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CODEX:

THUNDER WARRIORS
WEAPON STATS
Tonitrus Bolt Carbine: R:12” S:4 AP:5 Assault 2
Archeotech Pistol: R:12” S:6 AP:3 Pistol, Master-Crafted
Archeotech Rifle: R:24” S:6 AP:3 Rapid Fire, Master-
Crafted
Thunderforged Blade: R:- S:User AP:3 Melee, Parry (+1
Invulnerable save in Melee only.)
Archeotech Blade: R:- S:User+2 AP:3 Melee, Strikedown,
Rending, Two-Handed

SPECIAL RULES
Thunderborn: Models with this special rule gain the
Adamantium Will, Furious Charge and Preferred Enemy
(Techno-Barbarians) special rules.

RELICS OF OLD TERRA


Shackles of Terra (50pts): Grants the wielder +2 A and
the Eternal Warrior special rule.
Tyrant's Plate (75pts): Grants the wielder a 2+/3++ save
and may reroll failed Invulnerable saves.
Helm of the Conquerer (50pts): 3 units in your army may
gain the Scout special rule. One of these units must
include your Warlord.
Horn of the Warrior (75pts): All friendly units within
24” of your Warlord gain the Fleet special rule.
King Slayer (100pts): R:- S:User+3 AP:3 Melee,
Strikedown, Rending, Fleshbane, Instant Death, Two-
Handed
Throne Taker (50pts): R:12” S:3 AP:6 Pistol 6, Master-
Crafted
WARLORD TRAITS
1: The Great Crusade: The warlord gains the Fleet and
Crusader special rules.
2: Unending Advance: The warlord gains the Relentless
special rule.
3: Glorious Charge: The warlord gains the Hammer of
Wrath and Counter-Attack special rules.
4: Unbreakable: The warlord gains the Fearless special
rule.
5: Cunning Assault: Up to 3 units in your army gain the
Infiltrate special rule.
6: Slay the Tyrant: You gain 3 additional Victory Points
if your Warlord slays the enemy Warlord in a challenge.
SPECIAL EQUIPMENT
Siege Mantlets: Models equipped with Siege Mantlets
may reroll failed Armour Saves against shooting only but
may not Run or perform Sweeping Advances.
Thunderforged Plate: Models equipped with this armour
gain a 3+ save and the Fleet special rule.
Tempest Plate: Models equipped with this armour gain a
3+ save and the Fleet and Crusader special rules.
Proto-Terminator Armour: Models equipped with this
armour gain a 2+ save and the Bulky, It Will Not Die and
Slow And Purposeful special rules.
Thunder Mantle: Grants the bearer a 6++ save.
Cyber Familiar: Improves the bearer's Invulnerable save
by 1, or grants a 6++ save if it did not already have one.
Also, the bearer may reroll failed non-Morale
characteristic tests and failed Dangerous Terrain rolls.
Auxillary Drive: At the start of the Movement phase, a
vehicle equipped with this upgrade may repair an
Immobilisied result on a 4+.
Flare Shield: Shooting attacks against the vehicles' front
arc have -1 Strength, which is increased to -2 if it is a
Template or Blast weapon.
Breacher Charge: Once per game, instead of attacking
normally in an Assault, a model equipped with a
Breacher Charge may instead detonate it, making a single
attack as follows:
S:8 AP:2 Melee, One-Use Only, Blast, Wrecker
Instead of scattering like normal, roll to hit with BS as
for a shooting attack after placing the template in base
contact with the model. On a miss, roll the scatter dice
and flip the template over in the direction shown.
HEADQUARTERS
Thunder Lord 200pts
WS BS S T W I A Ld Sv Unit Type:
7 5 5 5 4 4 5 10 2+/6++ Infantry (Char).
Unit Compositon:
1 Thunder Lord.

Wargear: Options:
Artificer Armour. May take one of the
Thunder Mantle. following:
Power Weapon. Thunderbike...20pts
Bolt Pistol. Jump Pack...15pts
Bolter. Proto-Terminator
Frag Grenades. Armour...30pts
Krak Grenades. May take one of the
following if Proto-
Special Rules: Terminator Armour is
Thunderborn. not taken:
Bulky. Artificer Thunderforged
Plate...25pts
Artificer Tempest
Plate...35pts
May replace Boltgun with
one of the following:
Tonitrus Bolt Carbine...free
Archeotech Rifle...25pts
May replace Bolt Pistol
with Archeotech
Pistol...15pts
May take any of the
following:
Breacher Charge...35pts
Digital Weapons...15pts
Cyber Familiar...15pts
Siege Mantlet...20pts
May replace Power
Weapon with one of the
following:
Thunderforged Blade...5pts
Archeotech Blade...30pts
If Bolter not replaced, may
turn it into a combi-
weapon:
Combi-Bolter...5pts
Combi-Flamer...10pts
Combi-Plasma...10pts
Combi-Melta...15pts
May take items from the
Relics of Old Terra.
Tempest Fabricator 150pts
WS BS S T W I A Ld Sv Unit Type:
4 6 4 4 3 4 2 10 2+/6++ Infantry (Char).
Unit Compositon:
1 Tempest Fabricator

