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GUI HINTS AND TIPS

 You can keep an eye on what your club's board think of the job you're doing by visiting the board
room screen. Select the 'Team' dropdown and then 'Board Room' from the menubar.
 When viewing your players' profile you can check his progress in training over the past 12 months by
selecting his name whilst on the 'Individual' sub-tab on the 'Training' screen.
 You can place job advertisements for staff on the jobs screen by selecting 'Manager' > 'Jobs' from the
menubar and then 'Place Advert' from within 'Job Centre'.
 When adding a manager to the game you can take control of a random team by clicking on 'Pick a
Team for Me'.
 When adding a manager to the game you can choose your past footballing experience by selecting the
'Past Experience' dropdown menu.
 When viewing a player profile you can take a look at his injury history by selecting the 'Injuries' sub-
tab from the 'History' tab.
 You can view all the transfers from around the game world by selecting 'World' > 'Transfers' from the
menubar and then selecting a continent.
 When viewing a league table you can look at a graph of a team's progress throughout the season by
clicking on the team's position.
 You can view the annual player awards in the game by selecting 'World' > 'Awards' from the menubar
and then selecting a continent.
 To compare attributes and statistics between two players, go to the first player's profile, navigate to the
'Comparison' tab and choose a player from the drop-down menu.
 When viewing a player's profile you can check to see what positions he can play in by selecting
'Overview' and then 'Information'.
 When viewing a player's profile from your team you can view a coach report by selecting 'Reports'
from the menubar.
 When playing with more than one human manager you can switch users by selecting 'Manager' >
'Change User' from the menubar.
 You can add a new human manager to the game at any time by selecting 'Add New Manager' from the
'FM' menu.
 You must respond to all news items that require a response before you can continue the game.
 You can find out where a team plays, its stadium capacity and lots of other information on the
Information tab.
 You can go on holiday and choose various holiday options by selecting 'Actions' > 'Go On Holiday'
from the 'Manager' Menu.
 To quit the game go to 'FM' > 'Quit Game' from the menubar. Why would you want to do that
though?!
 You can change the look of the game by selecting 'FM' > 'Preferences' and then the 'User Interface'
sub-tab.
 When viewing a profile of a player from your team you can select any of his attributes and view his
training history for that attribute over the past 12 months.
 You can view notes and reminders that you have created on the notebook screen by selecting
'Manager' > 'History' from the menubar and then the 'Notebook' sub-tab.
 When viewing a player profile you can view and create notes on the player by selecting 'History' > '
Notes' from the tabs menu, or via his 'More Actions' menu.
 Full player status information can be seen by selecting the 'View' menu and then 'Full Player Status'
when on the squad screen.
 When viewing the team screen, if a player has an icon in the 'Inf' column you can go directly to the
related status details section by selecting the icon.
 You can retire from the game and remove your manager completely from the game world, by
selecting the 'Manager' menu and then 'Actions' > 'Retire'.
 You can resign from your current team by selecting the 'Manager' menu and then 'Actions' > 'Resign'.
 When viewing a team screen you can check the club's past competition history by selecting
'Competitions' from the 'History' tab on the menubar.
 When viewing your manager Home screen you can customise which panels are visible by selecting
another panel in the dropdown menu on each of the panels.
 When viewing the team screen you can see the player's current season statistics by selecting 'View' >
'Stats' and selecting the desired competition type.
 When viewing your tactics screen you can set or change player runs by right-clicking and dragging the
arrow to the desired position on the pitch panel. Please note that this option is only available in Classic
Tactics mode.
 When viewing your tactics screen you can set or change player runs by selecting [%shift#1] and the
left-mouse button, and dragging the arrow to the desired position on the pitch panel. Please note that
this option is only available in Classic Tactics mode.
 When viewing your tactics screen you can swap two players' positions around by dragging the
position button of the player you want to swap onto another player.
 When viewing the tactics screen you can save the current tactic to your list of custom tactics by
selecting 'Options' > 'Save...' from the panel on the left of the screen.
 When viewing the tactics screen, customise your formation by selecting the 'Overview' sub-tab before
dragging and dropping players into various positions the pitch.
 When viewing your team screen you can hide the goalkeepers from the squad list by selecting 'Show
Filters' and deselecting 'Goalkeepers' from the 'Squads' section.
 When viewing your team screen you can hide the defenders from the squad list by selecting 'Show
Filters' and deselecting 'Defenders' from the 'Squads' section.
 When viewing your team screen you can hide the midfielders from the squad list by selecting 'Show
Filters' and deselecting 'Midfielders' from the 'Squads' section.
 When viewing your team screen you can hide the attackers from the squad list by selecting 'Show
Filters' and deselecting 'Attackers' from the 'Squads' section.
 When viewing your team screen you can hide the players unavailable for the next game by selecting
'Show Filters' and deselecting 'Unavailable' from the 'Hide Players' section.
 When viewing your team screen you can hide the players who are on loan or on trial at the club by
selecting 'Show Filters' and deselecting 'On loan or trial' from the 'Hide Players' section.
 When viewing player profiles, you can see a graphical representation instead of numbers by enabling
'Display attributes as bar chart instead of 1-20' on the 'User Interface' screen in the 'Preferences'
section.
 You can add other teams' players to your shortlist by right-clicking on them and selecting 'Lists' then
'Add To Shortlist' from the pop-up menu.
 When viewing a team screen you can view a list of staff at the club by selecting the 'Staff' tab on the
menubar.
 You can save your game by selecting 'FM' > 'Save Game'.
 You can save your game by holding down CTRL and pressing the 'S' key on your keyboard when
default keyboard shortcuts are enabled.
 When viewing your tactics screen you can set up generic left and right set-piece routines by selecting
'Tactics' > 'Set Pieces' from the tactics panel.
