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Contents
Army Men PAZCIK- Domaine Expansion..........................................................................1
Suggested Limits for models in a Unit:..............................................................16
REINFORCEMENTS PHASE:.....................................................................................16
Ambush:.........................................................................................................................16
Portal Reinforcements:.............................................................................................16
Raft Reinforcements...................................................................................................17
MOVEMENT PHASE:....................................................................................................18
Update to Unit Movement affected by Terrain:..............................................18
Flyers:..............................................................................................................................18
Flyers attacking Units in Defended Obstacles..................................................19
SPECIAL ATTACKS......................................................................................................19
Fire Attacks....................................................................................................................19
Flame Shot!...................................................................................................................19
Magical Attacks............................................................................................................19
Death Strike:................................................................................................................20
SPECIAL RULES............................................................................................................20
Dauntless Update:......................................................................................................20
Update to Cavalry Rule.............................................................................................20
Weak against Spears:...............................................................................................20
Armed with Pikes.........................................................................................................21
-1, -2, -3 or -4 to Armour/Numb Saves:...........................................................21
Ignores Armour Saves:............................................................................................21
Crazed:............................................................................................................................21
Critters:...........................................................................................................................21
Hit and Run....................................................................................................................22
Diehards..........................................................................................................................22
Vehicle/Juggernaut:...................................................................................................22
Vehicle Damage Roll:................................................................................................23
Light Armour:...............................................................................................................23
Busting a Transport Vehicle:..................................................................................23
Update to Astronaut Zombie Moon Buggy Stats:..........................................23
Update to Astronaut Shuttle Stats:.....................................................................24
Tank Blast:....................................................................................................................24
CLOSE COMBAT PHASE:...........................................................................................24
Attacking Vehicles/Juggernauts in Close Combat:........................................24
Run AWAY! Run AWAY!.............................................................................................25
Charging Units in Cover, Defenders get I9.......................................................25
Reflex Shots = Gets them when Charged and not in CC............................25
Reflex Shots: Always 1 shot Maximum per model........................................26
Chariots- The Impact Hits are the Bonus..........................................................26
Concerning Artillery: Models with the Artillery Rule.....................................26
Cannon Update: Wounds Caused.........................................................................26
Grapeshot Update:.....................................................................................................26
Shooting at Artillery with a Cannon.....................................................................26
Shooting at Artillery with Blast Weapons..........................................................27
Shooting at Artillery with Infantry, Flyers & Cavalry....................................27
Fighting Artillery in Close Combat........................................................................27
Commandeering Artillery.........................................................................................27
Close Combat Phase (Optional):...........................................................................28
Concerning Artillery: Models with the Artillery Rule.....................................29
The War for Domaine................................................................................................30
Army Backgrounds.....................................................................................................30
Geography of Domaine.............................................................................................31
Armies of Domaine: Links.......................................................................................32
Geography of Pachik- The Plastic World............................................................35
Army Men PAZCIK- Links.........................................................................................37
Cloven:............................................................................................................................39
Cloven Specialist Units:............................................................................................39
Cloven Specialist Units:............................................................................................41
Cloven Heavy Units:..................................................................................................42
Shadow Cloven:...........................................................................................................44
Shadow Cloven Core Units:....................................................................................44
Shadow Cloven Specialist Units:...........................................................................45
Shadow Cloven Heavy Units:.................................................................................46
Clay Cloven:..................................................................................................................48
Clay Cloven Core Units:............................................................................................48
Clay Cloven Specialist Units:..................................................................................49
Clay Cloven Heavy Units:........................................................................................50
Grey Cloven:.................................................................................................................52
Grey Cloven Specialist Units:.................................................................................52
Grey Cloven Specialist Units:.................................................................................53
Grey Cloven Heavy Units:.......................................................................................54
Maroon Cloven:............................................................................................................56
Maroon Cloven Core Units:.....................................................................................56
Maroon Cloven Specialist Units:............................................................................57
Maroon Cloven Heavy Units:..................................................................................58
Flesh Cloven:................................................................................................................60
Flesh Cloven CORE Units:........................................................................................60
Flesh Cloven Specialist Units:................................................................................62
Camelot:.........................................................................................................................66
Camelot Core Units:...................................................................................................66
Camelot Specialist Units:.........................................................................................67
Camelot Heavy Units:...............................................................................................68
Royalist Camelot:........................................................................................................70
Royalist Camelot Core Units:.................................................................................70
Royalist Camelot Specialist Units:........................................................................71
Blue Camelot:...............................................................................................................72
Blue Camelot CORE Units:.......................................................................................72
Blue Camelot Specialist Units:...............................................................................73
Blue Camelot Heavy Units:.....................................................................................73
Yellow Camelot:...........................................................................................................75
Yellow Camelot Core Units:....................................................................................75
Yellow Camelot Specialist Units:...........................................................................76
Yellow Camelot Heavy Units:.................................................................................76
Green Camelot:...........................................................................................................78
Green Camelot Core Units:.....................................................................................78
Green Camelot Specialist Units:...........................................................................79
Green Camelot Heavy Units:..................................................................................79
Red Camelot:................................................................................................................81
Red Camelot Core Units:..........................................................................................81
Red Camelot Specialist Units:................................................................................82
Red Camelot Heavy Units:......................................................................................82
Shadow Camelot:........................................................................................................84
Shadow Camelot Core Units:.................................................................................84
Shadow Camelot Specialist Units:........................................................................85
Shadow Camelot Heavy Units:..............................................................................86
Royal Camelot:............................................................................................................87
Royal Camelot CORE Units:....................................................................................87
Royal Camelot Specialist Units:............................................................................88
Royal Camelot Heavy Units:...................................................................................89
Chivalric Camelot:......................................................................................................91
Chivalric Camelot CORE Units:..............................................................................91
Chivalric Camelot Specialist Units:......................................................................92
Chivalric Camelot Heavy Units:.............................................................................93
Slavers of Babylon:....................................................................................................96
Slavers of Babylon CORE Units:............................................................................96
Slavers of Babylon Specialist Units:....................................................................98
Slavers of Babylon Heavy Units:........................................................................100
Red Slavers of Babylon:.........................................................................................103
Red Slavers of Babylon CORE Units:.................................................................103
Red Slavers of Babylon Specialist Units:.........................................................104
Red Slavers of Babylon Heavy Units:...............................................................105
Shadow Slavers of Babylon:.................................................................................106
Shadow Slavers of Babylon CORE Units:.........................................................106
Shadow Slavers of Babylon Specialist Units:.................................................107
Shadow Slavers of Babylon Heavy Units:.......................................................108
Elven Pirates................................................................................................................110
Elven Pirates- Core Units:......................................................................................110
Elven Pirates- Specialist Units:............................................................................111
Elven Pirates- Heavy Units:..................................................................................115
Red Elven Pirates:....................................................................................................122
Red Elven Pirates- Core Units:............................................................................122
Red Elven Pirates- Specialist Units:...................................................................123
Red Pirate Elf Heavy Units:...................................................................................124
Purple Elven Pirates:................................................................................................125
Purple Elven Pirates- Core Units:.......................................................................125
Purple Elven Pirates- Specialist Units:..............................................................126
Purple Pirate Elf Heavy Units:..............................................................................127
Pink Elven Pirates:....................................................................................................131
Pink Elven Pirates- Core Units:............................................................................131
Pink Elven Pirates- Specialist Units:..................................................................132
Pink Pirate Elf Heavy Units:..................................................................................133
Turq Elven Pirates:...................................................................................................136
Turq Elven Pirates- Core Units:...........................................................................136
Turq Elven Pirates- Specialist Units:.................................................................137
Turq Pirate Elf Heavy Units:.................................................................................138
Blue Elven Pirates:...................................................................................................141
Blue Elven Pirates- Core Units:...........................................................................141
Blue Elven Pirates- Specialist Units:..................................................................142
Blue Pirate Elf Heavy Units:..................................................................................143
Shadow Elven Pirates:............................................................................................146
Shadow Elven Pirates- Core Units:....................................................................146
Shadow Elven Pirates- Specialist Units:..........................................................147
Shadow Pirate Elf Heavy Units:...........................................................................148
Mercenaries for Fame:............................................................................................151
Mercenary CORE Units:..........................................................................................151
Mercenary Specialist Units:...................................................................................156
Mercenary Heavy Units:.........................................................................................159
Silver Mercenaries:...................................................................................................162
Silver Mercenary CORE Units:..............................................................................162
Silver Mercenary Specialist Units:......................................................................163
Silver Mercenary Heavy Units:............................................................................164
Shadow Mercenaries:..............................................................................................166
Shadow Mercenary CORE Units:.........................................................................166
Shadow Mercenary Specialist Units:.................................................................168
Shadow Mercenary Heavy Units:........................................................................169
Grey Mercenaries:....................................................................................................171
Grey Mercenary CORE Units:...............................................................................171
Grey Mercenary Specialist Units:........................................................................173
Grey Mercenary Heavy Units:..............................................................................174
Green Mercenaries:..................................................................................................176
Green Mercenary CORE Units:.............................................................................176
Green Mercenary Specialist Units:.....................................................................177
Green Mercenary Heavy Units:............................................................................179
Yellow Mercenaries:.................................................................................................181
Yellow Mercenary CORE Units:............................................................................181
Yellow Mercenary Specialist Units:....................................................................182
Yellow Mercenary Heavy Units:...........................................................................184
Red Mercenaries:......................................................................................................186
Red Mercenary CORE Units:.................................................................................186
Red Mercenary Specialist Units:.........................................................................187
Red Mercenary Heavy Units:................................................................................189
Orange Mercenaries:...............................................................................................190
Orange Mercenary CORE Units:..........................................................................190
Orange Mercenary Specialist Units:..................................................................191
Orange Mercenary Heavy Units:.........................................................................193
Maroon Mercenaries:...............................................................................................195
Maroon Mercenary CORE Units:..........................................................................195
Maroon Mercenary Specialist Units:..................................................................197
Maroon Mercenary Heavy Units:.........................................................................198
Turq Mercenaries:.....................................................................................................200
Turq Mercenary CORE Units:................................................................................200
Turq Mercenary Specialist Units:........................................................................201
Turq Mercenary Heavy Units:..............................................................................203
Blue Mercenaries:.....................................................................................................205
Blue Mercenary CORE Units:................................................................................205
Blue Mercenary Specialist Units:........................................................................206
Blue Mercenary Heavy Units:...............................................................................208
Clay Mercenaries:.....................................................................................................210
Clay Mercenary CORE Units:................................................................................210
Clay Mercenary Specialist Units:.........................................................................211
Clay Mercenary Heavy Units:...............................................................................213
Tan Mercenaries:.......................................................................................................215
Tan Mercenary CORE Units:..................................................................................215
Tan Mercenary Specialist Units:..........................................................................217
Tan Mercenary Heavy Units:................................................................................218
Purple Mercenaries:.................................................................................................220
Purple Mercenary CORE Units:............................................................................220
Purple Mercenary Specialist Units:....................................................................221
Purple Mercenary Heavy Units:...........................................................................223
Swamp Mercenaries:...............................................................................................225
Swamp Mercenary CORE Units:..........................................................................226
Swamp Mercenary Specialist Units:..................................................................227
