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Contents
Planning 8
What Is Planning?......................................................................................... 8
Three Levels of Planning .............................................................................. 11
Strategic Company Planning ................................................................. 11
Strategic Marketing Planning ................................................................ 12
Annual Marketing Planning ................................................................... 14
Market Overview 16
The m2g Consumer Market WebSim.............................................................. 16
Consumer Demographics ..................................................................... 16
Segmentation WebSim ................................................................................ 18
Youth Segment................................................................................... 19
Sport Segment ................................................................................... 20
Standard Segment .............................................................................. 20
Forecast Segment Demand .................................................................. 21
Distribution Overview.................................................................................. 22
Consumer Electronics Stores ................................................................ 22
Department Stores ............................................................................. 24
Discount Stores .................................................................................. 25
Product Segments and Promotion ................................................................. 26
Product lifecyle and Promotion...................................................................... 27
Media Selection .......................................................................................... 29
Radio ................................................................................................ 29
Magazines ......................................................................................... 32
Newspapers ....................................................................................... 36
Television .......................................................................................... 39
Sales Promotion Activities ............................................................................ 41
Implementation 45
Decision Screen Overview............................................................................ 45
Product Development .................................................................................. 45
Existing Product Screen ....................................................................... 46
ii Contents
Evaluation 54
Evaluation Overview ................................................................................... 54
Major Reports Available ....................................................................... 55
Industry Overview ...................................................................................... 55
Industry Benchmark Report.................................................................. 56
The Year Ahead.......................................................................................... 58
Forecast Marketing Expenditure Budget ................................................. 58
Firm Results .............................................................................................. 59
Net Marketing Contribution Report ........................................................ 60
Market Research Reports ............................................................................. 61
Market Research Report Screen ............................................................ 61
Market Research Reports Available ........................................................ 61
Product Management Reports....................................................................... 62
Product Contribution Report ................................................................. 63
Distribution Reports .................................................................................... 64
Product Channel Distribution Table ........................................................ 64
Forecast Results ......................................................................................... 65
Index 67
3
CHAPTER 1
IN THIS CHAPTER
What Is music2go? ................................................... 3
Company Overview................................................... 5
Managing Your Firm.................................................. 6
Testing My Decisions................................................. 7
What Is music2go?
Music2go (m2g) is a computer-based marketing simulation. It can be used as an
interactive tool to enhance the integration and learning of the basic concepts of
marketing in a simulated portable music player (PMP) industry (i.e. mp3 players).
Music2go will give you the opportunity to have practical hands on experience at
making critical marketing decisions and seeing the outcome in a live, interactive
case study.
Learning Objectives
By interacting in this simulated marketing environment you will learn:
The standard terms and concepts of the marketing mix; product, price,
promotion and place (distribution).
To think of marketing planning as planning the integration of these components
in an integrated marketing communication (IMC).
To develop both a strategic marketing plan and annual marketing plans for an
organization
To analyze market research data to support the planning process
To evaluate marketing performance using marketing cost analysis.
Many key quantitative skills for marketing management.
Music2go is designed for use in many different ways and at different levels within
universities and corporations. simulate the marketing decisions of a company in
the portable music player (PMP) industry and require you to make comprehensive
decisions about the marketing mix of product, price, promotion and place.
music2go WebSim
In the Multi-Player WebSim version, you will compete against other student teams
within a 4 to 7 Firm Industry competing for the highest CNMC (Cumulative Net
Marketing Contribution).
The WebSim requires an Internet connection to be open before logging in. Your
decisions are updated immediately and saved on our servers. This allows you to
4 music2go Player's Manual
login to make decisions for your firm from anywhere where you have a
computer with access to the Internet.
All members can login to view their Firm, results, reports, and make decisions
at any time. However we recommend that you select one team member to
enter your final decisions to avoid confusion.
Moving from one year (decision period) to the next is done by automatic
rollover on preset dates set by your Instructor. Before each of these scheduled
times your team needs to have all decisions for the upcoming year entered into
the Multi-Player version. At the decision deadline time the simulation will be
processed (rollover) and the decisions you have saved at that point will be
automatically processed.
Getting Started
1 Go to the Smartsims website, www.smartsims.com, and login at the top right
using the login details provided to you by your Instructor. This will take you
through to your Course Page. If you do not know these details you can request
them through our website.
2 If your course requires you to make payment for use of the simulation you will
be prompted to click on "I need to register" link”. Follow the on-screen
instructions to register and make payment (credit card or check). If payment
has been made by your Institution you will be taken directly to your Course
Page.
3 We recommend that you view the screenshot presentation available to you on
your Course Page for more on the basics of navigating the game, making
decisions, and processing decisions.
4 You will be emailed by Smartsims with your multi-player login details. Once you
have received these, go to www.smartsims.com and login again using these
new details.
5 Once logged in, you can launch the Multi-Player game. Simply click on the
"WebSim" menu item on the left hand side of your coursepage, and then click
the "Launch FirmX" button to begin the browser based simulation.
6 Once logged in, you will see that if you click your way through the menu tree
items on the left-hand side, you can see the various reports and decision areas
available to you so work your way down. You will note that some menu tree
items can be expanded by clicking the (+) symbol. When viewing the report
menus, click on the drop-down menu at the top of your screen will allow you to
view further reports.
7 When you enter a decision, ensure that you click the "Apply" button so that the
decision is stored on our servers for processing.
Company Overview
The section below gives you an overview about the history of your m2g firm; it's
organizational structure and how your performance will be measured now that you
have been appointed Vice President Marketing.
History
Your m2g firm is the portable music player (PMP) division of a larger audio
equipment corporation. Traditionally your corporation has been very strong in the
household audio market and five years ago, your division was created to launch an
assault on the portable music player market. However, after strong initial growth
your m2g firm has been losing sales growth momentum over the last two years.
After another disappointing year end result of failing to meet sales forecasts you
have been appointed Vice President Marketing to lead the management team
directing sales, marketing and distribution for the portable music player (PMP)
market.
Your challenge is to take your existing starting position and to build your m2g firm
into the dominant player in the PMP market as quickly as possible.
Organizational Structure
Before beginning to plan how to run your m2g firm you need to understand how it
is organized.
There are several decision areas in m2g that you will need to become familiar with:
In m2g, you will be competing directly against several teams from your class
(typically four other teams). Each team will start in exactly the same position as
you with exactly the same type of firm, products and results. Your course
instructor will explain what the goals of the simulation are to you but typically, you
can expect to be required to try and maximize cumulative net marketing
contribution within a limited number of decisions.
The combined actions of all of the firms in the market affect the performance of the
whole industry. For example, if everybody discounts price then more consumers
will buy PMPs, and vice versa.
6 music2go Player's Manual
ORGANIZATIONAL STRUCTURE
How you organize your team, is generally left up to you to decide unless your
course instructor has a preferred structure that he/she requires you to follow. In
general, there are two broad possible approaches to managing your m2g firm:
Product Manager approach - you start making decisions as a group but as each new
product is launched (you are allowed a maximum of 6), you appoint someone to be
product manager and to make recommendations for all aspects of marketing that
product. The remaining members take the role of general manager, allocating
budgets and monitoring the performance of the whole firm. The advantages are
that the product managers get to try to control all functional aspects of marketing a
product and the disadvantages are that some products will be more successful than
others. This could generate friction within your team and it will take several
decision periods to launch enough products for everyone to have one.
