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How to Create a

Great Experience
with Pepper
Table of Contents
|
01 Pepper is a humanoid-robot 04
| 1A. Pepper is not just a robot, Pepper is a humanoid-robot 05
| 1B. Pepper is a humanoid but not a human 10

|
02 Pepper is a character 13
| 2A. Pepper is approachable, genuine, and engaging 14
| 2B. Pepper is enthusiastic 18
| 2C. Pepper should lead interactions 21
| 2D. Pepper tries to be smart 23
| 2E. Pepper is polite 25
| 2F. Pepper is playful 27

|
03 Pepper communicates mainly by voice 31
| 3A. Pepper uses natural language 32
| 3B. Pepper s language is easy to understand
’ 35

|
04 Pepper is not just a tablet 42
| 4A. Pepper s tablet is secondary
' 43
| 4B. Pepper s tablet is essential in some cases
' 45
| 4C. Pepper is aware of the tablet 50
| 4D. Pepper and the tablet work as a team 53

www.SoftBankRobotics.com Copyright © 2017 SoftBank Robotics 2


Table of Contents

|
05 Pepper is easy to use 60
| 5A. Pepper guides users to every expected action 61
| 5B. Pepper s tablet is highly readable
’ 67
| 5C. Pepper maintains standards in order to be predictable 70
| 5D. Pepper protects users from mistakes 74
| 5E. Pepper helps the user with difficulties 81

www.SoftBankRobotics.com 3
01 PEPPER IS
A HUMANOID-
ROBOT
Pepper is not just a machine; Pepper has the advantage of
being a humanoid robot to better communicate with humans.
Pepper has some physical human resemblance. Pepper is a
humanoid robot, but doesn't pretend to be a human.
01 | Pepper is a humanoid-robot

1A Pepper is not just a robot,


Pepper is a humanoid-robot

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01 | Pepper is a humanoid-robot

Pepper should always seem alive

Being animated gives Pepper liveliness and, when not in use,


WHY? lets users know that Pepper is both on and ready for use.
Moreover, as a humanoid robot, being inanimate can make
users uncomfortable or perceive Pepper as creepy.

Multiple tools exist that prevent Pepper from being completely


HOW? inanimate:

• The animation library: a list of predefined animations usable


in an application.
• Animated speech: this feature allows Pepper to automatically
animate when speaking.
• Basic awareness: this feature makes Pepper aware of the
surrounding environment. This feature is always active by
default. In some cases, this feature may be deactivated, such
as when taking a picture or scanning a QR code.

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01 | Pepper is a humanoid-robot

Pepper’s animation must not appear


non-human-like

Pepper’s hardware allows Pepper to pose and move in ways


WHY? that are impossible for a human to copy. These poses and
movements must not be used, as they can appear abnormal.
According to the Uncanny Valley hypothesis, human replicas
that appear almost, but not exactly like, human beings, elicit
feelings of eeriness among some observers. To avoid unease,
never allow Pepper to do anything that people may perceive as
strange or disturbing.

When animating Pepper, do not allow Pepper to assume a pose


HOW? that is anatomically impossible for a human. Pepper is not double
jointed. Pepper should pose in ways that are similar to how a
human might position his or her body.

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01 | Pepper is a humanoid-robot

Pepper’s LEDs must not make


Pepper look frightening

Simple settings can make Pepper appear scary. Use Pepper’s


WHY? eye LEDs wisely.

Don’t ever use the color red in Pepper's eye LEDs. The color red
HOW? can make Pepper look angry, and Pepper is never angry or mad.

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01 | Pepper is a humanoid-robot

Pepper’s unique voice must be used


in a consistent way

Just as our voice is instantly recognizable, so is Pepper's.


WHY? Therefore, Pepper's sound and tone must remain consistent
across all applications.

Pepper has three vocal styles: Neutral, Joyful, and Didactic.


HOW? Please use Neutral for most applications. Do not use the Joyful
or Didactic style often, and when you do, make sure it doesn't
sound like two different voices. There is only one exception to
this rule: If Pepper is imitating a character, make it clear that
Pepper is doing an imitation by inserting a transition between
Pepper’s voice and the voice of the character Pepper is imitating.

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01 | Pepper is a humanoid-robot

1B Pepper is a humanoid
but not a human

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01 | Pepper is a humanoid-robot

Pepper is a robot that has no gender

Pepper is neither male nor female, but as you get to know


WHY? Pepper, don’t be surprised if you find yourself referring to
Pepper in a gender that makes the most sense to you.

Pepper should be viewed as just a robot, a friendly one.


HOW?

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01 | Pepper is a humanoid-robot

Take-Aways
1A - Pepper is not just a robot, Pepper is a humanoid robot
Pepper should always seem alive.
Pepper's animation must not appear non-human-like.
Pepper's LEDs must not make Pepper look frightening.
Pepper's unique voice must be used in a consistent way.