 When viewing your tactics screen you can set up specific free kick defensive instructions for players
by selecting 'View' > 'Defending Free Kicks' from the players panel.
 When viewing your tactics screen you can set up specific free kick attacking instructions for players
by selecting 'View' > 'Attacking Free Kicks' from the players panel.
 When viewing your tactics screen you can set up specific defensive corner instructions for players by
selecting 'View' > 'Defending Corners' from the players panel.
 When viewing your tactics screen you can set up specific attacking instructions for players by
selecting 'View' > 'Attacking Corners' from the players panel.
 When viewing your tactics screen you can set up specific left sided attacking throw in instructions for
players by selecting 'View' > 'Attacking Throw Ins (L)' from the players panel.
 When viewing your tactics screen you can set up specific right sided attacking throw in instructions
for players by selecting 'View' > 'Attacking Throw Ins ®' from the players panel.
 When viewing your tactics screen you can set up a priority order for your captains by selecting
'Tactics' > 'Captains' from the squad panel and dragging players onto the list.
 When viewing your tactics screen you can set a designated playmaker by selecting 'Tactics' > 'Team'
from the squad panel.
 When viewing your tactics screen you can set a target man by selecting 'Tactics' > 'Team' from the
squad panel.
 When viewing your tactics screen you can set up a priority order of penalty takers by selecting
'Tactics' > 'Penalties' from the squad panel and dragging players onto the list.
 When viewing your tactics screen you can set up a priority order for your left and right corner takers
by selecting 'Tactics' > 'Set Pieces' from the squad panel and dragging players onto the list.
 When viewing your tactics screen you can set up a priority order for your left and right throw in takers
by selecting 'Tactics' > 'Set Pieces' from the squad panel and dragging players onto the list.
 When viewing your tactics screen, if an individual player instruction is not ticked he will
automatically carry out the equivalent team instruction.
 When viewing your tactics screen you can delete, import and export your tactics by selecting 'Options'
> 'Manage Tactics...' from the squad list.
 When viewing your tactics screen you can remove a picked player by selecting the position from the
'PKD' menu and choosing 'Remove From Position'.
 When viewing your team screen you can remove a picked player by selecting the position from the
'PKD' menu and choosing 'Remove From Position'.
 When viewing your team screen you can drag a player from the squad list 'PKD' button onto the
positions in the top row to select or swap a player in that position.
 When viewing your team screen you can select a position in the top row to remove a player from that
position.
 When viewing the 'Add New Manager' screen you can set a favourite club by using the 'Favourite
Team' option.
 You can continue the game by pressing the spacebar on your keyboard.
 Hovering your mouse cursor over column headings on any screen will pop-up a tool-tip with further
information.
 When viewing the preferences screen you can change the currency displayed in the game by changing
the 'Currency' option in the 'General' section of the 'Overview' tab.
 You can access the in-game Help and How To system at any time by pressing F1 on your keyboard.
 You can access your home screen at any time by pressing F2 on your keyboard when default keyboard
shortcuts are in use.
 You can access your first-team squad at any time by pressing F3 on your keyboard when default
keyboard shortcuts are in use.
 You can access your Inbox at any time by pressing F4 on your keyboard when default keyboard
shortcuts are in use.
 You can access the player search screen at any time by pressing F5 on your keyboard when default
keyboard shortcuts are in use.
 You can access your shortlist screen at any time by pressing F6 on your keyboard when default
keyboard shortcuts are in use.
 You can access your scout search screen at any time by pressing F7 on your keyboard when default
keyboard shortcuts are in use.
 You can access your staff screen at any time by pressing F8 on your keyboard when default keyboard
shortcuts are in use.
 You can access your transfers screen at any time by pressing F9 on your keyboard when default
keyboard shortcuts are in use.
 You can access your first-team fixtures screen at any time by pressing F10 on your keyboard when
default keyboard shortcuts are in use.
 You can access your club information screen at any time by pressing F11 on your keyboard when
default keyboard shortcuts are in use.
 You can access the game status screen at any time by pressing Shift and the G key at the same time on
your keyboard when default keyboard shortcuts are in use.
 When viewing a player profile, you can analyse his performances for the season in more detail by
selecting 'Stats' from the tab menu.
 When viewing a player profile, you can view their favoured personnel and the players they have good
relationships with by selecting the 'Information' section from their 'Overview' tab.
 When viewing the Main Menu, selecting 'Load Last Game' will load the most recently saved game.
 When viewing the game introduction screen, selecting 'Check for Updates' will automatically search
for the latest official updates for the game from Sports Interactive. Please note, you must be connected
to the internet for this to work.
 The quick flicks, located in the title bar, allow you to scroll through like items. For example, using
them on the player profile screen will cycle through all the players associated with the player's team.
 When viewing the match overview screen, selecting on the number indicating the minute a goal was
scored will show a replay of the goal. Please note, this is only available if the match has been played
in a competition (or appropriate stage) set to use Full Detail.
 When viewing the match report screen, selecting the time of an event in the match report will show a
replay of the incident(s).
 When viewing the match preview screen you can view all of the statistical and historical events which
may happen over the course of the game by selecting 'View' > 'Milestones'.
 The split view panel enables you to select which two panels you wish to view on the match screen.
You may change the type of panel displayed in the split view by using the drop-down menus at the top
of each panel.
 When viewing your team's fixture screen you can view past meetings against opponents by selecting
the table row indicator and then clicking on the 'Past Meetings' button.
 When viewing a national team screen you can find out who is considered a star player for the nation
by selecting 'Information' from the tree menu.
 You can change your default home page by selecting 'Bookmark' > 'Set this page as home page' from
