Académique Documents
Professionnel Documents
Culture Documents
1
Character Accents & Dialects: Quests / Plots / Jobs / Omens:
1d100 Accent Annunciations Examples 1d100 Task What Where Reward
1-4 Lisp s and z=th “I thought I thaw a thnake” 1-4 Retrieve An Artifact/Item Haunt/Cemetery Gain Money
5-8 Rhotacism r and l=w “Mawwage bwings us toogewa” 5-8 Absolve An NPC Swamp/Marsh Find Fame
9-12 Cockney London English “Wie a li ’o bi ‘o luck” 9-12 Expose An Evil Plot Island/Desert Sanity
13-16 Australian i=oi, ends with ? “Right=roit?” “G’doi Mite?” 13-16 Escort A Curse/Spell Camp/Caravan Find Love
17-20 Swedish End words on ‘a’ “Don’ta Poka de Gooda Beara” 17-20 Destroy An Area Boat/Ship Title/Entitlement
21-24 Afro Amer. Drop contractions “She da one” “He be workin’” 21-24 Thwart A Mystery Mountain/Volcano Peace
25-28 French r=trilled, th=z,s “Bonjour” “Merci” 25-28 Capture Treasures Fort/Keep Gain Friendship
29-32 German w=v, th=z “Vut a you zinking about”. 29-32 Identify A Captive Lake/Sea/Ocean Create Alliance
33-36 Russian l=dark, v=w “Zis woodka iss vundabaa!” 33-36 Rescue A Monster(s) Cave/Caverns Gain Honor
37-40 Asian R=L, L=R, end in o “Fly Lice” “Engrish” “Herro” 37-40 Escape Information Castle Gain Respect
41-44 Indian First letter = B “Beddy Beddy Good” 41-44 Hide A Group Ruins/Wastelands Knowledge
54-48 Scottish r=tap: Birdd, oo=o ”oot, wee, ye, doh, yer, fur” 54-48 Defend An Event City Experience
49-52 Irish i=oi, th=d or t “Oi rememba farty dayz agoo” 49-52 Foil A Prophecy Forest/Jungle Fortunes
53-56 Southern Hard g, truncate, slur “Yall din see nutin” 53-56 Explore Time Grasslands/Plains Find Magic
57-60 Yiddish 57-60 Salvage A Law Temple/Shrine Lift Curse
61-64 Italian Roll‘r’ drop‘h’ add’a’ ‘So appy to see you likea disa’ 61-64 Seize A Magic Item Dungeon Find Antidote
65-68 Evilness Whispered. Add sss 65-68 Hunt A Trap Feywild Preserve Life
69-72 Scooby start words with r “Ruby Racks!” “Hehehehehe!” 69-72 Survive An Entity Underwater Find Truth
73-76 Giant Deep slow Voice Jolly Green Giant 73-76 Discover A Plague Catacombs/Sewer Bring Hope
77-80 Pixie Brash High Voice 77-80 Protect An Army Clouds/Sky Safety
81-84 Brooklyn er=oi “Coitans” “Soitanly” 81-84 Resolve A Crime Shadowfell Prosperity
85-88 Gollum Third Person “We wants it.” 85-88 Find A Relationship Kingdom Magic Item
89-92 Yoda Old person voice “Save you it can.” 89-92 Create A Villian Underworld Land/Castles
93-96 Yogi Bear Low, End w. high “Hey Booboo” 93-96 Convince A Tournament Town/Village Prestige
note 97-00 Solve A Mystery Mine Mysterious Item
97-00 Breathy Like the Godfather
Character Superpowers:
Nicknames:
1d20 Description
1d20 Pets Feminine Weak Tough Stealthy 1 Turn into smoke form
1 Snooks Flix Dinky Brutus Shadow 2 Call down or control lightning / weather
2 Sparky Gem Stumpy Grunt Shifty 3 Shrink and Grow in size
3 Pokey Peep Skippy Fender Spidey 4 Ignite into flames / Fire Manipulation
4 Nibbles Tiny Poop Knuckles Sly 5 Freeze things upon touch
