Académique Documents
Professionnel Documents
Culture Documents
Submitted by Supervisor
UNIERSITY OF EDUCATION
2015-19
Acknowledgements
To start with the name of ALLAH who is the most Beneficent and Merciful.
I shall first of all thank ALLAH ALMIGHTY for giving me the courage and confidence to
Secondly, I would like to thank my teacher, Ms. Aaroosh Khan who had given me an opportunity
to make this project. She had very comprehensively briefed me about the requirements of this
project and only because of her special guidance I am able to successfully complete this project.
Table of Contents
Introduction ......................................................................................................................... 5
Rationale of Study............................................................................................................... 6
Literature Review................................................................................................................ 8
Methodology ..................................................................................................................... 12
Research Design................................................................................................................ 13
Population ..................................................................................................................... 14
References ......................................................................................................................... 16
Introduction
It is no more rhetoric but a time-tested reality that destiny of nations is shaped in class
rooms as well as in social settings through education. It has been well recognized that education is
an important ingredient for the development of an individual, society and nation. The main
contribution of education to the individual is the basic- right type of attitudes, values, adequate
knowledge, and essential skills. It is true that these basics can only be provided through a sound
educational system. Science like mathematics has earned an important status, emerging as a
powerful force for socio-economic changes and development of the nation. It deals with
identifying problems, searching explanations and seeking solutions for the welfare and
advancement of the society. Therefore, it becomes imperative to direct the youth towards science
Pakistan is a developing country and is continuously striving for a respectable status in the
community of nations. Pakistan needs a sound base of science and technology to solve its problems
of food and shelter, fuel and energy, health and security, exploitation of natural resources and
boosting of agricultural and industrial production. Pakistan has established itself as a member of
global nuclear power society (Iqbal, 1990). The advancement of science and technology is entirely
influenced by the research 2 and development in the field of science especially Mathematics being
Instructional materials are ingredients that make teaching and learning of mathematics
pleasant and satisfying. Today’s successful teacher of mathematics is able to communicate ideas,
build students curiosity through the use of instructional materials. Mathematics is an abstract
logical science therefore mathematics teachers have special need for instructional materials which
lend reality to abstract ideas. Mathematics teachers think in terms of tangible and visual
representation such as sketches, models to concretize ideas. Such materials like mathematical
games generate and sustain interest in mathematics teaching and learning if well selected and used
Rationale of Study
Research has documented that the overall quality of education in Pakistan is very low
particularly at primary level science education including mathematics are in very poor condition.
This low quality of education at primary level adversely affects higher education and economy of
the country. On one side primary education prepares students for the pursuit of higher education,
on the other side, for most of the students it is a terminal stage that provides a middle level
Either pursuing higher education or becoming part of a workforce for the country’s
economy, every citizen needs to be functional in mathematics. Mathematics education is the means
for augmenting post school and citizenship opportunities of young people (Anthony & Walsha,
2009). Making sense of mathematics promotes & reasoning, critical thinking and rational decision-
making skills. Individuals who possess these skills will be more employable in the future, as
today’s world requires mathematically literate people (Bell & Norwood, 2007).
Statement of Problem
This study was designed to analyze the use of educational games in mathematics on
mathematics.
Research Questions
primary level?
Significance of Study
be familiar with the fundamental mathematics. Mathematics also has a extra particular, obscure,
and artistic side. It optimizes the splendor and supremacy of mathematical logic. Mathematics
embodies the hard work made over thousands of years by each culture to understand natural world
More mathematics has been created since the end of the World War II than in all pervious
human history. Today, knowledge of mathematics is one of components that separate people who
have choices from people without choices. The computer revolt has made mathematics a more
and construction. Mathematical literacy leads to muddled personal decisions and mis-informed
government policies. Children born today will enter a work force where knowledge of mathematics
is crucial to their career opportunities, their contribution in the world, and the performance of their
personal lives. Any individual who does not have a expansive perception of mathematics will have
The research focuses how use of games in teaching of mathematics can help primary stage
enrolled students to learn more effectively. Moreover, how their performance and level of
Literature Review
Mathematics was defined by Isineyi, (1990) as a science, which deals with the meaning of
numbers and their relationship to space. Ukadike (1997), shared the view that mathematics is
indispensable because it has application in all other human activities including school science and
technology-based subjects. It has become the central intellectual discipline of the technological
society.
