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� The Lollypop soundtrack (v2) ............ by Drax, Metal and Jch of Vibrants �
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� �
� This document was originally created 9/10-1996 - but was revised �
� 7/3-1998 to include up-to-date contact information. �
� �
� �
� REQUIREMENTS �
� ������������ �
� �
� The files requires a PC with 80x50 text screen capabilities and �
� an AdLib card or compatible. Anything that is equipped with an �
� OPL2 chip or better - i.e. also all Sound Blaster cards. �
� �
� �
� FILES �
� ����� �
� �
� The following files should be present in the archive. If they're �
� not, the archive has been tampered with and should be replaced �
� by a new copy. �
� �
� �
� CANDY3.EXE 13398 Candy Hill block �
� DREAM2.EXE 11078 Dreamland block �
� FROSTY8.EXE 15782 Frosty Land block �
� MAIN7.EXE 13910 All levels "MAIN" block �
� MANSION4.EXE 19078 Mansion block �
� RAINY5.EXE 16118 Rainy Forest block �
� README.TXT 10332 This documentation �
� SPOOK4.EXE 12838 Spookville block �
� TOY8.EXE 19718 Toy Factory block �
� UNDERGR3.EXE 14230 Underground block �
� UND_MAIN.EXE 14118 Underground "MAIN" block �
� ZAKMIX4.EXE 15174 Title/Hiscore/End music �
� �
� �
� ABOUT THE MUSIC AND SFX �
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� �
� These files contains the AdLib music and sounds for the platform �
� game "Lollypop", by Brain Bug. Although this was spread in 1996, �
� the music and SFX was actually done back in 1993. Thomas "Drax" �
� Mogensen and Torben "Metal" Hansen composed all the music using �
� the EdLib editor. All the SFX was done directly in the player by �
� Jens-Christian Huus. �
� �
� Most of the SFX does not allow you to choose a new SFX until the �
� one playing is finished. This was done to make sure that the SFX �
� would "play out" in the game. Some of the SFX even requires you �
� to wait until the previous SFX has ended. If you want to be sure �
� you hear all the SFX properly, always press the ENTER key after �
� each SFX. This will cut all the voices. �
� �
� The screens were also sent to the game designers. This explains �
� why some of the screens have dark gray or orange textlines. When �
� a screen was initially designed, all of the lines were dark gray �
� (indicating that the SFX or music wasn't done yet). As soon as a �
� SFX or a piece of music had been created, the relevant line was �
� changed to light gray - or orange, if I wasn't satisfied myself. �
� �
� Notice that there is a MAIN block. This block contains all the �
� general music and sounds used in all levels throughout the game. �
� The other files contains level specific stuff which was combined �
� with the MAIN block. The "Underground" level, however, has its �
� own MAIN block since this level took place in a big cavern. Most �
� of the SFX in this level have delayed echo effects. �
� �
� There are in fact 9 voices in the OPL2 mode of the Adlib chip. I �
� reserved 4 of them for SFX and 5 for music. Only the "ZAKMIX4" �
� block contains music which uses all 9 voices simultaneously. �
� �
� If you run the screens in a full-screen DOS session, you'll see �
� a strange gray blob in the border of the screen. This is the CPU �
� time the player uses. It seems as if it requires quite a lot of �
� time. However, 99% of the time is spent "waiting" for the AdLib �
� soundchip to acknowledge the commands I sent to it! If the chip �
� could respond immediately (like the OPL3 chip in e.g. SB16 and �
� AWE32 does), it would only take one rasterline of CPU usage. �
� �
� By the way, you can use the CTRL key as a "fast forward" button. �
� �
� Have fun with the music and sounds! �
� �
� �
� All Music and SFX is copyright (C) Brain Bug, 1993-94. �
� �
� �
� THE AUTHOR �
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� �
� Jch / Vibrants �
� �
� Jens-Christian Huus �
� Vangede Bygade 46 st mf �
� 2820 Gentofte �
� Denmark �
� �
� Email: jchuus@post8.tele.dk �
� �
� Vibrants homepage: HTTP://WWW.VIBRANTS.DK �
� �
� �
� VIBRANTS �
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� �
� We are a group who specializes in music for computers. Visit our �
� homepage for more information about us. �
� �
� Handle Real name Email �
� ���������������������������������������������������������������� �
� Drax Thomas Mogensen N/A �
� Jch Jens-Christian Huus jchuus@post8.tele.dk �
� Jo Poul-Jesper Olsen jo@ite.dk �
� Laxity Thomas Egeskov Petersen thoege@udd.aardassem.dk �
� Metal Torben Hansen thansen@sja.dk �
� Msk Morten Sigaard Kristensen msk@post8.tele.dk �
� �
� Together with Jeroen "Wave" Tel, Drax and Laxity also make music �
� in Maniacs of Noise. Go to HTTP://XS4ALL.NL/~MON/ if you want to �
� download some of their music. �
� �
� �
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