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This document outlines the state diagram for playing sounds based on trigger events in a game. It shows the init, ready, and playing states, and transitions between them based on timeouts from timers or receiving trigger events. The trigger events are mapped to specific sounds to play, such as playing a happy sound for seeing Eve or a sad sound for losing the game.
This document outlines the state diagram for playing sounds based on trigger events in a game. It shows the init, ready, and playing states, and transitions between them based on timeouts from timers or receiving trigger events. The trigger events are mapped to specific sounds to play, such as playing a happy sound for seeing Eve or a sad sound for losing the game.
This document outlines the state diagram for playing sounds based on trigger events in a game. It shows the init, ready, and playing states, and transitions between them based on timeouts from timers or receiving trigger events. The trigger events are mapped to specific sounds to play, such as playing a happy sound for seeing Eve or a sad sound for losing the game.