Académique Documents
Professionnel Documents
Culture Documents
career skills
are Astrogation,
Cool, Gunnery,
Mechanics, Percep-
tion, Piloting (Planetary),
Piloting (Space), and Ranged
(Light). The Ace automatically gains
a rank in four of these skills without
spending experience, and receives a dis-
count on increasing them with future experi-
ence points.
A N ACE'S ROLE
Piloting vehicles, from repulsorlift speed-
ers to massive starships and everything in
between, is a fairly common skill for any-
one who lives outside of a completely iso-
lated, low-tech society. However, when it's
time to get somewhere fast or plunge into
the thick of vehicular combat, Aces are the
ones people want at the controls.
Just getting from one place to another is
not enough for the Ace; this flier wants to
get there faster, and to do so with style.
He'd rather dive headlong into an aster-
oid field with half a dozen ships on his
tail than safely move cargo down a
well-traveled hyperspace lane. Aces
are not the kind of people most
transport companies want to hire to
move their goods. They are, how-
ever, in very high demand when it
comes to ship-to-ship combat of
any kind, or when war machines
need to be maneuvered into place
during a planet-side battle.
• Pride: Many Aces know from an early age they are Daring: Many Aces are absolutely addicted to
special among their peers. Their love of machines the rush they gain when behind the stick, wheel,
translates to expertise beyond mere proficiency, or trigger housing. Never knowing which moment
making them the ones called upon when tasks may be the last is a drug the Ace can never get
involving those machines are required. A true Ace enough of, and fighting for the underdogs of a
will often seek challenges above and beyond what galactic-scale war is the ultimate source of that
he has faced so far, heading out into the galaxy to high. Such an Ace will volunteer for every mission;
master new machines under ever more difficult cir- he's never truly happy unless the turbolaser bolts
cumstances. Truly, nothing could be more demon- are flying all around him as the engines scream at
strative of mastery than pitting one's skill against the torture they are put through in a nearly impos-
the best the Empire has to offer. sible turn.
Zal Artha never fit in. Bom and raised on Chandrila, Zal should have been a nature-loving, peace-making
scholar like most of the rest of her family and, in fact, most of the rest of the planet. But while her
brother and sisters were playing with their pet squalls and taking dance and elocution lessons, Zal was
racing speeders through the crystal canyons and breaking curfew.
As soon as she was old enough, Zal left Chandrila and enrolled in the Rengali Imperial Naval Academy,
bringing nothing with her from Chandrila but a lucky charm made for her by her older brother. All she
wanted out of life was to sit behind the stick of a starfighter. While at the academy, Zal faced constant
harassment, discrimination, and derision from instructors and students alike. Undeterred, Zal pushed
through and distinguished herself time and time again before graduation. Unfortunately, discrimination
graduated with her. After being turned down for numerous choice assignments, she was finally placed
as a shuttle pilot (a post Zal found at least as boring as contemplating the idyllic beauty of the woods
back on Chandrila). When she shared her frustration with a friendly Senator she was ferrying, she finally
learned why she had been denied a combat posting: Imperial Naval Command suspected her of Rebel
sympathies due to her Chandrilan upbringing.
Frustrated with the Empire and unhappy with her stalled career, Zal decided to prove Imperial Naval Com-
mand right and defected to the Rebel Alliance. She was assigned to a starfighter squadron, the Soaring
Dactillions. In mere weeks, she was piloting an X-wing in combat situations. After a high-attrition raid on
the Fondor shipyards left the Dactillions under strength, her squadron was reassigned as test pilots for the
new A-wing fighter, stationed on Cardooine.
A week later, the Dactillions scrambled again, this time using untested prototype A-wing fighters to
repulse an Imperial raid on Cardooine. Though the Dactillions pushed back the Imperials and the A-wing
proved itself a superlative interceptor, the cost was high. Zal, perhaps protected by her lucky charm, was
one of only two Soaring Dactillions to survive the battle. In the wake of these events, Zal requested (and
received) a transfer to Special Operations. Zal couldn't be happier with this assignment, or with her role
in the Rebellion.