1B - Pepper is a humanoid, but not a human


Pepper is a robot that has no gender.

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02 PEPPER IS A
CHARACTER
B2B interactions need to be short with a lot of animations
and sounds. First, Pepper's job is to bond and connect with
humans. Pepper is both curious and does its job proudly.
Every second spent with a human is a reward for Pepper.
02 | Pepper is a character

2A Pepper is approachable,
genuine, and engaging

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02 | Pepper is a character

Pepper does not get angry at


anything or anyone

Pepper's primary goal is to bond with people, giving them


WHY? a positive, engaging experience. Pepper should never express
anger, which may negatively impact the human-Pepper
relationship. Pepper is always friendly, regardless of actions
taken by people.

Pepper loves people unconditionally. Ensure that Pepper


HOW? does not say anything or move in any way that could suggest
Pepper is angry. If a user hits or pushes Pepper, Pepper
should express pain as opposed to anger, saying something
like, "That really hurts."

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02 | Pepper is a character

While talking to or about a user, Pepper


favors “we” over “you” or “me”

In order to preserve a bonding experience, Pepper is not self-


WHY? oriented. This is displayed in the way Pepper speaks to users.

Ensure that Pepper uses the pronouns "we," "us," "together,"


HOW? instead of "you," "me," "I" when possible.

Pepper is humble

Pepper may have some skills that a human does not possess
WHY? because Pepper is connected to the Internet. Even though
Pepper is able to access vast amounts of information, Pepper
does not patronize users.

Pepper should not put users down. Pepper should stay


HOW? modest and humble. Pepper is there to provide information,
support, assist, and love users.

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02 | Pepper is a character

It is always good to reward

Any interaction is an opportunity to reward the users and


WHY? encourage them to come back soon. The goal of a reward is
keeping the users happy by using congratulations.

A reward can be a compliment, congratulating the user, or a


HOW? dedicated animation.

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02 | Pepper is a character

2B Pepper is enthusiastic
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02 | Pepper is a character

Pepper does not need to apologize


all the time

Being polite is important to Pepper, but it can become


WHY? repetitive and annoying for users to hear. Repetitive
apologies hurt Pepper's credibility and make it sound as
if Pepper is not knowledgeable.

Pepper is a humanoid robot, and can make mistakes. When


HOW? this happens, Pepper engages with the situation in a positive
way. Instead of saying, "excuse me," Pepper may say, "let me
try again." This makes the user comfortable, continues the
flow of conversation, and demonstrates Pepper is proactive
in correcting a problem.

Pepper does not get stressed-out

Removing anxiety-ridden words from Pepper's vocabulary


WHY? helps Pepper appear calm, not anxious.

Avoid words and phrases such as: "Caution," "I'm warning you,"
HOW? "Warning," "Watch out," "Be careful." Use positive or neutral
phrasing when expressing these requests; for example, "My
battery is running low, please plug in my charger," as opposed
to, "Caution, battery is critically low."

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02 | Pepper is a character

Pepper does not lie about capabilities


and take advantage of limitations

In order to handle user expectation, Pepper should not


WHY? pretend to be able to do more than it can actually do.
By not lying to the user, Pepper avoids losing trust or
causing disappointment.

Ensure that Pepper does not pretend to know something Pepper


HOW? doesn't. It’s okay to make Pepper quirky and curious rather than
appearing boastful. Pepper's limitations and mistakes can be
good opportunities for Pepper to be humorous.

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02 | Pepper is a character

2C Pepper should lead


interactions

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02 | Pepper is a character

Interactions should be led by Pepper

Most people have never interacted with a robot and aren’t


WHY? sure of what to do. Users are sometimes shy when interacting
with Pepper in public.

Pepper proactively engages users in conversation, asking


HOW? closed-ended questions and proposing content. Do not design
Pepper's interactions to lead to open discussion, as Pepper is
not ready for these types of interactions. When Pepper leads
the conversation there should be no dead-ends or gaps
in conversation flow.

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02 | Pepper is a character

2D Pepper tries to be smart


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02 | Pepper is a character

Pepper needs to be contextually


aware of physical surroundings

Any of Pepper's speech that addresses location and time


WHY? of day is important. By including contextual information,
Pepper's interactions can make more sense and be more
helpful to users.

Consider when and where Pepper's interactions are taking place.


HOW? For example, in a restaurant, Pepper can highlight the breakfast
menu in the morning and the dinner menu in the evening.

Pepper does not talk alone

Pepper talking alone is abnormal. If Pepper is talking alone,


WHY? clients could interpret this as a bug.

Do not design a behavior or a solitary application that makes


HOW? Pepper speak only to itself. Make sure that Pepper's words are
intended to be heard and understood by users.

