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Business Plan – DRAFT 2.0
November 1999
Copy #
half.com
1100 E. Hector Street, Suite 425 • Conshohocken, PA 19428
(877) 264-HALF • fax (610) 567-3559
THIS IS NEITHER AN OFFER TO SELL NOR A SOLICITATION OF AN OFFER TO BUY ANY SECURITIES. AN OFFER IS
MADE ONLY BY THE OFFICIAL, CONFIDENTIAL PRIVATE OFFERING MEMORANDUM IF, AND WHEN ISSUED BY THE
COMPANY
1
TABLE OF CONTENTS
EXECUTIVE SUMMARY 1
PRODUCT OVERVIEW 9
PRODUCT OFFERING 9
1. LISTING AN ITEM FOR SALE 9
2. BROWSING OR SEARCHING FOR AN ITEM 10
3. PURCHASING AN ITEM 11
FEATURES & BENEFITS 11
1. FEATURES & BENEFITS FOR BUYERS 11
2. FEATURES & BENEFITS FOR SELLERS 12
INVENTORY 13
TECHNOLOGY AND INFRASTRUCTURE 14
INTELLECTUAL PROPERTY 15
LICENSED DATABASES AND CONTENT 15
CUSTOMER SERVICE & FRAUD PROTECTION 15
DIFFERENTIATION AND COMPETITION 16
PRODUCT EXTENSIONS 17
MARKETING OVERVIEW 19
THE MARKETPLACE 19
MARKETING STRATEGY 20
PUBLIC RELATIONS 20
DISTRIBUTION RELATIONSHIPS 20
1. HIGH TRAFFIC WEBSITE RELATIONSHIPS 20
2. SHOPPING AGENTS / SHOPPING BOTS 20
3. AFFILIATE PROGRAMS 21
ONLINE ADVERTISING 21
OFFLINE ADVERTISING 21
PROMOTIONS 21
VIRAL MARKETING CAMPAIGN 21
MANAGEMENT OVERVIEW 23
MANAGEMENT TEAM 23
BOARD OF DIRECTORS 25
2
Half.com Business Plan
November, 1999
• Dave is 44 years old and an avid reader. Before leaving home on a recent vacation, he purchased four best-
selling books. Dave finished all four books during his one-week vacation, and they now sit on his bookshelf –
along with hundreds of other books that Dave will never read again.
• Michael is a 19-year-old college student. He spends a significant portion of his free time hanging out with his
friends and playing with his Sony PlayStation. Although he currently has a collection of over 20 games, he
still buys a new game every month or two. Michael spends most of his time playing the new games – and has
only played five of his 20 games during the last 6 months.
• Susan is 28 years old. Susan has a compact disc collection of over 150 CDs. She buys over 15 discs a year.
She often finds herself listening to the same CD over and over again – and has not listened to half of her CDs
within the last year.
EXECUTIVE SUMMARY
Half.com (“the Company”) is a development-stage company established by a founder and
several employees of Infonautics Corporation – a publicly traded Internet information company
(NASDAQ: INFO). The Company was founded in June 1999 to create an organized and efficient
aftermarket for mass-market products on the Internet. The company has quickly attracted twenty
Internet “veterans” who have worked for such companies as America Online, CDnow, N2K,
Oracle Corporation, Spree.com, MetaCreations and VerticalNet to round out its development and
marketing teams. The Company has launched a preview version of its website on November 15th ,
connecting buyers and sellers of used consumer entertainment products, such as books, compact
discs, DVDs, videos and video games. A nationwide marketing campaign will commence on
January 15th.
By combining the person-to-person connectivity of Ebay, the storefront navigation of
Amazon, and the ability to automatically price items for at least half off, Half.com seeks to
become a leading marketplace for used consumer goods on the Internet. Sellers (such as Dave,
Michael and Susan) will be able to place their used books, games and CDs into “inventory” by
simply entering an ISBN or UPC number. Buyers will be able to search/browse through a
structured store and purchase these items at a savings of at least 50%. The Company’s 24-hour-
a-day, seven-day-a-week service will be fully automated, topically arranged, and easy to use. The
Company has already filed for three U.S. patents related to its business model.