The planning stage includes setting goals and designing both strategies and tactics
to reach these goals. The implementation stage entails designing and staffing the
marketing organization and then directing the actual operation of the organization
according to the plan. The evaluation stage consists of analyzing past performance
in relation to organizational goals. This third stage indicates the interrelated,
ongoing nature of the management process. That is, the results of this stage are
used in planning goals and strategies for future periods. So the cycle continues.
Chapter 1 Introduction and Overview 7
The rest of this manual will concentrate on taking you through the three steps of
the management process in more detail.
Testing My Decisions
FORECASTING
In a typical M2g year you will review your previous year's performance by reading
the Industry Overview Reports and Firm results reports, and formulate a set of
decisions based on this data. You will then enter your decisions in each screen and
review your Forecast Results reports. If you are not satisfied with your forecast
results then you repeat the process of planning your decision set and forecasting
sales.
We recommend that you focus on accurate forecasting. There are numerous reports
available to aid in forecasting and to compare your actual performance to your
previous forecasts.
8
CHAPTER 2
Planning
IN THIS CHAPTER
What Is Planning?..................................................... 8
Three Levels of Planning............................................ 11
What Is Planning?
At the strategic planning level in m2g, you need to match your m2g firm's
resources with its market opportunities over the long run. A long-run perspective
does not mean that plans can be developed or executed in a sluggish manner. The
term strategic window describes the limited amount of time in which a firm's
resources coincide with a particular market opportunity. Typically, the "window" is
open only for a relatively short period. Thus in m2g, your firm must be able to
move rapidly and decisively when a strategic window opens.
MISSION
An organization's mission states what customers it serves, what needs it satisfies,
and what types of products it offers. A mission statement indicates, in general
terms, the boundaries for an organization's activities.
To be useful, a mission statement cannot be either too broad and vague or too
narrow and specific. To say that a firm's mission is "to benefit American consumers"
is vague; to state that its purpose is "to make tennis balls" is overly narrow.
Neither statement outlines meaningful benefits for customers or provides much
guidance to management. Unless the firm's purpose is clear to executives, strategic
planning is likely to result in disagreement and confusion.
For example if your m2g firm decides to target the Youth segment, then in product-
orientated terms you mission would be "we make portable music players for the
youth market". A more marketing orientated approach would be "to create
affordable fashionable portable music players so today's youth can listen to music
on the go". However, you need to remember that if you use a word like
"affordable" then that means that your customers should not expect your products
to be the most expensive in the market.
STRATEGIES
The term strategy was originally associated with military operations. In business, a
strategy is a broad plan of action by which an organization intends to reach its
objectives and, in turn, to fulfill its mission. In m2g, the relationship between
objectives and strategies may be illustrated as follows:
In m2g, you will often find that your competitors have similar objectives to your
firm, e.g. increase market share by 10% over the next 3 years. Some competitors
will choose identical strategies to you while others will choose contrasting
strategies. If every firm makes exactly the same decisions then you will all do
equally well, and the key to strategy in m2g is trying to decide, given the strategies
my competitors are employing, what is the best strategy for my firm to follow to
achieve our objectives?
TACTICS
A tactic is a means by which a strategy is implemented. A tactic is a more specific,
detailed course of action than a strategy. In m2g, a tactic is the decision that you
intend to make this year (decision period) to implement your current strategy. For
example:
Strategy Tactics
Enter into a new Launch a new product
market segment
Fund a promotional campaign targeting consumers in that
segment
Increase your sales force in the retail channels favored by
this segment to increase your distribution coverage
To be effective, a tactic must coincide with and support the strategy with which it is
related. You will experience difficulties making decisions in m2g if you find that to
achieve the objectives that you have put forward you need to have opposing
strategies and tactics. For example if you are trying to simultaneously increase
market share and increase your net marketing contribution, then it will be a difficult
balancing act between funding increased marketing budgets while growing sales
quickly enough to still allow your net marketing contribution to grow.
10 music2go Player's Manual
Concept Question
Mission What business are we in?
Objectives What do we want to accomplish?
Strategies In general terms, how are we going to
get the job done?
Tactics In specific terms, how are we going to
get the job done?
Chapter 2 Planning 11
In m2g, you are required to create your firm's strategic company plan. Normally a
company would then be required to create second tier plans for each of the
functional areas, e.g. Finance, Operations etc. However you are only responsible
for the marketing performance of your firm so you will only be required to create
the Strategic Marketing Plan and an Annual Marketing plan for each year (decision
period) of the simulation.
The first step, defining the organizational mission, influences subsequent planning.
As described earlier you need to write a mission for your m2g firm that states what
customers you will serve, what need you satisfy, and what types of products you
will offer.
12 music2go Player's Manual
Conducting a situation analysis, the second step, is vital because strategic planning
is influenced by many factors beyond and within an organization. A situation
analysis consists of gathering and studying information pertaining to one or more
specified aspects of an organization. In m2g, you only have direct control of the
marketing function, so we will describe how to approach the situation analysis in
more detail under the strategic marketing planning section below.
By this point in your strategic planning process, you will have determined where
your m2g firm wants to go. The fourth step, selecting appropriate strategies,
indicates how your firm is going to get there. Organizational strategies represent
broad plans of action by which an organization intends to fulfill its mission and
achieve its goals.
SITUATION ANALYSIS
The first step in strategic marketing planning, situation analysis, involves analyzing
where your m2g firm's marketing program has been, how it has been doing, and
what it is likely to face in the years ahead. Doing this will enable you to determine if
it is necessary to revise the old plans or devise new ones to achieve your firm's
objectives.
Situation analysis normally covers external environmental forces and internal non-
marketing resources. A situation analysis also considers the groups of consumers
served by the company, the strategies used to satisfy them, and key measures of
marketing performance. Due attention should be given to identifying and assessing
competitors that are serving the same markets. In addition, as often stressed by
consultants, it's important to "get out of the box"-that is, to develop new
perspectives on the organization's core activities and to question assumptions
about how it does business (assumptions such as "we must offer competitive
prices"). Situation analysis is critical, but it can be costly, time-consuming, and
frustrating.
Chapter 2 Planning 13
The Market Overview chapter in this manual will provide you with information
giving you a broad overview of the m2g market place. You also have information
available in reports in the simulation itself and the opportunity to purchase market
research about key areas of competitive intelligence, e.g. sales figures for
competitors.
As each year passes in m2g you will need to review both your strategic marketing
plan and your situations analysis, it is important to understand that this is not a
static document. Your experiences during the simulation will shape and change
your assumptions and perspectives about your firm and the m2g market place.
This will lead to new opportunities and strategic windows opening for you as long as
you are still looking for them.
MARKETING OBJECTIVES
The next step in strategic marketing planning is for you to determine your
marketing objectives. Marketing objectives should be closely related to your m2g
firm's company-wide objectives and strategies.
