},
any number of cards in 8
1/3 your
Morphgraveyard frommay
{2}{U} (You the play
gamethis
as face
you play
downthis
as spell.
a 2/2 It 4
0/2 creature for {3}. Turn it face up any time for its
At the beginning of your upkeep, put a spore countermorph 1
1/2 on Utopia
Flash (YouMycon. Remove
may play three
this spell spore
any timecounters
you couldfrom
play 2
an
Whenever you play a spell, creatures youcomes
instant.) When Vedalken Aethermage controlinto
can't 3
2/2 be the(You
Flash targets
mayofplay
spells
thisorspell
abilities
any your
time opponents
you could play 4
an instant.)
Return When
target Venser,
nonland Shaper or
permanent Savant comescard
suspended into to 3
1/1 its
All owner's hand. have poisonous 1. (Whenever a
Sliver creatures 1
Sliver
{X}{X}, {T}:combat
deals Target damage to athe
player puts player,
top Xthat player
cards of his 4
3/3 or her Morph
Flying library {2}{W}
into his or hermay
(You graveyard.
play thisMorph {3} (You
face down as 5
a 2/2 creature for {3}. Turn it face up any time
{2}{B}, {T}: Destroy target creature that was dealt for its 3
damage thiseach
Regenerate turn.creature you control. 2
2/1 Cards in graveyards lose all abilities. 2
{T}: Add {1} to your mana pool. Morph {2} (You may 0
*/* play
Aeonthis face down
Chronicler's as a 2/2
power and creature
toughnessforare
{3}. Turn
each it
equal 5
0/5 to the number
Defender of Membrane
Aether cards in your
canhand.
blockSuspend
as thoughX—{X}
it had 3
6/6 flying. Whenever
Akroma, Angel of Aether Membrane
Fury can't blocks a
be countered. creature,
Flying, 8
2/2 trample, protection
Kicker {2}{U} and/or from white,
{1}{B} protection
When from blue
Ana Battlemage 3
*/* comes into play, if the {2}{U} kicker cost was
As Aquamorph Entity comes into play or is turned paid,face 4
up, it becomes
Enchant your
creature choice ofcreature
Enchanted 5/1 or 1/5.
getsMorph
+2/+2{2}{U}
for 4
2/3 each Aura attached to it and has vigilance.
Flying Vanishing 3 (This permanent comes into play 3
4/4 with three
Covered time
with counters
hard on plates,
shell-like it. At the beginning
these slivers of your
burrow 6
*/* through solid rock to carve out new nests for
Benalish Commander's power and toughness are each their 4
1/1 equal
When to
Bigthe number
Game of Soldiers
Hunter comes intoyouplay,
control. Suspend
destroy X
target 3
1/1 creature with power 4 or greater. It can't be
{T}: Target player loses 1 life. {4}, {T}: Search your 2
2/2 library
First for a protection
strike, Rebel cardfrom
with white
converted mana cost 3 or 2
0/0 As Body Double comes into play, you may choose a 5
5/5 creature cardcan't
Bog Serpent in a graveyard. If you
attack unless do, Body
defending Double
player 6
controls a Swamp.
Destroy target landWhen you control
you control no Swamps,
and target land you 8
2/2 don't control. --- Destroy all lands.
At the beginning of each player's upkeep, that player 4
4/2 may
Whenput
youanplay
artifact,
Braincreature,
Gorgers, or
any land cardmay
player fromsacrifice
his or 4
a creature.
Target If a player
creature does, until
gets +3/+3 counterendBrain Gorgers.
of turn. 1
5/5 Vanishing 4 (This permanent comes into play with four 4
2/2 time counters
All Slivers haveon"{1},
it. AtSacrifice
the beginning of yourThis
this creature: upkeep, 2
3/3 creature deals 1 damage
Flying Vanishing to target creature
3 (This permanent or player."
comes into play 4
with three time counters on it. At the beginning of your
As Circle of Affliction comes into play, choose a color. 2
1/4 Whenever
Kicker a source
{2}{G} of thepay
(You may chosen color deals
an additional damage
{2}{G} as 3
you play this spell.) When Citanul Woodreaders comes
Destroy target nonblack creature that came into play 2
4/4 this
Otherturn.
white creatures get +1/+1. Nonwhite creatures 6
Destroy allPay
get -1/-1. 2 life: Return
creatures. Crovax,
They can't Ascendant Hero to
be regenerated. 4
2/2 All Slivers have "Sacrifice this creature: You gain 3 life." 2
When you play Dash Hopes, any player may pay 5 life. 2
If a player
Choose onedoes, counterallDash
— Prevent Hopes.
combat Counter
damage that target
would 2
be dealt
Dead this2turn;
deals or regenerate
damage target creature;
to target creature. or
--- Return 4
3/1 target creature you don't control to its owner's hand.
Vanishing 3 (This permanent comes into play with three 3
3/6 time counters
Vanishing on it.
3 (This At the beginning
permanent of your
comes into playupkeep,
with three 6
*/* time counterspower
Detritivore's on it.and
At the beginning
toughness areofeach
yourequal
upkeep,
to 4
the number of nonbasic land cards in your opponents'
For each tapped nonland permanent target opponent 9
controls,target
Counter searchspell.
that Its
player's library
controller for a card
discards with the
a card. 4
2/2 All Slivers have defender and "When this creature 4
1/1 comes into
{2}{U}, {T},play, drawa acard,
Discard card."
Sacrifice a land: Search 2
1/1 your libraryfrom
Protection for up to two
green basicofland
At end turn,cards and put them
if Dunerider 2
Outlaw dealt damage to an opponent this
Enchant creature Enchanted creature gets +2/+0 turn, putand
a 1
6/6 can't
Flash be blocked
(You by creatures
may play this spell with flying.
any time you could play 4
an instant.) Flying, fear When Dust
Enchant creature You control enchanted Elemental comes
creature. At 6
the beginning
Choose target of your upkeep,
creature. Revealenchanted
cards fromcreature
the top of 3
1/1 your libraryanother
Whenever until you reveal acomes
creature nonland
intocard.
play,That
you gain 1 1
life.
Choose one — Search your library for a basic land card, 2
reveal it, put(As
Split second it into
longyour hand,
as this then
spell shuffle
is on your library;
the stack, 1
1/1 players can't play spells or activated abilities
{T}: Draw a card and reveal it. If it isn't a land that aren't
card, 2
discard it.of turn, target creature you control gains
Until end 3
1/1 trample and
{1}{R}, {T}, gets +X/+0,
Discard where
a card: X is creature
Target its power. Sacrifice
can't be 1
2/2 blocked
All Sliversthis turn"{0}:
have except by artifact
If this creaturecreatures
is in play,and/or
flip a red 3
coin. If you win the flip, remove this creature
Artifacts, creatures, and lands your opponents control from the 4
*/* come
Fungalinto play tapped.
Behemoth's power and toughness are each 4
equal to the
Choose one — number of target
Destroy +1/+1artifact;
countersoron creatures
target 2
creature gets
Creatures you+1/+1
controland
get gains
+1/+1.trample until end of 3
2/5 {W}, {T}, Discard a card: Creatures you control get 5
3/3 +1/+0 until end4—{1}{G}
Flying Suspend of turn. (Rather than play this card 5
2/1 from
Flyingyour
When hand, you may
Gossamer pay {1}{G}
Phantasm and remove
becomes it
the target 2
6/1 of a spell or ability, sacrifice it.
Trample, haste At end of turn, sacrifice Groundbreaker. 3
3/3 Echo {5}{R} (At the beginning of your upkeep, if this 4
came three
Draw undercards.
your control since the beginning of your 4
Choose one — Target player gains 3 life; or prevent the 1
2/2 next
Hedge3 damage
Troll getsthat would
+1/+1 as be dealt
long to target
as you creature
control a Plains. 3
{W}: Regenerate
You gain Hedge Troll.
20 life. Suspend 10—{W} (Rather than play 9
this card
Kicker from (You
{3}{G} your hand, youanmay
may pay pay {W}
additional and as
{3}{G} 4
you playthe
Change thistarget
spell.)ofSearch
target your
spell library
with a for up to
single two
target. 2
6/6 You
Flying Whenever Intet, the Dreamer deals combatcost.
lose life equal to that spell's converted mana 6
5/5 damage to a
Forestwalk player, you
Whenever may
Jedit pay {2}{U}.
Ojanen If you
of Efrava do, or
attacks 6
4/4 blocks, put a 2/2 green Cat Warrior creature token
{0}: Until end of turn, Jodah's Avenger gets -1/-1 andwith 6
2/2 gains your
Trample choice ofan
Whenever double strike,
opponent protection
gains life, putfrom
thatred, 2
many +1/+1 counters on Kavu Predator.
Enchant creature Whenever enchanted creature deals 1
3/3 damage
Vanishingto2an opponent,
(This you comes
permanent may draw
intoaplay
card.with two 2
time counters on it. At the beginning of your upkeep,
All damage that would be dealt this turn to target 3
5/3 creature
Vanishingyou control
1 (This by a source
permanent of your
comes into choice is dealt
play with a 3
time
All counter
Forests onallit.Saprolings
and At the beginning
are 1/1ofgreen
your Saproling
upkeep, 4
5/5 creatures and target
{3}, {T}: Tap Forest creature
lands in addition to their
you control other
and target 6
0/1 creature of an opponent's choice he or she controls.
{T}: Draw two cards, then discard three cards. 2
4/4 {2}, {T}: Add {B} to your mana pool for each Swamp 5
1/1 you
{T}:control.
Add {1} to your mana pool. {T}: Draw a card. Play 2
2/6 thiscreatures
All ability only if you
have "At have exactly seven
the beginning cards
of your in hand.
upkeep, 4
2/4 sacrifice this creature unless you pay
{W}{W}{W}: Regenerate Malach of the Dawn. {1}." 4
Counter target spell unless its controller pays {1}. 1
Flash (You may play this spell any time you could play 2
an instant.)
Enchant Enchant
creature creature
When Whenever
Melancholy a creature
comes into play, 3
1/2 tap enchanted
{T}: creature.
Switch target Enchanted
creature's power creature doesn'tuntil
and toughness 3
end of turn.
0/2 Whenever you play an enchantment spell, you may 3
draw
Choosea card.
one — Midnight Charm deals 1 damage to 1
2/1 target creature and
{G}: Regenerate you
Mire gain 1 life; or target creature
Boa. 2
3/2 Flying, first strike, haste Whenever Mirri the Cursed 4
2/2 deals
Flyingcombat damage
When Molten to a creature,
Firebird puta agraveyard
is put into +1/+1 5
3/3 from
Flash play,
(You return it tothis
may play play under
spell anyits owner's
time control
you could at
play 5
0/2 an instant.) When Muck Drubb comes into play,
At the beginning of your upkeep, put a spore counter change 2
2/2 on Mycologist.
All Slivers haveRemove three spore
"{3}, Sacrifice countersDestroy
this creature: from 3
4/2 target permanent."
Needlepeak Spider can block as though it had flying. 4
Skip your draw step. Whenever you play a card, draw a 6
6/6 card.
FlyingYour maximum
Whenever handthe
Numot, size is two. deals combat
Devastator 6
6/6 damage to a player,
Flying Whenever youthe
Oros, may pay {2}{R}.
Avenger If you do,
deals combat 6
damage to a player, you may pay {2}{W}. If you
Target creature loses all abilities and becomes 0/1do,
until 2
2/4 end of beginning
At the turn. of your upkeep, put a spore counter 4
6/6 on Pallid
When youMycoderm. Remove threeany
play Phantasmagorian, spore counters
player may from 7
discard
Choose three
one —cards. If creature
Target a player does, counter until
gains islandwalk 1
end of turn; or target creature gets +2/-1 until end
Destroy target creature. It can't be regenerated. of
That 1
creature's controller
At the beginning puts upkeep,
of your a 3/3 green Apethe
destroy creature
creature 1
2/2 with the least power. It can't be regenerated. If two or
All Slivers have "{2}, {T}: Regenerate target Sliver." 3
3/3 Kicker {2}{G} (You may pay an additional {2}{G} as 4
*/* you play this
As Primal spell.)
Plasma If theinto
comes kicker cost
play, was paid,your
it becomes 4
1/1 choice of a 3/3
{T}: Prodigal creature, adeals
Pyromancer 2/2 creature
1 damagewith
to flying,
target or a 3
1/1 creature or player.
At the beginning of your upkeep, put a spore counter 3
on Psychotrope
At end of turn, ifThallid. Remove
no creatures arethree spore
in play, counters
sacrifice 4
2/2 Pyrohemia.Radha,
Whenever {R}: Pyrohemia deals
Heir to Keld 1 damage
attacks, to each
you may add 2
1/2 {R}{R}
{B}, toTap
{T}: yourtarget
manacreature.
pool. {T}: Add {G} to your mana 2
Enchant permanent Vanishing 3 (This permanent 3
comes
Counterinto playspell
target withthat
three time counters
targets on it.you
a permanent At the 1
4/4 control.
Trample Madness {2}{R} (If you discard this card, you 5
2/2 may
All play ithave
Slivers for its madness cost instead of putting it
haste. 4
Return each Aura card from your graveyard to play. 4
1/1 Only creatures
{W}: RegeneratecanRevered
be enchanted
Dead. this way. (Aura cards 2
1/1 {1}{B}, {T}, Discard a card: Target creature gets 1
2/2 +1/+0 and
Flanking, gains firstfrom
protection strike untilSuspend
black end of turn.
3—{1}{W}{W} 3
1/1 When the last
Whenever timePilferer
Riptide counter is removed
deals combat from Riftmarked
damage to a 2
*/* player, that player discards a card. Morph {U} (You
Roiling Horror's power and toughness are each equal to 5
your
Rough lifedeals
total2minus thetolife
damage totalcreature
each of an opponent with
without flying. 8
--- Tumble deals 6 damage to
Destroy target nonwhite permanent. each creature with flying. 5
1/2 {T}: Target creature gets -2/-0 until end of turn. 3
Sacrifice Seal of Primordium: Destroy target artifact or 2
1/1 enchantment.
{T}: Target creature other than Serendib Sorcerer 3
4/4 becomes
Flying, 0/2 until end of turn.
vigilance 5
Enchant creature Enchanted creature gets +1/+2 as 3
1/2 long
{W}:as it's white.
Shade Otherwise,
of Trokair it getsuntil
gets +1/+1 -2/-1.
end of turn. 4
2/3 Suspend
Morph 3—{W}
{2}{U} (Rather
(You thanthis
may play playface
thisdown
card from your
as a 2/2 3
creature for 3 Mana. Turn it face up any time for
Shivan Meteor deals 13 damage to target creature. its 5
6/6 Suspend 2—{1}{R}{R}
Trample When (Rather than
Shivan Wumpus comesplay
intothis card
play, from
any 4
player may sacrifice a land. If a player does, put
Target opponent chooses a card in your graveyard. YouShivan 1
2/2 may
Removepay Simian
{B}. If Spirit
you do, repeat
Guide this process
in your except
hand from the that 3
1/1 game:
All Addget
Slivers {R}+1/+1.
to your mana pool. 2
2/2 Skirk Shaman can't be blocked except by artifact 3
1/1 creatures
{2}{G}{G},and/or red creatures.
{T}, Discard a card: You gain 2 life for each 4
card in your hand.
Counter target instant or sorcery spell. Its controller 4
3/3 reveals
All cards
Slivers from
have firstthe top of his or her library until he
strike. 5
2/2 Echo {3}{R} (At the beginning of your upkeep, if this 2
3/2 came undermay
Flash (You yourplay
control since any
this spell the time
beginning of your
you could play 3
4/3 an instant.)
Flying WhenFlying WhenRiders
Stormfront Stonecloaker comes
comes into into
play, play,
return 5
3/2 two creatures you control to their owner's hand.
Flash (You may play this spell any time you could play 3
an instant.)
Sunlance Split3 second
deals damage(As long asnonwhite
to target this spellcreature.
is on the 1
3/3 All Slivers have vigilance. 5
When you play Temporal Extortion, any player may pay 4
6/6 half hisWhenever
Flying or her life,Teneb,
rounded
theup. If a player
Harvester does,
deals combat 6
*/* damage to acomes
Tidewalker player, you
into may
play paya {2}{B}.
with If youon
time counter do,it for 3
5/5 each
Echo {5}{G} (At the beginning of your upkeep, if thisof
Island you control. Vanishing (At the beginning 4
1/1 came under
Morph yourmay
{U} (You control
playsince the beginning
this face down as aof2/2your 1
creature for {3}. Turn it face up any time for
Choose one — Remove X time counters from target its morph 1
3/3 permanent
{R}: Untap or suspended
Torchling. {R}:card; or put
Target X timeblocks
creature counters 5
Torchling
Target opponent reveals his or her hand. You mayof
this turn if able. {R}: Change the target put 5
2/1 a creature
Flying, haste card from
Echo it into play
{1}{G}{G} (Atunder your control.
the beginning of your 1
upkeep,
Each landif is
this came under
a Swamp your control
in addition since land
to its other the 0
types.
Enchant creature Enchanted creature can't attack or 2
block.
EnchantEnchanted
creature creature
Wheneverhas "{T}: Addcreature
enchanted one mana of
deals 1
2/3 damage, you gain that
Suspend 4—{1}{U} muchthan
(Rather life. play this card from 4
your hand, you may pay {1}{U} and remove
Target player reveals his or her hand. Chooseitafrom the 1
1/1 nonland
At card withofconverted
the beginning manaput
your upkeep, cost X or less
a spore from
counter 2
3/3 on
Flying As Voidstone Gargoyle comes into play, namefrom
Vitaspore Thallid. Remove three spore counters a 5
6/5 nonland card. The
Volcano Hellion hasnamed cardwhere
echo {X}, can't be
X isplayed.
your life total. 4
6/6 When Volcano Hellion comes into play,
Flying Whenever Vorosh, the Hunter deals it deals an
combat 6
7/6 damage
Vanishingto2a(This
player, you may comes
permanent pay {2}{G}. If you
into play withdo,
two 4
2/2 time counters
Flash (You mayonplay
it. At thespell
this beginning of you
any time yourcould
upkeep,
play 2
an instant.)a When
Whenever Whitemane
creature Lion
comes into comes
play, into
if you play, it
played 6
from
Target player draws two cards, then discards foura
your hand, you may search your library for 3
cards.
{T}: Add {1} to your mana pool. {1}{U}, {T}: Put 0
target artifact
Flash (You maycard
playinthis
yourspell
graveyard onyou
any time topcould
of your
play 2
0/4 an instant.)
Defender Enchant creature
Aetherflame Wall canEnchanted creature
block creatures gets
with 2
6/6 shadow as though they didn't have shadow. {R}:
Flying, first strike, vigilance, trample, haste, protection 8
2/1 from black,
{4}, {T}: protection
Search from red
your library for a Rebel card with 2
2/2 converted
Amrou Seekers can't beor
mana cost 3 less and
blocked put itby
except into play. Then
artifact 3
creatures and/oriswhite
Ancestral Vision blue.creatures.
Suspend 4—{U} (Rather than 0
play thistarget
Destroy card from yourFlashback
artifact. hand, pay{G}
{U}(You
and may
remove
playit 2
this
Splitcard from
second your
(As longgraveyard for its
as this spell flashback
is on cost.
the stack, 1
players can't play spells or activated abilities
{3}, {T}: Tap target creature you control and target that aren't 0
2/2 creature of may
Flash (You an opponent's choice
play this spell anyhe or she
time you controls.
could play 2
an instant.)
Enchant creature Enchanted creature can't be the 2
target oftarget
Destroy spells tapped
or abilities. When Aspect of Mongoose is
creature. 3
Assault deals 2 damage to target creature or player. --- 5
2/2 Put
{T}:aTarget
3/3 green Elephant creature
Assembly-Worker gets token
+1/+1into play.
until end of 3
1/2 turn.
Sacrifice an enchantment: Auratog gets +2/+2 until 2
2/2 end
HasteofEcho
turn.{3}{R} (At the beginning of your upkeep, if 4
6/5 this
If came
there areunder your
ten or control
more sincecards
creature the beginning
total in all of 8
graveyards, Avatar of Woe costs {6} less to play. Fear
Counter target instant or Aura spell that targets a 1
permanent
Black you control.
creatures get +1/+1. 2
2/2 Trample, haste Whenever Barbed Shocker deals 4
2/2 damage
All Sliverstohave
a player, that player
"Sacrifice discardsAdd
this creature: all the cards
{B}{B} toin 3
3/2 your
Flyingmana
Echopool."
{2}{R} (At the beginning of your upkeep, if 3
2/2 this came under youracontrol
Flanking (Whenever since
creature the beginning
without of
flanking blocks 2
this creature,
Target thegets
creature blocking
-3/-0 creature
until end gets -1/-1
of turn. untilaend
Draw 3
2/2 card.
Flanking (Whenever a creature without flanking blocks 3
5/5 this creature,
Flash (You maytheplay
blocking creature
this spell getsyou
any time -1/-1 untilplay
could end 8
3/4 an instant.)
Flash Flying
(You may When
play Bogardan
this spell Hellkite
any time you comes into
could play 6
2/2 an Slivers
All instant.)
getWhen Bogardan Rager comes into play,
+2/+0. 4
1/1 Flying Brass Gnat doesn't untap during your untap step. 1
5/4 At the beginning
Morph {5}{U}{U}of(You
yourmay
upkeep, you face
play this may down
pay {1}.
as aIf 6
2/2
Any creature
player mayfor have
{3}. Turn it facedeal
Browbeat up 5any time for
damage to its
him 3
or her.
{T}: AddIf {1}
no one does,
to your target
mana player
pool. {1},draws three
{T}: Put a cards. 0
storage
Put a 3/3counter on Calciform
green Elephant Pools.token
creature {1}, Remove
into play.X 3
Flashback
Return target black creature card from yourfrom
{3}{G} (You may play this card your
graveyard 1
to your hand.
Counter targetMadness
spell. {0} (If you discard this card, 3
{4}, {T}: Reveal the top card of your library. If it has 2
the same
Target name
player as a four
draws card cards,
in yourthen
graveyard,
discardsput it into
three 4
3/3 cards. If you
Flying As longplayed this Raptors
as Castle spell during your main
is untapped, phase,
it gets 5
3/3 +0/+2.
Flanking (Whenever a creature without flanking blocks 4
2/2 this
Flashcreature,
(You maytheplay
blocking creature
this spell getsyou
any time -1/-1 untilplay
could end 4
an instant.) Split second (As long as this spell
Lands you control are Plains. Nonland cards you own is on the 3
that aren't
Prevent all in play, spells
damage you control,
that creatures anddeal
would nonland
to players 4
1/1 this turn.
Sacrifice Children of Korlis: You gain life equal to the life 1
you've lostSacrifice
{1}, {T}, this turn. (DamageStar:
Chromatic causes
Addloss
oneofmana
life.) of 1
any color to your mana pool. When Chromatic
{T}: Add {U} to your mana pool. {1}{U}: Chronatog Star is 3
5/5 Totem
{1}{W}:becomes a 1/2 blue Atog
Return Chronosavant artifact
from yourcreature until
graveyard to 6
play Sacrifice
{1}, tapped. You skip your next
a permanent: You turn.
gain 1 life. 0
Buyback {3} (You may pay an additional {3} as you 1
0/0 play this spell.
Clockwork HydraIf you do,into
comes put play
this card
with into
four your
+1/+1hand 5
2/2 counters on it.
Flying When Whenever Kestrel
Cloudchaser Clockwork Hydra
comes intoattacks
play, or 3
3/3 destroy target enchantment. {W}: Target permanent
When Coal Stoker comes into play, if you played it from 4
yourwin
You hand,
theadd
game{R}{R}{R} to your
if you control mana
a land ofpool.
each basic 8
2/4 land type and a creature of each color.
Flying Whenever Cockatrice blocks or becomes blocked 5
by a non-Wall
Conflagrate creature,
deals destroy
X damage that as
divided creature at end of
you choose 1
among
Enchantany number
land of target
Enchanted land creatures and/orand
is indestructible players.
can't 1
be enchanted by other Auras.
As Conspiracy comes into play, choose a creature type. 5
2/1 Creature
Morph cards
{U} (Youyou own
may playthat
thisaren't in play,
face down ascreature
a 2/2 2
3/3 creature for {3}. Turn it face up any time
Suspend 5—{B} (Rather than play this card fromfor its morph
your 6
6/4 hand,
TrampleyouRampage
may pay2{B} and remove
(Whenever this itcreature
from the game
becomes 7
3/1 blocked, it gets +2/+2 until end of turn for each
Flash (You may play this spell any time you could play 4
an instant.)
Target playerFlying Whenhalf
sacrifices Crookclaw Transmuter
the permanents comes
he or she 10
4/2 controls,
When roundedGiant
Cyclopean down.is Suspend
put into a2—{2}{B}{B} At the
graveyard from 4
4/1 play,
Dandantarget
can'tland becomes
attack unlessadefending
Swamp. Remove Cyclopean
player controls an 2
Island.
Destroy target nonblack creature. Madness {B}Dandan.
When you control no Islands, sacrifice (If you 6
discard
Prevent this card, you
all combat may play
damage thatitwould
for itsbe
madness cost
dealt this 1
2/2 turn.
Shadow (This creature can block or be blocked by only 2
1/2 creatures
{T}: with shadow.)
D'Avenant Dauthi
Healer deals Slayer attacks
1 damage each
to target 3
attacking or blocking creature. {T}: Prevent the next 1
1/1 At the beginning of your upkeep, put a spore counter 2
6/6 on Deathspore
Deep-Sea Thallid.
Kraken Remove three
is unblockable. spore9—{2}{U}
Suspend counters 10
2/2 Whenever
When Defiant an opponent
Vanguard plays a spell,
blocks, at endif of
Deep-Sea
combat, 3
3/3 destroy
All it and
Slivers haveall"{T}:
creatures
Nameita blocked this turn.
card. Target {5},
opponent 5
reveals a card at random
Buyback—Discard from(You
two cards. his or
mayherdiscard
hand. If it's
two 5
cards in addition to any other costs as you play
{T}: Add {1} to your mana pool. {T}: Desert deals 1this 0
3/3 damage to target
Kicker {W}{W} attacking
(You creature.
may pay Play this
an additional ability as
{W}{W} 4
you
Enchant creature Enchanted creature's activated into
play this spell.) When Desolation Giant comes 1
abilities can't
Destroy targetbeartifact
played.or{1}{W}: Attach Detainment
enchantment. 2
Disintegrate deals X damage to target creature or 1
player.
You gainThat creature
2 life can't
for each be regenerated
creature thiscontrols.
target player turn. If 4
3/3 Suspend
If a spell 5—{1}{W}
or ability an(Rather
opponentthan play this
controls card you
causes fromto 4
2/3 discard Dodecapod, put it into play with two +1/+1
Flying {R}: Dragon Whelp gets +1/+0 until end of turn. 4
At end of
Search turn,
your if this
library forability has been
a Dragon played
card and putfour or
it into 9
1/1 play. Then
Flash (You shuffle
may play yourthislibrary. Storm
spell any time(When you play
you could play 6
3/3 an instant.)would
If damage Flyingbe
When
dealtDraining Whelk
to Dralnu, comes
sacrifice into
that many 5
permanents
Return target creature card from your graveyard to card
instead. {T}: Target instant or sorcery 4
play. Flashback—Sacrifice
{T}: Add {1} to your manathree
pool.creatures.
{1}, {T}: (You
Put a may 0
1/5 storage
When Dream Stalker comes into play, return a X
counter on Dreadship Reef. {1}, Remove 2
2/1 permanent
Shadow youcreature
(This control can
to itsblock
owner's
or behand.
blocked by only 1
2/1 creatures with shadow.) At the beginning
Flash (You may play this spell any time you of could
your play 4
5/5 an instant.)
Suspend {B}: Regenerate
{5}—{G} Drudge
(Rather than Reavers.
play this card from 6
4/3 your hand, you may pay {G} and remove it from
{1}{G}, {T}: If Durkwood Tracker is in play, the
it deals 5
3/3 damage equal to its
Flying, protection power
from toSuspend
black target attacking creature.
{3}—{1}{W} 6
(Rather
Put two than playGoblin
1/1 red this card from tokens
creature your hand, you may
into play. Storm 4
2/2 (When
Wheneveryouyou
playplay
thisaspell, copyspell,
creature it forput
each spellblack
X 1/1 played 5
Thrull
Play with your hand revealed. If you would drawspell's
creature tokens into play, where X is that a card, 4
5/2 reveal {R}{R}{R}:
Haste the top cardRegenerate
of your library
Eroninstead. If it's a
the Relentless. 5
1/1 {T}: Tap target creature with toughness 2 or less. 2
4/4 Suspend {4}—{1}{U} (Rather than play this card from 7
3/3 your hand,ayou
Whenever may
Sliver pay damage,
deals {1}{U} and remove it gains
its controller from the 4
that much
Enchant life. When Eternity Snare comes into play,
creature 6
draw a card. Enchanted
Buyback {2}{W}{W} creature
(You doesn't
may pay untap during
an additional {2} 5
3/6 {W}{W}
Non-Eye as you play
creatures this
you spell. can't
control If youattack.
do, putEvil
this card
Eye of 5
6/3 Orms-by-Gore
Non-Eye can'tyou
creatures be blocked except
control can't by Walls.
attack. Whenever 5
2/3 Evil
When Eye of Urborg
Faceless becomes
Butcher blocked
comes by a remove
into play, creature,
target 4
2/1 creature other than Faceless Butcher from
Shadow (This creature can block or be blocked the game.
by only 3
creatures with shadow.)
Enchant creature When
Enchanted Faceless
creature Devourer
has flying and 3
1/3 "Sacrifice
Morph—Return two Islands you control to their until
a creature: This creature gets +2/+1 owner's 2
hand. (You
Flash (You may
may play
play this
this spell
face any
down as ayou
time 2/2could
creature
play 2
an instant.) Enchant creature Enchanted creature
{T}, Remove Feldon's Cane from the game: Shuffle gets 1
your
Fiery graveyard into5 your
Justice deals damagelibrary.
divided as you choose 3
among
Fiery Temper deals 3 damagecreatures
any number of target to target and/or players.
creature or 3
player.
EnchantMadness
creature{R}
you(If you discard
control this card,
Enchanted youhas
creature may 2
4/2 "{T}: {5}{R}
Echo This creature
(At thedeals 1 damage
beginning to target
of your upkeep,creature
if this 6
1/1 came under
All Slivers your
have control
haste andsince
"{1},the beginning
Sacrifice of your
this creature: 3
Target Sliver gets +2/+2 until end of turn."
{T}: Add {W} to your mana pool. When Flagstones of 0
5/4 Trokair is put into(At
Echo {2}{R}{R} a graveyard fromofplay,
the beginning youryou may if
upkeep, 4
2/2 this
{T}: Fledgling Mawcor deals 1 damage to target of
came under your control since the beginning 4
2/2 creature
Flying or player.
{3}{W}: MorphFlickering
Remove {U}{U} (You
Spiritmay
fromplay
the this
game, 4
then return it to play under its owner's control.
2/2 {1}{R}, {T}, Discard a card: Target creature gets +1/-1 3
1/1 and gains haste until end of turn.
Flying 1
Enchant creature When enchanted creature is put into 5
a graveyard, return that creature to play under your
[G] 0
[G] 0
[G] 0
[G] 0
0/5 Flash (You may play this spell any time you could play 4
an instant.)
{T}: Add {R}Defender Foriysian
to your mana pool.Interceptor can block an
{4}{R}: Foriysian 3
Totem becomes
Choose a 4/4 red
one - Creatures Giant
you artifact
control creatureuntil
get +2/+0 withend 3
0/1 of turn; or creatures you control get +0/+2 until
Damage that would reduce your life total to less thanend of
1 5
reduces it to-1Target
Choose one instead. Morph
player {R}{R}a (You
discards card; may play
or target 1
creature gets +2/-1 until end of turn; or target
{T}: Add {1} to your mana pool. {1}, {T}: Put a creature 0
2/2 storage counter
All Slivers on Fungal Reaches.
have "Whenever {1},isRemove
this creature dealt X 4
3/3 damage,
All Sliversput a +1/+1
have double counter
strike. on it." (The damage is 6
Target player shuffles up to three target cards from his 2
*/* or
As her
longgraveyard
as Gaea'sinto hisisn't
Liege or her library. its
attacking, Draw a card.
power and 6
toughness
As Gauntletare each equal
of Power comes to into
the number of Forests
play, choose you
a color. 5
Creatures of the chosen color get +1/+1. Whenever
As an additional cost to play Gaze of Justice, tap threea 1
1/1 untapped
All Slivers white creatures
have "{T}: you mana
Add one control.
of Remove
any colortarget
to 2
your mana pool."
If Gemstone Caverns is in your opening hand and 0
you're not Mine
Gemstone playing first, into
comes you play
may with
beginthree
the game
miningwith 0
counters on it. {T}, Remove a mining counter
Flash (You may play this spell any time you could fromplay 2
2/4 an instant.)
Flying Enchant
{U}{U}{U}: creature {R}:
Regenerate Enchanted
Ghost Ship. creature 4
2/2 All Slivers are colorless. 2
0/3 You may choose not to untap Giant Oyster during your 4
2/1 untap step.Glass
Whenever {T}: Asp
As long ascombat
deals Giant Oyster
damageremains
to a player, 3
2/1 that player
Sacrifice losesSkycutter:
Goblin 2 life at the beginning
Goblin of his
Skycutter or her
deals 2 2
1/1 damage to target creature with flying. That
Whenever Goblin Snowman blocks, prevent all combatcreature 4
2/4 damage that
Whenever wouldRecluse
Gorgon be dealtblocks
to andordealt by it blocked
becomes this turn. 5
by a nonblack creature, destroy that creature at end of
Grapeshot deals 1 damage to target creature or player. 2
9/7 Storm (When
Suspend you Sacrifice
10—{R} play this an
spell, copy creature,
artifact, it for eachorspell
land: 10
1/1 Remove
{G}, {T}, Discard a card: Search your library for Play
a time counter from Greater Gargadon. a basic 1
land card,creature
Enchant reveal it, and put itcreature
Enchanted into your hand.
gets +2/+2Thenand 3
has flying.
{2}, When enchanted
{T}, Sacrifice creature
Grinning Totem: is put target
Search into a 4
opponent's library
Target creature for a card
without flyingand remove
can't block itthis
from the
turn. 1
2/2 Storm (When you play this spell, copy it for each
Flanking (Whenever a creature without flanking blocks spell 5
this
Hail creature, the2blocking
Storm deals damagecreature gets -1/-1creature
to each attacking until end 3
1/1 and 1 damage to you and each creature you control.
All Slivers have "When this creature comes into play, 3
destroyplayer
Target targetdiscards
artifact or
twoenchantment."
cards. If you played this 6
5/6 spell
Flash (You may play this spell that
during your main phase, player
any time discards
you four
could play 7
2/2 an instant.)another
Whenever Tramplecreature comes into play under your 4
control,
Creatures youGnarr
Herd gets
control are+2/+2
Sliversuntil end of turn.
in addition to their 2
other creature
The next time atypes.
source of your choice would deal 2
3/2 damage
Echo to target
{2}{G} creature
(At the or player
beginning thisupkeep,
of your turn, prevent
if this 3
came under your
Hypergenesis control
is green. since the
Suspend beginning ofStarting
3—{1}{G}{G} your 0
3/2 with you, each player may put an artifact, creature,
Whenever another Goblin you control becomes blocked, 4
1/1 sacrifice
{1}{W}, it. If you
{T}, do, it
Discard deals Put
a card: 4 damage
two 1/1towhite
each Citizen 3
1/1 creature tokens into play.
Icatian Javelineers comes into play with a javelin 1
counterplayer
Target on it. reveals
{T}, Remove
a cardaatjavelin
randomcounter from
from his or her 5
hand. Ignite Memories deals damage to that player
2/2 Ironclaw Buzzardiers can't block creatures with power 2 3
or greater. {R}: Ironclaw Buzzardiers gains flying until
[U] 0
[U] 0
[U] 0
[U] 0
3/5 Vigilance {T}: Untap target attacking creature. Prevent 7
3/4 all
Whencombat
Ivorydamage that would
Giant comes be dealt
into play, to nonwhite
tap all and dealt by 7
*/* creatures.
As Ixidron Suspend
comes into5—{W} (Rather
play, turn than nontoken
all other play this card 5
4/5 creatures in play face down. They're 2/2 creatures. 5
2/2 {R}, {T}, Discard a card: Destroy target blue 3
2/5 permanent. {1}{R},
Vigilance When {T},
Jedit's Discard comes
Dragoons a card:into
Jayaplay,
Ballard,
you 6
1/2 gain
{T}: 4 life. target permanent you control or
Choose 2
3/3 suspended
{2}{G}, {T},card you own.
Discard If thatUntil
two cards: permanent
end of or card
turn, allhas 5
5/4 lands targetanplayer
Whenever controls
opponent playsare 3/3 creatures
a spell, Kaervek that
the are 7
4/1 Merciless
First strikedeals damage
Suspend to target
4—{R} creature
(Rather or player
than play this card 5
from your{1}
{T}: Add hand, you may
to your manapay {R}{1}{R},
pool. and remove it from
{T}: Put a 0/1 0
2/2 red Kobold creature token named Kobolds of Kher Keep
Flanking (Whenever a creature without flanking blocks 2
1/2 this creature,
Other Koboldsthe
youblocking creature
control get gets -1/-1 until end
+1/+0. 2
13/13 At the beginning of your upkeep, sacrifice Krosan 10
Cloudscraper
Split unless
second (As longyou pay spell
as this {G}{G}.
is onMorph {7}{G}{G}
the stack, 3
10/10 players
Tramplecan't play spells
Leviathan comes orinto
activated abilitiesand
play tapped that aren't
doesn't 9
7/7 untap
Flying, trample At the beginning of your upkeep, your
during your untap step. At the beginning of 8
3/4 sacrificevigilance,
Flying, a creature other than Liege of the Pit. If you
haste 4
As an additional cost to play Lightning Axe, discard a 1
4/4 card or paya{5}.
Whenever Lightning
creature Axe deals
an opponent 5 damage
controls to into a
is put 7
graveyard from play, you may pay {1}{B}. If you
Living End is black. Suspend 3—{2}{B}{B} Each player do, 0
removes
Spells youallplay
creature cards
cost {1} lessinto
hisplay
or her graveyard
for each from
card with 1
1/1 the same name as that spell in your graveyard.
Shadow (This creature can block or be blocked by only 2
2/2 creatures with shadow.) Whenever Looter il-Kor deals 2
Suspend 3—{0} (Rather than play this card from your 0
1/2 hand,{T}:
{X}, payUntap
{0} and remove
X target it from the game with three
lands. 1
2/4 Magus of the Disk comes into play tapped. {1}, {T}: 4
3/3 Destroy all artifacts,
{T}, Sacrifice Magus creatures,
of the Jar:and
Eachenchantments.
player removes 5
4/2 his
{T},orSacrifice
her hand from of
Magus thethe
game faceExchange
Mirror: down andlife
draws
totals 6
1/1 with {T}:
{3}, targetName
opponent.
a card.Play this aability
Reveal card only duringfrom
at random your 1
2/2 your
Flyinghand. If it's the
Whenever Mananamed card,deals
Skimmer Magus of theto
damage Scroll
a 4
1/1 player,
{T}: Remove Mangara of Corondor and target land
tap target land that player controls. That 3
1/2 permanent
{T}: Destroyfrom thecreature
target game. with islandwalk. 2
1/1 Merieke Ri Berit doesn't untap during your untap step. 3
{T}: Gain
Target controlgets
creature of target
+2/+2creature asoflong
until end asIfyou
turn. you 1
2/2 played
All thisget
Slivers spell during your main phase, that creature
+2/+2. 5
1/1 All Slivers have "{1}, Sacrifice this creature: Each player 1
0/0 discards
Mindless aAutomaton
card." comes into play with two +1/+1 4
counters on it.discards
Target player {1}, Discard
threeacards.
card: Suspend
Put a +1/+1
4—{B} 6
(Rather than
Whenever youplay
playthis
an card from
instant or your hand,
sorcery youyou
spell, maymay 5
4/4 pay {3}. If you
Whenever you play
do, copy that spell.
an artifact spell,You
youmay
maychoose
search 4
3/3 your graveyard, hand, and/or library for
Mistform Ultimus is every creature type (evena cardifwith
this the 4
1/1 card
Echo isn't in play).
{1}{R} (At the beginning of your upkeep, if this 2
came under
Destroy targetyour control
artifact or since the beginning
enchantment of your
with converted 1
manaAdd
{T}: cost{1}
X. to
It can't
your be regenerated.
mana You gain
pool. {1}, {T}: Put aX life. 0
storage counter on Molten Slagheap. {1}, Remove X
Remove target creature you control from the game, 2
then return
Target spell itortopermanent
play underbecomes
its owner's control.
colorless. 1
3/3 Trample 4
[R] 0
[R] 0
[R] 0
[R] 0
Destroy target land. Search your library for a Forest 4
3/3 card and put
Protection that
from cardThreshold
black into play tapped.
— MysticThen shuffle
Enforcer gets 4
2/2 +3/+3(You
Flash and may
has flying as long
play this spell as
anyseven
time or more
you cards
could play 4
an instant.) When Mystic Snake comes into play,
Search your library for an instant card or a card with 4
3/2 flash,
When reveal it, and
Nantuko put itcomes
Shaman into your
into hand.
play, ifThen shuffle
you control 3
1/1 no tapped lands, draw a card. Suspend 1—{2}{G}{G}
Haste Shadow (This creature can block or be blocked 2
7/7 by onlyAtcreatures
Flying with shadow.)
the beginning Whenever
of your upkeep, another
sacrifice Nicol 8
2/1 Bolasstrike
First unlessWhen
you pay {U}{B}{R}.
Nightshade Whenever
Assassin comesNicol
into Bolas
play, 4
2/1 you
Whenmay revealplays
a player X black cardsorina your
a spell hand.
creature If you do,
attacks, 1
remove Norin the Wary from the game. Return
When an opponent plays a creature spell, if Opal it to 3
2/2 Guardian
All Slivers ishave
an enchantment, Opal
"Whenever this Guardian
creature becomes
becomes the a 3
target
Flash (You may play this spell any time you could playa
of a spell an opponent controls, you may draw 3
an instant.)
Orcish Enchant
Cannonade creature
deals Whenever
2 damage enchanted
to target creature or 3
1/1 player and 3 damage to you. Draw a card.
{R}, {T}: Look at the top eight cards of your library. 2
6/6 Remove
Trample four
Orggofcan't
them at random
attack from the
if defending game,
player then
controls 5
2/2 an untapped creature with power 3 or greater. Orgg
Flanking (Whenever a creature without flanking blocks 3
0/1 this
When creature, the blocking
Ovinomancer comescreature
into play,gets -1/-1 ituntil
sacrifice end
unless 3
you return athree
Whenever basiccomes
creature lands you
into control to their
play, that creature's 4
controller
As Paradisemay havecomes
Plume it dealinto
damage
play, equal
choosetoaits power
color. 4
Whenever a player plays a spell of the chosen color,
Enchant player At the beginning of enchanted player's 3
4/4 first
Flyingupkeep each turn,
{R}: Pardic thatgets
Dragon player getsuntil
+1/+0 an additional
end of turn. 6
Suspend
{T}: Add {G} to your mana pool. {T}: Targetplays
2—{R}{R} Whenever an opponent 1/1 a 0
1/1 creature
{T}: Eachgets
1/1 +1/+2 until
creature youend of turn.
control gets +1/+2 until 2
3/3 end of turn.
Flanking (Whenever a creature without flanking blocks 5
this creature,
Enchant the As
creature blocking creature
Pentarch Ward gets -1/-1
comes intountil
play,end 3
2/4 choose a color. When Pentarch Ward comes into
Penumbra Spider can block as though it had flying. play, 4
2/0 When Penumbra
Phantom Wurm comesSpiderinto
is put into
play a graveyard
with four +1/+1 from 6
counterstarget
Destroy on it. creature.
If damageItswould be dealt
controller to life
loses Phantom
equal to 7
its
{T}:power plustoitsyour
Add {B} toughness. Suspend
mana pool. 5—{1}{B}
{2}{B}: Phyrexian 3
4/3 Totem becomes a 5/5 black Horror artifact creature
Pirate Ship can't attack unless defending player controls 5
2/1 an
WhenIsland. {T}: Pirate
Pit Keeper comes Ship deals
into play,1 ifdamage to four
you have targetor 2
5/5 more
All Slivers have "At the beginning of your upkeep,return
creature cards in your graveyard, you may this 4
creature deals 1 damage to you."
[W] 0
[W] 0
[W] 0
[W] 0
1/2 Flash (You may play this spell any time you could play 3
an instant.)
Destroy Flying
target If a or
artifact spell would
land. deal damage
Suspend to a
4—{1}{R} 5
(Rather
Destroy than
targetplay this card
nonblack from your
creature that hand,
came you
into may
play 2
2/2 since your last turn ended.
Whenever another creature comes into play under your 3
control,
{T}: Addthat
{1}creature gets +3/+3
to your mana until{T}:
pool. {1}, end Add
of turn.
one 2
1/1 mana of any color to your mana pool.
{T}: Prodigal Sorcerer deals 1 damage to target 3
creatureBlast
Psionic or player.
deals 4 damage to target creature or 3
player and 2 damage to you.
2/2 All Slivers have "{T}: This creature deals 2 damage to 5
target
Target creature or player
player reveals his and 3 damage
or her tothe
hand and itself."
top card 3
of
Puthis or her
target library.card
face-up Youthat's
choose a card from
removed revealed
the this
game 1
3/3 intoSlivers
All its owner's graveyard.
have flying and "If this creature would be put 5
1/1 into a graveyard,
All Slivers you This
have "{T}: may creature
put it ondeals
top of1 its owner's
damage to 2
target attacking or blocking creature."
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play thisBalance
Restore spell. If isyou do, put
white. this card
Suspend into your
6—{W} Each hand
player 0
chooses a number of lands he or she controls
Return target creature card from your graveyard equal
to to 4
play.
Remove target artifact or enchantment from the game. 4
If you
Rift played
Bolt dealsthis spell during
3 damage yourcreature
to target main phase, you
or player. 3
2/2 Suspend 1—{R}
Flying When (Rather
Riftwing than playcomes
Cloudskate this card
intofrom
play,your 5
return target permanent to its owner's hand. Suspend
At the beginning of your upkeep, sacrifice Sacred Mesa3 3
unless youRemove
{2}, {T}: sacrificetarget
a Pegasus. {1}{W}:
creature Put a from
you control 1/1 white
the 0
2/2 game. At the beginning of your upkeep, you may
Sacrifice Saffi Eriksdotter: When target creature is put 2
1/1 into your
When graveyard
Sage of Epityrfrom
comes play this
into turn,
play, return
look that
at the topcard 1
four cards of your library, then put them back
{T}: Add {1} to your mana pool. {1}, {T}: Put a in any 0
3/3 storage counter on
At the beginning of Saltcrusted Steppe.
your upkeep, {1}, Remove X
tap Sangrophage 2
unless you pay 2 life.
As Sarpadian Empires, Vol. VII comes into play, choose 3
5/2 white
At theCitizen,
beginningblueofCamarid, blackput
your upkeep, Thrull, red Goblin,
a spore counteror 5
3/5 on SavageTreefolk
Scarwood Thallid. Remove three
comes into playspore counters from
tapped. 4
4/4 Flying {2}: Search your library for a Dragon card and 5
3/4 put it into your
Scragnoth can'tgraveyard. If you
be countered. do, Scion
Protection of the
from Ur-
blue 5
1/1 All Slivers have "{T}: Target player puts the top card of 1
1/1 his or (You
Flash her library intothis
may play his or herany
spell graveyard."
time you could play 2
an instant.)
Search your Flying,
library protection
for a basic from blue Return
land card and putaitForest
into 3
2/2 play. Then shuffle your library. Suspend 2—{G} (Rather
All Slivers have "This creature gets +1/+1 as long as 3
2/2 you
Whencontrol
Sengira Autocrat
Swamp" comes
and "{B}:
intoRegenerate this 0/1
play, put three 4
4/4 black Serf creature tokens into play. When Sengir
{1}{B}, Remove Sengir Nosferatu from the game: Put a 5
3/3 1/2
You black
can't Bat
playcreature token with
Serra Avenger flying
during yourinto play.
first, It has
second, 2
or third turns
Serrated of the
Arrows game.
comes intoFlying, vigilance
play with three arrowhead 4
1/1 counters
{U}, {T}: Put target creature you controlupkeep,
on it. At the beginning of your if there
on top of its 1
1/1 owner's library.
All Slivers {R}, {T}:(They
have shadow. Shadow
canGuildmage
block or bedeals 1
blocked 3
1/3 by only creatures with shadow.)
Fear Whenever Shadowmage Infiltrator deals combat 3
1/1 damage
All Sliverstohave
a player, you (Whenever
flanking. may draw aacard. creature without 1
1/1 flanking
{T}: Drawblocks a Sliver,
a card the blocking
and reveal creature
it. If it isn't a landgets -1/-1
card, 2
5/5 discard
When youit. play a creature spell, sacrifice Skittering 5
3/3 Monstrosity.
Flanking (Whenever a creature without flanking blocks 3
6/6 this creature,
Slipstream the blocking
Serpent creature
can't attack gets
unless -1/-1 until
defending end
player 8
controls an Island. When you control no Islands,
Each player loses 1 life, discards a card, sacrifices a 2
creature,
You then sacrifices
may remove a land.
a blue card in your hand from the 2
5/5 game rather than pay Snapback's
Swampwalk Whenever a player plays mana cost. spell,
a black Return you 5
2/1 gain 1 life. from red Shadow (This creature can block or
Protection 2
3/4 be blocked
Flying Wheneverby only creaturesdealt
a creature with damage
shadow.)by Soul 5
8/8 Collector this turn isSpectral
Trample Whenever put intoForce
a graveyard,
attacks,return that
if defending 5
player controls
Buyback no may
{3} (You blackpay
permanents, it doesn't
an additional {3} asuntap
you 1
0/0 play
Spikethis spell.comes
Feeder If youinto
do, play
put this
withcard
two into yourcounters
+1/+1 hand 3
0/0 on it. {2}, Remove a +1/+1 counter from Spike Feeder:
Spike Tiller comes into play with three +1/+1 counters 5
2/2 on it. {2},
Flying Remove
Sacrifice a +1/+1
Spiketail counterCounter
Drakeling: from Spike Tiller:
target spell 3
2/2 unless its controller pays {2}.
Whenever a Sliver becomes blocked, that Sliver gets 2
2/2 +1/+1
All until
Slivers end"This
have of turn for each
creature cancreature
block asblocking
though it.
it 2
had flying."
Enchant creature you control Whenever enchanted 2
2/4 creature
Wheneverdeals damage,
Spitting you gain
Slug blocks or that muchblocked,
becomes life. When
you 3
4/4 may pay
At the {1}{G}. of
beginning If your
you do, Spitting
upkeep, putSlug gainscounter
a spore first 4
2/2 on each
Flying Fungus
Other you control.
creatures Remove
you control three
with spore
flying get 3
+0/+1.
Put {T}:
a 1/1 Other
green creatures
Saproling you control
creature token with flying get
into play. 1
Squall Line deals X damage to each creature with flying 2
1/2 and each player. 2
4/4 Trample Whenever a creature you control with trample 5
attacks, it gets
Split second (As+2/+2
long asuntil
thisend
spellofisturn.
on the stack, 4
players
{2}, can't aplay
Discard cardspells or activated
at random: abilities
Stormbind that2aren't
deals 3
3/3 damage to target creature or player.
Flying Stormcloud Djinn can block only creatures with 5
1/1 flying. {R}{R}:
Flying White Stormcloud
spells Djinn
and black gets
spells you+2/+0 until{1}
play cost end 2
less to play.
Destroy target creature with toughness 3 or less. 3
Flashback
Until end of{5}{R} (You may
turn, target play this
creature gainscard from and
trample your 2
5/5 gets +X/+X,
Flying Shadow where
(ThisXcreature
is the number of attacking
can block or be blocked 6
0/1 by only creatures
As Stuffy withinto
Doll comes shadow.) {B}{B}:
play, choose Creatures
a player. with
Stuffy 5
Doll is indestructible. Whenever damage is
Target opponent discards a card at random, thendealt to 3
2/3 discards a card.
Echo {3}{R} (At the beginning of your upkeep, if this 4
came
Split second your
under control
(As long since
as this theisbeginning
spell of your
on the stack, 3
players
Split can't (As
second playlong
spells
as or
thisactivated abilities
spell is on that aren't
the stack, 2
players can't play spells or activated abilities
Split second (As long as this spell is on the stack, that aren't 3
players can't
Sulfurous play
Blast spells
deals or activated
2 damage abilities
to each that and
creature aren't 4
2/2 each player. If you played this spell during your
Haste Flanking (Whenever a creature without flanking main 3
blocks this creature, the blocking creature gets -1/-1
[B] 0
[B] 0
[B] 0
[B] 0
0/1 Flying Whenever Swamp Mosquito attacks and isn't 2
blocked,
{T}: Add defending player
{1} to your managets a poison
pool. counter. (A
{T}: Regenerate 0
7/7 target{4}{R}{R}
Echo Insect, Rat,
(AtSpider, or Squirrel.
the beginning of your upkeep, if 6
3/4 this came under your control since the beginning
Flash (You may play this spell any time you could of
play 5
an instant.)Moat
As Teferi's Creature cards
comes intoyou
play,own that aaren't
choose color.in play 5
2/2 All Slivers have "{T}: Tap target permanent."can't attack
Creatures of the chosen color without flying 4
Put target creature or land on top of its owner's library. 4
Flash (You may play this spell any time you could play 2
an instant.)
Tendrils Enchant creature
of Corruption deals X Enchanted
damage to creature
target has 4
creature and you
{T}, Sacrifice gain X life,Expanse:
Terramorphic where X Search
is the number
your of 0
1/1 library for a basic land card and put it into play
At the beginning of your upkeep, put a spore counter tapped. 1
2/2 on Thallid.
At the Remove
beginning threeupkeep,
of your spore counters fromcounter
put a spore Thallid: 3
0/5 on Thallid At
Defender Germinator. Remove
the beginning three
of your spore put
upkeep, counters
a spore 2
counter on Thallid
As The Rack comesShell-Dweller. Remove
into play, choose three spore
an opponent. At 1
2/2 the beginning of the chosen player's upkeep,
Each Fungus gets +1/+1 for each spore counter Theon
Rack
it. 2
1/1 {B}{G}, Remove
All Saprolings geta+1/+1.
FungusMorph
card in{3}{G}{G}
a graveyard from
(You maythe 4
2/1 play this face down as a 2/2 creature for {3}. Turn
You may pay {0} rather than pay the echo cost for it 2
permanents
Draw a card.you control.{2}{U}
Flashback {R}: Thick-Skinned Goblin
(You may play this card 2
2/2 from your graveyard for its flashback cost. Then
Kicker {R} and/or {W} When Thornscape Battlemage 3
comes
Target into play,gets
creature if the+1/+2
{R} kicker cost of
until end was paid,
turn. it deals
Flashback 1
{W} (You may play this card from your graveyard
{T}: Add {W} to your mana pool. {1}{W}{W}: Thunder for 3
2/2 Totem becomes
First strike, a 2/2 from
protection whitered
Spirit
Whenartifact creature
Tivadar with
of Thorn 3
1/3 comes {U},
Flying into play, destroy atarget
{T}, Discard card: Goblin.
Return target 4
permanent you control to its owner's hand.
{T}, Sacrifice Tormod's Crypt: Remove target player's 0
graveyard from the
Target creature getsgame.
+1/+0, becomes black, and gains 5
3/1 shadow
Discard auntil
card:end of turn. (Itil-Vec
Trespasser can block
gains or be blocked
shadow until by 3
end ofFlames
Tribal turn. (Itdeals
can Xblock or betoblocked
damage by only or
target creature 2
player, where(As
Split second X is theas
long number of basic
this spell is on land types
the stack, 2
1/1 players
Flying Triskelavus comes into play with threethat
can't play spells or activated abilities aren't
+1/+1 7
counters
Until end on it. {1},
of turn, Removeyou
creatures a +1/+1
controlcounter from
gain trample 6
and get +1/+1 for each basic land type among lands
Reveal the top five cards of your library and separate 2
5/3 themRegenerate
{B}: into two piles. An opponent
Twisted chooses
Abomination. one of those
Swampcycling 6
1/1 {2}Slivers
All ({2}, Discard this creature
have "This card: Search
can't your library except
be blocked for a 2
1/3 by two or
Prevent allmore creatures."
damage that would be dealt to Uncle Istvan 4
1/1 by creatures.
Zombie spells you play cost {1} less to play. Zombies 4
1/1 you
{B}, control get +2/+1.
{T}, Discard a card: Return target creature card 2
from your graveyard to your hand.
Enchant creature Enchanted creature gets +2/+2 and 3
can't block.
Enchant WhenEnchanted
creature Undying Rage is putgets
creature into+3/+3.
a graveyard
At 1
0/1 the beginning of the upkeep of enchanted creature's
Flying {G}: Unyaro Bees gets +1/+1 until end of turn. 3
2/2 {3}{G}, Sacrifice
{2}{B}, {T}, Unyaro
Discard Bees:
a card: EachUnyaro
otherBees deals
player 2 2
loses 3
life. You gain life equal to the life lost this way.
{T}: Add {1} to your mana pool. {7}, {T}: Put a 2/2 0
2/2 Assembly-Worker
{R}: artifactTroll.
Regenerate Uthden creature token into play. 3
2/2 First strike As long as Valor is in your graveyard and 4
3/3 you controlhave
All Slivers a Plains, creatures
"Whenever you control
a creature dealthave first by
damage 4
3/3 this creature this turn is put into a graveyard, put a 5
Enchant creature Enchanted creature gets +3/+3 and 5
4/7 has "At{X}
Kicker the(You
beginning of each
may pay upkeep, {X}
an additional put aas1/1
yougreen
play 6
thisVesuva
As spell.) comes
All other Treefolk
into andmay
play, you all Saprolings get in
choose a land 0
0/0 play. If you do, Vesuva comes into play tapped
As Vesuvan Shapeshifter comes into play or is turned as a 5
3/3 face
{T}: up, youcreature's
Target may choose another
power creature in
or toughness play. If 1
becomes 4
2/1 until end of turn.
Flash (You may play this spell any time you could play 3
2/3 an instant.)
{U}: VisceridWhen Viashino
Deepwalker Bladescout
gets comes
+1/+0 until endinto play,
of turn. 5
4/3 Suspend
{0}: 4—{U}
Viscid (Rather
Lemures gets than
-1/-0play
and this card
gains from your
swampwalk 5
until
Chooseenda of turn. Destroy all artifacts and creatures
number. 5
2/2 with
Flash (You maymana
converted costspell
play this equal to time
any that you
number.
couldThen
play 4
2/1 an instant.)
{U}{U}, WhenaVoidmage
Sacrifice Husher target
Wizard: Counter comesspell.
into play,
Morph 2
{U}
Destroy target land. Storm (When you play this spell,for
(You may play this face down as a 2/2 creature 6
copy it for each spell
Buyback-Sacrifice played
three before
Islands. it this
(You mayturn. You
sacrifice 6
0/5 three
Defender Put a -0/-1 counter on Wall of Roots: Addplay
Islands in addition to any other costs as you {G} 2
to your
{3}: mana
Target pool. Play
creature thisislandwalk
gains ability only once
until each
end turn.
of turn. 4
2/2 When War Barge leaves
All Slivers get +0/+2. play this turn, destroy that 4
2/5 As long as Weathered Bodyguards is untapped, all 6
combat
{T}: Adddamage that would
{G} to your be dealt
mana pool. to you by
{2}{G}{G}{G}: 3
Weatherseed
Wheel of FateTotem
is red. becomes
Suspend a4—{1}{R}
5/3 green(Rather
Treefolkthan 0
1/1 play this card from your hand, pay {1}{R} and remove
Protection from black At end of turn, if Whirling Dervish 2
dealt damage
Buyback to anmay
{5} (You opponent
pay an this turn, put
additional {5}a as
+1/+1
you 1
2/4 play
Protection from white {1}{R}: Wildfire Emissary hand
this spell. If you do, put this card into your gets 4
1/2 +1/+0 {1}{U}
Morph until end of turn.
(You may play this face down as a 2/2 2
creature for {3}. Turn
Split second (As long as it this
facespell
up any time
is on thefor its morph
stack, 3
1/1 players can't
{T}: Witch play spells
Hunter deals or activatedtoabilities
1 damage that aren't
target player. {1} 4
2/2 {W}{W}, {T}: Return target creature an opponent
{1}: Remove target card in a graveyard from the game. 2
Split second (As long as this spell is on the stack, 5
3/1 players
{G}: can't playDryad
Wormwood spells gains
or activated abilities
forestwalk untilthat
end aren't
of 3
turn and deals 1 damage to you. {B}: Wormwood
Buyback {2}{G} (You may pay an additional {2}{G} as 1
2/1 you play this
Forestwalk spell.Yavimaya
When If you do,Dryad
put this cardinto
comes intoplay,
youryou 3
1/1 may search
Shadow your
(This librarycan
creature for block
a Forest card
or be and put
blocked byitonly
into 3
2/2 creatures(Whenever
Flanking with shadow.) Whenever
a creature Zealot
without il-Vec blocks
flanking attacks 3
4/5 this creature,
Flying, the{T}:
vigilance blocking
Whencreature gets -1/-1
target creature untilthan
other end 6
3/3 Adarkar Valkyrie is put into a graveyard this turn,
Flying {1}{S}: Target creature loses flying until end of 5
1+*/1+* turn. ({S}remove
You may can be two
paidgreen
with one mana
cards fromhand
in your a snow
from 7
the
Arctic Flats comes into play tapped. {T}: Addmana
game rather than pay Allosaurus Rider's cost.
{G} or 0
6/6 {W} to your
Trample mana pool.
Cumulative upkeep {G} or {W} (At the 6
2/2 beginning
{T}: Targetofartifact
your upkeep, put controller
creature's an age counter on this
sacrifices it. 4
4/4 That player
Trample mayAurochs
When search Herd
his orcomes
her library for a you may
into play, 6
3/5 search your library for an Aurochs card, reveal
Cumulative upkeep {1} (At the beginning of your it, and 4
1/1 upkeep,
{B}, {T}:put an age
Target counter
snow on this permanent,
land becomes a 2/2 blue then 3
Elemental creature with flying. It's still
Target attacking creature gets +X/+0 until a land.
end of turn. 1
3/2 DrawRemove
{T}: a card attarget
the beginning of the next
blocking creature turn's
from upkeep.
combat. 4
2/3 Creatures it blocked that no other creature blocked
Flying Whenever Blizzard Specter deals combat damage this 4
2/2 to a player,
{S}: choose one
Boreal Centaur gets—+1/+1
That player returns
until end a Play
of turn. 2
1/1 this ability only once each turn.
{T}: Add {1} to your mana pool. ({S} can be paid with 1
3/2 {S}: Boreal Griffin gains first strike until end of turn. 5
({S} can
Boreal be paid
Shelf comeswith one
into mana
play from{T}:
tapped. a snow
Add {W} or 0
{U} to your upkeep—Add
Cumulative mana pool. {R} to your mana pool. (At 2
4/4 the beginning of your
At the end of each upkeep,
turn, put angains
each player age counter onall
control of 4
2/1 nontoken permanents
Trample Whenever BullheAurochs
or she owns.
attacks, it gets +1/+0 2
until end of turn for each other
Destroy target nonsnow creature. attacking Aurochs. 4
1/1 Flying {S}: Chilling Shade gets +1/+1 until end of turn. 3
({S} can be
Coldsteel paidcomes
Heart with one
intomana from a snow
play tapped. As Coldsteel 2
Heart comes
You may into two
remove play,blue
choose a color.
cards in your{T}:
handAdd onethe
from 7
game
Counter target spell. Recover {2}{U}{U} (When aGain
rather than pay Commandeer's mana cost. 4
creature
Wheneveris an
putopponent
into yourplays
graveyard from
a spell, youplay,
may you may
reveal 2
the top cardupkeep
Cumulative of your{S}
library.
({S}Ifcan
youbedo, counter
paid thatmana
with one 3
from a snow
Destroy permanent.)
target If a creature
Plains or Island. would
Cryoclasm deal
deals 3 3
3/3 damage to that land's controller.
Whenever you're dealt damage, you may put that many 6
1/1
Darkwhite Soldier
Depths comescreature tokens
into play with into play.
ten ice counters on 0
Destroy target green or white creature. Depths. When
it. {3}: Remove an ice counter from Dark 1
4/4 {X}{X}{1}: Destroy target artifact or creature with 6
3/3 converted mana
{1}{S}: Snow cost X. you control get +1/+1 until
creatures 5
3/1 end
{T}: of turn. creature
Target ({S} can gets
be paid
-1/-1with one
until mana
end from{4}
of turn. a 4
3/3 {B}{B}, {T}, Sacrifice Disciple of Tevesh Szat:
Whenever Drelnoch becomes blocked, you may draw Target 5
2/2 two cards.
Trample Cumulative upkeep {R} or {G} (At the 3
beginning
Feast of your
of Flesh upkeep,
deals put an
X damage age counter
to target on and
creature this 1
2/2 you gain
Other X life,get
Soldiers where X is and
+1/+1 1 plus thefirst
have number
strike.of cards 3
Counter target red or green spell. 2
Cumulative upkeep {2} (At the beginning of your 2
upkeep, put comes
Frost Marsh an age into
counter
play on this permanent,
tapped. then
{T}: Add {U} or 0
2/2 {B} to {S}{S}:
Flying your mana pool.
Frost Raptor can't be the target of spells 3
1/3 or
Frostweb Spider can ({S}
abilities this turn. blockcan be paid itwith
as though hadone mana
flying. 3
Whenever Frostweb
Enchant creature Spider blocks
Enchanted a creature
creature doesn't with
untap 3
during its controller's untap step. When
You may remove two red cards in your hand damage
fromis the
dealt 7
5/5 game
Flying,rather
haste than pay Fury
Whenever of the Horde's
a creature mana cost.
dealt damage by 7
2/2 Garza Zol,Garza's
Sacrifice PlagueAssassin:
Queen this turn istarget
Destroy put into a
nonblack 3
creature. Recover—Pay half your life, rounded up.
Enchant creature Enchanted creature can't block and its 1
activated abilities Cumulative
Enchant creature can't be played. {S}:{S}
upkeep Enchanted
(At the 4
2/2 beginning
Prevent allof your upkeep,
damage put an
that Goblin age counter
Furrier on this
would deal to 2
2/2 snowTarget
{T}: creatures.
creature can't block this turn. {S}: Goblin 3
4/4 Rimerunner
Greater Stonegains haste
Spirit can'tuntil end of turn.
be blocked ({S} canwith
by creatures be 6
flying. {2}{R}: Until end of turn, target creature
Return target creature card from your graveyard to gets 2
3/3 your hand.aRecover
Whenever creature{2}{B}
is put (When a creaturefrom
into a graveyard is put into
play, 5
2/2 Gristle Grinner gets +2/+2 until end of
{1}, Sacrifice a creature: You gain 2 life.turn. 3
3/3 You may play Haakon, Stromgald Scourge from your 3
3/3 graveyard,
{2}, but not
{T}: Return frompermanent
target anywhere else.
to itsAs long ashand.
owner's 5
2/4 Play this ability
Cumulative only if you control
upkeep—Gain control of
four or more
a land you snow
don't 7
control. Herald of Leshrac gets +1/+1
Cumulative upkeep {1} Whenever you pay for each land you 5
Hibernation's
Highland WealdEnd's
comescumulative
into playupkeep,
tapped.you
{T}:may
Addsearch
{R} 0
or {G} to your mana pool.
Destroy target artifact or land. Recover {R}{R} (When 4
a creature
Search youris library
put into
foryour graveyard
a snow from
land card play,
and putyou
it into 2
play tapped. Then shuffle your library.
When Jester's Scepter comes into play, remove the top 3
12/12 five cards of target
Jokulmorder comes player's
into playlibrary from
tapped. Whenthe game face 8
4/4 Jokulmorder comes into play, sacrifice
Cumulative upkeep—Put two cards in a singleit unless you 2
3/3 graveyard
Cumulativeon the bottom
upkeep {W} orof{U}
their(At
owner's library. (At
the beginning of 3
2/4 your upkeep,
Whenever put ancreature
another age counter
comesoninto
thisplay
permanent,
under your 5
3/3 control,
Cumulativeput upkeep—Flip
a +1/+1 counter on Whenever
a coin. that creature
youand
winaa 4
3/4 coin flip, Karplusan Minotaur deals 1 damage to target
Karplusan Strider can't be the target of blue or black 4
1/1 spells.
Whenever Karplusan Wolverine becomes blocked, you 1
3/3 may have
Flying, firstit strike
deal 1Whenever
damage toKjeldoran
target creature or deals
Gargoyle player. 6
1/2 damage, you
Cumulative gain that
upkeep {1} much life.
(At the beginning of your 1
2/2 upkeep, put an age counter on this permanent,
{W}: Kjeldoran Outrider gets +0/+1 until end ofthen
turn. 2
Creatures you control get +X/+X until end of turn, 2
*/* where X is 1 plus
Flying Krovikan the number
Mist's of cards
power and named
toughness Kjeldoran
are each 2
equal to target
Destroy the number of Illusions
creature with powerin play.
2 or less. Recover 3
2/1 {1}{B}{B} (When a creature is put into your graveyard 2
Enchant creature Cumulative upkeep {U} or {B} You 4
2/1 control
Trample,enchanted creature.
haste Lightning Whencomes
Serpent Krovikan
intoWhispers
play withis 1
X +1/+0 counters
Lightning on it.
Storm deals At end oftoturn,
X damage sacrifice
target creature or 3
3/3 player,
Barbarians, Warriors, and Berserkers getcharge
where X is 3 plus the number of +2/+2 and 5
have haste.
Prevent all damage that black and/or red sources would 1
deal this
Cumulativeturn.
upkeep {1} (At the beginning of your 4
1/1 upkeep, put Xanred
{2}, Reveal age counter
cards fromon thishand,
your permanent,
Sacrificethen 1
1/1 Martyr
{1}, Reveal X black cards from your hand,damage
of Ashes: Martyr of Ashes deals X Sacrificeto 1
1/1 Martyr of Bones:
{2}, Reveal X blueRemove up toyour
cards from X target
hand,cards in a
Sacrifice 1
1/1 Martyr
{1}, of Frost:
Reveal Counter
X white cardstarget
from spell unless Sacrifice
your hand, its 1
1/1 Martyr of Sands:
{1}, Reveal Youcards
X green gain from
threeyour
timeshand,
X life.Sacrifice 1
Martyr of Spores: Target creature gets +X/+X
{T}, Sacrifice Mishra's Bauble: Look at the top until
card end
of 0
target player's
{T}: Add {1} tolibrary. Drawpool.
your mana a card at the {T},
{4}{S}, beginning of
Sacrifice 0
Mouth of Ronom: Mouth of Ronom deals 4 damage
Destroy target artifact or enchantment. Draw a card at to 4
1/3 the beginning
Whenever of the
Ohran next
Viper turn's
deals upkeep.
combat damage to a 3
3/3 creature, destroy that creature at end
{2}{S}: Target snow creature gains first of strike
combat.until end 4
2/1 of turn. ({S} can be paid with one mana from a snow
{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 3
9/5 damage
Trample to target
While creature
you're or player.
searching your library, you may 7
play Panglacial Wurm from youra library.
Draw two cards, then sacrifice permanent. 2
3/3 Flying, fear Cumulative upkeep {B} (At the beginning of 3
your upkeep, put an age counter on this permanent,
Cumulative upkeep {B} (At the beginning of your 3
3/4 upkeep,
Phyrexianput an agedoesn't
Ironfoot counteruntap
on this permanent,
during then
your untap 3
6/5 step. {1}{S}:
Phyrexian Untap Phyrexian
Snowcrusher attacksIronfoot.
each turn({S} can {1}
if able. be 6
8/8 {S}: Phyrexian
Cumulative Snowcrusher agets
upkeep-Sacrifice +1/+0(At
creature. until
theend of 3
beginning of your
Target creature upkeep,
gets +3/+3put an end
until age of
counter on this
turn. Recover 2
{1}{G} (When a creature is put into your graveyard
Enchant creature Enchanted creature gets +2/+1 and 2
1/1 has
{S}:"{S}: This creature
Regenerate can't Dead.
Rimebound be blocked this be
({S} can turn
paid 1
*/* with one mana from a snow permanent.)
Flying Rimefeather Owl's power and toughness are 7
3/3 each equal
Trample to the number
Whenever Rimehornof snow permanents
Aurochs attacks, itingets
play. 5
5/5 +1/+0{2}{S}:
Flying until end of target
Tap turn forcreature
each other
and attacking
put an ice 7
2/3 counter
{1}, {T}:onCounter
it. ({S}target
can beactivated
paid withability.
one mana from a
Play this 4
1/2 ability only if you control four or more snow
{1}, {T}: Tap or untap target permanent. Play this 2
ability only iftoyou
Add {R}{R} control
your manafour or then
pool, moreadd
snow{R} to your 1
5/6 mana pool for each card named Rite
Protection from snow Cumulative upkeep of Flame in each
{1} (At the 5
5/6 beginning
Ronom of your
Serpent upkeep,
can't attackput an age
unless counterplayer
defending on this 6
2/2 controls a snow land. When you control no snow
Sacrifice Ronom Unicorn: Destroy target enchantment.lands, 2
Counter target spell unless its controller pays {2} plus 2
an
{T}:additional
Add {1} {2} for each
to your manacard
pool.named Rune
{1}{S}, {T}:Snag
Lookinat 0
4/3 the top card
Whenever of yournontoken
another library. Ifcreature
that card
youis snow,
controlyou
is put 5
into a graveyard
Enchant creaturefrom
When play, putof
Shape a 3/1 black and
the Wiitigo red into
comes 6
5/5 play, put Cumulative
Trample six +1/+1 counters on enchanted
upkeep-Put creature.
a +1/+1 counter on At
a 2
3/3 creature an opponent controls. (At the beginning of
Discard a land card: Simian Brawler gets +1/+1 until 4
end ofdeals
Skred turn. damage to target creature equal to the 1
number
[G] of snow permanents you control. 0
[U] 0
[R] 0
[W] 0
[B] 0
You may remove two black cards in your hand from the 7
game
Put rather
a 1/1 thanWolf
green paycreature
Soul Spike's
tokenmana
into cost. Soul"This
play with 3
1/1 creature
Flying gets{T}:
{W}, +1/+1
Tap for each
target card named Sound the
creature. 2
3/3 When Stalking Yeti comes into play, if it's in play, it 4
1/5 deals
Steamdamage equal
Spitter can to its
block aspower toittarget
though creature
had flying. {R}:an 5
2/1 Steam Spitter
Protection fromgets +1/+0
white {B}: until end of Crusader
Stromgald turn. gains 2
flyinggain
You until4 end
life. of turn. {B}{B}:
Recover {1}{W} Stromgald Crusaderis
(When a creature 2
put
You into
mayyour graveyard
remove fromcards
two white play,inyou may
your payfrom
hand {1} the 7
game rather than pay Sunscour's mana cost. Destroy
Ripple 4 (When you play this spell, you may reveal the 4
top four4 cards
Ripple (Whenofyou
your library.
play You may
this spell, you play
may any
reveal the 2
top
Ripple 4 (When you play this spell, you may any
four cards of your library. You may play reveal the 2
top four cards
Enchant of your
creature library.creature
Enchanted You maygets
play+2/+2.
any 3
2/1 Ripple 4 (When
First strike Rippleyou play this
4 (When youspell,
playyou
thismay reveal
spell, the
you may 3
2/1 reveal the top four cards of your library.
Cumulative upkeep {2} (At the beginning of your You may play 3
upkeep, put next
Prevent the an age counter that
2 damage on this permanent,
would then
be dealt to 2
2/4 target
Whenever a noncreature source you control deals the
creature or player this turn. Draw a card at 3
damage,one
Choose you- gain
Targetthat much life.
nonsnow permanent becomes 1
4/3 snow
{S}: Thermopod gains haste untilsnow
until end of turn; or target permanent
end of turn. ({S}isn't
can 5
be paidyou
Spells with one mana
control have from
ripplea4.
snow permanent.)
(Whenever you play a 5
spell, you may reveal the top four cards
Tresserhorn Sinks comes into play tapped. of your library.
{T}: Add 0
5/3 {B} or Prevent
Flying {R} to your mana pool.
all damage that would be dealt to 7
3/3 Tresserhorn
Ursine FylgjaSkyknight byplay
comes into creatures withhealing
with four first strike.
counters 5
on it. Remove a healing counter from Ursine Fylgja:
Remove target creature from the game. You draw cards 4
4/4 equal to thatupkeep-Discard
Cumulative creature's power. At the
a card. (Atbeginning of your
the beginning of 3
4/5 your upkeep,
Trample put ancreature
If another age counter
wouldonbethis
putpermanent,
into a 6
1/8 graveyard flying
Defender, from play, removeupkeep-An
Cumulative it from theopponent
game instead.
gains 2
2/1 1 life. (At the
Protection beginning
from black {W}:of your upkeep,
White Shield put an age
Crusader gains 2
*/3 flying
Trample Wilderness Elemental's power is equalCrusader
until end of turn. {W}{W}: White Shield to the 3
7/7 number of nonbasic
Woolly Razorback landsinto
comes yourplay
opponents control.
with three ice 4
2/3 counters on it. As long as Woolly Razorback
Snow landwalk {S}: Regenerate Zombie Musher. has an ice
({S} 4
1/4 can beWhenever
Flying paid with one mana
Zur the from a snow
Enchanter permanent.)
attacks, you may 4
search your
Reveal library
the top four for an enchantment
cards of your library.card
Youwith
may put a 4
creature card from among them into play with
Whenever a creature you control attacks, it gets "At+2/+0
the 5
0/0 until
Graftend of turn
2 (This and Anthem
creature of Rakdos
comes into deals
play with two1 +1/+1
damage 2
3/3 counters on it.
Assault Zeppelid Whenever another creature comes into 4
2/2 {W}, Sacrifice Aurora Eidolon: Prevent the next 3 4
5/3 damagecan
({B/R} thatbewould be dealt
paid with to {B}
either target creature
or {R}.) or player
Flying When 3
1/1 Avatar of Discord
Whenever comesisinto
a permanent play, sacrifice
returned it unless
to your hand, you 3
may pay {1}. If you do, draw a card.
Azorius Chancery comes into play tapped. When 0
2/2 Azoriusprotection
Flying, Chancery comes into play, return a land you
from enchantments 2
2/2 ({W/U} can be paid with either {W} or {U}.) {2}{W}: 2
2/1 Tap target
Azorius creature.
Herald {2}{U}: Counter
is unblockable. target activated
When Azorius Herald 3
comes
Preventinto play, you
all combat gain 4 target
damage life. When Azorius
creature Herald
would deal 4
this turn. Prevent all combat damage
{1}, {T}: Add {W}{U} to your mana pool. that would be 2
1/1 Flying Whenever Beacon Hawk deals combat damage to 2
a player,can
({G/U} you
bemay
paiduntap target {G}
with either creature. {W}:
or {U}.) Beacon
Draw a 7
card for each
Enchant creature
creature target creature
Enchanted player controls, then for
gets +1/+1 draw 1
each of its colors.
({T}: Add {B} or {R} to your mana pool.) As Blood 0
Crypt
As an comes intocost
additional play,toyou
playmay pay
Bond of2Agony,
life. If pay
you Xdon't,
life. 1
Each other player loses X life.
Sacrifice a creature. Return up to X cards from your 7
graveyard
Prevent all to your hand,
damage where be
that would X isdealt
the number
to targetof 5
multicolored
Name a nonlandcreature
card.this turn.player
Target For each 1 damage
reveals his or her 2
hand. That{G}
({T}: Add player discards
or {U} a card
to your manawith thatAsname.
pool.) If he
Breeding 0
4/1 Pool comes into play, you may pay 2 life. If you
When a player other than Bronze Bombshell's owner don't, 4
controls
Cackling it, that player
Flames deals 3sacrifices
damageit.toIftarget
the player does,
creature or 4
player. Hellbent — Cackling Flames deals
The next 1 damage that would be dealt to target5 damage to 2
3/3 creature
Flying this turnyou
Whenever is dealt
play to
ananother target spell,
enchantment creature
put a 5
1/1 +1/+1 counter on each creature you control.
When Coiling Oracle comes into play, reveal the top 2
card of your
Put target library. If
attacking it's a land
creature card,
on the put it of
bottom into
itsplay. 1
1/3 owner's library. Its controller gains life equal
Vigilance When Court Hussar comes into play, look to its at 3
the
Put top three
target cards or
creature of enchantment
your library, then
cardput one of
in an 7
2/2 opponent's
Double graveyard
strike into Champion
When Crypt play undercomes
your control. ---
into play, 4
0/0 each
Graft player
2 (Thisputs a creature
creature comescard
intowith
playconverted mana
with two +1/+1 4
0/0 counters on it. Whenever another creature comes into
Graft 4 (This creature comes into play with four +1/+1 4
counters
Choose a on it. Whenevercreature
nonlegendary anotherincreature comes into
play. Target 3
0/0 creature becomes a copy of that creature until end of
Graft 6 (This creature comes into play with six +1/+1 7
counters
Each on discards
player it. Whenever
threeanother
cards. creature comes into 3
Demonfire deals X damage to target creature or player. 1
2/2 If a creature
Flying dealt
Hellbent damage this
— Demon's way
Jester would
gets be put
+2/+1 into a
as long 4
as you have
({W/U} no paid
can be cardswith
in hand.
either {W} or {U}.) Whenever 6
9/9 a player plays a noncreature
Trample Dread Slag gets -4/-4 spell, counter
for each cardthat spell.
in your 5
3/3 hand.
When Drekavac comes into play, sacrifice it unless you 2
discard a noncreature card.
Enchant permanent At the beginning of your precombat 4
4/2 main phase,
Protection addmulticolored
from mana equal to enchanted permanent's 5
2/2 {U}, Sacrifice Enigma Eidolon: Target player puts the 4
2/2 top three
{B}, cards
Sacrifice of his or
Entropic her library
Eidolon: intoplayer
Target his orloses
her 1 life 4
and
{3}, you
{T}:gain
Tap 1target
life. Whenever youput
creature and playa a+1/+1
multicolored
counter 3
4/6 on
Experiment Kraj has all activated abilities of"{2}{G}{U}:
it. Until end of turn, that creature gains each other 6
creature
Choose awith
cardatype.
+1/+1 counter
Target on it. {T}:
opponent Put his
reveals a +1/+1
or her 4
2/4 hand.
When another creature comes into play, sacrifice into
Put two 1/1 green Saproling creature tokens 4
2/2 Flame-Kin
As long as War Scout.
Flaring If you do,
Flame-Kin Flame-Kin itWar
is enchanted, getsScout 3
+2/+2,
Put has
a 1/1 trample,
green and has
Saproling "{R}: token
creature Flaringinto
Flame-Kin
play 3
2/2 blocking
Flying Astarget creature
long as attacking
Freewind you.
Equenaut is Draw a card.it
enchanted, 3
has
{T}: Add {1} to your mana pool. {T}, Sacrificeto
"{T}: Freewind Equenaut deals 2 damage target
Ghost 0
3/1 Quarter:
Gnat AlleyDestroy
Creepertarget
can't land. Its controller
be blocked may search
by creatures with 3
2/2 flying.
Hellbent — Gobhobbler Rats gets +1/+0 and has "{B}: 2
Regenerate
Gain control Gobhobbler Rats" as long
of target monocolored as you Forecast
creature. have no 6
2/3 — {1}{U}, Reveal Govern the Guildless from your hand:
White spells you play cost {1} less to play. Blue spells 4
2/3 you play cost
Protection {1}
from less to play. Spells your opponents
monocolored 4
1/1 {T}, Sacrifice Haazda Exonerator: Destroy target Aura. 1
1/1 At the beginning of your upkeep, sacrifice Haazda 3
ShieldAdd
({T}: Mate unless
{W} youtopay
or {U} {W}{W}.
your {W}: As
mana pool.) The next
Hallowed 0
0/0 Fountain comes
Graft 3 (This into play,
creature youinto
comes mayplay
paywith
2 life. If you
three 5
2/2 +1/+1 counters on it. Whenever another creature
Haste When Hellhole Rats comes into play, target 4
player discards
Put target a card.
artifact Hellhole Rats
or enchantment ondeals damageoftoits
the bottom 4
owner's library. --- Search target opponent's library
Target player sacrifices an artifact or creature. for
Hit deals 8
damage to
Remove all that
cardsplayer equal
in your handto from
that permanent's
the game face 2
4/4 down. At end of turn, return those cards
When Indrik Stomphowler comes into play, to destroy
your hand, 5
target
Revealartifact or enchantment.
a card from your hand. Search your library for a 2
3/6 card with the same namethe
Flying Whenever Isperia as Inscrutable
that card, reveal
deals it, put it
combat 5
3/4 damage
Whenever to Jagged
a player, nameisa dealt
Poppet card. damage,
That player reveals
discard that 3
1/1 many cards.
Kill-Suit Hellbent
Cultist attacks—each
Whenever Jagged
turn if able. Poppet
{B}, deals
Sacrifice 1
Kill-Suit
Discard aCultist:
card atThe next time
random. damage
If you would
do, Kindle beCarnage
the dealt 3
deals
Enchant land Enchanted land has "{G}{U}, {T}: Putcost
damage equal to that card's converted mana a 5
3/2 2/2
Whengreen and blue
Loaming Drake
Shaman creature
comes into token with flying
play, target player 3
3/1 shuffles any number of target cards from
{2}, Sacrifice a creature: Lyzolda, the BloodhisWitch
or herdeals 3
2 damage
Return up to
to target creature
two target or player
creature cardsiffrom
the sacrificed
your 2
graveyard to your hand, then discard a card.
{1}, {T}: Untap target creature that has an activated 2
ability
Targetwith {T} in
creature its +2/+2
gets cost. until end of turn for each 2
1/1 of its colors.
({W/U} can be paid with either {W} or {U}.) {T}: Tap 3
2/1 target creature.
Flying 2
2/2 Whenever you play a green creature spell, you may 5
search your
{3}, {T}: library
Target for aremoves
player creatureacard
cardand reveal
in his it. If
or her 4
hand from
Enchant the game.
creature Play this
Whenever ability only
enchanted any time
creature you
attacks 3
or blocks, its controller loses 3 life. {1}{R}: Enchanted
Until end of turn, all creatures become black and all 2
lands become
{2}{B}, Swamps.
Discard a card: Target opponent loses 1 life 4
0/0 and you
Graft gain creature
4 (This 1 life. Hellbent
comes — {1},
into Pay
play 2 life:
with fourDraw a
+1/+1 6
counters
{T}: Add on
{1}it.toWhenever
your manaanother creature{T}:
pool. {G}{U}, comes
Put into
a 0
+1/+1 counter on each creature that came into
Enchant creature Enchanted creature has "{T}: Drawplay a 4
card." {W}:IfEnchanted
Flip a coin. it comes up creature
heads,gains vigilance
counter target until
instant 7
3/3 or sorcery spell. If it comes up tails, copy
When Ogre Gatecrasher comes into play, destroy that spell and
target 4
3/3 creature
{T}: withcreature
Target defender.
becomes a 3/3 Frog until end of 4
turn.
Counter target spell unless its controller pays {X}. You 2
gain X life. an opponent is dealt 3 or more damage by a
Whenever 3
3/4 single source,
Whenever that of
Paladin player
Prahvdiscards a card. you gain that
deals damage, 6
much life. Forecast
Whenever a creature—an{1}{W},
opponentReveal Paladin
controls of Prahv
becomes 5
2/1 tapped, put aPatagia
Flying When shield counter on Palliation
Viper comes Accord.
into play, put two 1/1 4
green and blue Snake creature tokens into
{T}: Add one mana of any color to your mana play. When
pool. 0
0/0 Spend
Graft 3this mana
(This only to
creature play into
comes a multicolored spell.
play with three 3
2/2 +1/+1 counters on it. Whenever another creature
You may play Plaxmanta any time you could play an 2
instant. When
Enchant Plaxmanta
creature Enchantedcomes into play,
creature creatures
doesn't untap 3
during
{T}: its {1}
Add controller's untap pool.
to your mana step. {4}{W}{U},
Forecast — {W}{U},
{T}: 0
1/1 Prevent all damage
Flying Pride a source
of the Clouds of +1/+1
gets your choice would
for each deal
other 2
creature in play with flying. Forecast — {2}{W}{U},
Return up to three target creature cards with converted 3
mana cost a1 creature
Whenever or less from
you your graveyard
control to play.
is put into a 4
6/6 graveyard
When Protean Hulk is put into a graveyard that
from play, you gain life equal to from play, 7
search your
Enchant library Skip
opponent for any number
your of creature
draw step. cards
Whenever 4
enchanted opponent draws a card, you may draw a
Target multicolored creature gains double strike until 2
end of turn.
Destroy Draw
target a card. permanent. --- Destroy all
multicolored 6
2/2 Auras and Equipment.
Hellbent — {T}, Sacrifice a creature or land: Draw a 3
card. Playorthis
If a spell ability
ability onlycause
would if youits
have no cards
controller to in hand.
gain life, 2
3/2 that player
First losesReveal
strike {T}: that much
your life
handinstead.
and discard a card of 3
target
Rakdosopponent's
Carnariumchoice.
comes Then thattapped.
into play player reveals
When his 0
2/2 Rakdos Carnarium comes into play, return a land you
({B/R} can be paid with either {B} or {R}.) {3}{B}, 2
1/1 Discard a card:
{T}: Rakdos Target deals
Ickspitter creature gets -2/-2
1 damage until end of
to target 3
3/3 creature
{R}{R}: Rakdos Pit Dragon gains flying until 1end
and that creature's controller loses life.of 4
turn. {R}:creature
Equipped Rakdos Pit Dragon
gets +1/+0gets
for +1/+0 untilcounter
each blood end of 2
on Rakdos Riteknife and has "{T}, Sacrifice
{1}, {T}: Add {B}{R} to your mana pool. a creature: 2
7/6 Flying, trample Whenever Rakdos the Defiler attacks, 6
4/4 sacrifice halfbeginning
Fear At the the non-Demon
of yourpermanents
upkeep, youyou
maycontrol,
search 6
your library
Choose up toforfour
a Rat card,
cards youreveal it, andoutside
own from put it into
the your 7
game and
({B/R} canshuffle
be paidthem
withinto your
either {B}library. --- Enchant
or {R}.) Put a 3/1 1
creature Enchanted
Return target creature
creature card ingets +2/-1. and target
a graveyard 4
creature in play to their owners' hands.
{T}: Add {1} to your mana pool. {1}{B}{R},--- Target
{T}: Each 0
2/2 player discardsSandstorm
{R}, Sacrifice a card. Play this ability
Eidolon: Targetonly any time
creature can't 4
block
Sacrifice Seal of Doom: Destroy target nonblack spell,
this turn. Whenever you play a multicolored 3
creature.Seal
Sacrifice It can't be regenerated.
of Fire: Seal of Fire deals 2 damage to 1
target creature or player.
({G/U} can be paid with either {G} or {U}.) Enchant 3
2/1 creature When
Flying {G}, Shielding
Sacrifice Plax Scout:
Silkwing comes Search
into play, draw
your a
library 3
0/0 for a basic land card and put that card into play
Graft 3 (This creature comes into play with three tapped. 6
+1/+1 counters
Simic Growth on it. Whenever
Chamber comes intoanother creature
play tapped. When 0
2/2 Simic Growth
({G/U} can beChamber
paid withcomes
either into
{G} play, return
or {U}.) a land
{1}{G}: 2
0/0 Move
Graft 1a (This
+1/+1 countercomes
creature from target creature
into play with aonto
+1/+1 1
3/3 counter on it. Whenever
{U}: Untap Simic Ragworm. another creature comes into 4
For the Simic Combine, its sigil serves not as an 2
6/6 emblem of honor
Flying, trample but Sky
Simic as aSwallower
trademark.can't
Its familiar image
be the target 7
of spells
{T}: Youor abilities.
gain 1 life. {T}, Discard a card: You gain 3 4
4/3 life.
Flying When Sky Hussar comes into play, untap all 5
creatures you
Each player control.
draws Forecast
X cards. — Tap
Forecast — two untapped
{2}{U}, Reveal 2
3/3 Skyscribing
Hellbent — When Slaughterhouse Bouncer is puta into
from your hand: Each player draws card.a 5
0/1 graveyard from creature
Defender (This play, if you have
can't no cards
attack.) {B}:inSlithering
hand, 1
1/4 Shade gets
Defender +1/+1
(This until end
creature can'tofattack.)
turn. Hellbent
{1}{U},—Sacrifice 3
Soulsworn Jury: Counter target creature spell.
Counter target spell with converted mana cost 2. 1
0/0 Graft 2 (This creature comes into play with two +1/+1 4
0/2 counters
Defender on it. Whenever
(This another
creature can't creature
attack.) comes into
Whenever 5
2/1 Sprouting
Fear WhenPhytohydra is dealt
Squealing Devil damage,
comes you may
into play, you put
maya 2
5/5 pay {X}. If you do, target creature gets +X/+0
Haste Whenever another creature you control is putuntil 7
into a graveyard
Creatures from get
you control play,+1/+1
it deals damage
until end ofequal
turn. to its 3
5/5 Forecast — {W}, Reveal Steeling Stance from your
Defender (This creature can't attack.) Flying When 3
Stoic Ephemera
Destroy blocks,and
target artifact sacrifice
targetitenchantment.
at end of combat. 3
2/2 {2}{R}, Discard a card at random: Stormscale Anarch 4
deals 2 damage
Enchant creaturetoEnchanted
target creature or player.
creature If theand
gets +0/+2 1
can
Put Xblock
1/1 creatures with landwalk
green Saproling creatureabilities
tokens asintothough
play. --- 5
Search your library for a multicolored card,
Counter all other spells. Draw a card for each reveal
spellit, 5
countered this way.
Enchant creature Enchanted creature gets +2/+0. 1
Put a +1/+1Enchanted
Hellbent — counter oncreature
each ofgets an additional
X target creatures. 1
5/5 Flying Whenever you play a spell, return target 8
3/3 permanent to its owner's
Transguild Courier hand.(even if this card isn't in
is all colors 4
play).
Return all creatures blocking or blocked by target 4
2/3 creature to their owner's
Flying Whenever hand. --- deals
Trygon Predator Counter target
combat 3
damage to a player, you may destroy target artifact or
Twinstrike deals 2 damage to each of two target 5
0/4 creatures.
{B}: Hellbent
Unliving — Destroy
Psychopath those creatures
gets +1/-1 instead
until end of turn. if 4
{B},
Enchant Forest As Utopia Sprawl comes into play, than
{T}: Destroy target creature with power less 1
1/2 chooseUtvara
Flying a color. Whenever
Scalper enchanted
attacks Forest
each turn is tapped
if able. 2
Target creature can block any number of creatures this 1
2/2 turn.
{G}, Sacrifice Verdant Eidolon: Add three mana of any 4
1/1 one color
{T}, Pay 1tolife:
your mana
Add one pool.
manaWhenever youtoplay
of any color youra 3
0/0 mana pool.
Graft 2 (This creature comes into play with two +1/+1 3
0/0 counters on it.creature
Graft 5 (This Whenever another
comes creature
into play with comes into
five +1/+1 3
counters
Choose a card type, then reveal the top four cardsinto
on it. Whenever another creature comes of 5
your library.
Each Put alltwo
player draws cards of the chosen type revealed
cards. 2
Counter target spell, activated ability, or triggered 3
3/4 ability.
Defender (Mana
(Thisabilities
creature can't beattack.)
can't targeted.)
Flying {1}{W}: 4
1/1 Creatures you control
Defender (This with
creature defender
can't attack.)can attackArchive
Walking this turn 3
comes into play with a +1/+1 counter on it. At
Whenever an opponent taps a land for mana, tap all the 4
lands
Weightthat player deals
of Spires controls. If a creature
damage to targetan opponent
creature equal 1
6/3 to the Whiptail
When number of nonbasic
Moloch comeslands
intothat creature's
play, it deals 3 5
1/3 damage to target
Flying {W}: creature
Windreaver youvigilance
gains control. until end of 5
turn. {W}: Windreaver gets +0/+1 until end of turn.
Target player discards his or her hand. 7
Destroy target creature or land. 4
Enchant creature Whenever enchanted creature 1
2/3 attacks, if its power
Haunt (When is 2isorput
this card less,
intoit'sa unblockable this
graveyard from 4
2/2 play, remove
Whenever an itopponent
from thediscards
game haunting target
a card, Abyssal 3
1/1 Nocturnus gets +2/+2 and gains fear until
Whenever Aetherplasm blocks a creature, you endmay
of turn. 4
2/3 return Aetherplasm
At the beginning to itsupkeep,
of your owner's each
hand.opponent
If you do,loses
you 1 5
5/5 life. You gain life equal to the life lost this way.
Flying When Angel of Despair comes into play, destroy 7
4/3 target permanent.
Bloodthirst 1 (If an opponent was dealt damage this 7
turn, this creature comes into
Enchant creature Creatures play
you with that
control a +1/+1
are 3
1/1 enchanted
Flying Hauntget(When
+1/+1. thisWhenever a creature
card is put you control
into a graveyard 5
from play, remove it from the game haunting
You gain 1 life for each player. Haunt (When this target
spell 1
4/4 card is put Bioplasm
Whenever into a graveyard
attacks,after
remove resolving,
the topremove
card of it 5
2/2 your library
Flying Hauntfrom thethis
(When game.
cardIf isit'sput
a creature card,
into a graveyard 4
from play, remove it from the game haunting target
3/1 Bloodthirst 1 (If an opponent was dealt damage this 3
6/7 turn, thisWhenever
Trample creature comes into playdeals
Borborygmos with combat
a +1/+1damage 7
2/2 to a player,1put
Bloodthirst (If aan+1/+1 counter
opponent wason each
dealt creature
damage thisyou 4
3/4 turn, this creature
Whenever a playercomes into
plays an play withability
activated a +1/+1
that isn't a 3
mana
Targetability,
opponentBurning-Tree
reveals hisShaman deals Choose
or her hand. 1 damage
a to 2
nonland card from it. Remove that
Remove target land from the game. card from the game. 4
Target player draws two cards, then Cerebral Vortex 3
deals
Name damage to that
a card. Until player
your nextequal
turn, to
thethe number
named cardof 2
can't becreature
Target played. with
Drawflying
a card.
loses flying until end of turn. 3
Crash Landing
Remove target deals damage
card in to thatfrom
a graveyard creature equal to
the game. 1
Draw
Targeta player
card. discards a card. Haunt (When this spell 1
card is put
{1}, Remove into a graveyard
two afterinresolving,
creature cards removefrom
your graveyard it 4
2/2 the
Whengame: Target
Crystal Seerplayer
comesdiscards a card.
into play, Play
look at thethis
top four 5
cards
Destroy each creature with converted mana any
of your library, then put them back in costorder.
3 or 5
3/1 less. Daggerclaw Imp can't block.
Flying 3
({W/B} can be paid with either {W} or {B}.) At the 7
3/5 beginning
({U/R} canofbeyour
paidupkeep, put target
with either {U} or creature cardEach
{R}.) Flying in a 7
instant
Douse inand sorcery
Gloom spell
deals you playtohas
2 damage replicate.
target Theand
creature 3
1/4 you gain 2 life.
{X}, {T}: Each creature with converted mana cost X 4
1/1 can't Sacrifice
{U}, attack orablock this turn.
creature: Discard a card, then draw a 1
2/1 card.
Nonbasic landwalk 2
3/3 Whenever Dune-Brood Nephilim deals combat damage 4
to a player,
Each put+2/+2
land gets a 1/1 colorless Sand
as long as creature
it's a token into
creature. 4
Electrolyze deals 2 damage divided as you choose 3
3/3 among(When
Haunt any number of target
this card is put creatures and/or from
into a graveyard players. 6
play, remove
Enchant it from
creature the game
Creatures youhaunting target
control that are 3
2/1 enchanted get +1/+1 and have first strike.
{3}: Feral Animist gets +X/+0 until end of turn, where 3
X is its power.
Counter target nonblue spell. 4
1/2 Gatherer of Graces gets +1/+1 for each Aura attached 2
0/1 to it. Gelectrode
{T}: Sacrifice andeals
Aura:1 Regenerate Gatherer
damage to target of Graces.
creature or 3
2/1 player. Whenever
First strike {3}{G}:you play an Bloodscale
Ghor-Clan instant or sorcery spell,
gets +2/+2 4
2/3 until end of turn. Play this ability only once each
Bloodthirst 3 (If an opponent was dealt damage this turn. 5
4/4 turn,
Whenthis creature
Ghost Councilcomes into play
of Orzhova with into
comes three +1/+1
play, target 4
1/1 opponent loses 1 life and you gain 1 life. {1},
{T}: Target creature gets +1/+1 until end of turn. Sacrifice 2
Remove each creature you control from the game. 3
4/1 Return
({R/G} those
can becreatures
paid withtoeither
play under
{R} or their
{G}.)owners'
Trample, 4
haste Giant
Replicate {U}Solifuge
(Whencan't be the
you play thistarget
spell,of spells
copy or
it for 1
2/2 each time you paid its replicate cost. You may
Whenever Glint-Eye Nephilim deals combat damage to choose 4
2/2 a player, Goblin
Sacrifice draw that many cards.You
Flectomancer: {1}, Discard
may a card:
change the 3
targetsAdd
({T}: of target
{W} orinstant
{B} to or sorcery
your manaspell.
pool.) As Godless 0
4/4 Shrine comes(When
Flying Haunt into play,
thisyou
cardmay payinto
is put 2 life. If you don't,
a graveyard 6
2/2 from play, remove it from the game haunting
Bloodthirst 1 (If an opponent was dealt damage target
this 3
2/2 turn,
({R/G}this
cancreature
be paidcomes into play
with either {R} with a +1/+1
or {G}.) {3}{R}, 2
4/4 Sacrifice a land: Gruul Guildmage deals 2
{R}: Gruul Nodorog can't be blocked this turndamage to by
except 6
3/2 two or Gruul
When more Scrapper
creatures.comes into play, if {R} was spent 4
to play
{1}, Gruul
{T}: AddScrapper,
{R}{G} toityour
gainsmana
hastepool.
until end of turn. 2
Gruul Turf comes into play tapped. When Gruul Turf 0
comes intoyou
Creatures play, returnhave
control a land you control
trample. to its owner's
{1}{R}{G}: Gruul 4
War Plowplay
You may becomes a 4/4 Magemark
Guardian's Juggernautany
artifact
timecreature
you could 3
3/3 play anAtinstant.
Flying Enchantofcreature
the beginning Creatures
your upkeep, you control
tap target 6
creature.
When Hatching Plans is put into a graveyard from play, 2
draw threeacards.
Whenever creature attacks you, its controller loses 1 3
life.
Enchant creature Enchanted creature has "{T}: This 3
creature creature
Enchant deals 1 damage to you
Creatures target creature
control thator player."
are 3
3/3 enchanted
Whenever aget +1/+1
player andancan't
plays be blocked
instant except
or sorcery spell,byif 4
Ink-Treader Nephilim is the only target of that
Choose one — Draw X cards; or Invoke the Firemindspell, 3
deals X damage tocomes
Izzet Boilerworks targetinto
creature or player.
play tapped. When Izzet 0
2/2 Boilerworks comes into play, return
When Izzet Chronarch comes into play,a land you target
return control 5
2/2 instant or
({U/R} cansorcery
be paidcard
withfrom your
either {U}graveyard to your
or {R}.) {2}{U}: 2
Copy{T}:
{1}, target
Addinstant
{U}{R}spell you control
to your with converted
mana pool. 2
At the beginning of your upkeep, reveal the top card of 6
your library.
Replicate If it's(When
{U}{R} a creature card,this
you play putspell,
it intocopy
play.it That
for 2
each time of
If Leyline you paid itsisreplicate
Lifeforce cost. Youhand,
in your opening may you
choose
may 4
begin the game with it in play. Creature spells can't
If Leyline of Lightning is in your opening hand, you may be 4
begin
If the of
Leyline game with it in
Singularity is play. Whenever
in your opening you play
hand, youa 4
may begin the game with it in play. All nonland
If Leyline of the Meek is in your opening hand, you may 4
begin the of
If Leyline game
the with
Void itis in
in play.
your Creature tokensyou
opening hand, getmay 4
1/1 begin
Vigilance {4}{W}: Lionheart Maverick gets +1/+2 put
the game with it in play. If a card would be until 1
8/5 end
{T}: of turn.Inferno deals damage equal to its power
Living 8
1/1 divided
{W}, as you achoose
Sacrifice among
creature: anycreature
Target number can't
of target
attack 1
this turn. {3}{U} (When you play this spell, copy it for
Replicate 4
each time youTransreliquat
{3}: Mizzium paid its replicate cost. aYou
becomes may
copy of choose
target 3
artifact
{2}, {T}:until end oftarget
Remove turn. card
{1}{U}{R}: Mizziumfrom the
in a graveyard 1
game. {2}{W}{B}, {T}, Sacrifice Moratorium
Destroy target creature or enchantment. Stone: 3
1/1 ({W/B} can be paid with either {W} or {B}.) Flying 2
Whenever Mourning
Enchant creature Thrull deals
Creatures damage,
you control you
that aregain that 3
enchanted getto+1/+1.
{T}: Add {1} If a creature
your mana you control
pool. {2}{U}{R}, that's
{T}: 0
4/4 Remove the top card of your library from the game.
Flying Whenever you draw a card, Niv-Mizzet, the 6
3/2 Firemind
When Ogredeals 1 damage
Savant comesto target
into play,creature
if {U} wasor player.
spent to 5
0/1 play Ogre (This
Defender Savant, returncan't
creature target creature
attack.) As to its owner's
Order of the 1
Stars
Orzhov comes intocomes
Basilica play, choose
into playa tapped.
color. Order
When ofOrzhov
the 0
2/2 Basilica
Haunt (When this card is put into a graveyard fromto its
comes into play, return a land you control 3
2/2 play,
({W/B}remove
can beit paid
fromwith
the game
either haunting target
{W} or {B}.) {2}{W}: 2
1/1 Target player gains 1 life. {2}{B}: Each player
Haunt (When this card is put into a graveyard from loses 1 3
play,{T}:
{1}, remove
Addit{W}{B}
from the
to game haunting
your mana pool.target 2
{T}: Add {1} to your mana pool. {3}{W}{B}, {T}: 0
2/2 TargetTap:
{W}, player
Taploses 1 life
target and you gain 1 life.
creature. 4
Parallectric Feedback deals damage to target spell's 4
3/3 controller
({U/R} canequal to that
be paid withspell's
eitherconverted mana
{U} or {R}.) cost.
When 4
3/3 Petrahydrox
Petrified becomes
Wood-Kin thebetarget
can't of a spell
countered. or ability,
Bloodthirst X 7
(This creature comes into play with X +1/+1 counters
Enchant creature Enchanted creature can't attack or 3
1/1 block. Enchanted
{B}, Sacrifice creatureTarget
a creature: has "At the beginning
creature of
gets -1/-1 1
3/3 until end of turn.
Whenever another creature comes into play, its 5
controller losescreatures
You may have 1 life. you control deal their combat 5
damage all
Destroy to enchantments
defending player this player
target turn ascontrols.
though they 4
Replicate {1}{R} (When you play this spell, copy it for 2
each timesorcery
The next you paid its you
spell replicate cost.turn
play this Youcan
maybechoose
played 1
1/1 any time you
Bloodthirst could
1 (If play an instant.
an opponent Drawdamage
was dealt a card.this 4
turn, this creature comes into play with a +1/+1 mana
Return target nonland permanent with converted 1
1/1 cost X to{T}:
{3}{B}, its owner's hand. Draw
Target creature a card.
gains swampwalk until 3
end of turn. {1}{B}: Regenerate Restless Bones.
4/3 When Revenant Patriarch comes into play, if {W} was 5
5/5 spent
At the to play Revenant
beginning of yourPatriarch, target player
upkeep, Rumbling Slumskips his
deals 4
1 damage
Counter to each
target spellplayer.
unless its controller pays {1}. Draw 3
7/5 a card.
{B}, Sacrifice a creature: Destroy each creature with 8
the same
Savage converted
Twister dealsmana cost as
X damage tothe sacrificed
each creature. 2
1/1 Bloodthirst 2 (If an opponent was dealt damage this 2
turn,
Targetthis creature
creature comes
gets intountil
+4/+0 playend
with
of two
turn.+1/+1
Another 3
1/1 target creaturea gets
{R}, Sacrifice -4/-0Scorched
creature: until end Rusalka
of turn. deals 1 1
damage target
Destroy to target player. nonblack creature. Put a 1/1
nonwhite 4
white Spirit
Enchant creature
creature token with
Enchanted flying has
creature into first
play.strike.
Haunt 1
{1}{B}:
Replicate {R} (When you play this spell, copy it forofeach
Enchanted creature gets +2/+2 until end 1
2/1 time
Flyingyou
WhenpaidShrieking
its replicate cost. You
Grotesque may into
comes choose new
play, if 3
{B} was spent to play Shrieking Grotesque, target
Replicate {1}{R} (When you play this spell, copy it for 2
1/1 each
Silhanatime you paid itscan't
Ledgewalker replicate cost. You
be blocked maybychoose
except 2
1/3 creatures
As Silhanawith flying. Silhana
Starfletcher comesLedgewalker can't abecolor.
into play, choose the 3
{T}: Addcreature
Enchant one mana of the chosen
Enchanted color
creature to "{T}:
has your mana
This 4
creature deals damage equal to its power
{T}: Add {1} to your mana pool. {R}{G}, {T}: to target
Target 0
3/3 creature gets
Bloodthirst +1/+1
3 (If and gains
an opponent trample
was until endthis
dealt damage of 6
1/1 turn, this creature comes into play with three +1/+1
Bloodthirst 1 (If an opponent was dealt damage this 1
3/3 turn, this creature
Bloodthirst 3 (If ancomes into was
opponent playdealt
with damage
a +1/+1this 7
3/3 turn, this creature comes into play with
Flying When Skeletal Vampire comes into three
play,+1/+1
put two 6
8/8 1/1 black
Flying BatSky
When creature tokens
Swallower with flying
comes into target
into play, play. {3} 5
3/3 As long as Skyrider Trainee is enchanted, it has you
opponent gains control of all other permanents flying. 5
2/2 Whenever Smogsteed Rider attacks, each other 4
0/4 attacking creature
Defender gains can't
(This creature fear until end Whenever
attack.) of turn. Souls 3
3/3 of
Whenever an opponent plays a spell, thatyou
the Faultless is dealt combat damage, gain that
player 5
1/1 sacrifices
{G}, a permanent
Sacrifice unless
a creature: You he
gainor1she
life.pays {1}. 1
({T}: Add {U} or {R} to your mana pool.) As Steam 0
1/3 Vents
When comes into Weird
Steamcore play, you mayinto
comes payplay,
2 life.if If
{R}you don't,
was 4
spent
Flip to play
a coin. If Steamcore
you win theWeird, it deals
flip, take 2 damage
an extra to
turn after 3
this one.
({T}: Add {R} or {G} to your mana pool.) As Stomping 0
Ground
Put X 1/1comes
whiteinto play, you
Pegasus may tokens
creature pay 2 life.
withIfflying
you 10
4/4 into play, where X is your life total.
Flying Stratozeppelid can block only creatures with 5
6/4 flying. 5
As long as equipped creature is tapped, tapped 4
2/3 creatures you control
Sacrifice three get +2/+0.
white creatures: As longtarget
Remove as equipped
creature 3
from the game.
Replicate {2}{U}Whenever
(When you another black
play this creature
spell, copy ityou
for 3
3/3 each
Whenever you play a blue spell, target creature blue
time you paid its replicate cost.) Put a 3/3 gains 4
2/1 flying
When until end ofHooligan
Tin Street turn. Whenever youplay,
comes into play ifa {G}
red spell,
was 2
spent to
Untap allplay Tin Street
creatures Hooligan,
you control. destroy
Draw target
a card. 2
2/2 Flying {1}{R}: Torch Drake gets +1/+0 until end of 4
turn.
Replicate {1}{U} (When you play this spell, copy it for 2
0/0 each time
Ulasht, theyou
Hate paid its comes
Seed replicate cost.)
into playDraw
with aa +1/+1
card. 4
counter on it for each other red creature you control
Replicate {2}{U} (When you play this spell, copy it for 3
1/1 each time
When you paid
Vedalken its replicate
Plotter cost.
comes into Youexchange
play, may choose 3
0/3 control of target land you control and target
Defender (This creature can't attack.) Whenever land an 2
1/3 Vertigo Spawn blocks
Flying Whenever a creature,
you play tap or
an instant that creature.
sorcery spell,It 3
1/1 Wee Dragonauts gets +2/+0 until end of turn.
({R/G} can be paid with either {R} or {G}.) Sacrifice 1
Wild Cantor:
Target Addgets
creature one+2/+2
mana of any
and color
gains to youruntil
trample mana end 3
1/1 of turn. Draw
Whenever youaplay
card.a spell, you may put two +1/+1 4
counters on Witch-Maw Nephilim. Whenever Witch-
Prevent the next 3 damage that would be dealt to 3
target
Wreak creature or player
Havoc can't this turn.byDraw
be countered spellsa or
card.
abilities. 4
Destroy
Enchant target
green artifact
creatureorEnchanted
land. creature gets 6
2/2 +6/+6. {G}{G}{G},
Whenever Yore-TillerSacrifice
NephilimWurmweaver Coil:
attacks, return Put a
target 4
3/3 creature
Whenevercard from
Agrus your
Kos, graveyard
Wojek to attacks,
Veteran play tapped and
attacking 5
3/3 red creatures get +2/+0 and attacking white creatures
When Auratouched Mage comes into play, search your 6
9/14 library
Convoke for(Each
an Aura card that
creature you could enchant
tap while it. Ifthis spell
playing 15
3/3 reduces its cost by {1} or by one mana of that
{R}, Sacrifice Barbarian Riftcutter: Destroy target land. 5
Radiance — Choose a color. Target creature and each 2
2/5 other creature
Flying Wheneverthat shares deals
a source a color with it to
damage gain
Belltower 5
0/4 Sphinx,
Defenderthat source's
(This controller
creature puts that
can't attack.) many
{T}: cards
Prevent the 3
0/1 next 1 damage that would be dealt to target creature
Flying {T}: Add one mana of any color to your mana 1
5/6 pool. Creatures can't attack you.
Flying 9
{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 5
damage to each
Noncreature tapped
spells creature
you play and less
cost {2} eachtoplayer.
play. 2
Whenever
Whenever you play a spell
a creature noncreature spell,
is played, eachcounter
player that 4
returns all cards with the same name as that spell Draw
{2}, {T}, Put a blood counter on Bloodletter Quill: from 3
a card, then
Prevent lose 1 damage
all combat life for each
thatblood
wouldcounter
be dealtonby 3
target attacking or blocking creature this
Boros Garrison comes into play tapped. When turn. Boros
If {R} 0
2/2 Garrisoncan
({R/W} comes into with
be paid play,either
return{R}
a land you control
or {W}.) to
{1}{R}: 2
1/1 Target creature gains haste until end of turn. {1}{W}:
({R/W} can be paid with either {R} or {W}.) First strike 1
{1}, {T}: Add {R}{W} to your mana pool. 2
1/2 Double strike 2
At the beginning of each opponent's upkeep, remove 4
your hand
Destroy fromcreature
target the game face
that down.
isn't At the beginning
enchanted. It can't be 5
4/4 regenerated.
Whenever an Transmute {1}{B}{B}
Aura becomes ({1}{B}{B},
attached to BrambleDiscard 5
Elemental, put two 1/1 green Saproling creaturecreature
Enchant creature you control When enchanted tokens 4
deals combat
Radiance damage to deals
— Brightflame a player, sacrifice
X damage to ittarget
and attach 4
1/1 creature and each other creature that shares
{T}, Sacrifice a creature: Prevent the next 1 damagea color 1
2/2 that 1would
Pay be dealtHowler
life: Carrion to target
getscreature or player
+2/-1 until end ofthis
turn. 4
2/5 Defender (This creature can't attack.) When Carven 3
3/1 Caryatid comes
({G/W} can into with
be paid play, either
draw a{G}
card.
or {W}.) When 3
5/5 Centaur Safeguard
Flying {U}: Ceruleanis Sphinx's
put into a graveyard
owner from
shuffles play,his
it into 6
or her library.
Convoke (Each creature you tap while playing this spell 8
reduces
Char its 4cost
deals by {1}toortarget
damage by one mana of
creature or that
player and 2 3
damage to you.
Convoke (Each creature you tap while playing this spell 3
3/8 reduces its As
Forestwalk costanbyadditional
{1} or bycost
onetomana
play of that spells,
creature 8
2/3 you may pay any amount of mana. If you do,
Whenever you play a blue spell, remove the top that
card of 4
2/2 target library
When Civic from the comes
Wayfinder game. into
Whenever youmay
play, you playsearch
a 3
your library
Radiance — for a basic Beam
Cleansing land card,
dealsreveal it, and
2 damage toput it
target 5
creature creature
Enchant and eachEnchanted
other creature that gets
creature shares a color
-4/-1. 2
Whenever a nonartifact permanent comes into play 3
under
Returnyour control,
target you may
permanent return
to its another
owner's hand.permanent
Its 4
4/4 controller
Wheneverloses 3 life. Transmute
Coalhauler {1}{U}{B}
Swine is dealt damage,({1}{U}
it deals 6
that much
Target damage
player drawstothree
eachcards.
player.Then that player 3
discards two cards
At the beginning ofunless he or she
each player's discards
upkeep, if aacreature
land 4
3/3 you control has flying, all creatures you control
Convoke (Each creature you tap while playing this gainspell 6
2/4 reduces
Convokeits costcreature
(Each by {1} oryou
by tap
onewhile
manaplaying
of thatthis spell 5
reduces its cost by {1} or by one mana
Enchant creature Convoke (Each creatureof you
that tap while 4
playing your
Search this spell reduces
library for up its
to cost
threebycreature
{1} or by oneand
cards 3
reveal them. Shuffle your library, then put those cards
Choose one — Target player draws two cards; or target 3
player discards
Counter two cards.
target spell unless its controller pays {4}. 3
As Copy Enchantment comes into play, you may choose 3
1/2 an enchantment
Flying, vigilance in play. If you do, Copy Enchantment 2
Play with the top card of your library revealed. As long 2
as the
{3}, topTap
{T}: cardtarget
of your library is
creature, a creature
then card,
return Cyclopean 2
2/1 Snare
At the to its owner's
beginning hand.
of your upkeep, reveal the top card of 2
your library and put that
Sacrifice a Forest: You gaincard into your hand. You lose
3 life. 2
Target creature gets -1/-1 until end of turn. Dredge 3 1
(If you would
Convoke (Eachdraw a card,
creature youinstead youplaying
tap while may put exactly
this spell 3
reduces its cost comes
Dimir Aqueduct by {1} into
or byplay
onetapped.
mana of that Dimir
When 0
2/2 Aqueduct comes into play, return a land
Whenever Dimir Cutpurse deals combat damage you control
to ato 3
0/2 player, that Remove
{1}{U}{B}: player discards a card and
target creature you
card in draw a card.
a graveyard 3
2/2 from
({U/B} can be paid with either {U} or {B}.) {3}{U}: of
the game. Dimir Doppelganger becomes a copy 2
2/3 Target
Fear player draws
Sacrifice a card.
a creature: Play this ability
Regenerate Dimir only any
House 4
1/3 Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard
Dimir Infiltrator is unblockable. Transmute {1}{U}{B} this 2
({1}{U}{B}, Discard
Look at the top threethis card:
cards Searchplayer's
of target your library for a
library. 3
Remove any number of those cards from
{1}, {T}: Add {U}{B} to your mana pool. the game, 2
Destroy target creature with converted mana cost X. 1
3/2 Flying {T}, Sacrifice Divebomber Griffin: Divebomber 5
Griffin
Target deals 3 damage
creature to target
gets -3/-0 attacking
until end orTransmute
of turn. blocking 1
{1}{U}{U} ({1}{U}{U},
Dogpile deals damage toDiscard this card:orSearch
target creature playeryour
equal 4
to the number of attacking creatures you control.
If an effect would put one or more tokens into play 5
3/4 under
{2}{G},your
{T}:control,
Returnittarget
puts twice that many
enchantment of those
card from 5
2/1 your graveyard
Flying When Draketo your hand.
Familiar comes into play, sacrifice it 2
unless
Enchantyou return anYou
permanent enchantment in play Leash
may play Dream to its owner's
only on 5
0/5 a tapped permanent.
Defender Youcan't
(This creature control enchanted
attack.) Flying Transmute 3
1/5 {1}{U}{U}
Whenever Dromad Purebred is dealt card:
({1}{U}{U}, Discard this damage,Search
youyour
gain 5
4/3 1 life.
{2}{B}{G}, Sacrifice a creature: Target creature gets 6
+2/+2
You until
gain endforofeach
1 life turn.creature
Anotherintarget
play. creature gets
If {W} was 6
spent to play
{T}: Add Dryad's
{1} to Caress,
your mana untap
pool. all creatures
{U}{B}, you
{T}: Target 0
1/1 player puts the top card of his or her library into
{T}: Add {B} to your mana pool. Elves of Deep Shadow his or 1
1/1 deals 1 damage
{4}{G}, Sacrificetoa you.
creature: Destroy target creature 1
with flying.
Each player returns all creature cards from his or her 4
2/3 graveyard
{U}, to his or
{T}: Target her hand.
creature is unblockable this turn. 6
7/7 Transmute {1}{U}{U} ({1}{U}{U}, Discard this
Damage that would be dealt by Excruciator can'tcard:
be 8
prevented.
Whenever a player plays an instant or sorcery card, 7
remove
Enchantitpermanent
from the game.
When Then that
Faith's player
Fetters copiesinto
comes each 4
play,
Searchyou gain
your 4 life.for
library Enchanted permanent's
a Plains, Island, activated
Swamp, or 2
Mountainthe
Prevent card and
next put it into
X damage play
that tapped.
would Then to
be dealt shuffle
you 1
this
As anturn. Draw acost
additional card.
to play Fiery Conclusion, sacrifice 2
4/3 a creature. Fiery Conclusion deals 5ofdamage
Flying, first strike At the beginning to target
your upkeep, if 6
Firemane Angel isWhen
Enchant creature in yourFists
graveyard or in play,
of Ironwood comes you
intomay 2
play, put two 1/1 green Saproling creature tokens
Until end of turn, permanents you control gain "{T}: into 4
2/2 This permanent
When Flame-Kindeals
Zealot1 comes
damageinto
to play,
targetcreatures
creature you
or 4
control get +1/+1 and gain haste until end of turn.
Untap target creature and gain control of it until end of 6
turn. That
Enchant creature
creature gains
{2}: haste enchanted
Remove until end ofcreature
turn. If and
{W} 2
all Auras attached to it from the game. At end of
Enchant creature When Flight of Fancy comes into play,turn, 4
draw two
Draw cards.
a card Enchanted
for each Island creature has flying.
you control. 6
Enchant creature At the beginning of your upkeep, put 5
a creature token into play that's a copy of enchanted
[G] 0
[G] 0
[G] 0
[G] 0
1/1 Whenever Frenzied Goblin attacks, you may pay {R}. If 1
you do, target
Enchant creature
creature When can't blockArc
Galvanic this turn. into play, it
comes 3
1/1 deals 3 damage
Creatures to target
you control havecreature or as
vigilance player. Enchanted
long as Gate 3
Hound is enchanted.
Convoke (Each creature you tap while playing this spell 1
reducescan
({B/G} its cost by {1}
be paid withoreither
by one
{B}mana of that
or {G}.) Regenerate 4
4/5 target
If creature.
a source wouldAtdeal
enddamage
of combat,
to adestroy
creatureallor
creatures
player, 7
it
Tapdeals half that damage,
an untapped creature rounded down,
you control: totarget
Tap that 4
6/2 artifact or creature. 5
6/6 ({B/G} can be paid with either {B} or {G}.) Trample At 6
the endplayer
Target of your turn,
puts thereturn to cards
top ten your hand
of hisall
orcreature
her library 2
1/1 into hisGoblin
Haste or herFire
graveyard.
Fiend must be blocked if able. {R}: 4
2/2 Goblin Fire
Mountainwalk Fiend gets +1/+0 until end of turn. 3
2/3 3
Whenever a nontoken creature you control is put into a 3
0/0 graveyard from play,
Golgari Grave-Troll put ainto
comes 1/1 play
green Saproling
with a +1/+1 5
2/2 countercan
({B/G} on itbefor each
paid creature
with cardorin{G}.)
either {B} your {4}{B},
graveyard. 2
Sacrifice a creature: Return target creature card
Golgari Rot Farm comes into play tapped. When Golgari from 0
5/4 Rot Farm
{B}, comes
Sacrifice into play,Target
a creature: returnplayer
a landloses
you control
1 life. to 5
{1}, {T}: Add {B}{G} to your mana pool. 2
1/1 When Golgari Thug is put into a graveyard from play, 2
7/6 put target
Goliath creature
Spider card in
can block as your graveyard
though on top of
it had flying. 8
4/4 {1}, Sacrifice Grave-Shell Scarab: Draw a card. Dredge 5
1/1 1 (If you would draw a card, instead you may put
Islandwalk 1
3/4 {1}{R}: Greater Forgeling gets +3/-3 until end of turn. 5
3/3 Dredge 3 (If you would draw a card, instead you may 4
put exactly
You may playthree cardsBlade
Grifter's from any
the top
timeofyou
your library
could playinto
an 3
9/9 instant.
DefenderAs(This
Grifter's Bladecan't
creature comes into play,
attack.) When choose a
Grozoth 9
4/7 comes into play, you may search your library for any
Convoke (Each creature you tap while playing this spell 8
reduces
Wheneveritsyou
costplay
by {1} or by one
a creature mana
spell, of that
Halcyon Glaze 3
5/4 becomes a 4/4 Illusion creature with flying
{4}: Hammerfist Giant deals 4 damage to each untilcreature
end of 6
6/5 without flying
{B}{B}{B}, and
{T}: each player.
Destroy target land. If that land is 6
nonbasic, untap Helldozer.
Destroy six target creatures. 6
Sorcery Convoke (Each creature you tap while playing 7
6/6 this spell
Flying, reduces
haste WhenitsHunted
cost byDragon
{1} or by one into
comes mana of that
play, put 5
7/7 three
Trample2/2When
whiteHunted
Knight creature tokens
Horror comes with
into firstput
play, strike
two 2
5/5 3/3 green
Flying WhenCentaur
Huntedcreature
Lammasutokens with
comes protection
into play, putfrom
a 4
4/6 4/4 black
Hunted Horror creature
Phantasm token into
is unblockable. playHunted
When under target 3
8/4 Phantasm
When Hunted Troll comes into play, put fourGoblin
comes into play, put five 1/1 red 1/1 blue 4
Faerie creature
Radiance tokens
— Until end ofwith flying
turn, intocreature
target play under
and target
each 3
4/3 other
Prevent all damage that Indentured Oaf would"This
creature that shares a color with it gain deal to 4
red creatures.
Counter target spell. If {B} was spent to play Induce 4
1/1 Paranoia, that spell's
When Infectious Hostcontroller
is put intoputs the top Xfrom
a graveyard cardsplay,
of 3
target
Enchantplayer losesEnchanted
creature 2 life. creature has "At the end 2
of
[U]your turn, sacrifice this creature unless it attacked 0
[U] 0
[U] 0
[U] 0
1/2 {T}: Target creature gains forestwalk until end of turn. 3
0/6 Defender (This creature can't attack.) {T}: Put target 4
2/2 card inWhen
Flying a graveyard
KeeningonBanshee
the bottom of its
comes owner's
into library.
play, target 4
creaturecreature
Target gets -2/-2
getsuntil
-3/-3end of turn.
until end of turn. 2
3/3 Put a card in your hand on top of your library: Return 6
Leashling
Radiance —to Destroy
its owner's hand.
target enchantment and each 2
other
Returnenchantment that shares
up to three target a color
land cards withyour
from it. 2
graveyard
Prevent all to your hand.
damage Dredgebe3 dealt
that would (If you
to would draw a
creatures 3
you control
Lightning by sources
Helix deals 3 you control.
damage to target creature or 2
1/2 player and you gain 3 life.
{T}: Each player draws a card, then discards a card. 2
2/3 Artifacts, creatures, and lands your opponents control 4
4/4 come
When into play tapped.
Loxodon Hierarch comes into play, you gain 4 4
1/2 life.
({U/B} can beSacrifice
{G}{W}, Loxodon
paid with Hierarch:
either {U} Regenerate
or {B}.) {2}, {T}: 2
Look at the
Enchant top card
creature of target
At the player's
beginning library.
of your You may
upkeep, 1
return
({R/W} can be paid with either {R} or {W}.) Play to
enchanted creature and all Auras attached 4
3/2 Master Warcraft only
When Mausoleum beforecomes
Turnkey attackers
into are declared.
play, return You 4
6/6 target creature card of an opponent's choice
Trample Whenever Mindleech Mass deals combat from your 8
damage
Whenever to you
a player,
play ayou may
spell, putlook
theatcards
that in
player's hand.
your hand 5
on theplayer
Each bottom of your
shuffles hislibrary
or heringraveyard
any order,into
then
hisdraw
or her 4
library.
Enchant creature Enchanted creature gets +3/+3. 3
*/* Dredge
As Molten2 (If you would
Sentry comesdraw a card,
into play, flipinstead
a coin. you may
If the coin 4
comes
Look atup theheads, Molten
top five cardsSentry
of yourcomes into
library. Forplay as card,
each a 5
4/4 put that card into your graveyard unless you pay
Flying At the beginning of your upkeep, you lose 1 life 2 life. 4
4/1 {2}{G}: All creatures able to block Mortipede this turn 4
do so.
[R] 0
[R] 0
[R] 0
[R] 0
Counter target instant or sorcery spell. Transmute {1} 2
{U}{U}
Enchant({1}{U}{U}, Discard enchanted
creature Whenever this card: Search your
creature deals 4
1/1 combat damage to
At the beginning of ayour
player, you may
upkeep, put areturn
+1/+1target
counter 3
2/4 on
When Netherborn Phalanx comes into play, each each
Necroplasm. At the end of your turn, destroy 6
2/1 opponent
First strike,loses 1 life for each creature he or she
Vigilance 3
Target player reveals his or her hand. Choose a card 4
2/4 from it. That
Tap four playercreatures
untapped discards that
you card. Dredge
control: 2 (If you
Destroy 4
4/5 target artifact or enchantment.
Flying Whenever the first noncreature spell of a turn is 9
3/4 played,
Vigilancecounter that spell.you control get +0/+2 and
Other creatures 6
4/1 have
{W}: vigilance.
Prevent the next 1 damage that would be dealt to 4
Ordruun
({T}: AddCommando
{B} or {G}this turn.mana pool.) As
to your 0
Overgrown Tomb
Convoke (Each comes you
creature intotap
play, youplaying
while may pay 2 life.
this spell 7
reduces its cost by {1} or by one mana of that
All damage that would be dealt to you is dealt to 5
equipped creature
Return target instead.
creature you Equip
control{3}
and target creature 2
you don't control to their owners' hands.and first strike.
Equipped creature has defender, flying, 1
EquipSacrifice
{1}, {2} a creature: Search your library for a land 5
card with a basic land
Counter target spell type its
unless andcontroller
put it into play tapped.
discards his or 3
1/1 her hand. Transmute
If damage {1}{U}{B}
would be dealt ({1}{U}{B},
to Phytohydra, Discard
put that many 5
+1/+1 counters on it instead.
At the beginning of your upkeep, put a plague counter 3
on Plague Boiler. {1}{B}{G}: Put a plague counter on
[W] 0
[W] 0
[W] 0
[W] 0
Enchant creature Enchanted creature has flying. 6
4/5 Whenever you
Whenever enchanted creature spell,
play a creature deals you
combat
maydamage
draw a to 6
card.
({G/W} can be paid with either {G} or {W}.) Other 5
permanents
Target playeryou control
puts can't
the top be the
X cards of targets of spells
his or her libraryor 2
into his or
Destroy her graveyard
target artifact or and you gain
creature. X life.
It can't be 3
regenerated.
Target creature's color becomes the color or colors of 2
your of
Rain choice untildeals
Embers end of turn. Draw
1 damage a card.
to each creature and 2
each player.
Radiance — Untap target creature and each other 3
6/3 creature that shares
Flying, vigilance, a color
haste {T}: with it. Those
The next creatures
3 damage that get 8
would be dealt
Each player to target
chooses creature
three you control
permanents this turn
he or she 6
controls, then sacrifices the rest.
Return target card from your graveyard to your hand. 3
Counter target spell. If you do, return that spell card to 2
its owner's
Change thehand.
target Draw a card.
of target activated ability with a 2
single
Ribbonstarget. Draw
of Night a card.
deals 4 damage to target creature and 5
you
Destroy target land. Ifwas
gain 4 life. If {U} {B} spent to play
was spent to Ribbons of
play Rolling 4
2/1 Spoil, all Roofstalker
{1}{U}: creatures get -1/-1gains
Wight untilflying
end of turn.
until end of turn. 2
3/3 Convoke (Each creature you tap while playing this spell 6
2/1 reduces its cost
Sabertooth Alleyby
Cat{1} or by each
attacks one mana
turn ifofable.
that{1}{R}: 3
Creatures
({T}: Add without defender
{R} or {W} can't
to your manablock Sabertooth
pool.) As SacredAlley 0
3/1 Foundry comes into play, you may pay 2 life. If you
When Sadistic Augermage is put into a graveyard from 3
1/3 play, each untapped
Tap three player puts a card from
creatures his or her
you control: hand
Tap on
target 4
2/2 creature.
Whenever you sacrifice a black creature, you may pay 2 4
life. If you(Each
Convoke do, each otheryou
creature player sacrifices
tap while a creature.
playing this spell 5
*/* reduces
Scion of its
thecost by power
Wild's {1} or and
by one mana ofare
toughness that
each equal 3
2/2 to the number of creatures you control.
Flying {R}: Target creature can't block Screeching 4
Griffin
Wheneverthis you
turn.gain life, you may pay {2}. If you do, 3
Searing Meditation deals
Destroy target artifact or 2enchantment.
damage to target
If {G}creature
was 4
spent tocreature
Target play Seed Spark,
gets +1/+1 putuntil
twoend1/1ofgreen
turn.Saproling
Target 2
Destroy target land. Add {R}{R} to your manacreature
creature gets +1/+1 until end of turn. Target pool. 4
1/2 {1}, {T}, Tap an untapped creature you control: Put a 2
2/2 1/1 green
({G/W} canSaproling creature
be paid with token
either {G} into play. {3}{G}:
or {W}.) 2
2/5 Put a 1/1 Sagittars
Selesnya green Saproling creature
can block token
as though it into play. {3}
had flying. 5
Selesnya Sanctuary
Selesnya Sagittars can blockinto
comes an play
additional
tapped.creature.
When 0
Selesnya
{1}, {T}: Sanctuary
Add {G}{W}comes intomana
to your play, pool.
return a land you 2
2/2 When Sell-Sword Brute is put into a graveyard from 2
3/3 play, it dealsSacrifice
Swampwalk 2 damage to you. Remove target card in
Sewerdreg: 5
a graveyard from the game.
({U/B} can be paid with either {U} or {B}.) Players 2
3/1 can't search
Sacrifice librariesShell:
Shambling this turn.
Put aDraw a card.
+1/+1 counter on 3
target creature. Dredge 3 (If you would
Remove up to four target cards in a single draw a card,
graveyard 2
5/5 from the (Each
Convoke game. creature
Transmute
you{1}{B}{B} ({1}{B}{B},
tap while playing this spell 7
reduces its cost by {1} or by one mana of thator sorcery
Until end of turn, you may play target instant 6
7/5 card
{G}: in your creature
Target graveyard without
blocks paying
Sisters its mana
of Stone cost.
Death If
this 8
2/2 turn if able.
Flying, haste{B}{B}: Remove from the game target 3
Destroy target artifact. Draw a card. 3
3/2 Flying 4
1/1 When Sparkmage Apprentice comes into play, it deals 1 2
1/1 damage to target creature
When Spawnbroker comes or player.
into play, you may exchange 3
control
{T}: of target
Choose creature
a player. Thatyou control
player addsand target
one mana of 3
any color he or she chooses to his or her mana pool.
Enchant creature Enchanted creature doesn't untap 5
1/2 during its controller's
Flying Whenever untap step.
Stinkweed {3}{U}:
Imp deals Attach
combat Stasis
damage 3
1/1 to a creature,
Whenever destroy
a land comesthat creature.
into Dredge
play under your5control,
(If you 4
1/1 untap
At the Stone-Seeder Hierophant.
end of each player's turn, {T}: Untap sacrifices
that player target 3
an untapped
Enchant land.When Strands of Undeath comes into
creature 4
play, target player discards
Convoke (Each creature youtwo
tapcards. {B}: Regenerate
while playing this spell 3
reduces
Equippeditscreature
cost by gets
{1} or by one{R}{W},
+4/+0. mana ofUnattach
that 3
2/4 Sunforger:
Whenever Sunhome Enforcer deals combatwhite
Search your library for a red or instant
damage, 4
you gain
{T}: Add that much
{1} to yourlife.
mana{1}{R}:
pool. Sunhome
{2}{R}{W}, Enforcer
{T}: 0
Target creature
Activated abilitiesgains
cost double strike
{2} more until unless
to play end of they're
turn. 2
mana abilities.
Radiance — Target creature and each other creature 1
1/1 that
Flying WhenaSurveilling
shares color with Sprite
it gain ishaste untilaend
put into of turn.
graveyard 2
from play,{1}
{T}: Add youtomay
yourdraw
manaa card.
pool. {3}{B}{G}: Until end 0
of
[B]turn, Svogthos, the Restless Tomb becomes a black 0
[B] 0
[B] 0
[B] 0
5/5 Flying If Szadek, Lord of Secrets would deal combat 7
2/2 damage
Flying to aRegenerate
{B}: player, instead put that
Tattered many +1/+1
Drake. 5
Look at the top three cards of your library. Put one of 2
those cards{G}
({T}: Add into
oryour
{W} hand, one
to your on top
mana of your
pool.) library,
As Temple 0
2/2 Garden comes
{1}: Choose into play,
a basic land you may
type. Thepay 2 life.
land typeIfofyou
each 3
land you control becomes that type until
Terrarion comes into play tapped. {2}, {T}, endSacrifice
of turn. 1
1/1 Terrarion: Adda two
{1}, Sacrifice mana Look
creature: of any
atcombination
the top two of colors
cards of 1
target opponent's
Search your Library library,
for upthen remove
to three Auraone of them
cards with 5
2/1 different
{T}: names,
Target reveal
creature them,
can't andorput
attack them
block thisinto your
turn. 2
4/4 Defender (This creature can't attack.) {4}: Tidewater 6
3/4 Minion loses creatures
Other green defender until end of turn.
you control {T}: Untap
get +1/+1. Other 6
3/2 white creatures
Defender you control
(This creature get
can't +1/+1.Sacrifice
attack.) {T}: Putthree
a 1
2/2 lands:Sacrifice
{W}, Torpid Moloch loses defender
Transluminant: untilwhite
Put a 1/1 end of turn.
Spirit 2
2/3 creature token with
{1}{G}: Trophy flying
Hunter into1play
deals at end
damage to of turn.
target 3
creature with flying. Whenever a creature with
Name a card. Target player reveals cards from the flying
top 6
1/1 of his or her
Whenever library until
a creature tokentheleaves
namedplay,
cardput
is revealed.
a +1/+1 If 3
counter on Twilight Drover. {2}{W}, Remove a +1/+1
Target player sacrifices a creature. You draw cards 6
1/1 equal{B}:
Fear to that creature's
Undercity power.
Shade gets +1/+1 until end of 5
3/3 turn.
{G}: Target creature gets +1/+1 until end of turn. 5
2/2 When Vedalken Dismisser comes into play, put target 6
1/4 creature
{U}, {T}:on top ofplayer
Target its owner's library.
puts the top two cards of his or 4
2/2 her library
Other into his
creatures youorcontrol
her graveyard.
get +0/+1. 2
3/3 {T}: Viashino Fangtail deals 1 damage to target 4
1/2 creature
{R}: or player.
Viashino Slasher gets +1/-1 until end of turn. 2
Return target creature card from your graveyard to 4
5/5 play.
WhenIfVindictive
{G} was spent to playinto
Mob comes Vigor Mortis,
play, thata
sacrifice 6
1/1 creature.
WheneverVindictive Mob into
a land comes can'tplay
be blocked by Saprolings.
under your control, 2
put aAdd
{T}: +1/+1
{1} counter on Vinelasher
to your mana Kudzu. {T}: Put a
pool. {2}{G}{W}, 0
1/1 1/1 green
{2}{G}: Saproling creature
Regenerate Votary oftoken into play.
the Conclave. 1
{2}, Sacrifice Voyager Staff: Remove target creature 1
3/3 from
Flyingthe game. Return
Whenever a cardthat creature
is put into anto play under its
opponent's 5
graveyard
Each playerfrom anywhere,
shuffles put a +1/+1
all permanents he orcounter on into
she owns 8
1/1 his orSacrifice
{R}, her library, then reveals
War-Torch that
Goblin: many cards
War-Torch from
Goblin 1
deals 2 damage to target blocking creature.
3/3 2
({T}: Add {U} or {B} to your mana pool.) As Watery 0
1/3 Grave
Flying comes
Playersinto
playplay,
with you
the may pay of
top card 2 life.
theirIflibraries
you don't, 4
4/4 revealed.
Flying At the beginning of each player's upkeep, that 5
1/1 player sacrifices
Radiance — {T}:aPrevent
creature.
theIf next
the player can't,that
1 damage sacrifice
would 4
1/2 be dealt to—target
Radiance creature
{T}: Wojek and each other
Embermage deals creature
1 damagethatto 4
target creature and each other creature that shares a
Radiance — Target creature and each other creature 1
3/6 that shares a
{1}{B}{G}, color
{T}: with Forest
Target it get +1/+1
becomesuntil end black
a 4/4 of turn.
and 6
2/2 green Elemental
Remove Horror
a creature card creature. It's still a from
in your graveyard land.the 4
0/6 game: Zephyr
When Regenerate
SpiritWoodwraith Strangler.
blocks, return it to its owner's hand. 5
{T}: Add {1} to your mana pool. {T}: Add {W} or {U} 0
4/4 to your(This
Flying manacreature
pool. Adarkar
can't beWastes deals
blocked 1 damage
except by to 5
creatures with flying.)
{8}, {T}: Aladdin's Ring deals 4 damage to target 8
2/2 creature or player.
{R}, {T}: Anaba Shaman deals 1 damage to target 4
3/3 creature or player.
Swampwalk (This creature is unblockable as long as 4
2/2 defending player controls
When Anarchist comes a Swamp.)
into play, you may return target 5
6/5 sorcery card fromAncient
{G}: Regenerate your graveyard to your
Silverback. (The hand.
next time this 6
3/3 creature would be destroyed this turn, it isn't.by
Flying (This creature can't be blocked except Instead 5
creatures with flying.)
Target creature When and
gets +3/+3 Angel of Mercy
gains flying comes into
until end 3
of turn. (It acan't
Whenever be plays
player blocked except
a white by creatures
spell, with 1
you may gain 2
life.
Enchant land (Target a land as you play this. This card 4
1/1 comes
{T}: intoaplay
Draw attached to that land.) You control
card. 4
2/2 Flying (This creature can't be blocked except by 4
2/2 creatures with
Flying (This flying.)can't
creature When beAven Cloudchaser
blocked except bycomes 4
2/3 creatures
Flying with
(This flying.)can't
creature When beAven Fisher
blocked is put
except byinto a 5
3/3 creatures with flying.) {W}: Aven Flock gets
Flying (This creature can't be blocked except by +0/+1 5
2/4 creatures with
Flying (This flying.)can't
creature {1}{U}: Target except
be blocked player reveals
by the 4
3/2 creatures with flying.) 3
Target opponent reveals his or her hand. You draw a 3
2/2 card for each
{X}{W}, {T}: Mountain and red
Ballista Squad card
deals in it.
X damage to target 4
attacking or blocking
At the beginning creature.
of your upkeep, if you have 200 or 5
more
{T}: Add {1} to your mana you
cards in your library, win
pool. theAdd
{T}: game.
{R} or {W} 0
*/* to
Beast of Burden's power and toughness are1 each
your mana pool. Battlefield Forge deals damage to
equal 6
to theplayer's
Each numberlife
of total
creatures in play.
becomes the number of 8
creatures
Target he or
player she controls.
reveals three cards from his or her hand 1
and you choose
Enchant creatureone of them.
(Target That player
a creature discards
as you that
play this. 3
This card
Blaze comes
deals into play
X damage attached
to target to that
creature or creature.)
player. 1
1/4 Other creatures you control get +0/+1. 4
2/4 Flying (This creature can't be blocked except by 5
2/2 creatures
{0}: with
Return flying.)Spirit
Blinking Whenever Blindinghand.
to its owner's Angel deals 4
Nonbasic lands are Mountains. 3
6/6 {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus 8
1/1 deals
Flying6(This
damage to each
creature creature
can't and each
be blocked player.
except by 2
3/3 creatures
Swampwalk with flying.)
(This creature is unblockable as long as 4
defending
Destroy allplayer controls a Swamp.)
Islands. 4
As Booby Trap comes into play, name a card other than 6
a basic target
Return land card and choose
permanent to itsanowner's
opponent. The chosen
hand. 2
1/3 Sacrifice Bottle Gnomes: You gain 3 life. 3
{T}: Add {1} to your mana pool. {T}: Add {G} or {W} 0
to your
{T}: Addmana pool.
{1} to yourBrushland deals
mana pool. 1 damage
{T}: Add {W}tooryou.
{B} 0
to your mana pool. Caves of Koilos deals 1 damage to
Destroy target attacking creature. You gain life equal to 4
its
{1}:power.
The next time a black source of your choice would 2
deal
{1}: damage
The nexttotime
youathis
red turn, prevent
source of yourthat damage.
choice would 2
0/0 dealClone
As damage to you
comes into this
play,turn,
you prevent that adamage.
may choose creature in 4
play.
Each If you do,gets
creature Clone comes
+1/+1 forinto
eachplay as acreature
other copy ofinthat 5
play that
Target shares areveals
opponent creature
histype with
or her it. (For
hand. example,
Choose if
a card 3
from it. That player discards that card.
Enchant permanent (Target a permanent as you play 6
this.
Spend This card
only comes
black manainto
onplay attachedSpirit
X. Consume to that
deals X 2
damage to
Enchant target (Target
creature creatureaor player. as
creature You gain
you X life.
play this. 2
2/1 This card comes into play attached to that creature.) 2
Draw two cards. 3
Whenever a creature becomes the target of a spell or 5
1/1 ability, return
{T}: Target that creature
creature to its 2owner's
with power or less hand.
is (It 3
6/4 unblockable this turn. 6
Destroy target artifact, enchantment, or land. 4
1/1 {T}: Crossbow Infantry deals 1 damage to target 2
attacking
Target or blocking
opponent creature.
sacrifices a creature. 2
1/5 Flying (This creature can't be blocked except by 4
1/1 creatures
{T}, withDaring
Sacrifice flying.)Apprentice: Counter target spell. 3
Destroy target nonblack creature. It can't be 3
regenerated.
Whenever a creature is dealt damage, destroy it. It 5
2/2 can't be regenerated.
Whenever Deathgazer blocks or becomes blocked by a 4
nonblack creature,
During each player'sdestroy that other
turn, each creature at end
player's of
spells 2
cost {3} creature
Enchant more to play.
(Target a creature as you play this. 4
This cardtarget
Destroy comes into play
artifact attached to that creature.)
or land. 4
Whenever a player plays a black spell, you may gain 1 2
life.
Destroy target enchantment. 1
Search your library for a card and put that card into 4
your hand.Target
{3}, {T}: Then player
shufflediscards
your library.
a card. Play this ability 3
only duringayour
Whenever turn.
player plays a red spell, you may gain 1 2
1/5 life.
Dream Prowler is unblockable as long as it's attacking 4
1/1 alone.
{B}: Regenerate Drudge Skeletons. (The next time this 2
1/1 creature would be destroyed this turn, it isn't. Instead 1
Target player untaps all basic lands he or she controls. 3
2/4 All creatures able to block Elvish Bard do so. 5
1/1 Whenever Elvish Berserker becomes blocked, it gets 1
2/2 +1/+1 until get
Other Elves end+1/+1
of turnand
for each
have creature blocking
forestwalk. it.
(They're 3
1/1 unblockable
{G}, {T}: Putasa long as defending
creature card fromplayer controls
your hand intoa play. 4
2/3 2
5/5 When you control no other creatures, sacrifice Emperor 4
Crocodile.
Enchant creature (Target a creature as you play this. 2
7/7 This card comes into play attached to that creature.) 7
Target creature gets +X/+0 until end of turn. 1
Return all creatures to their owners' hands. 5
Destroy target white creature. It can't be regenerated. 3
Draw a card.
Creatures and lands target opponent controls don't 3
untap during
Enchant his or
creature her next
(Target untap step.
a creature as you play this. 2
This card comes into play attached
{T}: Add to your mana pool one mana to that creature.)
of any color that 2
1/1 a land Festering
When an opponent controls
Goblin is putcould
into aproduce.
graveyard from 1
play, target
Target creature
player gets
loses life -1/-1
equal to until end of turn.
the damage already 5
dealt to him or her this turn.
Enchant creature (Target a creature as you play this. 1
This cardcreature
Enchant comes into play aattached
(Target creaturetoasthat
youcreature.)
play this. 2
This
Flamecard comes
Wave into
deals play attached
4 damage to that
to target creature.)
player and each 7
creatureall
Destroy hePlains.
or she controls. 4
2/1 Flying (This creature can't be blocked except by 3
creatures with flying.)
Enchant creature {1}{U}:
(Target ReturnasFleeting
a creature you playImage
this. 1
4/4 This card
{R}: comesCrusher
Flowstone into play attached
gets +1/-1 to that
until creature.)
end of turn. 5
2/2 {R}: Flowstone Shambler gets +1/-1 until end of turn. 3
All creatures get +X/-X until end of turn. 4
2/4 4
8/8 Trample (If this creature would deal enough combat 6
damage to its blockers to destroy them, you may have
[G] 0
[G] 0
[G] 0
[G] 0
At the beginning of your upkeep, Form of the Dragon 7
2/2 deals
Flying5(This
damage to target
creature can'tcreature or player.
be blocked except At
bythe end 2
1/1 creatures with flying.) When Foul Imp comes into play, 1
If a source would deal damage to a creature or player, 4
4/2 it deals double that damage to that creature or player 4
Target creature gets +3/+3 until end of turn. 1
3/3 4
2/4 Giant Spider can block as though it had flying. 4
If an opponent has more lands than you, search your 2
library for you
Creatures up tocontrol
three get
Plains cards, reveal them, and
+1/+1. 3
2/2 2
3/3 Fear (This creature can't be blocked except by artifact 5
1/1 creatures and/or
{R}: Goblin black
Balloon creatures.)
Brigade gains flying until end of 1
2/2 turn. (ItBrigand
Goblin can't be blocked
attacks except
each turn by creatures with
if able. 2
2/2 Haste (This creature can attack the turn it comes under 3
2/2 your
Othercontrol.)
Goblins get +1/+1 and have mountainwalk. 3
1/1 (They're unblockable
Mountainwalk as long is
(This creature asunblockable
defending player
as long as 1
2/1 defending player controls a Mountain.) 2
2/2 Goblin Raider can't block. 2
1/2 Flying (This creature can't be blocked except by 3
creatures
Wheneverwith flying.)you control is put into a
a creature 4
2/2 graveyard from play,
When Gravedigger each into
comes other player
play, yousacrifices
may returna 4
target creature card from your graveyard to your hand.
Sacrifice a creature: Draw cards equal to the sacrificed 4
2/2 creature's power, then discard three cards. 2
1/1 {1}{G}: Return target basic land card from your 1
graveyard to your
Guerrilla Tactics hand.
deals 2 damage to target creature or 2
1/1 player. When a spell or ability
{T}, Sacrifice a creature: Return an target
opponent controls
creature card 4
2/2 from
Whenyour graveyard
Highway to comes
Robber play. Play
intothis ability
play, only 2 life
you gain 4
3/3 and target opponent loses 2 life. 4
3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end 5
of turn. all combat damage that would be dealt this
Prevent 1
turn.
Enchant creature (Target a creature as you play this. 1
1/1 This card
{W}: comes
Honor into
Guard play
gets attached
+0/+1 untiltoend
that
of creature.)
turn. 1
1/4 3
Sacrifice a Swamp: Regenerate target black creature. 5
(The next time that creature would be destroyed this
At the beginning of each player's draw step, if Howling 2
6/6 Mine
WhenisHunted
untapped, that player
Wumpus comesdraws a card.
into play, each other 4
2/2 player may put
Flying (This a creature
creature can't card from his
be blocked or herbyhand
except 3
creatures
{1}, withtarget
{T}: Tap flying.)artifact,
Whenever Hypnotic
creature, Specter
or land. 4
4/4 At the beginning of your upkeep, if you have a card in 2
hand,
Look atreturn Imaginary
the top Petoftoyour
five cards its owner's hand.put them
library, then 1
1/1 back in any order.
{T}: Target attacking creature gets +1/+1 until end of 1
turn.
Untap target creature. It gets +2/+4 until end of turn. 3
[U] 0
[U] 0
[U] 0
[U] 0
You can't be the target of spells or abilities. 4
{2}: Jade Statue becomes a 3/6 artifact creature until 4
end
{2}, of combat.
{T}, Play
Sacrifice this ability
Jester's Cap:only during
Search combat.
target player's 4
1/7 library for three cards and remove them from the 4
{T}: Add {1} to your mana pool. {T}: Add {R} or {G} 0
3/3 to your
{T}: mana pool.
Karplusan Yeti Karplusan Forest
deals damage deals
equal to 1itsdamage to
power to 5
3/3 target Kavu
When creature. Thatcomes
Climber creature
intodeals
play,damage equal to
draw a card. 5
3/2 You may play King Cheetah any time you could play an 4
1/1 instant.
Kird Ape gets +1/+2 as long as you control a Forest. 1
Whenever a player plays a blue spell, you may gain 1 2
life. Axe deals 5 damage to target player.
Lava 5
2/2 Flying (This creature can't be blocked except by 2
creatures with
Creatures flying.) have flying. (They can't be
you control 4
1/1 blocked
{T}: except
Untap by land.
target creatures with flying.) 3
4/1 Haste (This creature can attack the turn it comes under 4
4/4 your control.)
Tap an untapped creature you control: Llanowar 5
1/1 Behemoth
{T}: gets
Add {G} to+1/+1 until pool.
your mana end of turn. 1
{T}: Add {1} to your mana pool. {T}: Add {B} or {G} to 0
1/1 your Looming
{B}: mana pool. Llanowar
Shade Wastesuntil
gets +1/+1 deals 1 damage
end of turn. to 3
2/2 Other Zombies get +1/+1. {1}{B}, {T}: Return target 3
Zombie card
Equipped from your
creature gets graveyard
+3/+0, hastotrample,
your hand.
and has 3
1/3 "Whenever this creature deals damage, you gain that 2
*/* Haste (This creature can attack the turn it comes under 4
5/6 your
Flyingcontrol.) Magnivore's
(This creature power
can't be and toughness
blocked except by are 6
creatures with flying.)
You and target opponent each flip a coin. Mana Clash 1
deals 1 damage to each
Counter target spell player
unless whose coin
its controller comes
pays {3}. up 2
3/3 Creatures with power 3 or greater don't untap during 4
*/* their controllers'
Maro's power anduntap steps. are each equal to the
toughness 4
1/2 number
{W}, of Tap
{T}: cards in your
target hand.
creature. 2
1/4 {T}: Prevent the next 4 damage that would be dealt to 5
target creature
Whenever or playerdiscards
an opponent this turn.
a card, Megrim deals 2 3
damage to that
Prevent the nextplayer.
4 damage that would be dealt to 1
target creature
Target creature or player
gets thisuntil
+7/+7 turn.end of turn. 4
{2}, {T}: Target player puts the top two cards of his or 2
her library
Change theinto
texthis
of or her graveyard.
target permanent by replacing all 1
instances
Target of one
player color word
discards with another or one basic
two cards. 3
4/3 When Mindslicer is put into a graveyard from play, each 4
1/1 player discards
Whenever his or herplays
an opponent hand.
a spell, Mogg Sentry gets 1
+2/+2 until end of turn.
*/* Mortivore's power and toughness are each equal to the 4
number of creature cards in all graveyards. {B}:
[R] 0
[R] 0
[R] 0
[R] 0
2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until 3
end
Untilofend
turn.
of turn, all lands become 2/2 creatures that 3
are stillplayer
Target lands. gains 8 life. 5
Destroy target artifact or enchantment. 2
Needle Storm deals 4 damage to each creature with 3
2/1 flying.
First strike (This creature deals combat damage before 4
*/* creatures without
Flying (This firstcan't
creature strike.) When Nekrataal
be blocked except bycomes 6
1/2 creatures with flying.) Nightmare's power and 1
4/3 Ogre Taskmaster can't block. 4
1/5 {T}: All damage that would be dealt to target creature 4
1/3 this
{T}:turn by Artillery
Orcish a sourcedeals
of your choice istodealt
2 damage to creature
target Oracle's 3
4/3 or player and 3 damage to you. 4
0/2 Flying (This creature can't be blocked except by 0
creatures with(Target
Enchant land flying.)a land as you play this. This card 3
comes into
Enchant play attached
creature (Target to that land.)
a creature as Whenever
you play this. 2
2/2 This
First card
strikecomes into play deals
(This creature attached to that
combat creature.)
damage before 3
creatures without first strike.) Protection from
Up to three target creatures can't block this turn. black, 3
{W}, Discard a card: You gain 3 life. 2
2/1 Flying (This creature can't be blocked except by 3
creatures
Choose with flying.)
a color. TargetFirst strike
player (Thishis
reveals creature deals
or her hand 4
2/2 and discards
Phantom all cards
Warrior of that color.
is unblockable. 3
At the beginning of your upkeep, you draw a card and 3
4/4 you
When lose 1 life. Gargantua comes into play, you draw
Phyrexian 6
5/4 two cards and you lose 2 life. 6
Until end of turn, if target player would draw a card, 4
1/1 instead that (This
Swampwalk playercreature
skips that draw and you
is unblockable asdraw
long aas 1
defending
Destroy allplayer controls
creatures a Swamp.)
you don't control. They can't be 9
regenerated.
[W] 0
[W] 0
[W] 0
[W] 0
Destroy target creature. It can't be regenerated. Its 4
1/2 controller
{U}, reveals
{T}: Tap cards target
or untap from the top of his or her
creature. 3
Pyroclasm deals 2 damage to each creature. 2
{T}: Add {1} to your mana pool. {T}, Sacrifice 0
1/1 Quicksand:
Haste (This Target attacking
creature creature
can attack without
the turn flying
it comes under 1
your control.)
Return target creature card from your graveyard to 1
your hand.
Search your library for a basic land card and put that 2
5/5 card
Flyinginto play
(This tapped.can't
creature Thenbeshuffle your
blocked library.
except by 4
1/1 creatures
When with flying.)
Ravenous When into
Rats comes Rathiplay,
Dragon comes
target into
opponent 2
2/1 discards a card.
Fear (This creature can't be blocked except by artifact 3
creatures
Put targetand/or black
card from creatures.)
your graveyard on top of your 1
library.
Enchant creature (Target a creature as you play this. 1
This cardcreature
Enchant comes into play aattached
(Target creaturetoasthat
youcreature.)
play this. 2
This card
Untap comes intothat
all creatures play attached
attacked to turn.
this that creature.)
After this 4
main phase, there is an additional combat phase
Target player shuffles his or her graveyard into his or 3
her library.
Counter target creature spell. 2
The next time a source of your choice would deal 3
damage target
Counter to you spell,
this turn,
thenprevent that
untap up to damage. You
four lands. 4
Target blocking creature gets +7/+7 until end of turn. 1
3/3 Islandwalk (This creature is unblockable as long as 4
defending player
{3}, {T}: Rod controls
of Ruin an1Island.)
deals damage to target 4
1/1 creature
WheneverorRogue
player.Kavu attacks alone, it gets +2/+0 2
6/6 until end (If
Trample of this
turn.creature would deal enough combat 7
2/2 damage Rootwalla
{1}{G}: to its blockers
gets to destroy
+2/+2 them,
until end you mayPlay
of turn. have 3
1/1 this ability
{T}: Destroyonly oncetapped
target each turn.
creature. 3
0/3 When Rukh Egg is put into a graveyard from play, put a 4
4/4 red Birda creature
Whenever tokenan
spell or ability with flying into
opponent play atcauses
controls end 2
a land
You to 4belife.
gain put into your graveyard from play, return 2
1/3 Flying (This creature can't be blocked except by 4
1/1 creatures withthe
{T}: Prevent flying.)
next 1When
damageSagethat
Aven comes
would into to
be dealt 2
1/4 target creature or player this turn.
Sacrifice Sanctum Guardian: The next time a source of 3
1/3 your choice(This
First strike would deal damage
creature to target
deals combat creature
damage or
before 4
2/1 creatures without first strike.) {R}: Sandstone Warrior 1
7/6 8
2/2 3
6/6 Sea Monster can't attack unless defending player 6
controls
Enchant an Island.
land (Target a land as you play this. This card 1
2/2 comes into play
Whenever Seasonedattached to that
Marshal land.)you
attacks, Enchanted
may tap land 4
2/4 target all
Untap creature.
permanents you control during each other 5
player's untap step.
Add {R}{R}{R}{R}{R} to your mana pool. 3
4/4 Flying (This creature can't be blocked except by 5
3/3 creatures
When with Warrior
Serpent flying.) Whenever
comes intoaplay,
creature
you dealt
lose 3 life. 3
4/4 Flying (This creature can't be blocked except by 5
creatures with
Creatures flying.) have
you control Vigilance (Attacking
vigilance. doesn't
(Attacking doesn't 2
2/2 cause
Flying them
(This to tap.) can't be blocked except by
creature 5
Destroy target flying.)
creatures with artifact.Sacrifice Shard Phoenix: Shard 2
5/5 Flying (This creature can't be blocked except by 6
creatures withtoflying.)
{T}: Add {1} {R}: Shivan
your mana Dragon
pool. {T}: getsor
Add {U} +1/+0
{R} 0
to yourdeals
Shock mana2 pool.
damageShivan Reef deals
to target 1 damage
creature to you.
or player. 1
Draw three cards, then discard a card. 4
2/7 Silklash Spider can block as though it had flying. {X}{G} 5
1/3 {G}:
FlyingSilklash Spider deals
(This creature can't Xbedamage
blockedtoexcept
each creature
by 3
creatures with flying.)
{4}, {T}, Discard Vigilance
your hand: (Attacking
Draw doesn't
a card for each 4
creature target
Destroy you control.
green creature. It can't be regenerated. 3
Draw a card.
Look at the top two cards of your library. Put one of 1
them into yourloses
Target player hand4 and the other
life and on the
you gain bottom of
4 life. 5
1/1 Whenever another creature comes into play, you gain 1 1
life. have no maximum hand size.
You 0
5/4 5
2/2 Spineless Thug can't block. 2
Enchant creature (Target a creature as you play this. 1
This cardtarget
Destroy comes into play attached to that creature.)
land. 3
As long as Storage Matrix is untapped, each player 3
1/2 chooses
Flying artifact,
(This creature,
creature or land
can't be during
blocked his or
except byher 2
creatures with flying.)
As Story Circle comes into play, choose a color. {W}: 3
The next
Target time gains
player a source of your choice of the chosen
X life. 1
Sudden Impact deals damage equal to the number of 4
cardsAdd
{T}: in target
{1} toplayer's handpool.
your mana to that
{T}:player.
Add {B} or {R} to 0
yourmay
You mana pool.
play up Sulfurous Springs deals
to three additional lands1 this
damage
turn. to 2
1/1 Flying (This creature can't be blocked except by 1
creatures with flying.)
[B] 0
[B] 0
[B] 0
[B] 0
*/1 Swarm of Rats's power is equal to the number of Rats 2
you control.
{1}, {T}: You gain 1 life. 1
At the beginning of each player's draw step, that player 4
puts the
Your cards inplay
opponents his or hertheir
with hand on the
hands bottom of his
revealed. 1
Destroy all enchantments. 3
1/1 {U}{U}{U}, {T}: Return target permanent to its 3
1/3 owner's hand.
Flying (This creature can't be blocked except by 4
1/1 creatures
{T}: Drawwith flying.)
a card, thenWhenever Thieving Magpie deals
discard a card. 2
3/3 As long as Thran Golem is enchanted, it gets +2/+2 5
and has
Untap flying,
target first strike,
creature and and
gain trample.
control of it until end of 3
5/5 turn.
Haste (This creature can attack until
That creature gains haste end itofcomes
the turn turn. (It
under 6
6/6 your control.)
Tidal Kraken isWhen Thundermare comes into play, tap
unblockable. 8
Draw four cards. 5
Put target creature on top of its owner's library. 3
{1}: Return target land you control to its owner's hand. 2
3/3 {1}, Discard a land card: Draw a card. 3
Target player puts the top half of his or her library, 5
rounded down,
{2}{U}{U}: into
Draw his or her graveyard.
a card. 4
1/1 Tree Monkey can block as though it had flying. 1
Enchant creature (Target a creature as you play this. 2
This
{T}: card comes
Add {1} into play
to your manaattached to that
pool. {T}: creature.)
Add {U} or {B} to 0
your mana pool. Underground River deals 1
Whenever an opponent draws a card, Underworld damage to 3
Dreams
Enchant deals 1 damage
creature (Targettoa him or her.
creature as you play this. 1
{T}: Add {2} to your mana pool. to that creature.)
This card comes into play attached 4
{T}: Add {1} to your mana pool. If you control an 0
Urza's Power-Plant
{T}: Add and
{1} to your an Urza's
mana Tower,
pool. If add {2}
you control anto 0
Urza's Mine
{T}: Add {1}and an Urza's
to your manaTower,
pool. Ifadd
you{2} to your
control an mana 0
0/2 Urza's Mine and an Urza's Power-Plant, add {3}
{T}: Add one mana of any color to your mana pool.to your 2
2/2 When Venerable Monk comes into play, you gain 2 life. 3
Destroy target tapped creature. 4
7/7 At the beginning of each player's upkeep, put a 1/1 8
0/2 green Saproling
Whenever creature
you play token into play
an enchantment under
spell, your
you may 3
2/2 draw a card.
Vigilance (Attacking doesn't cause this creature to tap.) 2
4/2 Haste (This creature can attack the turn it comes under 3
2/2 your control.)
When Viridian At end ofcomes
Shaman turn, return Viashino
into play, destroy target 3
6/6 artifact. 7
Volcanic Hammer deals 3 damage to target creature or 2
player.
Equipped creature gets +2/+2. Equip {2} ({2}: Attach 2
3/3 to target
When creature you
Wanderguard control.
Sentry Equip
comes only
into as look
play, a sorcery.)
at 5
target opponent's
Creatures hand.
you control get +1/+1 until end of turn. 3
1/1 {W}, {T}: Search your library for a land card, reveal it, 1
and put itcreature
Enchant into your hand. aThen
(Target shuffle
creature as your library.
you play this. 1
This
Each card comes
player may into playhisattached
search to thatfor
or her library creature.)
up to X 2
2/1 creature
{R}: cards,
Target revealgains
creature thosehaste
cards, andend
until putofthem
turn.into
(It 3
can
Eachattack
playerthis turn.) four lands. Wildfire deals 4
sacrifices 6
0/1 damage to each creature.
Flying (This creature can't be blocked except by 1
2/2 creatures with flying.) {B}:be
Flying (This creature can't Regenerate Will-o'-the-
blocked except by 3
creatures with flying.)
Target opponent reveals his or her hand. You draw a 3
1/1 card for
When eachElves
Wood Forest and green
comes cardsearch
into play, in it. your library 3
foryou
If a Forest card
control and put that
a creature, cardthat
damage intowould
play. Then
reduce 4
your life total to less than 1 reduces it to 1
Destroy all creatures. They can't be regenerated.instead. 4
Whenever a player plays a green spell, you may gain 1 2
life.
{T}: Add {1} to your mana pool. {T}: Add {G} or {U} 0
2/2 to your mana
Yavimaya pool. Yavimaya
Enchantress Coastfor
gets +1/+1 deals 1 damage to
each 3
6/6 enchantment
Flying in play. can't be blocked except by
(This creature 6
2/2 creatures withnext
{1}{W}: The flying.) First strike
1 damage that (This
wouldcreature
be dealtdeals
to 3
2/1 Zealous Inquisitor this turn is dealt to target
Forestwalk (This creature is unblockable as long creature
as 2
defending player
Return target controls
creature a Forest.)
card from your graveyard to 4
play.
Players play with their hands revealed. If a player 4
*/* would draw
Adamaro, a card,
First he or she
to Desire's reveals
power and it instead. Then
toughness are 3
each
Choose one - Tap all Spirits; or tap all non-Spirit the
equal to the number of cards in the hand of 4
2/2 creatures.
{T}: Target creature gains haste until end of turn. 3
2/1 As long as you have seven or more cards in hand, Akki 2
3/2 Underling gets
Haste At the +2/+1 and
beginning has first
of your strike.
upkeep, if you have 4
1/1 more cards
Flying in hand
Bushido thanthis
1 (When each opponent,
blocks you may
or becomes blocked, 2
5/5 it gets +1/+1 until end of turn.)
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage 5
to
As target
Ashes creature with comes
of the Fallen flying. into
Channel
play,- choose
{X}{G}{G},
a 2
7/3 creature type. Each
Legendary landwalk creature card in your graveyard has 5
Sweep - Return any number of Mountains you control 3
to their
At owner's hand.
the beginning Barrel
of each Down
player's Sokenzan
upkeep, thatdeals
player 4
4/4 returns a permanent
Flying Whenever you he orashe
play controls
Spirit to itsspell,
or Arcane owner's
you 7
3/3 may
Whenever you play a Spirit or Arcane spell, put a cost.
gain life equal to that spell's converted mana 5
3/3 +1/+1 counter on target
When Burning-Eye Zuberacreature.
is put into a graveyard from 4
play, if 4 or more damage was dealt
{R}: Target creature gets +1/+0 toend
until it this turn,
of turn. 3
3/3 Flying Whenever you play a Spirit or Arcane spell, 4
destroy
Sweep -all permanents
Return with that
any number spell'syou
of Plains converted mana
control to 5
their
Targetowner's hand.
opponent Creatures
chooses you control
a number. You mayget +1/+1
have that 6
4/4 player
Flying Whenever you play a Spirit or Arcane player
lose that much life. If you don't, that spell, you 5
may put thecreature
Enchanted top X cards
can'tofattack
targetorplayer's libraryitsinto
block unless 1
controller
Target pays {1}
attacking for each creature
unblocked card in your hand.blocked.
becomes (This 2
Draw
Returna target
card. enchanted permanent to its owner's 1
hand.
Return X target creature cards from your graveyard to 2
your hand.
Target player loses 1 life and you gain 1 life. At the 5
0/1 beginning
Flying {2}:ofDeathknell
your upkeep,
Kamiif gets
you have
+1/+1more
untilcards in
end of 2
2/2 turn.
As Sacrifice
long as youithave
at end of turn.
seven Soulshift
or more cards1in(When
hand, this is 3
Deathmask Nezumi
Creatures with flyinggets +2/+1
can't block and has fear.
creatures without 2
2/3 flying.
As long as you have more cards in hand than each 3
1/1 opponent, Descendant
At the beginning of yourofupkeep,
Kiyomaroputgets +1/+2counter
a +1/+1 and has 3
2/3 on Descendant of Masumaro for each card in your
{1}{U}: Look at the top X cards of your library, where X 4
is thegain
You number
6 life.ofDraw
cardsa in your hand, then put them
card. 5
1/1 Whenever you play a Spirit or Arcane spell, you may 1
sacrifice Dreamcatcher.
At the beginning of eachIfopponent's
you do, draw a card.
upkeep, if that 2
3/4 player has seven of
At the beginning or your
moreupkeep,
cards inreturn
hand, aEbony
whiteOwl 4
2/1 creature you
Whenever youcontrol
play atoSpirit
its owner's hand.
or Arcane spell, reveal the 3
top
Put three
a 1/1 cards
green of your creature
Snake library. Put all land
token cardsfor each
into play 8
card
Search your library for an enchantment cardgame,
in your hand. Epic (For the rest of the youit
and put 7
1/1 into play.
Flying Then shuffle
Whenever your spell
the fourth library.
of Epic (For
a turn the restflip
is played, of 2
Erayo, Soratami Ascendant. ----- Erayo's Essence
Search target opponent's library for an artifact, 10
creature,
(Spells enchantment,
without mana costsor land
can'tcard. Put thatDraw
be played.) card ainto 0
card. Evermind
Target is blue. Splice
player sacrifices onto with
a creature Arcane 1U (As mana
converted you 5
cost 3 or less.
Put three At the
3/1 red beginning
Elemental of your
creature upkeep,
tokens withif haste
you 6
3/3 into play. Remove them from the game at end of
Whenever you play a Spirit or Arcane spell, regenerate turn. 5
Fiddlehead
Return targetKami.
creature card from your graveyard to 3
play. Sacrifice that creature
{U}: Tap enchanted at {U}:
creature. end of turn.enchanted
Untap 3
creature.
Gaze of Adamaro deals damage equal to the number of 4
2/1 cards in {T}:
{2}{G}, targetTarget
player's hand to
creature that
gets player.
+2/+2 until end of 3
2/1 turn. Channel
{2}{R}, - {3}{G},Raider
{T}: Ghost-Lit Discard Ghost-Lit
deals Nourisher:
2 damage to target 3
1/1 creature. Channel - {3}{R}, Discard Ghost-Lit Raider:
{W}, {T}: You gain 2 life. Channel - {1}{W}, Discard 1
1/1 Ghost-Lit Redeemer:
{4}{B}, {T}: You gain
Target player 4 life two cards. Play this
discards 1
1/1 ability only
{3}{U}, {T}:any time you
Counter could
target play
spell a sorcery.
unless Channel -
its controller 2
1/1 pays
Haste{2}. Channel
At end - {3}{U},
of turn, Discard Ghost-Lit
return Glitterfang Warder:
to its owner's 1
1/1 hand.
Each opponent's maximum hand size is reduced by 1
1/1 one.
{R}: Godo's Irregulars deals 1 damage to target 1
creature blocking
Hail of Arrows it. X damage divided as you choose
deals 1
2/2 among anyfrom
Protection number
white ofBushido
target attacking
1 (Whencreatures.
this blocks or 2
2/2 becomes blocked, it gets +1/+1 until end
Protection from black Bushido 1 (When this ofblocks
turn.) or 2
2/1 becomes blocked, comes
When Haru-Onna it gets into
+1/+1 until
play, enda of
draw turn.)
card. 4
Whenever you play a Spirit or Arcane spell, you may
If target player has exactly 10 life, Hidetsugu's Second 4
4/4 Rite dealsHuman
Homura, 10 damage to thatcan't
Ascendant player.
block. When Homura 7
is put three
Draw into acards.
graveyard from
Discard play,cards
three return
at itend
to play
of turn. 2
3/3 Bushido 2 (When this blocks or becomes blocked, it 5
8/8 gets
When+2/+2
Inameuntil end comes
as One of turn.) {2}{R},
into play, ifSacrifice a it
you played 12
3/3 from
Flyingyour hand, you
Whenever you may
play search
a Spirityour libraryspell,
or Arcane for a Spirit 4
target player reveals his or her hand and discards
Target creature gets +X/+X until end of turn, where all X 3
is the{R}
Add number of mana
to your cards pool
in your
for hand.
each card in your hand. 4
0/2 Bushido 2 (When this blocks or becomes blocked, it 2
gets +2/+2
Target untilattacks
creature end of this
turn.)
turn if able. Splice onto 1
Arcane {R} (As you
At the beginning play an
of your Arcane
upkeep, spell,have
if you you seven
may or 2
3/3 more cards in hand, you gain 4 life.
{X}{R}, {T}: Jiwari, the Earth Aflame deals X damage 5
*/* to target creature
Kagemaro, First towithout
Suffer'sflying.
powerChannel - {X}{R}{R}
and toughness are 5
each equal to the number of cards in your hand.
Enchanted creature gets -X/-X, where X is the number {B}, 4
2/2 of cards
When in your
Kaho, hand.Historian comes into play, search
Minamo 4
4/1 your library for up to three
Soulshift 3 (When this is putinstant
into a cards and remove
graveyard from 4
1/3 play,
At theyou may return
beginning target
of each Spirit draw
player's card with
step,converted
that player 2
4/4 draws
At the abeginning
card. of your upkeep, sacrifice Kami of the 4
2/3 Tended
Legendary Garden
Snakes unless
you you paycan't
control {G}. be
Soulshift 3 (When
the targets of 3
2/1 spells or abilities. Whenever Kashi-Tribe Elite deals
All artifacts have "At the beginning of your upkeep, 2
3/3 sacrifice this artifact comes
When Kemuri-Onna unless into
you play,
pay {1}."
target player 5
discards a card. Whenever you play
Target creature deals damage to itself a Spirit
equalortoArcane
its 2
2/2 power.
When Kiri-Onna comes into play, return target creature 5
to its owner's hand. Whenever you play a Spirit or
0/1 {T}: Prevent the next 3 damage that would be dealt to 3
2/3 target
Bushidocreature
1 (Whenthis turn.
this Playorthis
blocks ability only
becomes if you
blocked, it 5
2/1 gets +1/+1
{1}{W}: until Loreweaver
Kitsune end of turn.)gets
When Kitsune
+0/+X until end of 2
*/* turn, whereFirst
Kiyomaro, X istothe number
Stand's of cards
power in your hand.
and toughness are 5
2/4 each equal
At end to the
of turn, number
if three of cards
or more in yourwere
creatures hand.put
Asinto 3
1/1 graveyards from play this turn, flip Kuon, Ogre
Bushido 1 (When this blocks or becomes blocked, it 2
2/2 gets +1/+1
Each until maximum
opponent's end of turn.)
hand{1}{B}:
size isRegenerate
reduced by two. 4
0/0 Maga, Traitor to Mortals comes into play with X +1/+1 3
counters on
Equipped it. When
creature Maga
gets comes
+1/+2 andinto
has play,
"{T}:target
Destroy 2
*/* target Equipment."
Masumaro, Equip power
First to Live's {1} ({1}:
andAttach to target
toughness are 6
2/2 each
Whenever Matsu-Tribe Birdstalker deals combat hand.
equal to twice the number of cards in your 4
damage to of
At the end a creature,
your turn,tap that creature
sacrifice and
Measure of it doesn't 4
Wickedness and you lose 8 life. Whenever another
All creatures get -X/-0, where X is the number card
of cards 7
2/2 in your hand.
Whenever a source an opponent controls deals damage 4
to you,
{T}: Addthat
{1}player sacrifices
to your a permanent.
mana pool. {2}, {T}: Each player 0
2/3 draws a card.
Defender (This creature can't attack.) Your maximum 2
hand size is increased
{T}: Add {1} by one.
to your mana pool. {3}, {T}, Sacrifice a 0
creature: You gain
Return Molting Skinlife
to equal to thehand:
its owner's sacrificed creature's
Regenerate 3
2/1 target creature.
Flying {2}, Return a land you control to its owner's 3
2/1 hand: Target
Flying land's type
{W}: Moonwing becomes
Moth the basic
gets +0/+1 untilland
endtype
of 3
turn.
Reveal the top three cards of your library. An opponent 3
chooses one. Put
Search target that card
player's into
library foryour graveyard
X cards, whereand
X is the
the 6
6/4 number of cards in your hand, and remove them
Soulshift 5 (When this is put into a graveyard from from 6
2/2 play,
Whenyou may return
Nikko-Onna target
comes Spirit
into play,card with target
destroy converted 3
1/1 enchantment.
Flying Whenever
{2}, Return a land you
you play a Spirit
control to itsorowner's
Arcane 2
1/3 hand:
Flying Untap target
2, Return land.
a land you control to its owner's hand: 4
Target
{T}: Add {U} to your -X/-0
creature gets manauntil
pool.end of Return
{1}: turn, where X is
Oboro, 0
4/3 Palace
As longinasthe
youClouds to its owner's
have more cards in hand.
hand than each 5
opponent, Okina Nightwatch
O-Naginata can be attached onlygets to
+3/+3.
a creature with 3 or 1
more power.
Discard Equipped creature gets +3/+0 and has
your hand. 1
6/5 Haste At the beginning of your upkeep, return a red 6
creature you control
Counter target to its owner's
spell unless hand.pays {1} for
its controller 3
each cardtarget
Counter in your hand. spell. Draw cards equal to that
creature 6
spell's converted mana cost.In turn order, each player
You bid any amount of life. 3
may top the
Creatures youhigh bid. get
control The +2/+0
biddinguntil
endsend
if the high bid
of turn. 3
As Pithing Needle comes into play, name a card. 1
Activated abilitiesany
Sweep - Return of number
the named card can't
of Plains be played
you control to 2
theirgain
You owner's
2 lifehand. Target
for each cardcreature
in your gets
hand.+1/+1 until 4
Whenever a creature you control is put into a 3
1/1 graveyard
Soulshift 7 from play,
(When thissacrifice Promise
is put into of Bunrei.
a graveyard fromIf you 1
play, you may
Whenever return
a spell targetan
or ability Spirit card with
opponent converted
controls causes 1
you to discard cards this turn, return those cards
Remove the top three cards of your library from the from 6
3/3 game. If the last
When Raving card removed
Oni-Slave isn'tplay,
comes into a land,
yourepeat
lose 3this
life 2
4/5 if you don't control a Demon.
Black creatures can't block. When Raving Oni-Slave 4
1/2 Whenever you play a legendary spell, draw a card. 3
Destroy target artifact or enchantment if its converted 3
mana costwith
Creatures is less than2ororequal
power to theattack
less can't number
you.of cards 4
4/3 Bushido 2 (When this blocks or becomes blocked, it 6
2/2 gets
When+2/+2 until30
you have end
or of turn.)
more life, flip Rune-Tail, Kitsune 3
3/3 Ascendant.
When ----- Rune-Tail's
Rushing-Tide Zubera isEssence
put intoLegendary
a graveyard from 4
play, if 4 or more damage was dealt to it this turn,
3/1 As Sakashima the Impostor comes into play, you may 4
1/1 choose
{T}: Youa may
creature
put ainland
play.card
If you do,your
from Sakashima comes
hand into play. 1
2/3 Reveal your hand: If you have seven or more land 3
cards{T}:
{2}, in your
Drawhand, flipifSasaya,
a card Orochi
you have sevenAscendant. -----
or more cards 2
2/2 in
As hand.
long as you have more cards in hand than each 4
opponent,
Whenever Secretkeeper
a land comes gets +2/+2
into play, itsand has flying.
controller puts a 4
1/1 green Snake creature token into play.
Search your library for up to three basic land cards, 4
0/0 reveal them, andGuide
Sekki, Seasons' put them
comesinto your
into playhand.
with Then
eight shuffle
+1/+1 8
1/1 counters onShape
Whenever it. If damage would or
Stealer blocks bebecomes
dealt to Sekki,
blocked by 2
a creature,control
Exchange changeofShape Stealer's
two target power
lands. and
Splice onto 4
3/2 Arcane {3}{U} (As you play an Arcane spell, you may
Shinen of Fear's Chill can't block. Channel - {1}{B}, 5
3/3 Discard Shinen -of{U},
Flying Channel Fear's Chill: Shinen
Discard Target of
creature
Flight'scan't
Wings: 5
2/1 Target creature gains flying until end of turn. Fire:
Haste Channel - {R}, Discard Shinen of Fury's 3
1/2 Target creature
All creatures ablegains hasteShinen
to block until end of turn.
of Life's Roar do so. 2
2/1 Channel
First - {2}{G}{G},
strike Discard Discard
Channel - {1}{W}, Shinen of Life's of
Shinen Roar: All
Stars' 3
Light:
SweepTarget creature
- Return gains first
any number strike until
of Swamps you end of to
control 4
3/3 their
At the beginning of your upkeep, return a black for
owner's hand. Target player discards a card 3
3/3 creature you control
Flying Whenever youto its aowner's
play hand.
Spirit or {1}{B}:
Arcane spell, you 4
3/3 may gain control of target creature with that
Bushido 1 (When this blocks or becomes blocked, spell'sit 3
2/3 gets +1/+1
Bushido until end
1 (When this of turn.)orAtbecomes
blocks the beginning of ityour
blocked, 5
*/* gets +1/+1 until end of turn.) {1}{R}: Sokenzan
Flying Soramaro, First to Dream's power and toughness 6
are
{2}:each equal
Target to theyou
creature number of gains
control cards flying
in youruntil
hand.
end 5
of
Spiraling Embers deals damage to target creature orbe
turn. {2}: Prevent all combat damage that would 4
player equal
Put a 1/1 to the Spirit
colorless number of cards
creature in your
token into hand.
play. Splice 1
5/4 onto Arcane
Trample {W}
At the (As you play
beginning an Arcane
of your upkeep,spell, you
return a may 4
green creature
Destroy you control
target artifact to its owner's hand.
or land. 4
Each player sacrifices a land for each card in your hand. 4
{T}: Add {B} to your mana pool. Tomb of Urami deals 1 0
3/3 damage
Vigilanceto(Attacking
you if youdoesn't
don't control an Ogre.
cause this {2}{B}{B},
creature to tap.) 5
1/2 Soulshift
Your 4 (When
maximum thissize
hand is put into a graveyard
is increased by two. from
At the 1
beginning of your upkeep, return a blue creature
Copy target instant or sorcery spell. You may choose you 2
new targets
Remove cardsforfrom
the copy.
the top of your library from the 6
game until you remove
{4}: Target creature gets a nonland card.end
+X/+0 until Undying Flames
of turn, 3
3/1 where X is its power.
When Yuki-Onna Sacrifice
comes Winedestroy
into play, of Blood and Iron
target 4
1/1 artifact.
When Whenever
Akki you playisaput
Blizzard-Herder Spirit
intooraArcane spell,from
graveyard you 2
2/1 play, each a
Whenever player sacrifices
land is put intoaaland.
graveyard from play, Akki 2
7/4 Haste Ashen Monstrosityend
Raider gets +1/+0 until of turn.
attacks each turn if able. 7
Each enchantment deals 2 damage to its controller, 3
then each enchantment
Whenever enchanting
you play a Spirit or Arcanea spell,
creature
youdeals
may 2 2
1/1 put a ki counter
Sacrifice on Baku
Bile Urchin: Altar.
Target {2},loses
player {T}, 1Remove
life. a ki 1
1/1 Whenever you play a Spirit or Arcane spell, you may 2
put
You amay
ki counter
removeon Blademane
a red Baku.
card with {1}, Remove
converted X ki
mana cost 2
X in your
You handBlessing
may play from theofgame rather
Leeches anythan
timepay
youBlazing
could 3
play
Equipped creature has "Unattach Blinding Powder:you
an instant. At the beginning of your upkeep, 1
8/5 Prevent all
Trample combat{8}
Soulshift damage
(Whenthat
thiswould
is putbe dealt
into a to this 9
2/2 graveyard from play, you may return target Spirit
Whenever you play a Spirit or Arcane spell, you may card 3
put a ki
As an counter on
additional costBudoka
to playPupil. At Blood,
Call for end of sacrifice
turn, if a 5
2/2 creature. Target creature gets -X/-X until end
Whenever you play a Spirit or Arcane spell, you of may
turn, 3
1/1 put a ki counter
Sacrifice Child ofon CallowTarget
Thorns: Jushi. creature
At end ofgets
turn, if there
+1/+1 1
4/4 until end
Flying of turn.
At the beginning of your upkeep, sacrifice Chisei, 4
Heart of Oceans unless you remove a counter from a
All Spirits have "When this creature comes into play, 4
you may
Each have
player it deal 3a damage
sacrifices to target non-Spirit
permanent. 1
2/2 Fear Soulshift {5} (When this is put into a graveyard 6
2/2 from play, you
Whenever you may
play areturn
Spirittarget Spiritspell,
or Arcane card you
withmay 3
put a ki counter
Legendary on Cunning
creatures Bandit.
you control get At end of turn, if
+2/+2. 4
You may remove a blue card with converted mana cost 2
1/1 X in your handKannushi
Empty-Shrine from the has
game rather than
protection frompay
the colors 1
of permanents
Reveal the top you control.