5 Peanut Cuddles Squirt Crank Snake 6 Telescopic vision / See miles away
6 Biscuit Angel Buckeye Killer Fingers 7 Phasing / Teleportation
7 Coco Stardust Flakey Hash Weazel 8 See through solid objects / X-ray vision
8 Shmoo Candy Zero Flint Mouse 9 Supersonic Hearing / Smelling
9 Spike Peaches Bubba Quake Ninja 10 Turn into a flock of birds
10 Winky Daisy Scooter Claws Ace 11 Turn into a hive of insects
11 Lucky Bubbles Smiley Thrasher Arch 12 Invisibility
12 Luna Cookie Spankey Tank Whisper 13 Turn into Liquid Form
13 Micro Lips Twinkles Butcher Frostbite 14 Glow with Light
14 Mooky Toots Loofa Storm Snek 15 Lycanthropy / Shape Shifting / Chameleon
15 Moonbeam Kitty Corky Cage Raven 16 Super Strength
16 Nugget Freckles Fruitsy Smash Sneak 17 Flight / Flying
17 Pebbles Mini Dribbles Galactus Backstab 18 Lightning Speed
18 Bitsy Rainbow Slappy Iron Balls Slip 19 Psionics / Telepathy / Telekinesis
19 Flipper Giggles Shakey Thonk Swiper 20 Time Warping / Precognition
20 Tinker Legs Skinny Captain Tricksy
2
Settlement Names: Building Names:
1d20 Title Syllable A Syllable B Syllable C 1d20 Name A Name B Type
1 The Realm of Rid- Nir- atu fa -sil -lar 1 The Thundering Lizzard Tavern / Inn
2 The Principality of Ele- Tot- in o -lyn -glas 2 The Broken Sword Mill / Granary
3 The Kingdom of Gin- Wol- a la -mast -thane 3 The Blundering Candle Barracks / Keep
4 The Duchies of Kin- Pan- du cu -ford -rast 4 The Yellow Barrel Apothecary
5 The Dominion of Gis- Da- un ona -nor -rond 5 The Empty Flagon Stable / Barn / Farm
6 The Theocracy of Gal- Phan- da ti -lynn -dush 6 The Overflowing Toad Potter / Smithy / Forge
7 The Town of Hel- End- ve no -tol -sar 7 The Wizard's Thorn Docks / Shipright / Fish Market
8 The Village of Ave- Ros- isi u -las -lien 8 The Cracked Casket Vinter / Vineyard
9 The City of Fal- Mor- ha do -a -mar 9 The Arrow & the Wand Court / Square / Arena
10 The Dungeons of Trit- Drac- ru i -dor -ville 10 The Grim Shield Cartography
11 Palisade Mar- Far- se e -quar -cush 11 The Emerald Spear Mine / Mason
12 Castle / Palace Tris- Rhu- ta cili -crest -vale 12 The Flatulent Goblet Shrine / Temple / Chapel
13 The Mines of Dor- Eri- eta re -dale -wine 13 The Lazy Stone Mercantile / Market
14 The Desolation of Ell- Rhon- tu isi -mire -fan 14 The Silver Cellar Library / Bookstore / College
15 The Magocracy of San- Trop- bin ra -nion -dale 15 The Jester & the Purse Brothel / Theatre / Amphitheatre
16 Outpost Pet- Udu- go mi -rine -sea 16 The Fools Blade Manor / Monastery
17 Tower of Syl- An- ho ra -vine -van 17 The Jovial Nostril Tailor / Cobbler
18 Fort / Keep Emn- Don- ga so -cush -hest 18 The Morning Witch Provisions
19 Port Men- Din- el der -ent -rald 19 The Minstrel’s Knavel Coster / Trader
20 Camp Sir- Tri- lu tu -ville -sade 20 Hell’s Chicken Hall / Lodge / Almshouse
3
Roads & Streets: Building Interiors:
1d100 Sights Encounters Ambiance 1d100 Sights Encounters Ambiance
1-2 Horse Cart Crowd / Riot Sewage Smell 1-2 Ornate Tapestries Brawling Patron Chatter
