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Capstone Detailed Design Document
INTRODUCTION 3
SOLUTION 6
DELIVERABLES 8
METHODOLOGY 9
BUDGET 15
MILESTONES 18
TIMELINE 23
APPENDIXES 24
◢ EXECUTIVE SUMMARY
Project New Leaf is a 2D adventure game that focuses on the real-life implications that come
with identity. Players will have the ability to customize their character and make in-game choices
that determine their player experience. The game will be built upon the traditional Hero’s
Journey concept in a storyline that is guided depending on the player’s customization and
choices. Project New Leaf uses player choices to influence player experience as a reflection of
the real world challenges these identities often face. The purpose of this is to change the
perception players have on identities they do not understand and to fight stigma and oppressive
behaviors in our society. Project New Leaf is a research-based game that will be heavily
◢ INTRODUCTION
BACKGROUND
Currently, the game industry does not use characters that promote diversity and inclusion.
game products only cater to a certain demographic and exclude a large majority of players.
This problem is not unique only to the gaming industry, but to society as a whole. Within
American society, there is a pattern of disregarding one’s own privilege and failing to
PROBLEM DESCRIPTION
In the scope of our game project, issues surrounding identity surface through various levels of
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social justice. These issues fall under the umbrella of social justice and become more specific
depending on the focus. At the foundational level of social justice, there are a multitude of
issues encompassing how identities are recognized and treated both nationally and globally.
While different social identities may all be constructions meant to place us in the hierarchy that
is society, the burden of carrying certain identities have real-life consequences that afflict some
Branching out of this are three subtopics of social justice including the game industry,
communities that consume games, and the personal experience of community members.
Although the game industry is not widely viewed as a stem of social justice, gaming has an
incredible potential to impact society and educate people to create more socially aware minds
within our community. Unfortunately, gaming is not always used for this purpose and
conversations of social justice are not happening as often as preferred through the art of
games.
The game industry provides goods for various and contrasting communities. For some, the
only tie between unmatched communities could be an interest in games. Games attract
different audiences based upon their format, theme, style, and mechanics. Communities
consuming these games are often divided based upon affiliation of identities and locations.
Generally, people tend to stay within their communities and connect with people that share
similar experiences. Communities lack mindfulness and positive media to extend their
understanding of outside experiences and perspectives. Currently, the game industry and
communities do not have an intentional connection that aims to educate community members
The community level breaks down further into personal experience. A person’s individual reality
is impacted by their role in certain communities, their consumption of media (including games),
disadvantages and lack social acceptance through the absence of understanding or
acknowledgment of their own identity. Unbeknownst to others who share these experiences,
these effects can significantly hinder mental wellness, health, financial success, educational
Personal experiences are unique to the individual and differ from person to person within a
community. This is important because no person within a community will share the same
experience. Underrepresented personal experiences have yet to be depicted within the game
TARGET AUDIENCE
Project New Leaf’s goal is to reach as many people as possible through targeting peoples of all
ages specifically ages 13 and up and of all backgrounds. By having a large target audience, the
design team hopes to empower those who do not see themselves in media and to create a
ENVIRONMENTAL SCAN
Currently, there are almost no games that address issues directly surrounding diversity,
inclusion, and identities. There are other games such as The Writer (2018, steam) which
mentions identity and uses it as a mechanic to drive their narrative point. Although, in this
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game, it is used in a different context and connects identity to more of a philosophical reality
rather than the real world effects society puts on marginalized individuals.
Cecilia Lopez, a current CSUMB senior, is working on a similar project with her zines capstone.
Her project hopes to spread awareness of people's different identities of all different forms. It is
her hope that the project will shed a light on these individual experiences and celebrate
people’s differences. This is the only other design project known of that has a focus on identity.
◢ SOLUTION
DESCRIPTION
Gerardo Hernandez and Cassandra Slack are creating a compelling game that introduces
diverse characters and unique experiences based upon player choice. This game concept
introduces a dynamic that has never been seen before in the game industry.
