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KEY FACTORS
1. LOOK UP
2. DECISION
3. PLANT NON-KICKING FOOT AT SIDE OF THE BALL
4. BEND KNEES
5. ARMS OUT
6. EYES ON THE BALL AT POINT OF IMPACT
7. MAKE CONTACT WITH THE INSIDE OF YOUR FOOT
8. CONTACT WITH THE CENTRE OF THE BALL
9. KICKING FOOT TO FOLLOW THROUGH TOWARDS PARTNER
Start Position:
FIG 4. X plays to O and then makes a supporting run forward to receive from O.
FIG 5. O then supports X and receive off X. X joins the back of the line.
FIG 6. O starts the passing sequence again up the other end.
KEY FACTORS
AS PREVIOUS SESSION PLUS:
1. TIMING OF RUNS
2. ANGLE & DISTANCE OF SUPPORT
3. DECISION (turn or pass back? This practise encourages the players to
pass)
10x20 YARD GRIDS
Starting Position:
FIG 7. X1 receives pass from O1 with an open body position and passes to X2.
He then joins the back of his group.
FIG 8. O1 supports X2 with an open body position and receives for X2, etc.
KEY FACTORS
AS PREVIOUS PLUS:
3. DECISION (now player is encouraged to play the ball forward).
10x10 YARD GRIDS
KEY FACTORS
1. ANGLES & DISTANCE OF SUPPORT
2. COMMUNICATION
3. DON’T GET DRAWN TOWARDS BALL (think about the shape of your
team, width and length).
4. TIMING OF PASS (Draw defender towards the ball before releasing
pass).
5. DECISION (who to pass to, when to pass 1st time?).
6. TECHNIQUE OF THE PASS
7. DISGUISE
FIG10
PROGRESSION 2.
4v2
20x20 YARD GRIDS
KEY FACTORS
AS WITH 3v1 PLUS
8. PLAY A PENETRATING PASS WHEN POSSIBLE BY PASSING
THROUGH THE MIDDLE OF THE TWO DEFENDERS.
9. BE PATIENT & PLAY AROUND WHEN GAP CLOSES.
FIG 11
FIG 6 FIG 6
LONG PASSING & SUPPORT
40x10 YARD GRIDS. IN GROUPS OF FOUR.
KEY FACTORS
1. ANGLES OF APPROACH
2. LOOK UP
3. DECISION
4. BODY POSITION (arms out)
5. POSITION OF PLANTED FOOT
6. STRIKE WITH LACES
7. STRIKE THROUGH MIDDLE OF THE BALL
8. KEEP THE HEAD DOWN
9. FOLLOW THROUGH IN STRAIGHT LINE
Start position:
F1 & F2 feed Xs at top & T1 & T2 feed Os down the bottom.
Object of the game is to score by playing the ball to F’s & T’s.
X’s score by passing to T’s (who then feed O’s) & O’s score by passing to F’s.
KEY FACTORS
1. CREATE SPACE (width & Length).
2. COMMUNICATION
3. BODY POSITION
4. DECISIONS (pass & score or pass to supporting player).
5. SUPPORT – ANGLES & DISTANCE, AHEAD & BEHIND.
6. RUNS OFF THE BALL – OVERLAPS, CROSS OVERS, DIAGIONALS
7. TECHNIQUE
RUNNING WITH THE BALL
50X10 YARD GRIDS.
KEY FACTORS
1. BIG 1ST TOUCH
2. AFTER EACH TOUCH LIFT HEAD UP
3. PLAY BALL WITH LACES
4. RUN IN STRAIGHT LINE
5. AS LEAST MANY TOUCHES AS POSSIBLE
PROGRESSION
KEY FACTORS
1. ATTITUDE
2. ANGLES & DISTANCE OF SUPPORT
3. BODY POSITION
4. COMMUNICATION
5. TECHNIQUE
6. RUN DIRECTLY AT THE DEFENDER
DRIBBLING
10X20 YARD GRIDS
Start Position: Players approach each other feint &
dribble round to the other side of the grid.
Three Dribbles:
Mathews Scissors Double Touch
KEY FACTORS
1. STEADY APPROACH
2. BALL WITHIN TOUCHING DISTANCE
3. FEINT OUT OF DEFENDERS REACH
4. ACCELERATE AWAY
DRIBBLING 1v1
10X20 YARD GRIDS
KEY FACTORS
1. CREATE SPACE (as an individual & when 2v2 for your team
2. COMMUNICATION
FIG2
3. BODY POSITION
4. ATTITUDE
5. TECHNIQUE
DRIBBLING 2v2
20X20 YARD GRID
Start Position: In groups 6. O1 feeds the ball to X’s. D defends. Conditioned O’s
can not move until X2 has had first touch.
KEY FACTORS
6. DECISION (DRIBBLE OR PASS)
7. RUNS OFF THE BALL ( OVERLAPS, CROSS OVERS &
DIAGONALS)
DRIBBLING 3v3
30X30 YARD GRIDS.
Start Position:
The same key factors apply for 3v3.
X3 starts play and then joins in.
HEADING
10X10 YARD GRIDS.
Start Position: Players in pairs, one ball per pair. Player 1 throws the ball under
arm for player 2 to head back to player 1.
KEY FACTORS
1. GET IN LINE
2. EYES ON BALL
3. BODY POSITION
4. CONTACT WITH FOREHEAD
5. THRUST HEAD THROUGH BALL
ATTACKING HEADERS
KEY FACTORS
6. CONTACT TOP HALF OF THE BALL (directing the ball down)
DEFENDING HEADERS:
20X10 YARD GRIDS.
Start position: Players in groups of three. One ball per group. Play 1 throws the
ball under arm for player 2 to head ball over player 1 to player 3 who controls
the ball ( without using his hands) and passes to player 1. Player 1 then feeds
player 3 etc.