Wargear: Options:
Artificer Tempest Plate. May replace Power
Thunder Mantle. Weapon and Archeotech
Power Weapon. Pistol with an
Archeotech Pistol. Archeotech Rifle...free
Frag Grenades. May replace Power
Krak Grenades. Weapon with one of the
following:
Special Rules: Thunderforged Blade...5pts
Thunderborn. Archeotech Blade...30pts
Bulky. Power Fist...25pts
Master Fabricator: Chainfist...35pts
If this model starts its May replace Tempest Plate
Movement phase within 6” with Proto-Terminator
of a vehicle, you may roll a Armour...free
single d6. On a 4+, you may If Proto-Terminator
return a single Hull Point Armour is not taken, may
lost earlier in the battle and take one of the following:
repair a single Immobilisied Thunderbike...20pts
or Weapon Destrpyed result. Jump Pack...15pts
May take any of the
following:
Breacher Charge...35pts
Digital Weapons...15pts
Cyber Familiar...15pts
Command Squad 150pts
WS BS S T W I A Ld Sv Unit Type:
Champion 5 4 4 4 2 5 4 10 3+ Infantry (Char).
Veteran 4 4 4 4 1 4 3 9 3+ Infantry.
Unit Compositon:
1 Champion.
2 Veterans.
Wargear: Options:
Power Armour. A Veteran may take a
Bolters. Thunder Banner...25pts
Power Weapon (Champion). Another Veteran
Bolt Pistol (Champion). may become a
Frag Grenades. Medicarius...20pts
Krak Grenades. The Champion may replace
its Power Weapon with
Special Rules: one of the following:
Thunderborn. Thunderforged Blade..5pts
Counter-Attack. Archeotech Blade...30pts
Thunder Banner: The entire unit may replace
All friendly units within their Power Armour with
16” may reroll failed Morale Artificer Armour...10pts
tests. Any model may take Siege
Medicarius: Mantlets...20pts/model
Gives the unit and any
attached characters Feel no
Pain (6+).
You may take a Command
Squad for every other HQ
in your army.
Command Squads do not take
up Force Organization slots.
TROOPS
Thunder Warrior Maniple 90pts
WS BS S T W I A Ld Sv Unit Type:
Thunder Warrior 4 4 4 4 1 4 2 8 3+ Infantry.
Veteran 4 4 4 4 1 4 3 9 3+ Infantry(Char)
Unit Compositon:
5 Thunder Warriors
Wargear: Options:
Power Armour. May take up to 15
Boltguns/Bolt Carbines. additional Thunder
Frag Grenades. Warriors...18pts/model
Krak Grenades. May upgrade one model to
a Veteran...10pts
Special Rules: The Veteran may take a
Thunderborn. Power Weapon...10pts
For every 5 Thunder
Warriors one may replace
their Boltgun with one of
the following:
Flamer...5pts
Plasma Gun...10pts
Meltagun...10pts
Power Weapon...10pts
For every 10 Thunder
Warriors one may replace
their Boltgun with one of
the following:
Heavy Bolter...5pts
Missile Launcher...15pts
Plasma Cannon...15pts
Lascannon...25pts
Unblooded Maniple 50pts
WS BS S T W I A Ld Sv Unit Type: Unit Compositon:
4 3 4 4 1 4 1 8 4+ Infantry. 5 Unblooded.

Wargear: Options:
Bolters/Bolt Carbines. May take up to 15
Proto-Power Armour. additional
Frag Grenades. Unblooded...10pts/model
Krak Grenades. For every 5 Unblooded
one may replace their
Special Rules: Boltgun with one of the
Thunderborn. following:
Flamer...5pts
Plasma Gun...10pts
Meltagun...10pts
For every 10 Unblooded
one may replace their
Boltgun with one of the
following:
Heavy Bolter...5pts
Missile Launcher...15pts
Plasma Cannon...15pts
Lascannon...25pts
Techno-Barbarian Conscripts 80pts
WS BS S T W I A Ld Sv Unit Type: Unit Compositon:
3 2 3 3 1 3 1 6 6+ Infantry. 20 Conscripts.