X cards of your library. Put all creature 1
cards revealed
Remove target this way into
nonblack your hand
creature and game.
from the the rest on 4
2/2 Search its controller's
Whenever graveyard,
you play a Spirit hand,spell,
or Arcane and you
library
mayfor 3
put a ki counter on Faithful Squire.
Remove all creatures from the game. At end of turn, if 6
First Volley deals 1 damage to target creature and 1 2
damage
Flames oftothe
thatBlood
creature's controller.
Hand deals 4 damage to target 3
1/2 player. The Return
Flying {2}, damage a can't be prevented.
land you If that
control to its player
owner's 2
4/4 hand: Tap{4},
Soulshift target land. {4} (When this is put into a
soulshift 5
5/3 graveyard from play, you may return up to two target 5
1/1 Sacrifice Frostling: Frostling deals 1 damage to target 1
3/2 creature.
Fumiko the Lowblood has bushido X, where X is the 4
number of attacking
{2}: Enchanted Forestcreatures.
becomes(When this blocks
a 4/4 green Spiritor 1
creature
{2}: until end
Enchanted of turn.
Island It's still
becomes a land.
a 3/2 blueWhen
Spirit 1
creature
{2}: Untilwith
end flying until
of turn, end of turn.
enchanted It's still
Swamp a land.a
becomes 1
2/2
{2}: Until end of turn, enchanted Plains becomes gets
black Spirit creature with "{B}: This creature a 2/5 1
white Spirit creature
{2}: Enchanted land with "Whenever
becomes this creature
a legendary 8/12 Spiritdeals 5
creature with trample until end of turn. It's
{2}: Enchanted Mountain becomes a 6/1 red Spirit still a land. 1
3/3 creature until end of turn. It's still a land. When 3
2/2 Goblin Cohort can't attack unless you've played a 1
creature
{T}: Add spell this
{1} to turn.
your mana pool. When Gods' Eye, Gate 0
to the Reikai is put into acreature
Return target legendary graveyard from
card play,
from yourput a 2
2/1 graveyard
Protection to play.
from That creature
non-Spirit gains
creatures haste. 4
Soulshift Remove
(When it 5
this is put
Prevent allinto a graveyard
damage frombeplay,
that would dealtyou may dealt
to and returnby 3
4/3 enchanted creature.
{T}: Heartless Hidetsugu deals to each player damage 5
equal to half thatofplayer's
Put the top card life total,
your library into rounded down.
your graveyard, 5
then draw
Destroy cardslegendary
target equal to creature.
that card's converted mana 2
3/4 Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked 5
2/2 attacker
Whenever you control
you play atoSpirit
hand: or Put this spell,
Arcane card into
you play
may 3
2/2 put
Landsa kidon't
counter onduring
untap Hired Muscle. At end ofuntap
their controllers' turn, steps.
if 4
At the beginning of each player's upkeep,
If you control a Swamp, destroy target nonblack that player 3
creature. Splice onto
Target creature Arcane—Remove
gets +1/+0 four strike
and gains first cards until
in 1
end of turn. Splice onto Arcane—Tap an untapped
Whenever a creature comes into play under your 5
2/3 control, it1 gets
Bushido (When+2/+0 and gains
this blocks haste until
or becomes end ofitturn.
blocked, 4
5/4 gets
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblockedyou
+1/+1 until end of turn.) Whenever a Samurai 6
attacker you control
Ire of Kaminari dealsto hand: Put
damage this card
to target into play
creature or 4
2/1 player
Isao, Enlightened Bushi can't be countered. in
equal to the number of Arcane cards your 2
Bushido 3
1/1 (When
Wheneverthisan
blocks or becomes
opponent plays ablocked,
Spirit oritArcane
gets +2/+2
spell, 2
5/5 Ishi-Ishi, When
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Iwamori of the 2 damage
Open to that into
Fist comes player. 4
4/4 play, each opponent may put a legendary creature
Flying Whenever Jetting Glasskite becomes the target card 6
0/3 of a spell or
Defender ability
(This for thecan't
creature firstattack.)
time in Whenever
a turn, counter
Kaijin 2
1/1 of the Vanishing Touch blocks a creature,
Sacrifice Kami of False Hope: Prevent all combat return that 1
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play abeSpirit
dealtorthis turn. spell, Kami of
Arcane 5
3/5 Tattered
Flying Shoji gains
Whenever Kami flying until
of the end of Dead
Honored turn. is dealt 7
damage, you gain that much life. Soulshift 6 (When this
2/1 Bushido 1 (When this blocks or becomes blocked, it 2
2/2 gets
Flying+1/+1 until you
Creatures end control
of turn.) You"Whenever
have may pay {X}
thisrather 3
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{T}: Prevent the 1target
the next of athat
damage spellwould
or ability for the
be dealt to 3
*/* each creature
Kodama of theand eachTree's
Center playerpower
this turn.
and toughness are 5
each equal
You may to Kumano's
play the number of Spirits
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time you could 3
6/4 play
Whenever you play a Spirit or Arcane spell, by
an instant. If a creature dealt damage target 6
opponent removes
Whenever a cardinto
a land comes in his or you
play, her hand from1the
may gain life. 3
3/3 {T}, Sacrifice three Spirits: Search your library for a 4
2/2 legendary Spirit
Whenever carda and
you play put
Spirit oritArcane
into play. Then
spell, youshuffle
may 2
1/2 put a land
{1}{R}: card each
Switch from creature's
your hand power
into play
andtapped.
toughness 3
until end of turn.
Enchanted creature has "Whenever this creature deals 2
combat damage
You control to a player,
enchanted add At
creature. that
endmuch {G} iftoyou
of turn, your 3
1/1 control no Demons, sacrifice Mark of the Oni.
{T}: Matsu-Tribe Sniper deals 1 damage to target 2
creature withnext
Prevent the flying. Whenever
4 damage thatMatsu-Tribe Sniper
would be dealt to 1
1/2 target{T}:
{X}, creature
Targetorcreature
player this
withturn.
power X or less is 2
unblockable thisspell.
Counter target turn.That spell's controller reveals his 4
or her hand, then discardsapply.
The "legend rule" doesn't each card with the same 5
1/1 Ninjutsu {U} ({U}, Return an unblocked attacker you 3
1/4 control
SacrificetoMoonlit
hand: Put this card
Strider: into
Target play from
creature youyour hand
control 4
gains protection
Whenever fromcreature
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of your choice
damage to until
a end 3
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Sacrifice Nezumi Shadow-Watcher: Destroy target remains 1
2/2 Ninja.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker 4
you
You control to hand:
may remove Put this
a green cardcard
withinto play from
converted your
mana 2
3/1 cost X in your
Whenever Ogrehand from the
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attacks, can't than pay
be blocked 3
5/4 this turn unless
Whenever defending
a player plays a player sacrifices
spell, tap a creature.
Ogre Recluse. 4
3/2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker 5
1/4 you control
Bushido to hand:(This
1 Defender Put this card into
creature can'tplay from {T}:
attack.) your 3
The next time
Permanents a source
come of your
into play choice would deal
tapped. 3
{2}{T}: Target opponent removes the top card of his or 5
her library
Each from the
time target game. You
permanent maydeal
would playdamage
that card
to this
a 4
3/6 creature or playeryou
Flying Whenever thisplay
turn,a it deals
Spirit ordouble
Arcanethat
spell, put a 7
5/5 3/3
Goblin offering (You may play this card anyinto
white Spirit creature token with flying play.
time you 6
5/6 could play an(You
Fox offering instant
maybyplay
sacrificing
this carda any
Goblin and
time youpaying
could 6
5/4 play an instant by sacrificing a Fox and paying the
Moonfolk offering (You may play this card any time you 7
6/6 could
Rat play an(You
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time you 7
7/7 play an instant by sacrificing a Rat and paying
Snake offering (You may play this card any time the
you 8
1/2 could play an
Whenever youinstant
play a by sacrificing
Spirit a Snake
or Arcane spell, and paying
you may 2
put
Enchanted creature has flying. Sacrifice Phantom X ki
a ki counter on Petalmane Baku. {1}, Remove 2
Wings: Returnreveals
Target player enchanted creature
his or to its
her hand. owner's
Choose hand.
a Spirit 1
3/3 or Arcane
{B}, cardPus
Sacrifice from it. That
Kami: player
Destroy discards
target that card.
nonblack 7
creature. Soulshift
Counter target 6 (When
instant this isspell.
or sorcery put into a graveyard
Search its 4
3/3 controller's graveyard, hand, and library for
Whenever you play a Spirit or Arcane spell, you all cards
may 5
put a kiall
Return counter onand
artifacts Quillmane Baku. {1},
enchantments {T}, owners'
to their Remove 5
hands.
Draw a card for each Spirit you control. 5
If you control a Forest, each blocked creature gets 3
2/2 +2/+2
Bushidountil end ofthis
1 (When turn. Splice
blocks or onto Arcane—An
becomes blocked, it 5
gets +1/+1
Equipped until end
creature of +2/+1.
gets turn.) Whenever
WheneverRonin
a creature 3
3/3 comes into play under your control,
Whenever a creature you control deals attach Ronin
combat damage 6
2/4 to
At athe
player, add that
beginning much
of your {G} toadd
upkeep, your{G}
mana pool.mana
to your This 4
4/4 pool. This mana
Whenever doesn't
you play cause
a Spirit mana burn.
or Arcane spell, Until
Scaledend of
Hulk 6
gets +2/+2 until end of turn.
Remove target enchantment from the game. Search its 4
4/4 controller's graveyard,
At the beginning hand,
of your and you
upkeep, library for2 all
lose lifecards
if you 4
2/3 don't
Flyingcontrol
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target
You of aremove
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converted turn, 2
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Whenever hand
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is dealt than it
damage, paydeals 3
2/2 that much damage to you.
Whenever a creature with power 1 or less is put into 5
2/3 your
At thegraveyard
beginningfrom play,player's
of each you may return that
upkeep, that player
creature 3
adds {G}{G}{G} to his or her mana pool. This mana
Equipped creature gets +1/+0. Equip {0} ({0}: Attach 1
to target creature
Equipped creature you
has control. Equip only
"{T}, Unattach as a sorcery.)
Shuriken: 1
Shuriken
You deals 2 damage
may remove to target
a black card creature. That
with converted mana cost 2
3/3 X in your
You handSilverstorm
may play from the game rather
Samurai anythan
timepay
you could 6
2/1 play an instant. Bushido 1 (When this blocks or may
Whenever you play a Spirit or Arcane spell, you 5
2/1 put a ki counter
Ninjutsu onReturn
{B} ({B}, Skullmane Baku. {1},attacker
an unblocked {T}, Remove
you 2
control to hand: Put this card into play from yourTora
{2}, Discard a Spirit or Arcane card: Slumbering hand 3
1/4 becomes
Flying anReturn
{2}, X/X artifact
a landcreature untiltoend
you control its of turn,
owner's 4
hand: Target player puts the top two cards of
Put two 1/1 green Snake creature tokens into play. his or her 3
Whenever a nontoken
Remove target Snake
nonbasic land comes
from theinto play under
game. Search its 4
controller's graveyard, hand, and library
Remove target artifact from the game. Searchfor all its
cards 4
1/1 controller's graveyard,
{W}, {T}: Prevent hand,2 and
the next library
damage forwould
that all cards
be 2
dealt totarget
Return targetcreature
creaturecard
or player this turn. mana cost X
with converted 1
or less from
Target playeryour graveyard
shuffles up to to play.
four target cards from his 2
or herplayer
Each graveyard intohis
shuffles hisororher
herhand,
library.
graveyard, and 10
1/1 permanents he or she owns into his or her
Bushido 1 (When this blocks or becomes library, itthen
blocked, 4
3/3 gets +1/+1Takenuma
Whenever until end of turn.) attacks
Bleeder {T}: Takeno's Cavalry
or blocks, you 3
1/3 lose 1 life ifyou
Whenever youplay
don't control
a Spirit oraArcane
Demon. spell, you may 2
1/1 search your
Sacrifice library Kami:
Teardrop for anTap
enchant creature
or untap card,
target reveal
creature. 1
Tendo Ice Bridge comes into play with a charge counter 0
on it. {T}:
Destroy Add artifact
target {1} to your mana pool. {T},
or enchantment. You Remove
gain life a 3
equal to target
Destroy its converted mana
attacking cost. with power 3 or less.
creature 2
{4}, {T}: Put a divinity counter on target permanent 5
other than
Threads of That Whichcan
Disloyalty Was Taken.only
enchant Eacha permanent
creature with 3
converted
Target mana
player cost 2three
discards or less. You control enchanted
cards. 5
2/2 Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker 5
you
Tap control
or untaptotarget
hand:permanent,
Put this cardthen
intotap
play
orfrom your
untap 3
1/5 another
If target
you would permanent.
draw a card, look at the top three cards of 6
your library instead.
Torrent of Stone dealsPut4 one of those
damage cardscreature.
to target into your 4
2/2 Splice
Bushidoonto Arcane—Sacrifice
1 (When two
this blocks or mountains.
becomes (As you
blocked, it 3
0/* gets +1/+1 until end of turn.) Whenever a creature
Defender (This creature can't attack.) Traproot Kami'san 1
toughness is equal
You and target to the each
opponent number
gainofcontrol
Forestsofinallplay. 7
creatures the
Whenever other controls
equipped creatureuntil
dealsend of turn.
combat Untap
damage, 2
put twocreature
Target charge counters on Umezawa's
gets +4/+4 until end of Jitte.
turn. Remove
If it's a a 3
Spirit, it gains trample until end of turn.
Put target land on top of its owner's library. 4
Target creature is unblockable and can't be the target 2
of
Youspells
gain or abilities
3 life. thisonto
Splice turn. Splice{1}{G}
Arcane onto Arcane—
(As you play 2
1/2 an Arcane{1}{U}
Ninjutsu spell, you may reveal
({1}{U}, Returnthis card from your
an unblocked attacker 3
you
{1}{W}: The next 1 damage that would be dealt your
control to hand: Put this card into play from to 2
2/2 enchanted
Whenever youcreature
play athis turnorisArcane
Spirit dealt tospell,
target
youcreature
may 3
4/4 put a ki counter on Waxmane Baku. {1}, Remove
Whenever a legendary permanent other than Yomiji, X ki 7
5/5 Who
WhenBars the Way
Yukora, is put into
the Prisoner a graveyard
leaves from play,
play, sacrifice all 4
non-Ogre
At creatures
the beginning you control.
of your upkeep, you may say "Ach! 6
Hans, run! It's the . . ." and name a creature card. If
1/1 {1}: This card's name becomes the name of your 1
choice.
Name anPlay thisRemove
artist. ability anywhere,
the top sixanytime.
cards of your library 1
from the game,
Whenever then
a player reveal
plays cardsthat
a spell from the topaofspell
counters your 4
1/2 that has
{T}: Drawbeen played
a card, ordiscard
then a playera plays
card. aWhenever
spell thata 3
permanent comes
Destroy target into play thatpermanent
silver-bordered shares aninartist
any with
game 3
3.5/3.5 you can see from your seat.
Each other Donkey gets +1.5/+1.5. Whenever another 5
3/3 Donkey
Oubleday comes intoEneverwhay
ikestray play, untap Atinlay
target creature
Igpay's and gain 6
*/* ontrollercay eaksspay ay onnay-Igpay-Atinlay
Avatar of Me costs {1} more to play for each ten ordway,
years 4
you've been
Remove alive.
target Avatar creature
attacking of Me's power is equal
from the game.toThen
your 3
3.5/1 remove it
{1}{B}, from Regenerate
Growl: the removed-from-game
Bad Ass. zone and put it 4
1/1 Trample Whenever a player plays a spell, put a chip 2
counter
Madnesson its cycling
{R}, converted manakicker
{1}{R}, cost. {2}{R},
B-I-N-G-O gets
flashback 3
2/3 {3}{R},
When thebuyback
names {4}{R}
of threeBlast fromnonland
or more the Pastpermanents
deals 2 3
begin with the same letter, sacrifice Bloodletter.
Open a sealed Magic booster pack, reveal the cards, If you 1
1/4 and put one
Whenever of play
you thosea cards
spell, into your gain
you may hand.1/2
(Remove
life for 4
2/3 each word in that spell's name.
{T}: Target permanent's artist becomes the artist of 4
2/2 your choice
Bursting until end
Beebles of turn. as long as defending
is unblockable 3
1.5/1 player controls two or
Flying Gotcha — Whenevermore an
nonland permanents
opponent touches that
the 2
2/2 table
Flyingwith hisbeginning
At the or her hand, you may
of your say sacrifice
upkeep, "Gotcha!" If 2
1/3.5 Carnivorous
Spells Death-Parrot
you play unless
cost 1/2 less you say its flavor text.
to play. 2
2/2 You may sneak Cheatyface into play at any time 3
without
As Circlepaying for it, but
of Protection: Artif comes
an opponent catches
into play, youan
choose 2
artist.
City of{1}{W}: Theinto
Ass comes next time
play a source
tapped. {T}:ofAdd
yourone
choice
and 0
2/5 one-half mana of any one color to your mana
{W}, Give an opponent a nonland card you own from pool. 5
3/3 outside —
Gotcha theWhenever
game: Prevent the nextsays
an opponent 1 damage thator
"Creature" 4
"Guy," you may say "Gotcha!" If you do, return
Curse of the Fire Penguin consumes and confuses 6
enchanted
Deal Damagecreature.
deals 4----- Creature
damage — Penguin
to target Trample
creature or 4
2/3 player. Gotcha — Whenever an opponent says
Flying When Double Header comes into play, you "Deal"
mayor 5
return target
As Drawn permanent
Together with
comes intoa play,
two-word name
choose to its
an artist. 4
Creatures
Destroy by the
target chosenwith
creature artist get +2/+2.
reminder text. (Reminder 1
3.5/2 text
At theis beginning
any italicized text in
of your parentheses
upkeep, that If
flip a coin. explains
you lose 3
*/* the flip, target opponent chooses whether
Elvish House Party's power and toughness are eachDumb Ass 6
0/1 equal to the
Whenever currentcreature
another hour, using theinto
comes twelve-hour
play, you may 3
stand up and say in a deep, booming
Players play a Magic subgame under the voice
table starting 2
at you
If 5 life, usingtwo
control theirorlibraries as their
more white decks. After
permanents thatthe
share 3
an artist, you may play Erase (Not, the Urza's
You and target creature's controller have a staring Legacy 3
contest.
You and If you win,
target destroy
opponent that
play creature.
a best two-out-of-three 2
Rock,
As Farewell to Arms comes into play,win,
Paper, Scissors match. If you Faceatohand
choose Face 3
2/2 attached
{W}{W}: to an opponent's
Fascist arm.
Art Director When
gains the chosen
protection fromhand
the 3
2/3.5 artist
Fat of gets
Ass your+2/+2
choice and
untilhas
endtrample
of turn..as long as you're 5
eating. (Food is
The attacking orinblocking
your mouth and with
creature you're
thechewing,
lowest 2
collector number has first strike. If two or
Counter target spell unless its controller paysmore
{3}1/2. 3
[G] 0
As Form of the Squirrel comes into play, put a 1/1 1
1/1.5 green{T}:
{G}, Squirrel creature
Return target token into aplay.
card with 1/2 You
on itlose
fromthe
your 3
graveyard to your
Tap or untap hand.
all permanents by the artist of your 2
2/3 choice.
At the beginning of your upkeep, you may ask target 4
2/2 player a yes-or-no
Protection question.
from wordy If you is
(Something do, that player
wordy if it has 2
four or more lines of text in its text box.)
You choose all targets for all spells and abilities. 1000000
5/5 As Gluetius Maximus comes into play, an opponent 5
chooses one of your fingers. (Thumbs are fingers, too.)
2/2 When you speak, sacrifice Goblin Mime. 2
2/2 Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on 4
2/2 Goblin S.W.A.T.
First strike At theTeam unlessofanyour
beginning opponent
upkeep,swats thea
reveal 3
card gain
You fromlife
your hand
equal toat random.
your age. 8
All creatures by the artist of your choice get +2/+2 and 3
5/5 gain trample Morphling
{2}: Greater until end ofgains
turn.your choice of banding, 8
bushido
You and 1, double
target strike, fear,
opponent flying, Questions
play Seven first strike,about
haste, 1
8/8 the top card of that player's library. (That player
Flying, first strike, trample If you say "I'm coming, looks
too!" 10
as you search your library, you may pay {1}{B} and
[U] 0
1/1 {4}: Search your library for a card and put that card 4
2/3 into your hand.
As Keeper of theThen shuffle
Sacred Wordyour library.
comes into play, choose 3
a word. Whenever
Destroy an opponent
target nonblack says
creature. the chosen
Gotcha word,
— Whenever 3
2/2 an opponent says "Kill" or "Destroy," you may say
Flying Spells that players wearing at least one item of 4
women's clothing
Search your libraryplay
for cost {1}land
a basic less card,
to play.
put(Women's
that card 2
2/2 into play—tapped,
Gotcha Whenever thenanshuffle yourlaughs,
opponent library. you
If you sang
may saya 2
"Gotcha!"
When Letter If you
Bombdo,comes
returninto
Laughing Hyena
play, sign from
it and your
shuffle 6
0.5/0.5 it into target player's library. That player reveals each 1
As Look at Me, I'm R&D comes into play, choose a 3
number
As Looseand
Lipsa comes
secondinto
number
play, one higher
choose or lowerwith
a sentence than 1
1/2 eight Change
{U}: or fewerthewords. Enchanted
text of creature
target spell has flying.
or permanent by 2
2/2 replacing all instances of + with -, and vice versa,
As long as you're shorter than an opponent, Man of until 3
Measure
Add {R} tohasyour
firstmana
strikepool
and for
gets +0/+1.
each As long as
nonland 2
permanent by the artist of your choice.
{1}: Flip a coin. If you win the flip, add {2} to your 1
2/3 mana pool. Play
As Meddling Kidsthis ability
comes intoonly any
play, time you
choose could
a word play
with 4
four oramore
Name letters.
nonland card,Nonland cardsthe
then reveal with
topthe chosen
card of your 1
2/2 library.
{U}, SayIf your
that middle
card is name:
the named card,Mage
Moniker drawcan't
threebe the 3
1/1 target of spells or abilities this turn. {U},
As Monkey Monkey Monkey comes into play, chooseSay an a 4
1/1 letter. Monkey
Sacrifice Monkey
a creature Monkey
or land: Addgets
1/2 +1/+1 for each
{R} to your mana 1
3/2 pool.
Whenever a creature an opponent controls is put into a 3
graveyard from play, sacrifice Mother of Goons unless
[R] 0
You and target opponent have a breath-holding 4
contest.
{T}: AddIf{INF}
you win, you mana
to your gain control of target
pool. {100}: Addcreature
one 15
mana of any
{1}, {T}: Saycolor to your
the flavor mana
text on apool.
card You don't
in your lose life
hand. 3
Target opponent guesses that card's name. You
Gotcha — Whenever an opponent says a word that's may in 2
the name
Skip of a card
your untap in At
step. your
thegraveyard,
beginning you mayupkeep,
of your say 3
you may pay X life. If you do, untap X permanents.
At the beginning of your upkeep, if you control Pay 3
permanents
Return targetwith names that
permanent include
to its all hand.
owner's twenty-six
Gotcha — 3
7/7 Whenever an opponent says a number, you may
Phasing, cumulative upkeep {1}, echo, fading say
3, bands 2
4/4 with
Whenother Dinosaurs,
Orcish protection
Paratroopers comesfrominto Homarids,
play, flip it snow-
from a 3
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Art of at least
rampage one foot. Sacrifice
{2} (Whenever Orcish blocked
this becomes Paratroopersby a 3
creature,
Choose anit artist
gets +2/+2 for each
other than creature
Rebecca Guay.inTarget
the 3
3/3 player reveals his or her hand and discards all
Flying, trample At the beginning of your upkeep, nonland 4
remove the top card of your library from the game face
[W] 0
{3}, {T}: Spin Pointy Finger of Doom in the middle of 4
the table sodeals
Punctuate that damage
it rotatestocompletely at least
target creature once,
equal to half 4
0/2 the
{R},number of punctuation
{T}, Sacrifice marks
a creature: in that
Pygmy creature's
Giant deals X text 3
3/4 damage to target creature, where X is a number
Flying Are you aware that when you say something in the
that 4
isn't
Play a question,
cards the player
as written. who
Ignore all first points
errata. {T}:out
Addthis
{1}fact
to 0
your mana pool.
Each player sacrifices all rare permanents, then reveals 4
2/5 his or her hand
Whenever andHottie
Red-Hot discards all rare
deals cards.
damage to a creature, 4
put a third-degree-burn counter on that creature. It has
If you control two or more green permanents that 3
2/2 share an artist,
You may you may
play cards play Remodel
as though without
they were other paying
Magic 5
3/1 cards
Super of your(This
haste choicemaywith the same
attack mana
the turn cost.you
before (Mana
play 4
it. (You
{2}, {T}:may
Rodput
of this card into
Spanking dealsplay from your
1 damage to hand,
target 1
*^2/*^2 player. Thencomes
As S.N.O.T. untap into
Rod play,
of Spanking
you mayunless that
stick it player
onto 1
another creature named S.N.O.T. in play. If you do, all
Saute deals 31/2 damage to target creature or player. 3
Choose one — Target player gains 21/2 life; or prevent 1
3/3 the
Shoenext
Tree21/2 damage
comes that with
into play wouldupbe
to dealt to target
two shoe 5
counters
You on it. Use
and target your shoes
opponent as counters.
arm-wrestle. If youShoe
win,Tree
put a 3
0/0 3/3Six-y
As greenBeast
Ape comes
creature token
into play,into
youplay.
secretly put six or 4
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Whenever counters
Smart on it, then
Ass attacks, nameanaopponent guesses
card. Defending 3
player may reveal his or her hand and show you
Counter target spell. Gotcha — Whenever an opponentthat 4
2/4 says "Spell"
As long or "Counter,"
as you're standing,you may say
Standing "Gotcha!"
Army has If you 4
vigilance. (Attacking doesn't cause it to tap.)
As long as Staying Power is in play, "until end of turn" 3
2.5/5 and "this turn"
Whenever effects Basilisk
Stone-Cold don't end.
blocks or becomes 5
blocked by a creature with fewer letters
Target player discards a card. Gotcha — in its name,an
Whenever 1
opponent audibly
All premium spellsflicks
cost 1the cards
less in hisAllorpremium
to play. her hand, 3
creatures get +1/+1.
Target creature gets +31/2 / +31/2 until end of turn. 2
[B] 0
Put a 1/1 colorless Expansion-Symbol creature token 4
1/1 into
{T}: play for each
Choose different
a word. Targetexpansion symbol
player puts among
the top card of 2
4/4 his
TheorFallen
her library into hisinto
Apart comes or her
playgraveyard. If thatand
with two arms card 4
two legs. Whenever damage is dealt to The
{T}: Remove Time Machine and target nontoken Fallen 5
4/4 creature youcomes
Togglodyte own from the game.
into play turnedReturn both cards
on. Whenever a to 3
player
The plays of
phases a spell, toggle Togglodyte's
each player's ON/OFF
turn are reversed. (The 3
phases
Destroyare, in reverse
target order,—end,
land. Gotcha postcombat
Whenever main,
an opponent 4
3/3 touches
Cumulative upkeep—Say "Toy Boat" quickly. (AtIfthe
his or her face, you may say "Gotcha!" you 3
8/8 beginning
Trample Whenof your upkeep,
Uktabi Kongput an age
comes intocounter on Toyall
play, destroy 8
artifacts. Tap two untapped Apes you control: Put a 1/1
{2}, Discard a card: Search your library for a card that 2
2.5/2.5 shares a complete
Whenever word
a player's skininoritsfingernail
name with the discarded
touches Vile Bile, 2
that player loses 2 life.
As Water Gun Balloon Game comes into play, each 2
player putsofa the
Wet Willie pop!Damned
counterdeals
on a 21/2
0. Whenever
damage atoplayer
target 4
creature
Target creature gets -X/-X until end oflife.
or player and you gain 21/2 turn, where X is 4
the
Whonumber
{X}{W}ofInstant
times the letter
Target of your
player choice
gains appears
X life. ----- in 1
What {2}{R}
Enchanted Instantgets
creature Destroy
+1/+1 target artifact.
for each word ----- When
in its 1
2/2 name.
As Working Stiff comes into play, straighten your arms. 2
When you bend
{5}, Sacrifice an elbow, sacrifice
World-Bottling Working
Kit: Choose Stiff.set.
a Magic 5
Remove fromhave
All creatures the game
haste.allPlayers
permanents withthe
play with that
topset's
card 5
1/1 of their libraries revealed. Noninstant, nonsorcery
As Zombie Fanboy comes into play, choose an artist. cards 3
Whenever
At a permanent
the beginning of yourby the chosen
upkeep, artist
destroy is put into
all nonland 3
1/1 permanents
Sacrifice a land: Akki Avalanchers gets +2/+0 among
with the first name alphabetically until end 1
2/2 of turn.
First Play{R},
strike this{T}:
ability only once
Attacking each turn.
creatures gain first strike 3
1/1 until end of turn.
Haste Whenever Akki Lavarunner deals damage to an 4
1/1 opponent,
When Akki flip it. ----- Tok-Tok,
Rockspeaker comes Volcano
into play,Born
add Legendary
{R} to 2
1/1 your mana Akki
Whenever pool.Underminer deals combat damage to a 4
1/2 player, that playerZubera
When Ashen-Skin sacrifices a permanent.
is put into a graveyard from 2
play,
{1}, Tap an untapped creature ayou
target opponent discards card for each
control: Zubera
Untap 2
0/2 enchanted
Tap creature.
an untapped Wizard you control: Draw a card. 5
1/2 You may play two additional lands on each of your 3
1/1 turns. 2 (When this blocks or becomes blocked, it
Bushido 2
gets +2/+2 until end of turn.) Battle-Mad Ronin attacks
Destroy target land or nonblack creature. It can't be 4
1/1 regenerated.
{T}: Ben-Ben, Akki Hermit deals damage to target 4
attacking creature
Target creature youequal to the
control number
gains of untapped
protection from the 1
color oftarget
Untap your choice until end
nonlegendary of turn.and
creature Splice
gainonto
control of 4
it until end
{1}{R}: of turn.
Sacrifice That creature
a creature: Bloodgains
Riteshaste
dealsuntil
2 end 5
3/2 damage to target creature or player.
At the beginning of your upkeep, you may sacrifice 4
3/1 Blood Speaker.
{T}: Put If you
a devotion do, search
counter your libraryOgre.
on Bloodthirsty for a {T}: 3
Target creature gets -X/-X until end of turn, where
Boseiju, Who Shelters All comes into play tapped. {T}, X is 0
2/1 Pay 2 life:
Bushido Add {1}this
1 (When to your
blocksmana pool. If that
or becomes mana
blocked, it is 3
2/1 gets +1/+1
Bushido until end
1 (When this of turn.)orIfbecomes
blocks there areblocked,
exactly ittwo 3
2/2 gets +1/+1
{1}: Look atuntil endcard
the top of turn.) If there
of your are{2}:
library. exactly two
Reveal 3
2/1 the top card of your library. If it's a land, Brutal
{T}: You may put a land card from your hand into play. 2
2/2 If you control
Sacrifice ten or more
Burr Grafter: lands,
Target flip Budoka
creature Gardener.
gets +2/+2 until 4
1/1 end of turn. Soulshift 3 (When this is put into
When a creature dealt damage by Bushi Tenderfoot a this 1
turn is put into
Enchanted a graveyard,
creature flip Bushi
can't attack Tenderfoot.
or block. {1}{W}: ----- 3
Return Cage of Hands to its owner's hand.
Untap all creatures you control. Samurai you control get 2
1/3 +1/+1 until
{1}: Look at end
the of
topturn.
card of your library. {2}: Reveal 3
the top card of your library. that
Prevent the next 3 damage If it'swould
a land,
beCallous
dealt to 2
target creature
Destroy or player this turn. You gain 1 life for
all enchantments. 3
{T}: Add {1} to your mana pool. {T}: Add {W} or {U} 0
to your
Look at mana pool.
the top five Cloudcrest Lake
cards of your doesn't
library. untap
You may 1
reveal
Returnatarget
creature card from
creature to itsamong
owner'sthem and
hand. put itonto
Splice into 2
Arcane {3}{U}
Draw two cards.(As you play an Arcane spell, you may 3
Name a nonland card. Search target player's graveyard, 4
2/1 hand, and at
{1}: Look library for card
the top all cards withlibrary.
of your that name
{2}: and
Reveal 2
the top card
Crushing Painofdeals
your 6library.
damage If it's a land,creature
to target Cruel Deceiver
that 2
1/1 was dealt damage this turn.
Bushido 1 (When this blocks or becomes blocked, it 4
gets +1/+1
For each untilreturn
Spirit, end ofit turn.) {B}: Cursed
to its owner's handRonin
unlessgets
that 4
player pays {3}.
Target player puts the top four cards of his or her 2
library intoyou
Creatures his control
or her graveyard.
get +1/+0 Splice onto
and gain Arcane
fear until {1} 5
3/3 end of turn.
When Deathcurse Ogre is put into a graveyard from 6
play, each playertoloses
Add {R}{R}{R} your 3mana
life. pool. Splice onto Arcane 2
1/1 {1}{R}
Bushido 1 (When this blocks or spell,
(As you play an Arcane you blocked,
becomes may reveal
it 1
gets
As an+1/+1 untilcost
additional end to
of play
turn.)Devouring Greed, you may 4
sacrifice
As any number
an additional of play
cost to Spirits. Target player
Devouring Rage, loses 2
you may 5
sacrifice any number
Target player reveals of
hisSpirits.
or her Target creature
hand. You choosegets
a 2
2/2 nonland card from it. That player discards that card.
Players can play spells only during their own turns. 3
1/2 When Dripping-Tongue Zubera is put into a graveyard 2
4/5 from play, put
Whenever you aplay
1/1acolorless
Spirit or Spirit
Arcane creature token into
spell, Earthshaker 6
deals 2 your
Search damage to each
library for ancreature
Arcane without flying.
card, reveal that card, 3
and put it into your hand. Then shuffle your
{T}: Add {W} to your mana pool. {W}, {T}: Prevent library. 0
2/2 the next 2
{1}{W}: damage
Target that would
permanent yoube dealt to
control target
gains protection 2
1/2 from white until end of turn. {1}: Target spell
When Ember-Fist Zubera is put into a graveyard or from 2
play, it deals
Prevent damage
all damage to would
that target be
creature or creatures
dealt by player equal 1
this turn.
Return target permanent to its owner's hand. 2
Destroy target land. If that land is legendary, its 5
3/2 controller
{1}: Look sacrifices
at the topanother
card of land.
your library. {2}: Reveal 4
the top cardcreature
Enchanted of your can't
library.
be Ifblocked
it's a land, Feral Deceiver
by Spirits. {1}{U}: 3
1/2 Return Field of Reality to its owner's hand.
When Floating-Dream Zubera is put into a graveyard 2
from Add
{T}: play,one
draw a card
mana for each
of any color Zubera
to your put
manaintopool.
a 0
Whenever you tap Forbidden Orchard for mana, put a
[G] 0
[G] 0
[G] 0
[G] 0
1/2 {T}: Frostwielder deals 1 damage to target creature or 4
player.
Gale If a deals
Force creature dealt damage
5 damage to eachby Frostwielder
creature this
with flying. 5
Equipped creature can't be the target of spells or 4
abilities.
CreaturesPrevent all combat
can't attack damage
you unless that
their would be
controller pays 3
2/2 {2} forSoulshift
Flying each creature attacking
3 (When you.into
this is put (This cost is paid
a graveyard 4
from play,
Search youryou may for
library return
fourtarget
cards Spirit card withnames
with different 4
and reveal
Glacial Ray them.
deals 2Target
damageopponent chooses
to target twoorofplayer.
creature 2
Splice
Whenever you play a creature spell this turn, drawspell,
onto Arcane {1}{R} (As you play an Arcane a 1
3/3 card.
When Godo, Bandit Warlord comes into play, you may 6
1/3 search
You your
have nolibrary for an
maximum Equipment
hand size. card and put it 3
1/2 Whenever you play a Spirit or Arcane spell, target 2
5/4 creature gains
Trample At theflying until end
beginning of turn.
of your upkeep, discard a 5
card if you
Tap an don't control
untapped anyou
creature Ogre.
control: Target player 6
puts the top card of his or her library
Hall of the Bandit Lord comes into playinto his or{T},
tapped. her 0
1/1 Pay 3 life:
{1}{G}, Add {1}
Sacrifice to your
Hana mana
Kami: pool.target
Return If that manacard
Arcane is 1
from your
Hanabi graveyard
Blast to your hand.
deals 2 damage to target creature or 3
player.
EquippedReturn Hanabi
creature has Blast
"{T}:toPutitsan
owner's hand, then
aim counter on 1
1/4 Hankyu"
{1}: Look at the top card of your library. {2}:from
and "{T}, Remove all aim counters Reveal 4
3/2 the top{1},
Flying cardSacrifice
of your alibrary.
Spirit: IfTarget
it's a land, untapreveals
opponent Harsh 5
his or her hand. Choose a card from it. That
Whenever a player taps a land for mana, that player player 3
2/1 adds Sacrifice
{X}, one mana of that
Hearth typeDestroy
Kami: to his ortarget
her mana pool.
artifact with 2
converted mana cost X.
All creatures get -2/-2 until end of turn. Splice onto 4
4/4 Arcane {3}{B}{B}you
Flying Whenever (Asplay
you aplay anor
Spirit Arcane spell,
Arcane spell,you
you 5
may
Counter target spell. If it's countered this way, put thatIf
remove Hikari, Twilight Guardian from the game. 3
1/3 card on the
{2}{U}, top or
Discard bottom
a card: of its owner's
Counter library
target spell if itinstead
has the 4
same converted
Counter manaorcost
target Spirit as the
Arcane discarded card.
spell. 2
1/1 You may choose not to untap Hisoka's Guard during 2
your untap
Blocking step. {1}{U},
creatures {T}: until
get +7/+7 As long
endas
ofHisoka's
turn. 3
At the beginning of your upkeep, you gain 2 life for 4
each
At theShrine you control.
beginning of your upkeep, Honden of Infinite 3
Rage
At thedeals damage
beginning to target
of your creature
upkeep, put aor1/1
player equal
colorless 5
Spirit
At thecreature token
beginning into upkeep,
of your play for target
each Shrine you
opponent 4
discards a card for each Shrine you control.
At the beginning of your upkeep, draw a card for each 5
Shrine you{1}
{T}: Add control.
to your mana pool. Tap an untapped 3
2/1 legendary permanent you control:
Whenever you play a Spirit Untap
or Arcane Honor-Worn
spell, regenerate 5
4/4 target Whenever
Flying creature. a creature becomes the target of a 4
2/2 Humble ability,
spell or Budokadestroy
can't bethat
thecreature.
target of spells or abilities. 2
2/3 Flying Soulshift 4 (When this is put into a graveyard 5
from play,
Players you
can't may more
untap returnthan
target
oneSpirit cardduring
artifact with their 3
4/4 untap
When steps.
Iname, Death Aspect comes into play, you may 6
4/4 searchIname,
When your library for anyisnumber
Life Aspect put intoofa Spirit cardsfrom
graveyard and 6
play, you play
You may may Indomitable
remove Iname,
Will Life
any Aspect from
time you theplay
could 2
2/2 an instant. Enchanted creature gets +1/+2.
{T}: Initiate of Blood deals 1 damage to target creature 4
2/3 that
{W},was{T}:dealt
Tap damage this turn.
target creature. When that
Whenever youcreature
play a is 5
2/2 Spirit or Arcane spell, untap Innocence Kami. 1
[U] 0
[U] 0
[U] 0
[U] 0
Whenever you play a Spirit or Arcane spell, Jade Idol 4
becomes
{3}, {T}: aSearch
4/4 Spirit
yourartifact
library creature until
for a basic end
land of turn.
card, 2
reveal
You it, and
gain 1 lifeput
for iteach
into land
youryou
hand. Then shuffle your
control. 4
5/5 Flying When Jugan, the Rising Star is put into a 6
1/1 graveyard from play, you may distribute five +1/+1
Forestwalk 1
At the beginning of your upkeep, you may have target 4
1/2 creature {T}:
{2}{U}, you control
Draw a get +X/+X
card. If youuntil
haveend of or
nine turn, where
more 2
1/2 cards
Flying in hand,
{T}: flip Jushi
Target Apprentice.
creature -----until
gets +1/+2 Tomoya the
end of 3
2/2 turn.
Sacrifice Kami of Ancient Law: Destroy target 2
2/3 enchantment.
Whenever you play a Spirit or Arcane spell, target 4
4/1 creature can't block
Flying Soulshift this turn.
5 (When this is put into a graveyard 6
1/7 from play, you may return target Spirit card with 4
2/2 Whenever you play a Spirit or Arcane spell, Kami of the 3
3/3 Hunt gets +1/+1
Whenever you playuntil end of
a Spirit or turn.
Arcane spell, Kami of the 5
3/2 Painted Road gains protection from the
Flying, first strike Soulshift 5 (When thiscolor
is putofinto
youra 6
1/1 graveyard from play,
Flying Whenever you you
playmay return
a Spirit target Spirit
or Arcane spell, card 3
2/2 target creature
Sacrifice Kami ofgains fear Reflection:
Twisted until end ofReturn
turn. target 3
3/2 creature
Wheneveryou control toReaver
Kashi-Tribe its owner's
dealshand.
combat damage to 4
2/4 a creature, tap that creature and
Whenever Kashi-Tribe Warriors dealsit doesn't
combatuntap
damage 5
5/5 to a creature,
Flying tap that
When Keiga, thecreature
Tide Starand it doesn't
is put into a untap
graveyard 6
2/2 from play, gain control of target creature.
Haste {T}: Put a creature token into play that's a copy 5
1/1 of target nonlegendary
{2}{B}{B}, {T}: Target creature
creature you control.
deals damage That
to itself 2
2/2 equal to its power.
First strike Bushido 1 (When this blocks or becomes 3
0/1 blocked,
{T}: Tap ittarget
gets +1/+1
Spirit. until end of turn.) 1
2/2 {T}: Prevent the next 1 damage that would be dealt to 4
2/3 target
At end creature
of turn, iforKitsune
player this turn.
Mystic {T}: Prevent
is enchanted by all
two or 4
2/1 more enchantments,
Protection from Spiritsflip it. from
and ----- Autumn-Tail,
Arcane Kitsune 3
6/4 Trample Kodama of the North Tree can't be the target 5
4/4 of spells oryou
Whenever abilities.
play a Spirit or Arcane spell, each other 4
creature you control
Target creature gets gets +1/+1
+2/+2 until and
end gains trample
of turn. Splice 1
onto Arcane {G} (As you play an Arcane spell, you may
Search your library for two basic land cards, reveal 3
5/5 those cards,
Flying When and put one
Kokusho, theinto play tapped
Evening and into
Star is put the other
a 6
3/3 graveyard from play, each opponent loses 5 life. You
Vigilance (Attacking doesn't cause this creature to tap.) 7
Bushido 5 (Whencan
Konda's Banner thisbeblocks or becomes
attached only to ablocked, it
legendary 2
1/2 creature. Creatures that share a color with equipped
Bushido 1 (When this blocks or becomes blocked, it 2
4/4 gets +1/+1
{1}{R}: until end
Kumano, of turn.)
Master As longdeals
Yamabushi as you control to
1 damage a 5
3/3 target
If creature
a creature or player.
dealt damageIfbya creature
Kumano'sdealt damage
Pupils by
this turn 5
9/9 would
At the be put intoofa your
beginning graveyard, remove
upkeep, it from
sacrifice Kuro,the
Pitlord 9
unless you pay {B}{B}{B}{B}. Pay 1 life: Target
Equipped creature has "{2}: This creature gets +1/+0 3
1/1 until end of turn." Whenever equipped creature deals
Flying 1
{T}: Add {1} to your mana pool. {T}: Add {B} or {R} to 0
your mana
Lava pool. Lantern-Lit
Spike deals 3 damage to Graveyard doesn't untap
target player. 1
Target creature gains flying until end of turn. Splice 3
onto Arcane
Arcane spells{1}{U} (Ascost
you play you{1}
playless
an to
Arcane
play. spell,
Spiritsyou
you 3
control
All get +1/+1.
creatures able to block enchanted creature do so. 3
Sacrifice any number of lands. Add {1} to your mana 2
2/3 poolRats
All for have
each fear.
land sacrificed this away.
{T}, Sacrifice Rat: Put X 1/1 black 5
Rat creature tokens into play, where X is the number of
2/1 You may play Masako the Humorless any time you 3
1/3 could play
{2}{G}: an instant.
Target Tapped
creature blockscreatures you Decoy
Matsu-Tribe controlthis 3
2/4 turn
Flyingif {1},
able.Return
Whenever
a landMatsu-Tribe
you controlDecoy
to its deals combat
owner's 5
hand: Put acreature
Enchanted 1/1 bluehas
Illusion
"{B}:creature token gets
This creature with +1/+1
flying 2
until end of
{T}: Add {U}turn."
to your mana pool. {U}, {T}: Untap 0
target legendary
Name a nonland cardpermanent.
and choose a number greater 6
than 0. Target
Whenever you player
draw areveals his or her
card, remove the library.
top cardIf of
that 5
5/5 your library
Trample from the game face down. At the beginning 6
2/2 Flying Bushido 1 (When this blocks or becomes blocked, 4
it gets +1/+1 until end of turn.)
[R] 0
[R] 0
[R] 0
[R] 0
4/6 Myojin of Cleansing Fire comes into play with a divinity 8
7/4 counterofonInfinite
Myojin it if you played
Rage it from
comes intoyour
play hand.
with aMyojin
divinityof 10
8/8 counter
Myojin ofonLife's
it if you
Webplayed
comesitinto
from your
play hand.
with Myojin of
a divinity 9
5/2 counter
Myojin of Night's Reach comes into play with aMyojin
on it if you played it from your hand. of
divinity 8
3/3 counter
Myojin ofonSeeing
it if you played
Winds it from
comes intoyour
playhand.
with aMyojin of
divinity 10
counter on it if you played it from your hand. Myojin
You may play Mystic Restraints any time you could play of 4
3/3 an instant.
Bushido When Mystic
1 (When Restraints
this blocks comesblocked,
or becomes into play,
it tap 4
gets +1/+1 until end of turn.) Whenever Nagao,
Whenever one or more creatures you control deal Bound 4
1/1 combat damage
{B}, Sacrifice to a player,
a creature: tap all
Target lands
player that player
discards a card. 2
2/1 Play this ability only any time you
Fear Nezumi Cutthroat can't block. could play a sorcery. 2
2/1 {1}{B}: Remove target card in an opponent's graveyard 2
3/1 from the1game.
Bushido (WhenIf this
no cards
blocksare
or in that graveyard,
becomes blocked, flip
it 3
1/1 gets +1/+1
{1}{B}, {T}:until endopponent
Target of turn.) discards a card. Then if 2
that player has no cards in hand,
Whenever a source you control flip Nezumi
deals damageShortfang.
to 4
another
All player,
creatures getput that many theft counters on Night
-1/-1. 4
{T}: Nine-Ringed Bo deals 1 damage to target Spirit. If 3
that creature
Equipped wouldgets
creature be put intoand
+2/+0 a graveyard this turn,
has first strike. 2
1/1 Equip {3}2 ({3}:
Bushido (WhenAttach to target
this blocks creature blocked,
or becomes you control.
it 4
gets
Equipped creature gets +3/+1. Wheneverlife:
+2/+2 until end of turn.) {T}, Pay 5 equipped 3
creature
{T}: Add is{G}
puttointo a graveyard
your mana pool.from
{G},play,
{T}: return
Targetthat 0
legendary
At the beginning of your upkeep, sacrifice a turn.
creature gets +1/+1 until end of creature. 3
3/4 Enchanted creature
Orbweaver Kumo may gets +3/+3
block and hasit trample.
as though had flying. 6
4/3 Whenever you play a Spirit or Arcane spell, Orbweaver 4
3/1 Whenever you play a Spirit or Arcane spell, you may 5
1/1 destroy
{2}{G}, target nonbasic
{T}: Put land. Snake creature token into
a 1/1 green 3
play.
OrochiIf Hatchery
you control ten or
comes more
into playcreatures, flip Orochi
with X charge 0
1/1 counters
{G}: Add on
oneit.mana
{5}, {T}: Putcolor
of any a 1/1
to green Snakepool.
your mana 1
2/1 Whenever Orochi Ranger deals combat damage to a 2
1/2 creature,
{T}: tap that
Add {G} creature
to your manaand it doesn't untap during
pool. 2
Remove target creature from the game. At end of turn, 2
2/2 return
{X}{R},that creature
Sacrifice PaintoKami:
play under its owner's
Pain Kami deals Xcontrol
damage 3
5/4 to target
Fear creature.
At the beginning of your upkeep, sacrifice a 5
creature if you don't you
Return all creatures control an Ogre.
control to their owner's hand. 4
Look at the top five cards of your library. You may 2
reveal
Look atanthe
instant or sorcery
top three card
cards of from
your among
library. Youthem
mayand
put 5
those cards
{T}: Add {1}ontothe bottom
your mana of your{T}:
pool. library
Addin{R}
anyororder.
{G} 0
1/2 to your
At mana pool.
the beginning of Pinecrest Ridge
your upkeep, putdoesn't untap
a devotion 3
counter on Pious Kitsune. Then if a creature named
[W] 0
[W] 0
[W] 0
[W] 0
Tap or untap target permanent. Splice onto Arcane {U} 2
(As youcreature
Target play an gets
Arcane spell,
-5/-5 you
until may
end of reveal
turn. this card 6
Destroy target enchantment. 1
1/1 {2}{B}, {T}: Remove up to three target cards in a 1
single
You graveyard
may from Veins
play Ragged the game.
any time you could play an 2
instant.
Draw Whenever enchanted creature is dealt damage,
a card. 1
Remove from the game target creature that dealt 1
damage
{3}: Put to you card
target this turn.
in a graveyard on the bottom of its 2
owner's library.
Destroy target non-Spirit creature. 3
Destroy target Spirit. 3
Redistribute any number of players' life totals. (Each of 8
those
Targetplayers gets one
permanent's life totalsacrifices
controller back.) it. That player 6
1/4 reveals cards from the top of his or her library until he 3
2/2 Haste Bushido 1 (When this blocks or becomes blocked, 3
3/3 it gets +1/+1
{G}{G}, untilRootrunner:
Sacrifice end of turn.)
Put target land on the 4
5/5 top of its
Flying Whenowner's library.
Ryusei, Soulshift
the Falling 3 (When
Star thisais put
is put into 6
1/3 graveyard from play, it deals 5 damage to
Other Snakes you control get +0/+1. Shamans you each 4
1/1 control
Sacrificehave "{T}: AddElder:
Sakura-Tribe {G}{G} to your
Search mana
your pool."
library for a 2
4/4 basic land card, put that card into play tapped,
Bushido 2 (When this blocks or becomes blocked, then
it 6
2/2 gets +2/+2
Bushido until end
1 (When this of turn.)or becomes blocked, it
blocks 2
4/2 gets +1/+1
Sacrifice until end
Scuttling of turn.)
Death: TargetIf a permanent
creature gets would
-1/-1 be 5
6/5 until
At theend of turn. of
beginning Soulshift 4 (When
each player's this is that
upkeep, put into a
player 5
2/1 loses 2 life and draws two cards.
Bushido 1 (When this blocks or becomes blocked, it 2
gets +1/+1
{1}: Look atuntil endthree
the top of turn.)
cards{1}{W},
of your{T}: Put then
library, a 1
put them back in any order. {T}: Draw a card, then
You may play Serpent Skin any time you could play an put 3
3/4 instant.Snakes
Other Enchanted creature
you control getgets +1/+1.
+2/+2. {G}: a
Whenever 6
Snake you control deals combat damage to
{3}, {T}: Remove from the game target instanta player,
or 3
0/0 sorcery spell the
As Shimatsu thatBloodcloaked
targets you. (The
comesspell
intohas nosacrifice
play, effect.) 4
any
{T}: Add {R} to your mana pool. {R}, {T}: Target play
number of permanents. Shimatsu comes into 0
2/2 legendary creature
At the beginning of gains first strike
your upkeep, until end
sacrifice of turn.
a Snake. 4
Whenever
{T}: Shisato,
Add {B} to yourWhispering
mana pool. Hunter dealsTarget
{B}, {T}: combat 0
legendary
You creature
may change gains
any fearof
targets until endArcane
target of turn.spell. 2
Draw two cards, then discard a card. If you played a 3
1/2 spell
Whennamed Peer Through
Silent-Chant Zubera Depths anda agraveyard
is put into spell named
from 2
3/3 play,
Flyingyou gain 2 life
Whenever youfor each
play Zubera
a Spirit or put intospell,
Arcane a you 6
1/1 may draw ayou
Whenever card.
play a Spirit or Arcane spell, target land 2
3/3 becomes a 3/3 creature until end of turn. It's still a
Mountainwalk 5
1/1 Flying {2}, Return a land you control to its owner's 2
3/1 hand:
Flying Draw a card,athen
{2}, Return land discard a card.
you control to its owner's 4
2/1 hand:
Flying {3}, Return three lands you 2control
Target creature with power or lesstois their 4
2/1 owner's{3},
Flying hand: Return
Return target
a land youcreature to its
control to its owner's
owner's 3
2/2 hand: Target creature you control can't be the target of
Flying {3}, Return a land you control to its owner's 4
2/3 hand:
Flying Counter target
{4}, Return twospell
landsunless its controller
you control pays
to their 5
3/4 owner's
Other Snakes you control get +1/+0. Whenever amany
hand: Discard your hand, then draw that 4
2/2 Warrior
Wheneveryouyou
control
play adeals
Spiritcombat damage
or Arcane spell,toSoul
a of 5
Magma
As deals 1 damage
an additional to target
cost to play creature.
Soulblast, sacrifice all 6
creatures you control. Soulblast deals damage to target
Return target creature card from your graveyard to 2
your hand.
Counter Splice
target onto Arcane
activated ability.{1}{B}
(Mana(As you play
abilities can'tanbe 2
targeted.)
Destroy Drawland.
target a card. 3
Switch target creature's power and toughness until end 3
of turn.creature
Target Splice onto
getsArcane
+X/+X{1}{R} (Asofyou
until end play
turn, an X
where 5
is the number
Target of lands
opponent revealsyouhiscontrol.
or her hand. That player 4
1/1 sets aside a card from
When Student of Elementsit, then
hasyou set flip
flying, asideit. a-----
card from 2
Tobita, Master
Swallowing of Winds
Plague deals Legendary
X damage Creature
to target — Human
creature 2
and you gain X life.
[B] 0
[B] 0
[B] 0
[B] 0
As Swirl the Mists comes into play, choose a color word. 4
3/3 All instances
Bushido of color
2 (When thiswords
blockson
orspells and blocked,
becomes permanents
it 6
gets +2/+2
Equipped until end
creature of +5/+5.
gets turn.) Each
{6}, other
RemoveSamurai you 6
3/3 Tatsumasa, the Dragon's Fang from the game: Puttap
Flying Whenever you play a Spirit or Arcane spell, a 5
or untap target
Equipped creature.
creature gets +1/+1. As long as it's 3
legendary, it gets an additional
Tap up to three target +2/+2. As long as it's
creatures. 4
6/7 Flying, trample Whenever The Unspeakable deals 9
2/2 combat damage
Whenever to aa player,
you play Spirit oryou may spell,
Arcane returntarget
target 3
opponenttarget
Counter loses spell
1 lifewith
and converted
you gain 1mana
life. Soulshift
cost 4 or2less. 3
6/6 Soulshift 7 (When this is put into a graveyard from 8
play,
Put a you may return
creature target
card from Spirit
your handcard
intowith converted
play. That 5
creature
Wheneverhasonehaste. Sacrifice
or more that creature
creatures at aend
blocks, flip of If
coin. 6
you winyour
Search the flip, thefor
library defending player
a legendary sacrifices
creature all
card, 2
reveal
End theit,turn.
and put it intoall
(Remove your hand.
spells andThen shuffle
abilities your
on the 6
stack from the game, including this card. The
{T}: Add {1} to your mana pool. {T}: Add {G} or {W} player 0
to
If ayour mana
player pool.
would Tranquil
draw Garden
a card, doesn't
that player untap that
removes 4
card
You may play Uncontrollable Anger any time you may
from the game face up instead. Each player could 4
playtoan
Up instant.
three Enchanted
target creaturescreature getsthis
can't block +2/+2
turn.and 3
Target creature gains haste until end of turn. 1
Untaidake, the Cloud Keeper comes into play tapped. 0
4/4 {T},
FlyingPay 2 life:
{2}, Addtwo
Return {2}lands
to your
youmana pool.
control Spend this
to their 6
owner's
{1}: Thehand:
next 1Copy target
damage instant
that wouldorbesorcery spell.
dealt to You
target 4
2/3 legendary creature
Venerable Kumo may youblock
control this turn
as though it is
haddealt to you
flying. 5
Soulshift
Enchanted 4 (When
creaturethis
hasisvigilance.
put into a(Attacking
graveyarddoesn't
from 1
3/2 cause it to tap.)
Villainous Ogre can't block. As long as you control a 3
4/4 Demon, Villainous
Vine Kami can't beOgre hasexcept
blocked "{B}: Regenerate Villainous
by two or more 7
creatures. Soulshift 6 (When this
Target player discards two cards. is put into a graveyard 3
1/1 1
{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to 0
your mana
Destroy pool.
target Waterveil
artifact Cavern doesn't
or enchantment. untap
Splice during
onto 2
2/2 Arcane {3}{G}
{B}: Target (As dealt
player you play an Arcane
damage spell,Akuba
by Wicked you may
this 2
turn loses 1 life.
Yamabushi's Flame deals 3 damage to target creature 3
or player. If aStorm
Yamabushi's creature dealt
deals damagetothis
1 damage eachway would be
creature. If 2
5/5 a creature dealt damage this way would be put
Flying When Yosei, the Morning Star is put into a into a 6
2/2 graveyard
Whenever from
a landplay, target
comes intoplayer skips his
play, Zo-Zu theorPunisher
her next 3
deals 2 damage to that land's controller.
Choose one - You gain 5 life; or prevent the next 5 4
damage that would
Search target be dealt
opponent's to target
library for ancreature this and
artifact card 5
2/2 put that
Flying card
{U}: into playHoverguard
Advanced under your can't
control.
be Then that of
the target 4
spells or abilities this turn.
For each color, return up to one target card of that 5
3/3 color from Anodet
Whenever your graveyard
Lurker istoput
your
intohand. Then remove
a Graveyard from 5
2/6 play, you gain
Arachnoid may3block
life. as though it had flying. 6
0/0 Modular - Sunburst (This comes into play with a +1/+1 6
counter on it for each
Armed Response dealsColor of mana
damage usedattacking
to target to pay its 3
creature equal
{U}, Discard antoartifact
the number of equipment
card from cards
your hand: you
Search 2
1/1 your library for an artifact card with converted mana
Protection from black and from red Whenever another 2
2/4 creature
{1}{W}: comes
Return into
targetplay, you may
artifact cardgain
with1converted
life. 4
2/3 mana cost
Flying {T}: 1Attach
or lesstarget
from equipment
your graveyard to your to
you control hand. 4
targetExchange
{5}: creature control
you control.
of Avarice Totem and target 1
nonland permanent.
Sunburst (This comes into play with a charge counter 3
3/2 on it for each
Battered Golemcolor
doesof not
mana used
uptap to payyour
during its cost.)
untap You
step. 3
Whenever an artifact comes into play, you may
Put a 1/1 green insect creature token into play for untap
each 4
forest
Beaconyou control. Shuffle
of Destruction dealsBeacon of Creation
5 damage back into
to target 5
creaturetarget
Double or player. Shuffle
player's Beacon
life total. of Destruction
Shuffle Beacon ofinto 6
Immortality
Target playerinto its owner's
takes an extralibrary.
turn after this one. Shuffle 8
Beacon of Tomorrows into its owner's
Put target creature or artifact card fromlibrary.
a graveyard 5
into
{T}, play under
Sacrifice a your control.
creature: Shuffle
Blasting Beacon
Station of Unrest
deals 1 3
3/3 damage to target creature or player. Whenever
Whenever a player plays a spell, Blind Creeper getsa -1/- 2
1 until end
Affinity of turn. (This spell costs 1 less to play for
for artifacts 14
5/5 each
You may pay you
artifact control.) Untap rather
{W}{U}{B}{R}{G} all artifacts.
than pay 9
5/5 Bringer
You mayofpay
the{W}{U}{B}{R}{G}
Black Dawn's manarather
cost. than
Trample
pay At the 9
5/5 Bringer
You may pay {W}{U}{B}{R}{G} rather than pay At the
of the Blue Dawn's mana cost. Trample 9
5/5 Bringer
You mayofpay
the{W}{U}{B}{R}{G}
Green Dawn's mana cost.than
rather Trample
pay At 9
5/5 Bringer
You mayofpay
the{W}{U}{B}{R}{G}
Red Dawn's mana rather
cost. Trample
than payAt the 9
2/2 Bringer{T}:
Flying of the White
Target Dawn's
player mana
loses cost. Trample At
1 life. 4
Add {W}{U}{B}{R}{G} to your mana pool. 4
{X}{1}: Chimeric Coils becomes an X/X artifact 1
creature. Sacrifice
{2}: The next timeitan
at artifact
end of turn.
source of your choice 2
would deal(This
Sunburst damage
comesto into
you play
this turn,
with aprevent
chargethat
counter 5
on it for each color of mana used to pay its cost.)
Tap two untapped artifacts you control: Untap target At 4
4/4 artifact.
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to 6
your mana
Counter pool.spell unless that spell's controller pays
target 1
{X}. Scry 2 (Look
{T}, Sacrifice at theBauble:
Conjurer's top twoPut
cards
up of
to your library.
one target 1
7/6 card fromAtyour
Trample the graveyard on your
beginning of the bottom
upkeep,ofsacrifice
your library. 3
Cosmic
Equipped Larva unless
creature you+1/+0
gets sacrifice
fortwo
eachlands.
artifact you 2
control. {B}{B}: Attach Cranial Plating
You may play lands from your graveyard to as
target
though 3
they were in
Whenever your hand.
enchanted land is tapped, that land's 4
8/8 controller
Fear Whenever two
adds manaplays
a player of any combination
a spell, sacrificeofa colors 4
creature.
Destroy target creature. It can't be regenerated. You 2
lose life equal
Enchanted to that
artifact hascreature's toughness.
"At the beginning of your 3
upkeep, sacrifice this comes
Door to Nothingness artifactinto
unless
playyou pay its
tapped. mana
{W}{W} 5
{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice
{3}, {T}: Double the amount of each type of manaDoor to in 2
5/1 your mana pool. 4
Tap up to three target lands. 2
3/3 Flying Whenever a player plays a spell, you lose one 3
life.
Each creature has "When this creature is put into a 4
graveyard from play,
At the beginning choose
of your target
upkeep, opponent.
choose one - That
Put a 2
+1/+1
Sunburstcounter on target
(This comes intoartifact creature;
play with or put
a charge a
counter 0
on it for each
Equipped color gets
creature of mana used
+1/+5. to pay
{2}: its cost.)
Ensouled {2},
Scimitar 3
becomes a 1/5 creature with flying until end of turn.
Each player Skips their upkeep step. 5
0/0 Sunburst (This comes into play with a +1/+1 counter 4
2/1 on it for
When each Color
Eternal of mana
Witness comesused
into to payreturn
play, its cost.) {1},
target 3
card from your
Whenever graveyard
you play to your
an instant hand. spell, you may
or sorcery 3
4/6 pay
Whenever Fangren Pathcutter attacks,top
1. If you do, Scry 2. (Look at the two cards of
attacking 6
creatures
Feedback gain trample
Bolt deals until end
damage of turn.
to target player equal to 5
the number of artifacts you control.
Target creature gets +4/+4 until end of turn. Scry 2 3
1/1 (Look at the
Ferropede is top two cardsWhenever
unblockable. of your library. Put any
Ferropede deals 3
combatplayer
Target damage to a player,
discards you may
two cards. Scryremove
2 (Looka at
counter
the 4
top two
You maycards of your library. Putrather
pay {W}{U}{B}{R}{G} any number of them
than pay the 3
2/2 mana cost for spells that you play.
Discard an artifact card from your hand: Fleshgrafter 3
gets +2/+2
Counter until
target end Ifofyou
spell. turn.
do, that spell's controller 4
2/2 may put a creature card
Flying {R}: Furnace Whelp from his+1/+0
gets or heruntil
handend
intoofplay. 4
turn.
{2}: Put a charge counter on Gemstone Array. Remove 4
2/2 a charge
First counter
Strike Goblinfrom Gemstone
Brawler Array:
can't be Add one mana
equipped 3
{2}: Goblin Cannon deals 1 damage to target creature 4
or player. creature
Equipped Sacrifice gets
Goblin Cannon.
+3/+2. Whenever Grafted 3
Wargear becomes
Destroy all nonlandunattached from
artifacts with a creature,
converted manasacrifice
cost 4
of 4 or less.
{T}, Sacrifice an artifact: Target player puts the top 2
three cards
Guardian of comes
Idol his or her
intolibrary into his{T}:
play tapped. or her
Add 1 to 2
your
Equipped Creature gets +0/+2 and has "{T}: aPrevent
mana pool. {2}: Guardian Idol becomes 2/2 2
the next one
Sunburst damage
(This comes that
into would be dealt
play with to target
a charge counter 5
on it for each color of mana used to pay its
Equipped creature has first strike, trample, andcost.) {2},
haste. 3
{1}: If youCreature
Equipped control equipment
gets +1/+1named Helm
and has of Kaldra,
Trample. {G} 2
5/6 {G}: Attach
Flying WhenHorned HelmSweepers
Hoverguard to target creature youplay,
comes into 8
you may return
Sunburst up to two
(This comes into target creatures
play with to their
a charge counter 4
on
Affinity for artifacts (This spell costs 1 less tocost.)
it for each color of mana used to pay its play {T},
for 6
each artifact
{1}{R}, Removeyou acontrol.) Return target
+1/+1 counter artifactcounter
or a charge to its 3
5/4 from a permanent you control: Ion
Haste Iron-Barb Hellion can't block. Storm deals 2 6
2/1 Lands you control have "{T}: Add one mana of any 2
2/2 ColorSacrifice
{R}, to your mana pool." Destroy target artifact.
two artifacts: 4
Sacrifice an artifact: Add {2} to your mana pool. 4
3/3 {R}, Sacrifice an artifact: Target creature can't block 5
this
Eachturn.
player plays with the top card of his or her library 1
2/2 revealed.
When {T},Squire
Leonin Sacrifice Lantern
comes into of Insight:
play, returnTarget
an artifact 2
card with converted mana cost 1 or less from your2
Target creature gets -1/-1 until end of turn. Scry 1
2/3 (Look at the top
{T}: Prevent the two
nextcards of your library.
two damage Put any
that would be dealt 4
3/3 to target creature or player this turn.
Attacking doesn't cause Loxodon Stalwart to tap. {W}: 5
2/2 Loxodon
Sunburst Stalwart gets into
(This comes +0/+1
playuntil
withend of turn.
a +1/+1 counter 7
5/5 on it for
When each color
Magma Giantofcomes
manainto
used to pay
play, its cost.)
it deals 2 damage 7
to each Jet
Magma creature
deals and each player.
2 damage to target creature or player. 2
Scry
Attach target equipmenttwo
2 (Look at the top cards of
to target your library.
creature. Put of
(Control 1
the
Add equipment
{R} to yourdoesn't change.)
mana pool for each tapped land your 5
3/4 opponents control.
Flying Each creature you control is a Vampire in 6
2/2 addition to an
Whenever other creature
artifact is puttypes and
into a has "Whenever
graveyard from play, 3
4/5 you may put a +1/+1 counter on Moriok Rigger.
Affinity for artifacts (This spell costs 1 less to play for 11
1/4 each artifactMyr
{3}: Switch youQuadropod's
control.) Artifact
powercreature spells you
and toughness 4
1/1 until end of turn.
At the beginning of your upkeep, if Myr Servitor is in 1
play, eachCreature
Equipped player returns all the
can't be cards named
Target Myr Servitor
of Spells or 2
abilities.
You draw{U}{U}: Attach
Two cards andNeurok Stealthsuit to Target
lose 2 life. 2
3/6 Nim Grotesque gets +1/+0 for each artifact you 7
control.
Sunburst (This comes into play with a charge counter 4
2/2 on it Sacrifice
{G}, for each color
OupheofVandals:
mana used to paytarget
Counter its cost.)
activated 3
ability from
Equipped an artifact
creature has source andone
"{T}: Add destroy
manathat artifact
of any 0
Color to your
Sunburst (Thismana
comespool."
into Equip {1} a(1:
play with Attachcounter
charge to 2
4/1 on it for each color of mana
Plasma Elemental is unblockable.used to pay its cost.) 6
Choose one - Sacrifice any number of creatures, then 2
you gain 3 would
If a player life fordraw
each asacrificed
card, thatcreature; or pay
player skips X life,
that 8
5/4 draw instead.
Affinity At the(This
for artifacts end of each
spell turn,
costs eachtoplayer
1 less play for 8
each artifact
Choose one -you control.)
Destroy Flying
target land; or destroy target 5
3/4 artifact.
AttackingEntwine
doesn't{3}{R} (ChooseGolden
cause Raksha both ifCub
you to
pay theAs
tap. 7
2/1 long as Raksha is equipped, Cats you control get
(Walls can't attack.) Razorgrass Screen blocks each +2/+2 1
5/5 turn
First ifstrike
able.At the beginning of your upkeep, sacrifice 5
2/2 Razormane
Relentless Rats Masticore unlessfor
gets +1/+1 youeach
discard
othera creature
card fromin 3
play named
{T}: Relentless
Tap target artifact.Rats. A deck can have any 2
Destroy all creatures that damaged you this turn. 4
Target opponent reveals his or her hand. You may copy 6
an instant or
Whenever sorcery card
a creature in it andis play
you control dealtthe copy put a
damage, 3
+1/+1 counter
Each player on it.all(The
returns damage
artifact cardsisfrom
dealthis
before the
or her 7
graveyard
Choose oneto- play.
Untap all lands you control; or until end 5
of turn,
{T}: landstarget
Return you control become
noncreature 2/2 creatures
artifact card withthat 6
1/1 converted mana cost 1 or less from your
Sunburst (This comes into play with a +1/+1 graveyard to
counter 6
on it forcreature
Target each color
getsof+5/+0
mana used to payuntil
and haste its cost.)
end of turn. 3
Draw a card. Scry 2 (Look at the top two cards of your 1
library. Opponent
Target Put any number
revealsofhis
them on hand.
or her the bottom of an
Choose your 1
1/5 artifact
No morecard
thanfrom
oneit. That player
creature may discards thatcombat.
attack each card. 4
No more than one creature may block each combat.
At the beginning of each opponent's upkeep, Skullcage 4
1/3 deals
Flying2Attacking
damage to that player
doesn't cause unless he orProwler
Skyhunter she has
to 3
1/1 tap.
Flying, double strike 3
0/0 Sunburst (This comes into play with a +1/+1 counter 5
0/0 on it for each
Sunburst (Thiscolor
comesof mana used
into play to pay
with its cost.)
a +1/+1 Flying
counter 7
3/1 on it for each
Trample, hastecolor of mana
At end used
of turn, to pay Spark
Sacrifice its cost.) {T}: 1
Elemental.
Equipped creature has first strike. {R}{R}: Attach 2
Sparring Collar
Choose one to target
- Change thecreature you control.
text of target spell orEquip {1} 2
-1/-1 permanent
Sunburst by replacing
(This comes intoall play
instances
with aof+1/+1
one basic land
counter 5
on
{1}:it Untap
for each color
Staff of mana used{2},
of Domination. to pay
{T}:itsYou
cost.)
gain 1 3
life. {3}, {T}: Untap target creature. {4}, {T}:
Target creature gets +1/+1 until end of turn. Scry Tap 2 1
(Look at theartifact's
Enchanted top twoactivated
cards of your library.
abilities can'tPut
be any
played. 2
If
Search your library for an equipment card, revealor
enchanted artifact is a creature, it can't attack that 1
0/4 card, and
Imprint put it into
- When your hand.Then
Summoner's shuffle
Egg comes into your
play, you 4
may remove a card in your hand from the game
{T}: Put a 2/2 colorless Pincher creature token intoface 7
3/3 play. Whenever
Sunburst an artifact
(This comes is putwith
into play intoaa+1/+1
graveyard from
counter 9
0/0 on it for each color of mana used to pay its cost.)
Sunburst (This comes into play with a +1/+1 counter {4}, 3
1/1 on
{T}:it Add
for each color
to your of mana
mana pool used to payofits
one mana cost.)
any color that 2
4/4 a land you
When an opponent
control nocontrols could produce.
other Artifacts, Sacrifice Synod 4
1/2 Centurion.
Whenever a creature blocks or is blocked by Tangle 2
Asp, destroy
Destroy that
target creature
artifact. at 2end
Scry of combat.
(Look at the top two 2
3/2 cards{T},
{G}, of your library.
Sacrifice Put anyRegenerate
a forest: number of target
them on the
creature. 5
2/2 Sacrifice an artifact: Thermal Navigator gains flying 3
1/1 until Draw
{T}: end ofaturn.
card, then discard a card from your hand. 2
6/6 When Tornado Elemental comes into play, it deals 6 7
2/2 damage to each
When Trinket creature
Mage comeswith
intoflying. You may
play, you may search
have 3
5/4 your library
{1}{G}: for an gets
Tyrranax artifact carduntil
-1/+1 withend
converted
of turn. mana 6
Destroy target blocking creature. 3
1/2 {U}, {T}: Return target permanent you control to its 2
owner's
You mayhand.
play nonland cards any time you could play an 4
instant.
You may choose not to untap Vedalken Shackles during 3
your
As anuntap step. cost
additional {2}, to
{T}: Gain
play control
Vicious of target
Betrayal, sacrifice 5
3/3 any number
{3}{G}, {T}:of creatures.
Target Target
creature getscreature gets end
+X/+X until +2/+2of 4
1/2 turn, where
{2}{G}, X is the
Sacrifice number
Viridian of artifacts
Scout: Viridian your
Scoutopponents
Deals 2 4
1/1 damage to target creature with flying.
Haste {T}: Vulshok Sorcerer deals 1 damage to target 3
creature
{2}, {T},or player. Wayfarer's Bauble: Search your
Sacrifice 1
library for a basic land
Remove all counters cardalland
from put that card
permanents and into play
remove 5
all tokens
At the from the
beginning of game.
your upkeep, you may put a charge 1
4/4 counter onyou
Whenever AEther
gainVial.
life, {T}: You many
put that may put a creature
+1/+1 counters 5
on Ageless aEntity.
Whenever player plays a white spell, you may gain 1 2
life.
{2}, {T}, Sacrifice a land: Draw a card and put a 4
0/0 charge
Modularcounter
3 (This on Arcane
comes intoSpyglass.
play withRemove three
three +1/+1 5
0/0 counters on it. When
Trample Whenever it's putartifact
another into a graveyard,
comes into you
play,may
put 4
0/0 a +1/+1
Fear counter
At the on Arcbound
beginning Crusher.you
of your upkeep, Modular 1 (This
may move a 6
0/0 +1/+1 counter 2from
Haste Modular (Thistarget
comescreature onto
into play Arcbound
with two +1/+1 4
0/0 counters on it. When it's put into a graveyard,
First strike Modular 4 (This comes into play with you may
four 7
0/0 +1/+1 counters on
At the beginning of it.
yourWhen it's put
upkeep, putinto a graveyard,
a +1/+1 counter 8
0/0 on
Sacrifice an artifact: Put a +1/+1 counter onModular
each creature with modular you control. 6
Arcbound 2
0/0 Ravager.aModular
Remove 1 (This comes
+1/+1 counter into play Reclaimer:
from Arcbound with a +1/+1 4
0/0 Put target artifact card from your graveyard
Whenever Arcbound Slith deals combat damage on top
to aof 2
0/0 player, put a +1/+1
Flying Modular counter
1 (This comeson it. play
into Modular
with 1a (This
+1/+1 2
0/0 counter
Modular 1 (This comes into play with a +1/+1you
on it. When it's put into a graveyard, may
counter 1
1/1 on it. When
As long it's putGlaivemaster
as Auriok into a graveyard, you may
is equipped, put its
it gets 1
3/5 +1/+1
{1}: and has
Target firstcreature
artifact strike. blocks Auriok Siege Sled 6
this turnone
Choose if able. {1}: Target
- Barbed artifact
Lightning dealscreature
3 damage can't
to block 3
target creature; or Barbed Lightning deals 3 damage
{T}: Add {1} to your mana pool. {1}: Blinkmoth Nexus to 0
becomes a 1/1loses
Target player Blinkmoth artifact
1 life for each creature with flying
tapped artifact he or 4
she controls.
When Carry Away comes into play, unattach enchanted 2
Equipment.an
Whenever You control plays
opponent enchanted Equipment.
a nonartifact spell, put a 3
2/2 charge counter on Chimeric Egg. Remove three charge
When Chittering Rats comes into play, target opponent 3
3/4 puts a card
Affinity from his(This
for artifacts or her hand
spell on top
costs {1} of histoorplay
less herfor 9
1/1 each artifact you control.) Flying When Chromescale
{T}: Put a charge counter on target artifact. Sacrifice 2
1/1 Coretapper:
Crazed Put
Goblin two charge
attacks counters
each turn on target artifact.
if able. 1
Darksteel Brute is indestructible. ("Destroy" effects and 2
lethal damage
Darksteel don't
Citadel destroy it.) {3}:
is indestructible. Darksteeleffects
("Destroy" Brute 0
11/11 and lethalDarksteel
Trample damage Colossus
don't destroy it.) {T}: Add("Destroy"
is indestructible. {1} to 11
effects and lethal damage don't destroy it.) If
Artifacts you control are indestructible. ("Destroy"Darksteel 9
3/3 effects and lethalGargoyle
Flying Darksteel damage isdon't destroy them.)
indestructible. ("Destroy" 7
effects andIngot
Darksteel lethalis damage don't destroy
indestructible. it.) effects and
("Destroy" 3
lethal damage
Darksteel don'tisdestroy
Pendant it.) {T}:("Destroy"
indestructible. Add one mana of
effects 2
and
Darksteel Reactor is indestructible. ("Destroy" effectsat
lethal damage don't destroy it.) {1}, {T}: Look 4
and
Eachlethal
playerdamage
loses Xdon't destroy
life, then it.) AtXthe
discards beginning
cards from hisof 3
5/5 or her hand, then sacrifices X creatures, then
Imprint - {1}: Remove target creature card in your sacrifices 7
graveyard from
Whenever the plays
a player game.a (The
blackremoved
spell, youcard
mayisgain 1 2
life.
Destroy target artifact. If that artifact had counters on 3
it, put that amany
Whenever +1/+1
player plays counters or charge
a red spell, you maycounters
gain 1 2
2/1 life.
Flying Drill-Skimmer can't be the target of spells or 4
3/3 abilities as along
Whenever as you
player control
plays another
an artifact artifact
spell, creature.
that player 2
3/2 gains
Affinitycontrol of Drooling
for Swamps (ThisOgre. (This {1}
spell costs effect doesn't
less to playend
for 5
9/8 each Swamp you control.) Fear
Flying, trample When Eater of Days comes into play, 4
you skip target
Destroy your next two turns.and all other
enchantment 2
enchantments
Target creature andthe
with same creatures
all other name as that
with the same 2
name as
Target that creature
creature and allget +2/+2
other until end
creatures withofthe
turn.
same 2
name astarget
Destroy that creature get -2/-2
artifact and untilartifacts
all other end of turn.
with the 2
same name as that artifact.
Return target nonland permanent and all other 2
2/1 permanents with Emissary
Flying Whenever the same of
name as that
Despair dealspermanent
combat to 3
2/1 damage to a player, that player loses 1 life
Flying Whenever Emissary of Hope deals combat for each 3
damage
Essence to a player,
Drain deals 3you gain 1to
damage lifetarget
for each artifact
creature or that 5
4/2 player and Fangren
Whenever you gainFirstborn
3 life. attacks, put a +1/+1 4
counter on each
Fireball deals attacking
X damage creature.
divided evenly, rounded down, 1
among any number of target
Flamebreak deals 3 damage to creatures and/orwithout
each creature players. 3
5/5 flying
Affinityand
for each player.
artifacts Creatures
(This dealt
spell costs {1}damage this for
less to play 9
3/4 each artifact you control.) Flying When Furnace
Whenever Gemini Engine attacks, put an attacking Dragon
Twin 6
artifact creature
Whenever token creature
a nontoken into play.comes
Its power
into is equal
play, if to 2
Genesis Chamber is untapped, that creature's controller
Whenever an opponent discards a card from his or her 4
1/2 hand, youFlip
{R}, {T}: maya draw
coin. aIf card.
you win the flip, destroy target 2
5/6 artifact
At the beginning ofGoblin
and untap Archaeologist.
your upkeep, If ayou
sacrifice lose the
permanent. 5
1/1 Whenever
Flying {B},Greater Harvester
Pay 1 life: deals
Grimclaw combat
Bats damage
gets +1/+1 to a
until 2
end of turn.
Prevent all damage target spell would deal this turn. 1
You gain life
Equipped equal gets
creature to the damage
+2/+1 andprevented
has "{T}, this way.
Unattach 4
3/3 Heartseeker: Destroy target creature." Equip {5}
Flying Hoverguard Observer can block only creatures ({5}: 4
with
Targetflying.
creature gets +1/+0 until end of turn for each 2
0/3 artifact you control.
(Walls can't attack.) Protection from artifacts Whenever 5
an opponent
Inflame dealsplays an artifact
2 damage spell,
to each you may
creature putdamage
dealt a 1/1 1
5/3 this turn. attacks each turn if able. Juggernaut can't
Juggernaut 4
0/0 be
Karstodermby
blocked Walls.
comes into play with five +1/+1 counters 4
on it. Whenever
Whenever an plays
a player artifact comes
a blue intoyou
spell, play,
mayremove
gain 1a 2
2/2 life.
{T}, Sacrifice an artifact: Add {R}{R} to your mana 3
pool.
Last Word can't be countered by spells or abilities. 4
2/3 Counter target
{T}: Target spell. gets +1/+1 until end of turn.
creature 4
Whenever you playhas
Equipped creature a spell,
"{T},you may untap
Unattach Leonin
Leonin Bola: Tap 1
2/2 target creature." Equip {1} ({1}: Attach to target
You may play equip abilities any time you could play an 2
instant.
You don't lose the game for having 0 or less life. 4
3/3 Whenever
{W}, you target
{T}: Tap lose life, sacrifice a permanent for each
creature. 5
Look at the top X cards of your library, where X is the 3
number of artifacts
Artifact creatures you
you control.
control Putflying
gain one of those
until endcards
of 3
4/5 turn.
{1}{U}{U}: Target permanent becomes an artifact in 7
0/5 addition
Mephitic to its other
Ooze types. for
gets +1/+0 (This effect
each doesn't
artifact youend at
control. 5
Whenever
Tap Mephitic Ooze deals combat damage to a
all artifacts. 3
{T}: Add {1} to your mana pool. {T}: Put a charge 0
counter
Destroy on Mirrodin's
target Core.
nonblack {T}, Remove
creature. It can'tabe
charge 6
regenerated.
All permanents You
aregain control
artifacts in of all Equipment
addition that was
to their other 6
1/1 types. All cards that aren't in play, spells, and
{T}: Target land becomes an artifact in addition to its 3
otherMatrix
Myr typesisuntil end of turn.("Destroy" effects and
indestructible. 5
lethal damage don't destroy it.) All Myr get +1/+1. {5}:
1/1 When Myr Moonvessel is put into a graveyard from 1
play, add {1}able
All creatures to your manaequipped
to block pool. creature do so. 3
2/1 Equip
Flying {3} ({3}:anAttach
Discard to card
artifact target creature
from you control.
your hand: Return 3
2/2 Neurok
{U}: Prodigy
Target to its becomes
creature owner's hand.
an artifact in addition to 3
3/4 its other
At the endtypes untilturn,
of your end ifofNim
turn.Abomination
{U}: Until end
is of turn, 3
untapped, you
You gain 6 life. lose 3 life. 2
3/2 Affinity for Mountains (This spell costs {1} less to play 6
for each target
Destroy Mountain you control.)
artifact. Haste
It can't be regenerated. 1
Imprint - {X}, {T}: You may remove an instant or 5
4/4 sorcery
Flying Ascard
longwith converted
as Pristine mana
Angel cost X in your
is untapped, hand
it has 6
protection fromOverload
When Psychic artifactscomes
and from
intoall colors.
play, tap Whenever
enchanted 4
1/1 permanent. Enchanted permanent doesn't untap during
Flying Sacrifice Pteron Ghost: Regenerate target 2
artifact.
Target player reveals three cards from his or her hand 3
and
You you
gainchoose one of
4 life. Then them.
if an That player
opponent discards
has more that
life than 3
you, return
Pulse of thePulse
Forgeofdeals
the Fields to itstoowner's
4 damage hand.
target player. 3
Then if that player has more life than you, return
Draw two cards, then discard a card from your hand. Pulse 3
Then
Put a if3/3
angreen
opponent
Beasthas more cards
creature tokenininto
hand than
play. you,
Then if 3
an opponent controls more creatures than you, return
Destroy target artifact creature or black creature. It 2
4/5 can't befor
Affinity regenerated.
artifacts (This spell costs {1} less to play for 7
3/4 each artifact
Affinity you control.)
for Plains When
(This spell costsQuicksilver
{1} less toBehemoth
play for 6
each
ChoosePlains
one you control.)
- Destroy Attacking
target doesn't
land; or searchcause
your Razor
library 4
for a land card, put that card into play, then
Put two target artifacts on top of their owners' shuffle
libraries. 5
As an additional cost to play Reshape, sacrifice an 2
artifact.all
Return Search your
artifacts library
you for to
control antheir
artifact card hand.
owner's with 1
Return target artifact card from your graveyard to your 1
6/4 hand.
Whenever Roaring Slagwurm attacks, tap all artifacts. 7
Play Savage Beating only during your turn and only 5
3/3 during combat.
Scavenging Choose
Scarab can'tone - Creatures you control
block. 4
Enchanted creature gets -1/-1. When enchanted 3
creatureopponent
Target is put into a graveyard,
chooses return
an artifact Screams
card in his orfrom
her 3
graveyard.
Choose onePut thatat
- Look card
theinto
top play underof
five cards your control.
target 3
opponent's
{T}: Add {1} to your mana pool. Any time youorder;
library, then put them back in any could or 3
mulligan
Equipmentand SerumSword
named Powder is in your
of Kaldra, hand,
Shield of you may
Kaldra, 4
and Helm of Kaldra are indestructible. Equipped
Choose one - Until end of turn, whenever a creature is 4
dealt damage,
Change destroy
the target it; or spell
of target until with
end of turn, whenever
a single target. 3
Equipped creature gets +1/-1. When equipped creature 1
1/2 is put intoana artifact:
Sacrifice graveyard, drawartifact
Target two cards. Equip {1} ({1}:
becomes 2
indestructible
Destroy until endpermanents.
all nonartifact of turn. ("Destroy" effects and 10
Sacrifice a creature: Put a charge counter on Spawning 2
Pit.{1}, Remove
Equipped two
creature charge
gets counters
+1/+0. from equipped
Whenever Spawning 2
creature
Imprint - deals
Whencombat damage
Spellbinder to ainto
comes player,
play,that
youplayer
may 3
0/2 remove an instant card in your hand from the
Whenever Spincrusher blocks, put a +1/+1 counter game.on 2
2/4 it. Remove
Affinity a +1/+1(This
for Islands counter
spellfrom
costsSpincrusher:
{1} less to play for 6
each Island you control.) Flying
Put two +1/+1 counters on target creature and two 5
1/3 +1/+1{T},
{W}, counters
Returnon another target
Steelshaper creature.
Apprentice to its owner's 4
hand: Search your library for an Equipment
Choose one - Creatures you control get +2/+2 card, reveal
until end 5
7/10 of turn;Sundering
When or until end of comes
Titan turn, creatures
into play,you control
choose gain
a land 8
of each basic land types, then destroy those lands.
Equipped creature has first strike and "{T}, Unattach 2
Surestrike Trident: gets
Equipped creature This +2/+2
creature deals
and hasdamage equal
protection to
from 3
red and from
Equipped blue. gets
creature Whenever
+2/+2equipped creature deals
and has protection from 3
white and from black. Whenever equipped creature
1/2 {X}, {T}: Tap X target noncreature artifacts. {X}, {T}: 3
Untap X target
Whenever noncreature
a source artifacts.
you control other than Talon of Pain 4
5/4 deals
Affinitydamage to an(This
for Forests opponent, put a{1}
spell costs charge counter
less to on
play for 7
3/4 eachmay
You Forest you
play control.)
Tangle Spider any time you could play an 6
2/2 instant.
CreaturesTangle Spider are
you control mayunblockable
block as though it had
as long as 3
defending player controls an artifact land.
Play Tears of Rage only during the declare attackers 4
3/1 step. Attacking
Protection from creatures
artifacts you control get +X/+0 until 4
2/2 Whenever Tel-Jilad Wolf becomes blocked by an artifact 3
creature,the
Prevent Tel-Jilad
next 3 Wolf getsthat
damage +3/+3 until
would beend of to
dealt turn. 2
target{T}:
{X}, creature
Targetthis turn, and
opponent put acards
reveals +1/+1 counter
from on of
the top 4
his or her library until an artifact card or X cards
If Thunderstaff is untapped and a creature would dealare 3
combat damage
As long as to you,isprevent
Trinisphere 1 ofeach
untapped, thatspell
damage.
that {2}, 3
would cost less than three mana to play costs three
All combat damage that would be dealt to you this turn 5
is dealt to
Destroy target
target attacking creature
Equipment. instead. was
If that Equipment 3
attached
{T}: Add to{2}a to
creature, Unforge
your mana pool.deals 2 damage to that 4
1/1 {T}: Add two mana of any one color to your mana pool. 2
Spend
Counterthis mana
target onlyThat
spell. to play artifact
spell's spells may
controller or activated
draw a 3
1/1 card.
{1}, {T}: Add one mana of any color to your mana 1
2/1 pool.
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact 2
2/2 or enchantment.
{2}: Untap target artifact creature. 4
Equipped creature gets +2/+2. Equip {2} ({2}: Attach 2
5/5 to target
When creature
Vulshok Waryou control.
Boar comesEquip only sacrifice
into play, as a sorcery.
it 4
unless you sacrifice
{T}, Sacrifice an artifact.
an Island: Put a 2/2 blue Elemental 4
creature token with flying
Whenever you gain life, into
you play.
may pay{T},
{X},Sacrifice
where Xa is 4
less than or
Equipped equal to
creature the amount of
is unblockable lifecan't
and you begained.
the If 3
target
{3}, {T}: Flip a coin. If you win the flip, put a 2/2 to
of spells or abilities. Equip {2} ({2}: Attach 3
Wirefly
Wheneverartifact creature
a player playstoken with
a green flying
spell, into
you play.
may If 1
gain 2
life.
{U}, Sacrifice Aether Spellbomb: Return target creature 1
2/1 to its owner's hand. {1}, Sacrifice Aether Spellbomb: 2
At the beginning of your precombat main phase, add 7
{B} to your
Remove mana
target pool or
artifact forenchantment
each charge counter
from theon Altar
game. 4
(Ancient Den isn't a spell.) {T}: Add {W} to your mana 0
pool.
Counter target artifact or enchantment spell. 1
4/5 {R}, Remove the top ten cards of your library from the 5
game: Arc-Slogger
Enchanted creaturedeals
can't 2attack
damage to target
or block, andcreature
its 3
activated
Affinity forabilities
artifactscan't bespell
(This played.
costs {1} less to play for 7
1/2 each artifact you control.)
Sacrifice an artifact: Atog getsCounter target
+2/+2 untilspell.
end ofIf it's
turn. 2
1/1 {T}: Target creature gets +X/+X until end of turn, 2
1/1 where X is Auriok
Equip costs Bladewarden's
you pay power.
cost 1 less. As long as Auriok 2
1/1 Steelshaper
{W}, is equipped,
{T}: Tap Soldiers and Knights you
target artifact. 1
The next time target creature would deal damage this 1
turn, prevent
Equipped that damage.
creature Youfor
gets +1/+1 gain lifecharge
each equal to the
counter 2
on Banshee's
Each Blade. Whenever
player sacrifices equipped creature deals
two creatures. 4
Put a +1/+1 counter on target creature. 1
Choose one — Destroy target creature; or return target 6
creature card—from
Choose one Tap your graveyard
two target to play.
creatures; orEntwine—
creatures 3
don't
At theuntap during
beginning oftarget player's precombat
each player's next untapmain
step. 5
phase, if Blinkmoth Urn is untapped, that player
{T}: Add {1} to your mana pool. {2}, {T}: Tap targetadds 0
noncreature
All creatures artifact.
able to block target creature this turn do 4
so.
Equipped creature gets +2/+0. Equip {1} ({1}: Attach 1
to target creature you control. Equip only as a sorcery.
6/7 Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem 8
1/3 deals damage
Sacrifice Bottleequal to the
Gnomes: sacrificed
You artifact's
gain 3 life. 3
*/* Affinity for artifacts (This spell costs 1 less to play for 10
1/1 each artifact
{1}{G}, {T}: you control.)
Counter Flying
target Broodstar's
activated ability power
from anand 1
3/3 artifact source. (Mana
When Cathodion is putabilities can't be countered.)
into a graveyard from play, add 3
{3} to your mana pool.
Chalice of the Void comes into play with X charge 0
1/2 counters on it.
Flying When Whenever
Chimney Impaisplayer plays
put into a spell with
a graveyard from 5
play, target opponent puts a card from his
{1}, {T}, Sacrifice Chromatic Sphere: Add one or her hand
mana of 1
any color—toWhen
Imprint your Chrome
mana pool.
MoxDraw
comesa card.
into play, you 0
0/0 may remove
Clockwork a nonartifact,
Beetle comes intononland card
play with in your
two +1/+1hand 1
0/0 counters on it. Whenever
Flying Clockwork Clockwork
Condor comes Beetle
into play attacks
with threeor 4
0/0 +1/+1 counters on it. Whenever Clockwork Condor
Flying Clockwork Dragon comes into play with six 7
0/0 +1/+1
Tramplecounters on Vorrac
Clockwork it. Whenever
comes Clockwork Dragon
into play with four 5
+1/+1
Cloudpost comes into play tapped. {T}: Add Vorrac
counters on it. Whenever Clockwork {1} to your 0
2/3 mana pool
{1}{U}: for each
Cobalt Locus
Golem in flying
gains play. until end of turn. 4
Whenever an artifact, creature, or enchantment comes 5
into
Spendplay,
onlyitsblack
controller
manachooses target permanent
on X. Consume Spirit deals X 2
damage
Whenever to enchanted
target creature or player.
creature attacksYou gain X life.
or blocks, its 2
1/1 controller loses 3 life.
{T}: Add {G} to your mana pool. 2
2/2 Copperhoof Vorrac gets +1/+1 for each untapped 5
permanent
Destroy yourartifact,
target opponents control. or land.
enchantment, 4
{3}, {T} or {U}, {T}: Return target creature to its 3
owner's hand unless
At the beginning its controller
of your pays 1. target
upkeep, destroy 3
nonland
Activatedpermanent
abilities of with the lowest
artifacts converted
and creatures mana
can't be 3
played unless
Whenever they'recreature
equipped mana abilities.
blocks or becomes 1
blocked
Destroy by a creature,
target artifact. destroy
Then addthat creature and
{G}{G}{G} to your 3
mana pool.
Destroy target artifact with converted mana cost X. It 1
can't be regenerated.
Unattach all EquipmentDetonate dealscreature.
from target X damage to that 1
1/1 Whenever an artifact is put into a graveyard from play, 1
you may
You have
control target opponent
enchanted lose 1 life.
artifact creature. 3
{3}, {T}: Put a +1/+1 counter on target creature. 3
Choose one — Tap target permanent; or untap target 1
4/4 permanent. Entwine
Protection from white{1}
At (Choose both
the end of if you
your turn,pay
youthe
lose 3
2/1 4 life. Whenever a creature is put into a graveyard from
Fear 3
3/1 Whenever Dross Scorpion or another artifact creature is 4
2/4 put into —
Imprint a graveyard from play,
When Duplicant comesyouinto
may untap
play, youtarget
may 6
2/2 remove
Whenevertarget nontokenbecomes
Duskworker creatureblocked,
from theregenerate
game. (Theit. 4
{3}: Duskworker gets +1/+0 until end of turn.
Electrostatic Bolt deals 2 damage to target creature. If 1
2/2 it's an artifact
{1}{G}, creature,
Sacrifice Electrostatic
Elf Replica: DestroyBolt deals 4
target 3
enchantment.
Equipped creature gets +1/+1 for each card in your 2
hand.
ImprintEquip {2} ({2}:
— When Attach Lens
Extraplanar to target
comescreature you you
into play, 3
may remove target land you control from the game.
Search your library for an artifact card, reveal it, and 3
4/4 put it into your hand. Then shuffle your library.
Trample 5
Whenever a source an opponent controls deals damage 5
1/2 to you,
At if FarsightofMask
the beginning eachisopponent's
untapped, upkeep,
you maythat
draw a 3
player chooses
Flip a coin until draw step,
you lose main
a flip orphase,
chooseortocombat
stop 3
flipping.
Equipped creature has double strike. (Ithas
If you lose a flip, Fiery Gambit no both
deals effect. If 3
first-strike
Target and regular
creature combat
gets +4/+0 damage.)
until Equip {2}
end of turn. 2
2/2 Whenever Flayed Nim deals combat damage to a 4
creature, that creature's controller loses that much life.
[G] 0
[G] 0
[G] 0
[G] 0
As an additional cost to play Forge Armor, sacrifice an 5
artifact.
Whenever Putenchanted
X +1/+1 counters on target the
creature becomes creature,
target of a 2
2/2 spell or for
Affinity ability, that (This
artifacts spell or ability's
spell costs controller gainsfor
1 less to play 4
each artifact you control.)
You may play Galvanic Key any time you could play an 2
instant. {3}, {T}:of
At the beginning Untap
eachtarget artifact.
player's upkeep, that player 6
reveals
{T}: Addthe top mana
three card ofofhis
anyorone
her color
library.
to If it's mana
your an 5
pool.
At end of turn, if you control no artifacts, sacrifice 0
3/2 Glimmervoid. {T}:
First strike {T}: Add one
Destroy mana
target of any
artifact color
if its to your
converted 4
mana costReveal
{3}, {T}: is equal to the
cards amount
from of of
the top mana
yourinlibrary
your until 4
4/4 you reveal a land card. Goblin Charbelcher deals
Flying Goblin Dirigible doesn't untap during your untap 6
2/2 step. At Sacrifice
{3}{R}, the beginning
GoblinofReplica:
your upkeep, you
Destroy may artifact.
target pay 3
1/1 First strike, haste 2
3/3 Goblin War Wagon doesn't untap during your untap 4
1/1 step.Add
{T}: At the
{W}beginning of your
to your mana upkeep, you may pay
pool. 2
Equipped creature gets +1/+0 for each Equipment 1
attached to it.
Choose one — Equip {2} of
Until end ({2}: Attach
turn, to target
you gain creature
control of 4
target
{3}, creature
{T} or {R},and
{T}:it Granite
gains haste;
Shardordeals
sacrifice a
1 damage to 3
target creature or player.
(Great Furnace isn't a spell.) {T}: Add {R} to your 0
4/6 manacan't
You pool.
play creature spells. 4
Search your library for a nonland card and reveal it. 3
3/3 Each opponent
Whenever who played
Groffskithur a card
becomes this turn
blocked, with
you maythe 6
return
{3}, target
{T} card{T}:
or {G}, named Groffskithur
Target from your
creature gains trample 3
1/4 until end of turn.
{1}{R}: Hematite Golem gets +2/+0 until end of turn. 4
Each artifact spell costs {1} more to play for each 4
artifact
{1}, itsTap
{T}: controller
target controls.
artifact, creature, or land. 4
Choose one — Creatures target player controls attack 3
this turn if able;
Enchanted or doesn't
artifact creatures you during
untap controlits
gain first
controller's 2
1/1 untapAdd
{T}: step.
{R} to your mana pool. 2
Target creature gets -1/-1 until end of turn for each 4
artifact you control.
[U] 0
[U] 0
[U] 0
[U] 0
Imprint — When Isochron Scepter comes into play, you 2
may remove
At the end ofan instant
your turn,card with
target converted
opponent mana
gains cost
control 3
of Jinxedone
Choose Choker and puts
— Search youralibrary
chargefor
counter on it.basic
up to two At 3
2/2 land cards,
Sacrifice an reveal them,
artifact: put them
Krark-Clan intogets
Grunt your+1/+0
hand, and
then 3
1/1 gains firstanstrike
Sacrifice untilKrark-Clan
artifact: end of turn.
Shaman deals 1 1
damage to each creature withoutflip
If you would flip a coin, instead flying.
two coins and 2
1/1 ignore
{T}: one.
Add {B} to your mana pool. 2
2/5 Artifacts you control can't be the targets of spells or 4
abilities
You mayyour
playopponents control.any time you could play
Leonin Bladetrap 3
1/3 an instant.
As long {2}, Sacrifice
as Leonin Leonin
Den-Guard Bladetrap:itLeonin
is equipped, gets +1/+1 2
1/1 and
Whenever an artifact comes into tap.
attacking doesn't cause it to play, you may gain 1 1
life.
Equipped creature gets +1/+1. Equip {1} ({1}: Attach 1
2/2 to target creature you control. Equip only as a sorcery.
Flying 2
{1}{W}: Creatures you control get +1/+1 until end of 2
turn.
10/10 When Leveler comes into play, remove your library 5
from the game.
{2}, {T}: Name a card. Target opponent guesses 1
whether a cardLifespark
{G}, Sacrifice with thatSpellbomb:
name is inUntil
yourend
hand. You
of turn, 1
target landabecomes
Whenever nontokena creature
3/3 creature
you that's
controlstill a land.
is put into a 3
graveyard from play, put a charge counter on Lightning
Equipped creature has haste and can't be the target of 2
6/6 spells
Trampleor Whenever
abilities. Equip {0}
Living ({0}:
Hive Attach
deals to target
combat damage to 8
2/2 a player, put that many 1/1 green Insect
Trample Tap an untapped artifact you control: creature 4
3/3 Lodestone
Flying When Myr gets +1/+1
Looming until end
Hoverguard of turn.
comes into play, put 6
3/3 target{T}:
{W}, artifact on top oftarget
Regenerate its owner's library.
artifact. 6
4/4 At the beginning of your upkeep, the player with the 2
2/2 lowest
LoxodonlifePunisher
total gains
getscontrol
+2/+2offor
Loxodon Peacekeeper.
each Equipment 4
attached
Equipped to it.
creature gets +3/+0, has trample, and has 3
2/2 "Whenever
{1}, {T}: Targetcreature
this deals adamage,
player draws youdiscards
card, then gain that
a 4
1/2 card
Flyingfrom his or her
Whenever hand. Ifcomes
an artifact that player discards
into play underanyour 3
1/3 control, you may tap target permanent. 2
4/4 Flying At the beginning of your upkeep, you may put a 7
5/3 1/1 whiteMalachite
{1}{G}: Spirit creature
Golemtoken
gains with flying
trample intoend
until play.
of 6
turn.
Each noncreature artifact is an artifact creature with 4
power and equipped
Whenever toughnesscreature
each equal
dealstocombat
its converted
damagemana
to a 2
player,
All you may
creatures draw
have two cards. If you do, discard a
haste. 1
3/4 Sacrifice an artifact: Megatog gets +3/+3 and gains 6
trample
Whenever until end of turn.becomes untapped, that
a permanent 2
permanent's
Whenever ancontroller
opponentputs thea top
draws card
card, youofmay
his or
payher
{1}. 5
If you do, draw a card.
{4}, {T}, Sacrifice Mindslaver: You control target 6
player's
At next turn.of(You
the beginning yoursee all cards
upkeep, drawthat player
a card could
if you 3
3/4 had
Imprint — When Mirror Golem comes into play, youIf
no cards in hand at the beginning of this turn. 6
4/6 may remove
At the target
beginning of card
each in a graveyard
player's from
upkeep, thatthe game.
player 5
sacrifices an artifact.
Destroy target land. If that land is nonbasic, Molten 3
2/3 Rain
Whendeals 2 damage
Moriok Scavengerto the land's
comes controller.
into play, you may 4
return target artifact creature card from your graveyard
[R] 0
[R] 0
[R] 0
[R] 0
Imprint — When Mourner's Shield comes into play, you 4
1/1 may Adapter
Myr remove gets
target card in
+1/+1 fora each
graveyard from the
Equipment game.
attached 3
4/4 to it. for artifacts (This spell costs 1 less to play for
Affinity 7
each artifact
{6}, {T}, you control.)
Sacrifice Myr Incubator: Search your library 6
1/1 for any
{2}, number
{T}: Shuffleofyour
artifact cards, remove them from the
library. 1
2/2 At the beginning of your upkeep, put a +1/+1 counter 5
1/1 on MyrMyr
When Prototype. Myr
Retriever Prototype
is put can't attackfrom
into a graveyard or block
play, 2
return another target
At the beginning artifact
of each cardupkeep,
player's from your
thatgraveyard
player 3
discards a card from his or her hand.
{B}, Sacrifice Necrogen Spellbomb: Target player 1
2/2 discards a card
Protection from from his or
artifacts her
You mayhand.
play{1}, Sacrificeany
Needlebug 4
1/1 time you could play an instant.
Flying When Neurok Familiar comes into play, reveal 2
the top card
Equipped of yourhas
creature library.
flying.IfEquip
it's an{2}
artifact
({2}:card, puttoit
Attach 1
2/2 target creature you control. Equip only as a sorcery.
Neurok Spy is unblockable as long as defending player 3
controls
Equippedancreature
artifact.gets +1/+1 for each Swamp you 4
4/1 control. Equip—Pay 3 life. (Pay
Nim Devourer gets +1/+0 3 life:
for each Attachyou
artifact to control.
target 5
1/1 {B}{B}:
Nim Return
Lasher getsNim Devourer
+1/+0 from
for each your you
artifact graveyard
control.to 3
3/1 {2}{B}, Sacrifice Nim Replica: Target creature gets -1/- 3
1 until end of turn.
2/1 Nim Shambler gets +1/+0 for each artifact you control. 4
0/1 Sacrifice
Flying Nima creature: Regenerate
Shrieker gets Nimeach
+1/+0 for Shambler.
artifact you 4
control.
{2}, {T}: Put a 0/1 Pest artifact creature token into 3
play.
{4}, {T}: Put a fate counter on target permanent. {5}, 3
3/3 {T}, Sacrifice
Whenever Oblivion
Ogre Stone:
Leadfoot Destroy
becomes each by
blocked nonland
an 5
1/2 artifact creature, destroy that creature. 2
Choose one — Put a 5/5 green Beast creature token 6
0/2 into play; or put five 1/1 green Insect creature tokens
Flying 0
Counter target spell unless its controller pays 1 for each 3
artifact
{3}, {T}you control.
or {W}, {T}: Prevent the next 2 damage that 3
0/0 would
Pentavusbe dealt
comestointo
target
playcreature
with fiveor+1/+1
player counters
this turn.on 7
4/2 it. {1}, Remove a +1/+1 counter
{1}{B}: Regenerate Pewter Golem. from Pentavus: Put a 5
[W] 0
[W] 0
[W] 0
[W] 0
8/8 Plated Slagwurm can't be the target of spells or abilities 7
4/4 your
Flyingopponents
You can't control.
lose the game and your opponents 7
can't win the game.
{T}, Remove a counter from a permanent you control: 2
Choosecreature
Target one — Put a charge
gets +3/+3 counter ontrample
and gains target artifact;
until end 2
of turn. one — You draw five cards and you lose 5 life;
Choose 5
or put a {T}:
{2}{U}, blackPut
Demon
targetcreature
creaturetoken with
on the flying of
bottom into
its 3
0/3 owner's library.
(Walls can't That Whenever
attack.) creature's Psychic
controller reveals cards
Membrane 3
blocks, you may draw a card.
Whenever a spell or ability causes a player to shuffle 2
his orSacrifice
{R}, her library, Psychogenic
Pyrite Spellbomb:Probe
Pyritedeals 2 damage
Spellbomb dealsto 1
3/4 2 damage to target creature or player. {1}, Sacrifice
{U}: Quicksilver Elemental gains all activated abilities of 5
target
At the creature
beginninguntil end of
of each turn. (If
player's any ofthat
upkeep, the player
abilities 3
puts a flood counter on target non-Island land he
Put two 1/1 white Soldier creature tokens into play. or 2
Target permanent you control gains protection from 2
artifactstarget
Return or from the color to
permanent of its
your choicehand.
owner's until end of 3
6/6 Flying When Reiver Demon comes into play, if you 8
played it from
Enchanted yourhas
artifact hand,
"Atdestroy all nonartifact,
the beginning of your 3
upkeep, you —
Choose one lose 2 life." you control get +1/+1 until
Creatures 2
Each player can't play all
end of turn; or untap creatures
more youspell
than one control.
eachEntwine
turn. 3
4/4 Flying At the beginning of your upkeep, sacrifice an 4
5/4 artifact
Whenever other than RustOgre
Rustmouth Elemental. If you can't,
deals combat damage tapto a 6
1/3 player, you may destroy target artifact that player
When Rustspore Ram comes into play, destroy target 4
Equipment.
Affinity for artifacts (This spell costs 1 less to play for 3
each artifactplayer
{T}: Target you control.)
removesYou mayinplay
a card his Scale
or herof Chiss- 1
graveyard
As from
Sculpting thecomes
Steel game.into
{1},play,
Sacrifice Scrabbling
you may choose an 3
artifact in play. If you do, Sculpting Steel comes
Equipped creature gets +2/+2. Whenever a creature into 2
dealt
(Seat damage by equipped
of the Synod creature
isn't a spell.) {T}:this
Addturn
{U}istoput into
your 0
mana pool.
Each player returns to play all artifact, creature, 3
enchantment,
Add and landto
{R}{R}{R}{R}{R} cards
yourthat
manawere put into his or
pool. 3
Whenever Serum Tank or another artifact comes into 3
play, put a would
If a player chargedraw
counter on Serum
a card, Tank.removes
that player {3}, {T},
the 5
top card target
Destroy of an opponent's
artifact. library from the game face 2
As an additional cost to play Shrapnel Blast, sacrifice an 2
1/1 artifact.
{T}: AddShrapnel Blastmana
{U} to your dealspool.
5 damage to target 2
{3}, {T} or {B}, {T}: Return target artifact creature 3
card from your graveyard to your hand.
2/2 As long as Skyhunter Cub is equipped, it gets +1/+1 3
2/3 and hasfirst
Flying, flying.
strike 4
Equipped creature gets +0/+6. Equip {3} ({3}: Attach 1
1/1 to target
Flying creatureSlith
Whenever you Ascendant
control. Equip only
deals as a sorcery.
combat damage 3
1/1 to a player,Slith
Whenever put Bloodletter
a +1/+1 counter on it. damage to a
deals combat 2
1/1 player, put a +1/+1 counter on it.
Haste Whenever Slith Firewalker deals {1}{B}: Regenerate
combat damage 2
1/1 to a player,
Trample put a +1/+1
Whenever counter on
Slith Predator it. combat damage
deals 2
1/1 to a player, put a +1/+1 counter on it. draw a card.
Whenever Slith Strider becomes blocked, 3
Whenever
Choose oneSlith Strider deals
— Destroy combatwith
all creatures damage to 2a or
power 6
1/3 less; or destroy
{1}{W}, allSoldier
Sacrifice creatures with power
Replica: Soldier3Replica
or greater.
deals 3
2/2 3 damage
When to target
Solemn attacking
Simulacrum or blocking
comes creature.
into play, you may 4
3/2 search
Affinity for artifacts (This spell costs 1 less toput
your library for a basic land card and playthat
for 6
each artifact
Imprint — Whenyou Soul
control.) Flying
Foundry comes into play, you 4
may remove a creature card
Remove target attacking creaturein your
andhand from the
all Equipment 5
attached—toWhen
Imprint it from the game. Helix comes into play,
Spellweaver 3
you may remove two target
If an artifact would deal sorcery
damage cardsprevent
to you, in a single
1 of 4
1/2 that
{R}, damage.
{T}: Spikeshot Goblin deals damage equal to its 3
power
Name atocard.
target creature
Reveal or from
cards player.
the top of your library 1
until you reveal
{T}: Add {1} to the
yournamed
mana card,
pool. then put that Stones
{6}: Stalking card into 0
0/4 becomes
(Walls a 3/3
can't artifact creature that's still a land. (This
attack.) 1
Whenever you're dealt damage, put that many charge 2
counters on Sun
{W}, Sacrifice Droplet.Spellbomb:
Sunbeam At the beginning of each
You gain 5 life. 1
{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
[B] 0
[B] 0
[B] 0
[B] 0
Equipped creature gets +5/+5. Whenever equipped 4
creature deals
Search your damage
library for atoland
a creature, remove
card, reveal thatput it
it, and 2
into your hand. Then shuffle your library.
{2}, {T}: Remove target permanent you control from 1
2/3 the game.
When {2},Swordsmith
Taj-Nar Sacrifice Synod
comesSanctum: Return
into play, to play
you may 4
pay {X}. If you do, search your library for an
{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to 2
your mana
{T}: Add pool.
{1} Talisman
to your manaofpool.
Dominance
{T}: Adddeals
{R} 1or {G} 2
to
{T}: Add {1} to your mana pool. {T}: Add {B} 1or {R} to
your mana pool. Talisman of Impulse deals 2
your mana
{T}: Add pool.
{1} Talisman
to your manaofpool.
Indulgence
{T}: Adddeals
{W}1or {U} 2
to your
{T}: Addmana pool.
{1} to yourTalisman of Progress
mana pool. {T}: Adddeals
{G} 1or {W} 2
to your
{1}, mana
{T}: You pool.
gain 1Talisman
life. of Unity deals 1 damage 1
Whenever a player plays a creature spell, that player 3
2/4 adds {G} tofrom
Protection his or her mana
artifacts pool.Archers may block as
Tel-Jilad 5
2/1 though it had
Protection flying.
from artifacts 2
2/3 {1}{G}: Regenerate Tel-Jilad Exile. 4
{T}: Put target permanent you own on the bottom of 1
your library.
Destroy all enchantments. 3
Choose one — Each player shuffles his or her hand and 7
graveyard into nonartifact,
Destroy target his or her library; or each
nonblack playerItdraws
creature. can't 2
be regenerated.
Draw three cards. Then discard two cards from your 3
hand unless you discard
Imprint — When ThoughtanPrison
artifact card into
comes fromplay,
youryou 5
may have
Affinity fortarget player
artifacts (Thisreveal
spell his or 1her
costs hand.
less If you
to play for 5
each artifact you control.) Draw two cards.
At the beginning of each player's upkeep, each player 5
3/3 removes the top card
{1}{W}: Titanium of his
Golem or her
gains firstlibrary
strike from
until the
end of 5
turn. one — Search your library for up to two
Choose 7
creature cards, reveal them, put them into your hand,
Affinity for artifacts (This spell costs 1 less to play for 3
each {T}:
{8}, artifact you creature
Target control.) gets
You +6/+6
may play Tooth
until end of
of Chiss-
turn. 4
{8}, {T}: You gain 10 life. 4
{8}, {T}: Draw four cards. 4
{8}, {T}: Target player puts the top eight cards of his 4
or
As her library intocost
an additional his to
or play
her graveyard.
Trash for Treasure, 3
sacrifice
(Tree of an artifact.
Tales isn't aReturn
spell.) target artifact
{T}: Add card
{G} to from
your mana 0
1/1 pool.
Triskelion comes into play with three +1/+1 counters 6
3/2 on it.Ascetic
Troll Remove a +1/+1
can't be thecounter from
target of Triskelion:
spells or abilities your 3
5/6 opponents
{1}{G}: control. {1}{G}:
Regenerate Regenerate
target green Troll Ascetic.
creature. 7
Destroy target Equipment. Then add {G} to your mana 1
pool.
(Vault of Whispers isn't a spell.) {T}: Add {B} to your 0
0/2 mana pool.you play an artifact spell, draw a card.
Whenever 4
1/1 Whenever an artifact comes into play, Vermiculos gets 5
1/2 +4/+4
{T}: until
Add an end of turn.
amount of G to your mana pool equal to 3
Viridian
EquippedJoiner's power.
creature has "{T}: This creature deals 1 1
2/2 damage to target creature
When Viridian Shaman or player."
comes Equip
into play, {3} target
destroy ({3}: 3
artifact.
Equipped creature has trample and can't be blocked by 2
more thancreature
Equipped one creature. Equip {1}
gets +3/+3. ({1}:
Equip {3}Attach to
({3}: Attach 3
2/2 to target
Haste Whencreature youBattlemaster
Vulshok control. Equip only into
comes as a play,
sorcery. 5
3/2 attach
Haste all Equipment in play to it. (Control of the 4
Equipped creature gets +4/+2 and doesn't untap 2
during
Chooseits controller's
one untapeach
— Regenerate step.creature
Equip {3} ({3}:
you control; 3
0/2 or Wailcan't
(Walls of the Nim deals
attack.) Pay 11 damage
life: Walltoofeach
Bloodcreature
gets 3
3/3 +1/+1Wanderguard
When until end of turn.
Sentry comes into play, look at 5
1/1 target
When Waropponent's hand.
Elemental comes into play, sacrifice it unless 3
an opponent was dealt damage this
Sacrifice Welding Jar: Regenerate turn.artifact.
target Whenever 0
1/3 Flying {U}, Sacrifice Wizard Replica: Counter target 3
2/3 spell unless its controller
Fear Whenever Woebearer pays 2. combat damage to a
deals 5
player, youequipped
Whenever may return target deals
creature creature carddamage
combat from your
to a 5
player, destroy all permanents other than Worldslayer.
Target player discards two cards from his or her hand 2
2/2 unless he or she discards
When Wurmskin an artifact
Forger comes card distribute
into play, from his or 7
1/4 three +1/+1 counters among any number of target
Attacking doesn't cause Yotian Soldier to tap. 3
2/3 Flying (This creature can't be blocked except by 4
4/4 creatures
Flying with
(This flying.)can't
creature Whenever Abyssal
be blocked Specter
except by deals 5
creatures with flying.)
{8}, {T}: Aladdin's Ring deals 4 damage to target 8
creature or player.
You draw three cards and you lose 3 life. 4
2/2 {R}, {T}: Anaba Shaman deals 1 damage to target 4
3/3 creature or player.
Flying (This creature can't be blocked except by 5
1/1 creatures
Flying with
(This flying.)can't
creature When beAngel of Mercy
blocked exceptcomes
by into 2
1/1 creatures with flying.)
{T}: Draw a card. {T}: Target attacking or blocking 4
2/5 Attacking doesn't cause Ardent Militia to tap. 5
4/9 If you have 3 life or less, Avatar of Hope costs 6 less to 8
2/2 play.
FlyingFlying
(This (This creature
creature can't
can't be be blocked
blocked exceptexcept
by by 4
2/2 creatures
Flying with
(This flying.)can't
creature When beAven Cloudchaser
blocked except bycomes 4
2/3 creatures with flying.) When Aven Fisher
Flying (This creature can't be blocked exceptis put
byinto a 5
creatures with flying.)
If target opponent has{W}:
moreAven
cardsFlock getsthan
in hand +0/+1
you, 5
3/2 draw cards equal to the difference. 3
*/* Beast of Burden's power and toughness are each equal 6
0/1 to the (This
Flying number of creatures
creature in blocked
can't be play. except by 1
creatures with flying.) {T}: Add one mana of any color
Enchanted creature gets +1/+1 for each Forest you 3
control.
Blaze deals X damage to target creature or player. 1
You gain 3 life for each creature attacking you. 2
2/4 Flying (This creature can't be blocked except by 5
creatures lands
Nonbasic with flying.) Whenever Blinding Angel deals
are Mountains. 3
4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals 6
1/1 damage equal
Flying (This to the can't
creature sacrificed creature's
be blocked power
except by to 2
3/3 creatures
Swampwalk with flying.)
(This creature is unblockable as long as 4
defending
Destroy allplayer controls a Swamp.)
Islands. 4
Return target permanent to its owner's hand. 2
2/2 As Brass Herald comes into play, choose a creature 6
type.
SearchWhen Brass
target Herald comes
opponent's library into
for aplay, reveal
creature theand
card 5
put that cardReveal
{2}{G}{G}: into play
the under your
top card of control. ThenIfthat
your library. it's a 4
1/3 creature card, put it into play. Otherwise, put
Canopy Spider may block as though it had flying. it into 2
2/1 Mountainwalk (This creature is unblockable as long as 2
3/2 defending
(Walls can'tplayer controls
attack.) a Mountain.)
{1}{B}: Regenerate Carrion Wall. 3
Draw two cards, then discard a card from your hand. 3
Destroy target attacking creature. You gain life equal to 4
its power.
Islands don't untap during their controllers' untap 3
3/3 steps.
(Walls can't attack.) When Cinder Wall blocks, destroy it 1
at end
{1}: of next
The combat.
time a black source of your choice would 2
deal
{1}: damage
The nexttotime
youathis
blueturn, prevent
source that
of your damage.
choice would 2
deal damage to you this turn, prevent that damage.
{1}: The next time a green source of your choice would 2
deal
{1}: damage
The nexttotime
youathis
red turn, prevent
source of yourthat damage.
choice would 2
deal damage
{1}: The nexttotime
youathis turn,
white prevent
source thatchoice
of your damage.
would 2
deal damage
Whenever Citytoofyou thisbecomes
Brass turn, prevent thatit damage.
tapped, deals 1 0
3/3 damage
Sacrifice a land: Coastal Hornclaw gainsany
to you. {T}: Add one mana of color
flying to end
until your 5
of turn. (It acan't
Whenever be blocked
creature except
you control by creatures
deals with
combat damage 4
to an opponent, you may draw a card.
Coastal Tower comes into play tapped. {T}: Add {W} or 0
{U} tocreature
Each your mana
getspool.
+1/+1 for each other creature in 5
play
Target opponent reveals histype
that shares a creature with
or her it. (For
hand. example,
Choose if
a card 3
from it.
Draw That for
a card player
eachdiscards
creaturethat
youcard.
control. 6
Draw three cards. 4
You control enchanted permanent. 6
2/1 2
Whenever a creature becomes the target of a spell or 5
6/4 ability, return that creature to its owner's hand. (It 6
Destroy target artifact, enchantment, or land. 4
1/1 {T}: Crossbow Infantry deals 1 damage to target 2
attacking ora blocking
Whenever creature.
player plays a blue spell, you may pay 1. If 1
you do, you gain 1 life.
Whenever enchanted creature deals damage to an 1
1/1 opponent,
{T}, youDaring
Sacrifice may draw a card. Counter target spell.
Apprentice: 3
Destroy target nonblack creature. It can't be 3
regenerated.
When Death Pit Offering comes into play, sacrifice all 4
creatures you
Whenever control.isCreatures
a creature you control
dealt damage, destroygetit.+2/+2.
It 5
2/2 can't be regenerated.
Whenever Deathgazer blocks or becomes blocked by a 4
2/1 Pay 2 life:creature,
nonblack destroy
Regenerate that creature
Deepwood Ghoul. at end of 3
During each player's turn, each other player's spells 2
cost 3 more
Change to play.
the target of target spell with a single target. 4
Enchanted creature doesn't untap during its controller's 4
untap step.
Destroy target artifact or land. 4
Destroy target enchantment. 1
Search your library for a card and put that card into 4
your hand.aThen
Whenever land shuffle youra library.
is put into graveyard from play, 4
Dingus Egg
{3}, {T}: dealsplayer
Target 2 damage to that
discards land's
a card controller.
from his or her 3
hand. Play this ability only during your turn.
{T}: Target permanent becomes the color of your 2
2/2 choice until end
Flying (This of turn.
creature can't be blocked except by 3
1/1 creatures with flying.)
{B}: Regenerate Drudge Attacking doesn't cause Diving
Skeletons. 2
2/1 Flying (This creature can't be blocked except by 3
1/1 creatures
{T}: withtarget
Destroy flying.)
Wall. 3
1/1 1
3/3 {B}{B}, {T}: Destroy target green creature. 4
Elfhame Palace comes into play tapped. {T}: Add {G} 0
3/3 or {W}
{T}: to Archers
Elite your mana pool.
deals 3 damage to target attacking or 6
2/2 blocking creature.
Whenever Elite Javelineer blocks, it deals 1 damage to 3
2/2 target attacking
All Elves get +1/+1creature.
and have forestwalk. (They're 3
1/1 unblockable as longElvish
{G}, {T}, Sacrifice as defending player target
Lyrist: Destroy controls a 1
1/1 enchantment.
When Elvish Pioneer comes into play, you may put a 1
1/1 basic{T}:
{G}, landPut
carda from yourcard
creature hand intoyour
from playhand
tapped.
into play. 4
1/1 {G}, {T}, Sacrifice Elvish Scrapper: Destroy target 1
5/5 artifact.
When you control no other creatures, sacrifice Emperor 4
7/7 Crocodile. 7
Target creature gets +X/+0 until end of turn. 1
Creatures with power greater than the number of cards 3
in your all
Return hand can't attack.
creatures to their owners' hands. 5
Destroy target white creature. It can't be regenerated. 3
3/3 Draw
Flyinga(This
card.creature can't be blocked except by 5
creatures
Enchantedwith flying.)
creature hasSacrifice
fear. (Ita can't
creature: Fallen Angel
be blocked 2
except by artifact creatures and/or black creatures.)
Whenever a creature is put into a graveyard from play, 3
that creature's
Whenever controller
enchanted landmay draw afor
is tapped card.
mana, its 2
2/4 controller adds one mana of any color to his or
Flying (This creature can't be blocked except byher 4
creaturestarget
Counter with flying.)
instant spell. 2
Destroy all Plains. 4
2/1 Flying (This creature can't be blocked except by 3
creatures with
Enchanted flying.)
creature has{1}{U}:
flying. Return
(It can'tFleeting Image
be blocked 1
except by Target
{2}, {T}: creatures with flying.)
creature gains flying until end of turn. 4
(It can't be blocked except by Fodder
{4}, {T}, Sacrifice a creature: creatures with flying.)
Cannon deals 4 4
1/2 damage to target
{G}, Sacrifice creature.
a Forest: Foratog gets +2/+2 until end of 3
turn.
[G] 0
[G] 0
[G] 0
[G] 0
1/1 1
2/2 Whenever Fungusaur is dealt damage, put a +1/+1 4
counter
If on would
a source it. (Thedeal
damage is dealt
damage to a before the
creature orcounter
player, 4
1/1 it deals
{T}: Adddouble
{G}{G}that
to damage to that
your mana pool.creature or player 3
1/1 Creature spells can't be countered. 2
2/2 Whenever Giant Badger blocks, it gets +2/+2 until end 3
4/2 of turn. 4
Target creature gets +3/+3 until end of turn. 1
3/3 4
2/4 Giant Spider may block as though it had flying. 4
Creatures you control get +1/+1. 3
2/2 2
3/3 Fear (This creature can't be blocked except by artifact 5
2/2 creatures and/or
Haste (This black
creature creatures.)
may attack the turn it comes 3
1/1 under
Flying your
(This control.)
creature can't be blocked except by 2
2/2 creatures
All Goblinswith
get flying.) Goblin
+1/+1 and Glider
have can't block. (They're
mountainwalk. 3
2/2 unblockable
Goblin Raiderascan't
longblock.
as defending player controls a 2
Whenever a creature you control is put into a 4
2/2 graveyard from play,
When Gravedigger each into
comes other player
play, yousacrifices
may returna 4
2/2 target creature card from your graveyard to your hand. 2
Guerrilla Tactics deals 2 damage to target creature or 2
player.
HammerWhen a spell ordeals
of Bogardan ability an opponent
3 damage controls
to target 3
creatureone
Choose or player. {2}{R}{R}{R}:
— Target player gains Return Hammer
3 life; or preventofthe 1
Return all green permanents to their owners' creature
next 3 damage that would be dealt to target hands. 3
3/3 4
Prevent all combat damage that would be dealt this 1
turn.
Enchanted creature gets +1/+2. 1
1/1 W: Honor Guard gets +0/+1 until end of turn. 1
2/2 G: Regenerate Horned Troll. 3
1/4 3
At the beginning of each player's draw step, if Howling 2
5/5 Mine is untapped,
Hulking thatblock.
Cyclops can't player draws a card. 5
6/6 When Hunted Wumpus comes into play, each other 4
player
Look atmay
the put
top afive
creature card
cards of from
your his orthen
library, her put
handthem 1
back in any
Inferno dealsorder.
6 damage to each creature and each 7
player.
Target player draws two cards. 4
1/1 {T}: Destroy target creature with power 4 or greater. 3
Creatures don't untap during their controllers' untap 3
steps. Whenever
Enchanted a creature
creature can't be comes
blockedinto play,by
except untap all
Walls. 2
Whenever a player plays a red spell, you may pay 1. If 1
you do, you gain 1 life.
[U] 0
[U] 0
[U] 0
[U] 0
Whenever a player plays a white spell, you may pay 1
{1}. can't
You If youbedo,
theyou gainof
target 1 spells
life. or abilities. 4
{4}, {T}: Draw a card. 4
At the beginning of each player's upkeep, Karma deals 4
damage
Whenever to athat playeryou
creature equal to the
control number
deals of Swamps
combat damage 5
to a player,
Lava that5player
Axe deals damagediscards a card
to target from his or her
player. 5
4/4 Haste (This creature may attack the turn it comes 4
6/4 under yourLesser
Whenever control.) When Lava
Gargadon Hounds
attacks comessacrifice
or blocks, into 4
*/1+* a land.
Lhurgoyf's power is equal to the number of creature 4
cards in all graveyards
Lightning Blast deals 4 and its toughness
damage is equal to
to target creature or 4
4/1 player.
Haste (This creature may attack the turn it comes 4
under your land
Enchanted control.)
is a 5/6 green Treefolk creature that's 4
4/4 still
Tap aanland.
untapped creature you control: Llanowar 5
2/2 Behemoth
You getsLone
may have +1/+1 until
Wolf end
deal itsofcombat
turn. damage to 3
defending player as though it weren't blocked.
1/1 {B}: Looming Shade gets +1/+1 until end of turn. 3
2/2 All Zombies get +1/+1. {1}{B}, {T}: Return target 3
Zombie
All card from
creatures your
able to graveyard
block to your
enchanted hand.do so.
creature 3
1/1 When Maggot Carrier comes into play, each player 1
5/6 loses
Flying1(This
life. creature can't be blocked except by 6
creatures with flying.)
You and target opponent each flip a coin. Mana Clash 1
deals 1 damage to each
Counter target spell player
unless whose coin
its controller comes
pays 3. up 2
*/* Maro's power and toughness are each equal to the 4
1/2 number
{W}, of Tap
{T}: cards in your
target hand.
creature. 2
1/4 {T}: Prevent the next 4 damage that would be dealt to 5
target creature
Whenever or playerdiscards
an opponent this turn.
a card from his or her 3
1/1 hand,
When Megrim
Merchantdeals 2 damage
of Secrets to that
comes into player.
play, draw a 3
card.
Search your library for a blue instant card, reveal that 2
card, and
Target put it into
creature gets your hand.
+7/+7 untilThen
end shuffle
of turn.your 4
{2}, {T}: Target player puts the top two cards of his or 2
her library
Change theinto
texthis
of or her graveyard.
target permanent by replacing all 1
instances
Target of one
player color word
discards with another
two cards from his or
or one
her basic
hand. 3
{B}, Sacrifice a creature: Target opponent reveals his 3
or her hand.
Target playerChoose
discardsa acard
cardfrom
fromit.his
That
or player
her hand for 5
1/1 each Swamp
Whenever an you control.plays a spell, Mogg Sentry gets
opponent 1
Target creature getsturn.
+2/+2 until end of +4/+4 until end of turn. 2
3/6 5
[R] 0
[R] 0
[R] 0
[R] 0
{B}{B}, Pay half your life rounded up: Destroy target 3
2/2 nonblack
{G}, {T}: creature. It can'tgets
Target creature be regenerated.
+2/+2 until end of turn. 4
Until end of turn, all lands become 2/2 creatures that 3
are still lands.
Destroy target artifact or enchantment. 2
All creatures get -1/-1 until end of turn. 2
2/1 First strike (This creature deals combat damage before 4
*/* creatures
Flying (Thiswithout firstcan't
creature strike.) When Nekrataal
be blocked except bycomes 6
creatures
Wheneverwith flying.)you
a creature Nightmare's power
control deals and
combat 5
1/2 damage, you gain that much life. 1
Obliterate can't be countered. Destroy all artifacts, 8
4/3 creatures,
Ogre and lands.
Taskmaster can'tThey can't be regenerated.
block. 4
4/4 Okk can't attack unless a creature with greater power 2
1/5 also
{T}: attacks. Okkthat
All damage can'twould
blockbe
unless
dealtatocreature with
target creature 4
1/3 this turn
{T}: by Artillery
Orcish a sourcedeals
of your choice istodealt
2 damage to creature
target Oracle's 3
1/1 or player and 3 damage to you.
{T}: Look at the top three cards of target player's 1
library. (Putcreature
Enchanted them back in attack
can't the same order.)
or block. 2
Up to three target creatures can't block this turn. 3
2/3 {3}: Patagia Golem gains flying until end of turn. (It 4
can'tgain
You be blocked
2 life forexcept by creatures
each creature with flying.)
you control. 1
Choose a color. Target player reveals his or her hand 4
2/2 and discards
Phantom all cards
Warrior of that color from it.
is unblockable. 3
At the beginning of your upkeep, you draw a card and 3
8/8 you lose 1 Colossus
Phyrexian life. (Yourdoesn't
upkeepuntap
step during
is afteryour
you untap
untap 7
5/4 step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian 6
4/4 {T}, Sacrifice Phyrexian Plaguelord: Target creature 5
1/1 gets -4/-4 until
Swampwalk end
(This of turn.isSacrifice
creature a creature:
unblockable as longTarget
as 1
defending
Destroy allplayer controls
creatures a Swamp.)
you don't control. They can't be 9
regenerated.
[W] 0
[W] 0
[W] 0
[W] 0
{6}, {T}: Search your library for a card and put that 6
cardtwo
Put intotarget
your hand. Then
lands on topshuffle
of theiryour library.
owner's library. 5
8/8 When Primeval Force comes into play, sacrifice it unless 5
3/3 you sacrifice
{B}: Primevalthree Forests.
Shambler gets +1/+1 until end of turn. 5
1/2 {U}, {T}: Tap or untap target creature. 3
Pyroclasm deals 2 damage to each creature. 2
Pyrotechnics deals 4 damage divided as you choose 5
1/1 among(This
Haste any number
creatureofmay
target creatures
attack and/or
the turn players.
it comes 1
under
Rain ofyour control.)
Blades deals 1 damage to each attacking 1
creature.
Return target creature card from your graveyard to 1
your hand.
Search your library for a basic land card and put that 2
1/1 card
Wheninto play tapped.
Ravenous Then shuffle
Rats comes yourtarget
into play, library.
opponent 2
2/2 discards
Flying a card
(This from his
creature or be
can't herblocked
hand. except by 4
creatures
Prevent allwith flying.)
damage First
that strike
would be (This
dealt creature
this turn deals
to up 2
to two target creatures.
Enchanted creature has first strike. (It deals combat 1
damage
{G}: before creatures
Regenerate without
enchanted first strike.)
creature. 2
Untap all creatures that attacked this turn. After this 4
phase, there
Counter targetis creature
an additional
spell.combat phase followed by 2
Return target green card from your graveyard to your 2
hand. target spell, then untap up to four lands.
Counter 4
5/5 You may have Rhox deal its combat damage to 6
1/2 defending
{R}: player
Ridgeline as though
Rager it weren't
gets +1/+0 until blocked. {2}{G}:
end of turn. 3
{3}, {T}: Rod of Ruin deals 1 damage to target 4
creature
Walls mayorattack
player.as though they weren't Walls. 2
1/1 {T}: Destroy target tapped creature. 3
0/3 When Rukh Egg is put into a graveyard from play, put a 4
2/1 4/4 red Rukh
Forestwalk creature
(This token
creature with flying into
is unblockable play as
as long at end 2
2/1 defending
First strike player controls deals
(This creature a Forest.)
combat damage before 3
creatures without first strike.)
Whenever a spell or ability an opponent controls causes 2
a land
You to 4belife.
gain put into your graveyard from play, return 2
1/2 {T}, Sacrifice an artifact: Draw a card. 2
1/1 Flying (This creature can't be blocked except by 2
creatures
Salt Marshwith flying.)
comes into When Sage Owl
play tapped. {T}:comes intoorplay,
Add {U} {B} 0
1/1 to your
{T}: manathe
Prevent pool.
next 1 damage that would be dealt to 2
target creature or playertaps
Whenever an opponent this aturn.
Mountain for mana, you 2
2/1 may gain 1 life. 1
2/2 3
1/1 Flying (This creature can't be blocked except by 2
6/6 creatures withcan't
Sea Monster flying.)
attack unless defending player 6
controls an Island.
Searing Wind deals 10 damage to target creature or 9
2/2 player.
Whenever Seasoned Marshal attacks, you may tap 4
target
Discardcreature.
a land card from your hand: Seismic Assault 3
3/3 deals 2Serpent
When damageWarrior
to target creature
comes or player.
into play, you lose 3 life. 3
4/4 Flying (This creature can't be blocked except by 5
creatures with flying.)
Destroy target nonblackAttacking
creature.doesn't
It can'tcause
be Serra 5
2/2 regenerated. You gain
Fear (This creature lifebe
can't equal to itsexcept
blocked toughness.
by artifact 3
creaturestarget
Destroy and/or black creatures.)
artifact. 2
As Shifting Sky comes into play, choose a color. All 3
5/5 nonland permanents
Flying (This creature are
can'tthe
bechosen
blockedcolor.
except by 6
creatures withcomes
Shivan Oasis flying.) {R}:
into Shivan
play Dragon
tapped. {T}: gets +1/+0
Add {R} or 0
{G} to your mana pool.
Shock deals 2 damage to target creature or player. 1
2/2 Sacrifice Shock Troops: Shock Troops deals 2 damage 4
5/5 to target creature or player. 5
Sizzle deals 3 damage to each opponent. 3
{5}, {T}: Return target enchantment card from your 3
graveyard to your
Destroy target hand.
green creature. It can't be regenerated. 3
1/1 Draw
Sneakya card.
Homunculus can't block or be blocked by 2
creatures with
Creatures power 2get
you control or +0/+5
greater.until end of turn. 4
Target player loses 4 life and you gain 4 life. 5
You have no maximum hand size. 0
1/1 Flying (This creature cant be blocked except by 2
5/4 creatures with flying.) Sacrifice Spiketail Hatchling: 5
2/2 Spineless Thug can't block. 2
Whenever enchanted creature deals damage, you gain 1
3/5 that much
Spitting life. may block as though it had flying.
Spider 5
Sacrifice
Spreadinga Algae
land: Spitting Spider
can enchant deals
only 1 damage
a Swamp. Whento each 1
1/4 enchanted land becomes tapped, destroy that
Attacking doesn't cause Standing Troops to tap. land. 3
Star Compass comes into play tapped. {T}: Add to your 2
3/4 mana
When pool one Defenders
Staunch mana of any colorinto
comes a basic
play,land
youyou
gain 4 5
life. control enchanted artifact.
You 4
Destroy target land. 3
1/2 Flying (This creature can't be blocked except by 2
creatures
As with flying.)
Story Circle comes into play, choose a color. {W}: 3
The next
Target time gains
player a source of your choice of the chosen
X life. 1
Sudden Impact deals damage equal to the number of 4
1/1 cards
Flying in target
(This player's
creature hand
can't beto that player.
blocked except by 1
5/6 creatures with
(Walls can't flying.)
attack.) Flying (This creature may block 4
creatures with flying.) Sunweb can't block creatures
[B] 0
[B] 0
[B] 0
[B] 0
*/1 Swarm of Rats's power is equal to the number of Rats 2
1/2 you control.
{W}{W}: Target attacking creature gets -1/-0 until end 2
of
At turn.
the beginning of each player's draw step, that player 4
puts the
Your cards inplay
opponents his or hertheir
with hand on the
hands bottom of his
revealed. 1
1/1 {U}{U}{U}, {T}: Return target permanent to its 3
owner's
Set asidehand.
all cards in play. Starting with you, each 7
1/3 player (This
Flying chooses one ofcan't
creature the cards set aside
be blocked andby
except puts it 4
7/7 creatures with flying.) Whenever Thieving Magpie
You may have Thorn Elemental deal its combat damage deals 7
to defending
Whenever player plays
a player as though
a blackit weren't blocked.
spell, you may pay 1
6/6 {1}. If you do, you gain 1
Tidal Kraken is unblockable.life. 8
{1}: Return target land you control to its owner's hand. 2
3/3 {1}, Discard a land card from your hand: Draw a card. 3
{2}{U}{U}: Draw a card. 4
Tremor deals 1 damage to each creature without flying. 1
1/1 First strike (This creature deals combat damage before 1
creatures
Tap without
or untap first
target strike.)creature, or land.
artifact, 1
4/4 Flying (This creature can't be blocked except by 6
creatures
Wheneverwith flying.) {1}{R}:
an opponent draws aTwo-Headed Dragon
card, Underworld 3
Dreams deals
Enchanted 1 damage
creature gets to him or her.
+2/+1. 1
Return target creature to its owner's hand. 1
Urborg Volcano comes into play tapped. {T}: Add {B} 0
or a{R}
If to your
source mana
would dealpool.
damage to you, prevent 1 of 6
that
{T}: damage.
Add 1 to your mana pool. If you control an Urza's 0
Power-Plant
{T}: Add 1 toand anmana
your Urza'spool.
Tower, addcontrol
If you 2 to your mana
an Urza's 0
Mine and 1antoUrza's
{T}: Add Tower,pool.
your mana add If2 you
to your mana
control anpool
Urza's 0
4/3 Mine
Flying (This creature can't be blocked except bymana
and an Urza's Power-Plant, add 3 to your 4
2/2 creatures
When with flying.)
Venerable Monk When
comesVampiric Spirit
into play, you comes
gain 2 into
life. 3
Destroy target tapped creature. 4
0/2 Whenever you play an enchantment spell, you may 3
draw a card.
Whenever a Forest is tapped for mana, its controller 4
adds
{3}, {T}: to
{G} his orplayer
Target her mana pool.
names a card, then reveals the 4
4/2 top card
Haste of his
(This or hermay
creature library. If it's
attack thethe named
turn card, the
it comes 3
under your control.) At end of turn, return Viashino
Vicious Hunger deals 2 damage to target creature and 2
0/4 you gain
(Walls 2 life.
can't attack.) {T}: Add {G} to your mana pool. 2
6/6 7
Volcanic Hammer deals 3 damage to target creature or 2
1/5 player.
(Walls can't attack.) Flying (This creature may block 3
2/3 creatures with
(Walls can't flying.)
attack.) First strike (This creature deals 3
0/8 combat damage before creatures without first strike.)
(Walls can't attack.) 3
3/5 (Walls can't attack.) Flying (This creature may block 4
creatures
Wheneverwith flying.) is returned to a player's hand,
a permanent 3
3/3 that player
{B}{B}, {T}:discards
Destroya target
card from hiscreature.
white or her hand. 4
2/2 Flying (This creature can't be blocked except by 3
creaturestarget
Destroy with flying.)
creature with flying. 3
1/1 When Wood Elves comes into play, search your library 3
for a Foresta card
Whenever and
player put athat
plays cardspell,
green into you
play.may
Then
pay 1
{1}.
If youIf control
you do,ayou gain 1damage
creature, life. that would reduce 4
your life total to less than 1 reduces it to 1 instead.
Destroy all creatures. They can't be regenerated. 4
When Wrath of Marit Lage comes into play, tap all red 5
2/2 creatures. Red creatures
Yavimaya Enchantress don't
gets untap
+1/+1 forduring
each their 3
enchantment
Return target in play. card from your graveyard to
creature 4
play. play with their hands revealed. If a player
Players 4
would
You draw
draw a card,
three heand
cards or she
youreveals it instead. Then
lose 3 life. 4
4/9 If you have 3 life or less, Avatar of Hope costs {6} less 8
2/4 to play.(This
Flying Flying (This creature
creature can't be can't be blocked
blocked except by
except by 5
creatures
Wheneverwith flying.) creature
enchanted Whenever Blinding
deals Angel
damage deals
to an 1
opponent,
Search youryou may for
library draw a card.
a card and put that card into 4
your hand.
Target Thengets
creature shuffle youruntil
+X/+0 library.
end of turn. 1
If a source would deal damage to a creature or player, 4
it deals double
Guerilla Tactics that
dealsdamage to that
2 damage creature
to target or player
creature or 2
player. When
Creatures a spell
don't untaporduring
abilitytheir
an opponent controls
controller's untap 3
4/4 steps.
Tap anWhenever
untapped acreature
creatureyou
comes into Llanowar
control: play, untap all 5
Behemoth gets +1/+1 until end of turn.
2/2 All Zombies get +1/+1. {1}{B}, {T}: Return target 3
1/1 Zombie card from
When Merchant ofyour graveyard
Secrets comes to
intoyour hand.
play, draw a 3
card.
Search your library for a blue instant card, reveal that 2
card, and
Change put
the it into
text your hand.
of target Then by
permanent shuffle your all
replacing 1
instances of one
Target player color word
discards a cardwith
fromanother or one
his or her basic
hand for 5
each Swamp you control.
Destroy target artifact or enchantment. 2
2/1 First strike (This creature deals combat damage before 4
creatures
Obliterate without
can't befirst strike.) When
countered. Nekrataal
Destroy comes
all artifacts, 8
1/1 creatures,
{T}: Look atand
thelands. They cards
top three can't be regenerated.
of target player's 1
library.
At (Put themofback
the beginning yourinupkeep,
the sameyouorder.)
draw a card and 3
4/4 you
{T}, lose 1 life.Phyrexian
Sacrifice (Your upkeep step is Target
Plaguelord: after you untap
creature 5
getstwo
Put -4/-4 untillands
target end ofonturn.
top of their owner's library. 5
8/8 When Primeval Force comes into play, sacrifice it unless 5
you sacrifice
Counter targetthree Forests.
spell, then untap up to four lands. 4
0/3 When Rukh Egg is put into a graveyard from play, put a 4
1/2 4/4 red
{T}, Rukh creature
Sacrifice token
an artifact: with
Draw flying into play at end
a card. 2
2/1 1
{5}, {T}: Return target enchantment card from your 3
1/1 graveyard
Flying (Thistocreature
your hand.
can't be blocked except by 1
4/4 creatures
Flying with
(This flying.)can't be blocked except by
creature 6
creatures with flying.) {1}{R}:
Whenever an opponent draws aTwo-Headed Dragon
card, Underworld 3
4/3 Dreams deals
Flying (This 1 damage
creature tobe
can't him or her.except by
blocked 4
creatures
{3}, {T}: Target player names a card, Spirit
with flying.) When Vampiric comes into
then reveals the 4
top cardcreature
Target of his orgets
her+X/+X
library.until
If it'send
theofnamed card, the
turn, where X 5
4/4 is the highest
(Walls converted
can't attack.) mana
Flying cost Sentinels
Ageless among permanents
blocks, its 4
creature
Enchanted type becomes
creature getsGiant
+2/+2Bird.
for(It's
each noother
longer a
creature 3
2/2 in play that shares a creature type with it.
Forests you control are 1/1 green Elf creatures that are 5
*/* still lands.
Ancient {1}{G},
Ooze's Sacrifice
power an Elf: Target
and toughness creature
are each equalgets
to 7
2/3 the total converted mana cost of other creatures
Whenever a creature is turned face up, you may draw you a 4
card.{T}, Sacrifice Ark of Blight: Destroy target land.
{3}, 2
Target creature gets +1/+2 until end of turn. Storm 3
1/1 (When you play this
Flying Whenever spell, copy
a creature it for each
is turned spellput
face up, played
a 2
2/3 +1/+1 counter
Flying Morph on Aven
{3}{W} Farseer.
(You may play this face down as 4
4/4 a 2/2 creature for {3}. Turn it facecomes
Flying When Bladewing the Risen up any time
into for you
play, its 7
3/3 may return target
Bladewing's Thrall Dragon card
has flying as from
long your
as yougraveyard
control ato 4
4/2 Dragon. When a Dragon comes into play, you
Whenever a creature is turned face up, Bonethorn may 5
Valesk
Target deals
player1puts
damage to target
the top creature
three cards or player.
of his or her 2
library
Destroy target artifact or enchantment. Cyclingyou
into his or her graveyard. Storm (When {2} play 4
({2}, Discardofthis
Any number cardplayers
target from your hand:
each Drawcards
discards a card.)
from 7
1/1 his or her
{X}{B}, hand
{T}: equalplayer
Target to thereveals
highestX converted
cards frommana
his or 2
her hand
At the and youofchoose
beginning one of them.
each player's That
upkeep, player
that player 5
sacrifices
Carbonize deals 3 damage to target creature of
a non-Zombie creature. At the end or turn, if
player. 3
1/1 That creature
Carrion Feedercan't
can'tbe regenerated
block. Sacrificethis turn. If the
a creature: Put a 1
4/4 +1/+1 counter on Carrion Feeder.
{R}: Chartooth Cougar gets +1/+0 until end of turn. 6
Mountaincycling
As {2} ({2},
an additional cost Discard
to play this card from
Chill Haunting, your
remove X 2
creature cards in your graveyard from the game.
Claws of Wirewood deals 3 damage to each creature Target 4
with flying and
Enchanted each gets
creature player. Cycling
+3/+3 {2} ({2},
as long as it'sDiscard
a 5
1/1 Zombie. Otherwise, it gets
Flying, protection from green -3/-3. 2
1/1 {2}{B}{B}: Target creature gets -1/-1 until end of turn. 2
1/1 Put a +1/+1
Whenever counter
a Cleric youoncontrol
Consumptive Goo.
becomes the target of a 2
spell or ability, it gets +0/+2 until end of turn.
1/1 Soldier spells you play cost {1} less to play. Soldiers 4
3/3 you control
Flying getall
Prevent +1/+2.
damage that would be dealt to Dawn 4
Elemental.
When Day of the Dragons comes into play, remove all 7
2/1 creatures you
FlyingWhen control fromBuzzard
Death's-Head the game. Then
is put put
into a that 3
graveyard
Remove allfrom play, creatures,
artifacts, all creatures get -1/-1
lands, until end
graveyards, andof 10
hands from the game. Cycling {5}{R}{R} When you
Put X 4/4 white Angel creature tokens with flying into 4
play. Cycling
Destroy {2}{W} When
all creatures. you cycle
They can't Decree of Justice,
be regenerated. Draw 8
a card for each creature destroyed this
Put four +1/+1 counters on each creature way. Cycling
you {3}
control. 9
Cycling {4}{G}{G}
Whenever Whenplays
an opponent you acycle Decree
spell, of Savagery,
counter that spell 8
and put aalldepletion
Remove counter
permanents fromontheDecree
game.ofAsSilence.
long asIfany 7
of those target
Counter cards remain removed
spell if its frommana
converted the game,
cost isatless
the 2
than or equal to the highest converted mana cost
Until end of turn, lands you control gain "{T}: Add one 1
mana of any
Enchanted color tohas
creature your mana{R}
haste. pool."
Enchanted creature 2
gets
Enchanted creature gets +1/+1 and ahas
+1/+0 until end of turn. When creature with
trample. When 2
5/5 a creature
Flying with converted
Whenever manadeals
Dragon Mage cost combat
6 or more comesto
damage 7
a player, each player discards his or her hand and
Enchanted creature gets +1/+2 and attacking doesn't 2
cause it to tap.
Enchanted When
creature a creature
gets withhas
+1/+0 and converted
fear. (Itmana
can't 2
6/6 be blocked except by artifact creatures and/or black
Flying, trample Double strike (This creature deals both 10
first-strike
Enchanted and regular
creature hascombat
flying. damage.) At the({1}{U},
Cycling {1}{U} 2
2/2 Discard spells
Dragon this card
youfrom
play your
cost hand: Draw
{2} less a card.) When
to play. 3
3/3 Flying, protection from Dragons 5
Search your library for a Dragon card and put it into 9
2/2 play.
ClericThen
spellsshuffle your
you play library.
cost {W}{B}Storm
less(When
to play.you play
This 3
4/5 effect reduces
{T}: Add only the
{G}{G}{G} to amount of colored
your mana mana you
pool. Forestcycling 6
{2} ({2},
Target Discardgets
creature this+X/+0
card from
untilyour
end hand: Search your
of turn. 1
5/5 Flying {3}{W}{W}: Return Eternal Dragon from your 7
1/2 graveyard to your
All morph costs hand.
cost {2} Play
more.this ability
(This only affect
doesn't duringthe 2
cost to playenchanted
Whenever creatures creature
face down.)attacks, it deals 2 5
damage
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to target creature player.
a graveyard from play, 3
tap or enchanted
When untap all creatures
creature that shareface
is turned a creature type it.
up, destroy 1
1/1 It can'tFierce
When be regenerated.
Empath comes into play, you may search 3
your library
Target player forloses
a creature card
life equal towith converted
the damage mana
already 5
dealt to himwould
If damage or her
bethis turn.
dealt to you, put that many 4
0/3 depletion counters on Force Bubble
Whenever a player plays a spell, youinstead.
may putWhen
a +1/+1 4
counter
At on Forgotten
the beginning Ancient.
of your At the
upkeep, Formbeginning of your
of the Dragon 7
1/1 deals
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5 damage to target creature or player. At the 1
creature
Enchantedforcreature
{3}. Turn it faceuntap
doesn't up any time its
during forcontroller's
its morph 3
untap step. When damage is dealt to enchanted
You can't be the target of spells or abilities this turn. 2
2/2 CyclingBrigand
Goblin 2 ({2}, attacks
Discard each
this card
turn from your hand: Draw
if able. 2
5/5 Whenever Goblin Psychopath attacks or blocks, flip a 4
coin.
GoblinIfWar
you Strike
lose the flip,damage
deals the nextequal
time to
it would deal of
the number 1
2/2 Goblins you control to target player.
Goblin spells you play cost {1} less to play. Goblins you 3
control
Wheneverhave haste.
a spell or ability is put onto the stack, 6
reselect its target
Whenever enchanted at random
creature if deals
it has damage,
a single target.
Guilty 1
Conscience
Counter deals
target that
spell muchits
unless damage to enchanted
controller pays {2}. 4
Storm
Put a 4/4 green Beast creature token intoforplay.
(When you play this spell, copy it eachStorm
spell 7
5/5 (When you
Haste At theplay this spell,
beginning copy player's
of each it for each spell played
upkeep, that 6
2/5 player
Morph {3}{W}{W} (You may play this face control
untaps Karona, False God and gains down asofait 5
2/2 2/2 creature
Creature spellsforyou
{3}.play
Turn it face
with up anymana
converted time for
costits6 or 4
2/2 more cost
Beast spells{2}
youless to cost
play play.{1} less to play. {1}{G}: 3
Regenerate target Beast.
3/3 Whenever you play a creature spell with converted 5
mana cost a6 creature
Whenever or more, comes
put three
into+1/+1 counters
play, destroy it.on
{0}: 4
Destroy Lethal of
The controller Vapors. You skip
enchanted your sacrifices
creature next turn.itAny
at the 2
end of his
Search yourorlibrary
her turn.
for a card, shuffle your library, then 3
2/2 put that
Flying card thirdMercurial
Whenever from theKite
top.deals combat damage 4
to a creature, tap that creature.
Put target permanent an opponent It doesn't
controlsuntap during
on top of 2
its owner's
Shuffle yourlibrary.
library.That
Thenopponent maytop
remove the putcard
an artifact,
of your 6
3/3 library from the game. Until end of turn,
{3}{U}{U}: Turn Mischievous Quanar face down. you may play 5
Morph {1}{U}{U}
Target (You may
player sacrifices play this face down as a
a permanent. 3
1/3 Creature spells you play that share a creature type with 3
5/3 Mistform
WheneverWarchief
Nefashucost {1} less
attacks, tofive
up to play. {T}: creatures
target Mistform 6
3/6 each get -1/-1
Attacking until
doesn't end Noble
cause of turn.
Templar to tap. 6
Plainscycling {2} ({2}, Discard
Whenever enchanted creature dealsthis card fromdamage
combat your to 1
a player, you may search your library for a basic
When Parallel Thoughts comes into play, search your land 5
libraryUntap
{U}: for seven cards,creature.
enchanted remove them
{U}: from the game in
Enchanted 3
creature gains flying until end of turn. {U}: Enchanted
Reveal the first card you draw each turn. Whenever you 4
2/2 reveal
Morph a{0}
creature cardplay
(You may thisthis
way,face
draw a card.
down as a 2/2 3
4/4 creature
Morph - Discard a Zombie card from your for
for {3}. Turn it face up any time its (You
hand. morph 6
may play this
Whenever face down
a player plays as a 2/2with
a spell creature for {3}.
converted manaTurn 2
cost 3oforBlades
Rain less, Pyrostatic Pillar deals
deals 1 damage 2 damage
to each attackingto that 1
1/4 creature.
Morph - Return a Bird you control to its owner's hand. 3
1/1 (You may play
Whenever thisGuild
Raven faceMaster
down as a 2/2
deals creature
combat for {3}.
damage to 3
a player,
Return that player
target removes
creature the your
card from top ten cards oftohis or
graveyard 3
your hand. Storm (When you play this spell, copy 6it for
Choose one - You gain 6 life; or prevent the next 4
damage
Any that of
number would beplayers
target dealt toeach
target creature
gains this to
life equal 1
2/1 the highest converted mana cost among permanents
Morph {1}{U}{U} (You may play this face down as a 3
3/3 2/2
You creature
can't playforRock
{3}.Jockey
Turn itifface
you up any time
played a landforthis
its 3
6/5 turn.
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You can't play lands if you played Rock Jockey 6
2/2
Drawcreature for {3}.
cards equal Turn
to the it faceconverted
highest up any time for cost
mana its 5
among permanents
Scattershot you control.
deals 1 damage to target creature. Storm 3
1/1 (When you (You
Morph {U} play this
mayspell, copyface
play this it fordown
eachasspell
a 2/2played 8
3/4 creature for {3}. Turn it face up any time for its
Flying Islandcycling {2} ({2}, Discard this card from morph 6
2/2 your
Whenhand: Search Commander
Siege-Gang your library for an island
comes card,put
into play, reveal 5
2/2 three 1/1 red Goblin creature
First strike, protection from red tokens into play.{1}{R}, 2
3/1 Morph - Sacrifice two mountains. (You may play this 4
face
As andown as a 2/2
additional costcreature
to play for {3}. Turn
Skulltap, it face
sacrifice a up any 2
7/7 creature. Draw
{3}: Search your two cards.
library for a Sliver card, reveal that 5
3/4 card, and put it into your hand.
Flying Whenever a creature dealtThen shuffle
damage by your
Soul 5
Collector thisdeals
Spark Spray turn is put into atograveyard,
1 damage returnorthat
target creature 1
player. Cycling
Search {R} ({R},
your library Discard
for a basic landthis cardreveal
card, from that
your 3
card, and
Players putcycle
can't it intocards.
your hand. Then shuffle your 2
Counter target activated or triggered ability. (Mana 1
abilities can't be countered.)
At the beginning of each player's upkeep, Sulfuric 3
Vortex deals
{T}: Add {2} 2todamage to that
your mana pool.player. If a ability
Play this player only
would
if 0
you control
Return five
target or more lands.
permanent to its owner's hand. Storm 5
(When you play
Target player this2spell,
loses copy
life and it for
you gaineach spell
2 life. played
Storm 4
3/4 (When
Flying {3}{U}: Tap all creatures with toughness played
you play this spell, copy it for each spell 2 or 7
7/4 less. {3}{U}:
Trample All{4}{G}{G}{G}
Morph other creatures(You
losemay
flying until
play thisend of
face 8
down as a 2/2 creature for {3}. Turn it face up
Torrent of Fire deals damage equal to the highest any 5
1/3 converted{T}:
{2}{W}, manaPutcost among
a trap permanents
counter on targetyou
landcontrol
you to 4
control. Sacrifice a land with a trap counter on it: Trap
1/1 Treetop Scout can't be blocked except by creatures 1
5/3 with
{B}: flying.
Regenerate Twisted Abomination. Swampcycling 6
{2} ({2},
Target Discard
player this card
discards two from
cards.your hand:
Cycling {2}Search
({2}, your 3
Discard this card
Uncontrolled from your
Infestation canhand: Draw
enchant a card.)
only a nonbasic 2
1/1 land.
ZombieWhen enchanted
spells you play land becomes
cost {1} less totapped, destroy it.
play. Zombies 4
you control get +2/+1.
Pay 3 life: Put a +1/+1 counter on target creature. 3
Mana pools don't empty at the end of phases or turns. 4
3/2 (This effectVengeful
Whenever stops mana burn.)
Dead or another Zombie is put into 4
a graveyard
Target playerfrom play, each
sacrifices opponent
an attacking loses 1 Storm
creature. life. 3
(When you
Remove playenchantment
target this spell, copy it for
from theeach spell
game. played
Cycling 2
6/6 {3} ({3}, Discard
Forestcycling this card
{2} ({2}, fromthis
Discard yourcard
hand:
fromDraw
youra 7
1/1 hand: Search your library for a forest card, reveal
Return an Elf you control to its owner's hand: Untap it, 1
3/3 target
Morph creature.
{2}{G}{G} Play thismay
(You ability
playonly
thisonce
face each
downturn.
as a 6
0/1 2/2 creature for {3}. Turn it face up any time
FlyingWhenever Xantid Swarm attacks, defending for its 1
2/2 player can't
{1}{W}: Theplay
nextspells this turn.
1 damage that would be dealt to 3
3/4 Zealous Inquisitor this turn is
Morph - Pay 5 life. (You may play dealtthis
to target creature
face down as a 5
6/6 2/2 creature
Flying, for {3}.
first strike, Turn ithaste,
trample, face up any timefrom
protection for its 8
2/4 black, protection from red. Attacking
Attacking doesn't cause Clerics to tap. doesn't cause 4
3/1 Morph {3}{B} (You may play this face down as a 2/2 3
0/2 creature for {3}. Turn it face up any time for its morph
Flying 1
2/2 Flying {T}: Prevent the next 2 damage that would be 4
2/2 dealt to 1target
Amplify creature
(As this or player
card comes intothis turn.
play, put a +1/+1 5
4/3 counter on it for each
Morph {X}{B}{B} (YouBird
mayand/or Soldier
play this face card
downyou
as a 4
1/3 2/2 creature for {3}. Turn it face up any time
{T}: The next time a source of your choice would for its
deal 2
3/3 damage to ayou
Whenever thisbecomes
Beast turn, thatblocked,
damageit isgets
dealt to until
+1/+1 5
2/2 end of turn for each
All Slivers get +1/+0. creature blocking it. 3
1/1 {B}, Pay 1 life: Add one mana of any color to your 1
3/4 mana
Morphpool.
{6}{R} (You may play this face down as a 2/2 6
4/1 creature
Trample. for {3}.{G}
Morph Turn(You
it face
mayupplay
anythis
timeface
for down
its morph
as a 3
5/3 2/2 creature
Trample for {3}.
Provoke Turnthis
(When it face up any
attacks, youtime
mayfor its
have 6
3/3 target creature defending player controls untap and
Whenever a Sliver deals combat damage to a player, its 5
2/2 controller mayCaller
You may play put a of
1/1the
colorless
Claw anySliver
timecreature token
you could 3
2/2 play an instant.
Amplify 1 (As thisWhen
cardCaller
comesofinto
theplay,
Clawput
comes into
a +1/+1 4
2/2 counter on it for each Beast card you reveal
Flying When Celestial Gatekeeper is put into a in your 5
1/2 graveyardPathmage
Cephalid from play,isremove it from
unblockable theSacrifice
{T}, game, then 3
3/3 Cephalid Pathmage: Target creature is unblockable
Morph {4}{U} (You may play this face down as a 2/2 this 5
3/3 creature for {3}.
Haste Sacrifice a Turn it face
Goblin: up any gets
Clickslither time+2/+2
for its morph
and 4
1/1 gains trample until end of turn.
Cloudreach Cavalry gets +2/+2 and has flying as long 2
3/3 as you control
{1}{B}, a Bird. a creature: Search your library
{T}, Sacrifice 5
3/2 for a Zombie
Covert cardisand
Operative a swamp card, reveal them, and
unblockable. 5
4/1 Haste Provoke (When this attacks, you may have target 5
3/2 creature defending
Flying. Tap player Birds
two untapped controls
youuntap andDraw
control: blockait if 6
1/1 card.
All Tap two
Slivers haveuntapped Wizards you
"{T}: Regenerate control:
target Target
Sliver." 2
1/1 {T}, Sacrifice three Clerics: Search your graveyard, 1
1/1 hand, and/or
Morph {W} (Youlibrary
mayfor a card
play this named Scion
face down as of
a 2/2 1
1/4 creature for {3}.
Morph {1}{W} Turn
(You it face
may playup any
this time
face for its
down as morph
a 2/2 4
1/1 creature for {3}. Turn it face up any time for its
Amplify 1 (As this card comes into play, put a +1/+1morph 4
2/3 counter on it Sacrifice
{2}{B}, {T}, for each aSoldier card
Zombie: you reveal
Destroy in non-
target your 4
2/4 Zombie creature. It can't be regenerated. Play this
Morph {W}{W} (You may play this face down as a 2/2 4
1/1 creature for {3}. Turn it face up any time for its morph
Trample 1
1/1 Provoke (When this attacks, you may have target 1
1/1 creature defending
Flying. Morph player(You
{2}{U}{U} controls
mayuntap andface
play this block it if
down 3
2/2 as a 2/2
At the creatureof
beginning foreach
{3}.player's
Turn it face up any
upkeep, thattime for
player 4
5/3 puts theoftop
Drinker X cards
Sorrow from
can't his or
block. her library
Whenever into his
Drinker of or 3
4/1 Sorrow
Drippingdeals
Deadcombat damage,
can't block. sacrifice
Whenever a permanent.
Dripping Dead 6
1/1 deals combat damage to a creature, destroy
{2}{B}, {T}, Sacrifice a Goblin: Destroy targetthat
land. 2
2/2 Morph {2}{U} (You may play this face down as a 2/2 3
5/4 creature for {3}.
When Elvish Turn isit put
Soultiller faceinto
up any time for from
a graveyard its morph
play, 5
2/2 choose a1 creature
Amplify type.comes
(As this card Shuffleinto
all play,
creature
put cards of
a +1/+1 3
7/7 counter on it for each Zombie card you reveal in your 7
3/3 Whenever a Sliver deals damage, its controller gains 4
3/3 that much
Amplify life.this card comes into play, put two +1/+1
2 (As 6
2/2 counters on it for each
{7}{R}: Flamewave Beastdeals
Invoker card 5
you reveal to
damage in target
your 3
6/6 player.
Beasts can't block. 6
1/1 1
3/5 Cycling {2}{W} ({2}{W}, Discard this card from your 6
2/1 hand:
CyclingDraw a card.)
{1}{R} When
({1}{R}, you cycle
Discard Gempalm
this card from your 3
4/3 hand:
CyclingDraw a card.)
{B}{B} When
({B}{B}, you cycle
Discard Gempalm
this card from your 6
2/2 hand: Draw a card.) When you cycle Gempalm
Cycling {2}{U} ({2}{U}, Discard this card from Polluter,
your 3
2/2 hand: Draw
Cycling a card.)({2}{G}{G},
{2}{G}{G} When you cycle Gempalm
Discard this card from 2
0/0 your
Amplify 1 (As this card comes into play, putGempalm
hand: Draw a card.) When you cycle a +1/+1 3
3/3 counter
{7}{U}: on it for each
Glintwing Zombie
Invoker getscard you and
+3/+3 reveal in your
gains flying 5
4/4 until end of turn.
Amplify 1 (As this card comes into play, put a +1/+1 6
2/1 counter on it spells
Noncreature for each
costBeast card you
{1} more reveal in your
to play. 3
2/2 Whenever Goblin Assassin or another Goblin comes into 5
3/3 play, each player
{T}, Sacrifice flips aAdd
a forest: coin. Eachmana
three player
in whose
any coin 4
4/4 combination of red and/or
{T}: Goblin Dynamo green
deals 1 to your
damage mana creature
to target pool. 7
2/2 When Goblin Firebug leaves play, sacrifice a land.Goblin
or player. {X}{R}, {T}, Sacrifice Goblin Dynamo: 2
6/6 Goblin Goon can't attack unless you control more 4
1/1 creatures(When
Provoke than defending player.
this attacks, Goblin
you may Goon
have can't
target 1
1/2 creature defending
{T}, Sacrifice player
a Goblin: All controls untap
Goblins get and block
+2/+0 it if
until end 2
2/1 of turn.
Sacrifice a Goblin: Regenerate Goblin Turncoat. 2
3/3 At the beginning of your upkeep, you draw X cards and 4
5/5 you loseWhen
Flying. X life,Havoc
whereDemon
X is the
is number
put into of Zombies you
a graveyard 7
2/2 from play,
Flying. all creatures
Whenever Hollowget -5/-5 until
Specter dealsend of turn.
combat damage 3
4/7 to a player, you may pay {X}. If you do, that player
Cycling {3} ({3}, Discard this card from your hand: 7
1/1 Draw a card.)
All Slivers have provoke. (When a Sliver attacks, its 2
6/6 controller may{6}{R}{R}
Flying. Morph have target(You
creature defending
may play player
this face down 7
2/2 as a 2/2
Morph creature
{3}{B} formay
(You {3}.play
Turnthis
it face
face up anyas
down time for
a 2/2 4
2/3 creatureCycling
Flying. for {3}.
{2}Turn it face
({2}, up any
Discard this time
card for
fromitsyour
morph 4
1/2 hand:
Flying.Draw a card.)
{T}, Tap two untapped Birds you control: Return 3
5/5 target
Amplify 3 (As this to
permanent itscomes
card owner's hand.
into play, put three 7
13/13 +1/+1 counters on
At the beginning of it for upkeep,
your each Dragon cardKrosan
sacrifice you reveal 10
3/2 Cloudscraper unless you pay {G}{G}. Morph
Provoke (When this attacks, you may have target{7}{G}{G} 4
3/3 creature
At defending
the beginning of player controls untap
each opponent's and ifblock
upkeep, that it if 4
2/3 player has two or fewer cards in hand, Lavaborn Muse
Attacking doesn't cause Liege of the Axe to tap. Morph 4
2/2 {1}{W} (YouProvoke
First strike. may play this face
(When down asyou
this attacks, a 2/2
maycreature
have 5
4/4 target
First strike, haste. Cycling {3} ({3}, Discard this and
creature defending player controls untap card 7
3/3 from your have
All Slivers hand:"{T}:
DrawTarget
a card.)
Sliver gets +X/+0 until end 4
2/3 of turn,{2}{U}
Morph where (You
X is the
maynumber of face
play this Slivers in play."
down as a 2/2 4
creature for {3}. Turn it face up any time for its morph
1/1 When Merchant of Secrets comes into play, draw a 3
3/1 card.
Flying. {1}: Mistform Seaswift's type becomes the 4
1/1 creature
All Sliverstype
haveof"{1}:
your This
choice until endtype
creature's of turn. Morph
becomes the 2
3/3 creature type
Mistform of your
Ultimus choice
is every in addition
creature type to its other
(even if this 4
2/3 card isn't
Flying. in Mistform
{1}: play) . Mistform Ultimustype
Wakecaster's maybecomes
attack asthe 5
3/2 creature
Morph {1}{G} (You may play this face down as{2}{U}
type of your choice until end of turn. a 2/2 4
3/6 creature forGourna
Needleshot {3}. Turn
mayit face
blockup
asany timeitfor
though haditsflying.
morph 6
3/3 Whenever Noxious Ghoul or another Zombie comes into 5
1/1 play, all{2}{G}
Morph non-Zombie creatures
(You may getface
play this -1/-1down
until as
end of
a 2/2 1
4/4 creature
When for {3}.
Phage the Turn it face up
Untouchable any time
comes for itsifmorph
into play, you 7
1/1 didn't play it from your hand, you lose the game.
{3}{W}, Remove Planar Guide from the game: Remove 1
1/1 all creatures
All Slivers getfrom the game. At end of turn, return
+0/+1. 1
2/2 Primal Whisperer gets +2/+2 for each face-down 5
4/4 creature in play.
Flying. Cycling Morph
{2} ({2},{3}{G}
Discard(You
this may
card play
fromthis
yourface 7
1/1 hand:
You Draw
may playa Quick
card.) Sliver any time you could play an 2
2/1 instant.
Double strike (This may
Any player play deals
creature Sliverboth
cardsfirst-strike
any time and
he or 4
2/3 regular combat
{2}{U}{U}, {T}:damage.)
Draw a card for each Wizard you 4
0/3 control.
{1}{U}: Change Riptide Mangler's power to target 2
4/3 creature's power.
Double strike (This(Itcreature
doesn't deals
change back
both at end ofand
first-strike 7
2/2 regular
Root combat
Sliver can'tdamage.) MorphSliver
be countered. {4}{R}{R} (You be
spells can't may 4
6/6 countered.
Trample. Whenever Scion of Darkness deals combat 8
2/4 damage
Untap alltopermanents
a player, you
youmay put target
control during creature card
each other 5
3/2 player's untap (You
Morph {4}{R} step. may play this face down as a 2/2 4
2/2 creature for {3}. Turn it except
Slivers can't be blocked face upbyany time for its morph
Slivers. 4
2/1 Morph {3}{B}{B} (You may play this face down as a 2
1/2 2/2 creature
Haste. for {3}.
{T}: Turn Turn
target it face upcreature
face-down any time forcontrol
you its 2
2/1 face up. AtSkirk
Whenever end of turn,
Drill sacrifice
Sergeant or it.
another Goblin is put 2
2/1 into a graveyard from play, you
Morph {2}{R} (You may play this may facepay {2}{R}.
down as a If
2/2you 2
2/2 creature for {3}.
Skirk Outrider Turn
gets it face
+2/+2 anduphas
anytrample
time forasits morph
long as 4
3/1 you control
{7}{B}: a Beast.
Target creature gets -3/-3 until end of turn. 3
3/2 Flying. Morph {3}{B} (You may play this face down as 5
2/2 a
All2/2 creature
Slivers havefor {3}.This
"{2}: Turn it face gets
creature up any time until
+1/+1 for its 3
1/3 end of turn."
{7}{W}: You gain 5 life. 2
2/2 Whenever a player cycles a card, Stoic Champion gets 2
2/2 +2/+2 until
{7}{G}: end of turn.
Stonewood Invoker gets +5/+5 until end of 2
1/2 turn.
Sunstrike Legionnaire doesn't untap during your untap 2
2/6 step.
Flying.Whenever another
{1}: Swooping creature
Talon loses comes into play,
flying until end of 6
3/3 turn. Provoke
Whenever (When
a Sliver thiscombat
deals attacks,damage
you may
to have target
a player, its 5
1/2 controller may draw a card.
{T}: Target creature gets +X/+X until end of turn, 3
3/3 where X is athe
Whenever number
Beast of into
comes Elvesplay,
in play.
you may gain 3 life. 5
3/3 Whenever a Sliver deals combat damage to a creature, 4
1/1 destroy that creature.
Morph {1}{G} (You mayIt can't be regenerated.
play this face down as a 2/2 2
2/2 creature for {3}. Turn
Morph {3}{R}{R} (Youitmay
faceplay
up any
this time
face for its morph
down as a 3
3/3 2/2 creature for {3}. Turn it face up any time
Vexing Beetle can't be countered. Vexing Beetle forgets
its 5
2/2 +3/+3 as long
Whenever as no opponent
Vile Deacon attacks, controls a creature.
it gets +X/+X until end 4
1/1 of turn, where X is the number of Clerics in play.
Morph {2}{U}{U} (You may play this face down as a 2
0/5 2/2 creature
(Walls for {3}.{3}:
can't attack.) TurnTurn
it face upofany
Wall timeface
Deceit for its 2
0/3 down. Morph {U} (You may play this face down
(Walls can't attack.) Whenever Wall of Hope is dealtas a 1
1/1 damage, you gain (You
Morph {X}{X}{R} that much life. this face down as a
may play 1
2/2 2/2Ward
As creature forcomes
Sliver {3}. Turn
into it facechoose
play, up anyatime forAllits
color. 5
Slivers have protection from the chosen color.
3/4 Whenever a player cycles a card, Warped Researcher 5
4/4 gains
Morphflying until
{4}{U} (Youendmay
of turn
playand
thiscan't
face be theas
down target
a 2/2of 7
1/3 creature
{1}{W}: for {3}.
Until endTurn it face
of turn, up any
target time for
creature its morph
gains "This 3
2/2 creature
First can't
strike, attack orfrom
protection block unless its controller pays
black 2
1/2 Morph {1}{U} (You may play this face down as a 2/2 2
2/3 creature for {3}. Turn
Flying. Creatures can't itattack
face up
youany timetheir
unless for its morph
controller 4
2/1 pays {2}
Flying. for each
Morph creature
{2}{W} (Youattacking
may play you. (Thisdown
this face cost is
as 3
2/2 a
{T}: Add X mana of any one color to your manafor
2/2 creature for {3}. Turn it face up any time its
pool, 4
1/1 where X is another
Whenever the number of Elves
nontoken Elf in play. into play, you
comes 2
2/2 may Remove
{1}: put a 1/1target
greencard
Insect
in acreature
graveyardtoken into
from theplay.
game. 2
5/4 Amplify 1 (As this card comes into play, put a +1/+1 7
2/2 counter on it forCentaur
When Accursed each Zombie
comescard
intoyou reveal
play, in your
sacrifice a 1
creature.
Whenever a Beast comes into play under your control, 5
you may have
{3}{R}{R}: it deal
Untap all 4 damage you
creatures to target opponent.
control. After this 3
phase,a there
Draw is an
card for additional
each combat phase followed by
Bird in play. 4
2/2 Flying. {1}{R}, Sacrifice a Goblin: Airdrop Condor deals 5
damage
Creaturesequal to the sacrificed
you control Goblin's
gain protection power
from the to target
color of 3
your choice
Destroy until endcreatures,
all artifacts, of turn. Cycling {W} ({W},
and enchantments. 6
1/5 Cycling {3} ({3}, Discard this card from
Tap five untapped Clerics you control: You your hand:
gain 10 life. 5
Reveal the top five cards of your library. An opponent 5
chooses
You a creature
control cardland.
enchanted from among them. Put that 4
4/3 Swampwalk 6
1/2 {T}: Untap target artifact or creature. Morph {U} (You 2
may play
Return upthis face down
to three targetas a 2/2 creature
creature cards offor
the{3}. Turn
creature 4
1/1 type two
Tap of your choiceWizards
untapped from your
yougraveyard to your
control: Tap hand.
target 3
3/2 permanent.
Flying. When Aphetto Vulture is put into a graveyard 6
3/4 from play, you
{T}: Draw threemay put {2}{U}{U}:
cards. target Zombie cardArcanis
Return from your
the 6
Omnipotent to its owner's hand.
Change the text of target spell or permanent by 1
3/2 replacing all instances
Flying. Ascending Avenofmay
oneblock
creature
onlytype with with
creatures 4
flying. Morph
Whenever {2}{U}
a player (Youamay
cycles play
card, youthis
mayface down as a
remove 3
target creature
Put target from the on
enchantment game. If you
top of do, return
its owner's that
library. 2
Cycling {2} ({2}, Discard this card from your hand:
Whenever a creature deals damage to you, put a gold 4
3/3 counter on it. Avarax
Haste. When Each creature withplay,
comes into a gold counter
you on it is
may search 5
3/5 your library for a card named Avarax, reveal it, and put
Flying. All other Birds get +1/+1. All other Soldiers get 6
4/5 +1/+1.
Flying. When Aven Fateshaper comes into play, look at 7
3/3 the top{2}{W}:
Flying. four cards of your
Look library,
at target then putcreature.
face-down them back 5
Turn target creature with morph face down. Cycling 2
4/4 {U} ({U},
Cycling {2}Discard this card
({2}, Discard from
this your
card hand:
from yourDraw
hand:a 5
Draw
Barrena Moor
card.)comes into play tapped. {T}: Add {B} to 0
3/1 your strike.
First mana pool. Cycling
Morph {B} ({B},
{1}{R}{R} (YouDiscard
may playthis card
this face 4
1/1 down as a 2/2the
{T}: Prevent creature
next X for {3}. Turn
damage that it face be
would up dealt
any to 2
target
Each player's life total becomes the number of of
creature this turn, where X is the number 8
1/1 creatures he or sheElves
Tap two untapped controls.
you control: Add one mana of 1
any color to your mana pool.cards
Target player reveals three Morph {G}his(You
from mayhand
or her play 1
and each
For you choose onegain
opponent, of them. That
control of player discards that
target permanent 7
7/1 that player controls. (This effect doesn't end at end of
Trample, haste. At end of turn, sacrifice Blistering 4
1/1 Firecat. Morph
{T}: Choose {R}{R} (You
a creature type.may playthe
Reveal thistop
face down
card of as 2
your library. If that card is a creature card of the
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your 0
1/1 library
{1}{B}:for a swamp or
Regenerate mountain
target Zombie.card and put
Morph it into
{2}{B} (You 2
may play
Turn this
target face downcreature
face-down as a 2/2ancreature forcontrols
opponent {3}. Turn 2
face up.
Add {R} to your mana pool for each Goblin in play. 1
1/1 Whenever Broodhatch Nantuko is dealt damage, you 2
6/6 may put that
You may many
divide 1/1 green
Butcher Orgg'sInsect
combatcreature
damage tokens
as you 7
2/2 choose
{B}, amonga defending
Sacrifice player
Cleric: Target and/or
player any2 number
loses of
life and you 3
2/2 gain 2 life.
Whenever Cabal Executioner deals combat damage to a 4
2/1 player,
Wheneverthata player
Goblinsacrifices a creature.
deals combat damage Morph {3}{B}
to a player, 3
1/2 that player discards a card from his or her hand.
You may choose not to untap Callous Oppressor during 3
3/3 your untap
Tap five step. AsSoldiers
untapped Callousyou
Oppressor
control:comes intotarget
Remove play, 5
2/1 creature
Tap from the game.
two untapped Soldiers you control: Catapult Squad 2
deals 2 damage
{2}{G}{G}: Put ato3/3
target attacking
green Centaurorcreature
blockingtoken 5
into play.
Destroy target noncreature permanent. Then that 4
permanent's controller
Chain of Plasma deals 3may copy to
damage thistarget
spell creature
and mayor 2
player. Then that player or that creature's controller
Prevent all damage target creature would deal this turn. 2
That creature's
Target controller
player discards twomay sacrifice
cards a land.
from his or herIf hand.
the 2
That player
Return may
target copy this
nonland spell andtomay
permanent choose hand.
its owner's a new 1
4/3 Then thatSlateback
Charging permanent's
can'tcontroller may sacrifice
block. Morph a land.
{4}{R} (You 5
may play this face down as a 2/2 creature for {3}.
Tap up to four target creatures. Cycling {1}{U} ({1} Turn 4
{U}, Discard
As Circle this card
of Solace frominto
comes your hand:
play, Drawa acreature
choose card.) 4
0/0 type. {1}{W}: The next time a creature of the chosen
As Clone comes into play, you may choose a creature in 4
play. end
Until If you
of do, Clone
turn, comes
target into you
creature playcontrol
as a copy of that
gains 3
"When this creature deals combat damage to a
Counter target spell unless its controller pays {3}. player, 3
Cycling
{T}: Add{2}{U}
{1} to({2}{U},
your manaDiscard
pool. this card {T}:
{R}{G}, from Choose
your 0
target Beast you control and target creature an
At the beginning of your upkeep, if you have 5 life or 3
less, you gain
As Cover 3 life and
of Darkness drawinto
comes a card.
play, choose a 2
1/1 creature
{T}: type.
Target Creatures
creature withofpower
the chosen type
2 or less is have fear. 3
4/4 unblockable
{3}{W}: Tapthis turn.
target creature. {3}{W}: Crowd Favorites 7
gets +0/+5 until
Enchanted creature endhas
of turn.
flying. Sacrifice Crown of 2
Ascension: Enchanted
Enchanted creature hascreature andfrom
protection otherblack
creatures that
and from 2
red. Sacrifice Crown of Awe: Enchanted creature and
Enchanted creature gets +1/+0 and has first strike. 2
Sacrifice Crown
Enchanted of Fury:
creature gets Enchanted creature
+2/-1. Sacrifice andofother
Crown 2
Suspicion:
Enchanted creature gets +1/+1. Sacrifice Crown of that
Enchanted creature and other creatures 2
4/5 Vigor:
(Walls Enchanted creature
can't attack.) Morphand other(You
{4}{W} creatures thatthis
may play 4
face
Destroy target non-Zombie creature. It can't be up any
down as a 2/2 creature for {3}. Turn it face 5
regenerated. Return
Tap two untapped up to one
creatures target
you Zombie
control: You card
may from
put 5
a creature card
Enchanted fromhas
creature your
Athand into play that
the beginning shares a
of your 2
2/2 upkeep, target
First strike. opponent
When gains control
Daru Cavalier comes of this
into creature
play, you 4
may search your library for a card named Daru
{T}: Add {1} to your mana pool. {W}, {T}: Target 0
1/2 Soldier gets +1/+1
{T}: Prevent until
the next end of turn.
1 damage that would be dealt to 3
3/4 target creature or player this turn.
First strike. Morph {2}{W}{W} (YouMorph {W} this
may play (Youface 6
3/3 down
If as a 2/2
a source creature
would for {3}.to
deal damage Turn it face
a Cleric upcontrol,
you any 5
2/2 prevent 1 of that damage.
Whenever Dawning Purist deals combat damage to a 3
player,
Wheneveryouamay destroy
creature target
comes intoenchantment that player
play, that creature's 4
controller may have target creature of his or her choice
Target creature gets -4/-4 until end of turn. Cycling {1} 4
{B}{B} ({1}{B}{B},
Creatures of the typeDiscard
of yourthis cardget
choice from your until
+0/+4 hand: 4
end of turn.
Destroy target enchantment. 1
All creatures gain fear until end of turn. (They can't be 3
1/2 blocked except
Protection from by artifact
black. creatures
Cycling and/or
{2} ({2}, blackthis
Discard 2
1/2 card from your
Protection from hand:
white.Draw a card.)
Cycling {2} ({2}, Discard this 2
card
Counter target spell. Look ata the
from your hand: Draw card.)
top four cards of your 4
library, then
{3}{U}, put them
Sacrifice back in any
a permanent: order.
Return target 5
permanent to its owner's hand.
1/1 {T}: Counter target spell unless its controller pays {1}. 3
2/2 Morph
Flying. {U}
{T},(You may Dive
Sacrifice play Bomber:
this face Dive
downBomber
as a 2/2deals 2 4
damage
As DoomtoCannon
target comes
attacking
intoorplay,
blocking creature.
choose a creature 6
2/2 type.{T},
{B}, {3},Sacrifice
{T}, Sacrifice
Doomeda creature of the chosen
Necromancer: Return type:
target 3
*/* creature
Doubtlesscard from
One's yourand
power graveyard to play.
toughness are each equal 4
to the number of Clerics in play. Whenever Doubtless
{5}{R}{R}: Put a 5/5 red Dragon creature token with 6
flying into play.
Face-down creature spells you play cost 1 less to play. 2
1/1 {2}{R}, {T}: Destroy target nonbasic land. Morph {R} 2
1/1 (You may play
Whenever this face
Ebonblade down attacks,
Reaper as a 2/2you
creature for your
lose half {3}. 3
3/3 life, rounded
Elven up. Whenever
Riders can't Ebonblade
be blocked except byReaper deals
creatures with 5
flying and/or Walls.
Whenever enchanted land is tapped for mana, its 3
1/2 controllerTarget
{2}{G}: adds {G} to hisforestwalk
Elf gains or her mana pool
until endfor
of each
turn.Elf 4
1/1 When Elvish Pioneer comes into play, you may put a 1
1/1 basic landSacrifice
{G}, {T}, card from yourScrapper:
Elvish hand intoDestroy
play tapped.
target 1
1/1 artifact.
Whenever another Elf comes into play, put a +1/+1 2
2/3 counter on Elvish Vanguard. 2
1/1 When Embermage Goblin comes into play, you may 4
search youryou
Whenever library
play for
an aenchantment
card named spell,
Embermage
draw a card. 3
As an additional cost to play Endemic Plague, sacrifice a 4
1/1 creature.