Besides striving for an advantage, you must also avoid a differential disadvantage
for your product. For example in m2g, the worst positioning a product can have is
to be the highest priced, lowest product awareness, least distributed and worst
designed product in the market.
14 music2go Player's Manual
MARKETING MIX
For each target market, you must design a marketing mix, which is the combination
of multiple aspects of the following four elements: a product, how it is distributed
and promoted, and its price. These four elements, are intended to please the
target market(s) and, equally important, achieve your m2g firm's marketing
objectives.
It summarizes the marketing strategies and tactics that will be used to achieve
specified objectives in the upcoming year. Thus it becomes the "how-to-do-it"
guide for executives and other employees involved in marketing.
The plan also points to what needs to be done with respect to the other steps in
the management process - implementation and evaluation of the marketing
program.
Moreover, the plan outlines who is responsible for which activities, when they
are to be carried out, and how much time and money can be spent.
CHAPTER 3
Market Overview
IN THIS CHAPTER
The m2g Consumer Market WebSim ........................... 16
Segmentation WebSim .............................................. 18
Distribution Overview................................................ 22
Product Segments and Promotion ............................... 26
Product lifecyle and Promotion ................................... 27
Media Selection ........................................................ 29
Sales Promotion Activities.......................................... 41
Consumer Demographics
Market research has shown that there are three key factors involved in determining
the likelihood of a household purchasing a PMP in m2g.
Age, the younger a person is the more likely they are to want a PMP, provided
they are older than ten years old. Market research has shown that very few
PMP users are aged over 35 years old in m2g.
Income, market research has shown households earning an annual income less
than $20K do not buy significant numbers of PMPs in m2g.
Household type, large numbers of PMPs are purchased for dependents by
Households with children.
Therefore to better understand how to segment the m2g market you should review
age, income and household type information.
Youth (15-24)
Young Adults (25-34)
Middle Aged (35-44)
Senior (45-64)
Elderly (65+)
Chapter 3 Market Overview 17
The proportion earning more that $20K and their split between the various age
groups are shown in the figures below.
HOUSEHOLD TYPE
In the m2g market there are three main household types:
Non-family
Family with children
Family without children
18 music2go Player's Manual
Elderly households are generally childless or non-family. Given that most m2g
consumers are believed to be less than 35 this household type can be ruled out as
a major demographic segment in m2g.
Segmentation WebSim
Further market research has identified that there are three potential market
segments available in m2g.
Youth
Sports
Standard
Youth Segment
The Youth segment is representative of the high style emphasis, fashion conscious
youth purchaser (less than 18 years of age) of PMPs in the m2g market. Products in
this segment tend to display the following characteristics:
Chapter 3 Market Overview 19
Sport Segment
The sports segment is comprised of young, physically active individuals. They
require a high degree of technological sophistication in their portable music players
in order to cope with the physical demands they place on their PMP when in use
with sports/recreation activities. As such, these players can command a premium
price in the market, and are thus popular with young adults (18-34) who have
begun work but are not yet subject to the family commitments of older age
groupings. Products in this segment tend to display the following characteristics:
This segment will emerge from the standard segment (see below) as technological
developments begin to facilitate the service of the above set of tastes and
preferences. Although the smallest market by potential sales volume, products in
this segment will command a high price relative to Youth and Standard PMP
markets.
Standard Segment
This is the base segment of market demand and is representative of the original
state of portable music player technology at the beginning of this simulation. While
still appealing to the younger adult and youth age groupings (i.e. those less than
35) through their rapid adoption of digital audio technology, consumers in this
segment tend to be less active than those in the sports segment and thus do not
require the high level technological specifications inherent in sports designs. Thus
while young adults in this segment share the purchasing ability of their sports
counterparts they are slightly more price conscious, which is reflected in the
relative pricing between these two segments. Products in this segment tend to
display the following attributes:
The standard segment will form the basis for market demand in the first 2-3 years
of the simulation. Market research (if purchased) will indicate the emergence of the
higher tech/med high style sports segment as anti shock and motion sensor
technology develops. In addition, a new style conscious youth segment will be
evident as the ability to position existing (and new) product specifications is
explored in the opening years of the m2g PMP industry.
Chapter 3 Market Overview 21
Distribution Overview
Consumers in the PMP market can choose to purchase at one of three categories of
retailer- consumer electronics, department stores or discount stores. The proportion
of consumers purchasing from each retailer (by market segment) is given in Table
1 below:
Market Segment
Retail Channel Youth Sport Standard
Consumer Electronics 60% 50% 40%
Department Stores 30% 30% 30%
Discount Stores 10% 20% 30%
Aspect of the Marketing Mix Limited Line Store Category Killer Store
Product Offering Narrow, but deep Narrow, but deep range
range of product lines of product lines
Pricing Full pricing Low pricing
Customer Services Full customer Few to moderate
services customer services
Other distinguishing Typically synonymous Primary object to secure
characteristics with primary product high volume/large
line (electronics proportion of sales in a
store) particular product
category - hence
'category killer'
Examples Local electronics Best Buy
store
Taken in aggregate these two store types account for approximately 50% of all
sales of portable music players (PMP) players in the m2g market. This reflects the
fact that a high proportion of consumers from each product segment choose to
shop at consumer electronics stores. This can be motivated through purchase
behavior and preferences of each of these potential target markets, as summarized
below:
Chapter 3 Market Overview 23
YOUTH SEGMENT
Consumer electronics stores are an extremely popular place of purchase for
consumers in the youth market, accounting for 60% of all sales (by volume) in this
target market. This popularity can be attributed to the combination of the following
factors:
Deep product assortment within the portable music player product line is
consistent with the emphasis that youth places on styling:
By stocking a wide variety of models, CE retailers are able to cater to the wide
variety of styling preferences (colors, pattern, shapes and other aesthetics)
within the youth segment.
By aiming at achieving a high rate of sales turnover, Category killer stores are
able to more quickly adapt to fashion-driven changes in tastes and preferences.
Between them, traditional limited-line and category-killer stores serve the
needs of the middle-aged buyer with regard to making a purchase decision. In
the case of the traditional Limited-Line store, this is provided in the form of
extensive customer service in order to choose the 'best' gift for a younger
family member, while the low pricing in category killer stores reflects the price
consciousness of these buyers in this segment.
The deep product assortment is consistent with the emphasis that sports
consumers place on the combination of styling and technological features. By
stocking a wide variety of models encompassing a range of features, CE stores
are able to capture a large proportion of demand in this segment.
Sports consumers are prepared to pay full prices at traditional limited line
electronics stores in return for additional customer services such as advice on
features and after sales service (e.g. warranties and repairs). This is related to
the fact that portable music players in this market will receive the most
intensive/demanding usage as part of recreational activities.
The high sales turnover rates of category killer stores are useful to counteract
the effects of product obsolescence associated with technological developments.
STANDARD SEGMENT
Many purchasers in the standard segment also use CE stores, although they do not
constitute the majority of sales by place of purchase (CE comprise 40% of
purchases in this segment). The reduced popularity of CE stores relative to the
sports and youth segments can be motivated as follows:
Consumers in this segment typically spend less time on the identification and
evaluation of alternative products than the sports or youth related consumer .