The Company already has relationships with dozens of merchants who have agreed to list
over 1.5 million items on the site for half price. In addition, the Company has signed distribution
and marketing relationships to position its inventory on several of the Internet’s top sites,
including Yahoo!, Infoseek/Go, Looksmart, About.com, Deja.com, Go2Network.com, and
Infospace. The Company has also entered into relationships with most of the leading price
comparison agents (aka “shopping bots”) to display the Company’s inventory on those sites. The
Company is also in contract negotiations with several of the leading music and book clubs
including Columbia House and Audiobook Club.
The Company closed a seed round of funding in June from Infonautics and its first venture
capital round in September from such investors as Venture Investment Management Company
The Industry
The Internet has emerged as a global medium enabling millions of people worldwide to share
information, communicate and conduct business electronically. International Data Corporation
estimates that the number of Web users will grow from approximately 150 million worldwide in
1998 to approximately 500 million worldwide by the end of 2003. This rapid adoption of the Web
represents an enormous opportunity for businesses and consumers to conduct commerce over the
Internet.
• business-to-business
• business-to-consumer
• person-to-person
Initially, most companies have focused on facilitating and conducting transactions between
businesses over the Internet. Forrester Research expects the business-to-business market to reach
$2.3 trillion by 2003.
The business-to-consumer market has also become a significant market and is rapidly growing.
Indeed, according to A.C. Nielson/CommerceNet, over 20 million Americans have conducted an
online e-commerce transaction. Business-to-consumer e-commerce companies typically use the
Internet to offer standard products and services that can be easily described with graphics and text
but do not require physical presence for purchase, such as books, CDs, videocassettes,
automobiles, home loans, airline tickets and online banking and stock trading. The Internet gives
these companies the opportunity to develop one-to-one relationships with customers worldwide
from a central location without having to make the significant investments required to build an
infrastructure associated with traditional direct marketing activities. While companies have
generally focused on applying these benefits in business-to-business and business-to-consumer
transactions, a significant market opportunity exists to apply these same advantages to facilitate
person-to-person transactions over the Internet.
The exchange of goods among individuals and small dealers – person-to-person transactions –
historically has been conducted through trading forums such as classified advertisements,
collectibles shows, garage sales and flea markets or through intermediaries, such as consignment
stores and auction houses. These forums are highly inefficient for several reasons:
• they are information inefficient, as buyers and sellers lack a reliable and convenient
means of setting prices for sales or purchases.
Despite these inefficiencies, the Company believes that the market for traditional person-to-person
transactions in the U.S., based upon estimates of the amounts spent through auctions, classified
ads and on collectibles, exceeded $100 billion in goods sold in 1998.
The Internet offers for the first time the opportunity to create a compelling global marketplace
that overcomes the inefficiencies associated with traditional person-to-person transactions while
offering the benefits of Internet-based commerce to the consumer-to-consumer trading market.
Clearly, the success of first-generation person-to-person e-commerce companies (such as Ebay)
demonstrates the effectiveness of the Internet in brokering consumer-to-consumer transactions.
Internet-based trading offers the following benefits:
• facilitates buyers and sellers meeting, listing items for sale, exchanging information,
interacting with each other and, ultimately, consummating transactions;
• allows buyers and sellers to trade directly, bypassing traditional intermediaries and
lowering costs for both parties;
• offers significant convenience, allowing trading at all hours and providing continually
updated information; and
• fosters a sense of community through direct buyer and seller communication, thereby
enabling interaction between individuals with mutual interests.
While there are tens of thousands of e-commerce websites targeting consumers, most e-
commerce sites operate under one of two business models:
• An auction format does not provide the buyer with a guaranteed purchase. Buyers
need to wait up to two weeks to see if they submitted the winning bid. Moreover, a
significant percentage of winning bids are placed during the last hour of an auction –
forcing a buyer to log-on during a specific time to insure a winning bid. While
consumers might be willing to tolerate these inconveniences for one-of-a-kind items,
the Company has seen less consumer willingness to do so for mass-market items.
Half.com will let users purchase an item “on the spot”.
• Auction sites currently require the buyer and the seller to arrange for payment
independently. In most cases, the buyer will send the seller a check (requiring 2-4
days). The seller then will go to the bank, deposit the check and contact the bank to
insure that the check has cleared (5-7 days). After the check clears, the seller will then
send the item to the buyer. In order to reduce the inconvenience of the current
system, Half.com will act as an intermediary in the transaction process. The buyer will
pay for the items with a credit card, and the seller will receive all their payments via
one monthly check. This eliminates the hassle of sending and depositing multiple
checks and provides for a simple, hassle-free shopping experience.
