Gen 1 Skull 1 SKULL-1 is a double-action revolver chambered with 7 rounds of .50 Anti- Zombie. It has two firing modes: semi-auto and full-auto fire. Semi-auto fire mode deals higher damage but has lower accuracy and lower rate of fire while the full-auto fire mode has higher rate of fire, higher accuracy but does lower damage.
SKULL-1 is accurate in any fire mode and
very powerful against both zombies and humans as a secondary weapon, its performance can be maximized in middle to close range combat. It can be very useful at times if you have proper skills though it is a bit inaccurate in long range combat. Skull 3 SKULL-3 is an anti-zombie submachine gun chambered with 35 rounds of .45 Anti- Zombie cartridge and is capable of being dual-wielded. When being dual-wielded, it fires 70 rounds of .45 Anti-Zombie cartridge. This weapon is also equipped with a nondetachable suppressor, foregrip, extended magazine (+10 magazine capacity) and a usable scope single mode. Skull 5 SKULL-5 is a remodel of M14 EBR attached with a sniper scope. It holds 24 rounds of 5.56mm Anti-zombie for each magazine. The specialized bullets created by the government do critical damage to zombies and have high penetration power. Skull 7 SKULL-7 holds 120 rounds each round with special 5.56mm Anti-zombie. To improve its accuracy in mid-long range, it is designed based on a structure that can reduce recoil while firing. The chambered bullets deal critical damage to zombies due to its high penetration rate and firepower. Skull 9 SKULL-9 is a large battle axe made from a type of special alloy material developed by the government and has murderous destruction power, especially towards zombies. It can kill multiple targets in just one slash and has longer attack range than normal melee weapons. However, it has a very low slash rate and only sold for a limited period of time. Counter Strike Online Skull
Skull Series Weapon Description
Gen 1 Skull 11 SKULL-11 is the modified version of Korean USAS-12 fed with 28 rounds of 12 Gauge Anti-Zombie. It carries a special gauge that can deal critical damage to zombies and equipped with a slug mode as secondary fire. Slug mode concentrates the gauges to be in narrow space, making SKULL-11 ideal for long range engagement too. Gen 2 Skull 2 SKULL-2 is a special 7-round revolver loaded with .50 Anti-Zombie bullets each pair. As aforementioned implied, it was reorganized to enable dual wielding, giving it a higher ammo count. Like its predecessor, it boasts fatal damage and high penetration power, in part due to its illustrious Anti-Zombie-purposed bullets. Skull 4 This is a special anti-zombie rifle that is dual-wielded. It delivers a strong firepower and holds 48 rounds. The special bullet developed by the government will deliver critical damage to zombie. Skull 6 SKULL-6 is a belt-fed, anti-zombie machine gun that fires 100 rounds of 5.56mm Anti-zombie and equipped with a sniper scope for long range engagement. The chambered bullets have superior penetration towards Kevlar and do deadly damage to zombies. When using the scope, it is more accurate but the weapon's rate of fire decreases. Skull 8 SKULL-8 is a belt-fed, anti-zombie machine gun that fires 120 rounds of 5.56mm Anti-zombie ammunition. It is attached with a light axe bayonet under the weapon's barrel to be used for emergency melee combat situations. The weapon's primary fire has superior penetration towards Kevlar.
Its melee attack also inflict a small
knockback, which can be used for the user's advantage.