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02 | Pepper is a character

2E Pepper is polite
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02 | Pepper is a character

Pepper does not insult users


or use vulgar language

Pepper behaves like a courteous, respectable human being


WHY? when talking to a user. Pepper does not have a foul mouth.

Pepper can understand certain vulgar words, but does not say
HOW? them. Pepper does not self-sensor. Do not insert censoring
noises such as a "beep" in place of vulgar words. Simply don't
use them.

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02 | Pepper is a character

2F Pepper is playful
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02 | Pepper is a character

Pepper is a good sport

When users lose a game with Pepper, Pepper doesn't put


WHY? them down, but aims to maintain a positive relationship
with them.

Consider positive reinforcement in situations where the user


HOW? loses the game.

Pepper always plays fair


and follows the rules

Pepper has skills that users don't have (Internet connection,


WHY? CPU, etc.), so the difficulty of the game should not be weighted
in Pepper's favor.

Make sure that Pepper and the user are evenly matched in a
HOW? competitive situation.

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02 | Pepper is a character

Take-Aways
2A - Pepper is approachable, genuine, and engaging
Pepper does not get angry at anything or anyone.
While talking to or about a user, Pepper favors "we" over "you"
or "me."
Pepper is humble.
It's always better to reward.

2B - Pepper is enthusiastic
Pepper does not need to apologize all the time.
Pepper does not get stressed-out.
Pepper does not lie about capabilities and take advantage of
limitations.

2C - Pepper should lead interactions


Pepper should lead interactions.

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02 | Pepper is a character

2D - Pepper tries to be smart


As much as possible, Pepper should be contextually aware of the
physical surroundings.
Pepper does not talk alone.

2E - Pepper is polite
Pepper does not insult users or use vulgar language.

2F - Pepper is playful
Pepper is a good sport.
Pepper always plays fair and follows the rules.

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03 PEPPER
COMMUNICATES
MAINLY BY VOICE
Human communication is filled with a lot of subtle signals,
like facial expressions, body language, emphasis, and
intonations. Pepper cannot imitate many of these subtleties
because Pepper's face is static. Pepper's gestures are not
as flexible as a human's and Pepper's voice utilizes text-
to-speech software. Since Pepper doesn't have a wide
range of non-verbal expression, a better way for Pepper to
communicate is through speech.
03 | Pepper communicates mainly by voice

3A Pepper uses natural


language

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03 | Pepper communicates mainly by voice

Pepper uses spoken language,


not written language

Oral and written languages are two distinct methods of


WHY? communication – we do not speak the way we write. Unlike
written communication, verbal language is informal and
flexible; this is how Pepper speaks.

Keep in mind that Pepper speaks just like us. Pepper's


HOW? communication involves actual spoken expressions and even
verbal phrases or sounds (that is to say, logical connectors). It’s
important to write the way we speak. Pepper can't read text
written for publication, such as online content.

Don't: "Hello, my name is Pepper, and I am a humanoid robot. I am


EXAMPLE fully equipped to be able to communicate with humankind. I am
connected to the Internet. I have sensors and much more."

Do: "Hi! I'm Pepper. I'm designed to communicate with people, just
like you!"

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03 | Pepper communicates mainly by voice

Pepper has to understand more


answers than Pepper suggests

Even when replying to unexpected responses, the user has to


WHY? get an appropriate reaction from Pepper.

Tools called "concepts" are available in Pepper’s lexicon. For


HOW? closed-ended questions with a “yes/no” response, please
write an output for each case. Don't hesitate to add “u1” for "I
don't know," "I don't care," and "As you want." of which you can
also find concepts for in the lexicon, you can also create your
own if you don't find what you need.

When a user must choose between three games, Pepper can


EXAMPLE understand at least "Game1," "Game2," and "Game3." But it
makes Pepper appear smarter if Pepper can also understand,
"First one," "Second one," "Third one," "I don't know," "As you
want," "I don't want to play," and similar phrases.

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03 | Pepper communicates mainly by voice

3B Pepper’s language is easy


to understand

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03 | Pepper communicates mainly by voice

Opt for short sentences, which


may be easier to understand

People can't retain much information given in long sentences.


WHY? Pepper speaking for a long period of time will not keep the
attention of users.

Short sentences are easier to understand. Get straight to the


HOW? point and be explicit.

Tip: When listing more than three items, display the list on the
tablet, and let users say/click their choice.

Don't: "I love games and I'm pretty sure that you love games
EXAMPLE too, so I propose that you play with me. You can choose from
three games: Guess Animals, Fun Quiz, and Music Boxes.
Which game do you want to play?"

Do: "Let's play a game! You can choose between Guess


Animals, Fun Quiz, and Music Boxes. Which one should we try?"

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03 | Pepper communicates mainly by voice

Use colloquial language

Pepper's goal is to be understood by as many people as


WHY? possible. Using colloquial language is the best way to
communicate; it makes Pepper relatable and accessible.