Project New Leaf is a 2D adventure game with character customization. Player experience will
alter in a stagnant storyline depending on player choice. The purpose of this game is to
represent how character identity impacts the player’s experience in the game as a reflection of
In the game, the designers hope to touch on identities include race, ethnicity, ability,
socio/economic status, body image, gender, and sexuality, as well as intersections of these
identities. These specific identities will have either a direct or indirect impact on the game’s
The team will be conducting research through the OC3, through student and gamer interviews,
and through credible articles and books online and in print. Based on the team’s research
Hernandez and Slack will most likely be choosing a few specific identities and intersections to
focus on within the scope of Hernandez and Slack’s capstone project. These identities will be
brought into play through character customization and will be carefully designed to impact the
way in-game challenges, objects, and verbs manipulate how players reach the objective.
GOALS
The team’s goal is to create a challenging game experience that provides an emotional
connection to either alter the player’s perception of other identities and promote more
A narrative based game would still be able to connect with players on an emotional level. The
team’s goals can still be achieved if a focus is placed on the narrative aspect but may lose the
opportunity to have a greater impact on not just one specific community but multiple different
communities as well. With an interactive, mechanic focused game the team is able to captivate
UNIQUE FACTOR
As an interactive experience, our game has the potential to make connections on emotional
and intellectual levels. The ability games have to influence player emotion and action is key to
developing a game design that can persuade players to care more about real-world oppression
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and the roles within an oppressive society. By creating mechanics that both serves the
gameplay and reinforce the themes, Hernandez and Slack are not just creating a game that
changes people's perception of a social topic but also creating a memorable experience that
influences player emotion and feeling to grow regarding that topic. This type of game will bear
more weight on players in hopes of creating a dialogue that leads towards aiding the liberation
of oppressed peoples.
◢ DELIVERABLES
The project will consist of an executable format of the game (PC) as well as a link to the
website where the game can be downloaded. The itch.io website will contain a synopsis of the
game, control guide, credits, screenshots, trailer, and branding for the game. Additionally, the
team will provide a printout and PDF of their Game Design Document along with research and
testing materials that Hernandez and Slack gather. Files and sources of assets, code and
developed art that goes into the production of the game will also be included.
List of Deliverables
◢ METHODOLOGY
Project New Leaf will be developed through a team effort using the iterative design process in
combination with research and system design. The iterative design process is a cycle that
loops through stages of concept, prototype, playtest, and evaluation until the design has
reached optimal experience and team goals. This process will allow the team to test designs at
every point of development and implementation. The team will consist of two game designers
(Gerardo Hernandez and Cassandra Slack), two to five programmers depending on
development needs, and a sound designer (based upon availability). Game designers will work
together to develop game mechanics and systems within the game. Art projects will be divided
between game designers depending on individual skill and workload. The team will meet
RESOURCES
CSU Monterey Bay instructors, Katherine Green and Kevin Cahill, will provide advice and
Work will be completed on personal computers and on VR lab computers in BIT 105. Personal
drawing tablets will be used for digital drawing and concept build. Multiple programs will be
used to build game art and prototypes including Unity 3D, photoshop, illustrator, After Effects,
Premiere Pro, Maya, Zbrush, Animate, visual studio, GitHub, google drive, and Hack’N’Plan.
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Additionally, any online materials will be used to solve any unforeseen problems that may be
encountered.
EXPERTISE
Some of the skills and techniques that both Cassandra and Gerardo will be using include the
skills they have developed and honed from class assignments, projects, and work/internship
experience. These skills range in game design, character design, character modeling, level
RISK ANALYSIS
Several factors could incumber and put the project being at risk of not being completed.
FUNCTIONAL TESTING
The team will be testing for bugs, errors, and design flaws (or areas of
issue that will be tested for is how the system carries over and saves player choices to
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alter gameplay. The player customization option will require a high level of testing and
evaluation to optimize the player experience and in-game results. Playtesting will be
The capstone team will ensure systems are working based upon how the game is
evaluated in correspondence to the goals and system map. The choices should follow
sub-objectives.
Playtests will be held that pool groups of people to play Project New Leaf while the
design team examines their actions and emotions. Players will be asked to play the
game naturally and verbally, meaning they should play with their instincts and speak
upon their emotions and chosen actions while they are playing. Following the playtests
the design team will ask specific questions related to the content of the playtest
session and ask the players to fill out a survey where they may give more specific
feedback. The results of the playtests will be evaluated and used to further
conceptualize modifications of the game and guide the team to redesign aspects of the
USABILITY TESTING
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narrative game. The visual designs should be created to represent and empower
identities, and should carefully avoid designs that may stereotype or offend the
immersion testing can start. Getting closer to the end of production, the design team
will continue to test usability and functionality to ensure the integrity of the project.