Consequently, an average purchaser in this segment is less inclined to
specifically travel to a specialty consumer electronics store (or store(s)) to
compare the range of possible product choices. As such, a slightly larger
proportion of sales in this market are characterized by impulse purchases made
while the consumer is already in the store- favoring retail outlets with a broader
product range such as department stores and discount retailers (see below).
Department Stores
Department stores have traditionally been characterized by the following marketing
mix attributes:
In m2g, Department stores account for approximately 1/3 of all purchases made in
each of the Youth, Sports and Standard segments, as detailed below:
YOUTH SEGMENT
Department stores are less popular with consumers in the youth segment,
accounting for less than 1/3 of sales (by volume) in this target market. This is
largely reflective of the fact that large category killer stores compete more
effectively on the price dimension, despite the fact that department stores share
many of the favorable characteristics of consumer electronics stores with regard to
customer service and product assortment. Price is a primary consideration of the
typical purchaser in this segment (middle aged buyer with children) this distinction
has a large effect on relative demand between consumer electronics and
department store channels in the youth segment.
STANDARD SEGMENT
Department stores comprise a marginally smaller proportion of sales volume than
CE stores in the standard segment. This reflects the pricing advantage of Category
killer stores and the modest price sensitivity of consumers in this segment in a
similar fashion to the youth segment. Note that the difference between the
proportion of purchases made in Consumer electronics and Department stores is
the smallest in the standard segment. This largely reflects the fact that the wide
array of product lines offered by Department stores attracts some impulse
purchases by consumers as they notice products whilst shopping in the store.
Chapter 3 Market Overview 25
Discount Stores
Discount stores adopt the converse marketing mix to that of consumer electronics
stores. This involves the presentation of a broad, shallow product line at low prices
with few attendant customer services. As such the factors that contribute toward
the success of CE stores in this market count against distributors adopting this type
of marketing mix so this type of distribution channel accounts for less than one
quarter of all sales (by volume) in the aggregate PMP market. These factors are
described for each market segment below:
YOUTH SEGMENT
Only one in ten portable music players for the youth market are purchased from a
discount store. The poor performance of distribution in this segment is related to
the following factors:
STANDARD SEGMENT
Sales volumes in discount stores are comparable to that of department stores. This
reflects the fact that while discount stores offer reduced customer services relative
to department stores (an important consideration in the purchase process for this
segment) they remain more price competitive. In addition, Discount stores benefit
from a large amount of foot traffic (and hence impulse purchases) relating to their
broad product range (and cheap prices) in a manner similar to that of department
stores (see above).
YOUTH SEGMENT
Mass media channels such as television and radio as well as broad focused sales
promotional activities heavily influence the youth segment. In particular, sales in
this segment respond well to point of purchase displays and overall branding
expenditures. These behaviors are related to the following characteristics of
consumers in this segment:
STANDARD
Behavior in this segment incorporates elements of both the youth and sports
segments. This is reflected in the fact that consumers can be reached through a
number of mass media channels such as newspapers and radio, while sales are also
responsive to trade and consumer promotion initiatives in the form of sales training
and coupon/cash rebates. These behaviors reflect the following characteristics of
this segment:
Chapter 3 Market Overview 27
This relates to the fact that the mix of promotion and hence the promotion
objective will vary depending on the market situation in terms of consumer and
distributor perceptions towards the product.
In m2g we do not clearly distinguish between the introduction and growth phase of
the product lifecyle. It is assumed that the PMP market is an existing market with
an inherent demand for PMPs and that products rapidly transition into the growth
phase in their first year of product launch. So when your staff put forward potential
promotional strategies for each of your products they will only provide options for
growth, mature and decline, where the growth strategy can also be used for
product launch. As a rough rule of thumb, all products will enter a decline phase
within 6 years of their initial product launch, or earlier if you fail to regularly update
their design.
The various promotional objectives and their links to the stage of a product's
lifecyle in m2g are summarized in the table below (for completeness it also
describes the introduction stage):
Website
Media Selection
In m2g, there are four media choices available to you to advertise your products:
Radio
Magazines
Newspapers
Television (TV)
Each media choice offers different performance in terms of reach, ability to target
and cost. Read below to learn more about each available medium.
Radio
Radio is a low cost per thousand medium because of its broad reach. Nearly 80%
of Americans listen to the radio daily and, on average, adults 18 years of age and
over listen to more than 20 hours a week. Radio commercials can be produced
quickly at a cost far below television.
The figure below gives a broad estimate of the likely cost of reaching the total
population of radio listeners. For example from the figure below we can see that a
budget of $4m would reach approx 50% of the total radio listening population, if
approx 80% of your target segment listen to the radio then you will have reached
approx 0.80*0.50=40% of the consumers in your target segment.
Chapter 3 Market Overview 29
In m2g you have a choice of 6 major radio station formats that you can advertise
on that are most popular formats with PMP buying consumers:
The relationship of this medium to the three potential target segments is outlined
below:
YOUTH SEGMENT
The ability of mass media channels to efficiently reach youth audiences is
demonstrated by the listening habits of this segment . As figure 3 shows, the top
two radio station formats account for nearly two-thirds of all listeners in this age
grouping. This reflects in part the fashion driven, 'populist' characteristics of
preferences in this product market, and the fact that the range of radio formats
allows advertisers to pinpoint the teen market quite accurately. As a result,
advertisers can limit promotional efforts to two or three format types and
confidently reach most of the audience in this segment.
STANDARD SEGMENT
The listening habits of standard consumers are broadly comparable to those in the
sports market. This is reflective of the fact that the age profile of customers is
broadly comparable between the two segments.
Note that whilst the distribution of listeners by format type is broadly similar the
proportion of the total segment that listens to radio is much higher in the standard
segment, reflecting the fact that consumers in this segment typically listen to the
radio for longer on average every day than sports consumers (refer sports segment
above). This implies that the effective reach for any given format type is much
higher in the standard than sports segment (i.e. higher overall effectiveness of
radio advertising in the standard vs. sports segment).
Magazines
Magazines can reach a national market at relatively low cost per reader. In recent
years, the rapid increase in special-interest magazines and regional editions of
general interest magazines has made it possible for advertisers to reach a selected
audience with a minimum of wasted circulation. Note also that this print media is
usually read in a leisurely fashion, in contrast to other forms such as newspapers.
This feature is especially valuable to the advertiser with a lengthy or complicated
message .
The figure below gives a broad estimate of the likely cost of reaching the total
population of magazine readers. For example from the figure below we can see
that a budget of $2m would reach approx 52% of the total population of magazine
readers, if approx 40% of your target segment reads magazines then you will have
reached approx 0.40*0.52=21% of the consumers in your target segment.
The relationship of this medium to the three potential target segments is outlined
below:
Chapter 3 Market Overview 33
YOUTH SEGMENT
Magazine readership patterns in the youth segment are broadly reflective of radio
viewing habits, with a high concentration of readership in one category of the
medium (teen lifestyle magazines). This reflects the importance of reference groups
and opinion leaders to this segment and thus popular style/fashion trends for the
under-18 age group. In contrast to radio however the total potential reach of
magazines is small relative to other segments. This is indicative that consumers in
this segment spend less time reading than the older representatives of other
segments.