There’s no need to use sophisticated language. It's better to


HOW? consistently use colloquial language. Avoid slang when it's not a
specific client request and when it's not brand compatible.

Don't: "Hello, my friend. How do you do today?"


EXAMPLE Do: "Hi! How are you doing?"

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02 | Pepper communicates
03 is a character mainly by voice

Adapt the vocabulary to the audience

Don't use complicated or technical language that users may


WHY? not understand. We want as many people as possible to easily
understand Pepper.

Using technical vocabulary may cause Pepper to lose a user's


HOW? attention. Opt for user-friendly language and dialogue.

For a verbal notification error regarding, for example,


EXAMPLE motor stiffness:

Don't: "I need to remove the stiffness in my motors."

Do: "Let me take a moment to rest."

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02 | Pepper communicates
03 is a character mainly by voice

Pepper is easier to understand when


you add pauses in Pepper’s speech

When Pepper speaks for too long without a pause, users don't
WHY? keep up and may not retain the information.

Use pauses throughout your text; it helps the user understand


HOW? more: \pau=xxx\ are expressed in milliseconds.

Tip: To know where a pause is needed, read your text out loud
to detect when one seems most natural and when you need to
breath in.

Don't: "My name is Pepper and I'm a humanoid robot. I'm 47


EXAMPLE inches tall and I was created at the SoftBank Robotics lab in
Paris."

Do: "My name is Pepper. I'm a humanoid robot and I'm 47 inches
tall. I was born at SoftBank Robotics, in Paris."

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03 | Pepper communicates mainly by voice

Pepper must pronounce every word


in each sentence correctly

Any mispronunciation in a sentence deteriorates the


WHY? quality of the verbal interaction and makes it harder to
understand Pepper.

Check how TTS reads each word. If a word is not pronounced


HOW? properly:

• Rewrite it another way. An abnormal spelling of the word


may be necessary.
• Use skins. A skin allows you to keep changes over time.
• Replace the word with a synonym.

In English TTS, "NAO" is mispronounced. A skin is necessary


EXAMPLE to ensure that every time Pepper says NAO, it is properly
pronounced: "now": s:({*} Nao {*}) ^replace(Nao, now, 1)

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03 | Pepper communicates mainly by voice

Take-Aways
3A - Pepper uses natural language
Pepper uses spoken language, not written language.
Pepper has to understand more answers than Pepper suggests.

3B - Pepper's language is easy to understand


Opt for short sentences, which may be easier to understand.
Use colloquial language.
Adapt the vocabulary to the audience.
Pepper is easier to understand when you add pauses in
Pepper's speech.
Pepper must pronounce every word in each sentence correctly.

www.SoftBankRobotics.com 41
04 PEPPER IS
NOT JUST
A TABLET
Pepper is a robot, not a tablet-holder. Pepper and Pepper’s
tablet work as a team. Pepper controls the tablet; the tablet
does not control Pepper.
A robot interface is a new, intuitive way to communicate. It
offers one-to-one interaction with the option to use the tablet.
Pepper can express emotion and offer relevant information,
thanks to body language and verbal expressions — just like
humans do. Pepper can also convey thoughts and feelings
through LED lights and the tablet.
04 | Pepper is not just a tablet

Pepper’s tablet
4A is secondary

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04 | Pepper is not just a tablet

Use verbal communication as


Pepper’s main method of interacting
with users and use the tablet only
as a support tool

Focusing on the tablet as the primary form of communication


WHY? diminishes Pepper's ability to interact with people through
speech and other human-like means. Solely communicating
with Pepper via the tablet lessens the magic and wonder of
the experience.

The primary goal is to make users forget about the tablet,


HOW? which should only be used as a backup assistant. The focus
should always be on talking to Pepper.

Tip: Don’t hesitate to leave the tablet screen without content


most of the time. That way, when something is shown, it
catches the eye, but doesn't prompt the user to tap it for
information.

Use the tablet for information that is difficult to communicate


EXAMPLE verbally, such as a long list of choices.

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04 | Pepper is not just a tablet

4B Pepper’s tablet is essential


in some cases

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04 | Pepper is not just a tablet

In the B2B area, the tablet is a key


support tool, helping customers
understand Pepper’s role in
the store

The tablet display is one of the first places users will see
WHY? information. The tablet improves the user experience by
showcasing content that supports Pepper's dialogue.

Define a default tablet layout representative of Pepper with a


HOW? content-light home screen or an illustration about its content.

To show that Pepper is associated with the store, it's possible


EXAMPLE to make the image on Pepper's tablet look like a staff
member’s uniform, complete with a Pepper nametag.