3-4 City Well Farm Animals Floral Scents 3-4 Carved Marble Pillars Sleeping NPC Crackling of Fire
5-6 Animal Coops Housepets Salty Air 5-6 Cluttered with Junk Stop A Thief Laughter
7-8 Gazebo Guards on Duty Manure Smell 7-8 Poor, Barren & Simple Trouble in Cellar Soothing Music
9-10 Fountain Strange Thick Fog Fresh Bread Scent 9-10 Lavish Decor Drunk NPC Animals & Pets
11-12 Noose / Guillotine Wedding Procession Old Fish Smell 11-12 Rough Hewn Timbers Guards Brawling
13-14 Cobblestone Streets Weather Storm Alcohol Smell 13-14 Rough Stone Walls Muffled Scream Pots & Pans Noise
15-16 Graveyard Children Playing Rotting Waste 15-16 Thick Dust & Dirt Gambling NPCs Coin Counting
17-18 Open Market Pickpockets Children Laughter 17-18 Timber Beams/Rafters Possessed NPC Card Shuffling
19-20 Brook / Stream Thief Escaping Bartering Voices 19-20 Crackling Hearth Fire Job Offer Coal / Whale Oil
21-22 Bridge Drunkards Quiet Streets 21-22 Beautiful Arches Building Owner Creaking Wood
23-24 Statues Street Preacher Bustling People 23-24 Ornate Chandelier No One Around Tobacco Scent
25-26 Gardens Town Crier Breeze / Wind 25-26 Overstuffed Chairs Dead NPC Smell Wood Fire
27-28 Arches Funeral Procession Horse Hooves 27-28 Carved Mahogany Hiding NPC Incense
29-30 Fortified Walls Traveling Performers Chickens 29-30 Many Strange Plants Upset/Crying NPC Smell of Food
31-32 Docks Street Thugs Dog Barking 31-32 Desks/Tables/Chairs Owner is a Child Musty Scent
33-34 City Gates Brawl / Fisticuff Driving Rain 33-34 Stained Glass Windows Vampire NPC Floral Scent
35-36 Market Stand Palm Reader Hammering 35-36 Large Mirrors Ghost Sulfurous Smell
37-38 Vegetable Cart Beggar in Need Small Songbirds 37-38 Stairs / Steps 100s of Cats Scent of Raw Fish
39-40 Wagon Street Musicians Thunder 39-40 Mounted Trophy Heads Cow in Room Roast Boar Scent
41-42 Crates & Barrels Guards with Prisoner Cats Meowing 41-42 Balcony Owner Locked In Smell of Leather
43-44 Street Vendors Cursed Item Wood Chopping 43-44 Many Curtains NPC Bad Disguise Perfume Scent
45-46 Mud & Puddles An Execution Drunk Singing 45-46 Lit Oil Lamps Mysterious Arrow Smell Spices
47-48 Dry Dirt Road Alleyway Screams Lunar Eclipse 47-48 Bearskin Rugs Explosion Wine / Beer
49-50 Street Sign People Running Blustering Wind 49-50 Shelves of Trinkets Poker Game Earthy Scent
51-52 Back Alleys Hailstorm Calm Sunny Day 51-52 Books & Scrolls Wanted Poster Smell Dried Fish
53-54 Stocks or Pillory Gambling Wind Chimes 53-54 Apothecary Supplies Knife Throwing Pipe Smoke
55-56 Heads on Pikes Procession of Nobles Distant Smoke 55-56 Loom Time Warp Cold Room
57-58 Animal Stampede Street Thugs Ravens 57-58 Spinning Wheel Werewolf NPC Extremely Warm
59-60 Chamber Pot Dumped Runaway Horse Cart Temple Bell 59-60 Cards / Dice / Darts Counterfeit Currency Damp Room
61-62 NPC Harassment Soothsayer Sounds of Drums 61-62 Bed Rolls / Mattress Mistaken Identity Warm & Cozy
63-64 Wanted Posters Following Dog/Cat Baby Crying 63-64 Glassware / Hourglass Locked Cellar Bells & Chimes