Sports consumers are the least price sensitive consumer segment and so are
the most likely to purchase luxury goods such as magazines.
Consumers in this segment display the longest product identification/alternative
evaluation stages of the buying decision process. The magazine format is thus a
preferred information source since the format of this medium facilitates
extensive comparisons through the provision of detailed
information/opinions/reviews.
34 music2go Player's Manual
For similar reasons to those stated in point two above a majority of consumers in
this segment also refer to sports magazines for specific news, opinions/reviews and
information relating to the various recreational activities that they pursue-see figure
7 below. This high rate/concentration of readership make magazines an effective
promotional medium to reach this consumer type.
STANDARD SEGMENT
Magazine readership is distributed over a number of categories in a manner similar
to format preferences for the radio medium. This is reflective of the fact that this
segment encompasses individuals from a variety of backgrounds and interests in
contrast to the fashion-oriented youth or the recreational focused sports consumer.
Note that the total rate of readership for magazines is slightly higher than the youth
but less than for the sports segment. This can be related to the following:
The older age grouping of the standard segment reads more on average than
youths.
The standard consumer is more price conscious than their sports counterpart,
and thus less likely to purchase magazines (a luxury item).
Newspapers
Newspapers reach a relatively large mass audience throughout a geographic region
with a single exposure, at a relatively low cost per thousand. It is important to note
that the readership of newspapers is heavily influenced by age. As shown in the
figure below the proportion of individuals reading the newspaper on a regular basis
(i.e. daily) increases steadily over ascending age groups, peaking at almost ¾ of
the adult population over the ages of 45. This therefore forms a principal basis for
variations in readership between segments and thus the effectiveness of
newspapers as a promotional medium, as summarized below:
The figure below gives a broad estimate of the likely cost of reaching the total
population of newspaper readers. For example from the figure below we can see
that a budget of $6m would reach approx 84% of the total population of newspaper
readers, if approx 50% of your target segment reads newspapers then you will
have reached approx 0.84*0.50=42% of the consumers in your target segment.
The relationship of this medium to the three potential target segments is outlined
below:
YOUTH SEGMENT
Newspapers demonstrate poor reach in the youth segment. This is reflective of the
fact that
Youth age groupings spend a larger proportion of free time watching television
or listening to the radio than reading newspapers and/or magazines - see figure
below.
The broad coverage of topics in the newspaper is inconsistent with this
segment's emphasis on teen related style and fashion trends.
The older age groupings in this segment spend a larger proportion of their free
time reading than youths.
Consumers in this segment can be more effectively targeted within the
traditional newspaper format through a sports section.
Nonetheless, this medium's maximum potential reach is less than half of all
prospective customers. This entails a higher degree of wastage in advertising since
advertisements are delivered to a broad cross section of individuals outside the
targeted segment.
STANDARD SEGMENT
Newspapers are a relatively effective means of reaching the standard product
segment, in contrast to sports and youth consumers. This reflects the fact that:
Like sports consumers, individuals from this segment are represented by older
age groupings that tend to spend proportionately more of their free time
reading as opposed to listening to the radio, watching television etc.
The broad range of topics covered in the newspaper format attracts readership
from a wide variety of interests. This is consistent with the composition of the
standard segment, which share little more in common than age and income
groupings.
Television
Television is the most effective method of reaching a large audience. This is
reflected in the fact that virtually every household in America has a television and
that over 85% of all age groupings watch television at least once a day. The
television medium also has the advantage of combining motion, sound and special
visual effects into an advertisement. As such it offers wide geographic coverage and
flexibility in which a message can be presented. However, TV ads lack permanence
(so they must be seen and understood immediately) and are expensive relative to
other forms of media.
The figure below gives a broad estimate of the likely cost of reaching the total
population of television watchers. For example from the figure below we can see
that a budget of $8m would reach approx 85% of the total television watching
population, if approx 88% of your target segment watch television then you will
have reached approx 0.85*0.88=75% of the consumers in your target segment.
The relationship of this medium to the three potential target segments is outlined
below:
Chapter 3 Market Overview 39
YOUTH SEGMENT
Television is a highly effective medium with which to reach the youth segment. This
reflects the fact that youths spend a high proportion of their free time watching
television compared to other activities associated with promotional media i.e.
reading newspapers and magazines and listening to the radio. Note that television
complements radio well in this instance - the message on television is short and
must be understood immediately, whilst radio is more cost effective, thereby
facilitating more repetitions of an advertisement in a given time frame .
STANDARD SEGMENT
Total television viewing by standard consumers more closely resembles the youth
market than the sports segment. This relates to the fact that they devote a larger
proportion of their free time to watching television than their sports counterparts,
although total available free time is distributed over a greater number of activities
than the youth segment. Note that television and newspaper advertising would
form useful complements to one another in the standard segment. This relates to
the fact that excellent product awareness is achievable through television, whilst
newspapers provide a more cost effective, detailed medium through which an
advertising message can be effectively presented to the intended audience.
Trade Shows
Sales force Training
Premiums (Gifts)
Website
Point of Purchase displays
Rebates
Each promotional activity has particular relevance to certain stage of the product
lifecycle as outlined in the material below.
TRADE SHOWS
The appeal of consumer electronics trade shows is their efficiency. In one place
and in a compressed amount of time you will be able to interact with a large
number of retailers to promote your new products.
However trade shows are expensive, your trade show budget will need to cover the
cost of a booth, living expenses for your company representatives attending the
show and the transportation costs of sending your equipment and display material.
In m2g trade shows are particularly important for launching Sports and Standard
PMPs as they are often more technologically advanced than earlier models and are
a harder sell to retailers than Youth PMPs following new fashion fads.
In m2g, training is one of the major sales promotion activities involved in launching
new products. However, it is expected the Sports products will have their design
updated on a regular basis and that sales force training will be required throughout
the product life cycle.
PREMIUMS (GIFTS)
Manufacturers are under pressure from retailers to provide attractive product
prices/offers to secure prominent shelf space and from some consumers to lower
price. Premiums are a way of enhancing the product offering without the concerns
that discounting causes about damaging the products brand. Typical premiums for
PMPs include carry cases and car kits.
WEBSITE
A company website provides an opportunity to showcase your products, their
features and their recommended retail prices. Your company has a strict policy of
only supplying products B2B and does not do B2C sales directly to consumers.
In m2g the majority of the retail, chains have their own retail web sites and have
limited online sales of PMPs. The purpose of investing in your company website is
to give your retailers a place to hyperlink consumers to so that they can find out
more information about your products.
In m2g point of purchase, displays are effective with all market segments
throughout the product life cycle. However they are particularly effective in the
youth market where younger shoppers are often impulse buyers and older shoppers
are often searching of a gift for younger relatives, in both cases a point of purchase
display is likely to influence them to choose your product.
Chapter 3 Market Overview 43
REBATES
Coupons are the most frequently used form of sales promotion by manufacturers of
low value fast moving consumer goods (FMCG). However, for higher value
consumer electronics goods then mail in rebates are the preferred way to give
consumers discounts. A mail in rebate provides the consumer with a discount and
in return, the manufacturer gets the opportunity to learn who bought their product,
when and where they bought it and some clues as to why.