At Destroyofallyour
the beginning creatures that
upkeep, share
you mayaremove
creaturea 1
creature card increature
Choose target a graveyard from Reveal
or player. the game. If from
cards you do,
the 3
top of your library until you reveal a nonland card.
Return two target creatures to their owners' hands. 5
2/1 Cycling
You may{2}{U}
choose({2}{U}, Discard
not to untap this cardCourier
Everglove from your
during 3
4/5 your untap step. {2}{G}, {T}: As long as Everglove
Flying. Whenever Exalted Angel deals damage, you gain 6
that much
Search yourlife. Morph
library for{2}{W}{W} (Youland
up to two basic maycards
play this
and 4
put them into play tapped. Then shuffle your
Remove target card in a graveyard from the game. library. 1
4/2 Cycling {B}from
Protection ({B},Clerics.
Discard this card
Morph from
{4}{B} yourmay
(You hand:
play 5
this
Until end of turn, whenever a player gains life, itthat
face down as a 2/2 creature for {3}. Turn face up 2
player
Target loses 2 lifegets
creature for -X/-X
each 1until
life end
he or
ofshe gained.
turn, where X is 3
1/1 the number
When of Zombies
Festering Goblin isinput
play.
into a graveyard from 1
play,
Choosetarget
one creature
- Target gets -1/-1gains
creature untilhaste
end ofuntil
turn.end of 1
2/1 turn; or target creature gets +2/+0 until end
You may choose not to untap Flamestick Courier of turn; or
during 3
2/2 your untap
Flying. step. {2}{R},
Whenever a player{T}: As along
cycles as return
card, Flamestick
Fleeting 3
Aven to its owner's hand.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your 0
1/1 library for afrom
Protection plains or island
Goblins. card{W}
Morph and(You
put itmay
intoplay
play.this 1
face
[G] down as a 2/2 creature for {3}. Turn it face up any 0
[G] 0
[G] 0
[G] 0
Forgotten Cave comes into play tapped. {T}: Add {R} 0
2/1 to
Youyour
maymana pool.
choose notCycling {R}Frightshroud
to untap ({R}, Discard this card
Courier 3
during your
Play with theuntap step.of {2}{B},
top card {T}:revealed.
your library As long as
You may 5
4/4 play the top card of your library as though
Tap three untapped Clerics you control: Returnit were in 5
2/1 Gangrenous Goliath
You may choose notfrom yourGhosthelm
to untap graveyard to your hand.
Courier during 3
6/1 your untapcan't
Gigapede step.be{2}{U}, {T}:ofAsspells
the target long or
asabilities.
Ghosthelm At the 5
3/3 beginning of your
Flying. {5}{W}: upkeep,
The if Gigapede
next time damageiswould
in your
be dealt 6
2/2 to Glarecaster or you this turn, that damage is dealt to 2
3/3 Fear (This creature can't be blocked except by artifact 5
creatures and/or
{T}: Add {1} blackmana
to your creatures.)
pool. {1}{R}, {T}: Target 0
0/5 Goblin gets
{2}{R}: +2/+0
Reveal until
cards fromendthe
of top
turn.of your library until 5
you reveal a nonland card. Goblin Machinist gets +X/+0
1/2 Protection from blue. Whenever Goblin Piledriver 2
2/2 attacks, it gets
When Goblin +2/+0 untilcomes
Pyromancer end ofinto
turn for all
play, each other
Goblins 4
1/1 get +3/+0
Goblin until end of
Sharpshooter turn. untap
doesn't At endduring
of turn, destroy
your untapall 3
1/2 step. Whenever a creature is put into a graveyard from
Flying 3
1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end 1
1/1 of turn. Target Goblin gets +1/+0 until end of turn.
{1}{R}: 1
Morph {R} (You comes
Grand Coliseum may play
intothis face
play down {T}:
tapped. as a Add
2/2 {1} 0
to your mana pool. {T}: Add one mana of any colorblock
All creatures attack each turn if able. All creatures to 4
2/4 each Target
{T}: turn if able.
Elf or Soldier gets +2/+2 until end of turn. 6
If a creature you control would deal damage to a 5
1/3 creature or player,
{T}: Gravel Slinger itdeals
deals1 double
damagethat damage
to target to that
attacking 4
3/3 or
Tapblocking creature.
five untapped Morph you
Zombies {1}{W} (YouPut
control: may play this
target 6
3/4 creature
Graxiplon is unblockable unless defending playeryour
card from a graveyard into play under 6
6/6 controls three or of
At the beginning more creatures
your upkeep, that
you share
lose 2 alife.
creature
Morph 4
2/2 {2}{B}{B}
Flying. (You may
Whenever play this
Gustcloak face down
Harrier as ablocked,
becomes 2/2 3
1/1 you may untap
Whenever it andRunner
Gustcloak removebecomes
it from combat.
blocked, you 1
3/4 may
Flying. Whenever a creature you combat.
untap it and remove it from control becomes 5
3/3 blocked,
Wheneveryou may untap
Gustcloak that creature
Sentinel becomesand remove
blocked, youit 4
2/3 may untap it and remove it from combat.
Flying. Whenever Gustcloak Skirmisher becomes 4
blocked,
Each youchooses
player may untap it and remove
a creature it from all
type. Destroy combat. 3
2/2 creatures that aren't of a type chosen this
Whenever Haunted Cadaver deals combat damage way. They
to a 4
player, you may sacrifice
Target opponent puts theit.cards
If you do,his
from that
orplayer
her hand on 5
1/1 top
Whenever Headhunter deals combat damagelibrary
of his or her library. Search that player's to a for 2
*/* player,
Trample.that player discards
Heedless a card
One's power andfrom his or her
toughness arehand. 4
3/4 each equal
Trample. to the number
Whenever of Elves
Hystrodon in combat
deals play. damage to 5
1/1 a player,
{T}: youamay
Choose draw type
creature a card. Morph
other than{1}{G}{G}
Legend or (You
Wall. 1
Target creature's type becomes that type
Enchanted creature gets +2/+5. Cycling {3} until end of
({3}, 4
Discard
All this card
creatures from until
get -2/-2 your end
hand:
of Draw
turn. a card.) 3
1/1 {T}: Look at the top X cards of your library, where X is 2
the number
Untap targetofcreature.
Wizards Itingets
play,+2/+4
then put them
until end back in
of turn. 3
Untap all creatures and gain control of them until end 8
of turn. They
Whenever gain haste
a player cyclesuntil end you
a card, of turn.
may put a +1/+1 2
2/4 counter on targetmay
Ironfist Crusher creature.
block any number of creatures. 5
Morph
[U] {3}{W} (You may play this face down as a 2/2 0
[U] 0
[U] 0
[U] 0
3/4 Face-down creatures get +1/+1. {2}{U}: Turn target 5
face-down creature
Counter target spell face up.its controller pays {2} for
unless 3
4/7 each Wizard
Whenever in play.
Jareth, Leonine Titan blocks, it gets +7/+7 6
until
Choose any number of Jareth
end of turn. {W}: gains protection
target players. For eachfrom the
of those 5
4/3 players, reveal
{G}: Target cards
land from the
becomes topcreature
a 1/1 of your until
library until
end of 6
turn. It's still a land. {2}{G}{G}{G}: Creatures
Each player may reveal any number of creature cards you 4
9/9 from
Morphhis{6}{G}{G}
or her hand.
(YouThen
mayeach
play player puts
this face a 2/2
down as a 9
6/6 2/2 creature
{G}: for {3}.
Target Beast Turn
gains it faceuntil
trample up any
endtime for its
of turn. 7
6/5 Cycling {2}{G} ({2}{G}, Discard this card from your 7
hand: Drawcreature
Enchanted a card.) has
When youThis
"{T}: cycle Krosandeals
creature Tusker,
1 2
damage to target
Destroy target creature."
land. If enchanted
Cycling {2} creature
({2}, Discard is a
this card 4
4/2 from your hand: Draw a card.)
Whenever Leery Fogbeast becomes blocked, prevent all 3
combat damage
Whenever that
a player would
cycles be dealt
a card, youthis
may turn.
pay {1}. If 2
you do, Lightning Rift deals 2 damage to target
Lonely Sandbar comes into play tapped. {T}: Add {U} 0
to your creature
Target mana pool. Cycling
can't be the{U} ({U},
target of Discard
spells orthis card
abilities 2
this turn. Cycling
Whenever {U} comes
a creature ({U}, Discard thisyou
into play, card from
may addyour
{1} 4
to target
If your mana
spell pool for each
has only creature
one target andyou control
that targetthat
is a 2
3/3 creature, changeWhen
Trample, haste. that spell's target
Menacing to another
Ogre creature.
comes into play, 5
each player secretly chooses a number. Then those
Choose one - Destroy target Cleric; or return target 1
2/1 Cleric
Flying.card
{1}:from your Dreamer's
Mistform graveyard to your
type hand; or
becomes thetarget 3
creature type of your choice until end of turn.
{1}: Enchanted creature's type becomes the creature 2
3/4 type of your
{1}{U}: choice
Choose until end
a creature of turn.
type other than Legend or 6
3/3 Wall. Target
Flying. creature'sShrieker's
{1}: Mistform type becomes that typethe
type becomes until 5
6/6 creature type
Flying. {1}: of your Skyreaver's
Mistform choice until type
end of turn. Morph
becomes the 7
1/1 creature
{1}: Mistform Stalker's type becomes theturn.
type of your choice until end of creature type 2
1/4 of yourcan't
(Walls choice until end
attack.) {1}:ofMistform
turn. {2}{U}{U}:
Wall's typeMistform
becomes 3
the creature type of your choice until end of
Attacking doesn't cause Soldiers to tap. {2}{W}: turn.Put a 3
1/1 white Soldier creature token into play.
[R] 0
[R] 0
[R] 0
[R] 0
Enchanted creature gets +8/+8 and has trample. 7
*/* Nameless One's power and toughness are each equal 4
2/2 to the number
Sacrifice of Wizards
a creature: in play.
Nantuko HuskMorph {2}{U}until
gets +2/+2 (You 3
end of turn.
Destroy target artifact or enchantment. 2
2/1 {T}, Sacrifice Nosy Goblin: Destroy target face-down 3
1/2 creature.
{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all 1
enchantments.
The owner of target nonland permanent shuffles it into 3
his or her
At the library, of
beginning then
yourdraws two ifcards.
upkeep, you have four or 2
more
Whenever you attack with three or moreyou
creature cards in your graveyard, may return
creatures, 3
draw a card.
Enchanted creature can't attack or block. 2
Each player chooses a creature type. Each player 5
2/1 returns
You mayallchoose
creature
notcards of a Pearlspear
to untap type chosenCourier
this way
during 3
your untap
Choose step. {2}{W},
a creature type. If{T}:
you As long more
control as Pearlspear
creatures 4
of that type than any other player, you gain control
Choose one - Destroy target enchant creature; or of 1
target Soldier
Pinpoint gets +2/+2
Avalanche deals 4until end of
damage to turn;
targetorcreature.
attacking 5
The
[W] damage can't be prevented. 0
[W] 0
[W] 0
[W] 0
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your 0
library
Target for an island
creature getsor+4/+4
swamp card
until and
end ofput it into
turn. play.
Cycling 3
{2}{G} ({2}{G},
Profane Discard
Prayers deals this cardtofrom
X damage your
target hand: or
creature 4
6/5 player and you gain X life, where X is the number
When Prowling Pangolin comes into play, any player of 5
may
Until sacrifice two Wizards
end of turn, creatures. If control
you a playergain
does, sacrifice
"{T}: 4
5/5 Counter target spell."
Flying. {U}: If target spell has only one target and that 6
4/4 target is Quicksilver
Sacrifice a Beast: YouDragon,
gain 4 change
life. that spell's target 4
Draw X cards. For each card drawn this way, discard a 1
*/* card from
Haste. your hand
Reckless One'sunless
poweryou
andsacrifice
toughnessa permanent.
are each 4
equal
Targettoplayer
the number
shufflesofhis
Goblins
or heringraveyard
play. into his or 3
her library.
You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this 3
card from your
Whenever hand: attacks,
a creature Draw a card.) When
you gain you cycle
1 life. 5
1/2 Protection from Beasts. Morph {2}{U} (You may play 2
this face down as a 2/2 creature for {3}. Turn it face up
1/3 {U}, Sacrifice Riptide Chronologist: Untap all creatures 5
1/1 of the typeRiptide
Whenever of yourEntrancer
choice. deals combat damage to a 3
player,
{T}: Addyou may
{1} sacrifice
to your mana it. pool.
If you{1}{U},
do, gain{T}:
control of
Return 0
target
As Wizard
Riptide you control
Replicator comes to into
its owner's hand. a color
play, choose 4
3/3 and a creature
{2}{U}{U}, type. Riptide
Sacrifice Riptide Replicator comes
Shapeshifter: into aplay
Choose 5
creature type. Reveal cards from the top of your library
At the beginning of each player's upkeep, that player 6
6/5 gains control
Flying, haste. of Risky Move. When you gain control of 6
2/2 Whenever Rotlung Reanimator or another Cleric is put 3
2/2 into a graveyard
{2}{U}: from
Look at the play,
top cardput
of ayour
2/2 library.
black Zombie
You may 4
put that
Until endcard into target
of turn, your graveyard.
creature gains trample and 1
1/3 {G}: Regenerate this creature.
Flying. When Sage Aven comes into play, look at the 4
top four all
Prevent cards of your
combat library,
damage then
that put them
would back
be dealt to in
and 3
2/2 dealt by enchanted creature.
Flying. When Screaming Seahawk comes into play, you 5
2/2 may search
Flying. Whenyour library for
Screeching a cardisnamed
Buzzard Screaming
put into a 4
graveyard
Searing from
Flesh play,7 each
deals opponent
damage discards
to target a card
opponent. 7
Enchanted land is an island. 1
{T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice 0
a Bird: Draw
Secluded a card.
Steppe comes into play tapped. {T}: Add {W} 0
2/3 to your mana
Whenever pool. Cycling
Serpentine {W}
Basilisk ({W},
deals Discard
combat this card
damage to 4
2/2 a creature,
Fear destroy that
(This creature can'tcreature at end
be blocked of combat.
except by artifact 3
creatures and/or
Until end of turn, black
each creatures.)
creature you control becomes 2
4/4 black, its creature
Trample. Whenever type becomes
Shaleskin Shade,
Bruiser and it itgains
attacks, gets 7
+3/+0 untilTriumph
As Shared end of turn forinto
comes eachplay,
other attacking
choose Beast.
a creature 2
1/1 type. Creatures of the chosen type get +1/+1.
{T}: Each player loses 1 life for each Zombie in play. 2
2/3 Tap two untapped Clerics you control: Prevent all 6
damage
Shock target
deals creaturetowould
2 damage targetdeal this turn.
creature Tap two
or player. 1
Whenever a creature is put into your graveyard from 4
4/4 play,
Flying.you may paySilent
Whenever {1}{W}. If you
Specter do, combat
deals return that card
damage 6
2/7 to a player,
Silklash thatmay
Spider player discards
block two itcards
as though had from
flying.his or
{X} 5
8/5 {G}{G}: Silklash
Trample. Spider deals
{G}: Regenerate X damage
Silvos, Rogue to each
Elemental. 6
2/1 Whenever Skirk Commando deals combat damage to a 3
2/2 player, youfrom
Protection may red.
haveTap
it deal
five 2untapped
damage Goblins
to targetyou 5
1/1 control: Skirk
Sacrifice Fire Marshal
a Goblin: Add {R}deals 10 mana
to your damage to each
pool. 1
5/5 At the beginning of your upkeep, flip a coin. If you lose 7
the flip,
{4}, {T},turn Skittish
Discard yourValesk
hand:face
Drawdown. Morph
a card {5}{R}
for each 4
creature
Slice andyou
Dicecontrol.
deals 4 damage to each creature. Cycling 6
6/6 {2}{R} ({2}{R}, Discard
Slipstream Eel can't this
attack card defending
unless from your player
hand: 7
controls an island.
Destroy target Cycling
creature {1}{U}
with ({1}{U},
converted manaDiscard
cost 3this
or 2
3/3 less. It can't be regenerated.
Whenever Snapping Thragg deals combat damage to a 5
3/3 player, you
{2}{G}: mayBeast
Target have gets
it deal 3 damage
+1/+1 to target
until end of turn. 4
Morph
Solar Blast deals 3 damage to target creature or as
{1}{G}{G} (You may play this face down a
player. 4
*/* Cycling
Soulless{1}{R}{R} ({1}{R}{R},
One's power Discard
and toughness arethis
eachcard from
equal to 4
1/1 the number of Zombies in play plus the number of
{T}: Sparksmith deals X damage to target creature and 2
3/1 X damage
Morph to you,
{2}{B} (Youwhere X is the
may play this number of Goblins
face down as a 2/2in 3
1/1 creatureHandler
Spitfire for {3}.can't
Turnblock
it face up any time
creatures with for its morph
power 2
3/4 greater
Spitting than Spitfire
Gourna may Handler's power. it{R}:
block as though hadSpitfire
flying. 5
3/2 Morph
Tap two untapped Beasts you control: Targetas
{4}{G} (You may play this face down a 2/2
creature 5
gains first
Look at strike
target until end
player's of turn.
hand, the top card of that 1
0/0 player's library, and any face-down
Stag Beetle comes into play with X +1/+1creatures he or she
counters on 5
it, wherea Xcreature
Choose is the number of other
type other than creatures
Legend orinWall.
play. 2
Each creature's type becomes that type until end of
{T}: Add {1} to your mana pool. {W}, {T}, Sacrifice a 0
Cleric: Youdeals
Starstorm gain X
lifedamage
equal totothat
eachCleric's toughness.
creature. Cycling {3} 2
({3}, Discard this card from your hand: Draw a card.)
As Steely Resolve comes into play, choose a creature 2
type. player
Each Creatures of thea chosen
discards type
card from hiscan't be hand.
or her the targets
Then 2
each
Prevent the next 4 damage that would be dealt to way
player who didn't discard a creature card this 3
1/3 target creature
Tap five untappedor player
Wizards this
you turn. Cycling
control: {1}{W}
Search ({1}
target 5
player's
[B] library for up to five cards and remove them 0
[B] 0
[B] 0
[B] 0
Destroy target creature with power 2 or less. Cycling 3
4/4 {2}
When({2}, DiscardBeast
Symbiotic this card from
is put intoyour hand: Draw
a graveyard froma 6
2/2 play,
Whenput four 1/1Elfgreen
Symbiotic is putInsect
into acreature tokens
graveyard frominto
play, 4
7/7 put
When Symbiotic Wurm is put into a graveyard play.
two 1/1 green Insect creature tokens into from 8
play, put
Each seven
other 1/1discards
player green Insect
a cardcreature
from his tokens into
or her hand. 4
You draw a card for each card discarded this way.
Syphon Soul deals 2 damage to each other player. You 3
0/1 gain
All life equalable
creatures to the damage
to block dealt this
Taunting way.
Elf do so. 1
5/5 When Tempting Wurm comes into play, each opponent 2
4/5 may put any
Whenever number of
a creature artifact,
deals damagecreature, enchantment,
to Tephraderm, 5
2/3 Tephraderm
Flying. At thedeals that much
beginning damage
of your to if
upkeep, that creature.
a player 3
4/4 controls more Wizards than any other player,
Whenever Thrashing Mudspawn is dealt damage, he oryou
she 5
lose
Untapthat much
target life. Morph
creature {1}{B}{B}
and gain control(You
of it may
untilplay
end of 3
turn.
Thunder of Hooves deals X damage to each turn.
That creature gains haste until end of creature 4
7/6 without flying and
Morph {6}{G} (Youeach
mayplayer, where
play this face Xdown
is theasnumber
a 2/2 8
creatureopponent
Target for {3}. Turn
drawsit two
facecards,
up any timeyou
then fordraw
its morph
up to 3
four cards.
Tranquil That opponent
Thicket comes intomay
playrepeat this{T}:
tapped. process as
Add {G} 0
5/4 to your mana pool. Cycling {G} ({G}, Discard this
Morph {5}{G} (You may play this face down as a 2/2 card 6
4/4 creature for {3}.
Tribal Golem has Turn it face
trample up any
as long timecontrol
as you for its morph
a 6
Beast, haste as long as you control a Goblin,
Creatures of the type of your choice get +X/+X firstuntil
strike 3
end of turn.
Choose one - Target creature gains flying until end of 1
2/2 You can'ttarget
turn; or creature's
be the target oftype becomes
spells the creature
or abilities. 2
3/1 {1}{B}, Discard a card from your hand: Return Undead 3
Gladiator fromtoyour
{T}: Add {1} yourgraveyard to {B},
mana pool. your {T}:
hand. Play
Put this
target 0
Zombie
Removecard from
target your graveyard
attacking creature on topthe
from of game
your library.
if its 1
5/5 power is{T}:
{1}{G}, less Venomspout
than or equalBrackus
to the number
deals 5 of Soldiers
damage to in 7
5/5 target
Flying. attacking or blocking
{T}: Destroy creature It
target creature. with flying.
can't be Morph 6
regenerated.
Choose one - Put a 1/1 green Insect creature token 1
2/2 into
Tap play; or target Elves
five untapped creature
you gets +1/+1
control: Put and gains
a 7/7 green 5
2/1 Elemental creature token with trample into play.
{U}{U}, Sacrifice a Wizard: Counter target spell. Morph 2
1/1 {U} (You
{B}, {T}: may play this
Creatures facetype
of the down as a 2/2
of your creature
choice attackfor 3
0/4 this turn if able.
(Walls can't attack.) {G}, Sacrifice a Wall: Draw a card. 2
X target creatures can't block this turn. 1
1/1 {W}, {T}: Search your library for a land card, reveal it, 1
and
Eachput it into
player mayyour hand.
search hisThen shuffle
or her your
library for library.
up to X 2
1/1 creature
{T}: You cards,
gain 1 reveal
life forthose
each cards, and put them into
Elf in play. 2
Any number of target opponents each discards his or 4
2/2 her
{W},hand
{T} and
Tap draws
target seven cards.
creature. Draw
Morph a card.
{W} (You may 2
play
{T}, this
Pay face
1 life,down as a Windswept
Sacrifice 2/2 creatureHeath:
for {3}. Turn your
Search it 0
1/2 library for a forest or plains
{T}: Add {G} to your mana pool. card and put it into play. 2
1/1 When Wirewood Herald is put into a graveyard from 2
play, you may search your library for an Elf card. If you
{T}: Add {1} to your mana pool. {G}, {T}: Untap target 0
Elf.
Target creature gets +X/+X until end of turn, where X 1
2/2 is the number
Whenever of Elves
a Beast in play.
comes into play, you may draw a 3
card.
Whenever a player cycles a card, put a plague counter 1
on
{T},Withering Hex.
Pay 1 life, Enchanted
Sacrifice Woodedcreature getsSearch
Foothills: -1/-1 for
your 0
library for a mountain or forest card and
{1}: The next time you would draw a card this put it into
turn, 3
Words of next
{1}: The War deals 2 damage
time you to target
would draw creature
a card or
this turn, 3
each opponent discards a card from his or her hand
{1}: The next time you would draw a card this turn, put 3
a 2/2The
{1}: green Bear
next timecreature token
you would intoa play
draw cardinstead.
this turn, 3
each The
{1}: player
nextreturns a permanent
time you he aorcard
would draw she this
controls
turn, to 3
3/3 you gain 5 life instead.
Whenever another creature comes into play, you lose 1 2
4/4 life.
First Strike When Ancestor's Chosen comes into play, 7
2/2 you
Haste gain
As 1long
life as
forAnger
each card in your
is in your graveyard.
graveyard and you 4
2/2 control a mountain,
Threshold creatures you
- Anurid Barkripper getscontrol
+2/+2.have
(Youhaste.
have 3
3/4 threshold
Discard as cards
two long as
fromseven
yourorhand:
more Remove
cards areAnurid
in your 3
1/4 Brushhopper from the game.
Anurid Swarmsnapper Return
may block it to play
as though under its
it had 3
flying. {1}{G}: Anurid Swarmsnapper may block
Enchanted creature get +2/+2 and has "{T}: This an 3
2/1 creature dealsAven
Flying When 1damage to target
Fogbringer creature
comes or player."
into play, return 4
target land to its owner's hand.
Creatures you control get +0/+2 until end of turn. 3
2/2 Threshold
All Minions-get
Creatures
+1/+1 you control also
{B}{B}{B}, gainBalthor
Remove protection
the 4
2/2 Defiled from the game: Each player returns all black
Discard a card at random from your hand: Barbarian 3
Bully gets
Put two +2/+2
1/1 whiteuntil
Bird end of turntokens
creatures unlesswith
a player
flyinghas
into 4
3/3 play. Flashback - Tap three untapped white creatures
Threshold - Put three cards from your graveyard on the 5
2/2 bottom of your library.
Flying Threshold Battlefield
- Battlewise AvenScrounger gets
gets +1/+1 and first 4
1/1 strike. (You
Sacrifice have threshold
Benevolent as long
Bodyguard: as seven
Target or more
creature you 1
control
Unless agains protection
player has Bookfrom the color
Burning deal 6ofdamage
your choice
to him 2
1/6 Attacking doesn't cause Border Patrol to tap. library
or her, put the top six cards of target player's 5
3/3 Trample As long as Brawn is in your graveyard and you 4
control
Destroyaall
forest, creatures
creatures unlessyou controlhas
a player have trample.
Breaking Point 3
deal 6 damage
Unless a player to him
has or her. Creatures
Browbeat destroyed
deal 5 damage this
to him or 3
her, target player draws three cards.
Choose a sorcery you own from outside the game, 2
reveal
Name athat card, card.
nonland and put it into
Target your reveals
player hand. Remove
his or her 1
1/1 hand
Sacrifice Cabal Trainee: Target creature that
and discards from it all cards with gets name.
-2/-0 until 1
end of turn.creature gets +2/+2 and can't attack.
Enchanted 2
Target creature loses flying until end of turn. 1
2/2 Flashback: {G} (YouRootcaster
Whenever Centaur may play this
dealscard fromdamage
combat your to 4
1/1 a player, you may search your library for a basic
Whenever Cephalid Constable deals combat damage landto 3
2/1 a player,a return
Discard up toyour
card from X target
hand:permanents that player
Cephalid Inkshrouder 3
can't
Destroy target attacking creature. You gain islife equal to
be the target or spells or abilities and 4
2/4 its power.
Flying, protection from creatures 4
Put 3 6/6 green Wurm creature tokens into play. 9
Flashback: {9}{G}{G}{G}
Choose an instant you own(You
frommay play the
outside thisgame,
card from 3
reveal
Choosethat card,
a card youand
ownputfrom
it into your hand.
outside Remove
the game, reveal 3
that
Target creature gains flying until end of turn. half your
card, and put it into your hand. You lose 1
2/2 Flashback:
Tap {U} (You
an untapped mayyou
dwarf play this card
control: fromcreature
Target your 3
2/2 gets +2/+0 until end of turn.
{T}: Destroy target land unless its controller has 4
1/1 Dwarven Driller deal
Sacrifice Dwarven 2 damage
Scorcher: to him Scorcher
Dwarven or her. deals 1 1
2/1 damage
When Earsplitting Rats comes into play,creature's
to target creature unless that each player 4
discards
Enchanteda card fromgets
creature his or her hand.
+3/+3. When Discard a card
enchanted 3
creature
Ember is put
Shot into3 adamage
deals graveyard, put a creature
to target 3/3 green
or 7
player. Draw a card.
Counter target sorcery spell. 1
At the beginning of your upkeep, if you control twenty 4
4/5 or
At more creatures,
the beginning of you
yourwin the game.
upkeep, target non-Wall 4
creature ancreature
Enchanted opponent controls
gets +X/+Xgains forestwalk
where until
X is the number 2
2/2 of creature cards in all graveyards.
Swampwalk As long as Filth is in your graveyard and 4
you
Put Xcontrol a swamp,
1/1 red all creatures
Cat creature you haste
tokens with controlinto
gain
play. 2
Remove them from the game at end of turn. Flashback:
Damage can't be prevented this turn. Flashback: {R} 2
(You
Look may
at theplay
topthis card of
X cards from your
your graveyard
library. Put oneforofitsthem 2
2/2 into your
Flying hand and
Threshold the rest on
- Fledgling the bottom
Dragon of your
gets +3/+3 and 4
has "{R}:
You gain 1Fledgling Dragon
life for each gets +1/+0
creature until end
you control. of
Flashback: 3
2/1 {1}{W} (You may play this card from your graveyard
{T}: Return target card in an opponent's graveyard to 2
his or hertarget
Remove hand.card
Put in
a +1/+1 counter
a graveyard on the
from target
game. Its 1
4/4 owner
At the beginning of your upkeep, if Genesis iswith
puts a 1/1 white Spirit creature token flying
in your 5
5/5 graveyard, you may pay {2}{G}. If you do, return
Trample 6
3/3 Flying {2}{W}: Creatures you control gain protection 5
from
Choosethean
color of your
artifact choice until end
or enchantment cardofyou
turn.
ownPlay this
from 5
2/2 outside the game,
When Goretusk reveal that
Firebeast card
comes and
into putititdeals
play, into your
4 6
damage to target player.
Each player may remove any number of cards in his or 2
her graveyard
Counter target from
spell the game.
unless Then eachremoves
its controller player loses
his or1 2
her two
Put graveyard fromBear
2/2 green the game.
creatureDraw a card.
tokens into play. 5
Threshold - Instead,
Target creature gets put fourand
+1/+0 2/2gains
greenfirst
Bear creature
strike until 2
0/4 end of turn. Draw a card.
Guiltfeeder can't be blocked except by artifact creatures 5
1/1 and/or
Sacrificeblack creatures.
Hapless Whenever
Researcher: Draw Guiltfeeder
a card, thenattacks
discard 1
1/1 a card from your hand.
{T}: Add to your mana pool one mana of any color that 2
a land you -control
Threshold couldanproduce.
Whenever opponent plays a spell, you 2
may put a creature card from
Enchanted creature gets +2/-1. your hand into
Whenever play. (You
enchanted 2
1/1 creature is put into
When Ironshell a graveyard,
Beetle comes intochoose a creature
play, put a +1/+1at 2
3/1 counter on target creature.
First strike, haste {T}: Jeska, Warrior Adept deals 1 4
damage
Draw to target
a card creature
for each or player.
attacking creature. 3
Target player shuffles up to two target cards from his 2
or her graveyard
Krosan intointo
Verge comes his or hertapped.
play library.{T}:
Flashback:
Add one1{G} 0
1/1 colorless mana toWayfarer:
Sacrifice Krosan your manaPutpool. {2},
a land {T},
card Sacrifice
from your 1
hand into play.
Counter target spell played from the graveyard. Draw a 2
card.
Lava Dart deals 1 damage to target creature or player. 1
Flashback:
Tap Sacrifice
up to two targetacreatures.
mountain. (You may play this 2
1/1 {R}, Sacrifice Liberated Dwarf: Target green creature 1
gets +1/+0
Lightning and deals
Surge gains 4first strike to
damage until end creature
target of turn. or 5
player.
Choose Threshold
a creature-or
Instead Lightning
land card you own Surge
fromdeals 6
outside 2
the game, reveal that card, and put it into your
Enchanted creature can't attack or block and its hand. 2
5/5 activated
Green abilitiesand
creatures can't be played.
white Its have
creatures controller may
protection 5
from Gorgons. Threshold - Masked Gorgon
Put the top two cards of your library into yourhas 1
graveyard. Draw
Creatures you a card.
control get +1/+1. Whenever you tap a 5
3/4 land
(Walls can't attack.)one
for mana, add {W}:mana to Wall
Mirror your may
manaattack
pool of any
this 4
turn as though
Permanents it weren't
don't a Wall.their controllers' untap
untap during 5
steps. At the
Exchange beginning
your of and
graveyard eachyour
player's upkeep,
library that
then shuffle 7
your library.
{T}: Add one colorless mana to your mana pool. 0
2/1 Threshold - {G}{W}:
When Nantuko TracerNantuko Monastery
comes into becomes
play, you may puta 2
2/2 target cardPut
{W}, {T}: from a graveyard
target enchant on the bottom
creature of itsa
card from 3
2/3 graveyard
{T}: Return two target cards in an opponent's control.
into play enchanting a creature you 3
2/0 graveyard to
Protection hisblack
from or herPhantom
hand. Destroy
Centaurtarget
comesartifact or
into play 4
with three +1/+1 counters on it. If damage would be
0/0 Flying Phantom Flock comes into play with three +1/+1 5
0/0 counters on it. If damage
Trample Phantom Nantukowould
comesbeinto
dealt to with
play Phantom
two 3
0/0 +1/+1
Tramplecounters
PhantomonNishoba
it. If damage
comeswould be dealt
into play to
with seven 7
0/0 +1/+1 counters
Phantom Nomadon it. Whenever
comes Phantom
into play with Nishoba
two +1/+1 2
1/0 counters
Phantom on it. comes
Tiger If damage
into would be dealt
play with to Phantom
two +1/+1 3
counters
At the beginning of your upkeep, flip a coin. Phantom
on it. If damage would be dealt to If you lose 3
the flip, sacrifice
Prevent all damagePlanar
that Chaos.
sourcesWhenever a player
of the color of yourplays 3
1/3 choice would deal this turn. Flashback: Tap
{T}: Return three target cards from an opponent'san 3
graveyard
Search to his
target or herlibrary
player's hand. for
Return
up totarget
three creature
cards with 2
flashbackXand
Remove putcards
target themininto that players
a single graveyard.
graveyard from the 1
game.
Destroy target enchantment. Flashback: {G} (You may 2
play
{T}: this
Add card from yourmana
one colorless graveyard formana
to your its flashback
pool. As 0
1/5 long
FlyingasWhenever
Riftstone Scalpelexis
Portal is in your
dealsgraveyard, lands you
combat damage to a 5
player,
Play Seedtime only on your turn. Take an extraofturn
that player removes the top four cards his or 2
3/4 after Remove
{T}: this one target
if an opponent
creature played
card in aa blue spell this
graveyard from 5
the game. That card deals damage equal to its
Prevent all combat damage X target creatures would power 1
deal
Until this
end turn.
of turn, other players can't play cards from 3
1/3 their graveyards,
{T}: Return targetand you
card in may play cardsgraveyard
an opponent's from otherto 3
6/6 his or her
Flying hand. Prevent
Threshold - Other all damageyou
creatures thatcontrol
wouldgain
be dealt 8
+2/+2.
At (You haveofthreshold
the beginning as long
your upkeep, as seven
sacrifice or more
Solitary 3
Confinement unless
Whenever a Bird youinto
is put discard
youragraveyard
card. Skipfrom
yourplay,
draw 2
6/6 put a feather counter on Soulcatcher's Aerie.
Trample When Soulgorger Orgg comes into play, youAll Birds 5
3/1 lose
WhenallSpellgorger
but 1 life. When Soulgorger
Barbarian comes Orgg leaves
into play, play, a
discard 4
card at random from your hand. When Spellgorger
Counter target spell. If it's countered this way, remove 6
it from the agame
Whenever instead
player of putting
discards it intohisitsorowner's
a card from her 3
1/1 hand, you may pay {W}. If you do, put a
{T}: Return two target cards in an opponent's 1/1 white 1
graveyard to his
Return target or her card
creature hand. Destroy
from your target attacking
graveyard to 2
your hand. Threshold - Instead, return that card
Target creature gets +3/+3 until end of turn. Drawfrom
a 4
1/1 card.
Flying 1
*/* Trample As Sutured Ghoul comes into play, remove any 7
number of creature
Swelter deals cardstoineach
2 damage yourofgraveyard from the
two target 4
creatures.
Threshold - Swirling Sandstorm deals 5 damage to each 4
1/1 creature without
Sacrifice a flying. creature
land: Target (You have threshold
you if seven
control can't be or 1
the target of
Whenever spells or
a player abilities
discards this turn.
a card from his or her 5
hand,
At the you may pay
beginning 1{U}.upkeep,
of your If you do, tap have
if you or untap
50 ortarget 4
5/5 more{T}:
{G}, life, Target
you wincreature
the game.
gets +5/+5 until end of turn. 7
Target non-black creature gets -1/-1 until end of turn. 2
1/1 Threshold - Instead
Discard a card destroy
from your thatPrevent
hand: creature.
all It can't be
damage that 2
4/4 would be dealt toTreacherous
Flying Whenever Trained Pronghorn this
Vampire turn. or
attacks 5
2/2 blocks, sacrifice
Threshold it unless Werewolf
- Treacherous you remove a card
gets +2/+2in your
and has 3
6/6 "When
DiscardTreacherous Werewolf
a card from your hand:isRegenerate
put into a graveyard
Tunneler 8
Wurm.
When Unquestioned Authority comes into play, draw a 3
2/2 card. Enchanted
First Strike creature
As long has
as Valor is protection from and
in your graveyard 4
you control a plains, creatures
Destroy target enchanted permanent.you control have first 4
2/2 Threshold - Vigilant Sentry gets +1/+1 and has "{T}: 3
Target attacking or
At the beginning of blocking creaturecombat
each opponent's gets +3/+3 until
phase, 3
2/2 that player
Flying mayasremove
As long Wondera iscard in hisgraveyard,
in your or her graveyard
and you 4
7/7 control an Island, creatures you control
Flying, trample When Worldgorger Dragon have flying.
comes into 6
5/5 play,
Whenremove all other
Wormfang permanents
Behemoth comes you
into control from the
play, remove all 5
3/6 cards in your
Wormfang hand
Crab from the game.
is unblockable. When
When Wormfang
Wormfang Crab 4
comes into play, an opponent chooses a permanent you
3/4 Flying When Wormfang Drake comes into play, sacrifice 3
6/1 it unless
Flying you Wormfang
When remove a creature you control
Manta comes other
into play, than
you 7
2/2 skip
When your next turn.
Wormfang When
Newt Wormfang
comes Manta
into play, leaves
remove a land 2
2/4 you control
When from the
Wormfang game.
Turtle When
comes intoWormfang Newt
play, remove a land 3
you control
Target fromgains
creature the game.
haste When Wormfang
until end of turn. Turtle
Draw a 2
card.
Put two 1/1 green Squirrel creature tokens into play. 4
Flashback
Change the- {1}{G}, Pay 3 permanent
text of target life. (You may play by
or spell this card 2
1/3 replacing all instances of one color word with another.
{3}: Target player puts the top three cards of his or her 3
5/5 library into
Flying, first his or her graveyard.
strike 7
3/3 Protection from black At the beginning of your upkeep, 3
1/3 sacrifice
Discard aAnurid Scavenger
card from unless
your hand: you put
Switch a card from
Aquamoeba's 2
4/4 power
Trampleand toughness
Madness until(You
{2}{G} end may
of turn.
play this card for 5
1/1 its madness cost at the time you
Flying {2}{W}, Discard a card fromdiscard it fromAven
your hand: your 4
2/2 Trooper gets
Flying {B}: +1/+2Collaborator
Balshan until end of gets
turn.+1/+1 until end 4
2/2 of turn.
All Barbarians get +1/+1. {R}: Target Barbarian get 3
2/2 +1/+0 untilcontrol
When you end ofno
turn.
swamps, sacrifice Barbarian 2
1/1 Outcast.
{1}{G}: Basking Rootwalla gets +2/+2 until end of 1
1/1 turn.
FlyingPlay this ability
Threshold only onceSlasher
- Boneshard each turn.
gets Madness
+2/+2 and0 2
has "When Boneshard Slasher becomes the target
Draw four cards, then choose X cards in your hand and of a 1
discard
{2}, the
{T}: Addrest from
{B} it. mana pool for each swamp
to your 0
you control.
Add {B}{B}{B} to your mana pool. Threshold - Instead 2
2/1 add {B}{B}{B}{B}{B}
{2}{B}{B}, {T}, Removeto your manainpool.
two cards your(You have
graveyard 4
1/1 from the game: Return target creature card from your
{B}, {T}: Target creature gets -1/-1 until end of turn. 3
2/1 Threshold
Whenever -Carrion
{3}{B}{B}, {T}: Target
Rats attacks creature
or blocks, anygets -2/-2
player 1
6/5 may remove
Whenever a cardWurm
Carrion in his attacks
or her graveyard
or blocks, from the
any player 5
3/3 may
Hasteremove three
Threshold cards Centaur
- When in his or Chieftain
her graveyard
comesfrom
into 4
3/3 play,
Trample {G}, Discard a card from your hand: trample
creatures you control get +1/+1 and gain 6
3/3 Regenerate CentaurAristocrat
Whenever Cephalid Veteran. becomes the target of a 5
1/1 spell or ability, put the top twobecomes
Whenever Cephalid Illusionist cards of the
yourtarget
libraryofinto 2
2/3 spell or ability,
Threshold - When put Cephalid
the top three
Sage cards
comesofinto
yourplay,
library
draw 4
1/1 three cards, then discard two cards from your
Sacrifice Cephalid Snitch: Target creature loses hand. 2
1/1 protection from black
At the beginning until
of your end of put
upkeep, turn.
a shred counter 2
3/3 on Cephalid Vandal. Then put the
All Nightmares get +1/+1 {B}{B}{B}, top card
Pay 3oflife:
yourPut 5
target
Target creature card from
player sacrifices a graveyard
a creature. into play
Flashback under
{5}{B} 2
{B} (You
Return may creature
target play this and
cardtarget
from your
land graveyard for its
to their owners' 4
hands.
Counter target spell unless its controller pays {1} for 3
each card
Destroy allinenchantments.
your graveyard. Madness-{U}
Threshold (You destroy
Instead may 3
all enchantments,
{1}{U}, then from
Discard a card returnyour
to play all Draw
hand: cards aincard.
your 2
{1}{U}, Sacrifice Compulsion: Draw a card.
Coral Net can enchant only a green or white creature. 1
Enchanted creature
Enchanted creature get
has +1/+0.
"At the beginning of your
Sacrifice Crackling 1
4/4 Club: Crackling Club deals 1 damage to target
When Crazed Firecat comes into play, flip a coin creature.
until 7
you losecreature
Target a flip. Put
getsa +1/+1 counter
-2/-2 until onturn.
end of Crazed Firecat
Flashback 3
-{1}{B}, Pay 3 life. (You may play this card from
At the beginning of your upkeep, you lose 1 life. At your
the 5
beginning of your
Target player upkeep,
draws you may
two cards. return-target
Flashback {1}{U}, Pay 4
3 life.
As (You may play
an additional cost this cardDevastating
to play from your graveyard
Dreams, for 2
discard X cardsshuffles
Target player at random
up tofrom
fouryour hand.
target Each
cards player
from his 1
1/1 or her graveyard into his or her library.
{R}, Sacrifice Enslaved Dwarf: Target black creature 1
gets
If any+1/+0
sourceand gains
would first
deal 1 strike
or moreuntil end oftoturn.
damage a 2
2/3 creature or player this turn, it deals 2 damage
When Faceless Butcher comes into play, remove to target
that 4
creature
Put other
the top thancards
seven Faceless Butcher
of your libraryfrom
into the
yourgame. 2
graveyard. At end of turn, remove seven cards in your
Search your library for a basic land card and put that 3
card
Fiery into play deals
Temper tapped. Then shuffle
3 damage yourcreature
to target library. or 3
player.
FlamingMadness {R} (You
Gambit deals may play
X damage this card
to target for its
player. That 1
player may
Players can'tchoose a creature
block with green he or she
and/or controls
white and
creatures 2
this turn. Flashback
As Floating - {1}{R},
Shield comes Pay 3choose
into play, life. (You may play
a color. 3
Enchanted creature has protection from the
Destroy target enchantment. Madness {W} (You may chosen 3
play this card
Enchanted for its gets
creature madness cost
+1/+1 andat has
the flying.
time youDiscard 2
2/2 a card from your hand: Return enchanted
Flying Threshold - When Gloomdrifter comes creature to
into play, 4
2/2 nonblack
When creatures get
Gravegouger -2/-2
comes until
into endremove
play, of turn.up(You
to two 3
1/1 target{T},
{R}, cards in a single
Remove graveyard
two cards in yourfrom the game.
graveyard from the 1
3/3 game: GrimGrotesque
Whenever Lavamancer deals
Hybrid 2 damage
deals combattodamage
target to a 5
6/8 creature, destroy that creature. It can't be regenerated.
At the beginning of your upkeep, sacrifice Gurzigost 5
2/2 unless you put
First Strike, twoDiscard
haste cards from your
a card graveyard
at random on your
from the 3
2/2 hand:
{U}, Sacrifice Hydromorph Guardian: Counter targetuntil
Hell-Bent Raider gains protection from white 3
3/3 spell that
Flying {U},targets oneHydromorph
Sacrifice or more creatures you control.
Gull: Counter target 5
8/8 spell that targets one or more creatures you control.
Flying When Hypnox comes into play, if you played it 11
from
{W}, your hand,
Discard remove
a card fromall cards
your in target
hand: opponent's
Prevent the next 3 2
3/1 damage that would be dealt to target creature or player
Haste At end of turn, sacrifice Ichorid. At the beginning 4
of
As your upkeep, ifcost
an additional Ichorid is in
to play your graveyard,
Insidious Dreams, you may
discard 4
X cards
The nextfrom your hand.
creature Search
spell you play your library
this turn for be
can't X cards. 1
countered byequal
You gain life spellsto
orthe
abilities.
number Draw a card. cards in
of creature 4
all graveyards.
Kamahl's Sledge deals 4 damage to target creature. 7
2/2 Threshold
Swampwalk - Instead Kamahl's
{T}: Target black Sledge deals
creature gets4-2/-0
damage
untilto 4
1/2 end of turn.
{T}: Untap target land. Threshold - {T}: Untap up to 3
6/3 three target
When lands.Champion
Laquatus's (Play thiscomes
ability into
only play,
if seven or
target 6
player loses 6 life. When Laquatus's Champion
Whenever a permanent other than Last Laugh is put leaves 4
into a graveyard
Counter from
target spell play,
with Last Laugh
converted deals
mana cost1 3damage
or less. 3
2/3 If it's countered this way, remove it from the
When Llawan, Cephalid Empress comes into play, game 4
3/2 return all blue creatures
When Longhorn Firebeastyour opponents
comes control
into play, any to their 3
2/3 opponent
Flying may haveSacrifice
{3}{W}{W}, it deal 5 Major
damage to him
Teroh: or her.allIf a
Remove 4
1/1 black
Whencreatures
Mesmericfrom
Fiendthe game.
comes into play, target opponent 2
2/1 reveals his or her hand and you Monk
Attacking doesn't cause Militant choosetoatap.
nonland
{T}: card 3
Prevent the next
Target player 1 damage
discards a cardthat would
from beher
his or dealt to for
hand 5
each swamp you control.
Remove all cards in all graveyards from the game. 2
At the beginning of your upkeep, if twenty or more 4
creature cardsaare
1{B}, Discard in from
card your your
graveyard,
hand: you win the
Remove target 3
card in a graveyard
All creatures from
get -1/-1 theend
until game. 1{B},
of turn forSacrifice
each swamp 4
1/2 you control.
Flying Threshold - Mystic Familiar gets +1/+1 and has 2
2/2 protection
Protection from
from black. (You have- threshold
black Threshold as long as
Nantuko Blightcutter 3
2/3 gets +1/+1
{G},{T} for each
Sacrifice black Calmer:
Nantuko permanent your target
Destroy opponents 4
2/2 enchantment.
When NantukoThreshold
Cultivator-comes
Nantuko
intoCalmer getsmay
play, you +1/+1. 4
2/1 {B}: Nantuko Shade gets +1/+1 until end of turn. Put
discard any number of land cards from your hand. 2
{G}, Discard a card from your hand: Target creature 3
gets
As an+2/+2 untilcost
additional end to
of play
turn.Nostalgic
{G}, Sacrifice Narcissism:
Dreams, discard 2
X cards
Draw from your
a card. hand.
Madness {U}Return
(You Xmay
target
playcards fromfor
this card 1
3/1 its
{T}, Remove three cards in your graveyard fromyour
madness cost at the time you discard it from the 3
game: Target
The next player
instant loses 3spell
or sorcery life. you play this turn can't 1
be
For each creature token in play, itsDraw
countered by spells or abilities. a card.
controller puts a 5
3/3 creature
Thresholdtoken intoPardic
- When play that's a copy
Arsonist of that
comes into creature.
play, it 4
2/2 dealsStrike
First 3 damage to target
{B}: Pardic creature orgets
Collaborator player.
+1/+1(You have
until 4
end of turn.
3/2 Discard a card at random from your hand: Pardic 5
Lancer
Preventgets +1/+0 and
all damage gainsoffirst
a source strike
your until
choice end of
would deal 1
5/6 this
When turn.
Petradon comes into play, remove two target 8
2/2 lands from
When the game.
Petravark comesWhen Petradon
into play, leaves
remove play,
target land 4
2/5 from the
(Wall's game.
can't WhenWhenever
attack.) Petravarkyouleaves play,areturn
discard the
card from 3
your
Until end of turn, if target player would draw a card, do,
hand, you may sacrifice Pitchstone Wall. If you 4
3/3 instead that player
Flying Threshold skips that Aven
- Possessed draw gets
and you drawisa
+1/+1, 4
3/3 black,
First Strike Threshold - Possessed Barbarian blue
and has "{2}{B}, {T}: Destroy target gets 4
3/3 +1/+1, isThreshold
Trample black, and- Possessed
has "{2}{B}, {T}: Destroy
Centaur targetis
gets +1/+1, 4
3/3 black, anddoesn't
Attacking has "{2}{B},
cause {T}: Destroy
Possessed targettogreen
Nomad tap. 4
Threshold - Possessed
Psychotic Haze deals 1 Nomad
damagegets +1/+1,
to each is black,
creature and 4
1/1 each player. Madness {1}{B} (You may play this flying
Discard a card from your hand: Putrid Imp gains card 1
until
1{R},end of turn.
Discard a cardThreshold - Putrid
at random from Imp
yourgets +1/+1
hand: 3
Pyromania
Choose target instant or sorcery spell that targetsplayer.
deals 1 damage to target creature or only 5
a single permanent
Destroy target land.or player. For
Threshold each other
- Instead destroy that 3
2/2 land and Rancid Earth deals 1 damage to
Attacking doesn't cause Reborn Hero to tap. each creature
Threshold 3
-AsWhen Reborn Hero
an additional cost is
to put
playinto a graveyard
Restless Dreams,from play,X
discard 1
cards from your hand. Return X target creature cards
Reveal a card in your hand, then put that card into play 1
4/4 if it hasWhenever
Flying the sameaname as adealt
creature permanent
damage in by
play.
Sengir 5
2/1 VampireScout
Seton's this turn
mayisblock
put into a graveyard,
as though it had put a +1/+1
flying. 2
Threshold
Enchanted-creature
Seton's Scout getsThis
has "{B}: +2/+2. (You gets
creature have+1/+1 3
3/3 until end of turn." When enchanted creature
When Shambling Swarm is put into a graveyard is put into
from 4
play,
As andistribute
additionalthree -1/-1
cost to playcounters among
Sickening one,discard
Dreams, two, 2
X
Target player discards two cards at random from Xhis or
cards from your hand. Sickening Dreams deals 2
2/1 her hand
Flying unless
Discard that player
a card has hand:
from your Skullscorch
Returndeal 4
Skywing 3
1/1 Aven to its owner's hand.
Swampwalk. When Slithery Stalker comes into play, 3
remove target green
As an additional cost or
to white creature
play Sonic an opponent
Seizure, discard a 1
3/2 card at random from your hand. Sonic Seizure
Flying When Soul Scourge comes into play, target deals 3 5
player losesuntapped
Tap target 3 life. When Soul Scourge
creature leaves
you control. play,
If you that
do, it 4
2/2 dealsEach
{T}: damage equal
player to 1itslife
loses power to target
for each swampattacking or
he or she 3
controls.
Enchanted creature gets +1/+2 and has protection 2
from black. creature
Enchanted Madnessgets
{W}+2/+1
(You may
and play this card for
has protection 2
from
Whenwhite. Madness
Stupefying Touch{B}comes
(You into
may play,
play this
drawcard for
a card. 2
Enchanted creature's activated abilities can't be
{T}: Add one colorless mana to your mana pool. {T}: played. 0
Add {W}
{T}: Add or
one{B} to yourmana
colorless manatopool.
yourPlay
manathispool.
ability only
{T}: 0
Add {U} or {B} to your mana pool. Play this ability
{T}: Add one colorless mana to your mana pool. {T}: only 0
Add
{T}: {B}
Addor {R}
one to your mana
colorless mana to
pool.
yourPlay thispool.
mana ability only
{T}: 0
Add {B} or {G} to your mana pool. Play this ability
Untap target creature with power less than the number only 4
1/4 of cards
When in yourFaithful
Teroh's graveyard andinto
comes gain control
play, you of it until
gain 4 life. 4
2/3 You may play Teroh's Vanguard any time you could 4
play an instant.
You don't Threshold
lose the game for- When
havingTeroh's Vanguard
0 or less life. When 6
you have
As an 20 or more
additional life,
cost to youTurbulent
play lose the game. Whenever
Dreams, discard 2
X cards from your hand. Return X target nonland
Target player discards a card from his or her hand. 3
Draw
As an aadditional
card. cost to play Vengeful Dreams, discard 2
X cards Eruption
Violent from your hand.
deals Removedivided
4 damage X target
asattacking
you choose 4
among any number
As an additional costoftotarget creatures
play Waste and/or
Away, players.
discard a 5
2/2 card from your hand. Target creature gets -5/-5
Tap an untapped Zombie you control: Target land until 3
becomes
Abandoneda swamp
Outpostuntil
comesendinto
of turn.
play Tap an untapped
tapped. {T}: Add 0
3/3 {W} to your mana pool. {T}, Sacrifice Abandoned
Tap an untapped Cephalid you control: Tap target 6
permanent.creature
Enchanted {U}{U}{U}: Tap allThreshold
has flying. creatures -without
Enchanted 1
creature can't be the target of spells or abilities. (You
As an additional cost to play Acceptable Losses, discard 4
a card
{1}: at next
The random
timefrom your hand.
an instant Acceptable
or sorcery Losses
spell would 1
deal damage
Return up to Xtotarget
you this turn, that
creatures spell owners'
to their deals that
hands, 2
where Xcreature
Target is one plus
getsthe number
-1/-1 of Aether
until end Burst
of turn. Drawcards
a 3
6/6 card.
Flying {2}{U}, Discard a card from your hand: Return 7
2/2 Amugaba to its owner's
When Anarchist hand.
comes into play, you may return target 5
sorcery
You gaincard from
2 life for your
each graveyard to graveyard.
card in your your hand. 7
0/4 Flashback {9}{W}{W}{W}
(Walls can't attack.) Flying (You may play this card 2
Enchanted land has {T}, Sacrifice a creature: You gain 3
6/6 life equalAshen
{1}{R}: to thatFirebeast
creature's toughness.
deals 1 damage to each 8
5/5 creature without
Sacrifice an Atog:flying.
Atogatog gets +X/+X until end of 5
turn where X is the sacrificed
Move target enchantment Atog's
that's power. a
enchanting 2
2/2 permanent to another
When Auramancer permanent
comes it can
into play, you enchant. Gain
may return 3
2/2 target enchantment card from your graveyard to
Flying {2}{W}, {T}: Aven Archer deals 2 damage to your 5
2/2 target When
Flying attacking or Cloudchaser
Aven blocking creature.
comes into play, destroy 4
2/2 target enchantment.
Flying When Aven Fisher is put into a graveyard from 4
2/3 play, you
Flying may
{W}: draw
Aven a card.
Flock gets +0/+1 until end of turn. 5
Whenever a player plays a spell, that player gains X life, 3
2/3 where Protection
Flying X is the number of cards in all graveyards with
from red 4
3/3 Flying {1}{U}: Target player reveals the top card of his 5
or herplayer
Each library.
chooses a number of permanents he or she 4
1/1 controls
Whenever equal to the
Balshan numberdeals
Beguiler of permanents controlled
combat damage to a 3
3/2 player, that player
Flying {1}{U}, reveals
Discard thefrom
a card top two
yourcards
hand:ofReturn
his or 5
Balshan Griffin to its owner's hand.
Target player reveals the top four cards of his or her 3
2/1 library. You
{2}{R}, choose
Sacrifice two of those
Barbarian cards
Lunatic: and putLunatic
Barbarian them 3
deals 2 damage to target creature.
{T}: Add {R} to your mana pool. Barbarian Ring deals 1 0
damage to you.artifact.
Destroy target Threshold - {R}, {T}
Flashback Sacrifice(You may
{4}{R}{R} 4
play this
At the card from
beginning of your
your graveyard
upkeep, if for
youitshave
flashback
200 or 5
more cards in your library, you win the game.
Whenever a creature blocks, Battle Strain deals 1 2
damage Remove
{1}{G}, to that creature's
two cardscontroller.
in your graveyard from the 3
game: Put a 2/2 green Bear creature
Put a 4/4 green Beast creature token token into play.
into play. 5
1/1 Flashback {2}{G}{G}{G}
Protection from creatures (You may play this card form 2
Blazing Salvo deals 3 damage to target creature unless 1
1/4 that creature's
Other creaturescontroller hasget
you control Blazing
+0/+1Salvo deal 5 4
1/1 Flying At the beginning of your upkeep, put the top 2
card of your library
Bog Wreckage comesinto your
into graveyard.
play Threshold
tapped. {T}: - to
Add {B} 0
1/1 your mana pool. {T}, Sacrifice Bog Wreckage: Add
{T}: Put a fuse counter on target creature. At the one 4
2/2 beginning of yourofupkeep,
At the beginning put a fuse
each player's counter
upkeep, thaton each
player 4
sacrifices an artifact, creature, or land.
Search your library for up to three creature cards and 3
put them into
Whenever your graveyard.
a creature is put intoThen shuffle your
a graveyard fromlibrary.
play, 5
1/1 that creature's controller sacrifices a land.
Threshold - {1}{B}, {T}, Remove two cards in your 2
5/5 graveyard from the
{2}{B}, Sacrifice game: Target
a creature: player
Target discards
creature gets a-2/-2
card 6
until end of turn. {2}{B}, Remove a creature card
{T}: Add {B} to your mana pool. Cabal Pit deals 1 in 0
damage
Whenever to ayou. Threshold
player plays a -spell,
{B}, that
{T}, player
Sacrifice Cabal X
discards 3
cards
Put fromgreen
a 3/3 his orElephant
her hand, where token
creature X is the number
into play. of 3
*/* Flashback {3}{G} cause
Attacking doesn't (You may play this
Cantivore cardCantivore's
to tap. from your 3
power and toughness are equal to the number of
Draw two cards, then discard two cards from your 1
2/2 hand.
When Cartographer comes into play, you may return 3
target landcosts
Flashback card you
frompay
your graveyard
cost toless.
up to {2} yourFlashback
hand. 2
costs your opponents
Enchanted pay Target
land has :{T}: cost {2} more.loses 3 life."
player 6
Target player can't play creature spells this turn. Draw 3
a card.
{T}: Add {G} to your mana pool. Centaur Garden deals 0
2/2 1 damage
{T}: Targettoplayer
you. Threshold
draws two- cards,
{G}, {T},
thenSacrifice
discards two 4
cardsAdd
{T}: from{U}
histooryour
her hand.
mana pool. Cephalid Coliseum 0
2/1 deals 1 damage
{T}: Target to draws
player you. Threshold - {U},
a card, then {T}, Sacrifice
discards a card 3
2/3 from his or her hand.
{U}{U}: Tap target creature without flying. 4
1/1 Flying {2}{U}, Sacrifice a land: Draw a card. 2
Whenever a player plays a spell, counter that spell 3
2/2 unless that
{1}{R}, {T}:player pays {X},
Chainflinger where
deals X is thetonumber
1 damage target of 4
creature or land
Enchanted player.
hasThreshold - {2}{R},
"{T}, Discard a card{T}:
from your 4
hand: Gain control of target creature until end of on
Whenever you win a coin flip, put a luck counter turn." 4
Chance
{T}, PutEncounter. Atof
the top card the beginning
your of your
library into yourupkeep, if 4
graveyard:
Put a 1/1 green Squirrel creature token intoinplay.
For each colored mana symbol that card's 1
2/2 Flashback {1}{G}- (You
Flying Threshold may play
Childhood thisgets
Horror card+2/+2
from your
and 4
1/1 can't
At theblock. (You of
beginning have threshold
your upkeep,as
youlong
may asput
seven or
a +1/+1 3
counter
Remove on Chlorophant.
target Threshold from
card in a graveyard - At the
thebeginning
game. 1
*/* Flashback
Flying Cognivore's power and toughness are your
{B} (You may play this card from each equal 8
to thethree
Draw number of instant cards in all graveyards.
cards. 4
1/1 Whenever a player discards a card from his or her 1
3/4 hand,Discard
{G}, you may gain from
a card 1 life.your hand: Crashing Centaur 6
2/1 gains trample
Sacrifice Cryptuntil end of
Creeper: turn. Threshold
Remove - Crashing
target card in a 2
graveyard from the game.
{T}: Add one colorless mana to your mana pool. {5}, 0
{T}: Addany
Choose {W}{U}{B}{R}{G} to your
number of creatures mana
target pool.controls.
player 6
4/3 Choose the same number of creatures another
Flying Whenever Cursed Monstrosity becomes the target 5
target
{1}, of aAdd
{T}: spell or ability,
{U}{B} sacrifice
to your manaitpool.
unless you discard 0
{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your 1
mana
At the pool. Draw of
beginning a card.
your upkeep, remove a card in your 3
graveyard fromartifact,
Destroy target the game. Threshold
target - Whenever
creature, target a 4
enchantment, and target land.
Remove up to three target cards in a single graveyard 2
1/1 from the
{W}, game.Dedicated Martyr: You gain 3 life.
Sacrifice 1
Search your library for a basic land card and put that 3
card
If youinto playbe
would tapped. Then shuffle
dealt damage, yourmany
put that library.
delay 4
counters
Tap on Delaying
all creatures Shield
without instead. At the beginning
flying. 3
Return target permanent to its owner's hand. Flashback 4
{5}{U}{U}
Destroy (Youartifact
target may play this card from your
or land. 4
Each creature can't be blocked this turn except by two 3
or more
{T}: Addcreatures. Threshold
one colorless mana to- Creatures
your manacan't
pool block
{1}, 0
1/2 {T}:
{W}, Untap target permanent
{T}: Target land. you control gains 1
protection
Search your library for aspells
from instant card,and
andfrom sorcery
put that cardspells
into 4
1/1 your hand.
{1}{G}, Then shuffle
Sacrifice Diligentyour library. Search your library
Farmhand: 1
2/3 for
{B}, Discard a card from your that
a basic land card, and put hand:card into play Dirty
Regenerate 4
Wererat. Threshold
Change the target of- target
Dirty Wererat gets
spell with +2/+2target
a single and 1
unless that spell's controller pays {2}.
White creatures get +1/+1. Threshold - White 3
1/1 creatures
{T}: get target
Destroy an additional
creature+1/+1.
token. (You have threshold 3
4/3 Dreamwinder can't attack unless defending player 4
1/1 controls
{G}, {T},anSacrifice
island. {U},
DruidSacrifice an island:
Lyrist: Destroy Target land
target 1
enchantment.
Whenever enchanted creature is dealt damage, its 2
2/1 controller puts that many 1/1 green Squirrel creature
Flying 3
1/1 Mountainwalk 1
2/2 When Dwarven Recruiter comes into play, search your 3
library for any number of Dwarf cards and reveal those
Whenever a player plays a spell, Dwarven Shrine deals 3
4/3 X damage
Discard to that
a card player, where
at random X is hand:
from your twice the number
Dwarven 5
Strikecreature
Each Force gains
has first strike and
protection fromhaste until end of
its colors. 2
Destroy target land. Flashback {5}{R}{R} (You may 4
play
Put athis
3/3card from
green your graveyard
Elephant for its into
creature token flashback
play. 4
3/4 Flasback
Ember {6}{G}{G}
Beast (You or
can't attack may playalone.
block this card from your 3
Prevent the next 4 damage that would be dealt this 3
turn to anyFlames
Engulfing number of target
deals creatures
1 damage and/or
to target playersIt
creature. 1
can't beyour
Search regenerated
library forthis turn.and
a card Flashback
put that{3}{R} (You
card into 1
your graveyard.
Target Then shuffle
player sacrifices a land.your library. - All players
Threshold 5
1/1 sacrifice all lands
Escape Artist instead. (You
is unblockable. have
{U}, threshold
Discard if seven
a card from 2
your hand: Return Escape Artist to its owner's hand.
Destroy target white creature. It can't be regenerated. 3
Draw
Searcha target
card. player's library for a card, and remove 1
3/4 that card from the
{2}{B}, Discard game.
a card Then
from that
your player
hand: shuffles
Face of Fearhis 6
3/2 can't be Sacrifice
{1}{B}, blocked this turn except
Famished Ghoul:byRemove
artifact up
creatures
to two 4
target cards in a single graveyard from the game.
Counter target spell. Flashback {5}{U}{U} (You may 5
2/2 play this card
Whenever from
Filthy Curyour graveyard
is dealt for you
damage, its flashback
lose that 2
much life.
Firebolt deals 2 damage to target creature or player. 1
Flashback {4}{R}
Flame Burst deals (You may play
X damage this card
to target from or
creature your 2
2/2 player,
{B}, wherea Xcard
Discard is 2from
plus your
the number of Flame Imp
hand: Fledgling Burst 3
gains flying until end of turn.
[G] 0
[G] 0
[G] 0
[G] 0
2/3 {R}, Discard a card at random from your hand: Frenetic 5
1/1 Ogre gets +3/+0
Frightcrawler can'tuntil end of turn.
be blocked except by artifact 2
creatures and/orcreature
Target blocking black creatures. Threshold
gets +4/+4 - of turn.
until end 2
Draw a card.
Destroy target nonblack creature if its toughness is less 1
4/4 than or equal
Trample GorillatoTitan
the number of cards
gets +4/+4 in your
as long graveyard.
as there are 5
1/4 no cards inWhenever
Plainswalk your graveyard.
Graceful Antelope deals combat 4
2/2 damage to a player,comes
When Gravedigger you may
intohave
play,target landreturn
you may become 4
target
At the beginning of your upkeep, target opponenthand.
creature card from your graveyard to your may 3
remove a card Seal
When Ground in hiscomes
or herinto
graveyard froma the
play, draw game.
card. Cards 2
3/1 in graveyards
First strike can't be the targets of spells or abilities. 4
1/1 {T}: Prevent the next 2 damage that would be dealt to 3
target
Remove creature orinplayer
all cards targetthis turn. Threshold
player's graveyard -other
{T}: 5
than basic
Target landreveals
player cards his
fromorthe
hergame.
hand. Search that
That player 3
discards
{2}, Remove a card in your hand from the game:name
from it all nonland cards with the same 3
Return
Howlingtarget card from
Gale deals your graveyard
1 damage to yourwith
to each creature hand if 2
flying and to
Enchanted each player.
creature Flashback
doesn't {1}{G}
untap during its (You may
controller's 2
untap
Wheneverstep.aEnchanted creature
creature attacks, fliphas "{1},IfDiscard
a coin. you wina the 4
1/1 flip,
{2}{B}: Infected Vermin deals 1 damage tocombat
the next time that creature would deal each 3
creature
Each andsacrifices
player each player. Threshold - {3}{B}: Infected
a creature. 1
4/4 Flying Protection from all colors 7
[U] 0
[U] 0
[U] 0
[U] 0
0/0 Ivy Elemental comes into play with X +1/+1 counters 1
0/0 on it. Golem comes into play with three +1/+1 counters
Junk 4
on it. At the beginning of your upkeep, sacrifice Junk
6/1 Haste {T}: Kamahl, Pit Fighter deals 3 damage to 6
target creature
Enchanted or player.
creature has first strike. Threshold - 2
Enchanted
Whenever acreature
spell or gets +3/+0.
ability (You have
an opponent threshold
controls 3
destroys a noncreature
Enchanted creature can'tpermanent you control,
attack. Threshold you
- Enchanted 1
creature can't
Destroy all block. (You
creatures. Theyhave
can'tthreshold as long as
be regenerated. 6
2/3 Threshold
Krosan Archer may block as though it has then
- Instead destroy all creatures, put
flying. two
{G}, 4
3/1 Discard
TrampleaThreshold
card from-your
{1}{G}:hand: Krosan Archer
Regenerate gets
Krosan 3
1/1 Avenger. (Play this ability only if seven or more
Threshold -- Krosan Beast gets +7/+7. (You have cards 4
threshold
Target as long
player as cards
draws seven equal
or more cards
to the are in of
number your
cards 5
in that player's
Discard hand,ofthen
any number discards
cards that hand.
from your many Target
cards. 3
player
Destroyreveals
target his or her land
nonbasic hand,unless
then you choose ahas
its controller 2
2/2 Lava Blister
Forestwalk deal 6 damage to him or her. 3
2/2 Flying {1}{W}, Sacrifice Lieutenant Kirtar: Remove 3
target
Target attacking creature
player gains 4 life,from
then the game.
gains 4 life for each Life 2
3/4 BurstSacrifice
{2}, card in each graveyard.
Limestone Golem: Target player draws a 6
card.
Liquid Fire deals 5 damage divided as you choose 6
1/2 between target
Sacrifice an creature
artifact: and the
Lithatog getscreature's controller.
+1/+1 until end of 3
1/4 turn.
{W}: Sacrifice
Luminousa Guardian
land: Lithatog gets +1/+1
gets +0/+1 untilofend
until end of
turn. 4
2/2 {2}: Luminous Guardian may block an additional
At the end of your turn, if Mad Dog didn't attack or 2
comeSacrifice
{R}, under your control
a land: Magmathis turn, sacrifice
Vein deals it.
1 damage to 3
*/* each creature without flying.
Haste Magnivore's power and toughness are each equal 4
to the number
{1}{B}{B}, of sorcery
Sacrifice cards inReturn
a creature: all graveyards.
target creature 3
2/2 card from your graveyard to your hand.
Tap an untapped Cleric you control: Prevent the next 2 3
3/3 damage
Thresholdthat would be dealt
- Metamorphic to target
Wurm creature(You
gets +4/+4. or player
have 5
0/1 threshold
{T}, as top
Put the longcard
as seven or library
of your more cards are in your
into your 2
graveyard: Add
Target player one colorless
discards X cardsmana
from to
hisyour mana
or her pool.
hand, 2
4/3 where X is one plus the number of Mind Burst cards in
When Mindslicer is put into a graveyard from play, each 4
1/1 player
{1}{R},discards
{T}: Puthisa or hercounter
mine hand. on target land. 4
3/3 Whenever a land with a
When Minotaur Explorer comesmine counter on itsacrifice
into play, becomes it 2
unless you you
Whenever discard
playaan
card at random
instant fromspell,
or sorcery your you
hand.
may 5
pay {3}. If you do, put a copy of that spell onto
Counter target instant or sorcery spell unless its the 2
controller
Prevent allhas Molten
combat Influence
damage thatdeal 4 damage
would be dealttothis
him 2
turn. Flashback {2}{G} (You may play this card
Morbid Hunger deals 3 damage to target creature orfrom 6
player. You gain
Return target 3 life.card
creature Flashback {7}{B}{B}
from your (Youtomay
graveyard 2
*/* your hand. Flashback
Mortivore's power and{4}{B} (Youare
toughness may playequal
each this card
to the 4
number
{2}, {T},ofSacrifice
creatureMossfire
cards inEgg:
all graveyards.
Add {R}{G}{B}:
to your 1
mana pool. Draw a card.
{1}, {T}: Add {R}{G} to your mana pool. 0
[R] 0
[R] 0
[R] 0
[R] 0
Target player removes all land cards in his or her 3
graveyard from the
Target creature getsgame.
+X/+X until end of turn, where X 2
2/1 is
Protection from blackof
3 plus the number Muscle
and from Burst cards in all
red Threshold - Mystic 3
3/3 Crusader gets
Protection from+1/+1
black and has flying.
Threshold (YouEnforcer
- Mystic have gets 4
1/1 +3/+3 and has flying. (You have threshold as long as
Attacking doesn't cause Mystic Penitent to tap. 1
2/1 Threshold
Threshold -- Mystic
Mystic Penitent
Visionarygets
has +1/+1 and has
flying. (You haveflying. 2
2/4 threshold
Threshold - Mystic Zealot gets +1/+1 and hasinflying.
as long as seven or more cards are your 4
2/2 (You {T}:
{G}, haveTarget
threshold as long
creature as +2/+2
gets seven or more
until endcards are
of turn. 4
1/2 {T}: Add {1}{G} to your mana pool. 3
1/1 {2}{G}, {T}: Target creature gets +X/+X until end of 3
turn, wherea Xplayer
Whenever is thatplays
creature's
a spell,power.
that player puts X 1/1 3
green Squirrel
Sacrifice creature
a land: Target tokens
creatureinto play,
gains where
haste X is
until the
end 1
of you
If turn.would be dealt damage, remove that many cards 4
in your
Each graveyard
player from the
may search his game
or herinstead. If you
library for can't,
up to X 1
1/1 basic land cards and put them into play tapped.
Nimble Mongoose can't be the target of spells or Then 1
1/2 abilities.
{W}, {T}:Threshold - Nimble
Tap target Mongoose
creature. Thresholdgets +2/+2.
- {W}{W}, 3
{T}: Tap two target creatures. (Play this
{T}: Add {W} to your mana pool. Nomad Stadiumability onlydeals
if 0
1/1 1 damage
At to you.ofThreshold
the beginning - {W},
your upkeep, {T},
you may Sacrifice
put a 1/1 6
1/1 green
If you Squirrel creature
would draw token
a card, youinto
mayplay.
skip Threshold
that draw - All 1
2/3 instead.
Otarian Juggernaut can't be blocked by Walls. 4
1/2 Threshold - Otarian
Discard a card from Juggernaut gets +3/+0
your hand, Sacrifice and attacks
Overeager 3
Apprentice:
Creatures youAdd {B}{B}{B}
control to your
get +3/+3 andmana
gainpool.
trample until 5
1/1 end of turn.
{T}, Remove any number of cards in your graveyard 4
2/3 from the
Haste game:Firecat
If Pardic Targetiscreature gets -X/-X
in a graveyard, untilBurst's
Flame end of 4
1/1 effect counts it as a Flame Burst.
Sacrifice Pardic Miner: Target player can't play lands 2
1/1 this
{R},turn.
Discard a card at random from your hand: Pardic 3
2/1 Swordsmith gets
Discard a card +2/+0
from youruntil end
hand: of turn. Patchwork
Regenerate 3
Gnomes.
Enchanted creature gets +2/-2. Threshold - Enchanted 4
2/2 creatureagets
Discard cardan additional
from +2/-2.
your hand: (YouHound
Patrol have threshold
gains first 2
2/2 strike
Tap anuntil end of Wizard
untapped turn. you control: Counter target 3
spell unless its controller
Whenever a land card is put paysinto
{1}.
your graveyard from 2
your library,
Look at targetyou may pay
player's {1}.Draw
hand. If you do, draw a card.
a card. 1
You control enchanted creature. 5
{T}: Add one colorless mana to your mana pool. {T}, 0
1/2 Sacrifice
Sacrifice Petrified Field: Return
an enchantment: target gets
Phantatog land +1/+1
card from
until 3
2/2 end
Whenof Phantom
turn. Discard a card
Whelp from
attacks oryour hand:
blocks, Phantatog
return it to its 2
2/2 owner's hand at end of combat.
Whenever Pianna, Nomad Captain attacks, attacking 3
1/3 creatures
Protectionget +1/+1
from untilSacrifice
red {W}, end of turn.
Pilgrim of Justice: 3
1/3 The next time
Protection froma black
red source of your choice
{W}, Sacrifice Pilgrimwould deal
of Virtue: 3
The next
Shuffle time
any a black
number of source
target of your choice
creature cards would deal
from your 1
graveyard
[W] into your library. 0
[W] 0
[W] 0
[W] 0
Name a card, then put the top card of target player's 2
library
Wheneverinto ahis or her
player graveyard.
taps a land forIf mana
that card is the
during another 3
player's turn,
Enchanted destroyhas
creature that land.
trample. 1
Enchanted creature has "{T}: This creature deals 1 2
1/2 damage atocard
Discard target creature
from or player."
your hand: Psychatog gets +1/+1 3
0/1 until
Flyingend of turn.
Discard Remove
a card from two
yourcards
hand:inPulsating
your graveyard
Illusion 5
1/2 gets +4/+4 until end of turn. Play this
{U}, {T}: Tap or untap target creature. ability only once 3
3/4 Whenever Rabid Elephant becomes blocked, it gets 5
+2/+2 until
Ravaged end of turn
Highlands comesforinto
eachplay
creature blocking
tapped. it.
{T}: Add 0
{R} to your
Destroy mana
target pool.or{T},
artifact Sacrifice Ravaged
enchantment. Flashback {4} 4
{W}{W}
Target creature gets +3/+0 and gains hastegraveyard
(You may play this card from your until end 1
of turn.sorcery
Target Flashback
card{2}{R}
in your(You may play
graveyard thisflashback
gains card from 2
until end of turn. Its flashback cost is
Regenerate target creature. Draw a card. equal to its mana 3
Put target creature on top of its owner's library. 4
3/3 Flying Whenever a creature dealt damage by Repentant 5
Vampire this turn is put into a graveyard, put a +1/+1
2/3 First strike Discard a card from your hand: Resilient 4
Wanderer
Discard any gains protection
number from
of cards the colorfrom
at random of your
yourchoice 1
hand.
DiscardCreatures you of
any number control
cardsget +1/+0
from your until
hand.end of turn
Counter 2
target spell
Discard any unless
numberitsofcontroller
cards frompays {3}hand.
your for each card
Search 2
your
Put alibrary for that
6/6 green Wurmmany basic token
creature land cards, reveal those
into play. 7
3/3 Flashback {3}{G} (You may play this card from
Whenever Rotting Giant attacks or blocks sacrifice your
it 2
unless
Discardyou
anyremove
numbera of
card in your
cards fromgraveyard
your hand.from the
Creatures 1
2/2 you control get +0/+1 until end of turn for each card
Sacrifice a creature: Target player discards two cards 5
from Sacrifice
{T}, his or hertwo
hand. Play
lands andthis ability only
Sandstone any time you
Deadfall: 3
1/2 Destroy target
Remove attacking
two cards in yourcreature.
graveyard from the game: 3
0/0 Sarcatog gets +1/+1
Trample Savage until
Firecat end of
comes turn.
into playSacrifice an
with seven 5
+1/+1 counters on it. Whenever you tap a land
Scorching Missile deals 4 damage to target player. for 4
Flashback {9}{R}a(You
{1}{B}, Remove card may playgraveyard
in your this card from
from the
your 5
2/2 game:
When Scrivener comes into play, you may returntotarget
Screams of the Damned deals 1 damage each 5
instant card
Seafloor from
Debris your into
comes graveyard to your{T}:
play tapped. hand.
Add {U} 0
to
Remove target attacking creature from the game. Add
your mana pool. {T}, Sacrifice Seafloor Debris: Draw 5
a card.target creature. After this phase, there is an
Untap 4
2/2 additional combatDruid
Tap an untapped phaseyou
followed by Add
control: an additional main
{G} to your 3
mana pool. creature gets +2/+2. Threshold - All
Enchanted 3
creatures
{2}, able to block
{T}, Sacrifice enchanted
Shadowblood creature
Egg: do so. to
Add {B}{R} (You 4
your {T}:
{1}, manaAdd
pool. Drawto
{B}{R} a your
card. mana pool. 0
1/3 Shadowmage Infiltrator can't be blocked except by 3
artifact creaturesyou
Target creature and/or black
control creatures.
gains Whenever
protection from the 2
1/1 color of your
{3}{U}, choice
Remove untilDoppelganger
Shifty end of turn. Draw a card.
from the game: 3
Put a creature
Shower card
of Coals from
deals your hand
2 damage into play.
to each of upThat
to three 5
targetplayer
Each creatures and/or
sacrifices anplayers. Threshold - Shower of
enchantment. 1
As an additional cost to play Skeletal Scrying, remove X 1
cards
Targetinplayer
your graveyard
discards a from
card the
fromgame.
his orYou
her draw
hand.X 1
Flashback 3B (You Skycloud
{2}, {T}, Sacrifice may playEgg:
this card from your
Add {W}{U} to your 1
mana{T}:
{1}, pool. Draw
Add a card.
{W}{U} to your mana pool. 0
1/2 Skyshooter may block as though it has flying. {T}, 2
1/1 Sacrifice Skyshooter:
Flying Whenever Destroywith
a creature target attacking
flying or a
is put into 2
1/1 graveyard
Whenever from
Sparkplay,
Mageput a +1/+1
deals combatcounter on to a
damage 1
3/2 player, you may have Spark Mage deal 1 damage to
Creatures you control can't be the targets of blue spells 3
or aabilities
If from blue
green source sources.
would deal damage to you, prevent 2 4
of that damage.
If a black source would deal damage to you, prevent 2 4
of
If athat
reddamage.
source would deal damage to you, prevent 2 of 4
that damage.
If a blue source would deal damage to you, prevent 2 4
of
If athat damage.
white source would deal damage to you, prevent 2 4
of that
Until damage.
end of turn, whenever target creature deals 3
3/3 damage,
Thresholdyou gain thatTiger
- Springing muchgets
life.+2/+2.
Draw a(You
card.have 4
2/2 threshold as long as seven or more cards are
Squirrel Mob gets +1/+1 for each other Squirrel in your
in play. 3
Enchanted land has "{T}: Put a 1/1 green Squirrel 3
4/4 creature token Discard
Flying {1}{B}, into play."
a card from your hand: Stalking 6
Bloodsucker
When gets
a player +2/+2
plays untilsacrifice
a spell, end of turn.
Standstill. If you 2
do, then each of that player's opponents
When enchanted land becomes tapped, destroy draws three
it and 3
Steam Vines
{3}, {T}: deals target
Remove 1 damage
cardto
in that land's controller.
a graveyard from the 2
game. {1}, Sacrifice Steamclaw: Remove target card
{G}{G}: Still Life becomes a 4/3 Centaur creature in
until 3
4/5 end of turn.Stone-Tongue
Whenever It's still an enchantment.
Basilisk deals combat damage 7
to a creature,
{2}, destroy
{T}, Sacrifice that creature
Sungrass Egg: Addat {G}{W}
end of combat.
to your 1
mana pool. Draw a card.
{1}, {T}: Add {G}{W} to your mana pool. 0
[B] 0
[B] 0
[B] 0
[B] 0
Target creature gets +2/+2 and gains trample until end 2
of turn. Flashback
Counter target spell{2}{G}{G}
unless its (You may play
controller paysthis
{X}.card
If 1
that spellthe
Remove is countered
top card ofthis way,
your remove
library fromitthe
from the
game. 2
You may
{T}: Add put
one that card into
colorless mana your handmana
to your unless it has
pool. the
{T}: 0
Add one mana
Enchanted of any
creature color
gets to your
+1/+1 andmana pool.
has protection 3
*/* from enchantments. This effect doesn't remove
Trample Terravore's power and toughness are eachTattoo 3
equal to the number
{X}: Testament of land
of Faith cardsan
becomes in all
X/Xgraveyards.
Wall creature 1
1/2 until end of turn. It's still an enchantment.
Sacrifice a land: Thaumatog gets +1/+1 until (Walls
end can't
of 3
turn. Sacrifice
Thermal an enchantment:
Blast deals 3 damage toThaumatog gets +1/+1
target creature. 5
Threshold
At - Thermal
the beginning Blastupkeep,
of your deals 5look
damage totop
at the thatcard of 3
4/4 your library.
Flying You may put
Your maximum handthat
sizecard into your
is reduced by four. 4
2/2 Flying Your maximum hand size is reduced by three. 2
1/1 Flying Your maximum hand size is reduced by two. 1
Timberland Ruins comes into play tapped. {T}: Add {G} 0
to your player
Target mana takes
pool. {T}, Sacrifice
two extra Timberland
turns after this Ruins:
one. 10
1/1 Discard a card from your hand: Tireless Tribe gets 1
+0/+4 until end
Target player of turn.all cards with flashback in his or
removes 1
her graveyard from the game. this turn. Draw a card.
Target creature is unblockable 4
Target player puts the top half of his or her library, 5
rounded
At down, into
the beginning his orplayer's
of each her graveyard.
upkeep, put a plague 5
2/3 counterProtection
Flying on Traveling
fromPlague.
green Enchanted creature gets 4
Each player sacrifices a land. 2
2/2 {1}{G}, Sacrifice Twigwalker: Two target creatures 3
each get +2/+2
Whenever until
a player endaofspell,
plays turn.that player may pay 2
{2}. If the
Return player does,tohetheir
all permanents or she drawshands.
owners' a card. 6
5/5 Flying Whenever a creature dealt damage by Vampiric 8
Dragon
Wheneverthisa turn is nontoken
green put into a creature
graveyard, put into
is put a +1/+1
a 5
graveyard
Target landfrom play, that
becomes a 3/3creature's controller
creature until may
end of turn. 3
It's still a land. Draw a card.
Volcanic Spray deals 1 damage to each creature 2
withoutofflying
Volley and deals
Boulders each player. Flashback
6 damage divided{1}{R}
as you (You 9
4/4 choose among any number of target creatures
Flying Attacking doesn't cause Wayward Angel to and/or
tap. 6
1/1 Threshold - Wayward
{T}: Add {G} Angel pool.
to your mana gets +3/+3, is black,
Threshold has
- Werebear 2
1/1 gets +3/+3. (You have threshold as long as seven or
{T}: Whipkeeper deals damage to target creature equal 4
1/1 to the damage
Swampwalk already
{B}: dealt to
Whispering it thisgets
Shade turn.
+1/+1 until 4
2/2 end of turn
Discard a card from your hand: Wild Mongrel gets 2
1/2 +1/+1 and becomes the color of your choice until end 1
You draw two cards, then each other player draws a 2
3/2 card.
{T}, Remove two cards in your graveyard and Zombie 5
1/1 Assassin
Wheneverfrom the game:
Zombie Destroy
Cannibal deals target
combatnonblack
damage to a 1
player, you
Discard two may
cardsremove target
from your cardPut
hand: in that
a 2/2player's
black 2
Zombie creature
Return target token card
creature into play.
from your graveyard to 4
1/2 play.
{3}{G}, {T}: Reveal the top card of your library. If it's a 4
2/3 creature card, putAbyssal
Flying Whenever it into play. Otherwise,
Specter put it into
deals damage to a 4
2/2 player, that player chooses and discards a card from his 2
5/5 When Balduvian Horde comes into play, sacrifice it 4
unless you discard a card at random from your hand.
{1}, {T}: Sacrifice Barbed Sextant; Add one mana of 1
any
You color to your amana
may remove pool.
green cardDraw a card
in your handatfrom
the the 5
game rather
You may paythan
1 lifepay
andBounty
removeofathe Hunt's
black cardmana cost.
in your 5
hand from
Destroy the game
target nonblackrather than pay
creature. Contagion's
It can't be mana 3
regenerated
Add {B}{B}{B} to your mana pool. 1
Death Spark deals 1 damage to target creature or 1
player. At Remove
{3}, {T}: the beginning
the topofcard
yourofupkeep, if Death
your library fromSpark
the 3
2/4 game
All face up.
creatures Until
able to the beginning
block of your
Elvish Bard next upkeep,
do so. 5
2/5 {1}{G}: Folk of the Pines gets +1/+0 until end of turn 5
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
3/1 Foul Familiar can't block. {B}: Pay 1 life to return Foul 3
1/1 Familiar
{T}: Addto{G}
its to
owner's hand.pool.
your mana 1
Target creature gets +3/+3 until end of turn. 1
2/3 {1}{R}{G}, {T}: Remove from the game Giant Trap 3
5/3 Door Spider
Trample andMutant
Goblin target can't
creature without
attack flying that's
if defending player 4
controls
Guerrilla an untapped
Tactics deals creature
2 damage with power creature
to target 3 or greater.
or 2
player. When a spell or ability an opponent controlsor
Guerrilla Tactics deals 2 damage to target creature 2
player. When
Hurricane a spell
deals or ability
X damage an opponent
to each creature controls
with flying 1
and each player.
{1}, {T}: Tap target artifact, creature, or land. 4
{1}, {T}: Tap target artifact, creature, or land. 4
Incinerate deals 3 damage to target creature or player. 2
A creature deals
Incinerate dealt damage
3 damage this
to way can't
target be regenerated
creature or player. 2
A creature
Destroy all dealt damage
artifacts, this way
creatures, andcan't be They
lands. regenerated
can't be 6
regenerated
{T}: Add one colorless mana to your mana pool. {T}: 0
Add
Lava{R} or deals
Burst {G} toX your mana
damage to pool.
targetKarplusan Forest
creature or player. 1
*/1+* If Lava Burst
Lhurgoyf has would
power deal
equaldamage to a creature,
to the total number ofthat 4
2/1 creatures in all graveyards, and toughness
First strike {1}{B}: Regenerate Lim-Dul's High equal to 1
Guard. 3
2/1 First strike {1}{B}: Regenerate Lim-Dul's High Guard. 3
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
Skip your draw phase. If you discard a card from your 3
1/3 hand,Orcish
{T}: remove that card from
Cannoneers dealsthe game. {0}:
2 damage Pay 1 life
to target 3
1/5 creature or playerField
{B}: Phantasmal and get's
3 damage
+1/-1tountil
you.end of turn. {1} 4
1/5 {U}:
{B}: Phantasmal Field get's +1/-1 until and
Switch Phantasmal Fiend's power end toughness
of turn. {1} 4
3/4 {U}:
WhenSwitch Phantasmal
Phyrexian Fiend's
War Beast power
leaves play,and toughness
sacrifice a land 3
3/4 and Phyrexian War Beast deals 1 damage to you.a land
When Phyrexian War Beast leaves play, sacrifice 3
and Phyrexian
Destroy target War Beast
artifact deals It1 can't
or land. damage to you.
be regenerated. 3
Pyroclasm deals 2 damage to each creature. 2
Destroy target artifact. 2
Spend only black and/or red mana on X. Soul Burn 3
0/4 dealsStorm
{R}: X damage to target
Shaman creature
gets +1/+0 or player.
until You gain
end of turn 3
0/4 {R}: Storm Shaman gets +1/+0 until end of turn 3
{T}: Add one colorless mana to your mana pool. {T}: 0
Add {B}
{T}: Addor {R}
{B} to to your
your mana
mana pool. Sulfurous Springs
pool. 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
{T}: Add one colorless mana to your mana pool. {T}: 0
Add {U} or {B} to your mana pool. Underground River
0/6 (Walls can't attack) {3}: Walking Wall gets +3/-1 until 4
2/3 end
WollyofSpider
turn and
maymay attack
block this turn
as though as though
it had flying. it 3
2/7 Whenever
{G}: Woolly
Yavimaya Spider gets
Ancients blocks a creature
+1/-2 with
until end of flying,
turn. 5
2/7 {G}: Yavimaya Ancients gets +1/-2 until end of turn. 5
5/1 Trample Haste Cumulative Upkeep: {G}{G} 4
Return target creature to its owner's hand. Put X 1/1 5
1/1 green Saproling
{U}, {T}: Targetcreature
creaturetokens into play,
gains flying untilwhere
end ofXturn.
is its 1
{B}, {T}:
At the Target creature
beginning gets -2/-0
of your upkeep, until
if you end ofa turn.
control blue 3
3/3 or black- {1}{U}
Kicker permanent, target
and/or {B} creature gets
If you paid the+1/+1
{1}{U} until 4
2/3 kickerAngelfire
{R}: cost, Anavolver
Crusadercomes into play
gets +1/+0 with
until two
end of +1/+1
turn. 4
{T}: Add one colorless mana to your mana pool. {T}: 0
6/6 Add
{R}, {R} or {W}
Sacrifice to yourColossus:
Bloodfire mana pool. Battlefield
Bloodfire Forge
Colossus 8
1/1 deals 6 damage
{R}, Sacrifice to eachDwarf:
Bloodfire creature and each
Bloodfire player.
Dwarf deals 1 1
damage to each creature without flying.
Bloodfire Infusion can enchant only a creature you 3
2/2 control.
{R}, {R}, Sacrifice
Sacrifice Bloodfireenchanted creature:
Kavu: Bloodfire KavuBloodfire
deals 2 4
2/2 damage to each creature.
Whenever a player plays a black spell, Bog Gnarr gets 5
2/2 +2/+2
As Brassuntil end comes
Herald of turn.into play, choose a creature 6
type. When Brass
The next X damage Herald comesbe
that would into play,
dealt to reveal
target the 2
creature
{T}: Add or
oneplayer this turn
colorless manais to
dealt
yourtomana
another target
pool. {T}: 0
1/1 Add {W}
{R}, {T}: or {B} to
Target your mana
creature gets pool.
+2/+0 Caves
untilofend
Koilos
of 1
turn.;
At the {G}, {T}: Add
beginning one upkeep,
of your mana of ifany
youcolor to your
control a red or 3
1/1 green permanent, draw a card, then discard
Kicker {1}{R} and/or {G} If you paid the {1}{R}a card
kicker 2
cost, Cetavolver
Coalition Flag cancomes intoonly
enchant playawith two +1/+1
creature you control.; 1
2/4 Enchanted
If an opponent plays a spell or ability thatIfcould
creature's type is Flagbearer.; an target 4
2/1 a Flagbearer
Flying {1}{U},in{T}:
play,Return
that player
targetchooses
Kavu toatitsleast one
owner's 3
hand.
Target creature gets +2/+2 until end of turn. Another 3
5/5 target
{W}{B}:creature gets
Destroy -2/-2
target until end
creature of turn.or blocked by
blocking 5
Cromat.
Destroy two target nonblack creaturesuntil
{U}{R}: Cromat gains flying endeither
unless of turn. 5
one is a
Death colordeals
Grasp the other isn't. They
X damage can'tcreature
to target be or 2
player. You
Destroy gainnonblack
target X life. creature. It can't be 8
1/1 regenerated. Put creature
{B}, {T}: Target X 1/1 green
getsSaproling
-2/-0 untilcreature tokens
end of turn. 3
{R}, {T}: Target creature gets +2/+0 until end of turn.
At the beginning of your upkeep, if you control a black 3
1/1 or red permanent,
Kicker you{R}
{1}{B} and/or gain 2 life.
If you If you
paid the control
{1}{B} akicker
black 2
5/4 cost, Degavolver comes into play with two +1/+1
Kicker - {W}{W} (You may pay an additional {W}{W} 5
3/3 as you {W}{W}
Kicker play this (You
spell.)may
Flying
payWhen Desolation
an additional Angel as
{W}{W} 4
you play this spell.) When Desolation Giant comes
Tap two untapped creatures you control: Tap target into 4
creature.
Prevent all damage that would be dealt this turn to 1
3/3 creatures you
If a spell or control.
ability an opponent controls causes you to 4
discard Dodecapod from yourcreature
{2}, {T}: Put a multicolored hand, put it into
card fromplay
yourwith 5
hand into
Kicker play. Sacrifice a land. (You may pay {2}{R}
{2}{R}, 4
4/2 and sacrifice
Dwarven Patrola land in addition
doesn't to anyyour
untap during otheruntap
costsstep.
as 3
3/3 Whenever
{B}{G}: you play
Ebony a nonred
Treefolk spell, untap
gets +1/+1 Dwarven
until end of turn. 3
1/2 Kicker {X} (You may pay an additional {X} as you play 2
2/3 this
Firstspell.)
strike Spend only colored
When Enlistment manacomes
Officer on X. No
intomore
play, 4
reveal the
Counter top four
target spellcards of its
unless your library.
caster paysPut
{1}allfor
Soldier
each 2
basic land type among lands you control.
Colored mana symbols on all permanents you control 2
and on all cards
Whenever you own
a creature you that aren't
control in play
attacks, become
it gets +2/+2 4
until end of turn.
Fire deals 2 damage divided as you choose among any 4
2/5 number
Whenever of Flowstone
target creatures and/or
Charger players.
attacks, ---+3/-3
it gets Tap 4
until end ofcreature
Enchanted turn. gets -1/-1 and has, "{T}: Target 3
creature gets -1/-1 until end of turn."
6/4 Trample; Whenever Fungal Shambler deals damage to 7
an opponent,
As an youcost
additional draw
to aplay
card and that
Gaea's opponent
Balance, sacrifice 4
2/2 five lands. Search your library for a land card of each
Flying 2
3/4 At the beginning of your upkeep, you gain 1 life for 5
each
Targetcard in target
player opponent's
discards hand.;
two cards from {3}{W}:
his or herTap
hand. 2
4/4 You gain 3 alife
Whenever for each
player playsland cardspell,
a blue discarded
Glade this
Gnarrway.
gets 6
2/2 +2/+2 until end of turn.
{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire 2
2/2 deals
Haste 2(This
damage to target
creature may creature or {T}
attack and player.
the {W},
turn it 4
comes
{2}, under your
Sacrifice control.)
a land: Put twoWhen Goblin
1/1 red andRingleader
white Goblin 3
2/1 SoldierGrave
When creature tokens
Defiler intointo
comes play.
play, reveal the top four 4
cards of your library. Put all Zombie cards revealed
Reveal the cards in your library. An opponent this
chooses 3
3/3 from
Flyingamong
When them a creature
Haunted Angel iscard, a land
put into card, and a
a graveyard 3
1/2 from
Flying; {1}, {T}: Add one mana of any colorgame
play, remove Haunted Angel from the and
to your 3
mana pool.a player plays a spell, any other player may
Whenever 5
pay that
Kicker 2Rspell's
and/ormana cost.may
3U (You If a pay
player
an does, counter
additional the
{2}{R} 1
and/or {3}{U}
Target spell or as you play becomes
permanent this spell.);
thellluminate deals
color of your 4
choice until end of turn. --- Destroy target artifact.
Look at the top five cards of your library, then put them 1
back in any
Counter order.
target spell if it shares a color with a creature 2
you control.
Kicker {1}{R}; (You may pay an additional {1}{R} as 2
2/6 you play
(Walls thisattack.)
can't spell.) Return target creature
When Jungle to its into
Barrier comes 4
2/1 play, draw a card.
{W}: Kavu Glider gets +0/+1 until end of turn.; {U}: 3
4/5 Kavu
WhenGlider
Kavu gains
Howlerflying until
comes intoend of turn.
play, reveal the top four 6
4/4 cards of your library. Put all Kavu
Trample Whenever Kavu Mauler attacks,cards revealed this
it gets +1/+1 6
until
Targetend of turn
players for each
loses 1 life other attacking
and you gain 1 Kavu.
life.; Draw a 3
card. opponent loses 2 life for each swamp you
Target 5
control. Last library
Search your Stand deals damage
for a basic landequal
card,toreveal
the number
that 1
card,
{W}{U}{B}{R}{G}: Remove target permanentyour
and put it into your hand. Then shuffle from the 7
game. If Legacy
Until end of turn,Weapon
all landswould be putare
you control into1/1
a graveyard
creatures 3
3/4 that are still lands. --- Return target creature
Flying Haste (This creature may attack and {T} card
thefrom
turn 4
2/3 it comes
Flying under Regenerate
{2}{G}: your control.); Attacking
Living Airship.doesn't cause 4
2/2 {T}: Add {B} to your mana pool. 2
{T}: Add one colorless mana to your mana pool. {T}: 0
Add {B} or creature
Enchanted {G} to your mana
can't pool.
attack. Llanowar
{B}: Wastes
Enchanted 2
creature
Pay 2 life:gets -1/-1the
Prevent untilnext
end1ofdamage
turn. {R}:
thatEnchanted
would be 4
dealt
At thetobeginning
target creature
of eachthis turn. upkeep, if there are
player's 2
four
As anoradditional
more basic land
cost to types among
play Mind lands that
Extraction, player a
sacrifice 3
3/4 creature.; Target player reveals his or her hand
{1}{U}: Minotaur Illusionist can't be the target of and
spells 5
1/1 or abilities
Haste (Thisthis turn.; may
creature {R}, attack
Sacrifice
andMinotaur
{T} the Illusionist:
turn it 4
2/1 {W}, {T}: Target player gains 1 life. Tactician gets
comes under your control.) Minotaur 3
2/2 You may play Mystic Snake any time you could play an 4
1/1 instant.
{G}, {T}:When Mystic
Add one Snake
mana comes
of any into
color to play,
your counter
mana 1
pool.
At the{W}, {T}: Prevent
beginning of your the next 1if damage
upkeep, thata would
you control green 3
2/2 or white permanent, target player loses 1 life.
Kicker {1}{G} and/or {W}; If you paid the {1}{G} If you 3
kicker
Targetcost, Necravolver
creature comes
gets -1/-1 until into
end play with---
of turn. two 4
Creaturestarget
Remove targetattacking
player controls
creature get +1/+1
from until end
the game. --- of 7
Creatures
Kicker {R};can't
(Youblock
may this
pay turn.
an additional {R} as you play 3
this spell.) Destroy target
Sacrifice a land: You gain 3 artifact
life. or enchantment. If 3
2/1 When Penumbra Bobcat is put into a graveyard from 3
3/3 play,
Whenput a 2/1 black
Penumbra KavuCat creature
is put into atoken into play.
graveyard from 5
6/6 play, put When
Trample a 3/3 Penumbra
black KavuWurm
creature token
is put intointo play.
a graveyard 7
from play, put a 6/6 black Wurm creature token with
{X}, Sacrifice Pernicious Deed: Destroy each artifact, 3
creature, and enchantment
At the beginning with converted
of your upkeep, you draw mana
a cardcost
and X 3
4/4 you
Whenlose 1 life. Gargantua comes into play, you draw
Phyrexian 6
2/2 two cards
When and you
Phyrexian lose comes
Rager 2 life. into play, you draw a 3
card and youget
All creatures lose-1/-1
1 life.
until end of turn for each basic 5
land type among lands
Whenever a creature attacksyou control.
or blocks, Powerstone 4
Minefield
Prophetic deals 2 damage
Bolt deals to it. to target creature or
4 damage 5
2/2 player. Look at the top four
Whenever Putrid Warrior dealscards of yourchoose
damage, library.one
Put- 2
2/2 each {T},
{G}, player loses 1alife;
Sacrifice or eachDestroy
creature: player target
gains 1 life. 3
enchantment.
Enchanted creature has, "{T}: This creature deals 1 3
1/1 damage
{W}, {T}:toPrevent
target player. You
the next draw a card."
1 damage that would be 1
dealt
At the beginning of your upkeep, this
to target creature or player turn.
if you {U},a{T}:
control white 3
2/2 or blue{1}{W}
Kicker permanent, Raka
and/or {U};Sanctuary deals
If you paid the1{1}{W}
damage to 3
1/1 kicker cost, Rakavolver comes into play with
{T}: Razorfin Hunter deals 1 damage to target two +1/+1
creature 2
0/2 or player.
{T}: Target land's type becomes the basic land type of 1
3/3 your choice
{U}{B}, {T},until end of
Sacrifice turn. Gorilla: Target creature
Savage 5
gets -3/-3 until
Enchanted end of
creature hasturn. Draw afrom
protection card.green and from 1
blue.
Target land's type becomes the basic land type of your 2
choice until
{T}: Add oneend of turn.mana
colorless Drawtoa your
card.mana pool. {T}: 0
Add {U} target
Destroy or {R}artifact.
to your Draw
manaapool.
card.Shivan Reef deals 1 3
Whenever enchanted creature deals or is dealt damage, 3
2/1 you gain that
Protection much
from life.{B}: Regenerate Spectral Lynx.
green; 2
6/6 Whenever Spiritmonger deals damage to a creature, 5
put a +1/+1
Enchanted countergets
creature on Spiritmonger.;
+2/+2.; When{B}: Regenerate
enchanted 2
creatureaisnumber.
Choose put intoFlip
a graveyard,
a coin thatreturn
manythat creature
times or until 3
1/1 you lose a flip, whichever comes first. If you win all the
If an opponent plays a spell or ability that could target 2
a Flagbearer
Kicker {B} (Youin play,
may that player
pay an chooses
additional atas
{B} least
youone
play 3
this
Counter target spell and Suffocating Blast deals 3 end of
spell.) Creatures you control get +1/+1 until 4
damage to target
Target player creature
removes all cards in his or her hand from 3
2/2 the game When
Trample; face down.
SylvanAtMessenger
the end ofcomes
that player's next
into play, 4
reveal thedraw
Skip your top four cards
step. {1},of your
Tap twolibrary. Put all
untapped Elf
creatures 3
you control: Draw a card.
Look at the top three cards of target opponent's library, 1
thentarget
Put put them back in on
permanent anytop
order.
of itsThat player
owner's looks at
library. 3
1/2 When Tidal Courier comes into play, reveal the top four 4
cards of all
Destroy your library. Put allDraw
enchantments. merfolk cards revealed this
a card. 5
2/2 {T}: Target land becomes a plains or an island until end 3
of turn.
{1}: Choose a creature type other than Wall. Target 2
1/1 creature's
{T}: type{U},
Add {G}, becomes
or {B}that type mana
to your until end of turn.
pool. 2
Return up to two target creature cards from your 5
graveyard
Destroy to your
target hand. Draw a card.
permanent. 3
1/1 {T}: Target instant or sorcery spell becomes the color 2
2/2 of yourWhen
Flying choice.
Whirlpool Drake comes into play, shuffle 4
1/1 the
Whencards from your
Whirlpool hand
Rider intointo
comes yourplay,
library, thenthe
shuffle draw
cards 2
2/2 from
When Whirlpool Warrior comes into play, shuffle many
your hand into your library, then draw that the 3
cards from
{1}{W}: your hand
Search into your
your library for library, then drawcard
an enchantment that 3
and reveal that card. Put it into your hand, then
{T}: Add one colorless mana to your mana pool. {T}: discard 0
Add {G} or {U}
You control to your creature.
enchanted mana pool. Yavimayacreature
Enchanted Coast 8
3/3 gets +2/+2 and has trample.
{1}{B}: Chose a color. Whenever Zombie Boa becomes 5
2/2 blocked by a Abyssal
Flying When creatureHorror
of thatcomes
color this
into turn,
play, destroy
target 6
2/3 player Whenever
Flying discards two cards Specter
Abyssal from hisdeals
or her hand. to a
damage 4
player, that player discards a card from his or her hand.
{T}: Add one colorless mana to your mana pool. {T}: 0
Add {W} ora {U}
Whenever to your
creature mana
comes pool.
into Adarkar
play, AEtherWastes
Flash 4
deals
Look at2 damage to it. hand and choose two cards from
target player's 4
4/4 it. Put them on top of that player's library in any order.
Flying 5
{8}, {T}: Aladdin's Ring deals 4 damage to target 8
3/3 creature
Swampwalkor player.
(This creature is unblockable as long as 4
defending
Look at theplayer controls
top seven cardsa swamp.)
of your library. Put two of 5
6/5 them into your hand and the rest into your graveyard.
{G}: Regenerate Ancient Silverback. 6
1/1 Flying {T}: Target attacking or blocking creature gets 2
+1/+1
Each until can't
player end ofplay
turn.
more than one spell each turn. 3
1/1 {T}: Draw a card. 4
2/5 Attacking doesn't cause Ardent Militia to tap. 5
3/2 3
Target opponent reveals his or her hand. You draw a 3
*/* card for
Beast of each mountain
Burden's powerand
andred card in it.
toughness are each equal 6
to the number
Creatures can'tof creatures in play.
block. 4
Destroy target land or nonblack creature. It can't be 4
3/3 regenerated.
Flying Whenever Bellowing Fiend deals damage to a 5
7/6 creature,
IslandwalkBellowing Fiend deals
(This creature 3 damageastolong
is unblockable thatas 8
defending player
Whenever a greencontrols anisisland.)
creature put into a graveyard from 2
0/1 play,
Flyingits controller
{T}: Add one discards
mana ofa card from to
any color hisyour
or her hand.
mana 1
pool.
Enchanted creature gets +1/+1for each forest you 3
control.
Blaze deals X damage to target creature or player. 1
You gain 3 life for each creature attacking you. 2
1/1 Sacrifice Blood Pet: Add {B} to your mana pool. 1
4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals 6
1/1 damage equal to the sacrificed creature's power to
Flying 2
3/3 Swampwalk (This creature is unblockable as long as 4
defending
Destroy allplayer controls a swamp.)
islands. 4
Return target permanent to its owner's hand. 2
Return target creature card from your graveyard to 4
play.
{T}: Add one colorless mana to your mana pool. {T}: 0
3/3 Add {G} or (This
Islandwalk {W} to your mana
creature pool. Brushland
is unblockable as longdeals
as 1 4
defending player controls an island.)
Whenever a creature attacks, Caltrops deals 1 damage 3
1/3 to it.
Canopy Spider may block as though it had flying. 2
Untapped creatures you control get +0/+2. 4
Charcoal Diamond comes into play tapped. {T}: Add 2
{B}
{1}:to your
The mana
next timepool.
a black source of your choice would 2
deal
{1}: damage
The nexttotime
youathis
blueturn, prevent
source that
of your damage.
choice would 2
deal damage
{1}: The nexttotime
youathis turn,
green prevent
source that choice
of your damage.would 2
deal
{1}: damage
The nexttotime
youathis
red turn, prevent
source of yourthat damage.
choice would 2
deal damage to you this turn, prevent that damage.
{1}: The next time a white source of your choice would 2
deal damage
Whenever Citytoofyou thisbecomes
Brass turn, prevent thatit damage.
tapped, deals 1 0
2/2 damage to you. {T}: Add one mana
Flying When Cloudchaser Eagle comes intoof any color
play, to your 4
destroy
Each target gets
creature enchantment.
+1/+1 for each other creature in 5
play that shares a creature
Whenever a black card is put type
intowith it. (For example, if
an opponent's 2
graveyard,
You controlyou may draw
enchanted a card.
permanent. 6
2/1 2
Corrupt deals damage equal to the number of swamps 6
you control
Counter to target
target spell. creature or player. You gain life 2
Destroy target artifact, enchantment, or land. 4
6/6 Flying {X}, {T}: Crimson Hellkite deals X damage to 9
1/1 target creature.Infantry
{T}: Crossbow Spend only
dealsred mana this
1 damage to way.
target 2
1/1 attacking
{X}: CryptorRats
blocking
deals creature.
X damage to each creature and 3
player.
Whenever a player plays mana
Spend only black a bluethis way.
spell, you may pay {1}. 1
3/3 If you Dakmor
When do, you gain 1 life.
Lancer comes into play, destroy target 6
1/1 nonblack creature.
{T}, Sacrifice Daring Apprentice: Counter target spell. 3
Destroy target nonblack creature. It can't be 3
regenerated.
All creatures are black. 1
Change the target of target spell with a single target. 4
When Delusions of Mediocrity comes into play, you gain 4
10 life. When
Whenever Delusions
a land of Mediocrity
is put into leaves
a graveyard fromplay,
play,you 4
Dingus Egg
Destroy deals
target 2 damage
artifact to that land's controller.
or enchantment. 2
Disorder deals 2 damage to each white creature and 2
each {T}:
{3}, player who player
Target controlsdiscards
a whiteacreature.
card from his or her 3
hand. Play
Destroy this ability
X target only creatures.
nonblack during yourDraw
turn.X cards. 5
1/1 {B}: Regenerate Drudge Skeletons. 2
Target opponent reveals his or her hand. Choose a 1
1/1 noncreature, nonland card from it. That player discards 1
Target player untaps all basic lands he or she controls. 3
Earthquake deals X damage to each creature without 1
3/3 flying and
{B}{B}, each
{T}: player.target green creature.
Destroy 4
2/2 {3}{G}, {T}: Tap or untap target artifact, creature, or 4
3/3 land.
{T}: Elite Archers deals 3 damage to target attacking or 6
2/1 blocking
First creature.
strike 2
2/2 All Elves get +1/+1 and have forestwalk. (They're 3
1/1 unblockable as longElvish
{G}, {T}, Sacrifice as defending player target
Lyrist: Destroy controls a 1
1/1 enchantment.
{G}, {T}: Put a creature card from your hand into play. 4
When Engineered Plague comes into play, choose a 3
creature type.
Creatures with All creatures
power of than
greater the chosen type get
the number -1/-
of cards 3
in your hand
Whenever youcan't
playattack.
a creature spell, you may pay {1}. 3
If you do, return target
Return all creatures creaturehands.
to owners' to its owner's hand. 5
3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 5
until
Each end of turn.
creature you control can't be blocked by more 3
than one creature
Enchanted creatureeach
can'tcombat.
be blocked except by artifact 2
2/2 creatures and/or black creatures.
{T}: Femeref Archers deals 4 damage to target 3
attacking spells
Creature creature
costwith
{2} flying.
more to play. 6
Creatures you control gain haste. (They may attack and 3
2/4 {T} the turn they come under your control.)
Flying 4
Take an extra turn after this one. At the end of that 2
turn, you lose comes
Fire Diamond the game.
into play tapped. {T}: Add {R} to 2
5/4 your mana pool. 5
2/1 Flying {1}{U}: Return Fleeting Image to owner's hand. 3
Enchanted creature has flying. 1
{2}, {T}: Target creature gains flying until end of turn. 4
Prevent all combat damage that would be dealt this 1
turn.
Counter target spell unless its caster pays an additional 1
{1}.
[G] 0
[G] 0
[G] 0
[G] 0
2/2 Flying When Foul Imp comes into play, you lose 2 life. 2
Target player discards three cards from his or her hand. 5
1/1 {T}: Add {G}{G} to your mana pool. 3
5/4 Whenever Gang of Elk becomes blocked, it gets +2/+2 6
until gain
You end 2oflife
turnforfor each
each creature
card in yourblocking
hand. it. 4
2/2 {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals 3
4/2 damage equal to its power to target creature or player. 4
Target creature gets +3/+3 until end of turn. 1
3/3 4
2/4 Giant Spider may block as though it had flying. 4
0/7 (Walls can't attack.) 3
Creatures you control get +1/+1. 3
2/2 Haste (This creature may attack and {T} the turn it 3
1/1 comes
{T}, under your
Sacrifice control.)
Goblin Digging Team: Destroy target 1
2/2 Wall.
Whenever Goblin Elite Infantry blocks or becomes 2
2/1 blocked, it gets
When Goblin -1/-1 until
Gardener endinto
is put of turn.
a graveyard from 4
1/1 play, destroy
Flying target can't
Goblin Glider land. block. 2
2/2 All Goblins get +1/+1 and have mountainwalk. (They're 3
1/1 unblockable
When Goblinas long as
Matron defending
comes player
into play, youcontrols a
may search 3
2/2 your library
Goblin forcan't
Raider a Goblin
block.card. If you do, reveal that 2
2/2 Mountainwalk (This creature is unblockable as long as 3
defending player
Each creature youcontrols
control acan't
mountain.)
be blocked except by 3
3/3 two or more
{1}{G}: creatures.
Regenerate Gorilla Chieftain. 4
At the beginning of your draw step, draw a card. ;At 4
the end of your
Enchanted turn,gets
Creature discard yourforhand.
+1/+0 each mountain you 3
2/3 control.
{T}: Grapeshot Catapult deals 1 damage to target 4
2/2 creature with flying.comes into play, you may return
When Gravedigger 4
targetPay
{B}, creature card from
2 life: Draw your graveyard to your hand.
a card. 4
2/2 2
Choose one - Target player gains 3 life; or prevent the 1
2/3 next 3 damage
{T}: Heavy to target
Ballista deals creature
2 damage orto
player
targetthis turn.
attacking 4
or blocking
Return creature.
all green permanents to their owners' hands. 3
3/3 4
3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end 5
of turn.
Enchanted creature gets +1/+2. 1
1/1 {W}: Honor Guard gets +0/+1 until end of turn. 1
1/4 3
Target creature gets +X/+0 until end of turn. 1
At the beginning of each player's draw step, if Howling 2
Mine is untapped,
Hurricane that player
deals X damage drawscreature
to each a card. with flying 1
and each
At the endplayer . player's turn, if that player didn't
of each 3
play a spell that turn,
Draw four cards. You loseImpatience
half yourdeals
life, 2rounded
damageup.
to 3
Inferno deals 6 damage to each creature and each 7
player. player draws two cards.
Target 4
1/1 {T}: Destroy target creature with power 4 or greater. 3
Whenever a player plays a red spell, you may pay {1}. 1
If you do, you gain 1 life.
[U] 0
[U] 0
[U] 0
[U] 0
Whenever a player plays a white spell, you may pay 1
{1}.
{2}, If youDraw
{T}: do, you gainthen
a card, 1 life.
discard a card from your 3
hand.{T}: Untap target creature.
{3}, 2
{4}, {T}: Draw a card. 4
{T}: Add one colorless mana to your mana pool. {T}: 0
2/5 Add
{T}: {R} or {G} to
All combat your mana
damage pool. Karplusan
that unblocked Forest
creatures 5
2/2 would deal to you this turn is dealt to Kjeldoran Royal 2
All creatures you control have first strike. 3
Lava Axe deals 5 damage to target player. 5
Enchanted creature gains swampwalk. (It's unblockable 1
as long
All as defending
creatures player
you control gaincontrols
flying. a swamp.) 4
Lightning Blast deals 4 damage to target creature or 4
4/1 player.
Haste (This creature may attack and {T} the turn it 4
1/1 comes
{T}: under
Add {G} your control.)
to your mana pool. 1
2/2 You may have Lone Wolf deal its combat damage to 3
2/2 defending
First strike player
Longbowas though
Archer it
mayweren't
blockblocked.
as though it had 2
1/1 flying.Looming Shade gets +1/+1 until end of turn.
{B}: 3
2/2 All Merfolk get +1/+1 and have islandwalk. (They're 2
unblockable
All creatures as long
able to as defending
block player
enchanted controls
creature do an
so. 3
5/6 Flying 6
Whenever a player plays a spell, that player returns a 3
land he or
You and she controls
target opponentto each
owner's
flip hand.
a coin. Mana Clash 1
deals
Tap all1 lands
damage to each
target player
player whose
controls andcoin comes
empty up
his or 3
her mana
Marble pool. comes into play tapped. {T}: Add {W}
Diamond 2
*/* to yourpower
Maro's mana and
pool.toughness are each equal to the 4
1/4 number
{T}: Prevent the in
of cards your
next hand. that would be dealt to
4 damage 5
3/3 target
Flying {T}: Mawcor deals this
creature or player turn. to target creature
1 damage 5
or player. with power 3 or greater don't untap during
Creatures 1
their controllers'
Whenever untap steps.
an opponent discards a card, Megrim deals 2 3
damage to that player.
Counter target spell. Put it on top of its owner's library 2
1/1 instead
{T}: of into
Draw thatthen
a card, player's graveyard.
discard a card from your hand. 2
1/1 1
Target creature gets +7/+7 until end of turn. 4
{2}, {T}: Target player puts the top two cards of his or 2
her library
Target intodiscards
player his or her
twograveyard.
cards from his or her hand. 3
Target creature gets +4/+4 until end of turn. 2
Moss Diamond comes into play tapped. {T}: Add {G} to 2
your mana pool.
[R] 0
[R] 0
[R] 0
[R] 0
Each player draws a card for each creature card in his 4
or her
All graveyard.
lands are 2/2 creatures that are still lands. 5
All creatures get -1/-1 until end of turn. 2
Play Necrologia only during your end of turn step. As an 5
*/* additional cost to play
Flying Nightmare's Necrologia,
power pay anyare
and toughness amount of
each equal 6
to thecreatures
Black number ofget
swamps
+2/+0you
untilcontrol.
end of turn. 4
3/3 {W}{W}, {T}: Destroy target black permanent. 4
4/3 Ogre Taskmaster can't block. 4
4/4 Okk cannot attack unless a creature with greater power 2
also attacks.
Target playerOkk cannot
draws four block
cards.unless a creature with 6
Tap an untapped creature you control: Tap target 4
artifact, creature,
Whenever a playerorplays
land.a spell, that player discards a 3
1/3 card from his or her hand.
{T}: Orcish Artillery deals 2 damage to target creature 3
or player and
Attacking 3 damage
creatures to you. get +1/+0.
you control 4
Target opponent reveals his or her hand. Choose a 1
creature card
Enchanted from it.can't
creature Thatattack
playerordiscards
block. that card. 2
All damage that would be dealt to you is dealt to 3
2/3 enchanted
{3}: Patagiacreature instead.
Golem gains flying until end of turn. 4
Choose a color. Target player reveals his or her hand 4
2/2 and discards
Phantom all cards
Warrior of that color from it.
is unblockable. 3
8/8 Phyrexian Colossus does not untap during your untap 7
5/4 step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian 6
Destroy target artifact or land. It can't be regenerated. 3
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking 2
1/1 creature
Swampwalkwithout
(Thisflying. It can't
creature be regenerated.
is unblockable as long as 1
defending player controls a swamp.)
[W] 0
[W] 0
[W] 0
[W] 0
4/4 You may have Pride of Lions deal its combat damage to 5
1/1 defending player
{T}: Prodigal as though
Sorcerer deals it1 weren't
damageblocked.
to target 3
creatureall
Destroy or artifacts
player. and enchantments in play. 5
1/1 Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets 2
+1/+0 untildeals
Pyroclasm end 2ofdamage
turn. to each creature. 2
Pyrotechnics deals 4 damage divided as you choose 5
2/1 among any number
{B}{B}{B}, of target
{T}: Target creatures
opponent and/or
reveals his orplayers.
her 4
1/1 hand
Hasteand discards
(This a creature
creature card
may attack at {T}
and random fromitit.
the turn 1
comes under
Return target your control.)
creature card from your graveyard to 1
your hand.
Search your library for a basic land card and put that 2
2/2 card into play
Flying, first tapped. Then shuffle your library.
strike 4
2/1 Razortooth Rats can't be blocked except by artifact 3
2/2 creatures and/or black
{1}{R}: Reckless creatures.
Embermage deals 1 damage to target 4
creature
Put targetorcard
player and
from 1 damage
your to itself.
graveyard on top of your 1
3/6 library. 5
Enchanted Creature has first strike. 1
{G}: Regenerate enchanted creature. 2
Untap all creatures that attacked this turn. You get an 4
additionaltarget
Counter combat phasespell.
creature followed by an additional main 2
Destroy target creature with power 4 or greater. It 2
can't be regenerated.
Sacrifice any number of artifacts, creatures, and/or 4
*/* lands. Draw a cardpower
Flying Revenant's for each
andpermanent
toughness sacrificed this
are each equal 5
to the number of creature cards in your graveyard.
The next time a source of your choice would deal 3
damage
{3}, {T}:toRod
youofthis
Ruinturn, prevent
deals that damage.
1 damage to target You 4
creature or player.
Walls may attack as though they weren't Walls. 2
Reveal the first card you draw each turn. Whenever you 4
2/1 revealstrike
First a basic land card this way, draw a card. 3
Whenever a spell or ability an opponent controls puts a 2
land gain
You into your
4 life.graveyard from play, return that land to 2
1/1 Flying When Sage Owl comes into play, look at the top 2
1/1 four
{T}: cards of the
Prevent yournext
library, then put
1 damage them
that back
would beindealt
any to 2
target creature
Whenever or playertaps
an opponent this aturn.
mountain for mana, you 2
2/2 may gain 1 life. 3
1/1 {G}, {T}, Sacrifice Scavenger Folk: Destroy target 1
6/6 artifact.
Sea Monster can't attack unless defending player 6
2/2 controls
Whenever anSeasoned
island. Marshal attacks, you may tap 4
2/1 target creature.
{T}: Untap target creature. 2
Discard a land card from your hand: Seismic Assault 3
3/3 deals 2Serpent
When damageWarrior
to target creature
comes or player.
into play, you lose 3 life. 3
2/2 Flying {T}: Target attacking or blocking creature gets 4
4/4 +2/+2Attacking
Flying until end does
of turn.
not cause Serra Angel to tap. 5
Enchanted creature gets +2/+2, has flying, and 4
1/1 attacking
Forestwalkdoesn't cause it is
(This creature to unblockable
tap. as long as 1
defending
Destroy player
target controls a forest.)
artifact. 2
Creatures you control get +0/+2 until end of turn. 2
5/5 Flying {R}: Shivan Dragon +1/+0 until end of turn. 6
Shock deals 2 damage to target creature or player. 1
{T}: Add two colorless mana to your mana pool. 4
Sky Diamond comes into play tapped. {T}: Add {U} to 2
1/1 your mana
Flying pool. doesn't cause Skyshroud Falcon to tap.
Attacking 2
Look at the top two cards of your library. Put one of 1
them into
Target yourloses
player hand4 and the other
life and on the
you gain bottom of
4 life. 5
Whenever a creature is put into a graveyard from play, 1
3/3 you may pay
{W}{W}, {T}:{1}. If youtarget
Destroy do, you
redgain 1 life.
permanent. 4
You have no maximum hand size. 0
5/4 5
2/2 Spineless Thug can't block. 2
Whenever enchanted creature deals damage, you gain 1
that much
Spitting life.deals damage equal to the number of
Earth 2
mountains
Squall dealsyou control to
2 damage to target creature.with flying.
each creature 3
1/4 Attacking doesn't cause Standing Troops to tap. 3
You gain 3 life for each black creature target opponent 2
controls.
If Static Orb is untapped, players can't untap more than 3
3/4 two permanents
When during their
Staunch Defenders untap
comes step.
into play, you gain 4 5
life.
You control enchanted artifact. 4
Destroy target land. 3
Each player may play an additional land during each of 5
1/2 his or her turns.; Whenever a land is tapped for mana,
Flying 2
0/4 {R}: Storm Shaman gets +1/+0 until end of turn 3
{B}{B}, Pay 2 life, Sacrifice a swamp;: Return target 4
creatureplayer
Target card from
gains your
X life.graveyard to play. 1
2/1 {T}, Sacrifice a creature: Destroy target nonblack 3
creature.
Sudden Impact deals damage equal to the number of 4
cardsAdd
{T}: in target player's mana
one colorless hand to
to that
yourplayer..
mana pool. {T}: 0
5/6 Add {B}
(Walls or {R}
can't to your
attack.) mana
Flying pool. Sulfurous
Sunweb can't blockSprings 4
2/3 creatures with power 2 or less.
Flying Whenever Sustainer of the Realm blocks, it gets 4
+0/+2 until end of turn.
[B] 0
[B] 0
[B] 0
[B] 0
Whenever a creature comes into play, its controller 4
sacrifices a creature
At the beginning or land.
of each player's draw step, that player 4
2/2 puts the
When cards in Spies
Telepathic his or comes
her hand
intoonplay,
the look
bottom of his
at target 3
opponent's hand.
Your opponents play with their hands revealed. 1
1/1 {U}{U}{U}, {T}: Return target permanent to its 3
1/3 owner's hand. Thieving Magpie deals damage to an
Flying Whenever 4
7/7 opponent, you Thorn
You may have draw aElemental
card. deal its combat damage 7
to defending
Whenever anplayer
island as
an though
opponent it weren't
controlsblocked.
becomes 2
tapped, youa may
Whenever gain
player 1 life.
plays a black spell, you may pay 1
{1}. If you
Discard yourdo, you gain
hand, then 1draw
life. that many cards. 2
3/3 3
6/6 7
Destroy all enchantments. 3
{2}{U}{U}: Draw a card. 4
2/* Treefolk Seedlings's toughness is equal to the number 3
of forests
Tremor you 1control.
deals damage to each creature without flying. 1
Tap or untap target artifact, creature, or land. 1
*/* Uktabi Wildcats's power and toughness are each equal 5
to theAdd
{T}: number of forests
one colorless you control.
mana {G}, Sacrifice
to your mana a
pool. {T}: 0
Add {U} or creature
Enchanted {B} to your
getsmana pool. Underground River
+2/+1. 1
Return target creature to its owner's hand. 1
Search your library for a basic land card and put that 3
2/2 card into
When play. Then
Venerable shuffle
Monk comesyour
intolibrary.
play, you gain 2 life. 3
Destroy target tapped creature. 4
0/2 Whenever you play an enchantment spell, you may 3
draw a card.
Whenever a forest is tapped for mana, its controller 4
3/3 adds {G}
Flying to hisUntap
{2}{U}: or herVigilant
mana pool.
Drake. 5
6/6 7
Volcanic Hammer deals 3 damage to target creature or 2
1/5 player.can't attack.) Flying
(Walls 3
1/4 (Walls can't attack.) {B}: Regenerate Wall of Bone. 3
0/5 (Walls can't attack.) {R}: Wall of Fire gets +1/+0 until 3
2/3 end of can't
(Walls turn. attack.) First strike 3
3/5 (Walls can't attack.) Flying 4
1/5 (Walls can't attack.) {2}{U}{U}: Wall of Wonder gets 4
3/3 +4/-4 until
{B}{B}, {T}:end of turntarget
Destroy and may
whiteattack this turn as
creature. 4
Whenever enchanted land is tapped for mana, its 1
controller
Each playeradds {G} to four
sacrifices his or her mana
lands. pool.
Wildfire deals 4 6
1/1 damage
Flying to each
{T}: creature.
Target creature gains flying until end of 2
2/2 turn.
Flying 3
Destroy target creature with flying. 3
1/1 When Wood Elves comes into play, search your library 3
for a forestacard
Whenever andplays
player put that cardspell,
a green into play. Shuffle
you may pay 1
{1}.
If youIf control
you do,ayou gain 1damage
creature, life. that would reduce 4
your life total to less than 1 reduces it to 1 instead.
Destroy all creatures. They can't be regenerated. 4
2/2 Yavimaya Enchantress gets +1/+1 for each 3
enchantment
Whenever an in play. plays a white spell, that player
opponent 2
loses
Target player drawsgain
1 life and you 1 life.
a card for each basic land type 5
2/2 among lands
{1}{G}: heKavu
Target or she controls.
gets -1/+1 until end of turn. 3
2/2 Whenever Amphibious Kavu blocks or becomes blocked 3
2/5 by one
First or more
Strike blueSpider
Ancient and/ormay
black creatures,
block as though it had 4
1/1 flying.
Kicker - Return a creature you control to its owner's 2
hand. (You
Destroy mayenchantment.
target return a creature
Drawyou control to its
a card. 2
2/2 Flying {W}: Target permanent becomes white until end 4
of turn.- Sacrifice two lands. (You may sacrifice two
Kicker 3
2/2 lands in Caldera
{1}{B}: addition Kavu
to any other
gets costsuntil
+1/+1 as you
endplay this
of turn. 3
2/1 {G}: Caldera Kavu becomes the color of your choice
Flying When Cavern Harpy comes into play, return a 2
blue or black
Whenever creature
another you control
permanent youto its owner's
control hand.
becomes the 4
target oftarget
Counter a spellspell
or ability an opponent
that targets one orcontrols, you
more creatures. 2
Draw a card.
Crosis's Catacombs is a Lair in addition to its land type. 0
When
ChooseCrosis's Catacombs
one - Return targetcomes into play,
permanent sacrifice
to its owner'sit 3
hand; or destroy
Darigaaz's Calderatarget nonblack
is a Lair creature,
in addition to itsand
landit type.
can't 0
When
Choose one - Return target creature card from yourit
Darigaaz's Caldera comes into play, sacrifice 3
graveyard
Target to your
creature hand;
gets or Darigaaz's
+1/+1 and gains Charm deals
flying and 3
first 3
strike until end of turn.
At the beginning of each opponent's upkeep, that 4
player loses 1 alife
{R}, Sacrifice for each
Zombie: card in his
Deadapult or her
deals hand more
2 damage to 3
target creature or player.
As an additional cost to play Death Bomb, sacrifice a 4
creature. Destroyoftarget
At the beginning each nonblack creature.that
player's upkeep, It can' t be
player 3
sacrifices
As a nonbasic
an additional cost land.
to play Diabolic Intent, sacrifice a 2
2/2 creature.
{U}, {T}: Search
Target your library
creature for flying
gains a cardand
andbecomes
put that 3
blue until end of turn.
Until end of turn, creatures you control gain protection 3
2/3 from
Flyingwhite
Whenif Doomsday
you controlSpecter
a plains, from into
comes blue play,
if youreturn 4
9/9 a blue or black creature you control to its owner's
Draco costs {2} less to play for each basic land type hand. 16
among
All lands
goblins getyou control.
+1/+1, are Flying
black, At
andtheare
beginning
zombies of
in 3
2/2 addition to their creature type.
Kicker - 2B, discard a creature card. (You may pay {2} 3
{B} and discard
Dromar's Cavernaiscreature
a Lair incard fromto
addition your handtype.
its land in 0
When Dromar's Cavern comes into play, sacrifice
Choose one - You gain 5 life; or counter target spell; it or 3
target creature gets -2/-2 until end of turn.
Search your library for a creature card, reveal that card, 2
3/4 and put
{U}, {T},it Sacrifice
into yourahand. Then
creature or shuffle your library.
enchantment: Counter 5
3/4 target spell.
{U}, {T}, Sacrifice a creature or enchantment: Counter 5
target spell.
Counter target spell if a kicker cost was paid for it. 1
{2}{U}: Return target white or black creature you 3
control to its owner's
Target player loses X hand.
life and you gain X life, where X is 5
the number
Kicker of basic
- Sacrifice land(You
a land. typesmay
among landsa you
sacrifice land in 3
4/2 addition to any otherKavu
When Flametongue costscomes
as youinto
play thisitspell.)
play, deals 4 4
3/4 damage to target creature.
You may play Fleetfoot Panther any time you could play 3
an instant.City
Forsaken When Fleetfoot
doesn't untapPanther comes
during your into step.
untap play, At 0
1/1 the beginning of your upkeep, you may remove a card
Creature spells can't be countered by spells or abilities. 2
Target creature gets +1/+1 until end of turn for each 1
basic land
Counter type blue
target among lands you control.
spell. 2
Untap target creature. It gets +3/+3 until end of turn. 2
Each player hides at least one object, then all players 7
2/2 reveal
{2}{W},them
{T}:simultaneously. Each player
Choose a permanent loses life
you control. equal
Prevent 4
all combat damage
Enchanted creature target creature
gets +3/+3 would
unless deal this
it shares turn
a color 2
with the most common color among all permanents
When Hobble comes into play, draw a card. Enchanted or 3
1/1 creature can't attack.
When Honorable ScoutEnchanted creature
comes into can't
play, you block
gain if
2 life 1
3/4 for each black and/or red creature target opponent
When Horned Kavu comes into play, return a red or 2
green
Choosecreature you control
one - Destroy targettoartifact;
its owner's hand. target
or destroy 2
2/2 enchantment;
Flying or destroy
When Hunting target
Drake comesartifact and target
into play, put target 5
red or green creature on top of its owner's library.
Destroy target land. Draw a card. 5
Whenever enchanted creature becomes tapped, 3
2/2 Insolence
{T}: deals
Target land2becomes
damage atoforest
that creature's controller.
until end of turn. 3
{B}: Regenerate enchanted creature. {R}: Enchanted 2
creature gets
At the end +1/+0
of each until end
player's of ifturn.
turn, {G}: Enchanted
no creatures 3
attacked that turn,
When Lashknife that comes
Barrier player sacrifices
into play, adraw
creature he If
a card. 3
4/3 a source would deal damage to a creature you control,
When Lava Zombie comes into play, return a black or 3
2/2 red creatureget
All Zombies you+1/+1.
control{1}{B},
to its owner's hand. target
{T}: Return {2}: Lava 3
1/1 ZombieMaggot
When card from yourcomes
Carrier graveyard to your
into play, hand.
each player 1
loses 1-life.
Kicker Sacrifice two lands. (You may sacrifice two 4
2/6 lands
For eachaddition
in to any
basic land typeother
amongcosts as you
lands you control,
play this 5
Magnigoth
Tap Treefolk
X artifacts, has landwalk
creatures, and/or of that You
lands. type.lose
(It'sX life. 2
{1}, {T}: Add one mana of any color to your mana 1
pool.
Destroy all creatures. They can't be regenerated. For 5
4/4 each creature
When destroyed
Marsh Crocodile this way,
comes into its controller
play, return aputs
blueaor 4
2/2 black creature
As Meddling you comes
Mage controlinto
to its owner's
play, namehand. When
a nonland 2
card. The named card can't be played.
{T}: Choose a color of a permanent you control. Add 0
3/2 one mana
Mire of that
Kavu gets color as
+1/+1 to long
your as
mana
you pool.
control a swamp. 4
2/4 {2}{R}{W}: The next time damage would be dealt to 4
2/2 Mirrorwood
Mogg Jailer Treefolk thisifturn,
can't attack that damage
defending is dealt to
player controls an 2
1/1 untapped
Whenevercreature with power
an opponent plays a2spell,
or less.
Mogg Sentry gets 1
2/2 +2/+2 until end of turn.
Sacrifice Morgue Toad: Add {U}{R} to your mana pool. 3
Enchanted creature has "{T}: Add one mana of any 1
color
WhentoNatural
your mana pool." comes into play, return a red
Emergence 4
4/5 or green Put
{2}{G}: enchantment
a 1/1 greenyou control to
Saproling its owner's
creature tokenhand.
into 6
2/2 play. Sacrifice a Saproling: All Saprolings
Kicker {2}{U} and/or {2}{R}. When Nightscape get +1/+1 3
1/1 Battlemage comes
Blue spells and red into play,
spells youifplay
you cost
paid 1the {2}{U}
less to play. 2
{1}{B}: Regenerate Nightscape Familiar.
Each player reveals his or her hand and chooses one 3
card
Kickerof- each
{W} color from pay
(You may it, then discards all
an additional {W}other
as you 1
3/3 play this
When spell.) Target
Phyrexian playerleaves
Bloodstock can't play
play,spells thistarget
destroy turn. 5
3/3 white
Kicker creature. It can't
- Pay 3 life. (You be regenerated.
may pay 3 life in addition to 4
any other costs as you play
Whenever a player draws a card, this spell.) If you loses
that player paid the
2 life 3
unless he or chooses
Each player she paysa 2.
land he or she controls of each 3
basic land type. Return those
{3}{G}: Target opponent lands
reveals to their
a card owners'
at random 3
from his Target
{3}{R}: or her hand. Target
opponent creature
reveals gets
a card at +X/+X
randomuntil 3
from his or her hand. Planeswalker's Fury deals
{3}{W}: Target opponent reveals a card at random damage 3
from his Target
{3}{U}: or her hand. You reveals
opponent gain lifea equal to random
card at that card's 3
from his or her hand. If it's an instant or sorcery
{3}{B}: Target opponent reveals a card at random card,
from 3
his or her
Kicker hand. Target
- Sacrifice a land.creature
(You maygets -X/-X until
sacrifice a landend
in of 1
addition
Kicker to any other
- Sacrifice costs as(You
a creature. you may
play sacrifice
this spell.)
a 3
1/2 creature in addition
When Pygmy to any into
Kavu comes other costs
play, as you
draw play
a card forthis 4
4/4 each black creature your opponents control.
{G}: Questing Phelddagrif get +1/+1 until end of turn. 4
1/1 Target opponent
Whenever puts
you play a 1/1 green
a white, Hippo or
blue, black, creature token
red spell, 2
1/1 put a +1/+1 counter on Quiron Dryad.
{T}: Add to your mana pool one mana of any color that 2
3/3 a land an opponent
{R}{G}{W}: Preventcontrols could
all combat produce.
damage blue creatures 3
3/3 and black creatures would deal this turn.
When Razing Snidd comes into play, return a black or 6
red creature
Choose one -you control
Destroy to itsnonbasic
target owner's land;
hand.orWhen
put three 3
1/1
Rith's Grove is a Lair in addition to its landplay;
green Saproling creature tokens into orWhen
type. 0
2/3 Rith's
{2}{G},Grove
{T}, comes
Sacrificeinto play,
Root sacrifice
Greevil: it unless
Destroy all you 4
enchantments
Kicker of athe
- Sacrifice color
land. of your
(You may choice.
sacrifice a land in 3
addition to any other costs as you play this spell.)
1/2 {T}: Creatures you control gain protection from the 3
1/1 color(s) of target
{T}: Prevent permanent
the next you that
X damage control untilbeend
would of to
dealt 2
2/2 target creature
Flying When this turn,
Sawtooth where
Loon X isinto
comes the play,
number of a
return 4
3/3 whiteTarget
{T}: or blueland's
creature
typeyou controlthe
becomes to basic
its owner's hand.
land type of 5
your choiceSky
As Shifting untilcomes
end ofinto
turn.
play, choose a color. All 3
7/7 nonland permanents are
Trample When Shivan Wurm the chosen color.
comes into play, return a 5
red or green creature you control to its
Target creature can't be blocked this turn owner's
excepthand.
by 2
3/3 artifact creatures
Flying. When and/or
Silver Drakeblack
comescreatures.
into play, return a 3
white or
Singe blue1 creature
deals damage toyoutarget
control to its owner's
creature. hand.
That creature 1
becomes black
Enchanted until end
Creature getsof turn. and is black.
+3/+1 2
When Sisay's Ingenuity comes into play, draw a card. 1
Enchanted creature
When Skyship has "2U:comes
Weatherlight Targetinto
creature becomes
play, search 4
your
Whenlibrary forWeatherlight
Skyship any number of artifact
comes intoand/or creature
play, search 4
your
Lands can't be the targets of spells or abilities creature
library for any number of artifact and/or this turn. 2
Draw a card.
Destroy target green creature. It can't be regenerated. 3
Draw a card.
When Sleeping Potion comes into play, tap enchanted 2
2/2 creature.
{R}, {T}: Enchanted creature
Slingshot Goblin doesn't
deals untaptoduring
2 damage targetits 3
5/3 blue creature.
When Sparkcaster comes into play, return a red or 4
green creaturecomes
Star Compass you control to its
into play owner's
tapped. {T}:hand.
AddWhen
to your 2
4/4 manaStrike
First pool one
Whenmana
SteelofLeaf
any Paladin
color a basic
comesland
intoyou
play, 6
3/3 return a green
{R}: Stone orgets
Kavu white creature
+1/+0 untilyou
endcontrol to {W}:
of turn. its 5
2/2 Stone Kavu gets +0/+1 until end of turn.
Kicker {W} and/or {2}{B}. When Stormscape 3
1/1 Battlemage
Flying Whitecomes
spells into
and play,
black ifspells
you paid the {W}
you play cost kicker
1 less 2
to play.
Strafe deals 3 damage to target nonred creature. 1
5/5 Stratadon costs 1 less to play for each basic land type 10
among lands you of
At the beginning control. Trampleupkeep, that player
each player's 5
2/2 returns a creature
Kicker {1}{G} he {2}{U}.
and/or or she controls to its owner's
When Sunscape 3
0/3 Battlemage comes into play, if you paid
(Walls can't attack.) Green spells and bluethespells
{1}{G}
you 2
play
Play cost 1 less
Surprise to play. only during combat. Put a
Deployment 4
4/4 nonwhite creature
Attacking card from
doesn't cause your hand
Tahngarth, into play.
Talruum Hero At
to the 5
4/4 tap. {1}{R},
Attacking {T}: cause
doesn't Tahngarth deals damage
Tahngarth, Talruumequal
Herototoits 5
tap. {1}{R}, {T}: Tahngarth deals damage equal to its
{T}: Add one colorless mana to your mana pool. {2}, 0
{T}, Sacrifice
Destroy targetTerminal
creature.Moraine: Search
It can't be your library for
regenerated. 2
2/2 Kicker {R} and/or {W}. When Thornscape Battlemage 3
2/1 comes
Red intoand
spells play, if you
white paidyou
spells the play
{R} kicker
cost 1 cost,
less to play. 2
2/2 Kicker {1}{B} and/or {G}. When Thunderscape 3
1/1 Battlemage comesspells
First Strike Black into and
play,green
if youspells
paid the
you{1}{B}
play cost 1 2
less to play.
Choose one - Destroy target enchantment; or remove 3
target
Treva'sattacking
Ruins is acreature from thetogame;
Lair in addition its landor type.
draw When
two 0
Treva's
Each Ruinsdraws
player comes into
two play,then
cards, sacrifice it unless
discards threeyou
cards 4
2/2 from
Flyinghis
Asor her hand,
Voice then loses
of All comes into 4play,
life.choose a color. 4
2/2 Voice of All has protection from the
Flying {1}{R}: Volcano Imp gains first chosen
strikecolor.
until end 4
of turn. a permanent is returned to a player's hand,
Whenever 3
3/4 that player
Kicker - {U}discards
(You maya card from
pay an his or her
additional hand.
{U} as you 5
4/4 play this spell.) Flying When Waterspout Elemental
Flying 0
4/4 Flying 0
4/4 Flying 0
3/3 Flying 0
3/3 Flying 0
3/3 0
2/2 0
2/2 0
*/* This creature's power and toughness are each equal to 0
*/* your creature's
This life total. power and toughness are each equal to 0
1/1 Flyinglife total.
your 0
1/2 Flying {1}{B}, Sacrifice this creature: Return to play 0
2/2 under its owner's control a card named Sengir 0
2/2 0
5/5 0
3/3 0
3/3 0
3/3 0
3/3 0
3/3 0
4/4 0
4/4 0
3/3 0
4/4 0
8/8 0
1/1 Flying 0
1/1 Flying 0
1/1 Flying 0
1/1 Flying 0
1/1 Flying 0
1/1 Flying 0
1/1 0
1/1 0
0/1 0
2/2 Forestwalk 0
3/3 Protection from black 0
3/3 0
1/1 0
1/1 Flying Cloud Sprite can block only creatures with flying. 0
6/12 Trample 0
*/* Flying 0
*/* Flying 0
*/* Flying 0
5/5 Flying 0
5/5 Flying 0
4/4 Flying 0
5/5 Flying 0
5/5 Flying 0
1/1 Flying, devour 2 0
5/5 Flying 0
2/2 Flying 0
4/4 Flying 0
3/1 Haste 0
1/1 Haste 0
3/1 0
3/1 0
7/1 Trample, haste 0
7/7 Trample 0
7/7 Trample 0
4/4 0
5/5 0
5/5 Flying 0
3/1 0
3/1 0
3/3 0
3/3 0
3/3 0
3/3 0
3/3 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 Flying 0
1/1 Flying 0
1/1 Flying 0
1/1 Flying 0
1/1 When Festering Goblin is put into a graveyard from 0
3/4 play, target creature gets -1/-1 until end of turn.
Flying 0
4/4 0
5/5 0
4/4 Haste 0
0/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
2/1 Haste 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 {W}, {T}: Tap target creature. 0
3/1 Haste 0
2/2 Flying 0
0/1 0
1/1 Flying, haste 0
4/4 0
1/1 Flying 0
2/2 0
1/1 0
1/1 0
1/1 0
6/1 Shroud 0
6/1 Insect can't be the target of spells or abilities. 0
4/4 0
4/4 0
1/1 0
1/1 0
2/2 First strike 0
2/2 Haste, flanking, protection from white 0
0/1 0
1/1 0
2/2 0
1/1 {T}: Add {G} to your mana pool. 0
20/20 Flying Marit Lage is indestructible. 0
1/1 0
1/1 0
*/* 0
1/1 0
3/3 0
*/* 0
1/1 Flying 0
1/1 Flying 0
1/1 Flying 0
0/1 0
2/2 0
0/1 0
1/1 0
4/4 Flying 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
0/1 0
1/1 Changeling (This token is every creature type.) 0
0/1 0
1/1 {B}: Regenerate Skeleton token. 0
1/1 {B}: Regenerate target creature. 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
1/1 0
3/1 Trample, haste At end of turn, sacrifice Spark 0
2/4 Elemental.
Spider can block as though it had flying. 0
1/2 Reach 0
3/3 Flying 0
1/1 Flying 0
1/1 Flying 0
1/1 Flying 0
1/1 Flying 0
1/1 0
1/1 Flying 0
1/1 0
0/2 Defender 0
1/1 0
1/1 Flying 0
1/1 0
0/1 0
1/1 0
2/5 0
1/1 Flying Sacrifice this creature: This creature deals 1 0
3/4 damage to target creature or player. 0
5/5 Flying 0
5/5 Flying 0
*/* 0
2/2 0
2/2 0
1/1 0
1/1 Flying 0
5/5 0
3/3 Flying, defender 0
2/2 0
2/2 0
2/2 0
2/2 0
1/1 0
6/6 0
6/6 0
2/2 0
2/2 0
2/2 0
2/2 0
2/2 0
2/2 0
5/5 0
1/1 0
4/4 Flying 5
5/5 When Balduvian Horde comes into play, sacrifice it 4
6/1 unless
Trampleyou discard
haste (Thisa creature
card at random fromand
may attack your{T}
hand.
the 3
5/5 turn it {3}{U}:
Flying comes under
Untapyour control.)
Blizzard At end of turn,
Elemental. 7
3/3 Bloodrock Cyclops attacks each turn if able. 3
Put any number of target creature cards from your 3
graveyard
Draw threeon top of
cards, yourput
then library. Drawfrom
two cards a card at hand
your the 1
0/4 on top of your
Clockwork Avianlibrary
comesin into
any play
order.
with four +1/+0 5
0/4 counters onBeast
Clockwork it. Clockwork
comes intoAvian
playcan't
withhave
sevenmore than
+1/+0 6
5/4 counters
Flying on it.
Cloud Clockwork
Djinn Beast
can block onlycan't have more
creatures than
with flying. 6
2/3 Flying Cloud Elemental can block only creatures with 3
flying.
Look at target opponent's hand and choose a card from 3
it. That player
Counter target discards
spell. that card. 2
8/4 Trample 8
4/4 Whenever Crashing Boars attacks, defending player 5
chooses
Add an untapped
{B}{B}{B} to yourcreature he or she controls. That
mana pool. 1
6/1 Deadly Insect can't be the target of spells or abilities. 5
Destroy target tapped creature. 2
Target player sacrifices a creature. 2
Look at the top five cards of your library. Put one of 2
them
Spendinto
onlyyour hand
black manaandonthe rest
{X}. on top
Drain Lifeofdeals
yourXlibrary 2
damage
Dwarvento target
Ruins creature
comes into or player.
play You{T}:
tapped. gainAdd
life {R}
equal
to 0
your mana pool. {T}, Sacrifice Dwarven Ruins: Add
Ebon Stronghold comes into play tapped. {T}: Add {B} {R} 0
4/5 to
At your mana pool.
the beginning of {T},
your Sacrifice
upkeep, Ebon
targetStronghold:
non-Wall Add 4
3/3 creature
Flying an opponent
Sacrifice controls
a creature: gains
Fallen forestwalk
Angel until
gets +2/+1 5
2/1 until end of turn.
Flying 3
Fireball deals X damage divided evenly, rounded down, 1
among
PreventYallplus one target
combat damagecreatures and/or
that would players.
be dealt this 1
4/4 turn.
Flying When Fog Elemental attacks or blocks, sacrifice it 3
8/8 at end ofAt
Trample combat.
the beginning of your upkeep, Force of 6
Nature deals 8 damage to you unless you pay {G}{G}
[G] 0
[G] 0
[G] 0
Prevent all combat damage that would be dealt to and 3
3/3 dealt Giant
{U}: by enchanted creature.
Crab can't be the target of spells or abilities 5
this turn.
Target creature gets +3/+3 until end of turn. 1
2/2 When Gravedigger comes into play, you may return 4
target creature
Havenwood card from comes
Battleground your graveyard
into play to your hand.
tapped. {T}: 0
3/3 Add {G} toHollow
Whenever your mana
Dogspool. {T},itSacrifice
attacks, Havenwood
gets +2/+0 until end 5
5/5 of turn. Cyclops can't block.
Hulking 5
Look at the top four cards of your library. Put one of 2
them into your hand and the rest on the bottom of your
[U] 0
[U] 0
[U] 0
3/5 {U}: Killer Whale gains flying until end of turn. 5
1/1 Kird Ape gets +1/+2 as long as you control a forest. 1
Lava Axe deals 5 damage to target opponent. 5
10/10 Trample Leviathan comes into play tapped and doesn't 9
untap during
Lightning Boltyour
dealsuntap step. At
3 damage to the beginning
target creatureoforyour 1
1/1 player.
{T}: Add {G} to your mana pool. 1
4/3 4
5/6 Flying 6
[R] 0
[R] 0
[R] 0
4/4 Plated Spider may block as though it had flying. 5
Cycling {2} (You may pay {2} and discard this card 0
from your
Counter handspell
target to draw a card.
unless Play this pays
its controller ability anyIf he
{X}. 1
1/1 or she
As doesn't,
Quiron Elvesthat player
comes intotaps
play,allchoose
lands he or she{T}:
a color. 2
1/1 Add {G}
Haste to your
(This mana
creature pool.
may {T}:and
attack Add{T}
onethe
mana
turnofitthe 1
comes under your control.)
Search your library for a basic land card and put that 2
card into{2}
Cycling play tapped.
(You Then{2}
may pay shuffle your library.
and discard this card 0
7/6 from your hand to draw a card. Play this ability any 8
5/5 Whenever Segmented Wurm becomes the target of a 5
4/4 spell orWhenever
Flying ability, puta acreature
-1/-1 counter on it. by Sengir
dealt damage 5
5/5 Vampire Shambling
{R}{G}: this turn is Strider
put intogets
a graveyard,
+1/-1 untilput
enda +1/+1
of turn. 6
5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of 6
turn. deals 2 damage to target creature or player.
Shock 1
4/3 When you play a creature spell, sacrifice Skittering 3
3/2 Horror.When you play a creature spell, sacrifice
Flying 2
Skittering
Cycling {2}Skirge.
(You may pay {2} and discard this card 0
from your
Cycling {2}hand
(Youtomay
draw a card.
pay Play
{2} and this ability
discard any
this card 0
3/2 from your hand to draw a card. Play this ability any
Flying 4
As an additional cost to play Sonic Burst, discard a card 2
at random Temple
Svyelunite from your hand.into
comes Sonic
playBurst deals
tapped. 4 damage
{T}: Add 0
{U} to your mana pool. {T}, Sacrifice Svyelunite
[B] 0
[B] 0
[B] 0
3/3 Haste (This creature may attack and {T} the turn it 4
3/4 comes Tar
When under
Pit your control.)
Warrior becomes the target of a spell or 3
ability,
Destroysacrifice Tar Pit Warrior.
target nonartifact, nonblack creature. It can't 2
be regenerated.
Choose one - Thunderbolt deals 3 damage to target 2
4/3 player; or Thunderbolt
Haste (This deals
creature may 4 damage
attack and {T}tothe
target
turn it 5
comes under your control.)
Discard your hand, then draw that many cards. 2
4/2 4
3/3 Flying {2}{U}: Untap Vigilant Drake. 5
3/2 Flying {U}: Put Wayward Soul on top of its owner's 4
library.
Whenever enchanted land is tapped for mana, its 1
2/3 controller addsmay
Woolly Spider {G} block
to hisas
orthough
her mana pool.
it had flying. 3
6/4 Whenever Woolly Spider blocks a creature with flying,
Trample 6
Counter target spell. You gain 3 life. 3
Choose a color. Look at target player's hand a choose a 2
card
At theofbeginning
that color of
from
yourit.upkeep,
That player discards
discard a cardthat
at 3
random from your
Target creature hand.
gets If you
+1/+1 untildiscard
end ofaturn.
creature
Drawcard
a 2
card. {1}{R} (You may pay an additional {1}{R} as
Kicker 4
1/3 you play
White thisyou
spells spell.)
playDestroy target
cost {W} morenonblack
to play. creature. It 1
4/4 As Alloy Golem comes into play, choose a color. Alloy 6
3/3 Golem
{2}: is the Kavu
Ancient chosen color. (It's
becomes still anuntil
colorless artifact.)
end of turn. 4
Ancient Spring comes into play tapped. {T}: Add {U} to 0
2/2 your mana
Black spellspool. {T}, cost
you play Sacrifice Ancient
{B} more Spring:
to play. Add {W}
{B}: 3
Andradite Leech gets +1/+1 until end of turn.
3/3 Flying When Angel of Mercy comes into play, you gain 3 5
life.
Creatures you control get +0/+1. Sacrifice Angelic 2
Shield:
DestroyReturn
target target creature
nonblack to its
creature. It owner's
can't be hand. 5
regenerated.
{T}: Add one Draw a card.
colorless mana to your mana pool. {T}, 0
1/2 Sacrifice
Kicker {2}Archeological Dig:
(You may pay anAdd one mana
additional {2} of
as any
you color
play 2
this
Enchanted creature gets +2/+2 and has trample. to
spell.) Attacking doesn't cause Ardent Soldier 3
2/5 Whenever
{1}{W}{W}: enchanted creatureyou
Target creature deals damage,
control gainsyou gain 5
protection from the color of your choice until
Destroy target artifact. It can't be regenerated.end of X
Put 2
1/1 green
Assault Saproling
deals creature
2 damage tokens
to target into play,
creature where---
or player. X 5
2/3 Put a{T}:
{X}, 3/3 Choose
green Elephant creature
one - Prevent thetoken
next Xinto play. that
damage 5
would
Destroybetarget
dealt enchantment.
to target creature this
Put X 1/1turn; or Saproling
green you gain 2
creature tokens into play, where X is its
Whenever a creature comes into play under yourconverted 3
control, youuntapped
Tap target may destroy targetThat
creature. artifact or deals
creature 3
damage equal to its power to its controller.
Choose two target creatures controlled by one player. 4
That player
Return sacrifices
target one to
permanent of its
them, thenhand
owner's returns the
if that 2
1/4 permanent
Kicker {1}{G} (You may pay an additional {1}{G} color
shares a color with the most common as 3
2/4 you play{T}:
{3}{U}, this Draw
spell.)aWhen
card. Benalish Emissary comes into 4
2/2 Kicker {2}{W} (You may pay an additional {2}{W} as 3
1/2 you play
{W}, {T}:this
Tapspell.)
targetIfcreature.
you paid the kicker cost, Benalish 2
Each player separates all land he or she controls into 4
two face-up
Counter piles.
target For each
activated player,
ability. an opponent
(Mana abilities can't be 2
2/2 countered.)
Flying, hasteDraw
(Thisacreature
card. may attack and {T} the 4
3/3 turn
{1}{U}: Target spell your
it comes under control.) Whenever
or permanent becomes aBlazing
color of 4
yourall
Tap choice until end
nonwhite of turn.
creatures. 3
{T}: Add {B} or {R} to your mana pool. 3
2/1 Blurred Mongoose can't be countered. Blurred 2
1/1 Mongoose
{1}: can't
Add {B} to be the
your target
mana of spells or abilities.
pool. 2
You may play Breaking Wave any time you could play 4
an instant
Kicker {2} if(You
youmay
pay pay
{2} more to play it.
an additional {2} as you play 2
4/4 this
If spell.) Breath
a source of Darigaaz
would deal 3 damagedeals
or 1 damage
less to each
to Callous 6
Giant, prevent that damage.
Kicker {2} (You may pay an additional {2} as you play 2
1/2 this spell.)
{1}{W}, Canopy
{T}, Surge
Sacrifice deals 1 Unicorn:
Capashen damage to each
Destroy 2
2/2 target artifact or enchantment.
{T}: Search your library for a Legend or legendary card 4
and
Play put that card
Cauldron intoonly
Dance yourduring
hand.combat.
Then shuffle your
Return target 6
creature
Play cardStrike
Chaotic from only
your during
graveyard to play.
combat afterThat
blockers 2
3/3 are declared. Choose target creature and flip a coin. If
Attacking doesn't cause charging troll to tap. {G}: 4
Regenerate Charging
{1}, {T}, Sacrifice Troll. Sphere: Add one mana of
Chromatic 1
1/1 any color to your mana pool. Draw
{B}: Cinder Shade gets +1/+1 untilaend
cardof turn. {R}, 3
Sacrifice Cinder
You win the gameShade:
if youCinder
controlShade
a landdeals damage
of each basic 8
land type
Coastal and acomes
Tower creature
intoofplay
each color. {T}: Add {W} or
tapped. 0
{U} to beginning
At the your manaofpool.
each player's upkeep, that player 4
gains 1 lifecan't
Creatures for each basic
attack youland type
unless among
their lands pays
controller he or 4
{X} for each creature attacking you, where X is
Remove target card in graveyard from the game. Draw the 1
1/1 a card.
Protection from red {W}: Target creature gains 2
6/6 protection from red
Flying Whenever until the
Crosis, endPurger
of turn.deals combat 6
3/3 damage to a player,
{1}, Sacrifice Crosis'syou may payAdd
Attendant: {2}{B}. If you do,
{U}{B}{R} to 5
your mana pool.
{R}: Enchanted creature gets +1/+0 until end of turn. 1
2/2 {R}: Returnfrom
Protection Crown of Crusading
black Flames to its owner's
Knight getshand.
+1/+1 for 4
3/3 each swamp your opponents control.
Flying, protection from white When Crypt Angel comes 5
into play,the
Change return target
text of redspell
target or blue creature card
or permanent by from 3
replacing all instances of one color word or basic land
Enchanted creature gets -1/-1 and can't be blocked 1
6/6 except by artifactDarigaaz,
Flying Whenever creatures the
and/or black
Igniter creatures.
deals combat 6
3/3 damage to a player,
{1}, Sacrifice you Attendant:
Darigaaz's may pay {2}{R}. If you do,to
Add {B}{R}{G} 5
your manaallpool.
Separate creature cards in your graveyard into two 5
face-up
Until endpiles. Remove
of turn, targetthe pile of becomes
creature an opponent's
black,choice
gets 3
+1/-1, and gains "{B}: Regenerate this creature."
Name a card other than a basic land. Then reveal the 2
9/9 top seven
Flying, cardsAt
trample ofthe
your library and
beginning put all
of your of them with
upkeep, 8
sacrifice a creature. Sacrifice a creature: Regenerate
Kicker {2}{U} (You may pay an additional {2}{U} as 3
you play target
Counter this spell.) Destroy
instant targetspell
or sorcery artifact or its
unless 1
controller
Return pays {1}.
X target Drawpermanents
nonland a card. to their owners' 3
hand.
If a source would deal 4 damage or more to a creature 3
or player,all
Separate that source deals
creatures target3player
damage to thatinto
controls creature
two 2
face-up
{T}: Addpiles.
{U} orDestroy
{B} toall creatures
your in the pile of that
mana pool. 3
1/1 Flying {T}: Target land becomes a land of the type of 2
your choice
Sacrifice until endorofland.
a creature turn.Draw a card. 1
6/6 Flying Whenever Dromar, the Banisher deals combat 6
3/3 damage to a player,
{1}, Sacrifice youAttendant:
Dromar's may pay {2}{U}. If you do,to
Add {W}{U}{B} 5
your mana
No more pool.
than one creature may attack each turn. No 3
1/1 more than one creature
Kicker {3}{B} (You may may block
pay an each turn.
additional {3}{B} as 1
you play Palace
Elfhame this spell.)
comes If you
intopaid
play the kicker{T}:
tapped. cost,
Add {G} 0
or {W} to your mana pool.
At the beginning of your upkeep, you may search your 2
2/2 library forget
All Elves a basic
+1/+1 land
andcard,
haveand put it into(They're
forestwalk. your hand. 3
1/3 unblockable as long as defending player
{U}{U}, {T}: Gain control of target Legend orcontrols a 5
legendary permanent.
If enchanted permanent(This ability's
is red effectit doesn't
or green, has "At end
the 1
beginning
Counter of your
target upkeep,
creature sacrifice
spell. Draw this permanent
a card. 3
Enchanted creature gets -1/-1 for each basic land type 3
among lands
Kicker {5} that
(You youpay
may control.
an additional {5} as you play 1
this spell.)
Reveal the Target
top fivecreature
cards ofgets
your+2/+2
library.until end of
An opponent 4
1/1 separates those cards into two face-up piles.
Kicker {3}{U} (You may pay an additional {3}{U} Put one
as 1
you play this
Whenever spell.) If land
enchanted you paid the kicker
is tapped cost, its
for mana, Faerie 2
controller adds one mana of any color to his
At the beginning of each opponent's combat phase, or her 4
2/1 separate
{G}, {T}:all
Putcreatures that card
a basic land player controls
from into two
your hand intoface- 2
play.
Creatures you control have haste. (They may attack 3
2/2 and {T}
{R}: the turn they
Firescreamer getscome under
+1/+0 untilyour
end control.)
of turn. 4
[G] 0
[G] 0
[G] 0
[G] 0
Destroy target land. Search your library for a basic land 5
2/2 card and put
Protection that
from card into play tapped. Then shuffle
red 2
Geothermal Crevice comes into play tapped. {T}: Add 0
{R}
You to
mayyour mana
play pool.
Ghitu Fire{T},
any Sacrifice
time you Geothermal
could play an 1
2/2 instant if you
Flying {U}: pay {2} more
Glimmering to can't
Angel play it.
be Ghitu Fire deals
the target of X 4
spells or abilities this turn.
Each player chooses from the lands he or she controls a 5
1/1 plains,
Play an the
with island,
top acard
swamp, a mountain,
of your and a forest,
library revealed. 1
5/5 {1}{B}: Regenerate Goham Djinn. Goham Djinn gets 6
6/5 -2/-2
Hasteas longcreature
(This as blackmay
is the mostand
attack common color
{T} the turnamong
it 6
1/2 comes under{T}:
{1}{W}{U}, yourReturn
control.) Halam
target Djinnorgets
artifact -2/-2 as
enchantment 3
card from your graveyard to your hand.
As an additional cost to play Harrow, sacrifice a land. 3
Search
As Harshyour library for
Judgment up tointo
comes twoplay,
basic land cards
choose andIf
a color. 4
an instant or sorcery of the chosen color would deal
2/1 {2}: Target blue or red creature gets +1/+0 until end 2
of turn.player gains 7 life.
Target 2
Prevent all combat damage that would be dealt this 1
2/2 turn.
{B}: Hooded Kavu can't be blocked this turn except by 3
2/2 artifact
Whenever creatures
Hornedand/or black
Cheetah creatures.
deals damage, you gain 4
2/3 that much life.
{1}{R}{G}, {T}: Remove from the game Hunting Kavu 3
and target
Kicker creature
{4} (You maywithout
pay an flying that's{4}
additional attacking you.
as you play 2
this spell.) Target player discards a card from his
Irrigation Ditch comes into play tapped. {T}: Add {W} or her 0
to your mana pool. {T}, Sacrifice Irrigation Ditch: Add
[U] 0
[U] 0
[U] 0
[U] 0
5/5 Green spells you play cost {G} more to play. 4
Creatures with power 1 or less don't untap during their 2
2/2 controllers'
Kicker {2}{X}untap
(Yousteps.
may pay an additional {2}{X} as 4
3/2 you play
Kicker {4}this spell.)
(You mayFlying When
pay an Kangee
additional {4}Aerie Keeper
as you play 3
4/4 this
Kavu Chameleon can't be countered. {G}: Kavu the
spell.) Kavu Aggressor can't block. If you paid 5
3/3 Chameleon
When Kavu becomes the color
Climber comes intoofplay,
youryou
choice
drawuntil end
a card. 5
Whenever a creature with power 4 or greater comes 3
3/3 intoKavu
All play,have
its controller
trample. draws
When a card. Kavu comes into
another 4
3/3 play,
Kavu put a +1/+1
Runner counter
has haste on Kavu
as long as noMonarch.
opponent controls 4
0/2 a white or blue creature. (It may attack
Kavu Scout gets +1/+0 for each basic landandtype
{T} among
the 3
2/2 lands
Kickeryou control.
{2}{G} (You may pay an additional {2}{G} as 2
you
{T}: Add one spell.)
play this If you
colorless paid
mana to the
yourkicker
manacost,
pool.Kavu
{4} 0
{R}, {T},target
Remove Sacrifice a creature:
creature Keldonfrom
you control Necropolis deals
the game. At 2 2
end of turn, return that card to play under its owner's
Lightning Dart deals 1 damage to target creature. If 2
1/4 that
{W}:creature is doesn't
Attacking white orcause
blue, Llanowar
Lightning Cavalry
Dart deals 4
to tap 3
1/1 this turn.
Kicker {8} (You may pay an additional {8} as you play 1
2/2 this spell.) from
Protection Trample If you paid the kicker cost,
black 2
1/1 {T}: Llanowar Vanguard gets +0/+4 until end of turn. 3
4/6 Whenever Loafing Giant attacks or blocks, put the top 5
card
Look of
at your library
target intohand
player's your and
graveyard.
choose If that card
a card otheris a 4
4/4 than
Flyinga {T}:
basicAdd
landone
card fromofit.any
mana Search
colorthat player's
to your mana 7
pool.
You and target spell's controller bid life. You start the 3
bidding can't
Players with aplay
highspells
bid of 1. In
that turna order,
share eachaplayer
color with spell 2
last played this turn.
Enchanted creature gets +2/+2 and can't block. 2
Search your library for three cards, remove them from 2
2/2 the game, from
Protection then shuffle your library.
white marauding Drawgets
Knight a card.
+1/+1 for 4
2/2 each
Flyingplains your
{X}{U}: opponents
You may put control.
a creature card with 4
1/3 converted
Flying mana cost
Metathran X fromcan't
Transport yourbe
hand into play.
blocked If you
by blue 3
1/1 creatures.
{B}: {U}: Target
Regenerate creature
Metathran becomes blue until end
Zombie. 2
{2}{R}{G}, Discard two cards at random from your 2
2/1 hand: Meteor
{2}: Target Storm
red dealscreature
or white 4 damage to trample
gains target creature
until 2
*/* end of turn.
Trample Molimo, Maro-Sorcerer's power and toughness 7
are each equal to the number of lands you control.
[R] 0
[R] 0
[R] 0
[R] 0
Enchanted creature gets -2/-0. {B}: Return Mourning to 2
1/1 its owner's
{U}, hand.
{T}: Put target creature you control on top of its 1
owner's library. {R}, {T}: Target creature gains first
2/2 {U}{U}, {T}: Return target creature to its owner's 4
3/3 hand.Noble
{1}: {R}{R}, {T}: gains
Panther Nightscape Master
first strike deals
until end2ofdamage
turn. 3
2/2 {1}{G}: Add one mana of any color to your mana pool. 2
Obliterate can't be countered. Destroy all artifacts, 8
1/1 creatures,
Protection and
fromlands.
black They
{W}: can't
Targetbecreature
regenerated.
gains 2
protection
Look at thefrom blackofuntil
top card yourend of turn.
library. You may put that 1
card on the bottom of your library.
Put a 1/1 blue Bird creature token with Drawflying
a card.
into play 5
for each
Kicker {1}basic
(Youland
maytype
payamong lands you
an additional {1}control.
as you play 1
this spell.) aPrevent
Whenever player the
tapsnext 2 damage
a land that
for mana, would
that be
player 3
adds one
Kicker {2}additional
(You maymana to additional
pay an his or her {2}
mana
as pool of
you play 1
this spell.) Destroy target artifact if its converted mana
Target player discards a card from his or her hand. --- 5
Destroy target land.
As Phantasmal Terrain comes into play, choose a basic 2
land
Sacrifice a Enchanted
type. landone
creature: Add is amana
basicof
land
anyofcolor
the chosen
to your 3
0/1 mana
Flying pool.
{B}: Phyrexian Battleflies get +1/+0 until end of 1
3/2 turn. This
When ability may
Phyrexian becomes
Delver playedinto
no more than twice
play, return target 5
2/2 creature card
{2}{U}{U}: from your
Exchange graveyard
control to play. Infiltrator
of Phyrexian You lose life 3
and target creature.
{T}, Pay 1 life: Add one mana of any color to your 3
3/3 mana pool.Phyrexian Reaper becomes blocked by a
Whenever 5
2/2 green
Flying creature,
Wheneverdestroy thatSlayer
Phyrexian creature. It can't
becomes be
blocked by 4
2/3 a white{3}
Kicker creature, destroy
(You may that
pay an creature.{3}
additional It can't beplay
as you 3
2/2 this spell.)
At the Pincer of
beginning Spider
your may block
upkeep, as though
Plague it had
Spitter deals 1 3
damage to each creature and each player. When
Destroy target nonblack creature and target land. They 6
can't be regenerated.
[W] 0
[W] 0
[W] 0
[W] 0
{6}, {T}: Search your library for a card and put that 6
card into your
Enchanted hand.has
creature Then shuffle your
protection fromlibrary.
the colors of 2
1/1 permanents
Kicker {2}{R}you control.
(You Thisan
may pay effect doesn't{2}{R}
additional removeas 2
you play
{3}, {T}:this spell.)
Target First strike
creature If you paid
gets +1/+1 until the
endkicker
of turn 4
1/3 for each
(Walls basic
can't land type
attack.) among
Kicker lands
{1}{W} youmay
(You control.
pay an 2
additional {1}{W} as you play this spell.) If
Kicker {1}{B} (You may pay an additional {1}{B} you paid
as 3
you play
Kicker {2}this spell.)
(You mayDraw three
pay an cards, then
additional discard
{2} as two
you play 2
this spell.) Counter target spell if its converted mana
{1}, Pay 1 life: Prevent all damage that would be dealt 3
to you this aturn
Whenever by achooses
player source one
of your choice
or more that shares
targets, each 5
player reveals the top card of his or her library.
If a basic land you control is tapped for mana, it The 4
produces
Whenevermana of any
a player one
plays color instead
a creature spell,ofdestroy
its normal
all 3
2/1 Reflections. Then that player puts a white Reflection
At the beginning of your upkeep, if Pyre Zombie is in 3
1/1 your graveyard,
As Quirion Elves you mayinto
comes payplay,
{1}{B}{B}.
choose aIf color.
you do,
{T}: 2
2/1 Add {G}
When to your
Quirion mana pool.
Sentinel comes{T}:
intoAdd one
play, mana
add one of the
mana 2
1/2 of any Quirion
When color toTrailblazer
your manacomes
pool. into play, you may 4
2/1 search your library for a basic land card
{2}: Target black or green creature gainsand put until
haste that 2
3/1 end
Hasteof(This
turn. creature
(It may attack and {T}
may attack andthe
{T}turn
the itturn
comes
it 3
2/2 comes under your control.) You may play Raging
Flying {1}: Rainbow Crow becomes the color of your Kavu 4
2/2 choice
{G}: until end
Target of turn.
creature blocks Rampant Elephant this turn 4
1/1 if able.
When Ravenous Rats comes into play, Target opponent 2
2/2 discardsfirst
Flying, a card from his or her hand.
strike 4
{1}, Pay 2 life: Reckless Assault deals 1 damage to 4
target creature
Destroy or player.
two target nonblack creatures. You lose 5 life. 3
Return target permanent to its owner's hand. Then that 3
player discards a card from his or her hand.
Return target creature card from your graveyard to 3
your hand.
Return Draw
target a card.
creature to its owner's hand. Draw a 3
card.
Return two target cards from your graveyard to your 5
hand. Remove
Prevent Restock
all combat fromthat
damage the would
game. be dealt by 3
target
You attacking
gain creature
3 life. Draw this turn. Draw a card.
a card. 3
Reveal the top three cards of your library and put one 4
of them into
Whenever anyour hand. plays
opponent You gain life equal tospell,
a multicolored that you 3
4/6 gain
Flying4 At
life.the beginning of your upkeep, you may return 9
1/3 target creature
Attacking card
doesn't fromRiptide
cause your graveyard to When
Crab to tap. play. 3
6/6 RiptideWhenever
Flying Crab is putRith,
intothe
a graveyard
Awakenerfrom
dealsplay, draw a
combat 6
3/3 damage
{1}, Sacrifice Rith's Attendant: Add {R}{G}{W} todo,
to a player, you may pay {2}{G}. If you your 5
1/1 mana pool.Rogue Kavu attacks alone, it gets +2/+0
Whenever 2
4/3 until end of turn.
When Rooting Kavu is put into a graveyard from play, 4
you
You may
may remove it from
play Rout the game.
any time If you
you could do,
play anshuffle
instantalif 5
2/2 you pay
First {2}Red
strike more to play
spells you it.
playDestroy all creatures.
cost {R} They
more to play. 2
5/5 First strike Ruham Djinn gets -2/-2 as long as white is 6
5/5 the most common
Trample, protectioncolor
fromamong permanents
blue, protection or is
from redtied 6
Salt Marsh comes into play tapped. {T}: Add {U} or {B} 0
1/1 to your
{T}: manathe
Prevent pool.
next 1 damage that would be dealt to 3
target creature
Prevent or player
all damage this turn.
that would {T}: by
be dealt Samite Archer
a source of 2
2/2 your choice this turn. Whenever damage from
Flying Blue spells you play cost {U} more to play. a black 2
Whenever a player pays a kicker cost, you put a 1/1 2
green Saproling
You may creatureSymbiosis
play Saproling token intoany
play.
time you could 4
play
Kickeran{G}
instant
(Youifmay
you pay
pay an
{2}additional
more to play
{G} it.
as Put
youaplay
1/1 2
2/1 this spell.)
Scarred Creatures
Puma you control
can't attack unless gain firstorstrike
a black greenuntil 1
creature also attacks.
When Scavenged Weaponry comes into play, draw a 3
card. Enchanted creature
Kicker {R} (You may gets
pay an +1/+1. {R} as you play
additional 2
this spell.)
Search yourScorching
library forLava
any deals
number2 damage
of basicto target
land cards, 2
reveal
Choose a color. Searing Rays deals damage to library
them, and set them aside. Shuffle your each 3
playerAdd
{T}: equal
{W}toorthe number
{U} to yourofmana
creatures
pool. of that color 3
All opponent's play with their hands revealed. Sacrifice 4
4/4 Seer's Vision: Look
{R}: Serpentine at target
Kavu players
gains haste hand
until endand choose
of turn. (It a 5
may attack creature
Enchanted and {T} doesn't
the turnuntap
it comes intoits
during under your
controller's 3
untap step. {W}: Return Shackles to its owner's hand.
Enchanted creature has flying. {U}: Return Shimmering 1
1/1 Wings {1}{B}
Kicker to its owner's hand.
(You may pay an additional {1}{B} as 3
you play this spell.) When
{1}{R}, Sacrifice a creature:Shivan Emissary
Destroy target comes into
nonbasic 2
land.
Shivan Oasis comes into play tapped. {T}: Add {R} or 0
2/2 {G} to yourfrom
Protection mana pool.
white 2
2/2 Protection from Kavu 3
Simoon deals 1 damage to each creature target 2
1/1 opponent controls.
Skittish Kavu gets +1/+1 as long as no opponent 2
5/3 controls
Kicker {R}a white or blue
(You may paycreature.
an additional {R} as you play 4
2/1 this
{2}: Target white or black (This
spell.) Trample, haste creature
creature gains may
flyingattack
until 2
end of turn.creature may not be blocked except by
Enchanted 2
2/2 artifact
{T}: creatures
Target and/or black
land becomes creatures.
a swamp Whenever
until end of turn. 3
2/3 Forestwalk (This creature is unblockable as long as 4
defending player of
At the beginning controls a forest.)
your upkeep, target player loses 1 4
life. Sacrifice Smoldering Tar:
Spend only black and/or red mana Smoldering Tar deals
on X. Soul Burn 4 3
2/2 deals X damage
Whenever to target
Sparring Golemcreature
becomesorblocked,
player. You gain
it gets 3
+1/+1
Play untilEmbrace
Spinal end of turn
onlyfor each combat.
during creature Untap
blocking it.
target 6
creature you don't control and gain control of it. That
If you control a permanent of each color, prevent all 3
2/1 damage thatgreen
{2}: Target wouldorbeblue
dealt to you.gets +0/+1 until
creature 2
end of turn.
Counter target noncreature spell. --- Destroy target 8
nonblack creature.
Whenever It can't
a creature comesbeinto
regenerated.
play, destroy all other 5
1/1 creatures thatTap
{3}{U}, {T}: share a color
target with it.{3}{B},
creature. They can't
{T}: be
Destroy 3
target tapped creature.
At the beginning of your combat phase, separate all 4
creatures
Prevent theyour opponent
next 2 damage controls into two
that would face-up
be dealt to piles. 4
target creature this turn. --- Return target permanent
All other enchantments you control can't be the target 2
1/1 of spells
{W}, {T}:orTap
abilities.
target{1}, Sacrifice
creature. Sterling
{B}, Grove:player
{T}: Target 1
2/2 loses 1 life.
{W}{W}, {T}: Target creature gains protection from 4
the color ofcreature
Enchanted your choice
getsuntil
+1/+1endfor
of each
turn. basic
{B}{B},
land{T}: 4
type among lands you control.
Target creature can't block this turn. Draw a card. 2
6/6 Trample Sulam Djinn gets -2/-2 as long as green is the 6
most
Sulfurcommon colorinto
Vent comes among
play permanents
tapped. {T}:orAdd
is tied
{B} for
to 0
1/1 your {T}:
{G}, manaTarget
pool. {T}, Sacrifice
creature gets Sulfur
+1/+1Vent:
until Add {U}turn.
end of and 1
2/2 {U}, {T}: Put target creature you control on top of
{G}{G}, {T}: Creatures you control get +2/+2 until endits 4
of turn. {U}{U}, {T}: Return target creature to its
[B] 0
[B] 0
[B] 0
[B] 0
Any number of target creatures become the color of 2
your
Whenchoice until
Tainted end
Well of turn.
comes intoDraw
play,adraw
card.a card. 3
Enchanted
Prevent all land
combatis adamage
swamp.that would be dealt this 2
turn. Attacking creatures
Whenever a land comes into don't untap
play, tapduring their
all lands 3
controlled
{W}, by its
Sacrifice ancontroller.
enchantment: Destroy target 3
enchantment.
As Teferi's Moat comes intoCounter
{3}{U}{U}: target aenchantment
play, choose color. 5
Creatures of thespell
Counter target chosen color an
or ability without flyingcontrols
opponent can't attack
that 2
2/2 targets
As long as you control a plains, Tek gets +0/+2. Asis
a land you control. If a permanent's ability 5
long as youa control
Whenever creatureanorisland, Tek has flying.
land becomes tapped,Asput
long
anas 5
4/4 hourglass
Kicker counter
{1}{G} (Youon it. Permanents
may with an
pay an additional hourglass
{1}{G} as 5
1/1 you
{W},play
{T}:this
Tapspell.)
targetWhen Thicket
creature. {R},Elemental comes into
{T}: Target 1
2/2 creature gains first strike until end of turn.
{W}{W}, {T}: Target creature gains protection from 4
1/1 the
{B},color
{T}: of your player
Target choice loses
until end of {G},
1 life. turn.{T}:
{R}{R}, {T}:
Target 1
2/2 creature gets +1/+1 until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 4
1/1 life. {G}{G},
{T}: {T}: Creatures
Target creature becomesyou control
the getyour
color of +2/+2 until
choice 1
until end of turn.
{T}: Add {G} or {W} to your mana pool. 3
Tinder Farm comes into play tapped. {T}: Add {G} to 0
1/2 your
Kickermana pool.
{1}{W} {T},may
(You Sacrifice
pay an Tinder Farm:{1}{W}
additional Add {R}
as 3
2/1 you play
Flying thisTower
{W}: spell.)Drake
Flyinggets
When Tolarian
+0/+1 untilEmissary
end of turn. 3
Destroy all enchantments. 3
As Traveler's Cloak comes into play, choose a land type. 3
2/3 Enchanted creature
{2}{W}, {T}: Preventhas
thelandwalk of the chosen
next 2 damage type.be
that would 5
3/3 dealt to target
{2}{R}, creature
{T}: Destroy or player
target this turn.
nonbasic land. 4
6/6 Flying Whenever Treva, the Renewer deals combat 6
3/3 damage
{1}, to a player,
Sacrifice Treva'syou may payAdd
Attendant: {2}{W}. If you to
{G}{W}{U} do, 5
your
Tribalmana pool.
Flames deals X damage to target creature or 2
player, where X is
{T}: Add {R} or thetonumber
{G} of basic
your mana pool.land types 3
7/4 First strike, protection from Legends {B}{B}, {T}: 7
1/1 Destroy targettarget
{T}: Destroy Legend. It can't
creature be regenerated.
if that creature shares a 4
color with
Choose the mosttype.
a creature common color
Target among
player permanents
reveals his or her 6
hand and discards all creature cards of that type from
When Tsabo's Web comes into play, draw a card. Lands 2
with anplayer
Target activated
can'tability that land
play any doesn't produce
cards mana
this turn. Draw 3
a card.
You may play Twilight's Call any time you could play an 6
instant iftarget
Counter you pay {2}That
spell. morespell's
to play it. Each loses
controller player3 life. 3
2/3 Flying Urborg Drake attacks each turn if able. 3
3/1 Kicker {1}{U} (You may pay an additional {1}{U} as 3
3/1 you playPhantom
Urborg this spell.) When
can't Urborg
block. {U}: Emissary
Prevent allcomes into
combat 3
4/3 damage
All other that
blackwould be dealt
creatures get to and dealt by Urborg
-1/-1. 4
0/1 Kicker {3} (You may pay an additional {3} as you play 1
this spell.)
Urborg {B}: Regenerate
Volcano Urborg
comes into play Skeleton.
tapped. If you
{T} Add {B} or 0
{R} to your mana
Multicolored spells pool.
cost up to {2} less to play. 4
Kicker {8}{R} (You may pay an additional {8}{R} as 3
0/2 you play
{T}: Add this
one spell.)
mana Urza's
of any Rage
color can't bemana
to your countered
pool. by 2
4/7 Kicker {X} (You may pay an additional {X} as you play 6
2/3 this spell.)
Kicker {1}{R}All other Treefolk
(You may pay and Saprolings{1}{R}
an additional get +1/+1.
as 3
3/1 you
{G}:play this spell.)
Viashino When
Grappler Verduran
gains Emissary
trampling comes
until end of 3
2/2 turn.
Whenever Vicious Kavu attacks, it gets +2/+0 until end 3
of turn.{W} (You may pay an additional {W} as you play
Kicker 1
this spell.) Target
All creatures have creature gains of
"At beginning trample until end of
your upkeep, 3
1/1 sacrifice {T}:
{2}{B}, this creature unlessdiscards
Target player you paya 1card
life."from his or 2
1/2 her hand. Play this ability only any
When Vodalian Merchant comes into play,time youdrawcould play
a card, 2
2/2 then
Kickerdiscard a card
{2} (You mayfrom
pay your hand. {2} as you play
an additional 4
2/2 this spell.) Vodalian
Protection from green Serpent can't attack unless 2
Choose a number. Destroy all artifacts and creatures 5
2/2 with converted
First mana cost
strike Whenever equal Cobra
Voracious to thatdeals
number. Then
combat 4
damage target
Destroy to a creature,
black ordestroy that creature.
blue creature with flying. 2
You gain 2 life for each basic land type among lands 3
you control.
Return all permanents of the color of your choice to 4
their
Targetowners' hands.
creature gets +2/+2 until end of turn. --- 2
1/3 Destroy target
Wayfaring Giantenchantment.
gets +1/+1 for each basic land type 6
among
Preventlands you control.
all damage that would be dealt to a creature by 3
another creature if they
Enchanted creature mayshare
block aascolor.
though it had flying. 1
{G}: Returncreature
Enchanted Whip Silk to +1/+3
gets its owner's
and hand.
has flying. 2
Destroy target nonland permanent if another 2
permanent
Look at the with
top Xthe same
cards of name is a play.
your library, Draw
where Xais card.
the 2
2/2 number of from
Protection basicblue
land types among lands you control. 2
*/* Yavimaya Kavu's power is equal to the number of red 4
creatures in play.
Play no more thanYavimaya
one spell Kavu's toughness
each turn. is equal
You may play 5
5/6 cards
Flying in your graveyard
Zanam Djinn gets as though
-2/-2 theyaswere
as long blueinis your
the 6
mostdeals
Zap common color among
1 damage permanents
to target creature ororplayer.
is tied Draw
for 3
a card.
You may discard a plains from your hand instead of 3
1/1 paying
{1}{B},Abolish's
Sacrifice mana cost.
a land: Destroy
Target target
creature artifact
gets +2/+0 or 2
3/3 until end{T},
{X}{U}, of turn.
Discard two cards from your hand: Return 5
X target creatures to Cloak
You may play Alexi's their owners'
any timehands.
you could play an 2
instant. Enchanted
Sacrifice creature
a land: Destroy can't
target be the target of spells
enchantment. 3
6/6 Flying If an opponent controls seven or more lands, 8
4/9 Avatar
Flying Ifofyou
Furyhave
costs {6} or
3 life less to play.
less, Avatar{R}: Avatarcosts
of Hope of 8
8/8 {6} less to
Trample play.
If an Avatar of
opponent Hope may
controls block
at least anymore
four number 8
5/6 creatures
Flying If an opponent has no cards in hand, Avatartoof
than you, Avatar of Might costs {6} less 8
6/5 Will
If costsare
there {6} less
ten or to play.
more creature cards total in all 8
graveyards, Avatar of Woe costs {6} less to play.