the 'Manager' menu.
 If you prefer your bookmarks to not be sorted alphabetically, you can turn off the 'Sort your
bookmarks alphabetically' setting in the 'User Interface' section of the 'Preferences' screen.
 You can find out the average age of a squad by clicking on a team's squad screen, followed by 'Report'
and then the 'Facts' sub-tab.
 You can find out the general personality of a squad on the team information screen.
 You can find out the estimated value of a club on the club information screen.
 You can find out a club's fierce rivals and other rivals on the club information screen.
 You can find out the kit colours of a club on the club information screen.
 You can compare yourself with other managers, and view a wealth of managerial statistics, by
selecting 'World' > 'Managers' from the menubar.
 You can customise the keyboard shortcuts used in the game by selecting 'FM' > 'Preferences' from the
menubar, then the 'Shortcuts' sub-tab on the 'Preferences' screen.
 When viewing your team screen you can add scouting assignments by selecting the 'New Assignment'
button from the 'Assignments' panel.
 When viewing the 'Add New Manager' screen you can set a second nationality for your manager by
using the 'Second Nationality' option.
 You can select more than one player and perform multiple actions on them by holding down CTRL
and clicking the table row indicator to the left of a player's name.
 Clicking on the national flag icon on any screen will take you to the nation overview screen.
 When a player is listed in dark red, it indicates he is currently on your shortlist.
 When a player is listed in faded blue, it indicates he is currently on loan at a club.
 When a player is listed in brown, it indicates he is currently co-owned by another club.
 When viewing a team screen, players listed in a faded blue are currently out on loan at another club.
 When viewing the 'Preferences' screen, you can set up your game to save automatically after a
specified amount of time by using the 'Saving' section on the 'Overview' tab.
 When viewing a team screen or person list, a 'Wnt' icon indicates that a club is interested in the player.
 When viewing a team screen or person list, a 'Bid' icon indicates that a club has made a transfer offer
for the player.
 When viewing a team screen or person list, a 'Trn' icon indicates that the player has a future transfer
agreed with another club.
 When viewing a team screen or person list, a 'Req' icon indicates that the player has been placed on
the transfer list at his own request.
 When viewing a team screen or person list, a 'Unh' icon indicates that the player is currently unhappy.
 When viewing a team screen or person list, a 'Fut' icon indicates that the player is unsure about his
future.
 When viewing a team screen or person list, a 'Ctr' icon indicates that the player is currently out of
contract at the club.
 When viewing a team screen or person list, a 'Ine' icon indicates that the player is ineligible to play in
the next match.
 When viewing a team screen or person list, a 'Loa' icon indicates that the player has been made
available for loan.
 When viewing a team screen or person list, a 'Int' icon indicates that the player is currently away on
international duty.
 When viewing a team screen or person list, a 'Lst' icon indicates that the player has been placed on the
transfer list by the club.
 When viewing a team screen or person list, a 'Lmp' icon indicates that the player is lacking in match
practice.
 When viewing a team screen or person list, a 'Fgn' icon indicates that the player is foreign.
 When viewing a team screen or person list, a 'Inj' icon indicates that the player is currently injured.
 When viewing a team screen or person list, a 'Frt' icon indicates that the player is leaving on a free
transfer at the end of his contract.
 When viewing a team screen or person list, a 'PR' icon indicates that the player has reacted to a media
comment.
 When viewing a team screen or person list, a 'Cup' icon indicates that the player is cup-tied and
ineligible to play in the cup match.
 When viewing a team screen or person list, a 'Rst' icon indicates that the player is in need of a rest.
 When viewing a team screen or person list, a 'Sus' icon indicates that the player is currently
suspended.
 When viewing a team screen or person list, a 'Yel' icon indicates that the player is one yellow card
away from picking up a suspension.
 When viewing a team screen or person list, a 'Yth' icon indicates that the player is on a youth contract.
 When viewing a team screen or person list, a 'Hol' icon indicates that the player is currently away on
holiday.
 When viewing a team screen or person list, a 'Wdn' icon indicates that the player has been withdrawn
from international duty by his club manager.
 When viewing a team screen or person list, a 'Unf' icon indicates that the player is not fully fit.
 When a 'Wp' icon appears next to a player's name, this indicates that the player requires a work permit
before he can play.
 When viewing a team screen or person list, a 'Slt' icon indicates that the player has a slight concern
about something.
 When viewing a team screen or person list, a 'Tut' icon indicates that the player is currently acting as
mentor for a youngster at the club.
 When viewing a team screen or person list, a 'Lrn' icon indicates that the player is currently learning
from an experienced player at the club.
 Various statistical information such as the best passer in your team is kept on the 'Information' screen
and can be seen by selecting 'Report' > 'Stats' from the Team screen.
 At your fixtures and results screen you can opt to view specific competitions by clicking the 'Show
Filters' button and choosing the required competition.
 You can view all the past goalscorers from a previous match by selecting 'Views' > 'Goalscorers' while
at your team's fixtures and results screen.
 The coloured dots on your tactics pitch show you how natural the player is at playing their selected
position. A bright green dot denotes that a player naturally plays that position, whereas a red dot
reveals that a player cannot play that position.
 It is easy to repeat any incidents missed in a match or relive those excellent moments. Use the timebar
to simply scroll backwards and forwards through the match time.
 In order to submit an international squad you can select 'Confirm Squad' from either the news item
that asks for the squad submission, or by the actions menu available on the squad screen itself.
 You can see how many minutes it has been since a goalkeeper last conceded on their 'Stats' screen.
 To restore column sorting on the Squad and/or Tactics screens to their defaults, simply hold down the
Shift button on your keyboard before clicking 'Pkd', 'Position', and then finally 'Name'.