Swamp Mercenary Heavy Units:.........................................................................229
Royalist Mercenaries:..............................................................................................231
Royalist Mercenary CORE Units:.........................................................................231
Royalist Mercenary Specialist Units:.................................................................232
Royalist Mercenary Heavy Units:........................................................................233
Mercenaries for Gold:..............................................................................................234
Mercenaries for Gold HERO Units (Compulsory):.........................................234
Mercenaries for Gold HERO Units:.....................................................................234
Mercenaries for Gold CORE Units:......................................................................237
Mercenaries for Gold Heavy Units:....................................................................241
Mountain Dwarves....................................................................................................243
Mountain Dwarf CORE Units:................................................................................244
Mountain Dwarf Specialist Units:........................................................................246
Mountain Dwarf Heavy Units:..............................................................................252
Blue Mountain Dwarves:........................................................................................259
Blue Mountain Dwarf CORE Units:.....................................................................259
Blue Mountain Dwarf Specialist Units:..............................................................260
Blue Mountain Dwarf Heavy Units:....................................................................262
Green Mountain Dwarves.......................................................................................265
Green Mountain Dwarf CORE Units:..................................................................265
Green Mountain Dwarf Specialist Units:..........................................................266
Green Mountain Dwarf Heavy Units:.................................................................267
Royalist Mountain Dwarves:.................................................................................271
Royalist Mountain Dwarf CORE Units:..............................................................271
Royalist Mountain Dwarf Heavy Units:.............................................................272
Silver Mountain Dwarves:......................................................................................273
Silver Mountain Dwarf CORE Units:...................................................................273
Silver Mountain Dwarf Specialist Units:...........................................................274
Silver Mountain Dwarf Heavy Units:.................................................................275
Red Mountain Dwarves:.........................................................................................279
Red Mountain Dwarf CORE Units:......................................................................279
Red Mountain Dwarf Specialist Units:...............................................................280
Red Mountain Dwarf Heavy Units:.....................................................................281
Purple Mountain Dwarves:....................................................................................283
Purple Mountain Dwarf CORE Units:.................................................................283
Purple Mountain Dwarf Specialist Units:..........................................................284
Purple Mountain Dwarf Heavy Units:................................................................285
Maroon Mountain Dwarves:..................................................................................289
Maroon Mountain Dwarf CORE Units:...............................................................289
Maroon Mountain Dwarf Specialist Units:.......................................................291
Maroon Mountain Dwarf Heavy Units:..............................................................292
Turq Mountain Dwarves:........................................................................................295
Turq Mountain Dwarf CORE Units:.....................................................................295
Turq Mountain Dwarf Specialist Units:.............................................................296
Turq Mountain Dwarf Heavy Units:....................................................................297
Elven Navy...................................................................................................................301
Elven Navy CORE Units:.........................................................................................301
Elven Navy Specialist Units:.................................................................................303
Elven Navy Heavy Units:........................................................................................307
Red Elf Navy:..............................................................................................................311
Red Elven Navy CORE Units:................................................................................311
Red Elf Navy Specialist Units:..............................................................................312
Red Elf Navy Heavy Units:....................................................................................313
Royalist Elf Sailors:..................................................................................................314
Royalist Elven Navy CORE Units:........................................................................314
Royalist Elf Navy Specialist Units:......................................................................315
Blue Elf Navy:.............................................................................................................316
Blue Elven Navy CORE Units:...............................................................................316
Blue Elf Navy Specialist Units:.............................................................................317
Blue Elf Navy Heavy Units:...................................................................................318
Blood Daimons...........................................................................................................320
Blood Daimon CORE Units:...................................................................................320
Blood Daimon Heavy Units:..................................................................................321
Shadow Blood Daimons:........................................................................................323
Shadow Blood Daimon CORE Units:..................................................................323
Shadow Blood Daimon Specialist Units:..........................................................324
Shadow Blood Daimon Heavy Units:.................................................................324
Red Blood Daimons:................................................................................................326
Red Blood Daimon CORE Units:..........................................................................326
Maroon Blood Daimons:.........................................................................................327
Maroon Blood Daimon CORE Units:...................................................................327
Maroon Blood Daimon Specialist Units:...........................................................328
Maroon Blood Daimon Heavy Units:..................................................................328
Martial Daimons:.......................................................................................................330
Cossacks.......................................................................................................................332
Cossack CORE Units:...............................................................................................332
Cossack Specialist Units:.......................................................................................333
Cossack Heavy Units:..............................................................................................333
Red Cossacks..............................................................................................................334
Red Cossack CORE Units:......................................................................................334
Red Cossack Specialist Units:..............................................................................334
Red Cossack Heavy Units:.....................................................................................335
Blue Cossacks.............................................................................................................336
Blue Cossack CORE Units:.....................................................................................336
Blue Cossack Specialist Units:.............................................................................336
Blue Cossack Heavy Units:....................................................................................337
Maroon Cossacks.......................................................................................................338
Maroon Cossack CORE Units:...............................................................................338
Maroon Cossack Specialist Units:.......................................................................339
Maroon Cossack Heavy Units:.............................................................................339
Aztec Dinosaurs:.......................................................................................................340
Aztec Dinosaur CORE Units:.................................................................................340
Aztec Dinosaur Specialist Units:.........................................................................342
Aztec Dinosaur Heavy Units:................................................................................344
Green Aztec Dinosaurs:..........................................................................................352
Green Aztec Dinosaur CORE Units:....................................................................352
Green Aztec Dinosaur Specialist Units:............................................................353
Green Aztec Dinosaur Heavy Units:..................................................................354
Blue Aztec Dinosaurs:.............................................................................................359
Blue Aztec Dinosaur CORE Units:.......................................................................359
Blue Aztec Dinosaur Specialist Units:...............................................................360
Blue Aztec Dinosaur Heavy Units:......................................................................361
Red Aztec Dinosaurs:..............................................................................................366
Red Aztec Dinosaur CORE Units:........................................................................366
Red Aztec Dinosaur Specialist Units:................................................................367
Red Aztec Dinosaur Heavy Units:.......................................................................367
Orange Aztec Dinosaurs:.......................................................................................369
Orange Aztec Dinosaur CORE Units:.................................................................369
Orange Aztec Dinosaur Specialist Units:.........................................................370
Orange Aztec Dinosaur Heavy Units:................................................................371
Yellow Aztec Dinosaurs:.........................................................................................376
Yellow Aztec Dinosaur CORE Units:...................................................................376
Yellow Aztec Dinosaur Specialist Units:...........................................................377
Yellow Aztec Dinosaur Heavy Units:..................................................................378
Shadow Aztec Dinosaurs:......................................................................................383
Shadow Aztec Dinosaur CORE Units:................................................................383
Shadow Aztec Dinosaur Specialist Units:........................................................384
Shadow Aztec Dinosaur Heavy Units:...............................................................385
Purple Aztec Dinosaurs:.........................................................................................390
Purple Aztec Dinosaur CORE Units:...................................................................390
Purple Aztec Dinosaur Specialist Units:...........................................................391
Purple Aztec Dinosaur Heavy Units:..................................................................392
Pox Daimons...............................................................................................................397
Pox Daimon CORE Units:.......................................................................................398
Pox Daimon Specialist Units:...............................................................................399
Pox Daimon Heavy Units:......................................................................................399
Green Pox Daimons:................................................................................................401
Green Pox Daimon CORE Units:..........................................................................401
Green Pox Daimon Specialist Units:..................................................................402
Green Pox Daimon Heavy Units:........................................................................402
Yellow Pox Daimons:...............................................................................................404
Yellow Pox Daimon CORE Units:.........................................................................404
Yellow Pox Daimon Specialist Units:.................................................................405
Yellow Pox Daimon Heavy Units:........................................................................405
Swamp Pox Daimons:.............................................................................................407
Swamp Pox Daimon CORE Units:.......................................................................407
Swamp Pox Daimon Specialist Units:...............................................................408
Swamp Pox Daimon Heavy Units:......................................................................408
Clay Pox Daimons:...................................................................................................410
Clay Pox Daimon CORE Units:.............................................................................410
Clay Pox Daimon Specialist Units:.....................................................................410
Clay Pox Daimon Heavy Units:............................................................................411
Contagion Daimons:................................................................................................413
Mountain Ogres:........................................................................................................416
Mountain Ogre CORE Units:..................................................................................416
Mountain Ogre Specialist Units:..........................................................................417
Mountain Ogre Heavy Units:................................................................................418
Green Mountain Ogres (Kobolds):.....................................................................422
Green Kobold CORE Units:....................................................................................422
Green Kobold Heavy Units:...................................................................................422
Red Mountain Ogres.................................................................................................423
Red Mountain Ogre CORE Units:.........................................................................423
Red Mountain Ogre Specialist Units:.................................................................423
Red Mountain Ogre Heavy Units:.......................................................................423
Blue Mountain Ogres:..............................................................................................424
Blue Mountain Ogre CORE Units:.......................................................................424
Blue Mountain Ogre Specialist Units:................................................................425
Blue Mountain Ogre Heavy Units:......................................................................425
Clay Mountain Ogres................................................................................................428
Clay Mountain Ogre CORE Units:........................................................................428
Clay Mountain Ogre Specialist Units:................................................................429
Clay Mountain Ogre Heavy Units:......................................................................429
Grey Mountain Ogres:.............................................................................................432
Grey Mountain Ogre CORE Units:.......................................................................432
Grey Mountain Ogre Specialist Units:...............................................................433
Grey Mountain Ogre Heavy Units:.....................................................................434
Green Horde:..............................................................................................................436
Green Horde CORE Units:......................................................................................436
Green Horde Specialist Units:..............................................................................440
Green Horde Heavy Units:....................................................................................444
Blue Horde:.................................................................................................................452
Blue Horde CORE Units:.........................................................................................452
Blue Horde Specialist Units:.................................................................................454
Blue Horde Heavy Units:........................................................................................456
Shadow Horde:..........................................................................................................460
Shadow Horde CORE Units:..................................................................................460
Shadow Horde Specialist Units:..........................................................................462
Shadow Horde Heavy Units:.................................................................................464
The Green Tide:.........................................................................................................468
Green Tide CORE Units:.........................................................................................468
Green Tide Specialist Units:..................................................................................470
Green Tide Heavy Units:........................................................................................472
The Yellow Horde:.....................................................................................................475
Yellow Horde CORE Units:.....................................................................................475
Yellow Horde Specialist Units:.............................................................................477
Yellow Horde Heavy Units:....................................................................................479
The Red Horde:..........................................................................................................482
Red Horde CORE Units:..........................................................................................482
Red Horde Specialist Units:..................................................................................484
Red Horde Heavy Units:.........................................................................................486
Sewer Rats...................................................................................................................487
Sewer Rat CORE Units:...........................................................................................487
Sewer Rat Specialist Units:...................................................................................489
Sewer Rat Heavy Units:.........................................................................................493
Shadow Sewer Rats:................................................................................................501
Shadow Sewer Rat CORE Units:.........................................................................501
Shadow Sewer Rat Specialist Units:..................................................................502
Shadow Sewer Rat Heavy Units:........................................................................504
Clay Sewer Rats.........................................................................................................507
Clay Sewer Rat CORE Units:.................................................................................507
Clay Sewer Rat Specialist Units:.........................................................................508
Clay Sewer Rat Heavy Units:...............................................................................509
Red Sewer Rats:........................................................................................................513
Red Sewer Rat CORE Units:..................................................................................513
Red Sewer Rat Specialist Units:..........................................................................514
Red Sewer Rat Heavy Units:................................................................................515
Yellow Sewer Rats....................................................................................................517
Yellow Sewer Rat CORE Units:............................................................................517
Yellow Sewer Rat Specialist Units:.....................................................................518
Yellow Sewer Rat Heavy Units:...........................................................................519
Swamp Sewer Rats..................................................................................................523
Swamp Sewer Rat CORE Units:..........................................................................523
Swamp Sewer Rat Specialist Units:...................................................................524
Swamp Sewer Rat Heavy Units:.........................................................................526
Purple Sewer Rats:...................................................................................................530
Purple Sewer Rat CORE Units:.............................................................................530
Purple Sewer Rat Specialist Units:.....................................................................531
Purple Sewer Rat Heavy Units:...........................................................................532
Pleasure Daimons.....................................................................................................536