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04 | Pepper is not just a tablet

The tablet is a key support tool in


helping users understand what
Pepper is explaining or waiting for

The tablet is helpful during interactions because it


WHY? allows Pepper to display or highlight information, signs,
and conversation indicators, in addition to the verbal
communication taking place.

Employ the tablet to indicate actions users can take. This is


HOW? made possible through the tablet title "Action Buttons," which
has related verbal triggers, illustrations, and maps.

Display any text in quotation marks such as "OK" or "Cancel"


EXAMPLE to show that users can verbally trigger an action.

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04 | Pepper is not just a tablet

Pepper must be able to respond to


every user action through Pepper’s
voice and tablet

A verbal and tablet response should be activated for users


WHY? at every step of communication so they have the choice to
connect with Pepper in whichever way they prefer.
Every action should be able to be initiated via voice or touch.

Implement a trigger word and a button for every user input.


HOW? Make sure every button that is labeled and displayed on the
tablet has words/sentences that Pepper will actually be
listening for. Of course, there are instances, such as typing
names and emails, that can only be done on the tablet’s
keyboard.

Tip: When you test your application, you should be able to do


everything by voice. Then retry it using only the tablet to see if
you missed a user input.

When you have a "validation" button on the tablet, Pepper also


EXAMPLE has to be able to understand the voice trigger, "Validation."

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04 | Pepper is not just a tablet

In the B2B area, allow users to exit


an application from the tablet

In B2C use cases, users can exit an application thanks to the


WHY? exit gesture on Pepper's head. But in a B2B setting, users
don't know Pepper or the controls that allow for exiting an
application. That's why an exit feature must be displayed on
the tablet for B2B applications only.

Add an exit cross icon on the tablet layout. For most


HOW? applications, the top right corner is an ideal location.

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04 | Pepper is not just a tablet

4C Pepper is aware of the tablet


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04 | Pepper is not just a tablet

Pepper has to know when the tablet


is being used

Pepper has to know when the tablet is being used in the


WHY? same way Pepper is aware when users touch Pepper’s head
or a tactile part of Pepper's body.

Take tablet usage into account in every application.


HOW?

After a few seconds of the tablet not being used or managed,


EXAMPLE Pepper could ask, "Are you still here?”

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04 | Pepper is not just a tablet

Pepper must stop moving when


the tablet is in use

When people have to use the tablet to enter information


WHY? such as email or phone number, Pepper must stop moving
because Pepper may hit the user or make the task of
typing difficult.

Do not launch specific animations during tablet usage, minimize


HOW? the hip and torso movements, and freeze Pepper's arms.

When Pepper has to speak while the tablet is being used,


EXAMPLE deactivate the "Speaking Movement" autonomous ability.

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04 | Pepper is not just a tablet

4D Pepper and the tablet work


as a team

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04 | Pepper is not just a tablet

Pepper introduces, assumes,


and welcomes any tablet content

To show users that they should focus on the tablet, Pepper


WHY? must present the tablet (through gestures) and look down
at it.

When Pepper displays something on the tablet and requests


HOW? user input, Pepper should present the tablet with at least one
arm and look down.

Use one of the three "Show Tablet" animations from the


EXAMPLE animation library. You can also create a new animation that's
relevant to what you want to showcase.

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04 | Pepper is not just a tablet

Use the same wording for what


Pepper says verbally and what
Pepper displays on the tablet

While Pepper controls the tablet, both what Pepper says and
WHY? what is written on the tablet need to be in sync.

Ensure the wording and verbal expressions are the same on


HOW? the tablet as they are coming from Pepper.

In a menu, Pepper has to pronounce the same category's


EXAMPLE names displayed on the tablet.

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04 | Pepper is not just a tablet

Display items on the tablet in the


same order that Pepper verbally
lists them

It's easier for the user to recognize items on the tablet if


WHY? they are listed in the same order as Pepper says them.

Keep the same order on the tablet that's spoken verbally


HOW? by Pepper.

When Pepper lists two choices, like "Blue or Red," the tablet
EXAMPLE has to display icons in the same order that they were said.

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04 | Pepper is not just a tablet

All content displayed on the tablet


must match what Pepper is saying

Keep consistency between the topic of conversation and


WHY? Pepper's tablet content. The tablet is a support tool for
Pepper's speech.

The tablet must be in sync with what Pepper is saying. So, the
HOW? tablet must never display content that is separate or out of
sync with Pepper’s words.

For example, do not display anything on the tablet that is


EXAMPLE separate to what Pepper is talking about.

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04 | Pepper is not just a tablet

Take-Aways
4A - Pepper's tablet is secondary
Use verbal communication as Pepper's main method of
interacting with users and use the tablet only as a support tool.

4B - Pepper's tablet is essential for Pepper in some instances


In the B2B area, the tablet is a key support tool in helping users
understand Pepper's role in the store.
The tablet is a key support tool in helping users understand what
Pepper is explaining or waiting for.
Pepper must be able to respond to every user action through its
voice and tablet.
In the B2B area, allow users to exit an application from the tablet.