65-66 Boarded up Buildings Bloodstained Road Dry and Dusty 65-66 Anvil & Fire Kiln Haunted Fresh Bread Scent
67-68 Abandoned Buildings Deafening Explosion Smell of Cooking 67-68 Sharpening Stone Walls Whisper Smell Fresh Wood
69-70 Street Urchins Cart Races Smell of Clover 69-70 Heavy Wooden Chest Guard Dog Pine Scent
71-72 Cultists Assassination Smell of Hay 71-72 Small Iron Chest Pet Monster Tiny Caged Birds
73-74 Littered Streets Parade Flute Music 73-74 Musical Instruments Assassination Tiny Spiders
75-76 Entertainment Poster Mysterious Follower Lute Music 75-76 Jewelry Box Thief Floor Mice
77-78 Strange Portal Accused of Theft Drums & Singing 77-78 Rocking Chair Broken Furnishings Decaying Scent
79-80 Small Fish Pond Job Offer Horse Hooves 79-80 Child’s Crib Someone Eating Mildew
81-82 Scarecrow Toll/Tax Collector Smell of Laundry 81-82 Battlements Someone Reading Leather & Hides
83-84 Laundry Drying Monster* Incense 83-84 Tree Growing Inside Sick NPC Stew Scent
85-86 Coin/Gem on Street Monster* Small Insects 85-86 Crates / Barrels Building Fire Straw Floor
87-88 Baker: Free Samples Monster* Pungent Odor 87-88 Pots / Kegs Monster* Snoring Patron
89-90 Hay Pile Monster* Chimney Smoke 89-90 Strange Plants Monster* NPC Whistling
91-92 Roadside Mushrooms Monster* Fresh Wood Scent 91-92 Cobblestones Monster* Flipping Pages
93-94 Plagued Body Pile Monster* Beer Hops Smell 93-94 Money Left Out Monster* Busy Writing
95-96 Sharpening Wheel Monster* Smell Roast Boar 95-96 Room is Packed Monster* Clinking Glasses
97-98 Job Board Postings Monster* Sheep & Goats 97-98 Treasure Map Out Monster* Laughter
99-00 2 Oxen & Cart Monster* Hear Chickens 99-00 Many Bird Cages Monster* Crying
* For Monsters, See Dungeon Master’s Guide - Pg 305 * For Monsters, See Dungeon Master’s Guide - Pg 305
4
Forest: Jungle:
1d20 Sights Encounters Ambiance 1d20 Sights Encounters Ambiance
1 Dense Tree Canopy Snare Trap Gentle rain 1 Thick Dense Foliage Quicksand Tree Monkeys
2 Dry Spindly Underbrush Pit Trap Distant Wildlife 2 Entangled Vines Snare Trap Insect Sounds
3 Thick Brambles Ranger / NPC Cool Breeze 3 Thick Canopy of Trees Pit Trap Jungle Birds
4 Sparse Evergreen Trees Campfire Distant Stream 4 Distant Movement Tropical Storm Eerily Silent
5 Damp Deciduous Forests Forest Fire Songbirds 5 Moving Shadows Dead Explorer Distant Stream
6 Thick Lush Groundcover River / Stream Eerily Quiet 6 Flowering Ground Cover Hut / Tent Light Canopy Rain
7 Well Aged Conifers Lake / Spring Insects / Crickets 7 Growing Fog / Mist Tree Fruit Heavy Rain Sound
8 Small Pathway Hunting Blind Fresh Grass / Leaves 8 Obelisk / Monument Trapped Man Distant Clattering
9 Small Brook / Lake Mushrooms Faint Music 9 Stone Slab / Altar Natives Low Hissing / Chatter
10 Uneven Terrain Abandoned Hut Gentle Wind 10 Small Stream / River Voices (A Bird) Faint Rustling Leaves
11 Tiny Insects Someone Chased Raven 11 Waterfall Animal Carcass Buzzing Hum in air
12 Thick Dense Fog Hunters Thunder 12 Ravine / Crevasse Insect Bites Cracking Branches