Pleasure Daimon CORE Units:.............................................................................536
Pleasure Daimon Specialist Units:......................................................................537
Pleasure Daimon Heavy Units:............................................................................537
Purple Pleasure Daimons:......................................................................................540
Purple Pleasure Daimon CORE Units:...............................................................540
Purple Pleasure Daimon Specialist Units:........................................................540
Purple Pleasure Daimon Heavy Units:..............................................................541
Pink Pleasure Daimons............................................................................................543
Pink Pleasure Daimon CORE Units:....................................................................543
Pink Pleasure Daimon Specialist Units:............................................................543
Pink Pleasure Daimon Heavy Units:..................................................................544
Tan Pleasure Daimons.............................................................................................546
Tan Pleasure Daimon CORE Units:.....................................................................546
Tan Pleasure Daimon Specialist Units:.............................................................546
Tan Pleasure Daimon Heavy Units:...................................................................547
Blue Pleasure Daimons...........................................................................................549
Blue Pleasure Daimon CORE Units:...................................................................549
Blue Pleasure Daimon Specialist Units:...........................................................549
Blue Pleasure Daimon Heavy Units:..................................................................550
Beauty Daimons:.......................................................................................................552
German Empire:........................................................................................................554
German Empire CORE Units:................................................................................554
German Empire Specialist Units:........................................................................559
German Empire Heavy Units:..............................................................................564
Royalist Empire:........................................................................................................576
Royalist Empire CORE Units:................................................................................576
Royalist Empire Specialist Units:........................................................................577
Royalist Empire Heavy Units:...............................................................................577
Red Empire:................................................................................................................579
Red Empire CORE Units:........................................................................................579
Red Empire Specialist Units:................................................................................580
Red Empire Heavy Units:.......................................................................................581
Blue Empire:...............................................................................................................582
Blue Empire CORE Units:.......................................................................................582
Blue Empire Specialist Units:...............................................................................583
Blue Empire Heavy Units:......................................................................................584
Yellow Empire:...........................................................................................................587
Yellow Empire CORE Units:...................................................................................587
Yellow Empire Specialist Units:...........................................................................588
Yellow Empire Heavy Units:..................................................................................589
Shadow Empire:........................................................................................................591
Shadow Empire CORE Units:................................................................................591
Shadow Empire Specialist Units:........................................................................592
Shadow Empire Heavy Units:...............................................................................593
Green Empire:............................................................................................................596
Green Empire CORE Units:....................................................................................596
Green Empire Specialist Units:............................................................................597
Green Empire Heavy Units:..................................................................................598
Purple Empire:...........................................................................................................600
Purple Empire CORE Units:...................................................................................600
Purple Empire Specialist Units:...........................................................................601
Purple Empire Heavy Units:..................................................................................602
Grey Empire:..............................................................................................................604
Grey Empire CORE Units:......................................................................................604
Grey Empire Specialist Units:..............................................................................605
Grey Empire Heavy Units:.....................................................................................606
Dead Egyptians..........................................................................................................609
Dead Egyptian CORE Units:..................................................................................609
Dead Egyptian Specialist Units:..........................................................................611
Dead Egyptian Heavy Units:.................................................................................611
Shadow Dead Egyptians:.......................................................................................615
Shadow Dead Egyptian CORE Units:.................................................................615
Shadow Dead Egyptian Specialist Units:.........................................................616
Shadow Dead Egyptian Heavy Units:...............................................................617
Yellow Dead Egyptians:..........................................................................................619
Yellow Dead Egyptian CORE Units:....................................................................619
Yellow Dead Egyptian Specialist Units:............................................................620
Yellow Dead Egyptian Heavy Units:...................................................................621
Royalist Dead Egyptians:.......................................................................................623
Royalist Dead Egyptian CORE Units:.................................................................624
Royalist Dead Egyptian Heavy Units:...............................................................624
Red Dead Egyptians:...............................................................................................625
Red Dead Egyptian CORE Units:.........................................................................625
Red Dead Egyptian Specialist Units:.................................................................626
Blue Dead Egyptians:..............................................................................................627
Blue Dead Egyptian CORE Units:........................................................................627
Blue Dead Egyptian Heavy Units:.......................................................................629
Magic Daimons...........................................................................................................631
Magic Daimon CORE Units:...................................................................................631
Magic Daimon Specialist Units:...........................................................................631
Magic Daimon Heavy Units:..................................................................................632
Pink Magic Daimons:...............................................................................................634
Pink Magic Daimon CORE Units:.........................................................................634
Pink Magic Daimon Specialist Units:.................................................................634
Pink Magic Daimon Heavy Units:........................................................................635
Blue Magic Daimons:...............................................................................................637
Blue Magic Daimon CORE Units:.........................................................................637
Blue Magic Daimon Specialist Units:.................................................................637
Blue Magic Daimon Heavy Units:........................................................................638
Tan Magic Daimons..................................................................................................640
Tan Magic Daimon CORE Units:..........................................................................640
Tan Magic Daimon Specialist Units:..................................................................641
Tan Magic Daimon Heavy Units:.........................................................................641
Warped Daimons:.....................................................................................................643
Army of Darkness:....................................................................................................645
Army of Darkness CORE Units:...........................................................................646
Army of Darkness Specialist Units:...................................................................650
Army of Darkness Heavy Units:..........................................................................655
Turq Army of Darkness:.........................................................................................673
Turq Army of Darkness CORE Units:.................................................................673
Turq Army of Darkness Specialist Units:.........................................................674
Turq Army of Darkness Heavy Units:...............................................................675
Blue Army of Darkness:.........................................................................................677
Blue Army of Darkness CORE Units:.................................................................677
Blue Army of Darkness Specialist Units:.........................................................678
Blue Army of Darkness Heavy Units:................................................................678
Green Army of Darkness:......................................................................................680
Green Army of Darkness CORE Units:..............................................................680
Green Army of Darkness Heavy Units:............................................................681
Tan Army of Darkness:...........................................................................................682
Tan Army of Darkness CORE Units:..................................................................682
Tan Army of Darkness Specialist Units:...........................................................683
Tan Army of Darkness Heavy Units:.................................................................683
Swamp Army of Darkness:...................................................................................684
Swamp Army of Darkness CORE Units:...........................................................685
Swamp Army of Darkness Specialist Units:...................................................685
Swamp Army of Darkness Heavy Units:..........................................................685
Royalist Army of Darkness:..................................................................................686
Royalist Army of Darkness CORE Units:..........................................................687
Royalist Army of Darkness Heavy Units:.........................................................687
Purple Army of Darkness:......................................................................................688
Purple Army of Darkness CORE Units:.............................................................688
Purple Army of Darkness Specialist Units:.....................................................689
Purple Army of Darkness Heavy Units:............................................................690
Shadow Army of Darkness:..................................................................................691
Shadow Army of Darkness CORE Units:..........................................................692
Shadow Army of Darkness Specialist Units:..................................................692
Shadow Army of Darkness Heavy Units:.........................................................693
Red Army of Darkness:..........................................................................................695
Red Army of Darkness CORE Units:..................................................................695
Red Army of Darkness Specialist Units:..........................................................696
Red Army of Darkness Heavy Units:.................................................................696
Grey Army of Darkness:.........................................................................................697
Grey Army of Darkness CORE Units:................................................................697
Grey Army of Darkness Specialist Units:.........................................................698
Grey Army of Darkness Heavy Units:...............................................................698
Death Knights:...........................................................................................................699
Death Knight CORE Units:.....................................................................................699
Death Knight Specialist Units:.............................................................................708
Death Knight Heavy Units:....................................................................................713
Silver Death Knights:..............................................................................................723
Silver Death Knight CORE Units:........................................................................723
Silver Death Knight Specialist Units:................................................................724
Silver Death Knight Heavy Units:.......................................................................726
Shadow Death Knights:..........................................................................................730
Shadow Death Knight CORE Units:....................................................................730
Shadow Death Knight Specialist Units:............................................................732
Shadow Death Knight Heavy Units:..................................................................734
Red Death Knights:..................................................................................................738
Red Death Knight CORE Units:............................................................................738
Red Death Knight Specialist Units:....................................................................739
Red Death Knight Heavy Units:...........................................................................740
Blue Death Knights:.................................................................................................741
Blue Death Knight CORE Units:...........................................................................741
Blue Death Knight Specialist Units:...................................................................743
Blue Death Knight Heavy Units:.........................................................................745
Pink Death Knights:.................................................................................................749
Pink Death Knight CORE Units:...........................................................................749
Pink Death Knight Specialist Units:...................................................................751
Pink Death Knight Heavy Units:..........................................................................753
Bound Monster Host (Frozen North):................................................................757
Fay Elves......................................................................................................................762
Fay Elf CORE Units:..................................................................................................762
Fay Elf Specialist Units:..........................................................................................765
Fay Elf Heavy Units:................................................................................................768
Orange Fay Elves:.....................................................................................................773
Orange Fay Elf CORE Units:..................................................................................773
Orange Fay Elf Specialist Units:..........................................................................774
Orange Fay Elf Heavy Units:................................................................................775
Yellow Fay Elves........................................................................................................777
Yellow Fay Elf CORE Units:....................................................................................777
Yellow Fay Elf Specialist Units:............................................................................778
Yellow Fay Elf Heavy Units:..................................................................................779
Red Fay Elves.............................................................................................................781
Red Fay Elf CORE Units:.........................................................................................781
Red Fay Elf Specialist Units:.................................................................................782
Red Fay Elf Heavy Units:.......................................................................................783
Green Fay Elves:.......................................................................................................784
Green Fay Elf CORE Units:....................................................................................784
Green Fay Elf Specialist Units:............................................................................785
Green Fay Elf Heavy Units:...................................................................................786
Grey Fay Elves:..........................................................................................................788
Grey Fay Elf CORE Units:.......................................................................................788
Grey Fay Elf Specialist Units:...............................................................................789
Grey Fay Elf Heavy Units:.....................................................................................790
Clay Fay Elves............................................................................................................792
Clay Fay Elf CORE Units:........................................................................................792
Clay Fay Elf Specialist Units:................................................................................793
Clay Fay Elf Heavy Units:......................................................................................794
Turq Fay Elves:..........................................................................................................796
Turq Fay Elf CORE Units:.......................................................................................796
Turq Fay Elf Specialist Units:...............................................................................797
Turq Fay Elf Heavy Units:......................................................................................798
Blue Fay Elves:..........................................................................................................800
Blue Fay Elf CORE Units:........................................................................................800
Blue Fay Elf Specialist Units:................................................................................801
Blue Fay Elf Heavy Units:......................................................................................802
Royalist Fay Elves:...................................................................................................804
Royalist Fay Elf Core Units:..................................................................................804
Royalist Fay Elf Specialist Units:.........................................................................805
Royalist Fay Elf Heavy Units:...............................................................................805
United Daimon Host.................................................................................................806
United Daimon Host CORE Units:.......................................................................808
United Daimon Host Specialist Units:...............................................................809
United Daimon Host Heavy Units:......................................................................811
Suggested Limits for models in a Unit:
Suggested Limit for Infantry is 30
Suggested Limit for 2pt & 3pt Infantry is 40
Suggested Limit for Cavalry is 20
Suggested Limit is 3 for Artillery Units
REINFORCEMENTS PHASE:
Ambush:
Unit can arrive as Reinforcements in Turns 2 – 5 as Raft
Reinforcements would (i.e. from either side but NOT on a
Raft), except on a 5-6 they can appear ANY table edge,
including behind the enemy lines.
Portal Reinforcements:
Blood Daimon, Pox Daimon, Magic Daimon and Pleasure
Daimon Units and United Daimon Host Units can arrive as
Reinforcements through Portals and can be teleported onto
the battlefield within ‘6’ of a friendly Daimon unit. The
friendly units act as beacon for the portal technology to
focus in on. This is the only default Army Men- Domaine
Army which is assumed to have access to Portal Technology.
Raft Reinforcements
Pirate models (Pirates, Pirate Militia, Zombie Pirates AND Elf
Pirates, Dauntless Dwarves with Pistols) can arrive as
Reinforcements via Raft, which is approximately ‘6’ in
length. Roll a D6 and on a 1-2 the Raft model arrives on
your left side of the table, on a 3-4 it arrives on your right
side of the table, on 5-6 you can choose left or right. In the
Reinforcement Phase, when placing the Raft model, place it
flat against the table edge but facing the other side of the
table so that it protrudes about ‘6’ onto the table. Then
place the unit ‘2’ away from the Raft, piling out the front
long edge of the model. The unit then functions as a normal
unit and can link up, move, shoot, fight Close Combat etc.