In m2g, the Youth and Standard segments respond well to rebates and it is an
especially effective means of promotion during the mature and decline stages of
their product life cycle. However, the Sports segment views discounted items as
being of poor quality and given their preference for products at the leading edge of
technology only a small rebate budget is required mainly for purchases made
through discount stores.
44
CHAPTER 4
Implementation
IN THIS CHAPTER
Decision Screen Overview.......................................... 45
Product Development................................................ 45
Price ....................................................................... 48
Advertising .............................................................. 49
Sales Promotion ....................................................... 50
Sales Force Management ........................................... 51
Inventory Management ............................................. 52
Product Management. The marketing mix decisions for each of your products
including; product development, price, advertising and sales promotion
decisions for your products.
Distribution. Firm level decisions about how large a sales force to maintain for
each retail channel and what inventory levels to maintain for each of your
products.
In the rest of this chapter, we will describe these decisions in more detail.
Product Development
When you select the Product Development tree item you are given access to a
series of reports about the performance of your product(s). See the Evaluation
chapter for more information about reports.
Expanding the Product Development tree item gives you access to your product
slots.
The diagram on the right hand side of the screen displays a perceptual map for
consumers in the m2g market. It shows the relative positions of the different
segments in this overall market, based on a combination of two factors:
The Style Value, which represents the aesthetic style and design of a product.
The Technical Value that reflects the technical features and components
incorporated in the product design. This includes factors such as construction
materials and strength.
Chapter 4 Implementation 45
The center of each perceptual circle represents the point that satisfies as much of
the given segment as possible. This is suggestive of an "ideal" product specification
consistent with sales maximization for a given target market. For example, consider
a product that exceeded the style and technical values of a segment that was sold
at the same price as one that met the market needs exactly. The "better" product
would sell less because it does not suit consumers' requirements as well as the
other product. This reflects the fact that unnecessary features can be annoying to
someone who wants a simple product, and extra style and design attributes can
reduce a product's performance and functionality.
Keeping the current design means doing nothing this year. You will continue to sell
last year's model for another year.
Updating the product with a new design allows you to select a new improved design
from below.
Abandoning the product means that you no longer want to sell this product any
longer, it will be withdrawn from the market, and any existing inventory will be
dumped at 80% of the price you paid for it. For example if you have $1 million
worth of inventory, then you will only receive $800,000 and make a $200,000
inventory disposal loss this year.
Deciding which choice to make should be part of your positioning strategy that you
set in your strategic marketing plan.
Cost to develop
Unit Cost
Style Value
Technical Value
The launch new product decision screen is used to make decisions to use empty
product slots available to your m2g firm.
The diagram on the right hand side of the screen displays a perceptual map for
consumers in the m2g market. For a detailed description of the perceptual map,
see the description under the existing products screen above.
The launch a new product screen requires you to make up to three decisions.
PRODUCT NAME
The Product Name box at the top left of the screen is where you need to type the
name of your new product. Your product name can be any name up to a maximum
of 12 characters. The product name you choose has no effect on product demand
in m2g, but as marketing professionals you should be choosing a name that reflects
your positioning strategy for this product.
SEGMENT SELECTOR
The Segment Selector box at the top left of the screen is used to select the
segment that you would like to see designs displayed for. If you would like all
available designs displayed, select "All".
Generally, you will be offered one potential design for each market segment. You
will be offered designs based on what existing products you already have. E.g. If
you already have a standard segment product then the new design project offered
to you will be no worse than your existing product. If you only have a standard
product and you upgrade its design this year then next year you will probably often
be offered a better youth product design project than you were this year due to
your product engineers increased experience of developing PMPs.
Chapter 4 Implementation 47
Price
When you select the Price tree item you are given access to a series of reports
about pricing and retailer margins of your products and your competitors. See the
Evaluation chapter for more information about reports.
Expanding the Price tree item gives you access to your products. You start m2g
with a single existing product, but will eventually be able to launch a maximum of
six.
This is the decision screen where you decide what decisions to make to implement
your pricing and distribution strategy for your product from your annual marketing
plan.
RETAIL PRICE
The Retail Price is the retail price that you recommend to your retailers that they
sell your product for. It is important to remember that while increasing price will
increase the gross margin made on sales (and thereby increase profit per unit) the
ultimate effect on total profit will depend on the responsiveness (fall) of market
demand to this change in price (and vice versa). Similarly, the price choice of all
products in the market will affect the relative market shares enjoyed by each
competitor, so if you all reduce your price equally, then your relative market shares
could remain the same.
RETAILER MARGIN
The Retailer Margin indicates the percentage of a product's retail selling price that
the retailer receives as commission for selling that product. The number of retailers
that choose to stock your product is partly due to the absolute amount of money
that they gain from selling your product.
The amount of money that retailers receive is equal to the sales volume that they
sell times the commission they get per unit. So increasing your retailer margin will
increase the number of retailers willing to stock your product provided that your
sales do not decrease from last year.
RETAIL CHANNELS
The Retail Channels box at the bottom of the decision screen requires you to make
two decisions:
The first decision you need to make is which retail channels to supply. The
advantage of concentrating on one or two retail channels instead of all three is that
you concentrate your sales promotional efforts and sales through fewer channels so
you increase sales through the channels that you do supply. This can lead to you
getting more stores stocking your product and better distribution coverage than if
you dissipated your sales across all possible retail channels. The disadvantage of
supplying a limited number of retail channels is that not all consumers shop for
PMPs in all retail channels, so if your product is successful then you will be losing
potential sales by not stocking in all retail channels.
One last point to bear in mind is that in m2g retailers would prefer to stock no more
than one product per firm per market segment, if you ask them to stock two or
more then some stores will choose to only stock their favorite leading to reduced
distribution coverage for your products in that segment. So sometimes when
launching multiple products into a single segment it is worth considering supplying
them to different retail channels.
The second decision you need to make is to forecast how many units you think you
will sell through each retail channel. If it is an existing product then you can find
out how many units you sold last year by clicking on the Previous Year tab.
The purpose of the sales forecast is twofold. Firstly, to let you know how many
sales you expect when you decide how many units to order on your Inventory
decision screen. Secondly, to allow the m2g software to generate pro-forma
financial statements for you under Forecast Results so you can tell how much net
marketing contribution you will make if all of your sales forecasts are accurate.
Advertising
When you select the Advertising tree item you are given access to a series of
reports about the advertising budget of your firm and your competitors. See the
Evaluation chapter for more information about reports.
Expanding the Advertising tree item gives you access to your products and your
Advertising Strategy screen. You start m2g with a single existing product.
To enter the advertising budget for each of your firm's product(s) for the
coming year.
To decide what advertising strategy to employ; growth, mature, decline or
custom.
The Strategy template section allows you to select a suggested advertising decision
template for your product based on your analysis of which stage the product is in
its lifecyle. Selecting a template ("Growth" for example) will fill in suggested
advertising budget and media allocation values that are appropriate for a product in
the initial "Growth" phase of its lifecyle. If you then want to tweak these suggested
values, select the "Custom" template before doing so.