GENERAL HINTS AND TIPS

 When choosing your captain, the most important attribute to consider is his leadership.
 A player with a high penalty-taking attribute is likely to be a good choice to take your spot-kicks.
 A player with a high corner attribute would be a good choice to take your corners.
 If you want to be a danger from throw-ins, choose a player with a high long throws attribute to take
them.
 With the right guidance a youngster described as a 'Wonderkid' could become a world class player.
 Withdrawing a player from international duty with his national team may adversely affect his morale,
or worse, cause the player to dislike you.
 Rejecting a job offer from another club will improve your popularity with your club's board and the
fans.
 Players with high adaptability are less likely to get homesick as they are better able to adjust to new
countries and cultures.
 Teams in a strong financial position who consistently fill out their stadiums are prime candidates for
stadium expansion.
 The board may decide to build a new stadium if you don't own your current ground or if you are
unable to expand it further.
 Sending youngsters out on loan is a great way for them to get competitive match experience.
 When a player has just returned from injury it's a good idea to build his match fitness up through
reserve fixtures and then slowly reintroduce him back into the first-team.
 The ratings for reflexes, handling, communication, jumping and positioning are generally a good
indicator for how good a goalkeeper is.
 If you're looking for a good wing-back pay special attention to an individual's positioning, tackling,
stamina, pace and acceleration.
 Positioning, tackling, pace and anticipation are just some of the important characteristics that make for
a good full-back.
 A good centre-back will usually have high ratings for tackling, jumping, positioning, heading,
strength, marking, bravery and team work.
 Pace, dribbling, passing, off the ball, creativity, stamina and crossing are just some of the important
characteristics that make for a good winger.
 Passing, off the ball, creativity, technique, dribbling and stamina are just some of the important
characteristics that make for a good attacking midfielder.
 A good defensive midfielder will most likely have high ratings for tackling, work rate, stamina and
positioning.
 Pace, acceleration, dribbling, technique, finishing and off the ball are just some of the important
characteristics that make for a good pacey striker.
 Jumping, heading, strength and off the ball are just some of the important characteristics that make for
a good target man.
 The better a physio the more able he is to accurately predict how long a player will take to recover
from injury.
 When a player is outraged over something it can indicate that he is quite temperamental and maybe
has a low level of professionalism.
 When a player is worried or upset over something it can indicate that he doesn't handle pressure very
well.
 Be wary when declaring an interest in another job. Your current employers may not take too kindly to
you casting glances elsewhere.
 You can increase your popularity with your club's board if you deny speculation in the media that
links you to another job.
 You can improve squad morale by winning football matches or rewarding them with new contracts.
 You can damage a player's morale if you continuously make offers for players at other clubs who play
in the same position.
 Be careful when asking an injured player to take an injection and play through the pain barrier for a
game. There is a risk that you may upset him so save these instances for really important matches.
 One of the best ways to ensure you do not run into debt is by keeping an eye on your total wage
budget. The board will be more appreciative if you stay within the limits set.
 When managing a low profile club, arranging friendly games during the pre-season against high
profile teams is a great way to boost your club's finances through additional gate receipts.
 Having players in your squad who list one another as favoured personnel will generally benefit the
team.
 When negotiating contract terms with a player, you should consider how additional bonuses may
impact your club's finances.
 When setting club competition bonuses, a higher bonus is likely to motivate your players more, but be
careful not to stretch the finances too thinly.
 When setting club competition bonuses, a low bonus may save the club a lot of money, but it may also
upset or demoralise your players.
 Sometimes placing a left footed striker in the right attacking slot increases the chances that he will
score goals. Swapping strikers also makes them hard to man-mark.
 When consulting your Groundsman over pitch dimensions, it is important to keep in mind how your
team plays. Having a wide pitch may suit teams that play with wingers whereas it may have a
detrimental effect on a team that plays narrow and through the middle.
 It is possible to make a player 'Available For Reserve Squad'. This could prove useful for players in
your first-team squad who are just on their way back from an injury lay-off.
 You will often be asked by your reserve team manager for the first team players you wish to be
available for reserve games. This will allow for the first team players to stay fit and match practised.
 A forward arrow on the tactical screen indicates a player has been instructed to make forward runs
often. Consider the player's positional responsibilities and his level of fitness when making these
instructions. Please note that this is only applicable when using the 'Classic' Tactics mode.
 When joining a new club as Manager, staff who were at the club before you joined will always accept
'Mutual Termination' of their contract.
 Frequently altering the squad status of a player risks unsettling him and may make him unhappy.
 Players aged 24 and above are less likely to see dramatic improvements to their attributes through
training or natural progression.
 Goalkeepers will generally peak and enjoy their best footballing years between the ages of 31 and 35.
 Defenders will generally peak and enjoy their best footballing years between the ages of 27 and 32.
 Midfielders will generally peak and enjoy their best footballing years between the ages of 27 and 32.
 Strikers will generally peak and enjoy their best footballing years between the ages of 26 and 31.
 Players will naturally develop their mental attributes through experience as they get older.
 Physical attributes decline naturally and sometimes dramatically towards the end of their playing
careers.
 You can check out what past club stars and favourites are doing now by clicking the 'Where Are They
Now' option from the 'Best Eleven' screen.
 You can ask your board to relay the pitch if it has fallen into a poor state.
 You can manually balance the funds allotted to you between the transfer and wage budgets. To do
this, adjust the slider on the Budget Adjustment panel in the Boardroom, then click 'Confirm'. This is
particularly useful if your board are unwilling to give you any more transfer or wage funds.
 If your club have not been packing out the stands, the board will consider allocating a match a 'fan
day', where offers are made to allow fans into the stadium cut-price.

TRANSFERS HINTS AND TIPS

 Players who are transfer listed are generally available at a knock-down price and are easier to sign.
 When approaching to sign a player on a free-transfer who is under the age of 24, the buying club will
have to pay the selling club compensation.
 All incoming and outgoing transfer dealings can be handled within the 'Transfer Centre', which easily
allows you to see all the important transfer details on one screen.
 You can reject or accept multiple transfer bids for the same or different players at the transfer centre.
Use CTRL or [%shift#1] to select the desired players and select 'Accept' or 'Reject'.
 Signing a player with a massive reputation can provide a commercial windfall through shirt sales.
 A player may be more willing to sign for a club if they are one of his favourite teams.
 If you offer an injured player to clubs, they are less likely to show interest until the player is over his
injury.
 A club may have more luck in signing a player if they are one of his favoured clubs.
 Praising another manager in the media and building friendships with other managers may help your
chances of having a transfer bid accepted for one of their players.
 Making enemies with other managers by openly criticising them may damage your chances of having
a transfer bid accepted for one of their players.
 Should you wish to sign a player who is also interested in joining your club, you can sometimes
unsettle him by 'declaring interest', which can make it easier to sign him in the long run.
 Be careful when declaring interest in a player as you can unsettle those at your club who play in the
same position.
 When sending a player out on loan, with the 'Can be recalled' clause active, a club can recall the
player at 24 hours' notice.
 If you are heavy favourites for an upcoming match, casting doubts on your team can sometimes make
your side even more determined to prove you wrong.
 When sending a player out on a loan which involves a fee, the club cannot recall the player for the
duration of the loan.
 When sending a player out on loan, a club can prevent him from becoming cup-tied by ensuring the
'Can play in cup matches' clause is not active.
 When trying to sign a player from another club who is on a long-term contract, be prepared that you
may have to pay more than his estimated value to land him.
 To avoid losing your players to other clubs on free transfers, you should look to renew contracts for
those who are in the final year of their deal.
 You can offer contracts to virtual 'greyed out' players from your own team. This is particularly useful
if you're a low profile club and in need of players.
 To increase your chances of selling a player, go to his profile and click 'Offer To Clubs' from the
'Transfer' button.
 If you offer too many of your players to other clubs in a short space of time, you may damage your
team's morale as other players become worried that they're next in line.
 Setting a player's squad status to 'Not needed by the club' will increase the chances of the player
agreeing terms with another club.
 The game clock will stop at more regular intervals on transfer window deadline day to give clubs a
chance to rush through last-minute deals.
 Trialists are not allowed to play in competitive matches. They are only eligible to play in friendly
games or reserve team fixtures.
 You can sign a player that has played competitive matches for two different clubs in the space of a
year, but he will not be eligible to play until that year has passed.
 When managing a lower league club, you may be invited to an exit trials match. At this match, players
released by their club will be playing to showcase their talents and hopefully pick up a new club.
 When you receive news that you have successfully signed a player, you can immediately place them
in the correct training schedule by clicking the 'Player Training' button at the bottom of the news
report.
 You can find out which players a club is prepared to loan out by browsing to their Overview screen
and clicking 'Get Loan Report' from the actions menu.