MOVEMENT PHASE:
Flyers:
Can jump over Terrain and/or units but cannot land on them
with the exception of Defended Obstacles (Towers, Castle
Walls, Buildings, can attack in Close Combat within ‘6’ of a
friendly model in base-to-base contact with an enemy Unit
rather than within ‘2’ as normal. Flyers have Dodge Saves
as they are assumed to be always in the air, swooping down
on enemy units below to swipe, claw at and slash them and
are temporarily vulnerable to enemy sword swipes, spear
thrusts etc.
Flyers attacking Units in Defended Obstacles
Flyers can land on Castle Walls and can ALWAYS attack
those manning the walls in Close Combat. Similarly they can
land at the top of the Tower and attack the inhabitants. They
can also land in the ruins of a Building (or smash through
the windows) and attack the Building defenders in Close
Combat. Bear in mind that Flyers are always flapping their
wings and diving down to claw at and pick up and drop their
foes so if they do not all fit when attacking a unit in a
Defended Obstacle, it does not matter as they will still all
attack.
SPECIAL ATTACKS
Fire Attacks
Causes 2 wounds if unsaved to targets with ‘Weak against
Fire’, ignores their Numb Saves (Trolls, Ice Mammoths) AND
can re-roll wounds against models in a Defended Obstacle
(Tower or Building, NOT Castle Walls). Fire attacks ignore
the Dodge Saves of Tree models (Tree Guardians, Walkers
and Giants) in the Fay Elves Army.
Flame Shot!
Any attack which uses the ‘9’ teardrop Flamethrower
Template automatically ignores Cover Saves.
Magical Attacks
Damages units with Spirits rule as normal and ignores their
Numb Saves
Death Strike:
Ignores Armour and Numb Saves, Deals 2 Wounds to
models which have 2 or more Wounds in their profile.
Caused by a roll of 6 to Wound in Close Combat
SPECIAL RULES
Dauntless Update:
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution). If models from the enemy
unit/units has weapons that modify their Armour Save
AND/OR Numb Save, these wounds that the Dauntless takes
will be modified in light of this. Lances cannot be used in this
way. For example, 10 Red Knights lose a combat by 3 and
take 3 Wounds, easy enough to pass with a 4+ Armour Save
but the enemy unit of Blue Miners with 2 Handed Pickaxes
reduce Armour Saves by -2 so now the Red Knights will be
taking 3 Wounds and saving on a 6
Crazed:
A unit that is ‘Crazed’ must charge in the Close Combat
Phase if there is an enemy unit within range, ideally the
closest enemy unit. If the Charge is not in Range, the unit
does NOT move. If the enemy unit tested for this Crazed
Charge was in Cover, they will get Reflex Shots as normal if
allowed. Models who charge further such as Cavalry will
have a greater distance to worry about where enemies may
place units that are going to hold them up or grind them
down.
Critters:
Placed on a large base (40mm in diameter if Circular or a
40mm Square) which fits very small models packed onto the
base.
Hit and Run
Models with ranged weapons (Heavy, Automatic and Fast
Firing) are allowed to Run AFTER they have fired in the
Shooting Phase)
Diehards
All units with this rule can re-roll CCR (Close Combat
Resolution) Rolls if they lose Close Combat unless the
model has the Dauntless rule included in their unit statistics.
If a unit with ‘Diehards’ is part of a combat involving
multiple units, they will become the bravest combined unit.
For example, 5 Knights of Camelot and 5 Knights of
Glastonbury Tor lose a combat by 3, now in this scenario the
Knights of Camelot do not have Diehards, but the other
Knights do, so these two units, who lost together, now both
have Diehards as the ‘Diehards’ inspire their comrades to
hang in there or die together. So now they roll 2D6 and can
re-roll the result.
Vehicle/Juggernaut:
When attempting to wound a model with this rule, add D6 to
the Strength of your attack. If it matches the Toughness of
the Vehicle or Juggernaut then it will score a wound on it.
However, if the Strength of your attack is even 1 higher
than the Vehicle/Juggernaut Toughness, then you can make
a Vehicle Damage Roll (VDR)
Vehicle Damage Roll:
Roll a D6, on a 3 it will Destroy Weapon and the
Vehicle/Juggernaut can no longer fire 1 weapon of your
choice. On a 4 it will Immobilize the Vehicle/Juggernaut
and it can no longer move in the Movement Phase or Run or
perform a Victory Run. On a 5 the Vehicle/Juggernaut will be
Destroyed and lose ALL of its remaining wounds and be
removed from the table. On a 6 the Vehicle/Juggernaut will
go BOOM and causes 1 S4 hit (Fire attack) to ALL models
within D6 of the Vehicle/Juggernaut, measured from the
base of a Juggernaut or the outer hull of a Vehicle.
Light Armour:
If a model has this rule, add +1 to your result on your VDR
(Vehicle Damage Result) rolls.
Tank Blast:
This attack will cause 5 wounds for each Unsaved wound
against models with ‘Critters’ rule. Any Attack, event or
explosion which is ‘5’ or more in area automatically has
‘Tank Blast’.
Grapeshot Update:
Heavy Cannon: S4, -1 to Armour Saves, Can be fired instead
of normal Cannon balls, Light Cannon: S3, -1 to Armour
Saves, can be fired instead of normal Cannon balls
Commandeering Artillery
If the Crew of Artillery is slain, the Artillery is removed and
assumed to be destroyed. However, if your Army includes
models of the same unit, it can be crewed by your own
Artillery Crew instead. This is where ‘Optional Campaign
Rules’ (Army Men PAZCIK v2.0, page 10) become very
relevant, as each battle won by your army will gain you all
of the surviving Artillery Crew members, so these spare
Artillery Crew could be used to replace your own (as
Reinforcements) in battle or to take over enemy Artillery
who are playing the same Army as you.
The Yellow Pox Daimons have W2, but if they were joined by
a unit of 10 Pox Daimons (W1) or Swamp, Clay or Green Pox
Daimons (W1), the Pox Daimon could decide to allocate all
15 Wounds to them so that their % casualties will be lower,
17.5% to be precise (7/40). If the Pox Daimon player
allocated 10 Wounds to the unit/s with 1 Wound each, their
% casualties would be considerably higher, 32.5% precisely
(12/40, as the remaining 5 Wounds would only remove 2
Yellow Pox Daimons).
Concerning Artillery: Models with the Artillery Rule
Grapeshot of BOOM!
When choosing to fire ‘Grapeshot’ with your Cannon in the
Shooting Phase, roll a D6. On a 1, it counts as a Misfire and
will not fire Grapeshot: it will immediately result in a
Detonate the Cannon!, except that the Cannon explodes
where it is standing, no models will move into base-to-base
contact with the Cannon or its crew but some may die.
The War for Domaine
Domaine is a plastic world, like Pachik: the Plastic World,
which is a magical world that mirrors the land masses of our
own world, Earth, except that is entirely made out of plastic
and the scale of the war for a plastic world is enormous.
Imagine for a moment how big the Earth would be to a 1.5
inch plastic soldier, where anything and everything can be
melted down into more plastic soldiers, buildings, tanks and
fortifications. There a number of portals scattered
throughout Domaine which connect to Pachik, but by using
these portals for invasions of the Plastic World, they risk
plastic armies being sent back through these portals,
bolstered by the ranks of the invaders with strange new
abilities and constitutions. The Fay Elves still recall with
terror the attack of hundreds of Yellow Fay Elf Archers
attacking in waves. They did not have the intimate
knowledge and affinity with the forest, but they had
numbers to spare: an entirely alien method of war.
Army Backgrounds
These can be found in on the Army Men PAZCIK Facebook
page in the Albums section of each army, as it will take quite
some time to gather even a small number of models for
each army and colour variant subdivision.
Geography of Domaine
Neutral Territories
African Continent
Madagascar, Indonesia, PNG, Philippines
Indian Subcontinent
Australia & New Zealand
China, Japan, Korea, Indochina, Mongolia
Armies of Domaine: Links
These links are dated 9 May, 2018. Each link will have its
own links to the Colour variants of each army (e.g. Red,
Blue, Clay, Shadow etc).
Cloven:
https://www.facebook.com/media/set/?
set=a.414958151982446.1073741871.323288694482726&t
ype=3
Camelot
https://www.facebook.com/media/set/?
set=a.430415393770055.1073741872.323288694482726&t
ype=3
Slavers of Babylon:
https://www.facebook.com/pg/armymenpazcik/photos/?
tab=album&album_id=1195196453958608
Elf Pirates
https://www.facebook.com/media/set/?
set=a.453589211452673.1073741912.323288694482726&t
ype=3
Mountain Dwarfs
https://www.facebook.com/media/set/?
set=a.453588738119387.1073741911.323288694482726&t
ype=3
Elf Navy
https://www.facebook.com/media/set/?
set=a.453589391452655.1073741913.323288694482726&t
ype=3
Blood Daimons
https://www.facebook.com/media/set/?
set=a.453592054785722.1073741916.323288694482726&t
ype=3
Cossacks: Still on their way, army list still included
Aztec Dinosaurs
https://www.facebook.com/media/set/?
set=a.414957818649146.1073741870.323288694482726&t
ype=3
Pox Daimons
https://www.facebook.com/media/set/?
set=a.486675921477335.1073741956.323288694482726&t
ype=3
Mountain Ogres
https://www.facebook.com/media/set/?
set=a.499969930147934.1073741961.323288694482726&t
ype=3
Green Horde
https://www.facebook.com/media/set/?
set=a.499970996814494.1073741963.323288694482726&t
ype=3
Sewer Rats
https://www.facebook.com/media/set/?
set=a.462889023856025.1073741929.323288694482726&t
ype=3
Pleasure Daimons:
https://www.facebook.com/pg/armymenpazcik/photos/?
tab=album&album_id=1190280937783493
German Empire
https://www.facebook.com/media/set/?
set=a.453590031452591.1073741915.323288694482726&t
ype=3
Dead Egyptians
https://www.facebook.com/media/set/?
set=a.453589614785966.1073741914.323288694482726&t
ype=3
Magic Daimons:
https://www.facebook.com/pg/armymenpazcik/photos/?
tab=album&album_id=1190278141117106
Army of Darkness
https://www.facebook.com/media/set/?
set=a.499970223481238.1073741962.323288694482726&t
ype=3
Death Knights
https://www.facebook.com/media/set/?
set=a.499972013481059.1073741964.323288694482726&t
ype=3
Fay Elves
https://www.facebook.com/media/set/?
set=a.453588098119451.1073741910.323288694482726&t
ype=3
Tan Nation
https://www.facebook.com/media/set/?
set=a.330735207071408.1073741837.323288694482726&t
ype=3
The Undead
https://www.facebook.com/media/set/?
set=a.330736850404577.1073741839.323288694482726&t
ype=3
Blue Nation
https://www.facebook.com/media/set/?
set=a.330737497071179.1073741842.323288694482726&t
ype=3
Yellow Empire
https://www.facebook.com/media/set/?
set=a.330738787071050.1073741843.323288694482726&t
ype=3
Orange Nation
https://www.facebook.com/media/set/?
set=a.330743317070597.1073741845.323288694482726&t
ype=3
Royalist Kingdom
https://www.facebook.com/media/set/?
set=a.330743603737235.1073741846.323288694482726&t
ype=3
Maroon Nation
https://www.facebook.com/media/set/?
set=a.330744050403857.1073741847.323288694482726&t
ype=3
Red Nation
https://www.facebook.com/media/set/?
set=a.330746450403617.1073741851.323288694482726&t
ype=3
Purple Nation
https://www.facebook.com/media/set/?
set=a.330747060403556.1073741852.323288694482726&t
ype=3
Turq Nation
https://www.facebook.com/media/set/?
set=a.330747447070184.1073741853.323288694482726&t
ype=3
Ghoul Army
https://www.facebook.com/media/set/?
set=a.330745013737094.1073741849.323288694482726&t
ype=3
Grey Nation
https://www.facebook.com/media/set/?
set=a.330739477070981.1073741844.323288694482726&t
ype=3
Silver Army
https://www.facebook.com/media/set/?
set=a.330744600403802.1073741848.323288694482726&t
ype=3
Shadow Army
https://www.facebook.com/media/set/?
set=a.330737240404538.1073741841.323288694482726&t
ype=3
Green Nation
https://www.facebook.com/media/set/?
set=a.375928279218767.1073741863.323288694482726&t
ype=3
Clay Army
https://www.facebook.com/media/set/?
set=a.376194195858842.1073741864.323288694482726&t
ype=3
Swamp Nation
https://www.facebook.com/media/set/?
set=a.376196819191913.1073741866.323288694482726&t
ype=3
Cloven:
Dividida:
Gespalten:
Horde Migration:
migració horda:
horde migration:
When Running in the Shooting Phase, Cloven Units can Run
D6 + 2. This also applies to their colour variant units (e.g.