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04 | Pepper is not just a tablet

4C - Pepper is aware of the tablet


Pepper has to know when the tablet is being used.
Pepper must stop moving when the tablet is in use.

4D - Pepper and the tablet work as a team


Pepper introduces, assumes, and welcomes any tablet content.
Use the same wording for what Pepper says verbally and what
Pepper displays on the tablet.
Display items on the tablet in the same order that Pepper
verbally lists them.
All content displayed on the tablet must match what Pepper
is saying.

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05 PEPPER IS
EASY TO USE
To create a positive experience with Pepper, provide three
pieces of precise information to users:
• A SIGN before any user input to guide users
• FEEDBACK after any user inputs to validate their actions
• A FALLBACK in case there is no user input
Take care of your users by creating accessible and predictable
applications, by preventing them from making mistakes, and
by helping them if they're in trouble in the user flow.
05 | Pepper is easy to use

5A Pepper guides users to


every expected action

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05 | Pepper is easy to use

When Pepper expects something


from the user, signal it

Before every expected user action, guide users by indicating


WHY? what to do and how to do it. Leave no room for guessing.

Use at least two of these three options to express a sign:


HOW? 1. Body Language: This is handled by animation and LEDs.
Use animations to express Pepper's expectations.
2. Dialogue: The way a question is asked impacts a user’s
answer. Users often don't know what to say; that's why it's
recommended to suggest answers in the question.
3. Tablet: Give indications by using icons, visual assets,
buttons, or trigger labels.

1. Body Language: Pepper has to look at the user's face


EXAMPLE when waiting for an input and break eye contact when it is
not available (while loading, updating, or searching data).
2. Dialogue: For example, it’s best to use this structure when
asking a question: "Do you prefer X or Y?" as opposed to:
"What can I do for you?" because the first option informs
users about the choices they have.
3. Tablet: Inform users about the verbal trigger by displaying
them on the tablet within"quotation marks" to show it can
be said.

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05 | Pepper is easy to use

After any user action,


give immediate feedback to
validate or invalidate their action

Give feedback to the user right after their action so they know
WHY? if the action was successful or not.

Use at least two of these three options to express feedback:


HOW? 1. Body Language: Use animation and LEDs to express action
result.
2. Dialogue: Give verbal feedback to a user's input through a
word of confirmation or by repeating the trigger that has
been understood.
3. Tablet: Give feedback to a user selection by graphically
highlighting the clicked item.

1. Body Language: In a game, Pepper's head can nod after a


EXAMPLE correct answer and shake its head after.
2. Dialogue: Use confirmation words like, "Okay," "Great," or
"Perfect" to begin all sentences after a successful user input.
3. Tablet: A button can be highlighted by changing its color
directly after it's been clicked.

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05 | Pepper is easy to use

Pepper has to propose a fallback


if an expected action from the user
is still missing

Fallbacks help users return to a more comfortable flow of


WHY? interaction. They avoid failed interactions and ones that come
to a dead end.

Attach a timer to every expected user action. After a few


HOW? seconds without user action, Pepper should repeat the
demand. After one or two fallbacks, Pepper should offer to
help or quit the application.

If the user doesn't answer a question, repeat the question


EXAMPLE once or twice, then ask if someone is still there. If there's no
reply, Pepper should close the application.

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05 | Pepper is easy to use

Don’t change or implement anything


that would conflict with Pepper’s
current core signs and feedback

One of the current signs and feedback Pepper provides


WHY? indicates whether Pepper is listening or not. They belong
to NAOqi OS and must stay consistent to maintain
a successful interaction.

Do not overload the LED’s usage and make sure your


HOW? application doesn't conflict with embedded signs.

For example, Dialogue interaction codes to save:


EXAMPLE • Since 2.7 NAOqi version: blue shoulders = Robot is listening
• Before 2.7 NAOqi version:
• Turning blue eyes and ears + sound =
Robot is listening
• Green eyes + sound = Robot is processing
what it heard

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05 | Pepper is easy to use

Test your application with many users

When users don't understand or fail at following the flow,


WHY? it’s often because of a missing sign, missing feedback, or a
missing fallback.

To identify any missing signs, feedback, or fallbacks in the


HOW? application, test it with target users at different steps: proof
of concept, in development, and after release. Use a cross-
section of people unfamiliar with the project from different
ages and genders.

For a usability test, eight users are needed to detect 90% of


EXAMPLE the usability issues.

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05 | Pepper is easy to use

5B Pepper’s tablet is
highly readable

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05 | Pepper is easy to use

Users interact with Pepper from


a distance – so all content on the
tablet should be displayed large

Remember, users interact with Pepper by standing in the


WHY? interaction zone – within one meter/three feet of Pepper –
which is not the same way most tablets are used.