13 Bridge Ruins Snapping Twigs 13 Sunlight filled Clearing Ruins Mildew Smell
14 Distant Smoke Wildlife Thunder 14 Mesa (Elevated flat land) Wildlife Fresh Foliage Scent
15 Brittle Leaves Wildlife Fresh Rain 15 Giant Tree Wildlife Mossy Scent
16 Streaming Light Monster* Fresh Lichens 16 Field of Mushrooms Monster* Scent of Greenery
17 Shadowy and Primal Monster* Flowers Blooming 17 Brambles Monster* Sweet Floral Scent
18 Dominated by Ferns Monster* Death and Decay 18 Abandoned Tree Hut Monster* Extremely Humid
19 Curling Gnarled Branches Monster* Distant Campfire 19 Hunting Blind Monster* Pungent Odor
20 Stoney Ground Monster* Rustling Leaves 20 Gigantic Leaves Monster* Deathly Smell
* For Monsters, See Dungeon Master’s Guide - Pg 302-303 * For Monsters, See Dungeon Master’s Guide - Pg 302-303
5
Swampland: Coastal:
1d20 Sights Encounters Ambiance 1d20 Sights Encounters Ambiance
1 Waist Deep Black Waters Quicksand Frogs Croaking 1 Fine White Sand Windstorm Sand Fleas
2 Annoying Black Flies Heavy Fog Crickets Chirping 2 Hundreds of tiny Shells Buried Treasure
Lapping Waves
3 Slow Bubbling Water Heavy Rain Bubbling Swamp 3 Many Tiny Crabs Monsoon Shore Birds
4 Ankle Deep Muck Decayed Corpse Distant Splash 4 Huge Snails Shipwreck Large Splash
5 Bulrushes / Reeds A Tomb / Graves Distant Moaning 5 Seaweed Shoreline Hidden Reef Thundering Waves
6 Rotting Wood Walkway Castle Ruins Musty Odor 6 Sand Dunes Sea Cave Salt
7 Green Algae Ankle Deep Wounded Survivor Rotting Stench 7 Shooting Star Tsunami Seaweed
8 Wooden Chest Crying Ghast Damp Feel 8 Merchant Ship Rotting Fish
9 Dead Wood Debris Catch a Disease Fog / Mist 9 Fisherman Tiny Crabs
10 Decaying Bog Disease Insects Cold Damp Air 10
11 Marsh / Fen Lost Navigation Warm Damp Air 11
12 Giant Tree Rainstorm Ravens 12
13 Huge Spider Webs Leeches Swamp Gases 13
14 Hanged Man Ruins Moving Shadows 14
15 Bioluminescent Plants Monster* Whispers from 15 Wildlife
16 Logs across water Monster* Darkness 16 Wildlife
17 Waist deep waters Monster* Deep Mud 17 Monster*
18 False Land (Floating moss) Monster* Black Waters 18 Monster*
19 Moving Dark Masses Monster* Eerily Quiet 19 Monster*
20 Worms / Maggots Monster* Putrid Air 20 Monster*
* For Monsters, See Dungeon Master’s Guide - Pg 304 * For Monsters, See Dungeon Master’s Guide - Pg 302
6
Dungeon Rooms: Caves, Dens, Crevasses, Mines, Underdark:
1d100 Layout Furnishings Ambiance 1d20 Sights Furnishings Ambiance
1-2 Collapsed Ceiling Chest or Box Howling Wind Sound 1 Ore Veins Crates Bats
3-4 Low Ceiling Lock or Key Dripping Sound 2 Elevator Shaft Mine Cart Whispers / Voices
5-6 Lit Chamber Iron Switches Eerily Quiet 3 Granite Blocks Weapon Racks Bitter Stench
7-8 Labyrinth Maze Petrified Bodies Grinding Stone Sound 4 Mushrooms / Toadstools Rubble Wafting Heat
9-10 Rotting Timbers Rusted Tools Feces Smell 5 Glistening Crystals Fire Pit Cold & Damp
11-12 Tiles / Mosaics Broken Weapons Damp Mold 6 Boiling Lake Spider Webs Frozen Walls
