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To cite this article: Min Jou, Yen-Ting Lin & Din-Wu Wu (2014): Effect of a blended
learning environment on student critical thinking and knowledge transformation,
Interactive Learning Environments, DOI: 10.1080/10494820.2014.961485
Download by: [Chinese University of Hong Kong] Date: 21 November 2015, At: 20:11
Interactive Learning Environments, 2014
http://dx.doi.org/10.1080/10494820.2014.961485
Introduction
The Taiwanese society is becoming increasingly digitalized. According to the latest
inves-tigation report made by the Directorate-General of Budget, Accounting, and
Statistics in 2011, Internet coverage in Taiwan reached a historical height of 67.7% in
2010 with 17.26 million Internet users; this was a growth of nearly 180% compared to 10
years ago (2010). The Directorate-General also announced in the Investigation Results on
the Status of Computer Use in 2011 that PC ownership reached a record height of 71.3%
with 12.649 million units in 2010 which was an increase of 370,000 from 2009 (DGBAS,
2011).
The increased popularity of computers and Internet connectivity made it convenient for
obtaining and sharing information online. However, many students simply skimmed through
information when perusing data and became less able in data analysis or inte-gration. This
reading habit would also affect the abilities to carry out higher levels of critical thinking (CT).
Thus, knowledge management and CT became critical areas in research during recent years as
these skills are fundamental for knowledge development (Yeh, 2009). Continuous interchange
of explicit and implicit knowledge was used in the training
Literature review
Critical thinking
One of the most well-known definitions of CT was made by Ennis (1991) who defined
CT as “reasonable reflective thinking that is focused on deciding what to believe or do”
(pp. 1–2). Another definition was provided by Moore and Parker (2009) who stated that
CT is “the careful application of reason in the determination of whether a claim is true”
(p. 3).
Eggen and Kauchak (1996, 2001) proposed four elements that must be incorporated
into CT lesson plans for educational settings. These four elements are introduction and
review, presentation, guided practice, and independent practice. The general concept is
that teachers must improve student attention and learning motivation while providing
clear and crucial information as well as CT instructions so that students can understand
the value of CT. CT and practice opportunities should also be incorporated and
encouraged during student–teacher and student–student interactions. The final element of
independent practice requires students to use memory and knowledge trans-formation
abilities individually so that they would be familiar with the necessary procedures.
Yan and Chou (2008) have raised four major points for developing CT skills
specifically directed toward East Asian students, namely modeling, interactions,
opportunities, and feedback. The main emphasis is also to let students understand what
CT is as well as its uses. Students would be provided with ample time to contemplate
during interactive activi-ties and practice. The key point of this CT development model is
that instructors must respond and provide feedback to student actions during both formal
and informal lesson time.
Interactive Learning Environments 3
Knowledge transformation
Knowledge transformation is an idea promoted by the Japanese scholars Nonaka and Takeu-
chi in 1995 for their proposed theory on the generation of organizational knowledge (Nonaka
& Takeuchi, 1995). Knowledge categorization and transformation undergo four perspectives
of socialization, externalization, combination, and internalization (SECI). The model empha-
sized that the transformation of knowledge forms in the SECI knowledge spiral would form
new knowledge. The detailed descriptions of the SECI model are presented as follows:
. Socialization
between individuals. Knowledge is transmitted to another person through both subtle and
immersive influences to create new personal tacit knowledge, and transforms tacit knowledge
into another form of tacit knowledge. The process incorporates communication, observation,
adaptation, and practice when knowledge is shared and absorbed.
. Externalization
. Combination
Combination is the process whereby explicit knowledge is combined with other explicit
knowledge. Existing explicit knowledge would be used as a reference for the systematic
analysis, categorization, and combination of explicit knowledge received via various
forms of information media or language symbols. The end result would be the creation of
new explicit knowledge. Combination may also transform explicit knowledge into other
types of explicit knowledge.