KEY FACTORS
7. CONTACT UNDER THE BALL (directing the ball high and far)
HEADING
10X10 YARD GRIDS.
Start Position: X1 plays as a passive player to allow X2 to head the ball back to
the server X3.
KEY FACTORS
1. ARMS LENGTH
2. START IN A POSITION TO SEE THE BALL
3. USE YOUR ARMS FOR STRENGTH
HEADING GAMES
10X10 YARD GRIDS.
Start Position: Players X1 plays the ball out of his/ her feet and shoots for goal.
The goalkeeper attempts to save and then turns to save from O1 etc.
KEY FACTORS
FOR LOW DRIVEN & SWERVED SHOT
1. ANGLE OF APPROACH
2. DECISION
3. TECHNIQUE
4. STRIKE BALL IN THE MIDDLE OR
OR INSDIE / OUTSIDE OFF THE BALL
5. FOLLOW THROUGH
6. AIM FOR THE FAR POST
KEY FACTORS
7. BODY POSITION CHIN DOWN
8. POINT TOE
KEY FACTORS
1. BIG 1ST TOUCH
2. LOOK UP
3. DECISION (shoot with power, chip etc)
4. TECHNIQUE
5. REBOUNDS
6. CUT ACROSS DEFENDERS PATH
FIRST TIME FINISHING INSIDE THE PENALTY AREA
Start Position: this practice can be flexible with regard to numbers i.e. 2v2, 3v3
or three teams of 2v2v2 all with a goalkeeper. Four or Five servers (S1, S2, S3,
S4) who on command of the coach serve the ball to the attacking team.
KEY FACTORS
1. ATTITUDE TO SHOOT
2. COMMUNICATION
3. DECISION
4. TECHNIQUE
5. TECHNIQUE
6. REBOUNDS
7. SUPPORT – ANGLES & DISTANCE
DEFENDING
10X10 YARD GRIDS.
1v1 DEFENDING (FIG1)
KEY FACTORS
1. APPROACH FAST
2. ARC YOUR RUN
3. SLOW DOWN ON ATTACKERS FIRST TOUCH
4. LOW BODY POSITION / SIDE ON
5. THREATENING / PINCH WITH FRONT FOOT
6. BE PATIENT
7. BE STRONG & COMPETITIVE
KEY FACTORS
AS PREVOUS PLUS
1. DEFENDER 1 – RECOVERY RUN
2. PRESSURE (DEFENDER 2)
3. COMMUNICATION (DEFENDER 1)SHOW INSDIE
ATTACKER 2 PLAYS BALL ACROSS TO ATTACKER 1 (FIG3)
4. DEFENDER 1 TO PUT PRESSURE ON
5. DEFENDERS 2 TO DROP OFF INTO A GOOD SUPPORTING
POSITION. DEFENDERS NOW WORKING TO COVER EACH
OTHER,
HANDLING
PICKING THE BALL UPOFF THE GROUND
STOOP – Move the body into line with the ball & bring the feet close enough so
the ball cannot travel through them. Place hands behind the ball, fingers spread.
Cup the ball into the chest. Eyes firmly fixed on the ball.
KNEELING K-POSITION – If moving to the right to get in line, the left knee
should be lowered, the knee should be close enough to stop the ball passing
through the knee and the heel of the heel of the other foot. The lower half of the
ball should now be turned side on, with the top half still square to the ball. Eyes
firmly fixed on the ball.
All small sided games (S.S.G) are organised with the following:
60x40 yard pitch, with two goals. 6 players on each team, goalkeepers 1,
defenders 2, midfield 1, attackers 2. This formation can be changed but seemed
to be good for all topics. Start position may very, this id due to the topic which is
being delivered. The point of the start position is to get directly to your topic,
which should enable you to coach your topic and give player’s roles and a basic
understanding of them. Once you have done this you can then allow the session
to progress in ‘FREE PLAY’. This allows both teams to attack and defend which
will allow you to assess and coach when you feel you have a valid point to make.
It is not recommended to direct the opposing team members to help your session
work. If problems occur you need to solve them!!
The following S.S.G. topics can use the same start position used in passing &
support.
Full back plays to 1st forward and receives back. 1st forward spins and creates
the space the 2nd forward to run into.
KEY FACTORS
1. CREATE SPACE (X1 & X2 WIDTH)
2. COMMUNICATION (X2 & X3)
3. BODY POSITION (OPEN X2 & X3)
4. DECISION
5. SUPPORT – ANGLES & DISTANCE
6. TIMING – RUN / PASS
7. TECHNIQUE OF PASS
8. END PRODUCT
SWITCHING PLAY S.S.G. 6v6
Start Position: FIG1. FULL BACK SWITCHES DIRECT TO OTHER FULL
BACK
Here are three ways of switching play. There are of course many ways to switch
the point of attack which you may use.
KEY FACTORS
1. CREATE SPACE (X2 WIDTH)
2. COMMUNICATION (X2 & X3)
3. BODY POSITION (OPEN X2 & X3)
4. DECISION
5. SUPPORT – AHEAD / BEHIND, ANGLES & DISTANCE
6. TIMING – RUN / PASS
7. TECHNIQUE OF PASS
8. END PRODUCT
FIG2. FULL
BACK PASSES
BACK TO FULL
BACK, WHO
CAN NOW
SWITCH TO
WIDE FORWARD
RUNNING WITH THE BALL S.S.G. 6v6
Start Position: OPPOSING MIFIELD PLAYER O3 SHOOTS FOR GOAL,
GOALKEEPER SAVES & SERVES TO FULL BACK X2.
A good way to run with the ball is to switch play first and exploit space on the
other side of the pitch.
KEY FACTORS
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KEY FACTORS