• Another problem plaguing most auction sites is the requirement for the seller to
calculate the postage costs, obtain packaging materials and make a trip to the post
office. Half.com will provide all sellers with a Seller’s Kit containing packaging
materials for their first few sales. And through a relationship with Stamps.com,
Half.com will allow users to print out the required postage from their computers –
eliminating a trip to the post office.
• Auction sites require sellers to enter all the information about an item for sale. Sellers
must complete an extensive online form and sometimes scan in an image of the item in
order to start an auction. The only information provided about an item for sale on an
auction site is entered by the seller. The auction sites do not augment this information
with any pre-existing third party content. Half.com does not require sellers to provide
detailed information about the items for sale. Rather, Half.com licenses third party
databases which already contain the required product descriptions.
• Most of the large auction sites charge sellers an upfront listing fee, in addition to a
percentage of the sale amount. Half.com does not charge any upfront listing fee to
place an item into “inventory.”
• Many auction sites have been plagued by individuals selling illegal items (firearms,
tobacco products, alcohol, drugs, etc.) online. Indeed, Ebay is currently under
investigation by the federal government regarding possible illegal transactions on their
website. By only allowing users to list items in pre-specified categories, and by
leveraging a trusted database (or “authority file”), the Company believes that it has
significantly less business (and legal) risk.
The Half.com Business Model
• The Company will earn transaction revenue from every sale. While the Company
does not charge an upfront fee to list an item, the Company does receive two revenue
streams after an item is sold. First, the Company will receive a 15% commission from
the seller once an item is sold. For example, upon the sale of a $6 compact disc, the
company will receive a 15% commission – i.e., 90 cents. Second, Half.com will
receive a portion of the shipping and handling fee it charges the buyer. For example,
upon the sale of a $6 compact disc, the company will charge the buyer a shipping and
• Another income source will come from the interest on the float. By acting as an
intermediary in the transaction process, Half.com will process the buyers’ credit cards
and send a monthly check to the sellers. In order to reduce fraud, the Company will
add a minimum of a 15-day delay in between the purchase and seller payment. For
example, on June 15th, the Company will pay sellers for all transactions that occurred
between May 1 and May 31st. This will result in a maximum of a 45-day holding
period and a minimum 15-day holding period. The Company will earn interest on the
funds during this period.
• The Company will also earn advertising and sponsorship revenue for sale of banner
advertisements and sponsorships throughout the site. While not a major revenue
source, the Company expects to generate a significant amount of web visits and page
views. The Company currently plans to retain an outside advertising sales agency to
sell banner ads and sponsorships.
Product Offering
Half.com seeks to foster an organized and efficient aftermarket for mass-market products
on the Internet. Initially, Half.com will create an online storefront that connects buyers and sellers
of used consumer entertainment products in a variety of categories, including:
The functionality of the Half.com website can be roughly divided into three components:
After a seller enters the UPC or ISBN number, the site displays our catalog entry for the
item they entered (containing fields such as title, author/artist, publisher, cover art image, etc.).
Users will be asked to (a) confirm the accuracy of the catalog entry; (b) enter the condition of the
item, and (c) enter the price they wish to sell it for. The default pricing option will automatically
price the item at 50% off the lowest online price. However, a seller is free to raise or lower the
price – as long as their new price is less than 50% off list. There will be no upfront charge for a
seller to list an item on the site. The Company will only charge a seller a commission when the
item is sold.
The Company also offers a variety of sellers’ tools to allow sellers to review (and modify)
their listed items and to review their recent sales activity.
The Company has recently signed a deal several leading inventory management software
companies. These companies provide software to manage the inventories for used bookstores,
music stores, video stores and games stores. For example, the Company has recently signed a
deal with UBIC (Used Book Inventory Controls) Systems. UBIC is the leading provider of
inventory management software to the used bookstore market. Under the terms of our multi-year
agreement, Half.com has built a module for the UBIC software which uploads a complete list of a
store’s inventory to the Half.com website and provides us with frequent inventory updates.
Prospective buyers are presented with an easy-to-use interface, allowing them to search or
browse through the product categories. After selecting a category (books, movies, music or
games), a user can either search for a specific entry or browse through the product catalog.