13-14 Waist Deep Water Braziers Myst / Fog 7 Vine Covered Walls Ore Piles Fluttering Sounds
15-16 Cobblestone Sacrificial Altar Rotting Flesh Smell 8 Wet Lichen / Fungus Mining Tools Earth Tremors
17-18 Stalactites / mights Trap Door Burning Smell 9 Water / Mud / Lava Pools Dead Bodies Falling Dust
19-20 Frescoes / Glyphs Ornate Statues Low Oxygen 10 Phosphorescent Lichen Piles of Ash Skittering Noises
21-22 Overgrown Tunnel Giant Pendulum Warm Sulfurous Air 11 Bridged Rift Pillars / Columns Trumpets / Drums
23-24 Tar Pit Crevasse Scratching Sounds 12 Ice Sleeping Cots Sounds Echo
25-26 Inclined floor Shelves Cold Floor 13 Underground Stream Ladder / Stairs Misty Air
27-28 Bridged Fissure Wood Furniture Cold Air 14 Flooded Area Mushroom Grove Smoke Filled Air
29-30 Stone Pillars Pendulum Trap Dry Dusty Air 15 Crude Wall Paintings Lantern / Sconces Sulfurous Air
31-32 Lava Pool Rotten Tapestries Distant Chanting 16 Feces Covered Floor Rotting Wood Putrid Odor
33-34 Bottomless Pit Casks/Crates/Sacks Wood Creaking Floor 17 Dripping Slime Heads on Pikes Wind
35-36 Concealed Door Torches / Sconces Closing Iron Gate 18 Flowing Stream Cursed Items Water Drips Heard
37-38 Iron / Wood Piles Rusty Shackles Bitter Stench 19 Crumbling Walls Stalactites Sounds Muffled
39-40 Moss Covered Stone Sacks & Barrels Sweet Incense 20 Mud Floor Rusting Tools Extremely Hot
41-42 Iron Doors Chandelier Scent of Decay * For Monsters, See Dungeon Master’s Guide - Pg 305
43-44 Blood Stains Torture Gear Wind Gusts
45-46 Crypt / Corridor Holding Cell Fluttering Sounds
47-48 Torture Chamber Paintings Earth Tremors
Dungeon Doors:
49-50 Giant Arched Hall Beds / Cots Faint Bursts of Light 1d20 Material Description
51-52 Stairs / Steps Shelves of... Stench of Sweat 1 Granite Door handle in mouth/throat of demon frescoe.
53-54 Broken Glass Wellspring Stench of Blood 2 Heavy Oak Door opened by solving a riddle
55-56 Debris & Garbage Bones Smell of 3 Rusted Iron No Door Handle. Hidden lock lever in room.
Moss/Lichens 4 Rotting Pine Glows with hieroglyphs when approached
57-58 Cracked Walls/Floor Sarcophagus Damp Air 5 Mahogany Sealed (Strength DC15 to open)
59-60 Narrow Corridor Coffins Stale Air 6 Marble Inscribed with a foreign language
61-62 Archways Animal Rugs Thunderous Trumpet 7 Obsidian Covered in vines
63-64 Heavy Riveted Door Statues / Statuettes Faint Music 8 Stone Barred Door is partially ajar.
65-66 Crude Cavern Battlements Fog Along Floor 9 Crystal Falling block trap (Save DC12, Attack +6).
67-68 Scratches on Floor Hammer & Anvil Ethereal Sounds 10 Bone Door Barred
69-70 Slimy Walls Rotted Foodstuffs Bells / Chimes 11 Gold Jamed (AC20, HP15, Str DC15 to open)
71-72 Glowing Liquid Pool Broken Furniture Dripping Ceiling 12 Adamantine Double Iron Bolts with Locks (AC20, HP15)
73-74 Spiral Stairs Dead Animals Putrid Odor 13 Iron Forged Hidden
75-76 Circular Room Giant Stone Wheel Smell of Death 14 Relief Carved Door mysteriously opens as you approach
77-78 Vine Covered Walls Splintered Bones Sandalwood Scent 15 Oaken Planks Cold to the touch
