Académique Documents
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NEXUS LINK:
http://skyrim.nexusmods.com/mods/10175
ABOUT:
***You MAY need to wait 72 hours and leave the Area and return.***
OR
***Do a clean save, to do this first remove the mod from the Data Launcher, start
game... and Save without the mod***
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To help the stability of the mod i suggest you to use a new save Game and try to
keep your mod count as low as possible,
this mod does not support multimod compatibily, i cant honestly keep track of every
single mod out there that conflicts-
with this mod, so dont nag me about this mod conflicts with 1000 other mod, it
works FLAWLESSLY in Vanilla Skyrim and also
dont expect this mod to Run well when you are trying to load 10 different animal
mods at the same time, sorry thats how it is.
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What this mod does is change the behavior of predators and animals to give them a
more realistic feel without any single Script,
this mod accomplishes every goal with only tweaking the AI, this mod is 100% Script
Bloat FREE!
VERSION:
1.65
* Fleeing animals will still appear as aggro in the compass, but once they reach
enough distance it will allow you to ignore them and fast travel.
* Reduced Mammoth Cloak Radius by 15% (I think... it might need more Testing)
* Mammoths will no longer attack Other Smaller Prey Animals such as Foxes and
Hares.
* Removed the "Respawn" Tag that caused player horses to spawn twice in stables.
* Added a Calm Effect to fleeing Predators after certain distance has been reached
between them and the player.
* stopped Puppies from pushing the player by adjusting their follow Radius.
* SkyTEST wolves pelts can now be tear down to Leather in tanning rack.
1.56
* Fixed issue with puppies appearing next to you after using Fast Travel.
* The mod has been Merged with Legendary Edition and it now requires all Official
DLC's. If you only own Skyrim and no DLC's,
then stick to v1.55.
v1.55
* Fixed Kodlak Wolf Spirit Actor ID, he is now excluded from the list of
AnimalFearEffects.
* Animals can no longer Constantly Knock you down while you're already knocked
down.
* Fixed Some wolves such as Familiar and Guardian Spirit being affected by fear of
fire.
* Further decreased chances of Animals Knocking you Down (By more Wimps Demand)
* Unchecked Dosent Affect Stealth Meter for Deer, Elk, Hare and Foxes.
v.1.48B
v.1.48
* Decreased less than 50% the Chance of knockDown attack of Bears, sabreCats and
Mudcrabs (Due to weaklings Demand)
v1.47
v1.46
* Regular Wolves will get a Boost of Confidence if they got two or more members but
will get Demoralized once there is only one member.
* Special WolvesPack will get Demoralized if there are two members, but will get a
boost of Confidence and will never back down if they got three or more members.
* SabreCats will get a boost of confidence if there are two or more of them, but
will never get Demoralized if their numbers drop.
v1.45
* PlayerOwnedHorses Assistance has been set to HelpNobody.
* Mammoths can now Crush you down intentionally or unintentionally, stay out of
their way.
* Animals will never fight to the Death, will retreat at 30% health, not worth
risking life. (If you let them retreat they will revert to non-hostile after few
seconds)
* Special WolvesPacks will disband and retreat if their numbers fall below 4.
1.44
1.43
* Skeevers, Wolves, Sabrecats and Bears have a chance to cause bleeding with their
bite attacks.
* Placed few Fox and Hare spawn points through all Skyrim.
1.42
1.41
* Animals will run away when set on fire, but they will return once effect goes
away.
* Animals will run away from Monsters such as Trolls, Giants, Dragons, Daedra,
Vampires, Werewolves or Undead.
* Most animals will run away from you when equipping a Torch, but some may not be
too impressed and may still attack.
* Increased the amount of spawned death food Items in the animal inventory for Big
Animals.
* Keept the spawn points of animals to a minimum to avoid conflicts and CTDs.
* Mammoths will trash you around with their attack, using Melee and close combat
with them is a very bad idea.
* SabreCats and Bears have a chance of knocking you down when using their Rush
attack, they will maul you to death.
1.38
* Converted the mod into an esm file, should provide more stability.
