bool HideCursor hide cursor bool EditGUI toggles GUI edit mode, in the 'Edit' mode you can move and resize GUI elements (changes are not saved)
bool FindEarths enables log of Earth-like planets when
Star browser works bool Gravity toggles gravity for ships bool Aero toggles aerodynamics for ships bool UFO toggles unlimited thrusters acceleration for ships bool NoClip toggles collision detection with planets for ships
double ClipZNear near clipping plane distance (km)
int ShipDrawMode switch ships rendering mode (the same in the
main.cfg)
bool DrawSky toggles rendering of the sky
bool DrawLand toggles rendering of the landscape float AtmoBottomOffset set up the atmospheric scattering offset (to fix blue bands artifact) float CloudsSpeed set up the speed factor of clouds (can be used to accelerate animation) int LandLOD set up landscape LOD bool LandRLSort toggles sorting of the landscape tiles before rendering bool LandFiltNearest toggles "nearest neighbour" texture filtering for terrain (used to view texture pixels) bool LandProcDetail toggles procedural refinement of the real planets landscape (didn't implemented yet) bool LandVSFetching toggles landscape rendering mode (test feature for now) double LandSpareFactor sets additional vertical scale for the landscape clipping (fixes "holes in the terrain" bug) int LandHeightmapFormat format of the height map texture (set 16 to fix flat landscape bug on Intel) int LensFlareMode lens flare mode: 0 (simple), 1 (normal), 2 (super)
bool ScreenshotAlpha saves alpha channel (opacity) in screenshots in
formats which supports RGBA (all except jpg)
float fxaaSubpix tweak for the FXAA antialiasing
float fxaaEdgeThreshold tweak for the FXAA antialiasing float fxaaEdgeThresholdMin tweak for the FXAA antialiasing
float logC tweaks for the logarithmic depth buffer
float logFar tweaks for the logarithmic depth buffer float logOffset tweaks for the logarithmic depth buffer
bool OculusWarp toggles barrel warp in Oculus Rift
bool OculusChroma toggles chromatic abberation correction in Oculus Rift bool OculusMirror toggles duplicate render on main screen in Oculus Rift bool MipmapsGUI toggles mipmaps for GUI in Oculus Rift and Fish Eye mode (improves quality) bool MipmapsFrame toggles mipmaps for the frame buffer in Oculus Rift (improves quality) bool MipmapsWarp toggles mipmaps for black hole and warp field effects (improves quality) bool MipmapsLand toggles mipmaps on the landscape (reload planet to take effect) int MipmapsMode switches planets and ships mipmaps generation mode: 0 - disable, 1 - default OpenGL function, 2 - SpaceEngine function bool FastCubemap toggles sparse cubemap faces update bool TestGrid toggles unique color for celestial grid at different cubemap faces or stereo buffer float Blur length of stars motion blur trail (0 - auto)
bool FastCubemap toggles updating of the cubemap by one face per
frame bool TestGrid toggles debug celestial grid render (unique color for each eye and cubemap face)
bool LogTimeStamp toggles printing of the time stamp into se.log
bool LogThreadStamp toggles printing of the thread ID into se.log
bool NebulaLighting toggles nebula lighting (nebula lighting is
disabled in 0.971 and 0.972) float CosmHoriz galaxies redshift scale distance
float ParticleOverbright overbright of point sources
float ParticleOverbrightMap overbright of point sources in the Map Mode
int MaxThreads maximum number of threads used for resource loading/generating
bool BuildingCollision toggles collision detection with buildings
bool ShowBuildingOctree toggles buildings octree view bool ShowBuildingPolys toggles buildings polygons view bool ShowBuildingLines toggles buildings lines view bool ShowBuildingVerts toggles buildings vertices view bool TestBuildingOctree toggles rendering only of the selected octree leaf bool TestBuildingDraw toggles rendering only of the brush selected for the test bool DrawBuildingLightRadius toggles rendering of the light bounding sphere bool ShowBuildingEntity toggles rendering of the entities int BuildingTestBrush set up the testing brush int BuildingTestPoly set up the testing polygon int BuildingTestLeaf set up the testing octree leaf int BuildingCollisionSteps number of collision detection iterations