Ace: Driver Talent Tree
Career Skills: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting (Planetary], Piloting (Space), Ranged (Light)
Driver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)
ALL-TERRAIN
DRIVER
Take a Full Throttle action; When repairing system Remove • per rank of
make a H a r d ( • • • ) Pi- Do not suffer usual penal- strain on a starship or ve- Gearhead from Mechan-
l o t i n g check to increase a ties for driving through dif- hicle, repair 1 additional ics checks. Halve the
vehicle's top speed by 1 ficult terrain when using Pi- system strain per rank of credit cost to a d d mods
for a number of rounds loting (Planetary). Fine Tuning. to attachments.
equal to Cunning.
Remove • per rank of Once per session, may re- Remove • per rank of
Increase defense of vehicle Skilled Jockey from Pilot- roll any 1 Piloting (Plane- Gearhead from Mechan-
or starship being piloted ing (Planetary) and Piloting tary) or Gunnery check. ics checks. Halve the
by 1 per rank of Defensive (Space) checks. credit cost t o a d d mods
Driving. to attachments.
CHARACTER CREATION
A C E O F R E B E L L I O N
Cain + 2 wound threshold. Perform the Brace ma- Cannot run out of ammo
P
neuver to remove • per due to ^ . Items with Limit- Once per round, may per-
rank of Brace from next ed A m m o quality run out of form a True Aim maneuver
action. This may only re- ammo as normal. to gain benefits of aiming
move • added by envi- and upgrade combat check
ronmental circumstances. once per rank of True Aim.
May reduce any Critical Inju- Gain + 1 soak value. Choose 1 weapon, armor,
P
ry suffered by 10 per rank of or other item and give it a Upon unsuccessful attack
Durable to a minimum of 1. permanent improvement with a starship or vehicle
while it remains in use. weapon, may spend O O
per rank of Overwhelm De-
fenses. Reduce the defense
in the targeted zone by 1
for every t > O spent.
P
Gain + 2 wound threshold. Gain + 1 soak value. Perform the Brace ma-
neuver to remove • per
Jgjgjgujjjj^p
Before attacking a starship
rank of Brace from next
action. This may only re- or vehicle, the character
move • added by envi- may spend 1 Destiny Point
ronmental circumstances. to ignore the effects of the
Massive rule for the attack.
i riiiiTiTiiiiiw I ITil'iMiifilMiliy
Take a Full Throttle action; Remove • per rank of Remove • per rank of Once per round, may
make a Hard ( 4 4 4 ) Pi- Skilled Jockey from Pilot- Galaxy Mapper from As- mount or dismount a ve-
loting check to increase a ing (Planetary) and Piloting trogation checks. Astro- hicle or beast, or enter a
vehicle's t o p speed by 1 (Space) checks gation checks take half cockpit or weapon station
for a number of rounds normal time. o n a vehicle, as an inci-
equal to Cunning. dental.
I r 1 1
r • 1 » i j a y I l:MJI.I:lJJ.il]J:l'l^
Remove • per rank of Spend 1 Destiny Point t o Remove • per rank o f When recovering strain af-
Skilled Jockey from Pilot- add additional damage Galaxy Mapper from As- ter an encounter, recover 1
ing (Planetary) and Piloting equal to half Agility (round- trogation checks. Astro- additional strain per rank
(Space) checks. ed up) to one hit of success- gation checks take half of Rapid Recovery.
ful attack made with ship or normal time.
vehicle-mounted weaponry.
IMPROVED FDLL
THROTTLE
IMPROVED DEAD
TO RIGHTS
^^^^J P
Gain + I strain threshold, Once per session, may re-
Suffer 1 strain t o a t t e m p t Spend 1 Destiny Point to v roll any 1 Piloting (Space)
Full Throttle as a maneu- add additional damage or Gunnery check.
ver and decrease its diffi- equal to Agility (rounded
culty to Average [4) 4))- up) to one hit of successful
attack made with ship or
vehicle-mounted weaponry.