Wargear: Options:
Autoguns. May take up to 30
Primitive Armour. additional
Frag Grenades. Conscripts...4pts/model
Any model may replace
their Autoguns with
Autopistols and Close
Combat Weapons...free
Any model may replace
their Autoguns with
Shotguns...free
Any model may replace
their Autoguns with two
Close Combat Weapons
and gain the Fleet special
rule...free
One model in every 10 may
replace their Autoguns
with one of the following:
Flamer...5pts
Heavy Stubber...5pts
Plasma Gun...10pts
Archeotech Pistol and
Close Combat
Weapon...15pts
Archeotech Rifle...25pts
Power Weapon...15pts
ELITES
Provacator Maniple 200pts
WS BS S T W I A Ld Sv Unit Type:
Provacator 4 4 4 4 1 4 3 9 3+/6++ Infantry.
Veteran 4 4 4 4 1 4 4 10 3+/6++ Infantry(Char).
Unit Compositon:
5 Provacators.
Wargear: Options:
Power Armour. May take up to 15 more
Storm Bolters. Provacators...40pts/model
Thunderforged Blades. May upgrade one model to
Thunder Mantles. a Veteran...10pts
Frag Grenades. Any model may replace
Krak Grenades. their Thunderforged Blades
with one of the following:
Special Rules: Archeotech Blades...25pts
Thunderborn. Power Lances...free
Bulky. Power Fists...15pts/model
Counter-Attack. Chainfists...25pts/model
Thunder Bearer Maniple 325pts
WS BS S T W I A Ld Sv Unit Type: Unit Compositon:
5 4 4 4 2 4 2 9 2+ Infantry. 5 Thunder Bearers.

Wargear: Options:
Proto-Terminator Armour. May take up to 15
Assault Cannons. Additional Thunder
Power Swords. Bearers...65pts/model
Any model may replace
Special Rules: their Power Swords with
Thunderborn. one of the following:
Bulky. Thunderforged Blades..5pts
It Will Not Die. Archeotech Blades...30pts
Slow And Purposeful. Any model may replace
Might Of The Firstborn: their Assault Cannons with
Models with this special rule one of the following:
may issue Challenges like Heavy Flamer...free
Characters, and models Autocannon...5pts/model
Challenged by a model with Missile Launcher...10pts
this special rule must accept Any model may take any
them. of the following:
Siege Mantlets...20pts
Cyber Familiars...15pts
Digital Weapons...15pts
Breacher Charges...35pts
Proto-Dreadnought Maniple 125pts
WS BS S F S R I A HP Unit Type:
4 4 6 12 11 10 3 3 3 Vehicle (Walker).
Unit Compositon:
1 Proto-Dreadnought.
Wargear: Options:
Two Twin-Linked May take up to 2 additional
Autocannons. Proto-Dreadnoughts..100pts
Heavy Stubber. Any model may replace
one or both of their arms
Special Rules: with one of the following:
Thunderborn. Twin-Linked Multi-
Rampage. Meltas...free
Twin-Linked Assault
Cannons...free
Twin-Linked Heavy
Bolters...free
Twin-Linked Heavy
Flamers...free
Plasma Cannon...free
Twin-Linked
Lascannon...free
Dreadnought Close
Combat Weapon with
in-built Combi-
Bolters...free
May take Extra
Armour...10pts
May take Flare
Shields...35pts
Veteran Maniple 110pts
WS BS S T W I A Ld Sv Unit Type: Unit Compositon:
4 4 4 4 1 4 3 9 3+ Infantry. 5 Veterans.

Wargear:
Bolters/Bolt Carbines. Options:
Power Armour. May add up to 15 additional
Frag Grenades. Veterans...22pts/model
Krak Grenades. Any model may replace
their Boltguns with one of
Special Rules: the following:
Thunderborn. Bolt Pistols and Close
Counter-Attack. Combat Weapons...free
Bolt Pistols and Power
Weapons...10pts/model
Bolt Pistols and
Thunderforged
Blades...10pts/model
Bolt Pistols and Archeotech
Blades...25pts/model
Any model may take Siege
Mantlets...10pts/model
For every 5 Veterans
one may replace their
Boltgun with one of the
following:
Flamer...5pts
Plasma Gun...10pts
Meltagun...10pts
Heavy Bolter...5pts
Missile Launcher...15pts
Arbelas Maniple 150pts
WS BS S T W I A Ld Sv Unit Type: Unit Compositon:
4 4 4 4 1 4 3 9 3+ Infantry. 5 Arbelas.