Shadow, Clay, Grey and Maroon).
Seeing Shadows
(veru Ombres)
(sehen Schatten)
Shadow Cloven models are ALWAYS hit by enemy models on
a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+). Some models will
have a ‘+1 to hit Bonus in Close Combat’ rule and this
will make them hit Shadow Units on a 3+.
Dauntless
(sense por)
(unerschrocken)
ALL Shadow Cloven models have the Dauntless rule. If this
unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Blast Furnace
(d’alt forn)
(hochofen)
Fire attacks are only S2 against Clay Cloven models
Professionals
(Professionals)
(Profis)
Reduces Enemy Save, whichever one they choose, by a
further -1 than usual. This will be covered in Grey Cloven
Model stats in each case. This rule does NOT apply to Dodge
Saves, which cannot be modified.
Lightning Reflexes
(Reflexos de llampec)
(Blitzartige Reflexe)
Models with ranged weapons (Automatic and Fast Firing)
ALWAYS get Reflex Shots when Charged by an enemy unit.
This rule will always be included in a unit’s statistics if
applicable.
Volley Fire
(feu volée)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(retrancher)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s
statistics.
Deadly Accurate
(précision mortelle)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Seeing Shadows
(vois les Ombres)
Shadow Camelot models are ALWAYS hit by enemy models
on a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+). Some models will
have a ‘+1 to hit Bonus in Close Combat’ rule and this
will make them hit Shadow Units on a 3+.
Dauntless
(Intrépide)
ALL Shadow Camelot models have the Dauntless rule. If this
unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Seeing Shadows
(gölgeler görmek)
Shadow Slavers of Babylon models are ALWAYS hit by
enemy models on a 4+ in Shooting and Close Combat
(except Snipers and Zombie models, who hit them on 3+).
Some models will have a ‘+1 to hit Bonus in Close
Combat’ rule and this will make them hit Shadow Units on a
3+.
Dauntless
(Yılmaz)
ALL Shadow Slavers of Babylon models have the Dauntless
rule. If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Pirate Elf Rider with Lance and Shield: 14pts, Moves ‘9’
bato kavalye farfade lans ak plak pwotèj
T4, W1, S4, I7, A1, 3+ Armour Save, Cavalry, Re-rolls
misses in Close Combat, +1 to Hit Bonus in Close Combat,
S6 and -2 to Armour Saves on first Charge ONLY, Uses
Sword at ALL other times and can re-roll misses: A1 S4
before AND after first Charge
Pirate Elf Guard with Spear and Shield: 10pts
bato gad palè farfade ak frenn ak plak pwotèj
T3, W1, S3, I6, A1, 5+ Armour Save, S4 vs Cavalry, Re-rolls
misses, Can attack within ‘3’ of friendly Pirate Elf models in
base-to-base contact in Close Combat, Armed with Multi-
Crossbow (Heavy, ‘24’, S3, 2 shots, -1 to Armour Saves)
Reflex Shots (S3, 1 shot, -1 to Armour), Shooting hits like
Snipers
Red Cloaked Pirate Elf with Twin Blades: 8pts, Moves ‘9’
T3, W1, S3, I5, A2, 5+ Dodge Save
Red Pirate Elf Heavy Units:
Limit of 15 Elite Pirate Elves (1 Unit)
Limit of 40 Venom Sword Riders
Limit of 40 Masked Gladiator Elves with Whips
Sands of Time
(grenn sab nan tan)
Purple Elf Pirate Models can re-roll misses once in Shooting
and Close Combat. Guess weapons (Cannons, Mortars) and
Bazookas are an exception to this rule. Any model which
cannot re-roll misses will have this included in their stats
and, as always, Reflex Shots cannot ever re-roll misses
Dauntless
(Dauntless)
ALL Turq Elf Pirate models have the Dauntless rule. If this
unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Seeing Shadows
(wè lonbraj)
Shadow Elven Pirate models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Dauntless)
ALL Shadow Elven Pirate models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Armoured
(Corrazato)
Silver Models all have an Armour Save of at least 4+; this
will always be included in the unit’s statistics.
Seeing Shadows
(Vedende de Ombra)
Shadow Mercenary models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Intrepido)
ALL Shadow Mercenary models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Professionals
(Professionisti)
Reduces Enemy Save, whichever one they choose, by a
further -1 than usual. This will be covered in Grey
Mercenaries Model stats in each case. This rule does NOT
apply to Dodge Saves, which cannot be modified.
Grey Mercenary Ogre with Club & Axe: 32pts, Moves ‘9’-
T4, W3, S4, I2, A4, 5+ Armour Save, Weak against
Spears, -1 to Armour Saves
Deadly Accurate
(Mortale Accurata)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Red Mercenary Ogre with Club & Axe: 30pts, Moves ‘9’-
T4, W3, S4, I2, A4, 5+ Armour Save, Weak against
Spears
Diehards
(Irriducibili)
All Orange models can re-roll CCR (Close Combat
Resolution) Rolls if they lose Close Combat unless the
model has the Dauntless rule included in their unit
statistics.
Lightning Reflexes
(Riflessi Fulminei)
Models with ranged weapons (Automatic and Fast Firing)
ALWAYS get Reflex Shots when Charged by an enemy unit.
This rule will always be included in a unit’s statistics if
applicable.
Dauntless
(Intrepido)
ALL Turq Mercenary models have the Dauntless rule. If this
unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Blue Mercenary Ogre with Club & Axe: 32pts, Moves ‘9’-
T4, W3, S4, I2, A4, 5+ Armour Save, 5+ Numb Save, Weak
against Spears
Blast Furnace
(Altoforno)
Fire attacks are only S2 against Clay Mercenary models
Clay Mercenary Ogre with Club & Axe: 32pts, Moves ‘9’-
T4, W3, S4, I2, A4, 5+ Armour Save, 5+ Numb Save, Weak
against Spears
Tan Mercenary Ogre with Club & Axe: 32pts, Moves ‘9’-
T4, W3, S4, I2, A4, 5+ Dodge Save, Weak against Spears
Sands of Time
(Sabbie del Tempo)
Purple Mercenary Models can re-roll misses once in Shooting
and Close Combat. Guess weapons (Cannons, Mortars) and
Bazookas are an exception to this rule. Any model which
cannot re-roll misses will have this included in their stats
and, as always, Reflex Shots cannot ever re-roll misses
Slow:
(Lento)
All Swamp units move like ALWAYS in terrain, and can pick
the highest of 2D6 when Moving and Charging. Any
exceptions to this rule will be included in the model’s
statistics (e.g. Cavalry or units that move ‘9’)
Uninhibited:
(Disinibito)
If a Swamp unit with this rule is fired upon by an enemy unit
in the Shooting Phase, roll a D6. On a roll of 4+ that Swamp
unit will move D6 towards the unit which fired upon it,
around friendly and enemy units and terrain if need be. If
the Swamp unit contacts the enemy unit in this way, it will
count as Charging. Also, this move can be used to Link-Up
with another Swamp unit if it definitely will not reach the
enemy unit who fired at them AND ends its move within ‘2’
of this friendly unit as normal.
Dogged:
(Accanito)
Unit is allowed to move and shoot with all weapons,
including Heavy weapons. This applies to ALL Swamp
Mercenary models with ranged weapons.
Swamp Mercenary CORE Units:
Volley Fire
(Raffica di Fuoco)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(Trincerare)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s stats.
Sturdy:
(Cadarn)
All Mountain Dwarf units (including Colour units: Blue,
Green, Royalist, Silver, Maroon, Turq, Purple and Red) with
2 Handed weapons are I1 rather than the usual I0 as they
are very strong for their height and build but do NOT get I2
on the Charge.
Bearded Fury:
(Ilid Barfog)
Mountain Dwarf units with this rule get +1 Strength when
they charge, and the resulting Armour Save modifiers (e.g.
-1, -2) will always be included.
Wall of Steel:
(Wall o Ddur)
Mountain Dwarf units with this rule have a 5+ Dodge Save in
Close Combat ONLY from fighting defensively behind their
shields which cover much of their stocky bodies.
Crazy Pilot: When the Flying Machine loses its last wound
in Close Combat, place a ‘5’ blast template over it and any
model touched by it will suffer a S4 hit. However, if the
Flying Machine was destroyed at any other time, then the
Pilot will fly it 4D6 inches towards the unit that removed its
last wound and detonate when it reaches base-to-base
contact with it or where the 4D6 ends if it falls short of the
target.
Dwarven Heavy Inferno: 140pts
inferno trwm corrach
-T4, W1, S3, I2, A1, 6+ Armour Save (3 Dwarf Crew)
-T7, W1, S0, I0, A0, No Save (Inferno)
Heavy Inferno: Automatic, ‘9’ teardrop Flamethrower
Template, S5, -3 to Armour Saves, Fire attacks, Deals 2
Wounds if unsaved, Can alternatively use Inferno
Launcher (Up to ‘12’, does NOT need line of sight to target,
Auto, place the ‘9’ teardrop template from where it lands
within ’12’ range, S5, -3 to Armour Saves, deals 2 wounds if
unsaved), roll a D6 before firing Inferno Launcher, on a 1
the Dwarven Heavy Inferno explodes and its crew die with
it. Slow, Diehards, Artillery, Grapeshot (Heavy Inferno)
Bearded Fury: Blue Mountain Dwarf units with this rule get
+1 Strength when they charge, and the resulting Armour
Save modifiers (e.g. -1, -2) will always be included.
Deadly Accurate
(Marwol Gywir)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Volley Fire
(tân foli)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(Entrench)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s
statistics.
Armoured
(Arfog)
Silver Models all have an Armour Save of at least 4+; this
will always be included in the unit’s statistics.
Bearded Fury: Red Mountain Dwarf units with this rule get
+1 Strength when they charge, and the resulting Armour
Save modifiers (e.g. -1, -2) will always be included.
Sands of Time
(Tywod o Amser)
Purple Mountain Dwarf Models can re-roll misses once in
Shooting and Close Combat. Guess weapons (Cannons,
Mortars) and Bazookas are an exception to this rule. Any
model which cannot re-roll misses will have this included in
their stats and, as always, Reflex Shots cannot ever re-roll
misses
Lightning Reflexes
(atgyrchau melt)
Models with ranged weapons (Automatic and Fast Firing)
ALWAYS get Reflex Shots when Charged by an enemy unit.
This rule will always be included in a unit’s statistics if
applicable.
Dauntless
(Dauntless)
ALL Turq Mountain Dwarf models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Bearded Fury: Turq Mountain Dwarf units with this rule get
+1 Strength when they charge, and the resulting Armour
Save modifiers (e.g. -1, -2) will always be included.
Naval Elf Scout with Sword and Shield: 8pts, Moves ‘9’
merivoimien tonttu miekka ja kilpi:
T3, W1, S3, I9, A1, 5+ Dodge Save, Re-rolls misses in Close
Combat, Armed with Composite Bow, Reflex Shots (S3),
Shooting hits like Snipers (2+ against normal models and
3+ against Shadow units), Ambush, Dauntless against Elf
Pirate Units in Close Combat, +1 to Cover Saves, +1 to
hit Bonus in Close Combat
Naval Elf Horse Chariot: 70pts, Moves ‘9’, 1-3 per Unit
merivoimien tonttu hevonen vaunuihinsa:
T4, W4, S3, I9, A4, 5+ Armour Save, D6 I9 S5 -2 Armour
Save hits on Charge ONLY then fights as normal, the S3 I9
A4 comes from 2 Elf Sailors and 2 Horses, Armed with 2
Longbows, Shooting hits like Snipers, Reflex Shots (S3),
Cavalry
Red Naval Elf Scout with Long Bow: 7pts, Moves ‘9’
T3, W1, S3, I5, A1, 5+ Dodge Save, Armed with Long
Bow, Shooting hits like Snipers
Volley Fire
(Volley tulipalo)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(Juurruttaa)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s stats.