•
SUPREME FULL
THROTTLE
Gain + I strain threshold. Count vehicle or starship
When performing Full piloted as having a silhou- Increase defense of vehicle
Throttle, top speed in- ette 1 lower when being or starship being piloted
creases by 2 instead of attacked. by 1 per rank of Defensive
Driving.
••N.IWJI.IM P BRILLIANT
EVASION
Once per round when pilot- Gain + 1 to a single charac- Gain + 2 wound threshold.
ing a starship, may suffer 2 teristic. This cannot bring a Once per encounter may
strain to perform any action characteristic above 6. take Brilliant Evasion action.
as a maneuver. Select 1 opponent and
make an opposed Piloting
(Planetary) or (Space)
check t o stop opponent
from attacking character for
rounds equal to Agility.
\
Permission granted to photocopy For personal use only. © LFL. 0 FFG.
SVTtC^IJ/ 717VT7
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A C E : B e a s t Rider
Career Skills: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting (Planetary), Piloting (Space), Ranged (Light)
Beast Rider Bonus Career Skills: Athletics, Knowledge (Xenology), Perception, Surviual
I I.IM.I.I..."!^ — »
Remove • per rank of Remove • per rank of Ex- Cain + 2 wound threshold. Remove • per rank of Ex-
Outdoorsman from checks pert Tracker from checks to pert Handler from Survival
to move through terrain or find tracks or track targets. checks made to ride beasts.
manage environmental ef- Decrease time to track a
fects. Decrease overland target by half.
travel times by half.
— *
Remove • per rank of Ex- Add • per rank of Beast Once per round, may Cain + I strain threshold.
pert Tracker from checks to Wrangler to checks to tame mount or dismount a ve-
find tracks or track targets. or wrangle creatures. hicle or beast, or enter a
Decrease time to track a cockpit or weapon station
target by half. on a vehicle, as an inci-
dental.
Suffer 1 strain to attempt Take a Spur action; make Remove • per rank of Ex-
Spur as a maneuver and a Hard + Survival Once per session, may re- pert Handler from Survival
decrease its difficulty to check to increase a roll any 1 Resilience or Sur- checks made to ride beasts.
Average beast's top speed by 1. vival check.
The beast suffers 2 strain
every round it stays
spurred.
W
• GRIT i B u i
When activating and main- Cain +1 to a single charac- Take a Soothing Tone action;
taining Spur, the beast teristic. This cannot bring a make an Average 4)
only suffers 1 strain characteristic above 6. Knowledge (Xenology)
instead of 2. check to allow a beast to
recover strain equal to &
| | here the Ace Pilot uses hard-won skill, technique, THE LOOSE CANNON
W and by-the-book tactics, the Hotshot is naturally
gifted, overly aggressive, and makes the rest up as he The Rebellion has a nearly endless supply of new
speeds along. For the Hotshot, risk-taking isn't just a Hotshot bush pilots accustomed to racing T-16s on
style of flying, it's a way of life. You can always depend their backwater homeworlds, but very few Hotshot
on a Hotshot to go for it when veterans. These courageous freedom fighters prefer
he sees an opportunity to improvisation to careful planning, much to their com-
achieve a goal. There are few manders' chagrin. Those Hotshots whose luck never
things in the galaxy more seems to run out quickly become heroes and legends
impressive than watching to the rank and file of the Rebel Alliance.
a Hotshot when everything Hotshots receive Cool, Coordination, Piloting
is going his way. though it's (Planetary), and Piloting (Space) as additional
best to switch channels on career skills. If this is the character's starting special-
the comms, because the ization, he gains one free rank in two of these skills of
only thing a Hotshot his choice, without spending experience. The Hotshot
likes more than his keeps his head in the face of overwhelming odds, and
own flying is brag- has a great degree of control over his chosen vehi-
ging about it cle. Finesse and precision flying, combined with the
afterward. Hotshot's unrestrained bravery, mean that Hotshots
prefer to go after the toughest or biggest groups of
enemies first, diving headlong into the thickest part
of the battle.