Users can also browse through the catalog in numerous ways, such as:
Once a user finds an item of interest (either through searching or browsing), the user is
next taken to an Item Information Screen. This screen contains the following information:
A buyer can also view a seller’s Community Rating Profile before making a purchase
decision. The Company believes that the Community Rating Profile feature will play an
important role in making users feel more comfortable in dealing with an unknown trading partner
of the Web. As pioneered by Ebay, the community rating mechanism establishes reputations
within the user community. By encouraging individuals to record comments about their trading
partners on Half.com, every registered will have a feedback profile. This profile will contain
compliments, criticisms and other comments by users who have conducted business or interacted
with a user.
Once a buyer purchases an item, an e-mail is sent to the seller. Once the seller confirms
that he/she will ship the item, the buyer receives a confirmation e-mail and their credit card is
charged by Half.com. A follow-up e-mail will be sent to the buyer 10 days after the transaction to
insure that the item was received. The seller will receive a monthly check from Half.com
containing their proceeds (minus the Company’s commission)
Features & Benefits
• PRICE…PRICE…PRICE
By automatically pricing every item at half off, the Company expects to offer
the best price on the Internet. According to Jupiter Communications, 80% of
all online purchase decisions are price driven.
• ONE-STOP SHOPPING
By integrating a price-comparison agent (or shopping bot) into the service, the
Company hopes to become the first place a buyer visits. If we have the item in
inventory, buyers can purchase it for less than anywhere else online; if we don’t
have the item in inventory, we will direct the user to the cheapest source
online.
• TRUSTED INFORMATION
By structuring the product around standardized identifiers (UPC/ISBN), the
• EASE OF USE
By combining two well-known models (the consumer-to-consumer model of
Ebay and the storefront model of Amazon), the Company’s website will
leverage well established user interface paradigms. Users will not be forced to
learn a new interface.
• QUICK RE-LIST
The Company has built a patent-pending technology to provide buyers the
ability to automatically re-list the items they purchase. For example, a person
who purchases an audio-book at Half.com could choose to automatically re-list
the item in two months for the same price. After the video is sold again, the
buyer has owned the movie for two months for less than the cost of an
overnight movie rental (i.e., the buyer would only have to pay shipping upon
buying the video and the Half.com commission upon selling it).
• CONVENIENCE
Selling an item at Half.com is quick and easy. Using the Company’s SpeedSell
and batch listing capabilities, sellers can quickly and easily list their items on
our website without typing in long product descriptions or scanning images.
• FREE TO LIST
There is no upfront cost to list an item at Half.com. Sellers only pay a
commission to the Company if (and when) they get paid.
Inventory
The Company believes that significant quantity of the inventory listed on the site will be
from individual users. However, in order to insure that the shelves aren’t empty when the store
opens, the Company has pursued an aggressive merchant outreach strategy. Indeed, the
Company has already entered into relationships with dozens of merchants who have agreed to list
their over 2 million books, cds, dvds, videos and games for at least half price. The Company is
confident that this level of inventory will position it as the leading person-to-person source of
these items at launch.
Data as of 11/30/99
Existing Internet merchants – There are dozens of small, independent merchants who
currently sell cds, videos and games on the Internet but don’t have the funding for marketing.
The Company has conducted a major outreach program to these merchants, encouraging them to
list their inventory on the Half.com website.
The Half.com technology is composed of a robust, scalable user interface and transaction
processing system that leverage a combination of internally developed proprietary software and
commercial-off-the-shelf software. This system takes advantage of existing technologies in
electronic commerce while introducing several new features. The development organization
consistently seeks optimize for the following four goals:
The Half.com service is be available to users 24 hours a day and seven days a week.
Scheduled maintenance windows have been created and are not expected to exceed a total of four
hours per week. The Company's system runs on a cluster of Sun database servers running
Oracle’s 8i relational database management system and Thunderstone’s Texis search engine. A
suite of Pentium-based web application servers running the Windows NT operating system
provide a horizontally scaling and low-cost webserver farm. The Company uses a hardware-
based load balancing system and its own redundant servers to provide for fault tolerance. The
service is co-located at Nextlink’s Philadelphia-based facility and connected via closed-loop
connection to InterNap’s national network. InterNap, which is also used by Yahoo and
Amazon.com, has peering relationships with virtually every major Internet Service Providers,
resulting in the least network latency to customers. In addition to the above “production”
network the Company operates a “corporate” and “development” infrastructure that is housed
within the Company’s offices in Philadelphia.