. Internalization
the application of higher order thinking such as CT skills (Slavin, 1992). Hence, several
researches have pointed out that social construction is a key process in CT and must be
carried out through sharing and creation of knowledge in collaborative contexts (Moore
& Parker, 2009; Norris & Ennis, 1989).
ser-vices (Plus, Drive, Blogger, and Sites) adopted as educational tools in the learning
environ-ment. These tools would support the four processes of SECI where tacit and
explicit knowledge would be continuously transformed from one form to another in a
knowledge spiral to facilitate CT for the student users. The following paragraphs describe
the frame-work in detail:
. Socialization
. Externalization
Google Drive was utilized to help students externalize their tacit knowledge. The Drive
allows the course participants to use text, pictures, and other explicit media to externalize
tacit knowledge into various forms of explicit knowledge.
. Combination
Google Blogger was utilized to help students analyze, categorize, combine, structuralize,
and evaluate existing explicit knowledge. Students may use blog articles to combine and
systematically present various types of explicit knowledge, and share these articles with
their peers and the instructor via a personal blog.
. Internalization
Google Sites were used to assist student collaboration and team projects via a Wiki-based
mechanism. The processes of organizing and compiling data would encourage CT and
internalization of explicit knowledge into tacit knowledge amongst the students.
In general, the aim of the proposed blended learning environment would be to
facilitate student CT by continuously and collaboratively sharing, internalizing, and
creating knowledge.
Experiment
Research instrument, measures, and goals
Students were required to fill in feedback questionnaires in order to evaluate the effective-ness
of the proposed learning environment in terms of teaching and learning performances. The
questionnaires assessed student learning motivation, knowledge management, CT
6 M. Jou et al.
1990). The CCTST is a 34-item, multiple-choice test designed for college students,
graduate students, and adult professionals. The CCTST has a maximum obtainable
score of 34 points and assesses five areas of CT (analysis, evaluation, inference,
induction, and deduction). The internal consistency of CCTST Form A, measured
by Kuder-Richardson Formula 20 (KR-20), is .70.
. CT dispositions: The traditional Chinese version of California Critical Thinking
Dis-position Inventory (CCTDI) was applied to survey student CT dispositions in
this study. The CCTDI contains 75 items scored along a six-point Likert scale and
covers seven categories (inquisitiveness, open-mindedness, systematicity,
analyticity, truth-seeking, CT self-confidence, and cognitive maturity). The CCTDI
has been designed for students in higher education and beyond. Scores can range
from 5 to 60 for the subscales and from 35 to 420 for the overall assessment. The
overall and subscale reliabilities for the CCTDI would be .90 and .72–.80,
respectively (Cronbach’s alpha values).
. Knowledge management: The Knowledge Management Questionnaire (KMQ)
would be a five-point Likert scale assessment used to evaluate student knowledge
absorption, internalization, creation, sharing, and application after going through
the proposed learning activities (Biasutti & EL-Deghaidy, 2012).
. Satisfaction: This study utilized the Student Satisfaction Questionnaire (SSQ) based
on a five-point Likert scale to evaluate student satisfaction (Biasutti, 2011). The
ques-tionnaire would be divided into three sections of tool, didactic material, and
professor.
Table 1. Course schedule with weekly activity and targeted CT skills and dispositions.
Week 1 Theme Introduction of course and learning tools
Activities None
Target CT skills None
Target CT dispositions None
Week 2 Theme Pre-tests (learning motivation, CT skills, and CT
dispositions)
Activities None
Target CT skills None
Target CT dispositions None
Week 3 Theme Introduction of mechanism design
Activities Analysis of mechanism design process
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Table 1. Continued
Week 13 Theme Measuring and test
Activities Explanation and measuring applications
Target CT skills Analysis, inference
Target CT dispositions Systematicity, analyticity, CT self-confidence
Weeks 14–16 Theme Project design
Activities Discussion with peers for mechanism technology
design
Target CT skills Analysis, inference, evaluation, deduction,
induction
Target CT dispositions Inquisitiveness, open-mindedness, systematicity,
truth-seeking, CT self-confidence
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these case studies would present complicated problems that require CT (Halpern, 1998;
Kennedy, Fisher, & Ennis, 1991). Students would have to continuously challenge their
own ideas and argue amongst themselves about the problems and the solution to the
problems.