The Hotshot is all about taking the big risks, both
in combat and in life. He rarely considers the conse-
quences or the alternatives. When he sees a chance,
he takes it without blinking. This unpredictable and
often irrational behavior, combined with the raw tal-
ent and control a Hotshot has in the cockpit, makes
him a lethal adversary. Of course, there is no reward
without risk, and sometimes the Hotshot risks too
much. If not for the support of their allies, most Hot-
shots would probably have died a dozen times over.
The Rebellion usually puts Hotshots through their
paces in simulators before letting them get into a real
fight. However, the Rebels can't afford to keep their
best combat Aces sidelined for long. Command usu-
ally assigns Hotshots to X-wing or A-wing squadrons,
or to other light, maneuverable vehicles that take full
advantage of a Hotshot's preternatural skill. Veteran
Hotshots are usually retired once their value as a sym-
bol eclipses whatever good they might do on the bat-
tlefield. High Command often parades them around
on low-risk, high-visibility missions, or transfers them
to training commands.
Any group can benefit from the honed dogfighting
skills of a Hotshot. However, despite the Hotshot's
predilection for flying into combat ahead of his squad-
ron, he works best when he has a team not far behind,
cleaning up whatever enemies the Hotshot misses. A
vehicle formation with a Hotshot in the lead usually
results in a costly engagement for the enemy, as long
as the Hotshot's luck holds out.
A C E : Hotshot
Career Skills: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting (Planetary), Piloting (Space), Ranged (Light)
Hotshot Bonus Career Skills: Cool, Coordination, Piloting (Planetary), Piloting (Space)
I mi.i^u p I I!IM!I1J;J1'II«
During a chase, add • per When a starship or vehicle Remove • per rank of Cain + 1 strain threshold.
rank in Shortcut to any being piloted would suffer Skilled Jockey from Pilot-
checks made to catch or system strain, may suffer ing (Planetary) and Piloting
escape an opponent. stain up to ranks in High-G (Space) checks.
Training to prevent an equal
amount of system strain.
m a n y
i b p When a starship or vehicle
Once per encounter, Cain + 1 strain threshold. During a chase, add • per
choose a number of posi- rank in Shortcut to any being piloted would suffer
tive dice equal to ranks in checks made to catch or system strain, may suffer
Second Chances and re- escape an opponent. stain up to ranks in High-G
roll them. Training to prevent an equal
amount of system strain.
i msmm
Spend I Destiny Point to When a starship or vehicle Gain + I strain threshold. Spend 1 Destiny Point to
add additional damage being piloted would suffer recover strain equal to Pres-
equal to half Agility (round- system strain, may suffer ence rating.
ed up) to one hit of success- stain up to ranks in High-G
ful attack made with ship or Training to prevent an equal
vehicle-mounted weaponry. amount of system strain.
I l^.l'l.l.'H'I.A 1
E H S g » • GRIT
ft
Cain +1 to a single charac- When making a check in a
Spend 1 Destiny Point to teristic. This cannot bring a starship or vehicle, may suf-
add additional damage When performing a Corel- characteristic above 6. fer 2 strain to gain on
equal to Agility (rounded lian Sendoff, the targets success or @ on failure.
up) to one hit of successful suffer a major collision
attack made with ship or instead.
vehicle-mounted weaponry.
71L7L7VT7
I l h i l e most Rebel Aces operate standard vehicles VEHICULAR INNOVATOR
W maintained by engineering crews, a surprising
number bring their own private vehicles with them into Considering how outnumbered the Rebels find them-
a fight. The Rigger doesn't believe in risking his life selves in almost every engagement, it is no wonder
from the seat of a stock-class anything, and is always that some of the Rebel Aces have taken it upon them-
adding, tweaking, and fine-tuning his vehicle not only selves to increase their survivability by learning about
to achieve the highest per- their vehicle. Riggers tend to have the highest rate of
formance, but also to survivability in combat, and their offensive output at
bring unexpected the start of a combat engagement can sometimes end
surprises with him a fight before it begins.