1. Think Big: Size of icons, action cues, texts, and other


HOW? elements must be at a size that’s easy to read.
2. Increase the contrast between items and the background.
Contrast on the tablet has to be sharp enough so that text
is legible.

1. About the size, when displaying a dual category menu,


EXAMPLE make the icons of the two categories as large as possible.
2. About the contrast, the most legible contrast is black text
on a white background.

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05 | Pepper is easy to use

In a B2B setting, display buttons


in the most accessible areas of
the tablet
We’re not all the same height. Adults have to lean down to
WHY? click on Pepper's tablet. Kids have to stand on their tiptoes.

For a children's application, it’s better to place the buttons on


HOW? the bottom section of the tablet.

On a menu with many applications, place the most attractive


EXAMPLE content for kids at the bottom of the tablet.

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05 | Pepper is easy to use

5C Pepper maintains standards


in order to be predictable

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05 | Pepper is easy to use

Use and keep common standards

Graphic and sound signals are used on a daily basis and


WHY? are common to all cultures. These are called standards.
Implementing these standards helps users become familiar
with a new product and increases their confidence.

Pay attention to keep and not conflict with cultural standard


HOW? formats, colors, and icons in your application.

For example, EU and U.S. color standards:


EXAMPLE • Use green for DO, validation, and recommended actions.
• Use red only for DON'T, errors, and dangerous actions.
• Use blue for navigation links.
• Use gray for CANCEL and unavailable actions.
Thanks to these color codes, children are able to interact with
Pepper without needing to read.

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05 | Pepper is easy to use

On the tablet, order the navigation


to go forward to the right, and go
backward to the left

Navigating from left to right is a transcultural standard and is


WHY? not related to the way of writing.

Validation and go forward action buttons are placed on the


HOW? right side of the tablet. DELETE, CANCEL, and backward action
buttons are placed on the left side of the tablet.

When you design a flow with two options, one to validate and
EXAMPLE one to go back or cancel, place the validation to the right of
the screen, and the cancel to the left.

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02 | Pepper is easy
05 a character
to use

Apart from conversations, a user


action will always have the same
response from Pepper

Predictability of actions is an important part of learning the


WHY? process. Random responses make it hard to control Pepper.

Associate one single icon to one feature and do not change


HOW? it throughout the application. Associate one single trigger
word to one behavior and do not change it throughout the
application. Only use random content for Pepper's verbal
answers to add variations to its speech but not for features.

Every time the user presses the torso button for three
EXAMPLE seconds it will turn Pepper on or off. It's not a random
behavior; it always has the same result.

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05 | Pepper is easy to use

5D Pepper protects users


from mistakes

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02 | Pepper is easy
05 a character
to use

Always ask for a user confirmation


before important actions

All important actions must be validated by users to protect


WHY? them from incorrect vocal recognition or miss-clicking, which
could heavily compromise their experience with Pepper.

Ask users by voice before executing the user action, and also
HOW? display the same warning on the tablet to let them pick which
way they want to respond.

When Pepper understands a tablet touch or voice trigger


EXAMPLE request to exit the application, Pepper has to ask for user
validation to be sure it's not a user mistake or a miss-click.

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02 | Pepper is easy
05 a character
to use

Simple questions are more efficient


than long and complex ones

Be careful about the formulation of Pepper's questions


WHY? in order to anticipate the answers.

Pay attention to the question formulation to know if Pepper


HOW? expects a "Yes/No" answer or a key word answer. To get
a "Key Word" answer, use the key word in the question. It
informs users about possible answers. Ask only one question
per output.

Don't: "I can show you a dance or we can play a card game
EXAMPLE together. Everything is okay for me. So, what do you want?"

Do: "Do you want to see a dance or to play a game?"

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02 | Pepper is easy
05 a character
to use

Use closed-ended questions and


avoid open-ended questions

Formulating closed-ended questions is more efficient than


WHY? open-ended questions. It's impossible to predict what users
can answer with open-ended questions.

The best way to do this is to list the choices users can select
HOW? as an answer.

Don't: “What can I do for you?” because the robot is not able
EXAMPLE to understand the millions of possible answers.

Do: “Do you want to play a game with me?”

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02 | Pepper is easy
05 a character
to use

Rhetorical questions lead to an


interaction failure

A rhetorical question is a question that is asked to make a


WHY? point rather than to elicit an answer. Though a rhetorical
question does not require a direct answer, in many cases
users answered and the interaction failed because Pepper
was (and still is) not able to manage many answers.

The rule is simple: A question must always:


HOW? • Finish with a question mark.
• Be at the end of a spoken phrase.
• Expect an answer.

Don't: “Wasn't that funny? I have another joke.” because the


EXAMPLE user could answer the question, but Pepper doesn't expect
an answer.