Figure 3 shows the experimental process. All students took three pre-tests before
under-going the learning activities. The first test was on CT skills, the second was a CT
disposition test, and the third was a learning motivation questionnaire.
The course instructor would give lectures and engage students in various activities
during class time. Students in the experimental group would apply Google Drive to
record personal learning status and CT results. After class, these students would use
Google Plus to interact with their peers and the instructor to extend the discussions and
CT issues raised during class time, and apply Google Blogger to synthesize and publish
individual learning results. Students in the control group, on the other hand, would utilize
a course discussion board and printed reports to carry out such activities after class.
Before the end of the entire course, the instructor would require students to form groups
of five to conduct and present a project. Students in the experimental group would use
Google Sites for their projects while those in the control group would use Micro-soft
Office.
After going through the learning activities, all students received three post-tests,
namely a second set CT skills, CT dispositions, and learning motivation assessments.
Students in the experimental group were also required to take a knowledge management
and satisfac-tion questionnaire to survey their perceptions with regard to the teaching and
learning process and knowledge management.
Experimental evaluation
Learning motivation survey
A blended knowledge transformation learning environment to facilitate CT was applied
in a university-level industrial course in this study.
Interactive Learning Environments 9
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All student participants were asked to fill out an MSLQ before and after the learning
activities to evaluate their learning motivation. The pre-test and post-test Cronbach’s alpha
values of the questionnaire items were .851 and .904, respectively. A one-way indepen-dent
sample analysis of covariance (ANCOVA) was used, with the post-test and pre-test scores of
learning motivation treated as the dependent variable and covariate, respect-ively.
Homogeneity of the regression coefficient was tested before performing ANCOVA. Results
confirmed the homogeneity of the regression coefficient (F(1,58) = 1.442, p-value
= .235 > .05). Table 2 shows ANCOVA results of the learning motivation post-test score
for the two groups as well as the mean scores and standard deviations. The mean of the
experimental group (4.997) was higher than that of the control group (4.770), implying
that students whose learning was supported by the proposed blended learning environ-
ment had slightly higher motivation. After eliminating the influence of the covariance on
the dependent variable, post-test learning motivation scores between the two groups
turned out to be significantly different (F(1,57) = 13.780, p-value = .000 < .05).
Therefore, the proposed blended learning environment significantly improved student
learning motivation.
CT skills survey
Students of the two groups were asked to take a CCTST Form A questionnaire to help
measure their CT skills before and after going through the course.
A one-way independent sample ANCOVA was used to analyze the survey. Table 3
presents the mean scores and standard deviations for each CCTST subscale along with
the p values from ANCOVA. Significant increases in CT skills were observed between
the experimental group and control group (p = .000). Results also indicated a significant
10 M. Jou et al.
Table 2. ANCOVA results of the learning motivation post-test score between the two groups.
Number of Adjusted F
Group students Mean S.D. mean (1,57) p-Value
Experimental group 30 4.997 0.275 4.995 13.780 .00*
Control group 30 4.770 0.210 4.771
Total number of students 60 4.883 0.268
Note: S.D., standard deviation.
*p < .05.
increase in overall CCTST performance as well as improvement for all of the subscales,
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CT dispositions survey
To survey student CT disposition, a one-way independent sample ANCOVA was used to
analyze the CCTDI data. Table 4 presents the mean scores and standard deviations for each
CCTDI scale, along with the p values from ANCOVA. A statistically significant increase in
systematicity (p = .045), analyticity (p = .020), and truth-seeking (p = .003) were observed.