1.37
* Reverted to default few more Cells that were causing issues with Lake View Manor
home (Heartfire).
1.36
* Reverted to Default some spawnpoints that were placed close to Heartfire homes.
1.35
1.34C
* Forced Fermi & Kepler to only search for the Player once a week.
* Resolved issue with the New Animals Sound Effects & should now fade with
distance.
* Roosters will now Crow daily, starting from 5AM till 8AM (without the need of
Scripts).
1.34B
* Fixed AI issue that would make Elks, Deers, Hare, SmallCrab to stop responding.
* Fixed Fermi & Kepler Factions, so they would not attack Player Horses or
Companions.
1.34
1.30
* Animals will now spawn random Items at Death in a way that makes sense.
1.28
1.27E
1.27D
* Removed all edits from Cell (-9, 21), (-9, 23), (-8, 24), (-8, 25), (-8, 26), (-
8, 27) that conflicted with yet another HeartFire home.
1.27B
* Moved the Elks from cell "7,8" & "7,9" that were causing issues with Heartfire.
1.27
1.26b
1.26
1.25
* Made the esp compatible with 1.6.89.0
* Due to popular wimp whining, Petrovsk will only appear on high levels.
1.24
* Added esm to the compressed file in case you experience CTD�s (DOT NO USE THE ESP
& ESM AT THE SAME TIME)
1.23
* Gave Slaughterfish an Aggro Radius, should prevent the annoying issue with red
dots all over the compass.
* Forced Mammoths to stop becoming aggresive when the player attacked SmallPrey.
1.21
1.20
* Added HareKitten
1.16
* Removed few hunting Ai Packages from predators so they only hunt twice a day for
balancing purposes.
* Bears and SabreCats will keep wolves numbers in check to maintain their
population balanced.
* Fixed issue with "coward" animals not fleeing when they should.
1.14
* Reduced wolf Packs Spawn points, too many of them everywhere causing havok.
* Fixed few Birdflocks that were placed wrongly, causing them not to fly when
approaching the trigger.
* Predators will no longer attack on sight, they will give a warning if you get too
close, you have about 5 seconds to
retreat before they will count you as a threat.
* Added Flying Hawks to most of areas.
* Twice a year all wild animals will try to mate with their species, date will vary
for each species.
1.1
* Added Smart Fox and Hare to Rorikstead (Hare 1AM, Fox 3AM)
* Added Smart Dog in Riften that you can play with if you have any type of food.
* Added few more spawn points through all Skyrim (mostly ambient creatures).
1.07
* Removed few wolves pack from WhiteRun plains (were too many)
1.0b
1.0
* Optimized AI Packages.
* More true animal behavior than ever before, predators now have a schedule of
hunting and to find things to eat.
* Removed Critters from Cities (next versions will get rid completely of them
eventually since i was not able to make them STFU)
* Expect the unexpected with some animals... it will amaze you what they can do
now.
0.95b
0.95
* Wolves, Bears and SaberCats will hunt for Venison, Beef, Goat Leg, Horker Meat,
Horse Meat, Rabbit Leg and Mammoth Snouth & will kill the creatures who carry the
items at least once a day,
they will even search for corpses.
* RatSmall will hunt for SpiderTiny, SpiderSmall and CharusRoach once a day.
* Some Foxes will hunt for SpiderTiny, CharusRoach, SpiderSmall, Hare and RatSmall.
* Skeever will hunt for RatSmall, SpiderTiny, CharusRoach, SpiderSmall, Hare and
Fox.
* Added some spawn points for Bear Black/Brown/Snow "Mother" and cubs who will
follow them everywhere.
* Added few more flyaway "BirdFlock" points thoughout the big forests.
* Heavily modified the Factions for more true interaction between species.
* Wolves now have an Alpha Wolf and will follow him where ever he goes, only the
Alpha Wolf carries Ai Packages so he can lead the pack in search for animals or
food.
0.91
* Fixed lonely wolf that may attack, now all single and couple wolves will always
run away.
0.90 ***This is the exact same version as 0.90 "Real Predators", the only
difference is the new name of the mod.***
This new version creates the illusion of animals with their own personality.