ASSISTANT MANAGER HINTS AND TIPS

 You can get your Assistant Manager to arrange pre-season friendly games by clicking 'Team' > 'Staff
Responsibilities' from the menubar and ticking 'Arrange friendly matches'.
 You can get your Assistant Manager to renew your players' contracts by clicking 'Team' > 'Staff
Responsibilities' from the menubar and selecting the desired staff member for Contract Renewals.
 When viewing your squad screen you can get your Assistant Manager to pick your squad for a match
by clicking the 'Ask To Pick' option from the 'Selection' button.
 The relationships that form between the backroom staff can typically grow in stature over time. This
can mean that backroom staff, who have each other set as favourite staff, may leave the club together
when the manager is sacked or gets a new job.
 Your assistant manager will give you up-to-the-minute feedback when in a game, providing analysis
on tactics, performance, statistics and his pre-match observations.
 It is possible to keep up with all the transfer gossip and rumours for each league. To find out the latest
news and reports simply go to the relevant league screen and click the 'Transfer Rumours' sub-tab
under the 'News' tab.

TRAINING HINTS AND TIPS

 Players who are very versatile are more likely to successfully retrain to a new position.
 Players who are very versatile are less likely to lose new positions they've learned through retraining
when they're not playing or retraining the position.
 When managing a semi-professional club, it's a good idea to try and tie down key players to full-time
contracts to maximise their training time.
 Staff on part-time contracts have less time to train players than full-time staff.
 Intense physical training is best carried out in pre-season, before the domestic season is under way.
 Too much intense physical training during the season is likely to tire your players out faster and
increase the risk of injuries.
 Player's attributes will naturally decrease during the off-season, when they are away on holiday or
doing very little training.
 The strength training category covers a player's natural fitness, stamina, strength and work rate.
 The aerobic training category covers a player's acceleration, agility, balance, jumping, pace and
reflexes.
 The goalkeeping training category covers a player's aerial ability, handling, kicking, throwing and
one-on-ones.
 The tactics training category covers a player's anticipation, decisions, positioning, movement, team
work and command of area.
 The defending training category covers a player's tackling, marking and concentration.
 The attacking training category covers a player's passing and creativity.
 The shooting training category covers a player's finishing, long shots and composure.
 When assigning coaches to training schedules, take care not to overwork them. Even the best coaches
can't give the players the attention to detail they want if they've too much to do.
 Remember that your youth players are still developing and as such will tire quicker. Be considerate
with your workloads when devising youth schedules.
 Youth team coaches only train youth players, they do not work with or train senior players.
 Goalkeeping coaches work with and train both senior and youth goalkeepers.
 Fitness coaches work with the senior and youth players, but only deal with the physical aspects of
training.
 First-team coaches only work with and train the senior players, they do not work with or train youth
players.
 General coaches work with and train both senior and youth players.
 Retraining a player to play in a new position can be a cost-effective way of providing additional cover
for your team without having to make a new signing.
 When training players for lower league clubs, it would be important to focus more on the physical
aspects such as pace and stamina.

SCOUTING HINTS AND TIPS

 When viewing your club screen you can find out the level of scouting knowledge your club has by
viewing the 'Knowledge' sub-tab from the 'Scouting' tab.
 Your club's level of scouting knowledge can be increased by either signing scouts who already have a
large knowledge base, acquiring an affiliate club or by sending your existing scouts out to investigate
new territories.
 Scouting your next opposition will give you an insight into their tactics and key players and help you
plan your tactical approach for the game.
 If you are managing a national team, it is possible for you to scout players eligible for selection.
 Parent clubs automatically expand their scouting network by using scouting knowledge from feeder
clubs.
 When signing scouts from a foreign country, your team will benefit from the scout's knowledge of
players from that nation.
 Scouting a player more than once will increase the likelihood of the scout finding out more about his
strengths and weaknesses.
 The more scouting knowledge your club has, the more players will appear on the player search screen.
 Assigning a scout to 'Scout Next Opposition' and to a country/region in another continent will result in
that scout spending a lot of time travelling rather than actually scouting players.
 You can change which scout closely tracks and follows the progress of any of your players out on loan
by clicking 'Team' > 'Staff Responsibilities' and then choosing your desired scout in the 'Scouting'
section.
 To scout a team, select the 'Scout' menu from the Actions area of their 'Overview' screen and choose
the member of staff you wish to compile the report.
 To scout a competition, select the 'Get Scout Report' item from the Actions area of its 'Overview'
screen and choose the member of staff you wish to compile the report.