Royalist Naval Elf Scout with Long Bow: 9pts, Moves ‘9’
T3, W1, S3, I5, A1, 5+ Dodge Save, Armed with Long
Bow, Shooting hits like Snipers, Volley Fire (2 Shots in
Shooting Phase), Entrench
Blue Naval Elf Scout with Long Bow: 9pts, Moves ‘9’
T3, W1, S3, I5, A1, 5+ Dodge Save, Armed with Long
Bow, Shooting hits like Snipers
Seeing Shadows
(Videns Tenebras)
Shadow Blood Daimon models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Intrepidus)
ALL Shadow Blood Daimon models have the Dauntless rule.
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Dauntless
ALL Red Blood Daimon models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Lightning Reflexes
(Fulgur Reflexes)
Models with ranged weapons (Automatic and Fast Firing)
ALWAYS get Reflex Shots when Charged by an enemy unit.
This rule will always be included in a unit’s statistics if
applicable.
Dauntless
ALL Maroon Blood Daimon models have the Dauntless rule.
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Lightning Reflexes
(рефлекси блискавки refleksy blyskavky)
Models with ranged weapons (Automatic and Fast Firing)
ALWAYS get Reflex Shots when Charged by an enemy unit.
This rule will always be included in a unit’s statistics if
applicable.
Acid Lizard & 3 Aztec Geckos: 50pts per team, Moves ‘9’
lagarto ácido e três lagartixas asteca
T4, W3, S5, I4, A2, 5+ Dodge Save, Acid Breath (Auto, ‘9’
teardrop Flamethrower Template, S3, -3 to Armour Saves),
Reflex Shots (Acid Breath), -1 to Armour Saves in Close
Combat; 3 Aztec Gecko Handlers have Spears and are T2,
W1, S3, I5, A1, 5+ Dodge Save with Poisoned Attacks AND
can be slain AFTER the Acid Lizard/Lizards have all been
destroyed, Gecko Handlers are S4 against Cavalry, Acid
Lizard is Weak Against Spears
Fire Lizard & 3 Aztec Geckos: 40pts per team, Moves ‘9’
lagarto de fogo e três lagartixas asteca
T4, W3, S5, I4, A2, 5+ Dodge Save, Fire Breath (Auto, ‘9’
teardrop Flamethrower Template, S4, Fire attacks), Reflex
Shots (Fire Breath), -1 to Armour Saves in Close Combat
3 Aztec Gecko Handlers have Spears and are T2, W1, S3, I5,
A1, 5+ Dodge Save with Poisoned Attacks AND can be slain
AFTER the Acid Lizard/Lizards have all been destroyed,
Gecko Handlers are S4 against Cavalry, Fire Lizard is Weak
Against Spears
Deadly Accurate
(Mortal Precisa)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Blue Aztec Gecko with Cudgel & Shield: 4pts, Moves ‘9’-
T2, W1, S3, I4, A1, 5+ Dodge Save, Poisoned Attacks,
Reduces Armour Saves by -1
Red Aztec Gecko with Cudgel & Shield: 2pts, Moves ‘9’-
T2, W1, S3, I4, A1, 5+ Dodge Save, Poisoned Attacks,
Reduces Armour Saves by -1
Diehards
(Obstinado)
All Orange models can re-roll CCR (Close Combat
Resolution) Rolls if they lose Close Combat unless the
model has the Dauntless rule included in their unit statistics.
Seeing Shadows
(Vendo Sombras)
Shadow Aztec Dinosaur models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Destemido)
ALL Shadow Aztec Dinosaur models have the Dauntless rule.
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Sands of Time
(Areias do Tempo)
Purple Aztec Dinosaur Models can re-roll misses once in
Shooting and Close Combat. Guess weapons (Cannons,
Mortars) and Bazookas are an exception to this rule. Any
model which cannot re-roll misses will have this included in
their stats and, as always, Reflex Shots cannot ever re-roll
misses.
Deadly Accurate
(Dodelike Akkurate)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Slow:
(Stadig)
All Swamp units move like ALWAYS in terrain, and can pick
the highest of 2D6 when Moving and Charging. Any
exceptions to this rule will be included in the model’s
statistics (e.g. Cavalry)
Uninhibited:
(Ongeremd)
If a Swamp unit with this rule is fired upon by an enemy unit
in the Shooting Phase, roll a D6. On a roll of 4+ that Swamp
unit will move D6 towards the unit which fired upon it,
around friendly and enemy units and terrain if need be. If
the Swamp unit contacts the enemy unit in this way, it will
count as Charging. Also, this move can be used to Link-Up
with another Swamp unit if it definitely will not reach the
enemy unit who fired at them AND ends its move within ‘2’
of this friendly unit as normal.
Blast Furnace
(Hoogond)
Fire attacks are only S2 against Clay Pox Daimon models
Plague of Flies:
(plaag van vlieë)
Contagion Daimon models are ALWAYS hit by enemy models
on a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+), works exactly like
Seeing Shadows
Deadly Accurate
(θανατηφόρα ακρίβεια thanati̱fóra akríveia)
(смртоносна точни smrtonosna točni)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Red Mountain Ogre with Club & Axe: 28pts, Moves ‘9’
T4, W3, S4, I2, A4, 5+ Armour Save, Weak against
Spears
Blue Mountain Ogre with Club & Axe: 30pts, Moves ‘9’
T4, W3, S4, I2, A4, 5+ Armour Save, 5+ Numb Save, Weak
against Spears
Blast Furnace
(υψικαμίνου ypsikamínou)
(високи печки visoki pečki)
Fire attacks are only S2 against Clay Mountain Ogre models
Clay Mountain Ogre with Club & Axe: 30pts, Moves ‘9’
T4, W3, S4, I2, A4, 5+ Armour Save, 5+ Numb Save, Weak
against Spears
Professionals
(επαγγελματίες epangelmatíes)
(професионалци profesionalci)
Reduces Enemy Save, whichever one they choose, by a
further -1 than usual. This will be covered in Grey Mountain
Ogre Model stats in each case. This rule does NOT apply to
Dodge Saves, which cannot be modified.
Grey Mountain Ogre with Club & Axe: 30pts, Moves ‘9’
T4, W3, S4, I2, A4, 5+ Armour Save, Weak against
Spears, Reduces Armour Saves by -1
Tribal Wars:
(kabile savaşları)
Green Horde units can re-roll misses against colour variant
Horde units in Close Combat (or re-roll wounds if
specified for auto-hit units: “Tribal Wars: re-rolls
wounds”) (i.e. Blue Horde, Shadow Horde, Green Tide,
Yellow Horde and Red Horde). In addition to this, they can
re-roll misses in Close Combat against Slave Orcs and Slave
Kobolds of the Slavers of Babylon, and their colour variants
(Red Slave Orcs & Kobolds, Shadow Slave Orcs and
Kobolds).
Ogre with Axe & Club: 35pts per Ogre, Moves ‘9’
balta ve kulüp ile canavar
T4, W3, S4, I2, A4, 6+ Armour, Weak against Spears, -1
to Armour Saves, Causes 1 I9 S4 impact Hit each on Charge
ONLY
Orc Bolt Thrower: 53pts
orc mızrak atıcısı
-T4, W1, S4, I2, A1, 6+ Armour Save (3 Orc Crew)
-T7, W3, S0, I0, A0, No Save (Bolt Thrower)
Single Bolt (Heavy, ‘48’, S5, 1 shot, Ignores Armour, deals
4 wounds if unsaved which can potentially destroy 4
models), Orc Crew are armed with Cleavers (-1 to Armour
Saves), Artillery
Blue Kobold on Wolf with Spear & Bow: 9pts, Moves ‘9’
T4, W1, S3, I3, A1, 5+ Armour Save, 5+ Numb Save, S4 on
Charge, Armed with Bows, Cavalry, Has -1 to Hit penalty in
Shooting, Reflex and Close Combat always
Seeing Shadows
(gölgeler görmek)
Shadow Horde models are ALWAYS hit by enemy models on
a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+). Some models will
have a ‘+1 to hit Bonus in Close Combat’ rule and this
will make them hit Shadow Units on a 3+.
Dauntless
(korkusuz)
ALL Shadow Horde models have the Dauntless rule. If this
unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Deadly Accurate
(doğru ölümcül)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Red Kobold on Wolf with Spear & Bow: 6pts, Moves ‘9’-
T4, W1, S3, I3, A1, 5+ Armour Save, S4 on Charge, Armed
with Bows, Cavalry, Has -1 to Hit penalty in Shooting,
Reflex and Close Combat always
Seeing Shadows
(ver sombras)
Shadow Sewer Rat models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Impávido)
ALL Shadow Sewer Rat models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Blast Furnace
(De Alto Horno)
Fire attacks are only S2 against Clay Sewer Rat models
Clay Tunnel Rat with 2 Blades & Sling: 6pts, Moves ‘9’-
T3, W1, S3, I5, A2, 5+ Dodge Save, Armed with Slings
(Auto, ‘12’, S3, 2 shots)
Clay Rat Hulk (2 Rat Hulks, Whip Rat): 85pts, Moves ‘9’-
T4, W3, S5, I4, A4, 5+ Numb Save, Reduces Armour Saves
by -1, Crazed, Dauntless, Weak against Spears, Whip
Rats are T3 W1 S3 I4 A2 5+ Numb Save, armed with Whips
(can attack within ‘3’ of friendly Rat Hulk) and can only be
slain in Close Combat or targeted in Shooting once all the
Rat Hulks are dead
Red Tunnel Rat with 2 Blades & Sling: 4pts, Moves ‘9’-
T3, W1, S3, I5, A2, 5+ Dodge Save, Armed with Slings
(Auto, ‘12’, S3, 2 shots)
Red Rat Hulk (2 Rat Hulks, Whip Rat): 79pts, Moves ‘9’-
T4, W3, S5, I4, A4, No Save, Reduces Armour Saves by -1,
Crazed, Weak against Spears, Dauntless, Whip Rats are
T3 W1 S3 I4 A2 No Save, armed with Whips (can attack
within ‘3’ of friendly Rat Hulk) and can only be slain in Close
Combat or targeted in Shooting once all the Rat Hulks are
dead
Uninhibited:
(Desinhibida)
If a Swamp unit with this rule is fired upon by an enemy unit
in the Shooting Phase, roll a D6. On a roll of 4+ that Swamp
unit will move D6 towards the unit which fired upon it,
around friendly and enemy units and terrain if need be. If
the Swamp unit contacts the enemy unit in this way, it will
count as Charging. Also, this move can be used to Link-Up
with another Swamp unit if it definitely will not reach the
enemy unit who fired at them AND ends its move within ‘2’
of this friendly unit as normal.
Slow:
(Lenta)
All Swamp units move like ALWAYS in terrain, and can pick
the highest of 2D6 when Moving and Charging. Any
exceptions to this rule will be included in the model’s
statistics (e.g. Cavalry or units that move ‘9’)
Dogged:
(Perseguido)
Unit is allowed to move and shoot with all weapons,
including Heavy weapons. This applies to ALL Swamp Sewer
Rat models with ranged weapons.
Sands of Time
(Arenas de Tiempo)
Purple Sewer Rat Models can re-roll misses once in Shooting
and Close Combat. Guess weapons (Cannons, Mortars) and
Bazookas are an exception to this rule. Any model which
cannot re-roll misses will have this included in their stats
and, as always, Reflex Shots cannot ever re-roll misses
Unnatural Speed:
(Vitesse Aritificiel)
When Running (Shooting Phase OR Victory Run), Pleasure
Daimon units (not including colour variants: Purple, Pink,
Tan, Blue) can move D6+3
Sands of Time
(Sables du Temps)
Purple Pleasure Daimon Models can re-roll misses once in
Shooting and Close Combat. Guess weapons (Cannons,
Mortars) and Bazookas are an exception to this rule. Any
model which cannot re-roll misses will have this included in
their stats and, as always, Reflex Shots cannot ever re-roll
misses
Counter-Charge:
(Gegendalung)
(Счетчик – заряд Schetchik – zaryad)
When a unit with this rule is Charged at any time, but is NOT
in Close Combat already, the unit will gain +1 Attack each
and +1 Initiative as is normal for a Charge as they launch a
counter-attack.