* Made many new spawn points throughout Skyrim for differen types of animals.
* Small Packs of wolves (2-3) will be cautious, this means they will flee when are
losing the fight.
* Big Packs of wolves (5-7) will be extremely agressive and will stop at nothing.
* Chance to spawn a BearCave (1-3 chance) that will be Cautious, this means they
may flee when are losing the fight.
* Chance to spawn a Deer/Elk (1-3 chance) that will always be Brave, while the rest
will be Coward.
0.87
* Male Deers and Elk will give you a warning if you come close to them, if you keep
approaching they MAY attack, denpending of your level.
* Foxes will try to scare you away if you come too close to them, but will
eventually Flee (they may attack, but does not happends too often).
* Mudcrabs will stop attacking you on sight and will only attack if you really get
close to them.
* Wild Goats will give you a warning and may attack if you get too close (depends
on your level).
0.85
0.81
* Farm animals will stop reporting crimes, you will still get a 5 bounty if a guard
see you... what? you think you can just go out and kill someone
elses farm animals with no repercution? still 5 bounty is not a big deal, guards
will pretty much ignore you with 5 bounty.
0.80
* Predators has been made enemies, this will cause to stop ignoring each other when
you encounter 2 or more types of predators (Example Wolves may
attack Bears, or Bears may attack SaberCats)
INSTALL:
You need to extract BSA and ESP into main Skyrim folder, i have included a esm file
which you can try to use if you experience CTD�s
(****DO NOT USE BOTH THE ESP AND ESM AT THE SAME TIME CHOOSE FROM ONE OF THE
TWO****)
UNINSTALL:
LEGAL:
By Downloading this file you agree that i will not be responsible to what ever
happens to your Software/Hardware,
use it by your own risk.
FUTURE PLANS:
crowhiskey
Nedius
Frankthefish
Macadamstreet (Pig and Goose Mesh)
Vioxsis (Baby animals edit)
**********CREDITS:************
"shingouki2002" FOR MODIFYING SOME ANIMAL MESHES TO GIVE THEM A MORE BABY LOOK, HE
MODIFY THEM NOT ME, CHECK MORE OF HIS WORK HERE:
http://skyrim.nexusmods.com/modules/members/index.php?id=534078
"wrig675" FOR Her BELLYACHES ANIMAL TEXTURES, SHE CREATED THEM NOT ME, CHECK MORE
OF HER WORK HERE:
http://skyrim.nexusmods.com/modules/members/index.php?id=84873
"chocolambot" FOR HIS HARE/RABBIT TEXTURES, HE CREATED THEM NOT ME, CHECK MORE OF
HIS WORK HERE:
http://skyrim.nexusmods.com/modules/members/index.php?id=697950
"TheRagMan" for his SLAUGHTERFISH TEXTURE, HE CREATED THEM NOT ME, CHECK HIS WORK
HERE:
http://skyrim.nexusmods.com/modules/members/index.php?id=395570
"Vioxsis" for EDITING ALL OF THE BABY ANIMALS FOR A MUCH BETTER LOOK! THANKS A
LOT!!
"Stormshallow" for his CONVERSION OF THE FREE MODDERS RESOURCE OF SHEEP MESH, HE
CONVERTED IT. CHECK HIS WORK HERE:
http://skyrim.nexusmods.com/users/2695796
"Macadamstreet" for her CONVERSIONS OF THE PIG & GOOSE MESH, SHE CONVERTED THEM.
CHECK HER WORK HERE:
http://steamcommunity.com/sharedfiles/filedetails/?id=125170176
"Cansu" FOR HIS RETEXTURE OF THE STORMSHALLOW SHEEP, HE CREATED IT. CHECK HIS WORK
HERE:
http://skyrim.nexusm...om/mods/37569/?
"KrittaKitty" for allowing his Models and Textures from "True Wolves of Skyrim" to
be added as Pack Leaders.
http://www.nexusmods.com/skyrim/mods/59174/?
CONTACT:
etayorius@hotmail.com
FINAL... DONT FORGET TO ENDORSE & SHOW SOME APPRECIATION TO THE MOD, THANKS!!