MATCH HINTS AND TIPS

 When an icon with a green cross appears next to a player it indicates he is carrying a knock.
 Using easy or normal tackling in a match will reduce the risk of your team picking up cautions or red
cards, particularly if the game is being officiated by a strict referee.
 Be aware of how the weather can affect your team's performances. Bad conditions are more likely to
penalise those who play a short passing game, try adopting a more direct style at times like this.
 Players with low stamina may tire and struggle to play at their best, particularly in poor weather
conditions or high tempo games.
 When watching a match you can keep an eye on the opposing team's formation and changes made
during the game by selecting 'Formations' from the 'Analysis' section of the match screen.
 A playmaker is someone who generally looks to receive the ball and dictate play.
 A target man is someone who will look to bring others into play via flick-ons or holding up the ball.
 Constantly changing your tactic and making dramatic alterations to the style of play will not help your
players settle or find their rhythm and is likely to have an adverse affect on the team's performances.
 Allowing too many players to have a high level of creative freedom will likely see your team fail to
adhere to your tactical instructions. Use creative freedom sparingly for full effect.
 Passing style and tempo are linked. A short passing game works best with a slower tempo, whilst a
direct, counter attacking style needs to be swift and quick.
 If you like to play possession football and dictate the tempo setting your goalkeeper's distribution to
short and to a near player may help you succeed.
 Time-Wasting is useful late in the game but be sensible - employ it too early it can backfire and cost
you the game.
 Taking the time to set up player positions on set-pieces can be very rewarding. Taking advantage in
these situations is often the difference between a draw and a win.
 Allowing your players to close down often will naturally put the opposition players under duress, but
be aware that good players will find ways to avoid pressure and expose your team.
 Players who pick up knocks but have no injury indicator may be able to shake off their injury and
return to a good level of fitness later in the game.
 Determination can be a key attribute. Players with low determination usually react badly to going a
goal down.
 If you find you're leaving too much space behind your defence, try setting your centre-backs mentality
to 'Defensive' or using a deeper defensive line.
 When playing against a strong team, you may get some success by playing on the counter attack. This
can be particularly effective when playing away from home.
 When trying to hang onto a result, a good way to wind down the clock is to employ time wasting
tactics in the latter stages of a game.
 Defenders with low concentration are more prone to making costly mistakes in defence.
 Strikers with low composure are more prone to buckling under the pressure and missing one-on-one
opportunities to score.
 New signings need time to settle in and gel with their new team-mates.
 Too many new signings in a short space of time can upset the balance and rhythm of your team.
 Foreign players with a distinctly different football cultural upbringing may take a while to settle into
playing a different style of play.
 The 'Get Ball Forward' touchline instruction will encourage your players to move the ball into the
opponent's territory with greater urgency. This is ideally used when your team is chasing the game and
needs a goal.
 The 'Retain Possession' touchline instruction will encourage your players to keep hold of the ball and
play a low-risk strategy, with the emphasis on controlling the game. This is ideally used when your
team is looking to protect a lead.
 The 'Pass Into Space' touchline instruction will encourage your players to look to pass the ball into
open areas of the pitch, rather than directly into a teammate's feet. This is ideally used when your team
possesses quick players who will be able to reach the ball ahead of the opponent and can take
advantage of the extra space.
 The 'Pass To Feet' touchline instruction will encourage your players to look to pass the ball into the
feet of their teammates, rather than into space or away from the body. This is ideally used when your
team possesses agile, capable technicians who can move the ball accurately and at speed, drawing the
opposition towards them in an attempt to create pockets of space.
 The 'Pump Ball Into Box' touchline instruction will encourage your players to ignore their basic
tactical instructions and adopt a direct approach to get the ball into the opposition's penalty area as
quickly as possible. This is ideally used when your team is chasing the game and needs a goal.
 The 'Clear Ball To Flanks' touchline instruction will encourage your players to look towards the
sidelines when clearing the ball from danger, rather than keeping it in a central position. This is a
sensible approach as the ball is further away from the goal, and can be an effective counter-attacking
strategy if you possess quick wide players who can swiftly transition into attack.
 The 'Shoot On Sight' touchline instruction will encourage your players to take a shot at goal as soon as
an opportunity presents itself. This can be effective if your team includes a number of capable
finishers, but also increases the chances of scoring simply by 'buying a ticket'.
 The 'Work Ball Into Box' touchline instruction will encourage your players to attempt to play their
way into attacking positions with patience and creativity. This is ideally used when your team features
quality attacking playmakers and effective passers, but is a strategy which may struggle to break down
well-organised teams that defend deep.
 The 'Exploit The Flanks' touchline instruction will encourage your players to stretch the pitch and use
their wide players to make an attacking impact. This is ideally used when your wide players are
amongst your most effective, or when the opposition is struggling at full-back.
 The 'Exploit The Middle' touchline instruction will encourage your players to contract the pitch and
play the majority of the game in central areas. This is ideally used when your central players are
amongst your most effective, or when the opposition is struggling at centre-back or in central
midfield.
 The 'Look For Overlap' touchline instruction will encourage your wider players to hold onto the ball
and wait for the full-back to overlap them into an attacking position. This is ideally used when you
have a very effective attacking full-back and can be an additional tool in breaking down tough
defences.
 The 'Take A Breather' touchline instruction will encourage your players to keep hold of the ball with
no specific intention other than to rest with it and recover some of their energy. This is ideally used
when you ask your team to adopt a high-intensity pressing game or a high-tempo attacking game
which have a greater impact on fitness levels.
 The 'Play Wider' touchline instruction will encourage your players to stretch the pitch even further in a
bid to draw a well-organised defence out of their comfort zone and take advantage of the wider spaces
between defenders.
 The 'Play Narrower' touchline instruction will encourage your players to contract the pitch even
further and play the majority of the game in central areas. This is ideally used when your central
players are amongst your most effective, or when the opposition is struggling at centre-back or in
central midfield. It can also help solidify your defensive structure and force teams to play on the
periphery, further away from the goal.
 The 'Push Higher Up' touchline instruction will encourage your defenders to adopt a higher defensive
line, and in turn force your team to play closer to the opposition's goal. This has the effect of putting
your team on the front foot and forcing the opposition to play in a compact, congested area.
 The 'Drop Deeper' touchline instruction will encourage your defenders to collapse towards their own
goal and play a much deeper line, which in turn encourages the rest of the team to drop into their own
half. This makes it harder for opponents to break you down and can be used either as a strategy to
preserve a lead late in a game, or as a tactic used against much better teams in order to frustrate them.
 The 'Press Opponents' touchline instruction will encourage your players to set about winning the ball
back from the opposition with relentless hassling and pressing. Adopting this strategy requires players
with high levels of stamina in order for it to be most effective.
 The 'Stand Off Opponents' touchline instruction will encourage your players to work in a cohesive and
organised fashion when defending, with the focus on a solid formational shape and making it hard for
the opposition to find space. This makes it harder for opponents to break you down and can be used
either as a strategy to preserve a lead late in a game, or as a tactic used against much better teams in
order to frustrate them.
 The 'Get Stuck In' touchline instruction will encourage your players to be more aggressive in the
tackle and assert themselves on the opposition in a bid to get the upper hand psychologically and
physically.
 The 'Stay on Feet' touchline instruction will encourage your players to stay on their feet when tackling
rather than diving in and going to ground. This reduces the chances of an opponent hurdling an
attempted tackle and leaving your team outnumbered in defence.
 The 'Take More Risks' touchline instruction will encourage your players to gamble in pursuit of a goal
and not worry about their defensive responsibilities. This is largely intended as a strategy for use late
in games when chasing a goal as it will almost certainly leave your team short of numbers at the back
(including the goalkeeper at set-pieces when used in conjunction with the 'Overload' team strategy in
the closing minutes of a match).
 The 'Run At Defence' touchline instruction will encourage your players to dribble at defenders when
attacking. This is most effective when your team possesses quick and agile dribblers who can beat
their man and take full advantage of their abilities.
 The 'Play Out Of Defence' touchline instruction will encourage your defenders to look to build attacks
from the back with shorter passing rather than a more primitive long-ball forward.
 The 'Play Out Of Defence' touchline instruction will encourage your defenders to look to build attacks
from the back with shorter passing rather than a more primitive long-ball forward.
 The 'Hit Early Crosses' touchline instruction will encourage your players to put crosses in almost as
soon as they pick the ball up in wide positions. This can be an effective strategy if you also have
forwards with high off the ball and anticipation ratings, as they will be able to take full advantage by
reacting first.
 The 'Play Through Defence' touchline instruction will encourage your players to look to break down
opposing defences with passing and movement rather than pace and dribbling. This can be an
effective strategy if you are fortunate to have good quality passers with the vision and technique to
break down a defence.