• Catalog management tools that manage the integration of several third party
databases into the “catalog”;
• Systems and network management tools to monitor the service performance and
availability; and
• Customer care management systems that will allow the Company to respond to
customer questions by e-mail and telephone.
Intellectual Property
The Company has already filed U.S. trademark applications for the Half.com brand and
has filed for three U.S. patents on both its technology and business methods. The inventions
included in these patents include:
• Pricing methodology
• Automatic relisting upon purchase of an item
• Method for connecting buyers and sellers
Management has years of experience in licensing content and databases for Internet-based
services. Indeed, at Infonautics Corporation, Mr. Kopelman was responsible for establishing
relationships with dozens of the nations’ leading publishers and database providers. The
Company has entered into relationships with several leading database suppliers to provide product
data for the website, including Muze, RR Bowker, Ingram and others. These providers currently
provide data to several of the leading e-commerce storefronts, including Amazon.com, Borders,
Barnesandnoble.com, and CDNow.
In addition, the Company has leveraged its database experience to create proprietary
databases. For example, there currently is no readily licensable database for video game (Sega,
Nintendo, etc.) products. Through a variety of licenses and agreements the Company has
compiled its own database of videogames which includes cover-art, multiple screen shots, and
product reviews.
The Company believes that excellent customer service is a critical requirement in order to
succeed in the consumer-to-consumer marketplace. The Company expects to devote significant
resources to providing personalized, timely customer service and support. The Company expects
that most customer support inquires will be handled via e-mail, with customer e-mail inquiries
typically being answered within 24 hours of submission.
The e-commerce marketplace is new, rapidly evolving and intensely competitive. Barriers
to entry are relatively low, and current and new competitors can launch new sites at a relatively
low cost. The Company believes the auction sites (such as Ebay, Yahoo! Auctions, Amazon
Auctions, and Excite Auctions) are the primary alternatives for people who want to sell items and
that e-commerce sites (such as Amazon.com, Barnesandnoble.com, CDNow, and Reel.com) will
be competing to reach the same buyers. Other competitors include used bookstores and used
music stores operating online (the most significant of which are Powells Books and ABE Books).
However, the Company believes that it will successfully compete and uniquely
differentiate itself in the marketplace in several ways:
Product Extensions
The Company has already identified dozens of ways to enhance and extend the Half.com
website, including:
• Collaborative Filtering
By incorporating collaborative filtering technology (sometimes referred to as
“automatic recommendation technology”), the Company can recommend items to
buyers based on their previous purchases.
• Telephone SpeedSell
By allowing users to enter items for sale over the telephone (using UPC or ISBN
numbers), the Company believes it can significantly improve its ability to get users to
list items for sale.
The Marketplace
The Company’s website will initially sell used mass-market entertainment products, such
as: books, music, and videos.
• Books
According to Veronis Suhler, the U.S. consumer book market was $15.4 billion in
1997 and is expected to grow to $16.4 billion by the year 2000. Used books account
for just 3% of total sales. While online sales represent a small percentage of the
overall book market today, Forrester Research estimates that U.S. online sales of
books will grow to nearly $3 billion in 2002. Over one billion books are sold to
consumers each year – and more than half of all sales are fiction books. The Company
believes that this represents a significant opportunity, as fiction books are typically
read once and have limited reference value. For example, over 1,000,000 copies of
John Grisham’s latest bestseller, The Testament, were sold within the first month of
release. Research has shown that most fiction books are read within the first 2 – 3
weeks of purchase. This would provide the Company with an extremely large
inventory pool within weeks of publication. The Company believes that consumers’
bookshelves represent an incredible inventory opportunity.
• Music
According to the International Federation of the Phonographic Industry, worldwide
sales of music and music videos in 1997 were approximately $38.1 billion, of which
one-third was in North America. Used music represents less than 1% of sales. Online
music retailers currently account for a small (1.1%) but growing portion of total sales.
Jupiter Communications estimates that sales of pre-recorded music over the Internet
will grow on a worldwide basis from approximately $47 million in 1997 to $1.6 billion
in 2002.
