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Boeing 747SP with Pratt & Whitney JT9D engines with Al_planes script
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Features:
Original Author:
FSX / Project OpenSky
Script: Albreht
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1) You need to have CLEO 4 installed before following the next steps
2) Replace at400.dff and at400.txd file in gta3.img (located in your gta san
andreas/models) with imgtool or Alci's IMG Editor 1.5
3) Place Al_Planes.cs file to your CLEO folder (located in your gta san andreas
folder)
4) Search "at400" line and replace with this line in your handling.cfg (located in
your gta san andreas/data)
AT400 60000.0 9000000.0 4.0 0.0 0.0 0.0 75 1.5 0.9 0.85 1
200.0 16.0 5.0 4 P 1.0 0.45 0 45.0 1.5 0.15 0.0 0.50 -0.20 0.3
0.0 0.70 0.75 45000 2400c008 400000 0 1 15
5) Search "at400" line and replace with this line in your vehicles.ide (located in
your gta san andreas/data)
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Tips:
Install "coronastar" (for good texture of navigation lights effect) (inside the
folder "Textures for the 2dfx lights")
Install "shad_exp" (for good texture of reflection in the ground from the blinking
lights effect) (inside the folder "Textures for the 2dfx lights")
Anyway, if you don't like to install the textures, the lights of the aircraft look
good with the original textures (except for landing lights, you can install the
alternative model)
For better experience of my mods, I recommend installing Project 2dfx and editing:
"MinDrawDistanceOnTheGround" to the value 2000 or more
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Important notes:
- Landing lights are ON at night (with all weathers), and landing lights are ON at
day only with rainy and stormy weathers !
- You are free to edit and publish the textures of this mod, just do not include
the .dff model :)
- Handling.cfg and vehicles.ide are from the default AT400, but only I edit the
line of the ailerons, so that these do not behave like flaps
- Do not modify the model .dff
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- Sorry for my bad English, I speak Spanish and I do not know much English
- Carcer -
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