A mathematical game is a type of play that follows a set of rules, aims at definite goal or
outcome, and involves competition against other players or against barriers imposed by the nature
of the game itself (Worth 1981). A game is regarded as ‘mathematical when the players can
perceive and/or influence the course of the game on the basis of mathematical considerations.
Mathematical games may be used to introduce concepts as a prelude to explicit teaching or practice
skills or consolidate a concept after explicit teaching. Educational games do lead to improved
learning (Rudiger, 1994). Some researchers have evaluated the effectiveness of mathematical
games and gave reasons for the use of games. Among them are the powerful motivation,
involvement, and the development of positive attitudes in learning have long been recognized as
being essential and necessary. Games are also valuable for encouraging social skill, for stimulating
discussions, helping the development of understanding, for developing strategies for learning new
concepts, reinforcing skills and concepts as an aid to symbolization and logic (Oyedeji, 1992).
Mathematics has not secured its rightful position in the mind of students due to the lack of
interest as a result of poor tuition and aversions (the teaching and learning processes which may
lead to failure). Eba (1985, p.29) stated that mathematics has been a threat to students because of
problems associated with its instruction. Eba rightfully said that: The main reason why so many
students hate mathematics, and why so many fail in it, is because of poor tuition. In many cases,
teachers teach mathematics in a rather abstract way because of inadequate preparation, poor
Harbor-Peters (2002) defined instructional game as a structured activity with set rules for
play in which two (2) or more students interact under clearly designed instructional objectives. In
a typical game, participants make decisions as if they are in actual situation. There is something
enjoyable, however serious, involving competition for specified objectives and observing rules.
Games require strategies, tactics and initiative from players (students). Hence, there must be a
winner. Games are valuable for encouraging social skills, stimulating mathematical discussion,
developing strategies for learning new concepts, reinforcing skills and concepts as an aid to
symbolization and logic, and for helping the development of mathematical understanding.
Rutherford (2015) opined that people of all ages love to play amusing and inspiring games
that may arouse their interest to learn and discover new ways of doing things. Mathematical games
help students to explore elementary number concepts such as the counting sequence and series,
number and numeration, basic number operation, one-to-one correspondence, and computation
strategies. Engaging mathematical games can also encourage students to explore number
combinations, place value, patterns, arithmetic processes and other important mathematical
concepts. Also, mathematical games help students to deepen their mathematical understanding,
reasoning, and applications such in sets and logic, measurement, geometry, trigonometry, graph,
probability and statistics. Teachers should provide frequent opportunities for students to play
games, and then let the mathematical ideas show up as students discover new patterns,
The greatest strength of games in mathematics teaching and learning is in the ability of a
game to provide drill and practical application. Thus, students learn and perfect their mathematical
skills in play-way which removes aversion. Aversions in mathematics consist of the teaching and
learning processes which may lead to fears and failure. Examples of mathematical games are: Dice
or ludo game and coin game for probability; Geoboard games for geometric concepts, for angles,
identifying and differentiating polygons, describing and locating coordinate points; Coordinate
game for Cartesian plane and coordinates; Card game for elementary number concepts, arithmetic
Ascher and Ascher (1994) asserted that mathematical games are culturally oriented and
that each culture has its own sets of mathematical games. They stressed that mathematical ideas
are panhuman and are developed within cultures. Mathematical ideas are taken to be those that
involve numbers, logic, spatial configuration and most importantly, the combination or
organization of these into systems or structures. From culture to culture and within any culture,
mathematical games and ideas appear in various contexts, which are either clear-cut or mutually
exclusive.
Malik (1997) observed that learning through hearing alone proves to be the least effective
means of learning. In this regard, he quoted that one learns only 11 percent by hearing as against
13 percent by seeing. As far as retention of hearing is concerned, learning through hearing again
stands at the lowest ebb because, after three days, we recall only 10 percent of what we learn
through hearing as against 65 percent of what we learn through both hearing and seeing; and 90
percent of what we acquire by applying three of our senses i.e. hearing, seeing and doing.
