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The Official Rules of Canadian Beer Pong

Rule 1. The Game


The Game of Beer Pong consists of throwing a table tennis ball into an opposing team’s cup of beer in accordance
with the Rules. A cup that is scored in is removed from the game and consumed. The game ends when all of a
single team’s cups have been removed. In honour of their fallen competitors the winning team offers their
remaining cups of beer to the losers. The losers accept and drink all remaining beer in an expedient manner. The
winning team remains at the Playing Field to take on the next challenger.

Rule 2. Teams
The Game is played with opposing teams of one or more players per team.

Rule 3. Playing Field


3-1 Height
The surface should be between 28 and 58 inches above the floor from which the players will shoot.

3-2 Size
A flat sturdy surface with dimensions suitable for holding the required number of cups should be used. If
necessary, two separate yet similarly oriented devices may be used to hold each team’s cups.

3-3 Shooting Line


An immovable line should be placed on the floor at either end of the Playing Field which indicates the
point from behind which a player executes a shot (Figure 1).

3-4 Length
The distance from the Shooting Line to the nearest of the opposing team’s cups shall not be less than 8
feet (Figure 1). For expedient play it is recommended that this distance should not exceed 10 feet.

Rule 4. Equipment
4-1 Balls
Standard table tennis balls are used. Any number of balls may be in circulation during a game. It is
recommended that a minimum of two balls be available for a game.

4-2 Cups
Standard 16 ounce plastic disposable beer cups should be used.

Rule 5. Cup Formation


5-1 One and two player teams – “SIX CUP STUD”
There should be six cups per side orientated in a triangular fashion as viewed from above. The point of
the triangle is directed towards the opposing team. All cups must be touching adjacent cups (Figure 1).

5-2 Three or more player teams


There should be 10 cups per side orientated in a triangular fashion as viewed from above. The point of
the triangle is directed towards the opposing team. All cups must be touching adjacent cups.

5-3 Reformation
If, after Team A’s turn is over, and there are either precisely three or precisely six cups remaining on
Team B’s side, then the cups are reformed into a triangle prior to Team A’s next turn.

8 feet
Shooting Figure 1
Line The starting formation used in SIX CUP STUD
games of beer pong.
Rule 6. Beer
6-1 Amount
For SIX CUP STUD, two full beers (cans, bottles, or 16 ounce cups) should be evenly distributed among
the cups. For ten cups/side games, four full beers (cans, bottles, or 16 ounce cups) should be used.

6-2 Consumption
Cups are not removed until all shots from the opposing team have been executed for that turn. Before
anyone from your team can shoot for a particular turn, all beers that were scored in during the opposing
team’s turn must be consumed. A drinking order is typically established for each team.

Rule 7. Shooting
7-1 Number of shots
During a turn, each player on a team executes a single shot. If a player is missing, then that player’s shot
is forfeited. During one player per team games, each player shoots two consecutive shots per turn.

7-2 Shooting Line


The shooter may not touch any part of the floor ahead of the Shooting Line during the shot. The shooter
must be able to stand in control with both feet on the floor behind the shooting line after the shot has been
executed. The shooter may only be in contact with the floor during the shot. No external supports.

7-3 Dead Shot


A shot is considered dead the instant it touches any object with the exception of the opposing team’s
players and cups. NO bouncing. If a Dead Shot enters a cup, it is not counted.

7-4 Continuation of turn


If every player sinks their shot during a particular turn (or if both shots go in for a one player game), then
the balls are returned to the offensive team, and the turn is repeated.

7-5 Two or more balls in a single cup


If two or more balls are sunk in one cup during a turn, then those shots are considered sank for purposes
of Rule 7-4. However, the defensive team will only drink beer from a cup in which a ball has been sunk.

7-6 Who shoots first?


The reigning champ always shoots first. If there is no reigning champion playing in the game, then a coin
toss will decide who shoots first.

Rule 8. Defense
8-1 Physical Interference
In no manner whatsoever, shall the defending team interfere with an opposing team’s shot until it is
rendered either a Dead Shot or a Spinner. If Physical Interference occurs and the ball is not sunk, then a
one cup penalty is incurred and the defensive team must remove and consume a cup of the offensive
team’s choosing. Physical Interference includes blowing and other methods to affect air currents.

8-2 The Spinner


If a shot begins spinning in a cup, the opposing team may blow into the cup in such a way as to expel the
ball from the cup. If the ball touches beer and is expelled after the fact, then the shot counts. If the ball is
expelled into another cup, then only that cup should be removed. Blowing prior to spinning is considered
Physical Interference.

Rule 9. Timed games


Timed games can be introduced if playing resources are lacking in comparison to the number of players or during
organized tournaments. Games are 10 minutes in length. As in basketball, a shot released prior to the buzzer will
still count. The team with the most cups remaining wins. At the end of the game, each team drinks the opposing
team’s remaining beer.

Rule 10. Disputes


An attempt should be made to resolve the dispute between the two teams playing after consulting The Rules. If no
resolution can be reached, then a general consensus from the spectators should be sought. If still no resolution can
be reached, then the shot is retaken.

© Copyright S. MacKenzie and J. Bostick, 2006

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