• Videos
According to Video Flash, total consumer expenditures on home video rentals and
purchases exceeded $21.8 billion last year. This total was comprised of consumer
spending of $11.45 billion on the rental of 4.23 billion prerecorded tapes plus
consumer spending of $10.38 billion on the purchase of 735.1 million prerecorded
tapes. Forrester Research estimates that US online video sales will reach
approximately $1 billion in 2002.
• Video Games
According to NPD Group, the domestic market for console-based video games will
exceed $15 billion in 1999.
Half.com’s marketing strategy is to promote its brand and attract buyers and sellers to the
Half.com service. Management believes that effective marketing does not need to be expensive
marketing. (Indeed, while at Infonautics Mr. Kopelman was able to build Encyclopedia.com into
the second most visited encyclopedia on the Internet – even ranking ahead of Encyclopedia
Britannica – while spending less than $200,000 in marketing). To attract users to its website, the
Company will utilize the following marketing tactics:
Public Relations
The Company believes that with the intense media focus on Internet-related topics, new
and innovative products (such as Half.com) have the ability to garner significant media exposure.
At Infonautics, for example, Mr. Kopelman was responsible for managing public relations
activities surrounding the launch of Homework Helper, Electric Library and Company Sleuth. All
of those products have received significant amounts of media exposure, including feature stories
in almost every major venue, including the Today Show, The Wall Street Journal, Newsweek,
Business Week, CBS, CNNfn, USA Today, the Washington Post and CNBC.
Distribution Relationships
Business development deals will play a major role in driving traffic to Half.com. The
Company plans to conduct an aggressive business development program targeting high traffic
websites, shopping agents, and affiliate programs.
• Yahoo Shopping
• Infoseek / Go
• About.com
• Looksmart
• Go2Network
• Infospace
• Inktomi
3. Affiliate Programs
According to Jupiter Communications Inc., affiliate programs will generate over 11% of
all consumer e-commerce transactions over the Web this year, and that figure should grow to
24% by 2002. Affiliate programs use a revenue-share model, where an “affiliate site” drives
traffic to an “e-commerce site” in exchange for a percentage of the revenue generated by the
affiliate. The Company will launch a major affiliate acquisition campaign at launch.
Online Advertising
The Company will use strategic purchases of online advertising to place advertisements in
which it can reach its target audience. By leveraging existing management relationships with large
advertising sales networks (such as DoubleClick, Flycast, RealMedia and 247 Media), the
Company believes it will be able to purchase online advertising on a cost-per-action basis.
Moreover, the Company plans to enter into cross-promotional barter relationships with select
properties.
Offline Advertising
The Company currently expects to spend in approximately $15 million in 2000 on offline
advertising, with the majority focused on cable TV and radio.
Promotions
At launch, the Company will unveil a variety of promotions and incentives to drive
frequent use of the website. One promotion will offer prospective sellers up to $10 in online
credit for listing up to 100 items at Half.com. Sellers will also be able to reduce the commission
paid to Half.com by referring other people who become sellers. Another promotion will be a
contest targeting prospective buyers whereby entrants will have to complete a comical “quiz”
comparing our prices to those of other online merchants. The Company also expects to partner
with an online incentive program (such as CyberGold) providing loyal sellers/buyers with “points”
that can be redeemed for a variety of goods and services.
Some of the most successful websites (such as Ebay and Hotmail) have generated most of
their traffic by word-of-mouth referrals. Viral marketing is a method of getting customers to
propagate a product on behalf of the company that creates it. It has been so successful that
Management Team
In addition to the two founders, the Company is actively searching for additional members
of the management team. The Company expects to add a Vice President of Marketing and a
Chief Financial Officer before the end of the year.
Joshua Kopelman is the founder of Half.com and has been an active leader in the Internet
industry since its commercialization. Prior to founding Half.com, Josh was co-founder and
Executive Vice President of Infonautics Corporation, an Internet information company based in
Wayne, PA. Josh co-founded Infonautics in 1992, while he was a student at the Wharton School
of the University of Pennsylvania. Since then, Infonautics has grown to employ almost 200
people and, in 1996, Infonautics went public on the NASDAQ stock exchange. According to the
December 29th 1998 Philadelphia Inquirer, Infonautics was the “the second-best-performing
stock” for the Philadelphia region in 1998. Revenues for 1998 were approximately $15 million,
up from under $7 million in 1997.