Enchanted land has "{T}: This land deals 1 damage to 4
target creature
Target or player."
player's life total becomes 20. 9
5/4 Protection from white At the beginning of your upkeep, 5
1/1 sacrifice
Flying BogSacrifice
{T}, Elemental unless
a land: you sacrifice
Search a land.
your library for a 3
2/2 Mercenary card with
Branded Brawlers converted
can't attack ifmana cost 2player
defending or less and 1
controls an untapped land. Branded Brawlers can't
Activated abilities on Rebel cards cost an additional 1
"Sacrifice
Destroy alla enchantments
land" to play. you don't control. Then, if 4
you control an untapped
Celestial Convergence land,into
comes destroy
play all
withenchantments
seven omen 4
1/1 counters
{B}: on it. AtChilling
Regenerate the beginning of your
Apparition. upkeep,Chilling
Whenever 3
Apparition
{0}: Tap alldeals
landscombat damage
you control. to a player,
Chimeric that
Idol becomes a 3
3/3 artifact
At the end ofcreature until end
each player's of turn.
turn, Citadel of Pain deals X 3
3/3 damage to that player, where X is gains
Sacrifice a land: Coastal Hornclaw the number of end
flying until 5
3/3 of turn. two lands: Return Coffin Puppets to play. Play
Sacrifice 5
2/2 this ability
Flying {T}, only during
Sacrifice your upkeep,
X lands: only ifcounters
Put X +1/+1 Coffin on 5
5/4 Copper-Leaf
At Angel.
the beginning of your upkeep, sacrifice Darba unless 4
2/2 you pay {G}{G}.
Whenever Death Charmer deals combat damage to a 3
creature, that player's
Search target creature's controller
library for uploses 2 lifecards
to seven unless he
and 9
remove them from the game. Then that player
Destroy target land. Its controller loses 2 life. shuffles 4
Destroy target land. Devastate deals 1 damage to each 5
2/2 creature
Flying and each
Attacking player.
doesn't cause Diving Griffin to tap. 3
Whenever a creature card comes into play, its controller 6
puts
Each aplayer
tokenputs
into aplay that's
green a copycreature
Elephant of that creature.
token into 2
play. Those creatures
{4}: Return have "This
target creature creature's
card from power and
a graveyard to its 3
owner's
Enchanted creature may block any number of but only
hand. Any player may play this ability 4
creatures.
{1}, Sacrifice a land: Draw a card. Any player may play 2
this ability.
Remove target attacking creature from the game unless 1
2/2 its controller
Sacrifice paysFault
a land: {X}.Riders gets +2/+0 and gains first 3
3/2 strike until end of turn. Play this
Fen Stalker can't be blocked ability
except only once each
by artifact 4
5/2 creatures
Wheneverand/or black creatures
Fickle Efreet attacks orasblocks,
long as
flipyou control
a coin at 4
end of
You maycombat.
discardIfayou lose thefrom
mountain flip,your
an opponent gainsof
hand instead 4
paying Flameshot's
Target player mana
discards cost.atFlameshot
a card deals
random from his3 or her 4
hand. Then that player discards another card at
Enchanted land has "{T}: Prevent the next one damage 2
that would
You may be dealt
discard an to target
island andcreature
anotherorcard
player this
from your 4
hand
At the beginning of your upkeep, you may removetarget
instead of paying Foil's mana cost. Counter a 2
2/2 land cardallindamage
Prevent you graveyard frombethe
that would game.
dealt If you do,
to Glittering 3
1/1 Lion. {3}: Until end of turn, Glittering Lion loses
Prevent all damage that would be dealt to Glittering 1
3/3 Lynx. {2}:
{X}{B}, Until
{T}, end of
Discard twoturn, Glittering
cards Lynxhand:
from your losesTarget 5
player discards X cards at random from his
You may play Greel's Caress any time you could or herplay
hand.
an 2
2/2 instant.
When GulfEnchanted creature
Squid comes into gets
play,-3/-0.
tap all lands target 4
1/1 playerHomunculus
Hazy controls. is unblockable as long as defending 2
player controls Awareness
As Heightened an untapped land. into play, discard your
comes 5
4/4 hand. At the beginning of your drawunless
Hollow Warrior can't attack or block step, draw a card.
you tap an 4
untapped creature
At the beginning ofyou
eachcontrol.
player's(This cost is
upkeep, paid
that as
player 6
puts the top card of his or her library into his or
Inflame deals 2 damage to each creature dealt damage her 1
3/3 this turn.
Flying Sacrifice two lands: Jeweled Spirit gains 5
3/3 protection from
{2}{G}, {T}, artifacts
Discard twoorcards
protection fromhand:
from your the color
Untilof 5
end
You of turn,
may playallJolrael's
lands target
Favorplayer controls
any time are 3/3
you could play an 2
1/1 instant. {1}{G}: Regenerate enchanted creature.
{1}, Sacrifice two lands: Destroy target land. 3
0/3 Trample Keldon Battlewagon can't block. When Keldon 5
2/3 Battlewagon
Whenever attacks,
Keldon sacrificeattacks,
Berserker it at end of combat.
if you control Tap
no 4
untapped lands, it gets +3/+0 until end of turn.
3/3 When Keldon Firebombers comes into play, each player 5
3/3 sacrifices all lands
{X}{R}, {T}, he two
Discard or she controls
cards except
from your for three.
hand: Latulla, 5
Keldon
You may Overseer deals Orders
play Latulla's X damage
anytotime
target
youcreature
could playor 2
6/4 an instant. Lesser
Whenever Whenever enchanted
Gargadon creature
attacks dealssacrifice
or blocks, combat 4
a land.
Enchanted land is a 5/6 green Treefolk creature that's 4
3/3 still a land. {T}, Discard two cards from your hand:
{2}{W}{W}, 5
Destroy
You mayall creatures
play except
Mageta's Boonfor
anyMageta thecould
time you Lion. play
Those 2
an instant. Enchanted creature gets +1/+2.
Lands target player controls don't untap during his or 2
1/1 her next untap
Swampwalk step.
(This creature is unblockable as long as 1
2/1 defending player
Mercenary controls
Informer can't abeswamp.)
the target of black spells 3
1/1 or abilities.
{T}, Sacrifice{2}{W}: Put target
Mine Bearer: Mercenary
Destroy card on the
target attacking 3
creature.
Target unblocked creature deals combat damage to its 4
6/5 controller insteadmore
You can't untap of tothan
you one
this land
turn.during your untap 4
1/1 phase.
{B}: Nakaya Shade gets +1/+1 until end of turn unless 2
any player pays
Enchanted {2}."{T}: This land deals 1 damage to
land has 3
each
You may discard a each
creature and swamp player."
from your hand instead of 4
paying
WheneverOutbreak's
a playermana
puts acost. Choose
creature carda creature
into play,type.
that 2
Up to three target creatures can't block thisitsturn.
player returns a land he or she controls to owner's 3
4/3 Flying, first strike At the beginning of your upkeep, 4
1/1 sacrifice PitPlague
Whenever RaptorFiend
unless you combat
deals pay {2}{B}{B}.
damage to a 2
creature,
Destroy alldestroy thatyou
creatures creature unless its
don't control. controller
They can't bepays 9
regenerated.
Look at target player's hand, choose an instant or 2
2/1 sorcery card from it, and remove that card from the
Trample 2
1/6 (Walls can't attack.) {4}: Return Quicksilver Wall to its 3
1/2 owner's
Rebel hand. Any
Informer player
can't may
be the playof
target this ability.
white spells or 3
abilities. {3}: Put
Counter target target
spell Rebel
unless card on the
its controller bottom
pays {X}, of its 3
3/3 where X is its converted mana cost.
Whenever you're attacked, if Reveille Squad is 4
untapped, youmana
{T}: Add one may untap
of any all creatures
color to youryou control.
mana pool 0
unless any player pays {1}.
{1}: Any player may pay {1}. If no one does, the next 4
time a
{U}: source
Tap of creature
target your choice would
unless deal damage
its controller paysto{1}.
you 3
Rhystic Lightning deals 4 damage to target creature or 3
player unless
Draw three that creature's
cards. controller
Then, if any or player
player pays pays
{2}, discard 4
three cardsyou
Creatures from your get
control hand.
+0/+1 until end of turn. They 2
get an additional +0/+2 until end
Whenever an opponent plays of turn
a spell, you unless any a
may draw 3
card unless
Unless targetthat player
player pays
pays {1}.
{3}, he or she loses 5 life and 5
you gain 5 life.
Unless any player pays {2}, search you library for a 3
1/4 cardCage
Rib and put thatmay
Spider cardblock
into as
your hand,itthen
though had shuffle
flying. 3
2/3 Flying {2}: Ribbon Snake loses flying until end of turn. 3
1/2 Any player
{R}: mayRager
Ridgeline play this
getsability.
+1/+0 until end of turn. 3
Mercenaries don't untap during their controllers' untap 2
steps.
{2}: Prevent the next 1 damage that would be dealt to 3
3/3 target
Scoria creature this turn.
cat gets +3/+3 as Any
longplayer
as youmay playno
control this 5
untapped lands.
Shuffle your graveyard. An opponent chooses a card 3
from it atWind
Searing random.
dealsIf10that card istoatarget
damage creature card, put
creature or 9
player.lands each player controls can't be the targets of
Basic 1
1/3 spells
{2}{W}:or abilities
The nextastime
longtarget
as that player controls
attacking creaturethree or
would 3
4/4 deal combat damage to Shield Dancer this turn,
Whenever Shrouded Serpent attacks, defending player that 7
3/3 may
Whenpay
Silt{4}. If hecomes
Crawler or sheinto
doesn't,
play, Shrouded Serpent
tap all lands you is 3
control.
You may discard a forest from your hand instead of 4
2/2 paying Snag's
Whenever Soulmana cost.deals
Charmer Prevent all combat
combat damage damage
to a 3
creature, you gain 2 life unless that creature's controller
Return two target creature cards from your graveyard 1
3/3 to yourSacrifice
Flying hand unless any Drake:
Spiketail player pays {X}.target spell
Counter 5
1/1 unless its controller
Flying Sacrifice paysHatchling:
Spiketail {3}. Counter target spell 2
3/5 unless itsSpider
Spitting controller
may pays
block{1}.
as though it had flying. 5
1/1 Sacrifice
Sacrifice a land:Frog:
Spore Spitting Spider
Prevent alldeals 1 damage
combat damagetothat
each 1
2/1 would be dealt this turn.
Spur Grappler gets +2/+1 as long as you control no 3
2/2 untapped lands. a land: Put two 1/1 green Squirrel
{1}{G}, Sacrifice 4
creature tokens into play.
Target creature gets +1/+1 {1}{G}, Sacrifice
until end a land:
of turn. All
Another 2
2/1 target Sacrifice
Flying creature agets -1/-1
land: untilStormwatch
Return end of turn.Eagle to its 4
owner's hand.
Enchanted land has "{T}: Counter target spell unless its 2
1/2 controller pays {1}."
{W}{W}: Target attacking creature gets -1/-0 until end 2
of turn.
Whenever there are no creatures in play, sacrifice Task 3
4/4 Mage Assembly.
Whenever {2}:Beast
Thresher Task becomes
Mage Assembly deals
blocked, 1
defending 5
player sacrifices a land.
Put a +1/+1 counter on each of X target creatures. 1
2/3 Sacrifice a land: Trenching Steed gets +0/+3 until end 4
1/2 of turn. a land: Prevent the next 2 damage that would
Sacrifice 3
3/4 be dealt
Flying At to target
the creature
end of or player
your turn, tap allthis turn.
lands you control. 4
Enchanted land has "{T}: Target creature gets +1/+1 3
4/4 until endBrawlers
Veteran of turn."can't attack if defending player 2
4/3 controls an
Trample untapped
{3}: land. Veteran
Vintara Elephant losesBrawlers can't end
trample until bock 5
2/2 of turn. Any player may play this ability.
Vintara Snapper can't be the target of spells or abilities 2
as long as you
Creatures you control
control get
no untapped lands.
+7/+7 until end of turn. 9
2/4 (Walls can't attack.) {3}: Destroy Wall of Vipers and 3
target
At the creature it isturn,
end of your blocking.
if youAny player
control nomay play this
untapped 6
lands,
At the draw
end ofa your
card.turn, if you control no untapped 4
2/1 lands, you gain 2 life.gains haste until end of turn. (It
{R}: Target creature 3
2/2 may attack
At the and {T}
beginning the turn
of your it comes
upkeep, under
sacrifice your
Whipstitched 2
Zombie unless you pay {B}.
Target creature gets +1/+1 until end of turn. That 2
3/3 creature gets an additional
Flying Whenever Windscouter+4/+4 untilorend
attacks of turn
blocks, return 4
it to owner's
Wing hand Xatdamage
Storm deals end of combat.
to each player, where X is 3
twice the number
Wintermoon Mesa of creatures
comes withtapped.
into play flying that
{T}:player
Add 0
one colorless mana to your mana pool. {2}, {T}, return
Return target creature to its owner's hand. Then 2
3/3 another target
First strike {2}:creature to its owners
Zerapa Minotaur loseshand unlessuntil
first strike its 4
end of turn. Any player may play this ability.
Target creature gets +3/+3 and gains flying until end 3
of turn.creature gets +3/+3 and gains flying until end
Target 3
of turn.creature gets +3/+3 and gains flying until end
Target 3
of turn.creature gets +3/+3 and gains flying until end
Target 3
of turn.
Eine Kreature Deiner Wahl erhält +3/+3 und 3
Flugfähigkeit bisgets
Target creature zum+3/+3
Ende des
andZuges
gains flying until end 3
of turn.
対象のクリーチャー1体はターン終了時まで、+3/+3 3
の修正を受けるとともに飛行を得る。
Bringe eine Kreaturenkarte Deiner Wahl aus dem 4
Friedhof direktcreature
Return target ins Spiel.card from your graveyard to 4
play.
対象の、あなたの墓地にあるクリーチャー・カード1枚 4
を場に戻す。
Return target creature card from your graveyard to 4
play.
Return target creature card from your graveyard to 4
play.
Return target creature card from your graveyard to 4
play.
Return target creature card from your graveyard to 4
4/4 play. 5
4/4 5
4/4 5
4/4 5
4/4 5
4/4 5
4/4 5
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
3/3 4
3/3 4
3/3 4
3/3 4
3/3 4
3/3 4
3/3 4
Destroy target nonblack creature. 3
Destroy target nonblack creature. 3
Zerstöre eine nichtschwarze Kreatur Deiner Wahl. 3
Destroy target nonblack creature. 3
対象の、黒でないクリーチャー1体を破壊する。 3
Destroy target nonblack creature. 3
Destroy target nonblack creature. 3
2/2 2
2/2 2
2/2 2
2/2 2
2/2 2
2/2 2
2/2 2
溶岩の斧は、対象の対戦相手1人に 5 点のダメージを 5
与える。
Lava Axe deals 5 damage to target opponent. 5
Lava Axe deals 5 damage to target opponent. 5
Die Lavaaxt fügt einem Gegner Deiner Wahl 5 5
Schadenspunkte
Lava Axe deals 5 zu.
damage to target opponent. 5
Lava Axe deals 5 damage to target opponent. 5
Lava Axe deals 5 damage to target opponent. 5
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
対象のクリーチャー1体は、ターン終了 時まで +4/+4 2
の修正を受ける。
Eine Kreatur Deiner Wahl erhält +4/+4 bis zum Ende 2
des Zuges.
Target creature gets +4/+4 until end of turn. 2
Target creature gets +4/+4 until end of turn. 2
Target creature gets +4/+4 until end of turn. 2
Target creature gets +4/+4 until end of turn. 2
Target creature gets +4/+4 until end of turn. 2
1/1 Flying 2
1/1 Flying 2
1/1 Flying 2
1/1 Flying 2
1/1 Fliegend 2
1/1 Flying 2
1/1 飛行 2
3/3 4
3/3 4
3/3 4
3/3 4
3/3 4
3/3 4
3/3 4
5/5 You may have Rhox deal combat damage to defending 6
5/5 player
You mayas have
though it weren't
Rhox blocked.
deal combat {2}{G}:
damage to defending 6
5/5 playerfare
Puoi as infliggere
though it weren't
dal Rhoxblocked.
il danno{2}{G}:
da combattiento al 6
5/5 giocatore in difesa come se non fosse stato bloccato.
Du kannst Rhox Kampfschaden dem verteidigenden 6
5/5 Spieler
Puedes zufügen lassen,
permtir que als ob
el Rhox es nicht
haga dañogeblockt worden
de combate al 6
5/5 jugador defensor como
あなたはロウクスがブロックされなかったものとしてsi no fuera bloqueado. {2}{G}: 6
5/5 、それが防御側プレイヤーに戦
Puedes permtir que el Rhox haga闘ダメージを与えるこ
daño de combate al 6
1/1 jugador defensor como si no fuera bloqueado. {2}{G}:
Flying 2
1/1 Flying 2
1/1 飛行 2
1/1 Fliegend 2
1/1 Flying 2
1/1 Flying 2
1/1 Flying 2
1/1 Flying 2
1/1 Flying 2
1/1 Fliegend 2
1/1 Flying 2
1/1 Flying 2
1/1 飛行 2
1/1 Flying 2
Put target creature on the top of its owner's library. 3
Put target creature on the top of its owner's library. 3
Put target creature on the top of its owner's library. 3
Lege eine Kreature Deiner Wahl oben auf die Bibliothek 3
ihrestarget
Put Besitzers zurück.
creature on the top of its owner's library. 3
対象のクリーチャー1体を、そのオーナーの ライブラ 3
リーの1番上に置く。
Put target creature on the top of its owner's library. 3
6/6 7
6/6 7
6/6 7
6/6 7
6/6 7
6/6 7
6/6 7
6/6 7
6/6 7
6/6 7
6/6 7
6/6 7
6/6 7
6/6 7
2/2 Flying 3
2/2 Flying 3
2/2 飛行 3
2/2 Flying 3
2/2 Flying 3
2/2 Flying 3
2/2 Flying 3
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
Draw a card, then draw cards equal to the number of 2
Accumulated
Whenever Knowledge
a player plays cards in all spell,
a creature graveyards.
that player 3
sacrifices
Enchanteda creature
permanenthasunless
flying.he or she pays
Enchanted {1}. may
creature 1
5/1 block only creatures with flying.
Fading 5 (This creature comes into play with five fade 5
counters on it.aAt
If you control the beginning
plains, you may of
tapyour upkeep,
an untapped 4
creature
Until end of turn, target land is a 3/3 creature Favor's
you control instead of paying Angelic that's still 1
2/2 a land. {T}, Discard a card from your hand: Arc Mage
{2}{R}, 3
3/3 deals
Flying2Other
damage divided
black as you
creatures getchoose
+1/+1.among any
Nonblack 6
1/1 creatures get Discard
{2}{W}, {T}, -1/-1. a card from your hand: Remove 2
2/2 target
Flying Battlefieldcreature
attacking fromblock
Percher can the game. Its controller
only creatures with 5
flying.
{X}, {1}{B}:
{T}: Battlefield
Target creature Percher getsuntil
gets -X/+X +1/+1enduntil end
of turn. 3
2/2 Flying Belbe's Percher can block only creatures with 3
flying.
As Belbe's Portal comes into play, choose a creature 5
5/5 type.
Fading{3}, {T}: creature
3 (This Put a creature
comescard
into of thewith
play chosen
theetype
fade 4
2/4 counters on it. At the beginning of your upkeep,
Flying Whenever Blinding Angel deals combat damage 5
1/1 to a player,
{R}, that player
{T}, Discard a cardskips
fromhis or hand:
your her next combat
Target 2
3/2 creature
(Walls can't
can't block {1}{B}:
attack) this turn.Regenerate Carrion Wall. 3
2/2 Whenever Chieftain en-Dal attacks, attacking creatures 3
2/2 gain
Flyingfirst strike3 until
Fading (Thisend of turn.
creature comes into play with 2
*/1 three
Coilingfade counters on
Woodworm's it. Atisthe
power beginning
equal of your of
to the number 3
4/4 forests in play.
At the beginning of your upkeep, if you control seven or 4
more
If youpermanents, returnyou
control a swamp, Complex Automaton
may sacrifice to its
a creature 5
instead
You mayofreturn
payinganDark Triumph's
island mana
you control to cost. Creatures
its owner's 2
hand instead of paying Daze's mana cost. Counter
As Death Pit Offering comes into play, sacrifice all 4
2/4 creatures you control.
Fading 4 (This creatureCreatures youplay
comes into control
with get
four+2/+2.
fade 4
1/1 counters on it. At the beginning of your upkeep,
Flying {4}, {T}: Search your library for a Rebel card 2
2/2 with converted
When mana cost
Defiant Vanguard 3 or less
blocks, andof
at end put that card
combat, 3
destroy it and all creatures it blocked this turn. {5},
1/1 {1}{B}, {T}, Discard a card from your hand: Name a 2
card. Removeofthe
Gain control top creature
target six cardswith
of your library from
converted manathe 3
cost X or sacrifice
You may less. (This spell's effect
a mountain doesn't
instead end at end of
of paying 3
Downhill
You may Charge's
return twomana cost.
islands Target
you creature
control to theirgets +X/
owner's 4
hand instead
{3}, {T}, of paying
Sacrifice Ensnare's
a creature: mana
Reveal cost.from
cards Tapthe
all 3
top of your library equal to the sacrificed creature's
Sacrifice a creature: Regenerate target creature. 3
Flame Rift deals 4 damage to each player. 2
2/3 Whenever Flint Golem becomes blocked, defending 4
player
You mayputs the top
choose notthree cardsFlowstone
to untap of his or her library
Armor into
during 3
4/4 your Flowstone
{R}: untap step.Crusher
{3}, {T}: Target
gets +1/-1creature gets
until end +1/-1
of turn. 5
4/4 {R}{R}: Target creature gets +1/-1 until end of turn. 5
All creatures get +X/-X until end of turn. 4
Target creature gets +1/-1 and gains haste until end of 2
turn. (It may
Creatures youattack
controland
get{T} the turn it comes under
+1/-1. 2
4/4 {1}: Flowstone Thopter gets +1/-1 and gains flying 7
0/6 until
(Wallsend of turn.
can't attack) {R}: Flowstone Wall gets +1/-1 3
until end Patch
Play Fog of turn.
only during the declare blockers step. 2
1/1 Attacking creatures
{G}, {T}, Discard become
a card fromblocked. (ThisUntil
your hand: spellend
works
of 1
turn, if creature
Target you tap aisland for mana,
unblockable it produces
this turn. one mana 1
2/2 Fading 4 (This creature comes into play with four fade 4
counters
{2}, {T}: on
Tapit.all
Atother
the beginning
artifacts. of your
They upkeep,
don't untap 3
during their
{T}: Add onecontrollers' untaptosteps
colorless mana youras longpool.
mana as Kill{1} 0
2/2 {W}, {T}: Prevent all combat damage that would
Whenever Laccolith Grunt becomes blocked, you may be 3
have it dealenchanted
Whenever damage equal to itsbecomes
creature power to target you
blocked, 1
6/6 may have itLaccolith
Whenever deal damage
Titan equal
becomes to its power you
blocked, to target
may 7
3/3 have it dealLaccolith
Whenever damageWarrior
equal tobecomes
its powerblocked,
to target
you may 4
1/1 have it deal damage equal to its power
Whenever Laccolith Whelp becomes blocked, to target
you may 1
have
If youitcontrol
deal damage equal
a plains, you to its tap
may power to target
an untapped 2
2/2 creature you control instead of paying Lashknife's
{T}, Sacrifice Lawbringer: Remove target red creature mana 3
2/2 from Sacrifice
{T}, the game. Lightbringer: Remove target black 3
1/3 creature from theyour
{X}, {T}: Search game.library for a Rebel card with 3
converted
At the end mana cost
of each X or less
player's and
turn, putput that card
a charge into
counter 3
on Mana Cache for each untapped land that player
If an opponent controls a plains and you control a 4
swamp, you may
{B}, Sacrifice play Massacre
a creature: Look atwithout paying its
target opponent's 3
hand
If youand choose
control a card you
a swamp, frommay
it. That player
sacrifice discards
a creature 2
instead
You mayofsacrifice
paying Mind Swords's mana
two mountains cost.
instead Each player
of paying 3
Mogg Alarm's mana cost. Put two 1/1 red Goblin
If an opponent controls an island and you control a 3
2/2 mountain,
Mogg Toady you mayattack
can't play Mogg
unlessSalvage without
you control morepaying 2
2/2 creatures than defending player. Mogg Toady can't
{3}, {T}: Search your library for a Goblin card and put 4
1/1 that card into
Whenever play. Then
Mossdog shuffle
becomes theyour library.
target of a spell or 1
ability an opponent controls, put a +1/+1 counter
{B}{B}, Pay half your life rounded up: Destroy on
target 3
4/3 nonblack creature.
Trample When It can't
Nesting Wurmbe regenerated.
comes into play, you may 6
1/1 search your library for up to
{W}, {T}, Discard a card from three
yourNesting Wurm cards,
hand: Target 1
creature can't
Whenever attack this
a creature you turn.
control blocks, you gain 2 life. 5
Target creature can't attack or block this turn. 1
1/5 {T}: All damage that would be dealt to target creature 4
2/3 this turn byfrom
Protection a source
red of your choice is dealt to Oracle's 4
As Overlaid Terrain comes into play, sacrifice all lands 4
you control.
Search your Lands
library you control
for up havecopies
to three "{T}: of
Add two
target 4
creature,
Until reveal
end of turn,them, and put
if a player them
taps into your
a nonbasic hand.
land for 2
mana, it produces colorless mana instead of its normal
Fading 1 (This enchantment comes into play with one 2
fade counter
{1}, {T}, on it. Parallax
Sacrifice At the beginning
Inhibitor:of your
Put upkeep,
a fade counter 2
on each5permanent
Fading with counter
Remove a fade fading you control.
from Parallax Nexus: 3
Target opponent
Fading 5 Removeremoves a card from
a fade counter in hisParallax
or her hand
Tide: 4
Remove
Fading 5 target
Removeland fromcounter
a fade the game. When
from Parallax
Parallax Tide
Wave: 4
1/1 Remove target creature from the game. When
When Phyrexian Driver comes into play, all other Parallax 3
3/3 Mercenaries getcreature
Fading 3 (This +1/+1 until
comesend of play
into turn.with three fade 4
1/1 counters
{B}, {T}, Discard a card from your hand:upkeep,
on it. At the beginning of your Target 2
creature
{2}: getscreature
Target -1/-1 until
gainsend of turn.
flying until end of turn. {5}, 5
2/2 {T}:
At theDestroy target
beginning creature
of each with flying.
opponent's upkeep, Rackling 4
2/2 deals X damage
{1}{B}{B}, {T}: to that player,
Destroy target where
tappedXnonblack
is the number 4
2/2 creature. {3}, {T}: Search your library for
When Rathi Fiend comes into play, each playera Mercenary
loses 3 4
2/1 life.
Rathi{3}, {T}: Search
Intimidator can'tyour library for
be blocked a Mercenary
except card
by artifact 3
creatures and black creatures. {2}, {T}: Search
{T}: Add one colorless mana to your mana pool. {4},your 0
{T},
If an Sacrifice
opponenta controls
land: Rath's Edge and
a swamp dealsyou
1 damage
control ato 4
forest, you may play Refreshing Rain without paying
Fading 2 (This artifact comes into play with two fade its 3
counters on ait.forest
If you have At theinbeginning
play, you of your
may upkeep,
choose to have 4
5/5 each other player gain 6 life instead of paying
You may have Rhox deal combat damage to defending Reverent 6
player as though
Lands don't untapitduring
weren'ttheir
blocked. {2}{G}:
controllers' untap steps. 4
2/2 At the beginning
Islandwalk of each player's
(This creature upkeep,asthat
is unblockable longplayer
as 3
1/2 defending playerThief
{U}: Rootwater controls
gainsanflying
island.)
until end of turn. 2
Whenever
Sacrifice a creature. Rupture dealscombat
Rootwater Thief deals damage damage to a
equal to 3
*/* that creature's
Fading power tocomes
5 (This creature each creature
into playwithout flying
with five fade 4
counters on it. At the beginning of your upkeep,
Fade 7 Remove a fade counter from Saproling Burst: 5
Put aDiscard
{1}, green Saproling creature
a card from tokenPut
your hand: intoa play. It has
1/1 green 2
2/2 Saproling
{3}, {T}: Search your library for a Merfolk card andplay
creature token into play. Any player may put 4
that cardSeal
Sacrifice into of
play. Then shuffle
Cleansing: your
Destroy library.
target artifact or 2
enchantment.
Sacrifice Seal of Doom: Destroy target nonblack 3
creature. It can't
Sacrifice Seal be regenerated.
of Fire: Seal of Fire deals 2 damage to 1
target creature
Sacrifice Seal ofor player. Return target creature to its
Removal: 1
owner's
Sacrifice hand.
Seal of Strength: Target creature gets +3/+3 1
1/1 until
Hasteend of turn.
(This creature may attack and {T} the turn it 2
1/3 comes under
Whenever your control.)
Silkenfist Fighter When Shrieking
becomes Mogg
blocked, untap it. 2
3/5 Whenever Silkenfist Order becomes blocked, untap it. 5
If an opponent controls a mountain and you control a 4
plains, you may
If you control play Sivvi's
a plains, Rusetap
you may without paying its
an untapped 3
10/10 creature
Fading 2 you
(Thiscontrol instead
creature comesof into
paying
playthe mana
with twocost
fadeof 7
counters on it. At the beginning of your upkeep,
Search your library for up to two forest cards and put 4
2/2 them
If youinto play.a Then
control forest,shuffle yourhave
you may library.
each other player 4
2/2 gain {T}:
{3}, 5 lifeSearch
insteadyour
of paying
librarySkyshroud Cutter's
for an Elf card andmana
put 4
2/3 that card
Fading into play.
2 (This Thencomes
creature shuffleinto
your library.
play with two fade 1
1/1 counters on it. At the beginning of your
When Skyshroud Sentinel comes into play, upkeep,
you may 3
4/4 search your
{3}{U}: library
Return for up
Sliptide to three
Serpent to Skyshroud
its owner'sSentinel
hand. 6
1/1 Sneaky Homunculus can't block or be blocked by 2
2/2 creatures Thug
Spineless with power 2 or greater.
can't block. 2
Creatures and lands you control can't be the target of 4
3/3 spells
At the or abilities. of
beginning When
youraupkeep,
creatureSpiteful
you control
Bully attacks,
deals 3 2
1/1 damage to target
{1}{G}, {T}, creature
Discard a cardyou control.
from your hand: Creatures 1
1/1 you
{U}{U}, {T}, Discard a card fromtrample
control get +1/+1 and gain until Counter
your hand: end of 3
targetplayer
Each creature spell.
loses 1 life for each creature he or she 4
controls.
Each player chooses a card in his or her hand. Then 2
1/1 each player
{U}{U}, {T},reveals
Discardhis
a or herfrom
card chosen
yourcard.
hand:The owner
Counter 3
3/3 target noncreatureZeppelin
Flying Stronghold spell. can block only creatures 4
with
If an flying.
opponent controls a forest and you control an 5
island,
Fading you mayartifact
4 (This play Submerge without
comes into paying
play with fouritsfade
mana 3
counters on it. At the beginning of your upkeep,
{T}: Add one colorless mana to your mana pool. {2}, 0
{T}: Put target
Remove a basiccreature
land card from
with theyour hand power
greatest into play
from 3
the game. (If two or more creatures are tied for
Enchanted creature gets +1/+1 and may be blocked 2
1/1 only by
{U}, creatures
{T}, Discard with flying.
a card from your hand: Tap or untap 1
target artifact,
Vicious Hunger creature, or land.to target creature. You
deals 2 damage 2
2/2 gain 2 beginning
At the life. of each opponent's upkeep, Viseling 4
2/2 deals X damage tofrom
Flying, protection that white
player, where X is the number 4
6/4 {1}{B}, Discard a creature card from your hand: 6
1/3 VolrathAllthe
Flying Fallenplay
players getswith
+X/+X
theiruntil
handsendrevealed.
of turn, where 3
3/4 At the beginning of your upkeep, if a player controls 3
4/6 more
Fadingcreatures than anycomes
3 (This creature other,into
thatplay
player
withgains
three fade 5
0/0 counters on it. At the beginning of your upkeep, 0
3/3 Flying Other black creatures get +1/+1. Nonblack 6
3/3 creatures get -1/-1. 4
0/0 0
5/6 0
1/1 Haste (This creature may attack and {T} the turn it 1
5/5 comes
You mayunder
haveyour control.)
Rhox deal combat damage to defending 6
4/4 player as though it weren't blocked. {2}{G}: 0
5/5 0
0/0 0
7/7 0
2/3 Flying Whenever Abyssal Specter deals damage to a 4
1/1 player, that{W}:
First strike player discards
Target a cardgains
creature fromfirst
his or her until
strike hand. 2
4/4 end of turn.
Flying 5
1/1 Flying {T}: Target attacking or blocking creature gets 2
+1/+1 until end
Arc Lightning of turn.
deals 3 damage divided as you choose 3
2/2 among
{T}: any two
Untap number of lands.
target target creatures and/or players. 4
1/2 Flying 2
2/4 Flying 4
2/2 {0}: Return Blinking Spirit to its owner's hand. 4
Return Broken Fall to its owner's hand: Regenerate 3
2/1 target creature.Fiend comes into play, each of your
When Cackling 4
opponents
Destroy all discards
creaturesa or
card
all from
lands.his or her hand.
Creatures destroyed 6
this way
{T}: Add can't be regenerated.
one colorless mana to your mana pool. {T}: 0
Add control
You {B} or {R} to your creature.
enchanted mana pool. Cinder Marsh 4
Counter target spell. 2
2/2 Flying Haste (This creature may attack and {T} the turn 4
it comes
Each under
player your acontrol.)
returns creature he or she controls to its 1
owner's
Add hand. to your mana pool.
{B}{B}{B} 1
3/4 Whenever an opponent plays a land, put a +1/+1 5
counter on
Destroy Dirtcowl
target Wurm.
artifact or enchantment. 2
1/1 {T}: Counter target spell unless it's controller pays {1}. 3
Cycling {2} (You may pay {2} and discard this card 0
1/1 from {T},
{G}, your Sacrifice
hand to draw
ElvishaLyrist:
card. Play this target
Destroy ability any 1
enchantment.
Each player puts a creature card from his or her 2
graveyard
Whenever into play. is put into a graveyard from play,
a creature 3
that creature's controller
Whenever enchanted landmay draw afor
is tapped card.
mana, it 2
2/1 produces
{T}: an additional
Fire Ants one mana
deals 1 damage of anyother
to each color.
creature 3
without flying.
{U}{U}: Tap target creature without flying. 1
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
Target creature gets +3/+3 until end of turn. 1
3/2 3
Choose one - Target player gains 3 life; or prevent the 1
next 3Ray
Heat damage that
deals X wouldto
damage betarget
dealt creature.
to target creature 1
Hurricane deals X damage to each creature with flying 1
1/1 and each
{T}: player.
Target attacking creature gets +1/+1 until end of 1
turn.
[U] 0
[U] 0
[U] 0
[U] 0
[U] 0
At the beginning of your upkeep, if an opponent 1
*/1+* controls more
Lhurgoyf's lands
power than you,
is equal you
to the may search
number your
of creature 4
4/1 cards in allElemental
Lightning graveyards and its toughness
is unaffected is equal to
by summoning 4
sickness.
Set aside all creature cards in all graveyards. Then put 5
1/1 each Add
{T}: creature that's
{G} to yourinmana
play into
pool.its owner's graveyard. 1
Counter target spell unless its controller pays {3}. 2
Enchanted creature gets +2/+2 and can't block. 2
2/2 When Man-o'-War comes into play, return target 3
1/1 creature
{U}: to its
Manta owner's
Riders gainshand.
flying until end of turn. 1
1/2 {W}, {T}: Tap target creature. 2
{T}: Add one colorless mana to your mana pool. {T}: 0
Add {G} or {R} to your mana pool. Mogg Hollows
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
2/1 First strike When Nekrataal comes into play, destroy 4
target nonartifact,
Target player drawsnonblack creature. It can't be
four cards. 6
Enchanted creature can't attack or block. 2
At end of turn, if there are no creatures in play, 4
2/2 sacrifice Pestilence.
Sacrifice a creature: {B}: Pestilence
Phyrexian deals
Ghoul gets1+2/+2
damage to
until 3
end of turn.
3/1 Pincher Beetles can't be the target of spells or abilities. 3
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
3/3 {2}{G}: Plated Rootwalla gets +3/+3 until the end of 5
the turn.{2}
Cycling Play thismay
(You ability
payonly
{2}once each turn.
and discard this card 0
1/1 from your hand to draw a card. Play
{T}: Prodigal Sorcerer deals 1 damage this
toability
targetany 3
1/1 creature or player.
Haste (This creature may attack and {T} the turn it 1
comes target
Untap under creature
your control.)
an opponent controls and gain 4
control of itcreature
Put target until end of turn.
card from That creature gains
any graveyard haste
into play 1
under your control. You lose life equal to that
Cycling {2} (You may pay {2} and discard this card creature's 0
2/1 from your hand
Islandwalk (Thisto draw a iscard.
creature Play this ifability
unblockable any
defending 2
player
Rolling Thunder deals X damage divided any way Boa.
controls an island.) {G}: Regenerate River you 2
choose among
Whenever any number
a creature is put of target
into creatures and/or
any graveyard from 1
1/2 play, put a +1/+1 counter on enchanted creature.
{T}: Prevent the next 2 damage that would be dealt to 3
1/4 target creature
Sacrifice Sanctumor Guardian:
player this The
turn.next time a source of 3
your choice would deal damage
Sandstorm deals 1 damage to each to target creature
attacking or
creature. 1
7/6 8
1/1 Flying 1
2/2 Whenever Seasoned Marshal attacks, you may tap 4
2/1 targetUntap
{T}: creature.
target creature. 2
4/4 Flying Whenever a creature is put into a graveyard 5
1/1 from play,1 iflife:
{B}, Pay Sengir Vampire
+1/+0 dealt
until end ofdamage to it this
turn. cannot No 1
more than
Shower {B}{B}{B}
of Sparks dealsmay be this way
1 damage each creature
to target turn. 1
1/1 and 1 damage to target player.
Skyshroud Elite gets +1/+2 as long as any opponent 1
controls any(You
Cycling {2} nonbasic land.{2} and discard this card
may pay 0
1/1 from your hand to draw a card.
Shadow (This creature may Play
block thisblocked
or be ability any
by only 1
1/1 creatures with shadow.)
{1}{W}: Prevent all combat damage that would be 1
1/1 dealt this turn
Whenever by target
another attacking
creature comescreature with
into play, youflying.
gain 1 1
0/0 life.
Spike Colony comes into play with four +1/+1 counters 5
0/0 on it. {2},
Spike Remove
Feeder comesa into
+1/+1
playcounter from
with two Spikecounters
+1/+1 Colony: 3
0/0 on it. {2},
Spike Remove
Weaver comes a +1/+1 counter
into play from+1/+1
with three Spike Feeder: 4
0/0 counters
Spike Worker comes into play with two +1/+1from
on it. {2}, Remove a +1/+1 counter counters 3
on it. {2},
Steam Remove
Blast deals 2adamage
+1/+1 counter
to each from Spike
creature and 3
player.
At the beginning of your upkeep, each opponent loses 1 5
life. You gain
Enchanted life equal
creature getsto+1/+3.
the life {W}:
lost this way.
Return 2
enchanted creature to owner's hand.
[B] 0
[B] 0
[B] 0
[B] 0
Remove target creature from the game. Its controller 1
gainstarget
Two life equal to its power.
creatures each get +2/+2 until end of turn. 2
Syphon Soul deals 2 damage to each other player. You 3
gain life target
Destroy equal to the damage
nonartifact, dealt this
nonblack way. It can't
creature. 2
be regenerated.
{T}: Add one colorless mana to your mana pool. {T}: 0
Add {W}allorenchantments.
Destroy {U} to your mana pool. Thalakos Lowlands 3
3/3 {1}{G}: Target creature blocks Trumpeting Armodon 4
this turn
Each if able.discards two cards from his or her hand.
opponent 4
2/2 {R}: Regenerate Uthden Troll. 3
{T}: Add one colorless mana to your mana pool. {T}: 0
1/1 Add {G}
{G}, {T},orSacrifice
{W} to ayour mana
forest: pool. Vec target
Regenerate Townships
creature. 1
2/6 (Walls can't attack.) 3
Enchanted creature gets -2/-1. 1
2/4 Protection from white {1}{R}: Wildfire Emissary gets 4
2/2 +1/+0 until end of turn.
Flying 3
Each player discards his or her hand and draws cards 3
equal to all
Destroy thecreatures.
greatest number a player
They can't discarded this
be regenerated. 4
4/3 Flying. {1}{U}{U}: Remove the top card of your library 6
from thetarget
Destroy game.creature.
Until endItturn,
can'tyou may play thatIts
be regenerated. card 3
0/4 controller puts
(Walls can't a 1/1 {T}:
attack.) whitePrevent
Spirit creature
the nexttoken with
1 damage 3
2/2 that would be dealt to target creature or player
Whenever Alley Grifters becomes blocked, defending this 3
player discards
Enchanted a card
creature from
gets his orfor
+2/+2 her hand.
each other 3
enchantment in play.
{3}{W}{W}: You draw a card and target opponent 3
1/1 gains 3 life.
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage 3
to target
Enchanted creature.
creature can't attack or block, and its 3
activated
{4}, {T}: Abilities
Reveal acan't be played.
creature card in your hand, search 5
2/2 your library for a copy of
{X}{W}, {T}: Ballista Squad thatdeals
card,Xand put the
damage card
to target 4
2/2 attacking
{U}, {T}, or blocking
Discard creature.
a card from your hand: Target 3
creature
At gains flying
the beginning untilplayer's
of each end of turn.
upkeep, Barbed Wire 3
deals 1 damage to that player. {2}:
{X}, {T}: Draw a card. X is the numberPrevent the next
of cards in an1 5
1/3 opponent's
(Walls can'thand.
attack.) {T}: Target creature gains haste 3
*/* until
Flyingend of turn.
Battle (That creature
Squadron's maytoughness
power and attack and {T}
are each 5
equal
Searchtoyour
the library
numberforofacreatures you control.
copy of target creature card in 4
play and put
Whenever that cardisinto
a creature put play.
into aThen shufflefrom
graveyard yourplay, 5
2/2 put
{R},a{T},
charge counter
Discard on from
a card Black your
Market. At Destroy
hand: the beginning
target 3
2/2 Wall.
{U}: Blockade Runner is unblockable this turn. 4
1/1 Whenever you're dealt damage, you may put that many 3
+1/+1
Choose counters on Blood
a card type. TargetHound. At the
opponent end of
reveals hisyour
or her 4
3/3 hand.Boa
{T}: Blood Oath deals
Constrictor gets3 +3/+3
damageuntil
to that
endplayer for
of turn. 5
2/2 Swampwalk (This creature is unblockable as long as 3
1/1 defending player controls
{B}, {T}, Discard a swamp.)
a card from your hand: Add {B}{B} 3
{B}
Drawtothree
your cards,
mana pool.
then put two cards from your hand 1
on top of your library
Until end of turn, in any order.
all creatures gain ''{T}: This creature 5
deals damage
Whenever equal toattacks
a creature its power
you,toit target creature.''
gets -1/-0 until end 3
of turn.
Search target opponent's library for a creature card and 5
put
You that
maycard
play into play under
Buoyancy youryou
any time control.
couldThat
playplayer
an 2
1/1 instant. Enchanted creature has flying.
{X}{B}, {T}, Discard a card from your hand: Target 2
*/* creature getsCaller
As you play +X/+0 untilHunt,
of the end of turn. a creature type.
choose 3
2/2 Caller{T}:
{2}, of the Hunt's
Search power
your andfortoughness
library are card
a Mercenary each with 3
4/3 converted mana cost
Cateran Enforcer can't2 be
or blocked
less andexcept
put that
bycard into
artifact 5
4/2 creatures and black creatures. {4}, {T}: Search your
{3}, {T}: Search your library for a Mercenary card with 4
7/5 converted
Sacrifice a mana costRegenerate
creature: 3 or less and put that
Cateran card into
Overlord. {6}, 7
2/1 {T}: Search your library for a Mercenary card with with
{1}, {T}: Search your library for a Mercenary card 2
5/5 converted mana
Swampwalk (Thiscost 1 or less
creature and put that
is unblockable ascard
longinto
as 6
defending player controls a swamp.) {5}, {T}: Search
Search your library for a Mercenary card, reveal that 1
1/1 card,
Flyingand put it into
Whenever your Wasps
Caustic hand. Then
deals shuffle
combatyour
damage 3
to a player,creature
Enchanted you maygets
destroy target
+1/+1 andartifact that player
has mountainwalk 2
(It's may
You unblockable
remove as longcard
a red as defending player
in your hand fromcontrols
the a 5
0/3 game instead of
Mountainwalk paying
(This Cave-In's
creature mana cost.asCave-In
is unblockable long as 3
3/4 defending player controls a mountain.)
When Ceremonial Guard attacks or blocks,{R}:destroy
Cavernit at 3
2/2 end of combat.
Whenever Chambered Nautilus becomes blocked, you 3
*/* may draw a card.
As Chameleon Spirit comes into play, choose a color. 4
Chameleonenchanted
Whenever Spirit's power and toughness
creature are each
deals damage to a equal 3
1/1 creature,
{W}, {T},you control
Discard thatfrom
a card creature
youras longThe
hand: as Charisma
next 1
3/3 time
Flyinga When
sourceCharmed
of your choice
Griffin would
comesdeal
into damage to
play, each 4
1/1 other player may put an artifact or enchantment
{1}{W}{W}, {T}, Discard a card from your hand: The card 1
3/4 next time aCho-Arrim
Whenever source of Bruiser
your choice would
attacks, youdeal
maydamage
tap up to 6
1/2 two target creatures.
Protection from black If an opponent controls a swamp 3
2/2 and you all
Prevent control a plains,
damage you may
that would play Cho-Arrim
be dealt to Cho-Manno, 4
Revolutionary.
You may play Cho-Manno's Blessing any time you could 2
2/2 play an instant.
{X}{R}, As Cho-Manno's
{T}, Sacrifice BlessingCinder
Cinder Elemental: comes into 4
Elemental
Each player reveals the top five cards of his ororher
deals X damage to target creature player. 3
library,
Whenever putsa into play you
creature tapped all land
control cards blocked,
becomes revealed this 4
1/1 Close Quarters
Flying deals
Cloud Sprite 1 damage
may to target
block only creature
creatures or
with flying. 1
Whenever a creature you control deals combat damage 4
to an opponent,
Draw you may
a card for each drawyou
creature a card.
control. 6
Nonartifact creatures get +2/+2 as long as they all 3
share a color. comes into play, choose a creature type.
As Conspiracy 5
Creatures
Players youplay
can't control and
spells or creature
nonbasiccards
landsinwith
yourthe 3
3/1 same
{2}{B}:name as a cardCorrupt
Regenerate in play.Official. Whenever Corrupt 5
Official becomes blocked,
Counter target spell. defending player discards a 2
Whenever a creature becomes the target of a spell or 5
ability,
Nonwhite return that creature
creatures to its3 owner's
with power hand.
or greater don't untap 3
4/4 during theirCrag
Whenever controllers'
Saurian untap
is dealtsteps.
damage, the controller 3
of that damage's source gains control
You may sacrifice a mountain instead of of paying
Crag Saurian.
Crash's 3
mana cost.
{2}, {T}, DestroyCredit
Sacrifice targetVoucher:
artifact. Shuffle any number 2
0/4 of cards from your hand into yourcreature
(Walls can't attack.) {T}: Target library, gets
then +0/+4
draw 4
until end of
{4}, {T}: turn. target creature you control and target
Choose 4
1/1 creature
{T}: an opponent
Crossbow Infantrycontrols.
deals 1 Flip a coin.
damage to If you win
target 2
attacking
For each 1ordamage
blockingthat
creature.
would be dealt to a player, that 5
player removes the top card ofspell,
Whenever you play a creature his oryou
hermay
library
payfrom
{1}. 2
If you
Add do, draw to
{B}{B}{B} a card, then discard
your mana pool. a card from your 1
1/1 {U}: Return Darting Merfolk to its owner's hand. 2
1/1 {G}, {T}, Discard a card from your hand: Prevent all 2
6/1 combat Insect
Deadly damage thatbewould
can't be dealt
the target this turn.
of spells or abilities. 5
2/2 Whenever Deathgazer blocks or becomes blocked by a 4
1/1 nonblack
{G}, {T}, creature,
Discard a destroy thatyour
card from creature
hand:at end of
Target 2
2/2 creature
{X}{G}{G},gets{T},
+2/+2 untilaend
Discard cardoffrom
turn.your hand: X 2
2/1 target
Pay lands
2 life: become forests
Regenerate until end
Deepwood of turn.
Ghoul. 3
1/1 If an opponent controls a forest and you control a 4
2/4 swamp,
Wheneveryou may play Tantiv
Deepwood Deepwood Legate
becomes withoutyou
blocked, paying
gain 5
1/1 2 life.
Whenever Deepwood Wolverine becomes blocked, it 1
gets +2/+0creature
Enchanted until enddoesn't
of turn.untap during its controller's 4
6/6 untap step.
Trample You may sacrifice three black creatures instead 7
of paying Delraich's mana cost.
Destroy target permanent. 6
2/2 {1}{W}, {T}, Discard a card from your hand: Destroy 3
1/1 target artifact
{U}, {T}, or enchantment.
Discard a card from your hand: Counter 2
target spell creature
Enchanted or abilitycan't
that be
targets a creature.
the target of spells or 2
abilities. Diplomatic Immunity can't
Destroy target artifact or enchantment. be the target of 2
{T}: Target permanent becomes the color of your 2
1/3 choice until Drake
Flying {U}: end ofHatchling
turn. gets +1/+0 until end of 3
turn. Playone
{T}: Add this colorless
ability only once
mana toeach
your turn.
mana pool. {3}, 0
{T}, Sacrifice
Nonland a land: don't
permanents Destroy target
untap nonbasic
during their land. 4
controllers'
All artifacts untap steps.
gain ''At At the beginning
the beginning of yourofupkeep,
your 3
4/4 sacrifice this artifact unless you pay {2}.''
When Enslaved Horror comes into play, each other 4
4/4 player mayErithizon
Whenever return a attacks,
creatureput
carda from
+1/+1hiscounter
or her on 4
target creature of defending player's choice.
Look at target player's hand and choose up to two 5
4/4 cards
Flying from it.beginning
At the That player
of discards thosesacrifice
your upkeep, cards. 4
Extravagant
{T}: Add oneSpirit
blue unless
mana to you paymana
your {1} for each
pool. card in
Sacrifice 3
Eye
Whenof enchanted
Ramos: Add one blue
creature mana
is put toayour
into mana pool.
graveyard, 3
return that creature to play under your control.
Whenever enchanted creature blocks or becomes 2
3/3 blocked, youstrike
Flying, first may {1}:
put aFlailing
+1/+1Manticore
counter on it. +1/+1
gets 4
3/3 until end of turn. Any player may play this ability.
{1}: Flailing Ogre gets +1/+1 until end of turn. Any {1}: 3
2/2 player
{1}: may play
Flailing thisgets
Soldier ability. {1}: until
+1/+1 Flailing
endOgre getsAny
of turn. -1/-1 1
player may play this ability. {1}: Flailing Soldier
You may play Flaming Sword any time you could play gets 2
an instant.
Remove Target creature
a creature getsfrom
you control +1/+0theand hasAdd
game: first X 3
mana
Destroy all creatures with converted mana cost X the
of any color to your mana pool, where X is or 3
less.
[G] 0
[G] 0
[G] 0
[G] 0
Whenever a creature you control is put into a 4
graveyard,
Fountain ofyou
Chomay payinto
comes {1}.play
If you do, reveal
tapped. cards
{T}: Put a 0
2/4 storage counter
Artifacts on Fountainyou
and enchantments of Cho. {T},can't
control Remove any
be the 5
2/2 target of spells or abilities. 2
Whenever you play a creature spell, Furious Assault 3
deals
At the1beginning
damage tooftarget player. each player reveals
your upkeep, 3
the
{3}:top
Thecard
nextoftime
his or her library.
a source If all
of your cardswould
choice revealed
deal 3
4/2 damage tohaste
Trample, you this
(Thisturn, that damage
creature may attackis dealt to target
and {T} the 5
turn it comes
Target under
creature getsyour
+X/+0control.)
until end of turn, where X 2
3/3 is the number of creature cards Put
{G}, Sacrifice Giant Caterpillar: in your
a 1/1graveyard.
green 4
1/3 Butterfly creature
When Glowing token with
Anemone flying
comes intointo play
play, youatmay
end of 4
1/1 return target land to its owner's hand.
{1}{G}: Return target basic land card from your 1
graveyard
You to your
may return hand.
two islands you control to their owner's 5
1/1 hand instead of paying Gush's
{X}{R}, {T}, Discard a card mana
from yourcost. Draw
hand: two all
Destroy 2
artifacts
{B}: Put with
targetconverted
creature mana X or your
card from less. graveyard on 3
top of your library.
{T}: Add one red mana to your mana pool. Sacrifice 3
3/4 HeartHenge
{2}: of Ramos: Add one
Guardian gainsred mana until
trample to your
endmana pool.
of turn. 5
{T}: Add one colorless mana to your mana pool. {2}, 0
{T}: AddWoodlot
Hickory one mana of any
comes intocolor
playto your mana
tapped pool.
with two 0
depletion counters
{T}: Add one on it.
colorless {T}, to
mana Remove a depletion
your mana pool. {T}, 0
Sacrifice a creature: You gain 1 life.
Red creature spells and green creature spells cost {1} 3
2/2 more
Whento play. Robber comes into play, you gain 2 life
Highway 4
4/4 and target
When Hiredopponent losesinto
Giant comes 2 life.
play, each other player 4
may search his or her library for a land card, put that
Remove all creature cards in all graveyards from the 2
game.
Return You gain
target 1 life for
artifact, each card removed
enchantment, this
or land to itsway. 2
owner's
Whenever hand.
a player plays a spell, he or she may pay 6
{1}. If
{T}: Addthat
oneplayer
greendoes,
manahetooryour
she mana
drawspool.
a card at end
Sacrifice 3
2/2 Horn Regenerate
{G}: of Ramos: Add one Troll.
Horned green mana to your mana 3
2/2 When Howling Wolves comes into play, you may search 4
6/6 your
Whenlibrary
HuntedforWumpus
up to three Howling
comes Wolves
into play, cards,
each other 4
3/1 play may put
Whenever a creature
Ignoble card
Soldier from his
becomes or her prevent
blocked, hand intoall 3
4/4 combatWhen
Flying damage that would
Indentured be comes
Djinn dealt by it this
into play,turn.
each 3
1/1 other player{T},
{1}{B}{B}, mayDiscard
draw upa to three
card fromcards.
your hand: 2
Creatures target player controls attack this turn if able.
At the end of the turn of enchanted creature's 2
controller,
Creatures you Insubordination
control can't deals 2 damage
be blocked exceptto that
by 5
artifact creatures and black creatures.
If you control a forest, you may have an opponent gain 3
3 life instead
Prevent of paying
all damage thatInvigorate's mana
would be dealt to cost. Target
enchanted 2
creature.
{3}, {T}: Target creature gains first strike until end of 2
turn.
[U] 0
[U] 0
[U] 0
[U] 0
You can't be the target of spells or abilities. 4
As Jeweled Torque comes into play, choose a color . 2
4/7 Wheneverdoesn't
Attacking a playercause
playsJhovall
a spell Queen
of the chosen
to tap. color, 6
3/3 Trample 5
Target noncreature artifact becomes an artifact 2
1/1 creature
{R}, {T},with power
Discard and from
a card toughness each equal
your hand: to its
Kris Mage 1
deals
At the1beginning
damage to oftarget creatureyou
your upkeep, or player.
may remove the 3
1/1 top card of your library from the
Flying Kyren Glider can't block. game face down. {5}, 2
1/1 If an opponent controls a plains and you control a 2
mountain, you may
Tap an untapped play Kyren
creature Legate without
you control: Kyren paying 4
1/1 Negotiations
At dealsof1your
the beginning damage to target
upkeep, player.
you may have Kyren 3
Sniper deal 1 damage to target player.
{1}, {T}: Put a charge counter on Kyren Toy. {T}, 3
Remove X charge
If you have no landcounters
cards infrom Kyren
hand, you Toy: Add X your
may reveal plus 2
hand instead of paying Land Grant's mana cost. Search
Whenever a creature you control deals combat damage 5
to a player,
Remove thatcreature
target player discards
with powera card
2 orfrom
lesshis or the
from her 2
2/2 game. (This
Haste Its controller
creaturegains 4 life. and {T} the turn it
may attack 3
comes under yourofcontrol.)
At the beginning Whenever
each player's Lavathat
upkeep, Runner
player 4
may put a +1/+1 counter on target creature.
Whenever a card is put into a player's graveyard from 3
3/2 play, strike
First that player loses 1 life. 4
7/7 At the beginning of your upkeep, sacrifice Lithophage 5
5/4 unless
All you sacrifice
creatures a mountain.
gain forestwalk. (They're unblockable as 4
long
Lunge asdeals
defending player
2 damage tocontrols a forest.)
target creature and 2 damage 3
to target player.
All creatures able to block enchanted creature do so if 3
able.
You may play Maggot Therapy any time you could play 3
an
{4},instant. Enchanted
{T}: Put a charge creature gets
counter on +2/-2.
Magistrate's Scepter. 3
{T}, Remove
White three
creatures andcharge counters can't
blue creatures from block.
Magistrate's 3
4/4 Trample When Megatherium comes into play, sacrifice 3
it
Atunless you
the end of pay
your{1} forifeach
turn, you card
didn'tinplay
youra hand.
land this 5
turn, you may
Mercadian draw
Bazaar a card.
comes into play tapped. {T}: Put a 0
storage counter on Mercadian
{1}, {T}: Put a winch counter onBazaar. {T}, Remove
Mercadian Lift. {T},any 2
Remove Xcreatures
Attacking winch counters from until
get +X/+0 Mercadian
end of Lift:
turn,Put a
where 3
X is the number of nonbasic lands defending player
Remove X target creature cards in your graveyard from 3
the
You game. For each
may remove creature
a blue card card removed
in your this way,
hand from the 5
1/1 game instead of paying Misdirection's mana cost.
Flying 2
Creatures target player controls don't untap during that 2
2/1 player's
Flying Atnext untap step.of your upkeep, sacrifice
the beginning 1
Moltingplayer
Target Harpy skips
unless
hisyou pay combat
or her {2}. phase this turn. 1
When a creature comes into play, sacrifice Monkey 5
Cage and put
Whenever into playis aput
a creature number
into aof 2/2 greenfrom
graveyard Apeplay, 3
you gain 1 life.
[R] 0
[R] 0
[R] 0
[R] 0
Prevent all damage that would be dealt by enchanted 2
creature.
All lands become 2/2 creatures until end of turn. They 3
2/2 stillthe
At counts lands.of your upkeep, if Nether Spirit is the
beginning 3
2/1 only creature cardfrom
Flying, protection in your graveyard, you may return
black 3
Whenever a creature you control deals combat 5
2/2 damage, you Discard
{2}{B}, {T}, gain that muchfrom
a card life. your hand: Destroy 4
4/3 targetTaskmaster
Ogre nonblack creature. It can't be regenerated.
can't block. 4
If you control a plains, you may tap an untapped 2
1/1 creature you Discard
{3}{U}, {T}, control instead of paying
a card from your the mana
hand: cost of
Untap 2
target
{X}{X},creature and gain
{T}: Prevent the control
next X of it untilthat
damage endwould
of turn.
be 4
6/6 dealt to target creature or player this turn.
Whenever a player plays a land, return Pangosaur to its 4
owner's
Peat Boghand.
comes into play tapped with two depletion 0
2/3 counters onPious
Whenever it. {T}, Remove
Warrior a depletion
is dealt combat counter
damage,from
you 4
gain that much life.
[W] 0
[W] 0
[W] 0
[W] 0
1/2 Whenever Port Inspector becomes blocked, you may 2
look
{T}: at defending
Target player's
creature hand. and gains flying, first
gets +1/+1 4
strike,
Wheneverand enchanted
trample until end ofbecomes
creature turn. blocked, tap all 2
3/3 lands defending player controls.
{B}: Primeval Shambler gets +1/+1 until end of turn. 5
{X}, {T}: Target creature you control gets +X/+X until 5
end
You of turn.
may Destroy
sacrifice twoit mountains
at end of turn.
instead of paying 6
Pulverize's
Flip a coin. mana
If youcost. Destroy
win the all artifacts.
flip, destroy all creatures with 3
power
Whenever a player plays a whiteflip,
2 or less. If you lose the destroy
spell all spell,
or green 5
1/1 that playerQuagmire
Whenever discards aLamprey
card from his or her
becomes hand.by a
blocked 3
creature, put a -1/-1
Destroy target land. counter on that creature. 3
2/2 First strike {5}, {T}: Search your library for a Rebel 3
2/4 card with Search
{6}, {T}: converted mana
your cost
library for4aorRebel
less and
cardput
withthat 4
1/2 converted mana cost
{4}, {T}: Search your5library
or lessfor
and put that
a Rebel card
card into
with 2
converted
If you control a plains, you may tap an untappedinto
mana cost 3 or less and put that card 4
1/1 creature
{3}, {T}:you control
Search yourinstead
library offorpaying Ramosian
a Rebel card withRally's 1
3/3 converted
Flying {7},mana cost 2 or
{T}: Search lesslibrary
your and put
for that cardcard
a Rebel into 5
1/1 with converted
Rampart mana
Crawler can'tcost 6 or lessbyand
be blocked put that card
Walls. 1
1/4 Flying. {2}{W}: Rappelling Scouts gains protection from 4
the colorFarm
Remote of your choice
comes intountil
playend of turn.
tapped with two 0
depletion counters
Sacrifice any number onof it.permanents.
{T}, RemoveYou
a depletion
gain 2 life for 2
1/2 each Prevent
{1}: one sacrificed
the nextthis1 way.
damage that would be dealt to 3
Revered Elder this turn.
You may remove a white card in your hand from the 4
game
Returninstead of paying
target green cardReverent Mantra's
from your mana
graveyard to cost.
your 2
hand.
{W}, Pay 2 life: The next time a source of your choice 2
would dealadamage
Whenever creaturetoblocks
you this turn, or
a black prevent that
red creature, the 3
3/1 blocking creatureAirship
Flying Rishadan gets +1/+1 until only
may block end creatures
of turn. with 3
3/2 flying.
Flying When Rishadan Brigand comes into play, each 5
1/1 opponent sacrifices
When Rishadan a permanent
Cutpurse unless
comes into he each
play, or she pays 3
2/2 opponent sacrifices a permanent unless he or she pays
When Rishadan Footpad comes into play, each 4
opponent
{2}, sacrifices
{T}: Shuffle a permanent
target unless
card in play you he or she
control pays
into its 2
owner's
{T}: Addlibrary.
one colorless mana to your mana pool. {1}, 0
1/1 {T}:
FlyingTap target land.
Whenever Robber Fly becomes blocked, 3
3/3 defending player
Mountainwalk discards
(This his isorunblockable
creature her hand, then draws
as long as 5
defending player
If you control controlsyou
a swamp, a mountain.)
may pay 2 life instead of 2
2/1 paying
Forestwalk (This creature isTarget
Rouse's mana cost. creature
unblockable as gets
long +2/+0
as 2
4/4 defendingAtplayer
Trample controls aofforest.)
the beginning your upkeep, you may put 5
a +1/+1 counter on Rushwood
Rushwood Grove comes into play Elemental.
tapped. {T}: Put a 0
2/2 storage
{G}, {T},counter
Discardona Rushwood Grove.
card from your {T},Regenerate
hand: Remove any 3
2/1 target creature.
If an opponent controls an island and you control a 3
2/3 forest,
Whenever you Saber
may play
AntsRushwood Legate you
is dealt damage, without
maypaying
put 4
1/1 that many
When 1/1Prey
Sacred green Insect creature
becomes blocked, tokens into
you gain play.
1 life. 1
3/3 {2}: Target creature gains flying until end of turn. Any 4
2/2 player may (This
Islandwalk play this ability.
creature is unblockable as long as 4
defending
Sandstone player
Needlecontrols an island.)
comes into You may
play tapped withchoose
two 0
2/2 depletion counters on it. {T}, Remove a depletion
When Saprazzan Bailiff comes into play, remove all 5
3/3 artifact
{U}: Putand
theenchantment cards
top card of your in allinto
library graveyards
your from 5
graveyard. If that card is a land card, Saprazzan
Saprazzan Cove comes into play tapped. {T}: Put a 0
1/1 storage
Whenever counter on Saprazzan
Saprazzan Cove.blocked,
Heir becomes {T}, Remove any
you may 2
1/3 draw three cards.
Flying If an opponent controls a mountain and you 4
5/5 control an island, Outrigger
When Saprazzan you may play Saprazzan
attacks Legate
or blocks, put it on 4
1/2 top of Saprazzan
When its owner's Raider
library becomes
at end of blocked,
combat. return it to 3
its owner's Skerry
Saprazzan hand. comes into play tapped with two 0
3/3 depletion counters on it. {T},
{2}: Target player discards Remove
a card froma his
depletion
or her hand. 4
Any playerPut
{W}{W}: may playwhite
a 1/1 this ability
Soldierbut only if token
creature he or she
into 4
1/1 play. Play this ability only if you control
{2}{R}, {T}, Discard a card from your hand: no creatures
Destroy 4
target land.
Destroy target nonblack creature. It can't be 5
2/2 regenerated. You
Sacrifice Shock gain life
Troops: equal
Shock to its deals
Troops toughness.
2 damage 4
to target
Until end creature or creatures
of turn, all player. gain ''{T}: Tap target 3
2/1 creature.''.
{3}{B}: Destroy target blocking creature at end of 2
4/4 combat.
When Silverglade Elemental comes into play, you may 5
1/1 search your
{1}{G}, {T},library fora acard
Discard forest card
from andhand:
your put that card
Search 2
your library
Sizzle fordamage
deals 3 a basic to
land card
each and put that card into
opponent. 3
3/4 When Skulking Fugitive becomes the target of a spell or 3
ability,
{T}: Add sacrifice Skulking
one black manaFugitive.
to your mana pool. Sacrifice 3
Skull of Ramos:
Whenever Add oneplays
an opponent blackamana to black
blue or your mana
spell, you 4
3/3 may put a 1/1
Whenever greenGahr
Snorting Snake creature
becomes token into
blocked, play.
it gets 4
+2/+2 until end
If you control of turn. you may pay 4 life instead of
a swamp, 4
Target player gainsmana
paying Snuff Out's 5 life.cost. Destroy target nonblack 2
{3}{U}{U}: Shuffle your library. {X}: Look at the top X 1
cards2 of
Pay your
life: library and
Regenerate put themcreature.
enchanted back in any order. 3
Target player discards a card at random from his or her 2
hand.
Creatures you control get +0/+1 and may block as 3
though they
Whenever had flying.
a spell or ability an opponent controls causes 2
you
Put ato1/1
discard
greena Saproling
card, you creature
gain 2 lifetoken
and you
into may
play draw
for 4
each card
Squall in 2your
deals hand.to each creature with flying.
damage 3
3/3 {2}: Squallmonger deals 1 damage to each creature 4
1/1 with
At theflying and each
beginning player.
of your Any player
upkeep, mayGoblin
if Squee, play this 3
Nabob isspells
Sorcery in your graveyard,
cost {3} moreyou may return Squee to
to play. 4
Attacking doesn't cause enchanted creature to tap. 3
Sacrificeall
Prevent Stamina:
combatRegenerate enchanted
damage that would be creature.
dealt to and 4
2/2 dealt by creatures
Attacking you control.
doesn't cause Steadfast Guard to tap. 2
0/4 (Walls can't attack.) {U}, {T}: Stinging Barrier deals 1 4
damage target
Destroy to target creature or player.
land. 3
As Story Circle comes into play, choose a color. {W}: 3
1/1 The
Whennext time a source
Strongarm of yourinto
Thug comes choice ofyou
play, the may
chosen
return 3
a Mercenary card
Subterranean fromcomes
Hangar your graveyard to your {T}:
into play tapped. hand.Put 0
a storage counter on Subterranean Hangar. {T},
{1}, Sacrifice a land: Target creature gets +1/+1 until 2
end of turn.
[B] 0
[B] 0
[B] 0
[B] 0
1/3 Whenever Task Force becomes the target of a spell or 3
ability,player
Each it gets +0/+3 until
sacrifices end of turn.
X lands. 2
Players can't play lands. At the beginning of your 6
2/1 upkeep,protection
Flying, sacrifice Territorial
from red Dispute unless you sacrifice 3
Set aside all permanents. You choose one of those 7
3/3 cards and put itWumpus
{B}: Thrashing into play deals
tapped under your
1 damage control.
to each 5
creature
You may and eachaplayer.
sacrifice mountain instead of paying 3
Thunderclap's
You may returnmana
threecost. Thunderclap
islands deals
you control 3 damage
to their 4
owner's
You mayhand
returninstead of paying
an island Thwart's
you control mana
to its cost.
owner's 2
6/6 hand Kraken
Tidal instead isofunblockable.
paying Tidal Bore's mana cost. Tap or 8
You may play Tiger Claws any time you could play an 3
3/3 instant. Enchanted
Flying Whenever creature
another gets +1/+1
creature comesand
intohas
play, 3
1/1 return Timid
{W}, {T}, Drakeato
Discard its owner's
card hand.
from your hand: Target player 2
gains 3 life.
{T}: Add one white mana to your mana pool. Sacrifice 3
ToothAdd
{T}: of Ramos: Add one
one colorless white
mana manamana
to your to your mana
pool. {1}, 0
1/1 {T}: Target creature gains protection from artifacts
{1}, {T}, Discard a card from your hand: Target 2
noncreature artifactland
{1}: Return target becomes an artifact
you control to itscreature
owner's with
hand. 2
{1}, Discard a land card
Destroy all enchantments. from your hand: Draw a card. 3
2/3 {T}: Target attacking unblocked creature becomes 4
blocked.deals
Tremor (This1ability
damage works on unblockable
to each creatures.)
creature without flying. 1
4/4 Flying {1}{R}: Two-Headed Dragon gets +2/+0 until 6
1/1 end
{B}, of turn.
{T}, Two-Headed
Discard Dragon
a card from yourcan't
hand:beReturn
blockedtarget 2
creature
You may card froma your
remove blackgraveyard to your
card in your hand hand.
from the 4
game instead of paying Unmask's mana cost. creature's
At the beginning of the upkeep of enchanted Look at 5
controller, your
Creatures Unnatural Hunger
opponents deals
play cometo into
that play
player
tapped. 3
Destroy target nonblack creature. It can't be 1
regenerated. You lose
At end of combat, life equal
destroy to that that
all creatures creature's
blocked or 4
1/1 were blocked by target creature this turn.
Flying Whenever Venomous Dragonfly blocks or 4
becomes
Any playerblocked by acreature
may play creature,
anddestroy that creature
enchantment spells 4
1/3 any time he(This
Forestwalk or she could play
creature an instant.as long as
is unblockable 4
defending player controls a forest.) You may play Vine
0/4 (Walls can't attack.) {T}: Add one green mana to your 2
mana pool.
Volcanic Wind deals X damage divided as you choose 6
1/3 among any number
(Walls can't attack.) of target {T}:
{2}{B}, creatures,
Targetwhere
playerXdiscards
is the 4
a card from
{X}{R}: his or her
Creatures can'thand.
blockPlay
thisthis
turnability
unlessonly if you
their 3
controller pays {X} can't
{X}{U}: Creatures for each attacking
attack creature.
this turn unless their 3
3/3 controller pays {X} for each attacking
{2}: Warmonger deals 1 damage to each creature.
creature 4
without
Warpathflying
dealsand each player.
3 damage Any
to each player creature
blocking may playand
this 4
1/1 each blocked creature.
{U}, {T}, Discard a card from your hand: Return target 2
creature
Each to its deals
creature owner's hand.damage equal to its power.
to itself 5
3/3 4
3/3 {2}: Target creature gains protection from the color of 4
its controller's
Destroy target choice
Wall. Ituntil
can'tend
be of turn. Any player
regenerated. Wordmay
of 2
Blasting deals damage
At the beginning of eachequal to that
player's Wall'sthat
upkeep, converted
player 3
2/2 puts the top card of his or her library into his
Flying When Abyssal Horror comes into play, targetor her 6
4/4 player discards two cards from his or her hand.
Flying 5
All creatures able to block target creature this turn do 3
so. three cards. You lose 3 life.
Draw 4
3/3 Flying. Attacking doesn't cause Angel of Light to tap. 5
3/3 Flying When Angel of Mercy comes into play, you gain 3 5
life.
Target creature gets +3/+3 and gains flying until end 3
5/5 of turn.Attacking doesn't cause Archangel to tap.
Flying 7
2/5 Attacking doesn't cause Ardent Militia to tap. 5
Destroy all lands. 4
6/4 6
Target opponent draws a card. You gain 7 life. 3
Tap all nonwhite creatures. 3
1/1 Flying 2
2/2 Swampwalk (This creature is unblockable as long as 3
3/3 defending
Swampwalk player
(Thiscontrols
creatureaisswamp.)
unblockable as long as 4
1/4 defending player controls a swamp.) 3
Return target creature card from your graveyard to 4
3/3 play.
Islandwalk (This creature is unblockable as long as 4
3/3 defending
Prevent allplayer
damagecontrols an island.)
from creatures that would be dealt 6
2/2 to Champion Lancer by creatures.
Whenever Charging Paladin attacks, it gets +0/+3 until 3
end of turn.
Creatures you control get +1/+0 until end of turn. 1
Cinder Storm deals 7 damage to target creature or 7
player.
Look at target opponent's hand and choose a card from 3
2/1 it. That player discards that card. 2
Counter target spell. 2
2/2 When Dakmor Ghoul comes into play, target opponent 4
3/3 loses
When2Dakmor
life. YouLancer
gain 2comes
life. into play, destroy target 6
nonblack creature.
Dakmor Plague deals 3 damage to each creature and 5
2/1 each player. (This includes your creatures and you.) 2
*/4 Dakmor Sorceress's power is equal to the number of 6
swamps target
Destroy you control. (Count
nonblack only the
creature. Youswamps you have
gain 3 life. 6
11/11 When Denizen of the Deep comes into play, return all 8
other creatures
Destroy you control
all creatures and allfrom play
lands. to their
(This owner's
includes your 7
1/2 creatures and lands.) 1
1/1 When Devout Monk comes into play, you gain 1 life. 1
6/5 Flying When Dread Reaper comes into play, you lose 5 6
life.
4/4 5
1/1 1
4/5 5
Creatures and lands target opponent controls don't 3
untap during
Counter targethissorcery
or her spell.
next untap step. 2
Look at the top card of target player's library. Put that 1
card back
Target on top
player of his
skips thatorlibrary or into
her next that step.
combat player's 1
2/1 Flying 3
5/4 5
Fire Tempest deals 6 damage to each creature and 7
2/4 each player. (This includes your creatures and you.) 4
[G] 0
[G] 0
[G] 0
[G] 0
You gain 2 life for each card in your hand. 4
3/3 4
3/2 3
2/2 Haste (This creature may attack and {T} the turn it 3
2/2 comes Goblin
When under Commando
your control.)
comes into play, it deals 2 5
1/1 damage to target
When Goblin creature.
General attacks, all Goblins you control 3
1/1 get +1/+1 until end of turn.
Flying Goblin Glider can't block. 2
2/2 3
Draw four cards, then discard three cards at random 2
1/1 from your hand.
Mountainwalk. 1
1/1 When Goblin Settler comes into play, destroy target 4
3/2 land. 3
2/2 When Gravedigger comes into play, you may return 4
target
Searchcreature cardfor
your library from yourand
a card graveyard
put thattocard
yourinto
hand. 3
2/2 your hand. You lose 3 life. 2
Destroy target nonblack creature. 3
3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end 5
of turn.creature gets +4/+0 until end of turn.
Target 3
2/2 Hulking Goblin can't block. 2
3/3 Hulking Ogre can't block. 3
1/1 Flying. 2
When Ingenious Thief comes into play, look at target
[U] 0
[U] 0
[U] 0
[U] 0
Jagged Lightning deals 3 damage to target creature 5
2/2 and 3 damage to another target creature. 2
Take another turn after this one. You lose the game at 2
the end
Lava Axeofdeals
that 5turn. (You to
damage won't loseplayer.
target if you've won 5
2/2 You may have Lone Wolf deal its combat damage to 3
1/1 defending
When Loyalplayer asblocks,
Sentry thoughdestroy
it weren't blocked.
it and the creature it 1
2/1 blocks. (Destroy
Forestwalk. both creatures before dealing 2
2/2 When Man-o'-War comes into play, return target 3
1/1 creature to its owner's hand. 1
Target player discards two cards from his or her hand. 3
1/1 1
Target creature gets +4/+4 until end of turn. 2
1/1 Flying. 2
[R] 0
[R] 0
[R] 0
[R] 0
1/1 1
Target player gains 8 life. 5
Green creatures you control gain forestwalk until end of 3
turn.
Search your library for a forest card and put that card 2
3/3 into play. Archers
Norwood Then shuffle your as
can block library.
though it had flying. 4
1/2 1
3/3 4
1/1 Flying. 2
When Owl
Destroy Familiar
target comes
creature. Itsinto play,gains
owner draw4alife.
card, then 4
2/2 Phantom Warrior is unblockable. 3
Until end of turn, you may play mana abilities of lands 2
you don't control, putting the mana they generate into
[W] 0
[W] 0
[W] 0
[W] 0
4/4 You may have Pride of Lions deal its combat damage to 5
defending player between
If the difference as though it weren't
your life totalblocked.
and target 5
1/1 player's
Haste life total
(This is 5 may
creature or less, exchange
attack lifethe
and {T} totals
turnwith
it 1
comes under your control.)
Return target creature card from your graveyard to 1
your
Look hand.
at the top five cards of target player's library. Put 4
1/1 any
Whennumber of them
Ravenous Ratson the bottom
comes of that
into play, library
target in
opponent 2
discards a cardinstant
Return target from his or her hand.
or sorcery card from your 3
graveyard
Untap to your hand.
all creatures that attacked this turn. After this 4
phase, there
Counter targetis creature
an additional
spell.combat phase followed by 2
Shuffle any number of target creature cards in your 1
graveyard you
Creatures into control
your library.
get +2/+2 until end of turn. 3
Destroy all tapped creatures. For each creature 6
1/1 destroyed this way, you gain 2 life.
Flying. 2
2/2 When Royal Trooper blocks, it gets +2/+2 until end of 3
turn.gain 4 life.
You 2
2/2 3
Scorching Spear deals 1 damage to target creature or 1
1/1 player.
Flying 2
3/3 When Serpent Warrior comes into play, you lose 3 life. 3
2/2 Flying. When Shrieking Specter attacks, defending 6
5/5 player chooses and discards a card from his or her 5
Look at the top two cards of your library. Put one of 1
3/2 them into your hand and the other on the bottom of
Flying. 4
Target player loses 4 life and you gain 4 life. 5
3/4 4
Spitting Earth deals damage equal to the number of 2
mountains
Squall dealsyou control to
2 damage to target creature.with flying.
each creature 3
Creatures you control get +0/+3 until end of turn. 2
Destroy target land. 3
1/2 Flying 2
Destroy target land or nonblack creature. 4
You may play up to three additional lands this turn. 2
[B] 0
[B] 0
[B] 0
[B] 0
2/4 When Sylvan Basilisk becomes blocked, destroy all 5
*/4 creatures
Sylvan blocking
Yeti's powerit.is(Destroy
equal to the
the creatures
number ofbefore
cards in 4
7/7 your hand.
You may have Thorn Elemental deal its combat damage 7
5/5 to defending
Flying. When player
Thunderas Dragon
though it weren't
comes intoblocked.
play, it deals 7
3 damage to each
Draw four cards. creature without flying. (This 5
Put target creature on top of its owner's library. 3
Target player takes an extra turn after this one. 5
Draw two cards. 4
6/6 7
Tremor deals 1 damage to each creature without flying. 1
Return two target creatures to their owners' hands. 3
Search your library for a basic land card and put that 3
2/2 card into
When play. Then
Venerable shuffle
Monk comesyour
intolibrary.
play, you gain 2 life. 3
Destroy target tapped creature. 4
2/2 Attacking doesn't cause Veteran Cavalier to tap. 2
6/6 7
4/4 Flying Haste (This creature may attack and {T} the turn 6
it comes Hammer
Volcanic under your control.)
deals 3 damage to target creature or 2
5/4 player. 5
8/5 7
Destroy all creatures with flying. 4
Destroy two target nonblack creatures. You lose 5 life. 3
2/2 (You can't play this card unless you can choose two
Flying. 3
3/3 Swampwalk. 4
1/1 1
2/2 Flying 3
One or two target creatures gain flying until end of 2
1/1 turn.
When Wood Elves comes into play, search your library 3
for
Whena forest card and
Abduction comesputinto
thatplay,
carduntap
into play. Then
enchanted 4
1/1 creature. You control enchanted creature. When
{B}, {T}: Tap target creature. Abyssal Hunter deals 4
2/3 damage equal to Abyssal
Flying Whenever its powerSpecter
to thatdeals
creature.
damage to a 4
player,
{T}: Addthat
oneplayer chooses
colorless manaand
to discards
your manaa card
pool.from
{T}:his 0
Add {W} ora {U}
Whenever to your
creature mana
comes pool.
into Adarkar
play, AEtherWastes
Flash 4
deals 2 damage to it.
Look at target player's hand and choose two cards from 4
4/4 it. Put those cards on top of that player's library in any
Flying 5
{8}, {T}: Aladdin's Ring deals 4 damage to target 8
creature
You may or player.
choose not to untap Amber Prison during your 4
2/3 untap step.
First strike {4}, {T}: Tap target artifact, creature, or 4
2/2 {R}, {T}: Anaba Shaman deals 1 damage to target 4
creature or player.
Look at the top seven cards of your library and put two 5
of them into your hand.
Enchanted creature Put theasrest
can attack into your
though it weren't a 1
Wall.
Whenever a land comes into play, Ankh of Mishra deals 2
2 damage to that land's controller.
5/5 Flying Attacking doesn't cause Archangel to tap. 7
2/5 Attacking doesn't cause Ardent Militia to tap. 5
Destroy all lands. 4
1/2 Flying 2
Put target creature card from one of your opponents' 4
graveyards into play Add
Sacrifice a creature: under your
two control.
colorless mana to your 3
3/2 mana pool. 3
5/5 When Balduvian Horde comes into play, discard a card 4
0/1 at random
Flying {T}: from yourmana
Add one hand.ofIfayou don't,
color sacrifice
of your choice to 1
your mana
Blaze deals pool.
X damage to target creature or player. 1
When enchanted land is tapped, destroy it. 2
1/1 {T}, Sacrifice a swamp: Target creature gets +1/+1 2
1/1 until end Blood
Sacrifice of turn. {T},
Pet: AddSacrifice a creature:
{B} to your Target
mana pool. 1
1/1 Flying 2
1/1 Bog Rats can't be blocked by Walls. 1
3/3 Swampwalk (This creature is unblockable if defending 4
player controls
Destroy a swamp.)
all islands. 4
Return target permanent to its owner's hand. 2
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose 4
the flip, Bottle
{2}{U}{U}: of Suleiman
Look at the topdeals 5 damage
five cards to library
of your you. If 4
and
{T}: put
Addone
oneofcolorless
them into yourtohand.
mana your Remove the{T}:
mana pool. rest 0
Add {G} or {W} to your mana pool. Brushland
Enchanted creature gains mountainwalk. (It's deals 1 1
unblockable if defending
{2}{G}{G}: Reveal the topplayer
card controls a mountain.)
of your library. If it's a 4
creature card, put it into play. Otherwise,
Untapped creatures you control get +0/+2. put it into 4
2/2 Forestwalk (This creature is unblockable if defending 3
player
Nonlandcontrols a forest.)
cards you own that aren't in play are white. 3
Nonland
Charcoal permanents you control
Diamond comes into playare white. {T}:
tapped. Lands you
Add 2
{B} to your mana pool.
Red spells cost {2} more to play. 2
{1}: The next time a black source of your choice would 2
deal
{1}: damage
The nexttotime
youathis
blueturn, prevent
source that
of your damage.
choice would 2
deal
{1}: damage
The nexttotime
youathis turn,
green prevent
source that choice
of your damage.would 2
deal damage to you this turn, prevent that damage.
{1}: The next time a red source of your choice would 2
deal
{1}: damage
The nexttotime
youathis turn,
white prevent
source thatchoice
of your damage.
would 2
deal
Whenever City of Brass becomes tapped, it damage.
damage to you this turn, prevent that deals 1 0
damage
Look to you.opponent's
at target {T}: Add one
handmana of a color
and choose of your
a card from 3
it. That player discards that
You control enchanted land. card. 5
Counter target spell. 2
Destroy target artifact, land, or enchantment. 4
6/6 Flying {X}, {T}: Crimson Hellkite deals X damage to 9
target creatures
White creature. Spend only red mana this way.
get +1/+1. 2
Whenever a player plays a blue spell, you may pay {1}. 1
If youAdd
{T}: do,one
youcolorless
gain 1 life.
mana to your mana pool. {T}, 0
Players can't playVein:
Sacrifice Crystal Add two
activated colorless
abilities mana to your
of creatures. 2
1/5 Flying 4
2/2 Flying Sacrifice Daraja Griffin: Destroy target black 4
1/1 creature.
{T}, Sacrifice Daring Apprentice: Counter target spell. 3
1/2 {T}: D'Avenant Archer deals 1 damage to target 3
attacking
Choose a or blocking
new creature.
target for target spell with a single 4
target.
Creatures can't be the targets of spells. 3
4/4 Your black spells cost {B} more to play. 4
Counter target spell. If it's an artifact or creature card, 5
put
Eachit player
into play underhis
shuffles your
or control
her handinstead of into itsinto
and graveyard 4
his or her library.
Whenever You
a land is putremove the top tenfrom
into a graveyard cards of your
play, 4
Dingus Egg
Destroy deals
target 2 damage
artifact to that land's controller.
or enchantment. 2
{3}, {T}: Target player chooses and discards a card 3
from his or creature
Enchanted her hand.gets
Play+3/+3.
this ability only during your 4
Search your library and graveyard for five cards of your 3
1/3 choice
{2}: and remove
Dragon Enginethe
getsrest fromuntil
+1/+0 the game.
end of Put the
turn. 3
{3}, {T}: Target creature you control gets +2/+2 until 3
end of creatures
White turn. At end
get of turn, return that creature to its
-1/-1. 1
Draw three cards. Choose two cards from your hand 3
1/1 and put
{B}: both on either
Regenerate Drudge the top or the bottom of your
Skeletons. 2
Dry Spell deals 1 damage to each creature and each 2
player.
Dwarven Ruins comes into play tapped. {T}: Add {R} to 0
your mana
Target pool.
player {T}, all
untaps Sacrifice Dwarven
basic lands he orRuins: Add {R}
she controls. 3
Earthquake deals X damage to each creature without 1
flying and each player.
Ebon Stronghold comes into play tapped. {T}: Add {B} 0
2/2 to your first
Flying, mana pool. {T}, Sacrifice Ebon Stronghold: Add
strike 4
2/2 {3}{G}, {T}: Tap or untap target artifact, creature, or 4
land. target card from your graveyard to your hand.
Return 4
3/3 Elven Riders can't be blocked except by creatures with 5
2/1 flyingstrike
First or Walls. 2
Enchanted creature gets -2/-2. 2
Search your library for an artifact or enchantment card 1
3/4 and 1reveal
Pay that card.
life: Prevent theShuffle
next 1your library,
damage then put the
to Ethereal 5
3/6 Champion
Evil Eye of this turn.
Orms-by-Gore can't be blocked except by 5
Walls. Except for Evil Eye attacking
Remove target nonwhite of Orms-by-Gore,
creature creatures
from the 3
3/3 game. You gainalife
Flying Sacrifice equal toFallen
creature: its toughness.
Angel gets +2/+1 5
until end of turn.
Put target land on top of its owner's library. 3
Each creature you control can't be blocked by more 3
than onetarget
Destroy creature each combat.
creature that was dealt damage this 1
turn. It can't
Enchanted be regenerated.
creature can't be blocked except by artifact 2
creatures and black gets
Enchanted creature creatures.
+4/+0. 4
2/2 {T}: Femeref Archers deals 4 damage to target 3
2/1 attacking creature with flying.
Flying 3
Creatures you control gain haste. (They may attack and 3
{T}
Takethe turn they
another turncome
after under your
this one. At control.)
the end of that 2
turn, you lose comes
Fire Diamond the game.
into play tapped. {T}: Add {R} to 2
5/4 your mana pool. 5
{R}: Enchanted creature gets +1/+0 until end of turn. 1
Target creature gets +3/+3 and gains first strike until 2
2/3 end of
{R}: turn.Spirit gets +1/+0 until end of turn.
Flame 5
Put a creature card from your hand into play. You may 2
pay its mana
Destroy cost reduced by up to {2}. If you don't,
all plains. 4
Enchanted creature gains flying. 1
{2}, {T}: Target creature gains flying until end of turn. 4
Creatures deal no combat damage this turn. 1
4/4 Flying When Fog Elemental attacks or blocks, sacrifice it 3
at end of combat.
Whenever you would draw a card, instead return target 5
card from your graveyard to your hand. If you can't,
[G] 0
[G] 0
[G] 0
[G] 0
Target player chooses and discards two cards from his 2
or her
{2}, hand,
{T}: Youthen
gaindraws
1 life. as many cards as he or she 0
1/1 {2}{G}, {T}: Untap target creature. 3
1/1 {T}: Add {G}{G} to your mana pool. 3
Enchanted creature deals no combat damage. Prevent 3
all combat
Target damage
creature getsthat would
+3/+3 be end
until dealtoftoturn.
enchanted 1
2/4 Giant Spider can block as though it had flying. 4
Enchanted creature gets +2/+2. 2
0/7 (Walls can't attack.) 3
{T}: Look at target player's hand. 1
1/1 {T}, Sacrifice Goblin Digging Team: Destroy target 1
2/2 Wall.
Whenever Goblin Elite Infantry blocks or is blocked, it 2
2/2 gets -1/-1 until end of turn. 3
2/2 All Goblins get +1/+1 and gain mountainwalk. (They're 3
1/1 unblockable
When GoblinifRecruiter
defending playerinto
comes controls a mountain.)
play, search your 2
library
{2}{R},for any number
Sacrifice of Goblin
two Goblins: Putcards
threeyou
1/1choose.
red Goblin 3
3/3 creature Regenerate
{1}{G}: tokens into Gorilla
play. Chieftain. 4
3/2 When Gravebane Zombie would be put into a graveyard 4
2/2 from
Whenplay, instead put
Gravedigger Gravebane
comes Zombie
into play, on top
you may of its
return 4
targetPay
{B}, creature card from
2 life: Draw your graveyard to your hand.
a card. 4
{2}, {T}, Sacrifice Grinning Totem: Search target 4
2/2 opponent's library for a card and set that card aside. 2
Hammer of Bogardan deals 3 damage to target 3
2/2 creature or player. Target
Flying {1}{U}{U}: {2}{R}{R}{R}:
creature Return Hammer
gains flying until of
end 4
of turn.
Havenwood Battleground comes into play tapped. {T}: 0
Add {G}one
Choose to your mana
- Target pool.gains
player {T}, Sacrifice
3 life; or Havenwood
prevent the 1
2/3 next Heavy
{T}: 3 damage to target
Ballista deals creature
2 damage orto
player
targetthis turn.
attacking 4
or blocking creature.
When Hecatomb comes into play, you may sacrifice 3
four creatures.
Enchanted If yougets
creature don't, sacrifice Hecatomb. Tap an
+1/+5. 2
4/4 When Hidden Horror comes into play, choose and 3
1/4 discard a creature card from your hand. If you don't, 3
Target creature gets +X/+0 until end of turn. 1
At the beginning of each player's draw step, if Howling 2
5/5 Mine is untapped,
Hulking thatblock.
Cyclops can't player draws an additional card. 5
Hurricane deals X damage to each creature with flying 1
and four
Put each1/1
player . Citizen creature tokens into play.
white 6
Choose target creature. Each player may bid life for 5
1/1 control of that
{T}: Target creature.
attacking You begin
creature getsthe bidding
+1/+1 untilatend
0. of 1
turn.
Draw four cards. You lose half your life, rounded up. 3
Inferno deals 6 damage to each creature and each 7
player.
Whenever one of your opponents plays a green spell, 3
you draw
Target a card.
player draws two cards. 4
Whenever a player plays a red spell, you may pay {1}. 1
If you do, you gain 1 life.
[U] 0
[U] 0
[U] 0
[U] 0
Whenever a player plays a white spell, you may pay 1
{1}.
{1}: If
Theyou do,time
next you again 1 life.
source of your choice would deal 4
damage
{2}, {T}: Draw a card, thenthis
to target creature turn,and
choose thatdiscard
damagea is
card 3
from {T}:
{4}, yourDraw
hand.a card. 4
Destroy all artifacts, creatures, and lands. They can't be 6
regenerated.
You and target player exchange control of the creature 4
you
{T}:each control
Add one with the
colorless highest
mana converted
to your mana
mana pool. cost.
{T}: 0
Add {R} or {G} to your mana pool. Karplusan Forest
Artifacts, creatures, and lands your opponents play 4
3/1 come into
When play tapped.
Kjeldoran Dead comes into play, sacrifice a 1
2/5 creature.
{T}: {B}: Regenerate
All combat damage thatKjeldoran
would beDead.
dealt to you by 5
3/5 unblocked
Whenever Lead Golem attacks, it doesn'tKjeldoran
creatures this turn is dealt to Royal
untap during 5
its controller's
Enchanted next untap
creature gains step.
swampwalk. (It's unblockable 1
if defending player controls
Target opponent chooses one a swamp.)
- You draw three cards at 5
the beginning
Black creaturesofcan't
the next turn's
attack upkeep; or you search
or block. 4
Lightning Blast deals 4 damage to target creature or 4
player.
All forests are 1/1 creatures that are still lands. 4
1/1 {T}: Add {G} to your mana pool. 1
2/2 First strike Longbow Archer can block creatures with 2
2/2 flying.
All Merfolk get +1/+1 and gain islandwalk. (They're 2
2/1 unblockable (This
Swampwalk if defending player
creature controls anif island.)
is unblockable defending 3
player
All controls
creatures a swamp.)
able to block enchanted creature do so. 3
{T}: Add one colorless mana to your mana pool. {1}, 3
{T}: Add
Tap all one target
lands mana player
of a color of your
controls andchoice
emptytohis
your
or 3
her mana pool.
Whenever a player taps a land for mana, Manabarbs 4
deals 1 Diamond
Marble damage to him or
comes her.
into play tapped. {T}: Add {W} 2
*/* to yourpower
Maro's mana and
pool.toughness are each equal to the 4
number of cards in power
Each creature with your hand.
3 or greater doesn't untap 1
during
Counteritstarget
controller's untap
spell. Put step.
it on top of its owner's library 2
1/1 instead of into that player's graveyard. 1
1/1 Flying {1}{W}: Mesa Falcon gets +0/+1 until end of 2
turn.
{2}, {T}: Put the top two cards of target player's library 2
into
Lookhis
at or her graveyard.
target player's hand and choose X cards from 4
1/1 it. That player discards
Flying Pay 1 life: them.Mischievous Poltergeist.
Regenerate 3
Moss Diamond comes into play tapped. {T}: Add {G} to 2
your mana pool.
[R] 0
[R] 0
[R] 0
[R] 0
1/1 Mountainwalk (This creature is unblockable if defending 1
player
{1}, controls
{T}: Targeta land
mountain.)
becomes a basic land type of your 2
choice
Search until
your end of turn.
library for an instant or sorcery card and 1
reveal
Each player drawsShuffle
that card. your
as many library,
cards then put
as there are the card
creature 4
5/5 cards in his Sacrifice
{3}{B}{B}, or her graveyard.
a creature: Return Necrosavant 6
*/* from your graveyard
Flying Nightmare's powerto play.
andPlay this ability
toughness are only
each equal 6
4/6 to the number of swamps you control. 6
1/3 {T}: Orcish Artillery deals 2 damage to target creature 3
or player and
Attacking 3 damage
creatures to you. get +1/+0.
you control 4
2/2 {T}, Pay 1 life: Counter target black spell. 3
0/2 Flying 0
Enchanted creature can't attack or block. 2
Look at target opponent's hand and choose a card from 2
6/3 it. Put that card on top of that player's library. 5
2/3 {3}: Patagia Golem gains flying until end of turn. 4
4/4 Flying {1}{W}: +0/+1 until end of turn. 6
{4}, {T}: The next time a source of your choice would 4
deal damage
Destroy to you
all green this turn,
creatures. prevent
They can'tthat damage.
be regenerated. 3
At end of turn, if there are no creatures in play, 4
sacrifice Pestilence.
Enchanted land is a {B}:
basicPestilence
land type deals 1 damage
of your choice. to 2
2/2 Phantom Warrior is unblockable. 3
{2}, {T}, Sacrifice a creature: Draw a card. 3
Destroy target artifact or land. It can't be regenerated. 3
[W] 0
[W] 0
[W] 0
[W] 0
Destroy target creature. It can't be regenerated. Its 4
controller reveals
Counter target cards
spell fromitsthe
unless top of his
controller or {X}
pays her more. 1
1/1 If he or she
{1}{G}, {T}:doesn't, tap all mana-producing
Target creature gets -2/-0 until lands
end ofthat 3
*/* turn.
Primal Clay comes into play as your choice of a 3/3 4
1/1 artifact
{T}: creature;
Prodigal a 2/2deals
Sorcerer artifact creaturetowith
1 damage flying; or a
target 3
creature or player.
Each player draws X cards. 1
If the difference between your life total and target 5
player's
Whenever lifeenchanted
total is 5 or less,
land is exchange life totals
tapped, Psychic with
Venom 2
deals 2 damage
Pyrotechnics to 4
deals that land's divided
damage controller.
any way you 5
3/2 choose among any number of target creatures and/or 3
3/2 {T}: Target creature loses flying until end of turn. 4
2/1 {B}{B}{B}, {T}: Look at target opponent's hand. That 4
1/1 player discards
Haste (This a creature
creature card atand
may attack random from
{T} the it. itPlay
turn 1
comes
Return under
target your control.)
creature card from your graveyard to 1
your hand.
Search your library for a basic land card and put that 2
2/1 card into play
Razortooth tapped.
Rats Then
can't be shuffle
blocked your library.
except by artifact 3
creatures and black creatures.
Choose and discard X cards from your hand, then 1
2/2 return
{1}{R}:that many Embermage
Reckless cards from your graveyard
deals 1 damagetoto
your
target 4
3/6 creature or player and 1 damage to itself. 5
2/3 3
{G}: Regenerate enchanted creature. 2
Return target instant or sorcery card from your 3
graveyard to your hand.
Untap all creatures that attacked this turn. You get an 4
additional
Prevent the next 5phase
combat damagefollowed by divided
this turn an additional main
any way 2
you choose
Counter among
target any number
creature spell. of target creatures 2
Destroy target creature with power 4 or greater. It 2
1/1 can't be regenerated.
Sacrifice Resistance Fighter: Target creature deals no 1
combat
The nextdamage this turn.
time a source of your choice would deal 3
2/1 damage to you this turn, prevent
Islandwalk (This creature that damage.
is unblockable You
if defending 2
player
{3}, controls
{T}: Rod ofanRuin
island.)
deals{G}: Regenerate
1 damage River Boa.
to target 4
creature or player.
Reveal the first card you draw each turn. Whenever you 4
reveal
Ruins ofa basic land
Trokair cardinto
comes this play
way,tapped.
draw a {T}:
card.Add {W} 0
2/1 to your mana
First strike pool. {T}, Sacrifice Ruins of Trokair: Add 3
1/1 Flying When Sage Owl comes into play, look at the top 2
1/1 four cards
{T}: of the
Prevent yournext
library and puttothem
1 damage back
target in any or
creature 2
player this turn.
7/6 8
2/2 3
6/6 Sea Monster can't attack unless defending player 6
3/3 controls an (This
Islandwalk island.
creature is unblockable if defending 5
2/2 player controls
When Sengir an island.)
Autocrat comes into play, put three 0/1 4
Serf creature tokens into upkeep,
At the beginning of your play. When Sengir
destroy all Autocrat
artifacts 2
and enchantments.
Attacking Theycreatures
doesn't cause can't be regenerated.
you control to tap. 2
1/1 Forestwalk (This creature is unblockable if defending 1
player controls
Destroy a forest.)
target artifact. 2
Destroy all artifacts. They can't be regenerated. 4
Shock deals 2 damage to target creature or player. 1
5/6 Flying Whenever Sibilant Spirit attacks, defending 6
player may
{1}, {T}, draw a acard.
Sacrifice creature: Skull Catapult deals 2 4
damage to target
Sky Diamond comes creature or player.
into play tapped. {T}: Add {U} to 2
your Sacrifice
{X}, mana pool.Snake Basket: Put X 1/1 green Cobra 4
1/1 creature tokens into
{T}, Sacrifice two play.Draw
lands: Play three
this ability
cards,only
thenif you're
choose 2
and discarda one
Whenever of them.
creature is put into a graveyard from play, 1
you may pay {1}. If with
Counter target spell you do, you gain
converted 1 life.
mana cost equal to 1
X.
Whenever enchanted creature deals damage, you gain 1
2/2 life equal
Flying {R}:to+1/+0
the damage dealt
until end of this
turn.way.
Spend no more 4
than {R}Earth
Spitting this way
dealseach turn. creature damage equal to
to target 2
3/3 the number of mountains you control.
Stalking Tiger can't be blocked by more than one 4
1/4 creature each
Attacking combat.
doesn't cause Standing Troops to tap. 3
3/4 When Staunch Defenders comes into play, you gain 4 5
life.
Destroy target land. 3
Each player may play an additional land during each of 5
1/2 his or her turns. Whenever a land is tapped for mana,
Flying 2
{B}{B}, Pay 2 life, Sacrifice a swamp: Return target 4
creatureplayer
Target card from
gains your
X life.graveyard to play. 1
2/2 {T}, Pay 1 life: Counter target white spell. 3
Target opponent discards a card at random from his or 3
her
{T}:hand, thencolorless
Add one choosesmana
and discards a cardpool.
to your mana from {T}:
his or 0
Add {B}
Play orthree
up to {R} to your mana
additional pool.
lands thisSulfurous
turn. Springs 2
5/6 (Walls can't attack.) Flying Sunweb can't block 4
creatures with
Svyelunite power
Temple 2 or into
comes less.play tapped. {T}: Add 0
{U}
[B] to your mana pool. {T}, Sacrifice Svyelunite 0
[B] 0
[B] 0
[B] 0
Syphon Soul deals 2 damage to each other player. You 3
3/3 gain
Hastelife equal
(This to the may
creature damage dealt
attack andthis
{T}way.
the turn it 4
comes underchooses
Each player your control.)
a creature with the highest 2
converted
At the beginning cost
mana he or
of each she controls,
player's thenthat
draw step, paysplayer 4
counts
Destroythe cards
target in his or her
nonartifact, hand, puts
nonblack themItoncan't
creature. the 2
be regenerated.
{5}, {T}: Put a 1/1 Wasp artifact creature token into 5
2/4 play. That creature
Whenever has flying.
Thicket Basilisk blocks or becomes blocked 5
by
Whenever a player playsdestroy
a non-Wall creature, a blackthat creature
spell, you mayat pay
end of 1
{1}. up
Tap If you do, you
to three gaincreatures
target 1 life. without flying. 2
3/3 3
{1}{G}{G}: Destroy all other enchantments. 2
Destroy all enchantments. 3
Tremor deals 1 damage to each creature without flying. 1
1/1 First strike 1
2/2 When Uktabi Orangutan comes into play, destroy target 3
*/* artifact.
Uktabi Wildcats's power and toughness are each equal 5
to theAdd
{T}: number of forests
one colorless you control.
mana {G}, Sacrifice
to your mana a
pool. {T}: 0
1/1 Add {U} or {B} to your mana pool. Underground River
Forestwalk (This creature is unblockable if defending 2
player controls
Return a forest.)
target creature to {1}{G}{G}: Target creature
its owner's hand. 1
Search your library for a basic land card and put that 3
2/2 card into
Flying play. Then
Sacrifice shuffle
Unyaro your
Griffin: library.target red
Counter 4
instant
Search or sorcery
your libraryspell.
for a card, then shuffle your library 1
2/2 and put that
When Venerable cardMonk
on top of it. into
comes You play,
lose 2you
life.gain 2 life. 3
0/2 Whenever you play an enchantment spell, you may 3
draw a card.
Vertigo deals 2 damage to target creature with flying. 1
4/2 That creature loses flying until end of turn. 4
Untap all creatures you control. 1
1/2 2
4/4 Flying Haste (This creature may attack and {T} the turn 6
it comes Geyser
Volcanic under your
dealscontrol.)
X damage to target creature or 2
player.
Each player counts the untapped forests he or she 3
1/5 controlscan't
(Walls andattack.)
puts that many 1/1 green Cat creature
Flying 3
0/5 (Walls can't attack.) {R}: Wall of Fire gets +1/+0 until 3
3/5 end of can't
(Walls turn. attack.) Flying 4
{T}: Look at the top card of target player's library. If 2
it's a nonland
Whenever onecard, youopponents
of your may pay 2plays
life. If
a you do, put
red spell, it
you 2
gain 2 life.you control get +1/+1 until end of turn.
Creatures 3
3/2 Swampwalk (This creature is unblockable if defending 3
player controls
Whenever a swamp.)
enchanted land is tapped for mana, it 1
2/2 produces an additional {G}.
Flying 3
3/2 Flying Wind Spirit can't be blocked by only one creature 5
each combat.
Whenever a player plays a green spell, you may pay 1
{1}. If you
Search yourdo, you gain
library for a 1creature
life. card and reveal that 1
Destroy all creatures. They can'tput
card. Shuffle your library, then bethe card on top of it.
regenerated. 4
1/1 {T}: Target creature gets +1/+1 until end of turn. 2
2/3 All Zombies gain "{B}: Regenerate this creature" and 3
swampwalk. (They're
Players play with theirunblockable if defending
hands revealed. player
Whenever a 4
2/2 player would
Attacking drawcause
doesn't a card, instead
Alert reveal it.toAny
Shu Infantry tap.other 3
Draw three cards. You lose 3 life. 4
If you have fewer cards in your hand than your 5
3/2 opponent does, you draw until you have the same
Horsemanship 5
3/3 4
Blaze deals X damage to any one creature or player. 1
For each tapped creature your opponent has in play, 3
you draw athe
Borrowing card.
East Wind deals X damage to each 2
playerthree
Draw and each creature with horsemanship. (This
cards. 5
Tap any one or two creatures without horsemanship. 1
(Tapped Fields
Burning creatures
dealscan't block.)to your opponent.
5 damage 5
You destroy four of your lands and your opponent 6
3/3 destroys four of
On your turn, his oryou
before herattack,
lands. you
Thenmay
Burning of Xinye
tap Cao Cao 5
3/3 to force your opponent
Horsemanship When Caoto Ren
choose andinto
comes discard
play,two
youcards
lose 4
3 life.
You take another turn after this one. 5
Play Champion's Victory only after you're attacked, 1
before
Look atyou
yourdeclare blockers.
opponent's handReturn any one
and choose attacking
a card from 3
it. Your
Draw opponent
four discards
cards and thatinto
put them card.
your hand. Then 2
1/1 discard three cards at random from
When Corrupt Court Official comes intoyourplay,
hand.your 2
2/2 opponent chooses
When Corrupt and discards
Eunuchs a card
comes into from
play, his or
it deals 2 her 4
1/1 damage to any one creature. (If you're the only
When Council of Advisors comes into play from yourone 3
hand, draw
Return a card.
any one or two creatures to their owner's hand. 4
1/1 On your turn, before you attack, you may tap Cunning 4
Advisor
Your to forcechooses
opponent your opponent to choose
and discards and discard
two cards a
from his 3
or her hand.
Desert (If your
Sandstorm opponent
deals has to
1 damage only onecreature.
each card, he or 3
(This includes your creatures.)
All your creatures get +2/+0 until the end of the turn. 3
1/1 On your turn, before you attack, you may tap Diaochan 4
3/3 to destroy
When Dongany onecomes
Zhou creature.
into Then, your opponent
play, choose one of your 5
opponent's
Play creatures.
Eightfold That
Maze only creature
after you're deals damage
attacked, to
before 3
you declare blockers. Destroy any one attacking
Your opponent can't attack on his or her next turn. 1
Your opponent chooses one of his or her creatures. 3
Only
At thethat creatureofcan
beginning block
your this turn.
opponent's next turn, he or 3
she
Play skips untapping
Extinguish only creatures
in responseand
to lands.
another player 2
playing
Take a sorcery.
any That card
one creature sorcery
fromhas no graveyard
your effect, andand
that 4
put
Takethat
anycreature
one cardinto play.
from your graveyard and put that 1
card
Famine deals 3 damage library.
on the top of your to each creature and player. 5
(This includesdeals
Fire Ambush your 3creatures
damage and you.)
to any one creature or 2
1/1 player.
On your turn, before you attack, you may destroy Fire 1
2/2 Bowman
When to have
Flanking it dealattacks,
Troops 1 damageyoutomay
anytap
oneany
creature
one 4
creature. (Tapped creatures can't block.)
Return any one creature from play to the top of its 3
owner's library.
[G] 0
[G] 0
[G] 0
2/2 2
Destroy any one creature that isn't black. 3
3/5 Horsemanship When Guan Yu is put into your 5
graveyard
Destroy all from play,
tapped you may(This
creatures. shuffle Guan Yu
includes into
your tapped 6
creatures.)
Play Heavy Fog only after you're attacked, before you 2
1/2 declare
On yourblockers. Thisyou
turn, before turn, all damage
attack, dealt
you may taptoHua
youTuo
by 3
2/3 to put any
Huang onecan't
Zhong creature card from
be blocked your graveyard
by more than one on 4
2/3 creature each turn.
When Hunting Cheetah successfully damages your 3
opponent, you may
Your opponent search
chooses oneyour library
of his forcreatures.
or her a forest 2
1/1 Destroy that creature.
When Imperial Recruiter comes into play, search your 3
library for
Search a creature
your library forcard
anywith
one power no greater
card. Shuffle yourthan 1
2/1 library and put that card on top of it. You lose 2 life. 2
[U] 0
[U] 0
[U] 0
2/2 All your other creatures get +1/+1 as long as 4
2/4 Kongming
After you'reis attacked,
in play. before you declare blockers, you 4
1/1 may
On your turn, before Contraptions
tap Kongming's to have
you attack, you it deal
may tap Lady2 Sun 3
4/3 to return it and any one other creature to their owners'
Horsemanship 5
2/4 Horsemanship As long as you have Guan Yu and/or 5
2/2 Zhang Lone
When Fei inWolf
play,attacks
Liu Beiand
getsis+2/+2.
blocked, you may have 3
it deal its damage to the defending player instead of to
1/1 On your turn, before you attack you may put Loyal 3
4/3 Retainers in your
Horsemanship Lu graveyard to takeby
Bu is unaffected any one Legend
summoning 6
4/4 sickness.
Horsemanship 5
1/2 On your turn, before you attack, you may tap Lu Su to 5
1/3 draw a card. When Lu Xun successfully damages your
Horsemanship 4
3/3 opponent, you Whenever
Horsemanship may draw aMacard.
Chao attacks and no other 5
creatures do, Ma of
Tap any number Chao
yourcan't be blocked.
creatures. You gain 4 life for 2
4/4 each creature tapped this way.
All your other green creatures get(Tapped
+1/+1creatures
as long as can't 5
4/5 Meng Huo is in play. 5
Destroy any one creature. That creature's owner gains 4
4 life.
[R] 0
[R] 0
[R] 0
1/1 Mountain Bandit is unaffected by summoning sickness. 1
Play Mystic Denial only in response to another player 3
playing
Destroy aallcreature or a sorcery.
your opponent's That card
creatures. Youhas noaeffect,
draw card 8
1/2 for
On each creature
your turn, destroyed
before this way.
you attack, you may tap Pang 3
Tong to give any one creature +0/+2
For each creature you have in play, youuntil
gainthe
2 end
life. of 1
[W] 0
[W] 0
[W] 0
Destroy any one creature that isn't black. You gain 3 6
life.
Play Preemptive Strike only in response to another 2
player playing
Play Rally a creature
the Troops onlycard.
afterThat creature
you're hasbefore
attacked, no 1
you declare
Destroy blockers.
all lands. (ThisUntap all your
includes yourcreatures.
lands.) 4
3/3 When Ravaging Horde comes into play, destroy any 5
5/4 one
Red land.
Cliffs Armada can't attack unless the defending 5
player hascreatures
Untap all an islandthat
in play.
attacked this turn. You may 4
4/2 declare an additional attack thisby
Renegade Troops is unaffected turn.
summoning sickness. 5
Return any one creature card from your graveyard to 1
your hand.
Any one creature gets +3/+3 and gains horsemanship 3
until the end of the
Any one creature turn.
gets +2/+2 and gains horsemanship. 3
Rockslide Ambush deals to any one creature damage 2
equal
RollingtoEarthquake
the numberdeals
of mountain cards
X damage you player
to each have inand 1
each creature
Return any onewithout
sorceryhorsemanship.
card from your(This includes
graveyard to you 3
2/2 your hand.
Horsemanship 3
2/2 When Shu Defender blocks, it gets +0/+2 until the end 3
3/3 of the turn.
Horsemanship 5
3/3 4
1/1 On your turn, before you attack, you may tap Shu 2
2/3 Farmer to gain 1 life. 3
2/2 Horsemanship Attacking doesn't cause Shu General to 4
2/2 tap.
When Shu Grain Caravan comes into play, you gain 2 3
2/4 life.
When Shu Soldier-Farmers comes into play, you gain 4 5
*/4 life.
Sima Yi has power equal to the number of swamp cards 6
3/3 you
When have in play.
Slashing (This
Tiger includes
attacks andboth tapped itand
is blocked, gets 4
3/4 +2/+2 until the end of the turn. 4
Search your library for a plains, island, swamp, 3
mountain,
You gain 8 or forest card and put that land into play.
life. 5
3/3 Stalking Tiger can't be blocked by more than one 4
creature each turn.
Stolen Grain deals 5 damage to your opponent. You 6
1/2 gain 5 life.
On your turn, before you attack, you may tap Stone 5
Catapultany
Destroy to destroy any one tapped creature that isn't
one land. 3
Look at the top three cards of your library. Put one of 2
1/3 them into your hand and the rest into your graveyard. 2
3/3 Horsemanship When Sun Ce comes into play, you may 5
4/4 return
All yourany one creature
creatures from play to its
gain horsemanship as owner's hand.
long as Sun 6
Quan is in play. (This includes Sun Quan.)
[B] 0
[B] 0
[B] 0
2/2 Whenever your opponent chooses a creature in play, he 3
2/2 or she Mystic
Taoist can't choose Taoist
can't be Hermit.
blocked by creatures with 3
horsemanship.
Choose any one creature. This turn, all creatures able 3
to blockyour
Search it dolibrary
so. for a forest card and put that forest 2
2/2 into play.Cheetah
Trained Shuffle attacks
your library afterward.
and is blocked, it gets +1/+1 3
1/2 until the end of the turn. 1
Destroy any one creature with horsemanship. 3
Destroy any one tapped creature. 4
All your creatures get +1/+1 until the end of the turn. 3
1/2 1
Take another turn after this one. At the end of that 2
turn, you lose Stand
Play Warrior's the game.
only (You
after don't
you'relose if you've
attacked, before 2
1/1 you
Whendeclare blockers.
Wei Ambush All your
Force creatures
attacks, it getsget +2/+2
+2/+0 until
until 2
3/2 the end of the turn.
When Wei Assassins comes into play, your opponent 5
3/3 chooses one of his or her creatures. Destroy that
Horsemanship 5
2/1 2
2/2 Horsemanship When Wei Night Raiders successfully 4
1/1 damages your opponent, he or she chooses and
Horsemanship 2
2/1 Horsemanship 3
Any one creature gets +4/+4 until the end of the turn. 2
7/6 When Wolf Pack attacks and is blocked, you may have 8
3/3 it
Asdeal
longitsasdamage to the defending
your opponent player
has an island in instead
play, Wuof to 5
2/3 Admiral gets +1/+1.
Horsemanship 4
2/1 2
1/2 Horsemanship 2
1/1 On your turn, before you attack, you may tap Wu 3
1/1 Longbowman
Horsemanshipto haveWu
When it deal 1 damage
Scout to any
comes into one
play, look at 2
1/1 your opponent's hand.
When Wu Spy comes into play, look at the top two 2
3/3 cards of any can't
Wu Warship player's library.
attack Putthe
unless onedefending
of them back on
player 3
3/2 has an island inOn
Horsemanship play.
your turn, before you attack, you 4
1/1 may put turn,
On your Xiahou Dun into
before you your graveyard
attack, you maytotapreturn
Xun Yua to 3
1/1 give one of your creatures +2/+0 until the end
Horsemanship Yellow Scarves Cavalry can't block. of the 2
2/2 Horsemanship Yellow Scarves General can't block. 4
2/2 Yellow Scarves Troops can't block. 2
2/2 Young Wei Recruits can't block. 2
2/3 Horsemanship Each of your creatures can't be blocked 5
2/2 by more than
Whenever one
Yuan creature
Shao's each attacks
Infantry turn as and
longno
asother
Yuan 4
4/4 creatures do, Yuan
Horsemanship Shao's
Attacking Infantry
doesn't can'tZhang
cause be blocked.
Fei to 6
4/2 tap.
Horsemanship When Zhang He attacks, all your other 5
3/3 creatures
When get Liao
Zhang +1/+0 until the end
successfully of theyour
damages turn.opponent, 6
he or she chooses and discard a card from his or her
3/3 Horsemanship When Zhao Zilong blocks, it gets +1/+1 5
8/8 until
Zhouthe
Yu end
can'tofattack
the turn.
unless your opponent has an 7
1/1 island
On yourin turn,
play. before you attack, you may tap Zhuge Jin 3
2/2 to make any one
Mountainwalk (If creature
defendingunblockable
player has this turn. in
a mountain 3
8/8 play, Zodiac
If Zodiac Dog can't
Dragon is putbe blocked.)
into your graveyard, you may 9
1/1 return Zodiac Dragon to your hand.has a mountain in
Mountainwalk (If defending player 1
3/3 play, Zodiac(IfGoat
Islandwalk can't beplayer
defending blocked.)
has an island in play, 4
2/1 Zodiac Horse can't be blocked.)
Forestwalk (If defending player has a forest in play, 2
3/3 Zodiac Monkey
Swampwalk (If can't be blocked.)
defending player has a swamp in play, 4
3/3 Zodiac Ox can't
Swampwalk be blocked.)
(If defending player has a swamp in play, 4
1/1 Zodiac Pig can't be blocked.)
Forestwalk (If defending player has a forest in play, 1
1/1 Zodiac Rabbit(Ifcan't
Swampwalk be blocked.)
defending player has a swamp in play 1
2/1 Zodiac Rat can't be blocked.)
Plainswalk (If defending player has a plains in play, 2
2/2 Zodiac Rooster
Swampwalk (If can't be blocked..)
defending player has a swamp in play, 3
3/4 Zodiac Snake
Forestwalk (If can't be blocked.)
defending player has a forest in play, 4
1/2 Zodiac Tiger be
Zuo Ci can't can't be blocked.)
blocked by creatures with 3
2/1 horsemanship. Whenever your
Flying Aesther Glider cannot opponent chooses a
block. 3
Destroy all lands. 4
1/2 Flying 2
2/2 First strike You may play Benalish Knight any time you 3
2/2 couldstrike,
First play an instant. from white
protection 2
{T}: Add one colorless mana to your mana pool. {T}: 0
1/3 Add {G}spider
Canopy or {W}can
to block
your mana pool.with
creatures Brushland
flying. deals 1 2
4/5 4
0/2 {1}{W}: Prevent 1 damage to a creature or player. 3
1/3 {T}: Cuombajj Witches deals 1 damage to target 2
creaturetarget
Destroy or player of your
artifact choice and 1 damage target
or enchantment. 2
Drifting Meadow comes into play tapped. {T}: Add {W} 0
4/5 to your your
During manaupkeep,
pool. Cycling
target {2} (You may
non-Wall pay {2}
creature an and 4
opponent
Target controls
creature gains
gets forestwalk until your next turn.
+4/+0. 4
At the time you play Fireball, pay an additional {1} for 1
each Add
{T}: target
{G}beyond
to yourthe first.pool.
mana Fireball deals X damage, 0
{T}: Add {G} to your mana pool. 0
1/1 Flying, protection from red 2
Target creature gets +3/+3 until end of turn. 1
2/4 Giant Spider can block creatures with flying. 4
1/1 {R}: Goblin Balloon Brigade gains flying until end of 1
1/1 turn.
{T}, Sacrifice Goblin Digging Team: Destroy target 1
Wall.
At the time you play Goblin Grenade, sacrifice a Goblin. 1
2/2 Goblin Grenade deals 5 damage to target creature or 3
2/2 All Goblins get +1/+1 and gain mountainwalk. (If 3
1/1 defending
When Goblinplayer controls
Matron comes any mountains,
into play, you these
may search 3
5/3 your library
Trample for aMutant
Goblin Goblincannot
card. Ifattack
you do, reveal that
if defending 4
player controls an untapped creature with power 3asor1/1
Put X Goblin tokens into play. Treat these tokens 3
1/1 red creatures.
When Goblin Recruiter comes into play, search your 2
1/1 library for anySnowman
When Goblin number ofblocks,
Goblinitcards
does and reveal
not deal or them 4
1/2 receives
{R}, {T}:combat
Destroydamage that turn.
target artifact. {T}:
That Goblindeals
artifact 2
1/1 damage equal to its total casting cost to Goblin
{R}: Destroy target artifact defending player controls. 1
Goblin
{2}{R},Vandal deals
Sacrifice twonoGoblins:
combatPut
damage
three this turn.
Goblin Use
tokens 3
3/3 into play.Regenerate
{1}{G}: Treat theseGorilla
tokensChieftain.
as 1/1 red creatures. 4
Hurricane deals X damage to each creature with flying 1
and each
Target player.
player discards two cards at random from his or 2
2/2 her hand.
Flying (If thatHypnotic
Whenever player has only one
Specter card, he or
successfully she
deals 3
1/1 damage
When to an Javelineers
Icatian opponent, that player
comes into discards
play, putaacard at
javelin 1
5/5 counter onfrom
Protection it. {T}: Remove the javelin counter to have
white 6
1/1 {T}: Target attacking creature gets +1/+1 until end of 1
turn.{T}: Draw a card, then choose and discard a card.
{2}, 3
2/1 Protection from white {B}{B}: Knight of Stromgald gets 2
7/4 +1/+0 until end of turn. {B}: Knight of Stromgald gains 7
Lightning Bolt deals 3 damage to target creature or 1
1/1 player.
{T}: Add {G} to your mana pool. Play this ability as a 1
2/2 mana source.
Mirri, Cat Warrior counts as a Cat Warrior. First strike 3
1/1 Forestwalk (If defending
Sacrifice Mogg player
Fanatic: Mogg controls
Fanatic a forest,
deals this
1 damage 1
3/3 to target creature or player.
Mogg Flunkies cannot attack or block unless another 2
1/1 creature a
Sacrifice you control
Goblin: attacks
Target or blocks
creature getsthe sameuntil
+1/+1 turn.end 2
of turn.
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
Nevinyrral's Disk comes into play tapped. {1}, {T}: 4
2/1 Destroy all from
Protection artifacts,
blackcreatures,
{W}: Orderandofenchantments.
the White Shield 2
gains
All first strike
creatures youuntil endget
control of turn.
+3/+3 {W}{W}:
and gainOrder of
trample 5
until end of turn.
Enchanted creature cannot attack or block. 2
1/1 0
2/1 Flying, first strike 3
Buyback-Sacrifice a land. (You may sacrifice a land in 2
addition
{T}: Addto{G}
anytoother
your costs
mana when
pool. you
{T}:play this1/1
Target spell. If 0
creature
{T}: Add gains
{W} to+1/+2 until end
your mana of turn.
pool. 0
{T}: Add {W} to your mana pool. 0
Polluted Mire comes into play tapped. {T}: Add {B} to 0
your mana
You may pool. Cycling
remove {2} in
a red card (You
yourmay payfrom
hand {2} the
and 6
game insteaddeals
Pyrotechnics of paying Pyrokinesis's
4 damage divided casting
any waycost.
you 5
1/1 choose among any number of target creatures and/or
Raging Goblin is unaffected by summoning sickness. 1
2/2 First strike {G}: Regenerate Ranger en-Vec. 3
During your upkeep, sacrifice a Pegasus or sacrifice 3
1/1 Sacred
{T}: Mesa.1{1}{W}:
Prevent damagePut a Pegasus
to any token
creature into play.
or player. 3
1/1 {G}, {T}, Sacrifice Scavenger Folk: Destroy target 1
4/4 artifact.
Flying Attacking does not cause Serra Angel to tap. 5
Serrated Arrows comes into play with three arrowhead 4
counters on it.comes
Slippery Karst When into
thereplay
aretapped.
no arrowhead counters
{T}: Add {G} to 0
your mana pool.
Smoldering CraterCycling
comes{2}into(You
playmay pay {T}:
tapped. {2} and
Add 0
3/3 {R} to Spectral
When your mana pool.
Bears Cyclingif {2}
attacks, (You may
defending pay {2}
player 2
controls
{T}: Addnooneblack cards,mana
colorless Spectral Bears
to your doespool.
mana not untap
{T}, 0
Sacrifice Strip Mine: Destroy
{T}: Add {B} to your mana pool.target land. 0
{T}: Add {B} to your mana pool. 0
Remove target creature from the game. That creature's 1
controllertarget
Destroy gainsnonartifact,
life equal tononblack
its power.
creature. That 2
creature cannot
Enchanted be regenerated
creature gets +2/+1.this turn. 1
2/2 {R}: Regenerate Uthden Troll. 3
4/4 Flying Volcanic Dragon is unaffected by summoning 6
sickness.
All creatures you control get +1/+1 until end of turn. 2
2/2 First strike, protection from black 2
2/3 Wooly Spider can block creatures with flying. When 3
2/1 Woolly
First Spider blocks a creature with flying, Woolly
strike 2
1/2 When Academy Rector is put into a graveyard from 4
play, you may
Whenever one remove
of your Academy
opponentsRector
plays from the game.
a creature spell, 4
6/5 AEther
{G}: Sting dealsAncient
Regenerate 1 damage to that player.
Silverback. 6
1/1 {B}, {T}, Sacrifice Apprentice Necromancer: Return 2
target
At the creature
beginningcard fromupkeep,
of your your graveyard
you maytoput
play.
an That
arrow 1
counter on Archery
{B}, Sacrifice Training.
a creature: Enchanted
Destroy target creature
nonblack gains 3
2/2 creature.
Flying When Aura Thief is put into a graveyard from 4
5/5 play, you
Flying gain control
{3}{U}: of all enchantments.
Untap Blizzard Elemental. (You don't 7
4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals X 6
2/2 damage to target
When Body creature
Snatcher comesorinto
player,
play,where X is choose
you may the 4
and discard
{T}: a creature
You gain 1 life. card from your hand. If you 3
{2}, {T}, Sacrifice Braidwood Sextant: Search your 1
2/1 library
{2}, for a basic
Sacrifice Brassland card, reveal
Secretary: Drawthat card, and put it
a card. 3
1/1 {2}{U}, {T}: Reveal any number of blue cards in your 4
3/3 hand. Counter
Bubbling target
Beebles spell unlessasitslong
is unblockable controller pays {1}
as defending 5
player controls
Until end anwhenever
of turn, enchantment.
a player taps a swamp for 1
mana, it produces
Whenever a creature an attacks,
additional {B}. deals 1 damage
Caltrops 3
1/1 to it. strike {1}{W}: Capashen Knight gets +1/+0 until
First 2
end of turn.creature gets +1/+1. {2}, Sacrifice
Enchanted 1
2/2 Capashen
{W}: CapashenStandard: Draw
Templar a card.
gets +0/+1 until end of turn. 3
Whenever a creature comes into play, you lose 1 life 2
and
Whenadd {B} to
Chime of your
Nightmana
is putpool.
into a graveyard from play, 2
1/1 destroy target
{2}{R}, nonblack
{T}: Reveal any creature.
number of red cards in your 4
1/1 hand. Cinder Seer deals X damage
Mountainwalk (This creature to target as
is unblockable creature
long asor 3
defending
Whenever player
a blackcontrols a mountain.)
card is put into one of{R}:
yourColos 2
6/5 opponents' graveyards, you may draw a card.
Flying When you control no artifacts, sacrifice Covetous 5
Dragon.
{U}: Return enchanted creature and Disappear to their 4
2/2 owners'
When hands.Carriers is put into a graveyard from
Disease 4
play,
Targettarget creature
player gets -2/-2
gains control until end
of target of turn.you
permanent 3
control.
When enchanted creature is put into a graveyard from 2
1/1 play, target
Elvish player
Lookout can'tchooses and discards
be the target two
of spells orcards from
abilities. 1
1/1 {G}, {T}: Put a creature card from your hand into play. 4
5/5 When you control no other creatures, sacrifice Emperor 4
Crocodile.
Look at target player's hand and choose a nonbasic 1
land cardtarget
Remove from it. That player
nonblack discards
creature from that card.
the game. 4
4/3 Search its controller's graveyard, hand, and
Echo Sacrifice an artifact: Put a +1/+1 counter library
on for 4
2/2 target creature.
When False Prophet is put into a graveyard from play, 4
removeplayer
Target all creatures from
skips his the next
or her game.draw step. 2
Cycling {2} Target creature deals no combat damage 2
this turn.
At the beginning of your upkeep, you may put an 2
1/1 infection counter on
Tap an untapped Festering
creature you Wound.
control: At the beginning
Prevent the next 2
1 damage to target creature this turn.
Cycling {2} Flame Jet deals 3 damage to target player. 2
1/1 Fledgling Osprey gains flying as long as it's enchanted. 1
Remove target nontoken permanent from the game, 2
then return
{4}, {T}, it to play
Sacrifice under itsFodder
a creature: owner'sCannon
control.deals 4 4
2/2 damage to target creature.
When Gamekeeper is put into a graveyard from play, 4
2/2 you may remove
First strike Haste Gamekeeper
(This creaturefrom
maythe game.
attack andIf{T}
youthe 4
turn it
{2}: comes
Goblin under deals
Festival your control.)
1 damage to target creature 2
or player. Flip a coin. If you lose the flip, choose one of
2/1 When Goblin Gardener is put into a graveyard from 4
3/3 play,
Echo destroy target
Whenever land.
Goblin Marshal comes into play or is 6
2/1 put
Wheninto a graveyard
Goblin Masons from
is putplay,
into put two 1/1 red
a graveyard Goblin
from play, 2
3/1 destroy target Wall.
Trample 3
1/1 {T}: Add one green mana to your mana pool. {2}, 2
3/3 SacrificeOgre
Hulking Heartcan't
Warden:
block.Draw a card. 3
3/2 Echo Whenever Hunting Moa comes into play or is put 3
into a graveyard
Enchanted from
creature play,flying.
gains put a{2},
+1/+1 counter on
Sacrifice 2
Illuminated
At the end ofWings: Draw a card.
each player's turn, if that player didn't 3
play
At a spell
the that turn,
beginning Impatience
of your dealsmay
upkeep, you 2 damage to
put a fuse 1
2/2 counter on Incendiary.
Flying When Iridescent When
Drake enchanted
comes intocreature is put
play, return 4
1/1 target enchant creature card from a graveyard to play
{2}{G}, {T}: Reveal any number of green cards in your 4
1/1 hand.
{2}{W},Target
{T}: creature
Reveal anygets +X/+Xofuntil
number whiteendcards
of turn,
in your 4
1/1 hand. You gain 2 life for each card revealed this
Flying When Junk Diver is put into a graveyard from way. 3
3/2 play, return
Echo another
Haste (This targetmay
creature artifact cardand
attack from
{T}your
the turn 4
4/1 it comes under your control.) When Keldon Champion
Echo When Keldon Vandals comes into play, destroy 3
2/2 target artifact.
Flying When Kingfisher is put into a graveyard from 4
play, draw
Sacrifice anya card.
number of mountains. Landslide deals that 1
much
When damage to target
one of your player.
opponents has 10 life or less, if 1
Lurking
All Jackals
creatures getis+1/+1
an enchantment,
until end ofitturn.
becomes a 3/2 1
3/3 {2}: Mantis Engine gains flying until end of turn. {2}: 5
Mantis Engine
Enchanted gains gains
creature first strike
haste.until end of
(It may turn.and {T}
attack 1
2/3 the
Whenturn it comes
Marker under
Beetles yourinto
is put control.) At end from
a graveyard of turn,
play, 3
target creature gets +1/+1 until end of turn.
Enchanted creature gains protection from black and{2}, 1
1/4 protection
{T}: Preventfrom
thered.
next 4 damage to target creature or 5
4/4 player this turn.
At the beginning of your upkeep, you may choose and 4
discard
{1}{U}, aChoose
card from
andyour hand.
discard If you
a card don't,
from yoursacrifice
hand: 3
1/2 Draw a card.
{T}: Reveal any number of artifact cards in your hand. 3
2/3 Add two colorless
Metathran mana to yourasmana
Elite is unblockable pool
long as it'sfor each
enchanted. 3
1/1 Metathran Soldier is unblockable. 2
At the beginning of your upkeep, you may put a growth 3
counter
Destroy on Momentum. Enchanted
all enchantments. You gaincreature
2 life forgets
each+1/+1 4
1/1 enchantment destroyed
{2}{B}, {T}: Reveal any this way.of black cards in your
number 4
hand.
Each other global enchantment isuntil
Target creature gets -X/-X end of with
a creature turn,power 4
and toughness
Tap an untapped each equal you
creature to itscontrol:
converted
Tapmana
targetcost. 4
artifact, creature, or land.
When enchanted creature is put into a graveyard from 4
2/2 play, Regenerate
{B}: that creature's controller
Phyrexian may search his or her
Monitor. 4
5/5 Trample Whenever Phyrexian Negator is dealt damage, 3
3/3 sacrifice a permanent
When Plague for each
Dogs is put into a1graveyard
damage dealt
fromtoplay,
it. all 5
4/4 creatures
Plated get may
Spider -1/-1block
until as
endthough
of turn.
it {2}, Sacrifice
had flying. 5
Put two target lands on top of their owner's library. 5
At the beginning of your upkeep, you may put a fuse 2
counter on Powder
At the beginning of Keg.
your {T}, Sacrifice
upkeep, Powder
you may put Keg:
a page 1
counter
Counter on Private
target Research.
instant When
or sorcery enchanted
spell. creature
Search its 4
controller's
Cycling {2} graveyard,
Remove from hand,
the and library
game up tofor all copies
three targetof 2
1/1 cards
When in a single graveyard.
Ravenous Rats comes into play, target opponent 2
1/1 chooses
Wheneverand
youdiscards a card from
or a permanent youhis or herishand.
control the target 3
of
As aanspell or ability
additional controlled
cost by one ofAbandon,
to play Reckless your opponents, 1
2/2 sacrifice
When Reliquary Monk is put into a graveyard4from
a creature. Reckless Abandon deals damage
play, 3
destroy target
Whenever artifactisordealt
a creature enchantment.
damage, Repercussion 3
deals that much damage to that creature's controller.
Return all enchantment cards from your graveyard to 4
play.
Return(Local enchantments
target with
permanent you no permanent
control to
to its owner's 1
2/1 hand.
{T}: Add one green mana to your mana pool for each 2
forest you
Reveal anycontrol.
number of green cards in your hand. Return 1
an enchantment
Whenever one ofcard
yourfrom your graveyard
opponents to your hand
taps a mountain for 2
mana, you may gain 1 life.
Reveal any number of blue cards in your hand. Counter 2
target
Revealspell unless itsofcontroller
any number red cardspays {1}hand.
in your for each card
Scent of 2
Cinder deals X damage to target creature or player,
Reveal any number of green cards in your hand. Target 1
creatureany
Reveal gets +X/+Xofuntil
number end
white of turn,
cards where
in your X isYou
hand. the 1
gain 2 life
Reveal anyfor each card
number revealed
of black cardsthis way.hand. Target
in your 2
creature gets -X/-X
Remove target until end of
enchantment turn,
from thewhere
game.XSearch
is the its 4
controller's
{3}, {T}: Choose a number greater than 0 and copies
graveyard, hand, and library for all a color.of 2
2/2 Target opponent
Flying {T}: Targetreveals his or
attacking or blocking
her hand.creature
If that gets 4
+2/+2 until end of turn.
Whenever enchanted creature deals damage to a 1
4/3 player,you
When return
playtarget creature
a creature that
spell, player Skittering
sacrifice controls to its 3
2/1 Horror.
Flying {2}, Sacrifice Slinking Skirge: Draw a card. 4
Creatures you control get +0/+5 until end of turn. 4
Target player loses 4 life and you gain 4 life. 5
Remove target nonbasic land from the game. Search its 4
controller's
Remove graveyard,
target artifact hand, andgame.
from the librarySearch
for all its
copies of 4
1/1 controller's graveyard,
Squirming Mass hand,
can't be and except
blocked library by
for artifact
all copies of 2
creatures and black creatures.
As long as Storage Matrix is untapped, instead of each 3
0/1 player
All untapping
creatures able the permanents
to block heElf
Taunting ordo
sheso.
controls 1
2/2 When Telepathic Spies comes into play, look at target 3
1/1 opponent's hand.
{U}{U}{U}, {T}: Return target permanent to its 3
2/3 owner's hand.you control no enchantments, sacrifice
Flying When 1
1/3 Tethered Griffin. Thieving Magpie deals damage to one
Flying Whenever 4
7/7 of your opponents,
Thorn Elemental may you draw
deal its acombat
card. damage to 7
defending
{T}: player
Add three as though
colorless it weren't
mana to yourblocked.
mana pool. 4
{1}, {T}, Remove Thran Foundry from the game: 1
3/3 Target
As longplayer shuffles
as Thran Golem hisisor her graveyard
enchanted, into
it gets his or
+2/+2 5
1/5 and gains flying, first strike, and trample.
Flying 4
When Treachery comes into play, untap up to five 5
lands. Youcreatures
Attacking control enchanted
get +2/+0creature.
until end of turn. 3
Enchanted creature gets +3/-1. 2
When Urza's Incubator comes into play, choose a 3
2/2 creatureprotection
Flying, type. Creature spells of the chosen type cost
from green 4
2/2 Flying, protection from blue 4
Destroy target land and all lands with the same name 6
0/5 as thatcan't
(Walls land.attack.) Wall of Glare may block any 2
2/2 number of creatures
Haste (This creature each combat.
may attack and {T} the turn it 3
2/1 comes under your control.)
When Yavimaya Elder is put into a graveyard from play, 3
2/2 you may search
Yavimaya your library
Enchantress for up to
gets +1/+1 fortwo basic land
each 3
enchantment in play.
{T}: Add one colorless mana to your mana pool. {G}, 0
{T}: your
Skip Regenerate target
draw step. Paycreature.
1 life: Draw a card. 6
Switch target creature's power and toughness until end 1
1/1 of turn.protection
Flying, Effects that alter
from the creature's power alter its
artifacts 2
Attacking does not cause creatures to tap. At the end 3
0/0 of each player's
Anthroplasm turn,into
comes tapplay
all untapped
with two creatures he or
+1/+1 counters 4
1/1 on it.Draw
{T}: {X}, {T}: Remove all +1/+1 counters from
a card. 4
Each other enchantment gains "During your upkeep, 3
2/2 pay
Echo{2} or sacrifice
(During this upkeep
your next enchantment."
after this permanent 4
*/* comes
Beast ofinto play under
Burden your and
has power control, pay its each
toughness casting cost
equal 6
to the3 total
Gain number
life for of creatures
each creature in play.
attacking you. 2
2/2 Protection from blue Cycling {2} (You may pay {2} and 3
1/1 discard this card
Flying; echo fromyour
(During yournext
hand to draw
upkeep a card.
after this Play 3
2/2 permanent comes is
Bouncing Beebles into play underif your
unblockable control,
defending pay its
player 3
controls an artifact.
During your upkeep, if you have no cards in hand, 4
sacrifice
Untap Brinkpermanent.
target of Madness and target opponent discards 1
Enchanted creature cannot attack. When Cessation is 3
1/1 put into
Flying a graveyard
When Cloud offrom play,
Faeries returninto
comes Cessation to up
play, untap 2
to two
No lands.
more thanCycling {2} (You
2 creatures may pay
can attack you{2} andturn.
each discard 3
At the time you play Crop Rotation, sacrifice a land. 1
Search
A playeryour
wholibrary formore
controls a landpermanents
card and put that
than anyland
other 4
2/2 cannot playfrom
Protection lands or artifact,
black Cycling creature,
{2} (You or
maenchantment
pay {2} and 3
2/1 discard this card from your hand to draw
Protection from white You may play Defender a card. Play
of Chaos 3
2/1 any time you
Protection could
from red play
You anmayinstant.
play Defender of Law any 3
time you could play an instant.
During each player's turn, spells played by another 2
player
During cost
youran additional
upkeep, if an{3}.
opponent controls three or 4
more creatures,
When Delusion ofsacrifice Defense
Mediocrity of into
comes the Heart, search
play, gain 10 4
1/1 life.
EchoWhen Delusion
(During of Mediocrity
your next leaves
upkeep after thisplay, lose 10
permanent 5
1/1 comes into play under your control, pay
{T}: Destroy target creature enchantment. its casting cost 1
When Engineered Plague comes into play, choose a 3
creature target
Remove type. All creatures offrom
enchantment the chosen type get -1/-
the game. 1
5/5 Protection from white When Eviscerator comes into 5
2/1 play, lose 5 life.
{T}, Sacrifice Expendable Troops: Expendable Troops 2
deals
Faerie2Conclave
damage comes
to target attacking
into or blocking
play tapped. {T}: Add one 0
2/1 Flying {1}{U}: Return Fleeting Image toFaerie
blue mana to your mana pool. {1}{U}: Conclave
owner's hand. 3
1/1 Flying {B}: Regenerate Fog of Gnats. 2
Forbidden Watchtower comes into play tapped. {T}: 0
Add
Drawone
twowhite mana
cards, thentochoose
your mana pool. {1}{W},
and discard {T}:
two cards. 3
5/4 Untap up toa three
Whenever lands.
creature blocks it, Gang of Elk gets +2/+2 6
until end of turn.
Ghitu Encampment comes into play tapped. {T}: Add 0
2/2 one
{T}, red manaGhitu
Sacrifice to your mana pool.
Fire-Eater: {1}{R}:
Ghitu Ghitudeals
Fire-Eater 3
2/2 damage
Echo equalyour
(During to itsnext
power to target
upkeep aftercreature or player.
this permanent 3
comes
{R}: into play
Target undergets
creature your+1/+0
control, pay
until its of
end casting
turn. cost 3
4/2 4
1/1 Whenever Goblin Medics becomes tapped, it deals 1 3
1/1 damage to target
{T}: Choose creature
a player. or player.
Exchange target artifact that 1
player controls
Enchanted with target
Creature artifactforineach
gets +1/+0 that mountain
player's you 3
control.
Grim Monolith does not untap during your untap phase. 2
{4}: Untap
Return Grim Monolith.to{T}:
all enchantments Add
top of three colorless
owners' libraries. 3
When one of your opponents successfully casts an 1
instant or interrupt
Untap two spell, if Hidden
target creatures. Each ofGibbons is an
them gets +1/+1 2
until end
During of turn.
your upkeep, if there are 7 or more lands in 2
Counter targetImpending
play, sacrifice Disastera and
spell that targets destroy all lands
creature. 1
During each of your opponent's upkeep, Iron Maiden 3
deals
Target1 creature
damage gets
to that player
+0/+4 for end
until eachofcard
turn.more than
Cycling 1
1/1 {2} (You
{2}: may paytarget
Regenerate {2} and discard
artifact this card from your
creature. 2
2/2 Flying; protection from black; echo (During your next 5
upkeep after this permanent comes into play under
4/5 {1}{U}, {T}: Put target green creature on top of 6
owner's
All library.
creatures you control gain first strike. 3
Sacrifice X creatures. Last-Ditch Effort deals X damage 1
to target
Lava Axe creature or player.
deals 5 damage to target player. 5
All creatures you control gain flying. 4
2/2 You may have Lone Wolf deal combat damage to 3
defending player is
When a creature instead of to
put into onecreatures blocking it.
of your opponents' 2
graveyards, if LurkingPrevent
Sacrifice a creature: Skirge all
is an enchantment,
damage to a creature 3
or player
{T}, fromMemory
Sacrifice one source.
Jar: Each player sets aside his or 5
her hand,
Target face down,
creature and draws
gets +7/+7 until seven
end ofcards.
turn. At the 4
Counter target spell unless its caster pays an additional 2
1/1 {2}. Cycling Put
{1}{R}{R}: {2}a(You maycounter
+1/+1 pay {2}onand discard
Molten this {T},
Hydra. card 2
1/1 Remove all counters
{T}: Target creature on
youMolten
controlHydra:
gains Molten Hydra
protection from 1
*/* a color of your choice until end of turn.
Multani, Maro-Sorcerer has power and toughness each 6
2/1 equal (During
Echo to the total
yournumber of cards
next upkeep in this
after all players' hands.
permanent 2
comes into play under your control, pay its casting
Whenever one of your spells is countered, draw a card. cost 1
Whenever a creature successfully deals damage to you, 4
destroy
When youit. have 10 life or less, if Opal Avenger is an 3
enchantment, Opalopponents
When one of your Avenger becomes a 3/5
successfully creature
casts a 3
creatureplayer
Target spell,draws
if Opalfour
Champion
cards. is an enchantment, 6
Look at target opponent's hand and choose a creature 1
4/5 card
Flyingthere.
WhenThat player discards
Palinchron thatplay,
comes into card.untap up to 7
seven
Chooselands.
one -{2}{U}{U}:
Parch dealsReturn Palinchron
2 damage to creature
to target owner's 2
or player; or Parch deals 4 damage
Destroy two target enchantments. to target blue 2
2/2 {1}, Sacrifice a creature: Put a +1/+1 counter on 3
2/2 Phyrexian
Flying {T},Broodlings.
Sacrifice Phyrexian Debaser: Target creature 4
3/3 gets -2/-2 untilPhyrexian
{T}, Sacrifice end of turn.
Defiler: Target creature gets 4
1/1 -3/-3 until end of turn. Denouncer: Target creature
{T}, Sacrifice Phyrexian 2
4/4 gets -1/-1 untilPhyrexian
{T}, Sacrifice end of turn.
Plaguelord: Target creature 5
gets -4/-4
{1}{B}, Payuntil endReturn
2 life: of turn. Sacrifice
target a creature:
creature Target
card from 1
1/1 your graveyard
Swampwalk to your hand.
(If defending player controls a swamp, this 1
creature is unblockable.)
During your upkeep, if there are four or more creatures 2
in play, sacrifice
Destroy Planar
all artifacts andCollapse and destroy
enchantments all
in play. 5
1/1 Pygmy Pyrosaur cannot block. {R}: Pygmy Pyrosaur 2
gets Discard
{3}, +1/+0 until end
a card atof turn. Pyromancy deals to
random: 4
target creature or player an amount
{4}, {T}: Choose a creature of damage
card in your equal
hand and putto 4
that creature
Destroy into play.
two target artifacts. 3
3/3 Flying Radiant, Archangel counts as an Angel. Attacking 5
2/5 does
Echo not cause
(During Radiant
your to tap. Radiant
next upkeep gets
after this +1/+1 for
permanent 4
comes into
Destroy playcreature
target under your
withcontrol,
power 4pay
or its casting cost
greater. 3
Cycling {2} (You may pay {2} and discard this
Enchanted creature gains +2/+0 and trample. When card 1
3/3 Rancor is putand
When Rank intoFile
a graveyard
comes intofrom
play,play, return Rancor
all green 4
1/2 creatures get -1/-1 until end of turn.
Flying, echo (During your next upkeep after this 3
permanent comes into
Return all artifacts play under
to owners' your
hands. control,
Cycling {2}pay its
(You 3
may payall{2}
Shuffle and discard
creature cards this
fromcard from
target your hand
player's to
graveyard 2
into
Echothat player's
(During yourlibrary. Cyclingafter
next upkeep {2} (You may pay {2}
this permanent 3
comes into play under your control, pay its casting cost
During each player's upkeep if that player controls 3
more landsan
Whenever than any other
artifact player, Rivalry
or enchantment deals
is put into2your 3
graveyard from play, gain 1 life.
During your upkeep, if you have 5 or less life, sacrifice 3
3/4 SecondWhen
Flying Chance and Phoenix
Shivan take an extra
is putturn
into after this one.
graveyard from 6
play, return Shivan Phoenix to your hand.
Two target creatures each get -1/-1 until end of turn. 3
Target creature gets +1/+1 and can block creatures 1
3/4 with
Echo flying until
(During yourendnext
of turn.
upkeep after this permanent 3
comes into creature
Enchanted play under your be
cannot control, payexcept
blocked its casting
by cost 3
artifact creatures and black creatures. When Sleeper's
During the upkeep of enchanted creature's controller, 3
that player creature
Enchanted pays {2}cannot
or sacrifices
block.that
Whencreature. When is
Sluggishness 2
put
Return target creature to owner's hand. Untap up toto
into a graveyard from play, return Sluggishness 2
two lands. Pool comes into play tapped. {T}: Add one
Spawning 0
black mana
During your to your mana
upkeep, each pool. {1}{B}:
of your Spawning
opponents losesPool
1 5
2/3 life. Gain
Flying 1 life forSustainer
Whenever each 1 life
of lost
the this
Realmway.
blocks, it gets 4
+0/+2 until end of turn.
Destroy target creature with power 2 or less. Cycling 3
2/2 {2} (You
Flying may payTethered
Whenever {2} and Skirge
discardbecomes
this cardthe
from yourof
target 3
1/1 a spell or ability, lose 1 life.
Flying {T}: Thornwind Faeries deals 1 damage to target 3
creature
All or player.
permanents are colorless. 2
4/5 Echo (During your next upkeep after this permanent 4
comes into play
Echo (During under
your nextyour control,
upkeep afterpay
thisits casting cost
permanent 4
3/3 comes into play
Echo (During under
your nextyour control,
upkeep afterpay
thisits casting cost
permanent 3
comes into play under your control, pay its casting
At the time you play Tinker, sacrifice an artifact. cost
Search 3
1/1 your library forTragic
{T}, Sacrifice an artifact
Poet: card andtarget
Return put that artifact into
enchantment 1
card fromtoyour
Redirect graveyardalltodamage
its controller your hand.
dealt to enchanted 2
2/4 creature.
Whenever a creature blocks or is blocked by a Treefolk 4
Mystic,
Treetopdestroy all enchantments
Village comes on that{T}:
into play tapped. creature.
Add one 0
green
Cyclingmana to your
{2} (You maymana pool.and
pay {2} {1}{G}:
discardTreetop Village
this card 1
from your hand to draw a card. Play this ability
Echo (During your next upkeep after this permanent as an 6
4/3 comes Viashino
When into playBey
under your control,
attacks, pay its
all creatures youcasting cost
control 4
5/3 attack if able.
Viashino Cutthroat is unaffected by summoning 4
1/3 sickness. At the
{1}{R}, {T}: end oftarget
Destroy turn, artifact.
return Viashino
ViashinoCutthroat
Heretic 3
2/1 deals to that artifact's controller damage
Viashino Sandscout is unaffected by summoning equal to the 2
3/3 sickness.
Flying At theUntap
{2}{U}: end ofVigilant
turn, return
Drake.Viashino Sandscout 5
1/1 {T}: Target creature loses first strike, flying, or trample 2
1/1 until Target
{T}: end of turn.
creature gains forestwalk until end of turn. 1
2/1 Flying, protection from red 3
5/3 Trample When Weatherseed Treefolk is put into a 5
graveyard from
During each play,opponent's
of your return Weatherseed Treefolk
upkeep, Wheel of to 3
Torture deals
Destroy target1creature
damage with
to that player for each card
flying. 3
2/2 Echo (During your next upkeep after this permanent 3
4/4 comes intofrom
Protection play artifacts
under your control, pay its casting cost 5
6/4 Trample 6
Name an artist. Remove the top six cards of your library 1
3/3 from the game,
沼泽行者 then reveal cards from the top of your
(若防御玩家在场上拥有任何沼泽,则大水蛇 4
3/3 不能被拦载。无论树林是否为已横置的,此异能都会生
沼泽行者 (若防御玩家在场上拥有任何沼泽,则大水蛇 4
3/3 不能被拦载。无论树林是否为已横置的,此异能都会生
Swampwalk (If defending player has any swamps in 4
3/3 play, Anaconda
Swampwalk can't be intercepted.
(If defending Swamps
player has any are in
swamps in 4
3/3 play,
沼渡リ Anaconda can't be intercepted.1 Swamps
(防御側プレイヤーが沼を 枚でも場に出して are in 4
3/3 いるかぎリ、アナコンダは迎撃されない。タップ状態
Cruza pantanos. (Si el jugador defensor tiene en juego 4
3/3 algún pantano, la Anaconda
Sumpftarnung (Wenn no puede ser
der verteidigende interceptada.
Spieler 4
3/3 mindestens einen
Sumpftarnung Sumpf
(Wenn derim Spiel hat, kann
verteidigende die
Spieler 4
3/3 mindestens
Traversée des marais (Si le joueur défenseurdie
einen Sumpf im Spiel hat, kann a au 4
3/3 moins un marais
Traversée en jeu,
des marais (Si l'Anaconda ne peut pas
le joueur défenseur a auêtre 4
3/3 moins pantanos.
Cruza un marais (Si
en el
jeu, l'Anaconda
jugador ne peut
defensor tienepas
en être
juego 4
algún pantano, la Anaconda no puede ser
{2}, {T}: Ein verschneites Land deiner Wahl ist nicht 2
länger verschneit.
{2}, {T}: {2}, {T}:
La terra neve Ein nicht
bersaglio non verschneites Land
è più neve. {2}, 2
{T}: La terra
{2}, {T}: basesnow
Target non land
neveisbersaglio
no longerdiventa
snow. una
{2},terra
{T}: 2
1/2 Target(A
Flying nonsnow
creaturebasic
withland becomes
flying snow.
can be intercepted only by 2
3/1 other creatures
Eile {B}: Bringe with flying.)
den Aschfahler Ghoul aus deinem 4
3/1 Friedhof ins Spiel zurück. Spiele
Rapidità {B}: Rimetti in gioco diese delle
il Ghoul Fähigkeit nurdal
Ceneri 4
3/1 tuo cimitero.
Haste GiocaAshen
{B}: Return questaGhoul
abilitàfrom
soloyour
durante il tuo to
graveyard 4
play. Play this ability
将两个目标非神器的生物移出游戏,土归土对你造成 only during your upkeep and only
5 3
点伤害。
刺客之刃只能在你被攻击后,但尚未宣告拦截者之前使 2
2/3 用。 消灭任何一个攻击中的非黑色生物。
Trample Whenever Aurochs attacks, it gets +1/+0 until 4
2/3 end of turn for each otherl'Uri
Travolgere Ogniqualvolta attacking Aurochs
attacca, prende +1/+0 4
2/3 fino alla fineTrampelschaden
Verursacht del turno per ogni altrowenn
Immer Uri attaccante.
der 4
Auerochse angreift, erhält er bis
Remove target attacking creature fromzum Ende
the des Zuges
game. Then 3
3.5/1 remove it
{1}{B}, from Regenerate
Growl: the removed-from-game
Bad Ass. zone and put it 4
2/3 {2}{R}, entferne eine Kreaturenkarte aus deinem 4
2/3 Friedhof ganz ausa dem
{2}{R}, Remove Spiel:card
creature Bringe einen
in your 3/1
graveyard from 4
2/3 the game: Put a 3/1 black and red Graveborn creature
{2}{R}, Rimuovi dal gioco una carta creatura presente 4
nel
{1},tuo cimitero:
{T}, MettiGezackten
opfere den in gioco una pedina creatura
Sextanten: Erhöhe 1
deinen
{1}, {T}: Sacrifica il Sestante Spinato: beliebigen
Manavorrat um ein Mana einer Aggiungi unFarbe. 1
mana{T},
{1}, di qualsiasi
Sacrificecolore
Barbedalla tua riserva.
Sextant: Pesca
Add one unaof
mana 1
any color to your mana pool. Draw a card at
Incanta creatura All'inizio del tuo mantenimento,the 4
sacrifica il Vincolo Irresistibile
Kreaturenverzauberung Opferea die
meno che tu spenda
Requirierung zu 4
Beginn deines Versorgungssegments, falls du nicht {1}
At the beginning of your upkeep, sacrifice Binding 4
Grasp unless
Le Brasier you Xpay
inflige {1}{U}.àYou
blessures une control enchanted
créature ou un 1
joueur de votre choix.
焰球对任一个生物或玩家造成 X 点伤害 (例如,当你使 1
用焰球时,若你横置一张山脉并加上四张其他地,则焰
焰球对任一个生物或玩家造成 X 点伤害 (例如,当你使 1
用焰球时,若你横置一张山脉并加上四张其他地,则焰
Die Heiße Glut fügt einem Spieler oder einer Kreatur 1
Deiner Wahl XleSchadenspunkte
La Llamarada zu.daño
hace X puntos de (Wenn Dujugador
a un z.B. eino 1
criatura.
La Llamarada le hace X puntos de daño a un jugador o 1
criatura.
Die Heiße(Pro
Glutejemplo, si alSpieler
fügt einem jugar la Llamarada
oder giras
einer Kreatur 1
Deiner Wahl X Schadenspunkte
猛火は、好きなクリーチャー 1 zu.
体か好きなプレイヤー 1
1 人に X 点のダメージを与える。(例えば、猛火をプ
焰球对任一个生物或玩家造成 X 点伤害。 1
焰球对任一个生物或玩家造成 X 点伤害 (例如,当你使 1
用焰球时,若你横置一张山脉并加上四张其他地,则焰
Le Brasier inflige X blessures à une créature ou un 1
2/2 joueur de votre choix. (Par example, si vous engagez
沼泽行者(如果防御玩家操控任何沼泽,则此生物无法 3
3/3 被阻挡)
沼泽行者(如果防御玩家操任何沼泽,则该生物无法被 4
挡)
将目标永久物移回其拥有者手中。 2
Puoi rimuovere dal gioco una carta verde presente nella 5
tua mano invece
Du kannst di pagare
eine grüne Karteilaus
costo di mana
deiner Handdel Bottino
ganz aus 5
dem may
You Spielremove
entfernen, anstatt
a green carddie
in Manakosten der the
your hand from 5
game rather than pay Bounty of the Hunt's mana
Pesca tre carte, poi metti in cima al tuo grimorio duecost. 1
carte
Draw presenti nellathen
three cards, tua mano.
put two cards from your hand 1
on top of your library.
Ziehe drei Karten und lege dann zwei Karten aus deiner 1
Hand oben auf
{2}{U}{U}: Lookdeine Bibliothek.
at the top five cards of your library 4
and put oneBetrachte
{2}{U}{U}: of them into
die your hand.fünf
obersten Remove
Kartenthe rest
deiner 4
Bibliothek
{2}{U}{U}:und nimmleeine
Guarda davon
prime auf carte
cinque deinedel
Hand.
tuo 4
3/3 grimorio
Islandwalk (If defending player has any islandsRimuovi
e aggiungi una di esse alla tua mano. in play, 4
1.5/1 Bull Hippo
Flying can't
Gotcha be intercepted.
- Whenever Islands are
an opponent in play
touches the 2
3/2 table with his
{1}{B}:重生腐肉墙 or her hand, you may say "Gotcha!" If 3
3/2 {1}{B}:重生腐肉墙 3
3/2 {1}{B}:重生腐肉牆。 3
3/2 {1}{B}:重生腐肉牆。 3
Enchant creature When enchanted creature is put into 3
a graveyard, draw three Wenn
Kreaturenverzauberung cards,die
then discard one
verzauberte of
Kreatur 3
auf einencreatura
Incanta FriedhofQuando
gelegt werden, ziehe
la creatura drei Karten
incantata vieneund 3
messa in un cimitero, pesca
碳黑钻石须横置进场。 {T}:加 B 到你的法术力池中。 tre carte, poi scarta una di 2
碳黑钻石须横置进场。 {T}:加 B 到你的法术力池中。 2
1/1 Flying (A creature with flying can be intercepted only by 1
3/3 other creatures with flying.) Cloud Pirates can intercept
犧牲兩張地:將棺木傀儡移回場上。你只能在你的維持 5
3/3 中,且棺木傀儡在你的墳墓場中,並且你操控沼澤,才
土地を 2 つ、生け贄に捧げる:棺の操り人形を場に戻す 5
3/3 。この能力は、あなたのアップキープの間で、棺の操
犧牲兩張地:將棺木傀儡移回場上。你只能在你的維持 5
3/3 中,且棺木傀儡在你的墳墓場中,並且你操控沼澤,才
土地を 2 つ、生け贄に捧げる:棺の操り人形を場に戻す 5
。この能力は、あなたのアップキープの間で、棺の操
Destroy target nonblack creature. It can't be 3
regenerated.
Zerstöre eine nichtschwarze Kreatur deiner Wahl. Sie 3
kann nichtuna
Distruggi regeneriert
creatura werden.
bersaglio non nera. Non può 3
essere rigenerata.
Erhöhe deinen Manavorrat um {B}{B}{B}. 1
Aggiungi {B}{B}{B} alla tua riserva di mana. 1
Add {B}{B}{B} to your mana pool. 1
6/1 Deadly Insect can't be the target of spells or abilities. 5
6/1 Die Killerinsekten können nicht das Ziel von 5
6/1 Zaubersprüchen
L'Insetto Mortaleoder Fähigkeiten
non può sein.
essere bersaglio di magie o 5
abilità.
每當任何生物受到傷害時,將其消滅。它不能重生。 5
每當任何生物受到傷害時,將其消滅。它不能重生。 5
每当任何生物受到伤害时,将其消灭。它不能重生。 5
每当任何生物受到伤害时,将其消灭。它不能重生。 5
La scintilla Mortale infligge 1 danno a una creatura o a 1
un
Dergiocatore
Todesfunkebersaglio. All'inizio
fügt einer deloder
Kreatur tuo mantenimento,
einem Spieler 1
deiner Wahl 1deals
Death Spark Schadenspunkt
1 damage tozu. Zu Beginn
target deines
creature or 1
将至多三张目标在同一坟墓场中的牌移出对战。 Spark
player. At the beginning of your upkeep, if Death 2
将至多三张目标在同一坟墓场中的牌移出对战。 2
当严酷苦役进场时,从你坟墓场中选择一张目标生物牌 4
并将该生物放置进场。
Distruggi un artefatto o当该生物置入坟墓场时,将该生
un incantesimo bersaglio. 2
Zerstöre ein Artefakt oder eine Verzauberung deiner 2
Wahl. target artifact or enchantment.
Destroy 2
*/* Defender (This creature can't attack.) Drift of the 4
*/* Dead's power
Verteidiger and und
Stärke toughness are each equal
Widerstandskraft to the
der Todesdrift 4
*/* sind gleichLa
Difensore der Anzahl
forza e la der verschneiten
costituzione Länder, di
del Cumulo dieMorti
du 4
1/1 sono pari ciascuna
{B}:重生苦力骷髏妖。 al numero di terre neve che 2
1/1 {B}: 重生苦力骷髅妖。(如果此生物下一次于本回合中 2
1/1 将被消灭,则它不会被消灭,而是改为将它横置,移除
{B}:重生苦力骷髏妖。 2
1/1 {B}:重生苦力骷髅妖。 2
1/1 {B}:重生苦力骷髅妖。 2
1/1 {B}:重生苦力骷髅妖。 2
1/1 {B}:重生苦力骷髅妖。 2
1/1 {B}:重生苦力骷髅妖。 2
2/3 树林行者(若防御玩家在场上拥有任何树林,则精锐猫 3
2/3 战士不能被拦载,无论树林是否为已横置的,此异能都
Traversée des forêts (Si le joueur défenseur a au moins 3
2/3 une forêt
Cruza en jeu,
bosques (SileelGuerrier
jugadorchat d'élitetiene
defensor ne peut pas
en jeugo 3
2/3 algún
森渡リbosque, el Guerrero felino de 1élite
(防御側プレイヤーが森を no puede ser
枚でも場に出して 3
2/3 いるかぎリ、猫族の精銳戦士は迎撃されない。タップ
树林行者(若防御玩家在场上拥有任何树林,则精锐猫 3
战士不能被拦载,无论树林是否为已横置的,此异能都
2/3 Cruza bosques (Si el jugador defensor tiene en jeugo 3
2/3 algún bosque,(Wenn
Waldtarnung el Guerrero felino de éliteSpieler
der verteidigende no puede ser 3
2/3 mindestens
Traversée deseinen Wald
forêts (Si im Spiel hat,
le joueur kann diea au moins
défenseur 3
2/3 une forêt en(Ifjeu,
Forestwalk le Guerrier
defending chathas
player d'élite
any ne peutinpas
forests play, 3
2/3 Elite Cat Warrior
Forestwalk can't be player
(If defending intercepted. Forests
has any forestsare
in in
play, 3
2/3 Elite Cat Warrior can't be intercepted. Forests
Waldtarnung (Wenn der verteidigende Spieler are in 3
mindestens einen Wald im Spiel hat, kann die
讲任何一张在你弃牌堆中的牌移回你的手上。 4
0/1 Whenever another creature comes into play, you may 3
3/4 stand{T},
{U}, up and say in a deep, booming voice
犧牲一個生物或結界:反擊目標咒語。 5
3/4 {U}, {T}, Sacrifica una creatura o un incantesimo: 5
3/4 Neutralizza una magia
{U}, {T}, sacrifiez une bersaglio.
créature ou un enchantement: 5
3/4 Contrecarrez le sort
{U}, {T}, opfere eineciblé.
Kreatur oder eine Verzauberung: 5
3/4 Neutralisiere einen Zauberspruch
{U}, {T}, Sacrifice uma criatura ouDeiner Wahl.
encantamento: 5
3/4 Anula a mágica
{U}, {T}, alvo.
牺牲一个生物或结界:反击目标咒语。 5
3/4 {U}, {T}, sacrificar una criatura o encantamiento: 5
3/4 Contrarresta el hechizo objetivo.
{U}, {T}, クリーチャーを1体かエンチャントを 1 つ、 5
3/4 生け贄に捧げる:
{U}, {T}, Sacrifice 対象の呪文 つを打ち消す。
a creature or1 enchantment: Counter 5
target spell.creature gets +2/+0. At the beginning of
Enchanted 1
the upkeep
Incanta of enchanted
creatura creature's
La creatura controller,
incantata put a
prende +2/+0. 1
All'inizio del mantenimento
Kreaturenverzauberung Diedel controlloreKreatur
verzauberte della creatura
erhält 1
3/2 +2/+0. Lege zu Beginn des Versorgungssegments des
{1}{B},牺牲饥馑食尸鬼:将至多两张目标在同一坟墓 4
3/2 场中的牌移出对战。
{1}{B},牺牲饥馑食尸鬼:将至多两张目标在同一坟墓 4
场中的牌移出对战。
As Farewell to Arms comes into play, choose a hand 3
2/1 attached
Flying (A to an opponent's
creature arm.
with flying canWhen the chosenonly
be intercepted handby 3
2/1 other creatures with flying.)
{T}:火焰蚁对每个不具飞行异能的其它生物造成 1 点伤 3
害。
烈焰扫射对每个玩家和不具飞行异能的生物造成3点伤害 3
。 受此伤害的生物本回合不能重生。
烈焰扫射对每个玩家和不具飞行异能的生物造成3点伤害 3
。 受此伤害的生物本回合不能重生。
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
[G] 0
2/2 Protection from wordy (Something is wordy if it has 2
four or more lines of text in its text box.)
计算场上树林的数目。你和你的的对手每拥有一张树林 1
2/2 在场上,你便获得
{T}, 1 点生命。
opfere die Blutlosen Zombies: Die Blutlosen 3
2/2 Zombies fügenGangrenous
{T}, Sacrifice allen Kreaturen und allen
Zombies: Spielern 1
Gangrenous 3
2/2 Zombies
{T}, dealsgli
Sacrifica 1 Zombi
damageCancrenosi:
to each creature and each
Gli Zombi 3
2/3 Cancrenosi
{1}{R}{G}, {T}: Remove from the game Giant eTrap
infliggono 1 danno a ogni creatura a ogni 3
2/3 Door Spider {T}:
{1}{R}{G}, and target creature
Entferne without
die Riesige flying that's
Falltürspinne und 3
2/3 eine nichtfliegende Kreatur deiner Wahl,
{1}{R}{G}, {T}: Rimuovi dal gioco il Ragno die dich 3
Intrappolatore
You choose all e una creatura
targets bersaglio
for all spells senza volare
and abilities. 1000000
2/2 When you speak, sacrifice Goblin Mime. 2
1/1 {X}{X}{1}: Distruggi un artefatto non creatura 1
1/1 bersaglio
{X}{X}{X}:con costo diein
Zerstöre mana convertito
Artefakt deinerpari
Wahla X.
mit 1
1/1 umgewandelten Manakosten
{X}{X}{1}: Destroy von X, dasartifact
target noncreature keine Kreatur
with 1
converteduna
Destruye mana cost X.
criatura que no sea negra. (Una criatura 3
es negra siune
Détruisez su créature
coste incluye {B}.)choix qui n'est pas
de votre 3
noire.
Zerstöre eine Kreatur Deiner Wahl, die nicht schwarz 3
ist.
Destruye una criatura que no sea negra. 3
黒でないクリーチャーのうち、好きなもの 1 体を破壊 3
する。(黒のクリーチャーとは、クリーチャーのうち
Destroy any one black creature that isn't black. (A 3
creature any
Destroy is black if it has
one black {B} in its
creature thatcost.)
isn't black. (A 3
creature
Détruisezisune
black if it hasde{B}
créature in its
votre cost.)
choix qui n'est pas 3
noire. (Une créature
消灭任何一只非黑色的生物(若生物的施放费用中包含 est noire si elle a {B} dans son 3
{B} ,则它就是黑色的)。
消灭任何一只非黑色的生物。 3
Zerstöre eine Kreatur Deiner Wahl, die nicht schwarz 3
1/4 ist. (Eine Kreatur ist schwarz, wenn sie {B} in ihren 3
5/5 懦弱独眼巨人不能进行拦截。 5
Der Eisberg kommt mit X Eismarken ins Spiel. {3}: Lege 2
eine Eismarke
L'Iceberg entraauf den Eisberg.
in gioco Entferneghiaccio.
con X segnalini eine Eismarke
{3}: 2
Metti un comes
Iceberg segnalino
intoghiaccio
play withsull'Iceberg. Rimuovi
X ice counters on it.un
{3}: 2
Put an ice counter
Incinerate on Iceberg.
deals 3 damage Remove
to target an iceor
creature counter
player. 2
A creature dealt
Einäscherung damage
fügt this wayoder
einer Kreatur can't be regenerated
einem Spieler 2
deiner Wahl 3 Schadenspunkte zu. Eine
Incenerire infligge 3 danni a una creatura Kreatur,
o a un der 2
1/1 giocatore
{1}:加 Bbersaglio. Una creatura a cui sia stato inflitto
到你的法术力池中。如果一回合中在此异能上 1
1/1 的消费大于或等于
Wenn {4} ,则在回合结束时埋葬黑檀手的
die Heimtückische Bücherwürmer aus dem Spiel 1
1/1 in einen
When FriedhofBookworms
Insidious gelegt werden,
is putkannst
into a du {1}{B}
graveyard 1
1/1 from
Quandoplay,
le you may
Tarme pay {1}{B}.
Insidiose If you
vengono do, target
messe in un player 1
cimitero
[U] dal gioco, puoi spendere {1}{B}. Se lo fai, il 0
[U] 0
[U] 0
[U] 0
[U] 0
[U] 0
[U] 0
[U] 0
[U] 0
[U] 0
[U] 0
[U] 0
[U] 0
3/1 {W}, {T}: 目標生物此回合不可進行阻擋。 3
3/1 {W}, {T}: 목표 생물은 저지할 수 없다. W,T: 目標生物 3
3/1 此回合不可進行阻擋。
{W}, 사자가
{T}: La créature ciblée 눈을 bloquer
ne peut 깜빡였다. ce tour-ci. 3
3/1 {W}, {T}: La creatura bersaglio non può bloccare in 3
3/1 questo turno.
{W}, {T}: Eine Zielkreature kann in diesem Zug nicht 3
3/1 blocken.
{W}, {T}: A criatura alvo não pode bloquear durante 3
3/1 este
{W},turno.
{T}: La criatura objetivo no puede bloquear este 3
3/1 turno.
{W}, {T}: 対象のクリーチャー1体は、こ のターン、ブ 3
3/1 ロックに参加することが
Wenn できない。
die Toten aus Kjeldor ins Spiel kommen, opfere 1
3/1 eine
WhenKreatur. {B}:
Kjeldoran Regeneriere
Dead dieplay,
comes into Toten aus Kjeldor.
sacrifice a 1
3/1 creature.I {B}:
Quando MortiRegenerate Kjeldoran
di Kjeldor entrano Dead. sacrifica una
in gioco, 1
creatura. {B}: Rigenera i Morti di Kjeldor.
2/2 {T}: La creatura bersaglio prende +2/+2 fino alla fine 4
2/2 del
{T}:turno. Quandodeiner
Eine Kreatur quella Wahl
creatura lascia
erhält il gioco
+2/+2 in
bis zum 4
2/2 Ende des Zuges.
{T}: Target Wenn
creature diese
gets Kreatur
+2/+2 untilinend
diesem Zug gas
of turn. 4
1/6 When that
Immer wenncreature leaves play this
die Kjeldoranische turn, sacrifice
Bürgerwehr angreift 4
1/6 oder blockt, lege
Ogniqualvolta am Ende
la Milizia des Kampfes
Territoriale eine -0/-1-
di Kjeldor attacca o 4
1/6 blocca,
Whenever Kjeldoran Home Guard attacks oralla
metti un segnalino -0/-1 su di essa fine del
blocks, put 4
a -0/-1 counter on it at end
Kreaturenverzauberung Die of combat. IfKreatur
verzauberte you do,erhält
put a 2
+1/+2. {2}{U}: Lege Kjeldors Stolz an eine Kreatur
Incanta creatura La creatura incantata prende +1/+2. 2
{2}{U}: Assegna
Enchant creature l'Orgoglio
Enchanteddicreature
Kjeldor agets
una+1/+2.
creatura
{2} 2
{U}: Attach
Mescola nel Kjeldoran Pride
tuo grimorio unatocarta
target creature.
dalla tua mano. Se 2
lo fai, pesca
Shuffle due
a card carte
from all'inizio
your del mantenimento
hand into your library. If del
you 2
do,
Mische eine Karte aus deiner Hand inofdeine
draw two cards at the beginning the next turn's
Bibliothek. 2
2/3 Falls du
Snow dies tust, ziehe zu Beginn des
swampwalk 3
2/3 Passa-paludi neve 3
2/3 Tarnung im verschneiten Sumpf 3
When Letter Bomb comes into play, sign it and shuffle 6
1/1 it into target player's
{B}:昏暗阴魂得 +1/+1library. That player reveals each
直到回合结束。 3
{1}: Flip a coin. If you win the flip, add {2} to your 1
2/2 mana pool. Play this ability only any time you could play
牺牲灵杀索尔兽:防御玩家选择弃掉三张牌。你只能在 3
1/2 灵杀索尔兽进行攻击且未被阻挡时使用此异能。
{U}: Neutralisiere einen Zauberspruch deiner Wahl, der 2
1/2 das Nebelvolk
{U}: als Zielspell
Counter target hat.that targets Mistfolk. 2
1/2 {U}: Neutralizza una magia bersaglio che abbia come 2
1/1 bersaglio
As Monkeyil Popolo
MonkeydiMonkey
Nebbia.comes into play, choose a 4
letter. Monkey
Eine Kreatur Monkey
Deiner Monkey
Wahl erhält gets
+4/+4+1/+1 for each
bis zum Ende 2
des Zuges.
Eine Kreatur Deiner Wahl erhält +4/+4 bis zum Ende 2
des Zuges.
Una criatura gana +4/+4 hasta el final del turno. 2
Une créature de votre choix gagne +4/+4 jusqu'à la fin 2
du tour.
任何一只生物得到 +4S/+4D 直到回合结束。(例如,一 2
个 6/3
Une 生物会变成
créature 10/7。)
de votre choix gagne +4/+4 jusqu'à la fin 2
du tour. (Par exemple
好きなクリーチャー 1 体は、ターン終了時までune créature 6/3 deviendrait
+4/+4 2
の修正を受ける。(例えぱ、 6/3 のクリーチャーは
Any one creature gets +4/+4 until end of turn. (For 2
example, a 6/3 creature would become
Any one creature gets +4/+4 until 10/7.)
end of turn. (For 2
example,
任何一只生物得到 a 6/3 creature would
+4S/+4D become 10/7.)
直到回合结束。(例如,一 2
个 6/3
Una 生物会变成
criatura 10/7。)
gana +4/+4 hasta el final del turno. (Por 2
ejemplo, una criatura 6/3 se convertiría en una 10/7.)
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
[R] 0
{T}: Add {INF} to your mana pool. {100}: Add one 15
mana of any
{1}, {T}: Saycolor to your
the flavor mana
text on apool.
card You don't
in your lose life
hand. 3
2/2 Target opponent guesses that card's name. You may
牺牲尼克里特:埋葬目标由防御玩家所操控的生物。你 3
只能在尼克里特进行攻击且未被阻挡时使用此异能。
牺牲恶者不息:将此回合中所有从场上置入你坟墓场的 2
1/1 生物移回你的手上。
{R}{R}, {T}: Target creature can't be regenerated this 2
1/1 turn. {B}{B}{R},
{R}{R}, {T}: Eine{T}: Regenerate
Kreatur target
deiner Wahl black
kann in or green
diesem 2
1/1 Zug nicht{T}:
{R}{R}, regeneriert werden.
La creatura {B}{B}{R},
bersaglio non può{T}:
essere 2
1/1 rigenerata in questo turno. {B}{B}{R}, {T}:
{T}, Sacrifice a Forest: Add three mana in anyRigenera 1
1/1 combination of {R}Wald:
{T}, opfere einen and/or {G} todeinen
Erhöhe your mana pool. um
Manavorrat 1
1/1 drei
{T}, Sacrifica una foresta: Aggiungi tre mana ingrünem
Mana in einer beliebigen Kambination aus una 1
1/5 qualsiasi
{B}: Der combinazione di rosso
Traumunhold erhält e/o verde
+1/-1 bis zumallaEnde
tua des 4
1/5 Zuges.
{B}: {1}{U}: Vertausche
Il Demone bis zum
Illusorio prende Ende
+1/-1 finodes
allaSuzges.
fine del 4
1/5 turno.Phantasmal
{B}: {1}{U}: Scambia tra loro
Fiend gets I valori
+1/-1 di forza
until end e {1}
of turn. 4
{U}:
[W] Switch Phantasmal Fiend's power and toughness 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
[W] 0
Guarda le prime tre carte del grimorio di un giocatore 1
bersaglio,
Schaue dirpoi
dierimettile
oberstena drei
posto nell'ordine
karten che preferisci.
der Bibliothen eines 1
Spielers deiner
Look at the top Wahl
threean undoflege
cards sie in
target beliebiger
player's library, 1
then put them
每一个玩家抓 X 张牌 back in any order. You may have that 1
3/4 Flying Are you aware that when you say something that 4
1/1 isn't a question,
Le Gobelin enragéthen'est
player
paswho firstpar
affecté points out this fact
le mal 1
1/1 d'invocation.
Für den Wütenden Goblin gilt die Einsazuverzögerung 1
1/1 nicht.
Für den Wütenden Goblin gilt die Einsazuverzögerung 1
1/1 nicht.
El (Er kann
Trasgo z.B.
furioso noinsufre
demmareo
Zug angreifen, in dem er ins
de invocación. 1
1/1 Le Gobelin enragé n'est pas affecté par le mal 1
1/1 d'invocation. (Il peut attaquer au tour où vous le joueza
怒り狂うゴプリンは召喚酔いに影響されない。(ほか 1
1/1 のカードによって禁じられていないかぎリ、怒リ狂う
Raging Goblin is unaffected by summoning sickness. (It 1
1/1 can attack
Raging the is
Goblin turn you playby
unaffected it, summoning
unless another card (It
sickness. 1
1/1 can attackfurioso
El Trasgo the turn
noyou play
sufre it, unless
mareo another card
de invocación. (Puede 1
atacar el turno en que
将在你弃牌堆中的任何一张召唤生物派移回到你的手上lo pones en juego, a menos que 1

将目标在你坟墓场中的生物牌移回你的手上。 1
将目标在你坟墓场中的生物牌移回你的手上。 1
Lege bis zu drei Kreaturenkarten deiner Wahl aus 1
deinem
Metti in Friedhof oben
cima al tuo auf deine
grimorio finoBibliothek.
a tre carte creatura 1
bersaglio
Put up to dal tuotarget
three cimitero.
creature cards from your 1
2/2 graveyard on top
You may play cards of as
your library.
though they were other Magic 5
cards
Du of your
kannst choice
eine weißewith theaus
Karte same mana
deiner cost.
Hand (Mana
ganz aus 5
dem Spiel entfernen, anstatt die Manakosten der
Pioi rimuovere dal gioco una carta bianca presente nella 5
tua
You mano invece di
may remove pagarecard
a white il costo di mana
in your hand delle
from the 5
2/2 game rather than pay Scars of the Veteran's mana cost. 3
2/2 3
3/3 Shoe Tree comes into play with up to two shoe 5
counters on it. Use your shoes as counters. Shoe Tree
{1}, {T}, opfere eine Kreatur: Das Schädelkatapult fügt 4
einer Kreatur
{1}, {T}, oder una
Sacrifica einem Spieler la
creatura: deiner Wahl di
Catapulta 2 Teschi 4
infligge
{1}, {T},2 Sacrifice
danni a una creaturaSkull
a creature: o a un giocatore
Catapult deals 2 4
damage to target creature or player.
当晴空号飞船进场时,从你的牌库中搜寻任意数量的神 4
器和/或生物牌,并将它们移出对战。然后将你的牌库
當晴空號飛船進場時,從你的牌庫中搜尋任意數量的神 4
器和/或生物牌,並將它們移出遊戲。然後將你的牌庫
飛翔艦ウェザーライトが場に出たとき、あなたのライ 4
ブラリーの中から、好きな数のアーティファクト・カ
Quando la Nave Volante Cavalcavento entra in gioco, 4
passa
Quandoin Nau
rassegna il tuo
Voadora grimorio
Bons Ventosper un qualsiasi
entra em jogo, 4
procure em seu
Durchsuche Deinegrimório por qualquer
Bibliothek nach einernúmero de
beliebigen 4
AnzahlSkyship
When Artefakt- und/oder Kreaturenkarten
Weatherlight comes into play,und
search 4
your
Quandlibrary for any
L'Aquilon, numbervolant
vaisseau of artifact
arriveand/or creature
en jeu, 4
3/2 cherchez n'importe quel nombre de cartes d'artefact
Flying (A creature with flying can be intercepted only by 4
other creatures with flying.)
Kreaturenverzauberung Die verzauberte Kreatur hat 2
Flugfähigkeit. DieLa
Incanta creatura verzauberte Kreatur hat
creatura incantata Erstschlag,
ha volare. La 2
creatura incantata
Enchanted creaturehahas
attacco
flying.improvviso
Enchantedfintanto
creatureche
has 2
first strike as long as it's
只能以红色和/或黑色魔法力支付 X 。 焚魂对目标生物 blocking and you control a 3
或玩家造成 X 点伤害。你获得与该伤害等量的生命,但
Spend only black and/or red mana on X. Soul Burn 3
deals
Spend only blacktoand/or
X damage targetred
creature
mana or
onplayer.
X. SoulYou
Burngain 3
deals
SpendiX solo
damagemanatonero
target
e/ocreature or pagare
rosso per player. You gain
X. Bruciare 3
l'Anima infligge
Verwende X danni a und/oder
nur schwarzes una creatura o Mana
rotes a un giocatore
für X. 3
3/4 Seelenfeuer fügt einer Kreatur oder einem Spieler
飞行。 5
1/2 Flying (A creature with flying can be intercepted only by 2
3/4 other
Flying creatures with the
{U}, Remove flying.)
top card of your library from 6
3/4 the game:
Volare {U},Tap targetdal
Rimuovi creature
gioco lawith flying.
prima {U},
carta del Remove
tuo 6
3/4 grmorio: {U},
Fliegend TAPpa una creatura
entferne bersaglio
die oberste Kartecon volare. {U},
deiner 6
bibliothek ganz aus dem Spiel: Tappe eine fliegende
[B] 0
[B] 0
[B] 0
[B] 0
[B] 0
[B] 0
[B] 0
[B] 0
[B] 0
Entferne eine Kreatur deiner Wahl ganz aus dem Spiel. 1
Ihr Beherrscher
Rimuovi erhält
dal gioco Lebenspunkte
una creatura in Höhe
bersaglio. ihrer
Il suo 1
controllore guadagna
Remove target unfrom
creature ammontare di punti
the game. vita pari
Its controller 1
4/4 gains life equal to its power.
塔路姆英雄坦格尔斯攻击时不须横置。 {1}{R}, {T}:坦 5
4/4 格尔斯对目标生物造成等同于坦格尔斯力量的伤害。该
Attaquer avec Tahngarth, héros talruúm, ne le fait pas 5
4/4 s'engager. {1}{R},
Tahngarth, {T}: Tahngarth
Talruum-Held, wird beiminflige un nombre
Angreifen nicht de 5
4/4 getappt. {1}{R},
Tahngarth, {T}: Tahngarth
Eroe Talruum attacca fügt einer
senza Kreature
TAPpare. {1} 5
4/4 {R}, {T}: Tahngarth infligge un ammontare
Tahngarth, Héroi de Talruum não é virado paradi danni
atacar. 5
4/4 {1}{R}, {T}: Tahngarth causa uma quantidade
塔路姆英雄坦格爾斯攻擊時不須橫置。 de dano
{1}{R}, {T}: 坦 5
4/4 格爾斯對目標生物造成等同於坦格爾斯力量的傷害。該
Attacking doesn't cause Tahngarth, Talruum Hero to 5
4/4 tap. {1}{R}, {T}: Tahngarth deals damage equal to its
タールルームの勇士ターンガースは、攻撃に参加して 5
もタップしない。 {1}{R}, {T}: ターンガースは、その
选择任何一位玩家。在该位玩家的下一个回合中,他所 1
有能攻击你的生物都必须攻击你。
{T}: Remove Time Machine and target nontoken 5
0/3 creature
Defenderyou own
(This from the
creature game.
can't Return
attack.) both cards
Sacrifice Tinderto 1
0/3 Wall: Add {R}{R}
Verteidiger Opferetodieyour mana pool. Erhöhe
Zundermauer: {R}, Sacrifice
deinen 1
0/3 Manavorrat
Difensore um {R}{R}.
Sacrifica {R},
il Muro opfere die Zundermauer:
Infiammabile: Aggiungi {R} 1
{R} alla tua riserva di mana. {R}, Sacrifica il Muro
1/1 {B}:重生无名亡者 2
0/1 Kicker {3} (You may pay an additional {3} as you play 1
0/1 this
增幅spell.) {B}: Regenerate Urborg Skeleton
{3} (你使用此咒语时可以额外支付 {3}If)you
{B}paid
: 1
重生乌尔博格骷髅妖。若你已支付其增幅费用,则乌尔
吸血鬼飨宴对任何一个生物或玩家造成 4 点伤害。你得 7
1/2 到
{T}, 点生命。
4 opfere eine reatur und einen Sumpf: Zerstöre eine 2
1/2 Kreatur deineraWahl,
{T}, Sacrifice die and
creature keinaArtefakt
Swamp:ist. Sie kann
Destroy target 2
1/2 nonartifact creature.
{T}, Sacrifica It can'te be
una creatura unaregenerated. {T}, una
Palude: Distruggi 2
creatura non artefatto
你的所有生物得到 +1/+1 直到回合结束。 bersaglio. Non può essere 3
Toutes vos créatures gagnent +1/+1 jusqu'à la fin du 3
tour. (Par
Toutes vosexemple,
créaturesune créature
gagnent 1/2 deviendrait
+1/+1 2/3.)
jusqu'à la fin du 3
tour. (Par exemple,
Alle Deine Kreaturenune créature
erhalten 1/2 bis
+1/+1 deviendrait
zum Ende2/3.)
des 3
Zuges. (z.B. wird eine
你的所有生物得到 +1/+1 直到回合结束。 1/2 Kreatur zu einer 2/3 3
あなたのクリーチャーはすべて、ターソ終了時まで 3
+1/+1tus
Todas の修正を受ける。(例えば、1/2
criaturas ganan +1/+1 hasta elのクリーチャ
final del 3
turno.