Ogre with Axe & Club: 35pts per Ogre, Moves ‘9’
Oger mit Axt und Club
людоед с топором и клуба lyudoyed s toporom i
kluba
T4, W3, S4, I2, A4, 6+ Armour, Weak against Spears, -1
to Armour Saves, Causes 1 I9 S4 impact Hit each on Charge
ONLY
Iron Heart Tank Driver has Volley Pistol (Auto, ‘10’ S4, 6
shots, Reduces Armour by -2, Also used in Close Combat so
Driver has S4 I3 A6 in Close Combat and A7 on a Charge),
Shooting hits like Snipers (so Hits on 2+ in Close Combat)
AND Reflex Shots (S4, -2 to Armour Saves, 6 Shots)
Royalist Empire:
Royalist Reich:
роялистом империя royalistom imperiya
Painted mainly in Whites
Volley Fire
(Volley Feuer)
(залпового огня zalpovogo ognya)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(Verschanzen)
(закрепить zakrepit')
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s stats.
Seeing Shadows
(sehen schatten)
(видя тени vidya teni)
Shadow Empire models are ALWAYS hit by enemy models on
a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+). Some models will
have a ‘+1 to hit Bonus in Close Combat’ rule and this
will make them hit Shadow Units on a 3+.
Dauntless
(Unerschrocken)
(неустрашимый neustrashimyy)
ALL Shadow Empire models have the Dauntless rule. If this
unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Deadly Accurate
(tödlich genau)
(смертельно точным smertel'no tochnym)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Sands of Time
(Sand de Zeit)
(Пески времени Peski vremeni)
Purple Empire Models can re-roll misses once in Shooting
and Close Combat. Guess weapons (Cannons, Mortars) and
Bazookas are an exception to this rule. Any model which
cannot re-roll misses will have this included in their stats
and, as always, Reflex Shots cannot ever re-roll misses
Professionals
(Profis)
(профессионалы professionaly)
Reduces Enemy Save, whichever one they choose, by a
further -1 than usual. This will be covered in Grey Empire
Model stats in each case. This rule does NOT apply to Dodge
Saves, which cannot be modified.
Sand Dwellers:
(smilšu iedzīvotāji)
Units with this rule can arrive as Reinforcements in
‘Braaaiinnnns’ way adapted from Page 8 of the Army Men
PAZCIK Rulebook: This Unit can arrive by breaking out of
the ground at a point which has already been reached by
friendly Dead Egyptian models
Seeing Shadows
(redzēt ēnas)
Shadow Egyptian Dead models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Bezbailīgs)
ALL Shadow Egyptian Dead models have the Dauntless rule.
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Dauntless
ALL Yellow Egyptian Dead models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Volley Fire
(Volley uguns)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(Ierakties)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s
statistics.
Dauntless
ALL Royalist Egyptian Dead models have the Dauntless rule.
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Dauntless
ALL Red Egyptian Dead models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Dauntless
ALL Blue Egyptian Dead models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Not from around Here: ALL Pink Magic Daimon Units have
Magical Attacks
Enemy units can target either the Bone King or the Dragon
at any time, and any attacks with a template (teardrop or
Blast) will hit both the Vyre Lord AND the Dragon. If the
Dragon is slain then the Vyre Lord is placed on the table (in
Close Combat if the Dragon was slain there) and can be
represented by a Vyre Knight if available, as he summons a
nightmarish mount to ride upon and becomes Cavalry.
Hungry Dead:
(izsalcis miris)
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!)
Dauntless
ALL Turq Army of Darkness models have the Dauntless rule.
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Deadly Accurate
(nāvējoši precīza)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Slow:
(Lēni)
All Swamp units move like ALWAYS in terrain, and can pick
the highest of 2D6 when Moving and Charging. Any
exceptions to this rule will be included in the model’s
statistics (e.g. Cavalry)
Uninhibited:
(Nesavaldīgs)
If a Swamp unit with this rule is fired upon by an enemy unit
in the Shooting Phase, roll a D6. On a roll of 4+ that Swamp
unit will move D6 towards the unit which fired upon it,
around friendly and enemy units and terrain if need be. If
the Swamp unit contacts the enemy unit in this way, it will
count as Charging. Also, this move can be used to Link-Up
with another Swamp unit if it definitely will not reach the
enemy unit who fired at them AND ends its move within ‘2’
of this friendly unit as normal.
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Anger of the Dead: The Undead (Army Men PAZCIK) ALL
have the ‘Angry Dead’ rule against Army of Darkness Units
and will re-roll wounds against them in Shooting AND Close
Combat
Volley Fire
(Volley uguns)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(ierakties)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s
statistics.
Dead Shots:
(Miris šāvienu)
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Shooting or
Reflex Shots. This does not apply to excess wounds (e.g. If
your unit killed 3 Kobolds with their missile weapons who
had 1 Wound each and you dealt 20 unsaved wounds, you
would gain 3 wounds for the unit and not 20!).
Hungry Dead:
(izsalcis miris)
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!)
Anger of the Dead: The Undead (Army Men PAZCIK) ALL
have the ‘Angry Dead’ rule against Army of Darkness Units
and will re-roll wounds against them in Shooting AND Close
Combat
Sands of Time
(Smiltis Laika)
Purple Army of Darkness Models can re-roll misses once in
Shooting and Close Combat. Guess weapons (Cannons,
Mortars) and Bazookas are an exception to this rule. Any
model which cannot re-roll misses will have this included in
their stats and, as always, Reflex Shots cannot ever re-roll
misses
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Seeing Shadows
(redzēt ēnas)
Shadow Army of Darkness models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Bezbailīgs)
ALL Shadow Army of Darkness models have the Dauntless
rule. If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Professionals
(speciālisti)
Reduces Enemy Save, whichever one they choose, by a
further -1 than usual. This will be covered in Grey Army of
Darkness Model stats in each case. This rule does NOT apply
to Dodge Saves, which cannot be modified.
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Blademaster:
(blad mästare)
Models with this rule hit like Snipers but in Close Combat (so
will hit on a 2+ in general, and on 3 or higher if the model
has penalties to hit, Shadows are hit on a 3+, Shadow Fen
Trolls are hit on 4+)
Armoured
(Pansret)
Silver Models all have an Armour Save of at least 4+; this
will always be included in the unit’s statistics.
Seeing Shadows
(Se Skygger)
Shadow Death Knight models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Dauntless)
ALL Shadow Death Knight models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Blue Norseman Chariot: 80pts, Moves ‘9’, T4, W4, S4, I3,
A2, 5+ Armour Save, 5+ Numb Save, Cavalry, D6+2 I8 S5
-2 to Armour Save Impact Hits on Charge Only, S4 I3 A2 -1
to Armour Save attacks come from 2 Norsemen with Flails
Pink Norseman Chariot: 82pts, Moves ‘9’, T4, W4, S4, I4,
A4, 5+ Armour Save, 5+ Numb Save, Cavalry, D6+2 I8 S5
-2 to Armour Save Impact Hits on Charge Only, S4 I3 A4 -1
to Armour Save attacks come from 2 Norsemen with Flails
Elven Speed:
(elfa rapido)
When Running (Shooting Phase or Victory Run) Fay Elf Units
(not including colour variants: Orange, Yellow, Red, Green,
Grey, Clay and Turq) can move D6+2
Fay Elf Rider with Spear & Shield: 12pts, Moves ‘9’
fay elfo rajdanton per lanco kaj ŝildo
T4, W1, S3, I5, A1, 5+ Armour Save, Armed with Fay
Longbow, Reflex Shots (S4 -1 to Armour Saves), Shooting
hits like Snipers (2+ against normal models and 3+ against
Shadow units), S4 on Charge ONLY, -1 to Armour Saves in
Close Combat, Cavalry, Ambush, 4+ Cover Save in Woods,
+1 to wound in Close Combat (1 still fails)
Fay Elf Mage Rider with Magic Javelin: 20pts, Move ‘9’
fay elfo magiisto rajdanton per magio lancon
T4, W1, S3, I5, A2, 4+ Dodge Save, Cavalry, Magical
Attacks, Poisoned Attacks, Shooting hits like Snipers (2+
against normal models and 3+ against Shadow units),
Armed with Magic Javelins (Auto, ‘12’, S3, -3 to Armour
Saves, Magical Attacks, Poisoned Attacks), Reflex Shots
(Magic Javelins), +1 to wound in Close Combat (1 still fails)
Fay Elf Acrobat with Sword and Shield: 15pts, Moves ‘9’
fay elfo akrobato kun glavo kaj ŝildo
T3, W1, S3, I6, A2, 3+ Dodge Save, Death Strike, S4 on
Charge ONLY, +1 to hit Bonus in Close Combat, +1 to
wound in Close Combat (1 still fails)
Fay Elf Wild Cat Pack: 10pts per Wild Cat, Moves ‘9’
fay elfo sovaĝa kato
T3, W1, S4, I4, A2, No Save, -1 to Armour Saves in CC,
Cavalry
Diehards
(Diehards)
ALL Orange Fay Elf models can re-roll CCR (Close Combat
Resolution) Rolls if they lose Close Combat unless the
model has the Dauntless rule included in their unit statistics.
Orange Fay Elf Rider with Spear & Shield: 11pts, Moves
‘9’- T4, W1, S3, I5, A1, 5+ Armour Save, Armed with Elven
Longbow, Shooting hits like Snipers S4 on Charge ONLY,
Cavalry, -1 to Armour Saves in Close Combat
Orange Fay Elf Guardian w/ Double-Bladed Spear: 8pts
T3, W1, S3, I6, A2, 5+ Armour Save, S4 vs Cavalry, -1 to
Armour Saves, can attack within ‘3’ of friendly Fay Elf
models in base-to-base contact in Close Combat
Yellow Fay Elf Antler Knight with Spear & Blade: 20pts,
Move ‘9’- T4, W2, S4, I6, A3, 5+ Dodge Save, Cavalry,
Magical Attacks, Crazed, Dauntless, -1 to Armour Saves,
S5 on Charge ONLY
Yellow Fay Elf Acrobat with Spear: 15pts, Moves ‘9’- T3,
W2, S3, I7, A2, 5+ Dodge Save, -1 to Armour Saves, S4
against Cavalry, can attack within ‘3’ of friendly Fay Elf
models in base-to-base contact in Close Combat
Yellow Fay Elf Hunter with 2 Handed Glaive: 10pts
T3, W2, S5, I5, A2, No Save, Dauntless, -2 to Armour
Saves
Red Fay Elf Rider with Spear & Shield: 9pts, Moves ‘9’-
T4, W1, S3, I5, A1, 5+ Armour Save, Armed with Elven
Longbow, Shooting hits like Snipers, -1 to Armour Saves in
Close Combat, S4 on Charge ONLY, Cavalry
Red Fay Elf Guardian w/ Double-Bladed Spear: 6pts
T3, W1, S3, I6, A2, 5+ Armour Save, S4 vs Cavalry, -1 to
Armour Saves, can attack within ‘3’ of friendly Fay Elf
models in base-to-base contact in Close Combat
Red Fay Elf Antler Knight with Spear & Blade: 18pts,
Move ‘9’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Crazed, Dauntless, -1 to Armour Saves,
S5 on Charge ONLY
Red Fay Elf Mage Rider with Magic Javelin: 18pts, Move
‘9’- T4, W1, S3, I5, A2, 4+ Dodge Save, Cavalry, Magical
Attacks, Poisoned Attacks, Shooting hits like Snipers (2+
against normal models and 3+ against Shadow units),
Armed with Magic Javelins (Auto, ‘12’, S3, -3 to Armour
Saves, Magical Attacks, Poisoned Attacks)
Red Fay Elf Acrobat with Twin Blades: 13pts, Moves ‘9’-
T3, W1, S3, I6, A3, 4+ Dodge Save, -1 to Armour Saves, S4
on Charge ONLY
Red Fay Elf Acrobat with Spear: 13pts, Moves ‘9’- T3,
W1, S3, I7, A2, 4+ Dodge Save, -1 to Armour Saves, S4
against Cavalry, can attack within ‘3’ of friendly Fay Elf
models in base-to-base contact in Close Combat
Red Fay Elf Hawk Rider with Spear: 18pts, Moves ‘10’-
T4, W3, S3, I5, A2, 5+ Dodge Save, Flyers, Cavalry, Rider
is -1 to Armour Saves and S4 on Charge ONLY, Hawk is S4
A2 -1 to Armour Saves
Deadly Accurate
(Mortigan Precisan)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Green Fay Elf Antler Knight with Spear & Blade: 20pts,
Move ‘9’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Crazed, Dauntless, -1 to Armour Saves,
S5 on Charge ONLY
Green Fay Elf Acrobat with Spear: 15pts, Moves ‘9’- T3,
W1, S3, I7, A2, 4+ Dodge Save, -1 to Armour Saves, S4
against Cavalry, can attack within ‘3’ of friendly Fay Elf
models in base-to-base contact in Close Combat
Green Fay Elf Hunter with 2 Handed Glaive: 10pts
T3, W1, S5, I5, A2, 6+ Armour Save, Dauntless, -2 to
Armour Saves
Green Fay Elf Hawk Rider with Spear: 20pts, Moves ‘10’-
T4, W3, S3, I5, A2, 5+ Dodge Save, Flyers, Cavalry, Rider
is -1 to Armour Saves and S4 on Charge ONLY, Hawk is S4
A2 -1 to Armour Saves
Professionals
(Profesiuloj)
Reduces Enemy Save, whichever one they choose, by a
further -1 than usual. This will be covered in Grey Fay Elf
Model stats in each case. This rule does NOT apply to Dodge
Saves, which cannot be modified.