Farooq (1980) states that the teaching method, which is traditionally used, for teaching
problems simply on the blackboard. The expository strategies are a one-way channel of
communication. The instructor makes an oral presentation of information to which a student reacts
by silently taking notes. The student is never put into the situation from where he can move to
logical reasoning by discovering cause and effect relationships, self-analysis and techniques of
problem solving.
The teachers’ role is undoubtedly very important in planning, supporting and guiding
children in learning about mathematical concepts. They can use various teaching strategies and
techniques such as modelling and providing feedback and cognitive structuring in an environment
that encourages learning through social relationships (Fu 2010). An effective teacher should be
one who can facilitate and extend children’s learning within the holistic nature without being
overcome by the traditional teacher-centered method that inhibits children’s active participation
(Kallery & Psillos 2001). Children enter school with a range of concepts gathered from informal
process and create a learning environment that gives children opportunities to develop fundamental
values, skills and understanding of various aspects. A strategy that makes teachers active
participants with children who are active and inventive rather than simply transmitting knowledge
to passive children is necessary to make the learning better (Garbett 2003). Employment of an
innovative, ground-breaking strategy that not only warrants novelty but also facilitates early
understanding and interest and mastery of concepts thus would make mathematics teaching
A meta-analytic review that quantitatively integrates findings of single studies may help gain an
understanding of the effectiveness of game-based learning for student math achievement. Several
and academic achievement (e.g., Connolly et al., 2012; Vogel et al., 2006; Young et al., 2012).
However, most of these studies were not completed due to methodological challenges associated
with the shortage of empirically rigorous research in this area. In addition, these meta-analyses
spanned multiple content areas. Because educational gaming is a developing field that constantly
produces new empirical findings and their applications vary across various content areas, we have
conducted an extensive search of published and unpublished academic work on gaming focusing
on mathematics content area exclusively two years after the publication of the most recent meta-
analytical attempts on instructional gaming (Connolly et al., 2012; Young et al., 2012). Similarly,
to previous gaming meta-analytical reviews, he following definition of a computer game was used:
“A computer game is defined as such by the author, or inferred by the reader because the activity
has goals, is interactive, and is rewarding (gives feedback)” (Vogel et al., 2006, p. 231).
Methodology
Research is the process of generating knowledge and finding the reality and truth. This
research aimed to analyze the effect of educational games on students’ achievement in mathematics
at primary school level in Lahore. This study was descriptive in design and extensive literature
review was carried out to understand the previous related studies on the topic
Research Design
Nature of Research
In this causal or explanatory field study data on one independent variables (educational
games in mathematics) and dependent variable (student’s achievement) were collected from both
males and females primary level teachers working in public schools of Lahore.
Type of Investigation
The study is a causal type of investigation. In this study researcher are basically trying to find the
Study Setting
The research was conducted in non-contrived study settings or in other words the research was
conducted in a natural environment which shows the real situation of the results.
Unit of Analysis
The study was organized in Lahore region. The main focus was on public schools. Questionnaires
Sampling Design
Convenient sampling was used for data collection. Total 50 questionnaires were distributed and
collected after completing from different public schools of Lahore. Likert 5-point scale having two
Time Horizon
It was a cross-sectional study; mainly the focus was on measuring the impact of education games
Data Collection
In this research, data is collected from primary level mathematical teachers working in public
schools of Lahore. The total 50 respondents were approached for data collection. Out of these 50
respondents, 26 were answered correctly and 24 questionnaires were discarded. So total sample
Reliability
Reliability of Independent
Variable
Cronbach’s N of Items
Alpha
.607 22
The above table specifies the internal consistency of data. Cronbach’s alpha 0.607 indicates
the acceptable consistency against 22 questions of independent variable i.e. educational games in
mathematics which means data can be considered reliable. It also indicates the uni-direction of
questions.
Reliability of Dependent
Variable
Cronbach’s
N of Items
Alpha
.858 13
Cronbach’s alpha of 0.858 shows the very high level of internal consistency of scale in the
given table. It indicates the data gathered from the respondents is highly reliable.
Reliability Statistics
Cronbach's
N of Items
Alpha
.752 35
The overall reliability as indicated by Cronbach’s alpha is 0.752 that shows the high
consistency of data. Which points out the interrelatedness and uniformity of questions.
References
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