The Advertising field indicates the advertising budget for this product for the
upcoming year. On another screen this budget will be allocated to the various
media channels. A higher budget will generally lead to higher levels of awareness
and demand for the product, but the extra sales may not cover the extra cost of
advertising.
Chapter 4 Implementation 49
You do not need to make any decisions on this screen if you chose to implement a
growth, mature or decline advertising strategy for your product. If you change any
of the allocations then your strategy template decision will be changed to custom.
You do not need to make any decisions on this screen if you chose to implement a
growth, mature or decline advertising strategy for your product. If you change any
of the allocations then your strategy template decision will be changed to custom.
Otherwise, you need to decide what percentage of your product's media budget to
each subcategory type. When making your decision you need to bear in mind what
the subcategory media preferences are of the segment that you are targeting.
Sales Promotion
When you select the Sales Promotion tree item you are given access to reports
about the sales promotion budget of your firm and your competitors and your
current revenue per store per channel. See the Evaluation chapter for more
information about reports.
Expanding the Sales Promotion tree item gives you access to your products and
your Sales Promotion Strategy screen.
To enter the sales promotion budget for each of your firm's product(s) for the
coming year.
To decide what sales promotion strategy to employ; growth, mature, decline or
custom.
50 music2go Player's Manual
The Strategy template section allows you to select a suggested sales promotion
decision template for your product based on your analysis of which stage the
product is in its lifecyle. Selecting a template ("Growth" for example) will fill in
suggested sales promotion budget and subcategory allocation values that are
appropriate for a product in the initial "Growth" phase of its lifecyle. If you then
want to tweak these suggested values, select the "Custom" template before doing
so.
The Sales Promotion field indicates the sales promotion budget for this product for
the upcoming year. On another screen, this budget will be allocated to the various
subcategories. A higher budget will generally lead to increased sales in each of the
stores stocking the product, but the extra sales may not cover the extra cost of
sales promotion.
You do not need to make any decisions on this screen if you chose to implement a
growth, mature or decline sales promotion strategy for your product. If you change
any of the allocations then your strategy template decision will be changed to
custom.
The Sales Force Management decision is made for your whole firm and not
individual products.
You are required to make two decisions for each retail channel:
Choosing which retail channels to target your sales rep budget at should be clear
from your marketing objectives in your annual marketing plan.
SALES REPS
The Sales Reps field is where you indicate how many sales reps you plan to have
promoting your products to this this retail channel. The more reps you have, the
more stores you will be able to convince to stock your products.
SALARY PACKAGE
The Salary Package field is where you enter the salary package you are allowing for
each sales rep in this retail channel. Note that in this context the term "salary
package" covers things like the base salary, commission, other benefits, and
administrative support. In general, paying more will attract better sales reps and
thereby both increase the number of stores stocking your product and same store
sales.
Inventory Management
When you select the Inventory Management tree item, it takes you straight to the
decision screen. For reports relating to inventory management, click on the
Distribution tree item.
The Inventory Management decision is made for your whole firm and not individual
products.
For each product, given how much existing inventory you have and its forecasts
sales, you need to decide how many to order. To do this you need to decide how
accurate you think the forecast is, and how much safety stock (expected closing
inventory) you are prepared to accept.
52
CHAPTER 5
Evaluation
IN THIS CHAPTER
Evaluation Overview ................................................. 54
Industry Overview .................................................... 55
The Year Ahead........................................................ 58
Firm Results ............................................................ 59
Market Research Reports........................................... 61
Product Management Reports .................................... 62
Distribution Reports .................................................. 64
Forecast Results ....................................................... 65
Evaluation Overview
As stated earlier the management process for marketing consists of planning a
marketing program, implementing it and evaluating its performance as shown in
the figure below.
In simple terms, the purpose of evaluation is to measure how far you have
progressed towards meeting your marketing objectives. Through evaluation, you
can observe what strategies and programs have worked well, and which have not.
Evaluating your current position will allow you go into the planning stage able to
review your marketing objectives and strategies in an informed manner.
The aim of this chapter is to guide you through the types of information and reports
available to you in m2g and to aid you with evaluating your performance.
Please note that all screenshots were taken from a pre-release version of m2g and
may slightly differ from the version you have.
Chapter 5 Evaluation 53
The Year Ahead. A brief overview of changes in the scenario this year and your
current marketing budget.
Industry Overview. A comparison of your firm's performance versus its
competitor(s).
Firm Results. A summary of your firm's financial performance over the
previous year.
Market Research. An opportunity to buy market research reports to try and
find a competitive advantage.
Product Management. Summary reports about the individual performance of
your products. It's sub-items; Product Development, Price, Advertising and
Sales Promotion also provide reports about their respective decisions.
Distribution. A summary of your distribution and inventory management
performance.
Forecast Results. Pro-forma financial results forecasting your firm's
performance for next year based on your sales forecasts being accurate, given
the decisions that you have made.
In a typical m2g year you will review your previous year's performance by reading
the Industry overview and Firm results reports. In your planning phase, you will
review the Year Ahead, Market Research, Product Management and Distribution
reports as part of your situation analysis.
Finally, you will enter your decision set and your sales forecasts and then review
your Forecast Results. If you are not satisfied with your forecast results then you
repeat the process of planning your decision set and forecasting sales.
Read below for more detailed information about each of the major report tree
items.
Industry Overview
When you select the Industry Overview tree item you are given access to a series
of industry level reports:
firm is maintaining high net marketing contributions over time. Note that it
only tracks from the moment that you took over management of your m2g firm.
You should be able to interpret the line graphs and pie chart unaided, but further
explanation of the Industry Benchmark Report follows below.
In real life, this information would be difficult to obtain, but this report has been
made available to you so you can learn from your competitors.
There are several key parts of this report that you need to understand.
Gross Margin is the amount of profit that each firm made after the manufacturing
costs were deducted. To increase your firm's gross margin you need to consider:
Increasing sales revenue, i.e. increase sales volume (units) and/or increase
price
Decrease Cost of Goods sold per unit, i.e. invest in product development
projects that improve unit cost.
Chapter 5 Evaluation 55
INVENTORY COSTS
There are two types of inventory costs:
Inventory Holding Cost. Each year all firms are charged 5% of the value of
their closing inventory for inventory holding costs to cover the cost of
warehousing etc.
Inventory Disposal Loss. If a firm updates a product with a new design or
abandons it altogether then all existing inventory is dumped at 80% of what the
firm paid for it. e.g. $1m of inventory would be dumped for $800K giving a loss
of $200K.
You can gather some valuable market research from looking at the figures for your
competitors. Firms that have no inventory holding costs have stocked out, because
they are under forecasting demand for their products. Firms with large inventories
are over forecasting demand. If you see any inventory disposal costs, then you
know that your competitor has either, updated an existing product's design or
abandoned one.
PRODUCT MARKETING
This section shows the combined Product Advertising and Sales Promotion budgets
for all products that each firm is marketing. This allows you see how much money
your competitors are spending on promotion but not how they are allocating it to
individual products.