Grey Fay Elf Antler Knight with Spear & Blade: 20pts,
Move ‘9’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Dauntless, -2 to Armour Saves, S5 on
Charge ONLY
Grey Fay Elf Acrobat with Twin Blades: 15pts, Moves ‘9’-
T3, W1, S3, I6, A3, 4+ Dodge Save, -2 to Armour Saves, S4
on Charge ONLY
Grey Fay Elf Acrobat with Spear: 15pts, Moves ‘9’- T3,
W1, S3, I7, A2, 4+ Dodge Save, -2 to Armour Saves, S4
against Cavalry, can attack within ‘3’ of friendly Fay Elf
models in base-to-base contact in Close Combat
Grey Fay Elf Hunter with 2 Handed Glaive: 10pts
T3, W1, S5, I5, A2, 5+ Armour Save, Dauntless, -3 to
Armour Saves
Grey Fay Elf Hawk Rider with Spear: 20pts, Moves ‘10’-
T4, W3, S3, I5, A2, 5+ Dodge Save, 5+ Armour Save,
Flyers, Cavalry, Rider is -1 to Armour Saves and S4 on
Charge ONLY, Hawk is S4 A2 -2 to Armour Saves
Blast Furnace
(Alta Forno)
Fire attacks are only S2 against Clay Fay Elf models
Clay Fay Elf Rider with Spear & Shield: 11pts, Moves ‘9’-
T4, W1, S3, I5, A1, 5+ Armour Save, 5+ Numb Save,
Armed with Elven Longbow, Shooting hits like Snipers, -1
to Armour Saves in Close Combat, S4 on Charge ONLY,
Cavalry
Clay Fay Elf Guardian w/ Double-Bladed Spear: 8pts
T3, W1, S3, I6, A2, 5+ Armour Save, 5+ Numb Save, S4 vs
Cavalry, -1 to Armour Saves, can attack within ‘3’ of friendly
Fay Elf models in base-to-base contact in Close Combat
Clay Fay Elf Antler Knight with Spear & Blade: 20pts,
Move ‘9’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Crazed, Dauntless, -1 to Armour Saves,
S5 on Charge ONLY
Clay Fay Elf Mage Rider with Magic Javelin: 20pts, Move
‘9’- T4, W1, S3, I5, A2, 4+ Dodge Save, Cavalry, Magical
Attacks, Poisoned Attacks, Shooting hits like Snipers (2+
against normal models and 3+ against Shadow units),
Armed with Magic Javelins (Auto, ‘12’, S3, -3 to Armour
Saves, Magical Attacks, Poisoned Attacks)
Clay Fay Elf Acrobat with Twin Blades: 15pts, Moves ‘9’-
T3, W1, S3, I6, A3, 4+ Dodge Save, -1 to Armour Saves, S4
on Charge ONLY
Clay Fay Elf Acrobat with Spear: 15pts, Moves ‘9’- T3,
W1, S3, I7, A2, 4+ Dodge Save, -1 to Armour Saves, S4
against Cavalry, can attack within ‘3’ of friendly Fay Elf
models in base-to-base contact in Close Combat
Clay Fay Elf Hawk Rider with Spear: 20pts, Moves ‘10’-
T4, W3, S3, I5, A2, 5+ Dodge Save, 5+ Numb Save, Flyers,
Cavalry, Rider is -1 to Armour Saves and S4 on Charge
ONLY, Hawk is S4 A2 -1 to Armour Saves
Dauntless
(Kuraĝa)
ALL Turq Fay Elf models have the Dauntless rule. If this unit
is defeated in Close Combat, they receive 1 wound (which
can be saved if available) for each wound that they lost by,
but the Dauntless unit will not be destroyed via CCR (Close
Combat Resolution)
Turq Fay Elf Archer with Elven Longbow: 7pts, Moves ‘9’
T3, W1, S3, I5, A1, 6+ Dodge Save, Armed with Elven
Longbow (Auto, ‘30’, S3, -1 to Armour Saves), Shooting
hits like Snipers
Turq Fay Elf Antler Knight with Spear & Blade: 20pts,
Move ‘12’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Crazed, -1 to Armour Saves, S5 on
Charge ONLY
Turq Fay Elf Acrobat with Spear: 15pts, Moves ‘12’- T3,
W1, S3, I7, A2, 4+ Dodge Save, -1 to Armour Saves, S4
against Cavalry, can attack within ‘3’ of friendly Fay Elf
models in base-to-base contact in Close Combat
Turq Fay Elf Hunter with 2 Handed Glaive: 10pts,
Moves ‘9’- T3, W1, S5, I5, A2, 6+ Dodge Save, -2 to Armour
Saves
Turq Fay Elf Hawk Rider with Spear: 20pts, Moves ‘12’-
T4, W3, S3, I5, A2, 4+ Dodge Save, Flyers, Cavalry, Rider
is -1 to Armour Saves and S4 on Charge ONLY, Hawk is S4
A2 -1 to Armour Saves
Blue Fay Elf Rider with Spear & Shield: 11pts, Moves ‘9’-
T4, W1, S3, I5, A1, 5+ Armour Save, 5+ Numb Save,
Armed with Elven Longbow, Shooting hits like Snipers, -1
to Armour Saves in Close Combat, S4 on Charge ONLY,
Cavalry
Blue Fay Elf Guardian w/ Double-Bladed Spear: 8pts
T3, W1, S3, I6, A2, 5+ Armour Save, 5+ Numb Save, S4 vs
Cavalry, -1 to Armour Saves, can attack within ‘3’ of friendly
Fay Elf models in base-to-base contact in Close Combat
Blue Fay Elf Antler Knight with Spear & Blade: 20pts,
Move ‘9’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Crazed, Dauntless, -1 to Armour Saves,
S5 on Charge ONLY
Blue Fay Elf Mage Rider with Magic Javelin: 20pts, Move
‘9’- T4, W1, S3, I5, A2, 4+ Dodge Save, Cavalry, Magical
Attacks, Poisoned Attacks, Shooting hits like Snipers (2+
against normal models and 3+ against Shadow units),
Armed with Magic Javelins (Auto, ‘12’, S3, -3 to Armour
Saves, Magical Attacks, Poisoned Attacks)
Blue Fay Elf Acrobat with Twin Blades: 15pts, Moves ‘9’-
T3, W1, S3, I6, A3, 4+ Dodge Save, -1 to Armour Saves, S4
on Charge ONLY
Blue Fay Elf Acrobat with Spear: 15pts, Moves ‘9’- T3,
W1, S3, I7, A2, 4+ Dodge Save, -1 to Armour Saves, S4
against Cavalry, can attack within ‘3’ of friendly Fay Elf
models in base-to-base contact in Close Combat
Blue Fay Elf Hawk Rider with Spear: 20pts, Moves ‘10’-
T4, W3, S3, I5, A2, 5+ Dodge Save, 5+ Numb Save, Flyers,
Cavalry, Rider is -1 to Armour Saves and S4 on Charge
ONLY, Hawk is S4 A2 -1 to Armour Saves
Volley Fire
(Pafaro Fajro)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(Entrench)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s
statistics.
Royalist Fay Elf Ranger with Elven Longbow: 7pts, Moves ‘9’-
T3, W1, S3, I5, A1, 6+ Dodge Save, Armed with Elven
Longbow, Shooting hits like Snipers Limit of 1 Unit of
Rangers for each Fay Elf Archer Unit, Entrench, Volley
Fire (2 shots in Shooting Phase)
Royalist Fay Elf Rider with Spear & Shield: 11pts, Moves ‘9’-
T4, W1, S3, I5, A1, 5+ Armour Save, Armed with Elven
Longbow, Shooting hits like Snipers, -1 to Armour Saves in
Close Combat, S4 on Charge ONLY, Cavalry, Entrench,
Volley Fire (2 shots in Shooting Phase)
Royalist Fay Elf Mage Rider with Magic Javelin: 20pts, Move
‘9’- T4, W1, S3, I5, A2, 4+ Dodge Save, Cavalry, Magical
Attacks, Poisoned Attacks, Shooting hits like Snipers (2+
against normal models and 3+ against Shadow units),
Armed with Magic Javelins (Auto, ‘12’, S3, -3 to Armour
Saves, Magical Attacks, Poisoned Attacks), Entrench,
Volley Fire (2 shots in Shooting Phase)
The Storm:
(Procellam)
(Die storm)
(Stuhi)
(La tempête)
Units in this Army do NOT have the following rules they
would normally have: Enemy of the Butcher (Pleasure
Daimons), Enemy of the Diseased: (Magic Daimons),
Enemy of the Illusionist (Pox Daimons) and Enemy of
the Hedonist (Blood Daimons)
Portal Reinforcements:
(Quaerere supplementum)
(portal versterkings)
(përforcimet portal)
(Portair Renfort)
United Daimon Host Reinforcements can arrive through
Portals and can be teleported onto the battlefield within ‘6’
of a friendly Pleasure, Pox, Magic or Blood Daimon unit. The
friendly units act as beacon for the portal technology to
focus in on.
Not from around Here:
(Unde et hic per circuitum)
(nie van hier rond)
(jo nga rreth këtu)
(Pas d’ici)
United Daimon Host Units have Magical Attacks, Pleasure
Daimon Units negate the rule ‘I9 in Cover’
Plague of Flies:
(Plaag van Vlieë)
Pox Daimon models (not including colour variants: Green,
Yellow, Swamp and Clay) are ALWAYS hit by enemy models
on a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+), works exactly like
Seeing Shadows
Unnatural Speed:
(Vitesse Aritificiel)
When Running (Shooting Phase OR Victory Run), ALL
Pleasure Daimon units can move D6+3
United Daimon Host CORE Units:
Blood Daimon with 2 Handed Sword: 10pts
cum sanguine, daemone duo manibus Gladius
T3, W1, S4, I4, A1, 5+ Dodge Save, Electric and Fire attacks
are S2 against them, Reduces Armour Saves by -3,
Dauntless, S5 on Charge ONLY, +1 to hit Bonus in Close
Combat