The design team will continue testing the input controls of Project New Leaf throughout
testing and evaluation to create a user interface that syncs with intended dynamics and
mechanics. Player controls are complicated input methods that will depend on the
platform the game is developed in. Once developing in Mobile and PC, it will be
necessary to test both input methods in relation to game mechanics and aesthetic feel.
An incredibly important part of testing involves the feeling and dynamics of Project
New Lead. The purpose of the game is to use an emotional response to influence
players with feelings of empathy that might lead them to better understand other
communities. This aesthetic can only be met through extensive playtesting and
evaluation to reach optimal experience. The game should be optimized to foster unique
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Character navigation
Object interaction
In-game choices
Level completion
(avoid, attack)
During the pre-production phase, the team will conduct a majority of research using
data from participants. This information will aid in deciding what aspects to focus on,
add to or change completely. Through the iterative design process, the team will
constantly seek feedback, address changes and implement results form the
evaluations to develop new designs. This process will cycle until the project is
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EVALUATION PLAN
A completed and functioning game would be a feat on its own for the Project New Leaf
team. For the project to be a success, players should be able to complete the game and take
away a unique experience that persuades players to think more critically about the influence of
identity on other people’s lives and how they play a role in real-world challenges. This game
aims to build a more empathetic society that encourages people to be more mindful and
socially aware.
This game would hopefully add to solving the overall issue of oppression and prejudice in
America but could in no way solve the issue entirely. If successful, Project New Leaf could
introduce the game industry with a good example of how games can be used to face issues of
oppression in the real world. In addition, this could lead towards more development of games
in this genre.
The team’s success would be measured through feedback from the people playing the game,
although this may be difficult to track. The game could be considered a success by either
leaving players with feelings of empowerment or leaving players with a new perception on
identities that differ from their own and a motivation to be more understanding.
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◢ BUDGET
HARDWARE
ITEM/DESCRIPTION ESTIMATE COST ACTUAL COST
iPhone 6s $250 $0
SOFTWARE
ITEM/DESCRIPTION ESTIMATE COST ACTUAL COST
Discord $0 $0
Google Drive $0 $0
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EQUIPMENT
ITEM/DESCRIPTION ESTIMATE COST ACTUAL COST
Sketchbook $20 $0
LABOR
ITEM/DESCRIPTION ESTIMATE COST ACTUAL COST
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BUDGET NARRATIVE
The items listed will be needed to produce elements of a working game that is downloadable on
multiple platforms. All of the software listed will be used to create character designs, animations,
level designs, project management, and to program the game. The hardware listed will be used
to run these programs as well as test the game in prototype phases (Testing should be carried
out on both iOS and Android as well as PC). Assets will likely be purchased to use throughout
production, as it would be incredibly difficult to create every piece of the game by scratch with
the limited amount of available time. The equipment will be used for designing and prototyping
the game.
The personnel budget was developed by breaking down the different roles members will have in
creating the game - as well as determining salaries through average salary for these positions in
the industry. Multiple roles will represent art, including character design, level design, graphic
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◢ MILESTONES
MILESTONES LIST
1. Game Concept
i. Style guide and mood board for character and environmental art
ii. Storyboards of cinematics and scenes that move the story forward and
mobile.
i. Finalization of controls for all platforms and address any material needed
h. Verbs and Objects Estimated Time: 10+ hours (combined with mechanics, input
b. Breaking down concept sections into write-up Estimated Time: 7+/- hours
documentation
3. Research
i. Conduct group, individual, interviews to gain insight on the topic and get
feedback
i. Forms, analysis and any research materials that are used to conduct
i. Citing sources, help and other materials used for the research
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e. Research document Estimated Time: 10+ hours (combined with other sections)
4. Game Concept
i. Controls
iv. Narrative
v. Game Systems
vi. Camera
vii. UX/UI
viii. Mechanics
a. Level progression
b. Characters Customization
c. Narrative
d. Game Systems
e. Camera
g. UX/UI
h. Sound Design
i. Animations
j. Mechanics
8. Beta
9. Final Game
◢ TIMELINE
GANTT CHART
◢ APPENDIXES
PRESENTATION
SPONSOR
REFERENCE LIST
RESUMES
SPECIFICATIONS
COPYRIGHT PERMISSIONS