Alle Deine Kreaturen erhalten +1/+1 bis zum Ende des 3
Zuges.
Todas tus criaturas ganan +1/+1 hasta el final del 3
turno. (PorTarget
{2}, {T}: ejemplo, una criatura
creature 1/2 se
with power convertiría
3 or less gainsen 2
flying untilLaend
{2}, {T}: of turn.
creatura bersaglio con forza pari o inferiore 2
a
{2}, {T}: Eine Kreaturfino
3 guadagna volare alla fine
deiner Wahldel
mitturno
Stärke 3 oder 2
wenigercreature
Target erhält Flugfähigkeit bis Ende
gets -X/-X until end ofdes Zuges.
turn, where X is 4
1/1 the number of times the letter
沼泽行者 {B} :细语阴魂得 +1/+1 直到回合结束。 of your choice appears in 4
1/1 沼泽行者 {B} :细语阴魂得 +1/+1 直到回合结束。 4
消灭任何两个非黑色的生物。你失去 5 点生命(若场上 3
没有两只生物可供选择,则你不能使用恶之协约)。
Enchant creature Enchanted creature gets +1/+0 and 2
has flying and first strike.Die verzauberte Kreatur deiner
Kreaturenverzauberung 2
Wahl erhält
Incanta +1/+0,
creatura La Flugfähigkeit und Erstschlag.
creatura incantata prende +1/+0 e 2
3/2 ha volare e attacco improvviso.
Woolly Mammoths has trample as long as you control a 3
3/2 snow land.
Das Wollmammut verursacht Trampelschaden,solange 3
3/2 du ein verschneites
I Mammut Land travolgere
Lanosi hanno kontrollierst.
fintanto che 3
1/1 controlli almeno una terra
每当食尸灵俑对任一牌手造成战斗伤害时,你可以将目 neve. 1
1/1 标在该牌手坟墓场中的牌移出对战。
每当食尸灵俑对任一牌手造成战斗伤害时,你可以将目 1
1/1 标在该牌手坟墓场中的牌移出对战。
{T}: Zuran Spellcaster deals 1 damage to target 3
1/1 creature or player.di Zur infligge 1 danno a una creatura
{T}: Lo Stregone 3
1/1 o a un
{T}: giocatore
Der bersaglio.
Zuranische Zaubermeister fügt einer Kreatur 3
oder
All einem Spieler
creatures deiner Wahl
gain protection 1 Schadenspunkte
from black. zu. 2
All creatures gain protection from red. 2
Instead of drawing a card, you may choose land or 4
2/2 nonland and Abyssal
Flying When reveal cards from
Horror yourinto
comes library until
play, you
target 6
2/2 player chooses and
When Academy discards two
Researchers cards.
comes into play, you may 3
chooseSoil
Acidic an deals
enchant creaturetocard
1 damage eachinplayer
your hand and land
for each put 3
2/4 he or (During
Echo she controls.
your next upkeep after this permanent 2
3/3 comes under your
Echo (During your control, pay its
next upkeep casting
after cost or
this permanent 2
3/3 comes under(If
Swampwalk your control,player
defending pay itscontrols
casting acost or this
swamp, 4
creature is unblockable.)
Whenever a creature comes into play under your 5
1/1 control,{T}:
Flying gainTarget
life equal to thatorcreature's
attacking toughness.
blocking creature gets 2
+1/+1 until end of turn.
Counter target artifact or enchantment spell. 1
During each player's discard phase, Antagonism deals 2 4
damage to that
Arc Lightning player
deals unless one
3 damage of his
divided asor herchoose
you 3
among
Each any number
player of target
cannot play morecreatures
than one and/or players.
spell each turn. 3
2/2 {T}: Untap two target lands. 4
0/1 Argothian Enchantress cannot be the target of spells or 2
3/3 abilities. Whenever you successfully cast an
Trample 4
6/6 Trample When Argothian Wurm comes into play, any 4
player may
Return sacrifice to
Attunement a land to put
owner's Argothian
hand: Wurmcards,
Draw three on 3
then choose
Nonbasic anddodiscard
lands four during
not untap cards. their controllers' 3
1/1 untap phases.
Barrin, Master Wizard counts as a Wizard. {2}, Sacrifice 3
a permanent:
During Return you
your upkeep, target
maycreature to owner's
put a page counterhand.
on 4
Barrin's Codex. {4}, {T},
Creatures cannot block. Sacrifice Barrin's Codex: Draw 4
Destroy target land or nonblack creature. A creature 4
destroyed this
Whenever way creature
a green cannot beis regenerated this turn.from
put into a graveyard 2
play, its controller
Enchanted creaturechooses and discards
gets +X/+X, where Xa is
card.
the number 3
4/5 of forests you control. 5
{T}: Add one colorless mana to your mana pool. 0
2/2 Cycling
Sacrifice{2} (You
Blood may pay
Vassal: Add{2} and discard
{B}{B} to your this
mana card
pool. 3
2/2 Play this ability
Swampwalk as a mana player
(If defending source.controls a swamp, this 3
creature is unblockable.)
Gain control of all permanents you own. Cycling {2} 1
(You may pay
Enchanted {2} and
creature discard
gets +1/+1this
forcard
eachfrom
otheryour hand
creature 2
you control.
Target creature gets +2/+0 until end of turn. That 3
creature
Enchantedcannot be blocked
creature except
gets +1/+2. by artifact
When Brilliantcreatures
Halo is 2
3/3 put into a graveyard
Islandwalk fromplayer
(If defending play, controls
return Brilliant Halothis
an Island, to 4
creature is unblockable.)
During your upkeep, Bulwark deals 1 damage to target 5
2/1 opponent for each
When Cackling card
Fiend in your
comes intohand
play,greater
each ofthan
yourthe 4
opponents
During yourchooses and discards
main phase, you maya add
card.up to X mana of 1
1/1 one
{2}{B}, {T}: Remove from the gameXup
color to your mana pool, where is the number
to three of
target 1
cards two
Draw in one graveyard.
cards, then choose and discard a card. 3
Destroy all lands or all creatures. Creatures destroyed 6
3/3 this
When way cannot regenerate
Cathodion is put into athis turn. from play, add
graveyard 3
2/2 three colorless
Whenever mana to
a creature yourit,
blocks mana
Cavepool.
Tiger gets +1/+1 3
7/7 until end of turn.
Trample During your upkeep, pay {G}{G} or sacrifice 6
ChildChimeric
{X}: of Gaea. Staff
{1}{G}: Regenerate
becomes Childcreature
an artifact of Gaea.with 4
6/3 power and toughness equals to X until end of turn.
Echo (During your next upkeep after this permanent 4
comes under
{X}, {T}: youryour
Search control, payforitsa casting
library creaturecost orwith
card 5
3/2 total
Each creature you control gains "{T}: Add {G} tocard
casting cost no greater than X. Reveal that your 4
manaSacrifice
{1}, pool. Play this ability as
a permanent: a mana
Gain 1 life.source." 0
Destroy target enchantment. Cycling {2} (You may pay 2
{2} and discard
Enchanted this is
creature card from your hand to draw a
unblockable. 2
You control enchanted permanent. 6
Target player gains 2 life for each creature in play. 4
During your upkeep, sacrifice a creature or sacrifice 3
1/1 Contamination.
{4}, Whenever
Sacrifice Copper a land
Gnomes: is tapped
Choose for mana,
an artifact cardit 2
2/1 in your hand and put that artifact into play. 2
Corrupt deals 1 damage to target creature or player for 6
4/4 each swamp
Trample; echoyou control.
(During When
your nextCorrupt
upkeepsuccessfully
after this 3
6/6 permanent comes
Echo (During your under your control,
next upkeep paypermanent
after this its casting 6
2/2 comes Crazed
Flying under your control,
Skirge pay its casting
is unaffected cost or
by summoning 4
sickness.
All creatures with flying get -2/-0. 2
{3}, {T}, Sacrifice Crystal Chimes: Return all 3
enchantment cards from
Each player chooses your graveyard
a creature he or shetocontrols
your hand.
and 1
3/3 returns it to owner's
Flying When hand. comes into play, destroy
Dark Hatchling 6
target
Add nonblack to
{B}{B}{B} creature. Thatpool.
your mana creature cannot be 1
All creatures are black. 1
Instead of the attacking player, you choose how 1
creatures
Enchantedattacking
creature you
getsdeal combat
-2/-0. Whendamage.
Despondency is 2
put into a graveyard
Whenever enchantedfrom play,successfully
creature return Despondency
deals to 3
combat damageServitude
When Diabolic to a player, thatinto
comes player
play,sacrifices a
choose target 4
1/2 creature card in your graveyard and put that
Protection from black Cycling {2} (You may pay {2}creature 2
1/2 and discardfrom
Protection this red
cardCycling
from your hand may
{2} (You to draw
pay a{2}
card.
and 2
discard
During your upkeep, you may put a verse counterPlay
this card from your hand to draw a card. on 5
Discordant
Destroy Dirge.
target {B}, or
artifact Sacrifice Discordant Dirge: Look
enchantment. 2
Disorder deals 2 damage to each white creature and 2
1/1 each player who
{T}: Counter controls
target a whiteit's
spell unless creature.
caster pays an 3
additional {1}. Play
{1}{U}: Counter this red
target ability as Play
spell. an interrupt.
this ability as an 3
interrupt.
{3}, {T}: Put a +1/+1 counter on target creature. 3
5/5 Flying During your upkeep, pay {1}{U} or sacrifice 6
Drifting Meadow
Drifting Djinn. Cycling
comes{2} (You
into playmay pay {2}
tapped. {T}:and
Add {W} 0
2/3 to your mana
Whenever pool. Cycling
Dromosaur {2}
blocks or (You may blocked,
becomes pay {2} and
it 3
gets +2/-2 until end of turn.
Look at target opponent's hand and choose a 1
3/3 noncreature,
{B}{B}, nonland target
{T}: Destroy card there.
greenThat player discards
creature. 4
3/3 Whenever Electryte successfully deals combat damage 5
3/3 to defending
{T}: player,
Elite Archers Electryte
deals dealstodamage
3 damage equal to its
target attacking or 6
1/1 blocking
{G}: creature.
Target creature gains trample until end of turn. 1
1/1 {G}, {T}, Sacrifice Elvish Lyrist: Destroy target 1
enchantment.
Move target enchantment from one creature to another 1
9/9 or from one
Trample landyour
During to another.
upkeep,(The enchantment's
sacrifice new
an enchantment 5
or sacrifice
You Endless
may choose notWurm.
to untap Endoskeleton during your 2
untap phase. {2}, {T}:
Prevent all damage dealt Target
to youcreature gets +0/+3
from sources you doas 2
not control.
Creatures andWhen
landsa card
targetis opponent
put into your graveyard,
controls do not 3
untap during his or her next untap phase.
Each player chooses a creature card in his or her 2
graveyard
You andan
may play puts that creature
additional into turn.
land each play. 1
Destroy target nonartifact, nonblack creature. That 3
1/1 creature cannot
Sacrifice an be regenerated
enchantment: thisequal
Gain life turn. to
Cycling
the {2} 2
sacrificed enchantment's
Creatures total casting
without flying cannot cost.turn.
block this 2
Fault Line deals X damage to each creature without 2
flying and to
Whenever each player.
a creature is put into a graveyard from play, 3
that creature's
Whenever controller
enchanted landmay draw afor
is tapped card.
mana, it 2
produces
When Fiery Mantle is put into a graveyardcolor.
an additional one mana of any from play, 2
2/1 return Fiery
{T}: Fire Mantle
Ants deals to owner's hand.
1 damage {R}:
to each Enchanted
other creature 3
4/4 without flying.
Whenever Flesh Reaver successfully deals damage to a 2
creaturecosts
Cycling or opponent,
you up toFlesh Reaver
{2} less deals an equal
to play. 2
0/2 (Walls cannot attack.) Flying Fog bank does not deal or 2
receive
{T}: Addcombat
{G} todamage.
your mana pool. 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
When Fortitude is put into a graveyard from play, 2
return
Search Fortitude to owner's
your library for up tohand. Sacrifice
two forest a forest:
cards, reveal 3
them, and{G}
{T}: Add puttothem
yourinto
manayour hand.
pool Shuffle
for each your library
creature you 0
control.
Enchanted creature gets +3/+3 and gains trample. 4
{G}: Regenerate
Search enchanted
your library creature.
for a card, put that card into your 1
3/3 hand, then
Flying Whendiscard
Gilded aDrake
card at random.
comes into Shuffle your
play, exchange 2
control of Gilded Drake for target creature one of your
All creatures you control get +1/+1. 3
2/1 Whenever Goblin Cadets blocks or becomes blocked, 1
1/1 target opponent
Whenever Goblingains control
Lackey of it. (This
successfully removes
deals damage to 1
1/1 a player,
When you Matron
Goblin may choose
comes a Goblin card
into play, in may
you your search
hand 3
your library for a Goblin card. If you do, reveal that
Put X Goblin tokens into play. Treat these tokens as 1/1 3
2/1 red
Echocreatures.
(During the next upkeep after this permanent 1
2/2 comes Raider
Goblin under your control,
cannot block.pay its casting cost or 2
2/2 Mountainwalk (If defending player controls a mountain, 3
2/2 this creature
Echo (During isyour
unblockable.)
next upkeep after this permanent 2
3/2 comes under your control, pay its casting cost or 3
During your draw phase, draw an additional card. At 4
5/5 the
Whenend of each
Great of your
Whale comesturns,
into discard your up
play, untap hand.
to seven 7
lands.
Sacrifice a creature: Draw cards equal to the sacrificed 4
creature's
During eachpower, then
player's chooseifand
upkeep, thatdiscard
player three cards.
controls 3
2/2 more landsfrom
Protection thanblue
any other, the player puts a Saproling 3
1/2 Flying Hawkeater Moth cannot be the target of spells or 4
abilities.
All attacking creatures gain first strike until end of turn. 2
Choose one - Target player gains 3 life; or prevent up 1
to 3 damage
Heat to Xa damage
Ray deals creature to
or target
player.creature. 1
3/4 Flying; echo (During your next upkeep after this 4
permanent comes under
Enchanted creature gainsyour
"{T}:control, pay its casting
This creature deals 1 2
damagealltogreen
Return targetpermanents
creature or to
player."
owners' hands. 3
When one of your opponents successfully casts an 2
enchantment
When one of your spell,opponents
if Hidden Ancients is ancasts an
successfully 1
artifactone
When spell, if Hidden
of your Guerillas
opponents is an
plays enchantment,
a nonbasic land, if 1
Hidden Herd is an enchantment, Hidden Herd
When one of your opponents controls a creature with becomes 1
power 4 orof
When one greater, if Hidden Predators
your opponents is an
successfully casts a 1
creature with flying, if Hidden Spider is an
Whenever one of your opponents plays a land, if 2
3/3 Hidden
Whenever Stag is an Dogs
Hollow enchantment,
attacks, itHidden Stag becomes
gets +2/+0 until end 5
2/2 of turn.
{0}: Hopping Automaton gets -1/-1 and gains flying 3
1/3 until end
{U}: of Horseshoe
Untap turn. Crab. 3
Target creature loses all abilities and is a 0/1 creature 2
until endall
Destroy ofenchantments.
turn. Cycling {2} (You may pay 4
{2} and discard
Remove thisGains
Ill-Gotten card from
from the
yourgame.
hand All
to players
draw a 4
4/4 discard your
During their upkeep,
hands, then
if youeach
haveplayer puts
a card up to return
in hand, three 2
1/1 Imaginary
{T}: Pettarget
Destroy to owner's hand.
creature with power 4 or greater. 3
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
Jagged Lightning deals 3 damage to target creature 5
4/4 and 3 damage
Whenever Karntoblocks
another target creature.
or becomes blocked, it gets 5
-4/+4 until creature
Enchanted end of turn. {1}:
gains Target
flying. noncreature
When Launch is artifact
put 2
into graveyard from play, return Launch
Destroy target land. Cycling {2} (You may to pay
owner's
{2} and 4
discard thisacard
Whenever fromisyour
creature put hand
into atograveyard
draw a card.
and Play
a 5
4/4 creature is in play, return that creature from
Flying; echo (During your next upkeep after thisyour 4
permanent
During yourcomes under
upkeep, you your
may control, pay counter
put a verse its casting
on 2
Lilting Refrain. Sacrifice Lilting Refrain: Counter
Enchanted land is an island. Cycling {2} (You may target
pay 2
1/1 {2} and
{B}: discard
Looming this card
Shade gets from your
+1/+1 hand
until endtoofdraw
turn.a 3
During your upkeep, you may put a petal counter on 2
Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X
Creatures deal no combat damage this turn. Cycling {2} 2
(You mayyour
Pay half paylife,
{2} rounded
and discard
up: this cardEvil
Lurking from your hand
becomes a 3
1/1 4/4
You creature withnot
may choose flying that counts
to untap Mana as a Horror.
Leech during your 3
untap phase.
Destroy {T}: Tapwith
each artifact target
totalland. As long
casting cost as Mana
X or less. 1
When a spell or ability one of your opponents controls 4
causes you to
During your discardyou
upkeep, Metrognome,
may put a put four
verse Gnome
counter on 5
Midsummer
{X}, Revel.
{T}: Tap {G}, Sacrifice Midsummer Revel: Put
X lands. 5
0/6 Mobile Fort counts as a Wall. (Walls cannot attack.) 4
2/2 {3}: Mobile
When Monk Fort getscomes
Idealist +3/-1 into
untilplay,
end return
of turntarget
and can 3
1/1 enchantment
When card from
Monk Realist your
comes graveyard
into to your
play, destroy hand.
target 2
3/3 enchantment.
{U}: Untap Morphling. {U}: Morphling gains flying until 5
end of
{T}: turn.
Add {R}{U}: Morphling
to your cannot be the target of
mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
Sacrifice No Rest for the Wicked: Return to your hand 2
all creature
During eachcards putupkeep,
player's into yourreturn
graveyard from play
to owner's handthis 4
4/4 each creature
Okk cannot that unless
attack player acontrols with
creature power
with greater
greater power 2
also attacks. Okk cannot block unless a creature
Whenever one of your opponents successfully casts witha 3
creature
When onespell, if Opal
of your Acrolith successfully
opponents is an enchantment,
casts a Opal 5
creature spell, if Opal Archangel is an enchantment,
When one of your opponents successfully casts a 1
creature
When one spell, if Opal
of your Caryatidsuccessfully
opponents is an enchantment,
casts a Opal 2
creature spell, Opal Gargoyle becomes a 2/2
When one of your opponents successfully casts creature
a 4
creature
Wheneverspell, if Opal
a player Titan is ancasts
successfully enchantment, Opal
a spell, that 3
2/2 player of
Order chooses and discards
Yawgmoth cannot bea card.
blocked except by 4
artifact
X targetcreatures and blackdeal
blocked creatures creatures.
combatWhenever
damage toOrder 1
defending player instead of to blocking creatures
Enchanted creature cannot attack or block. this 2
During the upkeep of enchanted creature's controller, 4
Parasitic to
Redirect Bond deals 2 damage
enchanted creature to
allthat player.
damage dealt to you. 3
Destroy target creature. That creature's owner gains 4 4
2/1 life.
Flying, first strike 3
2/3 Flying Cycling {2} (You may pay {2} and discard this 4
card from your
Enchanted handgains
creature to draw a card.
"During Play
your this ability
upkeep, as
pay this 2
2/3 creature's
Flying When casting cost or
Peregrine sacrifice
Drake comes it."into play, untap up 5
to five lands.
Choose a color. Look at target player's hand. That 4
player discards
At the end all cards
of each turn, of thecreatures
if no chosen color.
are in play, 4
8/8 sacrifice Pestilence. {B}: Pestilence
Phyrexian Colossus does not untap duringdeals 1your
damage to
untap 7
2/2 phase.
SacrificePay 8 life: Untap
a creature: Phyrexian
Phyrexian Colossus.
Ghoul Phyrexian
gets +2/+2 until 3
end of turn.
When Phyrexian Processor comes into play, pay any 4
amount
{T}: Addofone
life.colorless
{4}, {T}: Put atoMinion
mana tokenpool.
your mana into play.
{T}, 0
Sacrifice a creature: Add {B}{B} to your mana pool.
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking 2
creature
{T}: Add without flying.mana
{W} to your Thatpool.
creature cannot be 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
Put all basic lands from all graveyards into play under 2
their owner's
Whenever control,
a card tapped.
is put into a graveyard, remove that 1
card fromMire
Polluted thecomes
game. into play tapped. {T}: Add {B} to 0
2/2 your mana pool.
Echo (During your Cycling {2} (You
next upkeep maythis
after paypermanent
{2} and 1
comes under
Counter targetyour
spellcontrol,
unless pay its casting
its caster pays cost or
an additional 1
{X}. If he or she does not, tap all mana-producing
During the upkeep of enchanted enchantment's 2
controller,
Whenever that player
a player pays
plays an{2} or loses 2 life.
enchantment Cycling
spell, counter 4
2/1 it.
When Priest of Gix comes into play, add {B}{B}{B} to 3
1/1 your Add
{T}: mana pool.
{G} to your mana pool for each Elf in play. 2
Play thisyour
During ability as a mana
upkeep, source.
Purging Scythe deals 2 damage to 5
the creature with the lowest toughness.
Each land you control gains "Sacrifice If land:
this two orAdd
more 1
{B} to your
Destroy twomana
targetpool" until end of turn.
lands. 6
1/1 Flying Whenever Ravenous Skirge attacks, it gets 3
+2/+0
At until you
the time endplay
of turn.
Raze, sacrifice a land. Destroy 1
target land.
During your upkeep, you may put a verse counter on 5
4/4 Recantation. {U}, Sacrifice
During your upkeep, if you Recantation: Return
control any other up to X
nonland 4
permanents, sacrifice
Prevent all damage to Reclusive
one or twoWight.
creatures. (Treat 2
further damage normally.)
Enchanted Creature gains first strike. 1
Gain 6 life. Cycling {2} (You may pay {2} and discard 4
this card from
Whenever your hand
a nontoken to draw
creature you a card. Play
control this into a
is put 4
graveyard,
Remote Isle comes into play tapped. {T}: Add {U} of
you may search your library for a copy to 0
your mana
Sacrifice pool.
any Cycling
number {2} (You creatures,
of artifacts, may pay {2} and
and/or 4
lands
Return target permanent to owner's hand. Cycling way.
and draw a card for each one sacrificed this {2} 3
(You
Each may pay you
creature {2} and discard
control gainsthis card froma your
"Whenever hand
creature 3
3/3 blocks it, this
Whenever creature gets
Retromancer +1/+1
is the targetuntil
of aend of or
spell turn." 4
ability, Retromancer
Counter target spell. deals
Untap3up
damage
to fourtolands.
that spell or 4
During your upkeep, you may put a verse counter on 5
Rumbling Crescendo.
{W}: Prevent {R},toSacrifice
all damage you from Rumbling
an artifact source. 2
(Treat further all
{W}: Prevent damage from
damage that from
to you source normally.)
a black source. 2
(TreatPrevent
{W}: further all
damage from
damage that from
to you source normally.)
a blue source. 2
(Treat further all
{W}: Prevent damage from
damage that from
to you source normally.)
a green source. 2
(Treat further damage from that source
{W}: Prevent all damage to you from a land normally.)
source. 2
(Treat further all
{W}: Prevent damage from
damage that from
to you source normally.)
a red source. 2
(Treat further damage from that source
{W}: Prevent all damage to you from a whitenormally.)
source. 2
1/2 (Treat
{T}: furtherup
Prevent damage from that
to 2 damage to asource normally.)
creature or player. 3
1/4 Sacrifice Sanctum Guardian: Prevent all damage to a 3
1/1 creature or player
Cycling {2} frompay
(You may one{2}
source. (Treat this
and discard further
card 1
3/4 from your
Cycling {2}hand
(Youtomay
draw a card.
pay Play
{2} and this ability
discard as an
this card 5
2/2 First strike {1}{B}: Regenerate Sanguine Guard.as an
from your hand to draw a card. Play this ability 3
Whenever a player taps an island for mana, Scald deals 2
7/7 1 damage
During toupkeep,
your that player.
flip a coin. If you lose the flip, 5
return
DestroyScoria
targetWurm to owner's
artifact. hand.
Cycling {2} (You may pay {2} 3
2/2 and discard this card from your
Whenever Seasoned Marshal attacks,hand to draw
you maya tap
card. 4
*/* target creature.
Serra Avatar has power and toughness each equal to 7
1/1 your strike
First life total. When Serra Avatar is put into a 1
Enchanted creature gets +2/+2 and gains flying. 4
Attacking does
During your not cause
upkeep, enchanted
you may creature
put a verse to tap.
counter on 1
Serra's Hymn.
During your Sacrifice
upkeep, youSerra's
may putHymn: Prevent
a verse up to
counter onX 4
Serra's Liturgy. {W}, Sacrifice Serra's Liturgy:
{T}: Add {W} to your mana pool for each enchantmentDestroy 0
1/3 you control.
(Walls cannot attack.) First strike Cycling {2} (You may 2
pay
{T}: Addand
{2} onediscard thismana
colorless card to
from your
your hand
mana to draw
pool. {2} a 0
5/5 {R},
Flying{T}: Shivan
{1}{R}: GorgeHellkite
Shivan deals 1deals
damage to eachtooftarget
1 damage your 7
3/1 creature or player.
First strike Echo (During your next upkeep after this 3
permanent comes under
Enchanted creature gets your
+2/+2control, pay its
and gains casting
flying. {R}: 4
Enchanted
Each playercreature gets an
may choose +1/+0 untilcreature,
artifact, end of turn. 3
enchantment, or land card in his or her hand and put
Shower of Sparks deals 1 damage to target creature 1
and 1 damage
Enchanted to target
creature getsplayer.
-1/-1. Cycling {2} (You may 1
0/2 pay {2}
{T}: Gainand discard this card from your hand to draw a
1 life. 3
3/2 Flying Choose and discard a card: Add {B} to your 5
3/2 mana
Flying pool.
WhenPlay
youthis ability as cast
successfully a mana source.spell,
a creature 2
3/3 sacrifice Skittering
When Sleeper Agent Skirge.
comes into play, target opponent 1
gains control of it. During
Slippery Karst comes into playyour tapped.;
upkeep, {T}:
Sleeper
AddAgent
{G} to 0
your mana
During yourpool. Cycling
upkeep, you{2}
may(You
put may pay
a soot {2} and
counter on 4
Smokestack.Crater
Smoldering During each into
comes player's
playupkeep,
tapped. that
{T}:player
Add 0
{R} to
{R}: your mana
Choose pool. Cycling
a creature {2}your
card from (Youhand
mayand
payput
{2} 4
2/2 that
Flying Whenever Somnophore successfully deals by
creature into play. The creature is unaffected 4
1/1 damage
{1}{W}: to a player,
Target tap target
attacking creature
creature that player
with flying deals no 1
1/1 combat damage this turn.
{1}{W}, {T}: Target creature becomes an enchantment 3
5/1 and
When loses all abilities
Spined until ainto
Fluke comes player successfully
play, sacrifice a casts a 3
1/1 creature.
Flying When{B}:Spire
Regenerate
Owl comes Spined
into Fluke.
play, look at top four 2
cards
Duringofyour
yourupkeep,
library and
you put
maythem
put aback in any
fungus order.on
counter 4
target
Play Spreading Algae only on a swamp. When with a
nontoken creature. Whenever a creature 1
enchanted
Steam Blastland becomes
deals tapped,
2 damage destroy
to each that and
creature land. 3
1/2 player.
When Stern Proctor comes into play, return target 2
artifact player
Target or enchantment to owner's hand.
draws X cards. 3
Whenever a red spell deals damage, it instead deals 4
that amount
Return of damage
all lands plushands.
to owners' 1. 5
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
Two target creatures each get +2/+2 until end of turn. 2
Whenever a creature comes into play, its controller 4
sacrifices a creature
Each of your or land.
opponents plays with his or her hand 1
revealed.
{5}, {T}: Shuffle your library and reveal the top card. 2
Until
At theend
endofofturn,
eachasturn,
longifthat
you card remains
control on top of
no creatures, 0
sacrifice Thran
During your Quarry.
upkeep, you{T}:
mayAdd
addone
up mana
to twoofcolorless
any color 1
4/3 mana to your mana pool. This mana cannot be spent to
Thundering Giant is unaffected by summoning sickness. 5
Remove Time Spiral from the game. Each player 6
shuffles
Put his orcounter
a +1/+1 her graveyard
on eachand hand you
creature into control.
his or her 4
1/1 Whenever a player successfully casts a green spell, put 3
a +1/+1
{T}: Add counter on Titania's
{U} to your mana poolChosen.
for each artifact you 0
control. your hand, then draw that many cards.
Discard 2
During your Upkeep, you may put a verse counter on 3
2/* Torch Song.
Treefolk {2}{R},
Seedlings Sacrifice
has Torch
toughness Song:
equal Torch
to the Song
number 3
2/2 of forestsRangers
Treetop you control.
cannot be blocked except by creatures 3
with flying.
Tap or untap all artifacts, creatures, or lands target 4
player
During controls.
each player's upkeep, that player pays 2 life or 4
returns
Each of ayour
permanent he choose
opponents or she controls to owner's
and discards two cards. 4
1/1 {B}: Regenerate Unworthy Dead. 2
Whenever a source deals damage to you, that damage 6
is reduced by
Enchanted 1.
creature gets +2/+2 and gains flying. 4
0/0 Whenever a creature
Vebulid comes successfully
into play dealt damage
with one +1/+1 counterby
on it. 1
During your upkeep, you may put a +1/+1 counter
When one of your opponents successfully casts on
a spell, 1
if Veil of
When oneBirds is anopponents
of your enchantment, Veil of Birds
successfully castsbecomes
a spell, 2
if Veiled Apparition is an enchantment, Veiled
When a player has no cards in hand, if Veiled Crocodile 3
is an enchantment,
When Veiled Crocodile
one of your opponents becomes
successfully a 4/4
casts a spell, 1
if Veiled
When Sentry
one is an
of your enchantment,
opponents Veiled casts
successfully Sentrya spell, 3
if Veiled Serpent
Whenever is an creature
enchanted enchantment, Veiled deals
successfully Serpent 3
damage
Whenever to aa forest
creature, destroy
is tapped forthat creature.
mana, it produces an 4
4/3 additional {G}.
Echo (During your next upkeep after this permanent 3
3/2 comes
Viashinounder yourcannot
Runner control,
bepay its casting
blocked by onlycost
oneor 4
3/2 creature.
{R}: Flip a coin. If you win the flip, return Viashino 4
2/2 Sandswimmer
Whenever to owner's
a creature hand.
blocks Otherwise,
it, Viashino sacrifice
Weaponsmith 4
gets +2/+2
Choose two until
targetend of turn.
creature cards in your graveyard. 3
Sacrifice a creature.
During your upkeep, Ifyou
youmay
do, put
put athe twocounter
verse chosen on 4
2/2 Vile Requiem. {1}{B}, Sacrifice
Flying, protection from black Vile Requiem: Destroy 4
2/2 Flying, protection from red. 4
{1}, {T}: Untap target artifact. 1
3/4 Echo (During your next upkeep after this permanent 3
0/7 comes under
Whenever your
Wall control,
of Junk pay its
blocks, casting
return it tocost or
owner's 2
hand
Duringatyour
the end of combat.
upkeep, you may put a verse counter on 1
War Dance. Sacrifice
Put three Knight tokensWarinto
Dance:
play. Target creature
Treat these getsas
tokens 3
3/3 2/2 white
{B}{B}, creatures.
{T}: DestroyRemove themcreature.
target white from the game at 4
{3}: Each player puts the top two cards of his or her 3
library into
Destroy his or her with
all creatures graveyard.
flying. 4
2/1 During your upkeep, if a player has more life than any 1
other, that player
Each player gains
sacrifices control
four lands,ofthen
WildWildfire
Dogs. Cycling
deals 4 6
damage to each
Each player creature.
discards his or her hand and draws cards 3
6/6 equal (During
Echo to the greatest
your nextnumber
upkeepa player discarded
after this this
permanent 5
4/3 comes
Wirecatunder your
cannot control,
attack pay ifitsan
or block casting cost or is in
enchantment 4
4/4 play.
Swampwalk (If defending player controls a swamp, this 6
2/2 creature is unblockable.)
{T}: Return Wizard Mentor{T}:
andAdd {B}{B}{B}{B}
target to
creature you 3
control to owner's hand.
Worn Powerstone comes into play tapped. {T}: Add 3
two colorless
Damage that mana
would to your mana
reduce pool.
your life Play
total to this
less ability
than 1 4
instead reduces it to 1 if you control a creature.
Whenever one of your opponents successfully casts a 2
white spell,
Until end of that
turn,player loses
you may 1 life
play andinyou
cards gain
your 1 life.
graveyard 3
3/4 as though they were in your hand. Cards put into your
Flying Zephid cannot be the target of spells or abilities. 6
Enchanted creature gets +2/+2, gains flying, and 4
cannot
{T}, be theAshnod's
Sacrifice target of Coupon:
spells or Target
abilities.
player gets you 0
99/99 B.F.M. into play. If either B.F.M. card more the
target drink. Errata: You pay any costs for drink.
creatures. 15
You must play both B.F.M. cards to put leaves play, 0
sacrifice
{T}: Tearthe other.Lotus
Blacker B.F.M. canpieces.
into be blocked onlymana
Add four by three
of 0
any
Yourone color
spells to {1}
cost yourless
mana pool.asPlay
to play longthis
as ability
you speakas a in 4
a voice other
Pursuant than your 3.1(4)
to subsection normalofvoice. If you
Richard's speak
Rules of in 5
Order,
Wheneverduring
anythe upkeep
player tapsof
a each
card, participant
that player in this
gives 4
control
For each other Cardboard Carapace card you have If
of that card to an opponent at end of turn. a
with 6
you,
Whenenchanted
Censorshipcreature
comes gets +1/+1.
into play, Errata:
choose a This does 1
[XXXXXXXX] word. Whenever any [XXXXXXXX] player
{4}, {T}: Tear Chaos Confetti into pieces. Throw the 4
pieces Charm
When onto the playing
School areainto
comes fromplay,
a distance
choose of at least
a color 3
and
Whenever any spell is played, counter that spell if all
balance Charm School on your head. Prevent each 3
2/2 player,
Wheneverother
a 6than the caster
is rolled and his or
on a six-sided her
die, teammates,
put a +1/+1 3
0/1 counter
During your upkeep, roll a six-sided die. On a 6,dice
on each Chicken in play. (You may roll 2
2/5 sacrifice
When Clam Chicken Eggcomes
Session and put
intoa play,
Giant choose
Chickena token
word. 3
4/4 During
If your upkeep,
Clambassadors sing atany
damages least six words
player, of aansong,
choose 4
artifact, creature, or land you control. That player gains
2/2 Whenever you roll a 3 on a six-sided die, you may reroll 3
1/1 that die.
Flying {1}, Throw Clay Pigeon into the air at least two 3
feet above
Counter anyyour
spellhead while
unless its seated, Attempt
caster asks your to catch it
permission 4
3/3 to play
Put that spell.
Deadhead intoIfplay.
you refuse
Use thispermission,
ability onlySacrifice
if any 4
opponent loses
Play Denied! contact
only as anywith his or her
opponent castshand of cards
target spell. 1
Name a card, then look at all cards in that player's
Choose another player. Look at that player's hand and 5
choose
Choose one of those
another cards
player. otherDeal
Double thandeals
a basic land. Heto
3 damage 5
that player now and deals an additional 3 damage
Choose another player. Gain 5 life now and an to 5
additional
Choose 5 life at
another the beginning
player. of the
Search your nextfor
library game with
a basic 5
land andanother
Choose put thatplayer.
land into
Drawplay.
twoAtcards
the beginning of the
now and draw 5
*/* an
Whenadditional
you playtwo cards
Elvish at the beginning
Impersonators, rollof thesix-sided
two next 4
dice one after the other. Elvish Impersonators comes
Flip X coins; an opponent calls heads or tails. For each 2
flip you
{T}: {G}win, put a Rabid Sheep token into play. Treat 0
Enchanted creature loses all abilities and is a 1/1 3
creature
When that counts
Free-for-All as a into
comes Chicken.
play, set aside all 4
3/3 creatures in play,
{1}{G}: Roll face down.
two six-sided During
dice. each
If both dieplayer's
rolls are the 4
same, Free-Range Chicken gets +X/+X until end
Remove all lands from play and shuffle them of
together. 3
Randomly dealand
Target player to each
each player one
of his or land
her card for each
teammates 1
2/2 exchange life totals.
When Ghazban Ogress comes into play, the player who 1
has won
{2}, {T}:the
Movemost Magic
target gamesfrom
counter thatone
daycard
gainstocontrol 4
1/1 another. If the second card's rules text refers to any 0
1/1 {R}, {T}: Reflip any coin or reroll any die. 1
1/1 Whenever Goblin Bowling Team damages any creature 4
or
Rollplayer, roll a die
a six-sided six-sided die. Goblin
for Goblin Bowling
Tutor. On Team
a 1, Goblin 1
Tutora has
Roll no effect.
six-sided Otherwise,
die. Target search
creature your
gets +X/+Xlibrary for
until 2
2/2 end of turn, where X is equal to the die roll.
Gus comes into play with one +1/+1 counter on it for 3
each
Targetgame you
player haveboth
keeps lost to yourinopponent
hands sinceeach
contact with you 5
3/3 other. If he or she does not, sacrifice Handcuffs
During your upkeep, remove a counter from any card and 3
2/2 you control or
Denimwalk. (Ifsacrifice
defendingHungry
playerHungry Heifer.
is wearing any clothing 3
made of
Speak denim,
only this creature
in rhyming is unblockable.)
sentences. If you do not, 2
sacrifice I'm searches
Each player Rubber, You're Glue.
his or her Say "I'm
library rubber,
for any number 8
7/7 of
Flying, first strike {1}{B}, Reveal Infernal Spawnand
artifacts, creatures, enchantments, and lands of Evil 9
from {U}
{T}: your hand, Say "It's coming!": Infernal Spawn of 0
{T}: Roll a six-sided die for Jack-in-the-Mox. On a 1, 0
3/5 sacrifice {T}:
{1}{R}, Jack-in-the-Mox and lose
Put Jalum Grifter and5two
life.lands
Otherwise,
you 5
control face
{2}, {T}, down in
Sacrifice front of
Jester's target opponent
Sombrero: after
Look through 2
0/0 target
Flying When you play Jumbo Imp, roll a six-sidedofdie.
player's sideboard and remove any three 3
2/2 Jumbo Imp{1}{W},
First strike comes into
Do play with aPokey
the Hokey number of +1/+1
(Stand up, 2
3/3 wiggle your butt, raise your hands above your head,
During your upkeep, roll a six-sided die. On a 1, 4
sacrificeaKrazy
Choose Kow and
land type. it deals
Remove 3 damage
from to each
play all lands of that 5
2/3 type that you control. Drop those cards, one
If Lexivore damages any player, destroy target cardat a time,
in 4
play, other
Ban one than
card, Lexivore,
other than awith the
basic mostforlines
land, the of text in 7
2/2 remainder of the match. (For the remainder
Stand up, Flap your arms, Cluck like a chicken: of the
Mesa 2
Chicken gainsMine,
When Mine, flyingMine!
untilcomes
end of into
turn.play, each player 6
puts his
Mirror or her
Mirror libraryinto
comes intoplay
his tapped.
or her hand. EachSacrifice
{7}, {T}, player 7
3/1 Mirror
Flying, Mirror: At end
first strike of turn,
During eachexchange life totals
other player's turn,with 4
compliment
{T}: {R} that player on his or her game play or 0
Remove Once More with Feeling from the game as well 4
as
Youalland
cards in teammates
your play and in may
all graveyards. Each
sacrifice any playerof
number 1
creatures. For
Whenever any each creature
creature sacrificed
damages in this
a player, forway,
eachadd
Ow 1
card in play, that player says "Ow" once or Ow deals 1
4/3 Rock Lobsters cannot attack or block. 4
1/1 Flying 0
{T}: {W} 0
1/1 Flying Whenever a creature is put into any graveyard 3
from play,
Destroy you card
target may roll
thatadoes
six-sided die. On
not share a 1, sacrifice
a color with 1
clothing worn
Each player by its the
reveals controller.
top cardYou cannot
of his choose
or her anto
library 1
all other players by continuously holding it against
Whenever any spell targets a single player, each playerhis 1
4/3 rolls a six-sided
Scissors Lizards die. That
cannot spell or
attack is redirected
block. to the 4
4/3 Paper Tigers cannot attack or block. 4
Prevent up to 3 damage total to any number of 1
0/1 creatures and/or players. If there are more players in 0
1/1 0
Before playing any spell, if a copy of that spell card is in 2
5/6 any
Whengraveyard, the comes
Spark Fiend spell's into
caster may
play, rollsay "Sorry."
two If he
six-sided 5
dice. {T},
{4}, On aSacrifice
total of 2, 3, or 12,
Spatula sacrifice
of the Ages: Spark Fiend.
Put into play On 4
1/1 from your hand any card from an Unglued supplement. 0
{1}{G}: Choose a card in your hand. Covering the 3
artist's name, reveal
Roll a six-sided die forthe card to Schmategy.
Strategy, target player.OnIf athat
1, 2
Strategy,
{T}: {B} Schmategy has no effect. Otherwise, it has 0
All creatures controlled by target player and his or her 3
3/3 teammates get Temp
When you play +1/+1ofuntil
the end of turn.
Damned, roll a six-sided 3
die. Temp
If you of the
control no Damned comes
cards in play intothan
other playThe
withCheese
a 6
Stands
The Ultimate Nightmare of Wizards of the Coast(R) win
Alone and have no cards in your hand, you 2
1/1 Customer
{4}: Put a Service
creaturedeals
into {X}
playdamage to each
from your hand.of Y target 4
Urza's Contact Lenses comes into play tapped and does 0
4/4 not
{2}:untap
Roll aduring its controller's
six-sided untap
die for Urza's phase.
Science FairAll players
Project. 6
1 - It gets
When -2/-2 Motion
Volrath's until end of turn.
Sensor 2 - It
comes deals
into nochoose
play, 1
2/2 target hand controlled by an opponent. Enchanted 0
2/2 If Abyssal Nightstalker attacks and isn't blocked, your 4
4/4 opponent chooses and discards a card from his or her
Flying 5
2/2 If Alaborn Cavalier attacks, you may choose to tap any 4
2/2 one creature.
Attacking (Tapped
doesn't causecreatures can't block.)
Alaborn Grenadier to tap. 2
2/1 Alaborn Musketeer can block creatures with flying. 2
2/3 3
2/2 On your turn, before you attack, you may tap Alaborn 3
1/1 Veteran to Zealot
If Alaborn give any one creature
blocks, +2/+2
destroy both until the
Alaborn end
Zealot 1
and the any
Choose creature it blocks. This
one creature. (Destroy
turn, both creaturesable
all creatures 3
to block it do so.
Draw 3 cards. You lose 3 life. 4
3/5 Flying If Angel of Fury is put into your graveyard from 6
3/3 play, you
Flying WhenmayAngel
choose to shuffle
of Mercy comesAngel
intoofplay
Furyfrom
intoyour
your 5
hand,
Any one youcreature
gain 3 life.
gets +3/+3 and gains flying until the 3
0/4 Flying Wallsturn.
end of the can't attack. 2
1/1 On your turn, before you attack, you may tap 3
5/5 Apprentice
Flying Sorcerer
Attacking to have
doesn't it deal
cause 1 damage
Archangel to any
to tap. 7
Destroy all lands. (This includes your lands.) 4
5/4 Armored Galleon can't attack unless the defending 5
2/3 player Attacking
Flying has an island in play.
doesn't cause Armored Griffin to tap. 4
6/4 6
Your opponent draws a card. You gain 7 life. 3
2/2 2
Bee Sting deals 2 damage to any one creature or 4
player.deals X damage to any one creature or player.
Blaze 1
Any one creature gets +X/+0 until the end of the turn. 1
Take any one creature card from your graveyard and 4
6/6 put that
Flying creature Dragon
Brimstone into play. Treat it as though
is unaffected you just
by summoning 8
3/2 sickness.
When Brutal Nightstalker comes into play from your 5
hand,
All youryou may force
creatures getyour opponent
+1/+0 toend
until the choose and
of the turn. 1
1/1 On your turn, before you attack, you may tap Coastal 4
Wizard
Look at to return
your it and any
opponent's oneand
hand other creature
choose to their
a card. Your 3
opponent
Your discards
opponent that card.
chooses one of his or her creatures. 2
4/4 Destroy that creature.
If Cunning Giant attacks and isn't blocked, you may 6
1/1 choose to have it deal its damage to any one of your
Flying 2
Dakmor Plague deals 3 damage to each creature and 5
2/1 player. (This includes your creatures and you.) 2
*/4 Dakmor Sorceress has power equal to the number of 6
swamp
Destroycards youcreature
any one have in play. (Thisblack.
that isn't includes
You both
gain 3 6
7/6 life.
If Deathcoil Wurm attacks and is blocked, you may 8
choose to have
Play Deep Wooditonly
dealafter
its damage to the defending
you're attacked, before you 2
declare blockers.
Return any This turn,
one sorcery cardallfrom
damage
your dealt to youtoby
graveyard 3
11/11 your hand.
When Denizen of the Deep comes into play from your 8
hand, returndeals
Earthquake all your other creatures
X damage from play
to each player and to your
each 1
creature without flying. (This includes you and your
At the beginning of your opponent's next turn, he or 3
she
Play skips untapping
Extinguish only his or her creatures
in response andplayer
to another lands. 2
playing a sorcery. That sorcery has no effect,
Look at the top card of any player's library. Youand that
may 1
choose
Play to put
False that cardonly
Summoning backinon top of that
response library or
to another 2
For each creature you have in play, you gain 2has
player playing a creature. That creature card no
life. 1
[G] 0
[G] 0
[G] 0
3/2 Flying When Foul Spirit comes into play from your 3
3/2 hand, destroy one of your lands. 3
1/1 On your turn, before you attack, you may destroy 1
1/1 Goblin Firestarter
When Goblin to have
General it deal
attacks, all 1your
damage to any
Goblins get one 3
1/1 +1/+1Goblin
Flying until the endcan't
Glider of the turn.
block. 2
Draw four cards and put them into your hand. Then 2
1/1 discard three Matron
When Goblin cards atcomes
random from
into playyour
fromhand.
your hand, 3
1/1 search your library
Mountainwalk for a Goblin
(If defending cardhas
player and putmountains
any that card 1
2/1 in play, Goblin Mountaineer can't be blocked.) 2
2/2 Goblin Raider can't block. 2
Your opponent chooses one of his or her creatures. 3
Only
Goblinthat
Warcreature can block
Strike deals thisopponent
to your turn. damage equal 1
4/3 to the number of Goblin cards you have in play. (This 4
Destroy any one creature that isn't black. 3
Tap any number of your creatures. You gain 4 life for 3
4/4 each creature
When tappedcomes
Hidden Horror in this into
way.play
(Tapped creatures
from your hand, 3
choose anddeals
Hurricane discard a creature
X damage cardplayer
to each from your hand or
and each 1
4/4 creature with flying. (This includes you and
Ironhoof Ox can't be blocked by more than one your 5
creature.
[U] 0
[U] 0
[U] 0
Choose any two creatures. Jagged Lightning deals 3 5
damage
Play Justto each
Fate of after
only them.you're
(You can't play before
attacked, Jaggedyou 3
declare blockers.
Kiss of Death Destroy
deals any one
4 damage attacking
to your creature.
opponent. You 6
gain 4Axe
Lava life.deals 5 damage to your opponent. 5
2/2 If Lone Wolf attacks and is blocked, you may choose to 3
1/1 have it deal
If Lurking its damageattacks,
Nightstalker to the defending player
it gets +2/+0 instead
until the 2
2/1 end of the turn.
Forestwalk (If defending player has any forests in play, 2
5/5 Lynx
Whencan't
Magmabe blocked.)
Giant comes into play from your hand, it 7
deals opponent
Your 2 damagechooses
to each and
creature and two
discards player. (This
cards from his 3
2/1 or her hand. (If your opponent has only one card, he or
Flying 3
Any one creature gets +4/+4 until the end of the turn. 2
[R] 0
[R] 0
[R] 0
1/1 1
Play Mystic Denial only in response to another player 3
playing
You gaina 8creature
life. or a sorcery. That card has no effect, 5
Search your library for a forest card and put it into play. 2
*/3 Shuffle your Engine
Nightstalker library afterwards.
has power equal to the number of 5
3/3 creature cards
Norwood in your
Archers graveyard.
can block creatures with flying. 4
1/1 On your turn, before you attack, you may tap Norwood 4
1/2 Priestess to put any green creature from your hand into 1
3/3 Norwood Riders can't be blocked by more than one 4
2/2 creature.
If Norwood Warrior attacks and is blocked, it gets 3
4/4 +1/+1 until the end of the turn. 5
3/3 When Ogre Arsonist comes into play from your hand, 5
4/2 destroy
Ogre any oneisland.
Berserker (If you're
unaffected by the only onesickness.
summoning with 5
4/3 Ogre Taskmaster can't block. 4
3/3 4
Destroy any one creature. That creature's owner gains 4
4 life.turn, you may tap your opponent's lands to help
This 2
pay for your spells.
[W] 0
[W] 0
[W] 0
4/5 5
3/2 When Predatory Nightstalker comes into play from your 5
2/2 hand, youNightstalker
Prowling may force your
can'topponent to except
be blocked destroybyany one
other 4
1/1 black creatures.
Raging Goblin is unaffected by summoning sickness. 1
2/2 Swampwalk (If defending player has any swamps in 3
play, Raiding
Destroy Nightstalker
all your opponent'scan't be blocked.)
creatures. For each 6
creature
Return anydestroyed this way,
one creature fromyou lose
your 2 life. to your
graveyard 1
hand.
Play Rally the Troops only after you're attacked, before 1
1/1 you
When declare blockers.
Ravenous Rats Untap
comes all your
into playcreatures.
from your hand, 2
3/3 your opponent chooses and discards a card
If Razorclaw Bear attacks and is blocked, from+2/+2
it gets his or 4
until the
Untap all end
yourofcreatures
the turn.that attacked this turn. You 4
may declare an additional
Play Remove only after you're attack this turn.
attacked, before you 1
declare
Choose blockers.
any numberReturn any onecards
of creature attacking creature
in your to
graveyard 1
and shuffle them into your library.
Return all the Nightstalker cards from your graveyard to 7
play.
All Then
your destroyget
creatures all +2/+2
your swamps.
until the(Treat
end ofthese
the turn. 3
Destroy all tapped creatures. For each creature 6
destroyed this way, you gain 2 life. (This includes your
3/3 Islandwalk (If defending player has any islands in play, 4
River Bearone
Take any can't be from
card blocked.)
your graveyard and put that 1
2/2 card
FlyingonWhen
the top of your library.
Screeching Drake comes into play from 4
4/3 your hand,
Flying Whendraw
Sea aDrake
card,comes
then choose andfrom
into play discard
youra card 3
hand,
Look atreturn anytwo
the top twocards
of your landslibrary.
of your from play to your
Put one of 1
them into your hand and the other on the bottom
Spitting Earth deals to any one creature damage equal of 2
2/3 to
Onthe number
your of mountains
turn, before you have
you attack, in play.
you may (This
tap Steam 5
3/3 Catapult to destroy any one tapped creature.
Steam Frigate can't attack unless the defending player 3
has an island
Destroy in play.
any one land. 3
[B] 0
[B] 0
[B] 0
*/1 Swarm of Rats has power equal to the number of Rat 2
2/4 cards youBasilisk
If Sylvan have inattacks
play. (This
and includes both
is blocked, tapped
destroy alland 5
*/4 creatures
Sylvan Yetiblocking it. (Destroy
has power equal tothe
thecreatures
number ofbefore
cards 4
3/2 you have
Flying in your hand. 4
1/1 Flying When Talas Explorer comes into play from your 2
1/3 hand, look at your opponent's hand. 2
1/1 On your turn, before you attack, you may tap Talas 5
1/2 Researcher to draw a card.
Flying 2
2/2 Talas Warrior can't be blocked. 3
1/3 When Temple Acolyte comes into play from your hand, 2
1/2 you gain turn,
On your 3 life.before you attack, you may tap Temple 3
Eldertake
You to gain 1 life.turn after this one.
an extra 5
For each tapped creature your opponent has in play, 3
you
Tap draw a card.
any one, two, or three creatures without flying. 2
(Tapped creatures
Return any can't block.)
one creature from play to the top of its 3
owner's library.
Draw two cards. 4
2/2 If Town Sentry blocks, it gets +0/+2 until the end of 3
1/1 the turn.
Tree Monkey can block creatures with flying. 1
Tremor deals 1 damage to each creature without flying. 1
3/3 (This includes your creatures without flying.) 4
Return any two creatures from play to their owner's 3
hand.
Search(You
yourcan't play
library forUndo unless
a plains, you swamp,
island, can choose two 3
4/3 mountain,
Flying Whenor Vampiric
forest card andcomes
Spirit put that
intoland
playinto play.
from your 4
hand, you lose 4 life. (The person
Destroy any one tapped creature. who plays Vampiric 4
Volcanic Hammer deals 3 damage to any one creature 2
1/2 or player. 1
Play Warrior's Stand only after you're attacked, before 2
2/2 you declare blockers. All your creatures get +2/+2 until
Flying 3
3/3 Swampwalk (If defending player has any swamps in 4
play, Wild Oxfour
You destroy can't
of be blocked.)
your lands and your opponent 6
destroys
Any one orfour
twoof creatures
his or hergain
lands. Then
flying Wildfire
until deals
the end of 4 2
the turn.
Choose and discard X creature cards: Return X target 1
creatures{3}
Buyback to their
(You owner's
may payhand.
an additional {3} when you 2
2/2 play this spell. If you do, put
When Anarchist comes into play, it into
youyour
mayhand instead
return target 5
sorcery card from
Target creature your
gets graveyard
+3/+3 to your
and gains hand.
flying until end 3
1/3 of turn.
If Avenging Druid damages any opponent, you may 3
reveal cards from creature
When enchanted your library until
is put you
into reveal
any a land
graveyard, 1
2/2 draw 2 your
During cards.upkeep, pay 1 life or tap Carnophage. 1
2/2 When Cartographer comes into play, you may return 3
2/2 target
{2}{B},land
{T}:card fromplayer
Target your graveyard to discard
chooses and your hand.
a card. 4
Play
Eachthis ability
player as a sorcery.
chooses from the permanents he or she 4
2/2 controls
If an artifact,
Charging creature,it enchantment
Paladin attacks, and end
gets +0/+3 until a land
of 3
1/2 turn.
{R}: Cinder Crawler gets +1/+0 until end of turn. Play 2
this ability
If you play only if Cinder
any land, Crawler
sacrifice Cityisof
blocked.
Traitors. {T}: Add 0
two
Eachcolorless
creaturemana togets
in play your+1/+1
mana pool.
for each other 5
creature in play of the same creature
During your upkeep, if you have 10 ortype.
less life, gain 1 2
4/4 life.
If Crashing Boars attacks, defending player chooses an 5
untappedacreature
Sacrifice creature:heAdd
or she controls. That
{B}{B}{B}{B} creature
to your mana 1
pool.
Enchanted creature gets +3/+3. If enchanted creature 2
attacks or blocks,
If enchanted sacrifice
creature Cunning
damages at end of turn.
an opponent, you may 1
draw a card.
Enchanted creature gets -1/-1 and cannot be blocked 1
1/1 except
Shadowby(This
artifact creatures
creature and black
can block creatures.
and be blocked by 2
2/1 only creature
Shadow (This with shadow.)
creature {1}{B},
can block and{T}: Destroyby
be blocked 3
*/1 only creatures
Shadow with shadow.)
(This creature {B}{B},
can block or beSacrifice
blocked Dauthi
by only 2
creatures with shadow.) Dauthi Warlord hasgraveyard
Return two target creature cards from your power 3
to your
Play hand. Gaze only on a creature you control. {R}:
Dizzying 1
1/1 Enchanted
{1}{U}{U},creature deals 1 damage
{T}: Dominating to target
Licid loses creature
this ability and 3
becomes aa forest:
Sacrifice creature enchantment
Target attackingthat readsgets
creature "Gain
-3/-0 1
1/1 until end of turn.
For each creature that blocks it, Elvish Berserker gets 1
*/* +1/+1 until endSpecter
Flying Entropic of turn.has power and toughness equal 5
4/4 to
Flying Choose andcards
the number of in target
discard a card:opponent's hand. If to
Return Ephemeron 6
owner's
Wheneverhand.
you successfully cast a creature spell, you 3
may {T}:
{1}, pay {1} to return
Return targettarget creature
creature to its to owner's
owner's hand.
hand 4
1/1 unless its owner's
Ertai, Wizard Adeptpay {1}. as a Wizard. {2}{U}{U},
counts 3
5/5 {T}: Counter target spell. Play thiscannot
Flying Each turn, Exalted Dragon abilityattack
as an unless 6
you sacrifice
For each a land.that creature's controller pays {1} or
creature, 3
sacrifices a permanent.
For each blocking creature, flip a coin. If you win the 1
flip, that -creature
Buyback deals no
3 life, Discard combat
a card damage (You
at random. this turn.
may 4
pay
Buyback - Choose and discard two cards. (You mayto
3 life and discard a card at random in addition 3
choose player
Target and discard twoand
chooses cards in addition
discards three to any other
cards. 5
3/3 {R}: Target creature cannot be regenerated this turn. 4
3/3 For each 1 damage dealt to Grollub, each opponent 3
gainsX 1life:
Pay life.Target creature gets +X/+0 until end of 5
turn.
Each creature you control may block one additional 1
4/5 creature.
If you play(All
anydefense must be
spell, return legal.) Herd to owner's
Jackalope 4
1/2 hand.
{G}, {T}: Put a Beast token into play. Treat this token 2
1/2 as a 2/2
{B}, {T}:green creature.
Destroy Play this ability
target nonblack onlyPlay
creature. if target
this 2
1/2 ability{T}:
{R}, onlyKeeper
if that of
creature's
the Flamecontroller
deals 2 has at least
damage two
to target 2
1/2 opponent.
{W}, {T}: Gain 3 life. Play this ability only if you havelife
Use this ability only if he or she has more 2
1/2 less
{U}, life
{T}:than target
Draw opponent.
a card. Play this ability only if your 2
3/5 {U}: Killer Whale gainstwo
opponent has at least more
flying cards
until end in
ofhis or her
turn. 5
Redirect to target creature all damage dealt to any one 3
creature
When you control
Limited fromcomes
Resources any one source.
into play, each player 1
2/2 chooses 5 lands
{T}, Discard he or
a card at she controls
random: and
Mage sacrifices
il-Vec deals the
1 3
damage to target creature or player.
Whenever any player plays a spell, that player returns a 3
land heyour
During or she controls
discard to owner's
phase, you may hand.
choose to put all 1
land cards from
Enchanted yourgets
creature hand into play.
+2/+2 If you do,
and cannot discard
block. 2
{1}, {T}, Choose and discard a card: Regenerate target 3
creature.
All buyback costs are reduced by {2}. 3
1/1 {T}: Draw a card, then choose and discard a card. 2
2/2 When Mind Maggots comes into play, you may choose 4
and discard
Choose and any number
discard of creature
a card: cards.target
Tap or untap For each
artifact, 6
0/0 creature
Mindless or land.
Automation comes into play with two +1/+1 4
2/3 counters on it. {1},
Flying If Mirozel Choose
is the targetand discard
of any spella or
card: Put a
ability, 4
2/3 return Mirozel
Mirri, Cat to owner's
Warrior hand.
counts as a Cat Warrior. First strike 3
2/1 Forestwalk (If defending player controls
{T}: Flip a Coin. If you win the flip, anytarget
destroy forests, 3
4/4 creature anHound
Monstrous opponent controls.
cannot attackOtherwise,
unless youdestroy
control 4
more
All lands than
creatures get defending
-1/-1 until player. Monstrous Hound
end of turn. 2
Play Necrologia only during your discard phase. Pay X 5
life:
{2}, Draw X cards.your hand: Counter target
{T}, Discard 4
noncreature
During each spell. Play
player's this ability
upkeep, asplayer
if that an interrupt.
controls 2
fewer creatures than target opponent,
During each player's upkeep, if there are hemore
or she may 2
creatures
During in that
each player's
player's graveyard
upkeep, if that than
playerincontrol
target less 2
lands than target opponent, that player may
During each player's upkeep, if that player has search his
less life 2
than target
During eachopponent, he or she
player's upkeep, mayplayer
if that deal 1has
damage
fewer to 4
3/3 cards
{2}, Discard a card at random: Deal 2 damage tomay
in hand than target opponent, that player target 5
creature
Wheneveroryou player.
successfully cast a creature spell, tap 1
2/2 targetstrike,
First creature.
protection from black, protection from red 3
Whenever a creature comes into play, that creature's 4
controller
During themay deal damage
enchanted equals
creature's to that creature's
controller upkeep, 2
revealChoose
{W}, the topand
carddiscard
of thataplayer's library
card: Gain to all players.
3 life. 2
Buyback - Sacrifice a land. (You may sacrifice a land in 2
addition
Discard atocard
anyto
other costs
the top ofwhen you playPrevent
your library: this spell.
all If 3
6/4 damage from
First strike a redyour
During or black source.
upkeep, pay (Treat
{B}{B}further
or sacrifice 7
1/1 Pit Spawn. Whenever Pit Spawn damages
{X}{X}{B}: Destroy target nonblack creaturea creature
with total 2
3/3 casting
{2}{G}:cost equals
+3/+3 untiltothe
X. end of the turn. Play this 5
ability only once each turn.
Whenever any opponent successfully casts a creature 1
spell,2put
Deal a +1/+1
damage counter
to each on enchanted
player creature.
for each nonbasic land 2
1/1 he or she controls.
For each creature that blocks it, Pygmy Troll gets 2
4/4 +1/+1 until end ofgets
Rabid Wolverines turn. {G}: Regenerate
+1/+1 Pygmy
until end of turn forTroll.
each 5
1/1 creature blocking it.
Raging Goblin is unaffected by summoning sickness. 1
2/2 When Ravenous Baboon comes into play, destroy 4
target nonbasic
Buyback land.
- Sacrifice a land. (You may sacrifice a land in 1
3/2 addition to any other
If Reckless Ogre attackscosts
andwhen you play
no other this spell.
creatures do, itIf 4
gets +3/+0card
Put target untilfrom
endyour
of turn.
graveyard on top of your 1
library.
{0}: Remove target attacking creature you control from 1
combat
Sacrificeand untap it.Return
a creature, (That creature
Recurringneither dealstonor
Nightmare 3
owner's
Until endhand: Puteach
of turn, target creature
creature card
you fromgains
control your "{1}: 2
Regenerate this creature."
Enchanted creature cannot be the target of spells or 1
3/2 abilities.
Sacrifice a forest: Regenerate Rootwater Alligator. 4
1/1 {1}{U}: Look at the top card of target player's library. 1
3/2 Flying, first strike 5
2/1 {0}: Scalding salamander deals 1 damage to each 3
creature
All opponent
creatures controls
you control without
gain +1/+0flying. Playof
until end this
turn. 1
3/3 During your upkeep, pay {1}{U} or sacrifice School of 2
2/2 Piranha.
When Scrivener comes into play, you may return target 5
instant
Choose or interrupt
and discard card from
a land your
card: graveyard
Seismic to your
Assault deals 2 3
damage to creature
Enchanted target creature
does notor untap
player.during its 3
controller's untap phase. {W}: Return Shackles to its
Buyback {3} (You may pay an additional {3} when you 2
1/1 play this Shield
Sacrifice spell. IfMate:
you do, put it
Target into your
creature hand
gets instead
+0/+4 until 1
end of turn.
Sacrifice Skyshaper: All creatures you control gain flying 2
1/1 until end ofElite
Skyshroud turn.gets +1/+2 as long as any opponent 1
*/* controls
Trample any nonbasic
Skyshroud land. has power and toughness
Warbeast 2
each equal to the number of nonbasic
Buyback - Pay 4 life. (You may lands
pay 4 life target to
in addition 4
2/2 any other(This
Shadow costscreature
when you
canplay this
block or spell. If you by
be blocked do,only
put 3
creatures with shadow.) If Soltari Visionary
Creatures with any enchantments on them cannot damages 2
attack ora block.
Discard card at random: Sonic Burst deals 4 damage 2
1/1 to target creature
Whenever or creature
any other player. comes into play, gain 1 1
life. your discard phase.
Skip 0
Whenever any player successfully casts a spell, 3
Spellshock
All deals
spells cost an 2additional
damage {1}to him or her.
to play. 2
0/0 Spike Cannibal comes into play with a +1/+1 counter. 3
0/0 When Hatcher
Spike Spike Cannibal comes
comes into into
play play,
with six remove all
+1/+1 counters. 7
0/0 {2},
SpikeRemove a +1/+1
Rogue comes counter
into from
play with Spike
two Hatcher:
+1/+1 Put
counters 3
0/0 on it. {2}, Remove a +1/+1 counter from Spike
Spike Weaver comes into play with three +1/+1 Rogue: 4
1/4 counters on
Attacking it. {2},
does Remove
not cause a +1/+1
Standing counter
Troops from
to tap. 3
{G}, Choose and discard a creature card: Search your 2
3/3 library for
Choose anda creature
discard acard,
card:reveal thatDrifters
Thalakos card to gains
all 4
2/1 shadow
Shadow until
(Thisend of turn.
creature can(This
blockcreature can block
or be blocked or be
by only 3
creatures with shadow.) Choose and discard a
For each tapped creature target opponent controls,card: 3
0/0 draw
FlyingaThopter
card. Squadron comes into play with three 5
1/1 +1/+1
{1}{B}, Sacrifice on
counters it. {1},
Thrull Remove
Surgeon: a +1/+1
Look counter
at target player's 2
2/2 hand and chooseLicid
Transmogrifying one counts
of thoseascards. That
a Licid. player
{1}, {T}: 3
2/2 Transmogrifying Licid loses this ability and becomes
When Treasure Hunter comes into play, you may return a 3
target artifact
{2}{U}{U}: carda from
Draw card.your graveyard to your hand. 4
2/2 Choose and discard a creature card: Vampire Hounds 3
gets +2/+2may
Any player untilpay
end5of
lifeturn.
during his or her turn to 4
0/7 destroycannot
(Walls Volrath's Dungeon.
attack.) At theChoose
end ofand discard
combat, a card:
remove 3
3/2 from the game all creatures blocked by Wall of Nets.
Flying {U}: Put Wayward Soul on top of owner's library. If 4
1/1 Flying If Welkin Hawk is put into any graveyard from 2
1/3 play, Whiptongue
{U}: you may search
Frogyour library
gains flyingfor a Welkin
until end of Hawk
turn. 3
1/1 When Wood Elves comes into play, search your library 3
0/0 for a forest comes
Workhorse card and
intoput that
play forest
with fourinto play.counters
+1/+1 Shuffle 6
2/4 on it. Remove
During a +1/+1
your upkeep, counter
if all from
nonland Workhorse:
permanents Add
you 4
2/2 control are white, gain 1 life.
Each Sliver gains "{2}, Sacrifice this creature: This 2
creature deals
{1}, Discard 2 damage
a card to target
at random: Putcreature
a +1/+1ofcounter
player."on 2
target creature.
At the beginning of each player's upkeep, untap all 4
creatures1 and
Prevent lands.
damage to any creature or player. Draw a 1
card.
During each player's upkeep, that player discards a 3
card at random.
Buyback {2}{B}{B} (You may pay an additional {2}{B} 3
{B} when you play deals
{2}, {T}: Bullwhip this spell. If youtodo,
1 damage put itcreature.
target into your 4
That creature
Whenever anyattacks thisplays
opponent turn aif land,
able. you may choose 1
2/2 a land{T}:
{W}, cardCalming
from your hand
Licid and
loses thisput it into
ability play.
and becomes a 3
creature enchantment
Choose two that reads
target creatures "Enchanted
controlled by anycreature
one 2
5/4 player. Remove one of those creatures
Trample {1}{G}: Regenerate Carnassid. from the game 6
Buyback {3} (You may pay an additional {3} when you 1
3/1 play this
Flying spell.
Cloud If you
Spirit cando, put only
block it into your hand
creatures instead
with flying. 3
Buyback - Sacrifice a land (You may sacrifice a land in 2
addition to any other costs when you play this spell. If
Whenever you successfully cast a spell, gain 1 life. 3
If enchanted creature attacks, return that creature and 2
Contempt
Enchantedto owner'sgets
creature hand at end{W}:
+1/+3. of combat.
Return 2
2/2 Conviction
{R}, to owner's Licid
{T}: Convulsing hand.loses this ability and 3
2/2 becomes a creature enchantment
{B}, {T}: Corrupting Licid loses thisthat reads
ability and becomes 3
4/1 a creature
Craven enchantment
Giant that reads "Enchanted creature
cannot block. 3
All creatures you control can block creatures with flying 1
0/0 until
Crovaxend of Cursed
the turn. counts as a Vampire. Crovax comes 4
2/2 into play
Slivers with four
cannot +1/+1
be the counters
target of spellsonorit.abilities.
During your 2
1/1 {T}: Target creature gains shadow until end of turn. 3
(This creature
Destroy target can block
tapped or be blocked only by
creature. 2
Instead of paying the casting cost for a spell of any 5
1/5 color,
Dreamits caster ismay
Prowler choose and
unblockable as discard
long as anocard that
other 4
1/1 creatures are attacking.
{1}{R}: Target creature cannot block Duct Crawler this 1
1/1 turn. Dungeon Shade gets +1/+1 until end of turn.
{B}: 4
Put two +1/+1 counters, distributed any way you 2
4/5 choose, on anyany
If you control number of target
creature creatures.2 or less,
with toughness 4
sacrifice Endangered
Each creature Armodon.
with power greater than the number of 3
cards in your hand cannot attack.
Return all creatures to owner's hands. 5
Buyback {3} (You may pay an additional {3} when you 2
play
Flamethis spell.
Wave If you
deals do, put it
4 damage tointo your
target handand
player instead
each 7
creature hecreature:
Sacrifice a or she controls.
Fling deals damage equal to the 2
sacrificed creature's power
{R}: Enchanted creature to target
gets +1/-1 creature
until end or
of player.
turn. 1
3/3 Flowstone Hellion is unaffected by summoning sickness. 5
4/5 {0}: Flowstone
Trample Hellion gets
{R}: Flowstone +1/-1
Mauler until
gets end until
+1/-1 of turn.
end of 6
2/2 turn. Flowstone Shambler gets +1/-1 until end of turn.
{R}: 3
2/2 Flying When Foul Imp comes into play, lose 2 life. 2
1/1 Furnace Spirit is unaffected by summoning sickness. 3
2/2 {R}: Furnace
{U}, {T}: Spirit
Gliding gets
Licid +1/+0
loses thisuntil end
ability of becomes
and turn. a 3
creature enchantment
Whenever any creaturethatyoureads "Enchanted
control is put intocreature
any 4
2/3 graveyard,
Hammerhead each other
Shark playerattack
cannot sacrifices a creature.
unless defending 2
player controls any islands.
The cost of each creature ability requiring an activation 3
cost is reduced
Whenever by {1}. This
any creature cannot
blocks, Heatreduce an deals
of Battle ability's
1 2
1/1 damage to that creature's controller.
{G}, {T}: Reveal cards from the top of your library until 2
you
If reveal
any spellaisbasic landcounter
played, card. Put
thatthat card
spell andinto your
sacrifice 2
2/2 Hesitation.
Each Sliver gains "Pay 2 life: Return this creature to 2
owner's
Choose ahand."
card in your hand and put it on top of your 3
1/1 library:
{W}: Prevent
Honor Guardall damage fromuntil
gets +0/+1 an instant or sorcery.
end of turn. 1
Whenever any player plays a land, that player draws a 3
card.
{3}, {T}: Put a Hornet token into play. Treat this token 4
as a 1/1 artifact
Creatures do notcreature with flying
untap during that is unaffected
their controllers' untap 3
phase. Whenever any creature comes into play,player
Each creature blocks whenever able. Attacking untap 3
chooses
Whenever how
anyeach
cardcreature blocks.
is put into your (All blockingfrom
graveyard 2
play, Jinxed Ring deals 1 damage to you.
Buyback {4} (You may pay an additional {4} Sacrifice
whenayou 1
3/3 play this {0}:
Trample spell.Redirect
If you do, put it into
1 damage your
from hand instead
Lancers en-Kor 5
to a creature you control.
Target creature gains flying until end of turn. Draw a 1
1/3 card.
Whenever Lowland Basilisk damages any creature, 3
destroy
Counter that creature
target at enditsofcaster
spell unless combat.
pays an additional 2
{3}.
Sacrifice a creature: Search your library for any copy of 1
target creature
Whenever card and put
any opponent it intoa play.
discards card, Shuffle
Megrimyour
deals 3
2 damage to him or her.
Buyback {2}{U} (You may pay an additional {2}{U} 1
when you{2}{B}{B}
Buyback play this spell.
(You If youpay
may do,an
put it into your
additional {2}{B} 1
0/0 {B} when you
Mindwarper play this
comes into spell. If you
play with do, +1/+1
three put it into your
counters 4
on it.Justice
Mob 2B, Remove
deals 1a damage
+1/+1 counter from
to target Mindwarper:
player for each 2
3/4 creature youcreature
If any other control. comes into play, sacrifice Mogg 4
3/3 Bombers
Mogg Flunkiesitcannot
and deals 3attack
damage to target
or block player.
during a turn in 2
which noallother
Destroy creature
creatures youplayer
target controlcontrols.
attacks For
or blocks.
each 5
1/1 creature put into any graveyard in this way,
Whenever Mogg Maniac is dealt damage, it deals put two
an 2
2/2 equal amount
Sacrifice Morgue of damage to target
Thrull: Put the topopponent.
three cards of your 3
library into any
Whenever yourcreature
graveyard.
is put into your graveyard from 4
play,
WhenputMoxthat creature
Diamond on top
comes of play,
into your choose
library. and 0
discard
Reveal the top four cards of your library to all {T}:
a land card or sacrifice Mox Diamond. Add
players. 2
1/1 Put
{0}:any of those
Redirect cards that
1 damage fromare lands into
Nomads yourtohand
en-Kor a 1
creature you control.
Whenever enchanted land is tapped for mana, it 3
produces an
Whenever additional
any creature{G}{G}.
comes into play, if there are 4
All creatures you control gainintrample.
two or more other creatures play, set that creature 2
Untap target creature you do not control. That creature 2
blocks this turn
Skip drawing if able.
a card: PutDraw a card.
a study counter on Pursuit of 4
1/1 Knowledge. Remove three
{T}: Target blocking study
creatures counters
gets fromend
-1/-1 until Pursuit
of 2
turn. at the top five cards of target player's library. Put
Look 4
any number
Target spell, of those
which cards only
targets on the bottom
a single of that
player, targets 2
another player of your choice instead.
You and target opponent each untap and gain control 4
*/* of all creatures
Flying Revenantthehasother
powercontrols until end each
and toughness of turn.
equal 5
to the number of creature cards in your graveyard.
Walls can attack as though they were not Walls. 2
Destroy all nonbasic lands. 4
Whenever an effect controlled by any opponent puts a 2
land into your
Enchanted graveyard
creature gainsfrom
"{T}:play, put that
Prevent land into
all damage to 1
any creature
Sacrifice from any
a creature: one source."
Return any number (Treat
of further
target 1
creatures you control to owner's hand.
Buyback {3} (You may pay an additional {3} when you 1
3/3 play this
When spell. If
Serpent you do,
Warrior put itinto
comes intoplay,
yourlose
hand 3 instead
life. 3
1/2 {0}: Redirect 1 damage from Shaman en-Kor to a 2
2/2 creature you control.
Flying {R}{R}{R}: Put{1}{W}: Redirectinto
Shard Phoenix to Shaman en-
your hand. 5
0/0 Use the Wall
Shifting abilitycounts
only ifasShard Phoenix
a Wall. (Wallsiscannot
in yourattack.) 0
Shock deals 2 damage to target creature or counters
Shifting Wall comes into play with X +1/+1 player. on 1
Draw three cards, then choose and discard a card. 4
4/3 Flying {U}: Target spell or ability, which targets only 5
0/0 Silver Wyvern,
Skeleton targetscomes
Scavengers another
intocreature of one
play with your+1/+1
choice 3
1/1 counter on it.
{T}: Target Pay {1}with
creature for each
flying+1/+1 counter
gets -1/-1 untilon
end of 1
1/1 turn.
Flying Attacking does not cause Skyshroud Falcon to 2
3/3 tap.
{T}: Add {G} to your mana pool. Play this ability as a 4
7/7 mana source.counts as a Sliver. {2}: Put a Sliver token
Sliver Queen 5
into play.target
Destroy Treatblocked
this token as a 1/1 colorless creature.
creature. 1
2/2 Shadow (This creature can block and be blocked by 3
0/0 only
Spikecreatures with shadow.)
Breeder comes into playIfwith
Soltari Champion
three +1/+1 4
0/0 counters
Spike on it.comes
Colony {2}, Remove
into playawith
+1/+1
fourcounter
+1/+1 from
counters 5
0/0 on it. {2}, Remove a +1/+1 counter from Spike
Spike Feeder comes into play with two +1/+1 countersColony: 3
0/0 on it. {2},
Spike Remove
Soldier comesainto
+1/+1
playcounter from+1/+1
with three Spike Feeder: 4
0/0 counters
Spike Worker comes into play with two +1/+1from
on it. {2}, Remove a +1/+1 counter counters 3
2/1 on it. {2},
Flying Remove
During a +1/+1pay
your upkeep, counter from
{U} or Spike
sacrifice 1
2/2 Spindrift
If Drake.
any Sliver is blocked it gets +1/+1 until end of turn 2
for each creature blocking it.
5/4 5
2/2 Flying {0}: Redirect 1 damage from Spirit en-Kor to a 4
0/0 creature you control.
Spitting Hydra comes into play with four +1/+1 5
2/1 counters
{T}, on it.a {1}{R},
Sacrifice Remove
creature: Destroya target
+1/+1nonblack
counter from 3
4/3 creature.
All other black creatures get -1/-1. 4
{T}: Target legend gets +2/+2 until end of turn. 2
Prevent up to X damage to target creature. For each 1 2
2/2 damage
{G}, {T}:prevented
TemptinginLicid
thisloses
way, this
put ability
a +1/+1 andcounter
becomeson 3
1/1 a creature
Shadow enchantment
(This that
creature can reads
block or "All creatures
be blocked byable
only 4
creatures
Tap up to with
threeshadow.) Sacrificewithout
target creatures Thalakos Deceiver:
flying. 2
1/1 {T}: Target land is an island until end of turn. 1
Enchanted creature gets -3/-0. 2
{B}, Choose and discard a creature card: Return target 1
2/2 creature
When card from
Venerable yourcomes
Monk graveyard to your
into play, hand.
gain 2 life. 3
Buyback {3} (You may pay an additional {3} when you 2
2/2 play
Eachthis spell.
Sliver If you
gains "{2},do, put it into
Sacrifice thisyour hand Gain
creature: instead
4 2
life."
{2}, Tap a creature you control: Gain 2 life. Play this 2
ability
When youas a play
sorcery.
Volrath's Laboratory, choose a color and 5
0/1 creature type.
As long as the {5}, {T}:of
top card Put a token
your creature
graveyard is ainto play.
creature 3
card,Add
{T}: Volrath's Shapeshifter
one colorless manaistoa your
copy mana
of thatpool.
card,{1} 0
3/3 {B}, {T}:Dream
Walking Put target creature card
is unblockable. from your
Walking Dreamgraveyard
does not 4
0/4 untap during your untap phase if any opponent controls
(Walls cannot attack.) When Wall of Blossoms comes 2
0/4 into play,
(Walls drawattack.)
cannot a card. For each 1 combat damage dealt 2
4/1 to Wall of Essence, gain
(Walls cannot attack.) 1 life.
First strike 2
0/4 Whenever Wall of Souls is dealt combat damage, it 2
0/4 deals
(Wallsan equalattack)
cannot amountIfof damage
Wall to target
of Tears blocksopponent.
any 2
3/4 creatures, return1 each
Flying For each of those
damage creatures
Warrior to owner's
Angel deals, gain 1 6
2/2 life.
{0}: Redirect 1 damage from Warrior en-Kor to a 2
2/1 creature
First you control.
strike 2
Choose and discard X cards: Look at target opponent's 2
1/1 hand and choose
First strike X of those
{W}: Target cards.
creature Thatfirst
gains player discards
strike until 2
end of turn.
Destroy target artifact, creature, or land. Aftershock 4
deals 3 damage
Sacrifice to you.
a creature: Target player puts a number of 2
cards equalmay
Any player to that
playcreature's
a creaturepower from total
card with the top of his
casting 4
cost 3 or
During lessplayer's
each whenever he or Ancient
upkeep, she could play deals
Runes an instant
1 3
damage
{T}: Addtotwo
that player for
colorless each
mana to artifact
your manahe orpool.
she 0
2/2 Ancient Tomb deals 2 damage to you.
Flying If Angelic Protector is the target of a spell or 4
ability,
Buybackit {3}
gets(You
+0/+3mayuntil
payend of turn. {3} when you
an additional 1
5/4 play
If Apes of Rath attacks, it does into
this spell. If you do, put it your hand
not untap instead
during your 4
next untap
Remove all phase.
permanents from the game. Discard your 5
2/2 hand.
Each sliver gains "{2}: This creature gets +0/+1 until 3
1/2 end of turn."
Flying 2
1/2 Sacrifice an enchantment: Auratog gets +2/+2 until 2
3/3 end of Ifturn.
Flying Avenging Angel is put into any graveyard from 5
2/2 play, you
Each slivermay put"{2}:
gains Avenging Angel ongets
This creature top +1/+0
of owner's
until 3
1/1 end of turn."
Flying, swampwalk If defending player controls any 2
3/3 swamps, this creature
Flying Whenever is unblockable.)
Bellowing Fiend damages any 5
7/6 creature, Bellowing Fiend deals controls
Islandwalk (If defending player 3 damage aytoislands,
that this 8
creature is unblockable.)
Target attacking or blocking creature gets +4/+0 until 2
1/1 end of turn.
Sacrifice At Pet:
Blood end of turn,
Add {B}destroy
to your that
manacreature.
pool. Play 1
this ability as a mana source.
Destroy all islands. 4
When Booby Trap comes into play, name a card other 6
1/3 than a basic
Sacrifice land.
Bottle Whenever
Gnomes: Gaintarget
3 life. opponent draws 3
2/2 {T}: Put a bounty counter on target nonblack creature. 4
{T}: Destroy
Return Brokentarget creature
Fall to owner'swith anyRegenerate
hand: bounty counters
target 3
creature.
Caldera Lake comes into play tapped. {T}: Add one 0
1/3 colorlessspider
Canopy manacan
to your
blockmana pool. with
creatures {T}: flying.
Add {U} or {R} 2
1/2 Flying {1}, Discard a card at random: Canyon Drake 4
2/1 gets +2/+0 until
Mountainwalk (If end of turn.player controls any
defending 2
mountains,
Buyback {3}this
(Youcreature
may payis unblockable.)
an additional {3} when you 3
1/1 play this spell. If you do,
{2}{B}{B}: Remove Carrionetteput it into
andyour hand
target instead
creature 2
0/0 from
ChaotictheGoo
game. Thatinto
comes creature's controller
play with may pay
three +1/+1 {2}
counters 4
4/4 on it. During your upkeep, you may flip a coin.
Charging Rhino cannot be blocked by more than one If you 5
creature.
All red spells cost an additional {2} to cast. 2
Islands do not untap during their controllers' untap 3
phases.
{T}: Add one colorless mana to your mana pool. {T}: 0
Add
{1}: {B} or {R}
Prevent all to your mana
damage to youpool.
fromCinder Marsh
a black does
source. 2
(Treat further damage from that source normally.)
{1}: Prevent all damage to you from a blue source. 2
(Treat furtheralldamage
{1}: Prevent damagefrom thatfrom
to you source normally.)
a green source. 2
(Treat
{1}: furtheralldamage
Prevent damagefrom thatfrom
to you source normally.)
a red source. 2
(Treat furtheralldamage
{1}: Prevent damagefrom thatfrom
to you source normally.)
a creature with 2
shadow. (Treat further damage from that
{1}: Prevent all damage to you from a white source
source. 2
1/1 (Treat
{T}: further1damage
Prevent damagefrom that
to any source or
creature normally.)
player. 2
1/1 Each sliver gains: "{2}: Regenerate this creature." 2
2/2 Flying When Cloudchaser Eagle comes into play, 4
destroy target opponent's
Look at target enchantment.
hand. Choose a card from 3
1/1 that player's
You may hand.
choose notThat playerCoffin
to untap discards thatduring
Queen card. your 3
2/1 untap phase.
First strike {2}{B}, {T}: Put target creature card 3
{3}: Put target creature you control on Cold Storage. 4
7/5 Sacrifice
When Cold Storage:
Commander Put il-Vec
Greven all creature
comescards on Cold
into play, 6
sacrifice
Buyback a{2}
creature.
(You may Greven cannot
pay an be blocked
additional except
{2} when you 3
play this spell. If you
Counter target spell. do, put it into your hand instead 2
3/3 {G}: Crazed Armodon gets +3/+0 and gains trample 4
until
{R}: end of turn.creature
Enchanted At end of turn,
gets destroy
+1/+0 untilCrazed
end of turn. 1
{R}: {T}:
{3}, Return Crown
Name of Flames
a card, target to owner's chooses
opponent hand. a card 1
at random from your hand. If he or she chooses the
Destroy target nonblack creature. That creature cannot 3
be regenerated
Add this
{B}{B}{B} to turn.
your mana pool. 1
1/1 {B}: Regenerate Darkling Stalker. {B}: Darkling Stalker 4
gets +1/+1
{B}{B}: untilcreature
Target end of turn.
gains shadow until end of turn. 3
1/1 (This creature
Shadow can blockcan
(This creature or block
be blocked
or be by only by only
blocked 2
2/1 creatures
Shadow (This creature can block or be blocked bywith
with shadow.) Whenever any creature only 2
3/1 creatures withcreature
Shadow (This shadow.)can
Dauthi
blockHorror
or be cannot
blockedbe
by only 3
2/1 creatures with shadow.)
Shadow (This creature can block or be blocked by only 3
2/1 creatures withcreature
Shadow (This shadow.)can
{1}{B}:
block Dauthi Mercenary
or be blocked gets
by only 4
2/2 creatures(This
Shadow withcreature
shadow.)can
Sacrifice Dauthi
block or Mindripper:
be blocked by only 2
creatures with shadow.) Each turn, Dauthi Slayer
Tap target creature. That creature deals damage equal 4
to its powerany
Whenever to creature
another target
is dealtcreature.
damage, destroy it. 5
Target player sacrifices aregenerated
That creature cannot be creature. this turn. 2
3/4 Whenever any opponent plays a land, put a +1/+1 5
counter on
Destroy Dirtcowl
target Wurm.
artifact or enchantment. 2
Counter target spell. Draw a card. 4
Buyback {3} (You may pay an additional {3} when you 2
*/* play
Flyingthis spell.
When youIf you
playdo, put it into sacrifice
Dracoplasm, your handanyinstead
number 2
of creatures.
All Dracoplasm
white creatures comes into play with power
get -1/-1. 1
Draw three cards. Choose two cards from your hand 3
and put X
Destroy both on either
target the creatures.
nonblack top or the Draw
bottom of your
X cards. 5
When Duplicity comes into play, take the top five cards 5
from your
Tap an library and
untapped put them
creature on it, face
you control: down.
Untap During
target 2
basic{T}:
{4}, land.Target opponent chooses target creature he 4
2/2 or she
All elvescontrols. Put a token
gain forestwalk. (If creature
defendinginto play and
players treat
controls 2
any forests,
At the thoseofcreatures
beginning are unblockable.)
each player's Elves{G}
main phase, add 1
2/2 {G} to that player's mana pool.
If Elite Javelineer blocks, it deals 1 damage to target 3
2/2 attacking creature. is blocked by any creature, put that
If Elven Warhounds 4
creature
Buyback {4}top
on of may
(You owner's
pay library.
an additional {4} when you 1
play this
Your spell.
green If you
spells costdo,
{1}put it to
less into your hand instead
play. 2
{5}, {T}: Draw two cards, then choose and discard a 4
card.
Enchanted creature gets +X/+0. 1
2/2 {2}, {T}: Put a +1/+1 counter on Energizer. 4
Enchanted creature gets -2/-2. 2
1/1 {R}, {T}: Enraging Licid loses this ability and becomes 2
a creature
When enchantment
target that reads
spell is successfully "Enchanted
cast, creature
put X delay 1
3/4 counters
As long asonyour
it. Xopponent
cannot becontrols
0. During
anyeach upkeep
creatures of
with 5
flying, Escaped Shapeshifter gains flying. The same
{3}, {T}: Put an elixir counter on Essence Bottle. {T},is 2
Remove
Buyback all
{3}elixir
(Youcounters
may payfrom Essence Bottle:
an additional Gainyou
{3} when 2 4
play this
{T}, spell.aIfbasic
Sacrifice you land:
do, put it intocreature
Target your hand instead
gains 2
landwalk ability
Destroy all of that
creatures of type until end type
any creature of turn. (If
of your 5
choice.
{2}{B}{B}: Put a -1/-1 counter on target creature. 2
Whenever a nontoken creature is put into your 4
2/4 graveyard from play, put an Essence token into play.
Flying 4
1/1 Flying {R}: Firefly gets +1/+0 until end of turn. 4
1/1 {T}: Fireslinger deals 1 damage to target creature or 2
2/3 player and
Flying If 1 damage
Flailing Draketoblocks
you. or is blocked by any 4
creature,
When youthat
playcreature gains
Flickering +1/+1
Ward, untila end
choose of turn.
color. 1
3/3 Enchanted creature gains protection from the chosen
{R}: Flowstone Giant gets +2/-2 until end of turn. 4
3/4 {R}: Flowstone Salamander deals 1 damage to target 5
4/4 creature blocking
{2}, Choose it.
and discard a card: Flowstone Sculpture 6
3/3 gains
Flying flying, first strike,Wyvern
{R}: Flowstone or trample
gets permanently, or of
+2/-2 until end put 5
turn.
{2}, {T}: Draw a card. Use this ability only if you have 4
no cards
{T}: Add in your
one {G}hand.
to your mana pool. 0
{T}: Add one {G} to your mana pool. 0
{T}: Add one {G} to your mana pool. 0
{T}: Add one {G} to your mana pool. 0
When Frog Tongue comes into play, draw a card. 1
3/2 Enchanted creature
Whenever any playercan block creatures
successfully with flying.
casts an 4
enchantment
Double spell that
all damage targets
assigned Fugitive
to any Druid,
creature ordraw a
player. 4
1/3 Flying Fylamarid cannot be blocked by blue creatures. 3
{U}: Target
Target creature
blocking is blue
creature getsuntil
+4/+4end until
of turn.
end of turn. 2
Draw a card.
Enchanted creature neither deals nor receives combat 3
damage.
{2}{W}: All creatures you control get +1/+1 until end 1
of turn.
{T}: Add one colorless mana to your mana pool. {0}: 0
Return Ghost Town to Owner's hand. Use this ability
3/3 {U}: Until end of turn, Giant Crab cannot be the target 5
of spells or creature
Enchanted abilities. gets +2/+2. 2
Sacrifice a creature: Goblin Bombardment deals 1 2
2/2 damage to target creature
When Gravedigger or player.
comes into play, you may return 4
target creature
{3}, {T}: Put thecard
topfrom yourofgraveyard
2 cards to your
target player's hand.
library 1
into that player's graveyard. If both cards share at least
Instants and abilities requiring an activation cost cannot 3
be playedcannot
Artifacts duringbe
combat.
the target of spells or abilities. 3
Sacrifice a land: Search your library for up to two basic 3
land cards target
Whenever and put them into
opponent play. Shuffle
successfully your
casts library
a white 2
1/1 spell,
All he orare
slivers she loses 2 life.
unaffected by summoning sickness. 2
2/1 Heartwood Dryad can block creatures with shadow. 2
4/4 {T}, Sacrifice a forest: Heartwood Giant deals 2 5
3/4 damage to target
Forestwalk player. player controls any forests,
(If defending 4
this creature is unblockable.)
You may choose not to untap Helm of Possession 4
during yourcreature
Enchanted untap phase. {2}, {T}, Sacrifice a creature:
gets +1/+5. 2
2/2 All Slivers gain trample. 3
1/4 3
Each creature loses all abilities and is a 1/1 creature. 4
Buyback {3} (You may pay an additional {3} when you 2
play this spell.
Whenever If you
target do, putsuccessfully
opponent it into yourcasts
handainstead
green 3
spell,
Counter draw a card.
target artifact, creature, enchantment, or land 2
ability requiring
Search your libraryan activation cost.cards
for any three Abilities
and of that them
reveal 3
to target {3}
Buyback opponent.
(You may He pay
or she
an chooses one.
additional {3}Put thatyou
when 2
play this spell. If you do, put it
{T}: Add one {U} to your mana pool.into your hand instead 0
{T}: Add one {U} to your mana pool. 0
{T}: Add one {U} to your mana pool. 0
{T}: Add one {U} to your mana pool. 0
2/1 For each 1 damage dealt to Jackal Pup, it deals 1 1
damage
Your to spells
black you. cost {1} less to play. 2
During your upkeep, Jinxed Idol deals 2 damage to 2
4/4 you. Sacrifice
First strike a creature:
During Target ifopponent
your upkeep, gains control
your opponents 4
control no creatures,
Kindle deals to target Kezzerdrix
creature ordeals 4 damage
player an amountto you.
of 2
2/2 damage equal to 2 plus the number of Kindle cards
First strike {W}{W}: Knight of Dawn gains protection in 3
2/2 from theDestroy
{B}{B}: color of target
your choice until
creature end of Knight
blocking turn. of 3
0/0 Dusk. comes into play with X +1/+1 counters on it.
Krakilin 2
1/1 {1}{G} : Regenerate
{B}, {T}: Krakilin.
Leeching Licid loses this ability and becomes 2
a
During your upkeep, youthat
creature enchantment mayreads
put a"During
treasurethe upkeep
counter on 2
Legacy's Allure.
Permanently Sacrificecontrol
exchange Legacy's Allure:artifact
of target Permanently
or 4
creature for control of target permanent
Black creatures cannot attack or block. of the same 4
Lightning Blast deals 4 damage to target creature or 4
4/1 player.
Lightning Elemental is unaffected by summoning 4
sickness.
Set aside all creature cards in all graveyards. Then, put 5
each creature
Look at target that is inhand
player's play into
and its owner's
choose anygraveyard.
of those 4
card's
Sacrifice Lotus Petal: Add one mana of any player's
other than a basic land. Search that color to 0
4/3 your mana pool. Play this ability as a mana source. 4
1/1 Flying {T}: All non-Wall creatures target opponent 3
0/0 controls
Magmasaurattack this into
comes turn play
if able.
withAtfive
end+1/+1
of turn, destroy
counters 5
on it. During
If any your
creature upkeep,
with remove
any magnet a +1/+1
counters oncounter
it attacks, 2
all creatures with magnet counters on them
Search through your library for any number ofthat the
land 2
1/1 cardsAdd
{T}: andoneremove themmana
colorless from to
theyour
game. Shuffle
mana pool.your
Play 2
this ability as a mana source.
1/1 {U}: Manta Riders gains flying until end of turn. 1
3/3 Creatures with power 3 or greater do not untap during 4
3/2 their controller's
Sacrifice a swamp: untap phases.
Marsh Lurker cannot be blocked this 4
1/2 turn except
{W}, by target
{T}: Tap artifactcreature.
creatures and black creatures. 2
3/3 Flying {T}: Mawcor deals 1 damage to target creature 5
or player.
{T}: Add one colorless mana to your mana pool. {T}: 0
Untapyour
Skip target
nextattacking creature
turn: Draw with shadow. That
4 cards. 3
1/1 Metallic Sliver counts as a sliver. 1
2/2 Each Sliver gains "{2}, Sacrifice this creature: Target 3
*/* player discards
Trample a card
When you atMinion
play random.of Play this ability
the Wastes, payasany
a 6
amount of life.
During your Minionyou
upkeep, of the
mayWastes
look athas
the power and
top three 1
2/2 cards of your library and put them back in any order.
Each Sliver gains "{2}, Sacrifice this creature: Draw a 3
card."
{T}: Target creature you control gets +1/+0 and gains 2
2/2 flying
Mogg until end ofcannot
Conscripts turn. At end of
attack turn,you
unless destroy
havethat 1
1/1 successfully
Sacrifice cast
Mogg a creature
Fanatic: Mogg spell this turn.
Fanatic deals 1 damage 1
to target creature or player.
{T}: Add one colorless mana to your mana pool. {T}: 0
1/1 Add {G} or
Sacrifice {R} to your
a Goblin: mana
Target pool.gets
creature Mogg Hollows
+1/+1 does
until end 2
3/3 of turn.
Mogg Squad gets -1/-1 for each other creature in play. 2
4/1 If Mongrel Pack is put into any graveyard from play 4
during
{T}: combat,
Add puttofour
one {R} yourHound
mana tokens
pool. into play. Treat 0
{T}: Add one {R} to your mana pool. 0
{T}: Add one {R} to your mana pool. 0
{T}: Add one {R} to your mana pool. 0
2/3 Mounted Archers can block creatures with flying. {W}: 4
1/1 Mounted
All SliversArchers can block an additional creature this
get +1/+1. 2
Target player gains 8 life. 5
All lands are 2/2 creatures. (These creatures still count 5
as lands.)
Needle Storm deals 4 damage to each creature with 3
flying.
Whenever any creature blocks or is blocked by a 4
1/1 creature
{G}, {T}:with lesser Licid
Nurturing power, destroy
loses the creature
this ability with
and becomes 2
2/2 a creature
{T}: enchantment
Opportunist deals 1 that readsto"{G}:
damage targetRegenerate
creature 3
1/1 that was damaged this turn.
{T}: Target opponent chooses any number of creatures 2
1/3 he or she
Orim, controls.
Samite HealerDuring
countsthat
as aplayer's
Cleric. next
{T}: turn, those
Prevent up 3
to 3 damage to any creature or player.
If any creatures attack you, gain 1 life for each 3
attacking
All creature.
creatures you control get +3/+3 and gain trample 5
until end of turn.
Enchanted creature cannot attack or block. 2
*/3 Pallimud has power equal to the number of tapped 3
2/1 lands
Choosetarget opponent
and discard controls.
a card: Regenerate Patchwork 3
Gnomes.
Your white spells cost {1} less to play. 2
2, Choose and discard a card: Put a Pegasus token into 4
play. Treat
Destroy this token
all green as a 1/1
creatures. white
Those creaturecannot
creatures with be 3
regenerated this opponent
{4}, {T}: Target turn. chooses one of the top two 3
5/4 cards in your graveyard. Remove that card from the 6
{2}, {T}: Choose flying, first strike, trample or shadow. 2
3/1 Target creature
Pincher with that
Beetles cannot beability losesofthat
the target ability
spells or until 3
abilities.
Pine Barrens comes into play tapped. {T}: Add one 0
0/1 colorless
Flying {B}:mana to your
Pit Imp getsmana pool.
+1/+0 until{T}:
endAdd {B} or
of turn. {G}
You 1
cannot
{T}: spend
Add moretothan
one {W} your{B}{B}
mana in this way each turn.
pool. 0
{T}: Add one {W} to your mana pool. 0
{T}: Add one {W} to your mana pool. 0
{T}: Add one {W} to your mana pool. 0
Counter target spell unless its caster pays an additional 1
{X}. If he
During or upkeep,
your she doesyou
not,may
taplook
all mana-producing
at the top card of 5
targetturn,
Each opponent's library. cannot
each creature You may thenyou
attack put unless
that card
its 3
controller pays an additional {2} for
{2}, {T}: Tap or untap target creature.that creature. 3
1/1 {W}, {T}: Quickening Licid loses this ability and 2
becomestarget
Destroy a creature
land. enchantment that reads "{1}{W}: 3
Search your library for a basic land card and put it into 2
2/2 play, strike
First tapped. shuffle
{G}: your library
Regenerate afterwards.
Ranger en-Vec. 3
5/5 Flying When Rathi Dragon comes into play, sacrifice 4
2/1 two
{B}: mountains or bury
Destroy target Rathicreature,
artifact, Dragon. or land you 2
control.
Target creature loses shadow until end of turn. Draw a 2
card.
Put target creature card from any graveyard into play 1
under
Returnyour
any control.
number Lose life equal
of target cards to thatyour
from creature's
graveyard 2
to your hand.
Destroy You cannot
two target nonblack choose more Lose
creatures. cards5than
life. the 3
Skip your draw phase. Whenever you play a card, draw 6
a card.
{T}: AddDuring your
to your discard
mana poolphase, choose
one mana andtype
of any discard
that 0
3/3 any
Firstland you
strike control canWarlord
If Renegade produce.
attacks, each other 5
attacking creature gets +1/+0 until endequal
Target creature deals to itself damage of turn.
to its 3
power.
Creatures deal no combat damage this turn. Gain 1 life 2
for eachThunder
Rolling attacking creature.
deals X damage divided any way you 2
choose
All among
artifacts andany number
lands come of target
into play creatures
tapped. or 1
6/6 Trample 7
2/2 {1}{G}: Rootwalla gets +2/+2 until end of turn. Use 3
this ability
{T}: Add oneonlycolorless
once each turn.
mana to your mana pool. {T}: 0
1/1 Add
{T}, {U} or {B}
Sacrifice to your mana
Rootwater Diver:pool. Rootwater
Return Depths
target artifact 1
1/1 card from your graveyard to your hand.
{T}: Rootwater Hunter deals 1 damage to target 3
2/3 creature
{T}: Gainorcontrol
player.of target creature as long as that 4
2/2 creature
You may playany
has enchantments
creature on it. whenever you
enchantments 3
couldred
Your playspells
an instant.
cost {1} less to play. 2
1/1 {1}{W}, Sacrifice Sacred Guide: Reveal cards from your 1
library
Wheneveruntilayou revealisaput
creature white
intocard. Put that card
any graveyard into
from 1
play, put Target
{2}{W}: a +1/+1 counterdeals
creature on enchanted
no combatcreature.
damage this 5
turn.
Salt Flats comes into play tapped. {T}: Add one 0
1/3 colorless
First mana
strike {R}:to your mana
Sandstone pool. {T}:
Warrior gets Add {W}
+1/+0 or {B}
until 4
end of turn.
Your blue spells cost {1} less to play. 2
When Sarcomancy comes into play, put a Zombie token 1
into play. comes
Scabland Treat this
intotoken as a 2/2{T}:
play tapped. black creature.
Add one 0
colorless mana
During your to your
upkeep, mana
if you pool.
have {T}:orAdd
three {R}cards
fewer or {W}
in 2
hand, Scalding
Choose Tongs
and discard X deals 1 damage
land cards: to target
Destroy X target 1
3/4 lands.
Protection from blue While Scragnoth is being cast, it 5
2/2 cannot{1}{B}:
Flying be countered.
Regenerate Screeching Harpy. 4
{1}, {T}: Choose any number of cards in your hand 2
6/6 and set thosecannot
Sea Monster cards aside.
attack Put an equal
unless number
defending of
player 6
controls any
Buyback {4} islands.
(You may pay an additional {4} when you 1
2/1 play this spell.
{T}: Untap targetIf you do, put it into your hand instead
creature. 2
5/5 Whenever Segmented Wurm is the target of a spell or 5
3/3 ability, put a -1/-1
Flying Selenia, Darkcounter on it. as an Angel Pay 2
Angel counts 5
life: Return
Destroy Selenia,
target Dark Angel
enchantment. to owner's
Gain life equalhand.
to that 2
3/3 enchantment's
If total casting
Servant of Volrath cost. sacrifice a creature.
leaves play, 3
Target creature gains shadow until end of turn. (This 1
creature an block
Shadowstorm or 2bedamage
deals blockedtoonly by creature
every creatureswith
with 1
shadow.target artifact.
Destroy 2
Enchanted creature gains flying. {U}: Return 1
1/1 Shimmering Wings toany
If Shocker damages owner's hand.
player, that player discards his 2
2/2 or her hand, then
Flying, first strike draws a new hand of as many cards 3
2/2 Flying You cannot play Skyshroud Condor unless you 2
1/1 have successfully
{T}: Add castmana
{G} to your another spell
pool. this
Play turn.
this ability as a 2
mana source.
Skyshroud {1}:comes
Forest Add {W}intoorplay
{R}tapped.
to your{T}:
mana Addpool.
one 0
1/1 colorless
{T}: mana
Choose to your
a land cardmana pool.
in your {T}:
hand Add
and put{U} or {G}
it into 1
3/3 play. PlayRegenerate
{1}{G}: this ability Skyshroud
as a sorcery.
Troll. 4
3/3 Flying Choose and discard a creature card: Skyshroud 5
2/1 Vampire gets +2/+2
Shadow (This until
creature canend of turn.
block or be blocked only by 3
2/1 creatures with
{W}: Soltari shadow.)
Emissary {1}{W}:
gains Soltari
shadow untilCrusader gets
end of turn. 2
1/1 (This creature
Shadow can blockcan
(This creature or block
be blocked
or be only by only by
blocked 1
3/2 creatures withcreature
Shadow (This shadow.)can block or be blocked only by 4
2/2 creatures with shadow.)can
Shadow (This creature If Soltari
block orGuerrillas assigns
be blocked only by 3
2/1 creatures with shadow.) First strike when attacking.
Protection from black, shadow (This creature can block 2
2/1 or be blocked
Protection fromonly
red,byshadow
creatures with
(This shadow.)
creature can block or 2
1/1 be blocked
Shadow only
(This by creatures
creature withorshadow.)
can block be blocked only by 2
2/2 creatures
Pay 3 life: with
Put ashadow.) If Soltari
+1/+1 counter onTrooper attacks, it
Souldrinker. 4
Counter target spell with total casting cost equal to X. 1
0/0 Spike Drone comes into play with one +1/+1 counter 1
on it. {2}, Remove
Enchanted creatureagets
+1/+1 counter
+3/+3. from Spikecreature
If enchanted Drone: 2
is the target
During of a spellif or
your upkeep, effect,
there aredestroy that creature.
no Reflection tokens in 4
play, put a Reflection token into play. Treat
Sacrifice a creature: Spontaneous Combustion dealsthis token
3 3
damage
{T}: to each
Prevent creature.
1 damage to any creature. 1
{T}: Add one colorless mana to your mana pool. {6}: 0
2/2 Stalking Stones
{T}: Destroy becomes
target a 3/3
artifact artifact creature
or creature. That 3
permanent's
Players controller
cannot gainsthan
untap more control
two of Starke of Rath
permanents during 3
3/4 their untap phase.
When Staunch Defenders comes into play, gain 4 life. 5
Gain control of enchanted enchantment. 2
1/1 {U}, {T}: Stinging Licid loses this ability and becomes a 2
creaturetarget
Destroy enchantment
land. that reads "Whenever enchanted 3
{G}{G}: Tap target creature with flying. 1
Target creature cannot block this turn. Draw a card. 2
Sudden Impact deals 1 damage to target player for 4
each Add
{T}: cardone
in his
{B}ortoher hand.
your mana pool. 0
{T}: Add one {B} to your mana pool. 0
{T}: Add one {B} to your mana pool. 0
{T}: Add one {B} to your mana pool. 0
If enchanted creature is attacking, it gets +3/+0. 1
1/1 Otherwise,
All it gets
slivers gain first-2/-1.
strike. 2
3/1 Tap a creature you control: Telethopter gains flying 4
1/1 until end(This
Shadow of turn.
creature can block or be blocked by only 3
creatures withcolorless
{T}: Add one shadow.)mana
You may choose
to your mananot to untap
pool. {T}: 0
2/1 Add {W} or {U} to your mana pool. Thalakos Lowlands
Shadow. {U}: Put Thalakos Mistfolk on top of owner's 3
1/1 library.
Shadow (This creature can block or be blocked by only 2
1/2 creatures withcreature
Shadow (This shadow.)can
If Thalakos Seer
block or be leavesby
blocked play,
only 2
creatures
During with
your shadow.)
upkeep, if you have five or more cards in 2
hand, Thumbscrews deals 1 damage to target
Put target creature on top of owner's library. 3
Target player takes another turn after this one. 5
Sacrifice two creatures: Put a Carnivore token into play. 4
Treat this
During token
your as a put
upkeep, 3/1 ared creature.
pain counter on Torture 3
1/4 Chamber.; At the end of your turn, TortureReturn
Flying {T}, Tap two creatures you control: Chamber 4
3/3 target permanent to owner's hand. 3
Destroy all enchantments. 3
3/3 {1}{G}: Target creature blocks Trumpeting Armodon 4
this turn
Tap if able.
or untap target artifact, creature, or land. Draw a 3
0/1 card.
Whenever any creature comes into play, Unstable 4
Shapeshifter
{T}: Add onepermanently becomes
colorless mana to youra mana
copy of that{T}:
pool. 0
7/7 Add {G}each
During or {W} to your
player's manaput
upkeep, pool. Vec Townships
a Saproling token into 8
play. Treat this token
Destroy target artifact.as a 1/1 green creature. 3
3/3 {T}: Target creature's power or toughness is 1 until 4
end of turn.creature cannot attack, block or play any
Enchanted 2
0/5 ability
(Walls requiring an activation
cannot attack.) Wall of cost. That can
Diffusion creature's
block 2
creatures with shadow.
Whenever target opponent successfully casts a red 2
spell, gainone
{T}: Add 2 life.
colorless mana to your mana pool. {T}, 0
1/2 Sacrifice Wasteland: Destroy
Watchdog blocks if able. target
As long as nonbasic
Watchdogland.
is 3
untapped,{2}
Buyback all (You
creatures attacking
may pay you get {2}
an additional -1/-0.
when you 1
play this spell. If you do, put it into your hand
Buyback {5} (You may pay an additional {5} when instead
you 1
5/4 play
Whenthis spell.
Wild WurmIf you do, into
comes put itplay,
into flip
your hand If
a coin. instead
you 4
1/1 lose the flip, return Wild Wurm to owner's hand.
Flying {T}: Target creature gains flying until end of 2
2/2 turn.
Flying 3
Destroy all creatures with no enchantments on them. 5
1/1 Those
All creatures
slivers cannot be regenerated this turn.
gain flying. 2
Destroy target land. 3
1/1 {T}: Name a creature card. Reveal the top four cards of 2
your library
Buyback {2}to(You
all players.
may payIfan
anyadditional
of those {2}
cards are the
when you 1
play this
When spell. If comes
Abduction you do,into
putplay,
it intountap
your enchanted
hand instead 4
creature. Gain control of enchanted creature. If
Until end of turn, target player cannot play instants, 2
interrupts,
Sacrifice sorceries,
a blue or abilities
permanent: requiring
Counter targetanspell.
activation 1
9/9 Cumulative upkeep-Put a -1/-1 counter on Aboroth 6
1/1 If Abyssal Gatekeeper is put into any graveyard from 2
play, each any
Whenever player chooses
creature and buries
comes a creature
into play, Aether he or
Flash 4
deals 2 damage
Look at to thathand.
target player's creature.
Choose two of those cards 4
4/4 and put them on top of
Flying If Alabaster Dragonhisisorput
herinto
library
any in any order.
graveyard 6
from play, shuffle
{1}, Remove Alabaster
the top card inDragon into its owner's
your graveyard from the 1
game: Prevent 1 damage to any creature.
Cumulative upkeep {1} When Ancestral Knowledge 2
comes
If into play, are
any creatures lookput
at the
into top
the ten cards offrom
graveyard yourplay, 2
you
Enchanted creature does not untap during its those
may bury Angelic Renewal and put one of 1
4/5 controller's
Cumulative untap
upkeepphase. During
{2} When the upkeep
Arctic of
Wolves comes into 5
2/5 play, draw a card.
Attacking does not cause Ardent Militia to tap. 5
Return target artifact or enchantment card from your 1
graveyard
Put to your card
target artifact hand.from your graveyard into play. 4
Artifact and enchantment spells cost target opponent 3
2/2 an additional
Flying {2}next
Skip your to play.
untapSacrifice
phase:Aura of gets
Avizoa Silence:
+2/+2 4
4/3 until end of
If Barishi turn.into
is put Useany
thisgraveyard
ability only once
from each
play, turn.
remove 4
4/4 Barishi from the game, then shuffle all creature
During your upkeep, remove the top creature card in cards 2
1/3 your graveyard from the game or bury Barrow Ghoul.
Banding 3
2/2 First strike You may play Benalish Knight whenever you 3
1/1 could
{1}{W},play{T}:
an instant.
Target blocked creature deals no combat 1
damage
Sacrifice this turn.
an untapped creature: Enchanted creature 2
3/3 gets +2/+0
Bloodrock until end
Cyclops of turn.
attacks eachSacrifice enchanted
turn if able. 3
Gain life equal to the number of creature cards in your 1
2/1 graveyard.
If Bogardan Firefiend is put into any graveyard from 3
play, it creature
Target deals 2 damage
attacks to
thistarget
turn ifcreature.
able. Draw a card. 3
2/2 {0}: Put the top creature card of defending player's 3
graveyard
{3}, into end
{T}: Until play of
under
turn,your
if at control.
any timeBone Dancer
the top card 3
in your graveyard
Enchanted is gets
creature an instant,
+1/+1.interrupt,
Sacrifice or sorcery
Briar Shield: 1
Enchanted creature gets +3/+3 until end of
All damage dealt to creatures is reduced to 0. turn. 4
Search your library for up to three creature cards and 3
put them into
{2}{G}{G}: your graveyard.
Reveal the top cardShuffle
of youryour library
library to all 4
players.
{2}: UntilIf end
thatofcard is a
turn, creatureSphere
Chimeric card, put
is a it2/1
intoartifact
play. 3
creature
Play only with
whenflying. {2}:are
blockers Until end of turn,
declared. Chimeric
X target 1
5/3 attacking creatures
During your upkeep,are considered
Cinder blocked.
Giant deals Choking
2 damage to 4
3/3 each other creature you control.
If Cinder Wall blocks, destroy it at end of combat. 1
3/2 Flying During your upkeep, remove the top creature 1
5/4 card inCloud
Flying your graveyard from the
Djinn can block onlygame or bury
creatures Circling
with flying. 6
Enchanted creature gets +1/-1. Sacrifice Coils of the 2
Medusa: Destroy
Choose three all non-Wall
target creatures creatures blocking
and/or players. Cone of 5
Flame deals target
Regenerate 1 damage to theGain
creature. first,control
2 damage to the
of that 3
creature.
Creatures cannot be the target of spells. 3
Flip a coin; target opponent calls head or tails while 1
coins is in the
Whenever air. If the
a creature flip into
is put endsany
up graveyard
in your favor,
from 4
play, Dingus
Counter Staff
target dealsinterrupt,
instant, 2 damageortosorcery
that creature's
unless its 1
caster pays an additional {1}. Draw a
Pay half your life, rounded up: Put your card.
graveyard on 3
top
{G}:ofTarget
your library,
creaturethen remove
loses flying all butend
until fiveofcards
turn.of 3
1/1 Sacrifice Downdraft: Downdraft
Flying, protection from black deals 2 damage to each 2
1/1 If Dwarven Berserker is blocked, it gets +3/+0 and 2
1/2 gains trample
{T}: Switch until and
power end toughness
of turn. of target creature 3
until end ofcreature
Enchanted turn. Effects
gets that alterwhere
+X/+X, that creature's
X is equal to 3
2/2 the number of cards in your hand.
Phasing If Ertai's Familiar leaves play, put the top three 2
4/4 cards
When of your Wurm
Fallow library comes
into your
intograveyard. {U}:
play, choose Ertai's
and 3
discard
Each a land you
creature cardcontrol
or burycannot
FallowbeWurm.
blocked by more 3
than one
Bury creature.
target creature that was damaged this turn. 1
All creatures you control are unaffected by summoning 3
sickness.
During your upkeep, Festering Evil deals 1 damage to 5
each creature
Play only on a and player.
creature you{B}{B},
control.Sacrifice Festering
Tap enchanted 2
creature:and
Choose Enchanted
discard Xcreature deals 1 damage
cards: Firestorm deals X to target
damage 1
to eachcreature
Target of X target
getscreatures and/or
+3/+3 and players.
gains first strike until 2
2/2 end of turn.
Flying During your upkeep, Fledgling Djinn deals 1 2
damage to you.
Each player chooses and discards any number of cards, 3
4/4 then
Flying If Fogthat
draws many cards.
Elemental Draw
attacks a card.bury it at end
or blocks, 3
2/4 of combat.Brigade may block two creatures each
Foriysian 4
3/3 combat. (All blocking
{G}: Sacrifice a forest.assignments
Put a +2/+2must still be
counter on legal.)
Fungus 4
Elemental. Useshuffles
Target player this ability
up toonly on target
three the turn Fungus
cards from his 2
5/5 or her graveyard into his or her
Trample Cumulative upkeep-1 life library. Draw a card. If 5
When Gemstone Mine comes into play, put three 0
mining
For counters
each card in on it. hand,
your {T}, Remove a mining counter
gain 2 life. 4
During your upkeep, you may choose to flip a coin. 2
2/2 Target
Sacrificeopponent calls headsDestroy
Goblin Grenadiers: or tails while
targetthe coin isand
creature in 4
1/1 target land. Use
{R}: Destroy thisartifact
target ability only if Goblin
defending Grenadiers
player controls.is 1
Goblin Vandal
Target creaturedeals
getsno combat
+1/+0 anddamage thisstrike
gains first turn. until
Use 2
3/2 end
When of Harvest
turn. Draw a card.
Wurm comes into play, return any basic 2
land card from your graveyard
Remove X target creature cardstoinyour
yourhand or buryfrom
graveyard 3
the game: Haunting
Cumulative Misery
upkeep {2} dealsofXBogardan's
If Heart damage to target 4
cumulative upkeep cost is not paid, Heart of that
At end of each combat destroy all creatures Bogardan 3
2/3 blocked
{T}: or were
Heavy blocked
Ballista deals this turn. to target attacking
2 damage 4
4/4 or blocking
When creature.
Hidden Horror comes into play, choose and 3
2/3 discard a creature
If Hurloon Shamancard or into
is put buryany
Hidden Horror.
graveyard from play, 3
{2}, Sacrifice a card in play: Draw a card. or she
each player chooses and buries a land he 3
Cumulative Upkeep-2 life All damage dealt to creature 3
you
{1}, control is reduced
{T}: Target to 0.
creature gains flanking until end of 2
3/2 turn.
If (Whenever
Jangling a creature
Automaton without
attacks, untapflanking is assigned
all creatures 3
defending player controls.
Enchanted creature cannot be blocked by creatures 1
4/4 with
Lava power
Hounds3 is
or unaffected
greater. Sacrifice Kithkin Armor:
by summoning sickness. 4
When Lava Hounds comes into play, it deals 4 or
Lava Storm deals 2 damage to each attacking damage
2 5
3/4 damage to the
If Liege of each blocking
Hollows creature.
is put into any graveyard from 4
4/4 play,aeach
Tap player
creature youmay pay any
control: amount
+1/+1 untilofend
mana to put
of turn 5
1/2 {T}, Sacrifice Llanowar Druid: Untap all forests. 2
2/3 When Llanowar Sentinel comes into play, you may pay 3
{1}{G} to search
When Lotus your library
Vale comes for a sacrifice
into play, Llanowartwo
Sentinel 0
untapped lands
Enchanted or bury
creature Lotus
gains Vale. {T}:
"Cumulative Add three
upkeep {1}." 1
Whenever any land target opponent controls is tapped 3
3/3 for mana, tap
Islandhome (Ifalldefending
lands he player
or she controls
controls no
that can
islands, 3
*/* this creature
Maraxus cannot
of Keld has attack. If you
power and control no
toughness islands,
each equal 6
2/2 to the total number of untapped artifacts, creatures,
First strike {1}{W}: Tap target creature blocking Master 3
1/2 of Arms.
When Merfolk Traders comes into play, draw a card, 2
then Add
{T}: choose
oneand discard
colorless a card.
mana to your mana pool. Play 2
1/1 this ability
Flying Pay 1 aslife:
a mana source. {1}, {T}, Sacrifice Mind
Regenerate 3
2/2 Flying If Mistmoon Griffin is put into any graveyard 4
5/4 from play,
Flying remove upkeep-1
Cumulative MistmoonlifeGriffin from the game, 5
1+*/1+* Cumulative upkeep {2} Mwonvuli Ooze has power and 1
toughness
{1}, each
Remove theequal to 1inplus
top card itsgraveyard
your last paid cumulative
from the 2
game: Enchanted
Each player drawscreature
a number gets +1/+1equal
of cards until to
end
theof 4
1/2 number of creature cards in his or her graveyard.
Remove the top creature card in your graveyard from 3
2/2 the game:
If Noble +2/+2 until
Benefactor endinto
is put of turn
any graveyard from play, 3
each player may search his or her
Players cannot play any artifact libraryrequiring
abilities for any one
an 2
2/2 activation cost.
Swampwalk If Odylic Wraith damages any player, that 4
1/3 player chooses
{0}: Draw a card.andOphidian
discardsdeals
a card.
no combat damage 3
1/1 this turn. Use
{X}{X}{R}, thisSacrifice
{T}, ability only if Ophidian
Orcish Settlers: isDestroy
attacking
X 2
target lands.
Remove all cards from your library from the game. 2
1/1 Shuffle your upkeep,
During your graveyard into
pay your library.
{1}{W} or bury Peacekeeper. 3
Creatures
Each cannot
creature attack.
gains "During your upkeep, pay {1} or 4
2/2 bury this creature."
Phantom Warrior is unblockable. 3
Enchanted creature gains flying. Sacrifice Phantom 2
Wings: Returnthe
{T}: Remove enchanted creature
bottom card to owner's
of target player'shand. 1
graveyard
Cumulativefrom the game.a{1},
upkeep-Draw card.Sacrifice Phyrexian
At the end of each of 4
2/1 your turns, Rats
Razortooth sacrifice a land
cannot be and discard
blocked yourbyhand.
except artifact 3
creatures and black creatures.
3/6 5
Return target instant, interrupt, or sorcery card from 3
2/3 your graveyard
Cumulative to your
upkeep {1} hand.
If Revered Unicorn leaves play, 2
0/1 its controller
When gains lifecomes
Roc Hatchling equalinto
to Revered
play, putUnicorn's
four shelllast 1
3/3 counters on it. During your upkeep, remove
When Rogue Elephant comes into play, sacrifice a shell
a 1
1/1 forest
Flying or burySage
When Rogue
OwlElephant.
comes into play, look at the top 2
3/3 four cards of your library
If Sawtooth Ogre blocks or and put thembyback
is blocked any in any
creature, 4
Sawtooth Ogre deals
When Scorched Ruins1comes
damage toplay,
into that creature at end
sacrifice two 0
untapped
During lands
your or bury
upkeep, Scorched
bury Ruins.
all artifacts and{T}: Add four 2
enchantments.
Attacking does not cause creatures you control to tap. 2
2/2 {T}: Put a -1/-1 counter on Serrated Biskelion and a 3
3/3 -1/-1 counter
Flanking on target
(Whenever creature.
a creature without flanking is 4
assigned
Return X to blockcreature
target this creature, the blocking
cards from creatureto
your graveyard 2
2/1 your hand and lose X life.
{W}, Remove a creature card in your graveyard from 2
3/3 the game:{T}:
{W}{W}, GainDestroy
1 life. target red permanent. 4
You may remove the top three black cards in your 6
3/4 graveyard
You cannotfrom
playthe game or
summon instead of creature
artifact paying Spinning
spells. 3
{B}{B}, Pay 2 life, Sacrifice a swamp: Put target 4
2/3 creature card from
If any opponent your graveyard
successfully casts ainto play. or artifact
summon 1
2/2 creature
When spell,Bears
Striped bury Straw
comesGolem.
into play, draw a card. 4
1/2 If Sylvan Hierophant is put into any graveyard from 2
play,
Each remove Sylvan Hierophant
player chooses fromthe
a creature with thehighest
game, total
then 2
casting
Whenever costany
he creature
or she controls, thenattacks,
you control pays anitamount
phases of 2
out at the end of combat.
Sacrifice a creature: Target opponent chooses and 1
discards
{2}: Untiltwo
endcards.
of turn, target nonartifact creature gets 3
+1/+0 and is an artifact
{5}, {T}: Reveal the top creature.
three cards of your library to 4
target opponent.
Thunderbolt dealsBury one of to
3 damage those cards
target of that
player or 4 2
5/5 damage to target creature with flying.
Thundermare is unaffected by summoning sickness. 6
3/3 When
Flying Thundermare comes into
If any other creature play,
comes tap
into all other
play, return 3
2/4 Timid Drake
Flying, to owner's hand.
phasing 3
1/1 Whenever Tolarian Entrancer is blocked by any 2
7/7 creature, gain
During your controlput
upkeep, of that creature
the top sevenatcards
the end of
of your 7
library
{T}: into
Tap your artifact
target graveyard.
you do not control. 2
{1}{G}{G}: Destroy all other enchantments. 2
5/4 Cumulative upkeep {G} 4
Target opponent chooses and buries a number of 2
2/4 creatures he player's
During each or she controls
upkeep,equal
if thattoplayer
the number ofany
controls 4
1/1 nonblack
If Veteranpermanents other
Explorer is put than
into anylands, Urborg
graveyard Stalker
from play, 1
each player may search his or
Untap all creatures you control.her library for up to two 1
2/2 {U}{U}, {T}: Target creature phases out. 3
2/4 Banding Cumulative upkeep {1} 2
Cumulative upkeep {1} At the end of your upkeep, bury 3
each creature
Any player maywith
paycasting cost his
{2} during equal to Wave
or her draw of
phase to 3
draw a card.
{T}: Add onePlayers may
colorless useto
mana this ability
your mana as pool.
many{2},
times 0
{T}: Until
{5}: Until end
end of
of turn,
turn, Xanthic
you mayStatue
play creature
is an 8/8cards
artifact 8
3/1 creature
Remove thewithtop
trample.
creature card in your graveyard from 3
4/4 the game: Regenerate.
Flying If Alabaster Dragon is put into your discard pile 6
from
Chooseplay,
anyshuffle AlabasterThis
one creature. Dragon
turn, back into yourable
all creatures 3
3/3 to intercept that creature do so.
Swampwalk (If defending player has any swamps in 4
3/3 play, Anaconda
Swampwalk can't be intercepted.)
(If defending player has any swamps in 4
play, Anaconda can't be intercepted.)
Look at the top seven cards of your deck. Put two of 5
them intocreature
Any one your hand
getsand the rest
+3/+3 and into your
gains discard
flying until pile.
the 3
5/5 end of Attacking
Flying the turn. doesn't cause Archangel to tap. 7
2/5 Attacking doesn't cause Ardent Militia to tap. 5
Destroy all lands. (This includes your lands.) 4
1/2 Flying 2
4/3 Flying 5
Play Assassin's Blade only after you're attacked, before 2
you declare
If you interceptors.
have fewer cards inDestroy any than
your hand one attacking
your 5
opponent
Look does,
at your draw until
opponent's you have
hand. the mountain
For each same number.
and 3
red card there, you draw a card. (You draw from
Bee Sting deals 2 damage to any one creature or your 4
player.deals X damage to any one creature or player.
Blaze 1
Blaze deals X damage to any one creature or player. 1
(For example,Reversal
Play Blessed if you tap a mountain
only plus
after you're four other
attacked, before 2
you declare
Tap interceptors.
all creatures Forwhite
except for each creatures.
attacking creature,
(This 3
1/1 includes
Flying your creatures.) 2
2/2 Swampwalk (If defending player has any swamps in 3
3/3 play, Bog Raiders
Swampwalk can't be player
(If defending intercepted.)
has any swamps in 4
play, Bog Wraith can't be intercepted.)
Destroy all islands. (This includes your islands.) 4
1/4 3
Take any one summon creature from your discard pile 4
3/3 and put that(Ifcard
Islandwalk into play.
defending Treat
player it any
has as though
islandsyou just
in play, 4
Bull
Any Hippo can't begets
one creature intercepted.)
+2/+0 until the end of the turn. 1
1/1 Burning
On your turn, before2you
Cloak deals damage to you
attack, thatmay
creature.
tap 3
3/3 Capricious
If ChargingSorcerer to have itit deal
Bandits attacks, gets 1+2/+0
damage to the
until anyend 5
2/2 of the turn.
If Charging Paladin attacks, it gets +0/+3 until the end 3
4/4 of the turn.
Charging Rhino can't be intercepted by more than one 5
creature.
Any one creature gains flying until the end of the turn. 1
5/4 You draw
Flying a card.
Cloud Dragon can intercept only creatures with 6
1/1 flying. Cloud Pirates can intercept only creatures with
Flying 1
3/1 flying.
Flying Cloud Spirit can intercept only creatures with 3
flying.
Play Command of Unsummoning only after you're 3
2/1 attacked, before you declare interceptors. Return any 2
4/1 Craven Giant can't intercept. 3
2/2 Craven Knight can't intercept. 2
Draw four cards. You lose half your life, rounded up. 3
(For
Look example,
at the topif five
you cards
have of
11your
life, you lose 6 life.)
opponent's deck. Put 5
one of them
Search into your
your deck opponent's
for any discard
card. Shuffle pile
your andand
deck the 3
put that card on top of it. You lose 2 life.
Play Deep Wood only after you're attacked, before you 2
5/5 declare interceptors.
Deep-Sea Serpent can This turn,only
attack all damage dealt to you
if the defending 6
player has an island in play.
Play Defiant Stand only after you're attacked, before 2
you declare
Return interceptors.
any one Anyfrom
sorcery card one creature getspile
your discard +1/+3
to 3
2/2 your
Flyinghand. 4
Destroy all creatures and lands. (This includes your 7
1/2 creatures and lands.) 1
5/6 Flying 7
This turn, your black creatures can be intercepted only 4
6/5 by other
Flying blackDread
When creatures.
Reaper comes into play from your 6
hand, youdeals
Dry Spell lose 51 life.
damage(Thetoperson who plays
each creature Dread
and player. 2
(This includes
Earthquake yourX creatures
deals damage toand you.)
each player and each 1
creature without flying. (This includes you and your
5/4 Flying When Ebon Dragon comes into play from your 7
2/3 hand, you may
Forestwalk force yourplayer
(If defending opponent to choose
has any forestsand
in play, 3
2/3 Elite Cat Warrior
Forestwalk can't be player
(If defending intercepted.)
has any forests in play, 3
Elite Catany
Return Warrior can'tfrom
one card be intercepted.)
your discard pile to your 4
4/1 hand. 3
1/1 If Endless Cockroaches is put into your discard pile 3
from
At theplay, return of
beginning Endless Cockroaches
your opponent's to turn,
next your hand.
he or 3
she skipsany
Choose untapping his or
one player. herplayer
That creatures
can'tand lands.
attack on his 1
2/1 or her next turn.
Flying 3
Choose one of your creatures. Final Strike deals to your 4
6/6 opponent damage
Flying When equal to
Fire Dragon that creature's
comes offense.
into play from your 9
2/1 hand,
When it deals
Fire Imptocomes
any one
intocreature
play fromdamage equal ittodeals
your hand, the 3
3/1 2 damage to any one creature. (If you're the only
If Fire Snake is put into your discard pile from play, 5
destroy any one
Fire Tempest land.
deals 6 damage to each creature and 7
player. (This
Destroy includes
all plains. your
(This creatures
includes yourand you. If all
plains.) 4
1/1 Fleet-Footed Monk can't be intercepted by any creature 2
with
Each offense 2 or greater.
player chooses and discards from his or her hand 3
2/4 any number of cards and then draws that many cards. 4
[G] 0
[G] 0
[G] 0
[G] 0
Forked Lightning deals 4 damage divided any way you 4
choose
For eachamong
forest any
you one, two, or
and your three creatures.
opponent have in play, 1
3/3 you gain 1 life. 4
2/4 Giant Spider can intercept as though it had flying. 4
If your opponent has more lands in play than you do, 2
2/1 search your deck for up to three plains and put them 2
3/2 3
2/2 When Gravedigger comes into play from your hand, you 4
2/2 may choose to return a summon creature from your 2
Destroy any one creature that isn't black. (A creature is 3
black if itany
Destroy hasone
{B}creature
in its cost.)
that isn't black. (A creature is 3
black
Play Harsh Justiceinonly
if it has {B} its after
cost.)you're attacked, before 3
3/4 you declare interceptors. This turn, each attacking 4
3/3 4
1/4 3
Any one creature gets +4/+0 until the end of the turn. 3
5/5 Hulking Cyclops can't intercept. 5
2/2 Hulking Goblin can't intercept. 2
Hurricane deals X damage to each player and each 1
1/1 creature withIngenious
Flying When flying. (This includes
Thief comesyou
intoand
playyour
from your 2
hand, look at your opponent's hand.
[U] 0
[U] 0
[U] 0
[U] 0
2/1 Jungle Lion can't intercept. 1
2/2 Keen-Eyed Archers can intercept as though it had 3
1/1 flying.
On your turn, before you attack, you may tap King's 3
2/2 Assassin to destroy any one tapped creature. 2
Take another turn after this one. You lose the game at 2
the end
Lava Axeofdeals
that 5turn. (You to
damage don't
yourlose if you've already
opponent. 5
Destroy any one creature or land. 5
4/2 4
2/2 When Man-o'-War comes into play from your hand, 3
4/4 return any one creature
When Mercenary Knight to its owner's
comes hand.
into play from(Ifyour
you're 3
1/1 hand, choose and discard a summon creature from 1
Your opponent discards a card at random from his or 2
her hand.
Your opponent chooses and discards two cards from his 3
2/3 or her hand. (If your opponent has only one card, he or 3
Untap all your creatures. 1
Any one creature gets +4/+4 until the end of the turn. 2
Any one creature gets +4/+4 until the end of the turn. 2
1/1 (For example, a 6/3 creature would become 10/7.)
Flying 2
[R] 0
[R] 0
[R] 0
[R] 0
1/1 Mountainwalk (If defending player has any mountains 1
1/1 in play, Mountain Goat can't be intercepted.) 1
Play Mystic Denial only in response to another player 3
playing a summon
Search your creature
deck for a greenorsummon
a sorcery. That card
creature andhas
put 4
that gain
You card 8into
life.play. Treat it as though you just played it 5
All your green creatures gain forestwalk until the end of 3
the turn.
Search (If defending
your deck for a player has put
forest and any that
forests in into
card play, 2
play. Shuffle
Destroy your creatures.
all green deck afterwards.
(This includes your green 3
creatures.)
Needle Storm deals 4 damage to each creature with 3
1/1 flying. (ThisToad
If Noxious includes
is putyour
intocreatures withpile
your discard flying.)
from play, 3
your
Look at the top three cards of your deck andfrom
opponent chooses and discards a card his or
return 2
1/1 them inWhen
Flying any order. You may
Owl Familiar choose
comes intotoplay
shuffle
fromyour
your 2
6/3 hand, draw a card, then choose and discard a card 5
Destroy any one creature. That creature's owner gains 4
4 life. your deck for a sorcery and reveal that card to
Search 1
2/2 all players.
Phantom Shufflecan't
Warrior yourbe
deck and put the revealed card
intercepted. 3
5/5 When Pillaging Horde comes into play from your hand, 4
discard a card at random from your hand or destroy
[W] 0
[W] 0
[W] 0
[W] 0
3/4 When Plant Elemental comes into play from your hand, 2
8/8 destroy one of your
When Primeval Forceforests
comesorinto
destroy Plantyour
play from Elemental.
hand, 5
destroy
Each threedraws
player of your forests or destroy Primeval Force.
X cards. 1
Pyroclasm deals 2 damage to each creature. (This 2
3/2 includes your creatures.) 3
2/2 Raging Cougar is unaffected by summoning sickness. 3
1/1 Raging Goblin is unaffected by summoning sickness. 1
1/1 Raging Goblin is unaffected by summoning sickness. 1
3/3 Raging Minotaur is unaffected by summoning sickness. 4
Destroy any two lands. 6
Destroy any one land. 3
Return any one summon creature from your discard 1
3/6 pile to your hand. 5
2/3 3
For each mountain your opponent has in play, you gain 2
3/4 2 life. 4
3/2 Sacred Knight can't be intercepted by black or red 4
creatures.
You gain 4 life. 2
Scorching Spear deals 1 damage to any one creature or 1
player.
Play Scorching Winds only after you're attacked, before 1
2/2 you
If declare interceptors.
Seasoned Scorching
Marshal attacks, Winds
you may deals
choose to 1tap 4
2/2 any one creature. (Tapped creatures can't intercept.)
When Serpent Assassin comes into play from your 5
3/3 hand,
When you mayWarrior
Serpent choose comes
to destroy
into any
playone creature
from that
your hand, 3
5/1 you lose 3 life. (The person who plays Serpent Warrior 4
2/1 2
3/2 Flying 4
Look at your opponent's hand. You draw a card. (Draw 1
the
Soulcard from
Shred your
deals deck.) to any one creature that
3 damage 5
5/4 isn't black. You gain 3 life. 5
3/4 When Spiritual Guardian comes into play from your 5
hand, you
Spitting gaindeals
Earth 4 life.to any one creature damage equal 2
2/3 to the number of mountains you have in play. (This
Flying 4
3/3 Stalking Tiger can't be intercepted by more than one 4
creature.
For each black creature your opponent has in play, you 2
3/4 gain 3 life.
Flying 5
All your creatures get +0/+3 until the end of the turn. 2
2/2 On your turn, before you attack, you may tap Stern 3
Marshal any
Destroy to give
oneany one creature +2/+2 until the end
land. 3
1/2 Flying 2
Take up to three lands from your hand and put them 2
into play.
[B] 0
[B] 0
[B] 0
[B] 0
Search your deck for a summon creature and reveal 1
that card
Return toone
any all players.
creatureThen
to itsshuffle
owner'syour deck
hand. anddraw
You put 3
a card. any one player. On that player's next turn, all
Choose 1
his
Eachorplayer
her creatures
may drawthat
upcan attack
to two you For
cards. must do so.
each card 2
less than tapped
For each two anycreature
player draws, that player
your opponent hasgains 2 life.
in play, 3
9/9 you draw a card.
If Thing from the Deep attacks, destroy one of your 9
4/4 islandsThundering
When or destroy Thing
Wurmfrom theinto
comes Deep.
play from your 3
5/5 hand, discard a land from your hand
Thundermare is unaffected by summoningor destroy
sickness. 6
When Thundermare
Tap any one, two, orcomes into play from
three creatures yourflying.
without hand, 2
(Tapped creatures can't intercept.)
Return any one creature to the top of its owner's deck. 3
Draw two cards. 4
Play Treetop Defense only after you're attacked, before 2
3/2 you declareBeast
If Undying interceptors. This
is put into turn,
your all your
discard pilecreatures
from play, 4
put Undying
Search Beastfor
your deck onatop of your
plains, deck.
island, swamp, mountain, 3
or forest and put that card into play.
All white creatures get +2/+0 until the Shuffle
end ofyour
the deck
turn. 3
(This includes
Vampiric Feastother
dealsplayers' white
4 damage creatures.)
to any one creature or 7
player. You
Vampiric gaindeals
Touch 4 life.2 damage to your opponent. You 3
gain 2 life.
2/2 When Venerable Monk comes into play from your hand, 3
you gainany
Destroy 2 life.
one tapped creature. 4
Destroy all white creatures. (This includes your white 3
4/4 creatures.)
Flying Volcanic Dragon is unaffected by summoning 6
sickness.
Volcanic Hammer deals 3 damage to any one creature 2
0/7 or player.
Wall of Granite can't attack. 3
3/5 Flying Wall of Swords can't attack. 4
All your creatures get +1/+1 until the end of the turn. 3
All your creatures get +1/+1 until the end of the turn. 3
8/5 7
Destroy any two creatures that aren't black. You lose 5 3
1/1 life. (You can't
Forestwalk play Wicked
(If defending Pacthas
player unless
anyyou can in
forests choose
play, 1
2/2 Willow Dryad can't be intercepted.)
Flying 3
Each player counts the cards in his or her hand, 1
shuffles any
Destroy those cards
one into his or her deck, and then
land. 3
Look at your opponent's hand. For each forest and 3
1/1 green
When card
Woodthere,
Elvesyou draw
comes a card.
into (You your
play from drawhand,
from 3
search your deckinto
Put all creatures for atheir
forest and put
Owners' that card
discard piles.into
(This 4
3/4 includes your creatures.)
Flying, protection from red 5
2/3 Flying If Abyssal Specter damages any player, he or she 4
chooses
{T}: Addandonediscards
colorlessa mana
card. to your mana pool. {T}: 0
Add
Summon{W} or {U}cannot
spells to yourbe
mana pool.
played. Adarkar
Any playerWastes
may pay 4 4
4/4 life to
Flying bury Aether Storm. 5
8/4 Except for Legionnaires and artifact creatures, 8
creatures
Target you gains
player control
X cannot attack. X damage to any
life, or prevent 2
creature or player.
{8}, {T}: Aladdin's Ring deals 4 damage to target 8
3/1 creature or Ambush
First strike player. Party is unaffected by summoning 5
sickness.
{2}, {T}: Prevent 1 damage to any creature or player. 2
2+*/2+* Trample During your turn, Angry Mob has power and 4
toughnessConstable
2/1+* An-Havva each equalhas
to toughness
2 plus the number
equal to of swamps
1 plus the 3
number
When you of play
green creatures
Animate in play.
Dead, choose target creature 2
card in any graveyard. When
Play only on a Wall. Enchanted Animate Dead
creature can comes
attack into
as 1
though it were
Whenever notcomes
a land a Wall.
into play, Ankh of Mishra deals 2
2 damage to that land's
Enchanted creature cannot controller.
be the target of 3
enchantments,
{W}, instants,
Sacrifice an or sorceries.
enchantment: Thistarget
Destroy effect does 3
enchantment. {3}{U}{U}:
Destroy all lands. Counter target enchantment 4
Enchanted creature gets +1/+1. {W}: Enchanted 1
creature getstarget
Remove two +0/+1nonartifact
until end of turn. from the
creatures 3
game. Ashes
Sacrifice to Ashes
a creature: deals
Add two5colorless
damage mana
to you.to your 3
manaSacrifice
{T}, pool. Play this ability
Ashnod's as a mana source.
Transmogrant: Put a +1/+1 1
counter
Enchantedon creature
target nonartifact creature.
gets +*/+*, whereThat creature
* is equal to 2
1/2 half the number of forests you control, rounded
Sacrifice an artifact: +2/+2 until end of turn down 2
2/3 Trample If Aurochs attacks, it gets +1/+0 until end of 4
1/1 turn for
{T}: Tapeach other
target Aurochs
creature withthat attacks.
power 2 or less. 2
2/4 Flying 4
All black creatures get +1/+1. 2
6/1 Trample Ball Lightning is unaffected by summoning 3
sickness.
{1}, {T}, At the end
Sacrifice of anySextant:
Barbed turn, bury
AddBall
oneLightning.
mana of 1
any
{3}: color to creature
Target your mana pool.
does notPlay
untapthisduring
abilityits
as a mana 4
1/1 controller's
Banding nextattacking.
when untap phase.
If Battering Ram is blocked by 2
any Wall, destroy that Wall at end of combat.
1/1 Banding 1
During your upkeep, pay {1}{U} or bury Binding Grasp. 4
1/2 Gain control of enchanted creature. That creature gets
Flying 3
0/1 Flying {T}: Add one mana of any color to your mana 1
2/2 pool. strike,
First Play this ability asfrom
protection a mana
whitesource. 2
Gain 1 life. Draw a card at the beginning of the next 2
turn.
If enchanted land becomes tapped, destroy it at end of 2
2/2 turn.Return Blinking Spirit to owner's hand.
{0}: 4
Target creature gets +4/-4 until end of turn. If this 2
1/1 reduces that creature's toughness to less than 1, the
Flying 2
1/1 Bog Rats cannot be blocked by Walls. 1
3/3 Swampwalk (If defending player controls any swamps, 4
this creature
Return targetispermanent
unblockable.)
to owner's hand. 2
{1}, Sacrifice Bottle of Suleiman: Flip a coin; target 4
opponent calls
Bottomless heads
Vault or tails
comes whiletapped.
into play coin is You
in the air. If
may 0
choose not to
Draw three untap
cards. Bottomless
Then, put anyVault duringfrom
two cards youryour 1
hand on top of your library in any order.
Enchanted creature cannot attack this turn unless its 1
3/2 controller
Brassclaw pays
Orcs an additional
cannot {3}. to block any
be assigned 3
creature with power 2 or greater.
During your upkeep, pay {B}{B} or bury Breeding Pit. 4
At thetarget
Bury end of your turn,attacking
nonartifact put a Thrull tokenand
creature intoput
play.
a 5
2/2 Shadow token
{1}{R}{R}: into play.
Brothers Treat
of Fire this1token
deals as atoblack
damage target 3
creature or player and 1 damage to you.
{T}: Add one colorless mana to your mana pool. {T}: 0
Add {G} or creature
Enchanted {W} to your
getsmana pool.
+0/+2. Brushland
Sacrifice deals 1
Carapace: 1
Regenerate enchanted creature.
Play only on a land you control. {W}{W}, Tap 4
0/1 enchanted
{1}: +1/+1land:
until Put
endaofCaribou
turn token into play. Treat 4
Each untapped creature you control gets +0/+2 unless 4
2/2 it is attacking.
Forestwalk (If defending player controls any forests, 3
1/4 this creature
If Cave Peopleis attacks,
unblockable.)
it gets +1/-2 until end of turn. 3
1/1 {1}{R}{R}, {T}:
If Chub Toad blocksTarget
or iscreature
blocked,gains mountainwalk
it gets +2/+2 until 3
end of
{2}: turn. all damage to you from an artifact source.
Prevent 2
Treat further damage
{1}: Prevent all from
damage that from
to you source normally.
a black source. 2
Treat further all
{1}: Prevent damage from
damage that from
to you source normally.
a blue source. 2
Treat further damage from that source normally.
{1}: Prevent all damage to you from a green source. 2
Treat further all
{1}: Prevent damage from
damage that from
to you source normally.
a red source. 2
TreatPrevent
{1}: further all
damage from
damage that from
to you source normally.
a white source. 2
Treat further
Whenever Citydamage
of Brassfrom that source
becomes normally.
tapped, it deals 1 0
3/1 damage to you.
{2}: Regenerate {T}: Add one mana of any color to your 4
{0}: Defending player discards a card at random. 2
0/4 Enchanted creature
When Clockwork deals
Beast no combat
comes damage
into play, this turn.
put seven 6
0/3 +1/+0 counters
Clockwork Steed on it. Atbe
cannot theblocked
end of by
anyartifact
combat in 4
2/4 creatures.
Flying If Cockatrice blocks or is blocked byinto
When Clockwork Steed comes anyplay,
non-put 5
9/9 Wall creature,
Trample destroy
Colossus that creature
of Sardia does notat end of
untap combat.
during your 9
untap phase. {9}: Untap Colossus
Gain control of enchanted land. of Sardia. Use this 5
{3}, Discard a card at random: Target creature gets 3
+2/+2 until
Counter endspell.
target of turn. 2
6/4 Trample Rampage 2 (For each creature assigned to 7
6/4 block it beyond the first, this creature gets +2/+2 until 6
2/2 Flying {R}, {T}: Crimson Manticore deals 1 damage to 4
target attacking
{4}, {T}: or blocking
Move target creature.from one creature
enchantment 2
to another.
Bury target The enchantment's
artifact. newcontroller
That artifact's target must bean
gains 1
amount of life equal to its total casting cost.
All white creatures get +1/+1. 2
{1}: Gain 1 life. Use this ability only when a blue spell is 1
successfully cast and
During the upkeep of only once for
enchanted eachcontroller,
land's such spell. 4
Cursed your
During Landupkeep,
deals 1 damage to him
pay {U}{U} or her.
or bury Dance of 2
1/5 Many.
Flying When you play Dance of Many, choose target 4
4/1 Islandhome (If defending player controls no islands, 2
4/5 this
{0}: creature cannot
Dark Maze attack.this
can attack If you
turncontrol no islands,
as though it were 5
not a{B}{B}{B}
Add Wall. At end of turn,
to your manaremove
pool. Dark Maze from the 1
1/2 {T}: D'Avenant Archer deals 1 damage to target 3
1/1 attacking orfrom
Protection blocking
black creature. 1
Regenerate target creature. 1
{B}{B}: Counter target green spell. Play this ability as 2
an interrupt.
Target spell with a single target now targets a new 4
4/4 legal black
Your targetspells
of your choice.
cost an additional {B} to play. 4
Destroy target permanent. 6
Bury target artifact with total casting cost equal to X. 1
4/4 Detonate
{3}: deals X damage to that artifact's controller.
Regenerate 7
Whenever a land is put into any graveyard from play, 4
Dingus Egg
Destroy deals
target 2 damage
artifact to that land's controller.
or enchantment. 2
Disintegrate deals X damage to target creature or 1
player. That
{3}, {T}: creature
Target cannot
player regenerate
chooses this turn.
and discards If the
a card. 3
Use this target
Destroy ability artifact.
only during
Gainyour turn. of life equal to
an amount 2
that artifact's total casting
Enchanted creature gets +3/+3. cost. 4
1/3 {2}: +1/+0 until end of turn 3
{X}: Drain Life deals X damage to target creature or 2
player. Spend draws
Target player only black manafrom
all mana in this
all way.
lands Gain
he or1 she
life 2
1/1 controls.
{B}: Put all mana from that player's mana pool into
Regenerate 2
4/4 5
Remove two target artifacts from the game. 3
Dwarven Catapult deals X damage divided evenly, 1
rounded
Dwarven down, amonginto
Hold comes all creatures target
play tapped. Youopponent
may choose 0
not to untap
Dwarven Dwarven
Ruins comes Hold during
into play your untap
tapped. phase
{T}: Add {R} to 0
2/1 your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}
If Dwarven Soldier blocks or is blocked by any Orcs, it 2
1/1 gets
{T}: +0/+2 until end with
Target creature of turn.
power 2 or less is 3
unblockable deals
Earthquake this turn.
X damage to each creature without 1
flying and each player.
Ebon Stronghold comes into play tapped. {T}: Add {B} 0
2/2 to your mana
{3}{G}, pool.or{T},
{T}: Tap Sacrifice
untap target Ebon Stronghold:
artifact, creature, Add
or 4
land.
{3}, {T}: Set the top card of your library aside face up. 3
3/3 You
Elvenmay playcannot
Riders that card as though
be blocked it were
except by in yourorhand.
Walls 5
2/1 creatures
First strikewith flying. 2
All artifacts gain "During your upkeep, pay {2} or bury 3
this
Tap artifact."
target artifact, creature, or land. Draw a card at 2
2/3 the beginning
At the of the
end of your nextErg
turn, turn.
Raiders deals 2 damage to 2
you if it did not attack this
Enchanted creature gets +3/+0 turn. Ignore this effect
and cannot attackif Erg 2
during anydoes
Attacking turnnot
in which
cause any other creatures
enchanted creature attack.
to tap. 1
3/6 Evil Eye of Orms-by-Gore cannot be blocked except by 5
Walls. Except
Enchanted forisEvil
land Eyes, creatures you control
a swamp. 1
Play only when a creature, spell, or effect assigns 2
3/3 damage
Flying to you.aEye
Sacrifice for an +2/+1
creature: Eye deals anend
until equal amount
of turn 5
Enchanted creature cannot be blocked except by 2
artifact creatures and black creatures.
During the upkeep of enchanted enchantment's 3
controller,
{T}, Remove Feedback
Feldon'sdeals
Cane1 from
damage
the to him or
game: her.
Shuffle 1
your graveyard
{T}: Add to yourinto yourpool
mana library.
one mana of any type that 2
any opponent's
Summon landsancan
spells cost produce.{2}
additional Play
to this
play.ability as a 6
1/2 Flying {R}: +1/+0 until end of turn. You cannot spend 3
more than
Pay {1} for{R} in target
each this way each the
beyond turn.
first: Fireball deals 1
X damage
{R}: divided
Enchanted evenly,gets
creature rounded down,
+1/+0 until among
end of any
turn. 1
2/3 {R}: +1/+0 until end of turn 5
Flare deals 1 damage to target creature or player. Draw 3
a card atallthe
Destroy beginning of the next turn.
plains. 4
Enchanted creature gains flying. 1
{U}{U}: Tap target creature without flying. 1
{2}, {T}: Target creature gains flying until end of turn. 4
If that creature
Creatures is put
deal no into damage
combat any graveyard this turn, bury
this turn. 1
8/8 Trample During your upkeep, pay {G}{G}{G}{G} or 6
Force of target
Counter Naturespell
dealsunless
8 damage to you.
its caster pays an additional 1
{1}. Add {G} to your mana pool.
{T}: 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
Target player chooses and discards two cards, then 2
draws
{2}, as many
{T}: Gain 1cards
life. as he or she discarded in this 0
Untap target attacking creature. That creature neither 3
0/1 deals+1/+1
{B}: nor receives combat
until end damage this turn. Draw a
of turn 3
If enchanted creature leaves play, its controller 3
2/2 sacrifices
At the enda of
creature.
any turn in which Fungusaur was 4
1/1 damaged, put a +1/+1
{T}: Add {G}{G} to yourcounter on it.Play this ability as
mana pool. 3
a mana source.
Flip a coin; target opponent calls heads or tails while 3
coin is in the
Enchanted air. Theneither
creature loser of the nor
deals flip loses 1 life.
receives The
combat 3
damage.
{5}, Sacrifice Gauntlets of Chaos: Exchange control of 5
2/2 target
Duringartifact, creature,
your upkeep, if a or land has
player youmore
control
lifefor control
than any 1
other, he or she gains control of Ghazban
Target creature gets +3/+3 until end of turn.Ogre. 1
2/4 Giant Spider can block creatures with flying. 4
Enchanted creature gets +2/+2. 2
0/7 3
{T}: Look at target player's hand. 1
White spells cost an additional {3} to play. Activated 3
1/1 abilities of white
{T}, Sacrifice enchantments
Goblin cost Destroy
Digging Team: an additional
target{3} to 1
2/2 Wall. 3
2/2 All Goblins get +1/+1 and gain mountainwalk. (If 3
defending player
Each creature youcontrols
control any mountains,
cannot these
be blocked by only 3
one creature.
{2}{R}, Sacrifice two Goblins: Put three Goblin tokens 3
2/3 into
{T}: play. Treat Catapult
Grapeshot these tokens
dealsas1 1/1 red creatures.
damage to target 4
creature
{1}{W}: with flying.
Prevent all damage to you from a black or red 2
2/4 source.
At Treat
end of further
combat, putdamage
a -0/-2 from thatonsource
counter each creature 5
2/2 blocking or blocked by Greater Werewolf. 2
Havenwood Battleground comes into play tapped. {T}: 0
Add {G} 1todamage
Prevent your mana pool.
to any {T}, Sacrifice
creature Havenwood
or player. Draw a 1
card at player
Target the beginning of the
gains 3 life, or next turn.
prevent up to 3 damage to 1
any creature
When Hecatombor player.
comes into play, sacrifice four 3
creatures or bury Hecatomb. Tap a swamp you control:
{1}, {T}: Target creature gains banding until end of 1
3/3 turn. 4
1/3 Hipparion cannot be assigned to block any creature 2
with power
Hollow Trees3 comes
or greater
intounless you payYou
play tapped. an may
additional
choose 0
not to untap
Enchanted Hollow gets
creature Trees+1/+2.
during your untap phase and 1
3/3 {U}: Homarid Warrior cannot be the target of spells or 5
effects creature
Target until end gets
of turn and until
+X/+0 does end
not untap
of turn.during your 1
During each player's draw phase, that player draws an 2
6/2 additional
During card.
your upkeep, pay {G}{G} or bury Hungry Mist. 4
Return to target player's hand all artifacts in play he or 2
2/3 she owns. 3
Hurricane deals X damage to each creature with flying 1
and eachtarget
Counter player.
spell if it is red, or destroy target 1
2/4 permanent if it is red. (If this spell targets a permanent,
Banding 5
1/1 {1}, {T}: Target creature gains first strike until end of 1
turn.
Icatian Store comes into play tapped. You may choose 0
not
Put to untap
four Icatian
Citizen Store
tokens intoduring your untap
play. Treat these phase
tokensand
as 6
1/1 white creatures.
You may choose not to untap Ice Floe during your 0
untap phase.
Enchanted {T}: Tap
creature target
cannot becreature
blocked without flying
by only one 1
creature. deals 3 damage to target creature or player.
Incinerate 2
Creatures
Inferno damaged
deals by Incinerate
6 damage cannot and
to each creature regenerate
player. 7
During your upkeep, put a time counter on Infinite 4
1/1 Hourglass. Allto
{1}: Add {B} creatures get pool.
your mana +X/+0, where
If {4} X is equal
or more to
is spent 1
in this way creature
Enchanted during one turn, bury Initiates
is unaffected of the Ebon
by summoning 1
sickness.
{1}: Gain {0}: Untap
1 life. enchanted
Use this creature.
ability only when Use this
a red spell is 1
successfully cast andgets
Enchanted creature only-0/-1
onceand
for cannot
each such spell.
be assigned 1
2/2 to
Ironclaw Orcs cannot be assigned to block any or
block any creature with power greater than equal
creature 2
3/5 with power 2 or greater. 5
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
Skip drawing a card: Until the beginning of your next 2
turn, only 1creatures
{1}: Gain life. Use with flying or
this ability islandwalk
only can attack
when a white spell 1
3/3 is successfully
Protection fromcastredand only as
As long once
anyfor each such
opponent spell.
controls 6
any red cards in play, all Guardians get +1/+1.
{1}: Redirect all damage from any creature to yourself. 4
{2}, {T}: Draw a card, then choose and discard a card. 3
{3}, {T}: Untap target creature. 2
{4}, {T}: Draw a card. 4
{2}, {T}, Sacrifice Jester's Cap: Look through target 4
6/6 player's
For eachlibrary andassigned
creature remove toanyblock
threeit of those the
beyond cards
first, 6
Johtull
Bury allWurm getscreatures,
artifacts, -2/-1 untiland
endlands.
of turn. 6
{4}, {T}: Target creature cannot be blocked this turn 6
except
During by Walls.
your upkeep, pay {W}{W} or bury Justice. 4
Whenever with
Exchange any red creature
target playeror spell assigns
control damage,with
of the creature 4
the
During each player's upkeep, Karma deals tocontrol.
highest total casting cost that you each that If 4
player an one
{T}: Add amount of damage
colorless equal
mana to yourtomana
the number of
pool. {T}: 0
*/* Add {R} or {G} to your mana pool. Karplusan Forest
Keldon Warlord has power and toughness each equal to 4
0/1 the number
Flying of non-Wall
{G}: +1/+1 creatures
until end of turnyou control. 3
Artifacts, creatures, and lands target player controls 4
come into play tapped.
3/1 When Kjeldoran Dead comes into play, sacrifice a 1
2/5 creature. {B}:from
{T}: Redirect Regenerate.
you to Kjeldoran Royal Guard all 5
2/2 combat damage
Banding, dealtstrike
flying, first by unblocked creatures this turn. 5
2/1 Protection from white {B}: First strike until end of turn. 2
{B}{B}: +1/+0
Draw a card untilbeginning
at the end of turn
of the turn after Krovikan 3
1/1 Fetish comesand
{T}, Choose intodiscard
play. Enchanted
a nonblackcreature gets a card.
card: Draw 3
1/4 {T}, Choose and discard a black card: Draw twocreature
If Labyrinth Minotaur blocks any creature, that cards, 4
does not untap
Enchanted during
creature its controller's
gains swampwalk.next untap phase.
(If defending 1
10/10 player controls
Trample any comes
Leviathan swamps,intothis creature
play tappedisand does 9
1/1 not untap
{T}: Untapduring
targetyour
land.untap phase. Leviathan cannot 3
*/1+* Lhurgoyf has power equal to the number of creature 4
cards in alldiscard
Skip your graveyards and
phase. toughness
Whenever equalortoeffect
a spell 1 plus 1
forces
{G}{G}:you to discard
Counter a card,
target blackyou may
spell. instead
Play discard
this ability as 2
an interrupt.
Whenever any forest target opponent controls becomes 2
tapped,
For eachgain 1 life. dealt to you, put a vitality counter
1 damage 1
on
All forests are 1/1 Remove
Living Artifact. a vitality
creatures. (Thesecounter from
creatures stillLiving 4
1/1 count as lands.)
{T}: Add {G} to your mana pool. Play this ability as a 1
2/2 mana source.
All Merfolk get +1/+1 and gain islandwalk. (If 2
7/7 defending playerDuring
Flying, trample controls
yourany islands,sacrifice
upkeep, these creatures
a creature 7
2/1 other than Lord
Swampwalk of the Pit. player
(If defending If you controls
cannot, Lord of the Pit
any swamps, 3
thiscreatures
All creature able
is unblockable.)
to block enchanted creature do so. 3
Change the text of target permanent or spell by 1
1/1 replacing all instances
{1}{U}, {T}: of one
Untap target basican
artifact land type with
opponent controls 2
and
You gain controlopponent
and target of it untileach
end of
flipturn. That
a coin. artifact
Mana is
Clash 1
deals 1 damage
Whenever to each
any player player
taps whose
a land coin comes
for mana, up
it produces 3
one
Manaadditional mana
Vault does not of the same
untap duringtype.
your untap phase. At 1
the
Whenever any player taps a landVault
end of your upkeep, if Mana is tapped,
for mana, it
Manabarbs 4
1/2 deals 1 damage
If Marsh to him orany
Viper damages her.
player, he or she gets two 4
poison counters. If any player has ten
Creatures with power 3 or greater or more
do not untappoison
during 1
their controllers'
Counter untap
target spell. Putphases.
that spell on top of owner's 2
1/1 library. 1
1/1 Flying {1}{W}: +0/+1 until end of turn 2
1/1 Banding, flying 2
{2}, {T}: Put the top two cards of target player's library 2
into
Mindhis or her
Bomb graveyard.
deals 3 damage to each player. Each player 1
may choose
Target playerand discard
chooses updiscards
and to threeacards
card.to prevent
Draw a card 3
at the beginning of the next turn.
Look at target player's hand. He or she discards X cards 4
2/2 of your choice.
Sacrifice Mindstab Thrull: Defending player chooses and 3
1/1 discards
You may three cards.
choose Use
not to this ability
untap only if during
Mole Worms Mindstab
your 3
1/1 untap phase. {T}: Tap target land. As long as Mole 1
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
1/1 Mountainwalk 1
2/2 If Murk Dwellers attacks and is not blocked, it gets 4
+2/+0
Search until
your end of turn.
library for a forest card and put that card 2
2/2 into play.Necrite:
Sacrifice Shuffle Bury
your library afterwards.
target creature defending player 3
controls. Use this ability only
Skip your draw phase. Whenever if Necrite is attacking
you discard and
a card, 3
1/1 removeShadow
Nether that cardis from the game.
unaffected Pay 1 life: Set
by summoning aside
sickness. 2
At the end of your upkeep, if Nether Shadow is in your
Nevinyrral's Disk comes into play tapped. {1}, {T}: 4
*/* Destroy all artifacts,
Flying Nightmare hascreatures,
power andand enchantments.
toughness each equal 6
to the
{6}, number
{T}: of target
Return swamps you control.
permanent you control and own 1
1/3 to your
{T}: hand.
Orcish Artillery deals 2 damage to target creature 3
1/1 or player
{1}: Flip aand 3 damage
coin; to you. calls heads or tails
target opponent 1
2/2 while coin is in the air. If the flipthis
Orcish Conscripts cannot attack ends up unless
turn in youratfavor,
least 1
2/2 two
{T}: other creatures
Target land is aare attacking.
swamp Orcish
until its Conscripts
controller's next 3
untap phase.
Attacking creatures you control get +1/+0. 4
2/3 {0}: Gain control of target land defending player 5
2/2 controls
{T}, Pay as longCounter
1 life: as you control Orcishspell.
target black Squatters. Orcish
Play this 3
2/1 ability as an
Protection interrupt.
from black {W}: First strike until end of turn 2
6/6 {W}{W}: +1/+0
Trample Orgg cannotuntil attack
end of ifturn
defending player controls 5
0/2 an untapped creature with power 3 or greater. Orgg
Flying 0
Play only during combat before blockers are declared. 1
TargetParalyze
When creaturecomes
cannotinto
be assigned
play, tap to block this turn.
enchanted 1
2/2 creature. Enchanted creature does not untap during its 3
{4}, {T}: Prevent all damage to you from one source. 4
6/6 Treat further
Personal damage from
Incarnation's that
owner maysource normally.
redirect any amount 6
of
At damage from
the end of anyit turn,
to himself or are
if there herself. If Personal
no creatures in play, 4
4/1 bury Pestilence.
Flying During your{B}: Pestilence
upkeep, dealsor1bury
pay {U} damage to each
Phantasmal 4
Forces.
Enchanted land is a basic land type of your choice. 2
3/3 Flying 4
1/1 Banding, first strike 2
4/3 Islandhome (If defending player controls no islands, 5
1/1 this
If Pitcreature
Scorpioncannot attack.
damages any Ifplayer,
you control no islands,
he or she gets a 3
*/* poison
Plague counter.
Rats has Ifpower
any player has ten oreach
and toughness more poison
equal to 3
the number of Plague Rats in
{T}: Add {W} to your mana pool.play. 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
Look at the top three cards of target player's library. 1
Shuffle
Counterthat library
target spellorunless
put those three cards
that spell's casterback
paysonantop 1
additional
Each player{X}. That
loses 1/3player
of hisdraws
or herand
life;pays
thenall mana
chooses 3
1/1 and
{1}{G}, {T}: Target creature gets -2/-0 until end of1/3
discards 1/3 of his or her hand; then sacrifices 3
*/* turn.
When you play Primal Clay, choose one-Primal Clay is a 4
2/2 artifact
During eachcreature
player's with flying;
upkeep, or Primal
Primal OrderClay
dealsis to
a 3/3
that 4
1/1 player an amount
Primordial of damage
Ooze attacks each equal
turn ifto the During
able. numberyour
of 1
upkeep, put a +1/+1 counter on Primordial Ooze.
When you play Prismatic Ward, choose a color. All Then 2
1/1 damage dealt Sorcerer
{T}: Prodigal to enchanted
deals creature
1 damage bytosources
target of the 3
creature orenchanted
Whenever player. land becomes tapped, Psychic 2
Venom
Counterdeals
target2 spell
damageif it to that land's
is blue, controller.
or destroy target 1
permanent if it is blue. (If this spell
Pyrotechnics deals 4 damage divided any waytargets a you 5
0/1 choose among
Attacking does any number
not cause of target
Rabid creatures
Wombat to tap.and/or
Rabid 4
3/2 {T}: Target creature loses flying until end of turn. on
Wombat gets +2/+2 for each creature enchantment 4
2/1 {B}{B}{B}, {T}: Look at target opponent's hand. That 4
player
Returndiscards a creature
target creature cardcard at random.
in your Usetothis
graveyard your 1
hand.
Untap target creature an opponent controls and gain 4
control
Choose of it until
and endX of
discard turn.Return
cards: That creature
X targetiscards in 1
2/2 your graveyard
If Reef to your hand.
Pirates damages Remove Recall
any opponent, from
put the topthe
card 3
of that
{G}: player's library
Regenerate into his
enchanted or her graveyard.
creature. 2
Counter target summon spell. 2
1/2 Protection from red 2
All damage dealt to you so far this turn from one 3
source blocking
Target is retroactively added
creature getsto your life
+7/+7 untiltotal
endinstead
of turn.of 1
{3}, {T}: Rod of Ruin deals 1 damage to target 4
creature or player.
Ruins of Trokair comes into play tapped. {T}: Add {W} 0
2/1 to your mana
First strike pool. {T}, Sacrifice Ruins of Trokair: Add 3
Prevent up to 3 damage to target creature. At end of 2
1/1 turn, Prevent
{T}: put a +0/+1 counter
1 damage on that
to any creature
creature for each 1
or player. 2
Sand Silos comes into play tapped. You may choose not 0
7/6 to untap Sand Silos during your untap phase and put a 8
2/2 3
1/1 {G}, {T}, Sacrifice Scavenger Folk: Destroy target 1
1/1 artifact.
Flying 1
5/5 Islandhome (If defending player controls no islands, 6
2/3 this creature
{U}: cannot
+1/+0 until endattack.
of turnIf you control no islands, 5
1/1 Flying, protection from red 2
0/1 If you control no islands, bury Seasinger. You may 3
3/3 choose not (If
Islandwalk to untap Seasinger
defending player during your
controls anyuntap
islands, 5
2/2 this creature
When Sengir is unblockable.)
Autocrat comes into play, put three Serf 4
4/4 tokens into play. Treat these tokens
Flying Whenever any creature Seraphasdamaged
0/1 blackthis 7
turn is putPut
{4}, {T}: intoa any graveyard,
Poison put that
Snake token into creature intothis
play. Treat 6
token as a 1/1 artifact creature. If any
During your upkeep, pay {W}{W} or bury SerraPoison Snake 2
2/2 Bestiary. Enchanted
{T}: Prevent 1 damagecreature
to anycannot attack,
creature block,{1}
or player. or 4
1/1 {W}{W}, {T}:
Forestwalk Attacking this
(If defending turn
player does not
controls anycause target
forests, 1
*/7-* this creature has
Shapeshifter is unblockable.)
total power and toughness of 7, 6
divided any way you choose, though neither can be
Destroy target artifact. 2
Bury all artifacts. 4
0/3 Banding 2
All creatures you control get +0/+2 until end of turn. 2
5/5 Flying {R}: +1/+0 until end of turn 6
Target creature gets -5/-0 until end of turn. 1
5/6 Flying If Sibilant Spirit attacks, defending player may 6
draw a card.
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 4
damage the
Change to target
text ofcreature or player. or spell by
target permanent 1
replacing all instances of one
Players cannot untap more than color
oneword with another.
creature during 2
1/1 their untap phases.
{T}: Target creature other than Sorceress Queen is 0/2 3
until
Wheneveroftarget
end turn. opponent successfully casts a 3
summon
{1}: Gainspell,
1 life.Soul
Use Barrier dealsonly
this ability 2 damage
when a to him or is
creature 1
put into any
Counter graveyard
target from
spell with totalplay and only
casting cost once
equalfor
to X. 1
For each 1 damage enchanted creature deals, gain 1 1
life.
All attacking creatures get +1/+0 and gain trample 3
until
Each end of turn.
player skips his or her untap phase. During your 2
upkeep, pay {U}
Gain control of or bury Stasis.
enchanted artifact. 4
3/4 {T}: Target creature you control with toughness less 4
than Stone
Destroy Giant's
target land.power gains flying until end of turn. 3
4/3 Stone Spirit cannot be blocked by creatures with flying. 5
Target player gains X life. 1
2/2 {T}, Pay 1 life: Counter target white spell. Play this 3
abilityAdd
{T}: as an
oneinterrupt.
colorless mana to your mana pool. {T}: 0
Add {B} or {R} to your mana pool. Sulfurous Springs
Svyelunite Temple comes into play tapped. {T}: Add 0
{U} to
{T}: your
Add {B}mana pool.
to your {T},pool.
mana Sacrifice Svyelunite 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
{0}: Draw two cards, then choose any two cards in 2
1/1 your handisdrawn
If Tarpan thisany
put into turn. For eachfrom
graveyard of those
play,cards,
gain 1pay 1
life.
You may choose not to untap Tawnos's Weaponry 2
during
Bury your nonartifact,
target untap phase. {2}, {T}:
nonblack Target creature
creature. 2
Enchanted creature gets +1/+0. {R}{R}{R}: 2
Regenerate
{5}, {T}: Putenchanted creature.
a Wasp token into play. Treat this token 5
2/5 as a 1/1 artifact creature with flying.
At end of combat, gain control of all creatures blocking 5
2/4 The Wretched
If Thicket as long
Basilisk as or
blocks youis control
blockedThe Wretched.
by any non-Wall 5
creature, destroy that creature at end of combat.
{1}: Gain 1 life. Use this ability only when a black spell 1
is successfully
Enchanted cast and
creature getsonly onceSacrifice
+1/+1. for eachThrull
such spell. 1
Retainer: Regenerate enchanted creature.
During your upkeep, put a time counter on Time Bomb. 4
0/2 {1}, {T},Elemental
If Time Sacrifice attacks
Time Bomb: Time itBomb
or blocks, dealsdeals to
5 damage 3
to
Each noncreature artifact loses its abilities and is an{T}:
you and is buried at end of combat. {2}{U}{U}, 4
artifact creature
{1}{B}: withcounter
Put a -1/-1 power on
andenchanted
toughnesscreature.
each equal 1
Touch of Death deals 1 damage to target player and 3
you gainall
Destroy 1 life. Draw a card at the beginning of the
enchantments. 3
Each player may draw up to two cards. For each card 3
less thanalltwo
Destroy any player draws, that player gains 2 life.
islands. 4
1/1 First strike 1
Tap or untap target artifact, creature, or land. 1
{T}: Add one colorless mana to your mana pool. {T}: 0
Add {U} or creature
Enchanted {B} to your
getsmana pool. Underground River
+2/+1. 1
Enchanted creature gets +3/+3. During its controller's 1
upkeep,target
Return put a creature
-1/-1 counter on enchanted
to owner's hand. creature. 1
Search your library for a basic land card and put that 3
card into
Target play. Shuffle
creature your library
gains flying afterwards.
until end of turn. Draw a 2
4/4 card at theand
{0}: -1/-1 beginning of theofnext
your choice turn. flying, first
banding, 6
strike, or trample until end of turn
{T}, Sacrifice Urza's Bauble: Choose a card at random 0
from target
{T}: Add player's
one hand
colorless andtolook
mana at mana
your that card.
pool.Draw
If youa 0
control
{T}: AddUrza's Mine, Urza's
one colorless Power
mana Plant,
to your andpool.
mana Urza's
If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaPower Plant,
to your manaandpool.
Urza'sIf you 0
0/1 control Urza's Mine, Urza's Power Plant, and Urza's
Flying {B}: +1/+0 until end of turn. You cannot spend 1
more than {B}{B}
If enchanted in this
creature wayor
blocks each turn. by any non-
is blocked 3
0/2 Wall creature, destroy that creature
{0}: Draw a card. Use this ability onlyat when
end ofyou
combat. 3
1/2 successfully cast an enchantment spell and only once 2
1/5 Flying 3
1/4 {B}: Regenerate 3
2/3 {G}: Regenerate 3
0/5 {R}: +1/+0 until end of turn 3
2/3 First strike Wall of Spears counts as a Wall. 3
0/8 3
3/5 Flying 4
During the upkeep of enchanted creature's controller, 3
3/3 Wanderlust deals 1 damage to him or her.
Trample 4
During the upkeep of enchanted artifact's controller, 2
Warp Artifact deals 1 damage to him or her.
Enchanted creature gets -2/-1. 1
1/1 Protection from black If Whirling Dervish damages any 2
2/2 opponent,
First strike,put a +1/+1from
protection counter
blackon it at end of turn. 2
Whenever enchanted land is tapped for mana, it 1
3/2 produces an Spirit
Flying Wind additional {G}.
cannot be blocked by only one 5
creature.
Each player shuffles his or her hand into his or her 1
library, then draws
Tap X target a new
creatures. handBlast
Winter of asdeals
many2cards as he
damage to 1
each of those creatures with flying.
Players cannot untap more than one land during their 2
2/4 untap phases.
Rampage 2 (For each creature assigned to block it 4
beyond
{1}: the
Gain 1 first, thisthis
life. Use creature
abilitygets
only+2/+2
when auntil
greenendspell
of 1
is successfully
Bury castWord
target Wall. and of
only once for
Blasting each
deals to such spell.
that Wall's 2
controller an amount
Bury all creatures. of damage equal to the Wall's 4
1/1 {T}: Target creature gets +1/+1 until end of turn. 2
1/1 {T}: Until your next upkeep, target noncreature artifact 3
1/1 is an artifact
Flying creature
Attacking withcause
does not powerZephyr
and toughness
Falcon to each
tap. 2
2/3 All Zombies gain "{B}: Regenerate" and swampwalk. (If 3
defending player
Players play with controls anyface
their hands swamps, these creatures
up. Whenever any 4
5/6 player
Trampledraws a card,
During your any othereach
upkeep, player may payputs
opponent 2 life
a to 5
+1/+1 counter on each creature he or she controls.
Each player skips his or her discard phase. During each 2
5/5 player'sAttacking
Flying draw phase,
doesthat player Archangel
not cause draws an additional
to tap. 7
1/1 {T}, Sacrifice a land: Destroy target land. 3
Play only on a creature an opponent controls. If 1
enchanted creature becomes
Each mana-producing land is atapped,
swampdraw a card.to it's
in addition 3
3/3 normal land type.
Flying If Bogardan Phoenix is put into any graveyard 5
2/2 promstrike
First play and has no death
Brass-Talon counter
Chimera on as
counts it, areturn
Chimera. 4
Sacrifice
Whenever any player draws a card, he or she revealson
Brass-Talon Chimera: Put a +2/+2 counter 4
4/4 that card.
Flying, If the card is a creature card, that player
phasing 4
1/1 If Brood of Cockroaches is put into your graveyard from 2
4/4 play,
WhenpayBull1Elephant
life and return
comesBrood of Cockroaches
into play, to your
return two forests 4
1/2 you control
Skip to owner's
your next hand or bury
turn: Chronatog gets Bull
+3/+3Elephant.
until end of 2
turn. Use this ability only once each turn.
Each player may play spells and abilities only during his 3
2/3 or her Cloud
Flying turn. Elemental can block only creatures with 3
flying.
Look at target opponent's hand. Choose a card from 3
that
Coralplayer's hand.into
Atoll comes That player
play discards
tapped. Whenthat card.
Coral Atoll 0
comes into play,
Cumulative return
upkeep: {1}an untapped
During your island
upkeep,you control
put a rust 3
counter on
Destroy each
target artifactland,
artifact, target
or opponent controls. If
enchantment. 4
1/1 {X}: Crypt Rats deals X damage to each creature and 3
2/2 player. Spend only
Flying Sacrifice black
Daraja manaDestroy
Griffin: in this way.
target black 4
creature.
Enchanted Creature gets +1/+1. Sacrifice a Creature: 2
Regenerate
If enchantedenchanted
creature iscreature.
put into any graveyard, that 1
creature's controller
Counter target spell. loses anspell
If that amount
is anofartifact
life equal
or to its 5
summon spell, put that card into play under
At the end of each turn, each player who tapped a landyour 3
for
{3},mana
{T}: during that turn
Put a Prism tokensacrifices a land.
into play. Treat Ifthis
a plains
token is 4
as
Dormant Volcano comes into play tapped. When Add
a 0/1 artifact creature. Sacrifice a Prism token: 0
Dormant
{3}, {T}: Volcano comes into
Target creature youplay, return
control getsan untapped
+2/+2 until 3
end of turn. At end of turn, if that creature is in play,
Creatures do not untap during their controllers' untap 4
2/2 phase. EachVigilantes
If Dwarven nongreenattacks
creature's
andcontroller may pay
is not blocked, youan 3
may choose to have it deal no combat damage this
Cumulative upkeep {1} Black creatures cannot attack 1
you. Nonblack
During creatures
each player's cannot
upkeep, attack
that you
player unless atheir
chooses card 4
at random
Return from
target hisfrom
card or her hand
your and setstoit your
graveyard asidehand.
face 4
Choose one - Untap target permanent; or destroy 1
target
Duringglobal enchantment;
your upkeep, orland
for each target creature
target loses
player 3
controls in excess
Everglades comes of the
into number
play of lands
tapped. Whenyou control,
Everglades 0
comes Eye
When intoof
play, return an
Singularity untapped
comes swamp
into play, you
bury all control 4
2/2 permanents with theasame
Flanking (Whenever name
creature exceptflanking
without basic lands.
is 2
1/2 assigned to block this creature, the blocking creature
Whenever an enchantment is put into any graveyard 2
from play,
Target draw get
creature a card.
+1/+1 until end of turn. Draw a 2
card
You may sacrifice two of
at the beginning the next instead
mountains turn's upkeep.
of paying 6
6/6 Fireblast's
Flying, casting
trample cost. Fireblast
Cumulative deals
upkeep: 4 damage to
{U}{R} 6
{U}{U}, Return two islands you control to owner's 2
hand: Return
Sacrifice target
a card creature
in play: Targettoopponent
owner's hand.
loses 2 life 4
unless
Name ahecard.
or she
Putsacrifices a permanent
the top card or opponent's
from target chooses and 2
1/1 library into his or her graveyard.
Flying, protection from red If that card is the one 2
Choose one - Target player chooses and discards a 1
3/3 card;Sacrifice
{G}, or targetGiant
creature gets +2/-1
Caterpillar: Put auntil end oftoken
Butterfly turn; or 4
1/1 into
When play at end
Goblin of turn.comes
Recruiter Treat into
this play,
tokensearch
as a 1/1 green
your 2
1/1 library for any number of Goblin cards. Reveal those
If Goblin Swine-Rider is blocked, it deals 2 damage to 1
each attacking
Return Gossamercreature
Chainsand 2 damage
to owner's to each
hand: blocking
Target 2
unblocked creature deals no combat damage this turn.
{T}: Add one colorless mana to your mana pool. {T}: 0
1/2 Untap {T}:
Flying targetIf Griffin.
the topThat
cardGriffin getsplayer's
of target +1/+1graveyard
until end 3
is
Choose one - Destroy target artifact creature; that
a creature card, put that card on the top of or all 1
attacking
Cumulative creatures get +1/+0
upkeep {R} until endcannot
Blue creatures of turn; or
block 3
creatures you control. Nonblue creatures cannot
All spells cost one generic mana less to play. block 2
Prevent all damage to you or target creature from any 2
one source.
Choose one If that source
- Target is red,
creature Honorable
gains Passage
first strike until end 1
5/5 of turn; Cyclops
Hulking or targetcannot
player block.
gains 2 life; or destroy target 5
Look at the top four cards of your library. Put one of 2
1/1 them into your
{T}: Target hand and
attacking the rest
creature on+1/+1
gets the bottom of your
until end of 1
turn.
Return X swamps you control to owner's hand: Infernal 2
Harvestplayer
Target deals draws
X damage, divided any way you choose,
two cards. 4
2/2 Attacking does not cause Iron-Heart Chimera to tap. 4
3/1 Iron-Heart
{W}, Chimera
{T}: Target counts cannot
creature as a Chimera. Sacrifice
block this turn. Iron- 3
Cumulative upkeep {1} If you play a card, bury Juju 1
Bubble. {2}: Gain
Jungle Basin comes1 life.
into play tapped. When Jungle 0
Basin comes
Sacrifice into play, return
all permanents, an untapped
Discard your hand:forest you
Target 3
player loses 5 life.
Karoo comes into play tapped. When Karoo comes into 0
play, return
Phasing an untapped
Creatures plains
with flying you control
cannot attack,to owner's
block, or 3
1/1 use any ability that includes {T} in the
{R}: Protection from red until end of turn. activation cost. 1
3/2 You may choose to play King Cheetah whenever you 4
2/2 could play(Whenever
Flanking an instant.a creature without flanking is 3
2/2 assigned to block thisa creature,
Flanking (Whenever the blocking
creature without creature
flanking is 3
3/5 assigned to block this creature, the blocking creature
Trample During your upkeep, if you do not control at 5
2/2 least
Flyingone Keeper
{G}: +0/+1ofuntil
Kookus, Kookus
end of turn. deals 3 damage
You cannot spendto 4
2/2 more than {G} in this way each turn. Sacrifice
Trample Lead-Belly Chimera counts as a Chimera. Kyscu 4
5/5 Sacrifice
For each Lead-Belly Chimera:
1 damage dealt Put a 2/2 counter
to Lichenthrope, put a on
-1/-1 5
counter on it instead. During your upkeep, remove
{R}: Lightning Cloud deals 1 damage to target creatureone 4
2/2 or player.
First strikeUse this ability
Longbow Archeronly
canwhen
blocka creatures
red spell iswith 2
flying.
{4}: Put a pressure counter on Magma Mine. {T}, 1
2/2 Sacrifice Magma Mine:
When Man-o'-War Forinto
comes each pressure
play, returncounter
target on it, 3
3/3 creature
{1}: to owner's
Regenerate andhand.
put a -1/-1 counter on Matopi 5
Golem.
Put target creature card from your graveyard into play 5
and put a +1/+1
Enchanted counter
creature gains on that creature.
trample. Treat the
If all non-Wall 1
creatures
If damageyou control
is dealt attack, enchanted
to enchanted creature,creature
destroygets
it. 1
1/1 {T}: Counter target spell unless that spell's caster pays 3
an
Youadditional
may choose{1} to
and 1 life.
play PlayVeil
Mystic thisasability as an if you
an instant; 2
do, bury a
Sacrifice it green
at the creature:
end of turn. Enchanted
Search creature
your library for a 4
green
You may choose to play Necromancy as anthough
creature card and put it into play as instant,itif 3
5/5 you do, burySacrifice
{3}{B}{B}, it at enda of turn. When
creature: you play into
Put Necrosavant 6
2/1 play. strike
First Use this ability
When only during
Nekrataal your
comes intoupkeep and target
play, bury only 4
4/4 nonartifact,
Ogre Enforcernonblack
cannot creature.
be destroyed by lethal damage 5
0/1 unless a single source
When Ovinomancer comes dealsinto
enough
play,damage to destroy
return three basic 3
6/3 lands you control to owner's hand or bury 5
You may choose to play Parapet as an instant; if you 2
do, burythis
During it at endand
turn of turn. All creatures
the next youcannot
one, players control get 2
0/0 declare an Marauder
Phyrexian attack andcomes
cannot play
into spells
play withorX abilities
+1/+1 that 0
0/3 counters on it. Phyrexian Marauder cannot block. 0
During each player's upkeep, that player sacrifices a 4
creature,
Each or draws
player that player loses 5 life and you bury Pillar
X cards. 1
2/2 If Pygmy Hippo Attacks and is not blocked, you may 2
3/2 choose to have it deal no combat damage this turn. If 3
{T}: Add one colorless mana to your mana pool. {T}, 0
1/2 Sacrifice
{G}, {T}:Quicksand:
Target landTarget attacking
becomes creature
a 2/2 green without
creature 3
1/1 permanently. That
Return a forest youland still to
control counts as ahand:
owner's land. Untap 1
2/3 target creature. Use this ability only once
If Raging Gorilla blocks or is blocked, it gets each turn.until
+2/-2 3
3/1 end of {U}{U}:
Flying turn. Phase out 4
Untap all creatures that attacked this turn. You may 4
declare
You mayanchoose
additional attack
to play Relicduring
Wardyour
as anmain phase
instant; if you 2
do, buryup
Prevent it at
to end of turn.total
5 damage Enchanted artifact cannot
to any number of be 2
1/1 creatures and/or players.
Sacrifice Resistance Fighter: Target creature deals no 1
combat
Bury all damage
creaturesthis turn.
with power 4 or greater. 3
{W}, Pay 2 life: Prevent all damage to you from any 2
one source.
All white creatures you control gain protection from 3
2/1 black. All black
Islandwalk creatures player
(If defending you control gain
controls anprotection
island, this 2
creature is unblockable.) {G}: Regenerate
Rock Slide deals X damage, divided any way you 1
choose,your
During among
draw any number
phase, of target
reveal attacking
the first or draw
card you 4
to
Each player skips his or her untap phase. At the card.
all players. If that card is a basic land, draw a 4
4/4 beginning of
Protection each
from player's turn, untap each tapped
black 5
2/2 Flying, phasing When Shimmering Efreet phases in, 3
1/1 target creature
Flying When phases Drake
Shrieking out. comes into play, return a 1
creaturedeals
Simoon you control to owner's
1 damage to eachhand.
creature target 2
opponent
{T}: Add two controls.
colorless mana to your mana pool. Play 4
this ability
{X}, Sacrificeas aSnake
manaBasket:
source.Put X Cobra tokens into 4
play.
TargetThreat
playerthese
cannottokens
play as
any1/1 green
land creatures.
cards this turn.Play 3
Draw
Put the top four cards from your library into yourupkeep.
a card at the beginning of the next turn's 2
graveyard.
You For each
may choose creature
to play card
Spider putas
Climb into
anyour
instant; if 1
2/2 you do, bury it at end of turn. Enchanted creature
Flying {R}: +1/+0 until end of turn. You cannot spend gets 4
more than
Sacrifice {R} inAdd
a land: thistoway each
your turn.
mana pool one mana of 2
5/4 any type the sacrificed land could
Trample During your upkeep, return produce.
a greenPlay this
creature 4
you
Whencontrol to owner's
Suleiman's hand.