to the battlefield. Riggers receive Gunnery, Knowledge (Under-
world), Mechanics, and Resilience as additional
career skills. If this is the character's starting special-
ization, he gains one free rank in each of two of these
skills of his choice, without spending experience. The
Rigger is fascinated with the golden age of innovation
in starship engineering that exists during the Galactic
Civil War. He keeps up to date with the latest techni-
cal journals and even trolls shadowfeeds, following his
favorite engineers. He has a number of friends in the
underworld's outlaw tech community, who provide
parts and kits to test on his vehicle of choice. If his
ship is somehow blasted and left adrift, leave it to the
Rigger to find some way to get it moving again.
i um p
Cain + 2 wound threshold. Remove • per rank of
I U g f l g p
Signature Vehicle can have
When purchasing illegal Cearhead from Mechan- a silhouette 1 larger per
goods, may reduce rarity ics checks. Halve the rank of Larger Project.
by 1 per rank of Black credit cost to add mods
Market Contacts, increas- to attachments.
ing cost by 50 percent of
base cost per reduction.
. P
Cain + 1 strain threshold. Upgrade all Charm, De- Signature Vehicle can have
ception, and Negotiation Choose one starship or vehi- a silhouette 1 larger per
checks made in the pres- cle as Signature Vehicle. Up- rank of Larger Project,
ence of Signature Vehicle grade all Mechanics checks i
once. made on that vehicle once.
When purchasing illegal Increase the value of the Increase the armor value of
goods, may reduce rarity Limited Ammo quality of Increase the handling of Signature Vehicle by t per
by 1 per rank of Black any weapons mounted on Signature Vehicle by 1 per rank of Bolstered Armor.
Market Contacts, increas- Signature Vehicle by 1 per rank of Tuned Maneuvering
ing cost by 50 percent of rank of Overstocked Thrusters.
base cost per reduction. Ammo.
ft
P i mmm p
Cain + 2 wound threshold. Remove • per rank of
Increase the system strain Cearhead from Mechan- Increase the hull trauma
threshold of Signature Ve- ics checks. Halve the threshold of Signature Ve-
hicle by 2 per rank of Cus- credit cost to add mods hicle by 1 per rank of Forti-
tomized Cooling Unit. to attachments. fied Vacuum Seal.
UPGRADES
Once per game session, when piloting a starship or vehicle, the character may spend 2 Destiny Points to challenge another starship or vehicle in the battle with
equal silhouette. For 2 rounds, the two ships are locked in a duel. For the duration of the duel, the two dueling ships can only make attacks targeting each other,
and no other starships or characters can target the dueling ships with attacks.
• CHANGE ^
SILHOUETTE J
This One is Mine lasts for 1 This One is Mine lasts for 1 Upgrade the difficulty of all
additional round. additional round. incoming attacks once while
V This One is Mine is active.
This One is Mine may be This One is Mine costs I Upgrade the difficulty of all
This One is Mine can target used twice per game session. Destiny Point instead of 2. incoming attacks once while
ships or vehicle with a silhou- This One is Mine is active.
ette 1 higher or lower.
Once per game session, when piloting a starship or vehicle with a silhouette of 3 or less that is crippled (has hull trauma in excess of its hull trauma threshold), the
character may spend 2 Destiny Points as an incidental. The starship or vehicle operates as if it is not crippled for the next 3 rounds, acting as if its hull trauma is
equal to its hull trauma threshold.
EgBU p P P
p
Unmatched Survivability Reduce Critical Hits suffered Reduce Critical Hits suffered
Unmatched Survivability af- may be used twice per game by the ship or vehicle by 10 by the ship or vehicle by 10
fects ships or vehicles with 1 session. while Unmatched Survivabil- while Unmatched Survivabil-
greater silhouette. ity is active. ity is active.
ACE SIGNATURE
UPGRADES
BEHIND T H E STICK
STAY ON TARGET