PLAYER INTERACTION HINTS AND TIPS

 A player is more likely to agree to a rest if he is starting to feel jaded, especially after a tough
prolonged period of games.
 When resting a player, choose the length of rest carefully as many players don't enjoy being out of
action for too long.

UNSORTED HINTS AND TIPS

 It is possible to check on your fans' confidence. This can be an important indication of whether your
team is heading in the right direction and producing the expected results.
 Parent clubs are more open to accepting loan offers from their feeder clubs than other teams.
 Players at parent clubs are more open to accepting loan offers from feeder clubs where a loan
agreement exists between the teams.
 During an impending board takeover, an enforced transfer embargo will prevent clubs from signing
new players until the takeover is complete.
 Criticising referees too often could land you a touchline ban, forcing you to leave the next match in
the hands of your Assistant Manager.
 You can move any player into your Reserve team squad by selecting 'Squad' and 'Reserve Squad' from
their actions menu or from their right-click actions menu.
 You can request that your Assistant Manager compiles a list of potential loan targets for a position
within your team by visiting the squad screen and clicking 'Get Advice from Staff' and then selecting a
position from the 'Get Loan Player Recommendations' dropdown menu.
 You can see a detailed form breakdown for any player in your squad by selecting the 'Stats' tab and
then the 'Form' sub-tab.
 You can get feedback on the effectiveness of your team talks either by selecting 'Reports' from your
Assistant Manager's profile screen and then 'Team Talk Feedback', or selecting the same option from
the 'Last Match' option on the 'Team Report' screen.
 You can request a coach or a scout report on any player by selecting 'Scouting' from their actions
menu and then clicking 'Coach/Scout Report'. If a report has already been filed, the 'Reports' tab will
already be active for that player. This is also the case for any player at the team you are currently
managing.
 You can take control of your reserve and/or youth teams at any time by visiting the 'Staff
Responsibilities' screen and clicking the 'Control Team' box on the appropriate team's sub-tab.
 You can move a player to an affiliated club by visiting the player's actions menu and selecting 'Squad'
and 'Move to Affiliate' before choosing the desired team.
 You can offer any non-player a role amongst your international team's backroom staff by selecting the
'National Team' action menu from their profile and choosing the desired role.
 You can view the international world rankings by selecting the 'World' menu, followed by 'Overview'
and 'World', and finally the 'Nations' tab and the 'World Rankings' sub-tab option.
 As an international manager, you can keep up with how potential call-ups and current squad players
are faring at club level by selecting 'Request Match Reports' from the 'National Team' menu on their
player profile.
 You can request an injury report from your physio by selecting 'Get Update on Injured Players' from
the 'More Actions' menu on their profile.
 You view statistical information and a post-career biography of any high-profile retired player by
visiting the 'Retirements' screen from the 'World' menu. You can also use the search option to check if
the player has been retained and can be viewed in retirement.

 You can wrap up a press conference when you want, provided you have answered enough questions to
satisfy the journalists who have gathered there.
 When answering questions in press conferences your players will be listening and may react one way
or another to your answers.
 It is possible to build up positive or negative relationships with journalists through your interaction in
press conferences. A good relationship with a journalist may result in favourable reports, but a poor
one may bring criticism.
 It is possible to go over and re-establish what has been said in a press conference by going to your
personal history and selecting 'Press Conference' from the sub-tab menu.
 When viewing a player profile for a player at another club, you can declare your interest in him by
clicking the appropriate button on his profile.
 You can get your Assistant Manager to speak to the media and handle press conferences in your place
by clicking 'Team' > 'Staff Responsibilities' from the menubar and then ticking 'Attend all press
conferences'.
 Once a player enters the latter stages of his playing career he will start telling you his long-term plans.
This will give you an idea of what he wants to do when he hangs up his boots.
 A good way to help avoid upsetting a dropped player is to warn him that you plan to rest him in
advance. The player is less likely to get upset if you tell him you intend to rest him prior to the game.
 A good way to strengthen your relationship with a player is to sign someone they have recommended
to you.
 You can have more control over the way your players play by asking your coaches to 'Start Preferred
Move Training'.
 When viewing your team screen you can make a comment about your opposing team's manager by
selecting 'Manager Interaction' > 'Next Opponent Comment' from the actions menu.
 When viewing your team screen you can make a comment about the manager of the team you played
previously by selecting 'Manager Interaction' > 'Previous Opponent Comment' from the actions menu.
 You can interact with any player in the game world by viewing his profile and then selecting 'Player
Interaction' from the actions menu.
 When viewing another manager's profile you can interact with them by selecting 'Manager Interaction'
from the actions menu.