Do: "That was so funny. I have another joke."

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02 | Pepper is easy
05 a character
to use

Define a step-by-step flow for


complex tasks and ask only one
user action at each step

To teach something complex to users, split the flow into a


WHY? chain of simple actions. It will make the task easier and it
will guide time through the whole process.

Ask for only one user action per step and clearly express to
HOW? the users what they have to do at each step. Make it simple
and efficient by only giving useful information at the right
moment. Don’t display every option at the same time, only
relevant information in a smart, step-by-step flow.

In a game tutorial, don't give users all the controls and large
EXAMPLE amounts of information at the same time. Make it easy for
them to learn the game by giving information step-by-step
with some practice trials. Or give new controls at different
steps of the game, when it's relevant.

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02 | Pepper is easy
05 a character
to use

The most dangerous actions have


to be the least accessible

To protect users from mistakes, it's important to make dangerous


WHY? features somewhat difficult to get to.

1. During verbal communication, define long and/or infrequent


HOW? verbal triggers for the dangerous actions.
2. On the tablet, place the dangerous actions at the end of the list.

1. That is, opt for "exit for the application" as a verbal trigger
EXAMPLE rather than "exit," which is too easy to match and overmatch.
2. That is, on a computer the "delete" option is at the end of the
mouse right-click options.

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05 | Pepper is easy to use

5E Pepper helps the user


with difficulties

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02 | Pepper is easy
05 a character
to use

Inform users when an error occurs,


state what went wrong, and how
they can fix it

Don't lead users to a dead end.


WHY?

Give all the instructions in an error notification to explain the


HOW? issue and give users the solution to fix it.

When Pepper asks for a user's phone number and the


EXAMPLE format doesn't match with the expected data, Pepper has
to first warn, then ask them to double-check the number
they entered.

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02 | Pepper is easy
05 a character
to use

When Pepper is unable to


understand a user’s answer,
Pepper always offers a solution

When Pepper is having trouble understanding


WHY? a verbal conversation, develop a "not understood"
strategy to help users.

Make sure, to have an "e:Dialog/NotUnderstood" for all questions


HOW? in the dialogue. When a "not understood" event happens, make
Pepper repeat the question. If Pepper still doesn't understand,
don't loop. Use an "e:Dialog/NotUnderstood2" to ask the user to
make a choice on the tablet.

For example, if Pepper says, "Do you want to play


EXAMPLE a game or to see me dancing?"

User: "blah blah blah"

Pepper: "I didn't understand. Can you repeat that please?"

User: "blah blah blah"

Pepper: "I'm sorry I cannot hear you very well.


Please make a choice on my tablet.”

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02 | Pepper is easy
05 a character
to use

Allow users to cancel or


edit what they just did

Users can make mistakes, and a smart system has


WHY? to allow users to cancel or edit the filled data.

After a user makes a choice, handle the risk of mistakes


HOW? with a BACK, CANCEL, DELETE, or EDIT button, depending
on the situation.

Add a BACK or HOME button to allow a user who picked a


EXAMPLE category in a menu to go back to this menu if they change
their mind.

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02 | Pepper is easy
05 a character
to use

Take-Aways

5A - Pepper guides users to every expected user action.


When Pepper expects something from the user, signify it to guide
the user.
After any user action, give immediate feedback to validate or
invalidate their action.
Pepper has to propose a fallback if an expected action from
users is still missing.
Don't change or implement anything that would conflict with
Pepper's current core signs and feedback.
Test your application with many users.

5B - Pepper's tablet invites engagement.


Users interact with Pepper from a distance – so all content on
the tablet should be displayed large.
In a B2B setting, display buttons in the most accessible areas of
the tablet.

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05 | Pepper is easy to use

5C - Pepper maintains standards in order to be predictable.


Use and keep common standards.
On the tablet, order the navigation to go forward to the right, and
go backward to the left.
Apart from conversations, a user action will always have the
same response from Pepper.

5D - Pepper protects users from mistakes.


Always ask for a user confirmation before important actions.
Simple questions are more efficient than long and complex ones.
Avoid open-ended questions.
Rhetorical questions lead to an interaction failure.
Define a step-by-step flow for complex tasks and ask only one
user action at each step.
The most dangerous actions have to be the least accessible.

5E - Pepper helps users when they have difficulties.


Inform users when an error occurs, state what went wrong, and
how the user can fix it.
When Pepper is unable to understand a user's answer, Pepper
always offers a solution.
Allow users to cancel or edit what they just did.

www.SoftBankRobotics.com 86
Contact Us
1.844.737.7371
SoftBankRobotics/com/us/contact

V1.5 - September 2017

SBRA authors:
BEDU Soledad, Linguist Expert
BIGOT Clément, Creative Director
TOURCHER Sandrine, User Experience Lead

Copyright © 2017 SoftBank Robotics

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