Although scores in other scales were not that different, the overall CT disposition for students
in the experimental group was better than that for students in the control group (p = .047).
Table 3. ANCOVA results of the CT skills post-test scores between the two groups.
CCTST Scale Group N Mean S.D. F(1,57) p-Value
Overall Experimental group 30 14.800 3.398 9.361 .003*
Control group 30 11.767 4.183
Analysis Experimental group 30 4.600 1.003 22.847 .000*
Control group 30 2.967 1.402
Inference Experimental group 30 5.500 1.635 8.746 .005*
Control group 30 4.233 2.063
Evaluation Experimental group 30 5.900 1.918 7.582 .008*
Control group 30 4.767 2.112
Induction Experimental group 30 5.833 1.578 8.162 .006*
Control group 30 4.533 2.129
Deduction Experimental group 30 7.733 2.116 6.166 .016*
Control group 30 6.233 2.487
Note: CCTST, California Critical Thinking Skills Test; N, number of students; S.D., standard deviation.
*p < .05.
Interactive Learning Environments 11
Table 4. ANCOVA results of the CT dispositions post-test scores between the two groups.
CCTST Scale Group N Mean S.D. F(1,57) p-Value
Overall Experimental group 30 283.667 15.676 4.109 .047*
Control group 30 273.433 19.722
Inquisitiveness Experimental group 30 32.033 4.664 2.832 .098
Control group 30 30.867 3.560
Open-mindedness Experimental group 30 43.733 3.723 3.872 .054
Control group 30 41.533 4.281
Systematicity Experimental group 30 42.800 5.248 4.184 .045*
Control group 30 39.800 5.933
Analyticity Experimental group 30 44.900 4.536 5.734 .020*
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activities were effective in promoting creative thinking and forming new concepts. For
the scale of knowledge application, over half of the students believed that they would be
able to apply personal knowledge in their individual work. For the scale of knowledge
acquisition, most students felt that they could identify accurate information from the
Internet and organize the resulting information. For the scale of knowledge sharing, many
students pointed out that they would support the use of these educational tools to share
information and personal knowledge with their peers. For the scale of knowledge
internalization, about three-quarters of the students believed that immersing in the
blended learning environment and learning activities helped with the internalization of
knowledge.
Discussion
Results showed that student participants achieved significant improvements in CT after
the course. The improvements were based upon several factors, such as the implemen-
tation of an appropriate pedagogical approach, the use of interactive technologies as well
as clear and organized teaching materials, and providing ample opportunities for
participant collaboration, and giving instructor support and feedback (Blass & Davis,
2003; Garrison & Anderson, 2003). To provide a comprehensive discussion, this
12 M. Jou et al.
paper shall evaluate the results based on three contexts, namely social, knowledge, and
technology.
Social context
Instructors play an important role in facilitating learning processes and implementing a
learner-centered approach in educational environments (Bower & Hedberg, 2010). During the
course of this study, the instructor was able to stimulate and promote student interactions and
collaborations in the blended learning environment. The instructor encouraged students to
express personal thoughts, and observed from the sides and gave feedback or inputs only
when required instead of giving a traditional one-sided lecture. The professor scale in the SSQ
investigation revealed how the students felt the instructor’s role. Students were generally posi-
tive about being encouraged to discuss and express personal opinions, and participate in peer
collaboration, and receiving guidance for various learning activities. Results of the SSQ in the
tool scale indicated that students were largely pleased with the ability to use Google services
in peer interactions. Therefore, in addition to the instructor, technology also played an
important role for the social aspect in the blended learning environment. For example,
Bosman and Zagenczyk (2011) indicated that social media tools can enable students to
Interactive Learning Environments 13
connect with each other and facilitate collaboration. One such example would also
include the study performed by Bold (2006) using wiki techniques to support student
collaboration. In addition, several studies indicated that the online environment was
effective in promoting col-laborative work, experience sharing, and support for the team
project (Biasutti, 2011; Bliuc, Ellis, Goodyear, & Piggott, 2011; De Smet, Keer, De
Wever, & Valcke, 2010; Hew & Cheung, 2008).