Legacy comes into play, bury all 2
Djinns
You mayand Efreets.
play up to Whenever a Djinn
three additional or Efreet
lands comes
this turn. 2
Enchanted creature gets +1/+3. {W}: Return 2
1/1 enchanted creature
Suq'Ata Assassin to owner's
cannot hand.except by artifact
be blocked 3
2/2 or
Flanking (Whenever a creature withoutattacks
black creatures. If Suq'Ata Assassin flankingand
is is 3
3/3 assigned
First striketoWhenever
block this Talruum
creature,Champion
the blocking creature
blocks or is 5
3/3 blocked by any creature, that creature loses first
All creatures with flying able to block Talruum Piper strike
do 5
3/4 so.
If Tar Pit Warrior is the target of a spell or effect, bury 3
2/2 Tar Pit Warrior.
Flanking (Whenever a creature without flanking is 3
assigned to block
During each thisdraw
player's creature,
phase,thethat
blocking
playercreature
counts the 4
cards
At theinbeginning
his or herofhand,
each puts those
player's cards that
upkeep, on the
player 3
2/2 chooses
Flying artifacts,does
Attacking creatures, lands,
not cause or global
Tempest Drake to tap. 3
Take the top three cards from your library, look at 3
them, and setthat
All creatures them
areaside faceout
phased down. You
phase in may play
and all 2
2/2 creatures with phasing
Flying Tin-Wing Chimeraphase out.
counts as a Chimera. Sacrifice 4
Tin-Wing Chimera: Put a +2/+2 counter
Search your library for a plains card. on control
If you target 1
fewer lands
Tremor dealsthan target opponent,
1 damage you may
to each creature searchflying.
without your 1
{2}, Sacrifice Triangle of War: Choose target creature 1
2/2 you
Whencontrol
Uktabiand target creature
Orangutan an opponent
comes into controls.
play destroy target 3
artifact.
{T}: Add one mana of any color to your mana pool. At 0
the beginning
Return of your
two target next untap
creatures phase,hand.
to owner's return 3
2/2 {B}, Sacrifice Urborg Mindsucker: Target opponent 3
discards a Search
Pay 2 life: card at your
random. Play
library forthis
anyability as a sorcery.
one card. Shuffle 1
your
Drawlibrary,
a card then
at theput that cardofon
beginning thetop of your
upkeep of library.
the turn 2
after Vampirism comes into play. Enchanted
{U}{U}: Enchanted creature phases out. creature 1
4/2 Viashino Sandstalker is unaffected by summoning 3
4/4 sickness.
Flying At+1/+0
{R}: the enduntil
of any
endturn, return
of turn {G}:Viashino
+0/+1 until 6
end of turn
Choose one - Target artifact phases out; or put the top 1
3/1 Flyingcards
four fromSacrifice
{1}{B}, target player's library
a creature: into his or her
Regenerate 4
{T}: Look at the top card of target player's library. If 2
thatcreatures
All card is ayou
nonland card,
control getyou mayuntil
+1/+1 pay end
2 lifeoftoturn.
put it 3
3/2 Swampwalk (If defending player controls any swamps, 3
4/4 this creature
Flying Duringisyour
unblockable.)
upkeep, return an untapped island 4
you control
Sacrifice to owner's
a creature: handcreature
Target or bury Waterspout
gets +4/+2 Djinn.
until 2
end of turn.
All attacking creatures with flying get -2/-2 and lose 3
2/2 flying until
Flanking end of turn.
(Whenever a creature without flanking is 3
+1/-8 assigned toa block
Whenever this successfully
creature creature, thedamages
blockingyou,
creature 0
+0/+6 destroy
You mayit.sacrifice
Startinga&permanent
Max. HandtoSize: +1any
return Starting Life:
creature 0
-2/+0 to its owner's hand. Play this ability as an instant.
Whenever any of your creatures damages any creature 0
-1/+15 or
Youplayer, gain 1 life.
may redirect Startingany
to yourself & Max. Hand
amount ofSize: -2
damage 0
-1/+4 dealt to creatures you control. Starting & Max. Hand
Your creatures can't be the target of your opponents' 0
-4/+0 spells oryour
During abilities.
draw Starting & Max.
phase, draw an Hand Size:card.
additional -1 Starting 0
-2/+18 Starting & Max. Hand Size: -4 Starting Life: +0
{3}: Return target creature card from your graveyard 0
-1/+2 to your hand.
Whenever anyStarting
of your & Max. Hand
creatures size: -2any
damages Starting
creature, 0
+1/-5 bury the damaged creature. Starting & Max. HandHand
Your spells cost {1} less to play. Starting & Max. Size: 0
+1/+6 Size: +1your
Each of Starting Life: -5 artifacts is also an artifact
noncreature 0
+2/-4 creature
All withyou
creatures power and gain
control toughness
shadow.each equalcreatures
(Those to its 0
+1/+2 can
Yourblock and be
creatures getblocked
+1/+0.only by creatures
Starting with Size:
& Max. Hand 0
+0/+5 +1 Starting Life: +2
Each of you basic lands may be tapped to produce any 0
+0/-3 color
Doubleof all
mana instead
damage of by
dealt its normal type.
creatures youStarting
control.& 0
-3/-2 Starting
All creatures you control get +X/+0, where X-3equals
& Max. Hand Size: +0 Starting Life: 0
+1/+9 the number
You of cards
may untap in your hand.
any attacking Starting
creatures you&control
Max. and 0
remove them from combat. Starting & Max. Hand Size:
+0/+12 Your creatures can block as though they had flying. 0
-2/+4 Hand Size: a+0
Whenever Starting
creature Life:
you +12 is put into a
control 0
+1/+7 graveyard from play,
Attacking doesn't draw
cause a card.
your Starting
creatures & Max.
to tap. Starting 0
+1/+1 & Max.
All Hand you
creatures Size:control
+1 Starting Life: +7
get +0/+2. Starting & Max. 0
-1/+12 Hand Size: +1
{3}: Target Starting
creature Life:
gets +1 until end of turn.
+3/+3 0
-2/-3 Starting & Max. Hand Size: -1 Starting
Whenever you tap a land for mana, Life: +12one
it produces 0
+0/+8 addition
{3}: Put mana of toke
a Sliver the same type.Treat
into play. Starting
this &token
Max.as
Hand
a 0
+3/-4 1/1 colorless creature. Starting & Max. Hand Size:
Your opponents play with their hands face up. Starting +0 0
+0/-2 & Max. your
During Handdraw
Size:phase,
+3 Starting Life:draw
you may -4 an additional 0
-1/+7 card and
Your then put
creatures are any card in your
unaffected hand on the
by summoning bottom
sickness. 0
+3/-8 Starting
Sacrifice &a Max. HandTakara
creature: Size: -1 Starting
deals Life: +7
1 damage to target 0
+3/-4 creature or player. Starting & Max. Hand Size: +3 spells
You may play artifact, creature, and enchantment 0
+2/-5 any
You time
may you
play could play an instant.
an additional Starting
land each of your&turns.
Max. 0
-1/+10 Starting & Max. Hand Size: +2 Starting Life: -5
{3}: Urza deals 1 damage to target creature or player. 0
+2/-3 Starting & Max.
Whenever any ofHand
yourSize: -1 Starting
creatures is put Life: +10
into your 0
+1/+3 graveyard from play, you may put that creature
Sacrifice a permanent: Regenerate target creature. on top 0
Starting
Until end&ofMax.
turn,Hand Size:
target +1 Starting
player Life:instants,
cannot play +3 2
interrupts, sorceries, or abilities requiring
{T}: Add one colorless mana to your mana pool.an activation
{T}: 0
Add {W}counters
Put two or {U} toonyour
thismana
card. pool.
RemoveAdarkar Wastes
a counter during 4
2/2 your upkeep.
When When you
Aswan Jaguar remove
comes the last
into play, counter
choose from
a random 3
4/4 creature
Cannot betype
thefrom those
target in target
of spells opponent's
or effects. deck. {G}
{G}: Target 6
player may target Autumn Willow with spells or effects
Whichever player has more lands in play must discard 2
5/5 enough lands of his
When Balduvian or her
Horde choice
comes intotoplay,
equalize thea card
discard 4
5/5 at random from your hand or bury Balduvian Horde.
Flying Whenever a creature is put into the graveyard 8
2/2 the same
First turn
strike, Baron Sengir
protection damaged it, put a +2/+2
from white 2
Adds 3 mana of any single color of your choice to your 0
mana pool,Blacker
{T}: Tear then isLotus
discarded. Tapping
into pieces. this
Add artifact
four manacan
of 0
2/2 any one
{0}: color
Return to yourSpirit
Blinking manatopool. Playhand.
owner's this ability as a 4
{T}: Add one colorless mana to your mana pool. {T}: 0
Add {G}aorcard
Choose {W}into your
your mana
hand pool.
and Brushland
remove it fromdeals
the 1 5
game: Add
{1}: Flip {B}{B}
Chaos Orboronto
{G}{G} to yourarea
the playing mana pool.
from Play
a height 2
of at least one foot. Chaos Orb must turn completely
Tap to add 1 mana of any color to your mana pool. You 0
suffer
Tap to1add
damage whenever
1 mana City of
of any color to Brass becomes
your mana pool. You 0
6/6 suffer
Flying {X}, {T}: Crimson Hellkite deals X becomes
1 damage whenever City of Brass damage to 9
target
{3}, creature.
{T}: Name aSpend
card, only redopponent
target mana in chooses
this way.a card 1
at random from your hand. If he or she chooses the
Destroy target nonblack creature. That creature cannot 3
be regenerated
Target thismust
spell, which turn. have a single target, targets a 4
new
Target spell, which must choice.
legal target of your have a single target, targets a 4
new legal
Destroy targetenchantment
target of your choice.
or artifact. 2
Counter target spell. Remove that card from the game. 3
Counter target spell. Remove that spell card from the 3
game.
{X}: Drain Life deals X damage to target creature or 2
player. Spend
Earthquake onlyXblack
deals mana
damage in thiscreature
to each way. Gain 1 life
without 1
flying andthe
Play with each player.
cards in your hand face up on the table. If 4
you draw
Play a creature
with the cards incard
yourfrom
handyour
facelibrary,
up on discard it. If
the table. 4
4/5 you draw a creature card from your library,
During your upkeep, you must choose one of discard it. 4
4/5 opponent's
During yournon-wall
upkeep, creatures
you must in play. Until
choose one ofyour next 4
3/3 opponent's non-wall creatures in play. Until
Flying Sacrifice a creature to give Fallen Angelyour next
+2/+1 5
3/3 until
Flyingend of turn.
Sacrifice a creature to give Fallen Angel +2/+1 5
until enddeals
Fireball of turn.
X damage, divided evenly (round down) 1
among any number of target creatures and/or players.
8/8 Trample During your upkeep, pay {G}{G}{G}{G} or 6
ForceAdd
{T}: of Nature
{G} to deals 8 damage
your mana pool.to you. 0
{1}{W}: Prevent all damage to you from a black or red 2
2/4 source.
As long Treat furtherBeast
as guardian damage from that your
is untapped, source
non- 4
2/4 creature artifacts
As long as guardiancannot
Beastbeis further enchanted,
untapped, your non- 4
2/3 creature artifacts cannot be further enchanted, 3
Hurricane deals X damage to each creature with flying 1
and eachtarget
Counter player.
spell if it is red, or destroy target 1
permanent
Counter if it spell
target is red.
if (If
it isthis
red,spell targets target
or destroy a permanent, 1
permanent
{1}: if ittap
You may is red.
any (If
land,thiscreature,
spell targets a permanent,
or artifact in play 4
on either side.
Incinerate dealsNo3 effects
damageareto generated by the
target creature ortarget
player. 2
A creature damaged by Incinerate cannot regenerate
Each player searches his or her library for any number 8
of artifacts,
Pay half yourcreatures, enchantments,
life, rounded andcards.
up: Draw four lands and 3
7/7 Flying, first strike {1}{B}, Reveal Infernal Spawn of Evil 9
from Add
{T}: your{U}
hand, Say "It's
to your mana coming!":
pool. Infernal Spawn of 0
At the beginning of your upkeep, gain 1 life for each 1
card in your
{2}, {T}: hand in
Sacrifice excessCap:
Jester's of four.
Look through target 4
player's
Bury library and
all artifacts, remove three
creatures, of those cards from
and lands. 6
5/5 Juzam Djinn does 1 damage to you during your 4
upkeep.
{T}: Add one colorless mana to your mana pool. {T}: 0
*/1+* Add
Lhurgoyfor
{R} {G}
has to your
power mana
equal pool.
to the Karplusan
total numberForest
of 4
creatures
Tap to addin1all graveyards,
colorless manaand toughness
to your equalOR
mana pool to 1 0
draw a card from your library; you
Skip your next turn: Draw four cards.may use the card- 3
Mirror Mirror comes into play tapped. {7}, {T}, Sacrifice 7
Mirror Mirror: Mirror
{T}: Sacrifice At endUniverse
of turn, exchange lifeupkeep,
during your totals with
and 6
tradeAdd
{T}: your{R}
number of mana
to your life points
pool.with opponent. For 0
Each player controlling six or more lands sacrifices 4
enough landscontrolling
Each player to reducesix
hisorormore
her land
landstotal to five.
sacrifices 4
enough
Skip yourlands
drawtophase.
reduceWhenever
his or heryou
landdiscard
total toa five.
card, 3
1/1 removeShadow
Nether that cardis from the game.
unaffected Pay 1 life: Set
by summoning aside
sickness. 2
1/1 At the end
Nether of your
Shadow upkeep, if by
is unaffected Nether Shadow sickness.
summoning is in your 2
2/1 At the end of your upkeep, if Nether Shadow is in
Protection from black {W}: First strike until end of your
turn. 2
6/6 {W}{W}: +1/+0 until end
Personal Incarnation's of turn.
owner may redirect any amount 6
of damage from it to himself or herself. If Personal
{T}: Add {W} to your mana pool. 0
Each player loses 1/3 of his or her life; then chooses 3
and discards
Each 1/3 ofXthe
player draws cards in his or her hand; then
cards. 1
Counter target spell if it is blue or destroy target 1
permanent if it spell
Counter target is blue.
if it(If
is this
bluespell targetstarget
or destroy a 1
permanentdeals
Pyroclasm if it is2blue. (If this
damage spell creature.
to each targets a 2
Pyroclasm deals 2 damage to each creature. 2
Choose and discard X cards: Return X target cards in 1
4/4 your graveyard
Flying Attackingto yournot
does hand. Remove
cause Recallto
Serra Angel from
tap.the 5
4/4 Flying Attacking does not cause Serra Angel to tap. 5
Bury all artifacts. 4
5/5 Flying {R}: +1/+0 until end of turn. 6
5/6 Flying If Sibilant Spirit attacks, defending player may 6
5/5 draw a card.Sol'kanar's controller gains 1 life each time
Swampwalk 5
a
Sacrificespell
black is cast.
a land: Add to your mana pool one mana of 2
any typeChoose
{1}{G}: the sacrificed
a card land could
in your produce.
hand. Playthe
Covering this 3
artist's name,
{1}{G}: Choosereveal
a cardtheincard
yourtohand.
targetCovering
player. If
thethat 3
artist's name, reveal the card to target player. If that
{2}: Discard a card at random from your hand to have 3
Stormbind
{T}: deal
Add {B} to 2your
damage
manatopool.
target creature or player. 0
Remove target creature from the game. That creature's 1
controllertarget
Remove gains creature
life equalfrom
to itsthe
power.
game. That creature's 1
7/7 controller gains life equal to its power.
You may have Thorn Elemental deal its combat damage 7
to
Paydefending player
2 life: Search as though
your it weren't
library for any oneblocked.
card. Shuffle 1
*/* your library, then put that card on
Upon summoning, Doppelganger acquires top of your
all library. 5
characteristics except
Both players must colortheir
discard of any one and
hands creature
draw in play
seven 3
new cards.
{0}: Sacrifice a land to gain 2 life. 0
4/4 When Bull Elephant comes into play, return two forests 4
you controlcreature
Enchanted to owner's hand
gets or bury
+1/+1. Bull Elephant.
Sacrifice a creature: 2
3/2 Regenerate enchanted
You may choose to playcreature.
King Cheetah whenever you 4
5/5 could play an instant.
{3}{B}{B}, Sacrifice a creature: Put Necrosavant into 6
0/1 play.
WhenUse this ability comes
Ovinomancer only during your return
into play, upkeepthree
and only
basic 3
lands you
During thiscontrol to owner's
turn and the nexthand
one, or bury cannot
players 2
2/2 declare an attack
{B}, Sacrifice andMindsucker:
Urborg cannot play Target
spells or abilities that
opponent 3
discards
Draw a card at the beginning of the upkeep ofathe
a card at random. Play this ability as sorcery.
turn 2
4/2 after Vampirism
Viashino comes
Sandstalker into play. Enchanted
is unaffected creature
by summoning 3
sickness. At the end of any turn, return Viashino
Sacrifice a creature: Target creature gets +4/+2 until 2
1/1 end of
{B}, turn.
{T}: Tap target creature. Abyssal Hunter deals to 4
that creature an amount
{4}, {T}: Destroy of damage
any non-Wall equalreceiving
creature to Abyssal 4
combat damage
Afiya Grove from
comes intotarget creature
play with threethis turn.counters
+1/+1 If 2
on
Bury target creature and put an Essence Token into on
it. During your upkeep, put one of these counters 3
play under creature
Enchanted the control of +1/+1
gets that creature's controller.
and gains flanking 2
(whenever
Untap a creature
target without
nonattacking flanking
creature. is assigned
That creature to
gets 2
+1/+3 until
Play only enddefense
after of turn.is chosen. Flip a coin; target 2
opponent calls heads
You may choose not to oruntap
tails while
Ambercoin is in during
Prison the air.your
If 4
untap phase.
{5}, {T}, {4}, Amulet
Remove {T}: Tapoftarget artifact,
Unmaking fromcreature or
the game: 5
Remove target artifact, creature or land from the game.
Look at the top seven cards of your library. Put two of 5
thosemay
You cards into your
choose hand
to play and of
Armor the rest into
Thorns your
as an instant; 2
1/1 if you do, bury it at end of turn. Play only on a non-
{B}, {T}: Target creature gets +1/+0 until end of turn. 1
{G}, {T}: Target
Put target creature
creature getsan
card from +0/+1 until end
opponent's of turn.
graveyard 4
2/3 into play under your control.
Flying At the end of each turn, put a +1/+1 counter on 4
2/3 Asmira, Holy Avenger
If Auspicious Ancestorfor each
is put creature
into put into from
the graveyard your 4
1/3 play, gain
Flying {U}:3 +1/+0
life. {1}: Gain
until end1 of
life. UseYou
turn. this cannot
ability only
spend 3
more thancomes
Bad River {U} in into
this play
way tapped.
each turn.
{T}: Sacrifice Bad 0
River: Search your library for
Whenever a creature attacks you, an island or swamp
it loses flankingcard.
until 4
4/3 end
{B}: of turn. green
Target Whenever a creature
creature without
blocking flying attacks
Barbed-Back Wurm 5
gets -1/-1 until end of turn.
Target creature gains trample until end of turn. That 4
2/4 creature
Basalt gets cannot
Golem +1/+1 be
until end ofby
blocked turn for each
artifact creature
creatures. 5
1/1 Whenever Basalt Golem is blocked by any creature,
Flying Attacking does not cause Bay Falcon to tap. 2
When Bazaar of Wonders comes into play, remove all 5
1/2 cards in all agraveyards
Whenever from
spell assigns the game.
damage Whenever
to a creature ora 2
5/3 player, that(If
Islandwalk damage is reduced
defending player by 1.
controls any islands, 4
this each
For creature is unblockable.)
1 damage During your
dealt to enchanted upkeep, lose
creature, 2
1/1 Binding Agonyadeals
{T}, Sacrifice 1 damage
creature: Targettocreature
that creature's
gets +2/+2 2
until
All creatures lose trample until end of turn.Target
end of turn. {T}, Sacrifice a swamp: Double all 4
combat
Tap damage assigned
all nonwhite creatures.to creatures this turn. 3
5/2 3
Put any number of target creature cards from your 3
graveyard on top of your library. Draw a card at the
{2}, {T}: Prevent all damage to you from any one 4
source. target
Return For each 1 damage
permanent to prevented in this way,
owner's hand. 2
2/2 {B}: +1/-1 until end of turn. 3
3/2 If Brushwagg blocks or is blocked, it gets -2/+2 until 3
end of turn.
Destroy X target artifacts. For each artifact put into the 1
2/2 graveyard
{1}{R}{R}:inBurning
this way, Builder's
Palm EfreetBane
dealsdeals 1 damage
2 damage to to 4
2/2 target
Flanking (Whenever a creature without flanking is flying
creature with flying and that creature loses 3
assigned
Choose a to block
card this creature,
in your hand andthe blocking
remove creature
it from the 5
2/2 game: Add
Flanking {B}{B} ora {G}{G}
(Whenever creaturetowithout
your mana pool.isPlay
flanking 3
4/4 assigned {1}{G}:
Trample to block Flying
this creature, thetrample
and loses blocking creature
until end of 6
turn.
Sacrifice a creature: Put into play a number of Maggot 3
4/4 tokens equal to the
Flying Whenever sacrificed
Catacomb creature's
Dragon power.byTreat
is blocked any 6
nonartifact,
All nonland cards you own that are not in play arepower
non-Dragon creature, that creature's 3
3/3 white. All
Flying, nonland from
protection permanents
green you control are white. All 5
Choose one - Target creature is unaffected by 1
summoning sickness
Creatures with flying this turn;
cannot or Chaos
block Charm
creatures deals 1
without 3
flying.
CharcoalCreatures
Diamondwithout
comesflying can tapped.
into play block creatures
{T}: Addwith 2
{B} to your mana pool. Play this ability as a mana and
{2}, {T}: Target creature you control gains flying 3
has its toughness
Destroy reduced land.
target nonswamp to 1 until end
If that of turn.
land is a 3
nonbasictarget
Destroy land, creature.
Choking Sands dealscreature
If a white 2 damage to the
is put into 5
the
{1},graveyard
Sacrifice aincreature:
this way,Prevent
Cinder all
Cloud dealsto
damage toany
that 3
1/1 creature or player from any one source.
{G}, {T}: Target creature gets +0/+1 until end of turn. 1
{U}, {T}: Put
Enchanted target gains
creature creature you control
phasing on top
and cannot beof 1
blocked except by Walls.
Play only on a non-Wall creature. Enchanted creature 2
1/1 gets
If +1/+0.
Coral During
Fighters yourand
attacks upkeep,
is notput a +1/+0
blocked, lookcounter
at the 2
8/4 top card
Trample of defending player's library. You may choose 8
6/6 Flying {X}, {T}: Crimson Hellkite deals X damage to 9
2/2 target creature.
Flying If CrimsonSpend only red
Roc blocks anymana in this
creature way.
without 5
3/3 flying,
If CryptCrimson Roc gets
Cobra attacks +1/+0
and is notand gains defending
blocked, first strike 4
3/3 player
At gets of
the end a poison counter.
your turn CrystalIfGolem
any player
phaseshasout.
ten or 4
{T}: Add one colorless mana to your mana pool. {T}, 0
Sacrifice Crystalplay
Players cannot Vein: Add
any two colorless
creature abilitiesmana to your
requiring an 2
activation cost.
Return Cycle of Life to owner's hand: Target creature 3
1/1 you summoned this turn
{T}, Sacrifice Daring is 0/1 until
Apprentice: the beginning
Counter of
target spell. 3
Bury target nonblack creature. 3
Add {B}{B}{B} to your mana pool. 1
Play only when defense is chosen. Target unblocked 3
creature
Play only isonconsidered blocked.Enchanted
a black creature. Draw a card at the gains
creature 2
"Cumulative
Play only on upkeep - 1 life." If turn.
target opponent's enchanted creature
Tap target is
creature 3
1/3 that player controls.
Swampwalk That creature
(If defending deals to
player controls theswamps,
any player 4
2/2 this creature
At end is unblockable.)
of target {B}:put
opponent's turn, +1/+0 until counter
a +1/+1 end of 4
on Discordant Spirit for each 1 damage dealt to
Put target artifact or enchantment on top of owner'syou this 2
library. target artifact or enchantment.
Destroy 2
Counter target spell. Remove that spell card from the 3
game.
Destroy target artifact. Gain an amount of life equal to 2
that artifact's
For each casting
attacking cost. Divine Retribution deals 1
creature, 2
damage to target attacking creatureto the casting cost,
For each {B} you spend in addition 2
2/2 Drain Life deals
Whenever Dread1 Specter
damageblocks
to target
or iscreature
blockedor
byplayer.
a 4
nonblack creature, destroy that creature at end
Draw three cards. Choose two cards from your hand of 3
1/1 and put both
Whenever on either
Dream theblocks
Fighter top ororthe bottom of
is blocked byyour
a 3
creature, Dream Fighter and that creature phase out.
1/2 {2}{R}, {T}: Destroy target nonbasic land. 2
1/1 {T}: Target creature with power 2 or less is 3
unblockable
Target playerthis turn.all basic lands he or she controls.
untaps 3
Choose one - Target opponent loses 1 life and you gain 1
3/4 1
If life;
any or removeyou
creature from the game
control up Ekundu
attacks, to three Cyclops
cards in 4
2/2 also attacks
Flying, if able.
first strike 4
Elixir of Vitality comes into play tapped. {T}, Sacrifice 4
4/4 Elixir
Flying,oftrample
Vitality:Emberwilde
Gain 4 life. {8}, {T},
Caliph Sacrifice
attacks eachElixir
turnofif 4
5/4 able. For
Flying eacheach
During 1 damage Emberwilde
player's upkeep, heCaliph
or she may pay 4
{R}{R} Bolt
Energy or 2 deals
life toXgain control
damage to of Emberwilde
target Djinn.
player, or target 2
player gains
When you X life.
play Energy Vortex, choose target opponent. 5
At the beginning
Enchanted creature of your
gets upkeep,
-2/-2. remove all energy 2
Search your library for an artifact or enchantment card 1
1/1 and
{T}: reveal
Targetthat
spellcard to all players.
is colorless. Shuffle
Play this your
ability as library
an 3
interrupt.
Put target {T}: Target
creature on permanent is colorless
top of owner's library. until end
If that 4
3/4 creature is red, you may choose to put it on
Pay 1 life: Prevent 1 damage to Ethereal Champion. the bottom 5
Put target land on top of owner's library. 3
As long as enchanted creature's controller controls at 2
2/2 least one other
{T}: Femeref creature,
Archers enchanted
deals 4 damagecreature cannot be
to target 3
1/1 attacking
{T}: creature
Prevent with flying.
1 damage to any creature or player. 2
2/2 Flanking (Whenever a creature without flanking is 3
1/4 assigned to block this creature, the blocking creature 3
2/1 Flying 3
1/2 {B}: +1/+1 until end of turn. 4
Take another turn after this one. You lose the game at 2
the
Fire end of thatcomes
Diamond turn. into play tapped. {T}: Add {R} to 2
your Enchanted
{R}: mana pool.creature
Play thisgets
ability as a mana
+1/+0 source.
until end of turn. 1
3/2 {R}, {T}, Sacrifice Flame Elemental: Flame Elemental 4
deals an amount
Flare deals of damage
1 damage equal
to target to its or
creature power to target
player. Draw 3
a card ata the
Choose beginning
creature of theyour
card from nexthand
turn's upkeep.
and put that 2
creature
Flood Plain comes into play tapped. {T}, SacrificePay
into play as though it were just played. Flood 0
0/5 Plain: Searchgains
If Floodgate your flying,
library bury
for a it.
plains or islandleaves
If Floodgate card. Put 4
Creatures deal no combat damage this turn. flying 1
play, it deals to each nonblue creature without 1
1/2 {G}, Sacrifice a forest: +2/+2 until end of turn. 3
For each card you would draw, instead choose target 5
card Add
{T}: in your
{G}graveyard and put
to your mana pool.it into your hand. If you 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
Players cannot gain life. During each player's upkeep, 3
2/1 that player
Flying losesa 1coin;
{0}: Flip life. target
If Forsaken wastes
opponent is heads
calls the target
or 3
2/4 tails while
Giant coin
Mantis is block
can in thecreatures
air. If thewith
flip ends
flying.up in your 4
3/2 Gibbering Hyenas cannot block black creatures. 3
2/2 If Goblin Elite Infantry blocks or is blocked, it gets -1/-1 2
untilthree
Put end of turn.Scout tokens into play. Treat these
Goblin 5
1/1 tokens as Sacrifice
{R}, {T}, 1/1 red creatures
a Goblin: with mountainwalk
All red creatures getthat
+1/+1 1
1/2 until end of turn.
{R}, {T}: Destroy target artifact. That artifact deals an 2
1/1 amount of Target
{W}, {T}: damagecreature
equal togains
its casting cost until
first strike to Goblin
end of 1
turn.
Grasslands comes into play tapped. {T}, Sacrifice to
{R}, {T}: Granger Guildmage deals 1 damage 0
Grasslands:
You Search
may choose to your libraryServitude
play Grave for a forest
as or
anplains
instant; 2
if you do, bury it at end of turn. Enchanted creature
3/2 If Gravebane Zombie is put into the graveyard from 4
play,
At theput Gravebane
beginning Zombie
of your on top
upkeep, of owner's
Grim library.
Feast deals 1 3
damage
{2}, {T},toSacrifice
you. Whenever
Grinning aTotem:
creature is puttarget
Search into target 4
2/4 opponent's
Flying library
{U}{U}: Putfor any creature
target card andenchantment
put it face upcard
in 5
from
Duringyour
eachgraveyard on Hakim,
player's upkeep, Loreweaver.
that Treatathat
player chooses 3
color.
Hammer of Bogardan deals 3 damage to targetland
Until end of turn, each mana-producing 3
2/3 creature or player.
During your upkeep,{2}{R}{R}{R}: Returnon
put a -1/-1 counter Hammer
each of 4
3/4 creature.
Harbor Guardian can block creatures with flying. If 4
2/2 Harbor{1}{U}{U}:
Flying Guardian attacks,
Target defending player
creature gains mayuntil
flying drawend
a 4
1+*/2 of turn.Haunting Apparition has power equal to 1 plus
Flying 3
2/3 the number
Flying, of green
protection creature
from red cards in target 4
Target player gains 3 life, or prevent up to 3 damage to 1
3/4 any
You creature or player.
may choose not to untap Hivis of the Scale during 5
2/2 your untap1 phase.
Rampage (For each {T}:creature
Gain control of target
assigned Dragon.
to block it 3
3/4 beyond
{2}: the first,
Trample untilthe creature
end of turn gets +1/+1 until end of 5
Choose target creature. Each player may bid life for 5
control
Counteroftarget
that creature.
artifact orYou begin the bidding
enchantment with a
spell. That 2
spell's caster
Incinerate gains
deals an amount
3 damage of life creature
to target equal to or
theplayer.
spell's 2
A creature damaged by Incinerate cannot regenerate
Pay half your life, rounded up: Draw four cards. 3
3/3 Trample 5
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
Choose one - All creatures get -2/-0 until end of turn; 1
or prevent
Play 1 damage
only after to Gain
combat. any creature
control ofortarget
player; or tap 5
2/2 nonartifact, nonblackacreature
Flanking (Whenever creaturethat attacked
without you isthis
flanking 3
assigned
Tap or untap target artifact, creature or land.creature
to block this creature, the blocking Draw a 3
3/2 card at the
{1}{G}, {T}:beginning of the
Put a Wood nextinto
token turn's upkeep.
play. Treat this 4
2/1 tokenRegenerate
{R}: as a 0/1 green
{G}:creature that counts as a Wall.
Regenerate 3
5/5 For each creature assigned to block it beyond the first, 5
Jungle Wurm
Kaervek's Hexgets
deals-1/-1 until end
1 damage of turn.
to each nonblack 4
creature and ancreature
Destroy target additional 1 damage
with to each
casting cost equalgreen
to X. If 2
that creature is put into the graveyard in this
Interrupts that target Kaervek's Torch each cost way,
an 1
2/1 additional {2}
Protection fromtoblue
play. Kaervek's Torch deals X damage 2
2/2 If Kukemssa Pirates attacks and is not blocked, you 4
4/3 may choose (If
Islandhome to have it dealplayer
defending no damage tono
controls defending
islands, 4
3/5 this creature
If Lead Golemcannot attack.
attacks, If you
it does controlduring
not untap no islands,
your 5
2/2 next untap phase.
Flying {T}: Leering Gargoyle gets -2/+2 and loses flying 3
until may
You end choose
of turn. to play Lightning Reflexes as an 2
instant; if you do,
Sacrifice Lion's Eyebury it at end
Diamond, of turn.
Discard Enchanted
your hand: Add 0
1/1 three
Flying mana of any one color
{G}: Regenerate {G}: to yourLocust
Untap mana Swarm.
pool. Play
Use 4
this ability only once each turn.
Play only if an opponent successfully cast a summon 4
spell this turn.
Cumulative Put a{1}
upkeep green summon
During card from
your upkeep, your
put a 5
growth
{T}: Addcounter on Malignant
one colorless Growth.
mana to During
your mana target
pool. Play 3
this
Gainability
5 life. as
If aa spell
manaorsource. {1}, {T}: Add
effect controlled one
by an mana
opponent 3
causes
When you play Mangara's Equity, choose black orlife
you to discard Mangara's Blessing, gain 2 red. 3
During your upkeep,
When Mangara's Tomepaycomes
{1}{W}
intoorplay,
burysearch
Mangara's
your 5
library and choose any five cards. Shuffle
Marble Diamond comes into play tapped. {T}:theseAdd
cards
{W} 2
*/* to your
Maro mana
has pool.
power andPlay this ability
toughness eachasequal
a mana source.
to the 4
number of cards in your hand.
Target spell, which targets a single creature, targets 2
3/3 anotherprotection
Flying, creature of your
from choice instead. The new target
black 5
Counter target spell. Put that spell on top of owner's 2
2/3 library.
Phasing Islandwalk (If defending player controls any 2
2/2 islands,
{1}{U}: this
Drawcreature
a card. isUse
unblockable.)
this ability only when Merfolk 3
Seer is put into the graveyard
Change the text of target permanentfrom play
by and only once.
replacing all 1
instances of one
Play only on a redcolor word creature.
or green or basic land type with
Cumulative 1
0/1 upkeep {1} Gain control of enchanted creature.
Flying Whenever Mindbender Spores blocks any 3
1/1 creature,
{B}, put four
Sacrifice fungusPut
a swamp: counters
a +1/+1oncounter
that creature.
on Mire 2
Shade.
At Play
end of this opponent's
target ability as a sorcery.
upkeep, if that opponent 3
4/4 has 5Flying
{0}: or more
{0}:cards
Losesin flying
hand,{3}{U}{U}:
Miser's Cage deals out.
Phases 2 6
Moss Diamond comes into play tapped. {T}: Add {G} to 2
your Add
{T}: mana pool.
{R} Play mana
to your this ability
pool.as a mana source. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
Mountain Valley comes into play tapped. {T}: Sacrifice 0
2/2 Mountain Valley
Flying {W}, {T}: to search
Return your library
Mtenda Griffinfor
to aowner's
mountain or
hand 4
1/1 and return
Flanking target Griffin
(Whenever card in without
a creature your graveyard
flanking to
is your 1
2/1 assigned
If MtendatoLion
block this creature,
attacks, defendingtheplayer
blocking
maycreature
pay {U} 1
to haveyour
Search it deal no combat
library damage interrupt,
for an instant, this turn. mana 1
source,
Each player controlling six or more landscard
or sorcery card and reveal that to all
sacrifices 4
4/4 enough landsupkeep,
During your to reduce his or herDjinn
Nettletooth land deals
total to five.
1 damage 4
2/2 to you.
Banding, trample 4
All black creatures get +2/+0 until end of turn. 4
You and target opponent each name any card except a 4
basic land. creature
Enchanted Those cards cannot
cannot be or
attack played.
block. 2
Look at target opponent's hand. Choose one of those 2
2/3 cardsFlying
{3}: and put it on
until endtop of his or her library.
of turn. 4
At end of target opponent's upkeep, if that player has 3
4/4 two or {1}{W}:
Flying fewer cards in hand,
+0/+1 Paupers'
until end Cage deals 2
of turn. 6
12/12 Trample When Phyrexian Dreadnought comes into play, 1
sacrifice
Pay 3 lifeany
pernumber of creatures
target: Destroy with totalofpower
any number targetof 4
creatures.two creatures: Destroy target artifact.
Sacrifice 3
{2}, {T}, Sacrifice a creature: Draw a card. 3
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
Choose target land you control and target land an 3
opponent
Bury targetcontrols. Exchange
creature. control of
That creature's those lands.
controller reveals 4
cards from
Counter the spell
target top ofunless
his orthat
her library until a pays
spell's caster creature
an 1
additional {X}. That player draws and pays all
At the beginning of your draw phase, look at the mana
top 4
two cardscreatures
X target of your library and choose
gain protection one.
from Put that
a single card
color of 2
your choice Upkeep
Cumulative until end{1}
of When
the turn.
you play Prismatic Circle, 3
choose a color. {1}:
Target permanent Preventthe
becomes all color(s)
damageof toyour
you from a
choice. 1
Costs to tap, maintain, or use an ability of that
Compare your life total with target player's life total. If 5
the difference
Whenever is 5 or less
a summon cardand youinto
is put have at least
your 1 life,
graveyard 4
2/3 from play, put that card face up under Purgatory.
First strike when attacking {B}: Put a +1/+1 counter on 5
1/1 Purraj+1/+0
{R}: of Urborg. Use of
until end thisturn.
ability only
Bury when
Pyric a black spell
Salamander at 2
end of turn.
1/1 When you play Quirion Elves, choose a color. {T}: Add 2
2/3 one mana
As long as of the chosen
target color
opponent to your
controls mana
any pool. Play
black 3
3/3 permanents,
{2}: Radiant
Raging Spirit Essence until
is colorless gets end
+1/+2.
of turn. 4
Search your library for a basic land card and put it into 2
3/4 play, tapped.
{T}: Bury Shuffle
target your library
attacking afterwards.
or blocking Dragon. Gain an 5
3/3 amount of lifeyour
Flying During equalupkeep,
to that sacrifice
Dragon'sapower.
nonartifact 5
creature
Untap target creature an opponenton
and put a +1/+1 counter Ravenous
controls and gain 4
control
At the endof itofuntil
each end of turn.
player's That
turn, creature
if that is has 5 or
player 4
less life,artifact,
Target Razor Pendulum
creature, or deals
land2 phases
damageout.to him or her. 2
2/2 {1}{R}: Reckless Embermage deals 1 damage to target 4
creature or player
Redirect all damageand 1 damage
dealt to itself.
by any one source to that 5
source's
{G}: controller.
Regenerate enchanted creature. 2
Destroy target plains and target white creature, or 4
destroy
Bury all target island andortarget
white creatures blue
bury all creature.
green creatures. 5
Lose 2 life target
Whenever for each creaturesuccessfully
opponent put into thecasts
graveyard
a spellthis 3
1/1 that targets you
{B}: Regenerate or a creature you control, you may 2
Draw a card at the beginning of the upkeep of the turn 3
4/5 after RitualRock
Whenever of Steel comes
Basilisk into or
blocks play. Enchanted
is blocked by a non- 6
Wall
Rockycreature, destroyinto
Tar Pit comes that creature
play at {T}:
tapped. end of combat.
Sacrifice 0
Rocky you
When Tar Pit:
playSearch
Roots ofyour library
Life, for islands
choose a swampor or
swamps. 3
2/2 IfWhenever a land
Sabertooth of damages
Cobra the chosen type that
a player, he target
or she gets a 3
poison counter. During that player's next
During your upkeep, sacrifice a Pegasus orupkeep, he or
bury Sacred 3
3/3 Mesa. {1}{W}:
If a spell Putcontrolled
or effect a Wild Pegasus token intocauses
by an opponent play. 5
6/5 you to
Phasing discard Sand Golem, put Sand Golem from your 5
Sandstorm deals 1 damage to each attacking creature. 1
Choose one - Target player draws a card at the 1
beginning
Savage of thedeals
Twister next Xturn's upkeep;
damage or target
to each creature
creature. 2
2/4 {4}: Flying until end of turn {1}: Sawback Manticore 5
1/1 deals 2 damage
{T}: Add to target
one colorless attacking
mana to yourormana
blocking
pool. Play 2
this ability
Look at theastop
a mana source.
X cards {1},opponent's
of target {T}: Add {U} to your
library. 2
2/2 Remove
Flanking (Whenever a creature without flanking is the
one of those cards from the game and put 3
assigned
Choose oneto block thistarget
- Return creature, the blocking
creature creature
enchantment to 1
owner's
Bury all artifacts. Each artifact's controller gains an or
hand; or regenerate target green creature; 3
amount of
Destroy all life equal
local to that artifact's casting cost.
enchantments. 2
1/1 {B}, Pay 1 life: +1/+0 until end of turn. You cannot 1
1/1 spend more
{U}, {T}: Putthan {B}{B}{B}
target creatureinyou
thiscontrol
way each turn.
on top of 1
owner's library.
Prevent all {R},to{T}:
damage youShadow Guildmage
or a creature deals 1
you control 2
from
Put the top creature card from your graveyard into1 play
any one source. If that source is black, gain life 2
1/1 as though
{W}, it were creature
{T}: Target just played. That
gains firstcreature is end of
strike until 1
5/5 turn. {B},
Flying {T}: Endbringer
Shauku, Target creature gets
cannot +1/+0
attack until end
if there is of 7
2/2 another
{B}{R}, creature in play.
{T}: Shauku's During
Minion your2 upkeep,
deals damage lose 3
to target 3
white creature.
When you play Shimmer, choose a land type. All lands 4
2/2 of the chosen
Flanking type gain
(Whenever phasing.without flanking is
a creature 4
assigned
Target player reveals his or her the
to block this creature, handblocking creature
to all players. For 2
2/1 each blue
Flying interruptGhost
If Skulking card is
that
theplayer
targetholds, he or
of a spell orshe
effect, 2
bury Skulking Ghost.
Sky Diamond comes into play tapped. {T}: Add {U} to 2
your mana
You may pool. Play
choose thisSoar
to play ability
as as
an ainstant;
mana source.
if you do, 2
bury it at end of turn. Enchanted creature
When you play Soul Echo, put X echo counters getson+0/+1
it. At 2
the
Burybeginning of yourifupkeep,
target creature if there
it is white. Draware no echo
a card at the 2
beginning
Target of theyou
creature nextcontrol
turn's gets
upkeep.
+*/+0 until end of 1
turn, where * is equal to the number of creature cards
Pay 1 life: Target permanent cannot phase out until the 2
2/3 beginning
As long as of your next
Spectral upkeep.
Guardian is untapped, noncreature 4
6/5 artifacts cannot be
Flying, trample, the target
protection of black
from spells First
or effects.
strike when 9
attackingEarth
Spitting Spiritdeals
of the
toNight
targetiscreature
unaffected by
an amount of 2
3/3 damage equal cannot
Stalking Tiger to the number of mountains
be blocked you one
by more than control. 4
creature.
Destroy target land. 3
Target opponent discards a card at random, then 3
3/3 chooses and
Protection discards
from a card.
red {T}: Subterranean Spirit deals 1 5
5/6 damage
Flying to eachcannot
Sunweb creature without
block flying.
creatures with power 2 or 4
less.
Superior Numbers deals to target creature 1 damage 2
0/1 for each Firewalker
Suq'Ata creature you control
cannot be in
theexcess
targetofofthe
rednumber
spells or 3
effects.
{T}: Add{T}:
{B}Suq'Ata
to your Firewalker
mana pool.deals 1 damage to 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
2/2 Flying {1}{B}{B}, {T}: Target player chooses a card 4
3/3 from his or
Talruum her hand
Minotaur and then chooses
is unaffected either to discard
by summoning 4
7/7 sickness.
Phasing, trample At the beginning of your upkeep, all 5
5/5 lands
Flying,you controlrampage
trample; phase out.
4 (For each creature blocking 9
it beyond
Play thean
only on first, this creature
artifact getsEnchanted
or creature. +4/+4 until end of 2
3/2 permanent gains
Flying, phasing phasing. 3
1/1 Flying, phasing When Teferi's Imp phases out, choose 3
and discard
Phasing a card.
Teferi's IsleWhen
comesTeferi's Imp
into play phases{T}:
tapped. in, draw
Add 0
2/2 {U}{U}
Flankingto(Whenever
your manaa pool.
creature without flanking is 5
assigned
{2}, {T}: to block thisDarts
Telim'Tor's creature,
dealsthe blockingtocreature
1 damage target 2
player.
Remove from the game target permanent you own or 1
2/2 control. Draw
Banding, flyinga card at the beginning of the next turn's 4
When Thirst comes into play, tap enchanted creature. 3
During your token
Put a Wave upkeep,
intopay {U}Treat
play. or bury
thisThirst.
token Enchanted
as a 5/5 3
blue creature
Cumulative that counts
Upkeep {1}{B}asDuring
a Wall.each
Buryupkeep,
the token at
each 4
player puts into play a Tombspawn token for
Torrent of Lava deals X damage to each creature each 2
without flying.
Destroy Each
all global creature gains "{T}: Prevent 1
enchantments. 2
Tropical Storm deals X damage to each creature with 1
1/1 flying
Flying and 1 damage
{3}{G}, to each
Sacrifice Uktabiblue creature.
Faerie: Destroy target 2
*/* artifact.
Uktabi Wildcats has power and toughness each equal to 5
the
{3},number
{T}, Tapofan
forests you control.
untapped creature{G},
youSacrifice
control: a 3
Unerring
{1}, Pay 1Sling
life: deals
Drawan amount
a card, ofchoose
then damageand
equal to a
discard 3
1/1 card.
Forestwalk (If defending player controls any forests, 2
this creature
Unyaro is unblockable.)
Bee Sting {1}{G}{G}:
deals 2 damage Target
to target creature or 4
2/2 player.Sacrifice Unyaro Griffin: Counter target red spell
Flying 4
2/2 that
{B}, assigns
Sacrificedamage
Urborg to you or Destroy
Panther: a creature you creature
target control. 3
3/4 blocking Urborg Panther. Sacrifice Feral Shadow,
Flying During your upkeep, pay {U}{U} or Vaporous 4
Djinn phases
{1}{X}, out.X charge counters on Ventifact Bottle.
{T}: Put 3
4/2 Play this ability as a sorcery. At the beginning of your 4
1/1 Sacrifice Vigilant Martyr: Regenerate target creature. 1
1/1 {W}{W},
{G}, {T}, {T}, Sacrifice
Sacrifice Vigilant
a forest: Martyr: Counter
Regenerate target
target creature. 1
Gain X+3 life. 2
4/4 Flying Volcanic Dragon is unaffected by summoning 6
sickness.
Volcanic Geyser deals X damage to target creature or 2
player.
For each untapped forest he or she controls, each 3
player puts a Cat token into play under his or her
0/2 {B}, Sacrifice Wall of Corpses: Destroy target creature 2
0/3 blocked
Flying Atby Wall
the endofofCorpses.
any turn in which Wall of 2
0/5 Resistance
Put a -0/-1 is dealt damage,
counter on Wall ofputRoots:
a +0/+1
Add counter on it.
{G} to your 2
manamay
You pool. Play this
choose ability
to play Wardas aofmana
Lightssource. Use thisif
as an instant; 2
1/1 you do, bury
Phasing it at
During endupkeep,
your of turn.pay
Enchanted creature
{2}{G}{U} or gains 4
2/3 Warping Wurm phases out. When Warping Wurm
{U}, {T}, Sacrifice Wave Elemental: Tap up to three 4
target creatures without
When Wellspring flying.
comes into play, gain control of 3
3/3 enchanted
Trample land. At the end of each of your turns, lose 4
2/4 Protection from white {1}{R}: +1/+0 until end of turn. 4
1/1 Flying, protection from blue 3
Pay 3 life: Counter target summon spell. 2
Search your library for a creature card and reveal that 1
card to creature
Target all players. Shuffle your
defending playerlibrary andgets
controls put +3/+0
the 3
2/2 untileach
For end 1ofdamage
turn. That creature
Zebra may
Unicorn be assigned
deals, to
gain 1 life. 4
2/2 Flanking (Whenever a creature without flanking is 3
2/2 assigned to block thisa creature,
Flanking (Whenever the blocking
creature without creature
flanking is 3
3/4 assigned
{1}{R}{R}, to {T}:
blockSearch
this creature, the blocking
your library creature
for a Dragon card 5
2/0 and put it into play as though it were just played.
Zombie Mob comes into play with one +1/+1 counter 4
3/3 for each
Flying summon
Zuberi, cardFeather
Golden in your counts
graveyard.
as a Remove all of
Griffin. All 5
2/1 other Griffins
Flying Cannot get +1/+1. to block.
be assigned 3
2/1 Flying Cannot be assigned to block. 3
1/1 {R}: Add {B} to your mana pool. Play this ability as an 1
1/1 interrupt.
{R}: Add {B} to your mana pool. Play this ability as an 1
interrupt.
Counter target spell. That spell's caster may draw up to 2
two cardstarget
Counter at thespell.
beginning of thecaster
That spell's next turn's upkeep.
may draw up to 2
two cards at the beginning of the next turn's upkeep.
{3}, {T}: Target player looks at the top three cards of 2
his
{1},or{T}:
her Sacrifice
library and puts one
Astrolabe to of
addthem
twoon
manatop of
of any
that 3
one color to your mana pool. Play this ability as
{1}, {T}: Sacrifice Astrolabe to add two mana of any an 3
one color tocreature
Enchanted your mana pool.
cannot bePlay this ability
blocked unlessas an
defending 1
player payscreature
Enchanted an additional
cannot{3}
befor each creature
blocked unless defending 1
2/3 player
{2}{R}:pays an additional
Remove {3} for each
target summon creature
card in your graveyard 4
5/5 from the game to put a Graveborn token into play.
When Balduvian Horde comes into play, discard a card 4
at random
When from your
Balduvian hand
Trading or bury
Post comesBalduvian
into play,Horde.
sacrifice 0
3/3 an untapped mountain or bury Balduvian
Rampage: 1 Balduvian War-Makers can attackTrading
thePost.
turn 5
3/3 it comes into
Rampage: play on your
1 Balduvian side.
War-Makers can attack the turn 5
2/4 it comes into play on your side.
{T}: Untap target tapped land an opponent controls to 4
2/4 add
{T}: one mana
Untap of any
target typeland
tapped thatan
land produces
opponent to yourto
controls 4
add
Draw a card at the beginning of the upkeep ofto
one mana of any type that land produces your
the turn 3
after
Draw Bestial
a card Fury
at thecomes into play.
beginning of theIf upkeep
enchanted
of the turn 3
aftermay
You Bestial Fury acomes
remove greeninto
cardplay. If enchanted
in your hand from the 5
game instead
{2}{U}{U}: of paying
Look at the Bounty
top five of the Hunt's
cards of yourcasting
library 4
and
Counter target interrupt spell if it is blue. Drawthe
put one of them into your hand. Remove a card 2
1/1 at the Draw
Flying beginning of at
a card thethenext turn's upkeep.
beginning of the upkeep of 4
1/1 the turn after Carrier Pigeons comes of
Flying Draw a card at the beginning into
theplay.
upkeep of 4
theenchanted
If turn aftercreature
Carrier Pigeons comes
is put into into play. draw
the graveyard, 3
three cards. Choose
If enchanted creatureand discard
is put into one of those cards.
the graveyard, draw 3
2/4 three cards. Choose and discard one of those
{R}: Remove the top card of your library fromcards.
the 4
game.
You mayIf that
pay 1card
life isand
a land, Chaos
remove Harlequin
a black card ingets
your-4/-0 5
6/1 hand from the game instead of paying
Cannot be the target of spells or effects. Contagion's 5
6/1 Cannot be the target of spells or effects. 5
Death Spark deals 1 damage to target creature or 1
player. At the
Each player end of his
shuffles youror upkeep,
her handif and
Death Spark is into
graveyard in 4
1/1 his or her
During library.
your Remove
upkeep, the top
Diseased ten cards
Vermin from
deals 1 your
damage 3
to a single target
Cumulative Upkeep:opponent it has each
1 life During previously damaged
player's upkeep, 3
2/4 if
Allthat player able
creatures controls any green
to block Elvish or white
Bard permanents,
do so. If this 5
4/1 forces a creature to block more attackers than allowed, 3
4/1 3
2/2 If Elvish Spirit Guide is in your hand, you may remove it 3
from the
Untap anygame
numberto add {G} tocreatures.
of target your manaThose
pool. creatures
Play this 2
2/2 neither
{2}: deal nor receive
Mountainwalk damage
until end in combat this turn.
of turn 3
2/2 {2}: Mountainwalk until end of turn 3
Put a Knight token into play. Treat this token as a 1/1 2
white creature
Put a Knight withinto
token banding.
play. Treat this token as a 1/1 2
white creature with banding.
Remove target non-white attacking creature from the 3
game.
If Gain life
enchanted equal to
creature is that creature's
put into toughness.
the graveyard, return 3
that creature to play under your control as though
If enchanted creature is put into the graveyard, return it 3
that creature
Target to play
opponent underone:
chooses youryou
control
drawas though
three it or
cards; 4
you choose and bury up to two target creatures that
Bury target non-black, non-artifact creature or put a 4
Zombie token
Bury target into play.non-artifact
non-black, Treat this token as aor2/2
creature putblack
a 4
Zombiecreature
Target token into play.
gets Treatuntil
+2/+0 thisend
token as a 2/2
of turn. Drawblack
a 3
card at creature
Target the beginning of the until
gets +2/+0 next end
turn's
of upkeep.
turn. Draw a 3
card at the beginning of the next
{X}{X}{1}, {T}: Tap X target lands. turn's upkeep. 3
You may pay 1 life and remove a blue card in your 5
hand
Searchfrom
yourthe gameforinstead
library of paying
any three cards Force of Will's
and remove 2
them from
Search yourthe game.
library forShuffle yourcards
any three library
andafterwards.
remove 2
2/2 them from the game. Shuffle your library afterwards.
If Fyndhorn Druid is put into the graveyard the same 3
2/2 turn it was blocked,
If Fyndhorn Druid is gain 4 life.
put into the graveyard the same 3
7/7 turn it was blocked, gain 4 life.a forest, or bury
During your upkeep, sacrifice 7
Gargantuan
If enchantedGorilla andblocks
creature Gargantuan Gorilla by
or is blocked deals
any7 1
creatures,
If enchanted
enchanted creature creature
blocks orgets +0/+3 by
is blocked until
anyend of 1
2/3 creatures, enchanted
Trample, rampage: creaturebe
2 Cannot gets +0/+3
blocked byuntil
fewerend of
than 5
2/3 three creatures.
Trample, rampage: 2 Cannot be blocked by fewer than 5
3/3 three creatures.
{1}{G}: Regenerate 4
3/3 {1}{G}: Regenerate 4
1/1 {X}{X}{1}: Destroy target non-creature artifact with 1
1/1 casting costDestroy
{X}{X}{1}: equal totarget
X. non-creature artifact with 1
casting cost equal to X.
Attacking creatures cannot be blocked by only one 2
creature
Attackingthis turn. Play
creatures onlybe
cannot during combat
blocked before
by only one 2
creature this turn. Play only during combat before or
Guerrilla Tactics deals 2 damage to target creature 2
player. IfTactics
Guerrilla a spell deals
or effect controlled
2 damage by an creature
to target opponentor 2
player. If a Scepter
If Gustha's spell or effect
leavescontrolled bylose
play or you an opponent
control of it, 0
put all cards under Gustha's Scepter into
Hail Storm deals 2 damage to each attacking yourcreature 3
and
When1 damage
Heart of to you andcomes
Yavimaya each creature
into play,you control.
sacrifice a 0
forest or bury Heart of Yavimaya. {T}: Add {G} to your
{X}, {T}: Put the top card of target opponent's library 4
into his
{3}: Drawor her graveyard.
a card. Use thisContinue doing
ability only thisa until
when you
creature 1
1/1 is put into the graveyard from play, and only once
{1}{B}: Target player discards a card at random from for 1
1/1 his or her
{1}{B}: hand.player
Target Use this ability aonly
discards cardwhen Insidious
at random from 1
2/2 his or her hand. Use this ability only when Insidious
Flying If Ivory Gargoyle is put into the graveyard from 5
1/2 play, putasit Juniper
As long into playOrder
under owner's iscontrol
Advocate at end
untapped, allof 3
2/3 green
All creatures
green creaturesyouyou
control getget
control +1/+1.
+1/+1. 5
6/6 If Keeper of Tresserhorn attacks and is not blocked, it 6
2/3 deals no damage to defending player this turn and that
Banding 4
2/3 Banding 4
1/6 At the end of any combat in which Kjeldoran Home 4
Guard attacked or
When Kjeldoran blocked,
Outpost put ainto
comes -0/-1 counter
play, on a
sacrifice 0
plains or bury
Enchanted Kjeldoran
creature getsOutpost. {T}: AddSwitch
+1/+2. {2}{U}: {W} to your 2
Kjeldoran Pride from creature it enchants to
Enchanted creature gets +1/+2. {2}{U}: Switch another 2
2/2 Kjeldoran
At the endPride from
of any creature
turn, it enchants
if Krovikan Horror to another
is in your 4
graveyard
Play with a summon
on a non-wall creaturecard
you directly
control.above
Draw it, you at
a card 3
the beginning
When Lake of of
thethe upkeep
Dead comesof into
the turn
play,after Krovikan
sacrifice a 0
swamp
Choose or buryfrom
a card Lakeyour
of the dead.
hand and{T}: Add that
shuffle {B} to your
card 2
into
Choose a card from your hand and shuffle that card of
your library to draw two cards at the beginning 2
into your
Target library to
opponent draw two
chooses cards
one: you at thethree
draw beginning
cardsofat 5
2/1 the beginning of the next turn's
First strike {1}{B}: Regenerate upkeep; or you search 3
2/1 First strike {1}{B}: Regenerate 3
0/3 Trample During your upkeep, choose and discard a card 4
from
Look your
at thehand, or bury
top five cardsLim-Dul's PaladinAs
of your library. and draw a
many 2
times as you
{1}, {T}: choose,
Sacrifice you mayBauble
Lodestone pay 1 life to put
to put those
up to four 0
10/4 target
When Lord of Tresserhorn comes into play, pay 2 top
basic lands from any player's graveyard on life of 4
and sacrifice
Until two creatures,
end of turn, and target
you may redirect opponent
to target draws
creature 3
you control any amount of damage.
Until end of turn, you may redirect to target creature 3
you control
Target any amount
opponent choosesofone:
damage.
you put a +1/+1 4
counter on each creature you control and
{T}: Sacrifice Mishra's Groundbreaker. gainland
Target 4 life; or 4
becomes
Put up to athree
3/3 artifact creature.
target cards fromThat creature still
an opponent's 1
graveyard
{1}, on topmana-producing
{T}: Target of his or her library
landinbecomes
any order.
a basic 2
land type Choose
{W}{G}: of your and
choice until aend
discard of from
card turn. your hand to 4
have target creature gain banding, first
Nature's Chosen can enchant only a creaturestrike,you
or 1
control. Enchanted
During your upkeep,creature
pay {G}has, "{0}:Nature's
or bury Untap this
Wrath. 6
Whenever a player puts a swamp or black permanent
{1}{W}: Target creature gains first strike until end of 3
turn.
{1}{W}: Target creature gains first strike until end of 3
turn.
Return all islands to their owners' hands. Each player 5
1/5 sacrifices
{B}: +1/-1a until
plainsend
or aofwhite
turn. permanent for each white
{1}{U}: Switch 4
1/5 Phantasmal Fiend's power and toughness
{B}: +1/-1 until end of turn. {1}{U}: Switchuntil end of 4
0/1 Phantasmal
Flying At theFiend's power
beginning andupkeep,
of the toughness
putuntil end of
a +1/+1 2
4/4 counter
{W}: on Phantasmal
Flying until end of Sphere. During
turn. Target your upkeep,
opponent gains 2 4
life. {U}:asReturn
As long Phelddagrif
enchanted to is
creature owner's
black, hand.
it gets Target
+2/+1; 3
otherwise it gets -1/-2.
As long as enchanted creature is black, it gets +2/+1; 3
1/1 otherwise
If Phyrexian it gets -1/-2. power is 7 or greater, bury it.
Devourer's 6
{0}:
{3}: Remove the top card
Target opponent looksofatyour
the library
top tenfrom the
cards ofgame
your 3
3/4 library
If and separates
Phyrexian War Beastthem intoplay,
leaves two sacrifice
face-down piles.and
a land, 3
3/4 Phyrexian War
If Phyrexian WarBeast
Beastdeals 1 damage
leaves to you.a land, and
play, sacrifice 3
Phyrexian War Beast deals
Bury target artifact or land. 1 damage to you. 3
Destroy target artifact. Destroy a target artifact for 2
each {1}{R}
You may you pay
remove a redincard
addition to the
in your casting
hand cost.
from the 6
game
Put upinstead
to threeoftarget
payingcreature
Pyrokinesis's
cards casting cost.
from your 1
graveyard on top of your library in any order.
Put up to three target creature cards from your 1
graveyard
Bury targeton top of your
creature with library
power in any
4 or order.
greater. 2
Bury target creature with power 4 or greater. 2
Sacrifice a creature to gain control of target non-black, 4
3/4 non-artifact
Flying At thecreature.
beginning of your upkeep, put a wage 3
counter on Rogue Skycaptain. During your upkeep, pay
Cumulative Upkeep: {W} Whenever a swamp, 4
1/1 mountain, black
{2}: Remove thepermanent,
top card of or redlibrary
your permanent becomes
from the game 1
1/1 to gain
{2}: 1 life. the top card of your library from the game
Remove 1
to gain
{T}: 1 life. Scarab to the Unseen to return all
Sacrifice 2
enchantments
You may remove on atarget
whitepermanent
card in youryou ownfrom
hand to their
the 5
game instead of paying Scars of the Veteran's
{T}: Add one colorless mana to your mana pool. casting
{2}, 0
1/3 {T}: Add one the
{3}: Remove mana
topoffour
anycards
color of
to your
your library
mana pool.
from the 3
game to prevent all damage to you from
When Sheltered Valley comes into play, buryone any
source.
other 0
0/6 Sheltered
Counts as Valley
a wall.you control.
If Shield During
Sphere your upkeep,
is assigned as a if you 0
blocker,
When Solput a -0/-1
Grail Comescounter on it.choose a color. {T}:
into play, 3
1/2 Add
{T}: one manaaof
Sacrifice the or
black chosen color
artifact to yourtomana
creature pool.
add an 2
1/2 amount
{T}: Sacrifice a black or artifact creature to add an to
of {B} equal to that creature's casting cost 2
amount
{2}: Put of {B}
the topequal
card to
of that
yourcreature's
graveyardcasting
on the cost to
bottom 2
of your library.
When Soldevi Excavations comes into play, sacrifice an 0
2/2 untapped
{W}, {T}: island or up
Prevent bury
to Soldevi
2 damageExcavations. {T}: Add
to any creature. 3
2/2 Target opponent may draw a card.
{W}, {T}: Prevent up to 2 damage to any creature. 3
1/1 Target opponent
{T}: Sacrifice twomay draw
lands a card.
to draw three cards. Choose 2
1/1 and discard one of those cards.
{T}: Sacrifice two lands to draw three cards. Choose 2
1/1 and discard
{1}: one ofTarget
Regenerate. those opponent
cards. may draw a card. 1
1/1 {1}: Regenerate. Target opponent may draw a card. 1
4/2 Whenever Soldevi Steam Beast becomes tapped, target 5
4/2 opponent
Whenevergains 2 life.
Soldevi Steam{2}:Beast
Regenerate
becomes tapped, target 5
1/1 opponent gains 2 life. {2}: Regenerate
{R}, {T}: Target player shuffles his or her library. 1
0/1 {U}: Regenerate At the end of any turn in which Spiny 3
Starfish regenerated,
{2}{G}: put deals
Splintering Wind a Starfish token to
1 damage into play for
target 4
creature.
All Put a creatures
non-artifact Splinter token into play.
get -1/-1 Treatofthis
until end token
turn. 3
All non-artifact creatures get -1/-1 until end of turn. 3
During each player's turn, that player may put one 5
1/2 additional land into play. Whenever a land is tapped for
Flying 2
1/2 Flying 2
3/4 Flying {U}: Remove the top card of your library from 6
0/4 the game
{R}: +1/+0to until
tap target
end ofcreature
turn with flying. {U}: 3
0/4 {R}: +1/+0 until end of turn 3
2/4 If Stromgald Spy attacks and is not blocked, you may 4
choose
Play towhen
only have ait red
dealsorcery
no damage to defending
or instant player
deals damage 2
to you. Suffocation
Choose and discard deals
a red 4ordamage to that
green card fromspell's
your hand 2
0/3 to
Cumulative Upkeep: {1}{W} Any damage that+X/+0
have target creature gain trample and get would 2
0/1 reduce
Flying Ifyour life total
Swamp to less
Mosquito than 1and
attacks instead
is notreduces
blocked,it to 2
0/1 defending player gets a poison counter. If a player
Flying If Swamp Mosquito attacks and is not blocked, has 2
1/3 defending
{1}: Change player gets
Sworn a poison counter.
Defender's power to Ifthe
a player has
toughness 4
of target creature blocking or being blocked by
Gain 3 life. Gain 3 life for each {1}{G} you pay in Sworn 4
addition to the
Gain 3 life. Gaincasting cost.
3 life for each {1}{G} you pay in 4
addition to the casting
Comes into play tapped. cost.
{1}, {T}: Search your library 0
for a basic land
Cumulative and put
Upkeep: it intothe
Remove play
toptapped.
card ofThis
yourdoes 4
library from Upkeep:
Cumulative the game.
{2}If Any
you player
do not,may
remove youror 2
pay {2} 3
life to counter
Cumulative target {G}
Upkeep: red {2}{G}:
or greenPay
spell. Playfor
3 life this ability
each 5
velocity counter on Tornado. Destroy target permanent
No creatures deal damage in combat this turn. If you 1
pay {2}{R} indeal
No creatures addition to the
damage casting cost,
in combat Undergrowth
this turn. If you 1
pay {2}{R} in addition to the casting cost,
{1}{W}: Target non-attacking, non-blocking Undergrowth
creature 2
1/5 gets +0/+2
Trample {3}:until end ofuntil
Banding turn.end of turn. {3}: All 5
creatures banded with Urza's Engine gain trample until
3/2 {0}: Varchild's Crusader cannot be blocked except by 4
3/2 walls this turn. Crusader
{0}: Varchild's Bury Varchild's
cannotCrusader at the
be blocked end by
except of 4
3/4 walls this rampage:
Trample, turn. Bury1Varchild's
CumulativeCrusader
Upkeep:at Put
the aend of 2
survivor
Play on atoken into you
creature playcontrol.
under target opponent's
{0}: Tap enchanted 1
creature
Play on atocreature
give any other
you target
control. creature
{0}: +2/+1 until
Tap enchanted 1
creature to give any other target creature +2/+1 until
Enchanted creature gets +1/+1. {1}{U}: Return 2
Viscerid
EnchantedArmor to owner's
creature hand. {1}{U}: Return
gets +1/+1. 2
1/2 Viscerid Armor to owner's hand.
{T}: Sacrifice a creature and a swamp to bury target 2
0/3 non-artifact
{W}: creature.
Pay 1 life {T}: up
to prevent Sacrifice a creature
to 2 damage and a
to any 3
1/4 creature.
Can blockEffects thatwith
creatures prevent orYou
flying. redirect
may damage
choose not to 3
1/4 untap Whip
Can block Vine during
creatures withyour untap
flying. You phase. {T}: Tap
may choose not to 3
untap Whip Vine
{2}: Remove the during
top twoyour untap
cards phase.
of your {T}:from
library Tapthe 4
1/1 game to have Whirling Catapult deal 1 damage
Flying, first strike {W}{W}: +2/+0 until end of turn. to each 3
1/1 You cannot
Flying, spend{W}{W}:
first strike more than {W}{W}
+2/+0 untilinend
thisofway each
turn. 3
You cannotaspend
Whenever more than
snow-covered {W}{W}
land in this
is tapped way each
for mana, it 3
2/7 produces
{G}: one
+1/-2 additional
until mana of the same type and
end of turn. 5
2/7 {G}: +1/-2 until end of turn. 5
5/1 Trample Cumulative Upkeep: {G}{G} Yavimaya Ants 4
can attack
Target the turn
creature it comes
gains into
X life, or play onX your
prevent side.to
damage 2
any Spieler
Ein creature or player.
Deiner Wahl erhält X Lebenspunkte dazu, 2
oder
Il giocatore bersagliozuguadagna
verhindere bis X Schadenspunkte beioeiner
X punti vita, previeni 2
X
Ledanni a una
joueur ciblécreatura
gagne Xopoints
a un giocatore
de vie, oubersaglio.
prévenez X 2
blessures
El jugador objetivo gana X vidas, ojoueur
sur une créature ou un quelconques.
previene X puntos 2
1/1 de daño ale cualquier
Possède criatura
regroupement o jugador.
quand il attaque. À chaque 2
1/1 fois qu'un
Branco mur bloque
quando attaccaleOgniqualvolta
Bélier, détruisez cette blocca
un muro créature 2
1/1 L'Ariete da Assedio,
Bündnisfähigkeit, distruggi
wenn quel muro
sie angreift alla fine
Zerstöre del
am Ende 2
1/1 des Kampfes alle Mauern, die die Sturmramme
Banding when attacking Whenever a wall blocks geblockt 2
1/1 Battering
Agrupa al Ram, destroy
atacar. thatque
Siempre creature at end
un muro of combat.
bloquee el 2
1/1 Ariete,
Flying destrúyelo al final del combate. 2
1/1 Vol 2
1/1 Fliegend 2
1/1 Volare 2
1/1 Vuela. 2
3/3 Swampwalk 4
3/3 Sumpftarnung 4
3/3 Traversée des marais 4
3/3 Passa-paludi 4
3/3 Cruza pantanos. 4
{1}: Prevent all damage to you from one black source. 2
Further
{1}: damage
Previeni from
tutto that source
il danno inflitto isa treated normally.
te da una fonte 2
nera. Se una fonte
{1}: Verhindere nera
allen ti infligge
Schaden ausdanni
einer più volte in un
schwarzen 2
Quelle.
{1}: Prévenez toutes les blessures que vous als
Wenn Dir eine Schadensquelle mehr einmal
inflige une 2
source unique
{1}: Evita todonoire. Lesque
el daño blessures
te hagainfligées
a ti una par la suite
fuente 2
negra.
{1}: Prevent all damage to you from one red source.se
El daño adicional que proceda de esa fuente 2
Further
{1}: damage allen
Verhindere from Schaden
that source
ausiseiner
treated normally.
roten Quelle. 2
Wenn Dir eine Schadensquelle mehr als einmal in
{1}: Previeni tutto il danno inflitto a te da una fonte 2
rossa. Se una fonte
{1}: Prévenez toutesrossa ti infliggeque
les blessures danni piùinflige
vous volte in
une 2
source unique rouge. Les blessures infligées par
{1}: Evita todo el daño que te haga a ti una fuente la suite 2
0/4 negra.
Quand El
la daño adicional que
Bête mécanique proceda
arrive en jeu,de mettez
esa fuente
septse 6
0/4 marqueurs
Quando +1/+0Meccanica
la Bestia sur elle. Àentra
la fin in
d'un combat
gioco, metti sette 6
segnalini +1/+0 su di essa. Alla fine di ogni
0/4 Lege sieben +1/+0 Spielmarken auf die Mechanische 6
0/4 Bestie, wenn sie ins
When Clockwork Spiel
Beast kommt.
comes intoEntferne
play, putnach jedem
seven 6
0/4 +1/+0
Cuandocounters
entra enon it. Atlathe
juego endmecánica,
Bestia of any combat
ponleinsiete 6
contadores
Während +1/+0.
der Quita uno de des
Versorgungsphase ellosBeherrschers
al final de cada
des 4
verzauberten Landes
Pendant l'entretien dufügt ihm dasdu
contrôleur Verfluchte Land 1
terrain enchanté, 4
le Terrain maudit inflige 1 blessure à ce joueur.
During enchanted land's controller's upkeep, Cursed 4
Land deals
La Terra 1 damage
Maledetta to that
infligge 1 player.
danno al controllare della 4
terra
Durante el mantenimiento del fase
bersaglio durante la sua di mantenimento.
controlador de la tierra 4
encantada,
Erhöhe la Tierra
Deinen malditaum
Manavorrat le hace 1 punto de daño a
{B}{B}{B}. 1
Add {B}{B}{B} to your mana pool. 1
Ajoutez {B}{B}{B} à votre réserve. 1
Aggiungi {B}{B}{B} alla tua riserva di mana. 1
Añade {B}{B}{B} a tu reserva de maná. 1
Begrabe ein Artefakt Deiner Wahl mit Spruchkosten von 1
X. Dietarget
Bury Detonation
artifactfügt
withdem Beherrscher
casting dieses
cost equal to X. 1
Detonate
Seppelliscideals X damage
un artefatto to that artifact's
bersaglio. controller.
La Detonazione 1
infligge X danni al controllore dell'artefatto bersaglio,
Enterrez l'artefact ciblé dont le coût de lancement est X. 1
La Détonation inflige X blessures au contrôleur
Entierra el artefacto objetivo de coste de ejecuciónde 1
igual a X. Detonar
Disintegrate le damage
deals X hace X puntos de creature
to target daño al or 1
player.
Die That creature
Zersetzung cannot
verursacht beiregenerate untiloder
einem Spieler end einer
of 1
Kreatur Deiner Wahl
La Disintegrazione X Schadenspunkte.
infligge X danni a una Diese Kreatur
creatura or a 1
un giocatore bersaglio. Il bersaglio non può rigenerare
La Désintégration inflige X blessures à une cible, 1
créature ou joueur.
Desintegrar Cette créature
hace X puntos de dañone peutcriatura
a una régénérer
o 1
4/4 jugador objetivo. Durante este turno, esa criatura no 5
4/4 5
4/4 5
4/4 5
4/4 5
3/3 Elfenreiter können nur von fliegenden Kreaturen und 5
3/3 Ivon Mauern
Cavalieri geblockt
Elfici werden.
possono essere bloccati solo da muri e 5
3/3 da creature
Elven Riderscon volare.
cannot be blocked except by creatures 5
3/3 with flying or walls.
Ne peuvent être bloqués sauf par des créatures qui 5
3/3 possédent
Los Jinetesleélficos
vol ousólo
despueden
murs. ser bloqueados por 5
2/1 muros y por
First Strike criaturas voladoras. 2
2/1 Initiative 2
2/1 Erstschlag 2
2/1 Attacco improvviso 2
2/1 Dañan primero. 2
Durante la fase di mantenimento di ciascun giocatore, 3
distruggi
All tutti
artifacts in gli
playartefatti che quel
gain "During giocatore
your upkeep,controlla.
pay an 3
additional {2} erhalten
Alle Artefakte or bury this
die artifact."
Eigenschaft: "Bezahle 3
während
Tous les artefacts en jeu acquièrentzusätzlich
deiner Versorgungsphase "Pendant {2} oder
votre 3
entretien, payez {2} en
Todos los artefactos supplémentaires ou enterrez
juego ganan: "Durante tu cet 3
mantenimiento, paga {2} adicionales o entierra
Il Feedback infligge 1 danno al controllore este 3
dell'incantesimo
During bersaglio
enchanted durantecontroller's
enchantment's la fase di upkeep, 3
Feedback deals 1 damage to that player.
Während der Versorgungsphase des Beherrschers der 3
verzauberten Verzauberung
Pendant l'entretien fügt ihm
du contrôleur die Rückkopplung
de l'enchantement 3
enchanté, la Rétroaction inflige 1 blessure
Durante el mantenimiento del controlador del à ce joueur. 3
encantamiento
Fireball deals X encantado, la Descarga
damage divided evenly, astral
roundledown,
hace 1 1
among
La Bouleany number
le feu ofXtarget
inflige creatures
blessures and/or
divisées players.
de maniére 1
égale, en arrondissant au nombre inférieur, entre un
La Palla di Fuoco infligge X danni, divisi equamente 1
(arrotondando per difetto)insgesamt
Der Feuerball verursacht tra un qualunque numero di
X Schadenspunkte. 1
Diese
La Bolakönnen gleichmäßig
de fuego (abgerundet)
hace un total über
de X puntos demehrere
daño, 1
repartidos
{T}: por{G}
Ajoutez igual redondeando
à votre réserve. hacia abajo entre 0
{T}: Aggiungi {G} alla tua riserva di mana. 0
{T}: Add {G} to your mana pool. 0
{T}: Erhöhe Deinen Manavorrat um {G}. 0
{T}: Erhöhe Deinen Manavorrat um {G}. 0
{T}: Erhöhe Deinen Manavorrat um {G}. 0
{T}: Aggiungi {G} alla tua riserva di mana. 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
{T}: Ajoutez {G} à votre réserve. 0
{T}: Ajoutez {G} à votre réserve. 0
{T}: Aggiungi {G} alla tua riserva di mana. 0
{T}: Añade {G} a tu reserva de maná. 0
{T}: Añade {G} a tu reserva de maná. 0
{T}: Añade {G} a tu reserva de maná. 0
{T}: Look at target player's hand. 1
{T}: Guarda la mano di un avversario bersaglio. 1
{T}: Regardez la main du joueur ciblé. 1
{T}: Schaue Dir die Karten, die ein Spieler Deiner Wahl 1
auf der
{T}: Hand
Mira hat, an.
la mano del jugador objetivo. 1
2/2 2
2/2 2
2/2 2
2/2 2
2/2 2
Target player gains 3 life, or prevent up to 3 damage to 1
any
Il creaturebersaglio
giocatore or player.
guadagna 3 punti vita, o previeni 1
fino a 3 danni
Le joueur cibléagagne
una creatura
3 pointsode
a un
vie,giocatore
ou prévenez 1
jusqu'à 3 blessures sur une créature ou un joueur
Ein Spieler Deiner Wahl erhält 3 Lebenspunkte dazu, 1
oder verhindere
El jugador bis gana
objetivo zu 3 Schadenspunkte beihasta
3 vidas, o previene einer 3 1
3/3 puntos de daño a cualquier criatura o jugador. 4
3/3 4
3/3 4
3/3 4
3/3 4
2/2 Ces Orques de la Griffe de fer ne peuvent être désignés 2
2/2 pour bloquer
Ironclaw Orcsune créature
cannot quelconque
be assigned qui aany
to block unecreature
force 2
2/2 with
Orks power
von der2 eisernen
or greater.Klaue können nicht als Blocker 2
2/2 für eine Kreatur deklariert
Gli Orchi dell'Artiglio werden,
di Ferro die eineessere
non possono Stärke von 2
2/2 assegnati a bloccare
No se pueden asignarcreature con forza
para bloquear superiore
a ninguna a 1.
criatura 2
de fuerza 2 o superior.
{T}: Aggiungi {U} alla tua riserva di mana. 0
{T}: Aggiungi {U} alla tua riserva di mana. 0
{T}: Aggiungi {U} alla tua riserva di mana. 0
{T}: Add {U} to your mana pool. 0
{T}: Ajoutez {U} à votre réserve. 0
{T}: Erhöhe Deinen Manavorrat um {U}. 0
{T}: Ajoutez {U} à votre réserve. 0
{T}: Ajoutez {U} à votre réserve. 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
{T}: Erhöhe Deinen Manavorrat um {U}. 0
{T}: Añade {U} a tu reserva de maná. 0
{T}: Erhöhe Deinen Manavorrat um {U}. 0
{T}: Añade {U} a tu reserva de maná. 0
{T}: Añade {U} a tu reserva de maná. 0
{4}, {T}: Pesca una carta. 4
{4}, {T}: Draw a card. 4
{4}, {T}: Piochez une carte. 4
{4}, {T}: Ziehe eine Karte. 4
{4}, {T}: Roba una carta. 4
2/1 Passa-paludi 3
2/1 Swampwalk 3
2/1 Traversée des marais 3
2/1 Cruza pantanos. 3
2/1 Sumpftarnung 3
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
1/1 Branco, volare 2
1/1 Banding, flying 2
1/1 Vol, regroupement 2
1/1 Vuela, agrupa. 2
1/1 Fliegend, Bündnisfähigkeit 2
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
{T}: Aggiungi {R} alla tua riserva di mana. 0
{T}: Ajoutez {R} à votre réserve. 0
{T}: Ajoutez {R} à votre réserve. 0
{T}: Ajoutez {R} à votre réserve. 0
{T}: Aggiungi {R} alla tua riserva di mana. 0
{T}: Aggiungi {R} alla tua riserva di mana. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Añade {R} a tu reserva de maná. 0
{T}: Erhöhe Deinen Manavorrat um {R}. 0
{T}: Erhöhe Deinen Manavorrat um {R}. 0
{T}: Erhöhe Deinen Manavorrat um {R}. 0
{T}: Añade {R} a tu reserva de maná. 0
{T}: Añade {R} a tu reserva de maná. 0
2/2 If Murk Dwellers attacks and is not blocked, it gets 4
2/2 +2/+0
Se until enddel
gli Abitatori of Buio
combat.
attaccano e non vengono 4
bloccati, prendono +2/+0 fino alla fine del
2/2 Si les Habitants des ténèbres attaquent et ne sont pas 4
2/2 bloqués, ils Bewohner
Greifen die gagnent +2/+0 jusqu'à laan
der Dunkelheit finund
du combat.
werden 4
2/2 nicht geblockt,
Si atacan erhalten
y no son sie +2/+0
bloqueados, los bis zum Ende
Moradores de des
las 4
1/3 tinieblas
{T}: ganan
Orcish +2/+0
Artillery hasta
deals el final del
2 damage combate.
to target creature 3
1/3 or player
{T}: and 3 orque
L'Artillerie damage to you.
inflige 2 blessures à une cible, 3
1/3 créature ou joueur; et vous inflige 23 danni
{T}: L'artiglieria Orchesca infligge blessures.
a una 3
1/3 creatura o a un giocatore
{T}: La Artillería bersaglio
orca le hace e 3 de
2 puntos danni a te.
daño a la 3
1/3 criatura o jugador objetivo y 3 a ti.
{T}: Die Ork-Artillerie fügt einer Kreatur oder einem 3
Spieler Deiner
Toutes Wahl 2attaquantes
les créatures Schadenspunkte zu, Dir
que vous selbst
contrôlez 4
gagnent
All +1/+0.
attacking creatures you control get +1/+0. 4
Tutte le creature attaccanti che controlli prendono 4
+1/+0.
Todas las criaturas que controlas ganan +1/+0 cuando 4
atacan.
Alle angreifenden Kreaturen, die Du kontrollierst, 4
2/2 erhalten +1/+0. 3
2/2 3
2/2 3
2/2 3
2/2 3
3/3 Vol 4
3/3 Volare 4
3/3 Flying 4
3/3 Fliegend 4
3/3 Vuela. 4
{T}: Ajoutez {W} à votre réserve. 0
{T}: Add {W} to your mana pool. 0
{T}: Ajoutez {W} à votre réserve. 0
{T}: Add {W} to your mana pool. 0
{T}: Aggiungi {W} alla tua riserva di mana. 0
{T}: Ajoutez {W} à votre réserve. 0
{T}: Aggiungi {W} alla tua riserva di mana. 0
{T}: Aggiungi {W} alla tua riserva di mana. 0
{T}: Add {W} to your mana pool. 0
{T}: Añade {W} a tu reserva de maná. 0
{T}: Erhöhe Deinen Manavorrat um {W}. 0
{T}: Añade {W} a tu reserva de maná. 0
{T}: Añade {W} a tu reserva de maná. 0
{T}: Erhöhe Deinen Manavorrat um {W}. 0
{T}: Erhöhe Deinen Manavorrat um {W}. 0
Counter target spell unless that spell's caster pays an 1
additional {X}.
Neutralizza unaThat
magiaplayer drawsseand
bersaglio chipays all available
l'ha lanciata non 1
riesce a spendere
Contrecarrez {X}.
le sort Quel
ciblé giocatore
à moins que deve attingere
le lanceur de cee 1
sort ne paye X supplémentaires. Ce joueur tire
Contrarresta el hechizo objetivo a menos que quienet paye 1
ejecuta ese hechizo
Der Zielspruch pague {X} adicionales.
wird neutralisiert, EseUrheber
wenn dessen jugador 1
nicht zusätzlich {X} ausgibt. Dieser Spieler muß alles
La Pyrotechnie inflige 4 blessures, que vous répartissez 5
Icomme
Fuochivous le désirez
d'Artificio entre 4autant
infliggono danni,dedivisi
cibles, créatures
a tua scelta 5
tra un qualsiasi numero di creature e/o giocatori
Pyrotechnics deals 4 damage divided any way you 5
choose among any
Die Pyrotechnik number 4ofSchadenspunkte,
verursacht target creatures die
and/or
du 5
beliebig
La Pirotecnia hace 4 puntos de daño, repartidosWahl
auf Kreaturen und/oder Spieler Deiner de la 5
forma
Mettezque elijasde
la carte entre cualquier
créature cibléenúmero decimetière
de votre criaturas 1
danstarget
Put votre creature
main. card from your graveyard into your 1
hand.
Riprendi in mano una creatura bersaglio dal tuo 1
cimitero.
Recupera una carta de criatura de tu cementerio y 1
devuélvela
Nimm eine aKreaturenkarte
tu mano. Deiner Wahl aus Deinem 1
Friedhof
Tutto auf Deine
il danno Hand.
finora inflitto a te da una fonte in questo 3
turno viene aggiunto al totale
Toutes les blessures qu'une dei tuoi
source puntivous
unique vita invece
a 3
infligé pendant
All damage dealtcetotour
yousont
fromrétroactivement
one source thisajoutées
turn is à 3
retroactively added to your life total instead of
Aller Schaden, den Du bislang in diesem Zug von einer 3
bestimmten
Todo el dañoQuelle erhalten
que hayas hast,de
recibido wird
unazuúnica
Deinen
fuente 3
durante
{3}, {T}:este turno sedella
Lo Scettro suma retroactivamente
Rovina a tu atotal
infligge 1 danno una 4
creatura
{3}, {T}:oRod
a unofgiocatore bersaglio.
Ruin deals 1 damage to target 4
creature or player.
{3}, {T}: La Baguette de ruine inflige 1 blessure à une 4
cible, créature
{3}, {T}: ou joueur.
El Bastón de destrucción le hace 1 punto de 4
daño a unDer
{3}, {T}: jugador
Stab o criatura
des objetivo.
Verderbens fügt einer Kreatur 4
2/2 oder einem Spieler Deiner Wahl 1 Schadensoubkt zu. 3
2/2 3
2/2 3
2/2 3
2/2 3
1/1 Volare 1
1/1 Flying 1
1/1 Vol 1
1/1 Vuelan. 1
1/1 Fliegend 1
1/1 {T}: La créature ciblée autre que la Reine sorcière 3
1/1 devient
{T}: 0/2 jusqu'à
La creatura la fin duche
bersaglio, tour.
non sia la Regina 3
1/1 Incantatrice
{T}: Target creature other than fino
stessa, diventa 0/2 alla fine
Sorceress del turno.
Queen 3
1/1 becomes 0/2die
{T}: Ändere until end of
Werte turn.
einer anderen Kreature Deiner 3
1/1 wahl bis zum ende des Zuges
{T}: La criatura objetivo, que noaufpuede
0/2. ser ella misma, 3
se convierte
{T}: Ajoutez en
{B}una criatura
à votre 0/2 hasta el final del turno.
réserve. 0
{T}: Add {B} to your mana pool. 0
{T}: Ajoutez {B} à votre réserve. 0
{T}: Ajoutez {B} à votre réserve. 0
{T}: Add {B} to your mana pool. 0
{T}: Aggiungi {B} alla tua riserva di mana. 0
{T}: Aggiungi {B} alla tua riserva di mana. 0
{T}: Aggiungi {B} alla tua riserva di mana. 0
{T}: Add {B} to your mana pool. 0
{T}: Añade {B} a tu reserva di maná. 0
{T}: Erhöhe Deinen Manavorrat um {B}. 0
{T}: Erhöhe Deinen Manavorrat um {B}. 0
{T}: Añade {B} a tu reserva di maná. 0
{T}: Añade {B} a tu reserva di maná. 0
{T}: Erhöhe Deinen Manavorrat um {B}. 0
Enterrez la créature non-noire et non-artefact ciblée. 2
Seppellisci una creatura bersaglio che non sia nera o 2
artefatto.
Bury target non-black, non-artifact creature. 2
Entierra la criatura objetivo, que no puede ser negra ni 2
artefacto.
Begrabe eine nicht-schwarze Nicht-Artefaktkreatur 2
Deiner
Engagez Wahl.
ou dégagez l'artefact ciblé, la créature ciblée 1
ou leorterrain
Tap untapciblé.
target artifact, creature, or land. 1
TAPpa o STAPpa la terra, la creatura o l'artefatto 1
bersaglio.
Gira o endereza el artefacto, criatura o tierra objetivo. 1
Tappe oder enttappe ein Land, ein Artefakt oder eine 1
Kreaturtarget
Return Deinercreature
Wahl. to owner's hand. 1
Il proprietario riprende in mano la creatura bersaglio. 1
Renvoyez la créature ciblée dans la main de son 1
propriétaire.
Bringe eine Kreatur Deiner Wahl auf die Hand ihres 1
Besitzers
Devuelve zurück.
la criatura objetivo a la mano de su 1
propietario.
Search your library for a basic land card and put it into 3
play. Shuffle
Cerca nel tuoyour library
grimorio unaafterwards.
terra base e mettila in gioco. 3
Questa terra
Cherchez dansnon conta
votre ai fini del limite
bibliothèque di una
une carte deterra per
terrain 3
de base et mettez-la en jeu. Mélangez votre
Busca una tierra básica en tu biblioteca y ponla en 3
juego. Vuelve
Nimm ein a barajar tuaus
Standard-Land biblioteca
Deiner aBibliothek
continuación.
und 3
0/1 bringe es sofort ins Spiel. Mische Deine Bibliothek
Vol {B}: +1/+0 jusqu'à la fin du tour. Vous ne pouvez 1
0/1 pas dépenser
Volare plus de
{B}: +1/+0 fino{B}{B} de del
alla fine cette manière
turno. pendant
In ogni turno 1
0/1 non puoi spendere più di {B}{B} in questo modo.
Flying {B}: +1/+0 until end of turn. You cannot spend 1
0/1 more than
Fliegend {B}{B}
{B}: in this
+1/+0 way Ende
bis zum each der
turn.Runde. Du 1
0/1 kannst nicht mehr als {B}{B} auf diese Art pro
Vuelan. {B}: +1/+0 hasta el final del turno. No Zug
puedes 1
1/4 gastar
{B}: más de {B}{B} así en un mismo turno.
Rigenera 3
1/4 {B}: Régénère 3
1/4 {B}: Regenerate 3
1/4 {B}: Se regenera. 3
1/4 {B}: Regeneration 3
3/3 Piétinement 4
3/3 Travolgere 4
3/3 Trample 4
3/3 Verursacht Trampelschaden 4
3/3 Arrolla. 4
During enchanted artifact's controller's upkeep, Warp 2
Artifact deals
Pendant 1 damage
l'entretien to that player.
du contrôleur de l'artefact enchanté, 2
la Distorsion
Distorci d'artefact
Artefatto inflige
infligge 1 blessure
1 danno à ce joueur.
al controllore 2
dell'artefatto bersaglio durante la sua
Durante el mantenimiento del controlador del fase di artefacto 2
encantado,
Während der Deformar artefacto ledes
Versorgungsphase hace 1 punto de des
Beherrschers daño 2
verzauberten Artefaktes fügt ihm
La créature enchantée gagne -2/-1.das Verformte 1
Enchanted creature gets -2/-1. 1
La creatura bersaglio prende -2/-1. 1
Die verzauberte Kreature erhält -2/-1. 1
La criatura encantada pierde -2/-1. 1
1/1 Protection from black At the end of any turn in which 2
1/1 Whirling Dervish
Protection contredamaged any
le noir À la finopponent, put quel
de n'importe a +1/+1
tour 2
1/1 où le Derviche
Protezione tourneur
dal nero Mettia un
blessé un adversaire
segnalino +1/+1 sul 2
1/1 Derviscio Turbinante alla fine di ogni
Schutz vor Schwarz Lege am Ende eines turno durante
Zuges, il
in dem 2
1/1 der Wirbende
Protección derwisch
contra negro.einem Gegner
Al final Schaden
de cada turno durante 2
el cual los Hostigadores derviches dañen al oponente,
TAPpa X creature bersaglio. Il Flagello Invernale infligge 1
2 danni
Tap a ciascuna
X target di queste
creatures. creature
Winter con volare.
Blast deals 2 damage to 1
each of those creatures with flying.
Engagez X créatures ciblées. La Rafale hivernale inflige 1
2 blessures
Gira à chacune
X criaturas de La
objetivo. cesRáfaga
créatures qui possède
invernal hace 2 le 1
puntos de daño a cada una de ellas que tenga
Tappe X Kreaturen Deiner Wahl. Der Wintereinbruch la 1
1/1 fügt jeder
Volare dieser
Attacca Kreaturen,
senza die fliegt, 2
TAPpare. 2
1/1 Flying Attacking does not cause Zephyr Falcon to tap. 2
1/1 Vol Attaquer avec le Faucon du zéphyr ne le fait pas 2
1/1 s'engager.
Fliegend Der Westwindfalke wird beim Angreifen nicht 2
1/1 getappt.
Vuela. El Halcón del céfiro no se gira al atacar. 2
*/* Cannot be the target of spells or effects. World 5
Champion hasthen
Draw a card, power andcards
draw toughness each
equal to the equal
numberto the
of 2
cards named
+1: Target Accumulated
permanent Knowledge
doesn't in all graveyards.
untap during its 4
3/3 controller's
Echo (At the beginning of your next upkeep afterdeals
next untap step. -2: Ajani Vengeant this 3 2
1+*/1+* permanent comestwo
You may remove under your
green control,
cards sacrifice
in your hand itfrom
unless 7
the Lightning
Arc game rather than
deals pay Allosaurus
3 damage dividedRider's
as youmana
choosecost. 3
5/5 among
飛行 any number of target creatures and/or players.
大天使は、攻撃に参加することでタップしない。 7
{3}, {T} Choose one of your creatures and have your 0
opponent choose onel'une
{3}, {T}: Choisissez of his
deor hercréatures
vos creatures.
et Both
laissez un 0
adversaire ciblè choisir
{3}, {T}: Scegli unetue
una delle decreature
ses créatures. Les deux
e l'avversario 0
bersaglio sceglie una delle proprie creature. Entrambe
{3}, {T}: Escoges una criatura que controlas y el 0
oponente
{3}, objetivouma
{T}: Escolha escoge una criatura
de suas criaturasque él controla.
e faça com que 0
0/1 seu oponente escolha uma das dele. As duas criaturas
Argothian Enchantress can't be the target of spells or 2
abilities. Whenever
Enchant creature you play an
Enchanted enchantment
creature spell,and
gets +2/+2 3
has trample. Whenever
Destroy all lands. enchanted creature deals 4
4/4 Trample Madness {2}{G} (If you would discard this 5
3/3 card, you may remove it from the game instead. Then
飛行 他の黒のクリーチャーは、それぞれ+1/+1の修正 6
を受ける。 黒以外のクリーチャーは、それぞれ-1/-1の
{T}, Sacrifice Ashnod's Coupon: Target player gets you 0
target drink.
Destroy target silver-bordered permanent in any game 3
you can seea from
Whenever playeryour seat.
cycles a card, you may remove 3
target
Artifact and enchantmentgame.
creature from the spells Ifyou
youopponents
do, returnplay
that 3
2/2 cost {2}
Haste more
Echo (Attothe
play. SacrificeofAura
beginning your of Silence:
next upkeepDestroy
after 4
5/3 this permanent comes under your control, sacrifice
({B/R} can be paid with either {B} or {R}.) Flying When it 3
4/9 Avatar of Discord
If you have comes
3 life or less, into play,
Avatar of sacrifice
Hope costsit unless
{6} less 8
4/9 to
Flying If you have 3 life or less, Avatar of Hopeexcept
play. Flying (This creature can't be blocked costs by 8
2/2 {6} less can
({W/U} to play. Avatar
be paid withofeither
Hope {W}
may or
block any
{U}.) number
{3}{W}: 2
Tap target
Except the creature.
player who{3}{U}: Counter
controls target
the fewest activated
lands, each 2
5/5 player sacrifices lands
When Balduvian Hordeuntil
comesall players control
into play, thea same
discard card 4
6/1 at random from your hand. If you don't, sacrifice
Trample, haste At end of turn, sacrifice Ball Lightning. 3
1/1 {1}{G}: Basking Rootwalla gets +2/+2 until end of 1
*/* turn.
BeastPlay this ability
of Burden only once
has power andeach turn. Madness
toughness {0}
each equal 6
2/2 to thestrike,
First total number of from
protection creatures
whitein play. 2
5/5 Fading 3 (This creature comes into play with three fade 4
counters on it. At the beginning of your upkeep, 3
2/2 First strike, protection from white 2
Counter target red spell or destroy target red 1
3/3 permanent.
Haste Wither (This deals damage to creatures in the 3
form of
Equipped-1/-1 counters.)
creature gets +2/+0. Equip {1} ({1}: Attach 1
to target
Return creature
target you control.
permanent to its Equip only
owner's as a sorcery.
hand. 2
パーマネント1つを対象とし、それをそのオーナーの 2
手札に戻す。
Open a sealed Magic booster pack, reveal the cards, 1
1/3 and put one
Sacrifice of those
Bottle cards
Gnomes: Youinto your
gain hand. (Remove
3 life. 3
Draw three cards, then put two cards from your hand 1
2/2 on topother
Each of your library
Warrior in any you
creature order.
control comes into play 2
4/4 with an (Whenever
Lifelink additional +1/+1 counterdeals
this creature on it.damage,
Each creature
you 4
2/2 gain that much life.) {R}, {T}, Sacrifice
Whenever you play a Spirit or Arcane spell, a creature
you mayother 3
put a{T}:
{2}, ki counter
Add {B}ontoBudoka Pupil.pool
your mana At end of turn,
for each if
Swamp 0
you control.
Name a nonland card. Target player reveals his or her 1
5/5 hand and discards
Vanishing all cards with
4 (This permanent thatinto
comes name.
playFlashback-
with four 4
time
Put acounters onElephant
3/3 green it. At thecreature
beginning of your
token into upkeep,
play. 3
Flashback{3}
Buyback {3}{G}
(You (You may{3}
may pay playinthis card from
addition to anyyour
other 3
2/2 costs
At theas you play of
beginning this spell.
your If youtap
upkeep, do,Carnophage
put Capsize into 1
1/1 unless you pay 1 life.
Carrion Feeder can't block. Sacrifice a creature: Put a 1
+1/+1 counter onreveals
Target opponent Carrionhis
Feeder.
or her hand. Choose a 2
nonland card from it. Remove
対戦相手1人を対象とする。そのプレイヤーは自分の that card from the game. 2
1/1 手札を公開する。その中から、土地でないカードを1
{W}, {T}: Put a +1/+1 counter on target Soldier 1
creature.
Target Eachsacrifices
player creature ayou controlFlashback
creature. with a +1/+1
{5}{B} 2
{B}
Char(You
dealsmay play thistocard
4 damage from
target your graveyard
creature or player for
andits
2 3
damage to you.
Red spells cost {2} more to play. 2
Red spells cost {2} more to play. 2
Red spells cost {2} more to play. 2
1/2 Skip your next turn: Chronatog gets +3/+3 until the 2
end of turn.
As Circle Use this ability
of Protection: only once
Art comes into each
play, turn.
choose an 2
artist.
{1}: The{1}{W}: The anext
next time red time a source
source of yourofchoice
your choice
would 2
deal damage to you this turn, prevent that
Counter target spell unless its controller pays damage.
{1} for 3
each card in
Whenever graveyard.
City Madness tapped,
of Brass becomes {1} (If you would
it deals 1 0
1/1 damage
When to you.
Coiling {T}: comes
Oracle Add one mana
into play,ofreveal
any color to your
the top 2
1/1 card of your library. If it's a land card, put it into play.
とぐろ巻きの巫女が場に出たとき、あなたのライブラ 2
7/5 リーの一番上のカードを公開する。それが土地カード
When Commander Greven il-Vec comes into play, 6
sacrifice
Put targeta creature.
attacking Greven
creaturecannot
on thebe blocked
bottom of except
its 1
owner's library. Its controller gains life equal to its 6
Counter target spell. 2
Counter target spell. 2
Counter target spell. 2
Destroy target artifact, enchantment, or land. 4
2
White creatures get +1/+1. 2
4
2/2 Slivers can't be the targets of spells or abilities. 2
Choose an instant you own from outside the game, 3
reveal that card, and put it into your hand. Remove 4
Darksteel Ingot is indestructible. ("Destroy" effects and 3
2/2 lethal
Shadow damage don't destroy
(This creature it.) {T}:
may block Addblocked
or be one mana of
by only 2
creatures
Put X 4/4 with
whiteshadow.) Dauthi tokens
Angel creature Slayer with
attacks each
flying into 4
play. Cycling {2}{W} When you cycle Decree
Target player draws two cards. Flashback—{1}{U},of Justice,
Pay 4
5/4 3 life. (You
Flying, hastemayWhenplayyou
thisplay
cardDemigod
from yourof graveyard
Revenge, for 5
1/1 return(At
Echo all the
cards named Demigod
beginning of Revenge
of your next from this
upkeep after your 5
permanent comes
{T}: Add {1} under
to your your
mana control,
pool. sacrificedeals
{T}: Desert it unless
1 0
damage to target attacking creature.
Target player sacrifices a creature. Play this ability 2
2/2 ({U/B} can be paid with either {U} or {B}.) {3}{U}: 2
3/4 Target player
Whenever anydraws a card.
opponent Play
plays this ability
a land, put a only any
+1/+1 5
counter on Dirtcowl Wurm. 2
Destroy target artifact or enchantment. 2
Destroy target artifact or enchantment. 2
Counter target spell. Draw a card. 4
Counter target spell. If it's countered this way, remove 3
3/5 it from the
({U/R} can game instead
be paid of putting
with either it into
{U} or {R}.)its owner's 7
As Door of Destinies comes into play, choose a creature 4
0/5 type. Whenever
Each creature you play
assigns a spell
combat of thatequal
damage type,toput
its a 3
toughness
Spend onlyrather than its
black mana onpower.
X. Drain Life deals X damage 2
2/2 to target
When creature
Duergar or player. comes
Hedge-Mage You gain lifeplay,
into equal to the
if you 3
control two or more
Target opponent Mountains,
reveals youhand.
his or her may destroy
Choose target
a 1
noncreature,
Look at target opponent's hand and choose a discards
nonland card from it. That player 1
5/3 noncreature,
Prowl {2}{B} nonland
(You maycard
playthere. That
this for its player discards
prowl cost if you 5
dealt combat damage to a player this turn with
Electrolyze deals 2 damage divided as you choose a Goblin 3
1/1 among
{T}: Addany number
{B} to yourofmana
targetpool.
creatures and/or
Elves of Deepplayers.
Shadow 1
4/5 dealsAdd
{T}: 1 damage to you.
{G}{G}{G} to your mana pool. Forestcycling 6
1/1 {2}
{G},({2},
{T}, Discard
Sacrificethis cardLyrist:
Elvish from Destroy
your hand: Search your
target 1
enchantment.
Enchanted creature gets +X/+X, where X is the number 3
of
As cards in yourPlague
Engineered hand. comes into play, choose a 3
creature
Search your librarycreatures
type. All of the or
for an artifact chosen type get card
enchantment -1/- 1
5/5 and reveal
Flying that card.Return
{3}{W}{W}: Shuffle your library,
Eternal Dragonthen
fromput the
your 7
2/1 graveyard to your hand. Play this ability only during
When Eternal Witness comes into play, return target 3
4/5 card
Flyingfrom
When your graveyard
Exalted Angeltodeals
yourdamage,
hand. you gain that 6
much life. Morph {2}{W}{W}
Reveal the top five cards of your library. An opponent 4
separates those comes
Faerie Conclave cards into
intotwo
playpiles. Put {T}:
tapped. one pile
Addinto
{U} 0
to
フェアリーの集会場はタップ状態で場に出る。 {T}: a
your mana pool. {1}{U}: Faerie Conclave becomes 0
2/2 あなたのマナ・プールに(青)を加える。
When False Prophet is put into a graveyard{1}(青):フェ
from play, 4
3/3 remove all creatures from the game.
Amplify 2 (As this card comes into play, put two +1/+1 6
counters on it for each Beast card you reveal in your
クリーチャー1体かプレイヤー1人を対象とする。癇 3
しゃくはそれに3点のダメージを与える。
Fiery Temper deals 3 damage to target creature マッドネス
or 3
player.
Fire Madness
deals 2 damage{R} divided
(If you discard this card,
as you choose you may
among any 4
number of target
Fireball deals creatures
X damage, and/or
divided players.
evenly --- Tap
(round down) 1
among any number of target creatures and/or players. 1
Fireball deals X damage, divided evenly (round down) 1
among
You may any number
sacrifice of mountains
two target creatures
ratherand/or players.
than pay 6
Fireblast's
Firebolt mana
deals cost. Fireblast
2 damage deals
to target 4 damage
creature to
or player. 1
1/1 Flashback {4}{R} (You may play this card from your
{T}: Fireslinger deals 1 damage to target creature or 2
player and 1 damage to you. 6
4/2 When Flametongue Kavu comes into play, it deals 4 4
damage to targetcost
As an additional creature.
to play Fling, sacrifice a creature. 2
Fling deals
Buyback — damage equalcards
Discard two to the sacrificed
from creature's
your hand. (You 3
8/8 may discard two cards in addition to any other
Trample (If this creature would deal enough combat costs as 6
damage target
Counter to its blockers to destroy
spell unless them, pays
its controller you may
{1}.have 1
{T}: Add {G} to your mana pool. 0
[G] 0
[G] 0
0
0
0
[G] 0
[G] 0
0
[G] 0
[G] 0
[G] 0
{T}: Add {G} to your mana pool. 0
[G] 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
[G] 0
[G] 0
{T}: Add {G} to your mana pool. 0
[G] 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
Sneak into your parents' closet to get a deck. Your new 4
7/7 brother
Fruitcakeis Elemental
joining theisgame.
indestructible. At the end of your 3
6/4 turn, Fruitcake
ममददवशमम यददफफ गलशमबलरदरदElemental deals
नमरयय पररदत तदद पतफ करर7दसdamage to you.
च ससऽरररपदसयदत {3}:
पतफ करदतम तसय 7
तसयद वद ॥
Target player shuffles up to three target cards from his 2
or herAdd
{T}: graveyard into mana
{G} to your his or pool
her library. Draw
for each a card.
creature you 0
control. Mine comes into play with three mining
Gemstone 0
counters on it. {T},
{2}: Enchanted Remove
Mountain a mining
becomes counter
a 6/1 from
red Spirit 1
creature until end of turn. It's still a land. When
Target player discards two cards. You gain 3 life for 2
2/1 each
{2}{R},land card
{T}: discarded
Ghost-Lit this way.
Raider deals 2 damage to target 3
2/2 creature.
S'il est désigné comme bloqueur,Ghost-Lit
Channel — 3R, Discard Raider:
le Blaireau géant 3
2/2 gagne
If +2/+2
assigned as jusqu'à la fin
a blocker, du tour.
Giant Badger gets +2/+2 until 3
2/2 end of turn.
Si bloquea, el Tejón gigante gana +2/+2 hasta el final 3
del turno. 1
Target creature gets +3/+3 until end of turn. 1
クリーチャー 1 体を対象とする。それはターン終了時 1
まで +3/+3
Target の修正を受ける。
creature gets +3/+3 until end of turn. 1
Search your library for four cards with different names 4
and reveal
Glacial Ray them.
deals 2Target
damageopponent chooses
to target twoorofplayer.
creature 2
6/6 Splice
({B/G}onto Arcanebe
can either {1}{R} (As you
paid with {B} play an Arcane
or {G}.) Trample spell,
At 6
3/3 the end of your turn, return to your hand all
2 ‫יכולת תעופה‬W: ‫יצורים שנמצאים בשליטתך נהנים‬ creature 5
‫י‬/‫השתמש‬a .‫התור‬
Sacrifice ‫לסיום‬
creature: ‫ עד‬,‫שבחרת‬
Goblin ‫ הצבע‬deals
Bombardment ‫מהגנתו של‬
1 2
2/2 damage to target creature or player.
{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire 2
2/2 deals 2you
When damage
speak,tosacrifice
target creature or player. {W},
Goblin Mime. 2
5/3 トランプル ゴブリンの突然変異は、防御側プレイ ヤー 4
1/2 がパワーが3以上のアンタップ状態
Protection from blue. Whenever Goblinのクリーチャーを
Piledriver 2
2/2 attacks,
Haste it gets
When +2/+0
Goblin until endcomes
Ringleader of turninto
for play,
each reveal
other 4
2/2 the topspells
Goblin four cards of your
you play cost library.
{1} lessPut
to all Goblin
play. cards
Goblins you 3
control have haste.
You gain life equal to your age. 8
2/2 When Gravedigger comes into play, you may return 4
1/1 target creature
{R}, {T}, Removecard from
two your
cards in graveyard to your
your graveyard hand.
from the 1
6/1 game: Grim
Trample, Lavamancer
haste At the enddeals 2 damage
of the to target
turn, sacrifice 3
2/2 Groundbreaker.
({R/G} can be paid with either {R} or {G}.) {3}{R}, 2
Sacrifice
Hammer aofland: Gruul deals
Bogardan Guildmage dealsto2 target
3 damage damage to 3
creature or player. {2}{R}{R}{R}: Return Hammer of 4
2/2 Hedge Troll gets +1/+1 as long as you control a Plains. 3
{W}: Regenerate
Equipped creatureHedge Troll.
has first strike, trample, and haste. 3
{1}: If you
You may control
choose notEquipment named
to untap Helm ofHelm of Kaldra,
Possession 4
1/1 during your untap phase. {2}{T}, Sacrifice a creature:
{G}, {T}: Reveal cards from the top of your library until 2
you reveal a basic land card. Put that card into your 3
2/2 Flying Whenever Hypnotic specter deals damage to an 3
1/1 opponent, that player discards a card at random.
アイケイシアの投槍兵はその上に投槍カウンターが1 1
個置かれた状態で場に出る。 (T),アイケイシアの投槍
1/1 Icatian Javalineers comes into play with a javelin 1
counter
{1}, {T}:onTap
it. {T}, Remove
target artifact,a creature
javelin counter
or land.from 4
5/5 プロテクション (白) 6
2/2 Other elf creatures you control gain +1/+1. {G}{T}: 3
Put
Looka at
1/1 green
the Elf Warrior
top four cards ofcreature tokenPut
your library. intoone
play.
of 2
them into your
Incinerate dealshand and the
3 damage to rest on creature
target the bottom of your
or player. 2
No creature damaged by Incinerate can regenerate this 2
5/4 Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked 6
attacker you library
Search your controlfor
to any
hand: Put cards
three this card
and into play
reveal 3
them. An opponent chooses one. Put that card into
[U] 0
[U] 0
{T}: Add {U} to your mana pool. 0
0
{T}: Add {U} to your mana pool. 0
0
0
0
[U] 0
0
0
{T}: Add {U} to your mana pool. 0
[U] 0
[U] 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
[U] 0
{T}: Add {U} to your mana pool. 0
[U] 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
Imprint — When Isochron Scepter comes into play, you 2
2/1 may remove
Whenever an instant
Jackal Pup is card
dealtwith converted
damage, mana
it deals thatcost 1
3/1 much damage
{W}, {T}: Eineto you.
Zielkreatur kann in diesem Zug nicht 3
2/2 blocken.
{R}, {T}, Discard a card: Destroy target blue 3
2/2 permanent. {1}{R}, {T}, Discard a card: Jaya Ballard,
(赤),(T),カードを1枚捨てる:青のパーマネント1つ 3
5/3 を対象とし、それを破壊する。 (1)(赤),(T),カードを
Juggernaut attacks each turn if able. Juggernaut can't 4
4/4 be blocked by Walls.
Whenever Karn, Silver Golem blocks or becomes 5
1/1 blocked,
Kird Ape it gets
gets -4/+4as
+1/+2 until
longend
as of
youturn. {1}:aTarget
control Forest. 1
3/2 When Kitchen Finks comes into play, you gain 2 life. 3
5/4 Persist (When
Kiyomaro, Firstthis creaturepower
to Stand's is putand
intotoughness
a graveyard
arefrom 5
*/* each equal
Korlash, toto
Heir the number of power
Blackblade's cards in your
and hand. Asare
toughness 4
6/5 each equal to the number of Swamps you control.
Cycling {2}{G} ({2}{G}, Discard this card from your {1} 7
2/2 hand: Draw you
Beast spells a card.) When{1}
play cost you cycle
less Krosan
to play. Tusker,
{1}{G}: 3
3/3 Regenerate target Beast.
クロヴの吸血鬼がこのターンにダメージを 与えたクリ 5
6/3 ーチャーがそのターンに墓地に
Когда Воин Лакватуса входит в置かれるたび、ターン
игру, целевой игрок 6
теряет
Lava 6 жизней.
Axe Когда Воин
deals 5 damage Лакватуса
to target player. покидает 5
Until end of turn, all lands you control are 1/1 creatures 3
that are still
Lightning Boltlands.
deals--- Return target
3 damage creature
to target cardorfrom
creature 1
4/4 player.
Flying; echo (During your next upkeep after this 4
permanent comes under your control, pay its casting
Equipped creature has shroud and haste. Equip {0} 2
Lightning Helix deals 3 damage to target creature or 2
3/2 playerstrike
First and you gain 3 life. 4
Whenever a player cycles a card, you may pay {1}. If 2
you
Eachdo, Lighting
player Rift deals
removes 2 damage
all creature tointarget
cards his orcreature
her 5
1/1 graveyard
{T}: from
Add {G} to the
yourgame,
manathen
pool.sacrifices all creatures 1
1/1 {T}: Add {G} to your mana pool. 1
Target player reveals his or her hand, then you choose 4
2/2 a card
First otherLongbow
strike than a basic land
Archer cancard from
block as it. Search
though that
it had 2
2/2 flying.
All Merfolk get +1/+1 and have islandwalk. (They're 2
unblockable
Suspend 3—{0}as long as defending
(Rather than playplayer controls
this card from an
your 0
4/3 hand, pay {0} and
Horsemanship. remove
Lu Bu it from the
is unaffected by game with three
summoning 6
4/3 sickness.
Horsemanship. Lu Bu is unaffected by summoning 6
sickness.
Enchanted player has teaching and is a Magic Guru. 5
You andJet
Magma enchanted player each
deals 2 damage add five
to target Guru or
creature points to
player. 2
Scry 2 (To scry 2, look at the top two cards of your
Pendant votre entretien, jouez à pile ou face avec un 0
adversaire
Durante tu ciblé. Si l'adversaire
mantenimiento, tira gagne, la Crypte
una moneda. Un de 0
oponente escoge cara o cruz. Si acierta, la Cripta
During your upkeep, flip a coin. Opponent calls heads de 0
or tails while
Durante a suacoin
faseisde
in manutenção,
the air. If flip lance
ends up
umain moeda. 0
O oponente
Counter escolhe
target cara-ou-coroa.
spell unless Se o pays
its controller lance{3}.
resultar 2
Counter target spell unless its controller pays 3. 2
1
2/2 When Man-o'-War comes into play, return target 3
20/20 creature
Flying to owner's
Marit hand.
Lage is indestructable. 0
2/2 As Meddling Mage comes into play, name a nonland 2
card. Thetarget
Counter named cardPut
spell. can't betop
it on played.
of its owner's library 2
2/2 instead of into creatures
Other Merfolk that player's
yougraveyard.
control get +1/+1. 3
Whenever you play a Merfolk
{T}: Add {1} to your mana pool. spell,
{1},you may
{T}, tap or
Sacrifice 2
Mind Stone:
Look at Draw
target a card.
player's hand and choose X cards from 4
it. That your
Shuffle player discards
library. them.
Then remove the top card of your 6
library from
Creatures thecontrol
you game.get
Until end ofWhenever
+1/+1. turn, you you
maytap
playa 5
land for mana, add one mana to your mana pool of
Name a nonland card, then reveal the top card of your any 1
library.
{T}: Add If {1}
thattocard is mana
your the named
pool. card, drawend
{1}: Until three
of turn, 0
1/1 Mishra's Factory becomes a 2/2 Assembly-Worker
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage 1
1/1 to target Mogg
Sacrifice creature or player.
Fanatic: Mogg Fanatic deals 1 damage 1
4/4 to target creature or player.
Monstrous Hound cannot attack unless you control 4
more lands
Destroy than
target defending
creature player. Monstrous Hound
or enchantment. 3
1/1 {T}: Target creature you control gains protection from 1
the color of your choice until end of turn.
[R] 0
0
0
[R] 0
0
[R] 0
0
0
0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
[R] 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
[R] 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
[R] 0
[R] 0
[R] 0
{T}: Add {R} to your mana pool. 0
2/2 Flying When Mulldrifter comes into play, draw two 5
2/2 cards. Evoke {2}{U}
When Murderous (You comes
Redcap may play
intothis spell
play, for its
it deals 4
1/1 damage
All Sliversequal to its power to target creature or player.
get +1/+1 2
{T}: Add {1} to your mana pool. {1}: Mutavault 0
4/4 becomes
Affinity fora artifacts
2/2 creature
(Thiswith
spellallcosts
creature types
{1} less to until
play end
for 7
1/1 each
飛行、バンドartifact you control.)
{R}: ターン終了時まで +1/+0 の修正を 4
1/1 受ける。この方法で1ターンの間に RRR
Flying, bands {R}: +1/+0 until end of を越えるマナ
turn. If more 4
than {R}{R}{R} is spent in this manner during one 2
2
4/4 Flying Whenever you draw a card, Niv-Mizzet, the 6
Firemind
At deals 1 damage
the beginning to targetupkeep,
of each player's creature or player.
if that player 2
controls fewer
Obliterate can'tcreatures than an
be countered. opponent,
Destroy the player
all artifacts, 8
4/3 creatures, and lands. They can't be regenerated.
Enchanted As long as you have more cards in hand 5
1/1 than
Flyingeach
Eachopponent, Okina
other Rogue Nightwatch
creature gets +3/+3.
you control comes 2
1/3 into play with an additional +1/+1 counter
Whenever Ophidian attacks and isn't blocked,on you
it. may 3
6/6 draw aWhenever
Flying card. If you do, the
Oros, Ophidian deals
Avenger no combat
deals combat 6
*/* damage to a player, you may pay {2}{W}.
Overbeing of Myth's power and toughness areIf you do,
each 5
1/1 equal to {T},
{3}{U}, the number
Discard of cardsfrom
a card in your
yourhand.
hand:AtUntap
the 2
target creature and gain control of it until end of turn. 1
消散1(このエンチャントは、消散カウンター1個を 2
持った状態で場に
{T}: Add {G} to your出る。あなたのアップキープ開始時
mana pool. {T}: Target 1/1 0
creature gets +1/+2 until end of
{X}, Sacrifice Pernicious Deed: turn. each artifact,
Destroy 3
5/5 creature, and enchantment
Trample Whenever with
Phyrexian converted
Negator mana
is dealt cost X
damage, 3
4/4 sacrifice
All Zombies get +1/+1. {1}{B}, {T}: Return targetit.
a permanent for each 1 damage dealt to 5
2/2 Zombie card fromRager
When Phyrexian your comes
graveyard
intoto youryou
play, hand.
draw a 3
card andtarget
Destroy you lose 1 life.
artifact or land. It can't be regenerated. 3
During each player's upkeep, that player sacrifices a 4
creature, or that player loses 5 life and you bury Pillar
[W] 0
{T}: Add {W} to your mana pool. 0
0
[W] 0
0
0
0
[W] 0
0
0
[W] 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
[W] 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
[W] 0
[W] 0
1
2/2 Echo (During your next upkeep after this permanent 1
comes
At under yourofcontrol,
the beginning pay its you
your upkeep, casting
maycost
put or
a fuse 2
1/1 counter
{T}: Addon
G Powder Keg. {T},
to your mana poolSacrifice
for eachPowder Keg:
Elf in play. 2
1/1 {T}: Prodigal Sorcerer deals 1 damage to target 3
creature or player.
Allows Richard to propose to Lily. If the proposal is 4
accepted both players win; mix the cards in play, both 3
1/2 Discard a card: Psychatog gets +1/+1 until end of turn. 3
Remove two cards
Destroy target in your
artifact graveyard
or creature. It from
can't the
be game: 3
regenerated. 2
4/4 {G}: ῾Ο πλανώενος Φελδδαγρίφος δέχεται +1/+1 μέχρι 4
1/1 τὸ μέρος
Return ἐτελέσθη.
a forest you ῾Ο ἐναντίος
control to itsπαίζω τήνhand:
owner's 1/1 γνώμην
Untap 1
3/1 target creature.
Festinatio Play
(animali this abilityetonly
oppugnare {T} once each turn.
licet ordine penes 3
2/2 tuum venit.) Kavu Furentem adhibere tibi licet
{3}{B}, Discard a card: Target creature gets -2/-2 until 2
end of turn. {3}{R}: Put a 2/1 red Goblin creature 2
Enchanted creature gets +2/+0 and has trample. When 1
2/2 Rancor is put
{1}{B}{B}, intoDestroy
{T}: a graveyard
targetfrom play,
tapped return Rancor
nonblack 4
5/5 creature.
Flying {3},Rathi
When {T}: Dragon
Search comes
your library for a sacrifice
into play, Mercenary 4
4/4 two mountains or sacrifice Rathi
Sacrifice a Beast: You gain 4 life. Dragon. 4
Put target creature card from a graveyard into play 1
under your control. You lose life equal to its converted 1
4/4 トランプル マッドネス(2)(赤)(あなたがこのカード 5
4/4 を捨てる場合、あなたはそれをあなたの墓地に置く代
Trample Madness {2}{R} (If you discard this card, you 5
may play it for its madness cost instead of putting it 3
Return target card from your graveyard to your hand. 2
Untap all creatures that attacked this turn. You may 4
declare
Counteran additional
target attack
spell. If during
you do, your
return main
that phase
spell card to 2
its owner's hand. Draw a card. 2
Return target creature card from your graveyard to 4
*/* play.
Flying Revenant has power and toughness each equal 5
to the number
Counter target of creature
spell. Untapcards
up toinfour
your graveyard.
lands. 4
4/6 Flying At the beginning of your upkeep, you may return 9
2/1 target creature
Islandwalk (Thiscard from is
creature your graveyardifto
unblockable play.
defending 2
player controls
Put a 6/6 greenan island.)
Wurm {G}: token
creature Regenerate River Boa
into play. 7
1/1 Flashback {3}{G} (You may play this
{T}: Destroy target tapped creature. card from your 3
1/1 {T}: Destroy target tapped creature. 3
1/1 {T}: タップ状態のクリーチャー 1 体を対象とし、それ 3
0/3 を破壊する。
When Rukh Egg is put into a graveyard from play, put a 4
5/5 4/4 red RukhRyusei,
Flying When creature token
the with
Falling flying
Star intointo
is put play
a at end 6
1/1 graveyard from play, itElder:
Sacrifice Sakura-Tribe deals Search
5 damageyourtolibrary
each for a 2
1/1 basic
Sacrifice Sakura-Tribe Elder: Search your librarythen
land card, put that card into play tapped, for a 2
1/1 basic landSakura-Tribe
Sacrifice card, put that cardSearch
Elder: into play tapped,
your librarythen
for a 2
1/1 basic landSakura-Tribe
Sacrifice card, put that cardSearch
Elder: into play tapped,
your librarythen
for a 2
basic land card, put that card into play tapped, then
2/1 1
Reveal any number of red cards in your hand. Scent of 2
3/4 Cinder deals
Scragnoth X damage
can't to target
be countered. creature from
Protection or player,
blue 5
Sacrifice Seal of Cleansing: Destroy target artifact or 2
4/4 enchantment.
Flying. Attacking does not cause Serra Angel to tap. 5
*/* Serra Avatar has power and toughness each equal to 7
3/3 your life total.
You can't play When Serra Avatar
Serra Avenger is put
during yourinto a second,
first, 2
or third turns
Serrated Arrowsof the game.
comes intoFlying, vigilance
play with three arrowhead 4
counters
Draw on it.Scry
a card. At the beginning
2 (Look at theoftop
your
twoupkeep,
cards ofif your
there 1
library.
If targetPut any number
creature of them
is attacking, on the bottom
it cannot of your
be blocked until 4
end of turn; play before defense is chosen. If target
Si la criatura objetivo ataca, no puede ser bloqueada 4
hasta el final del
Si la créature turno;
ciblée est ejecuta este elle
attaquante, hechizo antes
ne peut de
être 4
bloquée
Se la creatura bersaglio attacca, non può essere que
jusqu'à la fin du tour; lancez ce sort avant 4
2/2 bloccata finocreature
Flying (This alla fine can't
del turno; gioca except
be blocked questa by
carta 5
2/2 creatures
Flying with
(This flying.)can't
creature Sacrifice Shard Phoenix:
be blocked except byShard 5
2/2 creatures with flying.)
Flying Sacrifice Sacrifice Shard
Shard Phoenix: Shard Phoenix
Phoenix:deals
Shard2 5
0/0 damage to each creature without flying. {R}{R}{R}:
When Shichifukujin Dragon comes into play, put seven 9
+1/+1 counters
Equipment named onSword
it. {R}{R}{R},
of Kaldra,Sacrifice
Shield oftwo +1/+1
Kaldra, 4
5/5 and Helm of Kaldra are indestructible. Equipped
Полет (Это существо может быть блокировано 6
5/5 только
飛行 {R}:существом со способностью полета). {R}:
シヴ山のドラゴンは、ターン終了時まで 6
+1/+0 の修正を受ける。
Shock deals 2 damage to target creature or player. 1
As an additional cost to play Shrapnel Blast, sacrifice an 2
3/2 artifact.
Fear When Shrapnel Blast comes
Shriekmaw deals 5into
damage
play, to targettarget
destroy 5
4/4 nonartifact, nonblack
Flying Whenever creature.
Silent Specter Evoke {1}{B} (You
deals combat damage may 6
3/3 to a player,
Flying Whenthat player
Silver Drakediscards
comes two
into cards
play, from
returnhis
a or 3
2/2 whitestrike,
First or blue creature from
protection you control
red to its owner's hand. 2
2/1 Morph {2}{R} (You may play this face down as a 2/2 2
3/2 creature for 3.
Flying When youTurn it face upcast
successfully any atime for itsspell,
creature morph 2
2/2 sacrifice Skittering Skirge.
飛行、速攻 3
2/2 Flying, haste 3
Slice and Dice deals 4 damage to each creature. Cycling 6
1/1 {2}{R} ({2}{R},Discard
Haste Whenever this card deals
Slith Firewalker from your hand:
combat Draw
damage 2
1/1 to a player,
Haste put aSlith
Whenever +1/+1 counter deals
Firewalker on it. combat damage 2
1/1 to a player, put a +1/+1
炎歩スリスがいずれかのプレイヤーに戦闘ダメージを counter on it. 2
与えるたび、その上に
Destroy target creature+1/+1 カウンターを
with converted 個置く
mana 1cost 3 or 2
less. It can't be regenerated.
{T}: Add {2} to your mana pool. 1
2/1 Protection from red Shadow (This creature can block or 2
2/1 be blockedfrom
Protection by only
redcreatures with shadow.)
Shadow (This creature can block or 2
2/1 be blocked by only creatures with shadow.)
Protection from red Shadow (This creature can block or 2
2/1 be blockedfrom
Protection by only
redcreatures with shadow.)
Shadow (This creature may block 2
3/4 or be blocked by only creatures with shadow.)
Flying Whenever a creature dealt damage by Soul 5
1/1 Collector this turndeals
{T}: Sparksmith is put
X into
damagea graveyard,
to target return that
creature and 2
0/0 X damage to you, where X is the number of Goblins
Spike Feeder comes into play with two +1/+1 counters in 3
5/4 on it. {2}, Remove a +1/+1 counter from Spike Feeder: 5
6/6 Whenever Spiritmonger deals damage to a creature, 5
put a +1/+1
Shuffle counter
all cards in theongame
Spiritmonger.; {B}:
together and Regenerate
deal them 4
3/4 into
When three decks.
Staunch The game
Defenders continues
comes with you
into play, a new
gain 4 5
life.
Destroy target land. 3
4/5 ‫ بتوجيه ضرر قتالي‬،‫ الحجر واللسان‬- ‫ل ليسك‬ ‫أينما يقوم باس ل‬ 7
1/1 ‫عند نهاية‬.
Haste ‫الضروب‬
Storm ‫المخلوق‬
Entity comes‫هذا‬
into‫بتحطيم‬ ‫ قم‬،‫آخر‬
play with ‫لمخلوق‬
a +1/+1 2
counter on it for each other spell played this turn.
Target player draws X cards. 3
Target opponent discards a card at random from his or 3
her
Splithand, then
second (Aschooses
long as and
this discards a card
spell is on from his or
the stack, 2
players can't play spells or activated abilities
力のうねりをプレイするための追加のコ that aren't
ストとして、 2
あなたの手札から赤か緑の
波及4(この呪文をプレイしたとき、あなたは自分の カードを1枚捨てる。 対象 2
ライブラリーのカードを上から4枚公開してもよい。
Ripple 4 (When you play this spell, you may reveal the 2
top four cards of your library. You may play any
[B] 0
0
0
0
[B] 0
0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
0
[B] 0
0
{T}: Add {B} to your mana pool. 0
[B] 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
[B] 0
{T}: Add {B} to your mana pool. 0
[B] 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
Equipped creature gets +5/+5. Whenever equipped 4
creature deals damage
Remove target creaturetofrom
a creature, remove
the game. that
Its controller 1
gains life
Target equalloses
player to its2 power.
life and you gain 2 life. Storm 4
(When you play this spell, copy it for each spell played 2
Destroy target creature. It can't be regenerated. 2
2
Destroy target nonartifact, nonblack creature. It can't 2
be regenerated.
Draw three cards. Then discard two cards unless you 3
7/7 discard an artifact card.
茨の精霊は、自分自身がブロックされなかったかのよ 7
うに、戦闘ダメージを防御側プレイヤーに与える」こ
At the end of each turn, if you control no creatures, 0
sacrifice Thran Quarry. {T}: Add one mana of any color 5
Target player takes an extra turn after this one. 5
{T}, Sacrifice Tormod's Crypt: Remove target player's 0
1/4 graveyard
Flying {T},from the game.
Tap two untapped creatures you control: 4
Return
Treetoptarget
Villagepermanent
comes intotoplay
its owner's
tapped. hand.
{T}: Add {G} 0
to
樹上の村はタップ状態で場に出る。 Village
your mana pool. {1}{G}: Treetop becomes a
{T}:あなたのマ 0
ナ・プールに{G}を加える。
Treetop {1}{G}:樹上の村は、タ
Village comes into play tapped. {T}: Add {G} 0
4/4 to your(This
Flying manacreature
pool. {1}{G}:
can't beTreetop
blockedVillage
exceptbecomes
by a 6
4/4 creatures with flying.)
Flying {1}{R}: {1}{R}:
Two-Headed Two-Headed
Dragon Dragon
gets +2/+0 until 6
4/4 end of turn. Two-Headed
飛行(このクリーチャーは、飛行を持たないクリーチ Dragon can't be blocked by 6
2/2 ャーにブロックされない。)
When Uktabi Orangutan comes1R: 双頭のドラゴンは、
into play, destroy target 3
artifact.
Whenever an opponent draws a card, Underworld 3
Dreams deals 1 damage to him or her. 3
{T}: Add {1} to your mana pool. {7}, {T}: Put a 2/2 0
Assembly-Worker
Search your libraryartifact creature
for a card, thentoken into
shuffle play.
your library 1
2/2 and putShusher
Vexing that card on top
can't of it. You lose
be countered. 2 life.
{R/G}: Target spell 2
can't be target
Destroy countered by spells or abilities.
permanent. 3
2/1 {U}{U}, Sacrifice a Wizard: Counter target spell. Morph 2
{U} (Youtarget
Counter may play
spell,this face down
activated as aor2/2
ability, creature for
triggered 3
ability.
Volcanic Geyser deals X damage to target creature or 2
player.
クリーチャー 1 体かプレイヤー 1 人を対象とする。火 2
山の鎚はそれに
Volcanic 点のダメージを与える。
Hammer3 deals 3 damage to target creature or 2
0/4 player. can't attack.) When Wall of Blossoms comes into
(Walls 2
0/5 play, drawPut
Defender a card.
a -0/-1 counter on Wall of Roots: Add {G} 2
3/3 to your mana
{2}: Warmongerpool. Play1this
deals abilitytoonly
damage eachonce each turn.
creature 4
without
{T}: Addflying and eachmana
one colorless player.
to Any
yourplayer
manamay
pool.play
{T},this 0
3/3 Sacrifice Wasteland: Destroy target nonbasic land. 2
1/3 飛行 あなたがインスタント呪文かソーサリー呪文をプ 3
1/3 レイするたび、小柄な竜装者はターン終了時まで
Flying Whenever you play an instant or sorcery spell, 3
2/2 Wee Dragonauts
{W},{T}: getscreature.
Tap target +2/+0 until end{W}
Morph of turn.
(You may 2
1/1 play this face
Protection down
from asAta end
black 2/2 creature
of turn, iffor {3}. Turn
Whirling it
Dervish 2
1/1 dealt damage to an opponent this turn, put a +1/+1
Protection from black At end of turn, if Whirling Dervish 2
1/1 dealt damage to an opponent
プロテクション(黒) this turn, put a +1/+1
ターン終了時に、このターン疾風 2
2/2 のデルヴィッシュが対戦相手にダメージを与えていた
First strike, protection from black 2
2/2 Discard a card: Wild Mongrel gets +2/+2 and becomes 2
1/2 the color
Morph of your
{1}{U} choice
(You mayuntil
play end
this of turn.
face down as a 2/2 2
3/4 creature for {3}. Turn it face up any time for its morph
Vigilance 3
2/2 Attacking does not cause Windseeker Centaur to tap. 3
2/2 Il Centauro Cacciatore dei Venti attacca senze 3
2/2 TAPpare.
El Centauro Piesligeros no se gira al atacar. 3
2/2 Attaquer avec le Centaure Cherchevent ne le fait pas 3
s'engager.
Target player sacrifices an attacking creature. Storm 3
2/2 (When
{1}: you play
Remove this card
target spell,incopy it for each
a graveyard spell
from theplayed
game. 2
2/2 Flying As long as Wonder is in your graveyard and you 4
1/1 control an Island,
When Wood Elves creatures you
comes into control
play, have
search flying.
your library 3
1/1 for a Forest card and put that card into play. Then
ウッド・エルフが場に出たとき、あなたのライブラリ 3
ーから森(Forest)カードを1枚探し、そのカードを場に
All creatures in play are destroyed and cannot 4
5/5 regenerate.
Champion an Elf (When this comes into play, sacrifice it 4
3/3 unless you remove
As an additional costanother
to playElf you control
Wren's from the
Run Vanquisher, 2
5/1 reveal an Elf card from your
トランプル、速攻 累加アップキープ GG (あなたのター hand or pay {3}. 4
ン の開始時に、経年カウンターを1個このク
Until リーチャ
end of turn, you may play cards in your graveyard 3
2/1 as though they were in your hand. Cards put into your
墓地にあるカードはすべての能力を失う。 2
2/1 Cards in graveyards lose all abilities. 2
{T}:あなたのマナ・プールに{1}を加える。 変異{2} 0
(あなたはこのカードを、{3}を支払うことで2/2クリ
{T}: Add {1} to your mana pool. Morph {2} (You may 0
play thistarget
Return face down as acard
creature 2/2from
creature
yourfor {3}. Turn
graveyard to it 4
3/4 play. protection from red
Flying, 5
1/3 {W}, {T}: +0/+3 until end of turn 3
1/3 {W}, {T}: +0/+3 until end of turn. 3
No summon spells may be cast. Any player may pay 4 4
life to bury
Target AEther
blocking Storm.gets
creature Effects thatuntil
+3/+1 prevent
end or
of turn. 2
Target blocking creature gets +3/+1 until end of turn. 2
All blocking creatures gain first strike until end of turn. 4
3/1 First strike Ambush party can attack the turn it comes 5
3/1 into
First play onAmbush
strike your side.
party can attack the turn it comes 5
1/1 into play on your side.gets +1/+1 until end of turn.
{T}: Target Minotaur 2
2/3 First strike 4
2/3 First strike 4
2/2 {R}, {T}: Anaba Shaman deals 1 damage to target 4
2/2 creature
{R}, {T}:orAnaba
player.
Shaman deals 1 damage to target 4
1/3 All Minotaursplayer.
creature or get +1/+0. 4
2/1+* An-Havva Constable has toughness equal to 1 plus the 3
total number
Gain 1+* life,of green* creatures
where is equal tointhe
play.
total number of 3
green creatures
{T}: Add in play.mana to your mana pool. {1},
one colorless 0
{T}: Add {G} to your
Choose a creature mana
type. pool. {2},
Creatures {T}:type
of that Add do
{W}notto 4
untap during
{2}, {T}: their Apocalypse
Sacrifice controller's untap
Chimephase.
to bury all cards 2
4/4 from the Homelands expansion.
Cannot be the target of spells or effects. {G}: Target 6
playerAdd
{T}: may target
one Autumn
colorless Willow
mana withmana
to your spellspool.
or effects
{1}, 0
1/1 {T}: Tap target creature with power no greater than to
{T}: Add {W} to your mana pool. {2}, {T}: Add {U} 2. 2
1/1 {T}: Tap target creature with power no greater than 2. 2
2+*/2+* Aysen Crusader has power and toughness each equal 4
to 2white
All plus creatures
the number of plainswalk.
gain Heroes you control. 6
Baki's Curse deals 2 damage to each creature for each 4
5/5 creature enchantment
Flying Whenever on that
a creature creature.
is put into the graveyard 8
2/2 the same
{G}: turnuntil
Banding Baron Sengir
end damaged it, put a +2/+2
of turn 3
4/4 Trample Does not untap during your untap phase. {0}: 5
Sacrifice a creature
Bury target to untap
non-artifact Blackcreature
attacking Carriage.and
Useput
this
a 5
shadowcreature
Target token into play.
gets Treat{0}:
+0/+2. thisSacrifice
token asCarapace
a black to 1
regenerate creature Carapace enchants.
Target creature gets +0/+2. {0}: Sacrifice Carapace to 1
regenerate creature
{T}: Add one Carapace
colorless mana toenchants.
your mana pool. {1}, 0
0/5 {T}: Add {B}
Protection to black
from your mana pool. {2}, {T}: Add {U} to 3
0/5 Protection from black 3
Tap or untap target creature. Whenever any player 1
3/3 uses Chain Stasis
{R}{R}{R}, to tap or
{T}: Destroy untapartifact
target a creature, that
creature. 5
2/2 {3}, {T}: Regenerate target artifact creature. 4
0/3 Cannot be blocked by artifact creatures. When 4
0/3 Clockwork
Cannot be Steed comes
blocked into When
by walls. play, put four +1/+0
Clockwork Swarm 4
comes Coral
When into play,
Reef put fourinto
comes +1/+0
play,counters on it.counters
put 4 polyp At the 2
4/5 on it. {0}: Sacrifice an island to put 2 polyp counters
{0}: Dark Maze can attack this turn. At the end of turn, on 5
4/5 remove Dark
{0}: Dark Maze
Maze canfrom thethis
attack game.
turn.Dark Maze
At the endcannot
of turn, 5
2/4 remove Dark Maze from the game. Dark Maze
{W}: Redirect to Daughter of Autumn 1 damage cannot
dealt 4
1/1 to a white creature.
Protection from black 1
{3}: Take a Minotaur from your hand and put it into 1
play
{B}: as thoughfrom
Remove it were
the just
gamesummoned.
2 target creatures from 2
yourSpell
Dry graveyard
deals 1todamage
put a skeleton
to eachtoken intoand
creature play. Treat
player. 2
Dry Spell deals 1 damage to each creature and player. 2
1/1 {1}{R}, {T}: Target dwarf gains mountainwalk until 1
1/1 end of
{T}: Atturn.
the end of combat, Dwarven Sea Clan deals 2 3
1/1 damage to target attacking or blocking creature. Use 1
1/1 1
4/5 Trample 7
5/2 Eron the Relentless can attack the turn it comes into 5
play on your
Evaporate side.
deals 1 {R}{R}{R}: regenerate.
damage to each blue creature and 3
white creature.
1/2 Flying All faeries you control get +0/+1. {T}: All faeries 3
you control
Target get +1/+0
creature until end of turn.
gets +4/+0. 4
Target creature gets +4/+0. 4
Summon spells each cost an additional {2} to cast. 6
1/1 If assigned as a blocker, Folk of An-Havva gets +2/+0 1
1/1 until end of as
If assigned turn.
a blocker, Folk of An-Havva gets +2/+0 1
until end of
Target playerturn.
chooses and discards 2 cards from his or 2
her
Whenhand. If that
target player
creature does play,
leaves not have
that enough cards in
creature's 3
1/1 controller does
Attacking sacrifices a creature
not cause GhostheHounds
or she to
controls.
tap. If 2
1/1 assigned
Flying to block
{1}{U}: any
Bury allwhite creatures
creatures or any white
that damaged Giant 2
1/1 Albatross this turn. The controller of any of those
Flying {1}{U}: Bury all creatures that damaged Giant 2
0/3 Albatross this turn.
You may choose notThe controller
to untap Giant ofOyster
any of during
those your 4
3/3 untap
{1}{B}, {T}: Target creature gets -1/-1 until endnot
phase. {T}: Target tapped creature does of 5
2/4 turn.
At the end of combat, put a -0/-2 counter on all 5
2/5 creatures
{X}, blocking to
{T}: Redirect or Hazduhr
blocked by
theGreater
Abbot XWerewolf.
damage 5
dealt
Remove to any
fromwhite creature
the game youcard
target control.
in any graveyard. 2
2/2 Draw a card at the beginning of
First strike {T}: Target Dwarf gains the first
nextstrike
turn'sand
upkeep. 4
6/2 +2/+0 your
During until end of turn.
upkeep, pay If{G}{G}
that Dwarf leaves
or bury playMist.
Hungry this 4
6/2 During your upkeep, pay {G}{G} or bury Hungry Mist. 4
5/5 Protection from white 6
2/2 White enchantments and green enchantments each 4
cost ancreature
Target additional {2}-0/-1.
gets to cast.
That creature cannot be 1
assigned to block
Target land any acreature
becomes with
basic land power
type greater
of your than
choice 2
3/3 until end of turn. Draw a card at the beginning of
{R}{R}{R}, {T}: Destroy target non-creature artifact.the 5
1/1 If declared as an attacker, Jovan's Ferrets get +0/+2 1
until end of
{4}, {T}: turn. creature
Target At the end of combat,
cannot tap any
be blocked except by 6
walls
Duringuntil
yourend of turn.
upkeep, tap target untapped creature you 4
control or bury Koskun mana
{T}: Add one colorless Falls. No creature
to your manacan attack
pool. {1}, 0
1/4 {T}: Add {R}
Creatures to yourMinotaur
Labyrinth mana pool. {2}, {T}:toAdd
is assigned {B}
block doto 4
1/4 not untap Labyrinth
Creatures during their controller's
Minotaur next untap
is assigned phase.
to block do 4
2/3 not untap
{1}{G}: during
Flying their
and controller's
-0/-1 until end next untap phase.
of turn. 3
Target player loses all poison counters. Leeches deals 1 3
damage to that player
Target creature for each
loses flying. poison
If any counter
creature removed
is assigned 4
8/8 to block
Does notthe creature
untap duringMammoth Harness
your untap phase.enchants
Marjhan or 7
cannot attack
Counter targetifspell.
defending player
Put that spellcontrols
on top no islands.
of its If
owner's 2
library.
Counter target spell. Put that spell on top of its owner's 2
library.
Search your library for a blue instant or interrupt. 2
1/1 Reveal{1}{W}:
Flying that card+0/+1
to all players and
until end of put
turn.it into your hand. 2
1/1 Flying {1}{W}: +0/+1 until end of turn. 2
All creatures lose flying and islandwalk. 4
2/2 First strike, protection from red 4
When Orcish Mine comes into play, put three ore 3
counters on it.
During each Duringupkeep,
player's your upkeep
Primaland whenever
Order deals 1 4
damage to top
Reveal the thatcard
player
of for each
target non-basiclibrary
opponent's land hetoor
all 1
3/3 players.
Can blockIf creatures
it is a land, gain
with 1 life.IfThat
flying. opponent
assigned then
to block any 5
2/2 black creatures,
Whenever Rashkadamages
Reef Pirates the Slayer gets
any +1/+2 until
opponent, take 3
2/2 the top card or his or her library and put
Whenever Reef Pirates damages any opponent,it into his
takeor 3
the top card
Sacrifice or his
a land or her your
to search library and put
library for it into his
a basic or
land 3
and put it directly into play. This does not count
Choose two creatures controlled by opponent. Bury one 4
0/1 of those
{T}: creatures
Reveka and
deals 2 put a -1/-1
damage counter
to target on the
creature or 4
player and does not untap during your next untap
2/2 If assigned as a blocker, Root Spider gains first strike 4
and
Tap +1/+0 until endwithout
target creature of turn.flying. That creature does 4
0/2 not untap
Flying {2}:during
+1/+0itsuntil
controller's untap
end of turn. Youphase.
cannot spend 1
2/2 more
If than {4}
Rysorian in this
Badger way each
attacks and isturn.
not blocked, you may 3
0/2 choose
{W}{W},to {T}:
havePrevent
it deal no
up damage to defending
to 4 damage player
to a creature 4
0/2 you control. Tap that creature. The creature does
{W}{W}, {T}: Prevent up to 4 damage to a creature not 4
1/1 you control.
Flying, Tap that
protection fromcreature.
red The creature does not 2
2/1 {U}: Regenerate. Use this ability only during a turn in 3
2/2 which Sea
When Troll
Sengir blockedcomes
Autocrat a blueinto
creature or athree
play, put blue Serf 4
1/2 tokensWhenever
Flying into play. Treat theseistokens
a creature as the
put into 0/1graveyard
black 3
1/2 the same turn Sengir Bats damaged it, put a +1/+1
Flying Whenever a creature is put into the graveyard 3
thecreatures
All same turnwith
Sengir Bats
flying getdamaged
+1/+1. it, put a +1/+1 4
During your upkeep, pay {W}{W} or bury Serra 2
3/3 Bestiary. Target
If assigned creature
to block cannot
any black attack, or
creatures block
anyorblack
use 5
2/2 creatures
{T}: are 1assigned
Prevent damage toto block it, Serra or
any creature Inquisitors gets
player. {1} 4
{W}{W}, {T}: Attacking does not cause target
When Serrated Arrows comes into play, put three creature 4
arrowhead
Target counters
creature gets on it. During
-5/-0 your
until end upkeep, bury
of turn. 1
Target creature gets -5/-0 until end of turn. 1
2/2 All falcons gets +1/+1. {1}{W}: Target falcon gains 3
3/3 banding
If until
Spectral endisofdeclared
Bears turn. as an attacker and 2
1/1 defending player controls
Remove Timmerian Fiendsno black
from cards,
your deckitbefore
does not 3
playing if not playing for ante. {B}{B}{B}: Sacrifice
Choose target creature. {1}{B}: Put -1/-1 counter on 1
creature Torture
Choose target enchants.
creature. {1}{B}: Put -1/-1 counter on 1
1/1 creature Torture enchants.
During your upkeep, put a currency counter on Trade 1
1/1 Caravan.
During {0}:
your Remove
upkeep, two
put currency counter
a currency countersonfrom
Trade 1
Caravan. {0}: Remove two currency counters from
Each player may draw up to two cards. For each card 3
5/5 less than two
{1}{B}{B}: any player
Forestwalk draws,
and -3/-0that
untilplayer
end ofgains
turn.2 life. 7
0/3 {U}{U}, {T}: Put a kelp token into play. Treat this 2
1/2 token as a 0/1 blue wall.
Flying 2
1/2 Flying 2
2/2 {T}: Take a faerie from your hand and put it into play 4
as
Flipthough
a coin;ittarget
were just summoned.
opponent {2}{G}:
calls heads Target
or tails when 1
coin
{T}: is
Addin the
one air. If the mana
colorless flip ends up inmana
to your your favor,
pool. {1}, 0
0/1 {T}:
If Abu Ja'Far is put into the graveyard fromAdd
Add {U} to your mana pool. {2}, {T}: play{W} to
during 1
combat, target
Destroy bury allblue
creatures blocking
permanent or blocked
or return targetby Abu
island 1
8/4 to owner's hand.
Except for Akron Legionnaires, non-artifact creatures 8
1/1 you control cannot
{1}{R}{R}, attack.
{T}: Gain control of target artifact. Lose 4
control of target artifact if Aladdin
As long as the only creatures leaves play
you control or if you
are white or 4
7/7 artifact
Flying Ascreatures, all creatures
long as they you control
are not attacking, get +1/+1.
untapped 8
creatures
When Arenayouofcontrol get +0/+2.
the Ancients comes During your tap
into play, upkeep,
all 3
2/1 legends.
Cannot be Legends
blockeddo
bynot untapcreatures.
artifact during their
Anycontroller's
damage 2
dealt to Argothian Pixies by artifact creatures is reduced
{0}: Sacrifice a creature to add two colorless mana to 3
your mana pool.
{T}: Sacrifice Play this
Ashnod's ability as an to
Transmogrant interrupt.
put a +1/+1 1
5/5 counter on target non-artifact creature.
Trample Whenever a creature is damaged That
by creature
Axelrod 8
2/2 Gunnarson
Banding and
{T}: put into
Counter the graveyard,
target you gain
activated ability 1 life
of an 4
2/4 artifact
Flying unless that ability's controller pays {W}. 4
0/1 {X}, {T}: Banshee deals X damage, half (rounded up) 4
to you
{3}: and half
Target (rounded
creature doesdown) to target
not untap creature
during its or 4
3/3 controller's next red
Protection from untap
As phase.
long as any opponent controls 5
anynon-basic
All white cards,
landsBeasts
becomeof Bogarden gets +1/+1.
mountains. 3
Until end of turn, you may redirect to yourself all 3
1/1 damagebe
Cannot dealt to any
blocked bynumber
walls. of creatures. The source 1
{2}: Pay 2 life to draw a card. Effects that prevent or 6
redirecttarget
Return damage may not to
permanent beowner's
used to hand.
counter this loss of 2
4/4 Trample As long as you control any other creatures, 7
2/2 damage dealt to Bronze Horse by spells that target it is
Forestwalk 3
7/7 Flying, rampage: 2 During your upkeep, pay {W}{U} 8
{B} or buryCity
Whenever Chromium.
of Brass becomes tapped, it deals 1 0
damage
Tap to creature
target you. {T}:you
Addcontrol
one mana of any
and put color
three to your
change 1
counters on
Creatures Cocoon.
can attack If
or there are anythat
use abilities change counters
include {T} in 1
6/4 the activation
Trample, cost as
rampage: 2 soon as they come into play on 7
1/3 {T}: Cuombajj Witches deals 1 damage to target 2
creature or player.
At the beginning ofCuombajj Witches
your upkeep, put aalso deals
wind 1
counter on 4
*/* Cyclone. During your upkeep, pay {G} for each
Dakkon Blackblade has power and toughness each wind 6
equal to
When the number
Dance of Manyofcomes
lands into
you play,
control.
choose a target 2
4/1 summon card in play. Put a token creature
Cannot attack if defending player controls no into play If
islands. 2
1/2 at any
{T}: time you Archer
D'Avenant controldeals
no islands, burytoDandan.
1 damage target 3
attacking or blocking creature.
Destroy target artifact. Gain life equal to that artifact's 2
1/1 casting{G}{G}:
Flying cost. First strike until end of turn 2
Switch target enchantment from one creature to 1
4/5 another or from
During your one land
upkeep, tonon-wall
target another;creature
that an 4
3/3 opponent controls gains
Flying {0}:Sacrifice forestwalk
a creature until
to give yourAngel
Fallen next turn. 5
+2/+1 until end of turn.
{T}: Reshuffle your graveyard into your library. Remove 1
1/2 Feldon's Cane
Flying {R}: fromuntil
+1/+0 the game.
end of turn. You cannot spend 3
more than
Target {R} ingains
creature this way each turn.
islandwalk. 2
Destroy target red permanent or return target 1
mountain
{2}, to owner's
{T}: Gain 1 life. hand. 0
4/4 During your upkeep, Gabriel Angelfire gains one of the 7
following abilities
{5}: Sacrifice until your
Gauntlets next upkeep:
of Chaos. Choose flying, first
a target 5
2/2 artifact,your
During creature, or land
upkeep, opponent
the player withcontrols
the most and
lifeagains 1
1/1 control of Ghazban Ogre. If the highest life total
{5}: During your next upkeep, choose a basic landwalk is 2
1/1 ability.
{T}: Use Giant
this Slug gains
ability onlythat
when landwalk ability
you cast untilartifact
a target end 1
1/1 spell; play this ability as an interrupt. Flip a coin;
{T}: Sacrifice Goblin Digging Team to destroy target target 1
wall.
As long as target land is a mountain, all Goblins get 3
1/1 +1/+0. If Goblin
Mountainwalk Shrine
If at leaves
any time youplay, it deals
control any 1Dwarves,
damage 1
3/2 bury
If youGoblins
declareofHasran
the Flarg.
Ogress as an attacker, pay {2} or 2
1/1 Hasran Ogress deals 3 damage
{T}: Sacrifice a creature to taketo you. creature from
target 4
your graveyard
{2}, {T}: Targetand put it deals
creature directly
nointo play as
damage though it
in combat 4
this turn.
Any damage dealt to target creature for the rest of the 1
3/3 turn is reduced
Protection from to
red0.As long as an opponent controls 6
any red cards, all Guardians
{2}, {T}: Draw a card; get +1/+1.
then choose and discard a card 3
from yourJeweled
Remove hand. Bird from your deck before playing if 1
5/4 not playing for ante.
As long as Johan does{T}:
notDraw
attacka and
card.isPut your
untapped, 6
attacking does not
You and target cause
player creatures
each you of
choose one control to tap.
the creatures 4
2/3 you control with the highest casting cost. Exchange 3
2/2 {T}: Prevent up to 2 damage to any creature. 4
Any player may choose and discard a card from his or 3
her
{T}:hand at any
Sacrifice time.
Living If a player
Armor to putdiscards
a +0/+Xacounter
land, Land's
on 4
4/6 target creature,
Rampage: 1 where X is equal to that creature's 6
Sacrifice a creature to add an amount of mana equal to 1
its casting cost plus one to your mana pool. This mana
3/3 Mountainwalk, protection from white 4
3/3 {X}, {T}: Name a card. Target opponent reveals X 5
7/7 cards
Flying from his or Nicol
Whenever her hand
Bolasatdamages
random. an
If that player
opponent, 8
that opponent
{6}, discards
{T}: Return target his or her entire
permanent hand. Ignore
you control and own 1
7/7 to your hand.
Flying, trample During your upkeep, pay {W}{R}{G} or 8
3/4 bury Palladia-Mors.
{T}: Target player names a card and then turns over 5
1/1 the top card each
Must attack of histurn
or her library. IfAtitthe
if possible. is the card of
beginning 1
your upkeep,
If target put ais +1/+1
creature put intocounter on Primordial
the graveyard, returnOoze.
it to 3
0/1 its owner's
Rabid hand.
Wombat {U}{U}{U}:
gets +2/+2 forReturn Puppet Master to
each creature 4
enchantment
{2}: Prevent 1on it. Attacking
damage to anydoes not cause
creature Rabid
or player. 6
Return Rakalite to owner's hand at end of turn.
Choose and discard X cards from your hand to take X 1
target cards
Counter from
target your graveyard
summon spell. and put them into 2
1/2 Protection from red 2
All players play with the cards in their hands face up on 1
2/3 the table.
You may chose not to untap Rubinia Soulsinger during 5
your untapTarget
{3}, {T}: phase. {T}: Gain
attacking controlgets
creature of target
+2/+0creature.
until 6
end of turn. Any creature damaged by that creature
{2}, {T}: Remove target creature you control from the 0
1/1 game. PlaySacrifice
{G}, {T}: this ability as an interrupt.
Scavenger {0}:Sacrifice
Folk to destroy target 1
1/* artifact.
When Sentinel comes into play, its toughness is equal 4
to 1. {T}:
{4}, {0}: Put
Change Sentinel's
a Poison Snaketoughness
token intoto 1 plus
play. thethis
Treat 6
token as a 1/1 artifact creature. Whenever a Poison
All creatures you control get +0/+2 until end of turn. 2
4/4 {B}, {T}: Redirect to Shimian Nightstalker all damage 5
6/4 dealt to you by any attacking creature. The source of 7
5/5 Swampwalk Whenever a black spell is successfully cast, 5
3/4 gain 1 Stangg
When life. comes into play, put a Stangg Twin token 6
into
Stormplay. Treatdeals
Seeker this 1token as ato
damage 3/4 greenplayer
target and red
for each 4
card in his or her hand.
During target creature's controller's upkeep, put a -0/-1 4
counter on that creature.
Target creature If the creature
becomes unblockable is put
until end into the
of turn. 3
2/3 Cast only after attack is declared and before defense
During your upkeep, The Fallen deals 1 damage to each is 4
2/5 opponent
At it has previously
end of combat, damaged.
gain control of all creatures blocking 5
4/4 The Wretched. Lose control of these creatures if The 5
3/3 {T}: Tor Wauki deals 2 damage to target attacking or 5
blocking creature.
{T}: Sacrifice Tormod's Crypt to remove all cards in 0
target player's
Until end graveyard
of turn, from the
switch target game. power and
creature's 2
toughness.
{3}, Effects
{T}: Put that alter
a hatchling power
counter onalter toughness
Triassic Egg. {0}: 4
Sacrifice
{T}: Add Triassic Egg tomana
one colorless take target
to yourcreature fromIfyour
mana pool. you 0
control Urza's Mine, Urza's Tower, and Urza's
{T}: Add one colorless mana to your mana pool. Power
If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
control Urza's Mine, Urza's Tower, and Urza's
{T}: Add one colorless mana to your mana pool.Power
If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
control Urza's Mine, Urza's Tower, and Urza's Power
{T}: Add one colorless mana to your mana pool. If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
control Urza's Mine, Urza's Tower, and Urza's
{T}: Add one colorless mana to your mana pool.Power
If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
control Urza's Mine, Urza's Tower, and Urza's
{T}: Add one colorless mana to your mana pool.Power
If you 0
7/7 control Urza's your
Flying During Mine,upkeep,
Urza's Tower, and Urza's
pay {B}{R}{G} or Power
bury 8
Vaevictis Asmadi. {B}: +1/+0 until end of turn {R}:
At the beginning of your upkeep, put one pin counter 6
2/6 on Voodoo Doll. If Voodoo Doll is untapped at the end 3
0/6 {1}: +1/+0 until end of turn 5
0/1 Damage dealt to Wall of Shadows by creatures it blocks 3
0/1 is reduced
Damage to 0.toWall
dealt WallofofShadows
Vapor bycannot be the
creatures targetis
it blocks 4
1/5 reduced to 0.
{2}{U}{U}: +4/-4 until end of turn Wall of Wonder can 4
2/2 attack this turn.
Banding, trample 4
1/1 {T}: Witch Hunter deals 1 damage to target player. {1} 4
1/2 {W}{W},
Flying {T}: Return
{B}{R}{G}, {T}:target creature
Target any opponent
player draws a card. 3
6/6 Flying, first strike During your upkeep, sacrifice an 6
2/6 artifact
At or Yawgmoth
the end of combat,Demon
destroydeals 2 damage
all green to you. If
and white 5
2/6 creatures
At the endblocking or blocked
of combat, destroybyall Abomination.
green and white 5
0/1 creatures blocking or blocked by Abomination.
If Abu Ja'Far is put into the graveyard from play during 1
combat, bury
Give target all creatures
player X life, orblocking
prevent or blocked to
X damage by any
Abu 2
creature or player.
Give target player X life, or prevent X damage to any 2
1/1 creature or player.
{1}{R}{R}, {T}: Gain control of target artifact. Lose 4
1/1 control
{R}: Tapoftarget
targetwall.
artifact if Aladdin leaves play or if you 1
1/1 {R}: Tap target wall. 1
1/1 {R}: Tap target wall. 1
1/1 No creature with power greater than 2 may be assigned 2
1/1 to
Noblock Kithkin.
creature with power greater than 2 may be assigned 2
to block
{2}, {T}:Kithkin.
Prevent 1 damage to any creature or player. 2
{2}, {T}: Prevent 1 damage to any creature or player. 2
{2}, {T}: Prevent 1 damage to any creature or player. 2
2+*/2+* Trample During your turn, Angry Mob has power and 4
2+*/2+* toughness each your
Trample During equalturn,
to 2 Angry
plus the total
Mob hasnumber
power of
and 4
0/1 toughness
{U}, each{3}
{T}: Add equal to 2 mana
to your plus the total
pool. number
Play of
this ability 3
0/1 as an{T}:
{U}, interrupt.
Add {3} to your mana pool. Play this ability 3
2/1 as
Cannotinterrupt.
an be blocked by artifact creatures. Any damage 2
dealt
AshestotoArgothian Pixies by
Ashes removes twoartifact
target creatures is reduced
non-artifact 3
creatures from the game and deals 5 damage
Ashes to Ashes removes two target non-artifact to you. 3
creatures
{0}: froma the
Sacrifice gameto
creature and
adddeals
two 5colorless
damagemana
to you.
to 3
your mana pool. Play this ability as an interrupt.
{2}, {T}: Target creature you control gets +2/-2 as 2
long as Ashnod's
{2}, {T}: Battle Gear
Target creature youremains
control tapped.
gets Youasmay
+2/-2 2
long
{2}, {T}: Target creature youremains
as Ashnod's Battle Gear control tapped. Youasmay
gets +2/-2 2
long
{T}: as Ashnod's
Sacrifice Battle Transmogrant
Ashnod's Gear remains tapped.
to put aYou may
+1/+1 1
counter on
Backfire target
deals non-artifact
1 damage creature.
to target That controller
creature's creature 1
for each deals
Backfire 1 damage dealt to
1 damage to you bycreature's
target that creature.
controller 1
6/1 for each 1 damage dealt to you by that
Trample Ball Lightning can attack the creature.
turn it comes into 3
6/1 play. At the
Trample Ballend of any can
Lightning turn,attack
bury the
Ball turn
Lightning.
it comes into 3
1/1 play.
Banding when attacking At the end of Lightning.
At the end of any turn, bury Ball combat, destroy 2
1/1 all walls blocking
Banding Battering
when attacking At Ram.
the end of combat, destroy 2
1/1 all walls blocking Battering Ram.
Banding when attacking At the end of combat, destroy 2
1/2 all walls blocking Battering Ram.
Flying 3
1/2 Flying 3
1/2 Flying 3
{2}, {T}: Put one charge counter on Black Mana 4
Battery.
{2}, {T}:{T}:
Put Add
one {B} to your
charge mana
counter onpool
Blackand remove as
Mana 4
Battery.
If target {T}:
land Add {B} totapped,
becomes your mana poolit and
destroy remove
at end of as 2
turn.
If target land becomes tapped, destroy it at end of 2
turn.
Target creature gets +4/-4 until end of turn. If this 2
reducescreature
Target creature's toughness
gets to less
+4/-4 until end than 1, creature's
of turn. If this 2
reduces creature's toughness to less than 1, creature's
{2}, {T}: Put one charge counter on Blue Mana Battery. 4
{T}: Add {U}
{2}, {T}: to your
Put one mana
charge pool and
counter remove
on Blue as Battery.
Mana many 4
1/1 {T}: Add {U} to your mana pool and remove as many
Flying 2
1/1 Flying 2
Target creature cannot attack unless its controller pays 1
an additional
Target {3}.
creature cannot attack unless its controller pays 1
an additional {3}.tapped. {4}, {T}: Remove Bronze
Comes into play 6
Tablet
Comes and
into target card opponent
play tapped. {4}, {T}:owns fromBronze
Remove the game. 6
Tablet and
Comes into target card opponent
play tapped. {4}, {T}:owns fromBronze
Remove the game. 6
2/2 Tablet and target
{1}{R}{R}: card
Brothers ofopponent
Fire dealsowns from the
1 damage game.
to target 3
2/2 creature or player and 1 damage to you.
{1}{R}{R}: Brothers of Fire deals 1 damage to target 3
4/5 creature or player and 1 damage to you. 4
4/5 4
0/1 {1}: +1/+1 until end of turn. 4
0/1 {1}: +1/+1 until end of turn. 4
1/4 When attacking, Cave People gets +1/-2 until end of 3
1/4 turn.
When{1}{R}{R}, {T}: Target
attacking, Cave People creature gains
gets +1/-2 until end of 3
turn. {1}{R}{R}, {T}: Target creature gains
{2}: Prevent all damage against you from one artifact 2
source. If a source
{2}: Prevent deals against
all damage damageyou
to you
frommore
one than
artifact 2
source.
{2}: If a source
Prevent deals against
all damage damageyou
to you
frommore
one than
artifact 2
source. If a source deals damage to you more than
Whenever City of Brass becomes tapped, it deals 1 0
3/1 damage
{2}: to you. {T}: Add one mana of any color to your
Regenerate 4
3/1 {2}: Regenerate 4
3/1 {2}: Regenerate 4
0/4 Flying When Clockwork Avian comes into play, put four 5
0/4 +1/+0 counters
Flying When on it. AtAvian
Clockwork the end of any
comes intocombat in four
play, put 5
0/4 +1/+0 counters
Flying When on it. AtAvian
Clockwork the end of any
comes intocombat in four
play, put 5
9/9 +1/+0 counters on it. At the end of any combat
Trample Colossus does not untap during your untap in 9
9/9 phase.
Trample{9}: Untap does
Colossus Colossus. Use this
not untap ability
during youronly during
untap 9
9/9 phase. {9}:
Trample Untap does
Colossus Colossus. Use this
not untap ability
during youronly during
untap 9
phase. {9}: Untap
{3}: Discard a cardColossus.
at random Use thisyour
from ability only
hand toduring
give 3
target creature +2/+2 until end of turn.
{3}: Discard a card at random from your hand to give 3
target creature
{3}: Discard +2/+2
a card until endfrom
at random of turn.
your hand to give 3
7/7 target
First Strike During your upkeep, of
creature +2/+2 until end payturn.
{3}{B}{B}{B} or 6
7/7 destroy
First Cosmic
Strike Horror.
During your If you destroy
upkeep, Cosmic Horrororin
pay {3}{B}{B}{B} 6
2/2 destroy Cosmic Horror. If you destroy Cosmic
Flying {R}, {T}: Manticore deals 1 damage to Horror
target in 4
2/2 attacking
Flying {R},or{T}:
blocking creature.
Manticore deals 1 damage to target 4
1/3 attacking or blocking
{T}: Cuombajj Witches creature.
deals 1 damage to target 2
creature or player.
Target opponent Cuombajj
discards Witches
down to fouralso deals
cards 1 his
during 4
or her discard
Target opponentphase.
discards down to four cards during his 4
or her discard phase.
Target opponent discards down to four cards during his 4
or
At her
the discard phase.
beginning of your upkeep, put a wind counter on 4
2/1 Cyclone.
If Mummy is putyour
During upkeep,
into the pay {G}
graveyard forplay,
from eachremove
wind 2
2/1 it
If from
Mummythe is
game.
put into the graveyard from play, remove 2
4/1 it from the
Cannot game.
attack if defending player controls no islands. If 2
at anytarget
Bury time artifact.
you control no islands,
Detonate dealsbury Dandan.
X damage to the 1
artifact's controller, where X is the casting
Bury target artifact. Detonate deals X damage costto
ofthe
the 1
artifact's
Bury targetcontroller,
artifact. where X isdeals
Detonate the casting costto
X damage ofthe
the 1
4/4 artifact's controller,
{3}: Regenerate where X is the casting cost of the 7
4/4 {3}: Regenerate 7
Target creature gets +3/+3. 4
Target creature gets +3/+3. 4
4/4 5
4/4 5
5/5 Trample Cannot attack until assigned as a blocker. 7
5/5 Trample Cannot attack until assigned as a blocker. 7
3/3 Cannot be blocked except by walls and by creatures 5
3/3 with
Cannotflying.
be blocked except by walls and by creatures 5
with target
Tap flying. creature you control. Add an amount of 1
colorless
Tap mana
target equalyou
creature to that creature's
control. Add ancasting
amountcost
of to 1
4/5 colorless mana equal to that creature's casting
During your upkeep, target non-wall creature an cost to 4
opponent
During hiscontrols gains forestwalk
or her upkeep, untilcontroller
target land's your nextpays
turn. 3
{1} or 1 life, or target land is destroyed. Effects that
During his or her upkeep, target land's controller pays 3
{1} or 1 life,
Attacking doesor not
target landtarget
cause is destroyed.
creature Effects
to tap. that 1
Attacking does not cause target creature to tap. 1
{T}: Reshuffle your graveyard into your library. Remove 1
Feldon's
{T}: AddCane from the
one mana game.
to your mana pool. This mana may 2
be ofAdd
{T}: any one
typemana
that any landmana
to your opponent
pool.controls canmay
This mana 2
be of any type that any land opponent
Target creature gains islandwalk. controls can 2
Bury target land or creature. 5
Bury target land or creature. 5
{U}{U}: Tap target creature without flying. 1
{U}{U}: Tap target creature without flying. 1
All walls you control gain banding and get +1/+0. 3
All walls you control gain banding and get +1/+0. 3
Target creature neither deals nor receives damage 3
during
Target combat.
creature neither deals nor receives damage 3
2/2 during
During combat.
your upkeep, the player with the most life gains 1
2/4 control{U}{U}{U}:
Flying of GhazbanRegenerate
Ogre. If the highest life total is 4
2/4 Flying {U}{U}{U}: Regenerate 4
Target creature gets +2/+2. 2
Target creature gets +2/+2. 2
1/1 Giant Tortoise gets +0/+3 while untapped. 2
1/1 Giant Tortoise gets +0/+3 while untapped. 2
1/1 Giant Tortoise gets +0/+3 while untapped. 2
1/1 {T}: Use this ability only when you cast a target artifact 1
3/1 spell;
Trampleplay this ability
Cannot attack asifan interrupt.player
defending Flip acontrols
coin; target
no 2
3/1 mountains. Rockattack
Trample Cannot Sled does not untap
if defending during
player your untap
controls no 2
2/3 mountains. Rock Sled does not untap during your untap
{T}: Grapeshot Catapult deals 1 damage to target 4
2/3 creature
{T}: with flying.
Grapeshot Catapult deals 1 damage to target 4
2/3 creature with flying.
{T}: Grapeshot Catapult deals 1 damage to target 4
creature
{B}: Pay with
2 lifeflying.
to draw a card. Effects that prevent or 4
redirect
{B}: Pay 2 life to cannot
damage draw a be used
card. to counter
Effects this lossorof
that prevent 4
redirect
{2}, {T}:damage
Put onecannot
chargebe used tooncounter
counter this loss of
Green Mana 4
Battery.
{2}, {T}:{T}:
Put Add
one {G} to your
charge mana
counter on pool
Greenand remove
Mana 4
3/2 Battery. {T}: Add
If you declare {G} Ogress
Hasran to your as
mana pool and pay
an attacker, remove
{2} or 2
1/1 Hasran Ogress deals 3 damage to you.
{T}: Target creature cannot regenerate this turn. 1
1/1 {T}: Target creature cannot regenerate this turn. 1
1/1 {T}: Target creature cannot regenerate this turn. 1
Target creature gets +2/-2. 1
Target creature gets +2/-2. 1
Inferno deals 6 damage to all players and all creatures. 7
Inferno deals 6 damage to all players and all creatures. 7
2/2 Cannot be assigned to block any creature with power 2
2/2 greater than
Cannot be 1.
assigned to block any creature with power 2
2/2 greater than 1.
Cannot be assigned to block any creature with power 2
greater than
{2}, {T}: 1. a card; then choose and discard a card
Draw 3
from
RemoveyourJeweled
hand. Bird from your deck if not playing for 1
3/3 ante. {T}:
Flying Draw
During a card.
your Put pay
upkeep, your{B}{B}
contribution
or burytoJunun
the 3
3/3 Efreet.
Flying During your upkeep, pay {B}{B} or bury Junun 3
3/3 Efreet.
Flying During your upkeep, pay {B}{B} or bury Junun 3
0/1 Efreet.{G}: +1/+1 until end of turn.
Flying 3
0/1 Flying {G}: +1/+1 until end of turn. 3
All of target player's creatures, lands, and artifacts 4
come
All into play
of target tapped.
player's creatures, lands, and artifacts 4
2/2 come into
First strike play tapped. 3
2/2 First strike 3
During your upkeep, if an opponent controls more land 1
than you,
During you
your may search
upkeep, your library
if an opponent and remove
controls up
more land 1
10/10 than you,Comes
Trample you may
intosearch your library
play tapped and not
and does remove up
untap 9
10/10 during your untap phase. During your upkeep, you
Trample Comes into play tapped and does not untap may 9
2/1 during your untap phase. During your upkeep, you may
Swampwalk 3
2/1 Swampwalk 3
You and target opponent each flip a coin. Mana Clash 1
dealsand
You 1 damage to any player
target opponent eachwhose coin comes
flip a coin. up
Mana Clash 1
deals
All 1 damage
creatures get to anyuntil
-2/-0 player whose
end coin comes up
of turn. 1
All creatures get -2/-0 until end of turn. 1
1/2 If Marsh Viper damages a player, he or she gets two 4
1/2 poison
If Marshcounters. If a player
Viper damages has ten
a player, heor
ormore poison
she gets two 4
poison counters.
Sacrifice If atoplayer
a creature add anhas ten or of
amount more poison
mana equal to 1
its casting cost plus one to your mana pool. This
Mind Bomb deals 3 damage to each player. All players mana 1
may
Mind discard up to3three
Bomb deals cards
damage to of their
each choiceAllfrom
player. their
players 1
may discard up to three cards of their choice from
{T}: Add one colorless mana to your mana pool. {1}: their 0
Mishra's
{T}: AddFactory becomes
one colorless an to
mana Assembly Worker,
your mana pool.a{1}:
2/2 0
Mishra's
{T}: AddFactory becomes
one colorless an to
mana Assembly Worker,
your mana pool.a{1}:
2/2 0
Mishra's
All Factory
attacking becomes
creatures get an Assembly
+1/+1 Worker,
until end a 2/2
of turn. 3
All attacking creatures get +1/+1 until end of turn. 3
2/2 When attacking and not blocked, Murk Dwellers gets 4
2/2 +2/+0 until end and
When attacking of turn.
not blocked, Murk Dwellers gets 4
1/1 +2/+0
If Nafs until end of turn.
Asp damages a player, it also deals 1 damage to 1
1/1 that
If Nafs Asp damages aorplayer,
player during his her next draw
it also phase.
deals Before to
1 damage 1
1/1 that player
If Nafs Asp during
damageshisaorplayer,
her next draw
it also phase.
deals Before to
1 damage 1
that player during his or her next draw
{T}: Prevent 1 damage to any creature. phase. Before 0
{T}: Prevent 1 damage to any creature. 0
{T}: Prevent 1 damage to any creature. 0
{6}, {T}: Return target permanent you control and own 1
1/1 to yourAthand.
Flying the end of any turn in which a creature is put 2
1/1 into the
Flying Atgraveyard
the end offrom
any play, put
turn in a carrion
which counter
a creature on
is put 2
All blocking creatures get +0/+3 until end of turn. on
into the graveyard from play, put a carrion counter 3
All blocking creatures get +0/+3 until end of turn. 3
1/1 Banding, first strike 2
1/1 Banding, first strike 2
1/1 If Pit Scorpion damages a player, he or she gets a 3
1/1 poison
If counter.damages
Pit Scorpion If a player has tenheorormore
a player, she poison
gets a 3
1/1 poison
{1}{G},counter. If a player
{T}: Target hasgets
creature ten -2/-0
or more
untilpoison
end of 3
1/1 turn.
{1}{G}, {T}: Target creature gets -2/-0 until end of 3
2/2 turn.
{T}: Psionic Entity deals 2 damage to target creature or 5
2/2 player and 3 Entity
{T}: Psionic damage to itself.
deals 2 damage to target creature or 5
player and 3 damage
Pyrotechnics to itself.divided any way you
deals 4 damage 5
choose among
Pyrotechnics any 4number
deals damageofdivided
target creatures and/or
any way you 5
3/2 choose among any number of target creatures and/or
{T}: Target creature loses flying until end of turn. 4
3/2 {T}: Target creature loses flying until end of turn. 4
2/1 {B}{B}{B}, {T}: Look at target opponent's hand. If that 4
2/1 player has any
{B}{B}{B}, {T}:creature
Look at cards
targetinopponent's
hand, he or she If that
hand. 4
player
{2}: has any
Prevent creature to
1 damage cards
any in hand, he
creature or or she
player. 6
Return Rakalite
Each player maytobeowner's
healed hand
to 20at end
life. of player
Any turn. 6
choosing to be so healed antes an additional
Each player may be healed to 20 life. Any playercard from 6
choosing
{2}, {T}: to
Putbeone
so charge
healed antes anon
counter additional
Red Mana card from
Battery. 4
{T}: Add {R} to your mana pool and remove as many
{2}, {T}: Put one charge counter on Red Mana Battery. 4
{T}: Add
When {R}artifact
target to youropponent
mana poolcontrols
and remove as many
becomes 3
tapped, you may give 1 life or have Relic Bind
When target artifact opponent controls becomes deal 1 3
1/2 tapped, you
Protection mayred
from give 1 life or have Relic Bind deal 1 2
Sandstorm deals 1 damage to all attacking creatures. 1
Sandstorm deals 1 damage to all attacking creatures. 1
Sandstorm deals 1 damage to all attacking creatures. 1
Target creature cannot be blocked except by white 4
creatures and artifact
Target creature cannotcreatures.
be blocked except by white 4
3/3 creatures
Islandwalkand artifact creatures. 5
3/3 Islandwalk 5
*/7-* Shapeshifter has power and toughness that add up to 6
*/7-* seven, but neither
Shapeshifter may be
has power andmore than seven.
toughness Set up
that add them
to 6
*/7-* seven, but neither
Shapeshifter may be
has power andmore than seven.
toughness Set up
that add them
to 6
1/1 {T}: Draw a card. If it is not a land, discard it. them
seven, but neither may be more than seven. Set 2
1/1 {T}: Draw a card. If it is not a land, discard it. 2
1/1 {T}: Draw a card. If it is not a land, discard it. 2
2/2 {T}: Add {R} to your mana pool. Play this ability as an 3
2/2 interrupt.
{T}: Add {R} to your mana pool. Play this ability as an 3
interrupt.
Gain 1 life for every 1 damage target creature deals. 1
You
Gainmay
1 lifegain more life
for every than the
1 damage toughness
target or deals.
creature the total 1
You amay
Put -0/-2gain more on
counter lifetarget
than the toughness
creature everyortime
the ittotal 2
becomes tapped.
Put a -0/-2 These
counter counters
on target remain
creature even
every if Spirit
time it 2
becomes tapped. These counters remain even
{T}: Add one colorless mana to your mana pool. if Spirit
{T}: 0
Sacrifice
{T}: Add Strip Mine to destroy
one colorless mana totarget
your land.
mana pool. {T}: 0
Sacrifice
{T}: Add one colorless mana to your land.
Strip Mine to destroy target mana pool. {T}: 0
Sacrifice
All Strip Mineget
blue creatures to +1/+1.
destroy During
target land.
your upkeep, pay 2
{U}{U}
All blue or destroyget
creatures Sunken City.
+1/+1. During your upkeep, pay 2
{U}{U} or destroy Sunken City.during your draw phase.
You may draw two extra cards 2
If
Youyou do draw
may so, put
twotwo of the
extra cards
cards drawn
during this
your turnphase.
draw back 2
If you do so, put two of the cards drawn this turn back2
{2}, {T}: Target creature with power no greater than 4
becomes
{2}, {T}: unblockable untilwith
Target creature end power
of turn.
noOther effects
greater than 2 4
becomes unblockable until end of turn. Other effects
{2}, {T}: Target creature with power no greater than 2 4
becomes
{2}, {T}: unblockable untilgets
Target creature end +1/+1
of turn.asOther
long effects
as 2
Tawnos's Weaponry
{2}, {T}: Target remains
creature getstapped.
+1/+1You mayas
as long choose 2
Tawnos's
{2}, Weaponry
{T}: Target remains
creature getstapped.
+1/+1You mayas
as long choose 2
3/3 Tawnos's Weaponry
{T}: Choose a card atremains
randomtapped. You may
from target choose
opponent's 4
3/3 hand and put it in yours. Bury Tempest Efreet in
{T}: Choose a card at random from target opponent's 4
1/1 hand
Flyingand putTetravus
When it in yours. Buryinto
comes Tempest Efreet
play, put in +1/+1
three 6
1/1 counters on it. During your upkeep, you may move
Flying When Tetravus comes into play, put three +1/+1 6
1/1 counters
Flying on it.
When During comes
Tetravus your upkeep, youput
into play, may move
three +1/+1 6
counters
Target on it. During
creature your upkeep,
gets +1/+0. you may
{R}{R}{R}: move
Regenerate 2
target
Target creature
creature The
getsBrute enchants.
+1/+0. {R}{R}{R}: Regenerate 2
0/2 target creature The Brute enchants.
{2}{U}{U}, {T}: Return target permanent to owner's 3
0/2 hand. You cannot
{2}{U}{U}, use this
{T}: Return ability
target on permanents
permanent with
to owner's 3
1/1 hand. You cannot use this ability on permanents
When Triskelion comes into play, put three +1/+1with 6
1/1 counters
When on it. {0}:
Triskelion Remove
comes one of
into play, putthese
threecounters
+1/+1 from 6
1/1 counters
When Triskelion comes into play, put three +1/+1 from
on it. {0}: Remove one of these counters 6
1/1 counters
First strikeon it. {0}: Remove one of these counters from 1
1/1 First strike 1
Tap or untap target land, artifact, or creature. 1
Tap or untap target land, artifact, or creature. 1
Tap or untap target land, artifact, or creature. 1
1/3 All damage done to Uncle Istvan by creatures is 4
1/3 reduced
All damageto 0.
done to Uncle Istvan by creatures is 4
reduced to 0.library for any one basic land and put it
Search your 3
directly your
Search into play.
libraryThis
for does not basic
any one countland
towards youritone
and put 3
4/4 directly intoAvenger
{0}: Urza's play. This does
gets notuntil
-1/-1 countendtowards
of turnyour
and one 6
4/4 your choice of flying, banding, first strike, or
{0}: Urza's Avenger gets -1/-1 until end of turn andtrample 6
4/4 your choice Avenger
{0}: Urza's of flying,gets
banding,
-1/-1 first
untilstrike,
end oforturn
trample
and 6
your choice of flying, banding, first strike,
{T}: Add one colorless mana to your mana pool. or trample
If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
control Urza's Mine, Urza's Tower, and Urza's Power
{T}: Add one colorless mana to your mana pool. If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
control Urza's Mine, Urza's Tower, and Urza's
{T}: Add one colorless mana to your mana pool.Power
If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
control Urza's Mine, Urza's Tower, and Urza's
{T}: Add one colorless mana to your mana pool.Power
If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
control Urza's Mine, Urza's Tower, and Urza's
{T}: Add one colorless mana to your mana pool.Power
If you 0
control
{T}: AddUrza's Mine, Urza's
one colorless manaTower, andmana
to your Urza's Power
pool. If you 0
0/1 control Urza's Mine, Urza's Tower, and Urza's Power
Flying {B}: +1/+0 until end of turn. You cannot spend 1
0/1 more
Flyingthan
{B}: {B}{B}
+1/+0 in thisend
until wayofeach
turn.turn.
You cannot spend 1
more than {B}{B} in this way each turn. creatures
At the end of combat, destroy all non-wall 3
blocking or of
At the end blocked
combat,by destroy
target creature.
all non-wall creatures 3
blocking
Look or blocked
at the top five by target
cards creature.
of any library. You may then 1
shuffle
Look atthat library.
the top five cards of any library. You may then 1
1/4 shuffle
No creature library.
that blocked by Wall of Dust may attack during 3
1/4 its
No controller's next turn.
creature blocked by Wall of Dust may attack during 3
2/3 its controller's next as
First strike, counts turn.
a wall 3
2/3 First strike, counts as a wall 3
2/3 First strike, counts as a wall 3
2/2 Banding, trample 4
1/1 Protection from black Put a +1/+1 counter on Whirling 2
1/1 Dervish at from
Protection the end of each
black Put a turn in which
+1/+1 it damages
counter on Whirling 2
Dervish
{2}, {T}:atPut
theone
endcharge
of eachcounter
turn in on
which it damages
White Mana 4
Battery.
{2}, {T}: Put one charge counter on Whiteand
{T}: Add {W} to your mana pool remove
Mana 4
Battery. {T}:
All players Add {W}
shuffle their to your into
hands mana pool
their and remove
libraries and 1
then draw the same number of cards they originally
All players shuffle their hands into their libraries and 1
thenXdraw
Tap targetthecreatures.
same number ofBlast
Winter cardsdeals
they 2originally
damage to 1
eachXoftarget
Tap thesecreatures.
target creatures
Winter with
Blastflying.
deals 2 damage to 1
eachXoftarget
Tap thesecreatures.
target creatures with flying. 2
Tap X target creatures. 2
1/1 {T}: Target non-creature artifact becomes an artifact 3
1/1 creature withnon-creature
{T}: Target power and toughness each equal
artifact becomes to its
an artifact 3
1/1 creature
{T}: Targetwithnon-creature
power and toughness each equal
artifact becomes to its
an artifact 3
6/6 creature
Flying, first strike During your upkeep, sacrifice to
with power and toughness each equal an its 6
1/4 artifact or does
Attacking Yawgmoth Demon
not cause deals
Yotian 2 damage
Soldier to tap.to you. If 3
1/4 Attacking does not cause Yotian Soldier to tap. 3
1/4 Attacking does not cause Yotian Soldier to tap. 3
1/1 Flying Attacking does not cause Zephyr Falcon to tap. 2
1/1 Flying Attacking does not cause Zephyr Falcon to tap. 2
2/3 Flying Whenever Abyssal Specter damages any player, 4
3/3 that player
{1}: +0/+1chooses
until endand discards a card from his or her
of turn 5
2/2 {T}: Add either {U} or {U} and one colorless mana to 3
your Add
{T}: mana pool.
{1} This mana
to your mana pool.
is usable
{T}:only
Add for
{W} to your 0
mana pool.
{1}, {T}: Adarkar
Target 1/1Wastes deals
creature gets1+1/+2
damage to you.
until end of 3
turn.
Target non-wall creature gains first strike and trample. 3
At the end
Sacrifice of its controller's
a creature turn, destroy
to look through that creature
your library for a 2
creature card; put that card into your hand
Remove Amulet of Quoz from your deck before afterplaying 6
if you areallnot
Destroy playing
white for ante. {0}, {T}: Sacrifice
permanents. 4
1/1 If defending player controls any snow-covered lands, 2
no
{2},creature with power
{T}: Attacking this greater than
turn does not1cause
may be assigned
target 1
creature
{2}, {T}:to tap. You
Target cannot useland
snow-covered this becomes
ability if defending
a non- 2
snow-covered land of the same type.
{3}, {T}: Target non-wall creature mustMark the changed
attack. At end 3
of turn,
{W}: destroyanthat
Sacrifice creature if to
enchantment it could nottarget
destroy attack. Use 3
enchantment. {3}{U}{U}: Counter target enchantment.
Target creature gets +1/+1. {W}: Creature Armor of 1
Faith enchants
Cumulative gets +0/+1
Upkeep: until
{U} {1}: end of
Target turn. gains
creature 3
3/1 flying until end of turn.
Ashen Ghoul can attack the turn it comes into play. 4
2/3 {B}: Return
Trample WhenAshen Ghoul to
attacking, play under
Aurochs your control.
gets +1/+0 for each 4
other Aurochs
Destroy that
X target attacks.
snow-covered lands. 4
3/2 3
2/2 2
0/2 {T}: Target snow-covered land becomes a 2/2 creature 2
0/1 until
Whenend of turn.Hydra
Balduvian The target
comesstill
intocounts
play, as
putland but
X +1/+0 2
1/1 counters
{T}: on it. {0}:
Permanently Remove
change theatext
+1/+0 counter
of target from
white 1
1/2 enchantment you control that does not have cumulative
{2}{R}, {T}: Target creature you control gains a snow- 3
covered
{1}, {T}:landwalk
Sacrificeability
Barbed ofSextant
your choice until
to add oneend of of
mana 1
any color to your mana pool. Play this ability as
{2}: Target creature gains banding until end of turn. an 2
Untap all white creatures you control. Any creature that 3
blocks
All thiscreatures
green turn getsyou
+0/+1 until
control end
get of turn.