TEAM TALKS HINTS AND TIPS

 Ensure that your players don't become complacent when leading well at half-time. Make sure they get
the job done.
 A confidence boost at half-time can often be what your players need to win the second-half and turn a
game around.
 Telling your players exactly what you think of them may buck their ideas up. Give them the hairdryer
treatment when you feel it is needed, but be aware that some players may become disgruntled and
complain to the media.
 Remember how your players react to certain instructions in certain situations. Their mental attributes
will determine how effective your instructions are.
 Keep your players happy. Praising wins keeps morale up and provides greater impetus for the team to
string good performances together.
 If morale is low, harsh team talks are unlikely to improve things. Aim to encourage your players and
give them a lift.
 Pre-game expectations will impact on performances. Telling your players you expect a win in games
you aren't clear favourites for adds unnecessary pressure.
 Informing your players that you expect a defeat may lower morale, although it can have a beneficial
effect should you go on to lose as your players may not get too downhearted by events.
 Be more generous with your praise for good performances when playing away from home.
 Be less harsh with your criticism for poor performances when playing away from home.
 Be more demanding of your players when playing at home, where your fans will be expectant of you
to push on to try to get the right result.
 Team talks can be very useful for morale, but don't always follow the same route. Constantly saying
the same thing to your players may have less of an effect in the long-run.
 Think carefully about singling out players for criticism or praise. Only do it when it's merited or risk
causing rifts in the squad if the player or his team-mates feel it was unjust.
 You can offer youth players full-time future contracts which automatically come into effect when they
are eligible.

SCOUTING HINTS & TIPS

 Chief Scouts with a higher star rating will increase the size of your scouting team.
 Increasing your club reputation over time can help to improve your scouting restrictions.
 Increasing your club reputation over time can help to improve your scouting restrictions.
 Scouting regions will increase your chances of finding more players outside of active competitions in
your save game.

GENERAL HINTS AND TIPS

 When creating a new Touch Mode save, you can use advanced options to add more nations and
increase database size.
 You can use the Football Manager Pre-Game Editor to create your own Challenges and share them in
Steam Workshop.
 The 'Skip Pre-Season' option in Advanced Setup when creating a new save game will allow you to
begin your game right before your first competitive game of the season.
 Unticking Remove nation and league restrictions when creating a Touch Mode Save Game allows you
to Add/Remove Leagues later on into your game.
 The star ratings for staff give you an indication of how good they are worldwide for that job role.
 Use a Director of Football with good judging ability and potential to help you find Transfer Targets in
your Transfer Centre.
 You can change player squad numbers at any time by going to the 'Numbers' section on the Squad
screen.
 When creating a new FMT game, be aware going over the recommended limit will significantly slow
down your save game.
 Financial Fair Play is not active in FMT, so you don't need to worry about financial fair play
restrictions on transfer spend and wages.

ASSISTANT MANAGER HINTS & TIPS

 A good Assistant Manager will help man-manage the morale of your players. When on a bad or good
run of results your Assistant will ask you to hold a Team Meeting.
 When your assistant is in charge of a player's individual training, they may set Player Preferred Move
Training at the start of a season.
 When the assistant sets Player Preferred Move training, the move trained will be relative to the
position and roles they are playing in.

TRAINING HINTS & TIPS

 Coaching in training is done 'behind' the scenes. Increase your club reputation and training facilities
the better the quality of coaching.
 You can use the team training screen to take control of team training yourself or leave it to your
Assistant.
 You can use the tick boxes next to a player's name on the players training screen to take control of
player training yourself.
 Tutoring of players will occur more organically. Good senior role models will help your youth players
develop.
 Clubs with a good Youth Level rating will bring through better youth prospects.
 You can use the Boardroom screen to make a board request to improve your Youth Level.
 When not directly controlling a player's individual training, your coaching team will assign them the
appropriate training relative to the position they are playing in.
 A good Head of Youth Development will aid youth player development.
 When your assistant is in control of player training you can influence their new position training by
playing them in a new position.

MATCH HINTS & TIPS

 You can save Match Plans to share with your friends on Steam Workshop.
 When 'Allow substitutions' is ticked in a match plan, the assistant will make substitutions for tactical
or rest reasons at their discretion.
 When editing a match plan scenario, you can tell your backroom staff using the Substitutions menu
whether to substitute tired players or any player.
 You can target opposition players by using your own player instructions during a match and setting
man marking.
 You can change tactics at will without needing to worry about your team's tactical familiarity.

UNLOCKABLE HINTS AND TIPS

 Unlockables you have applied can be turned off in your save game. Just go to the Store and select
'Remove from Game'.
 When using the Son Generated unlockable you can name your son, or leave it random.
 To unlock Son Generated, the player must start the 10 years of service during your reign as manager,
and retire any time after 10 years.
 Using the No Loan Restrictions unlockable can be a good way to bolster your squad without the need
for transfer fees to paying extra wages.
 Use Son Generated and Board Override unlockable items wisely. You can only use them once per
save game.
 Max out your Domestic Player Bias using homegrown players to obtain the No Work Permit
unlockable.
 You can use the Dodgy Lasagne unlockable on any team you want. This could be particularly useful if
you are counting on other matches going in your favour.
 Magic Sponge unlockables can be used on any player by using the 'Apply Magic Sponge' option on
the player injury news item.
 Lifetime contract unlockable ensures that the player's contract will always be rolling. This is useful to
use on a player you don't want to lose on a free transfer.
 The New Stadium unlockable is a great way to boost your attendances and stadium capacity without
having to pay out of your existing club bank balance for the stadium.
 When buying a player and selling them on for a large profit, you will unlock No Transfer Windows.
 Winning Manager of the Year will unlock the ability to manage International Teams.
 You can purchase unlockables for use at any time by going to FM > Downloads.
 When using the 'No Sacking' unlockable, no matter what the current board and fan confidence or
media reports, the Chairman will ensure that you keep your job.
 Any Boost Bank Balance funds used will still be deducted from your finances, so use these carefully.
 In competitions where there are limits on foreign or Non-EU players in the match day squad, you can
use the Foreign Influx unlockable to remove these restrictions.
 If you want to sign a player who needs a work permit, use the No Work Permit unlockable rather than
loaning them out to a Work Permit feeder club.
 Using Morale Boost will set your players' morale to superb and help them to play with more
confidence.
 For a more realistic experience, the Attribute Masking will hide any unknown player's attributes until
they are scouted.
 Unlimited Scouting will reduce the time taken to fully scout a player and allow you to do up to 100
player reports a day and increase club scouting to Worldwide.

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