FIRM MARKETING
The Sales Force management budget gives you an indication of the size of your
competitors' sales force in comparison to yours.
The Market Research budgets lets you know whether your competitors are buying a
little or a lot.
The Product Development budget lets you know whether your competitors have
improved any of their products in the last year and/or launched new ones.
The Year Ahead. A brief overview of changes in the scenario this year.
Strategic Marketing Planning. A reminder of the key steps involved.
Forecast Marketing Budget. Your available budget for this year's decisions.
The first two reports are self-explanatory but further explanation of the Forecast
Marketing Expenditure Budget report follows below.
There are three key parts of this report that you must understand.
BUDGET LIMIT
Your original base budget limit is set at either 50% of last year's gross margin or
$25 million; whichever is higher. See the Industry Overview section below for a
more detailed discussion of gross margin.
Your adjusted budget limit is that actual budget that you have available for this
period. This is your original base budget plus any adjustments. There are only two
possible types of adjustments:
If you launch a new product then you are given a one year $10 million budget
increase to fund the launch costs.
Chapter 5 Evaluation 57
BUDGETED EXPENDITURE
The first column in this section shows how much money you currently have
allocated to product advertising, sales promotion, sales force management and
market research. Changing any of your decisions in these areas will automatically
update this report.
The second column shows you how much you spent last year.
AVAILABLE TO SPEND
This is how much unallocated budget you have left, i.e. how much money you still
have available to spend if you want to. Any money you spend will be deducted
from your net marketing contribution, so you should only spend money on activities
where you think the return will more than cover the cost.
If this number is negative that means that you have exceeded your budget and you
need to choose which marketing activities to cut back. If you do not do so yourself,
then the m2g will automatically reduce your Advertising and Sales Promotions
budgets during the rollover to bring you back within budget.
Firm Results
When you select the Firm Results tree item, you are given access to a series of firm
level financial performance reports:
You should be able to interpret most of these reports unaided but an example of
the Net Marketing Contribution report is shown below to discuss forecasting.
58 music2go Player's Manual
The key components of this report (Sales, Inventory costs etc.) are explained in
detail above under the Industry Benchmark Report discussion. The purpose of the
discussion below is to clarify what data is used for each of the columns.
FORECAST RESULT
Your forecast sales revenue is based on the sales forecasts that you entered for
each of your products for each retail channel last year. The inventory holding cost
was forecast based on the amount of closing inventory that you forecast. All of the
other numbers are drawn from the decisions you entered.
ACTUAL RESULT
Your actual result is obviously the results that you actually achieved. If your actual
sales revenue is less than your forecast then you should:
Check your existing product decision screen on the previous year tab for each
of your products to see what your actual sales in units were for each retail
channel.
Consider purchasing Market Research to try to find out what impact
competitors' actions had on your sales
Chapter 5 Evaluation 59
VARIANCE
Is a simple percentage of how much different your actual is compared to you
forecast, e.g. (26)% means that it is 26% less than your forecast.
The Market Research decision is made for your whole firm and not individual
products.
Clicking on the report, then clicking the 'Add' button selects reports. This will flag
the report, as selected for purchase and the cost will be added to the "Selected
Purchases" figure. Conversely, selecting a selected report and clicking the remove
button, removes it from the "Selected Purchases" figure. Once you have chosen all
the reports you want, press "Purchase" and the reports will be made available to
you via the decision tree on the left side of the screen and the money will be
deducted from your available funds.
Purchasing market research is an instant decision and cannot be undone. Once you
have purchased the report(s) and spent the money, it will no longer be available to
you for your other marketing activities this year.
INDUSTRY OVERVIEW
The following Industry level reports are available for purchase:
All Product Details Report. A complete comparison of all products in the m2g
market including price, sales volume, product awareness, distribution coverage,
and design rating.
Some Product Details Report. A comparison of all products in the m2g market
including price, sales volume and design rating.
Segment Size and Price Range Report. An estimate of the current potential size
of each market segment and its recommended retail price range.
60 music2go Player's Manual
ADVERTISING PERFORMANCE
The following Advertising performance reports are available for purchase:
DISTRIBUTION PERFORMANCE
The following Distribution performance reports are available for purchase:
You should be able to interpret most of these reports and the sub-item reports
unaided but an example of the Product Contribution report is discussed in more
detail below.
PRODUCT
The product name tells you what the name of your product is. The state tells you
whether it was upgraded last year, and the product development project tells you
what design this product is based on.
PRODUCTION
Starting inventory and Ordered (units) are taken directly from your Inventory
Management decision. Together they total the maximum possible sales that you
could have made last year. The closing inventory is how many you actually had
left.
SALES
Forecast sales came from your sales forecasts for each retail channel last year.
Actual sales are obviously your actual sales for last year. Estimated lost sales lets
you know if you lost any sales due to stock-outs (running out of inventory).
The "revenue", "cost of goods sold" and "gross margin" are for this particular
product. These terms are discussed in more detail above in the Industry Overview
section.
Summing the total contribution for your products and then deducting the sales
force management, product development and market research expenditures
calculates net marketing contribution for your firm.
Distribution Reports
When you select the Distribution tree item, you are given access to a series reports
about your distribution and inventory management performance.
You should be able to interpret most of these reports unaided but an example of
the Product Channel Distribution table report is discussed in more detail below.
Each product is listed individually down the page and most of the fields should be
straightforward for you to understand. However we will discuss the last three rows
in more detail.
Chapter 5 Evaluation 63
RETAILER MARGIN
This is the total amount of money that all of the stores in this channel stocking your
product earned last year. It is calculated by multiplying Retail Sales by the Retailer
Margin percentage above.
NO OF STORES STOCKING
This is the number of stores in this channel stocking this particular product. Unless
this is your best selling product then it is highly likely that this number is less than
the total number of stores in this channel stocking any of your products. See the
section on retail channels under the Product Pricing Screen section for more
information on what affects the number of stores stocking a particular product.
Forecast Results
When you select the Forecast Results tree item you are given access to a series of
pro-forma firm level financial performance reports for next year based on your
current decisions and assuming that your sales forecasts are completely accurate:
The content of all of these reports has been explained in earlier sections so you
should be able to interpret them effectively unaided.
65
Index
Segmentation WebSim • 18
A
T
Advertising • 49
Testing My Decisions • 7
C
The m2g Consumer Market WebSim
Company Overview • 5 • 16
D The Year Ahead • 58
Three Levels of Planning • 11
Decision Screen Overview • 45
Distribution Overview • 22 W
Distribution Reports • 64 What Is music2go? • 3
E What Is Planning? • 8
Evaluation • 54
Evaluation Overview • 54
F
Firm Results • 59
Forecast Results • 65
I
Implementation • 45
Industry Overview • 55
Introduction and Overview • 3
Inventory Management • 52
M
Managing Your Firm • 6
Market Overview • 16
Market Research Reports • 61
Media Selection • 29
P
Planning • 8
Price • 48
Product Development • 45
Product lifecyle and Promotion • 27
Product Management Reports • 62
Product Segments and Promotion •
26
S
Sales Force Management • 51
Sales Promotion • 50
Sales Promotion Activities • 41