+1/+1 until end of 3
turn. All non-green creatures you control get +1/+0
During your upkeep, pay {1}{U} or bury Binding Grasp. 4
Gain control
Target of target
creature creature;
gets +2/+2 that as
as long creature gets
any opponent 1
controls anyDraw
Gain 1 life. blacka cards.
card atThat
the creature
beginningcannot
of thebe
next 2
2/2 turn'sReturn
{0}: upkeep.Blinking Spirit to owner's hand. 4
Cumulative Upkeep: {2} You cannot cast Blizzard if you 2
control no snow-covered
Target creature lands.
gets +2/+2 Creatures
as long as anywith flying do
opponent 1
3/3 controls
{B}: Anyany blue cards.
creature Thatbycreature
damaged cannot this
Bone Shaman be turn 4
cannot regenerate until end of turn.
Draw three cards; then, take two cards from your hand 1
and put them
Cumulative on top {R}
Upkeep: of your library
Target in any controller
creature's order. 4
cannot cast Upkeep:
Cumulative summon{U} spells.
Green creatures each require 4
1/1 an
{T}:additional
Sacrifice Cumulative Upkeep:
a creature to {1}. creature +2/+2
give target 2
1/1 until end of turn. {1}{U}{U}: Sacrifice a creature
{1}{G}, {T}: Counter target artifact ability to an
requiring 1
activation cost.
{T}: Add {1} to Play
yourthis
manaability
pool.as{T}:
an interrupt.
Add {W} to your 0
mana pool. Brushland deals 1 damage
Sacrifice a creature to add that creature'sto you. {T}:cost
casting Add 1
in any combination
Choose of red
a color. As long asand/or
target black manacontrols
opponent to your 2
more
When Caribou Range comes into play, choose all
cards of that color than any other color, white
target 4
land you control.
{3}, {T}: {W}{W}:you
Target creature Tapcontrol
land Caribou Range
gets +3/+3 until 6
3/2 end of turn. At end of turn, bury that creature.
{T}: Centaur Archer deals 1 damage to target creature 3
7/7 with
First flying.
strike Chaos Lord can attack the first turn it comes 7
into play
During on aplayer's
each side, except thecount
upkeep, turn itthe
first comesofinto
number 4
permanents.
When ChromaticIf that number
Armor is odd,
comes all redput
into play, creatures
a sleightget 3
1/1 counter
Chub Toad gets +2/+2 until end of turn when dealt
on it and choose a color. Any damage to
blocking 3
or blocked.
{1}: Prevent all damage against you from one black 2
source. If a source
{1}: Prevent deals against
all damage damageyou
to you
frommore
one than
blue 2
source.
{1}: If a source
Prevent deals against
all damage damageyou
to you
frommore
one than
green 2
source. If a source
{1}: Prevent deals against
all damage damageyou
to you
frommore
one than
red 2
source.
{1}: Prevent all damage against you frommore
If a source deals damage to you one than
white 2
source.
Look at If a source
target deals
player's damage
hand. Drawtoa you
cardmore than
at the 1
beginning of the next turn's upkeep.
If target creature you control attacks and is not 2
blocked, youUpkeep:
Cumulative may choose to haveeach
{2} During it deal no damage
player's to
upkeep, 3
Cold Snap deals 1 damage
Gain control of target land. to that player for each 5
Target creature gains banding. 3
Counter target spell. 2
{4}, {T}: Switch target enchantment from one creature 2
to another;
When Cursethe enchantment's
of Marit new
Lage comes target
into play,must be
tap all 5
islands. Islands
Take target do not
creature untap
from anyduring their and
graveyard controller's
put it 2
directly into play under your
Bury target non-black creature.control, tapped, with 3
Add {B}{B}{B} to your mana pool. 1
Regenerate target creature. 1
Target spell, which must have a single target, targets a 4
new
Namelegal target
a card. of yourthe
Remove choice.
top six cards of your library 1
from Bury
{T}: the game
targetand reveal the
permanent next
you card to all players.
own. 1
Look at the top five cards of your library and put one of 2
2/2 them into
Gains your ifhand.
banding Put theany
you control remaining
plains. four on top of 4
Destroy target artifact or enchantment. 2
3/4 At end of combat, put a paralyzation counter on any 5
creature blocking
{1}{U}: Take or blocked
target white orby Dread
black Wightfrom
creature and tap
your 4
*/* graveyard
Drift of theand puthas
Dead it directly
power andinto toughness
play as though
each itequal
were 4
to the number of snow-covered lands you control.
During your upkeep, pay {W}{W} or destroy Drought. 4
Before
{2}: a spell athat
Sacrifice landrequires
to put a{B} as part
+2/+2 of its on
counter casting
target 4
creature. Use this ability only during upkeep.
During your upkeep, pay {2} or bury Earthlink. 6
Whenever a creature
When Earthlore comesis into
put play,
into the graveyard
choose target from
land 1
2/2 you control.
{3}{G}, {T}:{0}:
Tap Tap land Earthlore
or untap enchants
target artifact, to give
creature, or 4
land.Look at the top three cards of target player's
{3}: 3
library.
{3}, {T}:PutTake
themtheontop
thecard
top from
of that player's
your librarylibrary in
and place 3
1/2 it face up in front of you. You may play that
{T}: Prevent 1 damage to any non-green creature or card as 3
any
Play player or cards
with the up to in
2 damage to face
your hand any green
up on creature.
the table. If 4
you draw a creature card from your library, discard it.
Cumulative Upkeep: {1} Damage dealt by instants, 2
interrupts,
Tap target and sorceries
artifact, is reduced
creature, or land.toDraw
0. Creatures
a card atwith 2
the beginning
During of the nextcontroller's
target creature's turn's upkeep.
upkeep, Errant 3
Minion
Target deals 2 damage
creature to himIfor
gets +3/+0. her.
that He or she
creature may
attacks, 2
no other creatures can attack this turn.
Destroy all enchantments or destroy all non-white 3
enchantments.
Target creature gets +2/+0. During each of its 1
controller's
Bury target upkeeps,
creature. put
Thata creature's
-0/-1 counter on themay
controller 3
countercreature
Target this spellgains
by paying theand
trample creature's toughness
gets +3/+0 in
until end 4
of turn.
Target creature cannot be blocked except by artifact 2
creatures or black
Fiery Justice deals creatures.
5 damage divided any way you 3
choose among any number
Fire Covenant deals of target
X damage, creatures
divided any wayand/or
you 3
2/3 choose
{R}: among
+1/+0 any
until number
end of turnof target creatures, where X 5
Flare deals 1 damage to target creature or player. Draw 3
a
Nocard at the
green beginning
creature of theunless
can attack next turn's upkeep.
its controller 4
2/2 sacrifices
Cumulative a land whenever
Upkeep: that creature
{1} Cannot attacks.
be blocked by non-wall 3
2/5 creatures.
{1}{G}: +1/+0 until end of turn 5
When Forbidden Lore comes into play, choose target 3
land. {0}:
Counter Tap land
target spell Forbidden
unless thatLore enchants
spell's caster to give
pays an 3
additional
{T}: {1}.toDraw
Add {G} youramana
card at the beginning of the next
pool. 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
Target opponent chooses target card from your 1
graveyard.
Target You may
creature gainspay {G} tountil
banding haveend
that
ofopponent
turn. Draw a 2
3/1 card at the beginning of the next turn's upkeep.
Cannot be declared as a blocking creature. {B}: Pay 1 3
life
Untapto return
target Foul Familiar
attacking to owner's
creature. That hand. Effects
creature that
neither 3
1/1 receives
{T}: Sacrifice a red or white creature to have Freyalisea
nor deals damage in combat this turn. Draw 2
Supplicant deal any
{G}{G}: When an amount
opponent of successfully
damage equal to half
casts the
a black 2
spell, drawaapermanent
Whenever card. Use this ability tapped,
becomes only once
puteach time
a wind 4
counter
Pay 3 lifeontoit.destroy
Permanents
target with any wind
creature counters
and target on
land. 5
Effects that prevent or redirect damage cannot be
When Fylgja comes into play, put four healing counters used 3
on
{3},it.{T}:
{0}:Target
Remove a healing
creature counter
gains from until
first strike Fylgja to of
end 2
1/1 turn.
{2}{G}, {T}: Untap target creature. 3
1/1 {T}: Add {G}{G} to your mana pool. Play this ability as 3
1/1 an
{T}:interrupt.
Add {G} to your mana pool. Play this ability as an 1
interrupt.
Cumulative Upkeep: {1} All creatures get -1/-0. {1}{G}: 3
All
Flipcreatures get -1/-0
a coin; target until end
opponent callsofheads
turn. or tails while 3
2/2 coin
{T}: is in the air.
Sacrifice If the flip Zombies
Gangrenous ends up to
in your
have favor,
it dealyou
1 3
damage
For eachto each creature
creature and player.
you control If youand
that attacks control
is notany 2
1/2 blocked, youthe
{T}: Switch may choosecreatures
blocking to have itofdeal
twono damage to
target 4
attacking
Both black and red permanents and spells arelegal. Use
creatures; all defense must remain 2
considered
Target colorless
creature gets sources of damage.
+3/+3 until end of turn. 1
2/3 {1}{R}{G}, {T}: Remove from the game target 3
creature, which
Cumulative doesn't
Upkeep: have
2 life flying
When and isChasm
Glacial attacking
comes 0
into play, sacrifice a land. You cannot attack. All
{0}: Sacrifice a snow-covered mountain. No creatures 3
0/7 deal damage in combat this turn. 3
During your upkeep, pay {W}{U} or destroy Glaciers. 4
All mountains
{0}: becomeLyre.
Sacrifice Goblin plains.
Flip a coin; target opponent 3
5/3 calls heads or tails while coin
Trample Cannot attack if defendingis in the air. Ifcontrols
player the flipan 4
1/1 untapped creature
{R}{R}, {T}: Targetwith poweryou
creature greater than
control 2. Cannot
cannot be 2
1/1 blocked this turn. At end of combat, destroy thatGoblin
{1}{R}: Flying and +2/+0. At end of turn, bury 2
1/1 Ski
WhenPatrol. Use this
blocking, ability
Goblin only once
Snowman and only
neither dealsif nor
you 4
3/3 receivesPack
Gorilla damage in attack
cannot combat. {T}: Goblinplayer
if defending Snowman
controls 3
no forests.
Target Bury cannot
creature Gorilla Pack if you control
regenerate noDraw
this turn. forests.
a 1
card at the beginning of the next turn's upkeep.
Target creature gets +2/+2 as long as any opponent 1
2/2 controls any until
{R}: +2/+0 greenend
cards. ThatUse
of turn. creature cannot
this ability bewhen
only 3
a creature is assigned to block Grizzled Wolverine
{W}{W}: Return target non-snow-covered land you and 2
control to owner's
Cumulative Upkeep:hand.
{1} No creature can attack if it 0
attacked1during
Prevent its to
damage controller's last or
any creature turn.
player. Draw a 1
card
WhenatHecatomb
the beginning
comesof into
the next
play, turn's upkeep.
sacrifice four 3
creatures. {0}: Tap target swamp you control
{3}: Untap target permanent. Use this ability onlyto have
when 2
1/3 a red spell
Cannot is successfully
be assigned casta and
to block only once
creature for each
with power 3 or 2
1/2 greater unless you pay an
{B}: +1/+1 until end of turn additional {1}. 4
When Hot Springs comes into play, choose target land 2
you control.
Target {0}:gets
creature Tap+X/+0
land Hot Springs
until end ofenchants
turn. to 1
Hurricane deals X damage to each creature with flying 1
4/3 and each
{0}: Flyingplayer.
and -1/-0 until end of turn 5
Counter target spell if it is red or destroy target 1
permanent
Take targetifcreature
it is red.from any graveyard and put it 5
directly into play under counter
{X}, {T}: Put a charge your control
on IceasCauldron,
though it and
were 4
put
You amay
spellchoose
card face
not up on IceIce
to untap Cauldron. Noteyour
Floe during the type 0
untap phase. {T}: Tap target creature without
When Iceberg comes into play, put X ice countersflying
on it. 2
{3}: Put target
Destroy an ice land.
counter on Iceberg.
If that land is a{0}: Remove anland,
snow-covered ice 3
Icequake
{1}, dealstarget
{T}: Tap 1 damage to the
artifact, land's or
creature, controller.
land. 4
When Icy Prison comes into play, remove target 2
4/4 creature
Flying from the game.
Cumulative When
Upkeep: {U} Icy Prison leaves play, 4
2/2 Cumulative Upkeep: {U} During your upkeep, 3
Illusionary
CumulativePresence
Upkeep: gains
{2} Alla basic
landwalk
landsability
of one of type
your 2
7/4 becomefirst
Flying, basic lands
strike of a different
Cumulative type {U}
Upkeep: of your choice. 5
Cumulative Upkeep: {2} When Illusions of Grandeur 4
comes
Target into play,cannot
creature gain 20belife. Whenby
blocked Illusions of
only one 1
creature.
Incinerate deals 3 damage to target creature or player. 2
No creature Upkeep:
Cumulative damaged{B}
by and
Incinerate
1 life Allcan regenerate this
mana-producing 4
5/7 lands produce
During {B} instead
your upkeep, of their
sacrifice normal mana.
two swamps. If you 8
cannot,
During your upkeep, put a time counter on Infinite may
tap Infernal Denizen, and target opponent 4
Hourglass. During
Untap target anycreature,
artifact, upkeep, or
anyland.
player may
Draw pay {3}
a card at 3
the beginning of the next turn's
{T}: Add {U} to your mana pool. upkeep. 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
{2}, {T}: Sacrifice Jester's Cap to look through target 4
player's library
Comes into playand remove
tapped. {1},any three
{T}: of those
Sacrifice cards
Jester's 5
Mask to look
{1}, {T}: Put through
a chargetarget opponent's
counter hand
on Jeweled and
Amulet. 0
6/6 Note
For each blocking creature assigned to Johtull activation
what type of mana was used to pay this Worm 6
beyond
Bury all the first, Johtull
artifacts, Worm
creatures, andgets -2/-1 until end of
lands. 6
1/1 {T}: Untap target land. Play this ability as an interrupt. 3
During your upkeep, pay {W}{W} or destroy Justice. 4
Whenever a red
{T}: Add {1} creature
to your manaorpool.
spell {T}:
dealsAdd
damage,
{R} toJustice
your 0
3/3 manaTap
{0}: pool. Karplusan
target Forest deals
snow-covered land 1you
damage
controltotoyou.
give 7
3/3 Karplusan Giant +1/+1 until end of turn.
{T}: Karplusan Yeti deals an amount of damage equal 5
1/1 to its power
{1}{W}: to target
Target greencreature.
creature That
gainscreature deals
first strike untilan 1
3/1 end of turn.
When Kjeldoran Dead comes into play, sacrifice a 1
2/2 creature.
{T}: Target{B}: Regenerate
creature gets +2/+2 until end of turn. If 4
2/4 that
At creature
end leaves
of combat, play this
destroy turn, buryblocking
all creatures Kjeldoran
orElite 5
1/1 blocked
{T}: by Kjeldoran
Target Frostbeast.
creature gets +1/+1 until end of turn. If 2
1/1 that
Banding {1}{W}: +1/+0 until turn,
creature leaves play this bury
end of turnKjeldoran
{W}{W}: 2
2/5 +0/+2 until
Banding, firstend of turn
strike 6
2/5 {T}: Redirect to Kjeldoran Royal Guard all damage dealt 5
2/2 to you from
Banding, unblocked
flying, creatures this turn.
first strike 5
1/1 Banding, flying, first strike 3
1/1 Banding 1
2/1 Protection from white {B}{B}: +1/+0 until end of turn 2
1/1 {B}: FirstTarget
{2}{R}: strike creature
until endgets
of turn
+1/+0 until end of turn. 2
{U}{U}: Target
Draw a card creature
at the you control
beginning gains flying
of the upkeep of theuntil
turn 3
1/1 after Choose
{T}: Krovikanand
Fetish comes
discard intofrom
a card play.your
Target
handcreature
to draw 3
3/3 a
Atcard. If the
the end of card
a turndiscarded
in which was
any black, draw
creature two cards
is damaged 5
by
If there are any depletion counters on Land Cap, itput
Krovikan Vampire and put into any graveyard, 0
does not untap
{3}: Untap during
target your untap
permanent. Use phase. At the
this ability only when 2
a
Lava Burst deals X damage to target creature for
blue spell is successfully cast and only once each
or player. 1
Effects
If therethat
are prevent or redirect
any depletion damage
counters cannot
on Lava be used
Tubes, it 0
2/3 does not untap during
Snow-covered swampwalk your untap phase. At the 3
Target creature gains swampwalk. 1
{B}{B}: When any opponent successfully casts a green 2
*/1+* spell, lookhas
Lhurgoyf at that player's
power equal hand
to theand choose
total a card;
number of he 4
creatures
Target in all graveyards,
creature and toughness
gains first strike until end ofequal
turn.toDraw
1 2
2/3 a card at the beginning of the next turn's upkeep.
Creatures blocking or blocked by Lim-Dul's Cohort 3
cannot regenerate
During your upkeep,this turn. Hex deals 1 damage to
Lim-Dul's 2
1+*/1+* Lost Order of Jarkeld has may
each player. Each player powerpayand
{B}toughness
or {3} to each
prevent 4
equal to 1 plus the number of creatures target
All creatures able to block target creature must do so. 3
Lure does not
Cumulative prevent
Upkeep: a creature
{G} from blocking
During target creature'smore 3
1/1 controller's
{1}{U}, {T}: Untap target artifact opponent2controls
upkeep, Maddening Wind deals damage to 2
and
{3}: gain
Untapcontrol
targetofpermanent.
it until end Use
of turn.
this If that only
ability artifact is
when 2
1/1 a green spell is successfully cast and only once
If Marton Stromgald attacks, all other attacking for each 4
creatures getyour
Cast only on +*/+*turnuntil end combat
during of turn,before
where defense
* is equal
is 5
chosen.
All Choose how
snow-covered landsattacking
becomecreatures you control
non-snow-covered 4
3/3 lands of theMercenaries
Whenever same type.damages a player, that player 4
1/1 may pay {3}
Does not untapto prevent thatuntap
during your damage.
phase. {T}: Gain 3
control of target
Cumulative creature.
Upkeep: LoseDiscard
{1} {U}: controla of thatfrom
card creature
your 3
hand to draw a card.
Meteor Shower deals X+1 damage divided any way you 1
choose player
Target amongchooses
any number of targeta creatures
and discards card fromand/or
his or 3
her
Look at target player's hand and choose X cards; cards
hand. Ignore this ability if that player has no that 4
player
During then discards
target those
creature's cards. If the
controller's player
upkeep, hedoes not
or she 4
5/5 pays
Protection from black During your upkeep, sacrifice a If
{3} or Mind Whip deals 2 damage to him or her. 7
4/4 creature or Minion
During your of pay
upkeep, Leshrac deals
{B}{B} or 5 damage
Minion to you. If
of Tevesh 7
1/2 Szat deals
{U}: 2 damage
Counter to you.
target spell that{T}: Target
targets creature gets
Mistfolk. 2
1/1 You may choose not to untap Mole Worms during your 3
untap phase.
Whenever any{T}: Tapis target
island land.atAs
untapped long
the endasofMole
its 4
3/3 controller's turn, tap it Monsoon deals 1 damage to that
Swampwalk 4
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
1/1 Mountainwalk 1
2/2 {1}{R}{R}: For the rest of the turn, put a +1/+1 4
counter onwithout
Creatures Mountain Titan
flying do whenever
not untap you successfully
during their 3
1/3 controller's untap
Cumulative phase.
Upkeep: At the
{1} {T}: Putend of his counter
a music or her on 3
target creature. During that creature's controller's
Cumulative Upkeep: {1}{U} When Mystic Might comes 1
into play, choose
Cumulative target
Upkeep: {1} land you control.
Whenever target {0}: Tap land
opponent 1
successfully
{3}: Untap target permanent. Use this ability onlydraw
casts a non-creature spell, you may whena 2
a white spellUpkeep:
Cumulative is successfully cast and
{3} Instead onlynormal
of their once for each
mana, 5
plains produce
Search {R}, for
your library islands produce
any forest and{G},
putswamps
it directly into 2
play. This draw
Skip your does phase.
not count towards
If you your
discard one land
a card from per
your 3
1/1 hand, remove that card from the game. {0}: Pay 1non-
{T}: Untap target blue creature. {T}: Force target life 4
wall creature
For each to attack.
1 damage dealtIf to
creature
you or cannot attack,
1 life you lose, 4
sacrifice
{3}: Untap target permanent. Use this abilityand
a permanent you control or choose onlydiscard
when 2
1/3 a black
{T}: spellCannoneers
Orcish is successfully cast
deals and only to
2 damage once for each
target 3
2/2 creature or player and 3 damage to you.
Cannot be declared as attacking unless at least two 1
2/2 other creatures
{T}: Target landare also declared
becomes a swampas until
attacking. Cannot
its controller's 3
1/1 next untap phase.
{R}{R}, {T}: Target creature cannot regenerate this 2
1/1 turn. {R}{B}{B},
{R}, {T}: Take the {T}:
topRegenerate
eight cards target
of yourblack or green
library; 2
1/1 remove
{T}: four ofa them
Sacrifice forestattorandom from
add three the in
mana game.
any Put the 1
2/3 combination of red and/or
If Orcish Squatters attacks green
and isto your
not mana you
blocked, pool.may 5
2/2 gain control of target land controlled by defending
{T}: Pay 1 life to destroy target black spell. Effects that 3
2/1 prevent or from
Protection redirect damage
black cannot
{W}: First be used
strike to counter
until end of turn. 2
2/2 {W}{W}:
Islandwalk+1/+0 until end of turn 3
Target creature cannot block this turn. Cast only during 1
combat
{4}, {T}:before defense
Prevent is chosen.
all damage dealtDraw a card
to you from at
onethe 4
*/3 source. Pentagram
Pestilence Rats has of the Ages
power equaldoes nottotal
to the prevent the of
number 3
1/1 other
Flying {T}: Target creature you control, which hasFor
Rats in play, no matter who controls them. 2
toughness less than
{2}, {T}: Sacrifice Pit3,Trap
gains
toflying and gets
bury target +1/+1
creature 2
without
{T}: Addflying
{W} that is attacking
to your mana pool.you. 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
11/11 Trample Cumulative Upkeep: Sacrifice a land. Comes 11
into
Lookplay tapped.
at the top three cards of target player's library; 1
then, either
Counter shuffle
target spellthat library
unless thator put those
spell's casterthree
pays cards
an 1
additional {X}. That player must draw and pay all
Each player loses 1/3 of his or her life; then chooses 3
and
When discards 1/3Ward
Prismatic of thecomes
cards into
in his or her
play, hand;
choose then
a color; 2
2/2 all damage
Swampwalk dealt to target creature by sources of that 3
1/1 Draw a card at the beginning of the upkeep of the turn 3
after Pyknite
Counter comes
target spell into
if it isplay.
blue or destroy target 1
permanentdeals
Pyroclasm if it is2blue.
damage to each creature. 2
All blocking creatures get +1/+1 until end of turn. 2
Untap target creature opponent controls and gain 4
control of it until
Target player takesendthe
of top
turn. That
card of creature
his or hercan attack
library 1
and puts it in
Cumulative his or her
Upkeep: graveyard.
{1}{U}{U} Drawofa their
Instead card normal
at the 3
mana, plains produce {R}, swamps produce {G},
No black creature can attack unless its controller 4
sacrifices a land gets
Target creature whenever
+2/+2that creature
as long attacks.
as any opponent 1
controls any red cards.
When Regeneration Thatinto
comes creature cannot target
play, choose be blocked 2
1/2 creature. {G}: forestwalk
Snow-covered Regenerate creature Regeneration 1
Cumulative Upkeep: {2} All mana producing lands 6
produce colorless
If there are mana instead
any depletion of their
counters normal
on River mana.
Delta, it 0
does
Comes not untap
into playduring your
tapped. {X},untap
{T}: phase. AtRuned
Sacrifice the Arch. 3
2/1 X target creatures
First strike with power no greater than 2 cannot 3
Prevent up to 3 damage to target creature. At end of 2
7/6 turn, put a +0/+1 counter on that creature for each 1 8
2/3 {U}: +1/+0 until end of turn 5
Whenever target creature becomes tapped, that 2
4/4 creature's controller
Flying At the end of apays
turn{3} or Seizures
in which deals 3 is
any creature 7
5/5 damaged+1/-1
{R}{G}: by Seraph and of
until end putturn
into the graveyard, put 6
Destroy target artifact. 2
0/3 Banding 2
{2}: Prevent 1 damage to you. 2
4/2 During your upkeep, you may change the color of Shyft 5
5/6 to any Whenever
Flying color or combination of colors.
Sibilant Spirit is declared as an 6
2/2 attacker,
Flying, defending player may draw a card.
trample 4
0/3 If at any time you control no islands, bury Skeleton 5
Ship. {T}:Sacrifice
{1}, {T}: Put a -1/-1 countertoonhave
a creature target creature.
Skull Catapult 4
deal 2 damage
Change the texttooftarget
targetcreature
spell or or player. by
permanent 1
replacing all instances of one color word
Target creature gains flying. As long as youwithcontrol
another.
any 2
0/4 snow-covered
Counts lands,
as a wall {1}:that creature
+1/+0 alsoof
until end gains
turnfirst
{1}:strike 5
1/1 +0/+1 until end of turn {3}: Snow Fortress deals
{1}, {T}: Return Snow Hound to owner's hand and 1 3
target
Target blue or green
creature gets creature you that
-*/-*. When control to owner's
creature attacks, 4
* is equal to the number of snow-covered
{T}: Add {G} to your mana pool. lands 0
{T}: Add {U} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
Cumulative Upkeep: {U} Islands may produce an 3
5/3 additional {U} when
Does not untap tapped
during for mana.
your untap This{0}:
phase. mana is
Untap 4
1/1 targetAdd
{T}: creature opponent
two colorless controls
mana to untap
to your Soldevi
mana pool. This 2
2/4 mana may only be used to pay the activation cost
Cumulative Upkeep: {1} {1}: +1/+0 until end of turn of an 4
Add {B} to your mana pool for each creature in your 1
graveyard.
Whenever target opponent casts a summon spell, Soul 3
Barrier
Soul Burndeals 2 damage
deals 1 damageto him
to a or her. target
single That player mayor
creature 3
player Soul
When for each
Kiss {B} or {R}
comes intoyou pay
play, in addition
choose targetto the 3
creature. {B}: Pay
Target creature 1 life
gets to give
+0/+2. creature
That Soul
creature Kiss be
cannot 3
the target of further spells.
For each artifact or creature in target opponent's 3
graveyard,
Put X +1/+1 add one colorless
counters on anymana to your
number mana pool
of target 1
creatures, distributed any way you choose, where X as
Creatures with any landwalk ability may be blocked is 3
though
All they did
attacking not have
creatures those
gain abilities.
trample and get +1/+0 3
until end of turn.
Destroy all plains. Stench of Evil deals 1 damage to 4
each player
Destroy for land.
target each plains he or she controls that is 3
4/3 Cannot be blocked by creatures with flying. 5
Target creature gets +0/+2. {R}: Creature Stonehands 3
3/3 enchants
Flying {T}:gets +1/+0
Storm until
Spirit end2 of
deals turn. to target
damage 6
creature.
{2}: Discard a card at random from your hand to have 3
2/2 Stormbind
{T}: Pay 1 deal
life to2 counter
damage target
to target creature
white or player.
spell. Effects that 3
prevent or redirect
Target player damage
chooses threecannot be used
cards from to her
his or counter
hand 5
and puts
{T}: Add them
{1} toon topmana
your of hispool.
or her library
{T}: Addin{B}
anytoorder.
your 0
mana pool. Sulfurous
{2}: Sacrifice Springs deals
a snow-covered 1 damage
land to to you.
have all creatures 3
deal no damage in combat this
{T}: Add {B} to your mana pool. turn. 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
Remove target creature from the game. That creature's 1
1/1 controller
If gains
Tarpan is put life
intoequal to its power.
the graveyard from play, gain 1 1
life.
Destroy target land. If that land is a snow-covered land, 3
gain 1 life. an island controlled by target opponent
Whenever 2
0/2 becomes
Flying tapped,
{U}: +1/+1gain
until1 end
life. of turn 3
If there are any depletion counters on Timberline 0
Ridge, ityour
During doesupkeep,
not untap
put during
a time your untap
counter on phase. At
Time Bomb. 4
0/3 {1},
{0}: {T}: Sacrifice
Sacrifice TinderTime
WallBomb to {R}{R}
to add have it to
deal * damage
your mana 1
3/3 pool. Play this ability as an interrupt. {R}: Sacrifice 4
Whenever any player declares an attack, destroy all 4
untapped non-wall
Touch of Death creatures
deals thattoplayer
1 damage targetcontrols
player, that
and 3
you gain
Target 1 life. Draw
creature a cardone
may untap at the beginning
additional timeof this
the 3
turn. That creature may attack or use abilities
Target creature cannot be blocked this turn. that 4
{T}: Add {1} to your mana pool. {T}: Add {U} to your 0
mana
Targetpool. Underground
creature River
gains flying deals
until end 1ofdamage to you.
turn. Draw a 2
card at the beginning
{T}: Sacrifice of the to
Urza's Bauble next turn'sa upkeep.
choose card at random 0
from
If target
there are player's hand; counters
any depletion look at that card. Ignore
on Veldt, it doesthis
not 0
untap
At endduring your destroy
of combat, untap phase. At the beginning
all creatures blocking orof 4
blocked by target creature this turn.
Vertigo deals 2 damage to target creature with flying; 1
that
{3}, creature loses
{T}: Target flyingnames
player until end of turn.
a card and then turns 4
over the top card of his or her library. If that
During your turn, all creatures you control getis+2/+0.
the card 4
0/6 During all
Counts as other
a wall.turns, all creatures
{3}: Walking Wall you
getscontrol
+3/-1 get
until-0/- 4
1/3 end of turn and can attack
{R}: +1/+1 until end of turn this turn. Walking Wall 3
3/3 {G}: Regenerate 4
0/4 Banding, counts as a wall 3
{3}, {T}: Target creature gains trample until end of 3
turn. attacking creature deals no damage in combat
Target 1
this
{2}, turn.
{T}: Target creature with power no greater than 3 2
gains
Targetflying untilgets
creature end +2/+2
of turn.asOther
long effects
as any may later be
opponent 1
controls any white cards. That creature cannot be
All creatures with flying lose flying until end of turn. If 2
0/0 Whiteout is in comes
When Wiitigo your graveyard,
into play, you may
put six sacrifice
+1/+1 a
counters 6
on it.Growth
Wild During adds
your upkeep, put mana
{G} to your a +1/+1
poolcounter
wheneveron 1
3/2 target Cannot
Flying land is tapped for mana.
be blocked by only one creature. 5
Target creature gains flying and first strike and gets 2
+1/+0.
Cast only during combat before defense is chosen. At 1
end of end
At the combat, destroy
of any turn, ifX there
targetare
attacking creatures;
no creatures X
in play, 3
3/2 bury Withering
Gains Wisps.
trample as {B}:
long as youWithering Wisps
control any deals 1
snow-covered 3
2/3 lands.
Can block creatures with flying. If Woolly Spider is 3
assigned to wall.
Bury target blockWord
a creature with flying,
of Blasting Woolly
deals an Spider
amount of 2
damage equalcreature
Return target to that wall's castinghand.
to owner's cost Return
to the wall's
any 1
white
When Wrath of Marit Lage comes into play, taptoallyour
enchantments you own on that creature red 5
0/1 creatures.
Flying {G}:Red creatures do not untap during their
Regenerate 3
1/1 {2}{B}, {T}: Target player chooses and discards one 2
card Sacrifice
{0}: from his or her hand.
a land to gainIgnore
2 life. this ability if that 0
1/1 {T}: Zuran Spellcaster deals 1 damage to target 3
creature
All orplay
players player.
with the cards in their hands face up on 4
2/6 the
At the end of combat,any
table. Whenever playeralldraws
destroy greenaand
card, any other
white 5
4/4 creatures blocking or blocked by Abomination.
Flying 5
Give target player X life, or prevent X damage to any 2
creature
{X}, {T}:or player.of drawing a card from the top of
Instead 10
your library,
{8}, {T}: draw XRing
Aladdin's cards but 4choose
deals only
damage toone to put
target 8
1/1 creature
{R}: Tap or player.
target wall. 1
1/1 No creature with power greater than 2 may be assigned 2
to block
{2}, {T}:Kithkin.
Prevent 1 damage to any creature or player. 2
2+*/2+* Trample During your turn, Angry Mob has power and 4
toughness eachbecomes
Target artifact equal toan
2 plus the creature
artifact total number of
with power 4
and toughness
Take each equal
target creature to itsgraveyard
from any casting cost;
and target
put it 2
directly into play under your
Target wall can now attack. control with -1/-0. Treat 1
Each time a player puts a land into play, Ankh of Mishra 2
0/1 deals 2 damage
{U}, {T}: to to
Add {3} that player.
your mana pool. Play this ability 3
as an interrupt.
Destroy all lands. 4
During your upkeep, put one doom counter on 6
Armageddon Clock
Ashes to Ashes At thetwo
removes endtarget
of your upkeep,
non-artifact 3
creatures from the
{2}, {T}: Target game and
creature you deals 5 damage
control to you.
gets +2/-2 as 2
long
Increase target creature's power and toughness bymay
as Ashnod's Battle Gear remains tapped. You half 2
the number
Backfire of 1forests
deals damageyoutocontrol, rounding down
target creature's for
controller 1
for black
All each 1 damage get
creatures dealt to you by that creature.
+1/+1. 2
Each player sacrifices enough lands to equalize the 2
6/1 number
Trample of lands
Ball all players
Lightning control.
can attack theThe player
turn who into
it comes 3
1/1 play. At the
Banding whenendattacking
of any turn, bury
At the endBall
of Lightning.
combat, destroy 2
1/1 all walls
Banding blocking Battering Ram. 1
1/2 Flying 3
0/1 Flying {T}: Add one mana of any color to your mana 1
2/2 pool. Play this
Protection fromability
white,asfirst
an interrupt.
strike 2
{2}, {T}: Put one charge counter on Black Mana 4
Battery. {T}:
At the end of Add {B}opponent's
target to your mana pool Black
upkeep, and remove
Vise as 1
deals that
Target playergains
creature 1 damage for each
protection fromcard in his
black. Theor her 1
protection granted by Black Ward does not destroy
{W}: Target creature Blessing enchants gets +1/+1 2
until end land
If target of turn.
becomes tapped, destroy it at end of 2
turn.
Target creature gets +4/-4 until end of turn. If this 2
reduces
Counter creature's
target red toughness to lesstarget
spell or destroy than red
1, creature's 1
permanent.
{2}, {T}: Put one charge counter on Blue Mana Battery. 4
{T}: Add
Target {U} to gains
creature your mana pool and
protection fromremove as many
blue. The 1
1/1 protection
Flying granted by Blue Ward does not destroy Blue 2
3/3 Swampwalk 4
{1}: Sacrifice Bottle of Suleiman. Flip a coin; target 4
opponent
Target calls heads
creature orattack
cannot tails while coin
unless itsiscontroller
in the air.pays
If 1
1/3 an additional
Brass Man does{3}.
not untap during your untap phase. 1
{1}: Untap Brass Man. Use
Comes into play tapped. this
{4}, ability
{T}: only during
Remove Bronze your 6
2/2 Tablet and target
{1}{R}{R}: card
Brothers ofopponent
Fire dealsowns from the
1 damage game.
to target 3
creature or player and 1 damage
Target creature gains mountainwalk.to you. 1
4/5 4
0/1 {1}: +1/+1 until end of turn. 4
Untapped creatures you control get +0/+2 when not 4
1/4 attacking.
When attacking, Cave People gets +1/-2 until end of 3
turn.{T}:
{2}, {1}{R}{R},
Add one{T}:
manaTarget
of anycreature
color togains
your mana 3
pool. Play this ability as an interrupt.
Until end of turn, you may add colorless mana to your 2
mana
Changepool
theatcolor
a cost of 1 lifespell
of target per or
one mana.
target Play theseto
permanent 1
red. Costs to cast, tap, maintain, or use a special
{2}: Prevent all damage against you from one artifact ability 2
source. If a source
{1}: Prevent deals against
all damage damageyou
to you
frommore
one than
black 2
source.
{1}: If a source
Prevent deals against
all damage damageyou
to you
frommore
one than
blue 2
source.
{1}: If a source
Prevent deals against
all damage damageyou
to you
frommore
one than
green 2
source. If a source
{1}: Prevent deals against
all damage damageyou
to you
frommore
one than
red 2
source.
{1}: Prevent all damage against you frommore
If a source deals damage to you one than
white 2
3/1 source.
{2}: If a source deals damage to you more than
Regenerate 4
0/4 Flying When Clockwork Avian comes into play, put four 5
0/4 +1/+0Clockwork
When counters on it. At
Beast the end
comes intoofplay,
any put
combat in
seven 6
2/4 +1/+0 counters
Flying At the endonof it. At the destroy
combat, end of any combat in
all non-wall 5
9/9 creatures blocking or blocked by Cockatrice.
Trample Colossus does not untap during your untap 9
phase.
{3}, {9}:
{T}: Untapup
Prevent Colossus. Use this
to 2 damage ability only during
to you. 4
Gain control of target creature. 4
All mountains become basic plains. During your upkeep, 4
pay
{3}: {W}{W}
Discard aorcard
destroy Conversion.
at random from your hand to give 3
7/7 target creature
First Strike +2/+2
During youruntil end of
upkeep, payturn.
{3}{B}{B}{B} or 6
destroy Cosmic Horror.
Counter target spell. If you destroy Cosmic Horror in 2
6/4 6
If target creature is put into the graveyard, Creature 2
2/2 Bond
Flyingdeals damage
{R}, {T}: equal to
Manticore the 1creature's
deals damage totoughness
target 4
attacking
Bury targetor artifact.
blockingArtifact's
creature.controller gains life equal 1
to the artifact's casting cost.
All white creatures get +1/+1. 2
{1}: Gain 1 life for a successfully cast blue spell. Use 1
this effect
Cursed either
Land when
deals the spell
1 damage to is cast land's
target or latercontroller
in the 4
during
Target his or her upkeep.
opponent discards down to four cards during his 4
2/1 or her discard
If Mummy is putphase.
into the graveyard from play, remove 2
1/5 it from the game.
Flying 4
Add {B}{B}{B} to your mana pool. 1
Regenerate target creature. 1
{B}{B}: Counter target green spell. Play this ability as 2
an interrupt.
Change the color of target spell or target permanent to 1
black. Costs
Destroy to permanent.
target cast, tap, maintain, or use a special 6
Bury target artifact. Detonate deals X damage to the 1
4/4 artifact's
{3}: controller, where X is the casting cost of the
Regenerate 7
Each time a player puts a land into the graveyard from 4
play, Dingus
Destroy Egg
target deals 2 damage
enchantment to that land's
or artifact. 2
Disintegrate deals X damage to target creature or 1
player. The
{3}, {T}: targetplayer
Target cannot regenerate
chooses until endone
and discards of turn.
card 3
from hiscreature
Target or her hand. Use this ability only during your
gets +3/+3. 4
1/3 {2}: +1/+0 until end of turn. 3
2/3 Flying {R}: +1/+0 until end of turn. If you spend more 4
than
Drain{R}{R}{R}
Life deals 1indamage
this waytoduring onecreature
a target turn, destroy
or player 2
for eachplayer
Target {B} you pay
must in addition
draw all manatofrom
the casting cost.
his or her 2
1/1 available
{B}: lands; then, all mana in target player's mana
Regenerate 2
4/4 5
1/1 {T}: Target creature with power no greater than 2 3
4/5 becomes unblockable until end of turn. Other effects 5
Earthquake deals X damage to each player and each 1
creature
{2}, {T}:without flying.attacking creature you control.
Untap target 3
5/5 That creature
Trample Cannotneither
attackreceives nor deals
until assigned as damage during
a blocker. 7
1/1 Gain 1 life for every 1 damage El-Hajjaj deals. You 3
3/3 cannot
Cannot gain more life
be blocked in this
except byway than
walls andthe
by toughness
creatures of 5
2/1 with flying.
First strike 2
During each player's upkeep, destroy all artifacts that 3
player controls.
Tap target The you
creature player may pay
control. Addan
anadditional
amount of{2} 1
2/3 colorless
If you do mana equalwith
not attack to that
Erg creature's casting
Raiders during cost
your to
turn, 2
it deals 2 damage to you at end of turn. Erg Raiders
During his or her upkeep, target land's controller pays 3
{1} or 1 life,
Attacking doesor not
target landtarget
cause is destroyed.
creature Effects
to tap. that 1
Target land becomes a basic swamp. 1
You may cast Eye for an Eye only when a creature, 2
spell,
Targetorcreature
effect deals damage
cannot to you.
be blocked Eye for
except by an Eye
black 2
creatures
Feedback and
dealsartifact
1 damagecreatures.
to controller of target 3
enchantment during that
{T}: Add one mana to your player's
mana upkeep.
pool. This mana may 2
5/4 be of any type that any land opponent controls can 5
Fireball deals X damage, divided evenly (round down) 1
among any number
{R}: Target creatureofFirebreathing
target creatures and/or
enchants players.
gets 1
+1/+0
Bury until land
target end of
or turn.
creature. 5
Destroy all plains. 4
Target creature gains flying. 1
{U}{U}: Tap target creature without flying. 1
{2}, {T}: Target creature gains flying until end of turn. 4
If that
No creature
creatures is put
deal into the
damage graveyard
in combat this before
turn. end of 1
8/8 Trample During your upkeep, pay {G}{G}{G}{G} or 6
ForceAdd
{T}: of Nature
{G} to deals 8 damage
your mana pool.to you. 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
All walls you control gain banding and get +1/+0. 3
0/1 {B}: +1/+1until end of turn. 3
2/2 At the end of any turn in which Fungusaur receives 4
*/* damage but does
Gaea's Liege not leave
has power andplay, put a +1/+1
toughness counter
each equal to 6
the number
Target of forests
creature neitheryou control;
deals when Gaea's
nor receives Liege
damage 3
2/4 during combat.
Flying {U}{U}{U}: Regenerate 4
Target creature gets +3/+3 until end of turn. 1
2/4 Can block creatures with flying. 4
Target creature gets +2/+2. 2
1/1 Giant Tortoise gets +0/+3 while untapped. 2
{T}: Look at target player's hand. 1
White spells cost an additional 3 to cast. White 3
1/1 enchantments
{R}: Flying untilwith
endactivation
of turn. costs require an 1
2/2 All Goblins gain mountainwalk and get +1/+1. 3
3/1 Trample Cannot attack if defending player controls no 2
2/3 mountains. RockCatapult
{T}: Grapeshot Sled does not1untap
deals during
damage your untap
to target 4
2/2 creature with flying. 3
{B}: Pay 2 life to draw a card. Effects that prevent or 4
redirect damage cannot be used to counter this loss of
{2}, {T}: Put one charge counter on Green Mana 4
Battery. {T}: Add
Target creature {G} protection
gains to your mana
frompool and The
green. remove 1
2/2 protection granted by Green Ward does not destroy 2
Give target player 3 life, or prevent up to 3 damage to 1
any
{1}, creature or player.
{T}: Target creature gains banding until end of 1
3/3 turn. 4
Target creature gets +0/+2. {W}: Target creature Holy 1
Armor enchants
Target gets +1/+2.
creature gets +0/+1 until end of turn. 1
Target creature gets +X/+0 until end of turn. 1
Each player draws one extra card during his or her 2
draw phase.in play owned by target player are returned
All artifacts 2
2/3 to that player's hand. 3
1/1 {T}: Target creature cannot regenerate this turn. 1
Hurricane deals X damage to each player and each 1
2/2 creature
Flying Anwith flying.damaged by Specter discards a
opponent 3
card at creature
Target random from his or her hand. Ignore this effect
gets +2/-2. 1
Inferno deals 6 damage to all players and all creatures. 7
Target creature can attack the turn it comes into play 1
on
{1}:your
Gainside. {0}:
1 life for During your turn,
a successfully castuntap targetUse this
red spell. 1
2/2 effect either
Cannot when the
be assigned to spell
blockisany
castcreature
or laterwith
in the turn
power 2
3/5 greater than 1. 5
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
6/8 Does not untap during your untap phase. Cannot attack 7
if defending
During playerphase,
your draw controls
younomay
islands.
drawIfone
at any
lesstime
card 2
from your 1library.
{1}: Gain life forIfa you do so, until
successfully caststart of spell.
white your next
Use 1
this
At the beginning of your upkeep, gain 1 life for in
effect either when the spell is cast or later eachthe 1
card in your hand
{1}: Redirect in excess
to yourself of four. done to any
all damage 4
creature.
{3}, {T}: The
Untapsource
targetofcreature.
the damage does not change. 2
{4}, {T}: Draw one card. 4
Target creature gains flying until end of turn. 1
3/3 Flying During your upkeep, pay {B}{B} or bury Junun 3
Efreet.
During each player's upkeep, Karma deals 1 damage to 4
*/* that player
Keldon for each
Warlord swampand
has power he or she controls.
toughness each equal to 4
0/1 the number of non-wall creatures you
Flying {G}: +1/+1 until end of turn. control, including 3
All of target player's creatures, lands, and artifacts 4
come into play
All swamps tapped.
become 1/1 black creatures. The swamps 4
2/2 still count
First strikeas lands, but cannot be tapped for mana the 3
During your upkeep, if an opponent controls more land 1
10/10 than you,Comes
Trample you may
intosearch your library
play tapped and not
and does remove up
untap 9
1/1 during
{T}: your target
Untap untap land.
phase. During
Play your upkeep,
this ability you may
as an interrupt. 3
Skip the discard phase of your turn. If a spell or effect 1
forces
{G}{G}:you to discard,
Counter you
target mayspell.
black discard
Playtothis
theability
top ofas 2
an interrupt.
Change the color of target spell or target permanent to 1
green. Costs to cast,
Gain 1 life each time atap, maintain,
forest or use
controlled by atarget
special 2
opponent becomes
Lightning Bolt dealstapped.
3 damage to target creature or 1
player.
Put a vitality counter on Living Artifact for each damage 1
dealt to you.
All forests {0}: During
become your upkeep,
1/1 creatures. removestill
The forests a vitality
count 4
1/1 as lands
{T}: Addbut
{G}cannot
to yourbemana
tapped forPlay
pool. mana the
this turn as
ability they
an 1
interrupt.
2/2 All Merfolk gain islandwalk and get +1/+1. 2
7/7 Flying, trample During your upkeep, sacrifice a 7
2/1 creature. If you cannot sacrifice a creature, Lord of the
Swampwalk 3
All creatures able to block target creature must do so. 3
Lure
Changedoes
thenot prevent
text a creature
of target spell or from
targetblocking moreby
permanent 1
replacing all occurrences
Blue creatures of one
do not untap basic
during land
their type with
controllers' 3
5/6 untap
Flying phase. During his or her upkeep, a player may 6
You and target opponent each flip a coin. Mana Clash 1
deals 1 damage
Whenever to any
a player tapsplayer
a landwhose coin itcomes
for mana, up
produces 3
one additional
Mana mana target
Short empties of the player's
same type.
mana pool and taps 3
that player's lands.
Mana Vault does not untap during your untap phase. If 1
it remains
Each tapped
time any landduring yourfor
is tapped upkeep,
mana,Mana Vault deals
Manabarbs 4
deals 1 damage to that land's controller.
All creatures get -2/-0 until end of turn. 1
1/2 If Marsh Viper damages a player, he or she gets two 4
poison
No counters.
creatures withIfpower
a player has ten
greater or2more
than poison
untap during 1
1/1 their controllers' untap phase. 1
1/1 Flying, banding 2
{2}, {T}: Take the top two cards from target player's 2
library and put
Mind Bomb them
deals into that
3 damage toplayer's graveyard.
each player. All players 1
may discard
Target playerup to threeX cards
discards cards of
at their
randomchoice
fromfrom their
his or 1
her hand. If that player does not have enough
{T}: Add one colorless mana to your mana pool. {1}:cards, 0
5/5 Mishra's
Banding Factory becomes
During your an Assembly
upkeep, Worker,
choose and discarda one
2/2 7
1/1 card from your hand, or Mishra's War Machine deals 3 1
All attacking creatures get +1/+1 until end of turn. 3
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
2/2 When attacking and not blocked, Murk Dwellers gets 4
1/1 +2/+0
If Nafs until end of turn.
Asp damages a player, it also deals 1 damage to 1
1/1 that
At player
the end ofduring
your his or herifnext
upkeep, drawisphase.
Shadow in yourBefore 2
graveyard
Comes intowith
playattapped.
least three
{1}, creature cardsallabove
{T}: Destroy it,
creatures, 4
*/* enchantments, and artifacts, including Nevinyrral's
Flying Nightmare has power and toughness each equal Disk 6
3/3 to the number
{W}{W}, of swamps
{T}: Destroy its controller
target controls.
black permanent. 4
{T}: Prevent 1 damage to any creature. 0
4/6 6
2/2 If Onulet is put into the graveyard from play, you gain 3
1/3 2 life.Orcish Artillery deals 2 damage to target creature
{T}: 3
All player
or andcreatures
attacking 3 damageyou to control
you. get +1/+0. 4
0/2 Flying 0
1/1 Flying At the end of any turn in which a creature is put 2
into thecreature
Target graveyard from
does notplay,
untapputduring
a carrion counter on
its controller's 1
2/2 untap phase. That player may pay an additional {4} 3
6/6 Owner may redirect any or all damage done to Personal 6
Incarnation
At the end oftoany
selfturn,
instead. If Personal
if there Incarnation
are no creatures in is
play, 4
4/1 bury Pestilence.
Flying {B}:
During your Pestilence
upkeep, dealsor1destroy
pay {U} damage to all 4
Phantasmal Forces.
Target land becomes any basic land type of your 2
3/3 choice.
Flying 4
All blocking creatures get +0/+3 until end of turn. 3
1/1 Banding, first strike 2
4/3 Cannot attack if defending player controls no islands. If 5
at any time you control no islands, bury Pirate Ship.
1/1 If Pit Scorpion damages a player, he or she gets a 3
*/* poison
Plague counter.
Rats has Ifpower
a player
andhas ten or more
toughness each poison
equal to 3
the number
{T}: of to
Add {W} Plague Rats inpool.
your mana play, no matter who 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
During the upkeep of target enchantment's controller, 2
Power
CounterLeak deals
target 2 damage
spell to him
if its caster doesornot
her.pay
That player
{X}. 1
Target
During spell's caster must
each player's draw
upkeep, and pay
Power all deals
Surge available
that 2
1/1 player 1 {T}:
{1}{G}, damage for creature
Target each landgets
he or sheuntil
-2/-0 controls that
end of 3
*/* turn.
When Primal Clay comes into play, choose whether to 4
1/1 make it a 1/6 Sorcerer
{T}: Prodigal wall, a 2/2 creature
deals with flying,
1 damage or a 3/3
to target 3
2/2 creature or player.
{T}: Psionic Entity deals 2 damage to target creature or 5
player and 3 damage
Whenever target land to itself. tapped, Psychic Venom
becomes 2
deals
Change2 damage
the colortoofthat land's
target controller.
spell or target permanent to 1
white. Costs to
Pyrotechnics cast,
deals 4 tap, maintain,
damage dividedorany
useway
a special
you 5
3/2 choose
{T}: among
Target any number
creature of target
loses flying untilcreatures and/or
end of turn. 4
2/1 {B}{B}{B}, {T}: Look at target opponent's hand. If that 4
player has any
Take target creature
creature cards
from youringraveyard
hand, he or
andshe
put it 1
into
Eachyour hand.
player may be healed to 20 life. Any player 6
choosingtarget
Counter to be blue
so healed antes
spell or an additional
destroy card from
target blue 1
permanent.
{2}, {T}: Put one charge counter on Red Mana Battery. 4
{T}: Add
Target {R} to gains
creature your mana pool and
protection fromremove as many
red. The 1
protection granted
{G}: Regenerate by Red
target Ward does
creature not destroy Red
Regeneration 2
enchants.
When target artifact opponent controls becomes 3
tapped,
All youdealt
damage may to
give
you1 life or have
so far RelicbyBind
this turn onedeal 1 is
source 3
retroactively added to your life total instead of
Target blocking creature gets +7/+7 until end of turn. 1
{3}, {T}: Rod of Ruin deals 1 damage to target 4
1/1 creature
{T}: or player.
Destroy target tapped creature. 3
1/1 {T}: Prevent 1 damage to any creature or player. 2
Sandstorm deals 1 damage to all attacking creatures. 1
2/1 1
2/2 3
2/2 At the end of each turn, put a corpse counter on 4
1/1 Scavenging Ghoul for each creature put into the
Flying 1
5/5 Cannot attack if defending player controls no islands. If 6
at any time
Target you cannot
creature control be
no blocked
islands, except
bury Sea
bySerpent.
white 4
3/3 creatures and artifact creatures.
Islandwalk 5
4/4 Flying Put a +1/+1 counter on Sengir Vampire each 5
4/4 time a Attacking
Flying creature isdoes
put not
intocause
the graveyard the to
Serra Angel same
tap.turn 5
1/1 Forestwalk 1
*/7-* Shapeshifter has power and toughness that add up to 6
seven, but
Destroy neither
target may be more than seven. Set them
artifact. 2
5/5 Flying {R}: +1/+0 until end of turn. 6
All damage done to you so far this turn is instead 2
1/1 retroactively
{T}: applied
Draw a card. toisa not
If it target creature
a land, youit.control.
discard 2
All of target opponent's creatures that can attack must 1
2/2 do
{T}:so.Add
At {R}
end to
of your
turn, mana
destroy anyPlay
pool. non-wall creatures
this ability as an 3
interrupt.
Change the text of target spell or target permanent by 1
replacing
No player all
mayoccurrences
untap moreof than
one color word with
one creature during his 2
1/1 or herTarget
{T}: untapcreature
phase. other than Sorceress Queen 3
becomes 0/2 until end of turn.
{1}: Gain 1 life when a creature is put into the 1
graveyard fromspell.
Counter target play. XUse thiscasting
is the effect only
cost once
of theeach
target 1
spell.
Gain 1 life for every 1 damage target creature deals. 1
You amay
Put gain
-0/-2 more on
counter lifetarget
than the toughness
creature everyortime
the ittotal 2
becomes
Players dotapped.
not getThese counters
an untap phase.remain
Duringeven
yourif Spirit 2
upkeep, pay {U} or destroy Stasis.
Gain control of target artifact. 4
3/4 {T}: Target creature you control, which must have 4
toughness
Destroy less land.
target than Stone Giant's power, gains flying 3
Target player gains X life. 1
{T}: Add one colorless mana to your mana pool. {T}: 0
Sacrifice
You may Strip Mine mana
use white to destroy target
in your manaland.
pool as either 3
white orcreatures
All blue red mana.get +1/+1. During your upkeep, pay 2
{U}{U} or
{T}: Add {B}destroy Sunken
to your manaCity.
pool. 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
Remove target creature from the game. The creature's 1
controller gainstwo
You may draw life extra
equal cards
to its during
power.your draw phase. 2
If you{T}:
{2}, do so, put creature
Target two of the cards
with drawn
power this turnthan
no greater back2 4
becomes unblockable until end of turn. Other
{2}, {T}: Target creature gets +1/+1 as long as effects 2
3/3 Tawnos's
{T}: Weaponry
Choose a card atremains
randomtapped. You may
from target choose
opponent's 4
hand and put it in yours. Bury Tempest Efreet
Bury target non-black, non-artifact creature. in 2
1/1 Flying When Tetravus comes into play, put three 6
+1/+1 counters gets
Target creature on it.+1/+0.
During{R}{R}{R}:
your upkeep, you may
Regenerate 2
target creature
{5}, {T}: The Brute
Put a Wasp enchants.
token into play. Treat this token 5
as the
At a 1/1 artifact
end creature
of target with flying.
opponent's upkeep, The Rack deals 1
2/4 that player
At the 1 damage
end of combat, for each all
destroy card in his or
non-wall her hand
creatures 5
blocking or blocked by Basilisk.
Change the color of target spell or target permanent to 1
blue. Costs1 to
{1}: Gain lifecast,
for atap, maintain,cast
successfully or use a special
black spell. Use 1
1/1 this effect
Banding either when the spell is cast or later in the 1
0/2 {2}{U}{U}, {T}: Return target permanent to owner's 3
hand. You cannotartifacts
All non-creature use thislose
ability on permanents
all their withand
usual abilities 4
become all
Destroy artifact creatures with toughness and power
enchantments. 3
1/1 When Triskelion comes into play, put three +1/+1 6
countersall
Destroy onislands.
it. {0}: Remove one of these counters from 4
1/1 First strike 1
Bury target wall. 1
Tap or untap target land, artifact, or creature. 1
1/3 All damage done to Uncle Istvan by creatures is 4
reducedcreature
Target to 0. gets +2/+1. 1
Target creature gets +3/+3. During each of its 1
controller's
Return upkeeps,
target creatureput
to aowner's
-1/-1 counter
hand. on the 1
Search your library for any one basic land and put it 3
4/4 directly intoAvenger
{0}: Urza's play. This does
gets notuntil
-1/-1 count towards
end of turnyour
and one 6
2/2 your Regenerate
{R}: choice of flying, banding, first strike, or trample 3
0/1 Flying {B}: +1/+0 until end of turn. You cannot spend 1
more
At thethan
end {B}{B} in this
of combat, way each
destroy turn. creatures
all non-wall 3
0/2 blocking
{0}: Draw orablocked by target
card when creature. cast an
you successfully 3
enchantment. Use this effect only once for
Look at the top five cards of any library. Youeach
may then 1
shuffle that library.
Destroy X target mountains. Volcanic Eruption deals 1 3
1/5 damage to each creature and player for each mountain
Flying 3
1/4 {B}: Regenerate 3
2/3 {G}: Regenerate 3
1/4 No creature blocked by Wall of Dust may attack during 3
0/5 its controller's
{R}: +1/+0 untilnext
endturn.
of turn. 3
0/7 3
2/3 First strike, counts as a wall 3
0/8 3
3/5 Flying 4
0/5 {U}: +1/+0 until end of turn. 3
0/3 1
Wanderlust deals 1 damage to target creature's 3
3/3 controller during that player's upkeep.
Trample 4
Warp Artifact deals 1 damage to target artifact's 2
5/4 controller during his or her upkeep. 5
Target creature gets -2/-1. 1
Target creature gets +0/+2 and can block creatures 1
1/1 with flying.from black Put a +1/+1 counter on Whirling
Protection 2
2/2 Dervish at from
Protection the end of each
black, turn in which it damages
first strike 2
{2}, {T}: Put one charge counter on White Mana 4
Battery.creature
Target {T}: Add {W}protection
gains to your mana
frompool andThe
white. remove 1
protection
Wild Growthgranted by White
adds {G} to yourWard
manadoes
poolnot destroy
whenever 1
0/1 target land is tapped
Flying {B}: Regeneratefor mana. 1
All players shuffle their hands into their libraries and 1
then
Tap Xdraw thecreatures.
target same number ofBlast
Winter cardsdeals
they 2originally
damage to 1
each
No of these
player maytarget
untapcreatures
more thanwith
oneflying.
land during his or 2
her
{1}:untap
Gain 1phase.
life for a successfully cast green spell. Use 1
this effect
Tap X targeteither when the spell is cast or later in the
creatures. 2
Bury all creatures. 4
1/1 {T}: Target non-creature artifact becomes an artifact 3
1/4 creature with
Attacking doespower and toughness
not cause eachtoequal
Yotian Soldier tap. to its 3
1/1 Flying Attacking does not cause Zephyr Falcon to tap. 2
2/3 All zombies gain swampwalk and "{B}: Regenerate." 3
2/2 When Aswan Jaguar comes into play, choose a random 3
creature type from
Put a random those
creature in target
from opponent's
a random deck.
graveyard into 3
1/3 play under
Flying. your control.
{1}{G}{G}: Play Call from the
a random Grave deals to
effect. 4
When Gem Bazaar comes into play, choose a random 0
1/1 color. {T}:
{2},{T}, PayAdd
{R}toforyour mana
each poolTap
target: oneany
mana of theof
number 2
random
Whenevertarget creatures.
a non-black Goblinsistapped
creature put intoinany
this way do 4
graveyard from play, put a husk counter on
Randomly distribute {X} -0/-1 counters among Necropolis
a 2
random number
{3},{T}: Choose of random summon
a random target creatures.
card from all 5
player's decks. For each player, flip a
During each player's upkeep that player coin. If the flip
exchanges 5
2/3 control of random
Flying During yourtarget artifact,
upkeep, creature
Prismatic or land
Dragon he
becomes 4
2/1 a random color permanently. {2}: Prismatic
When Rainbow Knights comes into play it gains Dragon 2
protection
Play from aeffects.
{X} random random color permanently {1}: First 2
{1}, {T}: Sacrifice Aeolipile to have it deal 2 damage to 2
1/3 any
{T}:target.
Sacrifice Armor Thrull to put a +1/+2 counter on a 3
1/3 target creature.
{T}: Sacrifice Armor Thrull to put a +1/+2 counter on a 3
1/3 target creature.
{T}: Sacrifice Armor Thrull to put a +1/+2 counter on a 3
1/3 target creature.
{T}: Sacrifice Armor Thrull to put a +1/+2 counter on a 3
target
{1}, creature.
{T}: Sacrifice Balm of Restoration to gain 2 life or 2
prevent up to 2 damage to any player or creature.
1/2 {T}: Sacrifice Basal Thrull to add {B}{B} to your mana 2
1/2 pool. Play thisBasal
{T}: Sacrifice abilityThrull
as antointerrupt.
add {B}{B} to your mana 2
1/2 pool. Play this ability as antointerrupt.
{T}: Sacrifice Basal Thrull add {B}{B} to your mana 2
1/2 pool. Sacrifice
{T}: Play thisBasal
abilityThrull
as antointerrupt.
add {B}{B} to your mana 2
pool.
ComesPlay
intothis ability
play as an
tapped. interrupt.
You may choose not to untap 0
3/2 Bottomless Vault during your
Cannot be assigned to block any untap phase of
creature and instead
power 3
3/2 greater
Cannot bethan 1.
assigned to block any creature of power 3
3/2 greater than
Brassclaw Orcs1. can't block a creature with power 2 or 3
3/2 greater.
Cannot be assigned to block any creature of power 3
greater your
During than upkeep,
1. pay {B}{B} or bury Breeding Pit. 4
0/2 At the end of your turn,
{1}{W}: Prevent 1 damage put to
a Thrull tokenorinto
any player play.
creature. 3
0/2 {1}{W}: Prevent 1 damage to any player or creature. 3
0/2 {1}{W}: Prevent 1 damage to any player or creature. 3
0/2 {1}{W}: Prevent 1 damage to any player or creature. 3
{1}, {T}: Sacrifice Conch Horn. Draw two cards, then 2
6/6 put any one
Trample cardyour
During fromupkeep,
your hand
takeback
two on topfrom
cards of your
the 8
top
{T}:ofSacrifice
your library and
Delif's put them
Cone. in your
If target graveyard,
creature you or 0
control attacks and is not blocked, you may choose
{2}, {T}: If target creature you control attacks and is to 1
4/4 not blocked,
Your it deals
black spells costno
andamage to opponent.
additional {B} to cast.Instead, 4
{2}, {T}: Discard a card at random from your hand to 3
0/2 regenerate a target
{R}, {T}: Discard creature.
a card from your hand to put either a 1
+0/+1 or a +1/+0 counter on a target
Dwarven Catapult does X damage, creature.
divided evenly 1
among all ofplay
Comes into opponent's
tapped. creatures (round not
You may choose down).
to untap 0
1/2 Dwarven Hold during your untap phase and
{1}{R}: Target Dwarf gets +1/+0 until end of instead
turn. put 2
Comes into play tapped. {T}: Add {R} to your mana 0
2/1 pool. {T}: Sacrifice
If Dwarven Dwarven
Soldier blocks Ruins
or is to add
blocked by {R}{R}
Orcs, it to
gets 2
2/1 +0/+2 until Soldier
If Dwarven end of blocks
turn. or is blocked by Orcs, it gets 2
2/1 +0/+2 until end of turn. or is blocked by Orcs, it gets
If Dwarven Soldier blocks 2
5/5 +0/+2
Trample, first striketurn.
until end of During your upkeep, put a -2/-2 6
counterinto
Comes on Ebon Praetor.{T}:
play tapped. You Add
may{B}
sacrifice a creature
to your mana 0
pool. {T}: Sacrifice Ebon Stronghold to add {B}{B}
{1}{G}: Target blocking creature gets +0/+1 until end to 1
of turn. Target blocking creature gets +0/+1 until end
{1}{G}: 1
of turn. Target blocking creature gets +0/+1 until end
{1}{G}: 1
of turn. Target blocking creature gets +0/+1 until end
{1}{G}: 1
of turn.
{1}, {T}: Sacrifice Elven Lyre to give a target creature 2
0/2 +2/+2
During until
your end of turn.
upkeep, put a spore counter on Elvish 2
1/1 Farmer. {0}: Remove three spore
{1}{G}, {T}: Target creature doescounters from
not untap Elvish
as normal 2
1/1 during
{1}{G},its{T}:
controller's next untap
Target creature doesphase.
not untap as normal 2
1/1 during its controller's next untap
{1}{G}, {T}: Target creature does phase.
not untap as normal 2
1/1 during
{G}, its Untap
{T}: controller's nextattacking
a target untap phase.
creature you control. 1
1/1 That creature
{G}, {T}: neither
Untap receives
a target nor deals
attacking damage
creature during
you control. 1
1/1 That creature neither receives nor deals damage during
{G}, {T}: Untap a target attacking creature you control. 1
1/3 That creature
{1}: Add {W} neither
to your receives
mana pool.norPlay
deals damage
this ability during
as an 3
interrupt. If more than {3} is spent in this way
If target creature attacks and is not blocked, it mayduring 3
2/2 deal
If X+2 damage
Farrel's to any and
Zealot attacks other
is target creature,
not blocked, youwhere
may X 3
2/2 choose
If Farrel's Zealot attacks and is not blocked, you may If
to have it deal 3 damage to a target creature. 3
2/2 choose to Zealot
If Farrel's have itattacks
deal 3 damage to blocked,
and is not a target you
creature.
may If 3
6/3 choose to have it deal 3 damage to a target
During your upkeep, put a spore counter on Feralcreature. If 6
Thallid. {0}:
{G}{G}: Put aRemove three spore
spore counter on a counters from Feral
target Fungus. 2
0/2 {0}: Sacrifice a Goblin to regenerate a target creature. 1
0/2 {0}: Sacrifice a Goblin to regenerate a target creature. 1
0/2 {0}: Sacrifice a Goblin to regenerate a target creature. 1
2/2 Islandwalk At the beginning of the attack, pay {R} or 3
any creatures
Sacrifice blocking
a Goblin or blocked
to have by Goblin
Goblin Grenade Flotilla
deal 5 gain 1
damage
Sacrifice to one target.
a Goblin to have Goblin Grenade deal 5 1
damage to one target.
Sacrifice a Goblin to have Goblin Grenade deal 5 1
damage to one
{R}: A target target. you control, which cannot have a
creature 2
toughness greater
Each attacking than 2,
creature yougains flying
control until
that end of turn.
opponent 3
chooses
Each to block
attacking may notyou
creature be control
blockedthat
withopponent
fewer than 3
chooses
Each to block
attacking may notyou
creature be control
blockedthat
withopponent
fewer than 3
chooses to block
Each attacking may notyou
creature be control
blockedthat
withopponent
fewer than 3
chooses to block may not be blocked with fewer than
{2}{R}: Sacrifice two Goblins to put three Goblin tokens 3
2/6 into
{T}: play. Treat target
Tap three these tokens as 1/1 red
white creatures creatures.
you control to 6
destroy any target creature.
Comes into play tapped. {T}: Add {G} to your mana 0
pool.Sacrifice
{0}: {T}: Sacrifice Havenwood
a white creature toBattleground
have attackingto add
red 3
creatures deal no damage during combat this turn.
Until end of turn, all islands produce an additional {U} The 1
when tapped
Until end for mana.
of turn, all islands produce an additional {U} 1
when tapped for mana.
Until end of turn, all islands produce an additional {U} 1
when
Comestapped for tapped.
into play mana. You may choose not to untap 0
2/2 Hollow
Put Trees
a tide during
counter onyour untapwhen
Homarid phaseit and insteadinto
is brought put 3
2/2 play and during your upkeep. If there is one tide
Put a tide counter on Homarid when it is brought into 3
2/2 play
Put aand
tideduring your
counter on upkeep.
HomaridIfwhen
thereitisisone tide into
brought 3
2/2 play and during your upkeep. If there is one
Put a tide counter on Homarid when it is broughttide into 3
2/1 play and during your upkeep. If
{U}: Tap a target green creature.there is one tide 4
{1}{U}{U}: Sacrifice a blue creature to put X Camarid 2
3/3 tokens into play,
{U}: Homarid wheremay
Warrior X isnot
thebe
casting cost of
the target of the
spells or 5
3/3 effects until end
{U}: Homarid of turn
Warrior andnot
may does
be not
the untap
target as
of normal
spells or 5
3/3 effects
{U}: Homarid Warrior may not be the target of normal
until end of turn and does not untap as spells or 5
effects until end
Target player of turntwo
discards andcards
doesatnot untap from
random as normal
his or 2
her hand.
Target If target
player player
discards twodoes
cardsnot
at have enough
random from cards,
his or 2
her hand.
Target If target
player player
discards twodoes
cardsnot
at have enough
random from cards,
his or 2
her
Target player discards two cards at random from cards,
hand. If target player does not have enough his or 2
1/1 her
{1}:hand.
BandsIfuntil
target
endplayer does
of turn not
{1}: have
First enough
strike until cards,
end of 1
1/1 turn
{1}: Bands until end of turn {1}: First strike until end of 1
1/1 turn
{1}: Bands until end of turn {1}: First strike until end of 1
1/1 turn
{1}: Bands until end of turn {1}: First strike until end of 1
1/1 turn
When Icatian Javelineers is brought into play, put a 1
1/1 javelin counterJavelineers
When Icatian on it. {T}: isRemove
broughtthe javelin
into play, counter
put a 1
1/1 javelin
When Icatian Javelineers is brought into play, counter
counter on it. {T}: Remove the javelin put a 1
1/2 javelin counter
{1}{W}: Targeton it. {T}:
Soldier Remove
gets +1/+0the javelin
until counter
end of turn. 2
0/2 Moneychanger deals 3 damage to you when 1
0/2 summoned; putdeals
Moneychanger three3credit
damagecounters
to youon Moneychanger
when 1
0/2 summoned; putdeals
Moneychanger three3credit
damagecounters
to youon Moneychanger
when 1
2/4 summoned;
Bands put three credit counters on Moneychanger 5
1/1 {1}{W}{W}: Target creature gets +1/+1 until end of 1
1/1 turn.
{1}, {T}: Target creature gains first strike until end of 1
1/1 turn.
{1}, {T}: Target creature gains first strike until end of 1
1/1 turn.
{1}, {T}: Target creature gains first strike until end of 1
1/1 turn.
{1}, {T}: Target creature gains first strike until end of 1
1/1 turn. first strike All creatures that band with
Bands, 4
Skirmishers to attack gain first strike until end of turn.
Comes into play tapped. You may choose not to untap 0
Icatian Store tokens
Put 4 Citizen during your untapTreat
into play. phase and tokens
these insteadasput 6
1/1
{1},white creatures.
{T}: Sacrifice Implements of Sacrifice to add 2 2
1/1 manaAdd
{1}: of any
{B} one colormana
to your to your mana
pool. Playpool. Play this
this ability as an 1
1/1 interrupt. If more
{1}: Add {B} than
to your {3} is
mana spent
pool. in this
Play this ability
way during
as an 1
1/1 interrupt. If more than {3} is spent in this way during
{1}: Add {B} to your mana pool. Play this ability as an 1
interrupt. If more
Put three net than on
counters {3}Merseine
is spent in this itway
when during
is brought 4
into play. Target creature Merseine enchants does
Put three net counters on Merseine when it is brought not 4
into three
Put play. Target creature
net counters on Merseine
Merseine enchants
when it isdoes not
brought 4
into three
Put play. Target creature
net counters on Merseine
Merseine enchants
when it isdoes not
brought 4
2/2 into play. Target creature Merseine enchants does not
If Mindstab Thrull attacks and is not blocked, you may 3
2/2 sacrifice it toThrull
If Mindstab forceattacks
the player
anditisattacked to discard
not blocked, you may 3
2/2 sacrifice it to force the player it attacked to discard
If Mindstab Thrull attacks and is not blocked, you may 3
2/2 sacrifice
If Necriteitattacks
to forceand
theisplayer it attacked
not blocked, youto discard
may sacrifice 3
2/2 it to
If bury aattacks
Necrite target and
creature
is notcontrolled by the
blocked, you mayplayer
sacrifice 3
2/2 it
If to bury aattacks
Necrite target and
creature
is notcontrolled by the
blocked, you mayplayer
sacrifice 3
it
{1}: Remove two creatures in any graveyard player
to bury a target creature controlled by the from the 2
game to put atwo
{1}: Remove Saproling token
creatures intograveyard
in any play. Treatfrom
this the 2
game to put a Saproling token into play. Treat
{1}: Remove two creatures in any graveyard from this the 2
1/1 gameChoose
{1}: to put a a target
Saproling
Orc.token
Flip ainto play.
coin; Treat this
opponent calls 1
1/1 heads
{T}: Look at the top three cards of target player's up
or tails while coin is in the air. If the flip ends 1
1/1 library andatreturn
{T}: Look them
the top in the
three same
cards order.player's
of target 1
1/1 library and return them in the same order.player's
{T}: Look at the top three cards of target 1
2/2 library
Cannotand return them
be assigned in theany
to block same
whiteorder.
creature of 3
2/2 power greater
Cannot than 1.
be assigned to {R}:
blockFirst
any strike
white until end of
creature of turn 3
2/2 power
Cannot be assigned to block any white creature of turn
greater than 1. {R}: First strike until end of 3
2/2 power
Cannotgreater than 1.
be assigned to {R}:
blockFirst
any strike
white until end of
creature of turn 3
2/1 power
Protection from black {W}{W}: +1/+0 until end of turn
greater than 1. {R}: First strike until end of turn 2
2/1 {W}: First strike
Protection until end
from black of turn
{W}{W}: +1/+0 until end of turn 2
2/1 {W}: First strike
Protection until end
from black of turn
{W}{W}: +1/+0 until end of turn 2
2/1 {W}: First strike until end of turn
Protection from white {B}{B}: +1/+0 until end of turn 2
2/1 {B}: First strike
Protection until end
from white of turn
{B}{B}: +1/+0 until end of turn 2
2/1 {B}: First strike until end
Protection from white {B}{B}:of turn
+1/+0 until end of turn 2
6/6 {B}: FirstOrgg
Trample strikemay
untilnot
end of turn
attack if opponent controls an 5
untapped
Raiding creature
Party of power
may not be thegreater
target than 2. Orgg
of white spells or 3
effects.
{T}: Add 1 mana of any color to your mana pool. A
{0}: Sacrifice an Orc to destroy all plains. 0
Control ofDiscard
{5}, {T}: Rainbow a Vale
card passes to opponent
at random from yourathand
end and
of 5
2/1 draw two cards.
{U}: Mountainwalk until end of turn 2
Comes into play tapped. {T}: Add {W} to your mana 0
pool. {T}:
Comes intoSacrifice RuinsYou
play tapped. of Trokair to addnot
may choose {W}{W} to
to untap 0
0/1 Sand Silos during
Bury Seasinger yourcontrol
if you untap nophase and instead
islands. put a
{T}: Gain 3
control
Sacrifice a creature, but remove it from the game at
of a target creature if its controller controls 2
instead ofTarget
{2}, {T}: puttingcreature
it in your graveyard.
gets +0/+2 asTake
longa as
creature
Spirit 3
Shield remains tapped. You may choose not to untap in
Tap all blocking creatures. No creatures deal damage 3
combat
Tap this turn.creatures.
all blocking Neither attacking nor blocking
No creatures deal damage in 3
combat this turn. Neither attacking nor blocking
Tap all blocking creatures. No creatures deal damage in 3
0/1 combat this turn.
During your upkeep,Neither
put aattacking nor blocking
spore counter on Spore 2
1/1 Flower.
{U}{U},{0}:
{T}:Remove three spore
Target creature maycounters from
not be the Spore
target of 2
spells or effects until end of turn. Use this ability
Comes into play tapped. {T}: Add {U} to your mana only 0
1/1 pool. {T}:
During Sacrifice
your upkeep,Svyelunite Temple
put a spore to add
counter {U}{U} to
on Thallid. 1
{0}: Remove three spore counters from Thallid to put a
1/1 During your upkeep, put a spore counter on Thallid. 1
1/1 {0}: Remove
During three spore
your upkeep, put acounters from Thallid
spore counter to put a
on Thallid. 1
1/1 {0}: Remove
During three spore
your upkeep, put acounters from Thallid
spore counter to put a
on Thallid. 1
2/2 {0}: Remove
During three spore
your upkeep, put acounters from Thallid
spore counter to put a
on Thallid 3
1/1 Devourer. {0}:
{1}{G}, {T}: Removea three
Sacrifice spore
creature counters
to turn from
all your forests 3
1/2 into 2/3 creatures until end of turn. The forests
{T}: Sacrifice a green creature to turn a target land still into 4
a basic your
During forest. Mark changed
upkeep, pay {G} land withThelon's
or bury a counter.
Chant. 3
Whenever a player puts a swamp into play,
Blue creatures do not untap as normal during Thelon's
their 2
2/2 controller's
During youruntap phase.
upkeep, put aDuring
spore his or heronupkeep,
counter Thorn a 3
2/2 Thallid. your
During {0}: upkeep,
Remove put
three spore counter
a spore countersonfrom Thorn
Thorn 3
2/2 Thallid. {0}: upkeep,
During your Remove put
three spore counter
a spore countersonfrom Thorn
Thorn 3
2/2 Thallid. {0}: Remove three spore counters from
During your upkeep, put a spore counter on Thorn Thorn 3
2/2 Thallid. {0}:
All Thrulls getRemove
+1/+1.three sporecontrol
{T}: Take counters of from Thorn
a target 5
Thrull. You lose control of target Thrull if Thrull
Target creature gets +1/+1. Sacrifice Thrull Retainer to 1
1/1 regenerate
{1}{B}: the creature
Counters it enchants.
a target black spell if caster of target 3
spell does not pay an additional
{U}{U}: All your creatures that are{B}blocking
or {3}. Play this
any non- 1
flying
{U}{U}:creatures
All yourgain first strike
creatures that until end of turn.
are blocking The
any non- 1
flying creatures gain first strike
{U}{U}: All your creatures that until end of turn. The
are blocking any non- 1
flying creatures
Put a tide gain
counter onfirst
Tidalstrike until end
Influence of itturn.
when The
is brought 3
into play
During andupkeep,
your during your upkeep.
pay {B} If there
or bury is oneChant.
Tourach's tide 3
Whenever
Can only bea played
player puts
on a atarget
forestland
intoyou
play, Tourach's
control. 3
2/2 Sacrifice a Thrull to put three time counters
First strike {U}: Flying until end of turn Vodalianon 3
1/1 Knights may
{U}, {T}: not attack
Counters unless
a target opponent
spell if castercontrols
of targetatspell 3
1/1 does
{U}, {T}: Counters a target spell if caster of targetan
not pay an additional {1}. Play this ability as spell 3
1/1 does {T}:
{U}, not pay an additional
Counters a target{1}.
spellPlay this ability
if caster as an
of target spell 3
1/2 does not pay an additional {1}. Play this ability as an 2
1/2 2
1/2 2
1/2 2
0/4 {0}: Tap target Merfolk you control to allow Vodalian 3
War
{3}, machine to attack
{T}: Target thisgets
creature turn+2/+0
or to give Vodalian
as long War
as Zelyon 3
Sword
Look atremains tapped.hand.
target player's You may choose
Target notdiscards
player to untapall 6
non-land cards in his or her hand.
2+*/2+* Trample During your turn, the *s below are both equal 4
0/1 to the{T}:
{U}, totalAdd
number
{3} toofyour
swamps
manaallpool.
opponents control.
This ability is 3
playedto
Ashes asAshes
an interrupt.
removes two target non-artifact 3
6/1 creatures from the game
Trample Ball Lightning and
may does on
attack 5 damage
the turnto you.
during 3
0/1 which it isBanshee
{X}, {T}: summoned.
doesBall Lightning is buried
X damage-half at the
(rounded up) to 4
you and half (rounded down) to any one target.
{3}: Target creature does not untap as normal during 4
its controller's
All next are
non-basic lands untap phase.
now basic mountains. 3
For the remainder of the turn, you may redirect 3
1/1 damage done to any number of creatures to yourself
Flying 2
1/1 Cannot be blocked by walls. 1
{2}, {T}: All creatures get -1/-0 until end of turn. 3
{2}: Pay 2 life to draw one card. Effects that prevent or 6
redirectcreature
Target damagemaymaynot
notattack
be used to counter
unless this loss of
its controller 1
2/2 pays {3} in addition
{1}{R}{R}: Brothers to
of any
Fireother costs required
do 1 damage to anyfor the
target 3
4/5 and 1 damage to you. 4
1/4 If declared as an attacker, Cave People get +1/-2 until 3
end
{T}: of turn. {1}{R}{R},
Sacrifice one of your{T}: Target creature
creatures, gains
but remove it from 0
theland
All gameis instead of placing
destroyed. Playersitmay
in your graveyard.
prevent Put a
Cleansing 3
from destroying specific lands by paying 1 life for each
3/3 {3}: Sacrifice Coal Golem to add {R}{R}{R} to your 5
mana
Duringpool.
his orThis
herability
upkeep,is played as an
controller of interrupt.
target artifact 4
may
Whenchoose
Danceto
ofbury
Manytarget artifact.
is brought If play,
into controller chooses
choose a 2
target
You maysummon card
sacrifice in play.
a forest to Then
gain 3putlife.a Counts
token creature
as both 2
a black
{T}: card and
Sacrifice a green
Dark Spherecard.
to prevent half of the 0
damage done to you by alands
{U}: All mana-producing singleyou
source, rounded
control providedown.
{U} 2
4/4 instead
{3}: of their normal mana until end of turn.
Regenerates 7
1/1 {B}: Regenerates 2
Removes two target artifacts from the game. 3
3/4 {0}: Take one creature from any graveyard and remove 5
1/1 it from the
{R}{R}: game.Electric
+2/+0, Untap Eel
Eater of the
does Dead. to you.
1 damage 1
1/1 Electric
{T}: AddEel does
{B} 1 damage
to your mana to youand
pool, when it isofbrought
Elves Deep 1
Shadow do 1 damage to you. This ability is played
Target land is destroyed unless its controller as
pays {1} 3
or pays Flame
Eternal 1 life during hisamount
does an or her upkeep.
of damageEffects that
to your 4
1/1 opponent{T}:
{1}{W}, equal to theblack
Target number of mountains
creature you
is destroyed. 2
You may choose to skip your draw phase; if you do so, 1
you
{T}:gain
Add 21 life.
mana If to
youyour
draw a card
mana forThis
pool. any mana
reason,
may be 2
of any color
Opponent thatnot
may any of opponent's
declare an attacklands can produce.
this turn. Play 1
during opponent's upkeep phase.
Fire and Brimstone does 4 damage to target player and 5
1/2 4 damage
Flying {R}:to+1/+0
you. Can
untilonly
endbe
of used
turn. during
No morea turn
thanin{R} 3
may be spent in this way each turn.
Target land or creature is buried. 5
{U}{U}: Target non-flying creature becomes tapped.. 1
{2}, {T}: Gain 1 life. 0
0/1 When Frankenstein's Monster is brought into play, if 2
you do
You maynot take
put oneXadditional
creatures land
frominyour
playgraveyard andof
during each 2
2/4 your turns,
Flying, but thatRegenerates
{U}{U}{U}: land must be a basic forest. You 4
4/4 If Giant Shark blocks or is blocked by a creature that 6
has takenland
If target damage this turn,
is a basic Giant all
mountain, Shark gainsgain
Goblins +2/+0 3
1/1 +0/+2.
{T}: Sacrifice Goblin Digging Team to destroy target 1
2/2 wall. 3
3/1 Trample Rock Sled may not attack unless opponent 2
controls
If target at least
land is aone mountain.
basic Rock
mountain, all Sled does
Goblins not+1/0.
gain 3
1/1 Goblin Shrine
{T}: Take does from
a Goblin 1 damage to all and
your hand Goblins
put ifit itdirectly
leaves 4
1/1 into play. Treat this goblin as if it were just
Mountainwalk Goblins of the Flarg are buried if summoned. 1
1/1 controller
{B}, controls
{T}: Take oneany Dwarves.
artifact from any graveyard and 3
remove it from the game. Gain 2 life.
All green creatures gain forestwalk. 6
All non-white creatures get -1/-1 until end of turn. 3
Inferno deals 6 damage to all players and all creatures. 7
Look at target player's hand. Inquisition does 1 damage 3
2/2 to target player
Protection for each
from red, white card in his or her hand.
banding 4
2/2 First strike 3
10/10 Trample Leviathan comes into play tapped, and does 9
not
{T}:untap as normal
Sacrifice duringto
Living Armor your
putuntap phase.
a +0/+X Sacrifice
counter on 4
2/3 target
Lurker creature,
may not bewhere X is theoftarget
the target creature's
any spell unless casting
Lurker 3
was and
You declared asplayer
target an attacker or blocker
each flip this turn.
a coin. Mana Clash does 1
1 damage
Each playertowho
any controls
player whose coin comes
land sacrifices oneupland
tails.
during 3
his or her upkeep. If at any time there
All creatures get -2/-0 until end of turn. are no lands in 1
1/1 Swampwalk Counts as both a black card and a red 2
1/2 card.
If Marsh Viper damages opponent, opponent gets two 4
poison
All counters.
white If are
creatures opponent ever
removed hasthe
from tengame.
or more
Players 2
must draw one card for each white creature they
{T}: Target attacking creature becomes untapped. This 0
1/2 creature
{T}: neither
Destroy deals
target nor receives
creature damage
that has as a result
islandwalk. 2
Mind Bomb does 3 damage to each player. All players 1
1/1 may
{T}: discard
Destroyup to three
target cards of their
enchantment card choice from their
on a creature 1
youattacking
All control. creatures get +1/+1 until end of turn. 3
2/2 When attacking, Murk Dwellers gain +2/+0 if not 4
*/* blocked.
Trample Pay * life when bringing Nameless Race into 4
0/1 play.
CountsEffects that prevent
as a wall. {0}: Takeor aredirect
creaturedamage
in yourmay not 5
2/2 graveyard and remove
{G}{G}{G}{G}, it from
{T}: Target the game.
creature Put X +0/+1
is regenerated. 3
2/2 {T}: Sacrifice one Orc or Goblin to give all Orcs +1/+1 3
1/* until
The *end of turn.
below represents the number of forests 2
1/1 controlledfirst
Banding, by People
strike of the Woods' controller. 2
1/1 {T}: Gain control of one of opponent's creatures. 3
Opponent chooses
Choose a color whenwhich target
casting creature
Psychic you During
Allergy. control. If 5
2/1 opponent's upkeep,
{B}{B}{B}, {T}: LookPsychic Allergy does
at opponent's hand.1 If
damage to
opponent 4
has any creature cards in hand, he or she discards one
{X}, {T}: Target spell, which targets you, targets the 4
player
All blueofcreatures
your choice instead.
become X is twice the casting cost
tapped. 1
{3}, {T}: Target attacking creature gains +2/+0 until 6
end
{2}, of turn.
{T}: Any creature
Remove damagedyou
target creature by control
target creature
from 0
1/1 game. This
{G}{G}, ability
{T}: Targetis played
enchantasland
an interrupt. During your
is destroyed. 1
2/2 {6}, {T}: Until end of turn, all damage done to you by 5
2/2 flying creatures
Forestwalk is reduced
{2}{G}, to 0.
{T}: Take control of target artifact. 4
2/2 Opponent
Counts may counter
as both a green this
cardaction
and a by
redpaying
card. {2}. You 2
1/1 {G}{G}{G}{G}, {T}: Target creature gains forestwalk 2
1/1 until end
{G}, {T}: of turn. {T}:
Sacrifice Target creature
Scavenger loses forestwalk
Folk to destroy target 1
artifact.
At the end of each player's turn, all of his or her 3
2/2 untapped creatures
{T}: Add {R} to yourthat could
mana have
pool. attacked
Play but as
this ability didan 3
interrupt.
{5}, {T}: Bring one enchantment card from your 3
graveyard to your
{T}: Exchange twohand.
of opponent's blocking creatures. 0
2/4 This exchange
{1}{G}: Spittingmay
Slugnot cause
gains anstrike
first illegaluntil
block.
endSorrow's
of turn. 3
1/2 If this ability is not activated, all creatures blocking or 2
{1}, {T}: Pay 1 life and add 1 mana of any color to 3
your
Your mana
spells pool. This
cost up to ability
{1} lessis played
to cast;ascasting
an interrupt.
cost of 5
spells
All bluecannot go below
creatures {0}.
gain +1/+1. If you do not pay {U} 2
{U} during
Target your does
creature upkeep,
not Sunken City isits
untap during destroyed.
controller's 1
2/3 untap
Duringphase if it attacked
its controller's during
upkeep, TheitsFallen
controller's
does 1last 4
damage to each opponent
All Goblins are destroyed. it has previously damaged. 3
{T}: Sacrifice Tormod's Crypt to remove all cards in 0
target player's
{T}: Target graveyard
creature from
cannot bethe game.by walls until
blocked 2
2/2 end of turn.
{G}{G}, {T}: Tracker does an amount of damage equal 3
1/3 to its power to target
All damage done creature.
to Uncle IstvanTarget creatureisdoes an
by creatures 4
reduced to 0.creatures target creature blocks or is
All non-wall 3
blocked by are at
{3}, {T}: Look destroyed
one cardatatend of combat.
random from target 4
player's hand.
{3}: Target If the card
creature gainsisislandwalk
not a land,until
target
endplayer
of turn. 4
1/1 If War Wurm
Water Barge gains
leaves+0/+1
play this turn, target
if opponent creature
controls is
at least 1
1/1 one island.
{G}{G}, {T}: Until end of turn, target creature may not 1
1/1 regenerate and damage
{T}: Witch Hunter does 1done to target
damage creature
to target may
player. {1} 4
{W}{W},
X {T}: Return
target creatures targettapped.
become creature opponent controls 2
No new land may be brought into play. During any 5
4/4 player's upkeep,
{G}{G}: Wormwoodany Treefolk
player may destroy
gains Worms
forestwalk of the
until end 5
of turn and does 2 damage to you. {B}{B}: Wormwood
4/4 Flying 5
{X}, {T}: Instead of drawing a card from the top of 10
your {T}:
{8}, library, draw XRing
Aladdin's cards but 4choose
does damageonly
to one
any to put in
target. 8
Target artifact is now an artifact creature with both 4
power and toughness
Any creature equal to comes
in any graveyard its casting
intocost; target
play on your 2
side with
Target -1 can
wall to its original
now power.
attack. TargetAtwall's
end ofpower
game,and
or if 1
toughness
Ankh does 2 damage to anyone who puts a new land if
are unchanged by this enchantment, even 2
intolands
All play.in play are destroyed. 4
Put one counter on Armageddon Clock during each of 6
your upkeeps.
Target At the
creature's endand
power of your upkeep,
toughness areeach player
increased 2
1/2 by
{0}:half the number
+2/+2. of forests
Each time you use you have
this in play,
ability, you must 2
sacrifice one of your artifacts in play.
All black creatures in play gain +1/+1. 2
{T}: Add either {R} or {B} to your mana pool. Counts 0
as both mountains
Whichever andmore
player has swamp and
lands in isplay
affected
must by spells
discard 2
enough
{T}: Addlands of his or
3 colorless her choice
mana to yourto equalize
mana pool.the
Does not 3
untap as normal during untap phase; you may spend
{T}: Add either {B} or {G} to your mana pool. Counts 0
1/1 as both swamp and forest and is affected by spells that
Bands 1
0/1 Flying {T}: Add one mana of any color to your mana 1
2/2 pool. This ability
Protection is played
from white, firstas an interrupt.
strike 2
If opponent has more than four cards in hand during 1
his or her
Target upkeep,
creature Black
gains Vise does
protection 1 damage
from black. to 1
{W}: +1/+1 2
Counters a red spell being cast or destroys a red card in 1
play. creature gains protection from blue.
Target 1
3/3 Swampwalk 4
{1}: Flip a coin, with opponent calling heads or tails 4
while coin
Target is inmust
player the air.
draw If X
the flip ends up in opponent's
cards. 2
1/3 Brass Man does not untap as normal; you must pay {1} 1
during your
Target upkeep
creature phase
gains to untap it.
mountainwalk. 1
Your untapped creatures gain +0/+2. Attacking 4
creatures do not get
{2}, {T}: Provides this bonus.
1 mana of any color. This use is 3
played as an interrupt.
Until end of turn, you may add colorless mana to your 2
mana pool
Changes at color
the a costofofone
1 life
cardper pointbeing
either of mana. These
played or 1
already in play to red. Cost to cast, tap, maintain,
{1}: Prevents all damage against you from one black or 2
source.
{1}: If a source
Prevents does damage
all damage against to
youyou more
from onethan
blue 2
source. If a source does damage to you more than
{1}: Prevents all damage against you from one green 2
source. If a source
{1}: Prevents does damage
all damage against to
youyou more
from onethan
red 2
source.
{1}: Prevents all damage against you from onethan
If a source does damage to you more white 2
0/4 source. If a+1/+0
Put seven sourcecounters
does damage to you
on Beast. more
After than
Beast attacks 6
*/* or blocks
Upon a creature,
summoning, discard
Clone a counter.
acquires During the
all characteristics, 4
2/4 including
Flying Anycolor, of any
non-wall one creature
creature in Cockatrice
blocking play on either
is 5
{3}, {T}: Prevent the loss of up to 2 life. Cockatrice.
destroyed, as is any creature blocked by 4
Discard your current hand and draw eight new cards, 1
adding the first
You control drawn
target to your
creature ante.
until Remove this
enchantment is card 4
discarded
All or game
mountains ends. If target
are considered basiccreature is already
plains while 4
Conversion is in play. Pay {W}{W} during upkeep
Select any artifact in play. This enchantment acts as or a 2
duplicate target
Counters of thatspell
artifact;
as ititisisbeing
affected
cast.by cards that 2
6/4 6
If target creature is placed in the graveyard, Creature 2
Bond does
Buries anartifact.
target amountArtifact's
of damage equal togains
controller creature's
life 1
points equal to target artifact's casting cost.
All white creatures gain +1/+1. 2
{1}: Any blue spell cast gives you 1 life. Can only give 1 1
life eachLand
Cursed timedoes
a blue spell is cast.
1 damage to target land's controller 4
1/5 during his or her upkeep.
Flying 4
Add {B}{B}{B} to your mana pool. 1
Swap top card of your library with either card of the 3
ante; this swap
Regenerates is permanent.
target creature. You must have a card in 1
{B}{B}: Counter a green spell as it is being cast. This 2
ability is played
Changes as of
the color anone
interrupt and does
card either not
being affector
played 1
already
If in play
opponent to black.
doesn't Cost the
concede to cast,
gametap, maintain, or
immediately, 3
5/5 each
{T}: Destroy 1 land. Pay {B}{B}{B} during yourthe
player must ante an additional card from top
upkeep 6
or the Hordes
Search become
your library for tapped
one cardand you
and lose
take a land
it into of
your 2
hand. Reshuffle your library
Destroy any card in play. afterwards. 6
Whenever anyone loses a land, Dingus Egg does 2 4
damageenchantment
Target to that playerorfor each is
artifact land lost.
destroyed. 2
Disintegrate does X damage to one target. If target dies 1
this
{3}, turn, target is removed
{T}: Opponent from the
must discard onegame entirely.
card of his or her 3
1/3 choice.
{2}: Can only be used during controller's turn.
+1/+0 3
2/3 Flying {R}: +1/+0. If more than {R}{R}{R} is spent in 4
this way
Drain Lifeduring
does 1one turn, Dragon
damage Whelp
to a single is killed
target at end
for each 2
{B} spent in
Opponent addition
must draw to
all the casting
mana from cost.
his orCaster gains 1
her available 2
1/1 lands; this mana
{B}: Regenerates and all mana in opponent's mana pool 2
1/1 {T}: Make a creature of power no greater than 2 3
1/1 unblockable until upkeep
{T}: During your end of turn.
add aOther cards may
permanent later be
+1/+1 2
4/5 counter to any creature. Each time you use this ability, 5
If cast on a flying creature, Earthbind removes flying 1
ability
Does Xand does to
damage 2 damage to target
each player creature;
and each this
non-flying 1
creature
{2}, {T}:inRemove
play. one of your attacking creatures from 3
1/1 combat.
You gain 1 life this
Treat as if the
for every creature
point neverEl-Hajjaj
of damage attacked, 3
2/1 inflicts.
First strike 2
All artifacts in play now require an upkeep cost of {2} in 3
2/3 addition
If you dotonot
any otherwith
attack upkeep coststhey
Raiders, theydo
may have. Ifto
2 damage 2
you at end
Target landof
is turn.
now aRaiders do no damage to you during
basic swamp. 1
Can be cast only when a creature, spell, or effect does 2
damageland's
Target to you. Eye for gains
controller an Eye1 does
life if an equal amount
{W}{W} is spent 3
during
You maycontroller's upkeep.
put as many landsYou
intocannot
play asgain
youmore
want than
each 1
turn. Fastbond does 1 damage to you for every
Target creature cannot be blocked by any creatures land 2
except black
Feedback creatures
does 1 damageandtoartifact creatures.
controller of target 3
5/4 enchantment during its controller's upkeep. 5
Fireball does X damage total, divided evenly (round 1
down)
{R}: among any number of targets. Pay 1 extra mana
+1/+0 1
All plains in play are destroyed. 4
Target creature is now a flying creature. 1
{2}, {T}: Gives one creature flying ability until end of 4
turn. If that
Creatures creature
attack and is destroyed
block before
as normal, butend of deal
none turn, so 1
8/8 any damage
Trample You or otherwise
must affect any creature
pay {G}{G}{G}{G} during as a result
your 6
upkeep or Force of Nature does
{T}: Add {G} to your mana pool. 8 damage to you. You 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
Any one sorcery or instant spell just cast is duplicated. 2
Treat Fork as an exact copy of target spell except that
0/1 {B}: +1/+1 3
2/2 At the end of any turn during which Fungusaur was 4
*/* damaged
{T}: Turn but
anynot
onedestroyed,
land into aput a +1/+1
basic forest.counter
Mark on it. 6
changed
Target lands with
creature counters,
gains removing
+3/+3 until end ofthe counters
turn. 1
2/4 Does not fly, but can block flying creatures. 4
{T}: You may look at opponent's hand. 1
White spells cost 3 more mana to cast. White 3
1/1 enchantments
{R}: with
Gains flying activation
ability costs
until end of require
turn. 3 more 1
2/2 All Goblins in play gain mountainwalk and +1/+1 while 3
2/2 this card
Flying remains
{R}: +0/+1in play. 3
2/2 3
Target creature gains protection from green. 1
2/2 2
Prevents X damage from being dealt to any one target. 1
Any further
Gain damage
3 life, or preventtoup
thetosame targetfrom
3 damage this turn
beingcan be
dealt 1
to a single
{1}, target.
{T}: You may give one creature banding ability 1
3/3 until end of turn. 4
Target creature gains +0/+2. {W}: +0/+1 1
Target creature gains +1/+2. 1
Target creature gains +X/+0 until end of turn. 1
Each player must draw one extra card during the draw 2
phase of each
All artifacts of hisowned
in play or herby
turns.
target player are returned 2
2/3 to target player's hand. Any enchantments on those 3
All players and flying creatures suffer X damage. 1
2/2 Flying ;. An opponent damaged by Specter must 3
discard
You maya untap
card attarget
random from his
creature oneoradditional
her hand.time
Ignore 1
during
{1}: Anyyour
redturn.
spellTarget creature
cast gives you 1may
life.also
Can attack the 1
only give 1
3/5 life each time a red spell is cast. 5
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
6/8 You must pay {U}{U}{U} during your upkeep phase to 7
untap Island
You may Fish.toIsland
decline draw Fish cannot
a card from attack unlessduring
your library 2
draw phase.
{1}: Any In spell
white exchange, until you
cast gives start1 of your
life. Cannext
onlyturn
give 1
1 life each
During yourtime a white
upkeep spellgain
phase, is cast.
1 life for each card in 1
your handmay
{1}: You above
takefour.
damage done to any creature on 4
yourself
{2}, {T}: Discardbut
instead, youyou
a card must take
just all of
drew it. Source
from your of 6
library,
{3}, and
{T}: drawa another
Untap card to replace it.
creature. 2
{4}, {T}: Draw one extra card. 4
5/3 Must attack each turn if possible. Can't be blocked by 4
walls. creature is a flying creature until end of turn.
Target 1
During a player's upkeep, Karma does 1 point of 4
*/* damage to that
The *s below player
are for eachofswamp
the number he creatures
non-wall or she hasonin 4
1/1 your
Whileside, including
controller has Warlord.
forests inThus
play,ifKird
youApe
havegains
two 1
+1/+2.
Treat all swamps in play as 1/1 creatures. Now they 4
can
Whenbetarget
enchanted, killed, and
land becomes so forth,
tapped, it isand they can be
destroyed. 3
Unless that was the last land in play,
Target creature gains first strike. Kudzu is not 1
1/1 {T}: Untap a land of your choice. This ability is played 3
as
Youanmust
interrupt.
skip the discard phase of your turn. If a card 1
forces you
{G}{G}: to discard,
Counter youspell
a black mayaschoose to discard
it is being to top
cast. This 2
use is played as an interrupt and does not affect black
Changes the color of one card either being played or 1
already
You gainin1play to green.
life each time Cost to cast,
any forest of tap, maintain, or
opponent's 2
becomes tapped.
Lightning Bolt does 3 damage to one target. 1
Put a counter on target artifact for each life you lose. 1
During
Treat allyour upkeep
forests youasmay
in play 1/1trade one counter
creatures. for can
Now they one 4
0/6 be enchanted,
Counts killed,
as a wall, {1}:and so forth, and they can be
Regenerates. 4
1/1 {T}: Add {G} to your mana pool. This ability is played 1
2/2 as
All an interrupt.
Merfolk in play gain islandwalk and +1/+1 while this 2
7/7 card is in
Flying, play. You must sacrifice one of your own
trample 7
creatures
All during
creatures ableyour upkeep
to block or Lord
target of the
creature Pit do
must does
so.7 3
If a creature
Change has of
the text the ability
any cardto blockplayed
being more or
than one in
already 1
play
Blue creatures do not untap as normal. During theirFor
by replacing one basic land type with another. 3
5/6 upkeep phases, players must spend {4} for each blue
Flying 6
Whenever either player taps a land for mana, it 3
produces
All 1 extra
opponent's mana
lands areof the appropriate
tapped, type. mana
and opponent's 3
pool
{T}: Add 3 colorless mana to your mana pool.from
is emptied. Opponent takes no damage Mana 1
Vault doesn't
Whenever mana untap normally
is drawn fromduring untap
a land, phase; to
Manabarbs does 4
1 damage to the land's controller.
Any creature with power greater than 2 may not be 1
1/1 untapped as normal during the untap phase. 1
1/1 Flying, bands 2
6/3 If you choose to attack with Mijae Djinn, flip a coin 3
immediately after
{2}, {T}: Take theattack is announced;
top two opponent
cards from target calls
player's 2
library
Opponentandmust
put them intoX that
discard cardsplayer's graveyard.
at random from hand. 1
5/5 If
Bands During your upkeep, discard one in
opponent doesn't have enough cards hand,
card entire
of your 7
1/1 choice from your hand, or Mishra's War Machine 1
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
1/1 If Shadow is in graveyard with any combination of 2
1/1 cardsForce
{T}: abovea itparticular
that includes atopponent's
one of least three non-wall
creatures, it 3
creatures to attack.
{1}: Destroys If targetenchantments,
all creatures, creature cannot attack,
and it
artifacts 4
*/* in play, including Disk itself. Disk begins tapped
Flying Nightmare's power and toughness both equal the but can 6
3/3 number
{W}{W},of{T}:
swamps its controller
Destroys has in
a black card in play.
play. Cannot be 4
4/6 used to cancel a black spell as it is being cast. 6
2/2 If Onulet is placed in the graveyard, its controller gains 3
1/3 2 life.Orcish Artillery does 2 damage to any target, but it
{T}: 3
also does
During 3 damage
your to of
attack, all you.
your attacking creatures gain 4
0/2 +1/+0.
Flying 0
Target creature is not untapped as normal during untap 1
2/2 phase. Creature's controller may spend 4 during his or 3
6/6 Caster can redirect any or all damage done to Personal 6
Incarnation to self instead.
{B}: Do 1 damage The source
to each creature andoftothe damage is
both 4
4/1 players. If there are
Flying Controller mustnospend
creatures in play upkeep
{U} during at the end
to of 4
maintain or Phantasmal Forces are destroyed.
Target land changes to any basic land type of caster's 2
3/3 choice. Land type is set when cast and may not be
Flying 4
4/3 {T}: Do 1 damage to any target. Cannot attack unless 5
*/* opponent has are
The *s below islands
the in play, though
number controller
of Plague Rats in may
play,still 3
counting
{T}: Add both sides.
{W} to yourThus
manaif there
pool. are two Plague Rats 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
{T}: Add either {R} or {W} to your mana pool. Counts 0
as bothenchantment
Target mountains and plains
costs and is
2 extra affected
mana bythe
during spells 2
upkeep phase
Target spell is of each of its
countered controller's
unless turns.
its caster If target
spends X 1
more
At themana. Caster
beginning of of target spell
a player's turn,must draw
before theand
untapspend 2
*/* phase, the cast
When you player mustClay,
Primal takeyou
a counter for each
must choose of his or
whether 4
1/1 to make it a 1/6 wall, a 3/3 creature,
{T}: Do 1 damage to any target. or a 2/2 flying 3
Whenever target land becomes tapped, Psychic Venom 2
deals 2 damage
Changes to of
the color that land's
one card controller.
either being played or 1
already
Bring in creature
one play to white. Cost graveyard
from your to cast, tap,
to maintain,
your hand.or 1
Bring one artifact from your graveyard to your hand. 1
Counters a blue spell being cast or destroys a blue card 1
in play.creature gains protection from red.
Target 1
{G}: Target creature regenerates. 2
Bring any card from your graveyard to your hand. 2
Take a creature from your graveyard and put it directly 4
into play. Treat
All damage you this
havecreature as though
taken from it were
any one sourcejust
this 3
turn is added
All damage to your
done lifeby
to you total instead
artifacts soof
farsubtracted
this turn is 2
retroactively
Target defending creature gains +7/+7 untilofend of
added to your life total instead 1
3/3 turn.
Flying 4
0/0 Put X +1/+1 counters (heads) on Hydra. Each point of 2
damage
{2}: Do 1Hydra suffers
damage killstarget.
to any one head unless
Rocket controller
Launcher may 4
not be
{3}, used
{T}: Roduntil it begins
of Ruin doesa1turn in play
damage to on
anyyour side. If
target. 4
1/1 {T}: Destroy any tapped creature. 3
Sacrifice one of your creatures to add to your mana 1
1/1 pool aPrevent
{T}: number1 of black mana
damage to anyequal to that creature's
target. 2
{T}: Add either {W} or {G} to your mana pool. Counts 0
2/1 as both plains and forest and is affected by spells that 1
2/2 3
2/2 At the end of each turn, put one counter on Ghoul for 4
each Add
{T}: othereither
creature
{W} that wastoplaced
or {B} in thepool.
your mana graveyard
Counts 0
1/1 as both plains and swamp and is affected by spells that
Flying 1
5/5 Serpent cannot attack unless opponent has islands in 6
2/2 play. Serpent is buried
{B}: Regenerates. Whileimmediately if atswamps
controller has any timein play, 3
4/4 Sedge Troll gains
Flying Vampire +1/+1.
gets a +1/+1 counter each time a 5
3/4 creature
Flying dies during
Serendib a turn
Efreet does in
1 which
damageVampire
to you damaged
during 3
4/4 your upkeep.
Flying Attacking does not cause Serra Angel to tap. 5
1/1 Forestwalk 1
Shatter destroys target artifact. 2
All artifacts in play are buried. 4
5/5 Flying, {R}: +1/+0. 6
All damage done to you so far this turn is instead 2
retroactively applied
All of opponent's to one that
creatures of your
can creatures in play.
attack must do so. 1
Any non-wall
Change creatures
the text of any that
card cannot attack or
being played arealready
killed at
in 1
play
Each player can only untap one creature duringFor
by replacing one color word with another. his or 2
her untap
{T}: Add 2phase.
colorless mana to your mana pool. This 1
1/1 ability is played
{T}: Make another as an interrupt.
creature 0/2 until end of turn. Treat 3
this
{1}: exactly as 1if life
You gain theevery
numbers
timeina the lowerisright
creature of the
placed in 1
the graveyard. Can only give 1 life each time
Target spell is countered X is casting cost of targeta creature 1
spell.
Players do not get an untap phase. Pay {U} during your 2
upkeep
You or Stasis
control targetisartifact
destroyed;
untilcards still do not
enchantment is untap 4
discarded or game ends. If target artifact was tapped
3/4 {T}: Make one of your own creatures a flying creature 4
until end any
Destroys of turn.
one Target
land. creature, which must have 3
Target player gains X life. 1
White mana in your mana pool can be used as either 3
whiteAdd
{T}: or red
{B}mana.
to your mana pool. 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
Target creature is removed from game entirely. 1
Creature's
{T}: controller
Add either {G} orgains
{R} life points
to your equal
mana to creature's
pool. Counts 0
as bothtarget
Buries forestcreature.
and mountains
Cannotand is affected
target by spellsor
black creatures 2
artifact creatures.
{5}, {T}: Creates one Giant Wasp, a 1/1 flying 5
creature.
If opponentRepresent Wasps
has fewer than with
threetokens, making
cards in sure to
hand during 1
2/4 his or her upkeep, the Rack does 1 damage to
Any non-wall creature blocking Basilisk is destroyed, as 5
is any creature
Changes blocked
the color of onebycard
Basilisk.
eitherCreatures destroyed
being played or 1
already
{1}: Anyinblack
play spell
to blue.
castCost to you
gives cast,1 tap,
life. maintain, or
Can only give 1
1/1 1 life each time a black spell is cast.
Bands 1
All non-creature artifacts in play lose all their usual 4
abilities
All and become
enchantments artifact
in play mustcreatures with toughness
be discarded. 3
{T}: Add either {G} or {U} to your mana pool. Counts 0
as both
All forest
islands andare
in play islands and is affected by spells that
destroyed. 4
{T}: Add either {U} or {W} to your mana pool. Counts 0
as bothone
Buries islands
wall.and plains and is affected by spells that 1
Counts as both a swamp and islands and is affected by 0
spells that
Target affectgains
creature either. Tap to add either {B} or {U} to
+2/+1. 1
Target creature gains +3/+3. During the upkeep phase 1
of each target
Return of its controller's
creature to turns, puthand;
owner's a -1/-1 counter on
enchantments 1
2/2 on target
{R}: creature are discarded.
Regenerates. 3
0/2 While Enchantress is in play, you may immediately 3
*/* draw
Upon asummoning,
card from your library eachacquires
Doppelganger time you
allcast an 5
2/5 characteristics
Unless Bodyguardexcept color ofany
is tapped, anydamage
one creature in you
done to play 5
by unblocked creatures is done instead to Bodyguard.
Destroys X mountains of your choice, and does 1 3
damage
{T}: Addtoeither
each{U}
player and to
or {R} each
yourcreature in play
mana pool. for
Counts 0
1/5 as both
Flying islands and mountains and is affected by spells 3
1/4 {B}: Regenerates. 3
2/3 {G}: Regenerates. 3
0/5 {R}: +1/+0. 3
0/7 3
0/8 3
3/5 Flying 4
0/5 {U}: +1/+0 3
0/3 1
Wanderlust does 1 damage to target creature's 3
3/3 controller during his or her upkeep.
Trample 4
Warp Artifact does 1 damage to target artifact's 2
5/4 controller during his or her upkeep. 5
Target creature loses -2/-1. 1
Target creature gains +0/+2 and can now block flying 1
creatures,
All players though it doestheir
must discard not hands
gain flying ability.seven
and draw 3
2/2 new cards.from black, first strike
Protection 2
Target creature gains protection from white. 1
Whenever the usual mana is drawn from target land, 1
0/1 Wild Growth
Flying; provides an extra {G}.
{B}: Regenerates. 1
A player may not untap more than one land during the 2
untapAny
{1}: phase of each
green of hisgives
spell cast or her
youturns.
1 life. Can only give 1
1 life
All each time
creatures a green
in play spell is cast.
are buried. 4
2/3 All zombies in play gain swampwalk and "{B}: 3
2/6 Regenerates" for as
All green or white long as this
creatures card or
blocking remains in by
blocked play. 5
Abomination
Destroys are destroyed
all forests in play. at the end of combat. 4
Destroy target blue permanent or return target island 1
1/2 to owner's hand.
{G}{R}{B}, Enchantments
{T}: Select on target
one creature from land
your are 3
graveyard
All and legends
your green place it in your
gain hand.
bands with other legends. 0
2/4 Rampage: 3 5
1/1 All creatures that block or are blocked by Leprechaun 1
8/4 become
None of green creatures. Use
your non-artifact counters
creatures maytoattack
indicate
except 8
Akron{T}:
{5}, Legionnaire.
Prevents all damage done to you by attacking 5
non-flying creatures.
Target player gains X life or prevent X damage to any 2
one
{2}, creature or player.
{T}: Change the color of target permanent you 4
control
Put two counters of
to a color on your choice.
this card. Use counters.
Remove Cost
a counter to
during 4
1/1 your upkeep.
Creatures withWhen
poweryou remove
greater the2 last
than maycounter
not be from 2
assigned
As long astothe
block
onlyKithkin. Blocker's
creatures powerare
you control maywhite
be or 4
2/2 artifact creatures
{W}{U}{G}, {T}: all your creatures
Creatures gainblock
attack and +1/+1.
as normal, 3
but none deal any damage during combat. All attacking
All enchantments on target creature are destroyed. 3
Target creature
If a player does cannot
not castbe
a further
spell or targeted byinto
put a card instants,
play 4
7/7 on his or her turn, no creatures may attack that
Flying {W}: +0/+1 until end of turn. Your untapped player 8
creatures
All legendsgain +0/+2.
become Attacking
tapped whencreatures do not
Arena comes intoget 3
play. Legends do not untap as normal during the
Counters target interrupt or enchantment. Can only untap 1
5/5 counter
Trample spells that target
Each time a permanent
a creature is placed under
in the your
graveyard 8
2/2 during a turn in which Axelrod damaged
Banding {T}: Artifact effect which requires it, an
youactivation
gain 1 4
2/4 cost is countered unless its controller spends {W}. This
Flying 4
Backdraft does half of the damage (rounded down) 2
done by one
For each sorcery
point cast this
of damage doneturn to the
to you caster
from of the
target 1
2/2 creature Backfire does one point of damage to target 2
6/5 7
6/5 Bartel Runeaxe cannot be the target of enchant 6
3/3 creature spells.
Protection from Attacking
red Gains does
+1/+1notif cause Bartel
an opponent 5
controls
{2}, {T}:any
Putwhite cards. on Black Mana Battery. {T}:
one counter 4
0/3 Add {B} to your mana pool. Remove
When placed in the graveyard as many
from play, Effigycounters
does 3 2
damage
If target to target
land creature.
becomes If anit Effigy
tapped, is damaged
is destroyed at theby 2
end of the turn.
Target creatures gets +4/-4 until end of turn. If this 2
reduces
{2}, {T}:creature's toughness
Put one counter below
on Blue 1, creature's
Mana Battery. {T}: 4
Add {U} to your mana pool. Remove as
Return target permanent to owner's hand; many counters 2
2/2 enchantments
{2}{B}{R}, {T}:onPut
target permanent
a minor demon are destroyed.
token into play. 5
2/2 Treat this token as a 1/1 red and black creature.
On the turn during which Hag is placed in the 4
4/4 graveyard,
Trample Damageall creatures
done to who dealtHorse
Bronze damage to Hagwhich
by spells that 7
0/1 target+1/+1
{1}: it is reduced to of
until end zero as long as you control
turn. 4
2/2 Forestwalk 3
All your white legends gain bands with other legends. 0
All players may attack with no more than two creatures 4
each
Chainturn and block
Lightning doeswith no more
3 damage to than two creatures
one target. Each 1
time Chain
Every time aLightning does a
player draws damage, theplayer
card, that targetmust
or first 2
discard a card from his or her hand. If there are no
7/7 Flying, Rampage: 2 Pay {B}{U}{W} during your upkeep 8
or Chromium
All is buried.
black creatures in play are destroyed. 4
1/1 When Clergy are destroyed or take lethal damage, 1
unless
Tap opponent
target pays
creature {1}
you Clergyand
control areput
regenerated.
three counters 1
on it. Target
Creatures maycreature does
attack or usenot untapthat
abilities as normal
includewhile
the it 1
7/7 {T}
First strike Pay {3}{B}{B}{B} during your upkeep play.
symbol during the turn they are brought into or 6
6/4 Cosmic Horror
Trample does 27 damage to you and is destroyed.
Rampage: 7
Creatures with mountainwalk may be blocked as if they 3
0/1 did not
This have
card is athis
red ability.
spell when cast and Kobolds are a red 0
2/2 creature.
Flying {R}, {T}: Manticore does 1 damage to target 4
0/1 attacking
This card or
is ablocking
red spellcreature.
when cast and Kobolds are a red 0
2/1 creature.
If Mummy is put into the graveyard from play, remove 2
*/* it from
The *'s the game.
below equal the number of lands you control. 6
Creatures attack and block as normal, but none deal 1
1/2 any damage.
{T}: All attacking
Archer does 1 damagecreatures
to targetare still tapped.
attacking or 3
blocking
Creaturescreature.
with forestwalk may be blocked as if they did 3
not have
Target this ability.
creature deals no damage during combat. 3
1/2 Creature cannot attack.
Islandwalk 3
Target attacking creature comes under your control 3
untapped.
Put Return on
two counters to this
former controller
card. Removeata end of turn.
counter during 8
your upkeep.
Destroy targetWhen youYou
artifact. remove
gain the last counter
life points equal from
to 2
casting cost of artifact.
Target creature gains +3/+3. 4
Caster may change target creature's color to any other 1
4/4 color. This ability is played as an interrupt. Limit of one 5
Changes the color of one or more target creatures to 1
5/5 red until Wurm
Trample end of cannot
turn. You choose
attack untilwhich
it hasand how
been many
assigned 7
6/6 as a blocker.
Elder Spawn cannot be blocked by red creatures. 7
3/3 Sacrifice
Cannot be one of your
blocked byislands during your
any creatures upkeep
except or
by walls 5
1/1 and flying
Flying, creatures.
{G}{G}: First strike until end of turn. 2
2/2 Any damage dealt to Enchanted Being during combat 3
by creatures
Switch targetwith one or more
enchantment enchantment
from one creaturecards
to 1
another or creature
Tap target from oneyou
landcontrol.
to another. Theamount
Add an controller
of of 1
colorless
Tap land enchanted with Equinox to counter a spell to
mana equal to that creature's casting cost 1
that destroys
Attacking doesone
notortap
more of your
target lands. This ability is
creature. 1
Both players may take any permanent in their hand and 4
3/6 put
Noneit of
directly into play. can
your creatures Players take
attack turns for
except playing one
Evil Eyes. 5
3/3 Evil Eye
Flying can only
Sacrifice be blocked
a creature to by walls.
give Fallen Angel +2/+1 5
until end of turn.
Flip Star onto the playing area from a height of at least 3
one foot. Starblocking
All creatures must turn at least
target 360 degrees
attacking creatureorbecome
it has 1
tapped.
The top Target
card of attacking creature
each player's and
library is all creatures
always face up. 1
1/1 Flying {G}, {T}: Add {R} to your mana pool. This ability 2
3/2 is played
Flying as an interrupt.
If Phoenix is placed in the graveyard from play, 6
return it to
Counters owner's
target hand instead.
interrupt or instantIt spell.
may not be 2
Destroy target red permanent, or return target 1
2/2 mountain
If to owner's
Floral Spuzzem hand.anEnchantments
attacks opponent andon
is target
not 4
blocked, thenis Floral
Target spell Spuzzem
countered may
unless its choose to destroy
caster spends an a 1
additional {1}.
Pay {3} during your upkeep or Forethought Amulet is 5
destroyed.
All If you
your walls gainreceive
+1/+0 more than 2 damage from a
and banding. 3
4/4 Rampage: 2 6
4/4 During your upkeep, Gabriel gains one of the following 7
abilities until your next upkeep: flying, first strike,
Damage done to target creature by creatures it blocks 3
or that
{5}: block itGauntlets
Sacrifice is reduced
of to 0. Creature
Chaos. deals no
Take control of target 5
0/2 land,Target
{T}: creature, or artifact.
creature Then until
gets -1/-0 give end
the former
of turn. 3
1/1 {5}: During controller's next upkeep Giant Slug gains 2
landwalk
Target ability of
creature controller's
gains +2/+2. choice until end of turn. 2
2/4 Giant Turtle may not attack if it attacked during your 3
last
Put Xturn.
counters on one target creature that target wall 1
blocked during
Target wall youthis turn;gains
control X is the power
+10/+0 of the
when blocked
blocking. 1
Anycreatures
All damage blocked
dealt to by
target wallwall
target is reduced to zero.at the
are destroyed 1
end of combat.
Damage done to target wall by attacking creatures is 1
added
Play afteryour
to life is
combat point total.
over. All surviving creatures 1
4/4 blocked by Creatures
First strike target wallwith
this islandwalk
turn are buried.
may be For each as
blocked 7
if they did not have this ability.
All creatures lose flying ability. 3
Target creature gains +0/+X until end of turn where X 1
is the creature's
Creatures casting cost.
with plainswalk may be blocked as if they did 3
not have Prevents
{1}{W}: this ability.
all damage against you from one red 2
or
{B}: Pay 2 life toIfdraw
black source. a source does
a card. damage
Effects thatto you more
prevent or 4
redirect
{2}, {T}:damage
Put onecannot
chargebe used tooncounter
counter this loss of
Green Mana 4
3/5 Battery.
{T}: Target player discards one card from his remove
{T}: Add {G} to your mana pool and or her 4
*/* hand at
When random.come
Halfdane This into
power may
play he only be used
is a 3/3. during
During your 4
upkeep, Halfdane acquires the current power
{T}: Add {R} to your mana pool. {T}: Remove alland 0
2/4 landwalking
On your nextability
upkeep from target
after creature
Hazezon until
is put end
into of put
play, 7
2/2 * token Sand Warriors into play, where * is the number 3
Changes the color of one or more target creatures to 1
white
All until end
creatures getof-1/-0
turn.until
You end
choose which and how
of turn. 1
All non-black creatures are destroyed. Hellfire does X + 5
1/1 3 damage
{T}: Duringtoyour
you;upkeep
X is thesacrifice
numberaofcreature
creatures
andplaced
take a 4
creature
Creaturesfrom your
attack andgraveyard
block as and put it
normal, butdirectly into
none deal 1
any damage. All attacking creatures are still
{2}, {T}: Target creature deals no damage during tapped. 4
2/1 combat
First this turn.
strike 3
Allows caster to sacrifice a swamp to regenerate a 5
5/4 target black1 creature.
Rampage: 6
2/2 {T}: Target artifact controlled by opponent becomes 3
1/1 tapped or untapped.
Ichneumon Druid does 4 damage to any opponent 3
casting creature
Target an instant This+2/-2.
gains does not apply to the first 1
Pay {1} each time target creature attempts to attack, 1
block, or tap.
All instants andThat action isare
interrupts prevented and
countered the creature
unless their 3
caster pays an
Any damage additional
dealt {X},
to target where for
creature X isremainder
the castingof 1
2/4 turn is reduced to 0.
All non-wall creatures blocking Medusa are destroyed at 5
thecreatures
All end of combat, as are all 3creatures
with toughness blockedtarget
or less blocking by 3
creature or blocked by target creature are destroyed
If opponent casts a Summon spell that does not match at 4
3/3 the color offrom
Protection one red
of the
All creatures
guardians under your control,
gain +1/+1 if an 6
3/2 opponent controls any red cards.
All your green creatures gain +0/+2. 4
4/5 5
5/5 7
6/5 6
5/4 If Johan does not attack and is not tapped, any of your 6
creatures
Jovial Evil may
doesattack without
2 damage tapping. for each white
to opponent 3
creature he orand
Target Player shecaster
controls.
each choose one of the 4
creatures
{T}: theyto
Add {W} control with the
your mana highest
pool. castingtarget
{T}: Return cost. 0
legend to owner's hand; enchantments on target
5/3 6
2/3 3
2/2 {T}: Prevent up to 2 damage to one creature. 4
0/1 Flying {G}: +1/+1 until end of turn. 3
All creatures, lands, and artifacts played by opponent 4
come intoTake
{2}, {T}: play tapped.
a card from your library without looking 4
1/2 at ityour
All andKobolds
place it gain
face +0/+1
down under Knowledge Vault.
and Trample. 2
1/2 First strike All your Kobolds gain first strike. 2
1/2 All your Kobolds gain +1/+0. 2
0/1 This card is a red spell when cast and Kobolds are a red 0
creature.
{2}, {T}: Target creature you control deals no damage 2
3/6 this
{T}:turn,
Lady but gains
Caleria +0/+X
does until end
3 damage of turn,attacking
to target where X or
is 7
1/2 blocking creature.
{B}{W}, {T}: Target creature does no damage during 3
7/4 combat this turn. 7
If your opponent controls at least as much land as you 4
do, he or
During sheupkeep,
your must sacrifice a land for
if an opponent each land
controls moreheland
or 1
than you, you
Any player maymay search
discard yourfrom
a card library andatremove
hand up
any time. 3
2/4 If that player discards a land, Land's Edge does 2
{B}: Lesser Werewolf gets -1/-0 until end of turn. Put a 4
-0/-1 counter
Sacrifice on target
a creature creature
during that blocks
your upkeep or islife
to gain 4
equal{T}:
{4}, to creature's toughness.
During your upkeep, put one counter on 4
target creature.
You gain You each
1 life point may remove
time onethis
of counter at any
opponent's 4
mountains becomes tapped.
Treat all land in play as both lands and 1/1 creatures. 4
4/4 Theystrike,
First may not be tapped
Legendary for mana the first turn they
Land-walk 6
4/3 First strike Creatures with plainswalk or forestwalk may 6
2/1 be blocked as if they did not have either ability.
Swampwalk 3
Counters target spell. At the beginning of your next 2
main phase,
Pay up to {2}add
less{X} to required
than your mana pool, where
whenever X isan
casting the 6
3/3 instant,
All walls interrupt, or enchantment
able to block Marble Priestspell.
must do so. Walls 5
4/6 able to block
Rampage: 1 more than one creature can still do so. If 6
2/2 {2}{G}{G}: Put a Wolves of the Hunt token into play. 4
Treat this token
{T}: Sacrifice as aUniverse
Mirror 1/1 green creature
during yourwith the ability
upkeep, and 6
trade your creatures
Non-flying number ofcannot
life points with opponent. For
attack. 4
6/6 When Mold Demon is brought into play, controller must 7
3/6 sacrifice two swamps or Mold Demon is buried. 5
All your red legends may band with other legends. 0
3/3 Mountainwalk, protection from white 4
3/3 {X}, {T}: Name a card. Opponent reveals X cards from 5
his or hercast
All spells hand atcountered
are random, orunless
entiretheir
handcasters
if he orpay
shean 4
7/7 additional {3}.
Flying An opponent damaged by Nicol Bolas must 8
discard
{4}, entire
{T}: You hand. Ignore
may cast one this
spelleffect if opponent
this turn hasits
by paying 4
casting
{3}, {T}:cost with any
Redirect type of
damage mana.
done For from
to you example,
one {2} 4
1/1 source to target creature of opponent's choice.
Flying At the end of any turn in which a creature is put 2
7/7 into theTrample
Flying, graveyard
Payfrom play, putduring
{W}{G}{R} a carrion
yourcounter
upkeeponor 8
Palladia-Mors is buried.
X target creatures gain islandwalk until end of turn. 1
5/3 {B}{R}: +1/+0 until end of turn. 6
{T}: Add {G} to your mana pool. {T}: Target 1/1 0
3/4 creature gains
{T}: Target +1/+2
player untilaend
names cardofand
turn.
then turns over 5
1/1 the
If Pittop card ofdamages
Scorpion his or heropponent,
library. If opponent
it matchesgets
the a 3
1/1 poison counter. If opponent ever has ten or
Flying {G}{G}{G}, {T}: Target creature gains flying more 4
untilup
Pay end
toof turn.
{2} less than required whenever casting a 6
summon spell.
1/1 {1}{G}, {T}: Target creature gets -2/-0 until end of 3
turn.
While Presence of the Master is in play, any new 4
1/1 enchantments cast
Must attack each areifcountered.
turn possible. Gains +1/+1 at end 1
5/4 of your
{T}: Addupkeep.
{U} to Use
yourcounters.
mana pool.ThenThispay {1} is
ability perplayed 6
2/2 as anPsionic
{T}: interrupt.
Entity deals 2 damage to target creature or 5
player
Psychicand 3 damage
Purge to itself. to any target. If a spell
does 1 damage 1
cast by opponent
If target or placed
creature is a permanent under opponent's
in the graveyard, return 3
creature
Pyrotechnics does 4 damage divided any wayonyou
to owner's hand. All enchantments target 5
choose among
Creatures with any number may
swampwalk of targets.
be blocked as if they 3
1/1 did not
{T}: haveplains
Target this ability
produces {1} instead of {W} until 4
0/1 end of game.
Wombat gainsUse counters.
+2/+2 for each creature enchantment 4
3/2 on
{T}: Target creature not
it. Attacking does losescause
flyingRabid
abilityWombat toof
until end tap. 4
2/2 turn. 3
2/2 {U}{W}{G}, {T}: Regenerate target creature. 3
4/3 First strike 6
4/3 {T}: Destroys a target creature which has an 6
enchantment card played
Play before defense on it.Target creature gains
is chosen. 4
4/1 first strike until end of turn.
Put seven counters on Rasputin If the creature
when doesinto
brought not 6
play.
Each You may
player mayremove a counter
be healed to 20 to prevent
life. one
Any player 6
choosing Xtocards
Sacrifice be sofrom
healed
yourantes
handanand
additional cardX from
then bring cards 1
from yourPut
{2}, {T}: graveyard to your
one charge hand.onThen
counter Red remove Recall
Mana Battery. 4
{T}: Add {R} to your mana pool and remove as many
If target creature is placed in graveyard this turn, bring 3
a creature
{T}: Targetfrom thatbecomes
artifact graveyard directly into play under
tapped. 2
When target artifact is tapped, the controller of Relic 3
Bind can all
Remove choose to do 1 damage
enchantments to any
you control player
and or give
remove all 1 1
enchantment
Counter targetcards played
summon on all permanents you
spell. 2
All your lands untap. Reset can only be played on an 2
opponent's turnwith
All players play afterthe
hiscards
or herinupkeep phase.
their hands face up on 1
the table.from one sorcery spell is redirected to its
Damage 4
3/1 caster.
Plainswalk 5
{3}, {T}: Counters target interrupt or enchantment. 5
5/7 Can
{T}: only
Add counter spells
{B} to your which
mana target
pool. Thisaability
permanent
is played 7
5/5 as
All an interrupt.
your Kobolds of Kher Keep gain +2/+2. Pay {R}{R} 6
2/3 {R} during your upkeep
{T}: Gain control or creature.
of target Rohgahh Rubinia
and all Kobolds
does notof 5
tap or untap
Counter this
target creature.
artifact If Rubinia
effect, becomes
which must require an 1
activation cost.
Changes the color of one or more target creatures to 1
blue
All untilblue
your endlegends
of turn.gain
You bands
choosewith
which andlegends.
other how many 0
Target creature cannot be blocked except by white 4
3/3 creatures and artifact creatures.
Islandwalk 5
1/* The * in the lower right hand corner is 1 when cast. 4
While blocking,
{4}, {T}: you may
Put a Poison choose
Snake to change
token * to
into play. equal
Treat this 6
1/1 token as a 1/1the
{T}: Remove artifact
bandscreature. If this
with other creature
ability from target 2
creature until end of turn.
All your creatures gain +0/+2 until end of turn. 2
4/4 {B}, {T}: Redirect all damage done to you from any 5
one
Untilattacking creature
end of turn, to the
damage Shimian
done Night
to target Stalker.
creature by 2
4/7 spells or effects that target it is reduced to 0. 6
6/4 7
5/5 Swampwalk Sol'kanar's controller gains 1 life each time 5
a black creature
Target spell is cast.
cannot be the target of instants, 2
1/2 sorceries,
{T}: fasttarget
Destroy effects, or creature.
blue enchantments unless creature 3
For every point of damage target creature does, you 1
gain
Put a1-0/-2
life. counter on target creature every time it 2
becomes
Any playertapped. These
with plains counters
under his orremain even if
her control Spirit1
gains 4
3/4 life point
When during
Stangg upkeep. into play, also put a Stangg
is brought 6
Twin
Stormtoken
Seekerinto play.
does Stangg Twin
1 damage token is for
to opponent a 3/4 green
every 4
card in his or her hand.
If any player has less than four cards in hand at the 1
end of his
Target or herdeals
creature upkeep, Storm World
no damage duringdoes one but
combat 1
4/4 gains X toughness until end of turn; X is target
{T}: Add {2} to your mana pool. This ability is played 5
as an interrupt.
Sword of the Ages comes into play tapped. {T}: 6
Sacrifice
You may Sword of the
draw two Ages
extra andduring
cards as many creatures
your as
draw phase. 2
If you do the
Changes so, color
put two of the
of one or cards drawn creatures
more target this turn back
to 1
green until end of turn. You choose which and how
Syphon Soul does 2 damage to all players except 3
caster. Caster
Put a 0/-1 gainson
counter lifetarget
pointscreature
equal toduring
the amount
its of 4
controller's upkeep. If the creature is placed
Target creature deals no damage during combat thisin the 2
turn. Creature
Target creaturebecomes
cannot betapped anduntil
blocked mayendnot of
untap
turn.as 3
3/3 Play after attack is declared and before defense
{T}: Pick a card at random from opponent's hand is and 4
3/3 place it in yours.{T}:
{R}{B}{B}{U}, Bury Tempest
Destroy Efreet
target in opponent's
tapped creature or 3
target blocking creature. Tetsuo may not be a target
All players bury one target non-artifact creature underof 4
their control,
Target if they
creature gainshave any,{R}{R}{R}:
+1/+0 during theirRegenerates
upkeep. 2
5/5 6
All creatures now require an upkeep cost of {1} in 0
2/5 addition to of
At the end anycombat
other upkeep costsofthey
take control may have.that
all creatures If 5
2/2 blocked
First Theflying
strike, Wretched. The Wretched does not tap or 3
0/2 {2}{U}{U}, {T}: Return target permanent to owner's 3
4/4 hand. Cannot target permanents with enchantment 5
{T}: Add {U} to your mana pool. {T}: During upkeep 0
3/3 remove
{T}: Torthe banding
Wauki does or bands with
2 damage other ability
to target from
attacking or 5
5/5 blocking creature. 6
Changes the color of one or more target creatures to 1
black end
Until untilofend of target
turn, turn. You choose power
creature's which and
and how 2
toughness areone
{3}, {T}: Put switched.
counterEffects that alter
on Triassic Egg.power
If therealter
are 4
2/2 at least two such counters, you may sacrifice Triassic
Flying {G}{R}, {T}: Target creature gains +2/+2 until 4
1/1 end of
First turn.
strike 1
Typhoon does 1 damage to each opponent for each 3
island he or
Creatures sheislandwalk
with controls. may be blocked as if they did 3
not have this ability.
Underworld Dreams does one damage to opponent for 3
each
All card
your he or
black she draws.
legends gain bands with other legends. 0
Search your library for any one basic land and put it 3
directly
{T}: Addinto
{B}play. Thismana
to your does pool.
not count
{T}: towards
Remove your
first one 0
4/4 strikestrike
First abilityCreatures
or swampwalk ability frommay
with swampwalk target
be creature
blocked 7
7/7 as if they did not have this ability.
Flying {B}: Gain +1/+0 until end of turn. {R}: Gain 8
0/1 +1/+0 until +1/+0
Flying, {B}: end of turn. {G}:ofGain
until end +1/+0
turn. untilthan
No more end {B}
of 1
{B} may be spent in this way per turn.
Put X counters on target creature. Target creature 2
becomes tapped
Look at the when
top five cardsVenarian
of any Gold is cast.
library. Creature
You may then 1
choose
Put oneto shuffleon
counter that library.
Voodoo Doll during your upkeep. If 6
1/1 Voodoo
{B}: Doll is not tapped at end of your turn, it does X
Regenerates 2
2/1 If Wall of Caltrops and one or more other walls join to 2
1/4 block an attacker
Creatures blockedAND no other
by Wall creatures
of Dust besidesduring
cannot attack walls 3
0/6 your opponent's next turn. Use counters to mark these 2
2/6 3
1/5 Protection from black 3
0/6 {1}: +1/+0 until end of turn. 5
2/4 Protection from white. Damage done to wall by 3
0/1 creaturesWall
Damage withofenchantment cards played
Shadows receives on themitis
from creatures 3
0/1+* blocks is reduced
At the end of yourtoupkeep,
0. Effects
thethat target
* below is only walls
set to the 2
0/1 number of creatures in your graveyard.
Damage done to Wall of Vapor by creatures it blocks is 4
1/5 reduced to 0.
{2}{U}{U}: Gain +4/-4 and allow Wall of Wonder to 4
1/1 attack this from
Protection turn. black Gains +1/+1 (use counters) at 2
the end
{2}, {T}:ofPut
each
oneturn in which
charge it does
counter damage
on White to an
Mana 4
1/1 Battery.
{T}: Gain{T}: Add of
control {W} to your
target mana
legend. If pool and
Willow remove
Satyr 4
becomes
All players shuffle their hands into their libraries andyou
untapped, you lose control of this legend; 1
then draw
X target the same
creatures number
become of cards
tapped. they Blast
Winter originally
does 2 1
2/4 damage to
Rampage: 2 each target creature that has flying. 4
*/* *'s in the lower right-hand corner are set to the number 4
1/2 of untapped
Flying forests{T}:
{G}{R}{B}, youTarget
sacrifice whendraws
player Woodone
Elemental
card. 3
1/1 Flying Attacking does not cause Zephyr Falcon to tap. 2
4/4 Flying 5
{X}, {T}: Instead of drawing a card from the top of 10
your {T}:
{8}, library, draw XRing
Aladdin's cards but 4choose
does damageonly
to one
any to put in
target. 8
Target artifact is now an artifact creature with both 4
power and toughness
Any creature equal to comes
in any graveyard its casting
intocost; target
play on your 2
side with
Target -1 can
wall to its original
now power.
attack. TargetAtwall's
end ofpower
game,and
or if 1
toughness
Ankh does 2 damage to anyone who puts a new land if
are unchanged by this enchantment, even 2
intolands
All play.in play are destroyed. 4
Put one counter on Armageddon Clock during each of 6
your upkeeps.
Target At the
creature's endand
power of your upkeep,
toughness areeach player
increased 2
1/2 by
{0}:half the number
+2/+2. of forests
Each time you use you have
this in play,
ability, you must 2
sacrifice one of your artifacts in play.
All black creatures in play gain +1/+1. 2
{T}: Add either {R} or {B} to your mana pool. Counts 0
as both mountains
Whichever andmore
player has swamp and
lands in isplay
affected
must by spells
discard 2
enough
{T}: Addlands of his or
3 colorless her choice
mana to yourto equalize
mana pool.the
Does not 3
untap as normal during untap phase; you may Counts
{T}: Add either {B} or {G} to your mana pool. spend 0
1/1 as both swamp and forest and is affected by spells that
Bands 1
0/1 Flying {T}: Add one mana of any color to your mana 1
2/2 pool. This ability
Protection is played
from white, firstas an interrupt.
strike 2
If opponent has more than four cards in hand during 1
his or her
Target upkeep,
creature Black
gains Vise does
protection 1 damage
from black. to 1
{W}: +1/+1 2
Counters a red spell being cast or destroys a red card in 1
play. creature gains protection from blue.
Target 1
3/3 Swampwalk 4
{1}: Flip a coin, with opponent calling heads or tails 4
while coin
Target is inmust
player the air.
draw If X
the flip ends up in opponent's
cards. 2
1/3 Brass Man does not untap as normal; you must pay {1} 1
during your
Target upkeep
creature phase
gains to untap it.
mountainwalk. 1
Your untapped creatures gain +0/+2. Attacking 4
creatures do not get
{2}, {T}: Provides this bonus.
1 mana of any color. This use is 3
played as an interrupt.
Until end of turn, you may add colorless mana to your 2
mana pool
Changes at color
the a costofofone
1 life
cardper pointbeing
either of mana. These
played or 1
already
{1}: in playall
Prevents todamage
red. Costagainst
to cast,
youtap, maintain,
from or
one black 2
source. If a source does damage to you more than
{1}: Prevents all damage against you from one blue 2
source. If a source
{1}: Prevents does damage
all damage against to
youyou more
from onethan
green 2
source. If a source
{1}: Prevents does damage
all damage against to
youyou more
from onethan
red 2
source.
{1}: If a source
Prevents does damage
all damage against to
youyou more
from onethan
white 2
0/4 source. If a+1/+0
Put seven sourcecounters
does damage to you
on Beast. more
After than
Beast attacks 6
*/* or blocks a creature, discard a counter. During the
Upon summoning, Clone acquires all characteristics, 4
2/4 including
Flying Anycolor, of any
non-wall one creature
creature in Cockatrice
blocking play on either
is 5
{3}, {T}: Prevent the loss of up to 2 life. Cockatrice.
destroyed, as is any creature blocked by 4
Discard your current hand and draw eight new cards, 1
adding the first
You control drawn
target to your
creature ante.
until Remove this
enchantment is card 4
discarded or game
All mountains ends. If target
are considered basiccreature is already
plains while 4
Conversion is in play. Pay {W}{W} during upkeep
Select any artifact in play. This enchantment acts as or a 2
duplicate target
Counters of thatspell
artifact;
as ititisisbeing
affected
cast.by cards that 2
6/4 6
If target creature is placed in the graveyard, Creature 2
Bond
Buriesdoes anartifact.
target amountArtifact's
of damage equal togains
controller creature's
life 1
points
All equal
white to target
creatures artifact's
gain +1/+1.casting cost. 2
{1}: Any blue spell cast gives you 1 life. Can only give 1 1
life eachLand
Cursed timedoes
a blue spell is cast.
1 damage to target land's controller 4
1/5 during his or her upkeep.
Flying 4
Add {B}{B}{B} to your mana pool. 1
Swap top card of your library with either card of the 3
ante; this swap
Regenerates is permanent.
target creature. You must have a card in 1
{B}{B}: Counter a green spell as it is being cast. This 2
ability is played
Changes as of
the color anone
interrupt and does
card either not
being affector
played 1
already in play
If opponent to black.
doesn't Cost the
concede to cast,
gametap, maintain, or
immediately, 3
5/5 each
{T}: Destroy 1 land. Pay {B}{B}{B} during yourthe
player must ante an additional card from top
upkeep 6
or the Hordes
Search become
your library for tapped
one cardand you
and lose
take a land
it into of
your 2
hand. Reshuffle your library
Destroy any card in play. afterwards. 6
Whenever anyone loses a land, Dingus Egg does 2 4
damageenchantment
Target to that playerorfor each is
artifact land lost.
destroyed. 2
Disintegrate does X damage to one target. If target dies 1
this
{3}, turn, target is removed
{T}: Opponent from the
must discard onegame entirely.
card of his or her 3
1/3 choice.
{2}: Can only be used during controller's turn.
+1/+0 3
2/3 Flying {R}: +1/+0. If more than {R}{R}{R} is spent in 4
this
Drainway
Lifeduring
does 1one turn, Dragon
damage Whelp
to a single is killed
target at end
for each 2
{B} spent in
Opponent addition
must draw to
all the casting
mana from cost.
his orCaster gains 1
her available 2
1/1 lands; this mana
{B}: Regenerates and all mana in opponent's mana pool 2
1/1 {T}: Make a creature of power no greater than 2 3
1/1 unblockable
{T}: until upkeep
During your end of turn.
add aOther cards may
permanent later be
+1/+1 2
4/5 counter to any creature. Each time you use this ability, 5
If cast on a flying creature, Earthbind removes flying 1
ability
Does Xand does to
damage 2 damage to target
each player creature;
and each this
non-flying 1
creature
{2}, {T}:inRemove
play. one of your attacking creatures from 3
1/1 combat.
You gainTreat
1 life this as if the
for every creature
point neverEl-Hajjaj
of damage attacked, 3
2/1 inflicts.
First strike 2
All artifacts in play now require an upkeep cost of {2} in 3
2/3 addition
If you dotonot
any otherwith
attack upkeep coststhey
Raiders, theydo
may have. Ifto
2 damage 2
you at end
Target landof
is turn.
now aRaiders do no damage to you during
basic swamp. 1
Can be cast only when a creature, spell, or effect does 2
damage to you. Eye for an Eye does an equal amount
Target land's controller gains 1 life if {W}{W} is spent 3
during
You maycontroller's
put as manyupkeep.
landsYou
intocannot
play asgain
youmore
want than
each 1
turn.
TargetFastbond
creaturedoes 1 damage
cannot to you
be blocked for every
by any land
creatures 2
except black
Feedback creatures
does 1 damageandtoartifact creatures.
controller of target 3
5/4 enchantment during its controller's upkeep. 5
Fireball does X damage total, divided evenly (round 1
down)
{R}: among any number of targets. Pay 1 extra mana
+1/+0 1
All plains in play are destroyed. 4
Target creature is now a flying creature. 1
{2}, {T}: Gives one creature flying ability until end of 4
turn. If that
Creatures creature
attack and is destroyed
block before
as normal, butend of deal
none turn, so 1
8/8 any damage
Trample You or otherwise
must affect any creature
pay {G}{G}{G}{G} during as a result
your 6
upkeep or Force of Nature does
{T}: Add {G} to your mana pool. 8 damage to you. You 0
{T}: Add {G} to your mana pool. 0
{T}: Add {G} to your mana pool. 0
Any one sorcery or instant spell just cast is duplicated. 2
0/1 Treat+1/+1
{B}: Fork as an exact copy of target spell except that 3
2/2 At the end of any turn during which Fungusaur was 4
*/* damaged
{T}: Turn but
anynot
onedestroyed,
land into aput a +1/+1
basic forest.counter
Mark on it. 6
changed
Target lands with
creature counters,
gains removing
+3/+3 until end ofthe counters
turn. 1
2/4 Does not fly, but can block flying creatures. 4
{T}: You may look at opponent's hand. 1
White spells cost 3 more mana to cast. White 3
1/1 enchantments
{R}: with
Gains flying activation
ability costs
until end of require
turn. 3 more 1
2/2 All Goblins in play gain mountainwalk and +1/+1 while 3
2/2 this card
Flying remains
{R}: +0/+1in play. 3
2/2 3
Target creature gains protection from green. 1
2/2 2
Prevents X damage from being dealt to any one target. 1
Any
Gainfurther damage
3 life, or preventtoup
thetosame targetfrom
3 damage this turn
beingcan be
dealt 1
to a single
{1}, target.
{T}: You may give one creature banding ability 1
3/3 until end of turn. 4
Target creature gains +0/+2. {W}: +0/+1 1
Target creature gains +1/+2. 1
Target creature gains +X/+0 until end of turn. 1
Each player must draw one extra card during the draw 2
phase of each
All artifacts of hisowned
in play or herby
turns.
target player are returned 2
2/3 to target player's hand. Any enchantments on those 3
All players and flying creatures suffer X damage. 1
2/2 Flying ;. An opponent damaged by Specter must 3
discard
You maya untap
card attarget
random from his
creature oneoradditional
her hand.time
Ignore 1
during
{1}: Anyyour
redturn.
spellTarget creature
cast gives you 1may
life.also
Can attack the 1
only give 1
3/5 life each time a red spell is cast. 5
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
{T}: Add {U} to your mana pool. 0
6/8 You must pay {U}{U}{U} during your upkeep phase to 7
untap Island
You may Fish.toIsland
decline draw Fish cannot
a card from attack unlessduring
your library 2
drawAny
{1}: phase. In spell
white exchange, until you
cast gives start1 of your
life. Cannext
onlyturn
give 1
1 life each time a white spell is cast.
During your upkeep phase, gain 1 life for each card in 1
your handmay
{1}: You above
takefour.
damage done to any creature on 4
yourself
{2}, {T}:instead,
Discardbut youyou
a card must take
just all of
drew it. Source
from your of 6
library,
{3}, and
{T}: drawa another
Untap card to replace it.
creature. 2
{4}, {T}: Draw one extra card. 4
5/3 Must attack each turn if possible. Can't be blocked by 4
walls. creature is a flying creature until end of turn.
Target 1
During a player's upkeep, Karma does 1 point of 4
*/* damage
The to that
*s below player
are for eachofswamp
the number he creatures
non-wall or she hasonin 4
1/1 your side,
While including
controller has Warlord.
forests inThus
play,ifKird
youApe
havegains
two 1
+1/+2.
Treat all swamps in play as 1/1 creatures. Now they 4
can
Whenbetarget
enchanted, killed, and
land becomes so forth,
tapped, it isand they can be
destroyed. 3
Unless that was the last land in play,
Target creature gains first strike. Kudzu is not 1
1/1 {T}: Untap a land of your choice. This ability is played 3
as anmust
You interrupt.
skip the discard phase of your turn. If a card 1
forces
{G}{G}:you to discard,
Counter youspell
a black mayaschoose to discard
it is being to top
cast. This 2
use is played as an interrupt and does not affect
Changes the color of one card either being played or black 1
already
You gainin1play to green.
life each time Cost to cast,
any forest of tap, maintain, or
opponent's 2
becomes tapped.
Lightning Bolt does 3 damage to one target. 1
Put a counter on target artifact for each life you lose. 1
During
Treat allyour upkeep
forests youasmay
in play 1/1trade one counter
creatures. for can
Now they one 4
0/6 be enchanted,
Counts killed,
as a wall, {1}:and so forth, and they can be
Regenerates. 4
1/1 {T}: Add {G} to your mana pool. This ability is played 1
2/2 as
All an interrupt.
Merfolk in play gain islandwalk and +1/+1 while this 2
7/7 card is in
Flying, play. You must sacrifice one of your own
trample 7
creatures during
All creatures ableyour upkeep
to block or Lord
target of the
creature Pit do
must does
so.7 3
If a creature
Change has of
the text the ability
any cardto blockplayed
being more or
than one in
already 1
play
Blue creatures do not untap as normal. During theirFor
by replacing one basic land type with another. 3
5/6 upkeep phases, players must spend {4} for each blue
Flying 6
Whenever either player taps a land for mana, it 3
produces 1 extra
All opponent's mana
lands areof the appropriate
tapped, type. mana
and opponent's 3
pool
{T}: Add 3 colorless mana to your mana pool.from
is emptied. Opponent takes no damage Mana 1
Vault doesn't
Whenever mana untap normally
is drawn fromduring untap
a land, phase; to
Manabarbs does 4
1 damage to the land's controller.
Any creature with power greater than 2 may not be 1
1/1 untapped as normal during the untap phase. 1
1/1 Flying, bands 2
6/3 If you choose to attack with Mijae Djinn, flip a coin 3
immediately after
{2}, {T}: Take theattack is announced;
top two opponent
cards from target calls
player's 2
library
Opponentandmust
put them intoX that
discard cardsplayer's graveyard.
at random from hand. 1
5/5 If opponent
Bands Duringdoesn't have enough
your upkeep, discardcards
one in hand,
card entire
of your 7
1/1 choice from your hand, or Mishra's War Machine 1
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
{T}: Add {R} to your mana pool. 0
1/1 If Shadow is in graveyard with any combination of 2
1/1 cards abovea itparticular
{T}: Force that includes atopponent's
one of least three non-wall
creatures, it 3
creatures to attack.
{1}: Destroys If targetenchantments,
all creatures, creature cannot attack,
and it
artifacts 4
*/* in play, including Disk itself. Disk begins tapped
Flying Nightmare's power and toughness both equal the but can 6
3/3 number
{W}{W},of{T}:
swamps its controller
Destroys has in
a black card in play.
play. Cannot be 4
4/6 used to cancel a black spell as it is being cast. 6
2/2 If Onulet is placed in the graveyard, its controller gains 3
1/3 2 life.Orcish Artillery does 2 damage to any target, but it
{T}: 3
also does
During 3 damage
your to of
attack, all you.
your attacking creatures gain 4
0/2 +1/+0.
Flying 0
Target creature is not untapped as normal during untap 1
2/2 phase. Creature's controller may spend 4 during his or 3
6/6 Caster can redirect any or all damage done to Personal 6
Incarnation to self instead.
{B}: Do 1 damage The source
to each creature andoftothe damage is
both 4
4/1 players.
Flying If there are
Controller mustnospend
creatures in play upkeep
{U} during at the end
to of 4
maintain
Target or Phantasmal
land Forces
changes to any areland
basic destroyed.
type of caster's 2
3/3 choice. Land type is set when cast and may not be
Flying 4
4/3 {T}: Do 1 damage to any target. Cannot attack unless 5
*/* opponent has are
The *s below islands
the in play, though
number controller
of Plague Rats in may
play,still 3
counting
{T}: Add both sides.
{W} to yourThus
manaif there
pool. are two Plague Rats 0
{T}: Add {W} to your mana pool. 0
{T}: Add {W} to your mana pool. 0
{T}: Add either {R} or {W} to your mana pool. Counts 0
as bothenchantment
Target mountains and plains
costs and is
2 extra affected
mana bythe
during spells 2
upkeep phase
Target spell is of each of its
countered controller's
unless turns.
its caster If target
spends X 1
more
At themana. Caster
beginning of of target spell
a player's turn,must draw
before theand
untapspend 2
*/* phase, the cast
When you player mustClay,
Primal takeyou
a counter for each
must choose of his or
whether 4
1/1 to make it a 1/6 wall, a 3/3 creature,
{T}: Do 1 damage to any target. or a 2/2 flying 3
Whenever target land becomes tapped, Psychic Venom 2
deals 2 damage
Changes to of
the color that land's
one card controller.
either being played or 1
already
Bring in creature
one play to white. Cost graveyard
from your to cast, tap,
to maintain,
your hand.or 1
Bring one artifact from your graveyard to your hand. 1
Counters a blue spell being cast or destroys a blue card 1
in play.creature gains protection from red.
Target 1
{G}: Target creature regenerates. 2
Bring any card from your graveyard to your hand. 2
Take a creature from your graveyard and put it directly 4
into play. Treat
All damage you this
havecreature as though
taken from it were
any one sourcejust
this 3
turn is added
All damage to your
done lifeby
to you total instead
artifacts soof
farsubtracted
this turn is 2
retroactively
Target defending creature gains +7/+7 untilofend of
added to your life total instead 1
3/3 turn.
Flying 4
0/0 Put X +1/+1 counters (heads) on Hydra. Each point of 2
damage
{2}: Do 1Hydra suffers
damage killstarget.
to any one head unless
Rocket controller
Launcher may 4
not be
{3}, used
{T}: Roduntil it begins
of Ruin doesa1turn in play
damage to on
anyyour side. If
target. 4
1/1 {T}: Destroy any tapped creature. 3
Sacrifice one of your creatures to add to your mana 1
1/1 pool aPrevent
{T}: number1 of black mana
damage to anyequal to that creature's
target. 2
{T}: Add either {W} or {G} to your mana pool. Counts 0
2/1 as both plains and forest and is affected by spells that 1
2/2 3
2/2 At the end of each turn, put one counter on Ghoul for 4
each othereither
{T}: Add creature
{W} that wastoplaced
or {B} in thepool.
your mana graveyard
Counts 0
1/1 as both plains and swamp and is affected by spells that
Flying 1
5/5 Serpent cannot attack unless opponent has islands in 6
2/2 play. Serpent is buried
{B}: Regenerates. Whileimmediately if atswamps
controller has any timein play, 3
4/4 Sedge Vampire
Flying Troll gains +1/+1.
gets a +1/+1 counter each time a 5
creature dies during a turn in which Vampire damaged
3/4 Flying Serendib Efreet does 1 damage to you during 3
4/4 your upkeep.
Flying Attacking does not cause Serra Angel to tap. 5
1/1 Forestwalk 1
Shatter destroys target artifact. 2
All artifacts in play are buried. 4
5/5 Flying, {R}: +1/+0. 6
All damage done to you so far this turn is instead 2
retroactively applied
All of opponent's to one that
creatures of your
can creatures in play.
attack must do so. 1
Any non-wall
Change creatures
the text of any that
card cannot attack or
being played arealready
killed at
in 1
play by
Each replacing
player oneuntap
can only color word with another.
one creature duringForhis or 2
her
{T}:untap
Add 2phase.
colorless mana to your mana pool. This 1
1/1 ability is played
{T}: Make as an
another interrupt.
creature 0/2 until end of turn. Treat 3
this
{1}: exactly as 1if life
You gain theevery
numbers
timeina the lowerisright
creature of the
placed in 1
the graveyard. Can only give 1 life each time
Target spell is countered X is casting cost of targeta creature 1
spell.
Players do not get an untap phase. Pay {U} during your 2
upkeep or Stasis
You control targetisartifact
destroyed;
untilcards still do not
enchantment is untap 4
3/4 discarded
{T}: Makeoronegame ends.
of your If target
own artifact
creatures was creature
a flying tapped 4
until end of turn. Target
Destroys any one land. creature, which must have 3
Target player gains X life. 1
White mana in your mana pool can be used as either 3
whiteAdd
{T}: or red
{B}mana.
to your mana pool. 0
{T}: Add {B} to your mana pool. 0
{T}: Add {B} to your mana pool. 0
Target creature is removed from game entirely. 1
Creature's
{T}: controller
Add either {G} orgains
{R} life points
to your equal
mana to creature's
pool. Counts 0
as bothtarget
Buries forestcreature.
and mountains
Cannotand is affected
target by spellsor
black creatures 2
artifact creatures.
{5}, {T}: Creates one Giant Wasp, a 1/1 flying 5
creature.
If opponentRepresent Wasps
has fewer than with
threetokens, making
cards in sure to
hand during 1
2/4 his or her upkeep, the Rack does 1 damage to
Any non-wall creature blocking Basilisk is destroyed, as 5
is any creature
Changes blocked
the color bycard
of one Basilisk.
eitherCreatures destroyed
being played or 1
already in play to blue. Cost to cast, tap, maintain, or
{1}: Any black spell cast gives you 1 life. Can only give 1
1/1 1 life each time a black spell is cast.
Bands 1
All non-creature artifacts in play lose all their usual 4
abilities
All and become
enchantments artifact
in play mustcreatures with toughness
be discarded. 3
{T}: Add either {G} or {U} to your mana pool. Counts 0
as both
All forest
islands andare
in play islands and is affected by spells that
destroyed. 4
{T}: Add either {U} or {W} to your mana pool. Counts 0
as bothone
Buries islands
wall.and plains and is affected by spells that 1
Counts as both a swamp and islands and is affected by 0
spells that
Target affectgains
creature either. Tap to add either {B} or {U} to
+2/+1. 1
Target creature gains +3/+3. During the upkeep phase 1
of each target
Return of its controller's
creature to turns, puthand;
owner's a -1/-1 counter on
enchantments 1
2/2 on target
{R}: creature are discarded.
Regenerates. 3
0/2 While Enchantress is in play, you may immediately 3
*/* draw
Upon asummoning,
card from your library eachacquires
Doppelganger time you
allcast an 5
2/5 characteristics
Unless Bodyguardexcept color ofany
is tapped, anydamage
one creature in you
done to play 5
by unblocked creatures is done instead to Bodyguard.
Destroys X mountains of your choice, and does 1 3
damage
{T}: Addtoeither
each{U}
player and to
or {R} each
yourcreature in play
mana pool. for
Counts 0
1/5 as both
Flying islands and mountains and is affected by spells 3
1/4 {B}: Regenerates. 3
2/3 {G}: Regenerates. 3
0/5 {R}: +1/+0. 3
0/7 3
0/8 3
3/5 Flying 4
0/5 {U}: +1/+0 3
0/3 1
Wanderlust does 1 damage to target creature's 3
3/3 controller during his or her upkeep.
Trample 4
Warp Artifact does 1 damage to target artifact's 2
5/4 controller during his or her upkeep. 5
Target creature loses -2/-1. 1
Target creature gains +0/+2 and can now block flying 1
creatures,
All players though it doestheir
must discard not hands
gain flying ability.seven
and draw 3
2/2 new cards.from black, first strike
Protection 2
Target creature gains protection from white. 1
Whenever the usual mana is drawn from target land, 1
0/1 Wild Growth
Flying provides an extra {G}.
{B}: Regenerates. 1
A player may not untap more than one land during the 2
untapAny
{1}: phase of each
green of hisgives
spell cast or her
youturns.
1 life. Can only give 1
1 life
All each time
creatures a green
in play spell is cast.
are buried. 4
2/3 All zombies in play gain swampwalk and "{B}: 3
Regenerates"
{2}: Prevent 1for as longtoasany
damage thistarget.
card remains in play. 2
1/1 {W}{W}: Tap to bring one artifact from your graveyard 3
2/2 to your
Tap hand. up to 2 damage to target artifact
to prevent 3
2/1 creature.
Cannot be blocked by artifact creatures. Any damage 2
3/5 Argothian
Any damagePixies take from
Argothian artifact
Treefolk creatures
take from anisartifact
reduced 5
source
Put oneiscounter
reducedontoArmageddon
0. Clock during each of 6
your upkeeps. At the endit of
Counters any artifact as is your
beingupkeep,
cast. each player 1
Artifact Possession does 2 damage to target artifact's 3
controller each time
Target creature target
cannot artifact is
be blocked bytapped
artifactorcreatures,
its 1
and
{0}: any damage
Sacrifice onetaken from
of your an artifact
creatures source
to add is
2 colorless 3
mana to your mana pool. This effect is played as an
{2}: Give a creature of yours +2/-2 as long as Ashnod's 2
Battle
TargetGear is tapped.
non-artifact You may
creature choose
gains +1/+1notand
to untap
is now 1
1/2 considered
{0}: +2/+2an artifact
until end ofcreature, though
turn. Each timeityou
retains its
use this 2
1/1 ability,
Bands, you mustwhen
but only choose one of your
attacking. Any artifacts in play
wall blocking 2
Battering Ram is destroyed. Walls destroyed
{4}: Target any card opponent has in play; removein this way
it 6
and Bronze
{X}: Untap XTablet fromlands.
separate game. You become owner of 1
{2}: Prevents all damage against you from one artifact 2
1/1 source.
Druid If a asource
gains +1/+1does damage
counter eachtotime
you opponent
more thancasts 2
3/1 an artifact.
{2}: Regenerates 4
0/4 Flying Put four +1/+0 counters on Avian. After Avian 5
9/9 attacks
TrampleorColossus
blocks adoes
creature, discard
not untap a counter.
normally During
during untap 9
phase; youtarget
{3}: Give may creature
spend {9} duringuntil
+2/+2 yourend
upkeep phase
of turn. Each 3
time youtarget
Destroy use this ability,artifact
artifact; you must discardmay
creatures onenot
card at 1
regenerate.
Opponent mustArtifact's controller
discards down to gains
fourlife points
cards equal
during histo 4
or her discard phase.
Players may not untap more than one artifact during 3
each of their
Target's own untap
any artifact X is phases.
the casting cost of target 1
artifact. Target artifact is destroyed,
Take any number of artifacts of your and Detonate
choice does
from target 1
1/3 player's
{2}: graveyard
+1/+0 andofplace
until end turn. them on top of that 3
1/1 Tap during your upkeep to add a permanent +1/+1 2
counter to any
All artifacts creature.
in play Each time
now require you usecost
an upkeep thisof
ability,
{2} in 3
addition to anyyour
{0}: Reshuffle othergraveyard
upkeep costs they library.
into your may have.
If If 1
Feldon's
*+1/*+1 The Cane are
*s below is used, removeof
the number it artifacts
from theopponent
game, has 3
in play.
Sacrifice one of your creatures during your upkeep to 2
1/1 destroy
You mayany tapone artifact.
Goblin Youas
Artisans mayyounot sacrifice
cast a
an artifact. 1
Then flip a coin; opponent calls heads or tails while
{1}: All cards from the Antiquities expansion, including coin 4
2/3 Golgothian
Tap to deal Sylex, musttobetarget
1 damage discarded
flyingfrom play.
creature. 4
Each time an artifact in play is tapped or its activation 4
costartifacts
All is paid,inHaunting Windbydoes
play owned 1 damage
target to that
player are returned 2
to that your
During player's hand.phase,
upkeep Any enchantments
gain 1 life for on those
each card in 1
your hand above four.
{2}: Draw a card from your library, then immediately 3
1/6 discard a card of
Unless Martyrs ofyour
Korlischoice to your
is tapped, anygraveyard.
damage done to 5
All attacking creatures gain +1/+0. Martyrs of Korlis.
you by artifacts is instead applied to 4
{2}: Take the top two cards from target player's library 2
and
Tap put them
to add in targetmana
1 colorless player's graveyard.
to your mana pool or give 0
any
Tap Assembly Worker +1/+1
to add 1 colorless until
mana to yourend of turn.
mana pool{1}:
or give 0
any
Tap to add 1 colorless mana to your mana pool{1}:
Assembly Worker +1/+1 until end of turn. or give 0
any
Tap Assembly Worker +1/+1
to add 1 colorless until
mana to yourend of turn.
mana pool{1}:
or give 0
5/5 any Assembly
Bands During Worker +1/+1discard
your upkeep, until end
oneofcard
turn.of{1}:
your 7
choice
Tap to from
add 3your hand,mana
colorless or Mishra's
to yourWar Machine
mana pool. This 0
mana may only be used to cast artifacts.
{6}: Return any of your permanents in play to your 1
2/2 hand; enchantments
If Onulet on graveyard,
is put into the that permanent are discarded.
its controller gains 2 3
1/1 life.
Tap to do 2 points of damage to any target. Each time 3
0/2 you use this ability, you must choose one of your
Flying 0
1/1 Tap Gremlins to tap an artifact. As long as Gremlins 3
remain tapped cost
The activation and of
in play,
targetthat artifact
artifact does notbyuntap
is reduced {2}. 2
If this1 would
Gain reduce target
life whenever one ofartifact's
opponent'sactivation
artifactscost 2
1/2 becomes
Tap to add an amount of black mana equal tocost
tapped, or whenever the activation of
target 2
*/* artifact's
When youcasting cost to
cast Primal youryou
Clay, mana
mustpool. This whether
choose effect is 4
to make it a 1/6 wall, a 3/3 creature, or a 2/2
{2}: Prevent 1 damage to any target. If Rakalite flying
is 6
used, one
Bring it returns tofrom
artifact its owner's hand at end
your graveyard of turn;
to your all
hand. 1
All damage done to you by artifacts so far this turn is 2
retroactively addedto
{2}: Do 1 damage toany
yourtarget.
life total instead
Rocket of
Launcher may 4
1/2 not be
Tap to used
draw until
a cardit begins a turn
from your in play
library. ontime
Each youryou
side. If 2
*/7-* use
The *s below represent any number from 0 to 6. You in
this ability, you must choose one of your artifacts 6
set * when Shapeshifter
All artifacts is cast, and
in play are discarded. you may
Artifact change it
creatures 4
cannot be regenerated.
{3}: Target creature loses -2/-0 until end of turn. 4
Creatures
Tap to addwith
onepower lessmana
colorless than to
1 deal
yourno damage.
mana pool or 0
placetoStrip
Tap add Mine in your graveyard
one colorless and mana
mana to your destroy oneorland
pool 0
place
Tap toStrip
add Mine in your graveyard
one colorless and mana
mana to your destroy oneorland
pool 0
place Strip Mine in your graveyard and destroy
Tap to add one colorless mana to your mana pooloneorland 0
4/4 place Stripgoes
If Su-Chi Minetointhe
your graveyard
graveyard, itsand destroygains
controller one 4land 4
colorless mana.
{1}: You gain 1 life every time one of your artifacts 1
goes Select
{3}: to the agraveyard.
creature inCan only
play; give
that 1 life each
creature is time an 4
considered out of play as long as Coffin remains
{2}: Make a creature of power no greater than 2 4
unblockable by all creatures
{2}: Target creature exceptasartifact
gains +1/+1 long ascreatures
Tawnos's 2
1/1 Weaponry remains tapped. You may choose
Flying Tetravus gets three +1/+1 counters when not tocast. 6
During your has
If opponent upkeep,
feweryou may
than move
three each
cards in of these
hand during 1
his non-creature
All or her upkeep, the Rack
artifacts losedoes 1 damage
all their to
usual abilities and 4
become artifact creatures with toughness and power
Search through your library for one artifact and 2
1/1 immediately place
Triskelion gets it into
three play;
+1/+1 also, choose
counters when any
cast.artifact 6
4/4 Controller
{0}: Avengermayloses
discard
-1/-1a +1/+1 counter
and gains atyour
one of any time
choice to 6
of flying,
{1}: banding,cast
Any artifact firstbystrike, or trample
any player gives until
you 1end
life.of 1
Can only
Tap to give
add 1 life each
1 colorless timetoanyour
mana artifact
mana is pool.
cast. If you 0
have Urza's Mine, Urza's Tower, and Urza's
Tap to add 1 colorless mana to your mana pool. PowerIf Plant
you 0
have
Tap toUrza's
add 1Mine, Urza's
colorless Tower,
mana and mana
to your Urza'spool.
PowerIf Plant
you 0
have
Tap to add 1 colorless mana to your mana pool. If Plant
Urza's Mine, Urza's Tower, and Urza's Power you 0
have Draw
{3}: Urza'sone
Mine, Urza's
card from Tower, and Urza's
your library every Power
time anPlant 3
artifact
Tap of yours
to add goes tomana
1 colorless the graveyard.
to your manaCanpool.
only Ifletyou
you 0
have
Tap toUrza's
add 1Mine, Urza's
colorless Tower,
mana and mana
to your Urza'spool.
PowerIf Plant
you 0
have
Tap to add 1 colorless mana to your mana pool. If Plant
Urza's Mine, Urza's Tower, and Urza's Power you 0
have
Tap toUrza's
add 1Mine, Urza's
colorless Tower,
mana and mana
to your Urza'spool.
PowerIf Plant
you 0
have
Tap to add 1 colorless mana to your mana pool. If Plant
Urza's Mine, Urza's Tower, and Urza's Power you 0
havetoUrza's
Tap add 1Mine, Urza's
colorless Tower,
mana and mana
to your Urza'spool.
PowerIf Plant
you 0
have Urza's Mine, Urza's Tower, and Urza's Power Plant
Tap to add 1 colorless mana to your mana pool. If you 0
have
Tap toUrza's
add 1Mine, Urza's
colorless Tower,
mana and mana
to your Urza'spool.
PowerIf Plant
you 0
2/3 have Urza's Mine, Urza's Tower,
First strike, counts as a wall. and Urza's Power Plant 3
All attacking creatures lose -1/-0. Creatures with power 4
1/1 less than
Tap 1 deal
to turn nonon-creature
target damage. artifact into an artifact 3
6/6 creature with
Flying, first bothDuring
strike poweryour
and toughness equalone
upkeep, choose to its
of 6
1/4 your artifacts in play and place it in the graveyard,
Attacking does not cause Yotian Soldier to tap. or 3
0/1 If Abu dies without regenerating while participating in 1
1/1 an attack orand
{1}{R}{R} defense,
tap to all
takecreatures Abu
control of anisartifact
blocking or
from 4
opponent.
{X}: Artifact
Instead is returned
of drawing a cardwhen
from Aladdin
the top is
ofremoved
your 10
library, draw X cards but choose
{8}: Do 4 damage to any target. only one to put in your 8
1/1 {R}: Tap a wall. 1
0/1 While Ali is in play, damage that would reduce you to 4
lessattacking
All than 1 life lowers you
creatures gainto+2/+0
1 life. until
All further
end ofdamage
turn. 3
All attacking creatures gain +2/+0 until end of turn. 3
Tap to take two cards from your library, after which you 0
1/2 must immediately discard three from your hand to your
Flying 3
1/2 Flying 3
{1}: Flip a coin, with opponent calling heads or tails 4
1/3 while coin
Brass Man is in the
does notair. If the
untap as flip ends you
normal; up inmust
opponent's
pay {1} 1
0/1 during your
Bands All untap phase
creatures to untap
attacking it. with Camel are
in a band 1
immune to damage done by Deserts.
All cards from Arabian Nights must be discarded from 2
play,
Tap toexcept
add 1for Cityofinany
mana a Bottle. While
color to yourCity in apool.
mana Bottle is
You 0
1/3 suffer 1 damage whenever City of Brass becomes
Tap to do 1 damage to any target; opponent may also 2
do 1one
Put damage to cyclone
chip on any target.
eachYou choose
round your
during target
your 4
1/5 upkeep,
Flying then pay {G} for each chip or discard Cyclone. 4
4/1 Dandan cannot attack unless opponent has islands in 2
play.
Tap toDandan is destroyed
add 1 colorless manaimmediately if atpool
to your mana any or
time
do 1 0
2/2 damage to an attacking creature after it deals
Desertwalk Desert Nomads are immune to damage its 3
done by any
Destroy Deserts.
card in play. 6
Tap to sacrifice one of your creatures in exchange for a 0
number of life
During your points the
upkeep, equal to its toughness.
creature in play withNote
the that 1
lowest power one
{2}: Remove is destroyed and cannot
of your attacking be regenerated.
creatures from 3
combat. Treat this as if the creature never attacked,
Tap to add 1 colorless mana to your mana pool or 0
1/1 regenerate
You an Elephant
gain 1 life for every or Mammoth.
point of damage El-Hajjaj 3
inflicts.
2/3 If you do not attack with Raiders they do 2 damage to 2
2/3 you at do
If you endnot
of attack
turn. Raiders do no they
with Raiders damage
do 2todamage
you during
to 2
4/5 you at end
During yourofupkeep,
turn. Raiders do no
you must damage
choose one to
of you during 4
opponent's
Can be castnon-wall
only whencreatures in play.
a creature Until
or spell yourdamage
does next 2
to you. creature
Target Eye for an Eyeislandwalk
gains does an equal amount of
ability. 2
Target creature gains islandwalk ability. 2
{2}: Gives one creature flying ability until end of turn. 4
1/1 If that creature is destroyed before end of turn, so is
Flying 1
2/2 During its current controller's upkeep, the player with 1
1/1 the highest
Giant lifegains
Tortoise total +0/+3
takes control of Ghazban Ogre.
while untapped. 2
1/1 Giant Tortoise gains +0/+3 while untapped. 2
2/4 As long as Guardian Beast is untapped, your non- 4
3/2 creature artifacts
Unless you pay {2}cannot
each be further
time Hasranenchanted,
Ogress attacks, 2
3/2 Hasran Ogress
Unless you pay does 3 damage
{2} each to you.Ogress attacks,
time Hasran 2
1/1 Hasran
Tap Ogress does
to prevent 3 damage
a target creaturetofrom
you. regenerating for 1
3/3 the remainder
Flying of theEfreet
While Ifh-Biff turn. is in play, any player can pay 4
6/8 {G} to have Ifh-Biff Efreet
You must pay {U}{U}{U} during do 1 damage to each
your untap player
phase to 7
untap
Tap toIsland
reduceFish. Island
target Fish
flying cannot attack
creature's power unless
to 0. 0
{2}: Discard a card you just drew from your library, and 6
drawUntap
{3}: another card to replace it.
a creature. 2
Draw a card, and exchange Jeweled Bird for your 1
contribution to the
Choose a color. ante.as
As long Your former has
opponent contribution goes
cards of this 3
3/3 color
FlyinginYou
play, all white
must creatures
pay {B}{B} gainyour
during +2/+1. Jihad
upkeep or 3
5/5 Junun Efreet is destroyed and may not regenerate.
Juzam Djinn does 1 damage to you during your 4
1/1 upkeep.
At the end of each turn, put a +1/+1 counter on 3
1/1 Khabal
Tap Ghoul for
to destroy aneach other
Efreet creature that died during
or Djinn. 2
1/1 Kird Ape gains +1/+2 if you have any forests in play. 1
Tap to add 1 colorless mana to your mana pool or draw 0
a card
Blue from your
creatures dolibrary; youas
not untap may use the
normal. card-drawing
During their 3
0/2 untap
If phases,
Merchant players
Ship must
attacks andspend
is not{4} for each
blocked, youblue
gain 2 1
life.
Sacrifice a creature of yours in play for an amount has
Merchant Ship cannot attack unless opponent of 1
6/3 mana
If you equal
choosetoto
itsattack
casting cost
with plusDjinn,
Mijae 1. Thisflip
mana can be
a coin 3
3/3 immediately
Trample after attack is announced; opponent calls 4
3/3 Trample 4
Tap to add {R} to your mana pool. 0
1/1 If Asp inflicts any damage on your opponent, your 1
1/1 opponent must
If Asp inflicts spend
any {1} before
damage on yourthe draw phase
opponent, yourof his 1
opponent must spend {1} before the draw
Tap to prevent 1 damage to any creature. phase of his 0
2/3 Tap to gain control of a creature with power no greater 3
than Old
Select Man's power.
a creature in playIfwhen
Old Man becomes
Oubliette untapped,
is cast. That 3
creature is considered
Select a creature outwhen
in play of play as longisas
Oubliette Oubliette
cast. That 3
All defending creatures gain +0/+3 until end Oubliette
creature is considered out of play as long as of turn. 3
All defending creatures gain +0/+3 until end of turn. 3
{2}: Prevents a land from being destroyed, or removes 6
1/2 an enchantment
Protection from any land.
from red 2
{5}: Instead of drawing a card from the top of your 5
0/3 library,
If Rukh select one to
Egg goes of the
yourgraveyard,
cards froma outside
Rukh-a the
4/4 game.
red 4
0/3 flying
If Rukhcreature-comes into
Egg goes to the play on your
graveyard, side at4/4
a Rukh-a thered
end 4
flying
{2}: Gives one creature islandwalk ability until end end
creature-comes into play on your side at the of 4
turn.
All If that creature
attacking creaturesissuffer
destroyed before end of turn, so
1 damage. 1
5/6 Flying During your upkeep, you must choose one of 4
3/4 your
Flyingown lands and
Serendib destroy
Efreet does 1it.damage
If you destroy an island
to you during 3
your upkeep.
Players must leave game in progress as it is and use 2
1/1 the cards
Tap leftaincard
to draw their libraries
from your as decksbut
library, with whichthat
discard to 2
0/3 card to
Tap if itreduce
is not an
a land.
attacking creature's power to 0. 4
1/1 Tap to make another creature 0/2 until end of turn. 3
1/1 Treatstrike
First this exactly as if the numbers in the lower right of 1
1/1 First strike 1
Target creature gains +3/+3. Each round, put a -1/-1 1
2/2 counter on
Trample, the creature during its controller's upkeep.
bands 4
2/2 Trample, bands 4
1/1 Tap to give any creature in play +1/+1 until end of 2
1/1 turn.
Tap to give any creature in play +1/+1 until end of 2
3/6 turn.
If you choose to block with Ydwen Efreet, flip a coin 3
4/4 immediately after defense is announced; opponent calls
Flying 5
Draw 3 cards or force opponent to draw 3 cards. 1
Target artifact is now a creature with both power and 4
toughness
Any creatureequal to its player's
in either casting cost; targetcomes
graveyard retainsinto
all its 2
play onwall
Target yourcan
sidenow
withattack.
-1 to its original
Target power.
wall's powerIf and
this 1
toughness
Ankh does are unchanged,
2 damage even who
to anyone if its puts
power is 0. land
a new 2
intolands
All play.in play are destroyed. 4
Target creature's power and toughness are increased 2
by black
All half the numberinofplay
creatures forests
gainyou have in play,
+1/+1. 2
Counts as both mountains and swamp and is affected 0
by spells that
Whichever affect
player haseither.
more Tap toinadd
lands either
play must{R} or {B}
discard 2
enough lands ofmana
Add 3 colorless his ortoher choice
your manato pool.
equalize
Doesthe
not 3
untap as normal during untap phase; spend
Counts as both swamp and forest and is affected{3} toby 0
1/1 spells that affect either. Tap to add either {B} or {G} to
Bands 1
Until end of turn, target creature's current power 1
0/1 doubles{T}:
Flying andAdd
it gains trample
one mana of ability.
any colorIf ittoattacks, target
your mana 1
2/2 pool. This ability
Protection is played
from white, firstas an interrupt.
strike 2
Adds 3 mana of any single color of your choice to your 0
mana pool, then
If opponent is discarded.
has more Tapping
than four this
cards in artifact
hand can
during 1
upkeep,creature
Target black vise does
gains 1 damage
protection to opponent
from black. for each 1
Target defending creature can and must block all 1
attacking
{W}: creatures
Target it can
creature gainslegally
+1/+1 block.
untilFor
endexample,
of turn. a 2
Counters target red spell being cast or destroys a red 1
card in creature
Target play. gains protection from blue. 1
3/3 Swampwalk 4
Draw X cards or force opponent to draw X cards. 2
Target creature gains mountainwalk. 1
You may rearrange your attacking creatures and place 1
them face down,
Your untapped revealinggain
creatures which is which
+0/+2. only after
Attacking 4
creatures lose1this
{2}: Provides manabonus.
of any color. This use can be 3
played
Until as of
end anturn,
interrupt.
you may add colorless mana to your 2
mana pool
{1}: Flip at a cost
Chaos of 1 life
Orb onto theeach. These
playing areaadditions are
from a height 2
of at least one foot. Chaos Orb must turn completely
Changes the color of one card either being played or 1
already in playall
{1}: Prevents todamage
red. Costagainst
to cast,
youtap, maintain,
from or
one black 2
source. If a source does damage to you more than
{1}: Prevents all damage against you from one blue 2
source.
{1}: If a source
Prevents does damage
all damage against to
youyou more
from onethan
green 2
source. If a source does damage to you more than
{1}: Prevents all damage against you from one red 2
source. If a source
{1}: Prevents does damage
all damage against to
youyou more
from onethan
white 2
0/4 source. If a+1/+0
Put seven sourcecounters
does damage to you
on Beast. more
After than
Beast attacks 6
*/* or blocks,
Upon discard aClone
summoning, counter. During
acquires allthe untap phase,
characteristics, 4
2/4 including
Flying Anycolor, of any
non-wall one creature
creature in Cockatrice
blocking play on either
is 5
destroyed, as is any creature blocked by Cockatrice.
All enchantments on target land are destroyed. Land 1
cannot
{3}: be destroyed
Prevent the loss or
of further
up to 2enchanted
life. until 4
Discard your current hand and draw eight new cards, 1
adding the first
You control drawn
target to your
creature ante.
until Remove this
enchantment is card 4
discarded
All or game
mountains ends. You plains
are considered can't tap target
while creatureis
Conversion 4
in play. Pay {W}{W} during upkeep or Conversion
Copper Tablet does 1 damage to each player during is his 2
or her any
Select upkeep.
artifact in play. This enchantment acts as a 2
duplicate of thatspell
Counters target artifact;
as itenchantment
is being cast.copy is affected 2
6/4 6
If target creature is destroyed, Creature Bond does an 2
amount
All whiteofcreatures
damage gain
equal+1/+1.
to creature's toughness to 2
{1}: Any blue spell cast by any player gives you 1 life. 1
Cursed Land does 1 damage to target land's controller 4
during each
{2}: Turn upkeep.
any one non-swamp land into swamp during 4
upkeep.
Add Mark
3 black the changed
mana landspool.
to your mana with tokens. If 1
Without looking at it first, swap top card of your library 3
with either card
Regenerates of ante;
target this swap is permanent. You
creature. 1
{B}{B}: Destroy a green spell as it is being cast. This 2
action
Changesmay
thebecolor
played as an
of one interrupt,
card and does
either being notor
played 1
already
If in play
opponent to black.
doesn't Cost the
concede to cast,
gametap, maintain, or
immediately, 3
5/5 each player must ante an additional card from
Tap to destroy 1 land. Pay {B}{B}{B} during upkeepthe topor 6
the
You Hordes become
may search yourtapped
libraryand
for you
one lose
card aand
land of it
take 2
into your hand. Reshuffle your library afterwards.
Whenever anyone loses a land, Egg does 2 damage to 4
that player
Target for each land
enchantment lost. must be discarded.
or artifact 2
Disintegrate does X damage to one target. If target dies 1
this
{3}: turn, it is removed
Opponent from game
must discard entirely
one card of hisand cannot
or her 3
2/3 choice. Can only
Flying. {R}: +1/+0be until
usedend
during your Ifturn.
of turn. more than {R} 4
{R}{R}
Drain Life does 1 damage to a singleWhelp
is spent in this way, Dragon target isfordestroyed
each 2
{B}
Tap spent in addition
all opponent's to the
land, casting
taking cost.
all this Caster
mana andgains
all 1 2
1/1 manaRegenerates
{B}: in opponent's mana pool into your mana pool. 2
1/1 Tap to destroy a wall. 3
1/1 Tap to make a creature of power no greater than 2 3
4/5 unblockable until end of turn. Other cards may later be 5
If cast on a flying creature, Earthbind removes flying 1
abilityXand
Does does to
damage 2 damage to target
each player creature;
and each this
non-flying 1
2/1 creature
First in play.
Strike 2
Target land is now a swamp. 1
You decide whether and how one defending creature 1
blocks, thoughcontroller
Target land's you can'tgains
make1 alife
choice
each the defender
upkeep if {W} 3
{W} may
You is spent. Target
put as manyland stillinto
lands generates mana
play as you as usual.
want each 1
turn. Fastbond does 1 damage to you for every
Target creature cannot be blocked by any creatures land 2
other thandoes
Feedback artifact creatures
1 damage and black of
to controller creatures.
target 3
5/4 enchantment during each upkeep. 5
Fireball does X damage total, divided evenly (round 1
down)
{R}: among any number of targets. Pay 1 extra mana
+1/+0 1
All plains in play are destroyed. 4
Target creature is now a flying creature. 1
Creatures attack and block as normal, but none deal 1
8/8 any damage.
Trample All attacking
You must creatures areduring
pay {G}{G}{G}{G} still tapped.
upkeep or 6
{1}: Lose only 1 life to an unblocked creature. still
Force of Nature does 8 damage to you. You may 3
Tap to add {G} to your mana pool. 0
Tap to add {G} to your mana pool. 0
Tap to add {G} to your mana pool. 0
Any one sorcery or instant spell just cast is doubled. 2
0/1 Treat+1/+1
{B}: Fork as an exact copy of target spell except that 3
2/2 Each time Fungusaur is damaged but not destroyed, 4
*/* put
Whena +1/+1 counter
defending, on it.
Gaea's Liege has power and 6
toughness equal gain
All red creatures to the+1/+1
number
andofall
forests you have
mountains in
provide 4
an extra red mana when tapped.
Target creature gains +3/+3 until end of turn. 1
2/4 Does not fly, but can block flying creatures. 4
You may look at opponent's hand. 1
White spells cost 3 more mana to cast. Circles of 3
1/1 Protection cost
{R}: Goblins 3 more
gain flyingmana
abilitytountil
use.end of turn. 1
2/2 Controller
Goblins in may not choose
play gain to makeand
mountainwalk Goblins
+1/+1fly while
after this 3
2/2 card remains
Flying in play.
{R}: +0/+1 until end of turn. 3
2/2 3
Target creature gains protection from green. 1
2/2 2
Prevents X damage from being dealt to any one target. 1
Any further
Gain damage
3 life, or preventtoup
thetosame targetfrom
3 damage this turn
beingcan be
dealt 1
to a single
{1}: You maytarget.
give one creature the ability to band until 1
3/3 end of turn. 4
Target creature gains +0/+2. {W}: Target creature 1
gets extra
Target +0/+1
creature until+1/+2.
gains end of turn. 1
Target creature gains +X/+0 until end of turn. 1
Each player draws one extra card each turn during his 2
2/3 or her draw phase. 3
All players and flying creatures suffer X damage. 1
2/2 Flying An opponent damaged by Specter must discard a 3
card at random
Destroys from
any one his or her hand. Ignore this effect
land. 3
{1}: You may tap any land, creature, or artifact in play 4
on
{X}:either side.summon
You can No effects are generated
a creature by the
face down so target 2
opponent doesn't
You may untap knowcreature
target what it both
is. The X cost
during canuntap
your be 1
phase and one additional time during your turn.