Wargear:
Sniper Rifles. Options:
Power Armour. May add up to 10 additional
Frag Grenades. Arbelas...30pts/model
Krak Grenades. Any model may replace
Bolt Pistols. their Sniper Rifles with one
Close Combat Weapons. of the following:
Lascannons...20pts/model
Special Rules: Plasma Cannons...20pts
Thunderborn. Any model may replace
Infiltrate. their Close Combat
Move Through Cover. Weapons with one of the
Stealth. following:
Power Weapons...10pts
Thunderforged
Blades...15pts/model
Archeotech Blades...25pts
FAST ATTACK
Storm Eagle Attack Gunship 210pts
BS F S R HP Unit Type:
4 12 12 12 4 Vehicle (Flyer, Hover, Transport)
Unit Compositon:
1 Storm Eagle.
Wargear: Transport:
Twin-Linked Heavy Bolters. 20 models.
Vengeance Launcher. Fire Points: None.
Four Tempest Rockets. Access Points: 2 on the
sides, one at the front and
Special Rules: one at the rear.
Deep Strike.
Assault Vehicle. Options:
May replace Heavy Bolters
with Twin-Linked Multi-
Meltas...15pts
May replace Heavy Bolters
with Missile Launcher..5pts
May replace Tempest
Rockets with one of the
following:
Four Hellstrike
Missiles...20pts
Two Twin-Linked
Lascannons...40pts
May take Armoured
Ceramite...20pts
May take Extra
Armour...10pts
Secutor Maniple 225pts
WS BS S T W I A Ld Sv Unit Type: Unit Compositon:
5 4 4 4 1 4 3 9 3+ Infantry. 5 Secutors.

Wargear: Options:
Bolt Pistols. May add up to 15 additional
Archeotech Blades. Secutors...45pts/model
Tempest Plate. Any model may take any
Frag Grenades. of the following:
Krak Grenades. Siege Mantlets...20pts
Cyber Familiars...15pts
Special Rules: Digital Weapons...15pts
Thunderborn. Breacher Charges...35pts
Fleet.
Crusader.
Counter-Attack.
Might Of The Firstborn.
Cestus Maniple 225pts
WS BS S T W I A Ld Sv Unit Type: Unit Compositon:
4 4 4 4 1 4 3 9 3+ Jump Infantry. 5 Cestus.

Wargear: Options:
Chainfists. May add up to 15 additional
Bolt Pistols. Cestus...45pts/model
Thunderforged Plate. Any model may take any
Frag Grenades. of the following:
Krak Grenades. Siege Mantlets...20pt
Jump Packs. Cyber Familiars...15pts
Digital Weapons...15pts
Special Rules: Breacher Charges...35pts
Thunderborn.
Fleet.
Deep Strike.
Andabate Maniple 225pts
WS BS S T W I A Ld Sv Unit Type: Unit Compositon:
4 4 4 5 1 4 3 9 3+ Bikes. 5 Andabates.

Wargear: Options:
Bolt Pistols. May add up to 15 additional
Power Lances. Secutors...45pts/model
Thunderforged Plate Any model may take any
Frag Grenades. of the following:
Krak Grenades. Breacher Charges...35pts
Thunderbikes. Cyber Familiars...15pts
Twin-Linked Bolt Carbines. Digital Weapons...15pts
Any model may replace
Special Rules: their Power Lances with
Thunderborn. one of the following:
Fleet. Thunderforged Blades..5pts
Hit and Run. Archeotech Blades...25pts
Rhino (As per Space Marines codex).
May be taken as a Dedicated Transport by any
non-Bulky Infantry unit.

Chimera (As per Astra Militarum codex).


May be taken as a Dedicated Transport by any
non-Bulky Infantry unit.
Heavy Support
Samnite Maniple 170pts
WS BS S T W I A Ld Sv Unit Type:
5 4 5 5 3 4 2 9 2+/4++ Infantry.
Unit Compositon:
3 Samnites.

Wargear: Options:
Samnite Plate. May take up to 7
Assault Cannons. additional
Chainfists. Samnites...85pts/model
Thunder Mantlets. Any model may replace
Frag Grenades. their Chainfists with
Krak Grenades. Archeotech Blades...free
Any model may replace
Special Rules: their Assault Cannons with
Thunderborn. one of the following:
Slow And Purposeful. Autocannons...free
Very Bulky. Heavy Bolters...free
Heavy Flamers...free
Missile Launchers...5pts
Lascannons...5pts
Spartan Assault Tank 300pts
BS F S R HP Unit Type: Unit Compositon:
4 14 14 14 5 Vehicle(Tank, Transport) 1 Spartan.

Wargear: Transport:
Two Quad Lascannons 25 models.
Twin-Linked Autocannons Fire Points: None.
Heavy Stubber Access Points: 1 at the
Searchlight front, 2 at the sides.
Smoke Launchers
Extra Armour Options:
May take Flare
Special Rules: Shields...35pts
Assault Vehicle. May take Auxiliary
Drive...10pts

Leman Russ Squadron (As per Astra Militarum codex).

Land Raider (As per Space Marines codex).


May be taken as a Dedicated Transport by any Infantry
unit.