Josh served as Infonautics’ General Manager for the Electric Library business unit,
growing the bookings of this educational online information service from less than $3 million in
1996 to over $18 million in 1998. In this role, Mr. Kopelman oversaw a team of over 100 people
in a variety of areas, including marketing, sales, business development, product management, and
software development. Under his leadership, Electric Library became one of the top consumer
subscription sites on the Internet (with over 75,000 paying subscribers) and the fastest growing
online reference product in the K-12 marketplace (with over 15,000 schools licensing the
product). Mr. Kopelman was also responsible for the creation and launch of Encyclopedia.com –
the second most popular encyclopedia site on the Internet. All told, by 1999 Infonautics’ web
properties received almost two million unique visitors each month. According to the February
1999 Media Metrix Web Report, the reach of the Infonautics Network placed it in the top 75 web
properties on the Internet – with more unique visitors than the New York Times, Etrade, CBS
Marketwatch and Dow Jones Interactive.
In his last role at Infonautics, Mr. Kopelman was the visionary and leader behind the
development of Infonautics’ newest Internet products, Company Sleuth and Job Sleuth.
Launched in October, 1998 Company Sleuth is one of the fastest-growing personal finance sites
on the Internet, receiving PC Magazine’s prestigious “Top 100 Web Site” award in April, 1999.
Mr. Kopelman holds five United States patents in connection with his work in Internet
technology and information retrieval. Mr. Kopelman is often quoted in industry trade journals
and national newspapers, has appeared on numerous television shows, and is a frequent speaker at
industry-wide conferences on the future of information services.
Josh earned a Bachelor of Science degree cum laude in Entrepreneurial Management and
Marketing from The Wharton School of the University of Pennsylvania. He lives with his wife,
Rena, in Wynnewood, Pennsylvania.
Prior to running the Sleuth technology division at Infonautics, Sunny oversaw the
production services of all properties on the Infonautics Network including the Electric Library.
He was responsible for incorporating an enterprise systems and network management system that
brought about increased levels of service availability.
Sunny has a Bachelors degree in Computer Science. He will shortly be completing the
Masters in Information Systems program at Drexel University. He lives in Devon, Pennsylvania.
Board of Directors
• The Company has a unique business model. By combining (a) the power of Ebay’s consumer-
to-consumer marketplace with (b) the convenience and ease-of-use of Amazon.com’s storefront
interface and (c) prices that are guaranteed to be half off Amazon.com’s price, the Company
believes its business model will differentiate it from the competition.
• The Company makes money by moving bits – not books. Unlike most major e-commerce
companies, the Company never take possession of an item being sold or the buyer’s payment
for the item. Rather, the Company generates revenues by connecting buyers and sellers. This
low-cost structure provides significant competitive advantage against both traditional retailers
(who have to maintain retail stores) and online retailers (who incur expenses by maintaining
warehouses, inventory, and employees).
• The Half.com brand is a powerful and memorable brand name. The Company believes
that “Half.com” is a powerful and extensible brand name and plans to allocate a significant
amount of marketing resources towards building the Half brand. The Half.com brand name
appeals directly to the primary consideration of online shoppers – price – while maintaining a
level of elegance and mystery.
• The Internet is experiencing dramatic growth in the number of users and is changing the
way people shop. IDC estimates that the number of Web users will grow from approximately
150 million worldwide in 1998 to approximately 500 million worldwide by the end of 2003.
This rapid adoption of the Web represents an enormous opportunity for businesses and
consumers to conduct commerce over the Internet. Indeed, according to A.C.
Nielson/CommerceNet, over 20 million Americans have conducted an e-commerce transaction.
• Half.com will offer users the ability to purchase goods at the lowest price available online.
According to Jupiter Communications, 80% of all online purchase decisions are price driven.
The Half.com website will automatically price items at half off the Amazon.com’s price. The
Company believes that its prices will be the lowest on the Internet.
• The Company is forecasting dramatic revenue growth and cash flow break-even within the
first two years of operation. The Company expects to generate over $3.5 million in revenue
within the first 18 months of operation, growing to over $16 million in 2001. The Company
projects cash-flow break-even in the first quarter of 2001.
• There is strong potential for product extension. The Half brand name can easily be extended
to sell any other product online – such as computer hardware, automobiles, collectibles,
electronic appliances and other “catalogable” items.