Target creature can be blocked only by walls. Target 2
{1}: Any red spell cast by any player gives you 1 life. 1
2/2 Cannot be used to block any creature of power more 2
3/5 than 1. 5
Tap to add {U} to your mana pool. 0
Tap to add {U} to your mana pool. 0
Tap to add {U} to your mana pool. 0
You may decline to draw a card from your library during 2
drawAny
{1}: phase. In spell
white exchange,
cast byuntil
anystart of gives
player your next
you 1turn
life. 1
{1}: You may take damage done to any creature on 4
3/6 yourself
{2}: Jadeinstead,
Statue but you must
becomes take allfor
a creature of the
it. Source of of
duration 4
the current
{4}: You mayattack
drawexchange.
one extra Can
card.be a creature only 4
5/3 Must attack each turn if possible. Can't be blocked by 4
walls. creature is a flying creature until end of turn.
Target 1
For each swamp in play, Karma does 1 damage to the 4
X/X swamp
The owner are
Xs below during
the the swamp
number owner's upkeep.
of non-wall creatures on 4
your
Treatside, including
all swamps in Warlord. Thus
play as 1/1 if you have
creatures. Now2they
other 4
can be enchanted, killed, and so forth, and they
When target land becomes tapped, it is destroyed. can be 3
Unless that
Target was gains
creature the last land
first in play, Kudzu is not
strike. 1
1/1 Tap Druid to untap a land of your choice. This action 3
can beisplayed
There asto
no limit ansize
interrupt.
of your hand. If a card forces 1
you to
You discard,
lose all life.you maygain
If you choose to discard
life later in the to top of
game, 4
instead draw one card from your library for each
{G}{G}: Destroy a black spell as it is being cast. This life. 2
use may be
Changes theplayed asone
color of an interrupt,
card eitherand does
being not affect
played or 1
already
You gain 1 life each time any forest of opponent's or
in play to green. Cost to cast, tap, maintain, 2
becomes tapped.
Lightning Bolt does 3 damage to one target. 1
Put a counter on target artifact for each life you lose. 1
During
Treat allupkeep
forestsyou mayas
in play trade
1/1 one counter
creatures. Nowfor they
one life,
can 4
0/6 be enchanted,
Counts killed,
as a wall. {1}:and so forth, and they can be
Regenerates. 4
1/1 Tap to add green mana to your mana pool. This tap 1
2/2 can be played
All Merfolk as an
in play interrupt.
gain islandwalk and +1/+1 while this 2
7/7 card is in
Flying, play. You must sacrifice one of your own
trample 7
creatures during
All creatures ableupkeep
to blockortarget
Lord of the Pit must
creature does do
7 so. 3
If a creature
Change has of
the text the ability
any cardto blockplayed
being more or
than one in
already 1
5/6 play
Flyingby replacing one basic land type with another. For 6
Whenever either player taps land for mana, each land 3
produces
All 1 extra
opponent's mana
lands areof the appropriate
tapped, type. mana
and opponent's 3
pool is emptied.
Tap to Opponent
add 3 colorless takes
mana no damage
to your fromMana
mana pool. 1
Vault
Whenever any land is tapped, Manabarbs does 1 to
doesn't untap normally during untap phase; 4
damage to thewith
Any creature land's controller.
power greater than 2 may not be 1
1/1 untapped as normal during the untap phase. 1
1/1 Flying, Bands 2
Opponent must discard X cards at random from hand. 1
1/1 If opponent doesn't have enough cards in hand, entire 1
Tap to add {R} to your mana pool. 0
Tap to add {R} to your mana pool. 0
Tap to add {R} to your mana pool. 0
Add 1 green mana to your mana pool. Tapping this 0
artifact can be
Add 1 black played
mana as an
to your interrupt.
mana pool. Tapping this 0
artifact can be
Add 1 white played
mana as anmana
to your interrupt.
pool. Tapping this 0
artifact can be played as
Add 1 red mana to your manaan interrupt.
pool. Tapping this 0
artifact
Add can mana
1 blue be played as an
to your interrupt.
mana pool. Tapping this 0
artifact can be played as an interrupt.
Look at top three cards of any player's library. You may 1
1/1 opt to rearrange
If Shadow those three
is in graveyard cards
with any or shuffle theofentire
combination 2
1/1 cards
Tap toabove
force ita that includes
particular oneatofleast three creatures,
opponent's non-wall it 3
creatures to attack. If target creature cannot
{1}: Destroys all creatures, enchantments, and attack, it
artifacts 4
*/* in play.Nightmare's
Flying Disk beginspower
tappedand
buttoughness
can be untapped as the
both equal 6
3/3 number of swamps its controller has in play.
{W}{W} and tap: Destroys a black card in play. Cannot 4
4/6 be used to cancel a black spell as it is being cast. 6
1/3 Tap to do 2 damage to any target, but you suffer 3 3
damage as well. all of your attacking creatures gain
When attacking, 4
+1/+0.
Target creature is not untapped as normal during untap 1
phase unless 4 mana are spent. Tap target creature
2/2 3
6/6 Caster can redirect any or all damage done to Personal 6
Incarnation to self instead.
{B}: Do 1 damage The source
to each creature andoftothe damage is
both 4
4/1 players.
Flying Pestilence
Controller must
must be discarded
spend at upkeep
{U} during end of any
to 4
maintain or Phantasmal Forces are destroyed.
Target land changes to any basic land type of caster's 2
3/3 choice. Land type is set when cast and may not be
Flying 4
4/3 Tap to do 1 damage to any target. Cannot attack 5
X/X unless
The Xs opponent
below arehas
the islands
numberinofplay, though
Plague Ratscontroller
in play, 3
counting
Tap both
to add {W}sides. Thus
to your if there
mana pool.are two Plague Rats 0
Tap to add {W} to your mana pool. 0
Tap to add {W} to your mana pool. 0
Counts as both mountains and plains and is affected by 0
spells
Targetthat affect either.
enchantment Tap
costs to addmana
2 extra eithereach
{R} turn
or {W} 2
during
Target upkeep. If target enchantment's
spell is countered unless its castercontroller
spends X 1
more mana;
Before casterlands
untapping of target
at thespell
startcan't
of achoose to let it
turn, each 2
1/1 player
Tap to takes 1 damage
do 1 damage to for
anyeach land he or she controls
target. 3
Psionic Blast does 4 damage to any target, but it does 2 3
damage
Whenever to target
you asland
well.becomes tapped, Psychic Venom 2
deals 2 damage
Changes to of
the color that land's
one card controller.
either being played or 1
alreadyyou
When in play to white.
attack, Costdefending
non-flying to cast, tap, maintain,
creatures or
must 2
be divided
Return as opponent
creature wishes
from your between
graveyard the left
to your and
hand. 1
Counters a blue spell being cast or destroys a blue card 1
in play.creature gains protection from red.
Target 1
{G}: Target creature regenerates. 2
Return any card from your graveyard to your hand. 2
Take a creature from your graveyard and put it directly 4
into play. You
All damage youcan't
havetap it until
taken fromyour
anynext
oneturn.
source this 3
turn
Targetis added to your
defending life total
creature instead
gains +7/+7ofuntil
subtracted
end of 1
3/3 turn.
Flying 4
0/0 Put X +1/+1 counters (heads) on Hydra. Each point of 2
damage
{3}: RodHydra suffers
of Ruin does 1kills one head
damage unless
to any controller
target. 4
1/1 Tap to destroy any tapped creature. 3
Sacrifice one of your creatures to add to your mana 1
1/1 pool to
Tap a number
prevent of black mana
1 damage equal
to any to that creature's
target. 2
Counts as both plains and forest and is affected by 0
2/1 spells that affect either. Tap to add either {W} or {G} 1
2/2 3
2/2 At the end of each turn, put one counter on the Ghoul 4
for eachasother
Counts bothcreature that
plains and was destroyed
swamp without
and is affected by 0
1/1 spells that affect either. Tap to add either {W} or {B}
Flying 1
5/5 Serpent cannot attack unless opponent has islands in 6
2/2 play. Serpent is destroyed
{B}: Regenerates. immediately
Troll gains if at any time
+1/+1 if controller has 3
4/4 swamps in play.gets a +1/+1 counter each time a
Flying Vampire 5
4/4 creature diesnot
Flying Does during a turnattacking.
tap when in which Vampire damaged 5
1/1 Forestwalk 1
Shatter destroys target artifact. 2
5/5 Flying R: +1/+0 until end of turn. 6
All damage done to you so far this turn is instead 2
retroactively
Destroys anyapplied to one of your creatures in play. If
one land. 2
All of opponent's creatures that can attack must do so. 1
Any non-wall creatures that cannot attack are
Change the text of any card being played or already in 1
play
Eachby replacing
player oneuntap
can only color word with another.
one creature duringFor
his or 2
her
Add untap phase.
2 colorless mana to your mana pool. Tapping this 1
artifact
{1}: Youcan be1played
gain as an
life every interrupt.
time a creature is destroyed, 1
unless itspell
Target is then regenerated.
is countered; X is cost of target spell. 1
Players do not get an untap phase. Pay {U} during 2
upkeep or Stasis
You control targetisartifact
destroyed.
until enchantment is 4
3/4 discarded or game
Tap to make one ofends.
your If
owntarget artifacta was
creatures flyingtapped 4
creature until
Destroys end land.
any one of turn. Target creature, which must 3
Target player gains X life. 1
White mana in your mana pool can be used as either 3
whitetooradd
Tap red{B}
mana.
to your mana pool. 0
Tap to add {B} to your mana pool. 0
Tap to add {B} to your mana pool. 0
Target creature is removed from game entirely; return 1
to owner's
Counts deckforest
as both only when game is over.
and mountains and Creature's
is affected by 0
spells thattarget
Destroys affectcreature
either. Tap to add
without either {G}
possibility of or {R} to 2
regeneration. Does not affect black creatures
{5}: Creates one Giant Wasp, a 1/1 flying creature.and 5
2/4 Represent
Any non-wallWasps with blocking
creature tokens, making
Basilisk sure to indicate
is destroyed, as 5
is any creature
Changes blocked
the color of onebycard
Basilisk.
eitherCreatures destroyed
being played or 1
already
{1}: Anyinblack
play spell
to blue.
castCost to cast,
by any tap,
player maintain,
gives you 1 or
life. 1
1/1 Bands 1
{T}: Gain an additional turn after the current one. Time 2
Vault an
Take doesn't
extrauntap normally
turn after during untap phase; to
this one. 2
Set Timetwister aside in a new graveyard pile. Shuffle 3
your
All hand, library,inand
enchantments playgraveyard together into a new
must be discarded. 3
Counts as both forest and islands and is affected by 0
spells
All that in
islands affect
play either. Tap to add either {G} or {U} to
are destroyed. 4
Counts as both islands and plains and is affected by 0
spells that1 affect
Destroys either. wall
wall. Target Tap cannot
to add be
either {U} or {W}
regenerated. 1
Caster may tap or untap any one land, creature, or 1
4/4 artifact
TrampleinMay
play. No effects
block are generated
two attacking by the
creatures; target
divide 5
damage
Counts asbetween them and
both swamp however controller
islands likes. by
and is affected 0
spells that affect either. Tap
Target creature gains +2/+1. to add either {B} or {U} to 1
Return creature to owner's hand; enchantments on 1
2/2 creature
{R}: are discarded. Unsummon cannot be played
Regenerates 3
0/2 While Enchantress is in play, you may immediately 3
*/* draw
Upon asummoning,
card from your library eachacquires
Doppelganger time you
allcast an 5
2/5 characteristics
Unless Bodyguard(except color) any
is tapped, of any one creature
damage done to in
you 5
by unblocked
Destroys creaturesofisyour
X mountains donechoice,
insteadand
to does
Bodyguard.
X 3
damage
Counts as toboth
eachislands
player and
and mountains
each creature
andinis play.
affected 0
1/5 by spells
Flying that affect either. Tap to add either {U} or {R} 3
1/4 {B}: Regenerates 3
2/3 {G}: Regenerates 3
0/5 {R}: +1/+0 until end of turn. 3
0/7 3
0/8 3
3/5 Flying 4
0/5 {U}: +1/+0 until end of turn. 3
0/3 1
Wanderlust does 1 damage to target creature's 3
3/3 controller during upkeep.
Trample 4
Warp Artifact does 1 damage to target artifact's 2
5/4 controller at start of each turn. 5
Target creature loses -2/-1; if this drops the creature's 1
toughness belowgains
Target creature 1, it is dead.and can now block flying
+0/+2 1
creatures, though
Both players must itdiscard
does not gain
their the and
hands ability to fly.
draw seven 3
2/2 new cards.
Protection from black, first strike 2
Target creature gains protection from white. 1
When tapped, target land provides 1 green mana in 1
0/1 addition{B}:
Flying. to the mana it normally provides.
Regenerates 1
Players can untap only one land each during untap 2
phase.
{1}: Creatures
Any andcast
green spell artifacts
by anyareplayer
untapped
givesas normal.
you 1 life. 1
You may look at opponent's hand and choose any card 2
opponent
All caninlegally
creatures play
play are using mana
destroyed andfrom his or her
cannot 4
2/3 regenerate.
All zombies in play gain swampwalk and "{B}: 3
4/4 Regenerates" for as long as this card remains in play.
Flying 5
Draw 3 cards or force opponent to draw 3 cards. 1
Target artifact is now a creature with both power and 4
toughness
Any creatureequal to its player's
in either casting cost; targetcomes
graveyard retainsinto
all its 2
play onwall
Target yourcan
sidenow
withattack.
-1 to its original
Target power.
wall's powerIf and
this 1
toughness are unchanged, even if its power
Ankh does 2 damage to anyone who puts a new land is 0. 2
intolands
All play.in play are destroyed. 4
Target creature's power and toughness are increased 2
by black
All half the numberinofplay
creatures forests
gainyou have in play,
+1/+1. 2
Counts as both mountains and swamp and is affected 0
by spells that
Whichever affect
player haseither.
more Tap toinadd
lands either
play must{R} or {B}
discard 2
enough lands ofmana
Add 3 colorless his ortoher choice
your manato pool.
equalize
Doesthe
not 3
untap as normal during untap phase; spend
Counts as both swamp and forest and is affected{3} toby 0
1/1 spells that affect either. Tap to add either {B} or {G} to
Bands 1
Until end of turn, target creature's current power 1
0/1 doubles andtoitadd
Flying Tap gains
onetrample ability.
mana of If it attacks,
any color target
to your mana 1
2/2 pool. This tap
Protection frommay be played
white, as an interrupt.
first strike 2
Adds 3 mana of any single color of your choice to your 0
mana
If pool, then
opponent is discarded.
has more Tapping
than four this
cards in artifact
hand can
during 1
upkeep,creature
Target black vise does
gains 1 damage
protection to opponent
from black. for each 1
Target defending creature can and must block all 1
attacking
{W}: creatures
Target it can
creature gainslegally
+1/+1 block.
untilFor
endexample,
of turn. a 2
Counters target red spell being cast or destroys a red 1
card in creature
Target play. gains protection from blue. 1
3/3 Swampwalk 4
Draw X cards or force opponent to draw X cards. 2
Target creature gains mountainwalk. 1
You may rearrange your attacking creatures and place 1
them untapped
Your face down, revealinggain
creatures which is which
+0/+2. only after
Attacking 4
creatures lose1this
{2}: Provides manabonus.
of any color. This use can be 3
played as an interrupt.
Until end of turn, you may add colorless mana to your 2
mana pool,
{1}: Flip at a Orb
Chaos costonto
of 1 the
life playing
each. These
area additions are
from a height 2
of at least one foot. Chaos Orb must turn completely
Changes the color of one card either being played or 1
already
{1}: in playall
Prevents todamage
red. Costagainst
to cast,
youtap, maintain,
from or
one black 2
source. If a source does damage to you more than
{1}: Prevents all damage against you from one blue 2
source. If a source
{1}: Prevents does damage
all damage against to
youyou more
from onethan
green 2
source. If a source
{1}: Prevents does damage
all damage against to
youyou more
from onethan
red 2
source.
{1}: If a source
Prevents does damage
all damage against to
youyou more
from onethan
white 2
0/4 source. If a+1/+0
Put seven sourcecounters
does damage to you
on Beast. more
After than
Beast attacks 6
*/* or blocks a creature, discard a counter. During the
Upon summoning, Clone acquires all characteristics, 4
2/4 including
Flying Anycolor, of any
non-wall one creature
creature in Cockatrice
blocking play on either
is 5
destroyed, as is any creature blocked by Cockatrice.
All enchantments on target land are destroyed. Land 1
cannot
{3}: be destroyed
Prevent the loss or
of further
up to 2enchanted
life. until 4
Discard your current hand and draw eight new cards, 1
adding the first
You control drawn
target to your
creature ante.
until Remove this
enchantment is card 4
discarded or game
All mountains ends. You plains
are considered can't tap target
while creatureis
Conversion 4
in play. Pay {W}{W} during upkeep or Conversion
Copper Tablet does 1 damage to each player during is his 2
or her any
Select upkeep.
artifact in play. This enchantment acts as a 2
duplicate target
Counters of thatspell
artifact;
as itenchantment
is being cast.copy is affected 2
6/4 6
If target creature is destroyed, Creature Bond does an 2
amount
All whiteofcreatures
damage gain
equal+1/+1.
to creature's toughness to 2
{1}: Any blue spell cast by any player gives you 1 life. 1
Cursed Land does 1 damage to target land's controller 4
during each
{2}: Turn upkeep.
any one non-swamp land into swamp during 4
upkeep.
Add Mark
3 black the changed
mana landspool.
to your mana with tokens. If 1
Without looking at it first, swap top card of your library 3
with either card
Regenerates of the
target ante; this swap is permanent.
creature. 1
{B}{B}: Destroy a green spell as it is being cast. This 2
action
Changesmay
thebecolor
played as an
of one interrupt,
card and does
either being notor
played 1
already in play
If opponent to black.
doesn't Cost the
concede to cast,
gametap, maintain, or
immediately, 3
5/5 each player must ante an additional card from
Tap to destroy 1 land. Pay {B}{B}{B} during upkeepthe topor 6
the
You Hordes become
may search yourtapped
libraryand
for you
one lose
card aand
land of it
take 2
into your hand.
Whenever Reshuffle
anyone loses a your
land,library afterwards.
Egg does 2 damage to 4
that player
Target for each land
enchantment lost. must be discarded.
or artifact 2
Disintegrate does X damage to one target. If target dies 1
this
{3}: turn, it is removed
Opponent from game
must discard entirely
one card of hisand cannot
or her 3
2/3 choice. Can +1/+0
Flying {R}: only beuntil
usedend
during yourIfturn.
of turn; more than {R} 4
{R}{R}Life
Drain is spent
does 1indamage
this way,
to Dragon
a singleWhelp
target isfordestroyed
each 2
{B}
Tap spent in addition
all opponent's to the
land, casting
taking cost.
all this Caster
mana andgains
all 1 2
1/1 mana in opponent's mana pool
{B}: Regenerate Drudge Skeletons. into your mana pool. 2
1/1 Tap to destroy a wall. 3
1/1 Tap to make a creature of power no greater than 2 3
4/5 unblockable until end of turn. Other cards may be used 5
Earthbind does 2 damage to target flying creature, 1
which
Does Xalso loses to
damage flying
eachability.
player and each non-flying 1
2/1 creature in
First strike play. 2
Target land is now a swamp. 1
You decide whether and how one defending creature 1
blocks, thoughcontroller
Target land's you can'tgains
make1 alife
choice
each the defender
upkeep if {W} 3
{W} is spent.
You may Target
put as manyland stillinto
lands generates mana
play as you as usual.
want each 1
turn. Fastbond does 1 damage to you for every
Target creature cannot be blocked by any creatures land 2
other thandoes
Feedback artifact creatures
1 damage and black of
to controller creatures.
target 3
5/4 enchantment during each upkeep. 5
Fireball does X damage total, divided evenly (round 1
down)
{R}: among any number of targets. Pay 1 extra mana
+1/+0 1
All plains in play are destroyed. 4
Target creature is now a flying creature. 1
Creatures attack and block as normal, but none deal 1
8/8 any damage.
Trample All attacking
You must creatures areduring
pay {G}{G}{G}{G} still tapped.
upkeep or 6
Force of Nature does 8 damage to you. You
{1}: Lose only 1 life to an unblocked creature. may still 3
Tap to add {G} to your mana pool. 0
Tap to add {G} to your mana pool. 0
Tap to add {G} to your mana pool. 0
Any one sorcery or instant spell just cast is doubled. 2
0/1 Treat+1/+1
{B}: Fork as an exact copy of target spell except that 3
2/2 Each time Fungusaur is damaged but not destroyed, 4
*/* put
Whena +1/+1 counter
defending, on it.
Gaea's Liege has power and 6
toughness
All equal gain
red creatures to the+1/+1
number
andofall
forests you have
mountains in
provide 4
an extra red mana when tapped.
Target creature gains +3/+3 until end of turn. 1
2/4 Does not fly, but can block flying creatures. 4
You may look at opponent's hand. 1
White spells cost 3 more mana to cast. Circles of 3
1/1 Protection
{R}: cost
Goblins 3 more
gain flyingmana
abilitytountil
use.end of turn. 1
2/2 Controller
Goblins in may not choose
play gain to makeand
mountainwalk Goblins
+1/+1fly while
after this 3
2/2 card remains in play.
Flying; {R}: +0/+1 until end of turn. 3
2/2 3
Target creature gains protection from green. 1
2/2 2
Prevents X damage from being dealt to any one target. 1
Any
Gainfurther damage
3 life, or preventtoup
thetosame targetfrom
3 damage this turn
beingcan be
dealt 1
to a single
{1}: You maytarget.
give one creature the ability to band until 1
3/3 end of turn. 4
Target creature gains +0/+2. {W}: Target creature 1
gets extra
Target +0/+1
creature until+1/+2.
gains end of turn. 1
Target creature gains +X/+0 until end of turn. 1
Each player draws one extra card each turn during his 2
2/3 or her draw phase. 3
All players and flying creatures suffer X damage. 1
2/2 Flying An opponent damaged by Specter must discard a 3
card at random
Destroys from
any one his or her hand. Ignore this effect
land. 3
{1}: You may tap any land, creature, or artifact in play 4
on
{X}:either side.summon
You can No effects are generated
a creature by the
face down so target 2
opponent
You doesn't
may untap knowcreature
target what it both
is. The X cost
during canuntap
your be 1
phase and one additional time during your turn.
Target creature can be blocked only by walls. Target 2
{1}: Any red spell cast by any player gives you 1 life. 1
2/2 Cannot be used to block any creature of power more 2
3/5 than 1. 5
Tap to add {U} to your mana pool. 0
Tap to add {U} to your mana pool. 0
Tap to add {U} to your mana pool. 0
You may decline to draw a card from your library during 2
drawAny
{1}: phase. In spell
white exchange,
cast byuntil
anystart of gives
player your next
you 1turn
life. 1
{1}: You may take damage done to any creature on 4
yourself instead, but you must take all of it. Source of
3/6 {2}: Jade Statue becomes a creature for the duration of 4
the current
{4}: You mayattack
drawexchange.
one extra Can
card.be a creature only 4
5/3 Must attack each turn if possible. Can't be blocked by 4
walls. creature is a flying creature until end of turn.
Target 1
For each swamp in play, Karma does 1 damage to the 4
*/* swamp owner are
The Xs below during
the the swamp
number owner's upkeep.
of non-wall creatures on 4
your
Treatside, including
all swamps in Warlord. Thus
play as 1/1 if you have
creatures. Now2they
other 4
can be enchanted, killed, and so forth, and they
When target land is tapped, it is destroyed. Unless canthat
be 3
was thecreature
Target last landgains
in play,
firstKudzu
strike.is not discarded; 1
1/1 Tap Druid to untap a land of your choice. This action 3
can beisplayed
There asto
no limit ansize
interrupt.
of your hand. If a card forces 1
you
You to discard,
lose all life.you maygain
If you choose to discard
life later in the to top of
game, 4
instead draw one card from your library for each
{G}{G}: Destroy a black spell as it is being cast. This life. 2
use may be
Changes theplayed asone
color of an interrupt,
card eitherand does
being not affect
played or 1
already
You gainin1play to green.
life each time Cost to cast,
any forest of tap, maintain, or
opponent's 2
becomes tapped.
Lightning Bolt does 3 damage to one target. 1
Put a counter on target artifact for each life you lose. 1
During
Treat allupkeep
forestsyou mayas
in play trade
1/1 one counter
creatures. Nowfor they
one life,
can 4
0/6 be enchanted,
Counts killed,
as a wall. {1}:and so forth, and they can be
Regenerates. 4
1/1 Tap to add 1 green mana to your mana pool. This tap 1
2/2 can be played
All Merfolk as an
in play interrupt.
gain islandwalk and +1/+1 while this 2
7/7 card is in
Flying, play. You must sacrifice one of your own
trample 7
creatures during
All creatures ableupkeep
to blockortarget
Lord of the Pit must
creature does do
7 so. 3
If a creature
Change has of
the text the ability
any cardto blockplayed
being more or
than one in
already 1
5/6 play by replacing one basic land type with another. For
Flying 6
Whenever either player taps land for mana, each land 3
produces 1 extra
All opponent's mana
lands areof the appropriate
tapped, type. mana
and opponent's 3
pool is emptied.
Tap to Opponent
add 3 colorless takes
mana no damage
to your fromMana
mana pool. 1
Vault
Whenever any land is tapped, Manabarbs does 1 to
doesn't untap normally during untap phase; 4
damage
Any to thewith
creature land's controller.
power greater than 2 may not be 1
1/1 untapped as normal during the untap phase. 1
1/1 Flying, bands 2
Opponent must discard X cards at random from hand. 1
1/1 If opponent doesn't have enough cards in hand, entire 1
Tap to add {R} to your mana pool. 0
Tap to add {R} to your mana pool. 0
Tap to add {R} to your mana pool. 0
Add 1 green mana to your mana pool. Tapping this 0
artifact can be
Add 1 black played
mana as an
to your interrupt.
mana pool. Tapping this 0
artifact
Add can be
1 white played
mana as anmana
to your interrupt.
pool. Tapping this 0
artifact can be played as an interrupt.
Add 1 red mana to your mana pool. Tapping this 0
artifact can mana
Add 1 blue be played as an
to your interrupt.
mana pool. Tapping this 0
artifact can be played as an
Look at top three cards of any interrupt.
player's library. You may 1
1/1 opt to rearrange
If Shadow those three
is in graveyard cards
with any or shuffle theofentire
combination 2
1/1 cardstoabove
Tap force ita that includes
particular oneatofleast three creatures,
opponent's non-wall it 3
creatures to attack. If target creature cannot
{1}: Destroys all creatures, enchantments, and attack, it
artifacts 4
*/* in play.Nightmare's
Flying Disk beginspower
tappedand
buttoughness
can be untapped as the
both equal 6
3/3 number of swamps its controller has in play.
{W}{W} and tap: Destroys a black card in play. Cannot 4
4/6 be used to cancel a black spell as it is being cast. 6
1/3 Tap to do 2 damage to any target, but you suffer 3 3
damage as well.
When attacking, all of your attacking creatures gain 4
+1/+0.
Target creature is not untapped as normal during untap 1
2/2 phase unless 4 mana are spent. Tap target creature 3
6/6 Caster can redirect any or all damage done to Personal 6
Incarnation to self instead.
{B}: Do 1 damage The source
to each creature andoftothe damage is
both 4
4/1 players. Pestilence
Flying Controller must
must be discarded
spend at upkeep
{U} during end of any
to 4
maintain or Phantasmal Forces are destroyed.
Target land changes to any basic land type of caster's 2
3/3 choice. Land type is set when cast and may not be
Flying 4
4/3 Tap to do 1 damage to any target. Cannot attack 5
X/X unless
The Xs opponent
below arehas
the islands
numberinofplay, though
Plague Ratscontroller
in play, 3
counting
Tap both
to add {W}sides. Thus
to your if there
mana pool.are two Plague Rats 0
Tap to add {W} to your mana pool. 0
Tap to add {W} to your mana pool. 0
Counts as both mountains and plains and is affected by 0
spells that
Target affect either.
enchantment Tap
costs to addmana
2 extra eithereach
{R} turn
or {W} 2
during
Target upkeep. If target enchantment's
spell is countered controller
unless its caster spends X 1
more mana; caster of target spell can't choose
Before untapping lands at the start of a turn, each to let it 2
1/1 player
Tap to takes 1 damage
do 1 damage to for
anyeach land he or she controls
target. 3
Psionic Blast does 4 damage to any target, but it does 2 3
damage to target
Whenever you asland
well.is tapped, Psychic Venom does 2 2
damage
Changes to target
the colorland's
of onecontroller.
card either being played or 1
already in play to white. Costdefending
When you attack, non-flying to cast, tap, maintain,
creatures or
must 2
be divided
Return as opponent
creature wishes
from your between
graveyard the left
to your and
hand. 1
Counters a blue spell being cast or destroys a blue card 1
in play.creature gains protection from red.
Target 1
{G}: Target creature regenerates. 2
Return any card from your graveyard to your hand. 2
Take a creature from your graveyard and put it directly 4
into play. You
All damage youcan't
havetap it until
taken fromyour
anynext
oneturn.
source this 3
turn is added
Target to your
defending life total
creature instead
gains +7/+7ofuntil
subtracted
end of 1
3/3 turn.
Flying 4
0/0 Put X +1/+1 counters (heads) on Hydra. Each point of 2
damage
{3}: RodHydra suffers
of Ruin does 1destroys
damageone headtarget.
to any unless {R} is 4
1/1 Tap to destroy any tapped creature. 3
Destroy one of your creatures without regenerating it, 1
1/1 and add
Tap to your1mana
to prevent pooltoaany
damage number of black mana
target. 2
Counts as both plains and forest and is affected by 0
2/1 spells that affect either. Tap to add either {W} or {G} 1
2/2 3
2/2 At the end of each turn, put one counter on the Ghoul 4
for eachasother
Counts bothcreature that
plains and was destroyed
swamp without
and is affected by 0
1/1 spells that affect either. Tap to add either {W} or {B}
Flying 1
5/5 Serpent cannot attack unless opponent has islands in 6
2/2 play. Serpent is destroyed
{B}: Regenerates. immediately
Troll gains if at any time
+1/+1 if controller has 3
4/4 swamps
Flying in play.gets a +1/+1 counter each time a
Vampire 5
4/4 creature diesnot
Flying Does during a turnattacking.
tap when in which Vampire damaged 5
1/1 Forestwalk 1
Shatter destroys target artifact. 2
5/5 Flying, {R}: +1/+0 until end of turn. 6
All damage done to you so far this turn is instead 2
retroactively applied to one of your creatures in play. If
Destroys any one land. 2
All of opponent's creatures that can attack must do so. 1
Any non-wall
Change creatures
the text of any that
card cannot attack or
being played arealready in 1
play by
Each replacing
player oneuntap
can only color word with another.
one creature duringFor
his or 2
her untap phase.
Add 2 colorless mana to your mana pool. Tapping this 1
artifact
{1}: Youcan be1played
gain as an
life every interrupt.
time a creature is destroyed, 1
unless it is then regenerated.
Target spell is countered X is cost of target spell. 1
Players do not get an untap phase. Pay {U} during 2
upkeep
You or Stasis
control targetisartifact
destroyed.
until enchantment is 4
3/4 discarded
Tap or game
to make one ofends.
your If
owntarget artifacta was
creatures flyingtapped 4
creature until end of
Destroys any one land.turn. Target creature, which must 3
Target player gains X life. 1
White mana in your mana pool can be used as either 3
whitetooradd
Tap red{B}
mana.
to your mana pool. 0
Tap to add {B} to your mana pool. 0
Tap to add {B} to your mana pool. 0
Target creature is removed from game entirely; return 1
to owner's
Counts deckforest
as both only when game is over.
and mountains and Creature's
is affected by 0
spells thattarget
Destroys affectcreature
either. Tap to add
without either {G}
possibility of or {R} to 2
regeneration.
{5}: Creates oneDoes not Wasp,
Giant affect black
a 1/1 creatures and
flying creature. 5
2/4 Represent Wasps
Any non-wall with blocking
creature tokens, making
Basilisk sure to indicate
is destroyed, as 5
is any creature blocked by Basilisk. Creatures
Changes the color of one card either being played destroyed
or 1
already
{1}: Anyinblack
play spell
to blue.
castCost to cast,
by any tap,
player maintain,
gives you 1 or
life. 1
1/1 Bands 1
{T}: Gain an additional turn after the current one. Time 2
Vault an
Take doesn't
extrauntap normally
turn after during untap phase; to
this one. 2
Set Timetwister aside in a new graveyard pile. Shuffle 3
your
All hand, library,inand
enchantments playgraveyard together into a new
must be discarded. 3
Counts as both forest and islands and is affected by 0
spells
All that in
islands affect
play either. Tap to add either {G} or {U} to
are destroyed. 4
Counts as both islands and plains and is affected by 0
spells that1 affect
Destroys either. wall
wall. Target Tap cannot
to add be
either {U} or {W}
regenerated. 1
Caster may tap or untap any one land, creature, or 1
4/4 artifact
TrampleinMay
play. No effects
block are generated
two attacking by the
creatures; target
divide 5
damageas
Counts between them and
both swamp however controller
islands likes. by
and is affected 0
spells that affect either. Tap
Target creature gains +2/+1. to add either {B} or {U} to 1
Return creature to owner's hand; enchantments on 1
2/2 creature
{R}: are discarded. Unsummon cannot be played
Regenerates 3
0/2 While Enchantress is in play, you may immediately 3
*/* draw
Upon asummoning,
card from your library eachacquires
Doppelganger time you
allcast an
normal 5
2/5 characteristics
Unless Bodyguard(except color) any
is tapped, of any one creature
damage done to in
you 5
by unblocked creatures is done instead to
Destroys X mountains of your choice, and does Bodyguard.
X 3
damage
Counts as toboth
eachislands
player and
and mountains
each creature
andinis play.
affected 0
1/5 by spells
Flying that affect either. Tap to add either {U} or {R} 3
1/4 {B}: Regenerates 3
2/3 {G}: Regenerates 3
0/5 {R}: +1/+0 until end of turn. 3
0/7 3
0/8 3
3/5 Flying 4
0/5 {U}: +1/+0 until end of turn. 3
0/3 1
Wanderlust does 1 damage to target creature's 3
3/3 controller during upkeep.
Trample 4
Warp Artifact does 1 damage to target artifact's 2
5/4 controller at start of each turn. 5
Target creature loses -2/-1; if this drops the creature's 1
toughness belowgains
Target creature 1, it is dead.and can now block flying
+0/+2 1
creatures,
Both though
players must itdiscard
does not gain
their the and
hands power to fly.
draw seven 3
2/2 new cards.from black, first strike
Protection 2
Target creature gains protection from white. 1
When tapped, target land provides 1 green mana in 1
0/1 addition{B}:
Flying;. to the mana it normally provides.
Regenerates 1
Players can untap only one land each during untap 2
phase.
{1}: Creatures
Any andcast
green spell artifacts
by anyareplayer
untapped
givesas normal.
you 1 life. 1
You may look at opponent's hand and choose any card 2
opponent caninlegally
All creatures play
play are using mana
destroyed andfrom his or her
cannot 4
2/3 regenerate.
All zombies in play gain swampwalk and "{B}: 3
4/4 Regenerates" for as long as this card remains in play.
Flying 5
Draw 3 cards or force opponent to draw 3 cards. 1
Target artifact is now a creature with both power and 4
toughness
Any creatureequal to its player's
in either casting cost; targetcomes
graveyard retainsinto
all its 2
play onwall
Target yourcan
sidenow
withattack.
-1 to its original
Target power.
wall's powerIf and
this 1
toughness are unchanged, even if its power
Ankh does 2 damage to anyone who puts a new land is 0. 2
intolands
All play.in play are destroyed. 4
Target creature's power and toughness are increased 2
by black
All half the numberinofplay
creatures forests
gainyou have in play,
+1/+1. 2
Counts as both mountains and swamp and is affected 0
by spells that
Whichever affect
player haseither.
more Tap toinadd
lands either
play must{R} or {B}
discard 2
enough
Tap lands
to add of his or mana
3 colorless her choice to equalize
to your theDoes
mana pool. 3
not untap as normal during untap phase, but
Counts as both swamp and forest and is affectedcan by
be 0
1/1 spells that affect either. Tap to add either {B} or {G} to
Bands 1
Until end of turn, target creature's current power 1
0/1 doubles andtoitadd
Flying Tap gains
onetrample ability.
mana to your If it attacks,
mana target
pool. This 1
2/2 tap may befrom
Protection played as an
white, interrupt.
first strike 2
Adds 3 mana of any single color of your choice to your 0
mana pool, then
If opponent is discarded.
has more Tapping
than four this
cards in artifact
hand can
during 1
upkeep,creature
Target black vise does
gains 1 damage
protection to opponent
from black. for each 1
Target defending creature can and must block all 1
attacking
{W}: creatures
Target it can
creature gainslegally
+1/+1 block.
untilFor
endexample,
of turn. a 2
Counters target red spell being cast or destroys a red 1
card in creature
Target play. gains protection from blue. 1
3/3 Swampwalk 4
Draw X cards or force opponent to draw X cards. 2
Target creature gains mountainwalk. 1
You may rearrange your attacking creatures and place 1
them face down,
Your untapped revealinggain
creatures which is which
+0/+2. only after
Attacking 4
creatures lose1this
{2}: Provides manabonus.
of any color. This use can be 3
played as an interrupt.
Until end of turn, you may add colorless mana to your 2
manaFlip
{1}: pool for 1Orb
Chaos life each. These
onto the additions
playing are played
area from a height 2
of at least one foot. Chaos Orb must turn completely
Changes the color of one card either being played or 1
already in playall
{1}: Prevents todamage
red. Costagainst
to cast,
youtap, maintain,
from one blueor 2
source. If a source
{1}: Prevents does damage
all damage against to
youyou more
from onethan
green 2
source.
{1}: If a source
Prevents does damage
all damage against to
youyou more
from onethan
red 2
source. If a source
{1}: Prevents does damage
all damage against to
youyou more
from onethan
white 2
0/4 source. If a source does damage to you more
Put seven +1/+0 counters on Beast. After Beast than
attacks 6
*/* or blocks
Upon a creature,
summoning, discard
Clone a counter.
acquires During the
all normal 4
2/4 characteristics, including color, of any one creature
Flying Any non-wall creature blocking Cockatrice is in 5
destroyed,
All as is any
enchantments on creature blocked
target land by Cockatrice.
are destroyed. Land 1
cannot
{3}: be destroyed
Prevent the loss or
of further
up to 2enchanted
life. until 4
Discard your current hand and draw eight new cards, 1
adding the first
You control drawn
target to your
creature ante.
until Remove this
enchantment is card 4
discarded or game
All mountains ends. You plains
are considered can't tap target
while creatureis
Conversion 4
in play. Pay {W}{W} during upkeep or Conversion
Copper Tablet does 1 damage to each player during is his 2
or her any
Select upkeep.
artifact in play. This enchantment acts as a 2
duplicate of thatspell
Counters target artifact;
as itenchantment
is being cast.copy is affected 2
6/4 6
If target creature is destroyed, Creature Bond does an 2
amount
All whiteofcreatures
damage gain
equal+1/+1.
to creature's toughness to 2
{1}: Any blue spell cast by any player gives you 1 life. 1
Cursed Land does 1 damage to target land's controller 4
during each
{2}: Turn upkeep.
any one non-swamp land into swamp during 4
upkeep.
Add Mark
3 black the changed
mana landspool.
to your mana with tokens. If 1
Without looking at it first, swap top card of your library 3
with either card
Regenerates of the
target ante; this swap is permanent.
creature. 1
{B}{B}: Destroy a green spell as it is being cast. This 2
action
Changesmay
thebecolor
played as an
of one interrupt,
card and does
either being notor
played 1
already in play
If opponent to black.
doesn't Cost the
concede to cast,
gametap, maintain, or
immediately, 3
5/5 each player must ante an additional card from
Tap to destroy 1 land. Pay {B}{B}{B} during upkeepthe topor 6
the Hordes
You become
may search yourtapped
libraryand
for you
one lose
card aand
land of it
take 2
into your hand. Reshuffle your library afterwards.
Whenever anyone loses a land, Egg does 2 damage to 4
that player
Target for each land
enchantment lost. must be discarded.
or artifact 2
Disintegrate does X damage to one target. If target dies 1
this
{3}: turn, it is removed
Opponent from game
must discard entirely
one card of hisand cannot
or her 3
2/3 choice.{R}:
Flying Can +1/+0
only beuntil
usedend
during your
of turn If turn.
more than {R} 4
{R}{R}
Drain Life does 1 damage to a single target isfordestroyed
is spent in this way, Dragon Whelp each B 2
spent
Tap allinopponent's
addition tolands,
the casting
takingcost. Caster
all this managains
and 1alllife 2
1/1 mana in opponent's
{B}: Regenerates mana pool into your mana pool. 2
1/1 Tap to destroy a wall. 3
1/1 Tap to make a creature of power no greater than 2 3
4/5 unblockable until end of turn. Other cards may be used 5
Earthbind does 2 damage to target flying creature, 1
which
Does Xalso loses to
damage flying
eachability.
player and each non-flying 1
1/2 creature in
First strike play. 2
Target land is now a swamp. 1
You decide whether and how one defending creature 1
blocks, thoughcontroller
Target land's you can'tgains
make1 alife
choice
each the defender
upkeep if {W} 3
{W} is spent.
You may Target
put as manyland stillinto
lands generates mana
play as you as usual.
want each 1
turn. Fastbond does 1 damage to you for every
Target creature cannot be blocked by any creatures land 2
other thandoes
Feedback artifact creatures
1 damage and black of
to controller creatures.
target 3
enchantment during each upkeep.
5/4 5
Fireball does X damage total, divided evenly (round 1
down)
{R}: among any number of targets. Pay 1 extra mana
+1/+0 1
All plains in play are destroyed. 4
Target creature is now a flying creature. 1
Creatures attack and block as normal, but none deal 1
8/8 any damage.
Trample All attacking
You must pay GGGGcreatures
during are still tapped.
upkeep or Force of 6
Nature does 8 damage to you. You may still attack with
{1}: Lose only 1 life to an unblocked creature. 3
Tap to add {G} to your mana pool. 0
Tap to add {G} to your mana pool. 0
Any sorcery or instant spell just cast is doubled. Treat 2
0/1 Fork +1/+1
{B}: as an exact copy of target spell except that Fork 3
2/2 Each time Fungusaur is damaged but not destroyed, 4
*/* put
Whena +1/+1 counter
defending, on it.
Gaea's Liege has power and 6
toughness
All equal gain
red creatures to the+1/+1
number
andofall
forests you have
mountains in
provide 4
an extra red mana when tapped.
Target creature gains +3/+3 until end of turn. 1
2/4 Does not fly, but can block flying creatures. 4
You may look at opponent's hand. 1
White spells cost 3 more mana to cast. Circles of 3
1/1 Protection
{R}: cost
Goblins 3 more
gain flyingmana
abilitytountil
use.end of turn. 1
2/2 Controller
Goblins in may not choose
play gain to makeand
mountainwalk Goblins
+1/+1fly while
after this 3
2/2 card remains in play.
Flying {R}: +0/+1 until end of turn. 3
2/2 3
Target creature gains protection from green. 1
2/2 2
Prevents X damage from being dealt to any one target. 1
Any
Gainfurther damage
3 life, or preventtoup
thetosame targetfrom
3 damage this turn
beingcan be
dealt 1
to a single
{1}: You maytarget.
give one creature the ability to band until 1
3/3 end of turn. 4
Target creature gains +0/+2. {W}: Target creature 1
gets extra
Target +0/+1
creature until+1/+2.
gains end of turn. 1
Target creature gains +X/+0 until end of turn. 1
Each player draws one extra card each turn during his 2
2/3 or her draw phase. 3
All players and flying creatures suffer X damage. 1
2/2 Flying An opponent damaged by Specter must discard a 3
card at random
Destroys from
any one his or her hand. Ignore this effect
land. 3
{1}: You may tap any land, creature, or artifact in play 4
on
{X}:either side.summon a creature face down so
You can 2
opponent
You doesn't
may untap knowcreature
target what it both
is. The X cost
during canuntap
your be 1
phase and one additional time during your turn.
Target creature can be blocked only by walls. Target 2
{1}: Any red spell cast by any player gives you 1 life. 1
2/2 Cannot be used to block any creature of power more 2
3/5 than 1. 5
Tap to add {U} to your mana pool. 0
Tap to add {U} to your mana pool. 0
You may decline to draw a card from your library during 2
drawAny
{1}: phase. In spell
white exchange,
cast byuntil
anystart of gives
player your next
you 1turn
life. 1
{1}: You may take damage done to any creature on 4
3/6 yourself
{2}: Jadeinstead,
Statue but you must
becomes take allfor
a creature of the
it. Source of of
duration 4
the current attack exchange. Can be a creature only
{4}: You may draw one extra card. 4
5/3 Must attack each turn if possible. Can't be blocked by 4
walls. creature is a flying creature until end of turn.
Target 1
Karma does 1 damage to player for each swamp player 4
X/X has
The in
Xsplay.
belowDamage
are theoccurs
numberduring player'screatures
of non-wall upkeep. on 4
your
Treatside, including
all swamps in Warlord. Thus
play as 1/1 if you have
creatures. Now2they
other 4
can be enchanted, killed, and so forth, and they
When target land is tapped, it is destroyed. Unless canthat
be 3
was thecreature
Target last landgains
in play,
firstKudzu
strike.is not discarded; 1
1/1 Tap Druid to untap a land of your choice. This action 3
can beisplayed
There asto
no limit ansize
interrupt.
of your hand. If a card forces 1
you
You to discard,
lose all life.you maygain
If you choose to discard
life later in the to top of
game, 4
instead draw one card from your library for each
{G}{G}: Destroy a black spell as it is being cast. This life. 2
use may be
Changes theplayed asone
color of an interrupt,
card eitherand does
being not affect
played or 1
already
You gain 1 life each time any forest of opponent's or
in play to green. Cost to cast, tap, maintain, 2
becomes tapped.
Lightning Bolt does 3 damage to one target. 1
Put a counter on target artifact for each life you lose. 1
During
Treat allupkeep
forestsyou mayas
in play trade
1/1 one counter
creatures. Nowfor they
one life,
can 4
0/6 be enchanted,
Counts killed,
as a wall. {1}:and so forth, and they can be
Regenerates. 4
1/1 Tap to add 1 green mana to your mana pool. This tap 1
2/2 can be played
All Merfolk as an
in play interrupt.
gain islandwalk and +1/+1 while this 2
7/7 card is in
Flying, play. You must sacrifice one of your own
trample 7
creatures during
All creatures ableupkeep
to blockortarget
Lord of the Pit must
creature does do
7 so. 3
If a creature
Change has of
the text the ability
any cardto blockplayed
being more or
than one in
already 1
5/6 play
Flyingby replacing one basic land type with another. For 6
Whenever either player taps land for mana, each land 3
produces 1 extra
All opponent's mana
lands areof the appropriate
tapped, type. mana
and opponent's 3
pool is emptied.
Tap to add 3 colorless mana to your mana pool. Mana 1
Vault doesn't
Whenever anyuntap normally
land is tapped,during untapdoes
Manabarbs phase;
1 to 4
damage to thewith
Any creature land's controller.
power greater than 2 may not be 1
1/1 untapped as normal during the untap phase. 1
1/1 Flying, bands 2
Opponent must discard X cards at random from hand. 1
1/1 If opponent doesn't have enough cards in hand, entire 1
Tap to add {R} to your mana pool. 0
Tap to add {R} to your mana pool. 0
Add 1 green mana to your mana pool. Tapping this 0
artifact can be
Add 1 black played
mana as an
to your interrupt.
mana pool. Tapping this 0
artifact can be
Add 1 white played
mana as anmana
to your interrupt.
pool. Tapping this 0
artifact can be played as
Add 1 red mana to your manaan interrupt.
pool. Tapping this 0
artifact
Add can mana
1 blue be played as an
to your interrupt.
mana pool. Tapping this 0
artifact can be played as an interrupt.
Look at top three cards of any player's library. You may 1
1/1 opt to rearrange
If Shadow those three
is in graveyard cards
with any or shuffle theofentire
combination 2
1/1 cards
Tap toabove
force ita that includes
particular oneatofleast three creatures,
opponent's non-wall it 3
creatures to attack. If target creature cannot
{1}: Destroys all creatures, enchantments, and attack, it
artifacts 4
*/* in play.Nightmare's
Flying Disk beginspower
tappedand
buttoughness
can be untapped as the
both equal 6
3/3 number of swamps its controller has in play.
{W}{W} and tap: Destroys a black card in play. Cannot 4
4/6 be used to cancel a black spell as it is being cast. 6
1/3 Tap to do 2 damage to any target, but you suffer 3 2
damage as well. all of your attacking creatures gain
When attacking, 2
+1/+0.
Target creature is not untapped as normal during untap 1
phase unless 4 mana are spent. Tap target creature
2/2 3
6/6 Caster can redirect any or all damage done to Personal 6
Incarnation to self instead.
{B}: Do 1 damage The source
to each creature andoftothe damage is
both 4
4/1 players.
Flying Pestilence
Controller must
must be discarded
spend U during at end oftoany
upkeep 4
maintain or Phantasmal Forces are destroyed.
Target land changes to any basic land type of caster's 2
3/3 choice. Land type is set when cast and may not be
Flying 4
4/3 Tap to do 1 damage to any target. Cannot attack 5
X/X unless
The Xs opponent
below arehas
the islands
numberinofplay, though
Plague Ratscontroller
in play, 3
counting
Tap both
to add {W}sides. Thus
to your if there
mana pool.are two Plague Rats 0
Tap to add {W} to your mana pool. 0
Counts as both mountains and plains and is affected by 0
spells
Targetthat affect either.
enchantment Tap
costs to addmana
2 extra eithereach
{R} turn
or {W} 2
during
Target upkeep. If target enchantment's
spell is countered controller
unless its caster spends X 1
more mana; caster of target spell can't choose
Before untapping lands at the start of a turn, each to let it 2
1/1 player
Tap to takes 1 damage
do 1 damage to for
anyeach land he or she controls
target. 3
Psionic Blast does 4 damage to any target, but it does 2 3
damage
Whenever to target
you asland
well.is tapped, Psychic Venom does 2 2
damage
Changes to target
the colorland's
of onecontroller.
card either being played or 1
already in play to white. Costdefending
When you attack, non-flying to cast, tap, maintain,
creatures or
must 2
be divided
Return as opponent
creature wishes
from your between
graveyard the left
to your and
hand. 1
Counters a blue spell being cast or destroys a blue card 1
in play.creature gains protection from red.
Target 1
{G}: Target creature regenerates. 2
Return any card from your graveyard to your hand. 2
Take a creature from your graveyard and put it directly 4
into play. You
All damage youcan't
havetap it until
taken fromyour
anynext
oneturn.
source this 3
turn
Targetis added to your
defending life total
creature instead
gains +7/+7ofuntil
subtracted
end of 1
3/3 turn.
Flying 4
0/0 Put X +1/+1 counters (heads) on Hydra. Each point of 2
damage
{3}: RodHydra suffers
of Ruin does 1destroys
damageone headtarget.
to any unless R is 4
1/1 Tap to destroy any tapped creature. 3
Destroy one of your creatures without regenerating it, 1
1/1 and add
Tap to your1mana
to prevent pooltoaany
damage number of black mana
target. 2
Counts as both plains and forest and is affected by 0
2/1 spells that affect either. Tap to add either {W} or {G} 1
2/2 3
2/2 At the end of each turn, put one counter on the Ghoul 4
for eachasother
Counts bothcreature that
plains and was destroyed
swamp without
and is affected by 0
1/1 spells that affect either. Tap to add either {W} or {B}
Flying 1
5/5 Serpent cannot attack unless opponent has islands in 6
2/2 play.
Troll gains +1/+1 if controller has any swamps in play. 3
4/4 {B}:
FlyingRegenerates
Vampire gets a +1/+1 counter each time a 5
4/4 creature
Flying diesnot
Does during a turnattacking.
tap when in which Vampire damaged 5
1/1 Forestwalk 1
Shatter destroys target artifact. 2
5/5 Flying, R: +1/+0 until end of turn. 6
All damage done to you so far this turn is instead 2
retroactively
Destroys anyapplied to one of your creatures in play. If
one land. 2
All of opponent's creatures that can attack must do so. 1
Any non-wall
Change creatures
the text of any that
card cannot attack or
being played arealready in 1
play by replacing one color word with another. For
Each player can only untap one creature during his or 2
her
Add untap phase.
2 colorless mana to your mana pool. Tapping this 1
artifact
{1}: Youcan be1played
gain as an
life every interrupt.
time a creature is destroyed, 1
unless itspell
Target is then regenerated.
is countered; X is cost of target spell. 1
Players do not get an untap phase. Pay {U} during 2
upkeep or Stasis
You control targetisartifact
destroyed.
until enchantment is 4
3/4 discarded or game
Tap to make one ofends.
your If
owntarget artifacta was
creatures flyingtapped 4
creature until end of
Destroys any one land.turn. Target creature, which must 3
Target player gains X life. 1
White mana in your mana pool can be used as either 3
whitetooradd
Tap red{B}
mana.
to your mana pool. 0
Tap to add {B} to your mana pool. 0
Target creature is removed from game entirely; return 1
to owner's
Counts deckforest
as both only when game is over.
and mountains and Creature's
is affected by 0
spells thattarget
Destroys affectcreature
either. Tap to add
without either {G}
possibility of or {R} to 2
regeneration. Does not affect black creatures
{5}: Creates one Giant Wasp, a 1/1 flying creature.and 5
2/4 Represent Wasps
Any non-wall with blocking
creature tokens, making
Basilisk sure to indicate
is destroyed, as 5
is any creature blocked by Basilisk. Creatures
Changes the color of one card either being played destroyed
or 1
already
{1}: Anyinblack
play spell
to blue.
castCost to cast,
by any tap,
player maintain,
gives you 1 or
life. 1
1/1 Bands 1
Tap to gain an additional turn after the current one. 2
Time an
Take Vault doesn't
extra untapthis
turn after normally
one. during untap phase; 2
Set Timetwister aside in a new graveyard pile. Shuffle 3
your
All hand, library,inand
enchantments playgraveyard together into a new
must be discarded. 3
Counts as both forest and islands and is affected by 0
spells
All that in
islands affect
play either. Tap to add either {G} or {U} to
are destroyed. 4
Counts as both islands and plains and is affected by 0
spells that1 affect
Destroys either. wall
wall. Target Tap cannot
to add be
either {U} or {W}
regenerated. 1
Caster may tap or untap any one land, creature, or 1
4/4 artifact inMay
Trample play.
block two attacking creatures; divide 5
damage
Counts asbetween them and
both swamp however controller
islands likes. by
and is affected 0
spells that affect either. Tap
Target creature gains +2/+1. to add either {B} or {U} to 1
Return creature to owner's hand; enchantments on 1
2/2 creature
{R}: are CARD ed. Unsummon cannot be played
Regenerates 3
0/2 While Enchantress is in play, you may immediately 3
*/* draw
Upon asummoning,
card from your library eachacquires
Doppelganger time you
allcast an
normal 5
2/5 characteristics
Unless Bodyguard(except color) any
is tapped, of any one creature
damage done to in
you 5
by unblocked creatures is done instead to
Destroys X mountains of your choice, and does Bodyguard.
X 3
1/5 damage to each player and each creature in play.
Flying 3
1/4 {B}: Regenerates 3
2/3 {G}: Regenerates 3
0/5 {R}: +1/+0 until end of turn. 3
0/7 3
0/8 3
3/5 Flying 4
0/5 {U}: +1/+0 until end of turn. 3
0/3 1
Wanderlust does 1 damage to target creature's 3
3/3 controller during upkeep.
Trample 4
Warp Artifact does 1 damage to target artifact's 2
controller at start of each turn.
5/4 5
Target creature loses -2/-1; if this drops the creature's 1
toughness belowgains
Target creature 1, it is dead.and can now block flying
+0/+2 1
creatures,
Both though
players must itdiscard
does not gain
their the and
hands power to fly.
draw seven 3
2/2 new cards.
Protection from black, first strike 2
Target creature gains protection from white. 1
When tapped, target land provides 1 green mana in 1
0/1 addition{B}:
Flying; to the mana it normally provides.
Regenerates 1
Players can untap only one land each during untap 2
phase.
{1}: Creatures
Any andcast
green spell artifacts
by anyareplayer
untapped
givesas normal.
you 1 life. 1
You may look at opponent's hand and choose any card 2
opponent caninlegally
All creatures play
play are using mana
destroyed andfrom his or her
cannot 4
2/3 regenerate.
All zombies in play gain swampwalk and "{B}: 3
3/4 Regenerates"
Können forSchutz
fliegen, as longvor
asrot
this card remains in play. 5
1/3 {W}, {T}: +0/+3 bis zum Ende des Zuges. 3
1/3 {W}, {T}: +0/+3 bis zum Ende des Zuges. 3
2/6 Tutte le creature bianche o verdi che bloccano o che 5
vengono
Ziehe einebloccate dall'Abominio
Karte, dann sonoindistrutte
ziehe Karten Höhe derallaAnzahl
fine 2
an Gesammeltes
Distrugge tutte leWissen-Karten
foreste in giocoin allen Friedhöfen. 4
Distruggi un permanente blu o rimanda in mano al 1
proprietario
{T}: Добавьтеun'isola
{1} вbersaglio. Gli incantesimi
запас маны. presenti
{T}: Добавьте {W} 0
1/2 или {U} в запасScegli
{G}{R}{B}{T}: маны. Пустыни
una Адаркара
creatura наносятe
dal tuo cimitero 3
riprendila in mano
Tutte le tue leggende verdi guadagnano l'abilità branco 0
*/* con altreund
"Stärke leggende.
Widerstandskraft des Chronisten der 5
2/4 Ewigkeit
Furia: 3 sind gleich der Anzahl der Karten auf deiner 5
Immer wenn ein Spieler einen Kreaturenzauber spielt, 3
0/5 opfert er eine
Verteidiger Diebleibende Karte, kann
Äthermembran wennblocken,
er nicht {1}
als ob sie 3
Flugfähigkeit hätte.
Es können keine Immer wenn die Äthermembran
Beschwörungszauber mehr 4
gesprochen werden.
Die verzauberte Kreatur erhält Flugfähigkeit. Die 1
4/4 verzauberte
Полет Kreatur kann
(Это существо nur быть
может Kreaturen mit
блокировано 5
1/1 только существом со способностью полета).
Tutte le creature che bloccano il Lepricauno o che 1
6/6 vengono bloccate
Akroma, Engel derda lui kann
Wut diventano
nicht creature verdi.
neutralisiert Usa
werden. 8
8/4 Fliegend, verursacht Trampelschaden, Schutz vor Weiß,
Nessuna delle tue creature non-artefatto può attaccare, 8
tranne
{5}{T}:i Previeni
Legionaritutti
di Akron.
i danni a te inflitti da creature 5
attaccanti
Il giocatorenon volanti.guadagna X punti vita oppure
bersaglio 2
questa magia
{8}, {T}: previene
Кольцо X danni
Аладдина inflitti 4
наносит a повреждения
una creatura o 8
целевому существу
{2}{T}: Cambia или di
il colore игроку.
un permanente bersaglio 4
che controlli, in un altro a tuo piacimento.
Die blockende Zielkreatur erhält +3/+1 bisUsa
zumun
Ende 2
des Zuges.
Die blockende Zielkreatur erhält +3/+1 bis zum Ende 2
des Zuges.
Metti 2 segnalini su questa carta. Rimuovi 1 segnalino 4
durante ogni tuaKreaturen
Alle blockenden fase di mantenimento. Quando
erhalten Erstschlag bisavrai
zum 4
3/1 Ende des Zuges.
Erstschlag Der Lauertrupp kann während des Zuges, in 5
3/1 dem er aufDer
Erstschlag Deine Seite ins kann
Lauertrupp Spiel während
kommt, angreifen.
des Zuges, in 5
1/1 dem
Le creature con forza maggiore dikommt,
er auf Deine Seite ins Spiel angreifen.
2 non possono 2
2/2 essere {2}{U}
Bonus assegnate per bloccare
und/oder {1}{B}Kithkin.
Wenn derLa forza
Ana- delle 3
1/1 Kampfmagier ins Spiel kommt, wirft ein Spieler
{T}: Ein Minotaurus Deiner Wahl erhält +1/+1 bis deiner
zum 2
2/3 Ende des Zuges.
Erstschlag 4
2/3 Erstschlag 4
2/2 {R}, {T}: Der Anaba-Schamane fügt einer Kreatur oder 4
2/2 einem{T}:
{R}, Spieler 1 Schadenspunkt zu.
Der Anaba-Schamane fügt einer Kreatur oder 4
einem Spieler 1 Schadenspunkt zu.
2/2 {R}, {T}: Шаман Анаба наносит 1 повреждение 4
1/3 целевому
Alle существу
Minotauren или +1/+0.
erhalten игроку. 4
3/3 Знание болот (Это существо невозможно 4
2/2 заблокировать,
Когда Анархист пока обороняющийся
вступает игрок вернуть
в игру, вы можете 5
5/1 целевую карту волшебства с кладбища в руку.
Schwund 5 {1}, entferne eine Schwundmarke von der 5
6/5 Uralten Hydra: Die uralte
{G}: Регенерируйте Hydra
Старого fügt einer
вожака Kreatur
горилл. oder
(Если в 6
3/3 течение этого хода это существо будет
Полет (Это существо может быть блокированоуничтожено, 5
только
Целевоесуществом
существо со способностью
получает +3/+3 иполета). Когда
наделяется 3
способностью
Wenn полетаkontrollierst,
Du eine Ebene до конца хода. (Оно
kannst Duможет
eine 4
ungetappte
Fino a quandoKreatur unter
controlli Deiner
solo Kontrolle
creature tappen,
bianche o creature 4
artefatto, tutte le tue creature guadagnano
Каждый раз, когда разыгрывается белое +1/+1. 2
2/2 заклинание,
{W}{U}{G}{T}:вы Le
получаете
creature 1attaccano
пункт жизни.
e bloccano 3
2/1+* normalmente, ma nessuna infligge danni durante il 1
Der Konstabler von An-Havva hat Widerstandskraft 3
plus die Anzahl
Du erhältst 1+*der grünen Kreaturen
Lebenspunkte, wobei im Spiel,
* die egalan
Anzahl wer 3
grünen
{T}: Kreaturen
Erhöhe imManavorrat
Deinen Spiel ist, egal
umwer
ein sie beherrscht.
farbloses Mana. 0
{1}, {T}: Erhöhe Deinen Manavorrat um {G}. {2},
Ein Land Deiner Wahl ist bis zum Ende des Zuges eine {T}: 1
3/3 Kreatur, землю
Зачаровать die weiterhin
(Когдаein
выLand ist.
разыгрываете эту 4
карту, целью является земля. Карта вступает
Tutti gli incantesimi presenti sulla creatura в игру
incantata da 3
questa magiaKreaturentyp
Wähle einen sono distrutti, eccetto
aus, wennl'Aura Antimagia.
die Ruinen von 4
An-Zerrin
{2}, ins Spieldie
{T}: Opfere kommen. DieApokalypse,
Glocke der Kreaturen dieses Typs
um alle 2
*/* Karten mit Aquamorphe
Sowie das dem Heimatländer-Zeichen
Etwas ins Spielzu begraben.
kommt oder 4
aufgedeckt wird, bestimmst du, ob es 5/1 oderin1/5
Se un giocatore non lancia magie o non mette gioco 4
2/2 carte durante
{2}{R}, il proprio
{T}, wirf turno,
eine Karte nessuna
aus Deiner creatura
Hand ab:può 3
7/7 Bestimme eine beliebige Anzahl von Kreaturen
Volare {W}: +0/+1 fino alla fine del turno. Tutte le tue 8
1/1 creature
{T}: STAPpate
Возьмите guadagnano +0/+2. Le creature
карту. 4
Tutte le leggende vengono TAPpate quando l'Arena 3
3/3 degli Antichi
Fliegend entra
Andere in gioco.Kreaturen
schwarze Le leggende non possono
erhalten +1/+1. 6
Nichtschwarze KreaturenDie
Kreaturenverzauberung erhalten -1/-1. Kreatur erhält
verzauberte 4
4/4 +2/+2 für jede an sie angelegte Aura
Kann nicht Ziel von Zaubersprüchen oderundSoforteffekten
hat 6
2/2 sein.
Полет (Это существо может быть блокировано 4
2/2 только существом
Полет (Это со способностью
существо полета). Когда
может быть блокировано 4
2/3 только существом
Полет (Это со способностью
существо полета). Когда
может быть блокировано 5
2/3 только существом со способностью полета).
Fliegend Verschwinden 3 (Diese bleibende Karte{W}:
kommt 3
3/3 mit drei(Это
Полет Zeitmarken
существо insможет
Spiel. быть
Entferne zu Beginn deines
блокировано 5
1/1 только существом
{2}{W}, со способностью
{T}, wirf eine полета).
Karte aus Deiner {1}{U}:
Hand ab: 2
Entferne eine
Neutralizza angreifende Kreatur
un'interruzione Deiner Wahl
o un incantesimo ganz
appena 1
5/5 lanciato. Sfuggire al Destino può neutralizzare solo
Travolgere. Ogni volta che una creatura finisce da un 8
2/2 territorio nel cimitero
Branco. {T}: durante
Neutralizza il turno
l'effetto di uninartefatto
cui è stata
che 4
richiede un costo di attivazione, se il controllore
{T}: Erhöhe Deinen Manavorrat um ein farbloses Mana. 0
1/1 {1}, {T}:
{T}: Erhöhe
Tappe Deinen Manavorrat
eine Kreatur, deren Stärkeum {W}.
nicht {2}, {T}:
größer als 2
1/1 2 ist.
{T}: Tappe eine Kreatur, deren Stärke nicht größer als 2
2+*/2+* 2 ist.Widerstandskraft und Starke der Aysenischen
Die 4
Kreuzritter
Alle weißenist 2 plus die
Kreaturen Anzahl die
erhalten derFähigkeit
Helden, die Du 6
2/4 Ebenentarnung.
Полет (Это существо может быть блокировано 4
2/4 только существом со способностью полета).
Volare 4
Ritorsione infligge la metà dei danni (arrotondati per 2
difetto)
Per ognicausati
danno dacheuna stregoneria
ti viene lanciata
inflitto dalla in questo
creatura 1
incantata dafügt
Bakis Fluch questa magia,
jeder Ritorno
Kreatur di Fiamma infligge
2 Schadenspunkte für 1 4
3/2 jede Verzauberung zu, die auf der Kreatur liegt. 3
Целевой оппонент открывает руку. Вы берете 3
столько карт, сколько Гор и красных карт в руке у
2/2 {X}{W}, {T}: Баллиста наносит X повреждений 4
2/2 целевому нападающему или блокирующему 2
6/5 7
5/5 Kann fliegen Lege eine +2/+2-Spielmarke auf Baron 8
6/5 Sengir, wenn eine
Bartel Runeaxe nonKreatur, die im
può essere gleichendiZug
bersaglio von
magie 6
4/4 incanta
Alle creatura.
Remasuris Attacca senza
verursachen TAPpare
Trampelschaden. 6
Если к началу этапа поддержки в вашей библиотеке 5
200
{T}: карт или больше,
Добавьте вы выигрываете
{1} в запас игру.
маны. {T}: Добавьте {R} 0
2/2 или {W} Der
Fliegend в запас маны. Кузница на поле
Schlachtfeld-Knochenvogel бояnur
kann наносит 5
*/* Kreaturen
Сила mit Flugfähigkeit
и здоровье blocken.
Обремененного 1B: Der
создания 6
2/2 равняются
{G}: числу существ
Bündnisfähigkeit в игре.
bis zum Ende des Zuges. 3
3/3 Protezione dal rosso Se un avversario controlla una 5
qualsiasi
{X}, {T}:carta bianca, le
Eine Kreatur BestieWahl
Deiner di Bogardan
erhält –X/+X bis 3
2/2 zum EndeBelbes
Fliegend des Zuges.
Knochenvogel kann nur Kreaturen mit 3
Flugfähigkeit
Wenn Belbes blocken.
Portal ins Spiel kommt, wähle einen 5
*/* Kreaturentyp. {3}, {T}: Bringe
Stärke und Widerstandskraft deseine Kreaturenkarte des
Benalischen 4
1/1 Kommandanten sind gleich der Anzahl der Soldaten,
Wenn der Riesenwildjäger ins Spiel kommt, zerstöre die 3
eine
ОбщееKreatur deiner Wahl
количество жизниmit Stärke 4игрока
каждого oder höher. Sie
равняется 8
4/4 числу существ, которых
Verursacht Trampelschadenон контролирует. 5
EnttapptMetti
{2}{T}: nichtun
während Deiner
segnalino Enttap-Phase. di
sull'Accumulatore {0}:
Mana 4
Nero. {T}: Aggiungi {B} alla tua riserva e rimuovi
Целевой игрок открывает три карты из руки, и вы 1
выбираете
Зачароватьодну из них.
существо Целевой
(Когда игрок сбрасывает
вы разыгрываете эту 3
5/5 карту, целью является существо. Карта
Schwund 3 Das Blastoderm kann nicht Zielвступает
von в 4
Zaubersprüchen
Ослепительный oder
свет Fähigkeiten sein.
наносит X повреждений 1
0/3 целевому
Quando существу
l'Effige или игроку.
Fiammeggiante finisce da un territorio 2
1/4 nel cimitero
Другие infliggeкоторых
существа, 3 danni вы
a una creatura bersaglio.
контролируете, 4
получают +0/+1.
Se viene TAPpata, la terra incantata da Influenza 2
1/1 Maligna
{T}: Ein viene
Spielerdistrutta alla fine
deiner Wahl del turno.
verliert 1 Lebenspunkt. 2
2/4 {4}, {T}: Durchsuche deine Bibliothek
Полет (Это существо может быть блокировано nach einer 5
2/4 только существом
Fliegend со способностью
Immer wenn полета).
der Blendende Engel Каждый
einem 5
2/2 Spieler Kampfschaden zufügt, übergeht dieser
{0}: Верните Мерцающий дух в руку владельца. Spieler 4
2/2 Erstschlag, Schutz vor Weiß 2
La creatura bersaglio guadagna +4/-4 fino alla fine del 2
turno. Se l'effetto
Небазовые землиne— riduce
Горы. la costituzione a meno di 1, 3
6/6 {R}, Принесите Кроваво-огненный колосс в жертву: 8
Кроваво-огненный колосс sull'Accumulatore
{2}{T}: Metti un segnalino наносит 6 повреждений
di Mana 4
0/0 Blu. {T}: Aggiungi
Du kannst {U} alla tua in
eine Kreaturenkarte riserva
eineme Friedhof
rimuovi quanti 5
1/1 bestimmen, sowie der Verkörperer ins Spiel
Полет (Это существо может быть блокировано kommt. 2
5/5 только существомkann
Die Moorschlange со способностью полета).
nicht angreifen, falls der 6
3/3 verteidigende
Знание болот Spieler keinen Sumpf
(Это существо kontrolliert. Wenn
невозможно 4
заблокировать,
Уничтожить все пока обороняющийся игрок
Острова. 4
1/1 {R}, {T}, wirf eine Karte aus Deiner Hand ab: Eine 2
Kreatur Deiner
Как только Wahl kann
Ловушка in diesem
вступает Zugназовите
в игру, nicht blocken.
карту 6
(но не карту
Zerstöre базовой
ein Land земли)
deiner Wahl,иdas
оппонента. Указанный
du kontrollierst, und 8
ein Land deiner
Верните целевойWahl, das du nicht
перманент kontrollierst.
в руку владельца.--- 2
Il permanente bersaglio colpito da questa magia torna 2
2/2 in mano al proprietario;
{2}{B}{R}{T}: eventuali
Metti in gioco incantesimi
un segnalino presenti
Demone 5
1/3 Minore, rappresentandolo
Принесите con un вsegnalino.
Бутылочных гномов жертву: выTratta 3
2/2 получаете 3 пункта жизни.
Zu Beginn des Versorgungssegments jedes Spielers 4
4/2 kann dieser
Wenn du dieSpieler eine Artefaktkarte,
Hirnverschlinger eine jeder Spieler
spielst, kann 4
eine Kreatur opfern. Falls ein Spieler das tut,
2/2 Nel turno in cui la Strega finisce da un territorio nel 4
cimitero, tutteangreifende
Begrabe eine le creature che le hanno inferto dei
Nicht-Artefaktkreatur danni
und 5
4/4 bringe einen Finchè
Travolgere. Schatten-Spielstein ins Spiel.
controlli almeno Behandle
un'altra creatura, il 7
danno
{T}: inflitto al{1}
Добавьте Cavallo di Bronzo
в запас маны. da magie
{T}: che gli{G}
Добавьте 0
или
Eine {W} в запас
Kreatur маны.
deiner WahlПустырь наносит
erhält +3/+3 вам 1Ende
bis zum 1
5/5 des Zuges.
Verschwinden 4 (Diese bleibende Karte kommt mit vier 4
Zeitmarken ins Spiel.
Die verzauberte Entferne
Kreatur erhält zu Beginn
+0/+2. deines
{0}: Opfere den 1
Rückenpanzer,
Die verzauberte Kreatur erhält +0/+2. {0}:verzauberte
um die vom Rückenpanzer Opfere den 1
0/1 Rückenpanzer,
{1}: +1/+1 finoum
alladie vom
fine delRückenpanzer
turno. verzauberte 4
3/2 (Mauern können nicht angreifen.) {1}{B}: Regeneriere 3
die
{T}:Aasmauer
Erhöhe Deinen Manavorrat um ein farbloses Mana. 0
2/2 {1}, {T}: Erhöhe Deinen Manavorrat um {B}. {2}, {T}:
Passa-foreste 3
Tutte le Leggende bianche guadagnano l'abilità branco 0
2/2 con
Alle altre leggende.
Remasuris haben "{1}, opfere diese Kreatur: Diese 2
Kreatur
Tutti fügt einer
i giocatori nonKreatur oder
possono einem Spieler
attaccare deinercon
e/o bloccare 4
più di due creature per turno.
{T}: Добавьте {1} в запас маны. {T}: Добавьте {W} 0
0/5 или {B}vor
Schutz в запас маны. Пещеры Койлоса наносят вам
Schwarz 3
0/5 Schutz vor Schwarz 3
I Fulmini a Catena infliggono 3 danni a un bersaglio a 1
tua scelta.
Tappe oderOgni volta eine
enttappe che iKreatur.
Fulmini aWenn
Catena
dieinfliggono 1
Kettenstarre eine
Ogni volta che un Kreatur tappt
giocatore oder
pesca unaenttappt, kann der
carta, deve 2
3/3 prima scartarne una di quelle che ha in mano. Se
{R}{R}{R}, {T}: Zerstöre eine Artefaktkreatur Deinernon 5
Wahl.
Уничтожьте целевое нападающее существо. Вы 4
2/2 получаете
Immer wennчисло пунктов жизни,
der Häuptling равное его
en-Dal angreift, силе.
erhalten 3
7/7 alle angreifenden
Volare, Kreaturen
Furia: 2. Paga Erstschlag
{B}{U}{W} bis zum
durante Ende
la tua fase 8
3/3 di mantenimento oppure Chromium viene sepolto.
Fliegend Verschwinden 3 (Diese bleibende Karte kommt 4
mit dreider
Sowie Zeitmarken ins Spiel. Entferne
Kreis des Kummers ins Spiel zu Beginn deines
kommt, 2
bestimme
{1}: В следующий раз, когда выбранная вамиder
eine Farbe. Immer wenn eine Quelle черная 2
карта
{1}: В вследующий
этот ход будет
раз, наносить вам повреждения,
когда выбранная вами 2
1/4 красная
Bonus карта(Du
{2}{G} в этот ход zusätzlich
kannst будет наносить
{2}{G}вам
bezahlen, 3
sowie le
Tutte ducreature
diesen Zauberspruch spielst.) Wenn
nere in gioco vengono der
distrutte. 4
1/1 Se il Clero della Sacra Aureola viene distrutto o subisce 1
2/2 un danno
{3}, letale, rigenera
{T}: Regeneriere eineautomaticamente
Zielkreatur se 4
0/3 Kann nicht von Artefaktkreaturen geblockt werden. 4
0/3 Lege
Kann vier
nicht+1/+0-Spielmarken aufwerden.
von Mauern geblockt das Mechanische
Lege vier 4
0/0 +1/+0-Spielmarken auf denвMechanischen
Как только клон вступает игру, выберитеSchwarm, 4
2/2 существо, которое
Fliegend Schwund 3 находится в игре. В таком случае 2
Каждое существо получает +1/+1 за каждое 5
существо такого же
TAPpa la creatura типа, находящееся
incantata в игре.
da questa magia che tu 1
controlli eоппонент
Целевой metti 3 segnalini sul Bozzolo.
открывает La creatura
руку. Выберите картуnon 3
*/1 из
Dieруки оппонента.
Stärke Целевой
des Windenden игрок сбрасывает
Holzwurms эту
ist gleich der 3
4/4 Anzahl aller Wälder im Spiel.
Bringe zu beginn Deines Versorgungssegments die 4
Komplizierte Kampfmaschine
Le creature possono attaccareauf die Hand
o usare ihres che
le abilità 1
includono il simbolo {T} nello stesso turno
Зачаровать перманент (Когда вы разыгрываете in cui эту 6
карту,
На целью является
X расходуйте толькоперманент. Карта
черную ману. вступает в
Истребление 2
духа
Зачаровать существо (Когда вы разыгрываете этуили
наносит X повреждений целевому существу 2
карту, целью
Lege vier является существо.
Polypen-Marken Карта вступает
auf das Korallenriff, wennвes 2
7/7 ins Spiel kommt. {0}: Opfere eine Insel, um zwei
First strike Pay {3}{B}{B}{B} during your upkeep or 6
Cosmic Horror
Возьмите does 7 damage to you and is destroyed.
две карты. 3
Каждый раз, когда существо становится целью 5
заклинания или способности, верните существо в
Zerstöre eine nichtschwarze Kreatur deiner Wahl, die in 2
1/1 diesem Zug insсущество
{T}: Целевое Spiel gekommen
с силой ist.
2 или меньше в этот 3
6/4 ход не блокируется.
Travolgere, Furia: 2. 7
6/4 6
Уничтожьте целевой артефакт, чары или землю. 4
Le creature con l'abilità passa-montagne possono 3
0/1 essere
Questa bloccate come
carta è una se non
magia possedessero
rossa talelanciata
quando viene abilità 0
2/2 e i Coboldi
Volare. sono creature
{R}{T}: rosse.infligge 1 danno a una
La Manticora 4
0/1 creaturacarta
Questa bersaglio
è unache sta rossa
magia attaccando
quando o bloccando.
viene lanciata 0
1/1 e i Coboldi
{T}: sono creature
Арбалетчики rosse.
наносят 1 повреждение целевому 2
4/4 нападающему или блокирующему существу.
Andere weiße Kreaturen erhalten +1/+1. Nichtweiße 6
Kreaturenоппонент
Целевой erhalten -1/-1. Bezahle
приносит 2 Lebenspunkte:
в жертву существо. 2
2/1 Se la Mummia Ciclopica finisce da un territorio nel 2
*/* cimitero,
Gli deve essere
* corrispondono al eliminata
numero didal gioco.
terre che controlli. 6
Zerstöre alle Kreaturen. Sie können nicht regeneriert 4
1/5 werden.
Полет (Это существо может быть блокировано 4
1/1 только существом
{T}, Принесите со способностью
в жертву Способногополета).
ученика: 3
прервите целевое заклинание.
Уничтожьте целевое нечерное существо. Оно не 3
4/5 может быть
{0}: Der регенерировано.
Dunkle Irrgarten kann in diesem Zug 5
4/5 angreifen.
{0}: Entferne
Der Dunkle den Dunkeln
Irrgarten kann inIrrgarten am Ende des
diesem Zug 5
angreifen. Entferne
Wenn Du einen denkontrollierst,
Sumpf Dunkeln Irrgarten
kannstam
Du Ende
eine des 5
2/2 Kreatur opfern, anstatt die Manakosten des Dunklen
Alle Remasuris haben "Opfere diese Kreatur: Du 2
erhältst 3 Lebenspunkte
Le creature dazu." normalmente, ma
attaccano e bloccano 1
nessuna infligge danni.
Wenn du Hoffnung zerstörenLe creature
spielst,attaccanti
kann jederrestano
Spieler 2
2/4 5 Lebenspunkte
{W}: bezahlen. Falls
Leite 1 Schadenspunkt, derein
DirSpieler
durch das
einetut,
weiße 4
1/2 Kreatur zugefügt wurde, auf die Herbsttochter um.
{T}: L'Arciere infligge 1 danno a una creatura bersaglio 3
che attaccaeines
Bestimme o difende
— Verhindere allen Kampfschaden, der 2
in
Du kannst einezugefügt
diesem Zug Insel, diewürde; oder regeneriere
Du kontrollierst, auf die eine
Hand 2
ihres Besitzers
Tot fügt zurückbringen,
einer Kreatur anstatt
deiner Wahl die Manakosten
2 Schadenspunkte 4
zu.creature
Le --- Bringe eine
con Kreatur
l'abilità deiner Wahl,
passa-foreste die du essere
possono nicht 3
3/1 bloccate come 3se(Diese
Verschwinden non possedessero questa
bleibende Karte abilità.
kommt mit drei 3
3/6 Zeitmarken ins Spiel. Entferne zu Beginn deines
Verschwinden 3 (Diese bleibende Karte kommt mit drei 6
Zeitmarken ins Spiel. Entferneins
Wenn das Todesgrubenopfer zuSpiel
Beginn deinesopfere
kommt, 4
alle Kreaturen,
Каждый die Du
раз, когда kontrollierst.
существу Kreaturen, die Du
наносятся 5
1/1 повреждения,
Schutz уничтожьте его. Оно не может быть
vor schwarz 1
2/2 Каждый раз, когда Смертельный наблюдатель 4
2/4 блокирует
Schwund 4 или заблокирован
Entferne нечерным vom
eine Schwundmarke существом, 4
Verteidiger en-Vec:
Во время хода Verhindere
любого die nächsten
из игроков каждое 2 2
1/1 заклинание его оппонента стоит на {3} дороже.
Fliegend {4}, {T}: Durchsuche Deine Bibliothek nach 2
2/2 einer Rebellenkarte
Wenn die Trotzendemit umgewandelten
Vorhut Manakosten
blockt, zerstöre sie und alle 3
Kreaturen, die sie in diesem Zug geblockt haben,
Зачаровать существо (Когда вы разыгрываете эту am 4
карту, цельюцелевой
Уничтожьте является существо.
артефакт илиКарта вступает в
землю. 4
La creatura bersaglio di questa magia non infligge danni 3
in combattimento
Каждый e non
раз, когда può attaccare.
разыгрывается черное 2
заклинание, целевые
Уничтожьте вы получаете
чары.1 пункт жизни. 1
*/* Stärke und Widerstandskraft des Schuttfressers sind 4
1/2 gleich der Anzahl an Nichtstandardländern in den
Passa-isole. 3
Найдите нужную карту в своей библиотеке и 4
поместите ее в руку.
Für jede getappte Затем Karte
bleibende перетасуйте библиотеку.
außer Ländern, die 9
ein Gegner
{3}: deinerMinotaurus
Nimm einen Wahl kontrolliert, durchsuche
von Deiner die
Hand und 1
bringe ihn sofort ins Spiel, als wenn er gerade
Prendi il controllo di una creatura bersaglio che sta 3
attaccando,
NeutralisiereSTAPpandola. Restituiscila
einen Zauberspruch deineralWahl.
legittimo
Sein 4
Beherrscher wirft eine
{3}, {T}: Целевой Karte
игрок aus seinerкарту.
сбрасывает Hand ab.
Вы 3
можете
Metti разыграть
2 segnalini su эту способность
questa только
carta. Rimuovi во время
1 segnalino 8
in ogni tuaun
Distrugge fase di mantenimento.
artefatto Quando l'ultimo
bersaglio. Guadagni un numero 2
di punti vita pari al costo di lancio dell'artefatto.
La creatura incantata dalla Trasformazione Divina 4
1/1 guadagna +3/+3.
{1}{B}, {T}, wirf eine Karte aus Deiner Hand ab: 2
Benenne
Übernimm die Karte.
eine Entferne
Kontrolle die obersten
über eine sechs Karten
Kreatur Deiner Wahl 3
2/2 mit umgewandelten
Alle Remasuris habenManakosten von X oder weniger.
die Verteidigerfähigkeit und 4
"Wenn
Du diese
kannst einKreatur
Gebirgeins Spiel kommt,
opfern, ziehe
anstatt die eine
Manakosten 3
für den Angriff
Каждый aus den
раз, когда Bergen zu zahlen.
разыгрывается Eine Kreatur
красное 2
заклинание, вы получаете 1 пункт жизни.
Il controllore di questo incantesimo può cambiare il 1
1/5 colore della creatura
Похититель снов не incantata dal Manto
блокируется, Onirico
пока он in un
нападает 4
1/1 один.
{2}{U}, {T}, wirf eine Karte aus deiner Hand ab, opfere 2
1/1 ein Land:
{B}: DurchsucheНеутомимых
Регенерируйте deine Bibliothek nach bis
скелетов. zu zwei
(Если в 2
течение этого хода это существо будет уничтожено,
{B}: Entferne zwei Kreaturen Deiner Wahl aus Deinem 2
Friedhof aus demfügt
Die Trockenheit Spiel, umKreatur
jeder einen Skelett-Spielstein
und jedem Spielerins1 2
Schadenspunkt zu.
Die Trockenheit fügt jeder Kreatur und jedem Spieler 1 2
1/1 Schadenspunkt
Schutz vor Grünzu.
Lege am Ende des Zuges, falls der 2
4/4 Geächtete Dünenreiter einem Gegner in diesem Zug 5
Kreaturenverzauberung Die verzauberte Kreatur erhält 1
6/6 +2/+0 und(Du
Aufblitzen kann nichtdiesen
kannst von fliegenden Kreaturen
Zauberspruch zu jedem 4
1/1 Zeitpunkt spielen,
{1}{R}, {T}: zu dem
Ein Zwerg du einen
Deiner WahlSpontanzauber
erhält die Fähigkeit 1
1/1 Gebirgstarnung bis zum Ende des
{T}: Am Ende des Kampfes fügt der Zuges.
Seefahrerclan einer 3
angreifenden
Cambia oder
in rosso blockenden
il colore di unaKreatur Deiner Wahl
o più creature 2
bersaglio 1
1/1 fino alla fine del turno. I costi di TAP, mantenimento e 1
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
1/1 1
Целевой игрок разворачивает все базовые земли, 3
4/5 которые онTrampelschaden
Verursacht контролирует. 7
5/5 Travolgere. Il Wurm non può attaccare fino a quando 7
6/6 non vienedegli
Progenie utilizzato pernon
Antichi bloccare una creatura.
può essere bloccata dalle 7
3/3 creature rosse. Sacrifica
Possono essere una da
bloccati solo delle tueoisole
muri durante la
da creature 5
2/4 volanti.
Все существа, способные блокировать Эльфийского 5
1/1 барда, блокируют
Каждый раз, когдаего.
Эльфийского берсеркера 1
2/2 блокируют, он получает +1/+1 до
Все остальные Эльфы получают концаи хода
+1/+1 за
знание 3
1/1 лесов.
{G}, (ИхВведите
{T}: невозможно
в игрублокировать, пока
карту из руки. 4
2/3 2
1/1 Volare. {G}{G}: Attacco improvviso fino alla fine del 2
5/5 turno.
Если из существ вы контролируете только Царя 4
2/2 крокодилов,
Tutto il dannoпринесите его в жертву.
inflitto all'Essere Incantato durante il 3
combattimento da creature
Sposta l'incantesimo bersaglio condauno
unao creatura
più incantesimi
a 1
un'altra
TAPpa unao dacreatura
una terra a un'altra.
bersaglio Il controllore
STAPpata che controllie 1
aggiungi alla tua riserva una quantità
Зачаровать существо (Когда вы разыгрываетеdi mana incolore
эту 2
7/7 карту, целью является существо. Карта вступает в 7
7/7 7
7/7 7
7/7 7
7/7 7
7/7 7
Целевое существо получает +X/+0 до конца хода. 1
Kreaturenverzauberung Du kontrollierst die verzauberte 6
Kreatur.
Du kannstZuzwei
Beginn deines
Inseln, die Versorgungssegments
Du kontrollierst, auf diefügt 4
Hand ihres
TAPpa Besitzers
la terra zurückbringen,
incantata anstatt
da questa magia perdie 1
5/2 neutralizzare
Eron una magia che
der Unbarmherzige kanndistrugge
währenduna
desoZuges,
più terre
in 5
dem er aufeine
Bestimme Deiner Seitedeiner
Kreatur ins Spiel kommt,
Wahl. Deckeangreifen. {R}
Karten oben 3
1/1 von deiner Bibliothek auf, bis du eine Karte
Immer wenn eine andere Kreatur ins Spiel kommt,aufdeckst, 1
erhältst senza
Attacca du 1 Lebenspunkt
TAPpare. dazu. 1
Tutti i giocatori possono prendere qualsiasi permanente 4
tra quelli всех
Верните che hanno in mano
существ в рукиe их
metterli in gioco,
владельцев. 5
Verdampfen fügt jeder blauen und jeder weißen 3
3/6 Kreatur
Nessuna1delle
Schadenspunkt
tue creaturezu.
può attaccare, ad eccezione 5
degli Occhieines
Bestimme Malefici. L'Occhio Malefico
— Durchsuche può esserenach
deine Bibliothek 2
einem Standardland, zeige es offen
Уничтожьте целевое белое существо. Оноvor, nimmнеesможет
auf 3
быть регенерировано.
Существа Возьмите карту.
и земли, контролируемые целевым 3
оппонентом, не разворачиваются во время
Sekundenbruchteil (Solange dieser Zauberspruch sich 1
auf
{3}, {T}, opfere eine Kreatur: Decke einekeine
dem Stapel befindet, können Spieler Anzahl Karten 3
1/1 gleich der Stärke
{T}: Ziehe der geopferten
eine Karte Kreatur
und zeige sie offen oben von es
vor. Falls 2
1/2 kein Land ist, wirf sie aus deiner Hand ab.
Kann fliegen Alle Feenwesen, die Du beherrschst, 3
3/3 erhalten
Volare +0/+1.una
Sacrifica {T}:creatura
Alle Feenwesen, die Du
per dare all'Angelo Caduto 5
+2/+1 fino alla fine del turno.
Lancia Stella Cadente sul tavolo di gioco da un'altezza 3
di almeno
Opfere 30Kreatur:
eine centimetri. La Stella eine
Regeneriere Cadente deveDeiner
Kreatur ruotare 3
Wahl.
Bis zum Ende des Zuges erhält eine Kreatur deiner 3
Wahl, die duсущество
Зачаровать kontrollierst, +X/+0
(Когда вы und verursacht эту
разыгрываете 2
карту,
Die целью является
verzauberte Kreatur существо. Карта вступает в
erhält +4/+0. 4
Die verzauberte Kreatur erhält +4/+0. 4
Tutte le creature che bloccano la creatura attaccante 1
bersaglio di questa
{T}: Добавьте magiaманы
к запасу vengono
одинTAPpate. La того
пункт маны 2
цвета, который можетkosten
Beschwörungssprüche производить любая
zusätzlich {2}, из
umземель
sie zu 6
1/1 sprechen.
Когда Разлагающийся гоблин выходит из игры и 1
попадает на кладбище,
La prima carta целевое
del grimorio di ogniсущество
giocatore получает
deve 1
sempre essere girata a faccia in su.
Целевой игрок теряет столько пунктов жизни, 5
1/1 сколько повреждений
Volare {G}{T} ему
: Aggiungi {R}уже
allaбыло нанесено
tua riserva. во
Questa 2
abilità viene giocata con la velocità di un'interruzione.
Зачаровать существо (Когда вы разыгрываете эту 1
1/1 карту, целью
{1}{R}, является
{T}, wirf существо.
eine Karte Карта
aus deiner вступает
Hand в
ab: Eine 1
3/2 Kreatur deiner Wahl kann in diesem Zug außer von
Volare Se la Fenice finisce da un territorio nel cimitero, 6
torna in mano
Зачаровать al proprio
существо possessore.
(Когда Non può essere
вы разыгрываете эту 2
карту, целью является существо. Карта
Die Flammende Öffnung fügt jedem Spieler вступает
4 в 2
Schadenspunkte zu.
Волна пламени наносит 4 повреждения целевому 7
игроку и каждому
Neutralizza существу,
un'interruzione которое
o un он appena
istantaneo 2
lanciato.
Distruggi un permanente rosso o rimanda in mano al 1
proprietario una
Уничтожьте все montagna
равнины. bersaglio. Gli incantesimi 4
2/1 Полет (Это существо может быть блокировано 3
только существом
Зачаровать со способностью
существо полета). {1}{U}:
(Когда вы разыгрываете эту 1
2/3 карту, целью
Immer wenn derявляется существо.geblockt
Feuersteingolem Карта вступает
wird, legtв 4
der verteidigende Spieler die oberen drei Karten seiner
2/2 Se lo Spuzzem Floreale attacca e non viene bloccato, 4
puoi decidere
Du kannst di distruggere
entscheiden, un artefatto controllato
Die Schmelzsteinrüstung 3
4/4 während Deines разрушитель
{R}: Каменный Enttap-Segments nicht zu
получает enttappen.
+1/-1 до 5
4/4 концаDer
{R}: хода.
Schmelzsteinbeißer erhält +1/-1 bis zum Ende 5
4/4 des Zuges.
{R}{R}: Eine Kreatur Deiner Wahl erhält +1/-1 bis zum 5
2/2 Ende des Zuges.бродяга получает +1/-1 до конца
{R}: Каменный 3
хода.
Alle Kreaturen erhalten +X/-X bis zum Ende des Zuges. 4
Все существа получают +X/-X до конца хода. 4
Eine Kreatur Deiner Wahl erhält +1/-1 und erhält Eile 2
bis zum
Alle Ende des
Kreaturen, dieZuges.
Du kontrollierst, erhalten +1/-1. 2
4/4 {1}: Der Schmelzsteinthopter erhält +1/-1 und 7
0/6 Flugfähigkeit
(Mauern könnenbis zum
nichtEnde des Zuges.
angreifen) {R}: Die 3
Schmelzsteinmauer erhält
Spiele den Nebelflecken nur+1/-1 bis zum
während des Ende des
"Blocker- 2
1/1 Deklarieren" -Segments. Alle angreifende Kreaturen
Wenn sie zum Blocken deklariert werden, bekommen 1
1/1 die Bewohner
Wenn sie zum +2/+0
Blockenbis zum Ende
deklariert des Zuges.
werden, bekommen 1
2/4 die Bewohner +2/+0 bis zum Ende des Zuges. 4
8/8 Пробивающий удар (Если это существо нанесло 6
достаточно повреждений,
Neutralizza una чтобы
magia appena уничтожить
lanciata, se chi la lancia 1
non spende {1} in più.
[G] 0
[G] 0
[G] 0
[G] 0
Paga {3} durante la tua fase di mantenimento oppure 5
l'Aculeo della
Ein Spieler Preveggenza
Deiner viene
Wahl wählt distrutto.
2 Karten ausSe ti Hand
seiner 2
aus
В und wirft
начале dieseэтапа
вашего ab. Wenn er nichtОбличье
поддержки genug Karten auf
дракона 7
наносят 5 повреждений целевому существу или
Tutti i tuoi muri guadagnano +1/+0 e l'abilità branco. 3
2/2 Полет (Это существо может быть блокировано 2
2/2 только существом
Alle Remasuris со "{0}:
haben способностью полета).imКогда
Ist diese Kreatur Spiel, 3
4/4 wirf eine
Furia: 2 Münze. Falls du den Münzwurf gewinnst, 6
Artefakte, Kreaturen und Länder, die deine Gegner 4
1/1 kontrollieren, kommen getappt ins Spiel. 1
Wenn die verzauberte Kreatur das Spiel verlässt, muß 3
*/* ihr Beherrscher
Stärke eine Kreatur opfern,
und Widerstandskraft die er beherrscht.
des Pilzbehemoth sind 4
gleich der Anzahl
Если источник der +1/+1-Marken
наносит повреждения aufсуществу
Kreaturen,
илиdie 4
игроку, повреждения,
Bestimme которые
eines — Zerstöre он наносит
ein Artefakt этому
deiner Wahl; 2
4/4 oder einelaKreatur
Durante tua fasedeiner Wahl erhält +1/+1
di mantenimento, Gabrielund
guadagna 7
una delle seguenti abilità a tua scelta fino alla tua
Kreaturen, die du kontrollierst, erhalten +1/+1. 3
Il danno inflitto alla creatura incantata da questa magia 3
dalle creature iche
{5}, Sacrifica lo del
Magli bloccano
Caos. oPrendi
che ne sono bloccate
il controllo di una 5
1/1 terra, creatura
Wenn o artefatto
die Geisterhunde bersaglio.
angreifen, Quindisie
werden affida al
nicht 2
2/5 getappt. Wenn Du Geisterhunde zum Blocken
{W}, {T}, wirf eine Karte aus deiner Hand ab: einer 5
0/2 Kreaturen, die dubersaglio
{T}: La creatura kontrollierst,
prendeerhalten +1/+0
-1/-0 fino allabis zum
fine del 3
1/1 turno.
Kann fliegen. {1}{U}: Begrabe alle Kreaturen, die den 2
1/1 Riesenalbatros in diesem
Kann fliegen. {1}{U}: Zug verletzt
Begrabe haben. Der
alle Kreaturen, die den 2
4/2 Riesenalbatros in diesem Zug verletzt haben. Der 4
3/3 Fliegend Aussetzen 4 — {1}{G} (Statt diese Karte aus 5
deiner Hand
Целевое zu spielen,
существо kannst+3/+3
получает du {1}{G} bezahlen,
до конца хода.sie 1
3/3 4
3/3 4
3/3 4
3/3 4
3/3 4
3/3 4
0/3 Du kannst wahlen, ob Du die Riesenauster wahrend 4
1/1 Deiner Enttap-Phase
{5}: Durante enttappst
la prossima fase dioder nicht. {T}: Die
mantenimento del suo 2
2/4 controllore,
Гигантский la Lumaca
паук можетGigante guadagna
блокировать, un'abilità
как если бы он 4
обладал способностью полета.
La creatura incantata da questa magia guadagna 2
2/4 +2/+2.
La Tartaruga Gigante non può attaccare se ha attaccato 3
durante
Если il tuo turno
у вашего precedente.
оппонента больше земель, чем у вас, 2
выберите из
Существа, библиотеки
которых три карты Равнин,
вы контролируете, откройте
получают 3
2/2 +1/+1. 2
3/3 Страх (Это существо может быть заблокировано 5
только
Metti X артефактным существом
segnalini su una и/или черным
creatura bersaglio che è stata 1
bloccata in questoditurno
Il muro bersaglio dalmagia,
questa muro bersaglio di questa
da te controllato, 1
guadagna
Tutte +10/+0bloccate
le creature mentredal
blocca.
muroTutti i danni
bersaglio di inflitti
questaa 1
magia
Tutto ilvengono distrutte
danno inflitto alla
dalle fine delattaccanti
creature combattimento.
al muro 1
bersaglio di questa magia viene aggiunto
Lancia questo istantaneo solo al termine del ai tuoi punti 1
1/1 combattimento.
{R}: ГоблинскийTutte le creature
воздушный bloccate
экипаж dal muro
получает 1
2/2 способность полета до конца хода. (Оно
Гоблин-грабитель нападает во время каждогоможетхода,
быть 2
2/2 если может.(Это существо может нападать во время
Ускорение 3
2/2 того хода, когда
Остальные оно получают
Гоблины попало под ваш контроль).
+1/+1 и знание гор. 3
1/1 (Их невозможно
Знание блокировать,
гор (Это существо пока обороняющийся
невозможно 1
2/1 заблокировать, пока обороняющийся игрок 2
1/2 Полет (Это существо может быть блокировано 3
2/1 только существом
Fliegend со способностью
Immer wenn полета).
das Verschleierte Traumwesen 2
4/4 das Ziel improvviso
Attacco eines Zauberspruchs oder
Le creature coneiner Fähigkeit
l'abilità wird,
passa-isole 7
3/3 possono essere bloccate come se non possedessero
{1}{B}, {T}: Die Zielkreatur erhält -1/-1 bis zum Ende 5
des Zuges.
Каждый раз, когда существо, которое вы 4
2/2 контролируете,
Когда Могильщик попадает
вступаетнав кладбище, все
игру, вы можете 4
вернуть
Tutte целевуюperdono
le creature карту существа с кладбища в руку.
l'abilità volare. 3
La creatura bersaglio di questa magia guadagna +0/+X 1
fino alla fineche
Le creature del possiedono
turno. X è ill'abilità
costo dipassa-pianure
lancio della 3
possono essere
Принесите bloccate
в жертву come seвозьмите
существо: non possedessero
число карт, 4
равное значению силы существа, принесенного
{1}{W}:Previene tutto il danno inflitto da una fonteв 2
2/4 rossa am
Lege o nera.
EndeSe una
des fonte infligge
Kampfes più volte dei danni
eine -0/-2-Spielmarke auf 5
alle Kreaturen, die den Werwolf geblockt haben oder
{B}: Pesca una carta e perdi 2 punti vita. Effetti che 4
prevengono o ridirigono
{2}{T} : Metti i danni
un segnalino non possono essere
sull'Accumulatore di Mana 4
2/2 Verde. {T}: Aggiungi {G} alla tua riserva e rimuovi 2
6/1 Verursacht Trampelschaden, Eile Opfere den Umpflüger 3
1/1 am EndeВерните
{1}{G}: des Zuges.
целевую базовую землю с 1
кладбища в руку.
Партизанская тактика наносит 2 повреждения 2
3/5 целевому существу или игроку.
{T}: Un giocatore bersaglio Когда из-за
deve scartare una действия
carta a 4
*/* caso tra Halfdane
Quando quelle della suainmano.
entra giocoPuoi usare
è una questa
creatura 3/3. 4
Durante
{T}: Aggiungi {R} alla tua riserva. {T}: Rimuoviprende
la tua fase di mantenimento, Halfdane ogni 0
3/3 abilità{5}{R}
Echo passa-terre a una
(Opfere creatura
zu Beginn bersaglio fino alla fine
deines 4
Versorgungssegments
Ziehe drei Karten. diese bleibende Karte, falls sie 4
1/1 {G}, {T}, wirf eine Karte aus Deiner Hand ab: Jedes 1
2/5 Land, das Leite
{X}, {T}: Du bis zum Ende des Zuges
X Schadenspunkte, für Mana
die einer tappst,
weißen 5
2/4 Kreatur,
Nella fasedie
di Du beherrschst,successiva
mantenimento zugefügt wurden, aufin
all'entrata 7
2/2 gioco di Hazezon, metti in gioco * segnalini Guerrieri 3
Wahle eine Karte aus irgendeinem Friedhof und nimm 2
sie aus dem
Bestimme Spiel.
eines — Ziehe zu Beginn
Ein Spieler der
deiner Versorgungs-
Wahl erhält 3 1
2/2 Lebenspunkte
Erstschlag {T}:dazu; oder verhindere
Ein Zwerg Deiner Wahl in erhält
diesemErstschlag
Zug die 4
und +2/+0
Cambia bis zum
in bianco Ende des
il colore Zuges.
di una o piùBegrabe
creatureden
a tua 1
2/2 scelta fino alla fine
Der Heckentroll del +1/+1,
erhält turno. Isolange
costi di du
TAP,
eine Ebene 3
kontrollierst. {W}: Regeneriere den Heckentroll.
Tutte le creature prendono -1/-0 fino alla fine del turno. 1
Distruggi tutte le creature che non sono nere. Il Fuoco 5
1/1 Infernale ti infligge
{T}, принесите X+3 danni;
в жертву X è il numero
существо: вернитеdiцелевое 4
1/1 существо
{T}: с кладбища
Durante la tua faseв di
игру. Вы можете разыграть
mantenimento, sacrifica una 4
creatura
Du e prendine
erhältst un'altra dal
20 Lebenspunkte tuo Aussetzen
dazu. cimitero per
10 — 9
2/2 {W}
Когда(Statt diese
Бандит Karte ausдороги
с большой deiner вступает
Hand zu spielen,
в игру, вы 4
3/3 получаете 2 пункта жизни, а целевой оппонент 4
3/3 Каждый раз, когда Пустотелые псы нападают, они 5
получают +2/+0все
Предотвратите добоевые
конца хода.
повреждения, которые 1
будут
Le нанесены
creature в этот
attaccano o ход.
bloccano normalmente, ma 1
nessuno infligge danni. Le
Зачаровать существо (Когда creature attaccanti vengono
вы разыгрываете эту 1
1/1 карту, целью является
{W}: Почетный караул существо. Карта до
получает +0/+1 вступает
конца в 1
хода.
{2}{T} : In questo turno una creatura bersaglio non 4
1/4 infligge danni in combattimento. 3
2/1 Attacco Improvviso. 3
Принесите в жертву Болото: регенерируйте целевое 5
черное существо.
Il controllore (Если
di questo в течениеpuò
incantesimo этого хода этоuna
rigenerare 5
creatura
В началеnera bersaglio
этапа взятия sacrificando
карт любогоuna palude.
игрока, если 2
5/4 Воющая
Furia: 1 шахта не повернута, этот игрок берет карту. 6
6/2 Zahle während Deiner Versorgungsphase {G}{G} oder 4
6/2 begrabe die Nebelschwaden.
Zahle während Deiner Versorgungsphase {G}{G} oder 4
6/6 begrabe die Nebelschwaden.
Когда Загнанный вумпус вступает в игру, каждый 4
другой игрок может
Bonus {3}{G} ввести
(Du kannst в игру одну
zusätzlich {3}{G}карту
bezahlen, 4
2/2 sowie du diesen Zauberspruch spielst.) Durchsuche
{T}: TAPpa o STAPpa un artefatto bersaglio controllato 3
2/2 dall'avversario.
Полет (Это существо может быть блокировано 3
1/1 только
Il Druidoсуществом
Icneumoneсоinfligge
способностью
4 danni aполета). Каждый
ogni avversario 3
che
{1}, lancia un istantaneo.
{T}: Поверните Questo
целевой non si verifica
артефакт, per il
существо 4
5/5 или землю.
Schutz vor weiß 6
4/4 В начале вашего этапа поддержки, если у вас в руке 2
есть
La хотя бы
creatura одна карта,
incantata верните
da questa Воображаемого
magia guadagna +2/- 1
2.
Paga {1} ogni volta che la creatura incantata da questa 1
magia
Ersetzecerca di attaccare,
das Ziel bloccare o TAPpare.
eines Zauberspruchs Questa
deiner Wahl mit 2
einem
Tutti glieinzelnen
istantaneiZiel.
e leDu verlierst Lebenspunkte
interruzioni in se
sono neutralizzati 3
chi
Tutti i danni inflitti alla creatura bersaglio di questadi
li lancia non paga {X} in più, dove X è il costo 1
1/1 magiaЦелевое
{T}: per il resto del turno sono
нападающее ridottiполучает
существо a 0. +1/+1 1
2/4 до конца хода.
Tutte le creature, eccetto i muri, che bloccano la 5
Medusa
Eine Infernale,
Kreatur Deinero Wahl
che vengono da leiZug
ist in diesem bloccate
unblockbar. 1
Tutte le creature con costituzione uguale o inferiore a 3 3
che bloccanoцелевое
Разверните o che sono bloccateОно
существо. dallaполучает
creatura +2/+4 3
6/6 до концаImmer
Fliegend хода. wenn Intet der Träumer einem Spieler 6
Kampfschaden zufügt,un'evocazione
Se l'avversario lancia kannst du {2}{U} bezahlen. Falls
che non 4
2/2 corrisponde
Das Sprechen al weißer
colore di
unduna delle Verzauberungen
grüner creature sotto il tuo 4
verteuert sich um {2}.
Die verzauberte Kreatur erhält -0/-1 und kann nicht 1
zum Blocken von Kreaturen deklariert werden, deren
[U] 0
[U] 0
[U] 0
[U] 0
3/3 Protezione dal rosso. Tutti i Guardiani in gioco 6
guadagnano
Вы не можете +1/+1
статьse un avversario
целью controlla
заклинания или una 4
3/2 способности.
Tutte le creature verdi guadagnano +0/+2. 4
{2}: Нефритовая статуя становится артефактом со 4
4/5 значением силы 3/6 до конца боя. Разыгрывайте эту 5
5/5 7
5/5 Waldtarnung Immer wenn Jedit Ojanen aus Efrava 6
6/5 angreift oder blockt, bringe einen 2/2 grünen (Katze, 6
{2}, {T}, Принесите в жертву Шутовской колпак: 4
выберите изwird
Das Zielland библиотеки
zu einemцелевого игрока
Standardland три карты
Deiner Wahl 2
4/4 bis
{0}:zum EndeRächer
Jodahs des Zuges.
erhältZiehe eineEnde
bis zum Karte amZuges
des Beginn
-1/- 6
5/4 1
Se Johan non attacca ed è STAPpato, le tue creaturevor
und eine der Eigenschaften Doppelschlag, Schutz 6
2/2 possono attaccare
Schwund senza
4 Entferne eine TAPpare.
Schwundmarke vom 4
3/3 Rüttelnden
{R}{R}{R}, {T}: Zerstöre eineine
Meervolk: Tappe Kreatur Deiner Wahl.
Nichtkreaturartefakt 5
1/1 Deiner Wahl.
Wenn sie als Angreifer deklariert werden, erhalten 1
Jovens Frettchen
{4}, {T}: +0/+2.
Eine Kreatur Tappe
Deiner amkann
Wahl Endebis
deszum
Kampfes
Ende 6
des Zuges nur
Il Demone durch
Burlone Mauern
infligge geblockt
2 danni werden.
a un avversario per 3
ognilancia
Chi creatura biancha
questa magiache questi
e un controlla.
giocatore a sua scelta 4
1/7 scelgono, tra le creature che controllano, quella con il 4
{T}: Aggiungi {W} alla tua riserva. {T}: Fai tornare in 0
mano al legittimo
{T}: Добавьте {1}proprietario una leggenda
в запас маны. bersaglio;
{T}: Добавьте {R} 0
3/3 или
{T}: {G} в запассуществу
Целевому маны. Карплюсанский лес наносит
количество повреждений, 5
5/3 равное силе карплюсанского йети. Карплюсанскому 6
3/3 Когда Скалолаз Каву вступает в игру, возьмите 5
2/2 карту.
Verursacht Trampelschaden Immer wenn ein Gegner 2
Lebenspunkte dazu erhält,
Kreaturenverzauberung lege wenn
Immer ebenso
dieviele +1/+1-
verzauberte 1
2/3 Kreatur einem Gegner Schaden zufügt, kannst du eine 3
2/2 {T}: Previeni fino a un massimo di 2 danni a una 4
3/3 qualsiasi creatura.
Verschwinden 2 (Diese bleibende Karte kommt mit zwei 2
Zeitmarken ins Spiel.
{2}, {T}: Tappe EntferneArtefakte.
alle anderen zu BeginnDiese
deines 3
0/1 enttappen
Volare. nicht
{G}: während
+1/+1 des fine
fino alla Enttappsegments
del turno. ihres 3
3/2 Вы можете разыграть Короля гепардов тогда же, 4
1/1 когда вы можете
Обезьяна разыграть
Кирд получает мгновенное
+1/+2, пока вызаклинание. 1
контролируете Лес.
Tutte le creature, le terre e gli artefatti dell'avversario 4
entrano in gioco
{2}{T}: Prendi unaTAPpate.
carta dal tuo grimorio e, senza 4
1/2 guardarla,
Tutti i tuoi mettila
Coboldisotto la Cripta+0/+1
guadagnano della Conoscenza.
e l'abilità 2
1/2 travolgere.
Attacco Improvviso Tutti i tuoi Coboldi guadagnano 2
1/2 l'abilità
Tutti attacco
i tuoi improvviso.
Coboldi guadagnano +1/+0. 2
0/1 Questa carta è una magia rossa quando viene lanciata 0
e i Coboldi
Aller sonoder
Schaden, creature rosse.
in diesem Zug einer Kreatur deiner 3
Wahl, die du Deinen
{T}: Erhöhe kontrollierst, von einer
Manavorrat Quelle,
um ein die duMana.
farbloses 0
{1}{W},
Tappe während Deiner Versorgungsphase eine der
{T}: Verhindere allen Kampfschaden, von
Kreatur, 4
die Du
{T}: beherrschst,
Erhöhe Deinen oder begrabeum
Manavorrat dieein
Koskunfälle.
farbloses Mana. 0
{1}, {T}: Erhöhe Deinen Manavorrat
Каждый раз, когда разыгрывается синееum {R}. {2}, {T}:
заклинание, 2
вы получаете
{2}{T}: 1 пункт
La creatura жизни.sotto il tuo controllo non
bersaglio 2
1/4 infligge danni in questo turno, der
Alle Kreaturen, die zu blocken ma Labyrinthminotaurus
guadagna +0/+X 4
1/4 deklariert ist, enttappen
Alle Kreaturen, nicht während
die zu blocken der nächsten
der Labyrinthminotaurus 4
2/2 deklariert
Immer ist, der
wenn enttappen nicht während
Laccolith-Geiferer der nächsten
geblockt wird, 3
kannst Du ihn einer Kreatur Deiner Wahl Schaden in
Immer wenn die verzauberte Kreatur geblockt wird, 1
6/6 kannst
Immer Du
wennsieder
einer Kreatur Deiner
Laccolith-Titan Wahl Schaden
geblockt in
wird, kannst 7
3/3 Du ihn einer Kreatur Deiner Wahl Schaden in
Immer wenn der Laccolith-Kämpfer geblockt wird,Höhe 4
1/1 kannst Du
Immer wennihnder
einer Kreatur Deinergeblockt
Laccolith-Welpe Wahl Schaden in
wird, kannst 1
3/6 Du ihn einer Kreatur Deiner Wahl Schaden in Höhe
{T}: Lady Caleria infligge 3 danni a una creatura 7
1/2 bersaglio
{B}{W}{T} che attacca
: in questoo turno
difende.
una creatura a tua scelta 3
7/4 non infligge danni nel combattimento. 7
Se un tuo avversario controlla almeno tante terre 4
quante ne
Durante la controlli
tua fase tu, questi deve sacrificare
di mantenimento, una terra
se un avversario 1
controlla
Ogni più terre
giocatore puòdiscartare
quante in
tu qualsiasi
ne abbia momento
in gioco, puoi
una 3
carta tra quelle che ha in mano. Se scarta una
Wenn Du eine Ebene kontrollierst, kannst Du eine terra, 2
ungetappte Kreatur
Лавовый топор unter 5Deiner
наносит Kontrolleцелевому
повреждений tappen, 5
5/3 игроку.
Verschwinden 1 (Diese bleibende Karte kommt mit 3
2/2 einer Zeitmarke
{T}, opfere den ins Spiel. Entferne
Rechtsbringer: zu Beginn
Entferne eine deines
rote 3
2/3 Kreatur Deiner
{1}{G}: Wahl ganz
Kann fliegen aus dem
und -0/-1 Spiel.Ende des
bis zum 3
Zuges.
Ein Spieler Deiner Wahl verliert alle Gift-Marken. Der 3
2/2 Blutegel fugtсущество
Полет (Это dem Spieler 1 Schadenspunkt
может быть блокированоpro Gift- 2
2/4 только существом
{B}: il Lupo MannaroсоMinore
способностью полета).
perde -1/-0 fino alla fine 4
del
Существа, которых вы контролируете, creature
turno. Metti un segnalino -0/-1 sulle получают che 4
1/1 способность
{T}: полета.
Разверните (Они землю.
целевую могут быть заблокированы 3
Alle Wälder und alle Saprolinge sind 1/1 grüne 4
Saprolinge und
Sacrifica una Wälderdurante
creatura zusätzlich zu ihren
la tua anderen
fase di 4
mantenimento
{4}{T} :Durante per
la guadagnare tanti punti vita metti
tua fase di mantenimento, quantiun 4
segnalino su una creatura bersaglio. Puoi rimuovere
You gain 1 life point each time one of opponent's 4
2/2 mountains
{T}, opferebecomes tapped. Entferne eine schwarze
den Lichtbringer: 3
4/1 Kreatur Deiner Wahl ganz aus
Ускорение (Это существо demнападать
может Spiel. во время 4
1/3 того хода,Durchsuche
{X}, {T}: когда оно попало под ваш nach
Deine Bibliothek контроль).
einer 3
Rebellenkarte mit umgewandelten Manakosten von
Considerate tutte le terre in gioco sia come terre, siaX 4
4/4 come creature
Attacco 1/1. Non
improvviso, possonoleggendarie.
passa-terre essere TAPpate per 6
4/4 Поверните неповернутых существ, которых вы 5
1/1 контролируете:
{T}: Лановарский
Добавьте {G} бегемот получает
в запас маны. 1
{T}: Добавьте {1} в запас маны. {T}: Добавьте {B} 0
1/1 или {G}
{B}: в запас
Смутная маны.
тень Лановарские
получает +1/+1 допустоши наносят
конца хода. 3
4/3 Attacco improvviso Le creature con l'abilità passa- 6
2/2 foreste o passa-pianure
Остальные possono
зомби получают essere
+1/+1. bloccate
{1}{B}, {T}:come 3
2/1 Верните целевую карту Зомби с кладбища в руку.
Passa-paludi. 3
Существо со снаряжением получает +3/+0, имеет 3
1/3 способность пробивающего удара. Каждый раз, 2
*/* Ускорение (Это существо может нападать во время 4
5/5 того {T}:
{3}, хода,Tappe
когдаeine
оноKreatur
попалоdeiner
под ваш контроль).
Wahl, die du 6
0/1 kontrollierst,
{T}: Ziehe zweiundKarten
eine Kreatur
und wirfder Wahl
dann eines
drei Gegners,
Karten ab. 2
4/4 {2}, {T}: Erhöhe deinen Manavorrat um {B} für jeden 5
1/1 Sumpf, den du
{T}: Erhöhe kontrollierst.
deinen Manavorrat um {1}. {T}: Ziehe eine 2
2/6 Karte. Spiele diese
Alle Kreaturen habenFähigkeit
"Opferenur, falls
diese du genau
Kreatur sieben
zu Beginn 4
5/6 deines (Это
Полет Versorgungssegments, falls du
существо может быть nicht {1}
блокировано 6
2/4 только существом со способностью полета).
Fliegend {W}{W}{W}: Regeneriere den Himmelsboten 4
des Morgens. Kreatur verliert ihre Flugfähigkeit.
Die verzauberte 4
Wenn eine
Lege am andere
Ende des Kreatur deklariert
Zuges eines jedenwird, die für jedes
Spielers 3
ungetappte
Вы и целевойLand, das dieser
оппонент Spielerпо
бросаете kontrolliert,
монете. Звонeine 1
маны наносит
Neutralizza una1magia
повреждение игроку, All'inizio
appena lanciata. у которого della 2
tua prossima fase principale aggiungi {X} alla tua
Прервите целевое заклинание, если игрок, 2
контролирующий
Paghi fino a {2} in его
menoнеquando
заплатит {3}.
lanci un 6
istantaneo,un'interruzione o un incantesimo.
Neutralisiere einen Zauberspruch deiner Wahl, falls sein 1
Beherrscher
Aufblitzen nicht
(Du {1} diesen
kannst bezahlt.Zauberspruch zu jedem 2
3/3 Zeitpunkt
Tutti i murispielen, zu dembloccare
che possono du einen Spontanzauber
il Sacerdote di Marmo 5
3/3 devono
Существа со значением силы 3 или болееpiù
farlo. I muri che possono bloccare неdi una 4
4/6 разворачиваются
Furia: 1 во время этапа разворота игрока, 6
8/8 Entappt nicht während Deiner Entapp-Phase. Marjhan 7
*/* kann nicht
Сила angreifen,
и здоровье Мароwenn der verteidigende
равняются числу картSpieler
в 4
вашейein
Wenn руке.
Gegner eine Ebene kontrolliert und Du einen 4
1/2 Sumpf kontrollierst,
{W}, {T}: Поверните kannst Du das
целевое Massaker spielen,
существо. 2
1/4 {T}: Предотвратите следующие 4 повреждения, 5
2/2 которые будут
{2}{G}{G}: нанесены
Metti in gioco 1целевому
segnalinoсуществу
Lupi dellaили
Caccia. 4
Tratta
Каждый questo segnalino
раз, когда come una
оппонент creatura карту,
сбрасывает verde 1/1, 3
Мигрень наносит ему 2Wenn
Kreaturenverzauberung повреждения.
die Melancholie ins Spiel 3
kommt, tappeeinen
Neutralisiere die verzauberte
ZauberspruchKreatur.
DeinerDie verzauberte
Wahl. Lege 2
diesen Spruch oben auf die Bibliothek seines
Neutralisiere einen Zauberspruch Deiner Wahl. Besitzers.
Lege 2
diesen Spruch oben
Предотвратите auf die Bibliothek
следующие seines Besitzers.
4 повреждения, которые 1
будут нанесены целевому существу или игроку в
Durchsuche Deine Bibliothek nach einem blauen 2
1/2 Spontanzauber
{T}: Vertauscheoder Unterbrechungszauber.
bis zum Zeige
Ende des Zuges Stärke und 3
0/2 Widerstandskraft einer Kreatur deiner Wahl.
Immer wenn du einen Verzauberungsspruch spielst, 3
1/1 kannst
Könnendu eine Karte
fliegen. ziehen.
{1}{W}: +0/+1 bis zum Ende des 2
1/1 Zuges.
Können fliegen. {1}{W}: +0/+1 bis zum Ende des 2
Zuges.
Bestimme eines — Das Amulett der Mitternacht fügt 1
einer Kreatur
Целевое deinerполучает
существо Wahl 1 Schadenspunkt zu und
+7/+7 до конца хода.du 4
{2}, {T}: Целевой игрок перемещает две верхних 2
карты из своей
Измените текст библиотеки на кладбище.
целевого перманента, заменив все 1
названияигрок
Целевой цветов и типы базовых
сбрасывает земель. (Например,
две карты. 3
{B}, opfere eine Kreatur: Schaue Dir die Karten auf der 3
Hand eines
Wenn Gegners
Du einen SumpfDeiner Wahl an kannst
kontrollierst, und bestimme
Du eine eine 2
4/3 Kreatur opfern, anstatt
Когда Режущий мысли die Manakosten
выходит derи попадает
из игры 4
2/1 на кладбище, каждый игрок сбрасывает карты из
Sumpftarnung {G}: Regeneriere die Schlammboa. 2
3/2 Fliegend, Erstschlag, Eile Immer wenn Mirri die 4
Verdammte
{T}: Sacrificaeiner Kreatur
Universo Kampfschaden
Speculare durantezufügt, lege di
la tua fase 6
mantenimento
Le creature nonper scambiare
volanti i tuoi punti
non possono vita con quelli
attaccare. 4
Du kannst zwei Gebirge opfern, anstatt die Manakosten 3
von
WennMogg-Alarm
ein Gegnerzu bezahlen.
eine Bringe zwei
Insel kontrolliert 1/1
und Durote
ein 3
1/1 Gebirge
Каждый kontrollierst, kannst Duразыгрывает
раз, когда оппонент die Bergung der Moggs 1
2/2 заклинание, Могг-страж получает +2/+2wenn
Der Mogg-Schleimer kann nicht angreifen, до конца
Du 2
2/2 nicht{T}:
{3}, mehrDurchsuche
Kreaturen kontrollierst als der
Deine Bibliothek verteidigende
nach einer 4
6/6 Goblinkarte und bringe diese Karte ins Spiel.
Quando il Demone di Fango viene posto in gioco, Mischeil 7
2/2 controllore deveder
Fliegend Wenn sacrificare 2 paludiFeuervogel
Geschmolzene oppure Demone di
aus dem 5
*/* Spiel auf einen Friedhof gelegt wird, bringe
Сила и здоровье Мортивора равняются числу карт den 4
3/6 существ на всех кладбищах. {B}: Регенерируйте 5
1/1 Immer wenn der Mooshund das Ziel eines 1
Zauberspruchs oder einer Fähigkeit ist, die ein Gegner
[R] 0
[R] 0
[R] 0
[R] 0
Tutte le tue leggende rosse guadagnano l'abilità branco 0
con altre leggende.
3/3 Passa-montagne, protezione dal bianco. 4
3/3 Aufblitzen (Du kannst diesen Zauberspruch zu jedem 5
Zeitpunkt spielen,die
{B}{B}, Bezahle zuHälfte
dem du einenLebenspunkte
Deiner Spontanzauber 3
0/2 (aufgerundet):
Lege zu Beginn Zerstöre eine nichtschwarze Kreatur
deines Versorgungssegments eine 2
Sporenmarke auf den Mykologen. Entferne drei
Alle Kreaturen verlieren die Flugfähigkeit und 4
2/2 Inseltarnung.
Принесите в жертву существо: Оболочка нантуко 3
2/2 получает +2/+2
Erstschlag, Schutzдо конца
vor Rot хода. 4
До конца хода все земли становятся существами со 3
значением
Целевой силыполучает
игрок 2/2, оставаясь прижизни.
8 пунктов этом землями. 5
Уничтожьте целевой артефакт или чары. 2
3/3 {X}{T} : Nomina una carta. Il giocatore bersaglio 5
2/2 mostra X carte haben
Alle Remasuris a caso "{3},
tra quelle chediese
opfere ha inKreatur:
mano, o tutte 3
Opfere eine
Буря игл bleibende
наносит Karte deiner каждому
4 повреждения Wahl." существу 3
4/2 со способностью полета.
Die Nadelspitzenspinne kann blocken, als ob sie 4
2/1 Flugfähigkeit
Первый ударhätte.
(Это существо наносит боевые 4
4/3 повреждения раньше существ
Verursacht Trampelschaden безder
Wenn способности
Brütende Wurm 6
ins Spiel
Tutte kommt,
le magie kannstvengono
lanciate Du Deineneutralizzate,
Bibliothek nach bis
a meno 4
1/1 che chi le lancia non spenda {3} in più.
{W}, {T}, wirf eine Karte aus Deiner Hand ab: Eine 1
7/7 Kreatur Deiner Wahldanneggiato
Volare L'avversario kann in diesem Zug nicht
da Nicol Bolas deve 8
*/* scartare(Это
Полет tutte le carte che
существо ha in
может mano.
быть Ignora questo
блокировано 6
только существом
Immer wenn со способностью
eine Kreatur, полета). Сила
die Du kontrollierst, и
erhältst 5
Du 2 Lebenspunkte dazu.
{4}{T} : In questo turno puoi lanciare una magia 4
1/2 pagando il costo di lancio con mana di qualsiasi colore. 1
{3}{T}: Ridirige tutto il danno che ti viene inflitto da 4
una qualsiasi
Übergehe deinfonte a una creatura
Ziehsegment. Immera scelta
wenn du eine 6
6/6 Karte spielst,
Fliegend Immer ziehe eine
wenn Karte.der
Numot Deine maximale
Zerstörer einem 6
Spieler Kampfschaden zufügt, kannst
Eine Kreatur Deiner Wahl kann in diesem du {2}{R}
Zug nicht 1
4/3 angreifen oder не
Огр-десятник blocken.
может блокировать. 4
1/5 {T}: Bestimme eine Schadensquelle. Aller Schaden, der 4
1/5 in diesem
{T}: Zug einer Kreatur
Все повреждения, Deinerв Wahl
которые von наносятся
этот ход dieser 4
2/3 целевому
Schutz vor существу
Rot со стороны выбранного вами 4
1/3 {T}: Артиллерия орков наносит 2 повреждения 3
целевому существу или
Lege drei Erz-Marken auf игроку и 3 повреждения
die Orkmine, wenn sie insвам. 3
4/3 Spiel kommt. Entferne eine Erz-Marke in Deiner 4
0/2 Полет (Это существо может быть блокировано 0
6/6 только
Fliegendсуществом со способностью
Immer wenn Oros der Rächerполета).
einem Spieler 6
1/1 Kampfschaden
Volare Metti 1 zufügt, kannst
segnalino sugli du {2}{W}
Avvoltoi allabezahlen.
fine di ogni 2
turno in cui almeno una creatura finisce
Зачаровать землю (Когда вы разыгрываете da un эту
territorio 3
карту,
Opfere целью является
alle Länder unterземля.
Deiner Карта вступает
Kontrolle als в игру 4
zusätzliche
Bis zum Ende Kosten, um Überlagertes
des Zuges verliert eine Gebiet
Kreaturzudeiner
spielen. 2
Wahl alle Fähigkeiten
Зачаровать существоund wirdвы
(Когда 0/1.
разыгрываете эту 2
карту, целью является существо. Карта
Durchsuche Deine Bibliothek nach bis вступает
zu drei Kopienв 4
2/2 einer
ПервыйKreatur
удар Deiner Wahl, zeige
(Это существо sie offen
наносит und nimm sie
боевые 3
повреждения раньше существ без способности
Wenn bis zum Ende des Zuges ein Spieler ein 2
7/7 Nichtstandardland
Volare, Travolgere tappt, um Mana zudurante
Paga {W}{G}{R} erhalten,
la tua 8
2/4 fase di mantenimento oppure Palladia-Mors viene
Lege zu Beginn deines Versorgungssegments eine 4
Sporenmarke
От одного до auf
трехdas Blasse лишаются
существ Mycoderm. возможности
Entferne drei 3
блокировать в этот ход.
Schwund 1 Die verzauberte Kreatur erhält +3/+2. 2
Wenn deropfere
{1}, {T}, Parallaktische Wahn das Spiel
den Parallaktischen verlässt,
Hemmer: Lege 2
eine Schwundmarke
Schwund 5 Entferne auf
einejede bleibende Karte
Schwundmarke vommit 3
Parallaktischen Nexus: Ein Gegner Deiner Wahl entfernt
Schwund 5 Entferne eine Schwundmarke von der 4
Parallaktischen Flut: Entferne
Schwund 5 Entferne ein Land Deiner
eine Schwundmarke Wahl
von der 4
Parallaktischen Welle:
X creature bersaglio Entferne eine
guadagnano Kreatur
l'abilità Deiner
di passa-isole 1
5/3 fino alla fine
{B}{R}: +1/+0delfino
turno.
alla fine del turno. 6
{W}, Сбросьте карту: вы получаете 3 пункта жизни. 2
2/1 Полет (Это существо может быть блокировано 3
только существом
{T}: Aggiungi со способностью
{G} alla полета).
tua riserva. {T}: Первый
Una creatura 0
bersaglio
Выберите1/1 guadagna
цвет. Целевой +1/+2
игрокfino alla fine руку
открывает del turno.
и 4
3/4 сбрасывает
{T}: все карты
Un giocatore этого
bersaglio цвета.
deve nominare una carta e 5
6/6 quindi du
Wenn girare
denlaPhantasmagorier
prima carta del proprio
spielst, grimorio.
kann jederSe la 7
2/2 Spieler drei Karten aus seiner Hand abwerfen.
Призрачного воина невозможно блокировать. Falls ein 3
В начале этапа поддержки вы берете карту и 3
1/1 теряете
Wenn der1 Phyrexianische
пункт жизни. Antreiber ins Spiel kommt, 3
4/4 erhalten alle anderen Söldner
Когда Фирексийский великан+1/+1 bis zum
вступает Ende
в игру, выdes 6
5/4 берете две карты и теряете 2 пункта жизни. 6
3/3 Schwund 3 Entferne eine Schwundmarke vom 4
Phyrexianischen
Bestimme eines —Strolch: Der Phyrexianische
Eine Kreatur Strolch
deiner Wahl erhält 1
1/1 Inseltarnung bisdanneggia
Se lo Scorpione zum Ende un'avversario,
des Zuges; oder eine
infligge1 3
1/1 punto veleno (usate un segnalino per indicarlo).Quando
Volare {G}{G}{G}{T}: La creatura bersaglio guadagna 4
l'abilità
До конца volare fino
хода, allaцелевой
если fine del turno.
игрок должен взять 4
1/1 карту, вместо него берете карту
Знание болот (Это существо невозможно вы. 1
заблокировать,
Уничтожьте все пока обороняющийся
существа, которых выигрок
не 9
1/1 контролируете. Они не могут быть Hand
{B}, {T}, wirf eine Karte aus Deiner регенерированы.
ab: Eine 2
Kreatur Deiner Wahl erhält -1/-1 bis zum Ende des
[W] 0
[W] 0
[W] 0
[W] 0
Paga fino a {2} in meno quando lanci una magia di 6
evocazione.
Уничтожьте целевое существо. Оно не может быть 4
регенерировано.
Zerstöre Игрок,
eine Kreatur контролирующий
deiner Wahl. Sie kann целевое
nicht 1
regeneriert werden. Der Beherrscher der Kreatur
Zerstöre zu Beginn deines Versorgungssegments die bringt 1
2/2 Kreatur mit der haben
Alle Remasuris niedrigsten
"{2}, Stärke. Sie kann nicht
{T}: Regeneriere einen 3
3/3 Remasuri deiner Wahl."
Bonus {2}{G} (Du kannst zusätzlich {2}{G} bezahlen, 4
1/1 sowie du diesen
{1}{G}{T} Zauberspruch
: La creatura spielst.)
bersaglio perdeWurden diealla
-2/-0 fino 3
fine del
{2}: Eineturno.
Kreatur Deiner Wahl erhält Flugfähigkeit bis 5
zum Ende
Finché des Zuges.
Presenza {5}, {T}:
del Maestro è inZerstöre einei Kreatur
gioco, tutti nuovi 4
incantesimi appena lanciati vengono neutralizzati.
Während der Versorgungsphase jedes Spielers fügt ihm 4
*/* die ursprüngliche
Sowie Ordnung
das Ursprüngliche für jedes
Plasma Nicht-kommt,
ins Spiel 4
1/1 bestimmst du, ob es eine 3/3 Kreatur, eineturno,
La Melma Primordiale deve attaccare ogni 2/2 Kreatur
se 1
5/4 possibile.
{T}: Durante
Aggiungi {U} la
allatua
tuafase di mantenimento,
riserva. Questa abilità viene 6
1/1 giocata con la velocità di un'interruzione.
{T}: Der Verschwenderische Feuerkundler fügt einer 3
Kreatur oderSpielern
Zeige allen einem Spieler deiner
die oberste Wahl
Karte der1 Bibliothek 1
2/2 eines Gegners Deiner Wahl. Wenn es ein Land ist, a
{T}: Entità Psionica infligge 2 danni a un bersaglio 5
tua scelta, ma infligge
La Purificazione anche
Psichica 3 danni
infligge a seastessa.
1 danno un bersaglio 1
1/1 a tua zu
Lege scelta. Se deines
Beginn una magia lanciata da un avversario
Versorgungssegments eine o 3
Sporenmarke
Se la creatura auf den Psychotropen
incantata Thalliden.
da questa magia Entferne
finisce da un 3
1/2 territorio
{U}, {T}: Поверните или разверните целевое al
nel cimitero, la creatura torna in mano 3
существо.
Пироклазм наносит каждому существу 2 2
повреждения.
Sind am Ende eines Zuges keine Kreaturen im Spiel, 4
Iopfere
Fuochidie Pyrohämie.
d'Artificio {R}: Pyrohämie
infliggono fügt jeder
4 danni suddivisi a tua 5
scelta tra un qualsiasi numero di bersagli.
Le creature che possiedono l'abilità passa-paludi 3
1/1 possono
{T}: Finoessere bloccate
alla fine come
del turno, sepianura
una non possedessero
a tua scelta 4
produce {1} invece
{T}: Добавьте {1} вdiзапас
{W}. маны.
Usa un{T},
segnalino per
Принесите 0
0/1 Зыбучиеsenza
Attacca пескиTAPpare.
в жертву: целевое нападающее
Il Vombato guadagna +2/+2 4
2/2 per ogni incanta
Zu Beginn creatura presente su jedes
des Versorgungssegments di esso.
Deiner 4
2/2 Gegner
Immer wenn Radha, Erbin von Keld angreift, Xkannst du
fügt der Folterbänker diesem Spieler 2
3/2 deinen
{T}: La Manavorrat um {R}{R}
creatura bersaglio erhöhen.
perde {T}: Erhöhe
l'abilità volare fino alla 4
2/2 fine del turno. 3
1/1 Ускорение (Это существо может нападать во время 1
2/2 того хода, когдаRigenera
{U}{W}{G}{T}: оно попало
una под ваш bersaglio.
creatura контроль). 3
Верните целевое существо с кладбища в руку. 1
4/3 Attacco improvviso 6
Найдите в своей библиотеке карту базовой земли и 2
4/3 введите ее в игру
{T}: Distruggi повернутой.
una creatura Затем
bersaglio перетасуйте
sulla quale è 6
presente
Gioca una carta
questa magiaprima
incanta
checreatura.
la difesa venga 4
3/3 assegnata. La creatura bersaglio
Kann fliegende Kreaturen blocken. di Wenn
questasie
magia
zum 5
4/1 Blocken schwarzer
Metti 7 segnalini suKreaturen deklariert
Rasputin quando wird,entra
questi erhältin 6
2/2 gioco. Rimuovi un segnalino per prevenire 1 danno
{1}{B}{B}, {T}: Zerstöre eine getappte nichtschwarze a 4
5/5 Kreatur Deiner
Полет (Это Wahl. {3},
существо {T}:быть
может Durchsuche Deine
блокировано 4
2/2 толькоder
Wenn существом со Rath
Unhold aus способностью полета).
ins Spiel kommt, Когда
verliert 4
2/1 jeder Spieler 3 Einschüchterer
Der Rathische Lebenspunkte. kann
{3}, {T}. Durchsuche
nur von schwarzen 3
1/2 und Artefaktkreaturen geblockt werden.
{B}, {T}: Tappe eine Kreatur deiner Wahl.{2}, {T}: 2
{T}: Erhöhe Deinen Manavorrat um ein farbloses Mana. 0
1/1 {4},
Когда{T}, opfere eine Land:
Прожорливые крысыRaths Kanteвfügt
вступают einer
игру, целевой 2
2/1 оппонент
Страх (Этосбрасывает карту.быть заблокировано
существо может 3
только артефактным существом и/или черным
Bleibende-Karten-Verzauberung Verschwinden 3 (Diese 3
bleibende Kartepuò
Ogni giocatore kommt mit drei
scegliere Zeitmarken
di essere ins Spiel.
riportato a 20 6
punti vita. Chi sfrutta questa opportunità deve
Neutralisiere einen Zauberspruch deiner Wahl, der eine 1
bleibende
Sacrifica XKarte, die du
carte che haikontrollierst, als Ziel hat.
in mano e recupera X dal tuo 1
4/4 cimitero, riprendendole
Verursacht in mano.
Trampelschaden Quindi{2}{R}
Wahnsinn rimuovi(Falls
Ricordo
du 5
diese Karte целевую
Поместите aus deinerкарту
Handсabwirfst,
кладбища kannst du sie für
в библиотеку 1
сверху.
{2}{T}: Metti un segnalino sull'Accumulatore di Mana 4
2/2 Rosso.
Wenn die{T}: Aggiungieinem
Riffpiraten {R} alla tua riserva
Gegner e rimuovi
Schaden zufügen, 3
2/2 nimm die oberste Karte der Bibliothek dieses Spielers
Wenn die Riffpiraten einem Gegner Schaden zufügen, 3
2/2 nimm
Alle die oberste
Remasuris Karte
haben der Bibliothek dieses Spielers
Eile. 4
Зачаровать существо (Когда вы разыгрываете эту 1
карту, целью
Wenn ein является
Gegner существо.
einen Sumpf Карта вступает
kontrolliert und Du в 4
einen Wald kontrollierst,
Зачаровать существо (Когдаkannst
выDu den Erfrischenden
разыгрываете эту 2
карту, целью является существо. Карта вступает
Se la creatura bersaglio di questa magia finisce в
da un 3
territorio nel
Schwund cimitero
2 {T}: in questo
Du erhältst turno, prendi dazu.
2 Lebenspunkte una 3
Разверните все существа, нападавшие в этот ход. За 4
этой TAPpa
{T}: главной
unфазой последует
artefatto дополнительная фаза
bersaglio. 2
Questa magia deve essere giocata su un artefatto 3
controllato da unперемещает
Целевой игрок avversario. Quando
карты с l'artefatto
кладбища в 3
библиотеку
Rimuovi tuttiиgliтасует ее. che controlli e tutti quelli
incantesimi 1
presenti sui permanenti
Прервите заклинание целевогоche controlli. Se lanci questa
существа. 2
Neutralizza un'evocazione appena lanciata. 2
Opfere ein Land, um Deine Bibliothek nach einem 3
Standardland zu durchuschen
Tutte le tue terre und bringe
vengono STAPpate. es direkt
Riassetto puòins 2
essere alle
Bringe giocato solo nel turno
Aurenkarten dell'avversario,
aus deinem Friedhof dopo la
ins Spiel 4
zurück. Nur Kreaturen können auf diese Weise
Wähle zwei Kreaturen, die von einem Deiner Gegner 4
0/1 beherrscht
{T}: Revekawerden. Begrabe
fügt einer eine
Kreatur dieser
oder Kreaturen
einem Spieler und 4
Deiner Wahl 2 Schadenspunkte
Tutti i giocatori zu. Reveka
giocano con le carte enttappt
della propria mano 1
scoperte
Tutto sul tavolo.
il danno inflitto da una stregoneria viene ridiretto 4
1/1 verso Regeneriere
{W}: colui che l'hadie
lanciata.
Verehrten Toten. 2
Wenn Du einen Wald kontrollierst, kannst Du alle 4
anderen Spielerраз,
В следующий 6 Schadenspunkte dazuerhalten
когда выбранный lassen,
вами источник в 3
этот ход будет
Прервите наносить
целевое вам повреждения,
заклинание и разверните до 4
5/5 четырех
Du kannstземель.
Rhox Kampfschaden dem verteidigenden 6
1/1 Spieler zufügen
{1}{B}, {T}, wirflassen, als ob
eine Karte es deiner
aus nicht geblockt
Hand ab:worden
Eine 1
2/2 Kreatur
Flankenangriff, Schutz vor Schwarz Aussetzen 3 —bis
deiner Wahl erhält +1/+0 und Erstschlag {1} 3
3/1 {W}{W} Wenn die letzte Zeitmarke vom Zeitspalten-
Passa-pianure. 5
Целевое блокирующее существо получает +7/+7 до 1
конца
{3}{T}:хода.
Neutralizza un'interruzione o un incantesimo 5
1/1 bersaglio
Immer appena
wenn lanciato. Può neutralizzare
der Springflut-Langfinger einemsolo magie
Spieler 2
Kampfschaden zufügt, wirft dieser Spieler eine Karte
Länder enttappen während des Enttapp-Segments ihres 4
5/7 Beherrschers
{T}: Aggiunginicht. Zu tua
{B} alla Beginn des Questa abilità viene
riserva. 7
3/3 giocata con la velocità di un'interruzione.
Знание островов (Это существо невозможно 4
заблокировать, пока обороняющийся
{3}, {T}: Жезл разрушения наносит 1 игрок
повреждение 4
1/1 целевомураз,
Каждый существу или игроку.
когда Негодяй каву нападает один, он 2
5/5 получает
Tutti i tuoi+2/+0
Coboldiдоdella
конца хода. di Kher guadagnano
Roccaforte 6
*/* +2/+2. Paga {R}{R}{R} durante la tua fase di
Stärke und Widerstandskraft des Eintrübenden 5
2/2 Schreckens sind gleich der
Wenn die Wurzelspinne zumAnzahl deiner
Blocken Lebenspunkte
deklariert wird, 4
6/6 erhält sie Erstschlag und +1/+0 bis zum
Пробивающий удар (Если это существо нанеслоEnde des 7
достаточно
Tappe повреждений,Kreatur
eine nichtfliegende чтобы Deiner
уничтожить
Wahl. Diese 4
2/2 Kreatur enttappt nicht während der Enttap-Phase
{1}{G}: Рутвалла получает +2/+2 до конца хода. ihres
В 3
2/2 течение одного хода разыгрывайте эту способность
Inseltarnung 3
1/2 {U}: Der Wurzelwasserdieb erhält Flugfähigkeit bis zum 2
0/2 Ende
Kann des Zuges.
fliegen {2}:Immer
+1/+0wenn derEnde
bis zum Wurzelwasserdieb
des Zuges. Du 1
kannst auf diese
Aufmischen Art nicht
fügt allen mehr als {4}Kreaturen
nichtfliegenden pro Zug 2 8
1/1 Schadenspunkte zu. --- Hinfallen fügt allen
{T}: Уничтожьте целевое повернутое существо. fliegenden 3
2/3 {T}: Prendi il controllo di una creatura bersaglio. Il 5
0/3 cambio di controllo
Когда Яйцо птицы non TAPpa o STAPpa
рух выходит из игрыlaи creatura.
попадаетSe 4
на кладбище,
Opfere введите
eine Kreatur. в игру фишку
Zerspringen красной
fügt jedem Птицы
Spieler 3
und jeder Kreatur
Neutralizza l'effettoohne
di unFlugfähigkeit Schadenspunkte
artefatto bersaglio che 1
*/* necessiti
Schwund di5 un costo
Stärke di Widerstandskraft
und attivazione. des Rostenden 4
2/2 Golems sind gleich der Anzahl
Wenn der Rysoriandachs angreift an Schwundmarken auf
und nicht geblockt 3
wird,
Каждыйkannst
раз,Du wählen,
когда dem verteidigenden
заклинание Spieler
или способность, 2
которую контролирует оппонент,
Вы получаете 4 пункта жизни. перемещает землю 2
1/3 Полет (Это существо может быть блокировано 4
только существом
Zerstöre со способностью
eine nichtweiße полета).
bleibende Karte deinerКогда
Wahl. 5
1/2 {T}: Eine Kreatur deiner Wahl erhält -2/-0 bis zum 3
0/2 Ende des Zuges.
{W}{W},{T}: Verhindere bis zu 4 Schadenspunkte bei 4
0/2 einer Kreatur, Verhindere
{W}{W},{T}: die Du beherrschst. Tappe diese Kreatur.
bis zu 4 Schadenspunkte bei 4
1/1 einerПредотвратите
{T}: Kreatur, die Du следующее
beherrschst.1Tappe diese Kreatur.
повреждение, 2
1/4 которое
Принеситебудет нанесено
Стража целевому
святыни существу
в жертву: или
в следующий 3
1/3 раз, когда в этот ход указанный вами источник
Первый удар (Это существо наносит боевые 4
повреждения раньше
Schwund 7 Entferne существ
eine без способности
Schwundmarke vom 5
Saproling-Ausschlupf. Bringe einen
{1}, wirf eine Karte aus Deiner Handgrünen Saproling-
ab: Bringe einen 2
2/1 1/1 grünen Saproling- Spielstein ins Spiel. Alle Spieler 1
7/6 8
2/2 3
1/1 飛行 (只有具飛行異能的生物才能咀擋它。) 2
1/1 飛行(このワリーは、飛行を持たないクリーチャーに 2
ブロツクされない。)
Cambia in blu il colore di una o più creature bersaglio 1
6/6 fino alla fine
Морское del turno.
чудовище I costi
может di TAP, mantenimento
нападать, только если e 6
1/1 обороняющийся
Kann игрок
fliegen, Schutz vorконтролирует
rot остров. 2
2/1 {U}: Regeneration. Benutze diese Fähigkeit nur 3
während
Tutte eines
le tue Zuges, blu
leggende in dem der Meerestroll
guadagnano l'abilitàeine blaue
branco 0
2/2 con altre
{3}, {T}: leggende.
Durchsuche Deine Bibliothek nach einer 4
Meervolk-Karte und
Opfere das Siegel bringe
der dieseZerstöre
Reinheit: Karte insein
Spiel. Mische
Artefakt 2
oder eine
Opfere dasVerzauberung Deiner Wahl.
Siegel der Verdammnis: Zerstöre eine 3
nichtschwarze
Opfere das Siegel des Feuers: Wahl.
Kreatur Deiner Diesedes
Das Siegel Kreatur kann
Feuers 1
fügt einer
Opfere dasKreatur oderUrzeit:
Siegel der einemZerstöre
Spieler Deiner Wahl oder
ein Artefakt 2 2
eine Verzauberung
Opfer das Siegel derdeiner Wahl.Bringe eine Kreatur
Erlösung: 1
Deiner
Opfere Wahl zurück
das Siegel auf
der die Hand
Stärke: Eineihres Besitzers.
Kreatur Deiner Wahl 1
erhält +3/+3 bis zum Ende des Zuges.
Зачаровать землю (Когда вы разыгрываете эту 1
2/2 карту,
Каждый целью является
раз, когда земля. Карта
Закаленный вступает
маршал в игру
нападает, вы 4
2/4 можете повернуть целевое существо.
Разверните все перманенты, которых вы 5
контролируете,
La во время
creatura incantata этапаmagia
da questa разворота каждого
può essere 4
Добавьте {R}{R}{R}{R}{R} в запас маны. creature
bloccata soltanto da creature artefatto e/o da 3
3/3 Passa-isole. 5
2/2 Bringe drei Leibeigenen-Spielsteine ins Spiel, wenn der 4
1/2 Sengirische Autokrat
Können fliegen. Lege ins
eineSpiel kommt. Behandle
+1/+1-Spielmarke aufdiese 3
1/2 Sengirs Fledermäuse,
Können wenn+1/+1-Spielmarke
fliegen. Lege eine eine Kreatur auf dem
auf 3
4/4 Sengirs Fledermäuse, wenn eine Kreatur auf
Полет (Это существо может быть блокировано dem 5
1/* только существом
L'asterisco со in
nell'angolo способностью полета).
basso a destra è pari aКаждый
1 4
1/1 quando
{T}: Eine Kreatur deiner Wahl außer einemQuando
la Sentinella viene messa in gioco. la
Serendib- 3
Hexenmeister
{4}{T} : Metti wird 0/2 1bissegnalino
in gioco zum Ende des Zuges.
Serpente Velenoso. 6
3/3 Tratta Змей-воин
Когда questo segnalino come
вступает una creatura
в игру, artefatto
вы теряете 3 3
4/4 пункта жизни.
Полет (Это существо может быть блокировано 5
только существом со способностью
Alle fliegenden Kreaturen полета).
erhalten +1/+1. 4
Zahle während Deiner Versorgungsphase {W}{W} oder 2
3/3 begrabe
Wenn dieSerras Menagerie.
Inquisitoren Die verzauberte
deklariert Kreatur
werden, schwarze 5
2/2 Kreaturen
{T}: zu blocken,
Verhindere oder schwarze
1 Schadenspunkt bei Kreaturen
einer Kreatur 4
4/4 oder einem Spieler. {1}{W}{W},
Fliegend, Wachsamkeit {T}: Eine Kreatur 5
Существа, которых вы контролируете, получают 2
бдительность. (При нападении
Kreaturenverzauberung они не Kreatur erhält
Die verzauberte 3
+1/+2, solange
Lege drei sie weiß ist. Andernfalls
Pfeilspitzen-Marken erhält sie
auf die gezackten -2/-
Pfeile, 4
1/2 wenn Der
{W}: sie ins Spiel kommen.
Schatten Begrabe
von Trokair erhält die Gezackten
+1/+1 bis zum 4
2/3 Ende
Morphdes Zuges.
{2}{U} Aussetzen
(Du 3 — Karte
kannst diese {W} (Statt diese
verdeckt fürKarte
{3} 3
2/2 als eine 2/2 Kreatur spielen. Decke sie zu
Полет (Это существо может быть блокировано einem 5
только существом
Уничтожьте со артефакт.
целевой способностью полета). 2
1/1 {T}: Rimuovi l'abilità branco con altri da una creatura 2
bersaglio
Tutte finocreature
le tue alla fineguadagnano
del turno. +0/+2 fino alla fine 2
4/4 del turno.
{B}{T}: Ridirigi tutto il danno inflitto a te da una 5
5/5 creatura attaccante
Полет (Это существо sulможет
Cacciatore
бытьShimiano.
блокировано 6
только существом
Der Shivanische со способностью
Meteor полета).
fügt einer Kreatur {R}:
deiner Wahl 5
13 Schadenspunkte zu. Aussetzen 2 — {1}{R}{R}
{T}: Добавьте {1} в запас маны. {T}: Добавьте {U} 0
6/6 или {R} в запас
Verursacht маны. Шиванский
Trampelschaden риф
Wenn der наносит вам
Shivanische 4
Wumpus ins Spiel kommt, kann jeder Spieler ein Land
Шок наносит 2 повреждения целевому существу или 1
1/1 игроку.
Eile Wenn der Kreischende Mogg ins Spiel kommt, 2
tappe
Die alle anderen
Zielkreatur Kreaturen.
erhält -5/-0 bis zum Ende des Zuges. 1
Die Zielkreatur erhält -5/-0 bis zum Ende des Zuges. 1
Ein Gegner deiner Wahl bestimmt eine Karte aus 1
deinem Friedhof.
Возьмите Du kannst
три карты, затем {B} bezahlen.
сбросьте Falls du dies
карту. 4
Fino alla fine del turno il danno inflitto a una creatura 2
1/3 bersaglio
Immer wenn da magie o effettider
der Kämpfer cheSeidenfaust
hanno talegeblockt
creatura 2
3/5 wird, enttappe
Immer wenn dieihn.
Ordensritter der Seidenfaust geblockt 5
2/7 werden, enttappe может
Паук-шелкопряд sie. блокировать, как если бы он 5
5/5 обладал способностью полета. {X}{G}{G}: Паук- 5
5/5 5
2/2 Entferne den Affen-Geisthelfer aus deiner Hand ganz 3
1/1 aus dem
Alle Spiel: erhalten
Remasuris Erhöhe deinen
+1/+1.Manavorrat um {R}. 2
4/7 6
6/4 7
Wenn ein Gegner ein Gebirge kontrolliert und Du eine 4
Ebene kontrollierst,
Wenn Du eine Ebenekannst Du Sivvis
kontrollierst, List spielen,
kannst Du eineohne 3
2/2 ungetappte Kreatur unter
Der Skirk-Schamane kann Deiner
nur vonKontrolle tappen,
roten und/oder 3
1/3 Artefaktkreaturen
Полет geblockt
(Это существо можетwerden.
быть блокировано 3
10/10 только
Schwund существом со способностью полета).
2 Der Wolkenwald-Behemoth kommt getappt 7
ins Spiel.
Durchsuche Deine Bibliothek nach bis zu zwei Wäldern 4
2/2 und
Wenn bringe sie ins
Du einen Spiel.
Wald Mische danach
kontrollierst, Deine
kannst Du alle 4
2/2 anderen Spieler 5 Lebenspunkte dazuerhalten
{3}, {T}: Durchsuche Deine Bibliothek nach einer lassen,
Elfen- 4
2/3 Karte und2bringe diese Karte ins Spiel. Mische danach
Schwund 1
1/1 Wenn der Wolkenwaldwachposten ins Spiel kommt, 3
kannst DuСбросьте
{4}, {T}, Deine Bibliothek nach bis столько
руку: возьмите zu drei карт, 4
сколько существ
Уничтожьте вы контролируете.
целевое зеленое существо. Оно не 3
может быть регенерировано.
Посмотрите две верхние картыВозьмите карту.
вашей библиотеки. 1
4/4 Одну из Bringe
{3}{U}: них поместите в руку, а вторую
das Flutungeheuer положите
auf die Hand seinesв 6
1/1 Besitzers zurück.
Der Schleichende Homunkulus kann Kreaturen, die eine 2
5/5 Stärke von 2 Il
Passa-paludi oder mehr haben,
controllore nicht blocken
di Sol'kanar oder1 von
guadagna 5
1/1 punto vita per ogni magia nera che viene lanciata.
{2}{G}{G}, {T}, wirf eine Karte aus deiner Hand ab: Du 4
2/2 erhältst 2 Lebenspunkte
Alle Falken für jede
erhalten +1/+1. KarteEin
{1}{W}: auf deiner
Falke Hand
Deiner 3
Wahl erhält
Целевой Bündnisfähigkeit
игрок bis zum
теряет 4 пункта Ende
жизни, des Zuges.
а вы 5
1/1 получаете 4 пункта
Каждый раз, жизни.существо вступает в игру,
когда другое 1
3/3 вы получаете 1 пункт жизни.
Wenn die gespenstischen Bären angreifen und der 2
verteidigende Spieler keine
La creatura incantata schwarzen
da questa magia Karten
non può essere 2
Размер вашей руки неограничен. effetti veloci o
bersaglio di istantanei, stregonerie, 0
Neutralisiere einen Spontanzauber oder eine Hexerei 4
1/2 deiner
{T}: Wahl. Sein
Distruggi unaBeherrscher deckt Karten
creatura bersaglio blu. oben von 3
2/2 Беспозвоночный убийца не может блокировать. 2
2/2 Der Skrupellose Dieb kann nicht blocken. 2
Guadagni 1 punto vita per ogni danno inflitto dalla 1
creatura incantata
Зачаровать da questa
существо (Когдаmagia.
вы разыгрываете эту 1
карту,
Metti unцелью является
segnalino -0/-2 существо. Карта
sulla creatura вступает
incantata da в 2
questa magia ogni volta che viene TAPpata. I segnalini
Kreaturen und Länder, die Du kontrollierst, können 4
nicht das Ziel von
Ogni giocatore cheZaubersprüchen
controlla almenooder
unaFähigkeiten
pianura 4
3/3 guadagna 1 punto vita nella propria fase
Der Boshafte Tyrann fügt zu Beginn Deines di 2
3/3 Versorgungssegments
Alle einer Kreatur Deiner Wahl, die
Remasuris haben Erstschlag. 5
1/1 {1}{G}, {T}, wirf eine Karte aus Deiner Hand ab: 1
3/4 Kreaturen, die Du
Quando Stangg kontrollierst,
viene messo in erhalten +1/+1
gioco, metti und
in gioco 6
2/2 anche 1 segnalino
Echo {3}{R} Gemello
(Opfere di Stangg.
zu Beginn deinesIl Gemello di 2
Versorgungssegments
Уничтожьте diese bleibende Karte, falls sie
целевую землю. 3
3/2 Aufblitzen (Du kannst diesen Zauberspruch zu jedem 3
Zeitpunkt spielen, zu dem
Пока Запоминающая du einen
матрица Spontanzauber
не повернута, каждый 3
1/2 игрок
Полет выбирает артефакт,
(Это существо можетсущество или землю во
быть блокировано 2
только существом со способностью полета).
La Cacciatrice di Tempeste infligge all'avversario 1 4
danno
Se per ogni giocatore
un qualsiasi carta che ha
ha meno
in mano.
di 4 carte in mano 1
4/3 alla fine della
Fliegend Wennpropria fase di mantenimento,
der Gewitterfrontreiter Mondo
ins Spiel kommt, 5
bringe zwei истории
Когда Круг Kreaturen, die du kontrollierst,
вступает auf dieцвет.
в игру, выберите Hand 3
{W}: В следующий раз, когда в этот
Целевой игрок получает Х пунктов жизни.ход источник 1
1/1 {U}{U}, {T}, wirf eine Karte aus Deiner Hand ab: 3
Neutralisiere
Jeder Spieler einen
verliertKreaturenzauber Deiner
1 Lebenspunkt für jedeWahl.
Kreatur, 4
die er Spieler
Jeder kontrolliert.
bestimmt eine Karte aus seiner Hand. 2
1/1 Dann
{U}{U}, {T}, wirf Spieler
deckt jeder diese
eine Karte ausKarte auf.Hand
Deiner Der Besitzer
ab: 3
3/3 Neutralisiere
Fliegend Der einen Nicht-Kreaturen-Zauber
Zeppelin der Felsenburg kann Deiner
nur 4
Kreaturen mit Flugfähigkeit blocken.
Fino alla fine del turno la creatura bersaglio non infligge 1
danni
Wenn ineincombattimento, ma guadagna
Gegner einen Wald X und
kontrolliert puntiDu
di eine 5
Insel kontrollierst,
Внезапный kannst Du
удар наносит Untertauchen
целевому игрокуspielen,
столько 4
3/2 повреждений, сколько
Aufblitzen (Du kannst карт Zauberspruch
diesen находится в его руке.
zu jedem 3
Zeitpunkt spielen, zu dem du einen Spontanzauber
{T}: Добавьте {1} в запас маны. {T}: Добавьте {B} 0
или {R}ход
В этот в запас маны. разыграть
вы можете Серные источники
до трех наносят 2
4/4 дополнительных земель.
{T}: Aggiungi {2} alla tua riserva. Questa abilità viene 5
giocata
Die con la velocità
Sonnenlanze di un'interruzione.
fügt einer nichtweißen Kreatur deiner 1
1/1 Wahl 3 Schadenspunkte zu.
Полет (Это существо может быть блокировано 1
только существом со способностью полета).
[B] 0
[B] 0
[B] 0
[B] 0
*/1 Сила Стаи крыс равняется числу Крыс, которых вы 2
контролируете.
La Spada delle Ere entra in gioco TAPpata. {T}: 6
Sacrifica la Spada
Puoi pescare delle
2 carte Ere durante
in più e un numero
la tuaqualsiasi
fase di di 2
acquisizione,
Cambia in verde il colore di una o più creature a tuain
dopodichè puoi scegliere se rimettere 1
3/3 scelta
Alle fino alla fine
Remasuris habendelWachsamkeit.
turno. I costi di TAP, 5
Riflusso dell'Anima infligge 2 danni a ogni giocatore 3
eccetto
Metti unasegnalino
chi ha lanciato questa
0/-1 sulla magia.incantata
creatura Questi da 4
questa
Schwund magia
4 ZuinBeginn
ogni fase
des di mantenimento del jedes
Versorgungssegments 3
{1}, {T}: Вы получаете 1 пунктjede
Spielers tappt dieser Spieler für Schwundmarke
жизни. 1
Каждый игрок в начале своего этапа взятия карт 4
кладет карты
In questo turnoизuna
руки в библиотеку
creatura bersaglioсверху в
non infligge 2
danni nel
Ваши combattimento.
оппоненты играют La creatura bersaglio
с открытыми руками.viene 1
Una creatura bersaglio non può essere bloccata fino alla 3
3/3 fine
{T}: del turno.
Prendi unaGioca
cartaquesta
a casomagia dopo la
dalla mano dichiarazione
dell'avversario 4
e mettila nellaвсе
Уничтожьте tua. Seppellisci l'Efreet nel cimitero
чары. 3
1/1 {U}{U}{U}, {T}: Верните целевой перманент в руку 3
владельца.
Wenn du Zeitliche Erpressung spielst, kann jeder 4
6/6 Spieler
Fliegenddie aufgerundete
Immer Hälfte
wenn Teneb derseiner Lebenspunkte
Schnitter einem 6
Spieler Kampfschaden zufügt, kannst du {2}{B} Mana.
{T}: Erhöhe Deinen Manavorrat um ein farbloses 0
3/3 {2}, {T}: Bringe ein
{R}{B}{B}{U}{T} Standardland
: Distrugge una aus Deiner
creatura Hand
bersaglio 3
TAPpata o che sta bloccando una creatura attaccante.
Durante la propria fase di mantenimento, ogni 4
giocatore deve
La creatura seppellire
incantata una creatura
da questa magia bersaglio
guadagnanon 2
5/5 +1/+0. {R}{R}{R}: Rigenera. 6
Tutte le creature ora richiedono un costo di 0
2/5 mantenimento di {1}
Alla fine della fase in aggiunta a qualsiasi
di combattimento, prendi ilaltro costo
controllo 5
1/3 di tutte(Это
Полет le creature cheможет
существо hannoбыть
bloccato il Corruttore. Il
блокировано 4
1/1 {T}: Возьмите карту, затем сбросьте карту. Каждый
только существом со способностью полета). 2
3/3 Пока Голем Трана зачарован, он получает +2/+2, 5
способностьцелевое
Разверните полета, существо
первого удара и пробивающего
и получите контроль 3
2/2 над нимimprovviso,
Attacco до конца хода.
volareЭто существо получает 3
5/5 Ускорение (Это существо может нападать во время 6
6/6 того хода, когда
Приливного оно невозможно
кракена попало под ваш контроль).
блокировать. 8
*/* Der Tidenwanderer kommt mit einer Zeitmarke für jede 3
Insel, die du
Возьмите kontrollierst,
четыре карты. ins Spiel. Verschwinden 5
5/5 Eile Echo {5}{G} (Opfere zu Beginn deines 4
Versorgungssegments diese bleibende
Положите целевое существо Karte, falls sie
в библиотеку 3
0/2 владельца
{2}{U}{U}{T}:сверху.
Fai tornare in mano al legittimo 3
1/1 proprietario
Morph {U} (Du un permanente
kannst diesebersaglio. Non puoi
Karte verdeckt für {3} als 1
eine
Bestimme eines — Entferne X Zeitmarken vonbeliebigen
2/2 Kreatur spielen. Decke sie zu einem einer 1
1/1 bleibenden
Nimm oder ausgesetzten
die Timmerianischen Karte deiner
Unholde Wahl; oder
aus Deinem 3
4/4 Kartenstapel, wenn Du nicht um Einsatz spielst. {B}{B} 5
{T}: Aggiungi {U}alla tua riserva. {T}: Durante la fase 0
di mantenimento,
Entferne rimuovi
eine Kreatur l'abilità
Deiner Wahlbranco
mit dero größten
l'abilità 3
3/3 Stärke aus
{T}: Tor dem infligge
Wauki Spiel. (Wenn zwei
2 danni odercreatura
a una mehr Kreaturen 5
3/3 bersaglio
{R}: che attacca
Enttappe o difende.
den Lampling. {R}: Eine Kreatur deiner 5
5/5 Wahl blockt den Lampling in diesem Zug, falls möglich. 6
{1}{B}: Lege eine -1/-1-Spielmarke auf die verzauberte 1
Kreatur.
{1}{B}: Lege eine -1/-1-Spielmarke auf die verzauberte 1
Kreatur.
Cambia in nero il colore di una o più creature a tua 1
1/1 sceltawährend
Lege fino alla Deiner
fine delVersorgungsphase
turno. I costi di TAP,
eine 1
1/1 Währungs-Marke
Lege während Deiner Versorgungsphase eine{0}:
auf die Handelskarawane. 1
Währungs-Marke auf dieземлю,
{1}: Верните целевую Handelskarawane.
которую вы {0}: 2
3/3 контролируете, в руку владельца. {1}, Сбросьте 3
Forza e costituzione della creatura bersaglio di questa 2
magia sono
Целевой invertite
игрок fino alla верхнюю
перемещает fine del turno. Gli effetti
половину 5
библиотеки (округлять
Ein Gegner deiner в меньшую
Wahl zeigt сторону)
die Karten на свое
auf seiner 5
Hand offen vor. Du kannst
{2}{U}{U}: Возьмите карту. eine Kreaturenkarte davon 4
1/1 Древесная обезьяна может блокировать, как если 1
бы
Die она обладала
verzauberte способностью
Kreatur полета.
erhält +1/+1 und kann nur 2
von Kreaturen
Зачаровать mit Flugfähigkeit
существо (Когда выgeblockt werden.эту
разыгрываете 2
карту, целью является существо. Карта вступает
{3}{T}: Metti 1 segnalino sull'Uovo del Triassico. Se вci 4
1/1 sono almeno
{U}, {T}, wirf2eine
di questi
Karte segnalini,
aus Deinerpuoi sacrificare
Hand ab: Tappe 1
oder enttappe ein Artefakt, eine Kreatur oderFür
Jeder Spieler darf bis zu zwei Karten ziehen. einjede
Land 3
2/2 Karte,
Volare die ein Spieler
{G}{R}{T}: Lanicht spielt,
creatura erhält dieser
bersaglio Spieler 2
guadagna 4
1/1 +2/+2 fino
Attacco alla fine del turno.
improvviso. 1
Il Tifone infligge 1 danno a ogni avversario per ogni 3
2/1 isola che questi
Fliegend, controlla.
Eile Echo {1}{G}{G} (Opfere zu Beginn 1
deines Versorgungssegments
{T}: Добавьте diese{T}:
{1} в запас маны. bleibende Karte,
Добавьте {U} 0
или
Le creature con l'abilità passa-isole possono essereвам
{B} в запас маны. Подземная река наносит 3
bloccatemagia
Questa come infligge
se non possedessero questa bersaglio
1 danno al giocatore abilità. 3
per ogni carta che pesca dal grimorio.
Каждый раз, когда оппонент берет карту, Сны 3
подземелья наносят ему
Tutte le tue leggende nere1guadagnano
повреждение.
l'abilità branco 0
con altre leggende.
Зачаровать существо (Когда вы разыгрываете эту 1
карту,nel
Cerca целью являетсяuna
tuo grimorio существо.
qualsiasiКарта вступает
terra base в
e mettila 3
direttamente
{T}: Aggiungiin{B}gioco.
alla Questa terra
tua riserva di non viene
mana. {T}: 0
Rimuovi l'abilità attacco improvviso o passa-paludi
Jedes Land ist zusätzlich zu seinen anderen Landtypen da 0
4/4 ein Sumpf.
Attacco improvviso Le creature con l'abilità passa-paludi 7
possono essere {2}
{T}: Добавьте bloccate come
в запас se non possedessero
маны. 4
{T}: Добавьте {1} в запас маны. Если вы 0
контролируете
{T}: Электростанцию
Добавьте {1} в запас маны. Урзы
Если ивыБашню Урзы, 0
контролируете Шахту
{T}: Добавьте {1} Урзыманы.
в запас и Башню
ЕслиУрзы,
вы вместо 0
0/2 контролируете
{T}: Добавьте один пункт маны любого цвета вУрзы,
Шахту Урзы и Электростанцию 2
запас маны.
Kreaturenverzauberung Die verzauberte Kreatur kann 2
7/7 nicht angreifen oder blocken.
Volare {B}: Guadagna +1/+0 Die
finoverzauberte
alla fine del Kreatur
turno. 8
0/1 {R}: Guadagna
Volare +1/+0
{B}: +1/+0 fino fino
alla alla
fine fine del turno.
del turno. {G}:
In ogni turno 1
non possono essere spesi in questo modo più
Kreaturenverzauberung Immer wenn die verzauberte di {B}{B} 1
2/3 Kreatur Schaden
Aussetzen zufügt,(Statt
4 — {1}{U} erhältst duKarte
diese ebenso
ausviele
deiner 4
5/5 Hand zu spielen, kannst du {1}{U} bezahlen,
{1}{B}{B}: Waldtarnung und -3/-0 bis zum Ende sie ganz
des 7
Zuges
Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand 1
offen vor.
TAPpa Bestimme
la creatura davon eine
incantata Karte mit
da questa magia e metti X 2
2/2 segnalini sull'Oro diмонах
Когда Почтенный Venaria. La creatura
вступает nonвыpuò
в игру, 3
получаете 2 пункта жизни.
Destruye la criatura objectivo girada. 4
Détruisez la créature engagée ciblée. 4
淌滅目標已橫置的生物。 4
Destrói a criatura alvo virada. 4
タップされているクリーチャー 1 体を对象とし、それ 4
を破壊する。
Zerstöre eine getappte Kreatur deiner Wahl. 4
7/7 В начале этапа поддержки каждого игрока введите в 8
0/2 игру подраз,
Каждый вашим контролем
когда фишку зеленого
вы разыгрываете заклинание 3
2/2 волшебства, вы
Бдительность можете
(При взять карту.
нападении это существо не 2
4/2 поворачивается).
Ускорение (Это существо может нападать во время 3
того хода, когда
Das Liederliche оно попало
Verlangen fügtпод ваш
einer контроль).
Kreatur DeinerВ 2
2/2 Wahl 2 Schadenspunkte zu. Du erhältst
Когда Виридийский шаман вступает в игру, 2 Lebenspunkte 3
2/2 уничтожьте целевой
Zu Beginn des артефакт.
Versorgungssegments jedes Deiner 4
Gegner
Puoi fügt der
guardare le Schraubzwingling
prime cinque cartediesem Spieler X
di un qualsiasi 1
1/1 grimorio. Dopo averle
Lege zu Beginn deinesguardate puoi decidere eine
Versorgungssegments di 2
6/6 Sporenmarke auf den Lebenssporen-Thalliden. Entferne 7
6/6 7
6/6 7
6/6 7
6/6 7
6/6 7
2/2 Fliegend, Schutz vor Weiß 4
3/3 Fliegend Sowie die Hohlstein-Gargoyle ins Spiel kommt, 5
benenne eine Karte,
Вулканический dieнаносит
молот kein Land ist. Die genannte
3 повреждения 2
6/5 целевому существу
Die Vulkanraupe hat или
Echoигроку.
{X}, wobei X gleich der 4
6/4 Anzahl deiner Lebenspunkte ist. Wenn
{1}{B}, wirf eine Kreaturenkarte die Vulkanraupe
von Deiner Hand ab: 6
Volrath der Gefallene
Metti 1 segnalino sullaerhält +X/+X
Bambola bis zum
Voodoo Endeogni
durante des 6
6/6 tua fase di mantenimento. Se la Bambola Voodoo
Fliegend Immer wenn Vorosh der Jäger einem Spielernon è 6
Kampfschaden
Существо zufügt, kannst
со снаряжением du {2}{G}
получает bezahlen. Falls
+2/+2. 2
Снарядить {2} ({2}: прикрепите к целевому
1/1 {B}: Rigenera 2
2/1 Se una creatura viene bloccata dal Muro di Spine di 2
1/4 Frisia e da altri
Le creature muri, dal
bloccate e nessun'altra creatura
Muro di Polvere non oltre ai
possono 3
0/6 attaccare nel prossimo turno del loro controllore. Usate 2
2/6 3
0/3 {U}{U}, {T}: Bringe einen Seetang-Spielstein ins Spiel. 2
1/5 Behandle diesen
Protezione Spielstein wie eine blaue 0/1 Mauer.
dal nero. 3
0/6 {1}: +1/+0 fino alla fine del turno. 5
2/4 Protezione dal bianco Tutto il danno inflitto al muro da 3
0/1 creature
Tutto sulle quali
il danno sono
inflitto presenti
al Muro magiedalle
d'Ombre incanta
creature 3
0/1+* attaccanti
L'* assumeviene ridotto
il valore a 0.
delle Effetti presenti
creature che colpiscono
nel tuosolo i 2
0/1 cimitero alla fine di ogni tua fase di mantenimento
Il danno inflitto al Muro di Vapore dalle creature da 4
1/5 esso bloccate
{2}{U}{U}: Il èMuro
ridotto a 0.
delle Meraviglie guadagna +4/-4 e 4
3/3 la capacità di attaccare
Когда Караульный вступает fino alla fine del
в игру, turno.
посмотрите руку 5
1/3 целевогоAlle
Fliegend оппонента.
Spieler spielen mit offenen Karten. 3
7/6 Verschwinden 2 (Diese bleibende Karte kommt mit zwei 4
Zeitmarken ins Spiel.вы
Существа, которых Entferne zu Beginn получают
контролируете, deines 3
1/1 +1/+1 до конца
{W}, {T}: Найдитехода.
в своей библиотеке карту земли, 1
откройте ее и поместите в свою
Зачаровать существо (Когда руку. Затем эту
вы разыгрываете 1
карту, целью
Каждый игрокявляется существо.
может выбрать Картабиблиотеке
в своей вступает в до 2
2/1 X
{R}: Целевое существо получает способность их в
карт существ, открыть эти карты и поместить 3
1/1 ускорения до конца
Protezione dal хода. (Оно
Nero Guadagna может
+1/+1 нападать
(usa в
dei segnalini 2
per rappresentare questo combattimento) alla fine
{2}{T}: Metti un segnalino sull'Accumulatore di Manadi 4
2/2 Bianco. {T}:
Aufblitzen (DuAggiungi {W} alla
kannst diesen tua riserva ezurimuovi
Zauberspruch jedem 2
3/4 Zeitpunkt
Wenn spielen,Deines
zu Beginn zu dem du einen Spontanzauber
Versorgungssegments ein 3
Spieler mehr Kreaturen
Immer wenn alsins
eine Kreatur jeder andere
Spiel Spieler
kommt und falls du 6
sie aus deiner Hand gespielt hast, kannst
Каждый игрок приносит в жертву четыре duземли.
deine 6
0/1 Пожар наносит
Полет (Это 4 повреждения
существо каждому
может быть существу.
блокировано 1
1/2 только существом
Kann Fliegen со способностью полета). {B}: 2
1/2 Kann Fliegen 2
2/2 {T}: Nimm ein Feenwesen con Deiner Hand und bringe 4
1/1 es direkt
{T}: insilSpiel.
Prendi Behandle
controllo di unadiese Kreatur,
leggenda als ware
bersaglio. Sesie
il 4
2/2 Satiro
Полет del
(ЭтоSalice viene может
существо STAPpato,
бытьlascia il gioco o viene
блокировано 3
только существом со способностью полета).
Tutti i giocatori mescolano la propria mano nel grimorio 1
e pescano
X creature tante cartevengono
bersaglio quante TAPpate.
ne avevano in mano
Inoltre Flagello 1
Infernale infligge 2 danni alle creature volanti che
Wirf eine Münze; ein Gegner Deiner Wahl wählt Kopf sono 1
oder Zahl, während
Ein Spieler die Münze
deiner Wahl in der
zieht zwei Luft und
Karten ist. Wenn
wirft der 3
dann vier Karten ab.
Целевой оппонент открывает руку. Вы берете 3
столько карт,
{T}: Erhöhe сколько
Deinen Лесов и зеленых
Manavorrat карт в руке
um ein farbloses у
Mana. 0
2/4 {1}, {T}:
Furia: 2 Erhöhe Deinen Manavorrat um {U}. {2}, {T}: 4
*/* Gli asterischi * nell'angolo in basso a destra 4
1/1 rappresentano
Когда Лесные ilэльфы
numero di foreste
вступают non TAPpate
в игру, найдитеche
в 3
4/6 своей библиотеке
Schwund карту eine
3 {1}, entferne лесаSchwundmarke
и введите ее вvom
игру. 5
Holzbrecher: Zerstöre ein Artefakt Deiner Wahl.
Если вы контролируете существо и вам наносятся 4
повреждения,
Уничтожьте всев существа.
результатеОни
которых общее
не могут число
быть 4
регенерированы.
Каждый раз, когда разыгрывается зеленое 2
1/2 заклинание, вы получаете
Volare {G}{R}{B}{T}: 1 пунктbersaglio
Un giocatore жизни. pesca una 3
carta.
{T}: Добавьте {1} в запас маны. {T}: Добавьте {G} 0
2/2 или {U} в запас
Явимайская маны. Явимайское
чародейка побережье
получает +1/+1 за каждые 3
6/6 чары, находящиеся
Полет (Это существов может
игре. быть блокировано 6
только существом со способностью полета). Первый
2/2 {1}{W}: Следующее 1 повреждение, которое будет 3
1/1 нанесено
Volare Рьяному
Attacca senzaинквизитору
TAPpare. в этот ход, вместо 2
2/1 Знание лесов (Это существо невозможно 2
заблокировать,
Верните целевоепока обороняющийся
существо с кладбищаигрок
в игру. 4
Игроки играют с открытыми руками. Если игрок 4
+1/+7 берет
When aкарту, он открывает
creature comes into ее.
playЗатем
underлюбой из
your control, it 0
3/3 gains
Flying two of the following abilities at random: flying, 0
4/4 Flying 0
+1/-3 {X}, Return a creature you control with converted mana 0
+0/+3 cost X to
At the its owner's
beginning hand:
of your Draw ayou
upkeep, number of cards
may put a +1/+1 0
4/4 counter
飛行 on target creature you control. At the 6
1/1 あなたのアップキープの開始時に、アーデンの天使が
{W}{W}, {T}: Return target artifact card from your 3
graveyard to your hand.
各クリーチャーについて、0から2までの数を1つ無 2
4/4 作為に選ぶ。アシュザーのブレスは、そのクリーチャ 0
5/5 Flying Whenever a creature dealt damage by Baron 8
2/2 Sengir this turn is put into a graveyard, put a +2/+2 0
2/2 0
5/5 0
3/3 0
4/4 0
4/4 0
1/1 Flying 0
1/1 Flying 0
+0/-3 Lands you control have "{T}: Add 1 mana of any color 0
+0/-2 to your
{X}, mana an
Sacrifice pool."
artifact with converted mana cost X: 0
+0/+3 Deal X damage
{2}: Each playertomay
target
putcreature or player.
a land from his or her hand 0
into play tapped. {3}: Each
Target player draws X cards. player may put a 2
2/3 "カマローの斥候が場に出るに際し、基本土地タイプを 3
2/1 1種、無作為に選ぶ。 0
1/1 Haste 0
3/3 0
-1/+1 You have no maximum hand size. {0}: Draw three 0
+1/+3 cards.
You mayYouplay
skipany
your next turn.
colored Play this
card from yourability
hand only
as a 0
X/X copy of a basic land card chosen at random that can
Flying 0
+0/+5 {S}: Target creature you control gets +1/+1 until end 0
5/5 of turn.
Flying 0
5/5 Flying 0
+2/-3 {1}: Target permanent you control gains protection 0
2/2 from a random color it doesn't already have protection
Flying 0
3/3 0
3/1 Haste 0
1/1 0
7/7 Trample 0
3/3 0
3/3 0
1/1 0
+0/-5 You start a game with a 1/1 green Elf token that has 0
+0/+3 '{T}: Add {G}
Whenever youto your
play mana pool.'
a creature spell, put a 1/1 green 0
+1/-4 Saproling token
You may pay into play.
{W}{U}{B}{R}{G} rather than pay the 0
+0/-5 mana cost aforcreature
Whenever spells that
youyou play.goes to a graveyard
control 0
from play, target opponent loses 1 life and you gain 1
+0/-6 Whenever a non-token creature comes into play under 0
your control, it deals a random amount of damage
[G] 0
[G] 0
Copy target instant or sorcery spell, except that is 2
-1/-3 copies Fork'syou
Permanents color. You may
control havechoose new
phasing. At targets
the endofofthe 0
your turn,one
{T}: Add flip mana
a coin.ofIfany
youcolor
win the flip, mana
to your take and extra
pool. The 0
1/1 card is banned. 0
1/1 0
+1/+2 Attacking creatures you control get +1/+0. 0
-1/-2 Whenever a nontoken creature you control goes to a 0
+0/-3 graveyard frommay
Pay 1 life: You play,play
target opponent
target discards
creature card inayour
card. 0
2/6 graveyard this turn.
{T}: Tap three Whenever
untapped white acreatures
creature you
comes into
control: 6
Destroy target creature.
クリーチャー1体を対象とする。それはターン終了時 3
2/4 まで+X/+0の修整を受ける。Xは0から6までの無作
At the beginning of your upkeep, if Hazezon Tamar 7
+0/+7 comes
The into
first play since
creature spellthe
youbeginning
play eachofturn
the costs
last upkeep,
{1} 0
-1/-4 less
{3}, to play. The
Sacrifice first noncreature
a creature: spell each
Return target opponent
creature card 0
-1/-4 from your graveyard to play.
{3}, Sacrifice a creature: Return target creature card 0
-1/+3 from your graveyard
Whenever a nontokentocreature
play. you control deals 0
1/1 combat damage to an opponent, take a random 0
3/3 Flying {G}: Ifh-Biff Efreet deals 1 damage to each 4
1/1 creature with flying and each player. Any player may 0
+0/-3 At the beginning of the game, look at target opponent's 0
1/1 hand and choose a nonland card from it. That player 0
1/1 0
[U] 0
[U] 0
+0/+1 {X}: Jaya Ballard deals an amount of damage chosen at 0
+1/+3 random froma0card:
{3}, Discard to X to target
Copy creature
three instantorcards
player. Play at
chosen 0
-1/+8 random. You mayofplay
At the beginning yourone of the exchange
upkeep, copies without paying
control of a 0
3/3 random permanent you control and a random 0
1/1 At end of turn, put a +1/+1 counter on Khabal Ghoul 3
for each creature
If Kjeldoran putwould
Outpost into a come
graveyard from sacrifice
into play, play thisa 0
Plains
If Lakeinstead. If youwould
of the Dead do, put Kjeldoran
come Outpost
into play, intoa
sacrifice 0
Swamp instead. If you do, put Lake of the Dead
+0/+12 Sacrifice a permanent: Regenerate target creature into
you 0
2/2 control.
レイダルのドルイドが場に出たとき、各土地について 3
*/* 基本土地タイプを1種、無作為に選ぶ。その土地は選
"レイダルの象が場に出るに際し、3から7までの数を 5
-1/-1 2つ無作為に選ぶ。
Hellbent — As long as you have no cards in hand, if a 0
+1/-7 source
Tap an you controlcreature
untapped would deal
you damage
control, to a creature
Discard or
a card: 0
+0/-5 Target creature
Creatures you control
you control gets +X/+X
have "{T}: Anotheruntil end of
target 0
creature
{T}: Add gets -1/-1
{1} to youruntil
mana endpool.
of turn.
{1}:Put a +1/+1
Until end of turn, 0
+0/+4 Mishra's Factory
{X}, Discard becomes
a card: Put a atoken
2/2 Assembly-Worker
into play as a copy of a 0
3/3 random
{U}: Untap Morphling {U}: Morphling mana
creature card with converted cost X.until
gains flying Play 5
end of turn. {U}: Morphling can't be the target of spells
[R] 0
[R] 0
{3}{B},カードを1枚捨てる:黒のX/Xのゾンビ・クリ 6
1/1 ーチャー・トークンを1個場に出す。Xは2から6ま 0
+0/-4 Creature spells you play cost {B} less to play. This 0
+0/-2 effect reduces
Creatures only thehave
you control amount of At
haste. colored mana youof
the beginning 0
1/1 your upkeep, return a creature you control to its
Flying 0
0/1 0
+0/-5 Pay 1 life: Until end of turn, whenever a creature deals 0
2/2 combat damage to you, destroy that creature. Pay 1 0
[W] 0
[W] 0
-1/-2 If you control an artifact, a creature, an enchantment, 0
1/1 and
You amay
land, you can't
choose lose
not to the Preacher
untap game andduring
your your 3
+0/+5 untap
At the step. {T}: Gain
beginning control
of your of target
upkeep, look atcreature
the topofcard
an of 0
+0/+5 your library. You may put that card into your
At the beginning of your upkeep, look at the top card of 0
+1/+9 your library.
Creatures youYou may put
control that cardEquipped
get +0/+1. into yourcreatures 0
1/1 you control get +1/+0 and have first strike. 0
1/1 0
-2/-3 At the beginning of your upkeep, you draw a card and 0
4/4 you lose 1 life.
Flying 0
+1/+1 At the beginning of your upkeep, Rumbling Slum deals 0
1 damage to each opponent.
クリーチャーX体を対象とし、それらをタップする。 3
+0/+1 Xは0から5までの無作為に選ばれた数である。
{2}: Choose a creature you control. It becomes a copy 0
1/1 of target creature except for its name. 0
1/1 0
2/2 Sedge Troll gets +1/+1 as long as you control a 3
3/4 Swamp.
Flying At{B}: Regenerate
the beginning of Sedge Troll. Serendib Efreet
your upkeep, 3
+0/-1 deals 1 damage to you.
Whenever you play a spell, you gain 2 life. 0
*/* Serra Avatar's power and toughness are equal to your 7
+0/-1 life total.
At the If Serra of
beginning Avatar wouldchoose
the game, be put ainto a graveyard
creature type. 0
+1/-5 Creatures you you
Each creature control, creature
control must spells you control
be blocked if able.on
{4}: 0
1/1 Remove from the game target creature blocking a 0
X/X 0
7/7 {2}: Put a 1/1 colorless Sliver creature token into play. 5
1/1 If Serra Avatar would be put into a graveyard from 0
1/1 0
1/1 0
2/2 0
1/1 0
1/1 Flying 0
1/1 Flying 0
1/1 Flying 0
3/3 Flying 0
+3/-4 {1}: Prevent the next 1 damage that would be dealt to 0
1/1 target creature you control this turn. 0
+0/+2 Whenever you play a creature spell, you may pay {1}. 0
+0/-6 If youPrevent
{0}: do, draw
all adamage
card. that would be dealt to you by 0
a source of your choice this turn. Stuffy Doll deals
[B] 0
[B] 0
You may choose not to untap Tawnos's Coffin during 4
+0/-2 your untapastep.
Whenever {3}, {T}:
non-token Targetis creature
creature put into phases out.
a

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