79-80 Alcoves Jade, Bronze, Glass Pine Scent 16 Fir Planks Crawling with insects
81-82 Jeweled Reliefs Piles of Ash Smokey Scent 17 Redwood Planks Has a barred window
83-84 Marble Chamber Weapon Racks Faint Hissing Sounds 18 Natural Stone Caked shut from centuries of unuse
85-86 Gnarled Vines Phylacteries Whispering Walls 19 Sandstone Has Arrow Slits (Arrow Loops)
87-88 Hexagonal Hall Spider Webs Grinding Stone Sound 20 Ethereal/Mystical Heavily Barred
89-90 Thick Wooden Door Faded Mural / Relief Footsteps (Echoes)
91-92 Charred Remains Clay Urns / AmphoraeDim glow from walls
93-94 Mezzanine Fountain / Font Extremely Dark
95-96 Catacombs Pedestal Well Lit
97-98 Flooded Room Rotting Head Light Streaming In
99-00 Portico Cursed Item Lamps cast no light
* For Monsters, See Dungeon Master’s Guide - Pg 305
7
Traps: Potions:
1d100 Cause / Trigger Effect 1d100 Appearance Smell/Taste Effect
1-4 Tripwire Giant Metal Magnet 1-2 Blue, Effervescent Cherry Healing
5-8 Pit Trap Sand / Water slowly floods room 3-4 Red, Sparkly Hazelnut Cure Disease
9-12 Handle / Switch(es) Acid sprays party 5-6 Brown, Chunky Chocolate Heroism
13-16 Pressure Plate(s) Snakes / Spiders / etc. 7-8 Pink, Creamy Hyacinth Growth
17-20 Floor/Wall/Ceiling Puzzle Spikes / Arrows / etc. 9-10 White, Opaque Caramel Water Walking
21-24 Move a Treasure / Item Pendulum Blade Falls 11-12 Green, Algae Salty Second Sight
25-28 Break a Light Beam Explosion 13-14 Blue, Creamy Bacon Diminution
29-32 Door / Chest Lock Arcane Ward 15-16 Purple, Swirly Grass Invisibility
33-36 Hanging Rope Light Flash Blinds (DC15Dex) 17-18 Green, Pudding Loam Extra Healing
37-40 Pool of Liquid Flames / Fire / Burning Oil 19-20 Green, Swirly Manure Barkskin
41-44 Peep Holes Collapsing Roof / Falling Stones 21-22 Yellow, Vomit Copper Polymorph
45-48 Concealing Curtains Time Warp / Teleport 23-24 Brown, Gurgling Ammonia ESP
49-52 Empty Sconce Freezing / Heating Room 25-26 Orange, Bubbling Urine Glowing Skin
53-56 Wheels / Gears / Cogs Damaging Wind 27-28 Viridian, Foaming Phlegm Flying
57-60 Movement / Sound / Light Deafening Sound 29-30 Yellow, Shimmers Pine Gaseous Form
61-64 Grease Slide Plague Released into Air 31-32 Rainbow, Swirly Flesh Liquid Form
65-68 Timer Elevating / Rotating Room 33-34 Red, Sparkly Mustard Giant Strength
69-72 Greed / Seduction Falling Stone Doors 35-36 Black, Opaque Blood Hair Growth
73-76 Over Encumbrance Poison/Sleep/Maddening Gas 37-38 Purple, Glowing Beets Water Breathe
77-80 Swivel Door w. Wall Trigger Jaw / Bear Trap 39-40 Crystal Clear Dill Fire Resist
80-84 Mirage Moving / Crushing Walls 41-42 Black, Inky Whiskey Cold Resist
85-88 Boulder Run (Indiana Jones) Ear Damaging Sound 43-44 Blue, Animated Vomit Gender Swap
89-92 Quicksand / Tar Rotating Walls Sealing Entrance 45-46 Cerulian, Smokey Mint Levitation
93-96 Gravity Trap Chute to lower room 47-48 White, Chalky Floral Poison Immunity
97-00 Jump Across Crevasse Alarm / Noise Set Off 49-50 Grey, Sticky Farts X-Ray Vision