14 M. Jou et al.
Knowledge context
Knowledge construction is not confined to the individual. Rather, it is a social process
carried out between individuals, groups, and/or organizations. The task of sharing indi-
vidual knowledge or information during or after learning requires students to translate
(encoding) and recall (retrieval) information as needed (Nonaka & Takeuchi, 1995). In
the process of knowledge sharing, students must identify critical information that is worth
sharing, and the means of sharing it with their peers effectively. To accomplish the tasks
of encoding and retrieving, students have to engage in some form of infor-mation-
processing activity such as rehearsal, organization, or elaboration in order to clarify the
relationships between pieces of information and compare newly acquired infor-mation
with existing personal cognition (Gagne, 1985; Gagne, Briggs, & Wager, 1992;
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Technology context
Despite development and popularization of modern technologies, the use of such tools in
educational contexts often affected teaching and learning effectiveness (Zheng & Yano,
2007). From the instructor’s perspective, technology may provide different functions to
help design teaching plans and materials. However, variations in personal preferences
and skills of the instructors may result in a wide range of teaching performances and
environments. Similarly, different technological preferences and skills amongst students
may result in different learning attitudes, atmospheres, and performance. Hence,
educators must help eliminate or lower technological barriers experienced by students
and instructors during teaching and learning. The right technology must be selected for
educational activi-ties to achieve effective teaching and learning. Thus, the instructor
would have to first inform students about the objectives of applying Google services
during the course. Results of the tool scale in the SSQ investigation also revealed that
students felt positive about using Google services to help them conduct knowledge
creation, sharing, and transformation.
Conclusion
This study proposed a blended knowledge transformation learning environment to
facilitate knowledge spiral processes and develop CT skills amongst students. An
experiment was conducted in a mechanism design course at a university in Taiwan.
Various questionnaires were used to assess participant feedback. Results of the
questionnaires revealed that the par-ticipants appreciated the use of the proposed blended
learning environment to support their learning.
learning environment can also be used for other courses. Tertiary education is the cradle
of corporate professionals. Improvements in CT skills would be necessary for
augmenting existing research and development capabilities of corporations and industries
and improve national competitiveness. Hence, the blended learning environment may
also be adopted for professional training programs in corporate or industrial fields.
that although the majority of the participants were familiar with web applications, many
were not familiar about applying these applications to support learning (Ng, 2012).
Therefore, course instruc-tors would have to spend additional time to provide sufficient
information and explicit instruction on using web applications for educational purposes.
The future direction of this study is to incorporate appropriate web applications in the
proposed blended learning environment for supporting various subjects, disciplines, and
educational pedagogies. Subsequent studies will involve a larger number of participants
to further investigate the learning effects and use Application Program Interface to
develop suitable solutions to support the blended learning environment.
Acknowledgements
The authors gratefully acknowledge the support provided to this study by the National Science
Council of Taiwan, under the Grant No. 99-2511-S-003-034-MY3.
Notes on contributors
Dr Min Jou received his Ph.D. in 1994 from Rensselaer Polytechnic Institute, Troy, New York. He
is a professor in the Department of Industrial Education at National Taiwan Normal University. He
is cur-rently an associate editor of Computers in Human Behavior.
Dr Jou has published a large number of research papers in leading journals and renowned
conferences and has been the program chair, conference chair and general chair of several
conferences. His research interests include technological education, application of ICT
technology in education, ubiquitous learning, and mechatronics.
Din-Wu Wu is a senior instructor in the Department of Industrial Education at National Taiwan Normal
University. His research interests include industrial education, digital content, and technology.
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