51-52 Lapiz, Layered Sage Slow Time
Puzzles & Challenges: 53-54 Indigo, Efervescent Milk Melt Skin
55-56 Amber, Shimmering Horse Sweat Deafness
1d10 Name Description
57-58 Crimson, Bubbling Talcum Colorblind
1 Light Switch Rotate mirrors to shine light on object
59-60 Brown, Thick Cinnamon Love Potion
2 Jewel Keys Place three jewels in sockets in correct order
61-62 Dark Green, Opaque Onions Skin Turns Blue
3 The Scale Balance the exact weight with stones
63-64 Dark Blue, Stale Fish Blindness
4 Point the way Rotate statues to face items to unlock
65-66 Dark Red, Roses Go Berserk
5 Riddle Door Answer riddle to open door
67-68 Indigo, Effervescent Mushrooms Glittery Skin
6 History Lesson Find logs. Put in order to see the true history.
69-70 Grey, Striated Soap Head Shrinks/Grows
7 Murder Mystery Solve who did it to escape
71-72 Pink, Greasy Lard Intoxicated/Inebriated
8 More than paint A painting of a door is the actual room exit. 73-74 Viridian, Chalky Sesame Virus
9 Dropping Floor Stepping on wrong tiles and they fall to abyss 75-76 Light Blue, Clear Sulfur Poison
10 Drain room Room of water. Only escape, through drain plug 77-78 Amber, Clear Spicy Hot Trapped Djinn/Spirit
79-80 Burgundy, Oily Cloves Trapped Demon
Treasures*: 81-82 Black, Sparkly Saffron Trapped Willowisp
1d6 Type Source 83-84 Yellow, Clear Bile No Effect
1 Coins DMG pg 136 85-86 Silver, Metallic Chicken Laxative
2 Gemstones DMG pg 134 87-88 Gold, Metallic Wine Grows Warts
3 Art Objects DMG pg 135 89-90 Grey, Metallic Grapefruit Love Potion
4 Magic Items DMG pg 144-149 91-92 Green, Glittery Eggs Sleeping
5 Weapons & Gear PHB pg 149 & 150 93-94 Purple, Pudding Garlic Uncontrollable Itching
6 Armor PHB pg 145 95-96 White, Glowing Honey Heartburn
97-98 Black, Dark Void Alcohol Shrinking
*CR1-4<30gp, CR5-10<150gp, CR11-16<700gp, CR17-25<3500gp 99-00 Orange, Foaming Feet Uncontrolled Belching
8
Combat Narration
Magic:
Bludgeoning: 1d12 Action Location Effect
1d12 Action Location Effect 1 Prism of Intense Color Arm Foe Winces
1 Swift Blow Arm/Wing Violently Crushes 2 Blast of Radiant Energy Leg Look of Surprise
2 Gratifying Shock Wave Leg Growl of Pain 3 Swirl of Blue Smoke Belly Enemy’s Rage Swells
3 Bone Jarring Hit Belly Crack of Bones 4 Sparks of Light Torso Fear Strikes Enemy's Eyes
4 Audible Thump Torso Reels back in Anguish 5 Thunderous Sound Shoulder Deep Swirling Wind
5 Pure Savage Blow Shoulder Internal organs burst 6 Thunderous Crack Head Massive Cloud of Dust
6 Savage Swing Head Shower of blood/ooze 7 Bright Flash of Light Foot Foe is Deafened
7 Slams Across Foot Impact not soon forgotten 8 Eerie Green Glow Hand Bright Blinding Light
8 Thunderous Blow Hand Slumps from impact 9 Burst of Blue Energy Calf Enemy looks stunned
9 Precision Swing Calf Smashed beyond recognition 10 Crackling Hissing Cloud Neck
10 Neck Grotesquely Distorted 11 Low Thunderous Shockwave Ribs
11 Ribs 12 Shower of Violet Sparks Groin
12 Groin
Fails / Misses:
Slashing / Piercing: 1d12 Foe’s Action Result
1d12 Action Location Effect 1 Saw attack coming Enemy Ducks
1 Stylish Twist Arm Spray of Blood 2 Defensive stance Shield / Armor Block
2 Deceptive Cross Step Leg Weapon bites 3 Lucky trip avoided attack Foe Parries
3 Soft Whirring Blade Belly Flesh spills from wound 4 Skilled defensive move Foe Dodges
4 Savagery Torso Chunk of Flesh Falls 5 Last second adjustment Enemy Twists Away
5 Controlled Shoulder Slices deep into bone 6 Moves fast to recover Only a Scratch
6 Goring Head Tears Muscle Wide Open 7 Grabs at your weapon Attack Bounces off
7 Impaling Foot Internal organs spill out 8 Ducks your onslaught Foe Laughs as you Miss
8 Overhead Strike Hand Rips a gaping wound 9 Loose Footing
9 Heavy Handed Thrust Calf Sends a Pulsing Pain 10
10 Swing Parts the Air Neck Splits in two 11
11 Clawing Ribs Flesh spills to the ground 12
12 Jab Groin
Ranged:
1d12 Action Location Effect
1 Weapon Spins Arm Devastates foes vitals
2 Whistles Fiercely Leg Tears into flesh
3 Arcs Gracefully Belly Hits True
4 Bullseye Accuracy Torso Anguished Cry of Pain
5 Calm Controlled Release Shoulder Impales your target
6 Hisses Through the air Head Streak of Blood
7 Sensual Whir Foot Sheer force of Pain
8 Calmly Calculated Shot Hand Blood pours from wound
9 Sails Effortlessly Calf
10 Plunges Deep Neck
11 Cuts the Air Ribs
12 Sizzles toward Groin
9